Rh  Player: rguy84 Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-06-18.10:38:12.ttyrec Time: (1750243092) Wed Jun 18 10:38:12 2025 Rh/ [?1051l[?1052l[?1060l[?1061hRht0C)0[?7hRh0[?25l[?1cRhT7Rh9Rh1CWelcome, rguy84. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnoll r - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll WarperRhTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  Rh-3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.Rh +- The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsRh Hex - Hexes Shd - ShieldsAxs - Axes Sum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesRh Frg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingRh% SBl - Short BladesFir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged WeaponsRhH iAir - Air Magic MP - magic points Ear - Earth Magic Exp - experience Rhl pAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLRh .Rhv Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1.Rhuw +1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 .Rhw Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4.Rh /Rhh---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human0  0 0 0 0 0 0 Armataur -1 -1 -2 -2 -1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1 +1 +2 0 Coglin 0 -1-1 -1 -1 0 -1 Demigod -1 -1 -1-1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 Djinni  0 -2-2 -1 0 -1 -1 -2 Draconian+1 0 0 0 0 0 0 -1 Black 0 00 0 0 0 -1 Green 0 0 0 0 0 0 0 -1/Rhi Grey +1 0 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 -1 Red +1 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf2 -3 -2 -3 0 -2 0 -1 +30Rh2RhMinotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy 0 -2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni +3 0 0 0 0 -1 -1 -1 -3 Poltergeist -1 -2 -1 -1 -2 -3 +1 0 -2 Revenant+12Rhe-1 -1 -1 -1 +1 -1 -1 -3 Spriggan233 -3 -2 +1 -2 0 Tengu  0+11 +1 Troll -2-2 -2 -2 0 -2 -2 -4 Vine Stalker 0 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human -1 0 0 0 0 0 0 Armataur -2 -1 -1 -2 -2-2 -1 -2Rhxs1 -1 -1 -1 Barachi 0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin -2 -1 -1+2 -1 -1 -1 -1 +1 Demigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn -1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +112Rh8RhTDraconian-1 0 -1 0 0 0 0 0 0 0 0 0 Black -1 0 -1 0 0 0 0 0 0 +2 -2 0 Green -1 0 -1 0 0 0 0 +2 Grey -1 0 -1 0 0 -2 +2 0 Pale -1 0 -1 0 +1 0 +1 0 0 Purple +1 0 +1 0 0 0 0 0 0 0 0 0 Red -1 0 0 0 0 0 +2 -2 0 0 0 8RhuTqWhite -1 0 -1 0 0 0 0 -2 +2 0 0 0 Yellow -1 0 -1 0 0 0 +2 0 0 0 0 0 Mountain Dwarf-1 0+1+2 +2 -1 -3 +1 -2 Deep Elf +3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid -1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid8RhT 0 -1 +2 0 0 +2 0 0 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold8RhT 0 0 0 0 0 0 0 0 0 0 0 0 Merfolk -1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3 Mummy +2 -2 0 -28RhTT2 -2 -2 -2 -2 Naga -1 0 0 0 0 0 0 0 0 08Rh1U2 Octopode1 0 0 0 0 0 0 0 Oni +1 Poltergeist-3 +4 08RhWUT+1 ++1 Revenant -1 -1 -2 -1 0 -1 -2 -2 +1 -2 +1 -18Rh>Rhҵ  Welcome, rguy84. Please select your species. SimpleIntermediate  Advanced a - Mountain Dwarf j - Human  s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenant  u - Poltergeist >Rh; Hd - Gargoylem - Demonspawn v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Spriggan  x - Naga g - Deep Elfp - Tenguy - Octopode h - Armataur q - Oniz - Felid >Rhu {i - Gnoll r - Barachi A - Mummy >Rh Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species>Rhʶ  * - Random species # - Recommended character  ! - Random character >Rh2 % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Warper@Rh I  h - Armataur i - Gnoll Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.CRhiL P g - Deep Elf h - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.DRh f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health DRhn6 e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.DRhM e - Draconiann - Djinni jinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires.FRhg FRhAn FRhJs Welcome, rguy84 the Djinni. Please select your background. WarriorAdventurerMage FRhs :a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - DelverFRhs t - Necromancer e - BrigandWarrior-mageu - Forgewright ZealotFRht Em - Warper  v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Warpers start with a weapon of their choice, a scroll of blinking, darts of FRht disjunction, and some Translocation spells in their library. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesFRhu VSpace - Change species ? - Help Tab - Gnoll WarperGRhs6&m - Warper n - Hexslinger Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.GRh7 En - Hexslinger w - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.GRh w - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.IRh x - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.KRhޅdx - Air Elementalist y - Earth Elementalist Air Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.MRhuZw - Ice Elementalist x - Air Elementalist Icebegin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.MRhfw - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.RRhFRRRhgRRh&rguy84 the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7EV: 11Int: 16SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: FreezeFly RRh*@#.### ##.##..#..##...@#######RRhe0RRhE3Welcome, rguy84 the Djinni Ice Elementalist.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...RRh6RRhPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.RRhDRRh~  You begin with the following spells memorised: Freeze, Frozen Ramparts, _Ozocubu's Armour, Summon Ice Beast.URh%. # .## ## ##.# #..#..# #..@<# ######URh#:]1.0 (1 _URh<WRhE&WRh+  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 3.4   7%  +11          b + Unarmed Combat   0.0     0   g + Conjurations 3.4   7%  +11     h + HexesWRh+3.4   7%  +11     i + Summonings3.4   7%  +11  c + Armour   0.0     0   j + Necromancy3.4   7%  +11 d + Dodging2.1   8%  +1   k + ForgecraftWRhP,,3.4   7%  +11 e + Stealth1.5   6%  -1   l + Translocations 3.4   7%  +11     m + Alchemy3.4   7%  +11 WRh-    n + Fire Magic3.4   7%  +11     o + Ice Magic3.4   7%  +11     p + Air MagicWRhf-3.4   7%  +11     q + Earth Magic3.4   7%  +11 WRh-                WRh.s                WRhl.cThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  WRh.[/] auto|manual mode [*] useful|all skills [!] training|cost|targets^RhVD a + Fighting `Rh`Rhd`RhGrguy84 the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7#EV: 11Int: 16.##SH: 0Dex: 13## ##.#XL:  1 Next:  0% Place: Dungeon:1#..#..#Noise: ---------  Time: 1.0 (0.0)#..@<#-) Nothing wielded######Cast: FreezeFly Welcome, rguy84 the Djinni Ice Elementalist.`RhBelow lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Freeze, Frozen Ramparts, _Ozocubu's Armour, Summon Ice Beast.`Rh`RhG`Rh?`RhaRhW # .## #####.# #..#..# #.@.<# ######aRh]aRh]*2.0 (1aRhbaRhebRhbRh4bRhºbRhBn _Sorry, you're not good enough to have a special ability.fRhR fRhT Innate Abilities, Weirdness & MutationsYou are immune to sickness and miasma.You are immune to poison.a - You are very heat resistant. (rF++)b - You are vulnerable to cold. (rC-)c - You float through the air rather than walking.d - You learn spells naturally, not from books.e - Your magical power is your life essence.f - You have superior vitality. (+4 MHP)pRhr0  HP casting You have no separate reserve of magical power, and anything that would affect MPhas no effect on you. When casting spells, using abilities, or doing anything else that *costs* MP for normal species, you spend HP instead.{Rh BInnate Abilities, Weirdness & MutationsYou are immune to sickness and miasma. You are immune to poison.  a - You are very heat resistant. (rF++)  b - You are vulnerable to cold. (rC-)  c - You float through the air rather than walking.d - You learn spells naturally, not from books.  e - Your magical power is your life essence.f - You have superior vitality. (+4 MHP)Rh,x Innate caster You cannot learn spells from books. Instead, as you gain experience, spells of higher and higher level bubble up from your fiery heart. These spells are unpredictable and unaffected by your choice of god. You cannot train specific spell schools - you can either train all spell schools at once, or none.Rh>Y Innate Abilities, Weirdness & MutationsYou are immune to sickness and miasma. You are immune to poison.  a - You are very heat resistant. (rF++)  b - You are vulnerable to cold. (rC-)  c - You float through the air rather than walking. RhY  d - You learn spells naturally, not from books.e - Your magical power is your life essence.f - You have superior vitality. (+4 MHP)Rhm Extra vitality (level 1/3) You are built differently from most species, making you slightly harder to kill.Each level of this mutation increases your maximum health by 4 points.RhInnate Abilities, Weirdness & MutationsYou are immune to sickness and miasma. You are immune to poison.  a - You are very heat resistant. (rF++)  b - You are vulnerable to cold. (rC-)c - You float through the air rather than walking.d - You learn spells naturally, not from books.e - Your magical power is your life essence.  f - You have superior vitality. (+4 MHP)Rh< Rh| Rhީ rguy84 the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7#EV: 11Int: 16.##SH: 0Dex: 13#####.#XL:  1 Next:  0% Place: Dungeon:1#..#..#Noise: ---------  Time: 2.0 (0.0)#.@.<#-) Nothing wielded######Cast: FreezeRhƪ Fly Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Freeze, Frozen Ramparts, _Ozocubu's Armour, Summon Ice Beast. _Sorry, you're not good enough to have a special ability.Rh Rh8 Rh Rh} Rhp # .## #####.# #..#..# #@..<# ######RhRhRh*3.0 (1 _RhRhRhk 3Rh Rh Rhb ,Rh #  .######.#4#.@#..##.#...<# ######Rhm Rh~ Rh Rh Rh Rh Rh Rh # .## #####.# #@.#..# #.#...<# ########RhRhb%5RhRhERh[iRhj3RhSkRhmRh8qRhqRhXr,RhrRhCsRhsRhsRhtRhtRh.vRhXvRhvRh9yRh^zRhzRhzRh(|Rh}Rh}<Lava Rhk~RhRh.Rh](RhRhRhRhՄRhRRh,Rh#Rh@ _You now have 5 gold pieces.RhƋIRhRhFRhfRhRhRh.RhWRhŐRhYRhғRh RhRh,Rh_RLava RhRhRhc♣#.>##### ##..#...##.. #.≈#..# 20.0 (15.0)#.≈@§# ##..≈###.##..##....##.#...###.....## #.##.## .####.####.#.##...#.#≈#.####.#.#.######≈.#####.#Rh1K§§§Rh61.0 (16RhVRh*; _Found a stone staircase leading down.RhG3RhcHRhJRhqLRhOBRhPRh6PRhPRh+RRh.T,RhTRhURhaVRhV,RhRWRhXRh$XRhXXRhtYRh)Z,RhyZRh\Rh_b, ♣g #. ♣.  #.   ♣.♣#♣#   J..>#Rhb ########...# #...##..@#  Rhb~#.≈#..##.#  Rhb##.≈.≈##.#  Rhb##..≈###.#  #..##....# RhbR #.#...###.....Rhcx  J   endoplasm (asleep)Rh#c5##.#.##.####.##RhBc  g   hobgoblin (asleep)##.####.#.#  Rh]cX#...#.#≈#.#  Rhqj07.0 (6.0)Rhk*8.0 (7RhoRhrl _A hobgoblin and an endoplasm come into view.Rh 7#.♣g#♣#. #####♣.♣#♣ ......J..>#######@..#..##...#.#Rh u.≈#..##.# #.≈.≈#..≈### #..##....#  #.#...###..... ##.#.##.####.###.####.RhY :  The hobgoblin shouts!Rh .JJ  The endoplasm quivers.Rhu D==9.0 (1FreezeRhG RhA V _The endoplasm barely misses you.RhE#♣#♣ #. #####♣.♣#♣ ......J@.>#######....##...#..≈#..##.#.##.≈.≈##.# #Rh&#..≈### #..##....#  #.#...###..... ##.#.##.####.##Rh  The endoplasm jiggles.The endoplasm freezes you.Rh-8/15 --------------30RhRhC _You are frozen! The cold chills you terribly!Rh\R  Cast which spell? (? or * to list) RhNBRhDc Your spells (cast)TypeFailure Level  a - FreezeIce4% 1  b - Frozen RampartsIce13% 3  c - Ozocubu's ArmourIceRhgDB13% 3  d - Summon Ice BeastIce/Summoning 13% 3 Select a spell to cast[!]/[I] toggle spell headersRhRhRh^  rguy84 the Magician#.  Djinni#.  Health: 8/15============------------♣.  AC: 2Str: 7#.  EV: 11Int: 16♣.  SH: 0Dex: 13#.  XL:  1 Next:  0% Place: Dungeon:1#####♣.♣#♣#  Noise: ---------  Time: 30.0 (0.0)......J@.>#  -) Nothing wielded########...#  Cast: Freeze#...##...#.#  Fly #.≈#..##Rh[37m.#.# ##.≈.≈##.# # ##..≈###.#  J   endoplasm#..##....# #.#...###..... ##.#.##.####.## The endoplasm quivers. _The endoplasm barely misses you.The endoplasm jiggles.The endoplasm freezes you. _You are frozen! The cold chills you terribly!  Cast which spell? (? or * to list) Rh   rguy84 the Magician#.  Djinni#.  Health: 8/15============------------♣.  AC: 2Str: 7#.  EV: 11Int: 16♣.  SH: 0Dex: 13#.Rh  XL:  1 Next:  0% Place: Dungeon:1#####♣.♣#♣#  Noise: ---------  Time: 30.0 (0.0)......J@.>#  -) Nothing wielded########...#  Cast: Freeze#...##...#.#  Fly RhHD#.≈#..##.#.# ##.≈.≈##.# # ##..≈###.#  J   endoplasm#..##....# #.#...###..... ##.#.##.####.## RhqThe endoplasm quivers. _The endoplasm barely misses you.The endoplasm jiggles.The endoplasm freezes you. _You are frozen! The cold chills you terribly!  Cast which spell? (? or * to list) Rh7  rguy84 the Magician #. Djinni #. Health: 7/15===========------------- ♣. AC: 2Str: 7 #. EV: 11Int: 16 ♣. SH: 0Dex: 13 #. XL:  1 Next:  0% Place: Dungeon:1 Rh#####♣.♣#♣#  Noise: ---------  Time: 30.0 (0.0) ......J@.>#  -) Nothing wielded ########...#  Cast: Freeze #...##...#.#  Fly  #.≈#..##.#.#  ##.≈.≈##.# #  Rh##..≈###.# J   endoplasm #..##....# Rh|#.#...###.....  ##.#.##.####.## The endoplasm freezes you. RhK._You are frozen! The cold chills you terribly!  Cast which spell? (? or * to list) Aiming: Freeze (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineRhl<Aim: an endoplasm (100% to hit)Rh  rguy84 the Magician#.  Djinni#.  Health: 7/15===========-------------♣.  AC: 2Str: 7#.  EV: 11Int: 16♣.  SH: 0Dex: 13#.  XL:  1 Next:  0% Place: Dungeon:1#####♣.♣#♣#  Noise: ---------  Time: 30.0 (0.0)......J@.>#  -) Nothing wielded########...#Rhg  Cast: Freeze#...##...#.#  Fly #.≈#..##.#.# ##.≈.≈##.# # ##..≈###.#  J   endoplasm#..##....# #.#...###..... ##.#.##.####.## Aim: an endoplasm (100% to hit)  You freeze the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.You are frozen! The cold chills you terribly!  You die...RhI0-----------Rh/  --more--Rhڞ RhG Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn)Rhz  Rhk a - a +0 robe (worn). A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. Stash search prefixes: {inventory} {body armour} {body armor} Rh Menu/colouring prefixes: identified equipped armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605.Rh%  Inventory: 1/52 slots Armour (go to first with [)  a - a +0 robe (worn) Rh=9RhOGoodbye, rguy84.0 rguy84 the Magician (level 1, 0/15 HPs)Began as a Djinni Ice Elementalist on June 18, 2025.Frozen to death by an endoplasm (7 damage)... on level 1 of the Dungeon.The game lasted 00:01:13 (30 turns). Best Crawlers -1.61832976 tswnRhTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnRhuReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the OrbRh>Rh"Rh٢? [?25h[?0c [?1051l[?1052l[?1060l[?1061l