( h,  Player: sbaldrick Game: Sprint trunk Server: crawl.dcss.io Filename: 2025-04-26.18:41:55.ttyrec Time: (1745692915) Sat Apr 26 18:41:55 2025 ( hv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c( h( h7Welcome, sbaldrick. You have a choice of maps:a - Sprint I: "Red Sonja"  b - Sprint II: "The Violet Keep of Menkaure"  c - Sprint III: "The Ten Rune Challenge"  d - Sprint IV: "Fedhas' Mad Dash"  e - Sprint V: "Ziggurat Sprint"  f - Sprint VI: "Thunderdome"  g - Sprint VII: "The Pits"h - Sprint VIII: "Arena of Blood"  i - Sprint IX: "|||||||||||||||||||||||||||||" % - List aptitudes( hI* - Random map ? - HelpTab - pitsprint( h( h( h Welcome, sbaldrick. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnoll( h r - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Mountain Dwarf Fighter) hdRTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.) h) - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - Shields Axs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic) h" Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0 +2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3) hY  Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3) h LBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic points) h TEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower ) h =Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL) hO Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic) hF LDeep Elf-2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 ---1 -1 +10% +1 -1 Spriggan-3 +3 +5 -3 ++3 0 -30% +17 Tengu 1+1 0 -2 0-20% +1 Troll 2 -2 -5 -1 -11 -+30% -1 -1 +3 Vine Stalker2 -2 +31 0-30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------) hHCoglin  0 -1 0 -1 -1 -1 -1 0 -1 Demigod1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 Djinni  0 -2 -2 -2 -1 0 -1 -1 -2 Draconian1 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 -1 Green +1 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 0 -1 Red +1 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 0 +1 0 -2 -1 -2 Deep Elf2 -3 -2 -3 0 -2 0 -1 +3 Felid 0 -- -- -- -- 0 -- -- -- Formicid+1 0 0 0 0 0 0 0 0 Gargoyle +1 00 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 -1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy 0 -2 -2 -2 -2 -2 -2 -2 -2 Naga0 0 0 0 0 0 0 0 -1) hOctopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2) h2 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0) h3 -1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1) h% X----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0) hD ) hm9Gargoyle +1 0 -1 -1 0 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy0 -2 -2 -2 -2 -2 -2 -2 -2 Naga -1 Octopode 0 0 0 0 0 0 0 0 0 Oni 3 0 0 0 -1 -1 -1 -3 Poltergeist-12 -12 -3 +2 Revenant++3 Spriggan -23 -2 -3 -3 -2 +1 -2 0 Tengu +1 +1 +1 +1 +1 +1 +1 +1 Troll -2-1 -2 -2 -2-2 -2 -4 Vine Stalker --1 -1 -1 -1-1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human -1 0 0 0 0 0 0 Armataur -2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi  0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1) h& 6Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11) hO#fDraconian-1 0 -1 0 0 0 00 0 0 0 0Black -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2Grey -1 0 -1 0 0 0 00 0 -2 +2 0Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0) h, Purple +1 0 +1 0 0 0 00 0 0 0 0Red -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1) h V  Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1L* h)D Welcome, sbaldrick. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenant  u - Poltergeist d - Gargoyle m - Demonspawn v - Demigod e - Draconian n - Djinniw - Formicid f - Troll o - Spriggan x - Naga g - Deep Elf p - Tenguy - Octopode h - Armataur q - Oniz - Felid i - Gnoll r - Barachi A - Mummy Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them. + - Recommended species * - Random species # - Recommended character  ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Mountain Dwarf FighterS* hOTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.T* h0 Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations T* htThr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsT* hjEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower T* h@ Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL T* ht---------------------------------------------------------------------- Human0 0 +1 0 -1T* h0+1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 T* hQKCoglin -1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 T* hq)Demigod -1 -1 0 -1 -2T* hK-- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2T* hK+3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2T* hs0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 T* hDBlack -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3T* h| T* hYMerfolk-3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1 +1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant -1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human T* hZ 0  0 0 0 0 0 0 0 Armataur-1 -2-1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1 +1 +2 0 T* h"ZfCoglin 0 -1-1 -1 -1 0 -1 Demigod -1 -1 -1T* h Tab - Mountain Dwarf Fighterf* hf* hf* hWelcome, sbaldrick the Barachi. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerp - Hedge Wizard b - Gladiatorj - Shapeshifterq - Conjurer c - Monkk - Wandererr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist f* hJg - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Helpf* hɲ4 Tab - Mountain Dwarf Fighterq* hQ q* hq* hsbaldrick the FirebugBarachiHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 9EV: 11Int: 15SH: 0Dex: 12XL:  1 Next:  0% Place: DungeonNoise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Foxfireq* h^  ▓_.........)).._  ▓ß.............ß  ▓_..))........._  ▓ß..)).........ß  ▓_..)).....%..._  ▓ß...).....=...ß  ▓_......?......_  ▓ß...[..!../...ß  ▓_...[.@......._ q* hw ▓ß.............ß  ▓_............._  ▓ß_ß_ß_ß_ß_ß_ß_ß  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓q* h___ß_ß_ß_q* hwWelcome, sbaldrick the Barachi Fire Elementalist. [Dungeon Sprint]q* hOU)_q* hL Press ? for a list of commands and other information.  Found sixteen items. Found nineteen altars.q* h[ )____ß_ß_ß_ß_q* h"r [ _Found a staircase leading out of the dungeon.t* hO y ▓ß_ß_ß_ß©ß_ß_ß_ß▓ ▓_.)).._▓ ▓ß.....ß▓ ▓_..))._▓ ▓ß..)).........ß▓ ▓_..)).....%..._▓ ▓ß...).....=...ß▓ ▓_......?......_▓ ▓ß...[..@../...ß▓ ▓_...[.<_▓ ▓ß.ß▓t* h  ▓_............._▓ ▓ß_ß_ß_ß_ß_ß_ß_ß ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓   t* hH h_ß_ß__)___ß_ß_ß_t* h̞ -1.2 (1.2t* h ______ß_t* h ___ß_ß_ß_h - 2 potions of brilliance; i - 2 potions of invisibility  e - 6 potions of haste (gained 5); j - 4 potions of resistancek - a potion of experience; b - 8 potions of magic (gained 5)  l - 5 potions of might  f - 3 potions of berserk rage (gained 2)  d - 10 potions of heal wounds (gained 9)t* h9 +2.2 (2t* h _ß_ß______ß_ß_ß_ß_t* h c _c - 10 potions of curing (gained 9)v* hڃM▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..)).....%..._ß...).....=...ß_......@......_ß...[...../...ßv* h/g_...[.<_ v* h ▓ß.............ß▓_v* hU{_ß_ß__)____ß_ß_ß_ß_v* hã+3.4 (1v* h___ß_ß_ß_v* h& _____ß_ß_ß_m - 4 scrolls of amnesia; n - 7 scrolls of fog; o - 5 scrolls of identifyv* h{+4.4 (2v* h^_ß_ß______ß_ß_ß_ß_v* h] _p - 2 scrolls of fear; g - 4 scrolls of blinking (gained 3)x* h!t ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.....ß▓  ▓_..))._▓  ▓ß..)).........ß▓  ▓_..)).....%..._▓ x* hL" ▓ß...)...@.=...ß▓  ▓_............._▓  ▓ß...[...../...ß▓  ▓_...[.<_▓ ▓ß.ß▓ ▓_.............x* h~"7▓x* h"" ▓ß_ß_ß_ß_ß_ß_ß_ß▓x* h"w ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ x* hY<)____ß_ß_x* h<+5.6 (1x* hnM_ß_ß_____ß_ß_x* hA\x* h:  ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..))._▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...)....@=...ß▓ x* h z ▓_._▓  ▓ß...[...../...ß▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓ ▓▓ x* h t_ß_ß_x* h )__ß_ß_ß_x* h (6.8x* h _ß_ß___ß_ß_ß_x* h x* h4N ▓ x* h4 ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..)).x* h4_▓  ▓ß..)).x* h4@ß▓ x* h5 ▓_..)).....%..._▓ x* h15 ▓ß...).....@...ß▓  ▓_.x* hI5@_▓ x* hj5 ▓ß...[...../...ß▓  ▓_.x* h5r ▓ß. ▓_. ▓ß_ß_ß_ß_ ▓▓▓ x* huOl)__x* hP(8.0x* hf___ß_x* h}* ___ß_q - a ring of flight; r - a +6 ring of dexterity; s - a +6 ring of dexterity  t - a +6 ring of intelligence; u - a +6 ring of intelligencex* h~+9.0 (2x* h__)___ß_ß_x* hHJ _v - a +6 ring of strength; w - a +6 ring of strengthz* h<  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..))ß_..)).....%..._ß...).........ß_...._ß...[...../...ßz* hoB_...[.<.......__ß_ß_ß_  z* h)___ß_ß_ß_ß_z* h/10.2 (1.2)z* hw__)____ß_z* hCz* h 33 z* hP3hß_ß_ß_ß©ß_ß_ß_ß_.........)).._ßz* h3....ß_..))_ß..))ßz* h4_..)).....%..._ß...).........ß_...._ß...[ß_...[.<......._ß......ßz* he4_ß_ß_ß_  z* hPME_ß_ß____ß_ß_ß_ß_z* hN(1.4z* h*Z____ß_ß_z* h]qE___z* hq_ß_ß_ß_ß_z* hr+2.4 (2z* hyM_ß_ß______ß_ß_ß_ß_z* hI _x - a wand of mindburst (7); y - a wand of acid (7)|* h>  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_)).._▓  ▓ß....ß▓  ▓_..))._▓  ▓ß..)).........ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓  ▓_...._▓  ▓ß...[..ß▓  ▓_...[.<._▓  ▓ß.ß▓  ▓_............._[0;|* h(?10;1m▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓  |* hFV__)___ß_ß_|* h}W+3.6 (1|* hf______ß_ß_ß_ß_|* hw|* hM▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..)).....%..._ß...)ß_...._ß...[..|* hLß  ▓_...[.<......._▓_ß_ß_|* hR_)___ß_ß_ß_|* h(4.8|* h_ß_ß______ß_|* hl|* h M▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..))....@%..._ß...)ß_...._|* h   ▓ß...[.........ß▓_ß_ß_ß_|* h ______ß_ß_ß_|* h$ (6.0|* h _____ß_ß_ß_|* h0 |* h bM▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..))....@....ß_..)).....%..._ß...)ß|* hK .  ▓_............._▓___ß_ß_|* hF ___ß_ß_ß_ß_|* h (7.2|* hg ______ß_ß_ß_ß_|* h }* h^@ ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..))._▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓  ▓_. ▓ß.}* h@F ▓_...[.<._▓ ▓ß. ▓_.}* h@ ▓ß_ß_ß_ß_ß_ß_ß_ß▓}* h$\_____ß_ß_8.4}* h+h}* hXh_ß_ß__)_}* hhq_ß_ß_}* hy}* h#   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ }* h^$ ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_}* h$ qß..))ß_..))}* h$ _ß...).........ß_....}* h$ $__}* h$ _ß_ß_   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓}* h@ )__ß_ß_ß_}* hA (9.6}* hRI _____ß_ß_ß_}* hV _Items here: %%%%%%%%.~* hV Pick up what? 25/52 slots (_ for help) Talismans (select all with %)a - a blade talisman  b - a fortress talisman  c - an inkwell talisman  d - a lupine talisman  e - a quill talisman  f - a serpent talisman  g - the spider talisman "Razeenij" {Int+6 Dex+2}h - a wellspring talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]* hWK * hQ   sbaldrick the Firebug  Barachi   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Health: 13/13 ========================   ▓ß_ß_ß_ß©ß_ß_ß_ß▓* hQ vMagic: 3/3========================   ▓_.........)).._▓AC: 2Str: 9 * h=R   ▓ß.............ß▓EV: 11Int: 15   ▓_..))........._▓SH: 0Dex: 12 * h_R   ▓ß..)).........ß▓XL:  1 Next:  0% Place: Dungeon * hR   ▓_..)).....@..._▓* hR Noise: ---------  Time: 19.6 (0.0)   ▓ß...).........ß▓* hjS -) Nothing wielded   ▓_............._▓Cast: Foxfire   ▓ß...[.........ß▓   ▓_...[.<......._▓   ▓ß.............ß▓   ▓_............._▓   ▓ß_ß_ß_ß_ß_ß_ß_ß▓ * hS   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓* hS q - a ring of flight; r - a +6 ring of dexterity; s - a +6 ring of dexterity  t - a +6 ring of intelligence; u - a +6 ring of intelligence _v - a +6 ring of strength; w - a +6 ring of strength * hS :_x - a wand of mindburst (7); y - a wand of acid (7) * h T _Items here: %%%%%%%%.  Okay, then.* h a ____ß_ß_ß_ß_* ha * hi ____ß_ß_ß_ß_* hw . _* hM▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..))ß_..)).....%..._ß...)ß   ▓_............._▓___ß_ß_ß_ß_* h2@_ß_ß_____ß_ß_ß_ß_* hT520.8 (1.2 _* h _____ß_ß_* hi* h< M▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß* h 9_..)).....%..._   ▓ß...).........ß▓__* h!z____* h#(2.0* h ,____* h7* h6M▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._* hß....ß_..))_ß..)).........ß * h  ▓_..)).....%..._▓_* h_ß_ß__)_* h(3.2* h_ß_ß_)_* h* h IM* h G▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓* h ß_ß_ß_ß©ß_ß_ß_ß_* hv ).._ß....ß_..))_   ▓ß..)).........ß▓__* h 4__* hE K__* h (4.4* h >__* h  `___* h"  tintelligence; u - a +6 ring of intelligence _v - a +6 ring of strength; w - a +6 ring of strength _x - a wand of mindburst (7); y - a wand of acid (7) * h" _Items here: %%%%%%%%. _Items here: )))) [[.* hG * hh Pick up what? 25/52 slots (_ for help) Hand Weapons (select all with ))  a - the +10 dark maul {heavy}  b - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}  c - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} * hʽ  d - the +6 Majin-Bo {spellvamp, MP+6 Int+6} Armour (select all with [)  e - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr}  f - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} [Up|Down] select* h [Esc] exit Letters toggle [.|Space] toggle selected[top]* h)  d + the +6 Majin-Bo {spellvamp, MP+6 Int+6}[Enter] accept (1 chosen)* h* h* hD  sbaldrick the Firebug  Barachi  Health: 13/13 ========================  Magic: 3/3========================  AC: 2Str: 9  EV: 11Int: 15   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓SH: 0Dex: 12   ▓ß_ß_ß_ß©ß_ß_ß_ß▓XL:  1 Next:  0% Place: Dungeon   ▓_.........@).._▓Noise: ---------  Time: 24.4 (0.0)   ▓ß.............ß▓-) Nothing wielded   ▓_.[* h-40m.))........._▓Cast: Foxfire   ▓ß..)).........ß▓   ▓_..)).....%..._▓   ▓ß...).........ß▓   ▓_............._▓   ▓ß...[.........ß▓   ▓_...[.<......._▓t - a +6 ring of intelligence; u - a +6 ring of intelligence _v - a +6 ring of strength; w - a +6 ring of strength _x - a wand of mindburst (7); y - a wand of acid (7) _Items here: %%%%%%%%. _Okay, then. _Items here: )))) [[.* h_ß_ß_____* hu+5.4 (1* h$_ß_ß_____* hX/k _z - the +6 Majin-Bo {spellvamp, MP+6 Int+6}* h ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓   ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.........)).._▓  ▓ß....ß▓  ▓_..))._▓  ▓ß..))* h O.ß▓  ▓_..)).....%..._▓  ▓ß...).........* h; ß▓  ▓_...._▓* hc   ▓ß...[.ß▓* h   ▓_...[.<.* h _▓  ▓ß......ß▓* h * h* h-6.6 (1.2* h+c___* h6* h  5 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓   ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.........)).._▓  ▓ß.....ß▓  ▓_..))._▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...).........ß▓  ▓_...._▓  ▓ß...[.ß▓  ▓_...[.<._▓* h   ▓ß......ß▓  ▓_._▓* h1 _ß_ß__* h?3 (7.8* h? _____* hO? )_* hL * h  ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..))._▓  ▓ß..)).ß▓  ▓_..)).....%..._▓* h  ▓ß...).ß▓  ▓_._▓  ▓ß...[.ß▓* h  ▓_...[.<._▓  ▓ß.ß▓  ▓_._▓* h.d___* hG/(9.0* hlM_ß_ß_____* hX|  ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..))._▓  ▓ß..))* h 9.ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓  ▓_._▓  ▓ß...[.ß▓  ▓_...[.<._▓  ▓ß* hF.ß▓  ▓_._▓* hVo_)__* hў)30.2* hʩ_)___* hϱ* ho|  ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..))._▓  ▓ß..))* h=.ß▓  ▓_..)).....%..._▓   ▓ß...).ß▓   ▓_._▓   ▓ß...[.ß▓  ▓_...[.<._▓   ▓ß.ß▓ * hk  ▓_._▓* h______* h(1.4* h_)___* h* hd ?  ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..._▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓  ▓_._▓  ▓ß...[.ß▓  ▓_...[.<._▓  ▓ß.ß▓  ▓_._▓* h| _ß_ß__* h|} (2.6* hX _ß_ß___* hƟ  Things that are here: _a +5 quick blade; a +5 rapier; a +5 dagger* h?(  ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓* hz  ▓ß.ß▓  ▓_..@)._▓  ▓ß..)).ß▓* h  ▓_..)).....%..._▓  ▓ß...)* h߀..ß▓  ▓_.._▓* hy  ▓ß...[..ß▓* h1  ▓_...[.<.._▓* hρ  ▓ß..ß▓  ▓_.._▓* h/l__)_* h/3.8 _* hƞ__)__* hg _Items here: )))).* hI ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..)@._▓ * hv{ ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...)..ß▓ ▓_.._▓ ▓ß...[..ß▓ ▓_...[.<.._▓* h ▓ß..ß▓ ▓_.._▓* hf___* hE/5.0 _* hy___* h'  Things that are here: _a +5 quick blade; a +5 rapier; a +5 dagger* hE  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..)ß_..)).....%..._ß...).........ß  ▓ß_ß_ß_ß_ß_ß_ß_ß▓* hQ_ß_ß__)____ß_ß_* h0/6.2 _* h$P_ß_ß__)_____ß_* h :  Things that are here: _a +5 quick blade; a +5 rapier; a +5 daggerItems here: )))).  Things that are here: _a +5 quick blade; a +5 rapier; a +5 dagger _Items here: )))).* h  ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..))._▓  ▓ß..@).ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓  ▓_.._▓  ▓ß...[..ß▓  ▓_...[.<.._▓  ▓ß..ß▓  ▓_.._▓  ▓ß_ß_ß_ß_ß_[0;* hp10mß_ß_ß▓* h-d_ß_ß__)____ß_ß_* h/7.4 _* h__)___ß_ß_ß_* h _a +5 quick blade; a +5 rapier; a +5 daggerItems here: )))).  Things that are here: _a +5 quick blade; a +5 rapier; a +5 daggerItems here: )))). _You see here a +5 lajatang.* h^ ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..))._▓  ▓ß..)@.ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓  ▓_.._▓ ▓ß...[..ß▓ ▓_...[.<.._▓ ▓ß..ß▓ ▓_.._▓* hu_ ▓ß_ß_ß_ß_ß_ß_ß_ß▓* ht______ß_ß_ß_ß_* h&v/8.6 _* h____ß_ß_* hg _Items here: )))).* h* hDPick up what? 26/52 slots (_ for help) Hand Weapons (select all with ))  a - a +5 demon whip  b - a +5 giant club  c - a +5 giant spiked club * h. d - a +5 great mace [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]* h* h* h  sbaldrick the Firebug  Barachi  Health: 13/13 ========================  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Magic: 3/3========================  ▓ß_ß_ß_ß©ß_ß_ß_ß▓AC: 2Str: 9  ▓_.........)).._▓EV: 11Int: 15  ▓ß.............ß▓* hC8SH: 0Dex: 12  ▓_..))........._▓XL:  1 Next:  0% Place: Dungeon  ▓ß..)@.........ß▓Noise: ---------  Time: 38.6 (0.0)  ▓_..)).....%..._▓-) Nothing wielded  ▓ß...).........ß▓* hhDCast: Foxfire * h ▓_............._▓  ▓ß...[.........ß▓ * h ▓_...[.<......._▓ * hu ▓ß.............ß▓ * h ▓_............._▓ * h^ ▓ß_ß_ß_ß_ß_ß_ß_ß▓Things that are here: * h=_a +5 quick blade; a +5 rapier; a +5 dagger _Items here: )))). * h[_You see here a +5 lajatang. _Items here: )))).  * h+Okay, then.* hN_)___ß_* h* h0 ___ß_* hs. _* hIP   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..))ß_..)%..._ß...).........ß_....__* hP _ß_  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓* h[f 1__)____ß_ß_ß_* hh 49.8 (1.2 _* hjt _)___ß_ß_ß_* h*  _Items here: )))). _You see here a +5 lajatang. _Okay, then.  Things that are here: _a +5 bardiche; a +5 partisan; a +5 demon trident* h.   ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓* hl V  ▓ß.ß▓  ▓_..))._▓  ▓ß..))* h .ß▓  ▓_..@).....%..._▓* h i  ▓ß...).ß▓  ▓_._▓  ▓ß...[..ß▓* hV   ▓_...[.<.._▓  ▓ß..ß▓  ▓_.._▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓  * h 3▓▓▓▓* h _____ß_ß_ß_* h 041.0 _* hZ _)__ß_ß_* hM j _Items here: ))))))).* hE1Pick up what? 26/52 slots (_ for help) Hand Weapons (select all with ))  a - a +5 arbalest  b - a +5 hand cannon  c - a +5 longbow  d - a +5 orcbow  e - a +5 shortbow  f - a +5 sling  g - a +5 triple crossbow [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]* hԗ * h * h * h   sbaldrick the Firebug  Barachi  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Health: 13/13 ========================  ▓ß_ß_ß_ß©ß_ß_ß_ß▓Magic: 3/3========================  ▓_.........)).._▓AC: 2Str: 9  ▓ß.............ß▓EV: 11Int: 15  ▓_..))........._▓SH: 0Dex: 12  ▓ß..)).........ß▓XL:  1 Next:  0% Place: Dungeon  ▓_..@)[4* hS 0m.....%..._▓Noise: ---------  Time: 41.0 (0.0)  ▓ß...).........ß▓-) Nothing wielded  ▓_............._▓Cast: Foxfire  ▓ß...[.........ß▓  ▓_...[.<......._▓  ▓ß.............ß▓  ▓_............._▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ _Items here: )))). _Okay, then.Things that are here: _a +5 bardiche; a +5 partisan; a +5 demon trident _Items here: ))))))).  Okay, then.* h j____* h * h _ß_ß___ß_ß_ß_* hX . _* h  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.........)).._▓  ▓ß....ß▓  ▓_..))_▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...@.........ß▓  ▓_....._▓  ▓ß...[ß▓  ▓_...[.<_▓ ▓ß.......ß▓ ▓_._▓ ▓ß_ß[37* hX Qm_ß_ß_ß_ß_ß_ß▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓* h ____ß_ß_ß_* hu 42.2 (1.2 _* h __ß_ß_* h@   Things that are here: _a +5 bardiche; a +5 partisan; a +5 demon trident _Items here: ))))))). _Okay, then.  Things that are here: _a +5 executioner's axe; a +5 battleaxe; a +5 broad axe* h3   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ * h3 :ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..))* h<4 ß_..)).....%..._ß...).........ß__ß...[ß_...[.<_* h`4 _ß_ß_* h~4 * h]K >_ß_ß_____ß_ß_ß_ß_* hbM /3.4 _* hZ ____ß_ß_ß_* hkn * h^ ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))* ha_ß..))ß_..)).....%..._ß...).........ß_...._ß* hß_...[.<_ß......ß* h|_ß_ß_* hS___ß_ß_ß_* h@(4.6* h____ß_ß_* hf _Items here: [[[[[.* hȒ * h Pick up what? 26/52 slots (_ for help) Armour (select all with [) * h0 n a - a +3 buckler  b - a +3 kite shield  c - a +3 tower shield  d - an orb of guile * h  e - an orb of mayhem [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]* hW9  e + an orb of mayhem[Enter] accept (1 chosen)* h`* h#d* hq  ▓ß_ß_ß_ß©ß_ß_ß_ß▓sbaldrick the Firebug  ▓_.........)).._▓Barachi  ▓ß.............ß▓* hqIHealth: 13/13 ========================  ▓_..))........._▓Magic: 3/3* hqJ======================== * hr ▓ß..)).........ß▓AC: 2* h0r<Str: 9 * hSr ▓_..)).....%..._▓EV: 11* hgr=Int: 15 * hr ▓ß...).........ß▓SH: 0* hr=Dex: 12 * hr ▓_............._▓* hrXL:  1 Next:  0% Place: Dungeon * hr ▓ß...@.........ß▓* hrNoise: ---------  Time: 44.6 (0.0) * h#s ▓_...[.<......._▓* h6sI-) Nothing wielded * hIsp ▓ß.............ß▓* h[sDCast: Foxfire * hms ▓_............._▓* hs * hsG ▓ß_ß_ß_ß_ß_ß_ß_ß▓ * ht+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ _a +5 bardiche; a +5 partisan; a +5 demon trident * htx_Items here: ))))))). _Okay, then.* h8t1Things that are here: * hOt_a +5 executioner's axe; a +5 battleaxe; a +5 broad axe * h_tw_Items here: [[[[[.* h` __)____ß_ß_ß_* h+5.6 (1* h$_)__ß_* hEJ _A - an orb of mayhem* h , _.........)).._ß....ß_..))_* h_ <ß..))ß_..)).....%..._ß...).........ß_...._* h >ß...[ß* h c_...@.<_* h Hß......ß_* h _* h _ß_ß_* h> )__ß_ß_ß_ß_* h_ -6.8 (1.2* h )____* hz j _Items here: [[[[[[[.* h iPick up what? 27/52 slots (_ for help) Armour (select all with [)  a - a +5 crystal plate armour  b - +5 fire dragon scales  c - +5 golden dragon scales  d - +5 ice dragon scales  e - a +5 plate armour  f - +5 shadow dragon scales  g - +5 storm dragon scales [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]* h>3* hT=* h@N  ▓_.........)).._▓sbaldrick the Firebug  ▓ß.............ß▓Barachi  ▓_..))........._▓Health: 13/13 ========================  ▓ß..)).........ß▓* hNMagic: 3/3========================  ▓_..)).....%..._▓AC: 2Str: 9  ▓ß...).........ß▓EV: 11Int: 15 * hN ▓_............._▓SH: 0Dex: 12 * hO  ▓ß...[.........ß▓XL:  1 Next:  0% Place: Dungeon* h%O  ▓_...@.<......._▓* h?ONoise: ---------  Time: 46.8 (0.0) * hYO ▓ß.............ß▓-) Nothing wielded * htO ▓_............._▓* hODCast: Foxfire * hO0 ▓ß_ß_ß_ß_ß_ß_ß_ß▓* hO}  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓* h>PThings that are here: _a +5 executioner's axe; a +5 battleaxe; a +5 broad axe _Items here: [[[[[. _A - an orb of mayhem * h[Pq_Items here: [[[[[[[.  Okay, then.* hP* h\____ß_ß_* h\* hf___ß_ß_ß_* hs. _* hjMß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..)).....%..._ß...)ß_...._* hGß...@..ß_...[.<_ßß  ▓_............._▓* h_ß_ß_ß_ß_* hT_ß_ß_____ß_ß_ß_ß_* hl48.0 (1.2 _* h2_ß_ß__)__ß_ß_ß_* hN* _a +5 executioner's axe; a +5 battleaxe; a +5 broad axe _Items here: [[[[[. _A - an orb of mayhem _Items here: [[[[[[[. _Okay, then. _Items here: [[[[.* hh M▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..)).....%..._ß...)ß__ß...[..* hi ß_...[.<_  ▓ß.............ß▓_ß_ß_ß_* h _____ß_ß_ß_* h &9.2 * h _* hD _____ß_ß_ß_* hd * h M▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..)).....%..._ßß_...._ß...[..ß  ▓_...[.<......._▓_ß_ß_* hy _ß_ß__)___* h )50.4* h- 8_)____ß_ß_ß_ß_* h  Things that are here: _a +5 executioner's axe; a +5 battleaxe; a +5 broad axe* h"   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_)).._▓  ▓ß....ß▓  ▓_..))._▓  ▓ß..)).........ß▓  ▓_..@).....%..._▓  ▓ß...).ß▓  ▓_...._▓  ▓ß...[..ß▓  ▓_...[.<._▓  ▓ß.ß▓  ▓_............._▓  ▓ß_[* h D40mß_ß_ß_ß_ß_ß_ß▓  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓* hh ____ß_ß_ß_ß_1.6 _* hC 3_ß_ß_____ß_ß_ß_* hj  * h \_Items here: ))))))).* hz( ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..))._▓  ▓ß..)).ß▓  ▓_..)@.....%..._▓  ▓ß...).ß▓  ▓_._▓  ▓ß...[..ß▓ ▓_...[.<._▓ ▓ß..ß▓ ▓_.._▓ ▓ß_ß_* h=;[34mß_ß_ß_ß_ß_ß▓ ▓▓▓▓* hCK"______ß_ß_ß_2.8 _* hL_____ß_* h_  Things that are here: _a +5 bardiche; a +5 partisan; a +5 demon trident* h  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..))ß_..)).....%..._ß.......ß_...._ß...[ß__ß_ß_ß_* h~q_ß_ß______ß_ß_ß_ß_* h/4.0 _* h}__)___ß_ß_ß_* h  Things that are here: _a +5 executioner's axe; a +5 battleaxe; a +5 broad axe* h.  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..))ß_..)).....%..._ß...).........ß__ß...[ß_...[.<__ß_ß_ß_* h______ß_ß_5.2 * h _* hs"_ß_ß_____ß_ß_* hv ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..))ß_..)).....%..._ß...).........ß_...._ß* hß_...[.<_ß......ß_ß_* hj* h^W_ß_ß_______ß_ß_6.4* h____ß_ß_ß_* h _Items here: [[[[.* h=(* hGKPick up what? 27/52 slots (_ for help) Armour (select all with [)  a - a +3 buckler  b - a +3 kite shield  c - a +3 tower shield  d - an orb of guile [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]* h  a + a +3 buckler[Enter] accept (1 chosen)* h * hO * hv   ▓ß_ß_ß_ß©ß_ß_ß_ß▓sbaldrick the Firebug  ▓_.........)).._▓Barachi  ▓ß.............ß▓* h MHealth: 13/13 ========================  ▓_..))........._▓Magic: 3/3========================  ▓ß..)).........ß▓AC: 2* hH OStr: 9  ▓_..)).....%..._▓EV: 11Int: 15 * h  ▓ß...).........ß▓SH: 0Dex: 12* h   ▓_............._▓* h XL:  1 Next:  0% Place: Dungeon  ▓ß...@.........ß▓* h Noise: ---------  Time: 56.4 (0.0) * h0  ▓_...[.<......._▓-) Nothing wielded * hQ  ▓ß.............ß▓Cast: Foxfire * hs  ▓_............._▓* h  * h ! ▓ß_ß_ß_ß_ß_ß_ß_ß▓ * h  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ * h m_Items here: ))))))).  Things that are here: * h _a +5 bardiche; a +5 partisan; a +5 demon tridentThings that are here: * h _a +5 executioner's axe; a +5 battleaxe; a +5 broad axe _Items here: [[[[.* h\ __)___ß_ß_ß_* h +7.4 (1* h# /_ß_ß_)____ß_ß_* h2 F _B - a +3 buckler* hgM▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..)).....%..._ß...)ß_* hWh_ß...[..ß_...[.<_  ▓ß.............ß▓_ß_ß_ß_* h }_)__ß_ß_ß_* hq~-8.6 (1.2* h_)___ß_ß_ß_* h* hVM▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..)).....%..._ßß_...._ß...[..ß  ▓_...[.<......._▓_ß_ß_ß_* h.____ß_ß_* h/(9.8* h;f)___* hyQ  Things that are here: _a +5 executioner's axe; a +5 battleaxe; a +5 broad axe* hfXM▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..)%..._ß...)ß_...._  ▓ß...[.........ß▓__ß_ß_* hg^___* hg_ß_ß_* hi061.0 _* h=x_)_ß_ß_ß_ß_* hf  Things that are here: _a +5 bardiche; a +5 partisan; a +5 demon trident* h M▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._* h ß....ß_..))_ß..)....ß_..)).....%..._ß...)ß* h    ▓_............._▓_* h2 G_ß_* h04 (__)____ß_ß_ß_* h5 /2.2 _* h @ _____ß_ß_ß_ß_* hP g _Items here: )))).* hM▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..)_ß..)).........ß_..)).....%..._  ▓ß...).........ß▓_* h_ß_ß__)__* h/3.4 _* h_ß_ß_____* hs  Things that are here: _a +5 quick blade; a +5 rapier; a +5 dagger* h  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..)ß_..)).....%..._ß...).........ß_ * h:% ▓ß_ß_ß_ß_ß_ß_ß_ß▓* h.__)__ß_ß_ß_* h//4.6 _* h<_ß_ß__)____ß_ß_ß_* hRg _Items here: )))).* h   ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..))._▓  ▓ß..@).ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓  ▓_.._▓  ▓ß...[..ß▓  ▓_...[.<.._▓  ▓ß..ß▓  ▓_.._▓  ▓ß_ß_ß_ß_ß_ß* hG V_ß_ß▓* h _____ß_ß_* h /5.8 _* h __)___ß_ß_* hl q _You see here a +5 lajatang.* h,M▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..@)_ß..)).........ß* h4_..)).....%..._  ▓ß...).........ß▓_* h_ß_ß_)__* h:/7.0 _* hWp___* hSg _Items here: )))).* h  ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..)@._▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...)..ß▓ ▓_.._▓ ▓ß...[..ß▓ ▓_...[.<.._▓ ▓ß..ß▓ ▓_.._▓* h _ß_ß____* h /8.2 _* h' _ß_ß_____* h6  Things that are here: _a +5 quick blade; a +5 rapier; a +5 dagger* hMkY ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..)_▓  ▓ß..)).ß▓  ▓_..)).....%..._▓ * hkU ▓ß...).ß▓ ▓_._▓ ▓ß...[.* h$lß▓ ▓_...[.<._▓ ▓ß.ß▓ ▓_._▓* h^D__* hف/9.4 _* h____* hĜ* hwb ▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.)).._▓  ▓ß.ß▓  ▓_..))._▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓_* hb4 * hw_ß_ß__* hx)70.6* hˆ____* hw* h)h Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  z - the +6 Majin-Bo {spellvamp, MP+6 Int+6} Armour (go to first with [)  a - a +0 robe (worn)  A - an orb of mayhem  B - a +3 buckler Jewellery (go to first with "=)q - a ring of flight  r - a +6 ring of dexterity  s - a +6 ring of dexterity  t - a +6 ring of intelligence  u - a +6 ring of intelligence  v - a +6 ring of strength  w - a +6 ring of strength[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip * h_* h* h  sbaldrick the Firebug  Barachi  Health: 13/13 ========================  Magic: 3/3========================  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2Str: 9 * h" ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 15  ▓_.........)).._▓SH: 0Dex: 12  ▓ß.............ß▓XL:  1 Next:  0% Place: Dungeon  ▓_..)).@......._▓Noise: ---------  Time: 70.6 (0.0)  ▓ß..)).........ß▓-) Nothing wielded  ▓_..)).....%..._▓Cast: Foxfire  ▓ß...).........ß▓  ▓_............._▓  ▓ß* h|[35m...[.........ß▓  ▓_...[.<......._▓  ▓ß.............ß▓  ▓_............._▓ * hu_a +5 quick blade; a +5 rapier; a +5 dagger _Items here: )))). _You see here a +5 lajatang. _Items here: )))).  Things that are here: * h_a +5 quick blade; a +5 rapier; a +5 dagger* h M _____You feel a darkness envelop your magic.  A voice whispers, "Let's make your enemies cower, shall we?"* h3/9----------------211.1 (0.5* h fz) +6 Majin-Bo {spellvamp, MP+6 Int+6} * hv____* hJ _z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6}* h* hEquip which item?  - - Unarmed Hand Weapons (go to first with ))  z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} Armour (go to first with [) * h a - a +0 robe (worn)  A - an orb of mayhem  B - a +3 buckler Jewellery (go to first with "=)q - a ring of flight  * h(fr - a +6 ring of dexterity  s - a +6 ring of dexterity  t - a +6 ring of intelligence  * hIDu - a +6 ring of intelligence  v - a +6 ring of strength  * hjnw - a +6 ring of strength[?] describe selected * h[!] equip|wield|wear|put on* hy[tab] equip|unequip * hߍ* h* hr  sbaldrick the Firebug  Barachi  Health: 13/13 ========================* h  Magic: 3/9========----------------* h  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2* h3;Str: 9 * h ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 21 * h ▓_.........)).._▓SH: 0Dex: 12  ▓ß.............ß▓XL:  1 Next:  0% Place: Dungeon  ▓_..)).@......._▓* hNoise: ---------  Time: 71.1 (0.0)  ▓ß..)).........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   ▓_..)).....%..._▓Cast: Foxfire  ▓ß...).........ß▓  ▓_............._▓  ▓ß...[.........ß▓  ▓_...[.<......._▓ * h&9 ▓ß.............ß▓  ▓_............._▓ _Items here: )))).  * hcThings that are here: _a +5 quick blade; a +5 rapier; a +5 daggerYou feel a darkness envelop your magic.  A voice whispers, "Let's make your enemies cower, shall we?" _z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6}* hs ___You feel clever.* hK271.6 (0.5* h_ß_ß___* hh: _t - a +6 ring of intelligence (worn)* h3* h5yEquip which item?  - - Unarmed * h{6(Hand Weapons (go to first with ))  z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} Armour (go to first with [)  a - a +0 robe (worn)  A - an orb of mayhem  B - a +3 buckler Jewellery (go to first with "=)  t - a +6 ring of intelligence (worn)* h6q - a ring of flight  r - a +6 ring of dexterity  s - a +6 ring of dexterity  u - a +6 ring of intelligence  v - a +6 ring of strength  w - a +6 ring of strength* h6M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip * h* h>* h  sbaldrick the Firebug  Barachi  Health: 13/13 ========================  Magic: 3/9========----------------  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2Str: 9 * h  ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 27  ▓_.........)).._▓SH: 0Dex: 12  ▓ß.............ß▓* hXL:  1 Next:  0% Place: Dungeon * h23 ▓_..)).@......._▓Noise: ---------  Time: 71.6 (0.0) * hS ▓ß..)).........ß▓* hwfz) +6 Majin-Bo {spellvamp, MP+6 Int+6}  * h ▓_..)).....%..._▓Cast: Foxfire * h ▓ß...).........ß▓ * hF| ▓_............._▓ * h ▓ß...[.........ß▓  ▓_...[.<......._▓  ▓ß.............ß▓  ▓_............._▓ _a +5 quick blade; a +5 rapier; a +5 daggerYou feel a darkness envelop your magic.  * hA voice whispers, "Let's make your enemies cower, shall we?" _z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6}  You feel clever. * h ;_t - a +6 ring of intelligence (worn)* h> _ß_ß_)_You feel clever.* hN3332.1 (0.5* h\)__* h: _u - a +6 ring of intelligence (worn)* h5_)___* h7* hFu____* hYF _Unknown command.* h * h Drink which item? Potions  b - 8 potions of magic  c - 10 potions of curing  d - 10 potions of heal wounds * hͿ  e - 6 potions of hastef - 3 potions of berserk rage  h - 2 potions of brilliance  i - 2 potions of invisibility  j - 4 potions of resistance * h 4 k - a potion of experience* h l - 5 potions of might [!] read|quaff|evoke[?] describe selected* h1. * h8  sbaldrick the Firebug  Barachi  Health: 13/13 ========================  Magic: 3/9========----------------  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2Str: 9 * h59 ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 33  ▓_.........)).._▓SH: 0Dex: 12  ▓ß.............ß▓XL:  1 Next:  0% Place: Dungeon  ▓_..)).@......._▓Noise: ---------  Time: 72.1 (0.0) * h9{ ▓ß..)).........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   ▓_..)).....%..._▓Cast: Foxfire  ▓ß...).........ß▓ * h\: ▓_............._▓  ▓ß...[.........ß▓  ▓_...[.<......._▓  ▓ß.............ß▓  ▓_............._▓ _z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6}  You feel clever. _t - a +6 ring of intelligence (worn)  You feel clever. _u - a +6 ring of intelligence (worn) _Unknown command.* h;F  You feel more experienced!* hC/  --more--* h* hgYou have gained great experience. Select the skills to train. Skill  Level > New  Apt Skill  Level > New  Apt  a - Fighting   0.0    +2   h + Spellcasting 2.1  > 3.9  0           b - Staves   0.0    +1   i + Conjurations 1.1  > 3.6 +1   c - Unarmed Combat   0.0    +1   j + Fire Magic3.2  > 4.8 +1  * h$             k - Evocations   0.0    +1   d - Armour   0.0    +2      e + Dodging* hv)2.1  > 4.2 +1       f - Shields   0.0    +1      g + Stealth1.7  > 3.6  0                          * h!            * hΊ        * h        * hl    * h.    Select the skills you want to be trained. The chosen skills will be raised to  * hI?the level shown in cyan.  * h[*] useful|all skills * h 726 e * Dodging   2.1  > 5.14* h4.24.05.2 e - Dodging   2.1   4.0* h 3.93.64.9 g * Stealth   1.79* hv4.845.7 g - Stealth   1.7   * hפ h - Spellcasting   2.1   8.2 j - Fire Magic   3.2   + h+ h2o h + Spellcasting 2.1  > 5.6+ h@2!5.7+ h4.84.6 j + Fire Magic 3.2  > 5.7+ h k h - Spellcasting   2.1    i - Conjurations   1.1   8.8+ h h + Spellcasting 2.1  > 5.66.6+ h4.8 i + Conjurations 1.1  > 4.65.7+ h 20 j * Fire Magic   3.2  > 6.6 + hh + hw  sbaldrick the Firebug  Barachi  Health: 13/13 ========================  Magic: 3/9========----------------  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2Str: 9 + h2x  ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 33  ▓_.........)).._▓SH: 0Dex: 12 + hx ▓ß.............ß▓XL:  1 Next: 100% Place: Dungeon  ▓_..)).@......._▓Noise: ---------  Time: 72.1 (0.0)  ▓ß..)).........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6}  + hx  ▓_..)).....%..._▓Cast: Foxfire + hsyT ▓ß...).........ß▓  ▓_............._▓  ▓ß...[.........ß▓  ▓_...[.<......._▓ + hy  ▓ß.............ß▓  ▓_............._▓You feel clever.  + hy_t - a +6 ring of intelligence (worn)  You feel clever. _u - a +6 ring of intelligence (worn)  + hzR_Unknown command.You feel more experienced! + h + h  + h  sbaldrick the Firebug  Barachi  Health: 13/13 ========================  Magic: 3/11======------------------  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2Str: 9 + hnr ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 33  ▓_.........)).._▓SH: 0Dex: 12  ▓ß.............ß▓XL:  1 Next: 100% Place: Dungeon  ▓_..)).@......._▓Noise: ---------  Time: 72.1 (0.0)  ▓ß..)).........ß▓ + h"z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   ▓_..)).....%..._▓ + hCast: Foxfire  ▓ß...).........ß▓ + h  ▓_............._▓  ▓ß...[.........ß▓  ▓_...[.<......._▓  ▓ß.............ß▓  ▓_............._▓You feel clever. _u - a +6 ring of intelligence (worn) _Unknown command.You feel more experienced!  Your Spellcasting skill gained 2 levels and is now at level 4!Your Conjurations skill gained 3 levels and is now at level 4! + hf _Unknown command.  You feel more experienced!  Your Spellcasting skill gained 2 levels and is now at level 4!Your Conjurations skill gained 3 levels and is now at level 4!Fire Magic skill gained 3 levels and is now at level 6! have reached level 2! + ht/  --more-- + h] p_)__ + h_ 9/193/13-2 0% 3.1 (1 _ + hn ____ + hv  + h + h  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    +2   h + Spellcasting 4.2  20%   0           + h+1 b + Staves   0.0    +1   i + Conjurations 4.0   2%  +1   c + Unarmed Combat   0.0    +1   j + Fire Magic6.6  56%  +1               + h k + Evocations   0.0    +1   d + Armour   0.0    +2      e + Dodging2.1  13%  +1       f + Shields   0.0    +1      g + Stealth1.7   9%   0                   + h                     + h                 + h,         The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help + h| *[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets+ hn nargetarget-- --  -- -- + hn -- --  -- -- --  -- --  a-z] set+ hn [-] clear selected targettrainingtargets+ h<[?25h[?0c0 + h [?25l[?1c+ h0 3.0  +1 current training targets, if any.=] set aall targets+ h7 a-z] setselected target + h< =[?25h[?0c0 + h " + h [?25l[?1c+ hC 3.0   0 =] set aall targets+ hda-z] setselected target + hl=[?25h[?0c3.0 + h:> [?25l[?1c+ h(C}3.0 =] set aall targets+ h+a-z] setselected target + h<[?25h[?0c0 + h4 " + h [?25l[?1c5.0 =] set aall targets+ h۔a-z] setselected target + hh <[?25h[?0c0 + h?" + h [?25l[?1c+ hs5.0 =] set aall targets+ h a-z] setselected target + hR <[?25h[?0c0 + h] [?25l[?1c+ hQe10.0 =] set aall targets!+ h !+ h !+ hd   sbaldrick the Firebug  Barachi  Health: 19/19 ========================  Magic: 3/13=====-------------------  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2Str: 9  ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 33  ▓_.........)).._▓SH: 0Dex: 12  ▓ß.............ß▓XL:  2 Next:  0% Place: Dungeon!+ h.   ▓_..)).@......._▓Noise: ---------  Time: 73.1 (0.0)  ▓ß..)).........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   ▓_..)).....%..._▓Cast: Foxfire  ▓ß...).........ß▓  ▓_............._▓ !+ h _ ▓ß...[.........ß▓  ▓_...[.<......._▓  ▓ß.............ß▓  ▓_............._▓ _Unknown command.You feel more experienced!  Your Spellcasting skill gained 2 levels and is now at level 4!Your Conjurations skill gained 3 levels and is now at level 4!Your Fire Magic skill gained 3 levels and is now at level 6! !+ h P_You have reached level 2!!+ hj __)__!+ hj !+ h% 8_!+ h3 $+ h$+ hI Spells (Memorise)TypeFailure Level  a - ScorchFire1% 2  b - Inner FlameHexes/Fire4% 3  c - Volatile Blastmotes Fire/Translocation 4% 3  d - Flame Wave$+ hConjuration/Fire 5% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit(+ hns(+ h](+ h  sbaldrick the Firebug  Barachi  Health: 19/19 ========================  Magic: 3/13=====-------------------  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2Str: 9  ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 33 (+ h< ▓_.........)).._▓SH: 0Dex: 12  ▓ß.............ß▓(+ hmXL:  2 Next:  0% Place: Dungeon  ▓_..)).@......._▓Noise: ---------  Time: 73.1 (0.0)(+ h  ▓ß..)).........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6} (+ h  ▓_..)).....%..._▓Cast: Foxfire(+ h  ▓ß...).........ß▓ (+ h: ▓_............._▓  ▓ß...[.........ß▓  ▓_...[.<......._▓ (+ h_ ▓ß.............ß▓  ▓_............._▓ _Unknown command.You feel more experienced!  Your Spellcasting skill gained 2 levels and is now at level 4!Your Conjurations skill gained 3 levels and is now at level 4!Your Fire Magic skill gained 3 levels and is now at level 6! _You have reached level 2!(+ hMemorise Scorch, consuming 2 spell levels and leaving 6? Y - Yes  N - No)+ h^ )+ h]/   sbaldrick the Firebug  Barachi  Health: 19/19 ========================  Magic: 3/13)+ h/ =====-------------------  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2Str: 9  ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 33 )+ h;0  ▓_.........)).._▓SH: 0Dex: 12  ▓ß.............ß▓)+ he0 <XL:  2 Next:  0% Place: Dungeon  ▓_..)).@......._▓)+ h0 iNoise: ---------  Time: 73.1 (0.0)  ▓ß..)).........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6} )+ h0   ▓_..)).....%..._▓)+ h0 Cast: Foxfire  ▓ß...).........ß▓)+ h$1   ▓_............._▓  ▓ß...[.........ß▓ )+ h1  ▓_...[.<......._▓  ▓ß.............ß▓  ▓_............._▓ _Unknown command.You feel more experienced!  )+ h1 Your Spellcasting skill gained 2 levels and is now at level 4!Your Conjurations skill gained 3 levels and is now at level 4!Your Fire Magic skill gained 3 levels and is now at level 6! )+ h1 P_You have reached level 2!)+ hG3 +4.1 (1)+ h= _ß_ß__)+ hI= 0_)+ hQ _)__)+ h|U +5.1 (2)+ hrZ _ß_ß__))+ hZ )_)+ hp _ß_ß__)__)+ hq +6.1 (3)+ hpy h___)+ h} _You start memorising the spell. You continue memorising. x2)+ h )+ h _ß_ß__)+ h& c _You finish memorising. Spell assigned to 'b'.*+ he   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    +2   h + Spellcasting 4.2  20%   0           b + Staves   0.0    +1   i + Conjurations 4.0   2%  +1   c + Unarmed Combat   0.0    +1   j + Fire Magic6.6  56%  +1               k + Evocations   0.0 *+ hF [39;49m   +1   d + Armour   0.0    +2      e + Dodging2.1  13%  +1       f + Shields   0.0    +1      g + Stealth1.7   9%   0                                    [39;4*+ h 9m                          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets++ hR++ hr[++ hig  sbaldrick the Firebug  Barachi  Health: 19/19 ========================  Magic: 3/13=====-------------------  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2Str: 9  ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 33  ▓_.........)).._▓SH: 0Dex: 12++ h4h!  ▓ß.............ß▓XL:  2 Next:  0% Place: Dungeon  ▓_..)).@......._▓Noise: ---------  Time: 76.1 (0.0)  ▓ß..)).........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   ▓_..)).....%..._▓Cast: Foxfire  ▓ß...).........ß▓  ▓_............._▓ ++ hjhP ▓ß...[.........ß▓  ▓_...[.<......._▓ ++ hh ▓ß.............ß▓  ▓_............._▓++ hhYour Spellcasting skill gained 2 levels and is now at level 4!Your Conjurations skill gained 3 levels and is now at level 4!++ hhYour Fire Magic skill gained 3 levels and is now at level 6! _You have reached level 2! ++ hh_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.++ h"u_ß_ß___++ h v++ hE_____++ h,+ hR  Cast which spell? (? or * to list) -+ hD2 ___Okay, then.-+ h13-+ hA_ß_ß_____-+ hP. _.+ h? Your spells (describe)TypeFailure Level  a - FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2 Select a spell to describe[!]/[I] toggle spell headers.+ h .+ hg .+ h J  sbaldrick the Firebug  Barachi  Health: 19/19 ========================  Magic: 3/13=====-------------------  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2Str: 9  ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 33  ▓_.........)).._▓.+ h# SH: 0Dex: 12  ▓ß.............ß▓XL:  2 Next:  0% Place: Dungeon  ▓_..)).@......._▓Noise: ---------  Time: 76.1 (0.0) .+ hM  ▓ß..)).........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6} .+ hm   ▓_..)).....%..._▓.+ h Cast: Foxfire  ▓ß...).........ß▓.+ h   ▓_............._▓  ▓ß...[.........ß▓  ▓_...[.<......._▓ .+ h. t ▓ß.............ß▓ .+ hR w ▓_............._▓.+ hw Your Fire Magic skill gained 3 levels and is now at level 6! _You have reached level 2! .+ h _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.  .+ h iCast which spell? (? or * to list) _Okay, then..+ h* __)_.+ h .+ h p)__.+ h; 0+ hpI0+ hI0+ hO0+ hy[0+ hY_0+ hc0+ hp,0+ hu0+ h0+ hT4==0+ hц0+ h0+ h'0+ h=0+ hת0+ h0+ h0+ h0+ h0+ h0+ h$0+ h:==0+ h0+ h0+ hJ0+ h0+ h,0+ hT0+ h 0+ hj0+ hr 0+ h0+ hT5==0+ h0+ hv,0+ h,0+ hC10+ h>,0+ hZC0+ hN0+ hN0+ hS0+ hb_0+ h_:==0+ hc0+ ho0+ h p0+ hSw0+ h,0+ h0+ h}0+ hΌT6==0+ h}0+ h)0+ h}0+ hV0+ h0+ h0+ h0+ h0+ h10+ h0+ h0+ hE:==0+ h0+ h0+ h0+ h 0+ h0+ hW0+ h0+ hn0+ h0+ h 0+ h0+ hM7=0+ h0+ h*0+ h:+0+ h.0+ hy;0+ hS<0+ hA0+ h&N0+ hN0+ hQ0+ h=0+ h҈0+ hX0+ hR0+ hx0+ h00+ h_G8==0+ hJ0+ h0+ hy0+ h0+ hv0+ h0+ hH0+ h0+ hU0+ ho0+ h>0+ hZ:==0+ h0+ h: 0+ h 0+ hM0+ h,0+ h"0+ hN.0+ h.N9==0+ h20+ hD0+ hJE0+ hrJ0+ hX0+ hY0+ h]0+ hl0+ h2m0+ hq0+ hv0+ h:==0+ h0+ h50+ h!0+ h0+ h0+ h10+ h0+ h0+ h0+ h0+ h0+ hR10/13==0+ hP0+ ht0+ h0+ hK0+ h80+ h0+ h0+ h ,0+ h 0+ h 0+ h :==0+ h 0+ h, 0+ hh, 0+ h1 0+ h@ 0+ hF 0+ hM 0+ hZ 0+ h{[ 0+ h_ 0+ ho 0+ ho L1==0+ ht 0+ h 0+ h 0+ h 0+ h ,0+ hk 0+ hk ,0+ h: 0+ h 0+ h_ :==0+ h. 0+ h ,0+ h 0+ hr ,0+ h 0+ h 0+ h L2==0+ h 0+ hn ,0+ hV 0+ h ,0+ hT 0+ h6P ==0+ hx~ 1 __ _You start resting.0+ hj __147.1 (71.0)__3==8.1 (720+ hњ _ß_ß___0+ h % _Magic restored.1+ h1+ h3(Drink which item? Potions  b - 8 potions of magic  c - 10 potions of curing  d - 10 potions of heal wounds  e - 6 potions of haste1+ hqf - 3 potions of berserk rage  h - 2 potions of brilliance  i - 2 potions of invisibility  j - 4 potions of resistance1+ hl - 5 potions of might [!] read|quaff|evoke1+ hG[?] describe selected7+ h 7+ h1  sbaldrick the Firebug  Barachi  Health: 19/19 ========================  Magic: 13/13 ========================  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓AC: 2Str: 9  ▓ß_ß_ß_ß©ß_ß_ß_ß▓EV: 11Int: 33  ▓_.........)).._▓SH: 0Dex: 12  ▓ß.............ß▓XL:  2 Next:  0% Place: Dungeon  ▓_..)).@......._▓Noise: ---------  Time: 148.1 (0.0)  ▓[7+ h3n0;10mß..)).........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   ▓_..)).....%..._▓Cast: Foxfire  ▓ß...).........ß▓  ▓_............._▓  ▓ß...[.........ß▓  ▓_...[.<......._▓  ▓ß.............ß▓  ▓_............._▓ _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.  Cast which spell? (? or * to list) _Okay, then. _You start resting. _Magic restored.7+ h<6 _ß_ß_____Okay, then.7+ hL_ß_ß______7+ hU. _<+ h®  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓ <+ h  ▓_.........)).._▓  ▓ß....ß▓  ▓_..))_▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...).........ß▓  ▓_.....<+ hV _▓ ▓ß...[ß▓ ▓_...[.<_▓ ▓ß.......<+ hv ß▓ ▓_._▓<+ h ` ▓ß_ß_ß_ß_ß_ß_ß_ß▓<+ h, _____ß_ß_ß_<+ h 49.3 (1.2 _<+ h _)__ß_ß_ß_ß_<+ h' ?+ h ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓   ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.........)).._▓  ▓ß?+ hz.....ß▓  ▓_..))._▓  ▓ß..)).ß▓  ▓_..)).@...%..._▓  ▓ß...).........ß▓?+ h  ▓_...._▓  ▓ß...[.ß▓?+ h  ▓_...[.<._▓?+ hi  ▓ß......ß▓  ▓_?+ h2._▓?+ hŒB  ▓ß_ß_ß_ß_ß_ß_ß_ß▓?+ h  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓?+ hC_ß_ß____ß_ß_ß_ß_?+ h )50.5?+ h\_____ß_ß_ß_?+ hK?+ h ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓   ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.........)).._▓  ▓ß.....ß▓  ▓_..))._▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...)@........ß▓  ▓_...._▓  ▓ß...[.ß▓  ▓_...[.<.?+ h_▓  ▓ß......ß▓  ▓_._▓  ▓ß_ß_ß_ß_ß_ß_ßß▓  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ?+ h)_ß_ß____ß_ß_ß_?+ h(1.7?+ hEP__)____ß_ß_ß_ß_?+ h@+ h  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..))ß_..)).....%..._ß...).........ß@+ hZ_...._ß...[ß_...[.<__ß_ß_@+ h1_ß_ß__)____ß_ß_@+ h(2.9@+ h1__)____ß_ß_ß_@+ hU@+ h  ß_ß_ß_ß©ß_ß_ß_ß_.........)).._ß....ß_..))_ß..))ß_..)).....%..._ß...).........ß_...._ß...[ß_...[.<_ß......ß_ß_ß_ß_ß_@+ h| _ß_ß_____@+ h u_ß_ß_ß_@+ h (4.1@+ h )__ß_ß_ß_@+ hi @+ h/ _.........)).._ß....ß@+ h_..))_ß..))ß_..)).....%..._ß...).........ß_...._ß...[ß@+ h_...[@<_ß......ß@+ hT___@+ h3@+ h/_ß_ß_ß_@+ h1(5.3@+ he=)__ß_ß_@+ h&QA+ hF\ ß....ß_..))_ß..))ß_..)).....%..._ß...).........ß_...._ß...[ß_...[.<_ß....@.ß__ß_ß_ß_ß_ß_ß_ß_ßA+ hU__ß_ß_ß_ß_A+ hV(6.5A+ h____ß_ß_ß_ß_A+ hkA+ hAr]_..))_ß..))ß_..)).....%..._ß...).........ßA+ hrW_...._ß...[ß_...[.<_ß......ß__A+ hr^ß_ß_ß_ß_ß_ß_ß_ß▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓A+ hS_ß_ß_ß_A+ h(7.7A+ ht__ß_ß_ß_A+ hxA+ hß..))ß_..)).....%..._ß...).........ß_...._ß...[ß_...[.<_ß......ß__ß_ß_ß@ß_ß_ß_ß_ß▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓A+ h_ß_ß_ß_A+ h(8.9A+ h"____ß_ß_ß_A+ hb _There is a basalt altar of Yredelemnul here.A+ h^____ß_ß_A+ hA+ h#___ß_ß_ß_A+ h) B+ hO ▓_..))._▓  ▓ß..)).........ß▓  ▓_..)).....%..._▓  ▓ß...)ß▓  ▓_....._▓  ▓ß...[...ß▓  ▓_...[.<_▓ B+ h"P ▓ß.ß▓  ▓_.....@......._▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓   B+ hQ   B+ hgm____ß_B+ h8h060.1 _B+ hn___ß_ß_ß_B+ hC+ hU  ▓ß.....ß▓  ▓_..))._▓  ▓ß..)).........ß▓  ▓_..)).....%..._▓  ▓ß...)ß▓  ▓_....._▓  ▓ß...[...ß▓  ▓_...[.<_▓  ▓ß.ß▓  ▓_............._▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓     C+ hi ____ß_ß_ß_ß_C+ h k (1.3C+ ht ____ß_ß_ß_ß_C+ h D+ h: ▓ß.ß▓  ▓_..))._▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓  ▓_._▓  ▓ß...[.ß▓  ▓_...[.<._▓  ▓ß.ß▓  ▓_.D+ h;_▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓  ▓     D+ h P____ß_ß_ß_D+ hQ(2.5D+ hf__ß_ß_ß_ß_D+ hwD+ hn  ▓ß.ß▓  ▓_..))._▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓  ▓_._▓  ▓ß...[.ß▓  ▓_...[.<._▓  ▓ß.ß▓  ▓_.D+ h _▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓  ▓▓   D+ h   D+ h ___ß_ß_D+ hH (3.7D+ h ___ß_ß_ß_ß_D+ hv D+ h\Y  ▓ß.ß▓  ▓_..))._▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓  ▓_._▓  ▓ß...[.ß▓  ▓_...[.<._▓  ▓ß.ß▓ D+ hY  ▓_._▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓  ▓▓▓     D+ hn _____ß_ß_ß_ß_D+ ho (4.9D+ hx ___ß_ß_ß_ß_D+ h E+ h:v ▓_..))_▓  ▓ß..)).ß▓  ▓_..)).....%..._▓  ▓ß...).........ß▓  ▓_....._▓  ▓ß...[ß▓  ▓_...[.<_▓  ▓ß.......ß▓  ▓_._▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓      E+ hJ___ß_ß_E+ hVK(6.1E+ hWs___ß_E+ hbE+ hW ^ß..))ß_..)).....%..._ß...).........ß_...._ß...[ß_...[.<_ß......ß__ß_ß_ß_ß_ß_ß@ß_ß▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓E+ h ____ß_ß@ß_E+ h (7.3E+ h} __ß_ß@ß_E+ h?  E+ h Q_There is a radiant altar of Vehumet here.F+ ho N  You kneel at the altar of Vehumet.F+ h, /  --more--H+ hH+ h{[Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to H+ hVehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. H+ h#You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religionI+ hr I+ h I+ h+   ▓ß..)).........ß▓sbaldrick the Firebug   ▓_..)).....%..._▓Barachi   ▓ß...).........ß▓Health: 19/19 ========================   ▓_............._▓Magic: 13/13 ======================== I+ h ~  ▓ß...[.........ß▓AC: 2Str: 9   ▓_...[.<......._▓EV: 11Int: 33   ▓ß.............ß▓SH: 0Dex: 12   ▓_............._▓I+ h XL:  2 Next:  0% Place: Dungeon   ▓ß_ß_ß_ß_ß_ß@ß_ß▓I+ h" uNoise: ---------  Time: 167.3 (0.0)   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6}  I+ hB aCast: Foxfire     I+ h  _You start resting. _Magic restored. _Okay, then. _There is a basalt altar of Yredelemnul here. I+ h s_There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.I+ h k  Vehumet welcomes you!I+ hh /  --more--J+ h __ß_ß_J+ h5 y  of Vehumet ......8.3 (1 _J+ h ___ß_ß_J+ h[ K+ h ___Unknown command.K+ hK+ hg__ß_ß_K+ h _Press < or > to pray at altars.K+ h#   ▓_..))._▓  ▓ß..)).........ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓K+ h   ▓_...._▓  ▓ß...[..ß▓  ▓_...[.<._▓K+ h t  ▓ß.ß▓K+ h   ▓_.........@..._▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓K+ h   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ K+ h/   K+ ha ,   K+ h ___ß_ß_ß_K+ h 49.5 (1.2 _K+ h 3__K+ h l_ß_ß_ß_K+ hd K+ h k  ▓ß....ß▓  ▓_..))._▓  ▓ß..)).........ß▓  ▓_..)).....%..._▓K+ h;   ▓ß...).ß▓  ▓_...._▓  ▓ß...[..ß▓  ▓_...[.<._▓  ▓ß.ß▓  ▓_............._▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓K+ h   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓     K+ h __ß_ß_K+ h )70.7K+ h= _ß_ß_ß_K+ h L+ h L+ hEquip which item?  - - Unarmed Hand Weapons (go to first with )) L+ h(& z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} Armour (go to first with [)  a - a +0 robe (worn)  A - an orb of mayhem  B - a +3 buckler L+ hLJewellery (go to first with "=)  t - a +6 ring of intelligence (worn)  u - a +6 ring of intelligence (worn)L+ hpRq - a ring of flight  r - a +6 ring of dexterity  L+ hbs - a +6 ring of dexterity  v - a +6 ring of strength  w - a +6 ring of strengthL+ h[?] describe selected [!] equip|wield|wear|put onL+ hy[tab] equip|unequip M+ hM+ h\M+ hg  ▓ß.............ß▓sbaldrick the Firebug  ▓_..))........._▓Barachi of Vehumet ......  ▓ß..)).........ß▓Health: 19/19 ========================  ▓_..)).....%..._▓Magic: 13/13 ========================M+ h   ▓ß...).........ß▓AC: 2Str: 9  ▓_............._▓EV: 11Int: 33  ▓ß...[.........ß▓SH: 0Dex: 12 M+ hI  ▓_...[.<......._▓XL:  2 Next:  0% Place: Dungeon  ▓ß........@....ß▓M+ hj Noise: ---------  Time: 170.7 (0.0)  ▓_............._▓M+ h nz) +6 Majin-Bo {spellvamp, MP+6 Int+6}  M+ h b ▓ß_ß_ß_ß_ß_ß_ß_ß▓Cast: FoxfireM+ h ~  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓M+ h $M+ h M+ h  _There is a basalt altar of Yredelemnul here. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet. _Vehumet welcomes you!M+ h Unknown command. _Press < or > to pray at altars.M+ h  ___ß_ß_ß_Okay, then.M+ hM+ h4 _ß_ß_M+ h,. _M+ hV  ▓_)).._▓  ▓ß....ß▓  ▓_..))._▓  ▓ß..)).........ß▓  ▓_..)).....%..._▓  ▓ß...)M+ h4.ß▓  ▓_...._▓  ▓ß...[..ß▓  ▓_...[.<M+ h._▓  ▓ß.ß▓M+ h  ▓_............._▓  ▓ß_ß_ß_ß_ß_ß_ß_M+ hݙ*ß▓M+ h  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓   M+ h% M+ h[)____ß_ß_M+ h041.9 (1.2 _M+ hA)___ß_ß_ß_ß_M+ hjM+ hXL   ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_)).._▓  ▓ß....ß▓  ▓_..))M+ hL I._▓  ▓ß..)).........ß▓  ▓_..)).....%..._▓  ▓ß...).ß▓M+ h0M   ▓_...._▓  ▓ß...[..ß▓  ▓_...[.<._▓M+ hVM   ▓ß.ß▓  ▓_.............M+ hM )_▓M+ hM h  ▓ß_ß_ß_ß_ß_ß_ß_ß▓M+ hN   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓   M+ hc _ß_ß____ß_ß_ß_M+ hd (3.1M+ hn _ß_ß__)___ß_ß_M+ hy M+ h<   ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_)).._▓  ▓ß....ß▓M+ h=   ▓_..))._▓  ▓ß..)).........ß▓  ▓_..)).....%..._▓  ▓ß...)M+ hI= .ß▓  ▓_...._▓M+ hq=  ▓ß...[..ß▓M+ h=   ▓_...[.<._▓  ▓ß.ß▓  ▓_............._▓M+ h> .  ▓ß_ß_ß_ß_ß_ß_ß_ß▓M+ h)>  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓  M+ h>Y ___ß_ß_ß_ß_M+ h_ (4.3M+ h$j ___ß_ß_ß_ß_M+ hx N+ hkX[?25h[?0c  Search for what [? for help]? P+ h\ [?25l[?1cP+ h _)_ß_ß_amuletP+ h" _)_ß_ß_ß_P+ h1 X _Can't find anything matching that.T+ hnGT+ hMInventory: 27/52 slots Hand Weapons (go to first with ))  z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} T+ hNArmour (go to first with [)  a - a +0 robe (worn)  A - an orb of mayhem  B - a +3 buckler Jewellery (go to first with "=)  t - a +6 ring of intelligence (worn)  u - a +6 ring of intelligence (worn)q - a ring of flight  r - a +6 ring of dexterity  T+ hEN`s - a +6 ring of dexterity  v - a +6 ring of strength  w - a +6 ring of strength T+ hsNWands (go to first with /)x - a wand of mindburst (7)  y - a wand of acid (7) T+ hNScrolls (go to first with ?)  g - 4 scrolls of blinkingm - 4 scrolls of amnesia T+ hNe n - 7 scrolls of fogo - 5 scrolls of identify T+ hN[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]X+ hY0X+ h`8X+ hmC  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓sbaldrick the Firebug  ▓ß_ß_ß_ß©ß_ß_ß_ß▓Barachi of Vehumet ......  ▓_.........)).._▓Health: 19/19 ========================  ▓ß.............ß▓Magic: 13/13 ======================== X+ hD ▓_..))........._▓AC: 2Str: 9  ▓ß..)).........ß▓EV: 11Int: 33  ▓_..)).....%..._▓SH: 0Dex: 12  ▓ß...).........ß▓XL:  2 Next:  0% Place: Dungeon  ▓_.....@......._▓Noise: ---------  Time: 174.3 (0.0)  ▓ß...[.........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   ▓_...[.<......._▓Cast: Foxfire  ▓ß.............ß▓  ▓_............._▓ + hDQ;49m ▓ß_ß_ß_ß_ß_ß_ß_ß▓  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ _Vehumet welcomes you!Unknown command. _Press < or > to pray at altars. _Okay, then.Search for what [? for help]? amulet _Can't find anything matching that.X+ hN_ß_ß_)___X+ hPX+ h'Y___ß_ß_X+ hYjY+ h Y+ hE Equip which item?  - - Unarmed Hand Weapons (go to first with ))  z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} Armour (go to first with [)  a - a +0 robe (worn)  A - an orb of mayhem  B - a +3 buckler Jewellery (go to first with "=)  t - a +6 ring of intelligence (worn)  u - a +6 ring of intelligence (worn)Y+ h q - a ring of flight  r - a +6 ring of dexterity  s - a +6 ring of dexterity  v - a +6 ring of strength  w - a +6 ring of strength[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Z+ h:Z+ hZ+ h)C  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓sbaldrick the Firebug  ▓ß_ß_ß_ß©ß_ß_ß_ß▓Barachi of Vehumet ......  ▓_.........)).._▓Health: 19/19 ========================  ▓ß.............ß▓Magic: 13/13 ========================  ▓_..))........._▓AC: 2Z+ h%+[Str: 9  ▓ß..)).........ß▓EV: 11Int: 33  ▓_..)).....%..._▓SH: 0Dex: 12  ▓ß...).........ß▓XL:  2 Next:  0% Place: Dungeon Z+ h+a ▓_.....@......._▓Noise: ---------  Time: 174.3 (0.0)  ▓ß...[.........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   ▓_...[.<......._▓Cast: Foxfire  ▓ß.............ß▓ Z+ h, ▓_............._▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓Z+ hh,  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ _Vehumet welcomes you!Unknown command. Z+ h,@_Press < or > to pray at altars. _Okay, then.Search for what [? for help]? amulet _Can't find anything matching that.Z+ h>/_ß_ß_____ß_ß_ß_ß_Z+ hG@ _Z+ hJ__)___ß_Z+ hWd _____ß_ß_ß_Z+ hdIYou start putting on your armour.Z+ hi+5.3 (1Z+ hp_ß_ß_____Z+ hEq_ß_ß_ß_Z+ h8_ß_ß__)__ß_ß_Z+ h+6.3 (2Z+ h______Z+ h_)__ß_ß_7.3 (3Z+ hڻ._____ß_ß_ß_ß_Z+ h___ß_ß_ß_Z+ hF+8.3 (4Z+ hc?__Z+ h_ß_ß_ß_ß_Z+ h___ß_ß_ß_ß_Z+ h%+9.3 (5Z+ hb____ß_ß_Z+ h{ _You continue putting on your orb of mayhem. x5Z+ hZ+ hv\_ß_ß_)____ß_ß_ß_ß_Z+ h$_ _You finish putting on your orb of mayhem.[+ h [+ h Inventory: 27/52 slots Hand Weapons (go to first with ))  z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} Armour (go to first with [)  a - a +0 robe (worn)  A - an orb of mayhem (worn)  B - a +3 buckler [+ h9 ~Jewellery (go to first with "=)  t - a +6 ring of intelligence (worn)  u - a +6 ring of intelligence (worn)q - a ring of flight  r - a +6 ring of dexterity  s - a +6 ring of dexterity  v - a +6 ring of strength  w - a +6 ring of strength [+ hi Wands (go to first with /)x - a wand of mindburst (7)  [+ h }y - a wand of acid (7) Scrolls (go to first with ?) [+ h i g - 4 scrolls of blinkingm - 4 scrolls of amnesia [+ h A n - 7 scrolls of fogo - 5 scrolls of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]\+ h,'  A - an orb of mayhem (worn). A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of mayhem': it causes witnesses of the wearer's kills to go into a frenzy, attacking everything nearby with great strength and speed. You found it in the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {mayhem} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.`+ hmInventory: 27/52 slots Hand Weapons (go to first with ))  z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} `+ hArmour (go to first with [)  a - a +0 robe (worn)  A - an orb of mayhem (worn)  B - a +3 buckler Jewellery (go to first with "=)  t - a +6 ring of intelligence (worn)  u - a +6 ring of intelligence (worn) `+ hJ q - a ring of flight  r - a +6 ring of dexterity  s - a +6 ring of dexterity  v - a +6 ring of strength `+ hm w - a +6 ring of strength Wands (go to first with /)`+ hTx - a wand of mindburst (7)  y - a wand of acid (7) `+ h/Scrolls (go to first with ?)  g - 4 scrolls of blinkingm - 4 scrolls of amnesia  n - 7 scrolls of fogo - 5 scrolls of identify `+ h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]`+ h( `+ h R  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓sbaldrick the Firebug  ▓ß_ß_ß_ß©ß_ß_ß_ß▓Barachi of Vehumet ......  ▓_.........)).._▓Health: 19/19 ========================  ▓ß.............ß▓Magic: 13/13 ========================  ▓_..))........._▓AC: 2Str: 9  ▓ß..)).........ß▓EV: 11Int: 33  ▓_..)).....%..._▓SH: 0`+ hz"Dex: 12  ▓ß...).........ß▓XL:  2 Next:  0% Place: Dungeon  ▓_.....@......._▓Noise: ---------  Time: 179.3 (0.0)  ▓ß...[.........ß▓z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   ▓_...[.<......._▓Cast: Foxfire  ▓ß.............ß▓  ▓_............._▓  ▓ß_ß_ß_ß_ß_ß_ß_ß▓  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ _Okay, then.Search for what [? for help]? amulet _Can't find anything matching that.  You start putting on your armour. _You continue putting on your orb of mayhem.`+ h"f x5 _You finish putting on your orb of mayhem.`+ h{.R_ß_ß__)____ß_ß_`+ h4_____ß_ß_ß_`+ hAa+ h6 SM▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))a+ h _ß..)).........ß_..)).....%..._ß...)ß_...._ß...[..ßa+ h   ▓_...[.<......._▓_ß_a+ hb ^_ß_ß_____ß_ß_ß_ß_a+ hk 580.5 (1.2 _a+ h$ V_)_a+ h$ __ß_ß_ß_a+ hy2 b+ hM M▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß_..)).@...%..._ß...)ß_...._  ▓ß...[.........ß▓___ß_ß_ß_ß_b+ h_)____ß_ß_b+ hq(1.7b+ h2 R_ß_ß__)____ß_ß_b+ h b+ hb+ hזJMb+ h ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....b+ hIiß_..))_b+ hkß..)).@.......ß_..)).....%..._b+ hLß...)ß b+ hx ▓_............._▓b+ hɗ[_ß_b+ ho____b+ h̰p_ß_ß_b+ h|(2.9b+ h<__b+ hW___ß_ß_b+ hb+ h M▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ßb+ h! &_..)).....%..._  ▓ß...).........ß▓_b+ hZ#__)__b+ h$(4.1b+ hB0_)__b+ hCb+ hM▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß©ß_ß_ß_ß_)).._ß....ß_..))_ß..)).........ß  ▓_..)).....%..._▓_b+ hX__)b+ hX___b+ h(5.3b+ h _ß_ß_____b+ h2b+ h# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓  ▓ß_ß_ß_ß©ß_ß_ß_ß▓  ▓_.b+ hM()).._▓  ▓ß.....ß▓  ▓_..))._▓  ▓ß..)).........ß▓b+ h ▓_..)).....%..._▓ ▓ß...)b+ hß▓ ▓_.....b+ h_▓ ▓ß...[...b+ h<ß▓ ▓_...[.<b+ haJ_▓b+ h_ß_ß__)__b+ hab+ h(6.5b+ hc__)__b+ h c+ hM M▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ß_ß_ß_ß@ß_ß_ß_ß_)).._ß....ßc+ hYN  ▓_..))........._▓_c+ hg|__)_c+ hj(7.7c+ hv_ß_ß_)_c+ hUR _There is a transporter here.f+ h%i#  ▓▓▓▓▓▓▓ ▓.ß©ß.▓ f+ hpi▓.....▓ ▓.G.J.▓ ▓.....▓ f+ hi▓.....▓  ▓..@..▓ f+ hi ▓▓▓▓▓▓▓   f+ hjZ       G   glass eye (asleep) f+ hAj  J   jelly (asleep)   f+ hpj Welcome to arena 1.  You enter the transporter and appear at another place.f+ hk,80f+ hpf+ hT f+ h_A glass eye and a jelly come into view. _Found two items. Found a transporter.h+ hzR  Cast which spell? (? or * to list) h+ h h+ h o Your spells (cast)Typeh+ h Failure Level  a - FoxfireConjuration/Fire 1% 1 b - ScorchFire1%h+ h 2 Select a spell to cast[!]/[I] toggle spell headersi+ hS i+ h   sbaldrick the Firebug  Barachi of Vehumet ......i+ h. ▓▓▓▓▓▓▓  Health: 19/19 ========================▓.ß©ß.▓  Magic: 13/13 ========================▓.....▓  AC: 2Str: 9▓.G.J.▓  EV: 11Int: 33i+ ha ▓.....▓  SH: 0Dex: 12i+ h ▓.....▓  XL:  2 Next:  0% Place: Dungeoni+ h 1▓..@..▓  Noise: ---------  Time: 188.7 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfirei+ h     G   glass eye (asleep)i+ h   J   jelly (asleep) i+ h  g _There is a transporter here.  Welcome to arena 1.  i+ hF ~You enter the transporter and appear at another place. _A glass eye and a jelly come into view. i+ hj _Found two items. Found a transporter.  Cast which spell? (? or * to list) i+ h i+ hE   sbaldrick the Firebug  Barachi of Vehumet ......▓▓▓▓▓▓▓  Health: 19/19 ========================i+ h ▓.ß©ß.▓  Magic: 13/13 ========================▓.....▓  AC: 2Str: 9▓.G.J.▓  EV: 11Int: 33▓.....▓  SH: 0i+ h dDex: 12▓.....▓  XL:  2 Next:  0% Place: Dungeon▓..@..▓  Noise: ---------  Time: 188.7 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfirei+ h0 4  i+ h[ Z  G   glass eye (asleep)  J   jelly (asleep)i+ h   _There is a transporter here.  Welcome to arena 1.  You enter the transporter and appear at another place. i+ h _A glass eye and a jelly come into view. _Found two items. Found a transporter.  Cast which spell? (? or * to list) i+ h >  You conjure some foxfire!i+ h! m)GvvGi+ h! Slly target), ally target)i+ h# 68--i+ hL# [2--=9.7 (1i+ h) i+ h9 q _The glass eye turns its gaze towards you.j+ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l+ hO  Flames lash the jelly. You feel better.  You kill the jelly!Vehumet accepts your kill.l+ hB*G   glass eye (fast, strong, frenzied, al…)l+ h!' l+ hqkdiThe glass eye flies into a frenzy! The foxfire hits the glass eye.l+ h;:,l+ hA v.§The glass eye is lightly wounded.  The foxfire hits the glass eye but does no damage.l+ hl+ h"l+ h=).G.§)l+ hrl+ hX  sbaldrick the Firebug  Barachi of Vehumet ......▓▓▓▓▓▓▓  Health: 19/19 ========================▓.ß©ß.▓  Magic: 10/13 ==================------▓.....▓  AC: 2Str: 9▓.).).▓  EV: 11Int: 33▓.....▓  SH: 0Dex: 12▓..G..▓  XL:  2 Next: 175% Place: Dungeon▓.§@..▓  Noise: ==-------  Time:+ h;49m 190.7 (1.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire    G   glass eye (fast, strong, frenzied)   Vehumet accepts your kill.The glass eye flies into a frenzy! The foxfire hits the glass eye.  The glass eye is lightly wounded.  The foxfire hits the glass eye but does no damage. _The glass eye is lightly wounded.  Your Stealth skill increases to level 2!l+ h8The glass eye is lightly wounded.foxfire hits the glass eye but does no damage. _Your Stealth skill increases to level 2! l+ hs Your Fire Magic skill increases to level 7! have reached level 3!l+ h/  --more--p+ h  Your experience leads to an increase in your attributes!Your base attributes are Str 9, Int 15, Dex 12.Increase (S)trength, (I)ntelligence, or (D)exterity? r+ h24/24==1/15-----5337% r+ h;§r+ hS _You feel clever. x2t+ h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t+ h< v.@v, di…)t+ h> 3-0---1t+ hD t+ hR / _You conjure some foxfire!u+ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v+ h Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2 Select a spell to cast[!]/[I] toggle spell headersw+ h w+ hR w+ h   sbaldrick the Firebug  Barachi of Vehumet ......▓▓▓▓▓▓▓  Health: 23/24 =======================-▓.ß©ß.▓  Magic: 10/15 ================--------▓.....▓  AC: 2Str: 9▓.).).▓  EV: 11Int: 35▓.....▓  SH: 0Dex: 12w+ h ▓..Gv.▓  XL:  3 Next: 37% Place: Dungeon▓..@v.▓  Noise: =--------  Time: 191.7 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire  w+ h   G   glass eye (fast, strong, frenzied, di…)   _You feel clever. x2  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w+ hH w+ h   sbaldrick the Firebug  Barachi of Vehumet ......▓▓▓▓▓▓▓  Health: 23/24 =======================-w+ h^! 7▓.ß©ß.▓  Magic: 10/15 ================--------▓.....▓  AC: 2Str: 9▓.).).▓  EV: 11Int: 35w+ h! ▓.....▓  SH: 0Dex: 12w+ h! 5▓..Gv.▓  XL:  3 Next: 37% Place: Dungeonw+ h! ▓..@v.▓  Noise: =--------  Time: 191.7 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6} w+ hG"   Cast: Foxfire    G   glass eye (fast, strong, frenzied, di…)   _You feel clever. x2  w+ hn" Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  w+ h" Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w+ hH* * coFlames lash the glass eye. You feel better.  The glass eye is moderately wounded.w+ h  The glass eye's fire resistance burns away.  The foxfire hits the glass eye! The glass eye is burned terribly!w+ h w+ h . The glass eye is heavily wounded.The foxfire hits the glass eye! The glass eye is burned terribly!w+ h w+ h, IG..w+ h l4=8/15 ----w+ h -==2.7 (1w+ h w+ hv/ b _The glass eye is severely wounded.y+ h   y+ hj Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z+ h *Flames lash the glass eye. The glass eye is burned terribly! You feel better.z+ h8Gz+ h"{=6-------3z+ hz+ hb _The glass eye is severely wounded.{+ h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|+ hB * Flames lash the glass eye. The glass eye is burned terribly! You feel better.|+ h~8G|+ hhk4------4|+ h|+ h ] _The glass eye is almost dead.|+ h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}+ h=}  Flames lash the glass eye. The glass eye is burned terribly! You feel better.  You kill the glass eye!}+ he*}+ h _8.}+ h?q}+ hu  sbaldrick the Arsonist}+ hue  Barachi of Vehumet ......}+ h#v▓▓▓▓▓▓▓  Health: 25/25 ========================▓.ß©ß.▓  Magic: 3/15====--------------------}+ hJv▓.....▓  AC: 2Str: 9}+ hov▓.).).▓  EV: 11Int: 35▓.....▓  SH: 0}+ hv3Dex: 12▓.....▓  XL:  3 Next: 577% Place: Dungeon}+ hv'▓..@..▓  Noise: ===------  Time: 195.7 (1.0)}+ hvT▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire  }+ h=wr        Training target 5.0 for Conjurations reached!  Your Dodging skill increases to level 3!}+ hwYour Stealth skill increases to level 3!Your Spellcasting skill increases to level 5!Your Conjurations skill increases to level 5!Your Hexes skill gained 2 levels and is now at level 2!}+ hxVYour Stealth skill increases to level 3!Spellcasting skill increases to level 5!Conjurations skill increases to level 5!Hexes skill gained 2 levels and is now at level 2!Fire Magic skill gained 3 levels and is now at level 10! have reached level 4}+ hy!!}+ h/  --more--~+ h~+ h  sbaldrick the Arsonist  Barachi of Vehumet ......▓▓▓▓▓▓▓  Health: 31/31 ========================▓.ß©ß.▓  Magic: 3/17====--------------------▓.....▓  AC: 2Str: 9▓.).).▓  EV: 11Int: 36▓.....▓  SH: 0Dex: 12~+ hU▓.....▓  XL:  4 Next: 275% Place: Dungeon▓..@..▓  Noise: ===------  Time: 195.7 (1.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire          Your Stealth skill increases to level 3!~+ hYour Spellcasting skill increases to level 5!Your Conjurations skill increases to level 5!Your Hexes skill gained 2 levels and is now at level 2!~+ h%sYour Fire Magic skill gained 3 levels and is now at level 10!You have reached level 4!~+ h}  You feel clever.You have reached level 5!~+ hȚ/  --more--~+ h%QA6/368594% ~+ hU~+ hb _~+ hc+ h>9+ ha; Spells (Memorise)TypeFailure Level  a - Inner Flame+ h <Hexes/Fire1% 3b - Volatile BlastmotesFire/Translocation1%3  c - Flame Wave+ h<Conjuration/Fire1% 4 11 spell levels left + h&=^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+ hS* + h0  sbaldrick the Arsonist  Barachi of Vehumet ......▓▓▓▓▓▓▓  Health: 36/36 ========================+ h?16▓.ß©ß.▓  Magic: 3/18====--------------------▓.....▓  AC: 2Str: 9▓.).).▓  EV: 11Int: 36+ h1▓.....▓  SH: 0Dex: 12▓.....▓  XL:  5 Next: 94% Place: Dungeon+ h1'▓..@..▓  Noise: ===------  Time: 195.7 (0.0)+ h 2▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire     + hK2     + hn2Your Conjurations skill increases to level 5!Your Hexes skill gained 2 levels and is now at level 2!Your Fire Magic skill gained 3 levels and is now at level 10!+ h2zYou have reached level 4!You feel clever. _You have reached level 5!+ h ;+ h<Memorise Inner Flame, consuming 3 spell levels and leaving 8? Y - Yes  N - No+ hR+ hi  sbaldrick the Arsonist  Barachi of Vehumet ......▓▓▓▓▓▓▓  Health: 36/36 ========================▓.ß©ß.▓  Magic: 3/18====--------------------▓.....▓  AC: 2Str: 9▓.).).▓  EV: 11Int: 36+ h;k▓.....▓  SH: 0Dex: 12▓.....▓  XL:  5 Next: 94% Place: Dungeon▓..@..▓  Noise: ===------  Time: 195.7 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire          Your Conjurations skill increases to level 5!Your Hexes skill gained 2 levels and is now at level 2!Your Fire Magic skill gained 3 levels and is now at level 10!You have reached level 4!You feel clever. _You have reached level 5!+ hl<---6.7 (1 _+ h5r+ h}+ hG---7.7 (2+ h+ hI+ h+8.7 (3+ h+ hA9.7 (4+ h.+ h̬ _You start memorising the spell. You continue memorising. x3+ h+ h+ hc _You finish memorising. Spell assigned to 'c'.+ h + hk  Spells (Memorise)TypeFailure Level  a - Volatile Blastmotes Fire/Translocation 1% 3b - Flame WaveConjuration/Fire1% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+ h$u + h| + h]   sbaldrick the Arsonist  Barachi of Vehumet ......▓▓▓▓▓▓▓  Health: 36/36 ========================+ h ▓.ß©ß.▓  Magic: 3/18====--------------------▓.....▓  AC: 2Str: 9▓.).).▓  EV: 11Int: 36▓.....▓  SH: 0+ h 3Dex: 12▓.....▓  XL:  5 Next: 94% Place: Dungeon+ h ▓..@..▓  Noise: ---------  Time: 199.7 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire          Your Fire Magic skill gained 3 levels and is now at level 10!You have reached level 4!You feel clever. _You have reached level 5! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.+ hύ + h Memorise Volatile Blastmotes, consuming 3 spell levels and leaving 5? Y - Yes  N - No+ h8 + h   sbaldrick the Arsonist  Barachi of Vehumet ......▓▓▓▓▓▓▓  Health: 36/36 ========================▓.ß©ß.▓  Magic: 3/18====--------------------▓.....▓  AC: 2Str: 9▓.).).▓  EV: 11Int: 36▓.....▓  SH: 0Dex: 12▓.....▓  XL:  5 Next: 94% Place: Dungeon▓..@..▓  Noise: ---------  Time: 199.7 (0.0)▓▓▓▓▓▓▓[0;10+ hz m  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire          Your Fire Magic skill gained 3 levels and is now at level 10!You have reached level 4!You feel clever. _You have reached level 5! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'.+ h 4200.7 (1 _+ h + h + h +1.7 (2+ h + h + h W4=2.7 (3+ h + h + hu +3.7 (4+ hg + h _You start memorising the spell. You continue memorising. x3+ h + h + hD c _You finish memorising. Spell assigned to 'd'.+ h: + h;  Spells (Memorise)TypeFailure Level + h.<  a - Flame WaveConjuration/Fire 1% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+ h+ h+ h   sbaldrick the Arsonist  Barachi of Vehumet ......▓▓▓▓▓▓▓  Health: 36/36 ========================▓.ß©ß.▓  Magic: 4/18=====-------------------▓.....▓  AC: 2Str: 9▓.).).▓  EV: 11Int: 36▓.....▓  SH: 0Dex: 12+ hYU▓.....▓  XL:  5 Next: 94% Place: Dungeon▓..@..▓  Noise: ---------  Time: 203.7 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire + h$         You feel clever. + h˱_You have reached level 5! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'.+ h+ h(Memorise Flame Wave, consuming 4 spell levels and leaving 1? Y - Yes  N - No+ h<+ hN  sbaldrick the Arsonist  Barachi of Vehumet ......+ hlO▓▓▓▓▓▓▓  Health: 36/36 ========================▓.ß©ß.▓  Magic: 4/18=====-------------------▓.....▓  AC: 2Str: 9▓.).).▓  EV: 11Int: 36▓.....▓  SH: 0Dex: 12▓.....▓  XL:  5 Next: 94% Place: Dungeon+ hO▓..@..▓  Noise: ---------  Time: 203.7 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6} + hPP  Cast: Foxfire          You feel clever. _You have reached level 5! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'c'. + hP_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'.+ hQ+4.7 (1+ hsV+ hl _This spell is dangerous to cast!5.7 (2+ h0s+ h z+ h{+6.7 (3+ h+ h+ hf+7.7 (4+ hl+ h;+ ha5=8.7 (5+ hݝ+ h~ _You start memorising the spell. You continue memorising. x4+ h+ hY+ hc _You finish memorising. Spell assigned to 'e'.+ h.n▓▓▓▓▓ß©ß...).)..©..▓▓▓▓▓▓▓+ h0<+ hL=49.9 (1.2 _+ hB+ hM+ hQv▓▓▓▓▓ß©ß...).)...©..▓▓▓▓▓▓▓+ h+ h)11.1+ hR+ h+ hM▓▓▓▓▓ß©ß...)@).▓..©..▓ + h->2.3+ h1+ hC+ hr ▓ ▓.ß©ß.▓ ▓.....▓ ▓.@.).▓ ▓.....▓ ▓.....▓ ▓..©..▓ ▓    + hŁ+ hVD=3.5+ h+ h  _You see here the +6 broad axe of Ingatalu {flame, rF+ Int+3}.+ hE; + hx< W6==4+ h< 0+ hA + hT { _k - the +6 broad axe of Ingatalu {flame, rF+ Int+3}+ hSC!▓ ▓.ß©ß.▓ ▓.....▓ ▓..@).▓ ▓.....▓ ▓.....▓ ▓..©..▓ ▓+ h:DL     + hSQ+ hQ-5.7 (1.2+ hV+ hh+ h6▓ ▓.ß©ß.▓ + hD▓.....▓ ▓...@.▓ ▓.....▓ ▓.....▓ ▓..©..▓ ▓  + h,   + hB+ h(6.9+ hQ+ h2  + hYou see here the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 _SInv}.+ h4 + h ,70+ h + h _C - the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 SInv}+ hI+ hf==+ h@+ h+ h/+ h+ hS7=+ hq+ h,+ h"+ hl + h + hD + hS+ h,+ h+ hO=+ hK$,+ h$+ h,+ h,S8=+ h,+ h3,+ h64+ h7+ ho7,+ h-;+ h(<,+ hC+ hDO=+ hL+ hM,+ hSB+ hZ+ hk[T9==+ h[+ hd,+ hwd+ hk,+ hel+ huB+ hL}+ h}:==+ hV~+ h+ h+ h+ h#+ hQ10/18=+ h+ h+ h+ h+ hB+ h!B+ h+ h9=+ h۪+ h",+ hk+ hc1=+ hR+ hO,+ h+ hν+ h/+ h+ h,+ hX+ h+ h9=+ h!+ h+ h=+ h+ hq+ hN2==+ hd+ h+ hW,+ h+ h!+ h+ h),+ h+ h+ hS:==+ h+ hh+ h,+ h+ hi+ h+ h4+ hM3=+ h+ h+ hN+ h+ h!+ h!+ hZ"+ h$*+ h|*+ h*+ h2+ h 39=+ h3+ h{<,+ h<+ hD+ hDK4=+ hRE+ hM+ h.N,+ hU,+ hzV+ hr^+ h^+ h_+ hf+ hfgO=+ hm+ hn+ hMn+ hMv+ hvL5==+ h,w+ ho~B+ hB+ h>,+ h+ h+ hU:==+ h+ h,+ h+ h + hK6=+ h + hU+ h],+ h+ h + hx+ h/+ h+ h֨+ hV+ h˰9=+ h;+ hĹB+ h+ h3+ h+ hW+ hK7=+ h+ h+ hc+ h+ h+ hk+ h+ h+ hl+ h+ h+ h9=+ hG+ h8+ h+ h+ h_ _You start resting.+ h 088.9 (71.0)+ h[8==9.9 (72+ hW+ h% _Magic restored.+ hm+ htCInventory: 29/52 slots Hand Weapons (go to first with ))  z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6}  k - the +6 broad axe of Ingatalu {flame, rF+ Int+3}  C - the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 SInv} Armour (go to first with [)  a - a +0 robe (worn) + h!u A - an orb of mayhem (worn)  B - a +3 buckler Jewellery (go to first with "=)  t - a +6 ring of intelligence (worn)  u - a +6 ring of intelligence (worn)q - a ring of flight  r - a +6 ring of dexterity  s - a +6 ring of dexterity  v - a +6 ring of strength  w - a +6 ring of strength + hKuWands (go to first with /)x - a wand of mindburst (7)  y - a wand of acid (7) + hruScrolls (go to first with ?)  g - 4 scrolls of blinkingm - 4 scrolls of amnesia + hu[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+ h z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6}. A staff inhabited by a mighty demon, tricked and trapped in this form long ago. To survive, she now offers great arcane power in a terrible bargain: in exchangefor a tiny portion of the caster's life essence, taken every time its wielder casts a spell, she will redirect the life essence of creatures damaged by the spell to the caster. Base accuracy: +1 Base damage: 11 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 1.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 4.5 XLs.  + h  At current training (4%) you reach 12.0 in the equivalent of 23.1 XLs.  Current attack delay: 1.1. Damage rating: 17 (Base 11 x 97% (Str) x 103% (Skill) + 6 (Ench)). Spellvamp: It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell, but its wielder's spells cost healthas well as magical power. MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). + hz _(u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.+ hBAInventory: 29/52 slots Hand Weapons (go to first with ))  z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6}  k - the +6 broad axe of Ingatalu {flame, rF+ Int+3}  C - the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 SInv} Armour (go to first with [)  a - a +0 robe (worn)  A - an orb of mayhem (worn)  B - a +3 buckler Jewellery (go to first with "=)  t - a +6 ring of intelligence (worn)  u - a +6 ring of intelligence (worn)  q - a ring of flight  r - a +6 ring of dexterity  s - a +6 ring of dexterity  v - a +6 ring of strength  w - a +6 ring of strength Wands (go to first with /)  x - a wand of mindburst (7)  y - a wand of acid (7) Scrolls (go to first with ?)  g - 4 scrolls of blinking  m - 4 scrolls of amnesia [Up|Down] select [PgDn|>] page down [PgUp|<] page up [[39;4+ hAg9mEsc] exit[top]+ hyT+ hZ+ h`  sbaldrick the Arsonist  Barachi of Vehumet ......  Health: 36/36 ========================  Magic: 18/18 ========================  AC: 2Str: 9▓▓▓▓▓▓▓ EV: 11Int: 36▓.ß©ß.▓ SH: 0Dex: 12▓.....▓+ h`k XL:  5 Next: 94% Place: Dungeon▓...@.▓ Noise: ---------  Time: 289.9 (0.0)▓.....▓ z) +6 Majin-Bo {spellvamp, MP+6 Int+6} ▓.....▓ Cast: Foxfire▓..©..▓▓▓▓▓▓▓▓  + h az   _k - the +6 broad axe of Ingatalu {flame, rF+ Int+3}You see here the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 _SInv}. _C - the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 SInv} _You start resting. _Magic restored.+ h_e+ he+ hh+ hx+ hI+ hK[Inventory: 29/52 slots + hKRHand Weapons (go to first with ))  z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6}  k - the +6 broad axe of Ingatalu {flame, rF+ Int+3}  C - the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 SInv} + hLArmour (go to first with [)  a - a +0 robe (worn)  A - an orb of mayhem (worn) + h9L B - a +3 buckler Jewellery (go to first with "=) + h`L t - a +6 ring of intelligence (worn)  u - a +6 ring of intelligence (worn)q - a ring of flight  + hLbr - a +6 ring of dexterity  s - a +6 ring of dexterity  v - a +6 ring of strength  + hLw - a +6 ring of strength Wands (go to first with /)+ hLx - a wand of mindburst (7)  y - a wand of acid (7) Scrolls (go to first with ?) + hMi g - 4 scrolls of blinkingm - 4 scrolls of amnesia + h7M[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+ hG Ak - the +6 broad axe of Ingatalu {flame, rF+ Int+3}. An axe with langets, spikes, a lengthed haft and a single-bladed crescent head. Base accuracy: -2 Base damage: 13 Base attack delay: 1.6 This weapon's minimum attack delay (0.7) is reached at skill level 18. + hH  Your skill: 1.1; use (s) to set 18.0 as a target for Axes.  At 100% training you would reach 18.0 in about 6.6 XLs.  At current training (4%) you reach 18.0 in the equivalent of 35.9 XLs.  Current attack delay: 1.5. Damage rating: 19 (Base 13 x 97% (Str) x 103% (Skill) + 6 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Big, fiery blades are also staple armaments of hydra-hunters. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). If you switch to wielding this weapon: Your spell failure would worsen by up to 1% (press '!' for details). (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.+ h8Inventory: 29/52 slots Hand Weapons (go to first with ))  z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6}  k - the +6 broad axe of Ingatalu {flame, rF+ Int+3}  C - the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 SInv} + hArmour (go to first with [)  a - a +0 robe (worn)  A - an orb of mayhem (worn)  B - a +3 buckler Jewellery (go to first with "=)  t - a +6 ring of intelligence (worn)  u - a +6 ring of intelligence (worn)  q - a ring of flight  r - a +6 ring of dexterity  s - a +6 ring of dexterity  v - a +6 ring of strength + hR w - a +6 ring of strength Wands (go to first with /)  x - a wand of mindburst (7)  y - a wand of acid (7) Scrolls (go to first with ?)  g - 4 scrolls of blinking+ hm - 4 scrolls of amnesia [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit+ h̹7[top]+ h~ + hRQ  sbaldrick the Arsonist  Barachi of Vehumet ......  Health: 36/36 ========================  Magic: 18/18 ========================  AC: 2Str: 9▓▓▓▓▓▓▓ EV: 11Int: 36▓.ß©ß.▓ SH: 0+ h2Dex: 12▓.....▓ XL:  5 Next: 94% Place: Dungeon▓...@.▓ Noise: ---------  Time: 289.9 (0.0)▓.....▓ z) +6 Majin-Bo {spellvamp, MP+6 Int+6} ▓.....▓ Cast: Foxfire▓..©..▓▓▓▓▓▓▓▓  + hg   _k - the +6 broad axe of Ingatalu {flame, rF+ Int+3}+ hEYou see here the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 _SInv}. _C - the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 SInv} + h__You start resting. _Magic restored.+ h#+ h%+ h'+ h'9+ hr ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓..@..▓ ▓.....▓ ▓.....▓ ▓.....▓+ h ▓..©..▓▓▓▓▓▓▓▓   + h)+ h +.91.1 (1.2+ h-+ h?+ h@3M▓▓▓▓▓ß@ß▓.....▓ + h+ h(2.3+ h+ h.  You see here the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 _SInv}. _C - the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 SInv}You start resting. _Magic restored. _There is a transporter here.+ h+ h   Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce Religion+ htzNone0% [?] toggle between ability selection and description.+ h Nescribe what?+ hY3 Hop Hops toward a chosen destination, landing somewhere nearby. After using this + h3ability, you will be unable to hop again until you have spent some time not moving. (Other actions, such as casting spells and attacking, are fine.) Range: 4 This ability costs: nothing.+ h Ability - describe what? CostFailure  f - HopNone0% + h_ Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.+ h+ hx+ hN  sbaldrick the Arsonist  Barachi of Vehumet ...... + h$ Health: 36/36 ========================  Magic: 18/18 ========================  AC: 2Str: 9  EV: 11Int: 36+ hkm  SH: 0Dex: 12▓▓▓▓▓▓▓  XL:  5 Next: 94% Place: Dungeon+ h▓.ß@ß.▓  Noise: ---------  Time: 292.3 (0.0)▓.....▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6} + h>▓.....▓  Cast: Foxfire▓.....▓ ▓.....▓ ▓..©..▓  ▓▓▓▓▓▓▓      + hqYou see here the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 _SInv}. + h_C - the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 SInv} _You start resting. _Magic restored. _There is a transporter here.+ hn  Okay, then.+ hg+ hi. _+ hM  Welcome to arena 2.  You enter the transporter and appear at another place.  2 white imps and an iron imp come into view.+ hZ + h } ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.)"5.▓.....▓ ▓.55..▓.....▓ ▓.....▓.....▓ + h ▓.....▓.....▓.....▓..©..▓.@..▓▓▓▓▓▓▓▓▓▓▓▓▓  5   iron imp + h 55 2 white imps (1 wandering)  + h +3.3 (1+ h + h[ z _The white imp shouts! _Found three items. Found a transporter.+ hv  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h + h)  Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire1%1  b + ScorchFire+ h1% 2 c - Inner FlameHexes/Fire1%3  d - Volatile BlastmotesFire/Translocation1%3  e - Flame WaveConjuration/Fire1%+ h4 Select a spell to cast[!]/[I] toggle spell headers+ hך+ h+ h  sbaldrick the Arsonist▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet ......▓.ß©ß.▓.ß©ß.▓  Health: 36/36 ========================▓.)"5.▓.....▓  Magic: 18/18 ========================▓.55..▓.....▓  AC: 2Str: 9+ h▓.....▓.....▓  EV: 11Int: 36▓.....▓.....▓  SH: 0Dex: 12▓.....▓..©..▓  XL:  5 Next: 94% Place: Dungeon▓..@..▓▓▓▓▓▓▓  Noise: ---------  Time: 293.3 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire  + h  5   iron imp  55 2 white imps (1 wandering)  You enter the transporter and appear at another place.  + h2 white imps and an iron imp come into view. _The white imp shouts! _Found three items. Found a transporter.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h+ hJ"  sbaldrick the Arsonist▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet ......+ hf▓.ß©ß.▓.ß©ß.▓  Health: 36/36 ========================▓.)"5.▓.....▓  Magic: 18/18 ========================+ hݻ▓.55..▓.....▓  AC: 2Str: 9▓.....▓.....▓  EV: 11Int: 36+ h▓.....▓.....▓  SH: 0Dex: 12+ hA%▓.....▓..©..▓  XL:  5 Next: 94% Place: Dungeon▓..@..▓▓▓▓▓▓▓  Noise: ---------  Time: 293.3 (0.0)+ ht▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire+ hI    5   iron imp  55 2 white imps (1 wandering)+ hԼz  You enter the transporter and appear at another place.  + h2 white imps and an iron imp come into view. _The white imp shouts! _Found three items. Found a transporter.  + h/Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h`  sbaldrick the Arsonist ▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet ...... ▓.ß©ß.▓.ß©ß.▓  Health: 33/36 ======================-- ▓.)"5.▓.....▓  Magic: 15/18 ====================---- ▓.55..▓.....▓  AC: 2Str: 9+ h ▓.....▓.....▓  EV: 11Int: 36 ▓.....▓.....▓  SH: 0Dex: 12 ▓.....▓..©..▓  XL:  5 Next: 94% Place: Dungeon ▓..@..▓▓▓▓▓▓▓  Noise: ---------  Time: 293.3 (0.0)+ h ▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire+ hL  5   iron imp+ ht  55 2 white imps (1 wandering)+ h + h_Found three items. Found a transporter.  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ hAiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (chance to affect: 97%)+ h`}  sbaldrick the Arsonist▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet ......▓.ß©ß.▓.ß©ß.▓  Health: 33/36 ======================--+ h&~▓.)"5.▓.....▓  Magic: 15/18 ====================----▓.5*..▓.....▓  AC: 2Str: 9▓.....▓.....▓  EV: 11Int: 36▓.....▓.....▓  SH: 0Dex: 12+ h~▓.....▓..©..▓  XL:  5 Next: 94% Place: Dungeon▓..@..▓▓▓▓▓▓▓  Noise: ---------  Time: 293.3 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire    5   iron imp  55 2 white imps (1 wandering)  _Found three items. Found a transporter.  + h.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a white imp (chance to affect: 97%)+ hGT Q5, 1 inner fl…)+ h +  Casting: Scorch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a white imp (chance to affect: 97%)  The white imp is filled with an inner flame.+ h` + hF + h3 =..55555inner flame)+ h- 4==4.3 (1+ h_ :5+ h _ _The white imp shouts, "Fly, thou pottle-deep guts-griping crab-lanthorn!"+ h  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ hfB+ hؗ5.55v.v5, ally tar…)+ hV]4---5+ hA55+ h4/ _You conjure some foxfire!+ h>  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ hG Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire1%2  c - Inner FlameHexes/Fire1%3  d - Volatile BlastmotesFire/Translocation1%3  e - Flame WaveConjuration/Fire1%4 Select a spell to cast[!]/[I] toggle spell headers+ h+ h` + h "  sbaldrick the Arsonist▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet ......+ h/ z▓.ß©ß.▓.ß©ß.▓  Health: 33/36 ======================--▓.)"=.▓.....▓  Magic: 14/18 ==================------▓...5.▓.....▓  AC: 2Str: 9▓...5.▓.....▓  EV: 11Int: 36▓..5..▓.....▓  SH: 0Dex: 12+ h T▓.v.v.▓..©..▓  XL:  5 Next: 94% Place: Dungeon+ h L▓..@..▓▓▓▓▓▓▓  Noise: =--------  Time: 295.3 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire+ hV     5   iron imp  55 2 white imps (1 inner flame, ally tar…)  _The white imp shouts, "Fly, thou pottle-deep guts-griping crab-lanthorn!"  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. + h _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h + h& + h9#   sbaldrick the Arsonist▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet ......▓.ß©ß.▓.ß©ß.▓  Health: 33/36 ======================--▓.)"=.▓.....▓  Magic: 14/18 ==================------+ h# ▓...5.▓.....▓  AC: 2Str: 9▓...5.▓.....▓  EV: 11Int: 36▓..5..▓.....▓  SH: 0Dex: 12▓.v.v.▓..©..▓  XL:  5 Next: 94% Place: Dungeon▓..@..▓▓▓▓▓▓▓  Noise: =--------  Time: 295.3 (0.0)▓▓▓▓▓▓▓+ hJ$ \  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire    5   iron imp  55 2 white imps (1 inner flame, ally tar…) + h$ { _The white imp shouts, "Fly, thou pottle-deep guts-griping crab-lanthorn!"  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  + h$ Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h- *  Confirm with . or Enter, or press ? or * to list all spells.  Flames lash the white imp. The white imp is burned terribly!  You kill the white imp!  Vehumet accepts your kill.You can now gain magical power from killing.Vehumet offers you knowledge of Poisonous Vapours.+ h8 /  --more--+ h+ h*5   white imp (inner flame, ally target)+ hS+ h+ h5v§.§(ally target)+ he+ hkB 55+ hlR)  The foxfire hits the iron imp but does no damage.+ h+ h*+ hV.5..§.§+ h>5+ h+ hi%  sbaldrick the Arsonist▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet *.....▓.ß©ß.▓.ß©ß.▓  Health: 31/36 ====================----▓.)"=.▓.....▓  Magic: 12/18 ================--------▓.....▓.....▓  AC: 2Str: 9▓..55.▓.....▓  EV: 11Int: 36▓.....▓.....▓  SH: 0Dex: 12▓.§.§.▓..©..▓  XL:  5 Next: 101% Place: Dungeon▓..@..[+ h&0;10;1m▓▓▓▓▓▓▓  Noise: ==-------  Time: 296.3 (1.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire    5   iron imp  5   white imp (inner flame)  You kill the white imp!Vehumet accepts your kill.You can now gain magical power from killing.Vehumet offers you knowledge of Poisonous Vapours.The foxfire hits the iron imp but does no damage. _The foxfire hits the iron imp. The iron imp completely resists.  You can now gain magical power from killing.  Vehumet offers you knowledge of Poisonous Vapours.   but does no damage. _The foxfire hits the iron imp. The iron imp completely resists.  Your Hexes skill increases to level 3!You have reached level 6!  --more--+ h<6/42--9---6 0% + hV§5+ h74 _+ hp  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h+ h+ h..55..vv(ally target), ally target)+ hګp51----7+ h2U55+ h/ _You conjure some foxfire!+ ho$  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ he=+ h? Your spells (cast)TypeFailure Level  a + FoxfireConjuration/Fire 1% 1 b - ScorchFire+ h @1%2  c - Inner FlameHexes/Fire1%3  d - Volatile BlastmotesFire/Translocation1%3  + h4@Ge - Flame WaveConjuration/Fire1%+ hb@4 Select a spell to cast[!]/[I] toggle spell headers+ hZ2+ ht8+ h   sbaldrick the Arsonist▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet *.....▓.ß©ß.▓.ß©ß.▓  Health: 35/42 ====================----▓.)"=.▓.....▓  Magic: 11/19 =============-----------▓.....▓.....▓  AC: 2Str: 9+ h▓.....▓.....▓  EV: 11Int: 36▓..55.▓.....▓  SH: 0Dex: 12▓...v.▓..©..▓  XL:  6 Next:  0% Place: Dungeon▓.v@..▓▓▓▓▓▓▓  Noise: =--------  Time: 297.3 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire  + hz  5   iron imp (ally target)  5   white imp (inner flame, ally target)  _You have reached level 6!Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h v  sbaldrick the Arsonist▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet *.....▓.ß©ß.▓.ß©ß.▓  Health: 35/42 ====================----▓.)"=.▓.....▓  Magic: 11/19 =============-----------▓.....▓.....▓  AC: 2Str: 9▓.....▓.....▓  EV: 11Int: 36▓..55.▓.....▓  SH: 0Dex: 12+ hV▓...v.▓..©..▓  XL:  6 Next:  0% Place: Dungeon▓.v@..▓▓▓▓▓▓▓  Noise: =--------  Time: 297.3 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire    5   iron imp (ally target)  5   white imp (inner flame, ally target)  _You have reached level 6!+ hvCasting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You conjure some foxfire!  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ hB5*5+ h&+ h 5v§5Flames lash the iron imp. The iron imp completely resists.+ hm+ hBtW.+ h<+ h+ h.55.§5)+ h:4-9/19 --=8.3 (1+ hT N§5+ hwK _The foxfire hits the white imp but does no damage. x2+ h]  sbaldrick the Arsonist▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet *.....▓.ß©ß.▓.ß©ß.▓  Health: 34/42 ===================-----▓.)"=.▓.....▓  Magic: 9/19===========-------------▓.....▓.....▓  AC: 2Str: 9▓.....▓.....▓  EV: 11Int: 36▓...5.▓.....▓  SH: 0Dex: 12▓..5..▓..©..▓  XL:  6 Next:  0% Place: Dungeon▓.§@..+ h9▓▓▓▓▓▓▓  Noise: ==-------  Time: 298.3 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire    5   iron imp  5   white imp (inner flame)  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the iron imp. The iron imp completely resists. _The foxfire hits the white imp but does no damage. x2  Press: ? - help, v - describe, . - travelA transporter landing site.+ hg 5@  Confirm with . or Enter, or press ? or * to list all spells.Flames lash the iron imp. The iron imp completely resists. _The foxfire hits the white imp but does no damage. x2  Press: ? - help, v - describe, . - travelHere: a white imp (inner flame)  The floor.+ hGd   sbaldrick the Arsonist▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet *.....▓.ß©ß.▓.ß©ß.▓  Health: 34/42 ===================-----▓.)"=.▓.....▓  Magic: 9/19===========-------------+ hpe ▓.....▓.....▓  AC: 2Str: 9▓.....▓.....▓  EV: 11Int: 36▓...5.▓.....▓  SH: 0Dex: 12▓..5..▓..©..▓  XL:  6 Next:  0% Place: Dungeon▓.§@..▓▓▓▓▓▓▓  Noise: ==-------  Time: 298.3 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire    5   iron imp  5   white imp (inner flame)  Confirm with . or Enter, or press ? or * to list all spells.[19+ h&f ;2HFlames lash the iron imp. The iron imp completely resists. _The foxfire hits the white imp but does no damage. x2  Press: ? - help, v - describe, . - travelHere: a white imp (inner flame)  The floor.+ hg + hxp B5§+ h| . _+ hpX5§5+ hlq+ hzL5§+ hF _Unknown command.+ h + hɟ  Ability - do what?CostFailure  f - HopNone0%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.+ h + h. + h   sbaldrick the Arsonist▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet *.....▓.ß©ß.▓.ß©ß.▓  Health: 34/42 ===================-----+ h ▓.)"=.▓.....▓  Magic: 9/19===========-------------▓.....▓.....▓  AC: 2Str: 9▓.....▓.....▓  EV: 11Int: 36▓...5.▓.....▓  SH: 0Dex: 12▓..5..▓..©..▓  XL:  6 Next:  0% Place: Dungeon+ h W▓.§@..▓▓▓▓▓▓▓  Noise: ==-------  Time: 298.3 (0.0)▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}   Cast: Foxfire+ h     5   iron imp+ hB   5   white imp (inner flame)  + hm 9Flames lash the iron imp. The iron imp completely resists. _The foxfire hits the white imp but does no damage. x2  Press: ? - help, v - describe, . - travelHere: a white imp (inner flame) _The floor. + h 1_Unknown command.+ h&* 4  sbaldrick the Arsonist ▓▓▓▓▓▓▓▓▓▓▓▓▓  Barachi of Vehumet *..... + h* *▓.ß©ß.▓.ß©ß.▓  Health: 34/42 ===================----- ▓.)"=.▓.....▓  Magic: 9/19===========------------- ▓.....▓.....▓  AC: 2Str: 9 + h + }▓.....▓.....▓  EV: 11Int: 36 ▓***5*▓.....▓  SH: 0Dex: 12 ▓**5**▓..©..▓  XL:  6 Next:  0% Place: Dungeon + h7+ ▓**@**▓▓▓▓▓▓▓  Noise: ==-------  Time: 298.3 (0.0) ▓▓▓▓▓▓▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6} + h_+ y  Cast: Foxfire+ h+   5   iron imp+ h+   5   white imp (inner flame)+ h+ Press: ? - help, v - describe, . - travelHere: a white imp (inner flame) + h, q_The floor. _Unknown command.Hop to where?+ h(, ?Press: ? - help, Dir - move target+ h,****.*5*.@*.+ h***.**5..5+ hp ******5.§5+ hCRh*ß***..5+ hR(§5+ h  sbaldrick the Arsonist  Barachi of Vehumet *.....  Health: 34/42 ===================-----▓▓▓▓▓▓▓▓▓▓▓▓▓  Magic: 9/19===========-------------▓.ß©ß.▓.ß©ß.▓  AC: 2Str: 9▓.)"=.▓.....▓  EV: 11+ hfSInt: 36▓.....▓.....▓  SH: 0Dex: 12▓.....▓.....▓  XL:  6 Next:  0% Place: Dungeon▓@..5.▓.....▓  Noise: ==-------  Time: 298.3 (0.0)▓..5..▓..©..▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6} ▓.§○..▓▓▓▓▓▓▓  Cast: Foxfire▓▓▓▓▓▓▓ + h5   5   iron imp  5   white imp (inner flame)+ h  Press: ? - help, v - describe, . - travelHere: a white imp (inner flame) + h_The floor. _Unknown command.Hop to where?Press: ? - help, Dir - move target+ h+ h-t 5.5§+ h.55  Here: a white imp (inner flame) _The floor. _Unknown command.  Hop to where?Press: ? - help, Dir - move targetBoing!+ h3 **5§○5+ h;4>The white imp gestures at you.+ hs@..°5+ h10/19=-9.3 (1-Hop + h@55+ hS _The puff of frost misses you.+ h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h+ hV,+ hP 5.5v°5, ally target)  You conjure some foxfire! The foxfire hits the white imp.  Flame seeps out of the white imp.+ hbW+ h0_5.v5.©5+ h`53-+ h`{9/19 --300+ hi65+ h{7 _The white imp is lightly wounded.+ h  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ hS*5+ hx&  + hFlames lash the iron imp. The iron imp completely resists.  The foxfire hits the white imp. Flame seeps out of the white imp.+ he+ h 5.5)  The white imp is lightly wounded.+ h2-7----==1+ hT55+ h(V _The iron imp closely misses you.+ h  Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ hYh+ h%kU Your spells (cast)TypeFailure Level a - FoxfireConjuration/Fire1%1  b + ScorchFire1% 2 c - Inner FlameHexes/Fire+ hk1%3  d - Volatile BlastmotesFire/Translocation1%3  e - Flame WaveConjuration/Fire1%+ hk4 Select a spell to cast[!]/[I] toggle spell headers+ hB+ h+ h  sbaldrick the Arsonist  Barachi of Vehumet *.....  Health: 32/42 ==================------+ h,▓▓▓▓▓▓▓▓▓▓▓▓▓  Magic: 7/19========----------------▓.ß©ß.▓.ß©ß.▓  AC: 2Str: 9▓.)"=.▓.....▓  EV: 11Int: 36▓.....▓.....▓  SH: 0Dex: 12▓.....▓.....▓  XL:  6 Next:  0% Place: Dungeon▓@5...▓.....▓  Noise: ===------  Time: 301.3 (0.0)▓.5...▓..©..▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6} ▓..©..▓▓▓▓▓▓▓  Cast: + hFoxfire▓▓▓▓▓▓▓  -Hop    5   iron imp  5   white imp (inner flame)  Flames lash the iron imp. The iron imp completely resists.  The foxfire hits the white imp. Flame seeps out of the white imp.  The white imp is lightly wounded. _The iron imp closely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h+ h  sbaldrick the Arsonist  Barachi of Vehumet *.....  Health: 32/42 ==================------▓▓▓▓▓▓▓▓▓▓▓▓▓  Magic: 7/19========----------------▓.ß©ß.▓.ß©ß.▓  AC: 2Str: 9▓.)"=.▓.....▓  EV: 11Int: 36▓.....▓.....▓  SH: 0Dex: 12▓.....▓.....▓  XL:  6 Next:  0% Place: Dungeon▓@5...▓.....▓  Noise: ===------  Time: 301.3 (0.0)[3+ hg[4m▓.5...▓..©..▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6} ▓..©..▓▓▓▓▓▓▓  Cast: Foxfire▓▓▓▓▓▓▓  -Hop    5   iron imp  5   white imp (inner flame)  Flames lash the iron imp. The iron imp completely resists.  The foxfire hits the white imp. Flame seeps out of the white imp.  The white imp is lightly wounded. _The iron imp closely misses you.Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h6)  sbaldrick the Arsonist  Barachi of Vehumet *..... + h* Health: 28/42 ================-------- ▓▓▓▓▓▓▓▓▓▓▓▓▓  Magic: 3/19===--------------------- ▓.ß©ß.▓.ß©ß.▓  AC: 2Str: 9 ▓****.▓.....▓  EV: 11Int: 36 ▓****.▓.....▓  SH: 0Dex: 12 ▓****.▓.....▓  XL:  6 Next:  0% Place: Dungeon + h*▓@5**.▓.....▓  Noise: ===------  Time: 301.3 (0.0) ▓*5**.▓..©..▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}  + h(+}▓****.▓▓▓▓▓▓▓  Cast: Foxfire ▓▓▓▓▓▓▓  -Hop   5   iron imp  5   white imp (inner flame)+ hf+zThe white imp is lightly wounded. _The iron imp closely misses you.+ h+Casting: Scorch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 1% risk of failure)  + h/,WPress: ? - help, Dir - look around, f - activate+ h^  sbaldrick the Arsonist  Barachi of Vehumet *..... + h^ Health: 28/42 ================-------- ▓▓▓▓▓▓▓▓▓▓▓▓▓  Magic: 3/19===--------------------- ▓.ß©ß.▓.ß©ß.▓  AC: 2Str: 9 ▓.)"=.▓.....▓  EV: 11Int: 36 ▓.....▓.....▓  SH: 0Dex: 12 + h_▓.....▓.....▓  XL:  6 Next:  0% Place: Dungeon ▓@5...▓.....▓  Noise: ===------  Time: 301.3 (0.0) ▓.5...▓..©..▓  z) +6 Majin-Bo {spellvamp, MP+6 Int+6}  ▓..©..▓▓▓▓▓▓▓  Cast: Foxfire ▓▓▓▓▓▓▓  -Hop   5   iron imp  5   white imp (inner flame)Confirm with . or Enter, or press ? or * to list all spells.Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate+ hs`A wave of flame ripples out! The flame wave engulfs the iron imp.  The iron imp completely resists. The flame wave engulfs the white imp!!  The white imp is burned terribly!+ hn ▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß© ▓.)"=.▓ ▓.....▓ ▓##...▓ ▓@#...▓ ▓##...▓ ▓..©..▓ ▓▓▓▓▓▓▓   + h..5§§°§§§§Vehumet accepts your kill.  (Press . to intensify the flame waves.)  The white imp explodes!  The fiery explosion engulfs you!!!  Ouch! That really hurt!  You die...+ h.{p-24/42 ----------------+ h/  --more--+ hc + h+ #Inventory: 29/52 slots Hand Weapons (go to first with ))  z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6}  k - the +6 broad axe of Ingatalu {flame, rF+ Int+3}  C - the +1 long sword of Bequeathed Offence {freeze, rN++ Str-2 Dex-3 SInv} Armour (go to first with [)  a - a +0 robe (worn)  A - an orb of mayhem (worn)  B - a +3 buckler Jewellery (go to first with "=)  t - a +6 ring of intelligence (worn)  u - a +6 ring of intelligence (worn)q - a ring of flight  r - a +6 ring of dexterity  s - a +6 ring of dexterity  v - a +6 ring of strength  w - a +6 ring of strength Wands (go to first with /)x - a wand of mindburst (7)  y - a wand of acid (7) Scrolls (go to first with ?) + h E g - 4 scrolls of blinkingm - 4 scrolls of amnesia [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+ h-B  s - a +6 ring of dexterity  v - a +6 ring of strength  w - a +6 ring of strength Wands (go to first with /)  x - a wand of mindburst (7)  y - a wand of acid (7) Scrolls (go to first with ?)  g - 4 scrolls of blinking  m - 4 scrolls of amnesia  n - 7 scrolls of fog  o - 5 scrolls of identify  p - 2 scrolls of fear Potions (go to first with !)  b - 8 potions of magic  c - 10 potions of curing  d - 10 potions of heal wounds  e - 6 potions of haste  f - 3 potions of berserk rage  h - 2 potions of brilliance  i - 2 potions of invisibilityj - 4 potions of resistancel - 5 potions of mightbot+ h + hQ ,+ h + h Goodbye, sbaldrick.224 sbaldrick the Arsonist (level 6, -24/42 HPs)Began as a Barachi Fire Elementalist on Apr 26, 2025.+ h ?Was a Follower of Vehumet.Killed by an exploding white imp (52 damage)... ignited by their inner flame... in the Dungeon (Sprint V: "Ziggurat Sprint").The game lasted 00:06:18 (286 turns). Best Crawlers - Dungeon Sprint 388. 277 bawkabawk OpWr-06 slain by a spriggan (D) + h= 389. 264 Snazzy280 DsFi-05 slain by a tarantella (D) 390. 263 Snazzyish DjCj-06 shot by a deep elf archer (D) + hZ |391. 250 Sharticus MDFE-05 blasted by a rime drake (D) 392. 246 Snazzyish CoFi-06 slain by a balrug (D) + hx 393. 228 Snazzy280 DsMo-05 slain by a white ugly thing (D) 394. 224 sbaldrick BaFE-06 killed by an exploding white imp... ignited by t+ h  (D) + h 395. 203 Snazzy280 MiFi-05 constricted to death by a naga (D) 396. 203 Sharticus MDFE-05 slain by a raiju (D) + h z397. 200 Snazzyish CoFi-05 slain by a merfolk (D) 398. 194 Snazzy280 OnFi-05 slain by a two-headed ogre (D)+ hJ+ hQ+ hQS? [?25h[?0c [?1051l[?1052l[?1060l[?1061l