;j Player: rawhide Game: Custom seed 0.34 Server: crawl.dcss.io Filename: 2026-06-24.00:00:27.ttyrec Time: (1782259227) Wed Jun 24 00:00:27 2026 ;j [?1051l[?1052l[?1060l[?1061h;j V)0[?7h[?25l[?1c;j" ;j& rawhide the DuckerDemonspawnHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 8SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 war axeThrow: 3 throwing nets;j& `##∩∩##....#......##.......#@.......#####....#;j `Welcome back, rawhide the Demonspawn Gladiator.;ji nGame seed: 13452483470898476925 (custom seed);jA ;j ;j ;j% _Press ? for a list of commands and other information.;j5 ;j   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0  11%   0   j + Spellcasting   0.0    -1           b + Maces & Flails   1.5    -1  ;j w    c + Axes2.6  39%  -1       d + Polearms   1.5    -1  ;j "     e + Unarmed Combat   0.0    -1  ;j[     f + Throwing1.7  11%  -1          ;ju a    ;j _    ;j T    ;j M g + Armour   0.0    -1      h + Dodging;j 2.6  39%  -1      ;j 1 i + Stealth   0.0     0      ;j _    ;j7 a    ;jP         ;jk _    ;j         ;j a    ;j         ;j The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  ;j [?] Help[=] set a skill target  ;j }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets!;j} a * Fighting   2.0  196 96$;j728 g * Armour   0.0  18%28$;j< 2374 h * Dodging   2.6  44%;j)106239 i * Stealth   0.0  12%C;ju C;jrawhide the DuckerDemonspawnHealth: 16/16 ========================#Magic: 1/1========================#∩∩AC: 4Str: 14##....EV: 11Int: 8#......SH: 0Dex: 14##.......XL:  1 Next:  0% Place: Dungeon:1#@.......Noise: ---------  Time: 0.0 (0.0)#####....a) +0 war axe#C;jKThrow: 3 throwing netsWelcome back, rawhide the Demonspawn Gladiator.Game seed: 13452483470898476925 (custom seed) _Press ? for a list of commands and other information.C;j QC;jo  _ _Found an emerald ring.## ∩###.#..###∩∩∩...####......=##....##....5.0 (5#<...........÷#####.........#∩.##.∩##∩#### ### _Found a dwarf skeleton.E;jE;jiE;j E;j E;j ,E;j,E;j,E;jE;jT _Found a dwarf skeleton.E;j)E;jE;j% E;jm"E;j%E;j$&E;j'E;jj*\ _Found a dwarf skeleton.E;j.E;j.E;j0E;j4\ _Found a dwarf skeleton.E;jY5E;j66E;jNS.... .. ...... .# ÷..... .##....#. ......÷.##.∩∩... ####.#..... ###∩∩∩...#####..E;jNs11.0 (6.0)##.....##........#<...........÷.÷...#####..............#∩.##.∩##∩###.∩######## ## #E;jOE;jVE;j_Z3 _f - a +6 ring of intelligenceH;jZ  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   2.0  11%   0   j + Spellcasting   0.0    -1           b + Maces & Flails   1.5    -1      c + Axes2.6  20%  -1       d + Polearms   1.5    -1       e + Unarmed Combat   0.0   H;j[  -1      f + Throwing1.7   6%  -1                       g * Armour   0.0  12%  -1       h * Dodging   2.6  39%  -1       i * Stealth   0.0  12%   0         H;j`R                                     The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsK;j) K;j( K;jv Drawhide the Ducker.... .. ...Demonspawn... .# ÷...Health: 16/16 ========================.. .##....Magic: 1/1========================#. ......÷AC: 4Str: 14.##.∩∩...EV: 11Int: 8####.#..... .SH: 0Dex: 14###∩∩∩...##....XL:  1 Next:  0% Place: Dungeon:1###......@.......Noise: ---------  Time: 11.0 (0.0)##................a) +0 war axe##.................Throw: 3 throwing netsK;jҏ >#<...........÷.÷...#####..............#∩.##.∩##∩###.∩######## ## # _Found an emerald ring. _Found a dwarf skeleton. _Found a dwarf skeleton. _Found a dwarf skeleton. _Found a dwarf skeleton. _f - a +6 ring of intelligenceK;jX K;j K;jl K;j? M;jM;jGear: 6/52 gear slots (Left/Right/Tab to switch category) M;j3dHand Weapons (go to first with ))  a - a +0 war axe (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin M;jv Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)M;j3f - a +6 ring of intelligenceP;jef - a +6 ring of intelligence. A ring that increases the intelligence of its wearer. It affects your intelligence (+6). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Int+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Hobbes: Did it work?  Calvin: I think so. I feel smarter already.”  -Bill Watterson, _Calvin and Hobbes_. November 19, 1993. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Q;j3 Q;j|; Q;jB Qrawhide the Ducker.... .. ...Demonspawn... .# ÷...Health: 16/16 ========================.. .##....Magic: 1/1========================#. ......÷AC: 4Str: 14.##.∩∩...EV: 11Q;j6C Int: 14####.#..... .SH: 0Dex: 14###∩∩∩...##....XL:  1 Next:  0% Place: Dungeon:1###......@.......Noise: ---------  Time: 11.0 (0.0)##................a) +0 war axe##.................Q;jC Throw: 3 throwing nets#<...........÷.÷...#####..............#∩.##.∩##∩###.∩Q;jC M######## ## # _Found a dwarf skeleton. _Found a dwarf skeleton. _Found a dwarf skeleton. Q;jD _Found a dwarf skeleton. _f - a +6 ring of intelligence  You feel clever.Q;jJ Q;jK +5 (0.5Q;jQ Q;jS _Found a dwarf skeleton. _f - a +6 ring of intelligence  You feel clever. _f - a +6 ring of intelligence (worn)R;jgR;jR;jR;jSR;j]!R;j!R;jz%R;ju&$ R;j&8_Found a dwarf skeleton.R;j*R;j+R;j,R;jD4W...... . ..... [. .... .. ...... ... .# ÷..... .. .##.......#.#. ......÷...)...##.∩∩... R;j4,####@#.....÷.3.5 (2.0 ###∩∩∩...##.... ###.............. ##....... ##..R;j 5X.#<...........÷.÷...#####..............#∩.##.∩##∩###.∩R;jF5w######## ## #R;j6R;j=R;jA; _Found a short sword and a scale mail.S;j.! 3S;j" S;j!& S;jI( S;j- nS;j/ S;j5 ####.....#........#.........# [......# .. .... .......# .# ÷... .....##.##....S;j6 ..#.#..#......÷.....).@.##.∩∩...5....#####.#.....÷. # ###∩∩∩...##.... ###.............. ##..........S;j7 ... ##............... #<...........÷.÷...#####.............. #∩.##.∩##∩###.∩S;j~= S;j=@ T;j lT;jlT;jnT;jurT;jxT;j_yT;j}T;jT;jc  You encounter a bat.T;jwb#####.....#..#..#..[......# .. ......# .# ÷...........##.##......#.#..#......÷..@...##.∩∩...T;jP..#####.#.....÷.#######∩∩∩...##.... ###.............. ##........ ##.......b   bat (asleep)  #<..÷.÷...  #####T;j..  #∩.##.∩##∩###.∩T;j+6.5 (1T;j27.5 (2 _T;jT;jmT _You see here a +0 short sword.U;j U;j2A +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0At 100% training you would reach 10.0 in about 7.6 XLs.Current attack delay: 1.0. Damage rating: 5 (Base 5 x 110% (Dex) x 103% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. U;jaIt can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)et.X;j.X;jtKrawhide the Duckerb#####.....#Demonspawn...........#Health: 16/16 ========================...........#Magic: 1/1========================....[......# .. ...AC: 4Str: 14...........# .# ÷...EV: 11Int: 14...........##.##....SH: 0Dex: 14.......#.#..#......÷XL:  1 Next:  0% Place: Dungeon:1.......@...##.∩∩...Noise: ---------  Time: 17.5 (2.0)......#####.#.....÷.a) +0 war axe########∩∩∩...##....X;j,M[40mThrow: 3 throwing nets###..............##................##.................b   bat (asleep)#<...........÷.÷...#####..............#∩.##.∩##∩###.∩  You feel clever. _f - a +6 ring of intelligence (worn) _Found a dwarf skeleton. _Found a short sword and a scale mail. _You encounter a bat. _You see here a +0 short sword.8.5 (1X;jRX;jU* _g - a +0 short swordZ;jYGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 war axe (weapon)g - a +0 short sword Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  f - a +6 ring of intelligence (worn)^;jjg - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.6 XLs.  Current attack delay: 1.0. Damage rating: 5 (Base 5 x 110% (Dex) x 103% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe._;j _;j _;jw prawhide the Duckerb#####.....#Demonspawn...........#Health: 16/16 ========================...........#Magic: 1/1========================....[......# .. ...AC: 4Str: 14...........# .# ÷...EV: 11Int: 14...........##.##....SH: 0Dex: 14.......#.#..#......÷XL:  1 Next:  0% Place: Dungeon:1.......@...##.∩∩...Noise: ---------  Time: 18.5 (0.0)......#####.#.....÷._;j jg) +0 short sword########∩∩∩...##....Throw: 3 throwing nets###..............##................##.................b   bat (asleep)#<...........÷.÷...#####..............#∩.##.∩##∩###.∩ _Found a dwarf skeleton. _Found a short sword and a scale mail. _You encounter a bat. _;j{ _You see here a +0 short sword. _g - a +0 short sword  You unwield your +0 war axe._;j _;j +9.5 (1_;jn _;j! ) a short sword and a scale mail. _You encounter a bat. _You see here a +0 short sword. _g - a +0 short sword  You unwield your +0 war axe. _g - a +0 short sword (weapon)+!;j | #.....# b#####.....# ....# ...........# ....[......# .. ... ....# .# ÷... ....##.##.... .......#@#..#......÷.+!;j|a....##.∩∩... ......#####.#.....÷. ########∩∩∩...##....#.........##.....#<....÷.÷...#####..............+!;j+!;j'20+!;j3!;j3!;j-D [?25h[?0c [?1051l[?1052l[?1060l[?1061l