g:j> Player: rossu Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-06-23.18:28:55.ttyrec Time: (1782239335) Tue Jun 23 18:28:55 2026 i:j' [?1051l[?1052l[?1060l[?1061hi:j)V)0[?7h[?25l[?1ci:j+i:j8^Welcome, rossu. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesm:jn:jn:j rossu the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8n:j'SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredn:jX########.....######..@.......#.....############n:jIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.n:j /  --more--w:j]w:j w:jOw:j' w:jq _Found a staircase leading out of the dungeon.z:jG?z:j?z:j8Ez:joGF _Unknown command.z:jA9z:j9z:j=z:j?F _Unknown command.{:j'J# #.....##..<..#.....#####.# {:j.{:j.21.0 (1 _{:j 3{:j84{:jI# #.....##..<.@......##.....#####.## {:jO<2{:jT{:jU|:j####### #.....# #..<..@.....# #.....#####.# ####### |:j!<3|:j%|:j&|:jd####### #.....# #..<...@....# #.....#####.# ####### |:jj|:jk&4|:jqn|:jo}:jz!####### #.....# #..<....@...# #.....#####.# ####### }:jI}:j&5}:j}:j}:jٰ 3####### #.....# #..<.....@..# #.....#####.# ####### #}:j }:j_ &6}:j }:j ~:j[  ####### #.....# #..<..# #.....#####.# ####### .# ..### ~:j`~:jca&7~:jog~:jhz _You're doing great! Now, explore a bit until you reach the next blue square.:jM# #.....# #..<.......@# #.....#####.# # #.# ...####:jR:j&8:jȪ:j:jkQ Q#######.....#######<...........###########  ...##### :jV :jgW &9:j[ :jE\ :jZ#######.....#######<...........###########  #......######..# .##:jDaE10.0 (1.0):j0f:jf:j# #######.....#######<...........########### ##.##### #.@....##### .#:j~:j&1:j:j :j!W# #.....####### #..<........# #.....#####.# # ##.##### #..@...# #####..# .# #2:j׬# #.....####### #..<..# #.....#####.# # ##.##### #...@..# #####..# ..# ##:j/!#:j:j4&3:j:j:jԫ # #.....# #..<.# #.....#####.# # ##.##### #....@.# #####..# ...# #####:j8 :j &4:jw :j :j#######.....#######<...........########### ##.##### #......#####....#..#####.#:jW :j &5:j2:j #######.....#######<...........########### ##.##### #......#####....####. #:j:jR&6:j:j:j  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #...@..# #..##### #. #:j :j4 &7:j :jC :j>  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #..@...# #..##### #.. ###:j D:jaD&8:jH:jI:j3 # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #.@....# #..##### #...:j3- #####:jU9:j9&9:j>:j?:j#######.....#######<...........########### ##.##### #......######......#####......#########. :ji:j'20:j:j:j.....#######<...........########### ##.##### #......######..#......########......#:j2########.:j"R1:j]#:j~ #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.#:jn :j &2:j :j#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# :j:jԜ&3:jǠ:j:j9#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# :j:je&4:jԨ:j:jE#.....#  #..<.#  #.....#####.#  # ##.##### #......# #####..# #......# #..# #..# #.# :jL:jL&5:jP:jQ:j@ X#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# .#.#.#.##:jDA :jH <6:jRM :jM :j.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..# #.# #.# #.# #.##.##.###  Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\/|\:j:j&7:j_:j _1 2 3 b j n:j+G<........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########.# :j#N:jN&8:jR:jS:jY /..#####.# #### ##.##### #......# #####..# #......# #..########........#########..# :j] :j^ &9:jb :jc :jDP### ##.##### #......# #####..# #......# #..########........#########..# :j,V=30:jY:jZ:j  #......# #####..# #......# #..########........#########..# :j <1:j :j :j  #####..# #......# #..##########........#.##########.#.# #.##.#.##  :j :j!&2:j%:j'T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].:j7+#......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.##.###:j=<3:jA:j&B:j#r##.#####  #......#  #####..#  #......#   #..####### #  #........##  #########.## ##.## ##.####.#.##.###:jc:j&4:j:j:j##.# ##.##### #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.#.##.###:j:j&5:j:j:jW ..# .# ##### ......# ###..# ......#  ..####### # ........## ########.## ##.## ##.####.#.##.###:jV :j &6:j :j :jg-## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.# ####### #.## .......## #######.## ##.## ##.####.#.##.###:j!4<7:j8:j%;3 _Found a stone staircase leading down.:j  ### .# ## #.# #. #.##### .>. ......# . ####..# ......# ##### #@## ....... ##.# ###### ##.## ##.#####.###.#:jb8.####.#####:j:j&8:j :j :j4J #### # ...# ##.#.# ##. ##.##### ..>.......# . #####..# #......# #..###### #.......:jJ ##.# ####### ##.### ##.#####.###.#.###.#####:jJ:jR<9:j?W:jX:j>E ##### ## ....# ##.##.# ##...  ##.##### #..>.  #......# #..  #####..#  #......#  #..######  #....... #.#:jE####### ##.### ##.#####.###.#.###.##:jK:j3L'40:jP:j Q:j  ###### # .....# ##.## ####.# ##...## ##.##### #..>..# #......# #..  #####..# ##.  #......# ## #..###### #....... #.#:j; ####### ##.### ##.#####.###.#.##:j <1:j :j :jr`   ####### # ......# ## #####.# ##...## # ##.#####..# #......# ##...## #####..# ##. #......# ### #..###### #....... #.######## ##.### ##.#####.## :jh<2:jl:jvn  When standing on a staircase leading downwards, you can enter the next level _with [>].:jp[ _There is a stone staircase leading down here.:jz4:jT _Unknown command.:j:jg-3 _:j0:j:j:j%4:j 2  A new level! To begin with, head over to that door to the right.:j ####### #.....# #.@...+ #.....# ####### :j=#:j,-5.5 (2.5:j80:j2 _Also, remember: You can reread old messages with [Ctrl-P].:j3Y _There is a stone staircase leading up here.:jP _:jQ :jV _:jW  :j \ ?####### #.....# #.<..@+ #.....# :jR\ /####### :jua ,70:j4f :jf +8.5 (3:jj :jl \ _You can open a closed door by walking into it.:jh*###.#'....+###.#:j&/A9.5 (1:j3:j5 _You open the door.:j####### #.....####.# #.<...@....+ #.....####.# ####### :j/=50:j6:j`I _There is an open door here.:jR :j :j :j* :j :j _:j ,:jc :jH 7####### ###.....####.# #.<...'..@.+ 3.5 (3#.....####.# ####### ##:j :j :j :j;rI:js:j*wB:j{/####### ### #.....####.# #.<...'...@+ 4.5 (1#.....####.# ####### ### :j{:j:j:j:jr:j:j%:j=&.:jK#.###.≈'.....≈0.###.≈#:j):jA5.5 (1:j _You open the door.:jqI:jau:j xX:jn# ##### #.....####.#.###.≈#.<...'....@.....≈#.....####.#.###.≈# ##### 6:jI _There is an open door here.:jV # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ :jd7 _To close an open door, press [C].:jjTUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip:jRrossu the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 57.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C].Okay, then. _:jJ:j> _Unknown command.:js _Unknown command.:j 4:j :j! > _Unknown command.:jt TUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip:jM:j:jrossu the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈:jtNoise: ---------  Time: 57.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C]. _Okay, then. _Unknown command. _Unknown command. _Unknown command.:j:Okay, then.:j:j:j. _:jr#.####..'....+.####.#======8.5 (1:j  _Okay, then.Unknown command. _Okay, then. _As you close the door, it creaks loudly!:j- w≈# ##### ≈≈#.....####.#.###.≈#.<...'....+.@...≈#.....####.#.###.≈# ##### ≈≈≈:j ]------9:jN :j :j! #≈#≈≈#≈≈≈## ##### .≈≈≈.:j:" #.....####.#.###.≈#.<...'....+..@..≈#.....####.#.###.≈# ##### ≈≈≈≈≈:j" V≈≈.≈..:jC) :j) F------60:j / :j0 :jC≈#≈# ≈≈# ≈≈≈# #≈≈≈#:jfC# ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....+...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  :jC# ##### .≈≈≈≈≈..≈≈≈≈≈...≈≈≈.:jC#.≈≈≈.#.~~~.##≈≈≈##:jJ:jIK&1:juW:j&u:jS,B:j2:j4 :j:≈≈≈#≈≈≈# #≈≈≈# ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....+.....≈≈≈≈≈.. #.....####.#.###.≈≈ ####### ##### #.≈≈≈≈≈.# :j;#@≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.##.~~~.##≈≈≈## ≈≈≈#≈≈≈#≈≈≈#:jxP4.5 (35.5 (4:j[o _Note how you can move through shallow but not through deep water.:j$CQ:jI###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.## .<...'....+.....≈≈≈≈≈... .....####.#.###.≈≈≈≈≈.# ##### ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.## ~~~.# 8.5 (3#≈≈≈##  ≈≈≈# ≈≈≈#≈≈≈# :jM:jvN:j I:j :jT You enter the shallow water.Water  _Moving in this stuff is going to be slow. ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# 74.3 (5.8##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈#[40:j0V m#≈≈≈##≈≈≈#:jZ:j_B:j_:jdX:jf:j5g:jg:jj:jrk:jk:jD{3 #≈≈≈#  #≈≈≈#  #≈≈≈#  #≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.### '....+.....≈≈≈≈≈@..+80.3 (6.0 ####.#.###.≈≈≈≈≈.### # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.##≈≈≈##≈≈≈#:jU :jV 3:j :j :j n:j :jd B:j :j  _You open the door.:j @Found a stone staircase leading up.:j :j  _:j :j ~#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## #### ##.≈≈≈.## ####:j] 7.#.###.≈≈≈≈≈.###...# ..+.....≈≈≈≈≈...@.<.#4.3 (4.#.###.≈≈≈≈≈.###...##### #.≈≈≈≈≈.# #####.≈≈≈≈≈.#:j #..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈## :jg :jU :j/ I _There is an open door here.:j:...:j:jL _Clearing travel trail.:jb 3:jc :je :j+g :jk : _:j"l  :jHr #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### ##.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# ##.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### :j?v +5.3 (1:j\{ :j{ +6.3 (2:j݂   When standing on a staircase leading upwards, you can enter the previous level _with [<].:j҄ Y _There is a stone staircase leading up here.:j'. _Clearing travel trail.:j #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈### ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# .+.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...## #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.## :j2 #.~~~.#  ##≈≈≈##  #≈≈≈#:j4:j27.3 (1 _:j<:j:j3>4:jA:jF _Clearing monster memory.:j?n.##...+.##:j&8:jF:ja! _You close the door.:j #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...+.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### 9  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.:jp  _You can't go down here!:jc 90 _:j7 / 1:j   ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣ ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣:j# &1.8 (2.5  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.:jz ♣♣♣. ♣♣.♣♣♣...♣♣♣...♣♣ ♣...@>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣:jׄJ2.8 (1.0 _:j:j:j} $ ♣♣♣.♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣:j <3:j  :j  . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ :j <4:j :j   Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].:jX:j+Drop what? (Left/Right/Tab to switch category) 1/52 gear slots (_ for help) Armour (select all with [)  a - a +0 robe (worn) [Up|Down] select[Esc] exit :jLetters toggle [.|Space] toggle selected[top]:j:j>:j&@rossu the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 94.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].Okay, then.:j. _:j #♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣@...>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣:j:jP25.8 (1 _:j:j:j:j;:jWg:j h:jl:jl:jc:j5:jK:j:j:j^:j":j:j :j| :jy :j :jK:j]L:jP:jUQ:j.## ## # ♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣..@♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣.♣♣♣♣♣6:jz #.## .### #♣. ♣.♣ ♣♣♣ ♣..♣♣♣♣ ♣♣.♣♣ ♣.@.♣♣♣...♣♣ ♣♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣:j :j &7:j :j#.## #.## .### #♣ ♣.:j3 ♣.♣♣ ♣♣♣ ♣..♣♣♣♣ ♣♣.♣♣ ♣@..♣♣♣...♣♣ ♣♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ :jcO ♣♣♣:j":j#&8:j':j(:j:j:j:jÈl ##.#  ##.## ##.## #.## .## ## ♣ #  ♣♣♣ ♣♣.@♣♣♣♣ ♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣♣.♣♣♣♣♣:jY9:j:  ##.# ##.##  ##.## ##.## #.##♣ .## ♣.# ♣.♣ ♣.♣♣♣ ♣♣♣ ♣@.♣♣♣♣ ♣♣.♣♣ ♣♣♣...♣♣♣...♣♣ ♣♣♣♣....>..♣ ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣100.8 (1.0):j; :j= :jQ:jxb# ##.# ##.## # ##.## ###.## .## ♣♣.## ♣. ###♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣:jE=♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣♣.♣♣♣♣♣:j̭:ja&1:j:j:jaG 4:jK :jYM :j ### ##.# ##.## ##.##♣♣##.## ♣..## ♣♣..## ♣.### ♣♣♣ ♣♣..♣♣♣♣ ♣♣♣♣♣...♣♣♣...♣♣:j ♣♣♣♣....>..♣♣♣♣♣...♣♣♣.♣♣♣♣♣:j Y2:j̢PM##.#.##  ####.## ##.#. ##..♣ ##.## .♣ ## ##.## ♣♣.♣ .###.## ♣...#.##♣.♣ ##.##  ###.♣♣ ♣♣.♣♣♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣.♣♣..♣♣:j~:j!&3:j:j:jE 4:j! :j :j ...## #.#.## ####.## ♣##.## ♣     . # ♣.♣#.♣ .♣♣@♣ #.♣.♣♣ ###♣.♣♣ ♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣:jc ♣♣♣♣....>♣♣♣♣♣..♣♣.:j <4:j :j :jP>..# ..## .#.##  ###.## ♣ ##.## ♣   .  ♣♣♣. #:j.♣♣♣.♣♣♣ .♣.♣♣ ##♣.♣♣♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>♣♣♣♣♣..:j :j&5:jF:jW:j `..# ## .♣♣ #.## ..♣.## §§..♣  ##.## §§..♣ ##.# ...♣  ##.## ..♣ ##.## ♣♣♣.♣ .## ♣♣.@♣ .## ♣♣.♣♣♣ ## ♣.♣♣  ♣.♣♣♣ :j\..~~≈:j&6:j:jp:jy :j@{:j{6##  ♣♣...♣♣ # ♣♣.....♣♣ .## :j{♣..§~~..♣ #.## :j||♣..§≈§..♣ ##.## ♣..~§§..♣ ♣......:j| ♣♣.♣♣.♣♣♣♣.♣♣♣.:j}♣♣♣♣.♣♣♣ ♣♣:j6}♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣:jl};♣♣♣♣....>♣  Some dangerous ground is marked with exclusions. Autotravel will not lead you  into exclusions. Instead you will automatically stop.:j}:jV|......~~§7  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].:jJM # . ♣♣...♣♣ ## ♣.....♣ .## ♣..§~~ #.## §§§..♣ ##.#:j♣..~§§..♣  ##.♣.....♣#.## ♣.@.♣ #.## ♣♣♣.♣♣ .## ♣♣..♣♣ ##♣♣.♣♣♣♣.♣:jm<8:jr:j:jۛ OM # . ♣♣...♣♣ ## ♣.....♣ .## ♣..§~~ #.## §§§..♣ ##.#♣..~§§..♣  ##.♣..@..♣#.##♣♣...♣♣ #.## ♣♣♣.♣♣ .##♣♣..♣♣♣:j= :j C9:j6TReally walk into that cloud of steam? Y - Yes  N - No:jߤ:j:jReally walk into that cloud of steam? Y - Yes  N - No Uppercase [Y]es or [N]o only, please.:jh:j_rossu the Covered #Human ##Health: 18/18 ======================== .#♣♣...♣♣Magic: 3/3======================== ##♣♣.....♣♣AC: 2Str: 16 .##♣..§~~..♣EV: 10Int: 8 #.##♣..§§§..♣SH: 0Dex: 12 ##.##♣..~§§..♣XL:  1 Next:  0% Place: Dungeon:1  ##.#♣..@..♣Noise: ---------  Time: 109.8 (0.0) ##.##♣♣...♣♣-) Nothing wielded #.##♣♣♣.♣♣Nothing quivered .##♣♣..♣♣ ##♣♣.♣♣♣ #♣.♣♣♣.♣♣♣♣.♣♣♣ :jY♣♣♣♣..♣♣♣♣ ♣♣.♣♣into exclusions. Instead you will automatically stop.However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].Rather than step into this cloud and hurt yourself, you should either wait fora few turns to see if it vanishes (with .), or just step around it.Okay, then. _:j # ♣♣...♣♣  ♣♣.....♣♣ ## ♣..§~~..♣ .## ♣..§§§..♣ .## ♣..~§§..♣ ##.# ♣...@.♣ .## ♣♣...♣♣ .## ♣♣♣.♣♣ ## ♣♣..♣♣ ♣♣.♣♣♣ :j_10.8 (1 _:jA:j* } ♣♣♣♣ ♣♣...♣♣  ♣♣.....♣♣  ♣..§~~..♣ ## ♣..§§§..♣ .## ♣..~§§..♣ .# ♣....@♣ .## ♣♣...♣♣ ## ♣♣♣.♣♣  ♣♣..♣♣ ♣♣.♣♣♣♣.♣♣♣.♣♣ 1:jM ♣♣♣♣  ♣♣...♣♣  ♣♣.....♣ ♣..§~~ ## ♣..§§§..♣ .#:j♣..~§§@.♣ #......♣♣ .##♣♣...♣♣ ##♣♣♣.♣♣..♣.♣:jl♣§§~:j&2:j:j:jM ♣♣♣♣  ♣♣...♣♣  ♣♣.....♣ ♣..§~~ :j## §§~@.♣ .#♣..~§§.. #.♣♣.....♣♣ .##♣♣...♣♣:j<3:j:j?:jq M ♣♣♣♣  ♣♣...♣♣  ♣♣.....♣ ♣..§~~ ## §§~..♣ .#..~§§.. #.#♣♣.....♣♣4:js :jWu :j*M ♣♣♣♣  ♣♣...♣♣  ♣♣....@♣♣ # ♣..§~~ ## §§~..♣ .##:j{♣..~§§..♣♣♣:jt~§.♣:j&5:j:j:j=T♣♣ # ♣♣♣♣. :jT# ♣♣...♣♣ # ♣♣...@.♣♣ ## ♣..§~~..♣ .## ♣..~§~..♣ #.## ♣..§§§..♣#.# ♣♣....♣♣ #.## ♣♣...♣♣ .## ♣♣♣.♣♣ ## ♣♣..♣♣ # ♣♣.♣♣♣:j_[s§.....♣.♣♣.♣:j[&6:ja:ja:j" O♣.♣.♣ # ♣♣.♣# ♣♣♣♣.. .# ♣♣...♣♣# ♣♣..@..♣♣ .## ♣..§~§..♣ #.## ♣..~§~..♣ ##.## ♣..§§§..♣  ##.# ♣♣....♣♣#.## ♣♣..♣♣ #.## ♣♣♣.♣♣ .## ♣♣..♣♣ ## ♣♣.♣♣♣:jW* :j* &7:j0 :j1 :j ♣.♣.♣ #♣♣.♣ #♣♣♣♣.. .♣♣...♣♣ #♣♣.....♣♣ .##♣..§@§..♣ #.##♣..~§~#.##§§§..♣ #♣.♣♣ §..♣♣♣You enter the shallow water.9.4 (1.6Water  _Moving in this stuff is going to be slow.:j@3:jE:jzJT _Why would you want to do that?:j W :jeB F_Why would you want to do that?:j ]M ♣ .♣ .♣  ♣♣.♣ # ♣♣♣♣.. . ♣♣...♣♣ ## ♣♣..@..♣♣ .## ♣..§~.## ~§§..♣ ##.#..§§§..##.#♣♣.....♣♣:j§.♣.♣♣200 _:j :j:jM ♣ .♣:j# .♣  ♣♣.♣ # ♣♣♣♣..♣ . ♣♣.@.♣♣ ## ♣♣.....♣♣ .## ♣..§~ #.##♣..§§§..♣:j:jO&1:j:j:j` ♣ .♣ .♣  ♣♣.♣  ♣♣♣♣..♣ # ♣♣..@♣♣  ♣♣.....♣♣ ## ♣..§~§..♣ .## ♣..§§§..♣ .## ♣♣...♣♣ :j ~....♣♣.:j) &2:j :j0 :j4:j:j:jO:j\P:jV:jE>k♣   ♣♣♣ ♣♣♣♣@.♣ ♣♣...♣♣♣  ♣♣.....♣♣ # ♣..§~§..♣# ♣..§§§..♣ .## :j>K♣..§~§..♣ ♣♣.....♣♣♣♣...♣:jF§§..♣♣.3:jJ:jjO Q:jz♣.♣ ♣.♣ ♣.♣ ♣♣♣.♣ ♣♣♣♣.@♣ ♣♣...♣♣♣ ♣♣.....♣♣  ♣..§§§..♣ ♣..§§§..♣ ## ♣.. .# ♣♣ 4:j1 ♣ .♣   ♣♣♣♣♣♣..♣...♣♣♣ ♣♣.....♣♣ ♣..§§§..♣ ♣..§§§..♣ # ♣..§~§..♣ ♣♣..♣♣..5:j :j # :ju(:j♣♣ .♣   ♣♣♣:j.5♣♣..♣...♣♣♣♣♣.....♣♣♣..§§§..♣ ♣..§§§..♣ ♣..§~§..♣ ♣♣..:j:jC6:j=♣♣.♣ .♣♣ .♣   ♣♣♣♣♣.....♣♣♣:jB♣♣.....♣♣♣..§§§..♣♣..§§§..♣♣..§~§..♣:jϲ<7:jS:j:jy 9M♣♣ ..♣♣ ..♣ ♣.♣  ♣♣. ♣♣.♣♣♣♣♣.♣♣....§:j& <8:j :j  :j:> :j> :jC :jD :j ..♣♣ ...♣♣..♣♣♣♣ ♣♣.♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣ ♣♣♣♣..♣♣ ♣♣...♣♣♣ ♣♣.....♣♣  ♣..§§§..♣ :jC9 :jf d♣ ...♣♣ ♣...♣♣♣♣.@♣♣♣♣.♣♣ :jlf ~ ♣♣.♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣ ♣♣♣..♣♣ ♣♣... :jf <♣♣♣ ♣♣..... :jf #♣♣ :j Z30 :j&♣....♣♣♣ ♣...♣♣♣ ♣@.♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣.♣♣  ♣♣♣.♣♣  ♣♣♣♣..♣♣  ♣♣...♣♣♣  ♣♣.....♣♣ :j+ :j3,&1 :jV0 :j31 :jѽQ :j .♣♣ ♣....♣♣♣♣ ♣..@♣♣♣♣♣♣..♣♣♣♣.♣♣ ♣♣ :j a.♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣ ♣♣♣..♣♣ ♣♣...♣♣♣ :jZ  :j &2 :j  :j  :jn.♣♣♣ ♣....♣♣♣♣ ♣.@.♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣  ♣♣.♣ ♣♣.♣  ♣♣.♣♣  ♣♣♣.♣♣ # ♣♣♣♣..♣♣ # ♣♣...♣♣♣3 :j.♣♣♣♣ ♣....♣♣♣♣ ♣@..♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣  ♣♣.♣  ♣♣.♣♣ # ♣♣♣.♣♣ ## ♣♣♣♣..♣♣ .# ♣♣...♣♣♣4 :jCHQ :j q ....♣♣♣♣♣ ♣...@♣♣♣♣ ♣♣♣♣♣...♣♣♣♣♣♣..♣♣♣♣.♣♣  ♣♣.♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣# ♣♣♣..♣♣5 :j  :j?  :j1 .♣.♣♣♣♣♣ ♣..@.♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣ ## ♣♣.♣♣ .## ♣♣♣.♣♣ ..## ♣♣♣♣..♣♣ :j  :j &6 :j  :jH  :jL...♣♣.♣♣♣♣♣ ♣.@..♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣ ### ♣♣.♣♣ #.## ♣♣♣.♣♣ ...## ♣♣♣♣..♣♣7 :j ...♣♣♣<......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣  ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣ ##.## ♣♣♣.♣♣ #...## ♣♣♣♣..♣♣  :jYAutoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. :jΙ&8 :j/ :j. _Found an exit from the tutorial.:j :j :jx :jO C _You can't go up here!:j1rossu the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 138.4 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial. _You can't go up here!  Press: ? - help, v - describe, . - travelThe floor.:j rossu the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10:jn Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣:j<Noise: ---------  Time: 138.4 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded:j֨|♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣:j`♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##:jz♣♣♣♣..♣♣overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial. _You can't go up here!  Press: ? - help, v - describe, . - travel:j The floor.:jW:jg:j. _:j< grossu the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 138.4 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣ _Found an exit from the tutorial. _You can't go up here!  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.:j 5@.:j V♣.A tree.:j% s ♣  You can't see that place.:jR <  :j @ :jY ? :jB9  :jUrossu the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 138.4 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣ _Found an exit from the tutorial. _You can't go up here!  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, . - travelYou can't see that place.:j:jD [?25h[?0c [?1051l[?1052l[?1060l[?1061l