-ZhI Player: puylanitar Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-06-24.10:42:53.ttyrec Time: (1750761773) Tue Jun 24 10:42:53 2025 .Zh [?1051l[?1052l[?1060l[?1061h.ZhV)0[?7h[?25l[?1c.Zh.Zh4.ZhB~Welcome, puylanitar. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf ConjurerZhM ZhqZh&Welcome, puylanitar the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - WandererZhs - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist Zhg - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist ZhConjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended characterZh: ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf ConjurerZhT ZhZh puylanitar the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic DartZhj####+#####.......##.ß.ß.ß.##.......#+.ß.@.ß.+#.......##!ß.ß.ß.##.......#####+####Zh$ZhWelcome, puylanitar the Deep Elf Conjurer.If you return without finding the Orb of Zot, so far below, it's all over!ZhZh|Press ? for a list of commands and other information.  Found a bubbling puce potion.Zh!Zh[ _Found a staircase leading out of the dungeon.Zh%:Zh>  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   o + Spellcasting 3.0   2.4  +3          Zh?l b - Maces & Flails   0.0   1.7  -3   p + Conjurations 4.3   4.2  +1   c - Axes   0.0   1.4  -2   q - Hexes   0.0   0.6  +3   d - Polearms   0.0   1.7  -3   r - Summonings   0.0   0.8  +1   e - Staves   0.0   1.0   0   s - Necromancy   0.0   0.7  +2  ZhF? f - Unarmed Combat   0.0   1.4  -2   t - Forgecraft   0.0   0.8  +1  Zh? g - Throwing   0.0   1.0   0   u - Translocations   0.0   0.8  +1       v - Alchemy   0.0   0.8  +1   h - Short Blades   0.0   1.0   0   w - Fire Magic   0.0   0.8  +1   i - Long Blades   0.0   1.2  -1   x - Ice Magic   0.0   0.8  +1  ZhB@ j - Ranged Weapons   0.0   0.6  +3   y - Air Magic   0.0   0.8  +1       z - Earth Magic   0.0   0.8  +1  Zh@a k - Armour   0.0   1.4  -2      l + DodgingZh@k2.4   2.1  +2   0 - Invocations   0.0   0.8  +1  ZhA5 m - Shields   0.0   1.4  -2   1 - Evocations   0.0   0.8  +1  n + Stealth2.4   1.8  +3   2 - Shapeshifting   0.0   1.0   0  ZhJAKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ZhA[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZhͩ l * Dodging   2.4ZhW n * Stealth   2.4Zh"up l - Dodging   2.4Zhp n - Stealth   2.4ZhB> u + Translocations 0.0Zhӕ dTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsZh <[?25h[?0c0 Zh" Zh[?25l[?1c8.0 current training targets, if any.=] set aall targetsZhA=  u * Translocations   0.0ZhEZh+Fza-z] setselected target Zha <[?25h[?0c0 Zh" Zh [?25l[?1cZh-- 8.0 =] set aall targetsZha-z] setselected target ZhF <[?25h[?0c0 Zhn" Zh>s [?25l[?1cZh u8.0 =] set aall targetsZhma-z] setselected target Zh [?25h[?0cZh10 Zh  [?25l[?1c8.0 =] set aall targetsZh ZhQpuylanitar the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================####+####AC: 2Str: 4#.......#EV: 11Int: 22#.ß.ß.ß.#SH: 0Dex: 13#.......#XL:  1 Next:  0% Place: Dungeon:1+.ß.@.ß.+Noise: ---------  Time: 0.0 (0.0)#.......#-) Nothing wielded#!ß.ß.ß.#Cast: Magic Dart#.......#####+####Welcome, puylanitar the Deep Elf Conjurer.ZhpIf you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information.  Found a bubbling puce potion. _Found a staircase leading out of the dungeon.ZhZh~ZhZh{ZhC=3Zh<>Zh@Zh|BZhGP _ZhH,Zh4IZhKZhvL,ZhMZhj\####+#####.......# #.ß.ß.ß.# #.......# +.ß.<.ß.+ #.......# #@ß.ß.ß.# #.......# ####+#### Zha+3.0 (3Zhe+4.0 (4Zh`iZhlR _c - a bubbling puce potionZhJ Zh?K ZhK ZhM ZhO ZhvT BZhT ZhU ZhU ZhVX 7 _You open the door.ZhZ ZhFZ ZhZ Zh\ ZhW^ ,Zho_ Zhc @  There is an open door here.Zhe Zhf  _ZhYg Zhdi Zh5k ,Zh;l Zhn Zhp ,Zh r Zht ZhRv ,Zhw Zh&y Zhz ,Zhc{ Zh~ Zh3 .........####+####.........#.......#.........#.ß.ß.ß.#.........#.......#.........'.ß.<.ß.+........##.......#.........#.ß.ß.ß.#.........#.......#........@####+####13.0 (9.0)........# .........##..## .........# ...[........## .........#########ZhQ Zh /4.0 (10.0)Zhĥ Zh # _Found a robe.Zh8 3Zh: Zh0> Zh[A ,ZhE ,Zh1G ,ZhG ZhI ZhDK ,ZhL Zh7N ZhO ,ZhP ZhS ZhU ,ZhV ZhBY Zh[ ,Zh[ Zh_ Zhta ,Zhwb Zhd Zhf Zhf Zhg Zh@k Zhm ,Zhm Zhp Zh!z .........#.ß.ß.ß.# .........#.......# .........####+#### .. ..............# .. .........##..####.##. .........###...[..... ........## ##...#.### ......# #..### ###### #@##  #.#  ..# Magic Dart .### .. ..  Zhz l   frilled lizard (asleep) .....lZh 223.0 (9.0)Zh( /4.0 (10.0)Zhҋ Zhd a _A frilled lizard comes into view.ZhZh1ZhZhe _A frilled lizard is nearby!Zhlp     . ..  .....# ..  ..####.##.  ...[.....   ##...#.###   #..###   #@## #.# ..# .### .. .. ... ..lZh     . ..  .....# ..  ..####.##.  ...[.....   ##...#.###   #..###   #@## #.# ..# Zhc.### .. .. ... ..l Zh+ ZhZhZhe _A frilled lizard is nearby!Zha     . ..  .....# ..  ..####.##.  ...[.....   ##...#.###   #..###   #@## #.# ..# .### Zh%b.. .. ... ..lZh     . ..  .....# ..  ..####.##.  ...[.....   ##...#.###   #..###   #@## #.# ..# .###ZhOt .. .. ... ..l ZhVZhZh Zhe _A frilled lizard is nearby!ZhF'r *****l  *The magic dart hits the frilled lizard.  The frilled lizard is heavily wounded.Zh:Zhu.....l.Zhj5----=5.0)ZhZhP _The frilled lizard hisses angrily. You hear an angry hiss.Zhr L  The magic dart hits the frilled lizard.Zhxw *****.ZhB Y......4--------86Magic Dart _You kill the frilled lizard!Zhg Zh6 Zh ZhL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh3Zh.Zh*Zh$ _Zh,Zh..........-Magic DartSS   ball python (constriction, wandering)Zh27)ZhkE-8.0 (2Zh9Zh^ _A ball python comes into view.Zh      ..   ..  ####.##.  ..[.....   ##...#.###   #..###   #@## #.# ..# .### S. .. ... ...Zh}      ..   ..  ####.##.  ..[.....   ##...#.###   #..###   #@## #.# ..# .### S. .. ... ... Zh%Zh`ZhXZhb _A ball python is nearby!Zh      ..   ..  ####.##.  ..[.....   ##...#.###   #..###   #@## #.# ..# .### S. .. ... ...ZhKd      ..   ..  ####.##.  ..[.....   ##...#.###   #..###   #@## #.# ..# .### S. .. ... ... Zh_kZhmZhtZhَb _A ball python is nearby!Zh^_ I  The magic dart hits the ball python.Zh{e r***†Zh] 7...ZhV ----16=9.0 (1Magic DartZh Zh@ O _You kill the ball python!Zh Zh Zh? Zh2H _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ZhZhR"ZhO(Zh+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh#ZhZhsZhZh^| _Zh,ZhZh ,ZhvZh;5====Zh6Zh<====ZhZhd6====ZhZh 4 _Magic restored.Zh?Zhw@.....###+#### .......# .. ##..####.##.#...[....## ##...#.### # #..### ###### #.##  #@# -#g....#....##Magic Dart#..†.#...~..g   hobgoblin (asleep)~...~ 30.0)  A hobgoblin comes into view..gg===40.0 (11ZhoL ZhN%_The hobgoblin shouts!ZhI    ..   ..  ####.##.  ..[.....   ##..   #..###   #.## #@# #.g....# #....###Zh #..†. #... ~.... ~... ~...ZhҬ    ..   ..  ZhU####.##.  ..[.....   ##..   #..###   #.## #@# #.g....# Zh##....### #..†. #... ~.... ~... ~... Zh.Zh6ZhZh` _A hobgoblin is nearby!Zh8    ..   ..  ####.##.  ..[.....   ##..   #..###   #.## #@#Zhka #.g....# #....### #..†.Zh@ #... ~.... ~...Zh7 ~...Zhh    ..   ..  ####.##.  ..[.....   ##..   #..###   #.## #@# Zhՠ#.g....# #....### #..†. #... ~.... Zhj~... ~... Zh6ZhZh5Zh` _A hobgoblin is nearby!Zh4 8***ZhZ Zh` E.g..Zha \5------1.0 (Zha 1.0)Zhjh ZhQk K _The magic dart hits the hobgoblin but does no damage.Zh ** The magic dart hits the hobgoblin.Zh Zh E.g.Zh p4----------2Zh^ Zh d _The hobgoblin is moderately wounded.ZhG  The magic dart hits the hobgoblin.ZhY.*Zh-(..Zh$3--------333Magic DartZhmZhM _You kill the hobgoblin!Zhm3Zh]ZhO,Zh|4====ZhRZh,ZhZhќ,ZhpZh,ZhLZhR====ZhƢZhf5====ZhZh,ZhZh,Zh-Zh,Zh ZhR====ZhZhZhN6====ZhZhZh,ZhZhZhX .####+#### .. ......#  ##..####.##. .###...[.....  ##...#.###  #..###  ###### #.##  ######.##....@.#-563.0) #....### #..†.  #....~......~....).~.....#Zh:≈#....ZhZhRF-7.0 (14ZhZh'' _Found a hand axe.Zh3ZhٖZhZhZhgZh,ZhZhݥ<====ZhZh Zh#,ZhfZhʹZhw,Zh^Zh^Zh,ZhZhZh|n.##..####.##. .###...[....## ##...#.### # #..### ###### #.## #  ######.# .# #......# #..##....###!..#..#..†.#@......)62.0 (5.0)#........!......~................~..Zh- ..)#..........~.....#.........#≈#....#........#≈#....#........# #....###############ZhZh+3.0 (6ZhZh $ _Found a sling.ZhT 3ZhT ZhX ZhU` BZhc Zhf ,Zhh ZhЂ .....# .. ..##..####.##. ..###...[..... ........## ##...#.###......# #..### ###### #.## # ######.# .# #......###..# #....###@..#..# #..†.#.......) #..!..~..........~....)#....~.....#...#≈#....#..#≈#....#..........# #....##########ZhP +5.0 (2ZhƧ +6.0 (3Zhù u _d - a sedimented silvery potionZh+ ZhQ ZhC Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ZhIZhQZhXZh[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zhu3Zh|ZhZh}Zh$ _Zh Zh ZhZhZhZh,o.###...[....## ##...#.### # #..###.. ###### #.## .#  ######.# #.# ##. #......###..#....#....###...#..##.#..†.#.......)...#........@.........~................#Zh-..~....)#..........#..~.....##.#≈#....#.##≈#....#.## #....############ ###### Zh:6+8.0 (2Zh?+9.0 (3ZhIZhaLY _e - a lumpy yellow potionZhjZhZhkZhZhhZh,ZhbZhZhDZhZhZhZhZhZhZhy Zh ZhA ZhZhLZhZhZhZhZhZhgZh Zh!Zh#"Zh"Zh$Zhq&,Zh(Zh-Zhh/,Zh?0Zh1Zh2,Zh3Zhm4Zh5,ZhD6Zh\7Zh:,Zh;ZhN=Zhm>,Zh>AZhBZh D,ZhEZh`FZhH,ZhIZhJZhL,ZhMZhOZhWR,ZhSZhb.....## ......## ..( .......####+#### ... # .......#.......##..# .# .......#.ß.ß.ß.##..##.$## ........#......... .......'.ß.<.ß.+...#...# ......##.......##..#..### .......#.ß.ß.ß.#. .......#.......#... .......####+#####...#.# ............# #.....#.## .......##..####.##.....# .......###...[.....##...# ......## ##...#.#####....# .....# #..###..........# ##### #.## #.####.....Zhg086.0 (17.0)Zh$j,7.0 (18ZhmZhoQ _f - a ruby potionZh3ZhHZhZh>ZhZh,Zh,Zh<ZhZhZhZhhZh~Zho,ZhJZh~Zh,ZhZhZh-j  Zhj _You now have 16 gold pieces. _g - 2 throwing netsZhk Zho Zhvt Zhbv Zhv Zhw Zh]z Zh`} Zh} Zh~ Zh Zh , Zh #######..:g. #.......  #....≈....#  #...~~~...#  #...~≈....####  #..~≈........  #..~~.....#  #..~...@).#  #..~......#  #..~~.....# Magic Dart #.#.≈~......# #.##≈#..#.#.# #..#≈.....#.# g   hobgoblin (asleep) ##....#....... ###+####..Zh0 .....###.## .......##..##..# .#Zh:  103.0 (16.0)  A hobgoblin comes into view.Zh# ,4.0 (17ZhN Zh` r _Found a book of Maladies. _You see here 9 gold pieces.ZhL ******g    The magic dart hits the hobgoblin.Zh Zh o.g......Zh j5----=5.0)Zh Zh ] _The hobgoblin is almost dead.Zh1%G  The magic dart hits the hobgoblin!Zh*x†*****Zh .....4--------506Magic DartZh.ZhM _You kill the hobgoblin!ZhZhZhZhw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh3Zh-Zht: _Zh BZhC Zhf5====Zh`Zh,Zh<Zh{,ZhZhT,Zh ZhoR====Zh!ZhO$d6====ZhW&ZhP*,Zh+ZhF=-........ZhD #..:.. #.†. #....≈....# #...~~~...# #...~≈....#### #..~≈.. #..~~.....# #..~....@.# #..~......# #..~~.....# #.##.#ZhDE#..#≈.....#.###....#.......+####.......###.## _You now have 25 gold pieces (gained 9).ZhjM,15.0 (9Zh}VI-6.0 (10.0)Zh\Zhwaz _You see here a +0 sling of draining.Zh Zh Zh Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ZhPi 3Zh(m ZhIo Zh΀  #.... #######..:..#........†. #....≈....# #...~~~...# #.#####..#..~≈..........).#..~~....@# 0.0)#..~....).# #..~......#  #..~~#.#.≈~......#Zhځ #.##≈#..#.#.##..#≈.....#.# #....... #+####.......###.#Zhs Zhג +7.0 (1Zh Zh * _Found a short sword.Zh 3ZhƟ Zh Zh+ h====Zhw Zhk ,Zh Zh Zh P~~~≈≈~~.~~≈≈ ~~....~.~. ....~.S~ #......######..:.......†. ..≈....# .~~~.~≈....#####..#..~≈..........).Cast: Magic Dart#..~~.....######.Zh^ #..~....).#S   ball python (constriction, asleep)#..#.#.#Zh +9.0 (2Zh ,20.0 (3Zh{ Zh( ^ _A ball python comes into view.Zhe ~~~≈≈~~.~~≈≈  ~~....~.~.  ....~.S~  #......  #######..:.. #........†. #....≈....# #...~~~..@# #...~≈....#  #..~≈..........).  Zhf#..~~.....######.  #..~....).# #..~......# #..~~.....# #.#.≈~......# ZhT ~~~≈≈~~.~~≈≈  ~~....~.~.  ....~.S~  #......  #######..:.. #........†. #....≈....# #...~~~..@# #...~≈....#  #..~≈..........).  #..~~.....## #..~....).# #..~......# #..~~.....# #.#.≈~......#  _A ball python iZhW&s nearby!ZhI  The magic dart hits the ball python!Zht†****Zhr:....ZhV5----8=1.0 (1Magic DartZhыZhO _You kill the ball python!Zhxz Zh ZhE  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh $ZhW.Zh9Zh<< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zhc3ZhWZhvZh$ _ZhIZh,ZhDZh,ZhnZhed6====Zh_ZhZhHZhZh Zh Zh,ZhZhGe  You see here a hobgoblin corpse.ZhZh _Zh1 Zh4 #...~.....~.~##~...~...~~....#≈~~~~~~.~~~~≈≈≈≈~~~~≈≈~~.~~≈≈≈ ..~~~....~.~..# ?.....~.†~..# #........#######..@...#-.....†.### ..≈....## #...~~~...##...~≈....#####..#..~≈..........)..##.~......#You pick up a book of Maladies and begin reading...ZhD<+8.0 (7Zh4Ed====-9.0 (8ZhMNZhmPt  You add the spells Sublimation of Blood, Curse of Agony and Rimeblight to your _library.Zh3Zh ZhJZhBZhZh",Zh#Zhi&Zh6),Zh*Zh-Zh 0,ZhQ1Zh3Zh*6,Zh7ZhP ############ ######~~........## ...#...~.....~.~## ##.~...~...~~....####≈≈≈~~~~~~.~~~~≈≈≈#≈≈≈≈≈~~~~≈≈~~.~~≈≈≈#...~~~....~.~..# #@.....~.†~..# ####........# #######......### #........†.### #....≈....## #...~~~...# ZhWQ#...~≈....#####.. #..~≈..........). #..~~.....######.ZhGX,34.0 (5Zh^+5.0 (6ZhodZhfe _h - a scroll labelled UMMAGYSS YSOSMUZhD3ZhEZhJZhPA  You enter the shallow water.ZhV[?Water Zh[Zh_N _Moving in this stuff is going to be slow.ZhaZhaZh:bZhZhhZhiZhjZhkZhkZhmZh|n,ZhoZhrrZhY} #########################~~........##......@...#...~.....~.~K.########.~...~...~~... ###≈≈≈~~~~~~.~~~~≈Magic DartZh}I #≈≈≈≈≈~~~~≈≈~~.~~≈ ####...~~~....~.~. ####......~.†~. K   kobold (asleep) ####........ #######......## #........†.###ZhB.44.4 (9.4Zh.5.4 (10.4) ZhMZhTu _A kobold comes into view. It is wielding a +0 dagger.ZhxQ ############ #......@...# K.########.~... ~~~ ~~~ ~ ####.† †.### ZhLyZh: M ############ #......@...# K.########.~... ~~~ ~~~ ~ ####.Zh † †Zhg Zh Zh Zh! ] _A kobold is nearby!ZhFb  ############ #......@...# K.########.~... ~~~ ~~~Zhb t ~ ####.† †.### Zh>  ############ #......@...# K.########.~... ~~~ ~~~ ~Zh  ####.† †Zh ZhK Zh Zh  Zh O_A kobold is nearby!Zh| ############ #......@...# K.########.~... Zh~~~ ~~~ ~ ####.† †.### ÁZhl ############ #......@...# K.########.~... ~~~ ~~~ ~ÁZhm ####.† †ÁZhsÁZhOwÁZh*}ÁZh@] _A kobold is nearby!ÁZhD  The magic dart hits the kobold.ÁZh y*****)*ÁZh3......ÁZh_ 5----66=6.4 (1.0)Magic Dart _You kill the kobold!ÁZhÁZho _Your Translocations skill increases to level 1!ÁZhF>ÁZh@ÁZh.FÁZhI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ÁZhJÁZhÁZhGÁZh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ÁZh3ÁZhÁZh.ÁZh| _ÁZhҶ,ÁZhÁZhÁZh,N6====ÁZhÁZh ÁZhɽ,ÁZhVÁZhÁZh ,ÁZhÁZhÁZh,ÁZhÁZhÁZhÁZh <====ÁZhÁZh`ÁZh,ÁZhÁZhÁZhu,ÁZhÁZhÁZhe,ÁZhpÁZhÁZhZ,ÁZhjÁZh>  You see here a +0 dagger.ÁZhgÁZh _ÁZhÁZhÁZhd,ÁZhVÁZhÁZh8#################~~.###..........#...~#.).##.~...~ #.### ###≈≈≈~~~~ #@# #≈≈≈≈≈~~~-....J...# ####...~~~###.#..## ####...Magic Dart.... #####..#. ########.### #...... J   endoplasm (asleep)#.ÁZh #....≈# #...~~~ #...~≈.ÁZh~ 604.0)  An endoplasm comes into view.ÁZh .The endoplasm quivers.ÁZhlz-1.4 (15Magic DartÁZh ÁZhm 6 _The endoplasm moves out of view.ÁZh 3ÁZh ÁZh ÁZh @ #################~~.###..........#...~#### #.).########.~..... #.### ###≈≈≈~~~.....J#.# #≈≈.......###...###.#..# ####...#Cast: Magic DartJ   endoplasmÁZhV D#..~≈..ÁZhw ,0.0)ÁZh +.JÁZho +2.4 (1ÁZh ÁZhz ÁZh ### #### #.) ..... #.###  ......#.#  ......J@#  ###.#..##  #....  #..#.  #.###  #.  #āZhU+ ### #### #.) ..... #.###  ......#.#  ......J@#  āZh,###.#..##  #....  #..#.  #.###  #.  #āZha<āZh<āZh\DāZhFa _An endoplasm is nearby!āZh)Zq  The magic dart hits the endoplasm.āZh|  The endoplasm is heavily wounded.5----=āZh 3āZh}āZhW _The endoplasm closely misses you.āZhKG  The magic dart hits the endoplasm.āZhz[.āZh:3&.āZh}64--------834Magic DartāZh;āZh >M _You kill the endoplasm!āZh āZhs āZh āZhH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)āZh āZh āZh āZh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)āZhāZh _5====āZh(|====6====āZh),āZhG+āZh[.āZh1BāZh3ŁZh0################~~###..........#...########.)..~..#......#.### ###≈≈≈~~#......#.# #≈≈≈≈≈~~#........# ####...####.#..## ####.. # ###-70.0) #..#. ###### #.###.#..... #. #. #....≈ # >. #...~~ .. #...~≈ ... #..~≈.... #..~~ #..~-5.4 (11 _Found a stone staircase leading down.ŁZh3ŁZhŁZhnŁZhŁZhh====ŁZhb,ŁZhMŁZh6ŁZh,ŁZhŁZhŁZh,ŁZhŁZheŁZh,ŁZhŁZhR  There is a stone staircase leading down here.ŁZhŁZh. _ŁZhŁZhŁZh,ŁZhŁZhDŁZh,ŁZhŁZhwŁZh,ŁZhŁZhŁZhJ,ŁZh3ŁZh ŁZh7,ŁZhŁZhŁZh,ŁZhŁZhBŁZh,ŁZhŁZh=ŁZh}ŁZhŁZhŁZhŁZh,ŁZh ŁZhw"ŁZh#,ŁZh$ŁZh,ŁZh-,ŁZh.ŁZh17 _You open the door.ŁZh}33ŁZh/4ŁZh7@  There is an open door here.ŁZh9ŁZh3: _ŁZh:ŁZh<ŁZhe>,ŁZh>ŁZhIAŁZhB,ŁZhCŁZhEŁZhG,ŁZhHŁZhKŁZhN,ŁZh@OŁZhQ@  There is an open door here.ŁZhS5 _ŁZhSŁZhUŁZh2W,ŁZh7XŁZhZŁZh*\,ŁZh]ŁZhbŁZhd,ŁZheŁZh0hŁZhi,ŁZhjŁZhHmŁZhn,ŁZhpŁZhqŁZhdsŁZhsŁZhtŁZh.wŁZhx,ŁZh!yŁZhzŁZh;{,ŁZh{ŁZh-ŁZhÀ,ŁZhŁZhSŁZho,ŁZhŁZh8ŁZh,ŁZhŁZhŁZhp,ŁZhŁZh1ŁZh/,ŁZh(ŁZhŁZhЩ,ŁZhŁZhXŁZhŁZhx,ŁZh ŁZhŁZhp,ŁZhŁZhŁZh<,ŁZhŁZhŁZhu,ŁZhŁZhŁZh%,ŁZhŁZhŁZhk,ŁZh7ŁZhŁZh,ŁZhŁZh ŁZh ,ŁZhŁZhŁZh(,ŁZhŁZhŁZh,ŁZh ŁZhg  You see here a ball python corpse.ŁZhyŁZh _ŁZhkŁZhŁZh,ŁZhAŁZhŁZh,ŁZh ŁZh#ŁZhE(  You enter the shallow water.Water ŁZh)ŁZh,N _Moving in this stuff is going to be slow.ŁZh.>ŁZhj0ŁZh2ŁZh,43ŁZh5ŁZh@<ŁZh8>,ŁZhN?ŁZhBŁZhG  You enter the shallow water.Water ŁZhJHŁZh8LN _Moving in this stuff is going to be slow.ŁZhN>ŁZh/OŁZhRŁZhT3ŁZhVŁZh_YŁZh[,ŁZh1\ŁZh`ŁZhOb,ŁZhicŁZheŁZhEh,ŁZhiŁZhlŁZhn,ŁZhoŁZh5sŁZhuŁZhuŁZhYwŁZh;zŁZhs|,ŁZh:ŁZhOŁZh,ŁZh7ŁZhŁZhC,ŁZh(ŁZhŁZh,ŁZhŁZh ŁZhڟ,ŁZhAŁZhŁZhZ,ŁZhάŁZhCŁZh,ŁZhԲŁZh)ŁZhP,ŁZhŁZhbŁZh+,ŁZh8ŁZhbŁZh,,ŁZhŁZhŁZhc,ŁZh3ŁZhIŁZh4,ŁZhŁZhŁZh,ŁZhŁZhŁZhb,ŁZhŁZhŁZh,ŁZhŁZh6ŁZh,ŁZhŁZh ŁZh,ŁZhŁZhlŁZh.# #.....#.## ####.##.....###.# ..[.....##...##.# ...#.#####....#.# .###..........#.### ## #.####... ##. # ##.####...#...####.... ###..#......#.........K. #...#..##.......@.# ......)...####..#..# ..........# ##.##..# Magic Dart .........## #.# #.# .........# ### ... .........# ###K ŁZhD[30m  kobold (missile, asleep) .........# .........# ##########ŁZhj 259.6 (84.2  A kobold comes into view. It is wielding a +0 dagger.ŁZhnK.K)ŁZhE6==60.6 (85ŁZh=ŁZh( _The kobold shouts!ŁZh6< **** The magic dart hits the kobold.ŁZhŁZhQ..K..ŁZhj5-----1.6 (1.0)ŁZhŁZhda _The kobold is moderately wounded.ŁZhK D  The magic dart hits the kobold.ŁZh u**)*ŁZh ŁZhV  ..)..g.g   goblin (wandering)  You kill the kobold!ŁZhP 4--------91-2ŁZh@ ŁZh. s _A goblin comes into view. It is wielding a +0 club.ŁZhu  ******g    The magic dart hits the goblin.  The goblin is severely wounded.ŁZhL ŁZh ^..)....ŁZh 3--------=3Magic DartŁZhP ŁZh ( _The goblin shouts!ƁZhqƁZh wƁZh~ƁZhˀ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ƁZhƁZhWƁZhNƁZhƁZhƁZhn$ _ƁZhD,ƁZhƁZh ....g..##......--4 .......Magic Dartg   goblinƁZh9--ƁZhƁZh] _A goblin is nearby!ƁZh ...###.#[#...##.##....#.#.....#.### ....... ##. # #...####.... ...#.......)g.. .......@.#.####..#..#  ##.##..#  #.# #.#  ### ...  ### ƁZh ,ƁZhz  ...###.#[#...##.##....#.#.....#.### ....... ##.  #...####.... ...#.......)g.. .......@.#.####..#..#  ##.##..#  #.# #.#ƁZhc{ ### ... ### ƁZhƁZhƁZhƁZh'] _A goblin is nearby!ƁZh D  The magic dart hits the goblin.ƁZhǘ v***)*ƁZh5! T..).ƁZh* .# #.....#.##puylanitar the Conjurer ####.##.....###.#Deep Elf ..[.....##...##.#Health: 10/10 ======================== ...#.#####....#.#Magic: 3/6============------------ .###..........#.###AC: 2Str: 4 ## #.####......... ##.EV: 11Int: 22 # ##.####...#...####....SH: 0Dex: 13 ###..#......#.......))..XL:  1 Next: 100% Place: Dungeon:1 #...#..##.......@.#Noise: =--------  Time: 265.6 (1.0) ......)...####..ƁZhM+ 0[33m#..#-) Nothing wielded ..........# ##.##..#Cast: Magic Dart .........## #.# #.# .........# ### ... .........#### .........# .........# ##########The goblin is severely wounded. _The goblin shouts! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A goblin is nearby! _A goblin is nearby!The magic dart hits the goblin.ƁZh, _You kill the goblin!You have reached level 2!ƁZhiA /  --more--ǁZh|5/154/82 0% Magic DartǁZh׽ǁZh ǁZh(_ǁZh83ǁZh:ǁZhIt _5======6===7======ǁZhAu,ǁZhr{XǁZhx|ǁZh|;===ǁZhJǁZhc8===ǁZhǁZh ǁZh,ǁZh܎ǁZh.ǁZhē,ǁZhǁZh֚ǁZh###...#.#### .....#.## #.##.....###.# ..##...##.# #.#####....#.# ..........#.### ## # .####......... .##.#.#.####...#...####......) ..#......#......@)).....-86.6 (21.0)#..##.........####.###~)...####..#..# # ##.##..### #.# #.## ### ...# ##### ......#ǁZhIǁZhF-7.6 (22ǁZhǁZh$ _Found a sling.ǁZhe 3ǁZhk ǁZhn ǁZhp ǁZh+q ;===ǁZh)v ǁZh5x  Things that are here:  a +0 dagger; 5 stones; a kobold corpseǁZhz ǁZh{  _ǁZh| ǁZh ǁZhߣ BǁZhũ |  Things that are here:  a +0 club; a goblin corpseǁZh  _ǁZh ǁZh ,ǁZh ǁZh ǁZh ǁZh; ǁZh ǁZh ǁZhk" ǁZh" ǁZh$ ǁZh_' ǁZh* ǁZh4+ ǁZh, ǁZh3 ǁZh6 ǁZhi6 ǁZh7 ǁZhB; ǁZhYA ǁZhA ǁZhhC ǁZhZG ǁZhJ ǁZh L ǁZhM ǁZh|  #.#. .... ##### #.. .... #..... #.# ..... .# #.# #.###.##..... .# #.# #♣.≈.≈..~.... .# #.###.#~.~♣.~~... .#######.#.....~.~≈~..# ....##.#.#~.~~@~##..# ###......)≈~..≈~.:~.# ..))......≈~≈#.~~..#Magic Dart####.###~.....ǁZh! '...≈.##..# #.# #≈~♣.~~♣#....S##..##.# #~~..~~~♣~....S   ball python (constriction, asleep) .# #.#..# ##.~...♣~ .... ## ...## ####..##...$.  ######.. ..ǁZhַ ǁZhI S303.6 (164.6 (17ǁZh< ǁZhq ^ _A ball python comes into view.ǁZh? #.#. ....  ##### #.. ....  #..... #.# .....  #.# #.###.##.....  #.# #♣.≈.≈..~....  #.###.#~.~♣.~~... #.....~.~≈~..# .#.#~.~~@~##..# ......)≈~..≈~.:~.# .))......≈~≈#.~~..# .###~........≈.#  #.# #≈~♣.~~♣#....S  #~~..~~~♣~....   ##.~...♣~ ....  ...## ####..##...$.  #### ##.. .. ȁZh #.#. ....  ##### #.. ....  #..... #.# .....  #.# #.###.##.....  #.# #♣.≈.≈..~....  #.###.#~.~♣.~~... #.....~.~≈~..# .#.#~.~~@~##..# ......)≈~..≈~.:~.# .))......≈~≈#.~~..# .###~........≈.# #.# [3ȁZhc3m#≈~♣.~~♣#.... #~~..~~~♣~....   ##.~...♣~ .... ...## ####..##...$.  #### ##..  _A ball python is nearby!ȁZhU  The magic dart hits the ball python!******.ȁZhn~.~....ȁZh 7---3=5.0)Magic DartȁZhd1ȁZh9O _You kill the ball python!ȁZh +ȁZh:ȁZh,FȁZhYJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȁZhX ȁZh ȁZh( ȁZh4* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȁZh ȁZh| ȁZhA ȁZhŻ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȁZhR 3ȁZh ȁZh ȁZh : _ȁZhy ,ȁZh ȁZh c8===ȁZh ȁZh ȁZh#  You enter the shallow water.Water ȁZh% ȁZh) N _Moving in this stuff is going to be slow.ȁZh+ >ȁZh- ȁZh/ ȁZhr IȁZhn  #.#. ....##### #.. .....# #..... #.# .....# #.# #.###.##.....#  #.# #♣.≈.≈..~....#  #.###.#~.~♣.~~... #####.#.....~.~≈~..# ..##.#.#~.~~.~##..# ##......)≈~..≈~.@~.# -.))......≈~≈#.~~..# ####.###~........≈.# # #.# #≈~♣.~~♣#.......##.#[40ȁZh m #~~..~~~♣~...... #.#..# ##.~...♣~≈......#  ...## ####..##...$...#  #### ##..........#  You pick up a book of Battle and begin reading...ȁZh .12.2 (6.6ȁZh c===-3.2 (7ȁZh ȁZhm  You add the spells Fugue of the Fallen, Ozocubu's Armour, Detonation Catalyst _and Manifold Assault to your library.ɁZhGɁZh`ɁZhYcM _You now have 41 gold pieces (gained 16).ɁZhe3ɁZhjfɁZh iɁZhj,ɁZhlɁZhnɁZho,ɁZhqɁZhtrɁZhs,ɁZhltɁZhMvɁZhyBɁZhzɁZh|,ɁZh)}ɁZhKɁZh,ɁZhɁZhɁZhN,ɁZhɁZhɁZh),ɁZhˉɁZhlɁZh,ɁZhɁZhڔBɁZh #g##..####  ..#.....#  .# .......#  .. #......#  #.#......#  ##### #........#  #..... #.##.....#  #.# #.###.##.@...#  #.# #♣.≈.≈..~....#  #.###.#~.~♣.~~...#Magic Dart ####.#.....~.~≈~..###.#~.~~.~##..#.....)≈~..≈~..~.# g ɁZh r[30m  goblin (asleep) .))......≈~≈#.~~..# ###.###~........≈.##### # #.# #≈~♣.~~♣#.......#31.2 (18.0)2.2 (19ɁZhIɁZh ɁZh|e_A goblin comes into view. It is wielding a +0 club.ˁZh.C #g##..####  ..#.....#  .# .......#  .. #......#  #.#......#  ##### #........#   #.##.....#  #.# #.@...#  #.# #♣.≈.≈..~....#  #~.~♣.~~...# ..~.~≈~..### .~~.~##..#~..≈~..~.# .))~≈#.~~..#.......≈.##### # #.# .....# ˁZh #g##..####  ..#.....#  .# .......#  .. #......#  #.#......#  ##### #........#   #.##.....#  #.# #.@...#  #.# #♣.≈.≈..~....#  #~.~♣.~~...# ..~.~≈~..###.~~.~##..#~..≈~..~.#))~≈#.~~..#[ˁZhK.......≈.# #.# .ˁZhˁZhMˁZhˁZh] _A goblin is nearby!ˁZh*! ******g  The magic dart hits the goblin.  The goblin is severely wounded.ˁZhRˁZh'[p.g..... ˁZh^j7---==3.0)ˁZhfˁZhi( _The goblin shouts!ˁZhD  The magic dart hits the goblin.ˁZh s)*****ˁZh <.....ˁZhl 6------6-4Magic DartˁZh ˁZhΦ J _You kill the goblin!ˁZhf8 ˁZhB 8-ˁZhQJ ˁZhM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ˁZh-ˁZhˁZh ˁZhI  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)́ZhB3́ZhĆZhF́ZhkG$ _́ZhALX́ZhŃZhHOM7===́ZhÓZhxR,́ZhT́ZhY,́Zh][́ZhEt8======́Zh ===́Zh&́Zh,́Zhנ́Zh,́ZhD́Zh́Zh,́Zh́Zh́Zh9,́Zh4́Zh́Zh\,́Zh́Zh׺́Zh,́Zh́Zh́Zh<..~~.....# .≈~......# ..$..?. #≈#..#.#.# ....#. #≈.....#.# ..... ...#....... #...## .....###.## #....# .##..# .# #.... ## .##..###.############.##. ..## ................@.....##.##..####- .#...###.############.# .)#.....# .#..### #.###.......# ....... #....#......#..... #.##.#......# ..#.#### ######.##........#  ..#.## #......##.##.....#  .....###.# #.# #.###.##.....#  .##...##.# #.# #♣.≈.≈..~....# [9;63́Zh<H57.2 (23.0)-8.2 (24 _i - a scroll labelled OTE JILAOĹZhȠ _́Zh ́Zh B́Zh ,́Zh ́Zh ́Zh ́ZhT ́Zh ́Zh ́Zh¸ ́Zh ́Zh ́Zh ́Zh ,́Zh> ́Zh ́Zh ́Zh ́Zh ́Zho ́Zh; ,́Zh# ́Zh ́Zh ,́Zh ́Zhs ́Zh_ .#####.. ........).>>.... ...######..$.... .).# .......  #...... #### # ....!..####...# ..# .......$..?..# .# .........#..# #.# #...# 66.2 (8.0).... .....#...### ##.## ### #....##  .# #.....### ##.############.##....#..............##.##..#### ##.############.# .)[4́Zha 0m#.....# # #.###.......# #....#......#7.2 (9 _Found two stone staircases leading down.́Zh 3́Zh ́Zh ́Zh M #####...[.....).>>..######..$). #...... ####!..####...#.$..?..#.#..#0#.# #.......... ..... .....#...### ##.## #### #....##....#.##..........́Zh 1.#.###.....́ZhĆZh} +8.2 (1́Zh́Zh- _Found a leather armour.́Zh/3́Zh́Zhf́Zh4́Zh;,́ZhB́ZhHM _You now have 54 gold pieces (gained 13).́Zh3́Zh́Zh́Zhg,́Zh́Zh́Zh́Zhh́ZhŔZh́Zh́Zh2́Zh{ _i - 2 scrolls labelled OTE JILAOL (gained 1)́ZhÍZh"́Zh$,́Zh &́Zh(́ZhT+,́Zha-́Zh]0́Zh3,́Zh<́Zh@́ZhID,́Zh+F́ZhH́ZhL,́ZhŃZhh..†.### .≈....## #.#####.# ~~~...# ##.#...#.# ~≈....#####...[....# ≈..........).>>....# ~.....######..$....# .).# #.......# ...# ##......# #### ́ZhViq~.....# #....@..####...# ......# #.............##.#.# #.........#..## ....#.# ##..........## #....... ......#...### ́Zhi..###.## ########....## .# #.....### ..###.####.##....# ...................##.##..́Zh@j"####́Zhx0802.0)́Zh,1.2 (13́Zh́ZhS _j - a golden potiońZh3́Zh:́ZhýZh)P _You now have 60 gold pieces (gained 6).  There is a stone staircase leading down here. _́Zh́Zh0 ́Zhx)́Zh=0́Zh2,́Zh4́Zhp8́Zh:,́Zhg<́Zhv́Zh́Zh́Zh́Zh́Zh8,́Zh ́Zh́ZhB́ZhB́ZháZh́Zh[,́Zh@́Zh ́ZhḱZh́Zh́Zh5"́Zh$́Zhv-́Zhu0́Zhf3́Zh35,́Zh6́Zh8́Zhg:,́Zh;́Zh<́Zh>,́Zh>́Zhe@́ZhBB́ZhcĆZhWD,́ZhD́ZhLV́ZhW,́ZhX́ZhU^́Zh$`,́ZhqáZhćZhe,́ZhǵZhíZhk,́Zh+ḿZhóZhp,́ZhBŕZh}ýZh|,́Zh}́Zh́Zh,́ZhĆZh́Zh,́Zh9́Zh́Zh,́Zhœ́Zh́Zh5,́Zh́Zh́Zh)́Zh́ZhḿZh)́Zh ,́Zhٷ́Zh ́Zh ,́Zh́ZhĺZh,́Zh́Zh́Zh,́Zh́Zh́Zh,́Zh́Zh́Zh,́Zh́Zhv́Zh>́Zh,́Zh́Zh .##..~....).# #.......# .......#..~......# ##......# .....#.#..~~.....# #.......### ..####.#.≈~......# #.......... #.# #.##≈#..#.#.# #.........# #.## #..#≈.....#.#######......... #..# ##....#................#...# #'####.......###.############.... .....##..##..# #@# #....437.2 (56ß.ß.##..##..###.############.##....#........................##. .́Zh<.ß.+...#...###.############.##. .....##..#..###... #.### .ß.ß.#............ #.... ...#............ #.##.  #+#####...#.####(## ######.##. # #.....#.## #......##. ́Zh́Zh,8.2 (57́Zh́Zh% _Found 9 stones.́Zh 3́Zh `́Zhf j  You see here 9 stones. _́Zh B́Zh! ́Zh$ ,́Zh) ,́Zh, B́Zh;/ ́Zh1 ,́Zh4 ́ZhU6 ́Zh8 ,́Zh : ́Zh,= ́Zh@ B́Zh%B ́ZhC ́ZhSE ́ZhF ́ZhF ́ZhH ́ZhoI ́ZhJ ́ZhO ́ZhR ,́Zh T ́Zh] ́Zh_ ́Zh_ ́Zhj` ́Zh?c ́Zhe ́Zhf ́ZhOg ́Zhi ́Zhk ́Zhql ́Zhm ́Zho ́Zhq ,́Zhu ́Zhbx ́Zhz ,́Zh:| ́Zh ́Zh5 ,́Zh ́Zh ́Zh ,́Zh ́Zh ́ZhC ,́Zh ́Zh ́Zhܓ ,́Zh! ́Zh ́Zh ,́ZhҚ ́Zh ́Zh ,́ZhB ́Zhp ́ZhF ,́Zh ́Zh ́Zhw ́Zhm ́ZhL ́Zh ́Zho B́Zhb ́Zh ,́Zh ́Zh ́Zh ,́Zh= ́Zh ́Zh ,́Zh ́Zh ́Zh4 ,́Zh3 ́Zh ́Zh/ ,́Zh ́Zh2 ́Zh ,́Zh ́Zh ́Zhp ,́Zh] ́Zha ́Zh B́Zh ́Zh{ B́Zh ́Zhj ,́Zh"! ́Zh$ ́Zh% ,́Zh& ́ZhS, ́Zhz- ,́Zh- ́Zh2 ́Zh5 ́Zh37 ́Zh): ́Zh > ́Zh@ ́Zh@ ́ZhB ́ZhBG ́ZhMK ,́Zh2M ́ZhQ ́ZhFT ,́ZhV ́ZhBZ ́Zh\ ,́Zhc ,́Zhf ,́Zhh ́Zhxq B́Zhr ́Zhw ́Zh3z ,́Zh{ ́Zh ́Zh ́Zhg ́Zh ́Zh C  You see here a +0 short sword.́Zh 5 _́ZhJ ́Zh ́Zh ́Zh( ,́ZhK ́Zhs B́Zh ́Zh ,́Zh ́Zh3 ́Zh ,́Zh² ́Zh ́ZhW ́Zh ́Zhͼ ́Zh6 ́Zh ,́ZhR ́Zh ́Zh B́Zh, ́Zh ,́Zh ́Zh ́Zh ́Zh ,́Zh ́ZhT ,́Zh ́Zh ́ZhG ,́Zh ́Zh ́Zh ,́Zh ́Zh$ ́Zh  You enter the shallow water.Water ́Zh^ ́Zh N _Moving in this stuff is going to be slow.́Zh >́Zh* ́Zh[" ́Zh$ 3́Zh<& ́Zh* ́Zh/  You enter the shallow water.Water ́Zhx0 ́ZhW5 N _Moving in this stuff is going to be slow.́Zh_7 >́Zh8 ́Zh< ́Zh= 3́Zh> ́ZhB ́ZhND ,́Zh#E ́ZhUH ́ZhJ ,́Zh"L ́Zh(O ́Zh|Q ,́Zh,R ́Zh=U ́Zh&W ,́Zh9X ́ZhZ ́Zh[ ,́Zh\ ́Zh6_ ́Zhpb A  You enter the shallow water.́Zhd ́Zh5e 7Water ́Zhf ́Zhh   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.́Zh~j ́Zh'k >́Zhl ́Zhm ́Zhn ́Zhn ́Zho ́Zhp ́Zh8q ́Zhq ́Zht ́Zh;u ,́Zhv ́Zh$y ́Zhy ,́Zhz ́Zh%| ́Zh~ B́Zh ́Zh ́Zh ́Zh2 ́Zh ́Zhˆ ,́ZhZ ́Zh ́Zh7 B́Zho ́Zh B́ZhƓ ́ZhL ́Zh ́Zh ́Zh _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goíZhܚ 1ng to be slow.  You see here a +0 dagger.́Zh+ ́Zhb 5 _́Zh> ́Zhm ,́Zh. ́Zhߢ ́Zh¤ ,́Zh ́Zh ́Zh ,́Zh ́Zh ́Zh^ ,́Zh ,́Zh ,́Zh> ,́Zh ,́Zh ́Zh ́Zhڻ ,́Zhy ́Zh ́Zh ́Zh5 ́Zh= ́Zh! ́Zh ,́Zh ́Zhx ́Zh ,́ZhG ́Zh^ ,́Zh ́Zh6 ́Zh ́Zh A  You enter the shallow water.́Zhh ?Water ́Zh ́Zh N _Moving in this stuff is going to be slow.́Zh; T́Zh ́Zh ÍZh ́Zh ,́Zh\ ́Zh / #......#.### ###≈≈≈ #......#.# #≈≈≈≈≈ #........# ####.. ####.#..## ### #....#  #..#.######### ### #.###..#.....# #.. .#.....# #.. ́Zha "#@#≈##>......# #546.6 (108.4) #.#≈###......# #.́Zh&  #..~..## #. #..~..#......###. ##.~.##.......##.. ##≈###........# #≈# #......#.#. #≈# #....≈ ́Zh` ######### ###.# #.##≈́ZhU ́Zho ́Zh T _Key pressed, stopping explore.́Zhv< ÍZhI ́Zh M ́ZhM $ _́ZhU ́ZhzX X́Zhd ́ZhJe X́Zhf ́Zhg ́Zhh ́Zhl ́Zhn ́Zh$o ́Zhp ́Zht ́Zh=w ,́Zhx ́ZhY{ ́Zh X́ZhS ,́Zh0 ́Zh ́Zh ,́Zh ́Zh >  You see here a +0 dagger.́ZhJ ́Zh  _́Zh ́Zh> ́Zhї ,́Zh˘ ́Zhr ́ZhJ ,́ZhK ́Zh ́Zh ,́Zh ́Zh ́Zh B́Zh ́Zh" ,́Zh9 ́Zh ́Zh9 ,́Zh ́Zhɸ ́Zh ,́Zh ́ZhJ ́Zhʽ ́Zh ,́Zhp ́Zh ,́ZhV ́Zh@ ́Zh  You enter the shallow water.Water ́Zh ́Zh N _Moving in this stuff is going to be slow.́Zhw ́Zh (́ZhN ́Zho ́Zhy _́Zh B́Zh ́Zh ́ZhD ́Zhf ́Zh X́Zh ́Zh ,́Zh@ ́Zh ́Zh% ,́Zh ́Zh ́Zh| ́Zh; ́Zh ́Zh ́Zhp ,́Zh8 ́Zh ́Zh ,́Zh ́Zh(!############ ########~~........## ####### ́Zh E......#...~.....~.~## ≈≈##...# #####.~...~...~~@...##≈# #...# 77.2 (30.6)  ###≈≈≈~~~~~~.~~~~≈≈≈≈≈###...#  #≈≈≈≈≈~~~~≈≈~~.~~≈≈≈≈###....#  ####...~~~....~.~..### #....#####......~.÷~..# #...######........## ##..## ### #######......#######...# ..# #........÷.### #.....#.# ..# #....≈....## #.#####.# _Partly explored, can't reach some places.΁Zh3΁Zh#΁Zh. ......#...~......~0.0)΁Zh΁Zh!΁Zhy#_ _Partly explored, can't reach some places.΁ZhNTI΁Zh΁Zhi _Partly explored, can't reach some places.ρZh0$ρZh&Where to? (? - help)  D - Dungeon ρZhpuylanitar the ConjurerDeep ElfHealth: 15/15 ========================Magic: 8/8========================AC: 2Str: 4############EV: 11Int: 22 ########~~........## #######SH: 0Dex: 13 ......#...~.....~.~## ≈≈##...#XL:  2 Next:  6% Place: Dungeon:1 #####.~...~...~~@...##≈# #...#Noise: ---------  Time: 577.2 (0.0)  ###≈≈≈~~~~~~.~~~~≈≈≈≈≈###...#-) Nothing wielded  #≈≈≈≈≈~~~~≈≈~~.~~≈≈≈≈###....#Cast: Magic Dart####...~~~....~.~..### #....#####......~.÷[4ρZh!0m~..# #...######........## ##..## ### #######......#######...# ..# #........÷.### #.....#.# ..# #....≈....## #.#####.# _You see here a +0 dagger.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.ρZhݪρZh  You enter the shallow water.Water  _Moving in this stuff is going to be slow. _Partly explored, can't reach some places  You enter the shallow water. _Moving in this stuff is going to be slow.ρZhρZhρZh  You see here a hobgoblin skeleton.ρZhK _ρZh%BρZhB,ρZhI,ρZhJρZhQρZhV,ρZhWρZh*kρZhkρZhpBρZh4rρZhQtρZhLw,ρZhyρZhC  You see here a +0 short sword.ρZh'ρZh _ρZh=ρZhǕρZhx,ρZh ρZhŞY  There is a stone staircase leading down here.ρZh ρZhdP _ρZhH;2ρZhBρZh #.##.##.##.## #..## ##...##  ##..$..####  #..@....... 97.6 (20.4) ##.....#.##  ρZh##...##  ##.## .# .# .# ## _You climb downwards.  Found 4 gold pieces.ρZhρZhߦρZh/a _There is a stone staircase leading up here.ЁZhC]3ЁZh:^ЁZh`ЁZhc: _ЁZhhЁZhXj,ЁZhjЁZhoL _You now have 64 gold pieces (gained 4).ЁZh[p3ЁZhqЁZh-sЁZh2wBЁZhxЁZhz,ЁZh`{ЁZh|ЁZh,ЁZhUЁZhЁZhЁZh<ЁZhфЁZhlЁZh,ЁZh)ЁZhЁZh,ЁZh@ЁZhDЁZhI#.#.# #.# #.# #.## #..## ##...## ###.....########..#..<........)606.6 (9.0)##.....#.###########...##.# ##.###.##.# #.##.# #.#..# #.#### #.##.#ЁZh W/7.6 (10.0)ЁZhV`ЁZhIp% _Found a dagger.ЁZh\ ЁZh  Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2b - Sublimation of BloodNecromancy19%2  c - Fugue of the Fallen Necromancy36% 3  d - Ozocubu's ArmourIce36% 3 ЁZh  e - Iskenderun's Mystic Blast Conjuration/Translocation 36% 4  f - Fulminant PrismConjuration/Alchemy 43% 4  g - Curse of AgonyNecromancy98% 5  h - Detonation Catalyst Fire/Alchemy98% 5  i - Manifold AssaultTranslocation 100% 7  j - RimeblightЁZh Ice/Necromancy 100% 7 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitсZh#.puylanitar the Conjurer#.#Deep Elf#.#Health: 15/15 ========================#.#Magic: 8/8========================#.##AC: 2Str: 4#..##EV: 11Int: 22##...###SH: 0Dex: 13##.....########..###XL:  2 Next:  6% Place: Dungeon:2#..<........@......)Noise: ---------  Time: 607.6 (0.0)##.....#.###########-) Nothing wielded##...##.#Cast: Magic Dart##.###.##.# #.##.# #.#..# #.#### #.##.# _There is a stone staircase leading down here. _You climb downwards.  Found 4 gold pieces. _There is a stone staircase leading up here. _You now have 64 gold pieces (gained 4). _Found a dagger.сZhсZh^Memorise Searing Ray, consuming 2 spell levels and leaving 4? Y - Yes  N - NoсZh6сZhml#.puylanitar the Conjurer#.#Deep Elf#.#Health: 15/15 ========================#.#Magic: 8/8========================#.##AC: 2Str: 4#..##EV: 11Int: 22##...###SH: 0Dex: 13##.....########..###XL:  2 Next:  6% Place: Dungeon:2#..<........@......)Noise: ---------  Time: 607.6 (0.0)##.....#.###########-) Nothing wielded##...##.#Cast: Magic Dart##.###.##.# #.##.# #.#..# #.#### #.##.# _There is a stone staircase leading down here. _You climb downwards.  Found 4 gold pieces. _There is a stone staircase leading up here. _You now have 64 gold pieces (gained 4). _Found a dagger.8.6 (1сZhm[40m9.6 (2сZh#сZhWсZho,10.6 (3сZhсZh _You start memorising the spell. You continue memorising. x2сZhсZhkсZhc _You finish memorising. Spell assigned to 'b'.сZh Y  Adjust (i)tems, (s)pells, or (a)bilities? сZhDсZh" Your spells (adjust)TypeFailure Level  a - Magic DartConjuration1% 1 b - Searing RayConjuration2%2 Select a spell to adjust[!] toggle spell headersҁZhu#.puylanitar the Conjurer#.#Deep Elf#.#Health: 15/15 ========================#.#Magic: 8/8========================#.##AC: 2Str: 4#..##EV: 11Int: 22##...###SH: 0Dex: 13##.....########..###XL:  2 Next:  6% Place: Dungeon:2#..<........@......)Noise: ---------  Time: 610.6 (0.0)##.....#.###########-) Nothing wielded##...##.#Cast: Magic Dart##.###.##.# #.##.# #.#..# #.#### #.##.# _You now have 64 gold pieces (gained 4). _Found a dagger. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.  Adjust (i)tems, (s)pells,ҁZhv or (a)bilities? Adjust which spell?  _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.(i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Searing Ray  Adjust to which letter? ҁZhҁZhy _c - Searing RayӁZhNӁZhՠӁZhӁZh2ӁZh #. #.# #.# #.# #.## #..## ӁZhR###...## .# ##.....#..##..<........)[##.....#.###...##.# ӁZhļӁZh+1.6 (1ӁZhӁZhy$ _Found a cloak.ӁZhk3ӁZhlӁZhoӁZhq,ӁZh(v,ӁZhx,ӁZhyӁZh|ӁZh~,ӁZhLӁZhӁZh,ӁZh ӁZhKӁZh!,ӁZhxӁZhdӁZh,ӁZhӁZhӁZhED ##. #.. #.# #.##. #!# #.# ##.###.##.# #.....># #.# #.@# 7.6 (6ӁZh#.## #..# #..## #..###...## #..# ##.....########..###### #..<...............)[.. ##.....#.################...##.###.###.#ӁZhjӁZhr+8.6 (7ӁZhӁZhI; _Found a stone staircase leading down.ӁZh3ӁZhӁZh"#ӁZh&,ӁZh*ӁZh+ӁZh.,ӁZh~0ӁZhE2ӁZh5,ӁZh6ӁZh=,ӁZh=ӁZh+An _j - 2 golden potions (gained 1)ӁZhC3ӁZhJDӁZhWFӁZhS #### #...## #.....# ....... ....... ##....... #...>.... #23.6 (5 #  # #.# ##.###.# ӁZhS #.# #.....>#  #.# #..#####  #.## #..  #..## #..###...## #..#ӁZh$[ӁZha+4.6 (6ӁZheӁZh)i; _Found a stone staircase leading down.ӁZh 3ӁZh ӁZh3 ӁZh ,ӁZhY ,ӁZh ### ## ##.....####.#S.###.......##.@.>.....#.##...### #.# .##Magic Dart  #. #.# #  #.# ##.###.#  #.# ӁZhL #.....># S   adder (wandering)#.# #..######.## #..#..## ӁZh v 5.6 (1  An adder comes into view.ӁZhk s.SSӁZh 4==6.6 (2ӁZh ӁZh / _The adder hisses angrily.ԁZhm  The magic dart hits the adder.ԁZh:o  The adder is moderately wounded.ԁZh}<c7----7.6 (1ԁZhAԁZhD _The adder misses you. The adder closely misses you.ԁZhcm  The magic dart hits the adder.ԁZhm h  The adder is almost dead.ԁZh k6-------8ԁZhԁZhR _The adder barely misses you.ԁZh3 C  The magic dart hits the adder.ԁZh& G†ԁZhf ԁZh 5------519Magic DartԁZh ԁZh I _You kill the adder!ԁZhņ ԁZh ԁZh ԁZh? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ցZhUIցZh7WցZhYցZh^P _ցZhc_ցZh_O6===ցZhJ`ցZhQaցZhc,ցZhdցZhJfցZhhh,ցZhiցZhkցZhm,ցZhoցZhpցZhr7======ցZh-tցZh}u........###†......##...>.....#.##...### #.# .###. #.# # #.###.###.# #.#ցZh1~ #.....># #.# #@.##### -35.6 (6#.## #..# #..## #..#  ##...## #..##.....########..######.<...............)[..#.....#.######ցZh~######## ##...##.#  ##.###.#ցZhɁ8-ցZhցZhցZhC IցZh ցZhؒ XցZh ,ցZhx ցZhq ցZh ,ցZh ,ցZh g===ցZh? ցZh c8===ցZh ցZh5 4 _Magic restored.ցZh ցZh ցZh ցZh[ ցZh2 ,ցZh ցZh _Found a scroll labelled IXIMIU ZAKHLOA.  You see here a +0 dagger.ցZh ցZh  _ցZh+ ցZh #.# #  ###.###.#  ##.....>#  ##..#####  ###..#  .## #..#  ..## #..#  ...########..#########.# ...............)@.....?# ցZh <43.6 (8 ...#.################### ..##.#   .###.#   .# #.# .# #.#   .# #.#   ## #.#   .#   ցZh ցZh ցZhp N _You see here a +0 cloak.ׁZh sׁZht Wear which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn) ׁZh|uFloor Items ([,] to select) Armoura +0 cloak[?] describe selected [!] equip|wield|wear[tab] equip|unequip ׁZht ׁZhC#.# #  puylanitar the Conjurer ###.###.#  Deep Elf ##.....>#  Health: 15/15 ======================== ##..#####  Magic: 8/8======================== ##ׁZh#..#  AC: 2Str: 4 .###..#  EV: 11Int: 22 ..###..#  SH: 0Dex: 13 ...########..#########.#  XL:  2 Next: 51% Place: Dungeon:2 ...............)@.....?#ׁZh8K  Noise: ---------  Time: 643.6 (0.0) ...#.###################  -) Nothing wielded ..##.#ׁZhg  Cast: Magic Dart .###.# .# #.#ׁZh .# #.#   .# #.# ׁZh  ## #.#  #.# ׁZhg  _You kill the adder! ׁZh%_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored. ׁZhL_Found a scroll labelled IXIMIU ZAKHLOA. _You see here a +0 dagger. _You see here a +0 cloak.ׁZhׁZhv _ׁZhׁZhVׁZh +4.6 (1ׁZhׁZhׁZh}+5.6 (2ׁZhׁZh 'ׁZh)+6.6 (3ׁZh.ׁZhB5ׁZh8+7.6 (4ׁZh<؁Zho؁ZhK+8.6 (5؁Zh ؁Zh 3 _You start putting on your armour. You continue putting on your +0 cloak. x5؁Zh@؁Zh؁ZhZ _You finish putting on your +0 cloak.؁Zh$ I؁Zha/؁Zh2؁Zh83$ _؁Zh8,؁ZhF9,؁Zh6:؁Zh<؁Zh>,؁Zh-@؁ZhC؁ZhF,؁ZhI؁ZhK؁ZhO,؁ZhP؁ZhR؁Zh V؁Zh`V؁ZhW؁Zhe#.# #   ##.###.# #.#  #.....># #.#  #..##### #.#  #..# #.#  #..# #.#  #..# #.# #####..#########.#  )......@#  #####؁Zhg                ؁Zhl,54.6 (6؁Zho+5.6 (7؁Zhqt؁Zhwd _l - a scroll labelled IXIMIU ZAKHLOA؁Zh؁Zh؁Zh6؁Zh*؁Zh؁Zhܕ؁Zh[,؁Zh,؁Zh}؁Zh؁Zh>؁Zh{؁Zh؁Zḥ؁Zh؁ZhK؁Zh؁Zh:؁Zh؁Zh؁Zhd؁Zh؁Zh-؁Zh?؁Zh ,؁Zh؁Zh ؁Zh؁Zh2؁Zh؁Zh؁Zh,؁Zh؁Zh؁Zh+,؁Zh6؁Zhu؁Zh,؁Zh؁Zho؁Zh|؁Zh؁Zh؁Zh؁Zh,؁Zh؁ZhC,؁Zh؁ZhL _You now have 67 gold pieces (gained 3).؁Zh!؁Zhf؁ZhR؁Zh+؁Zh-,؁Zh؁Zh{؁Zh ,؁Zh ؁Zh= ؁Zh},؁Zhj؁Zhb  You see here an adder corpse.؁ZhD؁Zh _؁Zhv؁ZhW؁Zh,؁Zh؁Zh ؁Zh$,؁Zhd%؁Zh*'؁Zh),؁Zh*؁Zh6,؁Zh.,؁Zh/؁Zh1؁ZhZ4,؁ZhM5؁Zh5> #..    #..  .    ؁Zh>#####  #.# ##...##  #@# ##.....##  #.###.......# #...........# ؁Zh>#####†......#####...>.......#؁Zh>t#.##...####.#؁Zh?(#.###.## #.##.#.# #.# #.#؁ZhH?#.#؁Zhs?c##.###.# #.#فZh7083.6 (28.0)فZh],4.6 (29فZh= فZh ` _m - a scroll labelled PYPTIMIODOفZh_فZhh,فZhفZheXفZh`فZh !,فZh!فZh#فZh%,فZhF&فZh'فZh),فZhd*فZh|,فZh.,فZh>/فZhq1فZh3,فZh\4فZhX7فZh @ .# .##.##..#.#.#####. #.....J.. ###.####@######.# فZh@Y.......#........# .........######## Magic Dart..######.#.# ######.# ##...## J   endoplasm (asleep)فZh%A#.# ##.....## #.###.......# #...........#فZhK291.6 (7.0)فZhM+2.6 (8فZhSفZhV] _An endoplasm comes into view.فZhG .# .# ##.# #..# #..# فZhgH#..#####.  #. #.....J..  #@#  #........#  ..########  فZhH{##.# #.# #####  #.#   #.#   #.#فZhI<   فZh#r .# .# ##.# #..# #..# #..#####.  #. #.....J..  فZh#@#  #........#  ..########  ##.# #.#  فZh#.#   #.#  #.# فZhفZh5فZhفZha _An endoplasm is nearby!فZh& .# .# ##.# #..# #..# #..#####.  #. #.....J..  فZhŜ#@#  #........#  ..########  ##.# #.# #####  #.#  فZhj #.#   #.#   فZhP3 m .# .# ##.# #..# #..# #..#####.  #. #.....J.. فZh3  #@#  #........#  ..########  ##.# #.#  فZhE4 #.#   #.#  فZhm4 m#.# فZh: فZh]< فZhvA فZh?D a _An endoplasm is nearby!فZh  ****J    The magic dart hits the endoplasm.  The endoplasm is heavily wounded.فZh E فZhK *...J.فZhL U7---=فZh@  You see here a +0 falchion.ځZhȠځZh: _ځZhZځZhځZh6,ځZh©ځZh+ځZhG##########........###)#######.########............##..........@.###.23.6 (8ځZh.0)#.####.#.###.##.#.# .##.#.# ..#.#.# .#.#.#.. )...#.### .# ####.# (. #..#ځZhVځZh+4.6 (9ځZhځZh% _Found 3 stones.ځZh] ځZh^ ځZhW_ ځZhKc ځZhxk BځZhq ځZhWv ,ځZhw ځZh ځZhC ځZhK |######### #........ ###)#######.## ######............# #............###. #.####.#.###.#  #.#.###.##   #.#.##...#   #.#.#.#@#.#   #.#....).....# #.###.#.#.##.# ##.# ##.(.## # #..# #.#  #..# #.#   #..#####.#  ځZh  #. #.........   ###.####.######.#  ځZh} ' ........###)#######.########........................###. ####.#.###.#  #.#.###.####...###.#.#.#.#..##....@.....###.#.#.####.# ##.(.## ###.###.#.......#........#  ځZh{ +9.6 (5ځZh ,30.6 (6ځZh ځZh _You see here the +6 sling of the Bedazzled God {flame, rPois Int+5}.ځZhw3ځZhzځZh‚ځZhMځZhՊ: _ځZhwځZhl,ځZhځZhځZh,ځZhgځZhځZhR,ځZh4ځZhDځZh;,ځZhůځZhѳځZh;,ځZh'ځZh;ځZhn,ځZhGځZhځZh,ځZhځZh'ځZh,ځZhځZhځZh,ځZhGځZhnځZh,ځZh;ځZh"ځZh&,ځZhn'ځZhD*ځZh,,ځZh.ځZh:1ځZh3,ځZh5ځZhT:ځZh=,ځZhXAہZhہZh-,ہZh ہZh ہZh^'ہZh)ہZh6)ہZhV2,ہZh75,ہZh%7ہZh9ہZh<,ہZh>ہZh4AہZhHD,ہZhRGہZhLہZhO,ہZhQہZhTہZhW,ہZh\,ہZh^,ہZh`ہZhTcہZhQf,ہZhqhہZhMjہZhnہZh>oہZhvpہZhrہZhu,ہZhyہZhq|ہZh,ہZhՃ,ہZhuہZhہZhہZh։ہZh,ہZhہZhfہZh6 ########### #.........# ###)#######.# ######............ #............###.. #.####.#.###.# #.. ہZh#@# #.#.###.###..67.6 (37.0)[.......# #.#.##...##.. ######### #.#.#.#.#.#.. #.#....).....ہZhD_ #.###.#.#.##. ہZhf##.# ##.(.###. #..# ##.## #.ہZh #..# #.# #.ہZhȚ[ #..#####.####.ہZhץہZh,8.6 (38ہZhہZht# _Found a robe.ہZh> 3ہZhF ہZhS ہZh^ BہZh9 XہZh P#### #... ###)# ######.....# ##. #.####.#.###..########.# #.#.###...@.......# #.#.##75.6 (7.0) ##.########## #.#.# #. #.#..#) #.###... ##.# #### #..# # #..#  #..#### #. #......6.6 (8ہZh b _Found a club. _You see here a +0 robe.܁ZhX܁Zh܁Zh܁Zh| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)܁Zh?܁Zh# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)܁ZhO܁ZhX ܁Zh! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)܁Zhm 3܁Zh ܁Zh ܁Zh | #### ##... ###)... ###### #.. # #.. #.####.#. #..#.# #.#. #..@[.......# #.#. ##.# #.#.# #.. #.#Magic Dart #)#. #.### ..... ##.#  ### #. #..# g   goblin (asleep).g #..##. #..### #. #܁Zh &0܁Zh +7.6 (1܁Zh ܁Zh u _A goblin comes into view. It is wielding a +0 dagger.܁Zhx  #### #... ###) ...  #..  #..  #..########.#  #..@[.......#  ##.##########  #..  #)#.  ..... ##.#  ### #. #..#  .g #..#  #.  #. ܁Zh #### #... ###) ...  #..  #..  #..########.#  #..@[.......#  ##.##########  #..  #)#.  ..... ##.#  ### #. #..#  .g  #.  #. ܁Zh͠܁Zh˦܁Zh܁Zh] _A goblin is nearby!݁Zh #### #... ###) ...  #..  #..  #..########.#  #..@[.......#  ##.##########  #..  #)#.  ..... ##.#  ### #. #..#  .g #..#  #.  #. ݁Zh~ #### #... ###) ...  #..  #..  #..########.#  #..@[.......#  ##.##########  #..  #)#.  ..... ##.#  ### #. #..#  .g  #.  #. ݁Zh݁ZhG݁ZhF݁Zh] _A goblin is nearby!݁Zh}D  The magic dart hits the goblin.݁Zh *****)݁ZheC.....݁Zhr7---8=8Magic Dart݁Zh1 ` _You kill the goblin!݁Zh$݁Zh(݁Zh.݁Zh1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)݁Zh ݁Zh0 ݁Zh ݁ZhL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)݁Zh* ݁Zhl ݁Zh^ ݁Zh ݁Zh f _݁Zh ݁Zh: c8===݁Zh ݁ZhM ݁Zhl ,݁Zh ݁Zhg ݁Zh ,݁Zh ݁Zh ݁Zh= ,݁Zh ݁Zh ݁Zh ݁ZhJ ;===݁Zh ݁Zh ݁Zhl ,݁Zh. ݁Zh ݁Zhy ,݁Zh& ݁Zhv ݁Zh ,݁Zh ݁ZhK ݁Zh ,݁Zhw ݁Zh ݁Zh ,݁Zh ݁Zh ݁Zh- 8#..########.# #.#.###.#...[.......# #.#.##..##.########## #.#.#.##...###.#....)###)#.#.######## #.###.#................ ##.# ##.(###.#.#..####### #..# ##.##.).#...# #..# #.݁Zhw. ##.##.@.# #..#####.-902.0)#.##.#ß#. #........#. #.####.####.###### ..#.......#........ .#.#.........###### ....#..######.# ## #.#.# ###(#.# ##..݁Zh. g #.# ##݁Zh.7 ݁Zh: F-1.6 (13݁ZhfB ݁Zh.E % _Found 4 stones.ށZh3ށZhށZhtށZhq #...[.......# #.#. ##.########## #.#.#.# #...## #.#...###)#.#.######## #.###.# ................ ##.# # ###.#.#..####### #..# ## ##.).#...# #..# # ##.##...# #..##### #.##@#ß#. #...... #. #.####.####.###### ..#.......#......Magic Dart#.#...######...#..######.### #.. #.# ## J   endoplasm (asleep)ށZh= (.. #.# ##. #J. #.# #.#ށZh,0.0)ށZh%+2.6 (1ށZh ށZhY] _An endoplasm comes into view.ށZh #...[  ##.#  #...##  ###)#.#.##  ... ##.# ށZh ..####### #..#  ##.).#...# #..#  ##.##...#  #.##@#ß#.  #. #.# ..# .#.# ....# ށZh$ ## #.. #.#  (.. #.#  #J. #.# ށZh"f; #...[  ##.#  #...##  ###)#.#.##  ... ##.#  ..####### #..#  ##.).#...# #..#  ##.##...#  #.##@#ß#.  #. #.# ..# .#.# ....# ## #.. #.#  (.. #.#  #J. #.# ށZhMrށZhrށZhzށZhW}a _An endoplasm is nearby!Zh2v *****J*The magic dart hits the endoplasm but does no damage.ZhZh Q.....J.Zh^7---=3ZhZh@ ^ _The endoplasm quivers.Zh9 *****The magic dart hits the endoplasm.ZhZh....J.6------4 _The endoplasm is lightly wounded.Zh I **Zh b** The magic dart hits the endoplasm.ZhO ZhEX C...J.ZhX e5------5Zh8_ Zha b _The endoplasm is severely wounded.Zh8 G  The magic dart hits the endoplasm.Zh% ***.Zh< <....Zhb 4------656Magic DartZhǼ Zh% M _You kill the endoplasm!ZhXZh\[ZhcZh[e _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh3ZhZh*Zh5=== _Zh BZhZh,ZhZh6======ZhَBZh===7===8======ZhAZhZh_ZhtZhQ===Zh0ZhZhF,Zh9ZheZhL,ZhZh8Zh,ZhZhZh,,Zh]ZhZh,ZhZhZh,ZhZhZh,ZhZhZh,ZhZhZh,ZhZhZh'  You see here 4 stones. _Zh(,Zh+Zh/XZh1,Zh2Zh`4Zh6ZhU7,Zho<BZhb>,Zh@,ZhDZh(IZhJZh'KZh:LZhNZhP,ZhqZhhsZhv,ZhxZhzZh-},ZhB~Zh?ZhZhZhFZh(Zh,ZhѝZhwBZh{ZhZh%,ZhZhZhߪZhZhZhrZhw,ZhZhFZh,Zh,Zh,ZhZhZh,ZhUZh4Zh,ZhDZh>Zh,ZhMZh&Zhq,ZhZhZh,Zh'ZhBXZhZh.,ZhZhSZh,ZhZhvZhI,ZhZhQZh,ZhaZhlZhi,ZhZhZh,ZhzZhZh,Zh_ZhZh*,ZhZhZhNBZhXZh]XZhZh,Zh@ZhZh,Zh]Zh Zh_Zh ZhZhBZhBZhTZhZh,ZhBZhZh ,ZhU!Zhd#Zh$,Zh$Zh'Zh*,Zh+ZhB.Zh0,Zh@2Zh3Zh 8Zh8Zh9Zh<Zh>Zh?Zh@ZhBZhOE,ZhgGZh2HZhJZhJZhP,Zh3R,ZhSZhUZhX,Zh:ZZh\\Zh_,Zhl`Zhpi  #....##.......## # #..#...###..#  #...........## # # #.##...#####.## # #.#.###.## ##.###. Zh!q/#.#.###.#######.... #.............#.#.#..###.#...........#.#........@###.####..#.#.##-.####.#.# #.# .#.#.#.#.. ... ....#. .#....## ##.#.... . .#### . ... .. .# #.#.... .. ..... .# Zhq? You pick up a book of Air and begin reading...Zhx1881.6 (85.0)ZhGF-2.6 (86Zh)ZhX _You add the spells Shock, Swiftness and Airstrike to your library.ZhC #..#...###..# .........## ## #.##...#####.## ##.#.###.## ##.###..#.###.#######....##.............#.#.#..###.#...........#.#.......###.####.####.#@# #.# 0.0) #.#.......< ....#.. .#....### ##.#..... .#### . ...... .# #.#...... .. ..... .###.... ..3.6 (1 _Found a stone staircase leading up.Zh 3Zh6ZhqZhz,Zh9,Zh+,ZhZhZh,ZhZhZh,ZhtZhܼ..###.#...........#.#.##.........###.####..#.#.##..####.#.###.#### .#.#.##.##.#.......<. ....#.##...#....#### ##.#...##......#### . . #.......###### #.#. ......# ##......@####.# 9.6 (6##.....(. ##...######... ##.#ZhFx #. ## ZhZhf,90.6 (7Zh Zh$ _Found a stone.Zh 3ZhL Zh Zhڎ ,Zhɒ ,Zh ,Zh Zh Zh ,Zh ZhV Zh BZh> Zh ,Zh^ ZhO Zh\ Zh ZhH ZhҬ ZhȮ ,Zh1 Zh ZhE ,Zh^ Zh Zh ,Zh Zh Zhܽ ,Zh Zh ,Zh ZhP Zh ,Zh Zh Zh ,Zh Zh Zh ,Zh Zh Zh Zh3 Zh+ Zh Zh ,Zh Zh ZhE ,Zh Zh_ ZhB e##.#.###.####..#.#.##.. ##...##.# ##.#.......<.......#... ##.###.# #...#....#####.##.#.... #.# #.# Zh &......#### #.. ... #.# #.# ......###### #.##.#. ..# #.# ...........# #.# .# ### #.# Zh ......####.###.##.# #.# ...........(....#.# #...######......@.## 908.6 (18.0) ##.#######....[Zh #..........################## Zh Zh0 ,9.6 (19Zh Zh - _Found a leather armour.Zh)Zh}ZhZhW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ZhZhZhR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ZhgZhZhZh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh 3Zh Zh Zh Zh $ _Zh Zh Zh ,ZhL Zh" Zh- .#.......<.......#... ##.###.# ..#....#####.##.#.... #.# #.# ....#### #...... #.# #.# ###### #.##.#. ..# #.# ...# #.##.# ### #.# ####.###.##.#  #.# ....(....#.#  ######........####.)# .#######........@....[#11.6 (2Zh. .0) ..........############# ########### Zh7 Zh; +2.6 (3ZhUB Zh0E % _Found a dagger.Zh 3Zh= Zh Zh ,Zhw# ,Zh}% Zh% Zh& Zh) Zh+ ,Zh, Zh/ Zh)2 ,Zh3 Zh5 ZhY8 ,Zh9 Zh= Zh@ ,ZhCB ZhE ZhR .#.#.##.##..<............ ##.####..#.#.##.###.....#.####### ##.####..#.#.##..###...##.# .<.......#...####.###.# #####.##.#.....###.# #.# #### #..........w #.# #.# ###### #.##.#..... ..# #.#...# #.##.##...# ### #.# ####.###.##.# #.@########.#(....#.# ##................####.)######ZhhS Magic Dart ####.............[# ......############# #######w   ribbon worm (asleep)Zh` +8.6 (6Zhd +9.6 (7Zhk Zho ^ _A ribbon worm comes into view.ZhG~<#.##.###.#.##..# <.......#...## #.#.....###.# #.#  #..........w #.# #.#  #.##.#..... ..# #.#  #...# ### #.#  #.@# ( ##........ #.)###### Zhd.....[#####Zht<#.##.###.#.##..# <.......#...## #.#.....###.# #.#  #..........w #.# #.#  #.##.#..... ..# #.#  #...# ### #.#  #.@# ( ##........ ZhQu#.)###### .....[##### Zh|ZhZh9ZhTb _A ribbon worm is nearby!ZhZH<#.##.###.#.##..# <.......#...## #.#.....###.# #.#  #..........w #.# #.#  #.##.#..... ..# #.#  #...# ### #.#  #.@# (Zhݐ ##........ #.)###### .....[#####Zh(<#.##.###.#.##..# <.......#...## #.#.....###.# #.#  #..........w #.# #.#  #.##.#..... ..# #.#  #...# ### #.#  #.@# ( ##........ #.)###### .....[##### Zh0Zh6Zhl=Zh%@b _A ribbon worm is nearby!Zh **w    The magic dart hits the ribbon worm.Zh]Zh^.w.Zhd7---=20.6 (1ZhԛZhɞf _The ribbon worm is moderately wounded.Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Zh.........#.#.##.##..<............ puylanitar the Conjurer ##.####..#.#.##.###.....#.####### Deep Elf ##.####..#.#.##..###...##.#  Health: 15/15 ======================== .....<.......#...####.###.#  Magic: 5/8===============--------- ...#####.##.#.....###.# #.#  AC: 3Str: 4 #### #........... #.# #.#  EV: 11Int: 22 ###### #.##.#....w ..# #.#  SH: 0 ZhDex: 13 .....# #.##.##..*# ### #.#  XL:  2 Next: 65% Place: Dungeon:2 ####.###.##.# #.@########.#  Noise: =--------  Time: 920.6 (0.0) .....(....#.# ##........  -) Nothing wielded ####........####.)######  Cast: Magic Dart ####.............[# ......############# ####### w   ribbon worm _The ribbon worm is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Zh{Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 93% to hit) ZhTz.........#.#.##.##..<............ puylanitar the Conjurer ##.####..#.#.##.###.....#.####### Deep Elf ##.####..#.#.##..###...##.#Health: 15/15 ======================== .....<.......#...####.###.#Magic: 5/8===============--------- ...#####.##.#.....###.# #.#AC: 3Str: 4  Zh*V#### #.........*. #.# #.#EV: 11Int: 22 ###### #.##.#....* ..# #.#SH: 0Dex: 13 .....# #.##.##..*# ### #.#XL:  2 Next: 65% Place: Dungeon:2 ####.###.##.# #.@########.#Noise: =--------  Time: 920.6 (0.0) .....(....#.# ##........-) Nothing wielded ####........####.)######Cast: Magic Dart ####.............[# ......############# #######w   ribbon worm  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line ZhrVAim: a ribbon worm (moderately wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm. ZhAiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits  The ribbon worm is severely wounded. Zhx..w  Zh]p=1.6 (1Ray  Zh? ZhDf _(Press . to maintain the ray.) ZhN **** The searing ray hits the ribbon worm. Zhn" ...wThe ribbon worm is almost dead.4---2+  Zh ZhQ _The ribbon worm misses you. ZhJ  The searing ray hits the ribbon worm. Zh_**** Zh8.... Zh3------73Magic Dart++  Zhe _You kill the ribbon worm! Zh 3 Zh  Zh K  You stop channelling your searing ray. Zh g4=== _ Zh  Zhf  Zh  Zh!  Zh$ , Zh#  ZhD , Zh  Zh- 5====== Zh  Zh , Zhն  Zhg , ZhϺ  Zh , Zh{  ZhZ Q=== Zh  ZhC e6=== Zh  ZhR , Zh  Zhb , Zh  Zh , Zh  Zh 7====== Zh  Zh , ZhT  Zh , Zhr  Zh , Zh  Zh*  Zh 4=== Zh  Zhc M8=== Zh  Zh  ZhZ  Zh , Zh+  Zh  Zh , Zh  ZhH Zh, ZhU  ZhM ZhJQ=== Zh Zh Zh<, ZhT Zh ZhP"B Zh# Zhp%, Zh7& Zh- Zh/ Zh/ Zh1 Zh4 Zh6, Zh8 Zh< Zhj>, Zh? ZhVC ZhF, ZhG ZhK ZhN, ZhUP ZhT ZhV, ZhZX Zhk\ Zh_, Zha Zhh Zhj, Zh5l Zhn Zh q, Zh6r Zhu Zhdw, Zhx Zh\{ Zh}, Zh; Zhv Zh{, Zh߁ Zh Zh, Zh Zh ZhU, Zh Zh' ZhB Zh Zhv, Zh6 Zh Zhu, Zhj ZhR Zh Zh Zh Zh2 ZhɢB Zh ZhwB Zh Zh8, Zh٪ Zh Zh%, Zh Zhܯ Zhg, ZhG Zh˳ Zhε, ZhC Zh ZhB Zh Zh Zh Zh8 Zh Zhu, Zh Zh Zhd, Zh Zh Zh/, Zh Zh Zh, Zh( ZhV ZhU, Zh ZhU Zh, ZhK Zh Zh, ZhM Zh2 Zh, Zh Zh= ZhB Zh Zh8, Zh Zh Zhy, Zh Zh Zh, Zh% Zh[ Zh, Zht Zh Zh5 ..#######  ..).. # ##@## #--88.6 (65.0) .####...##### # .......#.....# # #.####...###.## ##.## #.## ..##.####.### ..........###. ..#####.#####.# ###.##########.##  Zh Zh G--9.6 (66 Zh Zhh  Zh!_Found a hand axe. Zh|D3 ZhE ZhH Zh^K, Zh1P, ZhP ZhQ ZhR ZhX Zh ], Zh] Zhl_ Zha Zha ZhYb Zhd Zhk, Zhl ZhLs@  You see here a +0 hand axe. Zhv Zhv _ Zhw ZhB Zhz Zh Zh:, Zh@ Zh> Zhj, Zh Zh Zh.?..#..##..##...###..## @..?. # Zh #.@#   #..#   Zhx#..####### Magic Dart #..).....#..#####.## #..####...##### @   Sigmund (polearm, asleep) #.......#.....# ##.####...###.##.# ##.## #.# ZhW 98.6 (9.0)  Sigmund the Dreaded comes into view. He is wielding a +0 scythe.Found a scroll labelled IXIMIU ZAKHLOA. Zhp.@@) ZhaM====9.6 (10.0) Zh Zh4% _Sigmund shouts! Zh/ .?.. #..# #..# #... ###..## .@.?. Zh #..# #.@# #..# #..#  #..).....#  #..#####.##  #..#  Zh8n #...  ##.#  #.# ##.## #.#  Zhhb .?.. #..# #..# #... ###..## .@.?. #..# Zh #.@# #..# #..#  #..).... #..#####. ZhʋT #..#  #... ##.# #.# ##.##  Zh\ Zh Zh͡ ZhФ\ _Sigmund is nearby! Zh .?.. #..# #..# #... ###..## Zh:.@.?. #..# #.@# #..# #..#  #..).....#  ZhpB #..#####.##  #..#  Zh5#...  ##.#  Zhǡ4 #.# ##.## #.#  Zh 9 .?.. #..# #..# #... ###..## Zh9Y .@.?. #..# #.@# #..# #..#  #..).... Zh9 #..#####. Zh$:#..#  #... ##.# ZhK: #.# ##.##  ZhC ZhD Zh\r _Sigmund is nearby! Zhi3  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Zh  puylanitar the Conjurer .?.. Deep Elf #..# Health: 15/15 ======================== #..# Magic: 6/8==================------ #... AC: 3 Zh}^Str: 4 ###..## EV: 11Int: 22 .@.?. SH: 0Dex: 13 #*.# XL:  2 Next: 75% Place: Dungeon:2 #.@# Zhv Noise: ====-----  Time: 999.6 (0.0) #..# -) Nothing wielded Zh#..#######  Cast: Magic Dart #..).....#  Zh* #..#####.##  #..####...#####  @   Sigmund (polearm) ZhQR #.......#.....#  ##.####...###.#  ZhsK #.# ##.## #.# _Sigmund is nearby! ZhCasting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ZhAiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (77% to hit) Zhpuylanitar the Conjurer.?..Deep Elf#..#Health: 15/15 ========================#..#Magic: 6/8==================------#...AC: 3Str: 4###..##EV: 11Int: 22 Zh.*.?.SH: 0Dex: 13#*.#XL:  2 Next: 75% Place: Dungeon:2#.@#Noise: ====-----  Time: 999.6 (0.0)#..#-) Nothing wielded#..#######Cast: Magic Dart#..).....# ZhGa#..#####.###..####...#####@   Sigmund (polearm)#.......#.....###.####...###.##.# ##.## #.#Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  ZhPress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (77% to hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund. ZhM&@. Aim  Press: ? - help, Shift-Dir - straight line: Sigmund, wielding a +0 scythe and wearing a +0 robe (77% to hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund.  Sigmund is moderately wounded.  (Press . to maintain the ray.) ZhwO3----==--1000.6 (1.0) ZhdP=Ray  ZhuX Zh5[B _Sigmund hits you from afar with a +0 scythe. Zh  ** The searing ray hits Sigmund! Zh?@. Zh4==--5------1+  Zh8 Zh Zh[ _Sigmund is heavily wounded. Zh ** The searing ray hits Sigmund. Zhd @.  Sigmund is severely wounded. Zh(T4------- Zhz[2++  Zh֨ ZhP _Sigmund barely misses you. ZhO ** The searing ray hits Sigmund. Zh*f @.  Sigmund is almost dead.You finish channelling your searing ray. ZhEg u3------3 ZhAp  Zhs Q _Sigmund closely misses you. Zh  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Zh3h  puylanitar the Conjurer .?.. Deep Elf #..# Health: 14/15 ======================-- #..# Magic: 1/8===--------------------- #... AC: 3Str: 4 ###..## Zh EV: 11Int: 22 .@.?. SH: 0Dex: 13 #*.# XL:  2 Next: 75% Place: Dungeon:2 #.@# Zh1q Noise: =--------  Time: 1003.6 (0.0) #..# -) Nothing wielded ZhS #..#######  Cast: Magic Dart #..).....#  Zhx^ #..#####.##  Zh #..####...#####  @   Sigmund (polearm) Zh7 #.......#.....#  Zhۿ9##.####...###.#  #.# ##.## #.#  ZhCasting: Searing Ray (safe; 2% risk of failure)  Zh4Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  ZhPress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 77% to  hit) Zhu7  puylanitar the Conjurer .?.. Deep Elf #..# Health: 14/15 ======================-- #..# Magic: 1/8===--------------------- #... AC: 3Str: 4 Zh28&###..## EV: 11Int: 22 .@.?. SH: 0Dex: 13 #..# XL:  2 Next: 75% Place: Dungeon:2 #.@# Noise: =--------  Time: 1003.6 (0.0) #..# Zht8n -) Nothing wielded #..#######  Cast: Magic Dart #..).....#  Zh8c #..#####.##  Zh8#..####...#####  @   Sigmund (polearm) Zh9;#.......#.....#  ##.####...###.#  Zh.9 #.# ##.## #.#  ZhT9MConfirm with . or Enter, or press ? or * to list all spells. Zhy9Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line Zh9Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 77% to  hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund! Zh Aa .?.. #..# #..# #...  ZhA .*.?. #*.# #.@# #..#   #..).... ZhrB . #..# #... ##.# #.# ##.##  Zh$).  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Zh%Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 77% to  hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund!  You kill Sigmund! Zh. Zh\puylanitar the Conjurer.?..Deep Elf#..#Health: 14/15 ======================--#..#Magic: 2/9 Zh=====-------------------#...AC: 3Str: 4###..##EV: 11Int: 22.).?.SH: 0Dex: 13#..#XL:  2 Next: 858% Place: Dungeon:2#.@# Zh/Noise: ==-------  Time: 1004.6 (1.0)#..#-) Nothing wielded#..#######Cast: Magic Dart Zhm#..).....#Ray  Zh#..#####.###..####...######.......#.....# Zh##.####...###.##.# ##.## #.# Zhhit)  You focus your ray upon Sigmund. The searing ray hits Sigmund!  You kill Sigmund!  Zh_(Press . to maintain the ray.)  Your Spellcasting skill increases to level 4! ZhYour Conjurations skill increases to level 5!You kill Sigmund! _(Press . to maintain the ray.)  Your Spellcasting skill increases to level 4!  Your Conjurations skill increases to level 5!Translocations skill gained 2 levels and is now at level 3! have reached level 3! Zh/  --more-- Zhm  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ZhZhTpuylanitar the Conjurer.?..Deep Elf#..#Health: 18/19 ======================--#..#Magic: 2/11====--------------------#...AC: 3Str: 4###..##EV: 11Int: 24.).?.SH: 0Dex: 13#..#XL:  3 Next: 392% Place: Dungeon:2#.@#Noise: ==-------  Time: 1004.6 (1.0)#..#-) Nothing wielded#..#######Cast: Magic Dart#..).....#ZhRay #..#####.###..####...######.......#.....###.####...###.##.# ##.## #.#Your Spellcasting skill increases to level 4!Your Conjurations skill increases to level 5!Your Translocations skill gained 2 levels and is now at level 3!You have reached level 3!ZhYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Zh&  ZhzYou feel clever. x2  You have reached level 4!Zh/  --more--ZhKZhHpuylanitar the Conjurer.?..Deep Elf#..#Health: 23/24 =======================-#..#Magic: 2/12====--------------------#...AC: 3Str: 4###..##EV: 11Int: 25.).?.SH: 0Dex: 13#..#XL:  4 Next: 165% Place: Dungeon:2#.@#Noise: ==-------  Time: 1004.6 (1.0)#..#-) Nothing wielded#..#######Cast: Magic Dart#..).....#Ray #..#####.###..####...######.......#.....###[4ZhѦf0m.####...###.##.# ##.## #.#Your Translocations skill gained 2 levels and is now at level 3!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2  You have reached level 4!  You feel clever.You have reached level 5!Zh/  --more--Zh+7/28=3-535% Magic DartZhZh 4 _Zh03Zh`ZhdK  You stop channelling your searing ray.Zh/ _ZhZhZh ZhQZhZhK8=Zh0Zh _HP restored.3==Zhz Zh Zh Zh Zh r=4====Zh Zh ,Zh Zh ,Zh Zh ,Zh Zh$ v5====Zhc' Zh.+ ,Zhz- ZhL1 ,ZhY3 Zh7 Zhw7 Zh7: Zh? v6====Zh4C ZhH ,ZhJ ZhN ,ZhQ ZhU ,ZhlW ZhZ ZhS[ k7===Zh] Zhf ,Zhbh Zhl ,Zhn Zhs ,Zhu Zh@y 8===Zh{ Zh Zh Zh Zh{ ,Zh) ZhR ,Zh ZhT 9====Zh Zh ,Zh Zh! ,Zhb Zh> Zh p10/13====Zh Zhׯ ,ZhE Zh ,Zh ZhE ,Zh- Zh 1====ZhZ Zh ,Zh Zh ,Zhv Zhb ,Zh# Zh 2====Zh Zh ,Zhx Zhw ,Zh* ZhZ ,Zh Zh 3====Zh Zh[ Zh] M####.?..# #... .#####..#####..>....).?.......--46.6 (42.0).# #..#######.).....#####.##.#Zh Zh G--7.6 (43ZhM Zh ; _Found a stone staircase leading down.Zh      ####   .?..   #..#   #..###   #....  #.#####..#####..  #>....)@?.......  #######..######   #..#  Zhk | #..#   #..#######   #..).....   #..#####.##   #..####...#####   #.......#.....#Zh Zh" 18.6 (1.0)Zh Zh Zh%    #####  .?..  #..#  #..####  #..... Zh% #.#####..#####..   #>....@.?.   #..######  Zh% #..#  #..#  Zh%#..#######   #..).....#  Zh?& #..#####.##   #..####...#####   #.#.....#Zh.Zh 4&9Zh?;ZhBi  Things that are here: _a +0 scythe; a +0 robeZhu   #####  .?..  #..#  #..####  #.....  #.#####..#####..  #>....)@?.  #Zh..######  #..#  #..# # # #..## # Zh Zhb K==50 _Zh% Zh ZhA  #####  .?..  #..#  #..####  #.....  ZhB #.#####..#####..  #>....).@.  #..# #..#   Zh9B C    Zh$K ZhP &1ZhW Zh4f Zh k +2.6 (2Zhmq Zhs f _n - a scroll labelled KYDUSU FADUWIDYHZhF3ZhGZhKZhZO,ZhS,ZhV,ZhQXZhZZh^,Zh_Zh`bZhze,Zh=gZhpiZhl,ZhnZh*r,ZhsZhUw _l - 2 scrolls labelled IXIMIU ZAKHLOA (gained 1)ZhOy3ZhmzZhE|Zh~,ZhZhXZhD,ZhZhZh,ZhPZhZh,ZȟZhZh,ZhZhZh™,Zh ZhZh͞,ZhZhIZh,ZhRZhZh,ZhZhZhJ,ZhZh6Zh,ZhFZhAZhc,ZhZhZhBZhҲZhZh/ZhZhZhZhZhfZhsZh ,Zh;Zh>Zh,Zh ZhZh,Zh.Zh$Zhg,ZhZhZhn,ZhZhZh,Zh;Zh7Zhw,ZhZhZh            ############  #...Zh:<819.0)  #.### #.######### #.......... #..##Zhi} #..## Zh#...# ##..# #..#ZhZhY,2.6 (30ZhZho9 _Found a stone staircase leading up.Zh#Q3ZhQZh*SZh7U,ZhFYnZhH[ZhdW        ###.. #...<... #.###.g #.### Magic Dart #... #.. #..## ZhFe#g   hobgoblin (wandering) #...# ##..# #..#ZhEn 4.6 (2.0)  A hobgoblin comes into view.Zhsxg.gZh3w4==5.6 (3Zhq|Zh+ _The hobgoblin shouts!Zh  #############..  #......@...<...  Zhz #.###########g.        #..## #...# ##..# Zh &#..#Zh R #############..  #......@...<...  #.###########g.      #..##   ZhZ ZhR Zh֞ Zh ` _A hobgoblin is nearby!Zh4( #############..  #......@...<...  #.###########g.     Zh4   #..## #...# ##..# #..#ZhwR #############..  #......@...<...  #.###########g.      #..##   ZhlZhZhZh` _A hobgoblin is nearby!ZhC ***** The magic dart hits the hobgoblin.Zhg}ZhZ...<g.Zhb2---6.6 (1ZhZhd _The hobgoblin is moderately wounded.Zh ****The magic dart hits the hobgoblin but does no damage.Zh\ZhwaJ...g.Zhni1-----7ZhsZhvd _The hobgoblin is moderately wounded.Zho G  The magic dart hits the hobgoblin.Zhhs Z***<Zhc (...Zh 0----68Magic DartZh Zh M _You kill the hobgoblin!Zhe Zhah Zhdl Zhfo _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ZhM3ZhZhuZhS1== _ZhXZh],ZhZh},ZhZh_Zhj2====ZhDZhZhZh`ZhZh...b-Magic Dartb   bat (wandering)ZhB94.6 (6ZhMy .  A bat comes into view.Zh)y-5.6 (7Magic DartZhZh5 0 _The bat moves out of view.ZhZhۅZh6.6 (1bMagic Dartb   bat (wandering)ZhKZhǘZhwZ _A bat is nearby!ZhξX ZhH#############..  #......@...<...  #.###########.b      Zhp2  #..##Zh #...# Zh=##..# #..#ZhqU #############.. ZhU #......@...<...  #.###########.b      #..##ZhV6   ZhCV Zh\ZhaZhHfZh&iZ _A bat is nearby!Zh { #############..  ZhG #......@...<...  #.###########.b        #..##Zht 2 #...# ##..# Zh &#..#Zhd  #############..  #......@...<...  #.###########.b     Zhd w #..##   Zh@j Zhfn Zhws Zhbv Z _A bat is nearby!Zh ******b  The magic dart hits the bat.ZhF BZh#L 1...b...ZhL K===7ZhQ ZhS [ _The bat is heavily wounded.Zh&A  The magic dart hits the bat.Zh +Z***<Zh|(...ZhE1--8Magic DartZhhZh-G _You kill the bat!ZhZhZhZZh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh3ZhZh&: _Zh2==ZhzZh,ZhZhM,ZhZh3====ZhAZhZhi,ZhZhZhRZhZhcZhZh5,ZhZhZhP==ZhZhi  You now have 71 gold pieces (gained 4).Zh@ZhP _There is a stone staircase leading up here.Zh3ZhZhZh@ZhwZhZhsZhZhZhZhZh,ZhZhZhI,Zh ZhPZhZhZhUZhRZh=ZhxZhZhZh,ZhZhZhZhZh&ZhPZhf,Zh Zh Zh Zh" Zht ZhZh,ZhOZhZhv,ZhGZhZh+,ZhZh3Zh,ZhZhZhl,Zhk Zh!ZhL#Zh#Zh%$Zh&Zh',ZhM(Zh)Zh7+,Zh+Zh.BZhd/Zh1Zh; ##.#.######....  #.###.......#  ##.........## #####........# ...<...###...## #####..# #....# ### #..# #..#.## ... .......###.### ##### ZhX<#####.....## ##.@# #...#-  ###.##.# #.#.# ...# #.# .#.#..# #..#Magic Dart #.. .....## #..# #.###J #..## Zh<#. ###...[ J   endoplasm (asleep) # Zh<J ##.## ######### Zh<#...# ......... ###)#.#.ZhG1129.6 (31.0)ZhyJG-30.6 (32ZhPZh^S] _An endoplasm comes into view.Zh. ##.#.  #.###.  ##.........##........# ...<...###...## #....# #..# #..#.## #.### #####  ##.@# #...#  Zh #.#.# ...#  #.# .#.#..# #..#  #.. .....## #..#  #.###J  #. ## #...[ ####)ZhZh  ##.#.  #.###.  ##.........##........# ...<...###...## #....# #..# #..#.## #.### #####  ##.@# #...#  Zh w #.#.# ...#  #.# .#.#..# #..#  #.. .....##  #.###J  #. ## #...[ ####)Zhِ Zh{ Zh Zh a _An endoplasm is nearby!Zh  ##.#.  #.###.  ##.........##........# ...<...###...## #....#Zhh  #..# #..#.## #.### #####  ##.@# #...#   #.#.# ...#  #.# .#.#..# #..#  #.. .....## #..#  #.###J  #. ## #...[ ####)ZhU5  ##.#.  #.###.  ##.........##........# ...<...###...## #....# #..# #..#.## Zh 6 #.### #####  ##.@# #...#   #.#.# ...#  #.# .#.#..# #..#  #.. .....##  #.###J  #. ## #...[Zh6  ####)Zh> ZhA ZhF ZhI a _An endoplasm is nearby!Zh'r ##.#.  #.###.  ##.........##........# ...<...###...## #....# #..# #..#.## #.### #####  ##.@# #...#   #.#.# ...#  #.# .#.#..# #..#  #.. .....## #..#  #.###J  #. ## #...[ ZhrE####)Zh0 ##.#.  #.###.  ##.........##........# ...<...###...## #....# #..# #..#.## #.### ##### Zh ##.@# #...#   #.#.# ...#  #.# .#.#..# #..#  #.. .....##  #.###J  #. ## #...[ #Zh8###)ZhmZhZh>Zha _An endoplasm is nearby!Zh_G  The magic dart hits the endoplasm.Zh***.Zh==....Zh2--7=1.6 (1.0)Magic DartZh9ZhM _You kill the endoplasm!Zh߲ZhɴZhoZhؾ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh*Zh,Zh2Zh5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh 3ZhP Zh" ZhC | _Zh Zh L3==Zh Zh Zhs ,Zh ZhG ZhY Zh Zh, Zh Zh Zh Zhq Zhx ZhB Zh :==Zh> Zh Zh" ,Zhc# Zh% Zh' Zh' Zh( ZhU* ZhI, ,Zh- Zh/ Zhb1 ,Zh32 Zh;4 Zh6 ,Zh6 Zht9 Zh: ,Zh|; Zh< Zh;> ,Zh> Zh@ Zh]A ,ZhA Zh"C Zh5D ZhD ZhgE ZhTG ZhI ,ZhtI ZhK ZhU  ###.###..# #..###### #. ##.# #...[.... ## ##..# ##.#######...#...###ZhV '#...## ...............# ###)#.#.####......#.# ............#.........#.###.#.#..###...#.#####.# ##.).#...#........##..@....# ##.##...#ZhV - ..........#.#####.#### #.##.#ß# ######...##.# .##.##.###Magic Dart#### #. .##....#.. g##..#.#.. ###### .##....#.. g   goblin (asleep) .....# ZhW ## #########..#..## #.......(..#. ###...######.#######..#.Zh-W !Zhc 487.0)  A goblin comes into view. It is wielding a +0 dagger.Zhf F-9.6 (18ZhKm Zhlu V _Found a golden potion.Zh  .#  #. ##.# #...[ ## ##..# ..###  ...# ###).# #.# #.#####.# ##.)#..@....# Zh ####.####  .#  #### #. .#  g#  .#  ##  ( Zh e .#  ZhI #. ##.# #...[ ## ##..# ..###  ...# ###).# Zh #.# #.#####.# ##.)#..@....# ####.####  .#  Zh #### #. .#  g# Zh۵ .#  ##  Zh 9( Zh Zh Zh$ Zh ] _A goblin is nearby!Zh l .#  #. ##.# #...[ ## ##..# ..###  ...# ###).# #.# #.#####.# ##.)#..@....# ####.####  .#  #### #. .#  g# Zh s .#  ##  ( Zh` .#  #. ##.# #...[ ## ##..# ..###  ...# ###).# #.# #.#####.# ##.)#..@....# ####.####  .# Zha| #### #. .#  g#  .#  ##  ( ZhniZhkZhrZhnu] _A goblin is nearby!Zhs .#  #. ##.# #...[ ## ##..# ..###  ...# ###).# #.# #.#####.# ##.)Zh_t#..@....# ####.####  .#  #### #. .#  g#  .#  ##  ( ZhtZhBy .#  #. ##.# #...[ ## ##..# ..###  ...# ###).# #.# #.#####.# ##.)#..@....# ####.####  .#  #### #. .#  Zhg#  .#  ##  ( ZhZhCZh#Zh&] _A goblin is nearby!ZhD  The magic dart hits the goblin.Zh&f***)Zh)Zh95...Zh?2--8=50.0)Magic DartZhEZhHJ _You kill the goblin!Zh]ZhZhZh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh9 Zh ZhB Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh 3Zhm Zh= Zh | _Zh ZhQ L3==Zh Zh Zh~ ,ZhJ Zh XZhL ZhZ ,ZhF Zh* Zh Zh :==Zhը ZhG Zh Zh0 Zh Zh n  j - 3 golden potions (gained 1)Zh Zh Zh > _You see here a +0 dagger.Zh Zh8 Zh Zh( Zh ,ZhP Zh Zhe Zh ZhT Zh Zh Zh Zh Zh Zh ,Zhw Zhb Zhh Zh Zh Zh Zh0 ,Zh Zh ZhP Zh Zh Zh Zh ,Zh Zh Zh< ,Zh Zh Zh8 ,Zhi Zh Zh ,ZhF Zh Zh ,Zh Zh Zh ,Zh Zh: XZh Zh Zh2 Zh Zh Zh| Zh ZhL Zh Zh Zh ZhU Zh Zh\ Zh Zh4 Zh Zh Zh Zh Zh ZhV ,Zh Zh Zh ,Zh Zh Zh BZh Zh ,Zh* ZhU Zh[ ,Zh Zh Zh Zh: Zh Zh$ Zh?& Zh& Zh4' Zh( Zhc* ,Zh+ Zh - Zh- Zh2. Zh. Zh/ Zh81 ,Zh2 Zh3 Zh 5 ,Zh5 Zh~7 Zh8 ,Zhq9 Zh}: Zh; ,Zh?< ZhH= Zhk> Zh> Zh> Zh? Zh@ Zh@ ZhLA ZhQC ZhC ZhD ZhOD ZhkE Zh5F Zh~F ZhF ZhG ZhH ZhH ZhH ZhJ ZhK Zh=K ZhK ZhnM ZhtN ZhN ZhO Zh9P ZhQ ZhQ ZhR ZhS ZhU ,ZhU Zh W Zh&Y ,ZhY ZhsZ Zh[ Zh[ Zh,\ ZhE] Zh^ ,Zhk_ Zhe` Zha ,ZhMb Zhc Zhe Zhe Zhf Zh0h Zhi ,Zh@j Zhk Zhl ,Zhm ZhBo Zhp Zhp Zhq Zh3s Zhmt Zht Zh5u ZhYv Zhw ,Zhx ZhHz Zh߃  ########  ##......## ####..###...# ....## ##..## .#### #....# .....## #P..P# Zh^ .....# ##P..# ##...## ##.##  #....# ##@#-211.6 (61.0) ##..#.## #.## ...###.### #. ##### ..## ##..# .# #...# Zh ##.###.#.# #+ ...# ###.#.#..# .. #..# ......## #. #..# #.#.###..# #)########.# Zh  #.# ##.# ..[.......#Zhw Zh F-2.6 (62Zh Zh E _Found a hammer. Found a runed translucent door.ZhNQZhQZh[RZhTZhUZhe\,Zh`Zh-cZhiZh*kZhkZh lZhan$ ZhnN_Crazy Yiuf laughs, "Gnoll!"ZhpZhqZhqZhrZhxZh&zZh/{Zhd{Zh|ZhZhCZh{Zh0ZhnZhPZhZhSZh.Zh,ZhJZhZh,ZhZhZh`,ZhZhҙZh&,Zh›ZhZhZhşZhJZhbZh,Zh}ZhZḩ,Zh2ZhZhY,ZhZhlZhx,ZhZhZh,ZhLZh Zh,Zh]ZhiZhAZhvZhȸZhںZh,Zh6ZhZh",ZhÿZhnZh},ZhZhZh,ZheZh5Zh_,ZhZhZh,ZhnZhZhZhZhZhZhNZhZhgZhVZhZhZhZh ZhZhZhZhZh~,Zh&ZhZh,ZhZh(Zh,ZhZhZht,ZhZhZhwZhZhZhxZhu,ZhAZhZhZhOZhZhZh,ZhvZhZhCZhZhZh_ Zh7 ,Zh Zh3Zh,ZhZhqZh,Zh=ZhZh,ZhZh Zh,ZhZhZhV!Zh!Zh"Zh$ZhF&Zh&ZhJ(Zh.Zh0Zh1Zh"2Zh64Zhi6Zh6Zh7Zh9Zhx<,Zh9>ZhcAZh,Zh}ZhZh ,Zh ZhZh,Zh<ZhQZh,ZhZh&%<  You see here a +0 club.ZhF*Zh+ _Zh,Zh .Zh<0Zh0Zh1Zh3Zh6Zh6ZhB8ZhY:Zh<Zh<Zh>Zh?Zh:BZhBZh[CZhLEZhGZh[GZh$HZhIZh;L,ZhSMZhRZhSZhSZhTZhVZhXZhXZhYZh[Zh^,Zh`ZhbZhf,ZhgZhiZhl,ZhnZh-qZhsZhsZhCuZh`wZhyZhzZh{{ZhZhZhIZhcZhZhl,ZhZhFZhˑ,ZhRZh>Zh,Zh5Zh$Zh,ZhZhZhZhZheZhZh۫,Zh"Zh ZhE,ZhZh+ZhZh3Zh|ZhZh ,ZhþZhoZhZh,ZhEZhZhZhZhZhZhZhBZhZhZh+,ZhZhhZh,Zh%ZhZh,ZhZhZhC,ZhZZhZhe,ZhFZh7 _You open the door.ZhZh:ZhZh8ZhX,ZhZh`ZhF,Zh6ZhZh,ZhZhZh Zh Zh Zh ZhZhZhZh"Zh!,ZhZhZh,ZhJZhZhP,Zh%ZhZhZh Zh Zh "Zh"Zh*#Zh#Zh;%Zh"&,Zh}&Zha(7 _You open the door.Zh0K.# ##.).#...#..#..#..# #.# #.# .# ##.##...#..'.ß#..#####.####.# ## #.##.#ß#..#.ß#.............# #.##.####.####.######.###### Zh01#....#.......#........# #..#.#.........######## #....#..######.########..#.#_...#.# ##### #.......(..#.###@##.# ##...##307.6 (95Zhi1_.#######..#......#.# ##.....## #.# #...#.....#.###.......# #.# #...#######...........# #Zh1.# #.### #####†...... #.## #.# #...>......## #.#  #.##...####..## #.#  #.###.## #. # ##.## #.# #.# #.# #.Zh68Zh9,8.6 (96Zh@ZhtC _Found a faded altar of an unknown god. _There is an open door here.Zh3ZhZhZh^'Zh)Zhk,: _Zh.Zh0,Zh1Zh5Zh7Zh8Zh8Zh?=ZhX?,Zh@ZhDZh1FZhFZh$GZhbJZhK,ZhLZhOZhQ,ZhRZhVZhW,ZhXZh3^;  You see here 4 stones.ZhC`Zh` _ZhaZh]eZhf,ZhgZhjZhk,ZhZhZh,Zh6ZhuZhZhZhZh|ZhZhBZhZhZhrZhZhZh:ZhzZhZh1Zh#Zh,Zh~ZhZh,ZhRZhZh,ZhsZhZh ,ZhZ Zh>"Zhd#,Zh#Zh`(Zh*,ZhE+Zh/Zh1,Zh1Zh5Zh6,ZhU7Zhb;Zh<,Zhc=Zh AZhtBZhBZh/CZhGZhVIZhIZh%JZhNZhOPZhPZhPZhTZhHUZhwUZhUZhYZhZ,Zh[Zh$_Zh`,ZhaZheZhWg,Zh(hZh'lZhm,ZhnZhqZhsZhsZhktZhwZhy,ZhNzZh}Zh,ZhҀZh\Zh,ZhˇZhZh2,ZhhZhUZhr,ZhZhŜZh۟,ZhZh!Zh,ZhZhZhή,ZhٯZhZhZhAZh!Zh_ZhA,Zh*Zh:ZhgZhZhZh.ZhcZhZhZhZh ,ZhZh"Zh,Zh,Zh,Zh(Zh`Zh,ZhZhGZh,ZhZhZhu,ZhAZhZhZhZhZhZh,ZhZh5ZhXZh ,ZhZhZh,Zh:ZhZh-,ZhZhZh,ZhZh Zh ,Zh Zh Zh,Zh7ZhzZhn,ZhZh ZhZhZhZh;Zh,ZhZhSZhZhlZhZh@ Zh!Zh"Zh"Zh&$Zh%,Zh_&Zh'Zh8)Zho)Zh)ZhI+Zh6,Zhh,Zh,Zh-Zh.Zh.Zh*/Zh0Zh0,ZhZ1Zh42Zh3,Zh3Zh4Zh5Zh5Zh6Zh7Zh38Zhm8Zh8Zh':Zh_;Zh;Zh<Zh}=Zh>,Zh?Zh@ZhwBZhBZhWCZhDZhxFZhFZhJGZhHZhYJ,Zh:KZhKZh'M,ZhMZhtOZh QZhhR,ZhFSZhTZhrV,ZhLWZhTXZhAZZh[Zh[Zh\Zh^Zh;`Zha,ZhbZhk .######....## ##..## #.......#### #....# .......## #P..P# .......# ##P..# .###...## ##.## .# #....# ##.# .###..#.## #.## Zhk.....###.### ##.# ##### ....## ##..# #@## #...# 425.6 (117.0).###.#.# #+# #...# ###.#.#..# .j. ##..# #........## #...# #..# # #####.###..# #)..# #..##### Zhl #.# ##.# ##### #...[j   Crazy Yiuf  ##.###..# ##.#########...#...### ### ##...## .............# #.###)#.#.######ZhmZhCsZhtZh3ZhZhe..................0.0)Zh]........Zh6ZhZh.] _Could not explore, unopened runed door.Zh 73Zhk8ZhgNZhQZhkTZh V Zh1VW_Could not explore, unopened runed door.Zh3ZhZhZhZh&Zh] _Could not explore, unopened runed door.Zh IZh^ Zh$ Zhw& Zh) ] _Could not explore, unopened runed door.Zh'ZhR(Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon ZhDZhX.######....## ##..##puylanitar the Conjurer #.......#### #....#Deep Elf .......## #P..P#Health: 28/28 ======================== .......###P..#Magic: 13/13 ======================== .###...####.##ZhYAC: 3Str: 4 .# #....###.#EV: 11Int: 25 .###..#.###.##SH: 0Dex: 13 .....###.### ##.# #####XL:  5 Next: 38% Place: Dungeon:2 ....## ##..# #@## #...#Noise: ---------  Time: 1425.6 (0.0) #.##.###.#.# #+# #...## -) Nothing wielded #.###.#.#..# .j. ##..## Cast: Magic Dart #.........## #...# #..## ZhZ~#####.###..# #)..# #..#########.# ##.# ##### #...[...... j   Crazy Yiuf##.###..###.######## ####...#...### ### ##...## .............# #.###)#.#.###### _There is an open door here. ZhZO_You see here 4 stones. _Could not explore, unopened runed door. _Could not explore, unopened runed door. _Could not explore, unopened runed door. _Could not explore, unopened runed door.Zh[Zh]ZhiZhiZhjZh p: _ZhpZhs,ZhsZh#yZh]{Zh{Zh|ZhZhq,Zh]ZhȇZh/,Zh܉Zh<Zh,Zh9ZhZh,ZhuZhZhZh֙ZhbZhZhɞ,ZhpZhGZhO,ZhZhZhZhħZh%ZhZhZhƫZhZhvZhZh,Zh}Zh,ZhZhwZhٷ,ZhCZhZh,ZhZhZh,ZhZhZh>,ZhZhZh0,ZhZhZha,ZhZhZh,ZhzZhwZhu,ZhZhZh,ZhZh3Zh~,ZhZhZh,ZhZh9Zh,Zh`ZhZh6,ZhZhZh,ZhZhZh,ZhZhZh,ZhZh;ZhY,ZhZhZh,ZhFZhZh,ZhZhZh?,ZhZhZhh,ZhZh: ZhX,ZhCZhZhi,ZhDZhzZhyZhZh ZhFZh>!,Zh"Zh$Zh@&,ZhM'Zh)Zh+,Zh},Zh.Zh<0,ZhE1Zhm6 _Could not explore, unopened runed door. _Could not explore, unopened runed door. _ Things that are here:  a +0 scythe; a +0 robeZh;Zh"< _Zh;=Zh?Zh@,ZhAZhCZhD,ZhaEZhGZhH,ZhIZhKZhL,ZhMZhOY  There is a stone staircase leading down here.Zh~PZh"RZhR$ _ZhNSZh;3ZhZhZhZhd  ##  ..  #.  ..  #.  #. Zh #(####.###  #.@....... 74.4 (48.8) ######....   #  ZhV;_You climb downwards.  Found 2 poisoned darts.ZhWZhZh-a _There is a stone staircase leading up here.Zh@v Zhv Zh;w ZhTy Zh| ZhM} $ _Zh ,Zh Zh Zh\ Zh= %  Zht You see here 2 poisoned darts.Zh Zh  _Zh Zhm Zh  ### ##B ..# ....!######.##.................... #@# Zh  #.# #(####.###Magic Dart#.<.......######....#B   giant cockroach (asleep)Zh 7.4 (3.0)  A giant cockroach comes into view.Zh +8.4 (4ZhG Zh ] _Found a bubbling puce potion.ZhD= ### ##B  ..# ....  !######.##.....  Zh>j...............  #@# #.# #(#Zh>O  #.<  ###  Zh>B# Zh ### ##B  ..# ....  !######.##.....  ...............  #@# #.# Zh#(#  #.< ### # Zh ZhZhZhf _A giant cockroach is nearby!ZhUd ### ##B  ..# .... Zhd !######.##.....  ...............  #@# #.# #(#  Zhe%#.<  ###Zh@e$  # ZhheZheZhY ### ##B  ..# ....  !######.##.....  ...............  #@# Zhef#.# #(#  #.< ### # Zh8Zh)Zh% Zh f _A giant cockroach is nearby!Zhj Zh Inventory: 14/52 slots Missiles (go to first with ()  g - 2 throwing nets Armour (go to first with [)  a - a +0 robe (worn) Zh  k - a +0 cloak (worn) Scrolls (go to first with ?)  h - a scroll labelled UMMAGYSS YSOSMU  i - 2 scrolls labelled OTE JILAOL  l - 2 scrolls labelled IXIMIU ZAKHLOA  m - a scroll labelled PYPTIMIODO  n - a scroll labelled KYDUSU FADUWIDYH Potions (go to first with !) Zh  b - a potion of magic  c - a bubbling puce potion  d - a sedimented silvery potion  e - a lumpy yellow potion  f - a ruby potion  j - 3 golden potionsZh ZhZh2Npuylanitar the ConjurerDeep ElfHealth: 28/28 ========================Magic: 13/13 ========================### ##BAC: 3Str: 4..# ....EV: 11ZhInt: 25!######.##.....SH: 0Dex: 13...............XL:  5 Next: 38% Place: Dungeon:3#@#Noise: ---------  Time: 1478.4 (0.0)#.#-) Nothing wielded#(####.###ZhCast: Magic Dart#.<.......######....#Zh B   giant cockroach (asleep) _There is a stone staircase leading up here. Zh5_You see here 2 poisoned darts.  A giant cockroach comes into view. _Found a bubbling puce potion. Zh[_A giant cockroach is nearby! _A giant cockroach is nearby!Zh%Zh&Zh-Zhw.Zh=M  The magic dart hits the giant cockroach.Zh_Cr.******ZhA.......Zh92--9=9.4 (1Magic DartZhZhKS _You kill the giant cockroach!Zh2 Zh Zh_ Zh$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ZhJ Zh*M Zh S ZhPU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zhv 3Zhw Zh| Zh} $ _Zh ZhӃ Zh# Zh Zh8 Zh E3==ZhY Zh 4 _Magic restored.Zhh M#### ## ..# .!######.##.......@.......-82.4 (3#######.##.....Zh .# ..[ #(####.###.<Zh ZhT E-3.4 (4Zh Zh ) _Found a chain mail.Zh^3Zh`ZhRdZh}hZhiZhjm,Zh&p,ZhNqZh+sZh2wZhw:==ZhxZh{Zh,ZhDZhKZh^,ZhZhZh2ZhZhZh0Zh,ZhNZhZh,Zh Zh,ZhZhdu _c - 2 bubbling puce potions (gained 1)Zh3ZhZh!Zh,ZhZhZh,ZhZhZh,Zh$ZhZh0,ZhZhOZhZhJZhZhZh>,ZhZhfZh,ZhZhZhP,ZhZh=Zh,ZhMZhZhBZhZhA#.##.##.##.#####.######## #...........###### #.##.######.#g.....######.##.........Zh #..@.....#########.# ########## #.# #(#Magic Dart #.< ### Zhg   hobgoblin (asleep) Zh  503.4 (20.0)  A hobgoblin comes into view.Zhe.ggZh5==4.4 (21Zh#Zh%+ _The hobgoblin shouts!Zh$.~ #.#  #.#  #.#  #.#  Zh.#.... ##### #.##. .g....######.##........ #..@.....# ##########  #( #.<Zh9/3Zh*! #.#  #.#  #.#  #.#  #....ZhZ ##### #.##. .g....######.##........ #..@.....# ##########  #( #.< Zh)ZhZhkZhrZh` _A hobgoblin is nearby!Zh[&G  The magic dart hits the hobgoblin!Zht*^.***** ZhA......Zh"? 2--Zh40-5.4 (1.0)Magic Dart _You kill the hobgoblin!ZhZhU Zha_Your Translocations skill increases to level 4!Zh ZhA 8-Zh> Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh q  You aren't carrying any pieces of jewellery.Zh Zh# Zh% . _ Zh$3 Zh ZhV ZhA$ _ Zhn ZhpL3== Zh֝ Zh Zh9, Zh Zh ZhD, Zh Zh Zh, ZhU Zh Zh Zh+:== Zh Zhq Zh)..# #.##.# #.# ZhN... #.#..# #.# #.# #.# .#####.####.# #.# #.........g..####.###### #@# #..........-#######.# #.##.#####........######.##.......Magic Dart#######........################### # g   hobgoblin (asleep)## Zh,12.4 (7 Zh-E-3.4 (8 Zh} Zh0\ _A hobgoblin comes into view. ZhNt ..# #.#  #.# #.#  ... #.#  ..# #.#  #.# #.#  #.#####.####.# #.#  #.........g..# #@#  #.#  ..# #######... ZhW ###   Zh3 ..# #.#  #.# #.#  ... #.#  ..# #.#  #.# #.#  #.#####.####.# #.#  #.........g..# #@#  #.#  ..# #######... ###   Zh8 Zh9 Zh? ZhA` _A hobgoblin is nearby! Zhqo b ..# #.#  #.# #.#  ... #.#  ..# #.#  #.# #.#  #.#####.####.# #.#  #.........g..# #@#  #.#  ..# Zh2p i#######... ###   Zh  ..# #.#  #.# #.#  ... #.#  ..# #.#  #.# #.#  #.#####.####.# #.#  #.........g..# #@#  #.#  ..# #######... ###   Zhz  Zh:  ZhB  Zh ` _A hobgoblin is nearby! Zh 6 ..# #.#  #.# #.#  ... #.#  ..# #.#  #.# #.#  #.#####.####.# #.#  #.........g..# #@#  Zh #.#  ..# #######... ###   Zh3 ..# #.#  #.# #.#  ... #.#  ..# #.#  #.# #.#  #.#####.####.# #.#  #.........g..# #@#  #.#  Zh5..# #######... ###   Zh: Zh; Zh@ ZhB` _A hobgoblin is nearby!!ZhG  The magic dart hits the hobgoblin.!Zh[**†!Zh'..!Zh%2--1=4.4 (1Magic Dart!Zh+!Zh-M _You kill the hobgoblin!!Zh'*!Zh,!Zh1!Zh4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Zh !Zh !Zh- !ZhY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!ZhJ !Zh !ZhW !Zh !Zh $ _!Zh1 3==!Zh !Zh ,!ZhH !Zhö !Zh) !Zh- .b.  ..# #.# ###.# #.# .... #.# ..# #.#  #.# #.# #.#####.####.# #.# #.......@.†..####.#######-!Zh #######.######...........#######.# #.##.######Magic Dart........######.##........#######........#########.###########. b   bat (wandering)#(#.##!Zh +7.4 (3!Zh .A bat comes into view.!Zhk y-8.4 (4Magic Dart!Zht !Zh 0 _The bat moves out of view.!Zhu 3!Zh# !Zh !Zh X!Zhŷ b. ..#  ...  ..# #.#..#####.## #.#......... #.# .^......# #.# !Zh !#@# #.#  #.#####.####.# #.#  #.........†..####.######Magic Dart #######.######.. #######.# #.##.######........######.##....... b   bat (wandering)#######........################### # #!Zh% +9.4 (1!Zh0 !Zhż !Zh :b..!Zh: I==20.4 (2!Zh !Zh "ZhQ b... ..# ... ..# #.#  ..#####.## #.#  ......... #.#  .^......# #.#  #@# #.#  #.####.# #.# "Zh ....† #######.## #.#  ..# #.. ### "Zh4 b... ..# ... ..# #.#  ..#####.## #.#  ......... #.#  .^......# #.#  #@# #.#  #.####.# #.#  ....† #######.## "Zh4#.#  ..# #.. ### "Zh,<"ZhdC"ZhsK"ZhMZ _A bat is nearby!"ZhA  The magic dart hits the bat."Zh5O†****"ZhZ**"ZhC......"ZhB2--=1.4 (1Magic Dart"Zh#"Zh&G _You kill the bat!"Zh5/ "Zh3 "Zh9 "Zh< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"Zh "Zh "Zh "Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"Zh3"Zh"Zh"Zh$ _"ZhX"Zh93"Zhp)=="Zh"Zh"Zh"Zh!"Zh"Zh/"Zh,"Zh0"ZhG"Zht,"Zh"Zh"ZhM## ##..# #...#..# ....†... ....#..##  ......  . K..# ## #.# #..#####.###...#.#.# .........@.......#.# -"Zh#.^......###...###.# ##.#####.# ## #.# Magic Dart#.#####.####.# #.##.........†..####.########.######....K   kobold (asleep)#######.# #.##..........######.##........"Zh.D#######........#########."ZhI 7.4 (6  A kobold comes into view. It is wielding a +0 short sword."Zh e.KK"Zh]======8.4 (7"Zh"Zh( _The kobold shouts!#Zh4 ## ##..# #...#..# ....†... ....#..## ...... #Zhݼ. .K.# ## #.#  #..#####.###...#.#.#  .........@.......#.#  #.^......###...###.#  #ZhI##.#####.# ## #.#  #. #.#  #Zh:....† #Zh+#. #.#  #Zh*..#ZhzU ## ##..# #...#..# ....†... ....#..## ...... . .K.# ## #.#  #..#####.###...#.#.#  .........@.......#.#  #.^......###...###.#  ##.#####.# ## #.#  #.  #ZhuV....† #. #.#  ..#Zh^#Zh`#ZhZf#Zhh] _A kobold is nearby!#Zh ## ##..# #...#..# ....†... ....#..## ...... . .K.# ## #.#  #..#####.###...#.#.#  .........@.......#.#  #.^......###...###.#  ##.#####.# ## #.#  #. #.#  ....† #. #.#  ..#Zh#Zh` ## ##..# #...#..# ....†... ....#..## ...... . .K.# ## #.#  #..#####.###...#.#.#  .........@.......#.#  #.^......###...###.#  #Zha##.#####.# ## #.#  #.  ....† #. #.#  ..#Zhh#Zhk#Zh`r#Zh u] _A kobold is nearby!#Zh$D  The magic dart hits the kobold.#Zh)*#Zho &.#Zhx 2--2=---9.4 (1Magic Dart#ZhD #Zh J _You kill the kobold!#Zhj #ZhRp :---#Zhw #Zh~y _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Zh=$Zh$Zh) $Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$Zhy@3$ZhVA$Zh E$ZhE$ _$ZhJK,$ZhXh.-...Magic Darth   Natasha (wandering)$ZhA`'30$Zh@h9h.$ZhjE-1.4 (2$Zhs$Zhws _Natasha, Servant of Life and Death comes into view.$Zhx2 ## ##..# #...#..# ....†... ....#..## ...... . .h.# ## #.#  #..#####.###...#.#.#  .........@.......#.#  #.^......###...###.#  ##.#####.# ## #.#  $Zh93#. #.#  ....† #. #.#  ..$Zh  ## ##..# #...#..# ....†... ....#..## ...... . .h.# ## #.#  #..#####.###...#.#.#  .........@.......#.#  #.^......###...###.#  $Zh8##.#####.# ## #.#  #.  ....† #. #.#  ..$Zh$Zho$Zh$Zho\ _Natasha is nearby!$ZhEC ## ##..# #...#..# ....†... ....#..## ...... . .h.# ## #.#  #..#####.###...#.#.#  .........@.......#.#  #.^......###...###.#  ##.#####.# ## #.#  #. #.#  ....† $Zh!DZ#. #.#  ..$Zh ## ##..# #...#..# ....†... ....#..## ...... . .h.# ## #.#  #..#####.###...#.#.#  .........@.......#.#  #.^......###...###.#  $Zha##.#####.# ## #.#  #.  ....† #. #.#  ..$Zh4$Zh$Zh $ZhN_Natasha is nearby!$Zh` ## ##..# #...#..# ....†... ....#..## ...... . .h.# ## #.#  #..#####.###...#.#.#  .........@.......#.#  #.^......###...###.#  $Zhk##.#####.# ## #.#  #. #.#  ....† #. #.#  ..$Zh  ## ##..# #...#..# ....†... ....#..## ...... . .h.# ## #.#  #..#####.###...#.#.#  .........@.......#.#  $Zhq ~#.^......###...###.#  ##.#####.# ## #.#  #.  ....† #. #.#  $Zhۉ ..$Zh $Zh $Zh $Zh \ _Natasha is nearby!$Zh  *h  The magic dart hits Natasha!  Natasha is heavily wounded.$ZhW $Zh>a G)h$Zhc O--==2.4 (1$Zh k $Zhm - _Natasha hisses angrily.%Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Zh{U>  puylanitar the Conjurer ## ##..# Deep Elf #...#..# Health: 28/28 ======================== ....†... Magic: 10/13 ==================------ ....#..## AC: 3Str: 4 %ZhW\...... EV: 11Int: 25 . .).# ## #.#  SH: 0Dex: 13 #..#####h###...#.#.#  XL:  5 Next: 42% Place: Dungeon:3 .........@.......#.#  Noise: ==-------  Time: 1532.4 (0.0) #.^......###...###.#  -) Nothing wielded ##.#####.# ## #.#  Cast: Magic Dart #.#####.####.# #.#  #.........†..####.####### #######.######........... h   Natasha %ZhWn#######.# #.##.######. ........######.##........ #######........#########. _Natasha hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%ZhW%Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (heavily wounded, 76% to hit)%ZhI  puylanitar the Conjurer ## ##..# Deep Elf #...#..# Health: 28/28 ======================== ....†...%Zh"J Magic: 10/13 ==================------ ....#..## AC: 3Str: 4 ...... EV: 11Int: 25 . .).# ## #.#  SH: 0Dex: 13 #..#####h###...#.#.#  XL:  5 Next: 42% Place: Dungeon:3 .........@.......#.#  Noise: ==-------  Time: 1532.4 (0.0) #.^......###...###.#  -) Nothing wielded ##.#####.# ## #.#  Cast: Magic Dart #.#####.####.# #.#  #.........†..####.####### #######.######........... h   Natasha #######.# #.##.######. ........######.##.%ZhK....... #######........#########.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (heavily wounded, 76% to hit)  You focus your ray upon Natasha. The searing ray hits Natasha!  You kill Natasha!%ZhP< ## ##..# #...#..# ....†... ...*#..## ..*... %ZhHQ_. .*.# ## #.#  #..#####*###...#.#.#  ........#.#  #.^...###.#  ##.#####.# ## #.#  %ZhQR  † %ZhERY#. #.#   ..   %ZhaT..).  %Zh.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Natasha (heavily wounded, 76% to hit)  You focus your ray upon Natasha. The searing ray hits Natasha!  You kill Natasha!  Natasha yowls pathetically as she dies!%ZhR4-603.4 (1Magic Dart%ZhH=Ray %Zh%Zhf _(Press . to maintain the ray.)%ZhoM****%Zh<Q..).%Zh9/14 -----4+ %Zh$%Zh&%Zh] ;  You stop channelling your searing ray. _10/14==1===2===%ZhV^ %Zh0d ,%Zhe %Zhsh 3====%Zhi %Zhl ,%Zhn %Zhp ,%Zhq %Zh4t %Zht j4====%Zhu %Zh3x %Zhbz ,%Zhq{ %Zh} %Zh ,%Zh- %Zh؂ %Zh" ,%Zh %ZhӇ %Zh P==%Zha %Zh: %Zh  #. ## ##..# #< #...#..###.##....†... ...# #....#..###..##.#..... .... . .).# ##.## #.# #..#####.###.@.#.#.# --54.4 (20.0).................#.# #.^......###...###.# ##.#####.# ##.## #.##.#####.####.# #.##.........†..####.######## #######.######...........# %Zh #######.# #.##.######.##........######.##...........%Zh %Zhq ,5.4 (21%Zh٫ %Zhǭ 9 _Found a stone staircase leading up.%Zh 3%Zh %Zhu %Zh} ,%Zh ,%Zh^ ,%ZhW %Zh %Zhb ,%Zha %Zh %Zh,%Zhq%Zh%Zhr,%Zh%Zh %Zh ,%Zh] %Zh%Zh2,%Zh%Zh%Zh-,%Zh%Zh%Zh2#,%Zh$%Zh.%Zh2,%Zh3%Zh7%ZhCI#.###  h...  ...##  ...#  #..#  ###..###### #.........### # #..@....... ####.##.####.### %ZhJ}.........# #.# Magic Dart ####.##..# #<# #...#..###.# #....†.......# # h   jackal (asleep) #....#..###..##.# ................# .......).####.##.#.#%Zhwax 65.4 (10  A jackal comes into view.%Zhb%Zhn hhhh 2 jackals (1 wandering)The jackal barks! You hear a shout!%Zh"w5==6.4 (11%Zh~%ZhY _A jackal comes into view.&ZhZ #.### h... h..## ...# #..# ###..######  #.........###  # #..@.......  ####.##.####.###  .........# #.#  &Zh[####.##..# #<#  #...#..  #....†.......# #  #....#..###..##.#  ................#  ).####. &Zh\= #.### h... h..## ...# #..# ###..######  #.........###  # #..@.......  ####.##.####.###  .........# #.#  ####.##..# #< #...#.. &Zh#....†.......# #  #....#..###. ............ ).####.&Zh&Zh&Zh&Zh d _There are monsters nearby!&Zh  #.### h... h..## ...# #..# ###..######  #.........###  # #..@.......  ####.##.####.###  .........# #.#  ####.##..# #<#  #...#..  &Zh #....†.......# #  #....#..###..##.#  ................#  ).####. &Zhܤ= #.### h... h..## ...# #..# ###..######  #.........###  # #..@.......  ####.##.####.###  .........# #.#  ####.##..# #< #...#.. &Zh#....†.......# #  #....#..###. ............ ).####.&Zh&Zhӳ&Zh͹&Zhܾd _There are monsters nearby!&Zh6pD  The magic dart hits the jackal.&Zhw†****h   jackal (&Zho  You kill the jackal!&ZhV6  The jackal barks!&Zh . ....  A jackal comes into view.&Zh 3--17.4 (1.0)Magic Dart&Zho &Zh 3 _The jackal moves out of view.&Zh &Zh &ZhF &Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'ZhJ'Zh'Zhب'Zh5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'Zhu*'Zh+'Zhq+'Zh;-'Zh/'Zh4P _'Zh'Zhh--8..Magic Dart.....h   jackal...'Zh9--'Zhv'Zh] _A jackal is nearby!'Zh 'Zh> The magic dart hits the jackal!'Zhpi†***'Zh@'ZhZB'ZhLh...h   jackal (wandering)'Zh6Sq2----3=9'Zh6Z'Zh]\J _You kill the jackal!'Zh{x ****hThe magic dart hits the jackal but does no damage.'Zh 'Zh ^.h....'Zh K--==70'Zh 'Zh ' _The jackal barks!'Zh# *** The magic dart hits the jackal.'Zhn 3†h..1----1 _The jackal is severely wounded.'ZhWH O #.### .... †..## †..# #h.# ###..######  #.........###  # #..@.......  ####.##.####.###  .........# #.#  ####.##..# #<#  #...#.  #....†. #  #....#.  .......  ) 'Zh7 #.### .... †..## 'Zhsj†..# #h.# ###..######  #.........###  # #..@.......  ####.##.####.###  .........# #.#  ####.##..# #< #...#. #....†. #  #....#. ....... )'Zh-- _A jackal is nearby!(Zhȣ& #.### .... †..## †..# #h.# ###..######  #.........###  # #..@.......  (Zh)####.##.####.###  .........# #.#  ####.##..# #<#  #...#.  #....†. #  #....#.  .......  ) (Zh= #.### .... †..## †..# #h.# ###..######  #.........###  # #..@.......  ####.##.####.###  .........# #.#  (ZhE?d####.##..# #< #...#. #....†. #  #....#. ....... )(ZhKG(ZhJ _A jackal is nearby!(ZhD  The magic dart hits the jackal.(ZhBd†**(Zh.(Zhg< (Zh > r..r   quokkaYou kill the jackal!(ZhHh0---42(ZhQ(Zh%TY _A quokka comes into view.(ZhtmD  The magic dart hits the quokka!(Zhun†****(Zh(Zhd j††..j   gnoll  You kill the quokka!(ZhH-53(Zh8(Zh=r _A gnoll comes into view. It is wielding a +0 whip.(Zh (ZhZ #.### .... j..## †..# #†.# ###..######  #.........###  # #..@.......  ####.##.####.###  .........# #.#  ####.##..# #<#  #...#.  #....†. #  #....#.  .......  ) (Zho t #.### .... j..## †..# #†.# ###..######  #.........###  (Zh

.........# #.# ####.##.#...#.#....†.......# # j 2 gnolls#....#........ *Zh*Zh~*ZhJW.j*Zh.-6*Zh*Zh; _Found a stone staircase leading down.*ZhLQ#.### ..... .†..## .j..# #j.# ###..###### #.###.## #.#####.##.####.###>#.........# #.# ####.##.#....†.# # †   gnoll9==-7*ZhUN*ZhO*ZhAp#.### ..... .†..## .†..# #j.# ###..###### #.###.# # #.# ####.##.####.###># .# #.# ####.##..# #<##...#..###.###....†.......# # *ZhXq#....#..###..##.#......# *Zhot*ZhRv*Zhg†jjj 2 gnolls*Zh(&8*Zh*ZhS*Zh- #.###..... †..##†..# #†.# ###jj#######.........###.## #...# ####.##.####@###># .........# #.# ####.##..# #<#  #...#..###.###....†.......# ##....#..###..##.# ................#.......).####.##.#.##..#####.###...#.#.#*Zh/ *Zh|0 *Zh: U..j*Zh: &9*ZhOC *Zh4E *Zh k ..... .†..## .†.. #†###.j######....j....###.# #...........#####.##.####.###>#.........# #@# ####.##..# #< #...#..###.###....†.......# ##..###..##.....................#.#*Zhp *Zh 10/14====80Magic Dart*Zh *Zh1 *Zh66  .†..## .†.. #†###.j######....j....###.# #..........####.##.####.###>.........# #.# ####.## #...#..###.###....†.......# ###..##..#.^......###...###.#*ZhW*Zh1&1*Zh*Zha _There is a stone staircase leading up here.+Zhf  .†.. #†###.j######....j....###.# #..........####.##.####.###>.........# #.# ####.##..# #< #...#..###@###....†.......# #.#..###..##.....###.#####.# ##.## #.#+Zh+ZhXhjj   gnoll+ZhB2Magic Dart _+Zhx+Zh+ZhGX  #†###.j######....j....###.# #.....j....####.##.####.###>.........# #.# ####.##..# #< #...#..###.###....†.....@.# ##..###..##................###.##.##.#.j   gnoll.###.#####.####.# #.#+ZhR+Zh+ZhIjj 2 gnolls+Zh&3+Zh+Zh+Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Zh6L #†.# puylanitar the Conjurer ###.j###### Deep Elf #....j....###.#  Health: 28/28 ======================== # #.....j.....#  Magic: 8/14=============-----------  ####.##.####j###>#  AC: 3Str: 4  .........# #*# EV: 11Int: 25  ####.##..# #*# SH: 0Dex: 13 #...#..###*## XL:  5 Next: 65% Place: Dungeon:3 #....†.....@.# #  Noise: ---------  Time: 1583.4 (0.0) #....#..###..##.#  -) Nothing wielded+ZhLw ................#  Cast: Magic Dart  .......).####.##.#.#  #..#####.###...#.#.#  .................#.#  jj 2 gnolls  #.^......###...###.#  ##.#####.# ##.## #.#  #.#####.####.# #.# _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (lightly wounded, 83% to hit),Zh#†.#puylanitar the Conjurer###.j######Deep Elf#....j....###.#Health: 28/28 ========================# #.....j.....#Magic: 8/14=============-----------####.##.####*###>#AC: 3Str: 4.........# #*#EV: 11Int: 25####.##..# #*#SH: 0Dex: 13#...#..###*##XL:  5 Next: 65% Place: Dungeon:3#....†.....@.# #Noise: ---------  Time: 1583.4 (0.0)#....#..###..##.#-) Nothing wielded................#C,ZhLast: Magic Dart.......).####.##.#.##..#####.###...#.#.#.................#.#jj 2 gnolls#.^......###...###.###.#####.# ##.## #.##.#####.####.# #.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (lightly wounded, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!,Zh|5onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 club (lightly wounded, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is almost dead.,Zhy.jj<.,Zh39====4.4 (1Ray ,Zh&,Zh(f _(Press . to maintain the ray.),Zh[C  The searing ray hits the gnoll! ****   gnoll  You kill the gnoll!The searing ray hits the gnoll!,Zhn,ZhQ .j<.8--72--5+  _The gnoll is severely wounded.,ZhN****,Zh/,Zh|.)j.7-----6++  _The searing ray misses the gnoll.,Zh8 **** The searing ray hits the gnoll.,Zh-h  The gnoll is almost dead.,Zh2r.)<j,Zhz6---=7,Zhf,ZhD> _You finish channelling your searing ray.,Zh0 ,ZhP 1------7==8,ZhL ,Zh 8 _The gnoll hits you with a +0 whip!,ZhL #†.# ### ..###.#  # ......#  #.###>#   #)#   #<# #...#..###j## #....†.....@.# #  #....#..###..##.#  ......#  ).####.##.#.#  ..#.#.#  ....#.#  #.^..###.#  ,Zh=R ##.## #.#   #.# -Zhl #†.# ### ..###.#  # ......#  #.###>#   #)#   #<# -Zh'm#...#..###j## #....†.....@.# #  #....#..###..##.#  ......#  ).####.##.#-ZhZm  ..#.#  ....#.#  #.^-Zh~m..#   ##.## -Zhm(  -ZhTv-Zhw-Zhj-Zh\ _A gnoll is nearby!-Zh #†.# ### ..###.#  # ......#  #.###>#   #)#   #<# #...#..###j## #....†.....@.# #  #....#..###..##.#  ......# -Zh. ).####.##.#.#  ..#.#.#  ....#.#  #.^..###.#   ##.## #.#   #.# -Zh(7 #†.# ### ..###.#  # ......#  #.###>#   #)#  -Zh% #<# #...#..###j## #....†.....@.# #  #....#..###..##.#  ......#  ).####.##.#  ..#.#  ....#.#  #.^..#   ##.##   -Zh'-Zh(-Zhh1-Zh3\ _A gnoll is nearby!-Zh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-ZhȲ #†.# puylanitar the Conjurer ###.j###### Deep Elf #....j....###.#  Health: 21/28 ==================------ # #...........#  Magic: 5/14========----------------  ####.##.####.###>#  AC: 3Str: 4  .........# #)# EV: 11Int: 25  ####.##..# #<# SH: 0Dex: 13 -Zh#...#..###j## XL:  5 Next: 72% Place: Dungeon:3 -ZhIz#....†.....@.# #  Noise: =--------  Time: 1588.4 (0.0) #....#..###..##.#  -) Nothing wielded ................#  Cast: Magic Dart -ZhV .......).####.##.#.#  #..#####.###...#.#.#  .................#.#  j   gnoll -Zhٳ #.^......###...###.#  ##.#####.# ##.## #.#  #.#####.####.# #.# -Zh_A gnoll is nearby!Casting: Searing Ray (safe; 1% risk of failure)  -Zh.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  -ZhTPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, 83% to hit)-Zh #†.# puylanitar the Conjurer ###.j###### Deep Elf #....j....###.#  Health: 21/28 ==================------ # #...........#  Magic: 5/14========----------------  ####.##.####.###>#  AC: 3Str: 4  .........# #)# EV: 11Int: 25  ####.##..# #<# SH: 0Dex: 13 #...#..###j## XL:  5 Next: 72% Place: Dungeon:3 -ZhQ#....†.....@.# #  Noise: =--------  Time: 1588.4 (0.0) #....#..###..##.#  -) Nothing wielded ................#  Cast: Magic Dart  .......).####.##.#.#  #..#####.###...#.#.#  .................#.#  j   gnoll  #.^......###...###.#  ##.#####.# ##.## #.#  #.#####.####.# #.# -ZhHCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, 83% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!-Zh #†.# ### ..###.#  # ......#  *###>#   #*#   #*# #...#..###*## #....†. #  #....#.    )#-Zhl  #  ...  #.^..#   ##.##   -Zh?.)<)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (almost dead, 83% to hit)  -ZhhYou focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!9=9.4 (1Magic DartRay  _(Press . to maintain the ray.)-Zh 3-Zh -ZhJ K  You stop channelling your searing ray.-ZhXS 2jMagic Dartj   gnoll (missile, wandering)-Zh!T &0-Zh X ?--90.4 (1-Zh` -Zhg s _A gnoll comes into view. It is wielding a +0 flail.-Zh5  #†.# ### ..###.#  # ......#  #.###>#   #)#   #<# -ZhҺ #...#j.###)## #....†.....@.# #  #....#..###..##.#  ......#  ).####.##.#.#  ..#.#.#  ....#.#  #.^..###.#   ##.## #.#   #.# -ZhS #†.# ### ..###.#  # ......#  #.###>#   #)#   #<# #...#j.###)## #....†.....@.# #  -ZhVT#....#..###..##.#  ......#  ).####.##.#  ..#.#  ....#.# -Zh{T #.^..#  -ZhT[ ##.##  -ZhT -Zh`-Zhcb9---Zh m-Zho\ _A gnoll is nearby!-ZhC/a #†.# ### ..###.#  # ......#  #.###>#   #)#   #<# #...#j.###)## #....†.....@.# #  #....#..###..##.#  ......#  ).####.##.#.#  ..#.#.#  ....#.#  #.^..###.#   ##.## #.#  -Zh0+ #.# .Zh  #†.# ### ..###.#  # ......#  #.###>#   #)#   #<# #...#j.###)## #....†.....@.# #  #....#..###..##.#  ......#  ).####.##.#  ..#.#  ....#.#  #.^..#   ##.##   .Zh .Zh\ _A gnoll is nearby!.Zh^ #†.# ### ..###.#  # ......#  #.###>#   #)#  .Zh #<# #...#j.###)## #....†.....@.# #  #....#..###..##.#  ......#  .Zh`).####.##.#.#  ..#.#.#  ....#.# .Zh! #.^.Zh=<..###.#   ##.## #.# .ZhY8  #.# .Zh%, #†.# ### ..###.#  # ......#  #.###>#   #)# .Zhɱ  #<# #...#j.###)## #....†.....@.# #  .ZhR#....#..###..##.#  ......#  ).####.##.#  ..#.#  .Zh....#.#  #.^..#  .Zhc ##.##  .Zh .Zh.ZhT.Zh<.Zh\ _A gnoll is nearby!.ZhL  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./Zh/Zhn/Zh!/Zh$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/Zhe/Zhh/Zhp/Zh_sF _Unknown command./Zh\ ****j)  The magic dart hits the gnoll.  /Zhv\ The gnoll is lightly wounded./Zht /Zh, Z..j.../Zh 0===1/Zh /Zh ' _The gnoll shouts!/Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0Zh #†.# puylanitar the Conjurer ###.j###### Deep Elf #....j....###.#  Health: 22/28 ==================------0ZhQ # #...........#  Magic: 3/14=====-------------------  ####.##.####.###>#  AC: 30Zh:Str: 4  .........# #)# EV: 11Int: 25 0Zhb ####.##..# #<# SH: 00ZhwDex: 13 #...#..###)## XL:  5 Next: 79% Place: Dungeon:3 #....†.j***@.# #  Noise: ===------  Time: 1591.4 (0.0)0Zh #....#..###..##.#  -) Nothing wielded 0Zh8................#  Cast: Magic Dart 0ZhY .......).####.##.#.#  #..#####.###...#.#.# 0Zh| .................#.#  j   gnoll (missile)  #.^......###...###.# 0Zh ##.#####.# ##.## #.#  #.#####.####.# #.# Casting: Magic Dart (safe; 1% risk of failure)  0ZhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line0ZhwAim: a gnoll, wielding a +0 flail and quivering stones (lightly wounded, 83% tohit)0Zh5#†.#puylanitar the Conjurer###.j######Deep Elf#....j....###.#Health: 22/28 ==================------# #...........#Magic: 3/140ZhS%=====-------------------####.##.####.###>#AC: 3Str: 4.........# #)#EV: 11Int: 25####.##..# #<#SH: 00Zh~Dex: 13#...#..###)##0Zh&XL:  5 Next: 79% Place: Dungeon:3#....†.****@.# #0ZhNoise: ===------  Time: 1591.4 (0.0)0Zh#....#..###..##.#-) Nothing wielded0Zhz................#Cast: Magic Dart.......).####.##.#.##..#####.###...#.#.#.................#.#j   gnoll (missile)0Zh#.^......###...###.###.#####.# ##.## #.#0Zh#.#####.####.# #.#Confirm with . or Enter, or press ? or * to list all spells.0ZhyAiming: Searing Ray (safe; 1% risk of failure)  0ZhPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail and quivering stones (lightly wounded, 83% to0Zh'Mhit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!0Zh|mAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail and quivering stones (lightly wounded, 83% tohit)  0Zh}You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is severely wounded.0ZhSS.j..0Zh3-2.4 (10Zh==Ray 0Zh0Zhf _(Press . to maintain the ray.)0ZhD  The searing ray hits the gnoll.0ZhP****0ZhmI.)..0Zh2--87---3Magic Dart+ 0Zh&0Zh*I _You kill the gnoll!0Zhjl:****0ZhHH %.)..3=1------4++ 0Zh 30Zh 0Zh K  You stop channelling your searing ray.0Zh r2== _0Zh 30Zh:0Zh ,0ZhE0ZhS=30Zh2G====0Zh0ZhK4=0Zhf0Zh0Zh&,0Zh 0Zh$,0Zhe&0Zh+u4===0Zh,0Zh91~5==0Zhh30Zh8,0Zh:0Zht>u5===0ZhzA0ZhsE0ZhE0ZhG0ZhL0Zh`P~6==0ZhS,0ZhV0Zh[v6====0Zhv^0ZhIgB0Zh܍~7==0Zh0Zhh,0Zh0Zhbv7====0Zh0Zh0Zh0Zh 0ZhS~8==0Zh0ZhV1 _HP restored.0Zh̴k8===0Zh\0Zhں,0Zh;0Zh,0Zh0Zh0Zh59=0Zh`0ZhH;90ZhF===0Zh0Zh,0Zh_0ZhN,0Zho0Zh10/14====0Zhv0Zhv,0Zh0Zh,0Zh`0Zh,0Zh(0Zh1===0Zh0Zh,0Zh0Zh,0Zh 0Zh2===0Zh0Zhd,0Zh?0Zh,0Zh0Zh,#,0Zh%0Zhz)0Zh)j3====0Zh+0Zh/,0Zh10Zh6,0Zh{80Zh<,0Zh>1ZhX4====1Zhq1Zhw 1Zh,1Zh1Zh1Zh,1Zh1Zh1Zh",1Zh\$1ZhV'1Zh*P==1Zhu,1Zh11Zh38,1Zhf91Zh;1ZhV>,1Zhb?1ZhA1ZhD,1ZhE1Zh### .........# #)# #...# ####.##..# #<# #.#.##...#..###)###.#.#  #....†..)....##.#.#  #....#..###..##.#.#1Zh1Zhp,2.4 (581Zhh1Zh09 _Found a stone staircase leading up.1ZhZ31Zh\1Zh(`1Zhb1Zh$c1Zh;h,1Zh>x:#>. #.<#.### ..... #.†..#.# .†..# #@.#3.4 (1.0) #†.# #.####.j###### ##....j....###.## #...........###>...#.#1Zh1Zh݂+4.4 (21Zh1Zh; _Found a stone staircase leading down.1ZhD31ZhE1ZhyJ1ZhmM,1ZhdSn1ZhT1ZhfW,1Zh #.$....9.4 (5 #.#####.< #..##.### ..#..... #..#  .†..## #..#  .†..# #..# #†.# #.## ###.j###### #.#1ZhV~60.4 (6 _Found a war axe.1Zh!1ZhS%,1Zhl&1ZhO)1Zh`,,1Zh-1Zh/1Zhz31Zh31Zh41Zh|61Zh}:,1Zh;1Zh.@,1Zh.B1ZhDn _j - 4 golden potions (gained 1)1ZhG31ZhI1ZhRK1Zh"N,1ZhVO1ZhP1ZhS,1Zh+T1ZhyX,1ZhX1ZhG\M _You now have 84 gold pieces (gained 13).1Zh^31Zh^1Zh1ZhB1Zh1Zhc,1Zhȍ1Zh1Zh,1Zh1Zh1Zh,1Zhf1Zh01Zh,1ZhΞ1Zhʣ1Zhޥ,1Zh1Zh1Zh@,1Zh41Zh1Zh ,1ZhQ1ZhF1Zh,1Zh׹1Zhb  You see here a jackal corpse.1Zh1Zh _1Zh|1Zh  Things that are here:  a quokka corpse; a jackal corpse1Zh1Zh? _1Zh51Zh1Zh,1Zh1Zhw1Zh',1Zh1Zh1Zhv,1Zho1Zh1Zh,1Zh1ZhP1Zhb,1Zh'1Zh1Zh61Zha1Zh1Zhi1Zh,1Zh1ZhM1ZhP,1Zh1ZhS1Zh,1Zh\1Zh 1Zh,1Zhg1Zh1Zh,1Zh1Zh1Zh,1ZhS1Zh$b  You see here a jackal corpse.1Zh$(1Zh( _1Zh?*1Zh-1Zh[0,1Zh31ZhN41Zh\7,1Zh81Zh ;1Zho>,1Zh @1ZhB1ZhE,1ZhG1ZhnJ1ZhN,1ZhhP1Zh#S1ZhfV,1Zh,X1Zh[1Zhk.########†.##.#####..###### #.##.........###.# #.#...........#.######.##.####.###>###............# #)# #...# .######.##..# #<# #.#.# ##...#..###)###.#.# #.@..†..)....##.#.#701.4 (41.0) #....#..###..##.#.##................#.# ).......).####.##.#.# ###..#####.###...#.#.# .................#.#  1Zhl##.^......###...###.#  ##.#####.# ##.## #.#  #.#####.####.# #.# 1Zhv1Zh{,2.4 (421Zhc1Zh,* _Found a short sword.2Zh32Zh2Zh2Zh,2Zh,2Zh",2Zhj2Zh 2Zh,2Zh2Zhh2Zh,2Zh.2Zhe2Zh,2Zhe2Zh 2Zh ,2Zh 2Zh2Zh,2Zh@2Zh)2ZhR,2Zh2Zh2Zh,2Zh2Zh72Zh,2Zh!2Zh"2Zh$,2Zh%2ZhL'2Zh),2Zh*2Zh^,2Zhj.,2ZhD/2Zh12Zhi2,2Zh332Zh\72Zh82Zh82Zh92Zh;2Zh=,2ZhO>2Zh.@2Zh>B,2Zh9C2ZhD2Zhh.3Zh"q==8.4 (1Ray 3Zh|3Zh!f _(Press . to maintain the ray.)3Zh{  The searing ray hits Natasha.  You kill Natasha!3Zh&P****3Zhh†...#.###...#.#.#puylanitar the Conjurer ..........#.#Deep Elf ..###...###.#Health: 28/28 ======================== #.# ##.## #.#Magic: 11/14 ==================------ #.####.# #.#AC: 3Str: 4 ....†..####.######## ##.EV: 11Int: 25 #.######...........# ....SH: 0Dex: 13 #.# #.##.######.##.....XL:  5 Next: 105% Place: Dungeon:3 ..######.##.....@†........Noise: ==-------  Time: 1769.4 (1.0) #........#########.##.....-) Nothing wielded ###########.# ..hj1m[Cast: Magic Dart#(####.###Ray+ #.<.......######....#You focus your ray upon Natasha. The searing ray hits Natasha!  Natasha is almost dead.Natasha hisses angrily. _(Press . to maintain the ray.)  The searing ray hits Natasha.  You kill Natasha! _Natasha screams in pain as she dies!You have reached level 6!  --more--4Zhd32/325---6 3% Magic Dart4Zhk4Zhm4 _4Zh9 Q  You stop channelling your searing ray.2== _4Zh.? n4ZhIC 4ZhE 4ZhF i3===4Zh)G 4ZhI 4Zh'J 4ZhJ 4ZhM ,4Zh#N 4ZhP 4ZhQ b4===4ZhQ 4ZhT ,4ZhU 4ZhX 4ZhX 4ZhY 4Zh\ ,4Zh] 4ZhK` 4Zh` j5====4Zha 4Zhvd 4Zh`g ,4Zhh 4Zh   You see here the felid corpse of Natasha. _==4Zh ,4Zh 4Zh 4ZhD ,4Zh 4Zh0 4Zh ,.#.# #.#.##.#.# .#.#.# .#.# #.## ##.# ##...## #  #.# #######.....#.#  #.# ....b.......... ##.#############@....# -- ..........##........## ..##.....#.## Magic Dart ##......†........### 4Zh ^#########.##.....# ##.##....[# b   bat (asleep)#(####.####.<.......######....4Zh 091.4 (22.0)4Zh 4Zh ..bbA bat comes into view.4Zh 1-=-2.4 (234Zh{ 4Zh ' _The bat hits you.4Zh= .# .# .#  #.##  ##...## #  #.# #######.....#.#  #.# ......b........ #@....# #........## #.....#.## .†........### 4Zh! .##.....# # #.##....[# #(####.### #.<....... 4ZhZ.# .# .#  #.##  ##...## #  #.# #######.....#.#  #.# ......b........ #@....# #........## #.....#.## .†........###.##.....# #.##....[# #(####.###4Zhf #.<.... 4Zh|4Zh4Zh4ZhZ _A bat is nearby!5Zh¼.# .# .#  #.##  ##...## #  #.# #######.....#.#  #.# ......b........ #@....# #........## #.....#.## .†........### .##.....# # #.##....[#5Zh{e #(####.### #.<....... 5ZhT.# .# .#  #.##  ##...## #  #.# #######.....#.#  #.# ......b........ #@....# #........## #.....#.## .†........###.##.....#5Zh[Uz #.##....[# #(####.### #.<.... 5Zh]5ZhQ|5Zh5ZhxZ _A bat is nearby!5Zh [.# .# .#  #.##  ##...## #  #.# #######.....#.#  #.# ......b........ #@....# #........## #.....#.## .†........### .##.....# # #.##....[# #(####.### #.<....... 5ZhF.m.# .# .#  #.##  ##...## #  #.# #######.....#.#  #.# ......b........ #@....# #........## #.....#.## .†........###.##.....# #.##....[# 5Zh/#(####.### #.<.... 5Zh85Zh95ZhB5ZhEZ _A bat is nearby!5Zh)7k  The magic dart hits the bat.5Zhk  The bat is severely wounded.5Zh5Zhb.2=4--3.4 (1.0) 5Zh5Zh#: _The bat hits you but does no damage.5Zh A  The magic dart hits the bat.5Zhr j†**5Zh\ -..5Zhg 3----4Magic Dart5Zhp 5Zhr G _You kill the bat!5Zh 5Zh{5Zh 5Zhg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5ZhZB]4== _=5====5Zh(K#.# #.# .# #.# .# #.# .# #.# .# .# .## #.# ##†..## # #.# #######.....#.##.# ........@......l- #.#############.....#### .........##.......Magic Dart.######.##.....#.5ZhK......†........##########.##.....# l   frilled lizard (asleep)#.##....[##(####.####.<.......5Zh<^r9.4 (5-800.4 (65Zhb5Zhfa _A frilled lizard comes into view.6Zht.#.#.#.# ##.##  ##†..## #  #######.....#.##  ........@......l ######.....#### ......## .....#.## †........###6Zhy##.....# #.##....[# #(####.### #.<6Zh-6.#.#.#.# ##.##  ##†..## #  #######.....#.##  ........@......l ######.....#### ......## .....#.##†........#####.....# #.##....[ #(####.## #.<6Zh?6ZhB6ZhJ6ZhMe _A frilled lizard is nearby!6Zh..#.#.#.# ##.##  ##†..## #  #######.....#.##  ........@......l ######.....#### ......## .....#.## †........#####.....# #.##....[# #(####.### #.<6ZhW%.#.#.#.# ##.##  ##†..## #  #######.....#.##  ........@......l ######.....#### ......## .....#.##†........#####.....# #.##....[ #(####.## #.<6Zh -46ZhZ66Zh8e _A frilled lizard is nearby!6Zh$..#.#.#.# ##.##  ##†..## #  #######.....#.##  ........@......l ######.....#### ......## .....#.## †........#####.....# #.##....[# #(####.### #.<6Zh. .#.#.#.# ##.##  ##†..## #  #######.....#.##  ........@......l ######.....#### ......## .....#.##†........#####.....# #.##....[ #(####.## #.<6Zhj7 6Zh7 6Zh> 6Zh A e _A frilled lizard is nearby!6Zh+N L  The magic dart hits the frilled lizard.6ZhS _******†6Zh7 +......6Zh 4--=1.4 (1Magic Dart6Zh` 6Zh R _You kill the frilled lizard!6Zhn 6Zhu 6Zhw| 6Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6Zh6ZhT6Zh6Zh 6Zhq_You can't see any susceptible monsters within range! (Use Z to cast anyway.)7ZhrQ37ZhR7ZhV7Zh W$ _7Zh[X7Zh^b5==7Zh_7Zh&c7Zhe,7Zhf7Zhh7Zhk,7Zh l7Zh\m7ZhAo,7Zh:p7Zhos7Zh4u7Zhu:==7Zhv7Zhx7Zhz7Zh ... #.#  #.#  #.#  #.#  #.#  ##.##  ##†..## #  #######....@#.## - ...............†... ############.....#######Magic Dart ......##........######.##.....#.#7Zh‹? ....†........### K   kobold (missile, wandering) #####.##.....##.##..K.[##(####.###7Zh+8.4 (77ZhlE-9.4 (87Zh 7Zhѱu _A kobold comes into view. It is wielding a +0 dagger.7ZhS ... #.# #.# #.# #.# #.# ##.## ##†..## #  #....@#.##  ...............†... ###.....####### .......##....#.##†........###....#  #.##..K.[#  #(7Zh7Zhc ... #.# #.# #.# #.# #.# ##.## ##†..## #  #....@#.##  ...............†... ###.....####### .......##....#.#†........###....#  #.##..K.[7Zh?s  #(7ZhΕ7Zh87Zh7Zh] _A kobold is nearby!7ZhK ... #.# #.# #.# #.# #.# ##.## ##†..## #  #....@#.##  ...............†... ###.....####### .......##....#.##†........###....# 7ZhWL] #.##..K.[#  #(7Zh ... #.# #.# #.# #.# #.# ##.## ##†..## #  #....@#.##  7ZhD...............†... ###.....####### .......##....#.#†........###....#  #.##..K.[  #(7ZhL7Zh7Zh7Zh] _A kobold is nearby!7Zhδ ... #.# #.# #.# #.# #.# ##.## ##†..## #  #....@#.##  ...............†... ###.....####### .......##....#.##†........###....#  #.##..K.[#  #(7Zh7Zh|N  ... #.# #.# #.# #.# #.# ##.## ##†..## #  #....@#.##  ...............†... 7Zh"O P###.....####### .......##....#.#†........###....#  #.##..K.[  #(7ZhX 7Zh` 7Zhng 7Zhj ] _A kobold is nearby!7ZhlO D  The magic dart hits the kobold.7Zh&U *****###*$7Zh N......7Zh 4--=10.4 (1Magic Dart7ZhD 7ZhP  7Zh{ <_You kill the kobold!8Zh8ZhI8Zh8Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8Zh38Zh8Zh8ZhD$ _8Zh$5==8ZhC(8Zh*,8Zh+8Zhp/8Zh3B8Zh68Zh8,8Zh9:8Zh=8Zh@P==8ZhKC8Zh0F8ZhI,8Zh'K8ZhM8Zh$R,8ZhT8ZhW8Zhl[,8Zh:]8Zhd  You now have 99 gold pieces (gained 15).  Things that are here:8Zhf8Zh*m9 _a +0 dagger; a stone8Zh2~## #.# #######.....#.#### # #.# ...............†... ####.#############.....####### #...........##........## #.##.######.##.....#.## #.##......†........### ..#########.##.....# ####.##..).[# #(####@### -20.0) #.<..>8Zh ######........ ######### 8Zh8ZhF-1.4 (118Zh8ZhН; _Found a stone staircase leading down.8ZhZ68Zh ;8ZhB8Zh@E _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8Zh38ZhQ8Zhy8Zh8ZhQ$ _8Zh*"8Zh"8Zh%,8Zh0'8Zh(8ZhV+,8Zh,8Zh08Zh28Zh38Zh^48Zh}68Zh8,8Zh:8Zh=8Zh8?8Zhc?8ZhA8ZhC8ZhF,8Zh_H8ZhI8Zh]L,8ZhbM8ZhKO8ZhbQ,8ZhR8ZhS8ZhU8ZhU8ZhV8ZhY8Zh[,8Zh[8Zh\8Zh],8Zh^8Zha8Zhfc,8Zhd8Zh(e8Zhf,8ZhLg8Zhzh8Zh"j,8Zhj8Zhk8Zhl8Zh,m8Zhym8Zhn8Zho,8Zhfp8Zhq8Zh^s,8Zhs8Zhdu8Zhw,8Zhx8Zhy8Zh0{,8Zh{8Zh}8Zh?8Zhx8Zh8Zh78ZhM,8Zh8Zh8Zhޅ,8Zh8Zhs8Zh҈,8Zhr8Zh*8ZhF,8Zh8Zh8Zhe,8Zh8ZhL8Zh,8Zh8Zh8Zh',8Zh 8Zh58Zh,8Zhx8Zh"8Zh,8Zh8Zh8Zh,8Zhգ8Zh8Zhr   #K#   ###.#   # #. ##....  .#### ##.###....# #  ..†... ..........##.#  ###### #.#.......#.#  #...........# #.....@.#  #.....##  8Zh###...##  Magic Dart..##.##  #####.##.# ...##.##.#  K   kobold (missile, wandering) ...##.##.# #..########.##.# #..............#8ZhT$ 8Zh,52.4 (38ZhL.K8Zh#,3.4 (328Zh8Zhu _A kobold comes into view. It is wielding a +0 dagger.8Zh* ; #.#  ###K#  # #. ##....  ##.###....# # †... ..........##.#  #.#.......#.#  #...........#  #.....@.#  ##.....##  ###...##  ..##.##  #.##.#  #.##.# ...# #.##.# #..# .............# 8Zh ' #.#  ###K#  # #. ##....  ##.###....# # †... ..........##.#  #.#.......#.#  #...........#  #.....@.#  ##.....##  ###...##  ..##.##  #.##.#  #.##.# ...# #.##.# ..# .............# 8Zh# 8Zh$ 8Zh+ 8Zh. ] _A kobold is nearby!8ZhM #.#  ###K#  # #. ##....  ##.###....# # †... ..........##.#  #.#.......#.#  #...........#  #.....@.#  ##.....##  ###...##  ..##.##  #.##.#  #.##.# ...# #.##.# #.8Zh6J.# .............# 9ZhU #.#  ###K#  # #. ##....  ##.###....# # †... ..........##.#  #.#.......#.#  #...........#  #.....@.#  ##.....##  ###...##  ..##.## 9Zh #.##.#  #.##.# ...# #.##.# ..# .............# 9Zh%9Zh@9Zh79Zh] _A kobold is nearby!9ZhVD  The magic dart hits the kobold.9Zh \)*****9Zh>.....9Zhb4--4=4.4 (1.0)Magic Dart9ZhT9ZhJ _You kill the kobold!9Zh9Zh9ZhP9Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9Zhc 9Zhi 9Zhn 9Zhq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9Zh 39Zh 9Zh 9Zhl $ _9Zh B9Zh 9ZhG b5==9Zh 9Zh$ 9Zh( ,9Zha 9Zh 9Zh7 ,9Zh9 9Zh 9Zh 9Zh*  .h #.#..  #.#..#  ###)#..#   #. ##......#   ##.###....##.#  ... ..........##.#  ### #.#.......#@#  9Zh+ c-#...........#  #.......# Magic Dart##.....##   ###...##   ..##.##  h   Natasha (wandering) # #.##.#  #.##.#  #.##.# 9Zh, 9Zh; +9.4 (59ZhzC F-60.4 (69ZhI 9ZhL s _Natasha, Servant of Life and Death comes into view.9Zh n .h.#  #.#..#  #.#..#  ###)#..#  #. ..#  #.#  #.#  #@#  #...........#  #.......###  ##.....##  9ZhF ###...##  ..##.## # #.##.# # #.##.# #  9Zh3M .h.#  #.#..#  #.#..#  ###)#..#  #. ..#  #.#  #.#  #@#  #...........#  #.......###  ##.....##  ###...##  ..##.## 9Zh4 #.##.#  #.##.#   9Zh;9ZhC9ZhI9Zh%L\ _Natasha is nearby!:Zhp:Zh  .h.#  #.#..#  #.#..#  ###)#..#  #. ..#  #.#  #.#  #@#  #...........#  #.......###  ##.....##  ###...##  ..##.## # #.##.# # #.##.# #  :Zh .h.#  #.#..#  #.#..#  ###)#..#  #. :Zh..#  #.#  #.#  #@#  #...........#  #.......###  ##.....##  :Zh###...##  ..##.##  #.##.#  #.##.#  :Zh# :Zh-:Zh{6:Zh<:Zh@\ _Natasha is nearby!:ZhETQ .h.#  #.#..#  #.#..#  ###)#..#  #. ..#  #.#  #.#  #@#  #...........#  #.......###  :ZhEU##.....##  ###...##  ..##.## # #.##.# # #.##.# #  :Zh$ .h.#  #.#..#  #.#..#  ###)#..#  #. ..#  #.#  #.#  #@#  #...........#  #.......###  ##.....##  ###...##  ..##.##  #.##.#  #.##.#   :Zh!:Zh:Zh:Zh> \ _Natasha is nearby!:Zh ******hThe magic dart hits Natasha.:Zh:ZhZi.h.....:Zh#b4--=1.4 (1:Zh*:Zh,1 _Natasha is lightly wounded.:Zh03 ***** The magic dart hits Natasha.:Zh ,:Zh e...h...:Zh1 a3----2:Zh :Zhm ^ _Natasha is moderately wounded.;Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;Zh3  puylanitar the Conjurer ...# Deep Elf #.#..# Health: 32/32 ======================== #.#..# Magic: 11/15 =================------- ###)#.h# AC: 3Str: 4 #. ##.....*# EV: 11Int: 25 ## ##.###....##*# SH: 0Dex: 13 ... ..........##*# XL:  6 Next:  4% Place: Dungeon:3 ### #.#.......#@# Noise: =--------  Time: 1862.4 (0.0) #...........# -) Nothing wielded #.......###h15X Cast: Magic Dart ##.....## ###...## ..##.## h   Natasha # #.##.# # #.##.# # #.##.# _Natasha is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (moderately wounded, 76% to hit);ZhJQ  puylanitar the Conjurer ...# Deep Elf #.#..# Health: 32/32 ======================== #.#..# Magic: 11/15 =================------- ###)#.h# AC: 3Str: 4 #. ##......# EV: 11Int: 25 ## ##.###....##.# SH: 0Dex: 13 ... ..........##.# XL:  6 Next:  4% Place: Dungeon:3 ### #.#.......#@# Noise: =--------  Time: 1862.4 (0.0) #...........# -) Nothing wielded #.......### Cast;ZhR: Magic Dart ##.....## ###...## ..##.## h   Natasha # #.##.# # #.##.# # #.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (moderately wounded, 76% to hit)  You focus your ray upon Natasha. The searing ray hits Natasha!  You kill Natasha! ...#  #.#..#  #.#..#  ###)#.*#  #. *#  *#  *#    #......  #....  ##.....##  ###...##  ..hYm##.##  # #.##.#   # #.##.#   #   ;Zh....  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Natasha (moderately wounded, 76% to hit)  ;ZheYou focus your ray upon Natasha. The searing ray hits Natasha!  You kill Natasha!  You feel Natasha's spirit has finally been put to rest.;Zh( 2==1=3.4 (1Magic DartRay _(Press . to maintain the ray.);Zh;ZhVm _Your Spellcasting skill increases to level 5!;Zhd N****;Zh 2....;Zh 1----4+ _;Zh ;Zh$ ;Zhh N****;Zhy 2....;ZhO~ 0-----5++ ;Zh ;Zh #.......#=ZhJpuylanitar the Conjurer #....##..#Deep Elf #....#.##..##Health: 32/32 ======================== .......###...##Magic: 10/15 ================-------- #.###### ##.*...###AC: 3Str: 4 #.#..*.....EV: 11Int: 25 #.#.*...#SH: 0Dex: 13 #.##*..#XL:  6 Next: 14% Place: Dungeon:3 #.##############@.######=ZhKNoise: =--------  Time: 1977.4 (0.0) #......................#-) Nothing wielded ##################.###.#.#Cast: Magic Dart ##.###.# #.#.# #...###.# #.#.# .....####.# #.#.#F   marrowcuda .......##.# #.#.# .....#.##.# #.#.# #...##.##.###.#.#=ZhICasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (moderately damaged, 78% to hit)  You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda.=Zh',onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  =Zh-Press: ? - help, Shift-Dir - straight line  Aim: a marrowcuda (moderately damaged, 78% to hit)  You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda.  The marrowcuda is heavily damaged.=Zh3)..=Zh4F.1==8.4 (1Ray =Zh:=Zh=f _(Press . to maintain the ray.)>Zh_u **** The searing ray hits the marrowcuda.>Zh>Zhb...F>Zhn0--9+ >Zh=>Zhc _The marrowcuda is almost destroyed.>ZhX$I  The searing ray hits the marrowcuda!>Zh)_****>Zhl8....>Zh39/15 ---3=80Magic Dart++ >Zh>Zh%Q _You destroy the marrowcuda!>Zh 3>Zh[ >ZhI   You stop channelling your searing ray.10/15== _>Zhb >Zh >ZhN >Zh( ,>Zh >Zh 1===>Zh >ZhB ,>Zh >Zh ,>Zh >Zhy 2===>ZhH >Zh ,>ZhƳ >Zh_ ,>Zh >Zh ,>ZhZ >Zh 3===>ZhӺ >Zh ,>Zh( >Zh B>Zh ,>Zh4 >Zh 4===>Zh >Zh= ,>Zh >ZhS ,>Zh >Zh >Zh c5====>Zhs >Zhh >Zh ,>Zh >Zha >Zh8 ,>Zh >Zh >Zh ...#  ........# g..  ......... ...  #.......# #..#  #....# #..# #....#.# #..## ........###...###.###### ##.....#### ##.# #.@........--#.# ##.....##.# ##...## Magic Dart############..#####>Zh ##......................# ###################.###.#.#g   hobgoblin (asleep) .##.##  #.# #.#.# .#...##  #.# #.#.# ......### #.# #.#.#>Zh 22001.4 (21.0)>Zh{ G--2.4 (22>Zh >Zh \ _A hobgoblin comes into view.?Zhxle   g..   ...#   #..#   #..#  #..##  ##...##  ##.....####  #.@........  ##.....###  ##...## ..###### .......# ##.#  #.# #.#.#  #.# #.#.#  #.# #.#.# ?ZhMH   g..   ...#   #..#   #..#  #..##  ##...##  ##.....####  #.@........  ##.....###  ##...## ..##...##.#  #.# ?Zh^ #.#  #.# ?Zh ?Zh{?Zh?Zh ` _A hobgoblin is nearby!?Zh͓e   g..   ...#   #..#   #..#  #..##  ##...##  ##.....####  #.@........  ##.....###  ##...## ..###### .......# ##.#  #.# #.#.#  #.# #.#.#  #.# #.#.# ?Zh/   g..   ...#   #..#   #..#  #..##  ##...##  ##.....####  #.@........  ##.....###  ##...## ..##...##.#  #.#  #.#  #.# ?Zh2?Zh9?Zh???ZhA` _A hobgoblin is nearby!?Zh$ ******g  The magic dart hits the hobgoblin.?Zh?ZhuV.......?ZhR4--=3.4 (1.0)Magic Dart?Zh?ZhPd _The hobgoblin is moderately wounded.?ZhԾ ?Zh] ?Zh ?Zh4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)?Zh?Zh?Zhr?Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@Zh;@Zh } _@Zh@Zhg-4..Magic Dart.g   hobgoblin@Zh8-@Zh@Zh` _A hobgoblin is nearby!@Zhufe   ...   ...#   #g.#   #..#  #..##  ##...##  ##.....####  #.@........  ##.....###  ##...## ..###### .......# ##.#  #.# #.#.#  #.# #.#.#  #.# #.#.# @Zh=   ...   ...#   #g.#   #..#  #..##  ##...##  ##.....####  #.@........  ##.....###  ##...## ..##...@ZhyP##.#  #.#  #.#  #.# @Zh@Zh7@Zh @Zh^` _A hobgoblin is nearby!@Zh< _The hobgoblin is moderately wounded. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) __A hobgoblin is nearby!  The magic dart hits the hobgoblin.@Zhap.****@Zh.M Q.....@Zh9U 3----5=5Magic Dart@ZhZ @Zh] M _You kill the hobgoblin!@Zhc @Zhg @ZhAm @Zho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@Zh3@ZhI@Zh/@Zh4== _@Zh@Zh,@Zha@Zh5====@Zh@Zh@Zh,@Zh@ZhY@Zh,@Zhc@Zh@Zhv,@Zh@Zh@Zh/:==@Zh@Zh@Zh@Zh@Zh@Zhr@Zh@Zh(,@Zh@Zh@Zh,@Zhq@Zh'@ZhX@Zh,@ZhM@Zh@Zh@Zh!@Zh,@Zh@Zh[@Zh,@Zh9@Zh@ZhB@ZhP@Zh<,@Zh@Zh@Zh,@ZhE,@ZhX,@Zh@Zh@Zh!,@Zh@Zh~@Zh,@Zh<@Zh@Zh@Zh@Zh3@Zh@Zh,@Zh|@ZhR@Zh-@ZhB@Zhb,@Zh@Zh @Zh ,@Zhv @Zh @Zh| ,@Zh @Zh@Zh,@Zh@Zh@Zht@Zh@Zhj@Zh,@ZhX@Zh@Zh/B@Zh!@Zh",@ZhU#@Zh$@Zh]&,@Zh0@Zh1,@Zh92@Zh4@Zh5,@Zh6@Zh8@Zh79,@Zh9@Zh ;@Zh^<,@Zh)=@Zh(?@ZhA@,@Zh@AZh5AZh,AZh]AZhBAZhzAZhN AZh AZh9 AZh AZhv AZh,AZhAZh*AZh,AZh*AZh}AZh,AZhpAZhuAZhW#8 .################### .......@...........#-54.4 (49.0) [.#########.######.# #......#.# ######.#.##### AZhN$#........ ###.##### #.# #.# #.#AZh*AZhK-F-5.4 (50AZh'3AZh[5- _Found a leather armour.AZhi3AZh9AZhAZh},AZh=nAZhAZh,AZh$AZhAZh,AZhAZhpAZh,AZhH?AZh@,AZhAAZhDAZhF,AZhGAZhuJAZhT#####.################....................##.##.[.#########.#####.....#..##.....#..##....########. ##.#.### #..#.## #.##.#  #@##.#  #..@.......$. #.###.######. .....Magic DartAZhT# #.# ##....## ##.# #.# ......#.#...# #.# #. ..... @   Terence (polearm, asleep) ## ##.## ###.# ##. ..... .#######...# ..).. .. #.... ...........##>#AZhIUI#. #....AZh_ 69.4 (14  Terence the Veteran comes into view. He is wielding a +0 trident.AZh`-70.4 (15AZhgAZhKo* _Found 9 gold pieces.AZh'  #............ [.# #..#  ...#  #. ##.#.#  # #..#.#  #.##.#  AZh T#@##.#  #..@.......$.  #.###.######.  # #.#  ## ##.# #.#   #.# #.  ##.## ###.# ##.  ..).. .. ># #. AZh= #............ [.# #..#  ...#  #. ##.#.#  # #..#.#  #.##.#  AZhݴ#@##.#  #..@.......$.  #.###.######.  # #.#  ## ##.# #.#   #.# #.  ##.## ###.# ##. AZh ..).. .. ># #. AZh|AZh]AZhAZh\ _Terence is nearby!BZh/  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BZh #####.############### puylanitar the Conjurer #.................... Deep Elf ##.##.[.#########.#### Health: 32/32 ======================== #.....#..# #..... Magic: 13/15 ====================---- #..##....# ###### AC: 3Str: 4 #. ##.#.# # EV: 11Int: 25 # #..#.# # SH: 0Dex: 13 BZhB9#.##.#  XL:  6 Next: 35% Place: Dungeon:3 #@##.#  Noise: ---------  Time: 2070.4 (0.0) #..@*......$.  -) Nothing wielded #.###.######. ..... Cast: Magic Dart # #.# ##.... ## ##.# #.# ...... #.#...# #.# #. ..... @   Terence (polearm, asleep) ## ##.## ###.# ##. ..... .#######...# ..).. .. #.... ...........##># #. #....Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (asleep, 100%  BZhto hit)BZhp#####.############### puylanitar the Conjurer#.................... Deep Elf##.##.[.#########.#### Health: 32/32 ========================#.....#..##..... Magic: 13/15 ====================----#..##....####### AC: 3Str: 4#. ##.#.## EV: 11Int: 25# #..#.## SH: 0Dex: 13#.##.#XL:  6 Next: 35% Place: Dungeon:3#@##.#Noise: ---------  Time: 2070.4 (0.0)#..**......$.-) Nothing wielded#.###.######. .....BZh-r Cast: Magic Dart# #.###....## ##.# #.#......#.#...# #.# #. ..... @   Terence (polearm) ## ##.## ###.# ##. ..... .#######...# ..).. .. #.... ...........##>##. #....Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 trident and wearing a +0 scale mail (asleep, 100%  to hit)  You focus your ray upon Terence. The searing ray hits Terence!  Terence is heavily wounded.BZh@.: Terence, wielding a +0 trident and wearing a +0 scale mail (asleep, 100%  to hit)  You focus your ray upon Terence. The searing ray hits Terence!  Terence is heavily wounded.Terence shouts!  (Press . to maintain the ray.)BZh====1.4 (1Ray BZh6BZh Q _Terence closely misses you.BZhwj ** The searing ray hits Terence.BZh @.  Terence is almost dead.BZh 2-=---2+ BZh% BZhp I _Terence misses you.BZh4U  **The searing ray hits Terence.BZh\ @.  Terence is almost dead.Terence screams, "I hate armataurs! They have no honour!"1------3++  _Terence completely misses you.CZhB  The searing ray hits Terence.CZhy**CZhM ).  You kill Terence!CZhT --44Magic Dart _You finish channelling your searing ray.CZh[CZh]o _Your Translocations skill increases to level 5!CZh[CZhD\CZh8^CZh`CZhdd: _CZhxe,CZhgCZhib2==CZh1mCZhp,CZhrCZhFu,CZh@vCZhx,CZh"zCZh|3===CZha~CZh:,CZh؂CZh,CZhCZhR,CZhCZhCZhi4===CZhCZhF,CZhCZh],CZhCZhDCZhj5====CZh;CZhKCZhN,CZh CZhCZhA,CZhCZhCZh,CZhCZh>CZhK:==CZhCZhzCZh)CZh,CZhlCZhoCZh#.......................# ##.##.[.#########.######.# #.....#..# #......#.# #..##....# ######.#.####. ##.#.# #......# #..#.# ###.###.##.# #.# #..##.##.#########.##..).......@....##.#-#.###.######.##.......#..## #.# .# ##....#.## Magic Dart  ## ##.# #.# S# .........#  #.#...# #.# #.. ........#####.## ###.# ##.# ......S   adder (asleep)...# ..).. ..# #..CZh\.....###....##>##. #.# #....## ##.#####....#.#CZh0939.0)CZhF-4.4 (20CZhCZh _An adder comes into view. _You see here 9 gold pieces.CZh    [       #.   #    #.#  #..##.##.######## #.#  #..).......@....# #.#  #.###.######.##....  # #.# .# ##. CZh ## ##.# #.# S#    #.# #..  ##.## ###.# ##.#  ..).. ..# >##. #.#    CZhH    [       #.   #    #.#  #..##.##.######## #.#  #..).......@....# #.#  #.###.######.##....  # #.# .# ##.  ## ##.# #.# S#    #.# #..  ##.## ###.# ##.#  ..).. ..# >##. #.#  CZh9U CZhBZ CZh` CZhc ] _An adder is nearby!DZh   [       #.   #   DZh  #.#  #..##.##.######## #.#  #..).......@....# #.#  #.###.######.##....  # #.# .# ##.  ## ##.# #.# S#    #.# #..  ##.## ###.# ##.#  ..).. ..# >##. #.#    DZh,>   [       #.   #    #.#  #..##.##.######## #.#  #..).......@....# #.#  #.###.######.##....  # #.# .# ##.  ## ##.# #.# S#    #.# #..  ##.## ###.# ##.#  ..).. ..# >##. #.#  DZhDDZhmIDZhODZhR] _An adder is nearby!DZh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DZhR #.......................#  puylanitar the Conjurer ##.##.[.#########.######.#  Deep Elf #.....#..# #......#.#  Health: 32/32 ======================== #..##....# ######.#.### Magic: 13/15 ====================---- #. ##.#.# #...... AC: 3DZhRdStr: 4 # #..#.# ###.### EV: 11Int: 25 #.##.# #.#  SH: 0Dex: 13 #..##.##.######## #.#  XL:  6 Next: 45% Place: Dungeon:3 #..).......@....# #.#  Noise: ---------  Time: 2094.4 (0.0) DZh&S#.###.######*##.......#..#  -) Nothing wielded # #.# *# ##....#.##  Cast: Magic Dart  ## ##.# #.# S# .........#  #.#...# #.# #.. ........###  ##.## ###.# ##.# ........... S   adder (asleep) DZhS|##...# ..).. ..# #.......### .....##>##. #.# #....# ........# ##.#####....#.# _An adder is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)DZhh#.......................#puylanitar the Conjurer##.##.[.#########.######.#Deep Elf#.....#..##......#.#Health: 32/32 ========================#..##....#######.#.### Magic: 13/15 ====================----#. ##.#.##...... AC: 3Str: 4# #..#.####.### EV: 11Int: 25#.##.##.#SH: 0Dex: 13#..##.##.#########.#DZhXL:  6 Next: 45% Place: Dungeon:3#..).......@....##.#Noise: ---------  Time: 2094.4 (0.0)#.###.######*##.......#..#-) Nothing wielded# #.# *# ##....#.##Cast: Magic Dart  ## ##.# #.# *# .........##.#...# #.# #.* ........#####.## ###.# ##.# ........... S   adder ##...# ..).. ..# #.......### .....##>##. #.# #....# ........#DZh##.#####....#.#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!DZh[. onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is almost dead.DZh/ DZh6 OS...DZh9 q==5.4 (1Ray DZhA? DZhVA f _(Press . to maintain the ray.)DZh A D  The searing ray hits the adder.DZh*G N*DZhq '.DZhL 2-96Magic Dart+ DZh DZh I _You kill the adder!EZh3EZh2EZhHK  You stop channelling your searing ray.EZha/ _EZh3=EZh̜,EZh?EZhP,EZh٢EZhJEZhޥi4===EZhEZh̪,EZhĬEZhկ,EZhEZh޵,EZhEZh95EZhG====EZhCEZhkEZhEZh2EZhM _You now have 108 gold pieces (gained 9).EZh3EZhhEZhoEZh,EZhEZhEZhP==EZhEZh EZh,EZh.EZhEZh,EZhEZhEZh,EZhEZhEZh2,EZhEZhEZh,EZhEZhEZhEZh=EZhPEZhEZh,EZhEZhWEZh,EZhEZhEZhc ,EZh EZhiEZhEZhAEZhEZhEZh,EZh^EZh&EZh_,EZhEZhEZh[,EZhEZhQEZhl!,EZh"EZh (EZh),EZhD+EZh-EZh/,EZh0EZh2EZh4,EZh6EZh7EZh:,EZh;EZhI=EZh?,EZh2AEZh CEZhE,EZhRGEZhMEZhYP,EZhREZhbTEZhV,EZh XEZh0ZEZhe\,EZh]EZh_EZhnb,EZhcEZheEZhh,EZhiEZhlEZh.q,EZhsEZhvEZhz,EZhQ|EZh_  Things that are here:  a +0 trident; a +0 scale mailEZhEZhI _EZh؈EZhJEZhy,EZh͑EZh:EZho,EZh\EZhkEZh{,EZhEZhEZhEZhǤEZhEZhEZh,EZhEZh!EZh/,EZh6EZhyEZhֿ,EZhYEZhREZh=,EZhEZhEZh,EZhKEZhEZhEZhEZhEZhEZhEZhEZhEZhEZhrEZhEZhEZhJEZhw,EZhEZhyR  There is a stone staircase leading down here.EZhEZh? _EZhEZhQEZh[,EZhEZh?  You see here a +0 war axe.EZhH5 _EZhEZh EZhV EZh EZhAEZhEZhv,EZhdEZhEZhh,EZh}EZhEZh,EZhEZhEZh!,EZh}"EZh$EZhm&,EZhi'EZh)EZh,,EZh.EZh1EZh6,EZh7EZh9EZh;,EZh<EZh>EZh@,EZhAEZh!CEZhD,EZhEEZh)GEZhI,EZh JEZhLBEZhRnEZhcSEZhWXEZhRZBEZh\EZh],EZh5^EZhX_EZhT`,EZh`EZh&bEZhdXEZh:e,EZhseEZhSgEZhjEZhkEZhlEZhmEZhoBEZhpEZhq,EZharEZhsEZh$u,EZhuEZhvEZh7x,EZhxEZhzEZh{,EZh{EZh:}EZh ,EZh~EZh/EZh,EZhEZh|EZh,EZh^EZhEZh,EZhȉEZhEZh,EZhEZhEZhڎ,EZhEEZhEZh.#..###)###.#.########.# ##...## .†..)....##.#.##.......# ##.### .#..###..##.#.##.####### #.# # ............#.##.# #.# ..).####.#.# #.# # ###.###...#.#.##.# #.# ............#.##.###.### ....###...###.##.# ##†..## ###.# ##.## #.##@# #######.....#--185.4 (89.0) ###.####.# #.##..)....... ......†..####.#############.....# ###.######...........##.## ###.# #.##.######.##.....#.## ....######.##......†..####........#########.##  ########## #.##..).[# #(####.####### EZh, EZhǨEZhG--6.4 (90EZhIJEZhQ' _Found a hand axe.EZhCT3EZhrUEZh@XEZhcZEZhZEZh`EZhlEZhn,EZhoEZhuEZhx,EZhIzEZh@  You see here a +0 hand axe.EZh5 _EZhEZh~EZhZ,EZh_EZhMEZh,EZhEZhEZh7,EZhCEZhyEZh,EZhEZhζEZhm,EZhEZhDEZh],EZhEZhbEZh,EZhwEZhrEZhh,EZhEZhNEZhj,EZh8EZhDEZh,EZhEZhEZh,EZhEZhEZh,EZhEZhEZhT,EZhEZhEZh,EZhEZhCEZhS,EZhEZhW EZh EZh; EZh EZhAl  You see here a frilled lizard skeleton.EZhEZhD _EZhEZhEZhBEZh;EZh|=,EZh >EZh]@EZhA,EZhBEZh+EEZhHEZhIEZhIEZh/MEZhN,EZh[OEZhyREZhT,EZhUEZh1XEZh[Z,EZhr[EZh]EZh_,EZh`EZhbEZh]eBEZhgEZhNi,EZhZoEZhrEZhDvBEZhwEZhz,EZh{EZh}EZh>,EZhXEZh4EZha,EZh5EZhEZha,EZhEZhEZhT,EZhzEZh7EZh3,EZhkEZhaEZh,EZhZEZhNEZh;,EZhDEZhEZhզEZhzEZh:,EZhEZh/EZh,EZhfEZh ##...##   ##.....######   #...........#   #####.  ##...## #. #####..######. ...#. ##########.###.#.  #.# #.#@#  230.4 (44EZh #.# #.#.#   #.# #.#.#   #.# #.#.#   #.# #.#.#   #.###.#.#   ####.##.#..##   #......###..#  #.##.##.#...#  EZhEZhZEZhE _Done exploring.EZh 3EZh EZh 0.0).....#..#....EZhN EZh EZh} E _Done exploring.FZhYFZhZ3FZhFZh]FZhFZh E _Done exploring.FZho= FZh> Where to? (Tab - D:3, ? - help)  D - Dungeon FZhb FZhM ##...##  puylanitar the Conjurer##.....######  Deep Elf#...........#  Health: 32/32 ========================##.....####.#  Magic: 15/15 ========================##...## #.#  AC: 3Str: 4 ########..######.#  EV: 11Int: 25 ...............#.#  SH: 0Dex: 13 ##########.###.#.#  XL:  6 Next: 49% Place: Dungeon:3#.# #.#@#  Noise: ---------  Time: 2230.4 (0.0)#.# #.#.#  -) FZh@ Nothing wielded#.# #.#.#  Cast: Magic Dart#.# #.#.# #.# #.#.# #.###.#.#  ####.##.#..##  #......###..#  #.##.##.#...#   _Found a hand axe. _You see here a +0 hand axe. _You see here a frilled lizard skeleton. _Done exploring. _Done exploring. _Done exploring.FZh FZh FZh FZh  FZh2 J_FZh ,FZhq FZh~ FZh ,FZh FZh FZhk ,FZh FZh FZh4 ,FZh FZh FZh+ ,FZh? FZh FZh ,FZhx FZh FZh ,FZh" FZh FZh ,FZh| FZh2 FZh ,FZh FZh FZhP ,FZh6 FZh  Things that are here:  a +0 dagger; 3 stones; a kobold skeletonFZh[ FZh  _FZh FZh FZh ,FZh FZh FZh0 ,FZhW FZh FZh? ,FZh- FZh+ FZh ,FZh_! FZh' FZh* ,FZh+ FZh. FZh7 XFZh8 ,FZhT9 FZhK; FZh< FZh = FZhV= FZh+? FZh@ ,FZh|A FZhC FZhE ,FZhkE FZhG FZhH ,FZh1I FZhK FZhK ,FZhrL FZh7N FZhJO ,FZhO FZh#Q FZhYR ,FZhR FZhhT FZhU ,FZh5V FZhW FZhX ,FZh,Y FZhZ FZh[ ,FZh<\ FZh] FZh^ ,FZh3_ FZh` FZhf FZhg ,FZhi FZhj BFZhk FZhm ,FZhm FZho FZhp ,FZhp FZh s FZht ,FZhBu FZhw FZhx ,FZhy FZh{ FZh~ BFZh FZhA ,FZhw FZh FZhފ ,FZh FZhA Y  There is a stone staircase leading down here.FZhR FZh FZhL $ _FZh_ FZhD;4FZhF,FZhFFZhYS  .......  .......  ......  ....#  ....#  .#### ...  ......##.#  #.....@.# 71.2 (40.8) #.##.####  ..   ## FZhT=_You climb downwards.FZhXFZh-]FZh_a _There is a stone staircase leading up here.GZh3GZhGZh GZh#GZhc$$ _GZhb),GZh?*,GZh*GZh-GZhF,GZhHGZhJGZhN,GZh7OGZhlRGZh`,GZh*e,GZhz.....##..##..........#.#.............. ..........#. .......... #.#.........#####.#.....#......#.#.####.#.......#GZh{......##.######Magic Dart#.....<.##.##.####o. ..o   orc (asleep)# ##GZh16.2 (5.0)GZh +7.2 (6GZhGZhq _An orc comes into view. It is wielding a +0 club.GZh > .....##..##...  .......#.#....  ...............  . ..........#  . ..........  #.#.........  #####.#.....#  .......@....#.#  .####.#.......#  ......##.######  #.....<.# #.##.#### o. .. # ##GZh/;  .....##..##...  .......#.#....  ...............  . ..........#  . ..........  #.#.........  #####.#.....#  .......@....#.# GZh#<  .####.#.......#  ......##.######  #.....<.# #.##.#### o. .. # ## GZhC GZh|P GZhcX GZh[ [ _An orc is nearby!GZh"  .....##..##...  .......#.#....  ...............  . ..........#  . ..........  #.#.........  GZh P#####.#.....#  .......@....#.#  .####.#.......#  ......##.######  #.....<.# #.##.#### o. .. # ##HZhGH .....##..##...  .......#.#....  ...............  . ..........#  . ..........  #.#.........  #####.#.....#  .......@....#.#  HZhI.####.#.......#  ......##.######  #.....<.# #.##.#### o. .. # ## HZhPHZhZHZhaHZh0d[ _An orc is nearby!HZh******oHZhEC,HZhN .....ooo 2 orcs (1 wandering)The magic dart hits the orc but does no damage.HZhYb4--=8.2 (1HZhaHZh.x _An orc comes into view. It is wielding a +0 short sword.HZh HZhm*****The magic dart hits the orc.HZhYL  The orc is moderately wounded.....o.oHZh܆3----=9 _The orc shouts! You hear a shout!HZh ****The magic dart hits the orc but does no damage.HZh   The orc is moderately wounded.HZh ...o.o.o(1 wandering)HZh HZhY ---80 _An orc comes into view. It is wielding a +0 whip.HZh& ***The magic dart hits the orc but does no damage.HZh{ m  The orc is moderately wounded.HZho HZh HZh ..o.o.ooo 3 orcsHZh \2-=1HZh HZh 7 _The orc shouts! You hear a shout!HZh | **The magic dart hits the orc.HZhcyHZhOz,HZhv.o.o.. 2 orcsHZhCh1----2HZhr _The orc is severely wounded.IZhcG *The magic dart hits the orc but does no damage.IZh o.o.oooo 4 orcsThe orc is severely wounded.0----3IZh IZh0s _An orc comes into view. It is wielding a +0 dagger.IZhT  The magic dart hits the orc but does no damage.IZhBIZhIZh o.o.o..oIZh@-4IZhIZh\ _The orc is severely wounded.IZh8!A  The magic dart hits the orc!IZh8'k) 3 orcsIZhIZhϩIZh-IZhHV  You kill the orc!IZhoo####.o..o(1 wandering)IZh[9/15 --5IZhIZhq _An orc comes into view. It is wielding a +0 whip.IZh` A  The magic dart hits the orc.IZhm j  The orc is heavily wounded.IZhn ,IZhVo IZhx o......####o#o.oooo 4 orcsIZhy k8----=6IZh IZh˄ % _The orc shouts!JZh .....##..##.........#.#................  .# . #.#.. #####.#)....# .o..........#.#.####o#o@.....# ......##.###### #.....<.# #o##.####.. ..# ##  2 orcs JZhu .o...o.o 3 orcsJZh .-7JZh JZh : _The orc hits you but does no damage.JZh ^ .......#.#............... . .#  . .#.#..#####.#)....# ..o...o.....#.#####.#o..........##@###### #.o...<.# #.##.###.. ..# ##JZh ,JZh .o.oJZh a9==--JZh 8JZh2 JZh KZhQL........ . ...# . .... #.#..#####.#)....#  ..o...o.....#.# .####.#.o.....# ......##.###### #..o..@.# KZh #.##.####.. ..  # ##  2 orcsKZhSKZh*KZhȍ.o.oKZh@-9KZhKZha _There is a stone staircase leading up here.LZh.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LZhY ...............  puylanitar the Conjurer . ..........#  Deep Elf . ..........  Health: 32/32 ======================== #.#.........  Magic: 7/15===========------------- #####.#)....#  AC: 3Str: 4 ..o...o.....#.#  EV: 11Int: 25 .####.#.......#  SH: 0Dex: 13 ......##o######  XL:  6 Next: 49% Place: Dungeon:4 #...o.@.# Noise: ---------  Time: 2289.2 (0.0) #.##.####LZh -) Nothing wielded .. .. Cast: Magic Dart # ##  oo 2 orcs _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (heavily wounded, 81% to hit)LZh ...............  puylanitar the Conjurer . ..........#  Deep Elf . ..........  Health: 32/32 ======================== LZh #.#.........  Magic: 7/15===========------------- #####.#)....#  AC: 3Str: 4 ..o...o.....#.#  EV: 11Int: 25 .####.#.......#  SH: 0Dex: 13 ......##o######  XL:  6 Next: 49% Place: Dungeon:4LZh+ #...o.@.# Noise: ---------  Time: 2289.2 (0.0) #.##.#### -) Nothing wielded .. ..LZhh Cast: Magic Dart # ## LZh oo 2 orcsLZhCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LZhAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineLZh3Aim: an orc, wielding a +0 short sword (heavily wounded, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!LZhw8   . ..........#  . .......... LZh\B #.#.........  )...*#  *.#.#  .##*....#  ......##*  LZh#. #. .. .. LZh# ##  o   orc LZh<onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword (heavily wounded, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!LZhZLZhK...o.oo 2 orcsLZhPe50==90.2 (1Ray LZhϭLZhGLZhf _(Press . to maintain the ray.)MZhB  The searing ray hits the orc!MZhM****   orcMZhE~ ...)You kill the orc!MZhV29---1MZhD1+ MZh MZh/$8 _The orc hits you with a +0 dagger.MZhU****MZhY...)MZhǮ6---2++ MZhMZh(: _The orc hits you but does no damage.MZh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MZh! ...............  puylanitar the Conjurer . ..........#  Deep Elf MZh". ..........  Health: 29/32 =====================--- #.#.........  Magic: 4/15======------------------ #####.#)....#  AC: 3Str: 4 ..o...o.....#.#  EV: 11Int: 25 .####.#.......#  SH: 0Dex: 13 ......##)######  XL:  6 Next: 51% Place: Dungeon:4 #....o@.# Noise: =--------  Time: 2292.2 (0.0) #.##.#### -) Nothing wielded .. .. Cast: Magic Dart MZhg# ## Ray++   o   orc _The orc hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (81% to hit)NZh ...............  puylanitar the Conjurer . ..........#  Deep Elf . ..........  Health: 29/32 =====================--- #.#.........  Magic: 4/15======------------------NZh7 #####.#)....#  AC: 3Str: 4 ..o...o.....#.#  EV: 11Int: 25 .####.#.......#  SH: 0Dex: 13 ......##)######  XL:  6 Next: 51% Place: Dungeon:4 #....o@.# Noise: =--------  Time: 2292.2 (0.0) #.##.#### -) Nothing wielded NZh7.. .. Cast: Magic Dart # ## Ray++   o   orcCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!NZh<   NZhl. ..........#  . ..........  #.#.........  )....#  NZh%#.#  .##  ...  #.****@.# #. .. .. # ## NZh])onfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!NZhfo...)o   orcNZhlp=3.2 (1 NZhGsNZh6vf _(Press . to maintain the ray.)NZh6:****NZh@ NZh{y.o...)NZhH30=3NZhv----4+ NZhNZhOZhԾ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OZh!0A ...............  puylanitar the Conjurer . ..........#  Deep Elf . ..........  Health: 30/32 ======================-- #.#.........  Magic: 1/15=----------------------- #####.#)....#  AC: 3Str: 4 OZh1..o...o.....#.#  EV: 11Int: 25 .####.#.......#  SH: 0Dex: 13 ......##o######  XL:  6 Next: 51% Place: Dungeon:4 #....)@.# Noise: ---------  Time: 2294.2 (0.0) #.##.#### -) Nothing wielded .. .. Cast: Magic DartOZhp2 # ## Ray+   o   orc _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (81% to hit)OZh E...............puylanitar the Conjurer. ..........#Deep Elf. ..........Health: 30/32 ======================--#.#.........Magic: 1/15=-----------------------OZhEj#####.#)...*#AC: 3Str: 4..o...o...*.#.#EV: 11Int: 25.####.#..*....#SH: 0Dex: 13......##*######XL:  6 Next: 51% Place: Dungeon:4#....)@.#Noise: ---------  Time: 2294.2 (0.0)#.##.####-) Nothing wielded.. ..Cast: Magic Dart# ##Ray+ OZh7Go   orcCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.OZh!...oRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 whip (81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is heavily wounded.  OZhS(Press . to maintain the ray.)OZh127--2====5.2 (1 OZh OZh6 _The orc hits you with a +0 whip.OZhTB  The searing ray hits the orc!OZh ]`**** OZhV[...)OZh91--26Magic Dart+  _You kill the orc!OZh IOZhs K  You stop channelling your searing ray.OZhN / _OZh OZh@ h8=-2OZh )==OZh OZh ,OZh OZhM ,OZh\ OZh ,OZh" OZhR' OZh' 9=3===OZh( OZh* OZh. ,OZh30 OZhC5 ,OZh7 OZh; OZh< _4===OZh4= OZh"B OZhB L30=OZhDE OZhaK ,OZhM OZhjS ,OZhSU OZh[ `5====OZh\ OZh_ OZh~d OZhe h1==OZh|g OZhxn ,OZhp OZhAu ,OZhw OZhz OZh{ _6===OZh} OZh= ~2==OZh؅ OZh 1 _HP restored.OZh OZhَ OZhǔ OZhJ X7===OZh OZh ,OZh OZh5 OZhɦ 9=OZh( OZh^ ,OZhz OZh 8===OZh OZh} ,OZh? OZhJ ,OZhH OZh] 9===OZh OZh. ,OZhK OZh ,OZh OZh ,OZh$ OZh 10/15====OZh OZh OZh OZh OZhO ,OZh OZh\;1OZhCF===OZhOZh! ,OZh OZh5,OZh7OZh,OZhOZh2===OZh| OZhl#,OZh%OZh"*,OZh+OZhX.,OZh]2OZh73===OZh]:OZhf?,OZhAOZhE,OZhGOZhLOZhwMb4===OZh"OOZhoS,OZhTOZhwY,OZhZOZh _,OZh`OZh;e5====OZh:gOZh m4 _Magic restored.OZhq3OZh$sOZhx|  Things that are here:  a +0 dagger; an orc corpseOZh}OZh8~ _OZhOZhvOZh,OZhOZhfOZhfP==OZhOZhOZh,OZhiOZhAOZhר,OZh2OZhOZh@,OZhʱOZhVOZh$,OZhOZhrOZh,OZhOZhOZh,OZhOZhOZh,OZhOZh!OZh4,OZh OZhNOZh^,OZhOZh{#  .......   ............   ...........   #.#........  OZh ######.#)....#   ###............#.#   #...####.#.......#   ##.......##)######   +@..#....)<.#--   ##..#.##.####   #.......#  OZhs #.#####.#  #.......#  #########    OZh7####...#.?.'358.2 (62.0)#...###OZh-OZh;M======9.2 (63OZhOZh _As you open the door, it creaks loudly! _Found a scroll labelled DUFAAG OSOZYNK.PZhG3PZhPZhPZhPZh$ _PZh V  There is an open door here.PZh'PZh _PZhPZhPZh ,PZh PZh        #.#   ######.#)....   ###...  PZh #####...####.#.....   #...##.......##)  #.@.'...#....)<.#------  #...##..#.##.####   ######.......#   #.#####.#   #.......#   ###    PZhV 262.2 (3.0)PZh2"J------3.2 (4PZh<&PZh(d _o - a scroll labelled DUFAAG OSOZYNKPZhs3PZhPZh PZhfPZh2,PZhXPZh@  There is an open door here.PZhhPZh\ _PZhPZh"PZh&,PZh)(PZh*PZh,/,PZhu0PZh 4PZhn9,PZh0;PZh>PZhC,PZh EPZhGPZhP,PZhQPZhUPZhhv .....##..##...  .....h.#.#....  ...............  ............#  ............  #.#.........  ######.#)....#  PZhiv###....@.......#.#  #####...####.#.......#  #...##.......##)###### Magic Dart #...'...#....)<.# #...##..#.##.#### ######.......# h   jackal (wandering) #.#####.# #.......#PZhujL #########PZhz 71.2 (8  A jackal comes into view.PZh .hhhh 2 jackalsThe jackal barks! You hear a bark!PZh4==2.2 (9PZhPZh Y _A jackal comes into view.QZhe} ****The magic dart hits the jackal.QZhQZhQZh ...h...   jackalQZhb4---3.2 (1QZh+QZhZ _The jackal is almost dead.QZh|  .....##..##... .......#.#.... ....... ....h.# ............ #.#......... ######.#)....# ###....#.# #####...####.#.# #...##.......##)###### #...'...#....)<.# #...##..#.##.#QZh ### ######.......# #.#####.# #.......#  #QZh4 QZh --4Magic DartQZhi QZh4 RZh_ .....##..##... .#.#.... . ....h.# . #.#......... ######.#)....# ###.#.#RZh #####...####.#.# #...##.......##)###### #...'...#....)<.# #...##..#.##.#### ######.#  #.#####.#  #.#  #RZh RZhOhh   jackalRZhso5==-5Magic DartRZh)RZhRZh D  The magic dart hits the jackal.RZh `.**RZhG RZhO h..h   jackalRZhT e4--3=6RZh[ RZhU^ J _You kill the jackal!SZhSZh[ .h-7SZh"  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SZh}   puylanitar the Conjurer .....##..##...  Deep Elf .......#.#....  Health: 32/32 ======================== ...............  Magic: 12/15 ===================----- ....h.......#  AC: 3Str: 4 SZh ............  EV: 11Int: 25 #.#.........  SH: 0Dex: 13 ######.#)....#  XL:  6 Next: 53% Place: Dungeon:4 ###..@*h.......#.#  Noise: ---------  Time: 2377.2 (0.0) #####...####.#.......#  -) Nothing wielded #...##.......##)######  Cast: Magic Dart #...'...#....)<.# SZh|J  #...##..#.##.####  ######.......#  h   jackal #.#####.#  #.......#  ######### _You kill the jackal!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (76% to hit)SZh|@ puylanitar the Conjurer.....##..##...Deep Elf.......#.#....Health: 32/32 ========================...............Magic: 12/15 ===================-----....h.......#AC: 3Str: 4............EV: 11Int: 25#.#.........SH: 0Dex: 13######.#)....#XL:  6 Next: 53% Place: Dungeon:4###..@****.....#.#SZhxA 3Noise: ---------  Time: 2377.2 (0.0)#####...####.#.......#-) Nothing wielded#...##.......##)######Cast: Magic Dart#...'...#....)<.##...##..#.##.##########.......#h   jackal#.#####.##.......########## _You kill the jackal!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (76% to hit)SZhr  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (76% to hit)  You focus your ray upon the jackal. The searing ray misses the jackal.h...==8.2 (1Ray  _(Press . to maintain the ray.)TZh1 E  The searing ray hits the jackal!TZh,P****TZhTZhO h....h   jackalYou kill the jackal!9+  _A jackal comes into view.TZh>>****TZh!5TZhE)...h1----80++ TZhFTZhPF   TZh,R          ######.#)....#  ###..@...h.....#.#  #####...####.#.......#  #...##.)  #...'.)<.#  #...#  ###    TZhRR   TZh= 4 TZh             ######.#)....#  TZh ###..@...h.....#.#  #####...####.#.......#  #...##.)  #...'.)<.#  #...# ###  TZh B  TZh N--TZhf TZha ] _A jackal is nearby!TZhkE  The searing ray hits the jackal!TZhP****UZh<q ...†You kill the jackal!UZhB0---41Magic DartUZhYIUZhL> _You finish channelling your searing ray.UZh 3UZhZ UZhʆ UZh8 c1=UZh UZhۋ UZhÌ UZh UZh$ UZh UZhP ,UZhc UZhe ;2UZhƕ F===UZh UZh ,UZh| UZh2 ,UZhc UZh՟ ,UZh9 UZh 3===UZht UZh ,UZh> UZhh ,UZhȭ UZh UZh# b4===UZh UZh ,UZhn UZhp ,UZh UZh ,UZh UZhݾ 95UZhf G====UZhb UZh UZh ,UZhy UZh2 UZh ,UZhi UZh UZh ,UZh2 UZh UZh ####.##### # .........# .## #.......##..##... #..........#.#.... #.>............... #...............# #................ #@#......... 4009.0) ######.#)....#  ###......†.....#.# UZh #####...####.#.......##...##.......##)#######...'...#....)<.##...##..#.##.##########.......##.#####.#UZh UZh? I==1.2 (20UZh| UZh ; _Found a stone staircase leading down.UZhV 3UZhX UZh^ UZhTa UZhe ,UZhWf UZhFi ,UZhj UZhWr UZhu ,UZhPx UZh{ UZh^ ,UZh UZh UZh UZh' UZh UZh UZh UZh UZh UZhm UZhT UZh UZh UZhF UZhp UZhž UZh UZh UZh1 ,UZh UZhd UZh ,UZhĨ UZh UZh ,UZh$ UZhz UZhu ,UZhҮ UZh UZh ,UZh UZh UZhĶ ,UZh+ UZh UZh ,UZh UZhѾ UZh@ ,UZh UZh UZhh ,UZh UZh UZh$ ,UZh UZh! UZh ,UZhU UZh UZh[ ,UZh UZhl UZh ,UZhq UZha UZhz UZh UZh! UZh UZh ,UZh UZhT UZh ,UZh} UZh UZh ,UZhv UZh UZh ,UZhV UZh UZh6 ,UZh UZh& UZh ,UZhM UZh UZh ,UZh{ UZhU UZh ,UZh~ UZh, UZh ,UZhl UZh UZh          ####   ..#   #.#   ####.####  #.$@....# 32.2 (31  #.......##.# UZhZ I  #..#.##.##.####   #.............########   #.#....##.##.##.....#+   #<###..##.......###...    # ....#####.#### #.##    ###..#####.######.#   .........##.## UZh^ UZh ,3.2 (32UZh8 UZh 9 _Found a stone staircase leading up.VZh&VZh3VZhVZhy ,VZh$VZh.       ####  ..#  #.#  ####.####  #.@.....#  #.##.#  #..#.##.##.####  #.............VZh/p# #.#....##.##.##.....#  #<###..##.......###  # ....#####.#### #.  ###..#####.######.#  .##.You now have 117 gold pieces (gained 9).VZh514.2 (1.0)VZhH9+5.2 (2VZhT=VZh?^ _p - a bubbling amethyst potionVZh3VZhVZhVZh8VZh'BVZho,VZh{VZhVVZh,VZhVZhaVZhP,VZh/VZh5VZh,VZhVZhVZhV,VZhOVZhuP  There is a stone staircase leading up here.VZhVZh _VZh,VZh%,VZhVZhz _d - 2 sedimented silvery potions (gained 1)VZh3VZhVVZhVZhL,VZhVZhVZhVZhYVZhVZhN VZh ,VZh VZhLVZhVZhrVZhVZhKVZhVZh+VZhVZh0VZhVZhVZhZVZhVZh,VZhVZh*VZh+VZh-,VZh-VZh.VZh40,VZh0VZh5VZh;7,VZhN8VZhw9VZh;,VZhK<VZhF=VZh>,VZhq?VZh@VZhB,VZh>CVZhhDVZhF,VZhFVZhHVZhlI,VZhJVZhKVZh?M,VZh NVZhOVZhP,VZhrQVZhSVZhvT,VZhTVZhsVVZhuW,VZhXVZh@YVZhZ,VZh[VZh]VZh_,VZh_VZh aVZhyb,VZhbVZh2dVZhkVZhoVZhYqBVZhNtVZhu,VZhvVZhxVZhy,VZhrzVZh|VZh},VZhp~VZhaVZh,VZhVZhzVZh,VZhVZh)VZhՋ,VZhVZhVZhr,VZhVZh-VZh ,VZhVZhtVZh7,VZhܙVZhVZh,VZhVZhşVZh&,VZhVZhzVZh,VZh6VZh_VZhBVZhVZh,VZhxVZhVZhc,VZhVZhrVZh޳,VZh_VZhVZhնVZh'VZh}VZhrVZh,VZhVZhVZhp,VZhVZhxVZh,VZh9VZhVZh7,VZhVZhVZh{,VZh!VZhF ...# ##.# ##.#### ......#### ...##.# §§§ ##.##.#### .§§§ .........#########.. ...##.##.##.....#'# #..##.......###.@.# 94.2 (59.0) ...#####.#### #.### #..#####.######.# #............#### #.####.......##..##... ...###..........#.#.... VZhP#.#.##.>............... ...###...............## #.## #................# _You open the door.VZh3U _Found a stormy altar of Qazlal.VZhz IVZh} VZh ### ..# .# #.####  ..# VZh U#### ..##.# .§§§ #.##.#### .§§§§_. ........#########...§... ..##.##.##.....#@# 0.0) ..##.......###...# VZh j..#####.#### #.### ..#####.######.# ......##.## .####.##..##... ..###....#.#VZh ....#.##.>........ ..###.##VZhڍ ##§§_.§§_.§.§...VZh +5.2 (1VZh :_VZh _Found an ornate altar of the Wu Jian Council. _There is an open door here.VZhVZh3VZhVZhVZhY: _VZhVZh VZh!,VZh% VZh&: There is an open door here.VZhl'VZh' VZhN(_VZh(VZh*VZhH,VZh,,VZhv.VZh0VZh1,VZh3VZho5,VZh6VZh]8VZh:VZh=BVZh@,VZhAWZhWZh,WZhWZh5WZh ,WZh WZh WZha%.#####._.≈._.#...#########...≈...##.##.....#'########......###...# ####.#### #.### ####.######.# .........##.############ ##.##..##......... ##..........#.#.@....... ##.>...................r ##...............#######WZh1&Magic Dart  #................#  ######.#.........#  ######.#)....#...# r   quokka (asleep) ##......†.....#.###..####.#.......# #.......##)######WZh5v_.≈._500.0)WZh9,6.2 (11WZheA:_WZhDY _A quokka comes into view.WZh} #._.≈._.# . ' ..#WZh #.###.#.############ .##......... .#.@....... >...................r ........#######  .........#  .........#  )....#...#†.....#.###.......#)WZh #._.≈._.# . ' ..# #.###.#.############ .##......... .#.@....... >...................r ........#######  .........  .........  )....#...#†.....#.###WZhIE.......)WZh@7_WZhĬWZhn_.≈._WZhl] _A quokka is nearby!WZh~B _******r  The magic dart hits the quokka.WZh' WZh _.≈._.....r.WZhD g4--=7.2 (1.0) WZh `_.≈._WZh ^ _The quokka is heavily wounded.XZhcD  The magic dart hits the quokka.XZh_.≈._*****.XZhywx_.≈._......XZh'3----8Magic DartXZh*h_.≈._XZhJ _You kill the quokka!XZh&Vm_.≈._XZhZXZh^f_.≈._XZh` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)XZh9_XZh=!XZh=(8_XZh* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)XZhoZ3XZh[XZhV_XZhjci4== _XZhd,XZheXZhh,XZhiXZh|k,XZhlXZhn5====XZhpXZh)uXZh.#### #._.≈._.# #...≈...# .##.##.....#'# .###...# .#### #.### .######.# ##.###S.##..##..#.#.-.>.............#.Magic Dart #..# ######.#..# ######.#)....#...# S   ball python (constriction, asleep) #......†.....#.#######.#.......# XZh| 13.2 (5  A ball python comes into view.XZh_.≈._.SS)XZhE-4.2 (6XZhf_.≈._XZh֥5 _The ball python hisses angrily.XZhܠ  #._.≈._.#    #.##############. #........S. #..@....... >............... .......#######. ........#........#)....#...#†.....#.###......#)XZh5  #._.≈._.#    #.#############. #........S. #..@....... >............... .......#######. ..............XZh=7 _)....#...#†.....#.#......)XZh= __.≈._XZhb@ XZh_F :_XZhH b _A ball python is nearby!XZh& #._.≈._.#    #.##############. XZh;#........S. #..@....... >............... .......#######. ........#........#)....#...#†.....#.###......#)YZh/.8 #._.≈._.#    #.#############. #........S. #..@....... >............... .......#######. ..............)....#...#†.....#.#......)YZh39_YZh)8YZh>n_.≈._YZhAb _A ball python is nearby!YZhC _***** The magic dart hits the ball python.YZh@YZhAYZhJ_.≈._S.....YZhMb4--=5.2 (1YZh\T:_YZhHWf _The ball python is moderately wounded.YZhuI  The magic dart hits the ball python.YZh_.≈._*.**YZh3_.≈._....YZh<3----56Magic DartYZhpC8_YZh&FO _You kill the ball python!YZh3 m_.≈._YZhc8 YZh-> n_.≈._YZhWA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)YZh 9_YZh YZhy f_.≈._YZh= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)YZhՎ3YZhݏYZh]YZh4== _YZh ,YZhșYZh,YZh֜YZh YZhc5====YZh"YZh4YZh٦YZhHYZhҧYZhYZhū,YZhYZhFYZh̯,YZhYZhQYZh;P==YZhYZhYZh: #._.≈._.# ########...≈...# .# #.....#'######## .####...# ..# #.### ..###.# YZh...###.############... ...##..##............ ......#.#......-25.2 (9 ... .#######...### ....# 0..#.#.........# ..#.#)....#...# ..# ..†.....#.### .# YZhH#.#.......# .. YZhyf_.≈._YZhI-6.2 (10.0)YZh\_.≈._YZh+ _Found 3 flux baubles.ZZh۰3ZZhZZh8ZZh,ZZh,ZZh,ZZhZZhZZh#ZZhZZhdZZhZZh;,ZZhZZh0ZZhZZhZZhZZhZZh:ZZhZZhZZhlZZh,ZZhZZhZZh,ZZhZZhYZZhc,ZZhZZhZZhOZZhZZh-ZZhZZh,ZZh>ZZh ZZhZZh% ZZh ZZhVZZhY,#### ≈...# ..... ... ≈._.# #...# #.# ≈...# #...# #.# .. ## #...#### #.##.  #...##.. S.?.#  ZZhE#...##.# #.#?#.#.# #...##.### #######...##.##...........#.#.##............# # Magic Dart..........#######...########## .# #0..#  S   ball python (constriction, asleep) .# #...# ZZh.# #...# ## #...ZZho/H_38.2 (12ZZh2,9.2 (13ZZh^7ZZh9^ _A ball python comes into view.ZZh# ..... ... .# _.# #...# #.# .#  #...# #.# ..   #.##.   S.?.# #   #.#?#.#.#  ##........ .#.@....... ...........#.#.##. ............# # ..........# ZZhw.##########  #0..# #...# #...# #...#ZZh\S ..... ... .# _.# #...# #.# .#  #...# #.# ..   #.##.   S.?.# #   #.#?#.#.#  ##........ .#.@....... ...........#.#.##. ............# # ..........######## #0..# ZZh*^0  ZZhd8_ZZhjZZhq9_ZZhtb _A ball python is nearby!ZZh0* **S  )The magic dart hits the ball python.  The ball python is heavily wounded.[Zh)o[ZhvQ.S.[Zhuxi4--==40.0) [Zh:A_[ZhX5 _The ball python hisses angrily.[ZhI  The magic dart hits the ball python![Zh*x_.*[ZhG_..[Zh3-----1Magic Dart[Zh9_[ZhO _You kill the ball python![Zh[Zh8-[ZhT[Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[Zh[ 8_[Zh [Zh 9_[Zhy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[Zh 3[Zh2" [Zh$ [ZhU% $ _[Zh * x4==[Zh* [Zh, ,[Zh . [Zh0 ,[Zh4 [Zh6 5====[ZhT8 [Zh: [Zh= ,[Zh> [ZhA [ZhR  .# ## .# #.# ..# ..... ... ..# _.# #...# #.# ..# ..# #...# #.# .. ### #...######.##. #...##.....?.# #  #...##.# #.#@#.#.## -7.2 (6  #...##.###......... [ZhU 3#####...##.##.........#.......#.#.##... ...............#.#.# ..................#.. #####...########## #.  #0..# [# [Zh[ [Zha E-8.2 (7[Zh j [ZhHt o __Found a ring mail.[Zhy +9.2 (8[Zh׀ 8 _[Zhf p _l - 3 scrolls labelled IXIMIU ZAKHLOA (gained 1)[Zhn3[Zh}o[ZhAr[Zht[ZhyP==[Zhى#.  .. .# ### .# #.# ...# ..... ... ..# ._.# #...# #.# ..#### ...# #...# #.# ..... #### #...######.##..# #...##.....@.# # [Zh #...##.###.#.#.#.## #...##.###.......... ######...##.##.........#........#.#.##..........#.#.# .. ..................#. ######...########## #. # #0.#[#[ZhpG_50.2 (1[ZhE+1.2 (2[Zhl[Zh b _q - a scroll labelled XOWEYCH MEBU\ZhjW3\ZhkX\Zh[\Zh],\ZhbX\Zhdc\Zhf\Zh h\Zhgh\Zhh\Zhj\Zh'l,\Zhl\Zhp\Zhq,\Zhhr\Zht\ZhYu,\Zhu\Zh,w\Zh_x,\Zhx\Zh \Zh\Zh,\Zha\Zh\Zhӡ,\Zh]\Zh,\Zh\Zh\Zh,\Zh\Zh\Zh[,\Zh.\Zh\Zh\Zh,\Zh\ZhG,\Zhµ\Zhն\Zh\ZhB\Zh\ZhB\ZhF\Zh,\Zh;\Zh\ZhU\Zh\Zha\Zh\Zh,\Zh\ZhX\Zhg\ZhM,\Zh*\Zh\Zh,\Zh\Zh\ZhP,\Zh\Zh\ZhI,\Zh\Zh\Zh,\Zhh\Zh\Zhj # . .# #.# \Zh ###.########## ...# #.......# #.######..###.#####.# <..#...# #.#787.0) ###### ...#####.##.#.# #.# \Zhb..≈...# ...............# #.# _.≈._.# #...######.##..#####.####≈...# #...# #.##...\Zhi......... ####### #...######.##..#.######## #...##.......#.#.# #...##.###.#.#.#.## \Zh<#...##.###..........\Zh\Zh,9.2 (28\Zh@[ _.≈._\Zh9 _Found a stone staircase leading up.\ZhE3\ZhR\Zhk\Zh\Zh\Zhn\Zh\Zh,\Zh;\Zhl\Zh,\Zh\Zhf\Zh/,\Zh\Zh\Zh`,\Zh6\Zhb\Zh,\Zh{\Zh\Zh,\Zh \Zh\Zh),\Zh\Zh,\Zho\Zhn _j - 6 golden potions (gained 1)\Zh3\Zh@\Zhq\ZhMB\ZhT\Zh,\Zhm\Zh}\Zh8,\Zh\Zh\Zh},\Zh\Zh\Zh,\Zh'\Zh\Zh,\Zh\Zh\Zh,\Zh\ZhZ\ZhS,\Zh\Zhk \Zh7 ,\Zh \Zh \Zh! ,\Zh \Zh\Zh,\ZhF\Zhf\Zhj,\Zh\Zh2\Zhy\Zh,\Zh\ZhC### .>#[ #.####  #.@..# 603.2 (24 ####.#  #.#  #######.#  ###### #.......#  #..... #.#####.##..... #.# ##.##.....##.##....##......#....##.#\Zh{J\ZhK,4.2 (25\Zh9Q\ZhSS _Found a leather armour. Found a stone staircase leading down.\Zhz 3\ZhW \Zh \Zh ,\Zh B\Zh \Zh  \Zhm \Zh ,\Zh \ZhW) F  You see here a +0 leather armour.\Zh* \Zh(+  _\Zh+ \Zh. R  There is a stone staircase leading down here.\Zh0 \Zh[1  _\Zh1 \Zh6 \Zhh `\Zhi ,\Zh_j \Zhl \Zhn ,\Zhn \Zhp \Zhr ,\Zhts \Zh8u \Zhv ,\Zh;w \Zhx \Zhy ,\Zhz \Zh{ \Zh| ,\Zhw} \Zh~ \Zh' ,\Zh \Zh \Zh ,\Zh \Zh* \Zh ,\Zh \Zḣ \Zh= ,\Zhp \Zh& \Zh ,\Zh \Zh \Zh< ,\Zh \Zh \Zh \Zh~ ,\Zh \Zh. ,\Zh• \Zhy \Zh_ ,\Zhʘ \ZhO \ZhȚ ,\Zh( \Zh \Zh ,\Zh] \Zhz \ZhR ,\Zh̟ \ZhG \Zh ,\Zh \ZhL \Zh ,\Zh \Zh \Zhũ ,\Zh1 \Zh' \ZhJ ,\Zh \Zh" \Zhе ,\Zh 4\Zh ,\Zh \Zh \Zh ,\Zh \Zhg \Zh ,\ZhS \Zh \Zh ,\Zh| \ZhH ,\Zh! \Zh_ N _You now have 129 gold pieces (gained 12).\ZhV 3\Zh \ZhW \ZhK ,\Zh \Zh \Zh ,\Zh2 \Zhx \Zh ,\Zh> \Zh8 \Zh ,\Zh/ \Zh \Zh ,\Zh; \Zh \Zh \ZhW ,\Zh \Zh ,\Zh \Zhy \Zhq ,\Zh \Zh \Zh ,\Zh \ZhY \Zh B\Zh 7 _You open the door.\Zh? 3\Zh \ZhQ \Zh B\Zh \Zhx ,\ZhD \Zh \Zh ,\ZhW \Zh) \Zh ,\Zho \Zh \Zh ,\ZhE \Zh} \Zh ,\Zh \Zh \Zh ,\Zh \Zh \Zh  ,\Zh \Zh! \Zh/# ,\Zh# \Zh% \Zh*' ,\Zh' \Zh_) \Zh* ,\Zh^+ \Zh, \Zhs. ,\Zh/ \Zh0 \ZhR2 ,\Zh&3 \Zh4 \Zh6 ,\ZhJ7 \ZhY8 \Zh9 ,\Zh8: \Zh; \Zh= ,\Zh= \Zh> \ZhM@ ,\Zh@ \ZhkB \ZhC \ZhbD ,\ZhaF \ZhG ,\ZhHH \ZhuJ \ZhK ,\Zh@L \ZhwO \Zh0Q ,\ZhQ \ZhWS \ZhT \ZhT \Zh?U \ZhV \ZhX ,\Zh|Y \Zh5` \Zh$b ,\Zhb \Zh)e \ZhFg ,\Zhg \Zhj \ZhKl ,\Zhl \ZhVr X\ZhFs \Zht ,\Zh^u \Zhx \Zhy ,\Zhy \Zh { \Zh| ,\Zh} \Zh \Zh ,\ZhЂ \Zh \Zh ,\Zh \Zhz \Zh ,\Zh݌ \Zh \Zh ....<.........#...# #.# #'##...#####.##.#.# #.# .#................# #.# .###...######.##..#####.####### .# #...# #.##............... ## #...######.##..#.############...##.......#.#.##...##.###.#.#.#.#####...##.###...@.......\Zh1 689.2 (8 ####...##.##.........#.. ..............#.#.##.... ..............#.#.# #... ................#.. #.. ####...##########.#.#0..# >.[##...# #. ##...#\Zh~ \Zh -90.2 (86\ZhF \Zhѹ ; _Found a stone staircase leading down.\Zh 3\ZhY \Zh~ \Zh \Zh~ \Zh ,\Zh ,\ZhH \Zh \Zh  ,\Zhj \Zh> \Zh ,\Zh \Zh1 \Zh ,\Zh \Zh \Zh ......# #.# ..######.##..#####.####### ..# #.##............... ..######.##..#.########### .##.......#.#.# \Zh ..##.###.#.#.#.######### ..##.###................ ..##.##.........#....... .........#.#.##.J .........#.#.###........#.. ##...Magic Dart##########.#. ....# #>.[# ...... ..# ##. # #######J   endoplasm (asleep) ..# . ..#\ZhR -..\Zh) 15.2 (5.0)\Zh* +6.2 (6\Zh0 \Zhh3 ] _An endoplasm comes into view.]Zh ******JThe magic dart hits the endoplasm but does no damage.]ZhDa]Zhg,.....J.]Zhhb4--=7.2 (1]Zho]Zh8q^ _The endoplasm quivers.]Zh #.# #  . #. ..#.#.##.#.#.######### ............... .......#....... #.@.....J. ##........  ##.......  .......  #>.[# .......  ##. # #######  .  ..]Zh| #.# #  . #. ..#.#.##.#.#.######### ............... .......#....... #.@.....J. ##........  ##.......  .......]Zhe #>.[# ....... ##. # #######    ..]Zh4]Zh]Zha _An endoplasm is nearby!]Zhh ***** The magic dart hits the endoplasm.]ZhU; ]ZhB ....J.3----8]ZhI ]ZhK ] _The endoplasm is almost dead.]Zh G  The magic dart hits the endoplasm.]Zh [****.]Zht *.....]Zhu 2---69Magic Dart]Zh4 c _You kill the endoplasm!]ZhH` ]Zhf ]Zh>l ]Zhn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^Zh^Zh^Zh>^Zh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^Zhx3^Zhy^Zhl^Zh;3= _^Zh^Zhn,^Zh^Zh4===^Zh ^Zh ,^Zh9 ^ZhX ,^Zh ^Zh^Zh#^Zh+^Zhk^Zhj5====^Zh ^Zh/^Zh[,^Zhm^Zh^Zh ",^Zh`#^Zhd%^Zh',^Zh|(^Zh*^Zh,^Zhb-:==^Zh-^Zh 0^ZhB2,^ZhU3^Zh5^Zh7,^ZhG9^Zh;^Zhg=,^Zh>^Zh?^Zh{A,^ZhB^Zh.[##.......##.###########. #.# #### ..# ####......####......#......##.######.....###@##### .S....#########aZhE+ aZh, aZhO4 <S.aZh4 `30=-2aZhc: aZh< x _The adder attacks as it pursues you! The adder closely misses you.aZh/ #########.#.>.[##.......##.########### # #### .# ####.....#.####......##......#######.@...###.####S# ......########aZh aZh S.  The adder attacks as it pursues you! The adder barely misses you.aZh &3aZhH aZh S _The adder closely misses you.aZh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.aZhڧ##########.#.##.......#  puylanitar the Conjurer # #>.[##.......#  Deep Elf # ##.###########  Health: 30/32 ======================-- # #.# Magic: 6/16=========--------------- # #.# ####  AC: 3Str: 4 . #.# ####.....  EV: 11Int: 25 #.####......#  SH: 0Dex: 13 #......##.#  XL:  6 Next: 68% Place: Dungeon:4 #####.@...#  Noise: =--------  Time: 2743.2 (0.0) ##S####  -) Nothing wielded #.# Cast: ZhF49mMagic Dart #......#  ########   S   adder _The adder closely misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 68% to hit)bZh,j##########.#.##.......#puylanitar the Conjurer ##>.[##.......#Deep Elf ###.###########Health: 30/32 ======================-- ##.#Magic: 6/16=========--------------- ##.#####AC: 3Str: 4 .#.# ####.....EV: 11Int: 25#.####......#SH: 0Dex: 13#......##.#XL:  6 Next: 68% Place: Dungeon:4#####.@...#Noise: =--------  Time: 2743.2 (0.0)##*####-) Nothing wielded#*#Cast: Magic Dart#*.....#########bZh-zS   adder _The adder closely misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 68% to hit)bZhi`S..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing RayPress: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 68% to hit  You focus your ray upon the adder. The searing ray misses the adder.(Press . to maintain the ray.)bZhp=4.2 (1Ray bZhObZhS _The adder closely misses you.bZh>P *** The searing ray hits the adder.bZh S..  The adder is almost dead.bZhTa5+ bZhbZhl= _The adder bites you but does no damage.bZh D  The searing ray hits the adder!bZh Z*** bZhr^ K†..bZh d 1=5--716Magic Dart++ bZhi bZhml I _You kill the adder!cZhK***cZh,E†..cZh{.q4-----7cZh4cZh(7> _You finish channelling your searing ray.cZhY3cZh` cZh"cZh"S5=cZh&2==cZh'cZh$(X6===cZh(cZhQ*,cZh>+cZhI-,cZh;.cZh/cZh/9=cZh%1cZhZ2cZh&3n7===cZhM4,cZh5cZhN6,cZh6cZh|8u8===cZh9cZh;,cZhm<cZhU>,cZh>cZh8@;9cZhn@F===cZh@cZhB,cZhBcZh3D,cZhDcZhE,cZhFcZhH10/16===cZhIcZhL,cZhNcZhP,cZhQcZhRcZh Sk1===cZhWcZhY,cZhZcZh+],cZh^cZh`cZh2`U2===cZhS`cZhFacZh*ccZhOccZhdcZhe,cZhgcZhhcZhhcZhicZhkcZhkk3===cZhlcZhncZhncZhocZhq,cZhrcZhtcZhub4===cZhucZhx,cZhxcZh{cZh'{cZh{cZh}cZh~cZh2~b5===cZh0cZh,cZhcZh,cZhqcZhj,cZhcZhi6===cZhcZhcZhcZh&,cZh-cZhƑb  You see here an adder corpse.cZhCcZh _cZhycZhcZhcZh6cZhcZh/cZh?cZh~3==cZhcZhcZhTcZhycZhcZhcZh@,cZhcZhߢcZhO,cZhҤcZhϦcZhcZhBcZhcZh!cZhcZhīcZh.cZh^cZhcZhcZhycZh°cZh cZh8cZhcZhcZh,cZhcZhdcZh,cZhcZhcZh_,cZhcZhcZh,cZh*cZhcZhcZhcZh5cZhcZh.##.........#  #.###........# ##  #...##.......# .. cZh@r #.#.##.......# .# #>.[##.......# .#  ##.########### h#  #.# .#  #.# ########.# cZhu #.# ####......@.#  --cZh#.####......######  #......##.#.#  cZhMagic Dart  #####.....#.# cZh ##†####.#  #.####.#cZh%  h   hound (asleep)#......# ########cZhT.  cZh$1801.2 (54.0)cZh,2.2 (55cZhcZhX _A hound comes into view.cZhd ##  ..  .# #>.[ .#  h#  #.# .#  #.# ########.#  #.# ####......@.#  ....######  cZh#.#.#  ....#.# ##†####.# #.####.# #......# cZh}z v ##  ..  .# >.[ .#  h#  #.# .#  #.# ########.#  #.# ####......@.#  ....######  cZh{ i#.#.#  ....#.# ##†####.# #.####.#cZhP{ r #......# cZh cZh cZhE cZh7 \ _A hound is nearby!cZh9  ##  ..  .# #>.[ .#  h#  #.# .# cZh #.# ########.#  #.# ####......@.#  ....######  #.#.#  ....#.# cZh: ##†####.# #.####.# #......# cZh9  ##  ..  .# >.[ .#  h#  #.# .#  #.# ########.#  #.# ####......@.# cZh: ....######  #.#.#  ....#.# cZh\; 2##†####.# #.####.# #......# cZhA cZh)E cZhJ cZhM \ _A hound is nearby!oZh' ##  ..  .# #>.[ .#  h#  #.# .#  #.# ########.#  #.# ####......@.#  ....######  #.#.#  ....#.# ##†####.# #.####.# #......# oZh8) ##  ..  .# >.[ .#  h#  #.# .#  #.# ########.#  #.# ####......@.#  oZh{9....######  #.#.#  ....#.# ##†####.# #.####.# #......#oZh:% oZh!@oZhDoZhgIoZhK oZhKN_A hound is nearby!oZhϯ **hThe magic dart hits the hound.  The hound is lightly wounded.oZh1 ,oZh8 \..hoZh: U5--====oZh: )3.2 (1.0) oZh>A oZhC & _The hound barks!oZhv C  The magic dart hits the hound.oZh B  The hound is lightly wounded.oZhq4---=---4oZhQoZh S _The hound closely misses you.pZh)V  The magic dart hits the hound but does no damage.pZhtB  The hound is lightly wounded.pZhPs29-------5pZhVpZhh _The hound bites you. The hound closely misses you.pZhO  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pZh6#.##.........# puylanitar the Conjurer #.###........# ## Deep Elf #...##.......# .. Health: 29/32 =====================--- #.#.##.......# .# Magic: 12/16 ==================------ #>.[##.......# .# AC: 3Str: 4 pZh##.########### .# EV: 11Int: 25  #.# .# SH: 0Dex: 13  #.# ########h#pZh; XL:  6 Next: 71% Place: Dungeon:4  #.# ####......@.# Noise: =--------  Time: 2805.2 (0.0) pZhi #.####......###### -) Nothing wielded  #......##.#.# Cast: Magic Dart  #####.....#.# ##†####.# #.####.#pZh h   hound #......# ########pZh"d _The hound bites you. The hound closely misses you.pZhVICasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  pZhPress: ? - help, Shift-Dir - straight lineAim: a hound (lightly wounded, 73% to hit)pZh#.##.........#  puylanitar the Conjurer #.###........# ##  Deep Elf #...##.......# ..  Health: 29/32 =====================--- #.#.##.......# .#  Magic: 12/16 ==================------ pZhV#>.[##.......# .#  AC: 3Str: 4 ##.########### .#  EV: 11Int: 25  #.#pZh~.#  SH: 0Dex: 13  pZh!#.# ########*#  XL:  6 Next: 71% Place: Dungeon:4  pZhJ#.# ####......@.#  Noise: =--------  Time: 2805.2 (0.0)  pZhۃN#.####......######pZh  -) Nothing wielded  #......##.#.#  Cast: Magic Dart  pZhQ#####.....#.# ##†####.#pZhʄ/ #.####.#  h   hound#......# ######## pZh Casting: Magic Dart (safe; 1% risk of failure)  pZh5Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  pZhR;Press: ? - help, Shift-Dir - straight linepZhoAim: a hound (lightly wounded, 73% to hit)  You focus your ray upon the hound. The searing ray hits the hound.pZhehAiming: Searing RayPress: ? - help, Shift-Dir - straight line: a hound (lightly wounded, 73% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  The hound is moderately wounded.  (Press . to maintain the ray.)pZhp=6.2 (1Ray pZhpZhz* _The hound bites you.pZhh * The searing ray hits the hound.pZh hThe hound is severely wounded.pZh1--7+ pZhpZhz _The hound bites you but does no damage. The hound barely misses you.pZh K *pZhe O The searing ray hits the hound.pZhL { hThe hound is almost dead.pZhM 4-----8++ pZh{V @ _The hound bites you.pZh/D  The searing ray hits the hound.pZh4w*qZhya .  You kill the hound!qZh0-849Magic DartqZhˆ> _You finish channelling your searing ray.qZh3qZhqZh]c5---qZh1=qZh:,qZhqZha6=qZhܰqZhqZhk2===qZh|qZh,qZhoqZhqZhqZh%qZhSqZhp7==3qZhķF===qZhqZh,qZhoqZhȼ,qZhqZh,qZhrqZh'qZh8==4===qZh@qZh,qZhXqZh5===qZhqZhb9=qZhB,qZhqZh]qZhb6===qZhfqZh,qZh!qZh[b30=qZh,qZh,qZh)P==qZhqZh,qZh|qZh~1==qZhqZhH,qZhqZhqZhOqZhqZh,qZh#qZhqZhh2==qZhqZh<qZh,qZhOqZh?qZh,qZh[qZh qZhqZhqZh|qZhuqZh7qZhu9=qZh;qZhqZhl,qZhqZh`qZhqZhqZhoqZh qZh ,qZh qZh qZh ,qZhx qZhBqZhqZhqZh,qZh;qZhqZhqZhp,qZhqZhqZhrqZhqZhqZhY!qZh",qZh@#qZh$qZh &,qZht&qZh!(qZh)BqZh*qZh,,qZh,qZhg7qZh8qZh9qZh9qZh?qZh@BqZhEqZhFqZh GqZheGqZhKqZhhN,qZhNqZhTqZh U,qZhUqZhQZqZhX[qZh[qZh\qZh`qZha,qZhbqZhfqZhh,qZhiqZh%lqZh{m,qZhnqZhqqZh9s,qZhsqZhtvqZhw,qZhxqZhzqZh|,qZhp~qZh-qZh΂,qZh+qZh qZhXqZh,qZhqZhqZh,qZhzqZhqZh,qZhqZh qZh,qZhqZhqZhڢ,qZhqZhZqZh,qZhDqZhaqZhZ,qZh}qZhqZh1,qZhqZhqZh,qZhqZh(qZh,qZhqZhqZhC,qZhwqZhqZhG,qZh4qZhqZh,qZhrqZhqZho,qZhqZh qZhn,qZh qZhqZhK,qZhqZh qZh,qZhqZhqZh,qZhqZhqZh,qZhqZh}qZh+,qZhqZh]qZh,qZhqZhZ qZh ,qZhqZh$"......#######...##########.#.##.. .......# #0..# #>.[##.. .......# #...# ##.##### ...#...# #...# #.# ...#.### #...## #.# .....# #....# #.# ## #######....##### #.####. # ##.......# #...... # #.#@###.# #####..-- #.#.#  ##† .$... #. .#.#..# #. .##.#... ## Zh"40m.. # ..... ##.## .# qZhr*$92.2 (8qZh, 3.0)qZh 2G--3.2 (84qZh8qZh:b _r - a scroll labelled BEHOMP PYROAqZhZ3qZh[qZh]qZhR`qZh`qZhdqZh0eqZhg,qZh|hqZhjqZhm,qZhmqZhQq,qZhqqZhuM _You now have 136 gold pieces (gained 7).qZhw3qZhxqZhyqZh{,qZh,|qZhyqZh,qZh6qZhqZh,qZhqZhqZh,qZhIqZhqZhIqZh ##.#.......# #....# ###)###### #....##### #)<.# ##.......# ##.#### ########.#.###.# # #......#.#.## ##.# ###.##........# qZhמU...# .........#.#..# ####.#.##..##.#.....  # #@.##.........  #..##.##.###..  #..##.# .# . Magic Dart ....... .# ####.... ## ...S   ball python (constriction, wandering)qZhDS ...S .....qZh3902.2 (9.0)qZh-3.2 (10.0) qZhqZhC^ _A ball python comes into view.qZhT  ) #....##### )<.# ##..  ########.#.###.#  #......#.#.##  ###.##........#  .........#.#..#  #.#.##..#  # #@.#  #..#  #..##.# .# .  ....... .#  ####.... ##  ...  ...S  ..... qZh   ) #....##### )<.# ##..  ########.#.###.#  #......#.#.##  ###.##........#  .........#.#..#  #.#.##..#  # #@.#  #..#  #..##.# .# .  .......  ####....  ...  ...S ..... qZh qZh qZh3 qZh b _A ball python is nearby!qZh   ) #....##### )<.# ##..  ########.#.###.# qZh  #......#.#.##  ###.##........#  .........#.#..#  #.#.##..#  # #@.#  #..#  #..##.# .# .  ....... .#  ####.... ##  ...  ...S  ..... qZhO;   ) #....##### )<.# ##..  ########.#.###.#  #......#.#.##  ###.##........#  .........#.#..#  #.#.##..#  # #@.#  #..#  #..##.# .# .  qZhn< .......  ####....  ...  ...S ..... qZh;]  _A ball python is nearby!rZhI  The magic dart hits the ball python!rZh*****†rZhr@.....rZhy5--=4.0)Magic DartrZhxrZhłO _You kill the ball python!rZhErZhFrZhLrZhcO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rZhrZhZrZhrZh~ rZh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)rZhn rZhq rZhv rZhx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rZhg IrZhЄ rZhه P _rZh* rZh( rZhb rZh E6==rZh6 rZhR rZh rZh rZh rZhU rZh rZh7 rZhД rZh rZhW ,rZh= rZhy rZhݛ rZh :==rZhƜ rZhF rZh ,rZh rZh rZhA ,rZh( rZhu rZh rZhߧ rZhd rZh rZh rZh rZh rZhC rZh .......# .........#.#..# ####### # #.#.##..##.#.....  #.#.#.##..##.........  ##.#...##..##.##.###..  #......##..##.##.# .rZhS  #..#.............# #......####.....## #.##.#.# .....# #.#@# ...†.# -rZh )15.2 (11.0)#.[....# .....# ####.### ##### rZh f#.# rZht rZh rZh F-6.2 (12rZh rZhp # _Found a robe.rZh0 3rZh2 rZhc4 rZh6 ,rZh9 ,rZh: rZh: rZh; rZh= rZhm? ,rZhf@ rZh-C rZh3E ,rZhF rZhG rZhJ ,rZhJ rZhL rZhN rZhN rZhO rZhQ rZhR rZhS rZhS rZh}V rZhX ,rZhY rZh[ rZh,] rZhb] rZhJ^ rZh` rZha ,rZhb rZhd rZhe ,rZh7g rZhi rZhSj ,rZhck rZhl rZhpm ,rZh?n rZho rZhtp rZhp rZh%q rZhs rZh/t rZhWt rZht rZh2v rZh_w ,rZhw rZhWy rZh~z rZhz rZh{ rZh} rZh~ rZh rZhl rZh rZh ,rZhu rZhn rZh҄ ,rZh, rZh rZh ,rZh rZh rZh ,rZh\ rZhk rZh{ rZh rZh rZh rZh ,rZh rZh rZh ,rZh. rZhՒ rZh ,rZh= rZh rZh ,rZhJ rZh~ rZh ,rZh rZh= rZh ,rZhɜ rZh rZhW ,rZhϟ rZhF rZh[ ,rZhF rZhԤ rZh ,rZhƦ rZh rZh ,rZh rZh rZh ,rZhg rZh rZhY ,rZh1 rZhϳ rZhǴ ,rZh- rZh rZh ,rZh rZh rZh˺ ,rZh rZh+ rZh ,rZh rZh rZh ,rZh^ rZh rZha ,rZhl rZh3 rZhH ,rZh rZh rZh ,rZh( rZh rZh ,rZhI rZh rZhT ,rZh rZh rZh ,rZhb rZhc #.##..##......... ...##..##.##.###.. ...##..##.##.# . .............# ...####.....## .#.# .....# ####.#### .#.# ...†.# #.......# ...# .....# #.##.##.# .############ #@##.##.# ........# #.##.##.# ..#####.# #.##.##.# ..#####.# #.##.##.# .....##.# #.......# ..##.##.# #######.#### #.##.##.# #.......# #.......#####.####### rZh A####..........#rZh -62.2 (46rZhP ,3.2 (47rZh rZh. _s - a wand of flame (15)sZhsZh~sZhsZhsZhsZhBsZh,sZhsZh sZh ,sZhsZhsZh,sZhsZhsZhxBsZh?sZh,sZhsZhsZhBsZhsZh,sZhsZhsZhj,sZhsZhsZh,sZh!sZh6sZhS,sZhsZhsZh,sZhisZhsZh,sZhRsZhksZh\,sZhsZh7sZhn,sZhsZhsZh,sZhgsZhsZh\,sZhsZhIsZh,sZhMsZhsZh,sZhsZhsZh,sZhYsZhsZhj,sZhsZhsZhL,sZhsZhsZh-,sZh sZhu%sZh&,sZh'sZh*sZh+,sZh,sZhN.sZh/,sZh70sZh2sZhz3,sZhE4sZh`6sZh7,sZht8sZhe:sZhB;,sZh<sZh>sZh@,sZhAsZhCsZhF,sZhFsZhHsZhJ,sZhKsZhMsZh+O,sZh/PsZhQsZhHS,sZh2TsZhUsZhW,sZh~WsZh\XsZhY,sZhYsZh<[sZh\,sZh]sZhtisZhj,sZhksZhqsZhrsZh ssZhssZhysZh9zsZhuzsZh{sZh sZh^,sZhׁsZh]sZh,sZhsZhsZhsZh3sZhsZhsZhړsZhsZhsZhGsZhX,sZhsZhsZh0,sZhsZhsZhsZhPsZhsZhsZh)sZhWsZhrsZhEsZhsZhsZhsZhsZhsZhFsZhsZhMsZhĺsZhsZhsZhsZh,sZhsZhsZh.,sZhsZh)sZh,sZhsZhA  You see here 3 flux baubles.sZh{sZh _sZhsZhsZh,sZhsZhsZh,sZh$sZhsZh,sZhXsZhsZhN,sZhgsZh:sZh,sZhsZhsZh,sZhsZh9sZh,sZhesZhsZhQ ,sZh# sZh] sZh,sZhsZhssZh,sZhsZhsZh,sZhLsZhsZh,sZhsZhosZh,sZh0sZh!@  There is an open door here.sZh"sZh.# _sZh#sZh%sZh0',sZh'sZhv)sZh*sZh*sZh+sZh,sZhp-,sZh-sZhx/sZh0,sZh1sZh2sZh3,sZhQ4sZh5sZh6,sZh/7sZh8sZh9,sZh6:sZh;sZh>=,sZh=sZhW`/ #.# #.....## ###.# #.....## #...# #.....## #.### #......# #.# #......# #.# #.#.##.. #.# #.#..... ####.######.####.. ### #@.....#......##.#3040.2 (7 ..# .##.#.#.##......# #.# .##.#.#.####.#### #.#### .##........<..... .....# #######sZhEaZ#'##...###.# #...≈...#........ .#### #._.≈._.###...###  ........#########...≈...# #...# ..##.##.##.....#'######## #...### sZhVcsZhg;_sZhjE _Done exploring.sZhb:_sZhsZh$;_sZh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)sZh):_sZhksZh9_sZh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)sZhg 3sZh sZhG ....0.0)....'.._...sZh sZhG e_.≈._sZh E _Done exploring.sZh3sZhjsZh]_.≈._sZhmQ_sZhPE _Done exploring.tZhWItZhrtZhwtZhuxtZhz _Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.tZh*tZhUWhere to? (Tab - D:4, ? - help)  D - Dungeon tZh tZh #.# #.....## puylanitar the Conjurer###.# #.....## Deep Elf#...# #.....## Health: 32/32 ========================tZh #.### #......# Magic: 16/16 ========================#.# #......# AC: 3Str: 4#.# #.#.##.. EV: 11Int: 25#.# #.#..... SH: 0Dex: 13####.######.####.. XL:  6 Next: 84% Place: Dungeon:4 ####@.....#......##.# Noise: ---------  Time: 3040.2 (0.0) ..##.##.#.#.##......# -) Nothing wielded #.##.##.#.#.####.#### Cast: Magic Dart #.#####.##........<..... .....##########'##...### ..##.##...≈...#........  #.##.#####._.≈._.###...###  ........#########...≈...# #tZh ...# ..##.##.##.....#'######## #...###  _Done exploring. tZh _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _Done exploring.tZhM tZh tZh tZh $ _tZhU ntZhQ tZh" BtZh tZho ,tZh tZh? tZh ,tZhw tZh tZhK ,tZhx tZh< tZhnr xtZhs ,tZh:t tZhhu tZhx XtZhz ,tZh̀ tZh tZhS ,tZhi tZh tZh% ,tZh tZh tZh ,tZh tZh tZh ,tZh" tZhr tZh9 ,tZhߔ tZh tZhb ,tZhn tZh tZh ,tZhW tZh: You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring. tZh <_ There is a stone staircase leading down here.tZh^ tZhq tZh $ _tZhp uZh2uZh  You climb downwards.  You hear the sound of rushing water.uZh"/  --more--uZh =    ##  ..  ##.  ..  #. #  #.###.##.#  5 #.....@..#   uZh 3#.###.##.#   #. #   .<   ##.   #.   #.   ..    uZh& uZh/ uZhzJ 071.0 (30.8)uZhnQ uZhV   You climb downwards.  You hear the sound of rushing water.  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  Found an escape hatuZh W kch in the ceiling. _There is a stone staircase leading up here.vZh]n3vZhovZhpvZh_svZh xP _vZhy,vZhryvZh{vZh*### ..# ##.#  ...  #.# # #.###.##.# #.....<..#  #.###.##.#  #@# #  #....<..r# #####.#### Magic DartvZh #.#  #.#  ..# r   quokka (asleep) ..#  ...  vZhŃ vZh13.0 (2.0)vZhٌ+4.0 (3vZhvZh<Y _A quokka comes into view.vZh݀ ###  ..#  ##.#  ...  #.# #  #.###.##.#  #.....<..#  #.###.##.#  vZh&#@# #  #....<..r#  #####.####  #.#  #.#  ..#  ..#  ... vZh  ###  ..#  ##.#  ...  #.# #  #.###.##.#  #.....<..#  #.###.##.#  #@# #  #....<..r#  vZh #####.####  #.#  #.#  ..#  ..#  ... vZhl vZh=! vZhO& vZh( ] _A quokka is nearby!vZh  ###  ..#  ##.#  ...  #.# #  #.###.##.#  #.....<..#  #.###.##.#  #@# #  #....<..r#  #####.####  #.#  #.#  ..#  ..#  vZhV 5... vZhF$  ###  ..#  ##.#  ...  #.# #  #.###.##.#  #.....<..#  #.###.##.#  #@# #  #....<..r#  #####.####  #.#  #.#  ..#  vZhX% V..#  ... vZh* vZh+ vZh0 vZhx3 ] _A quokka is nearby!wZh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wZhK ### puylanitar the Conjurer ..# Deep Elf ##.# Health: 32/32 ======================== ... Magic: 14/16 =====================--- #.# #  AC: 3Str: 4 #.###.##.#  EV: 11Int: 25 #.....<..#  SH: 0Dex: 13 wZh;Ln#.###.##.#  XL:  6 Next: 84% Place: Dungeon:5 #@# #  Noise: ---------  Time: 3074.0 (0.0) #....<**r#  -) Nothing wielded #####.####  Cast: Magic Dart #.# #.# ..# r   quokka (asleep) ..# ... _A quokka is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linewZhLAAim: a quokka (asleep, 100% to hit)wZh} Z ### puylanitar the Conjurer ..# Deep Elf ##.# Health: 32/32 ======================== ... Magic: 14/16 =====================---wZh Z #.# #  AC: 3Str: 4 #.###.##.#  EV: 11Int: 25 #.....<..#  SH: 0Dex: 13 #.###.##.#  XL:  6 Next: 84% Place: Dungeon:5 wZhj #@# #  Noise: ---------  Time: 3074.0 (0.0) #....<..r#  -) Nothing wielded #####.####  Cast: Magic Dart #.#wZh ^ #.# ..#wZh  r   quokka (asleep) ..# wZhd...Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  wZhAPress: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.wZh= ###  ..#  ##.#  ...  #.# #        #@# #  wZhl#....<***#  #  #.#  #.#  ..#  ..#   ...  wZhAO  wZh9..†onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!wZh==5.0 (1Magic DartRay wZhzwZh"f _(Press . to maintain the ray.)wZhAD***wZh7 \..†wZh>; 3----6+ wZh?@ wZh.B wZh 3wZhE wZh K  You stop channelling your searing ray.wZh9 ^4== _wZh _wZh ,wZhH wZh 5===wZh wZh ,wZh wZhN ,wZh wZh{ ,wZh wZh 6===wZh wZh 4 _Magic restored.wZh0 3wZh wZh R  There is an escape hatch in the ceiling here.wZh wZho  _wZh wZh wZh ,wZh wZh wZh wZh :==wZh wZh_ wZh~ ,wZh* wZh wZh wZh wZhl ,wZhwZh wZh,wZhEwZhwZh,wZh*wZh wZh ,wZh wZhwZh,,wZhwZhwZhEwZhmwZhwZhwZh,wZhwZhawZh,wZhwZhwZh=,wZhwZh wZhH",wZh"wZh $wZhi%,wZh%wZh5'wZh(BwZh*wZhE,,wZh,wZh.wZh/,wZh0wZh1wZh}3wZh3wZhL4wZhc6wZh7,wZh8wZh9wZh,;,wZh;wZh=wZh>,wZh>wZh|@wZhڀJ _You hear the slow rusting of a very distant drain.wZhTBwZh'wZhwZhwZhqwZhɆwZhwZh,wZhwZh[,wZhwZhwZh,wZh=wZhwZh{,wZhwZhfwZh7,wZhwZh,wZhV,wZhnwZh,wZhwwZhXwZhwZhک,wZh6wZhwZhڭ,wZh8wZhAwZhб,wZhѲwZhxwZhص,wZhawZh/wZhy,wZhwZhwZh,wZh^wZhwZh,wZhwZhDwZh,wZhowZhwZh,wZhwZhwZh,wZh wZhwZhu,wZh~wZhwZh,wZhwZh,wZhwZhN _You now have 148 gold pieces (gained 12).wZh3wZhwZh-wZhd,wZhwZhwZhSf #.#  #.#  #.#  #.#   #.###  #.#.## #########....#### )......@........+ --152.0 (76.0)#########.....###  wZh###..##  ##.# #.# #.# #+#  #.# #.#  #.# #.# #.# ####.##wZh2!3.0 (77 _Found a short sword.xZh%_xZh'xZh<(xZh-,xZh-,xZh/xZh1xZhb4,xZh5xZh7xZh>:,xZhb<xZh@xZh8C,xZhkDxZhFxZhI,xZh{M,xZh#\ #.## #.##. #.### <## #.#.. .. #.#####.#. #.#.##.##....#########....####..............+9.0 (6.0).##....#########.....####..#. ###..###. .. ##.#.. ... #.### .### #.##. #.##xZh\~ #.# #.#xZhfxZhk,60.0 (7xZhxZh& _Found a stone staircase leading up. _You see here a +0 short sword.xZh,xZh-xZh.xZhT2xZh4xZh9P _xZh;,xZh<xZhP?xZhA,xZhKCxZhExZh-H,xZh1IxZhKxZh&N,xZhJOxZhQxZhS,xZhTxZhuVxZhX,xZhYxZh[xZh ^,xZh@_xZh1bxZho # ##.#.##.#.##.##....#########....+.......)............#.##....#########.... # #..#.##### ###.. #.##........# ##. #.......###.# #. ####.#### #. #@# #.8.0 (8 #.....# #. #.###.# #. #.# #. ... #. ... #. ... #. ...[. ## xZh9.0 (9 _Found a scale mail.xZh(3xZhxZh xZh$,xZh,xZh!,xZhl#xZh8(xZh+,xZh-xZh0 _You hear the slow rusting of a very distant drain.xZh33xZh'5xZhz7xZh9,xZhd;xZh|>xZhA,xZhAxZhBDxZhCF,xZh!GxZhDIxZh&L,xZhLxZhNxZhuU,xZhPWxZhXxZh)[,xZh!\xZh_xZha,xZhbxZhdxZhng,xZhUhxZhlxZhn,xZhoxZhqxZh@t,xZh.uxZhvxZhz,xZh{xZh}xZh,xZhxZh xZhl,xZhYxZhxZhŒ,xZh xZh̑xZh,xZhϕxZhBxZhxZhxZh,xZhܢxZhxZh,xZhxZhxZhxZhaxZh|xZhxZh,xZhxZhxZho,xZhɹxZhxZh,xZhݼxZhexZh,xZhxZh$xZh,xZh5xZhxZhd,xZhxZhxZh,xZhxZhXxZh,xZh<xZh~xZhrBxZhxZh>,xZhxZh:xZh8,xZhxZhZxZhG,xZhzxZhSxZhy,xZhxZh*xZhxZhbxZhxZhxZhI,xZhxZhxZh,xZhxZhdxZh,xZhcxZhxZhM,xZhxZhCxZh0,xZhsxZhxZhixZhxZh xZhxZh0,xZhxZhxZh\xZhxZh&xZhxZh8,xZhxZhVxZh,xZh'xZhxZh4 ,xZh xZh\ xZh BxZh`xZhB,xZhcxZh7 _You open the door.xZhxZhaxZhxZh@  There is an open door here.xZhxZh& _xZh; xZh "xZh $,xZh$xZhM)k  You now have 165 gold pieces (gained 17).xZh)xZh:-| _You hear the slow rusting of a distant drain.xZhR/xZh/xZh/xZh\2xZh$4,xZh4xZh-7xZhJ9,xZh9xZh<xZhQ>,xZh>xZhA7 _You open the door.xZhC3xZh|DxZhG@  There is an open door here.xZhIxZhJ _xZhJxZhLxZh&N,xZhNxZhPxZhQ,xZhtRxZhSxZhTU,xZhUxZh|WxZhX,xZhZYxZh,[xZh\,xZh`,xZh`xZh`xZh"axZhAcxZhd,xZhJexZhfxZhh,xZhixZhykxZhl,xZhmxZh+oxZhp,xZhqxZhsxZhuxZhuxZh+wxZhxxZh{,xZh{xZh}xZh,xZh_xZhOxZhă,xZhOxZhЅxZh,xZh`xZhxZhr,xZh{,xZh ,xZhxZhxZh,xZhxZhҖxZh#xZh,xZhvxZh,xZhxZhxZh&,xZhܡxZhxZh,xZhxZhpxZh',xZhxZhxZh,xZh(xZhxZhBxZh,xZh,xZh;xZh8xZhxZhȷxZhOxZhxZh,xZhƼxZh|xZhs      ###  .  .# ###  # ...S  #####..###   .##........xZh^  #.##@##.....  #....  ####.#### Magic Dart  .....#  xZh;#####.#   #.# S   adder (asleep)  xZh2 #.# #+##   #.# ##...##  xZhb####.# ##.....##xZh1257.0 (88.0)xZh,8.0 (89xZhxZhY _An adder comes into view.xZh ******S  The magic dart hits the adder.  The adder is lightly wounded.xZh,xZhV WS.....W   phantom (wandering)S   adder  The adder hisses angrily.xZhg5--=9.0 (1.0) xZhxZh Z _A phantom comes into view.yZh ****WThe magic dart hits the phantom.yZh1_yZhrfX..W..yZhega4---60yZhnyZhܢ5 _The phantom is lightly damaged.yZh *** The magic dart hits the phantom.yZhM,yZhTmS.W...yZh!V!-yZhͤ1 _The phantom is moderately damaged.yZhG]y **The magic dart hits the phantom.yZhcByZhl...WSyZhU3--2yZhyZh_ _The phantom is heavily damaged.yZh;Q * The magic dart hits the phantom.yZh W..2---3yZh yZh ` _The phantom is severely damaged.yZh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yZhl9^  puylanitar the Conjurer  Deep Elf ### Health: 32/32 ======================== #.. Magic: 10/16 ===============--------- #.# ###  AC: 3Str: 4 #.# ....  EV: 11Int: 25 #.#####..###  SH: 0Dex: 13 yZh9#.##.W......  XL:  6 Next: 84% Place: Dungeon:5 #.##@##.....  Noise: =--------  Time: 3263.0 (0.0) #........#  -) Nothing wielded yZh:####.#####  Cast: Magic Dart #.....#  #####.#  #.#  W   phantom #.# #+##  #.# ##...##  ####.# ##.....## yZh:_The phantom is severely damaged.Casting: Magic Dart (safe; 1% risk of failure)  yZh:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  yZh%;Press: ? - help, Shift-Dir - straight lineAim: a phantom (severely damaged, 73% to hit)zZhaP] puylanitar the Conjurer  Deep Elf  ###Health: 32/32 ========================  #..zZhPMagic: 10/16 ===============---------  #.####AC: 3Str: 4  #.# ....EV: 11Int: 25  #.#####..###SH: 0Dex: 13  #.##.*......XL:  6 Next: 84% Place: Dungeon:5  #.##@##.....Noise: =--------  Time: 3263.0 (0.0)  #........#-) Nothing wielded  ####.#####Cast: Magic Dart  zZh?Qn#.....#  #####.#  #.#W   phantom  #.# #+##  zZhQy#.# ##...##  ####.# ##.....## _The phantom is severely damaged.Casting: Magic Dart (safe; 1% risk of failure)  zZh RnConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (severely damaged, 73% to hit)zZh  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (severely damaged, 73% to hit)  You focus your ray upon the phantom. The searing ray misses the phantom.zZh2 WSS   adder  (Press . to maintain the ray.)zZh1==4.0 (1Ray zZh%zZh;> _The phantom hits you but does no damage.zZh(?*zZh5WzZhH27----0-5+  _The searing ray misses the phantom. The phantom hits you.zZh77 *The searing ray hits the phantom.zZh WThe phantom is severely damaged.zZh8=---9/16 ---6++ zZhMzZhsU _The phantom closely misses you.{Zh  The searing ray hits the phantom!*S   adder{Zh(]  You destroy the phantom!{Zh/ S.  You finish channelling your searing ray.{Zh1{Zh8 puylanitar the Conjurer  Deep Elf  ###Health: 28/32 =====================---  #..Magic: 8/16{Zh.9C============------------  #.####AC: 3Str: 4  #.# ....EV: 11Int: 25  #.#####..###SH: 0Dex: 13  #.##.S......XL:  6 Next: 114% Place: Dungeon:5  #.##@##.....{Zh9dNoise: ==-------  Time: 3267.0 (1.0)  #........#-) Nothing wielded  ####.#####{Zh9Cast: Magic Dart  #.....#  #####.#  #.#S   adder  #.# #+##  #.# ##...## {Zh: {ZhI:3####.# ##.....##The phantom is severely damaged. _The phantom closely misses you.The searing ray hits the phantom!  You destroy the phantom!{Zh:You finish channelling your searing ray. _The adder barely misses you.{ZhN<[  The searing ray hits the phantom!  You destroy the phantom!  You finish channelling your searing ray. _The adder barely misses you.Your Conjurations skill increases to level 6!You have reached level 7!{ZhG/  --more--{Zhj31/36-7--7 7% {Zhp{Zhr4 _|Zhݲ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|Zh{  puylanitar the Conjurer  Deep Elf ### Health: 31/36 ====================---- #.. Magic: 6/17========---------------- #.# ###  AC: 3|ZhW|qStr: 4 #.# ....  EV: 11Int: 25 #.#####..###  SH: 0Dex: 13 #.##.S......  XL:  7 Next:  7% Place: Dungeon:5 #.##@##.....  Noise: ==-------  Time: 3267.0 (0.0) #........#  -) Nothing wielded |Zh|####.#####  Cast: Magic Dart #.....#  #####.#  #.#  S   adder #.# #+##  #.# ##...##  ####.# ##.....## _You have reached level 7!|Zh>}Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|Zh}Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (68% to hit)|Zh}f puylanitar the Conjurer  Deep Elf  ###Health: 31/36 ====================----  #..Magic: 6/17========----------------  #.####AC: 3Str: 4  #.# ....EV: 11Int: 25  #.#####..###SH: 0|Zh~Dex: 13  #.##.*......XL:  7 Next:  7% Place: Dungeon:5  #.##@##.....Noise: ==-------  Time: 3267.0 (0.0)  #........#-) Nothing wielded  ####.#####Cast: Magic Dart  #.....#  #####.#  #.#S   adder  #.# #+##  #.# ##...##  |Zh*####.# ##.....## _You have reached level 7!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (68% to hit)|ZhS  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (68% to hit)  The searing ray misses the adder.  (Press . to maintain the ray.)|Zh Q2=7|Zh~ x=8.0 (1Ray |Zh|ZhK _The adder misses you.}Zh?*}Zh$7S}Zh%6-9+ }Zht+}Zh- _The searing ray misses the adder. The adder barely misses you.}ZhC * The searing ray hits the adder!}Zh* SThe adder is severely wounded.The adder bites you. x2  You are poisoned.28==---5--70Pois Ray++ }Zh!}Zh#, _The adder poisons you!}Zhov 6 ### #.. #.# ###  #.# ....  #.#####..###  #.##.S......  #.##@#  #........#  ####.#####  #.....#  #####.#  #.#  #.# #+##  #.#   ####.#  }Zh{ Z ### #.. #.# ###  #.# ....  #.#####..###  #.##.S......  #.##@#  #........#  ####.#####  #.....#  #####.#.# #.# #.#  ####.# }Zh }Zh 9---}Zh }Zh ] _An adder is nearby!~ZhpD  The searing ray hits the adder.~ZhuM*~Zh †You kill the adder!You finish channelling your searing ray.~Zh7-91Magic Dart~ZhP ~ZhJ$ _You feel sick.~Zh9 3~Zhh: ~Zh > ~ZhR ~Zh_T ,~ZhT ~ZhV ^7==~Zh1W ~ZhW ~ZhY ;7~ZhY E==~Zh"Z ~Zh\ ,~Zh\ ~Zh?^ ~Zh^ _8===~Zh_ ~Zh` ,~Zh/a ~Zhb ~Zh"c U8=~Zhc ~Zhe ~Zhue k9===~Zhe ~Zhg ,~Zhh ~Zhi ,~Zh2j ~Zhk ~ZhHl D9=~Zhl ~Zhn 10/17===~Zh o ~Zhhq ,~Zhr ~Zhs ,~ZhOt ~Zhv 30==1===~Zh4w ~Zhx ,~ZhTy ~Zhz ,~Zho{ ~Zh} ~Zh} j2==~Zh} ~Zh# k1=~Zh ~Zh ,~Zh5 ~Zh ,~Zhk ~Zh ~Zh 2=3===~Zh ~Zh% ,~Zhъ ~Zh ,~ZhI ~Zh@ +4===3==~Zh4 ,~Zh˕ ~Zh 5===~Zh ~Zh ,~Zh ~Zhʜ ~Zh_ U4=~Zhx ~ZhE ,~Zh ~Zh 6===~ZhH ~Zhn ,~Zh ~Zh a5=~Zh1 ~Zh ~Zh= i7===~Zhɪ ~Zhc ,~Zh ~Zh ,~Zh ~Zh ~6==~Zh ~ZhF 1 _HP restored.~Zh" P==~Zhȷ ~Zh b  You see here an adder corpse.~Zh޼ ~Zh;  _~Zhӽ ~Zh ~Zh ,~Zhe ~Zh ~Zh ~Zh= 2=~Zh ~Zh ~Zh ,~ZhP ~Zh ~Zh ~Zh ~Zh ~Zh ~Zh B~Zh ~Zh ~Zh ~ZhV ~Zh> ~Zh} ,~Zh ~ZhS ~Zhr ,~Zh ~Zhj ~Zh  _You hear the rusting of a drain nearby.~Zh B~Zh* ~Zh ~Zh ,~Zh ~Zhm ~Zh ,~ZhT ~Zh: ~Zh ,~Zh ~Zh ~Zh] ,~Zh ~Zh ~Zh ,~Zh  ~Zh ~ZhM ~Zh ~Zh ~ZhU ~Zh ~Zh  ~Zh ~ZhO ~Zh ~Zh ~Zh ~ZhD" ~Zh]$ B~Zh% ~Zh' ,~Zh( ~Zh) ~ZhZ+ ,~Zh+ ~Zh- ~Zh0 B~Zh1 ~Zh3 ,~Zh3 ~ZhL6 ~Zh7 ,~Zh8 ~Zh; ~ZhV= ,~Zh= ~ZhV? ~Zh5A ,~ZhA ~ZhC ~ZhD ,~ZhE ~ZhyF ~Zh.H ,~ZhH ~ZhI ~ZhjK ,~ZhK ~ZhM ~ZhzO ,~ZhP ~ZhQ ~ZhwS ,~ZhS ~ZhsU ~Zh=W ,~ZhW ~ZhZ ~Zhe % #~~∩ ###. #~~# ... #~~#... #~~#..  ###~~#.#  ##~~...# ## .# ##~....# .# #.# #.@# --351.0 (80.0) .######.# #..## ......#.# ##..# .####.#.## ....#.#.##.## ~Zhf .........### #.# .##.#......#####.## ###.##...#........# .##........######.#~Zhl ~Zhsp G--2.0 (81~Zhou ~Zhlx , _Found a glowing drain.~Zh;>3~Zh'?~ZhAZhr,ZhK,Zh,ZhZh Zh ,ZhZh|Zh,ZhZh\Zh3ZhZhZh!ZhE)j#### w..# ###.~~ ...#.~~~ ....##~~∩####.....#~~##.....# #~~# #~~#. ###~~#.##  ##~~...# Zh)@ .# ##~....#  #.# ###..### ####.# #..## w   ribbon worm (asleep) ...#.# ##..#.#.# #..#.#.## #.##Zhh517.0 (5.0)ZhQ>o~wwZhB+8.0 (6ZhuJZhIQ^ _A ribbon worm comes into view.Zh 0 #### ~..# ###  w~~ ...#  .~~~ ....#  #~~∩####.....  #~~##.....#  #~~#....#  #~~#.@# ###~~#.## ##~~...#  .# ##~....#  #.# ###..### #..## ##..# #..# #.##Zh #### ~..# ###  w~~ ...#  .~~~ ....#  #~~∩####.....  #~~##.....#  #~~#....#  #~~#.@# ###~~#.## ##~~...#  .# ##~....  #.# ###..## #..## ##ZhԮI  Zh"ZhZhZhb _A ribbon worm is nearby!Zhz&#### ~..#### w~~ ...#.~~~.# #~~∩####..... #~~##.....#  #~~#....#  #~~#..# ###~~#@##Zh{ ##~~....# ##~....##.# ###..### #####.# #..# ....#.# ##..# ###.#.# #..# ..#.#.## #.## .......### #.ZhFZhR29.0 (1 _Zh-ZhZhR  ~..#### ..~~ ...#.~w~.# #~~∩####..... #~~##.....#  #~~#....#  #~~#..# ###~~#.## ##~~.@.# # .# ##~....# # #.# ###..### ######.# #..## .....#.# ##..# ####.#.# #..#w   ribbon worm ...#.#.## #.##......### #. ##.#......#####.##Zh[ Zha 960Magic DartZhg Zh j Zh N### #~..## ### ..~~ ...# .~w~ ....# #~~∩####..... #~~##.....# #~~#....# #~~#..# ###~@#.## ##~~...#Zhx Y# .# ##~....# .# #.# ###..#########.# #..## ......#.##..# .####.#. #..##.#.## #Zhɓ .## .........### #.Zhr A  You enter the shallow water.Zh J~wZh  ]1Water Zh1 Zh ? _Moving in this stuff is going to be slow.Zhʔ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh!d #### puylanitar the Conjurer #~..## ###  Deep Elf ..~~ ...#  Health: 36/36 ======================== .~~~ ....#  Magic: 15/17 =====================--- #~w∩####.....  AC: 3Str: 4 Zh"#~*##.....#  EV: 11Int: 25 #~*#....#  SH: 0Dex: 13 #~*#..#  XL:  7 Next:  9% Place: Dungeon:5 ###~@#.##  Noise: ---------  Time: 3361.0 (0.0) Zh0###~~...#  -) Nothing wielded ## .# ##~....#  Cast: Magic Dart .# #.# ###..###  Water .######.# #..## ......#.# ##..# w   ribbon worm .####.#.# #..# ....#.#.## #.## .........### #.# _Moving in this stuff is going to be slow.  Zhr#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (93% to hit)ZhY O####puylanitar the Conjurer#~..## ###Deep Elf..~~ ...#Health: 36/36 ========================.~~~ ....#Magic: 15/17 =====================---#~*∩####.....AC: 3Str: 4#~*##.....#EV: 11Int: 25#~*#....#SH: 0Dex: 13#~*#..#ZhN XL:  7 Next:  9% Place: Dungeon:5###~@#.##Noise: ---------  Time: 3361.0 (0.0)##~~...#-) Nothing wielded ## .# ##~....#Cast: Magic Dart .# #.# ###..###Water .######.# #..## ......#.# ##..#w   ribbon worm .####.#.#Zh #..# ....#.#.## #.## .........### #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh Aim: a ribbon worm (93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!Zhi w~~~Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  The ribbon worm is heavily wounded.Zh ==2.0 (1Ray Water Zh3 ZhV f _(Press . to maintain the ray.)Zhܖ **** The searing ray hits the ribbon worm.Zh# w~~~ (catching breath)The ribbon worm is severely wounded.Zh) `````The ribbon worm expels a string of sticky webbing.Zho~~~@.Zh4----3+ Water ZhwZh-W _The stream of webbing misses you.ZhbJ  The searing ray hits the ribbon worm!Zhg_****Zhp~~~~Zh----4Magic Dart++ Water ZhAZhnO _You kill the ribbon worm!ZhZN****Zhzoj~~~~Zh}s_3-5ZhxZh({> _You finish channelling your searing ray.Zhy4=Zh,Zh Zh 5===Zh Zh ,Zh7 6=== _You hear the rusting of a drain.7===Zh9 (Zha: Zh< Zh> 3Zhl? Zh@ Zh9C ,ZhD ZhF Zh+H ZhH :==ZhI ZhK ZhM ZhJN ZhN ZhNQ Zh S ,ZhW Zh^Z ZhY\ ,Zhm] Zh_ Zha ,Zhb ZhUe Zhg ,Zhg Zhi Zhl BZhm Zho ,Zh0p Zhqq Zhs ,Zht Zhu Zhw ,Zhx Zhz Zh{ ,ZhZ| ZhY~ Zh ,Zh Zh Zh߃ ,ZhM Zh Zhć ,Zh Zh Zh ... #..#.# .... #.# ... #.# ..# #### #.# ##.# ## #### #.# ... ..#####~~####.###.# .~~~~~~~...#......# ~~~~~~~....#.###@## 95.6 (30.6) Zh ~~∩####......# #..#.>.# ~~##.....##### ####...# ~~#....### #.# ~~#..#### ~~#.## ~...####Zh Zh ,6.6 (31Zhi ZhL A _Found a staircase to the Ecumenical Temple.Zh3ZhZh......0.0)......... ~~#..ZhZhZh[ _Sorry, I don't know how to get there.Zh3ZhZhBZhZh $ _ZhXZhHZhZh,ZhZhXZh,ZhZh<Zh-,ZhZh` ... #.#  ... .#.#... #.##.. #.# #..... #.# .. Zh#.# #..#  #### #.# ###.#  #### #.# #..@# 401.6 (5 Zh####~~####.###.### ~~~...#......# ~~....#.###.## ####......# #..#.>.# #.....##### ####...# ....###Zht?#.#### .##Zh#3Zh Zh Zh Zh Zhm3ZhOZh=Zh1,ZhXZhZhZh",Zh˛Zh>Zh.#... *. ..#.. ....#.#. . #...#.... .. . ........ .#.# .#... .#.#.........#.##..#.... #.# #.#.......... #.# #...@..#ZhǬ> #.# ##..####  #### #.# ###.##Magic Dart  #### #.# #...~~####.###.### ~~~...#......# *   lurking horror (dormant) ~~....#.###.## ##......# #..#.>.#...##### ####...#ZhA+4.6 (3Zhw+5.6 (4ZhBZh'a _A lurking horror comes into view.ZhD .#... . *.... #.. ....#.#. .. [#...#....#.... ..........#.#.# ..#.##.....#.#.......#.##..#.Zh #.# #.#..........##.# #....@.# #.# ##..#### #### #.# ###.## #### #.# #...#~~####.###.###...#......# ....#.###.##Zh ^......# # Zh^ Zhh e.**Zh +6.6 (1Zh ZhR - _Found a leather armour.ZhD.## ** ...?  .#... . ..... ##.. ....#.#*... [##...#....#.... ........#.#.#  #.##.....#.#......#.##..#ZhM#.# #.#....@.....##.# #......#...## #.# ##..#### +## #.# ###.# ### #.# #...#####.###.###** 2 lurking horrors (dormant)#.....# ....#.###.#Zh#...# #..#.>.#Zhp  2 lurking horrors come into view.ZhG&7ZhZhc _Found a scroll labelled PYPTIMIODO.Zh >.## ** ...? .#... . ..... ## #.. ....#.#*... .[##...#....#.... ....#........#.#.##....+#.##.....#.#.....#......#.##..#.....# #.# #.#.....@....# #.# #......#...## #.# ##..#####+##  #.# #...#Zh }####.###.### ...#......# Zh! Zh5) **   lurking horrorZh0 &8Zh6 ZhE8 ZhZh ZhZhZhP|.## ** ...?.#... .∩......###.. ....#.#......[#...#....#.... ....# ........#*#.##....+ #.##.....#.#.....# ......#.##..#.....# #.# #.#..........# #.# #......#@..## #.# ##..#####+## # #.# ###.##  #.# #...###.###.### Zh5}..#......# #.###.##.# #..#.>.# ##### ####...#Zh8Zhk§.*Zhˆ&9ZhAZhP _Found a one-way gate to the infinite horrors of the Abyss.Zh '.#.##.#ZhtZhJ.*Zhu'10ZhZh( _You open the door.Zh\.#... .∩......###.. ....#.#§.....[#...#....#.... ....# ........#.#.##....+ #.##.....#.#.....# ......#.##.*#.....# #.# #.#..........# Zh]#.# #......#...## #.# ##..#####@## #.# ###.## #.#  #.# #...# #.# ##.###.### .# .#......# ##.###.##  .# #..#.>.# #### ####...# #.#Zh@bZhka∩.*ZhJm&1Zhu:∩ZhzQ _There is an open door here.ZhG  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh  .#... .∩......##  puylanitar the Conjurer  #.. ....#.#§.....[##  Deep Elf  #...#....#.... ....#  Health: 36/36 ======================== Zhm  ........#.#.##....+  Magic: 15/17 =====================---  #.##.....#.#.....#  AC: 3Str: 4  ......#.##..#.....#  EV: 11Int: 25  #.# #.#.....*....#  SH: 0Dex: 13 Zh\  #.# #......#*..##  XL:  7 Next:  9% Place: Dungeon:5  #.# ##..#####@## Noise: ---------  Time: 3411.6 (0.0)  #.# ###.## #.# -) Nothing wielded Zh o #.# #...# #.# Cast: Magic Dart ###.###.### .#. .#......# # # .#.###.##Zh  *   lurking horror ...# #..#.>.# Zh+ -#### ####...# #.# Zhj _There is an open door here.  Casting: Searing Ray (safe; 1% risk of failure)  Zh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Zh zPress: ? - help, Shift-Dir - straight lineAim: a lurking horror (81% to hit)Zh(.#... .∩......##puylanitar the Conjurer#.. ....#.#§.....[##Deep Elf#...#....#.... ....#Health: 36/36 ========================........#.#.##....+Magic: 15/17 =====================---#.##.....#.#.....#AC: 3Str: 4......#.##..#.....#EV: 11Int: 25#.# #.#.....*....#SH: 0Dex: 13#.# #......#*..##XL:  7 Next:  9% Place: Dungeon:5Zhݵ #.# ##..#####@##Noise: ---------  Time: 3411.6 (0.0)#.# ###.## #.#-) Nothing wielded#.# #...# #.#Cast: Magic Dart ###.###.### .#. .#......## # .#.###.## ...# #..#.>.# #### ####...##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lurking horror (81% to hit)  You focus your ray upon the lurking horror.  The searing ray hits the lurking horror!ZhX.[##..#.... ....#..#.#.##....+...#.#.....##..#.....#.*....##*..##@#.##Zh`ZheL***Zh# z∩....  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a lurking horror (81% to hit)  You focus your ray upon the lurking horror.  The searing ray hits the lurking horror!  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Zh # #.# #.# #.#  # #.# #+# #..  ### #.# ###  ..# #.### # Zh Zh Zhۉ Zh?Zh'ZhZhZh Zh& Zhc Zhv Zh BZh( P  There is an escape hatch in the floor here.ZhZ Zh R9= _Zh Zh Zh ,Zh Zh&! ~#....### #.#.# #.# ~#..####...####.# ~#.###.>.#..#.# ...##....# ...#####.# .### #.# .## #.# ..##### ###.# ..#..@.# #..........9.6 (3 .####.#####.#.####### .#Zh! d#...)>.........# .###.###.#####.....# ..# ...# ##...## .# ##### ##.## .# #.# #.# # #. #.##.# # #.#+#Zh# Zh( Zh+ Zht3ZhOZhZh4ZhZhe,ZhZhZhZhZhZhi30==ZhZhYZh,ZhZhl #~~#....### #.#.# #.#  #~~#..### #...####.# ###~~#.## #.>.#..#.# ##~~...# #....# ##~....# ####.# ###..### #.#  #..## #.#  ##..# ######### ###.  #..# #.@.....# #53.6 (4  #.## #.#####.#####.#. Zh #.# #.#...)>.........# ####.## #.#.###.#####.....#....##. ...# ##...# #####.### ##### ##.##  #.# #.# #.#  #.# #.# #.#  #.# #.# #+#ZhfZhZhZh 3Zh Zh Zh. Zh Zh Zh ZhO ,Zh Zh Zh Zh #1Zh 2=Zh Zh Zh ,Zh% Zh Zh2 ,Zh Zhi Zh Zh K2=Zh Zh} Zh ,Zh ZhZh,Zh ZhZh0,ZhGZhZhGZhh3==ZhZhI"Zh$,Zh%Zh+Zh,,Zhn-Zh2Zh4Zh4Zh5Zh:Zh<Zh=d4=Zh?Zh@,Zh@Zh CZhC,Zh2DZhRFZhG,ZhYGZhIZh\JZhJK5=ZhJZh MZhM,ZhNZhOPZhQ,ZhdQZhnSZh+T,Zh|TZhVZh|WZhWh6==ZhWZhYZhZ,ZhZZh\Zh^,Zh^ZhTa} _You hear the brisk rusting of a distant drain.Zhvb3ZhbZhdZhPeZhe9=ZheZhgZh/jZhWjZhjZhmZhdo,ZhoZhs@  There is an open door here.ZhHwZhw _Zh@yZhk}Zh,ZhZhJZh,ZhXZhZh,Zh ZhZh,ZhrZhZh,,ZhZh>Zh3,ZhݡZhޣZhҥ,ZhdZhZhl,ZhǩZhߪZh6,Zh}ZhAXZh߰ZhZZhZhZhZhZh¶Zh|Zh8ZhӺ,ZhZhZh,Zh ZhuZhZ,Zh*Zh>Zh,ZhZhIZh),ZhZhbZh,ZhZh%Zh,ZhZhGZh>,Zh5,Zh?,ZhZh5Zh,ZhZh<Zh,ZhZh ZhZhZhZhfp #~..#####~~####.###. #..~~~~~~~...#...... #.~~~~~~~....#.###.# #~~∩####......# #.. #~~##.....##### ### #~~#....###  #~~#..###  Zh ###~~#.##  ##~~@..# 506.6 (53.0) ## .# ##~....# .# #.# ###..### .######.#.##.##..# ##### ..# #..# #......  ....#.#.## #.##.#####  .........### #.# #.#...)  .##.#......#####.##.#.### Zh Zh.ZhUZh ZhZh ZhZh73ZhZhkZhOA  You enter the shallow water.ZhpWater  _Moving in this stuff is going to be slow.ZhZh,ZhZh]Zh.,ZhZhfZh>Zhb(Zh#Zh\ #.# #.# #.# # #.# # #### #.# ######## #### #.# #..#~..#####~~####.###.#Zh #..~~~~~~~...#......#.~~~~~~~....#.###.## #~~@####......# #..#14.0 (7.4) Zhj#~~##.....##### #### #~~#....#### Zh#~~#..#### Zh###~~#.##  Zh>##~~...# Zhc# .# ##~....# # #.# ###..### Zh]######.# #..##Zh"Zh2ZhT _There is a glowing drain here.Zh Zh Zh Zh& ZhC 45.0 (1.0 _Zhh ZhZ Zh~   ##### #...#a Sewer #.@.##.~...∩.##.~.....#  .~~~########.# Zh b The world spins around you as you enter the gateway.Zh ZhO +7 (1.7Zh< Zh _You enter a sewer!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.Zh_IZh=ZhZhP _ZhH,ZhZhZhV,ZhZhPZhct ####~##~########~##...#.~.#.∩.#~...∩.#.....#.~...~~~######...###.~. Magic Dart #.~.. #.~... ##~#...Zhh   jackal (asleep)#~##.h.KK 2 kobolds (asleep)#~# K.K#  You enter the shallow water.Zh  8.7 (3.0  Moving in this stuff is going to be slow.  A jackal and 2 kobolds come into view.Zh]^  The jackal barks! The kobold shouts! x2; You hear a bark!ZhZh?hhhh 2 jackalsK.KKK...Zhk==9.7 (4Water Zh Zh%Y _A jackal comes into view.Zh 9 ### #~# #~######  ##~##...#  #.~.#.∩.#  #.~...∩.#  #.@.....#  .~...~~~######  ...###.~. . #.~.. #.~...  ##~#.hh  #~##K.K  #~# ...# Zh[ 3 ### #~# #~######  ##~##...#  #.~.#.∩.#  #.~...∩.#  #.@.....#  .~...~~~######  ...###.~. 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Zh_ yh.KK...   jackal-2 _The jackal is severely wounded.ZhX D  The magic dart hits the jackal.Zh_ †KK 2 koboldsZh3 ,Zh Zh8 Zhq hKK..h   jackalKK 2 koboldsZh% ]4--103Zhe Zh J _You kill the jackal!Zh,W  The magic dart hits the jackal but does no damage.Zhusn  The jackal is severely wounded.Zht4--3---4Zh{Zh9+ _The jackal bites you.ZhCz  You miscast Magic Dart.  You are very lightly contaminated with residual magic.Zhr?  Nothing appears to happen.ZhN.KZh5=---5Contam Water Zh4Zh> _The jackal splashes around in the water.Zhl D  The magic dart hits the jackal.Zh= †KK 2 koboldsZhO ZhW \†K.Zh1\ ^2--=6Zh8c Zhe J _You kill the jackal!Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh  puylanitar the Conjurer  Deep Elf ### Health: 35/36 =======================- #~# Magic: 10/17 ==============---------- #~######  AC: 3ZhS*Str: 4 ##~##...#  EV: 11Int: 25 #.~.#.∩.#  SH: 0Dex: 13 Zh4#.~...∩.#  XL:  7 Next: 10% Place: a Sewer #.@.....#  Noise: =--------  Time: 3526.7 (0.0) Zhx.~...~~*######  -) Nothing wielded ...###.KK Cast: Magic Dart Zh%/. #.~.. Contam Water  #.~...  Zhw##~#...  KK 2 kobolds #~##...  #~# ...#  _You kill the jackal!ZhICasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  ZhPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (76% to hit)ZhPA  puylanitar the Conjurer  Deep Elf ### Health: 35/36 =======================- #~# Magic: 10/17 ==============---------- #~######  AC: 3Str: 4 ##~##...#  EV: 11Int: 25 #.~.#.∩.#  SH: 0Dex: 13 #.~...∩.#  XL:  7 Next: 10% Place: a Sewer #.@.....#  Noise: =--------  Time: 3526.7 (0.0) Zhj`.~...~~†######  -) Nothing wielded ...###.KK Cast: Magic Dart . #.~.. Contam Water  #.~...  ##~#...  KK 2 kobolds #~##...  #~# ...# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (76% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.Zh)$a ### #~# ##  .#  .#  .#  .#  .~...~~*######  ...###.K* . #.~*. #.~.* ##~#...K   koboldZh=% #~##... #~# ...# Zhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (76% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!Zh"tK~)..Zh=7.7 (1Ray Water ZhDZhaf _(Press . to maintain the ray.)ZhȺR****ZhFRK)..ZhH6=9/17 ----8+ Water ZhPZhSX _The searing ray misses the kobold.Zhe  The searing ray hits the kobold!  You kill the kobold!ZhԽa****ZhHV))..ZhR--==9Magic Dart++ Water ZhZZhM]( _You hear a splash.ZhY3Zh>[Zh_K  You stop channelling your searing ray.ZhDeF _Zh$fZhf)Zh2hZhkZ _Your magical contamination has completely faded away.Zhln=10/17==ZhoZhr,ZhtZhw,ZhEyZhh|Zh|k1===ZhV~Zh,ZhmZhՄ,Zh8Zhv,ZhDZh2==ZhRZh,ZhbZh ,Zh6ZhGZh|k3===Zh Zh,ZhZhZhZhBZhZh/k4===ZhZh,ZhMZh,ZhZhu,ZhݰZhZhܳb5===ZhsZhZhZhzZhZhػZh.ZhZhi6===ZhZhZh#Zh*ZhRZhZhZhZh<i7===ZhZh4 _Magic restored.Zhf3ZhZh+|  Things that are here:  a +0 whip; a jackal corpseZhZhT/ _Zh"Zh~  Things that are here:  a +0 dagger; a kobold corpseZhZhB _ZhZh)ZhSP==Zh%ZhZh,ZhZh Zh ,Zh4ZhZh,ZhjZhZh,Zh Zh#Zh;&,Zh'Zh;r.~...~~)######...###.~)....#. #.~.....##.~.....###~#....# #~##...# #~##...# #~###.## ## #.@# -- #?.#  #!.# #### Zhp<ZhcF065.9 (36.2)ZhIG--6.9 (37ZhPZhRe _t - a scroll labelled PAHAAR SOIGUCALZh]3Zh?qZh\s} _q - 2 scrolls labelled XOWEYCH MEBU (gained 1)Zh`u3ZhvZhӆ . #.~.....# #.~.....# ##~#....# #~##...# #~##...# #~###.## ## #.. #.. #@.# ####Zht+ Zhڌ19.9 (3.0)Zh,70.9 (4ZhZh;Q _u - a grey potionZhG3Zh*HZhKZhL,ZhQXZhRZhQTZhV,ZhWZh^ZZh\,Zh&^ZhZ`ZhXb,ZhcZhfZhh,ZhiZhkZh Zh`Zh) M ####    $ ##   $.##.   ##..~. Zh„  l....~# ##~.~...~ #..~.~### ###~~...###. #...@.####.~~~.### #. ###...~...~..### #. Zh ###.~....###  ######## ZhF . Zh Zh̏ Zh Zh ` _A crocodile is nearby!Zh<  ####    $ ##   $.##.   ##..~. Zh1=  l....~# ##~.~...~ #..~.~### ###~~...###. #...@.####.~~~.### #. ###...~...~..### #. ###.~....###  Zh= F########  Zh= Zh  ####    $ ##   $.##.   ##..~.  l....~# ##~.~...~ #..~.~### ###~~...###. #...@.####.~~~.### #. ###...~...~..### #. ###.~....###  ########  Zh ZhV ` _A crocodile is nearby!Zhi' ******l)The magic dart hits the crocodile.ZhCZhh~.l..~..Zhܱg6--=7.5 (1.0) Zh?Zh7 _The crocodile is lightly wounded.Zhi3 *****The magic dart hits the crocodile.ZhF  The crocodile is lightly wounded.ZhE...l.~.~Zh`5---8ZhZhh _The crocodile hisses menacingly.Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh"XZhZZhaZhd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh  _Unknown command.Zh} ****The magic dart hits the crocodile.ZhGNZh Ub.l~..ZhW`4---9Zh]Zhr`7 _The crocodile is lightly wounded.Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh  # puylanitar the Conjurer #### # Deep Elf ....## ## Health: 36/36 ======================== $ ## ~....### #. Magic: 12/17 ================-------- $.##. #...~.### #. AC: 3Str: 4 ##..~. #~~...###. EV: 11Int: 25 .....~# ##~.~...~~ SH: 0Dex: 13 #.l*.~### ###~~...###. XL:  7 Next: 10% Place: a Sewer ZhI #.**@.####.~~~.### #. Noise: =--------  Time: 3609.5 (0.0) ###...~...~..### #. -) Nothing wielded ###.~....### ## Cast: Magic Dart ######## # # Zh # l   crocodile (drag) #Zh I _The crocodile is lightly wounded.  Zh޼ Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh+ KAim: a crocodile (lightly wounded, 76% to hit)Zh: # puylanitar the Conjurer##### Deep Elf....#### Health: 36/36 ========================$ ##~....### #. Magic: 12/17 ================--------$.##.Zh: y#...~.### #. AC: 3Str: 4##..~.#~~...###. EV: 11Int: 25.....~###~.~...~~ SH: 0Dex: 13#.**.~### ###~~...###. XL:  7 Next: 10% Place: a SewerZh; #.**@.####.~~~.### #. Noise: =--------  Time: 3609.5 (0.0)###...~...~..### #. -) Nothing wielded###.~....### ## Cast: Magic Dart########### l   crocodile (drag)# _The crocodile is lightly wounded.  Casting: Magic Dart (safe; 1% risk of failure)  Zh; Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh< DAim: a crocodile (lightly wounded, 76% to hit)Zh }  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a crocodile (lightly wounded, 76% to hit)  You focus your ray upon the crocodile. The searing ray misses the crocodile.Zh Zh i.~l.ZhC 3===10.5 (1Ray Zhu Zh Zha f _(Press . to maintain the ray.)Zhw *** The searing ray hits the crocodile!Zh* ZhL H..lZh< _2---1Zh ;+ ZhZha _The crocodile is heavily wounded.Zh *** The searing ray hits the crocodile!Zhh ..lThe crocodile is severely wounded.Zhhj1---=2ZhPi<++ ZhoZhQqV _The crocodile barely misses you.Zh *** The searing ray hits the crocodile.Zh ..l The crocodile is almost dead.You finish channelling your searing ray.ZhJ-3ZhWZhV _The crocodile barely misses you.Zhk  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh  # puylanitar the Conjurer #### # Deep Elf ....## ## Health: 36/36 ======================== $ ## ~....### #. Magic: 9/17============------------ $.##. #...~.### #. AC: 3Str: 4 Zh ##..~. #~~...###. EV: 11Int: 25 .....~# ##~.~...~~ SH: 0Dex: 13 #..~.~### ###~~...###. XL:  7 Next: 10% Place: a Sewer Zh #..l@.####.~~~.### #. Noise: ==-------  Time: 3613.5 (0.0) ###...~...~..### #. -) Nothing wielded Zh ###.~....### ## Cast: Magic Dart ######## #Zh  # Zh> # l   crocodile (drag) Zh # _The crocodile barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZhݼ vAim: a crocodile (severely wounded, 76% to hit)Zh9  # puylanitar the Conjurer #### # Deep Elf ....## ## Health: 36/36 ======================== $ ## ~....### #. Magic: 9/17============------------ $.##. #...~.### #. AC: 3Str: 4 Zh ##..~. #~~...###. EV: 11Int: 25 .....~# ##~.~...~~ SH: 0Dex: 13 #..~.~### ###~~...###. XL:  7 Next: 10% Place: a Sewer #..l@.####.~~~.### #. Noise: ==-------  Time: 3613.5 (0.0) ###...~...~..### #. -) Nothing wielded Zh ###.~....### ## Cast: Magic Dart ######## # #Zh I # l   crocodile (drag) #Casting: Searing Ray (safe; 1% risk of failure)  Zh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh Aim: a crocodile (severely wounded, 76% to hit)  You focus your ray upon the crocodile. The searing ray hits the crocodile!Zh  ####    $ ##   $.##.   ##..~.  .....~# ##~.~...~ #.Zh l ###~~...###. #***~~.### #. .~..### #. ..###  ########  # ZhrkC...onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Zhl Aim: a crocodile (severely wounded, 76% to hit)  You focus your ray upon the crocodile. The searing ray hits the crocodile!  You kill the crocodile!Zhv 274.5 (1Magic DartRay _(Press . to maintain the ray.)Zh|Zhpo _Your Translocations skill increases to level 6!Zh8***Zhу...Zh8---5+ _ZhZhrZhhb Zhb Zhnc Zhh K  You stop channelling your searing ray.Zhn 9= _Zhn ,Zho ZhCq Zhq Zhr Zhyt Zht )10/17Zh7u F===Zhu Zhw ,Zhx Zhz ,Zh{ ZhO} Zh} d1===Zhi~ Zh Zh- Zh 2==Zhf ZhB Zh Zh Zh ,Zh Zh ,Zh Zh; Zh k3===Zh Zh ,ZhƖ Zh ZhJ Zh Zh7 Zhm %4Zh F===ZhV ZhҜ Zh Zh Zh6 ,Zh, Zh Zhá #5Zh F===Zh٢ Zh> Zhy ZhT Zhy Zh ZhY Zh ,Zh Zh 96Zh F===Zhh Zh ,Zh Zhʯ ,Zh Zh) Zh} i7===Zh׳ Zh* Zhƶ ,Zh ZhP Zh ####  # ##..  #$ ###... ~....###  $.##.... #...~.###  ###..~.. #~~...##...~## ##~.~...~@~### ###~~...##--44.5 (29.0)#[~##.....####.~~~.### ..~...~..### .~....##Zh$ ######### Zh Zh ,5.5 (30Zh Zhj # _Found a robe.Zh Zh/ Zh Zh Zh3%  ######  # ##......## #$ ###...~.~....###  #$.##.....# #...~.# ###..~..# #~~...#Zh% #....@~## ##~.~..0.0) ###..~.~### ###~~...##[~##.....####.~~~.####% ###...~.~..#### ###.~....###########Zht- ;%Zhx2 +6.5 (1ZhN9 9%Zh< . _Found a medusa talisman.Zh3ZhtZhZh  ######  # ##......##  #$ ###...~.~....###  #$.##.....# #...~.# ###.@~..# #~~.0 #.....~## ##~.~. ###..~.~### ###~~... #[~##.....####.~~~.##ZhFy #%) ###...~..~..###### ###.~....###########Zh;%ZhH==7.5 (1ZhOZh& _Found a trident.ZhO3ZhRZhVVZhYZhPZZh^ZhbZh*eZh[eZhgZh s _You now have 186 gold pieces (gained 21).Zh͆M _You now have 195 gold pieces (gained 9).Zhy3ZhZh,ZhgZhn{ _m - 2 scrolls labelled PYPTIMIODO (gained 1)Zh3ZhZhZh,,ZhZhZh,ZhZhZh0,ZhZh=Zh,ZhZhpZhܼ,Zh~ZhZh,ZhZhbZh,ZhZhZh,ZhZhZhZh ZhZh;ZhMZh}ZhZhRZhk,ZhZhaZhr,ZhZhHZhm,ZhZhZh.,ZhZh Zhy,ZhZh^Zhd,ZhZhZhM,ZhZhZh@,ZhZhZh,ZhXZhZh,Zh6 Zh Zh,ZhZhZh,ZhZhZh+,Zh7Zh!Zh$,Zhw&Zh-Zh1I  You enter the shallow water.Zh&27Water Zhl3ZhD ############ ###......####..####...~.~....###..##.....####...~. ###..~..### ###~~. #.....~## ##~. ###..~.~### ###~~. #[@##.....####.~~~81.5 (34.0)ZhfE$ #%)####...~...~..## #### ###.~....###  ######## _Moving in this stuff is going to be slow.ZhCHZhP:%Zh#SE _Done exploring.Zh{3Zh}Zhp......####...~.~....##......~.....0.0)ZhgZh8%ZhE _Done exploring.ZhrZhZh?Zh;%ZhZh/8%ZhE _Done exploring.Zhd 3Zh> Zh ;%Zhګ Zh Zh E _Done exploring.ZhZh.% _Sorry, you can't auto-travel out of here.ZhF ZhI ZhO ZhQ K _You can't go up here!Zh n%ZhA)3Zh!+Zhp0 _ZhsZh>u,Zh4wZhyZh^{,Zh؟ZhӡZhBZhRZhT,ZhZhZh,Zh  You enter the shallow water.Water  _Moving in this stuff is going to be slow.ZhVl###~# ######## #~###### ## ###......### ##~##...# .####...~.~....### #.~.#.∩.# .##.....####...~.### #.~...∩.# #..~..### ###~~...###.~.....# ....~####~.~...~~)###### #..~.~### ###~~@..###.~)....# 99.7 (18.2) ~##.....####.~~~.### #.~.....# )####...~...~..### #.~.....# ## ###.~....### ##~#....#########~##...##~##...##~###.######..##..#Zhl0[40mZhʸZhq 3Zh ZhZZh)ZhZhZh Zh$  You enter the shallow water.Water ZhU&Zh)N _Moving in this stuff is going to be slow.Zh@,>Zh.Zh2Zh4A  You enter the shallow water.Zh4?Water Zh%7Zh.:  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. Zh:*_Moving in this stuff is going to be slow.Zh<Zh< ZhV>Zh@ZhMB3ZhCZhEZhGZhGZh^IZhKZhN,ZhNZhYe ### #~# ### #~###### ..### ##~##...# ZhfZn..### #.~.#.∩.# ...~.### #.~...@.# 711.9 (12 ###~~...###.~.....#  ##~.~...~~)###### #~~...###.~)....# Zh\#.~~~.### #.~.....# .~..### #.~.....# ..### ##~#....# ####~##...##~##...#Zh^Zhg _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goiZhhpng to be slow. _There is a gate leading back out of this place here.Zh2{Zh~ZhZhԍZh82.9 (1.0) _ZhZhWP#.# #.##.# #.#.# ## #### #.# ### ##### #### #.# #.. #~..#####~~####.###.#ZhPN #..~~~~~~~...#......# #.~~~~~~~....#.###.##Dungeon:5 #~~@####......# #..# Zh[Q#~~##.....##### #### #~~#....#### #~~#..#### ZhQ~###~~#.###ZhQ ##~~...# ZhQ# .# ##~....#ZhR #.# ###..### ######.# #..##ZhaSZh|ZZh-3.7 (1.8ZhZhI2 _Welcome back to the Dungeon! ZhK_There is a collapsed entrance here.Zh Zh Zhq Zh   You enter the shallow water.Water  _Moving in this stuff is going to be slow.  There is a collapsed entrance here.  You enter the shallow water.Water  _Moving in this stuff is going to be slow.Zh Zh0 Zh IZh]! Zh6$ ,Zh$ ZhA' Zh( Zh@) Zh) Zh+ Zh. ,Zh. Zh0 ZhA2 Zh2 Zh+3 Zh5 Zh7 ,Zh7 Zh9 Zh(; Zh; ,Zhy= Zh$? Zh? Zh@ ZhB ZhC ZhC ZhD ZhF ZhSH ,ZhH ZhK ZhL ,ZhM ZhP ZhaR ,ZhS ZhQU ZhW ,ZhrX ZhgZ Zh\ Zh\ Zh] Zh6a Zhr .## ** ....?# .#... .∩......## Zhs 7#.. ....#.#§.....[## #...#....#.... ....# ........#.#.##....+ #.##.....#.#.....# ......#.##..#.....# ZhXs #.# #.#...@......# #.# #......#...## Zhs #.# ##..#####'##  Magic Dart Zhs #### #.# ###.## #.# #### #.# #...# ##.#Zhs # #~~####.###.### ##.#.########*   lurking horror (dormant) Zh,t P~~...#......## #.###........ ~....#.###.##. ##..#..####### #......# #..#.Zht N>.#.....##ZhD *∩37.7 (24.0)*ZhX ,8.7 (25Zh <∩Zh Zh  .## ** ....?#  .#... .∩......##  #.. ....#.#§.....[##  ..#.... ....#  .#.#.##....+  Zh^ :..#.#.....#  #.##..#.....#  #.# #.#...@......#  #.# #......#...##  #.# ##..#####'##  #.# ###.## #.#  #.# #...# ##.## #.###  .....## Zh g ~....#.###.##.  #......# #..#.> Zh_ (Zh|`  .## ** ....?#  .#... .∩......##  #.. ....#.#§.....[##  Zh` ..#.... ....#  Zh` .#.#.##....+  ZhMa ..#.#.....#  Zhxa Zha #.##..#.....# Zha  #.# #.#...@......# Zha  Zhb #.# #......#...## ZhXb  Zhb #.# ##..#####'##  #.# ###.##  #.# #...# Zhb #.###  .....## Zh}c  ~....#.###.##. ......# #..#.>ZhXm 6∩Zhw Zh :∩Zh_ e _A lurking horror is nearby!Zh .## ** ....?#  .#... .∩......##  #.. ....#.#§.....[##  Zhn..#.... ....#  .#.#.##....+  ..#.#.....#  ZhLV#.##..#.....#  #.# #.#...@......# Zhq' #.# #......#...## Zh' #.# ##..#####'## Zh$ #.# ###.## #.# Zh> #.# #...# ##.## #.###  Zh.....## Zh! ~....#.###.##. Zh=0 #......# #..#.> ZhbZhj .## ** ....?#  .#... .∩......##  #.. ....#.#§.....[## ZhOke ..#.... ....#  .#.#.##....+  ..#.#.....#  Zhk#.##..#.....#  Zhk#.# #.#...@......#  #.# #......#...##  ZhZhvZhZh%:∩Zhe _A lurking horror is nearby!ZhK .## ** ....?#  .#... .∩......##  #.. ....#.#§.....[##  ..#.... ....# Zh .#.#.##....+  ..#.#.....#  #.##..#.....#  #.# #.#...@......# Zh, #.# #......#...##  Zh>k#.# ##..#####'##  #.# ###.## #.#  #.# #...# ##.## Zhf+#.###  .....## Zh! ~....#.###.##. ZhF #......# #..#.> ZhTt .## ** ....?#  .#... .∩......##  #.. ....#.#§.....[##  ..#.... ....#  ZhtK.#.#.##....+  ..#.#.....#  #.##..#.....# Zh,u #.# #.#...@......#  Zh]u#.# #......#...##  Zhu#.# ##..#####'## Zhu #.# ###.## Zhu #.# #...# Zhu#.###  .....## Zhuv ~....#.###.##. ......# #..#.>Zhe _A lurking horror is nearby!Zh # ** ... *∩..... ....#*#§.....#*... .#*#.#*#.#.##*.#.#...@....Zh># ** ... *∩..... ....#*#§.....#*... .#*#.##.#.##*.#.#...@....ZhyEZhJP.∩ZhZh<.*.∩.....*   lurking horrorZhR19------------6--=9.7 (1.0) ZhY<∩Zh] _The magic dart hits the lurking horror! Your body is wracked with pain!Zh k .## .* ....?#  .#... *∩......##  #.. ....#*#§.....[##  ..#*... ....#  .#*#.##....+ Zh8 ^ .*#.#.....#  #.##*.#.....#  #.# #.#...@......#  #.# #......#...##  Zhh #.# ##..#####'##  #.# ###.## #.#  #.# #...# ##.## #.### Zh ( .....##    ~....#.###.##.    #......# #..#.>  Zh .## .* ....?#  .#... *∩......##  #.. ....#*#§.....[##  ..#*... ....#  .#*#.##....+  .*#.#.....#  ZhW#.##*.#.....#  #.# #.#...@......#  #.# #......#...##  #.# ##..#####'##  #.# ###.##  #.# #...# #.### .....##  ~....#.###.##. Zhg~......# #..#.>ZhdB  # .* ... *∩..... ....#*#§.....#*... .#*#.##.#.##*.#.#...@....The magic dart hits the lurking horror. Your body is wracked with pain!Zhg # .* ... *∩..... ....#*#§.....#*... .#*#.##.#.##*.#.#...@....Zh Zh 8.Zh}/ .......Zh>1 12----------------5---40Magic DartZhY: Zhf< V _* * * LOW HITPOINT WARNING * * *Zh3ZhZhZha6=Zh,Zh8Zh,ZhuZhZh4L3----ZhZh7===Zh3ZhlQ _Magic restored.Zh`ZhB,ZhZh_4=ZhZhZh:==ZhtZh,ZhZhOZhZhsZhu15==Zh Zh,ZhZh,ZhZh,ZhRZha6=Zh{Zh?",Zh#Zhx',Zhp)Zh -i7=Zh:2Zho7,Zh8Zh$<,Zh=ZhA,ZhCZhMFZhF^8==ZhHZhK,ZhMZhtP,ZhHRZhU,ZhWZh(Za9=Zh[Zh_,Zh`Zhc,ZheZhh,ZhjZhmj20=Zh}oZhs,ZhtZhx,ZhyZh|,Zh~Zht1==ZhӃZh,ZhZh,ZhZhg,ZhZha2=ZhAZh>,ZhڡZh,ZhLZhZh/S3=ZhZh,ZhZh,ZhjZh,ZhrZht4==ZhZh ,Zh\Zh,Zh'Zh<,ZhZha5=Zh@Zh2,ZhcZh,ZhZh(,ZhZhd26=ZhZh,ZhZh ,ZhZh,ZhZh 7==8=Zh Zh,Zh@Zh,ZhZh>,ZhZh#a9=Zh%Zh),Zh,ZhE/,Zh71Zhu430==Zhd6Zh :,Zh;Zhz?,Zh@ZhBD,ZhEZh-IZhyIU1=Zh1KZhPZhNQZhATZh7X,ZhYZh;],ZhJ^ZhiaZhaK2=ZhqcZhsfZhfZhhZhk,ZhmZhVq,ZhsZhu~3==ZhwZh[{,Zh|Zh,ZhIZh؄,ZhWZh94Zh2=ZhZh&,Zh<Zhu,ZhZh,ZhZhHa5=ZhGZh,ZhZh/,ZhZh~6==ZhZh(1 _HP restored.Zh_3Zh+Zht ._ .#.## .## .§ ....?#  .#... .∩......## #.. ....#.#......[## #...#....#.... ....# ........#.#.##....+ Zh #.##.....#.#...........#.##.@#.....#-833.7 (93.0)#.# #.#..........# #.# #......#... #.# ##..#####'## #.# ###.## #.### #.# #...# ##.######.###.### ##.#.######## ~...#......## #.###........ ....#.###.##. ##..#..#######ZhFX _Found a corrupted altar of Lugonu.ZhNZh2t _=ZhqyBZh|Zhi,Zh0Zh2Zh.,ZhۊZh;,Zh^Zh{ _m - 3 scrolls labelled PYPTIMIODO (gained 1)Zh3Zh\ZhYZh,Zh|ZhZh,ZhZhZh,Zh ZhZh,ZhSZhZh5 ###  #..  #.# #  # #.# .###  #. ##.# ....s  ##.###..##..#  ............#  Zhp#...@?##.# - ##.......#  ########.###### Magic Dart .........# .#..#.##.# #.._...#.## s   scorpion (asleep) Zhon.##...#.....##  .#.....§.....  #.. ....#.#§.....[##Zh-45.7 (12Zh4,6.7 (13Zh$Zh[ _A scorpion comes into view.Zhe ### #.. #.# #  # #.# .###  #. ##.# ....s  ##.###..##..#  ............#  #...@?##.#  ##.......#  ##.######  ..# ##.# #.._...#.## ...##  ....##  #.. ...[## Zh:3  ### #.. #.# #  # #.# .###  #. ##.# ....s  ##.###..##..#  ............#  #...@?##.#  ##.......#  ##.######  .. Zh!4 ##. #.._...#.## ...  ...  #.. ...[Zh< ZhNB Zh0I ZhK _ _A scorpion is nearby!Zh٣  ### #.. #.# #  # #.# .###  #. ##.# ....s  ##.###..##..#  ............#  #...@?##.#  ##.......#  ##.######  ..# ##.# #.._...#.##Zh ~ ...##  ....##  #.. ...[## Zh/;  ### #.. #.# #  # #.# .###  #. ##.# ....s  ##.###..##..#  ............#  #...@?##.#  ##.......#  ##.######  Zh> D.. ##. #.._...#.## ...  ...  #.. ...[ZhwB ZhH Zhh u _A scorpion is nearby!Zh  ******sThe magic dart hits the scorpion.ZhZhd.s.....Zh1g6--=7.0) ZhZh6 _The scorpion is lightly wounded.Zh  *****The magic dart hits the scorpion.ZhZhMs.....ZhI`5---8ZhZh _is nearby!  The magic dart hits the scorpion. _The scorpion is lightly wounded.  The magic dart hits the scorpion. _The scorpion is lightly wounded.Zh#****  The magic dart hits the scorpion. _The scorpion is lightly wounded.  The magic dart hits the scorpion. _The scorpion is lightly wounded.  The magic dart hits the scorpion.Zh8Zh\@Ms.....ZhE@-9ZhLZhO  The magic dart hits the scorpion. _The scorpion is lightly wounded.  The magic dart hits the scorpion. _The scorpion is lightly wounded.  The magic dart hits the scorpioZh?O]n. _The scorpion is moderately wounded.Zh-b  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh S *  puylanitar the Conjurer ### Deep Elf #.. Health: 36/36 ======================== #.# #  Magic: 13/17 ==================------ # #.# .###  AC: 3Str: 4 ZhS #. ##.# .s...  EV: 11Int: 25 ##.###..##*.#  SH: 0Dex: 13 ........**..#  XL:  7 Next: 27% Place: Dungeon:5 #...@?##.#  Noise: =--------  Time: 3849.7 (0.0) Zh!T ##.......#  -) Nothing wielded ########.######  Cast: Magic Dart .........# .#..#.##.# #.._...#.## s   scorpion .##...#.....## ZhQT .#.....§......##  #.. ....#.#§.....[## _The scorpion is moderately wounded.Zh|T Casting: Magic Dart (safe; 1% risk of failure)  ZhT Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  ZhT Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 81% to hit)Zh puylanitar the Conjurer###Deep Elf#..Health: 36/36 ========================#.# #Magic: 13/17 ==================------# #.# .###AC: 3Str: 4#. ##.# .*...EV: 11Int: 25##.###..##*.#SH: 0Zh Dex: 13........**..#XL:  7 Next: 27% Place: Dungeon:5#...@?##.#Noise: =--------  Time: 3849.7 (0.0)##.......#-) Nothing wielded########.######Cast: Magic Dart.........#.#..#.##.##.._...#.##Zh> s   scorpion.##...#.....##.#.....§......###.. ....#.#§.....[##Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Zh Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.Zh( Honfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (moderately wounded, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.  The scorpion is heavily wounded.Zh.) Zh0 `...sZh2 q=50.7 (1Ray Zh`9 Zh< f _(Press . to maintain the ray.)Zh go **** Zhmg8The searing ray hits the scorpion.ZhZhia....sZh!2---1+ ZhkZha _The scorpion is severely wounded.Zh * The searing ray hits the scorpion.ZhW ZhXxsThe scorpion is almost dead.ZhjY0------=2++ ZhN_Zh8a. _The scorpion stings you.Zhp  ### #.. #.# #  # #.# .###  #. ##.# .....  ##.###..##..#  ............#  #...@s##.#  ##.......#  ##.######  ..# ZhDq ##.# #.._...#.## ...##  ....##  #.. ...[## Zhi d ### #.. #.# #  # #.# .###  #. ##.# .....  ##.###..##..#  ............#  #...@s##.#  ##.......#  ##.######  ..# ##. Zh #.._...#.## ...  ...  #.. ...[ZhA Zh Zh3 Zh _ _A scorpion is nearby!Zh *The searing ray hits the scorpion but does no damage.ZhH sThe scorpion is almost dead.You finish channelling your searing ray.ZhI`1-3ZhVPZh~RV _The scorpion closely misses you.ZhF ### #.. #.# #  # #.# .###  #. ##.# .....  ##.###..##..#  ............#  Zh `#...@s##.#  ##.......#  ##.######  ..# ##.# #.._...#.## ...##  ....##  #.. ...[## Zḥ\ ### #.. #.# #  # #.# .###  #. ##.# .....  ##.###..##..#  ............#  #...@s##.#  ##.......#  Zh##.######  .. ##. #.._...#.## ...  Zh...  #.. ...[Zhe4ZhBZh_ _A scorpion is nearby!Zh ### #.. #.# #  # #.# .###  #. ##.# .....  ##.###..##..#  ............#  #...@s##.#  ##.......#  ##.######  Zh..# ##.# #.._...#.## ...##  ....##  #.. ...[## Zhm  ### #.. #.# #  # #.# .###  #. ##.# .....  ##.###..##..#  ............#  #...@s##.#  ZhEn i##.......#  ##.######  .. ##. Zhn #.._...#.## ...  ...  #.. ...[Zh;v 4Zh} Zh1 _ _A scorpion is nearby!Zh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh   puylanitar the Conjurer ### Deep Elf #.. Health: 30/36 ====================---- #.# #  Magic: 9/17============------------ # #.# .###  AC: 3Str: 4 #. ##.# .....  EV: 11Int: 25 ##.###..##..#  SH: 0Dex: 13 ............#  XL:  7 Next: 27% Place: Dungeon:5 #...@s##.#  Noise: ==-------  Time: 3853.7 (0.0) ZhZ ##.......#  -) Nothing wielded ########.######  Cast: Magic Dart .........# .#..#.##.# #.._...#.## s   scorpion .##...#.....##  .#.....§......##  #.. ....#.#§.....[## Zh _A scorpion is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZhH $Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 81% to hit)Zh

Zh,ZhiZh2=1==ZhlZh4BZhٷ,ZhIZh2===ZhZh#~3==Zh6Zh,ZhZh3===ZhZh`,ZhvZh94Zh%2=ZhZh4==ZhIZh,ZhZh,Zh|ZhZh5=5===ZhZh,ZhZh,Zh4Zh6===Zh%Zh~6==ZhZhb,Zh-ZhA~7==Zh|Zh,ZhiZhO=ZhZh_Zh8b8===ZhZhu Zh[ _i - 3 scrolls labelled OTE JILAOL (gained 1)### ##.. .#  #.# .# # #.# #.#### #. ##.# .....##.###..##..# .........@..# --83.7 (29.0)<#.....##.#  ##.......# ########.######.........#.#..#.####.._...#.##.##...#.....##  .#.....§......##--4.7 (30 _Found a stone staircase leading up.Zh==ZhZhpZhZhZhS,ZhZhZh Zh  #######  #.....#  Zh#.###.#  # #.###.#######  #. ##.##......@.#  ##.###..##..#####.#  ............# s#  Zh6Magic Dart<#.....##.# (#  ##.# .# ######.###### J#  s   scorpion (asleep) .......# .#Zh<  J   jelly (asleep) ..#.##.# .. ._...#.## Zh, Zh 96.7 (12  A scorpion and a jelly come into view.Found 5 stones.Zh8*J.JZh,,7.7 (13ZhQZhHSZ _The jelly quivers.Zh  #.....# #.###.#  # #.###.#######  #. ##.##......@.# #..#####.# ...# s#  < (#   J#  .#  .# ZhRD .. ._Zh.9  #.....# #.###.#  # #.###.#######  #. ##.##......@.# #..#####.# ...# s#  < (#   J#  .#  .# Zh/N .. _Zh6Zh8Zh>Zh@d _There are monsters nearby!ZhZ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh  puylanitar the Conjurer  Deep Elf  Health: 36/36 ========================  Magic: 16/18 =====================--- ####### AC: 3Str: 4 #.....# EV: 11Int: 25 #.###.# SH: 0Dex: 13  # #.###.####### XL:  7 Next: 39% Place: Dungeon:5  #. ##.##......@.# Noise: ---------  Time: 3897.7 (0.0) ##.###..##..#####*# -) Nothing wielded ............# s# Cast: Magic Dart  <#.....##.# (#  ##.......# J# ######.###### .# s  hC;49m scorpion (asleep) .......# .# J   jelly ..#.##.# .. ._...#.## _There are monsters nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)ZhnX +ZhY   puylanitar the Conjurer  Deep Elf  Health: 36/36 ========================  Magic: 16/18 =====================---#######  AC: 3Str: 4#.....#  EV: 11Int: 25#.###.#  SH: 0Dex: 13  # #.###.#######  XL:  7 Next: 39% Place: Dungeon:5  #. ##.##......@.#  Noise: ---------  Time: 3897.7 (0.0) ##.###..##..#####*#  -) Nothing wielded ............# *#  Cast: Magic Dart<#.....##.# hZ S3m(# ##.......# J# ######.###### .#  s   scorpion .......#.#  J   jelly ..#.##.#.. ._...#.## Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZh [ Aim: a scorpion (asleep, 100% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!Zh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Zh UPress: ? - help, Shift-Dir - straight line  Aim: a scorpion (asleep, 100% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!  The scorpion is heavily wounded.Zhb Zh rs.J.Zh 4==8.7 (1Zh =Ray Zh ZhY f _(Press . to maintain the ray.)Zh] * The searing ray hits the scorpion.ZhD p  The scorpion is severely wounded.Zh> esJ(Zh 5-9+ Zh Zh U _The scorpion barely misses you.ZhTG  The searing ray hits the scorpion!ZhF*J   jellyZhxkZhamBJ.ZhrGrasshopper-51900++ ZhxZhj{L _You kill the scorpion!ZhU# * The searing ray hits the jelly!Zh JThe jelly is heavily wounded.You finish channelling your searing ray.Zh_4--1ZhZh޳K _The jelly misses you.ZhI  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh^J  puylanitar the Grasshopper  Deep Elf  Health: 36/36 ========================  Magic: 12/18 ================-------- ####### AC: 3Str: 4 #.....# EV: 11Int: 25 #.###.# SH: 0Dex: 13  # #.###.####### XL:  7 Next: 51% Place: Dungeon:5  #. ##.##......@.# Noise: ==-------  Time: 3901.7 (0.0) ##.###..##..#####J# -) Nothing wielded ............# .# Cast: Magic Dart  <#.....##.# (#  ##.......# .# ######.###### .#Zh{K! J   jelly .......# .# ..#.##.# .. ._...#.## _The jelly misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)Zh`  puylanitar the Grasshopper  Deep Elf  Health: 36/36 ========================  Magic: 12/18 ================-------- ####### AC: 3Str: 4 #.....# EV: 11Int: 25 #.###.# SH: 0ZhaDex: 13  # #.###.####### XL:  7 Next: 51% Place: Dungeon:5  #. ##.##......@.# Noise: ==-------  Time: 3901.7 (0.0) ##.###..##..#####J# -) Nothing wielded ............# .# Cast: Magic Dart  <#.....##.# (#  ##.......# .# ######.###### .# J   jelly .......# .# ..#.##.# .. ._...#.##Zhb9Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly!ZhfE  #.....# #.###.#  # #.###. ZhQg #. ##.##.. #..#####*# ...# .#  < (#   .#  .#  .#   ..   ._ Zh=.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jelly (heavily wounded, 100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly!  You kill the jelly!Zh72.7 (1Magic DartRay ZhYZhf _(Press . to maintain the ray.)Zh Zh oWhere to? (Tab - Sewer @ (x,y), ? - help) Zh8 D D - Dungeon  T - Temple ZhZh  puylanitar the Grasshopper  Deep Elf  Health: 36/36 ========================  Magic: 12/18 ================--------#######  AC: 3Str: 4#.....#  EV: 11Int: 25#.###.#  SH: 0Dex: 13  # #.###.#######  XL:  7 Next: 57% Place: Dungeon:5  #. ##.##......@.#  Noise: ==-------  Time: 3902.7 (0.0) ##.###..##..#####.#  -) Nothing wielded ............# .#  Cast: Magic Dart<#.....##.#Zh2[40m (#  Ray ##.......# .# ######.###### .#   .......#.#   ..#.##.#..   ._...#.##  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  You focus your ray upon the jelly. The searing ray hits the jelly!  You kill the jelly! _(Press . to maintain the ray.)ZhZh}...........ZhM(ZhZh _You stop channelling your searing ray. Sorry, I don't know how to get there.ZhN'3Zh3(Zh*ZhD/3= _Zh1,Zh1Zh3Zh3j4==Zh4Zh76,Zh6Zhz8Zh8Zhg9Zh+;5===Zh;Zh=,ZhX>Zh9@,Zh!AZhZhb6===ZhZh,ZhVZhf,ZhZZh? 97Zh E==Zh> ZhL ,Zh Zh/,ZhZhZhi8===ZhuZhdZh,ZhZhMZh,ZhZhHZh,Zh Zh"ZhX$Zh$:==Zh^%ZhB);  You see here 5 stones.Zh*Zh++ _Zh,Zh-Zh1/,Zh/0Zhc2Zh: #.###.# # #.###.####### #. ##.##........# #.###..##..#####.# ...........# #.# <#.....##.# #(# ##.......# #.# #####.###### #.#  ......# #@#  --24.7 (22.0) .#.##.# #.......# _...#.## #.###.#.# .#.....## #.#.# .§......## ..# # .#§.....[## .##  #....#....# .  #Zh;...+ >.  ..#.#.....# ZhXBZhEG--5.7 (23ZhoKZhN; _Found a stone staircase leading down.Zh 3Zh} Zh ZhZh"Zh,Zh|ZhZh$ZhpZh,ZhZhZhT!,ZhF"Zh$Zh.&,Zh'Zh)Zh,,Zh.Zh1Zh4,Zh5ZhM7Zh'9,Zh9Zh=Zhg?,Zh?ZhAZhGC,ZhCZhEZhF,ZhGZhJZh>L,ZhLZh4OZh2Q,Zh"RZh)TZh*V,Zh-WZhZR  There is a stone staircase leading down here.Zh5]Zh] _Zh^Zh|`ZhRb,ZhVcZh,hZhj,ZhekZhbmZhlo,ZhcpZharZh\t,ZheuZhwZhy,ZhyZhzZhk|,Zh}Zh~Zh,ZhxZh"Zhn,ZhZh9Zh,Zh ZhAZh,ZhZhmZh,Zh|ZhԎZhя,ZhlZhZh͝,ZhIZhZhH,ZhZh=Zh,ZhZh0Zh,ZhZh'Zh\,Zh̲ZhZh,ZhDZhZhj,ZhZhZh&,ZhsZhZh,ZhZh Zh,Zh&ZhEZh,Zh:ZhrZh-,ZhZhUZh,ZhKZh Zhl,ZhvZh,@  There is an open door here.ZhZhx _ZhZhZh%,Zh ZhZhC,ZhEZhZh,Zh Zh<Zh,ZhZhZh,ZhrZhDZh ,ZhZh6Zh,ZhMZhZh,ZhZhQZhZ,Zh.ZhZh ,Zh ZhqZh,Zh$Zh:Zhr,ZhZhZh,ZhfZhZh,ZhZhZh<,ZhZhZh ,Zh!Zh^#Zh%,ZhB&Zh(Zh^*BZh+Zh,,ZhG-Zh0Zh82,Zh3Zh77ZhW9,Zh9Zh;Zhj=,Zh>ZhCAZhD,ZhEZhHZhK,Zh>MZhOZhQRZhRZhFTZhDVZhXZh5YZhUZZh6\Zh^Zh^Zhf`Zhc,Zh/fZhh _h - 2 scrolls labelled UMMAGYSS YSOSMU (gained 1)Zhj3ZhzkZhmZhn,Zh~oZhpZhs,ZhtZhvZhTx,Zh>yZhkzZhB|,Zh|Zh9~Zh,ZhlZhZh^,ZhZhЊZh8,ZhZh  #############  #.... ### #.....#  #.#.. ... #.###.#  #.#.##.## #.###.## #.!....##. ##.##.... #...@..##.###..##..## ##..#..............#  #..#####<#.....##.#  #........##.......# ##.##########.###### #####.............# ## ZhK#.....###.#..#.##.# #. #.###.##.#.._...#.## #. # #.#.##...#.....## #.You pick up a book of Spatial Translocations and begin reading...ZhҠ/4003.7 (78Zhb,4.7 (79ZhZhIe _You add the spells Blink, Momentum Strike and Lesser Beckoning to your library.Zh13Zh2ZhR5Zh=XZh=,Zh{>ZhO ##### ###### #......### #..... #.#...... #.###. #.#.##.## #.### #.@....##. ##.##.. #......##.###..##.. ##..#.............. #..#####<#.....##. #........##....... ##.##########.##### #####.............# #.....###.#..#.##.# #.###.##.#.._...#.##ZhT16.7 (2.0)Zh[Y+7.7 (3Zh\Zh_R _v - a clear potionZhZheWhere to? (Tab - D:6, ? - help) ZhrD D - Dungeon  T - Temple ZhV#Zh7  puylanitar the Grasshopper  Deep Elf  Health: 36/36 ========================Magic: 18/18 ========================######## ###### AC: 3Str: 4#......### #..... EV: 11Int: 25Zh9#.#...... #.###. SH: 0Dex: 13#.#.##.## #.###. XL:  7 Next: 57% Place: Dungeon:5#.@....##. ##.##.. Noise: ---------  Time: 4007.7 (0.0)#......##.###..##.. -) Nothing wielded##..#.............. Cast: Magic Dart#..#####<#.....##.#........##.......##.##########.##########.............##.....###.#..#.##.##.###.##.#.._...#.## _There is a stone staircase leading down here. _There is an open door here. _h - 2 scrolls labelled UMMAGYSS YSOSMU (gained 1)  You pick up a book of Spatial Translocations and begin reading... Zho9_You add the spells Blink, Momentum Strike and Lesser Beckoning to your library._v - a clear potionZh9Zh:ZhCZhbFZh{G,ZhKZh{N,ZhOZhQZhUT,ZhTZhrWZhY,ZhkZZh[]Zhs_,Zh4`ZhcZhe,Zh*fZhhZhk,ZhkZhnZh:q,Zh7rZhxtZhv,ZhwZhzZh},Zh~ZhZhZhZhZhCZhҋ,ZhZhZhƒ,ZhZhZh,ZhFZhZh*,ZhZhZh,Zh.ZhZh,ZhRZhMF  You see here a +0 leather armour.Zh'Zh _Zh$ZhfZh,Zh7Zh7 _You open the door.Zho3ZhZh@  There is an open door here.Zh6Zh _ZhZhZh,ZhZhIZh1,ZhoZhZh,ZhZh1Y  There is a stone staircase leading down here.ZhoZhUZh$ _ZhZhg6Zh?Zh  ..#..≈≈≈≈≈≈≈  #...≈≈≈≈≈≈. +...≈≈_...#...≈≈≈≈≈ #....≈≈≈#..?...#.....+#....@#33.5 (25.8)#.....###.....#......#.......#........ #####....# .<..# _You climb downwards.  Found a scroll labelled NENIUSCH CIGG.  Found an ancient bone altar of Kikubaaqudgha.  Found an escape hatch in the ceiling.Zh ZhZha _There is a stone staircase leading up here.Zhڨ  ..#..≈≈≈≈≈≈≈#...≈≈≈≈≈≈. +...≈≈_... #...≈≈≈≈≈ .≈≈≈ ?... ...+Zh<##........!.. .............##....#ZhgZh 14.5 (1.0)Zh(Zh,Z _Found a fizzy inky potion.ZhQ #...≈≈≈≈≈≈. +...≈≈_... #...≈≈≈≈≈ .≈≈≈ ?... ...+<#.######+##...@....!.. .....#Zhd]§5ZhiZhulZh o+...≈≈_... #...≈≈≈≈≈ #....≈§≈ #..?... #.....+ #....<# #.....######+##...!...#..#.#.#####....#### #.<##....##....##....#§§6ZhZhZh<#...≈§≈≈≈ #....≈§≈ #..?.§. #.....+ #....<# #.....######+###...!....#..#.#.#####....##### #.<##....# ......Zh&7Zh Zh& = .≈§≈ ?.§. ...+<#.######+##Zh' T##........!.... .####....##### #.<..# .......Zh"/ Zh8 &8Zha> Zh@ Zh  ?.§. ...+<#.######+####........!.... .#####.@..##### #.<..# ..........9Zh  ...+<#.######+####........!.... .##....#####....#####  .............ZhT Zh1'40ZhZhc _There is an escape hatch in the ceiling here.ZheZhZhZhZh1C1 _Zh ### 5 #@# # .......###...#####)## #.# #.# #+#ZhZZhZhj-2.2 (1.7Zh["Zhy% _A mysterious force pulls you upwards. The hatch slams shut behind you. _Found a flail.ZhZh $ZhEWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple ZhZh  puylanitar the Grasshopper  Deep ElfHealth: 36/36 ========================Magic: 18/18 ========================AC: 3Str: 4EV: 11Int: 25SH: 0Dex: 13###XL:  7 Next: 57% Place: Dungeon:5#@#Noise: ---------  Time: 4042.2 (0.0)#...#-) Nothing wielded.......Cast: Magic Dart###...#####)###.##.##+#Found an escape hatch in the ceiling. ZhШj_There is a stone staircase leading up here. _Found a fizzy inky potion. _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you. _Found a flail.ZhZhCZhZhTZh8[ _Sorry, I don't know how to get there.ZhS3ZhZhZh/ZhP _Zh ,ZhZhZhK,Zh6ZhPZhH,ZhZhQZhp,ZhhZhsZhv,Zh(ZhZhZhZh}Zh{Zhn,Zh;Zh Zh8,ZhZhZh #####...#.#.#.#.####...##.## ######...#.###...######...###.................#..##.###...######...##..##)## ##.####.#Magic Dart#.# .# #####...Zh#.# S.#.....###+# ### #.###.## S   adder (asleep) # #.#. ##..##..#.Zh3,51.2 (9Zh -2.2 (10.0) ZhRZhoY _An adder comes into view.ZhT ***S  The magic dart hits the adder.  The adder is lightly wounded.Zh,Zh e.S..Zh g7--=3.0) ZhZh/ _The adder hisses angrily.Zh: * The magic dart hits the adder.Zh߼Zh:CS..ZhQ`6---4ZhZh` _The adder is moderately wounded.Zhm  The magic dart hits the adder!ZhRh  The adder is almost dead.ZhS_5--5ZhWZhZK _The adder misses you.ZheFC  The magic dart hits the adder!ZhKr†ZhZhz|-96Magic DartZhZhI _You kill the adder!Zh8m Zhn Zh#t Zh&v _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zhi Zh Zh Zhp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ZhL3ZhkLZhNZhR| _ZhTa6=Zh=UZhW,ZhWZhY,Zh'ZZh[ZhE\h7==Zh\Zh>^Zhg^Zh^Zh`,ZhaZhcZhSci8===ZhcZhf4 _Magic restored.Zhth3ZhhZh6kZhplZhlZh mZhnZho,ZhpZh\rZhsZht:==ZhtZhvZhxZh4xZhxZhzZhG{Zhp{Zh{Zha~Zh,ZhcZhZhSZhZhƒZhMZh,Zh҆ZhpZhq,ZhZh.ZhZhZh:Zh+Zh,ZhZhZh̓,ZhNZh•Zh,ZhbZhb  You see here an adder corpse.ZhxS _ZhˮZh*ZhXZhZhZh³,ZhZhZh,ZhڹZhZh",ZhZh{=  You see here a +0 flail.Zh5 _ZhZh`Zhu,ZhWZhZh### ##.## ##### #.###...######...# ................#.#  ##.###...######†..#  ##)## ##.##  #.# #.####  ##....# - #'# ####.#  ... #.# Magic Dart ..... #.# ....... #.# .......## ### o   orc (asleep)+.......##o......# Zh%J 89.2 (33.0)  You open the door.ZhPG-90.2 (34ZhzZh<x _An orc comes into view. It is wielding a +0 short sword.ZhLM ### ##.## #####  #.###...######...#  ..........#.#  ...†..#  ##)## ##.##  #.# #.####  #@# #....#  #'#  Zh  ... #.#  ..... #.#  ....... #.#  .......## ###  +.......#  #o......# Zh ### ##.## #####  #.###...######...#  ..........#.#  ...†..#  Zh_E##)## ##.##  #.# #.####  #@# #....#  #'#   ... #.#  Zh#P.....  .......  .......## ###  +.......# #o......# ZhRZhZhZhg[ _An orc is nearby!Zh[4 ### ##.## #####  #.###...######...#  ..........#.#  ...†..#  ##)## ##.##  #.# #.####  #@# #....#  Zh#'#   ... #.#  ..... #.#  ....... #.#  .......## ###  +.......#  Zh)c#o......# Zh2o ### ##.## #####  #.###...######...#  ..........#.#  ...†..#  ##)## ##.##  #.# #.####  #@# #....#  #'#   ... #.#  ..... Zh> .......  .......## ###  +.......# #o......# ZhxZh9ZhZhF[ _An orc is nearby!Zh{F *****o*The magic dart hits the orc but does no damage.Zh Zh '....o.Zh h7--==1.2 (1.0) Zh Zh % _The orc shouts!Zh  ***** The magic dart hits the orc.ZhMZhRx'...o.ZhUh6----2Zh_Zhb[ _The orc is heavily wounded.ZhHz **** The magic dart hits the orc.ZhTZh'..o.ZhH--3Zho Zh \ _The orc is severely wounded.Zh% *** The magic dart hits the orc.ZhçZhh'.o.ZhfT5-4ZhZhW _The orc is almost dead.Zh **The magic dart hits the orc but does no damage.ZhE'.o.4---5 _The orc is almost dead.Zhj *The magic dart hits the orc but does no damage.Zhc Zhk Bo.Zhl A--6Zht Zhu W _The orc is almost dead.Zhv  ### ##.## #####  #.###...######...#  ..........#.#  ...†..#  ##)## ##.##  #.# #.#### Zh ^ #@# #....#  #o#   ... #.#  ..... #.#  ....... #.#  .......## ###  +.......#  #.......# Zh8 ### ##.## #####  #.###...######...#  ..........#.#  ...†..#  ##)## ##.##  #.# #.####  #@# #....#  #o#   ... #.#  .....  .......  .......## ###  +.......# #.......# Zh Zh ZhZh _The orc is almost dead.  The magic dart hits the orc but does no damage. _The orc is almost dead.  The magic dart hits the orc but does no damage. _The orc is almost dead. _An orc is nearby!Zh\Z ### ##.## #####  #.###...######...#  ..........#.#  ...†..#  ##)## ##.##  #.# #.####  #@# #....#  #o#   ... #.#  ..... #.#  ....... #.#  .......## ###  +.......#  #.......# Zh  ### ##.## #####  #.###...######...#  ..........#.#  ...†..#  ##)## ##.##  #.# #.####  #@# #....#  #o#   ... #.#  .....  .......  .......## ###  +.......# #.......# Zh~ZhZh7ZhX  The magic dart hits the orc but does no damage. _The orc is almost dead.  The magic dart hits the orc but does no damage. _The orc is almost dead. _An orc is nearby!Zhgi ### ##.## #####  #.###...######...#  ..........#.#  ...†..#  ##)## ##.##  #.# #.####  #@# #....#  #o#   ... #.#  ..... #.#  ....... #.#  .......## ### Zhie +.......#  #.......# Zh ### ##.## #####  #.###...######...#  ..........#.#  ...†..#  ##)## ##.##  #.# #.####  #@# #....#  Zhe#o#   ... #.#  .....  .......  .......## ### Zh +.......# #.......# ZhZhZhZhS" _The orc is almost dead.  The magic dart hits the orc but does no damage. _The orc is almost dead. _An orc is nearby!Zh%A  The magic dart hits the orc.Zh*D)ZhpZh3-7Magic DartZhZh+G _You kill the orc!Zhu| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zh3ZhZhZh: _ZhA a4=Zh Zh ,Zh Zh ,Zh ZhG Zh{ i5===Zh Zh] ,Zh Zh ,ZhX ZhQ ,Zh ZhK Zhw i6===ZhC Zh# ,Zh% Zh ( ,Zh) Zh+ 97Zh+ E==Zh- Zh. ,Zh 0 Zh2 ,ZhB3 ZhK5 8===Zh6 Zh9 Zh; ,Zh< ZhB  There is an open door here.  Things that are here:  a +0 short sword; a +0 scale mail; an orc corpseZhG ZhG  _Zh1J ZhM ZhN ZhO ZhO ZhR ZhT P==ZhU ZhqY Zh-[ ,Zh \ Zh'_ Zh` Zh` Zha Zhtc Zh4e ,Zh'f Zhg Zhi ,Zh]j Zhk Zhm ,Zhm Zhn Zho ,ZhHp Zh r Zh5s ,Zhs Zhv 7 _You open the door.Zh w 3Zhw Zh{ @  There is an open door here.Zh3} Zhl}  _Zh} Zh Zh ,ZhJ Zh Zh] ,ZhDŽ Zh2 Zh Zh Zhg Zh Zh ,Zh] ZhX Zh ZhɎ Zh2 Zho Zh ,Zh Zh Zhy ,ZhM Zh Zh ,Zh Zh Zh ZhJ Zh ZhN Zh ,Zh Zhʤ Zh ,Zh̦ ZhL Zh\ ,Zh Zh Zh Zh Zhl ZhǮ Zh< ,Zh° Zh˱ Zhϳ ,Zh ZhU Zh ,Zh ZhU Zh ,Zh Zhy ZhC ,Zh½ Zh Zh ,Zh| Zh Zh ,ZhJ Zh Zh ,Zh8 ZhL Zh ,Zh! Zh Zh Zh ZhD Zh Zh Zh Zhy Zh ZhD  +.......#  .. # #.......#  . .# ##......#  ## ##. #> ##.....#  ..#..#. ##...##  #.#.#. ##'## #.... #.# Zh #.#.###.# #.# #..@....# ######.##-149.2 (52.0) ###.##### #.......## #.#######.##.....#  #...........#...## Zh+  #########......##  ###.##.### ZhT x#......# Zh~ G####.### #.#Zh Zh G-50.2 (53Zh Zh} ; _Found a stone staircase leading down.Zhp 3ZhS Zh Zh M#.....5 +...... # #..... .. .# ##....## ##. #># ##.....#..#..#.. ##...##.#.#.###'##...# .#.#@###.# #.# .......# ######.## ###.##### #.......#Magic Dart Zh ,#.#######.##.....#...........#.......5   ufetubus (asleep).##....Zha z 0.0)  An ufetubus comes into view.Zh Zh 9  The ufetubus shouts!Zh% O5O   ogre (wandering)5   ufetubusZhJ- 4==1.2 (1Zh3 ZhO= x _An ogre comes into view. It is wielding a +0 giant club.ZhȌ  ..O  .. #  .5 .#  ## ##. #>#  #..#..#..  #.#.#.# ##'##  #....# #.#  #.#@###.# #.#  #.......#   ###.#####  #.# #.. ### ZhE 5 ZhC"C ..O  .. #  .5 .#  ## ##. #>#  #..#..#..  #.#.#.# ##'##  #....# #.#  #.#@###.# #.#  #.......#   ###.#####  #.# #..Zh"\ ### Zh(Zh.ZhH4Zh6d _There are monsters nearby!ZhU ..O  .. #  .5 .#  ## ##. #>#  #..#..#..  #.#.#.# ##'##  #....# #.#  #.#@###.# #.#  #.......#   ###.#####  #.#Zh^ #.. ###  Zhr ..O  .. #  .5 .#  ## ##. #>#  #..#..#.. Zhas #.#.#.# ##'##  #....# #.#  #.#@###.# #.#  #.......#   ###.#####  #.# #.. ### ZhzZhYZhZhd _There are monsters nearby!Zh **** The magic dart hits the ufetubus.Zh o  The ufetubus is heavily wounded.Zh Zh.O.5...OZhHU7--2ZhZhY& _The ogre shouts!Zh*F  The magic dart hits the ufetubus.Zh^j.***ZhJ ZhJM q  You kill the ufetubus!Zh,U .O....  An ufetubus comes into view.Zh[ q6---61-3Zhla Zhc 5 _The ufetubus moves out of view.ZhU ****The magic dart hits the ogre.Zh Zhk _.O...Zh H--4Zh Zh( 2 _The ogre is lightly wounded.Zh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh|  #.......# puylanitar the Grasshopper ... +.......# Deep Elf .. # #.......# Health: 36/36 ======================== .. .# ##......# Magic: 14/18 ==================------ ## ##O #># ##.....# AC: 3Str: 4 #..#.*#.. ##...## EV: 11Int: 25 #.#*#.# ##'##  SH: 0Dex: 13 #..*.# #.#  XL:  7 Next: 61% Place: Dungeon:5 #.#@###.# #.#  Noise: =--------  Time: 4154.2 (0.0) #.....Zhl} ..# ######.##  -) Nothing wielded ###.##### #.......## Cast: Magic Dart #.#######.##.....# #...........#...## #########......##  O   ogre ###.##.### #......# ####.### _The ogre is lightly wounded.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit)Zh' #.......# puylanitar the Grasshopper ... +.......# Deep Elf .. # #.......# Health: 36/36 ======================== .. .# ##......# Magic: 14/18 ==================------Zh' ## ##* #># ##.....# AC: 3Str: 4 #..#.*#.. ##...## EV: 11Int: 25 #.#*#.###'## SH: 0Dex: 13 #..*.##.#Zh)XL:  7 Next: 61% Place: Dungeon:5 #.#@###.##.#Noise: =--------  Time: 4154.2 (0.0) #.......# ######.## -) Nothing wielded ###.##### #.......## Cast: Magic Dart #.#######.##.....# #...........#...## Zh)#########......## O   ogre ###.##.### #......# ####.###Casting: Magic Dart (safe; 1% risk of failure)  Zh)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.Zhɭ,onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is moderately wounded.ZhmZhµ5.O...5   ufetubus (wandering)Zhp=5.2 (1Ray ZhѼZhf _(Press . to maintain the ray.)Zh& ***The searing ray hits the ogre.Zh-3k  The ogre is heavily wounded.Zh3Zh=69  The ufetubus shouts!Zh6Zh?cY.O.Y   ice beast (wandering)O   ogrec   centaur (missile, wandering)Zh?3-6+ ZhEZhQ _An ice beast comes into view. A centaur comes into view.Zh A *** The searing ray hits the ogre!ZhN  The ogre is severely wounded.ZhZh0ZhZhY.5..O5   ufetubusZh|-7++ ZhZh ) _The centaur shouts!Zh *** The searing ray hits the ogre!Zhk }  The ogre is almost dead.Zhl Zht M  You finish channelling your searing ray.Zh.| .c.5.OO   ogrec   centaur (missile)Zh2} `2-8Zh+ Zh R _The ogre closely misses you.Zhg  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh` #.......# puylanitar the Grasshopper ... +.......# Deep Elf .. # #.......# Health: 36/36 ======================== .. .# ##......# Magic: 10/18 =============----------- ## ##c #># ##.....# AC: 3Str: 4 #..#.5#.. ##...## EV: 11Int: 25 #.#.#.# ##'##  SH: 0Dex: 13 #..O.# #.#  XL:  7 Next: 61% Place: Dungeon:5 #.#@###.# #.#  Noise: ==-------  Time: 4158.2 (0.0) #.......# ######.## hm -) Nothing wielded ###.##### #.......## Cast: Magic Dart #.#######.##.....# #...........#...## #########......##  O   ogre ###.##.### c   centaur (missile) #......# 5   ufetubus ####.### _The ogre closely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 91% to hit)Zh #.......# puylanitar the Grasshopper ... +.......# Deep Elf .. # #.......# Health: 36/36 ======================== .. .# ##......# Magic: 10/18 =============----------- ## ##c #># ##.....# AC: 3Str: 4 #..#.5#.. ##...## EV: 11Int: 25 #.#.#.# ##'##  SH: 0Dex: 13 #..O.# #.#  XL:  7 Next: 61% Place: Dungeon:5ZhgS #.#@###.# #.#  Noise: ==-------  Time: 4158.2 (0.0) #.......# ######.##  -) Nothing wielded ###.##### #.......## Cast: Magic Dart #.#######.##.....# #...........#...## #########......##  O   ogre ###.##.### c   centaur (missile) #......# 5   ufetubus ####.###Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.Zh]  ...  .. #  .. .#  ## ##c #>#  #..#*5#..  #.#*#.# ##'##  #..*.# #.#   #.#  Zhp#   #    ### c   centaur (missile)5   ufetubusZh8onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (almost dead, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  You kill the ogre!Zh.BZhY..c.5Y   ice beast (wandering)c   centaur (missile)5   ufetubusZhdq789.2 (1Ray ZhZhf _(Press . to maintain the ray.)ZhA *** The searing ray hits the ufetubus!Zh.  The ufetubus is almost dead..Y...5cY2---60+  _The ufetubus barely misses you. The ufetubus hits you.ÂZh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÂZh# #.......# puylanitar the Grasshopper ... +.......# Deep Elf .Y # #.......# Health: 32/36 =====================--- .. .# ##......# Magic: 8/18==========-------------- ## ##. #># ##.....# AC: 3Str: 4 #..#..#.. ##...## EV: 11Int: 25 ÂZh #.#.#.# ##'##  SH: 0Dex: 13 #..5c# #.#  XL:  7 Next: 78% Place: Dungeon:5 #.#@###.# #.#  Noise: ==-------  Time: 4160.2 (0.0) #.......# ######.##  -) Nothing wielded ###.##### #.......## Cast: Magic Dart #.#######.##.....# Ray+  #...........#...## #########......##  Y   ice beast ###.##.### c   centaur (missile) #......# 5   ufetubus ####.### ÂZhIE_The ufetubus barely misses you. The ufetubus hits you.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ÂZh0Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, quivering javelins (89% to hit)ÂZhS c#ĂZh|c#Aim: a centaur, quivering javelins (89% to hit)ĂZhie  #.......# puylanitar the Grasshopper ... +.......# Deep Elf .Y # #.......# Health: 32/36 =====================--- .. .# ##......# Magic: 8/18==========-------------- ## ##. #*# ##.....# AC: 3Str: 4 ĂZhVg #..#..#*. ##...## EV: 11Int: 25 #.#.#*###'## SH: 0Dex: 13 #..5*##.#XL:  7 Next: 78% Place: Dungeon:5 #.#@###.##.#Noise: ==-------  Time: 4160.2 (0.0) #.......# ######.## -) Nothing wielded ###.##### #.......## Cast: Magic Dart #.#######.##.....# Ray+  #...........#...## #########......## Y   ice beast ###.##.### c  ĂZhh Q centaur (missile) #......# 5   ufetubus ####.###Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, quivering javelins (89% to hit)  You focus your ray upon the centaur. The searing ray hits the centaur!ĂZh !Press: ? - help, Shift-Dir - straight line  Aim: a centaur, quivering javelins (89% to hit)  You focus your ray upon the centaur. The searing ray hits the centaur!  The centaur is moderately wounded.  (Press . to maintain the ray.)  The ufetubus misses you. The ufetubus hits you. The centaur hits you.ĂZh .Y>..cThe centaur kicks you but does no damage.ĂZh 23------1.2 (1 ĂZh ĂZh l _The ufetubus hits you. The ufetubus barely misses you.ĂZh ****The searing ray hits the centaur.ĂZha _The ufetubus hits you. The ufetubus barely misses you.The searing ray hits the centaur.  The centaur is heavily wounded.hits you.  The centaur kicks you but does no damage.ufetubus hits you but does no damage.ĂZh' .Y #>..cThe ufetubus completely misses you. The centaur hits you.ĂZh[14------------7ĂZh[r-2+ ĂZhĂZh", _The centaur kicks you.łZhm **** The searing ray hits the centaur.łZh{  ...  .. #  .. .#  ## ##Y #*#  #..#..#*.  #.#.#*# ##'##  #..5*# #.#  #.#@###.# #.#  #.......#   ###.#####  #.# #.. ###  The centaur is severely wounded.The ufetubus slips past you!  The ufetubus hits you but does no damage.łZh@ ...  .. #  .. .#  ## ##Y #*#  #..#..#*.  #.#.#*# ##'##  #..5*# #.#  #.#@###.# #.#  #.......#   ###.#####  #.# #.. ### łZhQ  ...  .. #  .. .#  ## ##Y #*#  #..#..#*.  #.#.#*# ##'##  #..5*# #.#  #.#@###.# #.#  #.......#   ###.#####  #.# #.. ###  The ufetubus hits you.  * * * LOW HITPOINT WARNING * * *łZhП ...  .. #  .. .#  ## ##Y #*#  #..#..#*.  #.#.#*# ##'##  #..5*# #.#  #.#@###.# #.#  #.......#   ###.#####  #.#łZh #.. ### łZh  The centaur hits you.  * * * LOW HITPOINT WARNING * * *łZh6 . #>Y.#..)c5The centaur misses you.The ufetubus hits you but does no damage.łZh9/36 ----------3++ łZhłZhV _The ufetubus closely misses you.ƂZhM ... +.#  .. # #.#  .. .# ##  ## ##. #># # ƂZh #..#Y.#.. ##  #.#.# '##  #..)c# .#  #.#.###.##.#  #..5@...# ######.# ###.##### #......  #.#######.##  #...........#...##  #########......##  ###.##.#  #......# 5   ufetubus ####.###  #.#ƂZhƂZh(  ...   .. #   .. .#   ## ##. #>#   #..#Y.#..   #.#.#.# ##'##  #..).# #.#  #.#c###.# #.#  #..5@...# ƂZh)  ###.#####   #.  #.  ##      c   centaur (missile)   5   ufetubus #.# ƂZh٬You stop channelling your searing ray. The centaur attacks as it pursues you!  The centaur closely misses you. The centaur barely misses you.ƂZh+ ...   .. #   .. .#   ## ##. #>#   #..#Y.#..   #.#.#.# ##'##  #..).# #.#  #.#c###.# #.#  #..5@...#   ###.##### ƂZh  #.  #.  ##   ƂZhT{  The ufetubus barely misses you. The ufetubus hits you.ƂZh" .Yc* * * LOW HITPOINT WARNING * * *The centaur hits you but does no damage.ƂZh*h7------4ƂZhƂZh? _The centaur kicks you but does no damage.ƂZh/y ... +.#  .. # #.#  .. .# ##......#  ## ##. #># ##.....#  #..#..#.. ##...##  #.#Y#.# ##'##  #..).# ##.#  #.#c###.# #.# ƂZh0 #..5.@..# ######.##  ###.##### #.##  #.#.##.....#  #. ## ###.##.### c   centaur (missile) #......# 5   ufetubus ####.### # #.# #ƂZh2ƂZh2ƂZh< .c5 The ufetubus misses you.ƂZhu>@-5ƂZhyCƂZhpE? _The ufetubus hits you but does no damage.ǂZhW  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ǂZh..  ... +.......#  puylanitar the Grasshopper .. # #.......#  Deep Elf .. .# ##......#  Health: 7/36====-------------------- ## ##. #># ##.....#  Magic: 5/18======------------------ #..#..#.. ##...##  AC: 3Str: 4 #.#Y#.# ##'##  EV: 11Int: 25 #..).# # #.#  SH: 0Dex: 13 #.#.###.# #.#  XL:  7 Next: 78% Place: Dungeon:5 #..c5@..# ######.##  Noise: =--------  Time: 4165.2 (0.0) ###.##### #.......##  -) Nothing wielded #.#######.##.....#  ǂZh.  Cast: Magic Dart #...........#...##  #########......##  ###.##.###  c   centaur (missile) #......#  5   ufetubus ####.### # #.# # _The ufetubus hits you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ǂZh9/ <Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, quivering javelins (severely wounded, 89% to hit)ǂZh  ... +.......#  puylanitar the Grasshopper .. # #.......#  Deep Elf .. .# ##......#  Health: 7/36====-------------------- ## ##. #># ##.....#  Magic: 5/18======------------------ #..#..#.. ##...##  AC: 3Str: 4 #.#Y#.# ##'##  EV: 11Int: 25 #..).# # #.#  SH: 0Dex: 13 #.#.###.# #.#  XL:  7 Next: 78% Place: Dungeon:5 #..c5@..# ######.##  Noise: =--------  Time: 4165.2 (0.0) ###.##### #.......##  -) Nothing wielded #.#######.##.....# [37ǂZhF m Cast: Magic Dart #...........#...##  #########......##  ###.##.###  c   centaur (missile) #......#  5   ufetubus ####.### # #.# #Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, quivering javelins (severely wounded, 89% to hit)  You focus your ray upon the centaur. The searing ray hits the ufetubus! ...   .. #   .. .#   ## ##. #>#   #.   # ##'##  #..).# # #.#  # #.#  #****ǂZh T[0;10m@..#   #         #.#  Aim  Press: ? - help, Shift-Dir - straight line: a centaur, quivering javelins (severely wounded, 89% to hit)  You focus your ray upon the centaur. The searing ray hits the ufetubus!  You kill the ufetubus!  The searing ray hits the centaur.ǂZh  ..c.launcher)The centaur is almost dead.(Press . to maintain the ray.)ǂZh  The centaur wields a +0 shortbow. The centaur shoots an arrow.  The arrow hits you!  You die...ǂZhȔ-4/36 ----6==ǂZhi/  --more--ȂZh^ ȂZh Inventory: 22/52 slots Missiles (go to first with ()  g - 2 throwing nets Armour (go to first with [)  a - a +0 robe (worn) ȂZh" Q k - a +0 cloak (worn) Wands (go to first with /)s - a wand of flame (15) Scrolls (go to first with ?)  h - 2 scrolls of vulnerability {unknown} ȂZhЌ Y i - 3 scrolls of teleportation {unknown}l - 3 scrolls of identify {unknown}  m - 3 scrolls of poison {unknown}n - a scroll of enchant armour {unknown}  o - a scroll of silence {unknown}  q - 2 scrolls of enchant weapon {unknown}  r - a scroll of immolation {unknown}t - a scroll of revelation {unknown} Potions (go to first with !)  b - a potion of magic ȂZh  c - 2 potions of mutation {unknown}d - 2 potions of enlightenment {unknown}  e - a potion of berserk rage {unknown} ȂZhS [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ɂZh i Wands /  s - a wand of flame (15) Scrolls?  h - 2 scrolls of vulnerability {unknown}  i - 3 scrolls of teleportation {unknown}  l - 3 scrolls of identify {unknown}  m - 3 scrolls of poison {unknown}  n - a scroll of enchant armour {unknown}  o - a scroll of silence {unknown}  q - 2 scrolls of enchant weapon {unknown}  r - a scroll of immolation {unknown}  t - a scroll of revelation {unknown} Potions (go to first with !)  b - a potion of magic  c - 2 potions of mutation {unknown}  d - 2 potions of enlightenment {unknown}  e - a potion of berserk rage {unknown}  f - a potion of moonshine {unknown}ɂZh *j - 6s of curing {unknown}p - a of attraction {unknown}u - a of migh  v - a potion of haste {unknown}botɂZh2  m - 3 scrolls of poison {unknown}  b - a potion of magicʂZh ʂZhy,ʂZh6ʂZh0Goodbye, puylanitar.895 puylanitar the Grasshopper (level 7, -4/36 HPs)Began as a Deep Elf Conjurer on June 24, 2025.Shot with an arrow by a centaur (11 damage)... on level 5 of the Dungeon.The game lasted 00:04:32 (4147 turns). ʂZheBest Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the OrbʂZhn4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the OrbʂZhK6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnʂZhZMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the OrbʂZh^R9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the OrbʂZhʂZhøʂZh [?25h[?0cʂZh! [?1051l[?1052l[?1060l[?1061l