fÉhO¹ Ÿ Player: rgness Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-09-16.13:28:59.ttyrec Time: (1758029339) Tue Sep 16 13:28:59 2025 fÉhAÒv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cfÉhŸ×fÉhûë_Welcome, rgness. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities!fÉh€ !fÉhœ !fÉhÈ,Îrgness the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered!fÉhp4#+##.##)####.####.....##..@..##.....########!fÉho;™This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.!fÉh͘/  --more--*fÉhÇJ*fÉh²é@  Found a quarterstaff.*fÉhŒï*fÉhZñc _Found a staircase leading out of the dungeon.,fÉh{«,fÉh¹«,fÉhK­,fÉhš¯,fÉhJ±,fÉh4¶| _,fÉh ¶,fÉh/¿K  #+#  #.#  #@# ###.####.....##..<..##.....########,fÉhãÅ+2.0 (2,fÉhÌ,fÉhRÌ+3.0 (3,fÉhÃÑ,fÉh¸Õ' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.0fÉhsñ A4.0 (10fÉhøõ 0fÉh=ø # _b - a +0 quarterstaff2fÉhßA Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip :fÉhÐM  - - Unarmed (current attack)  b - a +0 quarterstaff¹SfÉh³»Ð  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.UfÉh=¿##...##.............I'. #.###.##.<.....#######UfÉh^:8 UfÉh _UfÉhSUfÉhBUfÉh¡Ê ##### ##...####.....#......#........I.'. #.###.##UfÉh@n.<.....UfÉhë#Z=9UfÉhu$S _The training dummy barely misses you.VfÉh4$  You hit the training dummy.  The training dummy is heavily damaged.6---10.8 (1.3)VfÉhØ) VfÉhÉ+ A _The training dummy hits you with a +0 whip.XfÉhÇ!õ  You hit the training dummy.  The training dummy is almost destroyed.The training dummy hits you with a +0 whip.XfÉhe"p12--------2.1XfÉhÖ)XfÉh,[ _The training dummy barely misses you.^fÉh @  You hit the training dummy.^fÉhÕ1)^fÉh»^fÉhRêrgness the Trooper#####Human##...##Health: 13/18 =================-------##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 13.4 (1.3)#.#b) +0 quarterstaff#'#Nothing quivered#.##.####.####.....##..<..##.....# _The training dummy hits you with a +0 whip.  You hit the training dummy.  The training dummy is almost destroyed.The training dummy hits you with a +0 whip. _The training dummy barely misses you.You hit the training dummy.^fÉhÁ– _You destroy the training dummy!You have reached level 2!^fÉh//  --more--efÉhã¶17/24=4/42 4%   Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.ifÉhzJifÉhˆ{F _Unknown command.jfÉha} ›M #####  ##...###+......##.....##...#.#'#.<.18=-40 _jfÉh¹ M _You see here a +0 whip.mfÉhÙg×Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Hand Weaponsa +0 whip[?] describe selected [!] equip|wield|wear[tab] equip|unequip rfÉhuPñ  - - Unarmed([,] to select)    a - a +0 whipyfÉhν ÉWield (- for none)?equip|wield|fÉh$æ|fÉhuè|fÉhHñrgness the TrooperHuman#####Health: 18/24 ==================------##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 14.4 (0.0)#.#b) +0 quarterstaff#.#Nothing quivered#'##.##.####.####.....##..<..#You have reached level 2!Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. |fÉh±ñe_Unknown command. _You see here a +0 whip.|fÉhüF  You unwield your +0 quarterstaff.|fÉh’üy5.4 (1c) +0 whip |fÉh*|fÉh, _c - a +0 whip (weapon)€fÉhÞW €fÉh2X €fÉh|\ €fÉhï^ N _There are no items here.…fÉh1¶ …fÉhd¸ -_b - a +0 quarterstaff _b - a +0 quarterstaff (weapon) _You open the door.  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here. _The training dummy barely misses you.You hit the training dummy.  The training dummy is heavily damaged. _The training dummy hits you with a +0 whip.  …fÉhŸ¹ àYou hit the training dummy.  The training dummy is almost destroyed.The training dummy hits you with a +0 whip. _The training dummy barely misses you.You hit the training dummy. _You destroy the training dummy!You have reached level 2!Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes:strength, intelligence, and dexterity.You see here a +0 whip.  You unwield your +0 quarterstaff. _c - a +0 whip (weapon)  There are no items here.†fÉhÓ©¦ Found a quarterstaff. _Found a staircase leading out of the dungeon. _Pick up this weapon[,] or [g] and then wield it with [e].  You see here a +0 quarterstaff. _b - a +0 quarterstaff _†fÉh…ªLb - a +0 quarterstaff (weapon) _You open the door.  To attack a monster with your bare hands or wielded weapon, simply walk intoit. _There is an open door here _The training dummy barely misses you.  You hit the training dummy†fÉhê¹.  The training dummy is heavily damaged. _The training dummy hits you with a +0 whip.  You hit the training dummy.  †fÉhꪌThe training dummy is almost destroyed.The training dummy hits you with a +0 whip. †fÉh«¥_The training dummy barely misses you.  You hit the training dummy. _You destroy the training dummy!†fÉhÞ«BYou have reached level 2! †fÉhc¬¾ Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes:fÉhÃ/fÉhÈ1fÉhö8xrgness the TrooperHuman#####Health: 18/24 ==================------##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 15.4 (0.0)#.#c) +0 whip#.#Nothing quivered#'#fÉhÏ9#.##.####.####.....##..<..# _strength, intelligence, and dexterity. _Unknown command. _You see here a +0 whip.  You unwield your +0 quarterstaff. _c - a +0 whip (weapon) _There are no items here.fÉh»A4fÉhUEfÉh3FŽfÉhÚP _Unknown command. _You see here a +0 whip.  You unwield your +0 quarterstaff. _c - a +0 whip (weapon) _There are no items here.ŽfÉh:­ŽfÉh²¯šEquip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff Armour (go to first with [) ŽfÉh° a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ’fÉhE' ’fÉh&. ’fÉhy5 ârgness the TrooperHuman#####Health: 18/24 ==================------##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#’fÉhò5 ?SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 15.4 (0.0)#.#c) +0 whip#.#’fÉhŠ6 ºNothing quivered#'##.##.####.####.....##..<..# _Unknown command. _You see here a +0 whip.  ’fÉhÙ6 ¼You unwield your +0 quarterstaff. _c - a +0 whip (weapon) _There are no items here. _There are no items here.’fÉhª= n  Okay, then.’fÉh´C ’fÉh%E . _”fÉh¥à® #####  ##...###+.#.....##.@.###.##.'.”fÉhûà« #.###.##.”fÉhév9=6.4 (1 _”fÉhî”fÉhDð”fÉhW ñM #####  ##...###+.#..@..###...####.###.##.#”fÉh` <7”fÉhüi •fÉh9²M #####  ##...###+.##.....##...####.###.#8•fÉh4O¹ ##### ##...## ##.....# +..@...# ##.....# ##...##  ##.## #.# #.# #'# #.#  #.#•fÉhIfY9•fÉhp/ 4 ##### ##...## ##.....# +.@....# ##.....# ##...## ##.##  #.#  #.# #'# #.#  #.#20==20•fÉhYµv  ##### ##...## ##.....# +@.....# ##.....# ##...##  ##.##  #.# #.# #'#  #.#  #.# •fÉh“¼<1•fÉh†Á•fÉhÃË  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.šfÉhe´3šfÉhÊ´šfÉh·,šfÉhü¼ì1==šfÉhåÁÆšfÉhqÃ~2==šfÉhÄšfÉhòÄBšfÉhOÆ,šfÉhÇšfÉh³Ç,šfÉh*ÈšfÉh*ÉšfÉh‚Éh3==šfÉhÊšfÉh3æ<= _You start resting.365.0)4=7.4 (16 _HP restored.žfÉh/Á######.r....'######r   rat (asleep)You open the door.8.0) _A rat comes into view. fÉhPq ##### ##...###.....#.r....@......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#9 fÉhr&Q _There is an open door here.¡fÉhó^ ? ##### ##...###.....#+..r...@'......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#¡fÉhÞe ¡fÉhSf .40 _¡fÉh±~ ¢fÉhX½ [ ##### ##...## #.....# +..r..@.'......# #.....# ##...## ##.##  #.# #.#  #'#  #.#  #.#¢fÉhì X=1¢fÉh/î ¢fÉhq÷ £fÉh{Ø! ##### ##...## #.....# +..r.@..'......# #.....# ##...##  ##.##  #.# #.#  #'#  #.#  #.#£fÉhòY2¤fÉhŠŽd ##### ##...## #.....# +..r@...'......# #.....# ##...##  ##.##  #.# #.#  #'#  #.#  #.#3¥fÉh•ye  The helpless rat fails to defend itself.  You hit the rat.¥fÉhu}1.¥fÉh‡584.5 (1.1¥fÉhð†¥fÉhP‰G _You kill the rat!¦fÉhÑà © ##### ##...## #.....# +.'......# #.....# ##...## ¦fÉhyá  ##.##  #.#  #.#  #'#  #.#  #.#50¦fÉhæ ¦fÉhLç §fÉhÔK ¬ ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#§fÉhIS <6§fÉh¦W §fÉh¯c ©fÉh ë× ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.# ©fÉhì¥ #'#  #.#  #.#©fÉhúñ©fÉh„ò&7©fÉh¾©fÉhSÞ Y##...r...#r.....'.....##r.#rrr 3 rats (asleep)©fÉhBã   You open the door.  3 rats come into view.©fÉhãä ©fÉhƒå ©fÉhì ­.rrr.rrr1 wandering)©fÉhî E==8©fÉhó ©fÉhÒõ 0 _The rat squeaks loudly. x2«fÉhó9  ### ######... ##...###.....#.....##rr.....'......##..r..#.....##... ##...## ##«fÉh‡:L. ##.### #.# #.#  #'#  #.#  #.# «fÉh1=«fÉhŸ=«fÉh‚>«fÉhtD..rrr..rr «fÉhûD/--9«fÉhÅJ«fÉh_N)  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you. _There is an open door here.±fÉh–ƒ5### ##### ##... ##...## #.....#.....# #..rr..''......# #r....#.....# ##... ##...## ##.#±fÉhC„G#.# ±fÉh‰±fÉh€‰,±fÉh.rr.rr±fÉhL‘0==50±fÉh©–±fÉh˜% _The rat squeaks loudly.´fÉh ¢´fÉhw¢´fÉh¹¢´fÉhù¨r.rr.--1´fÉhЮ´fÉh¿¯µfÉh"?µfÉh?,µfÉhÈE`.r.rrµfÉh?FA--2µfÉh3KµfÉhOL·fÉhQ]·fÉhjd>.rrr·fÉhÊd5=3.6 (1.1·fÉhYj·fÉh–lƒ _You hit the rat but do no damage. The rat misses you.¸fÉh¡  >4.7¸fÉh¢¦ ¸fÉhU¨ Š _You hit the rat but do no damage. The rat barely misses you.¹fÉh©U5  You hit the rat.¹fÉhfX¹fÉhm_Y. 2 rats¹fÉhÑyŽ125.8 _You kill the rat!ºfÉh…5  You hit the rat.ºfÉhºfÉht›.r†   ratºfÉh066.9ºfÉhT#ºfÉhð%G _You kill the rat!¼fÉh;i  ### ##### ##... ##...## #.....#.....# #.....r.'......# #.....#.....# ##... ##...## ##. ##.## # #.# #.#  #'# ¼fÉhr #.#  #.# ¼fÉhéÚRather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.¼fÉhjS1---7¼fÉh 0¼fÉh=¼fÉhÇ£ _The rat bites you.  There is an open door here. _You see here a rat corpse.½fÉhhÙ  You hit the rat.  The rat is severely wounded.9.0 (1.1½fÉhLm½fÉh@ov _The rat barely misses you. The rat bites you but does no damage.¿fÉh²=5  You hit the rat.¿fÉh›DE†¿fÉhËGN---2060.1¿fÉh¬L¿fÉh‡NG _You kill the rat!ÁfÉhz‰= #### ##### ##...# ##...## #.....#.....# #.....@†.'......# #.....#.....# ##...# ##...## ##.# ##.## #. #.## #.#  #'#  #.#  #.#ÁfÉhK2=ÁfÉh²--10ÁfÉhs•ÁfÉh™˜p _You see here a rat corpse.ÂfÉh½K #### ##### ##...## ##... #.....#..... #†.'...... #.....#..... ##...## ##...  ##.# ##.##  #. #.# #. #.#. #'#. #.#  #.#ÂfÉhN#ÂfÉh$Š3==-2 _ÂfÉhF)ÂfÉh¦*ÂfÉhÿ“ í #####  ##...## ##... #.....# #...@.††.' #.....# ##...## ##... ##.## ##.  #. #.# #. #.#  .. #'#  .. #.#  #.# ÂfÉh[š <3ÂfÉhVŸ ÂfÉhô  ÃfÉh~$½ #####  ##...## ## #.....# #..@..††.' #.....# ##...## ## ##.## ##. #.# #. #.# #. ... #' ... #. #.4ÄfÉhgŽt##### ###...## ##.#.....#.#...@.††.'.#.....#.##...## ##.##.## ##.##.# #.##.# #.#... #'#... #.##.#5ÄfÉh†’ÄfÉhÝšÅfÉh}¡ 3ÅfÉh¢ ÅfÉhª ÅfÉh¾¯ &0ÅfÉhI° v4==6.1 (1ÅfÉh¶ ÅfÉhò· U _You start resting. HP restored.ÇfÉh*< ###########...####........###########.††.......'.############...## ## ##.## ÇfÉh=– ##.#...###.# ÇfÉhvCÇfÉhÅC7ÇfÉhÕIÇfÉh.KÇfÉhñëÇ #####  ##...## ## #.....# #.....††.' #..@..## ##...## ## ##.## ##. #.# #. #.# #. ... #' ... #. .... #. ###.ÇfÉhõ<8ÇfÉhúÈfÉhÁ~Ò ##########...####.......###########.††.......'.#############.@.## ## ##.##  ## #.#  ÈfÉhp{######... ÈfÉh͈<9ÈfÉh[ÈfÉh‰ÈfÉh= ##########...####.......###########.††.......'.###########ÈfÉhr§##...## ## ##@##  ## #.#  #.#.....ÈfÉhŸk.......ÈfÉhÁx#..< ÈfÉhTÈfÉhÁ<=70ÈfÉhÔÈfÉh ÈfÉhá4 I##########...####.......###########.††.......'.#.....#############...## ## ##.##  ## #@#  #.#...'......+.....+#########...............<. ÈfÉhÍ< <1ÈfÉhB ÈfÉhGP ÈfÉhÎn  ##########...####..#.....###########.#.....††.......'.#.....############...## ## ##.##  ## #.#  #@##B..#.....#..k#'#...#.....#...#.#...+.....+...##+# ####### #+# ###. ......... .#... k   wyvern (asleep)# .. #< B   giant cockroach (asleep)######.######.### Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) andÈfÉh7p , compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through..Bk.kB2 _The wyvern hisses angrily.äfÉhÛ######## rgness the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....††.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 72.1 (0.0)#.B.#.....#.k.##' c) +0 whip#...#.....#...#[40äfÉh“±m#. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach######.#######...####cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travelThe floor.çfÉh¿ÂÁ@Bwhile selecting them in examine mode) to find out which of these cages is safer to fight through. _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travelHere: a giant cockroach (fire blocked by an iron grate)êfÉhò d A giant cockroach. A big brown insect that makes a nasty hissing noise. Contrary to popular myth, it is in fact quite susceptible to mutagenic energies. Max HP: ~5 Will: none AC: + EV: ++  rF: ... rC: ... rPois: x rNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 58% to hit with your +0 whip. êfÉhž TIt has about 52% to hit you. Attack Max Damage Bite 2îfÉhšþ ïfÉhôa÷fÉhæ ######## rgness the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....††.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 72.1 (0.0)#.B.#.....#.k.##' c) +0 whip#...#.....#[39÷fÉhb ;49m...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach######.#######...####while selecting them in examine mode) to find out which of these cages is saferto fight through. _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travelHere: a giant cockroach (fire blocked by an iron grate)  The floor.úfÉhä4Ý######## rgness the Trooper##...####.. Human#.....###########... Health: 24/24 ========================úfÉh{5 #.....††.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@#úfÉh¡5V#. Noise: ---------  Time: 72.1 (0.0)#.B.#.....#.k.#úfÉhÄ5!#' c) +0 whip#...#.....#...##. Nothing quiveredúfÉhç5>#...+.....+...##.úfÉh 6ƒ#+# ####### #+# ###.#. ......... .# #... k   wyvernúfÉh,6ý# ........... # #..< B   giant cockroach######.######úfÉh]6˜#...####while selecting them in examine mode) to find out which of these cages is saferto fight through. úfÉh|6r_The wyvern hisses angrily.  Press: ? - help, v - describe, . - travelúfÉh›6^Here: a giant cockroach (fire blocked by an iron grate)  The floor.úfÉhO7úfÉh >úfÉhµA. _ýfÉh±xÈ######## rgness the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....††.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@#ýfÉhXyK#. Noise: ---------  Time: 72.1 (0.0)#.B.#.....#.k.##' c) +0 whip#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach######.#######...ýfÉh…yÏ#### _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travelHere: a giant cockroach (fire blocked by an iron grate) ýfÉh´y“_The floor.  Press: ? - help, v - describe, . - travelThe floor.gÉhÒP”@B  Press: ? - help, v - describe, . - travelHere: a giant cockroach (fire blocked by an iron grate) _The floor.  Press: ? - help, v - describe, . - travelHere: a giant cockroach (fire blocked by an iron grate)gÉh1 VBkwyverngÉh¤Ø S A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 58% to hit with your +0 whip. It has about 63% to hit you. Attack Max Damage Bite 20 It can fly. gÉhM1 gÉhȹgÉhsé gÉh• gÉh######## rgness the Trooper##...####.. HumangÉhÂc#.....###########... Health: 24/24 ========================#.....††.......'.... Magic: 4/4gÉhåî========================#.....###########... AC: 2Str: 16gÉhú##...####.. EV: 10Int: 8##.##gÉh5¬##. SH: 0Dex: 12#.#gÉh^}#. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 72.1 (0.0)gÉhŠ#.B.#.....#.k.##' c) +0 whipgÉh³ð#...#.....#...##. Nothing quivered#...+.....+...#gÉhØÒ#.#+# ####### #+# ###.gÉhý†#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroachgÉh]######.#######...####gÉhAPress: ? - help, v - describe, . - travelHere: a giant cockroach (fire blocked by an iron grate) gÉht·_The floor.  Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate)  gÉh’The floor.gÉh—hŒ######## rgness the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....††.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 72.1 (0.0)gÉhãh#.B.#.....#.k.##' c) +0 whip#...#.....#...##. Nothing quivered#...+.....+...##.gÉh$iƒ#+# ####### #+# ###.#. ......... .# #... k   wyverngÉhLi# ........... # #..< B   giant cockroach######.#######...####gÉhti¿Press: ? - help, v - describe, . - travelHere: a giant cockroach (fire blocked by an iron grate) _The floor.  gÉhžiPress: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate)  The floor.gÉhvjgÉhÍpgÉh6s. _gÉh)Ó######## rgness the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....††.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 72.1 (0.0)#.B.#.....#.k.##' c) +0 whip#...#.....#...#[40gÉhCÔ\m#. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach######.#######...#### _The floor.  Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate) _The floor.  Press: ? - help, v - describe, . - travelThe floor.gÉhO‹@B  Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate) _The floor.  Press: ? - help, v - describe, . - travelHere: a giant cockroach (fire blocked by an iron grate)!gÉhêVBkwyvern"gÉh®ƒBkgiant cockroach (fire blocked by an iron grate)%gÉh寖 A giant cockroach. A big brown insect that makes a nasty hissing noise. Contrary to popular myth, it is in fact quite susceptible to mutagenic energies. Max HP: ~5 Will: none AC: + EV: ++  rF: ... rC: ... rPois: x rNeg: ... rElec: . %gÉh™Ç"Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 58% to hit with your +0 whip. It has about 52% to hit you. Attack Max Damage Bite 2+gÉhzÑ ######## rgness the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....††.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.#+gÉhþÑ Ž#. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 72.1 (0.0)#.B.#.....#.k.##' c) +0 whip#...#.....#...##. Nothing quivered#...+.....+...##.+gÉh5Ò ƒ#+# ####### #+# ###.#. ......... .# #... k   wyvern+gÉhwÒ # ........... # #..< B   giant cockroach######.#######...+gÉh«Ò ####Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate) +gÉhÖÒ l_The floor.  Press: ? - help, v - describe, . - travel+gÉhÓ fHere: a giant cockroach (fire blocked by an iron grate)  The floor.-gÉhŒ{u B.The floor.0gÉhçìì######## rgness the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#.....††.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 100gÉhIíüInt: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@#0gÉhzí±#. Noise: ---------  Time: 72.1 (0.0)#.B.#.....#.k.##' c) +0 whip0gÉh¨í#...#.....#...##. Nothing quivered#...+.....+...##.0gÉhÑíƒ#+# ####### #+# ###.#. ......... .# #... k   wyvern0gÉhîý# ........... # #..< B   giant cockroach######.######0gÉh)î[#...####Press: ? - help, v - describe, . - travel0gÉhHî|Here: a wyvern (fire blocked by an iron grate) _The floor.  0gÉhhîZPress: ? - help, v - describe, . - travelThe floor.0gÉh,ï0gÉh¥ø0gÉh—û. _0gÉhc Ž##...####..#.....###########......††.......'......############...## ## ##.##  ## #.#  #######.########.B.#..@..#.k.#'..0gÉh1 Î.+.....++###########+###.............#....<######.######. ... ### 0gÉh4 0gÉh¬ 0gÉh”].Bk.0gÉhi23.1 (1 _0gÉhä0gÉhL#1gÉhìe  ##...## ## #.....# #.....††.' #.....# ##...## ## ##.## ## #.# # #.# # #..B#.@...#k..# # #...#.....#...# # #...+.....+...# # #+###+# ### #....# # #..# #.. #######.# # ... 4Éh«t "1;76H2gÉhe.....###########.††.......'..############...## ## ##.##  ## #.#  #######.#######..B#.....#k....+.....++###########+##2gÉhVŽ6#................######.###### ... ## >.2gÉh$’2gÉhÁ’2gÉhl›j..Bk2gÉhÝ›&52gÉh–£2gÉh­§3 _Found a stone staircase leading down.2gÉhQ÷ '††.......'..############...## ## ##.##  ## #.#  #######.#######...#.....#...Bk#...+.@...+...#+###########+##...............#######.###### ... ## > .....62gÉh‹ý 2gÉh}ÿ 4gÉh1 #.....††.' #.....# ##...## ## ##.##  #.#  #.4gÉh^2ø#  #...#.....#...#  #...#.....#...#  #...+@....+...#  #+#+#  #.# # #.# # #.# # ...  >.. ...#4gÉhW:4gÉhÏ:&74gÉh`@4gÉh­A4gÉhh‚ Á#..B'#B   giant cockroach4gÉhµ… `.B84gÉh|‹ 4gÉh© + _You open the door.5gÉh¼ Å  You hit the giant cockroach.  The giant cockroach is severely wounded.5gÉhF 5=9.2 (1.15gÉhd 5gÉh; \ _The giant cockroach barely misses you.6gÉhm6  You barely miss the giant cockroach.The giant cockroach is severely wounded.2--80.36gÉhû77 _The giant cockroach bites you. x27gÉhÝ\±  You completely miss the giant cockroach.The giant cockroach is severely wounded.7gÉh`](1.47gÉh6c7gÉheG _The giant cockroach bites you but does no damage.8gÉh/©´  You barely miss the giant cockroach.The giant cockroach is severely wounded.8gÉhÔ©Z3=-2.58gÉh(¯8gÉh£±U _The giant cockroach misses you.9gÉh€Î½  You hit the giant cockroach but do no damage.The giant cockroach is severely wounded.9gÉh(ÏO2-3.69gÉhJÖ9gÉhƒØt _The giant cockroach bites you. The giant cockroach misses you.9gÉhôö ®  You closely miss the giant cockroach.The giant cockroach is severely wounded.9gÉhy÷ (4.79gÉh±ý 9gÉhJ G _The giant cockroach bites you but does no damage.:gÉh_ Õ  You barely miss the giant cockroach.The giant cockroach is severely wounded.5.8:gÉhÖ :gÉhM \ _The giant cockroach barely misses you.;gÉh:å  You barely miss the giant cockroach.The giant cockroach is severely wounded.The giant cockroach bites you but does no damage.;gÉhœ:V3=6.9;gÉhŽ@;gÉhˆB\ _The giant cockroach barely misses you.;gÉhÅÕ  You barely miss the giant cockroach.The giant cockroach is severely wounded.8.0;gÉhtË;gÉh„Í] _The giant cockroach closely misses you.;gÉhW­  You barely miss the giant cockroach.The giant cockroach is severely wounded.;gÉhâ(9.1;gÉhK;gÉhZG _The giant cockroach bites you but does no damage... ...#=gÉh»þJ-20=gÉh¤=gÉhùQ _There is an open door here.?gÉhès-3 _?gÉhUAgÉh¥(è #.....††.' #..... ##...##  ##.##AgÉh*º #.# #.# #...#.....#...# #...#.....#...# #..@'.....+...# #+#+#  #.#  #.# #.AgÉhC*Ï# .... >..# ...#AgÉh 3<4AgÉhå9AgÉhÏ:CgÉhÙ3CgÉhœÙCgÉhàÛCgÉh/à‘=CgÉhÊà,CgÉhyáCgÉhãCgÉh¾ãCgÉhÇäCgÉh¶æ,CgÉhçCgÉhýè,CgÉhÎéCgÉhPë,CgÉhìCgÉhšíCgÉhâîCgÉh‰ïCgÉhñ,CgÉh9òCgÉh7ô,CgÉhõCgÉhóöCgÉh(÷CgÉhøCgÉh¡ù,CgÉh<úCgÉhºû,CgÉhOüCgÉhàý,CgÉh›þCgÉh3,CgÉhãCgÉhE,CgÉh•CgÉh×CgÉhûCgÉh¥CgÉh`,CgÉh$CgÉh÷ ,CgÉh¡ CgÉh ,CgÉh« CgÉh CgÉh7CgÉhÕCgÉhS,CgÉháCgÉh¤,CgÉh CgÉh€,CgÉhS#CgÉh%,CgÉh­%CgÉh#(,CgÉh’(CgÉh›*BCgÉh,,CgÉho,CgÉhp3CgÉhM4,CgÉh5BCgÉhƒ6,CgÉhô6CgÉh·8BCgÉh;„CgÉhÿ<,CgÉh=CgÉh ?BCgÉh³ECgÉhAGBCgÉhxW¸CgÉhNXCgÉhQZ,CgÉhÂZCgÉh\,CgÉhß\CgÉhª],CgÉh’^CgÉh†`,CgÉh5aCgÉh]b,CgÉhcCgÉhÖe,CgÉh@fCgÉhŽg,CgÉh$hCgÉhj,CgÉhœjCgÉh†p„CgÉhµq,CgÉh9rCgÉh$t,CgÉh†tCgÉh6v,CgÉhZwCgÉh.y,CgÉh¶yCgÉhO{,CgÉh×{CgÉhÒ},CgÉh~CgÉh‘€,CgÉhÖ€CgÉhm‚,CgÉhƒCgÉh…,CgÉh}…CgÉh.‡,CgÉhȇCgÉhĉ,CgÉhŠCgÉhûŒBCgÉh…,CgÉhLŽCgÉhñBCgÉh¦’,CgÉhú’CgÉhÜ”,CgÉhG•CgÉhÇ–,CgÉhG—CgÉhÔ˜,CgÉh…™CgÉh›,CgÉhp›CgÉh,CgÉhÚCgÉh¤Ÿ,CgÉh CgÉhÚ¡,CgÉhI¢CgÉhñ£,CgÉhÕ¤CgÉhJ¦,CgÉhÓ¦CgÉht¨,CgÉhý¨CgÉh¯ª,CgÉh4«CgÉh±¬CgÉhò¬CgÉhc­CgÉha¯,CgÉh¨¯CgÉhI±,CgÉẖCgÉhZ´BCgÉh¶,CgÉhu¶CgÉhø·,CgÉhi¸CgÉhê¾,CgÉhã¿CgÉh®Á,CgÉhÂCgÉháÃ,CgÉhœÄCgÉh½Æ,CgÉh4ÇCgÉh×È,CgÉh€ÉCgÉhÒ™ 193.3 (99.0) _You start waiting.4.3 (100.0) CgÉh ×CgÉh#Ù# _Done waiting.EgÉhÏøV #.....††. #..... ##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #.@.'.....+...# #+#+# #.# #....# #.##### .... >..# ...#EgÉh ýG5.0)EgÉh‰EgÉh¿EgÉhnJ ¨ #.....†† #..... ##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #@..'.....+...# #+#+# #..# #......# #######.###### .... >..#  ...#6EgÉhÉM FgÉh¸¦<'#.#.##FgÉhO±<7FgÉhÑ> _You open the door.FgÉhÝ<Ø #########...##  ##.##  #.# #######.#######...#.....#...'.....+###########+.............8 _There is an open door here.GgÉhtò #...##  ##.##  #.# #######.#######...#.....#...'.....+'###########+GgÉh‚t±............######.######.GgÉhwzGgÉhâz-9 _GgÉhrGgÉhGgÉh›µ Ð##...## ##.## #.# #GgÉhϵ 2.# #...#.....#...# #...#.....#...# #...'.....+...# GgÉhùµ #'#+# #.# #.GgÉh¶ a# #.#GgÉh;¶ $ GgÉhí¼ GgÉh/½ (200GgÉhæÁ GgÉh?à HgÉh±##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #...'.....+...# #'#+# #.# #.# #.# ....>..# HgÉhÇ HgÉh™HgÉhŽ&1HgÉh¹HgÉh@HgÉhÉ…/##...## ###.## #.# #.# #...#.....#k..# #...#.....#...# #...'.....+...# #'#+# ##.# ##.# ##.# #.... #>..#...# k   wyvern (wandering)HgÉhŠHgÉh+‹HgÉhÅš¯.kk2HgÉh‚ž0 _The wyvern hisses angrily.HgÉh7¸##...## ###.## ##.# #.# #...#.....#...# #...#.....#...# #...'.....+k..# #'#+# ##.# #.#.# #.HgÉhÏ#.# #..... #>..#...# ##HgÉh<3HgÉh‡HgÉhÜHgÉhº…Ù##...## ##.##.## ##.# ##.# ##...#.....#...# ##...#.....#...# HgÉh†Ï##...'.....+k..# ##'#+# ##.# #.#.# #.HgÉh‹†©#.# #..... HgÉh¶†ƒ#>..#...# ##HgÉhG‡ ##HgÉh‘<4HgÉhKHgÉhMžHgÉh37##...## ##.##.## ##.#.# #.#HgÉh—.####### #.#...#.....#...# #'#...#.....#...# #.#...'.....+k..# #.HgÉhÉ¿#'#+# ###.#.# #.#.HgÉhÿÙ# #..<#.# #..... HgÉh(‹#.>..#HgÉhP_.....# ######HgÉhžHgÉh&5HgÉh)%HgÉhõ&IgÉhjÑN ##.##  ## #.#  #######.#######...#.....#...#'....'.....+k'###########+##...............<######.######. .... ###..>..##.....######## IgÉhØ<6IgÉhßIgÉh½áJgÉhWû  #.#  #######.#######...#.....#...'..'.....+k'###########+##...............JgÉh½ûK<#######@#######. #.....# ####..>..# #.....######JgÉhèû  JgÉheJgÉhç7JgÉh„JgÉhe _Remember, you can rest up with [5].JgÉhltÄ#######.########...#.....#...#'#..#.#...'.....+k..##'###########+# ###.............#JgÉh»tY..#.............#<#######.#######. #..@..# ###>JgÉhÞt@ .##### JgÉh˜}JgÉhú}&8JgÉhËŸJgÉh2 @ ...#.....#...'.........'.....+k.'###########+##....................JgÉh¶ <######.######. #.....# ### .##### JgÉhþ<9JgÉhFJgÉhjæ _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.LgÉh¾y LgÉhz LgÉhù~ LgÉh)… LgÉh… .10 _LgÉhŠ LgÉhÿ] •  ######### ..### 2LgÉhL^ n(.......#####LgÉhS_ LgÉhc LgÉhúœ -1.0 (1.7LgÉhû¡ LgÉh|¥ ý _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here.QgÉhc^ Ò# #.##..<@(......#.###.# QgÉh(f QgÉh•f 320 _QgÉh¤k QgÉhm SgÉh„pè # #.##..<.@......##.###.## SgÉhz<3SgÉhªSgÉh²‡ _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.XgÉhˆ—Ž4Throw: 10 boomerangsXgÉh¤›XgÉhqI _d - 10 boomerangs[gÉh=# #.##### #..<..@.....# #.###.# # [gÉh‡E<5[gÉhmI[gÉh¹J[gÉh™H # #.##### #..<...@....# #.###.# # [gÉhN [gÉhWN &6[gÉhÁQ [gÉh\S \gÉhã |## #.##### #..<....@...# #.###.# #\gÉhD # \gÉh‘\gÉhK&7\gÉhÕ\gÉhŸ\gÉhé“ ### #.##### #..<.....@..# #.###.# ### #\gÉh­•&8\gÉhÛ›]gÉhÌ Ù ######### #.##### #..<......@.# #.###.# ######### .# .#..~~I   training dummy (missile, dormant)≈≈~I≈~ ]gÉhŠdI)I ]gÉh0&9]gÉh ]gÉh(ú  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].dgÉhx« Ä######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~ ≈≈≈~~≈I≈~dgÉh©³ dgÉh´ '20dgÉhå¹ dgÉhŒ» ggÉhð^ Årgness the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####ggÉhË_ %XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 220.0 (0.0)#.......###*#c) +0 whip######### #*#Throw: 10 boomerangs#*#.*.~*~I   training dummy (missile)≈*≈~~≈I≈~auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the ggÉh„` š_closest monster with [shift-tab] or [p].Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)jgÉh€ñrgness the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#jgÉhò?Noise: ---------  Time: 220.0 (0.0)#.......###.#c) +0 whip######### #.#Throw: 10 boomerangs#.#...~~~I   training dummy (missile)jgÉh-ä≈≈≈~~≈I≈~Throw: 10 boomerangsPress: ? - help, Q - select actionjgÉhWqShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  jgÉh|ƒYou throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy!jgÉhÌœ(((((~((jgÉhΟ€....~≈jgÉhí§jgÉhb«=621.3 (1.3 _jgÉhö¯jgÉhܰmgÉhû}4mgÉh „mgÉhä„ngÉhIYj #########.......#####<.............########### ~≈≈≈~.~≈≈≈~.20ngÉhì|#########.......#####<.............###########  ....~~~..~≈≈≈~.#.~≈(≈~.##.~≈≈≈~.##..~~~..#3ngÉh•ngÉhÓQ š #########.......#####<.............########### #.....##..~~~..#####.....##ngÉhƒ_ Y4ogÉhRã) #########.......#####<.............###########  ###.####..@..##..~~~..#~≈≈≈~###.###ogÉh˜ê<5ogÉhRðogÉh™ñpgÉh>ƒ #########.......#####<.............###########  ###.#####.....###..~@~..#~≈≈≈~(#.#pgÉhÖŒA  You enter the shallow water.pgÉhg]6Water pgÉhð’pgÉhA•? _Moving in this stuff is going to be slow.qgÉh IqgÉhzŽ T _Why would you want to do that?rgÉháÕ d # #.##### #..<........# #.###.# # #.# ###.### ##.....## #..@~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.#  #..~~~..#  ##.....##  ###.### #.#rgÉh„Ý rgÉhÞ 37.9 (1.6 _rgÉhmä rgÉhºå sgÉh¡>i # #.##### #..<..# #.###.# # #.# ###.### ##.....## #.@~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.#  #..~~~..#  ##.....##  ###.###  #.#sgÉhÁEsgÉhF29.5sgÉhÖJsgÉhÁLsgÉhF þ #########.......#####<........#.....###.######### #. ###.#####.....##..~~~..≈≈≈~(≈.#sgÉh°M A  You enter the shallow water.sgÉhN d300Water sgÉhåS sgÉh0V ? _Moving in this stuff is going to be slow.tgÉhîé .......#####<........#.....###.########  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.#.....#tgÉh E.#tgÉhÐB2.1 (1.6tgÉhtgÉhÃû <.............###########  ###.#####.....##..~~~..tgÉhÄá~≈≈≈~(≈.~~~.#.....#Water .tgÉhõÊtgÉh‡Ë'3.7tgÉh8ÒtgÉhÓtgÉhv= .....###########  ###.#####.....##..~~~..~≈≈≈~(≈~~~.#.....# ###.###  #.#  ..# tgÉhWB tgÉhØB 25.3tgÉhéG tgÉhI ugÉh>‰#.###.# # #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# ugÉh¤#..@~~..# ##.....## ###.### .#.###ugÉh~Ф  You enter the shallow water.60Water ugÉh-ugÉh'’? _Moving in this stuff is going to be slow.ugÉhòï L#.###.# # #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~@~..# ##.....## ###.### #.# #.##.#.###ugÉh-÷ ugÉh{÷ ,7.9 (1.6ugÉhÒü ugÉh´þ vgÉhÁ­. ########  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.##..@..## ###.###  #.# vgÉh´vgÉhY´29.5vgÉh(¹vgÉh(ºvgÉhDÏ  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.##.....## ###@###  #.# vgÉhI vgÉhV!-400vgÉh«%vgÉh±' _Remember, you can rest up with [5].xgÉh” IxgÉh™ „xgÉhš ,xgÉh› xgÉh, ,xgÉhˆ xgÉhž xgÉh¬ž xgÉh.Ÿ xgÉh¡ ,xgÉh¹¡ xgÉhŒ£ xgÉhµ£ xgÉh1¥ xgÉh§ xgÉhF§ xgÉhK¨ xgÉhª xgÉh¼ª xgÉh!¬ xgÉhï­ xgÉh® xgÉhE¯ xgÉhH± ,xgÉh˲ xgÉhí´ ,xgÉh¶ xgÉh ¸ ,xgÉh¾¸ xgÉh» ,xgÉhš¼ xgÉhq¾ xgÉhœ¾ xgÉh¿ xgÉh…Á ,xgÉhw xgÉhÄ ,xgÉhëÄ xgÉhÓÆ ,xgÉhšÇ xgÉhSÉ ,xgÉh‡Ê xgÉhÌ ,xgÉhuÌ xgÉh´Í ,xgÉh1Î xgÉh/Ï ,xgÉhÊÏ xgÉhðÐ ,xgÉh~Ñ xgÉhÚÒ ,xgÉhžÓ xgÉhÖÕ ,xgÉhãÖ xgÉh™Ø ,xgÉh¤Ù xgÉh‰Û ,xgÉhÅÜ xgÉhóÝ ,xgÉh¼Þ xgÉh‡ß ,xgÉhgà xgÉhqá ,xgÉh4â xgÉhQã ,xgÉhÃã xgÉhUå ,xgÉh±å xgÉhùç ,xgÉhìè xgÉhJë ,xgÉhAì xgÉhJî ,xgÉhï xgÉhñ ,xgÉhéñ xgÉhó ,xgÉhžó xgÉhÂô ,xgÉhØ÷ xgÉhŠ,xgÉhŒxgÉh«,xgÉhìxgÉhÎ ,xgÉh§ xgÉhÝxgÉhxgÉhâxgÉhÎ,xgÉhÑxgÉhÀ,xgÉhxgÉhz,xgÉhÚxgÉhÈ,xgÉhºxgÉhÇxgÉhöxgÉhúxgÉhÐ xgÉhý xgÉhâ!xgÉh$,xgÉh–,šxgÉhë,,xgÉhâ-xgÉh¨/xgÉhÐ/xgÉhÁ0xgÉh2xgÉh®2xgÉh~3xgÉh«5,xgÉh¢6xgÉhÇ8,xgÉhú9xgÉh¿;,xgÉhÂ<xgÉhé>,xgÉhá?xgÉhÑA,xgÉh CxgÉhE,xgÉhüExgÉh4H,xgÉh IxgÉhùJ,xgÉhæKxgÉhÅM,xgÉh OxgÉh€P,xgÉhvQxgÉhUS,xgÉhNTxgÉhöUxgÉh‡VxgÉhŠWxgÉhY,xgÉhƒZxgÉhU\,xgÉhW]xgÉhI_,xgÉh[`xgÉhçaxgÉh bxgÉhôbxgÉh¦dxgÉhÏdxgÉh£exgÉhüh,xgÉh jxgÉhl,xgÉh¸lxgÉhúmxgÉhnxgÉhÜnxgÉhøp,xgÉh8rxgÉh't,xgÉhuxgÉh?w,xgÉhaxxgÉh•z,xgÉhW{xgÉh‰~,xgÉhkxgÉh,xgÉh„‚xgÉh‚„,xgÉhÆ…xgÉh‡,xgÉh—ˆxgÉh‘Š,xgÉh‹xgÉhg,xgÉhNŽxgÉhøxgÉhxgÉhöxgÉhý’,xgÉhã“xgÉh–,xgÉhF—xgÉh™,xgÉh»™xgÉhd›,xgÉhœxgÉh}¡nxgÉhˆ¢xgÉh*¤,xgÉhK¥xgÉhܦ,xgÉhw§xgÉhȨ,xgÉhZ©xgÉhrªxgÉh–ªxgÉh­xgÉh€®xgÉh«®xgÉh¯xgÉh°xgÉh1°xgÉh£°xgÉhš±xgÉhÀ±xgÉh&²xgÉhC³,xgÉhÙ³xgÉhù»b339.5 (99.0) _You start waiting.xgÉhR¼140.5 (100.0)xgÉhe¿xgÉh¸À _Done waiting.ygÉhœ¤ ygÉhü¤ ygÉhe© ygÉhœ® zgÉhð»4zgÉhE¿zgÉhQÀ{gÉhºWg ##.....##..~~~..~≈≈≈~(#.~≈≈≈~.##..~~~..###.....## ###.###  #@# .{gÉh/^{gÉh‚^11.0){gÉhab{gÉhêc{gÉh’y..~~~..#.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.#..~~~..#.....# ###.###  #.# .{gÉhgÉhÎDBgÉh4JÊ #########...### ###....#### ##gÉhJ#≈§§§.≈≈≈ #≈≈≈.~≈I #. w≈..≈ #. ≈.~ #. #.gÉh·Jñ #. #@#  #.## #gÉhÛJ™##.# #.##gÉhK ##.#####..######## ### w   worm (asleep)gÉh5KË###.......###.. I   training dummy (missile, dormant)gÉhXKJ########...#######gÉhæS,64.5 (5gÉh_2...§..§.~≈Iw§wI)gÉh*`+5.5 (6gÉh9id  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].ŸgÉh+E######### rgness the Trooper...#### Human##.§..###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈≈§.~≈I#. AC: 2ŸgÉhè+°Str: 16w§..≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 365.5 (0.0)#.### e) +0 shortbowŸgÉh ,­##.#Fire: e) +0 shortbow#.##ŸgÉhI,ø##.#####..######## ### w   wormŸgÉhn,¢###.......###.. I   training dummy (missile)ŸgÉh‘,3########...#######ŸgÉh°, boomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the ŸgÉhð,õ_dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Fire: e) +0 shortbowŸgÉh-qPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, 78% to hit) gÉhPwŠ Worm. A giant annelid, glistening with slime, with unusually large teeth. Max HP: ~18 Will: + AC: + EV: + Threat: Low Class: Natural Size: Small Int: Animal Regen: 1/turn Speed: 80% (normally travels slower than you) You have about 78% to hit with your +0 shortbow.  gÉh3xßIt has about 61% to hit you. Attack Max Damage Bite 9 [!]: Description|Quote¥gÉhb` ›######### rgness the Trooper...#### Human##.§..###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈≈§.~≈I#. AC: 2Str: 16w§..≈#. EV: 10Int: 8*.~#. SH: 0¥gÉhÅ` ËDex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 365.5 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow¥gÉhë` h#.####.###¥gÉha n##..######## ### w   worm###.......###.. I   training dummy (missile)¥gÉh@a 3########...#######¥gÉhda boomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the ¥gÉh×a f_dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, 78% to hit)§gÉhb›{ ≈w*¨gÉh¦€A§*¨gÉh³ z.§≈§≈.in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineYou can't see that place.  [the floor.]¨gÉhpÙ€ .§*****©gÉh¨s§..*§*©gÉhõŸ q...*.*©gÉh½ U.#.*©gÉhúå‘##.*~*.*ªgÉh³>w##≈*.*ªgÉhBy##≈*≈I²gÉhû######### rgness the Trooper...#### Human##.§..###### Health: 24/24 ========================#≈§...≈≈≈#. Magic: 4/4========================≈≈§.~≈I#. AC: 2Str: 16w§..(#. EV: 10Int: 8≈.(#. SH: 0Dex: 12#(##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 365.5 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.#[²gÉhoÙ40m###.#####..######## ### w   worm###.......###.. I   training dummy (missile)########...#######²gÉhµPin target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Fire: e) +0 shortbow²gÉhJ}Press: ? - help, Shift-Dir - straight lineYou shoot an arrow. The arrow hits the training dummy.³gÉhêz³...###§§.#§≈§.§≈§§≈§.≈~.===6.9 (1.4 _The training dummy is heavily damaged.¹gÉhÛ!£######### rgness the Trooper...#### Human##§§..###### Health: 24/24 ========================#§≈§..≈≈≈#. Magic: 4/4========================¹gÉh&"­§≈§§~≈I#. AC: 2Str: 16w≈§.*#. EV: 10Int: 8¹gÉhL"Ó≈.*#. SH: 0Dex: 12#*#¹gÉhs"×#. XL:  2 Next: 62% Place: Dungeon:2#@#¹gÉh˜"C## Noise: ===------  Time: 366.9 (0.0)#.### e) +0 shortbow¹gÉh¿"q##.#Fire: e) +0 shortbow¹gÉh÷"h#.####.###¹gÉh#Ì##..######## ### w   worm¹gÉh:#Õ###.......###.. I   training dummy (missile)########...#######¹gÉh^#Press: ? - help, Shift-Dir - straight lineYou shoot an arrow. The arrow hits the training dummy. ¹gÉh}#o_The training dummy is heavily damaged.Fire: e) +0 shortbow¹gÉh´#½Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (heavily damaged, 98% to hit)»gÉh^KÞ######### rgness the Trooper...#### Human##§§..###### Health: 24/24 ========================#§≈§..≈≈≈#. Magic: 4/4========================§≈§§~≈I#. AC: 2Str: 16w≈§.≈»gÉh)Lô#. EV: 10Int: 8≈.~#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 366.9 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm»gÉhYL'###.......###.. I   training dummy (missile)########...#######You shoot an arrow. The arrow hits the training dummy. »gÉhL _The training dummy is heavily damaged.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line»gÉh´LÂAim: a training dummy, quivering stones (heavily damaged, 98% to hit)  You shoot an arrow. The arrow hits the training dummy.»gÉhTt((((»gÉh(ÜÑ..###§..#§≈..≈..≈§.»gÉh_à6958.3 (1.4»gÉhhç»gÉhøéU _You destroy the training dummy!ÁgÉhrqyM.......#### ######## ...###  #§...######§≈...≈≈≈###§≈≈§~≈(≈≈##≈w≈..≈≈≈#§§≈.§≈#..# #.####.#.#.ÁgÉhlr·w   worm..#ÁgÉh9Ÿæ#.##.§#≈≈§.~---90ÁgÉhW¨ÁgÉh¦ªÂgÉhC<..... #.......#### ######## ...###  #§...#### ##§≈...≈≈≈#§≈≈.~≈(≈≈#w§..≈≈≈##≈≈§@~≈###§#.###..# #.####.#.## ##.#####..######## ######.......###..§.#§§§≈≈≈#---70ÂgÉh¿Ù b.....#<..... #.......#### ######## ..§###  #....#### #§§§..≈≈≈#≈≈.~≈(≈≈#w§@.≈≈≈#≈≈≈.~≈#####≈#.###.###.# #.#ÂgÉhžÚ ###.# .####.#####..######## ###ÂgÉhÖå b.≈≈.≈ÂgÉh@æ &1ÂgÉhÕò ÃgÉh1ºú#######.....#<..... #.......##### ########....###  #....#### #...≈≈≈#≈≈@~≈(≈≈#ÃgÉh‘ºìw≈..≈≈≈##≈≈≈.~≈#####≈#.###.###.# #.####.#.####.ÃgÉhº####ÃgÉhÛÄ4§ÃgÉh@Å&2ÃgÉhxÌÃgÉh)ÎÃgÉh3- #######.....#<..... #.......###### ########.....###  #....#### #.@.≈≈≈##≈≈.~≈(≈≈w≈..≈≈≈##≈≈§.~≈#####≈#.###.###.# #.####.#.##ÃgÉhq9 Z§3ÃgÉh= ÃgÉhé> ÄgÉh M#######.....#<..... #........###### #########......###  ##..@.#### #...≈≈≈##≈≈.~≈(≈≈ÄgÉhp ›w§..≈≈≈##≈≈§.~≈#####≈#.###.###.# #.####.#ÄgÉh‚! 9§ÄgÉhð! &4ÄgÉhR( ÄgÉh?* ÅgÉhÓ™  #. #..< #..#######  #......###  ##.@..#### ÅgÉhg #§≈...≈≈≈## # #≈≈≈.~≈(≈≈# # #≈w§..≈≈≈## # #≈≈§.~≈### # ##≈#.### #ÅgÉh¸ó ###.#  #.##  ##.#ÅgÉh/p§§§§#§#≈≈##≈##ÅgÉhú&5ÅgÉhæ ÅgÉhÚ"ÅgÉh±5  #ÅgÉhz±P #..< ##..#  #......### ##@...#### ÅgÉh¯±ó #§§...≈≈≈##  #§§§.~≈(≈≈# ÅgÉhå±ú #§w§..≈≈≈# #≈≈§.~≈### ##≈#.###ÅgÉh²X ###.# #.## ÅgÉh&²B ##.#ÅgÉhÃĈ§..#6ÅgÉhÆÅgÉht ¹M######.< #......#..####### ########....@.### #####§...#### ÅgÉht Ã#§§§..≈≈≈##§§§.~≈(≈≈#.ÅgÉhP~ ?§@§.§≈#≈#§w#§≈§.w   wormÅgÉhí~ &7ÅgÉh … ÅgÉh¡† ÆgÉhÅÕ  # #..< # #..#  #...@§§### #####.§..#### #§≈§..≈≈≈## #≈§§.~≈(≈≈# #§w§..≈≈≈## #§≈§.~≈###  ##≈#.###  ###.#  #.##ÆgÉhjß #..#.§.§≈§w≈..#ÆgÉh-à&8ÆgÉhlæÆgÉhèÆgÉh…M ó   # #..<#. # #..#ÆgÉhN c  #..@...### #####....#### #§§.§.≈≈≈## #≈§≈§~≈(≈≈# #§w≈..≈≈≈## #§≈§.~≈## ##≈#.### ###.# ÆgÉh:N A #.## ÆgÉhXZ ]. 9ÆgÉhŸ` ÆgÉh›b  _Remember, you can rest up with [5].ÊgÉhBÇÐ . #.. #..< #.# # #..#  #.@....### #####....#### #§§...≈≈≈## #≈§≈§~≈(≈≈# #§w≈..≈≈≈## #§≈§.~≈### ##≈#.###  ###.#  #.##ÊgÉhéÈÊgÉhWÉ'80ÊgÉhVÏÊgÉhÑÐËgÉhé.#. .. # .. #.. #.## # #..#  #@.....###ËgÉh?ë! #####....#### #§§...≈≈≈##  #≈§≈§~≈(≈≈#  #§w≈..≈≈≈##  #§≈§.~≈###  ##≈#.###  ###.#  #.##ËgÉh=òËgÉh³ò&1ËgÉh ÷ËgÉhiøÌgÉhuMÌgÉhNÌgÉh¨RÌgÉhïSÌgÉh½qÌgÉh;rÌgÉhk|ÏgÉhÅ«3ÏgÉhQ¬ÏgÉh®ÏgÉh;°ÏgÉh‰°ÏgÉhá´,ÏgÉh€µÏgÉh«µÏgÉhH¶ÏgÉhŸ¾à .... ♣... ... ♣.... ###.. ♣♣.....  #.... ....... ##...#....... #.......... ...#  ### ..####### ÏgÉh#Àß###......### ####....#### #§§...≈≈≈## #≈§≈§~≈(≈≈# #§w≈..≈≈≈## #§≈§.~≈####≈#.###ÏgÉhgÅ+3.3 (2ÏgÉhSÌK§§§§ÏgÉhÚÌ+4.3 (3ÏgÉh-ÒÏgÉhMÔ— _Find the exit! Remember that you can autoexplore using [o].ÓgÉhñ3ÓgÉhkÓgÉh™ÓgÉh„,ÓgÉhÝ!XÓgÉh|"ÓgÉhZ$ÓgÉh—',ÓgÉh(ÓgÉhÖ+ÓgÉhP3k #.r..#..  .§.....  ###.§... ..# ..§§§. ♣... ....♣ ♣.... ###...♣♣....§.......##.@.#......§#............###.....### ###.###ÓgÉhp4Ò##..##########......### r   rat (asleep)#####....#### #§§...≈≈≈# #≈§≈§~≈(≈≈ÓgÉh:e7  A rat comes into view.ÓgÉhc@t.r§rÓgÉhÓ@4==8.3 (4ÓgÉh GE§§ÓgÉh£G% _The rat squeaks loudly.ÝgÉhÕBEquip which item?  - - Unarmed Hand Weapons (go to first with ))  e - a +0 shortbow (weapon)b - a +0 quarterstaff  c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ßgÉhàtßgÉhe|ßgÉhTƒúrgness the Trooper#....#..Human.r.....Health: 24/24 ========================###.§... ..#Magic: 4/4========================..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10Int: 8###...♣♣....§SH: 0Dex: 12#............XL:  2 Next: 95% Place: Dungeon:2##.@.#......§ßgÉh탿Noise: ==-------  Time: 388.3 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§§...≈≈≈##≈§≈§~≈(≈≈ ßgÉhˆ„ï_Find the exit! Remember that you can autoexplore using [o].A rat comes into view. _The rat squeaks loudly.ßgÉh.Œa§Okay, then.ßgÉh=’ßgÉh€“. _ãgÉh rgness the Trooper#....#..Human.r.....Health: 24/24 ========================###*§... ..#Magic: 4/4========================..*§§. ♣...AC: 2Str: 16.*..♣ ♣....EV: 10Int: 8###*..♣♣....§SH: 0Dex: 12#..*.........XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ==-------  Time: 388.3 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....#####§§...≈≈≈##≈§≈§~≈ãgÉh‚3(≈≈A rat comes into view. _The rat squeaks loudly. _Okay, then.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 58% to hit)ågÉhSurgness the Trooper#(...#..Human.(.....Health: 24/24 ========================ågÉhT`###(§... ..#Magic: 4/4========================..(§§. ♣...AC: 2Str: 16.(..♣ ♣....EV: 10Int: 8###(..♣♣....§SH: 0Dex: 12#..(.........XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ==-------  Time: 388.3 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.###ågÉhU!##..##########......###r   rat#####....#####§§...≈≈≈##≈§≈§~≈(≈≈A rat comes into view. _The rat squeaks loudly. _Okay, then.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 58% to hit)ågÉh¿ÖågÉhëÝŸ.§.§r§...ågÉhß5=9.7 (1.4ågÉhgå9§ågÉh‹èW _The rat squeaks loudly. _Okay, then.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 58% to hit) _You shoot an arrow. The arrow barely misses the rat.çgÉhÛ‹Árgness the Trooper#....#..Human.§.§...Health: 24/24 ========================###r§... ..#Magic: 4/4========================..*§§. ♣...AC: 2Str: 16.*..♣ ♣....EV: 10Int: 8çgÉh8Œ¼###*..♣♣....§SH: 0Dex: 12#..*.........XL:  2 Next: 95% Place: Dungeon:2##.@.#......§çgÉh¶ŒuNoise: ===------  Time: 389.7 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###r   rat#####....####çgÉh§”#§§...≈≈≈##≈§≈§~≈(≈≈Press: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 58% to hit) _You shoot an arrow. The arrow barely misses the rat.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)ègÉh Brgness the Trooper#(...#..Human.(.§...Health: 24/24 ========================###(§... ..#Magic: 4/4========================..(§§. ♣...AC: 2Str: 16.(..♣ ♣....EV: 10ègÉh…B–Int: 8###(..♣♣....§SH: 0Dex: 12#..(.........XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 389.7 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbowègÉh¶B‹###.#####..##########......###ègÉhØB¼r   rat#####....#####§§...≈≈≈##≈§≈§~≈(≈≈ègÉhùByPress: ? - help, Shift-Dir - straight lineAim: a rat (thin mist, 58% to hit) ègÉhCk_You shoot an arrow. The arrow barely misses the rat.Fire: e) +0 shortbowègÉh¢C^Press: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)ègÉhÆègÉh¡È»Aim: a rat (thin mist, 58% to hit) _You shoot an arrow. The arrow barely misses the rat.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow. The arrow closely misses the rat.ègÉhÉ,ègÉh'Ñê.§.r.§§r..r 2 rats (1 wandering)ègÉh§Ñ.91.1 (1.4ègÉh´×E§§ègÉh4ÚV _A rat comes into view.ëgÉh1Srgness the Trooper#....#..Human.§.r...Health: 24/24 ========================###.§... ..#Magic: 4/4========================..§§§. ♣...AC: 2Str: 16.r..♣ ♣....EV: 10Int: 8###*..♣♣....§SH: 0Dex: 12ëgÉhŽ…#..*.........XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 391.1 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbowëgÉhÄ###.#####..##########......###rr 2 rats (1 wandering)#####....#####§§...≈≈≈#ëgÉhío#≈§≈§~≈(≈≈Aim: a rat (58% to hit)  ëgÉhºYou shoot an arrow. The arrow closely misses the rat. _A rat comes into view.Fire: e) +0 shortbowëgÉh8ePress: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)ëgÉh\Ð ôrgness the Trooper#(...#..Human.(.r...Health: 24/24 ========================###(§... ..#Magic: 4/4========================..(§§. ♣...AC: 2Str: 16.(..♣ ♣....EV: 10Int: 8###(..♣♣....§SH: 0Dex: 12#..(.........XL:  2 Next: 95% Place: Dungeon:2ëgÉh/Ñ X##.@.#......§Noise: ===------  Time: 391.1 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###rr 2 rats (1 wandering)#####....#####§§...≈≈≈##≈§≈§~≈(≈≈Aim: a rat (58% to hit)  You shoot an arrow. The arrow closely misses the rat. _A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)ëgÉhÿV ÝMYou shoot an arrow. The arrow closely misses the rat. _A rat comes into view.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow. The arrow closely misses the rat.ëgÉhW ëgÉhÐ^ ¿.§.§.r§.r.rëgÉhk_ -2.5 (1.4ëgÉhXf B§§ëgÉhi - _The rat squeaks loudly.ðgÉh' D§§ðgÉhƒ' ðgÉhf. =§§§ðgÉhJ0 N _There are no items here.ógÉh u BEquip which item?  - - Unarmed Hand Weapons (go to first with ))  e - a +0 shortbow (weapon)b - a +0 quarterstaff  c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ÷gÉhÅ5 ÷gÉhÑ9 èrgness the Trooper#....#..Human.§.§...÷gÉh.: ÑHealth: 24/24 ========================###.r... ..#Magic: 4/4========================..§§§. ♣...AC: 2Str: 16÷gÉhé; 5....♣ ♣....EV: 10Int: 8###r..♣♣....§SH: 0Dex: 12#............XL:  2 Next: 95% Place: Dungeon:2##.@.#......§Noise: ===------  Time: 392.5 (0.0)#............e) +0 shortbow###.....###Fire: e) +0 shortbow###.#####..##########......###rr 2 rats#####....#####§§...≈≈≈##≈§≈§~≈(≈≈Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow. The arrow closely misses the rat. _The rat squeaks loudly. _There are no items here.÷gÉh„> B  You unwield your +0 shortbow.÷gÉh@ ÷gÉhÚD §§r§§.r÷gÉhE Â---3.5 (1b) +0 quarterstaffThrow: 10 boomerangs÷gÉh¿M ‡§§§§ _b - a +0 quarterstaff (weapon)ùgÉhî 6  You sock the rat!ùgÉh Å ùgÉh5Ì ª§§r†   ratùgÉhÛÌ ùgÉhÔ ‡rgness the Trooper#....#..Human.§§§...Health: 24/24 ========================###.§... ..#Magic: 4/4========================..§§§. ♣...AC: 2Str: 16.r..♣ ♣....EV: 10Int: 8ùgÉhîÔ é###...♣♣....§SH: 0Dex: 12#..†.........XL:  2 Next: 100% Place: Dungeon:2##.@.#......§Noise: =--------  Time: 394.7 (1.2)#............b) +0 quarterstaff###.....###Throw: 10 boomerangs###.#####..##########......###r   rat#####....#####§§...≈≈≈##≈§≈§~≈(≈≈You shoot an arrow. The arrow closely misses the rat. _The rat squeaks loudly. ùgÉh?Õ š_There are no items here.  You unwield your +0 shortbow. _b - a +0 quarterstaff (weapon)  You sock the rat!ùgÉh¶Ö ˆ _You kill the rat!You have reached level 3!ùgÉhAá /  --more--hÉhý‚®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? hÉhÕZL9/295/583 0% hÉh\P§§§§hÉhÌ^U _You feel stronger. x2hÉhÌ&±#.......#....#... .§§§..... ###.§.... ..#..§§§.. ♣. .r..♣ ♣....##...♣♣....§#..@.........#...#§............###.....######.#####..####### ###......###hÉhN'L#####....###§§...≈≈≈#hÉh¯)hÉh0s§§§§.rhÉhÄ1;-50 _hÉh479§hÉh‹:p _You see here a rat corpse.hÉh(µ6  You sock the rat!hÉh½~§.†hÉhÀ=2=6.9 (1.2hÉh,ÅL§§hÉhQÈG _You kill the rat!hÉhÑF ÂM ###....#....# .§§§..... ###.§.......##...§§..♣♣ #....♣ ♣....###@..♣♣....§..†...#...#......§#.............###hÉh0G "hÉh}O J-70hÉhëS E§§§hÉhW p _You see here a rat corpse. hÉh€Ž {M ##..  ##....#.....#....# .§§§..... ##.§.......##...§§..♣♣ #.@..♣ ♣....###†..♣♣....§ hÉhÿŽ â#..†.........##...#......§..#### hÉh+˜ U§§§ hÉh ™ G-8 _ hÉhXŸ 9§ hÉhÓ   hÉh£­éM ### ##..# ##...#....##....# .§§§..... ##.§.......##..@§§..♣♣##....♣♣♣....##†..♣♣....§#..†.........#..###....##. hÉhû´?§§ hÉh„µ&9 hÉh º9§ hÉh•¼ hÉh®ù M ## ##..# ## ##......##....# #.§§§..... ###@§.......#...§§..♣♣.##....♣♣♣....###†..♣♣....§.......######.### hÉh>ÿS§§§§ hÉhµÿ(400 hÉh=J§§ hÉhÞ hÉh•¨d### ##..# ###.....##.......##....#.#.§§§.....####§@.# #..§§§..♣♣... ##....♣♣♣.... ## hÉh ©¶#............###.....###  hÉhY±X§1 hÉh´¶9§ hÉh+¸hÉhrÁ½### ##..######......##........###....#.#.§§§.....####§# #..§§§..♣♣... hÉhÏÁ]##....♣♣♣.... ##...#......§#............###.....#hÉhöÁ,## hÉhNÊ.hÉh•Ê%§hÉhDË&2hÉh˜ÐF§§hÉh ÛhÉh¡Î ç ### ##..### ###....... ##........# ##....#..... #.§.§.....## ###.#hÉhà € #..§§§..♣♣... ##....♣♣♣....  ###†..♣♣....§  #..†......... ##...#......§ #............ ###.....###  ###.###.§§§§3§hÉhÃá hÉh2ü### ##..### ###....... ##........# ##....#..... #..§§.....## ###§§@......# #..§§§..♣♣... ##....♣♣♣.... ##...#......§#............###.....### hÉhæF§§§hÉh &4hÉh‘$M§§§hÉh %hÉh=3 ƒ### ###..#####.......###........#.##....#.#.§§§.....## ###§§§# #..§§§..♣♣.##....♣♣♣.....###†..♣#..†...##...#......§ # #............ # ###.....### # ###.### # hÉhË< G§§hÉhI= &5hÉhëA ;§§hÉhìC hÉh–‚### ###..#### ###.......#.##........#.###....#......##.§§§.....## ###§§§.@....# #..§§§..♣♣.##....♣♣♣.....###†..♣♣....§ .#..†..##...#......§ ##.....hÉhî–Ô #.###.....### #.###.### #.hÉhmŸ`§.§§hÉhêŸ&6hÉh“¦hÉhŒ§hÉhuÆ#### ###..#### .###.......#.###........#.# ##....#......# #.§§§.....## ###§§§..@...# #..§.§..♣♣.##....♣♣♣....§.###†..♣♣......§.#..†..§..##...#......§ ..##.... ##.###.....### #.###.### #.hÉhb*Ò.§§7§§§hÉh¡1hÉh Ö ÷#### ####..#### .####.......#.# ##........#.# ##....#......# #.§§......## ###§§§...@..# #..§.§..♣♣.##....♣♣♣....§.###†..♣♣......§.#..†.........§§.##...#..........# ##.....####.###.....#######..<###.### #.hÉhlÝ o§§§§§§§§§§hÉh<Þ &8hÉh±á m§§§§§§hÉhûâ hÉh Ê#### # ###..#### .# ###.#.# ##........#.# ##....#......# #.§§......## ###§§§....@.# #..§§§..♣♣.##....♣♣♣....§.###†..♣♣....§.§..##..†........§§§.##...#..........## ##............#### #.###.....###### hÉhÌ y#..<.###.### #.hÉh ²§§§§§§§§§§§9hÉhØ ”§§§§§§§§hÉhi hÉh/ùî #### ####..#### .###.......#.# ##........#.# ##....#......# ..§§§.....## ...###§§.#...r...§§§..♣♣@.......#....♣♣♣....§hÉh·ù #†..♣♣....§.§..#......§§§#§.r   rat (asleep).##.####..############hÉh e  A rat comes into view.hÉh ‹.r§§rhÉh¶ 0==10hÉhAW§§§hÉhÅ- _The rat squeaks loudly.hÉh¯ ±#### ####..#### .###.......#.# .##........#.# .###....#......#....§§§.....## ...###§§§......#....§§§..♣♣.....r#....♣♣♣.@..§..#†..♣♣....§.§..#..†........§§§...#...#.§..## #####.....#### #....##.....###### < ###.### . ##..########### ###......###hÉh%¶ qr.§§§hÉh’¶ /--1hÉhæº 7§hÉhV½ hÉh;L › ####  ###..#### .#  ###.......#.# . ##........#.# .##....#......#.. #.§§§.....## .##§§§......#....§§§..♣♣@...r....♣♣♣....§....##†..♣♣....§.§..#..†..hÉh¢L ÷§...#...#§§..## #####............####.###.....######hÉhÍL —<###.### ....hÉhïL T##..####### #####hÉhnP hÉh$Q hÉh,Z ˧§§§r...r§r 2 rats (1 wandering)hÉh¿Z "--hÉhÖZ 2hÉhib e§§§§§hÉh¬d V _A rat comes into view.hÉh —trgness the Trooper#### #Human###..#### .#Health: 29/29 ========================###.......#.# .Magic: 5/5========================##........#.# .#AC: 2Str: 18##....#......#...EV: 10hÉh—Int: 8#.§§§.....## ....SH: 0Dex: 12###§§§......#.....XL:  3 Next:  2% Place: Dungeon:2#..§§§..♣♣@**r...rNoise: ---------  Time: 412.9 (0.0)##....♣♣♣....§....b) +0 quarterstaffhÉh²—¸###†..♣♣....§.§..#Throw: 10 boomerangshÉhÓ—Î#..†........§§§...##...#......§§..## #####hÉhó—Õ#............#### #.... rr 2 rats (1 wandering)###.....######hÉh˜s#..<.###.###hÉh4˜#....##..#######hÉh^˜q##### _The rat squeaks loudly. _A rat comes into view.hÉhˆ˜¤Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight linehÉh²˜4Aim: a rat (54% to hit)hÉhAÅQrgness the Trooper#### #Human###..#### .#Health: 29/29 ========================###.......#.# .Magic: 5/5========================##........#.# .#AC: 2Str: 18##....#......#...hÉh¥ÅºEV: 10Int: 8#.§§§.....## ....SH: 0Dex: 12###§§§......#.....XL:  3 Next:  2% Place: Dungeon:2hÉh2Æo#..§§§..♣♣@(((((((Noise: ---------  Time: 412.9 (0.0)##....♣♣♣....§....b) +0 quarterstaff###†..♣♣....§.§..#Throw: 10 boomerangs#..†........§§§...hÉh]Æ!##...#......§§..## ######............#### #.... rr 2 rats (1 wandering)hÉhÆ“###.....#######..<.###.###hÉh¤Æ(#....##..############ hÉhÐÆ“_The rat squeaks loudly. _A rat comes into view.Throw: 10 boomerangshÉhòÆwPress: ? - help, Q - select actionShift-Dir - straight linehÉhÇ-Aim: a rat (54% to hit)hÉhOQ€..r...r§§§hÉh)W  Throw: 10 boomerangs  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (54% to hit)  You throw a boomerang. The boomerang closely misses the rat. x2  The rat squeaks loudly.hÉhXhÉh‚XhÉhYhÉhfb½§§§r...r..§§§§rhÉhd===4.2 (1.3 _hÉhÍlT§§§§§hÉhnnhÉhÖÿ rgness the Trooper#### #Human###..#### .#Health: 29/29 ========================###.......#.# .Magic: 5/5========================##........#.# .#AC: 2Str: 18##....#......#...EV: 10Int: 8hÉh'u#.§§§.....## ....SH: 0Dex: 12###§§§......#.....XL:  3 Next:  2% Place: Dungeon:2hÉh‡å#..§§§..♣♣@r...r..Noise: ==-------  Time: 414.2 (0.0)##....♣♣♣....§....b) +0 quarterstaff###†..♣♣....§.§..#hÉh¬–Throw: 10 boomerangs#..†........§§§...hÉhËl##...#......§§..## #####hÉhø½#............#### #.... rr 2 rats###.....######hÉhœ#..<.###.####....##..############hÉh3šYou throw a boomerang. The boomerang closely misses the rat. x2 _The rat squeaks loudly.  hÉhS|Throw: 10 boomerangsPress: ? - help, Q - select actionhÉhtTShift-Dir - straight lineAim: a rat (54% to hit)hÉhŒ€ rgness the Trooper#### #Human###..#### .#Health: 29/29 ========================###.......#.# .Magic: 5/5========================##........#.# .#AC: 2Str: 18##....#......#...EV: 10Int: 8hÉhú€#.§§§.....## ....SH: 0Dex: 12###§§§......#.....XL:  3 Next:  2% Place: Dungeon:2#..§§§..♣♣@r...r..Noise: ==-------  Time: 414.2 (0.0)##....♣♣♣....§....hÉh!êb) +0 quarterstaff###†..♣♣....§.§..#Throw: 10 boomerangshÉhCb#..†........§§§...hÉh`l##...#......§§..## #####hÉh|ç#............#### #.... rr 2 rats###.....#######..<.hÉhïB###.####....##..############Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (54% to hit)  hÉh‚KYou throw a boomerang.  The boomerang hits the rat but does no damage.hÉhž G§§§hÉhÜ hÉhÓ§r.§§§8-5.5 (1.3hÉhRZ§§§§§§hÉhI"( _The rat bites you.hÉhÞ‹ hÉhb˜ ¥§.r..§§§-6.8hÉh¯˜ D§§§hÉhÊ Ž _You closely miss the rat. The rat completely misses you.hÉh9hÉh5:hÉh¤BDr...hÉh0C!-hÉhXC!8.1hÉh\J9§hÉhíL _You closely miss the rat. The rat barely misses you. x2hÉh'£ 5  You hit the rat.hÉhk¨ á §†.§   ratYou kill the rat!hÉh&¬ #7hÉhn¬ F--49.4hÉh©³ 9§hÉhöµ ( _The rat bites you.!hÉhs!6  You sock the rat!!hÉh‰*ˆ§§.....†§!hÉhZ/K-620.7!hÉh14Y§§§§§!hÉhÚ5G _You kill the rat!#hÉh"›ž#### # ###..#### .# .###.......#.# .###........#.# .####....#......#...#.§§§.....## ..###§§§.....†#.....##..§§§..♣♣.@......###....♣♣♣.###†..♣♣.....§§..##..†........§§§.#hÉhŽ›Æ##...#......§§§.### ##....#### #.###.....###### #..<.###.### #.##..# ##hÉhø›#hÉh¤m§§§§§§§#hÉh¥%-#hÉh-¥10#hÉh)¬#hÉhò® #hÉh(¯j_You see here a rat corpse.$hÉhŽÄ#### # #####..#####.##.###.......#.##.# ##........#.#..###....#......#....##.§§§.....##..###§§§.....†#.....# #..§§§..♣♣.†# ##....♣♣♣.$hÉhyŽ7####†..♣♣....§§§..##.#..†........§§§.##...#......§§§.#### ##.#### #.###.....###### #..<.###.### $hÉh±Ž#.##..#$hÉhîŽD #$hÉh(™`§§§$hÉh|™#8$hÉh˜™A=-2 $hÉhÁ™ _$hÉh :§$hÉhÓ¢$hÉh18 #### # ## ###..#####.##.. ###.......#.##.# ##........#.#..### ##....#......#....##.§§§.....##.####§§§.....†#.....# #..§§§..♣♣.†.@....# ##....♣♣♣.# ###†..♣♣....§§§..##.#..†.§§§.....##...#......§§§.#### ##.#### #.###.....###### #..<.###.### #.##..# #$hÉhò9 V§§§§$hÉhÅ: R9==$hÉhõ: 3$hÉhñ@ K§§$hÉh®B $hÉhn„ #### # ## ###..#####.##.. $hÉh§„ ###.......#.##.# ##........#.#..### ##....#......#....## $hÉhË„ ¤#.§§§.....##.# ###§§§.....†#.....# $hÉhï„ ¬#..§§§..♣♣.†..@...# ##....♣♣♣.$hÉh… ‰# ###†..♣♣....§§§..##.$hÉh6… |#..†.§§§..... #$hÉhY… ‡##...#......§§§.#### ##.$hÉhƒ… B#### #.#$hÉh«… Ÿ###.....###### #..<.###.### #.$hÉhÊ… .###..# $hÉhé… (#$hÉhs S§§§$hÉh§ $hÉhÆ 4$hÉhã• X§§§$hÉh‹— &hÉhv¨I&hÉh¬&hÉhL¯,&hÉhų,&hÉh/µ,&hÉhD¶&hÉh¸&hÉh¾º&hÉh»9=&hÉhÈ»&hÉhC½&hÉhwÀ,&hÉhlÁ&hÉhñÂ&hÉhLÊ###..#####.##.. ###.......#.##.# # #........#.#..### ># ....#......#....## #.# §§§.....##.......# #.## §§§.....†#.....# #... §§§..♣♣.†......### &hÉhœÊx...♣♣♣..........#....# †..♣♣....§§§..##@..# 8.7 (4 †........§§### ..#......§§§.##### ######### &hÉhÅÊ­..........#### #.......##### .....###### #..<........&hÉhåʈ# ##.### #.......###.#  &hÉhË¥##..####### ######### #.# ###......###&hÉh'Ëq ###.######.... ##.....&hÉhGË&hÉhŒÓR§§§&hÉhæÓ+9.7 (5&hÉhpÙN§§§§&hÉhòÛ6 _Found an exit from the tutorial.(hÉhñU3(hÉh´V(hÉh‘Y(hÉh®[(hÉhì[(hÉh›`X(hÉh*a(hÉhub(hÉhÒd,(hÉhJe(hÉhvg(hÉh'i,(hÉh½i(hÉhÒk(hÉhdm,(hÉhn(hÉh¦o(hÉh…p(hÉh©p(hÉhØp(hÉhq(hÉh r,(hÉhÓr(hÉhàxO  (hÉh#yk### #### ..#####.##..>### ..#.##.# #.>.## (hÉhDyç....#.#..### #@# ......#....## ##.# (hÉh¼y.##.......###.## †#.....# ##...# ♣♣.†......###....# ♣..........#....## ....§§§..##...### (hÉhèyµ....§§§.....### ....§§§§##### #########(hÉhv,36.7 (7(hÉhD…¦Congratulations! You've survived your first batch of monsters! To exit thetutorial, simply go down these stairs.(hÉh„…+7.7 (8(hÉheˆ(hÉhŠ _Found two exits from the tutorial. _There is an exit from the tutorial here.0hÉhSÃ0hÉhÒÃ0hÉhŠÉ0hÉhÅÐ0hÉhÖ28.7 (1 _0hÉh×0hÉh²Û0hÉhåÝTutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item[Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed description0hÉhfÞœ[v] fire held weapon[ff] fire quiver at pre-targeted monster[shift-tab], [p] fire quiver at closest monster[f+] target another monster Resting[.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...BhÉhu K [?25h[?0c [?1051l[?1052l[?1060l[?1061l