3i\ Player: psychosociety Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-05.15:16:03.ttyrec Time: (1770304563) Thu Feb 5 15:16:03 2026 4ip [?1051l[?1052l[?1060l[?1061h4ieV)0[?7h[?25l[?1c4i epsychosociety the VexingGnoll of Qazlal ***...Health: 76/76 ========================Magic: 16/18 =====================---AC: 14Str: 7EV: 21Int: 19SH: 3Dex: 23XL: 10 Next:  9% Place: Dungeon:8Noise: ---------  Time: 8228.0 (0.0)b) +9 lance "Wyrmbane" {slay drac, rPois rThrow: 2 throwing netsWill/2 Jinx -Star 4io####.#.#.##.#.######...#.##.#.........##.##.############...##.##.##.....#....##.##.##.....#..#.##.##.##.....#..#....# #.....#..####.. #.....#§.# .. #.....#@°# . ##.....#.°°.##...........~[..#.####.~~≈~~~~~~~≈.≈ #......≈.~~~≈~~.~~~~≈≈ # ##### ≈~.~~.~~~~~~≈.≈ .... ≈≈~≈~≈~...~~~~~ ###. ~~~.......~.#≈≈##. ....bm .... 4i4iWelcome back, psychosociety the Gnoll Hexslinger.Qazlal says: Let the forces of nature tear it all down!4i4iW4iij4i9 _Press ? for a list of commands and other information.8i4 o...  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.8iS 1====9.0 (1a) +2 slingFire: a) +2 sling 8i 8i8i. _a - a +2 sling (weapon)9igD .######...#.##.# .........##.##.#############...##.##.##...... #....##.##.##.#..#.##.##.##.#..#....# #.#..####.. #.#§.# .. #.#.#..# . ##.#...@# #..#.....~[.....~z #.####~~≈~~~~~~~≈.≈~~~ #......9iD ≈.~~~≈~~.~~~~≈≈~ # ######≈~.~~.~~~~~~≈.≈≈ ..... z   wight (dormant)≈≈~≈~≈~...~~~~~≈ ###..9iD ~~~.......~.#≈≈.#........#..#≈9iD V..........9iE 0.....9iW zYou encounter a wight. It is wielding a +7 war axe.9iY /z.9iht Gzz 2 wights9i8v &309i~ 8§9i̎ w _You encounter a wight. It is wielding a +0 dire flail.:i&h & _You encounter a wight. It is wielding a +0 dire flail.  You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}:iai ~41b) +9 lance "Wyrmbane" {slay drac, rPois r:ii YThrow: 2 throwing nets:iq :is T _The wight closely misses you.;i}( *You completely miss the wight. You kick the wight, but do no damage.;iE@ z~You bite the wight, but do no damage.A giggling sprite leaps out and smacks the wight with its own hand.§z(1 very drained);irE*9 (0.9;iM;iNa _The wight is moderately damaged.=iT *You hit the wight. You bite the wight, but do no damage.=iK)  You hit the wight. You bite the wight, but do no damage.The wight is severely damaged.  A giggling sprite leaps out and smacks the wight with its own hand.  You destroy the wight!z.=i%Y.   wight=i- 7=112.8 _Qazlal accepts your kill.=i2=i4 =i4Y_Your Hexes skill increases to level 7!Ci z.  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.CiCi13.8 (1.0a) +2 slingFire: a) +2 sling Ci+Ci. _a - a +2 sling (weapon)Ci .######...#.##.#psychosociety the Vexing.........##.##.######## Gnoll of Qazlal ***...#####...##.##.##...... Health: 76/76 ========================#....##.##.##...... Magic: 17/18 ======================--#..#.##.##.##...... AC: 11Str: 7#..#....# #...... EV: 21Int: 19#..####.. #...... SH: 3Dex: 23#..# .. #...... XL: 10 Next: 11% Place: Dungeon:8#.#§.# . ##...... Noise: ====-----  Time: 8233.8 (0.0)#...@##....... i1 3ma) +2 sling#.....~[**z..~. #.####.. Fire: a) +2 sling~~≈~~~~~~~≈.≈~~~ #....... Will/2 Jinx -Star ≈.~~~≈~~.~~~~≈≈~ # ######≈~.~~.~~~~~~≈.≈≈ ..... z   wight≈≈~≈~≈~...~~~~~≈ ###..~~~.......~.#≈≈~ ##.#........#..#≈≈≈ ...............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +7 war axe and wearing a +0 robe (chance to call a  sprite on attack: 67%, 69% to hit)Cim-.######...#.##.#psychosociety the Vexing.........##.##.######## Gnoll of Qazlal ***...#####...##.##.##...... Health: 76/76 ========================#....##.##.##...... Magic: 17/18 ======================--#..#.##.##.##...... AC: 11Ci-Str: 7#..#....# #...... EV: 21Int: 19#..####.. #...... SH: 3Dex: 23#..# .. #...... XL: 10 Next: 11% Place: Dungeon:8#.#§.# . ##...... Noise: ====-----  Time: 8233.8 (0.0)#...@##....... a) +2 slingCi#.....~[)))..~. #.####.. Fire: a) +2 sling~~≈~~~~~~~≈.)))~ #....... Will/2 Jinx -Star ≈.~~~≈~~.~~~~≈≈) # ######CiЌr≈~.~~.~~~~~~≈.≈≈ ..... z   wight≈≈~≈~≈~...~~~~~≈ ###..~~~.......~.#≈≈~ ##.#Ci8........#..#≈≈≈ ...............Ci=Aim: a wight, wielding a +7 war axe and wearing a +0 robe (chance to call a  sprite on attack: 67%, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wight.Ci>;*Di 'z.  sprite on attack: 67%, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wight.A giggling sprite leaps out and makes the wight trip over its own feet.Diz.○)≈~~~ DioV(very drained)4.8 (1DiDi DiHS_The wight is moderately damaged.Ei[H z.  You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!EiP9°EiR45b) +9 lance "Wyrmbane" {slay drac, rPois rThrow: 2 throwing netsEiv_q _b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}Fi *You hit the wight but do no damage.Fi;z A giggling sprite leaps out and bonks the wight with its +7 war axe.  The wight is heavily damaged.  The jinxing sprites lose interest in you.  The wight is engulfed in freezing vapours.6.7 (0.9 _The wight barely misses you.GiT<K. _The wight barely misses you.  You hit the wight. Your kick misses the wight.The wight is almost destroyed.  The wight is engulfed in freezing vapours.Gi<'7.6Gi Lj _The wight closely misses you.Giu ○You hit the wight but do no damage. You kick the wight.  You destroy the wight!Gi i§°Gi c8==28.4 (0.8Gi Gi  Gi J_Qazlal accepts your kill.Hi` .........##.##.##############...##.##.##...... #....##.##.##......##..#.##.##.##......##..#....# #......<#..####.. . #......## #..# ... #......##.#..####....##......####....#.......#..#.....~§@....~.z#.####~~≈~~~~~~~≈.≈~~~~#......≈.~~~≈~~.~~~~≈≈~.# #######Hia ≈~.~~.~~~~~~≈.≈≈~ ......≈≈~≈~≈~...~~~~~≈~ ###z   wight (dormant)~~~.......~.#≈≈.#.........#..#≈≈≈≈ .....######## ### .....#.#+#...Hio 6z.Hiw W§zHiYx ,9.4 (1.0Hi '§Hi m _You encounter a wight. It is wielding a +0 hand axe.Hi˄ i _Items here: )) [[.IiIiWPick up what? 30/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dire flail  b - a +7 war axe Armour (select all with [)c - a +0 robe  d - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Jipd  b + a +7 war axe[Enter] accept (1 chosen)Ji@ Ji Ji& .........##.##.######### psychosociety the Vexing#####...##.##.##......# Gnoll of Qazlal ***...#....##.##.##......# Health: 76/76 ========================#..#.##.##.##......# Magic: 18/18 ========================#..#....# #......< AC: 14Str: 7#..####.. . #......# EV: 21Int: 19# #..# ... #......# SH: 3Dex: 23#.#..####....##......# XL: 10 Next: 12% Place: Dungeon:8###...§#.....z.#........ Noise: ====-----  Time: 8239.4 (0.0)#.....~Ji<$ @....~..#.####... b) +9 lance "Wyrmbane" {slay drac, rPois r~~≈~~~~~~~≈.≈~~~~#........ Throw: 2 throwing nets≈.~~~≈~~.~~~~≈≈~.# ####### Will/2 -Star ≈~.~~.~~~~~~≈.≈≈~ ......≈≈~≈~≈~...~~~~~≈~ ###... z   wight~~~.......~.#≈≈~≈ ##.#.........#..#≈≈≈≈ .....######## ### ≈≈≈ .....#......#+#...You destroy the wight! _Qazlal accepts your kill. _You encounter a wight. It is wielding a +0 hand axe. _Items here: )) [[..zJii/ A40.4 (1Ji3 Ji5 G _e - a +7 war axeKiYx ^ .##.##. #####...##.##.##...... #....##.##.##...... #..#.##.##.##...... #..#....# #...... #..####.. . #...... # #..# ... #...... #.#..####....##......#...§#.# #.....~@[....z..#.#### ~~≈~≈.≈~~~~# ≈.~~~≈~~.~~~~≈≈~.# Kiy x ≈~.~~.~~~~~~≈.≈≈~  ≈≈~≈~≈~...~~~~~≈~ ### ~~~.~.#≈≈~≈ ##.# .#..#≈≈≈≈ .....##### ≈≈≈ .....  #+#Ki Kih %1Ki Kib $  Things that are here:Kii R _a +0 robe; a +0 great swordMiP z~You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.Miy\;○Mi_12a) +2 slingFire: a) +2 sling MigMii. _a - a +2 sling (weapon)Pi R  Cast which spell? (? or * to list) Qiۼ z.  You beckon some vexing sprites to accompany your attacks.QiO.°QiV6---3QiFJinx -Star QiQi< _You feel your willpower being sapped.Rio?.........##.##.######## psychosociety the Vexing#####...##.##.##...... Gnoll of Qazlal ***...#....##.##.##...... Health: 76/76 ========================#..#.##.##.##...... Magic: 16/18 =====================---#..#....# #...... AC: 11Str: 7#..####.. . #...... EV: 21Int: 19# #..# ... #...... SH: 3Ri?bDex: 23#.#..####....##...... XL: 10 Next: 12% Place: Dungeon:8####....#.......#....... Noise: ====-----  Time: 8243.4 (0.0)#.....~@***z.~..#.####.. a) +2 sling~~≈~~~~°~~≈.≈~~~~#....... Fire: a) +2 slingRiAK≈.~~~≈~~.~~~~≈≈~.# ###### Will/2 Jinx -Star ≈~.~~.~~~~~~≈.≈≈~ .....≈≈~≈~≈~...~~~~~≈~ ###.. z   wight~~~.......~.#≈≈~≈ ##.#........#..#≈≈≈≈ .....############ ≈≈≈ ..........#+#..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 hand axe and wearing a +0 robe (chance to call a  sprite on attack: 67%, 69% to hit)Ria^ .........##.##.######## psychosociety the Vexing#####...##.##.##...... Gnoll of Qazlal ***...#....##.##.##...... Health: 76/76 ========================#..#.##.##.##...... Magic: 16/18 =====================---#..#....# #...... AC: 11Str: 7#..####.. . #...... EV: 21Int: 19# #..# ... #...... SH: 3Dex: 23#.#..####....##...... XL: 10 Next: 12% Place: Dungeon:8####....#.......#....... Noise: ====-----  Time: 8243.4Ri'_ u (0.0)#.....~@))))))).#.####.. a) +2 sling~~≈~~~~°~~≈.≈~~~~#....... Fire: a) +2 sling≈.~~~≈~~.~~~~≈≈~.# ###### Will/2 Jinx -Star ≈~.~~.~~~~~~≈.≈≈~ .....≈≈~≈~≈~...~~~~~≈~ ###.. z   wight~~~.......~.#≈≈~≈ ##.#........#..#≈≈≈≈ .....############ ≈≈≈ ..........#+#..Ri]_ Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (chance to call a  sprite on attack: 67%, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wight.Ri 2z.Rih [.z..~.~Rid 34.5 (1.1 _Ri Ri Si.........##.##.######## psychosociety the Vexing#####...##.##.##...... Gnoll of Qazlal ***...#....##.##.##...... Health: 76/76 ========================#..#.##.##.##...... Magic: 16/18 =====================---#..#....# #...... AC: 11Str: 7Si+~#..####.. . #...... EV: 21Int: 19# #..# ... #...... SH: 3Dex: 23#.#..####....##...... XL: 10 Next: 12% Place: Dungeon:8####....#.......#....... Noise: ====-----  Time: 8244.5 (0.0)Si[#.....~@**z..~..#.####.. a) +2 slingSi~~≈~~~~~~~≈.≈~~~~#....... Fire: a) +2 sling≈.~~~≈~~.~~~~≈≈~.# ###### Will/2 Jinx -Star Si≈~.~~.~~~~~~≈.≈≈~ .....≈≈~≈~≈~...~~~~~≈~ ###.. z   wight~~~.......~.#≈≈~≈ ##.#Si........#..#≈≈≈≈ .....############ ≈≈≈ ..........#+#..Si{Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 hand axe and wearing a +0 robe (chance to call a  sprite on attack: 67%, 69% to hit)Sibf.........##.##.######## psychosociety the Vexing#####...##.##.##...... Gnoll of Qazlal ***...#....##.##.##...... Health: 76/76 ========================#..#.##.##.##...... Magic: 16/18 =====================---#..#....# #...... AC: 11Str: 7Sif##..####.. . #...... EV: 21Int: 19# #..# ... #...... SH: 3Dex: 23#.#..####....##...... XL: 10 Next: 12% Place: Dungeon:8####....#.......#....... Noise: ====-----  Time: 8244.5 (0.0)#.....~@))))))).#.####.. a) +2 slingSig~~≈~~~~~~~≈.≈~~~~#....... Fire: a) +2 slingSiBg≈.~~~≈~~.~~~~≈≈~.# ###### Will/2 Jinx -Star ≈~.~~.~~~~~~≈.≈≈~ .....Sijg≈≈~≈~≈~...~~~~~≈~ ###.. z   wight~~~.......~.#≈≈~≈ ##.#Sig ........#..#≈≈≈≈ .....############ ≈≈≈ ..........#+#..Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (chance to call a  sprite on attack: 67%, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wight.SigSi ;*Si% %z.  sprite on attack: 67%, 69% to hit)  You shoot a sling bullet.  The sling bullet barely misses the wight.A giggling sprite leaps out and bonks the wight with its +0 hand axe.Si0 z...~.○ (very drained)5.6 (1.1Si6 Si69 a _The wight is moderately damaged.Tij.........##.##.######## psychosociety the Vexing#####...##.##.##...... Gnoll of Qazlal ***...#....##.##.##...... Health: 76/76 ========================Ti#..#.##.##.##...... Magic: 16/18 =====================---#..#....# #...... AC: 11Str: 7#..####.. . #...... EV: 21Int: 19# #..# ... #...... SH: 3Dex: 23Ti6#.#..####....##...... XL: 10 Next: 12% Place: Dungeon:8Ti####....#.......#....... Noise: ====-----  Time: 8245.6 (0.0)Ti#.....~@z....~..#.####.. a) +2 sling~~≈~~~~○~~≈.≈~~~~#....... Fire: a) +2 slingTiß≈.~~~≈~~.~~~~≈≈~.# ###### Will/2 Jinx -Star ≈~.~~.~~~~~~≈.≈≈~ .....Ti≈≈~≈~≈~...~~~~~≈~ ###.. z   wight (very drained)~~~.......~.#≈≈~≈ ##.#........#..#≈≈≈≈ .....############ ≈≈≈ ..........#+#..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 hand axe and wearing a +0 robe (moderately damaged,heavily drained, chance to call a sprite on attack: 77%, 69% to hit)Ti.........##.##.######## psychosociety the Vexing#####...##.##.##...... Gnoll of Qazlal ***...#....##.##.##...... Health: 76/76 ========================#..#.##.##.##...... Magic: 16/18 =====================---#..#....# #...... AC: 11Str: 7#..####.. . #...... EV: 21Int: 19# #..# ... #...... SH: 3Dex: 23Ti#.#..####....##...... XL: 10 Next: 12% Place: Dungeon:8####....#.......#....... Noise: ====-----  Time: 8245.6 (0.0)#.....~@))))))).#.####.. a) +2 sling~~≈~~~~○~~≈.≈~~~~#....... Fire: a) +2 sling≈.~~~≈~~.~~~~≈≈~.# ###### Will/2 Jinx -Star ≈~.~~.~~~~~~≈.≈≈~ .....Ti≈≈~≈~≈~...~~~~~≈~ ###.. z   wight (very drained)~~~.......~.#≈≈~≈ ##.#........#..#≈≈≈≈ .....############ ≈≈≈ ..........#+#..Ti.UAim: a wight, wielding a +0 hand axe and wearing a +0 robe (moderately damaged,heavily drained, chance to call a sprite on attack: 77%, 69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight.Ti _z....~.TiZ ,6.7 (1.1Ti Ti   heavily drained, chance to call a sprite on attack: 77%, 69% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wight. _The wight barely misses you.Ui° _The wight barely misses you.unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}Ui470b) +9 lance "Wyrmbane" {slay drac, rPois rThrow: 2 throwing netsUi0UiL _The wight misses you.UiW *You hit the wight but do no damage. Your kick misses the wight.You bite the wight, but do no damage.Uiū? z The wight is moderately damaged.A giggling sprite leaps out and makes the wight trip over its own feet.7=8.5 (0.8Ui Ui_ _The wight is severely damaged.Viʓ )You puncture the wight!  You destroy the wight!Vi$f§ViYP=49.4 (0.9Vi9ViP _Qazlal accepts your kill.Vio ~~§  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.Vi|150.4 (1.0a) +2 slingFire: a) +2 sling Vi9§Vi. _a - a +2 sling (weapon)Wi[M######... ......###########.##.##.#....#  #..####.. # #..# ...  #.#..####....######...@#.......#..... #.....~[§....~..#.####~~≈~~~~~~§≈.≈~~~~#.......≈.~~~≈~~.~~~~≈≈~.# ##################WiWi;11Wi[Wism _The sprites lose interest in your situation.WiO .######...#.##.# .##.##. #####...##.##.## #....##.##.## #..#.##.##.## #..#....# # #..####.. . # # #..# ... # #.#..####....## ####..@.#.# #.....~[§....~..#.#### ~~≈~~~~~~§≈.≈~~~~# ≈.~~~≈~~.~~~~≈≈~.#  ≈~.~~.~~~~~~≈.≈≈~  ≈≈~≈~≈~...~~~~~≈~ ### ~~~.i<O6m~.#≈≈~≈ ##..#..#≈≈≈≈  # ≈≈≈  Wij§~[)~Wiħ%2WiWiYi .######...#.##.# .##.##. #####...##.##.##..#....##.##.###.#..#.##.##.###.#..#....# ##.#..####.. . # #.#..# ... # #.#..####....##Yi ####.@..#.# #....§~[)....~..#.####≈~~≈~≈.≈~~~~#Yi≈.~~~≈~~.~~~~≈≈~.# ~≈~.~~.~~~~~~≈.≈≈~ ≈~≈~≈~...~~~~~≈~ ###~.~.#≈≈~≈ ##Yi-.#..#≈≈≈≈  YiS]# ≈≈≈  Yi0○Yi%3Yi۝C○§Yij[iH.######...#.##.# .##.##.######...##.##.##...#....##.##.##.#.#..#.##.##.##.#.#..#....# #.#.#..####.. . #.#.#..# ... #.#.#..####....##.####..@.#.#.#....§~[)....~..#.####.≈~~≈~≈.≈~~~~#.≈≈.~~~≈~~.~~~~≈≈~.# #~≈~.~~.~~~~~~≈.≈≈~ .≈≈≈~≈~≈~...~~~~~≈~ ###.~~~~.~.#≈≈~≈ ##..#..#≈≈≈≈ .# ≈≈≈ [iEP ..4§\i3\i| \i<:g  You start resting. Magic restored.\iX08==5.4 (1 _\i3  .######...#.##.# .##.##. #####...##.##.## ..#....##.##.## #.#..#.##.##.## #.#..#....# # #.#..####.. . # #.#..# ... # #.#..####....## ####.@°.#.#\i  #....§~[)....~..#.#### ≈~~≈~≈.≈~~~~# ≈≈.~~~≈~~.~~~~≈≈~.#  ~≈~.~~.~~~~~~≈.≈≈~  ≈≈≈~≈~≈~...~~~~~≈~ ### ~~~~.~.#≈≈~≈ ## .#..#≈≈≈≈  # ≈≈≈  \i &..\i %6\ih \i ^iy; .######...#.##.# .##.##. #####...##.##.## ..#....##.##.## #.#..#.##.##.## #.#..#....# # #.#..####.. . # #.#..# ... # #.#..####....## ####@...#.# #.....~[)....~..#.≈~~≈~≈.≈~~~~#≈.~~~≈~~.~~~~≈≈~.# ≈~≈~.~~.~~~~~~≈.≈≈~ ^iC<.≈≈≈~≈~≈~...~~~~~≈~ ~.~.#≈≈~≈ .#..#≈≈≈≈  # ≈≈≈  ^iE4○^i,F%7^iL^iN^iV^ ^i^ ^i'e ^ipf _iM ####.#######... ......########..#....##.##.##....# .####.. ..# ...  #@#..####....######....#.......#.... #..○..~[)....~..#.###≈≈~~≈~~~~~~~≈.≈~~~~#..... ~.~...........#..#_if§°8_ir_iX`iZM...........#.##### ####.#######... ......########..#....##.##.#....# ###..  ...  #.#..####....#####.§..#.......#....#..°..~[)....~..#.###~~~~~~~≈. ~~~~~.~~~~~~.......~.#`id.==9`i`i`iM..................#.##### ####.#######... ......########..#....##.##.#....# ###..  ...  #.#..####....######.§..#.......#....~ ~`im~~≈~~.~~~~≈~≈~...~~`ik60§`i# M.#####..................#.##### ####.#######... ......########..#....##.##.#....# ###.. `i ... #.#..####....##...~~~.~~~`in! `i! 01`i( 9§`i* l _Your orb has finished recharging its magic.`iJ M############### .#####..................#.##### ####.### .######... ........####.######....#....##.##.#....# ###.. #.#..# ... #...~≈~~`iT &.`iU %2`iZ `iZ] aiR ############### #### ..................#.#### ####.#.#.##.### .######...#.##.# ...........##.##.#### #.#####...##.##.###..@.#....##.##.######.#..#.##.##.## #.#..#....# # #.#..####.. . # #.#..# ... # #.#..####....##ai: ####....#.......#... #.....~[)....~..#.## ≈≈~~≈~~~~~~~≈.≈~~~~#... ≈≈≈.~~~≈~~.~~~~≈≈~.# ##ai]"Y3aiq} #..... #. .#.#. ####.#.#.##.# ###.######...#.##.# ....##.##. #.#####...##.##.## #.@..#....##.##.## ####.#..#.##.##.## #.#..#....# # #.#..####.. . # #.#..# ... # #.#..####....##ai8 ####....#.# #.....~[)....~..#. ≈≈~~≈~≈.≈~~~~# ≈≈≈.~~~≈~~.~~~~≈≈~.# aiai%4aixaiai$  #################  ...## ........ #.............#.## #.# ####.#.#.##.####.######...#.##.# #...........##.##.## #@#####...##.##.## #....#....##.##.######.#..#.##.##.## #.#..#....# # #.#..####.. . # #.#..# ... # #.#..####....## ####....#.......#. #.....~[)....~..# ≈≈~~≈~~~~~~~≈.≈~~~~#.ai aiE %5ai< ai aib$ ############### .....# ........ #.............#.# #.# ####.#.#.##.# ###.######...#.##.#.@.........##.##.#.#.#####...##.##.###....#....##.##.####.#..#.##.##. #.#..#....#  #.#..####.. .  #.#..# ...  #.#..####....#ai$ ####....#.......# #.....~[)....~..#ai,ai.-%6biFbi ##### ..... ... #..#. #.# ####.#.#.##. ###.######...#.##. #.##.##. #.#.#####...##.##. ###....#....##.##. ####.#..#.##.##. #.#..#....# #.#..####.. . #.#..# ... #.#..####.... ####....#. #.....~[)....~..bibi %7bibibi bi biS bi biސ ######.....#....#..#.##.# ####.#.#.##.####.######...#.##.##.##.##.#biv #.#.#####...##.##.####....#....##.##.#####.#..#.##.##.##.#..#....# #.#..####.. . #.#..# ... #.#..####....#####....#.##.....~[)....~..#bi bip %8bi bi ci8a/################## ..##.....#.............#.# #.# ####.#.#.##.# ###@######...#.##.# #...........##.##.##.#.#####...##.##.####....#....##.##.#####.#..#.##.##.##cia,#.#..#....# ##.#..####.. . ##.#..# ...  #.#..####....#####....#.......#.ci)icii%9ci]tciwvci[M################### ..........##..............................#.## #@# ####.####.######... ciY#..........#.#.#####...##.##.##ci۾ciǿ170ci8cid` _You feel your willpower return.ciDM##################### ###...##.......................#.## #.######.####.######...#.##.#.#.## ##cici!&1ci4ciëci $ #######################..............#.###.............#.# #.#######.#.##.# ###.######...#.##. #...........##.##.# #.#.#####...##.##.####....#....##.##.#####.#..#.##.##.# #.#..#....# #.#..####.. .ci 0○ci &2ciG ci din .###..○.#.###.#.diTo. # #.######.#.#.##. ###.######...#.##. #....##.##.  #.#.#####...##.##.  ###....#....##.##.  ####.#..#.##.##.  #.#..#....# #.#..####.. . di%vF○°diVw&3diEB°di9i) #..###.○#.°.#.###.#.. #. #.######.#.#.##. #.###.######...#.###.#diiv.##.###.#.#.#####...##.#######....#....##.## ####.#..#.##.## #.#..#....# #.#..####..dioO°☼..di^p&4dibwei   #..###.° #.☼.#.###... #.# #.######.#.#.... #.###.######...#.... #.#.##.# .. #.#.#.#####...##.# . #####....#....##.#  ####.#..#.##.#  #.#..#....#  #.#..####.. eiR.○ei!&5eiei5ei x#... # #..### #.○.#.###..#.# #.######.#.#....#.###.######...#.....#.#eik .##......#.#.#.#####...##.......#####....#....##.###+### ####.#..#.##. #.#..#.... #.#..####ei 4○ei &6ei# ei fi@### ...> ## 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|i|∆9|i<#....# #≈≈≈~~≈~≈.≈~~~~#.#....# #~≈≈≈.~~~≈~~.~~~~≈≈~.# #####^###.≈~≈~.~~.~~~~~~≈.≈≈~ #..[...≈≈≈~≈~≈~...~~~~~≈~ ####..~~~~~.~.#≈≈~≈ #..#..#≈≈≈≈ #.##.# ≈≈≈ #.## #..#### ##..@.# ####.# #∆ ... ..##.. #.# ## #.##.##∆ .##|iՇ7§|i'50|i|i|i #....# #~≈≈≈.~~~≈~~.~~~~≈≈~.# ######^###.≈~≈~.~~.~~~~~~≈.≈≈~ . #..[...≈≈≈~≈~≈~...~~~~~≈~ #####..~~~~~.......~.#≈≈~≈  |ie V#...................#..#≈≈≈≈ .#.#########.############ ≈≈≈ . #.##.|i B#..#######....# ###@# ##...?.......#..|i ##...##.##....##|i +.. #.# ##..#.|i) #. #.# #.# #.# |iF w#<∆#.# |id a##.#|iH |i &1|i |i 2 _Found a scroll of identify.}ik ####^###.≈~≈~.~~.~~~~~~≈.≈≈~  #..[...≈≈≈~≈~≈~...~~~~~≈~  ####..~~~~~.......~.#≈≈~≈ #............#..#≈≈≈≈ #.#########.############ ≈≈≈  #.## #..####  ##....# ########§#####....?..@....# .###...##.##....# # +.. #.# ##.. # #. #.#  # # #.# # ∆#.# # #.# ..}i^}i&2}i}i}i F ####^###.≈~≈~.~~.~~~~~~≈.≈≈~ #..[...≈≈≈~≈~≈~...~~~~~≈~ ####..~~~~~.~.#≈≈~≈ #.#..#≈≈≈≈ #.#.# ≈≈≈ #.## #..#### ##....##§#### .?.# #...##.##....#  +... #.# ##.. #... #.# #... #.}i ##...∆#.##... #.##... ..}i &.}i &3}i }iE ~i*N ####^###.≈~≈~.~~.~~~~~~≈.≈≈~ #..[...≈≈≈~≈~≈~...~~~~~≈~ ####..~~~~~.~.#≈≈~≈ #.#..#≈≈≈≈ #.#.# ≈≈≈ #.## #..#### ##....##.####.?.##...##.##....# +....#.# ##.. #....#.# #....#.# #...!#.# #....#.# #....#..~i64○~i7&4~i;~i >7 _Found a potion of enlightenment.~i? ####^###.≈~≈~.~~.~~~~~~≈.≈≈~ #..[...≈≈≈~≈~≈~...~~~~~≈~ ####..~~~~~.~.#≈≈~≈ #.#..#≈≈≈≈ #.#.# ≈≈≈ #.## #..#### ##....##.####..#~iC@T#..○##.##....# +....#.# ##..  #....#.# ~i@ #....#.#  #...!#.# ~iA #....#.#  #....#..~izI7°~iJ&5~i P~iZO.6.0 (2~i]~i_; _i - 4 scrolls of identify (gained 1)~i~iZ~i ~iO _There are no items here.ii2Read which item? Scrolls  t - 4 scrolls of teleportationa - a scroll of enchant armour  i - 4 scrolls of identify  p - a scroll of poison  r - 2 scrolls of revelation  N - 4 scrolls of noise  c - a scroll labelled VIUCLE BECW  e - a scroll labelled SUMPYAGI TEKUTUAM [!] read|quaff|evoke[?] describe selectedi i####^###.≈~≈~.~~.~~~~~~≈.≈≈~ psychosociety the Vexing#..[...≈≈≈~≈~≈~...~~~~~≈~ Gnoll of Qazlal ***...####..~~~~~.......~.#≈≈~≈ Health: 76/76 ========================#...................#..#≈≈≈≈ Magic: 18/18 ========================i }#.#########.############ ≈≈≈ AC: 11Str: 7#.##EV: 21Int: 19#..####SH: 3i2 FDex: 23##....#i\ XL: 10 Next: 14% Place: Dungeon:8###########.####i Noise: ====-----  Time: 8456.0 (0.0).......@.......#a) +2 sling######...##.##....#Fire: a) +2 slingi +....#.# ##..#....#.#i5 #....#.##...!#.##....#.##....#.. _Found a scroll of identify. _Found a potion of enlightenment. _i - 4 scrolls of identify (gained 1) _There are no items here.iVi Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled VIUCLE BECW i e - a scroll labelled SUMPYAGI TEKUTUAM Potions (select first with !)  d - a smoky white potion i1 f - a red potion  j - a smoky green potion[?] describe selectediiXio####^###.≈~≈~.~~.~~~~~~≈.≈≈~ psychosociety the Vexing#..[...≈≈≈~≈~≈~...~~~~~≈~ Gnoll of Qazlal ***...####..~~~~~.......~.#≈≈~≈ Health: 76/76 ========================#...................#..#≈≈≈≈ Magic: 18/18 ========================#.#########.############ ≈≈≈ AC: 11Str: 7#.##EV: 21ikInt: 19#..####SH: 3Dex: 23##....#XL: 10 Next: 14% Place: Dungeon:8###########.####Noise: ====-----  Time: 8456.0 (0.0).......@.......#i1a) +2 sling######...##.##....#Fire: a) +2 slingib,+....#.# ##..#....#.##....#.##...!#.#i#....#.##....#.. _Found a scroll of identify. iŏ_Found a potion of enlightenment. _i - 4 scrolls of identify (gained 1) _There are no items here.iP]  As you read the scroll of identify, it crumbles to dust.i+7.0 (1iêi1 _d -> m - a potion of mightiiGear: 31/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing iVMissiles (go to first with ()d - 8 boomerangs  t - 2 throwing netsv - 2 javelins  y - 4 poisoned darts i~Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} i{ o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)c - a +0 ring mail i.[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i{m - a medusa talisman. A fossilised jellyfish polyp, inscribed with sigils. Causes a mane of long stinging tendrils to sprout from the wearer's head which lash out at nearby enemies whenever the wearer attacks, poisoning them. When they feel their host'slife is in danger, they can even turn these poisoned foes to stone. ____________________________________________________________ iѡ Skill HP Tendril targets Petrify chance -------------------------------------------------------- Min 8 +0% 2.555% Max 14 +0% 4.0 i70% Cur 4.6 -34% 1.646% i'7rPois: + iR\Melds: Helmet, Cloak ____________________________________________________________ iteYour skill: 4.6  At current training (4%) you reach 8.0 in about 2.9 XLs. i^(p)ut on, (d)rop, (=)adjust, or (i)nscribe.iQGear: 31/52 gear slots (Left/Right to switch category)v - 2 javelins  y - 4 poisoned dartsiY  Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)  c - a +0 ring mail  p - a +0 ring mail of willpower  w - a +2 robe of resistance  z - a +0 scale mail of command  D - a +0 cloak of air Magical Staves (go to first with |)  n - a staff of cold  x - a staff of fire Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  A - a +6 ring of dexterity (worn)  g - a ring of flight  l - a +6 ring of strength  B - a +6 ring of strength Talismans (go to first with %)  m - a medusa talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]i~Yi\ibx####^###.≈~≈~.~~.~~~~~~≈.≈≈~ psychosociety the Vexing#..[...≈≈≈~≈~≈~...~~~~~≈~ Gnoll of Qazlal ***...####..~~~~~.......~.#≈≈~≈ Health: 76/76 ========================#...................#..#≈≈≈≈ Magic: 18/18 ========================#.#########.############ ≈≈≈ AC: 11Str: 7#.##EV: 21Int: 19#..####SH: 3Dex: 23##....#XL: 10 Next: 14% Place: Dungeon:8###########.####Noise: ====-----  Time: 8457.0 (0.0).......@.......#a) +2 sling######...##.##....#Fire: a) +2 sling+....#.# ##..#....#.##....#|4m.##...!#.##....#.##....#.. _i - 4 scrolls of identify (gained 1) _There are no items here.  As you read the scroll of identify, it crumbles to dust. _d -> m - a potion of mighti  #..[...≈≈≈~≈~≈~...~~~~~≈~ ####..~~~~~.......~.#≈≈~≈ #...................#..#≈≈≈≈ #.#########.############ ≈≈≈  #.##iWK#..######....# ###########.####...............# ######..@##.##....#i +....#.# ##.. #....#.# i#...!#.##....#.#i#....#..###iC_8.0 (1i_ C####..~~~~~.......~.#≈≈~≈ #...................#..#≈≈≈≈ #.#########.############ ≈≈≈  #.###..######....# ###########.####...............# ######...##.##....# +...@#.# ##.. #....#.# ij_ z#...!#.##....#.##....#..### #...ig <9il in ic #.............#..#≈≈≈ih#########.############  #.##i4.#####....###########.####...............######...##.##....# +....#.# ##..# #...iY=60iii)a #########.############  #.##.#####....###########.####...............######...##.##....# +....#.# ##..# !##+##ik6○i&1i5ii  #.##.#####....###########.####...............######...##.##....# +....#.# ##..#..○ .i...iX#[○2i@)i/9°ic0+3.0 (2ix5im7 _There are no items here.  As you read the scroll of identify, it crumbles to dust. _d -> m - a potion of might _e - 3 potions of enlightenment (gained 1)iqGear: 31/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing Missiles (go to first with ()d - 8 boomerangs  t - 2 throwing netsv - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)c - a +0 ring mail [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i i#.##psychosociety the Vexing#..####Gnoll of Qazlal ***...##....#Health: 76/76 ========================###########.####Magic: 18/18 ========================...............#AC: 11Str: 7######...##.##....#EV: 21Int: 19+....#.# ##..SH: 3Dex: 23#..°.#.#XL: 10 Next: 14% Place: Dungeon:8#....#.#Noise: ====-----  Time: 8463.0 (0.0)#...@#.#a) +2 sling#....#.#Fire: a) +2 slingiU#....#..###...#...#....##+## _There are no items here.  As you read the scroll of identify, it crumbles to dust. _d -> m - a potion of might _e - 3 potions of enlightenment (gained 1)iiiii i Gear: 31/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing Missiles (go to first with ()d - 8 boomerangs  t - 2 throwing netsv - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)c - a +0 ring mail [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i\ G Potions:  Potions !  e - 3 potions of enlightenment  c - 4 potions of curing  A - 2 potions of attraction  w - a potion of heal wounds  m - a potion of might  f - a red potion  j - a smoky green potionix_ Scroll Scroll?  t - 4 scrolls of teleportation  N - 4 scrolls of noise  a - a scroll of enchant armour  c - a scroll labelled VIUCLE BECWi - 3 scrolls of identify  r - 2 scrolls of revelation  p - a scroll of poison  e - a scroll labelled SUMPYAGI TEKUTUAMiN - 4 scrolls of noise. A prank scroll that creates a loud noise when read. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “The nature of the place where the Library was founded—a sanatorium rumored to  harbor the pitiably deformed—had proven a lure to people with no desire at all  for ‘regular human communication.’ I remember the case of a man who was normal  in every respect, in words, in reasoning, in the practice of his profession, i3J but strayed from this ‘normalcy’ in only one way: his inexplicable need to fill thousands of sheets of foolscap paper with seemingly meaningless words,  phonemes close to wailing sounds, cries of fury and pain in relentless  successions, fragments of sentences and pleas addressed to God-knows-whom.” iY -Giorgio de Maria, _The Twenty Days of Turin_, 1975. trans. Ramon Glazov, 2016 (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.i}i& Scrolls: (Left/Right to switch category) Scrolls (go to first with ?)  t - 4 scrolls of teleportation  N - 4 scrolls of noise  a - a scroll of enchant armour  c - a scroll labelled VIUCLE BECW  i - 3 scrolls of identify  r - 2 scrolls of revelation  p - a scroll of poison  e - a scroll labelled SUMPYAGI TEKUTUAMi.8t - 4 scrolls of teleportation. A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. It is a common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Eiris sazun idisi  sazun hera duoder  suma hapt heptidun  suma heri lezidun  suma clubodun  umbi cuoniouuidi  insprinc haptbandun  inuar uigandun  [Once sat women,  they sat here then there. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.iY  Scrolls: (Left/Right to switch category) Scrolls (go to first with ?)  t - 4 scrolls of teleportation  N - 4 scrolls of noise  a - a scroll of enchant armour  c - a scroll labelled VIUCLE BECWi - 3 scrolls of identify  r - 2 scrolls of revelation  p - a scroll of poison  e - a scroll labelled SUMPYAGI TEKUTUAMiT{i - 3 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.iIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled VIUCLE BECW  e - a scroll labelled SUMPYAGI TEKUTUAM Potions (select first with !)  f - a red potion  j - a smoky green potion [?] describe selectedi:id#.##psychosociety the Vexing#..####Gnoll of Qazlal ***...##....#Health: 76/76 ========================###########.####Magic: 18/18 ========================...............#AC: 11ipStr: 7######...##.##....#EV: 21Int: 19+....#.# ##..SH: 3Dex: 23#..°.#.#XL: 10 Next: 14% Place: Dungeon:8ic#....#.#Noise: ====-----  Time: 8463.0 (0.0)#...@#.#a) +2 slingi#....#.#Fire: a) +2 slingi!#....#..###...#...i+#....##+## _There are no items here.  As you read the scroll of identify, it crumbles to dust. _d -> m - a potion of might _e - 3 potions of enlightenment (gained 1)iHi iZ9#.##psychosociety the Vexing#..####Gnoll of Qazlal ***...##....#Health: 76/76 ========================###########.####Magic: 18/18 ========================...............#AC: 11Str: 7######...##.##....#EV: 21Int: 19+....#.# ##..SH: 3Dex: 23#..°.#.#XL: 10 Next: 14% Place: Dungeon:8#....#.#Noise: ====-----  Time: 8463.0 (0.0)#...@#.#a) +2 sling#....#.#Fire: a) +2 sling#....#..###...im#...#....##+##As you read the scroll of identify, it crumbles to dust. _d -> m - a potion of might _e - 3 potions of enlightenment (gained 1)  As you read the scroll of identify, it crumbles to dust.i_-.4.0 (1 _d -> m - a potion of might _e - 3 potions of enlightenment (gained 1)  As you read the scroll of identify, it crumbles to dust. _j -> B - a potion of berserk rageiNi~Read which item? Scrolls  t - 4 scrolls of teleportationa - a scroll of enchant armour  i - 2 scrolls of identify  p - a scroll of poison  r - 2 scrolls of revelation  N - 4 scrolls of noise  c - a scroll labelled VIUCLE BECW  e - a scroll labelled SUMPYAGI TEKUTUAM [!] read|quaff|evoke[?] describe selectedi i i #.##psychosociety the Vexing#..####Gnoll of Qazlal ***...##....#Health: 76/76 ========================###########.####Magic: 18/18 ========================...............#AC: 11Str: 7######...##.##....#EV: 21Int: 19+....#.# ##..SH: 3Dex: 23#....#.#XL: 10 Next: 14% Place: Dungeon:8#....#.#Noise: ====-----  Time: 8464.0 (0.0)#...@#.#a) +2 sling#....#.#Fire: a) +2 sling#....#..###...#...#....##+## _d -> m - a potion of might _e - 3 potions of enlightenment (gaiT nined 1)  As you read the scroll of identify, it crumbles to dust. _j -> B - a potion of berserk ragei i6 ?Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled VIUCLE BECW  e - a scroll labelled SUMPYAGI TEKUTUAM Potions (select first with !)  f - a red potion[?] describe selectedi k i`x#.##psychosociety the Vexing#..####Gnoll of Qazlal ***...##....#Health: 76/76 ========================###########.####Magic: 18/18 ========================...............#AC: 11Str: 7ixf######...##.##....#EV: 21Int: 19+....#.# ##..SH: 3Dex: 23#....#.#XL: 10 Next: 14% Place: Dungeon:8#....#.#i'ylNoise: ====-----  Time: 8464.0 (0.0)#...@#.#a) +2 sling#....#.#iyFire: a) +2 sling#....#..###...#...#....##+## _d -> m - a potion of might _e - 3 potions of enlightenment (gained 1)  As you read the scroll of identify, it crumbles to dust. iz"_j -> B - a potion of berserk ragei  As you read the scroll of identify, it crumbles to dust.5.0 (1 _f -> a - a potion of ambrosiai Read which item? Scrolls  t - 4 scrolls of teleportationa - a scroll of enchant armour  i - a scroll of identify  p - a scroll of poison  r - 2 scrolls of revelation  N - 4 scrolls of noise  c - a scroll labelled VIUCLE BECW  e - a scroll labelled SUMPYAGI TEKUTUAM [!] read|quaff|evoke[?] describe selectedimi=i#.##psychosociety the Vexing#..####Gnoll of Qazlal ***...##....#Health: 76/76 ========================###########.####Magic: 18/18 ========================...............#AC: 11Str: 7######...##.##....#EV: 21Int: 19+....#.# ##..SH: 3i}Dex: 23#....#.#XL: 10 Next: 14% Place: Dungeon:8#....#.#Noise: ====-----  Time: 8465.0 (0.0)#...@#.#a) +2 sling#....#.#iFire: a) +2 sling#....#..###...i#...#....##+##As you read the scroll of identify, it crumbles to dust. i_j -> B - a potion of berserk rage  As you read the scroll of identify, it crumbles to dust. _f -> a - a potion of ambrosiaiiIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled VIUCLE BECW  e - a scroll labelled SUMPYAGI TEKUTUAM[?] describe selectedifii8#.##psychosociety the Vexing#..####Gnoll of Qazlal ***...##....#it{Health: 76/76 ========================###########.####Magic: 18/18 ========================...............#AC: 11iStr: 7######...##.##....#EV: 21iInt: 19+....#.# ##..SH: 3iDex: 23#....#.#XL: 10 Next: 14% Place: Dungeon:8i#....#.#Noise: ====-----  Time: 8465.0 (0.0)i#...@#.#a) +2 sling#....#.#i5Fire: a) +2 sling#....#..iO.###...ikY#...#....i##+##As you read the scroll of identify, it crumbles to dust. i_j -> B - a potion of berserk rage  As you read the scroll of identify, it crumbles to dust. _f -> a - a potion of ambrosiai% i/○As you read the scroll of identify, it crumbles to dust.6.0 (1i0Y _c -> V - a scroll of vulnerabilityiؗRead which item? Scrolls  t - 4 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  N - 4 scrolls of noise  V - a scroll of vulnerability  e - a scroll labelled SUMPYAGI TEKUTUAM [!] read|quaff|evoke[?] describe selectedip iii#.##psychosociety the Vexing#..####Gnoll of Qazlal ***...##....#Health: 76/76 ========================###########.####Magic: 18/18 ========================i...............#AC: 11Str: 7######...##.##....#EV: 21Int: 19+....#.# ##..SH: 3Dex: 23#....#.#XL: 10 Next: 14% Place: Dungeon:8#....#.#iNoise: ====-----  Time: 8466.0 (0.0)#..○@#.#a) +2 sling#....#.#Fire: a) +2 slingi"#....#..###...#...iCc#....##+##iwAs you read the scroll of identify, it crumbles to dust. _f -> a - a potion of ambrosia  As you read the scroll of identify, it crumbles to dust. _c -> V - a scroll of vulnerabilityiiP  Okay, then.iyi{i/ _iGear: 31/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) ij a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing Missiles (go to first with ()d - 8 boomerangs  t - 2 throwing netsi[kv - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)c - a +0 ring mail iw[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iei> i| #.##psychosociety the Vexing#..####Gnoll of Qazlal ***...##....#i KHealth: 76/76 ========================###########.####Magic: 18/18 ========================...............#AC: 11Str: 7######...##.##....#EV: 21Int: 19+....#.# ##..SH: 3Dex: 23#....#.#XL: 10 Next: 14% Place: Dungeon:8#....#.#Noise: ====-----  Time: 8466.0 (0.0)#..○@#.#a) +2 slingi] #....#.#Fire: a) +2 sling#....#..###...#...#....##+## in _f -> a - a potion of ambrosia  As you read the scroll of identify, it crumbles to dust. _c -> V - a scroll of vulnerability _Okay, then.i" i i iI i  _Unknown command.in-i-i3iN5G _Unknown command.iz S.#####....###########.####...............######...##.##....# +....#.# ##..#i  ○..##... #i *......i< W#+#### iqL○○i27.0 (1 _iOi5i i_ i i/ #....###########.####...............######...##.##....# +....#.# ##..# ○○..@#..##......... #..............#+####### i 8 e°○8i? i ###########.#####...............# .######...##.##....## +....#.# ##.. ##....#.# ##....#.# ##..°.#.# ##..○.#.#######....#.......###..@....... #.#.##+######## .°9.0 (2i  ...............#  ######...##.##....# iޫ  +....#.# ##..  #....#.#   #....#.#  #....#.#  #..°.#.######  #....#....... ###.... #. #. ##+######## i& .☼70.0 (3i######...##.##....# +....#.# ##..# #.##....#.#######....#.......##.☼. #...#+######## ie○1.0 (4i i''#.##.##.##.##.#...it○§2.0 (5i68§i A  +....#.# ##..# .##....#.#....#.######....#.......##.○. #.§..##@######## #.# iJ <#.. _You open the door.iEc°3.0 (6i8§iCm # #....#.######....#.......##.°....... #.§.......#.........##'######## #@# #.#There is an open door here.iE&.i&F14.0 (7 _iJivr ....#.######......##...... #.§...#....#'######## #.# #.#i'y@5.0 (8iY~i .#.######......##.... #.§...#'######## #.# ##.#i!a.6.0 (9ihiTD .#.######......##.... #...#'######## #.# .#...#.#.#######iWD7.0 (10.0)ii  ......##... #...#'######## #.# ...................#........#########iz i& +8.0 (11iLi5  ##... #...#'######## #.# ######.#.#######i$6 .......@.......#.## #.#i= i= +9.0 (12iC ik ###.... #... #.... ##'## #.# #.# #.# # #.# #####.#.#......#.#.## #.#.## #.##.####ios B80.0 (13i(x i  ###.... #... #.... ##'## #.# #.# #.# # #.# #####.#.# .@.. ....#.#. ## #.#.# # #.# #.# ###iW A1.0 (14i i  ###.... #... #.... ##'#####.#..#.##.#.# #.#.#.#####.#.#...#.#.## #.#.## #.#.##.#.##.####.#.i 9§i +2.0 (15i '§iI #....#.###.... #... #.......... ##'######## ###.# ..#.# #.#.# #.#.#  .#####@#.########i,.............#.#§........#####.#.#.######### #.#.# #.#.# #.### #.##.iz3.0 (16§i :M######....####............. ##'###########. #@#.# iy:; .#####.#.########........................#.#§.....#########.#i'@iz@+4.0 (17iiQPzM.#.# ######....####............. ##'#########.######....... #.#.# .#####.#.########.#.#.#.## #.#.##.#.5.0 (18ipmM.#.# ######....####............. ##'#########.######.......#.#####.#.##.#6.0 (19i1m #....#.# #....#.# #....#.###### #....#. ###.... #... #... ##'#.#.#.#.#.##.#####.#.# #.#.# .#####.#.# ............ ......#.#. #####.#.#.# # #.#.#  #.#.#  #.###∆7.0 (20i #....#.# #....#.# #....#.###### #....#. ###.... #... #... ##'##.#.#.##.#.##.#####.#.# #.#.# .#####.#.# ...... ∆......#.#. #####.#.#.# # #.#.#  #.#.#  #.###8.0 (21i #....#.# #....#.# #....#.###### #....#. ###.... #... #... ##'# #.#.#.# #.#.# ###.#####.#.# #.#.#  .#####.#.#  .....  ∆......#.#.  #####.#.#.#  # #.#.#  #.#.#  #.###9.0 (22il i%:q #....#.# #....#.# #....#.###### #....#. ###.... #... #...# ##'# #.#.#.# #.#.# ###.#####.#.## #.#.#  .#####.#.#  iS;.....  ∆......#.#.  #####.#.#.#  # #.#.#  #.#.#  #.###iBiC,90.0 (23iIivo #....#.# #....#.#..... #....#.######.... #....#.... ###......# #..... #... #. ##'# #.#.#.# #.#.# ###.#####.#.# #. #.#.##.#####.#.# ............ ∆......#.#.######.#.#.#  # #.#.#  #.#.#  #.###iyi|+1.0 (24i~id  #....#.# #....#.# ..... #....#.###### .... #....#. ... ###.... ..## #... ..# #...# #.# ##'# #.#.#.# #.#.# ###.#####.#.# #.# #.#.# #.#####.#.# ............ ∆......#.#. ######.#.#.#  # #.#.#  #.#.#  #.###2.0 (25i  ......#.#######.............##.......## #.... ..#.##'########.#.#######.# ........i !###@#####.# #.# #.#######.#i i i& $3.0 (26i i[  ......#.#######...... ....##... ....## #... . ..#.##'#########.#.#######.# #.........####.#####.# #@# ####.#.########!....########.iO A4.0 (27i% iL O #...... ##... ....## #... . ..#.##'#########.#.#######.# .........##.##### #.# ####.#.#########...................#..!......#.###.##iS :☼i T +5.0 (28i!Y :☼i  ##... ....## #... . ..#.##'##############.# ........##.##### #.# ###.#####.#.#########..@☼...............#..!......#.#..i.:○i+6.0 (29ii|e  ....## #   . ..# #..   #.#.# ##'#######   #.#.#######.#   #.........#.#   ###.#####.#.#   #.# #.#.#  ###.#####.#.#######  #.#...○..............  #..!@.....#.#.   #########.#.#.#######   # #.#.#   #.#.#   #.###   #.#   #.    ii6A7.0 (30i5  ....## #..  . ..# #..  #.#.# ##'  #.#.#.#   #.........#.#   ###.#####.#.#   #.# #.#.#  # ###.#####.#. i~ #.#...○........i\  #..@......#.#   #.#.#.   # #.#.#  iU #.#.#   #.###   #.#   #.    i"y°8.0 (31i%.i+9.0 (32i ih   ....## #..  . ..# #.. #.#.#.# ##' #.#.#.#.# #.#...#.# #.###.#####.#.# #. #.# #.#.#  #.###.#####.#.  #.#............  #.@.......#.#  #.#.#.   # #.#.#   #.#.#   #.###   #.#   #.   _e - 4 potions of enlightenment (gained 1)500.0 (33imi.n in;. ###...io iMo<...## #..io io #.. ..# #......io i>p #.#.#.# ##'####ip|  #.#.#.#######.#iq'  #.#.........#.#  #.###.#####.#.#  #.# #.# #.#.# iJs^  #.###.#####.#.####  #@#............  #.........#.#..... #########.#.#.#### # #.#.#  #.#.#iz  #.###  #.# #.  ih|i|$1.0 (34iiٶM#....#..... ###........#. ....... ##'#####.######........##.#### #.# #.#.# ##.#####.#.####.#............  #.........#.#.....#####2.0 (35iki\M ###....# ###........#. ....... ##'#####.######........##.#### #.# #.#.# ##.#####.#.####  #.#...............#ikW3.0 (36ic1oM .#.#  ###........# ###........#. ....... ##'#####.######........##.#### #.# #.#.#  #.###.#####.#.####i<A4.0 (37iEi+j :M .#.# #.....###........#.. ###........#. ....... ##'#####.######........ij ##.####  #.# #.# #.#.#iq i_q +5.0 (38i&v i M......#.#.# #.....####.....# #....#.. ###........#. ....... ##'#####.######........  #.###.#####.#.#i A6.0 (39i ij 9M+#+#..#.# ###.....# #....##.....# ###........##....# #...... ##'#####.######  #.#.........#.####i. i $7.0 (40i iT M######...##.##+#...# #+#..#.# ##....## ###...#.....#....# #.......#.# ##'####  #.#.#.#######.##.. i* A8.0 (41i iK6M..............######...##.##+#...# #...#+#.iKh.#.# ##....# ###...#.@...####..........  i)L"#.#.#.# ##'####.#.#.i`Lu#..###.#iVA9.0 (42i[iy  izT ###########.#  .............  ##### ######...##.#  #...# +....#.#izc  #...# #....#.# #...#+## #....#.#  ......# #....#.iz  #.....# #....#.# i"{ #.....# #....# ip{ #@....# ###... i{ #.....## #.. i{#.....# #..... i| #.#.#.# ##'### i| #.#.#.#######.#  #.#.........#.#  #.###.#####.#.#i|  #.# #.# #.#.# i|  #.###.#####.#.### i} #.#............iB10.0 (43ii7M ##...###########.# .............#### ######...#+#...# #...#+#..#.#....#.....# ###... #.....## #.....#.# #.#i?W1.0 (44i@M..### ##...###########.# .............#### ######...#+ #...#+##..#.#....# #.....# ###...........###.i i' $2.0 (45ii7M## ..### ##...###########.# .............#### ######...#+ #+##..## #.....# #....#...#....i>&§i?+3.0 (46igDij4 #.##  #..####  ##....#  #.# . ##### ######...##.# #...# +....#.#  #...# #....#.#  #..§#+## #....#.#  ik#..@...# #....#.#  ##.....# #....#.# #.....# #....#. iRk#.....# ###.... ikb#.....## #... ##.....# #... #.#.#.# ##'# # isA4.0 (47iyiB #.##  #..####  ##....#  #.# . ##### ######...##.##. #...# +....#.#  #...# #....#.#  #..§#+## #....#.#  #...@..# #....#.#  ##.....# #....#.# #.....# #....#. #.....# ###.... #.....## #... ##.....# #... #.#.#.# ##'# #.;m# iW5.0 (48i###ooo#'o   orc priest (asleep)oo 2 orc wizards (asleep)i e - 4 potions of enlightenment (gained 1)   You encounter 2 orc wizards and an orc priest.  The orc priest is wielding a +0 dagger of speed.irG.oi ooooo  The orc wizard shouts! The orc priest shouts! The orc wizard shouts!i,6.0 (49i[i &+ _You hear a shout! x2ôil ôi An orc priest. A servant of Beogh, the ancient god of the orcs. Beogh rewards its devoted prayers by striking down its enemies. Max HP: ~15ôi %Will: +AC: +EV: ++ ôi sThreat: Low Class: Natural Size: Medium Int: Human You have about 69% to hit with your +2 sling. ôi @It has about 30% to hit you. AttackMax Damage ôi 7Hit: +0 dagger (speed) 6 It can open doors. ôi uIt possesses the following divine abilities, which are affected by silence:  a - Cantripb - PainôiK (64%,1d9) (5)  c - Smiting7-17 (7) d - Heal Other(7) ôi To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.ƴi4ƴi #.##psychosociety the Vexing  #..####ƴiGnoll of Qazlal ***...  ##....#Health: 76/76 ========================  ###########.### Magic: 18/18 ========================  ............... AC: 11Str: 7  ƴi/############...##.##. EV: 21Int: 19  #...#oo +....#.#SH: 3Dex: 23  ƴi}#...#.# #....#.#XL: 10 Next: 14% Place: Dungeon:8  #..§#o## #....#.#ƴiգqNoise: ====-----  Time: 8516.0 (49.0)  #...@..# #....#.#a) +2 sling  ##.....# #....#.### Fire: a) +2 sling  ƴi9#.....# #....#....  #.....# ###.......  #.....## #....... o   orc priest  ƴim##.....# #....... oo 2 orc wizards  #.#.#.# ##'#####  #.#.#.#######.#  #.#.........#.#  #.###.#####.#.#You encounter 2 orc wizards and an orc priest.The orc priest is wielding a +0 dagger of speed.The orc wizard shouts! The orc priest shouts! The orc wizard shouts! _You hear a shout! x2ƴiRƴi ƴi| oAn orc wizard. An orc who has gained proficiency in the occult arts, using them for martial purposes. Max HP: ~15Will: +AC: +EV: +++ Threat: Low Class: Natural Size: Medium Int: Human You have about 63% to hit with your +2 sling. It has about 30% to hit you. Attackƴi Max Damage Hit: +0 dagger 5 It can open doors. It has mastered the following spells, which are affected by silence and antimagic:  a - Magic Dart(3d4) (7) b - Throw Flame(3d5) (7)  c - Confuseƴi (38%) (7) d - Invisibility To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)ǴihǴiXpO #.##psychosociety the Vexing  #..####Gnoll of Qazlal ***...  ##....#Health: 76/76 ========================  ###########.### Magic: 18/18 ========================  ............... AC: 11Str: 7  ############...##.##. EV: 21Int: 19  #...#oo +....#.#SH: 3Dex: 23  Ǵip#...#.# #....#.#XL: 10 Next: 14% Place: Dungeon:8  #..§#o## #....#.#Noise: ====-----  Time: 8516.0 (0.0)  #...@..# #....#.#a) +2 sling  ##.....# #....#.### Fire: a) +2 sling  Ǵiaq#.....# #....#....  #.....# ###.......  #.....## #....... o   orc priest  ##.....# #....... oo 2 orc wizards  ǴiqR#.#.#.# ##'#####  #.#.#.#######.#  Ǵiq#.#.........#.#  #.###.#####.#.#ǴiqYou encounter 2 orc wizards and an orc priest.The orc priest is wielding a +0 dagger of speed.The orc wizard shouts! The orc priest shouts! The orc wizard shouts! _You hear a shout! x2ǴiyǴi#zǴiǴiʴi[ .oYou unwield your +2 sling.  You feel an overwhelming desire to slay dragons!ʴin+o.ʴiG'oʴi ob - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}ʴi!].o 2 orc priestsʴiV"347.0 (1ʴi"b) +9 lance "Wyrmbane" {slay drac, rPois rThrow: 2 throwing netsʴia-ʴi?{ _You encounter an orc priest. It is wielding a +0 hand axe.ʴi  You puncture the orc wizard!  You kick the orc wizard, but do no damage.ʴi +8 (0.8ʴii ʴi c _The orc wizard is heavily wounded.˴iC)  You kick the orc wizard, but do no damage. _The orc wizard is heavily wounded.You puncture the orc wizard!  You kill the orc wizard!˴iE.o˴i{G.o˴ip§   orc wizard˴i558.7 (0.9˴i}%§˴i4P _Qazlal accepts your kill.˴ig oYou barely miss the orc priest. You kick the orc priest.  The orc priest is moderately wounded.˴i ˴i * ☼o 2 orc wizards  You encounter an orc wizard. It is wielding a +0 dagger of venom.The orc priest barely misses you.˴i :*˴i  The orc priest calls upon Beogh to heal the orc priest.̴i[eo9.5 (0.8̴i`̴ik? _The orc priest's wounds heal themselves!ϴiʕ 'oYou puncture the orc priest!.oϴiHN○○ϴi)20.3ϴiF7§ϴi~d _The orc priest is severely wounded.ϴi )You puncture the orc priest!  You kill the orc priest!ϴi E.oϴi +o.ϴi    orc priest  Qazlal accepts your kill.ϴi 061.1ϴi %§ϴiH \ _The orc priest completely misses you.дi7Z _The orc priest completely misses you.You closely miss the orc priest. You kick the orc priest.  Your bite misses the orc priest.  The orc priest is moderately wounded.дi|=дiM°°..дi-2.0 (0.9дi9дiim _The orc priest looks satisfied for a moment.дi?; e  You closely miss the orc priest.дi; +8 (0.8дiB дi[D f _The orc priest is moderately wounded.ѴiP  You hit the orc priest. You kick the orc priest.  The orc priest is almost dead.ѴiѴi'.ѴiѴi(!3.6ѴiѴiu _The orc priest casts a cantrip, but nothing happens.Ѵi )You closely miss the orc priest. You kick the orc priest.  You kill the orc priest!Ѵix D.oѴi i.oo 2 orc wizardsѴi j47=4.4Ѵi Ѵi P _Qazlal accepts your kill.Ҵi .oYou barely miss the orc wizard. You kick the orc wizard.  You bite the orc wizard, but do no damage.Ҵip ☼The orc wizard is lightly wounded.5.2ҴiQҴi3\ _The orc wizard completely misses you.Ҵi@* ☼You completely miss the orc wizard. Your kick misses the orc wizard.The orc wizard is lightly wounded.Ҵi/:*ҴiO    orc wizard  The orc wizard casts a spell.The orc wizard flickers and vanishes!Ҵic {○○Deactivating autopickup; reactivate with Ctrl-A.Ҵi (6.0ҴilҴi B _The orc wizard hits you but does no damage.Ҵi  You barely miss the orc wizard. You kick the orc wizard.Ҵi &8Ҵi | _The orc wizard is moderately wounded.Ӵi )You puncture the orc wizard!  You kill the orc wizard!ӴiF.Ӵi/`°°☼Ӵi"-7.7 (0.9Ӵi(B☼ӴiD+P _Qazlal accepts your kill.մiw ○You completely miss something. Your bite misses something.մi(8.6մiմi^ _Something closely misses you.մi s  You completely miss something. Your kick misses something. You bite something.մi  մi@ v You hear some strange, mumbled words.  A magic dart appears from out of thin air!մiS c.#{)մi -9.4 (0.8մio մiщ  մi 4_The magic dart hits you but does no damage.ִi7°ִiu.30.3 (0.9ִi~ִi _You hit something. Your bite misses something. Something closely misses you.ִiִi:(1.2ִiִi` _You puncture something! You bite something. You block something's attack.ִiB ○.  You closely miss something. You kick something. Your bite misses something.ִiAC -2.0 (0.8ִiI ִirL ^ _Something closely misses you.״i0%§״i1+9 (0.9״ixu§ _You closely miss something. You kick something. You bite something.شi  #.##  #..####  ##....#  #.    ############...##.##  #...#.. +....#.#  #...#.# #....#.#  #..○#{## #....#.#  #..@.).# #....#.#  ##...§.# #....#.  #.....# #....#  #.....# ###..  #.....## #.  ##.....# #.  #.#.#.# ##'  #.#.#.[4شi0m#######.#  #.#.........#.#  #.###.#####.#.#شihشi *A magic dart appears from out of thin air!شiF?°.شiG\1--3.9 (1.0شi&OشiQ/ _The magic dart hits you.ٴi$S #.##  #..####  ##....#  #.# . ############...##.##. ٴiS#...#.. +....#.#  #...#.# #....#.#  #..°#{## #....#.#  ٴiS3#...@).# #....#.#  ##...§.# #....#.#ٴiS #.....# #....#. #.....# ###.ٴiT #.....## #. ٴi>T~##.....# #. ٴidT #.#.#.# ##'# #.# ٴiTٴiShٴio|  You hear some strange, mumbled words.  A magic dart appears from out of thin air!ٴiZ)ٴi)&4ٴi[0ٴi1B _The magic dart hits you but does no damage.ٴi )You hit something.  Qazlal accepts your kill.ٴip .  Reactivating autopickup.ٴid2--85.8 (0.9ٴi%§ٴi7 _You feel a bit more experienced.ڴi §You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.16.8 (1.0a) +2 slingFire: a) +2 sling § _a - a +2 sling (weapon)ڴi  #.#########.######## #.##  #..####   ##....#  ڴi ###########.####  ...............# ############...##.##.. #...#.. +....#.# # #...#.# #....#.#  #..§#@## #....#.#  ڴi #....).# #....#.#  ڴi ##...§.# #....#.#### ڴi #.....# #....# ڴi ~#.....# ###. ڴi #.....## #. ڴi ##.....# #........ ڴif #.#.#.# ##'###### #.#.#.######ڴi f#.# #.#.........#.#ڴiS :..ڴi &7ڴi ڴi @  There is an open door, spattered with blood here.ڴi  _Items here: ))) [[ ††.۴ieM..................#.#########.########## ..### ##....# ###########.### ...............############...##.##.......+# #...#)##  #....).# #....#.###.##.#.#.۴iv3=8 _۴i   ####..~~~~~   #...................   #.#########.#########   #.##  #..####   ##....#  ###########.####   ...............#  ############...##.##...   #...#.@....+....#.# ##   #...#.######....#.#  #...#)# #....).# #....#.# ##.....# #....#.#####    #.....# #....#    #.....# ###.    #.....## #.    ##.....# #.........    #.#.#.# ##'#######! m 9ܴiܴi|ܴiܴi}<40ܴizܴiܴiOܴi[4=1.8 (2ܴiMܴigܴi*2.8 (3ܴiO&ܴi-ܴi3*3.8 (4ܴi4ܴiO<ܴi<254.8 (5ܴiDܴiKܴi;L*5.8 (6ܴiRܴi3^@6.8 (7ܴi_ܴihܴihX6=7.8 (8ܴinܴi2  #............   #.#########.#######   #.##   #..####   ##....#  ###########.####   ...............#  ############...##.##..  ܴiH  #...#......+....#.# #   #...#@######....#.#  ܴiHa #...#)## #....#.#   #....).# #....#.#   ##.....# #....#.####   #.....# #....#..... ܴi[ #.....# ###..  #.....## # ܴi ##.....# #  #.#.#.# ##'ܴi2   #.#.#.#######.# _HP restored.ܴiܴi#8.8 (9ܴiyܴi|H #########.######## #.## .#####....###########.####...............############...##.##.....#......+....#.# #.######  #....).#ܴi##.##.#.#.  #.#.........#.#ܴiD9.8 (10.0)ܴiܴi@  There is an open door, spattered with blood here.ܴi  #.## .#####....###########.####...............############...##.##..#...#......+....#.# #ܴi|#...#.###### #...#)## #....@.##....###ܴi#.#.#.#  ܴi#.###.#####.#.#Items here: ))) [[ ††.ܴi+ܴi450.8 (11 _ܴiOܴi$  Things that are here:ܴi m _a +0 dagger of speed; a +0 dagger; a +0 robeݴi: w  You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!ݴi< =41.8 (1.0)b) +9 lance "Wyrmbane" {slay drac, rPois rThrow: 2 throwing netsݴiaC ݴiE [ _b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}ഄi$  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.12a) +2 slingFire: a) +2 sling ഄiഄih. _a - a +2 sling (weapon)ഄi ഄi }Pick up what? 31/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 dagger of speed Armour (select all with [)c - a +0 robe [Up|Down] select[Esc] exit ഄi Letters toggle [.|Space] toggle selected[top]ᴄi 1  b + a +0 dagger of speed[Enter] accept (1 chosen)ᴄil ᴄi  #.##psychosociety the Vexing  #..####Gnoll of Qazlal ***...  ##....#Health: 76/76 ========================  ###########.#### Magic: 18/18 ========================  ...............# AC: 11Str: 7  ############...##.##.. EV: 21Int: 19  #...#......+....#.# # SH: 4Dex: 23  #...#.######....#.#XL: 10 Next: 18% Place: Dungeon:8  #...#)## #....#.#Noise: =====----  Time: 8552.8 (0.0)  #....@.# #....#.#a) +2 sling  ##.....# #....#.####[4ᴄi 0m Fire: a) +2 sling  #.....# #....#.....  #.....# ###........  #.....## #........  ##.....# #........  #.#.#.# ##'######  #.#.#.#######.#  #.#.........#.#  #.###.#####.#.#You feel an overwhelming desire to slay dragons! _b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. _a - a +2 sling (weapon)ᴄizW3.8 (1ᴄi}O _r - a +0 dagger of speedⴄimH..ⴄi\ⴄi #..####   ##....#  ###########.####   ...............# ⴄik ############...##.##...   ⴄi&#...#......+....#.# ##   ⴄit#...#.######....#.#  ⴄi#...#)## #....#.#  ⴄi#....).# #....#.#  ## #....#.#####  ⴄi8 ⴄiXe.....# #....#......   ⴄib#.....# ###....  ⴄi ⴄii#.....## #.  ⴄi ⴄi#ⴄiW# #.   ⴄiA.#.#.# ##'#######  ⴄi] ⴄiyx#.#.#.#######.ⴄi*# ⴄiv#.#.........ⴄi,#.# ⴄi#.###.#####ⴄiI.#.# #.# #.# #.#.#ⴄi ⴄiG %4ⴄi ⴄi0  #....###########.####...............############...##.##......#......+....#.# ##..#.###### .#)## .).##.....#### .....##...#.###.#  #.###.#####.#.####### ⴄiA9 @5.8 (2ⴄi? 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You enter the shallow water. _Moving in this stuff is going to be slow. _d - a bubbling white potioni$  #######.##..### .............[...#..#.#....#.##.....#.# ∆#.#..#..#.# ##.#...##.#.#.##.......#. ####.#.#....##.#...##.#.....#. ....##............ ....#.# .......#.#..#.#  i G2.0)i iz\ i  .............[...#..#.###.∆#.#..# ##.#...###.##...... ####.#.#....## #..##.#.....#. ....##........./#.# ........##....# i E i* <3i i iw #..#.###.∆#.#..# ##.#...###.##...... ####.#.#....## #..##.#.....#. ....##.........##..#.#.# ..........#.###  i<4ii])A5.8 (2i0i5E _c - a wand of warping (17) (gained 11 charges)iC .i###.∆#.#..# ##.#...###.##...... ####.#.#....## #..##.#.....#. ....##.........####......#.# ..#.........#  iai9+6.8 (1ioii˰ ##.∆#.#..# ##.#...###.##...... ####.#.#....## #..##.#.....#. ....##.........####...... #..##.###.# .........####  iiR&7iii93ix2iJ  #.#..# ##.#...###.##...... ####.#.#....## #..##.#.....#. ....##.........####......#..#. #..##.## ####.#.#.....#.# ##########  iT ;8i\ i(  ##.#...###.##...... ####.#.#....## #..##.#.....#. ....##.........####......#..#. #..##.## ####.#.#..... ....#.#.#.# #  9.8 (2i i  #.##...... ####.#.#....## #..##.#.....#. ....##.........####......#..#. #..##.## ####.#.#..... ....#.#iJ ..##.#.....#..# #  iµ i~ +10.8 (3i i c ####.#.#....## #..##.#.....#. i J....##.........####......#..#. i$ B#..##.## ####.#.#..... ....#.#.iU @.##.#.....#..#.#..#ix }J   jelly (wandering)i KJ.. i A#∆ i e  You encounter a jelly.iz :J.i )i 21.8 (4 _i$ i~  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i J.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. JYour orb unleashes a flurry of shooting stars!JiQpvvJJ 3 jellies (1 ally target)i{76---i{2.8 (1Will/2 Jinx -Star i i Z _You encounter a jelly. x2i*####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 16/18 =====================--- ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 18% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8812.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#.i$.#.##v#  Fire: a) +2 sling ........##....##*#  Will/2 Jinx -Star ..........#.####*# ..#.........# #*#  JJJ 3 jellies (1 ally target) .........#### #J# ########## ..# #JJ. # #∆ Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (ally target, chance to call a sprite on attack: 75%, 92% to hit)i*####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 16/18 =====================--- ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 18% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8812.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#.iv,.#.##)#  Fire: a) +2 sling ........##....##)#  Will/2 Jinx -Star ..........#.####)# ..#.........# #)#  JJJ 3 jellies (1 ally target) .........#### #J# ########## ..# #JJ. # #∆ Shift-Dir - straight lineAim: a jelly (ally target, chance to call a sprite on attack: 75%, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is moderately wounded.i/;*i ○vAim: a jelly (ally target, chance to call a sprite on attack: 75%, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is moderately wounded.  A giggling sprite leaps out and smacks the jelly with its own pseudopod.i 8J.io 8J.i 9J.i F○vi m°°very drained, 1 ally ta…)i *3.8 (1i 9°iE ^ _The jelly is heavily wounded.iu ####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 16/18 =====================--- iv ]...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21i?v Int: 19 #..##.#.....##.#.#  SH: 4idv Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 18% Place: Dungeon:8 iv S....#.##.......#v#iv \  Noise: =====----  Time: 8813.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#..#.##*#  Fire: a) +2 sling ........##....##*#i$w   Will/2 Jinx -Star ..........#.####v# ..#.........# #J#iHw   JJJ 3 jellies (1 very drained, 1 ally ta…).........#### #.#ijw  ########## JJ# iw U#... # iw !#∆ iw Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei%x Aim: a jelly (heavily wounded, heavily drained, ally target, chance to call a  sprite on attack: 80%, 92% to hit)i####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... i6....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 16/18 =====================--- ...........##..#.#  AC: 11Str: 7 ib....##......#..#.#  EV: 21Int: 19 i#..##.#.....##.#.#  SH: 4imDex: 23 ####.#.#.....#.#.#iɊ  XL: 10 Next: 18% Place: Dungeon:8 ....#.##.......#v#i  Noise: =====----  Time: 8813.8 (0.0) .....##.#.....##@#i0  a) +2 sling .......#.#..#.##°#i  Fire: a) +2 sling ........##....##°#  Will/2 Jinx -Star ..........#.####v# ..#.........# #J#i  JJJ 3 jellies (1 very drained, 1 ally ta…)iɋz.........#### #.# i########## JJ# #... i )# #∆iA7 Shift-Dir - straight lineiAim: a jelly (heavily wounded, heavily drained, ally target, chance to call a  sprite on attack: 80%, 92% to hit)  Okay, then.irigi3/ _i9~  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i53 ####.#.#....##.#.# psychosociety the Vexing #..##.#.....#..#.# Gnoll of Qazlal ***... ....##.........#.# Health: 76/76 ======================== ...............#.# Magic: 13/18 =================------- ...........##..#.# AC: 11Str: 7 ....##......#..#.# EV: 21Int: 19 #..##.#.....##.#.# SH: 4Dex: 23 ####.#.#.....#.#.# XL: 10 Next: 18% Place: Dungeon:8 ....#.##.......#v# Noise: =====----  Time: 8813.8 (0.0) i3 /.....##.#.....##@# a) +2 sling .......#.#..#.##°# Fire: a) +2 sling ........##....##°#i3 Z Will/2 Jinx -Star i3 ..........#.####v# ..#.........# #J#i3  JJJ 3 jellies (1 very drained, 1 ally ta…).........#### #.# i4 +########## JJ# #... ##∆Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (heavily wounded, heavily drained, ally target, chance to call a  i4 5sprite on attack: 80%, chance to affect: 94%)i J.You can't see anything there.iL.JAim: a jelly (chance to call a sprite on attack: 75%, chance to affect: 92%)i v.JYou can't see anything there.i J.Aim: a jelly (heavily wounded, heavily drained, ally target, chance to call a  sprite on attack: 80%, chance to affect: 94%) i:####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 13/18 =================------- ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23  i.X####.#.#.....#.#.#  XL: 10 Next: 18% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8813.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#..#.##°#  Fire: a) +2 sling  i\#........##....##°#  Will/2 Jinx -Star ..........#.####v# i ..#.........# #*#  JJJ 3 jellies (1 very drained, 1 ally ta…) i&.........#### #.# ########## JJ# #...  i)# #∆ i.  iKAiming: Inner Flame (dangerous; 5% risk of failure)  ilPress: ? - help, Dir - move targetAim: a jelly (heavily wounded, heavily drained, ally target, chance to call a  i-sprite on attack: 80%, chance to affect: 94%) ibWJinner flame, 1 very dr iy  The jelly is filled with an inner flame.  The shooting star hits the jelly. Flame seeps out of the jelly. i#3○ is%z JThe jelly is almost dead. i% id&2J i& iE-..°○JJJ i.*4.8 (1 i4W°JJ i61 _The jelly is knocked back. i ####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 13/18 =================------- ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 18% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8814.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#. iA {.#.##*#  Fire: a) +2 sling ........##....##*#  Will/2 Jinx -Star ..........#.####*# ..#.........# #*#  JJJ 3 jellies (1 inner flame, 1 very dra…) i .........#### #J# ########## JJ# #... # #∆ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, inner flame, heavily drained, ally target, chance tocall a sprite on attack: 80%, 92% to hit) ixJ####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 13/18 =================------- ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21 iInt: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 18% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8814.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#..#.##)#  Fire: a) +2 sling ........##....##)#  Will/2 Jinx -Star ..........#.####)# ..#.........# #)#  JJJ 3 jellies (1 inner flame, 1 very dra…).........#### #J# ########## JJ# #... # #∆  i/[Aim: a jelly (almost dead, inner flame, heavily drained, ally target, chance tocall a sprite on attack: 80%, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is moderately wounded. iw;* i|^J.  call a sprite on attack: 80%, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is moderately wounded.  A giggling sprite leaps out and makes the jelly trip over its own pseudopods. i3J. i<...2 i*5.8 (1 i iv^ _The jelly is heavily wounded. i####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 13/18 =================------- ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 18% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8815.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#. iF.#.##*#  Fire: a) +2 sling ........##....##*#  Will/2 Jinx -Star ..........#.####*# ..#.........# #J#  JJJ 3 jellies (1 inner flame, 2 very dra…).........#### #J# ########## J.# #... # #∆ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, inner flame, heavily drained, ally target, chance tocall a sprite on attack: 80%, 92% to hit) i5 G####.#.#....##.#.# i[   psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 13/18 =================------- ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 18% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8815.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#..#.##)# [39;4 iO J9m Fire: a) +2 sling  i ........##....##)#  Will/2 Jinx -Star ..........#.####)# ..#.........# #J#  JJJ 3 jellies (1 inner flame, 2 very dra…).........#### #J# ########## J.# #... # #∆ Aim: a jelly (almost dead, inner flame, heavily drained, ally target, chance tocall a sprite on attack: 80%, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is almost dead. iM;* i$\°You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is almost dead.  A giggling sprite leaps out and makes the jelly trip over its own pseudopods.  You kill the jelly! i.+ .JQazlal accepts your kill.J. i/...J 2 jellies (1 inner flame, 1 ally targ i7 96.8 (1 _The jelly seems less drained.  Your Ranged Weapons skill increases to level 7! iF _Your Dodging skill increases to level 7! iHL####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 13/18 =================------- ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 19% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8816.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#. i Mw.#.##*#  Fire: a) +2 sling ........##....##*#  Will/2 Jinx -Star ..........#.####*# ..#.........# #J#  JJ 2 jellies (1 inner flame, 1 ally targ…).........#### #*# ########## .J# #... iPML # #∆  iNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, inner flame, ally target, chance to call a sprite onattack: 75%, 92% to hit) i ####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 13/18 =================------- ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 19% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8816.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#. i ;.#.##)#  Fire: a) +2 sling ........##....##)#  Will/2 Jinx -Star ..........#.####)# ..#.........# #J#  JJ 2 jellies (1 inner flame, 1 ally targ…).........#### #.# ########## .J# #... # #∆ Aim: a jelly (almost dead, inner flame, ally target, chance to call a sprite onattack: 75%, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly!  The jelly is severely wounded. izQ pJ.J. iAX U..J iX _4=7.8 (1 _ i^  i_  i{####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 14/18 ==================------ ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 19% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8817.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#. i{d.#.##*#  Fire: a) +2 sling ........##....##*#  Will/2 Jinx -Star ..........#.####J# ..#.........# #*#  JJ 2 jellies (1 inner flame, 1 ally targ…).........#### #J# ########## ..# #... # #∆ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, inner flame, ally target, chance to call a sprite onattack: 75%, 92% to hit) iDl####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.# iC(  Health: 76/76 ======================== ...............#.#  Magic: 14/18 ==================------ ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 19% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8817.8 (0.0) .....##.#.....##@#  a) +2 sling .......#.#..#.##)#  Fire: a) +2 sling ........##....##)#  Will/2 Jinx -Star ..........#.### i)[40m#J# ..#.........# #.#  JJ 2 jellies (1 inner flame, 1 ally targ…).........#### #J# ########## ..# #... # #∆ Aim: a jelly (almost dead, inner flame, ally target, chance to call a sprite onattack: 75%, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is severely wounded. i;* i K.  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is severely wounded.A giggling sprite leaps out and makes the jelly trip over its own pseudopods.  You kill the jelly! iH J.  Qazlal accepts your kill. i 8J. i ..J   jelly (inner flame, ally target) i A208.9 (1.1 i CJJ i j _The jinxing sprites lose interest in you.iv9####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 14/18 ==================------ ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 20% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8818.9 (0.0) .....##.#.....##@#i3:  a) +2 sling .......#.#..#.##*#  Fire: a) +2 sling ........##....##*#  Will/2 -Star ..........#.####J# ..#.........# #.#  J   jelly (inner flame, ally target) .........#### #.# ########## ..# #... # #∆ Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (almost dead, inner flame, ally target, 92% to hit)iL####.#.#....##.#.#  psychosociety the Vexing #..##.#.....#..#.#  Gnoll of Qazlal ***... ....##.........#.#  Health: 76/76 ======================== ...............#.#  Magic: 14/18 ==================------ ...........##..#.#  AC: 11Str: 7 ....##......#..#.#  EV: 21Int: 19 #..##.#.....##.#.#  SH: 4Dex: 23 ####.#.#.....#.#.#  XL: 10 Next: 20% Place: Dungeon:8 ....#.##.......#v#  Noise: =====----  Time: 8818.9 (0.0) .....##.#.....##@#  a) +2 sling .......#.#.i %.#.##.#  Fire: a) +2 sling ........##....##.#  Will/2 -Star ..........#.####.# ..#.........# #.#  J   jelly (inner flame, ally target) .........#### #.# ########## ..# #... # #∆ Shift-Dir - straight lineAim: a jelly (almost dead, inner flame, ally target, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly!  Qazlal accepts your kill.iBq))iV>###iJv○i°.§§§ic1=======20.0 (1.1ijC§§i˧]  Aim: a jelly (almost dead, inner flame, ally target, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly!  Qazlal accepts your kill. _The jelly explodes!i tM....#.##...... ####.#.#....## #..##.#.....###.........##..#. ....##...#...##.#.....##.#. ####.#.#.#v#.##.......##.#....#.#..#.##. ........##....##§# ...i=v○v○iR°°§i_=====--10iOn°§§i ioM.##.#...## ....#.##...... ####.#.#....## #..##.#.....###.........##..#. ....##...#v..##.#.....##.#° ####.#.##.##.......##.#.... .......#.#..#.##.# §§..#v○○vi3v|°.§§i}v@--2iFU§§ii' #.##...... ####.#.#....## #..##.#.....#. ....##.........##..#°##......#..#v #..##.##.#.i ###.#.#..... ....#.#..##.#.....#..#.#..#§§..# #  i8iIv○ir4v○ii-S°°§§i%3i°°§§§iiF  ####.#.#....## #..##.#.....#. ....##.........v##..#°##......#..#° #..##.##.#.###.#.#..... ....#.#..##.#.....#..#.#..#.##....##§§J   jelly (wandering).J. #∆ i v○○J.i v°°..☼☼i i2 M5==4i °°§☼☼iv W _You encounter a jelly.i ..##.#.....#..#v ....##.........#°..°##..#.##...... #..##.## ####.#.#..... i ....#.#..##.#.....#..#.#..#.##....##§..#.####☼#iE ..# #☼.#### #. ########## .Jii $ i :..∆ i7J.i`.§☼i<%5i0_☼☼iAm#..##.#.....#..#v#  psychosociety the Vexing ....##.........#°#  Gnoll of Qazlal ***... ...............#.#iA  Health: 76/76 ======================== ...........##..#.#  Magic: 15/18 ====================---- ....##......#..#.#iB  AC: 11Str: 7 #..##.#.....##.#.#i/B  EV: 21Int: 19 ####.#.#.....#.#.#iKB  SH: 4Dex: 23 ....#.##.......#.#iBZ  XL: 10 Next: 21% Place: Dungeon:8 .....##.#.....##.#  Noise: =====----  Time: 8825.0 (0.0) .......#.#..#.##@#  a) +2 sling ........##....##*#  Fire: a) +2 sling ..........#.####*#iB  Will/2 -Star ..#.........# #*# iC.........#### #J#  J   jelly ########## ..#i8CV #... iaCT#... #∆iG^ # Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (92% to hit)i #..##.#.....#..#v#  psychosociety the Vexing ....##.........#°#  Gnoll of Qazlal ***... ...............#.#  Health: 76/76 ======================== ...........##..#.#  Magic: 15/18 ====================---- ....##......#..#.#  AC: 11i Str: 7 #..##.#.....##.#.#  EV: 21Int: 19 ####.#.#.....#.#.#  SH: 4Dex: 23 iJ K....#.##.......#.#  XL: 10 Next: 21% Place: Dungeon:8 .....##.#.....##.#iw d  Noise: =====----  Time: 8825.0 (0.0) .......#.#..#.##@#  a) +2 sling i ........##....##)#  Fire: a) +2 sling ..........#.####)#  Will/2 -Star ..#.........# #)# i% }.........#### #J#  J   jelly ########## ..# #... iI *#...iy ? #∆ #i 7 Shift-Dir - straight linei Aim: a jelly (92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly.  The jelly is lightly wounded.iB :J.iU §○6.1 (1.1 _§i1yi${A jelly. A pulsating mass of acidic protoplasm. Max HP: ~16Will: +AC: noneEV: +  rF: ... rC: ... rPois: +rNeg: ... rElec: . Threat: Low Class: Natural Size: Small Int: Mindless You have about 92% to hit with your +2 sling. It has about 20% to hit you. i|Attack Max Damage After Damaging Hits Hit 3Acid damage (max 12) It is immune to acid and corrosion and blinding; and resistant to drowning. It can see invisible. It is amorphous and immune to ensnarement. It can travel through water. ic|It can eat doors. [!]: Description|Quoteii%G#..##.#.....#..#v#  psychosociety the Vexing ....##.........#°#  Gnoll of Qazlal ***... ...............#.#  Health: 76/76 ======================== ...........##..#.#  Magic: 15/18 ====================---- ....##......#..#.#  AC: 11Str: 7 #..##.#.....##.#.#  EV: 21Int: 19 ####.#.#.....#.#.#  SH: 4Dex: 23 iP& ....#.##.......#.#  XL: 10 Next: 21% Place: Dungeon:8 .....##.#.....##.#  Noise: =====----  Time: 8826.1 (1.1) .......#.#..#.##@#  a) +2 sling ........##....##§#  Fire: a) +2 sling ..........#.####○#  Will/2 -Star ..#.........# #J# .........#### #.#in&  J   jelly ########## ..# #i&@... #i&+... #∆ # Shift-Dir - straight lineAim: a jelly (92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly. _The jelly is lightly wounded.iH.3i2i3iܬ O#..##.#.....#..#v#  psychosociety the Vexing ....##.........#°#  Gnoll of Qazlal ***... ...............#.#  Health: 76/76 ======================== ...........##..#.#i} 9  Magic: 15/18 ====================---- ....##......#..#.#  AC: 11i Str: 7 #..##.#.....##.#.#  EV: 21Int: 19 ####.#.#.....#.#.#  SH: 4Dex: 23 ....#.##.......#.#  XL: 10 Next: 21% Place: Dungeon:8 .....##.#.....##.#i1   Noise: =====----  Time: 8826.1 (0.0) .......#.#..#.##@#ib   a) +2 sling ........##....##*#  Fire: a) +2 sling i ..........#.####*#  Will/2 -Star ..#.........# #J#i p .........#### #.#i   J   jelly ########## ..# #...i _ #... #i_ O∆ # Fire: a) +2 slingi 2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (flame, lightly wounded, 92% to hit)i#..##.#.....#..#v#  psychosociety the Vexing ....##.........#°#  Gnoll of Qazlal ***... ...............#.#  Health: 76/76 ======================== ...........##..#.#  Magic: 15/18 ====================---- ....##......#..#.#  AC: 11Str: 7 #..##.#.....##.#.#  EV: 21Int: 19 ####.#.#.....#.#.#  SH: 4Dex: 23 ....#.##.......#.#  XL: 10 Next: 21% Place: Dungeon:8 .....##.#.....##.#  Noise: =====----  Time: 8826.1 (0.0) .......#.#..#.##@#  a) +2 sling [1i1d........##....##)#  Fire: a) +2 sling ..........#.####)#  Will/2 -Star ..#.........# #)# .........#### #)#  J   jelly ########## .)# #.). #.). #∆ # Shift-Dir - straight lineAim: a jelly (flame, lightly wounded, 92% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jelly.i2<J○i,~§. ...iؗ,7.2 (1.1ii  Aim: a jelly (flame, lightly wounded, 92% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jelly. _The jelly is engulfed in blazing flames.i#..##.#.....#..#v#  psychosociety the Vexing ....##.........#°#iG%  Gnoll of Qazlal ***... ...............#.#  Health: 76/76 ======================== ...........##..#.#  Magic: 15/18 ====================---- ie....##......#..#.#  AC: 11Str: 7 #..##.#.....##.#.#  EV: 21Int: 19 ####.#.#.....#.#.#  SH: 4Dex: 23 i K....#.##.......#.#  XL: 10 Next: 21% Place: Dungeon:8 .....##.#.....##.#iL  Noise: =====----  Time: 8827.2 (0.0) .......#.#..#.##@#  a) +2 sling ........##....##*#i  Fire: a) +2 sling ..........#.####J#  Will/2 -Star ..#.........# #○# .........#### #.#i  J   jelly ########## ..# #...i8_ #... #i|O∆ # Fire: a) +2 slingi]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (flame, severely wounded, 92% to hit)i#..##.#.....#..#v#  psychosociety the Vexing ip....##.........#°#  Gnoll of Qazlal ***... ...............#.#  Health: 76/76 ======================== ...........##..#.#  Magic: 15/18 ====================---- ....##......#..#.#  AC: 11Str: 7 #..##.#.....##.#.#  EV: 21Int: 19 ####.#.#.....#.#.#  SH: 4Dex: 23 ....#.##.......#.#  XL: 10 Next: 21% Place: Dungeon:8 .....##.#.....##.#  Noise: =====----  Time: 8827.2 (0.0) .......#.#..#.##@#  a) +2 sling ........##....##§#  Fire: a) i [0;10;1m+2 sling ..........#.####○#  Will/2 -Star ..#.........# #○# .........#### #.#  J   jelly ########## ..# #... #...iPU #∆ # Shift-Dir - straight lineAim: a jelly (flame, severely wounded, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly!  You kill the jelly!)iE}§°°Aim: a jelly (flame, severely wounded, 92% to hit)  You shoot a sling bullet. The sling bullet hits the jelly!  You kill the jelly!  Qazlal accepts your kill.i`928.2 (1 _ii{iMM###.#.#....##.#. #..##.#.....#..#v##.........# ....##.. #..##.#.....# ####.#.##.##.......##.#....#.#..#.##.##....##§ ..........#.####°# ...§i&N%9iR;§iSirGr ..##.#.....#..#v ....##.........#...iGE####...... #..##.## ####.#.#..... ....#.#iG.iG!.##.#.....#..#.#..#iH&.##....##§i%H0..#.####°i6H!iHH... #ipHK  i6QF☼..ivRT6=30iYiZi ....##.........#...####...... #..##.## ####.#.#..... ....#.#..##.#.....#..#.#..#.##.....#.####.#..# ._.% #  ii%1iU%8%i'O _Found a medusa talisman. Found a viscous altar of Jiyva.i7 ..####...... #..##.## ####.#.#..... ....#.#..##.#.....#..#.#..#.##....##☼..#.###..# .###....... #  iM6○i %2iŶi9i!!####...... #..##.## ####.#.#..... ....#.#..##.#.....#..#.#..#i!.##....##○..#.####.#..# .### ########## .i!# ......i!i..._.%#........i!q#.#.....#in(i(%3i.8_iP/i:.##...... #..##.## ####.#.#..... ....#.#..##.#.....#..#.#..#.##....##○..#.####.#..# .i*### ########## #. .....#......##..._.%#.........i}##.#.....####i4°iA=4if_.%ii  #..##.## ####.#.#..... ....#.#..##.#.....#..#.#..#i f.##....##°..#.####.#..# .#### # ########## #. #.....#i@ #......### #..ia U  i# ix$ %5i) Z_.%i* iN ###.#.#..... ....#.#..##.#.....#..#.#..#.##....##°..#.####.#..# iO.#### # ########## ###..## #...@.##..._.%..........iAO.i`OD##.. iOE i{V!.iWS7=6i\f_.%i^i*d#....#.##.......#.# ..##.##.# ...#.#..#.##.# ..##....##.#imd ...#.####.# #...# #.# .idl#### ##.# id########### ###..## .# ##.....#idX .#.#id1 .#ie #..._.%# .#iie`............. .####.#.....#### .# #.#..## .#ie # #..  #ieR #..  ie2#.. ie  ipz7_.%i]  ......##.#.....#..#.#..#.##.....#.###..# i B.#### ## ########### ###..## .# ##......%...............i ###.#.....#####i  #..  i ,○i 18i :%iX X _You feel your willpower return.i ^ _There is a viscous altar of Jiyva here. i##.#.....##.#  #.#..#.##.#  ##....##.#  #.####.#  #.# #.#  #### ##.#   ###..##  # ##.....#  # #......#  # #..○_@%#  # .#  # ###.#.....# # #.#..####  # # #..  # #..  #..  #..     i-°_ i,9 _ iN_@% iҗ!iL##.#.....##.#  #.#..#.##.#  ##....##.#  #.####.#  .#.# #.#  #### ##.#   ###..##   ##.....#   #......#   #..°_.@#   .#   !iM###.#.....######   #.#..####   # #..   #..  #..  #..    !i_>○.!iR`B=40!iue8_!iayV _You see here a medusa talisman."i,> .##.#.....##.# .#.#..#.##.# .##....##.# .#.####.# .#.# #.# .#### ##.# # ###..## # ##.....# # #.....○# # #..._@%# # .# # ###.#.....###### # #.#..#### # # #.. # #..  #..  #..   "iV ○☼1 __#iB .##.#.....##.# .#.#..#.##.# .##....##.# .#.####.# .#.# #.# .#### ##.# # ###..## .# ##.....# .# #.....○# .# #...@.%# .# .☼......# .# ###.#.....###### .# #.#..#### .# # #.. # #..  #..  #..   #i+J j°☼○#iJ %2#iRQ #iQT ^ _There is a viscous altar of Jiyva here.$i.#......##.#.....##.# .#.#..#.##.# .##....##.# .#.####.# .#.# #.# .#### ##.# # ###..## .# ##.....# #.# #.....°# #.# #..@_.%# #.#.○......# #.##.#.....###### #.# #.#..#### .# # #..# # #..#  #..#  #..#$i   $iN.○$i֢[8==3 _$i/$is$i #......##.#.....##.# .#.#..#.##.# .##....##.# .#.####.# .#.# #.# .#### ##.# # ###..## .# ##.....# .#.# #......# .#.# #.@○_.%# .#.#.○......# .#.#$i #.#.....###### #.# #.#..#### .# # #..# # #..#  #..#  #..# $id   $id I○°$i %4$iZ Z_.%$iC $ia3$ih$ivR°°.$i|%5$i:_$i'..○6.2 (2_.%$iO○°==7.2 (3$iw8%$iv°.8.2 (4$i:_%iC ....#.#..#.##.# ..##....##.# ...#.####.# #...# #.# .#### ##.# ############## ###..## ....# ##.....# #.# #..°...# #.#.# #######..._.%## #.#.# .......@..........# .#.# ######.#.....###### ###.# #.#..#### ....# #.#..#  ##### #.#..#  #.#..#%ic[40m #.#..# #. ..#   _Your orb has finished recharging its magic..%iN*9.2 (5%ic_.%%i'.#.#.#..#.##.# #.##....##.# .#.####.# .#.# #.# .#### ##.# # ###..## .# ##.....# .#.# #......# #.#.##..._.%## .#.#.#..# .#.##.#.....###### #.# #.#..#### .# #.#..# # #.#..#  #.#..#  #.#..#  #.#..#[%i40m   50.2 (6_.%%iE+d #..##... ...#.###..# #..#### ## ############### ###..## .....# ##.....#. ##########..._.%## ....................# ..#######@#.....##### ### #.#..#### #...  %i4@1.2 (7%i >7_%i0iR ...#.###..# .#### ## ############### ###..## .....# ##.....##......# ##########..._.%## ....................# ..#######.#.....##### ### #@#..#### .... #.#  2.2 (8%i7p7_%i #..# .#### # ############### ###..## %i.....# ##.....#.... ##########..._.%## ....................# ..#######.#.....##### ###%i #.#..#### .... #####%i!#..  %i @3.2 (9%iFW_.%%i .#### # ############### ###..## .....# ##.....#.. ##########..._.%## ....................# ..#######.#.....##### ### #.#..#### .... ######.#  %iD4.2 (10.0)%ieM_.%%i@ ############### ###..## .....# ##.....#.. ##########..._.%## ....................# ..#######.#.....##### ### #.#..#### .... ########  %i^&A5.2 (11%i,%iɆ  .....# ##.....#. ##########..._.%## ....................# ..#######.#.....##### ### #.#..#### .... ##### ... ##.##  6.2 (12_%i | #. ##########..._.%## ....................# ..#######.#.....##### ### #.#..#### .... #####...........########.##.# #.. #  7.2 (13%i 7_%iU)  ##########..._.%## ....................# ..#######.#.....##### ### #.#..#### .... ##### #.#..#.########.#..#.......@...########.## #.. ###   §8.2 (14%§%i 5#.#.# #..._.%## .#.#.# ....# %i .#.# #######.#.....###### #.# #.#..#### .# #.#..# # #.#..#  #.#..#  #.#..# %i .#.#..# ....# #§##.#  #... # #.### ### %i %i% %i& +9.2 (15%i* W_.%%iR?.#.#.# ...................#  .#.# #######.#.....######  ####.# #.#..####  .....# #.#..#  ###### #.#..#   #.#..#  #.#..#  .#######.#..#  %iRa............#  ########@##.#   #....#  %iQS#.####  ###   %i}S9  %i\B60.2 (16%ia&iN%###.#.# ########..._.%## #.#.# ...................# ....#.# #######.#.....###### #####.# #.#..#### ......# #.#..# ####### #.#..#  #.#..#  #.#..#  .#######.#..#  .......@....# ########§##.#  #....# #.####### &i.V&iW+1.2 (17&ic9§&iG#.#.# #..._.%##.#.#.# ....#.#.# #.#.....###### .#####.# #.#..####.# #.#..## #.#..# #.#..# #.#..##.#.#..##....##§##.# #....# #.#### ###.2.2 (18_&iP#.#.# #..._.%##.#.#.# ....#.#.# #.#.....###### #.#####.# #.#..#### #.# #.#..## #.#..# #.#..# #.#..# #.&i#.#..# #....# #.##.# #....# #.#### ###&iA3.2 (19&iy9_&iV+D#.#.# #..._.%##.#.#.# ....#.#.# #.#.....###### ##.#####.# #.#..####  #.# #.#..#  # #.#..# #.#..# #.#..# #.#.#..# #....# #.##.#  #....#  #.#### ###4.2 (20&iS/W_.%&ih.######.#.# #..._.%##.#.#.# .....#.# #.#.....#.#####.# #.#..#### #.# #.#..# # #.#..# #.#..# #.#..# #.#.#..# #....# #.##.#  #....#  #.#### ###&ir&is+5.2 (21&i7%&ic&i#.######.#.# #..._.%## #......#.#.# ....#.# #.#.....#.#####.# #.#..#### #.# #.#..# # #.#..# #.#..## #.#..# #.#.#..# #....# #.##.#  #....#  #.#### ###&ir+6.2 (22&i7_&i .#.######.#.# #..._.%## .#......#.#.# ....#.# #.#.#.....#.#####.# #. #.#..#### #.# #. #.#..# # #. #.#..#&i^#. #.#..# #. #.#..# #.#.#..# #....# &i#.##.#  #....#  #.####&iA ###&in 7.2 (23_.%&iC .#.######.#.# #..._.%## ..#......#.#.# ....#.# #.#######.#.....#.#####.# #.# #.#..#### #.# #.# #.#..# # #.# #.#..# #.# #.#..# #.# #.#..# #.#.#..# #....# #.##.# &iD  #....#  #.#### ###&iK A8.2 (24&iR 9_&iЇ M........ #......# #############..._.%####................ ...........######.#.....## ######.########.......######### ########.#...........#########.##.#&iE W9.2 (25&i &i IM#.#..#......#&ip ........ #......# ##############..._.%####................ ...........######.#.....## ######.########.......######### #######.##............######&i> &iA ,70.2 (26&i 7_&iK +M>....############### ###..# #.#..#......#.........#.# #......# ##############..._.%####................ ...........######.#.....## ######.########.......######### #.#######.#..## &iS A1.2 (27&i_ 7%&iM.##................#### ##.# >....############### ###..# #.#..#......#.........#.# #......# ##############..._.%##&il##................ ...........######.#.....## ######.########.......#########&i}#.# #.#..#&i&&ir+2.2 (28&i&id2%'i>M.#...# .##................#### ##.# >....############### ###..# #.#..#......#.........#.# #......# ##############..._.%####................ ...........######.#.....## ######.########.......##########.# #.#..#'i;x3.2 (29%'iwM....#.#.###.#...# .##................#### ##.# >....############### ###..# #.#..#......#'i(.........#.# #......# ##############..._.%###'i)#................ ...........######.#.....## ######.########.......######### #.# #.#..#4.2 (30'i37_'i M##....####........#.#.###.#'i ...# .##................#### ##.# >....############### ###..# #.#..#......#.........#.# #......# ##############..._.%####'i; ................ ...........######.#.....## ######.########'id #.......# #.# #.#..####'iA5.2 (31'i7_'iwI......#.#.#..#.##.# #....####....##.# .....#.#.####.# .#.#..#..# #.# .#.##................#### ##.# .#>....############### ###..## #..#.# ## 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#.##....#####...##.# #.#####.##............# #.# #.##.##..##.....## #.# #....##..# #.# #.# ####.....# ##.###.#.##..### #§○.....[...# ##.#.#.# ##.#.......#....#.# #.##.##.....#.# #.#.#.#.#..#..#.# #.#.##......##.#...##.#.# # #+#....##.#....#.##.......#.# # #.#....#.#.####.#.#....4i:[34m##.#.# # #.#.....#.##..##.#.....#..#v# #.##....##.#.# #4iD.°4ifA5.2 (484i.##.# #....#..##.#.<#.# #.##.# #..##..##.# #.##.#### #.....##.# #.##....#####...##.# #.#####.##............# #.# #.##.##..#.....## #.# #....##..# .# #.# ####.....# #.###.#.##..### .°.....[...# #.#.#.# #.#........#....#.# #.....##....##.....#.# #.....#.#.#.#..#..#.#.#.##......##.#...##.#.##+#....##$49m.#....#.##.......#.#  #.#....#.#.####.#.#....##.#.##.#.....#.##..##.#.....#..#v#.##....##.#.#.○6.2 (494i/4iRw#......##.# #....#..##.# #......<#.# #.##.# #..##. #......##.# #.##.#### #.... #......##.# #.##....#####.. #......##.# #.#####.##......# #.# #.##.##.. .####.....## #.# #....##..#.# #.# ####.....##.###.#.##..###....[...##.#..○.#.#  ####.#.........#....#.#  #.....##......##....#.# ##.....#.#....#.#..#..#.#.#.##......##.#...##.#.##+#....##.#....#.##......#.# #.#....#ftm.#.####.#.#....##.#.# ###.#.....#.##..##.#.....#..#v# .##....##.#.#○7.2 (504ib4i4itU _Key pressed, stopping explore.4iDrink which item? Potions  c - 4 potions of curing  w - a potion of heal woundsa - a potion of ambrosia  e - 4 potions of enlightenment  m - a potion of might  B - a potion of berserk rage  A - 2 potions of attraction  d - a bubbling white potion [!] read|quaff|evoke[?] describe selected6i 6i 6i #......##.# #....########..##.# psychosociety the Vexing 6i #......<#.# #.##.##..##.## Gnoll of Qazlal ***... 6i #......##.# #.##.#### #....... Health: 76/76 ======================== #......##.# #.##....#####..##### Magic: 18/18 ======================== 6i| #......##.# #.#####.##.......... AC: 11Str: 7 ..........# #.# #.##.##..##### EV: 21Int: 19 .####.....## #.# #....##..#SH: 4Dex: 23 6i ...........# #.# ####.....#XL: 10 Next: 22% Place: Dungeon:8 6i ##########.###.########.##..###6i Noise: =====----  Time: 8987.2 (0.0) ................@.........[...#6i 4a) +2 sling 6i= #####..........#..○.........#.#Fire: a) +2 sling6i ####.#................#....#.##.....##............##.....#.# ##.....#.#..........#.#..#..#.# 6i v........#.##......##.#...##.#.# ###+#....##.#....#.##.......#.##.#....#.#.####.#.#....##.#.# ###.#.....#.##..##.#.....#..#v# ...........##....##.........#.# 6i _Key pressed, stopping explore. _You see here a +0 pair of boots. _H - a +0 pair of boots 6i9 ?_Key pressed, stopping explore.6i P  Okay, then.6i 6i 6i / _7i*Drink which item? Potions  c - 4 potions of curing  w - a potion of heal woundsa - a potion of ambrosia  e - 4 potions of enlightenment  m - a potion of might  B - a potion of berserk rage  A - 2 potions of attraction  d - a bubbling white potion [!] read|quaff|evoke[?] describe selected8iy 8i܀ $8i[ #......##.# #....########..##.# psychosociety the Vexing #......<#.# #.##.##..##.## Gnoll of Qazlal ***... #......##.# #.##.#### #....... Health: 76/76 ======================== #......##.# #.##....#####..##### Magic: 18/18 ======================== #......##.# #.#####.##.......... AC: 11Str: 7 ..........# #.# #.##.##..##### EV: 21Int: 19 .####.....## #.# #....##..#SH: 4Dex: 23 ...........# #.# ####.....#XL: 10 Next: 22% Place: Dungeon:8 ##########.###.########.##..###Noise: =====---- 8i C Time: 8987.2 (0.0) 8iǁ '................@.........[...#a) +2 sling #####..........#..○.........#.#Fire: a) +2 sling####.#................#....#.##.....##............##.....#.# ##.....#.#..........#.#..#..#.# 8i Q........#.##......##.#...##.#.# ###+#....##.#....#.##.......#.##.#....#.#.####.#.#....##.#.# ###.#.....#.##..##.#.....#..#v# 8i ...........##....##.........#.# _You see here a +0 pair of boots. _H - a +0 pair of boots _Key pressed, stopping explore. _Okay, then.8i P  Okay, then.8i 8i) 8ie / _9i!9i5kRead which item? Scrolls  t - 4 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  N - 4 scrolls of noise  V - a scroll of vulnerability 9i e - a scroll labelled SUMPYAGI TEKUTUAM [!] read|quaff|evoke[?] describe selected9iT 9i\ 9i%e a#......##.# #....########..##.# psychosociety the Vexing #......<#.# #.##.##..##.## Gnoll of Qazlal ***... #......##.# #.##.#### #....... Health: 76/76 ======================== #......##.# #.##....#####..##### Magic: 18/18 ======================== #......##.# #.#####.##.......... 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#≈≈≈##.#.## .#### ##≈# ####+#....##.#.# #≈ #.#....#.#.#.#### ## ####.#.....#.##...#### #.##;i Okay, then. _ You enter the shallow water.4.8 (17.6Water ;i ;ip  ....#....##.##.##......##.# ######.#..#.##.##.##......##.# #. #.#..#....##.##......<#.# #. #.#..####....##......##.# #. #.#..# #....##......##.# #. # #.#..####....####.# #. #####....#.......#..........# #. ≈#.....~[)....~..#.##### #. ~~≈~~~~~~~≈.≈~~~~#...........# #. ≈.~~~≈~~.~~~~≈≈~@###########.###..~~.~~~~~~≈.≈≈~~............... ≈≈~≈~≈~...~~~~~≈~######. ~~~.......~.#≈≈~≈# ####.#. .........#..#≈≈≈≈# #.....# ;i ;.############≈≈≈≈###.  #≈≈≈##........#.######≈# ####+#....##.#.. #....# #≈ #.#.## ####.#### ## ####.#.## _Moving in this stuff is going to be slow.;io o§5.8 (18;i ;i2 #....#....##.##.##......##.#  ####.#..#.##.##.##......##.# # #.#..#....##.##......<#.# # #.#..####....##......##.# # # #.#..# #....##......##.# # ## #.#..####....##......##.# # ≈#####....#.#.# #≈#.....~[)....~..#.####.....## # ≈~~≈~≈.≈~~§~#.# #≈.~~~≈~~.~~~~≈≈@.##.### ~≈~.~~.~~~~~~≈.≈≈~~≈~≈~≈~...~~~~~≈~######~.~.#≈≈~≈# ####.#.#..#≈≈≈≈# #.....## #.#####;i ≈≈≈###.....#.# #.## #≈≈≈##.#.## #..#### ##≈######+#....##.# ##....# #≈ #.#....#.#.#.#### ## ####.#.....#.## §You enter the shallow water.7.4 (20.2Water ;i ;iB:  ####.#..#.##.##.##......##.# #. #.#..#....##.##......<#.# #.;i:#.#..####....##......##.# #.#.#..# #....##......##.# #.#.#..####....##......##.# #.###....#.......#....# #......~[)....~..#.####.....## #. ~~≈~~~~~~~≈.≈~~§~#......;i; #..~~~≈~~.~~~~≈≈~.###########.###.~.~~.~~~~~~≈.≈≈@~............... ;i;[≈≈~≈~≈~...~~~~~≈~######.......... ~~~.......~.#≈≈~≈# ####.# .........#..#≈≈≈≈# #.....## .############≈≈≈≈###.....#. .## #≈≈≈##...# ..######≈######+#....##...# ≈ #.#....#.#.####.#### ## ####.#.#. ........#### #......#..  You enter the shallow water. _Moving in this stuff is going to be slow.  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JirF#...........#.# #......# Jir...#.######.#.# ##########..._.%#Jir#......#.#.# #..................#.# #.#######.#.....# Ji s#######.#####.# #.# #.#..####JizL°○Jiv{&6Jiف9_JiRKiKiLevel 8 of the Dungeon <<<>>>^_(Press ? for help)#.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.# #..................#### #...........##....##.........#.# #.# ############...##.##....## ###...#......................#.# #.# #...#......+....#.#####..## #......................##..#.# #.# #...#.######....#.# ##..#### #.........##....##......#..#.# #.# #...#)## #....#.# ##....## #<.......#.##..##.#.....##.#.# #.# #....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.# ##.....# #....#.#######.###.## #....##.#....#.##.......#.# #.# #.....# Kim#....#.........# #..#####...#.##......##.#.....##.# #.# #.....# ###............# ##........#.#....°.....#.#..#.##.# #.# #.....## #............# #####....##............##....##.# #.# ##.....# #............# #.....#.......○@.......#.####.# #.# #.#.#.# ##'#########.# #.#.#..........#.........# #.# #.# #.#.#.#######.##.# #.#.##................#### ##.# #.# #.#.........#.##.# #.#>....############### ###..## #.# #.###.#####.#.##.# ##.#..#.......###.....# #.##Ki #.# #.# #.#.##.#####...........#.##......# #..# #.###.#####.#.#########........#.######.#.# ##########..._.%####.## Ki9#.#............................#......#.#.# #....................# #.........#.#...........................#.# #.#######.#.....###### #########.#.#.#####################.#####.# #.# #.#..####Ki`#.#.#.##.......# #.# #.#..##.#.#.########## #.# #.#..#Lip###...#......................#.# psychosociety the Vexing#......................##..#.# Gnoll of Qazlal ***...#.........##....##......#..#.# Health: 76/76 ======================== # #<.......#.##..##.#.....##.#.# Magic: 18/18 ======================== # ####....#.#.####.#.#.....#.#.# AC: 11Str: 7 ## #....##.#....#.##.......#.# EV: 21Int: 19 .#####...#.##......##.#.....##.# SH: 4Dex: 23 ........#.#....°.....#ip7m.#..#.##.# XL: 10 Next: 22% Place: Dungeon:8 ####....##............##....##.# Noise: =====----  Time: 9086.2 (0.0)  #.....#.......○@.......#.####.# a) +2 sling#.#.#..........#.........# #.# Fire: a) +2 sling#.#.##................#### ##.##.#>....############### ###..## ##.#..#.......###.....#  #...........#.##......#  ...#.######.#.# ##########..._.%#  ...#......#.#.# #................  ............#.# #.#######.#.....#  #######.#####.# #.# #.#..####  _Moving in this stuff is going to be slow. _Partly explored, can't reach some places.  You enter the shaLit~llow water. _Moving in this stuff is going to be slow.Li  #.....##..#.#  #.##....##..#.#  #<LiE #.##..##.#.....##.#.#  ####....#.#.####.#.#.....#.#.#  #....##.#....#.##.......#.# ###...#.##......##.#.....##.# Lim ......#.#....°.....#.#..#.##.# ###....##.......Li #....##.# .....#.......○Li |.#.####.# #.#.#..........#Li e.# #.# #.#.#Li ......#### ##.# #.#>....############### ###..# Li ?#.#..#.......# ##.....Li7 # ...........#.# #......# ..#.######.#.# ##########..._.%###......#.#.# #...................#.# #.#######.#.....## ######.#####.# #.# #.#..#### #.......# #.# #.#..#Lid M.○LiJ +7.2 (1LiM A_Mi#.##....##..#.# #<#.##..##.##.#.# ####....#.#.####.#.#.....#.#.#  #....##.#....#.##.......#.# ###...#.##......##.#.....##.# ......#.#....#.#..#.##.# ##....##...#....##.# .....#.......○.#.####.# .#.#...#.# #.# .#.##...........@....#### ##.# .#>....############### ###..# .#..#.......# ##.....# ..........#.# #.#.######.#.# ##########..._.%### .#......#.#.# Mi[34m#....................#.# #.#######.#.....### #####.#####.# #.# #.#..####  #.......# #.# #.#..#########Mi9°Mi&8Mi>9_MiZMi64MilMi7 A.##....##......#..#.# # <.#.##..##.#.....##.#.# #....#.#.####.#.#.....#.#.# #Mi #....##.#....#.##.......#.# #...#.##......##.#.....##.# ##.#.Mi #.#..#.##.# # #....##....##....##.# #Mi #.......°.#.####.# # #.#.Mi #.# #.# # #.##.#### ##.# # Mi/ #>....# ###..## # #..#.# Mi| ##.....# ##.# #......# # #.######.#.# #..._.%# Mi q#......#.#.# #.#.# #.#.#.....# Mi 4Mi N.○MiE &9Mi Mi 3_MiL NiMNiNiNi&0Ni`v _Partly explored, can't reach some places.Oi [?25h[?0c[?25l[?1cOiOi17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:8] a viscous altar of Jiyvab - [D:8] a medusa talisman  c - [D:8] a stone staircase leading down  d - [D:8] a stone staircase leading up  e - [D:8] a +0 chain mail  f - [D:8] a robe  g - [D:8] a +0 dire flail  Oi Vh - [D:8] a +0 hand axe (1 further duplicate)  i - [D:8] a +0 robe (7 further duplicates)  j - [D:8] a +0 great sword  k - [D:8] a stone staircase leading up  l - [D:8] a stone staircase leading up  m - [D:8] a stone staircase leading down  n - [D:8] a shaft  o - [D:8] a stone staircase leading down  OiPpp - [D:8] a +0 dagger (1 further duplicate)  q - [D:8] a +0 dagger of venomPiX.........##....##......#..#.# # psychosociety the Vexing <.......#.##..##.#.....##.#.# # Gnoll of Qazlal ***... ###....#.#.####.#.#.....#.#.# # Health: 76/76 ========================#....##.#....#.##.......#.# # Magic: 18/18 ======================== ###...#.##......##.#.....##.# # AC: 11Str: 7 .....#.#..........#.#..#.##.# # EV: 21Int: 19 #....##............##....##.# # SH: 4Dex: 23 ....#................#.####.# im# XL: 10 Next: 22% Place: Dungeon:8 #.#..........#..○......# #.# # Noise: =====----  Time: 9089.2 (0.0) #.##............@...#### ##.# # a) +2 sling #>....############### ###..## # Fire: a) +2 sling #..#.......###.....# # .........#.##......# # #.######.#.# ##########..._.%#### #......#.#.# #................... .........#.# #.#######.#.....#### ####.#####.# #.# #.#..#####.......# #.# #.#..########## #.# #.#..#You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places.  Search for what [? for help]? .PiaPiPi0 Pi / _Pi ............##..#.# #. .#....##......#..#.# #. ...#..##.#.....##.#.# #. Pi^j##....#.#.####.#.#.....#.#.# #.  #....##.#....#.##.......#.# #. ###Pi##.#.....##.# #. ....#.Pi#.#..#.##.# #.#.....Piζi##....##.# #. ...#Pi.......#.####.# #. Pi.#..........#..○@.....# #.# #. Pi2.##................#### ##.# #. PiT>....############### ###..## #.#Piu1.# #Pif# #. ........#.# #......# #. .######.#.# ##########..._.%#####.#.# #.................... Pi........#.# #.#######.#.....##### ###.#####.# #.# #.#..#####.......PiV+°Pi390.2 (1 _PiO_.%PiPie? 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for help)#.##.###≈≈≈##........#.##......##.#...##.#.# #.# #.##..######≈######+#....##.#....#.##.......#.# #.# #.###....##≈# #.#....#.#.####.#.#....##.#.# #.# #.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.# #..................#### #...........##....##.........#.# #.# ############...##.##....## ###...#......................#.# #.# #...#......+....#.#####..## #......................##..#.# #.# #...#.######....#.# ##..#### #.........##....##......#..#.# #.# #...#)## #....#.# ##....## #<.......#.##..##.#.....##.#.# #.# i0m#....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.# ##.....# #....#.#######.###.## #....##.#....#.##.......#.# #.# #.....# #....#.........# #..#####...#.##....@.##.#.....##.# #.# #.....# ###............# ##........#.#......°...#.#..#.##.# #.# #.....## #............# #####....##............##....##.# #.# ##.....# #............# #.....#..........○.....#.####.# #.# #.#.#.# ##'#########.# #.#.#..........#....§....# #.# #.# #.#.#.#######.##.# #.#.##................#### ##.# #.# #.#.........#.##.# #.#>....############### ###..## #.# #.###.#####.#.#RiRe#.# ##.#..#.......###.....# #.## #.# #.# #.#.##.#####...........#.##......# #..# #.###.#####.#.#########........#.######.#.# ##########..._.%####.## #.#............................#......#.#.# #....................# #.........#.#...........................#.# #.#######.#.....###### Rip|T.@SixB#.SiB##SiB##SiCA.#SiHA..SizUA..SiA..Si? 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for help]? .YiN> YiD YiE [iJ [iЙ Level 8 of the Dungeon <<<>>>^_(Press ? for help)#.##.###≈≈≈##........#.##......##.#...##.#.# #.# #.##..######≈######+#....##.#....#.##.......#.# #.# #.###....##≈# #.#....#.#.####.#.#....##.#.# #.# #.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.# #..................#### #...........##....##.........#.# #.# ############...##.##....## ###...#......................#.# #.# #...#......+....#.#####..## #......................##..#.# #.# #...#.######....#.# ##..#### #.........##....##......#..#.# #.# #...#)## #....#.# ##....## #<.......#.##..##.#.....##.#.# #.# [[iך K#....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.# ##.....# #....#.#######.###.## #....##.#....#.##.......#.# #.# #.....# #....#.........# #..#####...#.##....@.##.#.....##.# #.# #.....# ###............# ##........#.#......°...#.#..#.##.# #.# #.....## #............# #####....##............##....##.# #.# ##.....# #............# #.....#..........○.....#.####.# #.# #.#.#.# ##'#########.# #.#.#..........#....§....# #.# #.# #.#.#.#######.##.# #.#.##................#### ##.# #.# #.#.........#.##.# #.#>....############### ###..## #.# #.###.#####.#.#[31[i aG#.# ##.#..#.......###.....# #.## #.# #.# #.#.##.#####...........#.##......# #..# #.###.#####.#.#########........#.######.#.# ##########..._.%####.## #.#............................#......#.#.# #....................# #.........#.#...........................#.# #.#######.#.....###### [i Level Map ('X' in the main screen): Esc : Leave level map (also Space or any unused key). Dir. : Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. .[i: * : Start travel (also Enter and , and ;). (Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level. (Moves cursor to the staircase destination if a known staircase is highlighted.) G : View another level by choosing a branch and depth. o : Move the cursor to the next autoexplore target. [i { or } : Zoom out or in (tiles only). Travel exclusions e : Create a travel exclusion, change its radius, or remove it. R# : Create a travel exclusion with a specified radius or change its radius to #, where # is a number from 1 to 8. E : Cycle through travel exclusions. [i yCtrl-E : Erase all travel exclusions on the level. [i- Waypoints w : Set waypoint to current position. W[im G : Cycle through all waypoints on the level.di7 eiܳliQpLevel 8 of the Dungeon <<<>>>^_(Press ? for help) #.# #.## #≈≈≈##........#.##......##.#...##.#.# #.#  #.# #..#### ##≈######+#....##.#....#.##.......#.# #.#  #.# ##....# #≈# #.#....#.#.####.#.#....##.#.# #.#  #.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.#  #..................#### #...........##....##.........#.# #.# ############...##.##....## ###...#......................#.# #.#  #...#......+....#.#####..## #......................##..#.# #.# #...#.######....#.# ##..#### #.........##....##......#.lip.#.# #.# #...#)## #....#.# ##....## #<.......#.##..##.#.....##.#.# #.#  #....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.#  ##.....# #....#.#######.###.## #....##.#....#.##.......#.# #.#  #.....# #....#.........# #..#####...#.##....@.##.#.....##.# #.# #.....# ###............# ##........#.#......°...#.#..#.##.# #.#  #.....## #............# #####....##............##....##.# #.#  ##.....# #............# 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#.#..# #....##......##.# #.##....#####..########## #........#≈≈## #.#..####....##......##.# #.#####.##.............# ###....###≈≈≈#####....#.......#..........# #.# #.##.##..#######.# #....# #≈≈≈≈#.....~[)....~..#.####.....## #.# #....##..# #.# [pi=[[pim/T)[qid######## >.# #####################qie#.....# .####..###............##############################.###.# #.####....................................................>##.# #.# #.........#.###.............#.#############.######.#######.##.###.####.........#.# #.######.#.#.##.# #.....# #.#....#...........##.........#.###.######...#.##.# ##.##.######.#.##.#..##.#######qi^f#.........#.#...........##.##.####.##....#..##.# #.........#.#.#.#####...##.##.##......##.#########.#....#..##.# #..#####....#....##.##.##.# ######......#..##.# #.####'#### ####.#..#.##.##.##.#.# #....########..##.# #.####...###  #.#..#....##.##<#.# #.##.# #..##.#######qif{#.#.....##≈≈  #.#..####....##......##.# #.##.#### #.........<.##.#......#≈## #.#..# #....##......##.# #.##....#####..###########........#≈≈## #.#..####....##......##.# #.#####.##............###....###≈≈≈#####....#.......qi2gt# #.# #.##.##..###### #....# #≈≈≈≈#.....~[)....~..#.####.....## #.# #....##..# qiZg #....# #≈≈≈~~≈~~~~~~~≈.≈~~~~#..qi}gq# #.# ####.....# qig #....# #~≈≈≈.~~~≈~~.~~~~≈≈~.###########.###.########.##..##qig ####^###.≈~≈~.~~.~~~~~~≈.≈≈~~...................[..qih #..[...≈≈≈~≈~≈~...~~~~~≈~##......#...........qiUhy #######..~~~~~.......~.#≈≈~≈# ####.#................# #...................#..#≈≈≈≈# #.....##............##.....[qiO>)qi{ ` )[#.#########.############≈≈≈≈###.....#.#..........#.#..#..#.# #.# #.##.###≈≈≈##........#.##......##.#...##.#.# #.# #.##..######≈######+#....##.#....#.##.......#.# #.# qi V[[riiLevel Map ('X' in the main screen): Esc : Leave level map (also Space or any unused key). Dir. : Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. . : Start travel (also Enter and , and ;). (Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level. (Moves cursor to the staircase destination if a known staircase is highlighted.) G : View another level by choosing a branch and depth. o : Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). Travel exclusions e : Create a travel exclusion, change its radius, or remove it. R# : Create a travel exclusion with a specified radius or change its radius to #, where # is a number from 1 to 8. ij1mE: Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. Waypoints w : Set waypoint to current position. W : Cycle through all waypoints on the level.siLevel 8 of the Dungeon <<<>>>^_(Press ? for help) #.####....................................................>##.# #.#  #.........#.###.............#.#############.######.#######.##.###.###  #.........#.# #.######.#.#.##.# #.....# #.#....#...........#  #.........#.###.######...#.##.# ##.##.######.#.##.#..##.#######  #.........#.#...........##.##.##########.##.............#..##.##.........#.#.#.#####...##.##.##......##.#########.#....#..##.# #.........#####....#....##.##.##......##.# ######......#..##.##.####'#### ####.#..#.##.##.##......##.# #....########..##.# #.####...###  #.#..#....##.##......<#.# #.##.##..##.#######  #.#.....##≈≈  #.#..####....##......##.# #.##.#### #.........<.# siq #.#......#≈## #.#..# #....##......##.# #.##....#####..##########  #........#≈≈## #.#..####....##......##.# #.#####.##.............# ###....###≈≈≈#####....#.......#..........# #.# #.##.##..#######.#  #....# #≈≈≈≈#.....~[)....~..#.####.....## #.# #....##..# #.#  #....# #≈≈≈~~≈~~~~~~~≈.≈~~~~#...........# #.# ####.....# #.#  #....# #~≈≈≈.~~~≈~~.~~~~≈≈~.###########.###.########.##..### #.# ####^###.≈~≈~.~~.~~~~~~≈.≈≈~~..........................[...# #.#  #..[...≈≈si~≈~≈~...~~~~~≈~######..........#............#.# #.#  #######..~~~~~.......~.#≈≈~≈# ####.#................#....#.# #.# #...................#..#≈≈≈≈# #.....##............##.....#.# #[#  #.#########.############≈≈≈≈###.....#.#..........#.#..#..#.# #.#  #.# #.## #≈≈≈##........#.##......##.#...##.#.# #.#  #.# #..#### ##≈######+#....##.#....#.##.......#.# #.# siM #.# #..#### ##≈######+#....##.#....#.##.#.# #.# #.# ##....# #≈# #.#....#..#.#....##.#.# #.#  #.#############.#### ### ####.#.....#.##..##.#.#v# #.#  #...........#### #...........##....##.........#.# #.# ###########...##.## ###...#.........#.# #.##......+....#.#####..## #......................##..#.# #.##.######....#.# ##..#### #.........##.....# #.#..#)## #....#.# ##....## #<.......#.##..##.#.....##.#.# #.#...).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.# #.....# #....#.#######.###.## #....##.#....#.##.......#.# #.#  #.....# i4m#....#.........# #..#####...#.##....@.##.#.....##.# #.#  #.....# ###............# ##...#......°...#.#..#.##.# # #. #............# #####....##............##....##.# ##.....# #............# #.....#..........○.....#.####.##.#.# ##'#########.# #.#.#....#....§....# #.##.#.#######.# #.# #.#.##................#### ##..#.........#.# #.# #.#>....############### ###..###.###.#####.#.# #.# ##.#..## ##.....# #.##.# #.# #.#.# #.#####...........#.# #......# #..####.#####.#.#########........#.######.#.# ##########..._.%####.##............................#......#.#.# #...........................#.#...................#.# #.#######.#.....#####i0H########.#.#.###############.#####.# #.# #.#..#### si5 ti ti ti Level Map ('X' in the main screen): Esc : Leave level map (also Space or any unused key). Dir. : Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. . : Start travel (also Enter and , and ;). (Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level. (Moves cursor to the staircase destination if a known staircase is highlighted.) G : View another level by choosing a branch and depth. o : Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). Travel exclusions e : Create a travel exclusion, change its radius, or remove it. R# : Create a travel exclusion with a specified radius or change its radius to #, where # is a number from 1 to 8. ti E : Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. Waypoints w : Set waypoint to current position. W : Cycle through all waypoints on the level.yi<Level 8 of the Dungeon <<<>>>^_(Press ? for help) #.# #..#### ##≈######+#....##.#....#.##.......#.# #.#  #.# ##....# #≈# #.#....#.#.####.#.#....##.#.# #.#yi=  #.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.#  #..................#### #...........##....##.........#.# #.#  ############...##.##....## ###...#......................#.# #.# #...#......+....#.#####..## #......................##..#.# #.#  #...#.######....#.# ##..#### #.........##....##......#..#.# #.# #...#)## #....#.# ##....## #<.......#.##..##.#.....##.#.# #.# yi#....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.#  ##.....# #....#.#######.###.## #....##.#....#.##.......#.# #.#  #.....# #....#.........# #..#####...#.##....@.##.#.....##.# #.#  #.....# ###............# ##........#.#......°...#.#..#.##.# #.# #.....## #............# #####....##............##....##.# #.# yiZ ##.....# #............# #.....#..........○.....#.####.# #.#  #.#.#.# ##'#########.# #.#.#..........#....§....# #.# #.#yiС  #.#.#.#######.# #.# #.#.##................#### ##.# #.# #.#.........#.# #.# #.#>....############### ###..## #.#  #.###.#####.#.# #.# ##.#..#.......#yi`##.....# #.##  #.# #.# #.#.# #.#####...........#.# #......# #..#yi! #.###.#####.#.#########........#.######.#.# ##########..._.%####.##  #.#............................#......#.#.# #....................#  #.........#.#...........................#.# #.#######.#.....######  #########.#.#.#####################.#####.# #.# #.#..####yi yi$ ziziÐ{in) Level Map ('X' in the main screen): Esc : Leave level map (also Space or any unused key). Dir. : Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. . : Start travel (also Enter and , and ;). (Moves cursor to the last travel destination if still on @.) {i) [ or ] : Examine the next higher or lower level. (Moves cursor to the staircase destination if a known staircase is highlighted.) G : View another level by choosing a branch and depth. o : Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). {i** GTravel exclusions e : Create a travel exclusion, change its radius, or remove it. R# : Create a travel exclusion with a specified radius or change{iU* ` its radius to #, where # is a number from 1 to 8. E{i|*  : Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. {i* eWaypoints w{i* f : Set waypoint to current position. W{i* G : Cycle through all waypoints on the level.~i_ Level 8 of the Dungeon <<<>>>^_(Press ? for help) #.# #..#### ##≈######+#....##.#....#.##.......#.# #.#  #.# ##....# #≈# #.#....#.#.####.#.#....##.#.# #.#  #.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.#  #..................#### #...........##....##.........#.# #.#  ############...##.##....## ###...#......................#.# #.# #...#......+....#.#####..## #......................##..#.# #.#  #...#.######....#.# ##..#### #.........##....##......#..#.# #.# #...#)## #....#.# ##....## [4~i` 0m#<.......#.##..##.#.....##.#.# #.# #....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.#  ##.....# #....#.#######.###.## #....##.#....#.##.......#.# #.#  #.....# #....#.........# #..#####...#.##....@.##.#.....##.# #.#  #.....# ###............# ##........#.#......°...#.#..#.##.# #.# #.....## #............# #####....##............##....##.# #.#  ##.....# #............# #.....#..........○.....#.####.# #.#  #.#.#.# ##'#########.# #.#.#..........#....§....# #.# #.#  #.#.#.#######.# #.# #.#.##.~ia ...............#### ##.# #.# #.#.........#.# #.# #.#>....############### ###..## #.#  #.###.#####.#.# #.# ##.#..#.......###.....# #.##  #.# #.# #.#.# #.#####...........#.# #......# #..# #.###.#####.#.#########........#.######.#.# ##########..._.%####.##  #.#............................#......#.#.# #....................#  #.........#.#...........................#.# #.#######.#.....######  #########.#.#.#####################.#####.# #.# #.#..####iGi!2iMsLevel Map ('X' in the main screen): Esc : Leave level map (also Space or any unused key). Dir. : Move the cursor. iN[Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. . : Start travel (also Enter and , and ;). (Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level. (Moves cursor to the staircase destination if a known staircase is igOhighlighted.) G : View another level by choosing a branch and depth. o : Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). iOGTravel exclusions e : Create a travel exclusion, change its radius, or remove it. R# : Create a travel exclusion with a specified radius or changeiP its radius to #, where # is a number from 1 to 8. E : Cycle through travel exclusions. i]PCtrl-E : Erase all travel exclusions on the level. Waypoints w : Set waypoint to current position. i]QhW : Cycle through all waypoints on the level.i@Level 8 of the Dungeon <<<>>>^_(Press ? for help) #.# #..#### ##≈######+#....##.#....#.##.......#.# #.#  #.# ##....# #≈# #.#....#.#.####.#.#....##.#.# #.#  #.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.#  #..................#### #...........##....##.........#.# #.#  ############...##.##....## ###...#......................#.# #.# #...#......+....#.#####..## #......................##..#.# #.#  i@#...#.######....#.# ##..#### #.........##....##......#..#.# #.# #...#)## #....#.# ##....## #<.......#.##..##.#.....##.#.# #.# #....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.#  ##.....# #....#.#######.###.## #....##.#....#.##.......#.# #.#  #.....# #....#.........# #..#####...#.##....@.##.#.....##.# #.#  #.....# ###............# ##........#.#......°...#.#..#.##.# #.# #.....## #............# #####....##............##....##.# #.#  ##.....# #............# #.....#..........○.....#.####.# #.#  #.#.#.#D39;49m ##'#########.# #.#.#..........#....§....# #.# #.#  #.#.#.#######.# #.# #.#.##................#### ##.# #.# #.#.........#.# #.# #.#>....############### ###..## #.#  #.###.#####.#.# #.# ##.#..#.......###.....# #.##  #.# #.# #.#.# #.#####...........#.# #......# #..# #.###.#####.#.#########........#.######.#.# ##########..._.%####.##  #.#............................#......#.#.# #....................#  #.........#.#...........................#.# #.#######.#.....######  #########.#.#.#####################.#####.# #.# ׃-0m#.#..####ii< ii_i\Di3i<i,!iM i i@ii i0I i}ii- iҞ id<i_i,ixi#4 iZ i0AiIi i i i: i&r i@ic~i$ iMiuifii,iiD i it i iI i i i/ iNai7i<ii7i~ i iG!iiiin i5 i i-= i&G i@siJ\ii iia i iKiSisiid"i) iڒi,g tLevel Map ('X' in the main screen): ig aEsc : Leave level map (also Space or any unused key). Dir. : Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. . : Start travel (also Enter and , and ;). (Moves cursor to the last travel destination if still on @.) i*h [ or ] : Examine the next higher or lower level. (Moves cursor to the staircase destination if a known staircase is highlighted.) G : View another level by choosing a branch and depth. o : Move the cursor to the next autoexplore target. ih { or } : Zoom out or in (tiles only). Travel exclusions e : Create a travel exclusion, change its radius, or remove it. R# : Create a travel exclusion with a specified radius or change its radius to #, where # is a number from 1 to 8. E : Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. i3i Waypoints w : Set waypoint to current position. W : Cycle through all waypoints on the level.i<Level 8 of the Dungeon <<<>>>^_(Press ? for help) #.# #..#### ##≈######+#....##.#....#.##.......#.# #.#  #.# ##....# #≈# #.#....#.#.####.#.#....##.#.# #.#  #.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.#  ii#..................#### #...........##....##.........#.# #.#  ############...##.##....## ###...#......................#.# #.# #...#......+....#.#####..## #......................##..#.# #.#  #...#.######....#.# ##..#### #.........##....##......#..#.# #.# #...#)## #....#.# ##....## #<.......#.##..##.#.....##.#.# #.# #....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.#  ##.....# #....#.#######.###.## #....##.#....#.##.......#.# #.#  #.....# #....#.........# #..#####...#.##....@.##.#.....##.# #.# i #.....# ###............# ##........#.#......°...#.#..#.##.# #.# #.....## #............# #####....##............##....##.# #.#  iJ##.....# #............# #.....#..........○.....#.####.# #.#  #.#.#.# ##'#########.# #.#.#..........#....§....# #.# #.#  #.#.#.#######.# #.# #.#.##................#### ##.# #.#iW #.#.........#.# #.# #.#>....############### ###..## #.#  #.###.#####.#.# #.# ##.#..#.......###.....# #.##  i#.# #.# #.#.# #.#####...........#.# #......# #..# i#.###.#####.#.#########........#.######.#.# ##########..._.%####.##  i( #.#............................#......#.#.# #....................#  #.........#.#...........................#.# #.#######.#.....######iO  #########.#.#.#####################.#####.# #.# #.#..####it"iiO i_i@v7._i 7..iɇ7..i5 7#.i);7##i7##i\G7##i@7##iN7##i 7##ibF7##io7##i*k7##i!u A #i7  i_a7# i%A.#inqir>#.iA.#ibA..i`A..i3.i_5%.i0A..ixA#.i& i9 i4i;i#ii i8 i} Level Map ('X' in the main screen): Esc : Leave level map (also Space or any unused key). Dir. : Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. . : Start travel (also Enter and , and ;). (Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level. (Moves cursor to the staircase destination if a known staircase is highlighted.) ic~ 4G : View another level by choosing a branch and depth. o : Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). Travel exclusions e : Create a travel exclusion, change its radius, or remove it. R# : Create a travel exclusion with a specified radius or change its radius to #, where # is a number from 1 to 8. EiA  : Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. Waypoints w : Set waypoint to current position. W : Cycle through all waypoints on the level.iLevel 8 of the Dungeon <<<>>>^_(Press ? for help) #.# #..#### ##≈######+#....##.#....#.##.......#.# #.#  #.# ##....# #≈# #.#....#.#.####.#.#....##.#.# #.#  #.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.#  #..................#### #...........##....##.........#.# #.#  ############...##.##....## ###...#......................#.# #.# #...#......+....#.#####..## #......................##..#.# #.#  #...#.######....#.# ##..#### #.........##....##......#..#.# #.# #...#)## #....#.# ##....## 0m#<.......#.##..##.#.....##.#.# #.# #....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.#  ##.....# #....#.#######.###.## #....##.#....#.##.......#.# #.#  #.....# #....#.........# #..#####...#.##....@.##.#.....##.# #.#  #.....# ###............# ##........#.#......°...#.#..#.##.# #.# #.....## #............# #####....##............##....##.# #.#  ##.....# #............# #.....#..........○.....#.####.# #.#  #.#.#.# ##'#########.# #.#.#..........#....§....# #.# #.#  #.#.#.#######.# #.# i #.#.##................#### ##.# #.# #.#.........#.# #.# #.#>....############### ###..## #.#  #.###.#####.#.# #.# ##.#..#.......###.....# #.##  #.# #.# #.#.# #.#####...........#.# #......# #..# #.###.#####.#.#########........#.######.#.# ##########..._.%####.##  #.#............................#......#.#.# #....................#  #.........#.#...........................#.# #.#######.#.....######  #########.#.#.#####################.#####.# #.# #.#..####iri #.#....#.#.####.#.#....##.#.#psychosociety the Vexing ###.#.....#.##..##.#.....#..#v#Gnoll of Qazlal ***... ...........##....##.........#.#Health: 76/76 ======================== ##...#......................#.#Magic: 18/18 ========================#......................##..#.#isAC: 11Str: 7  #.........##....##......#..#.#EV: 21Int: 19  #<.......#.##..##.#.....##.#.#SH: 4Dex: 23  ####....#.#.####.#.#.....#.#.#XL: 10 Next: 22% Place: Dungeon:8 # #....##.#....#.##.......#.#Noise: =====----  Time: 9094.2 (0.0) #####...#.##....@.##.#.....##.#a) +2 sling iȜ........#.#......°...#.#..#.##.#Fire: a) +2 sling ###....##............##....##.# #.....#..........○.....#.####.# #.#.#..........#....§....# #.# #.#.##................#### ##.# #.#>....############### ###..##iJn  #.#..#.......###.....#  ...........#.##......#  ..#.######.#.# ##########..._.%## You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places. _Search for what [? for help]? .iii ####+#....##.#....#.##.......#.#  #.#.####.#.#....##.#.# ####.#.##..##.#.....#..#v# #.....##....##...#.# ###...#i ..........#.# #.........#..#.# #..##....#.#..#.# # #<.......#.##..##.#.#####....#.#.####.#.#.....#.#.# #....##.#..@.#.#..#.# .#####...#.##......##.#.....##.# ........#.#°...#.#..#.##.# ####....##i .....##....##.#  #.....#...○.....#.####.#  #.#.#....§....# #.#  #.#.##................#### ##.  #.#>....############### ###..## i> ##.#..#.......# ##.....# #...........#.# #......i{ §.°.5.2 (1i8 i i i ii}ii  _Moving in this stuff is going to be slow. _Partly explored, can't reach some places _Search for what [? for help]? . _Unknown command.i?i@ioFiHG _Unknown command.iZ 4iT i G _Unknown command.i i8 i i7 B _Unknown command.i1i1i9iN:i i PDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.i Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations i V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesiii####+#....##.#....#.##.......#.# psychosociety the Vexing#.#....#.#.####.#.#....##.#.# Gnoll of Qazlal ***... ####.#.....#.##..##.#.....#..#v# Health: 76/76 ======================== #...........##....##.........#.# Magic: 18/18 ======================== ###...#......................#.# AC: 11Str: 7#......................##..#.# EV: 21Int: 19#.........##....##......#..#.# SH: 4Dex: 23 i# #<.......#.##..##.#.....##.#.# XL: 10 Next: 22% Place: Dungeon:8 # ####....#.#.####.#.#.....#.#.# Noise: =====----  Time: 9095.2 (0.0) ## #....##.#..@§#.##.......#.# a) +2 sling .#####...#.##......##.#.....##.# Fire: a) +2 sling ........#.#..........#.#..#.##.# ####....##............##....##.##.....#..........°.....#.####.# #.#.#..........#.........# #.#il8 #.#.##................#### ##.# #.#>....############### ###..##  ##.#..#.......###.....#  #...........#.##......#  il_Unknown command. _Unknown command. _Unknown command. _Unknown command.iiidi%if/6Level 8 of the Dungeon <<<>>>^_(Press ? for help)#.#########.############≈≈≈≈###.....#.#..........#.#..#..#.# #.# #.##.###≈≈≈##........#.##......##.#...##.#.# #.# #.##..######≈######+#....##.#....#.##.......#.# #.# i 0A#.###....##≈# #.#....#.#.####.#.#....##.#.# #.# #.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.# #..................#### #...........##....##.........#.# #.# ############...##.##....## ###...#......................#.# #.# #...#......+....#.#####..## #......................##..#.# #.# #...#.######....#.# ##..#### #.........##....##......#..#.# #.#i#1 #...#)## #....#.# ##....## #<.......#.##..##.#.....##.#.# #.# #....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.# ##.....# #....#.#######.###.## #....##.#..@§#.##.......#.# #.# #.....# #....#.........# #..#####...#.##......##.#.....##.# #.#i1 #.....# ###............# ##........#.#..........#.#..#.##.# #.# #.....## #............# #####....##............##....##.# #.# ##.....# #............# #.....#..........°.....#.####.# #.# #.#.#.# ##'#########.# #.#.#..........#.........# #.# #.# i2#.#.#.#######.##.# #.#.##................#### ##.# #.# #.#.........#.##.# #.#>....############### ###..## #.# iZ2#.###.#####.#.##.# ##.#..#.......###.....# #.## i2#.# #.# #.#.##.#####...........#.##......# #..# i2k#.###.#####.#.#########........#.######.#.# ##########..._.%####.## #.#............................#......#.#.# #....................# i3iLevel Map ('X' in the main screen): Esc : Leave level map (also Space or any unused key). Dir. : Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. . : Start travel (also Enter and , and ;). (Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level. (Moves cursor to the staircase destination if a known staircase is highlighted.) G : View another level by choosing a branch and depth. o : Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). Travel exclusions e : Create a travel exclusion, change its radius, or remove it. R# : Create a travel exclusion with a specified radius or change its radius to #, where # is a number from 1 to 8. 1mE : Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. Waypoints w : Set waypoint to current position. W : Cycle through all waypoints on the level.iLevel 8 of the Dungeon <<<>>>^_(Press ? for help) #.#########.############≈≈≈≈###.....#.#..........#.#..#..#.# #.#  #.# #.## #≈≈≈##........#.##......##.#...##.#.# #.#  #.# #..#### ##≈######+#....##.#....#.##.......#.# #.#  #.# ##....# #≈# #.#....#.#.####.#.#....##.#.# #.#  #.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.# #..................#### #...........##....##.........#.# #.#  ############...##.##....## ###...#......................#.# #.# #...#......+....#.#####..## #......................##..#.# ij #.# #...#.######....#.# ##..#### #.........##....##......#..#.# #.#  #...#)## #....#.# ##....## #<.......#.##..##.#.....##.#.# #.#  #....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.#  ##.....# #....#.#######.###.## #....##.#..@§#.##.......#.# #.# #.....# #....#.........# #..#####...#.##......##.#.....##.# #.#  #.....# ###............# ##........#.#..........#.#..#.##.# #.#  #.....## #............# #####....##............##....##.# #.#  ##.....# #............# #.....#..........°.....#.####.#i #.# #.#.#.# ##'#########.# #.#.#..........#.........# #.# #.#  #.#.#.#######.# #.# #.#.##................#### ##.# #.#  #.#.........#.# #.# #.#>....############### ###..## #.# #.###.#####.#.##.# ##.#..#.......###.....# #.##  #.# #.# #.#.##.#####...........#.##......# #..#  #.###.#####.#.#########........#.######.#.# ##########..._.%####.##  #.#............................#......#.#.# #....................# i2 i ####+#....##.#....#.##.......#.# psychosociety the Vexing#.#....#.#.####.#.#....##.#.# Gnoll of Qazlal ***... ####.#.....#.##..##.#.....#..#v# Health: 76/76 ======================== #...........##....##.........#.# Magic: 18/18 ======================== ###...#......................#.# AC: 11Str: 7#......................##..#.# EV: 21Int: 19#.........##....##......#..#.# SH: 4Dex: 23 i4 # #<.......#.##..##.#.....##.#.# XL: 10 Next: 22% Place: Dungeon:8 # ####....#.#.####.#.#.....#.#.# Noise: =====----  Time: 9095.2 (0.0) ## #....##.#..@§#.##.......#.# a) +2 sling .#####...#.##......##.#.....##.# Fire: a) +2 sling ........#.#..........#.#..#.##.# ####....##............##....##.##.....#..........°.....#.####.# #.#.#..........#.........# #.# #.#.##................#### ##.# #.#>....############### ###..##i   ##.#..#.......###.....#  #...........#.##......#  _Unknown command. i \_Unknown command. _Unknown command. _Unknown command.i i i ii7FThe floor. A cloud of thunder. A dark storm cloud. It will intermittently strike those within with lightning, dealing severe damage to those without resistance to electricity. Clouds of this kind an adventurer makes will vanish almost instantly once outside their sight.iқ####+#....##.#....#.##.......#.# psychosociety the Vexing#.#....#.#.####.#.#....##.#.# Gnoll of Qazlal ***... ####.#.....#.##..##.#.....#..#v# Health: 76/76 ======================== #...........##....##.........#.# Magic: 18/18 ======================== ###...#......................#.# AC: 11Str: 7#......................##..#.# EV: 21Int: 19#.........##....##......#..#.# SH: 4Dex: 23 # #<.......#.##..##.#.....##.#.# XL: 10 Next: 22% Place: Dungeon:8 # ####....#.#.####.#.#.....#.#.# Noise: =====----  Time: 9095.2 (0.0) ## #....##.#..@§#.##.......#.# iF[33ma) +2 sling .#####...#.##......##.#.....##.# Fire: a) +2 sling ........#.#..........#.#..#.##.# ####....##............##....##.##.....#..........°.....#.####.# #.#.#..........#.........# #.# #.#.##................#### ##.# #.#>....############### ###..##  ##.#..#.......###.....#  #...........#.##......#  _Unknown command. _Unknown command. _Unknown command. _Unknown command.iiϥiij $.ik iqu i i i 8Partly explored, can't reach some places.iI #+#....##.#....#.##.#.# #.#....#.#.####.#.#....##.#.#  ####.#.....#.##..##.#.....#..#v#  #....##....##.........#.#  ###...#...........#.# #.......##..#.# # #i !..##....##......#..#.# ## 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Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  A - a +6 ring of dexterity (worn)g - a ring of flight  l - a +6 ring of strength  B - a +6 ring of strength Talismans (go to first with %)m - a medusa talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip еi. еi:  #.........#.#.#.#####...##.##. psychosociety the Vexing#.........#####....#....##.##. Gnoll of Qazlal ***...#.####'#### ####.#..#.##.##. Health: 76/76 ========================#.####...### #.#..#....##. Magic: 18/18 ========================#.#.....##≈≈ #.#..####.... AC: 11Str: 7#.#......#≈## #.#..# #.... EV: 21Int: 19#........#≈≈## #.#..####.... SH: 4Dex: 23###....###≈≈≈#####....#....... XL: 10 Next: 22% Place: Dungeon:8#....# #≈≈≈≈#.....~[)....~.. Noise: =====---- [37еi< m Time: 9140.2 (0.0)#....# #≈≈≈@~≈~~~~~~~≈.≈~~~~ a) +2 sling#....# #~≈≈≈.°~~≈~~.~~~~≈≈~. Fire: a) +2 sling####^###.≈~≈~.~~.~~~~~~≈.≈≈~ Water #..[...≈≈≈~≈~≈~...~~~~~≈~#######..~~~~~.......~.#≈≈~≈#...................#..#≈≈≈≈#.#########.############≈≈≈≈#.##.###≈≈≈##.##..######≈###.###....##≈# _Moving in this stuff is going to be slow. _Items here: )) [[[.  You enter the shallow water. _Moving in this stuff is going to be slow.еi4A   To do this, you must remove one of the following items:(? for menu, Esc to cancel)  < or A - a +6 ring of dexterity; > or f - a +5 ring of evasionյi ~You remove your +5 ring of evasion. 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#...#.######....#.# ##..### °3ܵiT ܵiP! F You enter the shallow water. ܵi! a_Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places.  You enter the shallow water. _Moving in this stuff is going to be slow.  Partly explored, can't reach some places. _Partly explored, can't reach some places. _As you open the door, it creaks loudly! _Partly explored, can't reach some places.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Items here: )) [[[.  You enter the shallow water. _Moving in this stuff is going to be slow.  < or A - a +6 ring of dexterity; > or f - a +5 ring of evasion  You remove your +5 ring of evasion. You fly up into the air. _g - a ring of flight (worn)  Done exploring.ݵiV_You see here a medusa talisman. _There is a viscous altar of Jiyva here. _Your orb has finished recharging its magic.Found a chain mail. _Found a pair of boots. _You see here a +0 chain mail. _You see here a +0 pair of boots. _Key pressed, stopping explore.  You see here a +0 pair of bootsݵiVy. _H - a +0 pair of boots  Key pressed, stopping explore.  You enter the shallow water. _ݵiWmMoving in this stuff is going to be slow  You enter the shallow water. _Moving in this stuff is goiݵi-Wng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesݵiIWW.  You enter the shallow water. _Moving in this stuff is going to be slow.ݵiL ݵiu ݵi  #.#......#≈##≈# #.#..# #... psychosociety the Vexing#........#≈≈### #.#..####... Gnoll of Qazlal ***...###....###≈≈≈#####....#...... Health: 76/76 ========================#....# #≈≈≈≈#.....~[)....~. Magic: 18/18 ========================#....# #≈≈≈~~≈~~~~~~~≈.≈~~~ AC: 11Str: 7#....# #~≈≈≈.~~~≈~~.~~~~≈≈~ EV: 16ݵi XInt: 19####^###.≈~≈~.~~.~~~~~~≈.≈≈ SH: 4Dex: 23#..[...≈≈≈~≈~≈~...~~~~~≈ XL: 10 Next: 22% Place: Dungeon:8#######..°~~~~.......~.#≈≈~ Noise: =====----  Time: 9163.2 (0.0)#.........@.........#..#≈≈≈ a) +2 sling#.#########.############≈≈≈ Fire: a) +2 slingݵi #.##.###≈≈≈ Fly #.#ݵi' 9#..######≈#ݵiS C#.###....##≈#ݵiu } #.#############.#### ###ݵi k #..................################...##.##....##ݵi '#...#......+....#.#####..##ݵi w#...#.######....#.# ##..### ݵi < or A - a +6 ring of dexterity; > or f - a +5 ring of evasion  ݵi6 tYou remove your +5 ring of evasion. You fly up into the air. _g - a ring of flight (worn) _Done exploring.ݵiz ݵi ݵi ݵi( ޵i>޵iA?Put on or remove which piece of jewellery? Jewellery (go to first with "=)  g - a ring of flight (worn)  A - a +6 ring of dexterity (worn)޵iBRf - a +5 ring of evasion  l - a +6 ring of strength  B - a +6 ring of strength Talismans (go to first with %)m - a medusa talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ᵄin JEquip or unequipitem? Armour [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust  F - +2 steam dragon scales (worn)c0mail  p - a +0 ring mail of willpower  w - a +2 robe of resistance  z - a +0 scale mail of command  D - a +0 cloak of airH - a +0 pair of boots Magical Staves (go to first with |)  n - a staff of cold  x - a staff of fire Jewellery (go to first with "=)  g - a ring of flight (worn)  A - a +6 ring of dexterity (worn)f - a +5 ring of evasion  l - a +6 ring of strength  B - a +6 ring of strength Talismans (go to first with %)m - a medusa talismanequipput onᵄiL<Wieldwield (- for none)?  - - Unarmed Hand Weapons (go to first with ))a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axei3 falchionj0 trident of flaming  kflail of drainingq4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of drainingu - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing ᵄi@R G - a +0 partisan Magical Staves (go to first with |)  n - a staff of cold  x - a staff of fire equip|wieldⵄiT ⵄi ⵄi  #.#......#≈##≈# #.#..# #... psychosociety the Vexing#........#≈≈### #.#..####... Gnoll of Qazlal ***...###....###≈≈≈#####....#...... Health: 76/76 ========================#....# #≈≈≈≈#.....~[)....~. Magic: 18/18 ========================#....# #≈≈≈~~≈~~~~~~~≈.≈~~~ AC: 11Str: 7#....# #~≈≈≈.~~~≈~~.~~~~≈≈~ EV: 16Int: 19####^###.≈~≈~.~~.~~~~~~≈.≈≈ SH: 4Dex: 23#..[...≈≈≈~≈~≈~...~~~~~≈ XL: 10 Next: ⵄi^ 22% Place: Dungeon:8#######..°~~~~.......~.#≈≈~ Noise: =====----  Time: 9163.2 (0.0)#.........@.........#..#≈≈≈ a) +2 sling#.#########.############≈≈≈ Fire: a) +2 sling#.##.###≈≈≈ Fly #.##..######≈##.###....##≈# #.#############.#### ### #..................################...##.##....###...#......+....#.#####..###...#.######....#.# ##..### < or A - a +6 ring of dexterity; > or f - a +5 ring of evasion  You remove your +5 ring of evasion. You fly up into the air. _g - a ring of flight (worn) _Done exploring.ⵄi You remove your +5 ring of evasion. You fly up into the air. _g - a ring of flight (worn) _Done exploring.  Okay, then.ⵄiD ⵄi ⵄi / _㵄i㵄i,Put on or remove which piece of jewellery? Jewellery (go to first with "=)  g - a ring of flight (worn)  A - a +6 ring of dexterity (worn)f - a +5 ring of evasion  l - a +6 ring of strength  B - a +6 ring of strength Talismans (go to first with %)m - a medusa talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 资i资i资iz #.#......#≈##≈# #.#..# #... psychosociety the Vexing#........#≈≈### #.#..####... Gnoll of Qazlal ***...###....###≈≈≈#####....#...... Health: 76/76 ========================#....# #≈≈≈≈#.....~[)....~. Magic: 18/18 ========================#....# #≈≈≈~~≈~~~~~~~≈.≈~~~ AC: 11Str: 7#....# #~≈≈≈.~~~≈~~.~~~~≈≈~ EV: 16资iInt: 19####^###.≈~≈~.~~.~~~~~~≈.≈≈ SH: 4Dex: 23#..[...≈≈≈~≈~≈~...~~~~~≈ XL: 10 Next: 22% Place: Dungeon:8资i"#######..°~~~~.......~.#≈≈~ Noise: =====----  Time: 9163.2 (0.0)#.........@.........#..#≈≈≈ a) +2 sling资iO #.#########.############≈≈≈ Fire: a) +2 sling#.##.##资iz#≈≈≈ Fly #.##..####资i_##≈##.###....##≈# #.#############.#### ### #..................################...##.##....###...#......+....#.#####..##资i$w#...#.######....#.# ##..### 资iNYou remove your +5 ring of evasion. You fly up into the air. _g - a ring of flight (worn) _Done exploring. 资i|6_Okay, then.资i _Okay, then.  To do this, you must remove one of the following items:  (? for menu, Esc to cancel)  < or A - a +6 ring of dexterity; > or g - a ring of flight鵄i: ~§You remove your ring of flight. You float gracefully downwards.鵄i;>214.2 (1鵄iPC鵄iD6 _f - a +5 ring of evasion (worn)굄i( 3굄ie0 굄iYT &0굄iW 굄iY F _Done exploring.뵄i뵄i Level 8 of the Dungeon <<<>>>^_(Press ? for help)#.####...###≈≈# #.#..#....##.##......<#.# #.##.##..##.####### #.#.....##≈≈≈≈# #.#..####....##......##.# #.##.#### #.........<.# #.#......#≈##≈# #.#..# #....##......##.# #.##....#####..########## #........#≈≈### #.#..####....##......##.# #.#####.##.............# ###....###≈≈≈#####....#.......#..........# #.# #.##.##..#######.# #....# #≈≈≈≈#.....~[)....~..#.####.....## #.# #....##..# #.# 뵄iO#....# #≈≈≈~~≈~~~~~~~≈.≈~~~~#...........# #.# ####.....# #.# #....# #~≈≈≈.~~~≈~~.~~~~≈≈~.###########.###.########.##..### #.# ####^###.≈~≈~.~~.~~~~~~≈.≈≈~~..........................[...# #.# #..[...≈≈≈~≈~≈~...~~~~~≈~######..........#............#.# #.# 뵄i&H#######..~§~~~.......~.#≈≈~≈# ####.#................#....#.# #.# #.........@.........#..#≈≈≈≈# #.....##............##.....#.# #[# #.#########.############≈≈≈≈###.....#.#..........#.#..#..#.# #.# #.##.###≈≈≈##........#.##......##.#...##.#.# #.# #.##..####뵄iS##≈######'#....##.#....#.##.......#.# #.# 뵄i#.###....#뵄i#≈# #.#....#.#.####.#.#....##.#.# #.# #.#############.#### ### ####.#.....#.##..##.#.....#..#v# #.# #..................#### #...........##....##.........#.# #.# ############...##.##....## ###...#......................#.# #.# 뵄i#...#......+....#.#####..## #......................##..#.# #.# #...#.######....#.# ##..#### #.........##....##......#..#.# #.# #...#)## #....#.# ##....## #<.......#.##..##.#.....##.#.# #.# 뵄i#....).# #....#.# ####..# ####....#.#.####.#.#.....#.#.# #.# i=######## ####### ....>.# ######################.....# ###..###...............#############################.###.# ####..............................................>##.# #.# .........#.###.............#.#############.######.#######.##.###.####.........#.# #.######.#.#.##.# #.....# #.#....#...........#im#.........#.###.######...#.##.# ##.##.######.#.##.#..##.########.........#.#...........##.##.##.............#..##.# #.........#.#.#.#####...##.##.####.#########.#....#..##.# #.........#####....#....##.##.##......##.# #######..##.# #.####'###########.#..#.##.##.##......##.# #....########..##.# #.####...###≈≈# #.#..#....##.##......<#.# #.##.# #..##.########.#.....##≈≈≈≈# #.#..####....##.#.# #.##.#### #.........<.##.#......#≈##≈# #.#..# #....####.# #.##....#####..##########iD#........#≈≈### #.#..####....##......##.# #.#####.##............###....###≈≈≈#####....#.......#..........# #.# #.##.##..######iɴ...# #≈≈≈≈#.....~[)....~..#.#### #.# #....##..# i# #≈≈≈~~≈~~~~~~~≈.≈~~~~ #.# #### i  #....# #~≈≈≈.~~~≈~~.~~~~≈≈~.###########.###.########.##..## ####^###.≈~≈~.~~.~~~~~~≈.≈≈~~....[.. #..[...≈≈≈~≈~≈~...~~~~~≈~######....#.... #######..~§~~~.......~.#≈≈~≈# ####.#................#...iص #.........@.........#..#≈≈≈≈# #.....##............##....[i^Oi]z #.#......#≈##≈# #.#..# #... psychosociety the Vexing#........#≈≈### #.#..####... Gnoll of Qazlal ***...###....###≈≈≈#####....#...... Health: 76/76 ========================#....# #≈≈≈≈#.....~[)....~. Magic: 18/18 ========================#....# #≈≈≈~~≈~~~~~~~≈.≈~~~ AC: 11Str: 7#....# #~≈≈≈.~~~≈~~.~~~~≈≈~ EV: 21Int: 19####^###.≈~≈~.~~.~~~~~~≈.≈≈ SH: 4Dex: 23#..[...≈≈≈~≈~≈~...~~~~~≈ XL: 10 Next: i {V22% Place: Dungeon:8#######..~§~~~.......~.#≈≈~ Noise: =====----  Time: 9164.2 (0.0)#.........@.........#..#≈≈≈ a) +2 sling#.#########.############≈≈≈ Fire: a) +2 sling#.##.###≈≈≈#.##..######≈##.###....##≈# #.#############.#### ### #..................################...##.##....###...#......+....#.#####..###...#.######....#.# ##..### < or A - a +6 ring of dexterity; > or g - a ring of flight  You remove your ring of flight. You float gracefully downwards. i@{]_f - a +5 ring of evasion (worn) _Done exploring.i\|ii g #.#......#≈##≈# #.#..# # #.#≈≈### #.#..#### ###....###≈≈≈#####....# #....# #≈≈≈≈#.....~[)....~ #....# #≈≈≈~~≈~≈.≈ #....# #~≈≈≈.~~~≈~~.~~~~≈≈ ####^###.≈~≈~.~~.~~~~~~≈. #..[...≈≈≈~≈~≈~...~~~~~ #..~§~~~.~.#≈≈ #..#..# #.#.# #.# #.## # #.# #..#### ##≈ #.# ##....# #≈ga37m #.####.####  #.#### #...##.##....## #...#......+....#.#####..## #...#.######....#.# ##..ioi.# ####################.........###.......#. #..#.###.#######.........#.#........#.........#.#.#.######.........#####....#...##############...###  #.#.....##≈≈≈≈# #.#..##......#.. ###....#i%A9.2 (15i)iq  M########....>.# #################..###.####.........##....... ##.######........#.#.######.....@...#####....#...#.####'##########  #.####...###≈≈# #.#..##. .#.##....#There is an open door here.ioi380.2 (16 _i!iM ########.....>.# #################..###.####.........##....... ##.######........#.#.#####........#####....#...  #.####'###########.#..## .....#....#iiK]○1.2 (17i7iM ##########.....>.# #############.####..###..####.........##....... .##.######........#.#.#####  #.........#####....#...# ....###ie☼2.2 (18i~i7M #########.....>.# #############.####..###...####.........##....... ##.######°.......  #.....☼...#.#.#.#####..iS....iv.○3.2 (19ibi M ########ie #.....>.# ##############.####..###...####.........##....... ##.######  i #.........#.#...........#...i iK +4.2 (20iN i M ########....>.# ##############.####..#######.........##.......  #.........#.###.######.#.#.....i V○°iw +5.2 (21iK i M ########....>.# ##############.####..####.####@○........###.......  #.........#.# #.######.#.####..i L○.i_ +6.2 (22i% iz M ##########.....>.# #############.###...#.####.○.......  #.........#.###........#...#.. #.##.####'####i6 d°7.2 (23i: iZ ~M #########.....@.# ##############.####..###...  i`[ #.####.°................##. .....#.........#ia &.iAb +8.2 (24if ih im io d _There is a stone staircase leading down here.i iX iT i> iw 89.2 (1.0) _i~ i  You climb downwards.  You hear the roar of battle.ii/  --more--i3  9  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!  .# ## .# #.#### .##.>..### .#......### $..D.....# #......... #..○...... #.@.......  ##........  #........ ##....... ####### D   steam dragon  You encounter a steam dragon.i.90.7 (2.5i)i r _The steam dragon hisses angrily.  Found 15 gold pieces. Found a stone staircase leading down.ib _There is a stone staircase leading up here.i I  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  .DYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.○vv(ally target)6---1.7 (1.0Will/2 Jinx -Star i [ _Your orb unleashes a flurry of shooting stars!idpsychosociety the VexingGnoll of Qazlal ***....# ##Health: 76/76 ========================.# #.####Magic: 16/18 =====================---.##.>..###AC: 11Str: 7.#......###EV: 21Int: 19$........#SH: 4Dex: 23#.D.......XL: 10 Next: 22% Place: Dungeon:9#○*○......Noise: =====----  Time: 9191.7 (0.0)#.@.......a) +2 sling##vv......Fire: a) +2 sling#........Will/2 Jinx -Star ##.......#######D  e0m steam dragon (ally target)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (ally target, chance to call a sprite on attack: 67%, 69%  to hit)irpsychosociety the VexingGnoll of Qazlal ***....# ##Health: 76/76 ========================.# #.####Magic: 16/18 =====================---.##.)..###AC: 11Str: 7.#.)....###EV: 21Int: 19$.)......#SH: 4Dex: 23#.).......XL: 10 Next: 22% Place: Dungeon:9#○)○......i$Noise: =====----  Time: 9191.7 (0.0)#.@.......a) +2 slingi3##vv......Fire: a) +2 sling#........Will/2 Jinx -Star ##.......#######D   steam dragon (ally target)i/ Aim: a steam dragon (ally target, chance to call a sprite on attack: 67%, 69%  to hit)  You shoot a sling bullet.  The sling bullet barely misses the steam dragon.i v○v○iˬ v○v○i fvDi۵ )) to hit)  You shoot a sling bullet.  The sling bullet barely misses the steam dragon.The shooting star hits the steam dragon!il 2○iLv M >..D°.°@°°°The steam dragon is moderately wounded.iJw ,2.8 (1.1ic~ y°@°°°i٘ 8 _The steam dragon is knocked back.ib psychosociety the VexingGnoll of Qazlal ***....# ##Health: 76/76 ========================.# #.####Magic: 16/18 =====================---.##.>..###AC: 11Str: 7.#......###EV: 21Int: 19$........#SH: 4Dex: 23#.D.......XL: 10 Next: 22% Place: Dungeon:9#°*v......Noise: =====----  Time: 9192.8 (0.0)#°@°......a) +2 sling##°°......Fire: a) +2 sling#........Will/2 Jinx -Star ##.......#######D   [0;10ic ;1msteam dragon (ally target)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (magical condensation, moderately wounded, ally target,  chance to call a sprite on attack: 67%, 69% to hit)ip-psychosociety the VexingGnoll of Qazlal ***....# ##Health: 76/76 ========================.# #.####Magic: 16/18 =====================---.##.>..###AC: 11Str: 7.#......###EV: 21Int: 19$........#SH: 4Dex: 23#.D.......XL: 10 Next: 22% Place: Dungeon:9#°)v......Noise: =====----  Time: 9192.8 (0.0)#°@°......a) +2 sling##°°......Fire: a) +2 sling#........Will/2 Jinx -Star ##.......#######D   [0;10iz.;1msteam dragon (ally target)Aim: a steam dragon (magical condensation, moderately wounded, ally target,  chance to call a sprite on attack: 67%, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.i(.*chance to call a sprite on attack: 67%, 69% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.  The steam dragon is moderately wounded.iO very drained, ally targ…)A giggling sprite leaps out and makes the steam dragon trip over its own  talons.  The steam dragon is heavily wounded.  The shooting star hits the steam dragon!ic1°ia D...@...)The steam dragon is almost dead.3.8 (1 _The steam dragon is knocked back.i~ psychosociety the VexingGnoll of Qazlal ***....# ##Health: 76/76 ========================.# #.####Magic: 16/18 =====================---.##.>..###AC: 11Str: 7.#......###EV: 21Int: 19$D.......#SH: 4Dex: 23#*........XL: 10 Next: 22% Place: Dungeon:9iY \#°*°......Noise: =====----  Time: 9193.8 (0.0)#.@.......a) +2 sling##........Fire: a) +2 sling#........Will/2 Jinx -Star ##.......#######D   steam dragon (very drained)i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a steam dragon (almost dead, heavily drained, chance to call a sprite on  attack: 75%, 69% to hit)iZ& psychosociety the VexingGnoll of Qazlal ***....# ##Health: 76/76 ========================.# #.####Magic: 16/18 =====================---.##.>..###AC: 11Str: 7.#......###EV: 21Int: 19$........#SH: 4Dex: 23#.........XL: 10 Next: 22% Place: Dungeon:9#°.°......Noise: =====----  Time: 9193.8 (0.0)#.@.......a) +2 sling##........Fire: a) +2 sling#........Will/2 Jinx -Star ##.......#######D   steam dragon (very drained)i{' Aim: a steam dragon (almost dead, heavily drained, chance to call a sprite on  attack: 75%, 69% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon!  You kill the steam dragon!))i' |.....☼attack: 75%, 69% to hit)  You shoot a sling bullet. The sling bullet hits the steam dragon!  You kill the steam dragon!  Qazlal accepts your kill.i" g9-64.8 (1 _i i n _Your Spellcasting skill increases to level 6!i i  ###  #.#### #.>..### .#### $.# #.. #@.. #.<☼......#. #.##.......#######iV§○i,5 _iVii*M.# ..# #..# ### ..# #.#### ..##.>..### #.#......###$..#§...<○##........ i2U☼○i>_7=6i)FiIm _The sprites lose interest in your situation.i#...# #..# ### #..# #.#### ..##.>..### .####☼##.§. #... #.<○..#.. #..##.......#######○.°7i֑iŖC○.i,*8.8 (2iir@ _You now have 388 gold pieces (gained 15).i^ 3ib` i2o O _There are no items here.iI#...#  ### #..# #.#### #..##.>..### #......###○##.. #..... #.<...#... #....##.......#######°9.8 (1 _iii #. ...#  ### #.#### #.@##.>..### ###.#......###i$°.......##......... #...... #.<....#........ #.....##.......#######i\9.iЎC=200ii i ' #......#  ### #.#### ..##.>..### ###.####..##......... #....... #.<.....#........ #.##....... i$  i %1 i! iX i `x >...#.........##  ### #.#### ..##.>..### ###.####.##......... #......... #.<.......##. #. i`58= i:a2 if ih< _Found a stone staircase leading down. i_o o.... >...#.......@## ......#..## ### .#...#.#### ### ##..##.>..### io S###.####.##... #... #.<. io &##. it 2k iz k   wyvern i{ %3 i  i X _You encounter a wyvern.i psychosociety the VexingGnoll of Qazlal ***...Health: 76/76 ========================.Magic: 18/19 ======================--..AC: 11Str: 7...EV: 21Int: 19....SH: 4Dex: 23k*...##XL: 10 Next: 26% Place: Dungeon:9..***..##Noise: =====----  Time: 9203.8 (0.0).....**@##a) +2 sling......#..## ###Fire: a) +2 sling.#... ##..###.####Will/2 -Star ### ##..##.>..######.#......###k   wyvern##.........##i #.........#.........#.<.......##........Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (69% to hit)i2psychosociety the VexingGnoll of Qazlal ***...Health: 76/76 ========================.Magic: 18/19 ======================--..AC: 11Str: 7...EV: 21i$Int: 19....SH: 4Dex: 23k>...##XL: 10 Next: 26% Place: Dungeon:9.......##Noise: =====----  Time: 9203.8 (0.0).......@##a) +2 sling......#..## ###iQFire: a) +2 sling.#... ##..###.####Will/2 -Star iy### ##..##.>..###i###.#......###k   wyvern##.........#i##.........#.........#.<.......##........iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiLbAim: a wyvern (69% to hit)  Okay, then.iiSi/ _i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iSC .kYou beckon some vexing sprites to accompany your attacks..k6--4.8 (1Jinx -Star id< _You feel your willpower being sapped.i +i psychosociety the VexingGnoll of Qazlal ***...Health: 76/76 ========================.Magic: 16/19 ====================----..AC: 11Str: 7...EV: 21Int: 19....SH: 4Dex: 23.>...##XL: 10 Next: 26% Place: Dungeon:9.......##Noise: =====----  Time: 9204.8 (0.0)..k****@##a) +2 sling......#..## ###Fire: a) +2 sling.#... ##..###.####Will/2 Jinx -Star ### ##..##.>..######.#......###i k   wyvern##.........###.........#.........#.<.......##........Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei `Aim: a wyvern (chance to call a sprite on attack: 67%, 69% to hit)iu]psychosociety the VexingGnoll of Qazlal ***...Health: 76/76 ========================.Magic: 16/19 ====================----..AC: 11Str: 7...EV: 21Int: 19....SH: 4Dex: 23.>...##XL: 10 Next: 26% Place: Dungeon:9.......##Noise: =====----  Time: 9204.8 (0.0)..k))))@##a) +2 sling......#..## ###Fire: a) +2 sling.#... ##..###.####Will/2 Jinx -Star ### ##..##.>..######.#......###k   wyvern##.....iq^....###.........#.........#.<.......##........Shift-Dir - straight lineAim: a wyvern (chance to call a sprite on attack: 67%, 69% to hit)  You shoot a sling bullet. The sling bullet hits the wyvern.  The wyvern is lightly wounded.i G.ki!Q...5.8 (1 _i*iN-iv @psychosociety the VexingGnoll of Qazlal ***...Health: 76/76 ========================.Magic: 16/19 ====================----..AC: 11Str: 7...EV: 21Int: 19....SH: 4Dex: 23.>...##XL: 10 Next: 26% Place: Dungeon:9.......##Noise: =====----  Time: 9205.8 (0.0)...k***@##a) +2 sling......#..## ###i&w Fire: a) +2 sling.#... ##..###.####Will/2 Jinx -Star ### ##..##.>..######.#......###k   wyvern##.........###.........iw #.........#.<.......##........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (lightly wounded, chance to call a sprite on attack: 67%, 69% to  hit)i2psychosociety the VexingGnoll of Qazlal ***...Health: 76/76 ========================.Magic: 16/19 ====================----..AC: 11Str: 7...EV: 21i~Int: 19....SH: 4Dex: 23.>...##XL: 10 Next: 26% Place: Dungeon:9.......##Noise: =====----  Time: 9205.8 (0.0)...k)))@##a) +2 sling......#..## ###Fire: a) +2 sling.#... ##..###.####iBWill/2 Jinx -Star ### ##..##.>..######.#......###k   wyvern##.........###.........i7#.........#.<.......##........Aim: a wyvern (lightly wounded, chance to call a sprite on attack: 67%, 69% to  i`khit)  You shoot a sling bullet. The sling bullet hits the wyvern.  The wyvern is lightly wounded.i/[.k.kia.ib16.8 (1 _i*ii6wiR .kYou unwield your +2 sling.  You feel an overwhelming desire to slay dragons!i:'D47i'b) +9 lance "Wyrmbane" {slay drac, rPois rThrow: 2 throwing netsi.i1[ _b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}i  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  a - a +2 sling (weapon)i67---7=18a) +2 slingFire: a) +2 sling i9iXn _The wyvern bites you! The wyvern completely misses you.iZ The wyvern bites you! The wyvern completely misses you.your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}i 49b) +9 lance "Wyrmbane" {slay drac, rPois rThrow: 2 throwing netsie iߝ T _The wyvern barely misses you.i_ i/a* You puncture the wyvern! You kick the wyvern, but do no damage.iGL_k(very drained)puncture the wyvern! You kick the wyvern, but do no damage.The wyvern is moderately wounded.  A giggling sprite leaps out and smacks the wyvern with its own front foot.  The wyvern is heavily wounded.8---10.6 (0.8 _The wyvern closely misses you.i} †You puncture the wyvern! You kick the wyvern.  You kill the wyvern!i)iL=301.4iEiP _Qazlal accepts your kill.i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i1 i2 i7 i: Q _You don't know that spell.i N.##............>...###.##.....@.##i$ S.#..## ###.#....##..###.#### ##### ##..##.>..###  ###.#......### ##...# ##.. #..  #.<i `.  ##.i% i 32.4 (1.0 _iT i t _You see here a wyvern corpse.iN  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  a - a +2 sling (weapon)i>U913a) +2 slingFire: a) +2 sling i]iD`m _The sprites lose interest in your situation.i .##.#....#..>...###.##....@†.##.#..## ###.#....##..###.####. ########..##.>..### ###.#......###  ##..#  ##.  #.  #.<.  ##. ii%4iii^IL..##.# ...... ...... ......# . ...>...### .## ........@.## .#..## ### iiJ...#....##..###.#### . ###########.#......#####..###.#.#.<.##.iWi8=5i \i\`t _You see here a wyvern corpse.ip  ..##.# ...... ...... ......# . ...>...### .## .......@†.## iF .#..## ### ...#....##..###.#### . ########..##.>..### ###.#......###  ##..#  ##.  #.  #.<.  ##i F. i2☼i,6 _i1i0 i) ..##.# ...... ...... ......# . ...>...### .## ........@.## .#..## ### ...#....##..###.#### . ###########.#......#####..###.#.#.<.##.70=7 _You see here a wyvern corpse.iNU ..##.# ...... ...... ......# . ...>...### .## .......@○.## .#..## ### ...#....##..###.#### . ########..##.>..### ###.#......###  ##..#  ##.  #.  #.<.  ##. iV0○i[,8 _i3\ici_|.##.#...##.#.>...###.##...@.○.##.#..## ###.#....##..###.####.. ########..##.>..###. ###.#...... ##. ## # #.< ##i☼°=9iHii5Y    #...##.##  .#  .#  .##  .#  .>...###  .##  ..@.☼°.##  #.#..## ###  .#....##..###.####  .... ########..##.>..###  .. ###.#......  .. ##  . ##   #   #.<   ##ic ☼@.○†id ^1=20i(k i n iA   #...##.## #.# .# .## .# i.>...### .## .@..○†.##  #.#..## ###  #.....#....##..###.####  .###..##.>..  .. ###.#......  i=.. ##  .. ##  ... #   #.<  ##i4○iOT9==1ii p    ##...##.## #.# #.# .## .# .>...### .## #iI 6○..○†.## #.#..## ###  #.....#....##..###.#### .#########..##.>.. . ###.# .# ## .. ## .#i  #  #.<  ##i t○..°○i %2i i i    ##...##.##  ##.# #.#  #.##  #.# .>...### .##  #.○..°†.##  ###...○.....#..## ###  #.....#....##..###.  #......#########..##.>.. . ###.# .# ## . ## .# #  #.<  ##°...○23iNiHPiUig.°○4iH.°iݡG==5.4 (2i4i&.iX3=6.4 (3i|ii'57.4 (4i4 _Your orb has finished recharging its magic.8.4 (5§4=9.4 (6iO:○iO+30.4 (7iYi`u§°1.4 (8iein/..io=52.4 (9it&§i~w . _You feel your willpower return.i.3.4 (10.0)ii<☼i+4.4 (11i1i8☼○6=5.4 (12ii    ##...##.## .....# .#  .##  ##..# >...###  #☼.......##  #....○......†.##  ###..@......#..## ###  #....##..###.##  #.########..##.>. .# ###.#.  ### # . ##  #.....# #  #.##.. #.<  ##  # _HP restored.○○6.4 (13i i ` ##...##.####........i6 ##..##..>...###○.......## #....○......†.#####.........#..## ### #...@.#....##..###.##i] #......#########..##.>.i{ f## #.# i O##. i7 t○°§7.4 (14i7 9§i(^  ##........##..##..>...####......○.......## #....°......†.#####.........#..## ######..§..#....##..###.###.....@#########..##.>.#. ###.#..#.# # ig >°.iRh +8.4 (15in &§i  .#  .##  ##..#  #..>...###  #......°.......##  #...........†.##  ###.........#..## ###  ###..§..#....##..###.# ......#########..##.> .# ###.#.  ## # . ##  ##.....## #  #.##.. #.<  ## #.# ##.   #. #. ## [3i ;7m i M.○iw G=9.4 (16if I§○i .##...>...###............## #...........†.####.........#..## ######..§..#....##..###.##.....○#########..##.>.......# ###.#..## ##.#.  #### _You hear the faint creaking of a very distant portcullis.iB40.4 (17iS9○i\  ##..#  >...###  #..............##  #...........†.##  ###.........#..## ##  ###..§..#....##..###. .....○#########..##.  ..# ###.#.iN  ##......## # .# ##  ### #i$  #.##.. #  ## #.## ##i)j   # #.iR #  ## i/  i/.°☼1.4 (18ihY  >...###  #.......##  #...........†.##  ###.........#..## #  ###.....#....##..# .....°#########..##  ..# ###.#i]3  ##......## #  #....☼..# ##  ##...@.## #  #.##.. #  ## #.## #   #.  ##     i].○☼is+2.4 (19i|i*P ......## #...........†.####.........#..## ####.....#....##..####......#########.........# ###.### ##.....○..#  ####....☼##  #.##@.# i+## #.##.  i4T○○i5+3.4 (20i:i9_C #...........†.####.........#..## ####.....#....##..####......#########.........# ###.### ##.#....○..#  ####....○##  #.##..# # #@## #..##  #.#.# ## igj°○4.4 (21imiT  ###.#..## ...#....##..#  ##......#########..  #.......# ###.  ##......## #  #....°.. #  ##....○##   #.##..#   ####.##   #.  #.ȋ  # ###   iQK.°i+5.4 (22iiED  ###.........#..##  ###.....#....##..  ##......#..  #.......# ###  ##......##   #.......#   ##....°##  #.##..#  ####.##  #@.##  #.#.#  #####   .6.4 (23i6Y ...#....##.. ......#########.  .# ##  ##......##   .   ##.....##  #.##..#  ####.##  ##. #.  #####   ijaA7.4 (24iei > .......#..## #.....#....##..# ##########.. #.......# ### ### #.......#  ##.....## #.##..#  #### ##@.# #.#.#  #####  8.4 (25i- g ###.........#..##  ###.....#....##..# ##......#..# #.......# ###. ##......## # #.......# # ##.....## i޸  #.##..#  ####.##  ##.@##  #.#.#  ####   i9 i +9.4 (26if i  #...†.##  .......#..##  ###.....#....##..## ##......#########..## #.......# ###. ##......#i ##. #.......# ## ##.....### #.##..# # ####i `# ##..#i1  #.#.# ##### iW  i i i ,50.4 (27i i$  #..............##  #...†.##  ###.........#..##  #.....#....##..###. ##########..##. #.......# ###. ##......###..i  #.......# ##. ##.....###. #.##.@# #. ###### ##..## #.#.# i # #####  i% 9☼i% +1.4 (28i+ iPM>...### #..............## ...........†.##  ###.........#..## ## ###.....#....##..##......#########..# .###.##......####.#.......####...☼@###.##...  ####.####.#.iQZ ####i[e○2.4 (29i_ iwDM#....# >...### #..............##  i"E...........†.##  ###.........#..## ## ###.....#....##..##......#########..# .####.##......####.#.....@.## iE-##...○.##  #.##..##.# i,NA3.4 (30 iT izM ##....# >...### #..............## ...........†.##  i ###.........#..## ## ###.....#....##..##......#########..# .####.###....@.####........#  ##...○.###.# iwd°4.4 (31 i iM#  ##...........# >...### #..............## ...........†.##  ###.........#..## ## ###.....#....##..##......#########..# .####.###......####.  #.......###.###☼.5.4 (32☼ i<M ###  #.##...........# ......>...### #..............## ...........†.##  ###.........#..## ## ###.....#....##..###...@..#########..# #.......###.#  ##...☼..####... ie○6.4 (33 i:○ i7M ##...##.# ####  #.##.....# .......>...### #..............## ...........†.##  ###.........#..## ## ###.@...#....##..###......#########..#  #.......####.#..# 7.4 (34○ i^M  ##...##.# ###  ###....# #..>...### #..............## #...........†.##  ###@........#..## ## ###.....#....##..#  ##......#########..##.####.## ijv§°8.4 (35 iq i     ##...##.##  ##.#  ##.  ##  ##.....#   #>...# iZ  #............. iӕ  #.@§........†.##   ###.........#..## #  ###.....#....#  ##......#########..## i*  #.......####.#  ##...°..##  #.......##  ##.....## if #  #.##..#   ####.## iLw☼.9.4 (36 i:☼ io    #.##   ##...##.##  ##.#  ##.  ##  ##.....#   #>...#  #..@..........  ###..§........†.##   ###☼........#..##  ###.....#.... i  ##......#########..#  #.......####.  ##......##  #.......#  ##.....##  #.##..# ir∆☼○ iT,60.4 (37 i% i    #   #.## ∆#  ##.##  #  ##  #.##  #...#  #...@....>...###  #...☼..........##  ###..§........†.## i W ###○........#..##  #.....#....##..###  ##......#########..##  #.......# ###.#  ##......####.  #.......# ##  ##.....##  i5 \§○. i +1.4 (38 i? O§○ ie      #  ## ∆#  ##.##  #  ##  #..........##  #...#  #........>...###  #...○........## ###...........†.## ###○........#..##   if #.....#....##..###. ##......#########..##. #.......# ###. ##......###.. #.......# ##. iRo K○° io +2.4 (39 iu  iBx  i^~  i U _Key pressed, stopping explore. i:     ### # ##.## $#  ##...##.##  i  ##.#  ##.#  #.##  ##...§#  #........>...###  #...○..## ###...........†.## ###°........#..## # ir  ###.....#....##..###.# ##......#..##.> #.......# ###.#. ##......##  i ##. #.......# ##. i <°. i 13.4 (1.0) i (§ i , _Found 21 gold pieces.!i`    ### #  ##.## $#  ##...##.##  ##.#  ##.#  #.##  ##...§.#  #.>...###  #...°.##  ###.#..## ###  ###.....#....##..###.# ##......#..##.>. #.......# ###.#. ##......## ##. #.# ##.!i@§.!i)&4!i!i!i    .# ### .#  ##.## $#  ##...##.##  ##.#  ##.#  #.##  ##...§.#  #......§.>...###  #.## ###.....†.## ###.#..## ###  ###.....#....##..###.# ##......###..##.>. #.......# ###.#. ##......## ##. #.# ##.!i [37m!i8 ...!i) &5!i !ii !i"   .#  ### .#  ##.## $#  ##...##.##  ##.#  ##.# !i2#i #.##  ##.#  #......§.>...### !id# #. ###.....†.#!i#]# ###.!i#q#..## ### !i#Q ###.....#....##..###.# ##......#########..##.>..#!i:$U #.......# ###.#. ##......## ##. #.# ##.!i-!i.&6!i2!i5#i"   #.#   #.#  # #.#  ###$#  ##.##  #  ##  #.##  #.....#  #......§.>...### #.......## ###...........†.##  #....#..## ###  #....##..###.####  ##########..##.>..## #. ###. ####..☼.7#in#i? M...  ### #. ##.###$#  ##...##.# ###.@.#  ☼..##   ##...........#.##..###i/@ 6......#########.#iJ 6○#i&K &8#iUQ #iS #i"M...  ### #. ##.###$#  ##...##.# ###...#   #.......○..###.....#....##.#i\○9#i#i:$iToM...  ### #. ##.###$#  ##...##@## ## $i  ##.........###.........#.$iEr°70$i!$i;*M........  ### #. ##.###@#  ##...##.##  ##........#..............#.............1$i$iA2.4 (2$i$iH@ _You now have 409 gold pieces (gained 21).%iDM......#.......  ### %i" ##.###.#  ##...##.##....#...............%i%it+3.4 (1%i %i8%itG M..............#.....#.......  ###  ##.###.#....#..>...%iO %iP &4%iT %iW %iM###.......................#.......#....#  ### #.#.....%iw<5%i%i&iM ######..........#.@..###.###  #.#...&i`&i&6&i8&i(&i i   #   .####> ... #.. #.. #. &i> 0#..@....... #....##.... ##.### #  #.# # #.# ###.&i` l# ##.#&i~ p# ...# #&i ]# #.##&i &iU &7&i1 &i < _Found a stone staircase leading down.&i5  ##..## ##..# . .####> ... #.. #.. #. #.......&i6 H #....##..... ##.### ####  ### #.# ##.###.# ##...##.## ## ##&i> &i~J D8'i #####.### ..####>...#..#..##.#.......#....##.....##.### ###### #.## #.####.###.###'i4○'i&9'ig'i1'i ##. ###..##.....###..#.##..####.>..#.#.##...○.#.#....##.....# 'i >○°'i) '80'iӯ 'i 'ie ##. ###### ##..##.....###..#.##..####.>..'iž v#.#..##...°.#.##....##.....###.####'i #.#### #.# 'i 'i =○.'i &1'i 'i (iv##. ####### ##..##.....###..#.###.#.####.>....#.##.##......○°##.#.####.## (iq°.2(i##. # ##..##.....### ##..#.# ##.# .####.>....# .# #.##......°.##.#.##.###.# (i-(i%..§(iq&3(i(i(i |##. # ##..##.....### ##..#.# ##.(i # .####.>....# .# #.##.##.§.#.##..##. (i (i (i &4(i 7§(i )ie"##. # ##..##.....### ##..#.# ##.#  .####.>....# .# #.##.##.§.#.##...##.# )i0)i]§5)i -§)i]##. # ##..##.....### ##..#.# ##.# .####.>....#  .# #.####.)i#.##.§...§.#.##....##.########## )i )i.○)i&6)iKJ§...§)i)i##. #########..##.....#####..#.........# ##.....# ####..>....# ........#  #####..○........#§...§......########....#######.##########.# ###)i #.# #.###.# ...##.# .......##)iT =○.....)i &7)i)i*ij##. # ##..##.....### ##..#.# ##.# .>....# # . #.####.  #.○.[##.#.##....##.....#####.### ##*it^°8*il _Found a shiny helmet.*iO ##. # ##..##.....### ##..#.#  ##.# .>....# .# .. .####. #.°.[. ##.#.##....##.....###  ##.##########  #.# # #.# ###.# ##.9+i&2##. # ##..##.....###  ##..#...# . ##..# ...>....# ..# .####. .[.+i'. #.# #....##.....### ##.####  #.#  #.# ##.# ##.####+i0+i.1'90+i9+i az _You hear the faint creaking of a very distant portcullis.+i3e##. #  ##..##.....### .... ##..#.........# .......# ... .>....# ...# ..####..[. ..# ....##.....###.#### #.# #.# #.# #.####+ik<1+iar+i)s+i}g L##. # ##..##.....### ......#..#.........# ... .....# ..>....# ...# .####..[.###.....### .# .# .# .####+iJr 6☼+ir &2+ix +i{ ,iɆ ##. # ..##.....### .......# ..#.# ..## #.#>....# #...# #.####.☼..[.# #######,i\○3,i,if,i@  ####### #.....### #.....### .## ## ..# ....# #.,iuA V#>....# #...# #.#####....○.@[,iA .....................############## .##....,i%B ?.### ######### ,ihB ^##,iM ;○§,iN &4,ixT 7§,iV -iQ . # #.....### ##.....### #.## #.# .# .# #.#.>....# #.# #.#.####.○..@.§.##  -iaT☼°-ib&5-ig-ikp _You see here a +2 helmet.-iR  #######  ####### #.....### #.....### #.## # #..# ....# #.#-i#S e>....# #..# #........#####.°..[.-iKS t.....§....... ........###############....-ipS /.### #######-ih %....-i....# #.........../iX XL: 10 Next: 30% Place: Dungeon:9 .........# #........#..Noise: =====----  Time: 9296.4 (0.0) .........####...@.......a) +2 sling ...............[........Fire: a) +2 sling /i)Y ..............§.......## ........############### #.....### ####### /iKY _Found a shiny helmet. _You hear the faint creaking of a very distant portcullis. /ilY _You see here a +2 helmet. _There are no items here./i` P  Okay, then./ia /ig /i>j / _/i####### . ####### #.....### .##.....### #.......## . #.........# #..# ...# #.#...>....# #...........# ##...####...○............§############### /ilo##.....########## /ij○7.4 (1 _/ir/ivp _You see here a +2 helmet.0ip  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.0iWB°.0iR&80i!0i$' _Guard this area!1i41i1iaG _Unknown command.2i{U.○2i|&92i2iGF _I - a +2 helmet4i= 4iAH &Gear: 35/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed 4iH w s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezingG - a +0 partisan Missiles (go to first with ()d - 8 boomerangs  t - 2 throwing nets4iH v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} 4i I $ o - an orb of stardust (worn) 4iJ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5i7r I - a +2 helmet. A piece of metal headgear. Base armour rating: 1 It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 3.2 (11.4 -> 14.6). Your EV would remain unchanged. You found it on level 9 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.:iT :iZ :ifa /psychosociety the Vexing#######Gnoll of Qazlal ***... . ####### #.....###Health: 76/76 ======================== .##.....### #.......## .Magic: 19/19 ======================== #.........# #........# ..AC: 11Str: 7 ..........# #.......#...EV: 21:ib Int: 19 .....>....# #...........SH: 4Dex: 23 ..........# #........#..XL: 10 Next: 30% Place: Dungeon:9 ..........####...........Noise: =====----  Time: 9299.4 (0.0) ................@........a) +2 sling .................○.....##Fire: a) +2 sling .........############### :iyb ##.....### ########Anything else - Cancel. _Guard this area! _Unknown command. :ib F_I - a +2 helmet:iIi :ii :i~n :i#x 8○:i} C300.4 (1:i& 7°:i +1.4 (2:i :iϒ $.:i? +2.4 (3:i :i A3.4 (4:i :i <○:i" +4.4 (5:iɵ :iҷ C4 _Guard this area! _Unknown command. _I - a +2 helmet _You start putting on your armour. You continue putting on your +2 helmet. x5:i :i̼ :i \ _You finish putting on your +2 helmet...# #........#.####..@○................## .........###############.....### ########.....# #. # #.....# #.## #....@...#.. ####.###  =it?6○=iV&8=i [=iH]=iG#######  #.....### ## .....### #.## ..=iGi# #.# ..# # #.#...# >....# #.# =iH# #....§@..#.. ####...○.=i@Hc###.### =icH =iLRI○○=i?S&9=iX:○=i[=ig.######## . #.....### .###.### #.## .... # #.#...# # #.#...# >....# #.....○.....# # #....§.@.#.. ####...○.###.# .  =iq.°10=i2:○=i=i W...#  ...# ####### ... # #### #.....### ..###.#### #.##.....# #..#...# ....# #.......#...# >....# #.....○.@...## #........#.....#####...°..........#....#.............###...############### .. ..###. ###=i\2 SYou hear an angry hiss. x2; You hear a shout!k=i9: ∆○°.S   water moccasink   wyvern∆You encounter a water moccasin. You encounter a wyvern.1=i=;=i>( _You hear a shout!@i   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@i675Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!@i{75S.@i9U.k@i:45.@iBv#v..@v(ally target)(ally target)5   drude@iD7---2Will/2 Jinx -Star @iK@iOW _You encounter a drude.@iT4(psychosociety the VexingGnoll of Qazlal ***......#Health: 76/76 ========================...# ∆Magic: 17/19 =====================---####### ... #AC: 14Str: 7 #### #.....### ..###.#EV: 21Int: 19 @i)5...### #.......##...*kSH: 4Dex: 23 .....# #........#..*#XL: 10 Next: 30% Place: Dungeon:9 .....# #......v#v*.#Noise: =====----  Time: 9312.4 (0.0) >....# #.......@v..#a) +2 sling .....# #........#.....#Fire: a) +2 sling @id5.....####..............#Will/2 Jinx -Star .......................# @i5..................###S..S   water moccasin (ally target) @i5|....############### 5.@i5k   wyvern (ally target) ..###.@i 65   drude ###∆Fire: a) +2 sling@i,6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@iR6lAim: a wyvern (ally target, chance to call a sprite on attack: 67%, 69% to hit)BiWpsychosociety the VexingGnoll of Qazlal ***......#Health: 76/76 ========================...# ∆Magic: 17/19 =====================---####### ... #AC: 14Str: 7 #### #.....### ..###.#Bi-iEV: 21Int: 19 ...### #.......##...)kSH: 4Dex: 23 .....# #........#..)#XL: 10 Next: 30% Place: Dungeon:9 .....# #......v#)).#Noise: =====----  Time: 9312.4 (0.0) >....# #.......@v..#a) +2 sling .....# #........#.....#Fire: a) +2 sling Bi.....####..............#Will/2 Jinx -Star .......................# ..................###S..S   water moccasin (ally target) ....############### 5.k   wyvern (ally target) ..###.5   drude ###Bi*∆Shift-Dir - straight lineAim: a wyvern (ally target, chance to call a sprite on attack: 67%, 69% to hit)BiN`You shoot a sling bullet. The sling bullet hits the wyvern.  The wyvern is lightly wounded.Bi:*Bid!S.  Aim: a wyvern (ally target, chance to call a sprite on attack: 67%, 69% to hit)You shoot a sling bullet. The sling bullet hits the wyvern.  The wyvern is lightly wounded.  BiޥPA giggling sprite leaps out and makes the wyvern trip over its own feet.Bi5Ek.BidFv○Biէ9○vBiBi Ev○Bi:95.BiZ7S.BiG3k.BiQ○vBi )*)) very drained, ally target)BiN`The wyvern is moderately wounded.The shooting star hits the wyvern!Bi^4○Bih` v○The wyvern is heavily wounded.Bih..°°#°°°@°BiRiBij*3.4 (1Bibql°°°Bis2 _The wyvern is knocked back.Bip2psychosociety the VexingGnoll of Qazlal ***......#Health: 76/76 ========================...# ∆Magic: 17/19 =====================---####### ... #AC: 14Str: 7 #### #.....### ..###.#EV: 21Int: 19 ...### #.......##..k..SH: 4Dex: 23 Bip.....# #........#.*v#XL: 10 Next: 30% Place: Dungeon:9 .....# #......°#*°.#Noise: =====----  Time: 9313.4 (0.0) >....# #......°@°..#a) +2 sling .....# #.......v#.....#BiCqjFire: a) +2 sling .....####..........S...#Will/2 Jinx -Star .......................# ..................###5..S   water moccasin (ally target) ....############### ..k   wyvern (very drained, ally target) ..###.Bir#5   drude ###∆Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (heavily wounded, heavily drained, ally target, chance to call a  sprite on attack: 73%, 69% to hit)Ci6psychosociety the VexingGnoll of Qazlal ***......#Health: 76/76 ========================...# ∆Ciw=Magic: 17/19 =====================---####### ... #AC: 14Str: 7 #### #.....### ..###.#EV: 21Int: 19 ...### #.......##..k..SH: 4Dex: 23 .....# #........#.)v#XL: 10 Next: 30% Place: Dungeon:9 Ci.....# #......°#)°.#Noise: =====----  Time: 9313.4 (0.0) >....# #......°@°..#Cia) +2 sling .....# #.......v#.....#CiFire: a) +2 sling .....####..........S...#Will/2 Jinx -Star Ci.......................# ..................###5..CiGS   water moccasin (ally target) ....############### ..CiCk   wyvern (very drained, ally target) ..###.5   drude ###∆CiAim: a wyvern (heavily wounded, heavily drained, ally target, chance to call a  Ciksprite on attack: 73%, 69% to hit)  You shoot a sling bullet. The sling bullet hits the wyvern.  CiIThe wyvern is severely wounded.Cib:*Ci@9 The wyvern is severely wounded.  A giggling sprite leaps out and makes the wyvern trip over its own feet.  The wyvern is severely wounded.  The shooting star hits the wyvern.Ci\h4○CiHi9 ○Cii^vThe wyvern is almost dead.Ci.j95.Cij7S.CiBt  )The wyvern is knocked back.  The shooting star hits the water moccasin!Ci3○Cij% k.°.#...@..S°#.°The water moccasin is moderately wounded.Ci%*4.4 (1Ci,]°°°Ci/: _The water moccasin is knocked back.Ci$(psychosociety the VexingGnoll of Qazlal ***......#Health: 76/76 ========================...# ∆Magic: 17/19 =====================---####### ... #AC: 14Str: 7 #### #.....### ..###.#EV: 21Int: 19 Cib%,...### #.......##..k..SH: 4Dex: 23 .....# #........#.*°#XL: 10 Next: 30% Place: Dungeon:9 .....# #.......#*..#Noise: =====----  Time: 9314.4 (0.0) >....# #.......@..S#a) +2 sling .....# #.......°#.....#Fire: a) +2 sling Ci &m.....####........°.....#Will/2 Jinx -Star ....................5..# ..................###...S   water moccasin ....############### ..k   wyvern (very drained) ..###.5   drude ###∆Press: ? - help, Q - select action, ( or ) - cycleCid&Shift-Dir - straight lineAim: a wyvern (almost dead, heavily drained, chance to call a sprite on attack:79%, 69% to hit)Dipsychosociety the VexingGnoll of Qazlal ***......#Health: 76/76 ========================...# ∆Magic: 17/19 =====================---####### ... #AC: 14Di]Str: 7 #### #.....### ..###.#EV: 21Int: 19 ...### #.......##..†..SH: 4Dex: 23 .....# #........#..°#XL: 10 Next: 30% Place: Dungeon:9 .....# #.......#...#Noise: =====----  Time: 9314.4 (0.0) DiA>>....# #.......@..S#a) +2 sling .....# #.......°#.....#Fire: a) +2 sling .....####........°.....#Will/2 Jinx -Star ....................5..# ..................###...S   water moccasin ....############### ..Di~6k   wyvern (very drained) ..###.5   drude ###∆DiAim: a wyvern (almost dead, heavily drained, chance to call a sprite on attack:79%, 69% to hit)  You shoot a sling bullet. The sling bullet hits the wyvern.  You kill the wyvern!DiDi))5   drudeDi.  79%, 69% to hit)  You shoot a sling bullet. The sling bullet hits the wyvern.  You kill the wyvern!  Qazlal accepts your kill.Di2S.Diw yYou hear an angry buzzing noise. x2Dib...○...5y   hornetS   water moccasinDiMDi455.5 (1.1Di:○DiX _You encounter a hornet.EiW S.  You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!Ei Ey.Ei7! yb - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}Ei! 35Ei+ 0 ○5   drudey   killer bee  You encounter a killer bee.Ei, 760b) +9 lance "Wyrmbane" {slay drac, rPois rThrow: 2 throwing netsEi4 Ei7 ` _The water moccasin completely misses you.Fi4Ly *You puncture the water moccasin!Fit_ .The water moccasin is heavily wounded.A giggling sprite leaps out and ties the water moccasin's tail in a knot.Fi`/y.Fi`:5.Fi:a0yFid †yThe water moccasin is severely wounded.Fip°S (very drained)FipqZ8=7.4 (0.9Fi}FiG _The water moccasin bites you but does no damage.Fi0 * You hit the water moccasin.Gi(.yThe water moccasin is almost dead.  A giggling sprite leaps out and smacks the water moccasin with its own tail.  The water moccasin is almost dead.  The jinxing sprites lose interest in you.GiSQ.yGi~ FYou hear a howl!  The water moccasin barely misses you.Gi1y.Gi! SF   rock fishy   killer bee  You encounter a rock fish.Gi88.2 (0.8GiGi 8 _You hear a howl! You hear a roar!GiJ. y.  You barely miss the water moccasin.Gi /HyyGit/GiC1 Gi1F#  The water moccasin is almost dead.Gi;Z.☼Gi<'9.0GiBGiD] _The water moccasin closely misses you.Hif °You hit the water moccasin.  You kill the water moccasin!Hi1jH.yHij95.HikJ.yHikK#FHiw ○5   drudeF   rock fishy   killer bee  Qazlal accepts your kill.Hii =88 _The killer bee misses you.HiHij _Your Fighting skill increases to level 6!Hi  ...# ...# ∆ ####### ... ## #.....### ..###.#.### #.##..F...# #.#...#.# #Hi b.#5y.# .>....# #......@.y..#.# #.#.....#.####......#.....#Hi .###....# ...### .Hi K# ∆HiRyyHiHi.y.5Hi] †FHiR_The drude attacks as it pursues you! You block the drude's attack.HiS.yHi+y.Hi,;○HiW--20.8 (1.0Hi4:○HihQ _The drude misses you. The drude completely misses you. The drude misses you.MifE   Mi6l Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NihConfirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The hornet stings you.  The drude hits you. Your doom draws closer. The drude misses you..F§h   howler monkey (wandering)F   rock fishy   killer beeNi'!x69---6--Doom: 11%1Jinx -Star ○ _You encounter a howler monkey.Oipsychosociety the VexingGnoll of Qazlal ***......#Health: 69/76 =====================---...# ∆Magic: 16/19 ====================----####### ... #AC: 17Str: 7Doom: 11% ##### #.....### ..###.#EV: 21Int: 19 ....### #.......##..†h.SH: 4Dex: 23 Oin......# #........#...#XL: 10 Next: 38% Place: Dungeon:9 ......# #.....§.#F..#Noise: =====----  Time: 9321.8 (0.0) .>....# #......@5y..#b) +9 lance "Wyrmbane" {slay drac, rPois r ......# #.....○.y#.....#Throw: 2 throwing nets ......####..............#Will/2 Jinx -Star ........................# ...................###...y   hornet .....############### ..5   drude ...###.h   howler monkey (wandering) ####∆F  i9m rock fishy   killer bee  Throw: 2 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (chance to call a sprite on attack: 59%, 54% to hit)Pi ?psychosociety the VexingGnoll of Qazlal ***......#Health: 69/76 =====================---...# ∆Magic: 16/19 ====================----####### ... #AC: 17Str: 7Doom: 11% ##### #.....### ..###.#EV: 21Int: 19 ....### #.......##..†h.SH: 4Dex: 23 Pi0@M......# #........#...#XL: 10 Next: 38% Place: Dungeon:9 ......# #.....§.#F..#Noise: =====----  Time: 9321.8 (0.0) .>....# #......@5y..#b) +9 lance "Wyrmbane" {slay drac, rPois r ......# #.....○.y#.....#Throw: 2 throwing nets ......####..............#Will/2 Jinx -Star ........................# ...................###...y   hornet .....############### ..5   drude ...###.PiAh   howler monkey (wandering) ####∆F   rock fishy   killer bee  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (chance to call a sprite on attack: 59%, 54% to hit)  Okay, then.PiAPiIPiL/ _PifU25. _Okay, then.  You puncture the drude!  The drude is heavily wounded.  The howler monkey howls!.hF.° h2.6 (0.8PiW&§PiZW _The hornet barely misses you. x2Pi% y.You hit the drude. You kick the drude, but do no damage.You bite the drude, but do no damage.Pip oThe drude is heavily wounded.Pi h.  You encounter an orc priest. It is wielding a +0 flail.The drude hits you. Your doom draws closer.Pi o   orc priest  The drude hits you but does no damage. The killer bee completely misses you.Pi:0223.4Pil8§Pio _You block the hornet's attack. The rock fish misses you.Qi *You hit the killer bee. Your kick misses the killer bee.Qi{o.killer bee is lightly wounded.  A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is heavily wounded.  The killer bee barely misses you. The drude completely misses you..h.y. (very drained)Qi5---7=4.2 _The drude misses you. The hornet stings you!Ri *You barely miss the killer bee. You kick the killer bee.Ri KThe killer bee completely misses you.The rock fish bites you but does no damage.  The hornet completely misses you. The drude misses you.Ri2 \The drude barely misses you. You block the killer bee's attack.Ri _ ○@yK   kobold brigand (missile)5   drudeh   howler monkeyF   rock fishy   killer bee (very drained)(…)RiT You encounter a kobold brigand. It is wielding a +0 short sword and quiveringpoisoned darts.Ri. Ri .h5.0Ri Ri j _The orc priest looks braver for a moment.SiI * You hit the killer bee. Your kick misses the killer bee.Sig†You hit the killer bee. Your kick misses the killer bee.  The killer bee is almost dead.  A giggling sprite leaps out and smacks the killer bee with its own antenna.  You kill the killer bee!Sijo.  Qazlal accepts your kill.  The hornet stings you!  You feel yourself slow down.  Si,kThe drude closely misses you. x2; The rock fish completely misses you.Si^lDK.Si% °(catching breath)o   orc priest  The howler monkey hoots and howls with incredible vigour!Si 47-------=19=========9 (0.9Slow Will/2 Jinx -Star _You hear a bellow! You hear a roar! x2; You hear a shout! x2Si-9°Si*l _Your Fire Magic skill increases to level 5!Si * You hit the drude. You bite the drude.Si[h.You hit the drude. You bite the drude.  The drude is almost dead.  A giggling sprite leaps out and doodles on the drude's face.  The drude is almost dead.SiZ K.  SiThe hornet closely misses you. The drude hits you but does no damage. x2  The hornet stings you! The rock fish closely misses you.Si1o.Si8 WSiOyThe drude hits you but does no damage. The drude misses you.Si+ 5.W   wraith (wandering)K   kobold brigand (missile)5   drude (very drained)h   howler monkey (catching breath)F   rock fish (…)Si.,AYou encounter a wraith.Si125-----------=====----7.3 (1.4Si6SiE8 _The hornet stings you! The howler monkey misses you. The rock fish bites you.TiX ...# ...# ∆ ####### ... ## #.....### ..###.#.### #.##..KW..# #.#...#TiJ.# #......5F...#.>....# #.h...#.# #.y#.o...#.####.....#...#.###....# ..5   drude (very drained).### .h   howler monkey (catching breath)# ∆F   rock fisho   orc priest Ti4y.Ti85o.TiWTiU†hTi25.Ti~+F#TieM ...#  ...# ∆  ####### ... #  #.....###   #.......##..K..  #........#..W#  #.....5F#...# >....# #.....@y†.o.# Ti #......h.#.....# #..............# ................# ...........###... ......############### ..  W   wraith###. #####∆ TiC4Tii ...#  ...# ∆  ####### ... #  #.....###   #.......##..K..  #........#..W#  #.....5F#...# Ti}>....# #.....@y†.o.#  #......h.#.....# #..............# ..........................###... ############ .. . ∆ Ti .W  The drude barely misses you. x2; The hornet stings you.Ti[2o.Ti:§TiUE2------------Ti%8.8 (1.5TiXGTi5IW _* * * LOW HITPOINT WARNING * * *Vi7Viz:"Read which item? Scrolls  t - 4 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation Vi:h N - 4 scrolls of noise  V - a scroll of vulnerability  e - a scroll labelled SUMPYAGI TEKUTUAM [!] read|quaff|evoke[?] describe selectedWi.[WifWinpsychosociety the VexingGnoll of Qazlal ***......#Health: 22/76 ======------------------...# ∆Magic: 17/19 =====================---####### ... #AC: 17Str: 7Doom: 21% ###### #.....### ..###.#EV: 21Int: 19 .....### #.......##..K..SH: 4Dex: 23 .......# #........#...#WioGXL: 10 Next: 39% Place: Dungeon:9 .......# #.....5F#.W.#Noise: =====----  Time: 9328.8 (0.0) ..>....# #.....@y†o..#b) +9 lance "Wyrmbane" {slay drac, rPois r .......# #.....§h.#.....#Throw: 2 throwing nets .......####..............#Slow Will/2 Jinx -Star .........................# ....................###...y   hornet ......############### ..W   wraith ....###.5   drude (very drained) #####∆Wipgh   howler monkeyF   rock fisho   orc priest  You encounter a wraith. _The hornet stings you! The howler monkey misses you. The rock fish bites you.  The drude barely misses you. x2; The hornet stings you. _* * * LOW HITPOINT WARNING * * *Wi } ...#  ...# ∆  ####### ... #  #.....###  Wi}) #.......##..K..  #........#...#  #.....5F#.W.# >....# #.....@y†o..#  #.....§h.#.....# #..............# ................# ...........###... ############ .. . ∆ Wi~^feel strangely unstable.  You feel yourself speed up.  The jinxing sprites lose interest in you.  The drude seems less drained. The drude completely misses you.Wi~ ...#  ...# ∆  ####### ... #  #.....###   #.......##..K..  #........#...#  #.....5F#.W.# >....# #.....@y†o..#  #.....§h.#.....# #..............# ..........................###... ############ .. . ∆ WiP ...#  ...# ∆  ####### ... #  #.....###   #.......##..K..  #........#...#  #.....5F#.W.# >....# #.....@y†o..#  #.....§h.#.....# #..............# Wi5................# ...........###... ############ .. . ∆ The drude hits you.  * * * LOW HITPOINT WARNING * * *Your doom draws closer. The howler monkey closely misses you.hornet stings you but does no damage.Wi ...#  ...# ∆  ####### ... #  #.....###   #.......##..K..  #........#...#  #.....5F#.W.# >....# #.....@y†o..#  #.....§h.#.....# #..............# ..........................###... ############ .. WiU. ∆ Wi==W.hornet stings you but does no damage.  The rock fish closely misses you. The drude hits you.  * * * LOW HITPOINT WARNING * * *  Your doom draws closer. The drude hits you but does no damage.Wiû,KWi o.The howler monkey hoots and howls with incredible vigour!Wi; §.K   kobold brigand (missile)5   drudeh   howler monkeyF   rock fish (…)The hornet stings you but does no damage.Wi14--8=34%  =========30.3 (1.5Tele Wi*'§Wi+ _You hear a shout! x3XiaXigcDrink which item? Potions  c - 4 potions of curing  w - a potion of heal woundsXica - a potion of ambrosia  e - 4 potions of enlightenment  m - a potion of might  B - a potion of berserk rage  A - 2 potions of attraction Xi(d d - a bubbling white potion [!] read|quaff|evoke[?] describe selectedYiEYi+NYiYvpsychosociety the VexingGnoll of Qazlal ***......#Health: 14/76 ====--------------------...# ∆Magic: 18/19 ======================--####### ... #AC: 17Str: 7Doom: 34% ###### #.....### ..###.#EV: 21YiYuInt: 19  .....### #.......##..K..SH: 4Dex: 23 .......# #........#...#XL: 10 Next: 39% Place: Dungeon:9 .......# #.....5F#WK.#Noise: =========  Time: 9330.3 (0.0) Yi/Z..>....# #....§@yo...#b) +9 lance "Wyrmbane" {slay drac, rPois r .......# #......h.#.....#Throw: 2 throwing nets .......####..............#YiZdTele Will/2 -Star .........................# ....................###...y   hornet ......############### ..W   wraith ....###.K   kobold brigand (missile) #####∆5   drudeYiC[h   howler monkeyF   rock fish(…)Your doom draws closer. The drude hits you but does no damage.  The howler monkey hoots and howls with incredible vigour!The hornet stings you but does no damage. _You hear a shout! x3Yii○ _You hear a shout! x3  You feel much better. The hornet barely misses you.drude is engulfed in freezing vapours. Yisi> You kill the drude!Yi!mu .W  Qazlal accepts your kill.Yi6n-K.Yiz ○h   howler monkeyF   rock fisho   orc priest  The rock fish closely misses you. You block the howler monkey's attack.Yi33======40=====----1.3 (1Yi`9§YiيU _The hornet closely misses you._i1_i5Read which item? Scrolls  t - 3 scrolls of teleportation (cancels current teleport)a - a scroll of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  N - 4 scrolls of noise  V - a scroll of vulnerability  e - a scroll labelled SUMPYAGI TEKUTUAM [!] read|quaff|evoke[?] describe selecteddidi dipsychosociety the VexingGnoll of Qazlal ***......#Health: 33/76 ==========--------------...# ∆Magic: 18/19 ======================--####### ... #AC: 17Str: 7Doom: 34% ###### #.....### ..###.#EV: 21Int: 19  .....### #.......##..K..SH: 4Dex: 23 .......# #........#...#XL: 10 Next: 40% Place: Dungeon:9 .......# #.....○F#K..#Noise: =====----  Time: 9331.3 (0.0) ..>....# #....§@yoW..#b) +9 lance "Wyrmbane" {sdilay drac, rPois r .......# #......h.#.....#Throw: 2 throwing nets .......####..............#Tele Will/2 -Star .........................# ....................###...y   hornet ......############### ..W   wraith ....###.K   kobold brigand (missile) #####∆h   howler monkeyF   rock fisho   orc priest  You kill the drude!Qazlal accepts your kill.The rock fish closely misses you. You block the howler monkey's attack. _The hornet closely misses you.di P  Okay, then.di!'di)di_,/ _dio dis eDrink which item? Potions  c - 4 potions of curinga - a potion of ambrosia  e - 4 potions of enlightenment  m - a potion of might  B - a potion of berserk rage  A - 2 potions of attraction dis  d - a bubbling white potion [!] read|quaff|evoke[?] describe selectedji{ ji| ji psychosociety the VexingGnoll of Qazlal ***......#Health: 33/76 ==========--------------...# ∆Magic: 18/19 ======================--####### ... #AC: 17Str: 7Doom: 34% ###### #.....### ..###.#EV: 21Int: 19  .....### #.......##..K..SH: 4Dex: 23 .......# #........#...#XL: 10 Next: 40% Place: Dungeon:9 .......# #.....○F#K..#Noise: =====----  Time: 9331.3 (0.0) ..>....# #....§@yoW..#b) +9 lance "Wyrmbane" {sji lay drac, rPois r .......# #......h.#.....#Throw: 2 throwing nets .......####..............#Tele Will/2 -Star .........................# ....................###...y   hornet ......############### ..W   wraith ....###.K   kobold brigand (missile) #####∆h   howler monkeyF   rock fisho   orc priest  Qazlal accepts your kill.The rock fish closely misses you. You block the howler monkey's attack. _The hornet closely misses you. _Okay, then.jix `  You are confused.ji  ###+##...... .# #......  ...#####.......  .....>......... ..K..# .......K.K...## .......@KK..... ....D###.  ..K##  ## ># D   acid dragon (wandering) .........# K   kobold brigand (missile, wandering) .......### KKKKK 5 kobolds (4 missiles, wandering) ..##### ...#...######## ...  You feel invigorated.jib   The kobold brigand is quivering poisoned darts. A kobold is wielding a +1 short sword of venom and quivering stones. A kobold is quivering stones. A kobold isquivering stones. A kobold is quivering stones.Found a potion of mutation. Found an escape hatch in the floor.ji( .KFound a staircase to the Orcish Mines.ji߽ !KThe kobold shouts!K.ji ODKjih K○)K)ji (((((((The kobold misses you. x2; The kobold brigand throws a dart.ji ○!.@...ji& v7=9== 0 2.3 (1Confused throw: 2 throwing netsConf Ambros -Star jiF i _The dart closely misses you.mi B )You puncture the kobold!  You kill the kobold! K.  Qazlal accepts your kill.miK.K..Kmi° 4 kobolds (341== 3.2 (0.9mimiX _The kobold completely misses you.niHo)Qazlal accepts your kill. _The kobold completely misses you.You hit the kobold.  You kill the kobold!niet K.  Qazlal accepts your kill.ni$  3 kobolds (2The kobold hits you but does no damage.  The kobold hits you with a +0 short sword.nisa(((((((ni37D.ni=T@.....niAm2==4.0 (0.8niYKniJM niMj_The kobold brigand throws a dart. The dart completely misses you.ni###+### ..# ...#####.....>........# .niyK@K...## .DK......K...###....#.># ..# .......###..#####ni-1 ...#niM6K.ni○ _The kobold brigand throws a dart. The dart completely misses you.The kobold barely misses you. The kobold misses you.attacks as it pursues you! The kobold barely misses you.  The kobold brigand misses you. The acid dragon closely misses you.niv5==5.0 (1.0ni ni] _The acid dragon completely misses you.oi8  _The acid dragon completely  You miss the kobold. Your kick misses t. The kobold barely misses you.acid dragon barely misses you. The acid dragon closely misses you.  The kobold completely misses you. The kobold brigand misses you.oi"9 50====9 (0.9oiA oitD T _The kobold barely misses you.pi7 )You hit the kobold.  You kill the kobold!piq ° 2 kobolds (You feel less invigorated.  You feel less confused.  The acid dragon completely misses you. The acid dragon barely misses you.The kobold misses you.piߚ 54===  4 6.7 (0.8Throw: 2 throwing nets Will/2 pi "pi v _The kobold brigand completely misses you.ri*T§You hit the acid dragon. The acid dragon convulses. You bite the acid dragon.  The acid dragon is moderately wounded.  The kobold is engulfed in a thunderstorm.  You kill the kobold!ri○    kobold (missile)ri,7.6 (0.9ril riXP _Qazlal accepts your kill.riM [ _Qazlal accepts your kill.  You puncture the acid dragon! The acid dragon convulses!acid dragon!  riVk  .K   kobold brigand (missile)K   kobold (missile)  The acid dragon scales are intact enough to wear.  You block the kobold's attack.==348.4 (0.8riOv ri{ ` _The kobold brigand completely misses you.zizic(What do you want to examine? Items  a - ([) +0 acid dragon scalesb - ()) a +0 dagger  c - ()) a +0 short sword  d - (†) an acid dragon corpse  e - (†) a kobold corpsef - (() 4 stones{i1{i9{ipsychosociety the VexingGnoll of Qazlal ***...Health: 54/76 =================-------###+###Magic: 19/19 ========================.......AC: 17Str: 7Doom: 33% .# ##.......EV: 21Int: 19  ...#####........SH: 4Dex: 23.....>..........XL: 10 Next: 44% Place: Dungeon:9.........○...#Noise: =====----  Time: 9338.4 (0.8).......K@K...##b) +9 lance "Wyrmbane" {slay drac, rPois r.......§[)......Throw: 2 throwing nets...........###..Will/2 -Star ..{iw........##.........##K   kobold brigand (missile)........>#K   kobold (missile).........#.......###..#####...#...#Qazlal accepts your kill.The acid dragon scales are intact enough to wear.  You block the kobold's attack. _The kobold brigand completely misses you.~i 9~iH_The acid dragon completely misses you.You miss the kobold. Your kick misses the kobold. The kobold barely misses you.The acid dragon barely misses you. The acid dragon closely misses you.The kobold completely misses you. The kobold brigand misses you. _The kobold barely misses you.You hit the kobold.  You kill the kobold!Qazlal accepts your kill.You feel less invigorated.  You feel less confused.The acid dragon completely misses you. The acid dragon barely misses you.The kobold misses you. _The kobold brigand completely misses you.~i\IYou hit the acid dragon. The acid dragon convulses. You bite the acid dragon.  The acid dragon is moderately wounded.The kobold is engulfed in a thunderstorm.  You kill the kobold! _Qazlal accepts your kill.You puncture the acid dragon! The acid dragon convulses!  You kill the acid dragon!Qazlal accepts your kill.The acid dragon scales are intact enough to wear.  You block the kobold's attack.  The kobold brigand completely misses you.~i* The kobold misses you. x2; The kobold brigand throws a dart. _The dart clos  You puncture the kobold!  You kill the kobold!  Qazlal accepts your kill. _The kobold completely misses you.You hit the kobold.  You kill the kobold!  ~iųQazlal accepts your kill.  The kobold hits you but does no damage.  The kobold hits you with a +0 short sword. _The kobold brigand throws a dart. The dart completely misses you.  arely misses you. The kobold misses you.The kobold attacks as it pursues you! The kobold barely misses you.  The kobold brigand misses you. The acid dragon closely misses you. _The acid dragon completely misses you.  ~i)JYou miss the kobold. Your kick misses the kobold. The kobold barely misses you. The acid dragon barely misses you. The acid dragon closely misses you.The kobold completely misses you. The kobold brigand misses you. _The kobold barely misses you.You hit the kobold.  You kill the kobold!  ~i`Qazlal accepts your kill.  You feel less invigorated.i%ii +i}8psychosociety the VexingiGnoll of Qazlal ***...Health: 54/76 =================-------###+###Magic: 19/19 ========================.......AC: 17Str: 7Doom: 33% .# ##.......EV: 21Int: 19  ...#####........SH: 4Dex: 23.....>..........XL: 10 Next: 44% Place: Dungeon:9.........○...#Noise: =====----  Time: 9338.4 (0.0).......K@K...##b) +9 lance "Wyrmbane" {slay drac, rPois r.......§[)......Throw: 2 throwing nets...........###..Will/2 -Star ..........##.........##i[33mK   kobold brigand (missile)........>#K   kobold (missile).........#.......###..#####...#...#Qazlal accepts your kill.The acid dragon scales are intact enough to wear.  You block the kobold's attack. _The kobold brigand completely misses you.i4ih'iiiiGear: 35/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  a - a +2 sling  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezingG - a +0 partisan Missiles (go to first with ()d - 8 boomerangs  t - 2 throwing nets (quivered)v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ib - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}. An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent. Base accuracy: +4 Base damage: 8 Base attack delay: 1.1 iFThis weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 5.4  At current training (3%) you reach 12.0 in about 7.5 XLs.  Current attack delay: 0.8. Damage rating: 18 (Base 8 x 92% (Str) x 121% (Skill) + 9 (Ench)). Slay Drac: It inflicts extra damage against dragons and draconians. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). If you unwield this weapon: iYour AC would decrease by 3.0 (17.7 -> 14.7). (u)nwield, (d)rop, (=)adjust, or (i)nscribe.i Gear: 35/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  a - a +2 sling  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  G - a +0 partisan Missiles (go to first with ()  d - 8 boomerangs  t - 2 throwing nets (quivered)  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i i i psychosociety the VexingGnoll of Qazlal ***...Health: 54/76 =================-------###+###Magic: 19/19 ========================.......AC: 17Str: 7Doom: 33% .# ##[39;49m.......EV: 21Int: 19  ...#####........SH: 4Dex: 23i .....>..........XL: 10 Next: 44% Place: Dungeon:9.........○...#Noise: =====----  Time: 9338.4 (0.0).......K@K...##b) +9 lance "Wyrmbane" {slay drac, rPois r.......§[)......Throw: 2 throwing nets...........###..Will/2 -Star ..........##.........##K   kobold brigand (missile)i @........>#K   kobold (missile).........#.......###..#####...#...#Qazlal accepts your kill.The acid dragon scales are intact enough to wear.  You block the kobold's attack. _The kobold brigand completely misses you.i# ie$ 'i, i. ie° _The kobold brigand completely misses you.You puncture the kobold brigand! You kick the kobold brigand.  The kobold brigand is moderately wounded.  The kobold brigand hits you with a +0 dagger.ic53-9.2 (0.8i'§it5 _You block the kobold's attack.i3) _You block the kobold's attack.  You barely miss the kobold brigand. Your kick misses the kobold brigand.The kobold brigand is moderately wounded. i iڿ(40.0ifv _The kobold brigand completely misses you.i> .r biteheavi  You hear the creaking of a very distant portcullis.  i_%8iiAF _The kobold brigand hits you but does no damage.i ☼ _The kobold brigand hits you but does no damage.  You puncture the kobold brigand! Your kick misses the kobold brigand.The kobold brigand is severely wounded.  The kobold misses you.54=1.7 (0.9i8☼ _The kobold brigand hits you but does no damage.i ○You hit the kobold brigand but do no damage.i,2.5 (0.8iaiqh _The kobold brigand is severely wounded.iK _The kobold brigand is severely wounded.  The kobold brigand hits you but does no damage.iK '3.3iW k _The kobold closely misses you.i °You hit the kobold brigand. You kick the kobold brigand.  You kill the kobold brigand!i,? ○°K   kobold (missile)  Qazlal accepts your kill.The kobold hits you but does no damage.i3==2 64.1Pois Will/2 -Star i;i=R _You are poisoned.i  You miss the kobold. You kick the kobold.  The kobold is moderately wounded.i c53-9i 9°i c _You feel sick. The kobold barely misses you.i °)You miss the kobold. You kick the kobold, but do no damage.The kobold is moderately wounded.i]2-5.7iU i D _You feel sick. You block the kobold's attack.i|M ☼[ You hit the kobold.  The kobold is severely wounded.iNC16.5ie`☼ _You feel sick.iT ○..  You barely miss the kobold.The kobold is severely wounded.iV ^0=-7.3ia` ic g _You feel sick. The kobold completely misses you.iVh §  You puncture the kobold!  You kill the kobold!itC○ixs1== 8.1i/iڄP _Qazlal accepts your kill.icid'iqiW  You start resting.i0)i^ °0○You feel your willpower return.ia0=-9.1 (1ia9§id% _You feel sick.i1i30-i]i°)°49ii _You start resting. You feel sick. x2iG:=i1.50)1.1 (2ijr _You are no longer poisoned.i% 3iF. iQR ` .  You start resting.i[ ie +2.1 (1if %io ir l _Your orb has finished recharging its magic.iiiii]iiiPiY(iFFa§50iM9§imN§iUzi P○i'§i○)°1=i9°i"°.§)i'§i%.ii 9§if'○2=i-A○§iH8[ivIiQioN°i0x8°i+^.3iyi:○iii;q°@☼iViZ)@○iN54=i/i@P○iFi☼@°i○@)5=iie○○iui°○°○i9 )°) _You start resting.i%6io1☼[iK○○○○iir§7=ip^○§○i DD   acid dragon (wandering) _You hear a roar!ii~076.1 (24.0)i`°°i`,7.1 (25ii^ _You encounter an acid dragon.i ii*i*d _An acid dragon is nearby!i < ###+###  .......  .# ##.......  ...#####........  .....>..........  ........°....#  .......§@)...##  iă 9.......)°)......  ...........###D.  ..........##  .........## ........># .........# .......###  ...#  ...# i{ ###+###  .......  .# ##.......  ...#####........  .....>..........  ........°....#  .......§@)...##  .......)°)......  ...........###D. ..........## .........## i|........># .........# .......###   ...#i'iG(i0i24d _An acid dragon is nearby!i _An acid dragon is nearby! _An acid dragon is nearby!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i P  Okay, then.i!i#)i+/ _iZ?c ###+### . .# ##. ...#####. .....>. .°....# .@.)...## .)°)...... .###D. .## .## .># .# .###  ..##### ...#  ...#D..○[8.1 (1.0) _  Things that are here: _a +1 short sword of venom; 2 stones; a kobold corpsei~n  ###+###.......ito .# ##..#####...>...# ○).)...##.@[)...D......#####># ..############ ...i| ]○(catching breath)ip *****The acid dragon spits acid at you.i%9 °[)...○i&: 34--------13 9+5 lance "Wyrmbane" {slay drac, rPois rCorr (-4) iB iE F _a +1 short sword of venom; 2 stones; a kobold corpseThe acid dragon spits acid at you. _The splash of acid hits you!! The acid corrodes you!Things that are here:i^G Q _a +0 short sword; 4 stonesi3i8Put on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  A - a +6 ring of dexterity (worn)g - a ring of flight  l - a +6 ring of strength  B - a +6 ring of strength i-9Talismans (go to first with %)m - a medusa talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i[i iDspsychosociety the VexingGnoll of Qazlal ***...###+###Health: 34/76 ==========--------------.......Magic: 19/19 ========================.# ##.......AC: 13  Str: 7Doom: 32% ...#####........EV: 21is[Int: 19  .....>..........SH: 4Dex: 23.............#XL: 10 Next: 46% Place: Dungeon:9......°).)...##Noise: =====----  Time: 9379.1 (0.0).......@[)...D..b) +5 lance "Wyrmbane" {slay drac, rPois rit.......○...###..Throw: 2 throwing nets..........##Corr (-4) .........##........>#D   acid dragon.........#.......###..#####...#...######## ...The acid dragon spits acid at you. _The splash of acid hits you!! The acid corrodes you!Things that are here: _a +0 short sword; 4 stonesi~P  Okay, then.iy~'ii/ _iqitRead which item? Scrolls  t - 3 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  iur - 2 scrolls of revelation  N - 4 scrolls of noise  V - a scroll of vulnerability  e - a scroll labelled SUMPYAGI TEKUTUAM [!] read|quaff|evoke[?] describe selectedi.iipsychosociety the VexingGnoll of Qazlal ***...###+###Health: 34/76 ==========--------------.......Magic: 19/19 ========================.# ##.......AC: 13  Str: 7Doom: 32% ...#####........EV: 21Int: 19  .....>..........SH: 4Dex: 23.............#XL: 10 Next: 46% Place: Dungeon:9......°).)...##Noise: =====----  Time: 9379.1 (0.0).......@[)...D..b) +5 lance "Wyrmbane" {slay drac, rPois r.......○...###..Throw: 2 throwing nets..........##Corr (-4) i[m.........##........>#D   acid dragon.........#.......###..#####...#...######## ... _The splash of acid hits you!! The acid corrodes you!Things that are here: _a +0 short sword; 4 stones _Okay, then.iP  Okay, then.i 'i E _i=i6GDrink which item? Potions  c - 4 potions of curinge - 4 potions of enlightenment  m - a potion of might  B - a potion of berserk rage  A - 2 potions of attraction i d - a bubbling white potion [!] read|quaff|evoke[?] describe selectedi i i' psychosociety the VexingGnoll of Qazlal ***...###+###Health: 34/76 ==========--------------.......Magic: 19/19 ========================.# ##.......AC: 13  Str: 7Doom: 32% i ...#####........EV: 21Int: 19  .....>..........SH: 4Dex: 23.............#XL: 10 Next: 46% Place: Dungeon:9......°).)...##Noise: =====----  Time: 9379.1 (0.0).......@[)...D..b) +5 lance "Wyrmbane" {slay drac, rPois r.......○...###..Throw: 2 throwing nets..........##Corr (-4) .........##i s........>#D   acid dragon.........#.......###..#####...#...######## ...Things that are here: _a +0 short sword; 4 stones _Okay, then. _Okay, then.i 2D.i M.°i l4===80.1 (1iF i ' _You feel better.it ###+###....... .# ##. ...#####.. .....>.... .......# .it ).)...###.)[)..D....°@..###.. ...## .it ## .>#.# inu .###..##### ...# ####### ...##. ####### #.....### ..###.iy 1D.i N.☼iM %1i i ivf###+### ...# ##....#####. .....>.. .# .).)...#.)[).D....#.###.. .☼.## .## i2-.>#.# .###.....# ∆# ... ###. # #.....### ..###.#if]☼(catching breath)i    .........  .# ##........  ...#####........  .....>..........  .............#  .......).)...####  .......)[).D....#  iu.........@*###..  ........☼☼## .........## ........># .........# .......### ..##### ...#  ...#   ... ij ##.   The acid dragon spits acid at you.in   .........  .# ##........  ...#####........  .....>..........  .............#  .......).)...####  iF.......)[).D....#  .........@*###..  ........☼☼## .........## ........> .........# .......## ..#####  ...#   ...  ##.   iH$  The splash of acid hits you!!  * * * LOW HITPOINT WARNING * * *i .○○The acid corrodes you!iD16-------- 9=21(-8ii\( _You hear a shout!i6.###+### ...# ....##### .....>........# .).)...#### .)[)@D....#...###.....○○..#.># ..#.......###..#####...# ...# ∆ ####### ... #i)6○i*t7---------3i/3:○i7~ _You block the acid dragon's attack. The acid dragon closely misses you.ipir}Drink which item? Potions  c - 3 potions of curinge - 4 potions of enlightenment  m - a potion of might  B - a potion of berserk rage  A - 2 potions of attraction  d - a bubbling white potion is[!] read|quaff|evoke[?] describe selectedi< i upsychosociety the VexingGnoll of Qazlal ***....###+###..Health: 17/76 =====-------------------..........Magic: 19/19 ========================.# ##.........AC:  9  Str: 7Doom: 32% ...#####........EV: 21i* mInt: 19  .....>..........SH: 4Dex: 23.............#XL: 10 Next: 46% Place: Dungeon:9.......).)...####Noise: =====----  Time: 9383.1 (0.0).......)[)@D....#b) +1 lance "Wyrmbane" {slay drac, rPois r...........###....Throw: 2 throwing nets........○○## .Corr (-8) .........##........>#i D   acid dragon (catching breath).........#.......###..#####...#...# ∆####### ... #* * * LOW HITPOINT WARNING * * *i The acid corrodes you! _You hear a shout! _You block the acid dragon's attack. The acid dragon closely misses you.i V  .###+###..  ..........  .# ##.........  ...#####........  .....>.......... ip  .............#  .......).)...####  .......)[)@D....#  ...........###....  ........○○## .  .........## i ........># .........# .......### ..##### ...#  i ....# ∆   ... # i OYou feel very mighty all of a sudden.iM  .###+###..  ..........  .# ##.........  ...#####........  .....>..........  .............#  .......).)...####  .......)[)@D....#  ...........###....  ........○○## .  .........# ........># ......... .......# ..#####  ...#   ...  °°The acid dragon barely misses you. The acid dragon claws you.iN 4-4.1 (1Might Corr (-8) iNX 9°i [ W _* * * LOW HITPOINT WARNING * * *iy i| ,Drink which item? Potions  c - 3 potions of curinge - 4 potions of enlightenment  B - a potion of berserk rage  A - 2 potions of attraction i@}  d - a bubbling white potion [!] read|quaff|evoke[?] describe selectedi!* ii/psychosociety the VexingGnoll of Qazlal ***....###+###..Health: 14/76 ====--------------------..........Magic: 19/19 ========================.# ##.........AC:  9  Str: 7Doom: 32% ...#####........EV: 21Int: 19  .....>..........SH: 4Dex: 23.............#XL: 10 Next: 46% Place: Dungeon:9.......).)...####i07Noise: =====----  Time: 9384.1 (0.0).......)[)@D....#b) +1 lance "Wyrmbane" {slay drac, rPois r...........###....Throw: 2 throwing nets........°°## .Might Corr (-8) .........##........>#D   acid dragon.........#.......###..#####...#...# ∆####### ... # _You block the acid dragon's attack. The acid dragon closely misses you.You feel very mighty all of a sudden.The acid dragon barely misses you. The acid dragon claws you. _* * * LOW HITPOINT WARNING * * *i @(..i@`9==5.1 (1i=JiL _You feel better. The acid dragon barely misses you. The acid dragon misses you.i §You kick the acid dragon, but do no damage.The acid dragon is lightly wounded.  The acid dragon is engulfed in a thunderstorm.  You kill the acid dragon!i)iub Ducker20i==12 99 (0.8 iA_Qazlal accepts your kill.iiFm _Your Invocations skill increases to level 6!iB #.###+###.. .. .# ##... ...#####.. .....>... .# .).)...#### .)[).@....# .###..## ...## .......#.###..## iV i <6.9 (1.0 _i i) z _You see here an acid dragon corpse.if[ #.###+###.. .. .# ##... ...#####.. .....>... .# .).)...#### iuf.)[)@†....# .###..... .## ... .## . ...if.....># ..# .### ..#ifI#### ...# igt ...# ∆  i&gs# ... #ivwix,7 _i^i i8 #.###+###.. .. .# ##... ...#####.. .....>... .# .).)...#### .)[).@....# .###..... .## ... .## .......#.###..## iE :☼iG ?18iO iT z _You see here an acid dragon corpse.iX n #.###+###.. .. .# ##... ...#####.. .....>i ... .# .).)..☼#### iע .)[)@†....# .###..... i .## ... .##i  . ........>#i M ..# .i r### ..##### ...#  ...# ∆  # ... #is 0oiܴ ○o   orc priestiY %9ij i  _You see here an acid dragon corpse. _You see here an acid dragon corpse.  You encounter an orc priest. It is wielding a +0 short sword and wearing a +1 _leather armour of fire resistance.i@ #.###+###.. . .# ##. ...#####.. .....>imA1.o. .# .).)..○#### .)[@.†....# .###..... .## ... .## . .># ...#iAu .### ..#####iA ...#  ...# ∆  iBs# ... #iG1o.iR9○i|S&90i` _You hear the creaking of a very distant portcullis.Things that are here:ia iaj_a +0 short sword; a kobold corpseiW o.  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.iV°○i261a) -6 slingFire: a) +2 sling iD _a - a +2 sling (weapon)i=;#.###+###.. ...........# ##. ...### .....>......o... .......#  ).)..°#### iDA.)○).†....# ..@..###.....  ...  . > ..# ### ..##### ...# ...######## ...##. ####### #.....### ..###..oiEO.○☼2iVVi"Xi)psychosociety the Ducker#.###+###..Gnoll of Qazlal ***.............Health: 22/76 ======------------------.# ##.........Magic: 19/19 ========================...#####.........AC:  6  Str: 7ibDoom: 31% .....>..........EV: 22Int: 19  ...........o.#SH: 4Dex: 23.......).)*..####i."XL: 10 Next: 49% Place: Dungeon:9.......)○*.†....#iD Noise: =====----  Time: 9392.9 (0.0)........@..###.....ia+a) -6 slingiy.......☼..## ...Fire: a) +2 sling.........##iP.Might Corr (-8) i........>#.........#o   orc priesti.......###..#####...#...#i####### ...##. ####### #.....### ..###.i}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +1 leather armour  of fire resistance (70% to hit)i )psychosociety the Ducker#.###+###..Gnoll of Qazlal ***.............Health: 22/76 ======------------------.# ##.........Magic: 19/19 ========================...#####.........AC:  6  Str: 7i bDoom: 31% .....>..........EV: 22Int: 19  ...........o.#SH: 4Dex: 23.......).))..####i XL: 10 Next: 49% Place: Dungeon:9.......)○).†....#Noise: =====----  Time: 9392.9 (0.0)i ........@..###.....a) -6 slingi .......☼..## ...Fire: a) +2 slingi: .........##.Might Corr (-8) id ........>#.........#o   orc priesti t.......###..#####i "...#...#i 4####### ...i ##. ####### #.....### ..###.i Aim: an orc priest, wielding a +0 short sword and wearing a +1 leather armour  of fire resistance (70% to hit)  i& XYou shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.i l.)○i iC °°○4.0 (1.1iF k  of fire resistance (70% to hit)  You shoot a sling bullet.  The sling bullet hits thiG &e orc priest but does no damage. iDG X_The orc priest miscasts a cantrip.i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.in@@.oConfirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!iGSYvv°(ally target)3=7---50Will/2 Corr (-8) Jinx -Star iWilY+ _You hear a shout! x2i# psychosociety the Ducker#.###+###..Gnoll of Qazlal ***.............Health: 23/76 =======-----------------.# ##.........Magic: 17/19 =====================---...#####.........AC:  6  Str: 7Doom: 31% .....>..........EV: 22Int: 19  .............#SH: 4ig$ Dex: 23.......).)o..####XL: 10 Next: 49% Place: Dungeon:9.......)v*.†....#i$ Noise: =====----  Time: 9395.0 (0.0).......v@..###.....a) -6 sling.......°..## ...i$ Fire: a) +2 sling.........##.Might Will/2 Corr (-8) Jinx -Star i$ ........>#.........#o   orc priest (ally target)iw% .......###..#####...#...######## ...##. ####### #.....### ..###.Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +1 leather armour  i% aof fire resistance (ally target, chance to call a sprite on attack: 67%, 70% tohit)iCpsychosociety the Ducker#.###+###..Gnoll of Qazlal ***..........)..Health: 23/76 =======-----------------.# ##.....)...Magic: 17/19 =====================---...#####.....)...AC:  6  Str: 7Doom: 31% .....>......)...EV: 22Int: 19  ...........).#SH: 4Dex: 23.......).))..####XL: 10 Next: 49% Place: Dungeon:9.......)v).†....#Noise: =====----  Time: 9395.0 (0.0).......v#m@..###.....a) -6 sling.......°..## ...Fire: a) +2 sling.........##.Might Will/2 Corr (-8) Jinx -Star ........>#.........#o   orc priest (ally target).......###..#####...#...######## ...##. ####### #.....### ..###.of fire resistance (ally target, chance to call a sprite on attack: 67%, 70% tohit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.in(v°v○.o○v)) hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.The shooting star hits the orc priest!i2○i#1 .....°.°v).@oThe orc priest is severely wounded.i$36.0 (1i\.o°°°i26 _The orc priest is knocked back.iIj psychosociety the Ducker#.###+###..Gnoll of Qazlal ***.............Health: 23/76 =======-----------------.# ##.........Magic: 17/19 =====================---...#####.........AC:  6  Str: 7Doom: 31% .....>..........EV: 22Int: 19  .............#SH: 4Dex: 23.......).°...####XL: 10 Next: 49% Place: Dungeon:9ij .......°v).†....#Noise: =====----  Time: 9396.0 (0.0)........@o.###.....a) -6 sling.......°..## ...Fire: a) +2 slingi$k V.........##.Might Will/2 Corr (-8) Jinx -Star ........>#.........#o   orc priest (ally target).......###..#####...#...#iKk ####### ...##. ####### #.....### ..###.ink Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +1 leather armour  ik of fire resistance (sparse dust, severely wounded, ally target, chance to call  a sprite on attack: 67%, 70% to hit)¶iCpsychosociety the Ducker#.###+###..Gnoll of Qazlal ***.............Health: 23/76 =======-----------------.# ##.........¶i]CMagic: 17/19 =====================---...#####.........AC:  6  Str: 7Doom: 31% .....>..........EV: 22Int: 19  .............#¶iCSH: 4Dex: 23.......).°...####¶iCXL: 10 Next: 49% Place: Dungeon:9.......°v).†....#Noise: =====----  Time: 9396.0 (0.0)¶iCe........@o.###.....a) -6 sling.......°..## ...Fire: a) +2 sling¶iD].........##.Might Will/2 Corr (-8) Jinx -Star ........>#.........#¶iDo   orc priest (ally target).......###..#####...#...######## ...##. ####### #.....### ..###.of fire resistance (sparse dust, severely wounded, ally target, chance to call  a sprite on attack: 67%, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.¶iYou shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is severely wounded.hooting star hits the orc priest.¶i4○¶i^ oThe orc priest is severely wounded.The orc priest is knocked back.¶i oYou encounter an orc priest. It is wielding a +0 club.¶iTj))°.°¶io 2 orc priestso   orc¶i57.1 (1.1¶i¶iFr _You encounter an orc. It is wielding a +0 dagger.Ķics#.###+###.. .......o...## ##......o.. ...###. .....>. .....#  ).)...#### .)°).†....# ...o.###..... °.## ... . . >  ..# ###   orc priest ..##### ...# .  ...######## ...##. ####### #.....### ..###.##.....### #.......##..K.oĶif.[o   orcĶigq48=80ĶiesĶivĶi#.###+###..psychosociety the Ducker.......o..Gnoll of Qazlal ***....## ##.....o...Health: 24/76 =======-----------------...#####.........Magic: 18/19 ======================--.....>..........AC:  6  Str: 7Doom: 31% .............#EV: 22Int: 19  .......).)...####SH: 4Dex: 23.......)[).†....#XL: 10 Next: 49% Place: Dungeon:9........*o.###.....Noise: =====----  Time: 9398.1 (0.0).......@°.## ...a) -6 sling...Ķit......##.Fire: a) +2 sling........>#Might Will/2 Corr (-8) Jinx -Star .........#.......###o   orc priest..#####...# o   orc....######## ...##. ####### #.....### ..#####..##.....### #.......##..K..Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword and wearing a +1 leather armour  of fire resistance (severely wounded, chance to call a sprite on attack: 67%,  70% to hit)Ķi #.###+###..psychosociety the Ducker.......o..Gnoll of Qazlal ***....## ##.....o...Health: 24/76 =======-----------------...#####.........Magic: 18/19 ======================--.....>..........AC:  6  Str: 7Doom: 31% .............#EV: 22Int: 19  .......).)...####SH: 4Dex: 23.......)[).†....#XL: 10 Next: 49% Place: Dungeon:9........)o.###.....Noise: =====----  Time: 9398.1 (0.0).......@°.## ...a) -6 sling...Ķi ......##.Fire: a) +2 sling........>#Might Will/2 Corr (-8) Jinx -Star .........#.......###o   orc priest..#####...# o   orc....######## ...##. ####### #.....### ..#####..##.....### #.......##..K..of fire resistance (severely wounded, chance to call a sprite on attack: 67%,  70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.Ķi\ *70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is severely wounded.Ķioy )A giggling sprite leaps out and smacks the orc priest with its own hand.  You kill the orc priest!ĶiA| U.oĶi| *oĶi .. 509.1 (1Ķir f _Qazlal accepts your kill.Ŷi* .......o...## ##....####o...>........# ).)...####.)[).†....#...).###.......## ...Ŷin+ .> $..#####..###### ...# o   orc  ...######## ...Ŷi+##. ####### #.....### ..##.##.....### #.......##..K..........# #Ŷi+%..#...#Ŷip1U.oŶi02*oŶiAF#.o   orc priesto   orc400ŶiGPŶi+S+ _Found 7 gold pieces.Ŷi .## ##............###o...>......o...# ).)...####.)[).†....#...).###.......## ... .># $..#######..###### ...  ... o   orc####### ...Ŷi `##..####### #.....### ..#.##.....### #.......##..K.........# #..#....# #F#K..ŶiY U.oŶi *oŶi .☼o   orc priesto   orcŶi ?51Ŷia ƶi9Q...###...>......o.o.# ).)...####.)[).†....#...).###.......## ... .># $..###........### ##..###### .. #..  ####### o   orc##..####### #.....### .....### #.......##...........# #..#....# #F#K .##>....# #......yoWƶi>U.oƶi@*oƶiM.§o   orc priesto   orcƶi>T2§ƶi ...>..o.# ).)o..####.)[).†....#...).###.......## ... .># $....○....# ##§.### ##..###### . #..  ####### ##..####### #.....### . o   orc.....### #.......##..........# #..#..# #F#K.##>....# #......yoW  .........# #......h.#ƶi.ooƶiY.☼.○o   orc priesto   orc3ƶi9§ƶiǶic .>. .#.).)o..####.)[o.†....#.).###......## ....## ..>#Ƕid#...$..☼.○....# ##...@..§.### ##..######  #..#  #..# #ǶiGd ##..####### #.....### o   orc ##..##.....### #Ƕid".## ##..#.# #.# ##....# #......F# .####.>....# #......yo .# #......h.ǶiejEo)ǶijWǶim0oǶix.○.°○W   wraitho   orc priesto   orcǶiIyT9==4ǶiSǶiǶii .# .).o...####.)o).†....#...).###......##  >  #...$..○.°....# ##......§.### ##.@######  #..##  #########..####### #.....###W##.....### #.......#.#.........# #.. o   orc..# #F.##>....# #......y .........# #......h #.####......W.[oǶi_r ǶiWs )oǶi} 3)○..○o   orc priesto   orcǶi~ Q6=5Ƕi% :○Ƕiي ʶi.).)...####.)o).†....# .o.).###... .....##  ..  ...> #...$..○......# ##......§.### ##○°######  #.@##  #########.W####### #.....##.##.....### #................# #...# #o   orc.##>....# #...... .........# #...... #.####...... #....W..oʶiP*oʶiWf[°.°.o   orc priesto   orc6ʶiXʶi9°ʶim )))))))You shoot a sling bullet.ʶi ;*ʶi l.oYou shoot a sling bullet.  The sling bullet completely misses the wraith.  A giggling sprite leaps out and makes the wraith trip over its own feet.  The wraith is moderately damaged.ʶiؗ G.oʶi ..W... (drained)...7ʶiG ʶi U _The wraith closely misses you.Ͷi@ͶibRead which item? Scrolls  t - 3 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  N - 4 scrolls of noise  V - a scroll of vulnerability  e - a scroll labelled SUMPYAGI TEKUTUAM [!] read|quaff|evoke[?] describe selectedͶiͶiiͶi............).)...#### psychosociety the Ducker.............)[).†....# Gnoll of Qazlal ***..................).###... Health: 26/76 ========----------------............o...## . Magic: 19/19 ========================...........o...##AC:  6  Str: 7Doom: 31% ..............>#EV: 22Int: 19  #...$.........#SH: 4Dex: 23##........###XL: 10 Next: 50% Place: Dungeon:9##..######Noise: =====----  Time: 9407.1 (0.0)#.@[Ͷi40m##a) -6 sling#.W######### Fire: a) +2 sling##..####### #.....## Might Will/2 Corr (-8) Jinx -Star ##..##.....### #.......##..#.........# #....... W   wraith (drained)##.............# #...... o   orc priest.####.........>....# #...... o   orc..................# #......#................####......#.........................The sling bullet completely misses the wraith.A giggling sprite leaps out and makes the wraith trip over its own feet.  The wraith is moderately damaged. _The wraith closely misses you.ͶiAo. _The wraith closely misses you.s you read the scroll labelled SUMPYAGI TEKUTUAM, it dissolves into smoke.  It was a scroll of fog.  You are no longer corroded.Ͷi@}........................o...........o..............$......§§§§.§§§#§#.§#..#Ͷi#..##........ͶiS714 ͶiY8.1 (1+2 slingͶiͶiM _The wraith misses you.϶i _The wraith misses you.  You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}϶i79b) +9 lance "Wyrmbane" {slay drac, rPois rThrow: 2 throwing nets϶i϶i5 _You block the wraith's attack.Ҷi~ Ҷi [ The orc priest is severely wounded.The orc priest is knocked back.  You encounter an orc priest. It is wielding a +0 club. _You encounter an orc. It is wielding a +0 dagger.You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is severely wounded.A giggling sprite leaps out and smacks the orc priest with its own hand.  You kill the orc priest! _Qazlal accepts your kill. _Found 7 gold pieces.  You shoot a sling bullet.  The sling bullet completely misses the wraith.Ҷi< A giggling sprite leaps out and makes the wraith trip over its own feet.  The wraith is moderately damaged. _The wraith closely misses you.As you read the scroll labelled SUMPYAGI TEKUTUAM, it dissolves into smoke.  It was a scroll of fog.  You are no longer corroded. _The wraith misses you.You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  You block the wraith's attack.ҶizZ The sling bullet hits the orc priest but does no damage. _The orc priest miscasts a cantrip.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.r orb unleashes a flurry of shooting stars! _You hear a shout! x2  You shoot a sling bullet.  The sling bullet barely misses the orc priest.  The shooting star hits the orc priest!  The orc priest is severely wounded.The orc priest is knocked back.  The sling bullet hits the orc priest but does no damage.  The orc priest is severely wounded.  The shooting star hits the orc priest.  The orc priest is severely wounded.The orc priest is knocked back.  You encounter an orc priest. It is wielding a +0 club. _You encounter an orc. It is wielding a +0 dagger.  You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.  The orc priest is severely wounded.  A giggling sprite leaps out and smacks the orc priest with its own hand.  You kill the orc priest!նiնiKնi;............).)...#### psychosociety the Ducker.............)[).†....# Gnoll of Qazlal ***..................).###... Health: 27/76 ========----------------...........o....## . Magic: 19/19 ========================...........o...##AC: 17Str: 7Doom: 31% ..............>#EV: 22Int: 19  #...$.........#SH: 4Dex: 23##§§§§....###XL: 10 Next: 50% Place: Dungeon:9##§§######Noise: =====----  Time: 9409.1 (0.0)#§@##b) +9 lance "Wyrmbane" {slay drac, rPois r#§W#########[40նiTm Throw: 2 throwing nets##.§####### #.....## Might Will/2 Jinx -Star ##..##.....### #.......##..#.........# #....... W   wraith (drained)##.............# #.......####.........>....# #........................# #......#................####......#.........................You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} _You block the wraith's attack.նiնi'նi$նi նiob - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} _You block the wraith's attack.  You puncture the wraith!  The wraith is heavily damaged.նi o   orcնi *9 (0.8նi&s _The wraith seems less drained. The wraith hits you but does no damage.ֶi §You impale the wraith!!  You destroy the wraith!ֶixC KֶiIQazlal accepts your kill.ֶi0J§oֶi§K   kobold brigand (missile)ֶiv 80 510.8 (0.9 _The jinxing sprites lose interest in you.ֶi _Your Shapeshifting skill increases to level 5!׶ir.)[).†.... ...).###.. o....##  .o  ....> #...$..# ##§§§§....### ##§o###### §##  #########.K####### #.....##.§##.....### #......#..#.........# ##....# #.####.>....# # ..........# # #.#### #.... ##׶ifJ§o׶i(T  The kobold brigand hits you but does no damage.׶i(51.8 (1.0׶i0׶i3t _The orc attacks as it pursues you! The orc barely misses you.׶i?  You puncture the kobold brigand!2.6 (0.8׶ih׶iQj _The kobold brigand is moderately wounded.׶iҗ oYou puncture the kobold brigand!  The kobold brigand is severely wounded.׶iƘ>o§׶i o   orc priesto   orc׶it'3.4׶i׶iU _The kobold brigand misses you.ضi/) §You hit the orc but do no damage. Your kick misses the orc. You bite the orc!  You kill the orc!ضiJ.& ضi.v§oQazlal accepts your kill.ضi@#§#.#.#.#..6 4.2ضioJضiiMI _The kobold brigand hits you with a +0 short sword.ٶi<#.§ You hit the kobold brigand. Your kick misses the kobold brigand.  You bite the kobold brigand, but do no damage.The kobold brigand is almost dead.  but does no damage.ٶiX05.0ٶi"ٶi%Q _The orc priest misses you.ٶi6 .)[).† .).### .o....## .o...## .># #...$.# ##§§§§....### ##§§###### ##§o## #@§##  ##.K####### #..... ##§§##.....### # ##..#.# # ##....# # .####.........>....# # ........# # #......#### # ##ٶi`Dn  The kobold brigand completely misses you.ٶiK9*ٶih  )[).† )     >#  #...$    ##§  ##§o##  #*§##  ##.K#######  ##§§##  ##..#  ##...  .####.........>....#  .......  ٶi?j#.....The orc priest calls down the wrath of Beogh upon you.ٶi= )[).† )     >#  #...$ ٶi Z   ##§  ##§o##  #*§##  ##.K#######  ##§§##  ##..#  ##...  .####.........>....#  .......  #.....  Pain shoots through your body!ٶiN B@.ٶiʿ O2--6.0 (1.0ٶi ٶi W _* * * LOW HITPOINT WARNING * * *ٶi<  ...).### o....##  .o ....> #...$..# ##§§§§....### ##§§###### o## §#######@K####### #....§##.....### #.#.........# #.....# #.####.........>....# #ٶi  ..................# #... #................#### ##.................. ## #########ٶi 0oٶif §.o   orc priestٶi, \3=-7ٶiթ ٶi \ _The kobold brigand barely misses you.ڶiF §You hit the kobold brigand.  You kill the kobold brigand!ڶiS o   orc priest  Qazlal accepts your kill.ڶiXk= 78 (0.8ڶi_ڶi/b( _You hear a shout!ڶi, o....##  .o ....>ڶiMH #...$..# ##§§§§....### ##§§###### #o§## §§####.§####### #....##.....### #..o......# #...........# #.####.........>....# # ..................# #o 2 orc priests (1 wandering) #................#### ##............ ##.... ######## #....#####ڶiR§oڶi0o.ڶi~R§oڶi(ڶi58.8 (1.0ڶiU#ڶi% _The orc priest sings a few bars from the Orcish anthem.ܶiܶiDrink which item? Potions  c - 2 potions of curinge - 4 potions of enlightenment  B - a potion of berserk rage ܶi/> A - 2 potions of attraction  d - a bubbling white potion [!] read|quaff|evoke[?] describe selectedݶiݶimݶid...........o....## psychosociety the Ducker...........o...##Gnoll of Qazlal ***.................>#Health: 23/76 =======-----------------#...$.........#ݶiMagic: 19/19 ========================##§§§§....###AC: 17Str: 7Doom: 30% ##§§######EV: 22Int: 19  ##§§##SH: 4Dex: 23##§§##ݶi&#### XL: 10 Next: 57% Place: Dungeon:9##o§####### #... Noise: =====----  Time: 9418.8 (0.0)##@.##.....### #... b) +9 lance "Wyrmbane" {slay drac, rPois rݶiX ##..#.o.......# #... Throw: 2 throwing nets##.............# #.. Might Will/2 -Star ݶi.####.........>....# #....................# #.. oo 2 orc priests#................####..##.....................##....................ݶi!#.............########....##.....###You kill the kobold brigand!Qazlal accepts your kill. _You hear a shout! _The orc priest sings a few bars from the Orcish anthem.ݶig2o.ݶiN3§ݶi@33===ݶiR,9.8 (1ݶiݶib _You feel better. The orc priest misses you.޶i8޶i=IRead which item? Scrolls  t - 3 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  N - 4 scrolls of noise  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected߶i߶iA...........o....## psychosociety the Ducker...........o...##Gnoll of Qazlal ***.................>#Health: 33/76 ==========--------------#...$.........#Magic: 19/19 ========================##§§§§....###AC: 17Str: 7Doom: 30% ##§§######EV: 22Int: 19  ##§§##SH: 4Dex: 23##§§###### XL: 10 Next: 57% Place: Dungeon:9##o§####### #... Noise: =====----  Time: 9419.8 (0.0)##@.##.....### #... b) +9 lance "Wyrmbane" {slay drac, rPois r##.§#o........#[߶iKN40m #... Throw: 2 throwing nets##.............# #.. Might Will/2 -Star .####.........>....# #....................# #.. oo 2 orc priests#................####..##.....................##....................#.............########....##.....###Qazlal accepts your kill. _You hear a shout! _The orc priest sings a few bars from the Orcish anthem. _You feel better. The orc priest misses you.As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.  You feel your willpower return.   The orc priest calls down the wrath of Beogh upon you.߶iY20.8 (1Tele Might ߶i߶i. _You struggle to resist.඄i~  You closely miss the orc priest. You kick the orc priest.඄id,1.6 (0.8඄i඄i7f _The orc priest is moderately wounded.඄iN )You impale the orc priest!!  You kill the orc priest!඄i*Q5o.඄i[V   orc priest඄i=bV 82.4඄ijf _Qazlal accepts your kill.ᶄims $You puncture the orc priest!  ᶄi-n@You kill the orc priest!ᶄiu<#ᶄi|^    ᶄi}       ᶄiH}      ᶄip}<#####  ᶄi}\F.g@#  #g∩g.~.[#   #.g.#~..#   #####~..#  ᶄi~ .##   F   rock fish (asleep) .#   gggg 4 goblins (polearms, asleep) #        Qazlal accepts your kill.ᶄiW  Your surroundings suddenly seem different.  ᶄiRYou encounter 4 goblins and a rock fish.ᶄi!Fᶄi:#  You encounter 4 goblins and a rock fish.Found a robe. Found a flagged portal.  ᶄicThe goblin shouts!  The goblin misses you. The goblin hits you but does no damage.ᶄiB∆gg∩ggFᶄiYgggg)ᶄiޡ\493.3 (0.9ᶄiڥᶄi_ _The goblin closely misses you. The goblin barely misses you.㶄i=  ∆    #F### .# 㶄i>4 #.g.#~..#  #g@g.~.[#  #.g.#~..#  #####~..#  .##  .#  #    㶄iAE#F㶄iTo∆4.3 (1.0㶄i[㶄i\s _The goblin completely misses you. x3; You block the goblin's attack.㶄i`V _There is a flagged portal here.䶄i, 䶄i 䶄i 䶄i   The goblin closely misses you. The goblin barely misses you.You block the rock fish's attack. The goblin completely misses you.䶄i %5䶄i 䶄i N  䶄i& a Bailey _The goblin hits you but does no damage.  The world spins around you as you enter the gateway.䶄i> 9 䶄i ##...## . #.....# ..###.....## 䶄i ..~~~..∩...# ..~~~......#䶄i  ..~~~......# 䶄i  `..~~~...○..# ..~~~..@...# 䶄iH ..###.....## #.....# 䶄ir ##...####.##䶄i j###  You enter a bailey!䶄iß h5=6.8 (2.5䶄i: 䶄ix T _You hear a shout!  Found a gate leading back out of this place.䶄i{ d _There is an empty arch of ancient stone here.鶄idqM ##.##  ##...#  ###.....#∩.○~~~..∩.....####.....#鶄i{p☼@°7.8 (1.0 _鶄igr鶄is鶄iP#9M ###  ##.##  ##...#  ###.....#∩.@.☼.°~~~..∩.....###.....##.O鶄i3○○O   ogre (polearm)8鶄i;t _You encounter an ogre. It is wielding a +0 halberd.鶄iv M ###  ##.##  ##...#O  ###.....#鶄i͑ 6∩.○..○.°..~~~..∩...####OO.○○○..OO 2 ogres (polearms)6=9鶄i 鶄i t _You encounter an ogre. It is wielding a +0 halberd.춄il"# ##  ##...## 춄iV#. #.....# OO###.....## ..~~~..○@..# ..~~~......# ..~~~.○....# ..~~~.○...#..~~~..∩...#    ogre (polearm)..###.....#. #.....#춄i$o##..##.###춄i(V.O춄i)/O춄i<1.○○°°O 2 ogres (polearms)춄i1&30춄i%=춄ik) i# ##  ##...## . #.....# 춄iy* ..###...○@## .OO~~..○...# ..~~~......# ..~~~.°....#..~~~.°....#    ogre (polearm)..~~~..∩#..###.....#. #.....###..##.춄i,2 q°°..춄i>3 %1춄i8 춄i9 ﶄi psychosociety the DuckerGnoll of Qazlal ***...Health: 36/76 ===========-------------Magic: 19/19 ========================AC: 17Str: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9431.8 (0.0)..###.***@##b) +9 lance "Wyrmbane" {slay drac, rPois r.OO***.°...#Throw: 2 throwing nets..~~~......#Might -Star ..~~~......#..~~~......#[ﶄi M40mO   ogre (polearm)..~~~..∩...#..###.....##. #.....###...####.##Throw: 2 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 halberd (79% to hit)iBpsychosociety the DuckerGnoll of Qazlal ***...Health: 36/76 ===========-------------Magic: 19/19 ========================AC: 17Str: 7Doom: 30% ###EV: 22Int: 19  i##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9431.8 (0.0)..###...°@##i4#b) +9 lance "Wyrmbane" {slay drac, rPois r.OO~~..°...#Throw: 2 throwing nets..~~~......#Might -Star ..~~~......#..~~~......#O   ogre (polearm)..~~~..∩...#..###.....##. #.....###...####.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 halberd (79% to hit)  Okay, then. _imiFire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangs  t - 2 throwing nets (quivered)iXv - 2 javelins  y - 4 poisoned darts Wands (go to first with /)a - a wand of flame (57)  b - a wand of light (13)  c - a wand of warping (17)  d - a wand of digging (5)  e - a wand of charming (9) iScrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerabilityiipsychosociety the DuckerGnoll of Qazlal ***...Health: 36/76 ===========-------------Magic: 19/19 ========================AC: 17Str: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9431.8 (0.0)..###.***@##b) +9 lance "Wyrmbane" {slay drac, rPois r.OO***.°...#Throw: 2 throwing nets..~~~......#Might -Star ..~~~......#..~~~......#40mO   ogre (polearm)..~~~..∩...#..###.....##. #.....###...####.## _Okay, then.Throw: 2 throwing netsPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 halberd (79% to hit)iͬ psychosociety the DuckerGnoll of Qazlal ***...Health: 36/76 ===========-------------Magic: 19/19 ========================AC: 17Str: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9431.8 (0.0)..###.(((@##b) +9 lance "Wyrmbane" {slay drac, rPois ri .OO(((.°...#Throw: 2 throwing nets..~~~......#Might -Star ..~~~......#..~~~......#O   ogre (polearm, caught)..~~~..∩...#..###.....##. #.....###...####.##Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 halberd (79% to hit)  i ^You throw a throwing net. The throwing net hits the ogre.  The ogre is caught in the net!ivY 1Oi` ..°.O~~..°§O 2 ogres (polearms, 1 caught)ia 72.5 (0.7throwing net ig '§iun  Aim: an ogre, wielding a +0 halberd (79% to hit)  You throw a throwing net. The throwing net hits the ogre.  The ogre is caught in the net! _struggles against the net.iw i %Fire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangs  t - a throwing net (quivered)v - 2 javelins  y - 4 poisoned darts Wands (go to first with /)a - a wand of flame (57)  b - a wand of light (13)  c - a wand of warping (17)  d - a wand of digging (5)  e - a wand of charming (9) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerabilityi'psychosociety the DuckerGnoll of Qazlal ***...Health: 37/76 ===========-------------Magic: 19/19 ========================AC: 17Str: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9432.5 (0.0)..###...°@##b) +9 lance "Wyrmbane" {slay drac, rPois r..O~~..°§..#Throw: throwing net..O~~......#Might -Star ..~~~......#..~~~.i|*!.....#OO 2 ogres (polearms, 1 caught)..~~~..∩...#..###.....##. #.....###...####.##You throw a throwing net. The throwing net hits the ogre.  The ogre is caught in the net! _The ogre struggles against the net.  Okay, then.iN3/ _i )Fire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangs  t - a throwing net (quivered)v - 2 javelins  y - 4 poisoned darts Wands (go to first with /)a - a wand of flame (57)  b - a wand of light (13)  c - a wand of warping (17)  d - a wand of digging (5)  e - a wand of charming (9) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerabilityi i dpsychosociety the DuckerGnoll of Qazlal ***...Health: 37/76 ===========-------------Magic: 19/19 ========================AC: 17Str: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9432.5 (0.0)..###.***@##b) +9 lance "Wyrmbane" {slay drac, rPois r..O***.°§..#Throw: throwing net..O~~......#Might -Star i p..~~~......#..~~~......#OO 2 ogres (polearms, 1 caught)..~~~..∩...#..###.....##. #.....###...####.## _Okay, then.Throw: throwing netPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 halberd (entangled in a net, 95% to hit)i.O~***O*79i psychosociety the DuckerGnoll of Qazlal ***...Health: 37/76 ===========-------------Magic: 19/19 ========================AC: 17Str: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9432.5 (0.0)..###..((@##b) +9 lance "Wyrmbane" {slay drac, rPois r..O~(((°§..#Throw: throwing net..O(~......#Might -Star ..~~~......#..~~~......#i![0;10mOO 2 ogres (polearms, caught)..~~~..∩...#..###.....##. #.....###...####.##Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 halberd (79% to hit)  You throw a throwing net. The throwing net hits the ogre.  The ogre is caught in the net!iD ..~..∩O~3.3 (0.8Nothing quiveredi<∩§i)  Aim: an ogre, wielding a +0 halberd (79% to hit)  You throw a throwing net. The throwing net hits the ogre.  The ogre is caught in the net! _struggles against the net. x2i"L  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  a - a +2 sling (weapon)44.3 (1.0a) +2 slingFire: a) +2 slingi'i/)= _The ogre struggles against the net. x2i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  You beckon some vexing sprites to accompany your attacks.7---5 Will/2 Jinx -Star  _You feel your willpower being sapped. The ogre struggles against the net. x2i0 }  You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The ogre struggles against the net. x2  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  psychosociety the Ducker  Gnoll of Qazlal ***...  Health: 37/76 ===========-------------  Magic: 14/19 =================-------  AC: 14Str: 7Doom: 30%  ### EV: 22Int: 19   ##.## SH: 4Dex: 23 ##...## XL: 10 Next: 59% Place: a Bailey . #.....# Noise: =====----  Time: 9435.3 (0.0) ..###....@## a) +2 sling ..O~~..∩§..#i} Fire: a) +2 sling ..O~~......# Might Will/2 Jinx -Star  ..~~~......# ..~~~......# OO 2 ogres (polearms, caught) ..~~~..∩...# ..###.....## . #.....# ##...## ##.##Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 halberd (entangled in a net, chance to call a  sprite on attack: 67%, chance to affect: 88%)iypsychosociety the DuckerGnoll of Qazlal ***...Health: 37/76 ===========-------------Magic: 14/19 =================-------AC: 14iֵStr: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9435.3 (0.0)..###....@##a) +2 sling..O~~..∩§..#Fire: a) +2 sling..*~~......#Might Will/2 Jinx -Star ..~~~......#..~~~......#OO 2 ogres (polearms, caught)..~~~..∩...#..###.....##. #.....iG[31m###...####.##Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 halberd (entangled in a net, chance to call a  sprite on attack: 67%, chance to affect: 88%)iiO8=6.3 (1§  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 halberd (entangled in a net, chance to call a  sprite on attack: 67%, chance to affect: 88%) _The ogre barely resists. The ogre struggles against the net. x2iI  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ic   psychosociety the Ducker  Gnoll of Qazlal ***...  Health: 38/76 ============------------  Magic: 11/19 =============-----------  AC: 14Str: 7Doom: 30%  ### EV: 22Int: 19   ##.## SH: 4Dex: 23 ##...## XL: 10 Next: 59% Place: a Bailey . #.....# Noise: =====----  Time: 9436.3 (0.0) ..###....@## a) +2 sling ..O~~..∩§..# Fire: a) +2 sling ..O~~......# Might Will/2 Jinx -Star  ..~~~......# ..~~~......#d 14X OO 2 ogres (polearms, caught) ..~~~..∩...# ..###.....## . #.....# ##...## ##.##Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 halberd (entangled in a net, chance to call a  sprite on attack: 67%, chance to affect: 88%)ipsychosociety the DuckerGnoll of Qazlal ***...Health: 38/76 ============------------Magic: 11/19 =============-----------AC: 14Str: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9436.3 (0.0)..###....@##a) +2 sling..O~~..∩§..#Fire: a) +2 sling..*~~......#Might Will/2 Jinx -Star ..~~~......#..i~~~......#OO 2 ogres (polearms, caught)..~~~..∩...#..###.....##. #.....###...####.##Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 halberd (entangled in a net, chance to call a  sprite on attack: 67%, chance to affect: 88%)i]P1 inner flame, cau…)ipIO~~..∩.☼OOO)sprite on attack: 67%, chance to affect: 88%)  The ogre is filled with an inner flame. The ogre struggles against the net.  The net rips apart, and the ogre comes free!  The ogre struggles against the net.7.3 (1iPOO _The net rips apart, and the ogre comes free!i}kpsychosociety the DuckerGnoll of Qazlal ***...Health: 38/76 ============------------Magic: 11/19 =============-----------AC: 14Str: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9437.3 (0.0)..###..**@##a) +2 sling..O~***∩.☼.#Fire: a) +2 sling..O*~......#Might Will/2 Jinx -Star ..~~~......#..~~~[39il;49m......#OO 2 ogres (polearms, 1 inner flame)..~~~..∩...#..###.....##. #.....###...####.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 halberd (inner flame, chance to call a sprite on  attack: 67%, 81% to hit)iW'psychosociety the DuckerGnoll of Qazlal ***...Health: 38/76 ============------------Magic: 11/19 =============-----------AC: 14Str: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9437.3 (0.0)ibXk..###..))@##a) +2 sling..O~)))∩.☼.#Fire: a) +2 sling..O)~......#Might Will/2 Jinx -Star ..~~~......#..~~~......#OO 2 ogres (polearms, 1 inner flame)iX..~~~..∩...#..###.....##. #.....###...####.##i&YAim: an ogre, wielding a +0 halberd (inner flame, chance to call a sprite on  attack: 67%, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  Flame seeps out of the ogre.i○Oattack: 67%, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  Flame seeps out of  The ogre is moderately wounded.i9~Oi..~..∩○○○§Oi38.3 (1i ;IOO iU_The ogre is engulfed in blazing flames. Flame seeps out of the ogre.iIpsychosociety the DuckerGnoll of Qazlal ***...Health: 38/76 ============------------Magic: 11/19 =============-----------AC: 14Str: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9438.3 (0.0)..###....@##a) +2 sling..~O~.***○.#Fire: a) +2 sling..○O**.....#Might Will/2 Jinx -Star ..§~~......#[4iB0m..~~~......#OO 2 ogres (polearms, 1 inner flame)..~~~..∩...#..###.....##. #.....###...####.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 halberd (severely wounded, inner flame, chance to  call a sprite on attack: 67%, 81% to hit)i| psychosociety the DuckerGnoll of Qazlal ***...Health: 38/76 ============------------Magic: 11/19 =============-----------AC: 14Str: 7Doom: 30% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 59% Place: a Bailey. #.....#Noise: =====----  Time: 9438.3 (0.0)..###....@##a) +2 sling..~O~..∩○○.#Fire: a) +2 sling..○)~......#Might Will/2 Jinx -Star ..§~~......#..[iȔ 36m~~~......#OO 2 ogres (polearms, 1 inner flame)..~~~..∩...#..###.....##. #.....###...####.##Aim: an ogre, wielding a +0 halberd (severely wounded, inner flame, chance to  call a sprite on attack: 67%, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  Qazlal accepts your kill.ip )))))   ogre (polearm)ior (§The ogre explodes!  The fiery explosion engulfs the ogre!!  You kill the ogre!#########i -○§§§..∩○○§§§.§§§§ig92864=i#9.3 (1i!§§§§§§idP _You hear a splash. You hear two shouts! You hear a shout!i<§§§§i4§§i'i(§§i(N§§§i°§..∩°°§§§~§ii9§i §§§§ _You start resting.i: 2==-§§§§iy(,40.§§§..∩..§§§~iQ)P-1.3 (2i.i.{§§§§§§i1m _The sprites lose interest in your situation.i§§§i§§§§§§ie §..∩§§§~§§§40is§§§§i`)§§☼§§§~~~i)i/J§§☼iE §§☼§§ _You start resting.iK§§☼§§iT_3.§i+U~§§§==4.3 (3iZ|§§§§i=]c _You feel a little less mighty now. iTg§§§§§§ ig iNmC§§ i§○§§§§~1 ic§§§§ iɣ§○☼§~ i i§§☼§§§§ in §§☼§O   ogre (polearm, wandering)O _You start resting. i3=§☼§§§§ iq+6.3 (2 iA§§°☼§☼§§ iV§) i*7.3 (3 iB§§ iMt _You encounter an ogre. It is wielding a +0 halberd. i@ I  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iG  psychosociety the Ducker  Gnoll of Qazlal ***... ii Health: 41/76 ============------------  Magic: 10/19 ============------------  AC: 14Str: 7Doom: 28%  ### EV: 22Int: 19   ##.## SH: 4Dex: 23 ##...## i1 XL: 10 Next: 64% Place: a Bailey . #.....# Noise: =====----  Time: 9447.3 (0.0) ..###....@## a) +2 sling ..§§°..∩...# Fire: a) +2 sling ..☼§☼......# Will/2 -Star  ..~§§......# ..~§~......# O   ogre (polearm) ..O~~..∩...# ..###.....## . #.....# ##...## ##.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 halberd (chance to affect: 88%) i=psychosociety the DuckerGnoll of Qazlal ***...Health: 41/76 ============------------Magic: 10/19 ============------------AC: 14 iStr: 7Doom: 28% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 64% Place: a Bailey. #.....#Noise: =====----  Time: 9447.3 (0.0)..###....@##a) +2 sling..§§°..∩...#Fire: a) +2 sling..☼§☼......#Will/2 -Star ..~§§......#..~§~......#O   ogre (polearm)..*~~..∩...#..###.....##[ i6134m. #.....###...####.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 halberd (chance to affect: 88%) i QO, inner flame) iMO~ i§☼~○☼☼§§§§ ih2=8.3 (1 iU§☼ i  Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 halberd (chance to affect: 88%) _The ogre is filled with an inner flame. ipsychosociety the DuckerGnoll of Qazlal ***...Health: 42/76 =============-----------Magic: 10/19 ============------------AC: 14Str: 7Doom: 28% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 64% Place: a Bailey. #.....#Noise: =====----  Time: 9448.3 (0.0)..###....@##a) +2 sling..§☼~..**..#Fire: a) +2 sling..○☼☼.*....#Will/2 -Star ..§§**.. i...#..~O§......#O   ogre (polearm, inner flame)..~~~..∩...#..###.....##. #.....###...####.##Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 halberd (inner flame, 81% to hit) i psychosociety the DuckerGnoll of Qazlal ***...Health: 42/76 =============-----------Magic: 10/19 ============------------AC: 14Str: 7Doom: 28% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 64% Place: a Bailey. #.....#Noise: =====----  Time: 9448.3 (0.0)..###....@##a) +2 sling..§☼~..))..#Fire: a) +2 sling..○☼☼.)....#Will/2 -Star ..§§)).. i...#..~O§......#O   ogre (polearm, inner flame)..~~~..∩...#..###.....##. #.....###...####.##Shift-Dir - straight lineAim: an ogre, wielding a +0 halberd (inner flame, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  Flame seeps out of the ogre. iݷO○Aim: an ogre, wielding a +0 halberd (inner flame, 81% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  Flame seeps out of  The ogre is lightly wounded iF☼☼~..∩.☼○☼○..~☼O. i§○~O   i39.3 (1 iAOO i[ _The ogre is engulfed in blazing flames. Flame seeps out of the ogre. iD psychosociety the DuckerGnoll of Qazlal ***...Health: 42/76 =============-----------Magic: 10/19 ============------------AC: 14Str: 7Doom: 28% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 64% Place: a Bailey. #.....#Noise: =====----  Time: 9449.3 (0.0)..###....@##a) +2 sling..☼☼~..**☼.#Fire: a) +2 sling..○☼○**....#Will/2 -Star ..~☼O......[31 iE +m#..§○~......#O   ogre (polearm, inner flame)..~~~..∩...#..###.....##. #.....###...####.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 halberd (flame, moderately wounded, inner flame,  81% to hit) ipsychosociety the DuckerGnoll of Qazlal ***...Health: 42/76 =============-----------Magic: 10/19 ============------------AC: 14Str: 7Doom: 28% ###EV: 22Int: 19  ##.##SH: 4Dex: 23##...##XL: 10 Next: 64% Place: a Bailey. #.....#Noise: =====----  Time: 9449.3 (0.0)..###....@## i1a) +2 sling..☼☼~..))☼.#Fire: a) +2 sling..○☼○))....#Will/2 -Star ..~☼O......#..§○~......#O   ogre (polearm, inner flame)..~~~..∩...#..###.....##. #.....###...####.##Aim: an ogre, wielding a +0 halberd (flame, moderately wounded, inner flame,  81% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  Flame seeps out of the ogre.i0§Flame seeps out of the ogre.  The ogre is heavily wounded.The ogre is engulfed in blazing flames.  Qazlal accepts your kill. #########  You hear a splash.iBF☼○~..∩.○°§§§.☼§§§§§i6He7=50.3 (1iOx○§§§§iOQI _The ogre explodes!i §§§§§i a§§§i r○○~§§§i z○§§~§§iL 93i ○§§§§i\ ○°~..∩.°§§§§i2 ○§§§§~i ∩§§§§§iN °)§..∩..i {~°§§~§i M1=i∩§§§§§§i<'~)~§§☼~§§☼~4igQ§§☼§§§☼§☼§§§§☼iij§§§i_○§§§○~§§§○§§§§§§§i)~..∩.○§§§§○~~5==i∩§§§i(°§§§°~§§☼§°°∩§§☼§i.§§§§.§☼☼.2==§§§§§iu~)§~§☼§§§○☼∩§§☼i*§~..∩.§☼~☼§○○§6=§iiiql∩.○iq☼°7=∩☼○.6il%○☼○i5i4Gt○○°iM:○it[°.itg7==i<∩i7d.°☼iiG∩☼i].○iK8=iiz|§8=i-i `§°ia 9§i I..i i) i> A.i? W9=iC iZ 9○iZ i` <∩iu n _You start resting.Magic restored.iL{ i, I°502.3 (40i a9==3.3 (41 _i :∩i iz 3i i: .You start resting.i '60i V4.3 (1.0)i i l _Your orb has finished recharging its magic.i3iiZR○ii@i H○ii[(9°i)h1===i1iHX.ihOihP○ioi9°iiii(V.○iN2=ii4<○°ii9<∩iIV°.i"im:∩ig.3iZi.,iOi{§inK4=ifi;iii[O○iE9○ik5=i9○i!p°.iV8°iz>S.○iF?iE:∩i-_:○i `%6ij:∩i}9°ij~iEiX.iAiiK7=i<∩i8,ii*i+i2:∩iJiKN8=iv B∩!i=> # ## ##...## #.....#..###.....###..~)~..∩...##..~)~......#♣..~~).@....##..~~~......##..~~~.°∩.°.#♣..###.##.. #.....#....###.#####!iG○.∩..6!igM!i{O!iP # ##. ##...###.. #..... #..###.....## #..~)~..∩...# #..~)~@○....# ♣..~~)......# #..~~~......# #..~~~..∩...# ♣..###.###..# #.....#..#...##.##.#####°7 _You hear a roar!!ih . ###.. ##.##♣.. ##...## #.. #.....# #..###.....## #..~)~..∩...# #..~)@.°....# ♣..~~)......#  #..~~~......#  #..~~~..∩...# !i@  ♣..###.....## #..# #.....##..# ##...##..# ##.##  ###!i ○@..You enter the shallow water.!i d8.9 (1.6Water !i̾ :○!i @ _Moving in this stuff is going to be slow."i .####.# ##.##♣..# ##...## #..# #..... #..#####..~)~..∩...#..~○~...♣..~~#..~~~#∩.###"i!=°§"i(70.5"iL°§"i7Q _You see here a +0 halberd."i   ## ##♣..# ##...###..# #..... #..###.....## #..~)~..∩...# #..~@~......# ♣..~~)......# #..~~~§.....# #..~~~..∩...# ♣..###.....## #..# #.....# #..#...## ..##."i D##.####"i\°."i_'2.1"ij 9∩"i  _You hear a shout!"i+ Q _You see here a +0 halberd.#i M#  ..# ### #..# ##.## ♣..# ##...##..# #.....# #..###.....##∩#..~°~♣..~~°#..~~~......#..##.###iGL§))#i.3.7 _#i:∩#i$  Things that are here:#i s _a +0 halberd; an ogre corpse#iE  .#.#####..# ##.## ♣..# ##...## #..# #..... #..###.....###..~)§..∩...#..~@~...♣..~~)#..~~~#i&F ..##.###ijS !§#iS '5.3#iY 8§#i\ 1 _You hear a shout! You hear a roar!#iT] Q _You see here a +0 halberd.$iX.# ..# ### #..# ##.## $iR♣..# ##...## #..# #.....# #..###.....## #..~§§..∩...# #..~)@......# ♣..~~)......# #..~~~......# $i;#..~~~..∩...#♣..###.....#### $i7§$iL6.9 _$ia#.# ..# ### #..# ##.## $i4%2  g - Mercury ArrowConjuration/Alchemy'iޱ =4%2  h - HailstormConjuration/Ice8% 3  i - PasswallEarth8% 3  j - SwiftnessAir8% 3  k - Anguish'i sHexes/Necromancy14% 4  l - Dimensional Bullseye'i& vHexes/Translocation14% 4  m - Cigotuvi's Putrefaction'iH QNecromancy/Air22% 4  'ik rn - Forge Lightning SpireAir/Forgecraft22% 4  'i 3o - Fulminant PrismConjuration/Alchemy'i u22% 4  p - Summon Seismosaurus EggSummoning/Earth'iɲ n22% 4  q - Metabolic EnglaciationHexes/Ice'i k34% 5  r - Lee's Rapid DeconstructionEarth'i L50% 5  s - Haunt'i= INecromancy/Summoning100% 7 'if 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit(i(i(i|$psychosociety the Ducker.#Gnoll of Qazlal ***.....####Health: 76/76 ========================#..# ##.##Magic: 19/19 ========================♣..# ##...##(i$ZAC: 14Str: 7Doom: 28% #..# #.....#EV: 22Int: 19  #..###.....##SH: 4(i%Dex: 23#..~)~..∩...#(i;%XL: 10 Next: 67% Place: a Bailey#..~)~......#(ip%.Noise: =====----  Time: 9579.9 (0.0)♣..~~)§@....#(i%a) +2 sling#..~~○......#(i%Fire: a) +2 sling#..~~~..∩...#♣..###.....###..# #.....#(i1&#..# ##...##(iR&..# ##.##.####(io&~Things that are here: _a +0 halberd; an ogre corpse (i&Z_You hear a shout! You hear a roar! _You see here a +0 halberd.(i/P  Okay, then.(i0((i==E _iY 3i)a i .○..☼∩i ○°..○i i ○~..○iF iw i[ N°○°i i[ 9∩i** .°. _You start waiting.i* i1 9∩iK m○.iB` X∩○ill 9°il iv M∩°i X..○i8 i ie 9°i i 9°id X.i ;∩i ,i 9∩i '§i i  i4 O○i: 9§iV N°ib '§i3w d.☼i i V○.i= i( ;∩io k○.○i i 9∩iO& °.°○i& i- iG }...§○iM E∩§i]r \○°iw C∩§i .°.○i+ i 9°idz r○..○iO i? W∩○i O°i M∩○i3 ]°.i i i<* W..○i* i0 iG U°○iG iN iZg f.○○ig im ;∩iȄ s○°°i 9∩i }○☼@..i ig ;∩i O°§○it i k∩§○i A.i? i T∩§i`r○.°iiM∩°i8v°.○i 9iA;∩ioipT.°iGqiy9∩ir○.iΚ9∩iJ°○iij;∩iA .○° _You hear a shout!iip9∩i##☼○.∩§○°i+'§i6X.i]C∩§i"\.°i&#i +9°iAOB.iOi*Xi5,iiP○iX∩○i P○i6N∩○i:2_○°°i2i;9°iBUd°..iUi-]iA.iiBiP○iiHO°ii○.○i6;☼i`,inV○°ipivis○.iDie°○ii.t.○§i69§iVP§°i^'§iu^.☼i/vi|9§i&.○○..ii?io ○° _You hear a roar! x4iii=q°.°ii+9∩iy .. _You hear a shout!iVi9∩i)i%*iE39∩iNP○iU9∩ip[☼@°izpiEwi○@.iibf○iW°§iiQ r☼.iIi]+\○.i#,iV8iVQ;○iQiZisj°.○ipsiz8°i-l..°iia.§i9§ii;iWi i"iP)'§iDiHiM9§ihP..○ijiMp;∩i:○i.i!9∩i9°iii#W☼.iyiriiQ§○i iM§○i3∩○°i 5A∩§iUiV°iHW$.iWicXi_i{`§i`i_.§.i`8§iP☼i5iC○○iP○iT ○..° _You hear two shouts!ii&9°i? ii   spriggan (wandering) _You hear a shout!i| i!1668.9 (89.0)i+○°.ii,,9.9 (90i4i6  You encounter a spriggan. It is wielding the +7 staff of the Meek {protect, _meekguard}.iž DA spriggan. A small humanoid, resembling a human or elf except for the size. It moves at a great speed, and loves playing dirty tricks on people. Max HP: ~24Will: ++AC: ++EV: ++++ Threat: High Class: Natural Size: V. Small Int: Human Speed: 100% (travel: 166%) (normally travels faster than you) You have about 47% to hit with your +2 sling. It has about 42% to hit you. AttackMax Damage Hit: +7 staff of the Meek 31 It can see invisible. It can open doors.޸iSpsychosociety the Ducker.#Gnoll of Qazlal ***.....####Health: 76/76 ========================#..# ##.##޸iMagic: 19/19 ========================♣..# ##...##AC: 14Str: 7Doom: 28% #..# #.....#EV: 22Int: 19  ޸i #..###.....##SH: 4Dex: 23#..~)~..∩...#XL: 10 Next: 67% Place: a Bailey#..~)~○.....#Noise: =====----  Time: 9669.9 (90.0)♣..~~)°@....#a) +2 sling#..~~~......#Fire: a) +2 sling#..~~~..∩...#♣..###.....###i.# #.....#i   spriggan#..# ##...##..# ##.##[17;޸ic 38H.#### _You hear two shouts! _You hear a shout!  You encounter a spriggan. It is wielding the +7 staff of the Meek {protect, _meekguard}.޸i>޸i ޸il"߸i0I  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.߸i  psychosociety the Ducker .# Gnoll of Qazlal ***... ..# ### Health: 76/76 ========================߸i_ #..# ##.##  Magic: 16/19 ====================---- ♣..# ##...##  AC: 14Str: 7߸iTTDoom: 28%  #..# #.....#  EV: 22Int: 19   #..###.....##  SH: 4Dex: 23 #..~)~..∩...#  XL: 10 Next: 67% Place: a Bailey #..~)~○.....#  Noise: =====----  Time: 9669.9 (0.0) ♣..~~)°@....#  a) +2 sling #..~~~......#  Fire: a) +2 sling #..~~~..∩...#  ♣..###.....##  #i.# #.....#  i   spriggan #..# ##...##  ..# ##.##  .# ###Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding the +7 staff of the Meek {protect, meekguard} (chanceto affect: 62%)คi`psychosociety the Ducker.#Gnoll of Qazlal ***.....####Health: 76/76 ========================#..# ##.##Magic: 16/19 ====================----♣..# ##...##AC: 14Str: 7Doom: 28% #..# #.....#EV: 22Int: 19  #..###.....##SH: 4Dex: 23#..~)~..∩...#XL: 10 Next: 67% Place: a Bailey#..~)~○.....#Noise: =====----  Time: 9669.9 (0.0)♣..~~)°[คiH*47m@....#a) +2 sling#..~~~......#Fire: a) +2 sling#..~~~..∩...#♣..###.....###*.# #.....#i   spriggan#..# ##...##..# ##.##.####Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding the +7 staff of the Meek {protect, meekguard} (chanceto affect: 62%)คiคiZi(inner flame)คiv\i.Press: ? - help, Dir - move target  Aim: a spriggan, wielding the +7 staff of the Meek {protect, meekguard} (chanceto affect: 62%)  The spriggan is filled with an inner flame.คiwMi.คi°.○.v.vi, ally target)คim70.9 (1-Star คiii _Your orb unleashes a flurry of shooting stars!ḄiI  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ḄiM ○vYou beckon some vexing sprites to accompany your attacks.v○i.v○v○..°°°°i4---1Will/2 Jinx -Star ḄiOW°°Ḅisr< _You feel your willpower being sapped.㸄ipsychosociety the Ducker.#Gnoll of Qazlal ***.....####Health: 76/76 ========================#..# ##.##Magic: 14/19 =================-------♣..# ##...##AC: 14Str: 7Doom: 28% #..# #.....#EV: 22Int: 19  #..###.....##SH: 4Dex: 23#..~)~..∩...#XL: 10 Next: 67% Place: a Bailey#..~)~..°...#Noise: =====----  Time: 9671.9 (0.0)♣..[0;1㸄i{10m~~**@....#a) +2 sling#..iv~v°°...#Fire: a) +2 sling#..~~°..∩...#Will/2 Jinx -Star ♣..###.....###..# #.....#i   spriggan (inner flame, ally target)#..# ##...##..# ##.##.####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spriggan, wielding the +7 staff of the Meek {protect, meekguard} (inner  flame, ally target, chance to call a sprite on attack: 32%, 47% to hit)丄i,8$psychosociety the Ducker.#Gnoll of Qazlal ***.....####Health: 76/76 ========================#..# ##.##Magic: 14/19 =================-------♣..# ##...##AC: 14Str: 7Doom: 28% #..# #.....#EV: 22丄i8"Int: 19  #..###.....##SH: 4Dex: 23#..~)~..∩...#XL: 10 Next: 67% Place: a Bailey#..~)~..°...#Noise: =====----  Time: 9671.9 (0.0)♣..~~))@....#a) +2 sling#..i)~v°°...#丄iD9Fire: a) +2 sling#..~~°..∩...#Will/2 Jinx -Star ♣..###.....##丄i9(#..# #.....#i   spriggan (inner flame, ally target)丄i9#..# ##...##..# ##.##.####Aim: a spriggan, wielding the +7 staff of the Meek {protect, meekguard} (inner  丄i4:flame, ally target, chance to call a sprite on attack: 32%, 47% to hit)  You shoot a sling bullet. The sling bullet hits the spriggan.  Flame seeps out of the spriggan.丄iG You shoot a sling bullet. The sling bullet hits the spriggan.  Flame seeps out of the spriggan.  The spriggan is lightly wounded.  The shooting star hits the spriggan! Flame seeps out of the spriggan.丄i○ v○The spriggan is severely wounded.丄i;v○丄im-.).i○v°°..~i丄i32.9 (1丄iDm° _The spriggan is knocked back.縄iFpsychosociety the Ducker.#Gnoll of Qazlal ***.....####Health: 76/76 ========================#..# ##.##Magic: 14/19 =================-------♣..# ##...##AC: 14Str: 7Doom: 28% #..# #.....#EV: 22Int: 19  #..###.....##SH: 4Dex: 23#..~)~..∩...#XL: 10 Next: 67% Place: a Bailey#..~)~......#Noise: =====----  Time: 9672.9 (0.0)♣..~~**@縄id....#a) +2 sling#.i*v°°.....#Fire: a) +2 sling#..~~~..∩...#Will/2 Jinx -Star ♣..###.....###..# #.....#i   spriggan (inner flame, ally target)#..# ##...##..# ##.##.####Shift-Dir - straight lineAim: a spriggan, wielding the +7 staff of the Meek {protect, meekguard}  (severely wounded, inner flame, ally target, chance to call a sprite on attack:32%, 47% to hit)縄iv<psychosociety the Ducker.#Gnoll of Qazlal ***.....####Health: 76/76 ========================#..# ##.##Magic: 14/19 =================-------縄ic♣..# ##...##AC: 14Str: 7Doom: 28% #..# #.....#EV: 22Int: 19  #..###.....##SH: 4Dex: 23#..~)~..∩...#XL: 10 Next: 67% Place: a Bailey#..~)~......#Noise: =====----  Time: 9672.9 (0.0)♣..~~))@....#a) +2 sling#.i))°°.....#Fire: a) +2 sling#..~~~..∩...#Will/2 Jinx -Star 縄i♣..###.....###..# #.....#i   spriggan (inner flame, ally target)#..# ##...##..# ##.##.####(severely wounded, inner flame, ally target, chance to call a sprite on attack:32%, 47% to hit)  You shoot a sling bullet.  The sling bullet hits the spriggan but does no damage.縄i!GMv○32%, 47% to hit)  You shoot a sling bullet.  The sling bullet hits the spriggan but does no damage.  The spriggan is severely wounded.縄i"縄i"Ei.縄iQV )) The shooting star hits the spriggan! Flame seeps out of the spriggan.縄i3○縄i| i○~).縄i°°~..☼)The spriggan is almost dead.縄i33.9 (1縄ir∩i°i縄iV4 _The spriggan is knocked back.踄ipsychosociety the Ducker.#Gnoll of Qazlal ***.....####Health: 76/76 ========================#..# ##.##Magic: 14/19 =================-------♣..# ##...##AC: 14Str: 7Doom: 28% #..# #.....#EV: 22Int: 19  #..###.....##SH: 4Dex: 23#..~)~..∩...#XL: 10 Next: 67% Place: a Bailey#..i*~......#Noise: =====----  Time: 9673.9 (0.0)♣..○~**踄i3[47m@....#a) +2 sling#..°°~..☼...#Fire: a) +2 sling#..~~~..∩...#Will/2 Jinx -Star ♣..###.....###..# #.....#i   spriggan (inner flame)#..# ##...##..# ##.##.####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a spriggan, wielding the +7 staff of the Meek {protect, meekguard} (almostdead, inner flame, chance to call a sprite on attack: 32%, 47% to hit)踄iܾpsychosociety the Ducker.#Gnoll of Qazlal ***.....####Health: 76/76 ========================#..# ##.##Magic: 14/19 =================-------♣..# ##...##AC: 14Str: 7Doom: 28% #..# #.....#EV: 22Int: 19  #..###.....##SH: 4Dex: 23#..~)~..∩...#XL: 10 Next: 67% Place: a Bailey#..))~......#Noise: =====----  Time: 9673.9 (0.0)♣..○~).踄i@....#a) +2 sling#..°°~..☼...#Fire: a) +2 sling#..~~~..∩...#Will/2 Jinx -Star ♣..###.....###..# #.....#i   spriggan (inner flame)#..# ##...##..# ##.##.####Aim: a spriggan, wielding the +7 staff of the Meek {protect, meekguard} (almostdead, inner flame, chance to call a sprite on attack: 32%, 47% to hit)  You shoot a sling bullet. The sling bullet hits the spriggan!  Qazlal accepts your kill.)))踄im踄iqnJ#########dead, inner flame, chance to call a sprite on attack: 32%, 47% to hit)  You shoot a sling bullet. The sling bullet hits the spriggan!  Qazlal accepts your kill.  You hear a splash.踄iu§§§§§§§§§).~~~..○.#踄i%771=4.9 (1踄i§§~..∩§§§踄iM _The spriggan explodes!i7§§§)~..○5=-5i§§§§§§ii§§§..○§☼.°iK-6i§§§§§☼.°im _The sprites lose interest in your situation.i3 §§§)~..°~iV4 j§~~○..iv5 %7i; §§§§§○i= i§§)~.☼.§~i%8io§§§§§ii§§§§)§.○§°.☼iA=9ii§§§§§iid§§§§§)~.○§..○i5&80i§§§~..∩§§i s§§§§§i §§§§§§i §§§§§)~.°☼○§§§~..∩§§☼i' T☼§§§)~..☼§§~~..°6==i8 §~..∩§ii §§~§○§~~~...i §~..∩§§i6 ○§§☼§)~§.§○§ik7 i@ t§§.§iY ○§§☼☼)~.°§§§iwZ i$c §§~..∩☼)~..§i{ (°☼☼iL{ ○.§~).@§§~§i| :==i E☼§i 1.☼☼○○)~...☼.~~~○~iB $∩i ☼~).@§i \○○°○)~○☼~).@.°7=i 9○i i ○○.°○.iH i iI n°°))~°○i i 8°il- ~).°i. i*: iQ L○~iQR 9=iY ir 8°ics iO{ i ].○iB K8=iD :○i! W _You start resting.iZ i 944.0)°.○i 75.9 (15iv 9°i| ` _You feel your willpower return.iD/i/i7i>Sn..○iQZiul ° _You start resting.iv3i}iԖB.iV9=i>iزR○i!iP _You hear two shouts!  Magic restored.ii#w§9.9 (4.0)○il9==700.9 (5 _∩ii3iWik○.°iRi9∩i4 y.°..i i/iJ.]§.i.iA6i`XiX:==ia9∩i: .○ _You start waiting.You hear two shouts!ii&&5iѕ%iN∩○i i^_Your orb has finished recharging its magic.BiI .# ..# ### #..# ##.##Biu ♣..# ##...## #..# #.....# #..###.....## #..~)~..∩...# #..))~......# ♣..~~)@.....# #..~~~......#  #..~~~..∩...# BiN ♣..###.....## #..# #.....# #..# ##...## ..# ##.##  .# ###Bi(BiH)+6.9 (1Bi/Bi1Bix .# ..# ### #..# ##.## ♣..# ##...## #..# #.....# #..###.....## #..~)~..∩...# #..))~......# ♣..~~@°.....# #..~~~......# Biy #..~~~..∩...#  ♣..###.....## #..# #.....# #..# ##...## ..# ##.## .# ###Bi~ .°You enter the shallow water.  Moving in this stuff is going to be slow.Bid8.5 (1.6Water BiUBi^ _You hear a roar!BiQ _You see here a +0 halberd.Ei Ei Some shallow water. A pool of cloudy, waist-deep water. Those well-adapted to water can swim throughit and attack normally. Non-swimmers must wade through the water slowly and willEi' occasionally fail to attack in melee when wading through shallow water; althoughlarge creatures are able to keep their balance, move at a normal speed, and avoid fumbling. A cloud of freezing vapour. A cloud of freezing air. Any creature not entirely immune to cold will be hurt by time spent inside. Ranged fire attacks passing through the cloud are substantially reduced in range, dissipating the cloud in the process. Clouds of this kind an adventurer makes will vanish almost instantly once EiO outside their sight.LiLiƴpsychosociety the Ducker.#Gnoll of Qazlal ***.....####Health: 76/76 ========================#..# ##.##Magic: 19/19 ========================Liv♣..# ##...##AC: 14Str: 7Doom: 27% #..# #.....#EV: 22Int: 19  #..###.....##SH: 4Dex: 23#..~)~..∩...#LiXL: 10 Next: 71% Place: a Bailey#..))~......#Noise: =====----  Time: 9708.5 (1.6)Liĵ♣..~~@......#a) +2 slingLiu#..~°~......#Fire: a) +2 sling#..~~~..∩...#LiWater ♣..###.....##Li8#..# #.....##..# ##...##..# ##.##Li.####You enter the shallow water.  Moving in this stuff is going to be slow. _You hear a roar! _You see here a +0 halberd.LiLi'Li8Li}Mi/P   ..# ##..# ##♣..# ##...###..# #.....MiP #..###.....## #..~)~..∩...# #..)@~......# ♣..~~)......# #..~°~......# #..~~~..∩...#MiPt ♣..###.....## #..# #.....#Mi Q #..# ##...##MiJQ ..##.##.####MiT0DMif_  ○D   acid dragon (catching breath)You encounter an acid dragon.Mid *******The acid dragon spits acid at you.Mi3.....~@°~Mi(10.1Mit _The splash of acid misses you. _You see here a +0 halberd.Uilpsychosociety the DuckerGnoll of Qazlal ***....#Health: 76/76 ========================D.####Magic: 19/19 ========================Ui*mZ#*.# ##.##AC: 14Str: 7Doom: 27% ♣*.# ##...##EV: 22Int: 19  Uigm #**# #.....#SH: 4Dex: 23#.*###.....##XL: 10 Next: 71% Place: a BaileyUim#..*)~..∩...#UiJnNoise: =====----  Time: 9710.1 (0.0)#..)@~......#a) +2 sling♣..~°)......#Fire: a) +2 sling#..~~~......#Water #..~~~..∩...#♣..###.....##D   acid dragon#..# #.....##..# ##...##Uin..# ##.##.####Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (70% to hit)Vipsychosociety the DuckerGnoll of Qazlal ***....#Health: 76/76 ========================D.####Magic: 19/19 ========================#).# ##.##AC: 14Str: 7Doom: 27% ♣).# ##...##EV: 22Int: 19  #))# #.....#SH: 4Dex: 23#.)###.....##XL: 10 Next: 71% Place: a Bailey#..))~..∩...#Noise: =====----  Time: 9710.1 (0.0)#..)@~iV10;1m......#a) +2 sling♣..~°)......#Fire: a) +2 sling#..~~~......#Water #..~~~..∩...#♣..###.....##D   acid dragon#..# #.....##..# ##...##..# ##.##.####Shift-Dir - straight lineAim: an acid dragon (70% to hit)  You shoot a sling bullet. The sling bullet hits the acid dragon.  The acid dragon is lightly wounded.Vi)xN.DVi}z.....~○Vi<1.2 (1.1 _Vi:○ViڊWih6psychosociety the DuckerGnoll of Qazlal ***....#Health: 76/76 ========================.D####Magic: 19/19 ========================#.*# ##.##AC: 14Str: 7Doom: 27% Wi 7h♣.*# ##...##EV: 22Int: 19  #.*# #.....#SH: 4Dex: 23#.*###.....##XL: 10 Next: 71% Place: a Bailey#..*)~..∩...#Noise: =====----  Time: 9711.2 (0.0)#..)@○......#a) +2 slingWi17Q♣..~°)......#Fire: a) +2 sling#..~~~......#WiR7Water #..~~~..∩...#Wiw7♣..###.....##D   acid dragonWi7#..# #.....##..# ##...##..# ##.##.#Wi8,###Fire: a) +2 slingWi481Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an acid dragon (lightly wounded, 70% to hit)Wi7psychosociety the DuckerGnoll of Qazlal ***....#Health: 76/76 ========================.D####Wi8Magic: 19/19 ========================#.)# ##.##AC: 14Str: 7Doom: 27% ♣.)# ##...##EV: 22Int: 19  #.)# #.....#SH: 4Dex: 23#.)###.....##XL: 10 Next: 71% Place: a BaileyWi9h#..))~..∩...#Noise: =====----  Time: 9711.2 (0.0)#..)@○......#a) +2 sling♣..~°)......#Fire: a) +2 sling#..~~~......#Wi>9rWater #..~~~..∩...#♣..###.....##Wim9D   acid dragon#..# #.....##..# ##...##Wi9..# ##.##.####Wi9xShift-Dir - straight lineAim: an acid dragon (lightly wounded, 70% to hit)  Wi9You shoot a sling bullet. The sling bullet hits the acid dragon!  The acid dragon is heavily wounded.Wi....~(catching breath)Wiu_****Wi2*Aim: an acid dragon (lightly wounded, 70% to hit)  You shoot a sling bullet. The sling bullet hits the acid dragon!  The acid dragon is heavily wounded.The acid dragon spits acid at you.Wi+....~~2.2 (1Wi;∩WiF _The splash of acid hits you but does no damage.XiP.#  .D# # #..# ##.## ♣..# ##...## XiPQ#..# #.....# #..###.....## #..~)@..∩...# #..))○......# ♣..~~)......# XiQ#..~~~......##..~~~..∩♣..###.....#XiQ#....####...##..#XiR!###Xi]D§°Xi\^,3.8 (1.6XieE§°XiXi .#  .D# Xi 6# #..# ## ♣..# ##...## #..# #.....# #..###@....## #..~)~..∩...# #..)§°......# ♣..~~)#..~~~......##..~~~..∩#♣..###.....##....####...##.Xi 2☼Xi 640Xi :∩Xim Yi ○)~You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!Yi%75b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiveredYiYi[ _b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}ZiK 1DZi` ○D   acid dragonZia &6Zi o ZiRp \iI.# .D#### #..#.## ♣..#..## #..# #.....# #..###.○...## #..D)@..∩...#\i݃{ #..))~......# ♣..~~)......# #..~~~......# #..~~~..∩...# ♣..###.....###..# #..... ##...##  ##  #\i~ ~DYou enter the shallow water.\i9°\id8.4 (1.6Water \iԘ\i @ _Moving in this stuff is going to be slow.\ix )You puncture the acid dragon! The acid dragon convulses!  You kill the acid dragon!\iD j.○\ij c6 59.2 (0.8\i \i P _Qazlal accepts your kill.ai/G aiG 'aiP ai .# ..####aiF  #..#.## ♣..# ##...## #..# #.....#aiЂ  #..###.....## #..~)~..∩...# #..)@○......# ♣..~~)......#ai N #..~~~......# #..~~~..∩...#aiF  ♣..###.....###..# #..... ##...ai ##  ##  # ai K°°ai: -20.8 (1.6ai 9°ai .#.# ###ai( x #..# ##.## ♣..# ##...## #..# #.....# #..###.....##aiQ i #..~)~..∩...# #..@)°......#aiy  ♣..~~°......#ai  #..~~~......# #..~~~..∩aiέ .# ♣..###.....ai ##ai w #..# #.....# #..# ##...## ai@ aie  ..# ##.##  .#ai [ ###You see here a +0 halberd.aiH Z~°~~)ai ,2.4 (3.2ai aiq _You hear a shout!ai  ai _You see here the +7 staff of the Meek {protect, meekguard}.ciFciGear: 34/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  a - a +2 sling  e - a +7 war axe  i - a +3 falchion ci j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezingG - a +0 partisan Missiles (go to first with ()d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]cifcimcijv8psychosociety the DuckerGnoll of Qazlal ***.....#Health: 76/76 ========================...####Magic: 19/19 ========================#..# ##.##civ?AC: 17Str: 7Doom: 26% ♣..# ##...##EV: 22Int: 19  #..# #.....#ciwSH: 4Dex: 23#..###.....##ci2w2XL: 10 Next: 75% Place: a Bailey#..~)~..∩...#ci[w+Noise: =====----  Time: 9722.4 (0.0)#..@)~......#ciwb) +9 lance "Wyrmbane" {slay drac, rPois r♣.°~~)......#Nothing quiveredciw#..~~~......#Water ci&x#..~~~..∩...#♣..###.....###..# #.....##..# ##...##..# ##.##ciNxc.#### _Qazlal accepts your kill.ciwxYou see here a +0 halberd. _You hear a shout! _You see here the +7 staff of the Meek {protect, meekguard}.ciciK'cicidi §You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.di܈ 43.4 (1a) +2 slingFire: a) +2 slingdi: W∩°di . _a - a +2 sling (weapon)eiѓ..# ...# ### #..# ##.## ♣..# ##...## #..# #.....# #..###.....## #..~)~..∩...# #.§)@~......# ♣.°~~)......# #..~~~......# #..~~~..∩...#♣..###.....###..# #....ein.##..# ##...## ei'I§.eiN,5.0 (1.6eiC∩§eiƩQ _You see here a +0 halberd.iiii+60ii9§ii ' _t - a +0 halberdii%  ..# ...# ### #..# ##.## ♣..# ##...## #..# #.....# #..###.....## #..~)§..∩...# #.§@~~......# ♣..~~)......# #..~~~......# #..~~~..∩.# ♣..###.....## #..# #.....# #i ;49m..# ##...##  ..# ##.##  .# ###ii( s○)~.ii ,7.6 (1.6ii ii _You see here the +7 staff of the Meek {protect, meekguard}.ii 6°§ii+80iiܢ9§ii֤r _J - the +7 staff of the Meek {protect, meekguard}kiCkiLcGear: 36/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of drainingt - a +0 halberd  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezingG - a +0 partisan  J - the +7 staff of the Meek {protect, meekguard} kiMcMissiles (go to first with ()d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ki/<j - a +0 trident of flaming. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.6  At current training (3%) you reach 14.0 in about 10.3 XLs.  Current attack delay: 1.0. Damage rating: 10 (Base 9 x 92% (Str) x 122% (Skill)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} (w)ield, (d)rop, (=)adjust, or (i)nscribe.lif |Gear: 36/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos li w r - a +0 dagger of speed  s - a +1 dagger of draining  t - a +0 halberd  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  G - a +0 partisan  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts li Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]mi,mi3miO:psychosociety the DuckerGnoll of Qazlal ***.....#Health: 76/76 ========================...####Magic: 19/19 ========================#..# ##.##AC: 14Str: 7Doom: 26% ♣..# ##...##EV: 22Int: 19  #..# #.....#SH: 4mi:Dex: 23#..###.....##XL: 10 Next: 75% Place: a Bailey#..°)~..∩...#Noise: =====----  Time: 9728.6 (0.0)#..@§~......#a) +2 sling♣..~~)......#Fire: a) +2 sling#..~~~......#mi:Water #..~~~..∩...#♣..###.....###..# #.....#mi>;c#..# ##...##..# ##.##.#### _You see here a +0 halberd. _t - a +0 halberd _You see here the +7 staff of the Meek {protect, meekguard}. _J - the +7 staff of the Meek {protect, meekguard}mi?mi!@'mi CmiDqiq qi Gear: 36/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe qi& ` i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of drainingt - a +0 halberd  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezingqiU G - a +0 partisan  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()qi \d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts qi Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} qi6 [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ri%J - the +7 staff of the Meek {protect, meekguard}. A sacred relic of the Monks of St. Lee, followers of the renunciate archmage. Just as St. Lee sought to atone for the destruction his spells wrought by protecting others, so his staff protects its wielder. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.6  At current training (3%) you reach 14.0 in about 10.3 XLs. rii Current attack delay: 1.0. Damage rating: 18 (Base 10 x 92% (Str) x 122% (Skill) + 7 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). Meekguard: It provides extra protection to wielders with little health. This quarterstaff falls into the 'Staves' category. It is a two-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You took it off a spriggan in a bailey. (w)ield, (d)rop, (=)adjust, or (i)nscribe.iGear: 36/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos i_ r - a +0 dagger of speed  s - a +1 dagger of draining  t - a +0 halberd  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  G - a +0 partisan  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts iȥArmour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i iܥ iM Zpsychosociety the DuckerGnoll of Qazlal ***.....#Health: 76/76 ========================...####Magic: 19/19 ========================#..# ##.##AC: 14Str: 7Doom: 26% ♣..# ##...##EV: 22Int: 19  #..# #.....#SH: 4Dex: 23#..###.....##iծ jXL: 10 Next: 75% Place: a Bailey#..°)~..∩...#Noise: =====----  Time: 9728.6 (0.0)#..@§~......#a) +2 sling♣..~~)......#Fire: a) +2 slingi #..~~~......#Water #..~~~..∩...#♣..###.....###..# #.....##..# ##...##..# ##.##.#### _You see here a +0 halberd. i _t - a +0 halberd _You see here the +7 staff of the Meek {protect, meekguard}. _J - the +7 staff of the Meek {protect, meekguard}i iC 'iQ i ikiGear: 36/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe i` i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of drainingt - a +0 halberd  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezingi5G - a +0 partisan  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()i[\d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts iArmour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i Gt - a +0 halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 5.6  At current training (3%) you reach 16.0 in about 13.6 XLs.  Current attack delay: 1.2. Damage rating: 14 (Base 13 x 92% (Str) x 122% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targeti3 with [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off an ogre in a bailey. Stash search prefixes: {inventory} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.i ipsychosociety the DuckerGnoll of Qazlal ***.....#Health: 76/76 ========================...####Magic: 19/19 ========================i\#..# ##.##AC: 14Str: 7Doom: 26% ♣..# ##...##EV: 22Int: 19  #..# #.....#SH: 4Dex: 23i#..###.....##XL: 10 Next: 75% Place: a BaileyiQ#..°)~..∩...#Noise: =====----  Time: 9728.6 (0.0)iӚU#..@§~......#a) +2 sling♣..~~)......#iFire: a) +2 sling#..~~~......#i)hWater #..~~~..∩...#♣..###.....##i#..# #.....##..# ##...##..# ##.##.#### _t - a +0 halberd i_You see here the +7 staff of the Meek {protect, meekguard}. _J - the +7 staff of the Meek {protect, meekguard}ix,You drop a +0 halberd.ii39.6 (1i9∩iw5 _You see here the +7 staff of the Meek {protect, meekguard}. _J - the +7 staff of the Meek {protect, meekguard}  You drop a +0 halberd. _You hear a splash.igisGear: 35/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming i}tj k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezingG - a +0 partisan  J - the +7 staff of the Meek {protect, meekguard} it'Missiles (go to first with ()d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [) i un h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn) iu[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i[R G - a +0 partisan. A long polearm with sharp protrusions on either side of the spearhead. Base accuracy: +1 Base damage: 14 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.  Your skill: 5.6 i] At current training (3%) you reach 20.0 in the equivalent of 19.9 XLs.  Current attack delay: 1.4. Damage rating: 15 (Base 14 x 92% (Str) x 122% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 8 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (i)nscribe.icikidpsychosociety the DuckerGnoll of Qazlal ***.....#Health: 76/76 ========================...####Magic: 19/19 ========================#..# ##.##AC: 14Str: 7Doom: 26% ♣..# ##...##EV: 22Int: 19  i#..# #.....#SH: 4Dex: 23#..###.....##XL: 10 Next: 75% Place: a BaileyiQ#..°)~..∩...#Noise: =====----  Time: 9729.6 (0.0)i#..@§~......#a) +2 slingi+♣..~~)......#i^Fire: a) +2 sling#..~~~......#Water iF#..~~~..∩...#♣..###.....##i#..# #.....#i-#..# ##...##..# ##.##.#### i _J - the +7 staff of the Meek {protect, meekguard}You drop a +0 halberd. _You hear a splash.  You drop a +0 partisan.i8~i{530.6 (1i09∩ie~  You drop a +0 halberd. _You hear a splash.  You drop a +0 partisan. _You hear a splash.i#6..#...#### #..# ##.## ♣..# ##...## #..# #..... #..###.....###..~)~..∩...#..)§~...♣..@~)#..~~~#∩is6|♣..###.....##..# #....##..# ##...#..# ##.##..# #i6@## i(Dk§~2.2 (1.6i=IiL( _You hear a shout!id i#& Gear: 34/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos iZ& r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing iq& L J - the +7 staff of the Meek {protect, meekguard} i& Missiles (go to first with ()d - 8 boomerangs  i& /v - 2 javelins  y - 4 poisoned darts i& Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} i& L o - an orb of stardust (worn)  F - +2 steam dragon scales (worn) i' [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iZL  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaosr0 dagger of speed  s1 dagger of draining  u1venomCquarterstaff of draining  E3 scythe of freezing  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with () iZ d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)  I - a +2 helmet (worn) iZ c - a +0 ring mail  p - a +0 ring mail of willpower  w - a +2 robe of resistance i'[ z - a +0 scale mail of command27%ip   F - +2 steam dragon scales (worn)  I - a +2 helmet (worn)  D - a +0 cloak of air33iBf I - a +2 helmet (worn) ijk p - a +0 ring mail of willpowerH - a +0 pair of boots iMagical Staves (go to first with |)44iΧ  p - a +0 ring mail of willpower  w - a +2 robe of resistance  n - a staff of cold50iJ  w - a +2 robe of resistance  z - a +0 scale mail of command  x - a staff of fire5i\%  z - a +0 scale mail of command  D - a +0 cloak of air Jewellery (go to first with "=)61i6c - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would decrease by 2.0 (14.7 -> 12.7). Your EV would decrease by 3.8 (22.2 -> 18.4). Your spell failure would worsen by up to 13% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.i7 i2< i> psychosociety the Ducker..#Gnoll of Qazlal ***......####Health: 76/76 ========================#..# ##.##Magic: 19/19 ========================♣..# ##...##AC: 14Str: 7Doom: 26% #..# #.....#EV: 22Int: 19  i$? #..###.....##SH: 4Dex: 23#..~)~..∩...#XL: 10 Next: 75% Place: a Bailey#..§~~......#iF? -Noise: =====----  Time: 9732.2 (0.0)♣..@~)......#ie? a) +2 sling#..~~~......#Fire: a) +2 slingi? #..~~~..∩...#Water i? @♣..###.....###..# #.....#i? #..# ##...##..# ##.##i@ ..####You drop a +0 partisan. _You hear a splash. _You hear a shout!  You drop a +0 ring mail.iH ;○iYH 33.2 (1iL :○iN o _You hear a splash.hout!  You drop a +0 ring mail. _You hear a splash.iCUiUip[i~s:☼itiy:☼ivF°○ii9°i9 ). _You start waiting.iαiti9°i9i9°i`○~i`9○i,i-9○iQ%J°○i%i*i>x)○~°ilDiYE°~~iRZi_itu\§.iuiz&§iK<☼iiH8§io ○ _You hear two shouts!i٭ii:○iii\H)°iii} ~ _You hear a shout!iiO§ii)i)i.iyD:○iEiI'§i(\a.°~§i\if'§ixs○.i9~9§iL°~iidi'Z.@☼ii;∩izn○○iM∩○i*x °○ _You hear two shouts!iiV∩°iW].°ii9∩i N~i" i9 Q○i? iV K○○iV i\ ;∩i?q N°iv N∩○it ~.○°i W∩°i' _°~if 9∩i Z○)i 9○iY f°)☼i 9☼i .)○○i& 9∩i ,i/ M∩○i4 ^°☼°i5 i: iQ |~○☼~iYR iX N∩○i|p <○ip iQv ;∩i&| 071.2 (38.0)i| i ij \ _You hear two shouts!a shout!two shouts!a shout!iX ..# ...# ### #..# ##.## ♣..# ##...## #..# #.....# #..###.....## #..~)~..∩...# #..)~~......# ♣.○[@)......# #.○~~~......# #..~~~..∩...# ♣..###.....###..# #.....Ɣ d0m##..# ##...###..# ##.## i i°[@○°i 02.8 (1.6)i M∩°i$ ¹i¹iGear: 33/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts ¹iArmour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ĺid  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speeds1 dagger of draining  u1 trident of venom  Cquarterstaff ofĹiy draining  E3 scythe of freezing  J - the +7 staff of the Meek {protect, meekguard} ĹiMissiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts ĹiCxArmour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)  I - a +2 helmet (worn) Ĺij p - a +0 ring mail of willpower  w - a +2 robe of resistance  z - a +0 scale mail of command  D - a +0 cloak of air ĹiZ H - a +0 pair of boots35%Ĺi I - a +2 helmet (worn)  D - a +0 cloak of air Magical Staves (go to first with |)  n - a staff of cold  x - a staff of fire Jewellery (go to first with "=)Ĺi%958Ĺi D - a +0 cloak of air  f - a +5 ring of evasion (worn)  A - a +6 ring of dexterity (worn)g - a ring of flight  l - a +6 ring of strength  B - a +6 ring of strength Talismans (go to first with %)ĹiF994Ĺi   f - a +5 ring of evasion (worn)  B - a +6 ring of strengthm - a medusa talismanbotĹi z  B - a +6 ring of strength  m - a medusa talismanչisq  o - an orb of stardust (worn)  m - a medusa talismanعi2' J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()d - 8 boomerangs  v - 2 javelins عi2 o - an orb of stardust (worn)  n - a staff of cold76%۹i1z - a +0 scale mail of command. A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6Encumbrance rating: 10 'Of command': It improves the power and success of your Summoning spells in proportion to your Armour skill. It can be maximally enchanted to +6. If you switch to wearing this armour: Your AC would decrease by 0.7 (14.7 -> 14.0). Your EV would decrease by 7.1 (22.2 -> 15.1). Your spell failure would worsen by up to 45% (press '!' for details). You took it off an orc on level 7 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Command} {body armour} {bodyarmor} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.㹄iMGear: 33/52 gear slots (Left/Right to switch category)  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)  I - a +2 helmet (worn)  p - a +0 ring mail of willpower  w - a +2 robe of resistance  z - a +0 scale mail of command  D - a +0 cloak of air  H - a +0 pair of boots Magical Staves (go to first with |)  n - a staff of cold 㹄i5 x - a staff of fire Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  A - a +6 ring of dexterity (worn)  g - a ring of flight 㹄iɬ[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[76%]幄ig  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing17幄iL)P a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  u - a +1 trident of venom  C - a +0 quarterstaff of draining 5湄iMHand Weapons (go to first with ))top鹄iB5 7C - a +0 quarterstaff of draining. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.6  At current training (3%) you reach 14.0 in about 10.3 XLs.  Current attack delay: 1.0. Damage rating: 11 (Base 10 x 92% (Str) x 122% (Skill)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as a flat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Joseph on level 7 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {drain}(w)ield, (d)rop, (=)adjust, or (i)nscribe.비iGear: 33/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]﹄iм b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent. Base accuracy: +4 Base damage: 8 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 5.6  At current training (3%) you reach 12.0 in about 7.2 XLs.  Current attack delay: 0.8. Damage rating: 18 (Base 8 x 92% (Str) x 122% (Skill) + 9 (Ench)). Slay Drac: It inflicts extra damage against dragons and draconians. rPois: It protects you from poison. ﹄i_ >rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). If you switch to wielding this weapon: Your AC would increase by 3.0 (14.7 -> 17.7). (w)ield, (d)rop, (=)adjust, or (i)nscribe.iI@Gear: 33/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [) iAJ h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iCq E - a +3 scythe of freezing  I - a +2 helmet (worn)  p - a +0 ring mail of willpower  w - a +2 robe of resistance  z - a +0 scale mail of command  D - a +0 cloak of airH - a +0 pair of boots Magical Staves (go to first with |)  n - a staff of cold  x - a staff of fire Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)64%iYH F - +2 steam dragon scales (worn)  A - a +6 ring of dexterity (worn)g - a ring of flight  l - a +6 ring of strength  iHB - a +6 ring of strength Talismans (go to first with %)m - a medusa talismanboti Missiles (go to first with ()d - 8 boomerangs  v - 2 javelins  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  F - +2 steam dragon scales (worn)82%i#M E - a +3 scythe of freezing  J - the +7 staff of the Meek {protect, meekguard}  d - 8 boomerangs  h - the +2 cloak of Sloth (worn) {^Drain Int+4}70id q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  d - 8 boomerangs41iy) i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  u - a +1 trident of venom23iF b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  j - a +0 trident of flaming  q - a +4 quarterstaff of chaos11iW] Hand Weapons (go to first with ))  a - a +2 sling (weapon)  i - a +3 falchion i] f j - a +0 trident of flamingtopiuJZJ - the +7 staff of the Meek {protect, meekguard}. iJA sacred relic of the Monks of St. Lee, followers of the renunciate archmage. Just as St. Lee sought to atone for the destruction his spells wrought by protecting others, so his staff protects its wielder. iJBase accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.6 iJh At current training (3%) you reach 14.0 in about 10.3 XLs.  Current attack delay: 1.0. iKPDamage rating: 18 (Base 10 x 92% (Str) x 122% (Skill) + 7 (Ench)). i KProtect: It grants you temporary protection after it strikes (+7 AC). Meekguard: It provides extra protection to wielders with little health. i] page down [PgUp|<] page up [Esc] exit[top] ikb - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the  iharder it will be to find a worthy opponent. Base accuracy: +4 Base damage: 8 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 5.6  iտ At current training (3%) you reach 12.0 in about 7.2 XLs.  Current attack delay: 0.8. Damage rating: 18 (Base 8 x 92% (Str) x 122% (Skill) + 9 (Ench)).  iQSlay Drac: It inflicts extra damage against dragons and draconians.  i5rPois: It protects you from poison.  i/rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3).  iL7If you switch to wielding this weapon:  ijYour AC would increase by 3.0 (14.7 -> 17.7). (w)ield, (d)rop, (=)adjust, or (i)nscribe. i$Gear: 33/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  ix> e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  i s - a +1 dagger of draining  u - a +1 trident of venom  i, C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts  iy$Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)  i[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] iN@J - the +7 staff of the Meek {protect, meekguard}. A sacred relic of the Monks of St. Lee, followers of the renunciate archmage. Just as St. Lee sought to atone for the destruction his spells wrought by protecting others, so his staff protects its wielder. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.6  At current training (3%) you reach 14.0 in about 10.3 XLs.  Current attack delay: 1.0. Damage rating: 18 (Base 10 x 92% (Str) x 122% (Skill) + 7 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). Meekguard: It provides extra protection to wielders with little health. This quarterstaff falls into the 'Staves' category. It is a two-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You took it off a spriggan in a bailey. (w)ield, (d)rop, (=)adjust, or (i)nscribe. i4Gear: 33/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[[4 i0mtop]iab - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. An enchanted lance deadly to all dragonkind. It grows more powerful every time iait inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent. Base accuracy: +4 Base damage: 8 Base attack delay: 1.1 iaKThis weapon's minimum attack delay (0.5) is reached at skill level 12. ib Your skill: 5.6 ibg At current training (3%) you reach 12.0 in about 7.2 XLs.  Current attack delay: 0.8. i*bODamage rating: 18 (Base 8 x 92% (Str) x 122% (Skill) + 9 (Ench)). iQbQSlay Drac: It inflicts extra damage against dragons and draconians. icb-rPois: It protects you from poison. itb+rF+: It protects you from fire. ibTrC+: It protects you from cold. AC+3: It affects your AC (+3). ib7If you switch to wielding this weapon: ib;Your AC would increase by 3.0 (14.7 -> 17.7). ibM(w)ield, (d)rop, (=)adjust, or (i)nscribe.i]Gear: 33/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ih J - the +7 staff of the Meek {protect, meekguard}. A sacred relic of the Monks of St. Lee, followers of the renunciate archmage. Just as St. Lee sought to atone for the destruction his spells wrought by protecting others, so his staff protects its wielder. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.6  At current training (3%) you reach 14.0 in about 10.3 XLs.  Current attack delay: 1.0. Damage rating: 18 (Base 10 x 92% (Str) x 122% (Skill) + 7 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). Meekguard: It provides extra protection to wielders with little health. This quarterstaff falls into the 'Staves' category. It is a two-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You took it off a spriggan in a bailey. (w)ield, (d)rop, (=)adjust, or (i)nscribe.i9Gear: 33/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion i: j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos iY:} r - a +0 dagger of speed  s - a +1 dagger of draining i: u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  J - the +7 staff of the Meek {protect, meekguard} i!;Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn) i;[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i&J - the +7 staff of the Meek {protect, meekguard}. A sacred relic of the Monks of St. Lee, followers of the renunciate archmage. Just as St. Lee sought to atone for the destruction his spells wrought by protecting others, so his staff protects its wielder. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.6  At current training (3%) you reach 14.0 in about 10.3 XLs.  Current attack delay: 1.0. Damage rating: 18 (Base 10 x 92% (Str) x 122% (Skill) + 7 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). Meekguard: It provides extra protection to wielders with little health. This quarterstaff falls into the 'Staves' category. It is a two-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You took it off a spriggan in a bailey. (w)ield, (d)rop, (=)adjust, or (i)nscribe.iq-Gear: 33/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  J - the +7 staff of the Meek {protect, meekguard} Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[[4iU.0mtop]ia J - the +7 staff of the Meek {protect, meekguard}. A sacred relic of the Monks of St. Lee, followers of the renunciate archmage. Just as St. Lee sought to atone for the destruction his spells wrought by protecting others, so his staff protects its wielder. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.6  At current training (3%) you reach 14.0 in about 10.3 XLs.  Current attack delay: 1.0. Damage rating: 18 (Base 10 x 92% (Str) x 122% (Skill) + 7 (Ench)). Protect: It grants you temporary protection after it strikes (+7 AC). Meekguard: It provides extra protection to wielders with little health. This quarterstaff falls into the 'Staves' category. It is a two-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You took it off a spriggan in a bailey. (w)ield, (d)rop, (=)adjust, or (i)nscribe.iUR  _You hear a shout! _You hear two shouts! _You hear a shout!  Adjust to which letter? (? for menu, Esc to quit)ii ib&psychosociety the Ducker..#Gnoll of Qazlal ***......####Health: 76/76 ========================#..# ##.##Magic: 19/19 ========================♣..# ##...##AC: 14Str: 7Doom: 26% #..# #.....#EV: 22Int: 19  i&#..###.....##SH: 4Dex: 23#..~)~..∩...#XL: 10 Next: 75% Place: a Bailey#..)~~......#Noise: =====----  Time: 9772.8 (0.0)♣.°[@○......#a) +2 sling#.°~~~......#Fire: a) +2 slingi*'z#..~~~..∩...#Water ♣..###.....##iy'#..# #.....##..# ##...###..# ##.##i'..#### _You hear a shout! _You hear two shouts! _You hear a shout!  i'Adjust to which letter? (? for menu, Esc to quit)i /iw/'iO6iu8h _c - the +7 staff of the Meek {protect, meekguard} i3(  i, Gear: 33/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  c - the +7 staff of the Meek {protect, meekguard}  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  i,  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - a +1 dagger of draining  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing Missiles (go to first with ()d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)  i, [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top])izc - the +7 staff of the Meek {protect, meekguard}. A sacred relic of the Monks of St. Lee, followers of the renunciate archmage. Just as St. Lee sought to atone for the destruction his spells wrought by protecting others, so his staff protects its wielder. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 )iThis weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.6  At current training (3%) you reach 14.0 in about 10.3 XLs.  Current attack delay: 1.0. Damage rating: 18 (Base 10 x 92% (Str) x 122% (Skill) + 7 (Ench)). )i UProtect: It grants you temporary protection after it strikes (+7 AC). )i-Meekguard: It provides extra protection to wielders with little health. This quarterstaff falls into the 'Staves' category. It is a two-handed weapon. )iN5It cannot be enchanted further. )iThis ancient artefact cannot be changed by magic or mundane means. You took it off a spriggan in a bailey. (w)ield, (d)rop, (=)adjust, or (i)nscribe.)i  _You hear a shout!  Adjust to which letter? (? for menu, Esc to quit) _c - the +7 staff of the Meek {protect, meekguard}  Adjust to which letter? (? for menu, Esc to quit)*i*iK*i^psychosociety the Ducker..#Gnoll of Qazlal ***......####Health: 76/76 ========================#..# ##.##Magic: 19/19 ========================♣..# ##...##AC: 14Str: 7Doom: 26% #..# #.....#EV: 22Int: 19  #..###.....##SH: 4Dex: 23#..~)~..∩...#*iXL: 10 Next: 75% Place: a Bailey#..)~~......#Noise: =====----  Time: 9772.8 (0.0)♣.°[@○......#a) +2 sling#.°~~~......#Fire: a) +2 sling#..~~~..∩...#Water ♣..###.....###..# #.....##..# ##...##*i#..# ##.##..####*i$Adjust to which letter? (? for menu, Esc to quit) *i8Y_c - the +7 staff of the Meek {protect, meekguard}  *iKAdjust to which letter? (? for menu, Esc to quit)s - the +7 staff of the Meek {protect, meekguard}*i*i'*i*i _c - the +7 staff of the Meek {protect, meekguard}  Adjust to which letter? (? for menu, Esc to quit)s - the +7 staff of the Meek {protect, meekguard} _c - a +1 dagger of draining+iP> +iPE Gear: 33/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) +iE  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining +iE q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard} +iE  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing Missiles (go to first with ()+iF \d - 8 boomerangs  v - 2 javelins  y - 4 poisoned darts +i4F Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} +iUF L o - an orb of stardust (worn)  F - +2 steam dragon scales (worn) +iF [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]7iY:   y - 4 poisoned darts Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)  I - a +2 helmet (worn)pring mail of willpower  w2 robe of resistance  z0 scale mail of command  D7iO; +cloak of air  H - a +0 pair of boots Magical Staves (go to first with |)n - a staff of coldx - a staff of fire Jewellery"=)  f - a +5 ring of evasion (worn)  A - a +6 ring of dexterity (worn)g - a ring of flight  l - a +6 ring of strength  B - a +6 ring of strength Talismans (go to first with %)  m - a medusa talismanbotim ..# ...# ### #..# ##.## ♣..# ##...## #..# #.....# #..###.....## #..~)~..∩...# #..)~~......#>i|Y ♣.°@~○......# #.°~~~......# #..~~~..∩...# ♣..###.....## #..# #.....# #..# ##...## #..# ##.##  ..# ###>i.@~°.○>i34.4 (1.6 _>iN°○>i8S _You see here a +0 ring mail.?i}..# ...#### #..##.## ♣..#..## #..## #.....# #..###.....## #..~)~..∩...# #..)~~......# ♣..[~°......# #.@○~~......# #..~~~..∩...# ♣..###.....###..## #..... ##..##?ip~ ##.#  ###?i:O)☼?i4=50 _?i:○?iڎ?is  .#### #..# ##.## ♣..# ##...## #..## #.....?it  #..#####..~)~..∩...#..)~~...♣..[~)#☼.○~~#.@~~~..∩♣..###.....##..#.#?iu L..###?i} ○☼°6?i` :☼?iH @i k! #..#.## ♣..#..## #..## #.....# #..###.....## #..~)~..∩...# #..)~~......# ♣..[~)......# #○☼°~~......#@ibk #..~~~..∩...# ♣@.###.....###..## #.....#..## ##...## ##. #### @i∆○○○7@i@i@iDX  ♣..# ##...## #..## #..... #..####∆ #..~)~..∩... #..)~~...♣..[~)#○○°~~...@i#.○~~~..∩#♣..###.....##.@##  #..## ##...#.@i`°○~○@i&8@i@iũ@i,-  #..## #.....# #..###.....##∆ #..~)~..∩...# #..)~~......# ♣..[~)......# #°○~~~......# #.○~~~..∩...#♣..###.....###..## #.....#.@## ##...## ##.. #..#### @i7 ∆∆∆.°∆°@i}7 &9@i0> 9°@i? Ai) #..###.....##∆∆ #..~)~..∩...#Ai)  #..)~~......# Ai)b♣..[~)......#Ai)C∆ #.°~~~......# ∆ #.°~~~..∩...#Ai* #♣..###.....##Ai**-#..## #.....#..## ##...## ##AiD*w..... #..Ai\*7##### Ai3t∆∆∆..Aim4'80Aiz:Ai;Aiiu ∆∆ #..~)~..∩...# #..)~~......#  ♣..[~)......# ∆∆ #..~~~......#Aiu  ∆ #..~~~..∩...# #♣..###.....###..## #.....#..## ##...###♣♣#♣ ##Ai v ...... # ###### Ai R○1Ai Ai Bi& #..)~~......#  ♣..[~)......# ∆∆ #..~~~......#Bi ∆ #..~~~..∩...# #♣..###.....###..## #.....Bi1#..## ##...##.#♣♣#♣ ##Bih.......○ #Bi;o#...... ####### BiW BiG ,○Bi &2Bi :○Bi CiU- ∆∆ #..)~~......# ∆ ♣..[~)......# ∆∆ #..~~~......# ∆ #..~~~..∩...#Ci8V #♣..###.....## ##..## #.....# ##..## ##...##.#♣♣#♣##..## ##.###Ci[VT.○.## ### #.....@.## CiV#Ci_7°Ci_&3CieCiggCi" ∆∆ #..)~~...... ∆ ♣..[~)...... ∆∆ #..~~~...... ∆ #..~~~..∩... #♣..###..... ##..## #.....#Ciy. ##..## ##...###..#♣♣#♣##..## ##.## #Cif.°.## ### #....@°.## #CihD..Ci&4CiCiCi ` ∆∆ #..)~~ ∆ ♣..[~) ∆∆ #..~~~ ∆ #..~~~..∩ #♣..###...... ##..## #.....#.. ##..## ##... #..#♣♣#♣##..## ##.## #.## ### #.## #Ci Ci &5CiV Ci Di ∆∆ #..)~~ ∆ ♣..[~) ∆∆ #..~~~. ∆ #..~~~..∩.. #♣..####.. ##..## # #.. ##..## ##... #..#♣♣#♣##..## ##. #.## ### #.## #○6Di ∆∆ #..)~~ ∆ ♣..[~)#. ∆∆ #..~~~#.. ∆ #..~~~..∩#... #♣..### #..# ##..## # #..# ##..## ## #..#♣♣#♣##..## ##. #...○.....##  #.## #Di8○Di@&7DikDiDi(  ∆∆ #..)~~ ∆ ♣..[~) #.. ∆∆ #..~~~ #.. ∆ #..~~~.. #... #♣..### #..# ##..## # #..# ##..## ## #..#♣♣#♣##..## ## #...○.....##  #.## #Dif= }°8Di7| ∆∆ #..~)~ ∆∆ #..)~~ #..  ♣..[~) #.. ∆∆ #..~~~ #... ∆ #..~~~. #♣..### ##..##  ##..###♣♣#♣##..##°.....##.......###########Di%A<.DiA&9Ei9EiEi #..### ∆∆ #..~)~ #..~ ∆∆ #..)~~ #..~  ♣..[~)Ei #..~ ∆∆ #..~~~ #... ∆ #..~~~. #♣..#### ##..##  ##..###♣♣#♣##..##..##.......###########EiEiU'90EiEiEi; y  #..## #...# ∆∆ #..~) #..~# ∆∆ #..)~ #..~O  ♣..[ #..~# ∆∆ #.. #...# ∆ #..~~.# #♣..## ##..##  ##..###♣♣#♣##..##.....##.......###########O   two-headed ogre (polearm, wandering)~O i  You encounter a two-headed ogre. It is wielding two +0 halberds.Ei5> )i   spriggan (polearm)Ei@ &1Ei#I EiU w _You encounter a spriggan. It is wielding a +0 trident.Hi Hi[  HiCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ii: Ii#..##  psychosociety the Ducker #..## Gnoll of Qazlal ***... Ii?#...# ∆∆ #..~) Health: 76/76 ======================== #..~# ∆∆ #..)~ Magic: 16/19 ====================---- #..~i ∆ ♣..[~ AC: 14Str: 7Doom: 26% Ii #..O# ∆∆ #..~~ EV: 22Int: 19   #...# ∆ #..~~ SH: 4Dex: 23 Iig#...# #♣..## XL: 10 Next: 75% Place: a Bailey #..## ##..##  Noise: =====----  Time: 9791.4 (0.0) #@.#♣ ##..##  a) +2 sling ##..#♣♣#♣##..##  Fire: a) +2 sling ##.........## IiW ##.......##  #########  O   two-headed ogre (polearm)  i   spriggan (polearm)Ii8IiMConfirm with . or Enter, or press ? or * to list all spells.IiAiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetIileAim: a two-headed ogre, wielding two +0 halberds (chance to affect: 77%)Ii0 #..## psychosociety the Ducker#..## Gnoll of Qazlal ***...#...# ∆∆ #..~) Health: 76/76 ========================Ii ;#..~# ∆∆#..)~ Magic: 16/19 ====================----#..~i ∆♣..[~ AC: 14Str: 7Doom: 26% Ii #..*# ∆∆#..~~ EV: 22Int: 19  #...# ∆#..~~ SH: 4Dex: 23Ii% B#...##♣..## XL: 10 Next: 75% Place: a Bailey#..##IiI ##..## Noise: =====----  Time: 9791.4 (0.0)Ii >#@.#♣ ##..##a) +2 sling##..#♣♣#♣##..##Fire: a) +2 sling##.........####.......###########O   two-headed ogre (polearm)i   spriggan (polearm)Ii 'Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 4% risk of failure)  Ii! Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 halberds (chance to affect: 77%)Ii [O, inner flame)Iif R~OAiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding two +0 halberds (chance to affect: 77%)  The two-headed ogre is filled with an inner flame.~iIi 0vvvIiV 1O…)Ii1 k2.4 (1-Star Ii* @OOIi E _Your orb unleashes a flurry of shooting stars!Ji$ x#..## psychosociety the Ducker#..## Gnoll of Qazlal ***...#...# ∆∆ #..~) Health: 76/76 ========================#..~# ∆∆Jij #..)~ Magic: 16/19 ====================----#..~~ ∆♣..[~ AC: 14Str: 7Doom: 26% Ji #..i# ∆∆#..~~ EV: 22Ji Int: 19  #..O# ∆#..~~ SH: 4Ji Dex: 23#..*##♣..## XL: 10 Next: 75% Place: a Bailey#.v####..## Noise: =====----  Time: 9792.4 (0.0)#@v#♣ ##..##JiKa) +2 sling##v.#♣♣#♣##..##Fire: a) +2 slingJir##.........##-Star ##.......##Ji#########O   two-headed ogre (polearm, inner flame…)Ji_i   spriggan (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineJizAim: a two-headed ogre, wielding two +0 halberds (inner flame, ally target, 81%to hit)Jid #..## psychosociety the Ducker#..## Gnoll of Qazlal ***...Ji #...# ∆∆ #..~) Health: 76/76 ========================#..~# ∆∆Ji #..)~ Magic: 16/19 ====================----Ji s#..~~ ∆JiӁ N♣..[~ AC: 14Ji ZStr: 7Doom: 26% Jia @#..i# ∆∆#..~~ EV: 22Int: 19  #..O# ∆#..~~ SH: 4Dex: 23#..)#Ji #♣..## XL: 10 Next: 75% Place: a Bailey#.)####..## Noise: =====----  Time: 9792.4 (0.0)Ji #@v#♣ ##..##a) +2 sling##v.#♣♣#♣##..##Fire: a) +2 sling##.........##-Star ##.......###########Ji0 O   two-headed ogre (polearm, inner flame…)Jig i   spriggan (polearm)You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  Flame seeps out of the two-headed ogre.  Ji 'The two-headed ogre is lightly wounded.JiELv○JiF?v○Ji>F>v○Ji5HyvOThe sling bullet hits the two-headed ogre!  JizHFlame seeps out of the two-headed ogre.  The two-headed ogre is lightly woundedengulfed in blazing flames.JiHJit))O  two-headed ogre is engulfed in blazing flames.shooting star hits the two-headed ogre!  Flame seeps out of the two-headed ogre.Ji4○Jin@ vJit○The two-headed ogre is heavily wounded.Ji(v○Ji$Ji(&O○°°OJip'53.5 (1.1Ji1]O°OJi84; _The two-headed ogre is knocked back.Niɚ I  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ni  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The shooting star hits the two-headed ogre!  Flame seeps out of the two-headed ogre.Ni1°Ni& NiЅgv○The two-headed ogre is severely wounded.NiNi;~iNiB.iNi The two-headed ogre is severely wounded.two-headed ogre is knocked back.  The shooting star hits the two-headed ogre!  Flame seeps out of the two-headed ogre.Ni*;1°Oi> O○Oi=°..Oi7O)Oi9The two-headed ogre is almost dead.Oi4---40Will/2 Jinx -Star Oi2 oO°OOiL; _The two-headed ogre is knocked back.Si x#..## psychosociety the Ducker#..## Gnoll of Qazlal ***...#...# ∆∆ #..~) Health: 76/76 ========================#..~# ∆∆SiL#..)~ Magic: 14/19 =================-------#..~~ ∆♣..[~ AC: 14Str: 7Doom: 26% #..O# ∆∆#..~~ EV: 22SivInt: 19  #..*# ∆#..~~ SH: 4Si@Dex: 23#.i*##♣..## XL: 10 Next: 75% Place: a BaileySiJ#○*##Si-*##..## Noise: =====----  Time: 9794.5 (0.0)#@.#♣ ##..##a) +2 sling##..#♣♣#♣##..##Fire: a) +2 slingSi\G##.........##Will/2 Jinx -Star ##.......###########Si~O   two-headed ogre (polearm, inner flame)Si+i   spriggan (polearm)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 halberds (almost dead, inner flame,  chance to call a sprite on attack: 50%, 81% to hit)Si= #..## psychosociety the Ducker#..## Gnoll of Qazlal ***...#...# ∆∆ #..~) Health: 76/76 ========================#..~# ∆∆#..)~ Magic: 14/19 =================-------#..~~ ∆♣..[~ AC: 14Str: 7SiŲ FDoom: 26% #..)# ∆∆#..~~ EV: 22Int: 19  #..○# ∆#..~~ SH: 4Dex: 23#.i°##♣..## XL: 10 Next: 75% Place: a BaileySi #○°####..## Noise: =====----  Time: 9794.5 (0.0)#@.#♣ ##..##Si6 a) +2 sling##..#♣♣#♣##..##Fire: a) +2 sling##.........##Will/2 Jinx -Star Sif -##.......###########O   two-headed ogre (polearm, inner flame)Si i   spriggan (polearm)You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  Si YQazlal accepts your kill.You hear a splash.Siw )))i   spriggan (polearm) Sih #######The sling bullet hits the two-headed ogre!  Qazlal accepts your kill.  You hear a splash.Si m ..§§§§§..§#.°.The two-headed ogre explodes!SiG 7/7720%93=5.5 (1Si §§§§°Si| W _The spriggan closely misses you.Wi ♣..#  #...# . #..# #...#. ∆∆ #.. #..~#. ∆∆ #..) #.§§§  ♣..[ #.§§# ∆∆ #.. #..§# ∆ #..~.i.# #♣..## ##..## ##..###♣♣#♣##..##......##.......###########WiϜ §§ The spriggan is engulfed in freezing vapours.Wi A-6Wiɡ }§§§§§Wi 7 _You block the spriggan's attack.XiG;#♣..#  ##..♣ . #...# . #.. #...#.♣ ∆∆ #.. #..~#.♣∆∆ #.. #.§§§.  ♣.. #.§§# ∆∆ #.. #..§# ∆ #..Xi<i.# #♣..°.## ##..# ##..###♣♣#♣##..##......##.......###########XiS §§§§§. The spriggan is engulfed in freezing vapours.XiTi65-----7XiF_Z§§§§Xia? _The spriggan hits you with a +0 trident!Xi M...# #..#  #.. ♣..# #..♣ .#..# . ..#.♣ ∆∆..~#.♣∆∆#Xiq .§§§.♣∆ ♣.§§# ∆.§# ∆ #.i.#  #♣..##..## ##..##..#♣ ##..####..#♣♣#♣##..####.........##Xi ○The spriggan is engulfed in freezing vapours.  You kill the spriggan!Xi §§§§○XiE 6----5=1878Xin 8§Xi P _Qazlal accepts your kill.Yi^M# Yi9...#  #..#..#  #.. ♣..# #..♣ .#..# . ..#.♣ ∆∆..§#.♣∆∆#.§§§.♣∆ ♣Yiv§§# ∆.§# ∆ #.○.#  #♣..##..####..###..###Yi ~§§°9Yi&G§§Yi˙Yi=M#  #.. ...#  #..#..#  #.. ♣..# #..♣ .#..# . ..#.♣ ∆∆..~#.♣∆∆#§§§.♣∆ ♣Yi.§§#.♣∆.§# ∆ ##.°.##♣..#..Yicv§§☼○☼)Yi3800Yi§☼○☼§Yipm _The sprites lose interest in your situation.Yi :M #.. ..#  #.. ...#  #..#..#  #.. ♣..# #..♣ .#..# . ..#.♣ ∆∆.~#.♣∆∆#Yi .§§☼.♣∆ ♣○☼§#.♣∆#..§# ♣ ∆#..#..Yi §§☼☼§YiC -71YiC m§§§YiD Zi5M ###  #... ..#  #... ...#  #..# #..#  #..# ♣..# #..♣ .#..#..# . 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You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}_iG78b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quivered_i\N_iP` _You feel your willpower return.`ip# ##.# ##..# ##..###♣###..# ##..#♣ ♣..# `iĝ##..♣♣ . #..## #...# . #..##...#.♣ ∆∆ #..~)#.§~#.♣∆∆ #..)~`ii#..@~.♣∆ ♣..[~#○.)#.♣∆∆ #..~#...#.♣ ∆ #..~`iA#.).# . #♣..# `izc###. `i`i_l °You enter the shallow water.`im320.1 (1.6Water `i;&§`i:@ _Moving in this stuff is going to be slow.aiߎ# ##.# ##.# ##..###♣###..# ##..#♣.. ♣..# ###..♣♣.. #..## ##...#.. #..##...#.♣ ∆∆ #..~)~#.§~#.♣∆∆ #..)~#..~@.♣∆ ♣..[~)#°.)#.♣∆∆ #..~#...#.♣ ∆ #..~#.).#aid[37m.. #♣..###..##.. ##..## ###..#♣.. ##..## ###..#♣♣### ai_.=1.7ai98§aiaiob # ##.# ##.# ##..###♣###..# ###..#♣.. ♣..# ###..♣♣.. #..## #.#...#.. #..###.#...#.♣ ∆∆ #..~)~.#.§~#.♣∆∆ #..)~~.#..~~@♣∆ ♣..[~).#..)#.♣∆∆ #..~~~.#...#.♣ ∆ #..~~~.#.).#..ic 40m #♣..###.##..##.. ##..## #.##..#♣.. ##..## ###..#♣♣#♣##..## # ai~j 7.aik e9==20aio aio bi&/ ##.......##..###..###♣###..# ###..#♣.. ♣..# #bi+'##..♣♣.. #..## #....#..  #..##..#.♣ ∆∆~)~.~#.♣∆∆ )~..~~.♣∆ ♣..[~)biz'0#..)#@♣∆∆#..~~~#...#.♣ #.-Star #.bi(=.♣#biZ1bi1S4=3bis9bi:biU ##..###..###♣###..# ###..#♣.. ♣..# ###..♣♣.. #..## #.#...#..  #..###...#.♣ ∆∆~)~bi#..~#.♣∆∆ )~#..~~.♣∆ ♣..[~)#..)#.♣∆∆#..~~~.#@♣ ).#..♣ #♣..###.-Star ..♣#bi"bil%4bibiUbi+f ##..###♣#######..#♣.. ♣##.##..♣♣.. #..## #..#...#.. #.#...#.♣ ∆∆ #..~)~.#..~#.♣∆∆ #..)~~.#..~~.♣∆ ♣..[~).#..)#.♣∆#..~~~.#...#.♣♣∆ #..~~~.#.).#.@♣ #♣..###.##..##.......##..## #.♣.....##..## #bif ♣#♣##..## .......## ####### bio ;5biv biw di[##..#♣.. ♣##..##..♣♣.. #..## #..#...#.. #.#...#.♣ ∆∆ #..~)~..∩#..~#.♣∆∆ #..)~~.#..~~.♣∆ ♣..[~).#..)#.♣∆#..~~~.#...#.♣♣∆ #..~~~..∩diq[#.).#..♣#♣♣♣..#♣..###.##..##.@.....##..## #.♣.....##..## #♣#♣##..## .......## #######di[,## diddien5===6dimmdiP ##..#♣.. ♣..# ##.##..♣♣.. #..## #.#...#.. #..###.#...#.♣ ∆∆ #..~)~..∩.#..~#.♣∆∆ #..)~~.#..~~.♣∆ ♣..[~).#..)#.♣∆∆ #..~~~.#...#.♣♣∆ #..~~~..∩.#.).#..♣#♣♣♣..#♣..###.diP9##..##.##..## #.##..#♣.....##..## ##.##..#♣♣#♣##..## ##.###.## # diY`○7di`X∩○dicl _Your orb has finished recharging its magic.diM b##..#♣.. ♣..# ##...###..♣♣.. #..## #.#...#.. #..###.#...#.♣ ∆∆ #..~)~..∩.#..~#.♣∆∆ #..)~~.#..~~.♣∆ ♣..[~).#..)#.♣∆∆ #..~~~.#...#.♣♣∆ .#..~~~..∩.#.).#..♣#♣♣♣..#♣..###.##..##...@...##..## #.##..#♣.....##..## ##...###..#♣♣#♣##..## ##.# diJ <8di B∩eiK##..#♣.. ♣..# ##...###..♣♣.. #..## #.....#ei8#...#.. #..###.....##...#.♣ ∆∆ #..~)~..∩.#..~#.♣∆∆ #..)~~.#..~~.♣∆ ei♣..[~).#..)#.♣∆∆ .#..~~~.eiy#...#.♣♣∆ ..#..~~~..∩.#.).#..♣#♣♣♣..#♣..###.....#eiF##..##...°@..##..## #.....###..#♣.....##..## ##...# ei4.ei.69eieiXeij##..#♣.. ♣..# ##...## ##..♣♣.. #..## #.....# #...#.. #..###.....##...#.♣ ∆∆ #..~)~..∩...##..~#.♣∆∆ .#..)~~......##..~~.♣∆ .♣..[~)......##..)#.♣∆∆ ..#..~~~......#ei̞ #...#.♣♣∆ ♣..#..~~~..∩...##.).#..♣#♣♣♣..#♣..###.....###..##.##..## #.....# ##..#♣.....##..## ##...## ei0ei'30ei<∩ei&ei8 Z##♣###..# ## 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:∩i%= iT .##### ##♣###..## ##.## .....#♣..## ##...##.♣#..## #..... ♣##♣♣..##..###i..÷♣♣..#..~)~..∩... ..≈..)~~...° )≈≈≈.~..♣..[~).... ..≈..♣..#..~~~ ♣..÷♣#♣♣♣..#♣..###.....#ig.5i/i1d _There is an empty arch of ancient stone here.iѣ i5 i iݱ l _There is nothing on the other side of the stone arch.ic.## ####♣###..## ##.## ♣.....#♣..## ##...##.♣#..## #.....# .♣##♣♣..##..###.....##♣..÷♣♣..#..~)~..∩...# i♣..≈..♣..#..)~~......# iAt♣)≈≈≈.~..♣..[~)......# ♣..≈..♣..#..~~~......#♣..÷♣♣..#..~~~.@§...# .♣#♣♣♣..#♣..###.....## .##..## #.....# i;♣.....##..## ##...## #♣♣#♣##..## ##.##.## if### .###i4○i9-6 _iiiU.## ### .###♣###..## ##.## #♣.....#♣..## ##...## ♣.♣#..## #.....#.♣##♣♣..##..###.....## .♣♣..÷♣♣..#..~)~..∩...# .♣..≈..♣..#..)~~......# .♣)≈≈≈.~..♣..[~)......# .♣..≈..♣..#..~~~......# .♣♣..÷♣♣..#..~~~@.§...#.♣#♣♣♣..#♣..###○....## #.##..## #.....# #♣.....##..## S31m##...## .#♣♣#♣##..## ##.## .## ### #.###i.3°i&7i i i#.## ### ..###♣###..## ##.## .#♣.....#♣..## ##...##♣.♣#..## #.....# #..♣##♣♣..##..###.....## #.♣♣..÷♣♣..#..~)~..∩...# ir#.♣..≈..♣..#..)~~......# ~.♣)≈≈≈.~..♣..[~)......# #.♣..≈..♣..#..~~~......# #.♣♣..÷♣♣..#..~~@..§...# #..♣#♣♣♣..#♣..###°....###.##..## #.....# i5.#♣.....##..## ##...## ..#♣♣#♣##..## ##.## #.## ### ##.##  #i °@..∩.You enter the shallow water.id9.5 (1.6Water iki@ _Moving in this stuff is going to be slow.i,0 #.## ### #..###♣###..## ##.## ..#♣.....#♣..## ##...## .♣♣.♣#..## #.....# .#..♣##♣♣..##..###.....## .#.♣♣..÷♣♣..#..~)~..∩...# ~#.♣..≈..♣..#..)~~......# ~~.♣)≈≈≈.~..♣..[~)......# i0 o)#.♣..≈..♣..#..~~~......# .#.♣♣..÷♣♣..#..~@~..∩...# .#..♣#♣♣♣..#♣..###.....## .##.##..## #.....#.#♣.....##..## ##...## #..#♣♣#♣##..## ##.##iu1 !#..## ###  ##.##  #iE< _°31.1i(C iJD i  ##.## ### ##..###♣###..## ##.## #..#♣.....#♣..## ##...## ..♣♣.♣#..## #.....# ..#..♣##♣♣..##..###.....## .i' .#.♣♣..÷♣♣..#..~)~..∩...# .~#.♣..≈..♣..#..)~~......# .~~.♣)≈≈≈.~..♣..[~)......# .)#.♣..≈..♣..#..~~°......# ..#.♣♣..÷♣♣..#..@~~..∩...# ).#..♣#♣♣♣..#♣..###.....## ..##i ..##..## #.....# #..#♣.....##..## ##...## ##..#♣♣#♣##..## ##.##  ##.## ### ##.##i% G ###i k~§2.7io i i ##.## ###  ##..###♣###..## ##.## ##..#♣.....#♣..## ##...## #..♣♣.♣#..## #.....#.#..♣##♣♣..##..###.....##.#.♣♣..÷♣♣..#..~)~..∩...# ..~#.♣..≈..♣..#..)~~......# ..~~.♣)≈≈≈.~..♣..[~)......# .i,J.)#.♣..≈..♣..#..~~~......#.#.♣♣..÷♣♣..#.@~~~..∩...# .).#..♣#♣♣♣..#♣..###.....## #..##iW.##..## #.....# ##..#♣.....##..## ##...## iy ##..#♣♣#♣##..## ##.##  ##.........## ### ##....i...## ####iO§30i 9§iiR ##  ##....... #  ##..###♣###..## ##.  ##..#♣.....#♣..## ##...## ##..♣♣.......♣#..## #..... #...#..♣##♣♣..##..###.....## #...#.♣♣..÷♣♣..#..~)~..∩...# #..~#.♣..≈..♣..#..)~~......# #..~~.♣)≈≈≈.~..♣..[~)......# #..)#.♣..≈..♣..#@.~~~......# #...#.♣♣..÷♣♣..#§§~~~..∩...#).#..♣#♣♣♣..#♣..###...i.###.......##..## #.....#.....##..##...###♣♣#♣##..###.##.....##i%A###.......###########iZ@.i&4iT%§i7iנ iT i iө ig4 iy@ SA bailey∩∩(Press ? for help)###########.......####.........#####i@ S##..###♣###..## ##.####..#♣.....#♣..## ##...####..♣♣.......♣#..## #.....##...#..♣##♣♣..##..###.....###...#.♣♣..÷♣♣..#..~)~..∩...##..~#.♣..≈..♣..#..)~~......##..~~.♣)≈≈≈.~..♣..[~)......##..)#.♣..≈..♣..#@.~~~......#iA -#...#.♣♣..÷♣♣..#§.~~~..∩...##.).#..♣#♣♣♣..#♣..###.....####..##.......##..## #.....###..#♣.....##..## ##...##i)A c##..#♣♣#♣##..## ##.####.........#####iTA :##.......###########iAiPiilib i @ ##.......##psychosociety the Ducker##.........#####Gnoll of Qazlal ***...##..###♣###..## ##.##i 9Health: 77/77 ========================##..#♣.....#♣..## ##...##Magic: 19/19 ======================== ##..♣♣.......♣#..## #.....#AC: 17i7 YStr: 7Doom: 18% i[ #...#..♣##♣♣..##..###.....##EV: 22i~ Int: 19 #...#.♣♣..÷♣♣..#..~)~..∩...#i YSH: 4Dex: 23 i #..~#.♣..≈..♣..#..)~~......#i AXL: 10 Next: 97% Place: a Bailey #..~~.♣)≈≈≈.~..♣..[~)......#i Noise: =====----  Time: 9934.7 (0.0) i& #..)#.♣..≈..♣..#@.~~~......#b) +9 lance "Wyrmbane" {slay drac, rPois r iK #...#.♣♣..÷♣♣..#§.~~~..∩...#Nothing quivered ip #.).#..♣#♣♣♣..#♣..###.....## i ##..##.......##..## #.....###..#♣.....##..## ##...##i (##..#♣♣#♣##..## ##.####.........#######.......########### _There is an empty arch of ancient stone here. i _There is nothing on the other side of the stone arch.  You enter the shallow water. _Moving in this stuff is going to be slow.i i i i;[?25h[?0c[?25l[?1cii$i#4 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Bailey] a +0 halberd (4 further duplicates)b - [Bailey] a +0 partisan  i[Pc - [Bailey] a +0 ring mail  d - [Bailey] a +0 trident (1 further duplicate)i!$i,i5 ##.......##psychosociety the Ducker##.........#####Gnoll of Qazlal ***...##..###♣###..## ##.##Health: 77/77 ========================##..#♣.....#♣..## ##...##Magic: 19/19 ======================== i6##..♣♣.......♣#..## #.....#AC: 17Str: 7Doom: 18% #...#..♣##♣♣..##..###.....##EV: 22i>6+Int: 19 #...#.♣♣..÷♣♣..#..~)~..∩...#SH: 4im6Dex: 23 #..~#.♣..≈..♣..#..)~~......#i6AXL: 10 Next: 97% Place: a Bailey #..~~.♣)≈≈≈.~..♣..[~)......#i6Noise: =====----  Time: 9934.7 (0.0) i6#..)#.♣..≈..♣..#@.~~~......#b) +9 lance "Wyrmbane" {slay drac, rPois r i7#...#.♣♣..÷♣♣..#§.~~~..∩...#Nothing quivered i@7@#.).#..♣#♣♣♣..#♣..###.....## ##..##.......##..## #.....#ip7##..#♣.....##..## ##...####..#♣♣#♣##..## ##.####.........##i7+#####.......########### i8_There is nothing on the other side of the stone arch.  You enter the shallow water. _Moving in this stuff is going to be slow.  Search for what [Enter for "."]? .i?i?@ii/ _iA[?25h[?0c[?25l[?1ciCh4 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Bailey] a +0 halberd (4 further duplicates)b - [Bailey] a +0 partisan  c - [Bailey] a +0 ring mail  iC/d - [Bailey] a +0 trident (1 further duplicate)iiiqiXy ##.......##psychosociety the Ducker##.........#####Gnoll of Qazlal ***...##..###♣###..## ##.##Health: 77/77 ========================##..#♣.....#♣..## ##...##Magic: 19/19 ======================== ##..♣♣.......♣#..## #.....#AC: 17Str: 7Doom: 18% #...#..♣##♣♣..##..###.....##EV: 22iyInt: 19 #...#.♣♣..÷♣♣..#..~)~..∩...#SH: 4Dex: 23 #..~#.♣..≈..♣..#..)~~......#XL: 10 Next: 97% Place: a Bailey #..~~.♣)≈≈≈.~..♣..[~)......#Noise: =====----  Time: 9934.7 (0.0) iy#..)#.♣..≈..♣..#@.~~~......#b) +9 lance "Wyrmbane" {slay drac, rPois r iz#...#.♣♣..÷♣♣..#§.~~~..∩...#Nothing quivered #.).#..♣#♣♣♣..#♣..###.....## iz2##..##.......##..## #.....###..#♣.....##..## ##...####..#♣♣#♣##..## ##.####.........#######.......###########You enter the shallow water. _Moving in this stuff is going to be slow. iz_Search for what [Enter for "."]? .  Search for what [Enter for "."]? .i,4ii>/ _iDikpA bailey∩∩(Press ? for help)###########.......####.........#######..###♣###..## ##.####..#♣.....#♣..## ##...####..♣♣.......♣#..## #.....##...#..♣##♣♣..##..###.....###...#.♣♣..÷♣♣..#..~)~..∩...##..~#.♣..≈..♣..#..)~~......##..~~.♣)≈≈≈.~..♣..[~)......##..)#.♣..≈..♣..#@.~~~......##...#.♣♣..÷♣♣..#§.~~~..∩...##.).#..♣#♣♣♣..#♣..###.....####..##.......##..## #.....###..#♣.....##..## ##...####..#♣♣#♣##..## ##.####.........#######.......###########i`∩@i irii;i+ i~ipE ##.......##psychosociety the Ducker##.........#####Gnoll of Qazlal ***...##..###♣###..## ##.##Health: 77/77 ========================##..#♣.....#♣..## ##...##îaMagic: 19/19 ======================== ##..♣♣.......♣#..## #.....#AC: 17Str: 7Doom: 18% #...#..♣##♣♣..##..###.....##EV: 22i9Int: 19 #...#.♣♣..÷♣♣..#..~)~..∩...#SH: 4Dex: 23 #..~#.♣..≈..♣..#..)~~......#XL: 10 Next: 97% Place: a Bailey icU#..~~.♣)≈≈≈.~..♣..[~)......#Noise: =====----  Time: 9934.7 (0.0) i#..)#.♣..≈..♣..#@.~~~......#b) +9 lance "Wyrmbane" {slay drac, rPois r i#...#.♣♣..÷♣♣..#§.~~~..∩...#Nothing quivered i#.).#..♣#♣♣♣..#♣..###.....## ##..##.......##..## #.....###..#♣.....##..## ##...##i4##..#♣♣#♣##..## ##.####.........#####ig##.......###########You enter the shallow water. _Moving in this stuff is going to be slow. i_Search for what [Enter for "."]? . _Search for what [Enter for "."]? .iiie####### ##  .......## # ##♣###..## ##.## ##♣..## ##...## ♣♣.......♣#..## #.....# ...#..♣##♣♣..##..###.....## ...#.♣♣..÷♣♣..#..~)~..∩...# ..~#.♣..≈..♣..#..)~~......# iif..~~.♣)≈≈≈.~..♣.@[~)......# ..)#.♣..≈..♣..#..~~~......# ...#.♣♣..÷♣♣..#§.~~~..∩# .).#..♣#♣♣♣..#♣..###.....# #..##....## #....# if##..#♣.....##..## ##...if##..#♣♣#♣##..##.###...#i.g###ig6##.......#########iq9§ir15.7 (1 _i z9§i_####### ..##  .......## # ##♣###..## ##.## ##♣..## ##...## ♣♣.......♣#..## #.....# #..♣##♣♣..##..###.....## #.♣♣..÷♣♣..#..~)~..∩...# ~#.♣..≈..♣..#..@~~......# ~~.♣)≈≈≈.~..♣..§~)......# )#.♣..≈..♣..#..~~~......#Ba=0m.#.♣♣..÷♣♣..#§.~~~..∩# ).#..♣#♣♣♣..#♣..###.....# ..##..#....# #..#♣.....##..## ##... ##..#♣♣#♣##.##.####..#####.......M° _Moving in this stuff is going to be slow. _Search for what [Enter for "."]? . _Search for what [Enter for "."]? .  You enter the shallow water.7.3 (2.6Water ip§ _Search for what [Enter for "."]? .  You enter the shallow water. _Moving in this stuff is going to be slow.  Things that are here:iL ####### ##  .......## # ##♣###..## ##.## ##♣..## ##...## ♣♣.......♣#..## #.....# #..♣##♣♣..##..###.....## #.♣♣..÷♣♣..#..~@~..∩...# ~#.♣..≈..♣..#..)~~......# ~~.♣)≈≈≈.~..♣.°§~)......# )#.♣..≈..♣..#..~~~......# .#.♣♣..÷♣♣..#§iMa.~~~..∩##..♣#♣♣♣..#♣..###.....# .##..#.... ..#♣.....##.. #..#♣♣#♣####. ##..###a +0 partisan; a +0 halberdi%O}°.[.i8P38.9 (4.2 _iYi\$  Things that are here:i^6   # ##.## ..## ### ..###♣###..## ##.## #♣.....#♣..## ##...## ♣♣.♣#..## #.....# i6 -#..♣##♣♣..##..###.....## #.♣♣..÷♣♣..#..~)@..∩...# #.♣..≈..♣..#..)~~......# .♣)≈≈≈.~..♣..[~)......# ii7 #.♣..≈..♣..#..~~~......# #.♣♣..÷♣♣..#..~~~..∩...# #..♣#♣♣♣..#♣..###.....##  i7 >a +0 halberd; an ogre skeletoni)A '§iA 440.5 (5.8 _iI W§∩i! k # .## .## ### ###♣###..## ##.## #♣.....#♣..## ##...## .♣#..## #.....# i!" ..♣##♣♣..##..###§....## .♣♣..÷♣♣..#..~)~@.∩...# .♣..≈..♣..#..)~~......# .♣)≈≈≈.~..♣..[~)......# .##..## #iO"  #♣.....##..## # i" iK, :○i, 51.5 (6i 4 :∩i+  .## ## ### ###♣###..## ##.## ♣.....#♣..## ##...## .♣#..## #.....# ♣##♣♣..##..###§....## i 9♣♣..÷♣♣..#..~)~.@∩...# ♣..≈..♣..#..)~○......# .## ♣.....##. i \.°i *2.5 (7i <∩i$ ' ## ## ### ♣###..## ##.## .....#♣..## ##...## ♣#..## #.....# ♣##♣♣..##..###.....## ..÷♣♣..#..~)~..@...# ..≈..♣..#..)~°......# )≈≈≈.~..♣ ..≈..♣..#..÷♣♣..# ♣#♣♣♣..#♣##..# .....##..# §~i *3.5 (8i i i i6( k _There is a gate leading back out of this place here.i iX i i i 44.5 (1.0 _i i .Dungeon:9i\ i  Welcome back to the Dungeon! The goblin hits you but does no damage.iN    ∆           ##### .#   #.gg#~..#   #g@F.~.[#   #.g.#~..#   #####~..#   .##   .#   F   rock fish i< #   gggg 4 goblins (polearms)   ∆      The goblin misses you. The goblin closely misses you.  The goblin completely misses you. The goblin misses you.  You block the goblin's attack. The goblin barely misses you.The goblin misses you.i}o -6.0 (2.5iUy iz : _The rock fish bites you but does no damage.i| d _There is an empty arch of ancient stone here.i~  iYCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ijvvvvgv(ally target), 3 ally target)  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!  The goblin hits you but does no damage. The rock fish barely misses you.The goblin hits you but does no damage. The goblin barely misses you.iiV]7---7.0 (1.0iWWill/2 Jinx -Star i4iX _The goblin completely misses you.i ○You puncture the goblin!  You kill the goblin!i  ☼The shooting star hits the goblin!  Qazlal accepts your kill.The storm surrounding you is now powerful enough to repel missiles.i\` 2 goblins (polearms,i-○i)The storm surrounding you is now powerful enough to repel missiles.You will now adapt resistances upon receiving elemental damage.The shooting star hits the goblin!  i?You kill the goblin!i|   goblin (polearmic/○i)You kill the goblin!  Qazlal accepts your kill.i (ieE○○v°°F°°v°*58 (0.8ik°°° _Qazlal accepts your kill.iS ia  You block the goblin's attack. The goblin barely misses you.The goblin misses you. _The rock fish bites you but does no damage.  There is an empty arch of ancient stone here.  idb You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!  The goblin hits you but does no damage. The rock fish barely misses you.The goblin hits you but does no damage. The goblin barely misses you. _The goblin completely misses you.You puncture the goblin!  ib You kill the goblin!Qazlal accepts your kill.The shooting star hits the goblin!  You kill the goblin!ib tQazlal accepts your kill.The storm surrounding you is now powerful enough to repel missiles.ib You will now adapt resistances upon receiving elemental damage.The shooting star hits the goblin!  ic You kill the goblin!Qazlal accepts your kill.The shooting star hits the goblin!  You kill the goblin!i=c 9Qazlal accepts your kill.i _There is a gate leading back out of this place here.  There is an empty arch of ancient stone here.re is nothing on the other side of the stone arch.  You enter the shallow water. iZ _Moving in this stuff is going to be slow.enter the shallow water. _Moving in this stuff is going to be slow.ings that are here: _a +0 partisan; a +0 halberd  Things that are here: _a +0 halberd; an ogre skeleton i _There is a gate leading back out of this place here.  Welcome back to the Dungeon! The goblin hits you but does no damage.  The goblin misses you. The goblin closely misses you.i The goblin completely misses you. The goblin misses you.You block the goblin's attack. The goblin barely misses you.i kThe goblin misses you. _The rock fish bites you but does no damage.i re is an empty arch of ancient stone here.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!  i The goblin hits you but does no damage. The rock fish barely misses you.The goblin hits you but does no damage. The goblin barely misses you.i9T i(` ii X  psychosociety the Ducker  Gnoll of Qazlal ****..∆   Health: 77/77 ========================  Magic: 17/19 =====================---ii   AC: 17Str: 7Doom: 18%  EV: 22Int: 19  SH: 5Dex: 23##### .#   XL: 10 Next: 97% Place: Dungeon:9ivj R#°°)#~..#   Noise: =====----  Time: 9947.8 (0.0)#)@F°v.[#   b) +9 lance "Wyrmbane" {slay drac, rPois r#°v°#~..#   Nothing quivered#####~..#   Will/2 Jinx -Star .##  ij .#   F   rock fish (ally target)#   ∆ij )   ij iQazlal accepts your kill.The shooting star hits the goblin!  ik tYou kill the goblin! _Qazlal accepts your kill.iq i]r ix iM{ iL{    ∆      ##### .# i{  #°°)#~..#  #@∩F°v.[#  #°v°#~..#  #####~..#  .##  .#  #   ∆i)| -   i  The shooting star hits the goblin!  You kill the goblin! _Qazlal accepts your kill.  The shooting star hits the rock fish!iC. 5○i5  The rock fish is heavily wounded.The rock fish is knocked back. The shooting star hits the rock fish.i 5○iI F.°°  The rock fish is heavily wounded.i F=8.8 (1iT °°°°○°i - _The rock fish is knocked back.i O _You see here a +0 spear.i'o    ∆       ###F# .#  #°@)#~..#  #)∩.°°.[#  io-#°○°#~..#  #####~..#  .##  .#  #    ∆  i(|u..~.°.i|%9iiM _You block the rock fish's attack.  Things that are here:ir _a +0 spear; a goblin corpsei~ [*a +0 spear; a goblin corpse  You barely miss the rock fish.  You kick the rock fish, but do no damage.  You bite the rock fish, but do no damage.i F○ (very drained)  You bite the rock fish, but do no damage.The rock fish is heavily wounded.A giggling sprite leaps out and makes the rock fish trip over its own tail.  The rock fish is severely wounded.iӷ -50.6 (0.8i ih [ _The rock fish completely misses you.i; #  You puncture the rock fish!  You kill the rock fish!i t)i/91.4iiP _Qazlal accepts your kill.i    ∆      ##### .#  #@))#~..#  #)∩○.~.[#  #.).#~..#  #####~..# i .##  .#  #   ∆  iL8°iZ8=2.4 (1.0ijii'  ∆##### .#.))#~..#∩°.~.[#.).#~..####~..#    i3 G3i; iK= e _The sprites lose interest in your situation.i? O _You see here a +0 spear.i   ∆      ##### .#  #.))#~..#  #)@°.~.[#  ig #.).#~..#  #####~..#  .##  .#  #   ∆ i 7   i/ .i ,4 _iN z _There is an empty arch of ancient stone here.iz~  ∆    #  .#  ##### ..#  #.))#~..#  #)∩@.~.[#  #.).#~..#  #####~..#  .##  .#  #   ∆  iz&  i§i,5 _i9§ii  ..).#  ....#  ....  ...#  ~..#  #####≈..#  #.))#~..#  #§∩.@~.[#  #.).#~..#  #####~..#  ~.##  ..#  ###   ∆ i7   i:○i\A=6i'§iZ$ _Found a mace.ix ..).#  ......#  .....  ....#  ~~..#  #####≈..#  #.))#~○.#  #§∩..~.[#  #.).#@..#  #####~..#   ≈~.##  i+#....#  ######    ∆     ir& °)§○You enter the shallow water.i&d8.0 (1.6Water i.i1@ _Moving in this stuff is going to be slow.i!Z..).#  ......#  ......  ....#  ~~..#  #####≈..#  #.))#~°.#  #)∩..~.[#  #.).#~..#  iZ #####§@.#  ~~~~~≈○.##  ........#  #########    ∆      iPlk.☼°il[9==90im iw9°i`ziaW ~......  ....#~~#####≈#.))#~)∩..~.[.).#~.☼~#F###§..~~~~~≈°@##........# ########∆F   rock fish (wandering)iX 5 i7[ @#Fi\ 9#FiDf F○if &60in 8§i)q [ _You encounter a rock fish.i ......  ....#  ~~..# #####≈..#  #.))#~..#  #)∩..~.[#  #.).#~.○# .~###F#§..# iwp.~~~~~≈°.## .......@.# ########## ∆      i5F#i!○~~○1iR$ii&i#........ ~~####≈.))#~..)∩..~.[ #.).F~.○#####~..#~~~~~≈@.##i/.....○...##########∆i}w #FYou enter the shallow water.iH °§°Moving in this stuff is going to be slow.id2.6 (1.6Water iiB _The rock fish bites you but does no damage.iH .  You hit the rock fish but do no damage.You bite the rock fish, but do no damage.iI w3--==3.4 (0.8iQ &§iS / _The rock fish bites you.i,$.i`4=-4.2i-8§i _You hit the rock fish but do no damage. Your bite misses the rock fish.iy d  You hit the rock fish.  The rock fish is lightly wounded.iy '5.0i i [ _The rock fish completely misses you.i=\  Your unstable footing causes you to fumble your attack.iß%8iiX _The rock fish closely misses you.i"/ #  i]`You puncture the rock fish!  You kill the rock fish!i=○.i<iBii......#   psychosociety the Ducker......   Gnoll of Qazlal ****......#   Health: 74/77 =======================-~~..#   Magic: 19/19 ========================#####≈..#   AC: 17Str: 7Doom: 17%#.))#~..#   EV: 22Int: 19#)∩..~.[#   SH: 5Dex: 23#.).#○..#   XL: 10 Next: 101% Place: Dungeon:9.~#####~..#it   Noise: ======---  Time: 9966.6 (0.8).~~~~~≈@.##   b) +9 lance "Wyrmbane" {slay drac, rPois r.........#   Nothing quivered##########   Will/2 -Star Water  ∆            Your unstable footing causes you to fumble your attack. _The rock fish closely misses you.You puncture the rock fish!  You kill the rock fish!i i_Qazlal accepts your kill.You have reached level 11!iR/  --more--iF80/8320/201 0% ii5 _iB ......  ....#  ~~..# #####≈..#  #.))#~..#  #)∩..~.[# . #.).#○..# ..~#####~..# .~~~~~≈~.## ......@..# ########### ∆      ifNg§17.6 (1.0 _i#U8§izXi|  ......  ....#  ~~..#  #####≈..#  #.))#~..# . #)∩..~.[# .. #.).#○..# .~#####~..# .~~~~§≈~.## .# .#   ∆       °i  %8i# i ºi) ......  ....#  ~~..# . #####≈..# ºiy2.. #.))#~..# .. #)∩..~.[# . #.).#°..# .~#####~..# .~~~~§≈~.## ºi.# .#   ∆ ºi,      ºi8~ºir%9ºiQºi:/| ......  ....# #... ~~..# #... #####≈..# ... #.))#~..# .. #)∩..~.[# .~#.).#~..# .~#####~..# .~~~~§≈~.## #.# #..#   ∆       ºi:0○ºi\;.270ºiB&§ºiDºi]  ......  ....#  #....~ ~~..# #....~#####≈..# #.....≈#.))#~..# #.....≈#)∩..~.[# .~#.).#~..# .~#####~..# .~~~~§≈~.##  #....○.#  #..#   ∆   ºi     ºi# Q○~°ºi`# 01ºi* ºi, l _Your orb has finished recharging its magic.úi| ......  ....#  #....~≈ ~~..#  ##....~#####≈..#  #.....≈#.))#~..# #.....≈#)∩..~.[# .~#.).#~..# .~#####~..# #......~~~○~≈~.##  #.....#  #..# #  ∆       úiP○~~~°úi9%2úiúiúin o ......  ....#  #....~≈ ~~..#  ##....~#####≈..#  #.....≈#.))#~..# .##.....≈#)∩..~.[# .~#.).#~..# .~#####~..#  #.....○~~~°~≈~.##  #.#  #..#  ##  ∆       úiz ○.°~§~~You feel your willpower return.úiz ^3=3úi \○.°úiȅ ) _You hear a bellow!ĺi ......  ....#  #....~≈ ~~..#  ##....~#####≈..# . #.....≈#.))#~..# /.##.....≈#)∩..~.[# ĺio#.~#.).#~..# #.~#####~..#  #...○.°~§~~~≈~.##  #.#  #..#  ##. ## ∆       ĺih°..☼ĺiZ&4ĺi9°ĺif4 _Found a wand of charming (3).ĺi  ......  ....#  #....~≈ ~~..# . ##....~#####≈..# . #.....≈#.))#~..# ./.##.....≈#)∩..~.[#  #.~#.).#~..#  #.~#####~..#  #...°..~§~~~≈~.##  #.#  #.☼#  ##.. ##.)..##......... ĺix ..§○5ĺi 9§ĺi & _Found a glaive.ǺiSh ......#.. #<...... ....## #....~≈ ~~..# ##....~#####≈..#.. #.....≈#.))#~..##./.##.....≈#)∩..~.[# #ǺiT.~#.).#~..##..~#####~..##..@...~§~~~≈~.#####...§........# #.○###########.##.)ǺiT3 ..##ǺiTH ....Ǻi`<☼§@...~~○ǺiAa&6Ǻih%§Ǻik: _Found a stone staircase leading up.ȺiH ..).# ......# #...... ...... #<...... ....## #....~≈≈ ~~..# ##....~#####≈..#.. #.....≈#.))#~..#ȺiI#./.##.....≈#)∩..~.[# #........~#.).#~..##...@.☼..~#####~..#....Y#.§....~~~~~≈~.##ȺioI|..# ###...§........# #.○###########.Y   yak (wandering)ȺiI##.) ∆ ..# #ȺiIV# # ....ȺiUJȺiP3Y.Ⱥilby○○°ȺicB=7ȺiD§§ȺiƉU _You encounter a yak.˺iv  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˺i Z☼Y  Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!˺i ○Y@vv.  yak (ally target)˺i 18---8Will/2 Jinx -Star ˺i. y○ _The yak is engulfed in freezing vapours.̺iz v○You puncture the yak! You kick the yak, but do no damage.̺i҃  The yak is heavily wounded.The shooting star hits the yak!̺ic6 §̺i9 Y.@°°The yak is severely wounded.̺i:,9.4 (0.8̺iJCL°§§̺i[F/ _The yak is knocked back.ͺiw ͺi ͺi ͺig ϺiFϺieFire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangsv - 2 javelins  y - 4 poisoned darts ϺiWands (go to first with /)a - a wand of flame (57)  b - a wand of light (13)  c - a wand of warping (17)  d - a wand of digging (5)  Ϻi<e - a wand of charming (9) Scrolls (go to first with ?)p - a scroll of poison Ϻio> V - a scroll of vulnerabilityкi кi\ ..).# psychosociety the Ducker......# Gnoll of Qazlal ****..#...... ......Health: 83/83 ========================#<...... ....#Magic: 18/20 =====================---.# #....~≈≈ ~~..#AC: 17Str: 7Doom: 17%... ##....~#####≈..#EV: 22Int: 19#... #.....≈#.))#~..#SH: 5Dex: 23#./.##.....≈#)∩..~.[#XL: 11 Next:  0% Place: Dungeon:9#.Y.v....~#.).#~..#Noise: ======--- [37кi ym Time: 9979.4 (0.0)#.○.@°°..~#####~..#b) +9 lance "Wyrmbane" {slay drac, rPois r.....#.§....~~~~~≈~.##Nothing quivered..# ###...§........#Will/2 Jinx -Star #..#############..Y   yak (ally target)##.) ∆..# ##.. #.......The shooting star hits the yak!  The yak is severely wounded. _The yak is knocked back.  Okay, then.кiBкi/ _ӺiDv○ӺixD.YӺi#n  The shooting star hits the yak.Ӻi\ 4○Ӻig , °°°.Y§.○.The yak is almost dead.Ӻih +80.4 (1Ӻip _°°°Ӻir / _The yak is knocked back.Ժi †You hit the yak. You kick the yak.  You kill the yak!Ժi:...Ժih1-621.2 (0.8Ժi8°ԺiP _Qazlal accepts your kill.պi  ..).#  ......# #...... ...... #<...... ....#<.# #....~≈≈ ~~..#.... ##....~#####≈..#.. #.....≈#.))#~..##./.##.....≈#)∩..~.[# #..@°....~#.).#~..# #.°......~#####~..# .....#†..○..~~~~~≈~.##...######............#պiL .. #..###########.. ##.)  ∆ ..#  ## .# պi w☼..°պi ,2.2 (1.0պi պi < _Found an escape hatch in the ceiling.ֺi  ..). ..... ....... #...... ....... #<...... ....#.<.## #....~≈≈ ~~..##....# ##....~#####≈..# #...# #.☼...≈#.))#~..#ֺi  #./.##.....≈#)∩..~.[# #.~#.).#~..# #........~#####~..# .....#†..°..~~~~~≈~.## ...######.#. #..#. ##..## ##.)#  ∆ ..#  #ֺi w #.. #.# ...ֺiB○☼ֺi__9=3ֺi9ֺi"m _The sprites lose interest in your situation.ֺiz ○○○..  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.ֺi| 44a) +2 slingFire: a) +2 slingֺik| ֺi :○ֺiF . _a - a +2 sling (weapon)׺im ..)# ..... # #...... ....... #<...... ......<.## #....~≈≈ ~~..#....# ##....~#####≈....###.○...≈#.))#~..#./@##.....≈#)∩..~.[###........~#.).#~.. #○.......~#####~.. .....#†○....~~~~~≈~.# ...######............# ... #..########### ... # ###.)# # ∆ ..#  ##׺i.☼○°׺ik%5׺i9°׺i׺i= i## .. #. ..... #.. #...... .. #<...... .<.## #....~≈≈ ~~ #....## ##....~#####≈׺i  #...###.....≈#.))#~ #.@.##.....≈#)∩..~. ###..☼.....~#.).#~ #○.......~#####~ .....#†°....~~~~~≈~. ...######. ... #..׺i .. ##..# .# # ##׺i5 L.)# .# ∆׺iq  ..# . # #..׺i: |○○°.׺i %6׺iq! ׺i* V°○.׺iV+ F=7.2 (2׺i0 ׺ii3 E _e - a wand of charming (12) (gained 3 charges)ٺiv##..)#. ..... ...##.#.....#<...... ...<.## #....~≈≈ ~~ #....## ##....~#####≈. #°..###.....≈#.))#~....##.....≈#)∩..~.[###@.○.....~#.).#~. #........~#####~.ٺiT.....#†.....~~~~~≈~.#...######............#... #..###########.. # ## ) # ∆  ..#  # #.. ##.# .ٺiK.°ٺi*8.2 (1ٺiٺi l ##..)...... .....##..#...........#<...... ..<.## #....~≈≈ ~~ #....## ##....~#####≈ #...###.....≈#.))#~ٺi  #...##.....≈#)∩..~.[###..°.....~#.).#~.. #@..####.......#†~~~~≈~.##....######...........#.......### ......ٺi <○.ٺi T20=9ٺi ٺi ںi@? #...... ....#..#......  .....<......  ...<.## #....~≈≈ ~~ #....## ##....~#####≈ #...###.....≈#.))#~ #...##.....≈#)∩..~. ###.○......~#.).#~.....####........~#####~#.....@.#†.....~~~~~≈~ #....######............ #... #..#########. ##..# .#### ##.)# .# ∆  ..# . # #.. ###.# ... K..  .... .#ںibN`○90ںieRںieUںi˃ ںi ںi ںi) ۺi  #. .....  ##.. #......  ..... #<......  ...<.## #....~≈≈ ~~ #....## ##....~#####≈ #...###.....≈#.))#~. #...##.....≈#)∩..~.. ###.○......~#.).#~.####........~#####~ #.#†.....~~~~~≈~ #....###### #...# #.... ##..# ..#$###. ##.)# ..# ∆.. ..# .. # #. #.. .###.# #. ... .K.. .... ..#ۺi9°ۺi%1ۺiۺi8 , _Found 10 gold pieces.ۺi #..#......  .....<...... .....<.## #....~≈≈ ~... #....## ##....~#####.... #...#.≈#.))##...# #...##.....≈#)∩..#....# ###.°......~#.).##.....####........~##### #.......#†.....~~~~~≈ #...@######.......... #...## #..#########...... ##..# ...# #$###.. ##.)#.# ∆ # ... ..#. # #... #..###.# #... ... ..K.. #... .... ...# K..#ۺi' o.○∆∆ۺiD( %2ۺi@0 ۺi2 ݺi l .....<...... ݺi q.....<.## #....~≈≈ ...#....## ##....~####.. #...#.≈#.)) #...# #...##.....≈#)∩. . #....# ###........~#.) ݺi) . #.....####........~### .ݺiI  #.......#†.....~~~~~ #....######.........ݺig  #.○@## #..########......# ##..#  ݺi ...# #$###..# ##.)# ݺi  ...# ∆ # ...# ..# ݺi  ... # ∆ #...#ݺi w #..  ..###.# #....ݺi  ... ݺi. g#..K.. ∆ #.... .... ݺiJ F#...# ..... #K..# ݺif #oW..#ݺi]§°∆ݺiA=3ݺiݺi!ݺi y .....<.## #....~≈≈#....## ##....~### ..... #...#.≈#.) #...# #...##.....≈#)∩ .. #....#####........~#.). #.....####........~###  .ݺity  #.......#†.....~~~~ .## #.§..######.............#.°.## #..#######....@.# ##..# ݺiy ...# ∆#$###..# ##.)# ...# ∆ # ...# ..#ݺi z  ... # ∆ #...# #.. # ..###.# #.... ... ##..K.. ∆ #..... .... ݺi3z v.#...# ...... F#K..# ##...## ݺiQz =yoW..# h.#.....#ݺi7 I.☼ݺiۅ %4ݺi ݺi ޺i .....<.## #....~≈≈ .....#....## ##....~ # ..... #...###.....≈#. # #...## #...##.....≈#). #....#####..~#.. #.....####........~ . #.......#†.....#.### #.§..#######.....#...## #..޺iC #...@..# ##..# ...# ∆#$###..# ##.)# ...# ∆ # .☼.# ..# ... # ∆ #...# #.. ## ..###.# #޺it.... ... .##..K.. ∆ #.....޺i .... ..#...# ......# .F#K..#޺iо ##...## .yoW..# .h.#.....#޺i∆∆∆○○1==5޺i޺i޺iOwC. .....<.## #....~ .....#....## ##....~ ## ..... #...###.....≈# .# ∆ #...## #...##.....≈#. #....#####..~#  ... ∆ #.....####.~ .޺ix..#.......#†..... #.###.#.§..###### #.....#...## #.. ∆ #..@...# ##..# ...# ∆#$###.○# ##.)# ...# ∆ # .○.# ..# # ... # ∆ #...# #..# ..###.# #.... ... .޺i@x.##..K.. ∆ #..... .#...# ......# .޺imx[.F#K..# ##...## ..yoW..# ..h.#.....#޺ix޺iÎ.○○.޺i%6޺i޺i޺i 7. .....<.## #....~ .....#....## ##....~# .....# #...###.....≈ ..# ∆ #...## #...##.....≈. #....#####.~޺i[ H ... ∆ #.....####.~ .# ..#.......#†..... #.###.#....###### #....○#...## #..޺i  ∆ #.@....# ##..#޺i s ...# ∆#$###.○# ##.)# ...# ∆ #. ...#޺i  ..# ## ... # !. #...# #.. .### ..###.# ### #.... .##..K.. ∆ #.....޺i3 q ....#...# ......# ...F#K..#޺iX g ##...## ...yoW..# ...h.#.....#޺i [§○°޺i %7޺i` 8§޺iS [ _Found 2 potions of curing.ߺi# #....## ##.... #### .....# #...#. ...#∆ #...## #...##..... #..... #....#####........  ...∆ #.....####. . # ..#.......#†..... #.###.#....######.... #...§○#...## #..## ∆ #......# ##.....# ∆#@###.°# ##.) ...# ∆ #......# .. ### ... # !..#...# #. ..### ..###.# ###.#..... ...##..K.. ∆ .#..[ߺic37m... ..#...# .......#F#K..####...##.yoW..#ߺi-.h.#.....#.........#ߺiߺi_?°.ߺi%8ߺikߺiW.○ߺiG==9.2 (2ߺiHߺim@ _You now have 419 gold pieces (gained 10).ߺi3W 3 ### #...###. ...∆ #...## #... #..... .#####...  ∆. # ..#.......#† #.###.#....######ߺiW C..§.#...## #..##∆ #.○....# ##.....# ∆#.### ##.)∆ #@.....# .. ### #..!..#ߺiW ##..Will/2 -Star #....#...# ............#ߺira L○∆ߺia <10000.2 (1.0)ߺih &§ߺik l _Your orb has finished recharging its magic.ຄi /6....#∆ #...## #...## ##..... #....#####..  ...$. #.....#### . #. ..#.......#† #.###.#....######ຄiI/ #...§.#...## #..# ∆..#.○....# ##.....#.###$#.###..# ##.ຄil/P ...#..$..#......# . #### ... #..@..#...# # ຄi/...### ..###.#.###.#..... ...##..K.. # ∆ .#.....ຄi/ ..#...# .......#F#K..#ຄi/W ###...##.yoW..#ຄi30.h.#.....# ∆.........# .####...ຄi<d.°○ຄi<%1ຄiCຄiNx .○○ _Found 56 gold pieces.ຄiP*2.2 (2ຄiVຄiXc _c - 3 potions of curing (gained 2)ẄiS 7†....# ∆ #...## #...###..... #....##### # ... $. #.....#### . #. ..#.#† #.###.#....###### #.....#...## #..# ∆..#......# ## ...#.###$#.###..# ## ...#..$○.#......# # ... #.@..○#...# .### ..###.#.###.#......##..K.. #. ∆ .#......#...# .. Ẅi( .#.F#K..# ### ###...## ......yoW..# ......h.#.....# ∆ .# .# .###...Ẅi <°°Ẅi 53.2 (1Ẅi.# ẄiA& ` _You feel your willpower return.㺄i"Nx.†....# ∆ #...## #...## .###..... #....##### ## ... $. #.....#### # . #. ..#.#† #.###.#....###### #.....#...## # # ∆..#......# ## ...#.###$#.###..#  ...#..$°.#......## ... #@...°#...#.### ..###.#.###.#......##..K.. #..∆ .#......#...# ...# .# #......F#K..# ###.# ###...## #......yoW..# .# #......h.#.....# .? #.# ## .# 㺄iN%.###...㺄i] ..  Found a scroll labelled HUSEKK EGONADGH.㺄i^&4㺄iog㺄ij7 _You hear an angry buzzing noise.亄i )...#### .....# ).†....# ∆ #...## #...## ).###..... ## .## ... $. #.....####.. ##. #. ..#.......#† # #.###.#....###### # #.....#...## # # ∆..#......# ...#.###$#.###..# ...#..@..#......# ####### #......#.....#...# #.....####..###.#.###.#..... ##..K...#..∆ .#.......#...#.....# .......#  #......F#K..#.###.# ###...##  #......yoW..#. .#  #h.#.....# .? ##.# ##......#亄id*<5亄if1亄i@ ☼ _You hear a howl!  You now have 441 gold pieces (gained 22).亄iA+6.2 (2亄izI亄iL' _You hear a howl!庄iկ:...#### .....# #...###. .†....# ∆ #...## #...##. .###..... 庄i4m#....#####. ## ... $. #.....####. # . #. ..#.#†. 庄i_#.###.#....######. #.....#...## #.庄i # ∆..#......# #庄i...#.###$#.###..# #庄iȰ...#.☼.@.#......#  #......#.....#...# 庄ii.....####..###.# .庄i~C##..K...#..∆ .#..... .#...#.....# #......F#K..#.# #......yoW..#.庄i> .# #......h.#.....# .? #庄i)1y庄il4y.庄i○y   hornet (wandering)7.2 (1庄iZ庄i1庄iR t# .....#....## .####  .....# #...###. †....# ∆ #...## #...###..... ## #....#####.... $. #.....####.....#. ..#.......#†..庄i!S .### #.###.#....######......#.....#...## #.. #..:..#......# ##....#.###@#.###..# ## ...#.○...#......# ##### #......#.....#...#庄iFS ####..###.#.###.#.....##..K...#..∆ .#庄iiS . .庄iS #...#.....# .......# ......F#K..#.###y# ###...## 庄iS Q......yoW..#. .# 庄iS ......h.#.....# .?# ##庄igc n ○Found a parchment of Foxfire.庄id &8庄ik 庄iIp y _You hear an angry buzzing noise. You hear a howl!  You now have 456 gold pieces (gained 15).庄i q 6y.庄i7 °y   hornet庄i@ +9.2 (2庄i 庄i3 ' _You hear a howl!纄i_M... .....<.##  ....## ## ..### .....# #...# †....# ∆ #...## #...## ###..#### # ..$. #.....####.... #. ..#.......#†.### #.###.#....#####.....#.....#...## #.纄in`z #..:.@#....##.###.#.##### ...#.°...#... ##### #......#.....#...#####..###.#y### ......##..K...#..∆ .#.....纄ib8y.纄imo○.10.2 (1纄iu纄idw躄iD  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.麄i y.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.麄iƃ7y.麄iv.v°(ally target)麄i819---麄i*v1Will/2 Jinx -Star 麄i麄icE _Your orb unleashes a flurry of shooting stars!麄i%..........<.## #.. psychosociety the Ducker ..#.....#....## ##.. Gnoll of Qazlal ****.. ..####.....# #...###... Health: 83/83 ======================== †....#∆ #...## #...##... Magic: 19/21 =====================--- ###..... ### #....#####...... AC: 14Str: 7Doom: 16% # ...$. #.....####...... EV: 22Int: 19.#. ..#.......#†... SH: 5Dex: 23麄io.### #.###.#....######.. XL: 11 Next:  2% Place: Dungeon:9.....#v.v°.#...## #.. Noise: ======---  Time: 10011.2 (0.0)#..:.@#......# ##. a) +2 sling...#.###y#.###..### Fire: a) +2 sling...#.....#......#Will/2 Jinx -Star ##### #......#.....#...# ....####..###.#.###.#.....y   hornet (ally target) ......##..K...#..∆ .#..... .......#...#.....# .......# 麄i(......F#K..#.###y# ###...## ......yoW..#. .# ......h.#.....# .?麄ieFire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycle麄iShift-Dir - straight lineAim: a hornet (ally target, chance to call a sprite on attack: 61%, 58% to hit)꺄iG\..........<.## #.. psychosociety the Ducker ..#.....#....## ##.. Gnoll of Qazlal ****.. ..####.....# #...###... Health: 83/83 ======================== †....#꺄iG∆ #...## #...##... Magic: 19/21 =====================--- ###..... ### #....#####...... AC: 14Str: 7Doom: 16% # ...$. #.....####...... EV: 22Int: 19.#. ..#.......#†... SH: 5Dex: 23.### #.###.#....######.. XL: 11 Next:  2% Place: Dungeon:9꺄iG9.....#v.v°.#...## #.. Noise: ======---  Time: 10011.2 (0.0)#..:.@#......# ##. a) +2 sling꺄i H...#.###)#.###..### Fire: a) +2 sling꺄iLH<...#....)#......#Will/2 Jinx -Star ##### #......#.)...#...# 꺄inH....####..###.#.###.#.....y   hornet (ally target) 꺄iHt......##..K...#..∆ .#..... 꺄iH.......#...#.....# .......# ......F#K..#.###y# ###...## ......yoW..#. .# 꺄iH......h.#.....# .?Shift-Dir - straight line꺄iIAim: a hornet (ally target, chance to call a sprite on attack: 61%, 58% to hit)You shoot a sling bullet.  꺄iIJThe sling bullet barely misses the hornet.꺄i;*꺄iHk○vYou shoot a sling bullet.  The sling bullet barely misses the hornet.  A giggling sprite leaps out and smacks the hornet with its own antenna.  The hornet is moderately wounded.꺄i@v○꺄i  drained, ally target)You hear a howl!  The hornet completely misses you. The shooting star hits the hornet!꺄i_5☼꺄i ○vThe hornet is heavily wounded.꺄i°°°.y..꺄i"*2.2 (1꺄iFZ°°°꺄i 2 _The hornet is knocked back.꺄i _M. ..... #<... .....<.##  ....## ## ..### .....# #...# †....# ∆ #...## #...## ###..꺄i #### # ..$. #.....####...꺄i . #. ..#.......#†..### #.###.#....#####꺄i .....#°@°..#...## #. #..:v.#......##.꺄i0 #.###y#.###..##꺄iT x ...#.....#... 꺄i ##### #......#.....#...# ....####..###.#.###.#.....##꺄i q  The shooting star hits the hornet!꺄i 5☼꺄iT t hThe hornet is severely wounded.꺄i 꺄i4 .@.○.#○)h   howler monkey꺄iq %3꺄i :○꺄i˲ 2 _The hornet is knocked back.캄i!...........#<. psychosociety the Ducker ..........<.## #.. Gnoll of Qazlal ****.. ..#.....#....## ##.. Health: 83/83 ======================== 캄i..####.....# #...###... Magic: 19/21 =====================--- †....#∆ #...## #...##... AC: 14Str: 7Doom: 16% ###..... ### #....#####...... EV: 22Int: 19 # ...$. #.....####...... SH: 5Dex: 23.캄i>#. ..#.......#†... XL: 11 Next:  2% Place: Dungeon:9캄i_.### #.###.#....######.. Noise: ======---  Time: 10013.2 (0.0)캄i.....#.@...#...## #.. a) +2 sling캄i#..:○*#○.....# ##. Fire: a) +2 sling...#.###y#.###..#캄i]## Will/2 Jinx -Star 캄i}...#...h.#......# 캄iB##### #......#.....#...#y   hornet (drained) 캄i~....####..###.#.###.#.....h   howler monkey 캄i......##..K...#..∆ .#..... .......#...#.....# .......# 캄iz......F#K..#.###y# ###...## ......yoW..#. .#캄iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line캄iAim: a hornet (severely wounded, lightly drained, chance to call a sprite on  attack: 69%, 58% to hit)캄iR@...........#<. psychosociety the Ducker ..........<.## #.. Gnoll of Qazlal ****.. ..#.....#....## ##.. Health: 83/83 ======================== ..####캄iS.....# #...###... Magic: 19/21 =====================--- †....#∆ #...## #...##... AC: 14Str: 7Doom: 16% ###..... ### #....#####...... EV: 22Int: 19 # ...캄iKS$. #.....####...... SH: 5Dex: 23.캄inS#. ..#.......#†... XL: 11 Next:  2% Place: Dungeon:9.### #.###.#....######.. Noise: ======---  Time: 10013.2 (0.0)캄iSo.....#.@...#...## #.. a) +2 sling#..:○)#○.....# ##. Fire: a) +2 sling...#.###)#.###..#캄iSm## Will/2 Jinx -Star ...#...h)#......# ##### #......#.)...#...#캄i Ty   hornet (drained) ....####..###.#.###.#.....캄i.Th   howler monkey ......##..K...#..∆ .#..... 캄iNT.......#...#.....# .......# ......F#K..#.###y# ###...## 캄imT......yoW..#. .#Press: ? - help, Q - select action, ( or ) - cycle캄iUShift-Dir - straight lineAim: a hornet (severely wounded, lightly drained, chance to call a sprite on  attack: 69%, 58% to hit)캄i*Shift-Dir - straight line  Aim: a hornet (severely wounded, lightly drained, chance to call a sprite on  attack: 69%, 58% to hit)  You shoot a sling bullet. The sling bullet misses the hornet.캄i y.  A giggling sprite leaps out and smacks the hornet with its own antenna.캄i( ○y#°.. very drained)(catching breath)  The hornet is almost dead.The howler monkey hoots and howls with incredible vigour!========4.2 (1캄iQ09°캄i'5M _The hornet misses you.iNF  ..... #<. .....<.## #. .# .....#....## ##. .#### .....# #...###. ....# ∆ #...## #...##...... ### #....#####.  ... $. #.....####.. #. ..#.#†..### #.###.#....######......#..@..#...## #..##..:○y#°.....# ##....#.###.#.###..# ##....#...h.#......# . #......#.....#...# #####..###.#.###.#..... ##..K...#..∆ .#.....i G #...#.....# .. h.iL p☼°y#.ihM iM S======--5i^W ia[ 5 _You block the hornet's attack.ﺄix ..........#<.. psychosociety the Ducker .........<.## #... Gnoll of Qazlal ****.. .#.....#....## ##... Health: 83/83 ======================== .####.....# #...###.... Magic: 19/21 =====================--- ....#∆ #...## #...##.... AC: 14Str: 7Doom: 16% ﺄi y ##..... ### #....#####....... EV: 22Int: 19...$. #.....####....... SH: 5Dex: 23.ﺄiWy ,#. ..#.......#†.... XL: 11 Next:  2% Place: Dungeon:9ﺄiy .### #.###.#....######... Noise: ======---  Time: 10015.2 (0.0).....#..@.☼#...## #..# a) +2 slingﺄiy #..:°y#......# ##.. Fire: a) +2 slingﺄiy ...#.###h#.###..###. Will/2 Jinx -Star ﺄiy u...#.....#......#ﺄiz . #### #......#.....#...#ﺄi$z # y   hornet (very drained) ﺄiEz ...####..###.#.###.#.....h   howler monkey (catching breath) ﺄibz k.....##..K...#..∆ .#..... ﺄi~z ......#...#.....# .......# .....F#K..#.###y# ###...## ﺄiz 8.....yoW..#. .#ﺄiz Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineﺄiO{ Aim: a hornet (almost dead, heavily drained, chance to call a sprite on attack:76%, 58% to hit)ﺄir..........#<.. psychosociety the Ducker .........<.## #... Gnoll of Qazlal ****.. .#ﺄi.....#....## ##... Health: 83/83 ======================== .####.....# #...###.... Magic: 19/21 =====================--- ....#ﺄi3∆ #...## #...##.... AC: 14ﺄiaYStr: 7Doom: 16% ﺄi##..... ### #....#####....... EV: 22Int: 19...ﺄi' $. #.....####....... SH: 5Dex: 23.#. ..#.......#†.... XL: 11 Next:  2% Place: Dungeon:9ﺄio.### #.###.#....######... Noise: ======---  Time: 10015.2 (0.0).....#..@.☼#...## #..# a) +2 sling#..:°)#......# ##.. Fire: a) +2 sling...#.###h#.###..#ﺄi##. Will/2 Jinx -Star ...#.....#......#. ﺄi#### #......#.....#...## y   hornet (very drained) ...####..###.#.###.#.....ﺄish   howler monkey (catching breath) ﺄi=.....##..K...#..∆ .#..... ......#...#.....# .......# ﺄi.....F#K..#.###y# ###...## .....yoW..#. .#Aim: a hornet (almost dead, heavily drained, chance to call a sprite on attack:76%, 58% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hornet.i h;*i(.  You shoot a sling bullet.  The sling bullet closely misses the hornet.A giggling sprite leaps out and smacks the hornet with its own antenna.  You kill the hornet!i3h.iKY ○.h#.§h   howler monkey (catching breath)  Qazlal accepts your kill.iˤ[20=45iHg=========6.2 (1  Your Ice Magic skill increases to level 5!  Your Air Magic skill increases to level 5!  Your Earth Magic skill increases to level 5!Your Alchemy skill increases to level 5!i]'§iNl _Your Evocations skill increases to level 6!iz..........#<.. psychosociety the Ducker .........<.## #... Gnoll of Qazlal ****.. .#.....#....## ##... Health: 83/83 ======================== .####.....# #...###.... Magic: 20/21 ======================-- ....#∆ #...## #...##.... AC: 14Str: 7Doom: 14% ##..... ### #....#####....... EV: 22Int: 19...i$. #.....####....... SH: 5Dex: 23.#. ..#.......#†.... XL: 11 Next:  5% Place: Dungeon:9.### #.###.#....######... Noise: =========  Time: 10016.2 (0.0).....#..@.○#...## #..# a) +2 sling#..:.h#.§....# ##.. Fire: a) +2 slingi...#.###.#.###..###. Will/2 Jinx -Star i...#.....#......#. #### #......#.....#...#iF# h   howler monkey (catching breath) ...####..###.#.###.#..... in9.....##..K...#..∆ .#..... ......#...#.....# .......# .....F#K..#.###y# ###...## .....yoW..#. .#iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a howler monkey (catching its breath, chance to call a sprite on attack:  76%, 67% to hit)i?..........#<.. psychosociety the Ducker .........<.## #... Gnoll of Qazlal ****.. .#.....#....## ##... Health: 83/83 ======================== .####i.....# #...###.... Magic: 20/21 ======================-- ....#∆ #...## #...##.... AC: 14Str: 7Doom: 14% ##..... ### #....#####....... EV: 22Int: 19...$. #.....####....... SH: 5Dex: 23.i_#. ..#.......#†.... XL: 11 Next:  5% Place: Dungeon:9.### #.###.#....######... Noise: =========  Time: 10016.2 (0.0).....#..@.○#...## #..# a) +2 sling#..:.h#.§....# ##.. Fire: a) +2 sling...#.###.#.###..###. Will/2 Jinx -Star ...#.....#......#. iw#### #......#.....#...## h   howler monkey (catching breath) ...####..###.#.###.#..... i9.....##..K...#..∆ .#..... ......#...#.....# .......# .....F#K..#.###y# ###...## .....yoW..#. .#iOAim: a howler monkey (catching its breath, chance to call a sprite on attack:  76%, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey.i*76%, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is moderately wounded.io+ °hvery drained)  A giggling sprite leaps out and makes the howler monkey trip over its own feet.The howler monkey is heavily wounded.ib======---7.3 (1.1iv9§i$< _You block the howler monkey's attack.i5..........#<.. psychosociety the Ducker .........<.## #... Gnoll of Qazlal ****.. .#.....#....## ##... Health: 83/83 ======================== .####.....# #...###.... Magic: 20/21 ======================-- ....#∆ #...## #...##.... AC: 14Str: 7Doom: 14% ##..... ### #....#####....... EV: 22Int: 19...$. #.....####....... SH: 5Dex: 23.#. ..#.......#†.... XL: 11 Next:  5% Place: Dungeon:9.### #.###.#....######... Noise: ======---  Time: 10017.3 (0.0)i7.....#..@.°#...## #..# a) +2 sling#..:.h#.§....# ##.. Fire: a) +2 sling...#.###.#.###..###. Will/2 Jinx -Star ...#.....#......#. #### #......#.....#...## h   howler monkey (very drained) ...####..###.#.###.#..... .....##..K...#..∆ .#..... ......#...#.....# .......# .....F#K..#.###y# ###...## .....yoW..#. .#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (heavily wounded, heavily drained, chance to call a spriteon attack: 81%, 67% to hit)i..........#<.. psychosociety the Ducker .........<.## #... Gnoll of Qazlal ****.. .#.....#....## ##... Health: 83/83 ======================== .####.....# #...###.... Magic: 20/21 ======================-- ....#∆ #...## #...##.... AC: 14Str: 7Doom: 14% ##..... ### #....#####....... EV: 22Int: 19...$. #.....####....... SH: 5Dex: 23.#. ..#.......#†.... XL: 11 Next:  5% Place: Dungeon:9.### #.###.#....######... Noise: ======---  Time: 10017.3 (0.0)i'.....#..@.°#...## #..# a) +2 sling#..:.h#.§....# ##.. Fire: a) +2 sling...#.###.#.###..###. Will/2 Jinx -Star ...#.....#......#. #### #......#.....#...## h   howler monkey (very drained) ...####..###.#.###.#..... .....##..K...#..∆ .#..... ......#...#.....# .......# .....F#K..#.###y# ###...## .....yoW..#. .#Aim: a howler monkey (heavily wounded, heavily drained, chance to call a spriteon attack: 81%, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey!i*on attack: 81%, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey!  The howler monkey is almost dead.i .  A giggling sprite leaps out and doodles on the howler monkey's face.  You kill the howler monkey!i .#..  Qazlal accepts your kill.i*F368.3 (1iCixj _The jinxing sprites lose interest in you.ic ..... #<. .....<.## #. # .....#....## ##. #### .....# #...###.# ∆ #...## #...##. #..... ### #....#####.... $. #.....####.i. #. ..#.#†..### #.###.#....######......#...@°#...## #..##..:..#......# ##..#...#.###.#.###..# ##.)...#.....#......# . #......#.....#...# #.####..###.#.###.#..... .##..K...#..∆ .#..... .#...#.... i\.i%9iOi2i*##.. . ..... #< ........<.## #....~ .....#....## ~ ###  .....# #...###.....≈ ..# ∆ #...## #...##.....≈ ..... .### #....#####.~... ..$..#.....####........~. #.....#.......#†.....~.### #.###@#....######..........#.....#...## #..## #..:..#......# ##..# ...#.###.#.###..# ##.)# ...#.....#......# ..# ## #......#.....#...# #. .####..###.#.###.#..... .##..K...#..∆ .#..... ..+5H#...#.....# .......#F#K..#.###y# ###...##i3i44&20i;i.=i(n Mo #.  .##..  #...##..... #<.... ........<.##  .....#....## ##....~ ## .....# #...## ∆ #...## #...##.....≈ ..### #....##... ..$..#.....####.... #....io ...#†.....~### #.###.#....######..........#.....#...## #..####..:..#......# ##..#.###.#.###ix 6○i?y T1==1i{ iȎ i#.. ##  o.. . ....# ###.. .....##..... #<..... .#.......<.## #....~≈ ......#....## ~# ##  .....# #...###.....≈# .# ∆ #...## #...##.....≈# .... .### #....#####.~#... ..$..#○.@..####........~#. #.....#.......#†.....~~.### #.###.#....######...........#.....#...## #..#### #..:..#......# ##..#...#.###.#.###..# ##.)#  iC[40m ...#.....#......#[40m ..#  # #......#.....#...# #..  ####..###.#.###.#..... ... ##..K...#..∆ .#..... ... ○○○2i M ## o# #.. .# ###..  # ......##..... #<..... .#.<.## ≈ i= `#.....## ##....~ # ......# #...# .# ∆ #○..## #...##.....≈ .### #..@○##... ..$..#○....####...i O#. #.....#.......#†.....~~.### #.###.#....######......# ...#...#i ( ○○@°°i( %3i. i1 i&M # ##.. o# #.. .# ###..  # ......##..... #<..... ..<.## ≈i& #....## ##....~ ##......# #...# .# ∆ #○.@## #...##.....≈ .### #.○.°##... ..$..#°....####...#.#.....#.......#†.....~~####......#i&,i1P°○§...i2%4i9iG;iu (M ..... #. ##.... o# #.... .# ###... # ......##..... #<..... ..<.## ≈ ....## ##....~ ##.....@# #...# .# .$..#°..## #...##.....≈ .### #.○§.##... ..$..#.....####........~#...#ij .##.#.###..#i §.°Found 19 gold pieces.i M==5i &§iP l _Your orb has finished recharging its magic.i"M. ...... #.. ##...... o.# #.....# .# ###....# # ......##.....# #<..... .§..<.## ≈ ....## ##....~ # #......# #...# .#.$..#...## #...##.....≈# Will/2 ##....##......#i);○.i2*%6i0i2i_S.......# . .. .. ##......  ..# #...... ...# ###.....##.....# #<......#....§○@<.## #....~≈≈ #......#....## ~# # #......###...###.....≈#. # .$..#...## #...##.....≈#) ... .### #..§.#####..~#. ... ..$..#.....####........~##. #.....#.......#†.....~~~.### #.###.#....######............#.....#...## #..##### #..:..#......# ##..#i[B§°.i;]%7idifi1 #. #......##.  .. ##......  ..# #.....# .....  ...# ###....# #......  ....##.§...# #<...... #....§°.@.## #....~≈≈ #......#....## ##....~# #......###...###.....≈#.) .$..#...## #...##.....≈#)∩ .### #....#####.~#.) ..$..#.....####........~#. #.....#.#†.....~.### #.###.#....######......#.....#...## #..#  ;49mi)m..○8i0id _There is an escape hatch in the ceiling here.i0w#.......#......###....... .. ##......  ..# #.....# ..... . ...# ###....# #.i71. ....##.§...# #<...... #......○<.### #....~≈≈ #......#.@..## ##....~#####......###...###.....≈#.)).$..#...## i_1.....≈#)∩. . .### #....#####........~#.). .i1 ..$..#.#........~#### .i16 #.....#.......#†.....~~~~~ .### #.###.#....######..............#.....#...## #..####### #..:..#......# ##..#  ...#.###.#.###..# )i=K☼○i >psychosociety the DuckerGnoll of Qazlal ****..........###Health: 83/83 ========================#..........Magic: 21/21 ========================#.........#AC: 14Str: 7i 3Doom: 13%.........#EV: 22Int: 19#.......#SH: 5Dex: 23#.......#XL: 11 Next:  6% Place: Dungeon:9#○○....###i4 Noise: ======---  Time: 10035.3 (0.0)#.@.°....#a) +2 sling.. #F)........Fire: a) +2 sling..# #.....####. ..... . Will/2 io ...# ###....## #...... .....##.....## #<......F   rock fish#.......<.### #....~≈≈i #......#....## ##....~####i w#......###...###.....≈#.))iޟ .$..#...## #...##.....≈#)∩. i . .### #....#####........~#.).Shift-Dir - straight linei# ZAim: a rock fish (78% to hit)  You shoot a sling bullet.  iH 7The sling bullet hits the rock fish but does no damage.iK9F#iT$○i>UI°°..ihV16.3 (1 _iE]8°i_is Y○..§.§You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  You feel your willpower return.77b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiveredit [ _The rock fish completely misses you.i °○You hit the rock fish but do no damage.8.1 (0.8 i&iB _The rock fish bites you but does no damage.is ○You hit the rock fish but do no damage.You kick the rock fish, but do no damage.it&9iS{i>~8 _You block the rock fish's attack.ix .§.°°. _You block the rock fish's attack.  You bite the rock fish, but do no damage.9.7i § _The rock fish misses you.ig○. _The rock fish misses you.  You hit the rock fish.kick  You bite the rock fish, but do no damage.i)40.5iԗA○§iq8 _The rock fish is lightly wounded.i֚W °..○ You puncture the rock fish! You kick the rock fish.  The rock fish is almost dead.1.3i՛9§imW _The rock fish barely misses you.i0P.○The rock fish barely misses you.hit  You kick the rock fish, but do no damage.  The rock fish is almost dead.2.1i9°iP _The rock fish misses you.i.  The rock fish is almost dead. _The rock fish misses you.  You hit the rock fish.  You kill the rock fish!i(.°.°○i6279i° _Qazlal accepts your kill.iZM#.######## .###.#..#.# ### #........#.. ##°.°○.....#....###.iap☼§°3.9 (1.0 iqi ○○...  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.i:d44a) +2 slingiWFire: a) +2 slingii . _a - a +2 sling (weapon)i kM #.######## .###.##.........#.@.○...# §.....####........#...#...iP 3ig s○○○☼.i &5i8 %§i1 idM# #.######## .###.#.........#○...○...# #§.....####...<.#i☼§°°..○6○i , ## #. #.########  ### #... #.☼.#§......##..○°...# #...°...# #......### #..○.....# . .. ##......... . ..# #.....####.  i . ...# ###....## #..........##.....## #<...... #.......<.### #....~≈≈i\ ○°.§.○i &7i, O§§i ic ## #. #.########  ### #... #@○.# #..§......##..°....# #..§.... #......### #..○.....# .. .. ##......... .iId. ..# #.....####.   .. ...# ###....## #......  .....##.....## #<...... i`ms○○.°in&8it7§iviWM# #.######## #........###.○.#..§......#....###i`I°°..i`&9ifiZhi_O ### #.#  #.######## .####.°.. #.°..# #..##.......# #..§.... ####iO5 ## #.. .. ##......... o.. ..# #.....####. i>X5....iX'50i]iF`i M## ######## .###i ##..................#i :§is &1i (§i i ####.# #.#########.@......#####.§.. ...##..####.##......###..# .... ##. .. ..# #.....####. .....ilz○2iI0####.# #.#########........#####○.. ...# #.###i'.##......###..# ... ##. ..# #.....####. ..... . ...# ###....## #.ifT○@☼○i&3iD☼○ii q####.# #.#########........#####○.☼....... #..@......# #..○# ##.......###......####..#.. ##. ..# #.....#### ..... . ...# ###....## #...... . ....##.....## #<i °.○○☼i &4i i 9○○i i 1####.# #.#########........######°.○.......#.........# #..○@○....# i. `##..☼....## .......##......####..#.. ##...# #.....####....... .. ...# ###....## ##... ....##.....## #<......  #.......<.### #....~≈≈ ~ i ..°@°○○5i :°i i6####.# #.#########........######..○.......# #.........# #..°.°....# ##.○○@...## .......# ib#......####..#.. ##. ...# #.....####....... ......# ###....## ##.....##.....## #<...... #.......<.### #....~≈≈ ~~i\#......#....## ##....~#####≈i°.§.°○@.○iJ&6i?°§iiܾ k####.# #.#########........######..°.......# #.........# #...§.....# ##.°○..○.## #....@..# #......###i" #..#.. ##......# #.....####....... ......# ###....## ##.....##.....## #<...... #.......<.### #....~≈≈ ~~#......#....## ##....~#####≈.#......###...###.....≈#.))#~.iM ..°..°§☼i &7i 9§i iLJ ?####.# #.#########........#####..# #.# #...§.....# ##..°..°.## #...§...# #.....@###iJ %#....☼...# .. ##.............)..# #.....####....... ......# ###....## ##.....##.....## #<...... iK #.......<.### #....~≈≈ ~~#......#....## ##....~#####≈.iGK ,#......###...###.....≈#.))#~..$..#...## .....≈#)∩..~.[iQ 1Vi[ .....☼○V   vampirei+\ &8icc L§○if Y _You encounter a vampire.iȢ o#.# #.#########........#####...# ...# #...# #.## #...§.☼.# #......###....○.@.#  .. ##.............. ..)...# #.....####....... .........# ###....## ##V.i< O....##.....## #<...... ....##.......<.### #....~≈≈ ~~..##......#....## ##....~#####≈..##......###...###.....≈#.))#~..#.$..#...## .....≈#)∩..~.[# .### #....#####........~#.).#~..#i V...○§9i #.#########........#####.....# .........# iI \#.........# #..## .....○.# #.....§### .#....○...###.... .. ##.......@....... ..).# iv ..# #.....####.V......# i ...# ###....## ##. i ....##.....## #<...... ....#  i ^#.......<.### #....~≈≈ ~~..#  #......#....## ##....~#####≈..#  i" #......###...###.....≈#.))#~..# .$..#...## i \.....≈#)∩..~.[# ### #....#####........~#.).#~..#$..#..~#####~..#i2V.iO ○°○60§°i%i5A vampire. A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. Max HP: ~33Will: +AC: ++EV: ++ i] rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 70% to hit with your +2 sling. It has about 26% to hit you. Attacks Max Damage After Damaging Hits Hit15 Bite 15Drain health from the living It is immune to torment; and resistant to miasma and drowning. It can see invisible. It can open doors. It has mastered the following spells, which are affected by silence and iz[!]: Description|Quotei inVampiric Draining Steals the life of an adjacent living creature and grants it to the caster. Range : 1ih A vampire. A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. Max HP: ~33Will: +AC: ++EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 70% to hit with your +2 sling. It has about 26% to hit you. Attacks Max Damage After Damaging Hits Hit15 Bite 15Drain health from the living It is immune to torment; and resistant to miasma and drowning. It can see invisible. It can open doors. It has mastered the following spells, which are affected by silence and [!]: Description|Quoteii^#.########psychosociety the Ducker#........####Gnoll of Qazlal ****..##..........#Health: 83/83 ========================#.........#Magic: 21/21 ========================#.........#AC: 14Str: 7Doom: 12%##.......##EV: 22Int: 19#.....○.#SH: 5Dex: 23#.....§### .XL: 11 Next:  7% Place: Dungeon:9#....°...###....Noise: ======---  Time: 10060.9 (1.0) .. ##.....○.@V...... ..).# a) +2 sling ..# #.....####....... ......# Fire: a) +2 slini;g ...# ###....## ##...... ...... ....##.....## #<...... ....##.......<.### #....~≈≈ ~~..# V   vampire#......#....## ##....~#####≈..##......###...###.....≈#.))#~..# .$..#...## #...##.....≈#)∩..~.[# ### #....#####........~#.).#~..# .$..#.....####........~#####~..# _Qazlal accepts your kill.You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. _a - a +2 sling (weapon) _You encounter a vampire.iw4iiiW °..°  You unwield your +2 sling.i feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  You block the vampire's attack.i 71b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiveredi i @ _The vampire bites you but does no damage.iA _The vampire bites you but does no damage.  You puncture the vampire! You kick the vampire.  You bite the vampire, but do no damage.  The vampire is moderately damaged.i;*i@%  iUThe vampire gestures at you while chanting.iv2@  0 2.7 (0.8Conf  _You are confused.iT2 ? .○i2 z.  You bump into the rock wall. The vampire closely misses you.i 4 43.7 (1.0i= i@ N _The vampire misses you.iUi~Uibp _You're too confused to cast spells.i i iE i" Z _You're too confused to cast spells.iVd M ######## ........#####..........#............##.......##..# ### . id ○@###....  ##........V ..)# #.....####....... ## ###....## ##....... ....##.....## #<...... ..ie #.......<.### #....~≈≈ ~~..#..is ○°The vampire misses you.4i{ i @ _The vampire bites you but does no damage.ig °○You hit the vampire.  The vampire is moderately damaged.i,5.5 (0.8i9°i/X _The vampire barely misses you. x2i &.° The vampire barely misses you. x2  You barely miss the vampire.  closely misses you. The vampire bites you.iĝ W78--6.3i ii E _The vampire draws vitality from your injuries!iH _The vampire draws vitality from your injuries!  You puncture the vampire! Your kick misses the vampire.You bite the vampire, but do no damage.  The vampire is heavily damaged.i,9*i   The vampire mumbles some strange words.The vampire flickers and vanishes!iʃ...{7.1 _Deactivating autopickup; reactivate with Ctrl-A. i. #.# #.# #........#### ##..........# #.........# #.........# ##.......## #.......# #......### . #.###....  iZV .. ##.{°..... ..).  ..# #.....####. ......  ...# ###....## ##.. ......  ....##.....## #<...... ....#  #.<.### #....~≈≈ ~~..# iF  #......#....## ##....~#####≈..#  #......###...###.....≈#.))#~..# i#   .$..#...## #...##.....≈#)∩..~.[#   i.### #....#####.~#.).#~..#  i2{. i 6○.... i [9--8.1 (1.0 i i ii! §○You're too confused to move!  You feel less confused. i"C 5 9 i) i, _Something barely misses you. Something misses you.!i]°9 (0.8 !i!i*Y _You barely miss something. You kick something. You bite something.!i §  You barely miss something. Your kick misses something. You bite something.6---70.7!i 9§!i _Something hits you! Something bites you but does no damage."iy ..  You hit something but do no damage. You kick something.1.5"i'§"i,| _Something closely misses you. You block something's attack."i(  ○You puncture something! Your kick misses something.2.3§ _Something hits you but does no damage. Something bites you but does no damage.#i2○#i**#io  You hit something. Your kick misses something. Your bite misses something.#iZM..@#i7[n57------3.1#ia#ide _Something draws life force from you!#i9 °☼°8---9#i{ #i% > _You miss something. You kick something.$i ○You hit something but do no damage. Your kick misses something.$ij(4.7$i<$i _You block something's attack. Something bites you but does no damage.&i>Evoke which item? Wands  a - a wand of flame (57)b - a wand of light (13)  c - a wand of warping (17)  d - a wand of digging (5)  e - a wand of charming (12) Baublesg - 5 flux baubles [!] read|quaff|evoke[?] describe selected(i(i(i (ij#.#psychosociety the Ducker#.########Gnoll of Qazlal ****..#........####Health: 58/83 ================--------##..........#Magic: 21/21 ========================#.........#AC: 17Str: 7Doom: 12%#.........#EV: 22Int: 19##.......##SH: 5Dex: 23#.......#(i4XL: 11 Next:  7% Place: Dungeon:9#......### .Noise: ======---  Time: 10074.7 (0.0)#....°.@{###....b) +9 lance "Wyrmbane" {slay drac, rPois r.. ##.....○°........ ..). Nothing quivered..# #.....####....... ......(irX...# ###....## ##...... ..........##.....## #<...... ....# #.......<.### #....~≈≈ ~~..# #......#....## ##....~#####≈..# #......###...###.....≈#.))#~..# .$..#...## #...##.....≈#)∩..~.[#  .### #....#####........~#.).#~..#  _Something draws life force from you! _You miss something. You kick something.  You hit something but do no damage. Your kick misses something. _You block something's attack. Something bites you but does no damage.(iIF #.# psychosociety the Ducker #.######## Gnoll of Qazlal ****.. #........####  Health: 58/83 ================-------- ##..........#  Magic: 21/21 ======================== #.........#(iF AC: 17Str: 7Doom: 12% #.........# EV: 22Int: 19 ##.......##(i5Gd SH: 5Dex: 23 #.......# XL: 11 Next:  7% Place: Dungeon:9(iG  #......### .  Noise: ======---  Time: 10074.7 (0.0) #....°.@{###....  b) +9 lance "Wyrmbane" {slay drac, rPois r (iG= .. ##.....○°........ ..). Nothing quivered  ..# #.....####....... ...... (iG ...# ###....## ##...... ......  ....##.....## #<...... ....#  (iH #.......<.### #....~≈≈ ~~..#   #......#....## ##....~#####≈..#   #......###...###.....≈#.))#~..#   .$..#...## #...##.....≈#)∩..~.[#  .### #....#####........~#.).#~..#  (iH_You block something's attack. Something bites you but does no damage.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line(i*I(i5@*(i #.#psychosociety the Ducker#.########Gnoll of Qazlal ****..#........####Health: 58/83 ================--------##..........#Magic: 21/21 ========================#.........#AC: 17Str: 7Doom: 12%#.........#EV: 22Int: 19##.......##SH: 5Dex: 23#.......#XL: 11 Next:  7% Place: Dungeon:9#......### .Noise: ======---  Time: 10074.7 (0.0)#....°.@{###....b) +9 lance "Wyrmbane" {slay drac, rPois r(i .. ##.....○°........ ..). Nothing quivered..# #.....####....... .........# ###....## ##...... ..........##.....## #<...... ....# #.......<.### #....~≈≈ ~~..# #......#....## ##....~#####≈..# #......###...###.....≈#.))#~..# .$..#...## #...##.....≈#)∩..~.[#  .### #....#####........~#.).#~..#  _You block something's attack. Something bites you but does no damage.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line(iq .☼.  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineThe puff of flame hits something but does no damage.  Something barely misses you. Something bites you.(ir G75.7 (1(ix (i} m _Something draws vitality from your injuries!+i/5+i7Evoke which item? Wands  a - a wand of flame (56)+i>8b - a wand of light (13)  c - a wand of warping (17)  d - a wand of digging (5)  e - a wand of charming (12) Baublesg - 5 flux baubles [!] read|quaff|evoke[?] describe selected-iZ b - a wand of light (13). A magical device which fires a ray of searing light, injuring and blinding thosestruck. Only living, undead, demonic and angelic monsters can be blinded, and -itougher monsters will recover their vision more quickly. Damage: 4d8 Noise: A bit loud You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which-iZS is added the Mountain Shepherd's Manual_, ch. III. 1837.0i9GEvoke which item? Wands  a - a wand of flame (56)  b - a wand of light (13)  c - a wand of warping (17)  d - a wand of digging (5)  e - a wand of charming (12) Baubles  g - 5 flux baubles [!] read|quaff|evoke[?] describe selected1iN1i%R1i[0#.#psychosociety the Ducker#.########Gnoll of Qazlal ****..#........####Health: 57/83 ================--------##..........#Magic: 21/21 ========================#.........#AC: 17Str: 7Doom: 12%#.........#EV: 22Int: 19##.......##SH: 5Dex: 231i\#.......#XL: 11 Next:  7% Place: Dungeon:9#......### .Noise: ======---  Time: 10075.7 (0.0)#.....☼@{###....b) +9 lance "Wyrmbane" {slay drac, rPois r.. ##.....○......... ..). Nothing quivered1i^..# #.....####....... .........# ###....## ##...... ..........##.....## #<...... ....# #.......<.### #....~≈≈ ~~..# #......#....## ##....~#####≈..# #......###...###.....≈#.))#~..# .$..#...## #...##.....≈#)∩..~.[#  .### #....#####........~#.).#~..# Press: ? - help, Shift-Dir - straight lineThe puff of flame hits something but does no damage.  Something barely misses you. Something bites you. _Something draws vitality from your injuries!1i #.# psychosociety the Ducker #.######## Gnoll of Qazlal ****.. #........####  Health: 57/83 ================-------- ##..........#  Magic: 21/21 ======================== #.........# AC: 17Str: 7Doom: 12% #.........# EV: 22Int: 19 ##.......## SH: 5Dex: 23 #.......# XL: 11 Next:  7% Place: Dungeon:9 #......### .  Noise: ======---  Time: 10075.7 (0.0) #.....☼@{###....  b) +9 lance "Wyrmbane" {slay drac, rPois r  .. ##.....oTm○......... ..). Nothing quivered  ..# #.....####....... ......  ...# ###....## ##...... ......  ....##.....## #<...... ....#   #.......<.### #....~≈≈ ~~..#   #......#....## ##....~#####≈..#   #......###...###.....≈#.))#~..#   .$..#...## #...##.....≈#)∩..~.[#  .### #....#####........~#.).#~..#  _Something draws vitality from your injuries!Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight line1ih5@*1i ' #.# psychosociety the Ducker #.######## Gnoll of Qazlal ****.. #........####  Health: 57/83 ================-------- ##..........#  Magic: 21/21 ======================== #.........# AC: 17Str: 7Doom: 12% #.........# EV: 22Int: 19 ##.......## SH: 5Dex: 23 #.......#1iX  XL: 11 Next:  7% Place: Dungeon:9 #......### .  Noise: ======---  Time: 10075.7 (0.0) #.....☼@.###....  b) +9 lance "Wyrmbane" {slay drac, rPois r  .. ##.....○......... ..). Nothing quivered  ..# #.....####....... ......  ...# ###....## ##...... ......  ....##.....## #<...... ....#   #.......<.### #....~≈≈ ~~..#1i    #......#....## ##....~#####≈..#   #......###...###.....≈#.))#~..#   .$..#...## #...##.....≈#)∩..~.[#  .### #....#####........~#.).#~..# Aiming: Bolt of Light1i_ Press: ? - help, Shift-Dir - straight lineThe bolt of light hits something!  Qazlal accepts your kill.1iv  #.#  #........####  ##..........#  #.. #.. ##. #. #. .  #.*1i   .. ##.... ..)  ..# #.....  ...# ###....## ##......  ...## #<......  .<.### #....~≈≈  # ~  ))  .$1i\  )∩..~.[ )Press: ? - help, Shift-Dir - straight lineThe bolt of light hits something!  Qazlal accepts your kill.  Reactivating autopickup.1i |○@.°☼1i W8096.7 (11iD M _You feel a bit more experienced.8i ? ### #.#  #.########  .#####....# #8iu ...# ...###.......## #.......  #.....@### . #.....○..###....  8iͯ h .. ##.....°☼........ ..)  ..# #.....####.  8iK  ...# ###....## ##...... .........##.....## #<...... ....8i  #.......<.### #....~≈≈ ~~.. #......#....## ##....~#####≈..8i w #......###.....≈#.))#~.. 8il  .$..#...## #...##.....≈#)∩..~.[8i o☼○○8io &78i5 8i 8ic,M#.# ######## .#####.###..###..@.# ☼..### 8id#.....○..###........... .......#.8i n○.§°§.○8i(o&88i/v/§§8ix9iM#.# ######## .#####.##..###....# 9i#...○.§### .. .##..<.9i<○○○.°59=9○§9i4`M#.# ######## .####.#.#....○.@..##..###.....○.##....#9io§°°°.9i'809iL°§9i9iM#.# ######## .####....#.....°....##.......####....#9i○☼.......19i9i9iS[ 39iS 9i/ ○○○.60=○9i v°○○9i 9i< 9il §.°°○9i^ 9°9i"q○....°9i%19i9i)2T°○.9i29i99i;U.°○○9i[9iD{..@☼°°29ix9i*o○..○9i̞9i9ia§@○°9i-9§9iCE°..§9iK3=9iO§.§9i.@.○☼9iH:☼9iJ-h☼°○9ig.9iM4'§:i!+○○..4=○:i@u☼○°°:i4H:ih○°.☼.:ij:i`9○:i".○○5:i°○○○:i:i.°°○○:i §..°.○°6=:i9:i1○..○..○:i2:iK:i_§.°°°:i^e:i~X...§..:iU7=:i&§:io.○☼:i:i○○☼.:io:i%○°○○8:i:i°.°○○:i:i \.§.°:i5°:i$:i;U☼○..:i<%9:iXC&§:i\Z.○○○☼:i[:iz`:iu○°☼○:iQv:i{:○:i°.○°○:iɖL70=:i˝9°:i.○○.°°:iu:i[○§°..:ig9§:is°..○:iq:i:i `.○○:iU1=:iB#:i:\§°°:iN;:i@O§°:i0Y§○...:i_9§:i]○.○:iO%2:i&§:iϯn.°○°○:i:i'§:i.°.☼.@°:i2:i:i.○.@.○:i^K3=:if:i s○.@○°:i :ir:i*:i+°.@°§.:i0:iIJ..@.:i J2§○:iJU4=:iQ'§:i1k$○:ikG°:ir9§:ij○.☼.:i0:iA'§:ip°○○.○5:i:i)y.○○○○:i(:iI:i°☼.°°°:iD:i{:i$.○..☼..§:i^%%6:i-:iJ○..○○○:iK:i(R:ij°..○☼°○:ik:ir9°:i ...°○..°.§7=§:iP.○○§.:iq:ip°°○...:i2:i_§..°:iU8=:i8§:i\§§...:i2:i 9§:i-&:○:i&:i,Z§§○:i$DP°☼:iD%9:i|J9°:iEb~○.....○:ib:ih:ip°☼☼○:i:iޅL☼☼:i~.○○°§:i֬L80=:i:○:i/§.:i:i4:○:ii○§°°:i>:i:iyW○°..:i:U1=:i C○§:i%b..○.:iX&:i,:○:iD°☼°:iHJ8°:ic ..○.@○. _You start resting.:id%2:ii:i_○○○:iI:i:○:iʛ°°°.@°§:ia:i^°°§:ioI _You hear a howl!  HP restored.:i5:i 151.7 (70.0)hYou hear a howl!:im...§..@.§h   howler monkey:iNZ3=2.7 (71:i1§§:i_ _You encounter a howler monkey.iG  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>i h.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.>i○..v☼v○(ally target)>i:19---4Will/2 Jinx -Star >iwg○§.○§>iCE _Your orb unleashes a flurry of shooting stars!?i(psychosociety the DuckerGnoll of Qazlal ****..Health: 83/83 ========================Magic: 19/21 =====================---###AC: 14?iStr: 7Doom: 10%#.#EV: 22Int: 19#.########SH: 5Dex: 23#........####XL: 11 Next:  9% Place: Dungeon:9##....○..v..#Noise: ======---  Time: 10154.7 (0.0)#.....☼@..#a) +2 sling#.....*v..#Fire: a) +2 sling##...*.○§##Will/2 Jinx -Star #..*....##.*....### .h   howler monkey (ally target)#h.......###...... ##............... ..)..# #.....####.......[3?iK9;49m ........# ###....## ##...... .........##.....## #<...... ....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (ally target, chance to call a sprite on attack: 76%, 67%  to hit)?i{psychosociety the DuckerGnoll of Qazlal ****..Health: 83/83 ========================Magic: 19/21 =====================---###AC: 14Str: 7Doom: 10%#.#EV: 22Int: 19#.########SH: 5Dex: 23#........####XL: 11 Next:  9% Place: Dungeon:9##....○..v..#Noise: ======---  Time: 10154.7 (0.0)#.....☼@..#a) +2 sling#.....)v..#Fire: a) +2 sling##...).○§##Will/2 Jinx -Star #..)....##.)....### .h  [?is39;49m howler monkey (ally target)#h.......###...... ##............... ..)..# #.....####....... ........# ###....## ##...... .........##.....## #<...... ....Aim: a howler monkey (ally target, chance to call a sprite on attack: 76%, 67%  to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey!?i(*to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey!  The howler monkey is heavily wounded.?i= v§A giggling sprite leaps out and insults the howler monkey's ancestors.?i>Hv○?i?;h.?i@T○v?i@T○v?i'I°°°☼°..very drained, ally tar…)?iI*5.7 (1?iQn°°°☼?idf _The howler monkey is heavily wounded.@in psychosociety the DuckerGnoll of Qazlal ****..Health: 83/83 ========================Magic: 19/21 =====================---###AC: 14@iNo &Str: 7Doom: 10%#.#EV: 22Int: 19#.########SH: 5@io Dex: 23#........####XL: 11 Next:  9% Place: Dungeon:9##....○.°§..#@io 8Noise: ======---  Time: 10155.7 (0.0)#.....v@..#a) +2 sling@io F#.....*°☼.#Fire: a) +2 sling##...v.°.##@i+p Will/2 Jinx -Star #..*....#@iZp L#.h....### .h   howler monkey (very drained, ally tar…)#........###....@ip .. ##............... ..)@ip ..# #.....####....... ........# ###....## ##...... .........##.....## #<...... ....@ip Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@i)q Aim: a howler monkey (heavily wounded, heavily drained, ally target, chance to  call a sprite on attack: 81%, 67% to hit)@i =psychosociety the DuckerGnoll of Qazlal ****..Health: 83/83 ========================Magic: 19/21 =====================---###AC: 14Str: 7Doom: 10%#.#EV: 22@i Int: 19#.########SH: 5Dex: 23#........####XL: 11 Next:  9% Place: Dungeon:9##....○.°§..#Noise: ======---  Time: 10155.7 (0.0)#.....v@..#a) +2 sling#.....)°☼.#Fire: a) +2 sling##...).°.##Will/2 Jinx -Star #..)....##.h....### .h   howler monkey (very drained, ally tar…)#........###...... ##............... ..)..# #.....####....... ........# ###...@i .## ##...... .........##.....## #<...... ....Aim: a howler monkey (heavily wounded, heavily drained, ally target, chance to  call a sprite on attack: 81%, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey.@i` *call a sprite on attack: 81%, 67% to hit)  You shoot a sling bullet.  The sling bullet hits the howler monkey.  The howler monkey is almost dead.@iY} †A giggling sprite leaps out and insults the howler monkey's ancestors.  You kill the howler monkey!○v§v○v○v°...○@.○°..○...°@ij&10@i" 6.7 (1@iK°..○@i)°@i @iB@iB_Qazlal accepts your kill.Gia ### #.#  #.########  #........######....°@....# #.....○..○## #....°..○.##..v.## #..°....#  #.v....### . #Gia..###....  .. ##........  ..# #.....####.  ...# ###....## ##......GidL○vGieEv○GieE○vGifCv○Gim○.°..○.°°°.Gin%7Gisx○°°°Gi vGi=i  ### #.# Gii  #.########  #.....@..#####...○......# #.....°..○## #.......○.##v.°....## #°°.....#  #.v....### . Gij #..###....  .. ##........  ..# #.....####. Gi(o I○vGi p Mv○Gi q Ev○Giq Nv○Gi{ °○....°°°°....°Gi| 18Gi ;°Gi m _The sprites lose interest in your situation.Hi] ### #.#Hix #.# #Hi8.#### ##...°......# #.v.○....°##  #°......°.#Hixg ##°......## #.# #.v....### .HiY #.°......###.... .. ##.  ..# #.....####. HiDv○Hi@○vHi Dv○HiGv○Hi-○°°°.......°°.20=9Hi;°°HiHiE ### #.# #.# #.#### ##...v.○....# #.°°°.....##  #.# ##v......## #°......# #.°....### . #........###.... .. ##. ..# #.....####. HiDv○HiRA○vHi9○vHiI○vHi§..°°...°°.†60§..°°°Hi  ### #.# #.# #.#### ##§..°°v....# #.## #..°v.....# ##°......## #.# #.†....### . #........###.... . .. ##. . ..# #.....####.Hi? 3○Hi a°....°.1§..° _Your shooting star dissipates. x2Ii8####.# #.#########........######§..# ..## #...°.....# ##.......##.##.†....### .#........###...... ##......... ..# #.....#### .  ...# ###....## ##. ☼.2§Ji?####.# #.#########.....☼..######§.........# #..Ji ## #.# ### .##.†....### .#........###.... .. ##......... ..# #.....#### .....# ###....## ##.....##.....## #<...... Ji ○....○○Ji A=3JiJJiJi2{ ####.# #.#########.....○..######....○.....# #.........## #.# ##....○..## .......# Ji]| #.†....### .#........###.... .. ##......... ...# #.....#### ......# ###....## ##.....##.....## #<...... #.......<.### #....~≈≈ ~~Ji }○○○°☼Ji %4Ji” B☼Ki_Z ####..########....○..######... #.........##○ ##...@°..## #.☼.....# †....### ..........##......#....## ##....~#####≈ Ki`b°°§..○°.○KicT1==5Kidj:○KilKiQE ####.# #.#########.....°..######....°.....# #..§..○...## KiE #..°......# ##.......## #.○..@..# #.†....### .KiF <#........###.... .. ##......... ....# #.....####....... ......# ###....## ##.Ki4F f....##.....## #<...... #.......<.### #....~≈≈ ~~KiRF #......#....## ##....~#####≈.#......###...###.....≈#.))#~.KioF Ki=P ..°..○§.KiQ %6KiX b°○○§KiZ MirThe floor. A cloud of sparse dust. A cloud of sparse dust. Atmospheric, but harmless. Clouds of this kind an adventurer makes will vanish almost instantly once outside their sight.Oipsychosociety the Ducker###Gnoll of Qazlal ****..#.#Health: 83/83 ========================#.########Magic: 21/21 ========================#........####AC: 14Str: 7Doom: 10%##..........#EV: 22Int: 19#..§..°...##SH: 5Dex: 23#.........#XL: 11 Next: 10% Place: Dungeon:9##...○...##Noise: ======---  Time: 10166.7 (1.0)#.○§.@..#a) +2 sling#.†....### .Fire: a) +2 sling#........###....Will/2 -OiV*Star .. ##............... ....# #.....####....... .... ...# ###....## ##...... .... ....##.....## #<...... ... #.......<.### #....~≈≈ ~~. #......#....## ##....~#####≈. #......###...###.....≈#.))#~. You kill the howler monkey! _Qazlal accepts your kill. _The sprites lose interest in your situation. _Your shooting star dissipates. x2OiOiOiY"Oi$Pi#####.# #.#########........#####..# #..§..°...## #.........# ##...○...## #.○§....# #.†...@### .#........###.... .. ##......... ..)..# #.....####....... ......# ###....## ##.....##.....## #<...... #.......<.### #....~≈≈ ~~#.....i$-40m.#....## ##....~#####≈.#......###...###.....≈#.))#~..$..#...## .....≈#)∩..~.[.○°§.☼Pi%%7Pi .f§.○○°§Pi1PiRL .########.......#####...# #..§#.# PiIS,##...○○..# #.°§.☼..# †....### .....@..###..... #.......PilS..)# #.....####....... .....PiSb##PiSp.### #....#####........~#.).#~..PiBTE Pi^k..°.§.○○8○PiOd h#.#########........#####...# ...## #...# ##...°○..## Pid #..§.○..# #.†....### .#...○....###....  .. ##......@........ ..).Pid ..# #.....#### ......Pid ...# ###....## ##.Pi-e ....##.....## #<...... ....#Pide #.......<.### #....~≈≈ ~~..##......#....## ##....~#####≈..##......###...###.....≈#.))#~..#Pie .$..#...## .....≈#)∩..~.[# Pie .### #....#####........~#.).#~..# ..$..#.Pie ..~#####~..#Piuq .°..○Pivr %9Piz Pi} Qi=7#.# #.#### ##..........# #.........## #.........# ##....°..## #....○..# Qi=#.†..○.### . #...○....###.... .. ##.QiV ..).# ..# #.....####. ......# ...# ###....## ##...... ...... ....##.....## #<.....  #.<.### #....~≈≈ ~~..#  #......#....## ##....~#####≈..#  #......###...###.....≈#.))#~..# .$..#...## #...##.....≈#)∩..~.[# ### #....#####.~#.).#~..#$..#.....####.~#####~..#.°○°70°° _Your orb has finished recharging its magic.Qi#........#####..# .........## #.........# .#..## ......°..# ...#.†..○.### ....#...°....###.... . ##..............).# .# #.....####......# ###....## ###...... #.....## #<...... ....# #.......<.### #....~≈≈ ~~..# #......#....## ##....~#####≈..# #......###...###.....≈#.))#~..# $..#...## .....≈#)∩..~.[# ## #....#####........~#.).#~..# Qi$..#..~#####~..# #.....#.......#†.....~~~~~≈~.##Qi|.°.§Qi%1QiY%Qi #.#### ##.# #.........## ...#.........# ..QiN! ##.......## ..#.......# ..#.†..°.### #.#........###. ##.Qi~! l§...).# Qi! # #.....####.......# Qi! # ###....## ###....... Qi! ##.....## #<......# Qi$" .<.### #....~≈≈~ QiN" ......#....## ##....~### ......###...###..... Qiw" ..#...## #...##.....≈# #....#####........~#Qi"  Qi8- [.☼Qi- %2Qi\2 &§Qi=4 RiG6#..# .## ...#.# ..### #...# ..RiG6#.†....### #.#........###..##.........§....).##.....####........# ###....## ### Ri)H#.....## #<.☼# RiRHF....<.### #....~≈≈~≈~~..# #....## ##....~#####≈RiyH..####...###.....≈#.))#~..#RiH#...## #...##.....≈#)∩..~.[# Ri!I #....#####........~#.).#~..# .#.........~#####~..#..#.......#†.....~~~~~≈~.## ###.#....######............#Ri\B☼○RiT]%3Rit8§Rix( _You hear a shout!Ri  ## ... .....### # #.......# .†....### #.......###.RiP##.........§.☼..).#.....####........ # ###....## ### .##.....## #<@○# ......<.### #....~≈≈~≈~~Will/2 .#†.....~~ ....#...## #..###########Ri2Y○○○Ri%4RiRiTi7*  .....### #  .†....### #.......###.#..§.○..).#.....####....○......... Tiu# ###....## ###... .##.....## #<.○# .Ti.....<.### #.@..~≈≈~≈~~#....## #Tiӝ\#####≈#Will/2 Tiw#####....... .#......# ##..#Ti#TiNr..○○°☼☼Ti\%5TiB☼Ti  #.##  ..# .....#.## #..... #.......# ...... #.†....### #......Ti  ####.  ##.......... ..).# #.....####....○.# ###....## ###...##.....## #@.°..........#..<.### #....~≈≈~≈~~..#.#....## ##...☼~#####≈..# ......###...###....☼≈#.))#~..# ..#...## #...##.....≈#)∩..~.[# # ##........~#.).#~..##.....####........~#####~..# .....#.......#†.....~~~~~≈~.## .###.#....######............# .....#...## ###########Tiy 8 cTi PYou feel your willpower return.Ti|  §c   centaur (launcher)You encounter a centaur. It is carrying a +0 orcbow.Ti c )))))))Ti9 RThe centaur wields a +0 orcbow. The centaur shoots an arrow.TiW{ 3...Ti{ °..°.@§.○○TiJ} 06Ti :○Ti O _The arrow completely misses you.Ti b _There is a stone staircase leading up here.Vi:  .cYou unwield your +2 sling.  You feel an overwhelming desire to slay dragons!Vi3..§Vi77b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiveredViX7§Vi[ _b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}Vi .cYou unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.Vi#q ☼a - a +2 sling (weapon)Vi,U)))))Wi,..○..@..°°Wi48a) +2 slingFire: a) +2 slingWiO§°Wii _The centaur shoots an arrow. The arrow misses you.WiY z#.........## ...psychosociety the Ducker#.........# .....Gnoll of Qazlal ****..##.......## #.....Health: 83/83 ========================#.......# ......Magic: 21/21 ========================#.†....### #..c...AC: 14Str: 7Doom: 10%#........###..*....EV: 22Int: 19##............*..... ..).#SH: 5Wi ,Dex: 23 Wi # #.....####..○*...........#XL: 11 Next: 10% Place: Dungeon:9 Wi <.# ###....## ###*............Noise: ======---  Time: 10178.7 (0.0) Wi ..##.....## #@............#a) +2 sling .......<.### #..§.~≈≈~≈~~..#Fire: a) +2 sling Wi ......#....## ##...°~#####≈..# ......###...###....°≈#.))#~..# ..#...## #...##.....≈#)∩..~.[#Wi*Nc   centaur (launcher) # #....#####........~#.).#~..# ..#.....####........~#####~..# .....#.......#†.....~~~~~≈~.## .###.#....######............# .....#...## #..###########WiSFire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (78% to hit)Wiv#.........## ...psychosociety the Ducker#.........# .....Gnoll of Qazlal ****..##.......## #.....Health: 83/83 ========================#.......# ......Magic: 21/21 ========================#.†....### #..c...AC: 14Str: 7Doom: 10%#........###..)....EV: 22Int: 19##............)..... ..).#SH: 5Dex: 23 Wi# #.....####..○)...........#XL: 11 Next: 10% Place: Dungeon:9 .# ###....## ###)............Noise: ======---  Time: 10178.7 (0.0) ..##.....## #@............#a) +2 sling .......<.### #..§.~≈≈~≈~~..#Fire: a) +2 sling ......#....## ##...°~#####≈..# Wi......###...###....°≈#.))#~..# ..#...## #...##.....≈#)∩..~.[#c   centaur (launcher) # #....#####........~#.).#~..# ..#.....####........~#####~..# .....#.......#†.....~~~~~≈~.## .###.#....######............# .....#...## #..###########Shift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (78% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is moderately wounded.Wi̙K.cWi.°..○..Wi֦49.8 (1.1 _Wi%7§WiXigZb#.........## ...psychosociety the Ducker#.........# .....Gnoll of Qazlal ****..##.......## #.....Health: 83/83 ========================#.......# ......Magic: 21/21 ========================#.†....### #......AC: 14XiZStr: 7Doom: 10%#........###..c....EV: 22Int: 19##............*..... ..).#SH: 5Dex: 23 # #.....####..°*...........#XL: 11 Next: 10% Place: Dungeon:9 .# ###....## ###*............Xi[Noise: ======---  Time: 10179.8 (0.0) ..##.....## #@○...........#a) +2 sling .......<.### #..§.~≈≈~≈~~..#Fire: a) +2 sling ......#....## ##....~#####≈..# ......###...###.....≈#.))#~..# ..#...## #...##.....≈#)∩..~.[#c   centaur (launcher) Xi[# #....#####........~#.).#~..# ..#.....####........~#####~..# .....#.......#†.....~~~~~≈~.## .###.#....######............# .....#...## #..###########Xi[Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (moderately wounded, 78% to hit)Xi#.........## ...psychosociety the Ducker#.........# .....Gnoll of Qazlal ****..##.......## #.....Health: 83/83 ========================#.......# ......Magic: 21/21 ========================#.†....### #......AC: 14Str: 7Doom: 10%#........###..c....EV: 22Int: 19XiY##............)..... ..).#SH: 5Dex: 23 # #.....####..°)...........#XL: 11 Next: 10% Place: Dungeon:9 .# ###....## ###)............Noise: ======---  Time: 10179.8 (0.0) ..##.....## #@○...........#a) +2 sling .......<.### #..§.~≈≈~≈~~..#Fire: a) +2 sling ......#....## ##....~#####≈..# Xi?......###...###.....≈#.))#~..# ..#...## #...##.....≈#)∩..~.[#Xic   centaur (launcher) # #....#####........~#.).#~..# ..#.....####........~#####~..# Xi .....#.......#†.....~~~~~≈~.## .###.#....######............# .....#...## #..###########Shift-Dir - straight lineXi2Aim: a centaur, wielding a +0 orcbow (moderately wounded, 78% to hit)  XieYou shoot a sling bullet. The sling bullet hits the centaur.  The centaur is heavily wounded.Xi͝=...§XiN))))Xi~Z...@Aim: a centaur, wielding a +0 orcbow (moderately wounded, 78% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is heavily wounded.  The centaur shoots an arrow. The arrow is repelled.XiibN))))XiC"...@.80.8 (1Xi"7§Xi,J _The centaur shoots an arrow. The arrow is repelled.Yi  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yi .cYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.YiD .v○°v, ally target)YiJ 19---1Will/2 Jinx -Star Yi '§Yiz E _Your orb unleashes a flurry of shooting stars!Zi{#.........## ...psychosociety the Ducker#.........# .....Gnoll of Qazlal ****..##.......## #.....Health: 83/83 ========================#.......# ......Magic: 19/21 =====================---#.†....### #......AC: 14Str: 7Doom: 10%#........###.......EV: 22Int: 19##............c..... ..).#SH: 5Dex: 23 # #.....####...*...........#XL: 11 Next: 10% Place: Dungeon:9 Zi.# ###....## ###v○...........Noise: ======---  Time: 10181.8 (0.0) ..##.....## #@°...........#a) +2 sling .......<.### #§v..~≈≈~≈~~..#Fire: a) +2 sling ......#....## ##....~#####≈..#Will/2 Jinx -Star ......###...###.....≈#.))#~..# ZiO..#...## #...##.....≈#)∩..~.[#c   centaur (launcher, ally target) # #....#####........~#.).#~..# ..#.....####........~#####~..# .....#.......#†.....~~~~~≈~.## .###.#....######............# .....#...## #..###########Press: ? - help, Q - select action, ( or ) - cycleZiShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (heavily wounded, ally target, chance to  call a sprite on attack: 69%, 78% to hit)Zip#.........## ...psychosociety the Ducker#.........# .....Gnoll of Qazlal ****..##.......## #...).Health: 83/83 ========================#.......# ...)..Magic: 19/21 =====================---#.†....### #..)...AC: 14Str: 7Doom: 10%#........###..)....EV: 22Int: 19##............)..... ..).#SH: 5Dex: 23 Zimp # #.....####...)...........#XL: 11 Next: 10% Place: Dungeon:9 .# ###....## ###)○...........Noise: ======---  Time: 10181.8 (0.0) ..##.....## #@°...........#a) +2 sling Zi|r.......<.### #§v..~≈≈~≈~~..#Fire: a) +2 sling ......#....## ##....~#####≈..#Will/2 Jinx -Star ......###...###.....≈#.))#~..# ..#...## #...##.....≈#)∩..~.[#c   centaur (launcher, ally target) # #....#####........~#.).#~..# ..#.....####........~#####~..# .....#.......#†.....~~~~~≈~.## .###.#....######............# .....#...## #..###########Aim: a centaur, wielding a +0 orcbow (heavily wounded, ally target, chance to  call a sprite on attack: 69%, 78% to hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.Zi$:*Zi_:@.ccall a sprite on attack: 69%, 78% to hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.A giggling sprite leaps out and smacks the centaur with its own hand.ZiD?)A giggling sprite leaps out and smacks the centaur with its own hand.  The centaur is severely wounded.The shooting star hits the centaur!  You kill the centaur!ZiK@*Zi1○ZiDv○ZiJv°Zid.....°°Zi212.8 (1Zi k°§°ZiP _Qazlal accepts your kill.]iÉ#.# ..### #..... .# ...... #.†....### #...... #........###....... ##.... ..).##.....####...)....# ###....## ###°v.]i^ #.....## #<°..# ....<.### #§@..~≈≈~≈~~..# #....## ##....~#####≈..# ###...###.....≈#.))#~..# #...## #...##.....≈#)∩..~.[#  #....#####........~#.).#~..# .#.........~#####~..#..#.......#†.....~~~~~≈~.#]i # ]i&###.#....######............#...#...## #..###########]ie]#......# ##..#]i)Lv°]iYIv○]ir°.....§]iԪ%3]i]i]i  ### #  .†....### #]i .......###.#....v..).#.....####...)°......... # ###....## ###... ]i< \.##.....## #<# .]i] .....<.### #....~≈≈~≈~~]i} 8#....## ##.@§.~#####≈##...###.....≈#.))#~ .]i܋ #...## #...)∩..~.[....##..###### ]i O.#.###..###.)#]i9 Mv○]i Mv○]iș k°°.○]i 14]ip B°°]if m _The sprites lose interest in your situation.^i5=y   .†....### #..v.......###..°.#....°..... ..).#.....####...).......... # ###....## ###.. ^i=7.##.....## #<# ......<.### #....~≈≈~≈~~#....## ##..§.~#####≈##...###..@..≈#.))#~ .^i=J#...## #...##..○..≈#)∩..~.[.Will/2 -Star #^i=B~#.^i>3###.. ^i8><.#......#..#^iPL\...§°^i"M%5^i_X&§^ivZ_iV#.†....### #..v...  #........###.......  ##......).#  #.....####...)....#  ###....## ###...  ##.....## #<......#  .....<.### #....~≈≈~≈~~..#  #....## ##...§~#####≈..#  ###...###.....≈#.))#~..#  #...## #...##..°@.≈#)∩..~.[#  #....#####........~#.).#~..#  #.#........~#####~..#  ...#.......#†.....~~~~~≈~.##  ##.#....######._iWq...........#    ...#...## #..###########    #......# ##..#   #.###..# .)   #......#  ..#    ...#...# #..   _i.bi§...§_icT20=6_iKl?§§_iFo_iHI#........###....... _iHr ##......).#  _iI#.....####...)...........#  _i@I###....## ###.............  _igI9#.....## #<............#  ....<.### #....~≈≈~≈~~..#  _iI#....## ##...§~#####≈..#  _iIB###...###.....§#.))#~..#  ## #...##.....≈#)∩..~.[#  ....#####.......@§#.).#~..#  _iJ.........~#####~..#  _iAJ..#.......#†.....~~~~~≈~.##  #.#....######............#  _iJ..#...## #..###########  ...# ##..#_iJc .###..# .) _i4K......#  ..#  ..#...# _iK,#.. _iKI #.#...... _i"^]○7_ipfM○§_ii`ivB #......).#.....####...). `iB###....## ###....... .....## #<......# ....<.### #....~≈≈~≈~~#....## ##...§~#####≈##...###.....§#.))#~`i?C #...##..○..≈#)∩..~.[.#####........§#.).#~........@~#####.......#†~~~~≈~.# #######............# #`iC   .#.........  `iN|.°~○§`iO%8`iZY'§`i Z`i .....####...). ###....## ###.. .....## #<......# ....<.### #....~≈≈~≈~~#....## ######≈##...###.....§#.))#~ #...##..°..≈#)∩..~.[.#####........~#.).#~.......○.~#####~#.......#†....@~~~~~≈~.# #######....§.......# Will/2 -Star #.......#  `i"c.°☼`i9#%9`i99§`i<`i ### ###.. . #<# .....<.### #....~≈≈~≈~~..# #....## ##....~#####≈..# .###...###.....§#.))#~..# #...## #...##.....≈#)∩..~.[# #....#####........~#.).#~..# `i u#.....####......°.~#####~..# #.......#†.....~~~~~≈~.## ##.#....######..@☼§.......# ...#...## #..########### #......# ##..# #.###..# ##.)#`i  #......# ..# #...# #..`i b ##.#..... ...`i  ∆ .#..... .... # .......# `i b # ###...## `i! ≈☼..○.`ig B=90`ie' `i) `i .##. #<# ......<.### #....~≈≈~≈~~..# #....## ##....~#####≈..# .###...###.....≈#.))#~..# `i #...## #...##.....≈#)∩..~.[#  #....#####........~#.).#~..# .#.....####....☼...~#####~..# ....#.......#†.....~~~~~≈~.## `ie &###.#....######...○........# ....#...## #.@########### #......# ##..# .#.###..# ##.)#`i z .#......# ..# `i [....#...# #.. `i =###.#..... ... `i _.∆ .#..... .... `i+ .# .......# ...## `iV y# ###...## .#`i i○○○`i_ %1`io`iyaiG....<.### #....~≈≈~≈~~..#  #....## ##....~#####≈..#  ###...###.....≈#.))#~..#  #...## #...##.....≈#)∩..~.[#  #....#####........~#.).#~..#  #.....○...~#####~..#  ...#.......#†.....~~~~~≈~.##  ##.#....######...○........#  ai)...#...## #..###########  #......# ##.@# #.###..# ○) #......# ..#  ...#...# ##..  ##.#......   ∆ .#..... .   aiK# .......#...##   # ###...## ...#  ain  #    ai?   aiP○.°ai$T1==2ai$aiUaiR #....## ##....~#####≈..#  ###...###.....≈#.))#~..#  ## #...##.....≈#)∩..~.[#  ....#####........~#.).#~..#  .....○...~#####~..#  ..#.......#†.....~~~~~≈~.##  #.#....######............#  ..#...## #..###########  ...# ##..##  .###..# ° ......# ..#  ..#...# ##..  #.#.......  .#..... ..  .......# .....##  ###...## #....#   #....#  i3S j9;49m    aiDa :°.aib %3aii ail P _You see here a +0 glaive.bi8` ##...###.....≈#.))#~ #...)∩..~.[.#####........~#.).#~...####....°...~#####.......#†.....~~~~~≈~.# #######............# ..#...## #..##########....# ##..## ### ##.)... ##...# #.#..... .......  ......######.##.#  .4 _biMbiK ## .....≈#)∩..~.[#  ###........~#.).#~..#  ........~#####~..#  .#.......#†.....~~~~~≈~.##  .#....######............#  .#...## #..###########  ...# ##..##  ###..# )#  .....# #..### .#...# ##.@.# .#..... #........... .#..... #.......##### .......# ##.....##  ###...## ##....#   #....#  #.##.#  .. ## i1L 8H   biN :○biO %5biZ_ cif<) .#####........~#.).#~...### .#.......#†.....~~~~~≈~.#######............# ## #..########## .....# ##..## ### ##.) ... #..#######...####.... #...@.......#.....○.#####......# ##.....## #.#  ciG○§°==6ciUYL§°ci[ci2..####.~#####~..# #.......#†.....~~~~~≈~.## #.#....######............# .#...## #..########### .....# ##..## ###..# ##.)# ......# #..### #...###...####.. #.#.........○§.....  .#......°.#####  .......# ##.....##   ###...## ##....  #....#  #.##.#  .. ## #.#   ..ci   °.○7cicial _Your orb has finished recharging its magic.ciR,  #.......#†~~~~≈~.# #######............# cia- 3..#...## #..##########....# ##..## ### ##.)... #..#######...####.. #.#..... ##....°§...  .......#####......# ##.○@..##  ###...## ##....# Will/2 #ci- .!.  ci6 .○°@§ci7 %8ciC> ciA b _Found a sedimented purple potion.diu #######............# ..#...## #..##########....# ##..## ### ##.)... #..####diu###...####.. #.#..... ##.....§....  ...○...#####......# ##.°.§.##  ###...## ##.@..# dinv##....  di~S○○.di%9di&§didi...#...## #..########### #......# ##..## #.###..# ##.)# #......# #..###di  #...####...####.. ##.#..........§..... di9∆ .#..... #...○○..##### di# .......# ##...§.##  # ###...## ##....# ##@...#di ? #.##.# # ..# ## #.##   .. di!. ....  ....   diR.°○dih'200diZdiVdi  #......# ##..## ### ##.)... #..### ...####...####.. ##.#..... ##......... ∆ #...°○..##### di # .......# ##...§.## ###...## ##....#  ?##.# ##..# ##di u #.## di ..di ......di6 P  di$ u.°.§di% %1di- &§di0 eiS|.#.###..# ##.)# .#......# #..### ....#...#ei|##...####.. ###.#..... ##........... .∆ .#..... #....°..##### ei|.# .......# ##.....##  ei|y# ###...## ##.§..# ei}e.##....#eiB}C .?eim}z#.##.# ##ei}l.# ## ei}\ #.##  ei} ... ei}9!...ei~`.....#..##ei?~Z..#.## eib~eiY&.ei;%2eig8§eieiN... #..### ....####...####.. ###.#..... ##......... .∆ .##### .# .......# ##.....## y# ###...## ##.§..# .##....# .?##.## ##..# # #@## #...#.!...##......#.......#..#..# ei<☼eii%3eieieivf *....#...###...####.. .###.#................ ..∆ .#..... #.......##### ..# .......# ##.....## #y# ###...## ##.§..  .##....#  .?#.##.#  ## #..# ## ##.## ..#☼!...#......#.##.###.eil .○!○4eip eis fiN ###.#..... ##......... ..∆ .###### .......# ##.....## fi#y# ###...## ##....#  .##...?fi3##.####..# # fiQ##.## ##...##fin#○@○..##....fiܾj........##.......##fia○○@○○fis%5fifi=°°@°°○fi3*6.8 (2fifik _j - 2 sedimented purple potions (gained 1)fix fi fi e _There are no items here.gi gi2 lRead which item? Scrolls  g - a scroll of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  N - 4 scrolls of noise  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedhiA hiF .###.#..... ##...........psychosociety the Ducker ..∆ .#..... #.......#####Gnoll of Qazlal ****.. ..# .......# ##.....##Health: 83/83 ======================== #y# ###...## ##....#Magic: 21/21 ========================.##....#AC: 14hiDG Str: 7Doom: 10%  .?##.##.#EV: 22Int: 19  ###..# ##SH: 5Dex: 23##.##XL: 11 Next: 11% Place: Dungeon:9##°..##hiG Noise: ======---  Time: 10206.8 (0.0)#°@°..#a) +2 sling#°.....#Fire: a) +2 slinghiG <......○.##Will/2 #........##........##........##........#.......## _Your orb has finished recharging its magic. _Found a sedimented purple potion. hiH _j - 2 sedimented purple potions (gained 1) _There are no items here.hiN P  Okay, then.hiO hiT hiV / _liliLDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (9/15) Temple (1/1) D:7 Orc (0/2) D:9 lis Bailey (visited)  Lair: D:8-11 The Realm of Zot is guarded by orbs of winter. Altars: (press _ to reach them and ?/g for information about gods) liLAshenzariCheibriadosDithmenosElyvilon FedhasGozag ($201)lirHepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruli2Qazlal Ruli8Sif MunaTrogUskayaw VehumetliYWu JianXomYredelemnul li+ZinThe Shining One Jiyva li=Shops: (press $ to reach them - yellow denotes antique shop) D:5 ?oiܖoifoi$oi1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=] oi{H a - [D:5] Dahiral's Magic Scroll ShoppepiAKLevel 5 of the Dungeon <<<>>>^∩(Press ? for help)  #.P..#†# #.# #..# #.#  #..P.#.# #.##..# #.#  piv#....#.# #.# ############# #..# #.#  ##...#.# #.###...........# #..# #.#  #.###.# #......########.#####..#######.#######  ### #.# #####..# #.<.....................#  #.##..# #..[....#########.#####.#####  ##.####### ##..# #.####..........#...........#  ##.#......# #...## #.# #..#######.#######.###.#  ##.###.###.###..#.######.# #..# #.# #.###.#  #.## ##........###.......# #..### #.# #...#.#  ##.###.###.###..#.######## #..<.# #.# ###.#.#  ##.#.## #.###.#.###.##.#####.##.#.#  ##.## #.##..#.##..........###### #.#.#  ### #.#...#.####.............# #.#.#  #...♣...##..##########.# #.#.#  #..♣≈♣..#ix!37m ###########..##>####.#.#  #.♣≈∩~♣.# #............##......#.#  #..♣≈♣..####.##########.#########.#  ##..♣.....÷..##.........#########.#  ##............................##########.#  #....#######################............#  ####################ril 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] Dahiral's Magic Scroll Shopperi s.###.#..... ##...........psychosociety the Ducker ..∆ .#..... #.......#####Gnoll of Qazlal ****.. ..# .......# ##.....##Health: 83/83 ======================== #y# ###...## ##....#Magic: 21/21 ========================.##....#AC: 14Str: 7Doom: 10%  .?##.##.#EV: 22Int: 19  ###..# ##SH: 5riΦ mDex: 23##.##XL: 11 Next: 11% Place: Dungeon:9##°..##Noise: ======---  Time: 10206.8 (0.0)#°@°..#a) +2 sling#°.....#Fire: a) +2 sling......○.##Will/2 #........##........##........##........#.......## _Found a sedimented purple potion. _j - 2 sedimented purple potions (gained 1) _There are no items here. _Okay, then.ril riū ri ri titi|tiԌtiy _j - 2 sedimented purple potions (gained 1) _There are no items here.Okay, then.ti!You have 456 gold pieces.yii#..∆ .#..... #####.# .......# ## ##y# ###...## ##....  .##....# # .?#.##.# # ## #..# ## # #.## .°..## .°..# .°@....# ∆.........○.##.##........#.##yi.......○§7.8 (1yi yiU` _You feel your willpower return.zi....# .......# ## ###y# ###...## ##....  .##....# .# .?#.##.# .# ## #..# ## .# #.## ....##...#  ....##.#  ∆.......@..○.## ..##.....§.. ...zi j##.##.zii*x∆○.°zi*&8zi<%§zi={iEM.# .# ##.....## .###y# ###...## ##....# . .# #....# ..# .? ##.##.# ..# ## #..# ## ..# ##.##. ##...##  ..#∆ ##.....# ..####......# ∆.○.°.##.##.....§..##........##.##.#{iŠ○○...☼{iǡ&9{i{i{iH(#.....# .# ##.....## #.###y# ###...## ##....# #. .# #....#.# .? ##.##.#.# ## #..# ##.# ##.## #... ##...## ..#$ ##○....# ..####......# ∆ #.○...###...##.## #...☼....##  #.##  #.#  #.###.###.#{iTc○§°○{i~W'10{i_;○{i~+ _Found 9 gold pieces.|iN^.#.....# .# ##.....## .#.###y# ###...## ##....# .#. .# #....#.# .? ##.##.#.# ## # #..# ##.# .#. ##.## ##... ... ##...## ..#$. ##○....# ..####......# ∆ #.§°...## #...##.# #. #...○....## #|iOv.## #.# #.## #.###  .#|iXh..§|id&1|iJm|iOo|ir.#.....# .# ##.....## ..#.###y# ###...## ##....# ..#. .# .... #....#.# .? #... ##.##.#.# ### #... #..# ##.# ..#...# ##.###... ..... ##...## # .. .###$.. ##.....# ..####......# ∆ #.§....## #...##.#|i̐r #.. #..§○....##... #........##... #.........#.# #.........## #........### .........#|i.○°2|iB:°|iz|itO .#.....# .# ##.....## K..#.###y# ###...## ##....# W..#. .# .... #....# #.....# .? #... ##.##.#.# ### #... #..# ##.# ..#...## ##.## .###... .....# ##...## ## .. #.###$..# ##.....# . #.####......# ∆ #.## #..○##.# #...#..§°.## ....#........##..#.........##.###.........### #........### .........#|iX ]○○.|iY &3|i3` (§|ib }iID#..K...#..∆ .#..... ..## #...#.....# .......#.## #K..#.###y# ###...## ##....# oW..#. .# ..... #....# .#.....# .? #.... ##.##.#.# ### #.... #..# ## .......# ..#...## ## ..###... .....# ##...## ### .. #.###$..# ##.....# . #.....@○####......#∆ ....#.....##. #..○##........# #...#..§.....## ....#..## .....#.........# #.###.........###. #......###.........#○}iE[37m.@○°.4}iX #..###.#.###.#..... ##....... ##..K...#..∆ .#..... ..# .#...#.....# .......#.## F#K..#.###y# ###...## ##....# yoW..#. .# .....# #....# h.#.....# .? #....# ##.##.#.#.### #.... #..# ##......#.....#...## ## ...###... #.......# ##...## #### .. #.###@..# ##.....# . #...○..○####......#∆.....#.............##.... #..°##..#... #...#...##.. ....#..### .....#.........# #.###.........###. #.###.........#[3}i 9;49m°..°○.5°☼....°6.8 (2}i  }i\ }i 1_You now have 465 gold pieces (gained 9).i #......#.....#...# ###...##..###.#.###.#..... ##......#..K...#..∆ .#...... .. ..#...#.....# .......#.# .F#K..#.###y# ###...## ##....# .yoW..#. .# .....# #....# .h.#.....# .? #....# ##.##.#.#.### #....# #..# ##......#.....#...## ## ....###... #...@...# ##...## ##### .. #.###..☼# ##.....# . #.......####......#∆.....#.°...........## .... #...##..# ... #...#....## .. ....#..### .....#..#[39i;49m #.###...###. #.###○○.iI7.8 (1i͂D# #......#.....#...# ###...#..###.#.###.#..... ## ..##..K...#..$..#...... #.#...#.....#........# ##..... ..F#K..#.###y#.###...## ##.... .ih.yoW..#. .#.......# #.... ..h.#.....# .?..#....# ##.##..#.###.#○...# #..# .#.....#...## ##.##iRL.###... #.# ##...### .. #.###..○# ##.....# . #....i~...####......# ∆.....#.......##i݃ .... #...##......# ... #...#.......## .. ....#........## # .....#..# iG #.###.## iLl #. #.###iK☼○i&8ii+ _Found 7 gold pieces.i$ ] ...#.....#......# #..# #......#.....#...# ### .####..###.#.###.#..... ###..K...#..$..#...... ..#...#.....#........#.F#K..#.###y#.###...## ##.yoW..#. .#.......# #..h.#.....# .?..#....# ##.#i _.#.###.#○...# #..#......#....@#...## ## ......###.....#...☼...# ##...## ####### #.. #.###..○# ##.....## . #.......####......#∆.....#.....## .... #...##..#iޥ  .... #...#..## ........#i o.### .....#..# #.###.i@ "..##i9 _.○°iA &9i] i iM###.#.#####.) ...#.....#... #..# ## #......#.....#...# ### .####..###.#.### ####..K...#..$..#...... #..#...#.....#........# ##.F#K..#.###y#.###...## #yoW..#.....#... #...h.#.?.#.###.###@#....# #.......#.....#...## ##.## ......###.....#...○...# ##...##...°#....#...... ..#.....ih....20iףii. #..:..#......#. ...#.###.#.###..##.) ...#.....#......# iX### #......#.....#...# #######..###.#.###.# ###..K...#..$..#...... iVU..#...#.....#........#.F#K..#.###y#.###...## ##.yoW..#.....#.......# #..h.#.....#..?@.#....# ##.#.#.###.#....# #..#i......#.....#...## ## .......###.....#.......# ## iK######## #... #.###...# ##..... #.. #.......####...... ..∆.....#.....#i. .... #...##..# .... #...#..##iAP ........#.##i:○i&1iZi=i  #..:..#......# ##.. ...#.###.#.###..# ##. ...#.....#......# ## #......#.....#...# ###.####..###.#.###.#..... ##.##..K...#..$..#...... #.#...#.....#........# ##i ?.F#K..#.###.#.###...## ##.yoW..#....○#.# #.h.#.....#..@..#....# ##..#.###.#....# #...#.....#...## ##..###.....#.......# ##...# #... #.###...# ##....  #.. #.####  ..∆.....#. i  . .... #...##.  .... #...#.#iC   .#.## i Q○○i  &2i& ix0 !°i0 l☼@.○iv1 +3.8 (2iC8 i#; f _c - a scroll labelled HUSEKK EGONADGHi .....#.....#...## #..## #..:..#......# ##..#...#.###.#.###..# ##.) ...#.....#......# .. i ### #......#.....#...# #####..###.#.###.#..... ###..K...#..$..#...... #..#...#.....#........# ##..F#K..#.###.#.###...## ##.yoW..#....°#@......# i .h.#.....#.☼..○#....# ##.##.###.#....# #.....#.....#...## ## .......###.....#.......# i # ######## #... #.###...# #.. #.......####..∆.....#......#i . .... #...#.... #iy q.○..°i +4.8 (1i8 i i~/sM### #.###.#....######.........#.....#...## #..# #..:..#....##..####.#.#####.) ...#.....#......# #. ### #......#.....#...#. #######..###.#.###.#..... ####..K...#..$..#...... #..#...#.....#........# ##.F#K..#.###.#@###...## #yoW..#.....#... #.. ....h.#.....#.○..°#....# ##.##..#.# .##...#....5i5iA6iɖi.%Read which item? Scrolls  g - a scroll of fog  t - 2 scrolls of teleportationa - a scroll of enchant armour  p - a scroll of poison  ir - 2 scrolls of revelation  N - 4 scrolls of noise  V - a scroll of vulnerability  c - a scroll labelled HUSEKK EGONADGH [!] read|quaff|evoke[?] describe selectediR.### #.###.#....######.... psychosociety the Ducker.....#.....#...## #..## Gnoll of Qazlal ****..#..:..#......# ##..# Health: 83/83 ========================...#.###.#.###..###.) Magic: 21/21 ========================...#.....#......##.. AC: 14Str: 7Doom: 10% ### #......#.....#...#. ###. EV: 22Int: 19 ..####..###.#.###.#..... ##... SH: 5Dex: 23 ....##..K...#..$..#...... #.... XL: 11 Next: 11% Place: Dungeon:9 .....#...#.....#........# ##... Noise: ======-iWT--  Time: 10225.8 (0.0) ....F#K..#.###.#@###...## ##.. a) +2 sling ....yoW..#.....#.......##.. Fire: a) +2 sling ....h.#.....#.....#....# ##.# ............#.###.#....# #..# ............#.....#...## ##.##  .......###.....#.......# ##...#  ######## #... #.###...# ##..... #.. #.......####...... ..∆.....#.............# . .... #...##........#  _Found 9 gold pieces. _You now have 465 gold pieces (gained 9). _Found 7 gold pieces. _c - a scroll labelled HUSEKK EGONADGHi+XP  Okay, then.iYi`ib/ _iD Drink which item? Potions  c - 3 potions of curinge - 4 potions of enlightenment  m - 2 potions of might  B - a potion of berserk rage  A - 2 potions of attraction  d - 2 bubbling white potions  f - 3 bubbling black potions  j - 2 sedimented purple potions [!] read|quaff|evoke[?] describe selectedi" i iڡ B.### #.###.#....######.... psychosociety the Ducker.....#.....#...## #..## Gnoll of Qazlal ****..#..:..#......# ##..# Health: 83/83 ========================i7 ...#.###.#.###..###.) Magic: 21/21 ========================...#.....#......##.. AC: 14Str: 7Doom: 10% ### #......#.....#...#. ###. EV: 22ii Int: 19 ..####..###.#.###.#..... ##... SH: 5Dex: 23 iբ ....##..K...#..$..#...... #.... XL: 11 Next: 11% Place: Dungeon:9 .....#...#.....#........# ##... Noise: ======---  Time: 10225.8 (0.0) ....F#K..#.###.#@###...## ##.. a) +2 sling ....yoW..#.....#.......##.. Fire: a) +2 sling i ....h.#.....#.....#....# ##.# ............#.###.#....# #..# ............#.....#...## ##.##id   .......###.....#.......# ##...#  i ######## #... #.###...# ##..... #.. #.......####......iģ  ..∆.....#.............# . .... #...##........#  i `_You now have 465 gold pieces (gained 9). _Found 7 gold pieces. i ~_c - a scroll labelled HUSEKK EGONADGH _Okay, then.i ○It was a potion of invisibility.  You fade into invisibility!i۸ b6.8 (1Invis i ie 9 _f -> i - 2 potions of invisibilityi5jM. #.......#†.### #.###.#....######.........#.....#...## #..# #..:..#....##..####.#.###..###.) ...#.....#......# #. ### #......#.....#...#. #######..###.#.###.#..... ####..K...#..$..#...... #..#...#.....#@○......# ##.i7F#K..#.###.#.###...## #yoW..#.....#....... #.. ....h.#.....#.....#....# ##.####.#....# .##.##iAN○§iA7i:HiJiz-... ..$..#.....####... #.....#.......#† .### #.###.#....######........#.....#...##  #..:..#......#. ...#.###.#.###..## ...#.....#......# #### #......#.....#...#. #######..###.#.###.#..... ###..K...#..@..#...... ..#...#.....#.○......#i{$.F#K..#.###.#.###...## ##.yoW..#.....#§......# #.h.#.....#.....#....# ##..#.###.#....# #........#.....#...## ## ........###.....#.......# ## ######### #... #.###...# ## #.. #.......####.....iR☼°i,%8iNiX○○.iE*9.8 (2ii? _You now have 472 gold pieces (gained 7).iMJ iJ i0R i.t O _There are no items here.iiii# ... ..$..#.....#### . #.....#.#† .### #.###.#....###### .....#.....#...## #.. #..:..#......# ## ...#.###.#.###..# ## ...#.....#......# ## #......#.....#...#. .####..###.#.###.#..... ##.##..K...#.@.○○#...... #.#...#.....#.# ##.F#K..#.###.#.###...## ##.yoW..#.....#§......# #.h.#.....#.....#....# ##.#.###.#....# #.#.....#...## ##..###.....#.......# ### #... {34m#.###...# ## #.. #.####i_°○☼.iڰ230.8 (1 _iL:☼iia . #.....#.......#† .### #.###.#....###### .....#.....#...## # #..:..#......# ##...#.###.#.###..# # ...#.....#......# ###### #......#.....#...#. .....####..###.#.###.#........##..÷...#...°○#...... ..#...#...@.#☼.# ## #iF#K..#.###.#.###...## # #......yoW..#.....#.......# #......h.#.....#.....#....# #..............#.###.#....# .#.....#...## #####.....#.......# ########### #... #.###...# #.. #.......## ..∆.....#.......ih§...°.iG%1iiNim1# . #.....#.#† # .### #.###.#....###### # .....#.....#...## # # #..:..#......#  ...#.###.#.###..#  ...#.....#......## #......#.....#...#. #.....####..###.#.###.#..... #.##..÷...#§...°#...... # #iT.#...#..@..#.#  #......F#K..#.###.#.###...##  #......yoW..#.....#.#  #......h.#.....#.....#....##.#.###.#....# .#.....#...## .###.....#.# ### #... #.###...# ## #.. #.#### ..∆.....#i>☼.if%2iA☼i.## . #.....#.#† ># .### #.###.#.... .# .....#.....#...## # #..:..#......#  ...#.###.#.###..# ...#.....#......#  i # #......#.....#...#.  #.....####..###.#.###.#.....  #.##..÷.☼.#§....#......  #.#...#.@...#.#  #......F#K..#.###.#.###...## #......yoW..#.....#.# #......h.#.....#.....#....##....#.###.#....#.....#.....#...## .###.....#.# ### ##... #.###...# ## #.. #.#### ..∆.....#i*F○§ij+%3i2A○§ia4i}&Y.## . #.....#.# .># .### #.###.#.... ..# .....#.....#...### #..:..#......# # ...#.###.#.###..##...#.....#......# # #......#.....#...#. #.....####..###.#.###.#..... # #.##..÷.○.#§....#...... # #i'.#...#@....#.# # #......F#K..#.###.#.###...## # #......yoW..#§....#.# # #......h.#.....#.....#....##.....#.###.#....#......#.....#...##..###.....#.# #### ##... #.###...#  #.. #.#### ..∆.....#i1_○.○.#.i2%4i,:9§id<iP ..## ... ..$..#.....####. ...##. #.....#.......># .### #.###.#....### ...#.....#.....#...## .### #..:..#......# ##iж ? ...#.###.#.###..# #...#.....#......# ####### #......#.....#...#.  #.....####..###.#.###.# ## ##..○@○.#.....#...... .#i F..#...#.....#........# i .# #......F#...#.###.#.###...## .# #...........#§....#.......# .# #........#.....#.....#....# .####..............#.###.#....#..........#.....#...## ..............###.....#.......# ############### ##... #.###...# #i o #.. #.......###i P○°i %5i A°iSHo....## ... ..$..#.....#### o...## . #.....#.># ......### #.###.#.....#.........#.....#...## ..###iH.... #..:..#......##....#.###.#.###..# #...#.....#......# # #......#.....#...#. # #.....####.○###.#.###.#.....# #.##..@.°.#.....#...... .iHm.# #.#...#.....#.# .iI.# #......F#...#.###.#.###...## ..# #...........#§iAI....#.# .ipI.# #........#.....#.....#....# ..####....#.###.#....#.......#.....#...##iIc....###.....#.# .iI# ##... #.###...# ## #.. #.iIiU○○.@...iXV%6i]i`v _You see here a wyvern skeleton.i5^.o....## ... ..$..#..... .o...## . #.....#.># ......### #.###.#.....# .........#.....#...##.###i_2 .....#..:..#......## ....#.###.#.###..# #...#.....#......# # #......#.....#...#. ## #.....####.○###.#.###.#..... .### #.##○@°...#.....#.# #.#...#.....#iD_..# #......F#...#.###.#.###....# #...........#.....#iq_.#.# #........#.....#.....#....#i_.####........#.###.#....#............#.....#...##i_g.......###.....#.# ..i_# ##... #.###...## #.. #.i`ii~°○@÷○imk,7 _iriti \.....).###..... .### # ..o....## ... ..$..#.....##o...## ...... #.....#....i1 >#.....### #.###.#.......#.........#.....#...# ....###.....#..:..#......# ##### ....#.###.#.###..# i\ ]#...#.....#......# i k####### #......#.....#...# i ### #.....####@°###.#.###.#### #i ##○.÷...#.....#.#..#...#.....#........# #i F#..○#.###.#.###...i9 m.# #...........#.....#........# #........#.....#.....#....####..............#.###.#................#.....#...............###.....#....... ...############### ##... #.###...i n.°○°iu i %8iy i{ i[rM)[).†....# .$..#...## ....).###..### #....#.## ..i..$..#.....##o...## #....... #....>......### #.###.#...............#.....# ....###..:..#.... #####....#.###.#.###i  #...#.....#... ####### #@.....#.....#...# ### iH####..###.#.#######°.÷...#.....# iu....# #........#..○#.....#.......# ........io○..○.i%9izi^i M.)...### #......###.)[).†....# .$..#...## ....).####.### #....#.## ...$..#.....##o...## #. #....># #......###.#.###.#......#.........#.....# ....### #...:..#.... ######.....#.###.#.### #@..#.....#...id  ####### #......#.....#...# ### #.....####○.###.#.###.#.... Invis ... ##......i ☼°☼°il &40i i iٜM......# ...)...### #......###.)[).†....###...# .$..#...## ....).####.### #....#.## #.#..$..#.....##o...##. #....i=># #......###.#.###.#.........#.....# ....### #..:..#.... ######..@..#.###.#.### ###.☼.#.....#...####### #......#.....#...# Invis # .#...i☼○§.○.1Invis i|B☼§iɴZ _You flicker for a moment.ii24>..#.iZC<.##.....# i~#......#...i).)...#### #.... #......###..i)[).†....###...# .$..#...## #.iB...).###.i,D#.### #....## .o.iy(#..i#..$..#.....### .o...## #.i #.....#.># #......###.#.###.#.i.# #....☼....#.....#...# i...### #....@.#..:..#......# ####i##.....#.###.#.###..#  ###.○.#.....#......# i i̒####### #§.....#.....#...# ## #.....####.○###.#.###.#. .i+### #.ik##..÷...#.....## #..i8#...#.....#.....# #......F#...#.###.#.###...#iZ-# #.i|r..#.....#.......## #.#.....#.....#....#i○○○○○i$2iL○§ivi ###....##.....## >..#.<.###.....# #.. #......#....#).)...#### #.... #......###..)[).†....###...# .$..#...## #.. ....).###..#.### #....## o.#........#..$..#.....#### o...## #....... #.....#......># #...○..###.#.###.#..# #....○@...#.....#...# ..### #......#..:..#......# #####.....#.###.#.###..#  ###.○○#.....#......#  ####### #§.....#.....#...#. #J m #.....####.○###.#.###.#..... ### #.##..÷...#.....## #..#...#.....#........## #......F#...#.###.#.###...### #...#.....#.......#i #○i P☼°○°i. %3iܻ B☼ia. ....##.....## . #.<.### # #.. #......#....# .).)...#### #.... #......###...# .i۔v)[).†....###...# .$..#...## #.).###........#.### #....#####. ....## #........#..$..#.....####. ...## #....... #.....#.i h># #...○..###.#.###.#....## #....○.@..#.....#...## iO### #....☼.#..:..#......#  ix##.....#.###.#.###..# ###.°○#..i# #§.....#  #.....####.°###.# #.##..÷...## #.#...#... °°○○.°...4i2:○iMi . ....##.....##  #.<.### # #.. #......#....## ).)...#### #.... #......###...# )[).†....###...# .$..#...## #...#).###........#.### #....#####.## #........#..$..#.....####.## #....... .#.....#.# .># #...°..###.#.###.#....## #....°..@.#.....#...## ### #....○.#..:..#......#  ##....○#.###.#.###..# ###..°#.....## #......#i#.....####..# #.##.. # #.#.. iiz...☼..i4%5iͱiit . #.......<.## #.. #......#....## # .)...#### #..... #......###...### [).†....###...#..$..#...## .).###........#.### #....#####...## #........#..$..#.. .## #....... ..#.....#.......#† ># #......###.#.###.#....#### .# ☼...#.....#...## ## #....○.#.@:..#......#  ##.....#.###.#.###..#  ###...#.....#......#  ####### #......#.....#...#.#.....####..###.#.###.#.....  #.......##..÷...#.....#.  #....#.....#........# u 17d F#...#.###.#.###...##  #.....#.....#.......#  #.#.....#.....#....#○..☼.6izx i+{ \ _You flicker back into view.i #.<.### ## #.. #......#....## # )...#### #..... #......###...###. ).†....###...#..$..#...## #...##. ).###.#.###.#....#####. .i## #........#..$..#.....####. ## #....... ..#.....#.#†. # #......###.#.###.#....# # #.....○..☼#.....#...## # # #......#..@..#......# ###.....#.###.#.###..# ###...#.....# # #..... #.....####..###.#.###.#..... # #.i##..÷...#.....#...... # #.#...#.....#.# # i○..○☼iЦ7i iT_ °..○ik○You pick up a parchment of Foxfire and begin reading...i+8.8 (2i¾iA _You add the spell Foxfire to your library.is......##.....## .... #.......<.### .....# #.. ## #......#....## # .)...#### #..... #......### [).†....###...#..$..#...## #...## .).###.#.###.## i..## #........#..$..#.....####.. .## #....... ..#.....#.......#† >#.###.#.###.#....#### .# #.....°..@#.....#...## ## #......#....○#......#.....#.###.#.###..# ###...#.....#......# i+ ####### #......#.....#...#.  #.....####..###.#.###.#  #i[|#..÷...#.....#........#...#.....#........#i #F#...#.###.#.###...## #....#.....#.......#il..☼○iJ+9.8 (1i i i/ UM#.# ###....## #.....##.....## ... .<.### ....# #.. ##....## .)...#### #..... #......###...# i%0 [).†....###...#..$..#...## #...## .).###........#.#### ..## #........#..$..#.....####... .##....#....ib0 ...#† ># #......###@#.###.#....##### .i0 t.☼°#.....#...## i0 ## #......#....○#......#.i0 Q.##.#i0 &##i1 i; ○.○....iX< '50iJ iM i?`M.o# #.....### #.# ###....## #.....##.....## ... .<.### ....# #..###....## .)...#### #..... #......###...# [).†....###...#..$..#...## #...## .).##..#.###.#....# ..## #.#..$..#.....####... .##.......@#.......#† ># #......###.#.###.#....##### .# #.......○.#.....#...##..........#.#####.#iHE○°iH1iOiWiEM###+### ##........ .o# #.....### #.# ###....## #.....##.....## ... .<.### iE....# #..###....## .)...#### #..... #......###...# [).†....###...#..$..#...## #...## .).###........#.#### .iE.## #........#.@$..#.....####... .##....#.....#.......#† iE># #......###.#.###.#....#####..iF6.....###iO<°.iNP&2i.Wi-Yi4iii:###+###.. .. ##.o.. ..# #.....####. .i ...# ###....## # ....##.....## # #.<.### ## #..### #......#....## # i>#>)...#### #..... #......###...###. ).†....###...#..$..#...## #...##. ).###.#.###.#....#####. .## #.#..@..#.....####. ## #.#.....#.#†. # #......###.#.###.#....# # #.......°.#.....#...## # # #......#.....#......# # ##.....#.###.#.###..####...#.....#......# # #......#.....#...#. #.....####..###.#.###.#..... #  #.##..÷...#.....#...... # i('§..iE)&3iW0i4:i:+4.8 (2ihA:§iXD@ _You now have 491 gold pieces (gained 19).i{| .###+###.. .. ##.o.. ..# #.....#### #. ...# ###....## . ....##.....## . #.<.### .# #..### #......#....## .)...#### #..... #......###...### [).†....###...#..$..#...## #...## .).###.#.###.#....##### ..## #.#§@...#.....#### .## #.#.....#.#† ># #......###.#.###.#.... .# #.........#.....#...### #......#.....#......# ##.....#.###.#.###..# ###...#.....#......#  #} m #......#.....#...#.  #.....####..###.#.###.#.....  #.##..÷...#.....#......i[ i* +5.8 (1i i i # #.###+###.. .. ##.......  o.. ..# #.....## ##.. ...# ###....## #......##......... .#.......<.### .....# #..###.#......#....## ).)...#### #......#......## )[).†....###...#..$..#...## #...#).###.#@###.## ...## #........#§....#.....####.. ..## #..........#.....#....... .>#.....###.#.###.#....#### ..# #.........#.....#...## ### .#.....#......# #.....#.###.#.###..# ###...#.....#......# ####### #......#.....#...#i^. #.....####..###.#.###.#i@○.iݲ&6ii̻i#.†....## #. .###+###.. ....# #... .......o.. #...# #.###....# ####. .....##.....## .. ... ..#.<.### .....# #..###.#......#....## .)...#### #.....○#......###...## [).†....###...#.@$..#...## #...## .).###.#.###.#....#####.#..#.....#.....####... .## #....#.....#.......#† ># #......###.#.###.#....##### .# #...#.....#...# ## 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#. #. #. #.###+### #..# .## ##.# ....#####.# .>.§... .######..###. .○.)...#### #...... i .°@).÷....###...# .○[.###.#. .## #.# .## #. .># #......###. #...$.# #. ##i4 D.### #......# ##§.###### ##.....#. ##§§## ###...#ir  ##§§## # #......iҸ Y(○○ir -6 _iP K§○i o _Items here: ( )) [ ÷÷.i i Pick up what? 35/52 gear slots (_ for help) Hand Weapons (select all with ))i a - a +0 dagger  b - a +0 short sword Missiles (select all with ()i c - 4 stones Armour (select all with [)i Ld - +0 acid dragon scales Carrioni # an acid dragon skeletoni&  a kobold skeleton i> [Up|Down] selectiX B[Esc] exit iq Letters toggle [.|Space] toggle selected[top]i  d + +0 acid dragon scales[Enter] accept (1 chosen)imiwi###......... psychosociety the Ducker#.iāU#......... Gnoll of Qazlal ****..i#.###+###......... Health: 83/83 ========================#..............#.. Magic: 21/21 ========================i#.## ##.............#.. AC: 14Str: 7Doom: 10%....#####..............#.. EV: 22Int: 19iE.......>.§................. SH: 5Dex: 23ic................######..###. XL: 11 Next: 11% Place: Dungeon:9ij............○.)...#### #...... Noise: ======---  Time: 10286.8 (0.0)iĂ.............(@).÷....###...#.. a) +2 slingi...............○[.###........#.# Fire: a) +2 sling............○...## #........#.................## #........................># #......###. #...$.........# #.........iM ##§§......### #......#..ijr ##§.########.....#.#i ##§§#####...#.. ##§§######### #......  i_You see here a +0 dagger.  Things that are here: _a +0 short sword; a kobold skeleton _Items here: ( )) [ ÷÷.i3w☼°○°i*°i+7.8 (1iޚ:°iǝ0 _J - +0 acid dragon scalesi^ 1## #.##. #.##.###+###.#..#..## ##.#.....#####.#..>.§...#.☼...######..###.#.°.)...#### #......#.○)@.÷....###...#..°[.###.#.#.i °...## #.#..## #.#.># #......###.##...$.# #.#i[ ##§§......### #......#.##§.###### ##.....#.###§§## ###...#.##§§## # #......#i ..○(○)@☼..ip &8iw iy $  Things that are here:i6 z _a +0 short sword; a kobold skeletonih .###+##........#.## ##....#####.........>............#.....○...######..###..(.)...#### #......○))☼÷....###...#.....@.###........#.##.## #.....##)§####### #.....####..###.# i~○○°))○i-9 _ik:○i'$  Things that are here:i _a +1 leather armour of fire resistance; a +0 short sword; an orc skeletoniUiEPick up what? 36/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Armour (select all with [)  b - a +1 leather armour of fire resistance Carrion an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selectedi37[top]i  b + a +1 leather armour of fire resistance[Enter] accept (1 chosen)i]E iF iW #.#.........# psychosociety the Ducker#.###+###.......... Gnoll of Qazlal ****..#..............#... Health: 83/83 ========================.## ##.............#... Magic: 21/21 ========================....#####..............#... AC: 14Str: 7Doom: 10%.......>...................# EV: 22Int: 19............○...######..###.# SH: 5Dex: 23............○.)...#### #......# XL: 11 Next: 11% Place: Dungeon:9  .............°))○÷....###...#... Noise: ======---  Time:iX [37m 10289.8 (0.0)  ...............@.###........#.## a) +2 sling................## #........#... Fire: a) +2 sling...............## #..........#..............># #......###.##...$.........# #.........# ##§§......### #......#... ##§.########.....#.## ##§§#####...#... ##§§######### #......# ##)§####### #.....####..###.# Things that are here: _a +0 short sword; a kobold skeletonThings that are here: _a +1 leather armour of fire resistance; a +0 short sword; an orc skeletoni^ °°(§)○§i<_ ,90.8 (1ir iu a _K - a +1 leather armour of fire resistancei## #.# #. #.##id#.###+###...# #..#...### .....#.######....>...................#. .°...######..###.#.°.)...#### #......# .iw(§)@÷....###...#.... .)§###........#.### .#........#.... .## #....#. .......i>># #......###.#.#...$...# #...#iZ##§§......### #......#.....########.....#.### ###...#....§§## ####### #......#.i ..☼(.)..§i&1iU☼§§iiT## #.# #. #.## #.###+###...# #......#...#.## ##.......#....#....#####........#..>...#..☼.######..###.#. .(.)..§#### #......#.(§)°@....###...#.)§###.#.###.## #........#.## #....#.># #......###.#.# #...$..# #.#.##§§......### #......#.##§.###### ##.....#.###.##§§## iTX###...#.##§§## # #......#.ia>○§.ib&2ijO○§.§im| _You see here an acid dragon skeleton.iطi ## #.# #. #.## #.###+###...# #......#... .## ##.......#.... ....#####i"........# .>...# if~.○.######..###.#  .(.)§.§#### #......#.(§)@÷....###...#ikP.)§###.#.###.## #........#.## #....#.># #......###.#.  #...$..# #.# ##§§......### #......# ##§.###### ##.....#.### ##§§## ###...# ##§§## # #......#iA§))i-3 _iQ○§§iiZ<8 ## #.# #. #. #.###+###. #.#... .## ##.# ....#####.......# .>..# .○.######..###.# i=A.(§)§.§#### #......#  .()@.÷....###...#  .)§###.#.  .## #........#  .## #.#  .># #......###.# #...$.# #.#i> ##§§......### #......# ##§.###### ##.....#. ##§§## ###...# ##§§## # #......#iiJz°☼○).i K&4iOUe°§)§iX$  Things that are here:iZz _a +0 short sword; a kobold skeletoni? ## #. #. #. #.###+### #..# .## ##.# ....#####.# .>... .°.######..###. .☼§)§.§#### #...... .(@).÷....###...# .○).###.#. i9.## #.# .## #. .># #......###. #...$.# #. ##§§......### #......# ##§.###### ##.....#. ##§§## ###...# ##§§## # #......i.○§)...§°5 _§ _Items here: ( )) ÷÷.i  ## # #. # #.###+### #..# .## ##.#iR 5 ....#####.# .> .######..### .○§)...#### # .@)§.÷....###...# .°).###.#. .## #.# .## # .># #......### #...$.# # ##.### #......# ##..###### ##.....#. ##§§## ###...# ##§§## # #i i3 v§○.○.i -6 _i+i>$  Things that are here:i Q _4 stones; a +0 short swordi' ## # #. # #.###+#### #..#.## ##.# ....#####.# .> .§.....######.. .○.)...#### # .○@()§.÷....###...# .).###.# .## #.# iC.## # .># #...... #...$.# # ##.### #......# ##..###### ##.....# ##§§## ###...# ##§§## # #i§.°°@())○iH-7 _ib§§○iiŀ #. # #.###+###.## #..........## ##....####....>.....§.....######..#.§.°.)...#### #....°.()).÷....### .@...).###........ ○...## #. . #. ># ## #...$..# #...... ##### # ##..###### ##.....#[.##  ###...####### #...)§####### #.....####..#i.(.○☼8ix'§iǚ. _You hear an angry hiss.i] i ^ ih i  #.###+###.## #..........## ##...####...>..######.§.(.)...#### #.....()).÷....### ○....).###.... .@.○...## # if ..☼.## # ..># # #...$..# #..... ##### # ##..###### ####[.##  ###.####### #)§####### #.....####.$##.....### #.......##..i .○.○○☼°○iE %9i( 9°i.## #..........## ##...####...>..######.(.)...#### #.()).÷....### ○.○○☼..).###.... .....°...## # ..○.## # ..># # #...$..# # ###### # ##..###### ####[.##  ###.####### #)(####### #.....####.$##.....### #.......##.#.........# #..#i°.°°○.○§300.8 (2i8°it...## ##...###...>..######(.)...#### #.()).÷....### °.°°○..).###.... .........## # ○.## # §@.....># # #...$...# # ####### # ##..###### ####[.##  ###.####### #)(####### #.....####.)##.....### #.......##.#.........# #..#..# #F#i....○○°○§1.8 (3i#i&K&...###iUL...>..#####(.)...#### .()).÷....# .○..).###.... ○........## # .°.## # i1M7§..○...># # #...$.@.......# # ####...§....### # ##..###### ####[.##  ##.####### )(####### #.....##.)##.....### #........#.........# #....# #F.##>....# #.......i(_°°☼......°☼io_*2.8 (4iiL .##### .>..(.)...####.()).÷......°..).###.°........## #.☼.......## ##.§..°...># # #...$@..# # ####☼..§....### # ##..###### ## ##[.##  ##..## # ##)(####### #..... ##.)##.....### #. ##..#.# # ##.# #......i .####.>....# #..○.○.○○3.8 (5i8§i .##### .>#..(.)....()).÷.........).###.......## #.○.○.......## # #.§......># # #...@...# # ####○○.§....### # ##..######  ##[.## ##..## # ##)(# #..... ##.)##.....### # ##..#i@%.# # ##.# # .####.>....# #i○.°○.i*4.8 (6i"9○i&°.°○°.○☼i&*5.8 (7i 09°iy^ ...>...#....####..(.)...#.()).÷.........).###.......## #..°.°.......## #....○.........># #. #.............# ####°@○.....### #. ##☼.###### ###[.## ##..## #########)(####### #.....##.)##.....### #.......##..#.........# #.##.....# .####..>....# #.........# #. iB_?_You now have 517 gold pieces (gained 7).iy...°..§.@°○6.8 (8§iE #...####.(.))).÷........).###.........## ......## #i% #....°..§......>#  #.............# #####..°.....## ##@.###### ###[.##  #####...#................####...... i9S.§.i*7.8 (9iH8§iX  (.)... .()).÷.... .................).###.. ..........## # ........ # #.......§># # #....§..# # ####........### # ##○.###### #  .######)(####### #.....#.)##.....### #.......#.........# #..# #.##>....# #iXY  ..................# # #.#### ##....if f°8.8 (10.0)i|p _§§°is $  Things that are here:i?   .()).÷... ....).### .....## # ... # #.......§># # #....§..#  ####........###  ##°.###### [.##  ######)(####### #......)##.....### #......#.........# #..# #.####.........>....# # ..................# # #......#### ##.... ##a +0 scale mail; a +0 dagger; an orc skeletoni ]...i0 29.8 (11 _i iA  ....).###......## ........## # #.......>#  #.............# ###........## ##..###### ##[.## ##..## ########)@####### #.....##.)##.....###i ..#...#.............######### i K10.8 (12i i  y - 13 poisoned darts (gained 5)  Things that are here:1.8 (13i i> k _a +0 short sword; a +0 chain mail; a kobold skeletoniwM..()).÷.......).##.........## #...........###..............># #.............####........### ##..###### ##[.##iAx  ##@.## ###### ##))####### ##.)##.....### #.......#...iKiЃ12.0)i1ii !.i (.)...###.()).÷.......iP ).###.....#............## #.i y#........># #.i #.............# #####........### #i ..####### ..## #######i  ))####### #.....#)##.....### #.#i. # #.. ##.............# #.i] .####.........>....# #.........# #.#..i -######..i i &3i in $  Things that are here:i"" _a +0 scale mail; a +0 dagger; an orc skeletoni|%pPick up what? 37/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Armour (select all with [)b - a +0 scale mail Carrion an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ii#i(...............(.)...### psychosociety the Ducker...............()).÷.... Gnoll of Qazlal ****...................).###.. Health: 83/83 ========================..................## #.. Magic: 21/21 ========================.................## #. AC: 14Str: 7Doom: 10%#..............># #. EV: 22Int: 19#.............# # SH: 5i\)0Dex: 23####........### # XL: 11 Next: 11% Place: Dungeon:9i*Q##..####### Noise: ======---  Time: 10313.8 (0.0)##@.##il*ea) +2 sling##..######### Fire: a) +2 sling##))####### #.....#i +S##.)##.....### #......##..#.........# #...... ##.............# #..... .####.........>....# #..... ..................# #..... #................####..... ##........................ir+D  _a +0 short sword; a +0 chain mail; a kobold skeletonThings that are here: _a +0 scale mail; a +0 dagger; an orc skeletonOkay, then.i4i4i"?i@/ _i .()).÷... ...).### .....## # ... # #.......># # #.......#  ####........### iY ##..###### [.##  ######))####### #......)##.....### #.....i.#.........# #..# #i[.####.........>....# # ..................# # #.....i.#### ##.... ##ii)4.8 (1 i  _ii˸i ..).###.## .## # #.>#  #.............# ###........## ##..###### ##[.## ##..## i########)@####### #.....##.)##.....###..#...#.............######### ii>&5ii$  Things that are here:i _a +0 short sword; a +0 chain mail; a kobold skeletoniR ..## #   #.>#  #.......#  ####.### ##..###### [.## .#####))####### #.....@##.....### #.#.........# #...........# #.####.........>....# #..................# #... #................####...##.............##.....................#.............######## #....##.....###ii-6 _iyi   You now have 534 gold pieces (gained 17).  Things that are here:7.8 (2iiR _a +0 flail; an orc skeletoni[i]i eiߓp   #> #.......# ####### ##..###### [.## .####))####### #....)##.....### ##.........# #..# #.####.........>....# # ..................# # #.......#### ##......... ##.... #....i####### #....##### ##.##########io○○8.8 (1ii   #>   #..#   #######   ##..######  [.##  .###  ))####### #..  .)##.....### #  .#.........# #  ○..........# #  .####...○.....>....# #   ..................# #   ##.####   ##....   ##   #######   #....#####   ##.##########   #.#ii○@○○..○9.8 (2isi,   #..#   #######  i. 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an orc skeletonirIm☼9.8 (32 _idP:○i.(.)...###.()).÷.......).###.....#............## #.#........># #.#.............# # ####........### #### ..########.#  .# ..## ####### ##.# ))####### #.....# #..## .☼##.....### #.# ##○.## #.. ....### ##.............# #. i......####.........>....# #..#.........# #. ....####..#### ....# ##..iZz○°50.8 (33iiޣ$  Things that are here:i% #.....#.(.)...####.........()).÷....#.........).###..........#...........## #.#.......># #..#.............# #. ####........### #. ### ###### #.# [ .# ..## ######## ))####### #.....## ..## .○##.....### #.# ##°.## #...### ....# #..####.........>....# #..#......# #. ...####..####a +0 scale mail; a +0 dagger; an orc skeletioni9W☼.i21.8 (34 _ir%ie >.... #....... .(.)...## ()).÷. ).### ..##....## ##.......># #.....☼.......# # ####@.......###  ### ##..######  #.# ##[.##  #.# ##..## ##### ##. ##))####### #.....# #..## ##.○##.....### # #...# ##..#.# ....### ##.............# # ......####..>....# # ....#.......#ig[40m #○○)2.8 (35iri ##### >...##.......#.(.)...##()).÷.).###..###.......## ##...○...># #..@..○.......#  ####........###  ### ##..###### #.# ##[.##  #.# ##..## #####  ##. ##))####### #  #..## ##.)##.....### # ##...# ##..#.# i /#....### ##.............# # #......####..>....# #i○○§3.8 (36iiL^ ....## ## ##### >.. ##.......##.(.)...##()).÷.#).###...###.......## #...@...>####.....○.......# ####.§......### ### ##..###### #.# ##[.##  #.# ##..## ##### ##. ##))####### #  #..## ##.)##.....### # i^$ ##...# ##..#.#  #....### ##.............# #i ##. ##.(.)... #.()).÷#.).#.##  #.§.## #..@°.># ###.....°.# ####.§...### ### ##..#### #.# ##[.## #.# ##..##  ##.# ##))# # #..## ##.)##.....### # ##...# ##..#.# # #....### ##...# #80min\○§..i8+5.8 (38i'§i>   .##   ....## ##  #####   >   ##...   ##.(.).   #()).÷   ##...).#  #....○......##  #...@.§.§..##  ###...>#  ###.......#   ####.§......###   ### ##..######   #.# ##[.##   #.# ##..## ###   ##. ##))####### #   #..## ##.)##.....###@ ^40m #   ##...# ##..#.#°..○.6.8 (39§.§i`    #.##   .##   ..#### ##  .#####   >  ##...   ##.(.).   #()).   ##......).  #....@..○...#  ###.....§.§..##  ###...>#  ###.....#   ####........###   ### ##..######   #.# ##[.##   #.# ##..## ##   ##. ##))####### #   #..## ##.)i!b S##.....### #ih ☼°○.....ii +7.8 (40is i n  #.    #.#  .# #.#.##   ..#### ## .#####  >  ##...  ##.(.)  #...())  ##..@☼..)  #.......°.. ###..○....# ###...iq T># ###.....#  ####........###  ### ##..######  #.# ##[.##   #.# ##..## #  ##. ##))####### #i ○○.○8.8 (41i :○i3?$M# .. ##.. #.# #.#.## #...#### ##.##### .> ##...#.) #..@..()##...○○)  #....................#iVJ☼○.○°°iJ+9.8 (42iR9°ip?M #... .. .... ##..#...# #.#.## #....#### ##.##### ....> ##..☼...##.) #.....()  ##.○.○°.............)#.iJ○.○°..60.8 (43igS:○i_zM . #.. ..iz ...... ##..#....# #.#.## #.....#### ###.#####....>iW{ ##@.○...##.)  i{#................())####..ix☼○°..i2+1.8 (44i9°i    .  .  ## . .. #.  ....... ##..# # . #.#.##  ....#### ## ☼#####  #@..>  ##°.○...  ##...(.  #...(  ##.°   #....  ###.......  ###...>  ###.....   ####........##  _You hear an angry hiss.§○..°.6m2.8 (45i`iHM  # ......... ##.........## #.#.## #......§..#### ###.#######....>  ##..°.............#......io○.3.8 (46i!iL   ..S .. ..  .. .. # .# ##..# # .○.## #.#.## # .§..##......##   #@○.#####  ##..>  ##.  ##...(  #....( S   water moccasin (wandering)  ##...  #.....  ###....  ###.....  ###...iUn  You encounter a water moccasin.ihK.Siu.S○°☼4.8 (47i{8☼i~9 _The water moccasin hisses angrily.i4  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i .SYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.i$°v.○v(ally target)i19---5.8 (1.0)Will/2 Jinx -Star i:○iE _Your orb unleashes a flurry of shooting stars!iT% psychosociety the Ducker Gnoll of Qazlal ****..  ..........Health: 83/83 ========================  .........Magic: 19/21 =====================--- i U .........# AC: 14Str: 7Doom: 10%  ........S..# EV: 22Int: 19 iJU .......*# ##..## SH: 5iU}Dex: 23  ......°*## #.#.### XL: 11 Next: 11% Place: Dungeon:9 iV4 ......§v.##......## # Noise: ======---  Time: 10365.8 (0.0) #@.○.........##### a) +2 sling iBV##v............>.. Fire: a) +2 sling ##............... Will/2 Jinx -Star  iVl##...............( iV#................( S   water moccasin (ally target) iVQ##................. iW#.................. ###................ i$W4###..............iDW7 ###............igWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiWzAim: a water moccasin (ally target, chance to call a sprite on attack: 69%, 55%to hit)i  psychosociety the Ducker Gnoll of Qazlal ****..  ........).Health: 83/83 ========================  ........)Magic: 19/21 =====================---  ........)# AC: 14Str: 7ik Doom: 10%  ........)..# EV: 22Int: 19  .......)# ##..## SH: 5Dex: 23  ......°)## #.#.### XL: 11 Next: 11% Place: Dungeon:9 i  ......§).##......## # Noise: ======---  Time: 10365.8 (0.0) #@.○.........##### a) +2 sling ##v............>.. Fire: a) +2 sling i} ##............... Will/2 Jinx -Star  ##...............( #................( S   water moccasin (ally target) i ##................. #.................. ###................ i k###.............. ###............i+ Aim: a water moccasin (ally target, chance to call a sprite on attack: 69%, 55%to hit)  You shoot a sling bullet.  The sling bullet misses the water moccasin.ix :*i .Sto hit)  You shoot a sling bullet.  The sling bullet misses the water moccasin.A giggling sprite leaps out and ties the water moccasin's tail in a knot.i v○v○vS *))) very drained, ally ta…)The water moccasin is lightly wounded.  The shooting star hits the water moccasin!iE 4○i v○The water moccasin is heavily wounded.i& ....S...°iͣ *6.8 (1iR iŬ : _The water moccasin is knocked back.i {C psychosociety the Ducker Gnoll of Qazlal ****..  ..........Health: 83/83 ========================  .........Magic: 19/21 =====================---  .........# AC: 14Str: 7Doom: 10%  ...........i{l# EV: 22Int: 19  .......S# ##..## SH: 5Dex: 23 i{6 .......*## #.#.### XL: 11 Next: 11% Place: Dungeon:9 i=| .......v.##......## # Noise: ======---  Time: 10366.8 (0.0) #@○○.........##### a) +2 slingik| i|##°............>.. Fire: a) +2 sling i|##............... Will/2 Jinx -Star  i }d##...............( iW}#................( S   water moccasin (very drained, ally ta…) i}##................. #.................. ###................ i~1###.............. i###............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (magical condensation, heavily wounded, heavily drained,  ally target, chance to call a sprite on attack: 75%, 55% to hit)i psychosociety the Ducker Gnoll of Qazlal ****..  .......)..Health: 83/83 ========================  .......).Magic: 19/21 =====================---  .......).# AC: 14Str: 7Doom: 10%  .......)...# EV: 22Int: 19  .......)# ##..## SH: 5Dex: 23  .......)## #.#.### XL: 11 Next: 11% Place: Dungeon:9  .......).##......## # Noise: ======---  Time: 10366.8 (0.0) #@○○zEm.........##### a) +2 sling ##°............>.. Fire: a) +2 sling ##............... Will/2 Jinx -Star  ##...............( #................( S   water moccasin (very drained, ally ta…) ##................. #.................. ###................ ###.............. ###............Aim: a water moccasin (magical condensation, heavily wounded, heavily drained,  ally target, chance to call a sprite on attack: 75%, 55% to hit)  You shoot a sling bullet.  The sling bullet completely misses the water moccasin.i:*i8 Kv○ally target, chance to call a sprite on attack: 75%, 55% to hit)  You shoot a sling bullet.  The sling bullet completely misses the water moccasin.A giggling sprite leaps out and ties the water moccasin's tail in a knot.°A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is severely wounded.The shooting star hits the water moccasin!  You kill the water moccasin!*))ix ○....†°°°°.i~ 227.8 (1i V°°i P _Qazlal accepts your kill.i x   ≈.≈. ...≈ .≈.  .§   i ... ..  .†# ##..#  .°## #.#.##   .......@°.##......##   #......#.°°iA ####  #.....###.>i P  ##.... ##.  #... ##..  ##.# #...i˽  ## ##....  #..... i =###..... ###....im ..☼.#...i %8i im ite   .≈.≈. ≈.≈. ...≈≈ .≈... .§≈§≈  ..... ..  #if†# ##..#  # #.#.##  ......##......##   ##....☼.###  #.....##>  ##.... ##i0  #...# ## .# #  ## ##.... i4U #. ###.ig≈○○○ih19iMi m _The sprites lose interest in your situation.iY&    #.≈.≈  #.≈.≈.i& ≈.≈. ...≈≈  #.≈...  #...........§≈≈≈  i&○....... ..  #.....@..†# ##..#i 'K  #.....○...## #.#.##   #..........##......## i}'(  ##....○.##  #.....##  ##....# ##  #...#### .# #i'  ## ##  #.iI0°○°☼○i01U20=70i7:○i8i m    ##.≈.  #.≈.≈ ##.≈.≈. #≈.≈. ...≈≈  #.≈...  #...........§≈≈≈  °....... ..iw X  ##.......○†### ##..#  #.....°...## #.#.##   #......☼...##  ##....○.#  #.....##  ##....# ##  #...#### .# #  ## ##i §.○☼.°.○°i, %1i7 9°i iaM ###≈.  §.≈ #≈.≈.i$i#...≈≈≈...§≈≈≈ .............. ..##....○☼.°†### ##..  #.........## #.#.###...####...i .§§.§§§§§§☼≈☼○○..○.i_%2iiriPB\M ##....##..≈≈ ##.≈.#.   #§§§....≈.≈.#.☼.....≈≈...iB.....≈≈≈≈ ......☼....... ..  ##....○○..†### ##..###....# ##..iKT≈≈..§§≈☼○§§○○...§§°○°iL%3iqRiSi{ *    ###### ...  ##....##..≈≈  ##i| ..§.  ##..§§.  #≈§≈ ##..........§§§≈. #☼.....≈.≈. ○.....≈≈iD| ##.≈§..  #...........§≈≈≈ ik|   #......○○...§§. ..i| ~  ##....°○..†### ##..#  #.........## #.#.##   i!} ;°...###  ##......  #.....#  ##....# ##i .○..○§§○○i G.°.i A=4iU :○i i       ###### ...  ##....##..≈≈  ##.§.  ##...§.  #≈§≈ ##..........§§§≈. #...○@.○.....≈.≈. #........○.....≈≈ ##...§.......≈§..  #..........§§≈≈≈  .○○...§§. ..  ##.....°..†### ##..#  # #.#.##   ....###  ##......  #.....#i...○○@.○°.°°.iX1%5i9i<i1 M  ###### ...  ##....##..≈≈ ###.§.  #...≈§≈ ##..○@......§§§○..○.....≈.≈.........°.....≈≈ ##...§.......≈§..#..........iu .°@§......°.☼°i v...§....§i T1==6i^ 9§i# »i_:M  ###### ...  ##....##..≈≈ ###§.  #...@.≈§≈ ##..°.§......§§°.☼°.....≈.≈. #..............≈≈»i:)#.........#»i;C§§....§§...○....»iC%7»igI'§»i6K»i\    ###### ..§  ##..§≈  ....§§.  ##...@§....§§.  #..........§§§≈ ##....§......≈§≈. #.....○≈.≈.#...≈≈##.≈§.. #.≈≈≈≈ #....§.  ##.†### ##..# #.## #.#.##»i○§○.....§○»iE%8»i+P§§»i»i     # ###### ..§. ##....##..§≈  ##.§§.  ##.○..@...§§§.  #...○.....§§§§≈ ##....§......≈.≈. #.....○......≈.≈.#.≈≈##.≈... #.≈§≈≈ #. »i §§§○.°.°»if %9»iҠ W§§°»iZ Ļi/Qazlal Stormbringer Qazlal Stormbringer is a violent god of tempests, who delights in unleashing theforces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only their God can protect them. Pious worshippers of Qazlal will gain the ability todirect and control the destructive might of the storm. Title - Gnoll Catastrophe Favour - A shining star in the eyes of Qazlal. Granted powers:(Cost)Qazlal grants you and your divine allies immunity to clouds. You are surrounded by a storm. You can call upon nature to destroy your foes.(3 MP, Piety-)You can give life to nearby clouds.(5 MP, Piety--)The storm surrounding you is powerful enough to repel missiles. You adapt resistances upon receiving elemental damage. You can call upon nature's wrath in a wide area around you. (8 MP, Piety---)[!]: Overview|Powers|Wrathɻih  Followers of Qazlal are protected from all clouds. As a follower of Qazlal gainsdivine favour, they are slowly surrounded by a loud storm. In addition to generating noise, the storm causes elemental clouds to appear near followers, blocks attacks, and (for the particularly devout) deflects incoming projectiles.Qazlal allows followers to incite nature against their foes, causing a localisednatural disturbance or, for particularly devout followers, a more widespread disaster. Followers of Qazlal eventually gain temporary resistances after takingdamage, and can give life to clouds, turning them into allied elementals. ɻi Qazlal likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings. Overview|Powersiy  Qazlal does not appreciate abandonment, and will call down fearful punishments on disloyal followers! Qazlal's wrath is swift and unmistakable. Sinners are stripped of their resistances and assaulted by furious elemental creatures, and Qazlal will createmighty thunderclaps to alert their foes. Qazlal's wrath lasts for a relatively short duration. iy >Powers|WrathibStormbringer is a violent god of tempests, who delights in unleashing theforces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only their God can protect them. Pious worshippers of Qazlal will gain the ability todirect and control the destructive might of the storm. Title - Gnoll Catastrophe Favour - A shining star in the eyes of Qazlal. Granted powers:(Cost)Qazlal grants you and your divine allies immunity to clouds. You are surrounded by a storm. You can call upon nature to destroy your foes.(3 MP, Piety-)You can give life to nearby clouds.(5 MP, Piety--)The storm surrounding you is powerful enough to repel missiles. You adapt resistances upon receiving elemental damage. You can call upon nature's wrath in a wide area around you. (8 MP, Piety---)OverviewWrathpiE+pi1piF8  psychosociety the Ducker  Gnoll of Qazlal ****.. Health: 83/83 ======================== pi9Magic: 21/21 ======================== AC: 14Str: 7Doom: 10% #EV: 22Int: 19  ###### ..§.SH: 5Dex: 23  ##..§.##..§§piA9XL: 11 Next: 12% Place: Dungeon:9  ##...§....§§.Noise: ======---  Time: 10379.8 (0.0)pih9  ##.○..@...§.§.pi9a) +2 sling  #...°.....§§§§≈pi9Fire: a) +2 sling ##...........≈.≈.Will/2 -Star pi9 #.....°......≈.≈. pi%:#..............≈≈ ##...........≈...piO:s  #...........≈§≈≈ piu: #.............. ..  ##........†### ##..#pi:a  #.........## #.#.##pi:sThe shooting star hits the water moccasin!  You kill the water moccasin! pi:_Qazlal accepts your kill. _The sprites lose interest in your situation.pi@piApiEpiGqiV Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Upheaval3 MP, Piety-1%  b - Elemental Force5 MP, Piety--4% [?] toggle between ability selection and description.xi Nescribe what?zi:q Elemental Force Causes your elemental clouds to coalesce into friendly elementals. Your Invocations skill increases the maximum number of elementals that can be createdwith one use of the ability. Range: N/A This ability costs: MP : 5 Piety : -- (about 4% of your maximum possible piety)i Ability - describe what? CostFailure  Invocations -  X - Renounce Religioni:None0%  a - Upheaval3 MP, Piety-1%  b - Elemental Force5 MP, Piety--4% [?] toggle between ability selection and description.i`T Upheaval Calls on the forces of nature to blast a small area with magma, ice, wind, or iT rubble. This blast will never harm you or any elementals manifested by you. Invocations skill increases both damage and area affected. Damage: 3d14  Range: 7 This ability costs: MP : 3 Piety : - (about 2% of your maximum possible piety)i= j Ability - describe what? Costi Failure  Invocations -  X - Renounce ReligionNone0%  a - Upheaval3 MP, Piety-1%   b - Elemental Forcei 5 MP, Piety-- 4% [?] toggle between ability selection and description.iiiX  psychosociety the Ducker  Gnoll of Qazlal ****.. Health: 83/83 ======================== Magic: 21/21 ======================== AC: 14Str: 7Doom: 10% #EV: 22Int: 19  ###### ..§.SH: 5Dex: 23  ##..§.##..§§XL: 11 Next: 12% Place: Dungeon:9  ##...§....§§.Noise: ======---  Time: 10379.8 (0.0)  ##.○..@...§.§.a) +2 sling  #...°.....§§§§≈Fire: a) +2 slingi+[40m ##...........≈.≈.Will/2 -Star  #.....°......≈.≈. #..............≈≈ ##...........≈...  #...........≈§≈≈  #.............. ..  ##........†### ##..#  #.........## #.#.##The shooting star hits the water moccasin!  You kill the water moccasin! _Qazlal accepts your kill. _The sprites lose interest in your situation.i>P  Okay, then.i8,i3i8/ _iii\i§.≈○...§§§°..§§........i^280.8 (1 _i8§iw j§§°....≈...☼.○...§§.§≈1.8 (2i &§i| #§..§≈.○.°....○. _Your orb has finished recharging its magic.iz*2.8 (3i8§i$/#...##..○.○○....§§§°§ia&*3.8 (4i8*i8 ...○.##§.≈§.○°≈.i8)§i8*4.8 (5iujM○○.##.°.°.....≈.○...≈5.8 (6°°..§...§......§○..○.6.8 (7.☼○.§°§§§§§§§.7.8 (8☼§iez.○@.§..§§.§°.§...§iC{*8.8 (9is@§§i☼§....§§§.≈..≈§i@99.8 (10.0)iN○§i*     ## ###### ..... ##.☼..##..≈≈≈ .@...§≈..iA ##...○......§§≈  #.....§...§.≈.≈#§...§≈.≈.#.≈.§.#..§§.§≈##.§≈... #.§§≈≈≈ #...§..  ##.†### ##..# _You feel your willpower return.i7○.§§.°..☼...≈.§.§§§.....≈...≈..≈§90.8 (11○i    ### ###### ... ##.○..##..≈ ##.....@...§§. iN ##...°..☼...≈.§≈ #.....§....§§§≈.##.≈.≈.#.≈.≈.#.##.≈... #.≈§≈ iS9§§§≈§i.☼.○...§§.≈.§≈iF+1.8 (12iK○☼i~.    ### ###### .. ##.○§.##..≈§§≈  ##......@.§§§.  ##....☼.○...§§§≈  #.....§.....≈.§.##.≈.≈._#.iW/≈.≈.#.≈##.≈. #.≈ ib:§°≈≈≈≈.§...§○.○...≈.≈≈≈...§..§.≈..i0;,2.8 (13iA_°○§iC: _Found a hazy altar of Hepliaklqana.iߨ i The floor. A cloud of flame. A cloud of raging fire. Any creature not entirely immune to fire will be hurt bytime spent in the flames. Ranged cold attacks passing through the cloud are substantially reduced in range, dissipating the cloud in the process. If placed near or over water, the heat will generate steam nearby. Clouds of this kind an adventurer makes will vanish almost instantly once outside their sight.iiK_  psychosociety the Ducker  Gnoll of Qazlal ****..  Health: 83/83 ======================== Magic: 21/21 ======================== AC: 14Str: 7Doom: 10% EV: 22Int: 19 #######SH: 5i`Dex: 23  ###### ...§...XL: 11 Next: 12% Place: Dungeon:9  ##.°§.##..≈≈≈≈≈Noise: ======---  Time: 10392.8 (13.0)  ##......@..§...§a) +2 sling  ##....○.○...≈.≈≈≈iR5Fire: a) +2 sling  #........§..§.≈.. ##...........≈.≈._ #............≈.≈.. #..............≈≈≈ ##...........≈....  #...........≈≈≈≈≈  #...........§.. ..  ##........†### ##..# _Okay, then. _Your orb has finished recharging its magic. _You feel your willpower return. _Found a hazy altar of Hepliaklqana.ici4iai| M..○iO} i i     ##. #######...§. ##.°§.##..≈≈≈≈≈§ ##.......@.§...§  ##....○.○...≈.≈ #.§..§.≈.##.≈.≈._.#.≈.≈...#.≈##.≈..... #.≈#  #.§.. .. #  ##.†### ##..# # i ...§°..§≈§§§§§§§≈......≈≈≈≈i 03.0)iƺ :○im OM  ######## #######........ ##....##@.≈≈≈≈§§i  ##.........§...§.  ##....○.°..§≈§≈≈≈≈...........≈≈i .§§§☼≈≈≈≈≈§.§°..§§≈.§.§.......≈...i *4.8 (2i iZ     ########.  #######.@...§§§  ##....##..☼≈≈≈≈≈≈ ##.........§..§.§. ##....°....§≈§≈≈≈≈≈ #.§§§≈§≈...≈#.§§≈._.≈#.§.§.≈....#.....≈≈≈≈≈##.≈.....   #.≈≈≈≈≈≈ #ih" ○≈≈≈§○§....§≈§....≈ip#*5.8 (3i)'§iP      #.  #######..@..§§§  ##....##..○≈≈≈§≈≈§ ##........○§....§.§ ##.........§≈§§≈§≈≈. #.§.§≈§≈...≈.##.§.≈._.≈.#.≈.≈.....#...≈≈≈≈≈.##.i ≈..... #.≈≈≈≈≈≈ ##iK○≈≈≈≈○○.§.≈≈≈...≈.≈.§§§§§i*6.8 (4ifiE    #.  #######...@.§§§  ##....##..○≈≈≈≈≈≈§≈ ##.......○○§....§.§ ##.§.≈≈≈≈≈.≈ #.≈.≈.§§≈.≈##.§≈.≈._.≈§#.≈.≈.....≈#..≈≈≈≈≈§ iN#..........°≈☼≈≈≈§≈°°§.......§§.≈§.≈.≈§..iQi.§.§§7.8 (5i/Vi|   ## 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♣.♣ #i ..≈..§§§..≈..## #≈._. #..≈≈§≈≈≈≈≈≈.## ###≈♣.♣ #...§.§.....# #.# ≈. ##.†######..#### #.###'  #..####.#.### #.....  #.##......### ##...  ##......#...#####...i .§§≈§°≈○.°..§§☼≈≈≈.§....§≈...#iF +5.8 (33it e°≈○_ix i ik b _There is a hazy altar of Hepliaklqana here.i[S  You kneel at the altar of Hepliaklqana.i/  --more--ii>Hepliaklqana the Forgotten Hepliaklqana the Forgotten accepts the worship of those who would remember theirforebears, and fight alongside the greatest of them all. Acolytes of Hepliaklqana sacrifice a small part of their life essence to manifest their ancestor into the world; as they explore and form new experiences, they will find themselves able to shape and control their ancestor's memory, eventually iC~bringing them into the ranks of the mythical heroes. Favour - Hepliaklqana is neutral towards you. Granted powers:(Cost)Your life essence is reduced. (-10% HP) Your ancestor manifests to aid you. You can recall your ancestor.(2 MP)You can remember your ancestor's identity.(Instant)You can swap creatures with your ancestor.(2 MP, Piety-)You can heal and protect your ancestor.(4 MP, Piety-)You drain nearby creatures when transferring your ancestor. [!]: Overview|Powers|Wrath [J/Enter]: join religioniifipsychosociety the DuckerGnoll of Qazlal ****..#########Health: 83/83 ========================########.......#Magic: 21/21 ========================#######.......§§...#.###AC: 14Str: 7Doom: 10%##....##..≈≈≈≈≈≈≈≈≈.##..##EV: 22Int: 19  ##.........≈....§..≈.###..##SH: 5iDex: 23 ##..........≈.≈≈°≈○.§.# ##..##XL: 11 Next: 12% Place: Dungeon:9 #...........≈.≈...≈.≈.####...#Noise: ======---  Time: 10475.8 (0.0) #...........≈.≈.@.≈.≈.#....###### a) +2 sling ............≈.≈..°..§§#.#### ≈≈≈ Fire: a) +2 sling ..............≈☼≈≈≈.§...# # ♣.♣ #...........≈.......≈..## #≈._. #...........≈§≈≳it≈≈≈≈≈.## ###≈♣.♣  #.....................# #.# ≈.≈  ##........†######..#### #.###'# #.........####.#.### #...... #..........##......### ##..... ##......#............#####......  _Found a shimmering altar of Xom. _There is an escape hatch in the floor here. _There is a hazy altar of Hepliaklqana here.  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#.......# #. #.÷....### ##. ........###°  #........).#   #.....####...)..#  ####.○§  #.....## #<............#  <.### #....~≈≈~≈~~..#  #....## ##....~#####≈..#  ...###...###.....≈#.))#~..#  ...####...##.....≈#)∩..~.[#[39;4ļij.9m  ....#####.~#.).#~..#  ļiv7s0.0)...○°ļi8+7.8 (1ļiA(§ļiC% _Found a spear.żi(  #.########  #........#### #)...  ##żiy) ....# #.....  ##<.  #.# .......  ### ##.  #.# #. żi) #.÷....### ##.  #........#żi) .. żi) #...........@..○......).#  ####...)..żi* ...# ####....## ###.°§. żi7* . #<..# żi* .....<.### #....~≈≈~≈~~..# #....## ##....~#####≈..# .###...###.....≈#.))#~..# #...####...##.....≈#)∩..~.[# żi+ #....#####........~#.).#~..# #.....####.~#####~..# żi*5 b☼.°.żi5 &8żi> żi? żi s .......#### #)...#...# #.. ## #....< ......#żi Z## ## #.......# #.÷....### ##.......###.#......☼.°......).#.....####...@.... ####....## ###..§ #......~# żi4 ...#.......#÷.....~~~~~≈~.##   żi!☼..○..○.żi&9żi6;○żiU P _You see here a +0 orcbow.Ƽi؉○○.○○Ƽi6'90ƼiÑƼiؓ& _L - a +0 orcbowǼiUǼiy'Gear: 38/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezingǼi5(L - a +0 orcbow Missiles (go to first with ()d - 8 boomerangs  v - 2 javelins  y - 13 poisoned darts  G - a throwing net Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ȼif- \L - a +0 orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 7.7  At current training (3%) you reach 16.0 in about 12.2 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.1. Damage rating: 18 (Base 11 x 132% (Dex) x 127% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off a centaur on level 9 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, or (i)nscribe.ȼiqȼifzȼiń #........#### #)...  psychosociety the Ducker##..........# #.....  Gnoll of Qazlal ****..#.........## #....<.ȼi<0  Health: 83/83 ========================#.........# .......  Magic: 21/21 ========================##.......## ##.......  AC: 14Str: 7Doom: 10%#.......# #........  EV: 22ȼibInt: 19#.÷....### ##........  SH: 5Dex: 23#........###.........  XL: 11 Next: 12% Place: Dungeon:9ȼiх##.........○○.○........).#   Noise: ======---  Time: 10590.8 (0.0)ȼi#.....####...@.○.........#   a) +2 sling ȼi####....## ###..○..........   Fire: a) +2 sling ȼi1##.....## #<............#  ȼiV.....<.### #....~≈≈~≈~~..#  ....#....## ##....~#####≈..#  ȼiy  ....###...###.....≈#.))#~..#  ȼi  #...####...##.....≈#)∩..~.[#  ȼi  #....#####........~#.).#~..#  ȼiцn  #.....####........~#####~..#  ȼi  ...#.......#÷.....~~~~~≈~.##  ȼim  _Found a stone staircase leading up. ȼiU_Found a spear. _You see here a +0 orcbow. ȼix_L - a +0 orcbowȼi○○.°○°○☼ȼi1+1.8 (1ȼi:°ȼipear. _You see here a +0 orcbow. _L - a +0 orcbow _You drop a +0 orcbow.ɼi] ɼie ~Gear: 37/52 gear slots (Left/Right to switch category) ɼiBe Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} ɼice I c - a +1 dagger of draining  e - a +7 war axe ɼie Y i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining ɼie D q - a +4 quarterstaff of chaos  r - a +0 dagger of speed ɼie  s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom  C - a +0 quarterstaff of draining ɼie E - a +3 scythe of freezing Missiles (go to first with ()ɼif Bd - 8 boomerangs  v - 2 javelins  ɼi%f Hy - 13 poisoned darts  G - a throwing net ɼiEf Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn) ɼif [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ʼi<| ʼiJ ʼiڎ a #........#### #)...  psychosociety the Ducker##..........# #.....  Gnoll of Qazlal ****..#.........## #....<.  Health: 83/83 ========================ʼi$ #.........# .......  Magic: 21/21 ========================##.......## ##.......  AC: 14Str: 7Doom: 10%#.......# #........  EV: 22Int: 19#.÷....### ##........ʼiH  SH: 5Dex: 23#........###.........ʼi =  XL: 11 Next: 12% Place: Dungeon:9##.........○○.°○.......).#   Noise: ======---  Time: 10591.8 (0.0)#.....####...@.°.........#   a) +2 sling ʼiՏ ####....## ###..○..........   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### #### #... ##..# #.<..## ##... ..## #........ #  #.# ##. #  [1ἄiq ~9;22H# # ἄi8 C60.8 (210ἄi] ἄio !...# ..## >...###.......÷.##..## ### #.....#....##..###.#### .....#########..##.>..#### ###@#......#####  ##.........# # .....## ......... #..# #.<. #.## ##.. # .## .. ### ##. #.#  ####### ## ἄiQ ἄi +11ἄi: ἄiV3 '.## >...###.....÷. ##..## ### .....#....##..###.#### ....#########..##.>..#### ###.#......#####  ##@........# # . ### .. ## #.<. ## .## ##..ἄi3 p #. ## . ##. # ##. #. #  ####### ### ἄi= e☼22ἄiC ἄizj$ ἄiF>...###.....÷.#..## ### ....#....##..###.#############..##.>..#### ###.#......######  ##...# ## . ## .## .☼ #. .# #.<. ##. ## ##.. #.. # . ##.. ## #.## ####### ### ☼○33○⼄iRa>...###.....÷.#..## ####....##..###.#############..##.>..##### ###.#..☼...##### .##  ##.........# #. .# . ##. ## #.⼄ia #.. # #.<. ##.. # ##.. #.. #. ##.. ## #.##.  ####### #####  # ⼄i$b\  ⼄ikl○☼○⼄iml+44⼄ifs⼄iq.....÷#..## ####....##..###.##### .#########..##.>..##### .# ###.#..○...#####. ##  ##.☼.......#.. # .##. # #.○#... #.<##.. ##.○#.... #...##....## #.##..⼄i####### ###⼄i̧o○○°○⼄i+55⼄iJ°○⼄i..## ÷.## #..## ### #....##..###.#### # #..##.>..### ##. # ###.#..○...### ##. # ##.○.## #. ##..## ##... #.°.# #....#.<.##...##.○.#...#.○.##.##.## #.##.# #####.#⼄iM°○.°°⼄i$66⼄inC○°⼄iX..## ÷.## #..## ### # #....##..###.#### #..##.>..### ##. ###.#..°...### ##. ##.○.## #....##...○.....## ##....#...## #....#.<.# ##...##.°.#...#.°.# ##.##.### #.##.# #####.#⼄i#^.°°○⼄i$H..☼⼄i~$+77⼄i -:☼⼄iMW..## ÷.## ##..## ### # ....##..###.#### ###...##.>..### ##...###.#......### ##....⼄iW##.°.## #.....##...°.....## ##....#...## #....⼄iZ#.<.○.# ##...##.# #...#..☼.####.......##.### #.##.....# #####.#⼄i|d..○○○⼄i6e+88⼄ik⼄i÷###..## #####.⼄iH4##..###.#######. ######..##.>..#####....⼄il ###.#......###⼄ii##..... ##..⼄iĿ\.#.....⼄i##.....#..#.....⼄i#.<.○...○##....⼄i##..○..@.....# #....⼄iC..○.####......##.......### #.##......⼄i`E####### ####⼄i}3 ######⼄iM⼄ik°...°°..@☼○99⼄ig:○⼄i⼄i⼄iF _Done exploring.伄ih[?25h[?0c[?25l[?1c27 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:9] a stone staircase leading upb - [D:9] a stone staircase leading down  c - [D:9] a stone staircase leading down  d - [D:9] a sling  e - [D:9] a stone staircase leading down  f - [D:9] a +0 flail  g - [D:9] a +0 chain mail  h - [D:9] a +0 club  i - [D:9] a +0 short sword (4 further duplicates)  j - [D:9] a +0 dagger (2 further duplicates)  k - [D:9] a +0 scale mail  l - [D:9] a +0 glaive  m - [D:9] a staircase to the Orcish Mines  n - [D:9] a +0 spear (3 further duplicates)  o - [D:9] 4 stones (6 further duplicates in 2 piles)  p - [D:9] a +1 short sword of venomq - [D:9] a robe  r - [D:9] an escape hatch in the ceiling  s - [D:9] an escape hatch in the floor  t - [D:9] a stone staircase leading up  u - [D:9] a +0 orcbow  v - [D:9] a mace [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]漄i Level 9 of the Dungeon <<<<>>>>>∩__(Press ? for help) #...........§§§≈.....≈.#.#####≈≈≈≈≈#....####.........# #.........## 漄i  #...........§..≈≈≈≈≈§≈...# #≈♣.♣≈#.)....#####.......## ##..........#  ##...........≈§....§§§..## #≈._.≈#........###.......# #...........# 漄i3N  #...........≈§§≈≈≈§§≈.## ###≈♣.♣≈#.........##.÷....### ##...........# 漄i]  #............§........# #.#≈≈.≈≈#.........## #........###............#   ##........†######..#### #.###'###..........# ##.....................).# 漄ii  #.........####.#.### #..............#...## #.....####...)...........#   #..........##......### ##.............#....#####....## ###.............# 漄iM  ##......#............#####..............#.....##.....## #<............##   #.....###.............>...................#.......<.### #....~≈≈~≈~~..#   ##....# ##....................######..###.#......#....## ##....~#####≈..#   #...####...............(.)...#### #......#......###...###.....≈#.))#~..# 漄i5)  ##.## #................()).÷....###...#.....#...####...##.....≈#)∩..~.[# 漄il  ### ##..................).###........#.###.#....#####........~#.).#~..#   #....................## #........#.....#.....####........~#####~..#   ###.................## ##..........#.....#.......#÷.....~~~~~≈~.## 漄i  ###..............># #......###.#.###.#....######............#   ###.............# ##.........#.....#...## #..###########  漄i####........### #......#.....#......# ##..##   ### ##..###### ##.....#.###.#.###..###.)#   #.# ##[.##漄i###...#.....#......### #..### ######   #.# ##..##漄ig####### #......#.....#...#.## ###...####....#   ##.# ##))####### #.....####..###.#.###.#......# ##............##漄i~漄i漄i@...÷.#### psychosociety the Ducker ...#..## #####. 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#.. #....### ....# ##. #......####輄i^>....# #.#.....# #. 輄iM.....####......○#### 輄i.....# ##.. #....# ##........... 輄iΦ=#....# #.§...........######### #....# #.○..##.....### 輄i2\#....# ##.########## #....# #.# ###.## ### #.#輄in### ##.###.###.##輄iY°§..§°輄i+7.8 (28輄i&§輄i M# ##..###### ##[.##   ##..## #######.#  ##))#######  #..# ##.)##.....## ##...# ##..#.### ##.#..####> #....#.....輄i@ ###......°#### .##....... #....# ##......................輄ims☼..○.輄i+8.8 (29輄i9§輄i=k8M ####........#### ##..###### ##[.##   ##..## #######.#  ##))#######  #..# ##.)##.....## ##...# ##..#.### ##.........#輄il..####...☼.....> #....#... ###.§#### .....# ##.......................#輄iv☼.☼○°輄iSw+9.8 (30輄i輄i)X/M###.....# # ####........#### ##..###### ##[.##輄iX   ##..## #######.#  ##))#######  #..# ##.)##.....## #輄iX#...# ##..#...輄iX### ##...☼.☼...#輄iTY..####...○.@...> #....#.... .....####.......§........####....#.輄if○#..§○.○○.900.8 (31輄iTlL§§輄iJ{M###..>###.....# # ####........#### ##..###### ##[.##   ##..## #######.#  ##))#######  #..# ##.)##.....## ##...# ##.○#..§輄ipK0.### ##...○@○...#..####...○.....> #....#...................# #....##.##########輄iT°○@○°..○..1.8 (32輄iGZ輄iJ5ZM###...## ####..>###.....# # ####........#### ##..###### ##[.##   ##..## #######.#  ##))#######  #..# ##.)##.....## ##...# ##.°#@.§.### ##...○.○...# 輄i5;#......####...°..○..>....# #....#....##.....##輄i?.#@..°.°..☼○輄i*@+2.8 (33輄iH輄i#j #...## ###...#####........># ###.............# ####........### ### ##..###### #.# ##[.##  #.# ##..## ##### ##. ##))####### #  #..## ##.@##.....### #  ##...# ##..#..#  #....### ##...°.°.......# ##  #......####.....☼○..>....# # ##....#.....輄i#*.# # #.....##..####.#...#....# ##..............  #....# #........########  #....# #....##.....###輄i-○...○°輄iK.+3.8 (34輄i6輄i8$  Things that are here:輄iU   ### #).###.#...#.###....## #####........># ####......# # ####........###### ..#######.# [ .# 輄i ^..## ########.# )@####### #...## )##.....### #. ##...# #.........# #.. #....### ##..○..........# ##. #......####.....○°..>....# #.... #...................# #....  .....####................####....  .....# ##..............  #....# ##.........  #....# #.............######### a +0 flail; an orc skeleton輄iy Y○..輄i 24.8 (35 _輄im$ 輄i' $  Things that are here:輄i 5  ##.## #.()).÷...### #).###.#.....#..###..........## ##.###..............># #.###......# ## ####........### #### ..########.# [ .# .@## ####### ##.# 輄i E))####### #.....# #..## )##.....### #.# #..# #.. ....### ##..○..........# ##. ......####.........>....# #.#............# #.####.........#### ....# ##.. ....# ##..........a +0 short sword; a +0 chain mail; a kobold skeleton輄iO l°5.8 (36 _輄i) 輄i #...###(.)...#### ##.## #.()).÷....#### ##..........).###.#...........#..###.........## ##.###..............># #..###.............# ##. ####........### #. ### ..######## #.# [ .# ..## ####### # 輄i z))####### #.....## ..## )##.....### #.# #..# #..### ##..°..........# ##..####.........>....# #.#............# #.####.........##### ##..輄i D☼.輄i% +6.8 (37輄i 輄iN ....# .....# ...###(.)...#### #.## #....()).÷....## ### ##.....).###.#.......#..###......## ##.###......># #..###.............# ##. ####...☼....### #.. ## .@########. .# [ ## .# 輄i7 ..## ######## ))####### #.....### .## )##.....### #.## #..# #..### .........# ##..####.........>....# #.#......# #.####.........####輄i n☼○7.8 (38輄i 輄i& ###..>..... .....###### ..###(.)...#### .## #.()).÷....### ## #).###.#...#..###...## ##.###........># #..###......☼......# ##. ####...@....### #.. # 輄i^ ##..########.. # [ ### # ..## ####### # ))####### #.....### ## )##.....### #.## .# #..# #..# .### .........# ##.#.####.........>....# #. .#......# #.輄im i○.○輄i +8.8 (39輄i 輄i @..########..>...... .....######.#(.)...#### #..()).÷....### # #).###.#...#..###...## ##.###..............># #..###....○.○@.....# ##. ####...○....### #.. 輄i% ##..########... ##[ ###. ##..## ####### #. ##))####### #.....####. # )##.....### #.##. # #..# #..#. ### .........# ##.# ..####.........>....# #.輄i ○○.○°..○輄i0 +9.8 (40輄i 輄i..##### ..##### .###..>...... .....######.#(.)...#### #..()).÷....####).###.#....#..###...○## ##.###..........@...># #..###....○.○......# ##.####...°..○.### #..##..########...[ ###...## ####### #. ##))####### #.....####. ##.)##.....### #.##. ##..#..# #..#. ## .........# ##.#輄i§☼°°.°...°輄iH,10.8 (41輄ib9☼鼄i####.#.### #....##### ..##### ###..>...... # .....######..# #鼄iڔ#(.)...#### #..()).÷....### #.....).###. #....§☼#.. ###...°鼄i## ##.###..............># #......####....°.°......# ##.####......°.### #..##..########...[ ###...## ####### #.))####### #.....####..#)##.....### #.##..÷  #..# #..#.鼄iK○...○....☼.鼄i+1.8 (42鼄iR鼄i†######..#### #.###'#######.#.### #..# ...##### ## #..###### ##..>.........  .....######..## #(.)...#### #. #.()).÷....###...#鼄i.....).###.# ...§○.#..# ##...○....## ##..###......># #......#####........☼....# ##.####........### #......#..########.....#[ ###...#..## ####### #....鼄iD))####### #.....####..##)##.....### #.##..÷鼄ixl°§○○鼄i+2.8 (43鼄iyS§○○鼄iv..§........# #.#≈≈.≈≈#. †######..#### #.###'###. .####.#.### #..#. ..##### ##. ..###### #..>...............######..###(.)...#### #..... .()).÷....###...#....@.).###.#. ..§○..#..# #...°§...## ##... ###...鼄it○...># #......######........○....# ##..####........### #......#...########.....#.[ ###...#..## ####### #.....))####### #.....####..###鼄i".°.§.○☼鼄i+3.8 (44鼄iQ鼄iСRM≈§§≈≈≈§§≈.## ###≈♣.♣ ...§........≈≈.≈≈ †######..#### #.###'###. .####.#.### #.##### ## .###### #.>........... ##鼄ig......######..### #.)...#### #....)).÷....###.....).###. .............°.....## #........#..#鼄iR!○...§...○○°°4.8 (45鼄iEP§°鼄i$  Things that are here:鼄iL M....§§§..## #≈._.≈§§≈≈≈§§≈.## ###≈♣.♣ ...§........#≈≈.≈≈ †######..#### #.###'###. .####.#.### #.##### ## .###### #.>.................. ##○...§...######..### #.)...#### #....()).÷....### ..................).###........#...#####4 stones; a +0 short sword鼄i§°☼°○..鼄id25.8 (46 _鼄i.T_§鼄iB  Things that are here:鼄i鼄iZ _2 stones; a +1 short sword of venom; a kobold skeleton꼄i꼄i4Gear: 37/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming 꼄i k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing Missiles (go to first with ()d - 8 boomerangs  v - 2 javelins  y - 13 poisoned darts  G - a throwing net Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn) 꼄i [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]켄i 켄i{..≈§....§§§..## #≈._.≈#........ psychosociety the Ducker ..≈§§≈≈≈§§≈.## ###≈♣.♣≈#........ Gnoll of Qazlal ****.. ...§........# #.#≈≈.≈≈#........ Health: 83/83 ======================== †######..#### #.###'###........ Magic: 21/21 ======================== .####.#.### #..............#. AC: 14Str: 7Doom: 10% ..##......### ##.............#. EV: 22Int: 19 ............#####..............#. SH: 5Dex: 23 #.............§.................. XL: 11 Next: 12% Place: Dungeon:9 ##............°켄iB[...§...######..### Noise: ======---  Time: 10915.8 (0.0) #.............☼.@.)...#### #..... a) +2 sling ................()).÷....###...#. Fire: a) +2 sling ..................).###........#. ...................## #........#. #...............°○## ##.........  ###..............># #......### ###.............# ##........ ####........### #......#. ##..########.....#.켄iq ##[.#####...#. Things that are here: 켄i_4 stones; a +0 short sword  Things that are here: _2 stones; a +1 short sword of venom; a kobold skeleton켄i켄i켄i!켄ii` :  Things that are here:i i i   Things that are here: _2 stones; a +1 short sword of venom; a kobold skeleton  Things that are here: _2 stones; a +1 short sword of venom; a kobold skeleton$i ..≈§....§§§..## #≈._.≈#........ psychosociety the Ducker $ix ..≈§§≈≈≈§§≈.## ###≈♣.♣≈#........ Gnoll of Qazlal ****.. ...§........# #.#≈≈.≈≈#........ Health: 83/83 ======================== †######..#### #.###'###........ Magic: 21/21 ======================== .####.#.### #..............#. AC: 14Str: 7Doom: 10% $i X..##......### ##.............#. EV: 22Int: 19 ............#####..............#. SH: 5Dex: 23 #.............§.................. XL: 11 Next: 12% Place: Dungeon:9 ##............°...§...######..### Noise: ======---  Time: 10915.8 (0.0) #.............☼.@.)...#### #..... a) +2 sling $i ................()).÷....###...#. Fire: a) +2 sling ..................).###........#. ...................## #........#. #...............°○## ##.........  ###..............># #......### ###.............# ##........ ####........### #......#. ##..########.....#. ##[.#####...#.  $i x_2 stones; a +1 short sword of venom; a kobold skeletonPress: ? - help, v - describe, . - travel, g - get itemItems here: 2 stones; a +1 short sword of venom; a kobold skeleton.  The floor.iA..≈§....§§§..## #≈._.≈#........ psychosociety the Ducker ..≈§§≈≈≈§§≈.## ###≈♣.♣≈#........ Gnoll of Qazlal ****.. ...§........# #.#≈≈.≈≈#........ Health: 83/83 ======================== †######..#### #.###'###........ Magic: 21/21 ======================== .####.#.### #..............#. AC: 14Str: 7Doom: 10% ..##......### ##.............#. EV: 22Int: 19 ............#####..............#. SH: 5Dex: 23 #.............§.................. XL: 11 Next: 12% Place: Dungeon:9 ##............°iA...§...######..### Noise: ======---  Time: 10915.8 (0.0) #.............☼.@.)...#### #..... a) +2 sling ................()).÷....###...#. Fire: a) +2 sling ..................).###........#. ...................## #........#. #...............°○## ##.........  ###..............># #......### ###.............# ##........ ####........### #......#. ##..########.....#. ##[.#####...#.  _ Bm2 stones; a +1 short sword of venom; a kobold skeletonPress: ? - help, v - describe, . - travel, g - get itemItems here: 2 stones; a +1 short sword of venom; a kobold skeleton.  The floor. _i[?25h[?0c[?25l[?1ciui&27 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] 2 stones (8 further duplicates in 2 piles)  b - [right here] a +1 short sword of venom Results elsewhere ([,] to cycle)  c - [D:9] a +0 dagger (2 further duplicates)d - [D:9] a +0 short sword (4 further duplicates)  e - [D:9] an escape hatch in the floor  f - [D:9] a staircase to the Orcish Mines  g - [D:9] a +0 scale mail  h - [D:9] a shimmering altar of Xom  i - [D:9] a +0 falchion  j - [D:9] a +0 chain mail  k - [D:9] a +0 club  l - [D:9] a +0 flail  m - [D:9] a hazy altar of Hepliaklqana  n - [D:9] a stone staircase leading down  o - [D:9] an escape hatch in the ceiling  p - [D:9] a sling  q - [D:9] a stone staircase leading down  r - [D:9] a stone staircase leading up  s - [D:9] a stone staircase leading down  it - [D:9] a +0 orcbow [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i i)  b - [right here] a +1 short sword of venom  c - [D:9] a +0 dagger (2 further duplicates)iview  a - [right here] 2 stones (8 further duplicates in 2 piles)  b - [right here] a +1 short sword of venomi, A +1 short sword of venom. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 6.1  At current training (3%) you reach 10.0 in about 3.9 XLs.  Current attack delay: 0.6. Damage rating: 9 (Base 5 x 132% (Dex) x 124% (Skill) + 1 (Ench)). Venom: It poisons victims. This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 9 of the Dungeon. Stash search prefixes: {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ig827 matches: view  [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle) i a - [right here] 2 stones (8 further duplicates in 2 piles)  b - [right here] a +1 short sword of venom Results elsewhere ([,] to cycle)  c - [D:9] a +0 dagger (2 further duplicates)  d - [D:9] a +0 short sword (4 further duplicates)  e - [D:9] an escape hatch in the floor  f - [D:9] a staircase to the Orcish Mines  g - [D:9] a +0 scale mail  izh - [D:9] a shimmering altar of Xom  i - [D:9] a +0 falchion  j - [D:9] a +0 chain mail  k - [D:9] a +0 club  l - [D:9] a +0 flail  m - [D:9] a hazy altar of Hepliaklqana  n - [D:9] a stone staircase leading down  o - [D:9] an escape hatch in the ceiling  p - [D:9] a sling  q - [D:9] a stone staircase leading down iZ r - [D:9] a stone staircase leading up  s - [D:9] a stone staircase leading down  t - [D:9] a +0 orcbow [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iTtravel  a - [right here] 2 stones (8 further duplicates in 2 piles)  b - [right here] a +1 short sword of venomiTiview  a - [right here] 2 stones (8 further duplicates in 2 piles)  b - [right here] a +1 short sword of venomiAJ t - [D:9] a +0 orcbowu - [D:9] a +0 glaive  v - [D:9] a +0 spear (3 further duplicates)  w - [D:9] a stone staircase leading up  x - [D:9] a spear  y - [D:9] a stone staircase leading up  z - [D:9] a macei+B885%i<O  t - [D:9] a +0 orcbow il= x - [D:9] a spearA - [D:9] a robeboti!Am  x - [D:9] a spear  A - [D:9] a robeimf  g - [D:9] a +0 scale mail  A - [D:9] a robei v i x ..≈§....§§§..## #≈._.≈#........ psychosociety the Ducker ..≈§§≈≈≈§§≈.## ###≈♣.♣≈#........ Gnoll of Qazlal ****.. i@x ...§........# #.#≈≈.≈≈#........ Health: 83/83 ======================== †######..#### #.###'###........ Magic: 21/21 ======================== ix .####.#.### #..............#. AC: 14Str: 7Doom: 10% ..##......### ##.............#. EV: 22Int: 19 ............#####..............#. SH: 5Dex: 23 #.............§.................. XL: 11 Next: 12% Place: Dungeon:9 i,y M##............°...§...######..### Noise: ======---  Time: 10915.8 (0.0) #.............☼.@.)...#### #..... a) +2 sling ................()).÷....###...#. Fire: a) +2 sling iDy @..................).###........#. ...................## #........#. iWy #...............°○## ##.........ijy -  i{y ###..............># #......### iy ###.............# ##........iy . iy ####........### #......#. ##..########.....#.iy  ##[.#####...#. iz HPress: ? - help, v - describe, . - travel, g - get itemi"z Items here: 2 stones; a +1 short sword of venom; a kobold skeleton. _The floor.  iFz BSearch for what [Enter for "."]? .i# ip i i / _imPick up what? 37/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +1 short sword of venom Missiles (select all with ()b - 2 stones Carrion a kobold skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]iq  a + a +1 short sword of venom[Enter] accept (1 chosen)i" i+..≈§....§§§..## #≈._.≈#........ psychosociety the Ducker ..≈§§≈≈≈§§≈.## ###≈♣.♣≈#........ Gnoll of Qazlal ****.. ...§........# #.#≈≈.≈≈#........ Health: 83/83 ======================== i+5†######..#### #.###'###........ Magic: 21/21 ======================== .####.#.### #..............#. AC: 14Str: 7Doom: 10% ..##......### ##.............#. EV: 22Int: 19 i+............#####..............#. SH: 5Dex: 23 i+ #.............§.................. XL: 11 Next: 12% Place: Dungeon:9 i,L##............°...§...######..### Noise: ======---  Time: 10915.8 (0.0) i6,/#.............☼.@.)...#### #..... a) +2 sling ia,................()).÷....###...#. Fire: a) +2 sling ..................).###........#. i,...................## #........#. #...............°○## ##.........  ###..............># #......### i,*###.............# ##........ ####........### #......#.i- ##..########.....#. i>-b##[.#####...#. i^-Press: ? - help, v - describe, . - travel, g - get itemItems here: 2 stones; a +1 short sword of venom; a kobold skeleton. i-~_The floor. _Search for what [Enter for "."]? .i8○...○○.°i9+6.8 (1iA:_i CT _L - a +1 short sword of venomi.≈§....§§§..## #≈._.≈#.≈§§≈≈≈§§≈.## ###≈♣.♣≈#.§.# #.#≈≈.≈≈# .†######..#### #.###'### .i..####.#.### #..#.##......### ##.# #.#####.# ##.§○  ##iRu.○§...######.. ##it2.○@(.)...#### # #.()).÷....###...# ij#...).###.#i`.....## #.# ##i....°## ##  ###.....># #......iK ###.......# ## ####........### #......# ##..###### ##.....# ##[.## ###...#i○○.°.○☼.i&7iA_§iil.≈§....§§§..## #≈._.≈#.≈§§≈≈≈§§≈.## ###≈♣.♣≈#.§.# #.#≈≈.≈≈# ..†######..#### #.###'###.####.#.### #...##......### ##. .#.#####.#.§○ # ##.○.°....######..#.@.(.)...#### #  #im.(☼).÷....###... ##.).###. #.## #.#.## ## ###i+m.># #...... ###.# ##iKm ####.### #...... ##..######ijm ##..... ##[.## ###...imiuy°○..○§§iz&8i__§§i܃i*8i8~Gear: 38/52 gear slots (Left/Right to switch category) iAGHand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  L - a +1 short sword of venom Missiles (go to first with ()d - 8 boomerangs  v - 2 javelins  y - 13 poisoned darts  G - a throwing net Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i3e - a +7 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 iThis weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 6.1  At current training (3%) you reach 16.0 in about 13.2 XLs.  Current attack delay: 1.1. Damage rating: 19 (Base 11 x 92% (Str) x 124% (Skill) + 7 (Ench)). iThis weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. irIt can be maximally enchanted to +9. You took it off a wight on level 8 of the Dungeon. iStash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ i](w)ield, (d)rop, (=)adjust, or (i)nscribe.i6dGear: 38/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} iG c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining i q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard} iےu u - a +1 trident of venom  C - a +0 quarterstaff of draining ii E - a +3 scythe of freezing  L - a +1 short sword of venom iMissiles (go to first with ()  d - 8 boomerangs iCd v - 2 javelins  y - 13 poisoned darts  G - a throwing net iArmour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iܓ}b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent. Base accuracy: +4 Base damage: 8 Base attack delay: 1.1 iFnThis weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 6.1  At current training (3%) you reach 12.0 in about 6.7 XLs.  Current attack delay: 0.7. Damage rating: 18 (Base 8 x 92% (Str) x 124% (Skill) + 9 (Ench)). Slay Drac: It inflicts extra damage against dragons and draconians. irPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). igIf you switch to wielding this weapon: Your AC would increase by 3.0 (14.9 -> 17.9). iM(w)ield, (d)rop, (=)adjust, or (i)nscribe.i Gear: 38/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining i+ P q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom  C - a +0 quarterstaff of draining iU i E - a +3 scythe of freezing  L - a +1 short sword of venom iz Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  i ay - 13 poisoned darts  G - a throwing net iИ Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} i [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i,e - a +7 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 6.1  At current training (3%) you reach 16.0 in about 13.2 XLs.  Current attack delay: 1.1. Damage rating: 19 (Base 11 x 92% (Str) x 124% (Skill) + 7 (Ench)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the iCwielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a wight on level 8 of the Dungeon. iyStash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ i](w)ield, (d)rop, (=)adjust, or (i)nscribe.i Gear: 38/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  L - a +1 short sword of venom Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 13 poisoned darts  G - a throwing net Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top],iHr - a +0 dagger of speed. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.3) is reached at skill level 10.  Your skill: 6.1  At current training (3%) you reach 10.0 in about 3.9 XLs.  Current attack delay: 0.4. Damage rating: 6 (Base 4 x 132% (Dex) x 124% (Skill)). ,iZSpeed: Attacks with it are significantly faster. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc priest on level 8 of the Dungeon. ,i@Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {speed} {melee weapon} (w)ield, (d)rop, (=)adjust, or (i)nscribe..i+ Gear: 38/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  L - a +1 short sword of venom Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 13 poisoned darts  G - a throwing net Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} .i+ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]7iU~ L - a +1 short sword of venom. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 6.1  At current training (3%) you reach 10.0 in about 3.9 XLs.  Current attack delay: 0.6. Damage rating: 9 (Base 5 x 132% (Dex) x 124% (Skill) + 1 (Ench)). Venom: It poisons victims. This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 9 of the Dungeon. 7i~ Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} (w)ield, (d)rop, (=)adjust, or (i)nscribe.:i dGear: 38/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} :i  c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion :i w j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom :i C - a +0 quarterstaff of draining  E - a +3 scythe of freezing :i . L - a +1 short sword of venom :i Missiles (go to first with ()  d - 8 boomerangs :i:  v - 2 javelins  :ic ay - 13 poisoned darts  G - a throwing net :i aArmour (go to first with [) :i J h - the +2 cloak of Sloth (worn) {^Drain Int+4} :i [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]=iu - a +1 trident of venom. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 6.1  At current training (3%) you reach 14.0 in about 9.9 XLs.  Current attack delay: 0.9. Damage rating: 11 (Base 9 x 92% (Str) x 124% (Skill) + 1 (Ench)). Venom: It poisons victims. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. =i?It can be maximally enchanted to +9. You took it off a gnoll sergeant on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Polearms} {one-handed} {venom} {melee weapon} (w)ield, (d)rop, (=)adjust, or (i)nscribe.?i>aGear: 38/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos ?ia r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  L - a +1 short sword of venom Missiles (go to first with ()  ?ib;d - 8 boomerangs  v - 2 javelins  y - 13 poisoned darts  G - a throwing net Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} ?ieb[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Aii L - a +1 short sword of venom. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 6.1  At current training (3%) you reach 10.0 in about 3.9 XLs.  Current attack delay: 0.6. Damage rating: 9 (Base 5 x 132% (Dex) x 124% (Skill) + 1 (Ench)). Ai 8Venom: It poisons victims. This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 9 of the Dungeon. Ai Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} (w)ield, (d)rop, (=)adjust, or (i)nscribe.CiAGear: 38/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon)  b - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  L - a +1 short sword of venom Missiles (go to first with ()  d - 8 boomerangs  v - 2 javelins  y - 13 poisoned darts  G - a throwing net Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]FiZ Fi(Fi=. L - a +1 short sword of venom Fi8 o - an orb of stardust (worn) Fi<2 F - +2 steam dragon scales (worn) Fiz I - a +2 helmet (worn) Fi8 p - a +0 ring mail of willpower Fi! t - +1 steam dragon scales Fi?$ w - a +2 robe of resistanceFi"27%FiFi y o - an orb of stardust (worn)  t - +1 steam dragon scales  z - a +0 scale mail of command  D - a +0 cloak of airH - a +0 pair of boots  J - +0 acid dragon scales45Fi֥   t - +1 steam dragon scales  w - a +2 robe of resistance  K - a +1 leather armour of fire resistance50Gi*)  w - a +2 robe of resistance  z - a +0 scale mail of command Magical Staves (go to first with |)4Gi9  z - a +0 scale mail of command  D - a +0 cloak of air  n - a staff of cold9Gir  D - a +0 cloak of air  H - a +0 pair of boots  x - a staff of fire63Gi   H - a +0 pair of boots  J - +0 acid dragon scales Jewellery (go to first with "=)8Gi# J - +0 acid dragon scales  K - a +1 leather armour of fire resistance  f - a +5 ring of evasion (worn)  A - a +6 ring of dexterity (worn)77Hi  K - a +1 leather armour of fire resistance  n - a staff of coldg - a ring of flight81Hif   n - a staff of cold  x - a staff of firel - a +6 ring of strength6KijcJ - +0 acid dragon scales. The scales of an acid dragon. Although it does not provide its wearer with as much protection as the armour made from the scales of some larger dragons, it issomewhat lighter and less encumbering. It is also remarkably smooth, letting corrosive slime flow off it like water. Base armour rating: 6 Encumbrance rating: 5 It can be maximally enchanted to +6. KicIf you switch to wearing this armour: Your AC would decrease by 0.7 (14.9 -> 14.2). Your EV would decrease by 1.9 (22.4 -> 20.5). Your spell failure would worsen by up to 4% (press '!' for details). Kic=You found it on level 9 of the Dungeon. KiczStash search prefixes: {inventory} {rCorr} {body armour} {body armor} {resist corrosion} {corrosion resistance} Kid0Menu/colouring prefixes: identified armour Ki4dn_________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.bi5 Gear: 38/52 gear slots (Left/Right to switch category)  G - a throwing net Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4}  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)  I - a +2 helmet (worn)  p - a +0 ring mail of willpower  t - +1 steam dragon scales  w - a +2 robe of resistance bi6  z - a +0 scale mail of command  D - a +0 cloak of air  H - a +0 pair of boots  J - +0 acid dragon scales  K - a +1 leather armour of fire resistance bi6 Magical Staves (go to first with |)  n - a staff of cold  x - a staff of fire bi6 Jewellery (go to first with "=)  f - a +5 ring of evasion (worn) bi 7 q A - a +6 ring of dexterity (worn)  g - a ring of flight  bi-7 l - a +6 ring of strength biW7 [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[86%]gi|U J - +0 acid dragon scales gi f - a +5 ring of evasion (worn)B - a +6 ring of strength Talismans (go to first with %)gi٭995hi^   f - a +5 ring of evasion (worn)  B - a +6 ring of strengthm - a medusa talismanbotiifz  B - a +6 ring of strength  m - a medusa talismanki4m - a medusa talisman. A fossilised jellyfish polyp, inscribed with sigils. Causes a mane of long ki4/stinging tendrils to sprout from the wearer's head which lash out at nearby enemies whenever the wearer attacks, poisoning them. When they feel their host'slife is in danger, they can even turn these poisoned foes to stone. ____________________________________________________________ ki 5 ki55Skill HP Tendril targets Petrify chance ki@5-------------------------------------------------------- Min 8 +0% 2.555% Max 14 +0% 4.0kiS5 70% kiw5Cur 5.5 -25% 1.8ki5/48% ki5xrPois: + Melds: Helmet, Cloak ____________________________________________________________ ki5$Your skill: 5.5  ki5Q At current training (4%) you reach 8.0 in about 2.0 XLs. ki6N(p)ut on, (d)rop, (=)adjust, or (i)nscribe.oiHGear: 38/52 gear slots (Left/Right to switch category)  o - an orb of stardust (worn)  F - +2 steam dragon scales (worn)  I - a +2 helmet (worn)  p - a +0 ring mail of willpower  t - +1 steam dragon scales  w - a +2 robe of resistance  z - a +0 scale mail of command  D - a +0 cloak of air  H - a +0 pair of boots  J - +0 acid dragon scales  K - a +1 leather armour of fire resistance Magical Staves (go to first with |)  n - a staff of cold  x - a staff of fire Jewellery (go to first with "=)  f - a +5 ring of evasion (worn)  A - a +6 ring of dexterity (worn)  g - a ring of flight  l - a +6 ring of strength  B - a +6 ring of strength Talismans (go to first with %)  m - a medusa talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]oiȜoioi....≈§....§§§..## #≈._.≈#...... psychosociety the Ducker ....≈§§≈≈≈§§≈.## ###≈♣.♣≈#...... Gnoll of Qazlal ****.. oiG.....§........# #.#≈≈.≈≈#...... Health: 83/83 ======================== oij..†######..#### #.###'###...... Magic: 21/21 ======================== oi...####.#.### #.............. AC: 14oiYStr: 7Doom: 10% oi....##......### ##............. EV: 22Int: 19 .#............#####.............. SH: 5oi ,Dex: 23 oi-###.............§°............... XL: 11 Next: 12% Place: Dungeon:9 oi\# ##.............○......######..# Noise: ======---  Time: 10918.8 (0.0) ###.............@.(.)...#### #... a) +2 slingoiخJ#................(○).÷....###... Fire: a) +2 sling ##...............§§.).###........ #....................## #........ ###.................## ##.......oi ###..............># #......# oi###.............# ##...... oi@####........### #...... ##..########.....oik ##[.#####... oiItems here: 2 stones; a +1 short sword of venom; a kobold skeleton. _The floor. oi_Search for what [Enter for "."]? . _L - a +1 short sword of venomoiݸoioi8pinpiopiwpiwpipi _The floor.Search for what [Enter for "."]? . _L - a +1 short sword of venom _Done exploring.rirri7LLevel 9 of the Dungeon <<<<>>>>>∩__(Press ? for help) #...........§§§≈.....≈.#.#####≈≈≈≈≈#....####.........# #.........##  #...........§..≈≈≈≈≈§≈...# #≈♣.♣≈#.)....#####.......## ##..........# riM ##...........≈§....§§§..## #≈._.≈#........###.......# #...........#   #...........≈§§≈≈≈§§≈.## ###≈♣.♣≈#.........##.÷....### ##...........# riB  #............§........# #.#≈≈.≈≈#.........## #........###............#   ##........†######..#### #.###'###..........# ##.....................).#   #.........####.#.### #..............#...## #.....####...)...........#   #..........##......### ##.............#....#####....## ###.............#   ##......#............#####..............#.....##.....## #<............## ri|  #.....###.............§°..................#.......<.### #....~≈≈~≈~~..#   ##....# ##.............○......######..###.#......#....## ##....~#####≈..#   #...####.............@.(.)...#### #......#......###...###.....≈#.))#~..# ri  ##.## #................(○).÷....###...#.....#...####...##.....≈#)∩..~.[#   ### ##...............§§.).###........#.###.#....#####........~#.).#~..#  ri1#....................## #........#.....#.....####........~#####~..#  ###.................## ##..........#.....#.......#÷.....~~~~~≈~.##  ###..............># #......###.#.###.#....######............#  rik###.............# ##.........#.....#...## #..###########  ####........### #......#.....#......# ##..##   #####..########.....#.###.#.###..###.)#   #.#rit##[.#####...#.....#......### #..### ######   #.###..######### #......#.....#...#.## ###...####....#   ##.#riك##))####### #.....####..###.#.###.#......# ##............##sisii#....≈§....§§§..## #≈._.≈#...... psychosociety the Ducker ....≈§§≈≈≈§§≈.## ###≈♣.♣≈#...... Gnoll of Qazlal ****.. .....§........# #.#≈≈.≈≈#...... Health: 83/83 ======================== ..†######..#### #.###'###...... Magic: 21/21 ======================== ...####.#.### #.............. AC: 14Str: 7Doom: 10% ....##......### ##............. EV: 22Int: 19 .#............#####.............. SH: 5Dex: 23 ###.............§°............... XL: 11 Next: 12% Place: Dungeon:9 si#E# ##.............○......######..# Noise: ======---  Time: 10918.8 (0.0) ###.............@.(.)...#### #... a) +2 sling#................(○).÷....###... Fire: a) +2 sling ##...............§§.).###........ #....................## #........ si$###.................## ##....... ###..............># #......# ###.............# ##......si2$ ####........### #...... ##..########.....si`$ ##[.#####...  si$_The floor. _Search for what [Enter for "."]? . _L - a +1 short sword of venom _Done exploring.si%si0si_1si/ si/ si9 siRJ [?25h[?0c[?25l[?1csiT siSW 26 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:9] 2 stones (8 further duplicates in 2 piles)b - [D:9] a +0 short sword (4 further duplicates)  c - [D:9] an escape hatch in the floor  d - [D:9] a +0 dagger (2 further duplicates)  e - [D:9] a staircase to the Orcish Mines  f - [D:9] a +0 scale mail  g - [D:9] a shimmering altar of Xom  h - [D:9] a +0 chain mail  i - [D:9] a +0 club  j - [D:9] a +0 falchion  k - [D:9] a +0 flail  siW .l - [D:9] a hazy altar of Hepliaklqana  m - [D:9] a stone staircase leading down  n - [D:9] an escape hatch in the ceiling  o - [D:9] a sling  p - [D:9] a stone staircase leading down  q - [D:9] a stone staircase leading down  r - [D:9] a stone staircase leading up  siYX rs - [D:9] a +0 orcbow  t - [D:9] a +0 glaive  u - [D:9] a stone staircase leading up  v - [D:9] a +0 spear (3 further duplicates) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]uiٗ   e - [D:9] a staircase to the Orcish Mines  fcale mail  g shimmering altar of Xom  hchain mail  i+0 club  jfalchion  k+0 flail  lhazy altar of Hepliaklqana  mstone staircase leading down  nn escape hatch in the ceiling  osling  pstone staircase leading down  quiZ r stone staircase leading up  s+0 orcbow  t+0 glaive  u - [D:9] a stone staircase leading up  v+0 spear (3 further duplicates)  wspear  ui Yxstone staircase leading up  ymace  zrobeuiǘ 8botui  u - [D:9] a stone staircase leading up  y - [D:9] a macevi#xl  y - [D:9] a mace  z - [D:9] a robewif  f - [D:9] a +0 scale mail  z - [D:9] a robexixiIxi....≈§....§§§..## #≈._.≈#...... psychosociety the Ducker ....≈§§≈≈≈§§≈.## ###≈♣.♣≈#...... Gnoll of Qazlal ****.. .....§........# #.#≈≈.≈≈#...... Health: 83/83 ======================== ..†######..#### #.###'###...... Magic: 21/21 ======================== ...####.#.### #.............. AC: 14Str: 7Doom: 10% ....##......### ##............. EV: 22Int: 19 .#............#####.............. SH: 5Dex: 23 ###.............§°............... XL: 11 Next: 12% Place: Dungeon:9 # ##.....i;49m........○......######..# Noise: ======---  Time: 10918.8 (0.0) ###.............@.(.)...#### #... a) +2 sling#................(○).÷....###... Fire: a) +2 sling ##...............§§.).###........ #....................## #........ ###.................## ##....... ###..............># #......# ###.............# ##...... ####........### #...... ##..########..... ##[.#####...  _L - a +1 short sword of venom _Done exploring. _Unknown command.Search for what [Enter for "."]? .iĮ 9mxi-E _xiκ xi< LLevel 9 of the Dungeon <<<<>>>>>∩__(Press ? for help) #...........§§§≈.....≈.#.#####≈≈≈≈≈#....####.........# #.........##  #...........§..≈≈≈≈≈§≈...# #≈♣.♣≈#.)....#####.......## ##..........# xi M ##...........≈§....§§§..## #≈._.≈#........###.......# #...........#   #...........≈§§≈≈≈§§≈.## ###≈♣.♣≈#.........##.÷....### ##...........# xi  #............§........# #.#≈≈.≈≈#.........## #........###............# xi   ##........†######..#### #.###'###..........# ##.....................).#   #.........####.#.### #..............#...## #.....####...)...........# xi   #..........##......### ##.............#....#####....## ###.............#   ##......#............#####..............#.....##.....## #<............##   #.....###.............§°..................#.......<.### #....~≈≈~≈~~..#   ##....# ##.............○......######..###.#......#....## ##....~#####≈..# xi   #...####.............@.(.)...#### #......#......###...###.....≈#.))#~..# xi   ##.## #................(○).÷....###...#.....#...####...##.....≈#)∩..~.[#   ### ##...............§§.).###........#.###.#....#####........~#.).#~..# xi4 } #....................## #........#.....#.....####........~#####~..#  xiX ###.................## ##..........#.....#.......#÷.....~~~~~≈~.##  xi ###..............># #......###.#.###.#....######............#  xi b###.............# ##.........#.....#...## #..###########  ####........### #......#.....#......# ##..##   #####..########.....#.###.#.###..#xi r##.)#   #.###[.##xi= ###...#.....#......### #..### ######   #.###..##xi` ####### #......#.....#...#.## ###...####....#   ##.#xi ##))####### #.....####..###.#.###.#......# ##............##yi"X§@yijc yi ....≈§....§§§..## #≈._.≈#...... psychosociety the Ducker ....≈§§≈≈≈§§≈.## ###≈♣.♣≈#...... Gnoll of Qazlal ****.. .....§........# #.#≈≈.≈≈#...... Health: 83/83 ======================== ..†######..#### #.###'###...... Magic: 21/21 ======================== ...####.#.### #.............. AC: 14Str: 7Doom: 10% ....##......### ##............. EV: 22Int: 19 .#............#####.............. SH: 5yiQ sDex: 23 ###.............§°............... XL: 11 Next: 12% Place: Dungeon:9 # ##.............○......######..# Noise: ======---  Time: 10918.8 (0.0) ###.............@.(.)...#### #... a) +2 sling#................(○).÷....###... Fire: a) +2 sling yi ##...............§§.).###........ #....................## #........ ###.................## ##....... yi ###..............># #......# yiѦ ###.............# ##...... yi ####........### #...... ##..########.....yi V ##[.#####...yi# -  yi\ _L - a +1 short sword of venom _Done exploring. _Unknown command. _Search for what [Enter for "."]? .yi yi yi^ §..≈≈≈≈≈§≈...♣.♣≈#.)....§§§..## #≈._.≈§§≈≈≈§§≈.## ###≈♣.♣...§........≈≈.≈≈†######..#### #.###'#######.#.### #.. ....##### ## .#.#######.§°......... # ##○...##..# ###°.(.)...####  .(○).÷....### ##§§.).##...## #. ###...## #.###..>......####...yib ..# #####........###. ##..########..yi- >.°○.9.8 (1 _yi L_○yi% nM§§≈.....≈.#.#####≈≈≈≈≈#....##§..≈≈≈≈≈§≈...♣.♣≈#.)....§§§..## #≈._.≈§§≈≈≈§§≈.## ###≈♣.♣...§........≈≈.≈≈†######..#### #.###'#######.#.### #.... ....##### ##. .#.#######........... # ##..°...##..# yi ###............○..(.)...#### #..............#yi ○.°°yiZ +20.8 (2yi 9_yi yi yih b _There is an escape hatch in the floor here.zi>>>>∩__(Press ? for help)  #...........≈.≈...≈§≈§####...# #...####..........# ##........#  ##...........≈.≈._.≈.§.#....########..####.........## ##....<...##  #...........§§§≈.....≈.#.#####≈≈≈≈≈#....####.........# #.........## ziF^ #...........§..≈≈≈≈≈§≈...# #≈♣.♣≈#.)....#####.......## ##..........#  ##...........≈§....§§§..## #≈._.≈#........###.......# #...........#   #...........≈§§≈≈≈§§≈.## ###≈♣.♣≈#.........##.÷....### ##...........#   #............§........# #.#≈≈.≈≈#.........## #........###............#   ##........†######..#### #.###'###..........# ##.....................).#   #.........####.#.### #..............#...## #.....####...)...........#   #..........##......### ##.............#....#####....## ###.............#   ##......#............#####..............#.....##.....## #<............##   #.....###............○@...................#.......<.### zi^[40m#....~≈≈~≈~~..#   ##....# ##....................######..###.#......#....## ##....~#####≈..#   #...####............°..(.)...#### #......#......###...###.....≈#.))#~..#   ##.## #................(°).÷....###...#.....#...####...##.....≈#)∩..~.[#   ### ##...............§§.).###........#.###.#....#####........~#.).#~..#  #....................## #........#.....#.....####........~#####~..#  ###.................## ##..........#.....#.......#÷.....~~~~~≈~.##  ###..............># #......###.#.###.#....######............# zii_e ###.............# ##.........#.....#...## #..###########  ####........### #......#.....#......# ##..##   #####..########.....#.###.#.###..###.)#   #.###[.#####...#.....#......### #..### ######zi%` =@>{iI{i{i$<...§§§≈.....≈.#.#####≈≈≈≈≈#....## psychosociety the Ducker ...§..≈≈≈≈≈§≈...# #≈♣.♣≈#.).... Gnoll of Qazlal ****.. ....≈§....§§§..## #≈._.≈#...... Health: 83/83 ======================== ....≈§§≈≈≈§§≈.## ###≈♣.♣≈#...... Magic: 21/21 ======================== .....§........# #.#≈≈.≈≈#...... AC: 14Str: 7Doom: 10% ..†######..#### #.###'###...... EV: 22Int: 19 ...####.#.### #.............. SH: 5Dex: 23 {iZ%J....##......### ##............. XL: 11 Next: 12% Place: Dungeon:9 .#............#####.............. Noise: ======---  Time: 10920.8 (0.0) ###............○@................ a) +2 sling # ##....................######..# Fire: a) +2 sling ###............°..(.)...#### #...#................(°).÷....###... ##...............§§.).###........  #....................## #........{i%7  ###.................## ##....... ###..............># #......# ###.............# ##...... ####........### #......  _Done exploring. _Unknown command. _Search for what [Enter for "."]? . _There is an escape hatch in the floor here.{ip&{i-{i§..≈≈≈≈≈§≈...# #≈♣.♣≈#.)....≈§....§§§..## #≈._.≈#...≈§§≈≈≈§§≈.## ###≈♣.♣≈#.§........# #.#≈≈.≈≈#. .{iBj†######..#### #.###'###.####.#.### #..............#......### ##....# #......#####...# #○>...  .######..## #{is#..°..(.)...#### #.... #..{i..(°).÷....###...# #.§§.).###........# {i.....## #.# #### #  ###{iH># #......## #### #. ####### #......# ##..###### ##{i#.☼○..()..{iF%11.8 (1 _{i;K_○{i#≈§....§§§..## #≈._.≈#........≈§§≈≈≈§§≈.## ###≈♣.♣≈#.§........# #.#≈≈.≈≈#. †######..#### #.###'###. .####.#.### #..............#{iZ......### ##.#....#####..#.○>......######..### #..☼.@.)...#### #..... ..○..()).÷....###...# .....).###........#. .{iM## #.#. ### #.#># #......### ###{ic# #.. ####### #......# ##..###### ##.##[.## #...#.{i{i'°>...☼○○○{iz(*2.8 (2{i1U_☼{i4$  Things that are here:{iu ≈§§≈≈≈§§≈.## ###≈♣.♣≈#.§........# #.#≈≈.≈≈#. ######..#### #.###'###. ####.#.### #..............#......### ##.#...{i7].#####..#.°>...☼..○......######..### ..○.(.)...#### #...... .○..(@).÷....###...#....).###........#.### #..#.## #. ##{i># #......###  #### #... ####### #......# ##..###### ##.###[.## #...#.{i ##..## ####### #.....2 stones; a kobold skeleton{i".>...○○.(.)○°○.○{i13.8 (3 _{i&%{i .§........# #.#≈≈.≈ ######..#####'##.#.### #........# .##......### ##....#####.{io..>...○....... #.○......######..### .○.(.)○..#### #.....°..()).÷....###...#..○.@).###........#.#....## #...##))####### #.....####..###.{iz Items here: ( )) ÷÷.{i#°°.(.)°...()○°☼{i14.8 (4 _{i 9○{i ######..#####'##.#.### #........# .##......### ##....#####...>...○......{i. #.°......######..### .°.(.)°..#### #.......()○.÷....###...#°.°).###........#.#..@☼## .## ##{i).{i/##.)##.....### #.......##..÷... {ip°...(.).○()○...{i4○{i *5.8 (5{iqL°○{i .#.### #........# .##......### ## .....#####....>...°......{iT. #........######..### ..(.) #.....{il○()○.÷....###...#...).###........#.#{if○## .{iP## ##. ##{i\># ###{ij  ##..#.........# #........#...#..{iD {i .°()°○○6.8 (6{i 8°{i  .##......### ## .....#####...>.... #..######..### ..(.)...#### #.....°()°.÷....###...#○..).###........#.#...○## .## ##. ## ###  ###.{ir #........ ##.............# ##.......#...#.# {iZ .())○°○7.8 (7{i {iE {i {i e _There is a staircase to the Orcish Mines here.~i~i4~i~it°○..○~i28.8 (1 _~iM~iGenerating dungeon...o\\/o/ building the Dungeon~i3< \o\~i < /o/~i < \o\~i < /o/~if < \o\ii< /o/itbuilding the Lair of Beasts \o\i%% < /o/i$ < \o\iǪ< /o/i  < \o\i[ v building the Orcish Mines /o/i%irpsychosociety the DuckerGnoll of Qazlal ****..Health: 83/83 ========================Magic: 21/21 ========================AC: 14Str: 7Doom: 10%EV: 22Int: 19SH: 5i_Dex: 23XL: 11 Next: 12% Place: Orcish Mines:1Noise: ======---  Time: 10928.8 (1.0)a) +2 slingi>Fire: a) +2 sling _2 stones; a kobold skeleton _Items here: ( )) ÷÷. _There is a staircase to the Orcish Mines here.  You climb downwards. Welcome to the Orcish Mines!i9 .....###...... ............. .......>..#.#..$.......................####...>........#.##....@.............#..O.......... ###.......... ..............O   Erolcha (asleep)....#..#.# ...Items here: ( )) ÷÷. _There is a staircase to the Orcish Mines here.  You climb downwards. Welcome to the Orcish Mines!  You encounter Erolcha the Cunning. She is wielding a +0 giant club.iQ/  --more--iVf  Found 15 gold pieces. Found an escape hatch in the floor.i4 ○°#..O○OFound a stone staircase leading down.i.30.3 (2.5i"7°i# _You hear a shout! x8ie _There is a staircase back to the Dungeon here.i] i Erolcha the Cunning An especially cunning ogre-mage. Max HP: ~54Will: ++AC: +EV: ++ Threat: Lethal Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) You have about 78% to hit with your +2 sling. She has about 17% to hit you. AttackMax Damage Hit: +0 giant club 49 iK She can see invisible. She can open doors. She has mastered the following spells, which are affected by silence and antimagic:  a - Fireballip (3d14) (5) b - Invisibility  c - Banishment(45%) (7) d - Blink i To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)i}psychosociety the DuckerGnoll of Qazlal ****.......###.....Health: 83/83 ========================. ...........Magic: 21/21 ========================.. .......>.AC: 14Str: 7Doom: 10%.#.#..$....EV: 22Int: 19..........SH: 5Dex: 23.........####XL: 11 Next: 12% Place: Orcish Mines:1...>........#.#Noise: ======---  Time: 10930.3 (2.5)#...○@.......a) +2 sling.....°#..O.....Fire: a) +2 sling..... ###○......... ..............O   Erolcha....#..#.# ...Found 15 gold pieces. Found an escape hatch in the floor.  Found a stone staircase leading down. _You iehear a shout! x8 _There is a staircase back to the Dungeon here.i 4i&i)i9%  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iCo  Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!iM'O ○v○v(ally target)o   orc priest  You encounter an orc priest. It is wielding a +0 club.iY/########The fireball engulfs your shooting star.r shooting star completely resists.  The fireball engulfs your shooting star.  Your shooting star completely resists.iL ib ○v..○v@...°i 55---------19---=======1.3 (1.0Will/2 Jinx -Star i iO  Your shooting star completely resists.  The fireball engulfs your shooting star.  Your shooting star completely resists. _You hear a sizzling sound! You hear a howl!ii%\Evoke which item? Wands  a - a wand of flame (56)b - a wand of light (12)  c - a wand of warping (17)  d - a wand of digging (5)  e - a wand of charming (12)  p - a wand of polymorph (4) Baublesg - 5 flux baubles [!] read|quaff|evoke[?] describe selectedic  c - a wand of warping (17). A magical device which creates a brief but violent rift in space, damaging everything caught in its wake and sometimes blinking them a short distance away.Damage: 3d11 Noise: A bit loud You took it off Maurice on level 7 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.i Evoke which item? Wands  a - a wand of flame (56)  b - a wand of light (12)  c - a wand of warping (17)  d - a wand of digging (5)  e - a wand of charming (12)  p - a wand of polymorph (4) Baubles  g - 5 flux baubles [!] read|quaff|evoke[?] describe selectedip*i2iV;psychosociety the DuckerGnoll of Qazlal ****.......###.....Health: 55/83 ===============---------. ...........Magic: 19/21 =====================---i;N.. .......>.AC: 14Str: 7Doom: 10%.#.#..$....EV: 22Int: 19i;l..........SH: 5Dex: 23i<.....○...####XL: 11 Next: 12% Place: Orcish Mines:1i#<...>..v.....#.#Noise: =======--  Time: 10931.3 (0.0)iE<#..○v@.......a) +2 slingid<.....°#..O.....Fire: a) +2 slingi<^..... ###°.....i<Will/2 Jinx -Star .... ..............O   Erolcha (ally target)o...#..o   orc priesti =?#.# .i,= ..iJ=rYour shooting star completely resists.  The fireball engulfs your shooting star.  if=XYour shooting star completely resists. _You hear a sizzling sound! You hear a howl!i~_  psychosociety the Duckeri_9  Gnoll of Qazlal ****.. .....###.....  Health: 55/83 ===============--------- i_. ...........  Magic: 19/21 =====================--- i`.. .......>.  AC: 14Str: 7i7`>Doom: 10% iX`.#.#..$....  EV: 22Int: 19 iy`q.......... SH: 5i`<Dex: 23 i`.....○...####  XL: 11 Next: 12% Place: Orcish Mines:1 ...>..v.....#.#  Noise: =======--  Time: 10931.3 (0.0)i a #..○v@***....  a) +2 slingi*a iQa.....°#.*O*....  Fire: a) +2 sling iya..... ###**....  Will/2 Jinx -Star  iaL.... ......  ia... .....  O   Erolcha (ally target) iao. ..#..  o   orc priest # .# . ib .. i*bib.Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: Erolcha, wielding a +0 giant club and wearing a +0 robe (ally target,  chance to call a sprite on attack: 34%, chance to blink: 71%)iN  psychosociety the Ducker  Gnoll of Qazlal ****.. .....###.....  Health: 55/83 ===============--------- . ...........  Magic: 19/21 =====================--- .. .......>.  AC: 14Str: 7Doom: 10% i8.#.#..$....  EV: 22Int: 19 .......... SH: 5Dex: 23 .....○...####  XL: 11 Next: 12% Place: Orcish Mines:1 ...>..v.....#.#  Noise: =======--  Time: 10931.3 (0.0) i{#..○v@.......  a) +2 sling i.....°#..§.....  Fire: a) +2 sling i..... ###°.....  Will/2 Jinx -Star  iL.... ......  i ... .....  O   Erolcha (ally target) i)o. ..#..  o   orc priest # .# . iH .. iai?Aiming: Warp SpaceiPress: ? - help, Shift-Dir - straight lineAim: Erolcha, wielding a +0 giant club and wearing a +0 robe (ally target,  chance to call a sprite on attack: 34%, chance to blink: 71%)i .....###.....  . ...........  iB..   .#  ..i ..  ...# i  iX###....  id..###.... i0 ..... #####.... iOc .... ...... i... ..... o   orc priest ico. ..#..i # .# . i3.. i i&i0v○v○i'viT○vi_oPress: ? - help, Shift-Dir - straight lineAim: Erolcha, wielding a +0 giant club and wearing a +0 robe (ally target,  chance to call a sprite on attack: 34%, chance to blink: 71%)  Space twists violently! The rupture engulfs Erolcha! Erolcha blinks!i3Oi8U○vi<Co.i3x°§.§°°°@...°#..§.°.O   Erolchaio   orc priest (ally target)o   orci*2.3 (1i§°°°im w _You encounter an orc. It is wielding a +0 short sword.iii8iM○viI○vieL○viQ.oiS/oiFO.i< oYou encounter an orc. It is wielding a +0 club.iMoviic  owizardioo 2 orcsYou encounter an orc wizard. It is wielding a +0 dagger.The shooting star hits the orc priest!i]5○i_ ○vThe orc priest is severely wounded.itj....°.#...°° ###..°oiZmY======-3iPs§.§°°°°i܉v . _The orc priest is knocked back.iXDungeon:9-i .##......### ##.............#.. ...........#####..............#.. .............>................... #....................######..###. ...............(.)...#### #...... ...............()).÷....###...#.. .................).###........#.# ..................## #........#.. ................°## ##.......... ##..............@# #......###.i###.............# ##.........####........### #......#..##..###### ##.....#.###[.##  ###...#..##..## ####### #......i ##))####### #.....####..###.##.)##.....### #.......##..÷...i׽##..#.........# #........#...#..  ##.............# ##.......#...#.#i D iEb6=4.8 (2.5iPiR> _You climb upwards. Welcome back to the Dungeon!i,Te _There is a staircase to the Orcish Mines here.iu.##......### ##.#.#####.# #i7.>.#.######..### #.(.)...#### #i.()).÷....###...#.).###.#..## #.# #.°## ###># #......### ###.# ## ####i<.### #......# ##..###### ##.....#. ##[.##iw ###...# ##..## i# # ##))# #.....####..###i, ##.)##.....### #.##..÷  ##..#.# #iM.#...#  ##.# ##.#...#.i9○ib20=5.8 (1.0 _iiNi i} i i W  You start resting.ib i c.0○i 66.8 (1is 9○i/ m _The sprites lose interest in your situation.i* i iiy8b°○○i8K7=iXBiA[.§§°°i[ici|6§...i}9=i@§§iur§8iN&§i-n _You start resting.Magic restored.iim§..40.8 (41==i*1.8 (5 _i$ 8§iN i i i i6 O.§.i i(&§i O.☼i!N59=i<,I§.§i*H|..§☼○iHiR&§imV○○iNn:==iUM§○i ☼..°.○° _You start resting.iY60=i(&6i} _Your orb has finished recharging its magic.i|3imiĞ○...○°.iiiu○○.○iai iP°..☼°○1iPiP ...○.○○°i i89○i;"☼i;+○.i<i,G:☼ian°○°§°i3b%2i'm9°i4;.§..iiېS§○§iyL§°iѪi%§i)°ik.☼.3=i8§i.{.☼○i::☼i ○§○○i! &§i5; W _You start resting.ir 4= °○..57.8 (11.0)°8.8 (12§○ _You feel your willpower return.i7ic8iBi`....○°...°.i`iliPv○.☼.i iib°§○i%5i=e○.○○.°.☼i2§..°..○i@3K6=iF8§iab○.○iailiS°°○ikiisW....☼iU7=ini§°○§°ig3§.§○i Qz○°8iT8§ix.☼.○.iLyi9§ip○°§.iڰiYig$○iG.☼i%%9i :☼iz☼°○i :○i*n○.○.i+i6D○○iiQ`○§°iGRL70=i['§iw{°°○.i~K°§i_z.§..°iiС9°iq○..@○iMU1=i:○i8z°○°.ii*9°i○...○>iii7n°°..○ig8%2iAiZU..§i[id9○i>~C°○i~iC°○i^§.°3=i2i7B○.i)iif§°>ijig8§i19P.☼i9U4=ioD9§☼iDiNbN.○.ib;○§iBcini!°iڋ4○i_ii}.○°○i%5ii°.☼..@○○iHiai .○○○.°iu i9○i.:c°○○°.i:%6iUis☼.°°>§iti}9§if☼○...iif○§○i[K7=in8§ix○°.○ii'§i,O°...○i&§.i iCiP ..°○8=i! ir8 H○..i8 i> iXe i°°○ie iKp i .○.○i %9iɐ i T○§°is i i% f○..°.i iU it °...§○80=i6 <.○..○○§§°°i? 8°ipT R○...iT U1=i~j iL ○..☼○i i i °☼○☼°i( i A☼°i X.○○§i Z○.2i C○§iU O°○§i i 8○§i §i; w○°.°i i! L○°i= % i> F_You start resting.HP restored.iH i\U ○..°.1014.8 (56..3=5.8 (57 _i.Z 9°i[ iAi{Level 9 of the Dungeon <<<<>>>>>∩__(Press ? for help)  ##........†######..#### #.###'###..........# ##.....................).#   #.........####.#.### #..............#...## #.....####...)...........#   #..........##......### ##.............#....#####....## ###.............#   ##......#............#####..............#.....##.....## #<............##   #.....###.............>...................#.......<.### #....~≈≈~≈~~..#   ##....# ##....................######..###.#......#....## ##....~#####≈..#   #...####...............(.)...#### #......#......###...###.....≈#.))#~..#   ##.## #................()).÷....###...#.....#...####...##.....≈#)i|[40m∩..~.[#   ### ##..................).###........#.###.#....#####........~#.).#~..#  #...............○..°.## #........#.....#.....####........~#####~..#  ###.................## ##..........#.....#.......#÷.....~~~~~≈~.##  ###.............@§# #......###.#.###.#....######............#  ###.............# ##.........#.....#...## #..###########  ####........### #......#.....#......# ##..##   #####..########.....#.###.#.###..###.)#   #.###[.#####...#.....#......### #..### ######   #.###..######### #......#.....#...#.## ###...####....#   ##.###))####### #.....####..###.#.###.#......# ##............##   #..####.)##.....### #.......##..÷...#.....#......# #.......#######   ##...# ##..#.........# #........#...#.....#........## if ##.....##   #....### ##.............# ##.......#...#.###.#.###...## ##....#   #......####.........>....# #...........#.....#.......##....#   ##....#...................# #........#.....#.....#....# ##.##.#iH@§i@ >..........................................)..........####.#.iʸ I..............#........####...).....................##...................#....#####.......................#............#####..............#.....##.................i I.....###.............>...................#.......<.....~≈≈~≈~~..i= f....# ##......................###.#......#....## ##....~iɹ .....####...............(.).........#......###...###.....≈#.))#~..i .## #................()).÷....###...#.....#...####...##.....≈#)∩..~.i ..................).###........#.###.#....#####........~#.).#~..ia ...............○..°.## #........#.....#.....####........~#####~...................i ..........#.....#.......#÷.....~~~~~≈~.i /.............@§......###.#.###.#................iݺ M......................#.....#...................#.....#........i6 i.......#.###.#.###........#.....#........i| ".........#.....#...#....####..........####..###.#.###.#......# ##..............i .)##.....### #.......##..÷...#.....#......# #..........i c..#.........# #........#...#.....#..............................# ##.......#...#.###.#.###.......iB ......####.........>....# #...........#.....#...........iƼ c....#...................# #........#.....#.....#.....##.iiQi?..##......### ##.............#. psychosociety the Ducker ............#####..............#. Gnoll of Qazlal ****.. #.............>.................. Health: 83/83 ======================== ##....................######..### Magic: 21/21 ======================== #...............(.)...#### #..... AC: 14Str: 7Doom: 10% ................()).÷....###...#. EV: 22Int: 19 ..................).###........#. SH: 5Dex: 23 i29..............○..°.## #........#. XL: 11 Next: 12% Place: Dungeon:9 #.................## ##......... Noise: ======---  Time: 11015.8 (0.0) ###.............@§# #......### a) +2 sling###.............# ##........ Fire: a) +2 sling####........### #......#.##..########.....#.##[.#####...#.i# ##..######### #..... ##))####### #.....####..### ##.)##.....### #.......##..÷.. ##..#.........# #........#...#. ##.............# ##.......#...#.  _You start resting. _You feel your willpower return. ic_You start resting. _HP restored.ii^ixi>i/YLevel 9 of the Dungeon <<<<>>>>>∩__(Press ? for help)  ##........†######..#### #.###'###..........# ##.....................).# iPw  #.........####.#.### #..............#...## #.....####...)...........#   #..........##......### ##.............#....#####....## ###.............#   ##......#............#####..............#.....##.....## #<............##   #.....###.............>...................#.......<.### #....~≈≈~≈~~..#   ##....# ##....................######..###.#axm......#....## ##....~#####≈..#   #...####...............(.)...#### #......#......###...###.....≈#.))#~..#   ##.## #................()).÷....###...#.....#...####...##.....≈#)∩..~.[#   ### ##..................).###........#.###.#....#####........~#.).#~..#  #...............○..°.## #......ix..#.....#.....####........~#####~..#  ###.................## ##..........#.....#.......#÷.....~~~~~≈~.##  ###.............@§# #......###.#.###.#....######............#  ###.............# ##.........#.....#...## #..###########  ####........### #......#.....#......# ##..##   #####..########.....#.###.#.###..###.ym)#   #.###[.#####...#.....#......### #..### ######   #.###..######### #......#.....#...#.## ###...####....#   ##.###))####### #.....####..###.#.###.#......# ##............##   #..####.)##.....### #.......##..÷...#.....#......# #.......#######   ##...>yYm# ##..#.........# #........#...#.....#........## ##.....##   #....### ##.............# ##.......#...#.###.#.###...## ##....#   #......####.........>....# #...........#.....#.......##....#   ##....#...................# #........#.....#.....#....# ##.##.#iI= H@§i_6..........................................)..........####.#...............#........####...).....................##...................#....#####.......................#............#####..............#.....##......................###.............>...................#.......<.....~≈≈~≈~~......# ##......................###.#......#....## ##....~.....####...............(.).........#......###...###.....≈#.))#~..i`.## #................()).÷....###...#.....#...####...##.....≈#)∩..~...................).###........#.###.#....#####........~#.).#~.................○..°.## #........#.....#.....####........~#####~.............................#.....#.......#÷.....~~~~~≈~....................###.#.###.#......................................#.....#...................#.....#...............#.###.#.###........#.....#.................#.....#...#....####..........####..###.#.###.#......# ##...............)##.....### #.......##..÷...#.....#......# #..........iU`..#.........# #........#...#.....#..............................# ##.......#...#.###.#.###...iw`..........####.........>....# #...........#.....#.......i`........#...................# #........#.....#.....#.....##.ii...##......### ##.............#. psychosociety the Ducker ............#####..............#. Gnoll of Qazlal ****.. #.............>.................. Health: 83/83 ======================== ##....................######..### Magic: 21/21 ======================== #...............(.)...#### #..... AC: 14Str: 7Doom: 10% ................()).÷....###...#. EV: 22Int: 19 ..................).###........#. SH: 5Dex: 23 ..............○..°.## #........#. XL: 11 Next: 12% Place: Dungeon:9 i/=#.................## ##......... Noise: ======---  Time: 11015.8 (0.0) ###.............@§# #......### a) +2 sling###.............# ##........ Fire: a) +2 sling####........### #......#.##..########.....#.##[.#####...#. ##..######### #..... ##))####### #.....####..### ##.)##.....### #.......##..÷.. ##..#.........# #........#...#. ##.............# ##.......#...#.i0  _You start resting. _You feel your willpower return. _You start resting. _HP restored.i.1iFiGii<Level 9 of the Dungeon <<<<>>>>>∩__(Press ? for help)  ##........†######..#### #.###'###..........# ##.....................).#   #.........####.#.### #..............#...## #.....####...)...........#   #..........##......### ##.............#....#####....## ###.............#   ##......#............#####..............#.....##.....## #<............##   #.....###.............>...................#.......<.### #....~≈≈~≈~~..#   ##....# ##....................######..###.#......#....## ##....~#####≈..#   #...####...............(.)...#### #......#......###...###.....≈#.))#~..#   ##.## #................()).÷....###...#.....#...####...##.....≈#)i'[40m∩..~.[#   ### ##..................).###........#.###.#....#####........~#.).#~..#  #...............○..°.## #........#.....#.....####........~#####~..#  ###.................## ##..........#.....#.......#÷.....~~~~~≈~.##  ###.............@§# #......###.#.###.#....######............#  ###.............# ##.........#.....#...## #..###########  ####........### #......#.....#......# ##..##   #####..########.....#.###.#.###..###.)#   #.###[.#####...#.....#......### #..### ######   #.###..######### #......#.....#...#.## ###...####....#   ##.###))####### #.....####..###.#.###.#......# ##............##   #..####.)##.....### #.......##..÷...#.....#......# #.......#######   ##...# ##..#.........# #........#...#.....#.....iw...## ##.....##   #....### ##.............# ##.......#...#.###.#.###...## ##....#   #......####.........>....# #...........#.....#.......##....#   ##....#...................# #........#.....#.....#....# ##.##.#i} H@§i>CU>§iO >>   #.....####................####..............#.###.#....# #..####   #.....# ##.................................#.....#...## ##.##iii..##......### ##.............#. psychosociety the Ducker ............#####..............#. Gnoll of Qazlal ****.. #.............>.................. Health: 83/83 ======================== ##....................######..### Magic: 21/21 ======================== i@.#...............(.)...#### #..... AC: 14Str: 7Doom: 10% ................()).÷....###...#. EV: 22Int: 19 ..................).###........#. SH: 5Dex: 23 imY..............○..°.## #........#. XL: 11 Next: 12% Place: Dungeon:9 i*#.................## ##......... Noise: ======---  Time: 11015.8 (0.0) i###.............@§# #......### a) +2 slingi<###.............# ##........ Fire: a) +2 sling####........### #......#.i<##..########.....#.##[.#####...#. ##..##i####### #..... ##))####### #.....####..### ##.)##.....### #.......##..÷.. ##..#.........# #........#...#.i ##.............# ##.......#...#.  _You start resting. _You feel your willpower return. _You start resting. _HP restored.i'i'i<$#......###.# ##...>..  ##.######..##(.)...#### #.....()).÷....###...# #...).###........#i ○..°.## #.# ##.....## ##.  ###.§# ###  ###..# ##....... ####### ## ##..###### ##.....#i[.##  ###...#..####### #...i'))####### #.....####..##.)##.....### #.......##..÷.iTt.#.........# #..#...#..# ##is.#...# #i>....# #.....#io°...§.>iָ*6.8 (1imi##...>.. # ##.######..# #(.)...#### #...  .()).÷....### ##...).###........°....## #. ###. ##.  ###i§.># ## ###....# ##...... ####### # ##..###### ##.....#[.##  ###....####### #...))####### #.....####..#i2s.)##.....### #.......##..÷.#.........# #..#.. #..# ##.#... ##>....# #..... ...imR......# ##..iV.§7.8 (2i_i5.###.> .# ##.######..#.(.)...#### # # #.()).÷....###  ##.).###  #.## #  ###.## ## ###.§§.># #...... ###....# ## ####..### #iå ##..###### ## ##[.## ### ##..## # # ##))# #.....####.. ##.)##.....### #.##.. ##..#.# #iM.# ## ##.# ##.# .####.>....# #.# #.#iQ§8.8 (3iB§§iG.###.>.# ##.###### .####.(.)...#### # ## #.()).÷....### # ##.).### #.## # ###.## ## ###.§§.># # ###....# ## ####....@...### # ##..###### ## ##[.## ### ##..## # # ##))# #.....#### i1# ##.)##.....### #.## # ##..#.# #.## ##.# ##.# ..####.>....# # #.# #.#i{.☼@.○il*9.8 (4i i{.###.>.# ##.###### ..####.(.)...#### # .## #.()).÷....### ## ##.).### #.## # ###.## ## ###ip.§.># # ###....# ## ####...@§.○.### # # ##..###### ## # ##[.## ### # ##..##iL # # # ##))####### #.....#### ## ##.)##.....### #.## ip.# ##..#.# #.# i}.### ##....# ##iǓ~.#.####.>....# # .#iH.# #.iC○........°20.8 (5iin.# ##.######(.)...#### #.## .()).÷....# ### ##...).###....  ..## # ### ## ###○iQ.># # ###......# ## ####...○..°.### # ## ##.@###### ## .#i"##[.##  ## .#.####### .#iHm))####### #.....## .##im.)##.....### #....... ..#.#.........# #.. .iq.###..# ##. ....##iq>....# #.#....i݄`......# # ..####.####iT°○.1.8 (6iŧi#...##(.)... ##.## .()).÷....#  ### ##......).###... #.......## # ###.... ## ###......°.># # ###.......○.....# ## ####...○....### # i### ##..###### ## #.#[@##  # #.#.####### #.#))####### #.....## ..##iK.)##.....### #....... ...#.#.........# #..###..# ##...##i@>....# ##..........# #.####.####.# ##....i...°§.°2.8 (7ii"s ` ##.## .()).÷....  ### ##...).###.. #............## # ###........ ## ###.......># #is  ###.......°.....# ## ####.§.°....### #### ##..###### #  #.#[.##   #.#.###### ##.#is o))####### #.....#.##.)##.....### #...... #...#.#.........# #.###.it .# ##...##>....# ##..........# #.####.....####.# ##.....# ##i L..iA *3.8 (8iȇ 8§i  ### ##...).### ..## # ###.. ## ###........># # ###.............# # ####.§......### ### ##..######  #.#[.##   #.#.#######.#)@####### #.....  #..##.)##.....### #..... ##...#.#.........# #.###..# ## #......##>....# # #....#...................# #.####.....####.# ##....... #....# ## #....# ##########i O.4.8 (9i@ iN _You feel your willpower return.You start resting. _HP restored.  Things that are here:i)   ..## # ### # ###..>#  ###.......#  ####........### ### ##..######  #.#[.##  #.#.######.#))####### #.... #..##.@##.....### ##...#.#.........# #  #....###...........# ##  #......####.........>....# # ##....#...................# #... #.....####................####... #.....# ##.............#.i* ...# ##............  #....# #.  #....# #....##.....###  a +0 short sword; a +0 chain mail; a kobold skeletoni ;☼ih 55.8 (10.0) _i( i $  Things that are here:ik  ##### # ###.>#  ###.......# # ####........### ### ##..###### #.# ##[.## #.# ##..## ########.# ##))####### #.....#..###.)##.....### #. ##...# ##..#@........# #. #....### ##.....☼# # #......####.........>....# #. #....#...................# #. .....####..####. ix .....# .....# .....# #......######### #....# #....##### #....# ##.##########  a +0 flail; an orc skeletoniD a○.○i 26.8 (11 _i( :○iU L ###.># #. ###...# # ####........###  ### ##..###### ##.# ##[.##  #.# ##..## ####### ##.# ##))####### #..... #..###.)##.....### #. #...# ##..#.........# #. ....### ##...○.i h# # ......####.........>....# #. ....#..........# #. ....########.# ....# ....# #.########## ....# #....##.....### ....# ##.########## ....# #.#i ○.@○○7.8 (12i i(' ###...# # ####........### #. ### ##..###### # #.# ##[.## #.# ##..## ####### #.# ##))####### #..... ..###.)##.....### #....... ...# ##..#.........# #. ...### ##...○.○○○.....# #.####.......@.>....# #.#..........# #.####i####.# ....# # #.############ #....##.....#### ##.########### #.# #.## ### #.#iɔ°.°○○○§8.8 (13iWi0]###....# ##.####........### #. ##..###### ##. .# ##[.## # .# ##..## # .# i1##))# #.....# .## ##.)##.....### #.## ##..#..# #.### ##...°.°○○○....# ##.####..@>....# #.#.§.# #.####.####.i1# ##.# ##.# #.## #.i 2e# ## i<...°°○○○i<+9.8 (14ioD'§i(,###....# ##.####........### #. # ##..###### ##. # ##[.## # # ##..## # # # ##))# #.....# ## ##.)##.....### #.# .# ##..#..# #.# .iF)K### ##......°°○....# ##.#####...@....# #. .#.§.# #. .####.○○....####. .# ##. .# ##. .# #.## #..# ##. iI4..°○○○°i5,30.8 (15i<9§io>iREi.Gd _There is a stone staircase leading down here.iGW4i9^ig|○.○°.ik81.0) _inizw'10iM  #########  #.......#  #.......#  #.......#  ..#  iK#..  ##  #○§@...#  #..  #§§ ## #..##..## i#..  >.. ... i5.... ....  You climb downwards.iw-3.3 (2.5ic:§i\ _You hear an angry buzzing noise.  Found a stone staircase leading down.ib _There is a stone staircase leading up here.i 4iҲ iӹ t○○°i 44.3 (1.0 _i5 (§i K 9  You climb upwards.i4 ###.............# ##...####........### #... ###..########.. ###[.## ### ###..## ####### # ###))####### #.....#### ####.)#### #.......## .# ##..#....#........# .### ##......○......# ##.......# in ...####.........@.○..# #........ .#................°..# #........ .####............○...####........ .# ##.................... .# ##.......................... .# #.............############# .# #....##.....### .# ##.########## .# #.# ## ### #.#iw-5.8 (2.5ii_ _Level annotation: exclusion: staircaseiDŽd _There is a stone staircase leading down here.iBMivX2Level 9 of the Dungeon <<<<>>>>>∩__(Press ? for help) ###.................## ##..........#.....#.......#÷.....~~~~~≈~.##  i Y###..............># #......###.#.###.#....######............#  ###.............# ##.........#.....#...## #..###########  ####........### #......#.....#......# ##..##   #####..########.....#.###.#.###..###.)# isY  #.###[.#####...#.....#......### #..### ######   #.###..######### #......#.....#...#.## ###...####....#   ##.#iY##))####### #.....####..###.#.###.#......# ##............##   #..####.)##.....### #.......##..÷...#.....#......# #.......####### i)Z?  ##...# ##..#.........# #........#...#.....#........## ##.....##   #....### ##......○......# ##.......#...#.###.#.###...## ##....#   #......####.........@.○..# #...........#.....#.......##....# iVZ=  ##....#................°..# #........#.....#.....#....# ##.##.#   #.....####............○...####..............#.###.#....# #..#### iZU  #.....# ##.................................#.....#...## ##.##   ##....# ##...........................###.....#.......# ##...## iZ  #....# #.............############### ##....#.###...# ##.....#   #....# #....##.....#####....#.......####......#   #....# ##.##########i([/#........#.............##   #....# #.##........#...##........#   ###.## ### #.###.......#...#........## i\[  ### ##.###.##..........#........##  ##...##.##i[<##.##.....#.........#####i### ##.).###.#.###.#....#####...#.).#~..#......## #..#.....#.....####........~#####~..####....# ##.....#÷.....~~~~~≈~.#####......># #......###.#.###.#....######............# ###.............# ##.........#.....#...## #..########### ####........### #... ##..### ##..###### ##.....#.###.#.###..# ##.)i?#  ##[.## ###...#.....#......### #..### #### #.#  ##..## ####### #...#.## ###...####....# ##.# ##))####### ####..###.#.###.#..................## #..## ##.)##.....### #.##..÷...#.....#......# #.......########...# ##..#.........# #.#.## ##.....## ## ##○......# ##...#.###.#.###...##.. #......####@.○..# #.....#... #....#....#....°..# ##.# ##.id##.#.....####..○...####.....#.###.# #..#####.##....................#.....#...## ##.#####...........................###. ##...#.............############### ##....#.###...# ##.....#....##.....####....#.......####......#....# ##.##########...###....# #.#...##..####.## ### #.# ##.......#...#.##i/ z   ### ##.###.##..........#........##  ##...##.####.##.....#.........#####  ##........######.###.........####..#   ##.........##..#........#####..## i-0   #..........####..........#####..##   ##...........###.......##..### ##...##   #........>...#####....).######..## ##...##   #..............###..#..### ##..####..###   ###...........÷.####.#######..#...##  ###.........#..## #####.#####...##ii!###.............# ##... psychosociety the Ducker####........### #... Gnoll of Qazlal ****.. ###..########.. Health: 83/83 ======================== ###[.##### Magic: 21/21 ======================== ###..######### # AC: 14Str: 7Doom: 10% #i"##))####### #.....#### EV: 22Int: 19 ####.)##.....### #.......## SH: 5Dex: 23 .# ##..#.........# #........# XL: 11 Next: 12% Place: Dungeon:9 .### ##......○......# ##.......# Noise: ======---  Time: 11035.8 (0.0) ...####.........@.○..# #........ a) +2 sling .#................°..# #........ Fire: a) +2 sling .####............○...####........ .# ##........................... .# ##.......................... iX".# #.............############# .# #....##.....### .# ##.########## .# #.# i"O## ### #.# _There is a stone staircase leading up here.  You climb upwards. _Level annotation: exclusion: staircase _There is a stone staircase leading down here.i#i,i ####### # ## ##..###### ## .#[.##  ## .###.####### .###))####### #.....## .##.)##.....### #....... ..#.#.........# #.. ..###ib....○......# ##. ....##...>.○..# #.#.....°..# # ..####○...#### ..# ##........ ..# ## ..# ############# ..# #....##.....###.# ##.##########.# #.#i}# ### #.#.###.#i/U○°§ik016.8 (1 _iO8D○○i'### ##..###### ## #.#[.##  # #.###.####### #.##))####### #.....## ..##.)##.....### #....... .iX..#.#.........# #..###...○○......# ##...##....>.°..# ##......§°..# #.####i.○...####.# ##........i.# ##.# ############i$.# #....##.....###iI.# ##.##########i5.# #.# #.## ### #.# ### ##.###.#  ##...##.##i°○.○§.°○i*7.8 (2i%N○°○i* #.#[.##   #.#.###### ##.#))####### #.....#.##.)##.....### #...... #...#.#.........# #.###i2...○°......# ##...##....>.°..# ##....○.○§...# #.####....°...####.# ##.........# ##il○.# #......##########i.# #....##.....###.# ##.#######i###.# #.# i##.## ### #.#  ### ##.###.# iX ##...##.##.....#i °.☼○.○○°8.8 (3iM°○i #.#.#######.#))####### #.....  #..##.)##.....### #..... ##...#.#.........# #.###...°°......# ## #......##ic....>....# # #....#....☼○.○§...# #.####.....°...####.# ##........ #....# ##° i9o#....# #......######### i#....# #....##.....### i#....# ##.########## #....# #.# i###.## ### #.#  ### ##.#i6##.# ##...##iN?.##.....#.#il ..○°.°.☼.○.i *9.8 (4i 9☼i #.#))####### #.... #..##.)##.....### ##...#.#.........# #  #....###..# ## i G #......##>....# # ##....#....○°.°§...# #.####.........#### #.....# ##☼.○......... i ##....# ##.....°.  #....# #i ########  #....# #....##.....### i #....# ##.########## i  #....# #.#  ###.## ### #.#  ### ##.#iM N##.# ##...##.##.....#it Z.# .##iE ○....○.°§..i +40.8 (5i L○§i r #..##.)##.....### ##...#.#.........# # #....###..# ## #......##>....# ##....#....○.......# # ig  #.....####..####  #.....# ##○.°.........  ##....# ##...§...  #....# #...####### #....# #...@##.....###  i  #....# ##.##########  #....# #.#  ###.## ### #.# ### ##.###.# ##...##.##i =.....#.# i, =.###..#i- q°.○i *1.8 (6i 9○i   #..## ##.)##.....### #   ##...# ##..#.# #   #....### ##.# ##   #......####.>....# #   ##....#.i .°.......# #   #.....####........####   #.....# ##......○.   ##....# ##..○§..   #....# #.....iո . iD   #....# #..@.##.....###   #....# ##.####   #....# #.#   ###.## ### #ih .#   ### ##.###i _.#   ##...##i .##   ##........# i D  ##.i B..#   #i% W.##   ##.#i .°○.○i *2.8 (7i 8°ioP   ##...#.#.........# #   #....###..# ##   #......##>....# #   ##....#..........# #   #.....####.####   #.....# ##°....   ##....# ##..○..  #....# #○............#####   #....# #....##.....###   #....# ##@##########   #....# #.#   ###.## ### #.#  ### ##.###.#  ##...##.##  .....#  ....#  i+S [39;49m ....##   ##..#   >.###.°°§3.8 (8i  ....### ##....#..####.>i  ##....#............####...## ##............# ##..°......  #°§...........#####i #....##.....### ##.##########  #@# iӈ 8##.## ###i .....   #..............##i -..ic *4.8 (9i &§ij ..####.> ##....#............####.....##i6kY ##.............# ##.......  #.§....######....##.....### #.##########  #.# i[k##.## ### ### ##.##....#i{kT..>... ik  ###...........÷.##ir%.i|r.5.8 (10.0)ivi ##....#............####..## ##.............# ##.......  #......#####iH q..##.....### #.##########  #.# ##.## ### ### ##.##ii  ##...##.##....#i (...i *............  i R###.........#..## ###i*i~+6.8 (11iiI< .....####..## ##......# ##.......  #......#####..##.....### #.########## i #.# ##.## ### ### ##.## ##...##@####........#.........iE.....#.i...........   ###.....#....##..###.####iA7.8 (12iEia  #.....# ##....  ##....# ##  #....# #...####  #....# #....##.....###   #....# ##.##########   #....# #.#   ###.## ### #.#  ### ##.###.#iL  ##...##.## #.....@..# .#  i+M.##  ##iPW..#  inY>...###iT  #.......##iC  ###i?....÷.##i  ###.........#..## ###i #....##..###.####i+:  .iJm########..##.>..# igiG○☼i+8.8 (13iiY # ##.......  #......####..##.....### #.##########  #.# ##.## ### ### ##.## ##...##.####......○.##.......☼....##i........#....##.   #.......####.#..... i_\○○..§i+9.8 (14i>9§i   #......####..##.....### #.########## i #.# ##.## ### ### ##.## ##...##.####......○.##..i.....○.@§.###i;P......#i-##.....#######   ##......####...... iq°☼○☼i,50.8 (15i'§i}X ..##.....### #.##########  #.# ##.## ### ### ##.## ##...##.####......°.##....☼........○..§.##i}#..@...#.☼>...#####.......   #.......###..... i.○°○☼.§ik+1.8 (16iL○§i,h #.##########  #.# ##.## ###ixhm ### ##.## ##...##.####........##....○ih.....°..§.###......ih`.○@...###iht☼.§.....##ii.....#   ##.....###..... iq.☼..○○iq+2.8 (17iiwR○○§iyi+i  You climb upwards. _Level annotation: exclusion: staircaseThere is a stone staircase leading down here. _i9ii i°○§°○°..§i83.0) _izQ§°§i §iEK 10  You climb downwards.i3-      ....... .._  .... .. .o  ....... .o   i-.....#.#.   .........   ..#   i-V.#   .....○.@#   #########   i`.e      o   orc priest   o   orci.K   i.[   i. i.|   You encounter an orc and an orc priest.ihT-5.3 (2.5i}[i|ib _The orc shouts! You hear a shout! x2  Found a white marble altar of Elyvilon.ihkb _There is a stone staircase leading up here.ýi*C  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ýi   psychosociety the Ducker  Gnoll of Qazlal ****.. ....... .._  Health: 83/83 ======================== .... .. .oýi  Magic: 18/21 ====================---- ....... .o AC: 14ýi ZStr: 7Doom: 10%ýi^ $ .....#.#.ýi  EV: 22Int: 19 ......... SH: 5ýi QDex: 23 ........#ýi  XL: 11 Next: 12% Place: Dungeon:10ýi֖ $ ........#ýi  Noise: ======---  Time: 11055.3 (0.0)ýi#  .....○.@# a) +2 sling #########ýi> q Fire: a) +2 slingýiW ýip u  o   orc priestýi  ýi  o   orcýi ýiϗ ýi ýi Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  ýi} Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (chance  to affect: 89%)ĽifĽi  psychosociety the Ducker  Gnoll of Qazlal ****......... .._  Health: 83/83 ========================.... .. .o  Magic: 21/21 ========================....... .o  AC: 14Str: 7Doom: 10%.....#.#.  EV: 22Int: 19.........  SH: 5Dex: 23........#  XL: 11 Next: 12% Place: Dungeon:10........#  Noise: ======---  Time: 11055.3 (0.0).....○.@#  a) +2 sling#########  Fire: a) +2 sling    o   orc priestĽi[34m  o   orc    Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (chance  to affect: 89%)  Okay, then.ĽiĽiĽiĽiZ/ _Žiy`  Casting: Inner Flame (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ži .oYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Žig".Ži'oŽivv°v(ally target)ŽiU19=---Ži-{6.3 (1Will/2 Jinx -Star ŽiŽiE _Your orb unleashes a flurry of shooting stars!Ži }  psychosociety the Ducker  Gnoll of Qazlal ****......... .._  Health: 83/83 ========================.... .. ..  Magic: 19/21 =====================---....... o.  AC: 14Str: 7Doom: 10%Ži U.....#.#o  EV: 22Int: 19........*  SH: 5Dex: 23.......*#  XL: 11 Next: 12% Place: Dungeon:10......vv#  Noise: ======---  Time: 11056.3 (0.0).....°v@#Ži N  a) +2 sling#########  Fire: a) +2 sling  Will/2 Jinx -Star Ži    o   orc priest (ally target)Ži#   o   orc ŽiJ    Žim Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineŽi Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (ally  target, chance to call a sprite on attack: 69%, 70% to hit)ƽi  psychosociety the Ducker  Gnoll of Qazlal ****......... .._  Health: 83/83 ========================.... .. ..  Magic: 19/21 =====================---....... o.  AC: 14Str: 7Doom: 10%.....#.#o  EV: 22Int: 19........)  SH: 5Dex: 23.......)#  XL: 11 Next: 12% Place: Dungeon:10......v)#  Noise: ======---  Time: 11056.3 (0.0).....°v@#  a) +2 sling#########  Fire: a) +2 sling  Will/2 Jinx [ƽiH33m-Star    o   orc priest (ally target)  o   orc    Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (ally  target, chance to call a sprite on attack: 69%, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.ƽid:*ƽivv○target, chance to call a sprite on attack: 69%, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is moderately wounded.  A giggling sprite leaps out and doodles on the orc priest's face.ƽiUwvƽiyw#○ƽixGv§ƽiy.ƽi^zLv○ƽiU{G.oƽi{Lv○ƽiXC)A giggling sprite leaps out and doodles on the orc priest's face.  The orc priest is heavily wounded.  The shooting star hits the orc priest!  You kill the orc priest!ƽiaN*)))ƽi@ƽi13○ƽi7.)°°°°§°ƽi=237.3 (1ƽiA°°°°ƽiwCP _Qazlal accepts your kill.ɽik+j$#......⌠..o.. #.........._. . .⌠... .⌠ ...o.. .. #.#.#o# ...v). .v°°# .°@§# ......°°<# ##########  o   orc warrior (polearm, launcher, wande…) oo 2 orcs (1 polearm, 1 wandering) ɽi>>v○ _Qazlal accepts your kill.  You encounter an orc warrior and an orc.The orc warrior is carrying a +0 orcbow.  Found 11 gold pieces.ɽi?@v○ɽi0J ☼ally ally target)The orc shouts!  The orc warrior unwields a +0 glaive. The orc warrior wields a +0 orcbow.ɽiOT))))))ɽi7U.oɽiO○vɽiS.oɽi{ɽi)ɽifThe orc warrior unwields a +0 glaive. The orc warrior wields a +0 orcbow.  ɽiHRThe orc warrior shoots an arrow. The arrow completely misses you.ɽix shooting sɽitar hits the orc!  ɽi;You kill the orc!ɽiɽiZ)ɽiO   orc (polearmɽi )ɽiʽik}2○ʽidž°°°○v°...@...ʽiV%8ʽi°°°○ʽiP _Qazlal accepts your kill.ʽizVpsychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........o_. .Magic: 19/21 =====================---........⌠... .⌠AC: 14Str: 7Doom: 10%........... ..ʽi̫EV: 22Int: 19......#)#°#o#SH: 5Dex: 23.......°°*vʽimXL: 11 Next: 13% Place: Dungeon:10......°.*#Noise: ======---  Time: 11058.3 (0.0)ʽi%.......@§#a) +2 sling........<#ʽiPFire: a) +2 sling##########Will/2 Jinx -Star ʽiwo   orc warrior (polearm, launcher, ally …)ʽio   orc (polearm)Shift-Dir - straight lineʽiɬAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 glaive (ally target, chance to call a sprite on attack: 69%, 70%  ʽito hit)˽i3psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........o_. .Magic: 19/21 =====================---........⌠... .)AC: 14Str: 7Doom: 10%........... ))EV: 22Int: 19......#)#°#)#SH: 5Dex: 23.......°°))XL: 11 Next: 13% Place: Dungeon:10......°.)#Noise: ======---  Time: 11058.3 (0.0).......@§#a) +2 sling........<#Fire: a) +2 sling##########Will/2 Jinx -Star o   orc warrior (polearm, launcher, ally …)˽i4Mo   orc (polearm)carrying a +0 glaive (ally target, chance to call a sprite on attack: 69%, 70%  to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.˽ip:*˽icG verThe sling bullet barely misses the orc warrior.  A giggling sprite leaps out and makes the orc warrior trip over its own feet.  The orc warrior is lightly wounded.  The shooting star hits the orc warrior.˽i ○˽ii ˽ic  ˽i ˽iժ .˽i o˽i" 7The orc warrior is moderately wounded.˽iB ˽i ⌠o..#...○°○...9.3 (1˽ig '§˽i 7 _The orc warrior is knocked back.̽iݳ[psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 19/21 =====================---........⌠.o. .⌠AC: 14Str: 7Doom: 10%........... o.EV: 22Int: 19......#)#.#*#̽i&SH: 5Dex: 23.........**XL: 11 Next: 13% Place: Dungeon:10.....○..*#Noise: ======---  Time: 11059.3 (0.0).......@§#a) +2 sling........<#Fire: a) +2 sling##########Will/2 Jinx -Star o   orc warrior (polearm, launcher, very …)o   orc (polearm)Shift-Dir - straight line̽iŴAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 glaive (moderately wounded, heavily drained, chance to call a  ̽i)sprite on attack: 76%, 70% to hit)̽i^ psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 19/21 =====================---........⌠.o. .⌠AC: 14Str: 7Doom: 10%........... o.EV: 22Int: 19......#)#.#)#SH: 5Dex: 23.........))XL: 11 Next: 13% Place: Dungeon:10.....○..)#Noise: ======---  Time: 11059.3 (0.0).......@§#a) +2 sling........<#Fire: a) +2 sling##########Will/2 Jinx -Star o   orc warrior (polearm, launcher, very …)[31̽i_ umo   orc (polearm)carrying a +0 glaive (moderately wounded, heavily drained, chance to call a  sprite on attack: 76%, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.̽i *sprite on attack: 76%, 70% to hit)  You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is moderately wounded.̽i U o.○°☼.  A giggling sprite leaps out and smacks the orc warrior with its own hand.  The orc warrior is moderately wounded.̽i I))))̽iɘ oThe orc warrior shoots an arrow. You block the arrow.̽i O.o̽i^ .°°.○..o 2 orcs (1 polearm)̽iڦ +60.3 (1̽i ̽i p _You encounter an orc. It is wielding a +0 club.ͽipsychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .ͽiwMagic: 19/21 =====================---ͽiV........⌠... .⌠AC: 14Str: 7Doom: 10%..........o o.EV: 22Int: 19......#)#.#*#SH: 5ͽiDex: 23.........*oXL: 11 Next: 13% Place: Dungeon:10ͽi.....°.○*#Noise: ======---  Time: 11060.3 (0.0)ͽih.......@.#a) +2 slingͽin........<#Fire: a) +2 slingͽif##########Will/2 Jinx -Star ͽi;o   orc warrior (polearm, launcher, very …)ͽi@~oo 2 orcs (1 polearm)Shift-Dir - straight lineAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 glaive (moderately wounded, heavily drained, chance to call a  sprite on attack: 80%, 70% to hit)ͽi2 psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 19/21 =====================---........⌠... .⌠AC: 14Str: 7Doom: 10%..........o o.EV: 22Int: 19......#)#.#.#SH: 5Dex: 23.........)oXL: 11 Next: 13% Place: Dungeon:10.....°.○)#Noise: ======---  Time: 11060.3 (0.0).......@.#a) +2 sling........<#Fire: a) +2 sling##########Will/2 Jinx -Star o   orc warrior (polearm, launcheͽiޛ r, very …)oo 2 orcs (1 polearm)carrying a +0 glaive (moderately wounded, heavily drained, chance to call a  sprite on attack: 80%, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.ͽiN :*ͽij =)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is heavily wounded.  A giggling sprite leaps out and makes the orc trip over its own feet.  You kill the orc!ͽiv  °.○   orc (Qazlal accepts your kill.ͽi} I))))ͽi/ U.oͽiVB .))..○.○ͽiBI Y20=1.3 (1ͽij\ ͽio L _The orc warrior shoots an arrow. You block the arrow.νiq\psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 20/21 ======================--........⌠... .⌠AC: 14Str: 7Doom: 10%........... o.EV: 22Int: 19......#)#o#*#SH: 5Dex: 23.........**XL: 11 Next: 13% Place: Dungeon:10.......○*#Noise: ======---  Time: 11061.3 (0.0).......@.#νi):a) +2 sling.....○..<#Fire: a) +2 sling##########Will/2 Jinx -Star o   orc warrior (polearm, launcher, very …)o   orc (polearm)Shift-Dir - straight lineAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 glaive (moderately wounded, heavily drained, chance to call a  sprite on attack: 80%, 70% to hit)Ͻi o.)).  Fire: a) +2 sling  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  You can't see that place.Ͻi . o**Ͻi-..Ͻi .oAim: an orc, wielding a +0 trident (chance to call a sprite on attack: 83%, 70%to hit)Ͻik psychosociety the DuckerGnoll of Qazlal ****..$#......⌠..)..Health: 83/83 ========================#.........)_. .Magic: 20/21 ======================--........⌠.). .⌠AC: 14Str: 7Doom: 10%.........). o.EV: 22Int: 19......#)#)#.#SH: 5Dex: 23........)))XL: 11 Next: 13% Place: Dungeon:10.......○)#Noise: ======---  Time: 11061.3 (0.0).......@.#a) +2 sling.....○..<#Fire: a) +2 sling##########Will/2 Jinx -Star o  [40Ͻir m orc warrior (polearm, launcher, very …)o   orc (polearm)Aim: an orc, wielding a +0 trident (chance to call a sprite on attack: 83%, 70%to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.Ͻi|4:*нi....o○.... , very drained)The sling bullet closely misses the orc.  A giggling sprite leaps out and insults the orc's ancestors.  The orc is almost dead.  The jinxing sprites lose interest in you.нi|\)))))))нiU.oнiJ.))нih°..@°нiY62.3 (1нi[нix _The orc warrior shoots an arrow. The arrow completely misses you.нi psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 20/21 ======================--........⌠... .⌠AC: 14Str: 7Doom: 10%........... o.EV: 22Int: 19......#)#.#.#SH: 5Dex: 23.....○..o))XL: 11 Next: 13% Place: Dungeon:10.......°*#Noise: ======---  Time: 11062.3 (0.0).......@.#a) +2 sling.....°..<#Fire: a) +2 sling##########Will/2 -Star o   orc warrior (polearm, launcher, very …)o[3нi 9;49m   orc (polearm, very drained)Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (almost dead, heavily drained, 70% to hit)нi psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 20/21 ======================--........⌠... .⌠AC: 14Str: 7нi }Doom: 10%........... o.EV: 22Int: 19......#)#.#.#SH: 5Dex: 23.....○..)))XL: 11 Next: 13% Place: Dungeon:10.......°.#нi Noise: ======---  Time: 11062.3 (0.0).......@.#a) +2 slingнiW .....°..<#Fire: a) +2 sling##########Will/2 -Star o   orc warrior (polearm, launcher, very …)o   orc (polearm, very drained)Shift-Dir - straight lineAim: an orc, wielding a +0 trident (almost dead, heavily drained, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!нi >) нi\c ☼.  Aim: an orc, wielding a +0 trident (almost dead, heavily drained, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!  Qazlal accepts your kill.нi{i \)))))))нiH.°..)○)...@.нi!,3.4 (1.1нi>,8°нi,x _The orc warrior shoots an arrow. The arrow completely misses you.ѽi$Mpsychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 20/21 ======================--........⌠... .⌠AC: 14Str: 7Doom: 10%ѽi........... o.EV: 22Int: 19......#)#.#*#SH: 5Dex: 23.....°..)**XL: 11 Next: 13% Place: Dungeon:10ѽi........*#Noise: ======---  Time: 11063.4 (0.0)ѽi-.......@.#a) +2 sling........<#Fire: a) +2 sling##########Will/2 -Star ѽib~o   orc warrior (polearm, launcher, very …)ѽi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 glaive (moderately wounded, heavily drained, 70% to hit)ѽi.R psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 20/21 ======================--........⌠... .⌠AC: 14ѽiR Str: 7Doom: 10%........... o.EV: 22Int: 19......#)#.#)#SH: 5Dex: 23.....°..)))XL: 11 Next: 13% Place: Dungeon:10........)#ѽiS Noise: ======---  Time: 11063.4 (0.0).......@.#a) +2 sling........<#Fire: a) +2 sling##########Will/2 -Star ѽi7S o   orc warrior (polearm, launcher, very …)Aim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  ѽiWS carrying a +0 glaive (moderately wounded, heavily drained, 70% to hit)  You shoot a sling bullet.  ѽitS 9The sling bullet hits the orc warrior but does no damage.ѽi! .○)○..  carrying a +0 glaive (moderately wounded, heavily drained, 70% to hit)  ѽi You shoot a sling bullet.  The sling bullet hits the orc warrior but does no damage.  The orc warrior is moderately wounded.ѽi \)))))))ѽi ....)°)○...@.ѽie *4.4 (1ѽi ѽi m _The orc warrior shoots an arrow. The arrow misses you.Խi~ԽiAn orc warrior. An experienced, armoured and well-armed orc soldier, able to command a small mobԽi0of its fellows. Max HP: ~28Will: +AC: ++EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 70% to hit with your +2 sling (at present). It has about 11% to hit you. AttackMax Damage Shoot: +0 orcbow 22 HitԽi/ 12 It can open doors. ԽiM}[!]: Description|Statuses׽i׽iH 1psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 20/21 ======================--........⌠... .⌠AC: 14Str: 7Doom: 10%........... o.EV: 22Int: 19......#)#.#.#SH: 5Dex: 23........)°)XL: 11 Next: 13% Place: Dungeon:10׽i ......○..#Noise: ======---  Time: 11064.4 (1.0).......@.#a) +2 sling........<#Fire: a) +2 sling##########׽i Will/2 -Star o   orc warrior (polearm, launcher, very …)You shoot a sling bullet.  ׽iSThe sling bullet hits the orc warrior but does no damage.  The orc warrior is moderately wounded. _The orc warrior shoots an arrow. The arrow misses you.׽i!׽i׽ih׽iS ׽ix;psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .׽i;Magic: 20/21 ======================--........⌠... .⌠AC: 14Str: 7Doom: 10%........... o.EV: 22Int: 19׽iq<f......#)#.#*#SH: 5Dex: 23........)**XL: 11 Next: 13% Place: Dungeon:10......○.*#Noise: ======---  Time: 11064.4 (0.0).......@.#a) +2 sling........<#Fire: a) +2 sling##########Will/2 -Star ׽i<so   orc warrior (polearm, launcher, very …)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line׽i<Aim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 glaive (moderately wounded, heavily drained, 70% to hit)ؽiH(kpsychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 20/21 ======================--........⌠... .)AC: 14Str: 7Doom: 10%........... ))EV: 22Int: 19......#)#.#)#SH: 5Dex: 23........)))XL: 11 Next: 13% Place: Dungeon:10......○.)#ؽi(Noise: ======---  Time: 11064.4 (0.0).......@.#a) +2 sling........<#Fire: a) +2 sling##########Will/2 -Star o   orc warrior (polearm, launcher, very …)Aim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  ؽiI)carrying a +0 glaive (moderately wounded, heavily drained, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.ؽi⌠o..°).☼)ؽiQkM)))))))ؽiJcarrying a +0 glaive (moderately wounded, heavily drained, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.The orc warrior seems less drained. The orc warrior shoots an arrow.ؽi.°)°...@○.ؽi*5.4 (1ؽiؽiW _The arrow completely misses you.ؽi` 1psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 20/21 ======================--........⌠... .⌠AC: 14Str: 7Doom: 10%........... o.EV: 22Int: 19......#)#.#*#ؽi SH: 5Dex: 23........)**XL: 11 Next: 13% Place: Dungeon:10......°.*#Noise: ======---  Time: 11065.4 (0.0).......@○#a) +2 sling........<#ؽi Fire: a) +2 sling##########Will/2 -Star o   orc warrior (polearm, launcher)ؽiN ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  ؽiv fcarrying a +0 glaive (moderately wounded, 70% to hit)ؽi_psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 20/21 ======================--........⌠... .)AC: 14Str: 7Doom: 10%........... ))EV: 22Int: 19......#)#.#)#ؽiF`SH: 5Dex: 23........)))XL: 11 Next: 13% Place: Dungeon:10......°.)#Noise: ======---  Time: 11065.4 (0.0).......@○#a) +2 sling........<#Fire: a) +2 sling##########Will/2 -Star o   orc warrior (polearm, launcher)ؽi`LAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 glaive (moderately wounded, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.ؽi? U.oؽi⌠.)).§.○ؽi16.4 (1 _ؽi5 ؽi4"ڽii  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڽiv ☼You beckon some vexing sprites to accompany your attacks.ڽif% ))))))You feel your willpower being sapped. The orc warrior shoots an arrow.ڽi- ))☼.@°.ڽi U19-7ڽi4 FJinx -Star ڽid ڽi W _The arrow completely misses you.۽i}psychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 19/21 =====================---........⌠... .⌠AC: 14Str: 7Doom: 10%........... ..EV: 22Int: 19......#)#.#o#SH: 5Dex: 23........)**XL: 11 Next: 13% Place: Dungeon:10.......§*#Noise: ======---  Time: 11067.4 (0.0).......@°#a) +2 sling........<#Fire: a) +2 sling##########Will/2 Jinx -Star o   orc warrior (polearm, launcher)Shift-Dir - straight lineAim: an orc warrior, wielding a +0 orcbow, wearin۽ig a +0 plate armour and  carrying a +0 glaive (moderately wounded, chance to call a sprite on attack:  69%, 70% to hit)۽ipsychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .۽iYRMagic: 19/21 =====================---........⌠... .)AC: 14Str: 7Doom: 10%........... ))EV: 22Int: 19......#)#.#)#SH: 5۽iDex: 23........)))XL: 11 Next: 13% Place: Dungeon:10.......§)#۽i,Noise: ======---  Time: 11067.4 (0.0).......@°#a) +2 sling........<#۽iԈFire: a) +2 sling##########Will/2 Jinx -Star ۽i,o   orc warrior (polearm, launcher)carrying a +0 glaive (moderately wounded, chance to call a sprite on attack:  69%, 70% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc warrior.۽iB5:*۽ixN⌠..o))☼§, very …)You shoot a sling bullet.  The sling bullet barely misses the orc warrior.A giggling sprite leaps ۽iNout and doodles on the orc warrior's face.  The orc warrior is heavily wounded.۽iTT))))))۽i@))○§@..۽i*8.4 (1۽i/§§۽ijN _The orc warrior shoots an arrow. The arrow is repelled.ܽipsychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 19/21 =====================---........⌠... .⌠AC: 14Str: 7Doom: 10%........... ..EV: 22Int: 19......#)#.#o#SH: 5Dex: 23........)**XL: 11 Next: 13% Place: Dungeon:10.......§*#Noise: ======---  Time: 11068.4 (0.0)......§@.#a) +2 sling........<#Fire: a) +2 sling##########Will/2 Jinx -Star o   orc warrior (polearm, launcher, very …)Shift-Dir - straight lineAim: an orc warrior, wielding a +0 orcboܽifw, wearing a +0 plate armour and  carrying a +0 glaive (heavily wounded, heavily drained, chance to call a spriteon attack: 76%, 70% to hit)ܽipsychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 19/21 =====================---........⌠... .⌠AC: 14Str: 7Doom: 10%........... ..EV: 22Int: 19......#)#.#o#SH: 5Dex: 23........)))XL: 11 Next: 13% Place: Dungeon:10.......§)#Noise: ======---  Time: 11068.4 (0.0)......§@.#a) +2 sling........<#Fire: a) +2 sling##########Will/2 Jinx -Star o   orc warrior (polearm, launcher, very …)carrying a +0 glaive (heavily wounded,ܽi heavily drained, chance to call a spriteon attack: 76%, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is severely wounded.ܽiU○..)))○ܽiA)))ܽih○..)))○ܽii*9.4 (1ܽiktA§§ܽix  on attack: 76%, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior.  The orc warrior is severely wounded. _The orc warrior shoots an arrow. You block the arrow.ܽi@5 lpsychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================#.........._. .Magic: 19/21 =====================---........⌠... .⌠AC: 14Str: 7Doom: 10%........... ..EV: 22Int: 19......#)#.#o#SH: 5Dex: 23ܽi6 k.....○..)**XL: 11 Next: 13% Place: Dungeon:10.......§*#Noise: ======---  Time: 11069.4 (0.0)......§@.#a) +2 sling........<#Fire: a) +2 sling##########Will/2 Jinx -Star o   orc warrior (polearm, launcher, very …)Shift-Dir - straight lineAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 glaive (severely wounded, heavily drained, chance to call a  ܽig6 )sprite on attack: 76%, 70% to hit)ܽiDpsychosociety the DuckerGnoll of Qazlal ****..$#......⌠.....Health: 83/83 ========================ܽit#.........._. .Magic: 19/21 =====================---........⌠... .⌠AC: 14Str: 7Doom: 10%........... ..EV: 22Int: 19......#)#.#o#SH: 5Dex: 23.....○..)))XL: 11 Next: 13% Place: Dungeon:10.......§)#Noise: ======---  Time: 11069.4 (0.0)......§@.#a) +2 sling........<#Fire: a) +2 sling##########Will/2 Jinx -Star o   orc warrior (polearm, launcher, very …)ܽi4Icarrying a +0 glaive (severely wounded, heavily drained, chance to call a  sprite on attack: 76%, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior is almost dead.ݽij:*ݽiA'k)You shoot a sling bullet. The sling bullet hits the orc warrior!  The orc warrior is almost dead.  A giggling sprite leaps out and makes the orc warrior trip over its own feet.  You kill the orc warrior!ݽiQ1°..§)).°. ݽi6?9%470.4 (1ݽi)?8§ݽicAP _Qazlal accepts your kill.߽ima#...... ..$#......⌠....##.........._.....⌠.....⌠...........#)#.#)#.°..§))...°#..#߽iXnf.........<############߽izr○..○߽iz%1߽is&§߽i"ངi ##.....#.#.##........ .$#......⌠..###.........._......⌠.....⌠.........#○#.#)#.ངi5§)).......#...○..#..........<#############ངiiV§..○°ངic12ངi8§ངim _The sprites lose interest in your situation.ངi  ..#.......P ##.....#.#.##.ངi f... .$#⌠..ངi ####...._.....⌠.....⌠............§@.#○#.#)#....§))...ངi~ .○..#...°..#...........<##############ངi ○☼§@.#)°.ངit T20=3ངi! '§ངiI$ ངiP.≈## ..#........P ##.....#.#.##.. .$#⌠..#####.........._...○..⌠.....⌠..@..........☼§..#)#.#)#....§))...°..#.....#............<#+#############ངi §°○○.).ངi %4ངi+ངiQὄiK( ... ......P.≈## ..#.......#.P ##.....#.#.#..#.. .$#⌠..######.........._....§°..⌠.....⌠...○.........○...#)#.#)#.)))...ὄi4.#.....# #.............<# ##+############# ##ὄi☼○.°○ὄi%5ὄiB h○§°ὄiY ⽄i nP...#......#P P.≈#......#..P ..#........ ⽄i #.P ##.....#.#.#. ...#. ..$#.☼....⌠..... ######..○._... .§...⌠.....⌠ .°.⽄i .○...#)#.#)#. .⽄i b.#....⽄i 1 .⽄i8 Q # ⽄i] ⽄iK ○○§.°⽄i  %6⽄i M○§⽄i 㽄ifP...#......#P P.≈#......#...P ..#..#.P ##.....#.#.#...#............ ..$#.○....⌠######.○○......._.........§§..⌠.....⌠ .......... .㽄i!°...#)#.#)#. ......)))... .#....#.<##+############# 㽄i {○°..§..㽄i A=7㽄iOR°§§㽄i㽄i2dP...#......#P P.≈#......#..㽄i+.P ..#...:#.P ##.....#.#.#.#...#............㽄i ..$#.○....⌠######.○°......._㽄i..........§..⌠.....⌠ .㽄i[§....... .㽄i+w#)#.#)#. .㽄iM.)))... .#... 㽄io>.#㽄ik.<##+############㽄i+# 㽄i°°.§.○1==8㽄i-A§§㽄i"9 _Found a parchment of Sticky Flame.㽄iP P.≈#......#...P ..#...:#.P ##.....#.#.#.#....#.............. ..$#.°....⌠######.°........_.........§...⌠.....⌠ .㽄iT.§....... .#)#.#)#. .○@.)))... ....#.... .# .<##+############# 㽄iݱ...☼○㽄i%9㽄i?㽄ik㽄iO2n.P ..#...:#.P ##.....#.#.#.#....#.............. ..$#......⌠.....⌠######.........._.........§...⌠.....⌠ .......... .☼#)#.#)#.#.○..))).....@.#.... .㽄i2# . .<# #+############# 㽄i>○#☼°○㽄i?&80㽄iG㽄i+J㽄i #.P ##.....#.#.#.#. ...#..............  ..$#⌠.....⌠  ######.........._...  㽄i .........§...⌠.....⌠  ..........  .○#☼#.#)#.# .°..)))....  ....#....  .# .  .○<#  #+#############       㽄i          㽄ij ○#○..○°㽄i5 %1㽄i K○°㽄i<# 佄ik ...#............... ..$#⌠.....⌠######...._............§...⌠.....⌠.......... ○#○#.#)#.#..○)))......#....  °@# #+############佄i:.°#○§.佄i½B==2佄i@○§佄ib _There is a stone staircase leading up here.佄i$ 佄i% 佄i+ 佄i_4 j.#°°○佄i8 ,3 _佄i; I§○佄id J 9  You climb upwards.佄iym @   #....# ##.##########   #....# #.#    ###.## ### #.#    ### ##.###.#    ##...##.##    ##........#    ##.........#    #.§..##    ##○....#    #.○.### 佄i\n ~  #........○.....##   ###...........÷.##  ###.........#..## ###   ###.....#....##..###.####   ##......#########..##.>..#   #.......####.#.....   ##......####...... 佄ip  #.......###.....   ##.....###.....Level annotation: exclusion: staircase佄i 74.9 (2.5佄i K§○佄i d _Your orb has finished recharging its magic.佄i. d _There is a stone staircase leading down here.彄iZ彄ifKLevel 9 of the Dungeon <<<<>>>>>∩__(Press ? for help)  #....# #.............############### ##....#.###...# ##.....# 彄ibg[  #....# #....##.....#####....#.......####......#   #....# ##.###########........#.............##   #....# #.#彄ig.#........#...##........#   ###.## ### #.###.......#...#........##   ### ##.###.##..........#........##  彄ih+##...##.####.##.....#.........#彄i2h####  彄i_h+##........######.###.........##彄ihF##..#   ##.........#彄ih]#..#........#####..##   #.......§..##彄ih ##..........#####..## 彄i i  ##......○....###.......##..### ##...## 彄i7iT  #........@.○.###彄iei##....).######..## ##...##   #........○.....##彄ii#..#..### ##..####..###   ###...........÷.####.#####彄iiS##..#...##  ###.........#..## ###彄ijc##.#####...##   ###.....#....##..###.####彄i*j###.#####.## 彄iXj  ##......#########..##.>..#####.....####.## 彄ijG  #.......####.#......###彄ij##........###.# 彄ij\  ##......####.........###.........#彄i'k?#.#   #.......#彄iPk##.........## ##.........###.##   ##.....##彄ixkO#..........## #...........###.# 彄ik  #.##..##.<.........## ##...........#彄ik#.#   ####.####...........# #............#彄ik"#.##彄i< O@>罄i罄iC  #....# ##.##########psychosociety the Ducker   #....# #.#Gnoll of Qazlal ****..   ###.## ### #.#Health: 83/83 ========================   ### ##.###.#Magic: 21/21 ========================  ##...##.##AC: 14Str: 7罄ilDoom: 9%  ##........#EV: 22Int: 19   ##.........#SH: 5Dex: 23   #.......§..##XL: 11 Next: 14% Place: Dungeon:9   ##......○....#Noise: ======---  Time: 11084.9 (0.0) 罄i8  #........@.○.###a) +2 sling   #........○.....##Fire: a) +2 sling   ###...........÷.##Will/2  ###.........#..## ###   ###.....#....##..###.####    ##......#########..##.>..#罄if#    #.......####.#.....    ##......####......罄i    #.......###.....  罄i  ##.....###..... You climb upwards.  罄iLevel annotation: exclusion: staircase _Your orb has finished recharging its magic. 罄i]_There is a stone staircase leading down here.罄i 罄i&罄iH #....# #.#  ###.## ### #.#  ### ##.###.#  ##...##.# ##........#  ##..#  #.......§..# ##......○....# 罄i&_ #..>.○.### #.○@....# ###....÷. ###...#..## ### ###.....#....##..###.#### ##......#########..##.>..罄ihp #.......# ###.#...... ##......##  ##.. #.......# 罄i ### . #.##..# #.<罄i罄iU§..§罄i15.9 (1 _罄iZ§○§..§罄i|  ###.## ### #.#  ### ##.###.#  ##...##.# ##........#  ##..#  #.......§..# ##......○....#  #..>.○.### #.罄i P○..... ###.....§..@..÷. ###.........#..## ###   ###.....#....##..###.####   ##......#########..##.>..###   #.......# ###.#......  罄iw ##......##  ##..   #.......#  ##.....## .   #.##..# #.< ####.## 罄i+##..罄i{°°°...☼罄i*6.9 (2罄i J§°罄i   ###.## ### #.#  ### ##.###.#  ##...##.##  ##.#  ##.#  罄im #.§..##  ##......°....#  #.>.°.###  #.°...☼.## 罄i  ###.....§..§@.÷.##  ###.#..## ###  ###.....#....##..###.####  ##...  #.......# ###.#......#  ##......## ##.  #.......# ##.  ##.....## #.  #.##..# #.<.  ####.## ##.罄i N○.§罄i+ *7.9 (3罄i L°§罄iO a ###.## ### #.# ### ##.###.# ##...##.## ##.罄i # ##.# #.§..## ##......°....# #.>.°.### #.°...○.## ###..§.@÷.## 罄i g###.#..## ### ###.....#.§..##..###.#### 罄i :##......#########..##.......# ###.#......###......## ##.##.# ##.##.....## #.#.##..# #.<.####.## ##........○8.9 (4罄i 罄iF §罄i §罄i  ###.## ### #.# ### ##.###.# ##...##.## ##..# ##.# #.## ##.# #.>...### #....○.## ###.罄i 1.§..@.## ###.#..## ### ###.....#.§..##..###.#### ##......##########.# ###.#......###  ##......## ##..##.# 罄iذ ##.###.....## #.#.##..# 罄if y#.<.####.## ##.罄iE i°.○.罄i *9.9 (5罄i :○罄i   ### ##.###.#  ##...##.###........# ##...# #..###.  #..>...####....°.  ###....÷. ###........○#@.## ###罄i ###.....#....##..###.######......#######.>..####.......# ###.#......### ##......##  ##... #.......# . 罄iڗ ### ...##..# #.<####.## 罄i ##..##..## .You see here a wyvern skeleton.罄i M..罄iW 290.9 (6 _罄i\ 罄i~  ##...##.###........#  ##...#  #..# ##. #..罄il >...### #....... ###.....÷. ###.........#..## ######.....#....##@.###.#### ##......#######罄i .>..### #.......# ###.#......### #......##  ##..罄i m. .......# ..## 罄i ...##..# #.<. ####.## 罄i M##.. ##..## .罄i= _# #.#.# ####罄i 罄iۇ *1.9 (7罄iˌ 罄ib ##........# ##..# #..# #. ..>...### ......#..÷.  ###..#..## ### 罄i4c###.....#....##..###.#### #......#######.>..### .......# ###.#......### ......##  ##... ......# ..## .. .##..# #.<.罄i[c##.## ##....## 罄icu.## .#.# #罄ic###### #######罄igj罄ij*2.9 (8罄in轄i, ##.# .# ..## ..# >...### .....## ....÷.## ###.#..## ### .....#....##..###.#### 轄i......##.@##.>..### # ###.#......### ## ##...## # #### #...## ##..# 轄iE#.<.## .## ##...#  ..## 轄i{#....###  #.# 轄i##.### #  #轄ih # 轄id 轄i *3.9 (9轄i轄i ..# .## >...###.......÷.#..#..## ### #.....#....##..###.#### 轄i.....#########..##.>..#### ###@#......#####  ##.........# .....## ...... #..# #.<.#.## ##.. # .## 轄i..##### ##.轄i### #.# ####### ##轄i,) 轄i{O4.9 (10.0)轄i*轄iis ## >...###.......÷. #..#..## ### .....#....##..###.#### ....#########..##.>..#### ###.#......#####  ##@........# .### ..# ## #.<.## ## .## ##.. #. ## .####. # ##.### #. # ######## ### 轄ih_You feel your willpower return.轄i轄i^+5.9 (11轄i轄i V# ## ...# >...### .....## .........÷.## 轄iu....#..## ### ....##..###.#### #########..##.>..###  ###.#@.....### ####..##  ##...## # .##...## #.轄i$ #.<## ###. #.轄iL#...####.. ##.......### #.轄isM######### ####轄iT轄iź+6.9 (12轄i 轄i'# # ## ...# >...### .....## 轄idy...÷.## ....#..## ### ....##..###.#### #########..##.@..###  ###.#......### # .#轄i##..## #. 轄ij##...## # #轄i͖{#...## #..轄i  # #.<轄i ## ##.. ##.轄i*> #... 轄iH#...####... ##.......### #.##.轄ih ######### ##### 轄i:○轄i +7.9 (13轄i轄ip轄iC轄i4d _There is a stone staircase leading down here.轄i 轄i 轄i 轄ic N°☼轄i 88.0) _轄i 轄i K 10  You climb downwards.轄i   ## ####.## .$....# .....# .....### #...... 轄i- #... #@○.#   ..........#   .........○# P... .....##...# P P.≈ ..... #.... .P ..#. O   two-headed ogre .... ....#. #.P ##... .O. ....#.. ...#....轄i !轄i ... #+### .# ..$#.. ######... .........You encounter a two-headed ogre. It is wielding two +0 giant clubs.轄ic /100.4 (2.5轄i_ 轄i Q _The two-headed ogre shouts in stereo!  Found 11 gold pieces.轄iˡ b _There is a stone staircase leading up here.꽄i7  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.꽄i  psychosociety the Ducker  Gnoll of Qazlal ****.. ##  Health: 83/83 ======================== ####.##  Magic: 18/21 ====================---- .$....#  AC: 14Str: 7Doom: 9% .....#  EV: 22Int: 19 .....###  SH: 5Dex: 23 #......  XL: 11 Next: 14% Place: Dungeon:10 꽄i#...#  Noise: ======---  Time: 11100.4 (0.0) #@○.#  a) +2 sling ..........#  Fire: a) +2 sling .........○# P...#. .....##...# P P.≈#. ..... #.... .P ..#. O   two-headed ogre .... ....#. #.P ##... .O. ....#.. ...#.... ... #+### .# ..$#.. ######... .........꽄i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (chance to affect: 78%)뽄i 뽄ig 6psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##뽄i Magic: 21/21 ========================.$....#AC: 14Str: 7Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10뽄in #...#Noise: ======---  Time: 11100.4 (0.0)#@○.#a) +2 sling..........#뽄i MFire: a) +2 sling.........○#P...#......##...# P P.≈#...... #.... .P ..#. O   two-headed ogre.... ....#. #.P ##....O. ....#.. ...#....... #+### .# ..$#..######............Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move target뽄i Aim: a two-headed ogre, wielding two +0 giant clubs (chance to affect: 78%)  Okay, then.뽄i 뽄i 뽄i 뽄i / _콄iEJ  Casting: Inner Flame (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.콄i콄iuD( 콄iDO.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.콄iM○☼vv(ally target)콄iN19=---1.4 (1Will/2 Jinx -Star 콄iT:☼콄i}WE _Your orb unleashes a flurry of shooting stars!콄iN Ipsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 19/21 =====================---.$....#AC: 14Str: 7콄i˿ Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10#○..#콄i _Noise: ======---  Time: 11101.4 (0.0)#@○.#a) +2 sling......*vv.#Fire: a) +2 sling.....*...○#P...#. Will/2 Jinx -Star ....*##...# P P.≈#....*. #.... .P ..#. O   two-headed ogre (ally target)..O. ....#. #.P ##...... ....#.. ...#....콄i ... #+### .# ..$#..######............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line콄i Aim: a two-headed ogre, wielding two +0 giant clubs (ally target, chance to  call a sprite on attack: 51%, 81% to hit)i$psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 19/21 =====================---.$....#AC: 14i+%0Str: 7Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10#○..#i%}Noise: ======---  Time: 11101.4 (0.0)#@○.#a) +2 sling......)vv.#i%Fire: a) +2 sling.....)...○#P...#. Will/2 Jinx -Star i'&....)##...# P P.≈#....). #.... .P ..#. O   two-headed ogre (ally target)..O. ....#. #.P ##...... ....#.. ...#....iQ&... #+### .# ..$#..######............ix&Aim: a two-headed ogre, wielding two +0 giant clubs (ally target, chance to  call a sprite on attack: 51%, 81% to hit)  i&JYou shoot a sling bullet.  The sling bullet hits the two-headed ogre!i○vcall a sprite on attack: 51%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!two-headed ogre is lightly wounded.ipG○vi?;O.i,Hv○i9v○iH○☼°☼○°°°.°.id12.4 (1 _ix°°.°ii. psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 19/21 =====================---.$....#AC: 14Str: 7Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10#○☼.#Noise: ======---  Time: 11102.4 (0.0)#@°☼#a) +2 sling......*°°.#Fire: a) +2 sling.....vv°.°#P...#. Will/2 Jinx -Star ....*##...# P P.≈#....O. #.... .Pi  ..#. O   two-headed ogre (ally target).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, ally  target, chance to call a sprite on attack: 51%, 81% to hit)im psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 19/21 =====================---.$....#AC: 14Str: 7Doom: 9%.....#iF EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10#○☼.#Noise: ======---  Time: 11102.4 (0.0)#@°☼#a) +2 sling......)°°.#Fire: a) +2 sling.....)v°.°#i P...#. Will/2 Jinx -Star ....)##...# P P.≈#....O. #.... .P ..#. O   two-headed ogre (ally target).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, ally  iDŽ target, chance to call a sprite on attack: 51%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.i,8'*target, chance to call a sprite on attack: 51%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is moderately wounded.i$v○The two-headed ogre is moderately wounded.  A giggling sprite leaps out and bonks the two-headed ogre with its +0 giant  club.iu%G○vi&DOvi'iW. ))*drained, ally target)You hear a bellow!  The shooting star hits the two-headed ogre!ih○ ○vThe two-headed ogre is heavily wounded.id°○○°○..°°.○.O3.4 (1iv° _The two-headed ogre is knocked back.i Ypsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 19/21 =====================---.$....#AC: 14Str: 7Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10#°○.#i Noise: ======---  Time: 11103.4 (0.0)#@°○#a) +2 sling.....°*...#Fire: a) +2 sling....v*°.○°#P...#. Will/2 Jinx -Star ....*##...# P P.≈#....O. #.... .P ..#. O   two-headed ogre (drained, ally target)i& X.... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (magical condensation,  i heavily wounded, lightly drained, ally target, chance to call a sprite on  attack: 59%, 81% to hit)i psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 19/21 =====================---.$....#AC: 14Str: 7Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10#°○.#Noise: ======---  Time: 11103.4 (0.0)#@°○#a) +2 sling.....°)...#Fire: a) +2 sling....v)°.○°#P...#. Will/2 Jinx -Star i ....)##...# P P.≈#....O. #.... .P ..#. O   two-headed ogre (drained, ally target).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............heavily wounded, lightly drained, ally target, chance to call a sprite on  attack: 59%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.i{%○vattack: 59%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is heavily wounded.i  You hear a bellow!  The shooting star hits the two-headed ogre!i,5○i5v .○☼..°°...○.°..)OThe two-headed ogre is severely wounded.i6*4.4 (1iN=;°i?; _The two-headed ogre is knocked back.diy psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 19/21 =====================---.$....#AC: 14Str: 7Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10#.○☼#Noise: ======---  Time: 11104.4 (0.0)#@.○#a) +2 sling......*...#Fire: a) +2 sling....°*..○.#P...#. Will/2 Jinx -Star di ...°*##...# P P.≈#.....* #.... .P ..#. O   two-headed ogre (drained)...O ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, lightly  drained, chance to call a sprite on attack: 59%, 81% to hit)di*S psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 19/21 =====================---diT K.$....#AC: 14Str: 7Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10#.○☼#Noise: ======---  Time: 11104.4 (0.0)#@.○#a) +2 sling......)...#Fire: a) +2 sling....°)..○.#P...#. Will/2 Jinx -Star diT ...°)##...# P P.≈#.....) #.... .P ..#. O   two-headed ogre (drained)...O ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, lightly  diT drained, chance to call a sprite on attack: 59%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!di 3O.  drained, chance to call a sprite on attack: 59%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre!  The two-headed ogre is almost dead.di °○§°...☼.°...di 15.4 (1 _di T§°☼di i-qpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 19/21 =====================---.$....#AC: 14Str: 7Doom: 9%.....#EV: 22Int: 19.....###i_rSH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10#.°○#Noise: ======---  Time: 11105.4 (0.0)#@§°#a) +2 sling......*...#Fire: a) +2 sling.....*☼.°.#P...#. Will/2 Jinx -Star ....*##...# P P.≈#....O. #.... .P ..#. O   two-headed ogre (drained).... ....#. #.P ##...... ....#.. ...#....i sd... #+### .# ..$#..######............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (almost dead, lightly  isDdrained, chance to call a sprite on attack: 59%, 81% to hit)itpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================i####.##Magic: 19/21 =====================---.$....#AC: 14Str: 7Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......iP>XL: 11 Next: 14% Place: Dungeon:10#.°○#Noise: ======---  Time: 11105.4 (0.0)#@§°#a) +2 sling......)...#iFire: a) +2 sling.....)☼.°.#P...#. Will/2 Jinx -Star ....)##...# P P.≈#.iU ...O. #.... .P ..#. O   two-headed ogre (drained).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............i:Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, lightly  drained, chance to call a sprite on attack: 59%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.iYO.drained, chance to call a sprite on attack: 59%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.  The two-headed ogre is almost dead.i○.○...○..i$`20=6.4 (1 _iШU○○ihpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 20/21 ======================--.$....#AC: 14Str: 7Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10#○.○#Noise: ======---  Time: 11106.4 (0.0)ijf#@§.#a) +2 sling......*...#Fire: a) +2 sling.....*○...#P...#. Will/2 Jinx -Star ....O##...# P P.≈#...... #.... .P ..#. O   two-headed ogre (drained).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (almost dead, lightly  drained, chance to call a sprite on attack: 59%, 81% to hit)iQpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 20/21 ======================--.$....#AC: 14Str: 7Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 14% Place: Dungeon:10#○.○#Noise: ======---  Time: 11106.4 (0.0)#@§.#a) +2 sling......)...#Fire: a) +2 sling.....)○...#P...#. Will/2 Jinx -Star ....O##...# P P.≈#...... #.... .P ..#.iASx O   two-headed ogre (drained).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, lightly  drained, chance to call a sprite on attack: 59%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.iFO.drained, chance to call a sprite on attack: 59%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre.  The two-headed ogre is almost dead.i§.°...☼iw*7.4 (1i9○i> _The two-headed ogre seems less drained.iQ 6psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##ibR Magic: 20/21 ======================--.$....#AC: 14Str: 7Doom: 9%.....#EV: 22Int: 19.....###SH: 5Dex: 23#§.....XL: 11 Next: 14% Place: Dungeon:10#○.°#iS zNoise: ======---  Time: 11107.4 (0.0)#@§.#a) +2 sling......*..☼#Fire: a) +2 sling.....O○...#P...#. Will/2 Jinx -Star .....##...# P P.≈#...... #.... .P ..#. O   two-headed ogre.... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant clubs (almost dead, chance to  iS 1call a sprite on attack: 51%, 81% to hit)iXxpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 20/21 ======================--.$....#AC: 14Str: 7Doom: 9%i.....#EV: 22Int: 19.....###SH: 5Dex: 23#§.....XL: 11 Next: 14% Place: Dungeon:10#○.°#Noise: ======---  Time: 11107.4 (0.0)#@§.#iƭ8a) +2 sling......)..☼#Fire: a) +2 sling.....O○...#P...#. Will/2 Jinx -Star .....##...# P P.≈#...... #.... .P ..#. O   two-headed ogre.... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............i1)Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, chance to  call a sprite on attack: 51%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.i$[4O.  call a sprite on attack: 51%, 81% to hit)  You shoot a sling bullet.  The sling bullet hits the two-headed ogre but does no damage.  The two-headed ogre is almost dead.id°..☼.○°ise*8.4 (1i l:○in) _You hear a bellow!iBl..○☼..○unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  The two-headed ogre misses you.i:79b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiverediM§○i"G _The two-headed ogre hits you but does no damage.iF *You hit the two-headed ogre. Your kick misses the two-headed ogre.iK☼O○.°○..°(drained)The two-headed ogre is almost dead.  A giggling sprite leaps out and makes the two-headed ogre trip over its own  feet.  The two-headed ogre is almost dead.i2-10.2 (0.8iC☼i) _You hear a bellow!i )You puncture the two-headed ogre!  You kill the two-headed ogre!iFp YQazlal accepts your kill.i○☼°Y   yakiR86231.0iN§.°iU _You encounter a yak.iAa .YYou unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  a - a +2 sling (weapon)i..○○°..°...42.0 (1.0a) +2 slingFire: a) +2 sling○ _You hear a bellow! x2i7  iCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i+   psychosociety the Ducker  Gnoll of Qazlal ****.. ##  Health: 83/83 ======================== ####.##  Magic: 17/21 ===================----- .$....#  AC: 14Str: 7Doom: 6% .....#  EV: 22Int: 19 .....###  SH: 5Dex: 23 #.○....  XL: 11 Next: 23% Place: Dungeon:10 #...#  Noise: ======---  Time: 11112.0 (0.0) #@.○#  a) +2 sling ......○°..#  Fire: a) +2 sling .....°....# P...#. Will/2 Jinx -Star  .....##...# P P.≈#. .Y... #.... .P ..#. Yi" [40m   yak .... ....#. #.P ##... ... ....#.. ...#.... ... #+### .# ..$#.. ######... .........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to call a sprite on attack: 69%, chance to affect: 90%)ipsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 17/21 ===================-----.$....#AC: 14Str: 7Doom: 6%.....#EV: 22Int: 19.....###SH: 5Dex: 23#.○....XL: 11 Next: 23% Place: Dungeon:10#...#Noise: ======---  Time: 11112.0 (0.0)i#@.○#a) +2 sling......○°..#Fire: a) +2 sling.....°....#P...#. Will/2 Jinx -Star .....##...# P P.≈#..*... #.... .P ..#. Y   yak.... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetiv`Aim: a yak (chance to call a sprite on attack: 69%, chance to affect: 90%)irWY(inner flame)iH.YAiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (chance to call a sprite on attack: 69%, chance to affect: 90%)  The yak is filled with an inner flame.i%Sm°..§YiSX8=3.0 (1ih^B _You hear a bellow! x3ipsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 18/21 ====================----.$....#AC: 14Str: 7Doom: 6%.....#EV: 22iInt: 19.....###SH: 5Dex: 23#.°....XL: 11 Next: 23% Place: Dungeon:10#...#Noise: ======---  Time: 11113.0 (0.0)#@.○#a) +2 sling......*..§#Fire: a) +2 sling....**....#P...#. Will/2 Jinx -Star i...*.##...# P P.≈#...Y.. #.... .P ..#. Y   yak (inner flame).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Fire: a) +2 slingiNMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 69%, 78% to hit)iLpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 18/21 ====================----.$....#AC: 14Str: 7Doom: 6%.....#EV: 22Int: 19.....###SH: 5Dex: 23#.°....i XL: 11 Next: 23% Place: Dungeon:10#...#Noise: ======---  Time: 11113.0 (0.0)#@.○#a) +2 sling......)..§#Fire: a) +2 sling....))....#P...#. Will/2 Jinx -Star ...).##...# P P.≈#...Y.. #.... .P ..#. Y   yak (inner flame).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............iShift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 69%, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  Flame seeps out of the yak.iJU*Aim: a yak (inner flame, chance to call a sprite on attack: 69%, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  Flame seeps out of  The yak is lightly wounded.i]kE Y○A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is moderately wounded.The jinxing sprites lose interest in you.íP§°○°..○Y  , drained)4.0 (1iۈU§YYi׋Y _The yak is engulfed in blazing flames. Flame seeps out of the yak.i% dpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 18/21 ====================----.$....#AC: 14Str: 7Doom: 6%.....#EV: 22Int: 19.....###SH: 5Dex: 23#.°....XL: 11 Next: 23% Place: Dungeon:10#§..#i,& Noise: ======---  Time: 11114.0 (0.0)#@.°#a) +2 sling.....**..§#Fire: a) +2 sling....*.....#P...#. Will/2 -Star ...Y.##...# P P.≈#...○.. #.... .P ..#. Y   yak (inner flame, drained).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............i& Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, inner flame, lightly drained, 78% to hit)i0Lpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 18/21 ====================----.$....#AC: 14Str: 7Doom: 6%.....#EV: 22Int: 19.....###SH: 5Dex: 23#.°....iMXL: 11 Next: 23% Place: Dungeon:10#§..#Noise: ======---  Time: 11114.0 (0.0)#@.°#a) +2 sling.....))..§#Fire: a) +2 sling....).....#P...#. Will/2 -Star ..)).##...# P P.≈#..)○.. #.... .P ..#. Y   yak (inner flame, drained))... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, lightly drained, 78% to hit)  You shoot a sling bullet.  The sling bullet completely misses the yak.i`K.Yi.○)....○..°Y.i}15.0 (1 _ip CYYi* i*Cpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 18/21 ====================----.$....#AC: 14Str: 7Doom: 6%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 23% Place: Dungeon:10#§..#i,Noise: ======---  Time: 11115.0 (0.0)#@.°#a) +2 sling.....○*...#Fire: a) +2 sling.....*....#P...#. Will/2 -Star ....Y##...# P P.≈#...°.. #.... .P ..#. Y   yak (inner flame, drained).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, inner flame, lightly drained, 78% to hit)i 8psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 18/21 ====================----.$....#AC: 14Str: 7Doom: 6%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 23% Place: Dungeon:10#§..#Noise: ======---  Time: 11115.0 (0.0)#@.°#a) +2 sling.....○)...#Fire: a) +2 sling.....)....#P...#. Will/2 -Star ....)##...# P P.≈#.i' ..°). #.... .P ..#. Y   yak (inner flame, drained)..). ....#. #.P ##....). ....#.. ...#....).. #+### .# ..$#..######............Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, inner flame, lightly drained, 78% to hit)iH aYShift-Dir - straight lineAim: a yak (heavily wounded, inner flame, lightly drained, 78% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.You hear a bellow! x2i{J LY.iT 8.°)○..○..Y 2 yaks (1 inner flame, 1 drained)...iU *6.0 (1iQ] &§i_ U _You encounter a yak.i^psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 18/21 ====================----.$....#AC: 14Str: 7Doom: 6%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 23% Place: Dungeon:10#§..#Noise: ======---  Time: 11116.0 (0.0)#@..#a) +2 sling.....**...#iFire: a) +2 sling....Y○..○.#P...#. Will/2 -Star Y....##...# P P.≈#...... #.... .P ..#. YY 2 yaks (1 inner flame, 1 drained).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Fire: a) +2 slingiqPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (heavily wounded, inner flame, lightly drained, 78% to hit)ivpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 18/21 ====================----.$....#AC: 14Str: 7Doom: 6%.....#EV: 22Int: 19i<.....###SH: 5Dex: 23#......XL: 11 Next: 23% Place: Dungeon:10#§..#Noise: ======---  Time: 11116.0 (0.0)#@..#a) +2 sling.....))...#Fire: a) +2 sling....Y○..○.#P...#. Will/2 -Star Y....##...# P P.≈#.i ..... #.... .P ..#. YY 2 yaks (1 inner flame, 1 drained).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Shift-Dir - straight lineAim: a yak (heavily wounded, inner flame, lightly drained, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  Flame seeps out of the yak.iPY.  Aim: a yak (heavily wounded, inner flame, lightly drained, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  Flame seeps out of the yak.  The yak is severely wounded.i}S Y○You hear a bellow!i^]).○○°Yi"^*7.0 (1id8§igY _The yak is engulfed in blazing flames. Flame seeps out of the yak.iCpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 18/21 ====================----.$....#AC: 14Str: 7Doom: 6%.....#EV: 22Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 23% Place: Dungeon:10#§..#Noise: ======---  Time: 11117.0 (0.0)#@..#a) +2 slingi].....Y*.○.#Fire: a) +2 sling.Y..○°..○.#P...#. Will/2 -Star .....##...# P P.≈#...... #.... .P ..#. YY 2 yaks (1 inner flame, 1 drained).... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..i ######............Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, inner flame, lightly drained, 78% to hit)iJpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 18/21 ====================----.$....#AC: 14Str: 7Doom: 6%.....#EV: 22i[K4Int: 19.....###SH: 5Dex: 23#......XL: 11 Next: 23% Place: Dungeon:10#§..#Noise: ======---  Time: 11117.0 (0.0)#@..#a) +2 sling......).○.#Fire: a) +2 sling.Y..○°..○.#P...#. Will/2 -Star iK.....##...# P P.≈#...... #.... .P ..#. YY 2 yaks (1 inner flame, 1 drained).... ....#. #.P ##...... ....#.. ...#....i}L... #+### .# ..$#..######............Shift-Dir - straight lineAim: a yak (almost dead, inner flame, lightly drained, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  Qazlal accepts your kill.iR)Y   yakiu######Aim: a yak (almost dead, inner flame, lightly drained, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  Qazlal accepts your kill.  The yak explodes!iq YYou hear a sizzling sound!i+9Y.i((Q.○§§§.°°.§.°Y 2 yaksi}/9=56=======8.0 (1ir7[§§§°i:U _You encounter a yak.i `  Casting: Inner Flame (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i(  psychosociety the Ducker  Gnoll of Qazlal ****.. iC)##  Health: 83/83 ======================== ####.##  Magic: 16/21 ==================------ .$....#  AC: 14Str: 7Doom: 5% .....#  EV: 22Int: 19 .....###  SH: 5Dex: 23 #......  XL: 11 Next: 26% Place: Dungeon:10 #.○.#  Noise: =======--  Time: 11118.0 (0.0) #@..#  a) +2 sling ..Y.§§§.°.#  Fire: a) +2 slingi) ....°.§.°.# P...#. Will/2 -Star  .....##...# P P.≈#. ..... #.... .P ..#. YY 2 yaks Y... ....#. #.P ##... ... ....#.. ...#.... ... #+### .# ..$#.. ######... .........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 90%)i>   psychosociety the Ducker  Gnoll of Qazlal ****.. ##  Health: 83/83 ======================== i! ####.##  Magic: 16/21 ==================------ .$....#  AC: 14Str: 7Doom: 5% .....#  EV: 22Int: 19 .....###  SH: 5Dex: 23 #......  XL: 11 Next: 26% Place: Dungeon:10 #.○.#  Noise: =======--  Time: 11118.0 (0.0) #@..#  a) +2 slingi z ...Y§§§.°.#  Fire: a) +2 sling ....°.§.°.# P...#. Will/2 -Star  .....##...# P P.≈#. ..... #.... .P ..#. YY 2 yaks Y... ....#. #.P ##... ... ....#.. ...#.... ... #+### .# ..$#..i  ######... .........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 90%)i YAiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (chance to affect: 90%)  You miscast Inner Flame. Nothing appears to happen.iI 1Y.i 3 ##  ####.##  .$....# i-  .....#  .....###  #......  #.○.#  #@.☼# iw  ...Y§§§...#  ......§...#  i .....##...# P  YY... #.... .P Y 3 yaks .... ....#. #.P  ... ....#..  ... #+### .# ..$i7 +i Contam: 15% ======-9.0 (1iƞ O§§i U _You encounter a yak.i`  Casting: Inner Flame (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   psychosociety the Ducker  Gnoll of Qazlal ****.. ##  Health: 83/83 ======================== ####.##  Magic: 13/21 ==============---------- .$....#  AC: 14Str: 7Doom: 5% .....#  EV: 22Int: 19 Contam: 15%  .....###  SH: 5Dex: 23 #......  XL: 11 Next: 26% Place: Dungeon:10 #.○.#  Noise: ======---  Time: 11119.0 (0.0) #@.☼#  a) +2 sling ...Y§§§...#  Fire: a) +2 sling ......§...# P...#. Will/2 -Star  .....##...# P P.≈#. YY... #.... .P ..#. i  YYY 3 yaks .... ....#. #.P ##... ... ....#.. ...#.... ... #+### .# ..$#.. ######... .........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 90%)i.`+Y.i`>You can't see anything there.i,xY.Aim: a yak (chance to affect: 90%)i} iY.You can't see anything there.ixY.Aim: a yak (chance to affect: 90%)itpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 13/21 ==============----------.$....#AC: 14Str: 7Doom: 5%.....#EV: 22Int: 19 Contam: 15% .....###SH: 5Dex: 23#......XL: 11 Next: 26% Place: Dungeon:10#.○.#Noise: ======---  Time: 11119.0 (0.0)#@.☼#a) +2 sling...*§§§...#Fire: a) +2 sling......§...#P...#. Will/2 -Star .....##...# P P.≈#.YY[4iͿN0m... #.... .P ..#. YYY 3 yaks.... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (chance to affect: 90%)i~\Y(1 inner flame)i&Y..Y YThe yak is filled with an inner flame..i°○§☼Yi|+20.0 (1ị`§§§iǤU _You encounter a yak.i{psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 13/21 ==============----------.$....#AC: 14Str: 7Doom: 5%.....#EV: 22Int: 19 Contam: 15% .....###SH: 5Dex: 23#......XL: 11 Next: 26% Place: Dungeon:10#.°.#Noise: ======---  Time: 11120.0 (0.0)#@.○#a) +2 sling....§§*...#Fire: a) +2 sling....**§.☼.#P...#. Will/2 -Star YY.*.##...# P P.≈i~#...Y.. #.... .P ..#. YYY 3 yaks.... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (78% to hit) i psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 13/21 ==============----------.$....#AC: 14Str: 7Doom: 5%.....#EV: 22Int: 19 Contam: 15% .....###SH: 5Dex: 23#......XL: 11 Next: 26% Place: Dungeon:10#.°.#Noise: ======---  Time: 11120.0 (0.0)#@.○#a) +2 sling....§§§...#Fire: a) +2 sling......§.☼.#P...#. Will/2 -Star YY...##...# P P.≈#. i %..Y.. #.... .P ..#. YYY 3 yaks.... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (78% to hit)  Okay, then. i 9§ i / _ i/ psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 13/21 ==============---------- i: g.$....#AC: 14Str: 7Doom: 5%.....#EV: 22Int: 19 Contam: 15% .....###SH: 5Dex: 23#......XL: 11 Next: 26% Place: Dungeon:10#.°.#Noise: ======---  Time: 11120.0 (0.0)#@.○#a) +2 sling....§§*...#Fire: a) +2 sling....**§.☼.#P...#. Will/2 -Star YY.*.##...# P P.≈#. i ..Y.. #.... .P ..#. YYY 3 yaks.... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (78% to hit) i psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 13/21 ==============----------.$....#AC: 14Str: 7Doom: 5%.....#EV: 22Int: 19 Contam: 15% .....###SH: 5Dex: 23#......XL: 11 Next: 26% Place: Dungeon:10#.°.#Noise: ======---  Time: 11120.0 (0.0)#@.○#a) +2 sling i ....§§)...#Fire: a) +2 sling....))§.☼.#P...#. Will/2 -Star YY.).##...# P P.≈#..)).. #.... .P ..#. YYY 3 yaks)... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Shift-Dir - straight lineAim: a yak (78% to hit)  You shoot a sling bullet.  The sling bullet completely misses the yak. itY.Y ii>.Y i8Y. i9.○○§Y§.☼..§.○..YYYY 4 yaks (1 inner flame).1.0 (1 _ iO§YY i i`  Casting: Inner Flame (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iy Y.  You beckon some vexing sprites to accompany your attacks. i YYou feel your willpower being sapped.Y. iA.Y iw §YYou encounter a yak. i#L○°§§Y.○☼§.○Y 5 yaks (1 inner flame) i1--2Jinx -Star  iY§§ _The yak is engulfed in blazing flames. Flame seeps out of the yak. iBpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 11/21 ============------------.$....#AC: 14Str: 7Doom: 5%.....#EV: 22Int: 19 Contam: 15% .....###SH: 5Dex: 23#......XL: 11 Next: 26% Place: Dungeon:10#...#Noise: ======---  Time: 11122.0 (0.0)#@○°#a) +2 sling....§§Y.○☼#Fire: a) +2 sling..YY.*§.○.#P...#. Will/2 Jinx -Star ....Y##...# P P.≈# iCn...... #.... .P ..#. YYYYY 5 yaks (1 inner flame)Y... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (chance to call a sprite on attack: 69%, 78% to hit)i+ *..Yi3Q \§..i}:.§i Y§Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (flame, lightly wounded, inner flame, chance to call a sprite on  attack: 69%, 78% to hit)i, psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 11/21 ============------------.$....#AC: 14Str: 7Doom: 5%.....#EV: 22Int: 19 Contam: 15% .....###SH: 5Dex: 23#......XL: 11 Next: 26% Place: Dungeon:10#...#Noise: ======---  Time: 11122.0 (0.0)#@○°#a) +2 sling....§§Y.○☼#Fire: a) +2 sling..YY..§.○.#P...#. Will/2 Jinx -Star ....Y##...# P P.≈#.[iM 40m..... #.... .P ..#. YYYYY 5 yaks (1 inner flame)Y... ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Aim: a yak (flame, lightly wounded, inner flame, chance to call a sprite on  attack: 69%, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.iQ *attack: 69%, 78% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.yak is lightly wounded.ikd .YA giggling sprite leaps out and smacks the yak with its own front hoof.  Flame seeps out of the yak.ili Q .YThe yak is moderately wounded.The yak is engulfed in blazing flames. Flame seeps out of the yak.Y..Yijr (°.§§Y.○○§.°, 1 drained)i} 3.0 (1§§Y§Yif R _The yak closely misses you.i[gpsychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 11/21 ============------------.$....#AC: 14Str: 7Doom: 5%.....#EV: 22Int: 19 Contam: 15% .....###SH: 5Dex: 23#......XL: 11 Next: 26% Place: Dungeon:10#...#Noise: ======---  Time: 11123.0 (0.0)#@°.#a) +2 sling....§§Y.○○#Fire: a) +2 sling...YYY§.°.#P...#. Will/2 Jinx -Star .....##...# P P.≈#.[iZh37m..... #.... .P ..#. YYYYY 5 yaks (1 inner flame, 1 drained).Y.. ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (flame, heavily wounded, inner flame, lightly drained, chance to  call a sprite on attack: 73%, 78% to hit)iL psychosociety the DuckerGnoll of Qazlal ****..##Health: 83/83 ========================####.##Magic: 11/21 ============------------.$....#AC: 14Str: 7Doom: 5%.....#EV: 22Int: 19 Contam: 15% .....###SH: 5Dex: 23#......XL: 11 Next: 26% Place: Dungeon:10#...#Noise: ======---  Time: 11123.0 (0.0)#@°.#a) +2 sling....§§Y.○○#i_M Fire: a) +2 sling...YYY§.°.#P...#. Will/2 Jinx -Star .....##...# P P.≈#...... #.... .P ..#. YYYYY 5 yaks (1 inner flame, 1 drained).Y.. ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............Aim: a yak (flame, heavily wounded, inner flame, lightly drained, chance to  call a sprite on attack: 73%, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  Flame seeps out of the yak.i *call a sprite on attack: 73%, 78% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  Flame seeps out of the yak.  The yak is almost dead.i Y.  A giggling sprite leaps out and smacks the yak with its own front hoof.  Flame seeps out of the yak.i ○YThe yak is almost dead.i §The yak is engulfed in freezing vapours.  The yak is engulfed in blazing flames.i U#######YYYY 4 yaksThe yak explodes!  You hear a sizzling sound!fiery explosion engulfs the yak!  The yak is severely wounded.i7A.Yif8A.Yi B °##@.§§§°°...Y.Y...i 6------2=48=======4.1 (1.1iG[§§§i|8 _The fiery explosion engulfs you!!i9=psychosociety the DuckerGnoll of Qazlal ****..##Health: 63/83 ==================------####.##Magic: 12/21 =============-----------.$....#AC: 14Str: 7Doom: 4%.....#EV: 22Int: 19 Contam: 15% .....###i:SH: 5Dex: 23#......XL: 11 Next: 28% Place: Dungeon:10#..°#Noise: =======--  Time: 11124.1 (0.0)#@..#a) +2 sling....Y§*§°°#Fire: a) +2 sling....Y.Y...#P...#. Will/2 Jinx -Star i;I.....##...# P P.≈#...... #.... .P ..#. YYYY 4 yaks..Y. ....#. #.P ##...iT;7... ....#.. ...#....... #+### .# ..$#..######...i;.........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineib<Aim: a yak (flame, severely wounded, chance to call a sprite on attack: 69%,  78% to hit)i1 Spsychosociety the DuckerGnoll of Qazlal ****..##Health: 63/83 ==================------####.##Magic: 12/21 =============-----------.$....#AC: 14Str: 7i2 Doom: 4%.....#EV: 22Int: 19 Contam: 15% .....###SH: 5Dex: 23#......XL: 11 Next: 28% Place: Dungeon:10#..°#Noise: =======--  Time: 11124.1 (0.0)#@..#a) +2 sling....Y§)§°°#Fire: a) +2 sling....Y.)...#P...#. Will/2 Jinx -Star .....##...# P P.≈#.i*3 ..... #.... .P ..#. YYYY 4 yaks..Y. ....#. #.P ##...... ....#.. ...#....... #+### .# ..$#..######............i|3 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (flame, severely wounded, chance to call a sprite on attack: 69%,  78% to hit)i Y.  Shift-Dir - straight line  Aim: a yak (flame, severely wounded, chance to call a sprite on attack: 69%,  i ~78% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.i* §The yak is engulfed in blazing flames.  You kill the yak!iK §YQazlal accepts your kill.i ;.Yi °§§. 3 yaksi j43330======-5.2 (1.1§Y§§§ _The yak is engulfed in blazing flames.iypsychosociety the DuckerGnoll of Qazlal ****..##Health: 64/83 ==================------####.##Magic: 12/21 =============-----------.$....#AC: 14Str: 7Doom: 3%.....#EV: 22i.Int: 19 Contam: 13% .....###SH: 5Dex: 23#.°....XL: 11 Next: 30% Place: Dungeon:10#..°#Noise: ======---  Time: 11125.2 (0.0)#@..#a) +2 sling....§Y*§.°#Fire: a) +2 sling.....Y§...#P...#. Will/2 Jinx -Star iw.....##...# P P.≈#....Y. #.... .P ..#. YYY 3 yaks.... ....#. #.P ##...... ....#.. ...#....iO... #+### .# ..$#..######............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (flame, lightly wounded, chance to call a sprite on attack: 69%, 78%to hit)i+ cpsychosociety the Duckeri Gnoll of Qazlal ****..##Health: 64/83 ==================------####.##Magic: 12/21 =============-----------.$....#AC: 14Str: 7Doom: 3%.....#EV: 22Int: 19 Contam: 13% .....###SH: 5Dex: 23#.°....XL: 11 Next: 30% Place: Dungeon:10#..°#Noise: ======---  Time: 11125.2 (0.0)#@..#a) +2 sling....§Y)§.°#Fire: a) +2 slingi? .....Y§...#P...#. Will/2 Jinx -Star .....##...# P P.≈#....Y. #.... .P ..#. YYY 3 yaks.... ....#. #.P ##...i ... ....#.. ...#....... #+### .# ..$#..######............Aim: a yak (flame, lightly wounded, chance to call a sprite on attack: 69%, 78%i hto hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.i ;*i Y.to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.i §YThe yak is moderately wounded.i~ S  The yak is engulfed in blazing flames.i i9 ○.§§Y§..☼(1 drained)iQ D16.2 (1i l○§☼ik l _The yak snorts and paws the ground.i  You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!Y.iP °.○§☼b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}iʐ79% 7b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiveredi§§Y§☼ic _The yak is engulfed in blazing flames. The yak gores you but does no damage.i *You closely miss the yak. You kick the yak. You bite the yak, but do no damage.iWY.  You closely miss the yak. You kick the yak. You bite the yak, but do no damage.The yak is moderately wounded.  A giggling sprite leaps out and makes the yak trip over its own hoovesi.  The yak is heavily wounded..Yi, §YThe jinxing sprites lose interest in you.iw°☼○2ih578.0 (0.8iv§ _The yak is engulfed in blazing flames.i §You hit the yak. You kick the yak.  You kill the yak!i §YQazlal accepts your kill.ik .§§Y§☼○ 2 yaksi > 26i  o28 _The yak seems less drained. The yak is engulfed in blazing flames.iL P§☼i..$...... ...........### &i *○....# #..○#..#.##<........)†.○#. ....... ....#..&i~§○○°&iS3=2&i &i< _Found a stone staircase leading down.&i3 lM ## #########.#>..$...§.# .......@...####.....##..○....#... #.○○#..#.-Star ....##....#.&i- s○°○°.&i 03&i 9°&i l _Your orb has finished recharging its magic.'i ###########.##>..$....#○@..§.# .......####...##..°....#'iP..... #.○°#..#.......##<..# ..........)†..# .# ...........# P...#......##...# P P.≈# ..... #..... .P ..# .... ....#.. #.P ##'iG°@...§.°.'iC&4'i@%§'i'i!M ## ##########.#>..°.....# ........§...####........##...#'iJ☼..'i&5'i*:§'iKV○☼'i<G=6.4 (2'i8☼'i@ _You now have 573 gold pieces (gained 11).'iq 4'i e _There are no items here.(iFW############.##....>...○...# .......☼@...# .§...####......##.......#...... #...#..#......##<..# ... .......)†..# .# ...........# . P...#.......##...# P P.≈#.(iH #..... .P ..#..... ....#.. #.P ##...(iQZ○☼○.(iR27.4 (1 _(iW;☼(iY(i~  ############.##....>...○.....☼○...@...######.......#........#....... ....#.... ...#.... (i |°○○..○(iQ &8(i =○○(i (i  ############.##....>...°.....○○..○......####.....##@......#..... #...#..#..(iI l...##....#.... ##+### .#. ..$#.. (i }.°..○§§(i} &9(i M°§§(i (i* ############.##....>............○°..○.......§...####.....##....... #@§.#..#.##<..# ........... ....#... ######... (iN4°...°○○(i4'90(i;C°§(ik<)i2 ############.##....>.........°...°..§...######.......# #.§○#..#.##@.○# ........)†..# .#..............)i.... ##+### .#......... )i......°○☼)i&1)i)ib _There is a stone staircase leading up here.)iHh ############.##....>.......)ih...###.....##............ #.§°#..#......##<.○# ..)ihw......)@..# .#)ih....☼....# . P...#...)ihe.....)iiL.... .........)i=iE )ip7.°)i*q@○○)i*r$2 )iJr _)i x9§)iy$  Things that are here:)iA|q _a yak corpse; a yak corpse)i]; ~ ############.##....>.............###.....##........... #.§.#..#...##<.°# ....)†..# .#....○.@..# . P...#.....##..○# P P.≈ ..... #.....# .P ..... ....#...##.P ##........ #........... )iE 2..§)iF 4○○)i G $3 )i&G _)i9R A§)i ##########.##....>.............###...##......... #...#..#..##<..# ...§)†..# .#....○....# . P...#......##@.○# P P.≈ ..... #.....# .P ...... ....#...##.P ##..... .....#.... ...#..##+### .#. ..$# .. . ######.## ......)i o°...○☼°)iэ &4)i :○)i *i ....>.........###.....##............ #...#..#......##<..# .......§)†..# .#*i|!.....°...○# . P...#......##.☼°#.# P P.≈ ..... #@....# .P ............#...##.P ##............#.... ...#......##+### .#. ..$#..... . ######.####  ......*i')....°○.○*i)&5*i/9°*i-2*i٩ .###....##.......... #...#..#.*i)w..##<..# ...§)†..# .#.........°# # . 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P...#.##......##..§#.# P P.≈#.#......##...@.# .P ..#..§#...##.P ##.....###.........§.#....#...#.#......##+###..#...≈..$#........# ... ######.####### .....[16;1.i;8H...........#.∆ ..io†○.2.4 (9.i0.i..# .#######.......###......##...#..#. .........##<..#.... .....)†..#...# .P........#.# .PPPP...#.....##......##..§#.# .PP>PP.≈#.......##...°.#...PPP ..#.....i| ..○.#@..##.P ##.....###.........§.#....#...#..............##+###..#...≈..$#.......# .... ######..####### ............ ......#).....∆. ..iB.....#☼3.4 (10.0).i!.i%5 _Found a staircase to the Lair.1i9 1iƃ 1i 1i 2i.#  .#### #......##.......## ####......##...#..#. ≈.  .##<..#.... ...#..)†..#...##.P.#2i.....#.#..PPPP...#.##......##...#.#≈.PP>PP.≈#.#......##.....#...PPP...#..#.@.##.P ##.....#.###.2iS#☼...#...#.#......##+###..#...≈..$#......⌠.2i# ....#######.# .......⌠.........2i...........#)#......2in)∆ ..2i○☼4.0) 2i .# .####  #......##.## ## ##......##...#..#. ≈. .##<..#.... ...# .2i u)†..#...##.P.# ..#.#..PPPP...#......# ##......##...#.#≈.PP>PP.≈#......##......##.....#...PPP...#. .2i ?#..@##.P ##.....#.#. ##.#○...#...#.#......##+###☼.#...≈..$#......⌠..# .....#######.# .......⌠.....................#)#......))∆ .#2i (.#2i ○○○52i^ 2ic 3i># # .......#### ......##.......## #### ###...#..#. .≈...##<..#.... ...# )†..#...##.P.##. ......#.#..PPPP...#......# #......##...#.#≈.PP>PP.≈#......# ###.....#.@○PPP...#....... ..3i#...##.P.##.....#.#.# #.....#○...#...#.... ###+###○.#...≈..$⌠ ........#######.. ####### ......⌠...................#)#.# ..........)))∆.#.3iM○○°○63i:○3i3i >.# # ..#### ......##.......#######. ......##...#..#. .≈... ##<..#.... ...# .)†..#...##.P.##.#.#..PPPP...#......# 3i "......##...#.#○.PP>PP.≈#......#. ......##.....#..@PPP...#.#...##.P.##.....#.#.#. .#°...#...#. ......##+###○.#...≈..$#......⌠.# .....#######._ ............⌠...............3iĤ #)#.#).))).∆ .#.3i k☼.°3i &73i J○☼3iF 4i °○§You puncture the plant! The plant begins to die. You bite the plant.4i/,8.1 (0.7 4iV°○§4i4 _The plant is lightly damaged.4iF .  You puncture the plant!4ia*9 (0.8 4i!`°○§4i4 _The plant is lightly damaged.4i ≈☼° _The plant is lightly damaged.  You puncture the plant! _The plant is lightly damaged.  You puncture the plant!4i^ (9.74iY 7°4i  You puncture the plant! _The plant is lightly damaged.  You puncture the plant! _The plant is lightly damaged.4iG ○○. _The plant is lightly damaged.  You puncture the plant! _The plant is lightly damaged.  You puncture the plant! You kick the plant.4iH )20.54iQ N○○4iS a _The plant is moderately damaged.5id  You puncture the plant! You kick the plant. You bite the plant.5il(1.35iJ;○5ia _The plant is moderately damaged.5ik °PP○°.  You hit the plant.5i(2.15i5:○5ia _The plant is moderately damaged.5i9 .  You puncture the plant! You kick the plant.  The plant is moderately damaged.5ieF9§5iF&95inOH°PP○°5iQW _A nearby plant withers and dies.5id %>.# # ..#### ##.......#######. 5i t##...#..#...≈... .##<..#....#...# .)†..#...##.P.##.#.#§.PPPP...#......# ##...#.#≈°PP○PP.≈#......#.. ##.....#°..@PP...#.:#...##.P.##.....#.#.#.##....#...#.##+###..#...≈..$#......⌠.5i # .....#######..._. ...5i< n......⌠.......5iw #)#.#)#.))).∆ .#.5i( K.PP°...5i) ,3.9 (1.0 5i2 9°5i4 5iҙ i  You puncture the plant! The plant begins to die. You kick the plant.5iN ,4.7 (0.8 5i~ '§5i 4 _The plant is lightly damaged.5i >○You puncture the plant!5i;(5.55i5if4 _The plant is lightly damaged.6i(P  You puncture the plant! You kick the plant.6i((6.36i19§6i4a _The plant is moderately damaged.6i .°You puncture the plant! You kick the plant. You bite the plant.6iY(7.16i$ 6i/S_The plant is moderately damaged.6iD.You bite the plant.  6i8☼6iy9☼ _A nearby plant withers and dies.6i_ 3>.# # .#### ##.......#######. .##...#..#...≈... .##<..#....#...# .)†..#...##.P.##.#.#..PPPP...#......# ##...#.#≈.PP>PP.≈#......#.. ##.....#....@P...#.: 6iA X#...##☼P.##.....#.#.#.#.#....#°..#.....##+###..#...≈..$#......⌠.# .....#######.._. ......⌠....#)#.#)#..))).∆ .#.6i X○○.6iU n8.9 (1.0 ○7i0mM########.#> ......#### ....#######. ....#..#...≈... .##<..#....#...# )†..#...##.P.##.... ....PPPP... #.#≈.PP@PP.≈7im#.. ##.....#.....P...#.........: .........#...##○P.##.....#.#.#.#.....#. 7iy7iy&97in7i] _There is a staircase to the Lair here.7id 7i 7iM 7i O☼°7i .30 _7i 7i .Lair:17iȎ a  ........ .......# #......#  ##..:...#  # #.......## #.#....$...# #...§.....P#  #.§.@.....#  7iď ##§..°....#  #.......#.# #P.###..## ##. ... # ...# ..## ∆ ..#  You climb downwards. Welcome to the Lair of Beasts!7i_ ,2.4 (2.5 7i:§7i _You hear a loud caw. You hear an angry hiss.  Found 22 gold pieces and a parchment of Hoarfrost Cannonade.7ie _There is a staircase back to the Dungeon here.9i###. .......# ......#  ##..:...# # #.......## #.#....$...# #...§@....P#.§.<.....###§..°.#......##P.###..## ###. ....# ....# ...#∆..#9i.b9i>#§○b   raven9i$,3.4 (1.0 9i*K§§§9iC0W _You encounter a raven.9iTy §☼You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  a - a +2 sling (weapon)9i}~;*:iOo  The raven stares into your soul.:iBb.:ipX°@.:ix5Doom: 29%  4a) +2 slingFire: a) +2 sling:i §°§§§....☼:i / _You feel an ill-omen....Ti There is a staircase back to the Dungeon here. _You encounter a raven.You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  a - a +2 sling (weapon)  The raven stares into your soul. _You feel an ill-omen....  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _Your orb unleashes a flurry of shooting stars!  You shoot a sling bullet. The sling bullet hits the raven.  The raven is lightly wounded.  A giggling sprite leaps out and smacks the raven with its own wing.  The raven is moderately wounded.The shooting star hits the raven!  The raven is heavily wounded. _The raven is knocked back.  TiYou shoot a sling bullet.  The sling bullet barely misses the raven.A giggling sprite leaps out and smacks the raven with its own wing.  The raven is severely wounded.The shooting star hits the raven.  The raven is almost dead.The raven is knocked back.  You encounter a black mamba.TiYou puncture the plant! The plant begins to die. You kick the plant. _The plant is lightly damaged.puncture the plant! _The plant is lightly damaged.  You puncture the plant! You kick the plant. _The plant is moderately damaged.puncture the plant! You kick the plant. You bite the plant. _The plant is moderately damaged.  You puncture the plant! You kick the plant. You bite the plant.  The plant is moderately damaged. _A nearby plant withers and dies. _There is a staircase to the Lair here.  You climb downwards. Welcome to the Lair of Beasts! _You hear a loud caw. You hear an angry hiss.  Found 22 gold pieces and a parchment of Hoarfrost Cannonade.  There is a staircase to the Dungeon here. Ti_You encounter a raven.  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.  a - a +2 sling (weapon)  The raven stares into your soul. _You feel an ill-omen....  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _Your orb unleashes a flurry of shooting stars!YiYiYipsychosociety the DuckerGnoll of Qazlal ****..##.......#Health: 83/83 ========================........Magic: 19/21 =====================---.......#AC: 15Str: 7Doom: 29% #......#EV: 22Int: 19  ##..:...#SH: 5Dex: 23# #.......##XL: 11 Next: 37% Place: Lair:1#.#°.°°☼...#Noise: ======---  Time: 11237.4 (0.0)#....@....P#a) +2 slingYi2#...<.....##Fire: a) +2 sling##...°.°..#Will/2 Jinx -Star #.......#.##PS###b.## #S   black mamba##. ....b   raven (very drained)# ....#...##∆..#The shooting star hits the raven.  The raven is almost dead.The raven is knocked back. _You encounter a black mamba.YicYi'Yi Yi2Yi psychosociety the DuckerGnoll of Qazlal ****..##.......#Health: 83/83 ========================........Magic: 19/21 =====================---.......#AC: 15Str: 7Doom: 29% #......#EV: 22Int: 19  ##..:...#SH: 5Dex: 23# #.......##Yi zXL: 11 Next: 37% Place: Lair:1#.#°.°°☼...#Noise: ======---  Time: 11237.4 (0.0)#....@....P#a) +2 sling#...<*....##Fire: a) +2 sling##...*.°..#Will/2 Jinx -Star #....*..#.##PS###b.## #S   black mamba##. ....b   raven (very drained)# ....#...##∆..#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a raven (almost dead, heavily drained, chance to call a sprite on attack:  78%, 55% to hit)Yi#}psychosociety the DuckerGnoll of Qazlal ****..##.......#Health: 83/83 ========================........Magic: 19/21 =====================---.......#AC: 15Str: 7Doom: 29% #......#EV: 22Int: 19  ##..:...#SH: 5Dex: 23# #.......##XL: 11 Next: 37% Place: Lair:1#.#°.°°☼...#Noise: ======---  Time: 11237.4 (0.0)YiO1#....@....P#a) +2 sling#...<)....##Fire: a) +2 sling##...).°..#Will/2 Jinx -Star #....)..#.##PS###).## #S   black mamba##. .)..b   raven (very drained)# .)..#.).##∆..#Aim: a raven (almost dead, heavily drained, chance to call a sprite on attack:  78%, 55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the raven.Yi;*Zi%b.78%, 55% to hit)  You shoot a sling bullet.  The sling bullet closely misses the raven.A giggling sprite leaps out and makes the raven trip over its own talons.ZiBS.Zi,b.ZiDZi....○§......Ziھ28.4 (1ZiZi1F○§ZiZ _The raven is almost dead.Zi; Ppsychosociety the DuckerGnoll of Qazlal ****..##.......#Health: 83/83 ========================........Magic: 19/21 =====================---.......#AC: 15Str: 7Doom: 29% #......#EV: 22Int: 19  ##..:...#Zie< SH: 5Dex: 23# #.......##XL: 11 Next: 37% Place: Lair:1#.#....○...#Noise: ======---  Time: 11238.4 (0.0)#..§.@....P#a) +2 sling#...<*....##Zi< "Fire: a) +2 sling##...b....#Will/2 Jinx -Star #.S.....#.#Zi< #P.###..## #S   black mamba##. ....b   raven (very drained)# ....#...##∆..#Zi'= Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZiN= Aim: a raven (almost dead, heavily drained, chance to call a sprite on attack:  81%, 55% to hit)Zi psychosociety the DuckerGnoll of Qazlal ****..##.......#Health: 83/83 ========================........Magic: 19/21 =====================---.......#AC: 15Str: 7Doom: 29% #......#EV: 22Int: 19  ##..:...#SH: 5Dex: 23# #.......##XL: 11 Next: 37% Place: Lair:1#.#....○...#Noise: ======---  Time: 11238.4 (0.0)#..§.@....P#a) +2 sling#...<)....##Fire: a) +2 sling##...)....#Will/2 Jinx -Star #.S..)..#.##P.###).## #Si 9m   black mamba##. .)..b   raven (very drained)# .)..#.).##∆..#Aim: a raven (almost dead, heavily drained, chance to call a sprite on attack:  81%, 55% to hit)  You shoot a sling bullet.  The sling bullet completely misses the raven.ZiЧ Bb.ZiB >S.Zi P§§..Zic -...Zi ;*Zi M81%, 55% to hit)  You shoot a sling bullet.  The sling bullet completely misses the raven.The raven stares into your soul.Zi=tCS.Zi-{8@Zi{\59%  9.4 (1Zi'§Zi/ _You feel an ill-omen....\iS[ O°☼unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  The raven misses you. You block the black mamba's attack.\i[ 20=840b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quivered\ib M§°§\id _The raven closely misses you. The black mamba misses you.^iv †You puncture the raven!  You kill the raven!^i ☼○○  Qazlal accepts your kill.^i߉51-^i!m=8 91.2 (0.8^iB§☼○§^i1 _The black mamba bites you._iD.$○. black mamba!  You kick the black mamba, but do no damage.The black mamba is lightly wounded.  is engulfed in a thunderstorm._i/2.0_ie_i _The black mamba completely misses you. The black mamba closely misses you._i '.○@.☼°° _The black mamba completely misses you. The black mamba closely misses you.You hit the black mamba.  You kick the black mamba, but do no damage.  The black mamba is almost dead.8_i@ _☼°_iX : _You block the black mamba's attack.`i/n *You closely miss the black mamba. You kick the black mamba.`i- §closely miss the black mamba. You kick the black mamba.  A giggling sprite leaps out and smacks the black mamba with its own tail.  You kill the black mamba!`i °@.○○  Qazlal accepts your kill.`i#Nimble3/84-6 443.5 (0.7  Qazlal accepts your kill. `i_The jinxing sprites lose interest in you.  Your Fighting skill increases to level 7!Your Ranged Weapons skill increases to level 8!`iV§†°`ii _Your Dodging skill increases to level 8!ai2 ##.......# . # #......##..:...## #.......## #.#....$...# #...°..○..P# #...@†°...## ##.○°..... #.......#.#P.###..## # ##. .... # ....# aiǨ...##∆ .. ai○.°.○..4.5 (1.0 _ai  _There is a staircase back to the Dungeon, spattered with blood here.cici˻_The raven closely misses you. The black mamba misses you.You puncture the raven!  You kill the raven!Qazlal accepts your kill. _The black mamba bites you.  You puncture the black mamba!  You kick the black mamba, but do no damage.The black mamba is lightly wounded.  The black mamba is engulfed in a thunderstorm. _The black mamba completely misses you. The black mamba closely misses you.You hit the black mamba.  ci You kick the black mamba, but do no damage.The black mamba is almost dead. _You block the black mamba's attack.  You closely miss the black mamba. You kick the black mamba.  The black mamba is almost dead.A giggling sprite leaps out and smacks the black mamba with its own tail.  You kill the black mamba!Qazlal accepts your kill. _The jinxing sprites lose interest in you.Your Fighting skill increases to level 7!Your Ranged Weapons skill increases to level 8! _Your Dodging skill increases to level 8!There is a staircase back to the Dungeon, spattered with blood here.ci } The raven is almost dead.  The raven is knocked back. _You encounter a black mamba.You shoot a sling bullet.  The sling bullet closely misses the raven.A giggling sprite leaps out and makes the raven trip over its own talons. _The raven is almost dead.  You shoot a sling bullet.  The sling bullet completely misses the raven.  The raven stares into your soul. _You feel an ill-omen...  You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  The raven misses you. You block the black mamba's attack. _The raven closely misses you. The black mamba misses you.You puncture the raven!raven! _The black mamba bites you.  You puncture the black mamba!  You kick the black mamba, but do no damage.  The black mamba is lightly wounded. black mamba is engulfed in a thunderstorm.ci ci ci psychosociety the Nimble##.......#Gnoll of Qazlal ****..........Health: 83/84 =======================-.......#Magic: 20/21 ======================--#......#AC: 18Str: 7Doom: 56% ##..:...#EV: 22Int: 19  # #.......##SH: 5ciؘ Dex: 23#.#....$...#XL: 11 Next: 44% Place: Lair:1#.○.°.○○..P#Noise: ======---  Time: 11244.5 (0.0)#...@†....##b) +9 lance "Wyrmbane" {slay drac, rPois r##.○......#Nothing quivered#.......#.#Will/2 -Star #P.###..## ###. ....ci # ....#...##∆..#ciH #Your Fighting skill increases to level 7!Your Ranged Weapons skill increases to level 8! _Your Dodging skill increases to level 8! _There is a staircase back to the Dungeon, spattered with blood here.ci [eiSj###. .......# eiEk......#  ##..:...# # #.......## #.#....$...# #.○.°@○○..P# #...§†....###.○......# .......#.##P.###..## ###. ....eik# ....# ...#∆..#eiu☼☼○..@○°°eiu15.5 (1 _ei>{'§eiR}ei` .# ####. .......# ......#  ##..:...# # #..☼....## #.#..☼@$...# #.○...○°..P# #...§†....###.°.#.......#.##P.###..##.###. .... ## ....# ...#∆..#eij ☼○○○°...°<eik 4=1==6eiKs ei'u fi#)  ###  .#  ## #.  #.......#  ......#   ##..:...#  # #.☼○○@..##  fi$#.#..○.$...#  #.°...°°..P#  #...<†....# ##.°......#   .......#.#   #P.###..##.#   ##. .... ##  # ....#   fi%w ...#  fi0§○○°○......§.fik1%7fi8Q§○fi<fil ##.....##.......#. # #.....§##..:...# #.○○°...##.#..○.@...#fimK#.......§.P<†....#.....∆..#  fidx°.°.@.○○8fi`§○§fiAm§.☼°.fiV..@.°○fi]*9.5 (2fioB°§fiœ@ _You now have 595 gold pieces (gained 22).fiv fiVw fi- fib O _There are no items here.gi_O ###  #.#  ##.#  #..# ..#  #.....§# giO' ##..:§.☼  # #.°.@...##  #.#......°.#  #......○§.P# giHPp #...<†....## ##........# #.......#.# #P.###..##.###. .... ### .....#giP5 ...##gi{W§....○...○..°.gisXd===50.5 (1gi\O§§gi^l _Your orb has finished recharging its magic.gisM #....## #.....# #gi.##... #.§.... ##..@§.○#  #.......###.#....○...#......°..P#####. .... ##gi~☼§○○.gi%1gi,8§giv ○°☼gim☼°You pick up a parchment of Hoarfrost Cannonade and begin reading...gi*2.5 (2gi>&§giM _You add the spell Hoarfrost Cannonade to your library.gi( gi gi@ gi O _There are no items here.hi#....###.....## ..##.# .# #..○§ #.§....##...§.°## #.☼@....## #.#...☼°...# #.........P# #...<†....##hi ##........ ##.#P.#####.# ##. .... ## #.# ...##hi○.☼.....○○.§hi 13.5 (1 _hiC☼§hihibX#....###.....## ..###.# #.# #..○ #☼§....##......## #.○.....## #.#.@.○....# #.....§...P# #...<†....## ##........ ##.#P.###..##.# ##. .... ## #. .....# ...##∆ ..hi-_v°○.○○hi^_4☼hi(`%4hiehighi:v#.....## ..###.# #..# #..° #○.....##......#hi.;X# #.○.○...## #.#...○....# #..@..§...P# #...<☼....## ##........hi; ##.#P.###..##.# ##. .... ## #. .....#hi; .. .##∆ .. hiE.°.○°§§○hiF%5hiK]§§§hiVNhi r .......#.#  #○##.###.°.○...##.#...°......§§§...P<○....##........# .##hi# #.#. ... ..#hi$ °..°.○§§.○hi% %6hiB+ H§§hi- ii#.# .# #. #°.....##......#iis###...°...## #.#........# #..○§§....P# #...<○....## ##@.......ii #.#P.###..##.#ii} ##. .....##ii #. .....## .. ...#ii<∆ .. ..# ...ii...○§.○°iig07ii8§ii` _You feel your willpower return.iia .# # #......##......#iiba###.## #.#..# #..○§.....P# #...○°....## ##........ #.#iiaP.###..##.# ##.. .....## #.......# .......##∆ .......# ........iiaR .......##iigM°○†○iith&8iim'§iiroii7j  #  ######.#.#..°§.....P.○†....###........# ##.##P@###..###.○......#....#..##.#..##.......##iip x..°§°iiq &9iiGw 9§iiy jirJji_jiv # ##......# ###.......##.#........# #.........P# #...°†....## ##§.......# ##.......#.# #P.###..##.# ##.@......## .......## ........##ji5.[..#...........###.....##..P.#ji <.○.○Found a ring mail.ji%a60○ji(' _You hear a howl!ji ~#......# ##......# ###.## #.#..# #..P# #...<†....## ##........# ##.......#.# #P○###..##.# ##.## #.## ......jiK§°ji&1jiji' _You hear a howl!ki #......# ##......# ###.......## #.#........# #.........P# #...<†....## ##........# ##.......#.# #P○###..##.# ##.## #§......## .ki `..#ki"......ki.°###.§○.2ki*79§kiD9kiuU#.......# ......#  ##......# ###.......## #.#........# #.........P# #...<†....##........# ##.......#.# kiUN#P°###@§##.# ##....○...## #§.#[kiU#..#.kiV#....ki'VE#..P.......#kia○...§.○.kia&3kifkiikif PM.##.kif o  ## ###kig A.......P#ki=g ...<†....## ##........#kig #..○.@.§##P.###.§##.kig U##....○...###......kih +............##kiHh kiע c○○°4kiN ki ki  ##.# #..##.# #......# ##...... #### #.#..# #.........P# #...<†....## ##..@.....# ##..○○..§#.# #P.###.§##.###....°...## #.......## .........## ..[........# .............# ..### ...##ki[ r§○°°..ki &5ki 7§kir li: #.# ##.# #........##.......# #......# ##...... #### #.#..# #.§.......P# #..@<†○...## ##........#liA ##..°°..§#.# #P.###..##.###........## #.....## ..........## ..[........# ...# lim-..###li\L§°..li&6li#1§§li&lih@M#.....# #.##. # ## ###.§@......P...<§°...####........#li###.#............#lihliBh.lif○.○.h   wolfli &7liA§§li)V _You encounter a wolf.licM #....## #.....# #.##. # ## ###.##.#.§.......P...<§....## ##.○.....#.......#.#P.###..##.##.......##linFh.liCDh.li&]§.°li&&8lif*li+mi h.You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.mi& Dh.miq T§§.mi 59a) +2 slingFire: a) +2 slingmi 0§§mi2 . _a - a +2 sling (weapon)niN#....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 21/21 ========================#........#AC: 15Str: 7Doom: 56% #.......#EV: 22Int: 19  #......#SH: 5Dex: 23##......#XL: 11 Next: 44% Place: Lair:1###.......##Noise: ======---  Time: 11269.5 (0.0)#.#@§......#a) +2 sling#..*.§....P#Fire: a) +2 sling#.*.§§....####h.......###.......#.#h  i2m wolf#P.###..##.###........###.......##..........##..[........#Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (56% to hit)ni #....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 21/21 ========================#........#AC: 15Str: 7Doom: 56% #.......#EV: 22Int: 19  #......#SH: 5Dex: 23##......#XL: 11 Next: 44% Place: Lair:1###.......##Noise: ======---  Time: 11269.5 (0.0)#.#@§......#a) +2 sling#..).§....P#Fire: a) +2 sling#.).§§....####).......###)......#.#h  i6 Im wolf#P)###..##.###........###.......##..........##..[........#Shift-Dir - straight lineAim: a wolf (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wolf.ni fhh.nio ○..h§†.h 2 wolves..70.5 (1niK |§○..§§ni   Aim: a wolf (56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wolf. _You encounter a wolf.piF  piCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pim h.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.pi h☼Your orb unleashes a flurry of shooting stars!pi.Fh.pi,vvvpif°<(1 ally target)pi W19---1pi WWill/2 Jinx -Star pi*9§pi[ _The wolf is engulfed in blazing flames. You block the wolf's attack.pi9 #....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 19/21 =====================---#........#AC: 15Str: 7Doom: 56% #.......#pi EV: 22Int: 19  #......#SH: 5Dex: 23##......#XL: 11 Next: 44% Place: Lair:1###vv.....##pi .Noise: ======---  Time: 11271.5 (0.0)#.#@v......#a) +2 sling#.°h.§....P#Fire: a) +2 sling#..☼<†....##Will/2 Jinx -Star ##........###.......#.#pib {hh 2 wolves (1 ally target)#Ph###..##.###........###.......##..........##pi 9..[........#pi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepi Aim: a wolf (heavily wounded, ally target, chance to call a sprite on attack:  70%, 56% to hit)pi #....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 19/21 =====================---#........#AC: 15Str: 7Doom: 56% #.......#EV: 22Int: 19  #......#SH: 5Dex: 23##......#XL: 11 Next: 44% Place: Lair:1###vv.....##pi Noise: ======---  Time: 11271.5 (0.0)#.#@v......#a) +2 sling#.°).§....P#Fire: a) +2 sling#..)<†....##Will/2 Jinx -Star ##.)......###..)....#.#hh 2 wolves (1 ally target)#Ph###..##.###........###.......##..........##pi( &..[........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linepiS Aim: a wolf (heavily wounded, ally target, chance to call a sprite on attack:  70%, 56% to hit)piL*Shift-Dir - straight line  Aim: a wolf (heavily wounded, ally target, chance to call a sprite on attack:  70%, 56% to hit)  You shoot a sling bullet. The sling bullet misses the wolf.qi8 h.A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is heavily wounded.qiA ○vYou hear a howl! x2qiK .The wolf barely misses you. The shooting star hits the wolf!  You kill the wolf!qiQ*   wolfqiT§qi9Fh.qi-U○vqidG○vqiD°°°qi9r..v.○.qiaG.(ally target)qi252.5 (1qiN°°qikP _Qazlal accepts your kill.qi#....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 19/21 =====================---#........#AC: 15Str: 7Doom: 56% #.......#EV: 22Int: 19  #......#SH: 5Dex: 23qi]W##......#XL: 11 Next: 45% Place: Lair:1###°°.....##Noise: ======---  Time: 11272.5 (0.0)#.#@v°.....#a) +2 slingqi#..*v.....P#Fire: a) +2 sling#.*○<†....##Will/2 Jinx -Star qi##h.......###.......#.#h   wolf (ally target)qiз#P.###..##.###........##qi##.......##..........##..[........#Fire: a) +2 slingqiHNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (ally target, chance to call a sprite on attack: 70%, 56% to hit)qi  #....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 19/21 =====================---#........#AC: 15Str: 7Doom: 56% #.......#EV: 22Int: 19  #......#qi SH: 5Dex: 23##......#XL: 11 Next: 45% Place: Lair:1###°°.....##Noise: ======---  Time: 11272.5 (0.0)#.#@v°.....#a) +2 sling#..)v.....P#Fire: a) +2 sling#.)○<†....##Will/2 Jinx -Star ##).......###)......#.#h   wolf (ally target)#P)###..##.###........##qi #.......##..........##..[........#Shift-Dir - straight lineqi Aim: a wolf (ally target, chance to call a sprite on attack: 70%, 56% to hit)  You shoot a sling bullet.  qi IThe sling bullet closely misses the wolf.qi ;*qi }○vAim: a wolf (ally target, chance to call a sprite on attack: 70%, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wolf.A giggling sprite leaps out and makes the wolf trip over its own paws.qi{ Fh.qi &○qi7 'vqi h  The wolf is moderately wounded.qi Qhvqi/ qiG  ))*h 2 wolves (1 very drained, 1 ally targ…)You encounter a wolf.The shooting star hits the wolf!qi 3○qi$ )The wolf is heavily wounded.The wolf is knocked back. The shooting star hits the wolf.qiv> 5○qiI Y ..°..°○h°○..).The wolf is almost dead.qiK 23.5 (1qiR l°°○°qiV 0 _The wolf is knocked back.ri#....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 19/21 =====================---#........#AC: 15Str: 7Doom: 56% #.......#EV: 22Int: 19  #......#SH: 5Dex: 23##......#XL: 11 Next: 45% Place: Lair:1###.......##Noise: ======---  Time: 11273.5 (0.0)#.#@°......#a) +2 sling#.*.°○....P#Fire: a) +2 sling#h°○<†....##Will/2 Jinx -Star ##........###.......#ria.#hh 2 wolves (1 very drained)#P.###..##.###........###h......##..........##..[........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineriAim: a wolf (almost dead, heavily drained, chance to call a sprite on attack:  77%, 56% to hit)riJi#....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 19/21 =====================---#........#AC: 15Str: 7Doom: 56% #.......#EV: 22Int: 19  #......#SH: 5Dex: 23##......#XL: 11 Next: 45% Place: Lair:1###.......##Noise: ======---  Time: 11273.5 (0.0)#.#@°......#a) +2 sling#.).°○....P#Fire: a) +2 sling#h°○<†....##ri3Will/2 Jinx -Star ##........###.......#.#hh 2 wolves (1 very drained)#P.###..##.###........###h......##..........##ri..[........#Aim: a wolf (almost dead, heavily drained, chance to call a sprite on attack:  77%, 56% to hit)  You shoot a sling bullet.  riG2The sling bullet hits the wolf but does no damage.ri3 M*77%, 56% to hit)  You shoot a sling bullet.  The sling bullet hits the wolf but does no damage.  The wolf is almost dead.ri .A giggling sprite leaps out and makes the wolf trip over its own paws.  You kill the wolf!ri Dh.ri" p h  Qazlal accepts your kill.ri Dh.ri )h.ri riK ○....°.°ri N574.5 (1ri 9°riu V _You encounter a wolf.sic{#....##psychosociety the Nimblesibd##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 19/21 =====================---#........#sidAC: 15Str: 7Doom: 55% sidY#.......#EV: 22sidInt: 19  #......#SH: 5si!e\Dex: 23##......#siEeXL: 11 Next: 47% Place: Lair:1###..○....##siqeNoise: ======---  Time: 11274.5 (0.0)#.#@.......#siea) +2 sling#..*.°....P#sie<Fire: a) +2 slingsie#.*°<†....##Will/2 Jinx -Star sif##*.......###*......#.#si0fAhh 2 wolvessi^f#Ph###..##.###h.......##sifb#.......##..........##sif[..[........#Fire: a) +2 slingsichAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 70%, 56% to hit)sij#....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 19/21 =====================---#........#AC: 15Str: 7Doom: 55% #.......#EV: 22Int: 19  #......#SH: 5Dex: 23##......#XL: 11 Next: 47% Place: Lair:1###..○....##Noise: ======---  Time: 11274.5 (0.0)#.#@.......#a) +2 sling#..).°....P#Fire: a) +2 sling#.)°<†....##Will/2 Jinx -Star ##).......###)sik.......#.#hh 2 wolves#P)###..##.###h.......###.......##..........##..[........#Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 70%, 56% to hit)si*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wolf (chance to call a sprite on attack: 70%, 56% to hit)  You shoot a sling bullet. The sling bullet misses the wolf.si, h.A giggling sprite leaps out and makes the wolf trip over its own paws.h.sik-Dh.si.?h.siq7○.☼...(1 very drained)si825.5 (1si>:☼sisA3 _The wolf is lightly wounded.si\n#....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 19/21 =====================---#........#AC: 15Str: 7Doom: 55% #.......#EV: 22Int: 19  sil]o#......#SH: 5Dex: 23##......#XL: 11 Next: 47% Place: Lair:1###..○....##Noise: ======---  Time: 11275.5 (0.0)#.#@.......#a) +2 sling#..*☼.....P#Fire: a) +2 sling#.*.<†....##Will/2 Jinx -Star ##h.......###.h.....#.#hh 2 wolves (1 very drained)#P.###..##.#si]##........###.......##..........##..[........#si^sPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (lightly wounded, heavily drained, chance to call a sprite on  attack: 77%, 56% to hit)ti+#....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 19/21 =====================---#........#AC: 15Str: 7Doom: 55% #.......#EV: 22Int: 19  #......#SH: 5Dex: 23##......#XL: 11 Next: 47% Place: Lair:1###..○....##Noise: ======---  Time: 11275.5 (0.0)#.#@.......#a) +2 sling#..)☼.....P#Fire: a) +2 sling#.).<†....##Will/2 Jinx -Star ##).......###)h.....ti#.#hh 2 wolves (1 very drained)#P)###..##.###........###.......##..........##..[........#Aim: a wolf (lightly wounded, heavily drained, chance to call a sprite on  attack: 77%, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the wolf.tiP_;*ti>sbh.You shoot a sling bullet.  The sling bullet closely misses the wolf.A giggling sprite leaps out and makes the wolf trip over its own paws.  The wolf is moderately wounded.tis?h.ti|z☼°.○....tiK}620=ti}76.5 (1titi͇j _The jinxing sprites lose interest in you.tiD #....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 20/21 ======================--#........#AC: 15Str: 7Doom: 55% #.......#EV: 22Int: 19  #......#SH: 5Dex: 23##......#XL: 11 Next: 47% Place: Lair:1###.☼°....##Noise: ======---  Time: 11276.5 (0.0)#.#@.......#a) +2 sling#..*○.....P#Fire: a) +2 sling#..h<†....##Will/2 -Star ##.h......###.......ti L[40m#.#hh 2 wolves (1 very drained)#P.###..##.###........###.......##..........##..[........#Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wolf (moderately wounded, heavily drained, 56% to hit)tim1 #....##psychosociety the Nimble##.....##Gnoll of Qazlal ****..#.......#Health: 84/84 ========================##.......#Magic: 20/21 ======================--#........#AC: 15Str: 7Doom: 55% #.......#EV: 22Int: 19  #......#SH: 5Dex: 23##......#XL: 11 Next: 47% Place: Lair:1###.☼°....##Noise: ======---  Time: 11276.5 (0.0)#.#@.......#a) +2 sling#..)○.....P#Fire: a) +2 sling#..h<†....##Will/2 -Star ##.h......###.ti2 ......#.#hh 2 wolves (1 very drained)#P.###..##.###........###.......##..........##..[........#Shift-Dir - straight lineAim: a wolf (moderately wounded, heavily drained, 56% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is almost dead.ti Fh.tiD ?h.ti tiw ti Y○.○ti 27.5 (1tii :○ti H  Aim: a wolf (moderately wounded, heavily drained, 56% to hit)  You shoot a sling bullet. The sling bullet hits the wolf!  The wolf is almost dead. _You block the wolf's attack.ui h.You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!uiI p ○○°ui Zb - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}ui 88b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiveredui? ui _The wolf barely misses you. You block the wolf's attack. The wolf misses you.ui viL °§  You puncture the wolf!  The wolf is heavily wounded.viϻ,9.3 (0.8vi69§vis _You block the wolf's attack. The wolf completely misses you.vi °.You block the wolf's attack. The wolf completely  viu You miss the wolf. Your kick misses the wolf.You bite the wolf, but do no damage.  The wolf is heavily wounded.vi -80.0 (0.7vi, vi  vi$ b_You block the wolf's attack. The wolf closely misses you.wi8&○. _You block the wolf's attack. The wolf closely misses you.arely miss the wolf. You kick the wolf.  The wolf is severely wounded.  The wolf bites you. You block the wolf's attack. The wolf barely misses you.wi&52-wi&#8 (0.8wi!.9○wiW0 wi0P_The wolf completely misses you.wic°.§ wiA1_The wolf completely misses you.  You puncture the wolf! Your kick misses the wolf.The wolf is almost dead.  The wolf seems less drained. The wolf bites you but does no damage.wiUZ3-1.5 (0.7wi'§wiR _The wolf barely misses you.wiH .You puncture the wolf!  You kill the wolf!wiN §   wolfQazlal accepts your kill.wiSe1==4 wi,T-82.3 (0.8wiZA§§wi]V _The wolf completely misses you.xiNy#....## ##.....## #.# ##.# #..# #.......# #......# ##.°....# ###..§....## #.#.xiz# #...h§....P# #...<§....## ##.#.# # xiW.○†xi43.3 (1.0xiS8§xi+Z _You block the wolf's attack. The wolf bites you but does no damage.xi  ☼°h§§You hit the wolf. Your kick misses the wolf.The wolf is severely wounded.xi ,4.1 (0.8xi &§xi9 V _The wolf completely misses you.yif○.☼ yi9I The wolf is severely wounded. _The wolf completely misses you.  You hit the wolf. Your kick misses the wolf.  The wolf is almost dead.yi/54=yiT9yinr§§☼yi Z _You block the wolf's attack. The wolf bites you but does no damage.yiX †  You hit the wolf.  You kill the wolf!yiHb3☼.yib@○yij5===yi kE 95.7yi)r9§yiEuP _Qazlal accepts your kill.zi ##.....##.......#.#  ###○###..§....###.#..☼.....#...@.§...P.<†○...##........# ###...##.............#zi°.○☼.○.ziD46.7 (1.0ziEziQr _You see here a wolf corpse.zin ○○○°○You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.zio57a) +2 slingFire: a) +2 slingzi"pziv9○ziy. _a - a +2 sling (weapon)zi  ..##.# #..# #. #......##°.....####...○...## #.#○.○.....# #...†.....P# #..@<○°...## ##...○....##.......#.# #P.###..##.# ##........## #.......##..........##[...........# ###zi$ ..°○§°☼@<°°zif %8zi @°°zi& {i#.# .# #. #......##......####...°...## #.#○§°.....# #...†.....P# #.☼.<°°...## ##@..°....##.......#.# #P.###..##.# ##........## #.......##..........#[........#...........# ### ##{i .°○.<†..○{i\%9{i59○{i9{i .# # #......##......####{ivc.## #.#°§°.....# #...†.....P# #.○.<†....##{i ##........○.....#.# #P.###..##.#{i ##........## #.......#..........##{it[........#...........#{i ...........### ##{i(2 ..P.{ik...○○{iP&90{i#{i %{i&  #  ######.#.#.{iC' y..†.....P○.<†....###........# ##.○.....##P@###..##{ip' #○.......# #.......## {i' ..##.#..##.......##{i3 y°°○☼{iN4 %1{ie< 8°{i> |ic  #####.......##.#..........†.....P|i#dA°.<†....###........# ##.°.....#P.###..###@.......#|iGd #.☼.....## ..........## .|igd...|id=....P.......#|iqb..○§|i`r02|iVy9§|i}l _Your orb has finished recharging its magic.|iIt####.#.#..........†.....P.<†....###........# ##.......##P.###..####°.......# #@○.....## .........§...## ....[........# .....|iI.##...###..##...P#...##|iUc.○○○|iV%3|i]:○|i_|i  ###.#....†.....P.<†....###........# ##.......##P.###..##........#...####.○.....## .....○○@.§...## [........# ..#... ........|i h°°°☼|i %4|i ;°°|i }i ....†.....P.<†....#}i##........# ##.......#P.###..#}i54. ##........#...####.°.....## ..°°..§...## }id[..@.....# ..☼.##...........##}i_.. .........#}i...○.☼§}i1%5}i:☼}i}iF  ..†.....P<†....#}i ##........# ##.......#. #P.###..#.. ##........#..###}i ## ......§...## }i [........##..○@☼.....#}i= #........§..##..## .}i] M......#.....}it s.○@○§○}i }i %6}i l○§○}i ~i\j <†....##........# ##.......#. #P.###..#. ##........#.##### ....## [#~i=]..○.○.....#.....§@.§..###○....## ...P.......# #.##### #.....~i~hr○○°.~igi07~ioW○○○~i\s` _You feel your willpower return.~i5 #........# ##.#.. #P.###..##.. ##........#.##### ....## [...○○...##..°.○.....#.....§.....###○@...## ...P.......# ........#...............~i(○.○°°§~iM&8~i+q○§°..§~il ~i ##.# ##.#.#. #P.###..##.#. ##.##.####.##.##.[...○○...##~iJ#.○°.....# #.....§.....### #.....@....###...P.....§.##...##......#.....#.....# .......#.....# ..#######...... .. ......~i|°°○.§§~iu&9~i°§§..§~i0i ##.# ##.#.#.# #P.###..##.#. ##.##.####.##.###.....[...°°...## #.○......# #.....§.....### #....@.§...## #...P..§..§.#  #...##......#.......#......#.........#.....#. ..#######.. .. ..iM..°☼..☼il(300i"7§i,%iyf8 ##.#if ##.#.#.# #P.###..##.#if\. ##.##.####if.##.##iTgK #.....[iwgC.## #ig9.°......#igs #...☼.###ig} #...@..§...##igz #...P..§..§.# ih #...##☼.....#.....#ith.......#........#.#....#######........ ...iHs9○..ihs3○○○isiit&1i{%§ii  ##.# ##.#.#.# #P.###..##.#. ##.###......####.## .## #.....[.##id @ #.....○.# #...○.### #..@...§...## #...P..§..§.# #...##○.....#i  .........#......#......#i r..#..#######......i H ....i* ○○○....☼.##○i &2iR ;○iI i{ #...<†....## ##........##.#..# ##.......#.### #P.###..##.#..# ##........#######.......##........##[#..○........# #.@.○.......### #..○.○.....## #...P..§.# #.☼.##○ .........# ........... ...........# ......#######.................i°°☼.°○.○.##°i&3i8☼iT. _You hear an angry hiss.i] #...†.....P# #...<†....###...#.. ##........##.#.#..## ##.......#.### #P.###..##.#..# ##........#######.......###........##[#..°........##...°.......### #☼.°○○.## #...P.......# #.○.##° ..........# ........... ...........# ......#######..................i9@§...○..○°○.##.4○..○°iVM#........†.....P .. ..#ir...<†....##...#.. ##.#.#..## ##.......### #P.###..##.#.. ##........######.###........#..@..[###...§..##...........###..........#.○○°.°5i|i + _You hear a croak. x2i M###.......... ... †.....Pl.. ..#...<†....##..#.. ##.#.#..## ##.......## #P.###..##.#........# ##........##○####.###....@...###○....[###...§..........#l   komodo dragon (wandering)..........ir .lYou encounter a komodo dragon.°§○°...l.6i@°§i=8 _The komodo dragon hisses angrily.i(O  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iw! .lYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. FYour orb unleashes a flurry of shooting stars!v☼°v.(ally target)F   cane toadi."19---7Will/2 Jinx -Star i0Q§§i8[ _You encounter a cane toad.i ###.......## psychosociety the NimbleiB #.#........# Gnoll of Qazlal ****.... ...#...†.....P# Health: 84/84 ========================F.. ..# #...<†....## Magic: 19/21 =====================---#.l.#.. ##........# AC: 15Str: 7Doom: 54% #.#*#..## ##.......#.# EV: 22Int: 19  #...*...## #P.###..##.# SH: 5Dex: 23#....*...# ##........## XL: 11 Next: 49% Place: Lair:1#...*.v####.......##Noise: ======---  Time: 11307.7 (0.0)#...ƒiMD @☼..........##a) +2 sling###°v...[........##Fire: a) +2 sling##...§..........#Will/2 Jinx -Star ##...........####..........##l   komodo dragon (ally target)#...P.......#F   cane toad#...##......#...............#................#...........#.....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (ally target, chance to call a sprite on attack: 52%, 76%  to hit)iI ###.......## psychosociety the Nimble#.#........# Gnoll of Qazlal ****.... ...#...†.....P# Health: 84/84 ========================F.. ..# #...<†....## Magic: 19/21 =====================---#.l.#.. ##........# AC: 15Str: 7Doom: 54% #.#)#..## ##.......#.# EV: 22Int: 19  #...)...## #P.###..##.# SH: 5Dex: 23#....)...# ##........## XL: 11 Next: 49% Place: Lair:1#...).v####.......##Noise: ==i ====---  Time: 11307.7 (0.0)#...§@☼..........##a) +2 sling###°v...[........##Fire: a) +2 sling##...§..........#Will/2 Jinx -Star ##...........####..........##l   komodo dragon (ally target)#...P.......#F   cane toad#...##......#...............#................#...........#.....#Aim: a komodo dragon (ally target, chance to call a sprite on attack: 52%, 76%  to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!inv○to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon is moderately wounded.v○.F.lv○v○iͮ...°..°°.@○.°○..8.7 (1 _°°°°i_ ###.......## psychosociety the Nimble#.#........# Gnoll of Qazlal ****.... ...#...†.....P# Health: 84/84 ========================.F. ..# #...<†....## Magic: 19/21 =====================---#...#.. ##........# AC: 15Str: 7Doom: 54% #.#l#..## ##.......#.# EV: 22Int: 19  #...*.v.## #P.###..##.# SH: 5Dex: 23iɀ #....*.°.# ##........## XL: 11 Next: 49% Place: Lair:1#..v*.°####.......##Noise: ======---  Time: 11308.7 (0.0)#..°.@○..........##a) +2 sling###.°...[........##Fire: a) +2 sling##.○............#Will/2 Jinx -Star ##...........####..........##l   komodo dragon (ally target)#...P.......#i F   cane toad#...##......#...............#................#...........#.....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, ally target, chance to call a sprite  on attack: 52%, 76% to hit)i###.......## psychosociety the Nimble#.#........# Gnoll of Qazlal ****.... ...#...†.....P# Health: 84/84 ========================.F. ..# #...<†....## Magic: 19/21 =====================---#...#.. ##........# AC: 15Str: 7Doom: 54% #.#l#..## ##.......#.# EV: 22Int: 19  #...).v.## #P.###..##.# SH: 5Dex: 23#....).°.# ##........## XL: 11 Next: 49% Place: Lair:1#..v).il[0;10;1m°####.......##Noise: ======---  Time: 11308.7 (0.0)#..°.@○..........##a) +2 sling###.°...[........##Fire: a) +2 sling##.○............#Will/2 Jinx -Star ##...........####..........##l   komodo dragon (ally target)#...P.......#F   cane toad#...##......#...............#................#...........#.....#Aim: a komodo dragon (moderately wounded, ally target, chance to call a sprite  on attack: 52%, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.iivi○iW;on attack: 52%, 76% to hit)  i#You shoot a sling bullet.  iThe sling bullet hits thi]e komodo dragon.  iCThe komodo dragon is moderately wounded.iiEivi○iiui.iEFiip FYou hear a croak.iK.li )F 2 cane toadsYou encounter a cane toad.The shooting star hits the komodo dragon.i2○i| .FThe komodo dragon is heavily wounded.iUx  The komodo dragon is knocked back.  The shooting star hits the komodo dragon.i:z2○iDm °..°l.°...°.....@○○.○The komodo dragon is heavily wounded.i29.7 (1ie°°°iQ9 _The komodo dragon is knocked back.i=  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iyz  ###.......## psychosociety the Nimble #.#........# Gnoll of Qazlal ****.. .. ... #...†.....P# Health: 84/84 ======================== ... ..# #...<†....## Magic: 16/21 ==================------ iz #..F#.. ##........#  AC: 15Str: 7Doom: 54%  iz #.#F#°.## ##.......#.#  EV: 22Int: 19   i{ `#.....°.## #P.###..##.#  SH: 5i4{ <Dex: 23 iS{ #.l.°....# ##........##  XL: 11 Next: 49% Place: Lair:1i{  i| G#..°...####.......##  Noise: ======---  Time: 11309.7 (0.0) #....@○○.........##  a) +2 slingi@|  ###.....[........##  Fire: a) +2 slingi`|  ##.○............#  Will/2 Jinx -Star i|  ##...........###  #..........##  l   komodo dragon i1} #...P.......#  FF 2 cane toads #...##......#  ...............#  i} f................#  ...........#.....# Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move targeti} Aim: a komodo dragon (heavily wounded, chance to call a sprite on attack: 52%,  chance to affect: 80%)iMY .lYou can't see anything there.i{ 5..ibF.Aim: a cane toad (chance to call a sprite on attack: 70%, chance to affect:  90%)i  F.You can't see anything there.i:..ih l.Aim: a komodo dragon (heavily wounded, chance to call a sprite on attack: 52%,  chance to affect: 80%)i0 ###.......## psychosociety the Nimble#.#........# Gnoll of Qazlal ****.... ...#...†.....P# Health: 84/84 ========================... ..# #...<†....## Magic: 16/21 ==================------#..F#.. ##........# AC: 15Str: 7Doom: 54% #.#F#°.## ##.......#.# EV: 22Int: 19  #.....°.## #P.###..##.# SH: 5Dex: 23#.*.°....# ##........## XL: 11 Next: 49% Place: Lair:1#..°...####ig.......##Noise: ======---  Time: 11309.7 (0.0)#....@○○.........##a) +2 sling###.....[........##Fire: a) +2 sling##.○............#Will/2 Jinx -Star ##...........####..........##l   komodo dragon#...P.......#FF 2 cane toads#...##......#...............#................#...........#.....#Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (heavily wounded, chance to call a sprite on attack: 52%,  chance to affect: 80%)i,Pl(inner flame)iBM.FiJ..l....§○@°°°10.7 (1i{○ _The komodo dragon is filled with an inner flame.iD###.......## psychosociety the Nimble#.#........# Gnoll of Qazlal ****.... ...#...†.....P# Health: 84/84 ========================... ..# #...<†....## Magic: 16/21 ==================------#..F#.. ##........# AC: 15Str: 7Doom: 54% i,#.#.#..## ##.......#.# EV: 22Int: 19  #...F...## #P.###..##.# SH: 5Dex: 23#.l*.....# ##........## XL: 11 Next: 49% Place: Lair:1i#t#.**.§.####.......##iHNoise: ======---  Time: 11310.7 (0.0)#...*@°°.........##i|a) +2 sling###.....[........##Fire: a) +2 slingi##.°............#Will/2 Jinx -Star įq##...........####..........##il   komodo dragon (inner flame)#...P.......#i=FF 2 cane toads#...##......#...............#i}2................#...........#.....#iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiߩAim: a komodo dragon (heavily wounded, inner flame, chance to call a sprite on  attack: 52%, 76% to hit)iQ ###.......## psychosociety the Nimble#.#........# Gnoll of Qazlal ****.... ...#...†.....P# Health: 84/84 ========================... ..# #...<†....## Magic: 16/21 ==================------#..F#.. ##........# AC: 15Str: 7Doom: 54% #.#.#..## ##.......#.# EV: 22Int: 19  #...F...## #P.###..##.# SH: 5Dex: 23#.l).....# ##........## XL: 11 Next: 49% Place: Lair:1#.)).§.####.......##i S Noise: ======---  Time: 11310.7 (0.0)#...)@°°.........##a) +2 sling###.....[........##Fire: a) +2 sling##.°............#Will/2 Jinx -Star ##...........####..........##l   komodo dragon (inner flame)#...P.......#FF 2 cane toads#...##......#...............#................#...........#.....#You shoot a sling bullet.  The sling bullet hits the komodo dragon!  Flame seeps out of the komodo dragon.  The komodo dragon is severely wounded.i :*i6 .FA giggling sprite leaps out and smacks the komodo dragon with its own front  talon.almost dead. ○You hear a croak.  The komodo dragon is engulfed in blazing flames.is #######FF 2 cane toads  Qazlal accepts your kill.i(.F.Fi.§§.§§§§.○○°@...i:O3531.7 (1ikD8§iGR _The komodo dragon explodes!i+2###.......## psychosociety the Nimble#.#........# Gnoll of Qazlal ****.... ...#...†.....P# Health: 84/84 ========================... ..# #...<†....## Magic: 16/21 ==================------#...#.. ##........# AC: 15Str: 7Doom: 53% i_#.#.#..## ##.......#.# EV: 22Int: 19  #§§.F...## #P.###..##.# SH: 5Dex: 23#§§§.F...# ##........## XL: 11 Next: 53% Place: Lair:1iԒs#§.○*§.####.......##Noise: ======---  Time: 11311.7 (0.0)#...°@...........##ia) +2 sling###.....[........##Fire: a) +2 sling##..............#iIWill/2 Jinx -Star ##...........####..........##ieFF 2 cane toads#...P.......##...##......#...............#................#...........#.....#Fire: a) +2 slingiړEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (chance to call a sprite on attack: 70%, 73% to hit)iV ###.......## psychosociety the Nimble#.#........# Gnoll of Qazlal ****.... ...#...†.....P# Health: 84/84 ========================... ..# #...<†....## Magic: 16/21 ==================------#...#.. ##........# AC: 15Str: 7Doom: 53% #.#.#..## ##.......#.# EV: 22Int: 19  #§§.F...## #P.###..##.# SH: 5Dex: 23#§§§.)...# ##........## XL: 11 Next: 53% Place: Lair:1#§.○)§.####.......##YW 33mNoise: ======---  Time: 11311.7 (0.0)#...°@...........##a) +2 sling###.....[........##Fire: a) +2 sling##..............#Will/2 Jinx -Star ##...........####..........##FF 2 cane toads#...P.......##...##......#...............#................#...........#.....#You shoot a sling bullet.  The sling bullet barely misses the cane toad.The sling bullet hits the cane toad!  The cane toad is moderately wounded.iq :*i;FThe sling bullet hits the cane toad!  The cane toad is moderately wounded.  A giggling sprite leaps out and smacks the cane toad with its own front foot.  The cane toad is lightly wounded.i~ §FYou encounter a cane toad.ilD.Fi§.°.F 3 cane toads (1 drained)i5 `7=2.7 (1io(h§§§i!/C _The cane toad is engulfed in a thunderstorm.iS .FYou unwield your +2 sling.  You feel an overwhelming desire to slay dragons!○You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  The cane toad is engulfed in blazing flames.  You kill the cane toad!.F.F§§§..°.☼ 2 cane toadsin =81 83b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quivered _Qazlal accepts your kill.§§§§§.§ _Your Shapeshifting skill increases to level 6!i\\ ###.......## psychosociety the Nimble #.#........# Gnoll of Qazlal ****.. .. ... #...†.....P# Health: 84/84 ======================== ... ..# #...<†....## Magic: 17/21 ===================----- #..F#.. ##........#  AC: 18Str: 7Doom: 51%  #.#.#..## ##.......#.#  EV: 22Int: 19   #§§.....## #P.###..##.#  SH: 5Dex: 23 #§§§.§F..# ##........##  XL: 11 Next: 58% Place: Lair:1i] #§..°..####.......##  Noise: ======---  Time: 11313.7 (0.0) #....@...........##  b) +9 lance "Wyrmbane" {slay drac, rPois r ###...☼.[........##  Nothing quivered ##..............#  Will/2 Jinx -Star  ##...........###  #..........##  FF 2 cane toads #...P.......#  #...##......#  ...............#  ................#  ...........#.....# Reach: b) +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}i]Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, chance to call a sprite on attack: 70%, 79%  to hit and 72% to hit with your kick and bite)i^ A cane toad. A hideous toad whose thick, warty hide is covered in poison glands. Unlike its smaller above-ground relatives, this dungeon-dweller is the size of a wolf. iE_ Max HP: ~38 Will: + AC: ++ EV: ++rF: ... rC: ... rPois: + rNeg: ... rElec: . i_ Threat: High Class: Natural Size: Medium Int: Animal Speed: 120% (swim: 200%) (normally travels faster than you) You have about 79% to hit with the +9 lance "Wyrmbane" and 72% to hit with your kick and bite. i_ It has about 25% to hit you. Attack Max Damage After Damaging Hits Sting 26 Poison iJ` It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water.iݭo ###.......## psychosociety the Nimble #.#........# Gnoll of Qazlal ****.. .. ... #...†.....P# Health: 84/84 ======================== ... ..# #...<†....## Magic: 17/21 ===================----- #..F#.. ##........#  AC: 18Str: 7Doom: 51%  i#.#.#..## ##.......#.#  EV: 22Int: 19   #§§.....## #P.###..##.#  SH: 5Dex: 23 #§§§.§F..# ##........##  XL: 11 Next: 58% Place: Lair:1 #§..°..####.......##  Noise: ======---  Time: 11313.7 (0.0) #....@...........##  b) +9 lance "Wyrmbane" {slay drac, rPois r ###...☼.[........##  Nothing quivered ##..............#  Will/2 Jinx -Star  ##...........###  #..........##  FF 2 cane toads #...P.......#  #...##......#  ...............#  ................#  ...........#.....# Reach: b) +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, chance to call a sprite on attack: 70%, 79%  to hit and 72% to hit with your kick and bite)iّ 9###.......## psychosociety the Nimble#.#........# Gnoll of Qazlal ****.... ...ig #...†.....P# Health: 84/84 ========================... ..# #...<†....## Magic: 17/21 ===================-----#..F#.. ##........# AC: 18Str: 7Doom: 51% #.#.#..## ##.......#.# EV: 22Int: 19  #§§.....## #P.###..##.# SH: 5Dex: 23#§§§.§*..# ##........## XL: 11 Next: 58% Place: Lair:1#§..°..####.......##Noise: ======---  Time: 11313.7 (0.0)#....@...........##b) +9 lance "Wyrmbane" {slay drac, rPi+ ois r###...☼.[........##Nothing quivered##..............#Will/2 Jinx -Star ##...........####..........##FF 2 cane toads#...P.......##...##......#...............#................#...........#.....#Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, chance to call a sprite on attack: 70%, 79%  to hit and 72% to hit with your kick and bite)  You reach to attack! You barely miss the cane toad.i .Fto hit and 72% to hit with your kick and bite)  iL :You reach to attack! You barely miss the cane toad.  The cane toad is lightly wounded.  A giggling sprite leaps out and makes the cane toad trip over its own feet. hThe cane toad is moderately wounded.§§§§§..F○○☼h   polar bear (wandering)FF 2 cane toads (1 drained)4.5 (0.8§§§§.§§☼ _You encounter a polar bear.iGi0) You hear a croak.  The komodo dragon is engulfed in blazing flames.  Qazlal accepts your kill. _The komodo dragon explodes!You shoot a sling bullet.  The sling bullet barely misses the cane toad.The sling bullet hits the cane toad!  The cane toad is moderately wounded.A giggling sprite leaps out and smacks the cane toad with its own front foot.  The cane toad is lightly wounded.  You encounter a cane toad. _The cane toad is engulfed in a thunderstorm.  You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  The cane toad is engulfed in blazing flames.  You kill the cane toad! _Qazlal accepts your kill.Your Shapeshifting skill increases to level 6!You reach to attack! You barely miss the cane toad.The cane toad is lightly wounded.  A giggling sprite leaps out and makes the cane toad trip over its own feet.  The cane toad is moderately wounded.You encounter a polar bear.iThe shooting star hits the komodo dragon.  The komodo dragon is heavily wounded.  The komodo dragon is knocked back.  The shooting star hits the komodo dragon.  The komodo dragon is heavily wounded. _The komodo dragon is knocked back. _The komodo dragon is filled with an inner flame.  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  Flame seeps out of the komodo dragon.  The komodo dragon is severely wounded.  A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.  Flame seeps out of the komodo dragon.  iThe komodo dragon is almost dead.  You hear a croak.  The komodo dragon is engulfed in blazing flames.  _The komodo dragon explodes!shoot a sling bullet.  The sling bullet barely misses the cane toad.The sling bullet hits the cane toad!  A giggling sprite leaps out and smacks the cane toad with its own front foot.i: iG ilR ###.......## psychosociety the Nimble#.#........# Gnoll of Qazlal ****.... ...#...†.....P# Health: 84/84 ========================... ..# #...<†....## Magic: 17/21 ===================-----#.hF#.. ##........# AC: 18Str: 7Doom: 51% #.#.#..## ##.......#.# EV: 22Int: 19  #§§.....## #P.###..##.# SH: 5Dex: 23#§§§.§...# ##........## XL: 11 Next: 58% Place: Lair:1#§..F○i-S :[0;10m.####.......##Noise: ======---  Time: 11314.5 (0.0)#....@...........##b) +9 lance "Wyrmbane" {slay drac, rPois r###...○.[........##Nothing quivered##.☼............#Will/2 Jinx -Star ##...........####..........##h   polar bear (wandering)#...P.......#FF 2 cane toads (1 drained)#...##......#...............#................#...........#.....#The cane toad is lightly wounded.  A giggling sprite leaps out and makes the cane toad trip over its own feet.  The cane toad is moderately wounded. _You encounter a polar bear.iZ b§i_b [§§☼i;d iE *You hit the cane toad. Your kick misses the cane toad.i`.FThe cane toad is heavily wounded.  A giggling sprite leaps out and smacks the cane toad with its own front foot.  The cane toad is severely wounded.The jinxing sprites lose interest in you.iA( h§§§§..§..F°§○h very drained)The polar bear growls angrily.  The cane toad is engulfed in blazing flames.i(85.3 (0.8i1§§§§§§i4[ _The cane toad completely misses you.i8 .FYou hit the cane toad but do no damage. You kick the cane toad.i K.hi §§§§.○°The cane toad is severely wounded.ir ,6.0 (0.7i §§§ _You block the cane toad's attack.iʐ †You puncture the cane toad! You kick the cane toad.  You kill the cane toad!i-M.Fi}5.hii[9§§§§.○†.§°   cane toadie49%  628 (0.8id§§§§§iP _Qazlal accepts your kill.i J  Casting: Inner Flame (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i i? .FYou beckon some vexing sprites to accompany your attacks..h§§§§.h☼§.°.§6-7.8 (1.0Jinx -Star §§§§§§ _You feel your willpower being sapped.i\ A* _You feel your willpower being sapped.  You puncture the cane toad!  You kick the cane toad, but do no damage.  You bite the cane toad, but do no damage.i .h  You bite the cane toad, but do no damage.The cane toad is moderately wounded.A giggling sprite leaps out and smacks the cane toad with its own front foot.  The cane toad is heavily wounded.iE §§§..○§.hF☼(drained)i ,8.6 (0.8i §§§§§.hF.§§i 8 _You block the cane toad's attack.i`Q°h _You block the cane toad's attack.  You hit the cane toad. You kick the cane toad.  The cane toad is severely wounded.  The cane toad completely misses you.i!g§☼§.F..○ig;. irh'9.4iwy§☼§§§ihF _The polar bear is engulfed in freezing vapours.i/ X§☼§..°☼.○. _The polar bear is engulfed in freezing vapours.  You hit the polar bear but do no damage.You bite the polar bear, but do no i ?damage.  lightly wounded.i^ (20.2i& z§☼§☼i W _The cane toad barely misses you.i iز A polar bear. A bear covered in glistening white fur, habituated to cold conditions. Like all ursines, it will become enraged if badly hurt. i/ uMax HP: ~45Will: +AC: ++EV: ++  rF: ...  rC: +..iZ rPois: . rNeg: ... rElec: . Threat: High Class: Natural Size: Large Int: Animal i AYou have about 81% to hit with the +9 lance "Wyrmbane" and 75% to hit with your kick and bite. It has about 25% to hit you. Attacks Max Damage Bite 20 2x Claw 5 each It is resistant to drowning. It can travel through water. It possesses the following natural abilities: i z[!]: Description|Quotei7i###.......## psychosociety the Nimble#.#........# Gnoll of Qazlal ****.... ...#...†.....P# Health: 84/84 ========================... ..# #...<†....## Magic: 16/21 ==================------#...#.. ##........# AC: 18iStr: 7Doom: 49% #.#.#..## ##.......#.# EV: 22Int: 19  #§§.....## #P.###..##.# SH: 5Dex: 23#§☼§..°..# ##........## XL: 11 Next: 62% Place: Lair:1i#☼..F..####.......##Noise: ======---  Time: 11320.2 (0.8)i@#...h@...........##b) +9 lance "Wyrmbane" {slay drac, rPois r###○...○[........##Nothing quiveredi4##..............#iAWill/2 Jinx -Star ##...........####..........##ich   polar bear#...P.......#iF   cane toad (drained)#...##......#ir...............#................#...........#.....#i`You hit the polar bear but do no damage.You bite the polar bear, but do no damage.iGThe polar bear is lightly wounded. _The cane toad barely misses you.i @§☼i 'ijl§§☼§☼i*ij\☼☼○§○° The cane toad is almost dead.  The cane toad misses you.engulfed in freiezing vapours.  The polar bear misses you. The polar bear completely misses you.i'1.0iH☼☼i@Q _The polar bear misses you.iK  °You hit the cane toad.  You kill the cane toad!iM☼☼☼○§...○..†°○°  Qazlal accepts your kill.  The polar bear is engulfed in freezing vapours.  The polar bear closely misses you.iBThe polar bear claws you but does no damage.i\7 68iA'A☼☼ic*\ _The polar bear completely misses you.ii]§°☼ You closely miss the polar bear.  The polar bear is lightly wounded.is engulfed in freezing vapours.  The polar bear closely misses you.ij/2.6is~☼☼°☼iwC _The polar bear claws you but does no damage.i○○☼°..○○☼. _claws you but does no damage.  You puncture the polar bear!  The polar bear is heavily wounded.  The polar bear completely misses you. The polar bear misses you.ij'3.4i׭O§☼i&\ _The polar bear completely misses you.i * You hit the polar bear. You kick the polar bear.i  ○°☼°..†.○h@..°○(drained)The polar bear is severely wounded.A giggling sprite leaps out and makes the polar bear trip over its own paws.i U7=4.2i} 9☼i d _The polar bear is severely wounded.i9 * You hit the polar bear. You kick the polar bear.iI[†You hit the polar bear. You kick the polar bear.  The polar bear is almost dead.  A giggling sprite leaps out and makes the polar bear trip over its own paws.  You kill the polar bear!ir<m°°.☼§° =6 705.0 _Qazlal accepts your kill.ii0l _Your Fire Magic skill increases to level 6!iJns###.## #.#.# i.. ... #...†.....P# ... ..# #...<†....## #...#.. ##.# #.#.#..## ##.#.# #°°.....## #P.###..##.# #○.☼.....# ##.## #°..†.○####.## #...†.@§.## ###.°°○.[.## ##.# ##...####..###...P..##...##......#...............# °.○U0m...○...†.°○.°6.0 (1.0 _i9J§○ii###.## #.#.# .. ... #...†.....P# ... ..# #...<†....## #...#.. ##.# #.#.#..## ##.#.# #°°.....## #P.###..##.# #°.○...○.# ##........## #...†.°####.## i_-#...†..@○.## ###.°.°.[.## ##.# ##..####.###...P.##...##.#..........# i'....○...°°.○.§i(17i0N°○iV3m _The sprites lose interest in your situation.i ###.## #.#.# .. ... #...†.....P# ... ..# #...<†....## #...#.. ##.# #.#.#..## ##.#.# #.......## #P.###..##.# #..○...°.# ##........## #...†.°####.## #...†..§@.## ###...°.[.## ##.○.§.# ##.####.###...P.##...##......#.........# °.....c 0m§.8§§i ☼°You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.i 59a) +2 slingFire: a) +2 slingi< A§§i( . _a - a +2 sling (weapon)i,###.## #.#.# .. ... #...†.....P# ... ..# #...<†....## #...#.. ##.# #.#.#..## ##.......#.# i,#.......## #P.###..##.# #..°.....# ##........## #...†.☼####.## #...†.§§.## ###.....[.iO-<## ##.°.§.# ##.####.##iu-f# ........i-5 i9.○.......☼i:T8=30iBiDiN###.## #.#.# .. ... #...†.....P# ... ..# #...<†....## i%O#...#.. ##........# #.#.#..## ##.......#.# #.......## #P.###..##.# #........# ##..## #...†.○####.iYO## #...†.## ###.....[.iO## ##......☼.# ##.iO?### iOiOiY○○§.○ikZ%1iGaici # ###.##  #.#........# .. ... #...†.....P# i... ..# #...<†....##...#.. ##........# #.#.#..## ##.......#.# #.......## #P.###..##.# #........# ##.#...†.○####i#...†...○.## ###.....[........## ##....§.○.##.i'Q###.##...P.iXj #...###i`#.ii.°○○i+%2iii(/ M  ## ##.......# #.#........i/ A ... .†.....P... ..# #...<†....##..#.. ##.......#.#..## ##.......### #P.###..##.#........# i/ K.##†..####i 0 .##...†...°........#####.....[....○...##i10 ....#..iZ0 :#.....##......#i< Z§.○°i> %3i6F 9§iJ i {M#.  ##......# ##.......# #.#........ ... iK .†.....P... ..# #...<†....##..#.. ##.......#.#..## ##.......## #P@###..##.i c#........# ##.§......##†..####.###...†............##.......P.......#i h§°...i A=4i '§iI"iiHM.#iUj#. # ## ### #.#........ij[ ... .†.....P... ..# #...<†....##..#.. ##ij.#.#..## ##@......#ij## #P.###..##.#........# ##.§......##ik}#...†..####..§....##..##.#i6k(..##.......##i]ki0uN§.iv%5i<~iOi>## #.#.......# ......#  ### ###.##  #.#........# i.. ... #...†.....P# ... ..# #...<†....##...#.. .# #.#.#..## ##.......#.# #.## #P§###..##.# i#........# ##.§......##...†..####..§....##i#...†............##iy ###.....[........####..............###.###.#iJ)R○..iE*S9=6i19§i3i>##.# #.# #.......# #......# ##......# i###.## #.#.#  .. ... #...†.....P#  iK... ..# #...<†....##  #...#.. ##.#  i#.#.#..## ##..○....#.#  i#.## #P§###..##.#  #.ibJ# ##........###...†..####.......###...†............#i####.....[........####........iؚ5 i@°§i%7iibi]##.# #.# #.......# #......# ##......# ###.## #.#.# .. ... #...†.....P# ... ..# #...<†....## i^#...#.. ##.# #.#.#..## ##..°§...#.# #.## #P§###..##.# #.# ##.#...†..####.......###...†...#####.....[........####....# in[○....io%8iKw'§i^yiG ##.# #.# #.# #......# ##......# ###.## #.#.i I H#  ... #.○.†.....P#  ..# #...<†....## ...#.. ##.# .#.#..## ##...§...#.# .## #P.###..##.# .# ##........##  #...†..####.......##  iZI #...†.....##  ###.....[......iI W..####....iI B...# iU {○.†.§○i>V %9iW^ 9§i` i}& .#  #####.#.. . ...○.†.§...P. ..#..<†....##.#..#........# #.#..## ##...§@○.#.# .......## #P.###..##.#.# ##........#.....##............###...P.......#iq°○☼°iB=40ibii #  #####.#.. . ...°.†.§...P. ..#.○<†....##.#..#..☼.....# #.#..## ##...§.°.#.# .......## #P.###@.##.# ##........#  #...†..####.......## ................###...##......#.○☼○...1☼i   #####.#.. . ...#...†.§...P. ..# #..○<†....##i} .#.. ##.☼○.....# #.#..## ##.......#.# .......## #P.###..##.#.# ##....@...#  #...†..#### †......i U## #.......i 8...............#i °○○☼○iH $20ij 0=2ia e§○☼id: i?B ####.##.. . ...#...†.§...P# .. ..#..°<†....##.#..#.○○.....# #.#..## ##.......#.#......## #P.###..##.#.# ##......☼.##  #...†..##.## †...........○## ##.....[.###......................#iM:...°iN"§...○iN1○°ifP%3iXU§...○○iY[i ###.#.. . .....†.....P# .. ..#.<†....#.#..#..°.....# #.#..## ##.......#.#......## #P.###..##..# ##..§...○.##  #...†..####......○## iw†..........@°## ##.....[.## ##......#..................#.....#ik...°.○○i%4i8°ii #.#..# .. ... #...†.....P# ... ..# #...<†....## #...#.. ##........ #.#.#..## ##.......#.# i4#.......## #P.###..##.# #..# ##..§...○.##  #...†..####......° #...†...... ###.....[○.## ##.....○..# ##iTK..### #ip=##Pi[. #...##......#i.........#..# .#.....# i5#######......i=°.§○@°°5iQ§...°i` _You feel your willpower return.i .. ... #...†.....P#  ... ..# #...<†....##  #...#.. ##........  #.#.#..## ##.......#.#  #.......## #P.###..##.#  #..# ##..§...°.##  #...†..####......iI 8 #...†........§ ###.....[....○.°.## ##.........@.°..# ##..### # P.i } #...##......#.......i ..#.# .#.....# iJ #######...... ...... ......i .°...○.☼=6iy( &§iY iS ... ..# #...<†....## #...#.. ##........ #.#.#..## ##.......#.# #.......## #P.###..##.# #..# ##..§.....## #...†..####.. #...†........§ ###.....[....°...## ##..............# ##○@☼..### #..........## P. #...##......#.........#.# .#.....# #######...... ...... ...... i#.○.°@○○i$%7iA,8§i.i5 #...#.. ##........ #.#.#..###.# #.......## #P.###..##.# #........# ##........## #...†..#### #...†........§ ###.....[...○....## ##..............# ##°.○..### #.....○@...## P....... #...##......#.........#..# ......#.....# #######...... ...... ...... iX°..○§○☼1==8i,R§☼ii&V #.#.#..###.# #.......## #P.###..##.# #..# ##........## #...†..#### #...†........§ ###.....[...°....## ##..............# ##○..### ##....§○....## P..@☼...# #...##......#.........#....# ......#.....#i&  #######...... ...... ......  #i5..§°°.§○iX7%9iEq§°.§○iHiA<  #.......## #P.###..##.# #..# ##........## #...†..#### #...†..... ###.....[.## ##......# ##§°..### ##....§°.§..##  #...P...○...# #...##@.....#.........#....# ....#.....# #######...... ...... ..  # i_F C..☼iNG &50iN L○☼iS i. .# ##........# #...†..#### ..†......## ##.....[ ##...... ##.§...###....§..§..## ij/...P...○...# ##...##..☼...##........@......#.#.....##......i` §.°○1§°i #...†..#### #...†..... ###.....[.## ##.......# ##.......§...### ##....§..§..##  #...P.§.°...####...##..○...##...............#i/.# #.....# #######...... ...... ......  #.. .#i...○.○==2ibA§§il _Your orb has finished recharging its magic.iqN #...†..... ###.....[.## ##........# ##.......§...### ##.......§..##  #...P.§.....####..○##..○...##........○.......#..# ish#.....# #######...... ...... ......  ## ## iG}p..°°☼i~&3iM§○i@iM #...†.## ###.....[.## ##........# ##...........### ##..........## #...P.§.....##..○##..°...###.°☼......#.#.#.....#.#######........ ........# #.....#...# .. ####i'U°##...○....○○iV&4i_P§°i@`iIJ #...†.## ###.....[.## ##..............# ##...........### ##..........## #...P.§.....# #####..°##......###....○....○......##.....○.#.#.....#.#######.......# .......## #......#...# ... ####i..○°☼i&5iiXik 6 #...†.## ###.....[.## ##........# ##...........### ##..........## #...P.......# #####...##......## ##....○....○......##.....°.#.☼...#.....#.#######.......# ....../.## #.....#...## .... #####i i6 ☼°....°..☼○ij &6iÕ i Y _You have identified the last wand. Found a wand of mindburst (10).i4 #...†.## ###.....[.## ##........# ##...........### ##..........## #...P.......# #####...##......## ##...☼°....°......##.☼.#.○...#.....#.#.......# ......./.## #........#...## ...iX8########i=§.○......○○☼i&7iiji X ###.....[.## ##......# ##### ##  #...P.i@ '#####...##......##.§.○......#.###.......○.#...ij ..○...#.....########......☼....# ......i /.......## #....# #####i 8#### i ○○○☼....°○○i{ &8i O§○i iY ##...... ### ##  #...P.#####...##......### ##.§.○......#..###.......○.#......○☼....°...#.....#......#######.....○@....# /.......## #....# ########## io..°°○.○○.....○@.○i&9iI○.○○i\3 ## ##. ##.## #...P.# #####...##......### ##...°.#.###.°.#.○.○○.#......#######i].@○.○..# ./.## #.#...## ...######[#####il ....°.°○°.°§  Found a pair of runed boots.i4m'60i6tS°.°○i:w. _You hear an angry hiss.i  ## ##. ##. #...P.# #####...##......P## ##..###.i .#......°.°○.#.○.#######°°.°..# ./§......## #.#...## .#######[######iH u...°°....○i &1io 2°§i iB i ## ## ##.. #...P.igA# # #####...##......#P##. ##.####.°.##......°.#.# ./§......## #.○#...##.#######[######  #i3li%☼.....☼°l   komodo dragon (wandering)2i{u _You encounter a komodo dragon.i8' U ## ## #...P## ## #####...###P##. ##........ .....## ##.....☼#..☼#######..# l§# #.........°# .########[###### # .li9 ○○○.@..§li9 &3igC iD ] _You see here a wand of mindburst (10).ik!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i .lYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.i SYour orb unleashes a flurry of shooting stars!iI I○○v.v○☼(ally target)S   water moccasin19---4Will/2 Jinx -Star ☼i ` _You encounter a water moccasin.i##......... psychosociety the Nimble##......... Gnoll of Qazlal ****..#...P...... Health: 84/84 ========================## ## #####...##..... Magic: 19/21 =====================---##P##. ##.............. AC: 15Str: 7Doom: 46% S....###............... EV: 22Int: 19  ##.....○............#.. SH: 5Dex: 23##....○..○......#######. XL: 11 Next: 70% Place: Lair:1#.....v.v.......#. Noise: ======---  Time: 11364.0 (0.0)...l***Xlm@.......### a) +2 sling..........#...##Fire: a) +2 sling.....☼.§.######Will/2 Jinx -Star ###[#######l   komodo dragon (ally target)S   water moccasinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (ally target, chance to call a sprite on attack: 53%, 76%  to hit)i8##......... psychosociety the Nimble##......... Gnoll of Qazlal ****..#...P...... Health: 84/84 ========================## ## #####...##..... Magic: 19/21 =====================---##P##. ##.............. AC: 15Str: 7Doom: 46% S....###............... EV: 22Int: 19  ##.....○............#.. SH: 5Dex: 23##....○..○......#######. XL: 11 Next: 70% Place: Lair:1#.....v.v.......#iS. Noise: ======---  Time: 11364.0 (0.0)...l)))@.......### a) +2 sling..........#...##Fire: a) +2 sling.....☼.§.######Will/2 Jinx -Star ###[#######l   komodo dragon (ally target)S   water moccasinAim: a komodo dragon (ally target, chance to call a sprite on attack: 53%, 76%  to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!iWv○to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon is moderately wounded.○vi܁<.SiЂG.liÅT○viz )))The shooting star hits the komodo dragon.iJ7 3○i'A [ °☼○..°°°°l.°v○☼The komodo dragon is moderately wounded.iA itB 25.0 (1i#J O°°°§iL 9 _The komodo dragon is knocked back.ľiNN##......... psychosociety the Nimble##......... Gnoll of Qazlal ****..#...P...... Health: 84/84 ========================## ## #####...##..... Magic: 19/21 =====================---##P##. ##.............. AC: 15Str: 7Doom: 46% .S...###............... EV: 22Int: 19  ##.....°............#.. SH: 5Dex: 23##...☼○..°......#######. XL: 11 Next: 70% Place: Lair:1#.....°°°.......#. Noise: ======---  Time: 11365.0 (0.0)...l**v@ľiN[40m.......### a) +2 sling..........#...##Fire: a) +2 sling.....○☼§.######Will/2 Jinx -Star ###[#######l   komodo dragon (ally target)S   water moccasinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (moderately wounded, ally target, chance to call a sprite  on attack: 53%, 76% to hit)ži##......... psychosociety the Nimble##......... Gnoll of Qazlal ****..#...P...... Health: 84/84 ========================## ## #####...##..... Magic: 19/21 =====================---##P##. ##.............. AC: 15Str: 7Doom: 46% .S...###............... EV: 22Int: 19  ##.....°............#.. SH: 5Dex: 23##...☼○..°......#######. XL: 11 Next: 70% Place: Lair:1#.....°°°.......#. Noise: ======---  Time: 11365.0 (0.0)...l)))[47žib!m@.......### a) +2 sling..........#...##Fire: a) +2 sling.....○☼§.######Will/2 Jinx -Star ###[#######l   komodo dragon (ally target)S   water moccasinAim: a komodo dragon (moderately wounded, ally target, chance to call a sprite  on attack: 53%, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.žik*on attack: 53%, 76% to hit)  You shoot a sling bullet.  The sling bullet hits thžikie komodo dragon.  The komodo dragon is moderately wounded.žip .SA giggling sprite leaps out and makes the komodo dragon trip over its own  talons.v○ži&<.SžiE.lži *))) drained, ally target)The komodo dragon is heavily wounded.The shooting star hits the komodo dragon!ži32°žiI>A .○°......l..°○)The komodo dragon is severely wounded.ži?26.0 (1žiFT°§žiL9 _The komodo dragon is knocked back.ƾi<##......... psychosociety the Nimble##......... Gnoll of Qazlal ****..#...P...... Health: 84/84 ========================## ## #####...##..... Magic: 19/21 =====================---##P##. ##.............. AC: 15Str: 7Doom: 46% .....###............... EV: 22Int: 19  ##.S................#.. SH: 5Dex: 23##...○°.........#######. XL: 11 Next: 70% Place: Lair:1#...............#. Noise: ======---  Time: 11366.0 (0.0)...l***@.......### a) [4ƾiY0m+2 sling..........#...##Fire: a) +2 sling.....○○§.######Will/2 Jinx -Star ###[#######l   komodo dragon (drained)S   water moccasinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (severely wounded, lightly drained, chance to call a  sprite on attack: 62%, 76% to hit)ƾi##......... psychosociety the Nimble##......... Gnoll of Qazlal ****..#...P...... Health: 84/84 ========================ƾiXC## ## #####...##..... Magic: 19/21 =====================---##P##. ##.............. AC: 15Str: 7Doom: 46% ƾix.....###............... EV: 22Int: 19  ##.S................#.. SH: 5ƾi.Dex: 23ƾi=##...○°.........#######. XL: 11 Next: 70% Place: Lair:1#...............#ƾi m. Noise: ======---  Time: 11366.0 (0.0)...l)))@.......### a) +2 slingƾi8..........#...##Fire: a) +2 sling.....○○§.######ƾiWill/2 Jinx -Star ###[#######l   komodo dragon (drained)ƾiS   water moccasinAim: a komodo dragon (severely wounded, lightly drained, chance to call a  ƾisprite on attack: 62%, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.ƾia*sprite on attack: 62%, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is severely wounded.ƾi .SA giggling sprite leaps out and makes the komodo dragon trip over its own  talons.ƾiY".ƾil...○°○.very drained)ƾiv27.0 (1ƾiƾig _The komodo dragon is severely wounded.Ⱦi##......... psychosociety the Nimble##......... Gnoll of Qazlal ****..#...P...... Health: 84/84 ========================## ## #####...##..... Magic: 19/21 =====================---Ⱦi6##P##. ##.............. AC: 15Str: 7Doom: 46% .....###............... EV: 22Int: 19  ##..................#.. SH: 5Dex: 23##...S..........#######. XL: 11 Next: 70% Place: Lair:1#...............#. Noise: ======---  Time: 11367.0 (0.0)...l***@.......### a) +2 slingȾi.......○..#...##Fire: a) +2 slingȾi.....°○..######Will/2 Jinx -Star ###[#######Ⱦil   komodo dragon (very drained)Ⱦi6xS   water moccasinȾiYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineȾi}Aim: a komodo dragon (severely wounded, heavily drained, chance to call a  sprite on attack: 71%, 76% to hit)Ⱦi!##......... psychosociety the Nimble##......... Gnoll of Qazlal ****..#...P...... Health: 84/84 ========================## ## #####...##..... Magic: 19/21 =====================---##P##. ##.............. AC: 15Str: 7Doom: 46% Ⱦi?.....###............... EV: 22Int: 19  ##..................#.. SH: 5Dex: 23##...S..........#######. XL: 11 Next: 70% Place: Lair:1#...............#. Noise: ======---  Time: 11367.0 (0.0)...l)))@.......### a) +2 sling.......○..#...##Fire: a) +2 sling.....°○..######Will/2 Jinx -Star ###[#######Ⱦil   komodo dragon (very drained)S   water moccasinȾi&Aim: a komodo dragon (severely wounded, heavily drained, chance to call a  sprite on attack: 71%, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.ȾiuH*sprite on attack: 71%, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon but does no damage.  The komodo dragon is severely wounded.Ⱦi9,○SThe komodo dragon is severely wounded.A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.almost dead.Ⱦi G.lȾi °○S..☼..°.°Ⱦij  The water moccasin is engulfed in blazing flames.Ⱦia20=8.0 (1ȾiY9°Ⱦi] _The water moccasin closely misses you.Ⱦi O .lȾi oYou unwield your +2 sling.  You feel an overwhelming desire to slay dragons!Ⱦix  .○S☼.○..☼.b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}Ⱦi .89Ⱦie b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiveredȾi S _You block the water moccasin's attack.ɾi> C* _You block the water moccasin's attack.puncture the water moccasin!  You kick the water moccasin, but do no damage.  Your bite misses the water moccasin.ɾi{Q .l  Your bite misses the water moccasin.  The water moccasin is severely wounded.A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is almost dead.ɾi[ °S○.○○.☼ (very drained)ɾi\ *8 (0.8ɾic ɾiRf ` _The water moccasin completely misses you.ʾi; .You puncture the water moccasin!  You kill the water moccasin!ʾi °°.○  Qazlal accepts your kill.The komodo dragon is engulfed in blazing flames.2-5 170.6°°ʾipF _The komodo dragon bites you but does no damage.ʾi5 *You hit the komodo dragon.  You bite the komodo dragon, but do no damage.ʾi○The komodo dragon is almost dead.  A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.  You kill the komodo dragon!ʾi1$ §..°°°  Qazlal accepts your kill.ʾiG)p-451.4ʾi.B°°ʾi/j _The jinxing sprites lose interest in you.̾i##..##.##.... #...P..# ## #####...####P##. #.....###..̾iJ?....#..#§........#######.#......°@° ........°/....#..........°#...#.....°.○.#########[#######̾i☼.§..°̾iž42.4 (1.0̾i_̾i2]#[ ## ##.. #...P ## ## #####...####P##. ##......###. ##.....☼...... ##......####### #......°..#  ......°/§......### ...°#...## .......°.#########[########̾ih○☼○..†.̾ii%3̾iq9☼̾i t̾i  ##..... ##...P## ## #####...####P##. ##...............###. ##.....○☼###.....§..########....○ ......†/§##.......#...##  ̾i○○.°○§.̾i}S1=4̾i̾i;i1e  ##...P## ## #####...####P##. ##...............###. ##.....○○###........#######....°○ ......†@§##;ie......§#...##  ###### #;ip°.○.○.○;i*q%5;i]xQ○○.§;i.°°§°.○..§;i*6.4 (2;i1§§;i܋3 _f - a wand of mindburst (10);im 3;i_ ;iO O _There are no items here.ξi[ ξi Gear: 38/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  a - a +2 sling  c - a +1 dagger of draining ξi e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed ξi   s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom  C - a +0 quarterstaff of draining ξi* F E - a +3 scythe of freezing  L - a +1 short sword of venom ξiH Missiles (go to first with ()d - 8 boomerangs  ξid 0v - 2 javelins  y - 13 poisoned darts ξi - G - a throwing net ξi Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} ξi [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]оi7 оi;? оiG ##......... psychosociety the Nimble##......... Gnoll of Qazlal ****..#...P...... Health: 84/84 ========================## ## #####...##..... Magic: 21/22 ======================--##P##. ##.............. AC: 18Str: 7Doom: 44% оiH ......###............... EV: 22Int: 19  ##......°...........#.. SH: 5Dex: 23##..............#######. XL: 11 Next: 75% Place: Lair:1#.....°.........#. Noise: ======---  Time: 11376.4 (0.0)......†@§......### b) +9 lance "Wyrmbane" {slay drac, rPois r.....°.○..#...##Nothing quivered.....§...######Will/2 -Star оiH t###[########Qazlal accepts your kill. оiH _The jinxing sprites lose interest in you. _f - a wand of mindburst (10) _There are no items here.оiP оieQ 'оiX оi[ Ѿi Ѿi vpsychosociety the Nimble (Gnoll Hexslinger) Turns: 11220, Time: 01:52:04 Health: 84/84AC: 18 Str:  7 XL: 11 Next: 75% Ѿi\ Magic: 21/22EV: 22 Int: 19 God: Qazlal [****..] Gold: 595Ѿi} MSH:  5 Dex: 23 Spells: 12/24 levels left rFire + . . (50%) b - +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} Ѿi rCold + . . (50%) o - orb {Stardust} Ѿi LrNeg . . . (100%) F - +2 steam dragon scales rPois + (33%) I - +2 helmet Ѿi? LrElec .(100%) h - +2 cloak of Sloth {^Drain Int+4} rCorr .(100%) (no gloves) SInv .Ѿid `(no boots) Will .....(no amulet) Ѿi Stlth ++A - +6 ring of dexterity Ѿi HPRegen 0.34/turnf - +5 ring of evasion Ѿi -MPRegen 0.18/turn Ѿi I%: repel missiles Ѿi @: weak-willed, on stardust cooldown A: fangs 1, treasure sense, distributed training, hooves 1, wild magic 1, lucky Ѿi 1վiԮվi##......... psychosociety the Nimble##......... Gnoll of Qazlal ****..#...P...... Health: 84/84 ========================## ## #####...##..... Magic: 21/22 ======================--վiZ##P##. ##.............. AC: 18Str: 7Doom: 44% ......###............... EV: 22Int: 19  ##......°...........#.. SH: 5Dex: 23վiļ^##..............#######. XL: 11 Next: 75% Place: Lair:1#.....°.........#. Noise: ======---  Time: 11376.4 (0.0)......†@§......##վi## b) +9 lance "Wyrmbane" {slay drac, rPois r.....°.○..#...##Nothing quivered.....§...######Will/2 -Star վiDK###[########վidQazlal accepts your kill. _The jinxing sprites lose interest in you. վir_f - a wand of mindburst (10) _There are no items here.վiJ'վi4վiվis | ## ## #...P ## ## #####...## ##P##. ## ......### ##......°.# ##.#վit .#.....°.# ....@.§......## .°.○..#...##.§...######վiAt r####[###### ##վi~ .○...°○վi6 17.4 (1 _վi վi { _You see here a komodo dragon corpse.վi  ## ## #...P ## ### #####...## ##P##.# ## ......### ##.# ##.....○..#.#...@†.§......##$.°..#...###......§○..###########[######  ##վi! °○§.○վiu" %8վiT( §.@†.§§վi* , _Found 17 gold pieces.־iڳU ## ## #...P ## ### #####...## ##P##.# ## ......### ##. ##.....°..#...○.#$.....§@.†.§......##.$.#...##.#......§○..###### ־ix #####[######  ##־i.☼☼.°־iT2==9־i}L○§־i, _Found 25 gold pieces.־i/ ## #...P## ### #####...####P##.# ##........ ......###. ##........####....#..☼○.# $....☼§..†.§־i/b#..$....@......##.#°..#### #####[######  ### ־ig:○°☼○§..†...־iJ;&80־iAC☼○־iC׾i ## #...P ## ### #####...##. ##P##.# ##.. ......###.. ##. ##..#..○°☼.#׾iy.$....○§..†.##.$.#...###.#.###### #####[###### ###׾iy○.○.§.○׾i%1׾iN○○○׾ih׾i ## #...P..# ## ### #####..... ##P##.# ##.. ......###.. ##.###..#..○.○.#.$....○...†.###...$.#...###.#...§.○....######׾i #####[######  ###׾iI~§°°§°׾i%2׾ik׾i@ _You hear a croak. You hear an angry hiss.׾i I ## #....## ## ### #####..... ##P##.# ##.. ......###. ##.###.F......#.§°.○.#.$....°...†.## #...$..#...## ###.#...§.°....###### #####[###### ###F   bullfrog (wandering)׾iE 2.F׾i +.F׾i| \..°.○.==3§ _You encounter a bullfrog.׾i, ## #.## ## ### #####.# ##P##.# ##. ......###. ##.###..F....#.§..°.׾i,.$........†. #...$@§.○.#...## ###.#...§......######׾i$-# #####[######  ###׾iV00S׾io12.F׾i9'M....○@§.○S   water moccasin׾ir:%4׾i@'§׾iC` _You encounter a water moccasin.ؾi ## #.S...## ## ### #####.####P##.# ##........###.. ##.###.F...#.$........†. #...@.§.○.#... ###.#...§......######ؾi #######[###### ###ؾiC.Sؾi49.FؾiC.Sؾie°§..ؾi%5ؾiUؾiR _The bullfrog completely misses you.ؾiS _You see here 17 gold pieces.ؾi  k _You see here 17 gold pieces.  You puncture the bullfrog! Your kick misses the bullfrog.  You bite the bullfrog.  The bullfrog is moderately wounded..Sؾi|# B Mk   wyvern You encounter a wyvern.The bullfrog is engulfed in freezing vapours.ؾi$$ Z1-6.2 (0.8ؾi* 9§ؾio- - _The bullfrog hits you.پix ○You puncture the bullfrog!  You kill the bullfrog!پi&zF.kپi{C.SپiC... پip- 67.0پiݐپiP _Qazlal accepts your kill.ܾi .kYou unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.ܾi+C.SܾiM.kܾiU○°ܾi-525ܾil8.0 (1.0a) +2 slingFire: a) +2 slingܾiU9§ܾi. _a - a +2 sling (weapon)ݾi4  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ݾi .SYou beckon some vexing sprites to accompany your attacks.ݾi M.kݾi D.Sݾi K○○.ݾi 0---9Jinx -Star ݾiY ݾiO < _You feel your willpower being sapped.޾ihi## psychosociety the Nimble#. Gnoll of Qazlal ****.......## ## ### #####. Health: 82/84 =======================-.......####P##.# ##..... Magic: 20/22 =====================---...............###...... AC: 15Str: 7Doom: 44% ......... ##............ EV: 22Int: 19  ....k...###............. SH: 5Dex: 23.......○○#.............. XL: 11 Next: 76% Place: Lair:1......°........†........ Noise: ======---  Time: 11389.0 (0.0)#..[30޾iNj2mS@...........#...# a) +2 sling###.#..........###### Fire: a) +2 sling#######[######Will/2 Jinx -Star ###S   water moccasink   wyvernFire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (chance to call a sprite on attack: 71%, 56% to hit)޾i; ## psychosociety the Nimble#. Gnoll of Qazlal ****.......## ## ### #####. Health: 82/84 =======================-.......####P##.# ##..... Magic: 20/22 =====================---...............###...... AC: 15Str: 7Doom: 44% ......... ##............ EV: 22Int: 19  ޾ib ....k...###............. SH: 5Dex: 23.......○○#.............. XL: 11 Next: 76% Place: Lair:1......°........†........ Noise: ======---  Time: 11389.0 (0.0)#)))@...........#...# a) +2 sling###.#..........###### Fire: a) +2 sling#######[######Will/2 Jinx -Star ###S   water moccasink   wyvernShift-Dir - straight lineAim: a water moccasin (chance to call a sprite on attack: 71%, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the water moccasin.޾iҮ ;*޾i -.kYou shoot a sling bullet.  The sling bullet closely misses the water moccasin.  A giggling sprite leaps out and makes the water moccasin trip over its own  tail.޾i .kThe water moccasin is moderately wounded.޾i °°☼$..S (very drained)޾iB 490.0 (1޾i( ޾i" = _You block the water moccasin's attack.߾iu ☼kYou unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  ߾i ☼..○ The wyvern is engulfed in blazing flames.߾i" 381b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quivered߾i ߾i ` _The water moccasin completely misses you.྄i *You completely miss the water moccasin.྄i S○☼S The water moccasin is heavily wounded.  The wyvern closely misses you. You block the water moccasin's attack.  The wyvern is engulfed in blazing flames.྄i! *8 (0.8྄i%( ྄i* M _The wyvern misses you.ᾄi * You puncture the water moccasin! Your kick misses the water moccasin.ᾄiO○A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is almost dead.  The wyvern is engulfed in blazing flames.  You kill the wyvern!ᾄiK☼You kill the wyvern!  Qazlal accepts your kill.ater moccasin is engulfed in freezing vapours.ater moccasin!ᾄi°$○○○ ᾄiTd3 802.5 (0.7ᾄi9○ᾄiP _Qazlal accepts your kill.⾄iAM##### ## ### #########P##.# ##......###. ##....###.⾄i4B.○..#...........°$@○......†........####..○$.#...###.#..........######⾄ikB{#######[#######⾄iRMP☼°⾄iM4=1=3.5 (1.0⾄iCT⾄iWt _You see here a wyvern corpse.⾄i z  .## #.### ## ### #####.####P##.# ##.......###. ##...☼..###...°..##.....°@°○......†#..○$.#... ###.#.⾄i  #######[#####  ###⾄i ○○.@°°°⾄ip 14⾄i C○°⾄iʤ # °○.†☼ _The sprites lose interest in your situation.You now have 620 gold pieces (gained 25).⾄ii *5.5 (2⾄i6 9°⾄i. V _You see here a bullfrog corpse.㾄i #....###.......### ## ### #####...####P##.# ##.............###...㾄iC = ##............°○..###..............#....#††°......†#####.☼°@...........#...# ###.#.㾄in ###### #######[######  㾄i 7### 㾄i= .°○.○†㾄i *6.5 (1㾄i 㾄i> g...○°○㾄i X==7.5 (2㾄i 9○㾄i @ _You now have 637 gold pieces (gained 17).侄i(-  ....## # ......### ## ### ##### .####P##.# ## .......### . ##. 侄il.### .○# #......†°.......† #####.○@..#... ###.#. #######[######  ###侄in§††°侄i*8.5 (1侄i"侄i%| _You see here a water moccasin corpse.径iI ##### ###### ########P##.# ##.......###..###..###......○#.....径i  #.....@††.......†...#####.°†...#..###.#..........###########[#########径iI k§....°○.径i [2==9 _径i# 8°径i 澄ijT## ###### ###### #######P##.# ##.......###..###...........###..§@...°#........○.§†††...#####..†...#.###.#..........##########[#########澄iab§.○°澄ib'400澄i(i澄il. _You hear an angry hiss.澄i澄i澄i澄i$u○.°...☼澄i%01澄i,n○§°☼澄i6 ☼..°..☼○ _Your orb has finished recharging its magic.澄iW7*2.5 (2澄i}=w°§☼○澄iNIx☼○...○澄iIG==3.5 (3澄iPL§○澄i+\P l☼l   komodo dragon (wandering) _You hear an angry hiss.  You encounter a komodo dragon.澄i\澄ije○○....☼°澄iTf14.5 (4 _澄im澄iQo羄i@ .lYou unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.羄iI §...○°○§°.羄iJ 55.5 (1a) +2 slingFire: a) +2 sling羄iLR ^§§°羄iaT . _a - a +2 sling (weapon)龄i.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.龄ih .lYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.龄iq°.○.v○v.○(ally target)龄ir0---6Jinx -Star 龄iy龄i{E _Your orb unleashes a flurry of shooting stars!龄i dpsychosociety the NimbleGnoll of Qazlal ****......##Health: 84/84 ========================......###Magic: 20/22 =====================---...l....### ###### ### AC: 15龄ij )Str: 7Doom: 43% ....*.....####P##.# ##.. EV: 22Int: 19  .....*............###... SH: 5Dex: 23.....*...°..###......... XL: 11 Next: 80% Place: Lair:1......*.v..###.......... Noise: ======---  Time: 11406.5 (0.0)#...○v@....#........... a) +2 sling龄i T##.....○††.......†..... Fire: a) +2 sling#####..†............#. Will/2 Jinx -Star ###.#..........##########[######龄i ql   komodo dragon (ally target)###Press: ? - help, Q - select action, ( or ) - cycle龄i  Shift-Dir - straight lineAim: a komodo dragon (ally target, chance to call a sprite on attack: 53%, 76%  to hit)꾄igpsychosociety the NimbleGnoll of Qazlal ****......##Health: 84/84 ========================......###Magic: 20/22 =====================---...l....### ###### ### AC: 15Str: 7Doom: 43% ....).....####P##.# ##.. EV: 22Int: 19  .....)............###... SH: 5Dex: 23.....)...°..###......... XL: 11 Next: 80% Place: Lair:1......).v..###.......... Noise: ======---  Time: 11406.5 (0.0)#...○v@....#........... a) +2 sling꾄ip##.....○††.......†..... Fire: a) +2 sling#####..†............#. Will/2 Jinx -Star ###.#..........##########[######l   komodo dragon (ally target)###Aim: a komodo dragon (ally target, chance to call a sprite on attack: 53%, 76%  to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.꾄iȡ*to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.komodo dragon is lightly wounded.꾄i v§A giggling sprite leaps out and smacks the komodo dragon with its own front  talon.v○꾄iM.l꾄iqKv○꾄iwHv○꾄i.§..°°°°.@§○drained, ally target)꾄i 27.5 (1꾄i`°°§꾄i< _The komodo dragon is lightly wounded.꾄iKL psychosociety the NimbleGnoll of Qazlal ****......##Health: 84/84 ========================......###Magic: 20/22 =====================---........### ###### ### AC: 15Str: 7Doom: 43% ....l.....####P##.# ##.. EV: 22Int: 19  .....*............###... SH: 5Dex: 23꾄iL .....vv§....###......... XL: 11 Next: 80% Place: Lair:1......*°°..###.......... Noise: ======---  Time: 11407.5 (0.0)#...°.@§...#........... a) +2 sling##.....○††.......†..... Fire: a) +2 sling#####..†............#. Will/2 Jinx -Star 꾄iM ###.#..........##########[######꾄iUM l   komodo dragon (drained, ally target)###꾄iM Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line꾄iM Aim: a komodo dragon (lightly wounded, lightly drained, ally target, chance to  call a sprite on attack: 62%, 76% to hit)꾄i,psychosociety the NimbleGnoll of Qazlal ****......##Health: 84/84 ========================......###Magic: 20/22 =====================---꾄i-........### ###### ### AC: 15Str: 7Doom: 43% ....l.....####P##.# ##.. EV: 22Int: 19  .....)............###... SH: 5Dex: 23꾄i-.....v)§....###......... XL: 11 Next: 80% Place: Lair:1......)°°..###.......... Noise: ======---  Time: 11407.5 (0.0)#...°.@§...#........... a) +2 sling##.....○††.......†..... Fire: a) +2 sling#####..†............#. Will/2 Jinx -Star ###.#..........###꾄i-#######[######l   komodo dragon (drained, ally target)꾄i-###Aim: a komodo dragon (lightly wounded, lightly drained, ally target, chance to  꾄i.xcall a sprite on attack: 62%, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.꾄i/v§call a sprite on attack: 62%, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon.  The komodo dragon is lightly wounded.꾄irv꾄i#○꾄icEvl꾄i꾄i )) The shooting star hits the komodo dragon!뾄iP2○뾄iW Theing star hits the komodo dragon!  The komodo dragon is moderately wounded.knocked back.뾄i4○뾄i . l°.°°....○○°)The komodo dragon is severely wounded.뾄i 뾄i 28.5 (1뾄iXC°§뾄iW9 _The komodo dragon is knocked back.뾄iI psychosociety the NimbleGnoll of Qazlal ****......##Health: 84/84 ========================......###Magic: 20/22 =====================---...l....### ###### ### AC: 15Str: 7Doom: 43% ....*.....####P##.# ##.. EV: 22Int: 19  .....*............###... SH: 5Dex: 23.....*°§....###......... XL: 11 Next: 80% Place: Lair:1......*....###.......... Noise: ======---  Time: 11408.5 (0.0)뾄i #....○@§...#........... a) +2 sling##....○°††.......†..... Fire: a) +2 sling#####..†............#. Will/2 Jinx -Star ###.#..........##########[######l   komodo dragon (drained)뾄i ###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (severely wounded, lightly drained, chance to call a  뾄i )sprite on attack: 62%, 76% to hit)쾄i,psychosociety the NimbleGnoll of Qazlal ****......##Health: 84/84 ========================......###Magic: 20/22 =====================---...l....### ###### ### AC: 15Str: 7Doom: 43% 쾄i....).....####P##.# ##.. EV: 22Int: 19  .....)............###... SH: 5Dex: 23.....)°§....###......... XL: 11 Next: 80% Place: Lair:1......)....###.......... Noise: ======---  Time: 11408.5 (0.0)쾄i#....○@§...#........... a) +2 sling##....○°††.......†..... Fire: a) +2 sling#####..†............#. Will/2 Jinx -Star ###.#..........##########[######l   komodo dragon (drained)###Aim: a komodo dragon (severely wounded, lightly drained, chance to call a  sprite on attack: 62%, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!쾄i*sprite on attack: 62%, 76% to hit)  You shoot a sling bullet.  The sling bullet hits the komodo dragon!  The komodo dragon is almost dead.쾄i †The komodo dragon is almost dead.  A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.  You kill the komodo dragon!쾄i .....○°@..쾄izT1349.5 (1쾄i:○쾄iP _Qazlal accepts your kill.i"  °.○.@○°You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!iz#810b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiveredi*9°i-[ _b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}iz#. ## ....###†....### ###### ##.####P##.# ##.i{.......####............####..○..####..○...#.........°.†††...#####..†...###.#..........#########[#########i○°○.○i$_1=1iv9°im _The sprites lose interest in your situation.iq  °☼.@..§..°○...○You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.ir 52a) +2 slingFire: a) +2 slingivy M☼○ir|  i| _a - a +2 sling (weapon)i".. ### ....### †....### ###### #.####P##.# ##..............### #......### #....☼......######...§..°...#......○...○†††...#####..†...i####.#..........########[#########i1○○..○.°...°3i89°i<it... ### ....### .†....### ###### ○####P##.# #.........###.##............### #....○..○...###i###...§......#......°...°†††#####..†..###.#..........#######[########iy§○.○......i%4i(=○○ii}.......# ### ....### .†....### ###### ####P##.# .....................##i(..##......§.....### #....○○.○...####....#...........†††#####..†.###.#.........#######[#######in☼☼°°.°i!A=5i 9°iGiJ##P............# ...### ..☼...### i☼@†....### ######°####P##......................#...##......§.....###.. #....°°.°...### . #....#...... ......††i† #####..† ###.#........ i,P#######[### iW○○@†○.○.....iT2==6iq:○iトiN.##P........#...#.###.○...###トicO.@.†○...### .####P##..○......##.###. #.###^. ###.#トiO. ##......††. #####..†トiOt ###.# #[トia_§○.○°°トi`%7トih9°トi k3 _You hear a loud, deep croak!トiT.##P.......#.#.#.#.##.###P.....§○.○...###○.†°...### .####P##.°.....##.###.# #.###.^.# ###.#.# ##......††.#トi  #####..† ###.# #[トi °.°○.@°.†.☼.トiw %8トi トi  ix ......##P........#P.#.##.##.##.####P.....§°.°...####.....○@.°.†....### #.####P#......☼.....#.....##.###iY#....# #.###P.^.# ###.#.# ##......††.# #####..† ###.# #[ii ...°@..§○.§i %9i+9§i+i ..##P........##P.#.# #.# #.# ##.###i(   #P.....§......### #.....@....†....###  #.####P #.....§○.§... #.....##.### #....# #.###.P.^.# ###iW .#.# ##......††.#i  #####..† ###.# #iS○○i?N==20iy":○i%l _Your orb has finished recharging its magic.ib \#.##P......#.# #P.#.# #.# #.#ib A ##.### #P.....§......### #.○..†....###  #......○.#### #.....§○.§...ic i #.....##. #....#.#.### .P.^.# ####.#i$c .# ##......††.#iGc  #####..† ###.#inc  in ☼○.○°..in %1iw k○§°i2 #.##P...... #.# #P.#.# #.#i #.# ##.....☼....### #P....○.### #.○..†....###  #......○.i #.....§°.... #.....##.i׷ #....#.#.. .P.^.######i.# .....# ##......††i. ....# #####..† ###.# i○○@...°○°.2iUA○°i+i% b #........##P......#........# #P.##  #..# ## #.....○....###P....○.......###..○....°..†....###.@.○°..........###§....###........##i ☼°°.....○.@.○..iW iE %3i 8°i . _You hear an angry hiss.iJ #........##P..............# #P.##  #..# ## ##.....○....###P...☼°.......###..°.......†....###○...○...........###..@.....####.#...#iE....#i<°○..°...°§.@☼4i°°§.@☼iEi is j  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fightingi 7.3   2.0  +8   + Spellcasting 7.4   2.0  +8      iл S    i + Maces & Flails 6.8   1.8  +8   + Conjurations 5.6   2.1  +6  + AxesiS C6.8   1.8  +8   + Hexes7.9   2.8  +6  + Polearms6.8   1.8  +8   + Summoningsit 5.6   2.1  +6  + Stavesi 6.8   1.8  +8   + Necromancyiż 5.6   2.1  +6  i + Unarmed Combat 6.8   1.8  +8   + Forgecraft5.6   2.1  +6  i '+ Throwingi2 6.8   1.8  +8   + Translocations 5.6   2.1  +6      iY + Alchemy5.6   2.1  +6  i| + Short Blades 6.8   1.8  +8   + Fire Magic6.1   2.5  +6  i + Long Blades6.8   1.8  +8   + Ice Magiciν 5.6   2.1  +6  + Ranged Weapons 8.3   2.2  +8   + Air Magici 5.6   2.1  +6  i }    + Earth MagiciX r5.6   2.1  +6  + Armour6.8   1.8  +8  iy {    + Dodgingi 8.3   2.2  +8   + Invocationsi 7.4   1.7  +9  + Shieldsi۾ 6.8   1.8  +8   + Evocationsi\ 6.8   1.8  +8  i '+ Stealthi 6.8   1.8  +8   + Shapeshifting 6.2   2.1  +7  The relative cost of raising each skill is in cyan.  i The species aptitude is in white.  [?] Help  i [!] training|costii>i#........##P......psychosociety the Nimble#................#Gnoll of Qazlal ****..#P.#...........#Health: 84/84 ========================#............#Magic: 22/22 ========================#...........#AC: 15Str: 7Doom: 41% ##.....°....###EV: 23Int: 19  #P...○........###SH: 5Dex: 23#..........†....###XL: 11 Next: 84% Place: Lair:1#.°...°...........### Noise: ======---  Time: 11424.5 (0.0)#.§.@☼............... a) +2 sling#.....##............# Fire: a) +2 sling#ie....#.#...........## Will/2 .P.^.######..........#......# ##......††.......######..†......#####.#....###### _a - a +2 sling (weapon) _You hear a loud, deep croak! _Your orb has finished recharging its magic. _You hear an angry hiss.iiA'iii9niq Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1%1  d - ShockConjuration/Air1%1  e - Summon Small MammalSummoning1%iq 1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser BeckoningTranslocation2%2  h - Mercury ArrowConjuration/Alchemy2%2  i - HailstormConjuration/Ice4% 3  j - PasswallEarth4% 3  k - SwiftnessAir4% 3  l - AnguishHexes/NecromancyiqY10% 4  m - Dimensional BullseyeHexes/Translocation10% 4  n - Cigotuvi's PutrefactionNecromancy/Air14% 4  o - Forge Lightning SpireAir/Forgecrafti^r14% 4  p - Fulminant PrismConjuration/Alchemy14% 4  q - Summon Seismosaurus EggSummoning/Earth14% 4  r - Metabolic EnglaciationHexes/Ice22% 5  s - Hoarfrost CannonadeIce/Forgecraft34% 5  irt - Lee's Rapid DeconstructionEarth34% 5  u - HauntNecromancy/Summoningir^100% 7 12 spell levels left ir][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti  a - FoxfireConjuration/Fire 1% 1  t - Lee's Rapid Deconstruction Earth34% 5i`  t - Lee's Rapid Deconstruction Earth34% 5  u - HauntNecromancy/Summoning 100% 7i  b - Kinetic GrapnelForgecraft1% 1  u - HauntNecromancy/Summoning 100% 7i^ i#........##P......psychosociety the Nimble#................#Gnoll of Qazlal ****..#P.#...........#Health: 84/84 ========================#............#Magic: 22/22 ========================#...........#AC: 15Str: 7Doom: 41% ##.....°....###EV: 23Int: 19  #P...○........###SH: 5Dex: 23i#..........†....###XL: 11 Next: 84% Place: Lair:1#.°...°...........### Noise: ======---  Time: 11424.5 (0.0)#.§.@☼............... a) +2 sling#.....##............# Fire: a) +2 sling#....#.#...........## Will/2 .P.^.######..........#......# ##......††.......#i.l#####..†......#####.#....###### _a - a +2 sling (weapon) _You hear a loud, deep croak! _Your orb has finished recharging its magic. _You hear an angry hiss.iqP  Okay, then.i'i i[/ _iZ -#.##P...... #.# #P.#.# #.# #.# ##.....°....### #P...○.### #.†....### ##.°...°.##.§..@.......#.....##.##....#.#....i[ #..P.^.######...#.......# ##......††......# #####..†.iU[ ...## ###.#...# i[ )#ii .○§.....○iMk 15.5 (1 _ir &§iu i #.##P...... #.# #P.#.# #.# #.# ##.### ia #P...○.### #...§......†....### ##.####P#.§..○..#...○.##.##....#.#...###...P.^.######...#.i ......# ##......††......# #####..†....## ###.#...# i 2##i p°☼○i %6iU 8§i is#.##P...... #.# #P.#.# #.# #.# ##.### #P...°.### #...§......†....### #iLt#.☼.####P##.§..○.@......#...○.##.###.#....#.#..###.iwtv..P.^.######.#.it......# ##......††......# #####..†.it...## ###.#...# #iu'[#iŇ...○○°.@○°i%7ih§§..°ii0#.##P...... #.# #P.#.# #.# #.# ##.### #P.### #...§......†....### ##.i1○○.####P##.§..°..@.....#...°.##.###.#....#.#.###...P.^.######.#.......# ##......††......# #####..†....## i2I###.#...# #iC2)[##iA○°§......@.○....iB%8iFLA§§iNi #.##P...... #.# #P.#.# #.# #.# ##.### #P.### i۶ #...§......†....### ##.○°§.####P##.#.°@○...#.....##.###.#....#.#.###...P.^.######.#.......# ##......††......# #####..†....## ###.#...# #i{ *[# i .°..@°○☼i! 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[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]iiDi-J####.....[........ psychosociety the Nimble##............. Gnoll of Qazlal ****..##...........# Health: 84/84 ======================== ###..........## Magic: 22/22 ======================== ####...P.......# AC: 15Str: 7Doom: 41% ..### ###### #####...##......## EV: 23i!Int: 19  ....####P##.# ##................# SH: 5Dex: 23 ............###.☼...............# XL: 11 Next: 84% Place: Lair:1 ......###..................#..... Noise: ======---  Time: 11464.5 (0.0) .....###.....°..@.○...#######.... a) +2 sling i......#.......°.......#.... Fire: a) +2 sling ...††.......†°..○....###... i5n#..†............#...##.. iT###.#..........#############[######### iq_You see here a wyvern corpse. _You see here a wyvern corpse. i_You see here a bullfrog corpse. _You see here a komodo dragon corpse.i>iipi  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Upheaval3 MP, Piety-0%  b - Elemental Force5 MP, Piety--2% [?] toggle between ability selection and description.ipcikit####.....[........ psychosociety the Nimble##............. Gnoll of Qazlal ****..##...........# Health: 84/84 ======================== ###..........## Magic: 22/22 ======================== ####...P.......# AC: 15Str: 7Doom: 41% ..### ###### #####...##......## EV: 23Int: 19  iu....####P##.# ##................# SH: 5Dex: 23 ............###.☼...............# XL: 11 Next: 84% Place: Lair:1 ......###..................#..... Noise: ======---  Time: 11464.5 (0.0) iu.....###.....°..@.○...#######.... a) +2 sling ......#.......°.......#.... Fire: a) +2 sling ...††.......†°..○....###... #..†............#...##.. ###.#..........######iu#######[######### _You see here a wyvern corpse. iu_You see here a wyvern corpse. _You see here a bullfrog corpse. _You see here a komodo dragon corpse.i~P  Okay, then.il(ii / _ih_ iOc iQazlal Stormbringer Qazlal Stormbringer is a violent god of tempests, who delights in unleashing theforces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only their God can protect them. Pious worshippers of Qazlal will gain the ability todirect and control the destructive might of the storm. Title - Gnoll Catastrophe Favour - A shining star in the eyes of Qazlal. Granted powers:(Cost)Qazlal grants you and your divine allies immunity to clouds. You are surrounded by a storm. You can call upon nature to destroy your foes.(3 MP, Piety-)ic You can give life to nearby clouds.(5 MP, Piety--)The storm surrounding you is powerful enough to repel missiles. You adapt resistances upon receiving elemental damage. ijd You can call upon nature's wrath in a wide area around you. (8 MP, Piety---)[!]: Overview|Powers|Wrath#i #i #i ####.....[........ psychosociety the Nimble##............. Gnoll of Qazlal ****..##...........# Health: 84/84 ======================== ###..........## Magic: 22/22 ======================== ####...P.......# AC: 15Str: 7Doom: 41% ..### ###### #####...##......## EV: 23Int: 19  ....####P##.# ##................# SH: 5Dex: 23 ............###.☼...............# XL: 11 Next: 84% Place: Lair:1 ......###..................#..... Noise: ======---  Time: 11464.5 (0.0) #i {.....###.....°..@.○...#######.... a) +2 sling ......#.......°.......#.... Fire: a) +2 sling ...††.......†°..○....###... #..†............#...##.. ###.#..........#############[######### _You see here a wyvern corpse. _You see here a bullfrog corpse. _You see here a komodo dragon corpse. _Okay, then.#i; #i (#ic #i %i>3&i&i ○○§...@.°....°&i!&i'9°&i@v°○.§§.&i5A&iH-§§&ida.°○§&iIe&in8§&in○.○○&iV&iP§§&iݰ°.°....§.○&if&i&§&iV....○.☼..°&i&i☼.☼°.○.☼°.○&iJ○.○☼○.&i{!C☼○&ib<°○○○☼°&iCD○○&i_ .○°○°...○ _You start waiting.&iI`&igB○○&iۂ°.°○.○.○°&i8°&i2...°☼○°.°.&iȴ&i¼&i}§.○°...&i&ih:○&i F☼.☼F   cane toad (wandering) _You hear a loud, deep croak!&i =☼&i/77.5 (13.0)&ii.☼&i,8.5 (14&i"&i%[ _You encounter a cane toad.'i1 8.# ###.....[ # ## ##... ## ##F. .### #...P.#.### ###### #####...##.......####P##.# ##..###.§..###.#.###..#######.#.# 'i3 i.††.......†..☼.☼...## # ##..†.#...##  ###.#.###### #[###### ###'i? .☼.○○.○'iq@ 19.0)'iH 'iJ (iU J ##.... ## ### ##F ..### #...P. ....### ###### #####...##.........####P##.# ##..................#(i G###.....☼.○#..°#######...# ††.......†..○.○...## # ###..†............#  ###.######  #######[ ### (iv 2F(i 0○○°☼...○.○F   cane toad(iA '80(ia *i* .# ## .# ## .### ##F.### #...P †....### ###### #####F..##.####P##.# ##.###.###.....○○°.#.###....☼.#.#.# .††.......†..○.○...## ##..†.#...## ###.#..###### #[###### ###*i% Q.F*i& ☼○○.○§°.°*iZ' &1*ik/ *i*1 +iE.# ## ..# ## ..### ##F.### #...P .†....### ###### #####...##.####P##.# ##...F.......###.###....☼○○.#.###....○.#.#....§.# #......††.......†..°.°...## #..†.#...## ###.#.###### #[######  ###+iEF.+i○°°○○....○+i,&2+i;○+i+isW.# ##.# ##.### ##F.### #...P ..†....### ###### #####...##.####P##.# ##..F......###.###....○°°.#.###....○. #.#....@.○.# ##......††.......†.##  #####..†.......○....#.## ###.#.###### +iNX}#[######  ###+iZEF.+i[L.F+ie○○..°°○○+iif&3+im+io+it .# ##.# ##.### ##F.### #...P.†....### ###### #####...##.####P##.# ##......###.F.###...○○..###....°. ##.#...@..°.#  ##......††.......†.## #####..†.......○○...#..## ###.#.###### #######[######  ###+iv Q.F+is °°.§@...☼°+iŅ &4+il O§○+i4 -ie .....###....... psychosociety the Nimble ....###...... Gnoll of Qazlal ****.. ....#####F..... Health: 84/84 ======================== ......####...P... Magic: 22/22 ======================== ...†....### ###### #####...##.. AC: 15Str: 7Doom: 41% ..........####P##.# ##........... EV: 23Int: 19  ..................###............ SH: 5Dex: 23 ............###...°°*F........... XL: 11 Next: 84% Place: Lair:1 ...........###....**........##### Noise: ======---  Time: 11484.5 (0.0) ##..........#-i w[32m..§@*..........#a) +2 sling##......††....☼..†........##Fire: a) +2 sling#####..†.......°○...#...#####.#..........#############[######F   cane toad###Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (73% to hit)-iS.....###....... psychosociety the Nimble ....###...... Gnoll of Qazlal ****.. ....#####F..... Health: 84/84 ======================== ......####...P... Magic: 22/22 ======================== ...†....### ###### #####...##.. AC: 15Str: 7Doom: 41% ..........####P##.# ##........... EV: 23Int: 19  ..................###............ SH: 5Dex: 23 ............###...°°)F........... XL: 11 Next: 84% Place: Lair:1 ...........###....))........##### Noise: ======---  Time: 11484.5 (0.0) -iT$##..........#..§@)..........#a) +2 sling##......††....☼..†........##Fire: a) +2 sling#####..†.......°○...#...#####.#..........#############[######F   cane toad###Shift-Dir - straight lineAim: a cane toad (73% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad.  The cane toad is lightly wounded.-iEF.-i.....○○..°-i:5.5 (1 _-i":°-iS%.iJO.....###....... psychosociety the Nimble ....###...... Gnoll of Qazlal ****.. ....#####F..... Health: 84/84 ======================== ......####...P... Magic: 22/22 ======================== .iC-...†....### ###### #####...##.. AC: 15Str: 7Doom: 41% ..........####P##.# ##........... EV: 23Int: 19  ..................###............ SH: 5Dex: 23 ............###....*F............ XL: 11 Next: 84% Place: Lair:1 ...........###...**.........##### Noise: ======---  Time: 11485.5 (0.0) ##..........#..§@...........#a) +2 sling##......††....○..†........##Fire: a) +2 sling.i #####..†.....○..°...#...#####.#..........#############[######F   cane toad###Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (lightly wounded, 73% to hit).i.....###....... psychosociety the Nimble ....###...... Gnoll of Qazlal ****.. ....#####F..... Health: 84/84 ======================== ......####...P... Magic: 22/22 ======================== ...†....### ###### #####...##.. AC: 15Str: 7Doom: 41% ..........####P##.# ##........... EV: 23Int: 19  ..................###............ SH: 5Dex: 23 .iTY............###....)F............ XL: 11 Next: 84% Place: Lair:1 ...........###...)).........##### Noise: ======---  Time: 11485.5 (0.0) ##..........#..§@...........#a) +2 sling##......††....○..†........##Fire: a) +2 sling#####..†.....○..°...#...#####.#..........#############[######F   cane toad###Shift-Dir - straight lineAim: a cane toad (lightly wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage..i !.FAim: a cane toad (lightly wounded, 73% to hit)  You shoot a sling bullet.  The sling bullet hits the cane toad but does no damage.cane toad is lightly wounded..iݸ l§....°.○.i <6.4 (0.9 _.i G○°.iL /ie.....###....... psychosociety the Nimble ....###...... Gnoll of Qazlal ****.. ....#####F..... Health: 84/84 ======================== ......####...P... Magic: 22/22 ======================== ...†....### ###### #####...##.. AC: 15Str: 7Doom: 41% ..........####P##.# ##........... EV: 23Int: 19  ..................###............ SH: 5Dex: 23 /if............###..§............... XL: 11 Next: 84% Place: Lair:1 ...........###....*F........##### Noise: ======---  Time: 11486.4 (0.0) ##..........#..§@*..........#a) +2 sling##......††....○..†........##Fire: a) +2 sling#####..†.....°.○°...#...#####.#..........#############[######F   cane toad###Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (lightly wounded, 73% to hit)/i#H.....###....... psychosociety the Nimble ....###...... Gnoll of Qazlal ****.. ....#####F..... Health: 84/84 ======================== ......####...P... Magic: 22/22 ======================== ...†....### ###### #####...##.. AC: 15Str: 7Doom: 41% ..........####P##.# ##........... EV: 23Int: 19  ..................###............ SH: 5Dex: 23 ............###..§............... XL: 11 Next: 84% Place: Lair:1 ...........###....)F........##### Noise: ======---  Time: 11486.4 (0.0) ##........../i>I\#..§@)..........#a) +2 sling##......††....○..†........##[40mFire: a) +2 sling#####..†.....°.○°...#...#####.#..........#############[######F   cane toad###Shift-Dir - straight lineAim: a cane toad (lightly wounded, 73% to hit)  You shoot a sling bullet. The sling bullet hits the cane toad!  The cane toad is moderately wounded./iR.F/i○§.@.°°../i:7.4 (1 _/iF9§/i7/i F.You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!/i C☼./iM 88b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quivered/iX -§§/iK [ _b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}0ip###.....[##..# ##..### ##F.....####...P..†....### ###### #####...######P##.# ##......###○.§...... ..###...@§###### #....#....F.. 0im##......††....°.☼†.....#####..†.......°....#...###.#..........#############[#########0i °.§.☼○..○.0i] &90i;○0i  _The cane toad closely misses you. The cane toad misses you.0iw ..○°○You puncture the cane toad!0i-90.1 (0.7 0iia°§○0ib _The cane toad is heavily wounded.1i  ○  The cane toad is almost dead.  The cane toad is engulfed in blazing flames.  You kill the cane toad!1ii.☼°°1i 39 89 (0.8 1i> B_Qazlal accepts your kill.1i'=☼1iY*g _Your Hexes skill increases to level 8!2i! ○...°○.@.○.°You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.2i2i@651.9 (1.02ida) +2 slingFire: a) +2 sling2i:°2im. _a - a +2 sling (weapon)3ir #  .# #####F.####...P .†....### ###### #####...##......####P##.# ##.................###..###○...°..####.○.....#######..○.°# ††.....°°†## ###..†............###  ###.#.###### #######[###### ### 3i֋ °§°..§3iB &23i 9§3iҔ 4iVwG# ##. .# ##. .### ##F.### #...P. †....### ###### #####...##.####P##.# ##.......###.###°...°.#.###.○...§.#.#..°.°.# . ......††.......†.4i,xn## #..†......§.....#...#####.#.########## 4i}.....○°..†§4i &34iAD§§4i4iԭ # ##. # ##. ### ##F.### #...P. ....### ###### #####...##.####P##.# ##.###.###.....○.#.###.°...§.#.#....†.# .††.......§.## #...†......§.....#...##4i ###.#..##### ###4iG R○☼.4i &44il ^○○.☼4i 7iDq7iumpsychosociety the Nimble (Gnoll Hexslinger) Turns: 11340, Time: 01:53:46 Health: 84/84AC: 15 Str:  7 XL: 11 Next: 88% Magic: 22/22EV: 23 Int: 19 God: Qazlal [****..] Gold: 637SH:  5 Dex: 23 Spells: 12/24 levels left rFire . . . (100%) a - +2 sling 7ivrCold . . . (100%) o - orb {Stardust} rNeg . . . (100%) F - +2 steam dragon scales rPois .(100%) I - +2 helmet rElec .(100%) h - +2 cloak of Sloth {^Drain Int+4} rCorr .(100%) (no gloves) SInv .(no boots) Will .....(no amulet) Stlth ++A - +6 ring of dexterity HPRegen 0.34/turnf - +5 ring of evasion MPRegen 0.18/turn %: repel missiles @: no status effects A: fangs 1, treasure sense, distributed training, hooves 1, wild magic 1, lucky 18i } 8i+ .###........... psychosociety the Nimble ###.......... Gnoll of Qazlal ****.. #####F......... Health: 84/84 ======================== ..####...P....... Magic: 22/22 ======================== ....### ###### #####...##...... AC: 15Str: 7Doom: 39% ......####P##.# ##............... EV: 23Int: 19  8i ~..............###................ SH: 5Dex: 23 ........###.....○............#... XL: 11 Next: 88% Place: Lair:1 .......###.°...§........#######.. Noise: ======---  Time: 11494.9 (0.0) ........#....†.○@.......#.. a) +2 sling .....††.......§..☼.....##8i= d#. Fire: a) +2 sling ###..†............#...#####.#..........#############[######### 8i _Qazlal accepts your kill. _Your Hexes skill increases to level 8!You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. 8i _a - a +2 sling (weapon)8i (8im 8i! 8i  °.○○§You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!8i85.9 (1b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quivered8iz §○§.○○8i$[ _b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}:iy:i$psychosociety the Nimble (Gnoll Hexslinger) Turns: 11341, Time: 01:53:48 Health: 84/84AC: 18 Str:  7 XL: 11 Next: 88% Magic: 22/22EV: 23 Int: 19 God: Qazlal [****..] Gold: 637SH:  5 Dex: 23 Spells: 12/24 levels left rFire + . . (50%) b - +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . (50%) o - orb {Stardust} rNeg . . . (100%) F - +2 steam dragon scales rPois + (33%) I - +2 helmet rElec .(100%) h - +2 cloak of Sloth {^Drain Int+4} rCorr .(100%) (no gloves) SInv .(no boots) Will .....(no amulet) Stlth ++A - +6 ring of dexterity HPRegen 0.34/turn[40:imf - +5 ring of evasion MPRegen 0.18/turn %: repel missiles @: no status effects A: fangs 1, treasure sense, distributed training, hooves 1, wild magic 1, lucky 1;im;iM.###........... psychosociety the Nimble ###.......... Gnoll of Qazlal ****.. #####F......... Health: 84/84 ======================== ..####...P....... Magic: 22/22 ======================== ....### ###### #####...##...... AC: 18Str: 7Doom: 39% ......####P##.# ##............... EV: 23Int: 19  ..............###................ SH: 5Dex: 23 ........###.....°............#... XL: 11 Next: 88% Place: Lair:1 .......###.....§........#######.. Noise: ======---  Time: 11495.9 (0.0) ........#...;i.†.○@.......#.. b) +9 lance "Wyrmbane" {slay drac, rPois r .....††.......§.○○.....###. Nothing quivered ###..†........§...#...#####.#..........#############[######### _a - a +2 sling (weapon)  You unwield your +2 sling.  You feel an overwhelming desire to slay dragons! _b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3};iic ###.....[. ##. ##. ##.## ## #...P.......# .### ###### #####...##......##.####P##.# ##.#.###.§§>i.#.###.#.....#.###○...#######.#....†..°..§§...# .††..†......○.## #.... ..†......#...## .. ##.#.....######  #[###### >i B ###>iu..○○.@°.>i(500>iL○○§§>i>iz# ###.....[. ## ##.. # ##.### #...P.# ..### ###### #####...##......##.####P##.# ##.#.###.#.###......○.#......###.○@.°...#######.#....†.....§§...# .††.......†......○.## # #..†.#...## ..#.#.#####  #[######  ###>i°°@○..○...°>i&1>i]○§°>i>i) /.# ###.....[ # ## ##... ## ##.. .### #...P.#.### ###### #####...##.......####P##.# ##..###..###......°.#.###.@.○....#######>i .#....†......§...# .††.......†..○...°.## # ##..†.#...##  ###.#.######>i  #[###### ###>i ○○..°°....>i &2>i >°§>i4 ?i.# ###.....[ .# ## # ### ##.. ..### #...P..### ###### #####...##.......####P##.# ##.###.○.###.....○?i .#.###.°....#.#....†......§...# .††.......†..°.....## ##..†.#...##  ###.#...###### #[###### ###?i+°○.§..○..?ip,&3?i4?i.7?i d ##.... ## .### ## ...### #...P †....### ###### #####...##...####P##.# ##.................###.°###.....○.§#...#######..#....†.# ††.......†○# # ####..†............#  ###.#### #######[ ### ?i .°§.@○○°4?i ;○?i @izE ## ..### ## ....### #...P .@i F†....### ###### #####...## ........####P##.# ##.................##.###.....°.§#...#######..#....§..○○......# #††.......@°.# #####..†............# @iF ###.##### #######[###### ### @i Q.°°§@.○@iQ&5@iuYk§..°°§@i ]{ _You see here a komodo dragon corpse.Aifx.### ##...### #...P†....### ###### #####...## .........####P##.# ##.................#####.......§#.###### #..#....§..°°......# ##††......§†..#  #####..†.......@....#.. ###.#.....○....#### #######[###### ### AiǑ.§§....○○AiI-6 _AiJP§§§AiӛAi]p.### ##.### #...P.†....### ###### #####...##.####P##.# ##.....###.###...###. ##.#...§§.#  ##......††....○.§†.##AiF^ #####..†..#...## ###.#.....○....######  #######[######  ###Aii†○○.○°Aii&7Ai 9§AiAi_ .### ##.### #...PAi .†....### ###### #####...##.####P##.# ##.....### #....### #..###.#.#...§†.# ##......††....○○§†Aic P.## #####..†..○...#...## ###.#.....°....###### Ai  #######[###### ###Ai, .°°.○.☼Ai]- &8Ai5 Aim7 Ai 5.### ##.### #...P.†....### ###### #####...##...####P##.# ##...........####....### .#.###AiT .#.#....†.# ##......††....°°§†.## #####..†.Ai; .○...#...## ###.#......☼...######  #######[###### ###Air$ ☼...☼.°○Ai% &9Aij0 Ai` Bi~Z.### ##.### #...P.†....### ###### #####......####P##.# ##..........### .##...### #.#.###.#.#..☼.†.# ##......††.......†.## #####..†...@..☼.°...#...## ###.#......○...###### #######[###### BiL ###Bi○○○..○Bi'10BiՒBijBip.### ##.### #....†....### ###### #####.....####P##.# ##.........### ..##..### .#.#.###.#.#..○.†.# ##......††○......†.## #####..†..@...○.....#...## ###.#......○...######Biq #######[## ###Biy○°○@...○§..°Biz&1BiBiCi!.#  #####  ##....####†....### ###### #########P##.# ##.....................### ...##..###. ..#.#.##.... .####....#..○.†.. #......††@......†........######..†.○....○.....#...#####.#...§..°...######Cii#######[#########Ci#§#..°§○....°.CiM$&2Ci,Ci /Di.# ##.### ##.### #.†....### ###### #####.####P##.# ##...............###.##..###...#.#.###. ^.######Di.§#..°.† .# ##......†@.§.....†. # #####..†.○....°.....#... ###.#...§...###### #######[####  ###Dim○.°.....DiO&3Di'§Dict _You see here a wyvern corpse.FiH.# #.### P.### #.†....### ###### #####.####P##.# ##.........###.##.###...#.#.○.###.. .^.######.§#....†.# ##......@†.§.....† .# #####..†.°.#... # ###.#...§...... #######[#####  ###FiT\°○.....FiU-4 _Fivc○§ _You see here a bullfrog corpse.Fi#.# #.### #P.### #.†....### ###### #Fi.####P##.# ## #........### #.....##.### #....#.#.°○###.. P.^.######.§#....†.# ##††.......†.# #####..†..# ## ###.#. #######[FiMP###### ###FiW.°○.Fi-5 _FiFi-GiR+Gi.1Fire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangsv - 2 javelins  y - 13 poisoned darts  G - a throwing net Wands (go to first with /)a - a wand of flame (56)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  Gi1/8e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerabilityOiIOi"#...........#psychosociety the Nimble ##..........###Gnoll of Qazlal ****.. #P............###Health: 84/84 ======================== #..........†....### ###### #### Magic: 22/22 ======================== Oi#.................####P##.# ##... AC: 18Str: 7Doom: 39% #.........................###.... EV: 23Int: 19  Oi#.....##............###.......... SH: 5Dex: 23 #....#.#..........°###........... XL: 11 Next: 88% Place: Lair:1 Oi vP.^.######........○.#....†....... Noise: ======---  Time: 11515.9 (0.0) Oit...# ##.....@††.......†...... b) +9 lance "Wyrmbane" {slay drac, rPois r ..######..†............#.. Nothing quivered #####.#..........###########[######### _You see here a komodo dragon corpse. _You see here a wyvern corpse. _You see here a bullfrog corpse.  Oi+Okay, then.OiU(OiOi/ _Pi*| #..#  .#  #####  #P....###  #†....### ###### ###  #.####P##.# ##  #...................###  #.....##...###  #....#.#..°###... .P.^.####..○.#....†..#......†††... ...######..†...#. .#####.#..........### ########[#########Pimf.°§○Pi+6.9 (1Pi+Pi%. _You hear an angry hiss.Ri$@ §..§.°You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.RiLA.57RiAa) +2 slingFire: a) +2 slingRiIG§..§RiHQ. _a - a +2 sling (weapon)Rip  #.# #.# ##.### #P.### #.†....### ######  #.####P##.# ## #...### #.....##.### #....#.#.....§..§..### ..P.^.######.#....†.# ##......§†.†.# #####.°†..# ..## ###.#. .#RiM  #####[######  ###Rir§○†.Rig&8Ri(Ri'SiϺe #.# #.# ##.### #P.### #.†....### ######  #.####P##.# ## #...### #.....##......§○....### #....#.#.....§..§..###  ..P.^.######.#....†.# ##......††.†.# #####..†...## ###.#. ..# ######[######  ###SiDW○○○Si&9Si^j○§..§SiSi -P.#..# #..# .#  #####  #P....###  #†....### ######  #.####P##.# # #.........................### #.....##......§○....### #....#.#....@§..§..###...  ..P.^.####......#....†  ......#....○.†††  .....######..†..  ...#####.#............########[########Si ○.°.○Si '20Si ;○Sif TiI.....#P.#..# #..#TiI .#  #####  #P....###  #†....### ######  #.......####P##.#  #.............○...........## #.....##Ti J°....### #....#.#....°...§..###... ..P.^.######..........#....† ......#TiMJ...○○.††† .....######..†.Ti}J ...#####.#...........######TiJ0##[#######TiqQ0DTi,Z☼.○☼.......○°D   steam dragonTi&[&1TicO☼°Tif^ _You encounter a steam dragon.Xi;G #................#psychosociety the Nimble#P.#...........#Gnoll of Qazlal ****..#............#Health: 84/84 ========================#...........#Magic: 22/22 ========================##..........###AC: 15Str: 7Doom: 39% #P............###EV: 23Int: 19  #..........†....### ###### SH: 5Dex: 23#.................####P##.# XL: 11 Next: 88% Place: Lair:1#.....D**...☼.○...........## Noise: ======---  Time: 11521.9 (0.0)#.....##.**@.☼......###..... a) +2 sling#....#.#...........###...... Fire: a) +2 slingXi`H..P.^.######..........#....†........# ##...○°.††.......†......######..†.......... D   steam dragon...#####.#...........########[#######Fire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (70% to hit)Xi #................#psychosociety the Nimble#P.#...........#Gnoll of Qazlal ****..#............#Health: 84/84 ========================#...........#Magic: 22/22 ========================##..........###AC: 15Str: 7Doom: 39% Xi]#P............###EV: 23Int: 19  #..........†....### ###### SH: 5Dex: 23#.................####P##.# XL: 11 Next: 88% Place: Lair:1#.....D))...☼.○...........## Noise: ======---  Time: 11521.9 (0.0)XiH#.....##.))@.☼......###..... a) +2 sling#....#.#...........###...... Fire: a) +2 sling..P.^.######..........#....†........# ##...○°.††.......†......######..†.......... D   steam dragon...#####.#...........########[#######Shift-Dir - straight lineAim: a steam dragon (70% to hit)  XiZYou shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.Xij...○☼(catching breath)Xil>******  Aim: a steam dragon (70% to hit)  You shoot a sling bullet.  The sling bullet hits the steam dragon but does no damage.  The steam dragon breathes steam at you.Xioz#.§§..D.§...○.°#§§○@.○§☼°.D   steam dragon2.9 (1Xi`Xi5 _The ball of steam is repelled.XirP-§§(catching breath) _The ball of steam is repelled.  You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}XiYY ******  The steam dragon breathes steam at you.Xi ......§...§..§§§§○..°@§#§§§###○.Xi&83b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiveredXi;○XiW5 _The ball of steam is repelled.Zi /} ###P...........#P.#..# #..# #....#  ##...###  #P............###  #......§...†....### ###### #.....§§....####P##. #.....D.§§@§○.......# #.....##§§°§§○......### #....#.#§§§.§##...Zi/Z ..P.^.######○§........#....† ......#......††† .....######..† ...#####.#..........########[######ZiYS§....†○...§.°#...§§°#§§§..###○§....##4Zigd§°§Zi  #.##P...... #.# #P.#..# #.# #.# ##.### #P.###Zi 8 #.....§....†○...###  #.....§.####P##. #.....DD§@§§°. #.....##...§§°......### #....#.#§§§........### ..P.^.######○§.#....† ......# ##......††. D   steam dragon (catching breath) .....# #####..† ...##ZiF  ###.# ..# #[  ###Zi <§DZiK...§...†○.§..○§§.°Zi &5Zih8○Zi\iFj.......○.†°..°...§.... _The ball of steam is repelled.  You hit the steam dragon. The steam dragon convulses.  You kick the steam dragon.  The steam dragon is moderately wounded.\i1k,6.7 (0.8 \is\iv _The steam dragon misses you. The steam dragon closely misses you.\i [M☼(catching breath) _The steam dragon misses you. The steam dragon closely misses you.biteheavi\iɢ ***  The steam dragon breathes steam at you.\il ○...§.§.......D@§§.........#.............3-7.5○ _The ball of steam hits you. You resist.]iZ) °.†.§§☼....§.§§.. You hit the steam dragon. The steam dragon convulses.]i*V4=8.3]i2:○]ie5f _The steam dragon is severely wounded._iX '☼The steam dragon is almost dead.  The steam dragon is engulfed in blazing flames.  You kill the steam dragon!  Qazlal accepts your kill._ir)°....§...§§○....§§§._i92j= 909.1_i99°_i<I _The steam dragon scales are intact enough to wear.diS5 di= Gear: 38/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}  a - a +2 sling  c - a +1 dagger of draining  e - a +7 war axe  i - a +3 falchion  j - a +0 trident of flaming  k - a +0 flail of draining  q - a +4 quarterstaff of chaos  r - a +0 dagger of speed  s - the +7 staff of the Meek {protect, meekguard}  u - a +1 trident of venom  C - a +0 quarterstaff of draining  E - a +3 scythe of freezing  L - a +1 short sword of venom Missiles (go to first with ()d - 8 boomerangs  v - 2 javelins  y - 13 poisoned darts  G - a throwing net Armour (go to first with [)  h - the +2 cloak of Sloth (worn) {^Drain Int+4} di> [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ei ei ei #........##P......psychosociety the Nimble#................#Gnoll of Qazlal ****..#P.#...........#Health: 84/84 ========================eie #............#Magic: 22/22 ========================#...........#AC: 18Str: 7Doom: 39% ##..........###EV: 23Int: 19  ei8 #P............###SH: 5Dex: 23#........°.†....### ##### XL: 11 Next: 90% Place: Lair:1#........°....§...####P##. Noise: ======---  Time: 11529.1 (0.0)#.......☼@.§§............. b) +9 lance "Wyrmbane" {slay drac, rPois r#.....##○....§§§....###... Nothing quivered#....#.#...........###....ei ..P.^.######..........#....†......# ##......††............######..†...........#####.#.........########[##ei ###The steam dragon is engulfed in blazing flames.  You kill the steam dragon!Qazlal accepts your kill. _The steam dragon scales are intact enough to wear.eiX eiQ (eiD ei' fi5T #.##P...... #.# #P.#.# #.# #.#fi ##.### #P.### #.°.†....###  #.°....§...####P## #.@§.§§ #.....##○....§§§....### #....#.#.### ..P.^.######.#.... ......# ##......†† .....# #####..† ...## ###.# ..# #[  ###.☼.§§§.§§§§.....30.1 (1☼  Things that are here: _+0 steam dragon scales; a steam dragon corpsehi# ###P...........#P.#..# #..# .#  #####  #P....###  #...†....### # #°☼...§...####P# #.......○.§§§§§....... #.....##○§§.§§§§....### #....#.#....§## ..P.^.######..........#...  ......#......††  .....######..†  ...#####.#..... ..########[ ## hi○§.○..§.☼..○.§.§§.°.§§......§hi-1 _hihi!ji ]#........##P......#........# P.## ...# #.# #####P......○.....####....†..§.### #####.ji+ Y○..§.§..####P#....☼..@.§.§§...........#.....##°.§§...§....####....#.#...........###....P.^.######...§.........# ##......††...........# ji} ###..†.....##  ###.#ji ..#  #######[#ji < ### ji ....○§.@○..............ji &2ji jig $  Things that are here:ji_   Things that are here: _+0 steam dragon scales; a steam dragon corpse  Things that are here: _+0 steam dragon scales; a steam dragon corpseki0ki1ki:kiߢkic #.##P...... #.# #P.#.# #.# #.# ##.### #P......○.....### #.†....###  #.○.####P #....○§@°○... #.....##°.### #....#.#.### ..P.^.######ki d?.# ......# ##......†† .....# #####..† ...## ###.# ..# #[ kip°○°○§@°°.kiq-3 _ki}zB°°ki|li #.##P...... #.# #P.#.# #.# #.# ##.### #P......°.....### #....○.....†....###  #.°.####P #....○@.°°... #.....##.### #....#.#..### ..P.^.######.# ......# ##......†† .....# #####..† ...## ###.# ..# # li .°.○°@.[.4lilili  #...# #P.# #. # ##.### #P...### #....°.....†....### # #.................## #...○°§.[............. #....@##.....## #....#.#.......P.^.######..............# ##......††.  #####..† ...# ###.# ..#  ###### .○.☼5li5 mi #.##P #.....#P.##.#..# ##.### #P..### #.†....### #.................####P#...○.@.[.......#.....##......mi 2 #...☼#.#...........##P.^.######..........#.##......††.....#####..†.....#####.#......#########mi q○°○mi &6mi mi mij#.##P #.....#P.##.#..# ##.### #P..### #..........†....### ####...○..@..........####P##...°...[.......#.....##.. #...○#.#...##P.^.######....#... .##......†† .....#####..†...... ...#####.#..... ..########[ ## mi1w§○..@○.§○mi.x&7mimi#ni;z#.##P...... #...# #P.#.# #.ni{!# #.# ##.### #P.### #......§...†....### ##...○...@.####P##.[.....#....§##.###.#...○#.#.###.ni|4..P.^.######.#.......# ##......††......# #####..†....## ###.#...# #[##ni○°☼§°ni֐&8nic§§§niv#.##P...... #....# #P.#.# #.# #.# ##.### #P.### #......§○..†....### ##...°...○####P##.#.ni-x☼§....#....§##.###.#...°#.#.###...P.^.######.#....†......# ##......††......# #####..†....## ###.#...# #[#####nir○...○°@☼○.niR&9niK☼§nikniWS#.##P...... #..# #P.#..# #.# #.# ##.### #P.### niUO#......§○..†....### ##......○°.@.####P##.##.○§....##....§##.###.#....#.#.###...P.^.######.#....†.......# ##......††.†.....# #####..†....## ###.#...# #niU*[# nic°○....○§40nike§○...○§niEnni 6 #........##P......#........# P.#.# ...ni7 # #.# #####P..####......§°..†....### #######......○..○.......####P##.# #.○..@○.......##....§##...§..###.....#....#.#.....###..ni: ..P.^.######....†......# ††.......†.....# ###..†......##  ###.#..#  #######[#### ### niuH ...☼°°..@°.§1niM m°§§niN oi /6#........# P.## ....# #.# #####P..###oi0Y#..☼†....### #######......°..○.......####P##.# ##.°...°.......####.....##...§@.###......#....#.#.§...###....P.^.######.....†......# ††.......†.....# oiu04###..†......##  ###.#...#  #######[##### oi07### oi?○...°[....○☼oi@&2oilHB☼§oi Kpi pi Level 1 of the Lair of Beasts <(Press ? for help) ... ..#  #...<†....## #...#..  ##........##.#.#..## ##.......#.##.......## #P.###..##.##........# ##........###........##P......  #...†..####.......###................# #...†............## #P.#...........# ###.....[........## #............# ##..............##...........# ##...........#####..........#####..........###P............####...P.......##.........○†....### ###### #####...##......##pi #.........°.......####P##.# ##................##.......[....○............###.................# #.....##...§@.☼.....###..................#.....#  #....#.#.§.........###..............#######......  ..P.^.######..........#....†..........#  ......  ......#  ##......††.......†........##  #....  .....# #####..†............#...## ..  ...## ###.#..........######  ..# #######[###### ###qi5qi #................#psychosociety the Nimble#P.#...........#Gnoll of Qazlal ****..#............#Health: 84/84 ========================#...........#Magic: 22/22 ========================##..........###AC: 18Str: 7Doom: 39% #P............###EV: 23Int: 19  #.........○†....### ######SH: 5Dex: 23#.........°.......####P##.# # XL: 11 Next: 90% Place: Lair:1#.......[....○............### Noise: ======---  Time: 11542.1 (0.0)#.....##...§@.☼.....###...... b) +9 lance "Wyrmbane" {slay drac, rPois r#....#.#.§.........#im##....... Nothing quivered..P.^.######..........#....†.........# ##......††.......†.......######..†..............#####.#............########[########Things that are here: _+0 steam dragon scales; a steam dragon corpseThings that are here: _+0 steam dragon scales; a steam dragon corpseqiqi qix qi -Level 1 of the Lair of Beasts <(Press ? for help) ... ..#  #...<†....## #...#..  ##........##.#.#..## ##.......#.##.......## #P.###..##.#qi C#........# ##........##qi? C#........##P......  #...†..####.......###................# #...†............## #P.#...........# ###.....[........## #............# ##..............#qi c#...........# ##...........#####..........#####..........##qiK #P............####...P.......##.........○†....### ###### #####...##......###.........°.......####P##.# ##................##.......[....○............###.................# #.....##...§@.☼.....###..................#.....#  #....#.#.§.........###..............#######......  ..P.^.######..........#....†..........#  ...... qi , ......#  ##......††.......†........##  #....  .....# #####..†............#...##qiϢ [ ..  ...## ###.#..........######  ..# qi" K#######[###### ###qi9C % ###...  #.#.# .. ...  #...†.....P# ... ..#  #...<†....##  #...#..  ##. #.#.#..## .# #.......## #P.###..##.##........# ##..###..##P......  #...†..######.....# #...†qiD }. #P.#..# ###.....[..## #.#  ##.......#..# ##.....####..######P......####...P# ....○†....### ###### #####...##......## qiD  #.........°####P##.# ##..........#  #.......[....○......###..........#   #.....##...§@.☼.....###..........#.....#  #....#.#.§.........###......#######...... qiD  ..P.^.######..........#....†..........#  ...... ....#  ##......††.......†........##  #.... .....# #####..†............#...## .. rix0rioN #................#psychosociety the Nimble#P.#...........#Gnoll of Qazlal ****..riO#............#Health: 84/84 ========================#...........#Magic: 22/22 ========================##..........###AC: 18Str: 7Doom: 39% #P............###EV: 23Int: 19  #.........○†....### ######SH: 5Dex: 23#.........°.......####P##.# # XL: 11 Next: 90% Place: Lair:1riP#.......[....○............### Noise: ======---  Time: 11542.1 (0.0)#.....##...§@.☼.....###...... b) +9 lance "Wyrmbane" {slay drac, rPois r#....#.#.§.........###....... Nothing quivered..P.^.######..........#....†.........# ##......††.......†.......######..†..............#####.#............########[#####riAQ###Things that are here: _+0 steam dragon scales; a steam dragon corpseThings that are here: _+0 steam dragon scales; a steam dragon corpseriR&ritri`IP.## ...# #.# #####P..####..○†....### ###### ##.°.......####P##.# ###.[....○............###.#.....##...§..☼.....###.......#....#.#.§...@.....###....P.^.######.....† ......# ††.......† .....# ###..†... ...##  ###.#.# ..#  #######[###### ### ri/○.°○☼§3.1 (1§..○§ri...# #.# #####P..####..riR○†....### ###### ###........####P##.# ##.#.[....°............###..#.....##...§..○☼....###.......#....#.#.§.........###.. ..P.^.######.....† .....# ##.§....††.......†# ###..†.....###  ###.#.## .#  #######[###### ### riܞ°....○○○○ri*4.1 (2riB○§ri>#.#  #####P..####..°†....### ###### ####........####P##.# ##..#.[...........###..#.....##......○○....###.......#....#.#.§..○......###.. .P.^.######...○....†..# ##.§..@.††.......†# ###..†.....# .##  ###.#.## #  #######[###### ### ri.°○...○○...@.☼rij*5.1 (3riҷ:☼riA #.# ##.### #P.### #.†....### ###### # #.####P##.# ##. ri5 #.[.........###. #.....##......°○....###. #....#.#....○......###. P.^.######...○......#....†.# ##.....@☼†.......†.# #####..†..#. ## ###.#.# ri* &.°°.....○°○§6.1 (4○ri g.# # #.### # P.### # .†....### ###### # .####P##.# ##. .[..........###. .....##.......°....###. ri" ]....#.#....°.....○###... .^.######...°......#....†.# ##......@§.......†. .# #####..†..#. # ###.#.########[#########ri .......○..○7.1 (5ri? rik # # .### # .### #.riq †....### ###### #####.####P##.# ##.[...........###.##......###...#.#..........○###... ^.######.....○....#....†. .# ##......○@.......†. # #####..†..#...# ###.#.########[###### _+0 steam dragon scales; a steam dragon corpse  Things that are here: _+0 steam dragon scales; a steam dragon corpse  You see here a bullfrog corpse.rig °°§°8.1 (6 _ri 9°rii  # ##.### ##.### #.†....### ###### #####.####P##.# ##.[.................###.##............###...#.#..........°###.. .######.....°....#....†. ri ?# ##.....§°†@......†.# #####..†..#...####.#.#######[######  You see here a wyvern corpse.ri g..†§ri\ 19.1 (7 _ri riu # ##.### ##.### #.†....### ###### #####.####P##.# ##.[.................###.##............###.#.#...........###.# ######..........#....†.# ##.....§††.@.....†.######..§..#...## ###.#.#######[#########ri ☼.††§50.1 (8riz 9§ri$##..# ##.### #..####...P†....### ###### #####...#.........####P##.# #.[.................####............#. #.#..........☼###.....# #####..........#@...†.. ##......††§......†.....#####..§.....###.#..........#############[#########.○†1.1 (9§sief###.....[##..# ##.### ##......####...P.†....### ###### #####...##.####P##.# ## ..[..........####......... sie.#...........###@....### ####..........#....†.. ##......††§.○....†.....#####..†.....###.#..........############[#########sigt~○..°2.1 (10.0)si2|si_n #...†.....###.....[##..# ##.### ##......####...P..†....### ###### #####...##...####P##.# ##. .[.................### #.......... #...........###.....#### ###..........#○...†..###......††..°....†.....#####..†.....###.#..........#############[#########○°.3.1 (11sir9°si%g# #...†.# ###.....[.# ##.# ##.### ##.### #...P.†....### ###### #####...##.####P##.# ##. 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There is an open door here.iT$.○...°○i$i%27.6 (63 _i/9°iPP.≈ ..#.....P.......○..#...##.P.##..##...#....#...#. ##'###..#...≈...#....°....#######.########@.............. ......○..............##.......#ict°.○§id+8.6 (64iki ..)÷..#...##.P.## .....#.#..PPPP. ####...#.#≈.PP>PP.≈ #......##.....#.....P.......°..#...##.P.##. ##....#....#... ###'###..#...≈...# .#........###### ########........ .......§.?.############+##.  #.......# #+##### #.#  #.#  #.#io.○☼ib+9.6 (65iMi<.  .....#.#..PPPP. ####...#.#≈.PP>PP #......##.....#.....P.........#...##.P.## ##....#....#... ###'###..#...≈. .#........###############...............°#.....○#.......☼.?.#+##.  #.# #+  #.#  #.#  #i0.##.......#iZ☼..°iQ○○i,80.6 (66i9☼i  ####...#.#≈.PP>PP #......##.....#............#...##.P.# ##...#....#... ###'###..#...≈. .#........###############........ #.....☼.i #.....°§ #.....@.○......?○..#+##. . #.# #+  #.#  #.#  #.##.......# #ii ○.○.@.○°☼iV +1.6 (67ixI○§iE8 #......##.....#............#...## ##...#....#... ###'###..#...≈. .#........##############....... #.....○. #......§+##...○...○.......@°.....☼############+##. . #.......# #+## #.# i8  #.#  #.#  #.# # #..<...#i@.○...°§@..○i&A+2.6 (68iEi`K°°....○○iK,3.6 (69izNI°○○iOc _e - a scroll labelled AKHLEA ZUADUi2....'.....ii8.......#...## ##.#....#. ###'###..#...≈ .#........#############..... #.....°. #.....#+##...°.......§..○.@...○############+##. .. #.......# #+# #.#  #.#  #i.#  #.# # #..<...# #.......#ii~....○°°i04.6 (1.0)ibE○°i* .#...##. ##.#....# #......##'###..#... .#.. #i* # ##+##..○°i+○...°.#+##. i4+f... #.# #+iX+;. #.# i{+7 #.# i+n #.#  #.# i+7 #......# i+ #..<...#  #.#id3T.°§...i3*5.6 (2i5;9§i_' .#...## ##.#....# #......##'###..# .#.. # # ##+##..○.°§.#+##. .. #.# #... #.#... #.#.. #.#. #.#  #......#  #..<...#  #.#i;f_°.§if*6.6 (3ik8°iL .#... ##.#.... #......##'###..# .#. i# # ##+##iU..°.§iq^.....§#+##. ..#.i5#...#i >.#....#.#i<y   hornet (wandering)....ij6.#.#.....il.#.#......y#......# iS #..<...# i֔F #.#il  You encounter a hornet.y.i{§...i?)7.6 (4 ic _iέ(§iig] y.  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.i^8y.ig○58.6 (1a) +2 slingFire: a) +2 slingi.m:§io. _a - a +2 sling (weapon)i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iNd y.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ipk °vv@☼....(ally target)i7l 0---9Will/2 Jinx -Star ir it E _Your orb unleashes a flurry of shooting stars!iE.............#...# psychosociety the Nimble##...........#.... Gnoll of Qazlal ****..#......##'###..#. Health: 84/84 ========================.......#........# Magic: 20/22 =====================---#########......... AC: 15Str: 7Doom: 39% #................. EV: 23Int: 19  #................. SH: 5Dex: 23####+##................. XL: 11 Next: 90% Place: Dungeon:10i.......°v§.............. Noise: ======---  Time: 11689.6 (0.0)......v@☼............... a) +2 sling^.....*############+##. Fire: a) +2 sling......*#.......#Will/2 Jinx -Star ......y#.......#.......#.......#y   hornet (ally target).......#.......#.......#.......#.......#......##..<...##.......#i=rFire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (ally target, chance to call a sprite on attack: 62%, 59% to hit)i.............#...# psychosociety the Nimble##...........#.... Gnoll of Qazlal ****..#......##'###..#. Health: 84/84 ========================.......#........# Magic: 20/22 =====================---#########......... AC: 15Str: 7Doom: 39% #................. EV: 23Int: 19  #................. SH: 5Dex: 23i####+##................. XL: 11 Next: 90% Place: Dungeon:10.......°v§.............. Noise: ======---  Time: 11689.6 (0.0)......v@☼............... a) +2 sling^.....)############+##. Fire: a) +2 sling......)#.......#Will/2 Jinx -Star ......)#.......#.....).#.......#y   hornet (ally target).....).#.......#.....).#.......#....)..#......##..<...##.......#iFire: a) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei)lAim: a hornet (ally target, chance to call a sprite on attack: 62%, 59% to hit)iy.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hornet (ally target, chance to call a sprite on attack: 62%, 59% to hit)You shoot a sling bullet. The sling bullet misses the hornet.○v○vi˂DyviiH ))) The shooting star hits the hornet!i35○i4 v☼The hornet is moderately wounded.i>§v°°@○.y.....90.6 (1igCy§v°°iE2 _The hornet is knocked back.i5 .............#...# psychosociety the Nimble##...........#.... Gnoll of Qazlal ****..#......##'###..#. Health: 84/84 ========================.......#........# Magic: 20/22 =====================---#########......... AC: 15Str: 7Doom: 39% #................. EV: 23Int: 19  #................. SH: 5Dex: 23####+##................. XL: 11 Next: 90% Place: Dungeon:10......§v°§.............. Noise: ======---  Time: 11690.6 (0.0)......°@○............... a) +2 sling^.....*#######i5 n#####+##. Fire: a) +2 sling......y#.......#Will/2 Jinx -Star .......#.......#.......#.......#y   hornet (ally target).......#.......#.......#.......#.......#......##..<...##.......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (magical condensation, moderately wounded, ally target, chance tocall a sprite on attack: 62%, 59% to hit)ip.............#...# psychosociety the Nimble##...........#.... Gnoll of Qazlal ****..#......##'###..#. Health: 84/84 ========================i@qV.......#........# Magic: 20/22 =====================---#########......... AC: 15Str: 7Doom: 39% #................. EV: 23Int: 19  #................. SH: 5Dex: 23####+##................. XL: 11 Next: 90% Place: Dungeon:10......§v°§.............. Noise: ======---  Time: 11690.6 (0.0)......°@○............... a) +2 sling^.....)############+##. Fire: a) +2 sling......y#.......#Will/2 Jinx -Star ioqp.......#.......#.......#.......#iqLy   hornet (ally target).......#.......#.......#.......#.......#......##..<...#iqm#.......#Aim: a hornet (magical condensation, moderately wounded, ally target, chance tocall a sprite on attack: 62%, 59% to hit)  You shoot a sling bullet. The sling bullet hits the hornet.  The hornet is moderately wounded.i^;*iu○vcall a sprite on attack: 62%, 59% to hit)  You shoot a sling bullet. The sling bullet hits the hornet.  The hornet is moderately wounded.  A giggling sprite leaps out and makes the hornet trip over its own legs.○vis☼°..°ydrained, ally target)i21.6 (1i u☼§°°i_ _The hornet is heavily wounded.iq .............#...# psychosociety the Nimble##...........#.... Gnoll of Qazlal ****..#......##'###..#. Health: 84/84 ========================.......#........# Magic: 20/22 =====================---#########......... AC: 15Str: 7Doom: 39% #................. EV: 23Int: 19  #................. SH: 5Dex: 23ir ####+##.☼............... XL: 11 Next: 90% Place: Dungeon:10......§°................ Noise: ======---  Time: 11691.6 (0.0)......°@○............... a) +2 slingis ^.....v############+##. Fire: a) +2 sling......y#.......#Will/2 Jinx -Star .......#.......#.......#.......#y   hornet (drained, ally target).......#.......#.......#.......#.......#......##..<...##.......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (heavily wounded, lightly drained, ally target, chance to call a  sprite on attack: 71%, 59% to hit)i׭.............#...# psychosociety the Nimble##...........#.... Gnoll of Qazlal ****..#......##'###..#. Health: 84/84 ========================.......#........# Magic: 20/22 =====================---#########......... AC: 15Str: 7Doom: 39% #................. EV: 23Int: 19  #................. SH: 5Dex: 23iD####+##.☼............... XL: 11 Next: 90% Place: Dungeon:10......§°................ Noise: ======---  Time: 11691.6 (0.0)......°@○............... a) +2 sling^.....)############+##. Fire: a) +2 sling......)#.......#Will/2 Jinx -Star .....).#.......#.....).#.......#y   hornet (drained, ally target)i;....)..#.......#....)..#.......#...)...#......##..<...##.......#i2Aim: a hornet (heavily wounded, lightly drained, ally target, chance to call a  sprite on attack: 71%, 59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hornet.iZ;*iokTyvsprite on attack: 71%, 59% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hornet.A giggling sprite leaps out and makes the hornet trip over its own legs.i s )* very drained, ally target)The hornet is heavily wounded.The shooting star hits the hornet!i5○i$v ○○...@°.y..)...  The hornet is almost dead.i&22.6 (1i,i.2 _The hornet is knocked back.i{ y°You unwield your +2 sling.  You feel an overwhelming desire to slay dragons!i °.☼.  b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}i83b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiverediiX _The hornet completely misses you.i9'l *You hit the hornet.ig=-†hit the hornet.  The hornet is almost dead.  A giggling sprite leaps out and smacks the hornet with its own antenna.  You kill the hornet!iE°§○○i,L1=8 44.4 (0.8i Q9§ikSP _Qazlal accepts your kill.i3 .#... ##.# #......##'###..# .#. ## # ##+##.°°...§.^....○†#+##..○.#.#.#.##.#i.##.#.##.#.#+.#......#  #..<...#  #.#i x☼°.°if 45.4 (1.0ijI°§i4i o .# ##.# #......##'###.. .# ### #. ##+##☼°.§.^....○†#+##.°.#.#.#.###.#.#  #.#.#  #.#.#  +.#......# i  #..<...#  #.#i ○.○.@☼°The sprites lose interest in your situation.i<16i!>☼..§i#( _You hear a shout!i .# ##.# #......##'### .# ######### #.. #.#+##○.○@.☼..§.^....°†#+$.°.#.#.#.####.#.#  #.#i\.#  #.#.#  +.#......#  #..<...#  #.#i-○°@.○§...i%7i^○..§i, _Found 16 gold pieces.iN ? ##.# ###'### .#....######### #....... #i g########+##○...........°..○..§^..@.°†############+i c$....§....#.......# ...........#.#####i .#.# #.#.#i c   centaur (launcher, wandering)  #.#.# +.# #.#<...# #.......#  #.#il 6c.i °○...○...☼@..)iR A=8i> N○☼i w _You encounter a centaur. It is carrying a +0 shortbow.iJ`6 ###'# .#....######### #....... ##########+##°=...........○...○c..^.☼...†############.$....@....#.......# ...........#.#i,a#####.#.# #.#.# #.#.# +.# #.#<...# #.#.......#  #.#  #.#i.m ☼☼Found a tourmaline ring. The centaur wields a +0 shortbow.isH)))))))i3% ....@☼...  The centaur shoots an arrow. The arrow completely misses you.iv*H)))))))iJ.°...°..^.○○..@..iT2==9iI°○it _The centaur shoots an arrow. The arrow completely misses you.iD  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i:F ○☼You beckon some vexing sprites to accompany your attacks. )))))))You feel your willpower being sapped. The centaur shoots an arrow.i.........@○○...0---700Jinx -Star ○ _The arrow completely misses you.i@iEvFire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangsv - 2 javelins  y - 13 poisoned darts  G - a throwing net Wands (go to first with /)a - a wand of flame (56)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  i{Fp - a wand of polymorph (4) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerabilityi i1#......##'## psychosociety the Nimble.......#.... Gnoll of Qazlal ****..i"2?#########.... Health: 84/84 ========================#............ Magic: 20/22 =====================---#............ AC: 18Str: 7Doom: 38% #########+##............ EV: 23Int: 19  iJ2=....................... SH: 5Dex: 23in2.....○.................. XL: 11 Next: 94% Place: Dungeon:10i2..c**^.○○..†############ Noise: ======---  Time: 11700.4 (0.0)..$..**@....#.......#i2b) +9 lance "Wyrmbane" {slay drac, rPois r.....○○.....#.......#Nothing quiveredi2#####.......#.......#Will/2 Jinx -Star #.......#.......#i3#.......#.......#c   centaur (launcher)+.......#......#i93#.......#..<...##.......#.......#ii3v#.......##.......#Throw: 8 boomerangsPress: ? - help, Shift-Dir - straight linei3~Aim: a centaur, wielding a +0 shortbow (chance to call a sprite on attack: 71%,77% to hit)io#......##'## psychosociety the Nimblei-pv.......#.... Gnoll of Qazlal ****..#########.... Health: 84/84 ========================#............ Magic: 20/22 =====================---#............ AC: 18Str: 7i\p2Doom: 38% #########+##............ EV: 23Int: 19  i|p=....................... SH: 5Dex: 23ip.....○.................. XL: 11 Next: 94% Place: Dungeon:10ip..c((^.○○..†############ Noise: ======---  Time: 11700.4 (0.0)..$..((@....#.......#iqb) +9 lance "Wyrmbane" {slay drac, rPois r.....○○.....#.......#Nothing quiveredi*q#####.......#.......#Will/2 Jinx -Star iJq#.......#.......##.......#.......#ihqc   centaur (launcher)+.......#......#iq#.......#..<...##.......#.......#i #......##' .# # #.. #.#+###=i #.§.§#...).^.....†##..$...@.....#.##.....°°.....#.#.#####.○.....#i h.#  #.#i h.#  #.#i@ b.#  +.#......# ip  #.#..<...#  #i A.#.# i 7 #.# i G #.#i^ .☼○..°i -3i Q§○i i #......##' .# # #i #. #+## #= #.☼§ #...).^.....†# #..$.○@§.....#i..# #.#.#.#####.°.....#.#  #iGh.#.#  #i}^.#.#  +iR.#......#  #i|.#..<...#  #ih.#.#  #i7.#  #i5 .#i}○.○..○.i14ii8m _The sprites lose interest in your situation.il  #......## .# # # # #+## #= #i .○ #...).^.....† #..$.@.§.....#.# #....○..○....#.#.#####.#.#. #.i3 j#.# #.#.#ic   +.#......# i  #.#..<...#  #.#.#  #.#  #.#i E i ○☼.°..°iN S1=5i i iV3 #...... .# # # # #+## #= #.○ #..☼).^.....† #..$@°.#. #....°..°....#..#####.#... #.#.. #.......#. +.......#......# #.......#..<...# #.......#. #. #.i○....°○..○..i%6i#iiL #...... .  # # #+## #=i #...○....° #..○).^.....† #...# #.....○......# ....#####.#. #.......#.. #.......#.. +.......#.......i9 #.......#..<... #.......# # #i+☼.○.....○°i%7iKi○.°°☼○..ig*8.4 (2iL○☼i@ _You now have 664 gold pieces (gained 16).i2 F# # ...... ####### # # ##########+## #=.. #.○.°.............. #.@°).^.....†###### #.☼..# #...○.# ....#####.#i  ..... #.# ..... #.# .... +.#...... #.#..<#.......# #i# ☼○...○○ii$ F=9.4 (1i+ ib- iwG .# # ..... ###### # # ##########+## #= #@○............... #...).^.....†##### #.○..# #...○.# ....#####.# ..... #ip|7.# ..... #.# ..... +.#...... #.#..<#.......#i5k○°°iU2==10i9°ii)kM #..## .....##############+##.○○°...............i`..).^.....†######.○..........#........i○○.°.in%1i9°iV°°§.i*2.4 (2ii4 _M - a +6 ring of intelligencei#3iiϺO _There are no items here.iKz ..## .iw######.....##########+#..°.........§....).^.....†#####.........#....i1.io...#.......#.... iiaN.§i313.4 (1 _i6/§§iqi W ## .######.....##########+#............§..).^.....†#####§..........#.........#.... i. @○.i B==4i i i...########......#.##########+##.#..○..........#....#...).^.....†#######.@..........#.....#...#.....######...... #.#....... #.......#....... +.......#.#..... #.#..<iQ#... #.#.... #.#.iI°○i:%5iii..#########.......#.##########+##.#..°..........#....#...).^.....†########.§..........#......#..@○#.i:.....######...... #.......#....... #.......#....... +.......#.#..... #.#..<i]c#... #.#.... i|)#.#.#..##iiM.○iK06i ic#l _Your orb has finished recharging its magic.i.###.#.#+##.#.#.#○..).^.....†##.§.#.#...@.#......#####.#...... #.......#.im...... #.......#....... +.......#......##..... #.......#..<...##... #.......#.#.#.#..##..#i@°○..i%7iii8D 8.#.#.ioD X#.#.#+##.iD P#.#.iD #°○.).^.....†##.iD R#.##...°iD #.#iE W.....#####.#.i>E `#..... #.......#.i_E a#...... #.......#.iE #...... +.......#......# iE #..... #.......#..<...# #... #.......#.iE @#.......#.#iE 6#.##..##..#ilO .°§.☼i.P %8iW i5#########.#.........#.##########+##.#.............#.#.°.).^.....†###########....§.......#.......# #......#.# i5R.....######.# ..... #☼#.# ...... #.......#.id6# ...... +.##..... #.#..<...##... #.#.......#i6i #.#.#i6d#.#.#i6#..##..###.. ..#i&A.§○§iA%9i.4§§§i;i9v ........##########+##.#............#.#...).^.....†###########....§.......#.......# #.....§.....#####. .§+.# #.......#>.. ...i8§.§i&20i>§§ii4^ ##########+##.................).^.....†##########..§.......#.......# ..§i^.....#####§.§ #○...+.# ##<i^######+##.... ....ifc.°○i?g%1ilM§.§imiɯ (#...'#...#...#..#..#.##i% iR q....○○i %2i3 8§i ) _You open the door.iB8##########+## #........... #..... #...).^.....†######### #............#....... #.....§......#i8.#.....#####.#.# .....#...#.#.#i8q.#...#§......#.#i+9 ......#...@.○.....#i9t #.....#...#○......#..<...# #... #...#.#.......# i9e#...#.#.#i1:r #...#.#iV:.# #..##.#..##..ir: ##i: ##+ ######+##.. .. i:>.. ....... .... i:!i Fo..°○○iF%3iNi/QR _There is an open door here.i\ #........... # #...).^.....†######## #............#....... #............#......#####.......#. .....#...#.#..#...#.#. ......#...'.°.....# #.....#..@#○......#..<...# #... #...#.○.....#....... #...#.......#. #...#.......#. #..##.......#..## ##+ ######+##.. .. >.. ....... ... iwt}☼☼.'....iu,4 _i|iQ~ihD ).^.....†########.........#.................#####.........#.......☼.#......☼.'......##..#.......#..< .....i#Mv○○○.○iM%5i7UiVi #...).^.....†####### #............#...... #.#.....#####.......# .....#...#.#.#.○.#.# ......#.○.'.# #.....#...#.#..<... #... #...#.#...... ibI#○@○#.# #...#.# #..##.#..## ##+#######+##.. .. >.. ...... i3 ○○§○You hear an angry buzzing noise. You hear a shout!i%6ii7 _You hear an angry buzzing noise.id I .........#...........#####.......#....○.#..iYe ○.'.#..#< #.§. ie #○.○.@.#ie C##Will/2 i4v °°°.°You feel your willpower return.iw 07i{ i ~ : _You hear an angry buzzing noise. x2iN\ Y .....#####...#...°.#.°.'.#..#< #.§. #°.°...#####+#######+##.. ......○8○iGE'yy..y..#...y.#yyyy 4 vampire mosquitoes (wandering)#######i:P y.  You open the door.  You encounter 4 vampire mosquitoes.iP.yi/Q#y.iQ%y.iNTf y.  The vampire mosquito buzzes angrily. x2i[v☼yi~\&9ibid? _You block the vampire mosquito's attack.i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i9 yvYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.i D (1 ally target)Your orb unleashes a flurry of shooting stars!  The shooting star hits the vampire mosquito.i 5○i: vvvv.y  The vampire mosquito is lightly damaged.  The vampire mosquito is knocked back.i 0---30Will/2 Jinx -Star i i I _The vampire mosquito bites you but does no damage.if { *You puncture the vampire mosquito!i TThe vampire mosquito is heavily damaged.A giggling sprite leaps out and smacks the vampire mosquito with its own  antenna.  The vampire mosquito is severely damaged.○vi* O○viQ z °yT   trollyyyy 4 vampire mosquitoes (1 very draine…)You encounter a troll.The vampire mosquito bites you.i Z1-1.2 (0.8iK :°i N _The vampire mosquito draws vitality from your injuries!iT *You miss the vampire mosquito. You kick the vampire mosquito.i=i[>!°antenna.  The vampire mosquito is severely damaged.  The shooting star hits the vampire mosquito!  You destroy the vampire mosquito!iEi7F~* 3 vampire mosquitoesiB○○viC○vi"y.iuq .TQazlal accepts your kill.iM=@*(1 ally target)You destroy the vampire mosquito!  Qazlal accepts your kill.  The vampire mosquito is engulfed in freezing vapours.  The shooting star hits the vampire mosquito!i/3○i: ○iRvThe vampire mosquito is heavily damaged.v○ib°v°†yiU2----7 72.0ik°°v°i! < _The vampire mosquito is knocked back.i\  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iK #............#...... psychosociety the Nimble .....#####.......#...... Gnoll of Qazlal ****.. .....#...#.......#...... Health: 82/84 =======================- ......#...#.......#...... Magic: 17/22 ==================------ ......#...'.......#...... AC: 18Str: 7Doom: 37%  #.....#...#.......#..<... EV: 23Int: 19   #... #...#.......#...... SH: 5Dex: 23 #.°.#.......#...... XL: 11 Next: 97% Place: Dungeon:10 #°v°#.......#...... Noise: ======---  Time: 11732.0 (0.0) #v@##.......#..##.. b) +9 lance "Wyrmbane" {slay drac, rPois r i##†#######+##.. .. Nothing quivered yyy >.. .. Will/2 Jinx -Star  ..T.# .... .. .....# T   troll ####### yyy 3 vampire mosquitoes (1 ally target)iCAiming: Inner Flame (mildly dangerous; 3% risk of failure)  iqPress: ? - help, Dir - move targetAim: a vampire mosquito (heavily damaged, chance to call a sprite on attack:  71%, chance to affect: 91%)i ~ y.You can't see anything there.i]T.Aim: a troll (chance to call a sprite on attack: 71%, chance to affect: 91%)i #............#...... psychosociety the Nimble.....#####.......#...... Gnoll of Qazlal ****.......#...#.......#...... Health: 82/84 =======================-......#...#.......#...... Magic: 17/22 ==================------......#...'.......#...... AC: 18Str: 7Doom: 37% #.....#...#.......#..<... EV: 23Int: 19  #... #...#.......#...... SH: 5Dex: 23#.°.#.......#...... XL: 11 Next: 97% Place: Dungeon:10ib #°v°#.......#...... Noise: ======---  Time: 11732.0 (0.0)#v@##.......#..##.. b) +9 lance "Wyrmbane" {slay drac, rPois r##†#######+##.. .. Nothing quiveredyyy>.. .. Will/2 Jinx -Star ..*.#.... .......#T   troll#######yyy 3 vampire mosquitoes (1 ally target)Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (chance to call a sprite on attack: 71%, chance to affect: 91%)i i{y○The troll barely resists.i9  The vampire mosquito is engulfed in freezing vapours.  The shooting star hits the vampire mosquito!i>3○i? ○vThe vampire mosquito is almost destroyed.i@NyviAi3 ○The vampire mosquito is almost destroyed.knocked back.  You destroy the vampire mosquito!iW 2ixN○y.ih.°°TiN693.0 (1ipx°°°°iP _Qazlal accepts your kill.i J  Casting: Inner Flame (mildly dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i in #............#...... psychosociety the Nimblei= .....#####.......#...... Gnoll of Qazlal ****.. .....#...#.......#...... Health: 82/84 =======================- i......#...#.......#...... Magic: 14/22 ===============--------- ......#...'.......#...... AC: 18Str: 7Doom: 36%  i #.....#...#.......#..<... EV: 23Int: 19   i+#... #...#.......#...... SH: 5Dex: 23 iW#...#.......#...... XL: 11 Next: 99% Place: Dungeon:10 #°°°#.......#...... Noise: ======---  Time: 11733.0 (0.0) ix#°@##.......#..##.. b) +9 lance "Wyrmbane" {slay drac, rPois r it##y#######+##.. .. Nothing quivered iܰp○y. >.. .. Will/2 Jinx -Star  ..T.# .... .. .....# T   trolli| ####### yy 2 vampire mosquitoesi$iuConfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (mildly dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (chance to call a sprite on attack: 71%, chance to affect: 91%)i<iiJx#............#...... psychosociety the Nimble.....#####.......#...... Gnoll of Qazlal ****.......#...#.......#...... Health: 82/84 =======================-......#...#.......#...... Magic: 17/22 ==================------......#...'.......#...... AC: 18Str: 7Doom: 36% #.....#...#.......#..<... EV: 23iXInt: 19  #... #...#.......#...... SH: 5Dex: 23#...#.......#...... XL: 11 Next: 99% Place: Dungeon:10#°°°#.......#...... Noise: ======---  Time: 11733.0 (0.0)#°@##.......#..##.. b) +9 lance "Wyrmbane" {slay drac, rPois r##y#######+##.. .. Nothing quivered○y.>.. .. Will/2 Jinx -Star ..T.#.... .......#T   troll#######yy 2 vampire mosquitoesAiming: Inner Flame (mildly dangerous; 3% risk of fi1YWailure)  Press: ? - help, Dir - move targetAim: a troll (chance to call a sprite on attack: 71%, chance to affect: 91%)  Okay, then. _i *You barely miss the vampire mosquito.i y  You barely miss the vampire mosquito.The vampire mosquito is heavily damaged.  A giggling sprite leaps out and makes the vampire mosquito trip over its own  legs.i i 6T.i.°.°(1 very drained)i*7 (0.7i[ M°°i i _The vampire mosquito is heavily damaged.i\ y°You hit the vampire mosquito.  The vampire mosquito is lightly damaged.i0T.i #..i!434.5 (0.8i/x _The vampire mosquito completely misses you.iw ○. i~You puncture the troll!  The troll is moderately wounded.ik{8====5.2 (0.7iyi6^ _The vampire mosquito barely misses you.iXD *You closely miss the troll. You kick the troll.ivc°T(drained)A giggling sprite leaps out and makes the troll trip over its own feet.heavi  misses you. The troll closely misses you.The troll misses you. The troll closely misses you.6.0 (0.8 _The vampire mosquito barely misses you.iC *i5(You hit the troll.i^T very drained)The troll is severely wounded.  i^!4The jinxing sprites lose interest in you.  You block the vampire mosquito's attack.  The troll barely misses you. The troll misses you.7 (0.7i4%ik'W _The troll completely misses you.iD   You hit the troll.  The troll is almost dead.4=7.4iJ iN ? _You block the vampire mosquito's attack.iA †  You puncture the troll!  You kill the troll!iDw y.  Qazlal accepts your kill.iOM% .☼yy 2 vampire mosquitoes  The vampire mosquito seems less drained.  The vampire mosquito closely misses you.i\iqg#............#...... psychosociety the Nimble.....#####.......#...... Gnoll of Qazlal ****.......#...#.......#...... Health: 84/84 ========================......#...#.......#...... Magic: 18/22 ===================-----......#...'.......#...... AC: 18Str: 7Doom: 35% #.....#...#.......#..<... EV: 23Int: 19  #... #...#.......#...... SH: 5Dex: 23#...#.......#...... XL: 11 Next: 102% Place: Dungeon:10#☼..#.......#...... Noise: ======---  Time: 11738.1 (0.7)#y@##.......#..##..i(h b) +9 lance "Wyrmbane" {slay drac, rPois r##y#######+##.. .. Nothing quivered...>.. .. Will/2 -Star ....#.... .......#yy 2 vampire mosquitoes#######Your Armour skill increases to level 7!Your Stealth skill increases to level 7!Your Shields skill increases to level 7!Your Unarmed Combat skill increases to level 7!iiShields skill increases to level 7!Unarmed Combat skill increases to level 7!Evocations skill increases to level 7! have reached level 12!i0v/  --more--iKo91/913-202 1% iKiQ _You feel clever.iJ7○○You closely miss the vampire mosquito.  You bite the vampire mosquito, but do no damage.The vampire mosquito misses you.  You block the vampire mosquito's attack.iM*9 (0.8iSiUI _The vampire mosquito bites you but does no damage.i? |○° _The vampire mosquito bites you but does no damage.  You puncture the vampire mosquito!  The vampire mosquito is moderately damaged.  The vampire mosquito misses you. x29.6 (0.7i ○ _The vampire mosquito closely misses you.i{Q°You kick the vampire mosquito, but do no damage.Your bite misses the vampire mosquito.  The vampire mosquito is severely damaged.  You block the vampire mosquito's attack.9=40.4 (0.8○ _The vampire mosquito barely misses you. The vampire mosquito misses you.i: c.°○ bite the vampire mosquito, but do no damage.almost destroyThe vampire mosquito bites you but does no damage.  completely misses you. x21.2i ○ _The vampire mosquito bites you but does no damage.i †You puncture the vampire mosquito!  You destroy the vampire mosquito!i .   vampire mosquitoQazlal accepts your kill.iOs=4 39 (0.7i:○i? _You block the vampire mosquito's attack.i>a .°You barely miss the vampire mosquito. Your kick misses the vampire mosquito.The vampire mosquito is moderately damaged.2.6° _The vampire mosquito completely misses you.i §The vampire mosquito completely misses you.You puncture the vampire mosquito!heavi  3.3i x° _You block the vampire mosquito's attack.¿i   You closely miss the vampire mosquito. You kick the vampire mosquito.  The vampire mosquito is severely damaged.4.0¿i&§¿ȋb _The vampire mosquito completely misses you.¿i". _The vampire mosquito completely misses you.ompletely miss the vampire mosquito.  You kick the vampire mosquito.  The vampire mosquito is severely damaged.¿i*8 (0.8¿i8§¿i? _You block the vampire mosquito's attack.¿i; †  You puncture the vampire mosquito!  You destroy the vampire mosquito!¿i -.¿iy V 45.6¿iW ¿i P _Qazlal accepts your kill.ÿi......#####....'##< .#†.######@#######+##.. .........# >.........#........######## ÿi5'§ÿiD6c20=6.6 (1.0ÿif;9§ÿiY=]  There is an open door, spattered with blood here.  Things that are here:ÿi? _a vampire mosquito corpse; a vampire mosquito corpseÿi ....'##< . #...###†.######+###†#######+##.. .......@.# >§... ÿiI+§ÿi,7 _ÿiÿi-ÿi y .'##< #...#. #...###†.######+###†#######+##.. ......§..# >.@§... ######## ÿiЁ 8☼ÿiF %8ÿi ÿiY Ŀi3ĿiĿi2 a○○..Ŀi/ ,ĿiD X○☼Ŀi|E 9=ĿiN 9○Ŀih ~°°§○Ŀimh K1=Ŀi&o '§Ŀi' †.○.○Ŀi Ŀig 9§Ŀi p○°.°Ŀi\ Ŀiu ĿiT d°.§.Ŀi Ŀi 1§§Ŀi †○.@.=Ŀi Ŀi W _You start resting.Ŀi Ŀi 55.6 (7°§.6.6 (8Ŀi! '§Ŀi;$ ` _You feel your willpower return.ſi 3ſi ſi .○2=ſi ſi+ b☼○ſi0 9☼ſi\P ○.°○ſilQ ſij b○.○ſi9y ſi ſi a°°§°ſiN 9=ſiX A°§ſi p..○.ſi 9§ſi n _You start resting.Magic restored.ſi ſi@ r§62.6 (6○ſiD `3==3.6 (7 _ſi &§ſi ƿi,@ƿi@ƿilP○.°4.6 (1ƿi2U8§ƿi]†°.☼5.6 (2ƿi*dƿiwk.○○6.6 (3ƿioƿiTxn○○○ƿixR==7.6 (4ƿi~ƿi   .....#...#.# ......#...#.# ......#...'.#.. #.....#...#.#..<#... #...#.# #...#.# #...#.#... #†.##.......#..######+###†#######+##.. ..# >.. ...○#.... .......○○.#..#########. ƿi\ V_Your orb has finished recharging its magic.ƿiܰ ○...°§○°ƿiA *8.6 (5ƿib ƿi M .....#...#.# ......#...#.# ......#...'.# #.....#...#.#..< #... #...#.# #...#.# #...#.# #†.##.#..##.####+###†#######+##.. ...# >.. .○...°# .... .§○°.#...#ƿi ..ƿi °§...°.ƿi8 *9.6 (6ƿi 9°ƿiw M .....#...#.# ......#...#.# ......#...'.# #.....#...#.#..< #... #...#.# #...#.# #...#.# #†.##.#...####+###†#######+##.....# >...°§...# .....§°..#....#...ƿix& y☼..70.6 (7ƿi, '§ƿi|T .....#....#....#....#.......'ƿi] t○.@.☼.ƿi*^ *1.6 (8ƿie ƿin  .....#...#.# ......#...#.# ......#...'.# #.....#...#.#.. #.....#...#.# #.....#...#.# #.....#...#.# ....#†.##.#...####'###†#######+##...○@..☼..# >.....# .....§...#.....#......... _You open the door.ƿi☼☼○@..○.2.6 (9ǿiE@M### .#.'##.#.....#... #..☼☼.#†.##..........####@###†#######+##○...○. >.............#........ǿiǿit☼○○°§3.6 (10.0)ǿiP§{ǿiWH  There is an open door here.ǿiǿi"q _There is a strange disturbance nearby!ɿi[ M #.....###..#.'.☼...#... #..○@.#†.##.......ɿi]\ b...####'###†#######+##......°...○..#>.......§.......#......#...##......ɿimf ○○○.....ɿig 84.0) _ɿim L○§ɿio ʿi #.# #.....#>.....#####.#.#...#.#.#...#.# ......#...'.# #.....#...#.# #.....#...#.# #.○...#...#.# #.○@..#...#.# #..○○.#†.##.......# ...####'###†#######+## .............# > .....§.......#... .............# .....######### ..... {... ....ʿi∆○§°○°°.ʿi&5ʿi2§° _Found a stone staircase leading down.ʿi}  ...>.....##### ...... ∆ ' ##○§°..○.@°.#†.#Nothing quivered.....###...ʿiІ ○.°.○.ʿi &6ʿiy ˿i°.§..○+..............########˿i&7˿i˿iO* _You close the door.̿i P.○°̿i &8̿i '§̿iV Ϳi=ab°.○ͿiaͿia9ͿiHh9§ͿiiϿi% W.§W   wraithϿiR& '80ϿiD. R§@○Ͽif1 B _You encounter a wraith.Ͽi1 ѿi`  Casting: Inner Flame (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ҿiI` .W  You inscribe a pair of binding sigils.ҿidM§..vv@°^(ally target)ҿiVN0----1-Star ҿiTҿiBdE _Your orb unleashes a flurry of shooting stars!ֿitP  v§  You unwield the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}.v○.WֿiV f  a - a +2 sling (weapon)  The shooting star hits the wraith.ֿi 2○ֿi v○The wraith is lightly damaged.ֿi W...○°.°.ֿix d52a) +2 slingֿi YFire: a) +2 slingֿi, n°.°§ֿi 2 _The wraith is knocked back.׿ix  Casting: Sigil of Binding (safe; 1% risk of failure)  ׿i\Confirm with . or Enter, or press ? or * to list all spells.׿itS v○You beckon some vexing sprites to accompany your attacks.׿i2[  You feel your willpower being sapped. The shooting star hits the wraith!׿iX4○׿i ? W.°.°.○°...^The wraith is heavily damaged.׿i5d18------3׿i^WWill/2 Jinx -Star ׿i:°׿i2 _The wraith is knocked back.ؿi#............#. psychosociety the Nimble...>.....#####.......#. Gnoll of Qazlal ****..........#...#.......#. Health: 91/91 ========================.......#...#.......#. Magic: 18/23 ==================------∆ ..W...#...'.......#. AC: 15Str: 7Doom: 34% #.*...#...#.......#. EV: 23Int: 20  #.*...#...#.......#. SH: 5Dex: 23#.°*○°#...#.......#. XL: 12 Next:  4% Place: Dungeon:10#..*..#...#.......#. Noise: ======---  Time: ؿi11783.6 (0.0)#.^@.^#†.##.......#. a) +2 sling...####+###†#######+##. Fire: a) +2 sling.............#>. Will/2 Jinx -Star .............#................#W   wraith.....#########.....{..........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (heavily damaged, chance to call a sprite on attack: 37%, 70% to  hit)ؿicP#............#. psychosociety the Nimble...>.....#####.......#. Gnoll of Qazlal ****..........#...#.......#. Health: 91/91 ========================.......#...#.......#. Magic: 18/23 ==================------∆ ..W...#...'.......#. AC: 15Str: 7Doom: 34% #.)...#...#.......#. EV: 23Int: 20  #.)...#...#.......#. SH: 5Dex: 23ؿiP#.°)○°#...#.......#. XL: 12 Next:  4% Place: Dungeon:10#..)..#...#.......#. Noise: ======---  Time: 11783.6 (0.0)#.^@.^#†.##.......#. a) +2 sling...####+###†#######+##. Fire: a) +2 sling.............#>. Will/2 Jinx -Star .............#................#W   wraith.....#########ؿi!Q/.....{..........ؿiXQAim: a wraith (heavily damaged, chance to call a sprite on attack: 37%, 70% to  hit)  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.ؿi:JM....○...§hit)  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.  The wraith is heavily damaged.ؿi94.6 (1 _ؿi ؿiٿi?f#............#. psychosociety the Nimble...>.....#####.......#. Gnoll of Qazlal ****..........#...#.......#. Health: 91/91 ========================.......#...#.......#. Magic: 18/23 ==================------∆ ..W...#...'.......#. AC: 15Str: 7Doom: 34% #.*...#...#.......#. EV: 23Int: 20  ٿif#.*...#...#.......#. SH: 5Dex: 23#..*○.#...#.......#. XL: 12 Next:  4% Place: Dungeon:10#..*.§#...#.......#. Noise: ======---  Time: 11784.6 (0.0)#.^@.^#†.##.......#. a) +2 sling...####+###†#######+##. Fire: a) +2 sling.............#>. Will/2 Jinx -Star ٿi#g.............#................#W   wraithٿiNg5.....#########.....ٿiwg"{..........ٿigPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineٿigAim: a wraith (heavily damaged, chance to call a sprite on attack: 37%, 70% to  hit)ٿiT c#............#. psychosociety the Nimble...>.....#####.......#. Gnoll of Qazlal ****..........#...#.......#. Health: 91/91 ========================.......#...#.......#. Magic: 18/23 ==================------∆ ..W...#...'.......#. AC: 15Str: 7Doom: 34% #.)...#...#.......#. EV: 23ٿi ]Int: 20  #.)...#...#.......#. SH: 5Dex: 23#..)○.#...#.......#. XL: 12 Next:  4% Place: Dungeon:10#..).§#...#.......#. Noise: ======---  Time: 11784.6 (0.0)#.^@.^#†.##.......#. a) +2 slingٿi z...####+###†#######+##. Fire: a) +2 sling.............#>. Will/2 Jinx -Star ٿi< F.............#................#ٿi] W   wraith.....#########.....ٿi| "{..........ٿi Aim: a wraith (heavily damaged, chance to call a sprite on attack: 37%, 70% to  hit)  ٿi TYou shoot a sling bullet.  The sling bullet hits the wraith but does no damage.ٿih q.W  hit)  You shoot a sling bullet.  The sling bullet hits thٿiã ue wraith but does no damage.  The wraith is heavily damaged.ٿi Q..°○ٿia 59=ٿi 25.6 (1 _ٿi &§ٿi ڿi#............#. psychosociety the Nimble...>.....#####.......#. Gnoll of Qazlal ****..........#...#.......#. Health: 91/91 ========================.......#...#.......#. Magic: 19/23 ===================-----∆ ......#...'.......#. AC: 15Str: 7Doom: 34% #.W...#...#.......#. EV: 23Int: 20  #.*...#...#.......#. SH: 5Dex: 23#..*°.#...#.......#. XL: 12 Next:  4% Place: Dungeon:10#..*.§#...#.......#. Noise: ======---  Time: 11785.6 (0.0)#.^[ڿii30m@.^#†.##.......#. a) +2 sling...####+###†#######+##. Fire: a) +2 sling.............#>. Will/2 Jinx -Star .............#................#W   wraith.....#########.....{..........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (heavily damaged, chance to call a sprite on attack: 37%, 70% to  hit)ڿi #............#. psychosociety the Nimble...>.....#####.......#. Gnoll of Qazlal ****.....)....#...#.......#. Health: 91/91 ========================..)....#...#.......#. Magic: 19/23 ===================-----∆ ..)...#...'.......#. AC: 15Str: 7Doom: 34% ڿiG %#.)...#...#.......#. EV: 23Int: 20  #.)...#...#.......#. SH: 5Dex: 23#..)°.#...#.......#. XL: 12 Next:  4% Place: Dungeon:10#..).§#...#.......#. Noise: ======---  Time: 11785.6 (0.0)ڿiy #.^@.^#†.##.......#. a) +2 sling...####+###†#######+##. Fire: a) +2 slingڿi .............#>. Will/2 Jinx -Star .............#...ڿi .............#W   wraith.....#########ڿi %.....{.......ڿi ...Aim: a wraith (heavily damaged, chance to call a sprite on attack: 37%, 70% to  ڿi= hit)  ڿi] kYou shoot a sling bullet.  The sling bullet closely misses the wraith.ڿi ڿi .ڿiE Wڿi! ڿi .ڿi .ڿi$ .ڿig .ڿi +§...ڿi +°..ڿi ڿi ڿi` 6.6 (1 ڿi _ڿi ڿi §ڿi: ۿi#............#. psychosociety the Nimble...>.....#####.......#. Gnoll of Qazlal ****..........#...#.......#. Health: 91/91 ========================.......#...#.......#. Magic: 19/23 ===================-----ۿi∆ ......#...'.......#. AC: 15Str: 7Doom: 34% #.....#...#.......#. EV: 23Int: 20  #..W..#...#.......#. SH: 5Dex: 23#§.*..#...#.......#. XL: 12 Next:  4% Place: Dungeon:10#..*..#...#.......#. Noise: ======---  Time: 11786.6 (0.0)#.^@.^#†.##.......#. a) +2 slingۿi...####+###†#######+##. Fire: a) +2 sling.............#ۿi 1>. Will/2 Jinx -Star .............#................#W   wraithۿiW.....#########.....{..........ۿiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wraith (heavily damaged, chance to call a sprite on attack: 37%, 70% to  hit)ۿio#............#. psychosociety the Nimble...>.....#####.......#. Gnoll of Qazlal ****.......)..#...#.......#. Health: 91/91 ========================....)..#...#.......#. Magic: 19/23 ===================-----∆ ...)..#...'.......#. AC: 15Str: 7Doom: 34% #..)..#...#.......#. EV: 23Int: 20  #..)..#...#.......#. SH: 5Dex: 23#§.)..#...#.......#. XL: 12 Next:  4% Place: Dungeon:10#..)..#...#.......#. Noise: ======---  Time:[ۿip39;49m 11786.6 (0.0)#.^@.^#†.##.......#. a) +2 sling...####+###†#######+##. Fire: a) +2 sling.............#>. Will/2 Jinx -Star .............#................#W   wraith.....#########.....{..........Aim: a wraith (heavily damaged, chance to call a sprite on attack: 37%, 70% to  hit)  You shoot a sling bullet.  The sling bullet barely misses the wraith.ۿi '.Wۿi!#9.....ۿij#2○ۿi$97.6 (1 _ۿi+ۿiP-ܿiw.W  You shoot a sling bullet. _The sling bullet barely misses the wraith.unwield your +2 sling.  You feel an overwhelming desire to slay dragons!ܿiS.○○ܿi888b) +9 lance "Wyrmbane" {slay drac, rPois rNothing quiveredܿiܿi[ _b - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}ܿiZ> *You barely miss the wraith.ݿiW.°° (drained)You barely miss the wraith.The wraith is heavily damaged.  A giggling sprite leaps out and smacks the wraith with its own hand.  The wraith is severely damaged.ݿi5,9.3 (0.7ݿiݿi 5 _You block the wraith's attack.ݿir .  You puncture the wraith!  You destroy the wraith!ݿi_B○ݿi?d3 590.1 (0.8ݿiݿi"P _Qazlal accepts your kill.޿i` #.# #.....#...>.....#####.#..#...#.# .#...#.#∆ ......#...'.# #.....#...#.# #.....#...#.# #.....#...#.# #○@..°#...#.# #.^.°^#†.##.......# ...####+###†#######+## .# > .#.. .............#޿i'a .....######### ..... {... ....޿iji○.○..޿iakc20=1.1 (1.0޿iq9○޿is޿i M).^.....†.....#####........>###. .#∆ .'...○.○.○....#... #.^..^#†.##..........####+###†#######+##޿i` u○○°..○޿iH 12޿i L○○○޿ip m _The sprites lose interest in your situation.߿im #............ #...).^.....†. #.....#####.....>.....#####..#...#. .#...#.∆ ......#...'. #○....#...#. #@○.○.#...#. #.....#...#. #°..○.#...#. #.^..^#†.##....... ...####+###†#######+# .# .#. .............# .....######### .....߿iA j°.°☼߿i %3߿i'i○°☼○߿iv*࿄i|:#...).^.....†#...... #............######...#>.....######.....#...#.##...#.#∆#...'.# #○....#...#.##.°.°.#...#.##.@☼..#...#.##°..○.#...#.##.^..^#†.##.#...####+###†#######+##.............# >.# ...#.....#########.....{...࿄i°...○...°○࿄i%4࿄iM࿄i࿄i ...... #............#.#####.#.>.....######......#...#.#.#...#.#.∆#...'.#. #°....#...#.#.#.....#...#.#.࿄iu#..○..#...#.#.#..@°.#...#.#.#.^.○^#†.##.#....####+###†#######+##..............# >..# ....#.....#########.....{.......࿄i.○§.○࿄iA=5࿄i9○࿄i5࿄i5@ #####.#.>.....######......#...#.#.#...#.#.∆#...'.#. #.....#...#.#.#○....#...#.#.#..○.§#...#.#.#.....#...#.#.࿄iA #.^.@^#†.##.#....####+###†#######+##..............# >..# ....#.....#########.....{..........࿄iK <°○࿄iK %6࿄i[S 8°࿄iKU ࿄i#'.................#######......࿄i*)°.°#○1=7࿄iU.v°§°○࿄i2) _You open the door.ῄi^  ...>.....##### ...... ∆ ' ##°ῄi=....§.°..^#†.#...####@###†#######+#.............# >.............#........#...##.......ῄi\.^☼ῄiR%8ῄi8§ῄitR _There is an open door here.ῄi`  ........#...#.# .#...#.#∆ ......#...'.# #.....#...#.# #.....#...#.#ῄi  #....§#...#.# #.....#...#.#. #.^..^#†.##.#....####°###†#######+##......☼@......# >ῄi4 ..#..# #########..!..... ῄi ..'○@§○Found a potion of berserk rage.ῄiʘ %9ῄiW '§ῄi _ _Your binding sigil disappears.⿄i .#...#.#∆ ......#...'.# #.....#...#.#. #.....#...#.#.. #.....#...#.#... #.....#...#.#.... #.^...#†.##.#....####'###†#######+##...○.§.....# >⿄iMX.@..○....#.......# ###########.......!..............⿄i3⿄i⿄ii§○○⿄iW'800⿄iK⿄i§⿄i⿄i"∆ ......#...'. #.....#...#...... #.....#...#..... #.....#...#.....#.....#...#.#.....#.^...#†.##.#.....####§###†#######+...○.§.....# ....○....#.○@........# ##......#########⿄id] #......# ..#.!......#........##..##..#⿄i⿄i⿄i*⿄i°°○@§○⿄iA=1⿄i'K§°⿄i㿄iN3㿄i 㿄i7㿄i ☼☼Something hits you but does no damage.Deactivating autopickup; reactivate with Ctrl-A.㿄ig'☼....○......0°㿄i_2=2.1 (1 _㿄i&B○忄iLa∆ ......#...'.##.....#...#.#..... #.....#...#.#..... #.....#...#.#......#.....#...#.##.....#.^...#†.##.##.....####'###†#+#......☼.# >.....○.# .......°.@.# ##...○..# #......# #..#.!......#..##..##..#忄i忄iL ○○..@☼°忄i %3忄i'9°忄i *V _Something misses you.濄i ∆ ......#...'. #.....#...#. ..... #.....#...#. ..... #.....#...#. ......#.....#...#. #.....#.^...#†.##. #.....####'###†#+ ......○.#  .....○.#  .☼......# ##...°..# #......# #.. #.!...... #..# #..# #..#○°...☼○.§..4§ _Something hits you but does no damage.濄i& M .#∆ .'#### 濄i0 .# #.....#......#.....#...#.^...#†.##.......#.....####'###†#######+#.○... °.@.☼....○......濄i{0 ##......##########...§..###........#濄i>4 濄i'= ○°..@.○○濄iw> %5濄iE 濄iG j _Something hits you but does no damage. x2翄i a .∆ ......#...'#### #.....#...#.......#.....#...#...#.....#...#..#.....#...# #.....#.^...#†.###....○####'###†#######+.......°.........# ....○......#翄ia .○......# ############ #...§..# ..... #.!......# #..# #.#  #.# 翄id 翄id 翄ip °.§°○=6翄is j{§§.○翄iv ] _Something barely misses you.迄i8O /  .#...#   ∆ ......#...'  #########.....#...#  .#.....#...#  .#.....#...#  .......#.....#...#   #.....#.^...#†.##.....  ###....°####'###†#######  ..{....#  §@...○......#  .....°......# 迄iO m .###......#########   #...§.○#   #..   #!......#   #.#   #.#  #........# 迄i4P  迄iS n.{{.迄i.....#####  .#...#   .#...#   ∆ ......#...'  ##########.....#...#  .#.....#...#  .#.....#...#  .........#.....#...#   #...§.#.^...#†.##....   ###...@.####'###†######  §.#  ..#  ......○...........#  ..###.....§#########  . ##  #..  #!......#   #.#   #.#꿄iܪ 꿄i. j§§☼9꿄i A{§꿄i _Something hits you but does no damage. Something closely misses you.뿄i74{.뿄iJ○§○°82---9 (0.8뿄iW§○°뿄i9 _You miss something. Something hits you but does no damage. Something hits you!쿄i 쿄i Evoke which item? Wands  a - a wand of flame (56)b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Baubles쿄i g - 5 flux baubles [!] read|quaff|evoke[?] describe selectediwii ...>.....#####.... psychosociety the Nimble  ........#...#.... Gnoll of Qazlal ****..  .......#...#.... Health: 82/91 =====================---  ∆ ......#...'.... Magic: 23/23 ========================  ##########.....#...#.... AC: 18Str: 7Doom: 33%  .........#.....#...#.... EV: 23Int: 20   .........#.....#...#.... SH: 5Dex: 23  .....○{..#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10  #...§§#.^...#†.##.... Noise: ======---  Time: 11809.9 (0.0)  ###i2...@.####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r  .....§§○...........#Nothing quivered  ...................#-Star  .......°...........#  ..###.....§#########  . #......#  #........  #.!......#  #........#  #........#You feel your willpower return. _You block something's attack. _Something hits you but does no damage. Something closely misses you. _You miss something. Something hits you but does no damage. Something hits you!i8 ...>.....#####.... psychosociety the Nimble ........#...#.... Gnoll of Qazlal ****.. .......#...#.... Health: 82/91 =====================--- i∆ ......#...'.... Magic: 23/23 ======================== ##########.....#...#.... AC: 18Str: 7Doom: 33%  i!.........#.....#...#.... EV: 23Int: 20   .........#.....#...#.... SH: 5Dex: 23 .....○{..#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10 #...§§#.^...#†.##.... Noise: ======---  Time: 11809.9 (0.0) i###...@.####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r .....§§○...........#  Nothing quivered ...................#  -Star  .......°...........#  ..###.....§#########   . #......#   #........   #.!......#   #........#   #........#   _You miss something. Something hits you but does no damage. Something hits you!Aiming: Throw FlameimRPress: ? - help, Shift-Dir - straight lineimA*@iJ**iJc*.*§i  ...>.....#####.... psychosociety the Nimble  ........#...#.... Gnoll of Qazlal ****..  .......#...#.... Health: 82/91 =====================---  ∆ ......#...'.... Magic: 23/23 ========================  ##########.....#...#.... AC: 18Str: 7Doom: 33% iM h .........#.....#...#.... EV: 23Int: 20   .........#.....#...#.... SH: 5Dex: 23  .....○{..#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10  #..*§§#.^...#†.##.... Noise: ======---  Time: 11809.9 (0.0)  i Y###...@.####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r  .....§§○...........#Nothing quivered  ...................#-Star  .......°...........# i  ..###.....§#########  . #......#  #........  #.!......#  #........#  #........# _You miss something. Something hits you but does no damage. Something hits you!Aiming: Throw FlamePress: ? - help, Shift-Dir - straight linei w.{{.i n°.{☼.i 410.9 (1i J§○i _The puff of flame hits something. Something hits you but does no damage.ᅣiᅣiֽEvoke which item? Wands  a - a wand of flame (55)b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Baublesg - 5 flux baubles [!] read|quaff|evoke[?] describe selectediopixi ...>.....#####.... psychosociety the Nimble  ........#...#.... Gnoll of Qazlal ****..  .......#...#.... Health: 82/91 =====================---  ∆ ......#...'.... Magic: 23/23 ========================  ##########.....#...#.... AC: 18Str: 7Doom: 33%  .........#.....#...#.... EV: 23Int: 20   .........#.....#...#.... SH: 5Dex: 23  .....°.{☼#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10  #...§§#.^...#†.##.... Noise: ======---  Time: 11810.9 (0.0)  ###m...@.####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r  .....§§○...........#Nothing quivered  ...................#-Star  .......°...........#  ..###......#########  . #......#  #........  #.!......#  i>#........#  #........# _You miss something. Something hits you but does no damage. Something hits you!Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line _The puff of flame hits something. Something hits you but does no damage.i( ...>.....#####.... psychosociety the Nimble ........#...#.... Gnoll of Qazlal ****.. i.......#...#.... Health: 82/91 =====================--- ∆ ......#...'.... Magic: 23/23 ======================== ##########.....#...#.... AC: 18Str: 7Doom: 33%  .........#.....#...#.... EV: 23Int: 20   .........#.....#...#.... SH: 5Dex: 23 i.....°.{☼#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10 #...§§#.^...#†.##.... Noise: ======---  Time: 11810.9 (0.0) ###...@.####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r .....§§○...........#  Nothing quivered ...................#  -Star  .......°...........#  ..###......#########   . #......#   #........   #.!......#   #........#   #........#   _The puff of flame hits something. Something hits you but does no damage.rHAiming: Throw FlamePress: ? - help, Shift-Dir - straight linei+A*@inJ**i ...>.....#####.... psychosociety the Nimble  ........#...#.... Gnoll of Qazlal ****..  .......#...#.... Health: 82/91 =====================---  i∆ ......#...'.... Magic: 23/23 ========================  ##########.....#...#.... AC: 18Str: 7Doom: 33%  .........#.....#...#.... EV: 23Int: 20   .........#.....#...#.... SH: 5Dex: 23  .....°.{☼#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10  #...*§#.^...#†.##.... Noise: ======---  Time: 11810.9 (0.0)  ###...@.####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r i  .....§§○...........#Nothing quivered  ...................#-Star  .......°...........#  ..###......#########  . #......#  #........  #.!......#  #........#  #........# _The puff of flame hits something. Something hits you but does no damage.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight linei7 K.{i8 1{.i_A ○.☼.°.i%B :31.9 (1i;I m○§§.°iJ _The puff of flame hits something! Something hits you but does no damage.iNQ ...>.....#####.... psychosociety the Nimble ........#...#.... Gnoll of Qazlal ****.. .......#...#.... Health: 83/91 =====================--- ∆ ......#...'.... Magic: 23/23 ======================== ##########.....#...#.... AC: 18Str: 7Doom: 33%  .........#.....#...#.... EV: 23Int: 20   .........#.....#...#.... SH: 5Dex: 23 .....°.{○#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10 #....§#.^...#†.##.... Noise: ======---  Time: 11811.9 (0.0) ###.☼.@.####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r .....§.°.. R0m.........#  Nothing quivered ...................#  -Star  ...................#  ..###......#########   . #......#   #........   #.!......#   #........#   #........#  Press: ? - help, Shift-Dir - straight line _The puff of flame hits something! Something hits you but does no damage.Reach: b) +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}Press: ? - help, Dir - move targetiz A*@id@**iL0 ...>.....#####.... psychosociety the Nimble ........#...#.... Gnoll of Qazlal ****.. .......#...#.... Health: 83/91 =====================--- ∆ ......#...'.... Magic: 23/23 ======================== ##########.....#...#.... AC: 18Str: 7Doom: 33% iy .........#.....#...#.... EV: 23Int: 20   .........#.....#...#.... SH: 5Dex: 23 .....°..○#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10 #....§#.^...#†.##.... Noise: ======---  Time: 11811.9 (0.0) ###.☼.@.####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r .....§.°...........#  Nothing quivered ...................#  -Star  ...................#  ..###......#########   . #......#   #........   #.!......#   #........#   #........#  ikIPress: ? - help, Shift-Dir - straight line _The puff of flame hits something! Something hits you but does no damage.Reach: b) +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}Press: ? - help, Dir - move targeti ...> ∆  ########## .........# .........# ...... #.^...#† ###.○† .....§.°...........# i8" ......☼............#  ............... ..###......#### . #......# #........ #.!......#  i42.7 (0.8i٬○§§.°☼iU _The puff of flame hits something! Something hits you but does no damage.  Reach: b) +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}  Press: ? - help, Dir - move target _You reach to attack! You puncture something! You block something's attack.ij ..#####.... >.....##### .#...#  .#...#  ∆ ......#...' ###########.....#...# .#.....#...# ..#.....#...# .........○#.....#...#  #..@.§#.^...#†.##...  ###.○...####'###†#####  .....§.°...........# ☼.....# ............# ..###......######### ... ## .. #..  #.!......#   #.#iϷ °§§...○3.7 (1.0{°§○ig _Something hits you but does no damage.i3 .....#####........ psychosociety the Nimble ...>.....#####... Gnoll of Qazlal ****.. ........#...#... Health: 83/91 =====================--- .......#...#... Magic: 23/23 ======================== ∆ ......#...'... AC: 18Str: 7Doom: 33%  ###########.....#...#... EV: 23Int: 20   ..........#.....#...#... SH: 5Dex: 23 .........{#.....#...#... XL: 12 Next:  5% Place: Dungeon:10 .........°#.....#...#... Noise: ======---  Time: 11813.7 (0.0) #.§@.§#.^...#†.##... b) +9 lance "Wyrmbane" {slay drac, rPois r ###.○.§.####'###†#####i[39;49m Nothing quivered ...................#  -Star  .......○............#  ....................#   ...###......#########   ... #......#   .. #........   #.!......#   #........#   _You reach to attack! You puncture something! You block something's attack. _Something hits you but does no damage.Reach: b) +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}Press: ? - help, Dir - move targeti < .....#####........ psychosociety the Nimble  ...>.....#####... Gnoll of Qazlal ****..  ........#...#... Health: 83/91 =====================---  .......#...#... Magic: 23/23 ========================  ∆ ......#...'... AC: 18Str: 7Doom: 33%  ###########.....#...#... EV: 23Int: 20   ..........#.....#...#... SH: 5Dex: 23  i .........{#.....#...#... XL: 12 Next:  5% Place: Dungeon:10  .........°#.....#...#... Noise: ======---  Time: 11813.7 (0.0)  #.§@.§#.^...#†.##... b) +9 lance "Wyrmbane" {slay drac, rPois r  ###.○.§.####'###†##### Nothing quivered  ...................#-Star  .......○............#  iɗ ....................#  ...###......#########  i ... #......#  .. #........ i ` #.!......#  #........# i* _Something hits you but does no damage.Reach: b) +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}iK JPress: ? - help, Dir - move targetOkay, then.iO 'i i / _iEvoke which item? Wands  a - a wand of flame (54)b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Baublesg - 5 flux baubles [!] read|quaff|evoke[?] describe selectedi i i < .....#####........ psychosociety the Nimble  ...>.....#####... Gnoll of Qazlal ****..  ........#...#... Health: 83/91 =====================---  .......#...#... Magic: 23/23 ========================  ∆ ......#...'... AC: 18Str: 7Doom: 33%  ###########.....#...#... EV: 23Int: 20   ..........#.....#...#... SH: 5Dex: 23  .........{#.....#...#... XL: 12 Next:  5% Place: Dungeon:10  i .........°#.....#...#... Noise: ======---  Time: 11813.7 (0.0)  #.§@.§#.^...#†.##... b) +9 lance "Wyrmbane" {slay drac, rPois r  ###.○.§.####'###†##### Nothing quivered  ...................#-Star  .......○............#  ....................#  ...###......#########  ... #......#  .. #........  #.!......#  #........# _Something hits you but does no damage.Reach: b) +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}Press: ? - help, Dir - move target _Okay, then.iD  .....#####........ psychosociety the Nimble ...>.....#####... Gnoll of Qazlal ****.. ........#...#... Health: 83/91 =====================--- .......#...#... Magic: 23/23 ======================== ∆ ......#...'... AC: 18Str: 7Doom: 33%  ###########.....#...#... EV: 23Int: 20   ..........#.....#...#... SH: 5Dex: 23 .........{#.....#...#... XL: 12 Next:  5% Place: Dungeon:10 .........°#.....#...#... Noise: ======---  Time: 11813.7 (0.0) #.§@.§#.^...#†.##... b) +9 lance "Wyrmbane" {slay drac, rPois r ###iE [37m.○.§.####'###†##### Nothing quivered ...................#  -Star  .......○............#  ....................#   ...###......#########   ... #......#   .. #........   #.!......#   #........#   _Okay, then.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineiA*@i&9.*i"?**ijz A*°i Z .....#####........ psychosociety the Nimble  ...>.....#####... Gnoll of Qazlal ****..  i ........#...#... Health: 83/91 =====================---  .......#...#... Magic: 23/23 ========================  ∆ ......#...'... AC: 18Str: 7Doom: 33%  ###########.....#...#... EV: 23Int: 20   ..........#.....#...#... SH: 5Dex: 23  .........*#.....#...#... XL: 12 Next:  5% Place: Dungeon:10  ........*°#.....#...#... Noise: ======---  Time: 11813.7 (0.0)  #.§@.§#.^...#†.##... b) +9 lance "Wyrmbane" {slay drac, rPois r  ###.○.§.####'###†#####  B40mNothing quivered  ...................#-Star  .......○............#  ....................#  ...###......#########  ... #......#  .. #........  #.!......#  #........# _Okay, then.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineivn.{.i${iG.°○○Something hits you but does no damage.ii8d4=4.7 (1iX8°iol _Your orb has finished recharging its magic.iµi Evoke which item? Wands  a - a wand of flame (53)b - a wand of light (12)  c - a wand of warping (16)  i|d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Baublesg - 5 flux baubles i[!] read|quaff|evoke[?] describe selectedi@W ik  .....#####........ psychosociety the Nimble  ...>.....#####... Gnoll of Qazlal ****..  ........#...#... Health: 84/91 ======================--  .......#...#... Magic: 23/23 ========================  ∆ ......#...'... AC: 18Str: 7Doom: 33%  ###########.....#...#... EV: 23Int: 20   ..........#.....#...#... SH: 5Dex: 23  ..........#.....#...#... XL: 12 Next:  5% Place: Dungeon:10  .........°#.....#...#... Noise: ======---  Time: 11814.7 (0.0)  #.§@{.#.^...#†.##...i  b) +9 lance "Wyrmbane" {slay drac, rPois r  ###.°○§.####'###†##### Nothing quivered  ....○..............#  .......○............#  ....................#  ...###......#########  ... #......#  .. #........  #.!......#  #........#Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineSomething hits you but does no damage. _Your orb has finished recharging its magic.iȕ ' .....#####........ psychosociety the Nimble ...>.....#####... Gnoll of Qazlal ****.. ........#...#... Health: 84/91 ======================-- .......#...#... Magic: 23/23 ======================== ∆ ......#...'... AC: 18Str: 7Doom: 33% i  ###########.....#...#... EV: 23Int: 20   ..........#.....#...#... SH: 5Dex: 23 ..........#.....#...#... XL: 12 Next:  5% Place: Dungeon:10 .........°#.....#...#... Noise: ======---  Time: 11814.7 (0.0) #.§@{.#.^...#†.##... b) +9 lance "Wyrmbane" {slay drac, rPois r ###.°○§.####'###†##### Nothing quivered ....○..............#  iږ .......○............#  ....................#   i ...###......#########   i! ... #......#   .. #........ ie   #.!......#   #........#   i _Your orb has finished recharging its magic.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight linei i5@*ic  .....#####........ psychosociety the Nimble  ...>.....#####... Gnoll of Qazlal ****..  ........#...#... Health: 84/91 ======================--  .......#...#... Magic: 23/23 ========================  ∆ ......#...'... AC: 18Str: 7Doom: 33%  ###########.....#...#... EV: 23i e Int: 20   ..........#.....#...#... SH: 5Dex: 23  ..........#.....#...#... XL: 12 Next:  5% Place: Dungeon:10  .........°#.....#...#... Noise: ======---  Time: 11814.7 (0.0)  #.§@{.#.^...#†.##... b) +9 lance "Wyrmbane" {slay drac, rPois r  ###.°○§.####'###†##### Nothing quivered  ....○..............#  .......○............#  ....................#  ...###......#########  ... #......#  .. #........ iGe  #.!......#  #........# _Your orb has finished recharging its magic.ije Aiming: Throw FlamePress: ? - help, Shift-Dir - straight linei 8.i  ☼.○.°..☼°i5 35.7 (1i O§°i " N _The puff of flame hits something! You block something's attack.izh .....#####. ...>.....#####. .#...#. .#...#. ∆ ......#...'. #.....#...#. .#.....#...#. .#.....#...#. .☼.#.....#...#. #.§.@.#.^...#†.##. ii ###.°○..####'###†# ....°..☼.... .°....... .....# ...###......######### ... .. iliVlis§○..°.○...○it&6ij{K§°i}^ _Something closely misses you.i}j  ...>.....##### ...... ∆ '############..........§○ #.....#.^...#†.####..°@○####'###†######....Nothing quivered..i/kv#.!......#  #........#il8ilit○.@°○§...○i+u.57i|B{§i~iؽiEvoke which item? Wands  a - a wand of flame (52)b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  ie - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Baublesg - 5 flux baubles i[!] read|quaff|evoke[?] describe selectedi2i2iv;iGD ...>.....#####.... psychosociety the Nimble  ........#...#.... Gnoll of Qazlal ****..  .......#...#.... Health: 85/91 ======================--  iD∆ ......#...'.... Magic: 23/23 ========================  ###########.....#...#.... AC: 18Str: 7Doom: 33%  iD..........#.....#...#.... EV: 23Int: 20  iD ..........#.....#...#.... SH: 5Dex: 23 iD i E%.......§○.#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10  i:Eh#...{.#.^...#†.##.... Noise: ======---  Time: 11817.7 (0.0)  iaE###...@°####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r  iE.......○...........#Nothing quivered  ......§...○.........# i@I ....................#  ...###......#########  ... #......#  .. #........  #.!......#  #........#  #........#Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line _The puff of flame hits something! You block something's attack. _Something closely misses you.iq ...>.....#####.... psychosociety the Nimble ........#...#.... Gnoll of Qazlal ****.. .......#...#.... Health: 85/91 ======================-- iyqw∆ ......#...'.... Magic: 23/23 ======================== ###########.....#...#.... AC: 18Str: 7Doom: 33% iq  ..........#.....#...#.... EV: 23Int: 20   iq..........#.....#...#.... SH: 5Dex: 23iq ir#.......§○.#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10 i/r1#...{.#.^...#†.##.... Noise: ======---  Time: 11817.7 (0.0) igr###...@°####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r ir.......○...........#  Nothing quivered ......§...○.........#  ir....................#  ...###......#########  isr ... #......# i5s  .. #........   iis}#.!......#   is^#........#   #........# is|  _Something closely misses you.isAiming: Throw FlamePress: ? - help, Shift-Dir - straight linei':A*@ia ...>.....#####.... psychosociety the Nimble  ........#...#.... Gnoll of Qazlal ****..  .......#...#.... Health: 85/91 ======================--  ∆ ......#...'.... Magic: 23/23 ========================  ###########.....#...#.... AC: 18Str: 7Doom: 33%  ........*.#.....#...#.... EV: 23Int: 20   ........*.#.....#...#.... SH: 5Dex: 23  .......§*.#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10  #...*.#.^...#†.##.... Noise: ======---  Time:[ih37m 11817.7 (0.0)  ###...@°####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r  .......○...........#Nothing quivered  ......§...○.........#  ....................#  ...###......#########  ... #......#  .. #........  #.!......#  #........#  #........# _Something closely misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight linei1{.i4{.ig..°.○°○..°iݿ38.7 (1i§ _Something hits you but does no damage.iZ i Evoke which item? Wands  a - a wand of flame (51)b - a wand of light (12)  i[( c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Baublesg - 5 flux baubles [!] read|quaff|evoke[?] describe selectediii7 ...>.....#####.... psychosociety the Nimble  ........#...#.... Gnoll of Qazlal ****..  .......#...#.... Health: 85/91 ======================--  ∆ ......#...'.... Magic: 23/23 ========================  ###########.....#...#.... AC: 18Str: 7Doom: 33%  ..........#.....#...#.... EV: 23i#RInt: 20   ..........#.....#...#.... SH: 5Dex: 23  ......{§°.#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10  ivJ#.....#.^...#†.##.... Noise: ======---  Time: 11818.7 (0.0)  ###...@.####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r  iU......○°...........#Nothing quivered  ......§○..°.........#  ....................#  ik...###......#########  i ... #......#  .. #........  iA#.!......#  #........#  #........# _Something closely misses you.igAiming: Throw FlamePress: ? - help, Shift-Dir - straight line _Something hits you but does no damage.iE ...>.....#####.... psychosociety the Nimble ........#...#.... Gnoll of Qazlal ****.. .......#...#.... Health: 85/91 ======================-- ∆ ......#...'.... Magic: 23/23 ======================== ###########.....#...#.... AC: 18Str: 7Doom: 33% i ..........#.....#...#.... EV: 23Int: 20   ..........#.....#...#.... SH: 5Dex: 23 ......{§°.#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10 #.....#.^...#†.##.... Noise: ======---  Time: 11818.7 (0.0) i###...@.####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r i}......○°...........#  Nothing quivered ......§○..°.........#  ....................#  i...###......#########   ... #......# i(  .. #........   iI#.!......#   #........# iiv  #........#   i_Something hits you but does no damage.Aiming: Throw FlameiRPress: ? - help, Shift-Dir - straight lineiXtA*@iL J**ig W*°*.i8*§iZ ...>.....#####.... psychosociety the Nimble  ........#...#.... Gnoll of Qazlal ****..  .......#...#.... Health: 85/91 ======================--  iN[∆ ......#...'.... Magic: 23/23 ========================  ###########.....#...#.... AC: 18Str: 7Doom: 33%  ..........#.....#...#.... EV: 23Int: 20   ..........#.....#...#.... SH: 5Dex: 23  ......{§°.#.....#...#.... XL: 12 Next:  5% Place: Dungeon:10  #..*..#.^...#†.##.... Noise: ======---  Time: 11818.7 (0.0)  ###...@.####'###†###### b) +9 lance "Wyrmbane" {slay drac, rPois r  ......○°...........#Nothing quivered  ......§○..°.........# [1i[73d ....................#  ...###......#########  ... #......#  i[.. #........  #.!......#  i[*#........#  #........# i\_Something hits you but does no damage.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight linei8'..ii ..○°..○.☼.i i4,9.7 (1ii  _The puff of flame hits something! Something hits you but does no damage.i\T^ ..#####.... >.....##### .#...#  .#...#  ∆ ......#...'  ###########.....#...#  .#.....#...#  .#.....#...# ..........#.....#...# iTC #..@..#.^...#†.##...  ###.○...####'###†#####  ......°............#  ○.☼.....#  ..............#  ...###......#########i&U  ... ## .. #.iHU. iU #.!......#   #.#i)X1i_§☼.°.○im`/620ifihV _Something misses you.iX i . # ..#####.... >.....##### .#...#  .#...#  ∆ ......#...'  +###########.....#...# ....#.....#...# §☼.#.....#...#  .......@...#.....#...#  ...###.....#.^...#†.##.. iPY ) ###.○...####'###†####  ...................#  .......°.○......#  .............ixY .#  ...###......#########iY u  ... ## .. #.iY z.  #.!......#iO\ i\ ie ○○.○°..○iJf &1il Y§○°ilo g _Something hits you but does no damage.iz  .....#####  ...>.....#####  ........#...#  .#...# ∆ ......#...'  #+###########.....#...#  #...........#.....#...#  #ii§○.#.....#...#  #....#.....#...#  ...###@○.○.#.^...#†.##iW  ###.°...####'###†### ...................# ○..iԣ..#  ......#  ...##########i##  ... #...... #........iM  #.!......#  #..#i6iiݮ○○○.§.°ie&2ia^§○§iǷg _Something hits you but does no damage.iw  >.....##### .....#...#. #...#. ∆#...'.i+x  #+###########.....#...#. #...........#.....#...#. #..§○.#.....#...#. #........○..#.....#...#.iXx  ...###.○.○.#.^...#†.##.ix  ###.@...####'###†#### ........§............#  ..........° ......... ....###########ix # .... #......# ... #..i,y .. #.!# #.. i{ 7iւ °°°.°○○..ik .73i i ] _Something barely misses you. iB  ...... ∆ '#+############...................§° ieZ......°. ...###.°.°.#.^...#†.#...###○....####'###†####.......@§............# ○ i#... im........#  #........# i i i i i......°.§§ i6&4 i9§§§ i  iA8  ∆ '#+############............. ...###^...#†.#...###°.§..####'###†####.....§............# ○§.....#........#   iB iLR.○° iL52- i M5 ieWw§○.§§ iY _Something hits you. Something barely misses you. ir ∆ '#+############................. ...###^...#†.#..###..§..####'###†####...○.§............# ..°§.@.###########...##........#   i i.°☼..○ i`78--6 ib☼.{  il_You block something's attack. Something hits you. iR iS/Evoke which item? Wands  a - a wand of flame (50)b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  iTf - a wand of mindburst (10)  p - a wand of polymorph (4) Baublesg - 5 flux baubles [!] read|quaff|evoke i5T][?] describe selected iR icZ ic0 ∆ ......#...'.. psychosociety the Nimble   #+###########.....#...#.. Gnoll of Qazlal ****..   #...........#.....#...#.. Health: 78/91 ====================----   #...........#.....#...#.. Magic: 23/23 ========================   #...........#.....#...#.. AC: 18 i dStr: 7Doom: 33%   ...###.....#.^...#†.##.. EV: 23Int: 20    ...###.....####'###†#### SH: 5 idDex: 23   ......°☼.{...........#XL: 12 Next:  5% Place: Dungeon:10   .....................#Noise: ======---  Time: 11826.7 (0.0)   .....§○@.............#b) +9 lance "Wyrmbane" {slay drac, rPois r   ....###......#########Nothing quivered   .... #......#   ... #........#  i\e7  .. #.!......#  #........#  #........#  #........#   _Something hits you but does no damage. _Something barely misses you. _Something hits you. Something barely misses you. _You block something's attack. Something hits you. i, ∆ ......#...'.. psychosociety the Nimble #+###########.....#...#.. Gnoll of Qazlal ****.. #...........#.....#...#.. Health: 78/91 ====================---- #...........#.....#...#.. Magic: 23/23 ======================== #...........#.....#...#.. AC: 18 iuvStr: 7Doom: 33%  ...###.....#.^...#†.##.. EV: 23Int: 20   i ...###.....####'###†#### SH: 5 iaDex: 23 ......°☼.{...........#  XL: 12 Next:  5% Place: Dungeon:10 .....................#  Noise: ======---  Time: 11826.7 (0.0) i! .....§○@.............#  b) +9 lance "Wyrmbane" {slay drac, rPois r iA ....###......#########  Nothing quivered i`} .... #......#  i|N... #........#  iv.. #.!......#   iƘ#........#   #........# i   #........#     i)2    iEc_You block something's attack. Something hits you. i_Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line iz A*@ iqJ** iWl☼*.* i9.* i~  ∆ ......#...'.. psychosociety the Nimble  i+   #+###########.....#...#.. Gnoll of Qazlal ****..  iֲ 4  #...........#.....#...#.. Health: 78/91 ====================----   #...........#.....#...#.. Magic: 23/23 ========================   #...........#.....#...#.. AC: 18Str: 7Doom: 33%   ...###.....#.^...#†.##.. EV: 23 iM Int: 20    ...###....*####'###†#### SH: 5Dex: 23   ......°☼.*...........# ir XL: 12 Next:  5% Place: Dungeon:10   ........*............# i 2Noise: ======---  Time: 11826.7 (0.0)   .....§○@.............# iƳ Nb) +9 lance "Wyrmbane" {slay drac, rPois r  i   ....###......#########Nothing quivered  i!   .... #......#   ... #........#   .. #.!......#  iD f #........#   ic P#........#   i~ X#........#    iĴ _You block something's attack. Something hits you.Aiming: Throw Flame i JPress: ? - help, Shift-Dir - straight line i_ w{..{ ii ..○○○○ i[j 37.7 (1 iCr  i N _Something misses you. i i^Evoke which item? Wands  a - a wand of flame (49)b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Baublesg - 5 flux baubles  i0[!] read|quaff|evoke[?] describe selected i{  iQ  iZ  ∆ ......#...'.. psychosociety the Nimble   #+###########.....#...#.. Gnoll of Qazlal ****..   #...........#.....#...#.. Health: 78/91 ====================----   #...........#.....#...#.. Magic: 23/23 ========================   #...........#.....#...#.. AC: 18Str: 7Doom: 33%  i   ...###.....#.^...#†.##.. EV: 23Int: 20    ...###.....####'###†#### SH: 5Dex: 23   .......○.............#XL: 12 Next:  5% Place: Dungeon:10   .......{○............#Noise: ======---  Time: 11827.7 (0.0)  i "  .....§○@.............#b) +9 lance "Wyrmbane" {slay drac, rPois r   ....###......#########Nothing quivered   .... #.○....#   ... #........#   .. #.!......#  i 7 #........#  #........#  #........#   _You block something's attack. Something hits you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line _Something misses you. i> ) ∆ ......#...'.. psychosociety the Nimble #+###########.....#...#.. Gnoll of Qazlal ****.. #...........#.....#...#.. Health: 78/91 ====================---- #...........#.....#...#.. Magic: 23/23 ======================== #...........#.....#...#.. AC: 18Str: 7Doom: 33%  ...###.....#.^...#†.##.. EV: 23Int: 20   ...###.....####'###†#### SH: 5Dex: 23 .......○.............#  XL: 12 Next:  5% Place: Dungeon:10 i i.......{○............#  Noise: ======---  Time: 11827.7 (0.0) .....§○@.............#  b) +9 lance "Wyrmbane" {slay drac, rPois r ....###......#########  Nothing quivered .... #.○....#  ... #........#  .. #.!......#   #........#   #........#   #........# i d      _Something misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineisitThat beam is likely to hit you. Continue anyway? Y - Yes  N - Noi| i 0 ∆ ......#...'.. psychosociety the Nimble   #+###########.....#...#.. Gnoll of Qazlal ****..   #...........#.....#...#.. Health: 78/91 ====================----   #...........#.....#...#.. Magic: 23/23 ========================   #...........#.....#...#.. AC: 18i Str: 7Doom: 33%   ...###.....#.^...#†.##.. EV: 23Int: 20    ...###.....####'###†#### SH: 5i× Dex: 23   .......○.............#i XL: 12 Next:  5% Place: Dungeon:10   .......{○............#Noise: ======---  Time: 11827.7 (0.0) iA   .....§○@.............#b) +9 lance "Wyrmbane" {slay drac, rPois r ii   ....###......#########Nothing quivered i  .... #.○....# i &  ... #........#   .. #.!......#  i #........#  #........#  iM #........#   _Something misses you.Aiming: Throw Flamei \Press: ? - help, Shift-Dir - straight lineOkay, then.i$ iK !iB i? / _i6 .  You hit something. Your kick misses something.iֺp°@.○ic,8.5 (0.8 iD○§ig _Something hits you but does no damage.i5M .# ∆ .'+##########......#..........#.....###.....#.^...#†.##..###.....####'###†####○...@○..§°..○...........   ....###......#########...##........#i☼°°.°§.°°i=499.5 (1.0 iJ°{§it _You block something's attack. Something misses you.iLS ○☼°{.  You barely miss something. Your kick misses something.iV -30.3 (0.8 iA^ Q☼°{iRi 4 _You block something's attack.ij §You hit something. You kick something.  Qazlal accepts your kill.i^ ○.☼.@...  Reactivating autopickup.ic1 81.0 (0.7 i3\§☼i+7 _You feel a bit more experienced.iT| ∆#...'. #+###########.....#...#. #...........#.....#...#. #.....#.....#...#. #.#.....#...#. ...###.....#.^...#†.##.i|Ux ...###○....####'###†##### ......○.§............#  .....☼....#  .......§#  ....###......#########  .... #......# ... #.. .. #.! #.. iUG#  is_s°○○○i`T80=iK`2.0 (1.0 i7jL§○ili. #+############............. ...###^...#†.#.###°....####'###†#####...○.§............# ○.....§...###.@....########... #○○....# ##........#  i9i°☼☼i';&3ibM8○i@Ni8 3i. i ...°○...○°°○i iJ E○°°i, .○○.§...○iu- U1=i3 i~U .°.☼°.§.°☼°iU i] iu ..○.....○§.iu i| iɛ ○○○2i 9○i' °°°○☼°.i< i J°○i ...°○.○3i i' ☼.○°○iT D☼○iR ○☼..°○.°○iW ○...°.§4=i>] 9§iv °..☼○.§iKw i~ '§if ...○°☼.iڕ i iմ ○....§○○.iC U5=i i V°○☼ik i :☼i' n.○°°○i i i○.°..☼ih%6i :○i7○§.☼°..○i=9°iyS°☼§.○...○iSiZ:☼iZo..○@○○°io%7iCui ☼°○§.°.iri/'§i☼○°@.°§..iiүE°§i)○○.○...§8=i0'§i○○○.°i°°°..○○.i<i9○i..☼..°9=iv"i7○§°.○iC8i6>i○○.§.○○90i&i<w°○○°isAy○○.§○iY.°°.°○id[°.§ivk _You start resting.HP restored.iE}i$°...62.0 (29.0).@☼.☼○ia1=3.0 (30 _i$;☼iّi  ............ ...###^...#†.#ip h.###.....####'###†#####..................# ..°.............###..☼...######## #.@....# i | #..☼○....########### i + i .☼○§○°i /4.0 (1.0) i (§iG i~  ...###^...#†.#..###.....####'###†#####....................# .........☼###..○...######## ##..§...##  #..@°....# #.!..  iJ○○.○i&5iK○§iiFI  #.#.....#...#  ...###.....#.^...#†.##  ...###.....####'###†####  .....................#   .......#  ........○.#  ....###○.○...#########  .... ##..§...##   ... #..○.....#  .. #.#  #..○.....#  #........#   #.#   #.#  ##########    isR○°.°°§○∆iS&6i[S°°§ib°.....°○icG=7.0 (2i]i:§iml? _B - 2 potions of berserk rage (gained 1)iy'eM#..........#.....#.^...#†.##..###.....####'###†####........°............##########. ###. #.@...§.  #..°○....#ir,^.§..○iO-+8.0 (1i29§i4i,.M#..........#.....#.^...#†.##..###.....####'###†####....................###.§....#########. ####.   .. #........#i/A§°i&9iC/i0i 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#..................  #.....○...  #.○○.○§.  #....###......#####  #..§.###......##   #.@...#..#  #☼....#.#  #.....#.#   #.....#.#   #.....#.#  #!....#.#  ################   i "°iv ○°.°..○○○7.0 (7iĴ :○iV   #.#.....  #...###.....#.^...  #...###.....####'  #.................  #.....°..  #.○°.°..  #....###......####  #....###......##   #...○.#..#  #@....#.#  #...○.#.#  #.....#.#   #.....#.#  #!....#i .#  ################    i .°...☼°°i *8.0 (8i 9°i  ###^###'#................°........###......####☼.###. ..°.#..○...°.i^ .○.°.○i *9.0 (9id i(v ###'#...................###......####○.###. ....#..°..○.°§80.0 (10.0)§iIl ..................###......####○.###. ....#....!§°§1.0 (11§ind....###......####°.###. ....#....§.§iOo]##############iuoio>  ioiwQ.☼.i.x+2.0 (12i}i:○i,3.0 (13i:○i`\ _w - a potion of heal woundsi .....###.......i g.......######i M#.§.i ○iq .....#........################i iS H.○i 04.0)i icM###.....####'#........#######.○○ i #.....#........#i$W○°○°i$*5.0 (2i *9°i^ 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.+##########..........#....^...§###.....####'#  #.................#.....#i ☼§..5.0 (12i iH M...... .....#####...>. .ikH  ∆ .+##########........#....###.....#.^...  #.☼§###.....####'#...#.....iCQ U○○iQ +6.0 (13iW :○i{ rM ...... .....#####...>. . ∆ .+##########.......  #...###.....#.^.....i| H...#....#i2 e○7.0 (14i5 ic{M ...... .....#####...>. . ∆ .+##########○  #...........#......#....###i]°°°.io+8.0 (15iL°§i#........#.......#......#.....#.......'i.○...il+9.0 (16i٭iT{ M. ...... i.......#####.......>..... .#......... .#........: .##########  #...........#.....#......it^  _You open the door.iuj○○°i2-900.0 (17ii  # #. #.#. #. #. #. #. #.##### #...>.....# #............# #...○...... .......# #..@.....:. ......# ##'###########.....# #.○.........#.....# #...........#.....# #.°.........#.....# #...###.....#.^... #...###.....####'## #...... #.. #........i<....There is an open door here.iOQ○○..i21.0 (18 _i!iF # #. #.#. #.#. #. #. #.#####. #.>.....# #...○.icG#. #...○..#. #...@....:.. ......#. 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There is an open door here.&iZ$°°....○§.§&i&25.0 (58 _&i/J§.§&i!f#.......#........#######.. .#########........⌠ .#.............. .#....#)# ##....) ......°°.. ..○......############'##.<#.......#....○####+#############.#.....@....... #.#..§.§#.#......#.#.#......##.....##....###..<...##.....# ....##.......#...... ......#.#..... . #..##..##&iu..°○6.0 (59&i?yL○○&i#.#........#. #.....⌠. #....... #.......#)#. #.......)[........#°.....# .&i#####'##.<# .#.#....○####+##.#....○.#.#..§.§.#.&ic#.#.#.&io#......##.....##....# &i#.#...... ...... &i4&i...°°.....§&i+7.0 (60&i8°&i`#######........⌠ .......... .#)#.# ..)[) .#......#. ############'##.<# #.......#....°####+############# #.#....°.......... #.#....... #.#.. #.#. #......##.....##....### #..<...##.....##....# #.......#............. #.#..... .. #.#... .......# #..##..## #.. ..#&i ...○○&i) +8.0 (61&i:&i]|  ................#)#.#........)[).......#........ ############'##<## #.......#.....####+############# &i| ..○........ ..§○...&i} :.#..&i6} ###...... >.. ...&i O○○○&iB +9.0 (62&iT &i B ..#)#.#....)[)........#........ ############'##<## #.......#.....####+############# ..○........ ○○§...○###....###&i~ ........ .######## ... ....&i) °°°°○10.0 (63&i,  ....)[)...#....... ############'##<## #.......#.....####+############# ..°........ °°§...°##.....##@...###.<...##.....##....# .#.................○1.0 (64&iC &il -#.......#. ###########'##.<### .......#.....####+############# .#................ .#....... .#......... .#............... ......##.....##°...###. ..<...##.....##.@○.# .......#.............# .#...... .#..... ..##..## #...### .. ..# #... ######## .. ... ... .. ... &i.. ... ... 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'i6 .... ....#.... #$...#..####.'i2T ○°°.○3.0 (76'i} .#.#.....####+.#.#.........#.#...........#.#...........#.#..........#......##.....##....###..#..<...##.....##....###.#.#......○°°....#.#.#....#.#.#..##.#..##..####...###......# #+##.. ..# #..○# ####### >.. ... #.....  .... ....#..... #$..... #..####  ##.'iΉ ☼..°..○°4.0 (77'ip 'i+ ............ ..... ###....###<#....### .....#...☼..°.......................####..####..@###...... #+##.. ..# #..°# #######.###.'i○...☼.5.0 (78(iW.#.#..........#.#....#.#........(iк.###.....##....###.(i6.#..<...##.....##....###.#.......#...○.........#.#.#.............#.#.#.....☼.......##.#..##..####..°###......# ##+##.. ..# #.@.# ########  >.. ... #......# .... ....#......# #$.....# #..##### ##. #.  #.(i7○○(i!○.§∆6.0 (79○§(i.1.#.#....#.#...###.....##....###..#..<...##.....##....###.#.......#...○.........#.#.#.............#.#.#.....○.......##.#..##..####.○.###......# ###+##.. ..# ##...########## (i1>.. ... #.@....# .... ....#..§...# #$.....# #..##### ##.. #.. #.. ∆ #...(i}<°°§§7.0 (80(ixC(iLr.#.#...##.....##....###..#..<...##.....##....###.#.......#...°.........#.#.#.............#.#.#.....○.......##.#..##..####.°.###......# ####+##.. ..# ##...########## >.. ... #......# .... ....#@.§...# #§.....#(irK #..##### ##.. #... #.... ∆ #..... (ir ......(i{.°.○(i~+8.0 (81(iEC§§(iO ###....###<....### ..................°.......####..####...###...... ####+##.. ..# ##...######### >. #......# ...#§○§ #@....####(i##...#$#.....................(iYq.○○.(i+9.0 (82(i(i§§○°30.0 (83(i8§(i  #..<...##.....##....### #.......#.............# #.#.............# #.#.............##..##..####...###......# ###+##.. ..# ##...##########  >.. ... #.§○...# .... ....#§°....#  (io#§.....# #.@##### ##.......#.......##......$##.(i#(i#.##.##.# _You now have 676 gold pieces (gained 12).(iE°...○1.0 (84(i}(i,F#.......#.............# #.#.# #.#.............#(iF#..##..####...###......# ##+##.. ..# ##...##########  >.. ... #.§°...# .... ....#......#  (i G#......# #..#########○@.....#.......# #......$##.# (iTG(iQH.§○(iR+2.0 (85(i[8§(iH#.#.# #.#.............#(i#..##..####...###......# #+##.. ..# ##...##########  >.. ... #.§....# (i.... ....#......#  #.§....# (i#..#########○......# (i#..@....# #......$# (i3Z#.# (iT(it?#########(i .°..○○3.0 (86(i (iB 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14).(i§○.9.0 (92§)i`.#.#.# .#.#............. .#.......#.............## .#..##..####...###......# ##.. ..# ##...##########  >.. ... #......# .... ....#......# #......#  #..#########....@..# #....○..# #....○.§#  #.#  #.#  #.#  #.# #.......##########)ig°○.°..)iB40.0 (93)i+.#.#.....# ..#.#....# ..#.#......## ..#..##..####...###......# +##.. ..# ##...# >.. ... #......#  .... ....#......# #......# #..# ##...@§..# #....°..#  #..○.°..#  #.#  #.#  #.#  #.#  #.#  #..§°..1.0 (94)ivM)ihx§)ip`.#.#.....#.#.#....#.#.#......##.#..##..####...###......# #+##.. ..# ##...#)i >.. ... #......# .... ....#......# #......# #..#)i} ##..@....#)i #.......#  #.§°....#  #.#  #.# )i~ #.#  #)i.#  #.#  )i(#)io○.2.0 (95)i)iS.#.#.....#.#.#....#.#.#......##.#..##..####...###......# ##+##.. ..# ##...# >.. ... #......# .... ....#......# #......# #..# ##.@.....# #...○...#  #.§.....#  #.#  #.#  #.#  #.#  #.#  #)il)iW○○○)i*+3.0 (96)i]§.○)i#N.#..<...##.....##....###.#.#.#.#.#..............#.......#.............## 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*i{##########'##...............<#####.....####+##############.........#.........#..................§............##.....##.§@.###. .<...##.....##..°.### #....°°.......##.............#....#.............####..####...###......# ..# ##...########## ... #....# . ....#....##......#*i=......○○*i*i$47*i9§*i|...#)#.#[#...)[)...#. .............#.... #########'##...............<######.....####+##############.........#...#...*i".......§..@..........##.....##.§..###.... <...##.....##....### ##.........○○..##.............#....#.............## ##..####...###......#  ..# ##...##########  ... #.....#....#....#○☼.°58○*i!..#)#.#[#.#..)[)...#.....#.'##.<##.....####+# #........#......○.#..☼.#.§...##.....##....###. *i%...##.....##....### ###.........○°..##.............##.......##..####...###......#  ..# ##...########## *i.p○...§°.*i/$69*iq7M○§*ia..#)#.#[#.#...)[)...#.....#.'##.<##.....####+# #........#......○.#..○...§.#.§...##.....##....###.....###.....##....### ###...°...##.............##.............## ..####...###......# ..# ##...######*ib7#### *ikp°.○.*il,7.0 (110*i>t9○*i}..#)#.#[#.#.#..)[)...#......#....#......#'##.<##.....####+# #........#......°.#..○...§.#.......@○.##.....##....###.....###.....##....##########.......##........#.......####...# *iV.☼°°*i_+81*i]°...§*i ..#)#.#[#.#.#...)[)...#......#....#......# '##.<# #.....####+# #........#.......☼.#..°...§.#........@. ##.....##....###.....# ##.....##....####. *i* &*i ~○......§○*ir +92*i :○*iK h..#)#.#[#.#.#.#..)[).#..#......#....#......# '##.<# #.....####+# #........ #.......○. #........§. #.......○......##....###.....###......##. *iS W○☼*iT %603*iBZ &§*i 3..#)#.#[#.#.#.# ..)[).# ..#......### ....#......# '##.<# .....####+#. ........ .......○☼. ........§. .......○. .....##....###.....###. *iX A*i= °○°○*i! +14*i K§°*i}  ..#)#.#[#.#.#.# ..)[).# ..#......### ....#......# '##.<######## .####+#..........°○........§.......°.##....###.○...###..# _You hear a shout!*i .○§.○.°25○*iz(..#)#.#[#.#.#.# ..)[).# ..#......### ....#......# '##.<######## .####+#...........○§...○.....##....###.°...###..# *i(A°°§..○36§+i ...#)#.#[#.#.#.# ..)[).# ..#......### ....#......# '##.<######## .####+#...........°§...°..........§.##....###...○.###..##.##....######### # ....# ....#+iri...○°+i9+47+i 9°+iK..#)#.#[#.#.#.# ..)[).# ..#......### .#......# ##.<## .####+#.................§○.+iLL##....###...°.###..##.##....######### .#......# T........# ..T   troll (wandering) .+iL.## .. .###......# . ...# ...#+ile  You encounter a troll.+i }7T.+i○..58 _+iЎ:○+i-i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..i7T..il^§○°.ivz1---Contam: 10% 6.i .0) .iʺ:○.i/G _You miscast Jinxbite. Nothing appears to happen./iA mFire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangsv - 2 javelins  y - 13 poisoned darts  G - a throwing net Wands (go to first with /)a - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerability1i(1i(O...............#)#.#[#.#.#.#psychosociety the Nimble .................)[).......#Gnoll of Qazlal ****.. ..................#......###1iOYHealth: 91/91 ======================== ..................#......#Magic: 21/23 =====================--- ##...............<########AC: 18Str: 7Doom: 31% .####+#############.....EV: 23Int: 20 Contam: 10% ........................SH: 5Dex: 23 ...............§........XL: 12 Next:  8% Place: Dungeon:10 1iLP...............○○.......Noise: ======---  Time: 12066.0 (0.0) 1iP.............°..@*......b) +9 lance "Wyrmbane" {slay drac, rPois r .##....###.....###T.##..Nothing quivered .##....######### .# .........#.. .........#..1iPT   troll .........##.. .###......#1icQ~. .########## ...# ...# 1iR_You miscast Jinxbite. Nothing appears to happen.  Throw: throwing netPress: ? - help, Shift-Dir - straight lineAim: a troll (68% to hit)1iE# d...............#)#.#[#.#.#.#psychosociety the Nimble .................)[).......#Gnoll of Qazlal ****.. ..................#......###Health: 91/91 ======================== ..................#......#Magic: 21/23 =====================--- ##...............<########AC: 18Str: 71i# Doom: 31% .####+#############.....EV: 23Int: 20 Contam: 10% ........................SH: 5Dex: 23 ...............§........XL: 12 Next:  8% Place: Dungeon:10 ...............○○.......Noise: ======---  Time: 12066.0 (0.0) 1i# .............°..@(......b) +9 lance "Wyrmbane" {slay drac, rPois r 1i$ .##....###.....###T.##..Nothing quivered 1iB$ ).##....######### .# .........#.. .........#..1i$ T   troll (caught) .........##.. 1i$ .###......#. .########## ...# 1i$ ...#1i$ qPress: ? - help, Shift-Dir - straight lineAim: a troll (68% to hit)  1i % `You throw a throwing net. The throwing net hits the troll.  The troll is caught in the net!1ia °☼T7 (0.7 1i. X°☼1i{  Aim: a troll (68% to hit)  You throw a throwing net. The throwing net hits the troll.  The troll is caught in the net! _struggles against the net.3i3ibFire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangsv - 2 javelins  y - 13 poisoned darts Wands (go to first with /)a - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) 3i߹Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerability3i13i...............#)#.#[#.#.#.#psychosociety the Nimble .................)[).......#Gnoll of Qazlal ****.. ..................#......###Health: 91/91 ======================== ..................#......#Magic: 21/23 =====================--- ##...............<########AC: 18Str: 7Doom: 31% .####+#############.....3iK,EV: 23Int: 20 Contam: 10% ........................SH: 5Dex: 23 ...............§........XL: 12 Next:  8% Place: Dungeon:10 ...............°○.......Noise: ======---  Time: 12066.7 (0.0) 3i.............°..@*......b) +9 lance "Wyrmbane" {slay drac, rPois r .##....###.....###T.##..Nothing quivered 3i).##....######### .# .........#.. .........#..3iT   troll (caught) .........##.. .###......#3iZ. .########## ...# ...# _The troll struggles against the net.  Throw: 8 boomerangs3i|Press: ? - help, Shift-Dir - straight lineAim: a troll (entangled in a net, 92% to hit)4ive...............#)#.#[#.#.#.#psychosociety the Nimble .................)[).......#Gnoll of Qazlal ****.. 4iw..................#......###Health: 91/91 ======================== ..................#......#Magic: 21/23 =====================--- ##...............<########AC: 18Str: 7Doom: 31% .####+#############.....EV: 23Int: 20 Contam: 10% ........................SH: 5Dex: 23 ...............§........XL: 12 Next:  8% Place: Dungeon:10 ...............°○.......Noise: ======---  Time: 12066.7 (0.0) 4iy*.............°..@(......b) +9 lance "Wyrmbane" {slay drac, rPois r .##....###.....###T.##..Nothing quivered .##....######### .# .........#.. .........#..T   troll (caught) .........##.. .###......#. .########## ...# ...#Press: ? - help, Shift-Dir - straight lineAim: a troll (entangled in a net, 92% to hit)  You throw a boomerang.  The boomerang hits the troll but does no damage.4i *;☼4i3f°...@○4iw4+7.7 (14i=4ij?  Aim: a troll (entangled in a net, 92% to hit)  You throw a boomerang.  The boomerang hits the troll but does no damage. _The troll struggles against the net.5i 5i bFire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangsv - 2 javelins  y - 13 poisoned darts Wands (go to first with /)a - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) 5i Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerability5i5i6...............#)#.#[#.#.#.#psychosociety the Nimble .................)[).......#5i;Gnoll of Qazlal ****.. ..................#......###Health: 91/91 ======================== ..................#......#5iMagic: 21/23 =====================--- ##...............<########AC: 18Str: 75iDoom: 31% .####+#############.....EV: 235iInt: 20 Contam: 10% ........................SH: 55i@Dex: 23 ...............§........5isXL: 12 Next:  8% Place: Dungeon:10 ...............°°.......5iNoise: ======---  Time: 12067.7 (0.0) 5i................@*......b) +9 lance "Wyrmbane" {slay drac, rPois r 5i .##....###.....###T.##..Nothing quivered 5i8c.##....######### .# 5in.........#.. .........#5i ..5iT   troll (caught) .........##.. 5i.###......#. .########## ...# 5iB...# _The troll struggles against the net.  Throw: 8 boomerangsPress: ? - help, Shift-Dir - straight line5iaXAim: a troll (sparse dust, entangled in a net, 92% to hit)6if...............#)#.#[#.#.#.#psychosociety the Nimble .................)[).......#Gnoll of Qazlal ****.. ..................#......###Health: 91/91 ======================== ..................#......#Magic: 21/23 =====================--- ##...............<########AC: 18Str: 7Doom: 31% .####+#############.....EV: 23Int: 20 Contam: 10% ........................SH: 5Dex: 23 ...............§........XL: 12 Next:  8% Place: Dungeon:10 ...............°°.......Noise: ======---  Time: 12067.7 (0.0) ................@○......b) +9 lance "Wyrmbane" {slay drac, rPois r .##[4m....###.....###T.##..Nothing quivered .##....######### .# .........#.. .........#..T   troll (caught) .........##.. .###......#. .########## ...# ...#Throw: 8 boomerangsPress: ? - help, Shift-Dir - straight lineAim: a troll (sparse dust, entangled in a net, 92% to hit)  Okay, then.6it6i6/ _6i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6i☼.v@vt, ally target)Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!19--8.7 (1Will/2 Jinx -Star § _The troll struggles against the net.7i/}7iWiFire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangsv - 2 javelins  y - 13 poisoned darts Wands (go to first with /)7ia - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  7ip - a wand of polymorph (4) Scrolls (go to first with ?)7ipp - a scroll of poison  V - a scroll of vulnerability8iE8iN...............#)#.#[#.#.#.#psychosociety the Nimble .................)[).......#Gnoll of Qazlal ****.. ..................#......###Health: 91/91 ======================== ..................#......#8i83Magic: 19/23 ===================----- ##...............<########AC: 18Str: 7Doom: 31% .####+#############.....EV: 23Int: 20 Contam: 10% ........................SH: 5Dex: 23 ..............☼§........8imXL: 12 Next:  8% Place: Dungeon:10 ................°.......Noise: ======---  Time: 12068.7 (0.0) 8i...............v@v......b) +9 lance "Wyrmbane" {slay drac, rPois r 8i?.##....###.....###T.##..Nothing quivered .##....######### .#8iWill/2 Jinx -Star .........#8i.. .........#..T   troll (caught, ally target) .........##.. .###......#. .########## ...# ...#Throw: 8 boomerangsPress: ? - help, Shift-Dir - straight lineAim: a troll (sparse dust, entangled in a net, ally target, chance to call a  8i*sprite on attack: 71%, 92% to hit)8iH^ ...............#)#.#[#.#.#.#psychosociety the Nimble .................)[).......#Gnoll of Qazlal ****.. ..................#......###Health: 91/91 ======================== ..................#......#Magic: 19/23 ===================----- ##...............<########8i^ AC: 18Str: 7Doom: 31% .####+#############.....EV: 238i^ Int: 20 Contam: 10% ........................SH: 58i_ Dex: 23 ..............☼§........8i1_ XL: 12 Next:  8% Place: Dungeon:10 ................°.......8iS_ Noise: ======---  Time: 12068.7 (0.0) 8iu_ ...............v@(......b) +9 lance "Wyrmbane" {slay drac, rPois r 8i_ .##....###.....###T.##..Nothing quivered 8i_ .##....######### .#Will/2 Jinx -Star .........#8i_ .. .........#..8i_ T   troll (caught, ally target) .........##.. 8i` }.###......#. .########## 8i5` =...# ...#8i` Aim: a troll (sparse dust, entangled in a net, ally target, chance to call a  sprite on attack: 71%, 92% to hit)  You throw a boomerang. The boomerang hits the troll.  The troll is lightly wounded.8i} ;v8i T((*8i3 Q , drained, ally target)The troll is lightly wounded.  A giggling sprite leaps out and makes the troll trip over its own feet.  The troll is moderately wounded.shooting star hits the troll!8i 5○8i v○The troll is heavily wounded.8i ○○°@°°T9.6 (0.98i W○§°8iV 1 _The troll is knocked back.9i':i4Fire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangsv - 2 javelins  y - 13 poisoned darts Wands (go to first with /)a - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerability:iY:ics...............#)#.#[#.#.#.#psychosociety the Nimble .................)[).......#Gnoll of Qazlal ****.. ..................#......###Health: 91/91 ======================== ..................#......#Magic: 19/23 ===================----- ##...............<########AC: 18Str: 7Doom: 31% :is.####+#############.....EV: 23Int: 20 Contam: 10% ........................SH: 5Dex: 23 ..............○§........:isXL: 12 Next:  8% Place: Dungeon:10 ................v.○.....Noise: ======---  Time: 12069.6 (0.0) :ixt...............°@*......b) +9 lance "Wyrmbane" {slay drac, rPois r .##....###.....###*.##..Nothing quivered .##....######### T#Will/2 Jinx -Star .........#.. :it.........#..T   troll (caught, drained, ally target) :it.........##.. .###......#. :itC.########## ...# :iGuF...#Throw: 8 boomerangsPress: ? - help, Shift-Dir - straight lineAim: a troll (heavily wounded, entangled in a net, lightly drained, ally  target, chance to call a sprite on attack: 76%, 92% to hit):i ...............#)#.#[#.#.#.#psychosociety the Nimble .................)[).......#Gnoll of Qazlal ****.. ..................#......###Health: 91/91 ======================== ..................#......#Magic: 19/23 ===================----- ##...............<########AC: 18Str: 7Doom: 31% .####+#############.....EV: 23Int: 20 Contam: 10% ........................SH: 5Dex: 23 ..............○§........XL: 12 Next:  8% Place: Dungeon:10 ................v.○.....Noise: ======---  Time: 12069.6 (0.0) ...............°@(......b) +:ib r9 lance "Wyrmbane" {slay drac, rPois r .##....###.....###(.##..Nothing quivered .##....######### T#Will/2 Jinx -Star .........#.. .........#..T   troll (caught, drained, ally target) .........##.. .###......#. .########## ...# ...#Aim: a troll (heavily wounded, entangled in a net, lightly drained, ally  target, chance to call a sprite on attack: 76%, 92% to hit)  You throw a boomerang. The boomerang hits the troll!  The troll is almost dead.:iD K°°:iK Z(((*:i ^ q○vtarget, chance to call a sprite on attack: 76%, 92% to hit)  You throw a boomerang. The boomerang hits the troll!  The troll is almost dead.  A giggling sprite leaps out and makes the troll trip over its own feet.:i^ M°v:il S .°@°☼Tvery drained, ally tar…)The troll is almost dead.20=70.6 (1:iѻ 8°:i ; _The troll struggles against the net.;i}s8Fire/throw/use which item? 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Mi{+Mi+...Mi,.Mi -°Mi?- ○Mix-3○○Mi-Mi.Mi/$8.6 (80Mi,8Mi=1°Mid ###############'# .....#.............. .#............).^......############'##.........#.......#.....###°.. >.....#####○. .....○○.'.....########+## ..........#.... ....#..... Mi.°○°§..○9.6 (81Mi'§Mij ###############'# .....#............ .#............).^......############'##.........#.......#.....###.. >.....#####°. ......#...○°.'...§.@○## ##.......#..< ..........##..... .☼°.°60.6 (82Mi9§Mi{  .....#............ .#............).^......############'##.........#.......#.....###.. >.....#####. ....☼.#...°..'...§..°## #Mi .#.....@.#..<....... ..##########..### Mi% ○.○..☼1.6 (83Mim- &§MiT  #............).^......############'##.........#.......#.....###.. >.....#####. ....MiU ○..'...§○## #.#.......#..<☼....... ..####.... Mi^ ~.°.☼○Mip_ +2.6 (84Mig 9☼MiǏ  ).^......############'##Mi> .........#.......#.....####...... >.....#####. ....○..'....°.☼## #.#.......#..<○....... ...##.... Mi °..○○○Miy ]☼3.6 (85MiE 9○Mij  .........#.......#.....###.. >.....#####. ....°..'○## #.#.#..<○......○..@☼^...#†.#.#..##..####...#Mi ~ ...##.... Mip .°○☼○4.6 (86Mi b○☼○Mi _ ###.. >.....#####. .....'○## #.#.#..<°......○☼...○^...#†.#.#..##..####...# ####'###†#######+##.. ..#  ...##.... Mi°.°○○5.6 (87Mi;C○○Ni_'#..#...#....###...####Ni b..°°§Ni+6.6 (88NiE°§NiB[>.....#####. .....'## #.#<......○..°^...#†.##...°§..#..##..####...# ####'###†#######@##.. ..# ..........# #..>....... #................... ##########...#..####### # ##..... _There is an open door here. _You see here a troll corpse. _There is an open door here. _You open the door.Ni"` °☼....7.6 (89☼ _You hear an angry buzzing noise.Ni*~ .....#...#.......#.#.#...#.......#.#.#...'.......#......##.....###...#.......#..<...##.....# .....#...#.......#.......#....... .....#...#....°..#.......#. .....#...#...☼...#.......#. .^...#†.##....§..#..##..####...## ###'###†#######'##..##..# ##...# .........# #.@>....... #......# #....#.# #. #. .Ni0E######### ###...#... #..#### .###### ## ##.....  #.# #.# #.# #.# #.There is an open door here.Nin.○○Ni28.6 (90 _NiҏNi#...#.......#.#.#...'.......#......##.....###...#.......#..<...##.....##.#...#.......#.......#........#...#.......#.......#.#...#...○...#.......#. ^...#†.##....§..#..##..####...### ##'###†#######'##..##..# ##...# ........# #..>....... #......Ni*c# #.○@.#......## #... #......# ######### ###...#.... #..##### ## ##### ### ##......  #. .# Ni#. .# #. .# #. .# #. .# #.Nid y§☼y   hornet (wandering) .##......You encounter a hornet.NiNiK.yNi).○○Ni#39.6 (91 _Ni7NiRi1  Casting: Jinxbite (safe; 1% risk of failure)  Ri_\Confirm with . or Enter, or press ? or * to list all spells.Rih .yYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Ri°v.○§v(ally target)Ri1---70.6 (1.0)Will/2 Jinx -Star Ri͗Ri8E _Your orb unleashes a flurry of shooting stars!Ti,....#...#.......#.......#........ psychosociety the Nimble ....#...'.......#......##.....##. Gnoll of Qazlal ****.. ....#...#.......#..<...##.....##. Health: 91/91 ======================== ....#...#.......#.......#........ Magic: 21/23 =====================--- ....#...#.......#y......#........ AC: 18Str: 7Doom: 29% ....#...#...°...#*......#........ EV: 23Int: 20  ^...#†.##.......#*.##..####...### SH: 5Dex: 23 ##'###†#######§##*.##..# ##...### i-0mXL: 12 Next: 10% Place: Dungeon:10 ........# #..v.○..... #......# Noise: ======---  Time: 12170.6 (0.0) ........# #§v@........#......# b) +9 lance "Wyrmbane" {slay drac, rPois r ........# #.......... #......# Throw: 8 boomerangs ######### ###...#.... #..##### Will/2 Jinx -Star ####### ### ##...... .##...... y   hornet (ally target) .##...... .##...... .##...... .##...... .##......Throw: 8 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (ally target, chance to call a sprite on attack: 63%, 56% to hit)Ui ....#...#.......#.......#........ psychosociety the Nimble ....#...'.......#......##.....##. Gnoll of Qazlal ****.. ....#...#.......#.(<...##.....##. Health: 91/91 ======================== ....#...#.......#.(.....#........ Magic: 21/23 =====================--- ....#...#.......#(......#........ AC: 18Str: 7Ui_!Doom: 29% ....#...#...°...#(......#........ EV: 23Int: 20  ^...#†.##.......#(.##..####...### SH: 5Dex: 23 Ui!l##'###†#######§##(.##..# ##...### XL: 12 Next: 10% Place: Dungeon:10 Ui!p........# #..(.○..... #......# Noise: ======---  Time: 12170.6 (0.0) ........# #§v@........#......# b) +9 lance "Wyrmbane" {slay drac, rPois r Ui!........# #.......... #......# Throw: 8 boomerangs Ui "u######### ###...#.... #..##### Will/2 Jinx -Star ####### ### ##...... .#UiC"#...... y   hornet (ally target) .##...... Ui"D.##...... .##...... .##...... .##......Throw: 8 boomerangsPress: ? - help, Q - select action, ( or ) - cycleUi"Shift-Dir - straight lineAim: a hornet (ally target, chance to call a sprite on attack: 63%, 56% to hit)Ui...y...v UiM(*((((((Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hornet (ally target, chance to call a sprite on attack: 63%, 56% to hit)You throw a boomerang. The boomerang barely misses the hornet.Ui5 .yA giggling sprite leaps out and smacks the hornet with its own antenna.v°UiMv○Ui[N.yUi..°☼°@drained, ally target)Ui41.5 (0.9UiK°°UiG5 _The hornet is lightly wounded.ViD}....#...#.......#.......#........ psychosociety the Nimble ....#...'.......#......##.....##. Gnoll of Qazlal ****.. ....#...#.......#..<...##.....##. Health: 91/91 ======================== ....#...#.......#.......#........ Magic: 21/23 =====================--- Vi ....#...#.......#.......#........ AC: 18Str: 7Doom: 29% Vi~....#...#...°...#.......#........ EV: 23Int: 20  ^...#†.##.......#y.##..####...### SH: 5Dex: 23 ##'###†#######§##v.##..# ##...### XL: 12 Next: 10% Place: Dungeon:10 ........# #.v*☼°..... #......# Noise: ======---  Time: 12171.5 (0.0) ........# #§°@........#......# b) +9 lance "Wyrmbane" {slay drac, rPois r ........# #.......... #......# Throw: 8 boomerangs ######### ###...#.... #..##### Will/2 Jinx iK3m-Star ####### ### ##...... .##...... y   hornet (drained, ally target) .##...... .##...... .##...... .##...... .##......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (lightly wounded, lightly drained, ally target, chance to call a  sprite on attack: 71%, 56% to hit)ViGig....#...#.......#.......#........ psychosociety the Nimble ....#...'.......#......##.....##. Gnoll of Qazlal ****.. ....#...#.......#..<...##.....##. Health: 91/91 ======================== Vii....#...#.......#.......#........ Magic: 21/23 =====================--- ....#...#.......#.......#........ AC: 18Str: 7Doom: 29% ....#...#...°...#.......#........ EV: 23ViKjInt: 20  ^...#†.##.......#y.##..####...### SH: 5Dex: 23 ##'###†#######§##(.##..# ##...### XL: 12 Next: 10% Place: Dungeon:10 ........# #.v(☼°..... #......# Noise: ======---  Time: 12171.5 (0.0) Vixj........# #§°@........#......# b) +9 lance "Wyrmbane" {slay drac, rPois r Vij........# #.......... #......# Throw: 8 boomerangs ######### ###...#.... #..##### Will/2 Jinx -Star Vij####### ### ##...... .#Vij#...... y   hornet (drained, ally target) .##...... .##...... Vi,k8.##...... .##...... .#ViRk#......Aim: a hornet (lightly wounded, lightly drained, ally target, chance to call a  Virkesprite on attack: 71%, 56% to hit)  You throw a boomerang. The boomerang hits the hornet.  VikKThe hornet is moderately wounded.Viav°☼Vi%$(((sprite on attack: 71%, 56% to hit)  You throw a boomerang. The boomerang hits the hornet.  The hornet is moderately wounded.  The shooting star hits the hornet!ViK○ ○vThe hornet is heavily wounded.v○....#y.○°°○.@2.4 (0.9Vik^§°°Vi2 _The hornet is knocked back.Wiqg....#...#.......#.......#........ psychosociety the Nimble ....#...'.......#......##.....##. Gnoll of Qazlal ****.. ....#...#.......#..<...##.....##. Health: 91/91 ======================== Wir ....#...#.......#.......#........ Magic: 21/23 =====================--- ....#...#.......#.......#........ AC: 18Str: 7Doom: 29% WiCr....#...#.......#y......#........ EV: 23Int: 20  WiirD^...#†.##.......#*.##..####...### SH: 5Dex: 23 Wirt##'###†#######§##v○##..# ##...### XL: 12 Next: 10% Place: Dungeon:10 Wirt........# #.°*○°..... #......# Noise: ======---  Time: 12172.4 (0.0) Wir........# #§.@........#......# b) +9 lance "Wyrmbane" {slay drac, rPois r ........# #.......... #......# Throw: 8 boomerangs Wis ######### ###...#.... #..##### Will/2 Jinx -Star ##Wi2sl##### ### ##...... .#Wis/#...... y   hornet (drained, ally target) .##...... .##...... .##...... .##...... .##......WisPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (heavily wounded, lightly drained, ally target, chance to call a  sprite on attack: 71%, 56% to hit)Wi"....#...#.......#.......#........ psychosociety the Nimble ....#...'.......#......##.....##. Gnoll of Qazlal ****.. ....#...#.......#..<...##.....##. Health: 91/91 ======================== ....#...#.......#.......#........ Magic: 21/23 =====================--- ....#...#.......#.......#........ AC: 18Str: 7Doom: 29% ....#...#.......#y......#........ EV: 23Int: 20  ^...#†.##.......#(.##..####...### SH: 5Dex: 23 ##'###†#######§##(○##..# ##...### XL: i40m12 Next: 10% Place: Dungeon:10 ........# #.°(○°..... #......# Noise: ======---  Time: 12172.4 (0.0) ........# #§.@........#......# b) +9 lance "Wyrmbane" {slay drac, rPois r ........# #.......... #......# Throw: 8 boomerangs ######### ###...#.... #..##### Will/2 Jinx -Star ####### ### ##...... .##...... y   hornet (drained, ally target) .##...... .##...... .##...... .##...... .##......Aim: a hornet (heavily wounded, lightly drained, ally target, chance to call a  sprite on attack: 71%, 56% to hit)  You throw a boomerang. The boomerang hits the hornet.  The hornet is severely wounded.Wi|Wh.v°Wi^f*((((Wiav○sprite on attack: 71%, 56% to hit)  You throw a boomerang. The boomerang hits the hornet.  The hornet is severely wounded.  A giggling sprite leaps out and smacks the hornet with its own antenna.Wi>vyWi[Wi .  A giggling sprite leaps out and smacks the hornet with its own antenna.  The shooting star hits the hornet!  You kill the hornet!WiȲ*((Wia1○Wi|l°.'##°°○.☼@WizxN733.4 (1Wi0K°°°WiqWiP _Qazlal accepts your kill.XiA#...#.......#.#.#...#.......#.........#...'.......#......##.....##.#...#.......#..<...##.....###...#.......#.#.#...#.......#.......#. ...#...#.......#°......#......... ...#†.##.......#..##..####...###. #'###†#######'##°○##..####...#### #.°°#......# # #§☼#......# .......# #...........#......# ###### ###...#.....#..###### # ############. # #. # XiB#. # #. # #. # #.XiL..°.>○...§4XiQ9§XiBSXiW @#####.#.#.#...#.#.#.#...#.#.#........#...'.#......##.....##.#...#.#..<...##.....###...#.#.#.#...#.#.#.#...#.#.......#......... ..#†.##.......#..##..####...###.. '###†#######'##.@##..####...###### #..>°.......#......# # #§○...§.....#......# ......# #...........#......#Xi$ ###### ###...#.....#..####### ############.# #.# #.# #.# #.#Xi8 `§○.Xi _2=5Xi Xig m _The sprites lose interest in your situation.YiM##.....#####...'....#<...##.....##...#.....#...§....#........ ..#†.##......... '###†#######'##.°##..####...#####YiJx#..>°○......# ......# #.○...§.....#......#...#..###Yi{○§..○°Yi%6YiP§§YiYi{.#.#.....####+# #......#.#. .#####.#.#. .#...#.#.#. .#...#.#.#........ .#...'.#......##.....##. .#...#.#..<...##.....## .#...#.#.#. .#...#.#.......#. .#...#.#..@○...#......... .#†.##.......#..##..####...###... ###†#######'##§.##..####...####### #..>.○......# #.°...§.....#......# .....# #...........#......# ###### ###...#.....#..###################.##.##.#Yi○○°.....Yi(%7YiYiSYi ...).^############'##...... .#.#.....####+## ......#.#. #####.#.#. #...#.#.#. #...#.#.#........ #...'.#......##.....##....# #...#.#..<...##.....##....# #...#.#.○.....#. #...#.#...@...#. #...#.#...○...#......... #†.##.......#.○##..####...###.... ##†#######'##§.##..####...######## #..>.°......## #...........# ....# #...........#......# ##### ###...#.....#..########Yid ########## ○○@○°°.8YiJ '§Yi Zi]..................).^############'##.......#.#.....####+### .....#.#. ####.#.#. ...#.#.#. ...#.#.#............. ...'.#......##.....##....# ...#.#..<...##.....##....## ...#.Zi#.○..@..#. ...#.#..○.○..#. ...#.#...°...#......... †.##.......#.°##..####...###..... #†#######'##§.##..####...######### #..>........# #...........# ...# #...........#......# #### ###...#.....#..##################Zi!○°○.°.§...Zi>"A=9Zi(9§Zi*Zi Zi>>>_(Press ? for help)  ############################'##..............................)[).......#   #.................#...........................................#......###   #.............#...#...........................................#......#   #.............#...#...).^......############'##...............<########   #.............#...#............#.......#.....####+#############......#   #.............#####............#.......#.............................# _ip<   #............>.....#####.......#.......#.............................#   #..................#...#.......#..§°...#.............................#   #..................#...#.......#.......#.............................#   #..................#...'.......#.....○##.....##....###.....###..##...#   ##'###########.....#...#.......#..<.☼.##.....##....###########.†##'###   #...........#.....#...#.......#....@°.#.............# #.........#   #...........#.....#...#.......#..§....#.............# #.........# _i< V  #...........#.....#...#.......#.......#.............## #.........#   #...###.....#.^...#†.##.......#..##..####...###......# ####..###...# _i< d  #...###.....####'###†#######'##..##..####...########## ##.##..###...#   #.....................# #..>........#......##......#.....# _i=   #.....................# #...........#......##......#.....#   #.....................# #...........#......##......#.....# _i=   #....###......######### ###...#.....#..#################...#   #....###......##############.......######   #.....#........##.......#   #.....#........##.......#`iCO@>`i8 `iG ................................. psychosociety the Nimble ..).^......############'##....... Gnoll of Qazlal ****.. ...........#.......#.....####+### Health: 91/91 ======================== ...........#.......#............. Magic: 23/23 ======================== ####.......#.......#............. AC: 18Str: 7Doom: 27% ...#.......#..§°...#............. EV: 23Int: 20  ...#.......#.......#............. SH: 5Dex: 23 ...'.......#.....○##.....##....## XL: 12 Next: 13% Place: Dungeon:10 `iMH ...#.......#..<.☼.##.....##....## Noise: ======---  Time: 12200.4 (0.0) ...#.......#....@°.#............. b) +9 lance "Wyrmbane" {slay drac, rPois r ...#.......#..§....#............. Throw: 8 boomerangs ...#.......#.......#............. †.##.......#..##..####...###..... #†#######'##..##..####...######## ...# #..>........#......# ...# #...........#......# ...# #...........#......# #### ###...#.....#..###################.......# _Your orb has finished recharging its magic. _You feel your willpower return. _Done exploring. _Done exploring.`iI '`i>Q `iF ).^############'##....#.......#.....####+##.#.#............ #####.#.#...#.#..§°...# #...#.#.......# #...'.#.....○##.....##....# #...#.#..<.☼.##.....##.... #...#.#.....°.#............ #...#.#..§@...# #...#.#.......# #†.##.#..##..####...### ##†#######'##..##..####...####### ....# #..>........#......#.# #...........#......#.# #...........#......# ##### ###...#.....#..###`itG #### ############.......# #.#`iRP T...°○`iP ○...○`iPQ *1.4 (1`iu :○`iT#......#.......#.....####+# #.#.#........... .#####.#.# .#...#.#.# .#...#.#.# .#...'.#.....°##.....## .#...#.#..<.○.##.....##.... .#...#.#..○....#........... .#...#.#..§....# .#...#.#..@○...# .#†.##.#..##..####...### ###†#######'##..##..####...###### .....# #..>........#......#.# #...........#......#.# #...........#......# ###### ###...#.....#..####### ############.......# #.#  #.#`i@W.○°.☼○`iW*2.4 (2`idai☼.@○`i;#.#.#.......... ..#####.#.# ..#...#.#.#.#...#.#.# ..#...'.###.....## .`ij<.#...#.#..<.○.##.....## ..#...#.#..°....#...... ..#...#.#.......#.#...#.#☼..○...#`i<.#†.##.#.@##..####...### '###†#######'##○.##..####...##### `i<......# #..>........#......#.# #...........#......#`i/=.# #...........#......# ####### ###...#.....#..#######`i=  ############.......#  #.#`iO>  #.#  #.# ai°.☼○..°○aiE *3.4 (3aig○..°ai ...#####.#.#.#...#.#.#.#...#.#.#.#...'.###.....##.#...#.#..<.°.##.....##.#...#.#.......#.......#...#.#...☼...#.#...#.#○..°...#.#†.##.#..##..####...### #'###†#######'##@.##..####...#### .......# #..>........#......# .# #...........#......#.# #.....#......# ######## ###...#.....#..###### # ############....... # #. # #. # #. # #..○.○4.4 (4ai2○ai.#...#.#.#.#...#.#.#.#...'.###.....##ai.#...#.......#..<...##.....##.#...#.......#.......#.......#...#.......#...○...#.#...#.......#○......# ail^...#†.##.......#..##..####...### ##'###†#######'##°.##..####...### ai........# #..@........#.......# #....○......#......#ai.# #.....#......# ######### ###...#.....#..##### ############...... .# # ain.# # .# # .#ai2 # .#ai? #ail°○.○aiw*5.4 (5ai,aiaipai|d _There is a stone staircase leading down here.aih 4aiJ ai? °.°°○ai 26.4 (1 _aiv aiI M 1ai  ∆ ##+#########+#  ... ... .....  ............  #..##.#.#§.....  ......○.......#  #@# #..........#  ai #..#.## ......# .... ..... ... ... .#.#....# ## #.# .... ai+ D# ..... aiM57.9 (2.5ai T:○ai U# _You climb downwards.ai|Wb _There is a stone staircase leading up here.ciM∆###+#########+#.......... .......#..##.#.#§...........○@......#...#..#<#..##..........#..#.##.........#.#..## .....ci°○#<#○ci48.9 (1.0 _ci'§cici*  ∆###+#########+# .............. ........#..##.#.#§......°.......#...#.○#@#○.#..# #..........#.##.........#.#..## .....ciP# ..#@#.○ci# &9ci* ci- b _There is a stone staircase leading up here.ciQ` ∆###+#########+#................. .........#..##.#.#........°.......#...#..#<#..# #...@○.....##.##............# .....###.#.# .......#ciշ..☼☼.@°10 _cici>diSM∆###+#########+#.............. ........#..##.#.#..............☼......#..#@#..#..#☼..°.....##..#.##............# .....###.#.# .......#di`○○☼..1diLe8☼diib _There is a stone staircase leading up here.ei ei ei6 eiz B☼○eiܠ ○2 _○ei M 0eic g....#...#.......#.......#........ ....#...#.......#.......#........ ....#...'.......#......##.....##. ....#...#.......#..<...##.....##. ....#...#.......#.......#........ ....#...#.......#.......#........ ....#...#.......#.......#........ ^...#†.##.......#..##..####...### ##'###†#######'##○.##..####...### ........# #..@........#......# ei ........# #.○..#......# ........# #...........#......# ######### ###...#.....#..##### ## ############......  .##......  .# #......  .# #......  .# #......  .##...... ei!} 4.4 (2.5 _There is a stone staircase leading up here. _You climb upwards. eiШ ^_There is a stone staircase leading down here.fifi |Level 10 of the Dungeon <<<>>>>_(Press ? for help)  #.............#####............#.......#.............................#   #............>.....#####.......#.......#.............................#   #..................#...#.......#.......#.............................#   #..................#...#.......#.......#.............................#   #..................#...'.......#......##.....##....###.....###..##...# fi H  ##'###########.....#...#.......#..<...##.....##....###########.†##'###   #...........#.....#...#.......#.......#.............# #.........#   #...........#.....#...#.......#.......#.............# #.........#   #...........#.....#...#.......#.......#.............## #.........# fi   #...###.....#.^...#†.##.......#..##..####...###......# ####..###...# fik   #...###.....####'###†#######'##○.##..####...########## ##.##..###...#   #.....................# #..@........#......##......#.....#   #.....................# #.○.........#......#fi #......#.....#   #.....................# #...........#......#fi #......#.....#   #....###......######### ###...#.....#..#######fi ##########...#   #....###......##############.......######   #.....#........#fi [#.......#   #.....#........##.......# fi   #.....#........##.......#   #.....#........##.......#   #.....#........##.......#   #.....#........##.......#   #################.......#giF,...#...).^###########'##<#######.#...#.....####+##################.....>####........................................gi........................#..'###....###.....###..####'##########<...###....###########.†##'##gi .......#........#.............# #......gid........#...#.......#.......#.............## #......gi###.....#.^...#†.##.......#..##..####...###......# ####..######.....####'###†#######'##○.##..####...########## ##.##..###gi*\@............○....giH=....# ......#..gidf...........# #...........#......# gi'#......#.....###gi]######### ###...#.....#..################...#gi,###############gi7#####.....#........gi gi ....#...#.......#.......#........ psychosociety the Nimble ....#...#.......#.......#........ Gnoll of Qazlal ****.. ....#...'.......#......##.....##. Health: 91/91 ======================== ....#...#.......#..<...##.....##. Magic: 23/23 ======================== ....#...#.......#.......#........ AC: 18Str: 7Doom: 27% ....#...#.......#.......#........ EV: 23Int: 20  ....#...#.......#.......#........ SH: 5Dex: 23 ^...#†.##.......#..##..####...### XL: 12 Next: 13% Place: Dungeon:10 ##'###†#######'##○.##.gi K.####...### Noise: ======---  Time: 12214.4 (0.0) ........# #..@........#......# b) +9 lance "Wyrmbane" {slay drac, rPois r ........# #.○.........#......# Throw: 8 boomerangs ........# #...........#......# ######### ###...#.....#..##### ##############......  .##......  .##......  .##......  .##......  .##......  _There is a stone staircase leading up here. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.gi 'gi gi .#...#.#.#.#...#.#.#.#...'.......#......##.....##.#...#.......#..<...##.....##.#...#.......#.......#.#...#.......#.......#gi .#...#.......#.......# .^...#†.##.......#..##..####...#'###†#######'##○.##..####....# #.@>.#.......# #.○.#.......# #.#...... .# ###...#.....#.. .## ############ ..#gi% u # ..# # ..# # ..# # ..# #○5.4 (1 _gi gi 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E.☼hi0 e1.4 (17☼hi l #....#.... #....#....#hi ] #....#....###########'##.#.....#...#....#...#○..§.^..........#...#..#.#####......#.>...@.#####.......#.#...#.......#.☼#...#.......#.#...'.......# #'#.....#...#.......#.. #.#.....#...#.......# #.#.....#...#.......# #.#.....#...#.......# #...###.....#.^...#..##.......#.. #...###.....####'###†#'##..hi ...)○2.4 (18hi :○hi hi:  #....#.... #....#....# #....#....######'## #.#..... #.#...#..... #.....#...#...).^...... #....#...#...# #.#####......# #.>..@..#####.......# #.#...#.......# #.○#...#.......# #.#...'.......# ##'#.....#...#.......#  #.#.....#...#.......#  #.#.....#...#.......#  #.#.....#...#.......#  #...###.....#.^...#..##.......#  #...###.....####'###†#'##hiw <○hi +3.4 (19hi :○hiJ  #....#.... #....#....# #....#....#  ##'##  #...#  #......#...#  #.....#...#...).^......  #...#...#....#  #.#####......#  #.>.@...#####.......#  #.#...#.......#  #.○○#...#.......#  #.#...'.......#  ##'#.....#...#.......# #.#.....#...#.......# #.#.....#...#.......# #.#.....#...#.......# #...###.....#.^...#..##.......#iu w7m #...###.....####'###†#'##hiE ○☼○°4.4 (20hi hia #....#.... #....#....# #....#....# #######'## #.........# #....#...# #...#...#...).^...... #..#...#.... #.#####...... #.>@....#####....... #.○☼....#...#....... #.○°#...#....... #.#...'....... ##'#.....#...#....... #.#.....#...#....... #.#.....#...#....... #.#.....#...#....... #...###.....#.^...#..##.....hir.. #...###.....####'###†#'hi<§○○§.°.5.4 (21hiii #....#.... #....#.... #....#.... ###' #.....# #.#...# #.#...#...).^ #.#...# #.#####..... #.@..§..#####. #.○○....#...#. #.§.°.#...#. #.#...'. ##'#.....#...#. #.#.....#...#.. #.#.....#...#... #.#.....#...#.... #...###.....#.^...#..##..... #...###.....####'###†#'iim§○°○.ii+6.4 (22iiiiiiɤiid _There is a stone staircase leading down here.iiSiiiiXii;y§○.°.iif87.4 (1.0) _iiP§○ii   1  You climb downwards.ii  You encounter a troll.You hear a shout! x4ii#8     ....   #...   .# #..#   ... ..#   c... ..#   .....##.# #   ..#.###   #.....@☼...#   .....T....#.#   ##§...#   #.....##......   .....## ...###   T   troll ii$..... ...#   c   centaur (launcher) .... ..#   #.?. ..#        You encounter a centaur. It is carrying a +0 shortbow.ii}+ )))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.iif......@○ii58.9 (2.5ii;○ii^ _The arrow completely misses you.Found a scroll of teleportation.iib _There is a stone staircase leading up here.ki a §You hear a shout!ki J))))))ki^ Y.....§kid )))))))The centaur shoots an arrow. You block the arrow. The centaur shoots an arrow.ki A.Tki p.....§@°kio -9.9 (1.0ki'! ki# - _The arrow is repelled.li1^ liW_ lie liJj 2olis §o   orcYou encounter an orc. It is wielding a +0 dagger.liy J))))))li. .....§The centaur shoots an arrow. The arrow hits you.  The troll bites you but does no damage. The troll closely misses you.li1 W87--40li8 9§liN -- 0. _You block the troll's attack.li1X #....#....#....#.... #....#....############################'##.................#...........#.............#...#...........#.............#...#...).^.....#...........○.#...#...........#......#####...........liY r#...........T@.....#####......#........#...#......#...........§.○....#...#......#..................#...'......##'###########.....#...#......#...........#.....#...#......#...........#.....#...#......#...........#.....#...#......#...###.....#.^...#..##......liaY Q#...###.....####'###†#######'li 52.4 (2.5li (§li ! _You climb upwards.li d _There is a stone staircase leading down here.ni  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oi7°v.v○°(ally target)  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!  The troll completely misses you. You block the troll's attack.oi1---3.4 (1.0Will/2 Jinx -Star § _The troll claws you.qi  _The troll claws you. puncture the troll!  The troll is moderately wounded.  The shooting star hits the troll!qip5○qis v○The troll is heavily wounded.qi{ZT○°qiW|,4.1 (0.7qid°§○qi|1 _The troll is knocked back.riK *You hit the troll. You kick the troll, but do no damage.riepv○ _The troll is knocked back.  You hit the troll. You kick the troll, but do no damage.  The troll is heavily wounded.A giggling sprite leaps out and smacks the troll with its own claw.riT§°°°° drained, ally target)8riJf§°°§°ri_ _The troll is severely wounded.rid §  The troll is almost dead.  The shooting star hits the troll!  You kill the troll!rij bri3○ri"|.°..°.ri]*8/92---5 55.6 (0.8riG?§.° _Qazlal accepts your kill.tihe tis 5Level 10 of the Dungeon <<<>>>>_(Press ? for help) ##...##...##......##'###..#...≈...#......⌠.....⌠....#  ##...##...#.......#........#######.........._.......#  #....#....#########......................⌠.....⌠...## ti't  #....#....#........................................#  #....#....#............................#)#.#[#.#.#.#   ############################'##..............................)[).......#   #.................#...........................................#......###   #.............#...#...........................................#......#   #.............#...#...).^......############'##...............<######## tict  #.............#...#............#.......#.....####+#############......#   #...........§.#####............#.......#.............................# tit s  #...........°@.....#####.......#.......#.............................#   #..........§.°°....#...#.......#.......#.............................#   #............°.....#...#.......#.......#.............................#   #..................#...'.......#......##.....##....###.....###..##...#   ##'###########.....#...#.......#..<...##.....##....###########.†##'### ti+u   #...........#.....#...#.......#.......#.............# #.........#   #...........#.....#...#.......#.......#.............# #.........# tiTu 4  #...........#.....#...#.......#.......#.............## #.........#   #...###.....#.^...#..##.......#..##..####...###......# ####..###...# tixu  #...###.....####'###†#######'##..##..####...########## ##.##..###...# tiu L  #.....................# #..>........#......##......#.....#   #.....................# #...........#......##......#.....#ui=....#....#########................#....#.................#)#.#[#.#.#.#############################'#)[)#.................#...............#......##.............#...#.............##).^############'##<##########.....####+############§.#####.............#..............°@.....#####..................ui§.°°....#...#.°.......'###....###.....###..###'###########<...###....###########.†##'## ###.........# #...... #........................# #.........####^###..####...###......# ####..#########'###†#######'##..##..####...########## ##.##..###ui}..................# #..>........#......# #......#....................# #...........#......# #......#...#############...#################viiviI viOW 6#....#.... psychosociety the Nimble#....#.... Gnoll of Qazlal ****..#....#.... Health: 88/92 ======================--############################'# Magic: 21/23 =====================---#.................#........... AC: 18Str: 7Doom: 25% #.............#...#........... EV: 23Int: 20  viFX #.............#...#...).^..... SH: 5Dex: 23#.............#...#........... XL: 12 Next: 15% Place: Dungeon:10#...........§.#####........... Noise: ======---  Time: 12245.6 (0.0)#...........°@.....#####...... b) +9 lance "Wyrmbane" {slay drac, rPois r#..........§.°°....#...#...... Throw: 8 boomerangs#............°.....#...#...... Will/2 Jinx -Star #..................#...'......##'###########.....#...#...... #...........#.....#...#...... #...........#.....#...#...... #...........#.....#...#...... viX  #...###.....#.^...#..##...... #...###.....####'###†#######' The troll is almost dead.The shooting star hits the troll!  You kill the troll! _Qazlal accepts your kill.vi.○...#####.°@.....#...§..°....'.....##.....................# #. i○...○8.8 (1.0ii$  Things that are here:i _a +0 long sword; a +0 chain mail; an orc corpsei!=#....#....##....#....####'##.....#.#.#...#.#.#...#...).^.#.#...#...#.#####.#.§.○.○...#####.#.°)@....#...#.#.°...#...#.#.○...#...'.##'#.....#...#.#.i=#.....#...#.#.#.....#...#.#.#.....#...#.#...###.....#.....#..##.#...###.....####'###†#'##.# #.iH○.°.)@○.°iGJ,9 _icRL§°iRiM #....#....###########################'##.....).^#...#......#####.....§.○@°...####).○.##..............°...#...'.......#.....#○..°°☼.2=60○°iiX#....#....##....#....#.#....#....#.#i)######'##.#.........#.#....#...#.#...#...#...).^......#iHA#..#...#....#ir_#.○#####.##.in°.@...#####.#i #.i).°☼..#...#.##.i'#...#.#i)#.#...'.i###'#i*L.....#...#.##.iDM#.....#...#.#i]O#.#.....#...#.iw##.iM#.....#...#.#i%#...###.....#.....#..##.#iQ#...###.....####'###†#'#iH~>.○○id%1ij9○iiO  #....#.... #....#....# #....#....# #######'## #.........# #....#...# #i ....#...#...).^...... #..#...#.... #.○#####.i  #.>@....#####.i  #.)..○..#...#i  2. #iw o.○.....#...#.i _ #.#...'i .i , ##'i L#.....#...#.i * #i M.#.....#...#.i * #i E.#.....#...#i, 2. #i< E.#.....#...#iL .i] = #...###.....#.....#..##im .i} [ #...###.....####'###†#'i i °○○..○○i 02i A°○i' l _Your orb has finished recharging its magic.iW #....#.... #....#.... #....#.... ###' #.....# #.#...# #.#...#...).^ #.#...# #.°##### #.○@.....##### #.○..○..#...# #.○.....#...# #.#...' ##'#.....#...# #.#.....#...# #.#.....#...# #.#.....#...# #...###.....#.....#..## #...###.....####'###†#'i3.°.§°○.°3iV○°○i iV_There is a stone staircase leading down here.iw'#....#....##....#....##....#....####'##.....#.#.#...#.#.#...#...).^.#.#...#.#.#####.#.○>@....#####.#.°.§°..#...#.#.○.°.....#...#.#.#...'.##'#.....#...#.#.#.....#...#.#.#.....#...#.#.#.....#...#.#...###.....#.....#..##.#...###.....####'###†#'#§°).§..=4 _i{9°i?~i i- Level 10 of the Dungeon <<<>>>>_(Press ? for help) ##...##...##......##'###..#...≈...#......⌠.....⌠....#  ##...##...#.......#........#######.........._.......#  #....#....#########......................⌠.....⌠...##  #....#....#........................................#  #....#....#............................#)#.#[#.#.#.#   ############################'##..............................)[).......#   #.................#...........................................#......###   #.............#...#...........................................#......#   #.............#...#...).^......############'##...............<######## i   #...........§.#...#............#.......#.....####+#############......#   #.............#####............#.......#.............................#   #...........°>@....#####.......#.......#.............................#   #............).§...#...#.......#.......#.............................#   #..........○.......#...#.......#.......#.............................#   #..................#...'.......#......##.....##....###.....###..##...#   ##'###########.....#...#.......#..<...##.....##....###########.†##'###   #...........#.....#...#.......#.......#.............# #.........#   #...........#.....#...#.......#.......#.............# #.........#   #...........#.....#...#.......#.......#.............## #.........#   #...###.....#.....#..##.......#..##..####...###......# ####..###...#   #...###.....####'###†#######'##..##..####...########## ##.##..###...#   #.....................# #..>........#......##......#.....# i%  #.....................# #...........#......##......#.....#iI>@ij >>   #.....................# #...........#......##......#.....#   #....###......######### ###...#.....#..#################...#i ##.....#...# ######### ### ####..######.....#...# ##.############.## #..#..#.......#'##...##..............># #.....#.#)## #.....+#######.....#'##..##...##......##.......#######.#......###..##...###...#..#...≈...#.......#....#......##<..#....#...###....#......)÷..#...##.P.########....#..........#.#..PPPP...#......#...##....#....###...#.#≈.PP>PP.≈##.##.###...#....#.....P...#..........i .[....###...'.................#...##.P.##.....#.#.#.#.#.#..##....##...#....#....#...#..........###...##...###'###..#...≈...#......⌠.....⌠....###...##...#.#.#######........i c.._.......#iQ #....#....#########................⌠.....⌠...###....#....#........................................##....#....#..iz ............#)#.#[#.#.#.#############################'##...............)[)i R.......##.#..........................#.i i####.............#...#...........................................#...iXi#....#....# psychosociety the Nimble#....#....# Gnoll of Qazlal *****.#....#....# Health: 92/92 ========================############################'## Magic: 23/23 ========================#.................#............ AC: 18Str: 7Doom: 24%#.............#...#............ EV: 23Int: 20#.............#...#...).^...... SH: 6Dex: 23#...........§.#...#............ XL: 12 Next: 16% Place: Dungeon:10#.............#####............ Noise: ======---  Time: 12264.8 (0.0)#...........°>@....#####....... b) +9 lance "Wyrmbane" {slay drac, rPoisi r#............).§...#...#....... Throw: 8 boomerangs#..........○.......#...#....... Will/2 #..................#...'.......##'###########.....#...#....... #...........#.....#...#....... #...........#.....#...#....... #...........#.....#...#....... #...###.....#.....#..##....... #...###.....####'###†#######'# Things that are here: _a +0 long sword; a +0 chain mail; an orc corpse _Your orb has finished recharging its magic. _There is a stone staircase leading down here.i i#....#....##....#....#.#....#....#.#######'##.#.........#.#....#...#.#...#...#...).^......##.§.#...#....##.#####.##.°>.@...#####.i##.).§...#...#.##.○.#...#.##.#...'.###'#.....#...#.##.#.....#...#.iD+##.#.....#...#.##.#.....#...#.##...###.....#.....#..##.##...###.....####'###†#'#i.>.@§°.☼ii*5.8 (1i '§i#....#....##....#....#.#....#....#. ##'##. #...#. #......#...#. #.....#...#...).^......# #.§.#...#....#. #.#####.#. #.>..@..#####.#. #.).§...#...#.#. #.°.☼.....#...#.#. #.#...'.i#. ##'#.....#...#.#.#.#.....#...#.#.#.#.....#...#.#.#.#.....#...#.#.#...###.....#.....#..##.#.#...###.....####'###†#'##.il.○..○i*6.8 (2i['§icQ#....#....##....#....#.#....#....#.####'##. .#...... .#...#...... .....#...#...).^......# ....#...#...#. .#####.#. .>..§@.#####.#. .i1)○§...#...#.#. .○.....#...#.#. .#...'.#. #'#.....#...#.ii#. #.#.....#...#.#. #.i W#.....#...#.#. #.i<M#.....#...#.#. iV%#...###.....#.....#..##.#. i~R#...###.....####'###†#'##.iO○○.i/*7.8 (3im:○iٵl#....#....##....#....#.#....#....#.#########'##.#.....#...#....#...#...).^......#...#...#..#.#####.#.>.○§.@#####.#.)○....#...#.#.○.....#...#.#.#...'.#. '#.....#...#.#..< .i7r#.....#...#.#. .#.....#...#.#. .#.....#...#.#. ...###.....#.....#..##.#..# ...###.....####'###†#'##..#i_§°°iD*8.8 (4ihi<##...##...#.....#....#....#######....#....#. #....#....#. #########################'##...#.#...#...........#...#...).^#####..#...#...#...#####@§..........#.>.○§..#####.......#.)°....#...#.#.°.....#...#.#. ................#...'.#.... ###########.....#...#.#..<#.....#...#.#.#.....#...#.#........#.....#...#.#....###.....#.....#..##.......#..#i°.§..9.8 (5iOi ##...##...###...##...#......#....#....########....#....#. #....#....#. ########################'##...#.#...#............#...#...).^#######...#.@.#..#####.§....#.>.°.§.#####.......#.).....#...#.......#..#...#.......#. ...............#...'.#.... ##########.....#...#.#..<#.....#...#.#.#.....#...#.#........#.....#...#.#..... _a +0 long sword; a +0 chain mail; an orc corpseYour orb has finished recharging its magic. _There is a stone staircase leading down here. _You feel your willpower return.iB a§○.i +70.8 (6i i #....##...##.##...##...###...##...#.......#....#....#########....#....#. #....#....#. #######################'##...#.#...#.............#...#§.@).^########...#....#.#####.§○...#.>...§.#####.......#.).....#...#.......#..#...#.......#. ..............#...'.......#.... #########.....#...#.......#..<#.....#...#.#.#.....#...#.#.i' ○§.1.8 (7○§i6 (##...'.......#....##...##.##...##...####...##...#.......#....#....##########....#....#. #....#....#. ######################'##...#.....#...#...@..........#...#§..).^#########...#§...#.#####..○...#.i >...§.#####.#.).....#...#.......#.#...#.......#. .............#...'.......#......# ########.....#...#.#..<...##.....#...#.#.i X○☼°ik *2.8 (8i §...☼°§i ##...#....######...'.......#....##...##..##...##...####...##...#.......#.#....#....##########....#....#. #....#....#. #####################'##...#....@..#...#...°.○.........#...#§..).^##########...#§...☼#.######..°...#.#>...§.#####.#.#).....#...#.#.##...#.#. i_ v............#...'.#......# #######.....#...#.#..<...##iz .☼○..3.8 (9iܥ '§i ##...#....##......##.##...'.#....##...##.##...##...##......##'##...##...#.#.#....#....#.#....#....#.#....#....#.#'##.#.....#...#.....○.#...#§..)☼^......##...#§...○.#.#.#####..#.#.>.....#####.#.#.).....#...#.#.#...#...#.i #.#.#...'.#......##......#...#.#..<...##.iݚ °...)○^○4.8 (10.0)i i§...○i~##...#....##......##.##...'.#....##...##.##...##...##......##'###...##...#.#.#....#....#.#....#....#.#....#....#.#'##.#.....#...#.....°.#...#...)○^○.....##...#§...○.#.#.#####..#.#.>.....#####.#.#.).....#...#.#.#.#...#.#.#.#...'.#......##......#...#.#..<...##.ia.°§....°5.8 (11itg○^°§°iJD##...#....##......##.##...'.#....##...##.##...##...##......##'###...##...#.#.#....#....#.#....#....#.#....#....#.'##.#.....#...#.....#...#...)○^°§....##...#....°.#.#.#####..#.#.>.....#####.#.#.).....#...#.#.#.#...#.#.#.#...'.#......##......#...#.#..<...##.§°^..6.8 (12§§i##...#....##......##.##...'.##....##...##.###...##...##......##'###...##...#.#.#....#....#.#....#....#.#....#....#....'##.#.....#...#........§.#...#...)°^.§....#'#...#...#.#.#####..#.#.>.....#####.#.#.).....#...#.#.#.#...#.#.#.#...'.#......##......#...#.#..<...##.○§§.il+7.8 (13i$C§§i#....#....##......##...###...#....####.....##...'.......#.#....##...##.....#.##...##...####'#####...##...#.......#.#....#....##########....#....#..... #....#....#..... ################@##........#...........#...#.......○§§................#...#...).^.§....############'##...#.#.#.#####......#.#. .i.>.....#####.#.#. .).....#...#.#.#.#...#.#.. .......#...'.#......##.iA s☼○°.i +8.8 (14i{'§ij #....#...........#.##....#....##......##...#.###...#....####.....###...'.......#.#....##...##.....#.##...##...####'#####...##...#.......#.#....#....##########....#....#. #....#.☼.@#. ###############'##......i...#..........○....... .#...#.......°§§................. .#...#...).^......############'## .#...#...#.#.....# .#####............#.#. >.....#####.......#.#. ).....#...#.#.#.#...#.#..There is an open door here.iw☼○....i29.8 (15 _iieM)÷..#.......##....####.....##...'............##...###'####...##...#.......☼#########. #....#.○.. ###############'##.................. ....##.....idl☼○○i,80.8 (16iiM##<)÷..#.......##....####.....##...'............##...###'####...##☼..#.......########.#....#.○..#.......................i<k○§°i+1.8 (17i9§iM##..##...##.##<)÷..#..........#.#....####.....##...'............##...###'####...##○.@#.......○##########....#...§#....................it☼○°.i.+2.8 (18iQi-AM .##..##...##.##<.)÷..#...........#...#....####.....##...'..............☼@###'####...##○..#.......#....#...°#########..........iw☼○°.i+3.8 (19i]9§iSM................## .##..##...##...##<.....)÷..#..................#.....#...#....##......##.....##...'...............##.......☼○.###'#####...##°..#.......#.........ij☼○○...4.8 (20iii6nM ................## ##..##...##.##..##...##......##........##<.....)÷..#...in*..............#.....##....##......##.....##...'...@...........##.☼.##...........##...##○○.##......##'###...# ..ixq☼○○°iDy+5.8 (21iliX 4M> ......................## ##..##...##....##..##...##..........##<........)÷..#................#.....#...#...@##......##.....##...'...........#....##☼○.##...........#......iY n #####'##iCb ○○○○°.ib +6.8 (22ii 9○iA M#.##....############.#>.. ......................## ##..##...##......##..##...##......##.......##<............)÷..#..○..............#...#..○.##......##.....###...'.................#............ .iB U...###....#iK ○○°.7.8 (23igS i+ ####### ### ##.##....############.## #..............># #............# #................###..##...##......##.....###..##...####...#..##....#............##<..#.#....#.....○.......)÷..#...i"- #....#.○..@............#.#.#....#....##......##...#.#≈##...#..○.##......##.....###...'.................#.#....##○°.##...........#.##...##...##......##'###..###...##...#.......#.#....#....##########....#....#. #....#....#.i(6 ☼°°○°°.i6 +8.8 (24i= J°°i ####### ### ##.##....############.## #..............># #...........# #................####i ..##...##......##.....###..##...####...#..##....#...☼........##<..#.#....#.....@.......)÷..#...##....#.°...............#.#..#....#....##○.....##...#.#≈##...#..°.##......##.....#i X##...'.................#...##....##°..##...........#....##...##...##......##'###..###...##...#.......#.#i= k#....#....##########....#....#.i! ○○.°..i0" +9.8 (25i,) 9○i D####### ### ###.##....############.## ##..............># ##...........# #................####..##...##......##.......#####..##...##○.....##...#..##....#...○.##<..#.#....#.......)÷..#...###....#.................#.#..P#....#....##°.....##...#.#≈.P##...#....##......##.....#...##...'.................#...##iy #....##...##...........#....###...##...##......##'###..#..##...##...#.......#.###....#....#########ij ^§○§.i; ,90.8 (26i O§§im ####### ### ###.##....############.## #.i@ #..............># #.#..........# #.#......................#####...##...##.§....##.......######..##...##○@....##...#..#...#....#...○.##<..#....#.#....#.......)÷..#...##.#....#......§..........#.#..P#....#....##......##...#.#≈.PP##...#....##......##.....#....##...'.................#...##.i 0#....##...##...........#....###...##...###'###..#...##...##...#.......#.###i y☼§°°iI +1.8 (27i8§iQ########## ### #####.##....############.## #.#.......># #.#...........i # #.#.........☼............#####....##...##§§@...##.......#######..##...##°.....##...#..#...≈#....#...°.##<..#....#.#....#.......)÷..#...##.i_#....#......§..........#.#..P#....#....##......##...#.#≈.PP>iEk##...#....##......##.....#....##...'.................#...##.P#....##...##.ia....#....###...##...###'###..#...≈i○...○...○iW+2.8 (28i7Q§○iv#.#.#.#. #.####### ### ######.##....############.## #..##.># #.#..# #.#.........○...@........#####.....##...##§§....##.......########..##...##...○..##...#..#...≈#....#......○.....##<..#....#...#....#.iS......)÷..#...##.P.#....#......§..........#.#..PPPP#....#....##......##...#.#≈.PP>P##...#....##......##.....#....##...'.......#...##.P#....##...##.....#....#...i §○○.○°.i +3.8 (29isL§○ir#.#.#.#.#. #..####### ### ####.##.##....############.## #..##...># #.#..§# #.#.........○............#####....ibs..##...##§§....##.......###### ###..##...##.○.○..##...#..#...≈ #....#......°.....##<..#....#...# #....#.......)÷..#...##.P.# #....#.................#.#..PPPP. is#....#....##......##...#.#≈.PP>P ##...#....####.....#.... ##...'.......#...##.P.#i?}°○...○°.i}+4.8 (30i:○i] M## #. ######### ### ####.##....############.##...§.....  #.........°......○.....#####.....#.##......##id☼.°°..ie+5.8 (31ijkN○°ioiCuig}d _There is a stone staircase leading down here.i4ii○.○☼...°.iԥ).iH86.8 (1.0) _i@i &1i 9  You climb downwards.id      #..  ##..  ....  i # #..#  #. #..#   #..#..#######  i  #.....§......   i #.@.☼.#   iY ..........>#   .....#☼........   ..#. #...#.....   . # .#...#..#.#   c   centaur (launcher) i~ ........# #   i ........#   i ...c.##.# #  i d ...o....#.###  i  #..c).<....#  You hear a shout!i \))))))iI J......i T )))))i s))The centaur shoots an arrow. You block the arrow. The centaur shoots an arrow.ix @.○.○.....i -8.3 (2.5i_ i | _The arrow completely misses you.Found a stone staircase leading down.i] b _There is a stone staircase leading up here.i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i c.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ic+oi$v§°v, ally target)o   orci1---9.3 (1.0Will/2 Jinx -Star i:○iۙE _Your orb unleashes a flurry of shooting stars!i:i>hFire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangs (quivered)v - 2 javelins  y - 13 poisoned darts  G - a throwing net Wands (go to first with /)a - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  i?f - a wand of mindburst (10)  p - a wand of polymorph (4) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerabilityii   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 21/23 =====================---....  AC: 18Str: 7Doom: 24%# #..#i"  EV: 23Int: 20#. #..#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 16% Place: Dungeon:11#...v.§......  Noise: ======---  Time: 12299.3 (0.0)#.@§°.#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......v..>#  Throw: 8 boomerangs.....#○*.......  Will/2 Jinx -Star ..#. #.*.#..... . # .#.*.#..#.#  c"9m   centaur (launcher, ally target)...*....# #  o   orc...c....# ....o##.# # ...o....#.### #..c).<....# Throw: 8 boomerangsPress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (ally target, chance to call a sprite onattack: 71%, 77% to hit)io   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 21/23 =====================---....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #..#  SH: 6Dex: 23i*p #..#..#######  XL: 12 Next: 16% Place: Dungeon:11#...v.§......  Noise: ======---  Time: 12299.3 (0.0)#.@§°.#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......(..>#  Throw: 8 boomerangs.....#○(.......  Will/2 Jinx -Star ..#. #.(.#..... . # .#.(.#..#.#  c   centaur (launcher, ally target)...(....# #  o   q c49m orc...c....# ....o##.# # ...o....#.### #..c).<....# Aim: a centaur, wielding a +0 shortbow (ally target, chance to call a sprite onattack: 71%, 77% to hit)  You throw a boomerang. The boomerang hits the centaur.  The centaur is lightly wounded.in# Wv....i_( w((((((*i; !ci4< .  attack: 71%, 77% to hit)  You throw a boomerang. The boomerang hits the centaur.  The centaur is lightly wounded.  A giggling sprite leaps out and smacks the centaur with its own hand.i< G○vi< G○vix? cThe centaur is moderately wounded.iAI @°°v○..c 2 centaurs (launchers, 1 very drained…)iNJ .300.2 (0.9iMQ L°°im w _You encounter a centaur. It is carrying a +0 shortbow.i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i2P  Okay, then.iii/ _i^r  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i'   psychosociety the Nimble  Gnoll of Qazlal *****. #.. Health: 92/92 ======================== ##.. Magic: 18/23 ==================------ c... AC: 18Str: 7Doom: 24% # #..# EV: 23Int: 20 #. #..# SH: 6Dex: 23 #..#..#######  XL: 12 Next: 16% Place: Dungeon:11 #...○.§......  Noise: ======---  Time: 12300.2 (0.0) #v@§°.#  b) +9 lance "Wyrmbane" {slay drac, rPois r .......°..>#  Throw: 8 boomerangs .....#°v○......  Will/2 Jinx -Star  ..#. #iq( ...#.....  . # .#...#..#.#  cc 2 centaurs (launchers, 1 very drained…) ...c....# #  o   orc ........#  ....o##.# #  ...o....#.###  #..c).<....# Aiming: Inner Flame (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (moderately wounded, heavily drained,  ally target, chance to call a sprite on attack: 78%, chance to affect: 95%)i-  c.You can't see anything there.i_ c.Aim: a centaur, wielding a +0 shortbow (moderately wounded, heavily drained,  ally target, chance to call a sprite on attack: 78%, chance to affect: 95%)iw c.You can't see anything there.i/5..i8.oAim: an orc, wielding a +0 mace (chance to call a sprite on attack: 84%, chanceto affect: 98%)ilc   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 18/23 ==================------c...  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #..#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 16% Place: Dungeon:11#...○.§......  Noise: ======---  Time: 12300.2 (0.0)#v@§°.#  b) i[d [40m+9 lance "Wyrmbane" {slay drac, rPois r.......°..>#  Throw: 8 boomerangs.....#°v○......  Will/2 Jinx -Star ..#. #...#..... . # .#...#..#.#  cc 2 centaurs (launchers, 1 very drained…)...c....# #  o   orc........# ....*##.# # ...o....#.### #..c).<....# Aiming: Inner Flame (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace (chance to call a sprite on attack: 84%, chanceto affect: 98%)ih Uo(inner flame)iT○v○vc.o. o*The orc is filled with an inner flame. The shooting star hits the centaur!i:○ ○vThe centaur is almost dead.iR ☼.c.  The centaur is knocked back. The centaur wields a +0 shortbow.ih])))))))if~t...°.§☼°@§.°°°°°1.2 (1in°°°°ibt _The centaur shoots an arrow. The arrow completely misses you.ii i ~Fire/throw/use which item? Missiles (go to first with ()  d - 8 boomerangs (quivered)v - 2 javelins  y - 13 poisoned darts  G - a throwing net Wands (go to first with /)a - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerabilityi} iji  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 18/23 ==================------c...  AC: 18i$Str: 7Doom: 24%# #..#i  EV: 23Int: 20#. #..#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 16% Place: Dungeon:11#...°.§☼.....  Noise: ======---  Time: 12301.2 (0.0)#°@§..#  b) +9 lance "Wyrmbane" {slay drac, rPois r......°*..>#  Throw: 8 boomerangs.....#v*°......  Will/2 Jinx -Star ..#. #.*.#..... . # .#.*.#..#.# k;49m cc 2 centaurs (launchers, 1 very drained…)...c....# #  o   orc (inner flame)...o....# .....##.# # ...o....#.### #..c).<....# Throw: 2 javelinsPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (inner flame, chance to call a sprite on  attack: 84%, 68% to hit)i/   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 18/23 ==================------c...  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #..#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 16% Place: Dungeon:11#...°.§☼.....  Noise: ======---  Time: 12301.2 (0.0)#°@§..#iY o  b) +9 lance "Wyrmbane" {slay drac, rPois r......°°..>#  Throw: 8 boomerangs.....#v°°......  Will/2 Jinx -Star ..#. #.°.#..... . # .#...#..#.#  cc 2 centaurs (launchers, 1 very drained…)...c....# #  o   orc (inner flame)...)....# .....##.# # ...o....#.### #..c).<....# You throw a javelin.  The javelin pierces through the centaur but does no damage.  The centaur is almost dead.The javelin pierces through the orc!i ((((( ((i §Qazlal accepts your kill.The orc explodes!  The fiery explosion engulfs the centaur!  You kill the centaur!i    centaur (launcher)#########iMv○i'.cv○o ☼°°°., ally target).§§o   orc priest§)§§§Qazlal accepts your kill.)))iCiMv○ij4o.it..○.○°@.°.°...§§o§§§i7|472.4 (1.2i%°§§§o§§iJZ _The centaur shoots an arrow. The arrow hits you but does no damage.iI  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 18/23 ==================------....  AC: 18Str: 7Doom: 24%# #c.#  EV: 23Int: 20#. #*.#  SH: 6Dex: 23#..#.*#######  XL: 12 Next: 17% Place: Dungeon:11#...v*.○.....  Noise: ======---  Time: 12302.4 (0.0)#°@...#  b) sm+9 lance "Wyrmbane" {slay drac, rPois r......°...>#  Throw: 8 boomerangs.....#°........  Will/2 Jinx -Star ..#. #...#..... . # .#...#..#.#  c   centaur (launcher, ally target)...§§...# #  o   orc priest..§o§...# ..§§.##.# # ...o....#.### #..c).<....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a centaur, wielding a +0 shortbow (ally target, chance to call a sprite onattack: 71%, 77% to hit)i"  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 18/23 ==================------....  AC: 18Str: 7Doom: 24%# #c.#  EV: 23Int: 20#. #(.#  SH: 6Dex: 23#..#.(#######  XL: 12 Next: 17% Place: Dungeon:11i#...v(.○.....  Noise: ======---  Time: 12302.4 (0.0)#°@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r......°...>#  Throw: 8 boomerangs.....#°........  Will/2 Jinx -Star ..#. #...#..... . # .#...#..#.#  c   centaur (launcher, ally target)i...§§...# #  o   orc priest..§o§...# ..§§.##.# # ...o....#.### #..c).<....# Aim: a centaur, wielding a +0 shortbow (ally target, chance to call a sprite onattack: 71%, 77% to hit)  You throw a boomerang.  The boomerang hits the centaur and shatters for extra damage!iv *attack: 71%, 77% to hit)  You throw a boomerang.  The boomerang hits the centaur and shatters for extra damage!  The centaur is heavily wounded.i v§A giggling sprite leaps out and bonks the centaur with its +0 shortbow.i(A.ci:)A giggling sprite leaps out and bonks the centaur with its +0 shortbow.  The centaur is almost dead.  The shooting star hits the centaur!  You kill the centaur!i*o   orc priesti{3○i~}7o)i\..°.°.°..☼.§§§)§§iЌ9=3.4 (17ib°§§§§iMP _Qazlal accepts your kill.iC   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 19/23 ===================-----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#°.#######  XL: 12 Next: 17% Place: Dungeon:11#...§°.°.....  Noise: ======---  Time: 12303.4 (0.0)#.@...#  b) +9 i lance "Wyrmbane" {slay drac, rPois r.......*..>#  Throw: 7 boomerangs.....#.*.......  Will/2 Jinx -Star ..#. #*..#..... . # .#*..#..#.#  o   orc priest..o§§...# # ..§)§...# ..§§.##.# # ...o....#.### #..c).<....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineif Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (chance  to call a sprite on attack: 71%, 68% to hit)i  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 19/23 ===================-----....  AC: 18Str: 7Doom: 24%# #..#iл  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#°.#######  XL: 12 Next: 17% Place: Dungeon:11#...§°.°.....  Noise: ======---  Time: 12303.4 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......(..>#  Throw: 7 boomerangs.....#.(.......  Will/2 Jinx -Star ..#. #(..#..... i. # .#(..#..#.#  o   orc priest..(§§...# # .(§)§...# .(§§.##.# # ...o....#.### #..c).<....# Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (chance  to call a sprite on attack: 71%, 68% to hit)  You throw a boomerang.  The boomerang closely misses the orc priest.it☼...o.§)§.§i8.○§§§§)§§§to call a sprite on attack: 71%, 68% to hit)  You throw a boomerang.  The boomerang closely misses the orc priest.The orc priest calls down the wrath of Beogh upon you.iG\79----4.4 (1i §§§§§§§i( _Beogh smites you!iG(  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 79/92 ====================----##..  Magic: 19/23 ===================-----....  AC: 18i(,Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 17% Place: Dungeon:11i/)#...§°.°.....  Noise: ======---  Time: 12304.4 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......*..>#ic)X  Throw: 7 boomerangs.....#.*.§.....  Will/2 Jinx -Star i)..#. #*..#..... . # .#*..#..#.#  o   orc priesti)M..o§§...# # ..§)§...#i) ..§§.##.# # ...o....#.###i*J #..c).<....# i@*XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (chance  i*4to call a sprite on attack: 71%, 68% to hit)ik  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 79/92 ====================----##..  Magic: 19/23 ===================-----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#..#######i:  XL: 12 Next: 17% Place: Dungeon:11#...§°.°.....  Noise: ======---  Time: 12304.4 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......(..>#  Throw: 7 boomerangs.....#.(.§.....  Will/2 Jinx -Star ..#. #(..#..... i[. # .#(..#..#.#  o   orc priest..(§§...# # i4.(§)§...# .(§§.##.# # i˕\...o....#.### #..c).<....# i&Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (chance  to call a sprite on attack: 71%, 68% to hit)  You throw a boomerang.  The boomerang barely misses the orc priest.iF+○...o§§.§)§.§§iAK9o.iS...○§§)§§iT15.4 (1 _i%_`§§§i   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 79/92 ====================----##..  Magic: 19/23 ===================-----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 17% Place: Dungeon:11#...§........  Noise: ======---  Time: 12305.4 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois ri4 [m.......*..>#  Throw: 7 boomerangs.....#.*.§.....  Will/2 Jinx -Star ..#. #.*.#..... . # .#.o.#..#.#  o   orc priest...§§...# # ..§)§...# ..§§.##.# # ...o....#.### #..c).<....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (chance  to call a sprite on attack: 71%, 68% to hit)i  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 79/92 ====================----##..  Magic: 19/23 ===================-----....  AC: 18i%}Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#..#######iP  XL: 12 Next: 17% Place: Dungeon:11#...§........ir  Noise: ======---  Time: 12305.4 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois rix.......(..>#i  Throw: 7 boomerangs.....#.(.§.....  Will/2 Jinx -Star ..#. #.(.#..... . # .#.(.#..#.#i,C  o   orc priest...(§...# # ip9..§(§...# ..§(.##.# # iT...o....#.### #..c).<....#i iAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (chance  to call a sprite on attack: 71%, 68% to hit)  iiYou throw a boomerang.  The boomerang closely misses the orc priest.i^;*iMo.  to call a sprite on attack: 71%, 68% to hit)  You throw a boomerang.  The boomerang closely misses the orc priest.A giggling sprite leaps out and insults the orc priest's ancestors.°§☼§ (very drained)☼)☼§§806.4 (16§☼§§)☼§ _The orc priest is moderately wounded.i,   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 80/92 ====================----##..  Magic: 19/23 ===================-----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 17% Place: Dungeon:11#...§........  Noise: ======---  Time: 12306.4 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois ri @[m.......*§☼>#  Throw: 6 boomerangs.....#.*.§.....  Will/2 Jinx -Star ..#. #.o.#..... . # .#...#..#.#  o   orc priest (very drained)...☼§...# # ..§)☼...# ..§§.##.# # ...o....#.### #..c).<....# Shift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 leather armour  (moderately wounded, heavily drained, chance to call a sprite on attack: 81%,  68% to hit)iր   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 80/92 ====================----##..  Magic: 19/23 ===================-----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 17% Place: Dungeon:11#...§........  Noise: ======---  Time: 12306.4 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois ri J[m.......°§☼>#  Throw: 6 boomerangs.....#.§.§.....  Will/2 Jinx -Star ..#. #.).#..... . # .#...#..#.#  o   orc priest (very drained)...☼§...# # ..§)☼...# ..§§.##.# # ...o....#.### #..c).<....# (moderately wounded, heavily drained, chance to call a sprite on attack: 81%,  68% to hit)  You throw a boomerang. The boomerang hits the orc priest!  You kill the orc priest!iP {((i; °§☼§§)☼§§iG .○..§○☼...§§iH 68% to hit)  You throw a boomerang. The boomerang hits the orc priest!  You kill the orc priest!  Qazlal accepts your kill.iN 987.4 (1 _iU §§§§i;X i   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 80/92 ====================----##..  Magic: 19/23 ===================-----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6i Dex: 23#..#..#######  XL: 12 Next: 18% Place: Dungeon:11#............  Noise: ======---  Time: 12307.4 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois ri u.....○..§○>#  Throw: 6 boomerangs.....#☼........  Will/2 Jinx -Star ..#. #.).#.....i6  . # .#...#..#.# ik  ...☼§...# #  i `..§)☼...#  ..§§.##.# # iP = ...o....#.###  #..c).<....#   _Qazlal accepts your kill.Throw: 6 boomerangsi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineik  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 80/92 ====================----##..  Magic: 19/23 ===================-----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#..#######ij   XL: 12 Next: 18% Place: Dungeon:11#............  Noise: ======---  Time: 12307.4 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r.....○..§○>#  Throw: 6 boomerangs.....#☼........  Will/2 Jinx -Star ..#. #.).#..... i . # .#...#..#.#  ...☼§...# # i>!8 ..§)☼...#  ..§§.##.# #  ...o....#.###  #..c).<....# i!V Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.i"i)u☼§§§i-/ _ijV§i}}§)☼§§i8 ○i5 ○i;○...○i'○i ○§iJ☼)○iJ$You start resting.iiiiiŵ☼iG§§i} § _You hear a horrible gurgling sound!i1=20=§§§ic!°8.4 (1°°☼..°○..☼§☼§§iK69.4 (2i☼§☼§§im _The sprites lose interest in your situation.ine§§iiX§☼§i/.○..○...°..○°§○)°iYi+r○§§iC☼○..○§§☼i-"q☼§§i:○°☼°○°)°).☼☼i;f2==iCU○§☼inY§.○..°.○iYi`;§ix°○..☼.○iIyK1=i؀i§°☼i.§°..§°i%3ia§○☼iY....§○°○°iiF9°i*§☼.°.(i%4i{'§i○.☼§....°.i9=i O§§i ○.○☼i& i& :☼iA °.○.○○..☼.iB y5=2=iW :○iz ...°○.°○ _You start resting.i{ i r○.°○i" ○○....°..○i i C○°i °°○°...°i2 U6=i 9°i ..§@°.§...i 9=i i H _You hear a horrible gurgling sound!i# i y24.4 (15.0).☼☼i 75.4 (16i /§§i# ` _You feel your willpower return.iu}3i|ig  You start resting. Magic restored.i&7iر○0.0)☼○○iY3==6.4 (1ih9§i( _You hear a shout!i Ii& °☼.@○○○i 8°i6 .○.○○°.°iu7 id> i9X °§...§8i_ @○§i  ☼☼C   cyclops (missile, wandering)C  #..c).<....#   _You start resting.i 8☼i +9.4 (3i °.°○.☼)iT H==30.4 (4i L°§iέ Y _You encounter a cyclops.icOA cyclops. A giant with one eye in the centre of its forehead. Despite its lack of binocular vision, it is able to throw boulders with fearsome accuracy. Max HP: ~49Will: +AC: +EV: + Threat: High Class: Natural Size: Giant Int: Human Speed: 70% (normally travels slower than you) You have about 92% to hit with the +9 lance "Wyrmbane" and 90% to hit with your kick and bite. It has about 29% to hit you. AttacksMax Damage Hit35 Throw: large rocks 54 It can travel through water. It can open doors.iXDiN  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 88/92 ======================--##..  Magic: 23/23 ========================....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 18% Place: Dungeon:11#...°.°○.....  Noise: ======---  Time: 12330.4 (4.0)#.@.§.#  b) i6O+9 lance "Wyrmbane" {slay drac, rPois r........☼.>#  Throw: 6 boomerangs.....#..§......  -Star ..#. #.).#..... . # .#...#..#.#  C   cyclops (missile)iOR.C.)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# You start resting. Magic restored. _You hear a shout! i|P|_You start resting. _You encounter a cyclops.i?[i[i|diLfi+  i;.PCasting: Inner Flame (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  psychosociety the Nimble  Gnoll of Qazlal *****. #..i Health: 88/92 ======================-- ##.. Magic: 20/23 ====================---- .... AC: 18Str: 7Doom: 24% # #..#i EV: 23Int: 20 #. #.)# SH: 6Dex: 23 i'=#..#..#######  XL: 12 Next: 18% Place: Dungeon:11 #...°.°○.....  Noise: ======---  Time: 12330.4 (0.0) #.@.§.#  b) +9 lance "Wyrmbane" {slay drac, rPois r i........☼.>#  Throw: 6 boomerangs iU.....#..§......  -Star  ..#. #.).#.....  . # .#...#..#.#  C   cyclops (missile) .C.)....# #  ...)....#  ...(.##.# #  ...o....#.###  #..c).<....# Confirm with . or Enter, or press ? or * to list all spells.i'wAiming: Inner Flame (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a cyclops, quivering large rocks (chance to affect: 83%)i  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 88/92 ======================--##..  Magic: 20/23 ====================----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 18% Place: Dungeon:11#...°.°○.....  Noise: ======---  Time: 12330.4 (0.0)#.@.§.# (40m b) +9 lance "Wyrmbane" {slay drac, rPois r........☼.>#  Throw: 6 boomerangs.....#..§......  -Star ..#. #.).#..... . # .#...#..#.#  C   cyclops (missile).*.)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a cyclops, quivering large rocks (chance to affect: 83%)ih dCe, inner flame)iS .§.○○.CiT *1.4 (1i^ '§ia   Aiming: Inner Flame (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a cyclops, quivering large rocks (chance to affect: 83%) _The cyclops is filled with an intense inner flame!i i0 %Fire/throw/use which item? Missiles (go to first with ()  d - 6 boomerangs (quivered)v - a javelin  y - 13 poisoned darts  G - a throwing net Wands (go to first with /)a - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  i Xd - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerabilityi i{   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 88/92 ======================--##..  Magic: 20/23 ====================----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 18% Place: Dungeon:11#....§.○.....  Noise: ======---  Time: 12331.4 (0.0)#.@.§.#  b) +9 lance "WyriX mbane" {slay drac, rPois r........○.>#  Throw: 6 boomerangs.....#.........  -Star ..#. #.).#..... . # .#...#..#.#  C   cyclops (missile, inner flame).C.)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Press: ? - help, Dir - move targetAim: a cyclops, quivering large rocks (chance to affect: 83%) _The cyclops is filled with an intense inner flame!  Okay, then.i  i X E _iKa  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 88/92 ======================--##..  Magic: 20/23 ====================----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6iaDex: 23#..#..#######  XL: 12 Next: 18% Place: Dungeon:11#....§.○.....  Noise: ======---  Time: 12331.4 (0.0)#.@.§.#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......*○.>#  Throw: 6 boomerangs.....#*........ib^  -Star ..#. #*).#..... . # .#*..#..#.#  C   cyclops (missile, inner flame).C.)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# ibdThrow: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (inner flame, 89% to hit)iq  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 88/92 ======================--##..  Magic: 20/23 ====================----....  AC: 18Str: 7Doom: 24%# #..#i;r  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#..#######  XL: 12 Next: 18% Place: Dungeon:11#....§.○.....  Noise: ======---  Time: 12331.4 (0.0)#.@.§.#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......(○.>#is  Throw: 6 boomerangs.....#(........  -Star ..#. #().#..... . # .#(..#..#.#  C   cyclops (missile, inner flame).C.)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Shift-Dir - straight lineAim: a cyclops, quivering large rocks (inner flame, 89% to hit)  You throw a boomerang.  The boomerang hits the cyclops but does no damage.if$=....iD';C.i^/q☼°Ci=1a9=2.3 (0.9 _i8W☼§i:iLS  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 89/92 =======================-##..  Magic: 20/23 ====================----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#☼.#######  XL: 12 Next: 18% Place: Dungeon:11#....§.°.....  Noise: ======---  Time: 12332.3 (0.0)#.@.§.# XTw40m b) +9 lance "Wyrmbane" {slay drac, rPois r.......*○.>#  Throw: 6 boomerangs.....#.*.......  -Star ..#. #*).#..... . # .#C..#..#.#  C   cyclops (missile, inner flame)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (inner flame, 89% to hit)i  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 89/92 =======================-##..  Magic: 20/23 ====================----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#☼.#######  XL: 12 Next: 18% Place: Dungeon:11#....§.°.....  Noise: ======---  Time: 12332.3 (0.0)#.@.§.# ]40m b) +9 lance "Wyrmbane" {slay drac, rPois r.......(○.>#  Throw: 6 boomerangs.....#.(.......  -Star ..#. #().#..... . # .#C..#..#.#  C   cyclops (missile, inner flame)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Shift-Dir - straight lineAim: a cyclops, quivering large rocks (inner flame, 89% to hit)  You throw a boomerang. The boomerang hits the cyclops!  Flame seeps out of the cyclops.iQ☼...iC○You throw a boomerang. The boomerang hits the cyclops!  Flame seeps out of the cyclops.  The cyclops is lightly wounded.  The cyclops is engulfed in blazing flames.i○.°§ i,3.2 (0.9i_§CCiw6 _Flame seeps out of the cyclops.iF   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 89/92 =======================-##..  Magic: 20/23 ====================----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#○.#######  XL: 12 Next: 18% Place: Dungeon:11#....§.°.....  Noise: ======---  Time: 12333.2 (0.0)#.@...#  b)  S2m+9 lance "Wyrmbane" {slay drac, rPois r.......*°§>#  Throw: 6 boomerangs.....#*........  -Star ..#. #C).#..... . # .#○..#..#.#  C   cyclops (missile, inner flame)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (heavily wounded, inner flame, 89% to  hit)i+  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 89/92 =======================-##..  Magic: 20/23 ====================----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20i8z#. #.)#  SH: 6Dex: 23#..#○.#######  XL: 12 Next: 18% Place: Dungeon:11#....§.°.....  Noise: ======---  Time: 12333.2 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......(°§>#  Throw: 6 boomerangs.....#(........  -Star iS..#. #C).#..... . # .#○..#..#.#  C   cyclops (missile, inner flame)...)....# # ...)....# i...(.##.# # ...o....#.### #..c).<....# i3Aim: a cyclops, quivering large rocks (heavily wounded, inner flame, 89% to  hit)  You throw a boomerang. The boomerang hits the cyclops.  Flame seeps out of the cyclops.ij/..iz=.○○°hit)  You throw a boomerang. The boomerang hits the cyclops.  Flame seeps out of  The cyclops is heavily wounded.i8|34.1 (0.9 _ic§CCiۅi  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 89/92 =======================-##..  Magic: 20/23 ====================----....  AC: 18Str: 7Doom: 24%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#○.#######  XL: 12 Next: 18% Place: Dungeon:11#....§.......  Noise: ======---  Time: 12334.1 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay idrac, rPois r......○*°§>#  Throw: 6 boomerangs.....#*..○.....  -Star ..#. #C).#..... . # .#°..#..#.#  C   cyclops (missile, inner flame)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cyclops, quivering large rocks (flame, heavily wounded, inner flame, 89%to hit)iz I  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 89/92 =======================-##..  Magic: 20/23 ====================----....  AC: 18Str: 7Doom: 24%i̭ # #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#○.#######  XL: 12 Next: 18% Place: Dungeon:11#....§.......  Noise: ======---  Time: 12334.1 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r......○(°§>#  Throw: 6 boomerangs.....#(..○.....  -Star ..#. #C).#..... . # .#°..#..! 0m#.#  C   cyclops (missile, inner flame)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# iN Aim: a cyclops, quivering large rocks (flame, heavily wounded, inner flame, 89%to hit)  You throw a boomerang. The boomerang hits the cyclops.  Flame seeps out of the cyclops.i /..i 8 ○You throw a boomerang. The boomerang hits the cyclops.  Flame seeps out of  The cyclops is heavily wounded.The cyclops is engulfed in blazing flames.i (##################i  Qazlal accepts your kill.The cyclops explodes!i=B  You hear a sizzling sound! x2iͺ 901=w#○.##○@...#.....§§.§).§..iлGw   Gastronok (wandering)..). .  #..c).<....#    You encounter Gastronok the Ponderous. He is wearing a +2 hat of sniping.i/  --more--i i w°.○§§§wi 4ig#  =222=======5.1 (1  Your Forgecraft skill increases to level 6!Your Ice Magic skill increases to level 6!i$ }Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6!i1 ~§§§§ip; i _Your Alchemy skill increases to level 6!ii=Gastronok the Ponderous A voracious and surprisingly intelligent slug, devoted to eating everything and everyone he comes across, with a pointed hat perched rakishly atop his head. He acquired the hat the same way he acquired his intelligence and his knowledge of spells: by consuming their former owner, a powerful wizard. Max HP: ~150 Will: ++AC: +EV: + Threat: Lethal Class: Natural Size: Giant Int: Human Speed: 50% (normally travels slower than you) You have about 96% to hit with the +9 lance "Wyrmbane" and 96% to hit with your kick and bite. iޖ He has about 49% to hit you. Attack Max Damage Bite 40 He is resistant to drowning. He can see invisible. He can travel through water. Despite his appearance, he can open doors. He has mastered the following spells, which are affected by silence andiJ i+   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 90/92 =======================-##..  Magic: 21/23 =====================---w...  AC: 18Str: 7Doom: 22%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#°.#######  XL: 12 Next: 22% Place: Dungeon:11#.....○......  Noise: =======--  Time: 12335.1 (1.0)#.@...#  b) +9 lance "Wyrmi- ?bane" {slay drac, rPois r.........§>#  Throw: 6 boomerangs.....#§§.○.....  -Star ..#. #§).#..... . # .#§..#..#.#  w   Gastronok...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Your Ice Magic skill increases to level 6!Your Air Magic skill increases to level 6!Your Earth Magic skill increases to level 6! _Your Alchemy skill increases to level 6!§ip> U§§iA iz`  Casting: Inner Flame (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   psychosociety the Nimble  Gnoll of Qazlal *****. i X#.. Health: 90/92 =======================- ##.. Magic: 18/23 ==================------ w... AC: 18Str: 7Doom: 22% # #..# EV: 23Int: 20 #. #.)# SH: 6Dex: 23 i #..#°.#######  XL: 12 Next: 22% Place: Dungeon:11 #.....○......  Noise: =======--  Time: 12335.1 (0.0) #.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r .........§>#  Throw: 6 boomerangs .....#§§.○.....  -Star  i >..#. #§).#.....  . # .#§..#..#.#  w   Gastronok ...)....# #  ...)....#  ...(.##.# #  i q...o....#.###  #..c).<....# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (mildly dangerous; 2% risk of failure)  i Press: ? - help, Dir - move targetAim: Gastronok, wearing a +2 hat of sniping (chance to affect: 51%)iBe  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 90/92 =======================-##..  Magic: 18/23 ==================------*...  AC: 18Str: 7Doom: 22%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#°.#######  XL: 12 Next: 22% Place: Dungeon:11#.....○......if  Noise: =======--  Time: 12335.1 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r.........§>#  Throw: 6 boomerangs.....#§§.○.....  -Star ..#. #§).#..... . # .#§..#..#.#  w   Gastronok...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame ig"(mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: Gastronok, wearing a +2 hat of sniping (chance to affect: 51%)i:bw(inner flame)i?Fw☼.°§§.°§§======-6.1 (1iJw☼§§§§§wirN  Aiming: Inner Flame (mildly dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: Gastronok, wearing a +2 hat of sniping (chance to affect: 51%) _Gastronok is filled with an intense inner flame!i# `  Casting: Inner Flame (mildly dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ☼§§§You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.i 9*i u  Gastronok looks at you while chanting.i.○○..@§§ii6---7i+\Slow Will/2 Jinx -Star icz§§§§i] _You feel yourself slow down.i i }Fire/throw/use which item? Missiles (go to first with ()  d - 6 boomerangs (quivered)v - a javelin  y - 13 poisoned darts  G - a throwing net Wands (go to first with /)a - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerabilityi iC   psychosociety the Nimble  Gnoll of Qazlal *****.#..iD   Health: 90/92 =======================-##..  Magic: 16/23 ================--------w...  AC: 18Str: 7Doom: 22%# #*.#  EV: 23Int: 20#. #*)#  SH: 6Dex: 23#..#*.#######  XL: 12 Next: 22% Place: Dungeon:11#..○○*.......  Noise: ======---  Time: 12337.1 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r.........§>#iE   Throw: 6 boomerangs.....#§§.°.....  Slow Will/2 Jinx -Star ..#. #§).#..... . # .#§..#..#.#  w   Gastronok (inner flame)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Throw: throwing neti2F Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of sniping (inner flame, chance to call a  sprite on attack: 21%, 95% to hit)iS  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 90/92 =======================-##..  Magic: 16/23 ================--------w...  AC: 18Str: 7Doom: 22%# #(.#  EV: 23Int: 20#. #()#  SH: 6Dex: 23#..#(.#######  XL: 12 Next: 22% Place: Dungeon:11#..○○(.......  Noise: ======---  Time: 12337.1 (0.0)#.@...#P40m  b) +9 lance "Wyrmbane" {slay drac, rPois r.........§>#  Throw: 6 boomerangs.....#§§.°.....  Slow Will/2 Jinx -Star ..#. #§).#..... . # .#§..#..#.#  w   Gastronok (inner flame, caught)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Aim: Gastronok, wearing a +2 hat of sniping (inner flame, chance to call a  sprite on attack: 21%, 95% to hit)  You throw a throwing net. The throwing net hits Gastronok.  Gastronok is caught in the net!i%kw..°°°.○.§...§§iZ';18.2 (1.1 _i0w°§§wiD3iQ i* HFire/throw/use which item? Missiles (go to first with ()  d - 6 boomerangs (quivered)v - a javelin  y - 13 poisoned darts Wands (go to first with /)a - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerabilityif i   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 91/92 =======================-##..  Magic: 16/23 ================--------w...  AC: 18Str: 7Doom: 22%# #*.#  EV: 23Int: 20#. #*)#  SH: 6Dex: 23#..#*.#######  XL: 12 Next: 22% Place: Dungeon:11#..°°*.......  Noise: ======---  Time: 12338.2 (0.0)#.@...#  i Tb) +9 lance "Wyrmbane" {slay drac, rPois r........○.>#  Throw: 6 boomerangs.....#§........  Slow Will/2 Jinx -Star ..#. #§).#..... . # .#§..#..#.#  w   Gastronok (inner flame, caught)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Throw: 6 boomerangsPress: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of sniping (inner flame, entangled in a net,  chance to call a sprite on attack: 21%, 98% to hit)i>  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 91/92 =======================-##..  Magic: 16/23 ================--------w...  AC: 18Str: 7Doom: 22%# #(.#  EV: 23Int: 20#. #()#ix   SH: 6Dex: 23#..#(.#######  XL: 12 Next: 22% Place: Dungeon:11#..°°(.......  Noise: ======---  Time: 12338.2 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r........○.>#  Throw: 6 boomerangs.....#§........  Slow Will/2 Jinx -Star ..#. #§).#..... . # .#§..#..#.#i(-  w   Gastronok (inner flame, caught)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Aim: Gastronok, wearing a +2 hat of sniping (inner flame, entangled in a net,  ichance to call a sprite on attack: 21%, 98% to hit)  You throw a boomerang. The boomerang hits Gastronok.  Flame seeps out of Gastronok.iX]..°.§§§ie*(((((chance to call a sprite on attack: 21%, 98% to hit)  You throw a boomerang. The boomerang hits Gastronok.  Flame seeps out of  Gastronok is lightly wounded.i w..°.@°☼§§§§ , drain…)A giggling sprite leaps out and makes Gastronok trip over his own underside.  Gastronok is engulfed in blazing flames.it,9.5 (1.3iw°°☼§wiIY _Flame seeps out of Gastronok. Gastronok struggles against the net.ii!Fire/throw/use which item? Missiles (go to first with ()  d - 6 boomerangs (quivered)v - a javelin  y - 13 poisoned darts iY"Wands (go to first with /)a - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Scrolls (go to first with ?)i"pp - a scroll of poison  V - a scroll of vulnerabilityiuFiyq  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 91/92 =======================-##..  Magic: 16/23 ================--------w...ire  AC: 18Str: 7Doom: 22%# #*.#  EV: 23Int: 20#. #*)#  SH: 6Dex: 23ir#..#*.#######  XL: 12 Next: 22% Place: Dungeon:11#..°°*.......  Noise: ======---  Time: 12339.5 (0.0)#.@...#  b) +9 lance "Wyrmbane" {slay drac, rPois r........°.>#is  Throw: 6 boomerangs.....#☼§§......  Slow Will/2 Jinx -Star ..#. #§).#..... . # .#§..#..#.#  w   Gastronok (inner flame, caught, drain…)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# it;Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of sniping (flame, moderately wounded, inner  flame, entangled in a net, lightly drained, chance to call a sprite on attack:  27%, 98% to hit)i  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 91/92 =======================-##..  Magic: 16/23 ================--------w...  AC: 18iHStr: 7Doom: 22%# #(.#  EV: 23Int: 20#. #()#  SH: 6Dex: 23#..#(.#######  XL: 12 Next: 22% Place: Dungeon:11#..°°(.......  Noise: ======---  Time: 12339.5 (0.0)#.@...#i"  b) +9 lance "Wyrmbane" {slay drac, rPois r........°.>#  Throw: 6 boomerangs.....#☼§§......  Slow Will/2 Jinx -Star i=..#. #§).#..... . # .#§..#..#.#  w   Gastronok (inner flame, caught, drain…)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# flame, entangled in a net, lightly drained, chance to call a sprite on attack:  27%, 98% to hit)  You throw a boomerang. The boomerang hits Gastronok!  Flame seeps out of Gastronok.i*G..°.§§...§§☼☼27%, 98% to hit)  You throw a boomerang. The boomerang hits Gastronok!  Flame seeps out of Gastronok.  Gastronok is moderately wounded.2=7=41.0 (1.5 _w§§§wi]LFire/throw/use which item? Missiles (go to first with ()  d - 6 boomerangs (quivered)v - a javelin  y - 13 poisoned darts Wands (go to first with /)a - a wand of flame (49)  b - a wand of light (12)  c - a wand of warping (16)  d - a wand of digging (5)  e - a wand of charming (12)  f - a wand of mindburst (10)  p - a wand of polymorph (4) Scrolls (go to first with ?)p - a scroll of poison  V - a scroll of vulnerabilityi' i }  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 17/23 =================-------w...  AC: 18Str: 7Doom: 22%# #*.#  EV: 23Int: 20#. #*)#  SH: 6Dex: 23#..#*.#######i   XL: 12 Next: 22% Place: Dungeon:11#....*.......  Noise: ======---  Time: 12341.0 (0.0)#.@§..#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......§°.>#  Throw: 6 boomerangs.....#☼§§......  Slow Will/2 Jinx -Star ..#. #☼).#..... . # .#§..#..#.#  w   Gastronok (inner flame, caught, drain…)...)....# # ...)....#  !;14H...(.##.# # ...o....#.### #..c).<....# Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of sniping (flame, moderately wounded, inner  flame, entangled in a net, lightly drained, chance to call a sprite on attack:  27%, 98% to hit)i  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 17/23 =================-------w...  AC: 18Str: 7Doom: 22%# #(.#  EV: 23Int: 20#. #()#  SH: 6Dex: 23iŽ#..#(.#######  XL: 12 Next: 22% Place: Dungeon:11#....(.......  Noise: ======---  Time: 12341.0 (0.0)#.@§..#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......§°.>#  Throw: 6 boomerangs.....#☼§§......  Slow Will/2 Jinx -Star ..#. #☼).#..... . # .#§..#..#.#i[  w   Gastronok (inner flame, caught, drain…)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# flame, entangled in a net, lightly drained, chance to call a sprite on attack:  27%, 98% to hit)  You throw a boomerang. The boomerang hits Gastronok!  Flame seeps out of Gastronok.iI....i i○.§○§.○☼)Flame seeps out of Gastronok.  Gastronok is moderately wounded.Gastronok seems less drained.  Gastronok is engulfed in blazing flames.i,2.5 (1.5i"wi̹M§§§wiY _Flame seeps out of Gastronok. Gastronok struggles against the net.i`  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 17/23 =================-------w...  AC: 18iStr: 7Doom: 22%# #*.#  EV: 23Int: 20#. #*)#  SH: 6Dex: 23#..#*.#######  XL: 12 Next: 22% Place: Dungeon:11#....*.○.....  Noise: ======---  Time: 12342.5 (0.0)#.@§..#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......§.§>#  Throw: 6 boomerangs.....#○§.......  Slow Will/2 Jinx -Star ..#. #○).#..... ]m. # .#☼..#..#.#  w   Gastronok (inner flame, caught)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Gastronok, wearing a +2 hat of sniping (flame, heavily wounded, inner  flame, entangled in a net, chance to call a sprite on attack: 21%, 98% to hit)ih  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 17/23 =================-------w...  AC: 18Str: 7Doom: 22%# #(.#  EV: 23Int: 20#. #()#  SH: 6Dex: 23i#..#(.#######  XL: 12 Next: 22% Place: Dungeon:11#....(.○.....  Noise: ======---  Time: 12342.5 (0.0)#.@§..#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......§.§>#  Throw: 6 boomerangs.....#○§.......  Slow Will/2 Jinx -Star ..#. #○).#..... . # .#☼..#..#.#  w   Gastronok (inner flame, caught)...)....#i) # ...)....# ...(.##.# # ...o....#.### #..c).<....# Aim: Gastronok, wearing a +2 hat of sniping (flame, heavily wounded, inner  flame, entangled in a net, chance to call a sprite on attack: 21%, 98% to hit)  You throw a boomerang. The boomerang hits Gastronok!  Flame seeps out of Gastronok.iUs....☼i3o○...°○.°.☼ Flame seeps out of Gastronok.  Gastronok is heavily wounded.hear a bellow!  Gastronok is engulfed in blazing flames.i^p,4.0 (1.5izR§☼i ~Y _Flame seeps out of Gastronok. Gastronok struggles against the net.i1  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 17/23 =================-------w...  AC: 18i2Str: 7Doom: 22%# #*.#  EV: 23Int: 20#. #*)#  SH: 6Dex: 23#..#*.#######  XL: 12 Next: 22% Place: Dungeon:11#..○.*.°.....  Noise: ======---  Time: 12344.0 (0.0)#.@§..#  b) +9 lance "Wyrmbane" {slay drac, rPois r......○..§>#  Throw: 6 boomerangs.....#°........i54  Slow Will/2 Jinx -Star ..#. #○).#..... iB6p. # .#☼..#..#.#  w   Gastronok (inner flame, caught)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# i6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Gastronok, wearing a +2 hat of sniping (flame, severely wounded, inner  flame, entangled in a net, chance to call a sprite on attack: 21%, 98% to hit)i  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 17/23 =================-------w...  AC: 18Str: 7Doom: 22%# #(.#  EV: 23Int: 20#. #()#  SH: 6Dex: 23#..#(.#######  XL: 12 Next: 22% Place: Dungeon:11#..○.(.°.....  Noise: ======---  Time: 12344.0 (0.0)#.@§..i#  b) +9 lance "Wyrmbane" {slay drac, rPois r......○..§>#  Throw: 6 boomerangs.....#°........  Slow Will/2 Jinx -Star ..#. #○).#..... . # .#☼..#..#.#  w   Gastronok (inner flame, caught)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Aim: Gastronok, wearing a +2 hat of sniping (flame, severely wounded, inner  flame, entangled in a net, chance to call a sprite on attack: 21%, 98% to hit)  You throw a boomerang.  The boomerang hits Gastronok but does no damage.is}....☼iz_*(((((flame, entangled in a net, chance to call a sprite on attack: 21%, 98% to hit)  You throw a boomerang.  The boomerang hits Gastronok but does no damage.  Gastronok is severely wounded.iCiw...°.°..@.○..°○, drain…)Gastronok is severely wounded.  iguA giggling sprite leaps out and smacks Gastronok with his own eye-stalk.  Flame seeps out of.i,5.3 (1.3i@wwi0) _You hear a bellow!i  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 17/23 =================-------w...  AC: 18Str: 7Doom: 22%# #*.#  EV: 23Int: 20#. #*)#  SH: 6Dex: 23#..#*.#######  XL: 12 Next: 22% Place: Dungeon:11#..°.*.......iO  Noise: ======---  Time: 12345.3 (0.0)#.@.○.#  b) +9 lance "Wyrmbane" {slay drac, rPois r......○...>#  Throw: 6 boomerangs.....#.........  Slow Will/2 Jinx -Star ..#. #°).#..... . # .#○..#..#.#  w   Gastronok (inner flame, caught, drain…)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Shift-Dir - straight lineAim: i[37mGastronok, wearing a +2 hat of sniping (flame, severely wounded, inner  flame, entangled in a net, lightly drained, chance to call a sprite on attack:  27%, 98% to hit)iq   psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 17/23 =================-------w...  AC: 18i Str: 7Doom: 22%# #(.#  EV: 23Int: 20#. #()#  SH: 6Dex: 23#..#(.#######  XL: 12 Next: 22% Place: Dungeon:11#..°.(.......  Noise: ======---  Time: 12345.3 (0.0)#.@.○.#  b) +9 lance "Wyrmbane" {slay drac, rPois r......○...>#  Throw: 6 boomerangs.....#.........  Slow Will/2 Jinx -Star ..#. #°).#..... i R. # .#○..#..#.#  w   Gastronok (inner flame, caught, drain…)...)....# # ...)....# ...(.##.# # ...o....#.### iL #..c).<....# flame, entangled in a net, lightly drained, chance to call a sprite on attack:  27%, 98% to hit)  You throw a boomerang. The boomerang hits Gastronok!  i~ Flame seeps out of Gastronok.io ;..iu /.°i §.°○○(i °You throw a boomerang. The boomerang hits Gastronok!  Flame seeps out of Gastronok.  Gastronok is almost dead.  Gastronok is engulfed in blazing flames.i] Z8=6.7 (1.4iK i Y _Flame seeps out of Gastronok. Gastronok struggles against the net.ix  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 18/23 ==================------w...  AC: 18Str: 7Doom: 22%# #*.#iz  EV: 23Int: 20#. #*)#  SH: 6Dex: 23#..#*§#######  XL: 12 Next: 22% Place: Dungeon:11#....*.......  Noise: ======---  Time: 12346.7 (0.0)#.@.○.#  b) +9 lance "Wyrmbane" {slay drac, rPois r......°○..>#iތ  Throw: 6 boomerangs.....#..○......  Slow Will/2 Jinx -Star ..#. #().#..... . # .#°..#..#.#  w   Gastronok (inner flame, caught, drain…)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....# Shift-Dir - straight lineAim: Gastronok, wearing a +2 hat of sniping (flame, almost dead, inner flame,  entangled in a net, lightly drained, chance to call a sprite on attack: 27%,  98% to hit)i]q  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 18/23 ==================------iǨ°...  AC: 18Str: 7Doom: 22%# #..#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#.§#######  XL: 12 Next: 22% Place: Dungeon:11#....°.......  Noise: ======---  Time: 12346.7 (0.0)#.@.○.#  b) +9 lance "Wyrmbane" {slay drac, rPois r......°○..>#  Throw: 6 boomerangs.....#..○......  Slow Will/2 Jinx -Star ..#. #g49m().#..... . # .#°..#..#.#  w   Gastronok (inner flame, caught, drain…)...)....# # ...)....# ...(.##.# # ...o....#.### #..c).<....#i entangled in a net, lightly drained, chance to call a sprite on attack: 27%,  98% to hit)  You throw a boomerang. The boomerang hits Gastronok!  Qazlal accepts your kill.i0((((iORi]e...°ib######## ###(((i..§..§.. #.)○..°@.°.°.98% to hit)  iӌYou throw a boomerang. The boomerang hits Gastronok!  Qazlal accepts your kill.  Gastronok explodes!icP 1733=======i >8.1 (1.4 _You hear a bellow!iب@§§im _Your Invocations skill increases to level 8!iB8§iCi§ _Unknown command.i5&iD(A +2 hat of sniping. A cloth hat. Base armour rating: 0 'Of sniping': It increases your damage by an additional 50% with ranged andthrown weapons against incapacitated targets. Incapacitatedtargets are those that are asleep, paralysed, petrified, confusedor caught in a net. It cannot be enchanted further. If you switch to wearing this armour: i(Your AC would decrease by 1.4 (18.3 -> 16.9). Your EV would remain unchanged. You took it off Gastronok on level 11 of the Dungeon. Stash search prefixes: {ego} {branded} {Snipe} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted ego armour (g)o to location.ica il T  psychosociety the Nimble  Gnoll of Qazlal *****.#..  Health: 92/92 ========================##..  Magic: 18/23 ==================------§...  AC: 18Str: 7Doom: 17%# #§.#  EV: 23Int: 20#. #.)#  SH: 6Dex: 23#..#○§#######  XL: 12 Next: 33% Place: Dungeon:11#......°.....  Noise: =======--  Time: 12348.1 (0.0)i{o #.@.°.#  b) +9 lance "Wyrmbane" {slay drac, rPois r.......°..>#  Throw: 6 boomerangs.....#..○......  Slow Will/2 Jinx -Star ..#. #().#..... . # .#...#..#.#  ...)....# #  ...)....#  ...(.##.# #  ...o....#.###  #..c).<....#  Gastronok explodes! _You hear a bellow! _Your Invocations skill increases to level 8! _Unknown command.iv S§§idx i B§iI :§ih i$ >§§i$( §§.°..°○i, `======-9.6 (1.5i6 J§§i@r 0- _You hear a bellow! x2iI. ####.. #.. #.. #.. #.. #..iJD######### ### ####.##.##....############.## #..#.#.............°@°......# #....#.......§........# #....#............°.........#####....##..##...##......##.......###### ###..##...##......##...#..#...≈.. #....#............##<..#....#...# #....#.............)÷..#...##.P.# #....#.................#.#..PPPP. #....#....##......##...#.#≈.PP>PP iKP##...#....##......##.....#.....P.You climb upwards.ig9=51.8 (3.7icie _The sprites lose interest in your situation.id _There is a stone staircase leading down here.i6 iW7 i#= iU .@.○.°i\ ika ily ○..○..○iAz i ij ○°..§°..°iL i՞ 9°i8 l°.°....i i20==iȻ i W _You start resting.i" i 7.8 (6.0..○.○i 89.3 (7.5i 9§i \ _You feel yourself speed up.iii5i:§.iqi:○ip☼°.°ii9°i G§○.i 9=i i+- W _You start resting.i2 J1=i8 j62.3 (3.0§§...i: 63.3 (4i5> J§○iK@ ` _You feel your willpower return.if3iif°☼ii§§°☼.§ip...○☼i iD9§i51§.○○=i=7i5Nh°..§○i PiSikl○.°iliriX○....§..2=i'§iM°○iwi{N§○ibW..○iAi:○i\○°.°i@i{ e°....§i 9=i i(E _You start resting.Magic restored.73.3 (10.0)..@.○3==4.3 (11 _§i7 i7 i? iY r☼@.°iZ iNb 9§i { §○@.. i 3_You start waiting.i ir 16.3 (2.0)iw %i2 1§§i? l _Your orb has finished recharging its magic.iZN##.#.#.#.#.#.# ### ####. ##.##....#.## #..#. #.§○># #. #.# #. #.§.....#####. ##..##...##......##.#..##...##......##...#..#...≈. ....#......##<..#....#...#. ....#.)÷..#...##.P.# ....#.................#.#..PPPP. ....#....##......##...#.#≈.PP>PP. #...#....##......##.....#.....P.i○§.7.3 (1§iٰiiLevel 10 of the Dungeon <<<>>>>_(Press ? for help) #######  ##########.....#####  #........#.....#...#  #........#.....#...# ihm #........#.....#...#  #........#.....#...#  #........#.....#...#  #........#.....#...#  ############ ####..######.....#...#  ##.##....############.## #..#..#.......#'##...#  #............§○>@......# #.....#.......#).....#  #..............§.......# #.....+.......#......#  #......................#####.....#.......'......#  ##..##...##......##.......#######........#......#  ###..##...##......##...#..#...≈...#.......#......#  #....#............##<..#....#...#.........#......#  i#....#.............)÷..#...##.P.##........#......####  #....#.................#.#..PPPP...#......#.........#  #....#....##......##...#.#≈.PP>PP.≈#......#......##.#  ##...#....##......##.....#.....P...#...........[....#  ##...'.................#...##.P.##.....#.#.#.#.#.#..#  iH#....##...##...........#....#...#...................#  ##...##...##......##'###..#...≈...#......⌠.....⌠....#i0 I>@i=>>i_G###..##...##......##...#..#...≈...#.......#......##....#............##<..#....#...#.........#......#....#.............)÷..#...##.P.##........#......#####....#.................#.#..PPPP...#......#.........##....#....##......##...#.#≈.PP>PP.≈#......#......##.#iH##...#....##......##.....#.....P...#...........[....###...'.................#...##.P.###.#.#.#.#..##....##...##...........#....#...#.............###...##...##......##'###..#...≈...#......⌠.....⌠....###...##...#.......#........#######..._.......##....#....#########................⌠.....⌠...###....#....#....................##....#....#...............#)#.#[#.#.#.#############################'##..........)[).......##.................#.............iI'.................####.............#...#......................#.............#...#...).^......############'##........<#########.............#...#............#iSI#.....####+##############.............#####.............#.................iI}.##............>.....#####...................iI....##............).....#...#.......##.............................#iI#..................#...#.......#..........#..................#...'.......i$J?.....##....###.....###..##...# it. >   ##'###########.....#...#.......#..<...##.....##....###########.†##'###   #...........#.....#...#.......#.......#.............# #.........#   #...........#.....#...#.......#.......#.............# #.........#   #...........#.....#...#.......#.......#.............## #.........#   #...###.....#.....#..##.......#..##..####...###......# ####..###...#   #...###.....####'###†#######'##..##..####...########## ##.##..###...#   #.....................# #..>........#......##......#.....#   #.....................# #...........#......##......#.....#   #.....................# #...........#......##......#.....#   #....###......######### ###...#.....#..#################...# is  is #### psychosociety the Nimble#... Gnoll of Qazlal *****.#... Health: 92/92 ========================#... Magic: 23/23 ========================#... AC: 18Str: 7Doom: 17%#... EV: 23Int: 20#... SH: 6 i Dex: 23  ############ ####.. XL: 12 Next: 33% Place: Dungeon:10 ##.##....############.## #..#.. Noise: ======---  Time: 12377.3 (0.0) #............§○>@......# #..... b) +9 lance "Wyrmbane" {slay drac, rPois r #..............§.......# #..... Throw: 6 boomerangs #......................#####..... ##..##...##......##.......####### ##..##...##......##...#..#...≈...  ....#............##<..#....#...#.  ....#.............)÷..#...##.P.##  ....#.................#.#..PPPP.. i y  ....#....##......##...#.#≈.PP>PP.  #...#....##......##.....#.....P..  _You start resting. _Magic restored. _You start waiting.  iC s_Your orb has finished recharging its magic. i.  iΫ  iT G #.. # # # # ############# ####.##....############.## #..#  #............§○>.......# #..  #....# #  #. i i.#####  ##..##...####.......#######..##...##......##...#..#...≈.. #....#......##<..#....#...# #....#...)÷..#...##.P.# #....#...........#.#..PPPP. #....#....##......##...#.#≈.PP>PP ##...#....##......##.....#..... ##...'...........#...##.P.# i [.°○ i *8.3 (1 i  i)  # # # # ############# ####.##....############.## #..# #.............°>.......# #.. #..§.# # #○.##### ##..##...##......##.......######..##...##......##...#..#...≈.  #....#......##<..#....#.  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There is an open door here. iB@ }..○@§○° i@ 25.3 (18 _ iN  i/7 '...........#......##...#####'####...#..........#....#########....#........#....#.. ###############'##. .....#.........○.§○#°.@..).^......############'##'.......# #.....#...#.......#.......#......  i=☼..○6.3 (19 ir9○ itP ....##...#####'####...#..........#....#########....#............#. ###############'## .....#........☼○.§○#.....).^############'##.........#.......#.......#.......# #.....#...#.......#.......#......  i○°..°○○ i.+7.3 (20 if°..° i~ ###'##..........#....########....#......... ###############'## .....#........○°..°..... .#○.........).^....○.############'##.......@○#.......#.....###..#.......# #.....#...#.......#.......#......  i○....○°○○☼ i+8.3 (21 i:○ i&M ..........#....########....#.......... ###############'##...... .....#........○......... .#○.......).^....°.############'##........○#.......#.....###○. >.....#####☼#.......# #.....#..##.......#..##..####...#  i°°.○°°○9.3 (22 i9° i0 ....#....########.......... ###############'##.... .....#........°...... .#°.....).^......############'##.......○°#.......#.....###.°. >.....#####○ )....#.......# ####'###†#######'##..##..####...#  iL...°..○○ i-400.3 (23 i i ........ ###############'##... .....#.............. .#.).^############'##.......°.#.......#.....###.. >.....#####○ )...#....○@. ..#.......# ..........# #..>........#.....  i.°°§○ iy+1.3 (24 iDD°○ i$t ###############'# .....#.............. .#).^############'##..........#.....###. >.....#####° )...#....°.. .§..'......○########'## ..........# #...........#.....  iOj..○§ i+2.3 (25 i.:○ i ###############'# .....#............ .#).^############'##..........#.....###. >.....##### ) ie ... ..#...§.'....○@○## ##......§#..<#.. ..........# #...........#.....  i○@°○☼ i+3.3 (26 iL§☼ i} .....#............ .#).^############'##..........#.....###. >.....##### )... ..#...§'....○.°# i# #.#.....@§#..<..☼#........#.. ..######### ###...#.....#..###  in.°☼.○ i +4.3 (27 i'§ i  #).^############'##..........#.....###. >.....##### )... ..'....°☼## #.#.....○§#..<○#.........#.. ..##############.... .○○°.5.3 (28○○ i ).^############'##..........#.....####..... >.....##### )... ..'.....○## #.#....○°.#..<..○#.........###. ...##....  i;.☼.°○ i+6.3 (29 iB○° i|y  ..........#.....###. >.....##### )... ..'.....○## #.#....○..#..<☼.°#........○...###..####...#.## ...##....  i °°○..§ i +7.3 (30 i2 '§ iJ_ W ###. >.....##### )... ..'.....°## #.#....°..#..<○..#........○.##...§##..####...# ####'###†#######'#....## ...##....  ig ..○○°8.3 (31 il E○° itF  >.....##### )... ..'## #.#<○..#........○°..##...§##..####...# ####'###†#######@## ..........# #..>........#..............#..# ...##....  iCi °°.☼9.3 (32° i;=  .....#...#.......#.#. .....#...#.......#.#.#...'.......#......##.....###...#.......#..<...##.....# .....#...#....°..#.......#....... .....#...#...°...#.......#. .....#...#.......#.......#. .....#..##...§☼..#..##..####...## ###'###†#######'##..##..####...# .........# #.@>........#......# #....#.# #.#. .######### ###...#.....#..#### .## ############.....  #.# #.# #.# #.# #.There is an open door here. i9H r..○○ ioI 310.3 (33 _ iܒ  id] B#...#.......#.#.#...#.......#.#.#...'.......#......##.....##.#...#.......#..<...##.....##.#...#.......#.......#.#...#.......#.......#.#...#.......#.......#.#..##...§○..#..##..####...#'###†#######'##○.##..####...## #..@.#......## #.#......## #.#......# # ###...#.....#..# ## ############. .# #. .# #. .# #. .# #. .# #. ic .○○○○ i_d +1.3 (34 ii  im  i%p  i8r d _There is a stone staircase leading down here. ivS  i0T  iZ  ib\ iH#####.......#.#.#...#.......#.#.#...#.......#.#........#...'.......#......##.....##.#...#.......#..<...##.....###...#.......#.......#.iHk#...#.......#.......#.#...#.......#.......#......... ...#..##....○..#..##..####...###. #'###†#######'##@.##..####...###iH# #..>#......# # #....iI .......# #.○○........#......i#I####### ###...#.....#..###### # iCIY############. # #. icId# #. # #. iIJ# #.iPm§.○○°iPiQ82.3 (1.0) _iiV:°iWi~##......#.#.#####.#.#.#...#.#.#.#...#.#.#........#...'.#......##.....##.#...#.#..<...##.....###...#.#.#.#...#.#.......#.#...#.#§......#......... ..#..##.......#.@##..####...###.. 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The species aptitude is in white.  iP[?] Help  [!] training|costi8ig@iGt.#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. .#...#.......#.......#........... Health: 92/92 ======================== .#...#.......#.......#........... Magic: 23/23 ======================== .#...#.......#.......#........... AC: 18Str: 7Doom: 17% igHz.#..##.......#..##..####...###... EV: 23Int: 20 ###†#######'##..##..####...###### SH: 6Dex: 23 .....# #..>..°.....#......#XL: 12 Next: 33% Place: Dungeon:10 iH'.....# #...§.°○....#......#Noise: ======---  Time: 12432.3 (0.0) .....# #....○@.....#......#b) +9 lance "Wyrmbane" {slay drac, rPois r iI###### ###...#.....#..####### Throw: 6 boomerangs############.......##.......##.......##.......##.......##.......##.......##.......# _Your orb has finished recharging its magic. _There is an open door here. _There is an open door here. _There is a stone staircase leading down here.isPiPiLViWii' Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1%1  d - ShockConjuration/Air1%1  e - Summon Small MammalSummoning1%1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser BeckoningTranslocation2%2  h - Mercury ArrowConjuration/Alchemy2%2  i - HailstormConjuration/Ice3% 3  j - PasswallEarth3% 3  k - SwiftnessAir3% 3  l - AnguishHexes/Necromancyi<T7% 4  m - Dimensional BullseyeHexes/Translocation7% 4  n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's PutrefactionNecromancy/Air11% 4  p - Forge Lightning SpireAir/Forgecraft11% 4  q - Fulminant PrismConjuration/Alchemy11% 4  r - Summon Seismosaurus EggSummoning/Earth11% 4  s - Metabolic EnglaciationHexes/Ice17% 5  t - Hoarfrost CannonadeIce/Forgecraft26% 5  u - Lee's Rapid DeconstructionEarth26% 5 14 spell levels left ix][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiA  c - SandblastEarth1% 1  d - Shock Conjuration/Air  e - Summon Small Mammali Summoning  f - Ensorcelled HibernationHexes/Ice 2  g - Lesser Beckoning Translocation2i '2  h - Mercury Arrow Conjuration/Alchemy2  i - Hailstorm Conjuration/Ice3% 3  j - Passwall Earth3% 3  i= Wk - SwiftnessAir  l - Anguish Hexes/Necromancyi` s7% 4  m - Dimensional BullseyeHexes/Translocationi k7% 4  n - Sticky FlameFire/Alchemy i W10%o - Cigotuvi's Putrefactioni mNecromancy/Air 11%p - Forge Lightning Spirei kAir/Forgecraft1q - Fulminant Prism i =Conjuration/Alchemy  r - Summon Seismosaurus Eggi* SSummoning/Earth  s - Metabolic EnglaciationHexes/Ice iG 7i 5  t - Hoarfrost Cannonade Ice/Forgecraft 26% 5u - Lee's Rapid Deconstructioni# Earth 26v - HauntNecromancy/Summoning100% 7  w - Chain Lightning Conjuration/Air100% 9i   t - Hoarfrost Cannonade Ice/Forgecraft 26% 5  w - Chain LightningConjuration/Air 100% 9ii\Describa - FoxfireConjuration/Fire1%1  b - Kinetic GrapnelForgecraft1%iO]1  u - Lee's Rapid Deconstruction Earth26% 5Memorise|Describe i: Metabolic Englaciation Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affectedmuch more strongly, and tougher creatures will be slowed for a shorter time. Level: 5 Schools: Hexes/Ice Fail: 17% Power: 23% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or deals up to 22 cold damage.6iJ Spells (Describe)TypeFailure Levela - FoxfireConjuration/Fire1%1  b - Kinetic GrapnelForgecraft1% 1  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 1  e - Summon Small MammalSummoning1%1  f - Ensorcelled Hibernation Hexes/Ice 1%2  g - Lesser BeckoningTranslocation2%2 6i h - Mercury ArrowConjuration/Alchemy2%2  i - HailstormConjuration/Ice3% 3  j - Passwall Earth3% 3  k - SwiftnessAir3% 3  l - AnguishHexes/Necromancy7% 4  m - Dimensional BullseyeHexes/Translocation7% 4  n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's PutrefactionNecromancy/Air11% 4  p - Forge Lightning SpireAir/Forgecraft11% 4  q - Fulminant PrismConjuration/Alchemy11% 4  r - Summon Seismosaurus EggSummoning/Earth11% 4  s - Metabolic Englaciation Hexes/Ice6i17% 5t - Hoarfrost CannonadeIce/Forgecraft26% 5  u - Lee's Rapid DeconstructionEarth26% 5 14 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit8ip]MemorisMemorise|Describe9i)DescribMemorise|Describe:i  s - Metabolic Englaciation Hexes/Ice17% 5  t - Hoarfrost Cannonade Ice/Forgecraft 26% 5v - HauntNecromancy/Summoning100% 7  w - Chain LightningConjuration/Air100% 9;iO  t - Hoarfrost Cannonade Ice/Forgecraft 26% 5  w - Chain LightningConjuration/Air 100% 9@i `Memorisa - FoxfireConjuration/Fire1%1  b - Kinetic GrapnelForgecraft1%1  s - Metabolic Englaciation Hexes/Ice17% 5@i7 HMemorise|DescribeBiBiCBit.#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. .#...#.......#.......#........... Health: 92/92 ======================== .#...#.......#.......#........... Magic: 23/23 ======================== .#...#.......#.......#........... AC: 18Str: 7Doom: 17% BiA.#..##.......#..##..####...###... EV: 23Int: 20 ###†#######'##..##..####...###### SH: 6Dex: 23 .....# #..>..°.....#......#XL: 12 Next: 33% Place: Dungeon:10 .....# #...§.°○....#......#Bio>Noise: ======---  Time: 12432.3 (0.0) .....# #....○@.....#......#BiNb) +9 lance "Wyrmbane" {slay drac, rPois r Bit###### ###...#.....#..####### Throw: 6 boomerangs############.......##.......##.......##.......#BiB#.......##.......##.......##.......# Bi_Your orb has finished recharging its magic. _There is an open door here. Bi?P_There is an open door here. _There is a stone staircase leading down here.BiBiMemorise Metabolic Englaciation, consuming 5 spell levels and leaving 9? Y - Yes  N - NoCi Ci .#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. .#...#.......#.......#........... Health: 92/92 ======================== .#...#.......#.......#........... Magic: 23/23 ======================== .#...#.......#.......#........... AC: 18Str: 7Doom: 17% .#..##.......#..##..####...###... EV: 23Int: 20 ###†#######'##..##..####...###### SH: 6Dex: 23 .....# #..>........#......#XL: 12 Next: 33% Place: Dungeon:10 CiΤ .....# #...§..○....#......#Noise: ======---  Time: 12432.3 (0.0) .....# #....°@.☼...#......#b) +9 lance "Wyrmbane" {slay drac, rPois r ###### ###...#.....#..####### Throw: 6 boomerangs############.......##.......##.......##.......##.......##.......##.......##.......# _Your orb has finished recharging its magic. _There is an open door here. _There is an open door here. _There is a stone staircase leading down here.CiP +3.3 (1Ci y§°@.☼Ci? ,☼°.@.○There is an open door here. stone staircase leading down here. _This spell is dangerous to cast!Ci1 +4.3 (2Ci K§..°Ci@ h○....☼Ci +5.3 (3Ci U○☼○Ci n○○○°Ci +6.3 (4Ci L○°Ci7 °§°°.○Ci +7.3 (5CiT K°○Ci .§.§...°.○○Ci +8.3 (6Ci '§Ci~ _You start memorising the spell. You continue memorising. x5Ci Ci- Ci d _You finish memorising. Spell assigned to 'b'.Fiݹ z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Gih1 Your spells (adjust)TypeFailure Level  a - Cause FearHexes4% 4 b - Metabolic EnglaciationHexes/Ice17%5  c - Inner FlameHexes/Fire2%3  x - Sigil of BindingHexes1%3  z - JinxbiteHexes1%2 Select a spell to adjust [?] help [!] toggle spell headers[Esc] exitLibLiKLiH3.#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. .#...#.......#.......#........... Health: 92/92 ======================== Li.#...#.......#.......#........... Magic: 23/23 ======================== .#...#.......#.......#........... AC: 18LiYStr: 7Doom: 17% Li߈.#..##.......#..##..####...###... EV: 23Li,Int: 20 Li###†#######'##..##..####...###### SH: 6Li;,Dex: 23 Li.....# #..>...§....#......#XL: 12 Next: 33% Place: Dungeon:10 .....# #...§...°...#......#LiʼnNoise: ======---  Time: 12438.3 (0.0) Li.....# #.....@.○...#......#LiNb) +9 lance "Wyrmbane" {slay drac, rPois r Li!c###### ###...#.○...#..####### Throw: 6 boomerangs############.......#LiGD#.......##.......##.......##.......#Lib"#.......##.......#Li~#.......# _You start memorising the spell. You continue memorising. x5 LiU_You finish memorising. Spell assigned to 'b'.  LiAdjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? Lin   Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables?  Adjust which spell?   b - Metabolic Englaciationto which letter? Li Li- Li Li Q _s - Metabolic EnglaciationYi .§@.°°Yi 29.3 (1 _Yi'§Yi\i$%.§§@...40\i&A§§\i(\i[○○.1§]i] ○○2○]i ^i˻f○○°°§.^iļ&3^iA○§^i1_iw a°..§.._i~w &4_i=} N°§..§_i~ `i^°.○`i5&5`i`iai\|..°.@☼ai;&6aib9§aicici The floor. A cloud of sparse dust. A cloud of sparse dust. Atmospheric, but harmless. Clouds of this kind an adventurer makes will vanish almost instantly once outside their sight.ei(beih#.#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. eih.#...#.......#.......#........... Health: 92/92 ======================== .#...#.......#.......#........... Magic: 23/23 ======================== .#...#.......#.......#........... AC: 18eiiYStr: 7Doom: 17% ei8i.#..##.......#..##..####...###... EV: 23Int: 20 eiYi(###†#######'##..##..####...###### SH: 6Dex: 23 eiyi.....# #..>........#......#eii XL: 12 Next: 33% Place: Dungeon:10 .....# #.......§...#......#eii_Noise: ======---  Time: 12446.3 (1.0) .....# #...°.@☼....#......#ei jNb) +9 lance "Wyrmbane" {slay drac, rPois r ei=jt###### ###...#.....#..####### Throw: 6 boomerangs############.......##.......##.......##.......#eij#.......##.......##.......##.......#Adjust which spell? b - Metabolic Englaciation  Adjust to which letter? eij1_s - Metabolic EnglaciationeiapeiHqei9veiweiU,○○....@○ei-&7ei!4:○ei5hi+X°○○hi,&8hi2L°○hiu3hi○..°.○°hi&9hi:°hiji% ji The floor. A cloud of freezing vapour. A cloud of freezing air. Any creature not entirely immune to cold will be hurt by time spent inside. Ranged fire attacks passing through the cloud are substantially reduced in range, dissipating the cloud in the process. Clouds of this kind an adventurer makes will vanish almost instantly once outside their sight.ni@ .#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. .#...#.......#.......#........... Health: 92/92 ======================== .#...#.......#.......#........... Magic: 23/23 ======================== .#...#.......#.......#........... AC: 18Str: 7Doom: 17% .#..##.......#..##..####...###... EV: 23Int: 20 ###†#######'##..##..####...###### SH: 6Dex: 23 .....# #..>.○..○...#......#XL: 12 Next: 33% Place: i 37mDungeon:10 .....# #.....°.○...#......#Noise: ======---  Time: 12449.3 (1.0) .....# #.....@°....#......#b) +9 lance "Wyrmbane" {slay drac, rPois r ###### ###...#.....#..####### Throw: 6 boomerangs############.......##.......##.......##.......##.......##.......##.......##.......#Adjust which spell? b - Metabolic Englaciation  Adjust to which letter? _s - Metabolic Englaciationni ni ni niB oiThe floor. A cloud of flame. A cloud of raging fire. Any creature not entirely immune to fire will be hurt bytime spent in the flames. Ranged cold attacks passing through the cloud are substantially reduced in range, dissipating the cloud in the process. If placed near or over water, the heat will generate steam nearby. Clouds of this kind an adventurer makes will vanish almost instantly once outside their sight.ri.#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. .#...#.......#.......#........... Health: 92/92 ======================== .#...#.......#.......#........... Magic: 23/23 ======================== .#...#.......#.......#........... AC: 18Str: 7Doom: 17% .#..##.......#..##..####...###... EV: 23Int: 20 ###†#######'##..##..####...###### SH: 6Dex: 23 .....# #..>.○..○...#......#XL: 12 Next: 33% Place: i37mDungeon:10 .....# #.....°.○...#......#Noise: ======---  Time: 12449.3 (0.0) .....# #.....@°....#......#b) +9 lance "Wyrmbane" {slay drac, rPois r ###### ###...#.....#..####### Throw: 6 boomerangs############.......##.......##.......##.......##.......##.......##.......##.......#Adjust which spell? b - Metabolic Englaciation  Adjust to which letter? _s - Metabolic Englaciationri5ririti+ti4The floor. A cloud of flame. A cloud of raging fire. Any creature not entirely immune to fire will be hurt bytime spent in the flames. Ranged cold attacks passing through the cloud are substantially reduced in range, dissipating the cloud in the process. If placed near or over water, the heat will generate steam nearby. Clouds of this kind an adventurer makes will vanish almost instantly once outside their sight.zi ziX .#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. .#...#.......#.......#........... Health: 92/92 ======================== .#...#.......#.......#........... Magic: 23/23 ======================== .#...#.......#.......#........... AC: 18zi xStr: 7Doom: 17% .#..##.......#..##..####...###... EV: 23Int: 20 ###†#######'##..##..####...###### SH: 6Dex: 23 .....# #..>.○..○...#......#zi' BXL: 12 Next: 33% Place: Dungeon:10 .....# #.....°.○...#......#zi 2Noise: ======---  Time: 12449.3 (0.0) .....# #.....@°....#......#b) +9 lance "Wyrmbane" {slay drac, rPois r ###### ###...#.....#..####### Throw: 6 boomerangs############.......##.......##.......##.......##.......##.......##.......#zi 5#.......#Adjust which spell? zi b - Metabolic Englaciation  Adjust to which letter? _s - Metabolic Englaciationzi zi7 zi zi ifijx Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1b - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1%1  d - ShockConjuration/Airij1%1  e - Summon Small MammalSummoning1%1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser BeckoningTranslocation2%2  h - Mercury ArrowConjuration/Alchemy2%iki2  i - HailstormConjuration/Ice3% 3  j - PasswallEarth3% 3  k - SwiftnessAir3% 3  l - AnguishHexes/Necromancyidk7% 4  m - Dimensional BullseyeHexes/Translocation7% 4  n - Sticky FlameFire/Alchemyik10% 4  o - Cigotuvi's PutrefactionNecromancy/Air11% 4  p - Forge Lightning SpireAir/Forgecraftik=11% 4  q - Fulminant PrismConjuration/Alchemy11% 4  r - Summon Seismosaurus EggSummoning/Earth11% 4  s - Hoarfrost Cannonadei3lIce/Forgecraft26% 5  t - Lee's Rapid DeconstructionEarth26% 5  u - HauntNecromancy/Summoningi`l]100% 7 9 spell levels left il][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiNDescribMemorise|Describei:%  t - Lee's Rapid Deconstruction Earth26% 5v - Chain LightningConjuration/Air100% 9iT  t - Lee's Rapid Deconstruction Earth26% 5  v - Chain LightningConjuration/Air 100% 9iHide)  s - Hoarfrost Cannonade Ice/Forgecraft 26% 5  v - Chain LightningConjuration/Air 100% 9Describe|HideiDescribe)  r - Summon Seismosaurus Egg Summoning/Earth 11% 4  s - Hoarfrost Cannonade Ice/Forgecraft 26% 5Describe|Hidei| Hide) Describe|HideiK> \Describe)Describe|Hidei'MMemorisa - FoxfireConjuration/Fire1%1Memorise|Describei]qShow) i/iÃi i"Memorisei/;ShowibMemorise)a - FoxfireConjuration/Fire1%1  b - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1%1  d - ShockConjuration/Air1%1  e - Summon Small MammalSummoning1%1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser BeckoningTranslocation2%2  h - Mercury ArrowConjuration/Alchemy2%2  i - HailstormConjuration/Ice3% 3  j - PasswallEarth3% 3  k - SwiftnessAir3% 3  l - AnguishHexes/Necromancy7% 4  m - Dimensional BullseyeHexes/Translocation7% 4  n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's PutrefactionNecromancy/Air11% 4  p - Forge Lightning SpireAir/Forgecraft11% 4  q - Fulminant PrismConjuration/Alchemy11% 4  r - Summon Seismosaurus EggSummoning/Earth11% 4  s - Hoarfrost CannonadeIce/Forgecraft26% 5  t - Lee's Rapid DeconstructionEarth26% 5  u - HauntNecromancy/Summoning100% 7MemoriseShowi DescribMemorise|Describei Hide) Describe|HideixShow ixkHide|Showin[ Hidea - FoxfireConjuration/Fire1%1  b - Kinetic GrapnelForgecrafti[ L1%1  c - SandblastEarth1%1  d - Shocki[ RConjuration/Air1%1  e - Summon Small MammalSummoningi#\ G1%1  f - Ensorcelled HibernationHexes/Ice1%iM\ =2  g - Lesser BeckoningTranslocation2%ia 2  h - Mercury ArrowConjuration/Alchemy2%2  i - HailstormConjuration/Ice3% 3  j - PasswallEarth3% 3  k - SwiftnessAir3% 3  l - AnguishHexes/Necromancy7% 4  m - Dimensional BullseyeHexes/Translocation7% 4  n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's PutrefactionNecromancy/Air11% 4  p - Forge Lightning SpireAir/Forgecraft11% 4  q - Fulminant PrismConjuration/Alchemy11% 4  r - Summon Seismosaurus EggSummoning/Earth11% 4  s - Hoarfrost CannonadeIce/Forgecraft26% 5  t - Lee's Rapid DeconstructionEarth26% 5  u - HauntNecromancy/Summoning100% 7Hide|Showi4Describe)i(Describe|Hideiq]MemorisMemorise|Describei>DescribMemorise|Describei%  t - Lee's Rapid Deconstruction Earth26% 5v - Chain LightningConjuration/Air100% 9i   t - Lee's Rapid Deconstruction Earth26% 5  v - Chain LightningConjuration/Air 100% 9i] d Lee's Rapid Deconstruction Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour. i .Targets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion. Level: 5 School: EarthFail: 26%  i fPower: 21% Damage: 3d12* (max 3d44*)  Range: 7  Noise: Extremely loud i oMiscasting this spell causes magic contamination and also deals up to 25 fragmentation damage. i YThis spell would have no effect right now because you can't see any hostile i8 Btargets that would be affected. _________________ i(  Spells (Describe)TypeFailure Levelb - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 1  e - Summon Small Mammal Summoning1% 1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser BeckoningTranslocation2%2  h - Mercury ArrowConjuration/Alchemy 2% 2  i - HailstormConjuration/Ice 3% 3  j - PasswallEarth 3% 3  k - SwiftnessAir3% 3  l - AnguishHexes/Necromancy7% 4  m - Dimensional BullseyeHexes/Translocation7% 4  n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's PutrefactionNecromancy/Air11% 4  p - Forge Lightning SpireAir/Forgecraft11% 4  q - Fulminant Prism Conjuration/Alchemy11% 4  r - Summon Seismosaurus Egg Summoning/Earth 11% 4  s - Hoarfrost CannonadeIce/Forgecraft26% 5  t - Lee's Rapid Deconstruction Earth26% 5  u - HauntNecromancy/Summoning 100%  m7  v - Chain Lightning Conjuration/Air100% 9 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti3-   m - Dimensional Bullseye Hexes/Translocation 7% 4  t - Lee's Rapid Deconstruction Earth26% 5i ,  m - Dimensional Bullseye Hexes/Translocation 7% 4  p - Forge Lightning Spire Air/Forgecraft 11% 4ibfm Hoarfrost Cannonade Sculpts a pair of icy cannons that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost which slows their movement. The cannons are short-lived and consume a part of themselves with every shard ifthey fire, but if they survive to fire their final salvo without interference, it will be extra-powerful. Level: 5 Schools: Ice/Forgecraft Fail: 26%  if=Power: 21% Damage: 3d7/3d15 (max 3d13/3d27)  ifRange: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ori gdeals up to 25 cold damage.i  Spells (Describe)TypeFailure Levelb - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 1  e - Summon Small Mammal Summoning1%1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser BeckoningTranslocation 2% 2  h - Mercury ArrowConjuration/Alchemy 2% 2  i - Hailstorm Conjuration/Ice3% 3  j - PasswallEarth3% 3  k - SwiftnessAir 3% 3  l - AnguishHexes/Necromancy7% 4  m - Dimensional BullseyeHexes/Translocation7% 4  n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's PutrefactionNecromancy/Air11% 4  p - Forge Lightning SpireAir/Forgecraft11% 4  q - Fulminant PrismConjuration/Alchemy 11% 4  r - Summon Seismosaurus EggSummoning/Earth11% 4  s - Hoarfrost Cannonade Ice/Forgecraft 26% 5t - Lee's Rapid DeconstructionEarth26% 5  u - HauntNecromancy/Summoning100% i   7  v - Chain LightningConjuration/Air100% 9 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti  r - Summon Seismosaurus Egg Summoning/Earth 11% 4  s - Hoarfrost Cannonade Ice/Forgecraft 26% 5itiq Hoarfrost Cannonade Sculpts a pair of icy cannons that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost which slows their movement. The cannons are short-lived and consume a part of themselves with every shard they fire, but if they survive to fire their final salvo without interference, it will be extra-powerful. Level: 5 Schools: Ice/Forgecraft Fail: 26%  Power: 21% Damage: 3d7/3d15 (max 3d13/3d27)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 25 cold damage.iS8] Spells (Describe)TypeFailure Levelb - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 1  e - Summon Small Mammal Summoning1%1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser BeckoningTranslocation 2% 2  h - Mercury ArrowConjuration/Alchemy 2% 2  i - Hailstorm Conjuration/Ice3% 3  j - PasswallEarth3% 3  k - SwiftnessAiri9. 3% 3  l - AnguishHexes/Necromancy7% 4  m - Dimensional BullseyeHexes/Translocation7% 4  n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's PutrefactionNecromancy/Air11% 4  p - Forge Lightning SpireAir/Forgecraft11% 4  q - Fulminant PrismConjuration/Alchemy 11% 4  r - Summon Seismosaurus EggSummoning/Earth11% 4  s - Hoarfrost Cannonade Ice/Forgecraft 26% 5t - Lee's Rapid DeconstructionEarthi8:26% 5  u - HauntNecromancy/Summoning100% 7  v - Chain LightningConjuration/Air100% 9 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiJ  q - Fulminant PrismConjuration/Alchemy 11% 4  s - Hoarfrost Cannonade Ice/Forgecraft 26% 5ii(  q - Fulminant PrismConjuration/Alchemy 11% 4  s - Hoarfrost Cannonade Ice/Forgecraft 26% 5i6 Summon Seismosaurus Egg Summons the egg of a brutish lizard, just on the verge of hatching. So long as iu7 there are foes nearby and the caster remains adjacent to the egg, it will hatch several turns after being summoned to wreak havoc upon its summoner's foes. Even as a juvenile, a seismosaurus is a force to be reckoned with. It is nearly as hardy as a mountain, and its footfalls are capable of creating violent seismic shockwaves. Each shockwave deals considerable damage to non-flying enemies, and may sometimes even cause them to lose their footing altogether. i7 Spell power increases the egg's durability and the strength of the seismosaur within, but not the time it takes to hatch. Level: 4 Schools: Summoning/Earth Fail: 11% Power: 42% Range: N/A i[8 Noise: A bit loud Miscasting this spell causes magic contamination and also either summons a nameless horror or deals up to 15 fragmentation damage. You can sustain at most one creature summoned by this spell. _________________ iO Spells (Describe)TypeFailure Levelb - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 1  e - Summon Small Mammal Summoning1% 1  f - Ensorcelled HibernationHexes/Ice1%i!s2  g - Lesser BeckoningTranslocation 2% 2  h - Mercury ArrowConjuration/Alchemy 2% 2  i - HailstormConjuration/Ice 3% 3  j - PasswallEarth3% 3  k - SwiftnessAir3% 3  l - AnguishHexes/Necromancy 7% 4  m - Dimensional Bullseye Hexes/Translocation7% 4  n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's Putrefaction Necromancy/Air iV11% 4  p - Forge Lightning SpireAir/Forgecraft11% 4  q - Fulminant PrismConjuration/Alchemy11% 4  r - Summon Seismosaurus Egg Summoning/Earth 11% 4  s - Hoarfrost CannonadeIce/Forgecraft26% 5  t - Lee's Rapid Deconstruction Earthi526% 5  u - HauntNecromancy/Summoning100% 7  v - Chain LightningConjuration/Air 100% 9 9 spell levels left i][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiSV  m - Dimensional Bullseye Hexes/Translocation 7% 4  r - Summon Seismosaurus Egg Summoning/Earth 11% 4ii Summon Seismosaurus Egg Summons the egg of a brutish lizard, just on the verge of hatching. So long as there are foes nearby and the caster remains adjacent to the egg, it will hatch several turns after being summoned to wreak havoc upon its summoner's foes. Even as a juvenile, a seismosaurus is a force to be reckoned with. It is nearly ias hardy as a mountain, and its footfalls are capable of creating violent seismic shockwaves. Each shockwave deals considerable damage to non-flying enemies, and may sometimes even cause them to lose their footing altogether. Spell power increases the egg's durability and the strength of the seismosaur within, but not the time it takes to hatch. iyLevel: 4 Schools: Summoning/Earth Fail: 11% Power: 42% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either summons a nameless horror or deals up to 15 fragmentation damage. You can sustain at most one creature summoned by this spell. _________________ i=y  Spells (Describe)TypeFailure Levelb - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 1  e - Summon Small Mammal Summoning1% 1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser Beckoningiy ~Translocation 2% 2  h - Mercury ArrowConjuration/Alchemy 2% 2  i - HailstormConjuration/Ice 3% 3  j - PasswallEarth3% 3  k - SwiftnessAiriy 3% 3  l - AnguishHexes/Necromancy 7% 4 iy m - Dimensional Bullseye Hexes/Translocation7% 4  n - Sticky Flameiy Fire/Alchemy10% 4  o - Cigotuvi's Putrefaction Necromancy/Air i z r11% 4  p - Forge Lightning SpireAir/Forgecrafti(z 11% 4  q - Fulminant PrismConjuration/Alchemy11% 4 iBz  r - Summon Seismosaurus Egg Summoning/Earth 11% 4  s - Hoarfrost CannonadeIce/Forgecrafti]z q26% 5  t - Lee's Rapid Deconstruction Earthizz m26% 5  u - HauntNecromancy/Summoningiz 100% 7  v - Chain LightningConjuration/Air 100% 9 iz -9 spell levels left iz ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti"  m - Dimensional Bullseye Hexes/Translocation 7% 4  r - Summon Seismosaurus Egg Summoning/Earth 11% 4i٥i Dimensional Bullseye Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy. Level: 4 Schools: Hexes/Translocation Fail: 7% Power: 23% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or anchors you in place. This spell would have no effect right now because you can't see any hostile iz"targets that would be affected.i Spells (Describe)TypeFailure Levelb - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 1  e - Summon Small Mammal Summoning1% 1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser BeckoningTranslocation 2%2  h - Mercury ArrowConjuration/Alchemy2%2  i - HailstormConjuration/Ice3% 3  j - PasswallEarth3% 3  k - Swiftness Air3% 3  l - AnguishHexes/Necromancy 7% 4  m - Dimensional Bullseye Hexes/Translocation 7% 4n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's Putrefaction Necromancy/Air 11% 4  p - Forge Lightning Spire Air/Forgecraft11% 4  q - Fulminant PrismConjuration/Alchemy11% 4  r - Summon Seismosaurus EggSummoning/Earth11% 4  s - Hoarfrost CannonadeIce/Forgecraft26% 5  t - Lee's Rapid DeconstructionEarth26% 5  u - HauntNecromancy/Summoning100% 7  iv - Chain LightningConjuration/Air100% 9 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti  Anguish Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected. Level: 4 Schools: Hexes/Necromancy Fail: 7% Power: 23% Range: 7 i Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or deals up to 13 draining damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.-„ibH Spells (Describe)TypeFailure Levelb - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 1  e - Summon Small Mammal Summoning1% 1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser BeckoningTranslocation2%2  h - Mercury ArrowConjuration/Alchemy 2%-„i$e2  i - HailstormConjuration/Ice3% 3  j - PasswallEarth3% 3  k - SwiftnessAir3% 3  l - AnguishHexes/Necromancy 7% 4  m - Dimensional Bullseye Hexes/Translocation 7% 4  n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's PutrefactionNecromancy/Air11% 4  p - Forge Lightning Spire Air/Forgecraft 11% 4  q - Fulminant Prism Conjuration/Alchemy11% 4  r - Summon Seismosaurus EggSummoning/Earth11% 4  s - Hoarfrost CannonadeIce/Forgecraft26% 5  t - Lee's Rapid DeconstructionEarth26% 5  u - HauntNecromancy/Summoning100% 7  v - Chain LightningConjuration/Air100% 9 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit0„ivA   l - AnguishHexes/Necromancy 7% 4  u - HauntNecromancy/Summoning 100% 70„iU  u - HauntNecromancy/Summoning 100% 7  v - Chain LightningConjuration/Air 100% 92„i  d - ShockConjuration/Air 1% 1  v - Chain LightningConjuration/Air 100% 95„i  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 17„i"W  c - SandblastEarth1% 1  t - Lee's Rapid Deconstruction Earth26% 57„iRD   t - Lee's Rapid Deconstruction Earth26% 5  v - Chain LightningConjuration/Air 100% 9;„iʭ Haunt Calls wraiths and ghosts to haunt the caster's target. They will only attack thecreature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power. Level: 7 Schools: Necromancy/Summoning Fail: 100% Power: 21% Range: 7 Noise: A bit loud ;„izNMiscasting this spell causes magic contamination and also either summons a nameless horror or deals up to 84 draining damage. You can sustain at most eight creatures summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected.|Äiq Spells (Describe)TypeFailure Levelb - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 1  e - Summon Small Mammal Summoning1%1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser BeckoningTranslocation 2%2  h - Mercury ArrowConjuration/Alchemy2%2  i - HailstormConjuration/Ice3% 3  j - PasswallEarth3% 3  k - Swiftness Air3% 3  l - AnguishHexes/Necromancy 7% 4  m - Dimensional Bullseye Hexes/Translocation7% 4  n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's PutrefactionNecromancy/Air11% 4  p - Forge Lightning Spire Air/Forgecraft 11% 4  q - Fulminant Prism Conjuration/Alchemy11% 4  r - Summon Seismosaurus EggSummoning/Earth11% 4  s - Hoarfrost CannonadeIce/Forgecraft26% 5  t - Lee's Rapid DeconstructionEarth26% 5  u - HauntNecromancy/Summoning 100% 7[39;4|Äi9mv - Chain LightningConjuration/Air100% 9 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÄiB`  n - Sticky FlameFire/Alchemy10% 4  u - HauntNecromancy/Summoning 100% 7Äi)a Chain Lightning Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell bypasses half of defenders' armour and resistance to electricity. Level: 9 Schools: Conjuration/Air Fail: 100%  Power: 21% Damage: 3d28 (max 3d133)  Range: N/A  Noise: Extremely loud Miscasting this spell causes magic contamination and also deals up to 109 irresistible or electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ “The trouble ain't that there is too many fools,  but that the lightning ain't distributed right.”  -traditionally attributed to Samuel Clemens. Äi Spells (Describe)TypeFailure Levelb - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 1  e - Summon Small Mammal Summoning1% 1  f - Ensorcelled Hibernation Hexes/Ice1% 2  g - Lesser BeckoningTranslocation2%2  h - Mercury ArrowConjuration/Alchemy 2%2  i - HailstormConjuration/IceÄi]3% 3  j - PasswallEarth3% 3  k - Swiftness Air3% 3  l - AnguishHexes/Necromancy7% 4  m - Dimensional BullseyeHexes/Translocation7% 4  n - Sticky FlameFire/Alchemy10% 4 Äi o - Cigotuvi's Putrefaction Necromancy/Air11% 4  p - Forge Lightning SpireAir/Forgecraft11% 4  q - Fulminant PrismÄi Conjuration/Alchemy 11% 4  r - Summon Seismosaurus Egg Summoning/Earth11% 4  s - Hoarfrost CannonadeIce/ForgecraftÄii26% 5  t - Lee's Rapid DeconstructionEarth26% 5  u - HauntNecromancy/SummoningÄi100% 7  v - Chain LightningConjuration/Air 100% 9 ÄiF9 spell levels left Äi(G[Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÄi;  Summon Seismosaurus Egg Summons the egg of a brutish lizard, just on the verge of hatching. So long as there are foes nearby and the caster remains adjacent to the egg, it will hatch several turns after being summoned to wreak havoc upon its summoner's foes. Even as a juvenile, a seismosaurus is a force to be reckoned with. It is nearly as hardy as a mountain, and its footfalls are capable of creating violent seismic shockwaves. Each shockwave deals considerable damage to non-flying enemies, and may sometimes even cause them to lose their footing altogether. Äi) Spell power increases the egg's durability and the strength of the seismosaur within, but not the time it takes to hatch. Level: 4 Schools: Summoning/Earth Fail: 11% Power: 42% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either summons a nameless horror or deals up to 15 fragmentation damage. You can sustain at most one creature summoned by this spell. _________________ Äi; Spells (Describe)TypeFailure Levelb - Kinetic GrapnelForgecraft1%1  c - SandblastEarth1% 1  d - ShockConjuration/Air 1% 1  e - Summon Small Mammal Summoning1% 1  f - Ensorcelled HibernationHexes/Ice1%2  g - Lesser BeckoningTranslocation 2% 2  h - Mercury ArrowÄiConjuration/Alchemy 2% 2  i - HailstormConjuration/Ice 3% 3  j - PasswallEarth3% 3  k - SwiftnessAir3% 3  l - AnguishHexes/Necromancy 7% 4  m - Dimensional Bullseye Hexes/Translocation7% 4  n - Sticky FlameFire/Alchemy10% 4  o - Cigotuvi's Putrefaction Necromancy/Air Äi.11% 4  p - Forge Lightning SpireAir/Forgecraft11% 4  q - Fulminant PrismConjuration/Alchemy11% 4  r - Summon Seismosaurus Egg Summoning/Earth 11% 4  s - Hoarfrost CannonadeIce/Forgecraft26% 5  t - Lee's Rapid Deconstruction Earth26% 5  u - HauntNecromancy/Summoning100% 7  v - Chain LightningConjuration/Air 100% 9 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÄi Äi Äi 7.#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. .#...#.......#.......#........... Health: 92/92 ======================== .#...#.......#.......#........... Magic: 23/23 ======================== Äiڱ .#...#.......#.......#........... AC: 18Str: 7Doom: 17% .#..##.......#..##..####...###... EV: 23Int: 20 ###†#######'##..##..####...###### SH: 6Dex: 23 .....# #..>.○..○...#......#XL: 12 Next: 33% Place: Dungeon:10 .....# #.....°.○...#......#Äi =Noise: ======---  Time: 12449.3 (0.0) .....# #.....@°....#......#Äic b) +9 lance "Wyrmbane" {slay drac, rPois r ###### ###...#.....#..####### Throw: 6 boomerangs############.......##.......#Äi D#.......##.......##.......##.......#Äi }#.......##.......#Adjust which spell? b - Metabolic Englaciation  Äi YAdjust to which letter? _s - Metabolic EnglaciationÄi b - Metabolic Englaciation  Adjust to which letter?  _s - Metabolic Englaciation  Okay, then.Äi Äi E _Äiׂ.#...#.#.......#...... ..#...'.#......##.....## ..#...#.#..<...##.....## ..#...#.#.......# ..#...#.......#.......#.#...#.......#.......#....... ..#..##.......#..##..####...###.. 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Äixk§°§.°°.7Äir9§Äi͆ÄiV ........#.......#.....####+#####.#.............. ####.#. ..#.#.#.#.#.#.'.#......##.....##....####.#..<.§°##.....##....##.#..§....#.............#.#....°..#.##.#..°°.@.#.# .##.#..##..####...### †#######'##..##..####...######### ..# #..>........#......## #......# #...... ### ###...#.....#..####### ############.......#  ÄiZ Q.☼....Äi; &8Äi Äi Äiq ......... ### ..'###....####<.§.##§.............☼.##..##.@####...###...... †#######'##..##..########............##.###.......#ÄiT○☼Äi&9Äia0§§ÄiÄiR  ### ..'###....####<.§.##§............#...○#.......# .##..##..####...###...... †#######'####### ..# #..>........#......# ..##.......#Äiȱ .○○60Äi 9§Äi Äi3  ..'###....#####..<...###..§............#...○...#...○...# .###..####...###...... †#######'##..##.○######### ..# #..>...○.@..#......# .....Äi :##.......#Äi .°○○○§.○Äi &1Äi 9°ÄiF ÄiK%.#.#.#.'.##.....##....##.#.#..<...##.....##.....#.#.......#..............#.#...°...#..#.#...○...#.#Äi%.#..##..####...###..... #†#######'##..##.○####...######## ...# #..>...○....#......# .# #.......@.○.#......#Äi%i.# #.....#......# Äi%#### ###...#.....#..####### Äi&D############.......#Äi2&; #.# ÄiN&7 #.# Äil&^ #.#  #Äi&.# Äi&~ #.#  #.#Äi2.°°°°○○Äi3&2Äi88○Äi:Äi*#...'.##.....##....# #...#.#..<...##.....##.... #...#.#.......#............ #...#.#.......# #...#.#...°...# #..##.......#..##..####...### ##†#######'##..##.°####...####### ....# #..>...°....#......# .# #.......§.°.#......#.# #.....○@....#......# ##### ###...#.○...#..####### ############.......# #.#  #.#  #.#  #.#  #.#  #.#  #.#..[8;Äi,,17H.○..§..°@○°3ÄiGY§°Äi .#...'.#......##.....##.... .#...#.#..<...##.....##.... .#...#.#.......# .#...#.#.......# .#...#.......#.......# .#..##.......#..##..####...####†#######'##..##..####....# #..>.#......#.# #....○..§...#......#.# #.....@.○...#......## ###...#.°...#..# ############.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#§○...§@.°Äi< I.4Äi :§Äi ÄiZWQazlal Stormbringer Qazlal Stormbringer is a violent god of tempests, who delights in unleashing theforces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only their God can protect them. Pious worshippers of Qazlal will gain the ability todirect and control the destructive might of the storm. Title - Gnoll Cataclysm Favour - A favoured servant of Qazlal. Granted powers:(Cost)Qazlal grants you and your divine allies immunity to clouds. You are surrounded by a storm. You can call upon nature to destroy your foes.(3 MP, Piety-)You can give life to nearby clouds.(5 MP, Piety--)The storm surrounding you is powerful enough to repel missiles. You adapt resistances upon receiving elemental damage. You can call upon nature's wrath in a wide area around you. (8 MP, Piety---)[!]: Overview|Powers|WrathÄiÄiDÄiͨf.#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. .#...#.......#.......#........... Health: 92/92 ======================== .#...#.......#.......#........... Magic: 23/23 ======================== .#...#.......#.......#........... AC: 18Str: 7Doom: 17% .#..##.......#..##..####...###... EV: 23Int: 20 ###†#######'##..##..####...###### SH: 6Dex: 23 .....# #..>...§....#......#ÄiFXL: 12 Next: 33% Place: Dungeon:10 .....# #....○......#......#Noise: ======---  Time: 12464.3 (0.0) .....# #....§@.°...#......#b) +9 lance "Wyrmbane" {slay drac, rPois r ###### ###...#.....#..####### Throw: 6 boomerangs############.......##.......##.......##.......##.......##.......##.......##.......#b - Metabolic Englaciation  Adjust to which letter? _s - Metabolic Englaciation _Okay, then.ÄiÄiÄiPÄiqÄi Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - UpheavalÄi)~3 MP, Piety-0%  b - Elemental Force5 MP, Piety--1%  c - Disaster Area8 MP, Piety---ÄiQp17% [?] toggle between ability selection and description.ÄiNescribe what?Äi8 R Disaster Area Blasts the entire area around you with powerful natural forces. Invocations skill increases both damage and area affected. Damage: 3d15/upheaval  Range: N/A This ability costs: MP : 8 Piety : --- (about 7% of your maximum possible piety) Ąi  Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Upheaval Ąi3 MP, Piety-0%  b - Elemental Force5 MP, Piety--1%  c - Disaster Area8 MP, Piety--- Ąi /17%  Ąi0 Ąi{g[?] toggle between ability selection and description.$Ąi u Elemental Force Causes your elemental clouds to coalesce into friendly elementals. Your Invocations skill increases the maximum number of elementals that can be createdwith one use of the ability. Range: N/A This ability costs: MP : 5 Piety : -- (about 4% of your maximum possible piety)'ĄiG Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Upheaval3 MP, Piety-0%  b - Elemental Force5 MP, Piety--1% c - Disaster Area8 MP, Piety---17% [?] toggle between ability selection and description.(Ąi R Disaster Area Blasts the entire area around you with powerful natural forces. Invocations skill increases both damage and area affected. Damage: 3d15/upheaval  Range: N/A This ability costs: MP : 8 Piety : --- (about 7% of your maximum possible piety))Ąi A Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Upheaval3 MP, Piety-0%  b - Elemental Force5 MP, Piety--1%  c - Disaster Area8 MP, Piety---17% [?] toggle between ability selection and description.,Ąii ,ĄiIrUpheaval Calls on the forces of nature to blast a small area with magma, ice, wind, or rubble. This blast will never harm you or any elementals manifested by you. Invocations skill increases both damage and area affected. Damage: 3d15  Range: 7 This ability costs: MP : 3 Piety : - (about 2% of your maximum possible piety)7ĄiA U Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Upheaval3 MP, Piety-0%   b - Elemental Force5 MP, Piety-- 1%  c - Disaster Area8 MP, Piety---17% [?] toggle between ability selection and description.9Ąikd Disaster Area Blasts the entire area around you with powerful natural forces. Invocations skill increases both damage and area affected. 9Ąi+eDamage: 3d15/upheaval  Range: N/A This ability costs: MP : 8 Piety : --- (about 7% of your maximum possible piety)@ĄirA Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Upheaval3 MP, Piety-0%  b - Elemental Force5 MP, Piety--1%  c - Disaster Area8 MP, Piety---17% [?] toggle between ability selection and description.BĄiG  Upheaval Calls on the forces of nature to blast a small area with magma, ice, wind, or rubble. This blast will never harm you or any elementals manifested by you. Invocations skill increases both damage and area affected. Damage: 3d15  Range: 7 This ability costs: MP : 3 Piety : - (about 2% of your maximum possible piety)DĄi%U Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Upheaval3 MP, Piety-0%   b - Elemental Force5 MP, Piety-- 1%  c - Disaster Area8 MP, Piety---17% [?] toggle between ability selection and description.EĄi4AR Disaster Area Blasts the entire area around you with powerful natural forces. Invocations skill increases both damage and area affected. Damage: 3d15/upheaval  Range: N/A This ability costs: MP : 8 Piety : --- (about 7% of your maximum possible piety)FĄi>xA Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Upheaval3 MP, Piety-0%  b - Elemental Force5 MP, Piety--1%  c - Disaster Area8 MP, Piety---17% [?] toggle between ability selection and description.FĄi2FĄiA;FĄiC3.#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. .#...#.......#.......#........... Health: 92/92 ======================== FĄi?DO.#...#.......#.......#........... Magic: 23/23 ======================== .#...#.......#.......#........... AC: 18Str: 7Doom: 17% .#..##.......#..##..####...###... EV: 23Int: 20 ###†#######'##..##..####...###### SH: 6FĄiDDex: 23 .....# #..>...§....#......#XL: 12 Next: 33% Place: Dungeon:10 .....# #....○......#......#Noise: ======---  Time: 12464.3 (0.0) .....# #....§@.°...#......#b) +9 lance "Wyrmbane" {slay drac, rPois r FĄi ER###### ###...#.....#..####### Throw: 6 boomerangs############.......##.......#FĄi7ED#.......##.......##.......##.......#FĄi`EX#.......##.......#b - Metabolic Englaciation  FĄiE_Adjust to which letter? _s - Metabolic Englaciation FĄiE,_Okay, then.FĄiOP  Okay, then.FĄi0QFĄiWFĄiY/ _PĄi The floor. A cloud of flame. A cloud of raging fire. Any creature not entirely immune to fire will be hurt bytime spent in the flames. Ranged cold attacks passing through the cloud are substantially reduced in range, dissipating the cloud in the process. If placed near or over water, the heat will generate steam nearby. Clouds of this kind an adventurer makes will vanish almost instantly once outside their sight.QĄi .#...'.......#......##.....##.... psychosociety the Nimble .#...#.......#..<...##.....##.... Gnoll of Qazlal *****. .#...#.......#.......#........... Health: 92/92 ======================== .#...#.......#.......#........... Magic: 23/23 ======================== .#...#.......#.......#........... AC: 18Str: 7Doom: 17% .#..##.......#..##..####...###... EV: 23Int: 20 ###†#######'##..##..####...###### SH: 6Dex: 23 .....# #..>...§....#......#XL: 12 Next: 33% Place: Dungeon:10 .....#Ąi 39;49m #....○......#......#Noise: ======---  Time: 12464.3 (0.0) .....# #....§@.°...#......#b) +9 lance "Wyrmbane" {slay drac, rPois r ###### ###...#.....#..####### Throw: 6 boomerangs############.......##.......##.......##.......##.......##.......##.......##.......#Adjust to which letter? _s - Metabolic Englaciation _Okay, then. _Okay, then.QĄi7 4QĄi= QĄi RĄi+0 RĄi RĄi5 D [?25h[?0c [?1051l[?1052l[?1060l[?1061l