1 h  Player: screm404 Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-10-22.16:54:09.ttyrec Time: (1761152049) Wed Oct 22 16:54:09 2025 3 h}v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c3 h3 h^ screm404 the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered3 h&#+##.##)####.####.....#3 hJ#..@..##.....########3 h3 h 3 hN3 hd3 hhe3 hj5 hZ 1+. #)# ##.##<.....#######1.0 (16 h +. #)# ###@###6 h^.<#.....#6 h6 h&26 hr6 h|6 hW +. #@# ###.####.....##..<..# 6 hf<36 hv6 h' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.: h"<4: h&: hZ(# _b - a +0 quarterstaff; h] Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip = h[ = hya = hf screm404 the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.0 (0.0)###.###= hf -) Nothing wielded#.....#Nothing quivered#..<..##.....######## = h\g 6_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff= hn = han ~5 (0.5b) +0 quarterstaff= hwu B _b - a +0 quarterstaff (weapon)? h .M+ #.# ##.###.....#..<..#.....########5.5 (1.0@ h: e.........#I##.##.#'I   training dummy (dormant)@ h II6 _You open the door. h*"TM........ hk"I.. #.# ##.## h"...<..#.....#  h( h(&7 hH, ha/c  To attack a monster with your bare hands or wielded weapon, simply walk into  h/m_it. _There is an open door here. hM+##...##.............I h+'. #.###.##. h+<.....####### h2 hA3$8  hi3 _ h7 h9 hh4 ##### ##...####.....#......#........I.' h. #.###.##.< h4..... hc h'=9 h h-L _The training dummy misses you. hf&4 h* h+ h   You sock the training dummy!  The training dummy is severely damaged.7--10.8 (1.3) hW _The training dummy hits you with a +0 whip. hB  You thump the training dummy! h#1) h> hscrem404 the Covered#####Human##...##Health: 17/18 ======================--##.....#Magic: 3/3 hRO========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0 hDex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 12.1 (1.3)#.# hb) +0 quarterstaff#'#Nothing quivered#.# hKG#.####.####.....##..<..##.....# _There is an open door here. _The training dummy misses you.You sock the training dummy!  The training dummy is severely damaged. _The training dummy hits you with a +0 whip.  You thump the training dummy! h _You destroy the training dummy!You have reached level 2! ha/  --more-- hL- 23/24=4/42 4%   Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. hM #####  ##...###+......##.....##...#.#'#.<. h:! ha"4==-30 _ h' h +M _You see here a +0 whip. h6M #####  ##...###+.#.....##.@.###)###.#... hG hG-4 _ h h' h=x  #######...####.....+. # #...# ##@## hx  #.# ...#..<..# h6  h܎ 5 _You see here a +0 whip. hXM #####  ##...###+.#.....##.@.###)## hXU#.#... heeY6 _ h/f h ) ### ##...## ##.....#+......#..#...###)## #.# # h. ^.# #'# #.# #.# ###.### h  hM B=7 hn  hӕ  h ### ##...## ##.....#+.@....#..#...###)##  h> #.# #.# #'# #.# #. hc!# h<8 hk hܻ hP  ##### ##...## ##.....# +@.....# ##.....# ##...##  ##)##  h: #.# #.# #'#  #.#  #.#  hb h hF&9 hk h  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events. h@S 3 hT  hV  h5[ n h2] , hY_  h` , ha  hb , hc  h~e , he  h\g , h+h  hi , hj  h2l , h;m  hn , ho  hJq  hlq  ht  ht  hu  hu  hEw  hfw  h%x  hzy , h z  h{ , h|  hV~ , h=  h- , h  h , h`  ht , h  hs , h'  h , h#  h|  h  h  h)  hI  h  h , hߓ  hq  h  h  hg , hG  h! , h  h , h  h9 , hF  h , h  hS , hE  hק , h  h  h4  h X h4  h  hn  h  h5  h  h\ , h  h  h  h  h[ , h}  h , h"  h}  h , h  h  h  h2  h| , h=  h  h  h  h  h@  h  h  h  h  h.  h_  h~  h  h  h  h , h  h , h  h` , h_  h , h  h)  hS  h  hA , h  h , h  h , h , hi  he  h , h  h , hS  h , h  h[ , hA  h , h  h+  hR  hT  h+ , h  h , h"  hy# , h$  h% , h* X h*  h*  ho+  h@- , h-  hi. , h9/  h\2 , h3  h54 , ht4  h+5 , h5  hP6 , h6  hq7 , h7  h8  h8  h"9  h(: , h:  h;  h`>  h>  hy@ , hOA  hB  h&C  h(D  hE , htF  hG , hH  hJ , hyK  hL , hM  h\O , h8P  hQ , hS  hT  hT  hvU  h]W , h%Y  hZ , hi\  h^ , h^  h?a , h/b  hEd , hd  h~f , hg  hi , h_j  hk  hl  hl  hn , ho  hw a18.1 (99.0) _You start waiting. hw .9.1 (100.0) hA|  h~  _Done waiting. h######.r....'######r   rat (asleep) hs7 hR(You open the door. h}R$20 hR.0) he[ h[N _A rat comes into view. hcz ##### ##...###.....#.r....@......##.....# ##...## ##)## #.# #.#  hDd #'#  #.#  #.# hl<1 hr ht  hruC_There is an open door here. hz _ ##### ##...###.....#+..r...@'......##.....# ##...## ##)## #.# #.#  #'#  #.#  #.# hz  h ^.rr h -2 _ h  hZ  h{ ##### ##...## #.....# +...r.@.'......# #.....# ##...## ##)##  #.# #.#  #'#  #.#  #.# hv.r3 h> hQ h6  You sock the rat! hOE† h=8=4.4 (1.3 h hG _You kill the rat! h ' ##### ##...## #.....# +....@..'......# #.....# ##...##  ##)##  #.#  #.#  #'#  #.#  #.# hօ ;- h/ 50 hB  h p _You see here a rat corpse. hO3 ##### ##...## #.....# +...@†..'......# #.....# ##...##  ##)##  #.#  #.#  #'#  #.#  #.# hS hTG-6 _ hX hVZ h ##### ##...## #.....# +..@.†..'......# #.....# ##...##  ##)##  #.#  #.#  #'#  #.#  #.#7 hY##...r...#r.....'.....##r.#rrr 3 rats (asleep) h  You open the door.  3 rats come into view. h hĹ h..rr.rrrr1 wandering) h0==30 h h0 _The rat squeaks loudly. x2 ha~  ### ######... ##...###.....#.....##.r....@....†..'......##.r...#.....##.r. ##...## ##. ##)### #.# #.#  #'#  hbz #.#  #.#  hd hQe hjRather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you. hr.r.r.rr h t/--1 hz hj _The rat twitches its whiskers. _There is an open door here. h) ### ##### ##... ##...## #.....#.....# #..r...'@...†..'......# #..r..#.....# ##..r ##...## ##.##.#  2 rats  h{+ h, h- hO3.r.rr.r 3 rats h3H--2 _ ho9 h: h͙ ### ##### ##... ##...## #.....#.....# #...r..'.@..†..'......# #...rr#.....# ##... ##...## # #.#  hg  h̚  hЛ  h t.rr.3 hB  h  hË ### ##### ##... ##...## #.....#.....# #....rr'@...†..'......# #....r#.....# ##... ##...## ##. ##)##  # #.# #.#  #'#  #.#  #.# h֍ h* hQ h`r.4 h7 hO h JYou hit the rat. hi . 2 rats12=5.7 (1.3 h  h ? _You kill the rat! hV h^r.rr2-- h%_!7.0 h*d h/f  h`f_You closely miss the rat. The rat completely misses you. The rat bites you. h w3=-8.3 hۿ  h u _You closely miss the rat. The rat bites you but does no damage. hf7  You thump the rat! h hw.   rat h069.6 hδ hG _You kill the rat! h  h )40.9 h  h t _You barely miss the rat. The rat closely misses you. h  h(5  You hit the rat. h-E† hs01202.2 h~5 hD7  h_79_You kill the rat!! hEV   ### ##### ##... ##...## #.....#.....# #......@....†..'......# #.....! hV #.....# ##... ##...## ##. ##)## #! hV \ #.#  #.# ! hV : #'# ! hV 2 #.# ! hW @ #.# ! h:] ! hv] #4! h] S==-3! h] 0! hKc ! hf   Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you.There is an open door here.  ! hf }Things that are here: _a rat corpse; a rat corpse' h"  #### ##### ##...# ##...## #.....#.....# #†....†..'......# #.....#.....# ##...# ##...## ##.#' h" < ##)## #. #.## #.#  #'#  #.# ' h# I #.#' h) ' h6* !-' h[* &4 _' hq/ ' h0 ( h  #### ##### ##...## ##... #.....#..... #....@.†....†..'...... #.....#..... ##...## ##...  ##.# ##)##  #. #.# #. #.#. #'#. #.#  #.#( hL( h5( h( h) h', f#########...##... #.....###########.... #......†....†..' #...@.########### ##...## ##) hz,  ## ##) #. #. #. #.# .. #'#  ..) h, #.# .. #.# ###.#) h, D ) h2 ) h2 &6) h7 ) h9 * hQz########...##.. #.....######### #......†....†..' #.....########### ##.@.## ##* h ## ##) #. #. #.# #. ... #' ... #.* hӊo.... #. #####* h`###. #...* ho* hB=7* h–* hE hA ##########...####.......###########..†....†..'.E hq#############...## ## ##@##  ##) #.#  #.#.#............#..< E hE h 8E h,E hE h˨ ##########...####.......###########..†....†..'.#.....#############...## ## ##.##  ##) #@#  #.#.#E h ...'......+.....+#########E h4 `.............E hV $..<E hu b. E h E hb 9E h׺ F ht ##########...####..#.....###########.#......†....†..'.#.....############...## ##F h ##.##  ##) #.#  #.#@##k..#.....#..B#F h'#...#.....#...#.F h#...+.....+...##+# ####### #+# ##F h4*#. ......... .#F h... k   wyvern (asleep)# .. #< B   giant cockroach (asleep)######.######.### F hAExamine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.F h!w.kkF h 50F hF hJ( _The wyvern hisses angrily.hyr######## screm404 the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 150.2 (0.0)#.k.#.....#..B##' b) +0 quarterstaff#...#.....hr#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach (asleep)######.#######...####cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travelThe floor.h= 2@kwhile selecting them in examine mode) to find out which of these cages is safer to fight through. _The wyvern hisses angrily.  h Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate) h X A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 59% to hit with your +0 quarterstaff. It has about 63% to hit you. Attack Max Damage Bite 20 It can fly.ihv######## screm404 the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0ihwDex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 150.2 (0.0)#.k.#.....#..B##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.ih9x2#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach (asleep)######.#######...####while selecting them in examine mode) to find out which of these cages is saferto fight through. _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate)  The floor.mhn ######## screm404 the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10mh 4Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 150.2 (0.0)#.k.#.....#..B##' b) +0 quarterstaff#...#.....#...#mh #. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach (asleep)######.#######...####while selecting them in examine mode) to find out which of these cages is saferto fight through. _The wyvern hisses angrily.  mh Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate)  The floor.mh9 mh mh9" . _ph7  ####  Adjust (i)tems, (s)pells, or (a)bilities? th4thL th: _Huh?uhG. Y  Adjust (i)tems, (s)pells, or (a)bilities? vh% 4vh<& P _Huh?whi######## screm404 the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@#wh)jh#. Noise: ---------  Time: 150.2 (0.0)#.k.#.....#..B##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach (asleep)######.#######...####whWjAdjust (i)tems, (s)pells, or (a)bilities? _Huh?  Adjust (i)tems, (s)pells, or (a)bilities? _Huh?  whjaPress: ? - help, v - describe, . - travelThe floor.wh ######## screm404 the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 150.2 (0.0)#.k.#.....#..B##' b) +0 quarterstaff#...#h. 7m.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach (asleep)######.#######...####Adjust (i)tems, (s)pells, or (a)bilities? _Huh?  Adjust (i)tems, (s)pells, or (a)bilities? _Huh?  Press: ? - help, v - describe, . - travelThe floor.wh wh wh . _xh! ######## screm404 the Covered##...####.. HumanxhP" o#.....###########... Health: 24/24 ========================#......†....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16xh # ##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 150.2 (0.0)#.k.#.....#..B##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.xh]# M#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach (asleep)xh# ######.#######...####Adjust (i)tems, (s)pells, or (a)bilities? _Huh?  Press: ? - help, v - describe, . - travel xh$ _The floor.  Press: ? - help, v - describe, . - travelThe floor.yh'(O@k _Huh?  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate)yhZ kBgiant cockroach (asleep, fire blocked by an iron grate){h #B  You can't see that place.  [a rock wall.]{h*7##{h hB##{hj\  #hi 9  h} -  h ?  hv@ X .[the floor.]h U.#a rock wall.]h X # hX -  h >  hsK >  h >  h  B, v - describe, . - travelHere: a giant cockroach (asleep, fire blocked by an iron grate)  The floor.h? u B.The floor.h T.#A stone wall.hb ?##hjG.#  The floor.hu7..hsB.  Here: a giant cockroach (asleep, fire blocked by an iron grate)  The floor.h A giant cockroach. A big brown insect that makes a nasty hissing noise. Contrary to popular myth, it is in fact quite susceptible to mutagenic energies. Max HP: ~5 Will: none AC: + EV: ++  rF: ... rC: ... rPois: x rNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than youh) You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 52% to hit you. Attack Max Damage Bite 2h ######## screm404 the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 150.2 (0.0)#.k.#.....#..B##' b) +0 quarterstaff#...#[3h 7m.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach (asleep)######.#######...#### _Huh?  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelHere: a giant cockroach (asleep, fire blocked by an iron grate)  The floor.h>8akBwyvern (h$9######## screm404 the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@#h:#. Noise: ---------  Time: 150.2 (0.0)#.k.#.....#..B##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach (asleep)######.#######...#### _Huh?  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate)  The floor.h:h9BhD. _h ######## screm404 the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10hT\Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 150.2 (0.0)#.k.#.....#..B##' b) +0 quarterstaff#...#.....#...##. Nothing quiveredh#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvernhȬN# ........... # #..< B   giant cockroach (asleep)######.#######...#### _The floor.  hPress: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate) _The floor.  Press: ? - help, v - describe, . - travelh#'The floor.h C @B ######.###### #... ####  Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate) _Press: ? - help, v - describe, . - travelHere: a giant cockroach (asleep, fire blocked by an iron grate)  The floor.h$akBwyvern (h4# 2 A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 59% to hit with your +0 quarterstaff. It has about 63% to hit you. Attack Max Damage h# )Bite 20 It can fly.h######## screm404 the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16h]$##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 150.2 (0.0)h#.k.#.....#..B##' b) +0 quarterstaff#...#.....#...##. Nothing quiveredh#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach (asleep)######.######hN#...####Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate) h_The floor.  Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate)  The floor.hR k.The floor.he######## screm404 the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16he##...####.. EV: 10Int: 8##.####) SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 150.2 (0.0)#.k.#.....#..B##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach (asleep)######.#######...####Press: ? - helphf, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate) _The floor.  Press: ? - help, v - describe, . - travelThe floor.hbfhGmhn. _hM##...####..#.....###########.......†....†..'......############...## ## ##.##  ##) #.#  #.#######.########.k.#..@..#..B#'.hN..+.....++###########+###.............#....<######.######. ... ### hRh:ShZ.kB.Bh9[21.2 (1 _hahch0 j#.....###########..#......†....†..'..#.....#############...## #.## h<1 3)##.# .########.########.##..k#.....#.B.# #'##...#...@.#...# h`1 S#.##...+.....+...# #.#h1 #+###########+# ###.##.............# #...h1 #..# #..<#######.####### #.... h1 ... #####.>h#5 h6 h%= t..kBhz= &2hC hG 3 _Found a stone staircase leading down.h#......†....†..'..#.....#############...## ##...##.## )###.# hՕ.# #######.########.# #...#.....#...# #'# #..k#.....#B..# #.# #...+....@+...# #.# #+###########+# ###.##.............# #.....#.h## #..<#######.####### #.... ... ######hAp..>  #...hژh-h>..hhA3hhh/'B..##B   giant cockroachB.4hhA ht_You open the door.hd #  You hit the giant cockroach.  The giant cockroach is almost dead.3-=5.5 (1.3he hf { _The giant cockroach bites you. The giant cockroach barely misses you.h B  You sock the giant cockroach!h †-96.8hM h{ S _You kill the giant cockroach!hL #......†....†..'......##.....#.....###...## ##...###.## ##)## #.# #.# #.# #.# #...#.....#...# #'# h r#...#.....#...# #.# #...+.....@...# #.# #+#+# ###.##.# #.....##.# #..<..##.# #.....#h ... # #...h J-70hv h3  There is an open door here. _You see here a giant cockroach corpse.h˿9#......†....†..'......# #.....#.....# ##...## ##...## ##.## ##)## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #...+.....†@..# #.# #+#hi+# ###.### #.# #.....# #...#### .#..>#...hOhG-8 _hhh#......†....†..'......# #.....#.....# ##...## ##...## ##.## ##)## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #...+.....†.@.# #.# #+#+# ###.### #.# #.....# #....#####...#..>#...hhyM4=9h)hM#......†....†..'......# #.....#.....# ##...## ##...## ##.## ##)## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #...+.....†..@# #.# #+#+# ###.### #..# #.....# #..##.#######.#..> 60h5b<'.#.###hn<1h&{> _You open the door.hL_  ############...## ##...# ##.##  ##)##  #.#  #.# #######.#######...#.....#...'.+.....†+###########hb` ###.###..................<hf hPg 2hll ho Q _There is an open door here.hr7 #...## ##...# ##.##  ##)##  #.#  #.# #######.#######...#.....#...'h.+.....†+###########'###.###.................<######.######..hh@=3 h _hhMhV ##...## ##...## ##.## ##)## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #...+.....†...# #.# #+#'# ###.### #.# #.....# #.# #..<..# #.# #.....#  .... # h #..>  #...hhV 4h hG h6 ##...## ##...## ##.## ##)## #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #...+.....†...# #.# #+#'# ###.### #.# #.....# #.# #..<..# #.# #.....# .... # #..>  #...h<5hahΓh> ##...## ##...## ##.## ##)## #.# #.# #.# #.#h?f #...#.....#...# #'# #...#.....#...# #.#hM? #..k+.....†...# #.# #+h?#'# ###.### #.# #.....#h? #.# #..<..#h?j #.# #.....# h@Q .... h5@\# #..>hA #...k   wyvernh|J<6h[h ##...## ##... ##.## ##)## #.# #.# #.# #.# #...#.....#...#hH #'# #...#.....#...# #.# #..k+.....†...# #.# #+#'# ###. #.# #..... #.# #..<.. #.# #..... ....  #..> #...##hhP&7hh ##...## ##... ##.## ##) #.# #.# #.# #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....†...# #.# #+#'# ###. #.# # #.# #..< #.# # ....  #..> #... ####h<8hdhnhʆ` ##...## ## ##.## ##) #.# #.h7 #######.# #. #...#.....#...# #' #...#.....#...# #.hH #..k+.....†...# #. #+#'# ###. #.# # #hL.# #..< h)#.# # ....h  #..>. #..... ######h<9hh R ##...## ## ##.## ## #.# # #######.# # #...#.....#...# #hwRE #...#.....#...# # #..k+.....†...# # #+#'# ### #.# #hR #.# #.. #.h S# # .... h1S #..>.. #.....# #hRS#######h\ht\ 70h;ch?eh?*C ##...## ## ##.##  #.#  #######.#  #...#.....#...#  #...#.....#...#  #..k+.....†...#  #+#'#  #.# # #.# # h*T#.# # .....  #..>..# #.....# #######h3hE41h:h<h\ ##...##  ##.##  #.# #######.# #...#.....#...# #...#.....#...#hN #..k+.....†...# #+#'#  #.# # #.# # #.# # .....  #..>..#hz_ #.....# #######h<2hh9hF ##...## ###.## ##.# #######.# #...#.....#...# #...#.....#...# #..k+.....†...# #+#'# ##.# #.#.# #.h{G B#.# #...... ##..>..##.....# #######hN h'O hFO 3h$U h(W h\ ##...##  ##.##  #.# #######.# #...#.....#...# #...#.....#...#h] #..k+.....†...# #+#'#  #.# # #.# # #.h# # ..... h #..>..# #.....#h˔/ #######h<4hwhr  ##...##  ##.## #.# #######.# #...#.....#...# #...#.....#...# #..k+.....†...# #+#'#  #.#  #.#  #.#  ..... #..>..# #.....#  #hLv hv 5h;} h h=Md ##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #..k+.....†...# #+hM#'# #.# #.# #.# .....hM #..>..# #.....#  hM(#hyPhWhfuk.6h7##...## ##.## #.# #.# #...#.....#...# hw#...#.....#...# #.k.+.....†...# #+#'# #.# #.hj# #.# h.....#..>..##.....# h hGh+L.khe&7h2 h& h}] 7 ##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #..k+.....†...# #+#'# #.# #.# #.# ..... #..>..# #.....#  #h^ hl rk.8hm hB##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #.k.+.....†...# #+#'# #.# #.# #.# .....#..>..##.....# h$h,L.kh&9h< hNd ##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #..k+.....†...# #+hqN#'# #.# #.# #.# .....hN #..>..# #.....#  hN(#hPhFW=k.hW 80hr]h~_hj>##...## h;k##.## #.# #.#hk #...#.....#...# #...#.....#...# #.k.+.....†...# #+#hk'# #.# #.# h l@#.# h/l.....#..>..#hUl9#.....# hwohzr.k1hhhT7 ##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #..k+.....†...# #+#'# #.# #.# #.# ..... #..>..# #.....#  #hThark.2hch##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #.k.+.....†...# h#+#'# #.# #.# #.# .....#..>..##.....# hP hhr.k3hhh0C d ##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #..k+.....†...# #+hC #'# #.# #.# #.# ..... #..>..# #.....#  #h..##.....# hK h]R r.k5hZ h\ h6,##...## ###.## #.# #######.# #...#.....#...# #...#.....#...# #..k+.....†...# #+#'# #h,7#.# ##.# ##.# #..... ##..>..#h[79#.....# h$A<6hGhIhZ0##...## ###.## ##.# #######.# h[#...#.....#...# #...#.....#...# #..k+.....†...# #+#'# ##.# #.#.# #.#.# #...... ##..>..##.....# #######hd<7hjhPmh[##...## ##.##.## ##.# ########.# ##...#.....#...# #ho `#...#.....#...# ##..k+.....†...# ##+#'# ##.# #.#.h # #.#.#h p #...... #h !#..>..##.....# #######h,<8h{3h5h -##...## ##.##.## ##)#.# #.#######.# #.#...#.....#...# #'#...#.....#...# #.#..k+.....†...# #.#+#'# ###.#.# #.#.# #..<#.# #...... ##..>..##.....# #######h <9h  h hL ##.##  ##) #.#  #.#######.########...#.....#...'....k+.....†+###########'##...............<######.######. ..... ####..>..##.....######## hShPT'90h\hch)H  #.#  #.#######.#######...#.....#...'..k+.....†+###########'##...............hU<#######@#######. #.....# ####..>..# #.....###### hͮh&1hh _Remember, you can rest up with [5].hU#######.########...#.....#...#'#..#.#..k+.....†...##+###########'# ###.............#..#.............#<#######.#######. #..@..# ###> .##### 2hYhm\h( T ...#.....#...'........k+.....†..+###########'##....................<######.######. #.....# ### .##### h <3h h _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.h4hhh-4 _hGh  ######### ..### 2(.......#####hhh"-5.6 (1.8h h  _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here.h,# #.##..<@(......#.###.# hI4h4360 _h9h:h # #.##..<.@......##.###.## h<7hh _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.h hP x8Throw: 10 boomerangsh h1 I _c - 10 boomerangs h # #.##### #..<..@.....# #.###.# #  h'  h &9 h-  h  h|# #.##### #..<...@....# #.###.# #  h6  h (200 h h h ## #.##### #..<....@...# #.###.# ## 1 h# ### #.##### #..<.....@..# #.###.# ### # h'  hU( &2 h+  h0-  h>B ######### #.##### #..<......@.# #. h###.# ######### .# .#..~~I   training dummy (missile, dormant)≈≈~I≈~  h)I)I 3 h.  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].h) ######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~ ≈≈≈~~≈I≈~h hA &4h hL hOscrem404 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2h?#..<.......@#Noise: ---------  Time: 204.6 (0.0)#.......###*#b) +0 quarterstaff######### #*#Throw: 10 boomerangs#*#.*.~*~I   training dummy (missile)≈*≈~~≈I≈~auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)h`screm404 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 204.6 (0.0)#.......###(#b) +0 quarterstaff######### #(#Throw: 10 boomerangs#(#.(.~(~I   training dummy (missile)≈(≈~~≈I≈~Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training duh`mmy, quivering stones (98% to hit)  You throw a boomerang.  The boomerang hits the training dummy but does no damage.h....~≈hh45.9 (1.3 _h\hph[screm404 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8h]\#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 205.9 (0.0)#.......###*#b) +0 quarterstaffh\######### #*#Throw: 10 boomerangs#*#h\;.*.~*~I   training dummy (missile)≈*≈~~≈I≈~h_]aYou throw a boomerang. _The boomerang hits the training dummy but does no damage.  Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)huscrem404 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12hO#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 205.9 (0.0)#.......###.#b) +0 quarterstaffh######### #.#Throw: 10 boomerangsh:K#.#...~~~hI   training dummy (missile)≈≈≈~~≈I≈~Throw: 10 boomerangshPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  hYou throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy!h(((((~((h....~≈hqh=627.2 (1.3 _h h  #########.......#####<.............########### ~≈≈≈~.~≈≈≈~.hȅ hJ ,80h h܌ hl9#########.......#####<.............###########  ....~~~.hpm.~≈≈≈~.#.~≈(≈~.##.~≈≈≈~.##..~~~..#hs<9hlxhUyh0 #########.......#####<.............########### #.....##..~~~..#####.....##h=10hhh" ##########.......######..<........# #.......###.# hu######### #.#  ###.####...@.##..~~~h#.~≈≈≈~.# #.~≈(hx≈~.##.~≈≈≈~.##..~~~..###.....###.###hآh&1h]h_ha@##########.......######..<........# #.......###.# ######### #.#  ###.#####.....#..~~~#.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.##..~~~..###.....###.### #.h5hh2hjh hNs##########.......######..<........# #.......###.# ######### #.#  ###.#####.....#..~~~..# #.~≈≈≈~@# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..###.....##hAO#.### #. hMUhU&3h4Zh[hk  .......#####<.............########### #. ###.#####.....##..~~~..~≈≈≈~(≈.~~~..hp hp &4h4u h@v hF <.............###.######## #. ###.#####.....##..~~~..~≈≈≈~(≈.~~~.#.....#hGh&5hx%h&h{  #.......###.# ######### #.# ###.###.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~@.# ##.....## ###.# #. #. h` h &6h ho  h ######### #.# ###.###.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##...@.## ###.# #.  #. #. h7.##. h1 h&7 hƱ h hk   ###.###.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###@## #.#  #.# #.# .##  h r  he~ <8 h:  _Remember, you can rest up with [5]."hxg ##.....##..~~~..~≈≈≈~(#.~≈≈≈~.##..~~~..###.....## ###.###  #@# ."hf"h&9"h"h#h..~~~..#.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.#..~~~..#.....# ###.###  #.# .#hSk.#.####h#h# '20#h #hI#h( ~≈≈≈~.~≈(≈~.~≈≈≈~.~~~.#.....# ###.###  #.# #.#..# ### #h{-#h-&1#h2#h4 _Remember that you can autoexplore using [o].&h"&h_&hV&hn&h&hzn&h&h #..~~~..# ##.....## ###.### #.# #.# ##.#### ####.##..)..###...###..@####5.2 (4### &h&h+6.2 (5&hb &hg  _Found a shortbow.(h #..~~~..# ##.....## ###.### #.# #.# ##.### ####.##.)..###...## #.@.####(hB #####(h(hT(h$7.2 (1(h(h)h #..~~~..# ##.....## ###.###)h #.# #.# ##.### ####.##)h).)..###...## #@..####)h_C #####)h<8)h)h*h #.~≈≈≈~.# #..~~~..#.....#####.### #.# #.# ##.#*h\######## ####.###....).@###...##########...#########*h *h! &9*h*h+h #.~≈≈≈~.# #..~~~..# ##.....## ###.###+hV #.# #.#+h4l ##.#.# ####.##+hTa #....)@.###...##+hvw #...#### #####+h+h+h+h 30+h+h+h{r   #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.##..# ####.## #....@..###...## #...#### ##### +h0w +hw &1+h{ +h _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.-hT-hyEquip which item?  - - Unarmed -hInventory Items Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) -h.%Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Hand Weapons-h`xa +0 shortbow[?] describe selected -h[!] equip|wield|wear-hֱy[tab] equip|unequip 0hR-  - - Unarmed([,] to select)    a - a +0 shortbow1h=k 1hr 1hw `#.~≈≈≈~.#screm404 the Covered#..~~~..#Human##.....##Health: 24/24 ========================###.###1hDw ]Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#1hx +SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 231.2 (0.0)########...####b) +0 quarterstaff#####Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. 1hy <_You see here a +0 shortbow.1h You unwield your +0 quarterstaff.2.2 (1d) +0 shortbow Fire: d) +0 shortbow1h 1h1 ( _d - a +0 shortbow (weapon)3h*  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #...@...###...## #...#### #####3h/ 3h0 &33hI4 3h5 4hE #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.##. ##.# #..# ####.## #..@....###...## #...#### #####4h4hT4h&44h}4h4h #.~≈≈≈~. #..~~~.. ##..... ###.### #.##. #.# #.# ##.# #..# ####.## #.@.....###...## #...#### #####4h4h&54h4h5hI #.~≈≈≈~ #..~~~ ##..... ###.# #.# #. #.# #.## ##.# #..# ####.##5h #@......###...## #...#### #####5h(<65h)5h+5h35h5h5hz,5h5h$5hu5h,5h5h5hM,5h5h5hX,5h5h$ #########...### ###....#### ###≈≈...≈≈≈ #. ≈≈≈.~≈I #. w≈..≈5h05 #. §.~ #. #.# #.# ##.## ###.# #.####.###5hc##..######## ### w   worm (asleep)###.......###.. I   training dummy (missile, dormant)5hJ########...#######5hx,42.2 (65h M§≈5h8 5h^ $3.2 (75hY5hPN  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].BhZg.......#### ######## ...###  #....######§≈...≈≈≈###≈≈≈.~≈I≈≈##≈w≈..≈≈≈##≈≈≈.~≈#.Bh>.# #.####.#.####.### Bhw##..######## ######.......###..########..Bh .##BhdII)BhI+4.2 (1BhBhCh' b#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈#Ch >#. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ---------  Time: 244.2 (0.0)#.### d) +0 shortbow#.##Ch # Fire: d) +0 shortbow##.#Ch #.####.###w   worm (asleep)ChP P##..######## ### I   training dummy (missile)###.......###..########...##in target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Fire: d) +0 shortbowChz Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineCh ;Aim: worm (asleep, 98% to hit)Eh^Iw≈..*≈.*a training dummy, quivering stones (98% to hit)Eh,#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈≈.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ---------  Time: 244.2 (0.0)Eh]-#.### d) +0 shortbow#.### Fire: d) +0 shortbow##.##.####.###w   worm (asleep)##..######## ### I   training dummy (missile)###.......###..########...##Eh-%Fire: d) +0 shortbowEh-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy.  You destroy the training dummy!Eh&.Eh%4m(((Fh|w§..≈~wFhzG95===5.6 (1.4 _Fh*Fh}Gh"#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w§..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 245.6 (0.0)#.#Gh## d) +0 shortbow#.### Fire: d) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleGhSShift-Dir - straight lineAim: worm (78% to hit)Ih:#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4IhR;i========================#§≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w§..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈#Ih|;#. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 245.6 (0.0)Ih;#.### d) +0 shortbow#.##Ih;# Fire: d) +0 shortbow##.##.####.###Ih;w   worm##..######## ######.......###..Ih<9########...##Fire: d) +0 shortbowIhf<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (78% to hit)  Ih<tYou shoot an arrow. The arrow hits worm.  Worm is moderately wounded.Ih8 ####...###...#§≈..#≈§§.#≈w≈§#≈§§§ 7.0 (1.4 _IhIhdIh "#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4Ih 9========================#§≈...≈≈≈###. AC: 2Str: 16#≈§§.~≈(≈≈##. EV: 10Int: 8#≈w≈§.≈≈≈#Ih &#. SH: 0Dex: 12#≈§*§~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 247.0 (0.0)#.### d) +0 shortbow#.##Ih # Fire: d) +0 shortbow##.##.####.###Ihߧ w   worm##..######## ######.......###..Ih ########...##You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Ih` Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleIh qShift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)JhvI#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#≈§§.~≈(≈≈##. EV: 10Int: 8#≈w≈§.≈≈≈##. SH: 0Dex: 12#≈§(§~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 247.0 (0.0)#.### d) +0 shortbow#.### Fire: d) +0 shortbowJhI[12;16H##.##.####.###w   worm##..######## ######.......###..########...##Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.Jh###≈§§#≈#≈#≈§≈Jhq48.4 (1.4 _JhJhKh#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§§..≈≈≈###. AC: 2Str: 16#≈§§.~≈(≈≈##. EV: 10Int: 8#≈w≈§.≈≈≈##. SH: 0Dex: 12#≈§*§~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 248.4 (0.0)#.### d) +0 shortbow#.### Fire: d) Khcz+0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit)Kh #.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§§..≈≈≈###. AC: 2Str: 16#≈§§.~≈(≈≈##. EV: 10Int: 8#≈w≈§.≈≈≈##. SH: 0Dex: 12#≈§(§~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 248.4 (0.0)#.### d) +0 shortbow#.###KhT [m Fire: d) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.KhK ##..###§..#§§..§≈≈.§≈§.KhK 49.8 (1.4 _KhgR KhS Lhkx #.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8#≈w§§.≈≈≈##. SH: 0Lhy xDex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 249.8 (0.0)#.### d) +0 shortbow#.### Fire: d) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)Mhk#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8#≈w§§.≈≈≈##. SH: 0Dex: 12#≈≈(.~≈#Mh#. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 249.8 (0.0)#.### d) +0 shortbow#.### Fire: d) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  Worm is moderately wounded.Mh^##.###§≈≈.≈ 51.2 (1.4 _Mh!cMheNh#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##§...####Nhj## Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 251.2 (0.0)#.#Nh## d) +0 shortbow#.### Fire: d) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm but does no damage. _Worm is moderately wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)NhDk#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##§...###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Nhk=Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2Nhl#@##. Noise: ===------  Time: 251.2 (0.0)#.### d) +0 shortbow#.##Nhl# Fire: d) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineNh@mAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  Worm is lightly wounded.Nh.≈≈§≈≈2.6 (1.4 _NhNh6Ph#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#§≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 252.6 (0.0)Ph6#.### d) +0 shortbow#.### Fire: d) +0 shortbow##.##.####.###w   worm##..######## ###Ph3###.......###..########...##You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Ph_Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclePhdShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)Qh#.......# screm404 the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#(≈≈.~≈(≈≈##. EV: 10Int: 8#≈(≈..≈≈≈##. SH: 0Dex: 12#§≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 252.6 (0.0)#.### d) +0 shortbow#.##Qh[# Fire: d) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)QhVP≈w≈ _Worm is lightly wounded.  Fire: d) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.QhW44.0 (1.4 _Qh^Qh_Qh d <..... #.......#### ######## ...###  #....#### #...≈≈≈#≈≈.~≈(≈≈#≈w≈..≈≈≈##§≈≈@~≈###§#.###.# #.# #.####.#.## ##.#####..######## ######.......###..Qh(o m§---50Qh*v QhCx Qhd#..<..... screm404 the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Qh(eInt: 8#≈§≈.~≈(≈≈##. SH: 0Dex: 12#≈w*..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§≈≈@~≈##. Noise: ---------  Time: 255.0 (0.0)##§#.####. d) +0 shortbowQh_e# #.### Fire: d) +0 shortbow#.###Qhe##.##.##w   worm##.#####..######## ###Qhe###.......###..Aim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Qh1f;Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (78% to hit)RhW #..<..... screm404 the Covered#.......# Human############# Health: 24/24 ========================...#### Magic: 4/4========================##....###### AC: 2Str: 16#≈≈...≈≈≈###. EV: 10Int: 8#≈§≈.~≈(≈≈##. SH: 0Dex: 12#≈w(..≈≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§≈≈@~≈##. Noise: ---------  Time: 255.0 (0.0)##§#.####. d) +0 shortbow# #.### RhW ? Fire: d) +0 shortbow#.#####.##.##w   worm##.#####..######## ######.......###..Aim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (78% to hit)Rh p§≈≈#§§§### _You shoot an arrow. The arrow barely misses worm.  Fire: d) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.RhU >===6.4 (1.4 _RhG Rh~ ShK7.....#<..... #.......#### ######## ...###  #....#### #§≈...≈≈≈#≈≈.~≈(≈≈##≈w≈@.≈≈≈##§§§.~≈#####§#.###.# #.# #.####.# .####.#####..######## ###≈---70ShN +ShB a#.......# screm404 the CoveredSh i#..<..... HumanSh #.......# Health: 24/24 ========================Sh8 ####Sh ]######### Magic: 4/4Sh 3========================Sh8 ...###Sh3 # AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ---------  Time: 257.4 (0.0)#§§§.~≈####. d) +0 shortbow##§#.####. Fire: d) +0 shortbow# #.####.#####.#w   worm#.####.#####..######## ###Aim: worm (78% to hit) _You shoot an arrow. The arrow hits worm but does no damage.  Fire: d) +0 shortbowPress: ? - help, Q - select actionSh5 , ( or ) - cycleShift-Dir - straight lineAim: worm (78% to hit)Th #.......# screm404 the Covered#..<..... HumanTh "#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0ThA KDex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2Thi (#≈w(@.≈≈≈##. Noise: ---------  Time: 257.4 (0.0)Th X#§§§.~≈####. d) +0 shortbow##§#.####. Fire: d) +0 shortbowTh y# #.###Th #.#####.#w   worm#.##Th' Y##.#####..######## ###ThD %Fire: d) +0 shortbowThb Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineTh Aim: worm (78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.Th ThNO §≈≈≈≈##≈## Th8P >===8.8 (1.4 _ThGV ThW Uh. #.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#§≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 258.8 (0.0)#≈≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###UhdB /.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)Uh/v#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8Uh0#≈≈...≈≈≈###. SH: 0Dex: 12#§≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w(@.≈≈≈##. Noise: ===------  Time: 258.8 (0.0)#≈≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.####.#####.#w   worm#.####.###Uh1##..######## ###Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.Vhx≈ 60.2 (1.4 _VhVhVhR9 <#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================Vh: ...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#§≈≈.~≈(≈≈#Vhr: #. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 260.2 (0.0)Vh: #≈≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.#Vh; ###.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVh:< DAim: worm (lightly wounded, 78% to hit)Vh6#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================####Vh7J######### Magic: 4/4========================...#### AC: 2Str: 16##....####Vh7## EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#§≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#(((@.≈≈≈#Vh8#. Noise: ===------  Time: 260.2 (0.0)#≈≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.####.#####.#Vh8w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)Vh]§§§w≈§§§ _Worm is moderately wounded. Vh Fire: d) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow completely misses worm.Vh41.6 (1.4 _VhVhXhk#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#§§§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@.≈≈≈##. Noise: ===------  Time: 261.6 (0.0)#≈§§§~≈###XhkQ#. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###Aim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow completely misses worm.  Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)Yh#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2YhpStr: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#§§§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#(((@.≈≈≈#Yho#. Noise: ===------  Time: 261.6 (0.0)#≈§§§~≈####. d) +0 shortbowYhѯ##≈#.####. Fire: d) +0 shortbow###.###Yh#.#####.#w   wormYh*#.####.#####..######## ###YhXAim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow completely misses worm.  Fire: d) +0 shortbowYh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)Yh: ###≈§##§w§#≈# _You shoot an arrow. The arrow completely misses worm.  Fire: d) +0 shortbow  Yh;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.YhQ<43.0 (1.4 _YhBYhCYhz^#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈§...≈≈≈###. SH: 0Dex: 12#§§§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@.≈≈≈#Yh^J#. Noise: ===------  Time: 263.0 (0.0)#≈§§§~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.####.#####.#w   worm#.####.###Yh_##..######## ###Aim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  YhC_%Fire: d) +0 shortbowYhg_4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)Zh<#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================Zhz...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈§...≈≈≈###. SH: 0Dex: 12#§§§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w(@.≈≈≈##. Noise: ===------  Time: 263.0 (0.0)#≈§§§~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.#Zh###.#####.#w   worm#.##ZhY##.#####..######## ###ZhFire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleZhFqShift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)  ZhiGYou shoot an arrow. The arrow hits worm.  Worm is lightly wounded.Zh8!##Zh19#≈#≈≈≈≈#§≈≈.#Zhb:+4.4 (1.4 Zh: _ZhG@Zh[BZh #.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================####Zh ######### Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8Zh m#≈§...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@.≈≈≈##. Noise: ===------  Time: 264.4 (0.0)#§≈≈.~≈###Zh͵ #. d) +0 shortbow##≈#.####. Fire: d) +0 shortbowZh ###.####.###Zh z##.#w   wormZh= #.####.#####..######## ###Zhb dYou shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Zh Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleZh qShift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)[h,#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈§...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w(@.≈≈≈##. Noise: ===------  Time: 264.4 (0.0)#§≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow[h.E###.####.#####.#w   worm#.####.#####..######## ###Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.[hz#≈w≈≈[h=45.8 (1.4 _[hP[h[h #.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈§...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 265.8 (0.0)#≈≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###[h \.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)\hlD#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈§...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w(@.≈≈≈##. Noise: ===------  Time: 265.8 (0.0)#≈≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow[0;1\h@Ed0m###.####.#####.#w   worm#.####.#####..######## ###Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is heavily wounded.\h≈§§w≈§7.2 (1.4 _\hX\ha\h7E#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12\h8#§≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@.≈≈≈##. Noise: ===------  Time: 267.2 (0.0)#≈≈§.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)\h #.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#§≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w(@.≈≈≈##. Noise: ===------  Time: 267.2 (0.0)#≈≈§.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow[12;\h i14H###.####.#####.#w   worm#.####.#####..######## ###Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is heavily wounded.\hN= #§≈§#§w§§≈§§\hy> 48.6 (1.4 _\hE \hG ]hټ#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....####]h}k## EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#§≈§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@.≈≈≈##. Noise: ===------  Time: 268.6 (0.0)#≈§≈§~≈####. d) +0 shortbow##§#.####. Fire: d) +0 shortbow###.####.##]hn###.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycle]hYShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)]hn#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#§≈§.~≈(≈≈#]h9#. XL:  2 Next: 95% Place: Dungeon:2#§((@.≈≈≈##. Noise: ===------  Time: 268.6 (0.0)#≈§≈§~≈####. d) +0 shortbow##§#.####. Fire: d) +0 shortbow###.####.#####.#w   worm]h#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)]hM###§§§w§.§ _Worm is heavily wounded.  Fire: d) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.]h4O570.0 (1.4 _]hT]hU]h@ #.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....####]hA ## EV: 10Int: 8#§§...≈≈≈###. SH: 0Dex: 12#§≈§§~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@.≈≈≈#]h~A #. Noise: ===------  Time: 270.0 (0.0)#≈§≈.~≈####. d) +0 shortbow##§#§####. Fire: d) +0 shortbow###.####.#####.#]hA w   worm#.####.###]hA ##..######## ###Aim: worm (black smoke, heavily wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  ]hB %Fire: d) +0 shortbow]hNB ^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)]h0#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#§§...≈≈≈###. SH: 0Dex: 12#§≈§§~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w(@.≈≈≈##. Noise: ===------  Time: 270.0 (0.0)#≈§≈.~≈####. d) +0 shortbow##§#§####. Fire: d) +0 shortbow[]h~18X###.####.#####.#w   worm#.####.#####..######## ###Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is heavily wounded.^h###≈§#§§≈.#§w≈≈≈#.^h$41.4 (1.4 _^h*^h,^hC#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#§≈§..≈≈≈##^hD#. SH: 0Dex: 12#§§≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@.≈≈≈##. Noise: ===------  Time: 271.4 (0.0)#≈≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)^h #.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================^h ############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#§≈§..≈≈≈###. SH: 0Dex: 12^hO M#§§≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#(((@.≈≈≈##. Noise: ===------  Time: 271.4 (0.0)^h N#≈≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.####.#####.#w   worm^h #.####.#####..######## ###You shoot an arrow. The arrow hits worm. ^h a_Worm is heavily wounded.Fire: d) +0 shortbow^h/ JPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)^h 5#§≈.≈≈≈w≈ _Worm is heavily wounded.  Fire: d) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ^h Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.^h +2.8 (1.4 ^h  _^h ^h ^h #.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================####^h ######### Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8^h5 #§≈...≈≈≈###. SH: 0Dex: 12^h\ #≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2^h v#≈w*@.≈≈≈##. Noise: ===------  Time: 272.8 (0.0)#≈≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow^hݗ ###.####.#####.#^h w   worm#.##^h' Y##.#####..######## ###^hK Aim: worm (heavily wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: d) +0 shortbow^h| Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^h qAim: worm (moderately wounded, 78% to hit)_h)b#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#§≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈#_hb#. XL:  2 Next: 95% Place: Dungeon:2#≈w(@.≈≈≈##. Noise: ===------  Time: 272.8 (0.0)#≈≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.####.#####.#_hhcw   worm#.####.#####..######## ###Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is heavily wounded._h+x§≈§≈§_h44.2 (1.4 __h1_h#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#§≈...≈≈≈###. SH: 0Dex: 12#§≈§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 274.2 (0.0)#§≈≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow[0;_hȝt10m###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)_ha #.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4_hE========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#§≈...≈≈≈###. SH: 0Dex: 12_h#§≈§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w(@.≈≈≈#_h6#. Noise: ===------  Time: 274.2 (0.0)#§≈≈.~≈####. d) +0 shortbow##≈#.###_h[#. Fire: d) +0 shortbow###.###_h#.#####.#w   worm_h#.####.#####..######## ###_h%Fire: d) +0 shortbow_hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  _h.BWorm is heavily wounded._hNb###§§#§§#§w≈#§§#_h;c45.6 (1.4 __hj_hBl_h #.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#§§...≈≈≈###. SH: 0Dex: 12#§§§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@.≈≈≈##. Noise: ===------  Time: 275.6 (0.0)#§§≈.~≈####. d) +0 shortbow_h ##≈#.####. Fire: d) +0 shortbow###.####.#####.#w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycle_h Shift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)_hV #.......# screm404 the Covered#..<..... Human_hV f#.......# Health: 24/24 ========================############# Magic: 4/4========================...###_hV # AC: 2Str: 16##....####_h W ## EV: 10Int: 8_hjW K#§§...≈≈≈###. SH: 0Dex: 12#§§§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w(@.≈≈≈#_hW #. Noise: ===------  Time: 275.6 (0.0)#§§≈.~≈###_hW _#. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.###_hW I#.#####.#_hW w   worm#.##_hW Y##.#####..######## ###_hX %Fire: d) +0 shortbow_hFX Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_h`X {Aim: worm (black smoke, heavily wounded, 78% to hit)  _hvX [You shoot an arrow. The arrow hits worm.  Worm is heavily wounded._hX _h# n≈7.0 (1.4 __h _h `hM#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#§§...≈≈≈##`h&N#. SH: 0Dex: 12#§§§.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#§w*@.≈≈≈##. Noise: ===------  Time: 277.0 (0.0)#§§≈.~≈###`hN#. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.####.#####.#`hNw   worm#.##`hNY##.#####..######## ###`h OxYou shoot an arrow. The arrow hits worm. _Worm is heavily wounded.`h6O-Fire: d) +0 shortbow`h[OPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line`hO{Aim: worm (black smoke, heavily wounded, 78% to hit)`hs<#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================`h:th...#### AC: 2Str: 16##....###### EV: 10Int: 8#§§...≈≈≈###. SH: 0Dex: 12#§§§.~≈(≈≈#`ht#. XL:  2 Next: 95% Place: Dungeon:2#§w(@.≈≈≈##. Noise: ===------  Time: 277.0 (0.0)#§§≈.~≈####. d) +0 shortbow##≈#.###`ht#. Fire: d) +0 shortbow###.####.##`hu+###.#w   worm#.####.#####..######## ###Fire: d) +0 shortbow`hAu^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  `hqurYou shoot an arrow. The arrow hits worm.  Worm is severely wounded.`h####≈≈§#≈≈≈#≈w§# 8.4 (1.4 _`h `h' `hz#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....####`h## EV: 10Int: 8#≈≈§..≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈##. XL:  2 Next: 95% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 278.4 (0.0)#§§≈.~≈###`h#. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow`hE###.####.#####.#`h!w   worm#.####.#####..######## ###You shoot an arrow. The arrow hits worm. `hb_Worm is severely wounded.Fire: d) +0 shortbow`hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line`hOnAim: worm (heavily wounded, 78% to hit)`h #.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈§..≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈(≈≈#`hl F#. XL:  2 Next: 95% Place: Dungeon:2#≈w§@.≈≈≈##. Noise: ===------  Time: 278.4 (0.0)#§§≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.####.#####.#w   worm`h #.####.#####..######## ###Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  `h ]You shoot an arrow. The arrow hits worm!  You kill worm!`h .(`hU ^.§§≈`hdV `h6] E#.......# screm404 the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12`h] K#≈≈§.~≈(≈≈##. XL:  2 Next: 112% Place: Dungeon:2#≈§≈@.≈≈≈##. Noise: ===------  Time: 279.8 (1.4)#§§≈.~≈####. d) +0 shortbow##≈#.####. Fire: d) +0 shortbow###.####.#####.#`h>^ #.####.#####..######## ### Fire: d) +0 shortbow`ho^ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line`h^ Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm! _You kill worm!`h_ Press: ? - help, Q - select action, ( or ) - cycle`h_ Shift-Dir - straight line  Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm! `h1` v_You kill worm!  You have reached level 3!`hi /  --more--chF  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? hhx L9/295/543 6% hhr~ hh R _You feel agile. x2thA M#######.....#<..... #.......##### ########....###  #....#### #...≈≈≈#th-C ≈§@~≈(≈≈#≈§≈..≈≈≈###§§≈.~≈#####≈#.####.#.###thJ k≈.≈#th[K >---800 _thP thCR vht( ####### #.. #..<.... #.......###### #######vh u ....###   ##....## # #≈≈@..≈≈≈## # #≈≈≈.~≈(≈≈# #vh\u #≈.≈..≈≈≈## # #≈§≈.~≈### #≈#.### ###.#vhu #.###. #.##vhbu---1vhcP ####### #.. #..< #......#..####### ########......###   ##@...### vh7R #≈≈...≈≈≈##  #≈≈≈.~≈(≈≈#  #≈.≈..≈≈≈## #≈§≈.~≈###≈#.######.# #.###.vh%_[≈2vh*ewh5 ###### #.. #..< #.....#..####### #######...@..### #####....### #≈≈...≈≈≈## #≈≈≈.~≈(≈≈# #≈.≈..≈≈≈## #≈≈≈.~≈#####≈#.###wh###.# #.##whwhk&3whwhxh%mL   # #..<#. # #..#  #..@...###xhmE #####....#### #≈≈...≈≈≈## #≈≈≈.~≈(≈≈# #≈.≈..≈≈≈## #≈≈≈.~≈## ##≈#.### ###.#  #.## xhw<4xhn}xh _Remember, you can rest up with [5].{hY . #.. #..< #.# # #..#  #.@....### #####....#### #≈≈...≈≈≈## #≈≈≈.{hP~≈(≈≈# #≈.≈..≈≈≈## #≈≈≈.~≈### ##≈#.###  ###.#  #.##{hϝ{h&5{h\{hڤ{h?.#. .. # .. #.. #.## # #..#  #@.....###{h #####....#### #≈≈...≈≈≈##  #≈≈≈.~≈(≈≈#  #≈.≈..≈≈≈##  #≈≈≈.~≈###  ##≈#.###  ###.# {hqB #.##{h{hU&6{h{h ~hf# ## ##. #..  #.###  #.#.@####### #####......### #####....## #≈≈...≈~hg## #≈≈≈.~≈(≈≈# #≈.≈..≈≈≈## #≈≈≈.~≈###≈#.######.~hm~hEn&7~hq~hrhbD... ###.. #.... ##...#  ..... # ... # #.### # #@.#######  ###......### #####....####  #≈≈...≈≈≈##  #≈≈≈.~≈(≈≈#  #≈.≈..≈≈≈##  #≈≈≈.~≈###  ##≈#.###  ###.#hKhRL&8hPhQh . ♣... ... ♣.... ###.. ♣♣..... #.... ....... ##...#....... #.......... #.....# ###  ..####### ###......### #####....## #≈≈...≈## #≈≈≈.~≈(≈≈# #≈.≈..≈≈≈## #≈≈≈.~≈###≈#.### hG§§§ h&9hhڑ _Find the exit! Remember that you can autoexplore using [o].hM###.§ ..#...§ ♣ ... ♣....##.. ♣♣....§.... .#...#......§#............#..@..####.### ##..####### ###......######h]J§§h/'90h9§h<hGB ###.§.. ..# ..§§.. ♣... ....♣ ♣.... ###...♣♣....§ #..... ##...#......§ #. #.@...# ###.###hH ##..# ###......### #####....####  #≈≈...≈≈≈##  #≈≈≈.~≈(≈≈#  #≈.≈..≈≈≈##  #≈≈≈.~≈###hOI§§hO&1hyR9§hShM ...... ###.§§. ..#..§§§. ♣ ....♣ ♣....##...♣♣....§............#...#§#...@........###.....####h###.### ##..#######..## h"G§§§h&2h9§hhIhOh7 #.r..#.. .§..... ###.§§.. ..#..§§§. ♣... ....♣ ♣.... ###...♣♣....§h #...... ##.@.#......§ #............###.....####hRm###.###..##########......### r   rat (asleep)#####....####h #≈≈...≈ #≈≈≈.~≈(≈≈h`§§§§0hn+3.8 (1hp1§§h.§§§hN _A rat comes into view.h|screm404 the Covered#.r..#..Human.§*....Health: 29/29 ========================###.*§.. ..#Magic: 5/5========================..§*§. ♣...AC: 2Str: 16.*..♣ ♣....EV: 10Int: 8###*..♣♣....§SH: 0Dex: 14h#..*.........XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ---------  Time: 293.8 (0.0)#............d) +0 shortbow###.....####Fire: d) +0 shortbow###.#####..##########......###r   rat (asleep)#####....#####≈≈...≈≈≈##≈≈≈.~≈(≈≈ _Find the exit! Remember that you can autoexplore using [o]. _A rat comes into view.hLFire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)hc yscrem404 the Covered#.r..#..Human.§.....Health: 29/29 ========================###.§§.. ..#Magic: 5/5========================..§§§. ♣...AC: 2Str: 16....♣ ♣....EV: 10hId 'Int: 8###...♣♣....§SH: 0Dex: 14#............XL:  3 Next:  6% Place: Dungeon:2##.@.#......§Noise: ---------  Time: 293.8 (0.0)#............d) +0 shortbow###.....####Fire: d) +0 shortbow###.#####..##########......###r   rat (asleep)hd #####....#####≈≈...≈≈≈##≈≈≈.~≈(≈≈Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You shoot an arrow. The arrow hits the rat.  You kill the rat!hCj †§((§((((h s.§§§§...hx F8===5.2 (1.4 _hJ 9§h hQ M#.....r.#.†..#... .§....... ###§§§... ..#..§§§.. ♣. ....♣ ♣....##...♣♣....§#..@.........#...#§............###.....####r   rat (asleep)h\ Q§§§h] 6---60hb B§§he V _A rat comes into view.h  ##....#.....r#.†..# .§§...... ###§§§......##..§§§..♣♣ #....♣ ♣....###@..♣♣....§......#...#......§#............###.....#######.### ##..##########......########....###h>§§hYB---7hf§§§§§hhh ##..  ##....#.....r#.†..# .§§...... ##§§§......##..§§§..♣♣ #.@..♣ ♣....###...♣♣....§#............#...#......§#............###.....#######.#####..##########......###hh}.r§§rhM&8h["R§§hscrem404 the Covered##..Human##.....Health: 29/29 ========================##.......Magic: 5/5========================#.†..#r..AC: 2Str: 16.§§..*...EV: 10Int: 8###§§**.....#SH: 0Dex: 14#..§*§..♣♣...XL:  3 Next:  8% Place: Dungeon:2#.@..♣ ♣....Noise: ---------  Time: 298.2 (0.0)###...♣♣....§d) +0 shortbow#............Fire: d) +0 shortbow##...#......§#............###.....####r   rat###.#####..##########......### _[31hmYou kill the rat! _A rat comes into view.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)hscrem404 the Covered##..Human##.....Health: 29/29 ========================##.......Magic: 5/5========================#.†..#r..AC: 2Str: 16.§§......EV: 10Int: 8###§§§......#SH: 0Dex: 14#..§§§..♣♣...XL:  3 Next:  8% Place: Dungeon:2#.@..♣ ♣....hNoise: ---------  Time: 298.2 (0.0)###...♣♣....§d) +0 shortbow#............Fire: d) +0 shortbow##...#......§#............###.....####r   rat###.#####..##########......###Fire: d) +0 shortbowhzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat.  You kill the rat!h†§..((((hZ§...§.§10===9.5 (1.3 _§§§h3L ##..##.....##.......†..#†.§§....###§§§......#..§§§..♣♣...h #....♣ ♣.###@..♣♣....§#............##...#......§..#########....#### hW§§§§§§§h8---3000hL§§§h0hu ##.. ###.##.##.†..#†..§§§.....####§§§......# #..§§§..♣♣... #....♣ ♣.... ###.@.♣♣....§ #. ##...#......§ #............hFv n###.....#######.#####..####......########....####h3} >§§h} B---1h 9§hh h#$ ###......##........##.†..#†... .§§§.....####§§§......#..§§§..♣♣...h$ #....♣ ♣...###...♣♣....§#...@........#...#§..............##≈≈...≈≈≈## h+O§§§h+&2h0@§§hg2h###...... ##........ ##.†..#†... .§§§.....# ###§§§......# #..§§§..♣♣... #....♣ ♣.... ###...♣♣..... #. ##...#. #............ ###.....####.#####..####......########....#####≈≈...≈≈≈##h[§§§§hm&3h;@§§hh! ###...... ##........ ##.†..#†... .§§§.....#####§§§......#.#..§§§..♣♣...#....♣ ♣..###...♣♣.#.§##...#......§.##......#####.....##h" ###.### ###..# # h( a.§§§§hA) &4h<- Y§§§§§h~. h:M###...... ##........ ##.†..#†... .§§§.....## .###.§§......#.#..§§§..♣♣.#....♣ ♣.###...♣♣.#.§§.##...#......§.h##.....##.###.....###### #.###.### #.##..# # h§§§5h:§hPh-###...... ##.. ##.†..#†... ..§§§.....## .###.§§......#.#..§§§..♣♣.#..§.♣♣♣.###...♣♣.#.§§.##...#......§§.##....##.###.....###### #.###.### #.##..# # h4§h&6hWE§§hh}###...... ##........ ..##.†..#†... #..§§§.....##..###.§§......#...r#..§§§..♣♣.#..§.♣♣♣.###...♣♣.#.§§.##...#......§§..# ##...##.###.....###### #..<###.### #.h##..# #r   rat (asleep) hfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (59% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!  A rat comes into view.h`.r§r==7h1- _The rat squeaks loudly.hq K###...... ##........ ..###.†..#†... #..§§§.....##.###.§§......#.#..§§§..♣♣.....r.#..§.♣♣♣.###...♣♣.##.§§.##...#......§§..## ##.#### #.###.....###### #..<.hOr ###.### #.##..# # ht h{ P.r§h^| /--8h3 ho h.###......screm404 the Covered##........ ..#Human##.†..#†... #...Health: 29/29 ========================.§§§.....##.....Magic: 5/5========================###.§§......#.....AC: 2Str: 16#..§§§..♣♣........EV: 10Int: 8#..§.♣♣♣....*r...SH: 0Dex: 14###...♣♣...**§...#XL:  3 Next: 10% Place: Dungeon:2#.........@.§§....Noise: ---------  Time: 308.5 (0.0)##...#......§§..## ##### d) +0 shortbow#............#### #.... Fire: d) +0 shortbow###.....#######..<.###.####....##..#######[2hc9G##### r   rat###......########....#####≈≈...≈≈≈##A rat comes into view. _The rat squeaks loudly.  Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)h8###......screm404 the Covered##........ ..#Human##.†..#†... #...Health: 29/29 ========================.§§§.....##.....Magic: 5/5========================###.§§......#....(AC: 2Str: 16h#..§§§..♣♣.....((.EV: 10Int: 8#..§.♣♣♣....((...SH: 0Dex: 14###...♣♣...((§...#XL:  3 Next: 10% Place: Dungeon:2#.........@.§§....hNoise: ---------  Time: 308.5 (0.0)##...#......§§..## ##### d) +0 shortbow#............#### #.... Fire: d) +0 shortbow###.....#######..<.###.####....##..############ r   rat###......########....#####≈≈...≈≈≈##A rat comes into view. _The rat squeaks loudly.  Fire: d) +0 shortbowhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)hfx _The rat squeaks loudly.  Fire: d) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (59% to hit)  You shoot an arrow. The arrow closely misses the rat.hxhs......r§§§§§h >===9.9 (1.4 _h~hh###...... ##........ .#..###.†..#†... .#..§§§.....##.###.§§......#.....##..§§§..♣♣.##..§.♣♣♣.###...♣♣....r§§..##.§§.##...#......§§§.### ##.h#### #.###.....###### #..<.###.### #.##..# # h9§hd8---100hNC§§h2( _The rat bites you.hLz###......screm404 the Covered##........ .#..##Human##.†..#†... .#....Health: 28/29 =======================-.§§§.....##......Magic: 5/5========================###.§§......#.....#AC: 2Str: 16#..§§§..♣♣........#EV: 10Int: 8#..§.♣♣♣..........SH: 0Dex: 14###...♣♣....r§§..##h~MoXL:  3 Next: 10% Place: Dungeon:2#..........@§§.....Noise: =--------  Time: 310.9 (0.0)##...#......§§§.### ###### d) +0 shortbow#............#### #..... Fire: d) +0 shortbow###.....#######..<..###.###hM~#.....##..############# r   rat###......########....#####≈≈...≈≈≈## _You shoot an arrow. The arrow closely misses the rat. _The rat bites you.  h N<Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)hK; ###......screm404 the Covered##........ .#..##Human##.†..#†... .#..(.Health: 28/29 =======================-.§§§.....##...(..Magic: 5/5========================###.§§......#..(..#AC: 2Str: 16#..§§§..♣♣....(...#EV: 10Int: 8#..§.♣♣♣....(.....SH: 0Dex: 14###...♣♣....(§§..##XL:  3 Next: 10% Place: Dungeon:2#..........@§§.....Noise: =--------  Time: 310.9 (0.0)##...#......§§§.### ###### d) +0 shortbowhn< #............#### #..... Fire: d) +0 shortbow###.....#######..<..###.####.....##..############# r   rat###......########....#####≈≈...≈≈≈## _You shoot an arrow. The arrow closely misses the rat. _The rat bites you.  Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)h pM.....r§§§ _The rat bites you.  Fire: d) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow closely misses the rat.h 6==2.3 (1.4h= S§§§hh P _The rat barely misses you.hM ###...... ##........ .#..## ##.†..#†... .#.... .§§§.....##...... ###.§§......#.....# #..§§§..♣♣.# #..§.♣♣♣. ###...♣♣....r§§..## #.§§..... ##...#......§§§.###  #.#### # ###.....###### #..< ###.### # ##..#hx  ###......###  #####....####  #≈≈...≈≈≈##hhs§r§§§hkd9=---30h0J§§§hE###......screm404 the Covered##........ .#..##Human##.†..#†... .#....Health: 29/29 ========================.§§§.....##......Magic: 5/5========================###.§§......#.....#AC: 2Str: 16#..§§§..♣♣........#EV: 10Int: 8#..§.♣♣♣..........SH: 0Dex: 14###...♣♣....§§§..##XL:  3 Next: 10% Place: Dungeon:2#.........@r§§.....Noise: ---------  Time: 313.3 (0.0)##...#......§§§.### ##### d) +0 shortbow#............#### #.... Fire: d) +0 shortbow###.....######h#..<.###.####....##..############ r   rat###......########....#####≈≈...≈≈≈##You shoot an arrow. The arrow closely misses the rat. _The rat barely misses you.Fire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclehTShift-Dir - straight lineAim: a rat (59% to hit)h ###......screm404 the Covered##........ .#..##Human##.†..#†... .#....h Health: 29/29 ========================.§§§.....##......Magic: 5/5h/ ========================###.§§......#.....#AC: 2Str: 16hU #..§§§..♣♣........#EV: 10Int: 8h #..§.♣♣♣..........SH: 0Dex: 14h ###...♣♣....§§§..##XL:  3 Next: 10% Place: Dungeon:2h #.........@(((((((.Noise: ---------  Time: 313.3 (0.0)h ##...#......§§§.### ##### d) +0 shortbowhA T#............#### #.... Fire: d) +0 shortbow###.....#######..<.###.###ho #....##..############ r   rat###......###h 1#####....#####≈≈...≈≈≈##h You shoot an arrow. The arrow closely misses the rat. _The rat barely misses you.Fire: d) +0 shortbowh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh -Aim: a rat (59% to hit)hЖM§r§§§...§ _The rat barely misses you.Fire: d) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow closely misses the rat.h g6---===4.7 (1.4h|`§§§§§hN _The rat bites you. The rat closely misses you.h(h~p ###......screm404 the Covered##........ .#..##Human##.†..#†... .#....hp IHealth: 26/29 =====================---.§§§.....##......Magic: 5/5========================###.§§......#.....#hq AC: 2Str: 16#..§§§..♣♣........#EV: 10Int: 8h-q #..§.♣♣♣..........SH: 0Dex: 14###...♣♣....§§§..##hNq XL:  3 Next: 10% Place: Dungeon:2#.........@r§§§....huq Noise: ===------  Time: 314.7 (0.0)hq ##...#......§§§.### ##### d) +0 shortbow#............#### #.... Fire: d) +0 shortbow###.....#######..<.hq ###.####....##..############ r   rat###......########....####h r w#≈≈...≈≈≈##You shoot an arrow. The arrow closely misses the rat. h.r {_The rat bites you. The rat closely misses you.Fire: d) +0 shortbowhYr Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)hm+ U###......screm404 the Covered##........ .#..##Human##.†..#†... .#....Health: 26/29 =====================---.§§§.....##......Magic: 5/5h&, .========================###.§§......#.....#AC: 2Str: 16#..§§§..♣♣........#EV: 10Int: 8#..§.♣♣♣..........SH: 0Dex: 14he, U###...♣♣....§§§..##XL:  3 Next: 10% Place: Dungeon:2#.........@(((((((.h, VNoise: ===------  Time: 314.7 (0.0)##...#......§§§.### ##### d) +0 shortbowh, #............#### #.... Fire: d) +0 shortbow###.....#######..<.h, V###.####....h&- ##..############ r   rat###......########....####hN- w#≈≈...≈≈≈##You shoot an arrow. The arrow closely misses the rat. h- {_The rat bites you. The rat closely misses you.Fire: d) +0 shortbowh- Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh- -Aim: a rat (59% to hit)h ,M_The rat bites you. The rat closely misses you.Fire: d) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (59% to hit)  You shoot an arrow. The arrow closely misses the rat.h  r§r§§§...§§r 2 rats (1 wandering)The rat barely misses you.h -6.0 (1.3hG B§§§h  h P_A rat comes into view.h)C(((((((h  You shoot an arrow. The arrow closely misses the rat.The rat squeaks loudly.h;.r§hr.§§...§§rhúV7=7.3ha§§§§§h; _The rat bites you but does no damage.hFP  You shoot an arrow. The arrow hits the rat.hL§†.§§   rath,h`k.§§r§h528.7 (1.4h9§hG _You kill the rat!hp####......screm404 the Covered##........ .#..##Human##.†..#†... .#....Health: 27/29 ======================--.§§§.....##......Magic: 5/5========================###.§§......#.....#AC: 2Str: 16hKp`#..§§§..♣♣........#EV: 10Int: 8#..§.♣♣♣..........SH: 0Dex: 14hup###...♣♣....§*r..##XL:  3 Next: 12% Place: Dungeon:2hp#.........@**§§....Noise: ===------  Time: 318.7 (0.0)##...#......§§§.### ##### d) +0 shortbowh q#............#### #.... Fire: d) +0 shortbow###.....#######..<.###.####....##..#######h5q##### r   rat###......########....#####≈≈...≈≈≈##hdqjYou shoot an arrow. The arrow hits the rat. _You kill the rat!hqGFire: d) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (thin mist, 59% to hit)h###......screm404 the Covered##........ .#..##Human##.†..#†... .#....Health: 27/29 ======================--.§§§.....##......Magic: 5/5========================h###.§§......#.....#AC: 2Str: 16#..§§§..♣♣........#EV: 10Int: 8#..§.♣♣♣..........SH: 0Dex: 14###...♣♣....§§r..##XL:  3 Next: 12% Place: Dungeon:2#.........@†§§§....Noise: ===------  Time: 318.7 (0.0)##...#......§§§.### ##### d) +0 shortbowh #............#### #.... Fire: d) +0 shortbow###.....#######..<.hz###.####....##..#######h##### r   rat###......########....####h0A#≈≈...≈≈≈##Fire: d) +0 shortbowh[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehAim: a rat (thin mist, 59% to hit)  You shoot an arrow. The arrow hits the rat.  You kill the rat!h(§((hH§††§§§§h=420.1 (1.4 _h>§§§hChO###...... ##........ .#..## ##.†..#†... .#.... .§§§.....##...... ###.§§......#.....# #..§§§..♣♣.# #..§.♣♣♣. ###...♣♣....§§†..## #.hT;§§§.... ##...#......§§§.### ##.#### #.###.....###### #..<.###.### #.##..# # h?§§§hd8=---10hL§§§hp _You see here a rat corpse.h.###...... ##........ .#..###.†..#†... .#....#.§§§.....##.###.§§......#.....# #..§§§..♣♣.##..§.♣♣♣.#h.)###...♣♣....§§†..##.#.†@§§.##...#......§§§.#### ##.#### #.###.....###### #..<.###.### #.h /j##..# # hm9P§§§h:I---2 _h BK§§hCh ###...... ##........#.#..### ##.†..#†.....#....#h .§§§.....##. ###.§§......#.....# #..§§§..♣♣.## #..§.♣♣♣.# ###...♣♣....§§§..##.#.h †§@§.....###...#......§§§.##### ##.h '#### #.###.....###### #..<.###.### #.##..# #hI ~ ###......########....#### #hy  #≈≈...≈≈≈## # h7 6§h q9==3hU 9§h how7 ###...... ##........#.#..### ##.†..#†.....#....## .§§§.....##. ###.§§......#.....# #..§§§..♣♣.## #..§.♣♣♣.# ###...♣♣....§§§..##.. #.†@§§.....# ##...#......§§§.#####  #.#### # ###.....###### #..< ###.### # ##..#  ###......### #####....#### #≈≈...≈≈≈##h~G§§hw&4h"§h8§§§hkhS###...... ##........#.#..### ##.†..#†.....#....## .§§§.....##. ###.§§......#.....# #..§§§..♣♣.## h#..§.♣♣♣.# ###...♣♣....§§§..##.. #.†§@§.....# ##...#......§§§.##### ##.h.#### #.###.....###### #..<.###.### h܂2#.##..# # ###......########....#### # #≈≈...≈≈≈## #hD h9§§§hǍ&5hf\§@§§§§h“hh  ###...... ##........#.#..###h p ##.†..#†.....#....## .§§§.....##. ###.§§......#.....# #..§§§..♣♣.## #..§.♣♣♣.# ###...♣♣....§§§..##..h  #.†@§§.....# ##...#......§§§.#####  #h .#### # ###.....###### #..< ###.###h* u # ##..# hV { ###......### #####....####h @ #≈≈...≈≈≈##h N§§§h| &6hf B§§§§h *§h hU ###......screm404 the Covered##........#.#..###Human##.†..#†.....#....##Health: 29/29 ========================.§§§.....##.......Magic: 5/5========================###.§§......#.....#AC: 2hU Str: 16#..§§§..♣♣........##EV: 10Int: 8#..§.♣♣♣..........#SH: 0Dex: 14###...♣♣....§§§..##..hU xXL:  3 Next: 14% Place: Dungeon:2#..........†@§§.....#Noise: ---------  Time: 326.1 (0.0)h[V ##...#......§§§.##### ####### d) +0 shortbow#............#### #...... Fire: d) +0 shortbow###.....#######..<...###.####......##..#################......########....#####≈≈...≈≈≈##hV You shoot an arrow. The arrow hits the rat. _You kill the rat! _You see here a rat corpse.  Press: ? - help, v - describe, . - travelhV QThe floor.  There is a cloud of thin mist here.h؟b§§@§§hi###......screm404 the Covered##........#.#..###Human##.†..#†.....#....##Health: 29/29 ========================.§§§.....##.......Magic: 5/5========================###.§§......#.....#AC: 2hStr: 16#..§§§..♣♣........##EV: 10Int: 8#..§.♣♣♣..........#SH: 0Dex: 14###...♣♣....§§§..##..XL:  3 Next: 14% Place: Dungeon:2#..........†@§§.....#Noise: ---------  Time: 326.1 (0.0)##...#......§§§.##### ####### d) +0 shortbow#............#### #...... Fire: d) +0 shortbow###.....######hE$#..<...###.####......##..#################......########....#####≈≈...≈≈≈##You shoot an arrow. The arrow hits the rat. hq_You kill the rat! _You see here a rat corpse.  Press: ? - help, v - describe, . - travelThe floor.  h#There is a cloud of thin mist here.hhh§ _hl###......screm404 the Covered##........#.#..###Human##.†..#†.....#....##Health: 29/29 ========================.§§§.....##.......Magic: 5/5========================###.§§......#.....#AC: 2Str: 16#..§§§..♣♣........##EV: 10Int: 8#..§.♣♣♣..........#SH: 0Dex: 14###...♣♣....§§§..##..XL:  3 Next: 14% Place: Dungeon:2#..........†@§§.....#Noise: ---------  Time: 326.1 (0.0)##...#......§§§.##### ####### d) +0 shortbow#............#### #...... Fire: d) +0 shortbow###.....#######..<...###.[33hnm####......##..#################......########....#####≈≈...≈≈≈##Press: ? - help, v - describe, . - travelThe floor. _There is a cloud of thin mist here.  Press: ? - help, v - describe, . - travelThe floor.  There is a cloud of thin mist here.h-o§§§@§§hK[ ###......screm404 the Covered##........#.#..###Human##.†..#†.....#....##Health: 29/29 ========================.§§§.....##.......Magic: 5/5========================###.§§......#.....#AC: 2Str: 16#..§§§..♣♣........##EV: 10Int: 8#..§.♣♣♣..........#SH: 0Dex: 14###...♣♣....§§§..##..XL:  3 Next: 14% Place: Dungeon:2#..........†@§§.....#Noise: ---------  Time: 326.1 (0.0)##...#......§§§.##### ####### d) +0 shortbow#............#### #...... Fire: d) +0 shortbow###.....#######..<...###.#h] 6###......##..#################......########....#####≈≈...≈≈≈##Press: ? - help, v - describe, . - travelThe floor. _There is a cloud of thin mist here.  Press: ? - help, v - describe, . - travelThe floor.  There is a cloud of thin mist here.§ _hxM ##..  ###...... #.##.  ##........#.#..### ##.†..#†.....#....## .§§§.....##.......##.§§......# #..§§§..♣♣# #..§.♣♣♣..........# ##...♣♣....@§§..##............†§§§.....# #...#§§§.##### ########............#### #......hQ§§§hu27.1 (1 _hhTM ###.. # #. ###...... #.##.  ##........#.#..### ##.†..#†.....#....## .§§......##.......##.§§......# #..§§§..♣♣# #..§.♣♣♣...@......# ##...♣♣....§§§..##............†§§§.....# ##...#......§§§.##### ########h֨§§§§§§§8h]§§§§hhV {M ## ## ###.. # #.. ###...... #.##.#  ##........#.#..### ##.†..#†.....#....## .§§§.....##.......##.§.......# #..§§§..♣♣## #..§.♣♣♣..........# ##...♣♣....§§§..##..#..........†§§§.....#hk [§§§hg 9h9 [§§§ho## ## ###.. # # #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## .§§§.....##.####.§§......#.....# #..§§§..♣♣.## #..§.♣♣♣.# ###...♣♣....§§§..##.. #.†§§§.....#hJ##...#......§§§.##### ##.#### #.###.....###### #..<.###.### #.##..# #hS§§§hN'30hf§§§§§hhC ##### ###..# # # #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## .§§§.....##.# ###.§§......#.....# #..§§§..♣♣.## #..§.♣♣♣.# ###...♣♣....§§§..##.#.†§§§.....####...#......§§§.##### ##.#### #.####.....###### #..<.###.### #.###..# #h J§§hx &1h{ a§§§§h hz ### ## ###..### # #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## .§§§.....##.#  ###.§§......#.....#  #..§§§..♣♣.## #..§.♣♣♣.#  ###...♣♣....§§§..##...##.†§§§.....####...#......§§§.####  #.#### #.h{ x##  ###.....###### #..<.###.### #.####..# #hj 5†h &2h :§hJ h### ## ###..### # #.. ###.......#.##.# ##........#.#..###  ##.†..#†.....#....## .§§§.....##.# ###.§§......#.....# #..§§§..♣♣.##  #..§.♣♣♣.# ###...♣♣....§§†..##...# #. ##...#......§§§.### #.#### #.###  ###.....###### #..<. ###.### #.### ##..# # # hV§.§h&3h2Z§§§§hh### ## ###..##### #.. ###.......#.##.#  ##.#.#..### ##.†..#†.....#....##  .§§§.....##.......# .§§......#.....# ..§§§..♣♣.## #..§.♣♣♣.# ...♣♣....§§†..##...# .†§§§.....###...#......§.§.##### .#### #.#.....###### #..<.###.### #.###.##..# # #.§§§§4§§h-  ########..##### #..###.......#.##.#  ##........#.#..### ##.†..#†.....#....##  .§§§.....##....... ##...# ..§§§..♣♣...# #..§.♣♣♣..##...♣♣....§§§..##...# ..........†§§§.....###§.#########......######. h C§§hg &5h C§§h h}y ### ## ###..##### #.. ###.......#.##.# ##........#.#..###  ##.†..#†.....#....## .§§§.....##.......##.§§......#.....# h#..§§§..♣♣.##  #..§.♣♣♣.##...♣♣....§§§..##...# #hF.†§§§.....####...#......§§§.##### # #.#### #.#.....###### #..< ###.### #h.### ##..# # # ###......### ###h&s§§§6hQT§§§§§hh  ### ## ###..##### #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## .§§§.....##.......#  ###.§§......#.....#  #..§§§..♣♣.## #..§.♣♣♣.#  ###...♣♣....§§§..##...#  #.†§§§.....###  ##...#......§§§.##### #  #.#### #.  ###.....###### #..< ###.### #. ##..# #  ###......### h` 3§h3 &7h 7§h= h  ### ## ###..##### #.. ###.......#.##.# ##........#.#..###h=  ##.†..#†.....#....## .§§§.....##.# ###.§§......#.....#hl  #..§§§..♣♣.## #..§.♣♣♣h .# ###...♣♣....§§§..##...# #h .†§§§.....### ##...#......§§§.####h # # #.#### #. ###.....###### #..<h@ _ ###.### #.ho  ##..# # ###......###h  hO ^§8h[ hѶ hl^  ### ## ###..##### #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## .§§§.....##.# ###.§§......#.....# #..§§§..♣♣.## #..§.♣♣♣.# ###...♣♣....§§§..##...# #.†§§§.....### ##...#......§§§.#####  #.#### #. ###.....###### #..< ###.### #. ##..#  ###......###§§9hvh >§h3$l ### ## ###..##### #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## ..##.# ###.§§......#.....# #..§§§..♣♣.## #..§.♣♣♣.# ###...♣♣....§§§..##...# #.†§§§.....### ##...#......§§§.#####  #.#### # ###.....###### #..< ###.### # ##..#  ###......###§§.40§h ### ## ###..##### #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## .§§§.....##.# ###.§§......#.....# #..§§§..♣♣.## #..§.♣♣♣.# ###...♣♣....§§§..##...# #.†§§§.....### ##...#.§§.#####  #.#### # ###.....###### #..< ###.### # ##..#  ###......###hhh&1h%§§h*§hhLn ### ## ###..##### #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## .§§§.....##.......# ###.§§......#.....# #..§§§..♣♣.## #..§.♣♣♣.# ###...♣♣....§§§..##...# #..........†§§§.....### ##...#.§§.#####  #....#### # ###.....###### #..< ###.### # ##..#  ###......###hvsp§.2h}L§§hhe ### ## ###..##### #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## .§§§.....##.......# ###.§§......#.....# #..§§§..♣♣.## #..§.♣♣♣.#h>w ###...♣♣....§§§..##...# #..........†§§......### ##...#.§§.#####  #...hb.#### # ###.....###### #..<h ###.### #h4 ##..h+# h4 ###......###hsi§§3hs:§hhL§§§h;ha§§§hhU ###..##### #..###.......#.##.# ##..#.#..#####.†..#†.....#....## .§§§.....##.......###..#.....# ..§§§..♣♣...# #..§.♣♣♣..###...♣♣.@..§§§..##...#..........†§§......###...#.......§§.##### ####.hՑ=######....####hh&4hF§§§hIhb7 ###..##### #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## .§§§.....##.......# ###.§§......#.....# #..§§§..♣♣.## #..§.♣♣♣.# ###...♣♣@...§§§..##...# #.†§§......### ##...#.§§.#####  #....#### # ###.....###### #.. ###.### # ##..#  ###......###  #####....####§§§.§5hiW v§§h֝ v ###.......#.##.# ##........#.#..#####.†..#†.....#....## .§§§.....##.......h ###...#.....# ..§§§..♣♣...# #..§.♣♣♣.h. r.###...♣♣....§§§..##...#h {.......@..†.§......###...#.......§§.##### ###.....#### #..##≈≈...≈≈≈##h 9§hB &6hq A§§h} hl ###.#.##.# ##..#.#..### ##.†..#†.....#....## .§§§.....##.......# ###.§§......#.....# #...§§..♣♣.## #....♣♣♣.# ###...♣♣....§§§..##...# #.†.§......### ##...#.§§.#####  #....#### # ###.....###### # ###.### # ##..#  ###......###  #####....####  #≈≈...≈≈≈##§§§§§§§7§§§§hNwh+ ###.#.##.# ##........#.#..### ##.†..#†.....#....## ...§.....##.......# ###.§.......#.....# #.§§....♣♣.## #....♣♣♣.# ###...♣♣....§§§..##...# #.†.§......### ##...#......§§§.#####  #.....#### # ###.....###### # ###.### # ##..#  ###......###  #####....####  #≈≈...≈≈≈##§§§§8§§h ###.#.##.# ##........#.#..### ##.†..#†.....#....## ...§.....##.# ###.§§......#.....# #.§§....♣♣........## #....♣♣♣..# ###...♣♣....§§§..##... #.†.§...... ##...#......§§§.#####  #......####  ###.....# ###.### ##..#  ###......###  #####....####  #≈≈...≈≈≈##§§§§9§h4\M ###..##### #.. ###.......#.##.#  ##........#.#..### ##.†..#†.....#....# ...§.....#..###.§§......# #.§§§§..♣♣........# #....♣♣♣..........# ###..@♣♣....§§§..##.............†§§......###...#§§§.######............####§§50§§§§h-AqM ### ## ###..##### #.. ###.......#.##.#  ##........#.#..### ##.†..#†.....#....# #...§.....#..###.§§......# #.§§§§..♣♣# #...@♣♣♣..........# hA###...♣♣....§§§..##.............†§§......####...#......§§§.#####....###hMV§§§§§h>N&1hU@§§hVh%M ### ## ###..##### #.. ###.#.##.#  ##........#.#..### #.†..#†.....#....# #...##.......###.§§......# #.§§§@..♣♣###....♣♣♣..........# ###...♣♣....§§§..##...#..........†§§......##.#.##h]6§§h&2h9§h h( #### ## ###..##### #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## #..§§.....##.# ###.§§......#.....# #.§§@§..♣♣.## ##....♣♣♣.# ###...♣♣....§§§..##hB+ #..........†§§...... ##...#......§§§.##### #............#### ###.....###### ###.###  ##..#h62§h7&3h=9§h ?h M #### ## ###..##### #.. ###.......#.##.#  ##........#.#..### #.†..#†.....#....# #..#..#h ###§@§......# .§§§§..♣♣..###....♣♣♣..........# ###...♣♣....§§§..##..h 3.####.###hW H§§§h &4h Z§§§§hh hmM #### ## ###..##### #.. ###.#.##.#  ##........#.#..### #.†..#†.....#....# #..#..#h###§§§......# #.§§§§..♣♣..###....♣♣♣..........##...#..###.....#hL7§h&5h:§h h~#### ## ###..##### #.. ###.......#.##.# ##........#.#..### ##.†..#†.....#....## #..§@.....##.# ###§§§......#.....# h؛#.§§§§..♣♣.## ##....♣♣♣....###...♣♣....§§§..##.#..........†§§......###he#....... hQ§.h6h:§hhA h h6 h h< Xh h h h hx ,h h zThe floor. _There is a cloud of thin mist here. h Press: ? - help, v - describe, . - travelThe floor. _There is a cloud of thin mist here.  You see here a rat corpse.h h}  _h hP h h h h hM hn h3 h h h& h5 h h hO h h h ,h0 h} h< h_ h h6 h< hz h h hh h h3 h h hK h hZ h #### ### #### hC y###..#####.##..># ###.......#.##@#693.0)  ##........#.#..### h1 ##.†..#†.....#....## #.§§§.....##.......# ##§§§......#.....### ..§§...♣♣........## #....♣♣♣..........# ##...♣♣....§§§..##...# ..........†.§.###h% :§h$& -70.1 (14h+ :§h. 6 _Found an exit from the tutorial.h2F 3hF h]I h^P  #### ########  ###..#####.##@.>#0.0)#.##.###.>.#hP .......#.#..### #>#†..#†.....#....## .§§§.....##.......# #§§§......#.....# .§§......## ....♣......# hP G#...♣♣....§§§..##...#hW hW +1.1 (1h\ hH^ 8 _Found two exits from the tutorial.h,#### ######## ###..#####.##.@># ###.#.##.###.>.# .#.#..### ##># .†..#†.....#....## §§§.....##.......# §§§......#.....### §§...♣♣........##♣♣♣..........# h<2hJhhe/  #### ########  ###..#####.##..@# .#.##.###.>.# .#.#..### ###># †..#†.....#....##.....##........#....♣♣...h*0 2 h6 h,7 &3hs; hQ>  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.h #### ######## ###..#####.##..>#### #.......#.##.###@>.# .......#.#..#######>#†.....#....## §.....##.......#......### ...♣♣........## .♣♣♣..#♣♣....§§§..##...#....†.§......###h h: $4 h^ _h& h4 g  #### ######## ..#####.##..>#### .#.##.###.@.# #.#..#######># #†.....#....## # h h &5h h  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.hh  #### ######## ..#####.##..>#### #.##.###.>@# #.#..#######># #†.....#....## .# ##.# ## hh h#p hjq -6 _hKw hx h  ### ######## ..#####.##..>#### .....#.##.###.>.#.#..####### †.....#....## #.# ...##.......# .## .....### .. ♣♣........## ... ♣...... ....§§§..##...## ...†.§......###§.§.##### ######### hZ <7h h  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.h ### ######## ..#####.##..>####h...#.##.###.>.###.#..#######> †.....#....## ...##.......# #.#.####.. ###.### .....#### #.......#####hh-8 _hhh 4h h h( #### ######## #..#####.##..>####....#.##.###.>.##..#######># hK1#†.....#....## ##.# ....##.......# #@##..#.....####...#♣♣........###....#..#....##h§§§..##...###†.§......###..§.§.##### #########..#### #..h}.....##### .###### #..<........#h[5Y9hy@#### ########..#####.##..>#### .......#.##.###.>.##..#######>##†.....#....## ##.# .....##.......###.##..#.....####@..#♣♣.........# ♣hµ1..#§§§..##...# .....†.§......###..§.§.##### #########..#### #..h2.....########### #..<........# ###  #.......###.#hh'80hhhn{#### ######## ###..#####.##..>#### #.......#.##.###.>.##..#######>##†.....#....## ##.# §.....##.......###.## §......#.....####...#♣♣.........#♣..# .§§§..##...# hn......†.§... #......§.§.##### #########..#### #.......########### #..<........# .###  #.......###.# #..####### ######### #.#hu<1hzh{h1 #### ###########..#####.##..>####.......#.##.###.>.## ...#######># †..#†.....#....## ##.# §§.....##.......###.##§......#.....####...#h d♣♣.........#♣..# ..§§§..##...#......†.§......### #......§.§.##### ######### ...#### #..h) .....########### #..<........# #.###  #.......###.# ##..####### ######### #.#  ###......### ###.### h <2h hs h ###..#####.##..>#### ###.......#.##.###.>.##.#.#..#######>#†..#†.....#....## ##.# §§§.....##.......###.##§......#.....####...#♣♣........###....# ...♣♣♣..........#.§§§..##@..##......†.§......### #..........##### ######### ....#### #.......#####h ###### #..<........# ##.###  #.......###.#  ##..####### ######### #.#  ###......### ###.## #####....####.....h' _§3h- :§h. h,###.......#.##.###.>.##..#..#######>#†..#†.....#....## ##.#§§§.....##.......###.## #§§§......#.....####...# .§§...♣♣.........# ....♣...# #...†..##...##......†.§§...@.### #..........##### #########.#### #.......##### #.....###### #..<........# ###.###  #.......###.#  ##..####### ######### #.# ###......### ###.# #####....####.... #≈≈...≈≈≈## #..~~~h=Y4hX{ ###.#.##.###.>.##  ##.#.#..#># ##.†..#†.....#....## ##.# #.§§§.....##.......###.## ##§§§......#.....####...# ..§§...♣♣........###....# #....♣♣♣....#....## ##...♣♣......†..##...###.†.§§..@..### #...#.##### #.#### #. ##.....###### #..<.  ###.### #.###. ##..# # #. ###......### ###. #####....#### ## #≈≈...≈≈≈## #..h`V§§§§hJa&5hfL§§hhh\ ###.#.##.###.>.## ##..#.#..#######># hr ##.†..#†.....#....## ##.#  #.§§§.....##.......###.###§§§......#.....####...# #..§§...♣♣..###....# ##....♣♣♣...#....###...♣♣......†..##...### #.†.§§.@...### #h#...#.§§.##### # #.#### #.h #.....###### #..< ###.### #hZ.### ##..# hq# # ###......### ### #####....#### ## #≈≈...≈≈≈## #..h1X§§§h&6h+E§§hhtH ###.#.##.###.>.## ##........#.#..#######># ##.†..#†.....#....## ##.# #.§§§.....##.......###.##  ###§§§......#.....####...#  #..§§...♣♣.###....#  ##....♣♣♣..#....## hu ###...♣♣......§..##...###  #.†.§§@....###  ##...#.§§.##### #  #.#### #.  ###.....###### #..< ###.### #.hu0 ##..#h v #  ###......###  #####....#### ##hv| #≈≈...≈≈≈## #..h7§h`&7hI§§hӈh+M ###..#####.##..>####  ###.......#.##.###.>.# ##........#.#..#######>h[,M#.†..#†.....#....## ##. #.#..###.###§§§......####..§§...♣♣h,###........♣♣♣..........#....####...♣♣....§.§@.##...###h,..........†.§§.....### #...#h,f§§.##### #########  h,#............#### #.......###h#6A§§h6&8h/=:§hn>hA M #### ########  ###..#####.##..>####  ###.......#.##.###.>.# ##........#.#..#######>#.†..#†.....#....## ##. #.#..###.###§§§......####..§§...♣♣###........♣♣♣......@...#....####...♣♣....§.§..##...###..........†.§§.....###  ##...#......§§§.##### #########§§9§§hA hB h( %M #### ########  ###..#####.##..>####  ###.......#.##.###.>.# ##........#.#..#######>#.†..#†.....#....## ##. #...#..###.###§§§......####..§§...♣♣###........♣♣♣..........#....####...♣♣....§.§..##...####..........†§§§.....####§.§90hd N§.§h h|M #### ########  ###..#####.##..>#### hl ###.......#.##.###.>.# ##........#.#..#######>#.†..#†.....#....## ##. #.§§§.....#..###.###§§§......#hU#..§§...♣♣###....h....♣♣♣..........#....#####...♣♣....§.§..##...###§hp#§ hN§§§h&1h$G§§§§h&hqiM #### ########  ###..#####.##..>####  ###.......#.##.###.>.# ##........#.#..#######>#.†..#†.....#....## ##. #.#..###.###§§§......####..§§...♣♣###....##....♣♣♣..........#....##.###########2h$rhsh M #### ########  ###..#####.##..>####  ###.......#.##.###.>.# ##........#.#..#######>#.†..#†.....#@...## ##. #.#..###.###§§§......#####..§§...♣♣........###....#♣.#..####.....####hԹK§§ha&3h:§hh7 M #### ########  ###..#####.##..>####  ###.#.##.###.>.# ##........#.#@.#######>#.†..#†.....#....## ##. #.##.......###.####§§§......#.....####...#.........§§§.#####huF §§4§hi #### ######## ###..#####.##..>#### ###.#.##.###.>.## ##.#.#.@#######>#  h ##.†..#†.....#....## ##.#  #.§§§.....##.......###.## ###§§§......# #..§§...♣♣.. h ##....♣♣♣.. ###...♣♣....§§§..##.h x..### #...†§§§.....#h2 ,## h _§5hQ A§hc0§ _Done exploring.DhIDhDhDh#P _Dh,DhLDhDh,DhvDh   # ########  ###..#####.##..@#### Dh@ "##.......#.##.###.>.## ........#.#..#######># Dhe †..#†.....#....## ##.# Dh b§§.....##.......###.## §§......#.....####...Dh  # Dh h§...♣♣........###....# ..♣♣♣..........#....Dh Y## ..♣♣....§§†..##...Dh $###Dh+8.1 (3DhmDh+9.1 (4Dh!DhT%  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.Eh܌ Eh Eh9 EhD Eh 4400.1 (1 _Eh Eh EhV Tutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an itemEh [Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monsterEh [shift-tab], [p] fire quiver at closest monster[f+] target another monster RestingEh= [.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...Hh=Ih*Ih8,IhDG? [?25h[?0c [?1051l[?1052l[?1060l[?1061l