i: Player: rockambo Game: Sprint 0.34 Server: crawl.dcss.io Filename: 2026-03-03.15:48:15.ttyrec Time: (1772552895) Tue Mar 3 15:48:15 2026 i [?1051l[?1052l[?1060l[?1061hi˸V)0[?7h[?25l[?1ci5iZWelcome, rockambo. You have a choice of maps:  a - Sprint I: "Red Sonja"b - Sprint II: "The Violet Keep of Menkaure"  c - Sprint III: "The Ten Rune Challenge"  d - Sprint IV: "Fedhas' Mad Dash"  e - Sprint V: "Ziggurat Sprint"  f - Sprint VI: "Thunderdome"  g - Sprint VII: "The Pits"  h - Sprint VIII: "Arena of Blood"  i - Sprint IX: "|||||||||||||||||||||||||||||" % - List aptitudes * - Random map ? - HelpTab - dungeon_sprint_1i iĆ iY dWelcome, rockambo. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconian o - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Draconian Shapeshifterio irWWelcome, rockambo the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Shapeshifter  q - Conjurer c - Monkk - Wandererr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright iIs7Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - Enchanterihs2w - Air Elementalist h - Chaos Knightis^o - Reaverx - Earth Elementalistisy - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee issfighters (especially when unarmed) at the cost of armour. + - Recommended backgroundis^ * - Random background # - Recommended character ! - Random character itz% - List aptitudesSpace - Change species ? - Help Tab - Draconian Shapeshifteri>iiݮZrockambo the VexingGnollHealth: 17/17 ========================Magic: 4/4========================AC: 2Str: 7EV: 12Int: 12SH: 0Dex: 14itXL:  1 Next:  0% Place: DungeonNoise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingi #### #@.# i8#..+ #..# #..# #..# #..# iٴX#⌠⌠# i5W####iinWelcome, rockambo the Gnoll Hexslinger. [Dungeon Sprint]iUi0!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.is ####<.#+#iq}K∆∆∆∆i~21.0 (1 _ii^i6       #### #<.#  #..+  #.@#  #..# ∆∆ #..# i7  #⌠⌠# #### ∆∆ iA iA &2iAG iL i ###.g+'..#g   Ijyb (wand, asleep)As you open the door, it creaks loudly!  You encounter Ijyb the Inquisitive. She is wielding a +0 club and carrying awand of paralysis.i /  --more--iy2K.gi4Xg)i:50===3i:iqEN  _Ijyb shouts!i     #######  #<.#..+  #..'g.#  #..#  i #@.# ∆∆  #..#   #..# iy #⌠⌠#  ####i3b  ∆∆ iR/  i1g.ii'---i# 4i iu _Ijyb screams, "Time for continue experiment!"i ) You shoot a sling bullet. The sling bullet hits Ijyb.iep K'giiw iXx W==-5.2 (1.2i} i1 [ _Ijyb is moderately wounded.i{tt  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.i+j  Ijyb is moderately wounded.i8*i #######  #<.#..+  #..'..#  #.g# #*.# ∆∆  #..# #..# #⌠⌠# #### ∆∆if@   2  Ijyb zaps a wand. You suddenly lose the ability to move!ito/  --more--i 6.4+1 slingPara _i i9 i d4------7.4 (2i- iBB _Ijyb hits you with a +0 club.i8 -i/8Ijyb completely misses you.if /  --more--iX5 8.4 (3 _i@iiIH-----9.4 (4iٯi*  #######  #<.#..+  #..'..#  #.g# #@.# ∆∆  #..# #..# #⌠⌠# #### ∆∆ i= _Ijyb hits you with a +0 club.i 12 -7 (4.5+1 slingiiR _You can act again.iZ  You shoot a sling bullet. The sling bullet hits Ijyb.i  Ijyb is moderately wounded.Ijyb screams, "Me wand stronger than you!"iAq12---==10.9 (1.2)ii3 _Ijyb hits you with a +0 club.i_ D)))i$ - .i m'gYou shoot a sling bullet. The sling bullet barely misses Ijyb.iO ir !2.1i i _Ijyb barely misses you. Ijyb closely misses you.i>v  You shoot a sling bullet. The sling bullet hits Ijyb!i h  Ijyb is severely wounded.ig:*i #######  #<.#..+  #..'..#  #.g# #*.# ∆∆  #..# i#..# #⌠⌠# #### ∆∆it8@iDuK   2 inuh Ijyb zaps a wand. You suddenly lose the ability to move!i/  --more--iB 3.2 (1.1+1 slingPara _i/ i i i/ i3 p13==---4.2 (2i i  _Ijyb zaps a wand. You resist with significant effort. 10------Ijyb hits you with a +0 club.i /  --more--i9= =5.2 (3 _iixi*6.2 (4iwiE  #######  #<.#..+  #..'..#  #.g# #@.# ∆∆  #..# #..# #⌠⌠# #### ∆∆ _Ijyb hits you but does no damage.i>12 -6 (4.5+1 slingiBiR _You can act again.i6D)))iI .'gYou shoot a sling bullet. The sling bullet closely misses Ijyb.iKS----==7.8 (1.2iRi[M _Ijyb barely misses you.iG D)))i?  .'gYou shoot a sling bullet. The sling bullet closely misses Ijyb.7/17 -----9.0 _Ijyb hits you with a +0 club. Ijyb misses you.iiiiB^ _You are too injured to fight recklessly!i8iii)^ _You are too injured to fight recklessly!i+ i i͜ iI ^ _You are too injured to fight recklessly!iiiiP _You don't know any spells.iD#i$Read which item? Scrolls  b - a scroll of blinking  p - a scroll of poison [!] read|quaff[?] describe selectedikiqiy] rockambo the Vexing Gnoll Health: 7/17=========--------------- Magic: 4/4======================== #######AC: 2Str: 7ia{" #<.#..+EV: 12Int: 12 #..'..#SH: 0Dex: 14 #.g#XL:  1 Next:  0% Place: Dungeon #@.# ∆∆Noise: ==-------  Time: 19.0 (0.0) #..#a) +1 sling #..#Fire: a) +1 sling #⌠⌠# #### ∆∆g   Ijyb (wand)You shoot a sling bullet. The sling bullet closely misses Ijyb. _Ijyb hits you with a +0 club. Ijyb misses you. _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! i{;_You don't know any spells.i  rockambo the Vexing  Gnoll  Health: 7/17=========---------------i  Magic: 4/4======================== #######  AC: 2Str: 7 #<.#..+  EV: 12Int: 12 #..'..#  SH: 0Dex: 14ik #.g# XL:  1 Next:  0% Place: Dungeon #@.# ∆∆  Noise: ==-------  Time: 19.0 (0.0) #..# a) +1 sling #..#i Fire: a) +1 sling #⌠⌠# ####iɔ ∆∆ g   Ijyb (wand)is _You are too injured to fight recklessly! i_You are too injured to fight recklessly! _You are too injured to fight recklessly! _You don't know any spells.  iN_Blink to where?Press: ? - help, Dir - move targeti+;@*i?.*i?.*iH  rockambo the Vexing #######Gnoll i #<.#..+Health: 7/17=========--------------- #..'..#Magic: 4/4======================== i #.g#AC: 2Str: 7 i #§.# ∆∆EV: 12i( nInt: 12 #..#iK fSH: 0Dex: 14 ih #..#XL:  1 Next:  0% Place: Dungeoni W #@⌠#i Noise: ==-------  Time: 19.0 (0.0) i! x####a) +1 sling ∆∆Fire: a) +1 sling g   Ijyb (wand)iG X _You are too injured to fight recklessly! ij _You are too injured to fight recklessly! _You are too injured to fight recklessly! i b_You don't know any spells.  Blink to where?i 8Press: ? - help, Dir - move targeti -.gdon't know any spells.  Blink to where?  Press: ? - help, Dir - move targetAs you read the scroll of blinking, it crumbles to dust.i i &--i 20.0 (1iD i u _Ijyb screams, "Time for continue experiment!"iwi8zsFire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Scrolls (go to first with ?)  p - a scroll of poisoni# iA  rockambo the Vexing #######Gnoll #<.#..+Health: 7/17=========---------------iyB  #..'..#Magic: 4/4======================== #..#AC: 2Str: 7 #g.# ∆∆EV: 12iB Int: 12 #*.#SH: 0iB Dex: 14 #*.#iC XL:  1 Next:  0% Place: Dungeon #@⌠#i i rockambo the Vexing #######Gnoll #).#..+i Health: 7/17=========--------------- #).'..#Magic: 4/4======================== #).#AC: 2Str: 7i  #).# ∆∆i_ EV: 12Int: 12 #).#SH: 0Dex: 14 #).#XL:  1 Next:  0% Place: Dungeon i #@⌠#Noise: ==-------  Time: 21.1 (0.0) ####a) +1 sling ∆∆Fire: a) +1 sling iu g   Ijyb (wand)i of paralysis (translocational energy, severely wounded, 53% to hit) _You shoot a sling bullet. The sling bullet barely misses Ijyb.  i Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (severely wounded, 53% to hit)iϢ .g _You shoot a sling bullet. The sling bullet barely misses Ijyb.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet closely misses Ijyb.i f<...in 42.3 (1.2 _iz i i 2 wFire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Scrolls (go to first with ?)  p - a scroll of poisonii) rockambo the Vexing #######Gnoll #<.#..+Health: 7/17=========--------------- #..'..#Magic: 4/4========================iq*n #..#AC: 2Str: 7 #..# ∆∆EV: 12Int: 12 #..#SH: 0Dex: 14 #g.#iw+XL:  1 Next:  0% Place: Dungeon #@⌠#Noise: ==-------  Time: 22.3 (0.0) ####a) +1 sling ∆∆Fire: a) +1 sling g   Ijyb (wand)of paralysis (severely wounded, 53% to hit) _You shoot a sling bullet. The sling bullet closely misses Ijyb.  Fire: a) +1 slingi+Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (severely wounded, 53% to hit)i  rockambo the Vexing #######Gnoll #).#..+Health: 7/17iĠ c=========--------------- #).'..#Magic: 4/4======================== #).#AC: 2Str: 7 #).# ∆∆EV: 12Int: 12 #).#SH: 0Dex: 14 i #).#XL:  1 Next:  0% Place: Dungeon #@⌠#Noise: ==-------  Time: 22.3 (0.0) iN ####a) +1 sling ∆∆Fire: a) +1 slingi  g   Ijyb (wand)i of paralysis (severely wounded, 53% to hit) _You shoot a sling bullet. The sling bullet closely misses Ijyb.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineia Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (severely wounded, 53% to hit)i1 x #######  #).#..+  #).'..#  #).# #).# ∆∆  #).# #).# #@⌠# #### ∆∆ _You shoot a sling bullet. The sling bullet closely misses Ijyb.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet closely misses Ijyb.i f ####### i  #).#..+  #).'..#  #).# #).# ∆∆  #).#i  #).# #@⌠#i( u #### ∆∆iC i_ i< <....gIjyb hits you with a +0 club.iA P5--3.5 (1.2i i! V _* * * LOW HITPOINT WARNING * * *iiD]Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Scrolls (go to first with ?)  p - a scroll of poisonii is : rockambo the Vexing #######Gnoll #<.#..+Health: 5/17=======----------------- #..'..#Magic: 4/4======================== #..#AC: 2Str: 7 #..# ∆∆EV: 12Int: 12 #..#SH: 0Dex: 14 #g.#XL:  1 Next:  0% Place: Dungeon #@⌠#Noise: ==-------  Time: 23.5 (0.0) ####a) +1 sling ∆∆Fire: a) +1 slingi . g   Ijyb (wand)Ijyb hits you with a +0 club. _* * * LOW HITPOINT WARNING * * *Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (severely wounded, 53% to hit)i}O  rockambo the Vexing #######Gnoll #).#..+Health: 5/17=======----------------- #).'..#Magic: 4/4======================== iP #).#AC: 2Str: 7 #).# ∆∆EV: 12Int: 12 #).#SH: 0Dex: 14 #).#iP \XL:  1 Next:  0% Place: Dungeon #@⌠#Noise: ==-------  Time: 23.5 (0.0)ipQ t ####a) +1 sling ∆∆Fire: a) +1 sling g   Ijyb (wand)iQ hIjyb hits you with a +0 club. iQ _* * * LOW HITPOINT WARNING * * *Fire: a) +1 slingPress: ? - help, Shift-Dir - straight linei R Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (severely wounded, 53% to hit)i  #######  #).#..+  #).'..#  #).# #).# ∆∆  #).# #).#i y #@⌠# #### ∆∆ _* * * LOW HITPOINT WARNING * * *Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line  Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet barely misses Ijyb.iR G #######  #).#..+  #).'..#  #).# #).# ∆∆  #).# #).# #@⌠# ####iT q ∆∆i_ @ <i ....gIjyb hits you with a +0 club.i P2-----4.7 (1.2i i V _* * * LOW HITPOINT WARNING * * *iwFire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Scrolls (go to first with ?)  p - a scroll of poisoni i  rockambo the Vexing #######Gnoll #<.#..+Health: 2/17==---------------------- #..'..#Magic: 4/4======================== #..#AC: 2Str: 7 #..# ∆∆EV: 12Int: 12 #..#SH: 0Dex: 14 #g.#XL:  1 Next:  0% Place: Dungeon #@⌠#i Noise: ==-------  Time: 24.7 (0.0) ####a) +1 sling ∆∆Fire: a) +1 sling g   Ijyb (wand)Ijyb hits you with a +0 club. _* * * LOW HITPOINT WARNING * * *Fire: a) +1 slingi Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (severely wounded, 53% to hit)i_ rockambo the Vexing #######Gnoll #<.#..+Health: 2/17==---------------------- #..'..#Magic: 4/4======================== #..#AC: 2Str: 7 #..# ∆∆EV: 12Int: 12 #..#SH: 0Dex: 14 #g.#XL:  1 Next:  0% Place: Dungeon #@⌠#Noise: ==-------  Time: 24.7 (0.0) ####a) +1 sling ∆∆Fire: a) +1 sling g   Ijyb (wand)Fire: a) +1 sling[iw19;2HPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits Ijyb.  Ijyb is almost dead.i%C5.9 (1.2iS*i00  Press: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (severely wounded, 53% to hit)  You shoot a sling bullet. The sling bullet hits Ijyb.  Ijyb is almost dead. _Ijyb misses you.iD i sFire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Scrolls (go to first with ?)  p - a scroll of poisonibi[ rockambo the Vexing #######Gnoll #<.#..+Health: 2/17==---------------------- #..'..#Magic: 4/4======================== #..#AC: 2Str: 7 #..# ∆∆EV: 12Int: 12 #..#SH: 0Dex: 14 #g.#XL:  1 Next:  0% Place: Dungeon #@⌠#Noise: ==-------  Time: 25.9 (0.0) ####a) +1 sling ∆∆Fire: a) +1 sling g   Ijyb (wand)Ijyb is ai^lmost dead. _Ijyb misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (almost dead, 53% to hit)ii  rockambo the Vexing #######Gnoll #<.#..+Health: 2/17==---------------------- #..'..#Magic: 4/4======================== #..#AC: 2Str: 7 #..# ∆∆EV: 12Int: 12 #..#SH: 0Dex: 14 #).#XL:  1 Next:  0% Place: Dungeon #@⌠#Noise: ==-------  Time: 25.9 (0.0) ####a) +1 sling iek ∆∆Fire: a) +1 sling g   Ijyb (wand)Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand  of paralysis (almost dead, 53% to hit)  You shoot a sling bullet. The sling bullet hits Ijyb.  You kill Ijyb!i4p (i ii ip  rockambo the Vexing #######Gnoll #<.#..+Health: 3/18i>v ====-------------------- #..'..#Magic: 4/4======================== #..#AC: 2Str: 7 #..# ∆∆EV: 13Int: 12 #..#SH: 0Dex: 14 #).#XL:  1 Next: 360% Place: Dungeon #@⌠#Noise: ==-------  Time: 27.1 (1.2) ####a) +1 sling ∆∆Fire: a) +1 slingYour Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1!Your Alchemy skill increases to level 1!Your Invocations skill gained 2 levels and is now at level 2!Your Evocations skill increases to level 1!Earth Magic skill increases to level 1!lchemyInvocationsgained 2 levels and is now at level 2!Evocations skill increases to level iw 1!Shapeshifting skill increases to level 1! have reached level 2!i| /  --more--ii rockambo the Vexing #######Gnoll #<.#..+Health: 4/24====-------------------- #..'..#Magic: 6/6======================== #..#AC: 2Str: 7 #..# ∆∆EV: 13iInt: 12 #..#SH: 0Dex: 14 #).#XL:  2 Next: 108% Place: Dungeon #@⌠#Noise: ==-------  Time: 27.1 (1.2) ####a) +1 sling ∆∆Fire: a) +1 slingYour Earth Magic skill increases to level 1!Your Alchemy skill increases to level 1!Your Invocations skill gained 2 levels and is now at level 2!Your Evocations skill increases to level 1!Your Shapeshifting skill increases to level 1!You have reached level 2!ie  You have reached level 3!i/  --more-- i|u  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  i@^5/297/763 4%  i> iR _You feel agile. x2 i}$ I i.+  i. , i[6 B i< , i<  iC , iDD  iJ  i$K 76 iK  ihR , i=S  iY , idZ  i` , iZa  i$h _7= i}h  im  im  in  it , iu  i{ , i|  i |8== i  iƊ , i  i  i  ix  i , iD  i |9== i:  iX , iܨ  i0 , i  iJ  i  i]  i Q10/29 i E== iѾ  i  i  i  iL  i  in  iY B ic  i f1== i  iy , i  i  i9  iv  i  i  i , i 9= iJ  i  i :12 i  iV , i  iO , iy  iv , i-  i  i =3= i0  i  i $  i=$  i$  i.)  iU* , iR9 , i9  iI t4== iJ  iR , iR  iX  iX  ikY  ik^ , i^  ie 95 ie ;== i@f  il , im  is , ilt  i2y , ibz  i6  i ^6== iր  ih , iɅ  i  i  iĊ  iP 7== i  i  i9  iH  i  ir  iv  i  iD  i< e= i  i 98 i  i , ia  i  i  i  i  iW  i  in i9= i  i , is  i , iP  i , i  iu20== i i, iu i , i?  i] i i i<21 iE== iH iC, i i , i! i&, i' i-2== ix. i4, i5 i=, i= iE i0F iF i2N~3== iO ikU, iV i\, i8] iRfB ik il9= il is is%4 iaz i iӂ i^ iK i i i, i iw5= iB i iW i i޲, iz iߺ iCa6== iʻ i, i iB i i) i i7== i, i, iK, i iP, i iy ia8== ik i@, i i iK i i, i|  ik _You start resting.HP restored. i'-- iJ1126.1 (99.0) i9==--7.1 (100.0) _ i! iD& iC1  ######<.#..+'..#..# ..# ∆∆..⌠⌠####∆∆ iR>  i> 18.0) iC  iR ]  e - a wand of paralysis (4)  Things that are here: i|S +9.1 (2 i_W  i;] o _a +0 club; a +0 leather armour; the goblin corpse of Ijybi M ######<.#..+'..#..# ..# ∆∆).⌠⌠ ####i i" ,30.1 (1iA i iJ:M ######<.#..+'..#..# ∆∆.). #⌠⌠#i GiGB=1iLiSiaM ######<.#..+'..# ..# ∆∆. #).#i5q<2ifsi\{i M ######<.#..+'..#..#### ..# ∆∆ #..#isi&3ii$i< UM #######..+'....####  #..# ∆∆i i7& i& &4i+ i5 k _There is a staircase leading out of the dungeon here.i9d       ####### #<.#..+  #.@'..#  #..#### iB: #..# ∆∆ #..# #).# #⌠⌠# #### ∆∆iFijG-5 _i7MiUi v       ####### iV  #<.#..+  #..@..#  #..####  #..# ∆∆  #..# #).# i #⌠⌠# ####  i C∆∆i &6ir i  iϻ C_There is an open door here.iE)H       i)&#######  #<.#..+  #..'@.#  #..####  i)#..# ∆∆ ∆  #.. i)V#).# #i*h⌠⌠# #### io* i5C∆∆i6$7 i 7 _i;i,DiM$X       #######  #<.#..+  #..'.@#  #..####  i$#..# ∆∆ ∆∆  #  ii1:∆iX2&8i7i@iR###'..#iX<9ii8( _You open the door.i V  Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 77% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the ogre. _The ogre shouts!i:Z rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2Str: 7  EV: 13Int: 12  iZSH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  #<.#@*O..#Noise: ==-------  Time: 144.4 (0.0)  #..'..#..+a) +1 sling  iZ#..#### #Fire: a) +1 sling  i+[#..# ∆∆ ∆∆∆  #..#∆∆  iU[#).#O   ogre  i[N#⌠⌠#  ####  i[j∆∆The sling bullet closely misses the ogre. _The ogre shouts!  i[Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cyclei"\pShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (77% to hit)i rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  i#AC: 2Str: 7  EV: 13Int: 12  SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  #<.#@)O..#Noise: ==-------  Time: 144.4 (0.0)  i #..'..#..+a) +1 sling  #..#### #Fire: a) +1 sling  #..# ∆∆ ∆∆∆  #..#iڪ∆∆  #).#O   ogre  iC#⌠⌠#  #### i) ∆∆iM"Fire: a) +1 slingivPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: an ogre, wielding a +0 giant club (77% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  iǫIThe ogre is moderately wounded.i71O'i)@i@+5.5 (1.1 iMA _iRi YiFH ( rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2Str: 7  EV: 13Int: 12  SH: 0Dex: 16  ##########iI XL:  3 Next:  4% Place: Dungeon  #<.#@O'..#Noise: ==-------  Time: 145.5 (0.0)  #..'..#..+a) +1 sling  #..#### #Fire: a) +1 sling  #..# ∆∆ ∆∆∆  #..#∆∆  #).#iI zO   ogre  #⌠⌠#  ####  ∆∆You shoot a sling bullet. The sling bullet hits the ogre! _The ogre is moderately wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiJ Aim: an ogre, wielding a +0 giant club (moderately wounded, 77% to hit)iac( rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2Str: 7  EV: 13Int: 12  SH: 0Dex: 16  ##########icXL:  3 Next:  4% Place: Dungeon  #<.#@O'..#Noise: ==-------  Time: 145.5 (0.0)  #..'..#..+a) +1 sling  #..#### #Fire: a) +1 sling  #..# ∆∆ ∆∆∆ idK #..#∆∆  i)d#).#O   ogre  iLdN#⌠⌠#  ####  ind/∆∆Fire: a) +1 slingidPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineieAim: an ogre, wielding a +0 giant club (moderately wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is moderately wounded.iKi`-6.7 (1.2iKiy  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (moderately wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is moderately wounded. _The ogre misses you.ic rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2iԻNStr: 7  EV: 13Int: 12  SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  #<.#@O'..#i7Noise: ==-------  Time: 146.7 (0.0)  #..'..#..+a) +1 sling  i)#..#### #Fire: a) +1 sling  iN#..# ∆∆ ∆∆∆  #..#∆∆  #).#iyO   ogre  i#⌠⌠#  ####  ∆∆The ogre is moderately wounded. _The ogre misses you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 77% to hit)ie  rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2i[ Str: 7  EV: 13Int: 12  SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  #<.#@O'..#Noise: ==-------  Time: 146.7 (0.0)  #..'..#..+a) +1 sling  i #..#### #Fire: a) +1 sling  i #..# ∆∆ ∆∆∆  i٨ @#..#∆∆  i #).#O   ogre i) V #⌠⌠#  iK "####  ∆∆im "Fire: a) +1 slingi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiĩ Aim: an ogre, wielding a +0 giant club (moderately wounded, 77% to hit)  i You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is heavily wounded.i|9 iJ: -7.9 (1.2i@ iG {  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (moderately wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is heavily wounded. _The ogre closely misses you.i rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2Str: 7  EV: 13Int: 12 i] SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  #<.#@O'..#Noise: ==-------  Time: 147.9 (0.0)  #..'..#..+a) +1 sling  #..#### #Fire: a) +1 sling  #..# ∆∆ ∆∆∆  #..#i ∆∆  #).#O   ogre iMx #⌠⌠#  ####  ∆∆i}zThe ogre is heavily wounded. _The ogre closely misses you.iFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: an ogre, wielding a +0 giant club (heavily wounded, 77% to hit)iBm rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2Str: 7  EV: 13Int: 12  SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  im#<.#@))))#Noise: ==-------  Time: 147.9 (0.0)  #..'..#..+a) +1 sling  #..#### #Fire: a) +1 sling  #..# ∆∆ ∆∆∆  #..#in"∆∆  #).#O   ogre  #⌠⌠#  ####  ∆∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ogre.i-H.OiI'..i49.0 (1.1 _iiIi>  rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2Str: 7  EV: 13Int: 12 i ? SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  #<.#@.'..#Noise: ==-------  Time: 149.0 (0.0) ip  #..'O.#..+a) +1 sling  #..#### #Fire: a) +1 sling  #..# ∆∆ ∆∆∆  #..#∆∆  #).#O   ogre i ` #⌠⌠#  #### iс ∆∆You shoot a sling bullet. _The sling bullet barely misses the ogre.i "Fire: a) +1 slingi oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 77% to hit)iA  rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  i AC: 2Str: 7  EV: 13Int: 12  SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  #<.#@.'..#Noise: ==-------  Time: 149.0 (0.0)  #..').#..+a) +1 sling i5  #..#### #Fire: a) +1 sling  i_ #..# ∆∆ ∆∆∆  #..#i M∆∆  #).#i O   ogre  #⌠⌠# i ####  i /∆∆Fire: a) +1 slingi' Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiP Aim: an ogre, wielding a +0 giant club (heavily wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ogre.im}O50.2 (1.2iPsR  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (heavily wounded, 77% to hit)  You shoot a sling bullet.  The sling bullet barely misses the ogre. _The ogre misses you.iJ rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2Str: 7  EV: 13Int: 12  SH: 0Dex: 16 i(K? ##########XL:  3 Next:  4% Place: Dungeon  #<.#@.'..#Noise: ==-------  Time: 150.2 (0.0)  #..'O.#..+a) +1 sling  #..#### #Fire: a) +1 sling  iK#..# ∆∆ ∆∆∆  #..#∆∆  #).#O   ogre  #⌠⌠#  ####  iK;∆∆The sling bullet barely misses the ogre. iK^_The ogre misses you.Fire: a) +1 slingiLPress: ? - help, Q - select action, ( or ) - cyclei)LShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 77% to hit)i6 rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7======================== iY7 AC: 2Str: 7  EV: 13Int: 12  SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  #<.#@.'..#Noise: ==-------  Time: 150.2 (0.0)  #..'O.#..+a) +1 sling i7 #..#### #Fire: a) +1 sling  i/8#..# ∆∆ ∆∆∆  #..#∆∆  #).#O   ogre  #⌠⌠#  iX8D####  ∆∆Fire: a) +1 slingi8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei8Aim: an ogre, wielding a +0 giant club (heavily wounded, 77% to hit)  i8You shoot a sling bullet. The sling bullet hits the ogre.  The ogre is heavily wounded.ii41.3 (1.1 _iii}  rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2Str: 7  EV: 13Int: 12  SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  i+ #<.#@.'..#Noise: ==-------  Time: 151.3 (0.0)  #..'O.#..+a) +1 sling  #..#### #Fire: a) +1 sling  #..# ∆∆ ∆∆∆  #..#∆∆  #).#O   ogre  #⌠⌠#  ####  ∆∆You shoot a sling bullet. The sling bullet hits the ogre. _The ogre is heavily wounded.Fire: a) +1 slingi oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 77% to hit)iwT rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2Str: 7  EV: 13iExInt: 12  SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  #<.#@.'..#Noise: ==-------  Time: 151.3 (0.0)  ix#..'O.#..+a) +1 sling  #..#### #Fire: a) +1 sling  #..# ∆∆ ∆∆∆  ixv#..#∆∆  #).#iyO   ogre  #⌠⌠#  ####  i*y/∆∆Fire: a) +1 slingiTynPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 77% to hit)  iyYou shoot a sling bullet. The sling bullet hits the ogre!  The ogre is severely wounded.ie C2.4 (1.1iiVt  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (heavily wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  The ogre is severely wounded. _The ogre misses you.i$qT rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2Str: 7  EV: 13i2rInt: 12  SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  #<.#@.'..#Noise: ==-------  Time: 152.4 (0.0)  #..'O.#..+a) +1 sling  #..#### #Fire: a) +1 sling  #..# ∆∆ ∆∆∆  #..#∆∆  #).#O   ogre  #⌠⌠#  i~r####  ∆∆The ogre is severely wounded. _The ogre misses you.Fire: a) +1 slingirPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineirAim: an ogre, wielding a +0 giant club (severely wounded, 77% to hit)i^  rockambo the Vexing  Gnoll  Health: 29/29 ========================  Magic: 7/7========================  AC: 2Str: 7  EV: 13Int: 12  SH: 0Dex: 16  ##########XL:  3 Next:  4% Place: Dungeon  i^ D#<.#@.'..#Noise: ==-------  Time: 152.4 (0.0)  #..').#..+a) +1 sling  #..#### #Fire: a) +1 sling  #..# ∆∆ ∆∆∆  #..#∆∆  #).#O   ogre  #⌠⌠#  i_ -####  ∆∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 77% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  You kill the ogre!ile )i$ ic im  rockambo the Vexing  Gnoll  Health: 30/30 ========================  Magic: 7/8=====================---  AC: 2Str: 7  EV: 13Int: 12  SH: 0Dex: 16  ##########XL:  3 Next: 252% Place: Dungeon  #<.#@.'..#Noise: ==-------  Time: 153.6 (1.2)  #..').#..+a) +1 sling  #..#### #Fire: a) +1 sling  #..# ∆∆ ∆∆∆  #..#∆∆  #).#  #⌠⌠#  ####  ∆∆Your Ice Magic skill increases to level 2!im Your Air Magic skill increases to level 2!Your Earth Magic skill increases to level 2!Your Alchemy skill increases to level 2!Your Invocations skill increases to level 3!Your Evocations skill gained 2 levels and is now at level 3!in 7Earth Magic skill increases to level 2!lchemyInvocations3Evocations skill gained 2 levels and is now at level 3!Shapeshifting skill increases to level 2! have reached level 4!iy /  --more--!i7/378/10-----8487% !i"!i*R _You feel stronger.!iw ' ###########<.#..'..##..'@.#..+#### #..# ∆∆ ∆∆∆.##  !i !i <--40 _!iy !i $  Things that are here:!i u _a +0 giant club; an ogre corpse%i"J        ##########  #<.#..'..# %i5 #..@).#..+  #..#### #  #..# ∆∆ ∆∆∆  #..# ∆∆  #).#  %ic#⌠⌠#  ####  %iL ∆∆ %i%iH--5 _%i> %iyQ _There is an open door here.%i        ##########  #<.#..'..#  #.@').#..+  #..#### #  #..# ∆∆ ∆∆∆  #..%i@# ∆∆  #).#  #⌠⌠#  ####   ∆∆ %i-%i8.-6 _%i~4%iZ=%i !      ##########  #<.#..'..#  #..').#..+  #@.#### # %i 6 #..# ∆∆ ∆∆∆  #..#   #).#  #⌠⌠#  ####  ∆∆%i$ H  %i %iE A--7%i %i &i/t ##########<.#..'....').#..+#### # ∆∆ ∆∆∆..# ∆∆ ) &i=&i=&8&iK&i3O&i/h ##########<.#..'....').#..+#### #..# ∆∆ ∆∆∆ ∆∆ ) ⌠⌠&i`&i&9&i$&i&iB ##########<.#..'....').#..+#### #..# ∆∆ ∆∆∆&i@B..# ∆∆  ⌠⌠##&iiB+&iO&iQP'60&iV&iZ$  Things that are here:&i_ &i`_a +0 club; a +0 leather armour; the goblin corpse of Ijyb'ib'idWear or take off which item? Inventory Items Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) 'idArmoura +0 leather armour[?] describe selected 'id[!] equip|wield|wear[tab] equip|unequip (i([,] to select) a +0 robe (worn)  a - a +0 leather armour(i (i (i  rockambo the Vexing Gnoll ##########Health: 37/37 ======================== #<.#..'..#Magic: 8/10===================----- #..').#..+AC: 2Str: 8 #..#### #EV: 13Int: 12 #..# ∆∆ ∆∆∆SH: 0(i' Dex: 16 #..#∆∆XL:  4 Next: 87% Place: Dungeon #@.#Noise: ---------  Time: 160.6 (0.0) #⌠⌠#a) +1 sling ####Fire: a) +1 sling (i ∆∆ _You feel stronger.Things that are here: _a +0 giant club; an ogre corpse _There is an open door here.  Things that are here: _a +0 club; a +0 leather armour; the goblin corpse of Ijyb(i8 (i _(ij$ (i0 (i>1 +1.6 (1(i[6 (iC (ihD Z9==2.6 (2(i J (i2V (iV +3.6 (3(i^ (i h (ih +4.6 (4(in (iz (i{ +5.6 (5(iԀ (ii 0 _You start removing your armour. You continue removing your +0 robe. x5(i (ik (i  You finish removing your +0 robe.  You start putting on your armour.(im H==6.6 (6(i (i (i +7.6 (7(i& (i (i +8.6 (8(i (i A9.6 (9(i (i8 w _You continue putting on your +0 leather armour. x5(i d10/10===70.6 (10.0)(ik (i\ E 3 _Magic restored.(i (i (i c _You finish putting on your +0 leather armour.)iM     ##########  #<.#..'..#  #..').#..+  #..#### #  #..# ∆∆ ∆ #.@# ∆∆ #).#  #⌠⌠#  ####)ii ∆∆    )iS N1.0) _)iQ )i; )iC: J)ivO *i,!M ########<.#..'..#').#..+..#### # .@# ∆∆ ∆∆∆.∆∆*iq). #⌠⌠#*iR2*iD *iM #########<.#..'..#').#..+.@#### # ..# ∆∆ ∆∆∆.∆∆ #).#*i*i3*i *iy         ##########  #<.#..'..#  #..@).#..+  #..#### #  #..# ∆∆ ∆ #..# ∆∆ #).# #⌠⌠# #### ∆∆ *iz" Z===4*i^4 *i\: Q _There is an open door here.+i`       ##########  #<.#..'..#  #..'@.#..+  #..#### #  #..# ∆∆ ∆∆∆  #.. #).# #⌠⌠# #### +i +i&C5 _+i+it$  Things that are here:+iʭu _a +0 giant club; an ogre corpse+i4+i4       ####  #<.#..'..#  #..')@#..+  #..#### #  #..# ∆∆ ∆∆∆  #  +i,dC6 _+i:+iO= i         ##########  #<.#..@..#  #..').#..+  #..#####+#  #..# ∆∆ ∆   #..# ∆∆   #).# #⌠⌠# ####   ∆∆∆∆7+iE Q _There is an open door here.+i ####  #<.#..'@.# ∆  #..').#..+ ∆  #..#####+#  #.     ,i4∆∆∆∆8 _,iC,i###########<.#..'..# ∆∆#..').#.@+ ∆∆ #..#####+# #..# ∆∆ ∆∆∆ ∆#..# ∆∆ ∆#).##⌠⌠#####,iL9∆∆ ,i' ,i 2∆,i &9,i ,i! ,i* '$$#####,i: ,i< '80,iC ,i?Y l _You open the door. _Found 54 gold pieces.-iH ##########<.#..'..# ∆∆..').#..+#####@#  #$$#∆∆∆ ∆####∆∆ 1 _-ig _There is an open door here.-iBK ##########<.#..'..# ∆∆..').#..+#####'#  #$@#∆∆∆ ∆###∆∆ ).# -ii∆ ∆ ∆-ikk-2 _-i|-i܊-i +3.6 (2-iq-i 2 _You now have 27 gold pieces.-i  ########## #<.#..'..# ∆∆ #..').#..+ ∆∆ #..#####'# #..# #@.#∆∆∆ ∆ #..# ####∆∆ ∆ #).#  #⌠⌠#  ####  ∆∆ ∆  ∆ ∆ ∆-i -ib +4.6 (1-i -iu -i0 +5.6 (2-i -i > _You now have 54 gold pieces (gained 27)..i')i########## #<.#..'..# ∆∆ #..').#..+ ∆∆ #..#####'# #..# #.@#∆∆∆ ∆ #..# ####∆∆ ∆ #).# .i[[A6.6 (1.if.ip.iM######### <.#..'..#').#..+ ∆∆####@# ..#∆∆∆..# ####∆∆ ∆.iD5#).#.ig.i&7.im.iOQ _There is an open door here..iK M######### <.#..'..#').#.@+ ∆∆####'# #..#∆∆∆#..# ####∆∆ ∆.i .i -8 _.ix .i 0i M##.@+'..####@   Sigmund (polearm, asleep)  You open the door.0i{  You encounter Sigmund the Dreaded. He is wielding a +0 scythe.0i/  --more--3i U.@3i v@)==3i 93i& 3i, % _Sigmund shouts!4ig )You shoot a sling bullet.4iͬ_ '  The sling bullet hits Sigmund but does no damage.4i/.90.8 (1.24i4i8P _Sigmund barely misses you.4i\i )))You shoot a sling bullet.4icy '@.  The sling bullet closely misses Sigmund.4i8*4iS\   Sigmund casts a spell.Sigmund flickers and vanishes!4i8{4i(2.04iP4ih _Deactivating autopickup; reactivate with Ctrl-A.4if]44i^4iqhH _No target in view!4is 4iy 4i 4i H _No target in view!4i! 4iٟ 4i5 4i H _No target in view!6i|q6ir6iUy6iVP _You don't know any spells.7i 7i Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (4) Scrolls (go to first with ?)  p - a scroll of poison8i 8i.H rockambo the VexingGnollHealth: 37/37 ========================Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@'{.#∆∆Noise: ==-------  Time: 192.0 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ _No target in view! _No target in view! _No target in view! _You don't know any spells.  Fire: a) +1 8iH SslingPress: ? - help, Shift-Dir - straight line9iX+@'9i@2rockambo the VexingGnollHealth: 37/37 ========================Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@){.#∆∆Noise: ==-------  Time: 192.0 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling9i$#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ _No target in view! _No target in view! _No target in view! _You don't know any spells.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line9i"'You don't know any spells.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet.9i90-----9iC&3.1 (1.19i9i S _Something hits you!:i7Z:i\{Evoke which item? Wands  e - a wand of paralysis (4) [!] read|quaff|evoke[?] describe selected=i =i!=irockambo the VexingGnollHealth: 30/37 ===================-----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@'{.#∆∆Noise: ==-------  Time: 193.1 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆=i#).##⌠⌠#####∆∆∆ _No target in view! _You don't know any spells.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineYou shoot a sling bullet. _Something hits you!=i <!  rockambo the Vexing  Gnoll  Health: 30/37 ===================-----  Magic: 10/10 ========================  AC: 3Str: 8  EV: 13Int: 12 =i}<########## ##  SH: 0Dex: 16 #<.#..'..#..+∆∆  XL:  4 Next: 87% Place: Dungeon =i}=$#..').#.@'{.#∆∆  Noise: ==-------  Time: 193.1 (0.0) #..#####'####  a) +1 sling #..# #..#∆∆∆ ∆  Fire: a) +1 sling #..# ####∆∆ ∆  #).# #⌠⌠#  ####  ∆∆ ∆    =i[>#Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet. _Something hits you!Aiming: ParalysePress: ? - help, Shift-Dir - straight line>i+R5@*>i?**>i$rockambo the VexingGnollHealth: 30/37 ===================-----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@'*.#∆∆Noise: ==-------  Time: 193.1 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####>iw∆∆∆Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet. _Something hits you!Aiming: Paralyse>i6JPress: ? - help, Shift-Dir - straight line>ia>i{1=4.1 (1>i>i/ ( _Nothing appears to happen.@i`@i)b Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (3) Scrolls (go to first with ?)  p - a scroll of poisonAivOAivLrockambo the VexingGnollHealth: 31/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆Ai/wtXL:  4 Next: 87% Place: Dungeon#..').#.@'{.#∆∆Noise: ==-------  Time: 194.1 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆AiZwH#).##⌠⌠#####∆∆Aiw∆ _Something hits you!Aiming: ParalyseAiwPress: ? - help, Shift-Dir - straight line _Nothing appears to happen.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAiwAi +@'Bi5*{Bi>?rockambo the VexingGnollHealth: 31/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16Bi@#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@){.#∆∆Noise: ==-------  Time: 194.1 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ _Something hits you!Aiming: ParalysePress: ? - help, Shift-Dir - straight line _Nothing appears to happen.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineBisM'  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight line _Nothing appears to happen.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet.Bi45.3 (1.2 _BiBiCioFire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (3) Scrolls (go to first with ?)  p - a scroll of poisonCi CiE frockambo the VexingGnollHealth: 31/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@'{.#∆∆Noise: ==-------  Time: 195.3 (0.0)#..#####'####a) +1 slingCi #..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ _Nothing appears to happen.  Fire: a) +1 slingCi Press: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineDiA+@'Di5*{Di' rockambo the VexingGnollHealth: 31/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: DungeonDi_( 2#..').#.@){.#∆∆Noise: ==-------  Time: 195.3 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####Di( q∆∆∆ _Nothing appears to happen.  Fire: a) +1 slingDi) Press: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineDi ` '  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineYou shoot a sling bullet.Di 46.5 (1.2 _Di DiA EiPEiCFire/throw/use which item? EirHand Weapons (go to first with ))  a - a +1 sling (weapon) EiWands (go to first with /)e - a wand of paralysis (3) Scrolls (go to first with ?) Ei7 p - a scroll of poisonEia Ei rockambo the VexingGnollHealth: 31/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@'{.#∆∆Noise: ==-------  Time: 196.5 (0.0)EiB #..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ Ei} _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 slingEi GPress: ? - help, Shift-Dir - straight lineFig+@'Fi"15*{Fie, prockambo the VexingGnollHealth: 31/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@){.#∆∆Noise: ==-------  Time: 196.5 (0.0)#..#####'####a) +1 slingFi- #..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineFi> |'  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet.Fim 47.6 (1.1 _Fi Fi GiGiFire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Gi6Wands (go to first with /)e - a wand of paralysis (3) Scrolls (go to first with ?)  p - a scroll of poisonGim Giӎ Lrockambo the VexingGnollHealth: 31/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆Gi3 XL:  4 Next: 87% Place: Dungeon#..').#.@'{.#∆∆Noise: ==-------  Time: 197.6 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 slingGiv #..# ####∆∆ ∆#).##⌠⌠#####∆∆Gi ∆ _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line Gi͏ Y_You shoot a sling bullet.  Fire: a) +1 slingGi GPress: ? - help, Shift-Dir - straight lineHip+@'Hi5*{HiRrockambo the VexingGnollHealth: 31/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@){.#∆∆Noise: ==-------  Time: 197.6 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ _You shoot a sling bullet.  Hi4Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineHi'D|'  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet.HiF<28.7 (1.1 _HiOHiRIiIivsFire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (3) IiScrolls (go to first with ?)  p - a scroll of poisonIiU Ii 2rockambo the VexingGnollHealth: 32/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@'{.#∆∆Noise: ==-------  Time: 198.7 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 slingIi} #..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineIi` +@'Ji5*{Jirockambo the VexingGnollHealth: 32/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16Jixe#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@){.#∆∆Noise: ==-------  Time: 198.7 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 slingJi2@Press: ? - help, Shift-Dir - straight lineJiC`'  Fire: a) +1 sling  JiPress: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet.Ji49.8 (1.1 _JihJiKiKKiMFire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) KiN6Wands (go to first with /)e - a wand of paralysis (3) Scrolls (go to first with ?)  p - a scroll of poisonKiKi,rockambo the VexingGnollHealth: 32/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@'{.#∆∆Noise: ==-------  Time: 199.8 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - heKih-:lp, Shift-Dir - straight lineKi@r +@'KiC 5*{Li1rockambo the VexingGnollHealth: 32/37 ====================----Magic: 10/10 ========================AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 87% Place: Dungeon#..').#.@').#∆∆Noise: ==-------  Time: 199.8 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Li6^Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆Press: ? - help, Shift-Dir - straight line _You shoot a sling bullet.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineYou shoot a sling bullet.  Reactivating autopickup.Li}.)Lih[^' _You shoot a sling bullet.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineYou shoot a sling bullet.  Reactivating autopickup.  You feel a bit more experienced.LiLi!wrockambo the VexingGnollHealth: 34/39 ====================----Magic: 10/11 =====================---AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  4 Next: 356% Place: Dungeon#..').#.@').#∆∆Noise: ==-------  Time: 201.0 (1.2)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆Your Ice Magic skill increases to level 3!Li@Your Air Magic skill increases to level 3!Your Earth Magic skill increases to level 3!Your Alchemy skill increases to level 3!Your Invocations skill increases to level 4!Your Evocations skill increases to level 4!Li&Earth Magic skill increases to level 3!lchemyInvocations4Evocations skill increases to level 4!Shapeshifting skill increases to level 3! have reached level 5!Li/  --more--NiNiprockambo the VexingGnollHealth: 39/44 =====================---Magic: 10/12 ====================----AC: 3Str: 8EV: 13Int: 12########## ##SH: 0Dex: 16#<.#..'..#..+∆∆XL:  5 Next: 138% Place: Dungeon#..').#.@').#∆∆Noise: ==-------  Time: 201.0 (1.2)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 slingNi#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆Your Earth Magic skill increases to level 3!Your Alchemy skill increases to level 3!Your Invocations skill increases to level 4!Your Evocations skill increases to level 4!Your Shapeshifting skill increases to level 3!You have reached level 5!Nie  You have reached level 6!Ni/  --more--Nig 45/51=3---69% NiC} Ni: 4 _OiG<############# #<.#..'..#..+∆∆ #..').#..@).#∆∆ #..#####'#### #..# #..#∆∆∆ ∆ #..# ####∆∆ ∆ OiU∆--20 _ _There is an open door here.Oi@p############# #<.#..'..#..+∆∆ #..').#..'@.#∆∆ #..#####'#### #..# #..#∆∆∆ ∆ #..# ### OicP:∆OiRH--3 _OiWOiY$  Things that are here:Oi cl _a +0 scythe; a +1 robeSiirockambo the VexingGnollHealth: 45/51 =====================---Magic: 10/13 ==================------AC: 3Str: 8EV: 13Int: 12#############SH: 0Dex: 16Sijs#<.#..'..#..+∆∆XL:  6 Next: 19% Place: Dungeon#..').#..'@.#∆∆Noise: ---------  Time: 203.0 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ ∆∆ Siukk_There is an open door here.  Things that are here: _a +0 scythe; a +1 robePress: ? - help, v - describe, . - travel, g - get itemItems here: a +0 scythe; a +1 robe.  The floor, spattered with blood.SiM = What do you want to examine? Items  a - ()) a +0 scythe  b - ([) a +1 robeUiFqA +1 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 0.2 (3.5 -> 3.3). Your EV would increase by 0.8 (13.6 -> 14.4). You took it off Sigmund in the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified enchanted armour Ui~G_________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (g)et.XiҨ What do you want to examine? Items  a - ()) a +0 scythe  b - ([) a +1 robeXijrockambo the VexingGnollXi>Health: 45/51 =====================---Magic: 10/13 ==================------AC: 3Str: 8EV: 13Int: 12#############SH: 0Dex: 16#<.#..'..#..+∆∆XL:  6 Next: 19% Place: Dungeon#..').#..'@.#∆∆XiNoise: ---------  Time: 203.0 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ ∆∆ _There is an open door here.  Things that are here: _a +0 scythe; a +1 robePress: ? - help, v - describe, . - travel, g - get itemItems here: a +0 scythe; a +1 robe.  The floor, spattered with blood.Xi7,zrockambo the VexingGnollHealth: 45/51 =====================---Magic: 10/13 ==================------AC: 3Str: 8EV: 13Int: 12#############SH: 0Dex: 16#<.#..'..#..+∆∆XL:  6 Next: 19% Place: Dungeon#..').#..'@.#∆∆Noise: ---------  Time: 203.0 (0.0)#..#####'####a) +1 slingXi-&#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ ∆∆ _There is an open door here.  Things that are here: _a +0 scythe; a +1 robePress: ? - help, v - describe, . - travel, g - get itemItems here: a +0 scythe; a +1 robe.  The floor, spattered with blood.Yit .@  The floor.Zirockambo the VexingGnollHealth: 45/51 =====================---Magic: 10/13 ==================------AC: 3Str: 8EV: 13Int: 12#############SH: 0Dex: 16#<.#..'..#..+∆∆XL:  6 Next: 19% Place: Dungeon#..').#..'@.#∆∆Zi dNoise: ---------  Time: 203.0 (0.0)#..#####'####a) +1 sling#..# #..#∆∆∆ ∆Fire: a) +1 sling#..# ####∆∆ ∆#).##⌠⌠#Zi ?####∆∆∆ ∆∆ _There is an open door here.  Things that are here: _a +0 scythe; a +1 robePress: ? - help, v - describe, . - travelThe floor.Zi!Zi')Zi#1. _ZiӇ############# #<.#..'..#.@+∆∆ #..').#..').#∆∆#..#####'#### #..# #..#∆ ∆#..# ####∆∆ ∆#).##⌠⌠#####∆∆∆ ∆∆Zi<ZiH:64.0 (1 _Zi\Zi,[i33###'$$#$$++#[iA[iB0===5[iJI[imJ. _As you open the door, it creaks loudly![iPL _Found 108 gold pieces.[ip## #<.#..'..#..@$$# #..').#..').#$$+ #..#####'#####+# #..# # [ioI∆∆∆[i|7---6 _[i[iQ _There is an open door here.[i:y## #<.#..'..#..'@$# ∆ #..').#..').#$$+ ∆ #..#####'#####+# #..# #. [iy&[i܈I∆∆∆[iI---7 _[iߙ[iVo7=8.0 (2[iY[i> _You now have 81 gold pieces (gained 27).[i% ## #<.#..'..#..'.@# ∆∆ #..').#..').#$$+ ∆∆ #..#####'#####+# [i. L1==[iC/ $9.0 (1[ixD [iVS [iS ,10.0 (2[iZ [i6c ? _You now have 108 gold pieces (gained 27).\iPb ################<.#..'..#..'..# ∆∆..').#..').#$@+#####'#####+#  #..#∆∆∆ ∆ ∆∆\i^=∆∆\ib_?8=\i_$1.0 (1\i-f\ir\i|s+2.0 (2\iy\i? _You now have 135 gold pieces (gained 27).\i ## #<.#..'..#..'..# ∆∆ #..').#..').#@.+ ∆∆ #..#####'#####+# #..# #..#∆∆∆ ∆ ∆∆  #..# ####∆∆ ∆  #).#  #⌠⌠#  ####  ∆∆\in ∆ ∆∆∆∆\ih\iH==3.0 (1\i~\i\i`+4.0 (2\i'\i? _You now have 162 gold pieces (gained 27).]iH '!#!#.+_#+#]i* ]i& #9]iE 6=5.0 (1]i ]i _You open the door.  Found an orange potion and a golden potion.]iB ` _Found a shimmering blue altar of Sif Muna.^if#################<.#..'..#..'..# ∆∆#..').#..').#..+ ∆∆ #..#####'#####@# #..# #..#∆∆∆#!# ∆∆#..# ####∆∆ #!# #).# _.+#⌠⌠# ._##### ^iJ#+# J   jelly (asleep)∆∆ + ∆ ∆∆∆∆ ∆ ∆ ∆^i ∆You encounter a jelly.6^iԿ;_^i< _Found an ornate altar of the Wu Jian Council.^iQ _There is an open door here._iT ))))J_i&U You shoot a sling bullet. The sling bullet hits the jelly.  The jelly quivers._i ;J._i8 +!!_ik '__i= 62==_i^ /==7.1 (1.1_i ;__i 3 _The jelly is lightly wounded.`i7~ ))))You shoot a sling bullet.`i:J.`ir!!50=8.2 _The sling bullet completely misses the jelly.`iY< )) You shoot a sling bullet. The sling bullet hits the jelly.`iEEJ_`ijb!90`i`i` _The jelly is moderately wounded.`ifH )You shoot a sling bullet. The sling bullet hits the jelly.`i/ DJ!`i `iL `ik '20.4 (1.2`i7 9_`io ] _The jelly is heavily wounded.ai!9  ai!PYou shoot a sling bullet. The sling bullet hits the jelly!ai  The jelly is almost dead.42aiS----==1.6aiS__aiwE _The jelly hits you. You are splashed with acid!ai !You shoot a sling bullet. The sling bullet hits the jelly.ai )ai ai\ ----4--33ai 2.8 _You kill the jelly!Your Invocations skill increases to level 5!ai ;_ail n _Your Shapeshifting skill increases to level 4!biQJ  ################<.#..'..#..'..# ∆∆..').#..').#..+#####'#####'#  #..#∆∆∆#@# ∆∆###∆∆  ).# _.+._##biGY∆ ∆∆ ∆3==--30bi^N__bi{kF _Found a radiant altar of Vehumet.bi lF--4.8 (2biNrV__biQvT _d - an orange potionbi| ################<.#..'..#..'..# ∆∆..').#..').#..+#####'#####'#  #..#∆∆∆#.# ∆∆###∆∆  ).# #_.+⌠⌠..._##biT[∆ ∆biyY3=5.8 (1biQ&;_bif0bi0+6.8 (2bii9N__bit?S _f - a golden potionbi  ################<.#..'..#..'..# ∆∆..').#..').#..+#####'#####'#  #..#∆∆∆#.# ∆∆###∆∆# ).# #_@+⌠⌠+..._####_.#+#bi bi H==7.8 (1bi" 8_bif diPyM############### di<.#..'..#..'..#').#..').#..+ ∆∆####'#####'# ..#∆∆∆∆∆..# ####∆∆##@#).difD #_.+⌠⌠+..._######_.#+#di>diG^4=8di^___didi 6M############### <.#..'..#..'..#').#..').#..+ ∆∆####'#####'# ..#∆∆∆∆∆..# ####∆∆##.#). #_.+#⌠⌠#+..._##diFHdiH&9diSp___dix]dilM############### <.#..'..#..'..#').#..').#..+ ∆∆####'#####@# ..#∆∆∆∆∆..# ####∆∆##.##).##_.+.##di di '30di' ;_di:/ Q _There is an open door here.ei.yM############### <.#..'..#..'..#').#..').#.@+ ∆∆####'#####'# ..#∆∆∆∆∆#..# ####∆∆##.#.+ei*eit*\4==1 _ei29_eiG9ei>@ ################  #<.#..'..#..'@.# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'#  #..# #..#∆∆∆#.# ∆∆ #..# ####∆∆##.# #).# #_.+ #⌠⌠# +..._##### #_.#+#∆∆##+ ∆ ∆∆∆∆eiMPeiCQ55=eikQ2eiYV__ei`fiT0#################<.#..'..#..'..# ∆∆#..').#..').#.@+ ∆∆ #..#####'#####'# #..# #..#∆∆∆#.# ∆∆#..# ####∆∆##.##).# #_.+#⌠⌠# +..._##### #_.#+#∆∆ ##+ ∆ ∆∆∆∆ ∆fi' fi &3fiN__fi*gi ################<.#..'..#..'..# ∆∆..').#..').#..+#####'#####@#  #..#∆∆∆#.# ∆∆###∆∆# .+∆ ∆ ∆∆ ∆∆ ∆gi"<4gix___giQ _There is an open door here.gi|# ################<.#..'..#..'..# ∆∆..').#..').#..+#####'#####'#  #..#∆∆∆#@# ∆∆###∆∆# ).# #_.+.##∆ ∆gi gi;J==5 _giVN__gi%gi  ################<.#..'..#..'..# ∆∆..').#..').#..+#####'#####'#  #..#∆∆∆#.# ∆∆###∆∆# ).# #_.+⌠⌠+..._##6=6_gi_ ################<.#..'..#..'..# ∆∆..').#..').#..+#####'#####'#  #..#∆∆∆#.# ∆∆###∆∆# ).# #_@+⌠⌠+..._####_.#+#giqgiv&7gi{$_gi|&_gihi}'################ #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'#  #..# #..#∆∆∆#.# ∆∆ #..# ####∆∆##.#  #).# #+#_.+hiY~ #⌠⌠#+..@_# #### #_.#+# ∆∆ ##+ ∆ ∆∆∆∆ ∆∆ ∆ ∆∆ ∆∆ ∆ ∆ ∆ hi∆ ∆8hiR___hi3hiw } ### #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..# #..#∆∆∆#.# ∆∆ #..# ####∆∆##.#hi  #).# #+#_.+ #⌠⌠# +.@._# #### #_.#+# ∆∆hi  ##+#∆ ∆∆∆∆  ∆ hi0  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆ hi\ g ∆ ∆hi# hid$ hi$ M7=9hi+ Q__hi 3 hi5 #hi #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..# #..#∆∆∆#.# ∆∆hiL #..# ####∆∆##.# #).# #+#_.+ #⌠⌠# +@.._# #### #_.#+# ∆∆ ##+#∆ ∆∆∆∆  ∆  ∆ ∆ ∆∆ ∆∆ ∆ hix ∆ ∆  ∆ ∆hi=40hiU__hiiiV}#####$$$$$#'iiqii-&1iin__ _You open the door.iiL _Found 135 gold pieces.iiIXM############### <.#..'..#..'..#').#..').#..+ ∆∆####'#####'# ..#$$$#.# ∆∆..# ####$$##.#ii3Jt).#@#_.+⌠⌠+..._#####_.#+# ∆∆iiYJ##+#∆ ∆∆∆∆iiC[ii[$2 ii\ _ii d8_iilQ _There is an open door here.ii M############### <.#..'..#..'..#ii ').#..').#..+ ∆∆####'#####'# ..#$$$#.# ∆∆..# ####$@##.#iiV ).##'#_.+⌠⌠+..._######_.#+#iiq ii ii U8=3 iiD _ii N__ii) ii +4.8 (2ii ;_iiD ? _You now have 189 gold pieces (gained 27).ii M############### <.#..'..#..'..#').#..').#..+ ∆∆####'#####'# ..#$@$#.# ∆∆..# ####$.##.#).##'#_.+ii{ Y#⌠⌠#+..._##ii ii +5.8 (1ii` ;_ii ii Y9=6.8 (2iiv ;_ii ? _You now have 216 gold pieces (gained 27).ji # #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..# #..#$.@#.# ∆∆ #..# ####$.##.# #).# ##'#_.+ #⌠⌠# +..._##### #_.#+#∆∆ ##+#jiz b∆ jijiN!+7.8 (1ji%K__ji;ji;+8.8 (2ji E[__jiN? _You now have 243 gold pieces (gained 27).ji*8 # #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..# #..#$@.#.# ∆∆ #..# ####$.##.# #).# ##'#_.+ #⌠⌠# +.ji8P.._# #### #_.#+# ∆∆ ##+#∆ ∆∆∆∆ ji82 ∆ ji9- ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆jiJji K+9.8 (1jiTD__ji\jiD # #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..# #..#@..#.# ∆∆ #..# ####$.##.# #).# ##'#_.+ #⌠⌠# jiE+..._# #### #_.#+# ∆∆ ##+#∆ ∆∆∆∆  ∆  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆jibVjiV`50=50jim^___jiZ~ji~+1.8 (2jiV__ji? _You now have 270 gold pieces (gained 27).ji] ################<.#..'..#..'..# ∆∆..').#..').#..+#####'#####'#  #..#...#.# ∆∆###@.##.# ).# ##'#_.+⌠⌠ +..._#+jiA2.8 (1ji6_jio1=3.8 (2jiP__jia? _You now have 297 gold pieces (gained 27).ki#################<.#..'..#..'..# ∆∆#..').#..').#..+ ∆∆ #..#####'#####'# #..# #..#...#.# ∆∆#..# ####..##.# #).# ##@#_.+ #⌠⌠# +..._# kiBl#### #_.#+# ∆∆ ##+#∆ ∆∆∆∆ ∆ki∆ ∆ ∆∆ ∆∆ ∆ki[∆ ∆ kiP∆ ∆kiki)+4.8 (1kixR__kiQ _There is an open door here.kiTkiXki%bkiiki@ ################<.#..'..#..'..# ∆∆..').#..').#..+#####'#####'#  #..#...#.# ∆∆###..##.# ).# ##'#_.+⌠⌠ +@.._####_.#+# ∆∆ #+#∆ ∆∆∆∆kioki{-5 _ki>;_kili_Cg__#_____#_.∩..Y'_..__#___#Y   yak (asleep)liU]  You open the door.6li_e___liaM _You encounter a yak.li"fo _Found Quggaolep's Armour Emporium. Found fourteen altars.miФ )YYou shoot a sling bullet. The sling bullet hits the yak.  The yak bellows!mi,@.Ymi8mi9R===7.9 (1.1miB_##'#___mitM1 _The yak is lightly wounded.mi( @# #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..# #..#...#.# ∆∆ mi( #..#__####..##.# #).#_____##'#_.+ #⌠⌠#_.∩...Y.@._# mi) a####_..__##_.#+# ∆∆ ___ ##+#∆ ∆∆∆∆ # ∆ ∆ mi/2 ;'YmiD :48miE @---80miM k___miT ( _The yak gores you.mi0 ]  You shoot a sling bullet. The sling bullet hits the yak.mi @  The yak is lightly wounded.mi .=9min q____miz% T _The yak completely misses you.mi]  You shoot a sling bullet. The sling bullet hits the yak.ni Ls _The yak is lightly wounded.niLg9=-61.0 (1.1niV___##_ni_; _The yak gores you but does no damage.ni  You shoot a sling bullet. The sling bullet hits the yak!ni&tm  The yak is moderately wounded.nit$33nitF--------20ni}M__ni( _The yak gores you!ni@4)))))))ni> .∩...'YYou shoot a sling bullet. The sling bullet barely misses the yak.3.1 (1.1_##'#___niGP _The yak barely misses you.niQm 4)))))))ni  .∩...'YYou shoot a sling bullet. The sling bullet barely misses the yak.4.3 (1.2ni) ni I _The yak misses you.ni]  You shoot a sling bullet. The sling bullet hits the yak.oi#j  The yak is heavily wounded.oiy25------------5.4 (1.1oiT__oi&( _The yak gores you!oieoifoiooi@v^ _You are too injured to fight recklessly!oi? 4oi9 t _You are too injured to fight recklessly!oif<oi|=oivEoiM^ _You are too injured to fight recklessly!piƤpipi>pi+^ _You are too injured to fight recklessly!piD/pi/pi8piw>^ _You are too injured to fight recklessly!pi piN pi piP V _You are too injured to fight recklessly!qiqiWqisqi3ri>Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (3) Scrolls (go to first with ?)  p - a scroll of poisonri rit rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 25/51 ===========-------------ri4u b#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8riiu w#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#riu ZSH: 0Dex: 16riu I#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeonri%v #⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 265.4 (0.0)####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆riTv 1Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆rixv fY   yakriv ∆ ∆ _You are too injured to fight recklessly! riv _You are too injured to fight recklessly! _You are too injured to fight recklessly!  riv SFire: a) +1 slingPress: ? - help, Shift-Dir - straight lineri w oAim: a yak (heavily wounded, 75% to hit)tirockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 25/51 ===========-------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_)))))))@._#Noise: ==-------  Time: 265.4 (0.0)####_..__##_.#+#a) +1 slingtia∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak∆ ∆ _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 75% to hit)ti.∩...'Y  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.tiy-6.5 (1.1tia{____tiܱI _The yak misses you.tittiYw Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (3) Scrolls (go to first with ?)  p - a scroll of poisontiI0tiUrockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 25/51 ===========-------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13tiUYInt: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: DungeontiUE#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 266.5 (0.0)tiU####_..__##_.#+#a) +1 slingtiU9∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#tiV∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆ti#VfY   yaktiVi∆ ∆Aim: a yak (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak. _The yak misses you.Fire: a) +1 slingtiVPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 75% to hit)uiIrockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 25/51 ===========-------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+ui XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 266.5 (0.0)####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak∆ ∆ _The yak misses you.uiWFFire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.uiuiui4ui&7.6 (1.1uiEui4_ui_uiU__##_uiui uijui_The yak gores you.uiXFire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (3) Scrolls (go to first with ?)  p - a scroll of poisonvi*nvi^rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 24/51 ===========-------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 267.6 (0.0)vi9####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆vi56∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yakvi\∆ ∆You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded. viR_The yak gores you.  Fire: a) +1 slingviPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 75% to hit)vi rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 24/51 ===========-------------#..').#..').#..+ ∆∆vi Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeonvi #⌠⌠#_)))))))@._#Noise: ==-------  Time: 267.6 (0.0)vi ####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆vi0 aFire: a) +1 sling#∆viW 6∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yakvi ∆ ∆You shoot a sling bullet. The sling bullet hits the yak.  vi The yak is heavily wounded. _The yak gores you.  Fire: a) +1 slingvi Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 75% to hit)vi F.∩...'YThe yak is heavily wounded. _The yak gores you.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line  Aim: a yak (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet barely misses the yak.vi +8.6 (1viۭ _##'#___..__##_viV ( _The yak gores you.wiAwiDFire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) wiOD Wands (go to first with /)e - a wand of paralysis (3) Scrolls (go to first with ?)  p - a scroll of poisonwiyDwiC wi rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 24/51 ===========-------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8wi #..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+wi 7XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#wiW bNoise: ==-------  Time: 268.6 (0.0)####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆wi aFire: a) +1 sling#∆wi 6∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yakwiҬ ∆ ∆Aim: a yak (heavily wounded, 75% to hit)  wi You shoot a sling bullet. The sling bullet barely misses the yak. _The yak gores you.  Fire: a) +1 slingwi Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 75% to hit)xi42rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 24/51 ===========-------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12xi2v#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 268.6 (0.0)####_..__##_.#+#a) +1 slingxi29∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#xi 3∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆xi/3Y   yak∆ ∆ xi3v_The yak gores you.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is heavily wounded.xi)]    #< ∆∆  #..').#..').#..+ ∆∆  #####'#  #..# #..#...#.# ∆∆  #..#__####..##.#  #).#_____##'#_.+  #⌠⌠#_.∩...'Y@._#  ####_..__##_.#+#  ∆∆ ___ ##+#∆ ∆∆∆∆  #∆  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆ ∆ ∆xi xi    #< ∆∆  #..').#..').#..+ ∆∆  #####'#  #..# #..#...#.# ∆∆  #..#__####..##.# xif #).#_____##'#_.+  #⌠⌠#_.∩...'Y@._#  ####_..__##_.#+#  ∆∆ ___ ##+#∆ ∆∆∆∆  #xi ∆ ∆ ∆∆ ∆∆ xig ∆ ∆  xi\]∆ ∆ xi˧7  The yak gores you!xiT14-----9.7 (1.1xiH}_##'#___xiV _* * * LOW HITPOINT WARNING * * *xi6 xiλ =Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)xic e - a wand of paralysis (3) Scrolls (go to first with ?)  p - a scroll of poisonyiyi:rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 14/51 ======------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16yic#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 269.7 (0.0)####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak∆ ∆The yak is heavily wounded.The yak gores you! _* * * LOW HITPOINT WARNING * * *Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 75% to hit)yirockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 14/51 ======------------------#..').#..').#..+ ∆∆yiMagic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 269.7 (0.0)####_..__##_.#+#yiƽua) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak∆ ∆ _* * * LOW HITPOINT WARNING * * *Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.yiSPyi1Q.70.8 (1.1yi)g~____yitmMFire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded. _The yak gores you but does no damage.yi.rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 14/51 ======------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16yi/#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 270.8 (0.0)####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak∆ ∆The yak is severely wounded. _The yak gores you but does no damage.  Fire: a) +1 slingyiU/SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 75% to hit)zi%Mrockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 14/51 ======------------------#..').#..').#..+ ∆∆ziNYMagic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 270.8 (0.0)zitN ####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆ziN Y   yak∆ ∆ _The yak gores you but does no damage.  Fire: a) +1 slingziNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineziOAim: a yak (severely wounded, 75% to hit)  Okay, then.ziPzigD _{iD@ {iC Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) {iC 6Wands (go to first with /)e - a wand of paralysis (3) Scrolls (go to first with ?)  p - a scroll of poison|i`|iLrockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 14/51 ======------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13|iXInt: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 270.8 (0.0)####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling|i#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆|iY   yak∆ ∆Shift-Dir - straight line|iAim: a yak (severely wounded, 75% to hit) _Okay, then.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line|i$pAim: a yak (severely wounded, 75% to hit)|i( rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 14/51 ======------------------#..').#..').#..+ ∆∆|ik) Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#|i) Noise: ==-------  Time: 270.8 (0.0)####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆|i* 6∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak|iM* v∆ ∆ _Okay, then.Fire: a) +1 sling|i* Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, 75% to hit)  |i* You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.|i %    #< ∆∆  #..').#..').#..+ ∆∆  #####'#  #..# #..#...#.# ∆∆  #..#__####..##.#  #).#_____##'#_.+  #⌠⌠#_.∩...'Y@._# |i! N ####_..__##_.#+#  ∆∆ ___ ##+#∆ ∆∆∆∆  #∆  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆ ∆ ∆|i̢ |i  |iF |i  |i֤ + #<|i L ∆∆ |i #..').#..').#..+ ∆∆ |i |i M#####'# |iק #..# #..#...#.# ∆∆ |i; #..#__####..##.# |į #).#_____##'#_.+ |ic #⌠⌠#_.∩...'Y@._# |i ####_..__##_.#+# |ip  |iت ∆∆ ___ ##+#∆ ∆∆∆∆ |i  |i] .#|i |iޫ  |i# ∆ ∆ ∆∆ ∆∆ |iV |i  |iĬ R∆ ∆ |i |i*  |ie R∆ ∆ |i |i  |i R Press: ? - help, Shift-Dir - straight line|i pAim: a yak (severely wounded, 75% to hit)  |i ?You shoot a sling bullet. The sling bullet hits the yak.  |iZ PThe yak is severely wounded.  |i The yak gores you!  |i ** * * LOW HITPOINT WARNING * * *|i |i |i 25/51 |iW ----|i &2.0 (1.2|iB |i 4_##'#_|ib _|i _|i _|i |i  |im |i %_The yak misses you.|i ~i ~iX $~i NEvoke which item? Wands ~i-  e - a wand of paralysis (3) [!] read|quaff|evoke[?] describe selectedi i rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 5/51==----------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 272.0 (0.0)####_..__##_.#[i 40m+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak∆ ∆Aim: a yak (severely wounded, 75% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  The yak is severely wounded.The yak gores you!  * * * LOW HITPOINT WARNING * * * _The yak misses you.i.   rockambo the Vexing  ################  Gnoll  #<.#..'..#..'..# ∆∆  Health: 5/51==----------------------  #..').#..').#..+ ∆∆  Magic: 14/14 ========================  #..#####'#####'#  AC: 3i / Str: 8  #..# #..#...#.# ∆∆  EV: 13Int: 12  #..#__####..##.#  SH: 0Dex: 16 i/ 7 #).#_____##'#_.+  XL:  6 Next: 33% Place: Dungeon  #⌠⌠#_.∩...'Y@._#  Noise: ==-------  Time: 272.0 (0.0)  ####_..__##_.#+#  a) +1 sling ∆∆ ___ ##+#∆ ∆∆∆∆  Fire: a) +1 sling #∆  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆i/  Y   yak i%0 ∆ ∆The yak gores you!  * * * LOW HITPOINT WARNING * * * i=0 ;_The yak misses you.iX0 Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, chance to affect: 60%)ihrockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 5/51==----------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================i #..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+i@XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'*@._#Noise: ==-------  Time: 272.0 (0.0)iĭ####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak∆ ∆iThe yak gores you!  * * * LOW HITPOINT WARNING * * * _The yak misses you.iAiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, chance to affect: 60%)ihD]Y(paralysed)i^cY3.0 (1i___##__iX  * * * LOW HITPOINT WARNING * * * _The yak misses you.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, chance to affect: 60%) _The yak becomes paralysed!i[iL^Fire/throw/use which item? Hand Weapons (go to first with )) i^ a - a +1 sling (weapon) Wands (go to first with /)ik_e - a wand of paralysis (2) Scrolls (go to first with ?)  p - a scroll of poisoni% iA(rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 5/51==----------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 273.0 (0.0)####_..__##_.i`)[40m#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak (paralysed)∆ ∆Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, chance to affect: 60%) _The yak becomes paralysed!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, paralysed, 98% to hit)i'rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 5/51==----------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#iU(AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+i=)XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 273.0 (0.0)####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak (paralysed)∆ ∆ i)W_The yak becomes paralysed!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.iz  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the yak but does no damage.  The yak is severely wounded.i{44.1 (1.1 _iDŽ_##'#___iiВix Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (2) Scrolls (go to first with ?)  p - a scroll of poisonii|4]rockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 5/51==----------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 274.1 (0.0)i&5.####_..__##_.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak (paralysed)∆ ∆You shoot a sling bullet.  The sling bullet hits the yak but does no damage. _The yak is severely wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, paralysed, 98% to hit)iCrockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 5/51==----------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆iDEV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 274.1 (0.0)####_..__##_.#+#iDoa) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆iE∆ ∆ ∆∆ ∆∆ ∆∆ ∆i(EY   yak (paralysed)∆ ∆ _The yak is severely wounded.iIE[Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineimEAim: a yak (severely wounded, paralysed, 98% to hit)  You shoot a sling bullet. The sling bullet hits the yak!  The yak is almost dead.iEi6iL65.1 (1 _iV_##'#__ipiR iP =Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)i e - a wand of paralysis (2) Scrolls (go to first with ?)  p - a scroll of poisoni5/iUrockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 6/51==----------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'Y@._#Noise: ==-------  Time: 275.1 (0.0)####_..__##_.iV[40m#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak (paralysed)∆ ∆Aim: a yak (severely wounded, paralysed, 98% to hit)  You shoot a sling bullet. The sling bullet hits the yak! _The yak is almost dead.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, paralysed, 98% to hit)irockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 6/51==----------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 13Int: 12imx#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 33% Place: Dungeon#⌠⌠#_.∩...'.@._#Noise: ==-------  Time: 275.1 (0.0)####_..__##_.#+#a) +1 slingiD∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆i∆ ∆ ∆∆ ∆∆ ∆∆ ∆Y   yak (paralysed)∆ ∆ i_The yak is almost dead.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineiAim: a yak (almost dead, paralysed, 98% to hit)  You shoot a sling bullet. The sling bullet hits the yak.  You kill the yak!iq(iiirockambo the Vexing################Gnoll#<.#..'..#..'..# ∆∆Health: 6/52==----------------------#..').#..').#..+ ∆∆Magic: 14/14 ========================#..#####'#####'#AC: 3Str: 8#..# #..#...#.# ∆∆EV: 14Int: 12#..#__####..##.#SH: 0Dex: 16#).#_____##'#_.+XL:  6 Next: 102% Place: Dungeon#⌠⌠#_.∩...'.@._#Noise: ==-------  Time: 276.3 (1.2)####_..__##_[iR40m.#+#a) +1 sling∆∆ ___ ##+#∆ ∆∆∆∆Fire: a) +1 sling#∆∆ ∆ ∆∆ ∆∆ ∆∆ ∆∆ ∆Your Translocations skill increases to level 4!Your Forgecraft skill increases to level 4!Your Ice Magic skill increases to level 4!Your Air Magic skill increases to level 4!Your Earth Magic skill increases to level 4!Your Alchemy skill increases to level 4!Ice MagicAir MagicEarth Magic skill increases to level 4!lchemyvocations skill increases to level 5! have reached level 7!i/  --more--in W7/575/157 1% i$ J _i]83if9iGBicN,irOiX,iZic_8=idi"n,ioiw,ixiiLS9=iZi,iޙi,ii,iiy10/57=i!i>,iiii"irS1=iiIi%Bi,iii_I2=iiiiif Bi,iciei3=i^i+id-i\5iC>i>iIiTi`U74i.ViR_i_i`iii9jiWki8sisiti|_5=i<iӇiЈiTiBi:i6=ikia,iii,i.i̺ifii_7=i:i,iiiAi`i/iS8=iiuiii,ii,iiDiI9=iY i,iiBii T20=i_!i),i[*i2i3i84i<M1i/=iEidFiFiXOiOiPiUY,iTZid_2=icei)m,iknix,iyi߃i3=ii,ii ,iiǠ,ii&j24=iiA,iFi,iia5=i.i,ii,iDi6i,ii,ii%i7=ii,iiK",i:#i-Bi?6a8=iW7i(@,iiAisJ,i LiSi9=iGUi9]i^iz^if,iggiso,ivpiwyb30=i0{iD,iiډ,iii1=iؒiʛ,ii!,iia2=ii,ii,i#i?,iiO3ii,iiA ,iLii4=iie!,i|"iOBiSiSi Ti~\i]K5=i]iKf,igi-n,iniwi6=iyi,iuiΉ,ii,iBiGa7=i9i,,i=i,ii{i8=i"i-,ii;,ii ,iia9=ii,iaiS,i3ijP40ii4 ,i i6Bid41=ii~',iR(iu1,i:2i";,i;i1Em2=iFiO,iGPiJX,i~Yica3=idim,iniv,iwi,iilk4=iiN,iXiÞ,i i;5ii,iviu,iYi,i=ia6=iiE,ii,i2i8k7=ii,ii~,iFi ,i9 i a8=i i  ,i i ,i; i% i0& N9=i& i/ ,i0 i9 ,iS: iB iC [50=iJ ,iK iR iS ,i\ ,i] iFf k1=i}g io ,ip i0y ,i*z iˁ ;2i iH ,iX iI ,i[ i ,i i i} a3=i& ,ic i& ,i i i U4=iL i ,i i4 ,i i, ,i iB a5=ir i ,i i ,i& i 96i_ 2=i? i ,i! i)* ,i"+ i84 ,i5 i; k _You start resting.HP restored.iD _##'#__--_..__imP 2448.3 (172.0)iQ t7=--93 _il[ d___ic io Ii{ Bi ,i ig ,iP i O=iܔ i ,i i9 ,i iZ BiB ,i iڻ ,i i> ,i i ,i i ,i i ,i i ,i i ,i` i Xi i i[ ,i i ,i: i! ,ie" iw+ ,i, i5 ,is6 i2? ,ik@ i H ,i I iQ ,i|R iZ ,i?[ ic ,id il i.m i?n ix BiV BiS Bi ,i% ii iy Biz Bi Bi/ Bi# Bib Bi ,iv i ,ir i ,iS i ,il i6 ,i i[# ,i; iE BiM ,iM iU ,iU iS^ ,ij_ ih ,iSj ir ,it i} ,i~ i ,i i. ,i` i i! i i۪ ,i@ i` Bia ,i5 i9 ,i i ,i i i{ i i! ,i it ,it" i. ,i?0 ix= ,i> i`K ,iM ia ,i>c ip ,ir i> Bi ,i i ,i̟ i i| i i ,i i ,i i ix if i ,i i ,i iiiiaii i!i{!i"i0i1iw2i?i?i@iM,iNi\,i#^i(j,ikixiyizi,iiI,ii iii>,iiP,iipiiOi,ifi,ii ,iiijiiG,i,i-i8;i;i<i _##'#__ _You start waiting.iQ'4548.3 (99.0)iC(09.3 (100.0)i5_##'#___..__##_i># _Done waiting.i!i  i # #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..# #..#...#.# ∆∆ #..#__####..##.# #).#_____##'#_.+ #⌠⌠#_.∩...'@.._# ####_..__##_.#+#i7  ∆∆ ___ ##+#∆ ∆∆∆∆ # ∆  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆  ∆ ∆i i!250.0)i*>__i;+k__##_i1iHl5 #il #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..# #..#...#.# ∆∆ #..#__####..##.#img #).#_____##'#_.+ #⌠⌠#_.∩...@..._# ####_..__##_.#+#i]m' ∆∆#____ ##+#∆ ∆∆∆∆###im ∆  ∆ ∆ ∆∆ ∆∆ ∆ i=n ∆ ∆  ∆ ∆i<1ii_..__##_____ _Found an opulent altar of Gozag. _There is an open door here.i  # #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..## #..#...#.# ∆∆i  #..#__####..##.# #).#_____##'#_.+ #⌠⌠#_.∩..@'..._# ####_..__##_.#+# ∆∆#_____ ##+#∆ ∆∆∆∆ ###### ∆ i  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆  ∆ ∆iw i &2i, _##'#____i ? _Found a sparkling altar of Nemelex Xobeh.i * # #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..## #..#...#.# ∆∆ #..#__####..##.# #).#_____##'#_.+ #⌠⌠#_.∩.@.'..._# ####_..__##_.#+#i  ∆∆#_____###+#∆ ∆∆∆∆ ####### ∆  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆  ∆ ∆i is &3i w___i' i"w # #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..####..#...#.# ∆∆ #..#__####..##.# #).#_____##'#_.+ #⌠⌠#_.∩@..'..._# ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆  # ∆  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆  ∆ ∆ii&4iw____i̗iZ   #   #<.#..'..#..'..# ∆∆   #..').#..').#..+ ∆∆   #..#####'#####'#  i[ #..####..#...#.# ∆∆   #..#__####..##.#   #).#_____##'#_.+   #⌠⌠#_.@...'..._#   ####_..__##_.#+#   ∆∆#_____###+#∆ ∆∆∆∆   #i-\ ∆   ∆ ∆ ∆∆ ∆∆ ∆   ∆ ∆    ∆ ∆  inin&5i ym___io _There is an entrance to Quggaolep's Armour Emporium here.iai2j?Welcome to Quggaolep's Armour Emporium! What would you like to do?  a -  132 gold a +1 hatb -  24 gold a +0 leather armour  c -  312 gold an orb of stardustd -  48 gold a +0 ring mail  e -  48 gold a +0 ring mail  f -  10 gold a +0 robe  g -  10 gold a +0 robe  h -  309 gold the +1 scale mail of the Black Moon {*Corrode rElec Int+4} ik i -  384 gold a scarf of resistance You have 297 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listiSda $  After the purchase, you will have 165 gold pieces.[Enter] buy shopping listiAc $  You are short 147 gold pieces for the purchase.iQh $ 456iT&Ri $ 840i4 i#iY0 rockambo the Vexing  ################Gnoll  #<.#..'..#..'..# ∆∆Health: 57/57 ========================  #..').#..').#..+ ∆∆Magic: 15/15 ========================  #..#####'#####'#AC: 3i1Str: 8  #..####..#...#.# ∆∆EV: 14Int: 12  #..#__####..##.#SH: 0Dex: 16  #).#_____##'#_.+XL:  7 Next:  1% Place: Dungeon  #⌠⌠#_.@...'..._#Noise: ---------  Time: 555.3 (0.0)  ####_..__##_.#+#a) +1 sling  ∆∆#_____###+#∆ ∆∆∆∆Fire: a) +1 sling  #######∆  iw2q∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆   ∆ ∆  _You start waiting. _Done waiting. _Found an opulent altar of Gozag. _There is an open door here. _Found a sparkling altar of Nemelex Xobeh. _There is an entrance to Quggaolep's Armour Emporium here.i<i=isMiGUh _You can access your shopping list by pressing '$'.i  #  #<.#..'..#..'..# ∆∆  i #..').#..').#..+ ∆∆  #..#####'#####'#  #..####..#...#.# ∆∆  #..#__####..##.#  #).#_____##'#_.+  #⌠⌠#_.∩@..'..._#  ####_..__##_.#+#  ∆∆#_____###+#∆ ∆∆∆∆     ij i 26.3 (1 _i _##'#__i iV# #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..####..#...#.# ∆∆ #..#__####..##.# #).#_____##'#_.+ i9#⌠⌠#_.∩.@.'..._# ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ i+i&7i__..__##__iGi~# #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..####..#...#.# ∆∆ #..#__####..##.# #).#_____##'#_.+ #⌠⌠#_.∩..@'..._# ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ ####### imi$&8iX X__i# #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# i#..####..#...#.# ∆∆ #..#__####..##.# #).#_____##'#_.+ #⌠⌠#_.∩...@..._# ####_..__##_.#+# ia∆∆#_____###+#∆ ∆∆∆∆ ###### i i &9i e___i! Q _There is an open door here.i # #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..####..#...#.# ∆∆ #..#__####..##.# #).#_____##'#_.+ #⌠⌠#_.∩...'@.._# ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ #### _60 __##'#_____ilP# #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..####..#...#.# ∆∆ #..#__####..##.# #).#_____##'#_.+ #⌠⌠#_.∩...'.@._# ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ ## i<1i0M__iiD### #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# #..####..#...#.# ∆∆ i#..#__####..##.# #).#_____##'#_.+ #⌠⌠#_.∩...'..@_# ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ iNi0&2ig___ii72 #### #<.#..'..#..'..# ∆∆ #..').#..').#..+ ∆∆ #..#####'#####'# i2 #..####..#...#.# ∆∆ #..#__####..##.# #).#_____##'#_.+ #⌠⌠#_.∩...'...@# ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ iC iWD iD 3iHL ]___iT h _There is a shimmering blue altar of Sif Muna here.i5M############### <.#..'..#..'..#').#..').#..+ ∆∆#'#####'# ###..#...∆∆..#__####..##.#).#_____##'#_@+⌠⌠#_.∩...'..._#####_..__##_.#+# i∆∆#_____###+#∆ ∆∆∆∆i-i.-4 _ix8_##'#______i>iWM############### <.#..'..#..'..#').#..').#..+ ∆∆#'#####'# ###..#...∆∆..#__####..##@#).#_____##'#_.+⌠⌠#_.∩...'..._#####_..__##_.#+#i_ia&5i__..__##__ii9 |M############### <.#..'..#..'..#').#..').#..+ ∆∆#'#####'# ###..#...∆∆..#__####..##.#).#_____##'#_.+#⌠⌠#_.∩...'..._##iM <6i>V ___..__##_i^ iwM############### <.#..'..#..'..#').#..').#..+ ∆∆#'#####@# ###..#...∆∆i8xH..#__####..##.##).#_____##'#_.+.##i<7iSp___iQ _There is an open door here.iM############### <.#..'..#..'..#').#..').#.@+ ∆∆#'#####'# ###..#...∆∆#..#__####..##.#.+i/i0$8 i0 _i9_##'#____##__i]@iȦo##__#'.J+__###J   slime creature (asleep)i]  You open the door.9i___ _You encounter a slime creature.iH _Found four altars.iڕ ))JYou shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature quivers.i<(1J.i,'i-7==70.5 (1.2ic7__##'#______iOA< _The slime creature is lightly wounded.iYi )))You shoot a sling bullet.i!51J.i7L.iM(1.7i^X_____icah _The sling bullet barely misses the slime creature.i o  You shoot a sling bullet.  The sling bullet hits the slime creature.il #The slime creature is lightly wounded.42-------2.8 (1.1iu _____..__##_i~ 2 _The slime creature hits you!ia  You shoot a sling bullet.  The sling bullet hits the slime creature but does no damage.i o  The slime creature is lightly wounded.27iV-------------4.0 (1.2iS_____i x _The slime creature barely misses you. The slime creature hits you!i[8i9iAi^ _You are too injured to fight recklessly!i~i]im%i+^ _You are too injured to fight recklessly!iNilOiWi_^ _You are too injured to fight recklessly!i i i i ^ _You are too injured to fight recklessly!idieikiq^ _You are too injured to fight recklessly!i*SiU Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (2) Scrolls (go to first with ?)  p - a scroll of poisoniwi.rockambo the VexingGnollHealth: 27/57 ===========-------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0iDex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 574.0 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creaturei####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, 85% to hit)i &rockambo the VexingGnollHealth: 27/57 ===========-------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 574.0 (0.0)i) #..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ i) 2_You are too injured to fight recklessly!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, 85% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.i8 u  ####### ##  #<#..'..#__#∆∆  #..').#..').#.@J..+∆∆  ##'#__#  #.# ##∆∆  #..#__#.#  #).#_____##'#_.+  ∩._#  ####_..__##_.#+# i=  ∆∆#_____ ∆∆∆∆   ∆  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, 85% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.me creature is lightly wounded.i  ####### ##  #<#..'..#__#∆∆  #..').#..').#.@J..+∆∆  ##'#__# iP. #.# ##∆∆  #..#__#.#  #).#_____##'#_.+  ∩._#  ####_..__##_.#+#  ∆∆#_____   i A  The slime creature hits you!iۤ/12------i$5.0 (1i__##'#____##__iV _* * * LOW HITPOINT WARNING * * *iEvoke which item? Wands  e - a wand of paralysis (2) [!] read|quaff|evoke[?] describe selectediBiRi}rockambo the VexingGnollHealth: 12/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 575.0 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#i~[40mJ   slime creature####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆Aim: a slime creature (lightly wounded, 85% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is lightly wounded.  The slime creature hits you! _* * * LOW HITPOINT WARNING * * *i  rockambo the Vexing  Gnoll  Health: 12/57 =====------------------- i' Magic: 15/15 ========================  AC: 3Str: 8 iv% EV: 14Int: 12  ################ ##  SH: 0iLDex: 16  #<.#..'..#..'..#__#∆∆  XL:  7 Next:  1% Place: Dungeon i0 #..').#..').#.@J..+∆∆  Noise: ==-------  Time: 575.0 (0.0) i #..#####'#####'#__#  a) +1 sling  #..####..#...#.# ##∆∆  Fire: a) +1 sling i@ #..#__####..##.#  #).#_____##'#_.+ im #⌠⌠#_.∩...'..._# J   slime creature i ####_..__##_.#+#  ∆∆#_____###+#∆ ∆∆∆∆  ####### ∆ iNjeThe slime creature is lightly wounded.  The slime creature hits you! iЌ _* * * LOW HITPOINT WARNING * * *Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, chance to affect: 45%)i@mrockambo the VexingGnollHealth: 12/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16io#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@*..+∆∆Noise: ==-------  Time: 575.0 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆The slime creature is lightly wounded.  The slime creature hits you! _* * * LOW HITPOINT WARNING * * *Aiming: Paralyse[22;i}o2HPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, chance to affect: 45%)i/E `J(paralysed)i ?JiU $6.0 (1ie _____..__##_i }hits you! _* * * LOW HITPOINT WARNING * * *  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, chance to affect: 45%) _The slime creature becomes paralysed!iiCFire/throw/use which item? iOHand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (1) Scrolls (go to first with ?)  p - a scroll of poisonii:rockambo the VexingGnollHealth: 12/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 576.0 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#[14iH;38HJ   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆Press: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, chance to affect: 45%) _The slime creature becomes paralysed!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)i6rockambo the VexingGnollHealth: 12/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 576.0 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.#i7Q#).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _The slime creature becomes paralysed!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature but does no damage.iv  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature but does no damage.me creature is lightly wounded.ipN37.1 (1.1 _i;_________iia)Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (1) Scrolls (go to first with ?)  p - a scroll of poisoniJijJrockambo the VexingGnollHealth: 13/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆i?k6XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 577.1 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+ik#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#ik∆∆#_____###+#∆ ∆∆∆∆#######∆You shoot a sling bullet.  i lThe sling bullet hits the slime creature but does no damage. _The slime creature is lightly wounded.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)i Jrockambo the VexingGnollHealth: 13/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆i @XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 577.1 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _The slime creature is lightly wounded.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineiJ Aim: a slime creature (lightly wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.iԟ c  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.me creature is lightly wounded.i} 48.2 (1.1 _iԩ __##'#______i i5i Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (1) Scrolls (go to first with ?)  p - a scroll of poisoniW i, rockambo the VexingGnollHealth: 13/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeonib G#..').#..').#.@J..+∆∆Noise: ==-------  Time: 578.2 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆You shoot a sling bullet.  The sling bullet hits the slime creature. _The slime creature is lightly wounded.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)i݋Xrockambo the VexingGnollHealth: 13/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 578.2 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 slingiH#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _The slime creature is lightly wounded.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.iG c  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.me creature is lightly wounded.i!49.4 (1.2 _i)____##__i^2ilin Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (1) Scrolls (go to first with ?)  p - a scroll of poisoniijrockambo the VexingGnolliHealth: 13/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆i=9XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 579.4 (0.0)#..#####'#####'#__#ia) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 slingi#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)i`####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######i o∆You shoot a sling bullet.  The sling bullet hits the slime creature. iJ_The slime creature is lightly wounded.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)iWrockambo the VexingGnollHealth: 13/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 579.4 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#Ji[37m   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _The slime creature is lightly wounded.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature but does no damage.ir_  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature but does no damage.me creature is lightly wounded.i*O480.6 (1.2 _i0_____##_ii'i)Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (1) Scrolls (go to first with ?) i*7 p - a scroll of poisoni(iWjrockambo the VexingGnolliWfHealth: 14/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeoni(Xv#..').#..').#.@J..+∆∆Noise: ==-------  Time: 580.6 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 slingifX4#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)iX####_..__##_.#+#iX∆∆#_____###+#∆ ∆∆∆∆#######∆iYYou shoot a sling bullet.  The sling bullet hits the slime creature but does no damage. _The slime creature is lightly wounded.  Fire: a) +1 slingi?YPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)i rockambo the VexingGnollHealth: 14/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 580.6 (0.0)#..#####'#####'#__#i a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _The slime creature is lightly wounded.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.i}   Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is moderately wounded.io 41.7 (1.1 _i x____iA ii Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (1) Scrolls (go to first with ?)  p - a scroll of poisoni4G is rockambo the VexingGnollHealth: 14/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 581.7 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.#i>u #).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆You shoot a sling bullet.  The sling bullet hits the slime creature. _The slime creature is moderately wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (moderately wounded, paralysed, 98% to hit)iCRrockambo the VexingGnollHealth: 14/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16iR+#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 581.7 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.#idS6#).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ iS_The slime creature is moderately wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineikTAim: a slime creature (moderately wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.i<  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (moderately wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is moderately wounded.i22.7 (1 _iu____##'#__..__iiSP iUR sFire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (1) iR Scrolls (go to first with ?)  p - a scroll of poisoni[iCjrockambo the VexingGnollHealth: 14/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 582.7 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 slingi2)#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆You shoot a sling bullet.  The sling bullet hits the slime creature. _The slime creature is moderately wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (moderately wounded, paralysed, 98% to hit)i1rockambo the VexingGnollHealth: 14/57 =====-------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 582.7 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._[39;i"49m#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _The slime creature is moderately wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (moderately wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.i2  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (moderately wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is moderately wounded.i2`5=3.9 (1.2 _iQ___##'#____i Fire/throw/use which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (1) Scrolls (go to first with ?)  p - a scroll of poisoni`i%rockambo the VexingGnollHealth: 15/57 ======------------------iWMagic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆i4XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 583.9 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 slingi#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#i∆∆#_____###+#∆ ∆∆∆∆#######∆You shoot a sling bullet.  The sling bullet hits the slime creature. i(_The slime creature is moderately wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (moderately wounded, paralysed, 98% to hit)isvrockambo the VexingGnollHealth: 15/57 ======------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆itNoise: ==-------  Time: 583.9 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _The slime creature is moderately wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (moderately wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature!iS  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (moderately wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature!  The slime creature is heavily wounded.iv45.0 (1.1 _i%______iiiaFire/throw/use which item? Hand Weapons (go to first with )) iӹg a - a +1 sling (weapon) Wands (go to first with /)e - a wand of paralysis (1) Scrolls (go to first with ?)  p - a scroll of poisonisirockambo the VexingGnollHealth: 15/57 ======------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 585.0 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._i[m#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆You shoot a sling bullet.  The sling bullet hits the slime creature! _The slime creature is heavily wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)iX rockambo the VexingGnollHealth: 15/57 ======------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeoni #..').#..').#.@J..+∆∆Noise: ==-------  Time: 585.0 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _The slime creature is heavily wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.i   Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is heavily wounded.6.0 (1 _i% ____##'#__..__##_i- i+{rockambo the VexingGnollHealth: 15/57 ======------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0i,Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 586.0 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#i`-r∆∆#_____###+#∆ ∆∆∆∆#######∆The sling bullet hits the slime creature. _The slime creature is heavily wounded.Fire: a) +1 slingi-hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)iz1{rockambo the VexingGnollHealth: 15/57 ======------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0i42<Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 586.0 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.#i43#).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)  i3IYou shoot a sling bullet.  The sling bullet hits the slime creature.isPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a slime creature (heavily wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is heavily wounded.67.0 (1 _i_____..__##__ii rockambo the VexingGnollHealth: 16/57 ======------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 587.0 (0.0)i v#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆The sling bullet hits the slime creature. _The slime creature is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: a slime creature (heavily wounded, paralysed, 98% to hit)i_rockambo the VexingGnollHealth: 16/57 ======------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeoni`#..').#..').#.@J..+∆∆Noise: ==-------  Time: 587.0 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleiaShift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.iKJPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a slime creature (heavily wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is heavily wounded.i48.2 (1.2 _i*____##'#_______iiiii0F _Unknown command.i4 rockambo the VexingGnollHealth: 16/57 ======------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12i ################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 588.2 (0.0)#..#####'#####'#__#iB a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#i J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######i ∆ _The slime creature is heavily wounded. _Unknown command.Fire: a) +1 slingi hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)irockambo the VexingGnollHealth: 16/57 ======------------------Magic: 15/15 ========================AC: 3Str: 8i(bEV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 588.2 (0.0)i#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#iJ   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.i-JMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is heavily wounded.i49.3 (1.1 _io_____i3_i iiiiwF _Unknown command.isfrockambo the VexingGnollHealth: 16/57 ======------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 589.3 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#iAgJ   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _The slime creature is heavily wounded. _Unknown command.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)ilvrockambo the VexingGnollHealth: 16/57 ======------------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆ipNoise: ==-------  Time: 589.3 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆i$Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.i[JMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is heavily wounded.iߖ^7=90.5 (1.2 _i__##'#___##__ii߇ 4i io F _Unknown command.iurockambo the VexingGnollHealth: 17/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16iv#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 590.5 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+iw#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _The slime creature is heavily wounded. ix_Unknown command.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)i!rockambo the VexingGnollHealth: 17/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14im"_Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 590.5 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 slingi5##..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cyclei#Shift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.iKMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (heavily wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is severely wounded.iB21.5 (1 _im_____ir\____iiG iq i i F _Unknown command.irockambo the VexingGnollHealth: 17/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 591.5 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'...[i34m_#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆ _The slime creature is severely wounded. _Unknown command.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (severely wounded, paralysed, 98% to hit)i{rockambo the VexingGnollHealth: 17/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0i)Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 591.5 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+iW#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (severely wounded, paralysed, 98% to hit)  You shoot a sling bullet.  i<The sling bullet hits the slime creature but does no damage.i|_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a slime creature (severely wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature but does no damage.  The slime creature is severely wounded.ic~22.5 (1 _i_____##_i-i} rockambo the VexingGnollHealth: 17/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 592.5 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆i2 Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆The sling bullet hits the slime creature but does no damage. _The slime creature is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (severely wounded, paralysed, 98% to hit)i;{rockambo the VexingGnollHealth: 17/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0i*Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 592.5 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#iJ   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a slime creature (severely wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.if~LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a slime creature (severely wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is severely wounded.i*N83.6 (1.1 _i______iirockambo the VexingGnollHealth: 18/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 593.6 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.#i@#).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆The sling bullet hits the slime creature. _The slime creature is severely wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (severely wounded, paralysed, 98% to hit)i5 rockambo the VexingGnollHealth: 18/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 593.6 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.#i #).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (severely wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature!i> GPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a slime creature (severely wounded, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature!  The slime creature is almost dead.i? 44.8 (1.2 _iI _____..__##_idO i Lrockambo the VexingGnollHealth: 18/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 594.8 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._i)M[39;49m#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆The sling bullet hits the slime creature! _The slime creature is almost dead.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (almost dead, paralysed, 98% to hit)i~ rockambo the VexingGnollHealth: 18/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆i 5Noise: ==-------  Time: 594.8 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (almost dead, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.iH" BPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a slime creature (almost dead, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature.  The slime creature is almost dead.i!$ 45.9 (1.1 _i, 6___##'#___##_____i4 iTrockambo the VexingGnollHealth: 18/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16i]#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@J..+∆∆Noise: ==-------  Time: 595.9 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#J   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆The sling bullet hits the slime creature. _The slime creature is almost dead.Fire: a) +1 sling[21ig;2HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (almost dead, paralysed, 98% to hit)irockambo the VexingGnollHealth: 18/57 =======-----------------Magic: 15/15 ========================AC: 3Str: 8EV: 14Int: 12################ ##SH: 0Dex: 16#<.#..'..#..'..#__#∆∆XL:  7 Next:  1% Place: Dungeon#..').#..').#.@'..+∆∆Noise: ==-------  Time: 595.9 (0.0)#..#####'#####'#__#a) +1 sling#..####..#...#.# ##∆∆Fire: a) +1 sling#..#__####..##.##).#_____##'#_.+#⌠⌠#_.∩...'..._#[14iA;38HJ   slime creature (paralysed)####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆#######∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a slime creature (almost dead, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature!i9(i2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a slime creature (almost dead, paralysed, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the slime creature!  You kill the slime creature!iJDucker9/586--427.0 (1.1  The sling bullet hits the slime creature! _You kill the slime creature!Your Fighting skill increases to level 6!  Your Spellcasting skill increases to level 6!Your Fire Magic skill increases to level 5!Your Invocations skill increases to level 6!____##'#___isn _Your Shapeshifting skill increases to level 5!iZ###########  #<.#..'..#..'..#__#∆∆  #..').#..').#..@..+∆∆  #..#####'#####'#__#  #..####..#...#.####∆∆  #..#__####..##.#  iO#).#_____##'#_.+  #⌠⌠#_.∩...'..._#  ####_..__##_.#+#∆∆#_____###+ iC∆∆i<--80 _iY____##'#__iQ _There is an open door here.i7i83iYFBijNiO`20=i\WiW8--izXi`i2aiji/pn _You start resting.Magic restored.ik~1=_--____.._____ij-602.0 (4iYX6==3.0 (5 i _i(_____..__ii1 3i. ib Bi ,i iU i I2=iq iĿ P==i i ,il i. ,i i i3=i i ,iU i ,i i P24ia i ,i$ i8 ,ih i ,i i  i5=i i@' ,i' i1 i1 iC2 i: a6=i; iDC ,iC iK ,i{L iR iR iS iY iY S7=iHZ ia ,i@b ig ,ih ip i+q a8=iw ,ix i ,iJ i ,i iΏ i9=i i• ,iF iV ,i$ i :30i (=i if ,i4 i* ,i i\ O1i^ i i i ik ,i! i i i i i S2=iD i iN i i ,i i a3=i i ,i i ,i~ i",ii|i4=iiBi:,i:iK5=i i iF(,i)i1,i52i6,iX7i!=O6i=iDB,iBiG,iHiLi7=iMikQ,iCRi`W,iWiiBia8=iiBiŐ,iSii9=iژi{,iiXi,iBiҮb40=iJiSm1i42=i3=iXiT4=i^iBi,5=i.,i/i7Bi]?a6=i@iY,iHiH,i3i_iipi)\7=8iaw9=ih,iiiHr,iri{l50=iM|i˃i`iʄi,ii:a1=ii,ii,iiK,ihik2=i|i,i(i,ii;3ii,iiiiiFi,iwiqw4=i,i ii,iY"k5=i3#i'+,i'-i05i5,i?,i?iWIiJK6=i%Ki)SiSi.Ti],i^i/fifU7=igiqo,ioiuBi},i}ik _You start resting.HP restored.iƋ_____##_____i2730.0 (127.0)i*a8=18 _i}____..__##_i\____iiդiԥii/i,iiiWiI=iBi,iiii i,iviii i iN i ii:,ii5ii,iit!,i"i(,i)i0iB1i1iNRiJZBia,iaij,ikis,iti|i[}i}i,isi,iti=,iiTiٛi4i,iPi,isi`,i|i,iiziBi,ii,ii%i,i,ii,ii,i\i,i<i!,i"iO*,i-+i-3,i(4iF=,i>>iF,iGiliKrisisiz,i'|i݃,iDŽi,iiJiDi(ii,iieJiyi iiP ,i iGBii}ii%,i&i-i.,i6iC7i7i?,in@iGiQHiHiQ,iRiuYiZiZibi^cicikiQliliu,ivi~,ii,iji,iΑi,i i,ii,iui_,i?iپ,iɿi ,iitBiBi,ii,ii-,iCiY,iBi + __##'#____##_ _You start waiting.iQ 4830.0 (99.0)i 01.0 (100.0)i &____##'#____##_i' # _Done waiting.i˛ ########### #<.#..'..#..'..#__#∆∆ #..').#..').#..'@.+∆∆ #..#####'#####'#__# #..####..#...#.####∆∆ #..#__####..##. #).#_____##'#_.+ #⌠⌠#_.∩...'... ####_..__##_.#+#  ∆∆#_____###+ iݫC∆∆i12.0)i,__##'#___##__iRij ###### <.#..'..#..'..#__#∆∆ ..').#..').#..'.@+∆∆ ..#####'#####'#__# ..####..#...#.####∆∆ iK 3______iъ^M ################## <.#..'..#..'..#_@#').#..').#..'..+∆∆#'#####'#__# ..####..#...#.####∆∆iiE&4i____##'#___ib` _There is a corrupted altar of Lugonu here.i ##### #<.#..'..#..'..#@_#∆∆ #..').#..').#..'..+∆∆ #..#####'#####'#__# #..####..#...#.####∆∆ #..#__####..##.# ∆∆ #).#_____##'#_.+ #⌠⌠#_.∩...'..._# ∆∆ i K####_..__##_.#+#  ∆∆#_____###+#∆ ∆∆∆∆i i -5 _i ______##__iJ ] _There is a viscous altar of Jiyva here.i),L  You kneel at the altar of Jiyva.i2/  --more--it,Jiyva Jaqoh the Shapeless Jiyva is the ancient deity of the slimes. Followers are expected to support the spread and satiation of their fellow slimes by allowing them to consume items, and are prevented from harming any slimes. Especially favoured followers will become as shapeless as their god, mutating wildly. Favour - Jiyva is neutral towards you. Granted powers:(Cost)Jellies are peaceful and will consume items off the floor. Jiyva prevents you from harming jellies. Your health and magic regeneration is accelerated. Jiyva protects you from corrosive effects. Jiyva will mutate your body as you gain piety. You can call acidic ooze from nearby walls.(3 MP, Piety--)You can turn your foes to slime.(5 MP, Piety---)You may expel jellies when seriously injured. Jiyva will unlock the Slime Pits vaults. [!]: Overview|Powers|Wrath [J/Enter]: join religioni i iF rockambo the DuckerGnollHealth: 58/58 ========================Magic: 16/16 ========================AC: 3Str: 8EV: 14Int: 12SH: 0Dex: 16 ###################XL:  7 Next: 42% Place: Dungeon #<.#..'..#..'..#@_#∆∆Noise: ---------  Time: 835.0 (0.0) #..').#..').#..'..+∆∆a) +1 sling #..#####'#####'#__#Fire: a) +1 sling #..####..#...#.####∆∆ #..#__####..##.#∆∆ #).#_____##'#_.+ #⌠⌠#_.∩...'..._#∆∆ i ####_..__##_.#+#∆∆#_____###+#∆ ∆∆∆∆ _HP restored. _You start waiting. _Done waiting. _There is a corrupted altar of Lugonu here. _There is a viscous altar of Jiyva here.  You kneel at the altar of Jiyva.i i i\ i . _il ###################<.#..'..#..'..#__#∆∆ #..').#..').#..'@.+#####'#####'#__# ..#...#.####∆∆########∆iwijx26.0 (1 _i__##'#___##__iiؖ###### <.#..'..#..'..#__#∆∆ ..').#..').#..'.@+∆∆ ..#####'#####'#__# ..####..#...#.####∆∆ i^i&7iCB___##'#____##_____ii ##$$+'$$####i. iI/ &8i6 _____i)8 ! _You open the door.i @ L _Found 108 gold pieces.iA########## .#..'..#..'..#__#$$+ ').#..').#..'..@$$# #####'#####'#__#### ####..#...#.####∆∆ i:∆i-9 _i ______iqQ _There is an open door here.i########## #..'..#..'..#__#$$+ ').#..').#..'..'@$# #####'#####'#__#### ####..#...#.####∆∆ i -U∆_i-.40 _iB_____iS  You now have enough gold to buy the +1 scale mail of the Black Moon {*Corrode  rElec Int+4} on this level, or buy an orb of stardust on this level.  You can access your shopping list by pressing '$'.iT+1.0 (2i1[K____##'#__ #_..__##_____ihc? _You now have 324 gold pieces (gained 27).i####### ..'..#..'..#__#$$+ ∆ ).#..').#..'..'.@# '#####'#__#### ..#...#.####∆∆ i 9∆iv+2.0 (1i______##_iiK+3.0 (2i,______i޽? _You now have 351 gold pieces (gained 27).i'kM ################## ..'..#..'..#__#$@+ ∆∆ ).#..').#..'..'..##'#####'#__#### ###..#...#.####∆∆ii+4.0 (1iJ &____##'#____##_ _i 1il1+5.0 (2i8____ ____i1?? _You now have 378 gold pieces (gained 27).iއ ##### #..'..#..'..#__#@.+ ∆∆ ').#..').#..'..'..##'#####'#__#####..#...#.####∆∆ #__####..##.# ∆∆ #_____##'#_.+ #_.∩...'..._# ∆∆ #_..__##_.#+# #_____###+#∆ ∆∆∆∆ ∆i6 i +6.0 (1i _____i  You now have enough gold to buy a scarf of resistance on this level.  You can access your shopping list by pressing '$'.it +7.0 (2i+ _____..__##__iѿ ? _You now have 405 gold pieces (gained 27).i #################### .#..'..#..'..#__#..+ ∆∆ .').#..').#..'..@..# .#####'#####'#__#### .####..#...#.####∆∆ .#__####..##.# ∆∆ .#_____##'#_.+ ⌠#_.∩...'..._#∆∆ ##_..__##_.#+# iv∆#_____###+#∆ ∆∆∆∆ ∆  ####### iA8.0 (1i_________i#Q _There is an open door here.i, ########### <.#..'..#..'..#__#..+ ∆∆ ..').#..').#..'.@'..#.#####'#####'#__####.####..#...#.####∆∆ ..#__####..##.# ∆∆ ).#_____##'#_.+ ⌠⌠#_.∩...'..._# ∆∆ ###_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ ∆  # ∆i@: i; -9 _i B _____##__iF i% &########## #<.#..'..#..'..#__#..+ ∆∆ #..').#..').#..'@.'..# #..#####'#####'#__#### #..####..#...#.####∆∆ #..#__####..##.# ∆∆ #).#_____##'#_.+ #⌠⌠#_.∩...'..._# ∆∆ ####_..__##_.#+#  ∆∆#_____###+#∆ ∆∆∆∆ ∆  # ∆i i '50ij _____i  iF  ##############  #<.#..'..#..'..#__#..+ ∆∆  #..').#..').#..@..'..#  #..#####'#####'#__####  #..####..#...#.####∆∆  #..#__####..##.# ∆∆  #).#_____##'#_.+  #⌠⌠#_.∩...'..._# ∆∆  ####_..__##_.#+# ∆∆#_____###i+#∆ ∆∆∆∆ ∆  # ∆iOi&1i___##'#___..__##_iQ _There is an open door here.i=p ############## #<.#..'..#..'..#__#..+ ∆∆ #..').#..').#.@'..'..# #..#####'#####'#__####  #..####..#...#.####∆∆ #..#__####..##.ip,# ∆∆ #).#_____##'#_.+  #⌠⌠#_.∩...'..._# ∆∆ ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ ∆ iqt # ∆iـi`-2 _i_____..__##__ihi(  ######################<.#..'..#..'..#__#..+ ∆∆..').#..').#..'..'..# #####'#####@#__####..#...#.####∆∆ __####..##.# ∆∆.+∆ ∆ ∆∆ ∆∆ ∆i <3i ________i Q _There is an open door here.iLo ######################<.#..'..#..'..#__#..+ ∆∆..').#..').#..'..'..# #####'#####'#__####..#...#@####∆∆ __####..##.# ∆∆).#_____##'#_.+ .##∆ ∆i]i,^-4 _i{f___##'#_______imi ######################<.#..'..#..'..#__#..+ ∆∆..').#..').#..'..'..# #####'#####'#__###..#...#.####∆∆ __####..##@# ∆∆).#_____##'#_.+ ⌠⌠#_.∩...'..._#∆∆#ip<5i______ii+ ######################<.#..'..#..'..#__#..+ ∆∆..').#..').#..'..'..# #####'#####'#__###..#...#.####∆∆ __####..##.# ∆∆).#_____##'#_@+ ⌠⌠#_.∩...'..._#∆∆###_..__##_.#+#i7p ∆ ∆iiV&6ip____iLi"###################### #<.#..'..#..'..#__#..+ ∆∆ #..').#..').#..'..'..#  #..#####'#####'#__#### #..####..#...#.####∆∆ #..#__####..##.# ∆∆ #).#_____##'#_.+  #⌠⌠#_.∩...'..@_#∆∆ ####_..__##_.#+#  ∆∆#_____###+#∆ ∆∆∆∆ ∆ #######  ∆ ∆ ∆∆ ∆∆ ∆[39;i49m ∆ ∆ ∆ ∆ i}<7i_____iSiz] ### #<.#..'..#..'..#__#..+ ∆∆ #..').#..').#..'..'..# #..#####'#####'#__#### #..####..#...#.####∆∆ #..#__####..##.# ∆∆ #).#_____##'#_.+ #⌠⌠#_.∩...'.@._# ∆∆ ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ ∆  # ∆  ∆ ∆ ∆∆ ∆∆ ∆  [40ib_m∆ ∆  ∆ ∆i4pip&8i__________iEi  # #<.#..'..#..'..#__#..+ ∆∆ #..').#..').#..'..'..# #..#####'#####'#__#### #..####..#...#.####∆∆ #..#__####..##.# ∆∆ #).#_____##'#_.+ #⌠⌠#_.∩...'@.._# ∆∆iQ K ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ ∆ ####### ∆  ∆ ∆ ∆∆ ∆∆ ∆ i"  ∆ ∆  ∆ ∆ia i &9i ____..__##_i˿ a____iS i # #<.#..'..#..'..#__#..+  #..').#..').#..'..'..# #..#####'#####'#__#### #..####..#...#.####∆∆ #..#__####..##.# ∆∆ #).#_____##'#_.+ #⌠⌠#_.∩...@..._# ∆∆i  ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ ∆ ####### ∆  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆ i?g ∆ ∆i^_60i____i@Q _There is an open door here.i1 # #<.#..'..#..'..#__#..+  #..').#..').#..'..'..# #..#####'#####'#__#### #..####..#...#.####∆∆ #..#__####..##.# ∆∆ #).#_____##'#_.+i1 #⌠⌠#_.∩..@'..._# ∆∆ ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆ ∆ ####### ∆  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆  ∆ ∆iHC1 _iMu____iViHk  # #<.#..'..#..'..#__#..+ #..').#..').#..'..'..# #..#####'#####'#__#### #..####..#...#.####∆∆ #..#__####..##.# ∆∆ #).#_____##'#_.+ #⌠⌠#_.∩.@.'..._# ∆∆ ####_..__##_.#+# ∆∆#_____###+#∆ ∆∆∆∆  ####### ∆ il  ∆ ∆ ∆∆ ∆∆ ∆  ∆ ∆  ∆ ∆i{ iQ| &2i _____##__i iN ######################i6S #<.#..'..#..'..#__#..+ #..').#..').#..'..'..# #..#####'#####'#__####iOl #..####..#...#.####∆∆ ie #..#__####..##.#∆∆i #).#___@_##'#_.+ i #⌠⌠#_.∩...'..._#∆∆i####_..__##_.#+# i*∆∆#_____###+#∆ ∆∆∆∆####### i3w ∆ ∆ ∆ ∆∆ ∆∆ ∆∆ ∆ ∆ ∆iui3&3i______ia _There is a blossoming altar of Fedhas here.i ~ ######################<.#..'..#..'..#__#..+..').#..').#..'..'..######'#####'#__#######..#...#.####∆∆ __####..##.# ∆∆).#_____##'#_.+ ⌠⌠#_.∩@..'..._#∆∆###_..__##_.#+  ∆∆#_____###+#∆ ∆∆∆∆i iI -4 _i ____##'#__i i! ######################<.#..'..#..'..#__#..+..').#..').#..'..'..######'#####'#__#######..#...#.####∆∆ __####..##.# ∆∆).#_____##'#_.+ ⌠⌠#_.∩...'..._#∆∆###_..@_##_.#+  ∆∆#_____###+#∆ ∆∆∆∆ ####### ∆i F∆∆∆∆∆i&5i_______id _There is a hide-covered altar of Uskayaw here.i<   #<.#..'..#..'..#__#..+   #..').#..').#..'..'..#   #..#####'#####'#__####   #..####..#...#.####∆∆   #..#__####..##.# ∆  i  #).#_____##'#_.+   #⌠⌠#_.∩...'..._#∆  i  ####_..__##_.#+#  i  ∆∆#__@__###+#∆ ∆∆∆∆  i G ####### ∆  i  ∆ ∆ ∆∆ ∆∆ ∆   i] ∆ ∆   i ∆ ∆   ∆∆∆∆∆   iH C∆∆∆∆i -6 _i _____..__##__i i _There is a snail-covered altar of Cheibriados here.ib   #<.#..'..#..'..#__#..+   #..').#..').#..'..'..#   #..#####'#####'#__####   #..####..#...#.####∆∆   #..#__####..##.#   #).#_____##'#_.+   #⌠⌠#_.∩...'..._#  ic  ####_..__##_.#+#   ∆∆#_@___###+#∆ ∆∆∆∆   # ∆   ∆ ∆ ∆∆ ∆∆ ∆  i<i@Iu #<.#..'..#..'..#__#..+ ∆∆rockambo the Ducker#..').#..').#..'..'..#Gnoll of Dithmenos ......#..#####'#####'#__####Health: 58/58 ========================#..####..#...#.####∆∆Magic: 16/16 ========================#..#__####..##.#∆∆AC: 3Str: 8#).#_____##'#_.+EV: 14Int: 12#⌠⌠#_.∩...'..._#∆∆SH: 0Dex: 16####_..__##_.#'#XL:  7 Next: 42% Place: DungeoniJ∆∆#_____###+#@#∆∆∆∆ ∆Noise: ---------  Time: 884.0 (0.0)####### ### ∆a) +1 sling∆ ∆ ∆∆ ∆∆ ∆Fire: a) +1 sling∆ ∆∆ ∆∆∆∆∆∆∆∆∆∆∆ _There is a shimmering blue altar of Sif Muna here. _You open the door. _Found a parchment of Confusing Touch. _There is an open door here.  You pick up a parchment of Confusing Touch and begin reading... _You add the spell Confusing Touch to your library.iUiiVMemorise Jinxbite, consuming 2 spell levels and leaving 16? Y - Yes iV' N - Noi0) iV  #<.#..'..#..'..#__#..+ ∆∆rockambo the Ducker#..').#..').#..'..'..#Gnoll of Dithmenos ......#..#####'#####'#__####Health: 58/58 ========================#..####..#...#.####∆∆Magic: 16/16 ========================#..#__####..##.#∆∆AC: 3Str: 8#).#_____##'#_.+EV: 14Int: 12#⌠⌠#_.∩...'..._#∆∆iV SH: 0Dex: 16####_..__##_.#'#XL:  7 Next: 42% Place: Dungeon∆∆#_____###+#@#∆∆∆∆ ∆Noise: ---------  Time: 884.0 (0.0)####### ### ∆a) +1 sling∆ ∆ ∆∆ ∆∆ ∆Fire: a) +1 sling∆ ∆∆ ∆∆∆∆∆∆iV ∆∆∆∆∆ _There is a shimmering blue altar of Sif Muna here. _You open the door. _Found a parchment of Confusing Touch. iV _There is an open door here.  You pick up a parchment of Confusing Touch and begin reading... _You add the spell Confusing Touch to your library.iX +5.0 (1i_ ___##'#___##_ip iu +6.0 (2iJ{ _____i i +7.0 (3i ____##'#______i- _You start memorising the spell. You continue memorising. x2i i؝ i c _You finish memorising. Spell assigned to 'a'.iali}m Spells (Memorise)TypeFailure Level  a - Confusing TouchHexesim3% 3b - Sigil of BindingHexes3% 3  c - Inner FlameHexes/Fireim[5% 3  d - Cause FearHexesimq12% 4  e - Dimensional BullseyeHexes/Translocationinh21% 4 16 spell levels left iDn][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti5 ioE #<.#..'..#..'..#__#..+ ∆∆rockambo the Ducker#..').#..').#..'..'..#Gnoll of Dithmenos ......#..#####'#####'#__####Health: 58/58 ========================#..####..#...#.####∆∆Magic: 16/16 ========================#..#__####..##.#∆∆AC: 3Str: 8#).#_____##'#_.+EV: 14iEInt: 12#⌠⌠#_.∩...'..._#∆∆SH: 0Dex: 16####_..__##_.#'#XL:  7 Next: 42% Place: Dungeon∆∆#_____###+#@#∆∆∆∆ ∆i F Noise: ---------  Time: 887.0 (0.0)####### ### ∆a) +1 sling∆ ∆ ∆∆ ∆∆ ∆Fire: a) +1 slingiFQ∆ ∆∆ ∆∆∆∆∆∆∆∆∆∆∆ _Found a parchment of Confusing Touch. _There is an open door here.  You pick up a parchment of Confusing Touch and begin reading... _You add the spell Confusing Touch to your library. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.iSiVMemorise Confusing Touch, consuming 3 spell levels and leaving 13? Y - Yes  N - Noiȯ iS  #<.#..'..#..'..#__#..+ ∆∆rockambo the Ducker#..').#..').#..'..'..#Gnoll of Dithmenos ......#..#####'#####'#__####Health: 58/58 ========================#..####..#...#.####∆∆Magic: 16/16 ========================#..#__####..##.#∆∆AC: 3i bStr: 8#).#_____##'#_.+EV: 14Int: 12#⌠⌠#_.∩...'..._#∆∆SH: 0Dex: 16####_..__##_.#'#XL:  7 Next: 42% Place: Dungeoni1 ∆∆#_____###+#@#∆∆∆∆ ∆Noise: ---------  Time: 887.0 (0.0)####### ### ∆a) +1 sling∆ ∆ ∆∆ ∆∆ ∆iZ Fire: a) +1 sling∆ ∆∆ ∆i- ∆∆∆∆∆∆∆∆∆∆ _Found a parchment of Confusing Touch. _There is an open door here.  You pick up a parchment of Confusing Touch and begin reading... _You add the spell Confusing Touch to your library. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.i& +8.0 (1i# ___##'#___.._____i8 o _This spell is dangerous to cast!i9 +9.0 (2i@D _______iNW iW ,90.0 (3iq ______##_i i +1.0 (4i0 f___i^ _You start memorising the spell. You continue memorising. x3i ik i c _You finish memorising. Spell assigned to 'b'.imi Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes3% 3b - Inner FlameHexes/Fire5% 3  c - Cause FearHexes12% 4  d - Dimensional BullseyeHexes/Translocationi21% 4 13 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti:iGiwTp #<.#..'..#..'..#__#..+ ∆∆rockambo the Ducker#..').#..').#..'..'..#Gnoll of Dithmenos ......#..#####'#####'#__####Health: 58/58 ========================#..####..#...#.####∆∆Magic: 16/16 ========================#..#__####..##.#∆∆AC: 3Str: 8#).#_____##'#_.+EV: 14Int: 12iU#⌠⌠#_.∩...'..._#∆∆SH: 0Dex: 16####_..__##_.#'#XL:  7 Next: 42% Place: Dungeon∆∆#_____###+#@#∆∆∆∆ ∆Noise: ---------  Time: 891.0 (0.0)####### ### ∆a) +1 sling∆ ∆ ∆∆ ∆∆ ∆Fire: a) +1 sling∆ ∆∆ ∆∆∆∆∆∆∆∆∆∆∆ _You add the spell Confusing Touch to your library. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.i$bicMemorise Sigil of Binding, consuming 3 spell levels and leaving 10? Y - Yes  N - NoiV i 5 #<.#..'..#..'..#__#..+ ∆∆rockambo the Ducker#..').#..').#..'..'..#Gnoll of Dithmenos ......#..#####'#####'#__####Health: 58/58 ========================#..####..#...#.####∆∆Magic: 16/16 ========================#..#__####..##.#∆∆AC: 3Str: 8#).#_____##'#_.+EV: 14Int: 12#⌠⌠#_.∩...'..._#∆∆SH: 0i Dex: 16####_..__##_.#'#XL:  7 Next: 42% Place: Dungeon∆∆#_____###+#@#∆∆∆∆ ∆Noise: ---------  Time: 891.0 (0.0)####### ### ∆a) +1 sling∆ ∆ ∆∆ ∆∆ ∆Fire: a) +1 sling∆ ∆∆ ∆∆∆∆∆∆∆∆∆∆∆ _You add the spell Confusing Touch to your library. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.in +2.0 (1i __##'#_______i o _This spell is dangerous to cast!ir +3.0 (2i$ {____i i +4.0 (3i+ ___..__##_iC? i? +5.0 (4iK l____i&N _You start memorising the spell. You continue memorising. x3iN iZ ic c _You finish memorising. Spell assigned to 'c'.iJih  Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire5% 3b - Cause FearHexes12% 4  c - Dimensional BullseyeHexes/Translocation21% 4 10 spell levels left i][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i  i(  i / #<.#..'..#..'..#__#..+ ∆∆rockambo the Ducker#..').#..').#..'..'..#Gnoll of Dithmenos ......#..#####'#####'#__####Health: 58/58 ========================#..####..#...#.####∆∆Magic: 16/16 ========================#..#__####..##.#∆∆AC: 3Str: 8#).#_____##'#_.+EV: 14 is Int: 12#⌠⌠#_.∩...'..._#∆∆SH: 0Dex: 16####_..__##_.#'#XL:  7 Next: 42% Place: Dungeon∆∆#_____###+#@#∆∆∆∆ ∆Noise: ---------  Time: 895.0 (0.0) i ####### ### ∆a) +1 sling∆ ∆ ∆∆ ∆∆ ∆Fire: a) +1 sling iN ∆ ∆∆ ∆∆∆∆∆∆∆∆∆∆∆ _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is dangerous to cast!  i _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. i0  i1 Memorise Inner Flame, consuming 3 spell levels and leaving 7? Y - Yes  N - No!i*!iF #<.#..'..#..'..#__#..+ ∆∆rockambo the Ducker#..').#..').#..'..'..#Gnoll of Dithmenos ......#..#####'#####'#__####!i*Health: 58/58 ========================#..####..#...#.####∆∆Magic: 16/16 ========================#..#__####..##.#∆∆AC: 3Str: 8#).#_____##'#_.+EV: 14Int: 12#⌠⌠#_.∩...'..._#∆∆SH: 0Dex: 16####_..__##_.#'#XL:  7 Next: 42% Place: Dungeon∆∆#_____###+#@#∆∆∆∆ ∆Noise: ---------  Time: 895.0 (0.0)####### ### ∆a) +1 sling∆ ∆ ∆∆ ∆∆ ∆Fire: a) +1 sling[1!ii2;14H∆ ∆∆ ∆∆∆∆∆∆∆∆∆∆∆ _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.!i+6.0 (1!i_____##_!i(o _This spell is dangerous to cast!!i.+7.0 (2!iI7_____##_!i+J!iJ+8.0 (3!imX______!iFy!iz+9.0 (4!i~___##'#___!i _You start memorising the spell. You continue memorising. x3!i!i!ic _You finish memorising. Spell assigned to 'd'."ir"iEy Spells (Memorise)TypeFailure Level  a - Cause FearHexes12% 4b - Dimensional BullseyeHexes/Translocation21% 4 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$i5$iA$iN #<.#..'..#..'..#__#..+ ∆∆rockambo the Ducker#..').#..').#..'..'..#Gnoll of Dithmenos ......#..#####'#####'#__####Health: 58/58 ========================#..####..#...#.####∆∆Magic: 16/16 ========================#..#__####..##.#∆∆AC: 3Str: 8#).#_____##'#_.+EV: 14Int: 12#⌠⌠#_.∩...'..._#∆∆SH: 0Dex: 16####_..__##_.#'#XL:  7 Next: 42% Place: Dungeon∆∆#_____###+#@[3$iOS3m#∆∆∆∆ ∆Noise: ---------  Time: 899.0 (0.0)####### ### ∆a) +1 sling∆ ∆ ∆∆ ∆∆ ∆Fire: a) +1 sling∆ ∆∆ ∆∆∆∆∆∆∆∆∆∆∆ _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'.$iE[$i\Memorise Cause Fear, consuming 4 spell levels and leaving 3? Y - Yes $iX]' N - No$i< $iDj #<.#..'..#..'..#__#..+ ∆∆rockambo the Ducker#..').#..').#..'..'..#Gnoll of Dithmenos ......#..#####'#####'#__####Health: 58/58 ========================#..####..#...#.####∆∆Magic: 16/16 ========================#..#__####..##.#∆∆AC: 3Str: 8#).#_____##'#_.+EV: 14Int: 12#⌠⌠#_.∩...'..._#∆∆SH: 0Dex: 16$i ####_..__##_.#'#XL:  7 Next: 42% Place: Dungeon∆∆#_____###+#@#∆∆∆∆ ∆Noise: ---------  Time: 899.0 (0.0)####### ### ∆a) +1 sling∆ ∆ ∆∆ ∆∆ ∆Fire: a) +1 sling∆ ∆∆ ∆∆∆∆∆∆∆∆∆∆∆ _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'.$iL-900.0 (1$iN%______$i7o _This spell is dangerous to cast!$iZ8+1.0 (2$iP-___##'#___..__##__$ieA2.0 (3$ilp_______$i($i+3.0 (4$i_____..__##_$i($i+4.0 (5$iv____..__$i _You start memorising the spell. You continue memorising. x4$i$i{$i%c _You finish memorising. Spell assigned to 'e'.%iB%i Spells (Memorise)TypeFailure Level %i a - Dimensional Bullseye Hexes/Translocation 21% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit&i>&i(;&iIx #<.#..'..#..'..#__#..+ ∆∆rockambo the Ducker#..').#..').#..'..'..#Gnoll of Dithmenos ......#..#####'#####'#__####Health: 58/58 ========================#..####..#...#.####∆∆Magic: 16/16 ========================#..#__####..##.#∆∆AC: 3Str: 8#).#_____##'#_.+EV: 14Int: 12&i8Kf#⌠⌠#_.∩...'..._#∆∆SH: 0Dex: 16####_..__##_.#'#XL:  7 Next: 42% Place: Dungeon∆∆#_____###+#@#∆∆∆∆ ∆Noise: ---------  Time: 904.0 (0.0)####### ### ∆a) +1 sling∆ ∆ ∆∆ ∆∆ ∆Fire: a) +1 sling∆ ∆∆ ∆∆∆∆∆∆&i&Ls∆∆∆∆∆ _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'e'.&iYP  Okay, then.&iZ&ie&i?j. _'iLM##################### <.#..'..#..'..#__#..+ ∆∆').#..').#..'..'..#'#####'#__#######..#...#.####∆∆ ..#__####..##.#∆∆).#_____##'#_.+ ⌠⌠#_.∩...'..._#∆∆####_..__##_.#@# ∆∆#_____###+#.#∆∆∆∆ ∆####### ### ∆ ∆ ∆∆ ∆∆ ∆'i1_'i0a25.0 (1 _'i&k_____'i%sQ _There is an open door here.'i  ######################  #<.#..'..#..'..#__#..+ ∆∆ #..').#..').#..'..'..# #..#####'#####'#__#### #..####..#...#.####∆∆  #..#__####..##.#∆∆ #).#_____##'#_.+  #⌠⌠#_.∩...'..@_#∆∆####_..__##_.#'# ∆∆#_____###+#.#∆∆∆∆ ∆####### ### ∆ ∆ ∆ ∆∆ ∆∆'i  ∆∆ ∆  ∆ ∆  ∆∆∆∆∆'i 'i -6 _'i_______'i (iڦ###################### #<.#..'..#..'..#__#..+ ∆∆ #..').#..').#..'..'..#  #..#####'#####'#__#### #..####..#...#.####∆∆ #..#__####..##.# ∆∆ #).#_____##'#_.+  #⌠⌠#_.∩...'..._#∆∆ ####_..__##_@#'#  ∆∆#_____###+#.#∆∆∆∆ ∆ ####### ### ∆  ∆ ∆ ∆∆ ∆∆ ∆(i?7[m ∆ ∆ ∆ ∆ ∆∆∆∆∆  ∆∆∆∆∆(iӼ(i&7(i_____.._____(i)i )iu Your spells (describe)TypeFailure Level  a - JinxbiteHexes1% 2 b - Confusing TouchHexes3%3  c - Sigil of BindingHexes)i 3%3  d - Inner FlameHexes/Fire5%3  e - Cause FearHexes12%4 )i Select a spell to describe [?] help [!]/[I] toggle spell headers*iM *i *i 5  ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 16/16 ========================#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..._#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##[0;10;1*i6 m_@#'#Noise: ---------  Time: 907.0 (0.0)∆∆#_____###+#.#∆∆∆∆ ∆a) +1 sling####### ### ∆Fire: a) +1 sling∆ ∆ ∆∆ ∆∆ ∆∆ ∆∆ ∆∆∆∆∆∆∆∆∆∆∆ _You finish memorising. Spell assigned to 'd'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'e'. _Okay, then. _There is an open door here.+i4 '#.#$.$$K$##.##K   Sonja (missile, asleep)#+#+i8  You open the door.  You encounter Sonja, the Graceful Assassin. She is wielding a +0 short sword ofdistortion and quivering curare-tipped darts.+i#E /  --more--/iZ/ib/iel1i1i6 8.0 (1 _1i___##'#__..__##_1i$L _Found 108 gold pieces.1i R  Cast which spell? (? or * to list) 2i\62i8 Your spells (cast)TypeFailure Level  a - JinxbiteHexes1% 2 b - Confusing TouchHexes3%3  c - Sigil of BindingHexes3%3  d - Inner FlameHexes/Fire2i95%3  e - Cause FearHexes12%4 2iX9Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit7iQ7iE7i+ ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 16/16 ========================#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..._#∆∆7i,XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Noise: ---------  Time: 908.0 (0.0)∆∆#_____###'#.#∆∆∆∆ ∆a) +1 sling####### #.### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆$K$##.##K   Sonja (missile, asleep)∆#+#∆∆∆∆∆∆∆∆∆∆∆ _There is an open door here.  You open the door.  7i/-QYou encounter Sonja, the Graceful Assassin. She is wielding a +0 short sword of_distortion and quivering curare-tipped darts. _Found 108 gold pieces.  Cast which spell? (? or * to list) 7i-7i ; ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 16/16 ========================#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..._#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#[7i"</40m'#Noise: ---------  Time: 908.0 (0.0)∆∆#_____###'#.#∆∆∆∆ ∆a) +1 sling####### #.### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆$K$##.##K   Sonja (missile, asleep)∆#+#∆∆∆∆∆∆∆∆∆∆∆ _There is an open door here.  You open the door.  You encounter Sonja, the Graceful Assassin. She is wielding a +0 short sword of_distortion and quivering curare-tipped darts. _Found 108 gold pieces.  Cast which spell? (? or * to list) 7iP ^^KK)You inscribe a pair of binding sigils.  Sonja shouts!7iY](((((7i}.@'^.7ie3-----=9.0 (17i% ___##'#___7i g _Sonja throws a dart. The dart closely misses you.>i( N  Casting: Sigil of Binding (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?iK ?ik O Your spells (cast)TypeFailure Level a - JinxbiteHexes1%2  b - Confusing TouchHexes3%3  c + Sigil of BindingHexes3% 3 d - Inner FlameHexes/Fire5%3  e - Cause FearHexes12%?iĭ 44 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit@iy@i@i` ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 13/16 ===================-----#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Noise: [39;@if49m=--------  Time: 909.0 (0.0)∆∆#_____###'#.#∆∆∆∆ ∆a) +1 sling####### #^### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆$K$##.##K   Sonja (missile)∆#+#∆∆∆∆∆∆∆∆∆∆∆Cast which spell? (? or * to list) You inscribe a pair of binding sigils.  Sonja shouts! _Sonja throws a dart. The dart closely misses you.Casting: Sigil of Binding (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@i ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 13/16 ===================-----#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Noise: [39;@ib49m=--------  Time: 909.0 (0.0)∆∆#_____###'#.#∆∆∆∆ ∆a) +1 sling####### #^### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆$K$##.##K   Sonja (missile)∆#+#∆∆∆∆∆∆∆∆∆∆∆Cast which spell? (? or * to list) You inscribe a pair of binding sigils.  Sonja shouts! _Sonja throws a dart. The dart closely misses you.Casting: Sigil of Binding (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@i" K.  You beckon some vexing sprites to accompany your attacks.@i K.  You feel your willpower being sapped.@izB, bound)@i?1---10.0 (1Will/2 Jinx @i___##'#___@i)y _Sonja moves over the binding sigil and is bound in place!BiN ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 11/16 ================--------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#BiYpNoise: =--------  Time: 910.0 (0.0)∆∆#_____###*#.#∆∆∆∆ ∆a) +1 sling####### #K### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Will/2 Jinx $.$##.##K   Sonja (missile, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆ _Sonja moves over the binding sigil and is bound in place!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (bound in place, chance to call a sprite on attack: 62%, 20% to hit)Bix ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 11/16 ================--------#..####..#...#.####∆∆AC: 3Str: 8Biy#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Noise: =--------  Time: 910.0 (0.0)∆∆#_____###)#.#∆∆∆∆ ∆a) +1 sling####### #)### ∆Fire: a) +1 sling$)$ ∆∆ ∆∆ ∆Will/2 Jinx $)$##)##K  it{37m Sonja (missile, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆ _Sonja moves over the binding sigil and is bound in place!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (bound in place, chance to call a sprite on attack: 62%, 20% to hit)Bi*  Fire: a) +1 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (bound in place, chance to call a sprite on attack: 62%, 20% to hit)  You shoot a sling bullet. The sling bullet misses Sonja.Cim4 'K... , drained, bound)A giggling sprite leaps out and smacks Sonja with her own hand.=1.1 (1.1Ciο5___##'#___..__##__Civ\ _Sonja is moderately wounded.Ci# ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 11/16 ================--------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@CiA#'#Noise: ==-------  Time: 911.1 (0.0)∆∆#_____###*#.#∆∆∆∆ ∆a) +1 sling####### #K### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Will/2 Jinx $.$##.##K   Sonja (missile, drained, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (moderately wounded, lightly drained, bound in place, chance to call a  sprite on attack: 66%, 20% to hit)Cii s ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 11/16 ================--------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: DungeonCij ####_..__##_@#'#Noise: ==-------  Time: 911.1 (0.0)∆∆#_____###)#.#∆∆∆∆ ∆a) +1 sling####### #)### ∆Fire: a) +1 sling$)$ ∆∆ ∆∆ ∆Will/2 Jinx $)$##)##K   Sonja (missile, drained, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆Shift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (moderately wounded, lightly drained, bound in place, chance to call a  sprite on attack: 66%, 20% to hit)  You shoot a sling bullet.  The sling bullet completely misses Sonja.Ci.W 'K...(((Ci O.@'Ci ,2.2 (1.1Ci __##'#___Ci g _Sonja throws a dart. The dart closely misses you.Di ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 11/16 ================--------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_Di[30m@#'#Noise: ==-------  Time: 912.2 (0.0)∆∆#_____###*#.#∆∆∆∆ ∆a) +1 sling####### #K### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Will/2 Jinx $.$##.##K   Sonja (missile, drained, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (moderately wounded, lightly drained, bound in place, chance to call a  sprite on attack: 66%, 20% to hit)Di ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 11/16 ================--------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_Dio[30m@#'#Noise: ==-------  Time: 912.2 (0.0)∆∆#_____###)#.#∆∆∆∆ ∆a) +1 sling####### #)### ∆Fire: a) +1 sling$)$ ∆∆ ∆∆ ∆Will/2 Jinx $)$##)##K   Sonja (missile, drained, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (moderately wounded, lightly drained, bound in place, chance to call a  sprite on attack: 66%, 20% to hit)Di'K... Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (moderately wounded, lightly drained, bound in place, chance to call a  sprite on attack: 66%, 20% to hit)  You shoot a sling bullet. The sling bullet misses Sonja.Di*33.4 (1.2 _Di,__Di)_##'#____Diy ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####DiW;Magic: 11/16 ================--------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12Di#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Noise: ==-------  Time: 913.4 (0.0)∆∆#_____###*#.#∆∆∆∆ ∆a) +1 sling####### #K### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Will/2 Jinx $.$##.##K   Sonja (missile, drained, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆Fire: a) +1 slingPress: ? - help, Q - Dieselect action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (lightly wounded, lightly drained, bound in place, chance to call a  sprite on attack: 66%, 20% to hit)Di(;  ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 58/58 ========================#..#####'#####'#__####Magic: 11/16 ================--------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Di1< Noise: ==-------  Time: 913.4 (0.0)∆∆#_____###)#.#∆∆∆∆ ∆a) +1 sling####### #)### ∆Fire: a) +1 sling$)$ ∆∆ ∆∆ ∆Will/2 Jinx $)$##)##K   Sonja (missile, drained, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (lightly wounded, lightly drained, bound in place, chance to call a  sprite on attack: 66%, 20% to hit)Dia g*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (lightly wounded, lightly drained, bound in place, chance to call a  sprite on attack: 66%, 20% to hit)  You shoot a sling bullet. The sling bullet closely misses Sonja.Di. V 'K...  very drained, bound)A giggling sprite leaps out and makes Sonja trip over her own feet.  Sonja is moderately wounded.Dih (Sonja throws a dart. The dart hits you.  You are poisoned.You have difficulty breathing.DiM''DiM4=======--4.4 (1Slow Pois Will/2 Jinx DiWm:____##'#________Diw\ _You feel yourself slow down.EiLC ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 54/58 ======================--#..#####'#####'#__####Magic: 11/16 ================--------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16Eia#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Noise: ==-------  Time: 914.4 (0.0)∆∆#_____###*#.#∆∆∆∆ ∆EiXja) +1 sling####### #K### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Slow Pois Will/2 Jinx $.$##.##K   Sonja (missile, very drained, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆EiFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineEiAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (moderately wounded, heavily drained, bound in place, chance to call a  Ei*sprite on attack: 68%, 20% to hit)Ei ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 54/58 ======================--#..#####'#####'#__####Magic: 11/16 ================--------#..####..#...#.####∆∆AC: 3Str: 8Ei-#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#EiTNoise: ==-------  Time: 914.4 (0.0)∆∆#_____###)#.#∆∆∆∆ ∆a) +1 sling####### #)### ∆Fire: a) +1 sling$)$ ∆∆ ∆∆ ∆Slow Pois Will/2 Jinx $)$##)##K   Sonja (missile, very drained, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆Shift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (moderately wounded, heavily drained, bound in place, chance to call a  sprite on attack: 68%, 20% to hit)  You shoot a sling bullet.  Ei)The sling bullet completely misses Sonja.Ei,;*Eipv'K...  sprite on attack: 68%, 20% to hit)  You shoot a sling bullet.  The sling bullet completely misses Sonja.  A giggling sprite leaps out and doodles on Sonja's face.  Sonja is heavily wounded.The jinxing sprites lose interest in you.Eiw48---2==5.9 (1.5Ei___##'#_______Ei#S _You feel very sick.Ein  ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 48/58 ===================-----#..#####'#####'#__####Magic: 12/16 ==================------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Ei ADex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Noise: ==-------  Time: 915.9 (0.0)∆∆#_____###*#.#∆∆∆∆ ∆a) +1 sling####### #K### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Slow Pois Will/2 $.$##.##K   Sonja (missile, very drained, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆ _You feel very sick.Fire: a) +1 slingEi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (heavily wounded, heavily drained, bound in place, 20% to hit)Fi5 ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 48/58 ===================-----#..#####'#####'#__####Magic: 12/16 ==================------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16Fi#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Noise: ==-------  Time: 915.9 (0.0)∆∆#_____###)#.#∆∆∆∆ ∆a) +1 sling####### #)### ∆Fire: a) +1 sling$)$ ∆∆ ∆∆ ∆Slow Pois Will/2 $)$##)##K   Sonja (missile, very drained, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆ _You feel very sick.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straiFiaght lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (heavily wounded, heavily drained, bound in place, 20% to hit)Fi4'K...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (heavily wounded, heavily drained, bound in place, 20% to hit)  You shoot a sling bullet. The sling bullet misses Sonja.  You feel very sick.Fi`E (Sonja throws a dart. The dart hits you.  You are more poisoned.You have difficulty breathing.Fi@ '  You feel as though you will be slow longer.FiO(((Fi.@'36==========-----7.5 (1.6Pois Fim__##'#_Fig _Sonja throws a dart. The dart closely misses you.Fiq ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Fi YHealth: 36/58 ==============----------#..#####'#####'#__####Magic: 12/16 ==================------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16Fi=,#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: DungeonFi`5####_..__##_@#'#Noise: ==-------  Time: 917.5 (0.0)Fi∆∆#_____###*#.#∆∆∆∆ ∆a) +1 slingFi~####### #K### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Slow Pois Will/2 $.$##.##K   Sonja (missile, very drained, bound)∆#+#∆∆∆∆∆∆∆∆∆∆∆ _Sonja throws a dart. The dart closely misses you.FiRqFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippedFixvdarts (heavily wounded, heavily drained, bound in place, 20% to hit)Fi8  ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Fis Health: 36/58 ==============----------#..#####'#####'#__####Magic: 12/16 ==================------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##'#_.+SH: 0Dex: 16#⌠⌠#_.∩...'..^_#∆∆XL:  7 Next: 42% Place: DungeonFi T####_..__##_@#'#Noise: ==-------  Time: 917.5 (0.0)∆∆#_____###)#.#∆∆∆∆ ∆a) +1 slingFih ####### #)### ∆Fire: a) +1 sling$)$ ∆∆ ∆∆ ∆Slow Pois Will/2 $)$##)##K   Sonja (missile, very drained, bound)Fi o∆#+#∆∆∆∆∆∆∆∆∆∆∆ FiХ >_Sonja throws a dart. The dart closely misses you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleFi Shift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (heavily wounded, heavily drained, bound in place, 20% to hit)FimA 'K...swift, very draine  Aim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (heavily wounded, heavily drained, bound in place, 20% to hit)  FiFB You shoot a sling bullet. The sling bullet barely misses Sonja.  You feel extremely sick.  Sonja's lost momentum returns!  Sonja shouts, "Some dancing partner you are!"FiO O(((Fi - K§Sonja throws a dart. The dart barely misses you.Sonja casts a spell..KFig P.@'.Fi e28---9.0 (1.5Fi ______##__Fi # _Sonja blinks!Hi3  ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 28/58 ===========-------------#..#####'#####'#__####Magic: 12/16 ==================------#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##K#_.+SH: 0Dex: 16#⌠⌠#_.∩...'*.^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__i xm##_@#'#Noise: ==-------  Time: 919.0 (0.0)∆∆#_____###'#.#∆∆∆∆ ∆a) +1 sling####### #.### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Slow Pois Will/2 $.$##.##K   Sonja (missile, swift, very drained)∆#+#∆∆∆∆∆∆∆∆∆∆∆ _Sonja blinks!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (heavily wounded, covering ground quickly, heavily drained, 20% to hit)Iii  ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 28/58 ===========-------------#..#####'#####'#__####Magic: 12/16 ==================------#..####..#)..#.####∆∆AC: 3Str: 8#..#__####).##.#∆∆EV: 14Int: 12#).#_____##)#_.+SH: 0Dex: 16Iik #⌠⌠#_.∩...').^_#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Noise: ==-------  Time: 919.0 (0.0)∆∆#_____###'#.#∆∆∆∆ ∆a) +1 sling####### #.### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Slow Pois Will/2 $.$##.##K   Sonja (missile, swift, very drained)∆#+#∆∆∆∆∆∆∆∆∆∆∆Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sIil word of distortion and quivering curare-tippeddarts (heavily wounded, covering ground quickly, heavily drained, 20% to hit)  You shoot a sling bullet.  The sling bullet completely misses Sonja.Ii 'KShift-Dir - straight line  Aim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (heavily wounded, covering ground quickly, heavily drained, 20% to hit)  You shoot a sling bullet.  The sling bullet completely misses Sonja.  Your binding sigil disappears.Iiv K§You feel very sick.Sonja mumbles some strange words.Ii \._.§.Ii< Q23--20.6 (1.6Ii ____##'#_______Iiq* # _Sonja blinks!Ji^ ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 23/58 =========---------------#..#####'#####'#__####Magic: 12/16 ==================------#..####..#K..#.####∆∆AC: 3Str: 8#..#__####*.##.#∆∆EV: 14Int: 12Ji9#).#_____##*#_.+SH: 0Dex: 16#⌠⌠#_.∩...'*§._#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Noise: ==-------  Time: 920.6 (0.0)Jiu∆∆#_____###'#.#∆∆∆∆ ∆a) +1 sling####### #.### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Slow Pois Will/2 $.$##.##K   Sonja (missile, swift, very drained)∆#+#∆∆∆∆∆∆∆∆∆∆∆ _Sonja blinks!  JiFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (heavily wounded, covering ground quickly, heavily drained, 20% to hit)Ji ( Ji` ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 23/58 =========---------------#..#####'#####'#__####Magic: 12/16 ==================------#..####..#)..#.####∆∆AC: 3Str: 8#..#__####).##.#∆∆EV: 14Int: 12#).#_____##)#_.+Ji SH: 0Dex: 16#⌠⌠#_.∩...')§._#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##_@#'#Noise: ==-------  Time: 920.6 (0.0)∆∆#_____###'#.#∆∆∆∆ ∆a) +1 slingJi8 ####### #.### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Slow Pois Will/2 $.$##.##K   Sonja (missile, swift, very drained)∆#+#∆∆∆∆∆∆∆∆∆∆∆ _Sonja blinks!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippedJio wdarts (heavily wounded, covering ground quickly, heavily drained, 20% to hit)JiԀ Ji6 .Ji K Ji 9 Fire: a) +1 slingJiE Press: ? - help, Q - select action, ( or ) - cycleJi Shift-Dir - straight linJiՃ !e  Ji vAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippedJip darts (heavily wounded, covering ground quickly, heavily drained, 20% to hit)  Ji JYou shoot a sling bullet. The sling bullet closely misses Sonja.Ji9  Ji˟ Ji .Ji 'JiV .Ji 'You feel very sick.Jiܡ Ji~ Jiq !(Jiǹ (Ji (JiN JiF #.JiG KJit Ji B.@Ji ~18--3=2.3 (1.7Ji> __##K#____JiG _ _Sonja throws a dart. The dart misses you.Ki ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 18/58 =======-----------------#..#####'#####'#__####Magic: 13/16 ===================-----#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##K#_.+SH: 0Dex: 16#⌠⌠#_.∩...'*.._#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##it0;10;1m_@#'#Noise: ==-------  Time: 922.3 (0.0)∆∆#_____###'#.#∆∆∆∆ ∆a) +1 sling####### #.### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Slow Pois Will/2 $.$##.##K   Sonja (missile, swift, very drained)∆#+#∆∆∆∆∆∆∆∆∆∆∆ _Sonja throws a dart. The dart misses you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (heavily wounded, covering ground quickly, heavily drained, 20% to hit)Ki ######################rockambo the Ducker#<.#..'..#..'..#__#..+ ∆∆ Gnoll of Dithmenos ......#..').#..').#..'..'..#Health: 18/58 =======-----------------#..#####'#####'#__####Magic: 13/16 ===================-----#..####..#...#.####∆∆AC: 3Str: 8#..#__####..##.#∆∆EV: 14Int: 12#).#_____##K#_.+SH: 0Dex: 16#⌠⌠#_.∩...').._#∆∆XL:  7 Next: 42% Place: Dungeon####_..__##i0;10;1m_@#'#Noise: ==-------  Time: 922.3 (0.0)∆∆#_____###'#.#∆∆∆∆ ∆a) +1 sling####### #.### ∆Fire: a) +1 sling$.$ ∆∆ ∆∆ ∆Slow Pois Will/2 $.$##.##K   Sonja (missile, swift, very drained)∆#+#∆∆∆∆∆∆∆∆∆∆∆Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (heavily wounded, covering ground quickly, heavily drained, 20% to hit)  You shoot a sling bullet. The sling bullet hits Sonja!  Sonja is severely wounded.KimC'KShift-Dir - straight line  Aim: Sonja, wielding a +0 short sword of distortion and quivering curare-tippeddarts (heavily wounded, covering ground quickly, heavily drained, 20% to hit)  You shoot a sling bullet. The sling bullet hits Sonja!  Sonja is severely wounded.  You feel very sick.Kiyk    #<__#..+ ∆∆  #..').#..').#..'  #####'#__####  #...#.####∆∆  #..#__####..##.# ∆∆  #).#_____##'#_.+  #⌠⌠#_.∩...')K._# ∆∆  ####_..__##_@#'#  ∆∆#_____###'# ∆   #.### ∆  $.$ ∆∆ ∆∆ ∆  $.$ ##.##) ∆#+#∆ ∆∆∆∆∆ ∆∆∆∆∆Sonja seems less drained.KiN   #<__#..+ ∆∆  #..').#..').#..'  #####'#__####  #...#.####∆∆  #..#__####..##.# ∆∆  #).#_____##'#_.+  #⌠⌠#_.∩...')K._# ∆∆  ####_..__##_@#'#  KiO∆∆#_____###'# ∆   #.### ∆  $.$ ∆∆ ∆∆ ∆  $.$ ##.## ∆#+#∆ ∆∆∆∆∆ ∆∆∆∆∆Kib.Sonja seems less drained.  Sonja hits you with a +0 short sword of distortion.  * * * LOW HITPOINT WARNING * * *pace warps horribly around you!You die...  Sonja takes a bow.KiRS-3-------Pois Ki/  --more--MiLMiNGear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Armour (go to first with [)  c - a +0 leather armour (worn)b - a +0 robeNi7# NiH 5Nio% Ni%* Goodbye, rockambo.605 rockambo the Ducker (level 7, -3/58 HPs)Began as a Gnoll Hexslinger on Mar 3, 2026.Was an Initiate of Dithmenos.Slain by Sonja... wielding a +0 short sword of distortion(17 damage)... in the Dungeon (Sprint I: "Red Sonja").The game lasted 00:05:53 (911 turns). Best Crawlers - Dungeon Sprint  40. 966 rockambo MDCA-07 slain by a deep troll (D)  Niy+ 41. 961 rockambo MDCA-07 slain by a deep troll (D)  42. 835 rockambo MDCA-07 succumbed to Sonja's poison (D)  43. 784 ArkHaven GnRe-07 slain by a red devil (D)  44. 609 ashitagaar CoGl-07 slain by Sonja (D)  45. 605 rockambo GnHs-07 slain by Sonja (D)46. 605 rockambo MiGl-07 slain by Sonja (D)  47. 604 rockambo TrGl-07 succumbed to Sonja's poison (D)  48. 604 rockambo DrFE-07 slain by Sonja (D)  49. 599 Violet12 DsSh-07 shot by a centaur warrior (D)  50. 463 rockambo MDCA-06 slain by a yak (D)OiOi%Oi'? [?25h[?0c [?1051l[?1052l[?1060l[?1061l