? iS Player: santiago Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-11-07.13:25:19.ttyrec Time: (1762521919) Fri Nov 7 13:25:19 2025 @ i [?1051l[?1052l[?1060l[?1061h@ i V)0[?7h[?25l[?1c@ i0 @ i4 @ iy@ Welcome, santiago. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oni z - Felid i - Armataurr - BarachiA - Mummy Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Oni Conjurer iS  iWelcome, santiago the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reaver i[y - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Oni Conjurer i i i santiago the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15SH: 0Dex: 8XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammer i]!QCast: Kinetic Grapnel i'#####.@#+..##+## iP/ i2Welcome, santiago the Mountain Dwarf Forgewright.It is said that the Orb of Zot exists deep within this dungeon. iU7 i}Press ? for a list of commands and other information. it i[ _Found a staircase leading out of the dungeon. i  i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 1.7   2.8  -2           b - Maces & Flails   0.0   0.7  +2   h + Forgecraft i4 M4.8   3.5  +2   c - Unarmed Combat   0.0   1.0   0                       i , d - Armour   0.0   0.8  +1      e + Dodging1.3   3.4  -3      f + Stealth1.4   2.8  -2   i s                 i7a     iM                         i3                         iThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  i[?] Help[=] set a skill target  i=[/] auto|manual mode [*] useful|all skills [!] training|cost|targets i"  g - Spellcasting   1.7 e - Dodging   1.3 i~ W f - Stealth   1.4 i"> f + Stealth 1.4 ip f * Stealth   1.4 i[p f - Stealth   1.4 i> g + Spellcasting 1.7 iNK iQ iXsantiago the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15SH: 0Dex: 8####XL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 0.0 (0.0)+..#a) +0 hammer#+##Cast: Kinetic GrapnelWelcome, santiago the Mountain Dwarf Forgewright.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. i] i_ ib ie i i8 i i5 ih iP _ iE  i  iD  i./ _You open the door. iH i i i/ _You open the door. i i^ i i@  There is an open door here. iK _ iR i i i9 i i  iP! i! i# i$ i9% i% i6(7 _You open the door. iJ* i* iC+ id, i- i. i. i1@  There is an open door here. i2 i3 _ i4 i76 i{7 i7 iT8 i:You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. i< iq< i= i.AThere is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here. iB iC5 _ i:E iFG iiG iH iKI iJ iK iK iM iOB irP i5RB i+S ipT, iT i6W iZX i&Y, ian i b, iub imc id id ie iKf ig, ig ii i|j ij i8k il im in izn io ip i!q iq ir iit, iu iv ix i>x iy i'z i+{ it{ iC| i} i......######.........######...###....#.@#30.0 (30.0)###.#####.###...# #...#..### ###.##.##... #######.####### ...  ikO≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ >... ####≈≈≈.≈≈≈#### ...####'####.<# i ib i%1.0 (31 i iД _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down. i8 I i  i  i  iQ  i  ie  i  i  i  i  ib  i  i-  i= , i i........#.?.....#......# .....+ ##### ....# ....## ...###### ##...## ##........ ...#..# #.@....... #####.### ##.#....... # #...# #..#....... # ###.######.##..............# .###### #......### .# l   frilled lizard (asleep) ##>........l# #....#######  iX~#.<# #....# i! 49.0 (18  A frilled lizard comes into view. i750.0 (19 _Found 2 scrolls labelled EPRAFU WOEFF. i)E P........#?.....# .....# + ##### ...####### ###......... ..#..# #.. ####.### ##.#  #...# #..#.  ###.######.##. #........##.####### ### #......####.# ≈≈≈ ##>........l# ### #....####### .<# #....# .. ihG  iM zl.l iS H1.0)Kinetic Grapnel iV  ic 8 _The frilled lizard hisses angrily. i؝a ........# santiago the Tinkerer .?.....# Mountain Dwarf ......# Health: 14/14 ======================== .....+ Magic: 2/3================-------- #### ....# AC: 2Str: 12 ...## ...#######  EV: 10Int: 15 #...## ##.........  SH: 0Dex: 8 ..#..# #..........  XL:  1 Next:  0% Place: Dungeon:1 ####.### ##.#@.......  Noise: ---------  Time: 51.0 (0.0)  #...# #..#*.......  a) +0 hammer  i, ###.######.##*.......  Cast: Kinetic Grapnel #........##*####### ### #......####l# ≈≈≈ ##>.........# l   frilled lizard  i˞*### #....####### .<# #....# ..# #....# _Found 2 scrolls labelled EPRAFU WOEFF. _The frilled lizard hisses angrily.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (57% to hit) i........#santiago the Tinkerer.?.....#Mountain Dwarf......#Health: 14/14 ========================.....+Magic: 2/3================-------- ####....#AC: 2Str: 12 ...##...#######EV: 10Int: 15 #...####.........SH: 0Dex: 8 ..#..##..........XL:  1 Next:  0% Place: Dungeon:1  iS ####.### ##.#@.......Noise: ---------  Time: 51.0 (0.0)#...# #..#*.......a) +0 hammer###.######.##*.......Cast: Kinetic Grapnel#........##*####### ### #......####*# ≈≈≈ ##>.........#l   frilled lizard ### #....#######  i+.<# #....# ..# #....# _Found 2 scrolls labelled EPRAFU WOEFF. _The frilled lizard hisses angrily.  i@Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (57% to hit) i r$The frilled lizard hisses angrily.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a frilled lizard (57% to hit)  The kinetic grapnel misses the frilled lizard. iy\..l. i{:=2.0 (1 _ i iP iyz ........# santiago the Tinkerer .?.....# Mountain Dwarf ......# Health: 14/14 ======================== .....+ Magic: 1/3========---------------- #### ....# AC: 2Str: 12 ...## ...#######  EV: 10Int: 15 #...## ##.........  SH: 0Dex: 8 ..#..# #..........  XL:  1 Next:  0% Place: Dungeon:1 ####.### ##.#@.......  Noise: =--------  Time: 52.0 (0.0)  #...# #..#*.......  a) +0 hammer  ###.######.##*.......  i} Cast: Kinetic Grapnel #........##l####### ### #......####.# ≈≈≈ ##>.........# l   frilled lizard ### #....####### .<# #....# ..# #....#Aim: a frilled lizard (57% to hit) _The kinetic grapnel misses the frilled lizard.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (57% to hit) iZ|........#santiago the Tinkerer.?.....#Mountain Dwarf......#Health: 14/14 ========================.....+Magic: 1/3========---------------- ####....#AC: 2Str: 12 ...##...#######EV: 10Int: 15 #...####.........SH: 0 i}tDex: 8 ..#..##..........XL:  1 Next:  0% Place: Dungeon:1 ####.### ##.#@.......Noise: =--------  Time: 52.0 (0.0)#...# #..#*.......a) +0 hammer###.######.##*.......Cast: Kinetic Grapnel#........##*####### ### #......####*# ≈≈≈ ##>.........# i@}l   frilled lizard ### #....#######  il}.<# #....# ..# #....#Aim: a frilled lizard (57% to hit)  i}_The kinetic grapnel misses the frilled lizard.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i}Press: ? - help, Q - select actionShift-Dir - straight line i}8Aim: a frilled lizard (57% to hit) iM _The kinetic grapnel misses the frilled lizard.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a frilled lizard (57% to hit)  The kinetic grapnel misses the frilled lizard. iY \.l.. i 23.0 (1 _ ie i  ........# santiago the Tinkerer .?.....# Mountain Dwarf ......# Health: 14/14 ======================== .....+ Magic: 0/3------------------------ #### ....# AC: 2Str: 12 ...## ...#######  EV: 10Int: 15 #...## ##.........  SH: 0Dex: 8  i ..#..# #..........  XL:  1 Next:  0% Place: Dungeon:1 ####.### ##.#@.......  Noise: =--------  Time: 53.0 (0.0)  #...# #..#*.......  a) +0 hammer  ###.######.##l.......  Cast: Kinetic Grapnel #........##.####### ### #......####.# ≈≈≈ ##>.........# l   frilled lizard ### #....####### .<# #....#  i ..# #....#Aim: a frilled lizard (57% to hit) _The kinetic grapnel misses the frilled lizard.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (57% to hit) i ........# santiago the Tinkerer .?.....# Mountain Dwarf ......# Health: 14/14 ======================== .....+ Magic: 0/3------------------------ #### ....# AC: 2Str: 12 ...## ...#######  EV: 10Int: 15 #...## ##.........  SH: 0Dex: 8 ..#..# #..........  XL:  1 Next:  0% Place: Dungeon:1 ####.### ##.#@.......  Noise: =--------  Time: 53.0 (0.0)  #...# #..#........  a) +0 hammer  ###.######.##l.......  Cast: Kinetic Grapnel[1 iy52;5H #........##.####### ### #......####.# ≈≈≈ ##>.........# l   frilled lizard ### #....####### .<# #....# ..# #....#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (57% to hit)  The kinetic grapnel hits the frilled lizard.  You kill the frilled lizard!  .?.....# ......# .....+ ....# ###  ...  ...  ...  #...# #..#*.......  ........  ###  ##>..# ###<#   iG... iKv84.0 (1Kinetic Grapnel _ iZ i3 i in iK i , i  is , i7  iO  i  i  iv  i  i8  i  iY  i4 Z1================ i< , i?  iA , iB  iG B iH  i:I T2======== i7J  iEL  iL  iM  iO , iP  iS , iIT  iV  iW @======== i9X  i,Z  inZ  i[  i] , i^  i`  i`  iYb  igd , ie  ifg , ih  iaj , ik  i_m  ip X i-u 3======== i|  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a frilled lizard (57% to hit)  The kinetic grapnel hits the frilled lizard. _Magic restored. iS  i v.........#...#...?.....# .........# .........+ #### .........# ..## ....g....#######...## #.- ...#..# #... #####.### ##.#..Kinetic Grapnel  i # #...# #..#........ # ###.######.##........ #........##.#######g   goblin (asleep)#..####.# ≈≈≈≈ ##>.........# #### #....####### i 90.0 (36.0)  A goblin comes into view. It is wielding a +0 club. i: [.gg i K====1.0 (37 i  i ( _The goblin shouts! iBr  santiago the Tinkerer .........# Mountain Dwarf .........# Health: 14/14 ======================== ...?.....# Magic: 2/3================-------- .........# AC: 2Str: 12 .........+ EV: 10Int: 15 ##### .........# SH: 0 i+Dex: 8  i*....## .....g*..#######  XL:  1 Next:  8% Place: Dungeon:1  i##...## ##@........  Noise: ====-----  Time: 91.0 (0.0) ...#..# #..........  a) +0 hammer  i#####.### ##.#........  Cast: Kinetic Grapnel # #...# #..#........ # ###.######.##........  iї#........##.#######  g   goblin #### #......####.# ≈≈≈≈ ##>.........# #### #....#######A goblin comes into view. It is wielding a +0 club. _The goblin shouts!  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit) iLsantiago the Tinkerer.........#Mountain Dwarf.........#Health: 14/14 ========================...?.....#Magic: 2/3================--------.........#AC: 2Str: 12.........+EV: 10Int: 15 ##### .........#SH: 0Dex: 8 ....## .....g*..#######XL:  1 Next:  8% Place: Dungeon:1 ##...####@........Noise: ====-----  Time: 91.0 (0.0) ...#..##..........a) +0 hammer #####.### ##.#........Cast: Kinetic Grapnel # #...# #..#........ # ###.######. i=MK##........#........##.#######g   goblin (grapneled) #### #......####.# ≈≈≈≈ ##>.........# #### #....#######Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit)  The kinetic grapnel hits the goblin.  The goblin is severely wounded. i i'.g iHg=---2.0 (1 _ i i  inZ  The grapnel guides your strike. You thump the goblin! i*)16---3.4 (1.4Kinetic Grapnel _You kill the goblin! i$  i 3========  You see here a +0 club. i{  i  _ i  i  i  ia  i  i  i  i  i #======== iu  i>  iq  i  i  i  i# O ############# i$ ' # i % ,....# im% ' # i& G....# i' <#....# i'  i' [#...........#  ic( U#.....#  i( - i>)  i) S#....#  i) . #...........+  ir* ...###### #...........#  i* ........###........)..####### i,+ U####...###########.........  i}+  #....#..# #..........  i+ d###.#####.### ##.#........ # i, d...# #...# #..#........ iU,  i7 &108.4 (15 il8 .0) i>  i? - i@ %9.4 (16 iV  iZ   i;[  i[ ?_c - 2 scrolls labelled EPRAFU WOEFF i\  i# 3 i  i  i-  i B i  i  i  i  i , i  i  iR  i  ii  i B i?  i% ##############...........##...........# #.....# #.....# #...........# #...........# #..........@+ #### #...........# ..###........)..####### #...###########.........#..# #.......... ####.### ##. #...# #..#  ###.######.##........ #........##.####### i ##.#'...#14.4 (5.0)#### i>  i` L======5.4 (6 i  i = _As you open the door, it creaks loudly! iR3 i  ix i il  There is an open door here. iJ i _ iE i i i i( iX i- i, i i iY i iS i' ie .> # ############## ##...........# ##...........# ##...........# #.#  #...........# #@# ------21  #...........# #.#  #...........###.#  #...........'...#  #...........#####........)..####### ###########.... i..... .# #.......... .### ##.#........ iQ iJ------2.4 (7 iM i; _Found a stone staircase leading down. iyw  There is a stone staircase leading down here. _ i{X in}7 _You open the door. im i ia iK@  There is an open door here. i im5 _ iҋ iVC  There is an open door here. _ i!F . .. ... ######## .... #......# .g... #......####...... #......##@'...... #......##.#...... #......##.# #+###Kinetic Grapnel #......##.### +......'...># #......####.g   goblin (asleep) #......# #.#  ############# #.#  #...........# #.# iB 41.4 (19.0)  You open the door.g.g2.4 (20 iv i,s _A goblin comes into view. It is wielding a +0 club. iZ   santiago the Tinkerer  Mountain Dwarf .  Health: 14/14 ======================== ..  Magic: 2/3 iZ ================-------- ...  AC: 2Str: 12 ######## ....  EV: 10Int: 15 i%[  #......# g....  SH: 0Dex: 8 iY[  #......####*.....  XL:  1 Next: 16% Place: Dungeon:1 i[ #......##@*......  Noise: ---------  Time: 142.4 (0.0) i[ #......##.#......  a) +0 hammer i9\ #......##.# #+###  Cast: Kinetic Grapnel #......##.###  +......'...>#  #......####.#  g   goblin ib\ #......# #.#  ############# #.#  #...........# #.# You open the door.  i\ O_A goblin comes into view. It is wielding a +0 club. i\ Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action i\ kShift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit) iyksantiago the TinkererMountain Dwarf.Health: 14/14 ========================..Magic: 2/3================--------...AC: 2Str: 12######## ....EV: 10 iGInt: 15#......# **...SH: 0Dex: 8#......####*.....XL:  1 Next: 16% Place: Dungeon:1#......##@*......Noise: ---------  Time: 142.4 (0.0)#......##.#......a) +0 hammer#......##.# #+###Cast: Kinetic Grapnel#......##.### i+......'...>##......####.#g   goblin#......# #.############## #.##...........# #.#You open the door. _A goblin comes into view. It is wielding a +0 club. i%TAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (67% to hit) i0 _A goblin comes into view. It is wielding a +0 club.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (67% to hit)  The kinetic grapnel misses the goblin...g'=3.4 (1 _ i4 i?6 i% g  santiago the Tinkerer  Mountain Dwarf .  Health: 14/14 ======================== ..  Magic: 1/3========---------------- ...  AC: 2Str: 12 ######## ....  EV: 10 i& Int: 15 #......# .....  SH: 0Dex: 8 #......####g.....  XL:  1 Next: 16% Place: Dungeon:1 #......##@*......  Noise: =--------  Time: 143.4 (0.0) i&  #......##.#......  a) +0 hammer #......##.# #+###  Cast: Kinetic Grapnel i' #......##.###  +......'...>#  i-' | #......####.#  g   goblin iP' G#......# #.#  ############# #.#  it' | #...........# #.# Aim: a goblin, wielding a +0 club (67% to hit)  i' _The kinetic grapnel misses the goblin.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  i' Press: ? - help, Q - select actionShift-Dir - straight line i' KAim: a goblin, wielding a +0 club (67% to hit) iuP santiago the TinkererMountain Dwarf.Health: 14/14 ========================..Magic: 1/3========----------------...AC: 2Str: 12######## ....EV: 10Int: 15#......# ..... iYQ SH: 0Dex: 8#......####g.....XL:  1 Next: 16% Place: Dungeon:1#......##@*......Noise: =--------  Time: 143.4 (0.0)#......##.#......a) +0 hammer#......##.# #+###Cast: Kinetic Grapnel#......##.###+......'...>##......####.# iQ @g   goblin (grapneled)#......# #.############## #.##...........# #.# iQ Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line iR Aim: a goblin, wielding a +0 club (67% to hit)  The kinetic grapnel hits the goblin.  The goblin is severely wounded. i  iy V.g  i 24.4 (1 _ iR  i  i Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a goblin, wielding a +0 club (67% to hit)  The kinetic grapnel hits the goblin.  The grapnel guides your strike. You hit the goblin. i-1) io255.8 (1.4Kinetic Grapnel i iZJ _You kill the goblin! i# 3 ii  ib  i  i X i  ib  iz  in  i  i  i  i5  i?  iA 2================ iD  iE T3======== iF  iVI  iJ  i;K  i^^  id _  There is an open door here.  You see here a +0 club. ig  ig  _ i3i  il  iMx ###########.......#...... #.....######## #.......?#......# #...#......####.@.-#......##.)...#......##.#........J ix G#......##.###+#######......##.###+......'...># J   endoplasm (asleep)#......####.# #......# #.# ############# #.# i 069.8 (24.0) i G-70.8 (25 iF  i ] _An endoplasm comes into view. ia V############..........#.#.######## #.?#......# #..#......####.#......##.).#......##.#..J ia *#......##.###+########......##.###+......'...>##......####.# #......# #.# ############ #.# ...........# #.# i0u J.J========1.8 (1.0) iy  i| ^ _The endoplasm quivers. iz##.##.##.## #.?..##......# #.##......####.##......##.).J..##......##.#.##......##.###+#  #......####.#  in"J. i=2Kinetic Grapnel iе i-  santiago the Tinkerer ############  Mountain Dwarf #..........#  Health: 14/14 ======================== #..........#  Magic: 2/3================-------- #..........#  AC: 2Str: 12  ######## #.......?..#  EV: 10Int: 15  #......# #..........#  SH: 0Dex: 8  #......####..........#  XL:  1 Next: 25% Place: Dungeon:1  #......##.)...@**J...#  Noise: ---------  Time: 172.8 (0.0)  #......##.#..........#  a) +0 hammer  #......##.###+########  i0[37m Cast: Kinetic Grapnel  #......##.###  +......'...>#  #......####.# J   endoplasm  #......# #.# ########### #.# ..........# #.# _An endoplasm comes into view. _The endoplasm quivers.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (98% to hit) i2 santiago the Tinkerer############Mountain Dwarf#..........#Health: 14/14 ========================#..........#Magic: 2/3================--------#..........#AC: 2Str: 12######## #.......?..#EV: 10Int: 15#......# #..........#SH: 0 i3 QDex: 8#......####..........#XL:  1 Next: 25% Place: Dungeon:1#......##.)...@**J...#Noise: ---------  Time: 172.8 (0.0)#......##.#..........#a) +0 hammer#......##.###+########Cast: Kinetic Grapnel#......##.###+......'...>##......####.#J   endoplasm (grapneled)#......# #.# ########### #.#  i[4 ..........# #.#Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.  The endoplasm is moderately wounded. iq  i (.J. i' :=3.8 (1 _ i  iZ  iU iJ. iS.-4 i: i׿ i [  The grapnel guides your strike. You hit the endoplasm. i/ 1. i w41=6.2 (1.4Kinetic Grapnel iM  if M _You kill the endoplasm! i< iG, iH, igOB iNP iS, iU isW i%X iZ i\, iJ^ i` iCa ib iwe ifT3======== ig ij iAm im in iir it iu iBv iy i{, i܂======== i3 i, i iG} _c - 3 scrolls labelled EPRAFU WOEFF (gained 1) iZ i i i i , i i i! iu i i i i i i i iK is iS7 _You open the door. i il i i i i, i iq@  There is an open door here. i#..........# #..........######### #....##......# #..........##......####..........# #......##.)..........# #......##.#..........# #......##.###'######## #......##.###@# - +......'...>#.#  i$ #......####.#.#  #......# #.#.# ############ #.#.# .....# #.#.#b   bat (asleep) .....# #.#.# ...........# #.#b# .# #.# iq097.2 (21.0) i6F-8.2 (22 iNl _A bat comes into view. i ########.........# #........###........)...... i#.....##'#######.# +'...>#####. ############ ...........b. ii i i i?bb.9.2 (1.0)Kinetic Grapnel i izL  #..........#  santiago the Tinkerer  ######## #..........#  Mountain Dwarf  #......# #..........#  Health: 14/14 ========================  #......####..........#  Magic: 2/3================--------  #......##.)..........#  AC: 2Str: 12  #......##.#..........#  EV: 10Int: 15  #......##.###'########  SH: 0Dex: 8  #......##.###.# XL:  1 Next: 41% Place: Dungeon:1  +......'...>#@# Noise: ---------  Time: 199.2 (0.0)  #......####.#*# a) +0 hammer  #......# #.#*# Cast: [39; iQM 949mKinetic Grapnel ############ #.#b# ...........# #.#.# ...........# #.#.# b   bat ...........# #.#.# ...........# #.#.# ...........# #.#There is an open door here. _A bat comes into view.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (60% to hit) i #..........#santiago the Tinkerer######## #..........#Mountain Dwarf#......# #..........#Health: 14/14 ========================#......####..........#Magic: 2/3================--------#......##.)..........#AC: 2Str: 12#......##.#..........#EV: 10Int: 15#......##.###'########SH: 0Dex: 8#......##.###.#XL:  1 Next: 41% Place: Dungeon:1+......'...>#@#Noise: ---------  Time: 199.2 (0.0)#......####.#*#a) +0 hammer#......# #.#*#Cast: Kinetic Grapnel ############ #.#*# ...........# #.# iy [40m*# ...........# #.#.#b   bat ...........# #.#.# ...........# #.#.# ...........# #.#There is an open door here. _A bat comes into view.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (60% to hit) in  _A bat comes into view.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel misses the bat.b...=200.2 (1 i P _The bat hits you but does no damage. i  You miss the bat. The bat hits you. The bat closely misses you. i&\3--1.6 (1.4 i i: _The bat hits you but does no damage. i}   You closely miss the bat. The bat hits you. x21------3.0 i8. iGu _The bat hits you but does no damage. The bat barely misses you. i7  You thump the bat! iE2. iz 504.4Kinetic Grapnel _You kill the bat! i ik _Your Forgecraft skill increases to level 5! i|2==-- _3====3==========4== i _HP restored.########......# #......###......).....###'#######.# +'...>#.#####.-10.0) ############ ...........[# iq========-5.4 (11 i iF- _Found a leather armour. iz  i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 1.9   2.8  -2           b - Maces & Flails   0.0   0.7  +2   h + Forgecraft5.0   4.2  +2   i  c - Unarmed Combat   0.0   1.0   0                       d - Armour   0.0   0.8  +1       e - Dodging   1.3   3.4  -3       i Z f - Stealth   1.4   2.8  -2                   ia                  i                  i                  id!     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  i! [/] auto|manual mode [*] useful|all skills [!] training|cost|targets iq  i  i"  ######## #..........#santiago the Tinkerer#......# #..........#Mountain Dwarf#......####..........#Health: 14/14 ========================#......##.)..........#Magic: 3/3========================#......##.#..........#AC: 2Str: 12#......##.###'########EV: 10Int: 15#......##.###.#SH: 0Dex: 8+......'...>#.# i# xXL:  1 Next: 50% Place: Dungeon:1#......####.#@#Noise: ---------  Time: 215.4 (0.0)#......# #.#.#a) +0 hammer ############ #.#.#Cast: Kinetic Grapnel ...........# #.#.# ...........# #.#.# ...........# #.#.# ...........# #.#.# ...........# #.#[# ...........###.#  i$$ J_The bat hits you but does no damage. The bat barely misses you.You thump the bat! _You kill the bat! _Your Forgecraft skill increases to level 5! _HP restored. _Found a leather armour. iu*  i+  i"2  i3  i  i  iG  ir i iB i i< i  i|  i , i+  i i ig i i i9 i i}  i", i# i(F  You see here a +0 leather armour. i)+ i+ _ i, i. i0 i0 i1 i{3 i}5 i5 i97 ic8 ij:, i; i> i@, iA i9C iE igE i F iG iI iI iJ iWL iN ieN iO iS i U ifU ixV iX iZ i[ i \ i3] i^ iK_, iu` ic iKd id i  i  i  i6  i  i  i,  i  i+ , i  i6  i  in @======== i  is  ig  i  i0  iv  i , i!  iz  i<  i  i  i;  i  iE  i  i  i , iJ  i>  i1  i  i  ir  i3  i , i  iO  i  i,  iK  i , i^  i  i  i.  ib  is  i , i*  i  i B i  i  i@  i  i!  i"  i"  iV#  i]$  ig%  i%  i1&  i(  i).  i /  io/  i/  i,1  i"2  i2  i2  i3  i4  i5  i5  ih7  i;8  i8  i9  i8;  ixE  #.#.#######  #.#.#  #.#.#  #.#.#  #####.#.# ....#.#  # #.#####.#  #.#.#####.#  #..@....... -88.4 (37.0)%.......#...... #########.###.. #  ioK  iM F-9.4 (38 i*S  i7V 0 _Found an inkwell talisman. iE( #.#.# #. #.#.##. #.#.##.#####.#.##.#.....#.##.#.#####.# #.#.#####.##.####..........#%.....@.#......##########.###.. #  i/ i2290.4 (1.0) i:7 i8 i 3 i  i  ii B i= v #.#.# #.# #.#.# #.# #.#.# #.#####.#.# #.#.....#.# #.#.#####.# #.#.#####.# #.####. #%....@..#......1 #.###.. # i  i  i  iG-3 i- i/ i5 i6 i6 i)9, iM: i; ii=, i> iH+.# #.#.# #.##. #.# #.#.# #.##. #.# #.#.# #+##. #.#####.#.##. #.#.....#.##. #.#.#####.##. #.#.#####.# #.####.... #%@......#......5.4 (4 ####.###.. # itJ i8N iO i.+.# #.#.# .#.# #.# #.# #.#.#  #.# #.# #.# #.#.#  #+# #.# #.#####.#.# #.# #.#.....#.# #.# #.#.#####.# #.# #.#.#####.# #.####. i} #@.......#...... #.###.. # i iS+6.4 (1 iq iH!W _You see here an inkwell talisman. i8 iD&7 i i- _c - an inkwell talisman i# i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 2.0   4.2  -2           b - Maces & Flails   0.0   0.7  +2   h + Forgecraft5.0   4.2  +2   c - Unarmed Combat   0.0   1.0   0   iXF         i - Shapeshifting   0.0   1.4  -2           d - Armour   0.0   0.8  +1       e - Dodging   1.3   3.4  -3   i     f - Stealth   1.4   2.8  -2                                                                      The relative cost of raising each skill is in cyan.  The species ap iRtitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets ivm it ib{.+.##.#.#santiago the Tinkerer .#.##.# #.# #.#.#Mountain Dwarf#.##.# #.# #.#.#Health: 14/14 ========================#+##.# #.#####.#.#Magic: 3/3========================#.# #.#.....#.#AC: 2Str: 12#.# #.#.#####.#EV: 10Int: 15#.# #.#.#####.#SH: 0Dex: 8#.####.......... i|KXL:  1 Next: 58% Place: Dungeon:1#@.......#......Noise: ---------  Time: 297.4 (0.0)##########.###..a) +0 hammer#Cast: Kinetic GrapnelThe kinetic grapnel hits the rat. _You kill the rat! _Your Spellcasting skill increases to level 2! _Found an inkwell talisman. _You see here an inkwell talisman. _c - an inkwell talisman i iԁ i\ i/ i|6  i: qInventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn) Talismans (go to first with %)c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF Potions (go to first with !)  g - a potion of magic ic - an inkwell talisman. A small bottle filled with mystical ink. Transforms the wearer into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost  im---------------------------------------- Min 0+4+0.50 Max 7+9+4.00 Cur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour (p)ut on, (d)rop, (=)adjust, or (i)nscribe. i  Inventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn) Talismans (go to first with %)  c - an inkwell talisman Scrolls (go to first with ?)  i  c - 3 scrolls labelled EPRAFU WOEFF Potions (go to first with !)  g - a potion of magic i  i.  i .+.##.#.#santiago the Tinkerer .#.##.# #.# #.#.#Mountain Dwarf#.##.# #.# #.#.#Health: 14/14 ========================#+##.# #.#####.#.#Magic: 3/3========================#.# #.#.....#.#AC: 2Str: 12#.# #.#.#####.#EV: 10Int: 15#.# #.#.#####.#SH: 0Dex: 8#.####..........XL:  1 Next: 58% Place: Dungeon:1#@.......#......Noise: ---------  Time: 297.4 (0.0)##########.###..a) +0 hammer#Cast: Kinetic GrapnelThe kinetic grapnel hits the rat. _You kill the i rat! _Your Spellcasting skill increases to level 2! _Found an inkwell talisman. _You see here an inkwell talisman. _c - an inkwell talisman i  i  io  i  i Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft2% 1 Select a spell to describe [?] help[Esc] exit i i  i:.+.##.#.#santiago the Tinkerer .#.##.# #.# #.#.#Mountain Dwarf i#.##.# #.# #.#.#Health: 14/14 ========================#+##.# #.#####.#.#Magic: 3/3========================#.# #.#.....#.#AC: 2Str: 12 iG#.# #.#.#####.#EV: 10Int: 15 i~#.# #.#.#####.#SH: 0Dex: 8#.####.......... iXL:  1 Next: 58% Place: Dungeon:1#@.......#......Noise: ---------  Time: 297.4 (0.0)##########.###..a) +0 hammer# i Cast: Kinetic GrapnelThe kinetic grapnel hits the rat. _You kill the rat! _Your Spellcasting skill increases to level 2!  i;_Found an inkwell talisman. _You see here an inkwell talisman. _c - an inkwell talisman i# i$ i3) i* i2 Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  i3 b - Launch Clockwork Bee Forgecraft9% 3  c - Forge Blazeheart Golem Fire/Forgecraft 61% 4  d - Forge Lightning Spire Air/Forgecraft 61% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i-5  i;  iD .+.##.#.#santiago the Tinkerer .#.##.# #.# #.#.# icE Mountain Dwarf#.##.# #.# #.#.#Health: 14/14 ========================#+##.# #.#####.#.#Magic: 3/3========================#.# #.#.....#.#AC: 2Str: 12 iE #.# #.#.#####.#EV: 10 iE Int: 15#.# #.#.#####.#SH: 0 iE Dex: 8#.####.......... i F XL:  1 Next: 58% Place: Dungeon:1 i@F #@.......#......Noise: ---------  Time: 297.4 (0.0)##########.###.. ijF Ra) +0 hammer# iF 5Cast: Kinetic Grapnel iF The kinetic grapnel hits the rat. _You kill the rat! _Your Spellcasting skill increases to level 2!  iF _Found an inkwell talisman. _You see here an inkwell talisman. _c - an inkwell talisman ieO P  Okay, then. iQ  iPX  ii . _ i#  i 3 i  i`  i P _ io  i  iu  i  ig , i  iM  iN  i  i  iO  if  i  i  i  i  i  i  i  i0  iy  i  i*  i  i]  i  i  i  i?  i  i  i  i5  i  i  i  i  iW  i  i , i$  i  i  i>  i  i 7 _You open the door. i iZ i i@  There is an open door here. i= i _ iR i i i  i  iT  ix  i  i^  i i iZ i i7 i iW i+ i i! is i i i iU i i i ik i i ie  i  i$! i" iU# i# i# iu% i& i& is' i( i) i* il* i+ ib, i - i- i,/ i0 i0, i1 i2 i.3 i3 i4 iR6, i6 i7 i39, i9 i: i; i< i,= ih> i}? i? i3@ iA iMB iB i C iD iE, iUF iG iH iI iQI iJ ieK iK iK iwM i:N iN iN iP iSX #.#.# #.#.#####.# #.#.####.......... #.#........#...... #.#######...# #  iKY.# .# .# # .......j ######### j   gnoll (asleep) i%a1335.4 (38.0) i@b,6.4 (39 ig iLkr _A gnoll comes into view. It is wielding a +0 whip. i! #.#.####.......... #.#........#  i! #.##########.###.. #.# # #.#  #.# #.# #.######## i! #.@.....j.########## iz. G7.4 (1.0) i5  i 8  iV #.#.####. #.#.#...... #.#.###.. #.# # #.# #.# #.# #.# iW y#.j.# ipZ  i{b vj.j ic 0===8 id Kinetic Grapnel ih  ik ' _The gnoll shouts! il7 #.#.####..........  santiago the Tinkerer #.#........#......  Mountain Dwarf #.##########.###..  Health: 14/14 ======================== #.# #  Magic: 2/3================-------- #.# AC: 2 i7vStr: 12 #.# EV: 10Int: 15 #.# SH: 0Dex: 8 i*8&#.#########  XL:  1 Next: 58% Place: Dungeon:1 #..@***j...  Noise: ===------  Time: 338.4 (0.0) iJ8###########  a) +0 hammer  Cast: Kinetic Grapnel ig8 i8  j   gnoll i8$ i8   i8_A gnoll comes into view. It is wielding a +0 whip. _The gnoll shouts!  i8Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i9aPress: ? - help, Q - select action i9jShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (77% to hit) ij#.#.####..........santiago the Tinkerer#.#........#......Mountain Dwarf#.##########.###..Health: 14/14 ========================#.##Magic: 2/3 iRkQ================--------#.#AC: 2Str: 12#.#EV: 10Int: 15#.#SH: 0Dex: 8#.#########XL:  1 Next: 58% Place: Dungeon:1#..@***j...Noise: ===------  Time: 338.4 (0.0) ip###########a) +0 hammerCast: Kinetic Grapnelj   gnoll (grapneled)Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (77% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is lightly wounded. i<..j.--9.4 (1 _ iN iS| #.#.####..........  santiago the Tinkerer #.#........#......  Mountain Dwarf #.##########.###..  Health: 14/14 ======================== #.# #  Magic: 1/3========---------------- iш #.# AC: 2Str: 12 #.# EV: 10Int: 15 #.# SH: 0Dex: 8 #.#########  XL:  1 Next: 58% Place: Dungeon:1 #..@**j....  Noise: =--------  Time: 339.4 (0.0) ###########  a) +0 hammer  Cast: Kinetic Grapnel  j   gnoll (grapneled)The kinetic grapnel hits the gnoll. _The gnoll is lightly wounded.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, grapneled, 77% to hit) iE i#.#.####..........santiago the Tinkerer#.#........#......Mountain Dwarf#.##########.###..Health: 14/14 ========================#.##Magic: 2/3================--------#.#AC: 2Str: 12#.#EV: 10Int: 15#.#SH: 0Dex: 8#.#########XL:  1 Next: 58% Place: Dungeon:1#..@..j....Noise: =--------  Time: 339.4 (0.0)###########a) +0 hammerCast: Kinetic Grapnelj   gnoll (grapneled)The kinetic grapnel hits the gnoll. _The gnoll is lightly wounded.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, grapneled, 77% to hit) iD& _The gnoll is lightly wounded.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (lightly wounded, grapneled, 77% to hit)  Okay, then. i i̴ i. _ i#.#.####. #.#.#...... #.#.###.. #.# # #.# #.# #.# #.##...@.j.#  A malevolent force fills the Dungeon... i#/  --more-- i'D S  You fall into a shaft and drop 1 floor! iK /  --more-- i= q###.......# .......... # ...........# #$......#.#.......##...:...##.......# 2#  i9 ....#...## . #####  i  i0O ========-40.4 (1Kinetic Grapnel i~T  iLY _The shaft crumbles and collapses. _Found a parchment of Forge Lightning Spire and 8 gold pieces. i  iQ  i  i  i : _ i  i6  iU  i>  i  i  i8  i  i  i  i  i  i  i  i  i , i  i% , i  iS  i  i|  i2  i T3======== i  in 4 _Magic restored. i  ip  i  i i  ik i i< i , i  iG i i@======== i| i- iM, i i  i! i! it%@ _You now have 8 gold pieces. i'3 i( i* i+3K .##.. ## ##.# ..###...#....# #.......#...... .......#####.......#........##.......@.........##- i3..##.......#...S#### ##.......##...:...##.......###.....##S   adder (asleep)....#...##K   kobold (asleep).....#####..... i@0577.0) iB,8.4 (18 i"J i+Ne _An adder and a kobold come into view. i `#K .# #.. ## ##.# .... ..###...# ....# #.......# ...... .......##  #...#### ..#.## ...........## ......##.......#...S#### ##.......##...:...# i#...... ##..#........##### iNd9.0) iv;#K .# #.. ### ##.# .... ..###...# ....####.......# ...............##  #...#### ..### ....## ......##.......#...S#### ##.......##...:...##.. ##..#... ij iR i9'60 i i `#K .# #....#### ##.# .... ....###...# ....##### ..........@....##  #...#### ..#....## ..........##......##.......#...S#### ##.......# i #...:...##..# ##.. i  i &1 iv  iI  i. #K. .# #....#### ##.# .........###...# ....####.#........# #...###.# ..#..... ...........## ......#... i&S#### ##.......## #...:...# ..# i i;&2 i i i o #K. .# #....##### ##.# ........@###...# ....####.#........# #...###. i׮  ..#...... .................##K   kobold (asleep) ......##....S#### ##.......## #...:...# i  i> 0. iԻ &3 i  i  ibF# #.K .# #....##### ##.# .###...# ....####.# .........## #...###.# ic ..#.......## ..##K   kobold ......##.......#... S#### ##..##  #...:...# igg i>nJ.K ip=4Kinetic Grapnel iv iLy i$xu  santiago the Tinkerer  Mountain Dwarf  Health: 14/14 ========================  Magic: 2/3================--------  AC: 2 i2y Str: 12 # EV: 10Int: 15 #.. .#  SH: 0Dex: 8 #..K*##### ##.#  XL:  1 Next: 58% Place: Dungeon:2 .....**@.###...#  Noise: ---------  Time: 364.4 (0.0) ....####.......#  a) +0 hammer ...............##  Cast: Kinetic Grapnel #...###.......#  ..#.............##  .................##  K   kobold i]z8 ......##.......#...  S#### ##.......##  #...:...# _You now have 8 gold pieces. _An adder and a kobold come into view.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (67% to hit) isantiago the TinkererMountain DwarfHealth: 14/14 ========================Magic: 2/3================--------AC: 2Str: 12#EV: 10Int: 15#...#SH: 0Dex: 8#..K*##### ##.#XL:  1 Next: 58% Place: Dungeon:2.....**@.###...#Noise: ---------  Time: 364.4 (0.0)....####.......#a) +0 hammer...............##Cast: Kinetic Grapnel#...###.......#..#.............##.................##K   kobold (grapneled)......##.......#...S#### ##.......###...:...#Aiming: Kinetic Grapnel (safe; 2% risk iRof failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (67% to hit)  The kinetic grapnel hits the kobold.  The kobold is severely wounded. i v iT~O..K.. i:=5.4 (1 _ iO i i ^ i_#..... #.. #... .#.#....##### ##.#.K.@..###...#.####.#...............##. #...###...# ..#..........## .........## ......##......#... S#### ##.......##  #...:...# ia inj:.K iiq i>r'-6 iy i/{ iX  The grapnel guides your strike. You hit the kobold. iC) i6w66=7.8 (1.4Kinetic Grapnel i{ i!J _You kill the kobold! i^1 i&2 i3 i8, i<, iy< i= id@ i@ ipA iFD, ipE iG iG iH iJ iiK i:L iO, iYP iR, iS i\h - _You start resting. ie.75.8 (8.0 if%3 i$gE========-6.8 (9 in iq% _Magic restored. iD1\#....##......... ...... #.... #.... .#.#....##### ##.#.@...###...#.####.#..............## i2...#...###......#....#......##........##. ......##.......#...  S#### ##.##  #...:...# i: i=+7.8 (1 i I i/N  Things that are here: _a +0 club; a kobold corpse i`f #....#.###....# .# ....... #....# #....# .#.#....##### ##.#)...###...# ij_.####.#.............##.#...###.......#..#..##S.......##S   ball python (constriction, asleep)........##.#......S#### ##.##  #...:...# i0 i&8 i6 i.^ _A ball python comes into view. i,J  iV f.SS) iX &9 i`  i 5 _The ball python hisses angrily. i i i  i}dSS.S   adder (wandering)S   ball python (constriction) iJ========80 i i i#....# .###....# .# ....... #....# #....# .# ...#....##### ##.# ....###...# .####.# ..................## .....#...###.......#.SS..#.........## .........##.#... ...S###  i i i iS..S   ball python (constriction) i=1Kinetic Grapnel iy i[  Things that are here: _a +0 club; a kobold corpse iq,#....# .###....# .......# ....... #....# #....# .# ...#....##### ##.# .)@..###...# .####.#  i&..................## ....S#...###.......#.....#......##.........##...##.......#...  i  i.i2Kinetic Grapnel _ i] i5 il#....# .###....#  i`V.......# ....... #....# #....# .# ...#....##### ##.# .).@.###...# .####. i# ..................## ....S#...###.......#.....#.............##.........##.##....... iY#......S#### ##.......##  i<SS   ball python (constriction)3Kinetic Grapnel i_ i iQ  santiago the Tinkerer #....# Mountain Dwarf .###....# Health: 14/14 ======================== .......# Magic: 2/3================-------- ....... AC: 2Str: 12 #....# EV: 10Int: 15 #....# .#  SH: 0Dex: 8 ...#....##### ##.#  XL:  1 Next: 66% Place: Dungeon:2 .......***@.###...#  Noise: ---------  Time: 383.8 (0.0) ......S####.......#  a) +0 hammer ..................##  Cast: Kinetic Grapnel ....S#...###.......#  .....#...... ijS[39;49m.......##  ....................##  S   ball python (constriction) .........##.......#...  ...S#### ##.......##  #...:...# Things that are here: _a +0 club; a kobold corpseAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (77% to hit) i!g   santiago the Tinkerer #....# Mountain Dwarf .###....# Health: 14/14 ======================== .......# Magic: 2/3================-------- ....... AC: 2Str: 12 #....# EV: 10Int: 15 #....# .#  SH: 0Dex: 8 ih ...#....##### ##.#  XL:  1 Next: 66% Place: Dungeon:2 ........).@.###...#  Noise: ---------  Time: 383.8 (0.0) ......S####.......#  a) +0 hammer ..................##  Cast: Kinetic Grapnel ....S#...###.......#  .....#.............##  ....................##  S   ball python (constriction) .........##.......#...  ...S#### ##.......##  #...:...# Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action ihShift-Dir - straight lineAim: a ball python (77% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python! in     #....# ioC#....# .#  ...#.. ##.#  .......***  ......†...#  .......##  iUo9... ... io ...... .....  ##...... ioF#...: i<H.). i75=4.8 (1Kinetic Grapnel _ i i i iNn i i i i i i iD i\ i it ia- -  ii;_You start resting. i095.8 (11.0) iLk3========-6.8 (12 im  i% _Magic restored. i #....# .###....# .......# ....... #....# #....# .# ...#....##### ##.# .)@..###...# ......†####.# ..................## ....S#...###...# .....#..........## .......## .##......#... ...S#### ##.......##  #...:...# i i17.0) i i i #....# .###....# .......# ....... #....# #....# .# ...#....##### ##.# .@...###...# ......†####.# ..................## .....#...###......# .....#......## .........## ...##.......#...  ...S#### ##.##  #...:...# i i&8 i i9  Things that are here: _a +0 club; a kobold corpse i #....# .###....# .# ....... #....# #....# .# ...#....##### ##.# )...###...# ......†####.# ..................## .....#...###.......# .....#..## ........## .........##.#... ...S#### ##.##  #...:...# i i#J9 _ i#....#.###....# .......# ....... i/. #....#... #....#.#....#....##### ##.#......)...###...#####.......#......###...###.......#.#......##K..............## i......##.......#... K   kobold (wandering)<...S####.###.......##. .# #...:... #.......# i  A kobold comes into view. It is wielding a +0 short sword. iK.K< iK========400 i iy _Found a stone staircase leading up. _You see here a ball python corpse. i #....# .###....# .......#  ....... . #....#  ... #....# .# ....#....##### ##.# .)...###...# .†##### .............## ......#...####.K....#..........................## ..........##.......#... i<...S####.###.......#.... .# #...:...# iS i@K. iv-1 _ i i ij-#....# .###....# .# ....... . #....# ... #....# .# ....#....##### ##.# ....###...# . ik†####.# .............## ..K...#...###.......#......#..........## ........<...S###  i1n iGuG.K ix&2 i~ in  Things that are here: _a +0 club; a kobold corpse ir#....# .###....# .......# ....... . #....# ... #....# .# ....#....##### ##.# .)@..###...# .†####.# ...................## ...K..#...###.......# i-......#......##..........## ....##.......#...  i i~1. i-3 _ i~ i  iF #....# .###....# .......# ....... . #....# ... #....# .# ....#....##### ##.# .).@.###...# .†####.# ...................## ......#...###.......#......#.............##.........##.##.......#...<...S####.###.......##  i   i1 &4 i{"  i$  i  i KK   kobold i̞ C5 il.K6Kinetic Grapnel iR  santiago the Tinkerer #....# Mountain Dwarf .###....# Health: 14/14 ======================== .......# Magic: 2/3================-------- ....... AC: 2Str: 12 . #....# EV: 10Int: 15 ... #....# .#  SH: 0Dex: 8 ....#....##### ##.#  XL:  1 Next: 75% Place: Dungeon:2 ........***@.###...#  Noise: ---------  Time: 406.8 (0.0) .......K####.......#  a) +0 hammer ...................##  Cast: Kinetic Grapnel ......#...###.......#  .... iܼ..#.............##  .....................##  K   kobold ..........##.......#...  <...S####.###.......##  .... .# #...:...# Things that are here: _a +0 club; a kobold corpseAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (67% to hit) ib:tsantiago the Tinkerer#....#Mountain Dwarf.###....#Health: 14/14 ========================.......#Magic: 2/3================--------.......AC: 2Str: 12. #....#EV: 10Int: 15... #....#.#SH: 0Dex: 8....#....##### ##.#XL:  1 Next: 75% Place: Dungeon:2........***@.###...#Noise: ---------  Time: 406.8 (0.0) i;.......K####.......#a) +0 hammer...................##Cast: Kinetic Grapnel......#...###.......#......#.............##.....................##K   kobold (grapneled)..........##.......#...<...S####.###.......##.... .# #...:...#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  iBFPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (67% to hit)  The kinetic grapnel hits the kobold.  The kobold is heavily wounded. i iXoK).† ie:=7.8 (1 _ ip iG i1 #....# .###....# .......# ....... . #....# ... #....# .# ....#....##### ##.# .K)@..###...# .†####.# ...................## ......#...###...# ......#..........## .........## .##......#... <...S####.###.......##  .... .# #...:...# i 3 i>h.K-8 i{A i\C iSs  The grapnel guides your strike. You hit the kobold.)83=10.2 (1.4Kinetic Grapnel _You kill the kobold! i^ #....# .###....# .......# ....... . #....# ... #....# .# ....#....##### ##.# .@...###...# .†####.# ...................## ......#...###......# ......#......## ..........## ....##.......#...  <...S####.###.##  .... .# #...:...# i< iG4-10 id i+  Things that are here:  it_a +0 short sword; a +0 club; a kobold corpse ig D#....# .###....# .......# ....... . #....# ... #....# .# ....#....##### ##.# .)@..###...# .†####.# ...................## ......#...###.......#......#......##..........## iW s....##.......#...  i  i G-2 _ i  ig  iA#....# .###....# .......# ....... . #....# ... #....# .# ....#....##### ##.# .).@.###...# .†####.#  iiw...................## ......#...###.......#......#.............##.........##.##.......#...<...S####.###.......##  iw iQ&3 i! i0# i ia i/ i5, iB i  ij", i$ iV& i& i-' iz), i}* i, i-T3======== i(. i1 ib4 i4 i5 i%8 i: i: i; i0> i@ iA iB iE iVH iH@======== iaJ iL iO iP iQ icU i\L#....# .g. .###....# ...  .......# ......... ..#....# .#  i1].. #....# .# ...#....##### ###.# ........)...###.@.# ......†####.......# ..................##  ig].....#...###.......# .....#.............##  i]....................## g   hobgoblin (asleep) .........##.......#. ...S####.###.......####  i-d~ 24.2 (11.0)  A hobgoblin comes into view. ii`.gg i~j5==5.2 (12 i`n iGp+ _The hobgoblin shouts! il #..  #....# #.... ###....# #..g .......# ...  ....... ...  #....# #.#  #....# #.# #....##### ###@# .)...###...# †####.# ............###...####### ...##.....##.......#...S####.###.......#### i4 icJ.g iQ--6.0)Kinetic Grapnel ix i i2  santiago the Tinkerer #.....  Mountain Dwarf  #....# #.... Health: 14/14 ======================== ###....# #.... Magic: 2/3================-------- .......# ..g AC: 2Str: 12  ....... ..* EV: 10Int: 15  #....# #*# SH: 0Dex: 8 . #....# #*# i XL:  1 Next: 83% Place: Dungeon:2 ..#....##### ###@# Noise: ---------  Time: 426.2 (0.0) .......)...###...# a) +0 hammer .....†####.......# Cast: Kinetic Grapnel .................## ....#...###.......# ....#.............##  g   hobgoblin ...................## ........##.......#... ..S####.###.......#### A hobgoblin comes into view. _The hobgoblin shouts!  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action iZShift-Dir - straight lineAim: a hobgoblin (74% to hit) iv ^santiago the Tinkerer#.....Mountain Dwarf#....##....Health: 14/14 ======================== ###....##....Magic: 2/3================-------- .......#..* i4w /AC: 2Str: 12  .........*EV: 10Int: 15#....##*#SH: 0Dex: 8 . #....##*#XL:  1 Next: 83% Place: Dungeon:2 ..#....##### ###@#Noise: ---------  Time: 426.2 (0.0)  i_w .......)...###...#a) +0 hammer .....†####.......# iw ~Cast: Kinetic Grapnel .................##  iw ....#...###.......# ....#.............## iw g   hobgoblin ...................##  iw ........##.......#... ..S####.###.......####A hobgoblin comes into view.  iw 3_The hobgoblin shouts!  ix Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action ix SShift-Dir - straight lineAim: a hobgoblin (74% to hit) i  _The hobgoblin shouts!  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel misses the hobgoblin. i [.g... i :=7.2 (1 _ iq  i  ix1  santiago the Tinkerer #.....  Mountain Dwarf  #....# #.... Health: 14/14 ======================== ###....# #.... Magic: 1/3========---------------- .......# ... AC: 2Str: 12  ....... .g. EV: 10Int: 15  #....# #*# SH: 0Dex: 8 . #....# #*# XL:  1 Next: 83% Place: Dungeon:2 ..#....##### ###@# iG' Noise: =--------  Time: 427.2 (0.0) .......)...###...# a) +0 hammer .....†####.......# Cast: Kinetic Grapnel .................## ....#...###.......# ....#.............##  g   hobgoblin ...................## ........##.......#... ..S####.###.......#### Aim: a hobgoblin (74% to hit) _The kinetic grapnel misses the hobgoblin. i̋BAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (74% to hit) iD;santiago the Tinkerer#.....Mountain Dwarf#....##....Health: 14/14 ======================== ###....##....Magic: 1/3========----------------  iF!.......#...AC: 2Str: 12  ........g.EV: 10Int: 15#....##*#SH: 0Dex: 8 . #....##*#XL:  1 Next: 83% Place: Dungeon:2 ..#....##### ###@#Noise: =--------  Time: 427.2 (0.0) .......)...###...#a) +0 hammer .....†####.......#Cast: Kinetic Grapnel .................## ....#...###.......# ....#.............##g   hobgoblin (grapneled) ...................## ........##.......#... ..S####.###.......####Aiming: Kinetic Grapnel (safe; 2% risk of failure)  iF0Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is almost dead. iD i:.g.8.2 (1 _ i i i  i F.g i .-9 i  i  i  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The grapnel guides your strike. You hit the hobgoblin. i~ 1. i:  i santiago the Tinkerer#.....Mountain Dwarf#....##....Health: 14/14 ======================== ###....##....Magic: 1/3 i :========---------------- .......#...AC: 2Str: 12  ..........EV: 10Int: 15#....##.#SH: 0Dex: 8 . #....##.#XL:  1 Next: 100% Place: Dungeon:2 ..#....##### ###@# i xNoise: =--------  Time: 430.6 (1.4) .......)...###...#a) +0 hammer .....†####.......# i Cast: Kinetic Grapnel .................## ....#...###.......#  iG ....#.............## ...................## ........##.......#... ..S####.###.......#### i{ Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (74% to hit)  i The kinetic grapnel hits the hobgoblin. _The hobgoblin is almost dead.The grapnel guides your strike. You hit the hobgoblin. i; _You kill the hobgoblin!You have reached level 2! i) /  --more-- ic 20/201/5----2 0% Kinetic Grapnel i<  i# 4 _ iY i4\" Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft i\8% 3  c - Forge Blazeheart Golem Fire/Forgecraft 58% 4  d - Forge Lightning Spire Air/Forgecraft 58% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i i% isantiago the Tinkerer#.....Mountain Dwarf#....##....Health: 20/20 ======================== ###....##....Magic: 1/5====-------------------- .......#...AC: 2 iStr: 12  ..........EV: 10Int: 15#....##.#SH: 0Dex: 8 . #....##.#XL:  2 Next:  0% Place: Dungeon:2 ..#....##### ###@#Noise: =--------  Time: 430.6 (0.0) .......)...###...# ia) +0 hammer .....†####.......#Cast: Kinetic Grapnel .................## ....#...###.......# ....#.............## ...................## ........##.......#...  iA..S####.###.......####Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin. _The hobgoblin is almost dead.The grapnel guides your strike. You hit the hobgoblin. _You kill the hobgoblin!  iD_You have reached level 2! iݳ i=Memorise Construct Spike Launcher, consuming 2 spell levels and leaving 2? Y - Yes  N - No i isantiago the Tinkerer#.....Mountain Dwarf#....##....Health: 20/20 ======================== ###....##....Magic: 1/5====-------------------- .......#...AC: 2Str: 12   ip..........EV: 10Int: 15#....##.#SH: 0Dex: 8 . #....##.#XL:  2 Next:  0% Place: Dungeon:2 ..#....##### ###@# iNoise: =--------  Time: 430.6 (0.0) .......)...###...#a) +0 hammer .....†####.......#Cast: Kinetic Grapnel .................## ....#...###.......# ....#.............## ...................## ........##.......#... ..S####.###.......#### iAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin. _The hobgoblin is almost dead.The grapnel guides your strike. You hit the hobgoblin.  il_You kill the hobgoblin! _You have reached level 2! i:-1.6 (1 _ iQ iV iE-2.6 (2 i il in+3.6 (3 i i _You start memorising the spell. You continue memorising. x2 i i] ic _You finish memorising. Spell assigned to 'b'. i  i  i  i  i n i  i  i>  i  iQ W2===== i  i , i  i) , i  i  i  i  im  i ====== i  i , i;  i B ik  i  i.  i  i  i0  i , i  i  iS  iE  i  i g3===== i  i  im  i  iE  i  i!  i/"  i"  i$  i% 6===== if%  i' , i(  i)  i*  i*  i,  i,  i .  i.  iS/  i/  i1 , i^2  i3 , i4  i5  i/6 Q4===== iG7  i8  i: , io;  i;  iX<  i&> , i ?  il@  i@ ====== iHA  i  i F _You start resting.707.0)5=====1.6 (38 _Magic restored. iѩ iijILevel 2 of the Dungeon<(Press ? for help) #.....   #....##....  .###....##....  .......#   ...  .......   ...  . #....#   #.#  i ... #....##.# ie ....#....##### ###@# .........)...###...# .......†####.......# ...................## ......#...###.......# ......#.............## .....................##  ..........##.......#...  <...S####.###.......#### ....   .# #...:...#    #.......# ##.....## ....#...## .....##### .....  .....  iyC O@< ia ijsantiago the Tinkerer#.....Mountain Dwarf#....##....Health: 20/20 ======================== ###....##....Magic: 5/5======================== .......#...AC: 2Str: 12  ..........EV: 10Int: 15#....##.#SH: 0Dex: 8 . #....##.#XL:  2 Next:  0% Place: Dungeon:2 ..#....##### ###@#Noise: ---------  Time: 471.6 (0.0) .......)...###...#a) +0 hammer .....†####.......#Cast: Kinetic Grapnel .................## ....#...###.......# ....#.............## ...................## ........##.......#.[4 i10m.. ..S####.###.......#### _You kill the hobgoblin! _You have reached level 2! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _You start resting. _Magic restored. i in iB. #....##.#... #....# #.# ....#....##### ###.# .........)...###...# .......†####.......# ...................## ......#...###.......# ......#.............## ..........@..........## ..........##.......#... <....####.###.......#### .... #.# #...[0 i;10;1m:...# #. #.......# #. ##.....##@   Jessica (asleep) .@....#...## ......##### ..... i+8.6 (7 i+9.6 (8 i i _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club. i ... #....# #.# ....#....##### ###.# .........)...###...# .......†####.......# ...................## ......#...###.......# ......#.............## .........## ##.......#... i I <....####.###.......#### .... #.# #...:...#  #.# #.......# #.# ##.....## .@....#.. ......### ......  ..... i9 iEh@.@ iM===80.6 (1Kinetic Grapnel i1 i{!% _Jessica shouts! i .#### ##......)...###.......†####......................##...#...###........#.............##...............####.......#...<....####@###.#### i .... #.# #...:...#  .@# ##.....#......#...###### .....#### i?  iZ (@. i 0---1 i  i  i    iժCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i,^  You shape a spike launcher from a nearby wall.  Jessica gestures wildly while chanting. iyf `#§ iai 3----------==-2Kinetic Grapnel ip  i s % _Jessica blinks! iM ... #....# #.# ....#....##### ###.# .........)...###...# †####....... ...................## iN ......#...###....... #......... ............## ........@.#... <....####.###.......####.... #.# #...:...# #§# ..# #.# ##.....## ......#...## ......##### ............. iQ i Z@@   Jessica i\/--3 ic ie i U ... #....# #.# ....#....##### ###.# .........)...###...# .......†####.......# ...................## ......#...###.# ......#.## .## .##.#... <....####.###.#### .... #.# #...:...## #§# #.# #.# ##.....## ..@...#...## ......##### ......  . i5 t--4 iN  i  i˳  i  i , iؽ  i> @---------- iL  i|  i  iG  i  iP @Kinetic Grapnel@   Jessica i m 7.6 (3 _You start resting. iu  iP \ _Jessica is nearby! iHx"... #....# #.# ....#....##### ###.# .........)...###...# .......†####.......# ...................## ......#...###.# ......#.## .## .##.#... <....####@###.####  ijy.... #.# #...:...# # #.##.#......#...## .........  i6* iWo  The rocky spike skewers Jessica. i  Jessica is moderately wounded.Jessica gestures wildly while chanting. i/@. ii4==8.6 (1 i i% _Jessica blinks! im . #....# #.# ... #....# #.# ....#....##### ###.# .........)...###...# .......†####....... .......@...........## ......#...###. # ............## ..........##.......#... <....####.###.......#### .... #.# #...:...#### #.# ..# #.# ##.....## ......#...## iy ......##### ...... isr  Jessica mumbles some strange words. i="D§ i%h--9Kinetic Grapnel i5; _Jessica blinks! ipq . #....# #.##...##....# #.#....#....##### ###.#........)...###...#.....†####.......#.@..§.....##..#...###.#.#.##.##.##.#....<....####.###..# #.# #...:...### #. iq# #.# #.# ##.....##@   Jessica  ......#...##  ......#####  ...... izu i}x....@# i<Y--90Kinetic Grapnel iш iD] _Your spike launcher falls apart as you grow too distant to maintain it. ifX  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i 8* i;  You shape a spike launcher from a nearby wall.  The rocky spike skewers Jessica. i i W.@# is d1----------==1 iy ib\ _Jessica is severely wounded. i 5  You hit Jessica. i C) i  ia . #....##.#santiago the Tinkerer#...##....##.#Mountain Dwarf.....#....##### ###.#Health: 20/20 ========================..........)...###...#Magic: 2/5=========---------------........†####.......#AC: 2Str: 12....................##EV: 10Int: 15 i +.......#...###.......#SH: 0Dex: 8......)#.............## XL:  2 Next: 127% Place: Dungeon:2.......@..............## Noise: =--------  Time: 493.0 (1.4)...........##.......#... a) +0 hammer.<....####.###.......### Cast: Kinetic Grapnel.....# #.# #...:...###### #.# #.......##.# ##.....##......#...##......#####......Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.  The rocky spike skewers Jessica. _Jessica is severely wounded.You hit Jessica. i - _You kill Jessica!You have reached level 3! iN /  --more-- iQ  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  i 06/266 i ====-734% Kinetic Grapnel i* i _You feel clever. x2 iC  i? ] Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft6% 3  b - Forge Blazeheart Golem Fire/Forgecraft 52% 4  c - Forge Lightning Spire Air/Forgecraft 52% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i i i. #....##.#santiago the Tinkerer#...##....##.#Mountain Dwarf.....#....##### ###.# iHealth: 26/26 ========================..........)...###...#Magic: 2/6========----------------........†####.......#AC: 2Str: 12....................##EV: 10Int: 17 i.......#...###.......#SH: 0Dex: 8......)#.............## XL:  3 Next: 14% Place: Dungeon:2 i.......@..............## Noise: =--------  Time: 493.0 (0.0)...........##.......#... a) +0 hammer i3.<....####.###.......### Cast: Kinetic Grapnel.....# #.# #...:...###### #.# #.......# i`i#.# ##.....##......#...##......#####...... iyYou hit Jessica. _You kill Jessica!You have reached level 3! iYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 i7 iMemorise Launch Clockwork Bee, consuming 3 spell levels and leaving 1? Y - Yes  N - No ig i2T. #....##.#santiago the Tinkerer#...##....##.#Mountain Dwarf.....#....##### ###.#Health: 26/26 ========================..........)...###...#Magic: 2/6========---------------- i8........†####.......#AC: 2Str: 12....................##EV: 10Int: 17.......#...###.......#SH: 0Dex: 8......)#.............## XL:  3 Next: 14% Place: Dungeon:2.......@..............## Noise: =--------  Time: 493.0 (0.0)...........##.......#... a) +0 hammer.<....####.###.......### Cast: Kinetic Grapnel.....# #.# #...:...###### #.# #.......# if#.# ##.....##......#...##......#####......You hit Jessica. _You kill Jessica!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  i >_You feel clever. x2 i3-4.0 (1 i ixu _This spell is quite dangerous to cast! iE-5.0 (2 i i8 i"+6.0 (3 i i io+7.0 (4 iQ i _You start memorising the spell. You continue memorising. x3 iO iI ic _You finish memorising. Spell assigned to 'c'. i  ....... ... #... #....# #.###...##....# #.##....##### ###.#....)...###...#..†####.........#..#...###.#...........#...........##...<....####.###.......##......# #.# #...:...#.##### #.# ..# #.# ##.....## ......#...## ......##### i  i 28.0 (1 _ i)  i g  Things that are here: _a +0 club; a +0 robe iB #... #....# #.# ##...##....# #.# ......#....##### ###.# .....)...###...#  i;C T..†####.......# ........#.#...###. .)#.......#.........###.....<....####.###.## iC ......# #.# #...:#.##### #.# #.......# #.# ###......# iC ...##......#####. i|L  iO -9 _ i4V  i4X  ia  i  iP  i , ik  i , i  iʴ l3==== i  iA , i  i:  i  i  i" , i  it  i <==== iA  il , i  i , i7  ix , if  i , i  i , i{  i8  i P4==== i  i , iB 6==== imD  iG f5==== iH  iK , iM  ik  i$ ......#....##### ###.)...###.†####....#...###.)#.##.<@...####.###.## #.# #...:.##..###### #.# #. #.# ##.. ......#..... ....... ......  .  #### ik% i(&7 i0 i2 i ......#....##### .)...###.†####..#...###.)#.##.@....####.###.## #.# #...:.##..###### #.# # ..... #.# ##.. ......#... ......... ......##.. .  #### i.  i6&8 i ia _There is a stone staircase leading up here. iZ  i[  ic  iBk  ip -9 _ iw  i&  #..........# ######## #..........# #......# #..........# #......####..........# #......##.)..........# #......##.#..........# #......##.###'######## #......##.###.# 1+......'...@#.# #......####.#.# #......# #.#.#  ############# #.#.#  #...........# #.#.#  #...........# #.#. i #  #...........# #.#.#  #...........# #.#.#  #...........# #.#[# i  iBk .40.5 (2.5 iCr  iVv } _You climb upwards. _There is a stone staircase leading down here. i , _  There is an open door here. _ i  iR B i  i  iZ  iX  i  i_  i  i  i  i , i  i4  #....... ######## #....... . #......# #....... i  .. #......####....... ... #......##.)....... .... #......##.#....... ..$.. #......##.###'#### ......#......##.###.# ......'@.....'...>#.# ...g..#......####.#.# ..... #......# #.#.#Kinetic Grapnel ############### #.#.# #...........# #.#.# #...........# #.#.#g   goblin (asleep) #...........# #.#.# #...........# #.#.# #...........# #.#[# i5 9 50.5 (10.0)   i vYou open the door.  A goblin comes into view. It is wielding a +0 club. i bg.g i 6===1.5 (11 i  i e _The goblin shouts! _Found 17 gold pieces. iW  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i iC#.g ip4---------2.5 (1.0) i i D _You shape a spike launcher from a nearby wall. i.* ir  The rocky spike skewers the goblin. iU ivv.g--3 i^ i^ _The goblin is heavily wounded. i s *You barely miss the goblin. i   The goblin is heavily wounded.The rocky spike skewers the goblin! iBe&) ik--------6=4.9 (1.4Kinetic Grapnel iw iJ _You kill the goblin! i i_ i|5======== iќ i~ i i i` iB iԦ id6==== ij i   i._Magic restored. i iѻ i iV_  There is an open door here.  You see here a +0 club. iE5 _ i iX i i i<==== i ih i ij i i i& iIc _You now have 25 gold pieces (gained 17). i3 i i i" i* i iY iD i5' ###################  #....#......# #...@......#......###-- #..........#......##. #..........#......##. #..........#......##. #..........#......##. +..........)......'.. #..........#......### #..........#......# ####################80.9 (26.0)--1.9 (27 i(W _d - a lumpy pink potion iC i i݌ i i i1 iґ i i i i% i8 i i i ip i i i= _You open the large door. i%3 i i  There is a large open door here. _  There is a large open door here. i}...###############...#..........#......K #..........#....... #..........#.....#####..........#... i[) #...##..........#... #...##..........#... +..@''..........)... #...##..........#.. ######..........#.. ############### #...... #.....K   kobold (missile, asleep) #....... #.......  i0#....... i9.9 (8.0).KK)90.9 (9Kinetic Grapnel i _A kobold comes into view. It is wielding a +0 dagger. ior.. ##############. #....#..... #...#..K. #..........#..#####..........# #...##..........# #.@.##..........# +...''.) #...##..#######..........#..############## iU # # # # i i8(( iU..5-=1.9 (1 _The kobold throws a stone. The stone hits you.! id#.######......#...... ##############...... #.##...... #.##....K. #.#.......#####.# #@..##.# #...##....# +...''....) #...##.#######..........#.############# # # #! i! i.K-2" i  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells." i8*# i2~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the kobold.# i`Q# ig)#4--------7==3Kinetic Grapnel# i# i"J _You kill the kobold!# iH # iI # iM # iO # iP # iV 6=# ipX N _HP restored.# iZ ,# i[ >--------# i:] # i_ # i2` # im 3# i,p H=# i*s ,# is # iy ,# i{ # i # i f5====# iZ # iԇ # i # i] # iۍ # iG # i+ ====# il B# i ,# i # i # i # i& # i ,# iP # i< d6====# iڱ # i; X# i  # i  Things that are here:  a +0 dagger; 5 stones; a kobold corpse# i # i  # iz _# i # i # it # i # i< # i # i. # iz # i> ====# i # i # i # if # i # i # i # i # if # i # i # i/ # i0 # i # i # if # ig # iK # i* # i+ # i, # i- # i[. # i. # i/ 4######### i0 ..##@#--.###### # i|2 #......# .....# #######......# #.....#......# #......##......# #..........)#####.......####...##.# i? 1620.9 (27.0)# i@ G--1.9 (28# i_ G _d - a ring of magical power$ iK~ 3$ iu ,$ ic ,$ i( B$ iȉ ,$ iF $ i+ $ i $ i $ i{ $ i $ i! ,$ i $ i $ iq ,$ i $ iT $ i $ i $ i: $ iD ,$ iĞ $ ii $ i ,$ i $ i% $ iD $ i $ i6 $ i $ it ,$ iت $ i $ iݵ  ############ #..........########.#31.9 (10........#.######......####......##.....>$# #......##.......# #......##.####..# #......# #. ...##......#  #. .........)## ......####$ i $ i ,2.9 (11$ i $ i ; _Found a stone staircase leading down.% i% idPut on or remove which piece of jewellery? Jewellery (go to first with "=)  d - a ring of magical power Talismans (go to first with %)% ic - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip & iV & if & i santiago the TinkererMountain DwarfHealth: 26/26 ========================Magic: 6/6========================AC: 2Str: 12EV: 10Int: 17############SH: 0Dex: 8#..........#XL:  3 Next: 17% Place: Dungeon:1#@########.#Noise: ---------  Time: 632.9 (0.0)#........#.###### a) +0 hammer......####......# Cast: Kinetic Grapnel#.....>$# #......##.......# #......##.####..# #......# #. ...##......# #. .........)## ......####.. & i 8[K _You kill the kobold! _HP restored.  Things that are here: _a +0 dagger; 5 stones; a kobold corpse _d - a ring of magical power _Found a stone staircase leading down.  You feel your magic capacity increase.6/15---------------3.4 (0.5 _d - a ring of magical power (worn)' i\3' i]' iF`' isen' iqj---------------' il' il' i}m' iyo,' iap' i9sj7==' is' iu' iBv' i}' i,' i6' i' i' i*' i ' i:==' i' ï' iE' i ' iُ8=' iݓX' i' i7' i,' i˗' i ' i9=' i' i,' i' i[,' iG' iv9====' iҰ,' i' i,' iO' i' iR10/15==' i' i' i' i' iW' i' id' ir' iۿ' ie' ipP==' iG' i' iN' i' ij,' i>' i' iQM1=' i' i,' i' iG,' i^' iE' i' iT' iO=' i' i,' if' i,' i'' i' i ' i' ib2==' i' i'' i' i' i,' i' iB,' i2' i' is:==' ic' iH,' ig' i,' ip' ia3=' i8' i,' i' i,' i' i ,' iI ' iZe=' i' i[' i' i 4==' i&' i' i+' iE' i' i{' i' i ' i ' i"' i#$==' ik#' i $' ih&,' i&' i(' iq)' i)' i,' i,L5==' i-' if0' i2' i3' i3' i5' i7' ix7' i8' i9' i;,' i<' i>' iY@' i@:==' iA' i(ER  There is a stone staircase leading down here.' i(G' iG _' iH' iK' iYL' iL' i4QM _You now have 41 gold pieces (gained 16).' i$S' iS' ieT' iX' iZ' i[' i3\' i~aX' ib' id' ie' ie' i$i' ij' iok' i\l' iAn' i>p' i$q' iq' i:s' iu' iu' iu' iry' iz' i{' i{' iM}' i~' ij' i' i;' i' i0' i' i' i!C#.......# #......# ##.####..###......# ##. #...##......# ##. ###.........)######. #........####...###.###.##...##...##' iN.# #.......+...''# ##### #.#...## #########................g   goblin (asleep).............g.... ' iV-..' iX1713.4 (80.0)' iJ,4.4 (81' i' is _A goblin comes into view. It is wielding a +0 club.' iX ####..## #...###.........)####........####... #.###.##....# #.......+...''.# ##### #.#...##.# #### #.. ................................#......g....#...........#....#' iX\ ' iw_ 15.4 (1.0)' if ' ih ( iCt #...###.........)####..####... #.###.##... #.......+...''#### #.#...##( i  ###### #.. #..........#....#.##g.....#.( id( i( i&6( i( i?) i?=###.........)####..####... #.###.##... #.......+...''#### #.#...## ##### ## ....#...#### #......@...#.g.....#. ##) iH) i=7Kinetic Grapnel) i) i) i\ #. ###.........)##### santiago the Tinkerer #. #........####...## Mountain Dwarf #.###.##...##...## Health: 26/26 ======================== #.# #.......+...'' Magic: 14/15 ======================-- #.# ##### #.#...## AC: 2Str: 12 #.# ###### EV: 10Int: 17) i~] # ###.## SH: 0Dex: 8 ....#...####  XL:  3 Next: 17% Place: Dungeon:1 #......@...#  Noise: ---------  Time: 717.4 (0.0) .......*...#  a) +0 hammer .......*...#  Cast: Kinetic Grapnel ......*....#  ) i^......g....#  ...........# ..  g   goblin (asleep) ...........# ....# ...........# ..... ## _You now have 41 gold pieces (gained 16). _A goblin comes into view. It is wielding a +0 club.) iQ^\Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle) i^uShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)) i~@ #. ###.........)##### santiago the Tinkerer #. #........####...## Mountain Dwarf #.###.##...##...## Health: 26/26 ======================== #.# #.......+...'' Magic: 14/15 ======================-- #.# ##### #.#...## AC: 2Str: 12 ) i#.# ###### EV: 10Int: 17 # ###.## SH: 0Dex: 8 ....#...####  XL:  3 Next: 17% Place: Dungeon:1 #......@...#  Noise: ---------  Time: 717.4 (0.0) ...........#  a) +0 hammer ...........#  Cast: Kinetic Grapnel) i ...........#  ......g....#  ...........# ..  g   goblin (asleep) ...........# ....# ...........# ..... ##Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The kinetic grapnel hits the goblin.  You kill the goblin!) i #. ) #. #.. #.# #.#  #.# ##### ) iiQ #.#  # ###.# ...  #..  .......*...#  .......*...#  ......* ......)) i7 ...........# ..  ...........#   ...........#   ## ) i} 6...) ir' ~9=8.4 (1Kinetic Grapnel _) iO- ) i. * i* i* i* in* i4* i,* i* i* i* i* i,* i* i* iFb5==* i* i,* i|* i* iK,* iX* i* i,* i* i* i* iK:==* i* i? * i ,* i * i* ir* iq* i* iI* i,* i* i!* i'"* i#* iF'p _g - 2 potions of magic (gained 1)* i)* i)* i** i,* i5* i6* i7* i4:* ik<* i<* i>* ij@* iMD* iD* i.F* ixH* iJ* iHK* iL* iN* i,Q* iQ* iR* iPT* iU* i,V* iW* iX* iY* iNZ* iZ* i-]* i^* i^* i_* ia* ib* ic,* i f* iDg* ig* ih* ii* ik* ik* ik* i/m* i>n* in* io* iMp* iq* irr,* i,t* iu* ifv* iv* iw* iny* iy* iHz* i1}* i * i* i* i* iMB* i* i* i* ib* i* i* iu* ih* iw* i ######..........#  ................#  #.####...........#  #.# #...........# * i_P #.# #......)....#  #.####...........#   #................#   #####............#  #@........-  #....K......... * i ########.####+#Kinetic Grapnel  .#  .#  .#  * iΟK   kobold (asleep)  .#  ###  .#  ≈≈≈ ###* iq 52.4 (34.0)  A kobold comes into view. It is wielding a +0 short sword.* i{P.KK* i5* iK====3.4 (35* i* i ( _The kobold shouts!+ i!   + i" Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells., iP  Okay, then., i, i, i. _, i..............####..# .).####......####.#.#####. #.....K #######.####+# .# ###≈≈≈###, i, if=---4.4 (1.0), ih, iL _The kobold misses you.- iC  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.- iHz8*- iwN  You shape a spike launcher from a nearby wall.  The rocky spike skewers the kobold.- i #KThe kobold is moderately wounded.- i3----=--5- i- i W _The kobold completely misses you.- i s *You barely miss the kobold.- i:c  The kobold is moderately wounded.The rocky spike skewers the kobold.- ih )- i 8)- i ----216.8 (1.4Kinetic Grapnel- i - i J _You kill the kobold!. iv, . iv- . i. . i0 . ie1 . i7 X. im8 . i8 . i9 . i< . i< . i> . iA . iA L4==. i5C . iE . iF . iG . i2J . iJ . iK . iM . iN . izO . iQ . i(R 3==. iR . ikU . iV . iV . iX . ieY . iLZ . iI\ . i\ L5==. i^ . ia . ic . ic . id . if . ih . ih . ii . il . io . i~o . ip . i s . iu . iDv :==. iz . i{| . i~ ,. i8 . i . i~ . i . i . i‡ . i . i@ . iC . i d #......#  #.####...........#  #.# #...........#  #.# #......)....#  #.####...........# .. . iu +#.........# ... #####......# ...  #.#####......#  #.....)......# --  ########.####+###### ## #.# ##. #.# #... i P #.# #.# #.# #######.#  #.# ≈≈≈≈≈≈≈.  #.# ####≈≈≈.≈  #.#####'#. i E . i 75.8 (19.0)'#.##.#..####. i . i M======6.8 (20. i[ . i> = _As you open the door, it creaks loudly!/ i3/ i/ iB/ i/ i_,/ id@  There is an open door here./ iܜ/ i _/ i/ iޠ/ ix/ iܢ/ i/ i\/ i%/ i/ i+/ iҪ/ i/ iy,/ iG/ i/ iݯ/ i1/ i/ iձ/ i3/ i/ io/ iƻ  #...#   #####............#   #.#####............#   #.....)............#   ########.####'######   #.# #.#    #.####.#    #.#....#   #.#@#### ######------   #.#.# ≈≈≈≈≈≈   #.####≈≈   #.##   #..+..   #.. ### r   rat (asleep)   #../ i8B #..   #..r #..    +.#/ i283.8 (7.0)/ iDJ------4.8 (8/ i/ iV _A rat comes into view.0 i#####.....)#######.####'##### #.# #.# ####.#....#.########## ≈≈≈≈≈≈#### ###0 i #..+..###...r..+.##.0 i 0 i\rr.0 i4==5.8 (10 i00 iU? _The rat squeaks loudly. You hear a shout!1 i8  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2 in  Okay, then.2 i2 i. _2 iN  #####............#  santiago the Tinkerer #.#####............#  Mountain Dwarf #.....)............#  Health: 26/26 ======================== ########.####'######  Magic: 14/15 ======================-- #.# #.#  AC: 2Str: 12 #.####.#  EV: 10Int: 17 #.#....#  SH: 0Dex: 8 #.#.#### ###### XL:  3 Next: 21% Place: Dungeon:1 #.#@# ≈≈≈≈≈≈ Noise: ==-------  Time: 785.8 (0.0) #.#.# ####≈≈ a) +0 hammer #.#.# ### Cast: Kinetic Grapnel #[39;492 iZ >m.. +.. #.. ### #.r. #.. r   rat #... #.. #.... +.# #. Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2 i:2 i =That beam is likely to hit you. Continue anyway? Y - Yes  N - No3 i 3 i 3 i  #####............#santiago the Tinkerer   #.#####............#3 i HMountain Dwarf   #.....)............#Health: 26/26 ========================   ########.####'######Magic: 15/15 ========================  #.# #.#AC: 2Str: 12  #.####.#EV: 10Int: 17  #.#....#SH: 0Dex: 8  #.#.########## XL:  3 Next: 21% Place: Dungeon:1  #.#@#≈≈≈≈≈≈ Noise: ==-------  Time: 785.8 (0.0)  #.#.#####≈≈ a) +0 hammer  3 i #.#.#### Cast: Kinetic Grapnel  #..+..  #..###  #.r.#.. r   rat  3 iR #...#..  #....+.#  #.Confirm with . or Enter, or press ? or * to list all spells. 3 i W_Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle3 i AShift-Dir - straight lineOkay, then.3 i 3 iW 3 i D _3 i;3 i#.....)#######.####'##### #.# #.# ###...######### ≈≈≈≈≈≈#### ### #..+...###r...........+.#..+#. 3 i3 i_3 iʰr.g   hobgoblinr   ratg3 i&--3 i%6.8 (1Kinetic Grapnel3 il3 ioE _Okay, then.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _A hobgoblin comes into view.4 iw #.#####............#  santiago the Tinkerer #.....)............#  Mountain Dwarf ########.####'######  Health: 26/26 ======================== #.# #.#  Magic: 14/15 ======================-- #.####.#  AC: 2Str: 12 #.#....#  EV: 10Int: 17 #.#.#### ###### SH: 0Dex: 8 #.#.# ≈≈≈≈≈≈ XL:  3 Next: 21% Place: Dungeon:1 #.#@# ####≈≈ Noise: ---------  Time: 786.8 (0.0) #.#*# ### a) +0 hammer #*. +.. Cast: Kin4 i6etic Grapnel #r.. ### #.... #.. #..... #.. g   hobgoblin #...... +.# r   rat #....g.+ #.  # _Okay, then. _A hobgoblin comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)4 iz%  #.#####............#santiago the Tinkerer   #.....)............#Mountain Dwarf   ########.####'######Health: 26/26 ========================  #.# #.#Magic: 14/15 ======================--  #.####.#AC: 2Str: 12  #.#....#EV: 10Int: 17  #.#.########## SH: 0Dex: 8  #.#.#4 i'≈≈≈≈≈≈ XL:  3 Next: 21% Place: Dungeon:1  #.#@#####≈≈ Noise: ---------  Time: 786.8 (0.0)  #.#*#### a) +0 hammer  #*.+.. Cast: Kinetic Grapnel  #*..###  #*...#..  #.....#.. g   hobgoblin  #......+.# r   rat  #....g.+#.  # _Okay, then. _A hobgoblin comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)4 i8 _A hobgoblin comes into view.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (76% to hit)  4 iYThe kinetic grapnel misses the rat.4 id.r....g.4 i:=7.8 (1 _4 i4 ig5 i$D #.#####............#  santiago the Tinkerer #.....)............#  Mountain Dwarf ########.####'######  Health: 26/26 ======================== #.# #.#  Magic: 13/15 ====================---- #.####.#  AC: 2Str: 12 #.#....#  EV: 10Int: 17 5 iEV#.#.#### ###### SH: 0Dex: 8 #.#.# ≈≈≈≈≈≈ XL:  3 Next: 21% Place: Dungeon:1 #.#@# ####≈≈ Noise: =--------  Time: 787.8 (0.0) #.#*# ### a) +0 hammer #r. +.. Cast: Kinetic Grapnel #... ### #.... #.. #..... #.. g   hobgoblin 5 iE<#...g.. +.# r   rat #......+ #.  # Aim: a rat (76% to hit) _The kinetic grapnel misses the rat.5 iEAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)5 i4v# #.#####............#  santiago the Tinkerer #.....)............#  Mountain Dwarf ########.####'######  Health: 26/26 ======================== #.# #.#  Magic: 13/15 ====================---- #.####.#  AC: 2Str: 125 iwh #.#....#  EV: 10Int: 17 #.#.#### ###### SH: 0Dex: 8 #.#.# ≈≈≈≈≈≈ XL:  3 Next: 21% Place: Dungeon:1 #.#@# ####≈≈ Noise: =--------  Time: 787.8 (0.0) #.#.# ### a) +0 hammer #r. +.. Cast: Kinetic Grapnel #... ### #.... #.. #..... #.. g   hobgoblin #...g.. +.# r   rat #......+ #.  # Aiming: Kinetic Grapnel (safe; 1% risk of failure)  5 ixzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat.  You kill the rat!5 i}I   )    #.# #.#      5 i~   #.#.#  #.#@#  #.#*#  #..  #...  #....  #.....  #...g..  #......+ 5 i- 5 i5 i]5 i ...g.r   rat (wandering)r5 i338.8 (15 i9Kinetic Grapnel5 i{5 iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat.  You kill the rat! _A rat comes into view.6 id,6 ikg.rr.6 idmE=9Kinetic Grapnel6 is6 iQw- _The rat squeaks loudly.6 i #.#####............#  santiago the Tinkerer #.....)............#  Mountain Dwarf ########.####'######  Health: 26/26 ======================== #.# #.#  Magic: 12/15 ===================----- #.####.#  AC: 26 i3Str: 12 #.#....#  EV: 10Int: 17 #.#.#### ###### SH: 0Dex: 8 #.#.# ≈≈≈≈≈≈ XL:  3 Next: 23% Place: Dungeon:1 #.#@# ####≈≈ Noise: ==-------  Time: 789.8 (0.0) #.#*# ### a) +0 hammer #.* +.. Cast: Kinetic Grapnel6 i7 #.*. ### #..g. #.. #..... #.. g   hobgoblin #...r.. +.# r   rat #......+ #.  # _A rat comes into view. _The rat squeaks loudly.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6 iR;Aim: a hobgoblin (76% to hit)6 iL #  #.#####............#santiago the Tinkerer   #.....)............#Mountain Dwarf   ########.####'######Health: 26/26 ========================  #.# #.#Magic: 12/15 ===================-----  #.####.#AC: 2Str: 12  #.#....#EV: 10Int: 17  #.#.####6 iN ###### SH: 0Dex: 8  #.#.#≈≈≈≈≈≈ XL:  3 Next: 23% Place: Dungeon:1  #.#@#####≈≈ Noise: ==-------  Time: 789.8 (0.0)  #.#*#### a) +0 hammer  #.*+.. Cast: Kinetic Grapnel  #.*.###  #..g.#..  #.....#.. g   hobgoblin (grapneled)  #...r..+.# r   rat  #......+#.  #6 iO (Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded.6 i 6 i| 6 i ...g.r.6 i ;-90.8 (1 _6 i2 6 i 7 iz S....)#######.####'##### #.# #.# ###...######### ≈≈≈≈≈≈#### ### #.......#+..g...#####....+..r..#...#+.#+#. #7 i| ' 7 i 7 iݱ 7 i kg.r.7 i O--17 i 7 i$ 7 i  The grapnel guides your strike. You hit the hobgoblin but do no damage.7 i r.The hobgoblin is severely wounded.7 iUe3---=3.2 (1.47 i: 7 iW- _The hobgoblin hits you.8 i  #.....)............#  santiago the Tinkerer ########.####'######  Mountain Dwarf #.# #.#  Health: 23/26 =====================--- #.####.#  Magic: 11/15 =================------- #.#....#  AC: 2Str: 12 #.#.#### ###### EV: 10Int: 17 #.#.# ≈≈≈≈≈≈ SH: 0Dex: 8 #.#.# ####≈≈ XL:  3 Next: 23% Place: Dungeon:1 #.#@# ### Noise: =--------  Time: 793.2 (0.0) #.g.....# +.. a) +0 hammer #..r...## 8 i2  ### Cast: Kinetic Grapnel #......+ #.. #......# #.. #......# +.# g   hobgoblin #......+ #.  r   rat #......# # The hobgoblin is severely wounded. _The hobgoblin hits you.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 76% to hit)8 i= #.....)............#  santiago the Tinkerer ########.####'######  Mountain Dwarf #.# #.#  Health: 23/26 =====================--- #.####.#  Magic: 11/15 =================------- #.#....#  AC: 2Str: 12 #.#.#### ###### EV: 10Int: 17 #.#.# ≈≈≈≈≈≈ SH: 0Dex: 8 #.#.# ####≈≈ XL:  3 Next: 23% Place: Dungeon:1 #.#@# ### Noise: =--------  Time: 793.2 (0.0) #.g.....# +.. a) +0 hammer #..r...## ###8 i? Cast: Kinetic Grapnel #......+ #.. #......# #.. #......# +.# g   hobgoblin #......+ #.  r   rat #......# # Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 76% to hit)  The kinetic grapnel hits the hobgoblin.  You kill the hobgoblin!9 ivl )    #.# #.#  #.####.#      #.#.#  #.#.#  #.#@#  #.†.....#  .## 9 i .+  .#  #......# r   rat #......+  #......# 9 i9 iW?r.9 iʖi2==64.2 (1 _9 iK9 i9 iC  #.....)............#  santiago the Tinkerer ########.####'######  Mountain Dwarf #.# #.#  Health: 23/26 =====================--- #.####.#  Magic: 11/15 =================------- #.#....#  AC: 2Str: 12 #.#.#### ###### EV: 10Int: 17 #.#.# ≈≈≈≈≈≈ SH: 0Dex: 8 #.#.# ####≈≈ XL:  3 Next: 26% Place: Dungeon:1 #.#@# ### Noise: =--------  Time: 794.2 (0.0) 9 i(E #.r.....# +.. a) +0 hammer #......## ### Cast: Kinetic Grapnel #......+ #.. #......# #.. #......# +.# r   rat #......+ #.  #......# # The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)9 iŝ #.....)............#  santiago the Tinkerer ########.####'######  Mountain Dwarf #.# #.#  Health: 23/26 =====================--- #.####.#  Magic: 11/15 =================------- #.#....#  AC: 29 i؟Str: 12 #.#.#### ###### EV: 10Int: 17 #.#.# ≈≈≈≈≈≈ SH: 0Dex: 8 #.#.# ####≈≈ XL:  3 Next: 26% Place: Dungeon:1 #.#@# ### Noise: =--------  Time: 794.2 (0.0) #.r.....# +.. a) +0 hammer #......## ### Cast: Kinetic Grapnel #......+ #.. #......# #.. #......# +.# r   rat #......+ #.  #......# # Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - s9 ixtraight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat.  You kill the rat!9 i )    #.# #.#  #.####.#      #.#.# 9 i #.#.#  #.#@#  #.†.....#  .##  .+  .#  #......#  #......+  #......# 9 i/9 i5v85.2 (1Kinetic Grapnel _: i: i3: i: iޑ: iږ4=: iۜ,: i: i,: i\: i95: iݯE==: i: i: iL2==: i : i: i6==: ip: i===3==: iB: i\B: i: it 4==-J   endoplasm (wandering)J: iw8149.0)-5.2 (20: i: i] _An endoplasm comes into view.; ij ########.####'######  #.# #.# #   #.####.# #   #.#....# #   #.#.#### #######   #.#.# ≈≈≈≈≈≈≈   #.#.# ####   #.#.#####.# ####    #.@.....#+...   #......## ####   #......+ #...   #......# #.   #......# +.##   #......+ #.  #.....J# # ........ ; ik; ir>J.; it16.2 (1.0); iz; i(~v _You see here a hobgoblin corpse.; ib5_ #.# #.# ## #.####.# #. #.#....# #. ; iU6#.#.#### #######. #.#.# # ≈≈≈≈≈≈≈. #.#.# .. ####≈≈≈. #.#.#####.# ####' #.†.....# +.... #..@...## ####' #......+ #.... #......# #...ß #......# +.###; i6j #....J.+ #. #......# #  .. ########## ; iC8; i>>J.; i,CG7Kinetic Grapnel _; i'H; iI; iE  #.# #.# ## santiago the Tinkerer #.####.# #. Mountain Dwarf #.#....# #. Health: 26/26 ======================== #.#.#### #######. Magic: 13/15 ====================---- #.#.# # ≈≈≈≈≈≈≈. AC: 2Str: 12 #.#.# .. ####≈≈≈. EV: 10Int: 17 #.#.#####.# ####' SH: 0; ia ZDex: 8 #.†.....# +.... XL:  3 Next: 28% Place: Dungeon:1 #..@...## ####' Noise: ---------  Time: 817.2 (0.0) #..*...+ #.... a) +0 hammer #...*..# #...ß Cast: Kinetic Grapnel #...J..# +.### #......+ #.  #......# #  J   endoplasm (wandering) ........  ##########  _An endoplasm comes into view. _You see here a hobgoblin corpse.  ; i, Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit); i  #.# #.# ## santiago the Tinkerer #.####.# #. Mountain Dwarf #.#....# #. Health: 26/26 ======================== #.#.#### #######. Magic: 13/15 ====================---- #.#.# # ≈≈≈≈≈≈≈. AC: 2Str: 12 #.#.# .. ####≈≈≈. EV: 10Int: 17 ; i #.#.#####.# ####' SH: 0Dex: 8 #.†.....# +.... XL:  3 Next: 28% Place: Dungeon:1 #..@...## ####' Noise: ---------  Time: 817.2 (0.0) #......+ #.... a) +0 hammer #......# #...ß Cast: Kinetic Grapnel #...J..# +.### #......+ #.  #......# #  J   endoplasm (wandering) ........  ########## Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The kinetic grapnel hits the endoplasm!  [; iP 531mYou kill the endoplasm!; ix  #.# #.#     ; i"    #.#.# #  #.#.# ..  #  #    #..*...+  ; i #...*..#  #......#    #......#  ........ ########## ; iut; ia|3...; iZ~32; i=; i8.2 (1; i%$Kinetic Grapnel ; i_; iA; ih< iz4==< i< iP==< i,< if< i< i,< igb5==< i< iF< ic< iȨ< iu< iR< i< ix< iɭ< i< iȰ< iA< iܱ< ih< iԴ< iW:==< i< i< i< i'< i< i< iͼ< iV< i< i< i'< i< i< i< i< iq< i< i< i<< i< i< i3< i_< i< i < i< i< i ,< i< i,< ir< iw< i< i#< i< i6< iY< i< ik< i< i<,< i< iy< i< i< i< i< i< i,< i< ie< i< i1< i< i9< i< i< il< iW< i< i8< iN< i< i< ij< iy< i< i< iu< i< i< iM< i< i9< i< ia< i< i1< i< i< i< i1 < i ,< i9 < i < i+ < i < iD < i < i < i < i < i < i ,< i] < i < ih ,< i < i < i < ik ,< iJ < i  < i < i < iw < i  ,< i < i < ic" B< ie$ 7 _You open the door.< i% < i& < i& < i) @  There is an open door here.< i.+ < i,  _< i, < i. < i/ < i0 < if0 < i~2 7 _You open the door.< i4 3< ie5 < i8 @  There is an open door here.< i= a _< i> B< it? < i@ < i@ ,< iA < i8B < iB ,< ioD 7 _You open the door.< i@E < iE < i9F < iG < iG < iH < iYH < iI < iI < iJ ,< iJ < iYK < iK < iK < i~L < iL < i.####'####.∩# #.#≈####≈≈≈.≈≈≈#### #.#≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈#...........#################### _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.< ij^ _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found an escape hatch in the floor.= iSI= i= i= i: _= i  #.†.....#.#≈# +.'..# #  #......##.#≈## ####'####'## #  #......+...≈≈# #.#.# #  #......##..≈≈# #...ß...#.# = i2 #......##..≈≈# +.#####.+.#  #......+...≈≈# #...ß...#.#  #......###.≈≈# #.#.#  ...≈##+####'####+###.#≈#..@.......'..#- #.#≈#>.####'####.∩# #.#≈####≈≈≈.≈≈≈#### #.#≈.≈ #...........#  #There is an open door here.= iO#+#.#.#.#.#.'9.2 (1.0)= i= iWM======80.2 (2= i*= iF= _As you open the door, it creaks loudly!> ib > iKd 3> if > iyh > i%i > im > i n @  There is an open door here.> io > iq  _> i r > ir > iAt > it > i>u > iwv > iw ,> iyx > iy > iz > iY{ ,> i| > i} > i~ ,> i > it > i > i > i  #.####.# #..### ## #.#....# #.## #.#.#### ########.####### #.#.# #####≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ## #.#.# #....≈####≈≈≈.≈≈≈#### # #.#.#####.#.#≈#ß%####'####.<# #> i/  #.†.....#.#≈#..+.'..# # ###.#≈##'####'####'## #  #......+...≈≈#@#.......##------7.2 (7#......##..≈≈#.#...ß...#.#......##..≈≈#.+.#####.+.#......+...≈≈#.#...ß...#.##......###.≈≈#.#.......#............≈##'##'####+############.#≈#..'.......'..##.#≈#>.####'####.∩##.#≈####≈≈≈.≈≈≈#### _You open the door.> i M _Found a quill talisman.? iؒ M #...# #..###.### ##... #.## ### ########.####### #.####≈≈≈≈≈≈≈≈≈ # #....≈####≈≈≈.≈≈≈### #.#.#####.#.#≈#ß%####'####.<? iX †.....#.#≈#..+.......'..##.#≈##@####'####'##+...≈≈#.#....#.#...ß...##......##..≈≈#.+.#####.+.#..''.#? iĚ ? i Q------8.2 (1 _? i[ ? i* Q _There is an open door here.? i~ ]M###'###### ###.#####.## #...# #..###.### ##... #.## ### ########.####### #.####≈≈≈≈≈≈≈≈≈ # #....≈####≈≈≈.≈≈≈### #.#.#####ß%####'####.<†.....#.#≈#.@+.......'..? i˟ ##.#≈##'####'####'##+..##......##..≈≈#.#...ß...#.#..'? i ? iΦ -9 _? i9 ? i @ iTM............ #....#..# ###'###### ###.#####.## #...# #..###.### ##... #.## ### ########.####### #.####≈≈≈≈≈≈≈≈≈ # #....≈####≈≈≈.≈≈≈### #.#.#####ß@####'####.<†.....#.#≈#..+.......'..##.#≈##'####'####'###......+...≈≈#.#.......#.# ##'#@ i ]@ iM^'90@ iYc@ imfT _You see here a quill talisman.@ i;@ i<&1@ iA@ iC* _e - a quill talismanA i0 A i Inventory: 5/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)A i c - an inkwell talisman  e - a quill talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF Potions (go to first with !)  g - 2 potions of magic  d - a lumpy pink potionA iU C ie - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 7 1d8 Cur 0 1d2  Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ C ibYour skill: 0.0 You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {talisman} Menu/colouring prefixes: identified talisman (p)ut on, (d)rop, (=)adjust, or (i)nscribe.E ip E i:............##....#..# santiago the Tinkerer #.####'#########.#####.## Mountain Dwarf #.# #.###...# #... Health: 26/26 ======================== #.####.##..### ###. Magic: 15/15 ======================== #.#....##.###. AC: 2Str: 12 #.#.#### ########.####### #. EV: 10Int: 17 #.#.# #####≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ## SH: 0Dex: 8 E i#.#.# #....≈####≈≈≈.≈≈≈#### # XL:  3 Next: 32% Place: Dungeon:1 #.#.#####.#.#≈#ß@####'####.<# # Noise: ---------  Time: 891.2 (0.0)#.†.....#.#≈#..+.......'..# # a) +0 hammer#......##.#≈##'####'####'## # Cast: Kinetic Grapnel#......+...≈≈#.#.......#.# ##......##..≈≈#.#...ß...#.##......##..≈≈#.+.#####.+.##......+...≈≈#.#...ß...#.##......###.≈≈#.#.......#.#...........≈##'####'####+## _There is an open door here. _You open the door. _Found a quill talisman. _There is an open door here. _You see here a quill talisman. _e - a quill talismanE iE i]+2.2 (1E i<E iַA3.2 (2E iE iE i+4.2 (3E iE iE i$5.2 (4E i1E iYou open the door. _Found a quill talisman. _There is an open door here. _You see here a quill talisman. _e - a quill talisman _E i}You begin transforming. You continue transforming. x3E i?Quill E iE i4[ _Sharp quills grow all over your body.F iF i3F i9F iEF i _You open the door.F i@  There is an open door here.F imF i _F iF iF i6F iF iF iF iHF iF iBF iF iFF iF i-F i4 @  There is an open door here.F iC F i  _F i F iF iF iF iF iKF ijF iF iHF i|F iF iF iF iF i*F iF iF iF i3F iF iF i#F iLF iF i, F i!F i"F i"F i#F i#F ig%F i%,F i0'F i(F i(),F i>*F i+F iD,,F iy-F i.F i.F im/F i0F i2F i{2F i2F id4F i>####  #........ .....# #.###### #........ .....# ......# #..... .....# #.....# #....... .....# #....g #....... )....# ####..... #....... .....# ........# #........ .....# ........###### #........ .....# .......@.....###........ .....# ###########...######### .....# #....#..# F i?Kinetic Grapnel ###### ###.#####.### # # ##...# #...# #. # #..### ###.######. g   hobgoblin (asleep) # #.## #........ # ########.####### #......#######≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ##>......F iI1914.2 (19.0)F iL+5.2 (20F i(RF iaT\ _A hobgoblin comes into view.G i..#####........ santiago the Tinkerer .....# #.###### #........ Mountain Dwarf .....# ......# #........ Health: 26/26 ======================== .....# #.....# #........ Magic: 14/15 ======================-- .....# #....g #........ AC: 2Str: 12 )....# ####....* #........ EV: 10Int: 17 .....# .......*# #........ SH: 0Dex: 8 .....# .......*###### #........ XL:  3 Next: 32% Place: Dungeon:1 .....# .......@.....###........ Noise: ---------  Time: 915.2 (0.0) .....# ###########...########## a) +0 hammer .....# #....#..# #G iM Cast: Kinetic Grapnel ###### ###.#####.### ## Quill # ##...# #...# #. # #..### ###.######. g   hobgoblin (asleep) # #.## #........ # ########.####### #......##  #####≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ##>...... _There is an open door here. _A hobgoblin comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)G i..#####........ santiago the Tinkerer .....# #.###### #........ Mountain Dwarf .....# ......# #........ Health: 26/26 ======================== .....# #.....# #........ Magic: 14/15 ======================-- .....# #....g #........ AC: 2Str: 12 )....# ####..... #........ EV: 10Int: 17 .....# ........# #........ SH: 0Dex: 8 .....# ........###### #........ XL:  3 Next: 32% Place: Dungeon:1 .....# .......@.....###........ Noise: ---------  Time: 915.2 (0.0) .....# ###########...########## a) +0 hammer .....# #....#..# # Cast: Kinetic Grapnel ###### G i  ###.#####.### ## Quill # ##...# #...# #. # #..### ###.######. g   hobgoblin (asleep) # #.## #........ # ########.####### #......##  #####≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ##>......Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin.  You kill the hobgoblin!G iD #.######  ......#  #.....#  #..... )....# ####....*  .......*#  .......*######  ....# ###..# #....#..#  ###.  ##...# #...#  #..###  # #.##   # .G i    . ##> G iA9....G i }5=6.2 (1Kinetic Grapnel _G i!G i"G iTG iG i!G i"H _No target in view!G iG i+3G iG i| _G iY,G iG i,G i{G i,G iG ih,G i4G iG ifE5==G iG iG iG i G ilG i G i; G i G i G i* G i' G i G i G iEG i#G i:==G i0G iG iLG iG iZG iG iG i ,G iG i,G iVG iG i<G iG i G i!G i#G i#G i!$G i%G i'G i(G i(G i),G i-G i-G i.G i`0G i2G iq2G i4G iS5G i\7,G i7G iw=G i>,G i?G iAH i,H iH iH izXH i nH i ,H iCXH iH iH iH iH iH iH iXH iH i{H i>,H iH iH i!,H iA"H i+H i-H iI.,H i91H i2H i3H i3H iY6H i7H i$8H i8H iF:H i;H im<H i=H i>H i@H iAH iAH iUCH iD,H idEH iFH iHBH i KH iL,H iWMH iOH iP,H iQH i7SH i}TH i!U,H iWH i XH iXH iYH iZH imJH ioH ipH i{qH iqH i*uR  There is a stone staircase leading down here.H ivH iw _H ilxH iyH i{H i\|H iA}H iƂH iH iH i&H iH i H iH i?H iH iH i~H iH i6H iH iH iH iH iH iEH iȗH iǙH i,,H iƛH ivH iH iH iH iH i3H iH iNH i:H ivH iRH iH iH iH i}H iîH iH i/BH iBH iH iH i5  #...........# #.#[#  #...........###.#.#  #...........'...#.############ # #...........#####......# ###........)..################.# .###########...........h #.# ..# #.....# #.# #.### ##.#.........+ ...#.# H iFX#...# #..#...@.....# #..#.# - ###.######.##.........# #..#.#  #........##.######### #..#.#  #......####.# #..#.#  ##>.........# #..#.#  #....###################..#.# h   jackal (asleep)  #....#....................#.#  #....#.####.....#########.#.#  #....#.#..'.....# #.......#.#H i076.2 (60.0)H i`E-7.2 (61H ihH iY _A jackal comes into view.I i0$w#.# #.#.#  #.....# #.#[#  #....###.#.#  #...'...#.############  #.....#####............# ##........)..################.# ##########hr #.# .# #...# #.# .### ##.#.+ ...#.# ...# #..#.........# #..#.# ##.######.##.........# #..#.#  #........##.######### #..#.#  #......####  ##>.........# #..#.# I i%+#....###################..#.# r   rat (asleep)#....#....................#.##....#.####.....#########.#.#I i*-e  A rat comes into view.I i/,I igE rhhhh 2 jackalsrThe jackal barks! The rat squeaks loudly.  A jackal comes into view.==8.2 (1.0)Kinetic GrapnelI iJI i2M' _The jackal barks!I i< q#.# #.#.# #.# #.#.# #....# #.#[# #....###.#.# #....'...#.############ ...#####............# ........)..################.# #########I i= .rh. #.# # #...h# #.# ### ##.#.+ ...#.# ..# #..#.# #..#.# #.######.##.........# #..#.# #..##.######### #......####.# #..#.# ##>.........# #..#.#  #....###################..#.#  #....#....................#.#I i? I i@ I iA I iRH _rh.h.I iI %9I iP I iQ J i,? . #.#[###.#.# J i:@ ...'...#.###########...#####........... #........)..############### ##########..rh.. #..h.#### ###.+ . ..# #..######.##...........##.#########......####. J i@ ##>.........# ##################J i\B J inC J iE J iJ h  A jackal comes into view.J i}Q h.r.hh.h 3 jackals (1 wandering)J iR .-80J i_Z J i1^ S _The jackal barely misses you.J i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K iB *hYou shape a spike launcher from a nearby wall.K ia  The jackal barks!  The rocky spike skewers the jackal.K i,K im  The jackal is heavily wounded.K iK iv#hrh.h.K i^3----=1K i*"K i4$T _The jackal closely misses you.K i s *You barely miss the jackal.K i v `  The jackal is heavily wounded.K i 8*K i  The rocky spike misses the jackal. The rocky spike skewers the jackal.K i M 2K iBK i,K i` r.h..hYou kill the jackal!K iQ----92.6 (1.4K iĖK i; _The rat bites you but does no damage.M i7 #.# #.#.#  #.# #.#.#  #.# #.#.#  #.# #.#[#  #.###.#.# M i- #.'...#.#  #....#####.# ##.)..######.###.r.h.... #.# .# #.h..#### #.# .### ##.#.+ ...#.#.# #..#.# #..#.# ##.######.##M i.# #..#.#  #.##.# #..#.#  #......####.# #..#.#  ##>...#M i #..#.#  #....#..#.#M iU1*M i`M i7 ,M iq!M iC+ h†h.r.  The rocky spike misses the rat. The rat attacks as it pursues you!M i,3-30M i3M i6I _The rat misses you.N i #...........# #.#.#  santiago the Tinkerer  #...........# #.#.#  Mountain Dwarf  #...........# #.#.#  Health: 26/26 ========================  #...........# #.#[#  Magic: 12/15 ===================-----  #...........###.#.#  AC: 2Str: 12  #...........'...#.############  EV: 10N iCInt: 17  #...........#####............#  SH: 0Dex: 8 ##........)..################.#  XL:  3 Next: 39% Place: Dungeon:1 ###########.....@h†h..... #.#  Noise: =--------  Time: 983.6 (0.0) .# #.......r...#### #.#  a) +0 hammer .### ##.#.........+ ...#.#  Cast: Kinetic Grapnel ...# #..#.........# #..#.#  Quill ##.######.##.........# #..#.#  #........##.######### #..#.#  hh 2 jackals  #......####.# #..#.#  r   rat  ##>.........# #..#.#  #....###################..#.# The rocky spike misses the rat. The rat attacks as it pursues you! _The rat misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  N i"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)N i+ N i ! #...........# #.#.#santiago the Tinkerer#...........# #.#.#Mountain Dwarf#...........# #.#.#Health: 26/26 ========================#...........# #.#[#N i cMagic: 13/15 ====================----#...........###.#.#AC: 2Str: 12  #...........'...#.############EV: 10Int: 17  #...........#####............#SH: 0Dex: 8 ##........)..################.#XL:  3 Next: 39% Place: Dungeon:1 ###########.....@h†h..... #.#Noise: =--------  Time: 983.6 (0.0) .#N i #.......r...#### #.#a) +0 hammer .### ##.#.........+ ...#.#Cast: Kinetic Grapnel ...# #..#.........# #..#.#Quill ##.######.##.........# #..#.##........##.######### #..#.#hh 2 jackals#......####.##..#.#N iI rr   rat##>.........##..#.##....###################..#.#The rocky spike misses the rat. The rat attacks as it pursues you! _The rat misses you.N i Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)N izV _The rat misses you.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (76% to hit)  Okay, then.N i}N i N i. _O i\.*O i(  You closely miss the rat. The rocky spike skewers the jackal.O i m  The jackal is heavily wounded.O i x hh.  The jackal bites you but does no damage.O i b5-=5.0 (1.4O iԼ O i g _The jackal bites you. The rat closely misses you.P ig #...........# #.#.#  santiago the Tinkerer  #...........# #.#.#  Mountain Dwarf  #...........# #.#.#  Health: 25/26 =======================-  #...........# #.#[#  Magic: 12/15 ===================-----  #...........###.#.#  AC: 2Str: 12  #...........'...#.############  EV: 10P iInt: 17  #...........#####............#  SH: 0Dex: 8 ##........)..################.#  XL:  3 Next: 39% Place: Dungeon:1 ###########.....@hh...... #.#  Noise: ==-------  Time: 985.0 (0.0) .# #.......r...#### #.#  a) +0 hammer .### ##.#.........+ ...#.#  Cast: Kinetic Grapnel ...# #..#.........# #..#.#  Quill ##.######.##.........# #..#.#  #........##.######### #..#.#  hh 2 jackals  #......####.# #..#.#  r   rat  ##>.........# #..#.#  #....###################..#.# The jackal bites you but does no damage. P iG_The jackal bites you. The rat closely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)P iHK  #...........# #.#.#  santiago the Tinkerer  #...........# #.#.#  Mountain Dwarf  #...........# #.#.#  Health: 25/26 =======================-  #...........# #.#[#  Magic: 12/15 ===================-----  #...........###.#.#  AC: 2Str: 12 P iL  #...........'...#.############  EV: 10Int: 17  #...........#####............#  SH: 0Dex: 8 ##........)..################.#  XL:  3 Next: 39% Place: Dungeon:1 ###########.....@hh...... #.#  Noise: ==-------  Time: 985.0 (0.0) .# #.......r...#### #.#  a) +0 hammer .### ##.#.........+ ...#.#  Cast: Kinetic Grapnel ...# #..#.........# #..#.#  Quill ##.######.##.........# #..#.#  #........##.######### #..#.#  hh 2 jackals  #......####.# #..#.#  r   rat  ##>.........# #..#.#  #....###################..#.# Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action,  iM 0;1m( or ) - cycleShift-Dir - straight lineAim: a rat (76% to hit)  The kinetic grapnel hits the rat.  You kill the rat!P iR -  #.#.#   #.#.#   #.#.#   #.#[# P iS      . .).### #..... #.#  #...........#### #.#  ##.#P i0T +   #..##  ##   #.#########   P iT #.#   ##>..#   P i 8*P i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line: a rat (76% to hit)  The kinetic grapnel hits the rat.  You kill the rat!  The rocky spike skewers the jackal.P i= i  The jackal is almost dead.P iG h†h3--416.0 (1P ieI P i`K m _The jackal barely misses you. x2; The jackal bites you.Q i<9 w #...........# #.#.#  santiago the Tinkerer  #...........# #.#.#  Mountain Dwarf  #...........# #.#.#  Health: 23/26 =====================---  #...........# #.#[#  Magic: 11/15 =================-------  #...........###.#.#  AC: 2Str: 12  #...........'...#.############  EV: 10Int: 17  #...........#####............#  SH: 0Dex: 8 ##........)..################.#  XL:  3 Next: 41% Place: Dungeon:1 Q i/: ###########.....@h†...... #.#  Noise: ==-------  Time: 986.0 (0.0) .# #.......h...#### #.#  a) +0 hammer .### ##.#.........+ ...#.#  Cast: Kinetic Grapnel ...# #..#.........# #..#.#  Quill ##.######.##.........# #..#.#  #........##.######### #..#.#  hh 2 jackals  #......####.# #..#.#  ##>.........# #..#.#  #....###################..#.# The jackal is almost dead. _The jackal barely misses you. x2; The jackal bites you.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Q i: [Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 70% to hit)R i1OhhR iP  #...........# #.#.#santiago the Tinkerer#...........# #.#.#Mountain Dwarf#...........# #.#.#Health: 23/26 =====================---#...........# #.#[#Magic: 11/15 =================-------#...........###.#.#AC: 2Str: 12  R iv#...........'...#.############EV: 10Int: 17  #...........#####............#SH: 0Dex: 8 ##........)..################.#XL:  3 Next: 41% Place: Dungeon:1 ###########.....@h†...... #.#Noise: ==-------  Time: 986.0 (0.0) .##.......h...#### #.#a) +0 hammer .### ##.#.........+ ...#.#Cast: Kinetic Grapnel ...# #..#.........# #..#.#Quill ##.######.##.........# #..#.##........##.######### #..#.#hh 2 jackals (1 grapneled)#......####.##..#.###>.........##..#.##....###################..#.#R i˱Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.  The jackal is heavily wounded.R i988*R ix &`R iy hShift-Dir - straight line  Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal.  The jackal is heavily wounded.R iV|The rocky spike misses the jackal.  The jackal bites you but does no damage.R i2-2==7.0 (1R iR i֡+ _The jackal bites you.S i,Y  The grapnel guides your strike. You sock the jackal!S i:*†   jackalS il  You kill the jackal!The rocky spike skewers the jackal.S iq)S i&.S iT==88.4 (1.4Kinetic GrapnelS ijS i:J _You kill the jackal!T i?3T iAT iDT i;ET iOIT iIT iUJT iKT iMT iuNK3=T iOT iQT iRT i]ST iUT i?VT iWT iYT itZK3=T i[T i]T i^h4==T i_T iaT iaT ibT ieT ieT igT iiT iui9=T ijT imT im9=T inT iOqT iqK5=T irT itT i/uL4==T iYvT iny,T izT ic|T i|T i}T iT ith6==T iT i6T i:==T i9T iBT i T iT iT iTT ih=5==T i,T i?T i{,T i+T ib  You see here a jackal corpse.T i=T i _T iT iT i~T i׫T iT iӮT ifT ið:==T iʱT i̴T iT i"T iT i7 _You open the door.T iyT iT iT iT iT i:T iT i#@  There is an open door here.T iT i" _T iT iT iT iT i T iT iT iST iT i4T i,T iT iET i,T iT iT i,T i#T iET i&,T iT iIT iPT iT iGT iT iT iT i T iT iT iT i#T iT i,T iT i$T iT i<,T iQT igT i^ T i T ia T i T i T iX T i T i/ T i T i T i T i T i T i8 T i T i T i T i_ T i T i T i T io T i T i T iU T i ,T i T i T iP ,T i T i T i T i T i0 T iS T i ,T i! T ii(  #.#.##.....# #.#.......# #.#.##.....# #.#.####### #.#.####+### #.#.#  #.#.# #.# #.#.#  #.#.# #.# #.#.#  #.#.# #.#####.#.#T iv) 7 #.#.# #.#.....#.# #.#.# #.#.#####.# #.#.# #.#.#####@# -- #.#.####...j.#  #.#.......#  Kinetic Grapnel #.##########.###..#.#  #.# # # ...#.#  #.# #... #   j   gnoll (wandering) #.# ....  #.# .....  #.##########T ia* ) T i}- 21037.4 (49.0)T i2 zj.jT i3 J====8.4 (50T iP7 T ix9 ' _The gnoll shouts!U iy  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V iz9*V iƋ  You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll.V iJ #jThe gnoll is heavily wounded.V i2----3----==--9.4 (1.0)V iV i8 _The gnoll hits you with a +0 whip.W i$3#.#.##.....# #.#.......#  santiago the Tinkerer #.#.##.....# #.#.#######  Mountain Dwarf #.#.####+### #.#.# Health: 22/26 ====================---- #.#.# #.# #.#.# Magic: 12/15 ===================----- #.#.# #.# #.#.# AC: 2Str: 12 #.#.# #.#####.#.# EV: 10Int: 17 #.#.# #.#.....#.# SH: 0Dex: 8 #.#.# #.#.#####.# XL:  3 Next: 48% Place: Dungeon:1 #.#.# #.#.#####@#W iN5 Noise: ==-------  Time: 1039.4 (0.0) #.#.####.........j..#  a) +0 hammer #.#........#........#  Cast: Kinetic Grapnel #.##########.###..#.#  Quill #.# # # ...#.# #.# #... #  j   gnoll #.# .... #.# ..... #.##########The gnoll is heavily wounded. _The gnoll hits you with a +0 whip.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 79% to hit)W i #.#.##.....# #.#.......#  santiago the Tinkerer #.#.##.....# #.#.#######  Mountain Dwarf #.#.####+### #.#.#  Health: 22/26 ====================---- #.#.# #.# #.#.#  Magic: 12/15 ===================----- #.#.# #.# #.#.#W i"  AC: 2Str: 12 #.#.# #.#####.#.#  EV: 10Int: 17 #.#.# #.#.....#.#  SH: 0Dex: 8 #.#.# #.#.#####.#  XL:  3 Next: 48% Place: Dungeon:1 #.#.# #.#.#####@#  Noise: ==-------  Time: 1039.4 (0.0) #.#.####.........j..#  a) +0 hammer #.#........#........#  Cast: Kinetic Grapnel #.##########.###..#.#  Quill #.## # ...#.# #.##... #  W i#j   gnoll (grapneled) #.#.... #.#..... #.########## Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 79% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is almost dead.W iʨ9*W i,EPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (heavily wounded, 79% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is almost dead.The rocky spike skewers the gnoll.W iFSW i ')W ig6-7140.4 (1Kinetic GrapnelW iDW iI _You kill the gnoll!X iIX i#X iK3=X iHXX i7X iX iX iJX i7-X ijX i4==3=X iX iXX iX ihX ih,X i`X iX i*X iX i*X iK==X iX iba5=X iX i,X iSX iX ipL4==X iX i,X iX i.X ih6==X iX iX iiX iEX ijX i.:==X iX i=,X iBX iX iVg=5=X iX iX i X iX i< ,X iJ X i X i X i X i X ij9=X i=XX iz,X i=X iX i%E6==X iX iX iX iHX iX i;X i,X io X i%<  You see here a +0 whip.X i_'X i( _X i+,X i-X i.:==X i/X i31X i&4BX i9XX i:X i;,X i<X ie>X i?,X i@X iMBX iC,X iDX iDMX iN,X iOX i6RX i*T,X iaX iFcX ieX ieX igX iWiX iJX i}   There is an open door here. _X ihBX iX i~,X iX i=,X i,X iKX iX iX i'X iWX i,X iX iX iX iGX iX iXX ilXX iqX i^X i,X iX i=X i,X ipX ipX i*X i.X i,X iX iX i6X iX iX iQX i,X iRX iX i,X i X i X i ,X i X iW X i ,X iX iX i},X iX icX i,X iE vX iy!,X i"X i[#X i8$X i$X i>%X i&X i'X i (X i)X iJ*X iN+X i+X ij,X iR-X i].X i.X i=/X i0X i1,X i2X i3X i4X in5X i7X i7X iy9X i:X i:X i<X iW>X i>X i?X iAX iCX iCX iBDX iEX i`GX iHX iHX iJX i#LX iLX iBMX i/OX iPX iPX iJQX iRX iITX iTX i\UX iVX iuXX iYX iYX i\[X i\X ih]X i ^X i_X i$aX iaX i1bX i.dX iZeX i?fX ifX ihX iKjX ijX i{kX ilX imX in,X iqX iz .# #...#  .# #.#.#######  ## #.#.#  #.#.####   #.#.#..#  ####.#.#..#  .....#.#..#  X i{.#####.#..##########  .#####.#..#.....@..#  -- .......)..#.#####.##  .#........#.# .#  Kinetic Grapnel#.###..#.#.# .#   #.#....#.#.# g.   #.#.#....#.# .#   g   hobgoblin (asleep)  #.#......#.# !#  #........#.# .# #X ib|A.#X ik 14808.0)  A hobgoblin comes into view.Found a golden potion.X i3 .The hobgoblin shouts!X iq===99Kinetic GrapnelX iX i+6 _The hobgoblin moves out of view.Y iIY i.Y i# # #.#.#  # #.#.#  # #.#.#  #.#.####  #.#.#..#  .#.#..#  #.#..#  #####.#..#  #####.#..#......@.#  ......)..#.#####.##  #........#.# ..#  Kinetic Grapnel.###..#.#.# #g.#  #.#....#.#.# ....  #.#.#....#.# ###.#  g   hobgoblin #.#......#.# #!#  #........#.# #.# .# Y i,0.0)Y iAg.Y i5---50.4 (1Y iZ i# #.#.......# santiago the Tinkerer # #.#.####### Mountain Dwarf # #.#.# Health: 26/26 ========================  #.#.#### Magic: 15/16 ======================--  #.#.#..# AC: 2Str: 12 ###.#.#..# EV: 10Int: 17 ....#.#..# SH: 0Dex: 8 #####.#..########## XL:  3 Next: 71% Place: Dungeon:1 #####.#..#......@.# Noise: ---------  Time: 1150.4 (0.0) ......)..#.#####*## a) +0 hammer #........#.# .g# Cast: Kinetic Grapnel #.###..#.#.# #..# Quill  i@0;10m#.#....#.#.# .... #.#.#....#.# ###.# g   hobgoblin #.#......#.# #!# #........#.# #.# ##########.#The hobgoblin shouts! _The hobgoblin moves out of view.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (76% to hit)Z it# #.#.......#  santiago the Tinkerer # #.#.#######  Mountain Dwarf # #.#.#  Health: 26/26 ========================#.#.####  Magic: 15/16 ======================--#.#.#..#  AC: 2Str: 12 ###.#.#..#  EV: 10Int: 17 ....#.#..#  SH: 0Dex: 8 #####.#..##########   XL:  3 Next: 71% Place: Dungeon:1 #####.#..#......@.#   Noise: ---------  Time: 1150.4 (0.0) ......)..#.#####*##   a) +0 hammer #........#.# .g# iHwm   Cast: Kinetic Grapnel #.###..#.#.# #..#   Quill #.#....#.#.# ....  #.#.#....#.# ###.#   g   hobgoblin (grapneled) #.#......#.# #!#  #........#.# #.#  ##########.# Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is almost dead.Z i.g.=1.4 (1 _[ i9\  The grapnel guides your strike. You sock the hobgoblin![ ij.[ ip52.8 (1.4Kinetic Grapnel[ i[ iۖM _You kill the hobgoblin![ i| 3[ i [ i [ i [ i [ i L6==[ iT [ i [ i [ i` [ i [ i4 [ i3 [ i [ it [ i [ ix [ iB [ i [ i [ i [ i :==[ i [ ij [ ic [ i' [ i [ i [ i [ i* [ i [ ib  ....#.#..# ####.#..########## #####.#..#........# ......)..#.#####.## #........#.# #...#.###..#.#.#.##..## #.#....#.#.#......# #.#.#....#.#.###.## #.#......#.# #@# - #........#.# #.# ######## ...........# ##############  [ it [ i /60.0)[ i E-3.8 (11[ i  [ iD S _f - a golden potion\ iD3\ io\ i:\ i\ i(n\ i \ i\ i2B\ i\ i\ i\ i\ i\ iB\ i\ i\ i>,\ i \ i \ i ,\ ip\ i\ i~\ i\ ib\ i \ i,\ i=$\ iq%\ i%\ i'\ i-\ i.\ i/\ i/\ i7\ i8,\ i]9\ i@\ iA,\ i D\ i3L\ iM,\ icN\ iU\ iV,\ iW\ i^\ i`\ ina\ ia\ in\ io,\ iRq\ iz\ i]|\ i|\ i}\ i%\ i4\ i,\ iX\ iQB\ i\ iI\ i,\ i\ i(B\ i\ iS\ iħ\ i\ ip\ i,\ im\ iX\ ih\ icX\ itB\ in\ i#X\ i%\ i%\ iw&\ i&\ i/\ i0,\ il1\ i9\ i:\ i;\ iS<\ iE\ iF\ ivG,\ igRX\ iX\ iY,\ iZ\ ia\ ib\ i-c\ i f\ i3m\ iQn\ in,\ i%v\ i1w\ iw\ iOx\ i\ iZ\ i \ i\ i.\ iB\ i\ i\ im,\ i\ i\ i\ i\ ip\ i\ i\ i=\ i޸\ i.B\ ic\ i[\ iV\ i,\ i\ ixB\ i`,\ iT,\ i\ i\ i,\ iK\ iC\ i\ ii\ i\ i\ iM\ i\ i\ i\ i?\ i\ i\ i^\ i,\ i \ i,\ i=\ i\ iZ\ iL,\ i\ i+!\ i!\ iJ"\ i,)\ i*\ iI+,\ i1\ iZ3,\ i4\ i{>X\ iB\ i D\ iD\ i'E\ i6K\ i9L\ iL,\ iS\ i]VB\ iV\\ i@]B\ idX\ iOk\ i9l\ il,\ is\ it,\ iYu\ i {\ i|\ i|\ i}\ i\ i\ i\ i\ i\ i\ iL\ i\ i\ iM\ ix,\ iw\ i3\ i\ i4\ iB\ i\ i\ i\ i\ in\ i5\ iε,\ i\ iҽ\ i\ ii\ i\ i\ i\ i \ i\ i\ i,\ i\ i\ i\ iU\ i\ i @  There is an open door here.\ iz\ ii _\ ir\ i\ i7 \ i \ iy \ i \ i> B\ i \ i \ i' \ i \ iM d  You see here a jackal skeleton.\ i^@ S _\ iD \ iG B\ iN \ iO ,\ iT \ i2V \ iW \ iX \ iY \ i] \ ib B\ iUd \ ie \ iff \ if \ ik \ iWm \ im \ ion \ is \ iu \ iu \ i1v \ iz \ i(| \ i| \ i/} \ i \ i3 \ iƒ \ i \ iG \ i \ i \ i \ iL \ if \ i7 ,\ i \ i ,\ i3 \ i: \ iB \ iԜ \ iL \ i \ iġ \ ij ,\ iR \ i \ i \ i \ iª \ i ,\ i \ i \ i ,\ i \ iX \ i ,\ i \ i \ iٺ B\ i \ iľ \ i ,\ i B\ ie \ i \ i_ \ i \ ih \ i \ i$ \ i ,\ i \ iq \ i \ iS \ i \ i@ ,\ i \ i# \ i ,\ iv \ io \ iW \ i ,\ i \ i \ i \ i; \ i \ i \ ia \ i \ in \ i= \ i \ iz \ it \ i ,\ i \ i ,\ i \ i \ i \ i| ,\ i \ i \ i \ i \ i \ is \ i  \ i \ ir \ i \ id \ i \ i \ i \ ia$ \ i% \ i& ,\ i|' \ i, X\ i, \ i- \ ir. \ i. \ i1 \ i2 \ i?3 \ i3 \ i5 \ i7 ,\ i: \ i; \ i< \ i,> ,\ i@@ \ iB ,\ iC \ iE \ iG \ iK B\ iN B\ iYQ \ iS ,\ iT \ i}W \ i%X \ iX \ i|Y \ i[ \ iS\ \ i\ \ i] \ i^ \ i*d \ ie \ ie ,\ ibf \ in \ io B\ iu \ iv B\ ix \ iz B\ iy \ i܋ J\ i \ i \ i9 \ iF X\ iq \ iՔ \ i \ i \ iz \ i \ i ,\ iA \ i1 \ i \ i B\ i \ i \ i \ i \ i\ ,\ i?   You see here a +0 short sword. _\ i \ iø B\ iw \ i- B\ if n\ iC ,\ i \ i \ i[ 9   #.# #.#   #.####.#   #.#....#   #.#.#### ##### \ i n  #.#.# #####≈≈≈≈≈   #.#.# #....≈####   #.#.#####.#.#≈#ß.#   #.#.†.....#.#≈#..'   ......##.#≈##'#347.8 (184.0)   ......+...≈≈#.#   #.#......##..≈≈#.#   #.#......##..≈≈#.+   #.#......+...≈≈#.#  #.#......###.≈≈#.#  #............≈##'#  ###########.#≈#..'   #.#≈#>.#\ i \ ir \ ip _ _Partly explored, can't reach some places.] ioI] iE........0.0) _Partly explored, can't reach some places.^ iH [?25h[?0c^ iI  ^ iLJ>Search for what [? for help]? ^ iO [?25l[?1c^ ic\ ^ i` 11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 short swordb - [D:1] an escape hatch in the floor  c - [D:1] a +0 club (3 further duplicates)  d - [D:1] a staircase leading out of the dungeon  e - [D:1] 5 stones  f - [D:1] a +0 dagger  g - [D:1] a stone staircase leading down  h - [D:1] a stone staircase leading down  i - [D:1] a stone staircase leading down  j - [D:1] a +0 leather armour  k - [D:1] a +0 whip_ iM_ io\_ i^ #.# #.#santiago the Tinkerer  #.####.#Mountain Dwarf  #.#....#Health: 26/26 ========================  #.#.#### ##### Magic: 16/16 ========================  #.#.# #####≈≈≈≈≈ AC: 2Str: 12  #.#.# #....≈#### EV: 10Int: 17  #.#.#####.#.#≈#ß.# SH: 0Dex: 8  #.#.†.....#.#≈#..' XL:  3 Next: 75% Place: Dungeon:1  _ ih_e#@#......##.#≈##'# Noise: ---------  Time: 1347.8 (0.0)  #.#......+...≈≈#.# a) +0 hammer  #.#......##..≈≈#.# Cast: Kinetic Grapnel  #.#......##..≈≈#.+ Quill  #.#......+...≈≈#.#  #.#......###.≈≈#.#   #............≈##'#   ###########.#≈#..'_ i `   #.#≈#>.#  _There is an open door here. _You see here a jackal skeleton. _You see here a +0 short sword. _Partly explored, can't reach some places. _Partly explored, can't reach some places.  Search for what [? for help]? ._ ig_ ii_ i'D __ iwF E Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft2%2  c - Launch Clockwork BeeForgecraft4%3 Select a spell to describe [?] help[Esc] exit` i= #.# #.#santiago the Tinkerer  #.####.#Mountain Dwarf  #.#....#Health: 26/26 ========================  #.#.#### ##### Magic: 16/16 ========================  #.#.# #####≈≈≈≈≈ AC: 2Str: 12  #.#.# #....≈#### EV: 10Int: 17  #.#.#####.#.#≈#ß.# SH: 0Dex: 8  #.#.†.....#.#≈#..' XL:  3 Next: 75% Place: Dungeon:1  #@#......##.#≈##'# Noise: ---------  Time: 1347.8 (0.0)  #.#.....` i.+...≈≈#.# a) +0 hammer  #.#......##..≈≈#.# Cast: Kinetic Grapnel  #.#......##..≈≈#.+ Quill  #.#......+...≈≈#.#  #.#......###.≈≈#.#   #............≈##'#   ###########.#≈#..'   #.#≈#>.#  _There is an open door here. _You see here a jackal skeleton. _You see here a +0 short sword. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Search for what [? for help]? .` i Spells (Memorise)TypeFailure Level  a - Forge Blazeheart Golem Fire/Forgecraft 47% 4  b - Forge Lightning Spire Air/Forgecraft 47% 4 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exita i  #.# #.#santiago the Tinkerer  #.####.#Mountain Dwarf  #.#....#Health: 26/26 ========================  #.#.#### ##### Magic: 16/16 ========================  #.#.# #####≈≈≈≈≈ AC: 2Str: 12  #.#.# #....≈#### EV: 10Int: 17  #.#.#####.#.#≈#ß.# SH: 0Dex: 8  #.#.†.....#.#≈#..' XL:  3 Next: 75% Place: Dungeon:1  #@#......##.#≈##'# Noise: ---------  Time: 1347.8 (0.0)  #.#.....a i.+...≈≈#.# a) +0 hammer  #.#......##..≈≈#.# Cast: Kinetic Grapnel  #.#......##..≈≈#.+ Quill  #.#......+...≈≈#.#  #.#......###.≈≈#.#   #............≈##'#   ###########.#≈#..'   #.#≈#>.#  _There is an open door here. _You see here a jackal skeleton. _You see here a +0 short sword. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Search for what [? for help]? .  Okay, then. _a i3a i-a i;a i5a iK_ _Partly explored, can't reach some places.a i Ia ix a ix a i u _Partly explored, can't reach some places.a i Ia ix  _Partly explored, can't reach some places.b i b i Level 1 of the Dungeon<>>>>∩(Press ? for help)#.#####............# ############...###########.......÷........##.##.....)............##....#..##.......÷...#####.##.#########.####'#########.#####.### ##.#.........'......#.##.# #.###...# #...# #..#.........#####..#.##.####.##..### ###.######.##.........# #..#.##.#....##.###........##.######### #..#.##.#.####  ########.#######  #......####.##..#.##.#.# #####≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈  ##>.........##..#.#b i #.#.# #....≈####≈≈≈.≈≈≈####  #....###################..#.##.#.#####.#.#≈#ß.####'####.<# #....#....................#.##.#.†.....#.#≈#..'.......'..# #....#.####.....#########.#.##@#......##.#≈##'####'####'## #....#.#..'.....# #.......#.##.#......+...≈≈#.#.......#.# #....#.#.##.....# #.#.......##.#......##..≈≈#.#...ß...#.# #....#.#.##.....# #.#.########.#......##..≈≈#.+.#####.+.# #....#.#.####'### #.#.##.#......+...≈≈#.#...ß...#.# #....#.#.# #.# #.#.#####.#......###.≈≈#.#.......#.# ######.#.# #.# #.#.#..##............≈##'####'####+###.#.# #.#####.#.#..############.#≈#..'.......'..##.#.# #.#.....#.#..##.#≈#>.####'####.∩##.#.# #.#.#####.#..###########.#≈####≈≈≈.≈≈≈#### #.#.#b i 7 #.#.#####.#..#........##.#≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ #.#.####.........)..#.#####.###...........####### #.#........#........#.#.#...#b i"  #.########.##....# ##.#.######  #..........# #......####......##..........# #.....>.# #......# ################### #..........# #.......# #......# #..........#......# #..........# #.####..###......# #..........#......####..........# #.# #...##......# #..........#......##.)..........# #.# ###.........)#####..........###.#.........b i .# #.# #........####...##..........#......##.###'# #.# #.###.##...##...##..........#......##.###.# #.# #.# #.......+...''..........)......'...>#.# #.# #.# #######.#...##..........#......####.#.# #.# #.# #.######..........#......# #.#.##############.###.# #..# #################### #.#.##.............#...#### ##.# #...........###.#######....# #.###### #...........# #.#.##.#..........# # #...........# #.#.##.#.#### ##.....# #...........# #.#.##.#.# #...........# #.....# #...........# #.#[##.#.# i< 9;49m #......)....# #####.....# #...........###.#.##.#.####...........# #........## #...........'...#.#############.#................# #........###### #...........#####......##.#####............# #.......###........)..################.#c i@ c i #.# #.#santiago the Tinkerer  #.####.#Mountain Dwarf  #.#....#Health: 26/26 ========================  #.#.#### ##### Magic: 16/16 ========================  #.#.# #####≈≈≈≈≈ AC: 2Str: 12  #.#.# #....≈#### EV: 10Int: 17  #.#.#####.#.#≈#ß.# SH: 0Dex: 8  #.#.†.....#.#≈#..' XL:  3 Next: 75% Place: Dungeon:1  #@#......##.#≈##'# Noise: ---------  Time: 1347.8 (0.0)  #.#......+...≈≈#c ii.# a) +0 hammer  #.#......##..≈≈#.# Cast: Kinetic Grapnel  #.#......##..≈≈#.+ Quill  #.#......+...≈≈#.#  #.#......###.≈≈#.#   #............≈##'#   ###########.#≈#..'   #.#≈#>.#  _Partly explored, can't reach some places. _Search for what [? for help]? . _Okay, then. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.c iRc ic i: _c iEJc iUBc iBc ic i,c ic ic ic ieXc ic ic i,c ic iHc ic i&c i6XSearch for what [? for help]? .c icOkay, then.Partly explored, can't reach some places. _ You see here a +0 club.c ic i _c i*c i/Bc iH1c i3,c i4d if4d i,d i(nd i+Xd iY/Xd iS ########  #..........#  #.########.#  ##........#.######  #......####......#  #.....@.# #......# #78.8 (31.0) #.......# #......# #. #.####..###......# #. #.# #...##......# #. #.# ###.........)#####. #.# #........####...##. #.#  ig34m#.###.##...##...##. #.# #.# #.......+...''. #.# #.# #######.#...##. _There is a stone staircase leading down here.d i d i d i d i d i 79.8 (1.0) _d iQ d i d ###### #.....# ##....... #######.......: 2........ S.............. ............... ........[...... .........?.................... S   adder (asleep)#######........ #........ d ic d i5 d i -80.6 (1.8d iw d ip _You climb downwards.  Found three items. _There is a stone staircase leading up here.e i ###### #.....# ##.#.:<..S...[.......?......#. #.e i-e i}S.Se i+10e ie i\/ _The adder hisses angrily.f i  santiago the Tinkerer  Mountain Dwarf  Health: 26/26 ========================  Magic: 15/16 ======================-- ######  AC: 2Str: 12 #.....#  EV: 10Int: 17 ##.......  SH: 0Dex: 8 ########.......:  XL:  3 Next: 75% Place: Dungeon:2 ..S....@<.......  Noise: ---------  Time: 1381.6 (0.0) ................  a) +0 hammer ................  Cast: Kinetic Grapnel .........[...... f ikh[40m Quill  ..........?.....  ................  S   adder ########........  #........  _There is a stone staircase leading up here. _The adder hisses angrily.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineg i%santiago the TinkererMountain DwarfHealth: 26/26 ========================Magic: 16/16 ========================######AC: 2Str: 12#.....#EV: 10Int: 17##.......SH: 0Dex: 8########.......:XL:  3 Next: 75% Place: Dungeon:2..S....@<.......Noise: ---------  Time: 1381.6 (0.0)................a) +0 hammer................Cast: Kinetic Grapnel.........[......Quill ..........?.....................S   adder########........#........ _There is a stone staircase leading up here. _The adder hisses angrily.   i'6mAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.g iG+g i.2g i04. _g iZN g iO g i~W M..Sg i1Y K2.6 (1Kinetic Grapnel _g i>` g ia g i?   santiago the Tinkerer  Mountain Dwarf  Health: 26/26 ========================  Magic: 15/16 ======================-- ######  AC: 2Str: 12 #.....#  EV: 10Int: 17 ##.......  SH: 0Dex: 8 ########.......:  XL:  3 Next: 75% Place: Dungeon:2 ....S**@<.......  Noise: ---------  Time: 1382.6 (0.0) ................  a) +0 hammer ................  Cast: Kinetic Grapnel .........[..g iB ....  Quill  ..........?.....  ................  S   adder ########........  #........ Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (60% to hit)g iusantiago the TinkererMountain DwarfHealth: 26/26 ========================Magic: 15/16 ======================--######AC: 2Str: 12#.....#EV: 10Int: 17##.......SH: 0Dex: 8########.......:XL:  3 Next: 75% Place: Dungeon:2....S**@<.......Noise: ---------  Time: 1382.6 (0.0)................a) +0 hammer................Cast: Kinetic Grapnel.........[......Quill ..........?.....................S   adder (grapneled)########........#........g iMAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (60% to hit)  The kinetic grapnel hits the adder!  The adder is severely wounded.g ivg i"R.S.g in$9=3.6 (1 _g i+g iI0h i$ h iu D.Sh i --4h i h i i iY  The grapnel guides your strike. You thump the adder!i i@G†i i.98=i iK6.0 (1.4Kinetic Grapneli i3i izI _You kill the adder!i i 3i i" i i1* Bi i- ,i i/ i i2 i iw3 L6==i i5 i i9 4 _Magic restored.i i= 3i ir@ i iD i iH ,i iJ i iP i iQ ,i iS i i}V i iY i ioZ :==i i\ i il #########.....####.......##########.......:.#......†.<........# .................# .................# .........[.# ....@......# -...# #########  #.........#  #...$.....# #### ##.....####.####i iix .93.0 (7.0i in| D-4.0 (8i i i i ` _e - a scroll labelled QOLIULOEDIj i j i j i~ j i‹ j i? j i j i j i/ j i j i j i L _You now have 49 gold pieces (gained 8).j i j iD 3j iV j i j iZ j i j i8 j i. ,j i3 j i j i j i j i j ig j i ,j i j i j i j il j i j i j i_ ,j i j i& j i j ih j i j it j i ,j i j i4   #######  ##.....##  ##.......##  #########  ......†.<..#  .................#  .................#  .........[.......#  ................#  ...............#  ########.........##.........#You pick up a parchment of Rending Blade and begin reading...j i 1408.0 (14.0)j i +9.0 (15j i j i" F _You add the spell Rending Blade to your library.k i.k i/3k i4k iJ7k i{<Bk i1?,k i@k iCk iFk iAGk i)Hk iKk iNk iNk iOk i#Sk iVk iVk iWk i/Zk i]k i_^k iT_k iak iek iek igk igkk iok iqk irk iltk iywk iVxk iyk i {k i}k iz~k i/k iρk i|k i:k ik iIk ip.........[.......#.................#.................#########.........##.........# #.........# ##.......## ##.....## ##@####20.0 (11 #.#  #..  .... .#... .. .... #..... .. .....k i #.... .>. .:...##....k iڛk ip+1.0 (12k iyk i); _Found a stone staircase leading down.l iQ l iS  Spells (Memorise)TypeFailure Level  a - Forge Blazeheart Golem Fire/Forgecraft 47% 4  b - Forge Lightning Spire Air/Forgecraft 47% 4  c - Rending BladeConjuration/Forgecraft 47% 4 1 spell level left l iW ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitp ifp imp i#vh.........[.......#santiago the Tinkerer.................#Mountain Dwarf.................#Health: 26/26 ========================########.........#Magic: 16/16 ========================#.........#AC: 2p iwStr: 12#.........#EV: 10Int: 17##.......##SH: 0Dex: 8##.....##XL:  3 Next: 98% Place: Dungeon:2##@####Noise: ---------  Time: 1421.0 (0.0)#.#a) +0 hammer#..Cast: Kinetic Grapnel....Quill .#..... ....#..... .. .....#.... .>. .:...##.... _Magic restored. _e - a scroll labelled QOLIULOEDI _You now have 49 gold pieces (gained 8).  You pick up a parchment of Rending Blade and begin reading... _You add the spell Rending Blade to your library. _Found a stone staircase leading down.p iP  Okay, then.p iwp ipp i$. _q iv5  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 2.8   4.2  -2           b - Maces & Flails   0.0   0.7  +2   h + Forgecraft5.9   4.2  +2   c - Unarmed Combat   0.0   1.0   0           i - Shapeshifting   0.0   1.4  -2       i6m     d - Armour   0.0   0.8  +1       e - Dodging   1.3   3.4  -3       f - Stealth   1.4   2.8  -2                                                  q i7[39;49m            q i<        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsr iXo p - Conjurations   0.0   1.2  -1Axes 0.7  +2   q - Hexes0.0   1.0   0  d - Polearms0.0   1.0   0   r - Summonings e - Staves0.0   0.8  +1   s - Necromancy0.0   0.8  +1  f - Unarmed Combatr i|1.0   0   t + Forgecraft 5.9   4.2  +2  g - Throwing0.0   12   u - Translocations   0.0   1.4  -2         v - Alchemy0.0   1.4  -2  h - Short Blades   0.0   1.4  -2   w - Fire Magic0.0   0.7  +2  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   1.2  -1  j - Ranged Weapons   0.0   1.4  -2   y - Air Magic0.0   1.7  -3r i  z - Earth Magic0.0   0.8  +1  k - Armour0.0   0.8  +1  l - Dodging1.3   3.4  -3   0 - Invocations0.0   0.6  +3  m - Shields0.0   0.8  +1   1 - Evocations0.0   0.8  +1  n - Stealth1.4   2.8  -2   2 - Shapeshifting   0.0   1.4  -2  useful|allx i x ij x i .........[.......#santiago the Tinkerer.................#Mountain Dwarf.................#x i Health: 26/26 ========================########.........#Magic: 16/16 ========================#.........#AC: 2Str: 12#.........#EV: 10Int: 17##.......##SH: 0Dex: 8##.....##XL:  3 Next: 98% Place: Dungeon:2##@####Noise: ---------  Time: 1421.0 (0.0)#.#a) +0 hammer#..Cast: Kinetic Grapnel....Quill .#..... ....#..... .. .....#.... .>. .:...##.... _e - a scroll labelled QOLIULOEDI _You now have 49 gold pieces (gained 8).  You pick up a parchx iC! ment of Rending Blade and begin reading... _You add the spell Rending Blade to your library. _Found a stone staircase leading down. _Okay, then.x ii# x i$ y iy i*3y i5y i3.........########.........# #.........##.........###.......## ##.....##  ##.####  #@# ...[.#.....?.#..#.....#y iʪW... .....##........#...>. .:...#...... .. ...y iy i*2.0 (1y iy i- _Found a leather armour.z iqZz i[z iq`,z icz ifdz iiz ioz iz#########  #.........#  #.........# ##.......## #.....##  ##.####  #.########....[.##..@..?.#z i{3......#.....# >.....#.....# #.........#.....# #.......>...:...##........................#... ..##.####.#z i׆z iD*4.0 (2z iڛO _Found an escape hatch in the floor.z i, z i. z i/ z i3 z i7 z i; ,z iP< z i> z i? z i@ z iD z i)H ,z iJ z iX  ########...# #.........# #.........# ##.......## ##.....## ##.#### #.###### ##....[.# #.....@.# ......#.....# >.....#.....# #.........#.....# #.......>#..................... .. z ih +7.0 (3z i3j *8.0 (4z ip z iXr ` _h - a scroll labelled RYNEXZEHOM{ i{ i{ i{ iq{ iN{ ic{ i ,{ i { i { i{ i{ i{ i{ i{ iR{ i{ i[{ i{ iV/  ### ##.### #.###### ##....[.# #.......#......#.....#>.....#.....##.........#.....##.......>...@...##.........#...............# ... ......##.### #.# ####.. # #.# #.. ## ###.# ### .###...# . .......#You pick up a parchment of Ozocubu's Armour and begin reading...{ i3'32{ i46*3.0 (5{ iW;{ i=I _You add the spell Ozocubu's Armour to your library.{ i 3{ ig { i { i { i B{ i { i { i_ { i { i { i { i { i { i` { i { i { iK { il ,{ i { i { i5 { i ,{ i { i { i ,{ i! { i= { i ,{ i. { i0 { i ,{ i { i1 { i { i { im { i { iH ,{ i { i" ,{ i# { i# { i\% ,{ i;& { i' { i) { i) { i* { i+ { i- { iK. { i. { iP0 { in2 ,{ i_3 { iP4 { i5 { i6 ,{ i'8 { i9 { i: ,{ i2= { i> ,{ i? { i@ { iB ,{ iNC { iI { iJ { iJ { iK { iRM { ivO { iEP { iP { iR { iT ,{ ifU { igW { iY { i~Z ,{ i\ { i^ ,{ i` { ib { ic { id { iCe { i_g { ij ,{ i8k { i0m { i'o { io { ip { iVs { i+v ,{ iv { iy { i\{ ,{ it| { i `{ iU { i ,{ i { i { i { ip { i8 { i X{ i/ { i { i ,{ iӭ { i w............................##.................##.......#..........<....####.###.......###...........## #.# #...:...#..##..###### #.# #.......#..... #####.####.....##..... #.........#...##..... b.####.........#####.... .......@.......###.. ..####.........# ###########{ iU   b   bat (asleep) { i5 071.0 (38.0){ i ,{ i ...bb2.0 (39Kinetic Grapnel{ i { ip V _A bat comes into view.| i  ............................## santiago the Tinkerer  .................##.......#... Mountain Dwarf  .......<....####.###.......### Health: 26/26 ========================  ...........## #.# #...:...#  Magic: 15/16 ======================--  ..##..###### #.# #.......#  AC: 2Str: 12  ..... #####.####.....##  EV: 10Int: 17  ..... #.........#...##  SH: 0Dex: 8 | iS s ..... ..####.........#####  XL:  3 Next: 98% Place: Dungeon:2  .... ...b***@.......#  Noise: ---------  Time: 1472.0 (0.0)  ##.. ..####.........#  a) +0 hammer ###########  Cast: Kinetic Grapnel  Quill   b   bat _You add the spell Ozocubu's Armour to your library. _A bat comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit)| iP  ............................## santiago the Tinkerer.................##.......#... Mountain Dwarf.......<....####.###.......### Health: 26/26 ========================...........## #.# #...:...#Magic: 15/16 ======================--..##..###### #.# #.......#AC: 2Str: 12..... #####.####.....##EV: 10Int: 17.....#.........#...##SH: 0Dex: 8..... ..####.........#####XL:  3 Next: 98% Place: Dungeon:2.... ...b***@.......#Noise: ---------  Time: 1472.0 (0.0)##.. ..####.........#[10| i >;38Ha) +0 hammer###########Cast: Kinetic GrapnelQuill b   bat (grapneled)Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit)  The kinetic grapnel hits the bat.  The bat is moderately wounded.| iJ ,| iK | i]R )...b| ivS 9=3.0 (1 _| iY | iZ } iU  The grapnel guides your strike. You hit the bat.} i5† } iz ............................## santiago the Tinkerer.................##.......#... Mountain Dwarf.......<....####.###.......### Health: 26/26 ========================...........## #.# #...:...#Magic: 15/16 ======================--..##..###### #.# #.......#AC: 2Str: 12..... #####.####.....##EV: 10Int: 17.....} i#.........#...##SH: 0Dex: 8..... ..####.........#####XL:  3 Next: 100% Place: Dungeon:2.... ......†@.......#Noise: =--------  Time: 1474.4 (1.4)##.. ..####.........#a) +0 hammer###########Cast: Kinetic GrapnelQuill Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit)  The kinetic grapnel hits the bat. _The bat is moderately wounded.The grapnel guides your strike. You hit the bat.} i _You kill the bat!You have reached level 4!} i/  --more--~ i33/337-84 0% Kinetic Grapnel~ iq(f _You feel clever.~ i~ i Spells (Memorise)TypeFailure Level  a - Ozocubu's ArmourIce45% 3  b - Forge Blazeheart Golem Fire/Forgecraft 45% 4  c - Forge Lightning Spire Air/Forgecraft 45% 4  d - Rending Blade~ iConjuration/Forgecraft 45% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i 0  iy5  i<  ............................## santiago the Tinkerer.................##.......#... Mountain Dwarf.......<....####.###.......### Health: 33/33 ========================...........## #.# #...:...#Magic: 15/17 =====================---..##..###### #.# #.......#AC: 2Str: 12 iL= ..... #####.####.....##EV: 10Int: 18.....#.........#...##SH: 0Dex: 8..... ..####.........#####XL:  4 Next:  0% Place: Dungeon:2.... ......†@.......#Noise: =--------  Time: 1474.4 (0.0)##.. ..####.........#a) +0 hammer###########Cast: Kinetic GrapnelQuill The kinetic grapnel hits the bat.  i> _The bat is moderately wounded.The grapnel guides your strike. You hit the bat. _You kill the bat!You have reached level 4! _You feel clever. iTC P  Okay, then. iE  iJ  iL . _ i . _6= i  i"  ib , i%d  ih e= ij , i E7==  You see here a bat corpse. i K _ i>  i>  i , i  i˹ P== .. ..........##...... .......<....####.###..... ...........## #.# #...:. ..##..###### #.# #..... ....... #####.####.... ........ #.........#... ........####.........#### ..@...†........#-89.4 (15.0) ##......####.........###..... ############....[#.....#.....######-90.4 (16 _Found a buckler. i o ## .......<....####.### ....... #.# #...: ..##..###### #.# #... ........# #####.####.# #.........# .####...### .....†.#  ######.........# ##.....# ########### #....[#  #.....# #.....# #######  i  i 01.0) i  iI  i <....####.###...........## #.# #...:.##..###### .......# #####.####.........#####....†.. ######... ## ########## #....[# . iN i %2 i% i& iy ....## #.# #...:##..###### .......# #####.####.........#####....† ######. ## ##########  .#####  ir  is %3 i  i5 P _You see here a +0 buckler. iP i%4 i i& _f - a +0 buckler iH isJ Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft2%2  c - Launch Clockwork BeeForgecraft4% iJ3 Select a spell to describe [?] help[Esc] exit id  i ...........## #.# #...: santiago the Tinkerer..##..###### #.# #.... Mountain Dwarf........# #####.####... Health: 33/33 ========================........# #.........#.. Magic: 17/17 ========================........####.........### AC: 2Str: 12............†........#EV: 10Int: 18##......####.........#SH: 0Dex: 8##.....# ###########XL:  4 Next:  0% Place: Dungeon:2#....@#Noise: ---------  Time: 1494.4 (0.0)#.....#a) +0 hammer#.....#Cast: Kinetic Gra i opnel#######Quill _You feel clever. _Okay, then. _You see here a bat corpse. _Found a buckler. _You see here a +0 buckler. _f - a +0 buckler iQ i^ i i& i!  i#% Inventory: 6/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)f - a +0 buckler Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  i% : e - a scroll labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM Potions (go to first with !)  g - 2 potions of magic  d - a lumpy pink potion  f - a golden potion i<!f - a +0 buckler. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. If you switch to wearing this armour: Your EV would decrease by 0.6 (10.8 -> 10.2). Your SH would increase by 3.1 (0.0 -> 3.1). Your spell failure would worsen by up to 2% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe. i Inventory: 6/52 gear slots Hand Weapons (go to first with ))  iK a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 buckler Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)  c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - a scroll labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM Potions (go to first with !)  g - 2 potions of magic  d - a lumpy pink potion  f - a golden potion i  il ...........## #.# #...: santiago the Tinkerer..##..###### #.# #.... Mountain Dwarf........# #####.####... Health: 33/33 ========================........# #.........#.. Magic: 17/17 ========================........####.........### AC: 2Str: 12............†........#EV: 10Int: 18##......####.........#SH: 0Dex: 8##.....# ###########XL:  4 Next:  0% Place: Dungeon:2#....@# iR Noise: ---------  Time: 1494.4 (0.0)#.....#a) +0 hammer#.....#Cast: Kinetic Grapnel#######Quill _You feel clever. _Okay, then. _You see here a bat corpse. _Found a buckler. _You see here a +0 buckler. _f - a +0 buckler i  i  i.  i  i i@ Spells (Memorise)TypeFailure Level  a - Ozocubu's ArmourIce45% 3  b - Forge Blazeheart Golem Fire/Forgecraft 45% 4  c - Forge Lightning Spire Air/Forgecraft 45% 4  d - Rending Blade iConjuration/Forgecraft 45% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i  i8...........## #.# #...: santiago the Tinkerer..##..###### #.# #.... Mountain Dwarf........# #####.####... Health: 33/33 ========================........# #.........#.. Magic: 17/17 ========================........####.........### AC: 2Str: 12............†........#EV: 10Int: 18##......####.........#SH: 0Dex: 8##.....# ###########XL:  4 Next:  0% Place: Dungeon:2#....@# iNoise: ---------  Time: 1494.4 (0.0)#.....#a) +0 hammer#.....#Cast: Kinetic Grapnel#######Quill _You feel clever. _Okay, then. _You see here a bat corpse. _Found a buckler. _You see here a +0 buckler. _f - a +0 buckler iP  Okay, then. i i ib. _ i. iQ Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft2%2  c - Launch Clockwork BeeForgecraft4% i3 Select a spell to describe [?] help[Esc] exit i i i...........## #.# #...: santiago the Tinkerer..##..###### #.# #.... Mountain Dwarf........# #####.####... Health: 33/33 ========================........# #.........#.. Magic: 17/17 ========================........####.........### AC: 2Str: 12............†........#EV: 10Int: 18##......####.........#SH: 0Dex: 8##.....# ###########XL:  4 Next:  0% Place: Dungeon:2#....@#Noise: ---------  Time: 1494.4 (0.0)#.....#a) +0 hammer#.....#Cast: Kinetic Gra ixpnel#######Quill _Okay, then. _You see here a bat corpse. _Found a buckler. _You see here a +0 buckler. _f - a +0 buckler _Okay, then. i i i iw i}/ i1Wear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)f - a +0 buckler[?] describe selected [!] equip|wield|wear|put on i1y[tab] equip|unequip i\ i6 i...........## #.# #...: santiago the Tinkerer..##..###### #.# #.... Mountain Dwarf........# #####.####... Health: 33/33 ========================........# #.........#.. Magic: 17/17 ========================........####.........### AC: 2Str: 12............†........#EV: 10Int: 18##......####.........#SH: 0Dex: 8 i##.....# ###########XL:  4 Next:  0% Place: Dungeon:2#....@#Noise: ---------  Time: 1494.4 (0.0) i:#.....#a) +0 hammer#.....#Cast: Kinetic Grapnel#######Quill _Okay, then. _You see here a bat corpse. _Found a buckler. _You see here a +0 buckler. _f - a +0 buckler _Okay, then. i i0 _ i if  You start putting on your armour. i*5.4 (1 iw i i *6.4 (2 i i i*7.4 (3 i8 i i$*8.4 (4 i i3 i*9.4 (5 i) i/ 3 _You continue putting on your +0 buckler. x5 i i i\ _You finish putting on your +0 buckler. i  iq 7 Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft2% 1 b - Construct Spike LauncherForgecraft3% i R2  c - Launch Clockwork BeeForgecraft6% iׄ 3 Select a spell to describe [?] help[Esc] exit iϘ iQ i_...........## #.# #...: santiago the Tinkerer..##..###### #.# #.... Mountain Dwarf........# #####.####... Health: 33/33 ========================........# #.........#.. Magic: 17/17 ========================........####.........### AC: 2Str: 12............†........#EV: 10Int: 18##......####.........#SH: 3Dex: 8##.....# ###########XL:  4 Next:  0% Place: Dungeon:2#....@#Noise: ---------  Time: 1499.4 (0.0)#.....#a) +0 hammer#.....#Cast: Kinetic Gra ipnel#######Quill _You see here a +0 buckler. _f - a +0 buckler _Okay, then.You start putting on your armour. _You continue putting on your +0 buckler. x5 _You finish putting on your +0 buckler. ib iޫ i i iJ!  i#  Spells (Memorise)TypeFailure Level  a - Ozocubu's ArmourIce i&$ )58% 3  b - Forge Blazeheart Golem Fire/Forgecraft 58% 4  c - Forge Lightning Spire Air/Forgecraft 58% 4  d - Rending Blade iS$ Conjuration/Forgecraft 58% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i  in  i :...........## #.# #...: santiago the Tinkerer..##..###### #.# #.... Mountain Dwarf........# #####.####... Health: 33/33 ========================........# #.........#.. Magic: 17/17 ========================........####.........### AC: 2Str: 12 iS ............†........#EV: 10Int: 18##......####.........#SH: 3Dex: 8##.....# ###########XL:  4 Next:  0% Place: Dungeon:2#....@#Noise: ---------  Time: 1499.4 (0.0)#.....#a) +0 hammer#.....#Cast: Kinetic Grapnel####### i Quill  i }_You see here a +0 buckler. _f - a +0 buckler _Okay, then. i 1You start putting on your armour.  i _You continue putting on your +0 buckler. x5 _You finish putting on your +0 buckler. i P  Okay, then. i  i  ii . _ i I i  i  i[ : _ i  iI  i۠  i̢  iţ  iޥ  ib  i  i"  i , iy  i  i , i  i  i  iַ  i  i  i  iӽ  i  i  i  i  i  iV  i X i , i  i  i B i  i , iU  is  i`  i  iP  i  i , i  i  ik , i  iL  i0  i5  i! B i  i  i  i  i  i , i{  iA  i , im  i  i}  i  ic  i!  i , i , i  in  i$  io  i  i9  i   i  iS  i  i   i  i3!  id!  i!  i4#  i$ , i-%  i&  i'  i.(  i{(  i)  iM+  i+ , i-  i1 X i3 , iP4  ij5  i6  i'7  i7  i8  iQ:  i;  i;  i*=  iqE      .  ##### .  ###.... . iE  #..l# ......  #@♣♣.#...  #.♣♣.##..  #.♣♣...#.Kinetic Grapnel iE e #.♣♣.#... iQF !#.♣♣..... #.♣♣♣♣.#... l   frilled lizard (asleep) iwF }#..♣♣ ♣♣...... iF #...♣♣ ♣♣....### iF  iF ~#.#..♣♣ ♣♣..#.## i'N 1533.4 (34.0) iNO +4.4 (35 igS  iU a _A frilled lizard comes into view. i?X    . . .  .  #######. ###.......  #.@l#.... #.♣♣#♣.#.. #.♣ ♣.##.. #.♣ ♣...# #.♣ ♣.# #.♣ ... i*@ #.♣♣ #.... #..♣♣ ..... #...♣♣ ♣♣....#### iG iH05.4 (1.0) iL iN iw; ll  The helpless frilled lizard fails to defend itself.  You hit the frilled lizard.  The frilled lizard is heavily wounded. ixd0---=6.9 (1.5 i} i3 _The frilled lizard bites you. i E #######  ###.......  #.@l#  #.♣♣#  #.♣  #.♣  #.♣  #.♣  i+ a #.♣♣  #..♣♣    i%  #######  ###.......  #.@l#  #.♣♣#  #.♣  #.♣  #.♣  #.♣  #.♣♣  #..♣♣    iH  i  i  ie e _A frilled lizard is nearby! i~  You closely miss the frilled lizard.The frilled lizard is heavily wounded.The frilled lizard is struck by your quills. i}g† i1=--18.4Kinetic Grapnel ih _You kill the frilled lizard! i9  i  i  i  iv  i n iR h2== i  i , iE  ic , i  i  i  ip  i  i=  ik a3== i  i 1 _HP restored. i  i  i  i j  You see here a frilled lizard corpse. iF  i  _ iT  i  iK  i  i  i  ip  i 9= ip  i  iy  i  i  if  i  i  iP  i  i. , i  i 7 _You open the door. i  ## .. ..... ..... ..... ..... ######. ..... ###.......... #..†##♣@♣##......-52.4 (14.0) #.♣♣#.....# ♣.#..... #.♣÷#?.ß..#÷♣.##..... #.♣♣#.....#♣♣...#..##..# #.♣ ###+### ♣.#..... #.♣ ♣..... #.♣♣ ♣♣.#..... ip  #..♣♣ ♣♣..... #...♣♣ ♣♣....####..... i  i E-3.4 (15 i  i, s _Found two gnoll skeletons. _There is an open door here. i  ib  i  i  i%  i | _ i  i< S ..... ...     ############.  ###............  #..†##♣'♣##....  #.♣♣#.....#♣♣.#  #.♣÷#@.ß..#÷♣.##  #.♣♣#.....#♣♣...#..## i   #.♣ ###+### ♣.#  #.♣ ♣.........  #.♣♣ ♣♣.#  #..♣♣♣  #...♣♣...####  #.#..♣♣ ♣♣..#.## ##  #.....♣♣♣..#..# # i 15.4 (2.0) i@ *6.4 (3 i  i a _j - a scroll labelled DALOCU KUUR iuzI iN| i~ i'n i i i .. .. .. ############. .. ###............ .. #..†##♣'♣##........ #.♣♣#.....#♣♣.# i #.♣÷#..ß..#÷♣.##. #.♣♣#..@..#♣♣...#..##..# #.♣ ###'### ♣.#........ #.♣ ... ♣....Kinetic Grapnel #.♣♣ ..... ♣♣.# #..♣♣r....♣♣..... #...♣♣♣..♣♣....####r   quokka (wandering) #.#..♣♣_♣♣..#.## ##.... i3 #.....♣♣♣..#..# #.... ##..#..## #.... iME 8.4 (2  You open the door. i*9.4 (3 i! i- _A quokka comes into view. _Found a faded altar of an unknown god. i2############.###.............†##♣'♣##......♣♣#.....#♣♣.#÷#..ß..#÷♣.##♣♣#.....#♣♣...#..##..# ###@### ♣.#.........♣.........♣..♣♣♣......♣♣.# i.♣♣r....♣♣....♣♣♣..♣♣....#####..♣♣_♣♣..#.## ##....♣♣♣..#..# ##.......#..# ##..##  i"!_ i260.4 (1 _ i8_ i$Q _There is an open door here. ie  ....... santiago the Tinkerer ....... Mountain Dwarf ############. ....... Health: 33/33 ======================== ###............ ....... Magic: 16/17 ======================-- #..†##♣'♣##............. AC: 2Str: 12 #.♣♣#.....#♣♣.#......... EV: 10Int: 18 #.♣÷#..ß..#÷♣.##........ SH: 3Dex: 8 #.♣♣#.....#♣♣...#..##..# XL:  4 Next:  1% Place: Dungeon:2 #.♣ ###@### ♣.#......... Noise: ---------  Time: 1560.4 (0.0) #.♣...*.....♣........... a) +0 hammer #.♣ imf #♣♣.*....♣♣.#......... Cast: Kinetic Grapnel #..♣♣r....♣♣............ Quill  #...♣♣♣..♣♣....####..... #.#..♣♣_♣♣..#.## ##.... r   quokka (wandering) #.....♣♣♣..#..# #.... ###.......#..## #.... ##........## #.... _Found a faded altar of an unknown god. _There is an open door here.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 67% to hit) i  ....... santiago the Tinkerer  ....... Mountain Dwarf   iv ############. ....... Health: 33/33 ========================  ###............ ....... Magic: 16/17 ======================--   i #..†##♣'♣##............. AC: 2Str: 12  i   i #.♣♣#.....#♣♣.#......... EV: 10Int: 18  i   iG #.♣÷#..ß..#÷♣.##........ SH: 3 io =Dex: 8   i #.♣♣#.....#♣♣...#..##..# XL:  4 Next:  1% Place: Dungeon:2   i .#.♣ ###@### ♣.#......... Noise: ---------  Time: 1560.4 (0.0)   i. #.♣...*.....♣........... a) +0 hammer  ir  #.♣♣♣.*....♣♣.#......... Cast: Kinetic Grapnel   i #..♣♣r....♣♣............ Quill  i y #...♣♣♣..♣♣....####.....  #.#..♣♣_♣♣..#.## ##.... r   quokka (grapneled)  i@   id #.....♣♣♣..#..# #....   i I###.......#..## #....   i =##........## #.... i Aiming: Kinetic Grapnel (safe; 2% risk of failure)  i1 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i\ VAim: a quokka (wandering, hasn't noticed you, 67% to hit)  i `The kinetic grapnel hits the quokka.  The quokka is moderately wounded. i  i`j, i&u.r.._ i|9=1.4 (1 _ ic i ix Y  The grapnel guides your strike. You sock the quokka! i f. i% p32.9 (1.5Kinetic Grapnel iH  ir J _You kill the quokka! ivM i^N3 iN iZSn iT iU iU i^Wb7== igX iZ i[, i\ ig  There is an open door here. ih ii _ ii il imf== io i`q, ir is i$u, iv ix@  There is an open door here. iz i{5 _ i} i~, i" iŀ iā i i i i:, i i, i i i i i iO iB i- iF iL, iE iת, i i i, i iڳ i̹ iG i i i̿, i i) i(, i i i, i i i, i; i iO i i+ in i#, iK i i', i i] i i i i~ i i# i i i i i i ih, i i i i iK i i iy i iJ iD, i i5 i i iG i`B i i~ ij i i i i i  i  i8 i, i i i iF i i6 i{ i i i> i i i i" i, .S.  .. .. ####. #.... #.#.# #.#.# #  #.#@#.# #- ###.....#....# # #### #.....###....# #  i,...#########.#..........# ...##.................... ......####.####...##....# # S   adder (asleep) ...#######.####...##....# # #.#####............#....##### ### #....#..........)...###.. i01605.9 (43.0) i7eSS 2 adders (1 wandering, 1 asleep) i9E-6.9 (44 i7@ iBY _An adder comes into view. iX^.....SS.... ...###.....    #.#.#.#  ###.....# #### #.....###########.##.##..................... ......####.####...# ...#######.####...# .######....##### ### i}S.S   adder (wandering) iD07.9 (1.0) ij i iH3.......S......... .....####...##......#    #.#.#.#  ###..... #### #.....###########.####........................##...# ...#######.####...#  igS.SSS 2 adders (1 wandering) iL?8Kinetic Grapnel i3" iQ$ i0  santiago the Tinkerer .......  Mountain Dwarf .......  Health: 33/33 ======================== S......  Magic: 16/17 ======================-- .......  AC: 2Str: 12 .....  EV: 10Int: 18 iH ####S..#  SH: 3Dex: 8 #...*..#  XL:  4 Next:  3% Place: Dungeon:2 #.#@# Noise: ---------  Time: 1608.9 (0.0) #.#.# #  a) +0 hammer #.#.#.# #. Cast: Kinetic Grapnel ivN###.....#....# #. Quill #### #.....###....# #. ...#########.#..........# . SS 2 adders (1 wandering) ...##.................... . ......####.####...##....# # ...#######.####...##....# # _There is an open door here. _An adder comes into view. i3Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (60% to hit) isantiago the Tinkerer.......Mountain Dwarf.......Health: 33/33 ========================S......Magic: 16/17 ======================--.......AC: 2Str: 12.....EV: 10 ifInt: 18####S..#SH: 3Dex: 8#...*..#XL:  4 Next:  3% Place: Dungeon:2#.#@#Noise: ---------  Time: 1608.9 (0.0)#.#.# #a) +0 hammer#.#.#.##. Cast: Kinetic Grapnel###.....#....##. Quill #####.....###....# iY#. ...#########.#..........#. SS 2 adders (1 wandering, 1 grapneled) ...##..................... ......####.####...##....## ...#######.####...##....## iTAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle iShift-Dir - straight lineAim: an adder (60% to hit)  The kinetic grapnel hits the adder.  The adder is lightly wounded. iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (60% to hit)  The kinetic grapnel hits the adder.adder is lightly wounded.hisses angrily. i i.S.S.S i9=9.9 (1 _ i iR i]7  The grapnel guides your strike. You sock the adder!  The adder is severely wounded. iA .S11.4 (1.5 iH  iJ _The adder completely misses you. The adder closely misses you. iǼ  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i 8* i }  You shape a spike launcher from a nearby wall.  The rocky spike skewers the adder. i"  i(* .SS#The adder is almost dead. i , 2-4---=20 iK2  iC5 ` _The adder bites you. The adder misses you. i(............... ####...# #..SS..##.#.# #@# #.#.###.....#....# ####.....## ...#########.#......  i4.............####.####...##....#######...# #.#####............#### ## i2* iG  The rocky spike skewers the adder. iQ   adder i ..SYou kill the adder!The adder attacks as it pursues you! The adder is struck by your quills. ----16-3 _The adder bites you. _Your Forgecraft skill increases to level 6! i;   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   h + Spellcasting 2.9   4.2  -2           b - Maces & Flails   0.0   0.7  +2   i + Forgecraft6.0   4.9  +2   c - Unarmed Combat   0.0   1.0   0           j - Shapeshifting   0.0   1.4  -2      [39;49 i m     d - Armour   0.0   0.8  +1       e - Dodging   1.3   3.4  -3       f - Shields   0.0   0.8  +1       g - Stealth   1.4   2.8  -2                                      [2 i k0X                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i* i * Forgecraft   6.0 i^p i - Forgecraft   6.0 iS= a + Fighting 0.0 i/ i$7 iW.......santiago the Tinkerer.......Mountain Dwarf.......Health: 32/33 =======================-.......Magic: 14/17 ===================-----.....AC: 2Str: 12####...#EV: 10Int: 18#......#SH: 3Dex: 8#.#S#XL:  4 Next: 16% Place: Dungeon:2#.#@# #Noise: =--------  Time: 1613.4 (0.0)#.#.#.##. a) +0 hammer###.....#....##. Cast: Kinetic Grapnel #####.....###....##. Quill ...#########.#..........#. ...##..................... iX0 S   adder ......####.####...##....## ...#######.####...##....## #.#####............#....##### ### _The adder bites you. The adder misses you.The rocky spike skewers the adder.  You kill the adder!The adder attacks as it pursues you! The adder is struck by your quills. _The adder bites you. _Your Forgecraft skill increases to level 6! i .......  santiago the Tinkerer .......  Mountain Dwarf .......  Health: 32/33 =======================- .......  Magic: 13/17 ==================------ .....  AC: 2Str: 12 ####...#  EV: 10Int: 18 #......#  SH: 3Dex: 8 #.#S# XL:  4 Next: 16% Place: Dungeon:2 #.#@# #  Noise: =--------  Time: 1613.4 (0.0) #.#.#.# #. a) +0 hammer ###.....#....# #. Cast: Kinetic Grapnel #### #.... iv .###....# #. Quill ...#########.#..........# . ...##.................... . S   adder ......####.####...##....# # ...#######.####...##....# # #.#####............#....##### ### _The adder bites you. _Your Forgecraft skill increases to level 6!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 60% to hit) i.......santiago the Tinkerer.......Mountain Dwarf.......Health: 32/33 =======================-.......Magic: 13/17 ==================------.....AC: 2Str: 12####...#EV: 10Int: 18#......#SH: 3 itDex: 8#.#S#XL:  4 Next: 16% Place: Dungeon:2#.#@# #Noise: =--------  Time: 1613.4 (0.0)#.#.#.##. a) +0 hammer###.....#....##. Cast: Kinetic Grapnel #####.....###....##. Quill ...#########.#..........# io. ...##..................... S   adder ......####.####...##....## ...#######.####...##....## #.#####............#....##### ###Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 60% to hit)  iZThe kinetic grapnel hits the adder but does no damage.  The adder is lightly wounded. i8* i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (lightly wounded, 60% to hit)  The kinetic grapnel hits the adder but does no damage.adder is lightly wounded.rocky spike skewers the adder! i{n SThe adder is severely wounded. ilo`1-=4.4 (1 i7u iZw* _The adder bites you. i9S r *You barely miss the adder. i4*  The adder is severely wounded.The rocky spike skewers the adder. i. S iz &. i 2/34-4=295.9 (1.5Kinetic Grapnel _You kill the adder! i#  i)  i m _Your Spellcasting skill increases to level 3! i6 i9  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.3   0.8  +1   h + Spellcasting 3.0   5.7  -2           i: b - Maces & Flails   0.0   0.7  +2   i - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.0   0           j - Shapeshifting   0.0   1.4  -2           d - Armour   0.0   0.8  +1       e - Dodging   1.3   3.4  -3       f - Shields   0.0   0.8  +1  [ iB;40m     g - Stealth   1.4   2.8  -2                       i;                     iR<                     i<KThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  i"=[/] auto|manual mode [*] useful|all skills [!] training|cost|targets iL! h * Spellcasting   3.0 i$ p h - Spellcasting   3.0 i?F> f + Shields 0.0 i  iV.......santiago the Tinkerer.......Mountain Dwarf.......Health: 32/34 ======================--.......Magic: 14/17 ===================-----.....AC: 2Str: 12####...#EV: 10Int: 18#......#SH: 3 iDex: 8#.#.#XL:  4 Next: 29% Place: Dungeon:2#.#@# #Noise: ==-------  Time: 1615.9 (0.0)#.#.#.##. a) +0 hammer###.....#....##. Cast: Kinetic Grapnel #####.....###....##. Quill ...#########.#..........#. ...##.....................  ......####.####...##....## ik  ...#######.####...##....##  #.#####............#....##### ###  _The adder bites you.  You barely miss the adder.The adder is severely wounded.The rocky spike skewers the adder. _You kill the adder! _Your Spellcasting skill increases to level 3! ig i$ i i i3 i i i$ _ iX ix3=4==5=====6==7== i iO, ig iI i, i7 i i, ####..........>................................. .......... .......#####...##...@..#--37.9 (22.0)#.#.#.##  #.#.#.#   #.#.#.# #. ###.....#....# #. ### #.....###....# #.#########.#..........# ..##.................... .. .....####.####...##....# #.--8.9 (23 i i; _Found a stone staircase leading down. i i i i iM......<(####.........>.b...............#...........#####.....#.#.#.### #.#.#.##..b   bat (asleep)... i t 0.0)  A bat comes into view. i"G==9.9 (1 ic _Found 4 boomerangs. Found a stone staircase leading up. i{ .#....> ...<(.... ###..<....>.b.......#....@......#######...##.. #......# #.#.#.## #.#.#.# #.#.#.#  # ###.....#....# # #### #.....###....##.#########.##  i iN&40 i5 ia _Found an escape hatch in the ceiling. Found a stone staircase leading down. i  ###########...# #...#....> ..<(.... ##.......<....>.b..#.....####...........#######...##.. #......# #.#.#.## #.#.#.#  #.#.#.#  # ###.....#....# # ##### #.....###....##1Kinetic Grapnel i  i  iR9 .. santiago the Tinkerer ###########...# .. Mountain Dwarf #...#..........> .. Health: 34/34 ======================== ....<.......(.... ## Magic: 16/17 ======================-- .................  AC: 2Str: 12 .<....>..........  EV: 10Int: 18 ...b*............  SH: 3Dex: 8 .....**..........  XL:  4 Next: 29% Place: Dungeon:2 #......@.........  Noise: ---------  Time: 1641.9 (0.0) ####...........#  a) +0 hammer ######...##.. [ iF:y37m Cast: Kinetic Grapnel #......#  Quill  #.#.#.##  #.#.#.#  b   bat (asleep) #.#.#.# # ###.....#....# # ##### #.....###....# # _Found 4 boomerangs. Found a stone staircase leading up. _Found an escape hatch in the ceiling. Found a stone staircase leading down.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit) iP.. santiago the Tinkerer###########...#.. Mountain Dwarf#...#..........>.. Health: 34/34 ========================....<.......(.... ## Magic: 16/17 ======================-- i3.................AC: 2Str: 12.<....>..........EV: 10Int: 18...b*............SH: 3Dex: 8.....**..........XL:  4 Next: 29% Place: Dungeon:2#......@.........Noise: ---------  Time: 1641.9 (0.0)####...........#a) +0 hammer######...##..Cast: Kinetic Grapnel#......#Quill #.#.#.###.#.#.#b   bat (grapneled)#.#.#.## i`###.....#....## ######.....###....##Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat.  The bat is moderately wounded. ibB ih3....b i 9=2.9 (1 _ i  i i U  The grapnel guides your strike. You hit the bat. i k† ii q304.3 (1.4Kinetic Grapnel i"  iQ% G _You kill the bat! i i i iX i B i_ i ia, iA i itL7== if iI i, i i i i[ i~ i  i  i~  i  i  i i&:== ie i i, iR iG i, iN  i" i$, i & i( iz* i+ i, i5. i30, i1 ii3 i/5 iu5 i6 i8 i9 i: i; i< i> i(? i|@ iB iL ..#..........>..# ........... ..<.......(.....# . ########... ................##S #... ....>...........#.. #..... ................#S# ##.... ................#.# ##... ....†...........#.# ##.# ##...........##.#.# #.#######...##..#.@.# ##..- iM#......###....## ######...#.#.#.## #....# .......#.Kinetic Grapnel#.#.#.# #.##.# .>.....#.#.#.#.# ... #.# #.........#.###.....#....##.# #.......>... S   adder (asleep)  #.....###....#### #........... S   ball python (constriction, asleep) ##.#..........# ........... ............... ..........# i8S060.3 (16.0) iYl.SS) ia]E-1.3 (17 ic ig _An adder and a ball python come into view. _You see here a scroll labelled QOLIULOEDI. i ########...##### . .#....>..# #.......... .<(.....# . ########............##. #.>...........#S. #...........#S# ##......#.# ##.... ...†..#.# ##.# #...........##.#@# .## ######...##..#.?.# #......###....#######... i c#.#.#.## #....# .......#.#.#.#.# #.##.# .>.....#. #.#.#.# ... #.# #..# ###.....#....##.# #.>.....###....#### #. #.## .. i i72.0) _ i8  iO! i########...##### .............. santiago the Tinkerer .#..........>..# #............... Mountain Dwarf .<.......(.....# . ########...... Health: 34/34 ======================== ...............##. #...... Magic: 16/17 ======================-- ...>...........#S. #...... AC: 2Str: 12 ...............#S# ##..... EV: 10Int: 18 ...............#*# ##.... SH: 3Dex: 8 ...†...........#*# ##.## XL:  4 Next: 30% Place: Dungeon:2 #...........##.#@# #.## Noise: ---------  Time: 1662.3 (0.0) ######...##..#.?.# ##... a) +0 hammer  i! #......###....## ######.... Cast: Kinetic Grapnel  #.#.#.## #....# .......#.. Quill  #.#.#.# #.##.# .>.....#..  #.#.#.# ... #.# #.........#.. S   adder (asleep) ###.....#....##.# #.......>.... S   ball python (constriction) #.....###....#### #............ #.#..........# ............ _An adder and a ball python come into view. _You see here a scroll labelled QOLIULOEDI.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit) iJ########...##### .............. santiago the Tinkerer .#..........>..# #............... Mountain Dwarf .<.......(.....# . ########...... Health: 34/34 ======================== ...............##.#...... Magic: 16/17 ======================-- ...>...........#S.#...... AC: 2 iStr: 12 ...............#S###..... EV: 10Int: 18 ...............#*###.... SH: 3Dex: 8 ...†...........#*###.## XL:  4 Next: 30% Place: Dungeon:2 #...........##.#@##.## Noise: ---------  Time: 1662.3 (0.0) ######...##..#.?.###... a) +0 hammer iu #......###....## ######.... Cast: Kinetic Grapnel#.#.#.## #....#.......#.. Quill #.#.#.# #.##.#.>.....#.. i t#.#.#.# ... #.# #.........#.. S   adder (grapneled) ###.....#....##.# #.......>.... S   ball python (constriction) #.....###....#### #............ #.#..........#............Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i tPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The kinetic grapnel hits the adder.  The adder is lightly wounded. i)_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  iۑvThe kinetic grapnel hits the adder.adder is lightly wounded.hisses angrily. i3.S i>9S. i:==3.3 (1 _ i ib  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i8* il  You shape a spike launcher from a nearby wall.  The rocky spike skewers the adder. iR i ] i h .SS#The adder is severely wounded. iui2--4---4 i%r it* _The adder bites you. igW  The grapnel guides your strike. You hit the adder. imn*†S   ball python (constriction) iG  You kill the adder!The rocky spike skewers the ball python. iNS i':† i>3=-44-5.7 (1.4Kinetic Grapnel i/ iO _You kill the ball python! i iy..#..........>..# # . i.< i~y.(.....# . ######## . i. iQc.......##. # ix>...........#.. i # i*U.............#.# iv* ## iC.....#†# i* ## i † i17...#†# iq+ ##.#  i ##.. i}##.#.# #.  ######...##..#.@.##..  #......###....## #### #.#.#.## #.... i .......# #.#.#.# #.##.# .>.....# id #.#.#.# ... #.# #.........# i+###.....#....##.# #>.  #.....###....#### #. ##.#..........# ... i\N.. # i i?L--6 i0 i i iD-7.7 (2 i iKl _e - 2 scrolls labelled QOLIULOEDI (gained 1) i1u  iv  iv  ix  i| 9--- i  iQ 4==5== i7  i0 , i  ii , iy  iu  i%  iߍ  i x=== i  iÒ  i  iP  i  i D6= iږ  i , i  iv  i  i  iI , i[  iȠ  i] 9= i/  ị  i  i.  i  iͦ  iɧ  ii  i L7== i  i  iV , i0  i  i B ie  i_  i  i  i2  iι  i# :== i  i  i[  i  i  i߾  in  i  i  i  i|  i  i'  i:  i  i  i  i  i  i  i  i  ip  i  i.  i  i  i  i  i  id  i  i%  i  i  i  ie  i  i`  i  i  i  i{  i  i  i  i  i  i&  i  i  i6  iY  i  i  i  ig  iU  i  i#  it  i  i;  ih  i  i  i  iK  i  iY  i  i , i  i  i  i  i6  i  i  i  i  i  i  i  is  ib , i  i i i' iA i i, i i iv i i.  i  i  i  i~  i  i  i  i8 i ic i i i i5 il i i] i i i it iH i i2 i) i i: i i| i iV i ib  You see here an adder corpse. i5 _ i i g  You see here a ball python corpse. iL! i! _ i" i# i# i# i$ i% i& i?' i' i"+ i+ i5, i, iY. i/ i8/ i/ i%1 i1 i2 i3 i5 i6 i6 i+7 ir> i> i ? ij? i@ iGA irA iA i$C iC iC iD iE iF iF iAG iaH iI i-I iI iLg  You see here a ball python corpse. iL iM _ i^M ieOb  You see here an adder corpse. i*P iP _ iP imR iS, iS iU i@W iyW iVX iZ iZ iZ i{[ i\ i] i] i^ i_ i` ia ia iid ie ie if ih i i i8i ii iak i`l il iIm in io i-p ip is iCt iwt i#u iv iw iw ix iz i{ iN{ i-| i~ i i ia i iۄ i* i ix i i i i #.#  #.##  #..##  ###########...##### # ##...#..........>..### ##....<.......(.....##. i0#...................##. #..<....>...........#.. #.....@.............#.#749.7 (82.0) ##..................#†# ##.....†...........#†# iX####...........##.#.# ######...##..#...# i{ #......###....## i(#.#.#.## #....# #.#.#.####.##.# #.#.#.#....##.# im i# iE _Done exploring. i&  i5'  i(  iD .....0.0).............#†..#† iD ^.#........ iH  iN  iP ` _You see here an adder corpse. ball p iQ ython corpse.n adder _Done exploring iQ . i\ [?25h[?0c ball python corpse.n adder _Done exploring.  Search for what [Enter for "."]?  iF [?25l[?1c ir iL15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] a stone staircase leading up  i`c - [D:2] an escape hatch in the ceiling  d - [D:2] 4 boomerangs  e - [D:2] a stone staircase leading down  f - [D:2] a +0 club (1 further duplicate)  g - [D:2] a +0 short sword  h - [D:2] a +0 robe  i - [D:2] a stone staircase leading up  ij - [D:2] an escape hatch in the floor  k - [D:2] a stone staircase leading up  l - [D:2] a ring mail  m - [D:2] a stone staircase leading down  i9Jn - [D:2] a faded altar of an unknown god  o - [D:2] a leather armour i: iA iI#.#santiago the Tinkerer#.##Mountain Dwarf#..##Health: 34/34 ========================###########...##### # Magic: 17/17 ========================##...#..........>..### AC: 2Str: 12##....<.......(.....##. EV: 10Int: 18#...................##. SH: 3Dex: 8 iJ#..<....>...........#.. XL:  4 Next: 44% Place: Dungeon:2#.....@.............#.# Noise: ---------  Time: 1749.7 (0.0)##..................#†# a) +0 hammer##.....†...........#†# Cast: Kinetic Grapnel####...........##.#.# Quill ######...##..#...##......###....###.#.#.## #....##.#.#.####.##.##.#.#.#....##.#  iK_You see here a ball python corpse. _You see here a ball python corpse. _You see here an adder corpse. _Done exploring. _Done exploring.  Search for what [Enter for "."]? . iQ iT iY iZ. _ i i^K Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft3% 2 c - Launch Clockwork BeeForgecraft6%3 Select a spell to describe [?] help[Esc] exit i˳ i i7#.#santiago the Tinkerer#.##Mountain Dwarf#..##Health: 34/34 ========================###########...##### # Magic: 17/17 ======================== i ##...#..........>..### AC: 2Str: 12##....<.......(.....##. EV: 10Int: 18#...................##. SH: 3Dex: 8#..<....>...........#.. XL:  4 Next: 44% Place: Dungeon:2 i#.....@.............#.# Noise: ---------  Time: 1749.7 (0.0)##..................#†# a) +0 hammer##.....†...........#†# Cast: Kinetic Grapnel####...........##.#.# Quill ######...##..#...##......###....###.#.#.## #....##.#.#.####.##.##.#.#.#....##.# _You see here a ball python corpse. _You see here a ball python corpse.  io_You see here an adder corpse. _Done exploring. _Done exploring. _Search for what [Enter for "."]? . iK iv i i. iO[[?25h[?0c  Search for what [Enter for "."]?  i7c [?25l[?1c ig ipj15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] a stone staircase leading up  c - [D:2] an escape hatch in the ceiling  d - [D:2] 4 boomerangs  i5ke - [D:2] a stone staircase leading down  f - [D:2] a +0 club (1 further duplicate)  g - [D:2] a +0 short sword  h - [D:2] a +0 robe  i - [D:2] a stone staircase leading up  j - [D:2] an escape hatch in the floor  k - [D:2] a stone staircase leading up  l - [D:2] a ring mail  m - [D:2] a stone staircase leading down  n - [D:2] a faded altar of an unknown god  o - [D:2] a leather armour i( Level 2 of the Dungeon <<<<>>>>_(Press ? for help) #.###.................# #..###.........[.......# ###########...##### ##.................# ##...#..........>..###..................# ##....<.......(.....##..########.........# #...................##.###.........# #..<....>...........#..##.........#  iI #.....@.............#.####.......## ##..................#†###.....## ##.....†...........#†###.#### ####...........##.#.##.###### ######...##..#...###....[.# #......###....## #########.......# #.#.#.## #....# #.........#.....# #.#.#.####.##.# #...>.....#.....# #.#.#.#....##.# #.........#.....# ###.....#....##.# #.......>.......# ######.....###....#### ###...............# #...#########.#..........######.................# #...##..........................#..........##.### #......####.####...##....#########.######..##.# #...#######.####...##....##.# #..##.# ##.#####............#....##### ###.# #####.# i  iy  i* santiago the TinkererMountain DwarfHealth: 34/34 ========================Magic: 17/17 ========================AC: 2Str: 12EV: 10Int: 18SH: 3Dex: 8XL:  4 Next: 44% Place: Dungeon:2Time:Quill _You see here a ball python corpse. _You see here an adder corpse. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  Search for what [Enter for "."]? . i 3 i  i  i  i" : _ ie  i , i  iH n adder _Done exploring.Search for what [Enter for "."]? . _ You see here a bat corpse. i%  i  _ i  i  i , i$!  i&  i( , ik*  iB0  i6  i$8  i9  iY@  iOB , iD  itJ  iAL  iL  irN  iS  iU  iU  i;W  i\  i]  i^  ij_  ig B ih  iim  in  in  io  i  iB , i  i  i , i  ix  i , i  i  i  i^  i  i@  i  i  i  io  i , i  i P  There is an escape hatch in the floor here. i)  i  _ i  i%  i|  i  ii  i  i , i  iZ  iq  i  i  i  i  i6  i  i  i  i:  i  i  i0  i  i  i  i\  i  i(  i  i9 , i  i. l ..................# .########.........# ###.........# ##.........# ###.......####.....####.#####.########....@.#Noise: --------- 1788.7 (39.0)#########.......#a) +0 hammer#.........#.....#Cast: Kinetic Grapnel#...>.....#.....##.........#.....##.......>.......# ###...............# #.................# ..#..........##.### i:0  i3 W _You see here a +0 leather armour. i i09.7 (1.0) i! i- _g - a +0 leather armour i[[?25h[?0c  Search for what [Enter for "."]?  i [?25l[?1c i ia14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] a ring mail  c - [D:2] an escape hatch in the floor  d - [D:2] a stone staircase leading up  e - [D:2] a +0 club (1 further duplicate)  f - [D:2] a +0 short sword  ig - [D:2] a stone staircase leading down  h - [D:2] 4 boomerangs  i - [D:2] a +0 robe  j - [D:2] a stone staircase leading up  k - [D:2] a stone staircase leading down  l - [D:2] a stone staircase leading up  m - [D:2] an escape hatch in the ceiling  i)n - [D:2] a faded altar of an unknown god i;Level 2 of the Dungeon <<<<>>>>_(Press ? for help) ####### ##.....## ##.......## ############.........# #.# #......÷.<........# #.##.................# #.###.................# i"#..###.........[.......# ###########...##### ##.................# ##...#..........>..###..................# ##....<.......(.....##..########.........# #...................##.###.........# #..<....>...........#..##.........# #...................#.####.......## ##..................#†###.....## ##.....†...........#†###.#### ####...........##.#.##.###### ######...##..#...###....@.# #......###....## #########.......#  i5U#.#.#.## #....# #.........#.....# #.#.#.####.##.# #...>.....#.....# #.#.#.#....##.# #.........#.....# ###.....#....##.# #.......>.......# i iV i santiago the TinkererMountain DwarfHealth: 34/34 ========================Magic: 17/17 ========================AC: 2Str: 12EV: 10Int: 18 ipySH: 3Dex: 8XL:  4 Next: 44% Place: Dungeon:2Time:Quill _Search for what [Enter for "."]? .  i_You see here a bat corpse. _There is an escape hatch in the floor here. _You see here a +0 leather armour. _g - a +0 leather armour  iBSearch for what [Enter for "."]? . i i i i i if _ i i i i i i iu i` i i i) i iY i i i i i i i iT i\ i_ i, i iS i i i  i0 i i i i)  i  i  ij  i i i: i i i i i: i6&r#########.....####.......###########.........##......÷.<........##.................# i&i#.................##.........@.......#Noise: --------- 1802.7 (13.0) #### ##.................#a) +0 hammer >..###..................#Cast: Kinetic Grapnel  i&...##..########.........# ...##.###.........#  i''...#..##.........# ...#.####.......## ...#†# i^'##.....## ...#†###.#### i+ i2 iD4R _You see here a +0 ring mail. i9  i^< 03.0) i~B  iD ( _h - a +0 ring mail iN [[?25h[?0c  Search for what [Enter for "."]?  i [?25l[?1c i iK6 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 robe (worn)  iT b - [carried] f - a +0 buckler (worn)  c - [carried] g - a +0 leather armour  d - [carried] h - a +0 ring mail Results elsewhere ([,] to cycle)  e - [D:2] a +0 robef - [D:1] a +0 leather armour i  iE qsantiago the Tinkerer#######Mountain Dwarf##.....##Health: 34/34 ========================##.......##Magic: 17/17 ========================#########.........#AC: 2Str: 12#......÷.<........#EV: 10Int: 18 i /#.................#SH: 3Dex: 8#.................#XL:  4 Next: 44% Place: Dungeon:2#.........@.......#Noise: ---------  Time: 1803.7 (0.0) #### ##.................#a) +0 hammer >..###..................#Cast: Kinetic Grapnel ...##..########.........# i_ Quill ...##.###.........# ...#..##.........# ...#.## i ##.......## ...#†###.....## ...#†###.#### _You see here a +0 leather armour. _g - a +0 leather armour _Search for what [Enter for "."]? .  i _You see here a +0 ring mail. _h - a +0 ring mail  Search for what [Enter for "."]? armou i  i  iJ  i . _ i[ i]3 iwv........ i{ i i6E _Done exploring. iP i2VInventory: 8/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 buckler (worn)g - a +0 leather armour  h - a +0 ring mail  iTWtJewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 2 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  j - a scroll labelled DALOCU KUUR Potions (go to first with !)  g - 2 potions of magic  d - a lumpy pink potion  f - a golden potion irg - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would decrease by 0.5 (10.2 -> 9.7). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe. iT Inventory: 8/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 buckler (worn)  g - a +0 leather armour  h - a +0 ring mail Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)  c - an inkwell talisman  iUScrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 2 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  j - a scroll labelled DALOCU KUUR Potions (go to first with !)  g - 2 potions of magic  d - a lumpy pink potion  f - a golden potion ioth - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour:  i#Your AC would increase by 3.0 (2.0 -> 5.0). Your EV would decrease by 1.4 (10.2 -> 8.8). Your spell failure would worsen by up to 2% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe. i  Inventory: 8/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 buckler (worn)  g - a +0 leather armour  h - a +0 ring mail Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)  c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 2 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  i. i j - a scroll labelled DALOCU KUUR Potions (go to first with !)  g - 2 potions of magic  d - a lumpy pink potion  f - a golden potion i] g - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would decrease by 0.5 (10.2 -> 9.7). You found it on level 2 of the Dungeon.  i^ Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe. ig  i  i santiago the Tinkerer#######Mountain Dwarf##.....##Health: 34/34 ========================##.......##Magic: 17/17 ========================#########.........#AC: 2Str: 12#......÷.<........#EV: 10Int: 18#.................#SH: 3 i Dex: 8#.................#XL:  4 Next: 44% Place: Dungeon:2#.........@.......#Noise: ---------  Time: 1803.7 (0.0) #### ##.................#a) +0 hammer >..###..................#Cast: Kinetic Grapnel ...##..########.........#Quill ...##.###.........# ...#..##.........# ...#.####.......## ...#†###.....## ...#†###.####  i `_g - a +0 leather armour _Search for what [Enter for "."]? . _You see here a +0 ring mail. _h - a +0 ring mail _Search for what [Enter for "."]? armou _Done exploring. i  i  _ i  i  ic *4.7 (1 i  i  i *5.7 (2 i  i0 iz *6.7 (3 i i] i*7.7 (4 i? ia& i+*8.7 (5 i61 i&3 0 _You start removing your armour. You continue removing your +0 robe. x5 i 8 i{> iF  You finish removing your +0 robe.  You start putting on your armour. iNK*9.7 (6 iQ iV iY+10.7 (7 i` iMd i4h*1.7 (8 in it i@V2.7 (9 i.3.7 (10.0) i5 ip 3 9 _You continue putting on your +0 leather armour. x5 i֗ i  ic _You finish putting on your +0 leather armour. i i<_Drop what? (Left/Right to switch category) 8/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 hammer (weapon) Armour (select all with [)  f - a +0 buckler (worn)  g - a +0 leather armour (worn)b - a +0 robe  h - a +0 ring mail Jewellery (select all with "=)  d - a ring of magical power (worn) Talismans (select all with %)  e - a quill talisman (worn) ic - an inkwell talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] i 1 item  a - a +0 hammer (weapon)  b + a +0 robe[Enter] accept (1 chosen) i  i santiago the Tinkerer#######Mountain Dwarf##.....##Health: 34/34 ========================##.......##Magic: 17/17 ========================#########.........#AC: 3Str: 12#......÷.<........#EV: 9Int: 18#.................#SH: 3Dex: 8#.................#XL:  4 Next: 44% Place: Dungeon:2#.........@.......#Noise: ---------  Time: 1813.7 (0.0) #### ##.................#a) +0 hammer >..###..................#Cast: Kinetic Grapnel ...##..########.........#Quill ...##.###.........# ...#..##.........# [15 i d...#.####.......## ...#†###.....## ...#†###.#### _Done exploring. _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. i *4.7 (1 i  i ) _You drop a +0 robe. i$ i(Inventory: 7/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i)JArmour (go to first with [)  f - a +0 buckler (worn)  g - a +0 leather armour (worn)h - a +0 ring mail Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 2 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  i) j - a scroll labelled DALOCU KUUR Potions (go to first with !)  g - 2 potions of magic  d - a lumpy pink potion  f - a golden potion i 3Mh - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7  i' It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.0 (3.0 -> 5.0). Your EV would decrease by 0.9 (9.7 -> 8.8). Your spell failure would worsen by up to 2% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour  iz _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe. iR  Inventory: 7/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  f - a +0 buckler (worn)  g - a +0 leather armour (worn)  h - a +0 ring mail Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)  c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 2 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  j - a scroll labelled DALOCU KUUR Potions (go to first with !)  g - 2 potions of magic  d - a lumpy pink potion  f - a golden potion is i iťsantiago the Tinkerer#######Mountain Dwarf##.....##Health: 34/34 ========================##.......##Magic: 17/17 ========================#########.........#AC: 3Str: 12#......÷.<........#EV: 9Int: 18#.................#SH: 3Dex: 8#.................#XL:  4 Next: 44% Place: Dungeon:2 i #.........@.......#Noise: ---------  Time: 1814.7 (0.0) #### ##.................#a) +0 hammer >..###..................#Cast: Kinetic Grapnel ...##..########.........#Quill ...##.###.........# ...#..##.........# ...#.####.......## ...#†###.....## ...#†###.#### _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _You drop a +0 robe. i i  i i i̧  iQ  Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft i; /3% 2 c - Launch Clockwork BeeForgecraft6%3 Select a spell to describe [?] help[Esc] exit ih i isantiago the Tinkerer#######Mountain Dwarf##.....##Health: 34/34 ========================##.......##Magic: 17/17 ========================#########.........#AC: 3Str: 12#......÷.<........#EV: 9Int: 18#.................#SH: 3Dex: 8#.................#XL:  4 Next: 44% Place: Dungeon:2#.........@.......#Noise: ---------  Time: 1814.7 (0.0) #### ##.................#a) +0 hammer >..###..................#Cast: Kinetic Grapnel ...##..########.........#Quill ...##.###.........# ...#..##.........# [15 id...#.####.......## ...#†###.....## ...#†###.#### _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _You drop a +0 robe. i  i( i i i;  i  Spells (Memorise)TypeFailure Level  a - Ozocubu's ArmourIce58% 3  b - Forge Blazeheart Golem Fire/Forgecraft 56% 4  c - Forge Lightning Spire Air/Forgecraft 56% 4  d - Rending BladeConjuration/Forgecraft 56% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i݃ iƊ isantiago the Tinkerer#######Mountain Dwarf##.....##Health: 34/34 ========================##.......##Magic: 17/17 ========================#########.........#AC: 3Str: 12#......÷.<........#EV: 9Int: 18#.................#SH: 3Dex: 8#.................#XL:  4 Next: 44% Place: Dungeon:2#.........@.......#Noise: ---------  Time: 1814.7 (0.0) #### ##.................#a) +0 hammer >..###..................#Cast: Kinetic Grapnel ...##..########.........#Quill ...##.###.........# ...#..##.........# [15 id...#.####.......## ...#†###.....## ...#†###.#### _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _You drop a +0 robe. iP  Okay, then. iD i1 i~. _ io  ip  iwq  i6 ; i  i E _Done exploring. i iJInventory: 7/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  i\Armour (go to first with [)  f - a +0 buckler (worn)  g - a +0 leather armour (worn)h - a +0 ring mail Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)c - an inkwell talisman  i8Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 2 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  j - a scroll labelled DALOCU KUUR Potions (go to first with !)  g - 2 potions of magic  d - a lumpy pink potion  ir* f - a golden potion i@ h - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.0 (3.0 -> 5.0). Your EV would decrease by 0.9 (9.7 -> 8.8). Your spell failure would worsen by up to 2% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor}  i@ Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe. ia Inventory: 7/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  f - a +0 buckler (worn)  g - a +0 leather armour (worn)  ij h - a +0 ring mail Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)  c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  i> e - 2 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  j - a scroll labelled DALOCU KUUR  iPotions (go to first with !)  g - 2 potions of magic  d - a lumpy pink potion  f - a golden potion i1B  i1Osantiago the Tinkerer#######Mountain Dwarf##.....##Health: 34/34 ========================##.......##Magic: 17/17 ========================#########.........#AC: 3Str: 12#......÷.<........# iPEV: 9Int: 18#.................#SH: 3Dex: 8#.................#XL:  4 Next: 44% Place: Dungeon:2#.........@.......#Noise: ---------  Time: 1814.7 (0.0) #### ##.................#a) +0 hammer >..###..................#Cast: Kinetic Grapnel ...##..########.........#Quill ...##.###.........# ...#..##.........# ...#.####.......## ...#†###.....## ...#†###.#### i7QZYou start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _You drop a +0 robe. _Okay, then. _Done exploring. i] i4c il ip iV 3 i  i@ ; i)P  iQ ) _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _You drop a +0 robe. _Okay, then.Done exploring. i i7Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon  i i}1santiago the Tinkerer#######Mountain Dwarf##.....##Health: 34/34 ========================##.......##Magic: 17/17 ========================#########.........#AC: 3Str: 12#......÷.<........#EV: 9Int: 18#.................#SH: 3Dex: 8#.................#XL:  4 Next: 44% Place: Dungeon:2#.........@.......#Noise: ---------  Time: 1814.7 (0.0) #### ##.................#a) +0 hammer >..###..................#Cast: Kinetic Grapnel ...##..########.........#Quill ...##.###.........# ...#..##.........# [15 i&3d...#.####.......## ...#†###.....## ...#†###.#### _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour. _You drop a +0 robe. _Okay, then. _Done exploring. _Done exploring. i*4 iO= i?: _ iC, iD, iE iH iI i4J i>K iN iO, iP iR i%T iT iU iW iY iY iZ i\ ij] i] iE^ i_ i`, ija ib ih ii izj ik il im ifm i n iho iq, iq is iu, i|v ix iDz iz i{ il~Y  There is a stone staircase leading down here. i iǩ i$ _ i i ;3 i  i~ , i,"   ######    ####....  .....#  #...#  #@# 31.5 (16.8) #  #...#....  #. ######  i" %_You climb downwards. i$  i)  i+ a _There is a stone staircase leading up here. i5 i i i i i,| _ i iy i i# i_ i iO i i i iK i i ih i i, i9 i, i iC i3 i i# i io i i3 iR i  i i iq iS i i; iD i i in i iL, i i i i i! i" i~ i iT i i@ i i il i i_ i i& i: , i  i  ij B i iH i i i  i< i i i i@, i i i, i~ ih il i ih i i ! i! i! i<# i$, iI% i' i( iv( i( im* i+ i, i, i. i5 iY6 i6 ig8 i? ######################## ........................ ###.############.########.#.# #.#60.5 (29.0#.# +< ip@#.# ######.##.##+# iE iȕ+1.5 (30 i՚ iܝ; _Found an escape hatch in the ceiling. i 3 i  i i iL ib iz i iQ i"  ########################## .......................... #####.############.####### # #.# #.#  #.###.# #.#+@..# #.# i  ##### #.#  #.# #+#  There is an escape hatch in the ceiling here. i'######.....#.....'4.0)..................... i, iU/K======5.5 (4 i1 i4= _As you open the door, it creaks loudly! i i, i iʿ iO i iV  There is an open door here. i i _ i5 i iy i i] i i i7 i i i i iD i i  ii i iq i i ig i i i iq i i i i] iT i, iz i i i iS i i\ i i i i i[ i i i, i^ i i i ie iO i> i i ij i\ i i iB i, i, iH i i  i&  ie  i  i  i , i  i , iG  iH  i  ir  i  i  i:  i  i  iT  ir  i  i  i  i #####.#.########.#.......##.######.## #.#  #.#  #.#  #.# i ####.######.# .......@....#------ B......###### ....... ....... ............B   bombardier beetle (asleep)............. iL 090.5 (25.0) i# p.BB iG& J------1.5 (26 i*  i]- d _A bombardier beetle comes into view. i: #####.#.# #.#.......# #.######.## #.# #.# #.## #.##.######.##.....##.B.....######.#.# i.#.#.#.# i i02.5 (1.0) i i% iި ix Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft3% 2 c - Launch Clockwork BeeForgecraft i6%3 Select a spell to describe [?] help[Esc] exit iɕ  i  i #####.#.#######santiago the Tinkerer#.#.......#Mountain Dwarf#.######.##Health: 34/34 ========================#.#Magic: 17/17 ========================#.#AC: 3Str: 12#.#EV: 9Int: 18##.#SH: 3Dex: 8#####.######.#XL:  4 Next: 44% Place: Dungeon:3 i #......@.....#Noise: ---------  Time: 1892.5 (0.0)#.B.....######a) +0 hammer........#Cast: Kinetic Grapnel........#Quill ........#........#B   bombardier beetle........#........# _There is a stone staircase leading up here. _Found an escape hatch in the ceiling.  There is an escape hatch in the ceiling here. _As you open the door, it creaks loudly! _There is an open door here. _A bombardier beetle comes into view. i  ih  i  i  ig  #####.#.#######  santiago the Tinkerer #.#.......#  Mountain Dwarf #.######.##  Health: 34/34 ======================== #.#  Magic: 16/17 ======================-- #.#  AC: 3Str: 12 #.#  EV: 9Int: 18 iOh # #.#  SH: 3Dex: 8 #####.######.#  XL:  4 Next: 44% Place: Dungeon:3 #......@.....#  Noise: ---------  Time: 1892.5 (0.0) #.B.....######  a) +0 hammer ........# Cast: Kinetic Grapnel ........# Quill  ........# ........# ii  B   bombardier beetle ........# ........# _There is an open door here. _A bombardier beetle comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i^ ifb#####.#.#######santiago the Tinkerer#.#.......#Mountain Dwarf#.######.##Health: 34/34 ========================#.#Magic: 17/17 ========================#.#AC: 3Str: 12#.# iKgEV: 9Int: 18##.#SH: 3Dex: 8#####.######.#XL:  4 Next: 44% Place: Dungeon:3#......@.....#Noise: ---------  Time: 1892.5 (0.0)#.B.....######a) +0 hammer........#Cast: Kinetic Grapnel iuh|........#Quill ........#........#B   bombardier beetle........#........# _There is an open door here. _A bombardier beetle comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ip:Okay, then. ios iy i{. _ iA #####.#.# #.#.# #.######.###. #.##. #.##. #.# i~B #. #.# #####.######.# #.# #.B.....######.#.#.#.#.#.# iD iLQ.B iPK3.5 (1Kinetic Grapnel _ i _The bat closely misses you. The bat hits you but does no damage. i  You hit the bat but do no damage. The bat hits you but does no damage. x2 i'9.8 i iP _The bat barely misses you. i i, ir b. You closely miss the bat. The bat hits you but does no damage. i-81.3 (1.5 i$ i`'s _The bat is struck by your quills. The bat closely misses you. i?  You closely miss the bat.The bat is severely wounded.The bat is struck by your quills. ia0.  i22.8Kinetic Grapnel _You kill the bat! iG I i  i}  i  i n iK  i  i , i`  i`  i  i:  i  i  i !  i!  ic#  i$  i]%  i%  i'  i(  ix)  i*  i+  i-  i.  im.  i/  i$1  i1  i(2  i 4  iY5  i5  iO6  i_8  i9  iO:  i:  iL= , i!>  iB M _You now have 64 gold pieces (gained 15). iyC  iC  iUD  i:F  iG , ivH  i%J  iHK  iK  iRL  iM  iVO  iO  iP  iR  iLS  iS  iNT  iV  i^X  iX  iKY  iZ  i\  ij\  i ]  i^  i_  iM`  i`  id  ie  iUf  if  ih  ii  ij  ij  ipl  im  iNn  in  ip  ir  ixr  i&s  it  iu  i\v  iv  iIy  iz , i4{  i|  i} , ik~  i  i]  i͂  i  it  i  i  i  i  it ' #.... #.#.....#.#.....b#.#.... ... i ]#.#.... .... #.#......... #.#..........##### ##'######..@..## #......#- ######..######....... #.................... iJ ]#.#######.####......# #..........###..######.### b   bat (asleep) i #.......#.####.#...<...## i R#.#.####.... i 22011.8 (29.0) i:  i  i ^...bb iѠ _-2.8 (30Kinetic Grapnel i  i V _A bat comes into view. iѯ z #.... santiago the Tinkerer #.#.... Mountain Dwarf .#.#.... Health: 35/35 ======================== ..#.#.... Magic: 16/17 ======================-- ...#.#.... AC: 3Str: 12 .... #.#.... EV: 9Int: 18 ....b #.#.... SH: 3Dex: 8  i .....*##### ##'##### XL:  4 Next: 92% Place: Dungeon:3 #.*@..## #......# Noise: ---------  Time: 2012.8 (0.0) ######..######....... a) +0 hammer #.................... Cast: Kinetic Grapnel #.#######.####......# Quill  #..........## #..######.### b   bat #.......#.##  ##.#...<...## #.#.####.... _You now have 64 gold pieces (gained 15).  iy _A bat comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit) i= A#.... santiago the Tinkerer#.#.... Mountain Dwarf.#.#.... Health: 35/35 ========================..#.#.... Magic: 16/17 ======================--...#.#.... AC: 3Str: 12....#.#.... EV: 9Int: 18...**#.#.... SH: 3Dex: 8.....*##### ##'##### XL:  4 Next: 92% Place: Dungeon:3#.*@..## #......# Noise: ---------  Time: 2012.8 (0.0) i l######..######....... a) +0 hammer#.................... Cast: Kinetic Grapnel#.#######.####......# Quill #..........###..######.### b   bat#.......#.####.#...<...###.#.####.... _You now have 64 gold pieces (gained 15). _A bat comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)   i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit) i] bA bat comes into view.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (64% to hit)  The kinetic grapnel misses the bat. i^  i#f Z...b  i g `4-=3.8 (1 il  io I _The bat is struck by your quills. The bat hits you. i  You closely miss the bat.The bat is moderately wounded. iB i itZ5=5.3 (1.5 i3 i>1 _You block the bat's attack. i  You closely miss the bat.The bat is moderately wounded. i  i! +b. i# '6.8 i(  i+ Q _The bat closely misses you. i #.... santiago the Tinkerer #.#.... Mountain Dwarf .#.#.... Health: 35/35 ======================== ..#.#.... Magic: 15/17 =====================--- ...#.#.... AC: 3Str: 12 .... #.#.... EV: 9Int: 18 ..... #.#.... SH: 3Dex: 8 .....b##### ##'##### XL:  4 Next: 92% Place: Dungeon:3 #.*@..## #......# Noise: =--------  Time: 2016.8 (0.0) ######..######....... a) +0 hammer #.................... Cast: Kinetic Grapnel #.#######[4 is!0m.####......# Quill  #..........## #..######.### b   bat #.......#.##  ##.#...<...## #.#.####....The bat is moderately wounded. _The bat closely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 64% to hit) iApZ #.... santiago the Tinkerer #.#.... Mountain Dwarf .#.#.... Health: 35/35 ======================== ..#.#.... Magic: 15/17 =====================--- ...#.#.... AC: 3Str: 12 .... #.#.... EV: 9Int: 18 ..... #.#.... SH: 3Dex: 8 .....b##### ##'##### XL:  4 Next: 92% Place: Dungeon:3 iq#..@..## #......# Noise: =--------  Time: 2016.8 (0.0) ######..######....... a) +0 hammer #.................... Cast: Kinetic Grapnel #.#######.####......# Quill  #..........## #..######.### b   bat #.......#.##  ##.#...<...## #.#.####....Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 64% to hit)  The kinetic grapnel hits the bat.  You kill the bat! iv . .. ... ....  .....  .....†#####  #.*@..##  ..  ixA.## #... #..# #...  ##.#...<...  #...  i&. iou37.8 (1Kinetic Grapnel _ i iv i83 i i K6= in i , i:  i  i  i  i3 9= i  i , i  i  i  if id iL7== i i` i+ io i iu iG i i  i i ! #..... #....$ #.#.... #.#... #.#..# #.#.. #.#..## #.#.........@##### ##'##-20.0)).....#.....## ############..###### #............ ih!#.#######.####..... #.......... #..######.# #.......#. ##.#...<.. i& i(E-8.8 (11 i7- ij0 _Found a long sword. _You see here a bat corpse. ix3 i[z i| iI   #  .. #  .$ #.#  >...... #.#  •...... #.#  .## #.#  .# #.#  .## #.#  †##### ##'0.0)  .).....#.....## #   iΉ#######..######   #.   #.#.####   #   #..######.   #.#.   ##.#...< i iG==9.8 (1 i iO _Found 3 flux baubles. Found an escape hatch in the floor. i  i  i  i  i  iW  i , i  iO  i  i  i? , i  i  i  iL  i  i  i\  i  i  i  i  ig  i  i  i  i  i L _You now have 72 gold pieces (gained 8). i     b.....#   #.....#   #.....# i    # #.....#   #.#.....#   #.#.....# #  ###.......# #  ##  i2 #.......# #.#  >......# #.#  #•......# #.#  #.......## #.#   i #........# #.# b   bat (asleep)  #........## #.# #........†##### ##'# #.).....#.....## #... i$ ,36.8 (7 i/ *7.8 (8 i+  i V _A bat comes into view. i Q   #.....#  b.....#  #.....#  #.....#  # #.....#  #.#.....#   #.#.....#   ###...@...#   #.......### iN    #.......# #.  #>......# #.  #•......# #.  #.......## #.  #........ #.  #..## #.  #........†### ##' i  iE  iژ  i [.bb i D8.8 (1Kinetic Grapnel iI  i  i%  santiago the Tinkerer #.....#  Mountain Dwarf ......#  Health: 35/35 ======================== #.....#  Magic: 16/17 ======================-- #.....#  AC: 3Str: 12 iS # #b....#  EV: 9Int: 18 #.#*....#  SH: 3Dex: 8 #.#.*...#  XL:  4 Next: 93% Place: Dungeon:3 ###...@...#  Noise: ---------  Time: 2038.8 (0.0) #.......###  a) +0 hammer #.......# #. Cast: Kinetic Grapnel #>......# #. Quill  #•......# #. i#.......## #. b   bat #........# #. #........## #. #........†##### ##' _You now have 72 gold pieces (gained 8). _A bat comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit) iT  santiago the Tinkerer #.....#  Mountain Dwarf ......#  Health: 35/35 ======================== iT-#.....#  Magic: 16/17 ======================-- #.....#  AC: 3Str: 12 # #b....#  EV: 9Int: 18 #.#.....#  SH: 3Dex: 8 #.#.....#  XL:  4 Next: 93% Place: Dungeon:3 ###...@...#  Noise: ---------  Time: 2038.8 (0.0) iU #.......###  a) +0 hammer #.......# #. Cast: Kinetic Grapnel #>......# #. Quill  #•......# #. #.......## #. b   bat #........# #. #........## #. iU #........†##### ##'Aiming: Kinetic Grapnel (safe; 1% risk of failure)  i!V!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit)  i[VYThe kinetic grapnel hits the bat.  You kill the bat! iZA #.....#  ......#  #.....#   i[  # #.....#  #.#*....#  #.#.*...#    #.  #.  #>  #• i\  #.......##  #........#   #........##  i\  †#####   i1... i}4=9.8 (1Kinetic Grapnel _ iR i ifLg #.....#  ......#  #.....#  #.....# # #.....#  #.#.....#  #.#.....# ###.......#  #.###  #.# #  #>......# #  #•......# #  #.## #  #..# #  #.## #  #.†######  #.).....#.....## #. iQ iT.-40 isd i<  ......# #.#.....# #.#.....# #.#.....#  #.#.....# i=1  #.#.....# ###.......#  #.###  #.#   #>......#   #•......#   #.##  iA  #..#  #.##   #.†#####  #.).....#.....##   #############..###### iF iK?-1 iQ iS iR; #.#.....#  #.#.....#  #.#.....#  i  #.#.....#  #.#.....# ###.......#  #.###  #.#   #>.@....#  #•......# i  #.##  #..#  #.##  #.†##### io  #.).....#.....##   #############..####  #............ ix i?%2 i iz iC Z  #.#.....#  #.#.....#  #.#.....#  #.#.....# ###.......#  #.### iD   #.#   #>......#  #•@.....#  #.##  #..#  #.##  #. i E M†#####  #.).....#.....##  #############..####  #........... iWE S  #.#######.## iM  iQ %3 iX  iPZ  i{| g  #.#.....#  #.#.....#  #.#.....#  #.#.....#  ###.#  #.###  #.#  #>......#  #.#  #.##  #.#  # it} .##   #.†#####  #.).....#.....##  #####..  #  #.#. i  i %4 i:  i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (64% to hit)  The kinetic grapnel hits the bat. _You kill the bat! _You see here 3 flux baubles. ips i vT7==5 i{ i:}( _g - 3 flux baubles iC ig i  i i i i, i i i i im ....#  #>......#  #.#.....#   i#.#.....#  .#.....#  #  # ###. #..@....###7.8 (2 i #.......#  #>......#  #.......#  #.......## #........# i #........## #........†##### #.).....#.....## iX! i i*8.8 (3 id i; _Found a stone staircase leading down. i===  iG There is a stone staircase leading down here. _ i/J i7O i$P i7Q i4R iR, iT i.U, iU iW iX, iY iZ i[, iz\ iA_ ib`, ia iUb i,c, ic id ie, if ig ihB ii iDkB il imB iTo ibp, i)q itB i6u iu i~ i i, i i i, i( i i i iP ij i iR i i i, i iQ i i, i i( i i i iؒ i= i i iK iɕ iG iۖ i˗, iY i i iN, iٜ i, i; i  i i0 i io i" i, i6 i ic i i~ i i i۩ i% io i ib i i i i i iF, iQ iY i ie iB i i, i i i, i i i, i i4 i, i i iX i i ik  #........................  #####....#####.############.#  #......### #.# ####### #.#  #.#...## #.# #.....###.# #####.#<#.# #.####.....'<..# ........#.# #.##.......##### #...#.....# #####.##.......# #.#.####### #...#.##.......# ..#.#  i##.#@#+##.......# ###.# #.#.......# # #.# #.............#.# # #.# #.......#####.#.##### # #.# #.......# #.#...... # #.#########.......# #.######.  # #...........# #.# #.  # ##########.######## #.# #.  # #.#...).# #.# #. You pick up a parchment of Apportation and begin reading... i097.8 (49.0) i#+8.8 (50 i iD _You add the spell Apportation to your library. i, ix-3 i4 i:  There is an open door here. _  There is an escape hatch in the ceiling here. _ i iή, if i iɰ, i: i i, i i i, i iն i iR i i  i, iO i i####################### ...............@......S ######.############## ###### #.#.....###.#.....'<..# ......#####S   ball python (constriction, asleep) ......# ......# ......# i~ 121.8 (23  A ball python comes into view. iQ  The ball python hisses angrily.S.KS)K   kobold (missile, wandering) i+2.8 (24 i= iuz _A kobold comes into view. It is wielding a +0 short sword. iAz############### .......@....S.K .##############  #.#.#..'<..#.....# ......# . iQ############### .......@....S.K .##############  #.#.#..'<......#. . iU iQW i[ i]d _There are monsters nearby! i......@...S.K..# #.# .....###.# .....'<..#..##### ...# ....#  i i iNYS...K iQ3.8 (1.0)Kinetic Grapnel _ in i  i>  santiago the Tinkerer  Mountain Dwarf  Health: 35/35 ========================  Magic: 16/17 ======================--  AC: 3Str: 12  EV: 9Int: 18  SH: 3Dex: 8 ########################  XL:  4 Next: 94% Place: Dungeon:3 ................@**S...K  Noise: ---------  Time: 2123.8 (0.0) ########.###############  a) +0 hammer ###### #.# Cast: Kinetic Grapnel .....###.# Quill .....'<..# .....##### S   ball python (constriction) .....#[2 i?'7X K   kobold (missile, wandering) .....# .....# _A kobold comes into view. It is wielding a +0 short sword. _There are monsters nearby!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (79% to hit) isantiago the TinkererMountain DwarfHealth: 35/35 ========================Magic: 16/17 ======================--AC: 3Str: 12EV: 9Int: 18SH: 3Dex: 8 ########################XL:  4 Next: 94% Place: Dungeon:3 ................@**S...KNoise: ---------  Time: 2123.8 (0.0) ########.###############a) +0 hammer ###### #.#Cast: Kinetic Grapnel .....###.#Quill .....'<..# .....#####S   ball python (constriction, grapneled) .....#K   kobold (missile, wandering) .....#  iv;.....#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (79% to hit)  The kinetic grapnel hits the ball python.  The ball python is severely wounded. iBYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (79% to hit)  The kinetic grapnel hits the ball python.  The ball python is severely wounded.  The kobold shouts! iZ i,`.S...K.K) ia:==4.8 (1 _ ig i:i iAj S...K..# #.# ###.# ##### # ## iv N  The ball python is struck by your quills. ix  i[~ ...K.K   kobold (missile) i 65--5 iև  i O _You kill the ball python! iTnK..# #.# ###.# ##### ### i^ ib0(( i.. iN=-6 iR iW _The kobold throws a stone. The stone hits you but does no damage. ioK....>.#. #.# ###.# ##### ### is i  (((((((Found a stone staircase leading down. The kobold throws a stone. iL.....@. i%7 i iR _The stone barely misses you. iK....>#.#.# #.# ###.# ##### ### i;8 i iB4 _You block the kobold's attack. i  i \7==30.2 (1.4 i  _You closely miss the kobold. You block the kobold's attack. i~K  You closely miss the kobold. The kobold hits you but does no damage. iL \2---1.7 (1.5 i;Q  iR @ _The kobold hits you with a +0 short sword. i9  You sock the kobold! iC) ic---63.2Kinetic Grapnel i  i J _You kill the kobold! iP9 _No target in view! i5 iv i iH _No target in view! i i  i} i iR3= _ i.|== i i, i i i^4== i&n iL  i ~5== i  i  iR i i i\  Things that are here:  a +0 short sword; 4 stones i i _ i iv i i iJ iY i  i'!9= i! i# iG% i% i,& i( iT) i) i* i9.R  There is a stone staircase leading down here. i/ i1 _ i2 i5 i6 i_7 i 8 iB: i<, i= i> i@, iA ipC iGX i!I, iRJ i?L iDM iM i1N iO iyP iQ, iS iDT iT iU iV izW, i X iY i[, i[ i ] iq^, i^ i` i,a ia i b i0c iAd, id if if ibg ig iUi i i!V _The hobgoblin barely misses you. iH9c  You barely miss the hobgoblin. i:'4.2 i> iA@ _The hobgoblin hits you but does no damage. il  You hit the hobgoblin but do no damage. The hobgoblin misses you. i [7==5.6 (1.4 i]  i @ _The hobgoblin hits you but does no damage. i  You hit the hobgoblin.  The hobgoblin is heavily wounded. i U5=7.0 i  i @ _The hobgoblin hits you but does no damage. izT;  You hit the hobgoblin. i5ZC. i``6/36=88.5 (1.5Kinetic Grapnel ine igM _You kill the hobgoblin! i? i B iF i&IH _No target in view! i`' i) i. i0H _No target in view! i\3 i9 B iNP _ i|== i iK i i i i i i i#! i! iZ" iS$ i/C .........# ## .........# #########..... .).......# #.........##### .........# #.........## #.........#....# #.........#....# #........######## #....# ###@...#-93.5 (5.0 ### #.#### ..# ##### ...# # ...$#... ..#### .. id0v##>. i5 i8D-4.5 (6 i> iA; _Found a stone staircase leading down. i; i3 i i i iϳn iK i, i iJ i i iI i iͿ, iL _You now have 80 gold pieces (gained 8). iI i[ i i i i i i+ i i i iq i iR i i\ i iy i i[ i i i i i i# i ii iB iY i i~ iT i0 iH, i i i, i i& iw iI i i iG i i] i9 iP i i iG i, i i  i  i[  ir _d - 3 lumpy pink potions (gained 2) i i[ i  i i i, i i, iW i i"~ #....#  #....#  #....#  #....#  #....#  #....#  #.####  #.#  #@#  #.# # # #. #.O   ogre (asleep) #.# #O# iu+1218.5 (24.0) i-+9.5 (25 i9 iEx _An ogre comes into view. It is wielding a +0 giant club. il inn Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft3%2  c - Launch Clockwork BeeForgecraft i%o6%3 Select a spell to describe [?] help[Esc] exit iWp iv i~##....#santiago the Tinkerer#....#Mountain Dwarf#....#Health: 36/36 ========================#....#Magic: 17/17 ========================#....#AC: 3Str: 12#....#EV: 9Int: 18#.####SH: 3Dex: 8#.#XL:  4 Next: 98% Place: Dungeon:3#@# i-Noise: ---------  Time: 2219.5 (0.0)#.#a) +0 hammer#.#Cast: Kinetic Grapnel#.#Quill #.##.#O   ogre (asleep)#.##O# _No target in view! _No target in view! _Found a stone staircase leading down. _You now have 80 gold pieces (gained 8). _d - 3 lumpy pink potions (gained 2) _An ogre comes into view. It is wielding a +0 giant club. i i i i i/  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ih #....#  santiago the Tinkerer #....#  Mountain Dwarf  i@#....#  Health: 36/36 ======================== #....#  Magic: 14/17 ===================----- #....#  AC: 3Str: 12 #....#  EV: 9Int: 18 #.####  SH: 3Dex: 8 #.# XL:  4 Next: 98% Place: Dungeon:3 #@# Noise: ---------  Time: 2219.5 (0.0) #.# a) +0 hammer #.# Cast: Kinetic Grapnel #.# Quill  #.# i() #.# O   ogre (asleep) #.# #O# _An ogre comes into view. It is wielding a +0 giant club.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (asleep) i  #....#  santiago the Tinkerer #....#  Mountain Dwarf #....#  Health: 36/36 ======================== #....#  Magic: 14/17 ===================----- #....#  AC: 3Str: 12 #....#  EV: 9Int: 18 #.####  SH: 3Dex: 8 #.# i j XL:  4 Next: 98% Place: Dungeon:3 #@# Noise: ---------  Time: 2219.5 (0.0) #.# a) +0 hammer #.# Cast: Kinetic Grapnel #.# Quill  #.# #.# O   ogre (asleep) #.# #O#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (asleep)  You lock target on the ogre and prepare to deploy your bee.  (Press . to continue winding your bee.) i  #....#              #.# #@# i { #.# #.# #.# #.# #.#O #O# #.#  i% d==20.5 (1Winding  i  i M  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (asleep)  You lock target on the ogre and prepare to deploy your bee.  (Press . to continue winding your bee.) _The ogre shouts! i-* i0:O. i92X--1.  i7 i9@ _You continue winding your clockwork bee... i> iK:O. i|--2Kinetic Grapnel..  i i@ _You continue winding your clockwork bee... iFl iq7yO iTr.(ally target)y   clockwork bee (minion) ir03 i/y i~[ _With a metallic buzz, your clockwork bee launches itself at the ogre. i2R  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i iY#O. i5`2---==4 i iD _You shape a spike launcher from a nearby wall. iP...#...#...#..........#.#### iq#y.O#.# i i  .y You swap places.  The ogre closely misses your clockwork bee. i  i .--5 i i9 _Your clockwork bee stings the ogre!! ix#.#..#...##@#####.yO3==---6 _Your clockwork bee stings the ogre.$ iP&##>...##.#####.yO$ i/^  Your clockwork bee stings the ogre!$ i7y.)y   clockwork bee (minion)$ iW##>...#santiago the Tinkerer#....#Mountain Dwarf#....#Health: 37/37 ========================#....#Magic: 13/17 ==================------#....#AC: 3Str: 12#....#EV: 9Int: 18#....#SH: 3Dex: 8#....#XL:  4 Next: 218% Place: Dungeon:3#@...#Noise: ---------  Time: 2227.5 (1.0)#.####a) +0 hammer#.#Cast: Kinetic Grapnel#y#Quill #.##)#y   clockwork bee (minion)#.##.##.#The ogre closely misses your clockwor$ iMXOk bee. _Your clockwork bee stings the ogre! _Your clockwork bee stings the ogre.  Your clockwork bee stings the ogre! _The ogre dies!Your Fighting skill increases to level 2! _Your clockwork bee stings the ogre.  The ogre dies!  Your Fighting skill increases to level 2!  Your Shields skill increases to level 2! have reached level 5!$ i^/  --more--% i*42/428-563% Kinetic Grapnel% i/% i24 _& i|3& iX8  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.7   2.5  +1   i - Spellcasting   3.0   5.7  -2          & it9 b - Maces & Flails   0.0   0.7  +2   j - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.0   0       d - Throwing   0.0   1.4  -2   k - Shapeshifting   0.0   1.4  -2                   e - Armour   0.0   0.8  +1       f - Dodging   1.3   3.4  -3  & i-::    g + Shields2.5   2.5  +1       h - Stealth   1.4   2.8  -2                      & i:                                & i;.The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets) i  a - Fighting   2.7 j + Forgecraft 6.0   g - Shields   2.5* i,= a + Fighting 2.7, ie|, i', i@##>...#santiago the Tinkerer#....#Mountain Dwarf#....#Health: 42/42 ========================#....#Magic: 13/18 =================-------#....#AC: 3Str: 12#....#EV: 9Int: 18#....#SH: 3Dex: 8#....#XL:  5 Next: 63% Place: Dungeon:3#@...#, ig#Noise: ---------  Time: 2227.5 (0.0)#.####a) +0 hammer#.#Cast: Kinetic Grapnel#y#Quill #.##)#y   clockwork bee (minion)#.##.##.# _Your clockwork bee stings the ogre.  Your clockwork bee stings the ogre! _The ogre dies!Your Fighting skill increases to level 2!Your Shields skill increases to level 2! _You have reached level 5!, i, iϑ, iݖ, i, i6, i Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1 , i|t b + Construct Spike Launcher Forgecraft3% 2 c - Launch Clockwork BeeForgecraft6%3 Select a spell to describe [?] help[Esc] exit- i- i- iH##>...#santiago the Tinkerer#....#Mountain Dwarf#....#Health: 42/42 ========================#....#Magic: 13/18 =================-------#....#AC: 3Str: 12#....#EV: 9Int: 18#....#SH: 3Dex: 8#....#XL:  5 Next: 63% Place: Dungeon:3#@...#Noise: ---------  Time: 2227.5 (0.0)#.####- iuua) +0 hammer#.#Cast: Kinetic Grapnel#y#Quill #.##)#y   clockwork bee (minion)#.##.##.# _Your clockwork bee stings the ogre.  Your clockwork bee stings the ogre! _The ogre dies!Your Fighting skill increases to level 2!Your Shields skill increases to level 2! _You have reached level 5!- i@#- i%- i*- i+- i=- iwCInventory: 8/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Missiles (go to first with ()b - 3 datura-tipped darts Armour (go to first with [) - iSD f - a +0 buckler (worn)  g - a +0 leather armour (worn)h - a +0 ring mail Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 2 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  j - a scroll labelled DALOCU KUUR  k - a scroll labelled SEXZUL MESIC Potions (go to first with !)  g - 2 potions of magic  d - 3 lumpy pink potions - iD[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]/ i@f - a +0 buckler (worn). A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. If you take off this armour: Your EV would increase by 0.5 (9.8 -> 10.3). Your SH would decrease by 3.8 (3.8 -> 0.0). Your spell failure would improve by up to 2% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified equipped armour _________________ (t)ake off, (d)rop, (=)adjust, or (i)nscribe.0 iw Inventory: 8/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Missiles (go to first with ()  b - 3 datura-tipped darts Armour (go to first with [)  f - a +0 buckler (worn)  g - a +0 leather armour (worn)  h - a +0 ring mail 0 ik Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)  c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 2 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  j - a scroll labelled DALOCU KUUR  k - a scroll labelled SEXZUL MESIC Potions (go to first with !)  g - 2 potions of magic  d - 3 lumpy pink potions 0 i [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]1 i{Z rg - a +0 leather armour (worn). A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. If you take off this armour: 1 i#\ Your AC would decrease by 3.0 (3.0 -> 0.0). Your EV would increase by 0.4 (9.8 -> 10.2). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.2 i;Inventory: 8/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Missiles (go to first with ()  b - 3 datura-tipped darts 2 i >Armour (go to first with [)  f - a +0 buckler (worn)  g - a +0 leather armour (worn)  h - a +0 ring mail Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)  c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 2 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  j - a scroll labelled DALOCU KUUR  k - a scroll labelled SEXZUL MESIC Potions (go to first with !)  g - 2 potions of magic  d - 3 lumpy pink potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]4 i f - a +0 buckler (worn). A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. 4 iTBIf you take off this armour: Your EV would increase by 0.5 (9.8 -> 10.3). Your SH would decrease by 3.8 (3.8 -> 0.0). Your spell failure would improve by up to 2% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified equipped armour _________________ (t)ake off, (d)rop, (=)adjust, or (i)nscribe.4 iP Inventory: 8/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Missiles (go to first with ()  b - 3 datura-tipped darts Armour (go to first with [)  f - a +0 buckler (worn)  g - a +0 leather armour (worn)  h - a +0 ring mail Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn) 4 i  c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 2 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  j - a scroll labelled DALOCU KUUR  k - a scroll labelled SEXZUL MESIC Potions (go to first with !)  g - 2 potions of magic  d - 3 lumpy pink potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]4 ir4 ix4 i`X##>...#santiago the Tinkerer#....#Mountain Dwarf#....#Health: 42/42 ========================#....#Magic: 13/18 =================-------#....#AC: 3Str: 12#....#EV: 9Int: 18#....#SH: 3Dex: 8#....#XL:  5 Next: 63% Place: Dungeon:3#@...#Noise: ---------  Time: 2227.5 (0.0)4 i#.####a) +0 hammer#.#Cast: Kinetic Grapnel#y#Quill #.##)#y   clockwork bee (minion)#.##.##.# _Your clockwork bee stings the ogre.  Your clockwork bee stings the ogre! _The ogre dies!Your Fighting skill increases to level 2!Your Shields skill increases to level 2! _You have reached level 5!4 i4 i4 i4 i5 iO5 iQ& Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 24% 1b - Forge Blazeheart GolemFire/Forgecraft5 ioR56% 4  c - Forge Lightning SpireAir/Forgecraft56% 4  d - Rending BladeConjuration/Forgecraft 56% 4  e - Ozocubu's ArmourIce58% 3 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit9 ig9 i+9 i##>...#santiago the Tinkerer#....#9 i=Mountain Dwarf#....#Health: 42/42 ========================#....#Magic: 13/18 =================-------#....#AC: 3Str: 12#....#EV: 9Int: 18#....#SH: 3Dex: 8#....#9 iXL:  5 Next: 63% Place: Dungeon:3#@...#Noise: ---------  Time: 2227.5 (0.0)#.####a) +0 hammer#.#Cast: Kinetic Grapnel#y#Quill #.##)#y   clockwork bee (minion)#.##.##.# _Your clockwork bee stings the ogre.  Your clockwork bee stings the ogre! _The ogre dies!Your Fighting skill increases to level 2!Your Shields skill increases to level 2! _You have reached level 5!9 iB  ! _The ogre dies!  Your Fighting skill increases to level 2!Shields _You have reached level 5!  Okay, then.9 i9 i9 i. _: i: iK: ie: izF _Unknown command.: i9 : i=   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.7   2.5  +1   i - Spellcasting   3.0   5.7  -2  : iW>          b - Maces & Flails   0.0   0.7  +2   j + Forgecraft6.0   4.9  +2   c - Unarmed Combat   0.0   1.0   0       d - Throwing   0.0   1.4  -2   k - Shapeshifting   0.0   1.4  -2  : i> ]                 e - Armour   0.0   0.8  +1  : iD? \     f - Dodging   1.3   3.4  -3       g - Shields   2.5   2.5  +1  : i?      h - Stealth   1.4   2.8  -2      : i@             : iR@             : i@         : i@             : i0A     The relative cost of raising each skill is in cyan.  : iA The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets< i>~o p - Conjurations   0.0   1.2  -1Axes 0.7  +2   q - Hexes0.0   1.0   0  Polearms0   0   r - Summonings e - Staves0.0   0.8  +1   s - Necromancy0.0   0.8  +1  f - Unarmed Combat   0.0   1.0   0   t + Forgecraft 6.0   4.9  +2  g - Throwing1.4  -2   u - Translocations   0.0   1.4  -2         v - Alchemy0.0   1.4  -2[< i\37m  h - Short Blades   0.0   1.4  -2   w - Fire Magic0.0   0.7  +2  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   1.2  -1  j - Ranged Weapons   0.0   1.4  -2   y - Air Magic0.0   1.7  -3  z - Earth Magic0.0   0.8  +1  k - Armour0.0   0.8  +1  l - Dodging1.3   3.4  -3   0 - Invocations0.0   0.6  +3  m - Shields2.5   2.5  +1   1 - Evocations[63< i<uG0.0   0.8  +1  n - Stealth1.4   2.8  -2   2 - Shapeshifting   0.0   1.4  -2  useful|all@ i5. @ i5 @ is< "##>...#santiago the Tinkerer#....#Mountain Dwarf#....#Health: 42/42 ========================#....#Magic: 13/18 =================-------#....#AC: 3Str: 12#....#EV: 9Int: 18#....#SH: 3Dex: 8#....#@ iO= XL:  5 Next: 63% Place: Dungeon:3#@...#Noise: ---------  Time: 2227.5 (0.0)#.####a) +0 hammer#.#Cast: Kinetic Grapnel#y#Quill #.##)#y   clockwork bee (minion)#.##.##.# _The ogre dies!Your Fighting skill increases to level 2!Your Shields skill increases to level 2! _You have reached level 5! @ i'> W_Okay, then. _Unknown command.@ i/D @ i>F @ iL @ iL @ i@ i/@ i-@ iF _Unknown command.A i`A ibA iJhA ihB iPB i/SB iXB i7[F _Unknown command.B i B i  Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 24% 1b - Forge Blazeheart GolemFire/Forgecraft56% 4  c - Forge Lightning SpireAir/ForgecraftB i |56% 4  d - Rending BladeConjuration/Forgecraft 56% 4  e - Ozocubu's ArmourIce58% 3 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitH iDH i-H i ##>...#santiago the Tinkerer#....#Mountain Dwarf#....#Health: 42/42 ========================#....#Magic: 13/18 =================-------#....#AC: 3Str: 12#....#EV: 9Int: 18#....#SH: 3Dex: 8#....#XL:  5 Next: 63% Place: Dungeon:3#@...#Noise: ---------  Time: 2227.5 (0.0)#.####a) +0 hammerH i&#.#Cast: Kinetic Grapnel#y#Quill #.##)#y   clockwork bee (minion)#.##.##.#Your Shields skill increases to level 2! _You have reached level 5! _Okay, then. _Unknown command. _Unknown command. _Unknown command.H iP  Okay, then.H iPH iH i;. _H i 3H iE Okay, then.Unknown command. _Okay, then.Unknown command.H in 3H i H i~ sUnknown command. _Okay, then.Unknown command. _Your clockwork bee winds down and falls to the ground.H i H i H i; H i 4=H iw ,H i H iw H i ,H i BH i H i K=5==H i H iA ,H ih H i- l _Your dormant clockwork bee falls apart.H i) H i H i P==H i H i ,H i H i H i5 ,H i H i? K6=H i$ H i) ,H i" H i" ,H i$ H i% H i"& H i' H i( H iI) 9=H i:* H i+ H i9, H iH- H i2 w7=H i2 H i(3 H i5 H i5 H iu6 H i7 H iO9 H i9 H i: H i< H i|< 9=H i= H iR? ,H i@ H iB H iB L8==H iC H iF H iH ,H iI H iO XH i H ig P==H i H i% H i͌   You see here a +0 giant club.H iՍ  _H i H i` H i! H i\ H iL H i H i H i H i۬ nH i ,H i H i H i: H iŲ H i> H io H i{ H i޸ H i H i H i H i~ H im H i H i H in ,H iw H i~ H i H i H i- H i H i H i H i H i9 H i) H i H i1 H i #.# #.# .# #)# .# #.# .# #.# .# #.# )# #.# .# #.########.# #........@.# 75.5 (48.0)H i #.########.# ### ##         H i H i4 +6.5 (49H i H i % _Found a dagger.I i I i. I i I i I i I io XI i I i I i I iR I i I i I i  I i& I i I iY I i# >  You see here a +0 dagger.I i$ I i[%  _I i% I i' I i1) ,I i) I i+ I i- ,I i- I i/ I i71 ,I i[2 I iN4 I iQ5 I i 6 I i6 I i8 I i: ,I i; I iu= I i3? I i? I i+@ I iA I iC ,I iD I iF I iH I i[H I i%I I iJ I iK I iL I iL I iM I iO I igO I iP I i1R I i(S I iS I iPT I iX XI iY I id[ I i[ I i\ I i;^ I i@_ I i_ I iT` I i,b I inc I id I iu 4I iw BI ix I iz ,I i' XI i I i I i I i ,I i6 I i` I i ,I i I iĆ I i_ I iۇ I i͈ I i I iB ,I i I iZ I iь I i I i? I i I i ,I iA I i{ I i I i[ I iN I i) ,I iė I i I i BI i I i I i ,I iR I i[ ,I iO I iz ,I i^ I iQ I ij ,I iO I i I id I i I i I i ,I i I i/ I i& I i߾ I i I i: I i I i ,I i I i% I i ,I i. BI i I i| I iv I in I i BI i I i ,I i I i I i1 ,I i I iY I i5 ,I i I i BI if I i> I io I i I i I i I iY I i I is I in I is #....# #....# #b# #....# #.# #....# #.# #....# #.# #....# #.# #....# #.# #....# #####.# ########.#### #...#@# #.....##.# #.#.#.######.###.##.# #.#.#..........#.##.##.#.########.#.#.##)##.#.##.#...#  #.# #.#.# #.##### b   bat (asleep)  #.#I i| [39;49m #.#.# #.#  #.# #)#.# #.#  #.# #.#.########.#I i] .332.5 (56I i +3.5 (57I i I iw V _A bat comes into view.K i##>.b  ...# ############ #...#.# #......#.#.######.###..#.#..........#...#.########.#.#).#..#....#..#####.#..)#.# #.K iP,K i^K i?Y.bbK iJ4.5 (1.0)Kinetic GrapnelK i=%K i{&K is2  ##>...# santiago the Tinkerer  #....# #.# Mountain Dwarf  #....# #.# Health: 42/42 ========================  #....# #.# Magic: 17/18 ======================--  #....# #.# AC: 3Str: 12  #....# #b# EV: 9Int: 18  #....# #*# SH: 3Dex: 8  #....# #*# XL:  5 Next: 63% Place: Dungeon:3 K i3 3 #....# #####@# #######  Noise: ---------  Time: 2334.5 (0.0)  #.#### #...#.# #.....#  a) +0 hammer  #.# #.#.#.######.###.#  Cast: Kinetic Grapnel  #.# #.#.#..........#.#  Quill  #.# #.#.########.#.#.#  #)# #.#.# #.#...#  b   bat  #.# #.#.# #.#####  #.# #.#.# #.#  #.# #)#.# #.# _You see here a +0 dagger. _A bat comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit)K i:m  ##>...#santiago the Tinkerer#....##.#Mountain Dwarf#....##.#Health: 42/42 ========================#....##.#Magic: 17/18 ======================--#....##*#AC: 3Str: 12K igo q#....##*#EV: 9Int: 18#....##*#SH: 3Dex: 8#....##*#XL:  5 Next: 63% Place: Dungeon:3#....# #####@# #######Noise: ---------  Time: 2334.5 (0.0)#.#### #...#.# #.....#a) +0 hammer#.##.#.#.######.###.#Cast: Kinetic Grapnel#.##.#.#..........#.#Quill #.##.#.########.#.#.##)##.#.##.#...#b   bat#.##.#.##.######.##.#.##.##.##)#.##.# _You see here a +0 dagger. _A bat comes into view.K i p Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (64% to hit)K i bA bat comes into view.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (64% to hit)  The kinetic grapnel misses the bat.K i K ix 8...bK i 2=5.5 (1K i K i P _The bat barely misses you.L i:  You miss the bat. The bat closely misses you. The bat barely misses you.L i,7.0 (1.5L iL iQ _The bat closely misses you.L iW5  You hit the bat.L i1.L ilk48.5Kinetic GrapnelL iL iXG _You kill the bat!M i78====M iXM i!,M iΏ,M iM iJ,M iĒ,M ikM i,M ioM iM iM iղhM ip4M iCXM ifM iM izM iM iM iM iM i|M iM iXM iAM i9M iM i XM i? ,M il ,M i M i' BM iB M i  #.........#.....# ##....#### M i /#####.#### ......# ######### ......# #.......# ......# #.#####.# #..#### #.#####.# ..### #.#.@.#.# -75.5 (37.0) >...# #.#.#.#.# ... #.#.#.#.# ... #.#.#<#.# ... #.#.###.# .... #.#.....# ... #.####### ... #.# ... #.#M i6 [-6.5 (38M iE M iX* 9 _Found a stone staircase leading up.N iNkN il3N itN iu,N is{XN iB|N iN i,N iN iN iBN iN iN i,N iN iN iN i2N iN iN i|N iN ijN i,N i,N iN i`N iX,N i;N irN i|N iK,N i,N i?,N iN i,N iNN iVN i,N iN iN iU,N iN iN il,N i!N i{ N i N i N i N iN iN iJN iN iN iiN iN i@N iBN iN iv"N i#N id$,N ix'N i(,N i)N i,N i/-N i/,N i5XN ir9XN i:N i;N iT<N iU=N i@N iD,N iFN iJN iK,N iRLN iON iBQN iQN iwRN iUN iVN iGWN iWN iZN i[N i8\N i\N i`N i`,N iKaN icN idN i?eN ieN iHhN iiN iiN i$jN ilN imN i nN ipnN ipN iqN i  You see here a +0 dagger.N iN iU _N iN iN iN ixN iN i4N iN iN i!N ibN i1N iN igN iN iuN i%N iN iN iN ijN iN i"N i N iN i2N iMN i$N iN i2N imN i8N iN ioN iN i N i N i* N i7 N ipN iN iN iN iN i_N i)N ihN iN iN iN i%N iN i2 N i N iK#N i$N i%N i &N i(N ih/N i30N i2N i8b  You see here a +0 giant club.N i=K _N i?N iC,N iDN iFN iG,N iIN iKN i4N,N iON iRN i>TN iUN icVN iYN iZN ih[N i`\N i>a,N iaN ibN ieN ifN i+gN igN ijN ikN i0lN imN i!pN i q,N i/rN isN iMuN iuN iTvN ixN i3z,N i{N i}N i~,N iN iN iN iN iN i~N iN itN i,N idN i/BN iXN iJN i>,N iN ivN iCBN iN iBN iiN iLN iաN i>N ihN i0N iѥN iHN i-N iӪBN iN iîBN i>XN i^XN igN i_N i,N iN ibN iӾ,N iN iN i,N i7 _You open the gate.N i N iN iN i@N iJN iN i=N i@  There is an open gate here.N iIN i _N iN i[N iN iN i4,N iSN iN iN iN iN i,N i%N iN iN i%N iN i# ......#...######## #.........# .....##...# ###....#### ###.####### #########.#### ..#.## #.........# ## .<...######## #.........# #. ###.........####.........# #.N i######......####..#### #. ..### #.#######...####. #.#....@##>...##.497.5 (121.0) ..# #.#.###.##....##.# #.'.# ..##....##.# #.'.#._.##....##. N i)### #.'.#...##....##. ###.###.##....##.  #.. ..##....##.  N i"6########....##.  #....# #####. N i N i+82N iN i ? _Found a sparkling altar of Nemelex Xobeh.O i3O iO iO i,O inO i O i,O i&O iLO i,O iO ijO iO i,O i%O i-O i.O ijV  There is an open gate here. _O i[O i{4O i>O iD=O i&G   #........# #.#.   #........## #.#.   #........†##### ##'##   #.).....#.....## #....   #############..######...  #.................  #.#######.####....  #.# #.........    #@# #..######.    #.# #.......#.    #.# ##.#...<..    #.# #.#.####.    #.# ##.#.....   #.#######.......##   #...............#   #########.......#  O iH #.......#543.5 (45.0)4.5 (46 _l - a dark potionP i  Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 24% 1b - Forge Blazeheart GolemFire/Forgecraft56% 4  c - Forge Lightning SpireAir/Forgecraft56% 4  d - Rending BladeConjuration/Forgecraft 56% 4  e - Ozocubu's ArmourIce58% 3 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQ i Q iV Q i 1 #........##.#. santiago the Tinkerer  #........###.#. Mountain Dwarf  #........†##### ##'## Health: 42/42 ========================  #.).....#.....## #.... Magic: 18/18 ========================  #############..######.... AC: 3Str: 12  #................. EV: 9Q i Int: 18  #.#######.####.... SH: 3Dex: 8  #.# #......... XL:  5 Next: 64% Place: Dungeon:3  #@# #..######. Noise: ---------  Time: 2544.5 (0.0)  #.# #.......#. a) +0 hammer  #.# ##.#...<.. Cast: Kinetic Grapnel  #.##.#.####. Quill  #.# ##.#......  #.#######.......##  #...............#  #########.......#  #.......# _You see here a +0 giant club. _You open the gate. _There is an open gate here. Q ix _Found a sparkling altar of Nemelex Xobeh. _There is an open gate here. _l - a dark potionQ i P  Okay, then.Q iX Q i D _Q iy IQ iʜ ......................Q i Q i Q iO  Q i 7_Done exploring.R is R i-u 7 Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft3%R iu 2  c - Launch Clockwork BeeForgecraft6%3 Select a spell to describe [?] help[Esc] exitS iMS iKS i=  #........##.#. santiago the Tinkerer  #........###.#. Mountain Dwarf  #........†##### ##'## Health: 42/42 ========================  S i#.).....#.....## #.... Magic: 18/18 ========================  #############..######.... AC: 3Str: 12  #................. EV: 9Int: 18  #.#######.####.... SH: 3Dex: 8  #.# #......... XL:  5 Next: 64% Place: Dungeon:3  #@# #..######. Noise: ---------  Time: 2544.5 (0.0)  #.# #.......#. a) +0 hammer  #.# ##.#...<.. Cast: Kinetic Grapnel  #.##.#.####. Quill  #.# ##.#......  #.# i40m######.......##  #...............#  #########.......#  #.......# _There is an open gate here. _Found a sparkling altar of Nemelex Xobeh. _There is an open gate here. _l - a dark potion _Okay, then. _Done exploring.S iS iS iS iS ix S i 3S i2 ;S i5 S i6 E _Done exploring.S i 3S i S i S i S i@ S iV" E _Done exploring.T i [?25h[?0c  T i/ TSearch for what [Enter for "armou", or ? for help]? T iP [?25l[?1cT ikW T iqZ 15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] T i5[  a - [D:3] a long swordb - [D:3] an escape hatch in the floor  c - [D:3] a stone staircase leading up  d - [D:3] a dagger  e - [D:3] a stone staircase leading down  f - [D:3] a +0 club  g - [D:3] a stone staircase leading up  h - [D:3] a sparkling altar of Nemelex Xobeh  i - [D:3] an escape hatch in the ceiling  T i\ j - [D:3] a stone staircase leading down  k - [D:3] a +0 dagger  l - [D:3] 4 stones  m - [D:3] a +0 short sword  n - [D:3] a stone staircase leading up  o - [D:3] a stone staircase leading downV i" V iV i9 #........##.#. santiago the Tinkerer  #........###.#. Mountain Dwarf  #........†##### ##'## Health: 42/42 ========================  #.).....#.....## #.... Magic: 18/18 ========================  #############..######.... AC: 3Str: 12  #................. EV: 9Int: 18  #.#######.####.... SH: 3Dex: 8  V iG#.# #......... XL:  5 Next: 64% Place: Dungeon:3  #@# #..######. Noise: ---------  Time: 2544.5 (0.0)  #.# #.......#. a) +0 hammer  #.# ##.#...<.. Cast: Kinetic Grapnel  #.##.#.####. Quill  #.# ##.#......  #.#######.......##  #...............#  #########.......#  #.......# _l - a dark potion _Okay, then. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "armou", or ? for help]? .V i"V iG%V i#-D _V iY3V iP]V i&_F _Unknown command.V iIV iV i,V iV i\E _Done exploring.X i|X iA Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft3%2  c - Launch Clockwork BeeForgecraft6%3 Select a spell to describe [?] help[Esc] exitX iT X iVW X i\  #........##.#. santiago the Tinkerer  #........###.#. Mountain Dwarf  #........†##### ##'## Health: 42/42 ========================  X i] #.).....#.....## #.... Magic: 18/18 ========================  #############..######.... AC: 3Str: 12  #................. EV: 9Int: 18  #.#######.####.... SH: 3Dex: 8  #.# #......... XL:  5 Next: 64% Place: Dungeon:3  #@# #..######. Noise: ---------  Time: 2544.5 (0.0)  #.# #.......#. a) +0 hammer  X i] #.# ##.#...<.. Cast: Kinetic Grapnel  #.##.#.####. Quill  #.# ##.#......  #.#######.......##  #...............#  #########.......#  #.......# _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "armou", or ? for help]? . _Unknown command. _Done exploring.X ib X i d X i.h X idi Y i Y in Spells (Memorise)TypeY iWFailure Level  a - ApportationTranslocation 24% 1b - Forge Blazeheart GolemFire/Forgecraft56% 4  c - Forge Lightning SpireAir/Forgecraft56% 4  d - Rending BladeConjuration/Forgecraft 56% 4  e - Ozocubu's ArmourIce58% 3 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitY i% Y i Y i o #........##.#. santiago the Tinkerer  #........###.#. Mountain Dwarf  #........†##### ##'## Health: 42/42 ========================  #.).....#.....## #.... Magic: 18/18 ========================  #############..######.... AC: 3Str: 12  #................. EV: 9Int: 18  Y i #.#######.####.... SH: 3Dex: 8  #.# #......... XL:  5 Next: 64% Place: Dungeon:3  #@# #..######. Noise: ---------  Time: 2544.5 (0.0)  #.# #.......#. a) +0 hammer  #.# ##.#...<.. Cast: Kinetic Grapnel  #.##.#.####. Quill  #.# ##.#......  #.#######.......##  #...............#  #########.......#  #.......# _Done exploring. _Done exploring. Y i _Done exploring. _Search for what [Enter for "armou", or ? for help]? . _Unknown command. _Done exploring.Y iO P  Okay, then.Y i Y i~ Y i . _Y iLN Y iR l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + FightingY iR 2.7   2.5  +1   i - Spellcasting   3.0   5.7  -2           b - Maces & Flails   0.0   0.7  +2   j + Forgecraft6.0   4.9  +2   c - Unarmed Combat   0.0   1.0   0  Y iyS      d - Throwing   0.0   1.4  -2   k - Shapeshifting   0.0   1.4  -2                   e - Armour   0.0   0.8  +1      Y iS 6 f - Dodging   1.3   3.4  -3       g - Shields   2.5   2.5  +1       h - Stealth   1.4   2.8  -2  Y i-T !            Y iT @                        Y iU s                Y iU .The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets_ i-_ i_ i  #........##.#. santiago the Tinkerer  #........###.#. Mountain Dwarf  #........†##### ##'## Health: 42/42 ========================  _ i#.).....#.....## #.... Magic: 18/18 ========================  #############..######.... AC: 3Str: 12  #................. EV: 9Int: 18  #.#######.####.... SH: 3Dex: 8  #.# #......... XL:  5 Next: 64% Place: Dungeon:3  #@# #..######. Noise: ---------  Time: 2544.5 (0.0)  #.# #.......#. a) +0 hammer  #.# ##.#...<.. Cast: Kinetic Grapnel  #.##.#.####. Quill  #.# ##.#......  #.#[_ i40m######.......##  #...............#  #########.......#  #.......# _Done exploring. _Done exploring. _Search for what [Enter for "armou", or ? for help]? . _Unknown command. _Done exploring. _Okay, then._ i? _ i! _ i _ iJ _ i3_ iR _ i!_ i\&_ i'_ i*E _Done exploring.` i3` i{3` i;` i` iTE _Done exploring.` i_7[[?25h[?0c  Search for what [Enter for "."]? a i_ [?25l[?1ca iYda inf$a ig15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a long swordb - [D:3] an escape hatch in the floor  c - [D:3] a stone staircase leading up  d - [D:3] a dagger  e - [D:3] a stone staircase leading down  f - [D:3] a +0 club  g - [D:3] a stone staircase leading up  h - [D:3] a sparkling altar of Nemelex Xobeh  i - [D:3] an escape hatch in the ceiling  j - [D:3] a stone staircase leading down  k - [D:3] a +0 dagger  l - [D:3] 4 stones  m - [D:3] a +0 short sword  a igUn - [D:3] a stone staircase leading up  o - [D:3] a stone staircase leading downb ib iub ip #........##.#. santiago the Tinkerer  #........###.#. Mountain Dwarf  #........†##### ##'## Health: 42/42 ========================  #.).....#.....## #.... Magic: 18/18 ========================  #############..######.... AC: 3b i!eStr: 12  #................. EV: 9Int: 18  #.#######.####.... SH: 3Dex: 8  #.# #......... XL:  5 Next: 64% Place: Dungeon:3  #@# #..######. Noise: ---------  Time: 2544.5 (0.0)  #.# #.......#. a) +0 hammer  #.# ##.#...<.. Cast: Kinetic Grapnel  #.##.#.####. Quill  #.# ##.#......  b i#.#######.......##  #...............#  #########.......#  #.......# _Unknown command. _Done exploring. _Okay, then. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .b ib ieb ib i. _b ib iWhere to? (Tab - D:3, ? - help)  D - Dungeon b i/ b io #........##.#. santiago the Tinkerer  #........###.#. Mountain Dwarf  #........†##### ##'## Health: 42/42 ========================  #.).....#.....## #.... Magic: 18/18 ========================  #############..######.... AC: 3Str: 12  #................. EV: 9Int: 18  b ij#.#######.####.... SH: 3Dex: 8  #.# #......... XL:  5 Next: 64% Place: Dungeon:3  #@# #..######. Noise: ---------  Time: 2544.5 (0.0)  #.# #.......#. a) +0 hammer  #.# ##.#...<.. Cast: Kinetic Grapnel  #.##.#.####. Quill  #.# ##.#......  #.#######.......##  #...............#  #########.......#  #.......# _Unknown command. _Done exploring. _Okay, then. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .b i:b ib ib ib i P _b iG!b i!,b i$b i&b i&,b i)b i*,b i+b iD-b iB.,b i.b i1b i1b iE2,b i4b i5Bb i7b it8b i 9b i9b i^;b i<b i<b i?=b i>b i?,b i@b i,Cb iDb iWEb iEb iKa  You see here a bat skeleton.b i Mb iM _b iNb i/Qb i(Sb iSb iTb iJXb iUZb iZb i[b i^b iR`b i`b iab ieb i|gb ihb i:ib ikb imb i:nb iob ipb iqb irb isb itb iHv,b ivb ixb i2yb iyb iJzb izb i{b ik|b i|b i}b iS~b i~,b ib i,b izb ib ib ib i2b ib i̅b iZ,b iY  There is a stone staircase leading down here.b i]b itb i$ _b iՋc i;4c iU,c ic i  .#   .. . .# .. .# ...# .### ..... ..# #.....#.###.#  #....@....# 71.2 (26.7) c i###.........#  ##.........  #.........  .......... ..#........ ........... ..........). _You climb downwards.  Found a long sword.c i<c i c ia _There is a stone staircase leading up here.c i c i0 c i c i c i c i P _c il c i c ir c i c i c i c i c i c io .j ... ...#..#.... .# .......## .....#.@### ..........# .##.....#.###.#....#....<....#... ###.........#.. ##..c i Fj   gnoll (asleep). #......... ............#........c i 4.2 (3.0)  A gnoll comes into view. It is wielding a +0 club.c i i.jjc iX 3==5.2 (4c id_ c i`g 9 _The gnoll shouts! You hear a shout!d i L##. ... #.j ...#.#.........@## #..###..........# #.##.....#.###.#....#....<..# ....#...#d i  ... ##........ #... ..d i d iٶ d iR d i jjjj 2 gnolls (1 wandering)d i 3--6.2 (1d i d i  d i _A gnoll comes into view. It is wielding a +0 club. _A gnoll comes into view. It is wielding a +0 flail.e i%=e i>e iE.jj jjjj 3 gnolls (1 wandering)e iGG--7 _e iKe irNe io   santiago the Tinkerer ##. .. Mountain Dwarf ... #. Health: 42/42 ======================== ..jj j. Magic: 17/18 ======================-- .....#. AC: 3Str: 12 .....#. EV: 9Int: 18 ....... SH: 3Dex: 8 .......## XL:  5 Next: 64% Place: Dungeon:4 .......@## Noise: ---------  Time: 2577.2 (0.0) ......#..###  a) +0 hammer ...... i 40m.....#  Cast: Kinetic Grapnel #.##.....#.###.#  Quill  .....#....<....#  ....###.........#  jjj 3 gnolls (1 wandering) ... ##.........  .. #.........  .......... _A gnoll comes into view. It is wielding a +0 club. _A gnoll comes into view. It is wielding a +0 flail.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee i e i That beam is likely to hit you. Continue anyway? Y - Yes  N - Nof iQf ibf ijsantiago the Tinkerer##. ..Mountain Dwarf... #.Health: 42/42 ========================..jj j.Magic: 18/18 ========================.....#.AC: 3Str: 12.....#.EV: 9Int: 18f i}m.......SH: 3Dex: 8.......##XL:  5 Next: 64% Place: Dungeon:4.......@##Noise: ---------  Time: 2577.2 (0.0)......#..###a) +0 hammer...........#Cast: Kinetic Grapnel#.##.....#.###.#Quill .....#....<....#....###.........#jjj 3 gnolls (1 wandering)... ##........... #................... _A gnoll comes into view. It is wielding a +0 club. _A gnoll comes into view. It is wielding a +0 flail.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.f iUnf iw _f it ##. ..... #. ..jj j. .....#. .....#. ....... .##.......#.@###.....# #.##.....#.###.#.....#....<....# f i D...###.........#... ... jj 2.. #......... ......#f i f i f iW% ..jj   gnollf iEe N8.2 (1 _g i[z... #. .... j. ...j.#. .....#. g i5....... .##..........#..###.........@.# #.##.....#.###.#.....#....<....# ..###.........#... ##.......... #.  ............#....g ig iK%9g ig ig ia  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g i y ... #. santiago the Tinkerer .... j. Mountain Dwarf ...j.#. Health: 42/42 ======================== .....#. Magic: 15/18 ====================---- ....... AC: 3g i Str: 12 .......## EV: 9Int: 18 ........## SH: 3Dex: 8 ......#..### XL:  5 Next: 64% Place: Dungeon:4 .........@.# Noise: ---------  Time: 2579.2 (0.0) #.##.....#.###.#  a) +0 hammer .....#....<....#  Cast: Kinetic Grapnel ....###.........#  Quill  ... ##.........  g i .. #.........  j   gnoll ..........  ..#........  ........... _Okay, then.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 clubh i{ ... #. santiago the Tinkerer .... j. Mountain Dwarf ...j.#. Health: 42/42 ======================== .....#. Magic: 15/18 ====================---- ....... AC: 3Str: 12 .......## EV: 9Int: 18 ........## SH: 3Dex: 8 ......#..### XL:  5 Next: 64% Place: Dungeon:4 .........@.# Noise: ---------  Time: 2579.2 (0.0) #.##.....#.###.#   i(33ma) +0 hammer .....#....<....#  Cast: Kinetic Grapnel ....###.........#  Quill  ... ##.........  .. #.........  j   gnoll ..........  ..#........  ........... Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club  You lock target on the gnoll and prepare to deploy your bee.h iH ... #. .... j. .....#. ....j#. j     h iN      ...  ..  jj 2 gnolls   h i~==80.2 (1Kinetic GrapnelWinding h ih iTjonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 club  You lock target on the gnoll and prepare to deploy your bee. _(Press . to continue winding your bee.)h ih irh iG.j.jh iX--1. h iih i!@ _You continue winding your clockwork bee...i iq,i i.j.ji ipk--2.. i i i i~@ _You continue winding your clockwork bee...i i i iM i iR i i ;.j.jy(1 ally target)y   clockwork bee (minion)i i 03i i i i \ _With a metallic buzz, your clockwork bee launches itself at the gnoll.j i^7  You hit the gnoll.j il  The gnoll is heavily wounded.j i .jYour clockwork bee stings the gnoll. You block the gnoll's attack.j ia4=4.6 (1.4j ij iUM _Your clockwork bee stings the gnoll but does no damage.k i  You hit the gnoll.  The gnoll is severely wounded.Your clockwork bee stings the gnoll!k i² )   gnoll (  The gnoll dies!The gnoll closely misses you.k iq4/446=71=6.0k iw _Your clockwork bee barely misses the gnoll.k i8  You sock the gnoll!k iX  You kill the gnoll!k ij)* *   dormant clockwork bee (minion)k i<9-7.5 (1.5k ik iL _Your clockwork bee winds down and falls to the ground.l i  ... #. santiago the Tinkerer .... j. Mountain Dwarf .....#. Health: 44/44 ======================== .....#. Magic: 15/18 ====================---- ......j AC: 3Str: 12 ......*## EV: 9l i nInt: 18 .......*## SH: 3Dex: 8 ......#.*### XL:  5 Next: 79% Place: Dungeon:4 .......*)@.# Noise: =--------  Time: 2587.5 (0.0) #.##.....#.###.#  a) +0 hammer .....#....<....#  Cast: Kinetic Grapnel ....###.........#  Quill  ... ##.........  .. #.........  j   gnoll ..........  *   dormant clockwork bee (minion) l i p..#........  ........... You kill the gnoll! _Your clockwork bee winds down and falls to the ground.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (79% to hit)l i# ... #. santiago the Tinkerer .... j. Mountain Dwarf .....#. Health: 44/44 ======================== .....#. Magic: 15/18 ====================---- ......j AC: 3Str: 12 .......## EV: 9Int: 18 ........## SH: 3Dex: 8 ......#.)###l i XL:  5 Next: 79% Place: Dungeon:4 .......*)@.# Noise: =--------  Time: 2587.5 (0.0) #.##.....#.###.#  a) +0 hammer .....#....<....#  Cast: Kinetic Grapnel ....###.........#  Quill  ... ##.........  .. #.........  j   gnoll ..........  *   dormant clockwork bee (minion) ..#........  ........... _Your clockwork bee winds down and falls to the ground.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wieldl iYing a +0 flail (79% to hit)  You miscast Kinetic Grapnel. Nothing appears to happen.l ik ... #. .... j. .....#. .....#. ....... ......j## ........## ..... ..... #.##.  .....  .....#  ... ... .. #......... l ic(ally target) ..........  ..#....... l i~Contam: 10% -8.5 (1 _l in i. ... #. .... j. .....#. .....#. . ......j## ........## ......#.)### .*@..# #.##.....#.###.#n ic0- .....#....<....# ....###.........# ... ##...... .. #......... .... ..#........  .n is2n i:P.jn i=?-9n iCn iH  Things that are here: _a +0 club; a gnoll corpsen iVyy   n iL4--n in i _You wind your clockwork bee back up and it locks its sights upon the gnoll!o iE ... #. santiago the Tinkerer .... j. Mountain Dwarf .....#. Health: 44/44 ======================== .....#. Magic: 13/18 =================------- ....... AC: 3Str: 12 .......## EV: 9Int: 18 Contam: 10%  .......j## SH: 3Dex: 8 o iLG......#*)###  XL:  5 Next: 79% Place: Dungeon:4 .......y@..#  Noise: ---------  Time: 2589.5 (0.0) #.##.....#.###.#  a) +0 hammer .....#....<....#  Cast: Kinetic Grapnel ....###.........#  Quill  ... ##.........  .. #.........  j   gnoll (ally target) ..........  y   clockwork bee (minion) ..#........  ........... _a +0 club; a gnoll corpse _You wind your clockwork bee back up and it locks its sights upon the gnoll!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q iH6m - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (ally target, 79% to hit)o i... #.santiago the Tinkerer.... j.Mountain Dwarf.....#.Health: 44/44 ========================.....#.Magic: 13/18 =================-------.......AC: 3Str: 12.......##EV: 9Int: 18 Contam: 10% .......j##SH: 3Dex: 8......#*)###XL:  5 Next: 79% Place: Dungeon:4.......y@..#Noise: ---------  Time: 2589.5 (0.0)#.##.....#.###.#a) +0 hammer.....#....<....#Cast: Kinetic Grapnel.... iF33m###.........#Quill ... ##........... #.........j   gnoll (ally target, grapneled)..........y   clockwork bee (minion)..#...................Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (ally target, 79% to hit)  The kinetic grapnel hits the gnoll.  The gnoll is lightly wounded.o i*o i,o i/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (ally target, 79% to hit)  The kinetic grapnel hits the gnoll.gnoll is lightly wounded.  Your clockwork bee stings the gnoll but does no damage.o iAD@.yj.@   Sigmund (polearm, distracted)j   gnoll (ally target, grapneled)y   clockwork bee (minion)=90.5 (1o iG _Sigmund the Dreaded comes into view. He is wielding a +3 vampiric scythe.p i3  The grapnel guides your strike. You hit the gnoll.  The gnoll is moderately wounded.p i> .@@) )  Your clockwork bee stings the gnoll! You block the gnoll's attack.p io@b4==1.9 (1.4p iHp iJb _Your clockwork bee closely misses the gnoll.p i  You barely miss the gnoll.The gnoll is severely wounded.Your clockwork bee stings the gnoll!p iڗ  )y   clockwork bee (minion)  The gnoll dies!p iƝ **, ally target)Sigmund points at you and mumbles some strange words.p i? @The puff of flame hits your clockwork bee.p i\ p i!p i*m.@y..p i1c 5/45863.3 _Your clockwork bee resists.p i9p i;i _Your Fighting skill increases to level 3!r i|r i~] Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft3%2  c - Launch Clockwork Beer iForgecraft6%3 Select a spell to describe [?] help[Esc] exits ibs is i... #.santiago the Tinkerer.... j.Mountain Dwarf.....#.Health: 45/45 ========================.....#.Magic: 14/18 ==================------.......AC: 3Str: 12......@##EV: 9Int: 18 Contam: 10% s i......y.##SH: 3Dex: 8......#.)###XL:  5 Next: 86% Place: Dungeon:4........@..#Noise: ==-------  Time: 2593.3 (0.0)#.##.....#.###.#a) +0 hammer.....#....<....#Cast: Kinetic Grapnel....###.........#Quill ... ##........... #.........@   Sigmund (polearm, ally target)..........y   clockwork bee (minion)..#...................Your clockwork bee stings the gnoll!  The gnoll dies!s i Sigmund points at you and mumbles some strange words.The puff of flame hits your clockwork bee. _Your clockwork bee resists. _Your Fighting skill increases to level 3!s is i/s is is i$ s i' J  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.0   3.4  +1   i - Spellcasting   3.0   5.7  -2      s i-)      b - Maces & Flails   0.0   0.7  +2   j + Forgecraft6.1   4.9  +2   c - Unarmed Combat   0.0   1.0   0       d - Throwing   0.0   1.4  -2   k - Shapeshifting   0.0   1.4  -2                   e - Armour   0.0   0.8  +1       f - Dodging   1.3   3.4  -3 i) 39;49m       g - Shields   2.5   2.5  +1       h - Stealth   1.4   2.8  -2                                  s i*                     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  s i/+ [/] auto|manual mode [*] useful|all skills [!] training|cost|targetst iߞ t ic t i% ... #.santiago the Tinkerer.... j.Mountain Dwarf.....#.Health: 45/45 ========================.....#.Magic: 14/18 ==================------.......AC: 3Str: 12......@##EV: 9Int: 18 Contam: 10% ......y.##SH: 3Dex: 8......#.)###XL:  5 Next: 86% Place: Dungeon:4........@..#Noise: ==-------  Time: 2593.3 (0.0)#.##.....#.###.#a) +0 hammer.....#....<....#Cast: Kint is etic Grapnel....###.........#Quill ... ##........... #.........@   Sigmund (polearm, ally target)..........y   clockwork bee (minion)..#...................Your clockwork bee stings the gnoll!  The gnoll dies!Sigmund points at you and mumbles some strange words.The puff of flame hits your clockwork bee. _Your clockwork bee resists. _Your Fighting skill increases to level 3!t iF t i t iy t i u i ... #. santiago the Tinkerer .... j. Mountain Dwarf .....#. Health: 45/45 ======================== .....#. Magic: 13/18 =================------- ....... AC: 3Str: 12 ......@## EV: 9Int: 18 Contam: 10%  ......y*## SH: 3Dex: 8 ......#*)###  XL:  5 Next: 86% Place: Dungeon:4 ........@..#  Noise: ==-------  Time: 2593.3 (0.0) #.##.....#.###.#  a) +0 hammer ik40m .....#....<....#  Cast: Kinetic Grapnel ....###.........#  Quill  ... ##.........  .. #.........  @   Sigmund (polearm, ally target) ..........  y   clockwork bee (minion) ..#........  ........... _Your Fighting skill increases to level 3!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +3 vampiric scythe and wearing a +0 robe (ally target,73% to hit)u i... #.santiago the Tinkerer.... j.Mountain Dwarf.....#.Health: 45/45 ========================.....#.Magic: 13/18 =================-------......*AC: 3Str: 12......*##EV: 9Int: 18 Contam: 10% u i@......y*##SH: 3Dex: 8......#*)###XL:  5 Next: 86% Place: Dungeon:4........@..#Noise: ==-------  Time: 2593.3 (0.0)#.##.....#.###.#a) +0 hammer.....#....<....#Cast: Kinetic Grapnel....###.........#Quill ... ##........... #.........@   Sigmund (polearm, ally target)..........y   clockwork bee (minion)..#................... _Your Fighting skill increases to level 3!Aiming: Kinetic Grapnel u i(safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +3 vampiric scythe and wearing a +0 robe (ally target,73% to hit)u ic  Aim: Sigmund, wielding a +3 vampiric scythe and wearing a +0 robe (ally target,73% to hit)  The kinetic grapnel misses Sigmund.  Your clockwork bee locks its sights upon Sigmund.  Your clockwork bee closely misses Sigmund.  Your clockwork bee stings Sigmund!u i..*@. *   dormant clockwork bee (minion)u i%H-4.3 (1u iL _Your clockwork bee winds down and falls to the ground.v i ... #. santiago the Tinkerer .... j. Mountain Dwarf .....#. Health: 45/45 ======================== .....#. Magic: 12/18 ================-------- ....... AC: 3Str: 12 .......## EV: 9Int: 18 Contam: 10%  ......*@## SH: 3Dex: 8 ......#*)###  XL:  5 Next: 86% Place: Dungeon:4 ........@..#  Noise: =--------  Time: 2594.3 (0.0) #.##.....#.###.#  a) +0 hammer .... i39;49m.#....<....#  Cast: Kinetic Grapnel ....###.........#  Quill  ... ##.........  .. #.........  @   Sigmund (polearm, ally target) ..........  *   dormant clockwork bee (minion) ..#........  ........... _Your clockwork bee winds down and falls to the ground.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +3 vampiric scythe and wearing a +0 robe (moderatelywounded, ally target, 73% to hit)v i:... #.santiago the Tinkerer.... j.Mountain Dwarf.....#.Health: 45/45 ========================.....#.Magic: 12/18 ================--------.......AC: 3Str: 12.......##EV: 9Int: 18 Contam: 10% ......*@##SH: 3Dex: 8......#*)###XL:  5 Next: 86% Place: Dungeon:4........@..#Noise: =--------  Time: 2594.3 (0.0)#.##.....#.###.#a) +0 hammer.....#....<....#Cast: Kinetic Grapnel....v i$p###.........#Quill ... ##........... #.........@   Sigmund (polearm, ally target, grapne…)..........*   dormant clockwork bee (minion)..#...................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +3 vampiric scythe and wearing a +0 robe (moderatelywounded, ally target, 73% to hit)  The kinetic grapnel hits Sigmund.  Sigmund is heavily wounded.v iE&.v iI8*v iU*   dormant clockwork bee (minion)  Aim: Sigmund, wielding a +3 vampiric scythe and wearing a +0 robe (moderatelywounded, ally target, 73% to hit)  The kinetic grapnel hits Sigmund.  Sigmund is heavily wounded.  v ivSigmund gestures wildly while chanting.Sigmund flickers and vanishes!v i>8{v i8% ==5.3 (1Kinetic Grapnelv iհv i  _Deactivating autopickup; reactivate with Ctrl-A.v i<@  ##. .. .... #. .... .. .....#. .....#. .......  ....... ......*{##  ......#@)### ........)..#  #.##.....#.###.#.....#....<....# ....##.... ##.... #...... ..... ..#.v iVJ v iN o2--6--6v iT v iW S _Something hits you.w iSw iV8--w ibw ie  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)y i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z i 8*z i/S  You shape a spike launcher from a nearby wall.z imS{#z iGpq0---4=7z iwz iz8 _The rocky spike skewers something.{ i# O Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft3% 2 c - Launch Clockwork BeeForgecraft6%3 Select a spell to describe [?] help[Esc] exit| i | i | iű ##. ..santiago the Tinkerer.... #.Mountain Dwarf.... ..Health: 42/45 ======================--.....#.Magic: 10/18 =============-----------.....#.AC: 3Str: 12.......EV: 9Int: 18 Contam: 4% | i= .......##SH: 3Dex: 8......*{##XL:  5 Next: 86% Place: Dungeon:4......#@)###Noise: ==-------  Time: 2597.3 (0.0)........)..#a) +0 hammer#.##.....#.###.#Cast: Kinetic Grapnel.....#....<....#Quill .....###.........#.... ##.........*   dormant clockwork bee (minion)... #............ ............#........You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launc| i @her from a nearby wall. _The rocky spike skewers something.| i& | iw | iq | i } i! ##. .. santiago the Tinkerer .... #. Mountain Dwarf .... .. Health: 42/45 ======================-- .....#. Magic: 9/18============------------ .....#. AC: 3Str: 12 ....... EV: 9Int: 18 Contam: 4%  .......## SH: 3Dex: 8 ......*{## XL:  5 Next: 86% Place: Dungeon:4 } iO......#@)###  Noise: ==-------  Time: 2597.3 (0.0) ........)..#  a) +0 hammer #.##.....#.###.#  Cast: Kinetic Grapnel .....#....<....#  Quill  .....###.........#  .... ##.........  *   dormant clockwork bee (minion) ... #.........  ... ..........  ..#........ You shape a spike launcher from a nearby wall. _The rocky spike skewers something.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line} i@*@} i] G ##. .. santiago the Tinkerer .... #. Mountain Dwarf .... .. Health: 42/45 ======================-- .....#. Magic: 9/18============------------ .....#. AC: 3Str: 12} iW_  ....... EV: 9Int: 18 Contam: 4%  .......## SH: 3Dex: 8 ......*{## XL:  5 Next: 86% Place: Dungeon:4 ......#@)###  Noise: ==-------  Time: 2597.3 (0.0) ........)..#  a) +0 hammer #.##.....#.###.#  Cast: Kinetic Grapnel .....#....<....#  Quill  .....###.........#  .... ##.........  *   dormant clockwork bee (minion) ... #.........  ... ..........  ..#........ _The rocky spike skewers something.  } iL` Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe kinetic grapnel hits something.  Reactivating autopickup.} if  ##. .. .... #. .... .. .....#. } iog .....#. ....... ... ......*)##   ...  #.#  ...<....#  } ih i...... .... ##.........  ... #...... ... ...... } i; *  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The kinetic grapnel hits something.  Reactivating autopickup.  You feel a bit more experienced.} i ##. ..santiago the Tinkerer.... #.Mountain Dwarf.... ..Health: 43/46 ======================--.....#.Magic: 10/18 =============-----------.....#.AC: 3Str: 12.......EV: 9Int: 18 Contam: 2% .......##} i' SH: 3Dex: 8......*)##XL:  5 Next: 210% Place: Dungeon:4......#@)###Noise: =--------  Time: 2598.3 (1.0)........)..#a) +0 hammer#.##.....#.###.#Cast: Kinetic Grapnel.....#....<....#Quill .....###.........#.... ##.........*   dormant clockwork bee (minion)... #............ ..........} i ..#........Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe kinetic grapnel hits something.  Reactivating autopickup. _You feel a bit more experienced.} i -Your Fighting skill increases to level 4!You have reached level 6!} i /  --more-- ig9/529-657%  i i]4 _ i[ i`  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.0   4.2  +1   i - Spellcasting   3.0   5.7  -2           ia b - Maces & Flails   0.0   0.7  +2   j + Forgecraft6.8   4.9  +2   c - Unarmed Combat   0.0   1.0   0       d - Throwing   0.0   1.4  -2   k - Shapeshifting   0.0   1.4  -2                   ia e - Armour   0.0   0.8  +1       f - Dodging   1.3   3.4  -3       g - Shields   2.5   2.5  +1       ib h - Stealth   1.4   2.8  -2                       ibM                         iBc        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help ic*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i`W  ie##. ..santiago the Tinkerer.... #.Mountain Dwarf.... ..Health: 49/52 ======================--.....#.Magic: 10/19 ============------------.....#.AC: 3Str: 12.......EV: 9Int: 18 Contam: 2% .......##SH: 3Dex: 8......*)##XL:  6 Next: 57% Place: Dungeon:4......#@)###Noise: =--------  Time: 2598.3 (0.0)........)..#a) +0 hammer#.##.....#.###.#Cast: Kinetic Grapnel.....#....<....#Quill .....###.........# igi.... ##.........*   dormant clockwork bee (minion)... #......... iv... ............#........Shift-Dir - straight lineThe kinetic grapnel hits something.  Reactivating autopickup. _You feel a bit more experienced.  Your Fighting skill increases to level 4! _You have reached level 6! i iͥ i/##. .. # .#. .## ......*@## #.)###........)..# #.##.....#.###....#....<....#.....###.........#.... ##......#......... .. i @i1-9.3 (1 _ iPF iM  Things that are here: _a +3 vampiric scythe; a +0 robe; the human corpse of Sigmund iD i]Visible Monsters/Items/Features (select to target/travel, [!] to examine) Monsters  a - (*) a dormant clockwork bee (friendly and minion) Itemsb - ()) a +0 club  c - ()) a +0 club  d - ()) a +0 flail  e - ([) a +0 robe (here)  f - ()) a +3 vampiric scythe (here)  g - (†) a gnoll corpse  i>` h - (†) a gnoll corpse  i - (†) the human corpse of Sigmund (here) Featuresj - (<) a stone staircase leading up i iL i0santiago the Tinkerer##. ..Mountain Dwarf.... #.Health: 49/52 ======================--.... ..Magic: 10/19 ============------------.....#.AC: 3Str: 12.....#.EV: 9Int: 18 Contam: 1% .......SH: 3Dex: 8.......##XL:  6 Next: 57% Place: Dungeon:4......*@##Noise: ---------  Time: 2599.3 (0.0)......#.)###a) +0 hammer........)..#Cast: Kinetic Grapnel#.##.....#.###.#Quill .....#....<....#... i1..###.........#*   dormant clockwork bee (minion).... ##............ #............ ..........Reactivating autopickup. _You feel a bit more experienced.  Your Fighting skill increases to level 4! _You have reached level 6!Things that are here: _a +3 vampiric scythe; a +0 robe; the human corpse of Sigmund i iK} i~ i i  io<50=  _Your magical contamination has completely faded away.1=1= iX i& _Your dormant clockwork bee falls apart. i[ ifK2= i iO1 _HP restored. i9= i i- iL iu i iXN2== i i i9= i i, i i# il i i i:== i iB i3== iE'B i,c4= i^. i3 iq=5== it iN~6== i֎ iLB iAf== i, iѥX i iK7= i i B iN, iu i, i i=8= ih i iC iSB i0 iT i2 iO= i  iG  if  i i x9== i%4 _Magic restored. iy5#.# ..... #..!.......#.#.#.#.#.#..##>......@)##654.3 (55.0)>......#.)###....)..##.##.....#.###.##.....#....<....##.....###.........# ..... ##........ ..... #.........  ... . i]= iYA imB$5.3 (56 iK iM> _Found two stone staircases leading down. i8 3 iX i[x, iׯ ..  #.###.#######.#......#..!.......#.#.#.#...#6.3 (1.0)....## >.......)##[.>......#.)### ...........)####.##.....#.### #.....#....<....# #.....###.# #..... ##..7.3 (2 _Found a leather armour. i1:  i;  iL<  i C  iH  iL :== iM  i7S  iu X iRw , i}y  i  i  i  i  i)  iu  iK  i$  iǶ       .   .## #   ..# .#   #.###.###.   ######.#.......   #........#....   #..@.......#   #........#.#   #........#.#   #..........#   #....##   #..>.......)##   #[.>......#.)###   #...........)..#   #####.#.###.#  ij ,62.3 (5 i *3.3 (6 i k _n - a sapphire potion i{` iv iy i,z iz iB i@ iX i i# i. i i i i;X i i#, i imB ic iQ i  i i ie i i i2 iA iK iI i i i, i i+, i iy i >...#.....#### i{  ...............## .................  .................  .................  .................  .........  .........@.....# 79.3 (16.0) #...........####  #######.#####  #.#  #.#### #....# ####.## # #..# .# ##.###.###. iU  i i%80.3 (17 i  i; _Found a stone staircase leading down. ie iEg3 ij in i`uB iܒ########## >...#.....#### ..##........h.............#...#...........###########.######.# i8h#.#### h   jackal (asleep)#....#####.## ##..# .# iЛ11.0) i.hh2.3 (2 ib i  iķS_A jackal comes into view. izW#### >...#.....#### ##.##.......@....h.......#.#.#### .# iq.##### #.####  ih..3.3 (1Kinetic Grapnel i3 i<   santiago the Tinkerer ########## Mountain Dwarf >...#.....#### ###  Health: 52/52 ========================  ...............##...  Magic: 18/19 ======================--  ....................  AC: 3Str: 12  ....................  EV: 9Int: 18  ....................  SH: 3Dex: 8  ....................  XL:  6 Next: 57% Place: Dungeon:4  ............@**h....  Noise: ---------  Time: 2683.3 (0.0)  ...............#....  a) +0 hammer  #...........#### .  Cast: [39; i? R49mKinetic Grapnel  #######.##### Quill  #.# #.#### h   jackal iU  #....# ####.## #  #..# .# _Found a stone staircase leading down. _A jackal comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit) i? santiago the Tinkerer##########Mountain Dwarf>...#.....#### ###Health: 52/52 ========================...............##...Magic: 18/19 ======================--....................AC: 3Str: 12....................EV: 9Int: 18....................SH: 3Dex: 8....................XL:  6 Next: 57% Place: Dungeon:4............@**h....Noise: ---------  Time: 2683.3 (0.0)...............#....a) +0 hammer#...........#### .Cast: Kinetic Grapnel#######.#####Quill #.##.####h   i  jackal#....#####.## ##..# .# _Found a stone staircase leading down. _A jackal comes into view.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit) iso A jackal comes into view.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (72% to hit)  The kinetic grapnel hits the jackal but does no damage..h.=4.3 (1 _ iB|  i>!   santiago the Tinkerer ########## Mountain Dwarf i;  >...#.....#### ###  Health: 52/52 ========================  ...............##...  Magic: 17/19 =====================---  ....................  AC: 3Str: 12  ....................  EV: 9Int: 18  ....................  SH: 3Dex: 8  ....................  XL:  6 Next: 57% Place: Dungeon:4  ............@*h.....  Noise: =--------  Time: 2684.3 (0.0)  ...............#....  a) +0 hammer  #...........#### .  Cast: Kinetic Grapnel  #######.##### Quill  #.# #.####[39 i,A ;49m h   jackal #....# ####.## #  #..# .# Aim: a jackal (72% to hit) _The kinetic grapnel hits the jackal but does no damage.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit) i santiago the Tinkerer##########Mountain Dwarf>...#.....#### ###Health: 52/52 ========================...............##...Magic: 17/19 =====================---....................AC: 3Str: 12....................EV: 9Int: 18....................SH: 3Dex: 8....................XL:  6 Next: 57% Place: Dungeon:4............@*h.....Noise: =--------  Time: 2684.3 (0.0)...............#....a) +0 hammer#...........#### .Cast: Kinetic Grapnel#######.#####Quill #.##.####h[37 iS m   jackal (grapneled)#....#####.## ##..# .#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit)  The kinetic grapnel hits the jackal.  The jackal is severely wounded. i,n  iu 9h. i i#J _You kill the jackal! im )8==9== i4 3  You see here a jackal corpse. _########## >...#.....#### ####  ...##...##  ...$##...#...#.......†.@.....# -  ...#....##  #...####h##.# Kinetic Grapnel  #######.##### h# ..#.# ## .#.#### hh 2 jackals (1 wandering, 1 asleep)  iJ9 / 97.8 (11. i: L0)  2 jackals come into view. i=  iG '  iI .h. i0L . iM ^h   jackal iN *The jackal barks! x2 i;S  iwU ==== i...#.....#### ####  Health: 52/52 ========================  ...............##...##  Magic: 18/19 ======================--  ....................$##  AC: 3Str: 12  ......................#  EV: 9Int: 18  ......................#  SH: 3Dex: 8  .......................  XL:  6 Next: 58% Place: Dungeon:4  i .............†.@.....#  Noise: ====-----  Time: 2698.8 (0.0)  ...............#h...##  a) +0 hammer  #...........####.##.#  Cast: Kinetic Grapnel  #######.##### .# ..  Quill  #.# ## .  #.#### h   jackal #....# ####.## # #..# .#The jackal barks! x2 _The jackal moves out of view.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit) i$   santiago the Tinkerer  ########## Mountain Dwarf  >...#.....#### ####  Health: 52/52 ========================  ...............##...##  Magic: 18/19 ======================--  ....................$##  AC: 3Str: 12  ......................#  EV: 9Int: 18  ......................#  SH: 3Dex: 8  .......................  XL:  6 Next: 58% Place: Dungeon:4  .............†.@.....#  Noise: ====-----  Time: 2698.8 (0.0)  ...............#h...##  a) +0 hammer  #...........####.##.[40 iҨ %m#  Cast: Kinetic Grapnel  #######.##### .# ..  Quill  #.# ## .  #.#### h   jackal #....# ####.## # #..# .#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (72% to hit)  The kinetic grapnel hits the jackal!  You kill the jackal! iĮ   ##########  >...#.....#### ####  .......##...##  ...$##  .....#  .....#  ......  ....#  .......#....##  ...#  ##### .# ..  #.# ## .     #..#  iS=hh   jackal=---9.8 (1 _ i[cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (72% to hit)  The kinetic grapnel hits the jackal! _You kill the jackal!  You barely miss the jackal. You block the jackal's attack.---701.2 (1.4 i} ib> _The jackal bites you but does no damage. iJc  idCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i49* i  You shape a spike launcher from a nearby wall.  The rocky spike skewers the jackal. ir #hThe jackal is almost dead. i>tb6--=20 iz i}L _The jackal misses you. i3B  You hit the jackal..9-3.6 (1.4Kinetic Grapnel _You kill the jackal! i-7=- iB i i i i¨ is i i* iO= iL i" i ikw8= i, iL i i< ir i;= i, i ib9== i i i0, i i i i i iB i ip i ip:== i if i i i  i  i  i i=M _You now have 92 gold pieces (gained 12). i_ i* iK, i i-  i  i! i" i% ib& i' i) i, im- ic. i/ i1 i2 i3 ir5 i$8 i8 i9 i< i? i? i@ iND iF iF iG iJ iL i&N, iO iR iS, iZ ih ................## .................# .................######### ................ .†.......########## ..#....## .####.##.###### ##.##### #..#.......#  #.# #.##...@...# --34.6 (31.0)  ijB#.#### #. #...........# #. #............## ####.......###..# .# #........(##.###.###........#. ######.#.......##....## #........#..... .#### #..........# is i||E-5.6 (32 ij~ i2 _Found 2 atropa-tipped darts. i J..# ....#########............. †.......########## .#....## ####.##.###### #.##### #..#.......# .# #.##.......##### #.#### #. #..... #....# #. #. ####.## ###### #..# .# #.(.##.###.###..#.. #####.#.......##....## ........#..... ..#### ..#### ### .#.# i  i 06.6 (1.0) i  iD  i3 i2 iG iG iB it i i] i i i i id i iL i7 iX/#....## ####.##.###### ### #..#.......# #  #.##.......#####.# ## #. #.............#### #. #................ .## ####.......##..... ..# .# #........(......###.......@#..... 40.6 (4#.......##....## .... ....#........#### ...  i@......######## ....#.# ....#.####)## i i i i)$†...########..#....## .####.##.###### ## #..#.# #  #.##.......#####.# # #. #.............#### # #. #............ ## ####.......##.....#  i3.# .# (.....# .###.###........#......##.......##....###......#........#### .....#.########....##.# ....##.# ..### ..### i iC*1.6 (1 i i iA†.# #....## ## ####.##.###### .. #..#.......# .# #.##.......#####.#  #. #. ilCT......####.  #. #...... ####.##.....# # .# #......# ###.###.#......# #.##....###.#.#### .....######### .....##.# .....##.# ....### ....#  iK i[O%2 iVU iYY _You see here 2 atropa-tipped darts. i  iA %3 i  i / _i - 2 atropa-tipped darts iwg i)X i0 # #. #.............####.. # #. #................... ####.......##.....# .# .# #..............# .###.###........#......#.. .#.......##....###........ ...#........#####......### .....######## #.......# ...#.# #@#.....#7.6 (4 ...#.# #....# .....# #..........# ...## #..... .)## #.......#.)### #..#..#####....)..# # ##.....#.###.#<.#....<....# iV iy8.6 (5 _Found a stone staircase leading up. is  iu 3 iw  iy  iz  i( n i&* _You now have 102 gold pieces (gained 10). _You now have 117 gold pieces (gained 15). i+, i%- i2N _You now have 127 gold pieces (gained 10). i73 i8 iY< i7?, i@ iC iF, iH iJ i3N iO iZP i U iV iW iX i,\ ib i e, i,g ii iyl, i n i0q iq ir it iMw i%x ix i{ i|, i{ _e - 3 scrolls labelled QOLIULOEDI (gained 1) iŁ i3 i i, i) i i i7, ia i. i, i> iZ, iY i iI i, i, i~ i i] ix, iY iס iB iv iw, i5 iӪ i  #######.............# #.........####..##### ...........# ##..........####.#  #..........# #.# ### ##..........# #.# .... ..... i-####.# ..<.. .#.........##....#......#.........##.#.@.......88.6 (40.0)#..............##............##..## ......#######......# .....# .....# ###### .... ## ... .. # iA9.6 (41 i i; _Found an escape hatch in the ceiling. iN 3 i  iB & iJ P #..........# #.######### #..........# #.#.............####.#...<.... #.........##....#........  iIL #.........##.#........... #........##........ ..........##..##......... #######......# #... # .....# #@########95.6 (6.0) # .... #...# # .......###  ...<###  ..  iR  iT *6.6 (7 iZe O _Found a stone staircase leading up. i 3 i- i,X iD( #.# #.#........ ..####.#...<.... .#....#........ .#.##.#.... .#......##. .##..##......... .#######......# #......... .# ###.######## .# .... #.@.# # .......### ...<### # ... #o #o   orc priest (polearm, asleep) i n 7.6 (1  An orc priest comes into view. It is wielding a +0 trident.o.o)==8.6 (2 _The orc priest shouts! i?...####.#...<....#....#........ ..#.##.#..... ..#......##. ..##..##.........#######......# #......... ..# .....####.######## ..# .....##...# #.......@### .<#### .#o.  ih .#o. # o   orc wizard (wandering) i  An orc wizard comes into view. It is wielding a +0 dagger. iq iy oo..o i D9.6 (1Kinetic Grapnel i  i% , _The orc wizard shouts! im.............####.#...<....  santiago the Tinkerer ..#.........##....#........  Mountain Dwarf ..#.........##.#...........  Health: 52/52 ========================  i:p..#..............##........  Magic: 18/19 ======================-- ............##..##.........  AC: 3Str: 12 ..#######......# #.........  EV: 9Int: 18 ..# .....####.########  SH: 3Dex: 8 ..# .....##...#  XL:  6 Next: 59% Place: Dungeon:4 .## .....**@###  Noise: ==-------  Time: 2799.6 (0.0) .# ...o*#### a) +0 hammer .# .o.. Cast: Kinetic Grapnel .# .. Quill ##  o   orc priest (polearm)  o  i"s  orc wizard _The orc wizard shouts!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 trident and wearing a +0 chain mail (84% to  hit) iG0.............####.#...<....santiago the Tinkerer ..#.........##....#........Mountain Dwarf ..#.........##.#...........Health: 52/52 ======================== ..#..............##........Magic: 18/19 ======================-- ............##..##.........AC: 3Str: 12 ..#######......# #.........EV: 9Int: 18  i1F..#.....####.########SH: 3Dex: 8 ..#.....##...#XL:  6 Next: 59% Place: Dungeon:4 .##.....**@###Noise: ==-------  Time: 2799.6 (0.0) .#...o*####a) +0 hammer .#.o..Cast: Kinetic Grapnel .#..Quill ##o   orc priest (polearm)o   orc wizard _The orc wizard shouts!  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 trident and wearing a +0 chain mail (84% to  hit) i-g  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 trident and wearing a +0 chain mail (84% to  hit)  The kinetic grapnel hits the orc priest but does no damage. i i+ i..o.o.SS   adder i4-800.6 (1 i iPY _An adder comes into view. i! I.####.#...<.....#.##....#.........#.........##.#............#........##............##..##..........#......# #..........# #.....####.##.# #.....##...#.## #.### ..##..o.o####.#...#.S..#.o....o 2 orc wizards (1 wandering) i-  An orc wizard comes into view. It is wielding a +0 dagger. i.  iP:  .S.ooThe orc wizard shouts!  The orc priest closely misses you. i@ 9* i    orc wizardThe orc wizard casts a spell.The orc wizard flickers and vanishes! i  i l{.S iz -=1 i  i _Deactivating autopickup; reactivate with Ctrl-A. i  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i{  You miscast Construct Spike Launcher. Nothing appears to happen. i i~J...  i47---6--Contam: 10% -2 i i'J _The orc priest hits you from afar with a +0 trident. i  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i@9* i  You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc priest. iF iG  The orc priest is lightly wounded. i?o#oo   orc wizard i8=--4-----=3 iV iX _The orc priest closely misses you. i..............####.#...<....  santiago the Tinkerer ...#.........##....#........  Mountain Dwarf ...#.........##.#...........  Health: 48/52 ======================-- ...#..............##........  Magic: 13/19 ================-------- .............##..##.........  AC: 3Str: 12 ...#######......# #.........  EV: 9Int: 18 Contam: 10% ...# #.....####.########  SH: 3Dex: 8 ...# #.....##...#  XL:  6 Next: 59% Place: Dungeon:4 ..## #.....*@.###  Noise: ==-------  Time: 2803.6 (0.0) ..# #....o#### a)  i[[0;10;1m+0 hammer ..# ..... Cast: Kinetic Grapnel ..# ...o Quill ### ... .. o   orc priest (polearm) . o   orc wizard _The orc priest closely misses you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 trident and wearing a +0 chain mail (lightly  wounded, 84% to hit) i ..............####.#...<....santiago the Tinkerer ...#.........##....#........Mountain Dwarf ...#.........##.#...........Health: 48/52 ======================-- ...#..............##........Magic: 13/19 ================-------- .............##..##.........AC: 3Str: 12 ...#######......# #.........EV: 9Int: 18 Contam: 10% ...# #.....####.########SH: 3Dex: 8 ...# #.....##...#XL:  6 Next: 59% Place: Dungeon:4 ..## #.....*@.###Noise: ==-------  Time: 2803.6 (0.0) ..##....o#[0 i d;10m###a) +0 hammer ..#.....Cast: Kinetic Grapnel ..#...oQuill ###.....o   orc priest (polearm, grapneled).o   orc wizardPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 trident and wearing a +0 chain mail (lightly  wounded, 84% to hit)  The kinetic grapnel hits the orc priest!  The orc priest is severely wounded. i 8* ig  i^  i Shift-Dir - straight line  Aim: an orc priest, wielding a +0 trident and wearing a +0 chain mail (lightly  wounded, 84% to hit)  The kinetic grapnel hits the orc priest!  The orc priest is severely wounded.  The rocky spike skewers something. iT  iw ..S.S   adder i5 a4---4.6 (1 i"  i J _The orc priest hits you from afar with a +0 trident. iK9 ..............####.#...<....  santiago the Tinkerer ...#.........##....#........  Mountain Dwarf ...#.........##.#...........  Health: 44/52 ====================---- ...#..............##........  Magic: 12/19 ===============--------- .............##..##.........  AC: 3Str: 12 ...#######......# #.........  EV: 9Int: 18 Contam: 10% ...# #.....####.########  SH: 3Dex: 8 ...# #.....##...#  XL:  6 Next: 59% Place: Dungeon:4 ..## #.....*@.###  Noise: =--------  Time: 2804.6 (0.0) ..# #...So#### i< v a) +0 hammer ..# ..... Cast: Kinetic Grapnel ..# .... Quill ### ... .. o   orc priest (polearm, grapneled) . S   adder _The orc priest hits you from afar with a +0 trident.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 trident and wearing a +0 chain mail (severelywounded, grapneled, 84% to hit) ix Soadder (63% to hit) i*..............####.#...<....santiago the Tinkerer ...#.........##....#........Mountain Dwarf ...#.........##.#...........Health: 44/52 ====================---- ...#..............##........Magic: 12/19 ===============--------- .............##..##.........AC: 3Str: 12 ...#######......# #.........EV: 9Int: 18 Contam: 10% ...# #.....####.########SH: 3Dex: 8 ...# #.....##...#XL:  6 Next: 59% Place: Dungeon:4 ..## #......@.###Noise: =--------  Time: 2804.6 (0.0) ..##...So[0;10 i-B;1m####a) +0 hammer ..#.....Cast: Kinetic Grapnel ..#....Quill ###.....o   orc priest (polearm, grapneled).S   adder _The orc priest hits you from afar with a +0 trident.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (63% to hit) iߴ[*The kinetic grapnel hits something. iv  The rocky spike skewers the orc priest. i34-----3=The orc priest is almost dead.  The orc priest mumbles some strange prayers to Beogh against you.Beogh smites you! Something hits you but does no damage.The orc priest shouts, "Beogh offers mercy even to people such as you. Join usand be reborn!"  (press Y on the ability menu to convert to Beogh)  --more-- ikcS.o iY} =5.6 (1Beogh _ i iZ i** i5  iW G  The rocky spike skewers something. ieb   i>d .oo   orc wizardS   adder  The orc priest shouts, "Surrender to Beogh and we'll let you live!"The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"-----6 iHk  io _The orc priest completely misses you. Something hits you. i) 3..............####.#...<....  santiago the Tinkerer ...#.........##....#........  Mountain Dwarf ...#.........##.#...........  Health: 34/52 ===============--------- ...#..............##........  Magic: 12/19 ===============--------- .............##..##.........  AC: 3Str: 12 ...#######......# #.........  EV: 9Int: 18 Contam: 10% ...# #.....####.########  SH: 3Dex: 8 ...# #.....##...#  XL:  6 Next: 59% Place: Dungeon:4  il ..## #....S*@.###  Noise: ==-------  Time: 2806.6 (0.0) ..# #...oo#### a) +0 hammer ..# ..... Cast: Kinetic Grapnel ..# .... Quill Beogh ### ... .. o   orc priest (polearm, grapneled) . o   orc wizard  S   adderchoice!" _The orc priest completely misses you. Something hits you.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (63% to hit) iT *S i".SooAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) i ..............####.#...<....  santiago the Tinkerer ...#.........##....#........  Mountain Dwarf ...#.........##.#...........  Health: 34/52 ===============--------- ...#..............##........  Magic: 12/19 ===============--------- .............##..##.........  AC: 3Str: 12 ...#######......# #.........  EV: 9Int: 18 Contam: 10% ...# #.....####.########  SH: 3Dex: 8  it ...# #.....##...#  XL:  6 Next: 59% Place: Dungeon:4 ..## #....S.@.###  Noise: ==-------  Time: 2806.6 (0.0) ..# #...oo#### a) +0 hammer ..# ..... Cast: Kinetic Grapnel ..# .... Quill Beogh ### ... .. o   orc priest (polearm, grapneled) . o   orc wizard  S   adderAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin i eAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The kinetic grapnel hits the orc priest.  You kill the orc priest! i <....  ...... ........ .......... #......# #...  #..  #..  #....S*@.###  i  #...o<#### ..... .... ... ..o   orc wizard .S   adder  iJ\  i6 L  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The kinetic grapnel hits the orc priest.  You kill the orc priest!The rocky spike skewers something. i$> g  Reactivating autopickup. i  ix y .SYou feel a bit more experienced. i 9* i  S   adder  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes! i@. {Deactivating autopickup; reactivate with Ctrl-A. i3 81=7.6 (1 _The adder closely misses you. i9  i\= k _Your Forgecraft skill increases to level 7! ix s * You hit the adder. iR  The adder is severely wounded.The rocky spike skewers the adder. iW ) i  iR A). iA 7% 4-9.1 (1.5Kinetic Grapnel i  in I _You kill the adder! i\  i`   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.3   4.2  +1   i - Spellcasting   3.0   5.7  -2           ib  b - Maces & Flails   0.0   0.7  +2   j + Forgecraft7.0   5.7  +2   c - Unarmed Combat   0.0   1.0   0       d - Throwing   0.0   1.4  -2   k - Shapeshifting   0.0   1.4  -2                   e - Armour   0.0   0.8  +1       f - Dodging   1.3   3.4  -3   [4 iuc 0m    g - Shields   2.5   2.5  +1       h - Stealth   1.4   2.8  -2                                                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?[3 igd ?7m] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets i% j * Forgecraft   7.0 iep j - Forgecraft   7.0 i-H > g + Shields 2.5 i  il  in! ..............####.#...<....santiago the Tinkerer ...#.........##....#........Mountain Dwarf ...#.........##.#...........Health: 34/52 ===============--------- ...#..............##........Magic: 12/19 ===============--------- .............##..##.........AC: 3Str: 12 ...#######......# #......... ib# EV: 9Int: 18 Contam: 7% ...# #.....####.########SH: 3Dex: 8 ...# #.....##...#XL:  6 Next: 84% Place: Dungeon:4 ..## #.....)@.###Noise: ==-------  Time: 2809.1 (0.0) ..##....<####a) +0 hammer ..#.....Cast: Kinetic Grapnel ..#....Quill ###...... _The adder closely misses you. _Your Forgecraft skill increases to level 7!You hit the adder.  The adder is severely wounded.The rocky spike skewers the adder. _You kill the adder! i\)  i5+  i0  i2  i8..............####.#...<....  santiago the Tinkerer ...#.........##....#........  Mountain Dwarf ...#.........##.#...........  Health: 34/52 ===============--------- ...#..............##........  Magic: 11/19 =============----------- .............##..##.........  AC: 3Str: 12 ...#######......# #.........  EV: 9Int: 18 Contam: 7% ...# #.....####.########  SH: 3Dex: 8 ...# #.....##...#  XL:  6 Next: 84% Place: Dungeon:4 ..## #.....)@.###  Noise: ==-------  Time: 2809.1 (0.0) ..# #....<#### a) i@+0 hammer ..# ..... Cast: Kinetic Grapnel ..# .... Quill ### ... ..  .     The rocky spike skewers the adder. _You kill the adder!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i>7*@ iu iZ..............####.#...<....santiago the Tinkerer ...#.........##....#........Mountain Dwarf ...#.........##.#...........Health: 34/52 ===============--------- ...#..............##........Magic: 12/19 ===============--------- .............##..##.........AC: 3 iStr: 12 ...#######......# #.........EV: 9Int: 18 Contam: 7% ...# #.....####.########SH: 3Dex: 8 ...# #.....##...#XL:  6 Next: 84% Place: Dungeon:4 ..## #.....)@.###Noise: ==-------  Time: 2809.1 (0.0) ..##....<####a) +0 hammer ..#.....Cast: Kinetic Grapnel ..#....Quill ###......  The rocky spike skewers the adder. _You kill the adder!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i8:Okay, then. iO im i. _ iv..............####.#...<....  santiago the Tinkerer ...#.........##....#........  Mountain Dwarf ...#.........##.#...........  Health: 34/52 ===============---------  i7...#..............##........  Magic: 11/19 =============----------- .............##..##.........  AC: 3Str: 12 ...#######......# #.........  EV: 9Int: 18 Contam: 7% ...# #.....####.########  SH: 3Dex: 8 ...# #.....##...#  XL:  6 Next: 84% Place: Dungeon:4 ..## #.....)@.###  Noise: ==-------  Time: 2809.1 (0.0) ..# #....<#### a) +0 hammer ..# ..... Cast: Kinetic Grapnel ..# .... Quill ### ... ..  .  iN[1K    Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i\ <@# i k*@*# ie6A** i ..............####.#...<....santiago the Tinkerer ...#.........##....#........Mountain Dwarf ...#.........##.#...........Health: 34/52 ===============--------- ...#..............##........Magic: 11/19 =============----------- .............##..##.........AC: 3Str: 12 ...#######......# #.........EV: 9Int: 18 Contam: 7%  i ...# #.....####.########SH: 3Dex: 8 ...# #.....##...#XL:  6 Next: 84% Place: Dungeon:4 ..## #.....*@.###Noise: ==-------  Time: 2809.1 (0.0) ..##...**####a) +0 hammer ..#...*.Cast: Kinetic Grapnel ..#....Quill ###......  Shift-Dir - straight line _Okay, then.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i1 8* i`  i  i z.).<. i$ {5=5-10.1 (1 iߕ  iS 0 _The rocky spike skewers something. i:2..............####.#...<....  santiago the Tinkerer ...#.........##....#........  Mountain Dwarf ...#.........##.#...........  Health: 35/52 ================-------- ...#..............##........  Magic: 10/19 ============------------ .............##..##.........  AC: 3Str: 12 ...#######......# #.........  EV: 9Int: 18 Contam: 5% ...# #.....####.########  SH: 3Dex: 8 ...# #.....##...#  XL:  6 Next: 84% Place: Dungeon:4  i'..## #.....)@.###  Noise: =--------  Time: 2810.1 (0.0) ..# #....<#### a) +0 hammer ..# ..... Cast: Kinetic Grapnel ..# .... Quill ### ... ..  .     Shift-Dir - straight line _The rocky spike skewers something.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i{47*@ iF** i'..............####.#...<....santiago the Tinkerer ...#.........##....#........Mountain Dwarf ...#.........##.#...........Health: 35/52 ================-------- ...#..............##........Magic: 10/19 ============------------ .............##..##.........AC: 3Str: 12 ...#######......# #.........EV: 9Int: 18 Contam: 5% ...# #.....####.########SH: 3Dex: 8 ...# #.....##...#XL:  6 Next: 84% Place: Dungeon:4 ..## #.....*@.###Noise: =--------  Time: 2810.1 (0.0) ..##...**[0;1 i9Q0;1m####a) +0 hammer ..#...*.Cast: Kinetic Grapnel ..#....Quill ###......  Shift-Dir - straight line _The rocky spike skewers something.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line i5  i&` ig k).<. ii L3=1.1 (1 io  it ^ _Something hits you but does no damage. i ** iF ih )You miss something. The rocky spike skewers something. in|  You hear some strange, mumbled words.  A magic dart appears from out of thin air! iW8{ i028----1=12.6 (1.5 i i _The magic dart hits you! Something hits you but does no damage. it #You closely miss something. Something hits you. i2x ]---- -4.1 iX  i| K _Your magical contamination has completely faded away. i1   i3  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i e  You miscast Construct Spike Launcher. Nothing appears to happen. i 69/19 --Contam: 10% -50 i  i S _Something hits you. i  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i8* iş  You shape a spike launcher from a nearby wall.  The rocky spike skewers something.  Reactivating autopickup. i6 R#) i%7/537-----9=6 i+ i/6 _You feel a bit more experienced. i0W ~.####.#...<.....#.........##....#..#.........##.#............#........##..........##..##..........#######......# #..........# #.....####.## i8Y .# #.....##...#.## #.....@..###.# #....<####.# #.......# #......#............#.#####.. ig D--7 ih  iTq l _Items here: )) [[ †. i  i 8Visible Items/Features (select to target/travel, [!] to examine) Items  a - ([) a +0 chain mailb - ()) a +0 dagger (here)  c - ()) a +0 dagger (here)  d - ([) a +0 robe (here)  e - ([) a +0 robe (here)  f - ()) a +0 trident  g - (†) an orc corpse (here) Featuresh - (<) a stone staircase leading up i i iM...............####.#...<....santiago the Tinkerer ....#.........##....#........Mountain Dwarf ....#.........##.#...........Health: 27/53 ============------------ ....#..............##........Magic: 7/19========---------------- ..............##..##.........AC: 3Str: 12 ....#######......# #.........EV: 9 ip-Int: 18 Contam: 10% ....# #.....####.########SH: 3Dex: 8 ....# #.....##...#XL:  6 Next: 94% Place: Dungeon:4 ...## #.....@..###Noise: ---------  Time: 2817.1 (0.0) ...##....<####a) +0 hammer ...# #......Cast: Kinetic Grapnel ...# #......Quill #### ..............#.#####..  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.  The rocky spike skewers something.  Reactivating autopickup. _You feel a bit more experienced. _Items here: )) [[ †. i im il i iz  i| 3 i"~  i 8== _8 is  i  i  iʼn  i  iǍ  i  i ==8%  iɖ  i e9=6 i  iݛ M4 i  i  i [9=2 i  i M1 i  i  i \30=  i  i Z _Your magical contamination has completely faded away. i  i  i͹  i 9= i  i i1= iڿ  i  i g10/19= i , i  i  i  ix  i)  i K2= i  iX O= i  i , i)  i  i g31= ik  iJ  i6  i  i  i  iB  ii  i  iB  i  i o4== i  i  i  i  iW  i# N2== i(  i  i K5= i  i  iw  i$  i  i  i]  ik  iP :== i&  i  i S6= i  i , i  i  i M3= i  i9  i  i  i  i K7= i  i  i  i}!  i% O= i'  i)  i* N38= i,  i2/  i 0 M4= i4 B ik6  i]9  iN:  i^;  i=  i`> W9= i?  iA@  iA O= iB  iC , iD  iE z40=5= iF  iaG  iH , ivI  i&J , iK  iL , iN  iN e1== i\O  iP  irQ  iR  i>S  iS L6== iV  ivW  i&X K2= i#Y  id\  i*]  i]  i` , ia  ic  i{d :== i|e  ig  ih U3= ii  iWk , i=l  im  i?n K7= in  io  i0p  ip  ir  is %4 it  iv  iw  ix  iYz  i{ 9= i{  i} a5= ib~  i a8= i  i  iǃ  i  i  i·  i  iV  i\ U6= i-  i  i 9= iS  i , i  i  iǙ z7=9== i  ib 4 _Magic restored. i&  i  i  id  i3  i  iΧ  i3  i  i h8=== ik  i  iA  i  i , i(  i"  i K9= i  iQ , i  iQ , i  i  i  iY  ik l50= i'  i n i  iE , i  i  i a1= i  i  i  i  i  iq  i  i U2= i$  i2 , i  i  i  i  iD  i  i  i iK3= i i 1 _HP restored. is ia iH iG i i i i  There is a stone staircase leading up, spattered with blood here.  Things that are here:  a +0 trident; a +0 chain mail i" i# _ i% i' i* i+9= i, i. iP1 i62 i2 i5 i7 i8 i9 ih< i>, i? iF iH i9I i[J iM iO iP iQ i,T i W iW iX i6[ i^, iM` i_b id i`e if ih il iqm i6n iGp iBuB iy i6|, iC i҆ i i7 i i i, i i5 i i i4 i ir i: iʮ i2 i iض i7 i i iy i i i i9 ip i im i7 i i" is i' iJ i i i i]M _You now have 132 gold pieces (gained 5). i iI i i i i i i I ## #..#..###### ##........# # #....## ##.........# ###.#<.# ####..##.######  iUU<....#.## ###.....#...## #####...##........ .........##........... .... ##............... ......##............................@[..............#.................)....|....... .....#.#.######### .......#.........######.  i^8 #..#..###### ##........# # #....## ##.........# ###.#<.# ####..##.######  i; ....#.## ###.....#...## #####...##.. ##...  ##..... ##.... ..@. #. ).|. .....#.#.# ..............#.........######. i#2936.1 (119.0) i),7.1 (120 i2 i= _You see here a +2 ring mail of willpower. iث im08.0) i$ i3U _j - a +2 ring mail of willpower iu  #....## ##.........# #.#<.# ####..##.###### ...#.## ###.....#...##. .#####...##..............##.... ##.......##..... ..... #.......)..........| .....#.#.##########.......... ....#.........######  i B9 iE###.#<.# ####..##.###### ....#.## ###.....#...##. ...#####...##................##. i.. ##.......##...#.).... .....#.#.########## ..........  ....#..... ....######.  i i&40 i˹ iy _You see here a staff of necromancy. iX i[%1 ia itdO _k - a staff of necromancy iJ  i" Inventory: 11/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Missiles (go to first with ()b - 3 datura-tipped darts  i - 2 atropa-tipped darts Armour (go to first with [)  f - a +0 buckler (worn)  g - a +0 leather armour (worn)h - a +0 ring mail  j - a +2 ring mail of willpower Magical Staves (go to first with |)  k - a staff of necromancy Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 3 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  j - a scroll labelled DALOCU KUUR [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] i  i###.#<.# ####..##.######santiago the Tinkerer ....#.## ###.....#...##.Mountain Dwarf  i......#####...##.........Health: 53/53 ======================== ............##...........Magic: 19/19 ======================== ....... ##...............AC: 3Str: 12 .........##...............EV: 9Int: 18 .........................SH: 3Dex: 8 .........#...............XL:  6 Next: 94% Place: Dungeon:4 .....)..........@........Noise: ---------  Time: 2941.1 (0.0).....#.#.##########a) +0 hammer..........Cast: Kinetic Grapnel....#.....Quill ....######. _a +0 trident; a +0 chain mail _You now have 13 ic2 gold pieces (gained 5). _You see here a +2 ring mail of willpower. _j - a +2 ring mail of willpower _You see here a staff of necromancy. _k - a staff of necromancy i ia i is iG  iL Drop what? (Left/Right to switch category) 11/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 hammer (weapon) Missiles (select all with ()b - 3 datura-tipped darts  ibN i - 2 atropa-tipped darts Armour (select all with [)  f - a +0 buckler (worn)  g - a +0 leather armour (worn)h - a +0 ring mail  j - a +2 ring mail of willpower Magical Staves (select all with |)  k - a staff of necromancy Jewellery (select all with "=)  d - a ring of magical power (worn) Talismans (select all with %)  e - a quill talisman (worn)c - an inkwell talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] iz 1 item  a - a +0 hammer (weapon)  h + a +0 ring mail[Enter] accept (1 chosen) i'z  i~ ###.#<.# ####..##.######santiago the Tinkerer ....#.## ###.....#...##.Mountain Dwarf ......#####...##.........Health: 53/53 ======================== ............##........... i> Magic: 19/19 ======================== ....... ##...............AC: 3Str: 12 .........##...............EV: 9Int: 18 .........................SH: 3Dex: 8 .........#...............XL:  6 Next: 94% Place: Dungeon:4 .....)..........@........Noise: ---------  Time: 2941.1 (0.0).....#.#.##########a) +0 hammer..........Cast: Kinetic Grapnel....#.....Quill  i1 ....######. _a +0 trident; a +0 chain mail _You now have 132 gold pieces (gained 5). _You see here a +2 ring mail of willpower. _j - a +2 ring mail of willpower _You see here a staff of necromancy. _k - a staff of necromancy i] *2.1 (1 i  iv . _You drop a +0 ring mail. iM iInventory: 10/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Missiles (go to first with ()b - 3 datura-tipped darts  i - 2 atropa-tipped darts Armour (go to first with [)  f - a +0 buckler (worn)  g - a +0 leather armour (worn)  j - a +2 ring mail of willpower  it.Magical Staves (go to first with |)  k - a staff of necromancy Jewellery (go to first with "=)  d - a ring of magical power (worn) Talismans (go to first with %)  e - a quill talisman (worn)c - an inkwell talisman Scrolls (go to first with ?)  c - 3 scrolls labelled EPRAFU WOEFF  e - 3 scrolls labelled QOLIULOEDI  h - a scroll labelled RYNEXZEHOM  j - a scroll labelled DALOCU KUUR  k - a scroll labelled SEXZUL MESIC [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] ilvj - a +2 ring mail of willpower. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 'Of willpower': It increases your willpower, protecting against certain magical  i `effects. It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 4.0 (3.0 -> 7.0). Your EV would decrease by 1.0 (9.8 -> 8.8). Your spell failure would worsen by up to 1% (press '!' for details). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Will+} {body armour} {body armor} {resist willpower} {willpower resistance} {MR} {resist magic} {magic (w)ear, (d)rop, (=)adjust, or (i)nscribe. ip  iSx  i ###.#<.# ####..##.######santiago the Tinkerer ....#.## ###.....#...##.Mountain Dwarf ......#####...##.........Health: 53/53 ======================== ............##........... i, Magic: 19/19 ======================== ....... ##...............AC: 3Str: 12 .........##...............EV: 9Int: 18 .........................SH: 3Dex: 8 .........#...............XL:  6 Next: 94% Place: Dungeon:4 .....)..........@........Noise: ---------  Time: 2942.1 (0.0).....#.#.##########a) +0 hammer..........Cast: Kinetic Grapnel....#.....Quill ....######. _You now have 132 gold pieces (gained 5). _You see here a +2 ring mail of willpower. _j - a +2 ring mail of willpower _You see here a staff of necromancy. _k - a staff of necromancy _You drop a +0 ring mail. iK  i@  i$  i  _You see here a +2 ring mail of willpower. _j - a +2 ring mail of willpower _You see here a staff of necromancy. _k - a staff of necromancy _You drop a +0 ring mail.  You start removing your armour. i *3.1 (1 i  i  iӭ *4.1 (2 i4  i  iM *5.1 (3 i)  i,  i# *6.1 (4 i]  i  i *7.1 (5 iX  iy 010 _You continue removing your +0 leather armour. x5 i  i  i  You finish removing your +0 leather armour.  You start putting on your armour. i *8.1 (6 i  i  id *9.1 (7 i  io  i +50.1 (8 i"  i~)  i7. *1.1 (9 i2  iVG  iK .2.1 (10.0) i,X  7 8 _You continue putting on your +2 ring mail of willpower. x5  You finish putting on your +2 ring mail of willpower. iY  i^  ia M _You feel strong-willed. i/ Drop what? (Left/Right to switch category) 10/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 hammer (weapon) Missiles (select all with () i1 b - 3 datura-tipped darts  i - 2 atropa-tipped darts Armour (select all with [)  f - a +0 buckler (worn)  j - a +2 ring mail of willpower (worn)g - a +0 leather armour Magical Staves (select all with |)  k - a staff of necromancy Jewellery (select all with "=)  d - a ring of magical power (worn) Talismans (select all with %)  e - a quill talisman (worn)c - an inkwell talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] iN  1 item  a - a +0 hammer (weapon)  g + a +0 leather armour[Enter] accept (1 chosen) i i͵###.#<.# ####..##.######santiago the Tinkerer ....#.## ###.....#...##.Mountain Dwarf ......#####...##.........Health: 53/53 ======================== ............##...........Magic: 19/19 ========================  i....... ##...............AC: 7Str: 12 .........##...............EV: 8Int: 18 .........................SH: 3Dex: 8 .........#...............XL:  6 Next: 94% Place: Dungeon:4 .....)..........@........Noise: ---------  Time: 2952.1 (0.0).....#.#.##########a) +0 hammer..........Cast: Kinetic Grapnel....#.....Quill ....######. _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +2 ring mail of willpower. x5  You finish putting on your +2 ring mail of willpower. _You feel strong-willed. i *3.1 (1 i3 i3 _You drop a +0 leather armour. iYR  iS  Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%1  b + Construct Spike Launcher Forgecraft iqU /2% 2 c - Launch Clockwork BeeForgecraft4%3 Select a spell to describe [?] help[Esc] exit iq###.#<.# ####..##.######santiago the Tinkerer ....#.## ###.....#...##.Mountain Dwarf ......#####...##.........Health: 53/53 ======================== ............##...........Magic: 19/19 ======================== ....... ##...............AC: 7Str: 12 .........##...............EV: 8Int: 18 .........................SH: 3Dex: 8 .........#...............XL:  6 Next: 94% Place: Dungeon:4 .....)..........@........Noise: ---------  Time: 2953.1 (0.0).....#.#[37 ism.##########a) +0 hammer..........Cast: Kinetic Grapnel....#.....Quill ....######.You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +2 ring mail of willpower. x5  You finish putting on your +2 ring mail of willpower. _You feel strong-willed. _You drop a +0 leather armour. iu iy i~ ij iF) Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 28% 1b - Forge Blazeheart GolemFire/Forgecraft54% 4  c - Forge Lightning SpireAir/Forgecraft54% 4  d - Rending BladeConjuration/Forgecraft 54% 4  e - Ozocubu's ArmourIce63% 3 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i8 i> iZF###.#<.# ####..##.######santiago the Tinkerer ....#.## ###.....#...##.Mountain Dwarf ......#####...##.........Health: 53/53 ========================  iG1............##...........Magic: 19/19 ======================== ....... ##...............AC: 7Str: 12 .........##...............EV: 8Int: 18 .........................SH: 3Dex: 8 .........#...............XL:  6 Next: 94% Place: Dungeon:4 .....)..........@........Noise: ---------  Time: 2953.1 (0.0).....#.#.##########a) +0 hammer..........Cast: Kinetic Grapnel....#.....Quill ....######.You finish removing your +0 leather armour.  You start putting on your armour.  iH_You continue putting on your +2 ring mail of willpower. x5  You finish putting on your +2 ring mail of willpower. _You feel strong-willed. _You drop a +0 leather armour. iuOP  Okay, then. iS iX ie[. _ iD i3 i i* iG$ _ i$, i% i& i' i( i,+ i+ i, i/ i1 ij2 i3 im4 i6 i7 i7 i: i8< i< i= i> i@ iHA i B iC iE iF igG inH iJ iJ icK iN ijO i"P iP iR i'T iT, i.Y ia ....)..........[........  .....#.#.##########  ...........##  ....#.......##  ....######...#####  ##......#  . #......#  >.ß.###......#  ib#### 64.1 (11.0) ß.##.####......  .. #.##### ## ..# ### ih ik+5.1 (12 ip iMsA _Found a staircase to the Ecumenical Temple. iO Where to? (Tab - D:4, ? - help)  D - Dungeon  T - Temple i  i2 ....)..........[........santiago the Tinkerer.....#.#.##########Mountain Dwarf...........##Health: 53/53 ========================....#.......##Magic: 19/19 ========================....######...#####AC: 7Str: 12##......#EV: 8Int: 18. #......#SH: 3Dex: 8>.ß.###......#XL:  6 Next: 94% Place: Dungeon:4.......@..####Noise: ---------  Time: 2965.1 (0.0)ß.##.####......a) +0 hammer i|.. #.#####Cast: Kinetic Grapnel## ..#Quill ### _You continue putting on your +2 ring mail of willpower. x5  You finish putting on your +2 ring mail of willpower. _You feel strong-willed. _You drop a +0 leather armour. _Okay, then. _Found a staircase to the Ecumenical Temple. i i i% i iٮ i, ig iݲ it i9, i iw i6 i% iǻ i i] i! i iv iA i is_  There is a staircase to the Ecumenical Temple here. i iz iN$ _ i" iCl Temple  You climb downwards. Welcome to the Ecumenical Temple! i3 im, i  ### ####### ##.# #.....# ##..########..ß..# ##@..+......+.....+73.9 (8.8 ##....+......+.....+ #....ß########.....# i ###++## ###..+.._..+#..####....+#...#+#..##.....######## #..#...##++...ß... #..#..###+........ ###++#++# #...##+##.  _Found a staircase back to the Dungeon. i i+ id _There is a staircase back to the Dungeon here. ir iuDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) Ashenzari ivBCheibriadosDithmenosElyvilon FedhasGozag ($46)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One i  i santiago the TinkererMountain DwarfHealth: 53/53 ========================Magic: 19/19 ========================AC: 7Str: 12########## EV: 8Int: 18##.##.....# SH: 3Dex: 8##..########..ß..# XL:  6 Next: 94% Place: Temple i m##@..+......+.....+ Noise: ---------  Time: 2973.9 (0.0)##....+......+.....+ a) +0 hammer#....ß########.....# Cast: Kinetic Grapnel###++## ###..+.._..+ Quill #..####....+#...#+#..##.....######## #..#...##++...ß... #..#..###+........ ###++#++# #...##+##.  _Okay, then. _Found a staircase to the Ecumenical Temple. _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. iT  i%  i &  ie iDSave game and exit? Y - Yes  N - No i`B  i  i~  iW D [?25h[?0c [?1051l[?1052l[?1060l[?1061l