_iJ Player: psymon Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-16.00:04:24.ttyrec Time: (1771200264) Mon Feb 16 00:04:24 2026  _i [?1051l[?1052l[?1060l[?1061h _iV)0[?7h[?25l[?1c _i _i _i*Welcome, psymon. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin Hunter _iV _i _iC'Welcome, psymon the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delver _i3t - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger _iФw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reaver _iy - Earth Elementalistz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended background _i#x * - Random background # - Recommended character ! - Random character % - List aptitudes _iBWSpace - Change species ? - Help Tab - Coglin Hunter _i+ _iv:  _iE @psymon the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Wu}  c) +0 sling {Shu} Fire: a) +2 sling {Wu} _iH #####+##.....##..@..##.....######## _iZP  _i)S You whisper farewell to Wu. Welcome, psymon the Coglin Hunter.Everyone else who sought the Orb of Zot has failed. Will you be different? _iV  _i2 Press ? for a list of commands and other information. _i  _i [ _Found a staircase leading out of the dungeon. _i 4 _iQ  _i > _Unknown command. _ipS _iW@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0   7%   0   g + Spellcasting   0.0    -2       _i_W     b + Unarmed Combat   0.0    -1       _iW         _iW7c + Ranged Weapons 3.6  85%  -1       _iW^     _iW"     d + Armour   0.0    -1   _iX{    e + Dodging _iLX1.7   7%  -1   _inX+    f + Stealth0.7   1%  -1   _iX!             _iY                                                 _iY        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help _iZG[=] set a skill target  _iJZ[/] auto|manual mode [*] useful|all skills [!] training|cost|targets_iCost Cost  3.0  1.4  1.2  4.8  1.2  2.4  1.2 relative cost of raising each skill is in cyan. training|cost_iTargetTarget--  --  --  --  --  --  --  current training targets, if any._i [-] clear all targetscost|targets_ia-z] setselected target _iz<[?25h[?0c0 _i [?25l[?1c_i &8.0  -1  The species aptitude is in white.=] set aall targets_i a * Fighting   2.0_ivo a - Fighting   2.0_i> f * Stealth   0.7_iZp f - Stealth   0.7_i  e * Dodging   1.7_iۺo e - Dodging   1.7_i_i_ipsymon the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8#####+#SH: 0Dex: 17#.....#XL:  1 Next:  0% Place: Dungeon:1#..@..#_i=Noise: ---------  Time: 0.0 (0.0)#.....#a) +2 sling {Wu}  c) +0 sling {Shu} #######Fire: a) +2 sling {Wu}You whisper farewell to Wu. Welcome, psymon the Coglin Hunter.Everyone else who sought the Orb of Zot has failed. Will you be different?_i=Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Unknown command._i_i_ix_i|_i  __iγB_i?_ir_i_iַ,_iH_i/ _You open the door._i_i_i_i,@  There is an open door here._i_i __i{_i_i'_ig_i_i_i_i_i_io_if_i_i _i7 _You open the door._iQ_i_i_i_i-_ij_i_i @  There is an open door here._iQ_i __i$_iN_i,_iR_i_i_i_iF_i`_i_i_i_i_i%♣♣#♣#♣♣.'.# ♣.♣#.# #♣.♣#.# +@♣♣#.# #####'# #.....##..<..##.....#_ii%#######_i##≈§§....≈≈...............'14.0 (14.0)......~~.......~~~##_itA#§_i+M======5.0 (15_iB_i= _As you open the door, it creaks loudly!_i_i0_iC_i  _i: B_No target in view!_iu_i6v_iv_ikx_iZz_i~: __i~@  There is an open door here._i_i __is_i_i_i_iI_iE_i_i7_i_i_i_i_i_iw_ig_i_i _i#_i_i_i+_i2_i?_iw_i_i֒_i_i;_i_i_i˜,_ia_i_i_iޜ_i_i_iX_i_i_i7 _You open the gate._i%_iV_i_i>@  There is an open gate here._i9_i __iM_ij_i._iU_i_i?_i_i_iJ_i+_i_i_i'_i_i{_i_iڲ_ii_i_i _iY_i_i_i_i_i_iQ_iz_i_im_i_i>_i_i_iB_i|_iڼ_i_iP  You encounter a kobold and a bat.The kobold is quivering stones._i`..b.:. .. K.  .#  .######_ij ######......# #....@.# ------ #.############## #.# #...≈≈≈≈...# ♣♣#♣# #.###..........#♣♣.'.# #..ß≈≈....#♣.♣#.# #...'..........#♣.♣#.# b   bat (asleep)_iD4#...'..........'.♣♣#.# K   kobold (missile, asleep)#...'..........#####'###.ß#....~~....#.....#_iU-38.0 (23_iK------9.0 (24_i8_i70 _Found a parchment of Slow._iU )))K  )You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!_i )The kobold is severely wounded.You shoot a sling bullet. The sling bullet hits the kobold._i (_ifd o .b  You kill the kobold!_ile O.b..b._ik a...b_in o1===40.3 (1.3)Rev _iv C _You hear a loud squeak._i  )You shoot a sling bullet. The sling bullet hits the bat._id)))_iR| ))))You kill the bat!_iJ.:.)..._if21.6Rev+ _iV_i/ _You shoot a sling bullet._i_i'_i_i_i_i=jRev _i ,_i _i _i_i4_iG_if_i_i__i>_i_iH_i(_i_i [  Things that are here:  a +0 club; a stone_i#c  You encounter a rat._i,# #. #. #.# #r##.## #$..... #.#...####......###.# .......:.....#  #...--- ##.).##  ##.## #.############..##......####.#r   rat (wandering)#.###############.# #...≈≈≈≈...# ♣♣#♣##.###..........#♣♣.'.#_i'.Y.r6.6 (5.0_i4Jr_i55===7.6 (6_iv:_iE<- _The rat squeaks loudly._iV  ))) You shoot a sling bullet. The sling bullet hits the rat._ia  The rat is heavily wounded.You shoot a sling bullet.  The sling bullet hits the rat but does no damage._i rThe rat is heavily wounded._in G.r_i ..r 2 rats (1 wandering)_i X8.9 (1.3Rev _i _i" T _You encounter a rat._ix ))))You shoot a sling bullet._i †The sling bullet completely misses the rat.You shoot a sling bullet. The sling bullet hits the rat._i$)r   rat (_i.._ib.†.._iN0350.2_i%_iG _You kill the rat!_i-_i_iT_iH _No target in view!_iN.3_i0_i1H _No target in view!_i]3_id_i?gH _No target in view!_i2_i_i_iH _No target in view!_ix_i_i_iH _No target in view!_i_i$ _i$_iZ'@ _No target in view!_im_in_io_iVq_it_iw: __i}mM  #. #. #.# .##.##$.....  #.#†..## ###......###.......@.....#---_i4~m####.....#######.).####.##Rev .... _ You pick up a parchment of Slow and begin reading..._iZ,10_iF---2.2 (2_i_i+= _You add the spell Slow to your library._iW  _No target in view!_i _No target in view!_iߠ3_iF_i#_i_iUP __i_i۬(_i_i_  You see here a rat corpse._i_iv __i_iе_i_i2_i_iû_i_i_iA _You now have 11 gold pieces._in_i_ig_ih_ige  A rat comes into view._i$#.# ... #.##.. #.##.. #.##.# #.##.# #.##.#####._i #.......r.. #.#†..####_iv ###@.....###.# #..............#######.....##### _i ##.).## ##.##_i #.######r   rat (wandering)_i4Y ######......#_iL #......##.# #.#############_io"#_i*8.2 (6_iR_i29.2 (7 __i_i_i~F)))))))_i$ r  You shoot a sling bullet. The sling bullet barely misses the rat.You shoot a sling bullet. The sling bullet hits the rat._i#;r._iBU.†..._ic===60.5 (1.3Rev _i_i^ _The rat is moderately wounded._i2m .  You shoot a sling bullet. The sling bullet hits the rat._i<7O)))))_izj ))You kill the rat!_isf...†..._if41.8Rev+ _i_iK / _You shoot a sling bullet._i>3_i?_iNBH _No target in view!_i_i_iL_iڙH _No target in view!_i(_i_i _iH _No target in view!_i#3_iX#_i7%H _No target in view!_iO_ieP_iT_iUH _No target in view!_iQ3_iQ_iS_iyU_iU$ __iXRev _iY_iz^S #.##.. #.##..## #.##.##) #.##.#.. #.##.#####.#. #..........#. #.#†..#####.###......###.#_i^9 #.@............#---3.8 (2.0 ######.....##### ##.).##  ##.## #.############......# #......####.# #.##############_i`_y #.# #...≈≈≈≈...#_iln---4.8 (3 _No target in view! _Found a dagger._i_iL_i_i _ij  You encounter an endoplasm._i #.##....#.##.. ##. #.##.# #)J #.##.# ... #.##.#####. #.# #.......... #.# #.#†..#### #.###......###.# #@...# ######.....#####_i ##.).## ##.##  #.###### ######......#J   endoplasm (asleep)  #......####.#  #.#  #.# #...≈≈≈≈...#_i&0_ic15.8 (1 __i_i_i ))))J  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage._i<* )))The endoplasm quivers.You shoot a sling bullet._iN.J.J._i4....._iGm===7.0 (1.2Rev+ _ia_ic _The sling bullet barely misses the endoplasm._i* )) You shoot a sling bullet. The sling bullet hits the endoplasm._i/ .  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm._i R_i &.._i468.3 (1.3_i_iM _You kill the endoplasm!_iR_iR_i1X_iYH _No target in view!_iFs _is _it _iu _i;w _iz P __i{ _iV{ _i{ _i| _i~ _i  >Rev _i _i> _i _iԂ _i] _i/ _i* _iw _iy _i _i _i׊ _iċ _i; _i _i9 (_i _i _iG  You encounter a goblin. It is wielding a +0 dagger._i3 ( #..#.   #.^...   #..#.# ...  _ip j #..#.##..   #..#.##..  ######..#.##.#  #...#)..#.##.#  #.......#.##.#####.  _i ##..@#.###....---  ##.##.# #.#†..  #. #.###......###.#  #. #..............#  #g ######.._i ...#####  #. ##.).## g   goblin (asleep)  ## ##.##   #.   ######......#_ij 675.3 (7.0g._iѠ Rg_iS 5===6.3 (8_i) _i ( _The goblin shouts! _iK _i _i _i] _A goblin is nearby! _iޥv )))You shoot a sling bullet. _i,  The sling bullet barely misses the goblin.You shoot a sling bullet. _iD&g. _iJ". _iX7.6 (1.3Rev  _i _iϸa _The sling bullet closely misses the goblin.!_i )You shoot a sling bullet. The sling bullet hits the goblin.!_i@)!_im )You kill the goblin!!_iN.)!_i k78.8 (1.2Rev+ !_i7$!_i&/ _You shoot a sling bullet.!_iF[!_i[!_i`!_ibH _No target in view!!_i!_i!_i!_iH _No target in view!!_i!_i!_i!_iH _No target in view!!_iB!_iC!_iH!_ilJH _No target in view!!_i!_i!_i!_iÊ !_i:_No target in view!!_i!_i!_i!_i0!_iz _No target in view!  You encounter an endoplasm.!_i(!_i   #..#.   #.^...   #..#.# ...  !_iA  #..#.##..   #..#.##..   ######..#.##.#   #...#)..#.##.#   #.......#.##.#####.  !_i|  #.@.#.###.   ##.##.# #.#†..####  !_i ) #)##.###......###.   #.##.   #.#######.....  !_i y  #.. ##.).##J   endoplasm (wandering)  ##J ##.##  . #.######  !_iE L ######......#!_i 00.0J.!_i!)!_itj---9.8 (1Rev  _!_i!_i9!_i< ))))You shoot a sling bullet. The sling bullet hits the endoplasm.!_iWJ  The endoplasm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the endoplasm.!_i %J.!_is %J.!_iV I.)!_i n===81.0 (1.2Rev+ !_i[ !_i a _The endoplasm is heavily wounded."_i#u .  You shoot a sling bullet. The sling bullet hits the endoplasm."_i&a))"_iڨ~ )))You kill the endoplasm!"_iE.c.)..."_i1/92.2"_i6"_i7/ _You shoot a sling bullet."_id]"_i^"_i*c"_ie "_ie:_No target in view!"_iܝ"_il"_i¡"_i`H _No target in view!"_i"_i`"_i"_iH _No target in view!"_iU"_iuV"_i["_i7^H _No target in view!"_it"_iu"_iu"_ix"_iz"_i~: _"_i~"_iN"_i"_iǁ"_i>  You see here a +0 dagger."_i"_iY _"_i<"_i"_iB"_i"_i}"_i"_i"_i>Rev "_i"_is"_i"_i"_i|"_i}"_iX"_i"_i"_i"_i"_iݙ("_i<"_i "_i"_i"_i"_i"_ic"_i"_iڝ"_iZ"_i,"_i0"_iX"_i"_i"_i9"_i"_iB"_i "_ie"_i߮"_i"_i"_iE"_i"_i"_i"_ic"_iٵ"_i"_i"_i["_i"_i"_i2"_ir"_iݻ"_is"_iw"_iB"_iU"_i,"_i'"_i^"_iq,"_i"_i"_i"_i("_i~"_i"_i ,"_i"_i"_i"_i"_iL"_i "_i"_i"_iN"_i"_iC"_i"_i"_i"_iz"_i"_i"_ii"_i"_i "_iF"_i"_i,"_i"_i"_i3c  You encounter a rat."_iHP #.#  #.#  #.#  #.#  "_i@#.#  #.#  #.#  #.# #@#--- #..r....#  ######### "_i r   rat (asleep) "_i1114.2 (32.0)"_iFl---5.2 (33 _"_is o .  You shoot a sling bullet. The sling bullet hits the rat."_i <) "_i| j )You kill the rat!"_iv (.."_i "_il #.#psymon the Shooter#.#"_i Coglin#.#Health: 16/16 ========================#.#Magic: 1/1========================#.#AC: 3"_i Str: 11#.#EV: 11Int: 8#.#SH: 0"_i =Dex: 17#.#XL:  1 Next: 100% Place: Dungeon:1#@#Noise: ===------  Time: 116.5 (1.3)#.......#a) +2 sling {Wu}  c) +0 sling {Shu} "_i) #########Fire: a) +2 sling {Wu}Rev _No target in view! _You see here a +0 dagger. _You encounter a rat."_iW You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat! _You shoot a sling bullet."_i _You encounter a rat.  You shoot a sling bullet. The sling bullet hits the rat. "_i& You kill the rat! _You shoot a sling bullet.  Your Ranged Weapons skill increases to level 4!You have reached level 2!"_iL /  --more--#_ij 322/222/2#_i'k 2 0% #_io #_ip 4 _$_iXI$_iՌ _$_im& $_iЍ$_i$_iS$_i$_iY$_iH$_i$_i$_i>$_i$_i$_iܖ$_iE$_i$_i$_ię$_ip$_iy$_is$_i$_i%$_i4$_iU$_i$_iʟ$_ià$_iݡ$_i@$_i$_i$_i$_iS$_i$_i9$_i$_i[,$_i $_i$_i$_i$_i$_iJ$_ir$_iݫ$_i$_i$_i$_i:$_i$_i$_i$_i$_i1$_i7k  You encounter a ball python.$_iz#.# #...'..........#####'#.# ##.ß#....~~....#.....#.# ####..........#..<..#.## #...~~~~...#.....#..# #################$_ip##.# #.# ######.###.# #....S...#.#---#.# #.# #.# #.# #.# #.##.# #.##.# #.#S   ball python (constriction, asleep)$_i#.# #.##.# #.##.#####.#$_i031.5 (15.0)$_iO---2.5 (16 _$_i$_i$_iJ )))S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.$_iHo †The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python.$_ir($_it rYou kill the ball python!$_i$_iO.r$_i...r   quokka (wandering)$_i]n4===3.7 (1.2)Rev $_i$_iW _You encounter a quokka.$_in r )))))You shoot a sling bullet.$_i'  The sling bullet closely misses the quokka.You shoot a sling bullet.$_ix Or†$_i~ ...r$_iR '4.9$_i, $_iu ` _The sling bullet barely misses the quokka.$_i i )))You shoot a sling bullet.$_iG M †$_iG The sling bullet closely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.$_iK <)$_iJ P..†$_iP g126.1Rev+ $_i $_i J _You kill the quokka!$_i+$_iu0I$_i4$_i59,$_i$D0Rev $_i Eb  You see here a quokka corpse.$_iE$_iJF _$_iF$_iTIg  You see here a ball python corpse.$_i(J$_iJ _$_i)K$_iL$_iM$_iM($_iN$_ipO$_iP3$_iP$_i#R$_iR$_i,$_i$_i$_i$_i-$_i$_i۫$_iѬ$_i6$_ip$_iO$_iv$_i$_ie$_i$_i},$_i$_i$_i%$_i$_i $_i!$_in$_i$_i$_i*$_iX$_i.$_i$_i$_ih$_i$_i$_i $_i$_i$_i$_ip$_i"$_i$_iA$_i$_iH$_i$_iE$_iw$_i*$_i.$_i5$_i|$_i$_i$_i$_iE$_i$_i$_i$_i$_ih$_im$_ip$_i$_i$_i$_i$_i7$_i$_i$_i$_i$_if$_iG$_iQ$_i$_i$_ie$_iP$_i$_i$_i/$_i)$_ir$_i$_i $_i$_iS$_i$_i$_i$_i6$_i$_i$_iF,$_i$_i$_ig,$_i$_i $_i $_i $_i $_ig $_i~ $_i $_i) $_i$_i%$_i$_i$_i$_i%  $_i>You encounter a rat.$_i .# .# .# .# .# .# .# .##.# ..## r# ...# .# ..## ############.# $_i.#####..........@.#--- .......############ ########  r   rat (asleep) $_iG^.r204.1 (68.0)$_i Jr$_i K====5.1 (69$_i#$_i4&- _The rat squeaks loudly.%_i †You shoot a sling bullet. The sling bullet hits the rat.) %_i<i )You kill the rat!%_in rYou shoot a sling bullet.%_i†.r   rat (wandering)%_i6===-6.3 (1.2)Rev %_i%_i2%_iT _You encounter a rat.%_im †You shoot a sling bullet. The sling bullet hits the rat.%_iBs \)))))) %_i i )You kill the rat!%_i[ %_id †%_iނ .%_iQ .%_i .%_i .%_i †%_i .%_i %_i\ 20%_i -%_iˉ &7.6 (1.3%_i Rev+ %_i2 %_iՏ %_i.  %_iƔ %_i !_You shoot a sling bullet.%_ij %_i %_iݫ %_i{ H _No target in view!%_iI %_i %_iL %_iD H _No target in view!&_i&_i&_it &_ik H _No target in view!&_i94&_i4&_i9&_i;H _No target in view!&_i&_id&_i|&_i܋H _No target in view!&_ik&_i&_i&_iMC _No target in view!&_i&_i&_ii&_i&_i &_i?f _&_i>Rev &_i&_i;&_i9&_ix&_i&_i"^ _ You see here a rat corpse.&_i#&_iL$ _&_i~$&_i%&_i&&_i&&_i@'&_i_(&_iK)&_i)& &_i*&_i+&_i+&_i,3&_i-&_i[.&_i.&_i/&_ia1_  You see here a rat corpse.&_it2&_i 3 _&_i3&_i4&_i5&_i5&_iY6&_i7&_i8&_i9&_i9&_i;&_i;&_i=<&_i<&_it>&_i?&_i?&_ib@&_iA&_iB&_iB&_iRev '_i'_iì'_i '_iW'_iޮ'_i'_ic _No target in view! _ You encounter a bat and a rat.'_iz.# .# .# .# '# # .# #####.### .# ####.?....r.# # #..b# '_i9## #.##--- . ...† #.# # ####.# #.##..#.###.# ..... ............# .... #.##..##.#### #.##.. ..... #.##b   bat (asleep) ...... ..##.###..###.#r   rat (asleep) '_iF#.##. # #..........# #.#######.#####'_i-9.1 (4.0'_iSN---30.1 (5 _'_i'_i'_i;k )))))rYou shoot a sling bullet.  The sling bullet hits the rat but does no damage.'_i! )The rat squeaks loudly.  You shoot a sling bullet.'_ir :b.b.'_iZs !b.'_is D.r'_iz \....b'_i/{ 6===1.3 (1.2'_i '_i ^ _The sling bullet closely misses the rat.(_io †  You shoot a sling bullet. The sling bullet hits the bat.(_i))r   r(_iXs ))))You kill the bat!(_i`r......†(_if92.5Rev+ (_i(_i/ _You shoot a sling bullet.(_i[; )))(_i` You shoot a sling bullet. The sling bullet hits the rat.(_i ))))The rat is severely wounded.(_i1r.(_iB"*.....(_i"k3.8 (1.3Rev* (_i+(_i{-w _You shoot a sling bullet. The sling bullet barely misses the rat.(_ik †You shoot a sling bullet. The sling bullet hits the rat.(_i@p?))(_is ))))You kill the rat!(_i}T.....†(_i`0335.1(_i^(_i>/ _You shoot a sling bullet.(_iF3(_ih(_iH _No target in view!(_i(_i(_i2(_iH _No target in view!(_i'(_iR((_i-(_i/H _No target in view!(_i{3(_iT(_i (_i܀:_No target in view!(_i/ (_i (_i (_i H _No target in view!(_i 3(_i (_iA (_i (_iÙ P _(_i (_i (_iŜ (_i $ # # # #  #  # (_iݣ  # #  #####.###  ####.@.......--- (_i # # #......†...##(_iJ  #.##.##.###.#.# (_in  . ...† #.# # ###.# #.##..#.###.# ..... ...........(_i m.# #.##..##.#### (_i .##.. ..... #.## ..... ..##.###..###.(_i, "#(_iX -7.1 (2.0(_i }---8.1 (3Rev+ (_i (_i _No target in view! _c - a scroll labelled ZOYCHE TU GUS)_iu)_i)_iX)_is)_i)_i=,)_i)_iA)_it)_i>Rev )_ir)_ik)_i[B)_iX)_i)_i   You encounter a kobold. It is wielding a +0 club and quivering stones.)_iq # .# ####.# #######....#### K....%........ #@#  #.#  #.#  #####.#####.# ####...........# # #......†...#####K   kobold (missile, asleep) #.##.##.###.#.#  . ...† #.# #.#.# .# #.##..#.#44.1 (65.1 (7% _Found a maw talisman.)_ib ))))))K  )You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!)_if  The kobold is moderately wounded.You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.)_ik @.K)_iu y...%.===6.4 (1.3)_iy )_i{ a _The kobold is moderately wounded.*_i$ ))))) You shoot a sling bullet. The sling bullet hits the kobold.*_iZ> )The kobold is severely wounded.You shoot a sling bullet. The sling bullet hits the kobold.*_i4C(*_ih...%.77.6 (1.2Rev+ *_i *_i$D_You kill the kobold!*_iI*_i H _No target in view!*_i7 _No target in view!*_iW _No target in view!*_i _No target in view!*_i  _No target in view!*_i 3*_it *_i: *_i P _*_i) *_i" X*_i0 .=.#.# ..  .#  .#  ####.# #######..@.####---9.6 (2.0.)...%........########.#####.# #.# #  #.# #####.#####.# ####...........# # #......†...#####  #.##.#*_i6 ---50.6 (3Rev *_i=  _No target in view! _Found a twisted sapphire ring.*_i% *_i *_i ^ _No target in view!+_iDI+_iE+_iH+_iK: _+_iK+_i#N+_iiN+_iEO+_iR+_iY.#..... #.....# .:...= >...# ...#...  #.#  #@# +_ihYO2.6 (2 ####.# #######....#### .)...%........# #######.#####.# #.# # #.# +_iYq#####.#####.# ####...........#+_i^+_iP_*3.6 (3+_iBc8%+_id; _Found a stone staircase leading down.+_i  _No target in view!,_i3,_i,_i,_i,_iE _,_i,_i...##.> ∩......#....#.......#......:...= ,_ib#.>...##....########..@.......4.6 (1 ###.####### #.# ,_i####.########....####..##.,_i#,_i[,_i+5.6 (2,_iX9%,_i^ _Found Rydghil's Antique Armour Shop. Found an escape hatch in the floor.,_i24,_i,_iRH _No target in view!,_iK 3,_i ,_i ,_i ,_i : _,_i ,_i ,_iH ,_i ,_iw ,_i? ,,_i ,_i #  #. .... ##. #.#.###...# #.#.###.....##.>..##..∩......#..#.###.....#........!.##...#.....##........=..#######.>...##..##....#######,_i - ##.......... ###.####### #.# ####.########....####.)...%........#You pick up a parchment of Static Discharge and begin reading...,_i$ +8.6 (3,_i$ +9.6 (4,_i) 9%,_iE, I _You add the spell Static Discharge to your library.,_i!,_iK",_i&,_i(H _No target in view!-_i3-_i-_i-_i-_iթP _-_i-_i-_i.-_i-_iWelcome to Rydghil's Antique Armour Shop! What would you like to do?  a -  138 gold a chain mailb -  103 gold a helmet  c -  46 gold a leather armour  d -  161 gold a runed orb  e -  172 gold a pair of embroidered glovesf -  20 gold a robe  g -  161 gold a runed scale mailh -  92 gold a scale mail  i -  161 gold a shiny scale mail You have 11 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list._i ._i psymon the Shooter#.#Coglin#.#Health: 22/22 ========================#.# . .Magic: 2/2========================#.# ....AC: 3Str: 11##.## #.#.#EV: 11Int: 8##...###.#.##SH: 0Dex: 17##.....##.>..##._i MXL:  2 Next: 37% Place: Dungeon:1#...@......#..#.##Noise: ---------  Time: 263.6 (4.0)##.....#........!.a) +2 sling {Wu}  c) +0 sling {Shu} ##...#.....##...Fire: a) +2 sling {Wu}.............=..#########.>...##..##....#########..........###.########.# _Found Rydghil's Antique Armour Shop. Found an escape hatch in the floor. _No target in view!  You pick up a parchment of Static Discharge and begin reading... _You add the spell Static Discharge to your library. _No target in view!  ._i\ ;There is an entrance to Rydghil's Antique Armour Shop here.._iQ4._i<. _/_i _/_ibn/_i:B/_i/_i./_i/_io/_iH/_iI,/_i/_i /_iR /_i /_i/_i/_i,/_i{/_i/_i /_i.!/_i"/_iY$/_i-,/_i./_i1/_i3/_i'4/_iC6/_i8/_i:/_i:/_iP>/_i>/_isB,/_i D/_iNM#.# #.# .#...##  #.# ...#...  #.# #.... .##  ##.## #.#.# ..#  ##...###.#.###.# #  /_i N##.....##.>..##.# .#  #...∩......#..#.##..#  ##.....#........@...#  ##...#.....##...##.#  ............=..#.#  /_iN#######.>...##...#  ##....#######  ##..........   ###.#######   #.#   ####.#   /_iV075.6 (12.0)/_iX,6.6 (13/_i\/_i.`"_No target in view!  You pick up a parchment of Static Discharge and begin reading... _You add the spell Static Discharge to your library. _No target in view! _d - a cyan potion/_i /_i /_i /_i H _No target in view!0_i^V0_iV0_iW0_i0Z0_im\0_i5`: _0_i`0_ick  You encounter a ball python.0_i'j#.#  #.# .#...## #.## #.# ...#... ...# #.# #.... .###..# ##.## #.#.# ..##..# #...###.#.###.##..#  .....##.>..##.##..#  ..∩......#..#.##..#  .....#..........@.# 0_ij #...#.....##...##.#  .=..#.# S# .>...##...# .# ##....#######.# ##....# S   ball python (constriction, asleep)###.######### #.#  ####.#  0_i8r17.0)0_is28.6 (2 _0_ix0_iz0_iw .  You shoot a sling bullet. The sling bullet hits the ball python.0_i3X)0_ii/r )You kill the ball python!0_iO..41===9.8 (1.2Rev  _You shoot a sling bullet.0_iR1 30_i5 0_i7  0_i@8 :_No target in view!0_ii 0_ij 0_i"o 0_iq H _No target in view!2_i32_i@2_i2_i2_iP _2_i?,2_i72_i4 2_iZ">2_i?#2_i$2_i&2_i'2_i'2_i )2_iV*2_i*2_if+2_i,2_i.2_i.2_i/2_i02_ik22_i22_i32_ik52_i^7B2_i82_i:,2_i:2_i;2_i=2_i >2_i>2_i"A2_i{B2_iB2_i[C2_iD2_iIF2_iF2_i4H,2_iI2_i4J2_iJ2_i=L2_iM2_i^M2_iM2_iP2_iR2_icR2_iR2_iT2_iV2_iV2_iW2_iHX2_iY2_iY2_iZ2_ie\2_i],2_i_^2_i`2_i7a2_iwa2_ia2_i8c2_id2_id2_ie2_ig2_ih,2_i,i2_ij2_ik2_i-l2_ial2_im2_in2_in2_io2_iq2_i:r,2_i@s2_iu,2_iu2_iwM _You now have 23 gold pieces (gained 12).2_i3y32_iy2_i{2_i|2_i|2_i}2_i~2_i2_i(2_i2_i݁2_i:,2_i2_i!2_il2_i2_i 2_iN,2_i2_ijM _You now have 34 gold pieces (gained 11).2_iٍ32_iЎ2_i2_ih2_i2_i92_iQ2_iŔ,2_i_2_i2_iw,2_i>2_iٚ2_i,2_ii2_iP2_iXi  You encounter a dart slug.2_id ##  .  #.####  #.#..  . #.#.#2_i-k  ....####.#.########  ......$@..#.......## --- w.######....####...###  #..#..........#  ##...#.##...#.# #####.###.##.# #.# #.##.## w   dart slug (asleep) #.# #.#...## #.# #...#... 2_ia#.# ##....#.2_i%1315.8 (36.0)2_i%O---6.8 (37 _2_iղ2_i`2_i  ))))))w    You shoot a sling bullet. The sling bullet hits the dart slug.2_i  The dart slug is moderately wounded.You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.2_iDZ ....$w.  The dart slug is moderately wounded. ``````The dart slug launches a dart at you.2_i]....$.2_i19----===8.0 (1.2)Rev 2_i2_i- _The slug dart hits you.2_i  ### ..# #.####  #.#..  . #.#.#  ....####.#.#  ......$@..#.......##  w.######....####...###  #..#..........#  ##...#.##...#.#  #####.###.##.#  2_i} o#.# #.##.##  #.# #.#... #.# #...#.. #.# .2_i!  ### ..# #.####  #.#..  . #.#.#  ....####.#.#  ......$@..#.......##  w.######....####...###  #..#..........#  ##...#.##...#.#  #####.###. #.# #.##.##  #.# #.#... #.# #...#.. #.# .2_i) I2_i. ` _A dart slug is nearby!2_i )))))) You shoot a sling bullet. The sling bullet hits the dart slug.2_i †The dart slug is almost dead.You shoot a sling bullet. The sling bullet hits the dart slug.2_i S2_i U....$.2_i g589.2Rev+ 2_i 2_i& M _You kill the dart slug!3_i33_iv3_i/H _No target in view!3_i3_i3_i3_iH _No target in view!3_iu3_iv33_ix3_ix: _3_i|jRev 3_i}o20=---3_i}3_iP3_i3_i3_i3_i3_i3_iȃ3_i(3_i3_i3_ir#13_iE==3_iO3_i,3_i3_i&3_i3_i3_ip,3_i>3_i3_i"#23_iF===3_i3_iV1 _HP restored.3_i3_i3_i3_i-B3_iM _You now have 44 gold pieces (gained 10).3_iٞi  You encounter a dart slug.3_i/. ###.. ..#... #.####...w #.#...... #.#.#..####.#.########.@....#.......##---3_i&..†.######....####...###. #..#..........# ##...#.##...#.# #####.###.##.# #.# #.##.# w   dart slug (asleep) #.# #.#... #.# #...#.3_iYx #.# ##....3_i 032.2 (13.0)3_iӫO---3.2 (14 _3_i3_i3_i )))w    You shoot a sling bullet. The sling bullet hits the dart slug.3_i †The dart slug is moderately wounded.You shoot a sling bullet. The sling bullet hits the dart slug.3_i R3_i ,...3_iM ==70===4.5 (1.3)Rev 3_i 3_i8" M _You kill the dart slug!4_i`34_iAg^ _No target in view!4_i4_i4_iÙ4_iH _No target in view!4_iE34_i4_i4_i4_i`P _4_i 4_i 4_i 4_id 4_i4_ij(4_i4_i4_i4_i4_i 4_iN4_ii,4_i4_i4_i!4_i"4_iw#4_i[%4_i'4_i'4_i(4_i*4_i,4_i--4_ig.4_iW04_it2,4_i34_i[;]##### ##...## ###.....### ### ......... ..# ##.....# #.#### ##....†## #.#..##.#.#.......## #.#.#....####.#.###---.#.#..............#... #....†.######....##.......## #..#... ..........# ##...#. # ...4_i;##.......# #####. ##..###...### # ##..#...# ##.# #4_iAy43.5 (9.0---4.5 (10.0)4_iD4_i>F` _e - a scroll labelled YLLOFAETES4_i144_i64_i8H _No target in view!4_iQ 34_i 4_i3 4_i   You encounter a ball python.#####...### ###.....### ####. ......... ..##S# ##.....# #.####...†## #.#..###.#.#.......## #.#.#...............####.#.## ...#.#@.............#.. #....†.######....# .#.......## #..#.. ....# ##...# .# ... ##.# ##### .## ###...### # S   ball python (constriction, asleep) .##.. #...#  # 4_i .##.# #.... # .##.# #4_i ,0.0)4_i 25.5 (1 _4_i 4_iO 5_iVG  )))S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.5_i3  The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python.5_i+KG.S5_iKD.S5_iUR$.5_iRb===6.7 (1.2Rev 5_iX5_iYd _The ball python is severely wounded.5_i †You shoot a sling bullet. The sling bullet hits the ball python!5_i# W)5_i{ )))You kill the ball python!5_idW..†.5_if57.9Rev+ 5_i5_iA/ _You shoot a sling bullet.5_iM635_i75_i9H _No target in view!6_i36_i6_iCH _No target in view!6_i\6_i]6_ic6_i fH _No target in view!6_i1I6_iwH _No target in view!6_iE6_iE6_iE6_ipG6_icH6_i+LqRev  _6_iN6_iO6_iUP6_iQ6_iS,6_iT6_iW6_icY,6_iZ6_i\6_i_6_i`(6_i`6_ic6_ihe6_ie6_inf6_iah6_ii6_i>j6_ik6_il6_in6_in6_io6_iq6_iTtk  You encounter a ball python.6_i {##.#####.....#### ....##....†##..S ######.#†#.......##... .................##. .....#.#..........6_iS{_###.##. #.#....†.#####..#. ##......####.......## #.^...#...........# #..#.##......@####.......# ---6_i|{I#..#.##...!...# ###...###  #..#.##.......# #...# 6_i{Y####..#.##.#####.# #......#)..#.##.# #.# #.6_i{(#####.....#.##.#####.# #.# S   ball python (constriction, asleep) .6_i,|.#.###..........##.#†..### )##.###......###.#6_i.55.9 (8.06_iE---6.9 (9 6_i _6_i6_i6_iR B   ### †##  ..S †  ...  #.. . ###.##. #.#....†  #..#. ##......####...  #.^..........#...........#  #......@#6_iT   #...!...#   #.......# #...# #.#####.#  )..#.##.# #.#  #.# #.# ..# #.#†..####.. )6_i   ### †##  ..S †  ...  #.. . ###.##. #.#....†  #..#. ##......####... 6_iyT #.^..........#...........#  #......@#  #...!...#   #.......# #...# #.#####.# )..#.##.# #.# #.# #.# ..# #.#†..####.. )6_i 6_iI6_i6_i6_ib _A ball python is nearby!6_i! †You shoot a sling bullet. The sling bullet hits the ball python.6_i'T)))))7_ikl& 7_ilK)You kill the ball python!7_iT†.....7_iqj9===8.2 (1.3Rev 7_i7_i/ _You shoot a sling bullet.7_iH37_iP7_iQH _No target in view!7_iVy7_iy7_i7_íH _No target in view!7_iHI  _### ....##....†# ..†.######.#†#....... ............. #........#.#.......# ###.##.# #.#....†.##..#.###......####....... #.^..........#...........# #..#.##.......####.......# #..#.##...@...# ###...###--- #..#.##.......# #...#######..#.##.#####.# #.....  #...#)..#.##.#7_iO  #.# #.#####  #.......#.##.#####.# #.#  #...#.###..........#  ##.##.# #.#†..####..  #)##.###......###.#  #.##........#7_iP .61.2 (3.07_iQ G---2.2 (47_iUW 7_iY X _f - a gluggy blue potion8_i 8_i8_i8_iH _No target in view!8_id8_iie8_i3f8_ij8_i8l8_ipP _8_iXq8_iq8_iIr8_iXt8_iu8_i*v8_iv8_ihx8_iy8_i2z8_iz8_iF|8_i}8_i}8_i~8_iR8_i`8_iւ8_iV8_i8_i,8_in8_i8_i8_iC8_i8_i8_i-8_iy8_i8_i8_i8_i8_iO8_i8_i,8_i,8_ij8_i,8_iq8_i8_i8_i8_i8_i8_i8_iM8_i8_i,8_i8_iO8_i-8_ig8_i8_ix8_iP8_i8_i78_i8_i,,8_iگ8_i8_iڱ8_i&8_i8_iδ8_i8_i}8_i8_iR8_i}8_i̹8_iyn8_i8_iw8_i8_i.8_i\8_iN8_i8_i 8_i8_i=8_i8_i8_i_8_i8_i$8_iv8_i 8_ig8_i8_in8_i8_ij,8_i<8_i8_i'8_is8_io8_i8_i8_i8_i8_i8_i8_i8_i8_i8_i8_i_8_i>8_i=8_i,8_i,8_i8_i,8_i@8_i8_i|8_i8_i.8_i8_i8_i8_ie8_i8_i48_ip8_i8_i8_i,8_i8_if8_ie8_i8_i:8_i8_i 8_i 8_i 8_iC 8_i ,8_i8_i+8_i8_i18_i;8_i8_i,8_i8_i8_i8_i8_i!8_i8_i8_iC 8_i 8_i"8_i#8_iw#8_i#8_i%8_i&8_iS&8_i&8_i'8_i(8_i(8_iS)8_i*8_i+8_i+8_ia,8_i-8_i.8_i.8_iE/8_i08_i18_i18_i'28_i38_i48_i48_ir58_i68_i 88_i88_i88_i98_i:8_i:8_i:8_i?8_iB@8_iA8_i-A8_iSA8_i B8_iC8_i;C8_itC8_iD8_iD8_iD8_i&E8_iF8_inG,8_iH8_iI8_iJ8_iJ8_iK8_i L8_i+M,8_iM8_iN8_iP8_iPP8_iP8_iQ8_iR,8_iDS8_irT8_i^U,8_iU8_iV8_iW,8_i$X8_iyY8_i[Z8_iZ8_iZ8_iU\8_i\8_i<]8_i]8_i^8_i_8_i_8_i `8_ia8_ia8_i;b8_ikb8_iJc8_i#d8_icd8_id8_ie8_if8_i4g8_iug8_ih8_ii,8_i%j8_ik8_ik8_i?l8_ivl8_im8_in8_i o8_iXo8_ip8_i q8_iKq8_iq8_it8_iu8_i]u8_iu8_iHw8_i~### #.# ##...#..... #.# .........=#.# >#########.>...# ###.# .# ##....# #8_ij~ #..# .# ##.... # #.###.## ###. #### #.##... #.# 8_i~h...# ♣♣#♣# #.##.# ####.# ...#♣♣.'.# #...@# #######....#439.2 (77.0) 8_i~4...#♣.♣#.# ####.# .)...%...... ...#♣.♣#.# #... #######.#### 8_iC...'.♣♣#.# ###.# #.# ...#####'# .# #.# ...#.....# #8_i) #####.#### ...#..<..# ####......... 8_iO...#.....# # #......†...## ########## #.8_it+##.##.###.#.#8_i܅8_i*-40.2 (788_it% _Found a stone staircase leading down.8_iX 48_i? 8_i H _No target in view!9_i9_i9_i9_i9_i6M..# ##.....#..... ##.# ## ##...#.....#.# ...............= #.# >#########.>#.##....#..# .# ##.... # .###.###### #### #.##....>#  ♣♣#♣# #.##@# ####0.0)♣.'.# #....# #######....#9_i####.# .)...%...... ...#♣.♣#.# #... #######.####..## 9_i 9_iR+1.2 (19_iw6%9_i; _Found a stone staircase leading down.9_iӴ9_iV9_i<9_iλH _No target in view!9_i@ 9_i^A 9_iA 9_iC 9_i[E 9_iOI P _9_i9J 9_ivJ 9_iK 9_iL 9_iN ,9_iO 9_iQ 9_iBS ,9_i%T 9_iU 9_iW ,9_iX 9_iQ\ No target in view! _Found a stone staircase leading down. _No target in view! _Found a stone staircase leading down. _No target in view!  There is a stone staircase leading down here.9_i^ 9_i%_  _9_i` 9_ia 9_inc 9_ic 9_id 9_i>f 9_i/o ,9_ip 9_it ,9_i=u 9_iVw 9_ix 9_iaz 9_iz 9_i-| 9_i~ 9_i 9_i 9_iҁ 9_i 9_i 9_i 9_is 9_i 9_i 9_i 9_i 9_i 9_i 9_i, 9_iڎ 9_i X9_i+ 9_i 9_i 9_iF 9_iK 9_iS ♣.♣#.# ####.###..)...%... .#♣.♣#.#....#######.#####. .'.♣♣#.###.### #.# .#####'# #.# #.# 9_i .#.....# #.# #####.#####. .#..<..# #.#####....... .#.....# #.##......†...####### #######.##.##.###.#.#  #.# #......@..÷.#.# #.#.# 9_iϠ 576.0) ###.######.#####.##..#.###.#.# 9_i &......... ............# # ###........ .#.##..##.9_i #### ##...##.##.. ........ #.## 9_i7 (##..........). ..##.###..###.# ##...##.##.### ####..........# ####.##.# 9_iX ######.##### # #.##.# 9_iz 4 #.#9_iG B8.2 (179_i 8%9_i % _Found a dagger.:_i33:_i:_i:_i  You encounter a kobold. It is wielding a +2 antimagic dagger. :_iF #.....#######.##### .'.♣##.### #.# #####' #.# ......# #####.#####.<.#####............##......†...#### ######## #######.##.##.###.#.#  #.# #.........÷.#.# ###.######.#####@##..#.## ...........................# ###......#.##..##.#### #....#...##K###.K   kobold (wandering)# .#. # #.##.#:_i!#.#:_iSU0.0)K.:_iH9.2 (1 _:_i-:_i]:_i$9 ))))KYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.:_i )The kobold shouts!  You shoot a sling bullet. The sling bullet hits the kobold.:_i2);_i g  You kill the kobold!You hear a shout!;_iD....g   goblin;_il83===60.5 (1.3Rev ;_i);_i,s _You encounter a goblin. It is wielding a +5 dagger.;_i? ))))))You shoot a sling bullet.;_i8J  The sling bullet closely misses the goblin.You shoot a sling bullet.;_i]'g.;_i9....;_i^1.8Rev+ ;_ib;_i ;_i8R_The sling bullet barely misses the goblin.;_ie ))))))You shoot a sling bullet.;_ĩ  )The sling bullet barely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.);_i+ \.....);_i/ 473.0 (1.2;_i5 ;_i7 J _You kill the goblin!;_i(J ;_ihJ ;_iP ;_iS H _No target in view!;_iT ;_i>U ;_i[ ;_i#^ H _No target in view!;_i ;_i ;_i֢ ;_iܤ H _No target in view!;_i! ;_it ;_iu ;_i9 H _No target in view!;_i;_i;_iC;_iEH _No target in view!;_iՔ;_i4;_i;_i^;_iX;_iI: _;_i(;_iTRev ;_i;_iQ;_i;_i;_i;_iq;_iB;_i? ....#..<..# #...... ~~...#.....# #.##......†... ############ #######.##.##.###.#. # #.# #.........÷.#.# #. #######.######.#####.##..#.###.# ...............................# .###............#.##..##.#####...##.##...........##.#  #.##.........)@....##.###..###.---  #.##...##.##.###.####..........  #.####.##.## #.# ######.####  #.# #.##.# #.# #.#  #.# #.##.# ..#  #.# #..#.# ### #[;_iɴ33m†  #.# ##.#.##.  #.# ##....#  #.#  #.###.....## #.#;_iC.#..<..# #.#####~...#.....#;_i #.##......†# #######.##.##.###.# ;_i.# #.# #.........÷.#.# #.# .#.######.#####.##..#.###.#.......##.###............#.##..##.#### #.##...##.##.....##.## #.##;_ig.@)....##.###..### #.##...##.##.###.#### #.####.##.##. #.# ######.;_ir #.# #.##.##. #.# #.# #.# #.##.##. ..# #.# #.# #..#.### ### #†#  #.# ##.#.#;_im^ #.#  #.# ##....# #.#  #.###.....## #.# _No target in view! _ You see here a +0 dagger.;_i-7.0 (4.0;_iM---8.0 (5 _;_i;_i  Things that are here: _a +5 dagger; a +2 antimagic dagger; a goblin corpse<_i{3<_i<_i9H _No target in view!<_i <_i; <_i <_iT <_i <_iΚ E _<_iF <_i! <_if <_i} <_i <_ie <_i <_iդ <_i <_iҦ <_i <_i <_iP <_i <_iO <_i <_i_ <_i <_is <_i <_i޴ <_i <_i <_i <_i <_i <_i <_i <_i <_iG <_i <_i4 <_i <_iF <_iѽ <_i4 <_i ,<_i <_iu <_iC <_i <_ir <_i <_i <_i <_i <_i <_i <_i@ <_i# <_i <_i <_i <_i <_i <_i <_i <_i <_i <_i <_i <_ic <_i <_i <_iN <_i <_i <_ii <_i <_i <_i <_i <_i <_i\ <_iW <_i <_i, <_i <_i< <_i <_iO <_i <_i <_i <_i <_i <_i <_i <_i <_ih <_ie <_i <_i <_i <_i <_i <_i <_iB <_i<_i;<_i`<_i<_ir<_i,<_i<_i<_i<_i[<_i8 <_i <_iM <_i <_i4 <_i <_i<_i<_iN<_i<_i># #.# ###.# ####.# #.<_i>....#### ###..)...%........#...#######.#####.# #.### #.# .#.# #.# [# <_i}'#.# #####.#####.# #.###..@.#503.0 (35.0) <_i#.##......÷...##### #.##.##.###.#.# <_i....÷.#.# #.#.# #.##..#.###.#.<_i# ............#.# #.##..##.####.<_i # ......##.## #.<_i+# ..##.###..###.#<_iF<_i<_i%4.0 (36<_i$<_i&- _Found a leather armour.=_i\a=_ia=_i}g=_iSi =_i}i:_No target in view!=_i  =_is =_i | _=_i+! =_i" ,=_ip# =_i& =_i' ,=_iN( =_i, F  You see here a +0 leather armour.=_i, =_i!-  _=_i~- =_i. =_iF/ =_i/ =_i0 =_i1 =_i4 B=_ip5 =_i6 ,=_i7 =_i/: =_i: =_i; =_i; =_i= =_i> ,=_i9C =_iE =_i%G =_icG =_iH =_ixJ =_iOK =_i~K =_iL =_ihM =_i#N =_iMN =_iN =_i0P =_i-Q =_iTQ =_iWR =_iT =_iW ,=_iX =_iZ R  There is a stone staircase leading down here.=_i[ =_i[  _=_ix\ =_i] =_i^ =_i^ =_i_ =_i e =_if =_if =_ig =_ij =_ik ,=_il =_in =_ixp ,=_i9q =_i~s =_it =_iu =_iv =_iVy P  There is an escape hatch in the floor here.=_iz =_i{  _=_i| =_if~ =_i =_i =_iۀ =_i =_i =_i =_i =_i =_iՆ =_i =_i =_iX =_i ,=_iY =_i =_iъ =_i =_ig =_i] =_i= =_i =_i =_i =_i =_i% =_i =_iz =_iŔ  You encounter a goblin. It is wielding a +0 dagger.=_i #   ##### g# .......## . .####...###  ......#  .#.##...#.# ## ##.###.##.# #..   #.# #.##.## #.# =_i0   #.# #.#...#####@##  #.# #...#........  #.# ##....#.###..# ##.## #.#.##..##..# =_i P..###.#.###.##..# ##.>..##.##..#  g   goblin (asleep) =_iϜ L..∩......#..#.##..# .....#............# #...#.....##...##.# =_iF :.g32.0 (28=_i Qg=_i 5==3.0 (29=_i4 =_ip ( _The goblin shouts!=_iB ))))))You shoot a sling bullet.=_i )The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.=_i T)=_iWP).....=_iYm91=4.2 (1.2)Rev =_i>^=_i`J _You kill the goblin!>_i|3>_i >_i3H _No target in view!>_i>_i>_i>_iH _No target in view!>_i!>_iQ">_if'>_i) >_i-):_No target in view!>_i >_i% >_i >_iR >_i >_i/ P _>_i< >_is >_i1 >_i >_i >_i (>_i >_iv >_i >_i >_iE >_i >_i >_i6 >_i >_i3 >_iw >_i >_iX >_i >_i >_i >_i >_i >  You see here a +0 dagger.>_i >_i  _>_iE >_i >_i >_i' >_i >_i >_i ,>_i >_iI >_i| >_i >_ij >_i >_i >_i >_i >_i >_i >_i >_i >_i@ >_iM ,>_i >_i >_i* >_i_ >_i >_i >_i >_i" >_io >_i( >_i >_i >_i >_i >_if >_i >_i >_i >_i >_iX >_i >_i >_i >_i >_i* >_i0" >_i" >_i&# >_i# >_i% >_i% >_i(& >_i& >_i9( >_i( >_i ) >_i}) >_i* >_i+ >_i$, >_i, >_i. >_i. >_i. >_i2/ >_ic0 >_io1 >_i1 >_i2 >_i2 >_iO3 >_i3 ,>_iO4 >_i4 >_i4 >_i'5 >_i5 >_iM6 >_ip6 >_i6 >_iE7 >_i7 >_i7 >_i68 >_i8 >_iI9 >_i9 >_i9 >_i-; >_iR< >_i< >_i< >_iX> >_i#? >_ik? >_i? >_iUA >_i+C  You encounter a kobold. It is wielding a +0 dagger.>_iUH  ####   ##...##  ####.....####### .............K.. >_iH >.#####.....# #@############# --- ...##....†## #.#...........# >_iH a.#†#.......## #.#.#########.#### ............####.#.#########..... .#.#..............#.......####### >_iH \##.#....†.######....####...### K   kobold (asleep) ##.......## #..#..........#>_iYI ....# ##...#.##...#.##.......# #####.###.##.#>_iKO 067.2 (33.0)>_iP O---8.2 (34 _>_irT >_i#V >_iB ))K  You shoot a sling bullet. The sling bullet hits the kobold.>_iJ )The kobold is moderately wounded.You shoot a sling bullet. The sling bullet hits the kobold.>_iO ..>_i}Q n5===9.5 (1.3)Rev >_iT >_iU J _You kill the kobold!?_i)?_i?_i?_iJ?_i?_iu,?_i~M #####  ##...## ######.....######............)..@# ---70?_i.Z0#####.....#####.############ ...##....†## #.#...........# .#†#.......## #.#.#########.#### Rev .#.......##..?_i9---?_i?_iFE _Done exploring.?_i?_ib?_i֨?_iH _No target in view!?_i{I?_i/0.?_if?_i6?_i^E _Done exploring.@_i]@_iX]@_ia@_icH _No target in view!A_i IA_i_ A_i A_i [ _A_iW IA_i A_iH BA_i A_i ,A_i A_iI! A_i" A_i # A_i# A_i$ A_i]& A_i& A_iM' A_i( A_i<* ,A_i* A_i(1 L###.....####### ..........)...# ###.....#####.############# ##....†## #.#...........# #.......## #.#.#########.####### .........####.#.#########........ #..............#.......########## #....†.######....####...### #A_i2 ## #..#@.........# #7.5 (7.....# ##...#.##...#.# ##...# #####.###.##.# #. #...###### #.# #.##.## #. #...####.## #.# #.#...##### #...# #.# #...#.......  #.######.## #.# ##....#.###.  #.# #.# ##.## #.#.##..##.  #.# ###.#.###.##.A_i%4 [ A_i7 A_i8 B_i6B_i~B_iCB_iB_i,B_ibnB_iB_i,B_iCB_iwB_iL B_i B_i B_i B_i B_i4 B_i B_i B_iB_iB_i[B_iB_iLB_iB_iB_iB_iB_iJB_iB_ir...†.######....####...### #.#B_i6## #..#..........# #.# ....# ##...#.##...#.# ##.# ....# #####.###.##.# #..# B_io..###### #.# #.##.## #.####.## #.# #.#...#####.## .# #.# #...#........ #B_iJ#####.## #.# ##....#.###.. # #.# ##@## #.#.##..##..85.5 (8 B_iT# #.# ##...###.#.###.##.. # #.# ##.....##.>..##.##..# #B_ipo #.# #...∩......#..#.##..# #.# ##.....#............# #.########...#.....##...##.# #.##...............=.# B_i5#.##>#########.>...##...##.#  ##.##.# ##....#######.#B_i,B_i B_i!C_iSv3C_ivC_i"C_iɁC_iBC_iC_iɆC_i̇C_iC_i>C_ihC_iC_iC_iC_iܐC_iC_iC_iKC_iC_iC_igC_iN,C_imC_i[C_iC_iRC_iРC_ic##.## #.# ##....#.###..#  #.# ##.## #.#.##..##..#  #.# ##...###.#.###.##..# C_i #.# ##.....##.>..##.##..# C_i( #.# #...∩......#..#.##..#  #.# ##.....#............#  #.########...#.....##...##.# C_iQz #.##...............=..#.##.#  #.##>#########.@...##...##.# C_i92.5 (7#.##.# ##....#######.# ..##.# ##...........# .###.#### ###.######### C_iЩ#.##....># #.# #.##.###.# ####.# C_ia#....# #.#######....#### C_i*####.###..)...%........##.....#######.#####.#C_iC_iC_ic _There is a stone staircase leading down here.D_i D_iwD_iD_iD_i?D_i| _D_iD_iD_iD_iD_iD_iD_iY D_i D_i}!D_i&..###### #.# #.##.## #.## ..####.## #.# #.#...#####.## ........# #.# #...#........# ######.## #.# ##....#.###..# # #.# ##.## #.#D_i'h#..# # #.# ##...###.#.###.##..# # #.# ##.....##.>#..# D_i'# #.# #...∩......#..#.##..# #.# ##..@..#............#6.5 (4 #.########...#.....##...##.# #.##...............=..#.##.# D_i'5#.##>#########.>...##...##.#  ##.##.##....#######.# D_iy(( #..##.# ##...........#  #.###.#### ###.#########  #.##....># #.# ♣# #.##.###.# ####.#D_i)D_i*.D_i`/E_i؅WM..# #####.## #..## #.## ####.##...#####.# ...........#...... ######.## #.# ##....#.# ##.## #.#.##. ##...###.#.##.....##.>..# ##...@......#..#.## ##.....#...........######...#.....##..#.##...............=..#.##.##>.....E_iE_i;+7.5 (1E_i6E_iq _There is an entrance to Rydghil's Antique Armour Shop here.E_i Welcome to Rydghil's Antique Armour Shop! What would you like to do?  a -  138 gold a chain mailb -  103 gold a helmet  c -  46 gold a leather armour  d -  161 gold a runed orb  e -  172 gold a pair of embroidered glovesf -  20 gold a robe  g -  161 gold a runed scale mailh -  92 gold a scale mail  i -  161 gold a shiny scale mail You have 44 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listJ_iJ_ix J_i....######.###.##.# #..# psymon the Shooter ..######J_i#.# #.##.## #.## Coglin ..####.###.# #.#...#####.## Health: 22/22 ======================== ........##.# #...#........# Magic: 2/2======================== ######.###.# ##....#.###..# AC: 3Str: 11 J_i# #.###.## #.#.##..##..# EV: 11Int: 8 # #.# ##...###.#.###.##..# SH: 0J_i!,Dex: 17 J_iZ# #.# ##.....##.>..##.##..# XL:  2 Next: 95% Place: Dungeon:1 # #.# #...@......#..#.##..# Noise: ---------  Time: 597.5 (0.0)J_i##.# ##.....#............# a) +2 sling {Wu}  c) +0 sling {Shu} J_i#.########...#.....##...##.# Fire: a) +2 sling {Wu}J_ig3#.##...............=..#.##.##.##>#########.>...##...##.###.##.###....#######.##..##.###...........##.###.#######.#########J_i#.##....>##.# _Done exploring. _No target in view! J_i_Done exploring. _No target in view! _There is a stone staircase leading down here. _There is an entrance to Rydghil's Antique Armour Shop here.J_i4J_iJ_i K_ihOK_ioPK_iPK_i_YK_iZK_i^f _K_iS_K_i/`K_iaK_icK_icK_i-eK_iyfK_i-hK_irhK_iiK_ijK_ikK_ikK_ilK_iqp##.#.# ##....#.###..# K_i@r #.# ##.## #.#.##..##..#  #.# ##...###.#.###.##..#  #.# ##.....##.>..##.##..#  #.# #...∩......#..#.##..# K_ipr. #.# ##.....#............#  #.########...#.....##...##.#  #.##...............=..#.##.# K_ir #.##>#########.@...##...##.# 602.5 (5 ##.##.# ##....#######.# #..##.# ##...........# #.###.#### ###.######### K_ir#.##....># #.# #.##.###.# ####.# #....# #.#######....#### ####.###..)...%........#K_is@#.....#######.#####.#K_ihsK_iZxK_iDzc _There is a stone staircase leading down here.K_i(JK_i:2^3.5 (1 _L_i/&2L_iC #  .#  .#  ..  .########.  .........  L_it#.....#  #....@#  #.....#  #####.#  #.# ... #.# ... #.# L_i L_i,a-5.0 (2.5L_iOeL_if# _You climb downwards.L_ila _There is a stone staircase leading up here.L_iz3L_iL_iL_i@L_iP _L_iGL_iL_iL_iF L_i!,L_i"L_i$L_ix&L_i&L_ij'L_i(L_i^*L_i*L_i+L_i-L_i /L_ic/L_i<0L_i2L_iN3L_i3L_i|4L_i6L_i>8L_i8L_iL9L_iK<L_i>L_i?L_iL@L_iTBL_iDL_ihDL_iqEL_iGL_iIL_iIL_iKL_ifML_i8OL_iOL_iPL_iERL_iSL_i4TL_iGUL_ip#..# ...# ..#. ####.###..# ......#.....##..###.....#.....##....!..........##........#.....##........#.....##@.......#.....##..#.###.#.....#...#####..#...#....########............................###.##.....#....#...##....<#.##.#....##.....#.##.#....#18.0 (13.0)9.0 (14 _j - a clear potionL_i L_i L_i! L_i H _No target in view!M_i3M_iDM_i M_i M_iP _M_iM_i'M_iM_i`M_iM_ifM_i:M_i M_i ,M_i4M_i8$ .....## #.. .....#  #.#..# .....#  #.#..# .....#  ....# .....#  #. ####.###..# ....$##...#.....##..####M_i$..#.....##....#.......##...........##.....##...........##.....##...........# #.....##..#.###.#### #.....#...#.# .#M_iU%P ####..#...#... . ########........... .# ................###M_i*223.0 (4.0)M_i*+4.0 (5M_ix.M_i*1U _k - a sapphire potionM_iEmM_i2nM_i(sM_itH _No target in view!M_i4 3M_i5 M_i7 M_i: M_i1> : _M_i? M_i@ M_i A M_iA M_iD M_iF M_i_F M_iG M_iH M_irJ M_iJ M_iK M_iL M_iN M_iN M_iO M_iER ,M_iR M_iOW M _You now have 58 gold pieces (gained 14).M_i[  You encounter a kobold. It is wielding a +0 whip.M_i_ d.#..K...#  .......#  ......#  #.....# # #.. #.....#  #.#..# #.....#  M_i_  #.#..# #.....#  ....# #...@.# ####.###..# #.....## #.....##..###......# #.....##...... ......##...........# #.....##...........# K   kobold (asleep) #.....##...........#.....##..#.###.#### M_i_ \#.....#...#.# #.#M_iIf ,30.0 (6M_ig 21.0 (7 _M_il M_iv N_i )You shoot a sling bullet. The sling bullet hits the kobold.N_i\))))))N_iLl )You kill the kobold!N_iDZ)......N_iN_igpsymon the Shooter.#..)...#Coglin.......#Health: 22/22 ========================......#Magic: 2/2========================#.....#AC: 3Str: 11# #.. #.....#EV: 11Int: 8#.#..# #.....#SH: 0Dex: 17#.#..# #.....#XL:  2 Next: 100% Place: Dungeon:2....# #...@.#N_iNoise: ===------  Time: 632.2 (1.2) ####.###..# #.....##a) +2 sling {Wu}  c) +0 sling {Shu} #.....##..###......#Fire: a) +2 sling {Wu} #.....##...........#Rev ......##...........# #.....##...........# #.....##...........# #.....##..#.###.#### #.....#...#.# #.# _k - a sapphire potion _No target in view! _You now have 58 gold pieces (gained 14). _You encounter a kobold. It is wielding a +0 whip.You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!N_i _You shoot a sling bullet.  You have reached level 3!N_i6/  --more--O_i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Q_i 7/273/393 0%  You feel agile. x2Q_inQ_iס Q_i  Your brain swirls with designs for a hyperidiolator N-7900. You just need some _more time...U_iIQ[?25h[?0c  Number of times to repeat, then command key: U_iW_iѼ([?25l[?1cW_iW_iRs _You must enter the number of times for the command to repeat.X_i X_i X_i X_ix X_i X_i _X_i X_iӛ X_i X_ic X_i X_ik X_i (X_i X_i X_i; 3X_i֥ X_iئ X_i X_iާ X_i X_i X_i4 X_ib X_i X_i X_iS X_i X_i X_i X_id X_i X_iF X_i X_i ,X_i X_i< X_ia  ...#.#  ...#.# X_i # #..!# #.#...#  X_i .....######### ...........## #.#.#..)...# X_i g#@.........#---X_i1 40.0) X_iM h........###......# X_ij ........> ##.....# X_i ###.#.#..# #.....# X_i # #.#..# #.....# X_i #.#..# #.....# X_i .....# #.....# X_iU #. ####.###..# #.....## ...#.....##..###......#X_i X_iv #---X_i %3.2 (11X_i X_i: ; _Found a stone staircase leading down.Y_i Y_i Y_i Y_i` H _No target in view!Z_igZ_igZ_ihZ_i}kZ_imZ_ipsP _Z_itZ_itZ_iPvZ_ixxZ_izZ_i{Z_i|Z_ix~Z_i`Z_iZ_iZ_idZ_i"Z_iZ_iwZ_isZ_iZ_iZ_i`$ Z_iO_f - 2 gluggy blue potions (gained 1)Z_ioZ_iɐZ_iZ_i+Z_iΔZ_i"Z_iZ_iFZ_iZ_i֘Z_ixZ_iKZ_iZ_iZ_iZ_i8Z_iBZ_i֫Z_i>Z_iq  You open the door.  You encounter a quokka.Z_i]#### #.. #.. #...###### #........# #........### #........#.# #........#.# Z_iܶ#..@##.#...#  ##'###.#...#  ...........######### ...r...#.............#.........#.#.#.#.#..)...#...?... #.#.#.......... r   quokka (asleep)$..............###......Z_ia ...............> ##..... ###.#.#..# #.....Z_iO-56.2 (13Z_i37.2 (14 _Z_iZ_i _Found a scroll labelled ZOYCHE TU GUS and 8 gold pieces.Z_iq' ))rYou shoot a sling bullet.Z_i )))))The sling bullet hits the quokka but does no damage.  You shoot a sling bullet.Z_i. Hr.Z_i|. :r.Z_i4 g.?..Z_iQ5 /===8.5 (1.3Z_im5 7)Rev Z_i: Z_is= ` _The sling bullet barely misses the quokka.[_iņ )))))))You shoot a sling bullet.[_i   The sling bullet completely misses the quokka.You shoot a sling bullet.[_i r......  The sling bullet closely misses the quokka.[_iV6-9.8[_i6Rev+ [_i3[_i.+ _The quokka bites you.[_i'I )))[_i}O))))You shoot a sling bullet.[_iE( [_iPF†The sling bullet barely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka![_iJU)[_isn†......[_i5461.0 (1.2[_i[_iJ _You kill the quokka![_i [_iW [_i[_iYH _No target in view![_ik[_ik[_iq[_itH _No target in view![_i[_iT[_iت[_iYH _No target in view![_i  _No target in view![_i  _7= _HP restored.Rev   There is an open door here.  You see here a quokka corpse. #...# #...###### #........# #........###. # #........#.#..#. #........#.#.[.. #...##.#...#..##!.##†###.#...#.......@.........#######---4.0 (3.0.#.........#.......................#.#.#.#.#..).[_i ###...?....#.#.#. .$..............###..................> ###.#....#####.#.#..# ##.... #.#.#..# # #.#..# #[_iќ \---5.0 (4[_i [_iZ  [_i _Found a ring mail.\_i= \_i \_i{\_iH _No target in view!\_i 3\_ih \_iT \_i \_i : _\_i \_i \_i2 9=\_i= \_i \_iN \_i (\_i \_i \_i< \_i \_i: ~ _c - 2 scrolls labelled ZOYCHE TU GUS (gained 1)\_i 3\_i \_i \_i ,\_i \_i \_i; ,\_i \_iD \_i ,\_i \_i ,\_i/ \_i s _f - 3 gluggy blue potions (gained 1)\_i8 \_i \_i \_i \_i& ,\_iD \_i  \_ip \_i \_iM \_i" \_i$ ,\_i`& \_it( \_i_* \_i* \_i-, \_iD/ \_i/ \_ik0 \_i5 L _You now have 66 gold pieces (gained 8).\_iR8 \_i8 \_is: \_i< \_i> \_i> \_i? \_i@ \_i~A \_iA \_iB \_iD \_iF B\_iI \_iN X\_iO \_iP \_iP \_iQ \_iS \_i@T \_igU \_iW \_iY \_i]Z \_i[ \_i5^ \_i` \_i*a \_ib \_ie \_ig \_iph \_i j \_ik \_is \_it R # .#...#...###..... ... .#...#........#. #........#......\_it ..<##.#..#...#...... #........#...#...... # #........[...#...##. #.#..##.#..##..##†###.#.#...?.................#.........#.90.0 (25.0)\_i7u |...............####....##.####........# #....##.........................###..#.#####.#....#####. #..#.#.....#....# #.\_icu #..#.#.....#....#\_iu 8#............\_i| \_i} \_i~ %1.0 (26\_i \_i; 9 _Found a stone staircase leading up.]_iQ 3]_i׉ ]_i ]_i$ n]_iz ]_i { _e - 2 scrolls labelled YLLOFAETES (gained 1)]_i 3]_is ]_i ]_i ,]_i ]_i ]_i ]_iQ ]_iʝ ]_i ]_i; ,]_i ]_i ]_i l  You encounter a goblin. It is wielding a +0 dagger.]_iŤ ]_i  . #... #.####### ..#...# .$...........#...# .....#.##........# #.#...<##.#..#...# #.#.#........#...# #.#.#........[...# ]_i; #.#.#..##.#..##..# #.#@#.............. #.............#.... ...........................####....##.####..... #....##..g. ................. g   goblin (asleep).:. ###..#.#####.#...... #..#.#.....#.... #..#.#.....#....]_i: m 7.0 (6.0)g.  Found a parchment of Gloom.]_i Rg]_i 5===8.0 (7]_i ]_iѼ : _The goblin shouts! You hear a shout!^_i#a ))))))^_it7)You shoot a sling bullet.^_i1&  ^_i1kThe sling bullet closely misses the goblin.You shoot a sling bullet.^_ik'g.^_iKh...:.^_iX9.2 (1.2Rev ^_i^_id _The sling bullet completely misses the goblin.^_i+ L .  #.#  .$.^_iq @ ... #.#...< #.# #.#^_i [ #.# ^_i =#.#@#.... #..........^_i  .............. ^_i p....g####....## ..... #....# .... ........ ^_i <.:. ###..#.## ... #..#.#^_i0 ^_io[ P .  ^_i[ #.#  .$.^_i[ ` ... #.#...<^_iN\ $ #.# #.#[ #.# ^_iv\ #.#@#.... #..........^_i\ ? .............. ^_i\ ....g####....## ..... #....# ^_i\ ;.... ........ ^_i\ .:. ###..#.## ... #..#.#^_ic ^_id ^_i>k ^_im ] _A goblin is nearby!__i7]a ))))))__i]7)You shoot a sling bullet.__i^ )The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.__iU)__inu jYou kill the goblin!__inv?..)..j   gnoll (polearm, wandering):.__iyh6700.4Rev+ __i~__is _You encounter a gnoll. It is wielding a +0 halberd.__i)  .  #.#  .$. ... #.#...< #.# #.#[ #.# #.#@#.... #.......... .............. ....)####....## ..... #....# .... ........ .:. ###..#.## ..j #..#.#__iЖ  .  #.#  .$. ... #.#...< #.# #.#[ #.# #.#@#.... #.......... .............. ....)####....## ..... #....# .... ........ .:. ###..#.## ..j #..#.#__i __i~ __iX __i \ _A gnoll is nearby!__iC )))))j))You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.__iW  The gnoll shouts!  You shoot a sling bullet.__i~:)j...)..1.5 (1.1 _The sling bullet hits the gnoll but does no damage.`_i܌ )))))You shoot a sling bullet.`_iC  The sling bullet hits the gnoll but does no damage.  You shoot a sling bullet. The sling bullet hits the gnoll.`_i jThe gnoll is moderately wounded.`_i.8j.`_i..)..j 2 gnolls (1 polearm, 1 wandering)`_ik2.8 (1.3Rev* `_i0`_iͨq _You encounter a gnoll. It is wielding a +0 flail.`_iI )))`_i.O))))You shoot a sling bullet.`_it  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.`_iL  The gnoll is moderately wounded.`_i9 j`_i5bYou encounter a gnoll. It is wielding a +0 club.`_i8j.`_i.`_i;j.`_i7j.`_i J ..:`_i6 y.  You encounter a gnoll. It is wielding a +0 spear.`_i ,4.0 (1.2`_i `_i 2 _The gnoll leaves your sight.`_i:' ))You shoot a sling bullet. The sling bullet hits the gnoll.`_i )))))The gnoll is heavily wounded.You shoot a sling bullet.`_ib( 9j.`_i) /j`_i+ Mj)`_i!3 ...j 3 gnolls (2 polearms, 2 wandering)`_iZ3 9:.`_i4 '5.2`_i); `_i=  `_iO= Q_The sling bullet barely misses the gnoll.`_iS )You shoot a sling bullet. The sling bullet hits the gnoll.`_i ))))))The gnoll is severely wounded.You shoot a sling bullet.`_iY ;j.`_iZ .`_ic .j)..`_i9d j 2 gnolls (1 polearm):.  The sling bullet barely misses the gnoll.`_ig '6.4`_il `_iDo R _The gnoll barely misses you.`_i1 )You shoot a sling bullet. The sling bullet hits the gnoll!`_i )   gnoll`_i ))))))You kill the gnoll!`_ig :j.`_i 9.)`_iا W..:.`_i{ 0357.6`_i `_iv / _You shoot a sling bullet.`_i )) You shoot a sling bullet. The sling bullet hits the gnoll!`_i7]  )The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.`_if .)648.7 (1.1`_i `_i,  `_ia ;_You kill the gnoll!`_i`_i`_i`_i `_i::_No target in view!a_i a_ia_iP#a_i%H _No target in view!a_ivra_isa_i|a_i;H _No target in view!a_i3a_ia_ia_iEH _No target in view!a_ia_ipa_ia_iH _No target in view!a_ioja_ija_iqa_isC _No target in view!a_iyLa_iLa_iqNa_iQa_iTa_iW: _a_i1Xa_iZa_iZa_i)^,a_i|_a_i_a_i`a_iUba_ida_ie>Rev+ a_i.fa_iga_iia_ija_i#ka_idla_iWna_ina_i{oa_ira_i sa_isa_iwI _You now have 68 gold pieces (gained 2).a_izTRev a_i{a_i}a_ia_ipa_iUa_ixa_iGa_iya_i8a_iaa_i=a_iva_i`a_iDa_ia_iˍ(a_ia_ia_i a_iNa_ia_ia_iܚg  A gnoll comes into view.a_i#######.####### ..#......................#..............#.##..........###.#.#...<##.#..#...#.#.#.#........#...#.#.#.#........[...#.#.#.#..##.#..##..#.#.#.............. #.@...........#---......).................)####....##.####.. #....##...........:.j ###..#.#####.#j   gnoll (wandering)... #..#.#.....#...### #..#.#.....#... #.........21.7 (13.0)a_i]a_iO---2.7 (14 _a_ia_i̶b_i1 ))))jYou shoot a sling bullet.b_in  The sling bullet hits the gnoll but does no damage.  You shoot a sling bullet. The sling bullet hits the gnoll.b_iFj.)).===3.9 (1.2)Rev b_i!Lv _The gnoll is moderately wounded.b_i ))))))You shoot a sling bullet.b_iI  The sling bullet closely misses the gnoll.You shoot a sling bullet.b_i :j.b_iB 8j.b_i O)....b_in ^5.1Rev+ b_i b_iQ c _The sling bullet completely misses the gnoll.b_i ) You shoot a sling bullet. The sling bullet hits the gnoll.b_i )The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits the gnoll.b_i Sb_iZ 2)b_i. 5916.4 (1.3b_i b_iC I _You kill the gnoll!b_i b_i߁ b_i b_i H _No target in view!b_ih b_i b_iI b_i H _No target in view!b_i2b_ib_ib_iH _No target in view!c_i(c_ic_i[c_i H _No target in view!c_ic_ic_ic_i7c_i c_iI: _c_i?  You see here a +0 halberd.c_ic_ie ERev  _c_ic c_i c_i,c_ic_i,c_i  You encounter a kobold. It is wielding a +0 whip.c_i"n ..###.#.#...<##.# #. #.#.#.#..... #. #.#.#.# #! #.#.#.#..##.##. ##.###.#.#.......c_i#.#..#....#.......#..........)...........#.......)####....##.####.....@..# #....#--- #......:...####..#.#####...... #..#.#c_i##...###....##..#.#... ......K #..c_i#*K   kobold (wandering)#.# #....##. #.....c_i$c #. ..... #.....c_ip$5 #.####c_i%B9.4 (3.0.Kc_iA&c_i[0c_i1N---30.4 (4 _c_i$9c_ii<c_i, )))))))You shoot a sling bullet.c_i,  K  The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!c_i8 K.The kobold is moderately wounded.....c_i9?.===1.5 (1.1c_i@c_iVC' _You hear a shout!c_iw P ))))))c_iݷ 7)You shoot a sling bullet.c_i@ )  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.c_iG U)c_i@ i.....).c_iY z32.8 (1.3Rev+ c_i{ J _You kill the kobold!d_i3d_iSd_id_iZg  A gnoll comes into view.d_i$ #. #.#.#.#.....#. #.# #.#.#.##. #!# #.#.#.#..##.#. #..##.###.#.#.........#..#....#.............)...d_i. #.)####....##.## #..####....##... #.................:...####..#.#####.......##..#.#...#...###....##..#.#..... ......) ##.#. #....##. #j   gnoll (polearm, wandering)d_i #.# ...... #.... # j..## #.### #.d_ij[0.0j.d_i>)d_i;---3.8 (1 _d_id_ikd_il )))))You shoot a sling bullet. The sling bullet hits the gnoll.d_i ))The gnoll is lightly wounded.  You shoot a sling bullet.d_i 9j.d_i 9j.d_iޠ ;......d_i 6===5.1 (1.3d_i d_i ` _The sling bullet closely misses the gnoll.d_i5  ))) You shoot a sling bullet. The sling bullet hits the gnoll!e_iZ ))))The gnoll is severely wounded.You shoot a sling bullet.e_iKj.e_i@......e_ik6.2 (1.1Rev* e_i[e_i ` _The sling bullet closely misses the gnoll.e_ik )))))))You shoot a sling bullet.e_i  The sling bullet barely misses the gnoll.You shoot a sling bullet.e_iy9j.e_iK>.....e_i,7.4 (1.2e_ie_i_ _The sling bullet barely misses the gnoll.e_iҢ )You shoot a sling bullet. The sling bullet hits the gnoll!e_i@)e_i( Y ))))))e_i8) 3You kill the gnoll!e_i n.).....e_i e_i1 #. #.#.#.#....... psymon the Shooter#. #.# #.#.#.#....... Coglin#. #!# #.#.#.#..##.#. Health: 27/27 ========================. #..##.###.#.#......... Magic: 3/3========================..#..#....#............. AC: 3Str: 11...........)............ EV: 11Int: 8#.......)####....##.## SH: 0Dex: 19#........####....##... XL:  3 Next: 122% Place: Dungeon:2#....@................ _i 3mNoise: ===------  Time: 738.6 (1.2).......:...####..#.##### a) +2 sling {Wu}  c) +0 sling {Shu} ........)....##..#.#.... Fire: a) +2 sling {Wu}..#...###....##..#.#.... Rev* ...... ......) #......#.#. #....##. #..... #.# ...... #....#...## #.####.The sling bullet barely misses the gnoll.You shoot a sling bullet. _The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll! _You shoot a sling bullet. _The sling bullet barely misses the gnoll.  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll! _You shoot a sling bullet.  Your Ranged Weapons skill increases to level 5!You have reace_i )hed level 4!e_i /  --more--f_i f_i@ > _You add the spell Gloom to your library.g_ig_i)g_ig_iH _No target in view!g_i _g_ig_i(Rev+ g_i$g_ig_i5g_i(,g_ig_ig_i,g_ig_ig_i0g_i>Rev g_ig_ig_ig_ig_i8 g_i g_i ,g_i g_i  .....  ...  ########.#######  ......... g_i ...........#.## ..###.#.#...<##.#. #.# #.#.#.#....g_i , #. #.# #.#.#.# #.. #@# #.#.#.#..##.#.g_i> 0. #..##.###.#.#.......#..#....#....................)........g_ia #.#.......)####....##.## #........####....##...g_i  #.#..................... g_i ...........####..#.##### ........)....##..#.#....g_i: E g_i +7.6 (7g_iA *8.6 (8g_i  g_ia Y _l - 2 fuming dark potionsh_i_h_i5h_iTh_iF!########## .. ..... #.. ... h_iV#..########.####### ##.....................#>..............#.##........##..<##.# ....9.6 (1 #. #.# # #.. #.# #.#.#.#..##.#. #..##.###.#.#.........h_i# *..#..#....#.................. ...... ........#h_iJ (#.........h_i&h_i&h_i'%50.6 (2h_i,h_i.; _Found a stone staircase leading down.h_i h_ii h_i߉ h_i΍ h_iˏ h_i Bh_iݔ h_i h_i| h_i h_i h_i@ h_iS h_i h_i ,h_i& h_iˡ h_iV h_i h_i h_i h_i h_i h_iѦ h_ip h_i. h_iY h_i h_i% h_i3 h_it h_iO h_iF h_iְ h_i# h_ii h_iM h_iZ h_i h_i; h_iܶ h_iB ,h_i h_i9 h_i h_i h_i˻ h_i? h_id h_i h_i h_i h_i h_i h_iq h_i| h_is h_i h_ip h_i: h_i! h_ip h_iU h_i h_i h_i h_i h_iQ h_iy h_i h_i< h_iR h_i h_i h_i h_i h_i h_i h_i; h_i h_i h_iu h_i h_i h_iO h_i{ h_iM h_i h_i= ,h_i h_i( h_is T #......#.###.# #.#.#.#.  #......#..##.# #.#.#.#.  #......#..##.# #.#.#.#.  #####..#..##.###.#.#..   #..#..#....#......   #....)   ##.#)##  h_i h #.#........####..  ........733.0)  .................####..#  .!............)....##..#  h_i ##......#...###....##..#  ..............)  h_i ##......#.#.#)#....##.  h_i#  #.....##.#.. .......  h_iE #..... # #.   h_ih .#.#h_i h_iz ,4.6 (24h_i0 h_iq ' _Found a hand axe.i_iBi_i-i_ipi_ii_ic  You encounter a rat.i_i ..#..##..####..##i_i. #..#..#....#..............)i_i~#.#.......)####i_i #.#........#######.#............i_im.......@.........####..#!)....###...###.i_i2.#...i_ir   rat (asleep)##.##.ri_i2..  i_ii_i,0.0)i_i(r.i_iKri_i25.6 (1 _i_igi_i*i_iF~ o .  You shoot a sling bullet. The sling bullet hits the rat.i_iÄ ^)))))i_i q ))You kill the rat!i_isR.......i_i3j4===6.9 (1.3Rev i_i0i_i/ _You shoot a sling bullet.j_ilj_ij_iqj_iԽj_iBj_ij_ig,j_ij_i(j_ij_ij_i9j_ij_i#j_ij_iVj_ij_ij_ij_ij_ij_ij_iij_ij_ij_ij_i_  #......#..##.#   #####..#..##.##  #..#..#....#  #.....) j_i V ##.#.......)#  #.#........#  ############.#......  #............j_i2#  #....@............)...j_iT]---  ######j_iu #...###... j_i #...................  #.###j_iK#.#.#)#...  #.....##.#.......  #.....## # #j_ihP.# ..  #.##.... .. #  #.##....j_i,j_iu82.9 (6.0---3.9 (7j_izj_iU _n - an emerald potionj_i' Ij_i j_i ,j_i j_i j_iu j_i j_i j_i\ j_i ,j_i j_i| j_i[ j_i j_i j_i< j_i j_i j_i) j_iH j_i i  You encounter a hobgoblin.j_i   #..#..#...  #.........  ##.#......  #.#.  ############.#.......  #...........j_i .  ##..........)  ######......#...###.j_iD   #@......  #.###......#.#.#)#  #. #.....##.#  #. #.....## # #.#  #. #.##.... ..j_i %  #g #.##..... g   hobgoblin (asleep)  #. #.# .###.  #. .. j_i& +8.9 (5j_ig( 29.9 (6 _j_i, j_i. k_i5  ))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!k_i )The hobgoblin is moderately wounded.You shoot a sling bullet.k_ix;ng.g.k_iA)..k_iuAc===91.1 (1.2Rev k_ivGk_iTIc _The sling bullet barely misses the hobgoblin.k_i(  k_iq ))You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.k_iM .  The hobgoblin is moderately wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.k_i/ K...k_ik_iCd62.4 (1.3Rev+ k_ik_i,"M _You kill the hobgoblin!k_iu1k_i2k_i7k_i:H _No target in view!l_ik`l_i`l_iYel_igH _No target in view!l_iC3l_il_i"H _No target in view!l_il_il_il_iH _No target in view!l_iaIl_i؋l_il_iqRev  _l_i(,l_il_il_il_i,l_il_iΜl_il_il_i2l_il_iU(l_iҠl_il_ixl_i٤l_i2l_il_i l_i`l_i l_il_i}l_iǫl_i\l_il_il_iLl_iٯl_iWl_il_i@l_iͳl_i,l_il_i],l_iɻ,l_i>l_iml_il_igl_iL _You now have 74 gold pieces (gained 6).l_il_iGl_il_iPl_il_il_idl_il_i,l_il_i l_i Xl_ikl_il_i4l_il_ipl_il_iCl_iKl_iv,l_iGl_i:l_il_il_il_il_iW,l_iel_i[,l_il_i l_il_i`l_il_il_il_if  You encounter an adder.l_iI ####.........  #..######.  #..# #.  #..# ..  #..###.##..  #..........  #..........  #..###...#.  .# .... --- #..S....# ...  ##..##..# #.  #.. .?.# ## ##..#l_i3 ...# S   adder (asleep) #..# #...l_i1816.4 (24.0)l_iO---7.4 (25 _l_i? l_i l_iY ))S    You shoot a sling bullet. The sling bullet hits the adder.l_i ))The adder is moderately wounded.You shoot a sling bullet.l_iϘK.Sl_iɞ'...l_iUf===8.5 (1.1)Rev l_i%l_i` _The sling bullet closely misses the adder.l_i<E ))))l_i<7)You shoot a sling bullet.l_i  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.l_iAG.Sm_i ...  The adder is heavily wounded.m_ic9.8 (1.3Rev+ m_im m_i R _The adder barely misses you.m_iI2)m_i&  m_i%|You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet.m_iY SThe sling bullet barely misses the adder.0---21.0 (1.2m_ia} _The adder barely misses you. The adder bites you.m_iBh )You shoot a sling bullet.m_iP  The sling bullet closely misses the adder.You shoot a sling bullet.m_i)9 SThe sling bullet barely misses the adder.1=--2.1 (1.1Rev* m_i8 m_im_iB._The adder barely misses you.m_ivm_i' m_i;A)You shoot a sling bullet.m_iwo  The sling bullet closely misses the adder.m_iv9 SYou shoot a sling bullet. The sling bullet misses the adder.The adder barely misses you. The adder bites you.  You are poisoned.0===-3.3 (1.2Pois Rev*  _The adder poisons you!m_ih )You shoot a sling bullet.m_i   The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.m_iU( SThe adder is almost dead.You feel sick. The adder bites you.  You are more poisoned.24====-----4.5 _The adder poisons you!m_i ####..  #..#  #..# #.  #..# ..  #..###.##..  #..........  #....  m_i#..#  #@.# ....  #....S..# ...  ##..##..# #.  #.. .?.# ## ##..# ...# #..# m_i<2#...m_i= ####..  #..#  #..# #.  #..# .. m_i=6 #..###.##..  #..........  #....  #..#  #@.# ....  #....S..# ...  ##..##..# #.  #.. .?.#m_i=J ## ##..# ...# #..# #...m_iCm_ieD:----m_iAIm_iBK] _An adder is nearby!m_i q .  You shoot a sling bullet. The sling bullet hits the adder!m_iS )m_iB l )You kill the adder!m_i> '.m_i` l23-325.6 (1.1m_in m_i > _You shoot a sling bullet. You feel sick.n_in_i7-n_iAn_in_i92n_i͚n_i3 _You feel sick.n_iS1-n_i%n_iܟ3 _You feel sick.n_iz0--Rev+ n_i n_i^3 _You feel sick.n_i_19--n_iAn_i"I _You feel sick.  You feel sick.n_i"-n_iȸ9Rev+ n_i*n_i@j _You are no longer poisoned.n_in_iνn_in_iſ>Rev n_in_in_in_in_in_i$20n_iF=n_irn_in_iEn_in_i"(n_i:n_iOn_in_in_i5n_iH1==n_in_in_in_iwn_iVn_in_iPn_i n_in_i7n_in_ipn_i^2==n_in_i,n_in_iPn_in_iOXn_in_iRK3=n_izn_in_iUn_in_in_in_i8n_iU,n_iqn_i#n_ia824=n_in_in_i>n_i{n_in_in_iPn_iJn_i,n_in_in_ij5==n_i=n_in_in_in_in_i n_in_i n_i n_i n_i n_i" n_iL N6=n_in_in_in_in_i,n_in_i\n_in_in_i@n_iK7=n_i "n_i #n_iR#n_i/$n_i%,n_i'n_iA)n_i)n_i*n_iL,n_i,h8==n_i.n_i0,n_i1n_i2n_i2n_i4n_i6n_i96n_i)7n_i8n_i)9n_iN9a9==n_iM:n_i;n_i@<n_iA=n_i>n_i?n_i @n_iAn_iAn_iBn_iCn_iaD$30n_iD2=n_i|En_i,Gn_iqGn_iVHn_iIn_iJn_iKn_i}Ln_iLn_iNn_iOn_iO51=n_iOn_iPn_iQ,n_iRn_iTn_iTn_iUn_iFWn_iWn_igXn_iYn_i0Zn_iRZa2==n_is[n_i\n_i\n_i,^n_i_n_i3`n_iEan_i`cn_icn_idn_i!fn_iof#3n_ifE==n_ihn_iyjn_i?ln_ivln_i~mn_ilon_iqn_i;qn_ijrn_iuBn_ivn_i #..# .. .###.##....................## #..###...###..##..# #.......# ##..##..# n_i]V#..... ---#..##  #. .  # ##. #...n_iB.....#####n_i089.6 (64.0)n_iQ?=---n_i|&90.6 (65n_i%n_i c _h - a scroll labelled JADA JOEBLUROn_i n_i n_i n_iZ n_iµ n_i~ Bn_i& Xn_i¾ n_i$ n_iӿ n_i n_i~ n_i n_i n_i n_iR n_i n_i n_i n_i n_i& n_i n_i n_i n_i n_i n_i n_ir ,n_i n_i n_i% n_ib n_i n_i n_i n_iC n_i   #.......# ...psymon the Shooter  ##..##..# #.Coglin  #.......#n_i" Health: 33/33 ========================  ##..##..#Magic: 4/4========================  #......#AC: 3n_iW Str: 12  #..##..####EV: 11Int: 8n_i   #..##.....@SH: 0Dex: 19  ##...........XL:  4 Next: 32% Place: Dungeon:2  #...@...#####n_i Noise: ---------  Time: 899.6 (9.0)  ###.#####n_i !a) +2 sling {Wu}  c) +0 sling {Shu}   #.#Fire: a) +2 sling {Wu}n_iF   #.#  #.#n_i   ###@   Jessica (asleep)n_i K _You feel sick. _You feel sick.  n_i JYou feel sick. _You are no longer poisoned. n_i _h - a scroll labelled JADA JOEBLUROYou encounter Jessica the Apprentice Sorceress. She is wielding a +0 club.n_i /  --more--p_ip_iJp_ip_iA 900.6 (10.0) _p_ip_icp_i ))))))@  You shoot a sling bullet. The sling bullet hits Jessica.  Jessica shouts!p_iPd )Jessica is heavily wounded.You shoot a sling bullet. The sling bullet hits Jessica.p_iyv(p_i\3......p_io75===1.7 (1.1)Rev p_ip_i!G _You kill Jessica!p_i p_i` p_it p_i%  p_i] B_No target in view!p_i 3p_i p_i H _No target in view!q_i3q_iT q_i q_i q_i{P _q_i4j  You encounter an endoplasm.q_iJ ##..##..# ....  #.......# ...  ##..##..# #. #.......#  ##..##..#  #......#  #..##..####.. #..##.....).J  ##....@....... --- #.......###### ###.##### #.#  #.# #.# q_iDJ   endoplasm (wandering) ###q_i+20q_i =n---3.7 (2 _q_iEq_i$( ))))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.q_i .  The endoplasm is moderately wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.q_iŌ(q_iN.)....q_ij8===4.9 (1.2Rev q_i.q_iM _You kill the endoplasm!q_ip  _No target in view!q_i. q_i/ q_i0 q_iR3 q_iK5 q_i8 : _q_i: q_i< q_i< q_iN> q_i$@ q_iA q_iA (q_iB q_ijD q_iE q_iF q_iF q_iG q_iH ,q_i}I q_i}K $  Things that are here:q_i`M v  a +0 club; a +0 robe; the human corpse of Jessicaq_iN q_iN  _q_i~O q_iqP q_i0Q q_iQ q_iQ q_i!U q_iV ,q_i`W q_iY q_i^Z q_iZ q_ij\ q_i^ q_i_ q_i_ q_i` q_i(b q_ic q_ic q_id q_if q_iDg q_ig q_iZh q_ii q_ij q_ik q_ik q_ip q_i^q q_iq q_ir q_it q_iv ,q_iv q_iw q_ix q_ix q_iSy q_iGz q_i?{ ,q_i{ q_ih} q_i~ q_iL~ q_io q_i q_i ,q_i q_i5 q_iʅ q_i q_i q_i7 q_i q_i։ q_i6 q_i9 q_ik q_i q_i$ q_i q_i q_i q_i q_i q_i q_iĒ q_iw q_iܕ q_i8 Bq_iP q_id q_i q_i q_iL q_i  You encounter a kobold. It is wielding a +0 whip.q_i #.# #.##..... ....#.# #. #.# #.##..... #..# #. #.# #.##.###. ...# #.###....# #.# ... .........###.# ..# #............# ..# q_i :#.###........####..##.# #.##..######..........# ####..........##@..##.# ---  #..######..##...# q_i$  #..# ####..##...#  #..# #............ q_i!  #..###.##..#.#.....  #...................KK   kobold (asleep) ####............##....## #.##..###...#...###.... ..##..# #...........q_i 030.9 (26.0)q_iR O---1.9 (27 _q_iѮ q_i# r_iZ ))))))K  You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!r_i )  The kobold is moderately wounded.You shoot a sling bullet. The sling bullet hits the kobold.r_i)r_iLk9......)r_inn9===3.0 (1.1)Rev r_irr_i0tJ _You kill the kobold!r_i)r_in*r_i.r_i0H _No target in view!r_i3 3r_i4 r_iU8 r_i9 r_i? P _r_i`  .# #.....##.#.......... #..... .# #.....##.# #.#[...## #.#### .# #.##..... ....#.# #. .# #.##..... ##..##. .# #.##.###. .. .###....# #.# ##... ........###.# ...# ............# #..# .####@.##.# ---40 .##..######..........# ###..........##...##.##..######..##...# ##..# ####..##...##..# #............  #..###.##..#.#.....  #...................) ##r_ib #............##....##---5.0 (2 _Found a chain mail.r_iG~ r_i r_i ^ _No target in view!s_is_izs_i1s_is_i$s_iP _s_iX"s_i"s_i#s_i(s_i*,s_iZ,s_iL1s_i2s_iH3s_i#4s_is6s_i8s_i8s_i9s_iG<s_i=s_i>s_i?s_i4Bs_iDs_iDs_is_i?s_i?s_ij@s_iBs_iaO ####.##.###.##.###  .................  ###..##.###.##.# #  .... #........#.#  ### .######.##.#.#. ............... ..######..#.#.#. ..........#.#.# ..####....@...# 96.0 (61.0) #.#..#.###  #.#......  #.#..#.### #.#..# #.#..#%s_iDP`# .....#.# ##.#.# 7.0 (62s_i|T;%s_i(W. _Found a medusa talisman.s_iDs_iEs_iIs_iKH _No target in view!s_is_i s_i% s_i s_iTs_iP _s_is_is_i`s_iIs_is_i(s_is_is_is_i"s_is_ins_is_is_i s_iI"s_i#s_i#s_i%s_i~&s_i's_i(s_iu)s_i./............. .##.###.##.# #...# #........#.#...# .######.##.#.#.#.## .................. .######..#.#.#.... s_i'0O.........#.#.#.#.# .####........#.#.# #.#..#.###.#@# #.#..........# #.#..#.###.#.# #.#..#.# #.....#.#..#%# ###.##.#.....#.# #.# #.##.#.# #.#.. ..# #.##. ..s_i5.1004.0 (7s_i5+5.0 (8s_i9s_iy;Q _o - a pink potiont_i  _No target in view!t_i It_i t_i t_i* | _t_iɨ t_i t_i t_i t_i t_i" t_i t_i t_i t_i t_iɴ t_i* t_i} t_i+ t_i: t_i t_i t_i t_iV t_iŻ t_i. t_i t_i t_iy t_i t_i t_i t_i t_if t_i t_i t_i t_iS t_iV t_i t_ij t_i t_i t_i ###.#.##.#....# ###.#.##.#........# ...... >..#.####.....# #..## .....# #...##.# #..#t_i 5#.#...##.# #..#.#.#.#.##.###..###.## ................@.......16.0 (11.0) ..#.#.#.......##.####.## ..#.#.#.#.##..# ......#.#.##..##.# ..#.###.#.##.. ..........##..# ..#.###.#.##...... ..#.# #.......### ..#%# ###.##.##t_ig t_i: ,7.0 (12t_iY 8%t_i ; _Found a stone staircase leading down.t_i 4t_iN ^ _No target in view!u_ii3u_iHju_ipm,u_iu_iu_iIu_iu_i!u_iu_i\u_iu_iu_iu_iӛu_iUu_i*vu_i,u_ilu_iu_i,u_iٴ,u_iu_iu_i˹u_i-Ju_iu_iXu_i~u_iu_iUu_iu_iu_iu_i?u_i{u_iu_iku_iu_iu_i_u_iu_iu_iu_i1u_iu_iu_iu_iu_ivu_iu_iu_i@u_iu_i\u_iu_iu_iu_iu_i&u_ipu_iu_iu_i>u_izu_iu_iVu_i;u_iu_iu_i(u_i u_iJu_i_u_iu_i^u_iu_iCu_i u_i u_i u_i u_i u_i,u_iu_iu_iBu_iu_i5u_i/u_iJu_iu_iBu_iu_iWu_iu_i`u_i*u_i u_i[ u_i u_i!u_i~"u_i"u_i"u_ih%u_i6&u_ir&u_i&u_i](u_iB)u_i)u_i)u_i*u_i+u_i=,u_i,u_i-u_i.u_i=/u_i/u_i>2u_i3,u_i,4u_i5u_i6u_ig7u_i7u_iE9u_i:,u_i=;u_ih<u_i=u_i>u_i}>u_i@u_i-Bu_iBu_i Cu_iDu_iFu_iiFu_iGu_iGu_iHu_i)Iu_iIu_iKu_iLu_iLu_i;Mu_irNu_iNu_iOu_iGOu_iOu_iePu_iPu_iPu_iQu_iRu_iRu_idSu_iUu_i[Vu_iVu_iWu_iQXu_iYu_iRYu_iYu_iZu_i\u_iZ\u_i\u_i<^u_iJ_u_i_u_i7`u_i bu_ibu_icu_icu_i~eu_ilfu_ifu_i#gu_iThu_i>iu_iiu_iiu_iku_iku_i'lu_ilu_imu_idnu_inu_i ou_ipu_ipu_iqu_iYqu_iru_isu_isu_iQtu_iuu_iFvu_i}vu_ivu_iwu_iOxu_ixu_ixu_iyu_izu_izu_i{u_i|u_i}u_i}u_i~u_i1u_iu_iu_iu_iu_iqu_i‚u_i'u_iu_i ,u_ieu_iAu_iu_iRu_iu_iu_iˊu_iu_ixu_i܌u_i{u_iu_iu_iu_iyu_iu_iSu_iu_iu_iu_iOu_iu_iu_iØu_i4u_iu_iu_iu_iu_iu_iҝu_iu_isu_isu_i0u_i}u_iu_iu_iu_i1u_iu_i~u_iu_i/u_ibu_iu_iu_iר,u_iu_imu_iݪu_i,u_iu_iu_iu_iu_iٯu_iİu_iu_iu_iIu_i!u_iZu_iu_iu_iu_i!u_i¸u_i-u_i$u_idu_iu_i,u_i3,u_iu_i,u_iu_iu_iu_iu_iu_iu_iJu_iu_i+u_iOu_iu_igu_iu_iQu_iBu_iu_iN,u_iu_iu_iu_iu_i5u_ixu_iu_iu_iu_iu_iu_iu_iku_i6u_i,u_i~u_iu_i8n  You encounter a frilled lizard.u_il...# #..# #.##....<#.##...# l#.##.....#.## ..#.######.#.## #.#..... ..#.# ####.#.##u_i) #.##.# #........ ..##....## ####.##.###.##.#######.... ................... ...... ########..##.###.##.# #. .......@..##........#.#.u_i##. ########..######.##.#.#.## ########.................. ............######..#.#.#. .#### .###.####.#..........#.#.#.u_i7 .............####........#. l   frilled lizard (asleep)## .########.#..# #.#..#.###. .## #..........# #.#........ u_iF## #####.#.#..# #.#..#.###.u_i2132.0 (115.0)u_i#3u_i6 _u_icu_iu_i4 †You shoot a sling bullet.  The sling bullet hits the frilled lizard.))))))u_iut )You kill the frilled lizard!u_i&M†......80===4.2 (1.2)Rev u_itO/ _You shoot a sling bullet.u_i6 u_i u_io u_iC H _No target in view!v_i|w3v_inxv_iZ{v_i}v_iMP _v_iv_i-v_iv_iv_i+v_i(v_i,v_i3v_i  You encounter a kobold. It is wielding a +0 whip.v_i-..##.............#.# ####..#.. #..##.#..##########.########.....#... ...................... ...##.#..##########.##.....#....# #..##.......#.##....<#.##.#.# #......†#.##.....#.##.... #.......#.######.#.##.# # #.K.....#.# ####.#.##.#.) #@##.# #v_i͓O...--- ##....##########.##.###.##.####. ###.... .............. ########..##.###.##.# #.. .... ..........##.. ###. ########..######.##.#.#K   kobold (asleep) ### ##....................v_i!.. ............######..#.#.#...# .###.####.#..........#.#.#.#.v_i-7.2 (3.0v_i N---8.2 (4 _v_iFv_iJv_i  )))K  You shoot a sling bullet. The sling bullet hits the kobold.v_i  The kobold is moderately wounded.You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.v_iN'7K.v_i7,...v_i,b===9.3 (1.1Rev v_i3v_i4a _The kobold is moderately wounded.v_i )You shoot a sling bullet. The sling bullet hits the kobold.v_i X))v_i r )))You kill the kobold!v_i8 R..)..v_i g140.4Rev+ v_i\ v_i / _You shoot a sling bullet.w_iw_i1w_iw_iފw_iw_i%TRev w_iw_iHw_iw_ijw_idw_i6,w_i_w_iǜw_iuw_iw_iw_iw_iQ3w_i<w_i3w_i,w_iw_iaw_i,w_i5w_iw_i޹w_iw_iȺw_i2w_iw_i־w_iw_i3w_ii,w_iMw_i9w_isw_iw_iw_iw_ii######... .......... ........##...##.#..##.## w_i######..##...##%#..###.## # ####..##...##. #......†#.##. # #............. #..)....#.## w_i3Q###.##..#. #.......#.# ............) .##.# ..........##....##########.##.## ###...#...###...@.........---52.4 (12.0) #.............#########..##.### #w_iy #............. .## # ##..#...###..# ########..###### # #..#...###..########....... # #.......................###### #w_i> #.##..####..###.####.# ####................#### ...)......### .########.#..# #.#w_i,w_iH---3.4 (13w_i,w_i- _Found a quill talisman.w_iF'w_i'w_i-w_iU/H _No target in view!w_iw_iw_iw_iw_iw_iP _w_iUn.........##...##.#..##########.## .######..##...##%#..##.......#.## .# ####..##...##.# .##†#.## .# #................ #..)....#.## .###.##..#.#.....#. #.......#.# ..................) ######.##.# ..##....##########.##.# .###...#...###................... .# #............@#########..##.##4.0) .# #............##... .# ##..#...###..##########..##### .# #..#...###..#......... .# #.......................##### w_i.# #.##..####..###.####.#....... .####.......................#### ....)###<.########.#..# #. #..........# #.w_iw_id+5.4 (2w_iw_i_9 _Found a stone staircase leading up.x_i-x_ix_ikx_iH _No target in view!x_i x_i x_i x_iά H _No target in view!x_iA x_i x_i| x_i x_i x_i[ P _x_iJ ,x_i x_i# x_i Bx_i x_i޳ ,x_i} x_i x_id ,x_iѻ x_iK x_id ,x_i x_iI x_iN ,x_i x_i5 x_i x_iK x_i x_i$ x_i x_iZ x_i x_i x_i x_i x_i x_i% nx_iw ,x_iA x_i Bx_ic x_i x_i x_i x_i x_i x_i ,x_iF x_i x_i x_ia x_i x_i/ x_i ,x_i" x_i6 x_i x_i x_i x_i" x_iw$ x_i$ x_i% x_i. Bx_iB/ x_i1 x_i3 ,x_ib4 x_i5 x_i7 x_i`7 x_i 8 x_i9 x_i: ,x_i; x_i= x_ix? ,x_i@ x_ioB x_ieD x_iD x_iE x_iG x_iGI x_iI x_iJ x_i] x_it_ x_i_ x_i` x_ig x_iui x_ii x_ij x_ip x_ixr x_ir x_iss x_iy x_iz ,x_i#| x_i( x_ix x_i׃ x_i] x_iF x_i x_iދ x_i x_i x_iڔ ,x_i x_i x_i x_iX x_i, x_iV x_iw x_i x_i} x_i x_iê x_i x_i x_ið x_i ,x_i x_i x_i x_iL x_i@ x_iz x_i x_iI x_i x_i x_i x_i x_i x_iO x_i x_i x_i x_i0 nx_i ,x_i x_i x_i x_i x_i x_i x_i x_i x_i x_i x_iu x_i x_i x_i x_i\ Bx_i x_i x_i x_iP x_i x_i ,x_i x_i x_i x_i x_i x_ir x_i x_i x_iD x_i x_i2 x_i x_i ,x_i x_i x_ib x_i x_iO x_i< x_i x_ib x_iz x_i x_i x_i x_i x_iz x_i x_i x_i x_i x_i x_i x_i x_i x_i x_i x_i x_i" x_ic$ x_i$ x_ij% x_iR' x_i( x_i') x_i) x_i+ x_i, x_i- x_i. x_i/ x_i0 x_i1 x_i1 x_i3 x_i%5 ,x_i5 x_i7 x_ig8 x_i8 x_iU9 x_i: x_i; x_i; x_i< x_iC x_iD x_iD x_iE x_iG x_iI x_iDI x_iI x_iL x_i\M x_iM x_iiN x_iuP x_iQ x_iQ x_iR x_iT x_iU x_iV x_iV x_i,X x_ikY x_iY x_iiZ x_i[ x_i\ x_i] x_i] x_i3_ x_ia` ,x_ia x_ib x_ic x_ic x_id x_if x_if x_ig x_ig x_ii x_ij x_i}j x_iKk x_il x_iSn ,x_in x_ir x_is x_i@s x_is x_iDu x_iDv x_iv x_iw x_iEx x_i5y x_iy x_i'z x_i[ x_i x_i x_i< x_i x_i܎ x_i' x_i x_i] x_iD x_i x_i x_iה x_i ,x_i# x_i x_i x_iܘ x_i x_i x_i x_i ,x_iԝ x_i x_i x_i x_i x_i֢ x_i x_i8 x_i x_iV x_i x_i x_i x_i x_i x_i x_i x_iҷ x_i x_i x_i' x_iջ x_i x_i x_i x_i x_i x_iy x_i x_i x_i x_i x_ik x_im x_i x_i2 x_i x_i x_i( x_i> x_i& x_i x_i x_i x_i" x_i ,x_is x_iN x_i ,x_i x_i9 x_iB x_iu x_i x_i x_iH f  You encounter an adder.x_iD ###### #### .... ... #S..#...# ... .. #...#...# ##.####### ..#...#...###### .............#...#........# #.##........#........### #.#...<##.#..#...#........#.# .#.#........#...#........#.# .#.#[.@.#...##.#...# .#.#..##.#..##..##÷###.#...# .#......................... .............#......... )....x_i .......#.#.#.#.#. ####....##.####........#.#.#S   adder (asleep) ####....##...................###....................>### ####..#.#####.#....#####.#.#..# #x_i 2257.4 (102.0)x_i 383 _x_iz x_i x_iI6 ))))))S    x_i6 ZYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.x_i  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder.x_i<.S.Sx_iD:......x_iEf===9.6 (1.2)Rev x_iLx_iNY _The adder is almost dead.y_i )))))))You shoot a sling bullet.y_iM+  The sling bullet barely misses the adder.You shoot a sling bullet.y_im Q.Sy_i9 .....60.7 (1.1Rev+ y_i* y_i _ _The sling bullet barely misses the adder.z_i o .  You shoot a sling bullet. The sling bullet hits the adder!z_i d)))z_iL} ))))You kill the adder!z_iJ.......z_i{ 0961.8z_i`%z_i`'/ _You shoot a sling bullet.z_icj _No target in view!z_iaz_iaz_ixhz_ijH _No target in view!z_iz_i.z_iAz_iAH _No target in view!z_i<z_iz_iz_i|H _No target in view!z_i 3z_i;z_iŤz_i5z_iP _z_iz_iNz_iXz_iȰz_i,z_iؾRev z_iz_i,z_i"z_iz_ihz_i(z_iz_iz_iz_iz_iz_iz_ioz_iz_iz_iz_iz_i@z_iz_iz_iz_i&z_iz_i3z_i8z_iwz_iz_iz_iz_iz_iz_iz_iz_i5z_iz_iz_iz_i z_iz_iz_i,z_i"z_i z_iz_iz_iYz_imz_i!z_iz_iz_i#z_i-,z_iz_iz_iz_iz_iNz_iPz_i+z_iuz_iz_iz_iz_i*z_iz_iz_iuz_iz_iz_i:z_i% z_ip z_i z_iF z_iA ,z_i z_iz_iz_iz_inz_iz_iXz_i0!z_i!z_i"z_in"z_i#z_i%$z_im$z_i$z_i%z_i&z_i&z_i<'z_i(z_iJ),z_i)z_i*z_i+z_iK+z_i+z_i,z_i-,z_i-z_iO/z_i/z_i00z_i0z_i5z_i6z_i6z_i7z_i8z_i8z_i9z_iEz_iFBz_iOJz_itKz_iKz_iLz_i}Pz_i`R,z_iSz_iWz_iX,z_iZz_i]z_i^z_i_z_i`z_ijcz_i4ez_iez_ifz_iIiz_ijz_ikz_i}lz_i+oz_ipz_iqz_irz_itz_iv,z_ixz_iyz_i|z_iT|z_i}z_i0z_i6,z_i3z_i0z_iz_i:z_iWz_iz_io,z_iz_iOz_i",z_iEz_ir*  There is an open door here.z_iHd  You see here a quokka skeleton.z_i֠z_i| _z_ihz_iz_iaz_iz_iz_iW............## ########.....##### .....#...#...# .........#...#...# ######...#...#...###### ...#...#........# #........#........### .<##.#..#...#........#.# #........#...#..@.....#.# ---316.8 (55.0) z_i#........[...#...##.#...# #..##.#..##..##÷###.#...# ...............######### .#..#.............# ..................#.#.#.#.#..) ...##.####........#.#.#.........##...................###...... z_ikm........................>###.....z_i:---z_i!z_iRE _Done exploring.z_ih z_ih z_i _iP@ _iB _ijC _iC _iE _iH _iH _iI _iK _i8N ,_i2P _iQ _i` _i` _ia _ie _ij B_iAm _io _ip _isq _is _iv _iv _ix _iy _i| _i| _i} _i _iς _i _iH _i =  You see here a +0 flail._i+ _i  __i _iđ _i f  You encounter a quokka._i #. ##.#.# # ##..#  ##...#  ##....#  ##.....# _iH ##......# ###+###......#####.....#...#.....)........###:_.#######@...#..._i x..#...#..r.......#..### ##.............. #. ##.#.###_i .#......#.#. ##...... #_i֜ r   quokka (asleep) ##.....#_i j ##...##_iQ 058.5 (14.0)_iB 39.5 (15 __i _i[ _i'V )))rYou shoot a sling bullet._ig ))The sling bullet hits the quokka but does no damage._ihS.r_il(...._iYmg===60.7 (1.2)Rev _i_s_iHvs _You shoot a sling bullet. The sling bullet misses the quokka._ij i ))You shoot a sling bullet._i} )))The sling bullet hits the quokka but does no damage.  You shoot a sling bullet._iS.r_iP(...._i-_iT\1.8 (1.1Rev+ _i _i.` _The sling bullet barely misses the quokka._iw( †You shoot a sling bullet. The sling bullet hits the quokka._i,<)_iw )))You kill the quokka!_i8T†..._i]@#. ##.#.#psymon the Shooter# ##..#Coglin##...#Health: 33/33 ========================##....#Magic: 4/4========================##.....#AC: 3Str: 12_iA##......# #EV: 11Int: 8##+###......#####...SH: 0Dex: 19..#...#.....)........XL:  4 Next: 100% Place: Dungeon:3###:_.#######@...#...Noise: ===------  Time: 1363.0 (1.2)_iAy..#...#....†.....#a) +2 sling {Wu}  c) +0 sling {Shu} ..### ##.............Fire: a) +2 sling {Wu}. #. ##.......#.###Rev+ _iA. ##......#.#.##...... ###.....#_iA##...##You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.  _iBYou shoot a sling bullet. _The sling bullet barely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.  _i4You kill the quokka!_i _You shoot a sling bullet.  You have reached level 5!_i /  --more--_i+ C8/385/55 0% _i _iü 4 __isf_ig_ig_i7j_im_iqP __i*t_it_iVu_i w_iy,_iz_i|_i~TRev _i_i/_i,_ik_i|_ij  You encounter an endoplasm._i!~##...# ##....# ######.....# J..##......# ###..# +###......#####..... _ia...#.....)......... :_.#######....#...# ...#....†.....###.#.#### ## ##...........@.......--- _i. ##.......#.####.#### ##......#.#  ##.......#  ##.....##_i ##...## J   endoplasm (asleep)#..##_i.#.#_i -8.0 (5.0_iЙM---9.0 (6 __i_ix_i) )))))JYou shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers._i: )The endoplasm is lightly wounded.  You shoot a sling bullet._i '.J_i 4....._i X===70.1 (1.1Rev+ _i _ig _i c _The sling bullet barely misses the endoplasm._im )))) You shoot a sling bullet. The sling bullet hits the endoplasm._i? ))_igThe endoplasm is almost dead.You shoot a sling bullet._iu).J._i|9......_i}'1.2_i/_iцc _The sling bullet barely misses the endoplasm._ii )))You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage._il'' _The sling bullet barely misses the endoplasm.  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.  The endoplasm is almost dead._iS'.J_i&.J._ip$..._if2.3Rev* _iW_i+] _The endoplasm is almost dead._is .  You shoot a sling bullet. The sling bullet hits the endoplasm!_i@)_in )))))You kill the endoplasm!_i(F......_iP413.6 (1.3_it_i/ _You shoot a sling bullet._i_i_i _i!H _No target in view!_i3b_ic_ig_i^jH _No target in view!_i3_i&_iH _No target in view!_i2_ii3_ij4_i6_i9_i:$ __i>,_idA,_i"RRev+ _iR,_iS_iT_iV_iW_iW_iX_ii[,_i\_i(]_i_TRev _i`_ib_id_ie_ie_i?g_iVi_ii_i5j_ivm_irX_it>_it_iv_iYx3_i3y_i){_i[}k  You encounter a ball python._i'k.......#.#. ........... .... .S. ###.#....#.. ....#.#.#### .....  #.#.# ..#.# _i B ##.#.# #.#.# ##..# #...# #...# #...# ....#.##########@..# ---...#.....#.# ....# #####..###.# # ...#####.........# ..)..........##### ###....#...#.# S   ball python (constriction, asleep) .†.....###.#.###### .................... _iy2......#.####.#######_i85.6 (12.0)---6.6 (13 __iG_i]_iXS †You shoot a sling bullet. The sling bullet hits the ball python._iW a))))))_ig q )You kill the ball python!_i: a†......_i f===7.8 (1.2)Rev _iމ _i׋  _i9 )_You shoot a sling bullet._iԼ_i"_i^ _No target in view!_im'_i(_i$-_i!0H _No target in view!_i_i*_i_i_i#.#.  .....>.†. .#....#.. .......  #.#.#### ......  _i#.#.# ..#.# ##.#.# #.#.# ..# #...# ...# #...# #.##.@.# 0.0#....#.# # #####..###.#.# _iH#####.........#.#).#####.#....#...#.# .# †.....###.#.#######.. _i_i;4---8.8 (1_i_i ; _Found a stone staircase leading down._im_in9---_is_iuH _No target in view!_iG_i,H_iH_iL_iN_i SP __i9U_iU(_iMV_ipX_iZ_iZ_i[_i_^_it`_i`_ia_ic_if_iIg_ih_il_ip_icp_iq_it_iv_iv_ix_ipz_ir}_i}_i~_i._iЉ_i4_i_i_i_i;_i3_iM_it_iҗ_i_i],_iӝ_i_i _i _i_iΤ_i_i_i _i_i_i-_i_i6_i_i~#.#............# ...>.†.#  ....#............#  .####............#  .# .........#.##.# _i!- .# ##.#####.#.##.#   #...##.#   #...##.#  .####...##@# _iF 4035.0).........#.##.#   #####..###.#.##..  ###.........#.###_iϷ ..#####.#  ..#...#.# .# .. _i  ..###.#.####### ..   _.. _i]  .#.####.#######   _i_i,4.8 (16_i_i5 _Found a stormy altar of Qazlal._i} _i _i _iv H _No target in view!_i  __ig X_ik _i _iP _i _i _il _i _i _i _iE _i _ii _i _iN _i _i _i~ _i ,_i _iR _iX _i _iy _i&   #...##.#  ######...##.#  _i$' ...#.##.##### #..###.#.##...... .......#.###.###._i'  ...#####.###.###. .#.# .#....○#. .#.#######.....#.###  ............_...@..#  ##.#######.....###.#  _i( D... #§...○# ..   ##### ###.### ##   _i1( #..   ###  _ia( M   _i( H   _i( ^You pick up a parchment of Sigil of Binding and begin reading..._i,. H☼10_i. ,5.8 (11_iN2 S_§_i4 I _You add the spell Sigil of Binding to your library._i"3_i#_i&_i(,_i1-,_i-,_ii._i4X_i4_i6_i-7_i7_i:_i =_iT=_i=_i>_i@_iA_iA_i)h_i>_iU?_i@_iB,_iYC_iD_iIB_iQL_iN,_iO_iTX_ikU_iW_iX_iFZ_i[_i __ij__ix`_ic_ie_iKf_ig_ii_ik_il_il_io_ir_is_it_iv_iy_iy_i{_i|_i,_i_iS_i͆i  You encounter a hobgoblin._i<###:_.#######....#...#.# .#☼  ..#...#....†.....###.#.#######. _i ` ..### ##.......................  . #. ##.......#.####.#######.  . ##......#.# #.......#§  . ##.......# ########## _iL)##.....##  ##...##  _i|#.@## #.##_i9 #. _iюJ#. .. .._i g   hobgoblin (asleep).....g _i-45.8 (30_iz36.8 (31 __i_ii_i )))))g  )You shoot a sling bullet. The sling bullet hits the hobgoblin._i )The hobgoblin is heavily wounded.You shoot a sling bullet._i> 8g._if >....._i0 P===8.0 (1.2)Rev _ih _i _i c _The sling bullet barely misses the hobgoblin._ifLu .  You shoot a sling bullet. The sling bullet hits the hobgoblin!_iPS)))))_iZx ))You kill the hobgoblin!_i ^R......._iaf39.2Rev+ _ig_ii/ _You shoot a sling bullet._i}_i~_i_iمH _No target in view!_i_i_i_iH _No target in view!_iW_i_i_i _i _i~_i:_No target in view!_iP_iR_iS_iY_i] _i ^_iy^:_No target in view!_iF _iRG _iG _iJ _iM _iQ Rev  __i>R _iR _iU _iW _i^X _iX _io[ _i^ _iu^ _i_ _ib _ie j  You encounter an endoplasm._iYs  . ##..# #.......#_it  . ##.......# ## _it [##.....## _i8u  _iu d##...## _iv  _iev L#..## _iv  _iv ~$ #.##_iCw G... #.# _iw F.....##.# _i;x ;.....[.@# _i ---.........J...[.##.#...........#...........$..#................#............J   endoplasm (asleep)..#..........#####........#53.2 (4.0---4.2 (5_i _i؍ @ _Found a leather armour and 19 gold pieces._i )J  You shoot a sling bullet. The sling bullet hits the endoplasm._i^ .  The endoplasm is heavily wounded.You shoot a sling bullet. The sling bullet hits the endoplasm._ic)_i.._ib===5.4 (1.2Rev _i1_iM _You kill the endoplasm!_i^ _i _i _i H _No target in view!_iB _iBC _iD _iF _i|J _iN : __idS U . ##......#.# #. . ##.......# . ##.....##_iS -.. ##...##... #..##.$.. #.##_iS p.. #.#.##.#.[@.#---.[..##.#._iT  #.$.. #..#_iLT ...#.##.. ###_ivT @.#_iZ @ . ##......#.# # . #....##.......# #.....##.....###......##...###...... #..##.$.... #.##_iT[ .. #.#.##.#.@..#.[..##.#. #...$.. #... ...#.. ...#_i[ .## .. ###.#_ii 60---7.4 (2_il t _You see here an orb of mayhem._iC3_iD_izH_iJ_i+NP __iiP,_iQ_iS_i,U_ivU_i{V_iW_iY_i Z_iZ_iC\_i^_i __iP`_ic,_id_ijN _You now have 100 gold pieces (gained 10)._itm_im_io_i?r_it_i(u_i_v_iy_iL . #...##......#.# # . #....##.......# #.. #.....##.....##.... #......##...##.....#.......#..##..#........##.##............##.#_iÊ.####.......##.#..[..#65.4 (8....[........##.#.........#..._id..$.........#.......#..##...#.....#. ...#...## ...[###..#_i_i+6.4 (9_i_i6# _Found a robe._i'u_iu_i|_i~H _No target in view!_iD_i_iD_i_i_i&: __i_i__i_iB_i7_i@_i_ii_i_i_ig_iV_i_i_i_i;_i _i_i_i_i_i_iA_i_i_i_i_i\_i_i,_i<_i ,_i1 _iM _You now have 109 gold pieces (gained 9)._i_il_i_i|_i(_i)f  You encounter a quokka._i71.........[..########## .................[...# ....##.#.............# ....#................# ....#...............^# .##...#..............# . #...#...####...[###........# #.# ####  #........#  ........# ........# ........# r   quokka (asleep) ........#..r....._i;080.4 (14.0)_i;31.4 (15 __iA_iC_i[ †You shoot a sling bullet. The sling bullet hits the quokka._i )))))...#)_i!h m )You kill the quokka!_iH ......†_i n5===2.5 (1.1)Rev _i _i / _You shoot a sling bullet._iC_iD_iI_i6LH _No target in view!_iu_iv_i|_iH _No target in view!_i_i_i_iH _i _iq: __i_i _i_ix_i_i5_i(_i _if#_i&_i&_i'_i*_i-_i-._i/_iE2_iO5_i5_i27_i9_i? ...........[..##########  .............[...#  .......##.#.............#  .......#................# _i9@s .......#...............^#  #..##...#..............# #. #...#..........##### ...[###........# #......#_il@---8.5 (6.0 >.####........#_i@% #........# #........# #........#_i@ #........# #........# _i@#..†.....###########_iRG_iG#---_iG$9.5 (7_iM_iP; _Found a stone staircase leading down._i.% _i% _i6, _ix. H _No target in view!_iUc_id_ie_ij_im_iUr: __ir_iu_iu_iSw_i-y_iH{_i{_i[|_i~_iK_iπ_i_ib_i_i_iÆ_i_ia_i_io_i_i_i_iA_i_i_i_iT_i _i  You encounter a kobold. It is wielding a +0 short sword and quivering stones._iK_il .####.......##. #.K............[..###### #......................[ _itR#.........##.#.......... ........#............. .......#............. #..##...#........... #.##...#..........# #.@...[###........# ####..............# #>.####........# #### #........# _i(#........# #........# K   kobold (missile, asleep) #........# _iީ#........# #..†.....#_i _i,97.5 (8_i28.5 (9 __iѹ_i[_i  ))))))K  )You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!_i" )The kobold is moderately wounded.You shoot a sling bullet._i K......  The sling bullet closely misses the kobold._i X(((((((_if)......@===9.6 (1.1Rev _ii._iK1m _The kobold throws a stone. The stone barely misses you._i ))))))You shoot a sling bullet. The sling bullet hits the kobold._i+y )The kobold is heavily wounded.You shoot a sling bullet. The sling bullet hits the kobold!_iqR_i =......_iS`500.7Rev+ _i_i+J _You kill the kobold!_i*_i>+_i0_iN3H _No target in view!_i9`_i`_i[f_i`hH _No target in view!_i(_i_i[_i/ _ik:_No target in view!_iq 3_i; _i H _No target in view!_i _i _i _i _i _i : __iG _i _i >Rev _i _i _i _iF _i _i1 _i _i _i@ _ij _i _i (_i _ij _i _ic _i _i _i{ _i _i _ig _ib _i _i _i: _i _i _iZ _iT _i _i' _i _i _i _i _i/ _i _iu ,_i _i _ik ,_iq _iZ _i ,_i _i _i ,_i, _i _iI ,_iu _i" _ih% ,_i}& _i4( _i* _iX* _i<+ _i, _i. _i _i,@ B_i#A _iC _i D _iD _i F _iG _iG _iH _iK _i M ,_iXM _iN _i9P _iP ,_iR _iW k  You encounter a ribbon worm._i]  ...#####  #. #...# #  ##...# ....#... #...#_iw^ #.. w.. .##...#####.####... ##+###.#.#.#..... ..#...#---.....#..........## ###:_.##.............. ..#...##........<.........#_i^ #.#.###.#.........##.##.#..##.#...#....##..#w   ribbon worm (asleep)_i0_ Y###.#...#...##...#..#........#.......##....#..#........##.....#.._i_ !_ihg /40.0)_i}h O---5.9 (11 __in _ip _i* )wYou shoot a sling bullet. The sling bullet hits the ribbon worm._i}  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm._iQ.w_i_itf===7.0 (1.1)Rev _i_if _The ribbon worm is moderately wounded._i~Pe  You shoot a sling bullet. The sling bullet hits the ribbon worm._i  The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm._i_ (catching breath)The ribbon worm is severely wounded._izg  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage._i_i  5  8.2 (1.2+2 sling {Wu}Held Rev+ _i5D _You are caught in a web!_i _i )_i _io N _You are caught in a web!_i _i _i _i N _You are caught in a web!_i _ic _i _i N _You are caught in a web!_iat 3_ix _ikz N _You are caught in a web!_ii _i _iU _i P _You are caught in a web! __i_i\_i_i}. __i _i 11 ---90+2 sling {Wu}Rev _i _i ' _You disentangle yourself._igge  You shoot a sling bullet. The sling bullet hits the ribbon worm._i^ .  The ribbon worm is severely wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm!_iR_iM_ikv9===50.3 (1.1Rev+ _i_iYO _You kill the ribbon worm!_i M ...###. ### .._i #...#  #...# . #...#####@####... ##+###.#.#...... ..#.......#...## ###:_........... ..#...#........<.........#####._ie  .......#....._iw_i5---10_i_i_iJ _i%K _iK _iN _iaQ _iU jRev _iV ,_iUW _iX _i[ _ig[ _i[ _iA] _ih X_ij _ik (_ik _im _i~  ##### #...# "..#######...#  .......@.....# _i~ p---6.3 (5 #....#####...#  #.#.. #...#  #...#####.####... # .#.#.#............ .. .....#..........## ### #.............. ..# #........<.........# _i <#.#.###.#.........##_i _im +7.3 (6_i _iА Q _Found a square bone amulet._i _i2 B_i _i _i _i _i _i@ _ij ##.#.######_i #..> #...####"..#######...#................#####...@#####...#60.3 (3 #.#..# #...# # #...#####.####..._i.  .#.#.#............ .....#.## ##.#.......  #.#..<......._i\  #.#.#.###.#. #.#..##.#...#...._i1 _i +1.3 (4_i _i ; _Found a stone staircase leading down._iai_iSo_i,4_i,_i_i_iG_iJ_i_iߔ  You encounter a kobold. It is wielding a +0 short sword and quivering stones._i#..>. #...####".K#######...#_iK................#####....#####...# #.#..## #...# #.#...#####.####..._iru #.#.#.#............ #.....#..........## ###@#.............._i #.#........<...... #.#.#.###.#......._iF ..#.#..##.#...#..._i, ###.#... #........#.# K   kobold (missile, wandering) #..._i......## #........##...###.#........+....'..._i=*7.3 (6_i_i28.3 (7 __i_id_i )You shoot a sling bullet. The sling bullet hits the kobold._iu))))))_i߆l )You kill the kobold!_i{)......_i_id10===9.4 (1.1Rev _i!E _You shoot a sling bullet._i 3_i _iů H _No target in view!_i3_iK_iBH _No target in view!_i 3_i _i_iD_i$ __ijB_i(_iG_i_i3_iN_i@_iN,_i_i{#_i!%_i|%_i%_iM'_i(_i)_i)_i*_i?,_iiR  You encounter a dart slug.  ####....#####... #.#..## #... #.#...#####.# #.#.#.#......  #.....#......  ###.#........  #.#. #########.#.#.###.# #..@.......#.#..##.#--- #.##########.# .w #........# ## #.......  #..##  #..+. w   dart slug (asleep)  #  #..........  ##.###.....78.4 (9.0---[_iHT>37m9.4 (10.0) __i! ))wYou shoot a sling bullet._iu  The sling bullet hits the dart slug but does no damage.  You shoot a sling bullet. The sling bullet hits the dart slug._i 9w._i %._iO <===80.5 (1.1)_i +Rev _i _i b _The dart slug is severely wounded._ik )You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage._i †The dart slug is severely wounded.You shoot a sling bullet. The sling bullet hits the dart slug._iS_i ._ikf21.6Rev+ _i\c _You kill the dart slug!_i@_i՛_i_i;H _No target in view!_iI% _No target in view!_i _i_i:"_iQ$H _No target in view!_ie_if_i_k_inH _No target in view!_i,_ib.3_ir/_i1_i36qRev  __iF,_iiG_ipH_i0J_iJ_i"K_inNe  You see here a dart slug corpse._iP_iQ __iQ_i6S_iU>_iU_iRW_i0Y3_iY_iZ_i\_i']_i]_i^_if`_i`_ia_iPb_i!d_ild_id_ie_ig_ig_i4h_ij_i/k_ik_iql_i"m_in_in_iRev _iD_i7G_iVJ,_iOL_iN_iQ_iR_iS_i0[  #.# #..#ß#.......#  #.# +..#...............#  #.# #..#..........(...  #.# ######......).....  ### #....... _i(\ #......  ####...  #...  #.--- ########### _ib.44.4 (6.0_iUcF---5.4 (7_ih_i$kb _m - a scroll labelled FAREBI UCYUS_i0 3_i1 _iT4 H _No target in view!_i3_ib_iY_i_iB __i_i_iP_i _iv_iv_i_i]_i_i_i _i _i$_is._i._iW0_i4_i7_iG8_i5;_i>_iB_i/_i_i_i,_i_i _iW _i;_i_i_i_i_i_iQ_ix_iX_iw_i_ir _i!_iG$_i$_i>&_i+(_i*,_i,_iy-_i0,_i0_it5  You see here a frilled lizard corpse. __i-6_i7_iI9_i9_iv:_i;_i=,_i>_i'@_i-B,_iB_irD_iE_i$F_iF_iG_iPI,_iI_iK_i$M_irM_iM_i!Q7 _You open the door._iQ_iQ_i|R_i^@  There is an open door here._i`_iba __ib_if_ig,_iFh_il_i%n,_in_is_it_i2u_iu_iy_i{_iK|_i|_i_i_i,_it_iDj  You see here a frilled lizard corpse._i֊_i __i_i_i_iv_i_i[_i,_ig_i_iW_iè_i_i _iز,_ih_i_i,_i_ic_i_i!_iA_i_i=_i_iA_i_i_i_i_i_i_ic_i_i_i _i__i_i)_iE_i_i_i_i_i"_i_i[_i._iu_i_iO_i_i_i _i_i_iX_iw_i_iz_i _i _i` _iN_i_i,_i_i~_i,_in_i _i",_i#_i#&_i',_i(_im+_i-,_i|/_iNV  You encounter an ogre. It is wielding a +0 giant club. # #.#. #.#. ##### #..>. #...# ######".)#######...# #.##..........@.....# #..######.O..#####...# ##...###.#..## #...# #.....###.#...#####.####......###.#.#.#................##.....#..........####### O   ogre (wandering)###.#..................##.#.._i3W......<.........###########.#.#.###.#.........##705.4 (60.0)_i\I6.4 (61 __im`_iyc_i# ))))OYou shoot a sling bullet. The sling bullet hits the ogre._in  The ogre is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the ogre but does no damage._i_i01O._i+...._iaf===7.5 (1.1)Rev _i_i`2 _The ogre is lightly wounded._iK ))) You shoot a sling bullet. The sling bullet hits the ogre!_i  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre._ik <.O_iy .._iB c8.7 (1.2Rev+ _i _i/ \ _The ogre is heavily wounded._i ))You shoot a sling bullet.  The sling bullet hits the ogre but does no damage._i0R  The ogre is heavily wounded.You shoot a sling bullet. The sling bullet hits the ogre._iU @.O_i ._i! '9.9_iT _i \ _The ogre is heavily wounded._iLD ) You shoot a sling bullet. The sling bullet hits the ogre._i  The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre!_i4M@.O_ixS_iTg11.1Rev* _iY_i3_X _The ogre is almost dead._in )You shoot a sling bullet. The sling bullet hits the ogre._isR_ip )))))))You kill the ogre!_iHBl......)_iFY 902.3 _You shoot a sling bullet._itX_iZo _Your Ranged Weapons skill increases to level 6!_i _No target in view!_iU_i>_ix_i{H _No target in view!_iW_i_i^ _No target in view!_i7AI_iqBH _No target in view!_i _No target in view!_iL}_i}_i~_i_i_i.: __i׋?No target in view! _ Things that are here:_iЍ  a +0 giant club; an ogre corpse_i^_i __id_iS_i}_iؖ>Rev+ _i^_i_i,_i_i _i_i_it_i^$  Things that are here:_i?  a +0 short sword; 2 stones_iW_i? __i&_iR  There is a stone staircase leading down here._iq#.#....##....<... #.#.... #.#... # #.#..  #.#.#.#  _i #.#.#.##.######  #..>@....##...# ###---8.3 (6.0 ####".)#######...# #.##...........)......# #..#######....#####...# ##... #.#..## #...# #.... #.#...#####.####...._i #.#.#.#.... #.....#...## ###.#......_iѿ_itu---9.3 (7Rev _i_i<9 _Found a stone staircase leading up._iI_ių_i_iX_iJ_i_i_i_i_iZ_i_i_i&_i_i,_i2_i_i_i_i_i9_iA_i_iK_i_i_i_i_i_iu_i_i_ii_i8,_iD_i_i]_i_ij_i_i,_i_i*_i   You encounter a kobold. It is wielding a +3 dagger of draining.#......#...... ......  # #..... ...... #.####.#....# ...... #.... .#.#....##########...... ...##### .....<.................. ........#.#....##.............$ ........#.#.......###.......... .....####.#....#### #..@....$.K .... .#.#.##.# #.......... ... .#.#.##.##########...... #. ..>.....##...# ###..... # ## ".)#######...# #.##.... ## ......)......# #..##... ##K   kobold (asleep) #....#####...#[37_ilm ##...##.. ##... #.#..## #...# #.....##. .##.... #.#...#####.####......##+###_i"034.3 (15.0)_i",5.3 (16_i;*_i6* _Found 7 gold pieces._i9 ))))))K  You shoot a sling bullet. The sling bullet hits the kobold.  _i:The kobold shouts!_i )The kobold is severely wounded.You shoot a sling bullet._iC1K._iKO....$_iLf===6.4 (1.1)Rev _i_S_iUa _The sling bullet closely misses the kobold._i m )))))))You shoot a sling bullet._its )The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold._iy T)_i[ _....$)._ia /17.5_i _iK J _You kill the kobold!_i! 3_i$ _i& H _No target in view!_iCs 3_iw _i_y H _No target in view!_i- I_i H _No target in view!_il_i_iO_i0 _im:_No target in view!_iw_i_is_i>_i_ir_i.: __i_i   You encounter a kobold. It is wielding a +0 dagger and quivering stones._i #......  #...... #....... _i #..#.## .#....# #..#.....##.......K..######._i) <... .#....##.......$... _ib R.#.......###.......####. .#....#### #....@..$)...... #.---_iB #.# #.... #.#.##########.......#. ##. >.....##...# ###......# ##.. )#######...# #.##.....# ##..)......# #..##....# ##..K   kobold (missile, wandering) ...#####...# ##...##...# ##......## #...# #.....##..#.##......_i Q..#####.####......##+###......#_i0$80_i_iM---9.5 (2 __i_in#_i;M ))))))_iͲK)You shoot a sling bullet.  The sling bullet hits the kobold but does no damage._i; )The kobold shouts!  You shoot a sling bullet. The sling bullet hits the kobold._i=C2_iC _i8......_iG?2===40.6 (1.1_ii_iJ _You kill the kobold!_iy 3_i} _iE H _No target in view!_ib _i _i{ _i H _No target in view!_i8 _i _i ^ _No target in view!_iA_i_i_i_i_i: __i_iB_i~_i_i _i_i_i3(_io_i ..... ..... #...# .... #...#.### ...# #...#......<..###_i.......)..######... <... ...##...$........###...####.#. ...#### #.......@)...... #.#.#--- ##.# #..._i #.#.# ##.##########.......#... ##.#.# ...##...# ###......# . ##..# #####...# #.##.....# ##...#)......# #..##....# ##....#.# #####...# ##...##...# ##.....# ## #...# #.....##..#.##......# # .#####.####......##+###......###_i   #.#  #._iOt#.## #.#......<.#.)..######. .###.$.###.####.#.#### #........@.#.#.# #.# #.#.#.# .#._i#.... ##.#.# ##...# ###......# ......# #.##.....# . )......# #..##....# ##....#.#...# ##...##...# ##.....#. #_i #...# #.....##..#.##......# # #####.####......##+###......# _You now have 125 gold pieces (gained 16)._it -4.6 (4.0_i9 G---5.6 (5_i_i$  Things that are here:_i _a +3 dagger of draining; a kobold corpse_i_i_i:_i_i_iS: __i[_i_i_i_i_if_i_iM _You now have 132 gold pieces (gained 7)._i ############ #..#  #..# . . #..#.########## # #...#......< ##########)..######...#.# ##..............###.........####.#....8.6 (3### #..)# #.#.#### # #.........# #.#.# .. ##########.......#.....[##.#.# ##...# ###......#.....#_i..# ##...# #.##.....#....##...# .....# #..##....# ..##....#.#### ##...# ##...##...# .##.....#.....  #...# #.....##..#.##......# _i-_i+9.6 (4_i_iv - _Found a leather armour._ip0_i)1_i[3_i9_i=_i=_igA_iC_iF_iBG_iOI_iL_inP_iP_iR_iyV_i_Z_iZ_i\_i__ib_ic_isd_if_ii_i:j_ik_in_ip_ip_i9r_it_i w_iew_ix_i |_i}_iA~_i_iǂ7 _You open the door._i_iӅ_i_i@  There is an open door here._i __ix_iў ##########.......#.....[##.#.# ## ##...# ###......#.....##..# ##...# #.##.....#....##...# _i~....# #..##....# ..##....#.#### ##...# ##...##...# .##.....#  #...# #.....##..#.##......# ### ###.######'###......#####.. ..#...#.....)_i......#######@_.#######....#.. .......#...#....†..... .....<######.........._i"P.#.........##.#..##.......#. .##.#...#....##..#...##......#.# _i[c........#...##...#....##.......##.......##....#.....##.....##_i ..........##.....#......##...##_iĠN ...##...###......#.......#..##_iSYou pick up a parchment of Blink and begin reading..._i061.6 (12.0)_i,2.6 (13_i!_i> _You add the spell Blink to your library._i _i _i _i H _No target in view!_i+_ii,_i-_i3_i5_i26$ __i:,_i=_i=_iK>_i_B@  There is an open door here._iE_iE __iF_i&I_iK,_iL_i-O_itQ_iQ_iS_i\U_i X_ilX_iY_i\_i__ix__iJa_ic_i|o,_i;r_iw_iCy_iy_i{_iL~_i_i_iK_i_iː_i)_i:_i_ie_i_i_i _iأ_i_i_i_ia_i_i_i._iȶX_iw_iع_i\_iý_iq_i_i_i_i,_i_ix_iB,_i7_i5_i_it_i_i_i_if_iH_i_i_i`_i_i_i_i_i_i_iX_iB_i_i!_i(_i_i`_io_i_i)_i7_i ,_i _i_i,_ik_i_i,_iH_i_i4,_i_i!_i$,_i%_i'_i*_i*_i+_i-_i/_i/_i0_i!4_i5_i56_i 7_i79_i];_i;_iy<_i[>_i@,_iA_ipC_iE,_iwF_iH_i7J,_iPK_iQM_i^N_iN_i5O_iQ_iNS_iS_iMT_iU_iW,_iX_iRZ_i1\,_i\_i ^_i{__i(`_i`_i b_ic,_iOd_i@f_ig_ig_iIh_ii_i+k,_ik_i+m_im_iin_in_iBp_iq_i r,_is_i2u,_iu_iv_i_i?_iv_iǟ_i_i_iu_iΡ,_i_i_i~_i£_i*_iߤ_iJ,_iΥ_ib_i,_ir_i_i$_ie_i_iū,_i'_i_iV_i_i_i_iD_i_i _i_i,_i_i/_iv_i,_i8_i(_i_i_i_i,_iq_iP_i_i_i _i_ih_i ,_i_i_iC_i_iN_i,_i1_i_i<_i_i_i_i1_i_iM_iZ_iU,_i._i_i1,_io_i0_i_i_iS_i_i;_i_i_i6 _i ,_i _i*_i,_i[_i._i_i_i_i$_ik  You encounter a ball python._i. ......................# #. .##########.............#.# #.# ......<.................#.# #.# #####......#............#.# #. _i/.........#.#............#.# #.# ....................>.÷.#.# #. .####.#....#............#.# #.# .# #.#.####............#.# #.# .####.#.#.......@..#.##.#.# #.#[##.#.#S##.#####.#.##.#.# #.##..#.# . #...##.#.# #.# .##...#.# #...##.#.#####. ##....#.##########...##.#........ _i0#.....#............#.##.######### S   ball python (constriction, asleep)...#######..###.#.##......######.........#.###.###.#.)..........#####.###.###._i:.852.6 (90_i>;33.6 (91 __izA_iB_i †You shoot a sling bullet. The sling bullet hits the ball python._iD))))))_ir )You kill the ball python!_iV......†_i`f===4.7 (1.1)Rev _i_i/ _You shoot a sling bullet._iQ 3_i]'_ik)H _No target in view!_iT_iU3_iY_i[_i\$ __iAaB_ia(_isb_i^d_iwf_if_ig_ih_ik,_ik_imm_i~o,_ip_ir_it,_iu_iw_iKy,_iNz_i{_i0}_i}_i~_ii_ig,_i_i,_i_iC~ _c - 5 scrolls labelled ZOYCHE TU GUS (gained 1)_i_i+3_i_i_ij_i_is_i_iQ,_i_i,_i3_i_i,_i]_i_i,_i_ii_i̧,_i_i`_i_i_i_iʮ_iͰ,_i._i_i۵_iO_iU_i_iw,_i|_i^_i,_i7_i_i@_i_i;_i_i_i_iD_if_i,_i_i_iB_iq_i,_i_i_i,_il_is_i9_i_ir_iR_iN,_i_i _in_i_i_i_iP_i_i_i_i)_i_i_iT_i_i_iw_i_i_i1 _i _i/_i0_i1,_in7_i9_i9_i:_i>_i@_iSA_iA_iG_iI,_iJ_iO_iLR,_iXS_iX_iZ_ic[_iz\_ia_ic,_iXe_ij_il_i}m_in_is_iv,_iVx_i9|_in~_i~_i{_i6_i_iq_ie_iU_i,_iȚ_i_i,_i-_i_i,_i_i`_i),_i_i_i _if_iB_i_i,_i_i9_i,_i_i_i,_i_i,_i,_i_i_iy,_i]_i_i,_il_i_i,,_iO_i_i_i_it _i _i _i _iz _i _iv _i _i _iF _ix _i _i _iL _i ,_i _i _iZ! ,_i" _i$ _iL& _i& _i' _i@) _i* _iQ+ _i+ _i- _i/ ,_i00 _i2 _i3 _i3 _i4 _i6 _i7 ,_i8 _i; _i< _i?= ,_i> _i:A ,_iB _iC _iE _iF _iF _iQH _iJ ,_iK _iL _iN _iGO _iO _iP _iQ ,_i~R _iS _iT ,_iUU _i'V _iV ,_i,W _iY _iaZ _iZ _i] M _You now have 137 gold pieces (gained 5)._ic _id _ie _if _ig _ii _i0j _ij _il _io ,_i4q _it P  There is a stone staircase leading up here._igw _ix  __iy _i{ _i~ ,_iY _i _i| _i _iw _iׅ _iw ,_i _i _i ,_i) _i, _iݓ f  You encounter 3 gnolls._i  #.# ..... #.# ..j.. #.############  ....j. #.#..........#  ...... #.#..........#  ..j.##.#..........#  ...#.#....#######  _i #.####.#.#....######### ..<............--- ####.#.#.#....##........ #.#.#.......###.... #.#.#....#### #.... #.#.#.##.# #... #.#.#.##.#jjj 3 gnolls (2 polearms, asleep) #..>.....##...# ## ####".)#######...# #. ...........)......# #._i< 1943.7 (89.0)_i" O---4.7 (90 __i _i/ _i| ))j 2 asleep)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!_i1=  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll._i .jThe gnoll is heavily wounded._iF.j_iQ.j_iWj.jj)_i{====5.9 (1.2)Rev _iL@ _The gnoll shouts! x2_iuk )))))))You shoot a sling bullet._im  The sling bullet barely misses the gnoll.You shoot a sling bullet._iu Q.j_ikv P.j_i .....j.  The sling bullet barely misses the gnoll._ih j7-===-_iC \7.0 (1.1Rev+ _i5 _is C _The gnoll hits you from afar with a +0 spear._i٭ )You shoot a sling bullet. The sling bullet hits the gnoll._i6 )The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll!_i => 2 gnolls (1 polearm)_i.j.j_i)._i8e#.#psymon the Shooter..... #.#Coglin..... #.############ # Health: 37/38 =======================-...... #.#..........# # Magic: 5/5========================...... #.#..........# # AC: 3Str: 12..j.##.#..........# # EV: 11Int: 8.)j#.#....####### # SH: 0Dex: 19_i#.####.#.#....########## XL:  5 Next: 101% Place: Dungeon:3.......@...<............ Noise: ===------  Time: 1948.1 (1.1)####.#.#.#....##........ a) +2 sling {Wu}  c) +0 sling {Shu} #.#.#.......###.... Fire: a) +2 sling {Wu}#.#.#....#### #.... Rev+ #.#.#.##.# #....#.#.#.##.########## jj 2 gnolls (1 polearm)#..>.....##...# ######".)#######...# #........._iP...)......# #.You shoot a sling bullet.  The sling bullet barely misses the gnoll. _The gnoll hits you from afar with a +0 spear.  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll!_i _You kill the gnoll!You have reached level 6!_i/  --more--_i D43/446/66 1% _i _i7 4 __i% )You shoot a sling bullet. The sling bullet hits the gnoll._iR8  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll._i .jThe gnoll is severely wounded._i )jThe gnoll hits you from afar with a +0 spear!_i8_i35----9.3 (1.2Rev* _i:_i;R _The gnoll barely misses you._i1Z )))))))You shoot a sling bullet._i7  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll._ie .....)jThe gnoll is lightly wounded._i\f t31-------50.4 (1.1_in _ip u _The gnoll barely misses you. The gnoll hits you with a +0 whip._i _  You shoot a sling bullet. The sling bullet hits the gnoll!_iR  The gnoll is severely wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage._i JThe gnoll is severely wounded.The gnoll hits you from afar with a +0 spear.  The gnoll hits you but does no damage._i J   endoplasm (wandering)_i _0---1.5_im _i@ [ _You encounter an endoplasm._i@ )You shoot a sling bullet. The sling bullet hits the gnoll._i S   gnoll (_i\ )))))))You kill the gnoll!_iD J)You shoot a sling bullet.  The endoplasm quivers._i3.....))J_ig27--52.6_i_i\C _The gnoll hits you from afar with a +0 spear._i5 )You shoot a sling bullet. The sling bullet hits the gnoll._i;)J   endoplasm_i ))))))You kill the gnoll!_in XJ>_ig q.....))_i493.8 (1.2_i+_i?/ _You shoot a sling bullet._iYu .  You shoot a sling bullet. The sling bullet hits the endoplasm!_i_o))))_i~v ))You kill the endoplasm!_iI......_iv8=-104.9 (1.1_i_i'/ _You shoot a sling bullet._i_i_i2_irH _No target in view!_i_i`{ _No target in view!_i_iF_iG_iH _No target in view!_i/ _No target in view!_i_i}_i~_iH _No target in view!_i_i(_i-_i) __i9=Rev+ _ie_i_iB30=Rev _it,_i 1=_i+3_i~_i3,_ig_i`_i_ib_i_iN32=_i_i,_iR_i2,_i<_i ;3_iE==_iE_i,_i_i,_i _i _i_i _iMk4=_iG_i,_i_iP,_iK!_i%$,_iy&_i)_i[*K5=_i+_i.,_i0_i3_iB4_i6_i8,_i;_i}>k6=_ifC_iG,_iI_iL,_iN_iQ_ikRK7=_irT_iW,_iY_i^B_iua,_ic_iMfk8=_ivh_i k,_ihm_i p,_ir_i9u,_iWw_iya9=_i|_i,_i_i,_i_il40=_i_iY,_i4_i_,_iO_iߖ,_iJ_ia1=_i_i3,_i6_i,_i_i,_il_i_iiU2=_i_iټ,_i_i,_i_im_i_i _i*_iK3=_i_i<_i_i_i,_iZ 4== _No target in view! _HP restored._i}  #.#   ...... #.#   ...... #.#  _iv ...... #.#.#   ...... #.#..........#   ....##.#..........#   .))#.#....#  #.####)#.#....  ....<...........---2013.9 (59._i0)  #.#.#.#....##  [. #.#.#.......###  ## #.#.#....#### #   #.#.#.##.# #   #.#.#.##.   #..>.....##...#  _i) ####".)#...# #   .)......# #_i^---4.9 (60_i_i, _Found a pair of boots._i3_i|_iX_i}=_i_i:_i _i _i_iE_i_ir,_i_i__i,_i%_i&),_i+_i_._i4_il5_i>,_i@,_iA_iӃb_iEX_i0_i_iX_i_ic,_i_i _i_i,_i_i_i_i_iܛ_i]_i_iٞ_i_i_i _i_i_i_iA_i     ########.#  #......@...#  .########.#  #.# #.#  #.########.#  ######.......##.#  #............##.####  ##.####......##.#..........#  #.# #......##.#..........#_il  #.# #......##.#....#44.9 (35.9 (31 _q - a scroll labelled ZYOCHE WERI_iFU_iU3_ioW_i]_i_B_iWg_i_ij_i ,_i_i~_i,_i_i_i_ic_i_iP_i ,_i _i _i ,_i~ ,_i$0 ,_i;3 _i3 _i7 ,_i+9 _i? E  You see here a +0 pair of boots._iB _iB  __iND _iF _i'I ,_iJ _iL _iO _iYP _i _iy _i ,_i _i _i8 ,_i _i( _i& _i _i _i _i B_i̢ _i9 B_i _i) ,_iV _io _i6 ,_i _i? _i| _i _in _i _i ,_i2 _i_  #................<. ##########.#.#.#... #......[..#.#.#... #.#########.#.#...  #.##.#.#.##  #.##.#.#.##  #.##..>....  #.#########".)####  #@...............)76  ############....##   #.#..##  #.#...#_i   #.#.#.# #.....#  ###.#..  #.#..   ##########.#.# _i _i% E _Done exploring._i 3_i _i2 ..........[......0.0) _Done exploring._i1_i2_i'3_i>_i@_iNFP __iIG_iG_iMH_iJ_iML_iL_i}M_iO_iQ_i_R_iR_iqU_icW_iW_iX_i#[_i*]_i]_i^_i:a_ib_iic_id_i h_i7j_ij_iYl_iGn_ip_iq_ijr_it_iw_ix_i܁_i0i  You see here an amulet of chemistry._iÍ_i __i_i_i_i_iu_iP_i_i3_i>_iѩ_i@,_i1_iԱ_i$_i_it_i  #............##.############  ##.####......##.#..........#  #.# #......##.#..........#  #.# #......##.#..........#  #.# ##....))#.#....#######  #.#####.####)#.#....#######  _i?= #................<.......   ##########.#.#.#....##.......   #......[..#@#.#.......###...91.9 (15.0) #.#########.#.#....#### #...   #.# #.#.#.##.# #...   #.# #.#.#.##.########   #.# #..>.....##...#  #.#########".)#######...#  #................)......# #   ############....#####...# ##  #.#..## #...# #._i_i_i_i_ic_i_i_i_iw",_i$_i%_i&_i*_i/B_i1_i4,_i6_i"A_i,_iJ_i  #....##.##   ##.####......##.#...   #.# #......##.#...   #.# #......##.#...   #.# ##....))#.#....#####  _i  #.#####.####)#.#....   #..........<  ##########.#.#.#....##   #......@..#.#.#.......##6.9 (5.0)  #.#########.#.#....####   #.# #.#.#.##.#   #.# #.#.#.##.   #.# #..>.....##...   #.#########".)#######...   #................)......   ######....#####...   #.#..## #.._i_i_iV _You see here a +0 pair of boots._i; _i Equip or unequip which item?  - - Unarmed Inventory Items _i~ Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wu}  c - a +0 sling (offhand) {Shu} Armour (go to first with [)  b - a +0 leather armour (worn) Floor Items ([,] to select) Armoura +0 pair of boots[?] describe selected [!] equip|wield|wear_i y[tab] equip|unequip _i _if& _i1   #............##.########## psymon the Shooter  ##.####......##.#......... Coglin  #.# #......##.#......... Health: 44/44 ========================  #.# #......##.#......... Magic: 6/6========================  #.# ##....))#.#....##### AC: 3Str: 12  #.#####.####)#.#....##### EV: 11_i3 HInt: 8  #................<....... SH: 0Dex: 19  ##########.#.#.#....##... XL:  6 Next: 10% Place: Dungeon:3  #......@..#.#.#.......## Noise: ---------  Time: 2096.9 (0.0)  #.#########.#.#....#### a) +2 sling {Wu}  c) +0 sling {Shu}   #.##.#.#.##.#Fire: a) +2 sling {Wu}  #.##.#.#.##.#####  #.##..>.....##...  #.#########".)#######..._i3    #................)......   ############....#####...  #.#..## #...  _q - a scroll labelled ZYOCHE WERI _You see here a +0 pair of boots. _Done exploring. _Done exploring. _You see here an amulet of chemistry. _iA4 A_You see here a +0 pair of boots._i< _i< __iPF _iL f  You start putting on your armour._iQ +7.9 (1_iRU _i] _i] +8.9 (2_i8i _iVl _i5m +9.9 (3_is _i/| _i| -100.9 (4_ĩ _iQ _i% +1.9 (5_i 0 4 _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots._i<3_i>_iI_i L_iL$ __i^P,_iS,_iT_iV_ibY_iY_iY[_i]_i;h_ih_il_i9o_iq_i]r_it_iQv_ix_iOy_iO{_iJ}_i:_i_ia_i҇B_i_i_i_iT_i_iJ_iK_iѓ_i_i #.#####.####)#.#....   #................<..   ##########.#.#.#....##   #.........#.#.#.......###   #.#########.#.#....#### #...   #.# #.#.#.##.# #...   #.# #.#.#.##.#########   #.# #..>.....##...# #   #.#########@.)#######...# 11.9 (10.0) #................)......# #   ############....#####...# ##  #.#..## #...# #.  #.#[3_ikL9;49m...#####.####  #.#.#.#.......  #.....#....  ###.#.........   #.#........<_i:_iߪz _You see here an amulet of chemistry._i_i3An amulet of chemistry. An amulet which allows the wearer to extract small amounts of magical energy from any potion they drink and also enhances the power of their alchemy spells. The magic restoration effect requires the amulet to attune itself to the wearer's body while their reserves of magic are full. You found it on level 3 of the Dungeon. Stash search prefixes: {Chemistry} {jewellery} Menu/colouring prefixes: identified useless_item jewellery (g)et._i  #.#####.####)#.#....######### psymon the Shooter   #................<........... Coglin   ##########.#.#.#....##....... Health: 44/44 ========================   #.........#.#.#.......###... Magic: 6/6========================   #.#########.#.#....#### #... AC: 4Str: 12   #.##.#.#.##.# #... EV: 11Int: 8   #.##.#.#.##.######### SH: 0Dex: 19   #.##..>.....##...# _i{# XL:  6 Next: 10% Place: Dungeon:3   #.#########@.)#######...# # Noise: ---------  Time: 2111.9 (10.0)   #................)......# # a) +2 sling {Wu}  c) +0 sling {Shu}   ############....#####...# ## Fire: a) +2 sling {Wu}  #.#..## #...# #.  #.#...#####.####.  #.#.#.#..........   #.....#..........   ###.#............   #.#........<...  _You see here an amulet of chemistry. _You see here a +0 pair of boots.  You star_ivt putting on your armour. _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots. _You see here an amulet of chemistry._il __iX_i( #.# ##....))#.#....####### #.  #.#####.####)#.#....##########  #................<......  ##########.#.#.#....##......  #.........#.#.#.......###..  #.#########.#.#....#### #..  #.# #.#.#.##.# #.....  #.# #.#.#.##.##########.  #.# #..@.....##...# ##3.9 (2.0)  #.#########".)#######...# #.  #................)......# #..  ############....#####...# ##. #.#[37_iYm..## #...# #.. #.#...#####.#### #.#.#.#.. #.....#..## ###.#..._iy _There is a stone staircase leading down here._iM4_i_i_iY24.9 (1 __i _i&  _ioYou climb downwards.  You hear the hiss of flowing sand._iZ/  --more--_iMu&4_iyX ..# #.# #.# #.#_izB #.# #.# #.# #@# #.# #.# #.#_ip{ #.# ..# ### _i2-6.4 (2.5_i_i  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! _There is a stone staircase leading up here._iת I_i _i[ _i $ __i X_iO _i _i6 ,_i _i _i# ,_i _iƼ _i ,_i _i _i{ _i _in _i _i _i ,_i _i _ie ,_i _i _i _im _i _i{ ,_i _i _i3 _i _i _i _i> #.# #.# #.# #.# #.# #.#$########<#....>.$#.##.#32.4 (16.0).#.#.########.#..........############ 3.4 (17 _Found a stone staircase leading down._i __if X_iE ,_i _i ,_ib _i M _You now have 143 gold pieces (gained 6)._i _iI ,_i _i B_iQ R  There is a stone staircase leading down here._i' _i  __iN _iw _i _i _iw _i _i X_i1 _i _i _i: _i ,_iS _i _i _i _i N _You now have 160 gold pieces (gained 17)._ib 3_i _i _i ,_iL _i _i& _i _iS _ie _i* _i _i, &_i2 B_i3 N _You now have 172 gold pieces (gained 12)._i`6 _i6 _ii7 _i9 _iz@ X_iA _iA _iC _iDD _iF _i1G _i}G _i}I _iL _iL _iL _iO _iR h  You encounter a scorpion._i![ .. ... #. #.# #. #.# #. #.# #. #.#  #s #.#  #$###.########.##.@............##########.###### #.#  #.# #._iHp ##.#s   scorpion (asleep)#.##.##.#60.4 (21.4 (28 __is _i+ )s  You shoot a sling bullet. The sling bullet hits the scorpion._i  The scorpion is moderately wounded.You shoot a sling bullet. The sling bullet hits the scorpion._i=g.s_i/>f===2.6 (1.2)Rev _iB_iEa _The scorpion is severely wounded._i |  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage._ic\ )The scorpion is severely wounded.You shoot a sling bullet._i sThe sling bullet barely misses the scorpion._i ,3.7 (1.1_i _i U _The scorpion barely misses you._iO  You shoot a sling bullet. The sling bullet hits the scorpion._i $The scorpion is almost dead.You shoot a sling bullet. The sling bullet hits the scorpion._i (_iK3_i8l374.9 (1.2Rev+ _i>_iCL _You kill the scorpion!_i]I_iO`H _No target in view!_iv_i]w_i|_i}H _No target in view!_i>_i<_iQ_iH _No target in view!_i_i_i_iCH _No target in view!_i3_i~_iX_i _You hear the slow hiss of a very distant avalanche of sand.Rev _i_iB M  You now have 179 gold pieces (gained 7)._i _iZ _i d _You see here a scorpion corpse._i_i_iu_i/_iA,_i;_i;_i{!>_i%"_i#_i%_ie&_i'_i,B_i-_i+._iE2,_iE3_i6,_i7_i7_i:_i<,_i=_icJ   # .## .... ####..... #........  #@## --- #..# ... ##.# #.# #.# #.##.# #.#_i3K#.# #.##.# #.##†###.########.##..............#You pick up a parchment of Summon Cactus Giant and begin reading..._iQ075.9 (11.0)_iRH---6.9 (12_imV_ilYL _You add the spell Summon Cactus Giant to your library._i_i3_i_ik  You encounter a ball python._iZ # ### ....#####.....##.@.......#.##...S.##..# ....###.# #.####.# #.#_i8 #.# #.# S   ball python (constriction, asleep)#.# #.##.# #.##†###.########.#_i,0.0)_i27.9 (1 __i_i_ic  ))))S  )You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily._i .  The ball python is heavily wounded.You shoot a sling bullet. The sling bullet hits the ball python._i' )_i+ '....._i. b===9.0 (1.1Rev _ip3 _i5 O _You kill the ball python!_ic_id_i{d_impn_iEv_i{.<#...#.##.# #.# #.# ###.### #..@..# ---82.0 (3.0####.....### #............ #.##.....#####..#....._iK|###.###.####.# #.##.# #.##.# #.#_ir_i9G---3.0 (4_i˓O _Found a stone staircase leading up._i 3_i _i _i _i> B_i ,_ik _im _i% _i _i _ic _i ,_iv _i _i _i} _i _i _iO _i _i _ib _i ,_i _im _i _iu _i _i_i_i,_iZ_i_is_i_i_i ,_iR _iP _i _i ,_ia_i_ia_i_i_i,_i>_i;_i_iZ,_i_i_id,_i_i_il,_i5_i<_i,_i_i7 _i ,_i"_i$_i0%_i%_ib'_i)_i)_i*_i,_i._i$/_i/_i1_i3_i-4_i4_ih6_i8_i:,_i;_i,>_i>_iw?_i{A_ivC,_iGD_iI  f - 4 gluggy blue potions (gained 1)  You encounter a kobold. It is wielding a +0 war axe._iO ## .##.#####.###.#.......K)@.....#.<######...#####..............# #.######...##.##.# ##.##_iP#.##.# #.# #.#K   kobold (wandering)#.# #.# #.####.### #.# #.##.....# # #.#209.0 (26.0)_iU_iV410.0 (27 __iZ_i\_iR t )))))))You shoot a sling bullet._i  The sling bullet barely misses the kobold.You shoot a sling bullet._i[ K.  The sling bullet closely misses the kobold._ia k.....K_ib f===1.2 (1.2)Rev _ig _iWj ( _The kobold shouts!_i݃t )))))))You shoot a sling bullet._i  $The sling bullet completely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold._i<)_iۗN..$...._i4b20Rev+ _i_iJ _You kill the kobold!_iJ_i$_i_i!............_iWP.......... # #. .# #.#####.### #.#......$. #.@......# .<######...##### ..............# #.######...##.#  #.# ##.###.# #.# #.# #.# #.# #.# #.# ###.### #.# #.#  #.....# #.# #.#_i&0_ic---3.2 (1Rev _i_i t _You see here a +3 short sword._i6 3_i7 _i: _iY= _idA P __iC _iRD _iE _iF _iI _iI _iJ _iHM _You hear the slow hiss of a very distant avalanche of sand._iP i  You encounter a dart slug._iOU  ##... .#... .#.. .# .. .# #. w# #.#####.###### #.#...@..$....---_iU  #.)....<######...##### ..............# #.######...##.##.# ##.###.# w   dart slug (wandering)#.# #.# #.##.# #.# #.####.##_iV "_iW X.w6.2 (3_i^ _i^ <7.2 (4 __ic _ie _i w  You shoot a sling bullet. The sling bullet hits the dart slug._ia  The dart slug is moderately wounded.You shoot a sling bullet. The sling bullet hits the dart slug._i! wThe dart slug is severely wounded.===8.3 (1.1Rev _i_i|W _The dart slug closely misses you._i.L  You shoot a sling bullet. The sling bullet hits the dart slug._iV .  The dart slug is almost dead.You shoot a sling bullet. The sling bullet hits the dart slug._iU(_iKm99.5 (1.2Rev+ _iq_itM _You kill the dart slug!_i_i_i_iH _No target in view!_i_i_i_iWH _No target in view!_i\_i{ _No target in view!_i_i'_iB_iP __i_iW>Rev _iV_i_i,_iZ_iN  You now have 198 gold pieces (gained 19)._iH_i7_i? _You see here a +0 war axe._i _i _i _ia _iC_i(_i*_i_i3_i_i_i,_iM_ix_i_ii_i_i_i_i`_i_i _i2"_i"_iD#_iZ%_i&,_i'_i0)_i*_iY+_i+_i-_i 4.# . .#. ##.#. _i4#...### #. ... ..# #..###### ... #.# #.......).. #.# #@# ---32.5 (13.0)  .. #.# #.#  _i4#. #.# #.#  #.#####.#######.#  _i 5 #.#......)......#  #.)......######## ###...##### ........_iA5V.# ###...##.#_i9;_iB<H---3.5 (14_iA@_i'B+ _Found a quarterstaff._i_i_i8_i|_i_iB_i_iM_i_i_i _iN _iR _i_i_iQ_iC_i$_iJ&_i&_ia'_i9)_i ._i1_i2_i5_iGD_iD_iE_iI_i.Z_iu}psymon the Shooter####j#Coglin#...._i~Health: 44/44 ========================......#Magic: 6/6========================.:...##AC: 4Str: 12......EV: 11Int: 8#.#..#SH: 0Dex: 19#.#..#XL:  6 Next: 39% Place: Dungeon:4#@#..#Noise: ---------  Time: 2240.5 (7.0)##.#..#a) +2 sling {Wu}  c) +0 sling {Shu} #.....#Fire: a) +2 sling {Wu}_i=M### #..#....... .. ..# #..######## .. #.# #.......).j   gnoll (polearm, asleep) .. #.# #.######## .. #.# #.# _iv#. #.# #.# _No target in view! _No target in view!  You now have 198 gold pieces (gained 19). _You see here a +0 war axe. _Found a quarterstaff.  You encounter a gnoll. It is wielding a +2 spear of distortion._i</  --more--_i&N _iT _iZ _i^ ; 1.5 (8 __i` _id _iu  ))))))j  )You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!_id  The gnoll is moderately wounded.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage._i .jThe gnoll is moderately wounded._i†C......_ib===2.6 (1.1Rev _i?_i' _You hear a shout!_i = ))_iv d)))You shoot a sling bullet. The sling bullet hits the gnoll._it  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll._in U.j_i :......_i c3.8 (1.2Rev+ _i _i ^ _The gnoll is severely wounded._i= )You shoot a sling bullet. The sling bullet hits the gnoll!_iUB R))))_i q ))You kill the gnoll!_iVQx.):..._iW5434.9 (1.1_iX_i[/ _You shoot a sling bullet._i~3_i_iH _No target in view!_i!3_i_iˎH _No target in view!_i_i_i_iH _No target in view!_i,3_i ._iR0 _i0:_No target in view!_i_i7_i*_i_ig_iP __i%#_i#_i%_i'_i*_i*_iq+_ip-_iA0_i0>Rev _i1_i9u  ### .. _i(:K####.###########................)...#######.@...####---................######.#..###. #.#..#  _ij:#.#..# ##.#..# _i:#.....# ###..#....... _iO;.. ..########You pick up a parchment of Ozocubu's Armour and begin reading..._ikA-8.9 (4.0_iBF---9.9 (5_iGF_iHI _You add the spell Ozocubu's Armour to your library._i_i>_i(_it<...._iM#### ...  ####.#####_ib######............... ######.....####...............#######.#.#..#.._i+..#_iG&0_i*+50.9 (1_i=_iC$  Things that are here:_i _a +2 spear of distortion; a gnoll corpse_iD _i6 _iۦ _ij _i7 _i| P __i _i (_i[ _iε _ip 3_i~ _it _iF ,_i; _i _i _i _i _i _i _i% _i5 _i _i _i* _if _i _i _ix _i _i _i_ _i _i _ip _i ,_i _i8 _ic _i _iL _i| _iE _i _iL _i _i ,_i _i _i   You encounter a gnoll. It is wielding a +0 club._i ####.##############...................)...#############.....#####...............# .######.#..###.# #.#..# #.# #.#..# #.# ##.#..# #@# #.....# #.# ## #..#....... _i .# #..#######. .# #.......). .. .# #.######## .jj   gnoll (wandering) .# #.# .## .# #.# . .#######.#_iV 1633.0)._i=+   The gnoll shouts! You hear a shout!===4.9 (14_iM0 2 _The gnoll leaves your sight._iC}3_iP~_is_iiv  You encounter an adder and a hobgoblin._ir%######...................)...#############.....##### ...............######.#..###.  #..#... ###............g .########...........). _iy..j...######## ...S. .##..j   gnoll . .S   adder (wandering)#####.g   hobgoblin (wandering) ..)....._ip0.0)g.j_i._iw8S._i_;_iӚ<---5.9 (1 __i_i:_i ))You shoot a sling bullet. The sling bullet hits the gnoll._i<  The gnoll is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage._i T .  The gnoll is lightly wounded._iؿ 9j._i 0g._i\ .g   hobgoblin_i b===7.1 (1.2Rev _iM _i[ v _You hear the slow hiss of a distant avalanche of sand._i- )You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage._i9 ))))))The gnoll is lightly wounded.  You shoot a sling bullet._i 4j._i -g._i; SThe sling bullet barely misses the gnoll._i.....S   adder (wandering)g   hobgoblin_ic8.2 (1.1Rev+ _i_i!W _You encounter an adder._iJ  You shoot a sling bullet. The sling bullet hits the gnoll._i  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll._i~U jThe gnoll is heavily wounded.You hear a shout!_iV.g.S_iYd j 2 gnolls  You encounter a gnoll. It is wielding a +0 club.The gnoll barely misses you._ie'9.3_ik_ip- _You hear an angry hiss._i_  You shoot a sling bullet. The sling bullet hits the gnoll._i  The gnoll is almost dead.You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage._if S.  The gnoll is almost dead._i4j._i0j._i/g._iÚ4S._i 5The adder hisses angrily. You hear a shout! x2_iϜ4j._i g.  You encounter a lemure._i~5   lemurejj 2 gnollsS   adderg   hobgoblin_iΩ1--70.4Rev* _iD_iղ8 _The gnoll hits you with a +0 club._i7 )You shoot a sling bullet. The sling bullet hits the gnoll._iUQ   gnoll_iPZl )You kill the gnoll!_i4S._i'p SYou shoot a sling bullet._iZ4j._i65._i=(…)_i/81.5_i_i\ _You encounter a ball python._i $_  You shoot a sling bullet. The sling bullet hits the gnoll._iϫ  The gnoll is lightly wounded.  You shoot a sling bullet. The sling bullet hits the gnoll._i-.SS._i0 g.  The gnoll is moderately wounded._iq115._iG27S._i9_i:+20_i A_iC< _The gnoll hits you but does no damage._i+__  You shoot a sling bullet. The sling bullet hits the gnoll._iy  The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet hits the gnoll._iYx wS. 5The gnoll is severely wounded. 5.  You encounter a lemure.S.5 2 lemures (1 wandering)39---3.6 (1.1_i( j _The gnoll hits you but does no damage. The hobgoblin hits you._i  )You shoot a sling bullet. The sling bullet hits the gnoll.S   adderg   hobgoblinS   ball python (constriction)_iP l )You kill the gnoll!_i q S.  You shoot a sling bullet._i 35._i /5._i 2g._i ' _i> BgThe lemure shouts!_i 1S._i 5g 2 hobgoblins (1 wandering)_i' 0534.7_i _i _You encounter a hobgoblin. It is wearing a ring of magical power._i ( _i ))))You shoot a sling bullet.  The sling bullet barely misses the adder._i  The sling bullet closely misses the ball python.You shoot a sling bullet.  The sling bullet closely misses the adder._i 7S._i  5.  The sling bullet barely misses the ball python.The adder bites you.  You are poisoned._iK 15._i< J.g_i AS._i #8_i =--50Pois Rev* _iy( _iX+ f _The adder poisons you! The hobgoblin misses you._i ? ) You shoot a sling bullet. The sling bullet misses the adder.The sling bullet hits the ball python._i  The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the adder!_iK SThe adder is severely wounded._i)M 05._iN .gYou feel sick. The adder misses you._i/X fSS 2 adders (1 wandering)_iHY Z7-6.8 (1.1_i] _i,_ @ _The hobgoblin hits you but does no damage._i †You shoot a sling bullet. The sling bullet hits the adder._i iS   adder (_i=, .  You kill the adder!You shoot a sling bullet. The sling bullet hits the ball python._iF3A)_i .SYou kill the ball python!5..g  You feel sick. The hobgoblin barely misses you._i> 6=-†55...KK   Pikel (wand, wandering)55 2 lemuresS   adder (wandering)gg 2 hobgoblins (1 wandering)You encounter Pikel, Merchant of Souls. He is wielding a +1 whip of freezing,wearing a +2 robe of willpower and carrying a wand of iceblast._i/  --more--_i,0_iL15..S_i9_i)>& _i>A-87.9 __imE_iI _igJY_Your Armour skill increases to level 1!_iO `  You shoot a sling bullet. The sling bullet hits the lemure._i  The lemure is lightly wounded.  You shoot a sling bullet. The sling bullet hits the lemure._i%o _ip S_i%r .  _i4s DYou shoot a sling bullet. The sling bullet hits the lemure. _i8t ( The lemure is lightly wounded. _it C You shoot a sling bullet. The sling bullet hits the lemure.  _iu The lemure is lightly wounded_iSv .  _iw You feel sick_ix c.  You are no longer poisoned._iy ,5._i{ _ij~ 5g. _i( !_i )K.  _i IThe hobgoblin shouts! The adder hisses angrily. You hear a shout!_i  _i !_iu K_i )_i S_i !_i g_iQ _iڑ @The hobgoblin hits you but does no damage._iє _iz 5_i: =_i͖ !9.0_it ARev* _iF _ip L _The lemure misses you._i0  ####.##############...................)...#############.....####..............###### .#.# #.....# #.# ##.....g55...K.########....S.......). ...g..####### ....._in 5   lemure.##..g   hobgoblin  .#######.._i ?g)_i _ij 6---800_i3 _i _i  You shoot a sling bullet. The sling bullet hits the hobgoblin._io .  The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin!_i7)_i/>5†_i7_i:>6===1.1 (1.1_iqA_iM _You kill the hobgoblin!_i7  You shoot a sling bullet. The sling bullet hits the lemure._i5  The lemure is moderately wounded.You shoot a sling bullet. The sling bullet hits the lemure._iƷ 3S_i 05_i ' .5 2 lemuresS   adder  The lemure is moderately wounded._i `31---2.2_i _i{ * _The lemure hits you._i1o ))You shoot a sling bullet._i   The sling bullet closely misses the lemure.You shoot a sling bullet. The sling bullet hits the lemure._i._i>5†_i.K_i3M 5SK   Pikel (wand)55 2 lemuresThe lemure is heavily wounded._i'3.3_iδ_iuS _The lemure barely misses you._iK####.########psymon the Shooter######............Coglin.......)...#######Health: 31/44 ================--------######.....#####Magic: 6/6========================...............#AC: 4Str: 12.######.#..###.#EV: 11Int: 8#.#..# #.#SH: 0Dex: 19#.#..# #.#XL:  6 Next: 58% Place: Dungeon:4##.#..# #@#Noise: ===------  Time: 2283.3 (0.0)#.....# #5#a) +2 sling {Wu}  c) +0 sling {Shu} ## #..#.....5†.S..K.Fire: a) +2 sling {Wu} .# #..########K...S.Rev* .# [_i%34m#.......). ...g.. .# #.######## .....K   Pikel (wand) .# #.#.##..55 2 lemures .# #.#. . .#######.#..You shoot a sling bullet. The sling bullet hits the lemure.  The lemure is heavily wounded. _The lemure barely misses you.Fire: a) +2 sling {Wu}Press: ? - help, Shift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 59% to hit)_iY5*KThe lemure is heavily wounded. _The lemure barely misses you.  Fire: a) +2 sling {Wu}  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing, wearing a +2 robe of willpower and  carrying a wand of iceblast (_i 5†K.You can't see that place.  [the floor.]_iF 5*K.Aim: Pikel, wielding a +1 whip of freezing, wearing a +2 robe of willpower and  carrying a wand of iceblast (59% to hit)_i ####.########psymon the Shooter######............Coglin.......)...#######Health: 31/44 ================--------######.....#####Magic: 6/6========================...............#AC: 4Str: 12.######.#..###.#EV: 11Int: 8#.#..# #.#SH: 0Dex: 19#.#..# #.#XL:  6 Next: 58% Place: Dungeon:4##.#..# #@#Noise: ===------  Time: 2283.3 (0.0)#.....# #5#a) +2 sling {Wu}  c) +0 sling {Shu} ## #..#.....5†.S..K.Fire: a) +2 sling {Wu} .# #..########K...S.Rev* _iR.# #.......). ...g.. .# #.######## .....K   Pikel (wand) .# #.#.##..55 2 lemures .# #.#. . .#######.#.. _The lemure barely misses you.Fire: a) +2 sling {Wu}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing, wearing a +2 robe of willpower and  carrying a wand of iceblast (59% to hit)  You shoot a sling bullet. The sling bullet hits the lemure!_iT= )))))Press: ? - help, Shift-Dir - straight line  Aim: Pikel, wielding a +1 whip of freezing, wearing a +2 robe of willpower and  carrying a wand of iceblast (59% to hit)  You shoot a sling bullet. The sling bullet hits the lemure!  The lemure is severely wounded.You shoot a sling bullet. The sling bullet misses the lemure._ikgKg_i _i%5..g   hobgoblin_iG[32=4.3 (1_i_ic _The sling bullet barely misses Pikel. The lemure hits you but does no damage._i ####.########psymon the Shooter######............Coglin_i 5.......)...#######Health: 32/44 =================-------######.....#####Magic: 6/6========================...............#AC: 4Str: 12.######.#..###.#EV: 11Int: 8#.#..# #.#SH: 0Dex: 19#.#..# #.#XL:  6 Next: 58% Place: Dungeon:4##.#..# #@#_i Noise: ===------  Time: 2284.3 (0.0)#.....# #5#a) +2 sling {Wu}  c) +0 sling {Shu} ## #..#.....5K.S..K.Fire: a) +2 sling {Wu} .# #..########g...S.Rev* .# #.......). ...g.. .# #.######## .....K   Pikel (wand) .# #.#.##..55 2 lemures .# #.#. .g   hobgoblin .#######.#..You shoot a sling bullet. The sling bullet misses the lemure. _The sling bullet barely misses Pikel. The lemure hits you but does no damage.  _ie Fire: a) +2 sling {Wu}Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing, wearing a +2 robe of willpower and  carrying a wand of iceblast (59% to hit)_idX####.########psymon the Shooter######............Coglin.......)...#######Health: 32/44 =================-------######.....#####Magic: 6/6========================...............#AC: 4Str: 12.######.#..###.#EV: 11_iYInt: 8#.#..# #.#SH: 0Dex: 19#.#..# #.#XL:  6 Next: 58% Place: Dungeon:4##.#..# #@#Noise: ===------  Time: 2284.3 (0.0)#.....# #5#a) +2 sling {Wu}  c) +0 sling {Shu} ## #..#.....5K.S..K.Fire: a) +2 sling {Wu} .# #..########g...S.Rev* .# #.......). ...g.. .# #.######## .....K   Pikel (wand) .# #.#.##..55 2 lemures .# #.#. .g   hobgoblin .#######.#..Fire: a) +2 sling {Wu}Pres_iUZs: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of freezing, wearing a +2 robe of willpower and  carrying a wand of iceblast (59% to hit)  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage._iMAim: Pikel, wielding a +1 whip of freezing, wearing a +2 robe of willpower and  carrying a wand of iceblast (59% to hit)  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.  The lemure is severely wounded.The sling bullet hits the lemure._iw"._i#KK5_i$_i.&1g_i 0 .The lemure is severely wounded._i0,5.4 (1.1_i7_im:O _Pikel closely misses you._i [  You shoot a sling bullet. The sling bullet hits Pikel._i(u  _iu  Pikel is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage._i  Pikel is lightly wounded.  You hear a shout!  Pikel hits you with a +1 whip of freezing._i b23-----6.5_i* _i ( _Pikel freezes you._i5u  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage._i ))Pikel is lightly wounded.  You shoot a sling bullet.  The sling bullet completely misses Pikel._iI K5The sling bullet barely misses the lemure._i&K+70_iQ_iUO _Pikel closely misses you._i )You shoot a sling bullet. The sling bullet barely misses Pikel.  The sling bullet hits the lemure._iaj  The lemure is lightly wounded.  You shoot a sling bullet. The sling bullet hits Pikel._i(  KPikel is lightly wounded.  Pikel hits you with a +1 whip of freezing.1------8.7 (1.2_i > _Pikel freezes you._iY  You shoot a sling bullet. The sling bullet hits Pikel._i/  Pikel is moderately wounded.You shoot a sling bullet.  The sling bullet hits Pikel but does no damage._i      )  ### _i ..#  #.#  #.#  #.#  #@#  #K# .  ####_i  ). ...g..   .....  #.# .##..  #.# . . _i .. Pikel is moderately wounded.Pikel hits you with a +1 whip of freezing!_iؒc     )  ###  ..#  #.# _i #.#  #.#  #@#  #K# .  ####  ). ..  .....  #.# .##.. _i #.# . .  _i7  Pikel freezes you._i^11------9.8 (1.1_iZ_iV _* * * LOW HITPOINT WARNING * * *_iT[  You shoot a sling bullet. The sling bullet hits Pikel!_im  Pikel is heavily wounded.You shoot a sling bullet. The sling bullet hits Pikel._ii      )  ###  ..#  #.#  #.#  #.#  #@#_i'k  #K# .  ####  ). ...g..   .....  #.# .##..  #.# . .  .. Pikel is heavily wounded._i%EY     )  ###  ..#  #.#_iMFF  #.#  #.#  #@#  #K# .  ####  ). ..  ..... _iF #.# .##..  #.# . .  _iO      )  ###  _iPn..#  #.#  #.#  #.#  #@#  #K# .  _iQ####  ). ...g..   .....  #.# .##..  #.# . .  .. Pikel hits you with a +1 whip of freezing.  * * * LOW HITPOINT WARNING * * *_i5+^     )  ###  ..#  #.# _i,A #.#  #.#  #@#  #K# .  ####  ). ..  ..... _i/- #.# .##..  #.# . .  _i87  Pikel freezes you._i:7/44 --------900_iA_iFDV _* * * LOW HITPOINT WARNING * * *_iB/ ))You shoot a sling bullet. The sling bullet closely misses Pikel._i  The sling bullet barely misses the lemure.You shoot a sling bullet. The sling bullet misses Pikel.  The sling bullet hits the lemure._i% _i'     )  ###  ..#  #.#  #.#  #.#  #@#  #)# .  _i}####  ). ...g..   .....  #.# .##..  #.# . .  .. The lemure is moderately wounded._iZ     )  ###  ..#  #.#  #.#  #.#  #@#  #)# .  ####  ). ..  .....  #.# .##..  #.# . .        )  ###  ..#  #.#  #.#  #.#  #@#  #)# .  ####  ). ...g..   .....  #.# .##..  #.# . .  .. [_i^^t40mPikel hits you with a +1 whip of freezing.  * * * LOW HITPOINT WARNING * * *_i     )  ###  ..#  #.#  #.#  #.#  #@#  #)# .  ####  ). ..  .....  #.# .##..  #.# . .  _i| K5Pikel freezes you._iT5----1_ii_iOV _* * * LOW HITPOINT WARNING * * *_i )You shoot a sling bullet. The sling bullet closely misses Pikel.  The sling bullet hits the lemure but does no damage._ib  The lemure is moderately wounded.You shoot a sling bullet. The sling bullet barely misses Pikel.  The sling bullet hits the lemure._iK  You shoot a sling bullet. The sling bullet barely misses Pikel.  The sling bullet hits the lemure.  The lemure is moderately wounded.  Pikel hits you with a +1 whip of freezing!die...  Pikel says, "Another soul for the market."_iJN m-2/44 ---_i^ /  --more--_iw%_iD'Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Wu}  c - a +0 sling (offhand) {Shu} Armour (go to first with [)  b - a +0 leather armour (worn)  d - a +0 pair of boots (worn)_it _iV +_i' Goodbye, psymon.345 psymon the Shooter (level 6, -2/44 HPs)Began as a Coglin Hunter on Feb 16, 2026.Slain by Pikel... wielding a +1 whip of freezing_i` (7 damage)... on level 4 of the Dungeon.The game lasted 00:03:30 (2264 turns). Best Crawlers -1.17664546 platinum DECj-27 escaped with the Orb2.16465487 therodimus VSBr-27 escaped with the Orb3.16376138 DocSulfur FoNe-27 escaped with the Orb4.15136186 l1quidcrys GrFi-27 escaped with the Orb5.15099410 RavnDgHu-27 escaped with the Orb6.14682103 thewalrus OnGl-27 escaped with the Orb7.14300794 kaboissonn ReEE-27 escaped with the Orb8.13219161 RavnMiFi-27 escaped with the Orb9.12683640 bentocg OpSh-27 escaped with the Orb  10.10761664 kilrfish BaCj-27 escaped with the Orb  11. 8240704 Richler151 MiFi-27 escaped with the Orb  12. 7345102 RavnMiSh-27 escaped with the Orb_im_i-C [?25h[?0c [?1051l[?1052l[?1060l[?1061l