Gvjh Player: sdmac Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-07-06.13:12:39.ttyrec Time: (1751807559) Sun Jul 6 13:12:39 2025 Hvjh [?1051l[?1052l[?1060l[?1061hHvjh V)0[?7h[?25l[?1cHvjhA Hvjh Hvjh) wWelcome, sdmac. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demigod Conjurer\vjh4 \vjh \vjhr FWelcome, sdmac the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background\vjh߻ * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Demigod Conjurer^vjhd ^vjhh ^vjhQ sdmac the ConjurerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 4EV: 11Int: 22SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic Dart^vjhp ###+####.....##.....##..@..##.....##....[####+###^vjhq ^vjhx Welcome, sdmac the Deep Elf Conjurer.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.^vjh ^vjhj Press ? for a list of commands and other information.  Found a scale mail.^vjhz ^vjhQ [ _Found a staircase leading out of the dungeon.`vjhѐ 3`vjh `vjh `vjhߖ `vjhl $ _`vjh X`vjh2 `vjhƠ `vjh ,`vjhA `vjh$ / _You open the door.`vjh 3`vjh `vjh  `vjh! : There is an open door here.`vjh `vjhW  _`vjh `vjh `vjh ########......#...#......##......# #!.....## #........ #....(# ##@# 5.0 (5 #..# ###'### #.....##.....#`vjhZ V#..<..##.....##....[####+###`vjhU `vjhE +6.0 (6`vjh `vjh ) _Found 6 boomerangs.bvjh?3bvjhbvjhd#bvjh%bvjh&bvjh*+,bvjh-,bvjhg.bvjhM1bvjh4,bvjhC6bvjhG{#######......#...# ..# #@.....## #........ #....(#####.##+###..####'###.....#..<bvjhM+9.0 (3bvjhS/10.0 (4.0)bvjhZXbvjh[[ _c - a metallic brown potionevjhevjhevjh;evjhIevjh..##########.#......#...#......# evjht#......# #......####....#....@#### 4##.##+## #..# ###'####.....##.....##..<..##.....##....[#evjh%evjhevjh;P _You see here 6 boomerangs.gvjhKgvjhUO+5.0 (1gvjhSgvjh6V& _d - 6 boomerangsivjhivjhWivjhivjhivjhLivjhkivjhivjhL _You open the door.ivjhҟivjhHBivjhivjh@  There is an open door here.ivjhmivjh _ivjhBivjhîivjhivjh:,ivjhCivjh,ivjh׶ivjhyivjh,ivjhivjhɾivjh,ivjhivjh7ivjh,ivjhivjhivjh,ivjh ivjhivjh,ivjhivjhlivjhE,ivjhQivjhivjhivjhivjh"ivjh-ivjhE,ivjhivjhivjh,ivjhzivjhivjhi,ivjhivjhivjh9ivjh[ivjhivjhivjhY,ivjhivjhJivjhivjhivjhivjh)ivjhivjh-ivjhlivjhMivjh},ivjhkivjhivjh,ivjhivjhGivjhivjhQivjh^ivjh#,ivjhivjhqA _You now have 17 gold pieces.ivjh^3ivjh? ivjhh ..##.# #.# '###.#######.# ...#.......#.# ...######....# <..# #....# ...# #....# # ..[# #....######.# ivjh3+### #...........##.......@....$##...############.#... #.....#.....ivjhN0#.....ivjhd ivjhu/#..... ivjhE You pick up a Fen Folio and begin reading...ivjh040.0 (25.0)ivjh5#,1.0 (26ivjh&ivjh5(v  You add the spells Summon Forest, Eringya's Noxious Bog and Summon Hydra to _your library.jvjhIjvjh5jvjh<jvjh}jvjh,jvjh,jvjhZjvjhЬjvjhjvjhدjvjhjvjhjvjh-jvjhc# #.#  .#######.# #.#.# ....#.# #.#.# #####....# #.#.#  #....# #.#g#  #....# #.#.# jvjh(  #....######.#.#   #...........#.#  #...........@$#  #...####  #.#...  Magic Dart#..... jvjhĽ( #.....  #.....   g   goblin (asleep)#..... jvjh<   jvjh514.0 (3.0)jvjh+5.0 (4jvjhtjvjh/s _A goblin comes into view. It is wielding a +0 club.jvjh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kvjhokvjh kvjh8kvjhsP _You don't know that spell.kvjh P.# #.# sdmac the Conjurer .#######.# #.#.# Deep Elf .......#.# #.#.# Health: 10/10 ======================== kvjh x#####....# #.#.# Magic: 5/6====================----  #....# #.#g# AC: 2Str: 4  #....# #.#*#kvjh@ s EV: 11Int: 22 kvjh[  #....######.#*# SH: 0kvjhz Dex: 13  #...........#*#kvjh  XL:  1 Next:  0% Place: Dungeon:1 kvjh  #...........@$# Noise: ---------  Time: 45.0 (0.0) kvjh  #...########### -) Nothing wielded kvjh p #.#... Cast: Magic Dart kvjh E #.....  #.....  #.....kvjhQ  g   goblin (asleep)  #.....kvjhu WConfirm with . or Enter, or press ? or * to list all spells. kvjh _You don't know that spell.  Aiming: Magic Dart (safe; 1% risk of failure)  kvjh APress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)lvjhP.# #.# sdmac the Conjurer .#######.# #.#.# Deep Elf .......#.# #.#.# Health: 10/10 ======================== lvjhxh#####....# #.#.# Magic: 5/6====================----  #....# #.#g# AC: 2Str: 4  #....# #.#.#lvjhW EV: 11Int: 22  #....######.#.# SH: 0Dex: 13  #...........#.# XL:  1 Next:  0% Place: Dungeon:1  #...........@$#lvjh Noise: ---------  Time: 45.0 (0.0)  #...###########lvjh -) Nothing wielded  #.#... Cast: Magic Dart  #.....  #..... lvjh #..... g   goblin (asleep)  #.....lvjhlvjhAiming: Magic Dart (safe; 1% risk of failure)  lvjhMAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  lvjh{ZThe magic dart hits the goblin.  You kill the goblin!lvjh  #.# #.#.#  #.#.#  #.#.#   #.#)#   #.#*#  *#  *#    lvjhh               lvjh     lvjh...8=6.0 (1Magic Dart _lvjhlvjhܠovjhn 3ovjh ovjh ovjh ovjh novjh ovjh# ovjh d6====ovjh& ovjhe 4 _Magic restored.ovjhN 3ovjh ovjh ,ovjhS ovjh8 L _You now have 19 gold pieces (gained 2).ovjh Iovjh ovjh R====ovjh ovjh7 ovjh ,ovjh ovjh- ovjh% ,ovjh ovjh3 |  Things that are here:  a +0 club; a goblin corpseovjh ovjh  _ovjh ovjhB ovjhM ,ovjh ovjh ovjh ,ovjhv ovjh ovjh! ,ovjh+" ovjh# ovjh# ,ovjh8$ ovjh% ovjh% ,ovjh& ovjh& ovjh ( ,ovjh( ovjh/) ovjh) ,ovjh* ovjh* ovjhO+ ovjhq+ ovjh+ ovjh- ovjhk. BovjhH/ ovjh/ ,ovjhN0 ovjh1 ovjh1 ovjh1 ,ovjh2 ovjh3 ovjh03 ovjh[3 ovjh3 ovjhk4 ovjh4 ovjh4 ovjhL5 ovjh5 ,ovjh5 ovjh6 ovjh7 ovjh(7 ovjhN7 ovjh7 ovjhU8 ovjh8 ovjh8 ovjhv: ovjh; ovjh; ovjh < ovjh= ovjh> ovjh> ovjh3? ovjh^@ ovjhA ,ovjhlB ovjhC ovjh E BovjhRF ovjhvG ,ovjhG ovjhH ovjhI ovjhI ovjh/J ovjhYK ovjhPM ,ovjhM ovjh|O ovjhP ovjhP ovjh`Q ovjhR ovjhS ,ovjhT ovjhT ovjhU ,ovjh'V ovjh(X ovjhY ,ovjhFZ ovjh[ ovjh%] ,ovjh] ovjh_ ,ovjhyi ovjhi ,ovjh^j ovjhl ovjh$m ,ovjhm ovjho ovjhp ,ovjhq ovjhr ovjhs ,ovjht ovjhu ovjhew ,ovjhw ovjh&y ovjhz ,ovjh!{ ovjhC| ovjh| ,ovjh3} ovjh~ ovjhj ,ovjh ovjhr ovjh ,ovjh$ ovjhā ovjhJ ,ovjh ovjh7 ovjh9 Bovjh ovjh ovjhJ ,ovjhG ovjhM ,ovjh ovjh ovjhW  #.###### ########.# ##+#.#....###........# ....#.##...#.########ovjh  .S.#.##............. ..#.##...#.######## ovjh9 #.#.###.....# # #.#.........# # #.@.........# #- ##########.#....# # ......#...#....# #Magic Dart #......#......# # #......#......# # #......###.#+# # S   ball python (constriction, asleep) ovjhÖ a#..........#.# ##.....#### #.# ###.##'## #.# #ovjh R101.0 (55.0)-ovjhK %2.0 (56ovjh ovjh6 ^ _A ball python comes into view.qvjh  sdmac the Conjurer #.###### ########.# Deep Elf ##+#.#....###........# Health: 10/10 ======================== ....#.##...#.######## Magic: 5/6====================---- .S.#.##............. AC: 2Str: 4 *.#.##...#.######## EV: 11Int: 22 #*#.###.....# # SH: 0Dex: 13qvjh. #*#.........# # XL:  1 Next:  8% Place: Dungeon:1 qvjh #.@.........# # Noise: ---------  Time: 102.0 (0.0) ##########.#....# # -) Nothing wielded qvjhs......#...#....# # Cast: Magic Dart #......#......# # #......#......# # #......###.#+# # S   ball python (constriction, asleep) #..........#.# # #.....#### #.# # ##.##'## #.# # qvjh_a +0 club; a goblin corpse _A ball python comes into view.qvjhAiming: Magic Dart (safe; 1% risk of failure)  qvjh2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)qvjhsdmac the Conjurer#.###### ########.# Deep Elf##+#.#....###........# Health: 10/10 ========================....#.##...#.######## Magic: 5/6====================----.S.#.##............. AC: 2Str: 4*.#.##...#.######## EV: 11Int: 22qvjh~#*#.###.....# # SH: 0Dex: 13#*#.........# # XL:  1 Next:  8% Place: Dungeon:1#.@.........# # Noise: ---------  Time: 102.0 (0.0)##########.#....# # -) Nothing wielded......#...#....# # Cast: Magic Dartqvjh8#......#......# ##......#......# ##......###.#+## S   ball python (constriction)#..........#.###.....#### #.####.##'## #.##Aiming: Magic Dart (safe; 1% risk of failure)  qvjhsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  The ball python is heavily wounded.qvjh% Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  The ball python is heavily wounded.  The ball python hisses angrily.qvjhE+Y..S..qvjh_0:=3.0 (1 _qvjhW3qvjh4rvjh  sdmac the Conjurer #.###### ########.# Deep Elf ##+#.#....###........# Health: 10/10 ======================== ....#.##...#.######## Magic: 4/6================-------- ...#.##............. AC: 2Str: 4 .S#.##...#.######## EV: 11Int: 22 #*#.###.....# # SH: 0Dex: 13 #*#.........# # XL:  1 Next:  8% Place: Dungeon:1 rvjh@#.@.........# # Noise: =--------  Time: 103.0 (0.0) ##########.#....# # -) Nothing wielded ......#...#....# # Cast: Magic Dart #......#......# # #......#......# # #......###.#+# # S   ball python (constriction) #..........#.# # #.....#### #.# # ##.##'## #.# #The ball python is heavily wounded. rvjh$_The ball python hisses angrily.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 100% to hit)rvjh@  sdmac the Conjurer #.###### ########.# Deep Elf ##+#.#....###........# Health: 10/10 ======================== ....#.##...#.######## Magic: 4/6================-------- ...#.##............. AC: 2Str: 4 .S#.##...#.######## EV: 11Int: 22 #.#.###.....# # SH: 0Dex: 13 rvjh#.#.........# # XL:  1 Next:  8% Place: Dungeon:1 #.@.........# # Noise: =--------  Time: 103.0 (0.0) ##########.#....# # -) Nothing wielded ......#...#....# # Cast: Magic Dart #......#......# # #......#......# # #......###.#+# # S   ball python (constriction) #..........#.# # #.....#### #.# # ##.##'## #.# #Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 100% to hit)  The magic dart hits the ball python.  You kill the ball python!rvjh   ..###.. ...#. .......... ... #*  #*rvjh         rvjh l      rvjh5E   rvjh #.#    #.#  rvjhCg2...rvjhor164.0 (1Magic Dart _rvjhrrvjh0ttvjh4 5====tvjh ====tvjh  ....###...##...#..##.................tvjh J.- _You start resting.tvjh7 ,11.0 (7tvjh2 d6====-2.0 (8tvjh@ tvjh/ % _Magic restored.uvjhuvjh uvjhكuvjhIuvjhuvjh>uvjh,uvjhuvjh/uvjh֎uvjhuvjh,uvjh.uvjh1uvjhŔuvjh&====uvjh<uvjhuvjhuvjhN,uvjhuvjhuvjh,uvjhruvjhןuvjh,uvjhuvjhuvjh,uvjh uvjhuvjhӨ,uvjhkuvjh?uvjh uvjhNuvjhuvjhuvjh#.. #. ## ######+#.#....###.. #........#. #........#.###........#.##...#.######.#.#.###.....###########.#.#................@....#...........22.0 (10.0).......###########.#........... ......#...#........... ............. ......>...... #......###.#+####### #..........#. #.....#### #. ##.##'## #.uvjhuvjh:,3.0 (11uvjhuvjhu; _Found a stone staircase leading down.vvjh3 Ivvjh vvjh- hvvjh Xvvjh vvjh vvjh@ vvjh vvjh"  #.########+#.#.. #........#.# #..... #........#.# ######.#vvjh4# ##################.#.#.r.................#########@......##########.................#########.......####..vvjha# Magic Dart #.......#  vvjh# 7#>......#  ######### #...... r   quokka (asleep) vvjh# I#.....# ##.##'##vvjh# X #..##.#vvjh/ 232.0 (9.0)vvjh3 .3.0 (10.0) vvjh9 vvjh; Y _A quokka comes into view.wvjh? #.### sdmac the Conjurer ######+#.#.. Deep Elf #........#.# Health: 10/10 ======================== #........#.# Magic: 5/6====================----wvjh^6 #........#.# AC: 2Str: 4 ######.#.#.# EV: 11Int: 22 ##################.#.#.. SH: 0Dex: 13 .r*****............#.... XL:  1 Next: 16% Place: Dungeon:1 ########@......########## Noise: ---------  Time: 133.0 (0.0) .......................#. -) Nothing wielded ########.......####...... Cast: Magic Dart #.......# #...... #>......# #...... wvjh######### #...... r   quokka (asleep) #.....# ##.##'## #..##.# wvjh_Found a stone staircase leading down. _A quokka comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewvjh@Aim: a quokka (asleep, 100% to hit)wvjhu  #.### sdmac the Conjurer ######+#.#.. Deep Elf #........#.# Health: 10/10 ======================== wvjh ^#........#.# Magic: 5/6====================---- #........#.# AC: 2Str: 4 ######.#.#.# EV: 11Int: 22 ##################.#.#.. SH: 0Dex: 13wvjh=  .r.................#.... XL:  1 Next: 16% Place: Dungeon:1wvjh B ########@......########## Noise: ---------  Time: 133.0 (0.0) .......................#. -) Nothing wielded ########.......####...... Cast: Magic Dart #.......# #...... #>......# #...... wvjh ######### #...... r   quokka (asleep) #.....# ##.##'##wvjhB  #..##.# wvjhw oAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linewvjh Aim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka!  You kill the quokka!wvjh _ wvjh ..*****      wvjhY 3 wvjhb +......wvjhk z33=4.0 (1Magic Dart _wvjh|p wvjhir yvjhM3yvjhNyvjhP,yvjhTXyvjhV,yvjh\6====yvjh\yvjho^,yvjh_yvjh`yvjh.byvjhdbyvjhbyvjhndyvjheyvjheyvjhBfyvjhlgyvjhhyvjh i<====yvjhiyvjhkyvjh^l,yvjhlyvjhnyvjhp,yvjhnqyvjhFsyvjh|.... #... ####...b. #....!..yvjhf} #....... #.... #.# ##### #.################# #.@................- #########.### ............Magic Dart########.......###yvjh} #.......# #>......# b   bat (asleep)########yvjh}Y#  #yvjh/40.0)yvjhF-5.0 (11yvjhyvjhV _A bat comes into view.zvjh  sdmac the Conjurer .... Deep Elf #...##### Health: 10/10 ======================== ...b.#.... Magic: 5/6====================---- !.*#.... AC: 2Str: 4 ..* #.... EV: 11Int: 22 #*# ##### SH: 0Dex: 13 #*################# XL:  1 Next: 33% Place: Dungeon:1 #.@................ Noise: ---------  Time: 145.0 (0.0) #########.......### -) Nothing wieldedvjh`34m .................. Cast: Magic Dart ########.......### #.......#  #>......#  b   bat (asleep) #########  # _You kill the quokka! _A bat comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)zvjh^bsdmac the Conjurer....Deep Elf#...##### Health: 10/10 ========================zvjh_...b.#.... Magic: 5/6====================----!..#.... AC: 2Str: 4...#.... EV: 11Int: 22#.###### SH: 0Dex: 13zvjh_#.################# XL:  1 Next: 33% Place: Dungeon:1#.@................ Noise: ---------  Time: 145.0 (0.0)#########.......### -) Nothing wielded.................. Cast: Magic Dart########.......####.......##>......#b   bat (asleep)##########Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezvjhM`Aim: a bat (asleep, 100% to hit)  You miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen.zvjh\d`6.0 (1Contam _zvjhjzvjh n{vjh`u  sdmac the Conjurer .... Deep Elf #...##### Health: 10/10 ======================== ...b.#.... Magic: 4/6================-------- !.*#.... AC: 2Str: 4 ..* #.... EV: 11Int: 22 #*# ##### SH: 0Dex: 13 {vjhas#*################# XL:  1 Next: 33% Place: Dungeon:1 #.@................ Noise: ---------  Time: 146.0 (0.0) #########.......### -) Nothing wielded .................. Cast: Magic Dart ########.......### Contam  #.......#  #>......#  b   bat (asleep) #########  #You are very lightly contaminated with residual magic. {vjha_Nothing appears to happen.  Aiming: Magic Dart (safe; 1% risk of failure)  {vjh bPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line{vjh*b=Aim: a bat (asleep, 100% to hit){vjhLsdmac the Conjurer....Deep Elf#...##### Health: 10/10 ========================...b.#.... Magic: 4/6================--------!.*#.... AC: 2Str: 4..*#.... EV: 11Int: 22#*###### SH: 0Dex: 13#*################# XL:  1 Next: 33% Place: Dungeon:1#.@................ Noise: ---------  Time: 146.0 (0.0)#########.......### -) Nothing wielded.................. Cast: Magic Dart########.......### Contam #.......##>......#{vjhF}b   bat##########Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  The bat is severely wounded.{vjhHB{vjhNd...b. {vjhP9=7.0 (1 _{vjhV{vjhW{vjhb   sdmac the Conjurer .... Deep Elf #...##### Health: 10/10 ======================== .....#.... Magic: 3/6============------------ !..#.... AC: 2Str: 4 ... #.... EV: 11Int: 22 #b# ##### SH: 0Dex: 13{vjh  #*################# XL:  1 Next: 33% Place: Dungeon:1 #.@................ Noise: =--------  Time: 147.0 (0.0) #########.......### -) Nothing wielded .................. Cast: Magic Dart ########.......### Contam  #.......#  #>......#  b   bat{vjh+ / #########  {vjhP x#The magic dart hits the bat. _The bat is severely wounded.{vjhr WAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle{vjh Shift-Dir - straight lineAim: a bat (heavily wounded, 100% to hit)|vjh a  sdmac the Conjurer .... Deep Elf #...##### Health: 10/10 ======================== .....#.... Magic: 3/6============------------ !..#.... AC: 2Str: 4 ... #.... EV: 11Int: 22 #b# ##### SH: 0Dex: 13 #.################# XL:  1 Next: 33% Place: Dungeon:1 #.@................ Noise: =--------  Time: 147.0 (0.0) #########.......### -) Nothing wielded .................. C|vjh)b\ast: Magic Dart ########.......### Contam  #.......#  #>......#  b   bat #########  #Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (heavily wounded, 100% to hit)  The magic dart hits the bat.  You kill the bat!|vjhfA .... #... ..... !.. ...  #†#  |vjhf#*   #>|vjhft  |vjhf; #|vjhfE |vjh&.|vjhtq418.0 (1Magic Dart _|vjh|vjh~vjhg8 ~vjh8 ~vjhA9 ~vjh; ,~vjhA 4====~vjhB ,~vjhC ~vjhL <......-.~vjhU f 52.0 (4 _You start resting.~vjhX B-~vjh] ~vjh_ K _Your magical contamination has completely faded away.vjhmvjh:nvjhovjhq,vjhu~====vjhwvjhZwP5====vjhfxvjhAz,vjh5{vjh},vjh}vjh,vjhvjh|R====vjhvvjhvjhN6====vjh܅vjhm4 _Magic restored.vjhܓ .....b .. #...>. .#  ...... .r # !... .## # ... ..vjh\? # #†#.  #. #@. #. Magic Dartvjh% #. vjh #.# #>......# b   bat (asleep) vjhՔ# r   rat (asleep) vjh vjhc} 60.0 (8  A bat and a rat come into view.vjhvjhvjh .r   r  Found a runed helmet. Found a stone staircase leading down.vjh+1.0 (9vjhYvjhJ0 _The bat moves out of view.vjh  sdmac the Conjurer ...... .. Deep Elf #...>. .# #### Health: 10/10 ======================== ...... .r #... Magic: 5/6====================---- !... *## #... AC: 2Str: 4 ... *. #... EV: 11Int: 22 #†#* #### SH: 0Dex: 13 #*################ XL:  1 Next: 41% Place: Dungeon:1 #@................ Noise: ---------  Time: 161.0 (0.0)jh;34m #########.......## -) Nothing wielded ................. Cast: Magic Dart ########.......## #.......#  #>......#  r   rat (asleep) ######### Found a runed helmet. Found a stone staircase leading down. _The bat moves out of view.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)vjhU8 d  sdmac the Conjurer ...... .. Deep Elf #...>. .# #### Health: 10/10 ======================== ...... .r #... Magic: 5/6====================---- vjh8 !... .## #... AC: 2Str: 4 ... .. #... EV: 11Int: 22 #†#. #### SH: 0Dex: 13 vjh9 #.################ XL:  1 Next: 41% Place: Dungeon:1 #@................ Noise: ---------  Time: 161.0 (0.0) #########.......## -) Nothing wielded ................. Cast: Magic Dart ########.......## #.......# vjh_9  #>......#  r   rat (asleep) ######### vjh9 vjh9 OAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclevjh9 Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The magic dart hits the rat.  You kill the rat!vjh?   ..  .#   .[  !... *##  ... *.  #†#*  #*   #>  vjh@ vjh Bvjh h...bb   batvjh C50=2.0 (1 _vjh3 vjhM vjhe,  sdmac the Conjurer ...... .. Deep Elf #...>. .# #### Health: 10/10 ======================== ...... .[ #... Magic: 4/6================-------- !... .## #... AC: 2Str: 4 ... .. #... EV: 11Int: 22 #†#. #### SH: 0Dex: 13 #b################ XL:  1 Next: 50% Place: Dungeon:1 #@................ Noise: =--------  Time: 162.0 (0.0) #####vjhU-####.......## -) Nothing wielded ................. Cast: Magic Dart ########.......## #.......#  #>......#  b   bat ######### The magic dart hits the rat. _You kill the rat!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)vjhF  sdmac the Conjurer ...... .. Deep Elf vjh߼#...>. .# #### Health: 10/10 ======================== ...... .[ #... Magic: 4/6================-------- vjh !... .## #... AC: 2Str: 4 ... .. #... EV: 11Int: 22vjhm #†#. #### SH: 0Dex: 13 #b################ XL:  1 Next: 50% Place: Dungeon:1 #@................ Noise: =--------  Time: 162.0 (0.0) #########.......## -) Nothing wielded vjh................. Cast: Magic Dart ########.......## #.......# vjhٽw #>......#  b   bat ######### vjhvjh#OAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclevjhFUShift-Dir - straight lineAim: a bat (100% to hit)  vjhjTThe magic dart hits the bat.  You kill the bat!vjh=  ..  .#  vjhr .[  !... .##  ... ..  #†#.  #†vjh7  vjh` #> vjh7 vjhYKvjhRq83.0 (1Magic Dart _vjh6XvjhYvjhIvjhnvjhYvjhvjhP5====vjh6vjh:,vjhvjhBvjh,vjhxvjhvjh<====vjh@vjhp .- _You start resting.vjh,70.0 (7vjhd6====-1.0 (8vjhXvjh% _Magic restored.vjh vjhw vjhz vjh vjh` vjh vjh vjh v _Found 7 stones.  You see here a bat corpse.vjh vjhR  _vjh vjh vjh ,vjhS vjht vjh vjh <====vjh  vjh vjhN ,vjhe vjhp0  vjh]1 vjh1 vjh2 F######### vjh2 vjh3 #.#.#.#.# vjhO3 vjhn4 .........  ##(......#  #.........  vjh4 ##...>...## #........@# #6.0 (5#.!.....## #.....vjhF5 e.........# #vjh6 #.#.#†#.## ######.#†###################.#............. # #########.......#### ................... ########.......#### Things that are here:vjhM  _a +1 helmet; a rat corpsevjhvjh+7.0 (1vjh[ _e - a +1 helmetvjh Inventory: 5/52 slots Missiles (go to first with ()d - 6 boomerangs Armour (go to first with [)  a - a +0 robe (worn) vjhܣ  e - a +1 helmet Potions (go to first with !)  b - a potion of magic  c - a metallic brown potionvjhGQe - a +1 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 2.0 (2.0 -> 4.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified enchanted armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.vjhԔvjhvjhsdmac the ConjurerDeep Elf#########Health: 10/10 ========================#.#.#.#.#Magic: 6/6vjht========================.........AC: 2Str: 4##(......#EV: 11Int: 22#.........SH: 0vjh:Dex: 13##...>...######## XL:  1 Next: 58% Place: Dungeon:1#........@##..... Noise: ---------  Time: 177.0 (0.0)#.!.....###..... -) Nothing wielded.........##..... Cast: Magic Dart#.#.#†#.########vjhc##.#†###################.#................... # #########.......#### ................... ########.......####vjho  _Magic restored. _Found 7 stones. vjh_You see here a bat corpse.  Things that are here: _a +1 helmet; a rat corpse vjhӢF_e - a +1 helmetvjhIvjh׬vjhqvjhַvjh+8.0 (1vjhvjh vjh:+9.0 (2vjhvjhvjhB80.0 (3vjhhvjhH+1.0 (4vjhvjhvjh:+2.0 (5vjhvjh 4 _You start putting on your armour. You continue putting on your +1 helmet. x5vjh{ vjhvjh[ _You finish putting on your +1 helmet.vjh8 _vjhvjh,vjh(vjh"vjh#,vjh>%vjhK######### ##.#.#.#.### +.......... ##(......## #.........# ##...>...## #........†#  #.@.....##  #...........# vjhL #.##.#.#†#.##  # +.##.#†###### .. #.#............. ... #.######### #... #........#... ########### #.....vjhnU+8.0 (6vjh\+9.0 (7vjhbvjhtR _f - a green potionvjh Ivjh# vjh_ vjh vjh+ vjh vjh ,vjh vjhA vjh ,vjhM vjh0 vjh_ ,vjhn vjh2 vjh vjh3 vjh vjh vjh! ,vjh[ vjh vjh ,vjh vjh vjh ,vjh vjh1 Xvjh2 vjh4 vjh<5 vjh#6 vjh7 vjh9 ,vjh$: vjhw; vjh{< ,vjhG= vjh? vjhtA BvjhC ,vjhD vjhhD vjhE vjhF ,vjhG vjhJH vjh2I ,vjhI vjhVQ ..........#.......##...#####...........#.##.#.#†#.###.#+.##.#†############...##.#........... #...##.#########... #...##.............vjhQ  #...############....# #... ##+## #>.. #### vjhQ +vjh$Y 205.0 (16.0)'#.#......vjh}Y #....#....#....#vjh^ vjhb M======6.0 (17vjhNg vjhoi = _As you open the door, it creaks loudly!vjhIvjhvvjh"vjh,l  There is an open door here.vjhvjhv _vjhvjhvjhK,vjhvjhvjh`Bvjh nvjh  #...##.#########..... #...##.........#...############.....#...# #.....##'## #>vjh##.### #######....##....##...@#  vjh------11.0 (5.0)#....#  #... #...#......##......#vjh+Y#......##.....)+vjh'vjhT-J------2.0 (6vjhh/vjhG3# _Found a mace.vjhD3vjhEvjhHvjhJvjhDOBvjh,Q,vjhxRvjhaTvjhgV,vjh@WvjhwZvjha\,vjh<^vjhJ`vjh:b,vjhAcvjhdvjhfvjhfvjhhvjhkjvjh\r#....##....##....##.... ##....## #...... #......#..#..#.....)'...b..#......####.##Magic Dart#### #.### #. b   bat (asleep) #. #.vjhw@ 8  You open the door.vjhxvjh yvjhy;b...bvjhހ+9.0 (7vjhgvjhىV _A bat comes into view.vjh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh  #....# sdmac the Conjurer #....# Deep Elf #....# Health: 10/10 ======================== #....# Magic: 5/6====================---- ##....## AC: 4Str: 4 vjh? #......# EV: 11Int: 22 #......# SH: 0Dex: 13 #......# XL:  1 Next: 58% Place: Dungeon:1 #.....@# Noise: ---------  Time: 219.0 (0.0) vjh| #.....)*b.....  -) Nothing wielded #......####.##  Cast: Magic Dart vjh ####.... #.### vjh #. b   bat #. #.vjh R _A bat comes into view.vjh, Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjhO Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)vjhPFQ#....#sdmac the Conjurer#....#Deep Elf#....#Health: 10/10 ========================#....#Magic: 5/6====================----##....##AC: 4Str: 4#......#EV: 11vjhFInt: 22#......#SH: 0Dex: 13#......#XL:  1 Next: 58% Place: Dungeon:1#.....@#Noise: ---------  Time: 219.0 (0.0)#.....)*b.....-) Nothing wielded#......####.##Cast: Magic Dart####....#.####.b   batvjh"G#.#.  Casting: Magic Dart (safe; 1% risk of failure)  vjhYGQConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (100% to hit)  The magic dart hits the bat.vjh~vjhZb.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (100% to hit)  The magic dart hits the bat.  The bat is heavily wounded.vjh4=20.0 (1vjh vjhm _The bat barely misses you. The bat closely misses you.vjh޿  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjhNl #....# sdmac the Conjurer #....# Deep Elf #....# Health: 10/10 ======================== #....# Magic: 4/6================-------- ##....## AC: 4Str: 4 #......# EV: 11Int: 22 #......# SH: 0Dex: 13 #......# XL:  1 Next: 58% Place: Dungeon:1 #.....@# Noise: =--------  Time: 220.0 (0.0) #.....)b......jhmM0m  -) Nothing wielded #......####.##  Cast: Magic Dart ####.... #.### #. b   bat #. #. _The bat barely misses you. The bat closely misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 100% to hit)vjhq  #....# sdmac the Conjurer #....# Deep Elf #....# Health: 10/10 ======================== #....# Magic: 4/6================-------- ##....## AC: 4Str: 4 #......# EV: 11Int: 22 #......# SH: 0Dex: 13 #......# XL:  1 Next: 58% Place: Dungeon:1 #.....@# Noise: =--------  Time: 220.0 (0.0) #.....)b......  vjh&$ -) Nothing wielded #......####.##  Cast: Magic Dart ####.... #.### #. b   bat #. #.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 100% to hit)  The magic dart hits the bat.vjh) L          †     vjhO* #.### #. #. #. vjh{ vjhp h661.0 (1Magic Dartvjha vjh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (heavily wounded, 100% to hit)  vjhh aThe magic dart hits the bat. _You kill the bat!vjh3vjhvjh,vjh֢Xvjhvjh^P5====vjhvjh,vjhqvjh,vjhvjhjvjhvjh<vjhvjh<====vjhծvjhivjhG6====vjhtvjhvjh,vjhvjh<  You see here a +0 mace.vjhwvjhټ _vjh vjh~  There is an open door here.  You see here a bat corpse.vjhvjhX _vjhFvjhvjhvjh<====vjhvjhvjh,vjh+vjhyvjhBvjh vjh@R #......# #......#. #......# ... #......###..... #.....)†....... #......####.### ####......# #.####.# #..-354.0)vjh^ #..>.....# #........# ......... ......... ..######## ..##vjhKvjhF-6.0 (15vjhvjh9 _Found an escape hatch in the floor.vjhvjhvjhFvjh~Bvjh,vjh\,vjhvjhivjh,vjhvjhvjhv,vjh vjhvjh,vjhvjhvjh,vjh\vjh_vjhe,vjh^vjhIvjhvjhvjh]vjhvjh.vjhvjhqvjhvjhvjh$vjhvjhvjh@vjhvjhvjhUvjh vjhvjhvjh3vjh-vjhvjhvjh vjhS vjh vjh vjh`vjh7vjhvjhvjhvjhvjh=vjhvjhvjhvjhvjhqvjh!vjh$vjh*%vjh[&vjhj+vjh,vjh9-vjh-vjh0vjh6Bvjh7vjh29vjh`9vjh9vjhf;vjh<vjh<vjhZ=vjh?vjh2@,vjh?AvjhBCvjhD,vjhEvjhFvjhGvjh&HvjhHvjhJvjhK,vjhiLvjhNvjh*O,vjhOvjhPvjhQ,vjh%RvjhSvjhrT,vjhUvjhVvjhW,vjhXvjh2Yvjh'Z,vjhZvjh[vjh\vjh\vjh7]vjh_vjh:`,vjh`vjhbvjhXc,vjhcvjhQevjh.  #.##.##########.#......  #................#.....  #..#.#@...#####........86.0 (50  #....#.##)# #.##.#.#† #....# #.#+.##.# #.#### ##...##.# #.# #...##.# #.# #...##.. #.# #...#### #.# #...# #.###'##vjhNvjh,7.0 (51vjhKvjhv# _Found a club.vjh3vjhvjh vjh"vjhӥvjhvjh+,vjhvjhvjh5,vjh3vjh<  You see here a +0 club.vjhuvjh _vjhvjhbvjh&vjh[vjh;vjhvjhvjhvjhvjhvjhV #. #.##.##...>...vjh #.##.##########.#........†# #................#.......## #..#.#....#####...........# #....#.##)# #.##.#.#†#.## #....##.# #.#+.##.#†###vjh #.#####.######...##.# #.##.......# #...##.#####vjhg #.##....@..# #...##94.0 (7.0) #.##.......# #...######## #.##.......# #...#  #.##.......# ##'## #.##.......# ##.### #.####...... #....# #.# #......##....#vjh #.# #..>...##....# #.# #....vjh"#vjh\vjh+5.0 (8vjhZvjh; _Found a stone staircase leading down.vjh:` 3vjh` vjhRd vjhJf vjhf vjhi ,vjh{ vjh vjhD nvjh Xvjh vjh) vjhٔ vjh- vjhg vjh vjh vjh vjh vjh vjh vjhԟ vjh ,vjhd vjhF vjh. ,vjh vjh vjh ,vjh vjh vjh   You see here a +0 club. _vjhү vjh vjhq ,vjh vjh vjha vjh vjhݳ vjh vjh ,vjh vjh vjhԷ ,vjh` vjhE vjhW ,vjh vjh{ vjha ,vjh2 vjh` vjh ,vjhL vjh vjh BvjhP vjh ,vjh vjh vjhJ ,vjh vjh* vjh ,vjh vjh vjh ,vjh vjh+ vjh ,vjh vjh9 vjh ,vjh vjh vjhf vjh vjh vjh! vjh ,vjh vjh vjh/ ,vjhw vjh* vjh ,vjh vjh vjhK Bvjh vjh vjh vjhP vjh vjhl vjh vjh vjhD vjh vjh vjhd vjhy vjh vjh vjhG vjho vjhu vjh vjh vjht vjhD ,vjh} vjh/ vjh ,vjh vjhb vjh ,vjh vjh vjh vjh vjhH vjh vjh^ vjhz vjh vjh vjh vjh. vjhk vjh vjhv vjh ,vjh{ vjh ,vjhD vjh vjh3 vjhP vjh| vjhW vjh vjh vjh, Bvjh vjhG Bvjh vjh{ ,vjh vjhcvjh,vjh!vjhvjh2,vjhdvjhvjhBvjhvjh,vjhvjhvjhO ,vjh vjh vjhvjhvjhH,vjhvjhwvjh,vjh,vjhvjh<,vjhvjh*vjhvjhvjhvjh}vjh-,vjhxvjhnvjh,vjhvjhpXvjhvjh,vjh"vjhvvjh!,vjhvjh)vjh2 Bvjh vjh!vjh%"vjh+$vjh$vjh%vjh%vjh8&vjh'vjh(,vjh))vjhE*vjh+vjh+,vjh,vjh-vjh-vjh=.vjht/vjhv0vjh0vjh1vjh.2vjh43vjhg3vjh3vjh5vjh5vjh 6vjh6vjh8vjh9vjh.:vjh:vjh2<vjh=vjh[=vjh=vjh>vjh?,vjhF@vjhnAvjhBvjhBvjhuCvjhFDvjhVE,vjhEvjhGvjhH,vjhfIvjhJvjh}L,vjh"MvjhNvjhOvjhOvjhePvjhQvjhR,vjhRvjhSvjh"T,vjhgTvjhUvjhUvjhUvjhUvjhVvjhWvjhXvjhvXvjhYvjhM[,vjh[vjh{\vjh7]Bvjh]vjh^BvjhU_vjh_,vjh`vjh`vjhavjh7avjh[avjhbvjhqbvjhbvjhbvjh}cvjhcvjhdvjh6dvjh_evjhZfvjhfvjhfvjhhvjhi,vjh)jvjhkvjhelvjhlvjh(mvjhgnvjhjo,vjhovjhqBvjhXqvjhrvjhr,vjhAsvjhtvjh[uvjhuvjh vvjhwvjhw,vjhwvjhxvjhdy,vjhyvjh,zvjh|z,vjhzvjhT{vjh{,vjh{vjh|vjh|,vjh(}vjh}vjh~,vjh^~vjh~vjhM,vjhvjhvjhx,vjhvjhfvjh3,vjhvjhvjh",vjhvjhvjhr,vjhevjhvjh,vjh&vjhvjh<vjh,vjhvjh,vjh،vjhvjh~vjhvjhvjhTvjh{,vjhޑvjh2vjhԓ,vjhSvjh~vjh}vjhvjh vjhҘvjhיvjhvjhjvjhvjh,vjhtvjhvjhvjh˝vjhvjhevjhtvjhD,vjhvjh~vjhivjhvjhvjh-vjh3 ########...# ..........## ########.## #.# #.#vjh #.################ #.................... ################### (......@................424.0 (129.0) ###############vjhֳV ## vjh C   vjhEc   vjhiJ  vjhvjhż-5.0 (130vjhvjh6% _Found 7 stones.vjh3vjh.vjhvjh߯Xvjhΰ,vjhvjhvjhI,vjhvjh{vjhvjhJvjhvjhۻvjh>,vjhývjhvjhu,vjh\vjhRvjh,vjhavjh;  You see here 7 stones.vjhvjhF _vjhvjhQvjhfvjhvjhvjhUvjh,vjh'vjhlvjh,vjhyvjhvjhbvjhvjh%vjhpvjh,vjhvjhvjh,vjhvjhvjhvjh\vjh vjhvjh-,vjhvjhvjh,vjhtvjhvjhvjh$vjhvjh$vjhVvjhvjhvjh{vjh ,vjhvjhvjhe,vjhvjhvjh,vjhvjhvjhvjhvjhvjhvjh,vjhvjh vjhb ,vjh@ vjhvjhc,vjh*vjhvjhX,vjhvjhBvjh.vjh/vjh,vjh^vjhDvjhJ,vjhHvjhvjh,vjhS vjh!vjh",vjhW#vjh5$vjhB%,vjh%vjh&vjh',vjh<(vjh7)vjh)vjh*vjh<*vjh*vjhh+,vjh+vjh2,vjh,,vjh,vjh-.vjh/,vjhQ/vjh0vjh1,vjh62vjh~3vjh|4,vjh4vjh9vjhc:vjhE;vjh><,vjh<vjh >vjh>,vjh6?vjh?vjhq@,vjh@vjh!AvjhAvjhAvjhAvjhBvjhB,vjh8CvjhCvjhD,vjhDvjhEvjhEvjhFvjhCFvjhFvjhQG,vjhGvjhHvjhIvjhIvjhJvjh=KvjhqL,vjhLvjhMvjhyN,vjhNvjhZOvjhO,vjh PvjhPvjhsQvjhQvjhQvjhaRvjhR,vjh2SvjhSvjhbTvjhTvjhTvjhUvjh;W,vjhXvjhYvjh(\vjhY\vjh+]vjh'^vjh^,vjh_vjh avjhavjhbvjhbvjhcvjh evjhZevjhKfvjh5hvjhi,vjhivjhkvjhl,vjhlvjhtV  #.#####.#.............  #.....................  #######.##........####  #.....#.##........#  #.###.#.###########  #.# #.#.#   #.# #.#.#  vjh4u #.# #.#.#   #.# #@#.#   #.# #.#.#   #.# ..#.####  #.###.#.......#  #.###########.#vjhu #.............# #########.##..# #.##..# #############...#vjhz389.0 (64.0)vjhW|-90.0 (65vjh.vjhb _g - a scroll labelled ONIEPH CESEYvjhvjhvjh^vjhvjh2vjhvvjhnvjhvjhCvjhzvjhvjhLvjhvjhvjh۞vjhvjhvjhȤvjh4vjhvjh$,vjhvjhvjh,vjhVvjhvjhٶvjh vjhavjhavjhvjhvjhvjhzvjh,vjhwvjhpvjhavjhvjhvjhvjh<,vjhvjhvjh ,vjhbvjh$vjh,vjhqvjhvvjh",vjhvjhnvjh,vjhvjhvjhKvjhvvjhvjhvjh,vjh vjhvjh ,vjhhvjh#vjh,vjhXvjhvjh,vjhCvjhvjh,vjhYvjh7vjh,vjhbvjhvjhvjhvjh&vjhvjhvjh vjhD vjha vjhr ,vjh vjhavjhCvjhwvjhvjhdvjhf,vjhvjh)vjh$,vjhvjhvjh%vjh\vjhvjhvjh,vjhvjh "vjh*#BvjhA%vjhU&,vjh&vjh(vjh),vjh-*vjh+vjh,vjh,vjh?-vjh/vjh/,vjhZ0vjh1vjh2,vjhG3vjh5vjh*6,vjh6vjhX8vjh{9,vjh9vjh;vjh<,vjh =vjh>vjh?,vjhd@vjhAvjhC,vjhzCvjhEvjhLF,vjhFvjhH,vjhLIvjhIvjhKvjhL,vjhLvjhMvjh&O,vjh}OvjhQvjhQ,vjhRvjhTvjh]U,vjhUvjhXBvjhgYvjhZvjh\,vjh]vjh^vjhZcBvjhufvjhh,vjhhvjh{kvjhl,vjhmvjhpvjhq,vjhrvjhtvjhrvvjhvvjhnwvjhyvjh^{,vjh|vjh'~vjhvjh"vjhvjhvjh,vjhvjhvjhP,vjhvjhXvjhBvjhvjhvjh]vjh=,vjhYvjhȘvjhvjhÚvjhvjh֝vjh,vjhvjhvjh$,vjh}vjhfvjh-,vjhvjhvjhh# #......#......# # #......#......# . #####+#####......# ... #...#.# #......###..... #.#.#.# #.....)†....... #...#.# #......####.### #...#.# ####......# #...#.# #.####.#.#. #...#.# #.#@......w #...#.# #..>.....#. ....#.########........# Magic Dart ###.#.................# vjh......................# ###.##........######### w   dart slug (asleep) ..#.##........# #.#.########### #.#.#vjh?(555vjh,6.0 (66vjh(vjh\ _A dart slug comes into view.vjhV^  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh O# #......#......# sdmac the Conjurer # #......#......# .  Deep Elf #####+#####......# ...  Health: 10/10 ======================== #...#.# #......###.....  Magic: 5/6====================---- #.#.#.# #.....)†.......  AC: 4Str: 4 #...#.# #......####.###  EV: 11Int: 22 #...#.# ####......#  SH: 0Dex: 13 vjh K#...#.# #.####.#.#.  XL:  1 Next: 66% Place: Dungeon:1 #...#.# #.#@******w  Noise: ---------  Time: 556.0 (0.0) #...#.# #..>.....#.  -) Nothing wielded ....#.########........#  Cast: Magic Dart ###.#.................# vjhI ......................# ###.##........#########  w   dart slug (asleep) ..#.##........# #.#.########### #.#.# vjh _A dart slug comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)vjhH# #......#......#sdmac the Conjurer # #......#......#.Deep Elf #####+#####......# ...Health: 10/10 ======================== #...#.# #......###.....Magic: 5/6====================---- #.#.#.# #.....)†.......AC: 4Str: 4 #...#.# #......####.###EV: 11Int: 22 vjh<#...#.# ####......#SH: 0Dex: 13 #...#.##.####.#.#.XL:  1 Next: 66% Place: Dungeon:1 #...#.##.#@******wNoise: ---------  Time: 556.0 (0.0) #...#.##..>.....#.-) Nothing wielded ....#.########........#Cast: Magic Dart ###.#.................# ......................# ###.##........#########w   dart slug ..#.##........# vjh{U#.#.########### #.#.#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjhAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The magic dart hits the dart slug.vjh`x5......wvjhxonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (asleep, 100% to hit)  The magic dart hits the dart slug.dart slug is lightly wounded.vjh~> ```````vjh~OThe dart slug launches a dart at you.vjh0q@......=7.0 (1vjhr vjh O _The slug dart misses you.vjhD  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh # #......#......# sdmac the Conjurer # #......#......# .  Deep Elf #####+#####......# ...  Health: 10/10 ======================== #...#.# #......###.....  Magic: 4/6================-------- #.#.#.# #.....)†.......  AC: 4Str: 4 #...#.# #......####.###  EV: 11Int: 22 #...#.# ####......#  SH: 0Dex: 13 #...#.# #.####.#.#.  XL:  1 Next: 66% Place: Dungeon:1 #...#.# #.#@******w  Noise: =--------  Time: 557.0 (0.0) vjhU #...#.# #..>.....#.  -) Nothing wielded ....#.########........#  Cast: Magic Dart ###.#.................# ......................# ###.##........#########  w   dart slug ..#.##........# #.#.########### #.#.# _The slug dart misses you.vjh HCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  vjh Press: ? - help, Shift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)vjhDs=# #......#......#sdmac the Conjurer # #......#......#.Deep Elf #####+#####......# ...Health: 10/10 ======================== #...#.# #......###.....Magic: 4/6================-------- #.#.#.# #.....)†.......AC: 4Str: 4 vjht#...#.# #......####.###EV: 11Int: 22 #...#.# ####......#SH: 0Dex: 13 #...#.##.####.#.#.XL:  1 Next: 66% Place: Dungeon:1 #...#.##.#@******wNoise: =--------  Time: 557.0 (0.0) #...#.##..>.....#.-) Nothing wielded ....#.########........#vjhHtSCast: Magic Dart ###.#.................# ......................# ###.##........#########vjhqtw   dart slug ..#.##........# vjhtQ#.#.########### vjht4#.#.#vjhtCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh uAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linevjh1unAim: a dart slug (lightly wounded, 100% to hit)  The magic dart hits the dart slug.vjh+......vjh+8.0 (1vjhZvjhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (lightly wounded, 100% to hit)  The magic dart hits the dart slug. vjhT_The dart slug is severely wounded.vjh$  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh# #......#......# sdmac the Conjurer # #......#......# .  Deep Elf #####+#####......# ...  Health: 10/10 ======================== #...#.# #......###.....  Magic: 3/6============------------ #.#.#.# #.....)†.......  AC: 4Str: 4 #...#.# #......####.###  EV: 11Int: 22 #...#.# ####......#  SH: 0Dex: 13 #...#.# #.####.#.#.  XL:  1 Next: 66% Place: Dungeon:1 #...#.# #.#@******w  Noise: =--------  Time: 558.0 (0.0) #...#.# #..>.....#.  -) Nothing wielded ....#.########........#vjh|  Cast: Magic Dart ###.#.................# ......................# ###.##........#########  w   dart slug ..#.##........# #.#.########### #.#.# _The dart slug is severely wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)vjh # #......#......# sdmac the Conjurer # #......#......# .  Deep Elf #####+#####......# ...  Health: 10/10 ======================== vjh+ #...#.# #......###.....  Magic: 3/6============------------ #.#.#.# #.....)†.......  AC: 4Str: 4 #...#.# #......####.###  EV: 11Int: 22 #...#.# ####......#  SH: 0Dex: 13 #...#.# #.####.#.#.  XL:  1 Next: 66% Place: Dungeon:1 vjh 4#...#.# #.#@......w  Noise: =--------  Time: 558.0 (0.0) #...#.# #..>.....#.  -) Nothing wielded ....#.########........#  Cast: Magic Dart ###.#.................# ......................# ###.##........#########  w   dart slug ..#.##........# #.#.########### #.#.#Casting: Magic Dart (safe; 1% risk of failure)  vjh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The magic dart hits the dart slug.vjh    .  ...    )†        #.#@******† .#.#  . .#.......... ..#..#..#.#vjh3 +......vjh3 vjh: T# #......#......#sdmac the Conjurer # #......#......#.Deep Elf #####+#####......# ...Health: 10/10 ======================== #...#.# #......###.....Magic: 3/6vjhe; N============------------ #.#.#.# #.....)†.......AC: 4Str: 4 #...#.# #......####.###EV: 11Int: 22 #...#.# ####......#SH: 0Dex: 13 #...#.##.####.#.#.XL:  1 Next: 100% Place: Dungeon:1 vjh; #...#.##.#@......†Noise: =--------  Time: 559.0 (1.0) vjh; #...#.##..>.....#.-) Nothing wielded vjh< ....#.########........#Cast: Magic Dart ###.#.................# vjh,< ......................# ###.##........######### vjhQ< ..#.##........# #.#.########### vjhv< #.#.#Casting: Magic Dart (safe; 1% risk of failure)  vjh< Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  vjh< Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The magic dart hits the dart slug.vjh> Aim  Press: ? - help, Shift-Dir - straight line: a dart slug (severely wounded, 100% to hit)  vjh> The magic dart hits the dart slug. _You kill the dart slug!  You have reached level 2!vjhH /  --more--vjh n5/154/82 0% vjhd 4Magic Dartvjhy vjh 4 _vjhv 5===vjh nvjh vjh[ ,vjh` vjh vjhH ;===vjh; vjh vjh? O6===vjhX vjh! ,vjh" vjh$ vjh$ vjh% vjhU' vjh' vjh( vjh:* vjh~* n7======vjh+ vjh- ,vjh(/ vjh1 ,vjh1 vjh3 ,vjh4 vjhp6 vjh6 ;===vjh7 vjhD -.....#............ ..#. #.#. #.#. vjhE Q_You start resting.vjhsP 0745.0)vjhV d8===-5.0 (16vjh[ vjh] % _Magic restored.vjhL #......#......# #  #......#......# . #+#####......# ... # ..#.# #......###..... # #.....)†....... # ..#.# #......####.### ..#.# ####......# ..#.# #.####.#.#.. ..#.# #.#..@....†.. ..#.# #..>.....#..J#.########..# Magic Dart.#....... .##..## J   endoplasm (asleep) #.##........####vjhW\6.0)7.0 (2vjh^vjhjd vjhevjhe9_An endoplasm comes into view.vjh0fvjh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjhs #......#......## sdmac the Conjurer  #......#......# . # Deep Elf ###+#####......# ... # Health: 15/15 ======================== ..#.# #......###..... # Magic: 7/8=====================--- vjh#.#.# #.....)†....... # AC: 4Str: 4 ..#.# #......####.###  EV: 11Int: 22 ..#.# ####......# SH: 0Dex: 13 ..#.# #.####.#.#...  XL:  2 Next:  0% Place: Dungeon:1 ..#.# #.#..@****†..  Noise: ---------  Time: 577.0 (0.0) ..#.# #..>.....#**J  -) Nothing wielded ..#.########........#  Cast: Magic Dart #.#.................# ....................# #.##........#########  J   endoplasm (asleep) #.##........# vjhY#.########### #.# _An endoplasm comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)vjhk"  #......#......## sdmac the Conjurer#......#......#.# Deep Elf ###+#####......# ...# Health: 15/15 ======================== ..#.# #......###.....# Magic: 7/8=====================--- #.#.# #.....)†.......vjh@# I# AC: 4Str: 4 ..#.# #......####.###EV: 11Int: 22 ..#.# ####......#SH: 0Dex: 13 ..#.##.####.#.#...XL:  2 Next:  0% Place: Dungeon:1 ..#.##.#..@****†..Noise: ---------  Time: 577.0 (0.0) ..#.##..>.....#**J-) Nothing wielded ..#.########........#Cast: Magic Dart #.#.................# ....................# #.##........#########J   endoplasm vjh,$ #.##........# #.########### #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is lightly wounded.vjh vjh W....†J...vjh 3=8.0 (1vjh vjhc   Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.endoplasm is lightly wounded. vjh S_The endoplasm quivers.vjh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjhz #......#......## sdmac the Conjurer  #......#......# . # Deep Elf ###+#####......# ... # Health: 15/15 ======================== ..#.# #......###..... # Magic: 6/8==================------ #.#.# #.....)†....... # AC: 4Str: 4 ..#.# #......####.###  EV: 11Int: 22 ..#.# ####......# SH: 0Dex: 13 vjh{..#.# #.####.#.#...  XL:  2 Next:  0% Place: Dungeon:1 ..#.# #.#..@*****J.  Noise: =--------  Time: 578.0 (0.0) ..#.# #..>.....#...  -) Nothing wielded ..#.########........#  Cast: Magic Dart #.#.................# ....................# #.##........#########  J   endoplasm #.##........# #.########### #.# _The endoplasm quivers.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 100% to hit)vjhK #......#......## sdmac the Conjurer#......#......#.# Deep Elf ###+#####......# ...vjh# Health: 15/15 ======================== ..#.# #......###.....# Magic: 6/8==================------ #.#.# #.....)†.......# AC: 4Str: 4 ..#.# #......####.###EV: 11Int: 22 ..#.# ####......#SH: 0Dex: 13 ..#.##.####.#.#...vjhwXL:  2 Next:  0% Place: Dungeon:1 ..#.##.#..@*****J.Noise: =--------  Time: 578.0 (0.0) ..#.##..>.....#...-) Nothing wielded ..#.########........#Cast: Magic Dart vjh#.#.................# ....................# vjh#.##........#########J   endoplasm vjhd#.##........# #.########### vjh( #.#vjhPCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjhyxAiming: Magic Dart (safe; 1% risk of failure)  vjhPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (lightly wounded, 100% to hit)  vjh"The magic dart hits the endoplasm.vjhavjh+....J.vjhr+9.0 (1vjhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (lightly wounded, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is moderately wounded.vjh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjhT #......#......## sdmac the Conjurer  #......#......# . # Deep Elf ###+#####......# ... # Health: 15/15 ======================== ..#.# #......###..... # Magic: 5/8===============--------- #.#.# #.....)†....... # AC: 4Str: 4 ..#.# #......####.###  EV: 11vjhInt: 22 ..#.# ####......# SH: 0Dex: 13 ..#.# #.####.#.#...  XL:  2 Next:  0% Place: Dungeon:1 ..#.# #.#..@****J..  Noise: =--------  Time: 579.0 (0.0) ..#.# #..>.....#...  -) Nothing wielded ..#.########........#  Cast: Magic Dart #.#.................# ....................# #.##........#########  J   endoplasm #.##........# #.########### #.# _The endoplasm is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: jhM 0mMagic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)vjh #......#......## sdmac the Conjurer  #......#......# . # Deep Elf vjhQ###+#####......# ... # Health: 15/15 ======================== ..#.# #......###..... # Magic: 5/8===============--------- #.#.# #.....)†....... # AC: 4Str: 4 ..#.# #......####.###  EV: 11Int: 22 vjh..#.# ####......# SH: 0Dex: 13 ..#.# #.####.#.#...  XL:  2 Next:  0% Place: Dungeon:1 ..#.# #.#..@....J..  Noise: =--------  Time: 579.0 (0.0) vjh..#.# #..>.....#...  -) Nothing wielded ..#.########........#  Cast: Magic Dart vjhKD#.#.................# ....................# #.##........#########  J   endoplasm vjh}#.##........# #.########### #.#vjhHCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  vjhPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm.vjh     .  ...  vjh z  )†      vjh; n ****†..  vjhf -  vjh vjh vjh)....vjhݜh680.0 (1Magic DartvjhڣvjhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (moderately wounded, 100% to hit)  The magic dart hits the endoplasm. vjhB_You kill the endoplasm!vjh2 3vjh vjhh e6===vjh vjh] vjh ,vjhh vjh vjh ;===vjh vjh c7===vjha vjh  ,vjh vjh ,vjh vjh ,vjh vjhx vjh ;===vjh# vjh% c8===vjh vjh& vjh, #......#......# #. #......#......# . #.+#####......# ... #. .#.# #......###..... #. .#.# #.....)†. # .#.# #......####.### #.# ####......# # .#.# #.####.#.#.#.# #.#...@...†.-91.0 (11.0)#.# #..>.....#.#.#vjh, #.# [ .#.# .##. .##..# .#### .#vjh1 vjhD7 F-2.0 (12vjh= vjhx? ) _Found a chain mail.vjhN3vjh PvjhR,vjhUWBvjhXXvjhZQ===vjh[vjh],vjh`vjh@bvjhbvjhevjhg,vjhYivjhkvjh5lvjhmvjhovjhovjh qvjh s,vjhuvjhv,vjh~wvjh|Bvjh#}vjh}vjh~vjh;,vjhvjh,vjh^vjh,vjhvjh,vjh̎vjh,vjhёvjhE,vjhvjh,vjhvjh',vjhhvjh,vjhvjhz,vjhvjh,vjh#vjhڦ,vjh.vjhު,vjhɫvjh,vjh#vjh+,vjhcvjh,vjh)vjh,vjhPvjhQ,vjhvjh,vjhvjh,vjhvjh,vjhvjh,vjhvjh#,vjh+vjha,vjhvjh,vjhvjh,vjhbvjhQ,vjhvjh,vjhEvjh,vjhivjhu,vjh#vjh,vjh?vjh,vjhPvjhj,vjhnvjh,vjhvjhvjhvjh~vjh,vjh;vjh,vjhvjhb,vjhvjh,vjhvjh,vjhfvjh,vjh| vjh ,vjh vjh ,vjh vjh ,vjhvjh,vjhvjhr,vjhkvjhBvjh9,vjh/vjh,vjhvjhF!,vjh."vjh#,vjh#vjh$,vjhs%vjh&,vjh4'vjh>(,vjh])vjh*,vjh+vjh.,vjh2vjh4,vjh 6vjh7,vjh8vjh:,vjh<vjh=,vjhG?vjhSA,vjhBvjh~D,vjhEvjhG,vjhHvjhrJ,vjhKvjhM,vjhNvjhP,vjhQvjhjS,vjhTvjh0V,vjhTWvjh-Y,vjhaZvjhx\,vjht]vjh_,vjh`vjhb,vjhcvjhe,vjhfvjhth,vjhivjhl,vjhnnvjh>q,vjhrvjhIu,vjhvvjhrx,vjhyvjh{,vjh|vjh,vjhvjh,vjh;vjh=,vjhvjh`,vjhSvjh,vjh3vjh3,vjhvjh,vjhOvjh,vjhvjhp .691.0 (99 _You start waiting.vjh 02.0 (100.0)vjhŰvjh߲# _Done waiting.vjh3vjhvjhvjh......#......# #. ......#......# .... #. #+#####......# .... #. #.# #......###..... #. #.# #.....)†....... # #.# #......####.### . #.# ####......#.# .. #.# #.####.#.#. #.# #.#....@..†. #.# #..>.....#....g #.##.# #[.Magic Dart #.# ##.# g   goblin (asleep) ##..# vjh,#vjh,0.0)vjh++3.0 (1vjhvjhu _A goblin comes into view. It is wielding a +0 dagger.vjh[  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjhR7......#......##.. sdmac the Conjurer ......#......# .... #.. Deep Elf #+#####......# .... #.. Health: 15/15 ======================== #.# #......###..... #.. Magic: 7/8=====================--- #.# #.....)†....... ### AC: 4Str: 4 #.# #......####.### .  EV: 11Int: 22 #.# ####......#.# ...  SH: 0Dex: 13 #.# #.####.#.#.....  XL:  2 Next:  6% Place: Dungeon:1 #.# #.#....@***....  Noise: vjh8A---------  Time: 693.0 (0.0) #.# #..>.....#.***g  -) Nothing wielded #.########........# #[.  Cast: Magic Dart #.................# ..................# ##........######### g   goblin (asleep) ##........# ########### #_A goblin comes into view. It is wielding a +0 dagger.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)vjh, ......#......##.. sdmac the Conjurer ......#......# .... #.. Deep Elf #+#####......# .... #.. Health: 15/15 ======================== #.# #......###..... #.. Magic: 7/8=====================--- #.# #.....)†....... ### AC: 4Str: 4 #.# #......####.### .  EV: 11Int: 22 #.# ####......#.# ...  SH: 0vjh- Dex: 13 #.# #.####.#.#.....  XL:  2 Next:  6% Place: Dungeon:1 #.# #.#....@..†....  Noise: ---------  Time: 693.0 (0.0) #.# #..>.....#....g  -) Nothing wielded #.########........# #[.  Cast: Magic Dart #.................# ..................# ##........######### g   goblin (asleep) ##........# ########### #Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblinvjhz. !vjh4 Q ....  ....    )†   .   ...    ***....  ***)  #[. vjh1 R..†...vjh p10=4.0 (1Magic Dartvjh vjh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin! _You kill the goblin!vjhBT  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh5vjh=vjhEvjh.....#....@......##-701.0 (7vjhG##........####[.......## ...........# #........## ...# #######...######### .. ...#.## vjht vjh_8-vjhvjh O _You see here a +0 dagger.vjh vjh ZInventory: 7/52 slots vjh Missiles (go to first with ()d - 6 boomerangs Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 helmet (worn) Scrolls (go to first with ?)  g - a scroll labelled ONIEPH CESEY vjhC Potions (go to first with !)  b - a potion of magic  c - a metallic brown potion  f - a green potionvjh d - 6 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12. vjh}  Your skill: 0.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 7.0 XLs. Damage rating: 5 (Base [6 + 0 (Thrw)] x 85% (Str) x 100% (Fight)). It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a vjh horrible contusion behind, and exciting universal admiration.”  -The Sydney Gazette and New South Wales Advertiser, 23 December 1804 (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.vjhfvjhvjhwvjh......# #.....#..<..#sdmac the Conjurer vjhGT......# #.......##.....#Deep Elf ......###.......##....[#Health: 15/15 ======================== .....)†.........##########+###Magic: 8/8======================== vjhɖi......####.####.......#AC: 4Str: 4 ###......#.#..........##EV: 11Int: 22#.####.#.#............SH: 0Dex: 13#.#.......†..........#vjh# XL:  2 Next: 10% Place: Dungeon:1#..>.....#....@......## Noise: ---------  Time: 701.0 (0.0) vjh5/###........####[.......## -) Nothing wielded ...........# #........#vjhc# Throw: 6 boomerangs ...........# #######... ...#########.. vjhH...#. ####vjhtCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) vjh_Unknown command. _Magic restored. _You see here a +0 dagger.vjh'4vjh}vjhk vjh Inventory: 7/52 slots Missiles (go to first with ()  d - 6 boomerangs (quivered) Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 helmet (worn) Scrolls (go to first with ?)  g - a scroll labelled ONIEPH CESEY Potions (go to first with !)  b - a potion of magic vjhH U c - a metallic brown potion  f - a green potionvjhc vjhv......# #.....#..<..#sdmac the Conjurer ......# #.......##.....#Deep Elf ......###.......##....[#Health: 15/15 ======================== .....)†.........##########+###Magic: 8/8vjhl======================== ......####.####.......#AC: 4Str: 4 ###......#.#..........##EV: 11Int: 22#.####.#.#............SH: 0Dex: 13#.#.......†..........## XL:  2 Next: 10% Place: Dungeon:1#..>.....#....@......## Noise: ---------  Time: 701.0 (0.0) ###........####[.......## -) Nothing wielded ...........# #........## Throw: 6 boomerangs ...........# #######... ...#########.. ...#. ####Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use jh10;1mZ to cast anyway.) _Unknown command. _Magic restored. _You see here a +0 dagger.vjhvjhvjh[vjh!vjh^vjh~_vjh?fvjhLhF _Unknown command.vjh@A2.0 (1vjhGvjhI% _h - a +0 daggervjhvjhMInventory: 8/52 slots Hand Weapons (go to first with ))h - a +0 dagger Missiles (go to first with ()  d - 6 boomerangs (quivered) Armour (go to first with [)  a - a +0 robe (worn)  e - a +1 helmet (worn) Scrolls (go to first with ?)  g - a scroll labelled ONIEPH CESEY Potions (go to first with !)  b - a potion of magic  c - a metallic brown potion  f - a green potionvjhh - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 6.2 XLs. Damage rating: 4 (Base 4 x 107% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. vjhYStash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.vjh.vjhLvjhC7......# #.....#..<..#sdmac the Conjurer ......# #.......##.....#Deep Elf ......###.......##....[#Health: 15/15 ======================== vjhg.....)†.........##########+###Magic: 8/8======================== ......####.####.......#AC: 4Str: 4 ###......#.#..........##EV: 11Int: 22#.####.#.#............SH: 0Dex: 13#.#.......†..........## XL:  2 Next: 10% Place: Dungeon:1#..>.....#....@......#vjh# Noise: ---------  Time: 702.0 (0.0) ###........####[.......## h) +0 dagger ...........# #........## Throw: 6 boomerangs ...........# #######... ...#########.. ...#. #### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _Magic restored. _You see here a +0 dagger. _Unknown command. _h - a +0 daggervjh!vjh+5 (0.5vjh1vjh. _h - a +0 dagger (weapon)vjh 3vjh vjh vjhm vjh Bvjh." ,vjhd# vjh% vjhw( vjh(> 4vjhm@ vjhg vjhi vjhk ,vjhl vjhr $ vjhs _You open the door.vjhv 3vjhow vjh Xvjh vjhL ,vjh vjh] vjhË vjh vjhƎ vjh vjh vjhe vjh vjh Bvjh vjh" vjh vjhƥ vjh vjh vjhN ,vjh vjh vjhp ,vjh+ vjh5 vjh$ ,vjh vjhD vjh ,vjhd vjh vjh5 ,vjh{ vjh vjh ,vjh vjh9 vjh ,vjh vjh vjhh ,vjh vjh vjhk vjh vjh vjh vjh ,vjh vjh vjhw vjh_ ,vjh vjh vjh ,vjh% vjhJ vjh Bvjh vjh ,vjhF vjh vjh< ,vjh! vjh( Bvjh* vjh/ vjh2 ,vjh4 vjh9 vjh*< ,vjh@ vjhA vjhE ,vjhG vjhJ vjhM ,vjhTO vjhS vjh@T vjhT vjhU vjhuX vjhxd ,vjhe vjh_k vjhm vjho vjhr vjh:u vjh6| vjhd} ,vjh vjh[ vjh vjh, vjhg vjhE ,vjh9 vjh 7 _You open the door.vjh% 3vjhG vjhX @  There is an open door here.vjh,  _vjhp vjh> ,vjh/ vjh Z  There is a staircase leading out of the dungeon here.vjh vjh  _vjh! vjh vjh2 Bvjhb vjh ,vjh vjh @  There is an open door here.vjh vjh  _vjh vjh6 vjhQ ,vjh vjh vjh ,vjh0 vjh vjh, ,vjh vjhl vjh ,vjh vjh" vjh# ,vjh$ vjhQ' vjh) ,vjh* vjho. vjh/ vjhY3 ,vjh\6 vjhl vjhm vjhon vjh4q vjhr ,vjhs vjhu vjhUw ,vjhI~ vjhA ,vjhπ vjh4 vjh[ ,vjh؃ vjh8 vjh1 ,vjh vjh Xvjh8 vjhэ ,vjh vjh vjh ,vjh< vjh\  ###### #.. ##.###### ####### # ######+#.#....###...... # #.....@..#.##...#.#### # #........#.##.......... # #........#.##...#.#### # ######.#.#.###.....# ###vjhH ####.#.#.........#..............#...........##.......###########.#....# ....................#...#....# #####.......####......#......#vjh ###..##.##.#'71.5 (69.0)vjh vjh M======2.5 (70vjhZ vjh = _As you open the door, it creaks loudly!vjh<Ivjh  There is an open door here. _vjhG########## .....K...####  #@#.. ------ #.#.###### #############'#.#....###...... ##........#.##...#.##### ##........#.##.......... ##........#.##...#.##### K   kobold (missile, wandering)######.#.#...#.....vjhO+ vjh)L4.5 (2.0)  A kobold comes into view. It is wielding a +0 whip..K)====--5.5 (3 _The kobold shouts!vjhHRsdmac the ConjurerDeep ElfHealth: 15/15 ========================Magic: 8/8========================AC: 4Str: 4EV: 11Int: 22 ###########SH: 0Dex: 13 ......K*.####XL:  2 Next: 10% Place: Dungeon:1 ##@#..Noise: ====-----  Time: 775.5 (0.0) ##.#.###### ####### h) +0 dagger #######'#.#....###...... Throw: 6 boomerangs ##........#.##...#.##### ##........#.##.......... ##........#.##...#.##### K   kobold (missile) #######.#.#.###.....# ################.#jh)S10m.#.........# .................#...........#A kobold comes into view. It is wielding a +0 whip. _The kobold shouts!  Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (43% to hit)vjhS sdmac the ConjurerDeep ElfHealth: 15/15 ========================Magic: 8/8========================AC: 4Str: 4EV: 11Int: 22 ###########SH: 0Dex: 13 ......((.####XL:  2 Next: 10% Place: Dungeon:1 ##@#..Noise: ====-----  Time: 775.5 (0.0) ##.#.###### ####### h) +0 dagger #######'#.#....###...... Throw: 6 boomerangs ##........#.##...#.##### ##........#.##.......... ##........#.##...#.##### K   kobold (missile) #######.#.#.###.....# ################.#.jht 40m#.........# .................#...........#Throw: 6 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (43% to hit)  You throw a boomerang.  The boomerang closely misses the kobold.vjh 9K.vjh vjh G.KvjhL =---6.8 (1.3 _vjhL  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh)  sdmac the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================---  AC: 4Str: 4  EV: 11Int: 22 ## ######### SH: 0Dex: 13 . ......K.####  XL:  2 Next: 10% Place: Dungeon:1 ##@#..  Noise: =--------  Time: 776.8 (0.0) ##.#.###### ####### h) +0 dagger # ######'#.#....###...... Throw: 6 boomerangs # #........#.##...#.##### # #........#.##.......... # #...jh~m.....#.##...#.##### K   kobold (missile) # ######.#.#.###.....# ################.#.#.........# .................#...........# _The boomerang closely misses the kobold.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (100% to hit)vjhesdmac the ConjurerDeep ElfHealth: 15/15 ========================Magic: 7/8=====================---AC: 4Str: 4EV: 11Int: 22 ###########SH: 0Dex: 13 .......K.####XL:  2 Next: 10% Place: Dungeon:1 ##@#..Noise: =--------  Time: 776.8 (0.0) #vjh#.#.###### ####### h) +0 dagger #######'#.#....###...... Throw: 6 boomerangs ##........#.##...#.##### ##........#.##.......... ##........#.##...#.##### K   kobold (missile) #######.#.#.###.....# ################.#.#.........# .................#...........# _The boomerang closely misses the kobold.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (100% to hit)vjh1  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit)  The magic dart hits the kobold but does no damage.7.8 (1vjhqL _The kobold misses you.vjh.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh   sdmac the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------  AC: 4Str: 4  EV: 11Int: 22 ## ######### SH: 0Dex: 13 . ......K.####  XL:  2 Next: 10% Place: Dungeon:1 ##@#..  Noise: =--------  Time: 777.8 (0.0) ##.#.###### ####### h) +0 dagger # ######'#.#....###...... Throw: 6 boomerangs # #........#.##...#.##### # #........#.##.......... # #...jh! m.....#.##...#.##### K   kobold (missile) # ######.#.#.###.....# ################.#.#.........# .................#...........# _The kobold misses you.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (100% to hit)vjh' : vjh c sdmac the Conjurer vjh  Deep Elf  Health: 15/15 ========================  Magic: 6/8==================------  AC: 4Str: 4  EV: 11Int: 22 ## ######### SH: 0Dex: 13 . ......K.####  XL:  2 Next: 10% Place: Dungeon:1 ##@#..  Noise: =--------  Time: 777.8 (0.0) ##.#.###### ####### h) +0 dagger # ######'#.#....###...... Throw: 6 boomerangs # #........#.##...#.##### # #........#.##.......... # #........#.##...#.##### K   kobold (missilvjhs e) # ######.#.#.###.....# ################.#.#.........# .................#...........# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (100% to hit)  The magic dart hits the kobold.  ).#### #@#..       vjhh vjhm 338.8 (1vjhr vjh :Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  vjhK Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit)  The magic dart hits the kobold. _You kill the kobold!vjhIvjh%vjh&vjh-nvjh.c7===vjhy2vjh5vjhCXvjh)K,vjhQvjhEUvjhUl8======vjhWvjhZvjhbBvjhLfvjhhvjhbivjhivjhrv  Things that are here:  a +0 whip; 4 stones; a kobold corpsevjh#{5 _vjhW}vjh~vjhvjh4===vjhovjhvjhvjh>vjhvjhvjh,vjhώvjh֐vjh,vjh(vjhvjhj,vjhvjhJXvjhtvjhΨ,vjhvjhvjh),vjhvjhvjh XvjhZvjh vjh8vjh@  Things that are here:  a +0 whip; 4 stones; a kobold corpsevjh5 _vjhvjhXvjhgvjh,vjh"vjh@  There is an open door here.vjh5 _vjhCvjhvjhw,vjh vjh#vjh4%,vjh2(Xvjh*Bvjh+vjhX,vjh,vjh-vjh/vjh1Bvjh(3vjh3vjhd4,vjh:vjh;vjh <vjhK<vjh=vjhB?vjh?,vjh AvjhB,vjhRCvjhDvjhbvjhhnvjhivjh9jvjhk,vjhmvjhmvjhTy,vjhВ4vjhyvjh  #############.vjh  #.....@......l- #.###########. vjh #.# #.#.###########.#l   frilled lizard (asleep) #vjhѿ@...........#vjh.vjh ##vjh!.# vjhJ(#.#....###vjh#vjh vjhL vjh827.8 (4vjh 9.0)  vjhKA frilled lizard comes into view.vjhwl.lvjhF-8.8 (50vjhvjhG8 _The frilled lizard hisses angrily.vjhW  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjhHl  sdmac the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================---  AC: 4vjhdJStr: 4  EV: 11Int: 22  SH: 0Dex: 13 #############.  XL:  2 Next: 13% Place: Dungeon:1 #.....@*****l.  Noise: ---------  Time: 828.8 (0.0) #.###########.  h) +0 dagger #.# Throw: 6 boomerangs #.# # #.# ###########.# l   frilled lizard #...........# #.###############.# #.#....###........# _The frilled lizard hisses angrily.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh KAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)vjhr)   sdmac the Conjurer  Deep Elf  Health: 15/15 ========================  Magic: 7/8=====================---  AC: 4Str: 4  EV: 11Int: 22  SH: 0Dex: 13 #############.  XL:  2 Next: 13% Place: Dungeon:1 #.....@.....l.  Noise: ---------  Time: 828.8 (0.0) #.###########.  h) +0 dagger #.# Throw: 6 boomerangs #.# # #.# ###########.# l   frilled lizard #...........# #.###############.# #.#....###........#jh* mCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard.vjhR.    *****†.    #.# #.# #..#..........vjh/ ..vjh *.....vjh ;7=9.8 (1vjh; vjh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard. vjh G_You kill the frilled lizard!vjh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh/4vjhvjh#P _You don't know that spell.vjhIvjh+vjh$ _vjhtnvjhn,vjh_vjhM8===vjh#vjhvjh,vjhvjh!vjhu,vjhvjhPvjhM,vjhvjh3 vjhc vjh ;===vjh vjh vjh ,vjh vjhb vjh_ ,vjh vjh% j  You see here a frilled lizard corpse.vjh 5 _vjh vjhK vjh vjh- vjh vjhL vjh ,vjhI vjhs vjh ,vjh# vjh vjh vjhq ,vjhK vjh! ,vjh" vjh$ vjh>% ,vjh% vjh%( Bvjh) vjh, vjh- ,vjh@3 vjhE4 ,vjh 5 vjhk6 vjh7 ,vjh 8 vjh9 vjh; Bvjhs= vjh"> ,vjh> vjh H vjhI BvjhM vjhcN ,vjhN vjh.S vjhT ,vjh\U vjhY vjhZ vjhB[ vjh{[ vjh` vjh` vjha vjha vjhd vjhf ,vjhf vjh m XvjhDp vjhq ,vjhr vjhy Xvjh^{ vjh| ,vjh} vjh vjhӁ ,vjh vjh vjh ,vjhh vjh vjh vjh+ vjhŌ vjh vjhؑ ,vjhT vjh! vjhږ ,vjh vjh vjh vjh@ _You open the door.  There is an open door here.vjhN 5 _vjhڻ vjh vjhL ,vjhտ vjh5 Xvjh vjhr ,vjh vjh vjhg ,vjh vjh vjh ,vjh vjh vjhI vjh vjh ,vjh vjh vjhC ,vjh< vjh2 vjh ,vjhm vjh vjh! ,vjh` vjhg vjh+ vjh^: ....#.......#.# #.#.# ....######....# #.#.# .<..# #....# #.#)# ....# #....# #.#.# ...[# #....######.#.# #'### #...........#.# #.##.............# #.##...# ..# #.#...- ### #......##......##......# #......# #......# ##+##### vjhC v91.8 (62.0)-2.8 (63vjhXI vjhN b _i - a scroll labelled SIKLOE GOUFOvjh3vjh vjh]vjh Xvjhvjh vjhY ,vjh: vjh vjh,vjhjvjhvjhvjhvjhvjhvjhvjhxvjhvjhZvjh,vjhvjh#vjh %,vjh&vjh'vjh),vjh;*vjh+vjh"-,vjh.vjh/vjh1,vjhz2vjhR4vjh6,vjh7vjh8vjh9,vjhJ:vjh;vjh<,vjh=vjh?vjh@vjh@vjh.AvjhBvjhCvjh#DvjhoDvjhEvjhGvjhZGvjhGvjhHvjhI,vjhJJvjh\KvjhiLvjhLvjhMvjh:NvjhLOvjhOvjhOvjhQvjh1RvjhRvjhRvjhYTvjhUvjhVvjhNVvjh_XvjhX,vjh{YvjhZvjh[,vjh\vjh]vjh^,vjhe_vjhs`vjhra,vjhavjhcvjhhe,vjhevjhYfvjhg,vjhhvjh}ivjhujvjhjvjhkvjhtlvjhm,vjhnvjhGovjh p,vjhppvjhqvjhr,vjhVsvjhuvjhuvjhvvjhTvvjhDwvjh,xvjhgxvjhyvjhyvjh{vjhN{vjh{vjh3}vjh~,vjh~vjhvjhvjhȁvjhvjhvjh΄vjhvjhxvjh͆vjhBvjhvjhXvjhBvjhfvjh,vjhvjh]vjh,vjhuvjhԥvjh,vjhevjhvjhZ,vjhܫvjhvjhկvjh?vjhʰvjhvjh5 #.# #.#   #.# #.#   #.# #.#   #.# #.#   #.# #.#   #.# #.#   #.####.#######.##   #...............#   #####@###########   .J........#   #######.#.#  ..#.#  ### #    jhZ37mJ   endoplasm (asleep)    vjhM.939.8 (47vjh,-40.8 (48vjhvjh] _An endoplasm comes into view.vjh  Casting: Magic Dart (safe; 1% risk of failure)  vjh:\Confirm with . or Enter, or press ? or * to list all spells.vjh] U #.# #.#  sdmac the Conjurer #.# #.#  Deep Elf #.# #.#  Health: 15/15 ======================== #.# #.#  Magic: 7/8=====================--- #.# #.#  AC: 4Str: 4 #.# #.#  EV: 11Int: 22vjh  #.####.#######.##  SH: 0Dex: 13 #...............#  XL:  2 Next: 17% Place: Dungeon:1 #####@###########  Noise: ---------  Time: 940.8 (0.0) .J*****...#  h) +0 dagger #######.#.#  Throw: 6 boomerangs vjhI &..#.#  ### #   J   endoplasm (asleep) _An endoplasm comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linevjh EAim: an endoplasm (asleep, 100% to hit)vjh2#.# #.#   sdmac the Conjurer#.# #.#   Deep Elf#.# #.#   Health: 15/15 ========================#.# #.#   Magic: 7/8=====================---#.# #.#   AC: 4Str: 4#.# #.#   EV: 11vjhs3Int: 22#.####.#######.##   SH: 0Dex: 13#...............#   XL:  2 Next: 17% Place: Dungeon:1#####@###########   Noise: ---------  Time: 940.8 (0.0).J*****...#  h) +0 dagger#######.#.#  Throw: 6 boomerangs..#.# ### #   J   endoplasm   vjh!4Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is heavily wounded.vjhdvjh{,.J....vjh)3=1.8 (1vjhZvjh  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  vjh$Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm quivers.vjh3  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh #.# #.#  sdmac the Conjurer #.# #.#  Deep Elf #.# #.#  Health: 15/15 ======================== vjh}/#.# #.#  Magic: 6/8==================------ #.# #.#  AC: 4Str: 4 #.# #.#  EV: 11Int: 22 #.####.#######.##  SH: 0Dex: 13 #...............#  XL:  2 Next: 17% Place: Dungeon:1 #####@###########  Noise: =--------  Time: 941.8 (0.0) vjhE..J****...#  h) +0 dagger #######.#.#  Throw: 6 boomerangs ..#.#  ### #   J   endoplasm _The endoplasm quivers.Casting: Magic Dart (safe; 1% risk of failure)  vjhxConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)vjhS #.# #.#   sdmac the Conjurer#.# #.#   Deep Elf#.# #.#   Health: 15/15 ========================#.# #.#   Magic: 6/8==================------#.# #.#   AC: 4Str: 4#.# #.#   EV: 11Int: 22#.####.#######.##   SH: 0Dex: 13#...............#   XL:  2 Next: 17% Place: jh mDungeon:1#####@###########   Noise: =--------  Time: 941.8 (0.0)..J****...#  h) +0 dagger#######.#.#  Throw: 6 boomerangs..#.# ### #   J   endoplasm   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)  The magic dart hits the endoplasm.vjhr vjh$ V.J...2.8 (1vjh2 vjh "onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (heavily wounded, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is severely wounded.vjhA  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh = #.# #.#  sdmac the Conjurer #.# #.#  Deep Elf vjhC #.# #.#  Health: 15/15 ======================== #.# #.#  Magic: 5/8===============--------- #.# #.#  AC: 4Str: 4 #.# #.#  EV: 11Int: 22 #.####.#######.##  SH: 0Dex: 13 #...............#  XL:  2 Next: 17% Place: Dungeon:1 #####@###########  Noise: =--------  Time: 942.8 (0.0) ...J***...#  h) +0 dagger #######.#.#  Throw: 6 boomerangsvjh  ..#.#  ### #   J   endoplasm _The endoplasm is severely wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)vjhS #.# #.#   sdmac the Conjurer#.# #.#   Deep Elf#.# #.#   Health: 15/15 ========================#.# #.#   Magic: 5/8===============---------#.# #.#   AC: 4vjhU Str: 4#.# #.#   EV: 11Int: 22#.####.#######.##   SH: 0Dex: 13#...............#   XL:  2 Next: 17% Place: Dungeon:1#####@###########   Noise: =--------  Time: 942.8 (0.0)...J***...#  h) +0 dagger#######.#.#  Throw: 6 boomerangs..#.# ### #   J   endoplasm vjhU   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  vjh4W "The magic dart hits the endoplasm.vjhX vjh *.J..vjh +3.8 (1vjh RConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (severely wounded, 100% to hit)  The magic dart hits the endoplasm. _The endoplasm is almost dead.vjh)  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjhv3i #.# #.#  sdmac the Conjurer #.# #.#  Deep Elf #.# #.#  Health: 15/15 ======================== #.# #.#  Magic: 4/8============------------ #.# #.#  AC: 4Str: 4 #.# #.#  EV: 11Int: 22vjh`4N #.####.#######.##  SH: 0Dex: 13 #...............#  XL:  2 Next: 17% Place: Dungeon:1 #####@###########  Noise: =--------  Time: 943.8 (0.0) ....J**...#  h) +0 dagger #######.#.#  Throw: 6 boomerangs ..#.#  ### #  vjh4 J   endoplasm _The endoplasm is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh5'Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)vjh]  #.# #.#  sdmac the Conjurer #.# #.#  Deep Elf #.# #.#  Health: 15/15 ======================== vjh #.# #.#  Magic: 4/8============------------ #.# #.#  AC: 4Str: 4 #.# #.#  EV: 11Int: 22 #.####.#######.##  SH: 0Dex: 13 #...............#  XL:  2 Next: 17% Place: Dungeon:1 #####@###########  Noise: =--------  Time: 943.8 (0.0) ....J.....#  h) +0 dagger #######.#.#  Throw: 6 boomerangs ..#.#  ### #   J   endoplasmCasting: jh 39;49mMagic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm.vjhi : #.# #.#  #.# #.#  #.# #.#  #.# #.#  vjh +#.# #.#  #.# #.#  .##  ...#    .....**...#  vjh   ..#.#  ### #            vjh E vjhKl )...vjho f5===244.8 (1vjhs vjhv 'Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm. _You kill the endoplasm!vjh===6===vjhvjhvjhI7======vjhvjh.,vjhvjh,vjhvjh+,vjhvjhvjh;===vjhvjhw!vjh!F8===vjh?"vjh#vjh?%,vjh%vjhv(vjh.]....#.####.#######.###...............########.#########..........# vjhn/##.# - #.....#.#..K...### #...... ##### K   kobold (asleep) vjh4 595.0)  A kobold comes into view. It is wielding a +0 dagger.vjhL@K.K===60.8 (16vjhZE( _The kobold shouts!vjh{4vjhvjh0] _A kobold is nearby!vjh  vjhCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vjh #.# #.#  sdmac the Conjurer #.# #.#  Deep Elf #.# #.#  Health: 15/15 ======================== #.# #.#  Magic: 7/8=====================--- #.####.#######.##  AC: 4Str: 4 #...............#  EV: 11Int: 22 #######.###########  SH: 0Dex: 13 ..........#  XL:  2 Next: 24% Place: Dungeon:1 #######@#.#  Noise: ===------  Time: 960.8 (0.0) #K***.#.#  h) +0 daggerjh m ......### #  Throw: 6 boomerangs ...... #####  K   kobold _A kobold is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (100% to hit)vjh~ #.# #.#  sdmac the Conjurer #.# #.#  Deep Elf #.# #.#  Health: 15/15 ======================== #.# #.#  Magic: 7/8=====================--- #.####.#######.##  AC: 4Str: 4 #...............#  EV: 11Int: 22 #######.###########  SH: 0Dex: 13 ..........#  XL:  2 Next: 24% Place: Dungeon:1 #######@#.#  Noise: ===------  Time: 960.8 (0.0) #K....#.#  h) +0 dagger ......vjhv[40m### #  Throw: 6 boomerangs ...... #####  K   koboldCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (100% to hit)  The magic dart hits the kobold!vjh #.# #.#  #.# #.#  #.# #.#  #.# #.#     vjhƚM       #)***.#.#   #   #####       vjh )...vjh$<7--1.8 (1vjh(vjh+onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (100% to hit)  The magic dart hits the kobold! _You kill the kobold!wjhwjhCD [?25h[?0c [?1051l[?1052l[?1060l[?1061l