=bhQ Player: rgness Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-09-16.13:12:29.ttyrec Time: (1758028349) Tue Sep 16 13:12:29 2025 ?bhk [?1051l[?1052l[?1060l[?1061h?bhlV)0[?7h[?25l[?1c?bhn?bhx_Welcome, rgness. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine AbilitiesAbhAbhrgness the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered########.....######..@.......#.....############AbhIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.AbhxL/  --more--LbhJLbh' LbhyLbhT[ _Found a staircase leading out of the dungeon.MbhXJ# #.....##..<..#.....#####.# MbhؔMbhؕ21.0 (1 _Mbh*MbhyNbhh# #.....##..<.@......##.....#####.## Nbho<2NbhJtNbhjuNbhm####### #.....# #..<..@.....# #.....#####.# ####### NbhsNbhs3NbhxNbh!zNbh'####### #.....# #..<...@....# #.....#####.# ####### Nbhe-Nbh-4Nbh2Nbh3Nbh !####### #.....# #..<....@...# #.....#####.# ####### Nbh] Nbh 5Nbh Nbh5 NbhP####### #.....# #..<.....@..# #.....#####.# Nbhh####### #NbhY6Obh^q  ####### #.....# #..<..# #.....#####.# ####### .# ..### Obht<7Obh/xObhzz _You're doing great! Now, explore a bit until you reach the next blue square.Rbh0M# #.....# #..<.......@# #.....#####.# # #.# ...####Rbh5Rbh>6&8Rbh':Rbh;Sbh0Q#######.....#######<...........###########  ...##### Sbh&7Sbh79Sbh;Sbh<Sbh #######.....#######<...........###########  #......######..# .##SbhI 41Sbh 0.0 (1.0)SbhH Sbh٭ Sbh #######.....#######<...........########### ##.##### #.@....##### .#Sbh<Sbh1Sbh Sbh Tbhh# #.....####### #..<........# #.....#####.# #Tbh ##.##### #..@...# #####..# .# #TbhITbh2Tbh Tbh_ Tbh # #.....####### #..<..# #.....#####.# # ##.##### #...@..# Tbh; #####..# ..# ###Tbh TbhC &3Tbh Tbh= Ubh# #.....# #..<.# #.....#####.# # ##.##### #....@.# #####..# ...# #####Ubh<4Ubh7Ubh@Ubhp#  #.....#  #..<.#  #.....#####.#  # ##.##### UbhX]#.....@# #####..# ....# ..######.#Ubh<5UbhUbhUbhm #######.....#######<...........########### ##.##### #......#####....Ubh-na#..#####Ubh:}Y6Ubh C # #.....# #..<.# #.....#####.# # ##.##### #......# #####@.# #......# #..#####  #. #Ubh0Ubhw7UbhUbhyVbhg #######.....#######<...........########### ##.##### #......#####....####. #VbhՕVbh<8VbhVbhVbh  # #.....# #..<.# #.....#####.# VbhV W# ##.##### #......# #####..# #...@..#Vbh}  #..##### #. #Vbh <9Vbhs Wbhz # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #..@...# #..##### #.. ###20WbhUK # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #.@....# #..#####WbhKp #... #####WbhQWbhQ&1WbhVWbhWWbhz # #.....# #..<.# #.....#####.# # ##.##### #......#Wbhn #####..# #@.....# #..##### #.... ######WbhWbh&2Wbh(Wbh}Wbh_QWbhJWbhWbhe w#######.....#######<...........########### ##.##### #......######..#....#####Wbh x......######## WbhI Wbh &3Wbh WbhR XbhE# #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #.@##### #..##.Xbhο&4Xbh8XbhXbh.....#######<...........########### ##.##### #......######..#......########......#########.5Xbh'XbhhXbh #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.#Xbh# Xbh[# 6Xbh& XbhX( Ybh u#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# YbhuYbhx&7Ybh~YbhO#.....# #..<.# #.....#####.# # ##.##### #......# #####..# YbhL#......# #..# #..# #.# Ybh}Ybh&8YbhYbhPYbhXh$#.....#YbhhW  #..<.Ybhha#  #.....#####.#  #Ybhhx ##.##### #......# Ybhh`#####..# #......# YbhhQ#..# Ybhin#..# Ybh>iS#.# YbhpYbhgq&9YbhuYbhJwYbh#.....# #..<.# #.....#####.# # ##.##### YbhPb#......# #####..# #......# #..# #..# #Ybhvz.# .#.#Ybh^.#.##YbhYbhYbhY'30YbhYbhYbh.....# ..<.# .....#####.# Ybhg ##.##### #......# #####..# #......# #..# Ybh#.# #.# YbhW#.# #Ybh՚.##.#YbhS#.#Ybh$##  Move diagonally with the [number pad] (try Numlock on/off) [vi keys]  Ybh{  Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-lYbh)/|\/|\YbhYbh`&1YbhiYbht _1 2 3 b j nYbhYbh#YbhYbh YbhhYbhiYbhYbh+Ybhj Ybh]j Ybhn Ybh;p Ybh Ybh Ybh@ Ybh; cbh_<........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########.# cbhf<2cbhElcbh ncbh%..#####.# #### ##.##### #......# #####..# #......# #..########........#########..# cbh* cbh'<3cbhcbhdbha5### ##.##### #......# #####..# #......# #..########........#########..# dbhZ><4dbhCdbh~Ddbhu  #......# #####..# #......# #..########........#########..# 5dbhE dbh ebh  #####..# #......# #..##########........#.##########.#.# #.#ebhk}#.#.##  ebhD&ebh&6ebhu*ebh,T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].lbh}+#......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.##.###lbhMY7nbhtr##.#####  #......#  #####..#  #......#   #..####### #  #........##  #########.## ##.## ##.####.#.##.###nbh(<8nbh{nbhobh4##.# ##.##### #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.#.##.###obhA;obh;&9obhf@obh_Aobh ..# .# ##### ......# ###..# ......#  ..####### # ........## ########.## ##.## ##.####.#.##.###40obhJ obh6 obhG ## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.# ####### #.## .......## #######.## ##.## ##.####.#.obh3H n##.###obhP <1obhU obhW 3 _Found a stone staircase leading down.obhP 4obh obh obhM 4obhQ obhS obh Jobhx obhPS 4obhUW obhX obh 4obh obh obh H4obhMobhfNbh_bh>Xbh,bhBbhbh,,bhtbh6bh,bhbh-bhc ##### ## ...bhK ##.## bh#K######...## bhKZ ##.##### #..>..#  #......# #..@##5.0 (4 bh .# ##.#.##bh #......# ####.###..####### ##.###........## ##.##########.## ##.####.## ##.####.###.####.#.##bhbhbhnbh} R   ####### # ......# ## #####.# ##...## # ##.#####..# #......# ##...## #####..# ##.#. #......# ####. #..#####.## #....... #.######## ##.### ##.#####.## bh bhS +6.0 (1bhb bh   When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.bhhbhrh-7 _bhlbhMnbh <8bhr bh bh4bhbh<9bhsbhf  ####### #.....#2 #.@...+ #.....# #######  A new level! To begin with, head over to that door to the right.bhbh:bh+7 (1.7bhObhC _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.bh# #.....# #.<@..+ #.....# # bh͓bhs4500 _bhbhbhn# #.....# #.<.@.+ #.....# # bh<1bh bh"bh> # #.....# #.<..@+ #.....# # 2 _You can open a closed door by walking into it.bh8 ###.#'....+###.#3bh 6 _You open the door.bh ####### #.....####.# #.<...@....+ #.....####.# ####### bh bh &4bhg _ _There is an open door here.bh####### #.....####.# #.<...'@...+ #.....####.# ####### bhGC5 _bhqbhbhJ####### ##.....####.# #.<...'.@..+ #.....####.# ####### #bh <6bhbhbh L####### ## #.....####.# #.<...'..@.+ #.....####.# ####### ## bh <7bhk bh bh1$####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### bh37<8bh;bh<bhJB#.###.≈'.....≈.###.≈#bhQbhR&9bhVbhJX _You open the door.bh # ##### #.....####.#.###.≈#.<...'....@.....≈bh #.....####.#.###.≈# ##### bh bh '60bhح bhy I _There is an open door here.bh  # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ bh <1bh bh } _To close an open door, press [C].bh AbhBPUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipbhx bh4v bhzrgness the CoveredHumanHealth: 18/18 ========================Magic: 3/3bh{========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 61.7 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C].bh[:Okay, then.bhہbhއD _bhy#.####..'....+.####.#2.7 (1 _You close the door.bhP#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### +.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##bh7?#.~~~.###≈≈≈## bhuD<8bhHbhIbh ###...#'.<.#...####bhO% <9bhG* bh,- j _You open the door. _Found a stone staircase leading up.bhr#≈≈≈# #≈≈≈# bh#≈≈≈# #≈≈≈# ##≈≈≈## bh6##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...# bhW+.....≈≈≈≈≈...@.<.# bh.#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..##.#.~~~.# bhbhO.90 _bhbhI _There is an open door here.bh #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### bh bh- -1 _bh. bh bh W #≈≈≈# bhW &#≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### bh ##.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### bh bh &2bh> bh$   When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.bhF| bh| bh) bhP C3 _bhɐ bh  ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣1 ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣bh[bhbhE-4.2 (1.7bhIbh$M  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.bh&$ bh- Level 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...##  bhv. ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  bh. }#########.## ##.##  ##.## ##.##  bh. T##.###.##  ##.#.##  ##.##  ###  bh)/ Q♣♣♣    ♣♣.♣♣ bhJ/ .  ...♣♣♣...♣♣  bhp/ N ♣....@..♣  ♣♣♣♣...♣♣ bh/ % ♣♣.♣♣  bh/ &♣♣♣bhbhE bhe6 rgness the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 94.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] tbhW o return to the normal _game mode. _There is a stone staircase leading down here.bh1bhlLevel 1 of the Dungeon<>>(Press ? for help) #######  #.....##########  #..<........###.##  #.....#####.###...##  ####### ##.##### #..>..#  #......# ##...##  #####..# ##.#.##  #......# ####.##  #..####### ##.##  #........## ##.#  #########.## ##.##  ##.## ##.##  ##.###.##  ##.#.##  ##.##  ###  ♣♣♣  bh  ♣♣.♣♣   ...♣♣♣...♣♣   ♣....@..♣ bh- ♣♣♣♣...♣♣  bh*♣♣.♣♣  bhH&♣♣♣bh bhi bhbhxbhV bhbh)mbhbh bh bhbhl bhvubhQ^I.@bh,[7..bh+ 7..bh 7..bh EC♣.bhcI 9.♣bhH#7..bh7..chch +rgness the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣chMeXL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 94.2 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣chwDNothing quivered♣♣♣cheWhat's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ischapointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.ch=chchjch _chU . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣che+6.2 (2ch)W7.2 (3  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].ch3chchcha,chchnch,ch chXchŴchchMchch chVchchch(Bch%ch¿,chWch`chchF,ch{chch~,chchIchch)chch ## .#♣♣. .♣♣ ##♣♣.....♣♣ .##♣..~~~..♣ #.##♣..~§~..♣ ch0##.## ♣..~§~..♣##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##♣♣..♣♣ ##♣♣.♣♣♣ #ch♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣ch♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣ch-\♣♣♣♣....>..♣ch!109.2 (12.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.chC10.2 (13ch@ch:  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].chhG3chHchtKchM,chSnchVUchW,ch~XchZch],ch]ch `chb,chfbch.dchf,ch*gch!ichk,chAlchmchp,chpch"rch2t,chtch{vchx,ch>(Press ? for help)  ..   ....♣♣♣   <......♣♣♣♣♣   ♣@...♣♣♣♣  ♣♣♣♣♣...♣♣♣  ♣♣♣♣..♣♣  ♣♣♣.♣♣  ♣♣.♣  #######♣♣.♣  #.....##########♣♣.♣♣  1chOF<#..<........###.##♣♣♣.♣♣  #.....#####.###...##♣♣♣♣..♣♣  ####### ##.##### #..>..#♣♣...♣♣♣  #......# ##...##♣♣.....♣♣  #####..# ##.#.##♣..§§~..♣  #......# ####.##♣..~§§..♣  #..####### ##.##1chuF♣..§§§..♣  #........## ##.#1chFp♣♣.....♣♣  #########.## ##.##1chF♣♣...♣♣  ##.## ##.##♣♣♣.♣♣  1chF=##.###.##♣♣..♣♣  ##.#.##1chGS♣♣.♣♣♣  ##.##♣.♣♣3chr[<@:chR :ch rgness the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 134.2 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded:ch W♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial.:ch :ch :ch `.............:chE 6..:ch :ch. K _Key pressed, stopping travel.:ch :ch3 :ch :ch F _Unknown command.:ch 4:ch :ch F _Unknown command.Bch Bch Level 1 of the Dungeon<<>>(Press ? for help)  ..   ....♣♣♣   <......♣♣♣♣♣   ♣@...♣♣♣♣  ♣♣♣♣♣...♣♣♣  ♣♣♣♣..♣♣  Bch B♣♣♣.♣♣  ♣♣.♣  #######♣♣.♣  #.....##########♣♣.♣♣  #..<........###.##♣♣♣.♣♣  #.....#####.###...##♣♣♣♣..♣♣  ####### ##.##### #..>..#♣♣...♣♣♣  #......# ##...##♣♣.....♣♣  #####..# ##.#.##♣..§§~..♣  #......# ####.##♣..~§§..♣  #..####### ##.##♣..§§§..♣  #........## ##.#♣♣.....♣♣  #########.## ##.##♣♣...♣♣  ##.## ##.##♣♣♣.♣♣  ##.###.##♣♣..♣♣  ##.#.##♣♣.♣♣♣  ##.##♣.♣♣DchP[<@Dch Dch rrgness the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 134.2 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quiveredDch8?♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial. _Key pressed, stopping travel. _Unknown command. _Unknown command.DchDchDchDchDch  _DchDch,DchDchDchtBDchDch ,DchDchK" ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣♣...@......♣♣♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣Dch"l♣♣...♣♣ ♣♣♣..♣♣♣♣♣♣ ♣♣♣. ♣♣  ♣♣Dch#"  ### ♣♣.  ##.## ♣♣♣.♣Dchy#E Dch^)~40.2 (6  Congratulations! You've completed the first lesson!Dch4W1.2 (7Dch[  DchgPTo exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.IchIchAre you sure you want to leave the Dungeon? Y - Yes  N - NoJchJch}Ergness the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 141.2 (0.0)♣.......♣♣♣....♣♣♣♣JchY-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ JchCongratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.Jch-JchNJchJch|H2.2 (1 _JchJchTutorial 1 summary: Movement Movement commandsJchNumpad:7 8 9vi-keys: y k u\|/\|/JchW~4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next levelJch:[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...fhœK [?25h[?0c [?1051l[?1052l[?1060l[?1061l