fg  Player: selbram Game: DCSS trunk Server: crawl.dcss.io Filename: 2024-12-21.14:53:59.ttyrec Time: (1734792839) Sat Dec 21 14:53:59 2024 fgx [?1051l[?1052l[?1060l[?1061hfg)zV)0[?7h[?25l[?1cfgfg'selbram the VexingDemonspawnHealth: 35/35 ========================Magic: 8/8========================AC: 2Str: 9EV: 11Int: 17SH: 5Dex: 13XL:  5 Next: 35% Place: Dungeon:3Noise: ---------  Time: 3019.9 (0.0)m) +1 dagger (venom)Nothing quiveredfg/..#......# #.......# ##.###### #.######## #.##....# #...# #.##.....#.# #...##### #.###########.##..#.# #........ #.##.....#........#.#####...##### #.##.....#.##.......#............ ..##...................g........# fgZ0####.....#(........##............ # #.>...#......@..######........ # #######.........# #...##### ##........#### #.#.# # # #####.####...##...# # # #..g....##...#fg0##.## ####.###.#.....###########.#### <..g.# #.####.................#fg0 ###### #.####.####..####.####.##......####..####.####.###fg0E fg9fg:hWelcome back, selbram the Demonspawn Enchanter.fgAfg* _Press ? for a list of commands and other information.fgi4fgPfgfg320.9 (1 _fgfg ...  ..#####  ......+  #.....#  #  # #.....#  ....##.....# 4 .h# h.#######  hh 2 jackals (asleep) fgphhhh1 wandering)You climb downwards.fgG6==1.7 (1.8fgPfg4Wq _The jackal barks! _There is a stone staircase leading up here.fgfgInventory: 23/52 slots Hand Weapons (go to first with ))  m - a +1 dagger of venom (weapon)  f - a +0 sling of draining  j - a +1 dagger of electrocution Armour (go to first with [)  b - a +0 robe (worn)fg i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck) fg/Wands (go to first with /)v - a wand of paralysis (6) Scrolls (go to first with ?) fgY a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog fg g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH fg[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgJJ  h - a staff of earth fgPJewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck) Wands /  v - a wand of paralysis (6) fgسScrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation fg  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI fg l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  uEKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU Potions (go to first with !)  c - a potion of invisibilityn - 3 smoky orange potionsfgp - a ruby potions - a black potionbotfgfga fg9 fg selbram the Vexing...Demonspawn..#####Health: 35/35 ========================......+Magic: 8/8========================#.....#AC: 2Str: 9#.....#EV: 11Int: 17# #.....#SH: 5Dex: 13....##.....#fg XL:  5 Next: 35% Place: Dungeon:4.h.....@#Noise: ==-------  Time: 3021.7 (0.0)h.#######m) +1 dagger (venom)Nothing quiveredhh 2 jackals (1 wandering)Welcome back, selbram the Demonspawn Enchanter. _Press ? for a list of commands and other information.  You climb downwards. _The jackal barks! _There is a stone staircase leading up here.fg fg/ fgP fgA fg fg # Wield which item (- for none)?- - Unarmed fgI# SHand Weapons (go to first with ))  m - a +1 dagger of venom (weapon)  f - a +0 sling of draining  j - a +1 dagger of electrocution Magical Staves (go to first with |) fg# U h - a staff of earth [*] show all[?] describe selected [!] equip|wield|wear|put onfg# y[tab] equip|unequip fgqx fgK~ fgM selbram the Vexing...Demonspawn..#####fgŅ {Health: 35/35 ========================......+Magic: 8/8========================#.....#AC: 2Str: 9#.....#EV: 11Int: 17# #.....#SH: 5fg Dex: 13....##.....#XL:  5 Next: 35% Place: Dungeon:4.h.....@#Noise: ==-------  Time: 3021.7 (0.0)fgA h.#######m) +1 dagger (venom)Nothing quiveredhh 2 jackals (1 wandering)fgr Welcome back, selbram the Demonspawn Enchanter. _Press ? for a list of commands and other information.  You climb downwards. _The jackal barks! fg L_There is a stone staircase leading up here.fg _Press ? for a list of commands and other information.  You climb downwards. fg _The jackal barks! _There is a stone staircase leading up here.  Your +1 dagger of venom stops dripping with poison.  You sense an unholy aura.fg 6--2.2 (0.5fg f) +0 sling (drain) Fire: f) +0 sling (drain) fg\ fg/ 9 _f - a +0 sling of draining (weapon)fgO (((((((You shoot a sling bullet.fg2&p  The sling bullet closely misses the jackal.fg"'fg)fg`*fge+fg5k ..h....MhM   Menkaure (wandering)hh 2 jackalsThe jackal barks! You hear a bark!fg~67===3.6 (1.4fg=fgmi _Menkaure, Prince of Dust comes into view.fgh*fg,1qInventory: 23/52 slots Hand Weapons (go to first with ))  f - a +0 sling of draining (weapon)  j - a +1 dagger of electrocution  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck) fgd2.Wands (go to first with /)v - a wand of paralysis (6) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg> e  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck) Wands /  v - a wand of paralysis (6) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation fg  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  uEKHOZX XIWOC fg w - a scroll labelled EMIL FILYTSU Potions (go to first with !)  c - a potion of invisibilityfg n - 3 smoky orange potionsp - a ruby potionfg# s - a black potionbotfg  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINTfgefgV fg| fg selbram the Vexing...Demonspawn..#####Health: 35/35 ========================......+Magic: 8/8========================#.....#AC: 2Str: 9#.....#EV: 11Int: 17# #.....#SH: 5Dex: 13....##.....#XL:  5 Next: 35% Place: Dungeon:4..h....@#Noise: ===------  Time: 3023.6 (0.0)Mh#######f) +0 sling (drain)Fire: f) +0 sling (drain) M   Menkaure (wandering)hh 2 jackalsYou sense an unholy aura. _f - a +0 sling of draining (weapon)  You shoot a sling bullet.  The sling bullet closely misses the jackal.The jackal barks! You hear a bark! _Menkaure, Prince of Dust comes into view.fgh fg fg5 fg fg0((((((( _f - a +0 sling of draining (weapon)  You shoot a sling bullet.  The sling bullet closely misses the jackal.The jackal barks! You hear a bark! _Menkaure, Prince of Dust comes into view.  You shoot a sling bullet.fgE,fgLBfgS Kh.M.h.....MK   kobold (missile)The sling bullet closely misses the jackal.fgU-5.0 (1.4fg=_fgkgs _A kobold comes into view. It is wielding a +0 club.fg) (((((You shoot a sling bullet.  The sling bullet closely misses the jackal.The sling bullet hits Menkaure.fgH0fg<3A  Menkaure is lightly damaged.fg,4fgZA  .h..h..hh 3 jackals A jackal comes into view.fgAMenkaure calls on the powers of darkness!The jackal convulses! Your body is wracked with pain! The jackal convulses! x2fgeHU((((((fgfgfg%fg.....##..h.hh.@.fg22---------5---------6.3 (1.3fg% _The kobold convulses! The kobold throws a stone. The stone closely misses you.fg! ((You shoot a sling bullet.  The sling bullet closely misses the jackal.The sling bullet hits the jackal.fg},fgfgӣfgfgi  The jackal is almost dead.fgfgfgQ:  The jackal bites you.fgeSM.Kh.M.h.hOO   ogre (wandering)fg---------4------------7.7 (1.4fgfg־x _An ogre comes into view. It is wielding a +0 giant club.fg4fg fgTfgdfgqfgOM.h.Ofg (((The jackal bites you. The jackal closely misses you. The kobold throws a stone.fg 0... fg l0----80fgOfg( ..#......# #.......# ##.###### #.######## #.##....# #...# #.##.....#.# #...##### #.###########.##..#.# #........ #.##.....#........#.#####...##### #.##.....#.##.............. ..##...................g........# ####.....#(........##............3 # #.>...#.....h@..######........ # #######.......h.# #...##### ##........#### #.#.# # # #####.####...##...# # # #..g....##...###.## ####.###.#.....###########.####hh 2 jackals <..g.#g39;49m #.####.................# ###### #.####.####..####.####.# #......####..####.####.### _The stone hits you.-------fgfgm h5===-30.2 (2.5fgAfg( _You climb upwards. fgU_There is a stone staircase leading down here.fg0ofg{p'Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  f - a +0 sling of draining (weapon) fgp j - a +1 dagger of electrocution  m - a +1 dagger of venom Magical Staves (go to first with |) fgp h - a staff of earth [*] show all[?] describe selected fgq[!] equip|wield|wear|put on[tab] equip|unequip fgY fg[ fg3 S..#......# #.......# ##.###### selbram the Vexing #.######## #.##....# #...#Demonspawn #.##.....#.# #...##### Health: 20/35 =============----------- #.###########.##..#.# #........ Magic: 5/8===============--------- #.##.....#........#.#####...##### AC: 2Str: 9 #.##.....#.##.......#............ EV: 11Int: 17 fg ..##...................g........# SH: 5Dex: 13 ####.....#(........##............ XL:  5 Next: 35% Place: Dungeon:3 # #.>...#.....h@..######........ Noise: ---------  Time: 3030.2 (0.0) # #######.......h.# #...##### f) +0 sling (drain) ##........#### #.#.# # Fire: f) +0 sling (drain) # #####.####...##...# # # #..g....##...###.## ####.###.#.....###########.####hh 2 jackals <..g.# #.####.................# ###### #.####.####..####.####.##......####..####.####.###The jackal bites you.fg: g _An ogre comes into view. It is wielding a +0 giant club.The jackal bites you. The jackal closely misses you. The kobold throws a stone._The stone hits you. _You climb upwards. _There is a stone staircase leading down here.fg T  You hear the crackle of electricity.  j - a +1 dagger of electrocution (weapon)  The jackal bites you but does no damage.=7 (0.5j) +1 dagger (elecNothing quiveredfg fg T _The jackal closely misses you.fgF^  You hit the jackal. Lightning courses through the jackal!fgP .   jackalYou kill the jackal!fgQT1=1.6 (0.9Regen (1) fg\fg^L _The jackal misses you.fgp~8  You hit the jackal.fgi.fg4===62.52fgfg5J _You kill the jackal!fg fg6 Level 3 of the Dungeon <<<<>>>>__(Press ? for help)#.##.#.#..##........# #######.##......##.(##.........#...#.....###.##.#.#....#..####.###### #.......####..##......####...####...### #.†....##.##.#.# #.##...## ####.##.......##......#⌠.##+##.⌠#.....##fg _ #.......#......# #.......# ##.########.##......#.........#......# #.##.##.######## #.##....# #...# #.##%..#####.......####..#.# #.##.##.##.....#.# #...#######..................#.......# #....##.###########.##..#.# #.........####.#.#...+..._...+...+...# #..####.##.....#........#.#####...#####........#...#.......#...#.#.#fg & #.....#.##.....#.##.......#............#.###...#####..).....####...# #.......##...................g........###.##......#.........#.....## fg# B#####.####.....#(........##............#.##.......#⌠.#.+#..⌠#...#.# #.# #.>...#......@..######..........##.#.###.###....####...#.# fg #.# #######.........# #...#####..##.#.# #....#...#...†..#.# #.##........#### #.#.# #.......# ###..#...#.....##.# #.# #####.####...##...# #####.#######...####...####.# #.# #..g....##...###.###.##....................# #.####.###.#.....###########.#### #.##.....(.#.<....####### #.<..g.# #.####.................# ###.##..###..#..##.########## #.####.####..####.####.# ##.#.............##.##......####..####.####.####.#.###..###..#####.#######.##.....).#.g....g...###.##.......#####.##.##.#..##........####.#.###.............##.##.#..#....#.##.# ##.## ###############fgT^>@fg  >#.......).........# #.#####.####....#.##g# #.##.#####...#.##.# #.##.#.####.......#####.###....####....g###.>...##.....# #.....# #.....###...## #g....# ###...###.## #.....# ##<##fgEfg..#......# #.......# ##.###### selbram the Vexing #.######## #.##....# #...#Demonspawn #.#fgO#.....#.# #...##### Health: 24/35 ================-------- #.###########.##..#.# #........ Magic: 5/8===============--------- #.##.....#........#.#####...##### AC: 2Str: 9 #.##.....#.##.......#............ EV: 11fgDInt: 17 ..##...................g........# SH: 5Dex: 13 fgw####.....#(........##............ XL:  5 Next: 36% Place: Dungeon:3 # #.>...#......@..######........ Noise: =--------  Time: 3032.5 (0.0) # #######.........# #...##### j) +1 dagger (elec) ##........#### #.#.# # Nothing quivered # #####.####...#fg#...# # Regen (2) # #..g....##...###.## ####.###.#.....###########.#### <..g.# #.####.................# fg/###### #.####.####..####.####.##......####..####.####.###  _The jackal closely misses you.You hit the jackal. Lightning courses through the jackal!  You kill the jackal! _The jackal misses you.You hit the jackal. _You kill the jackal!fgffgIfgfgfglO26=fg.fgffgHfgl8===fgbfgwfgfg30===6===fg&fgfg5fgvj3===fgAfgfg fg4===1fgfgfgfghi5==fgfg?  You hit the jackal. Lightning courses through the jackal!  You kill the jackal! _The jackal misses you.  You hit the jackal. _You kill the jackal!HP restored.fgPfgw7======fg1fgfgfgfgfgsfgfgfgfgfgVfg9=fg{fgfgQ===fg=fgfgfg8M8===fg`fg4 _Magic restored.fg3fgfg!fgc,fgfgzfgX ,fg fg fgfgG;===fgfg!XfgJ'Bfg)fg2Xfgi7e  Things that are here:  a +0 club; a gnoll corpsefg7fg):fg: _fg;fg=fgl?fg?fg@fgCfgAEfgiEfgfFfgHfgCJfg}JfgKKfgMfgNfgNfgOfgQfgRfgSfgSfgVfgt[fg[fgt\fg]fg_fgX`fg`fg>bfgd,fgefgxgfg.ifg^ifgWjfglfgm,fgnfgz#..####.####.####.#.###..###.. ....).#......)...###.##.......###.##........####.#.###...........#....#.##.# ##.## ########### ...).........# #.# ##.##.# #.# #####...#.##.# #.# .####.......#####.## ...####.....###.@...# -630.0) fg{G....# #.....# #.....# ...## #g....# ###...# .## #.....# ##<##.# #.....# #.#.# ####### #.# #.# ##########.#.# ###.......##.# #.# #...#####.##.#fg{8-fg fgE fgv]_There is a stone staircase leading down here.fg{fgYInventory: 23/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck) Wands (go to first with /)fgv - a wand of paralysis (6) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg   h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck) Wands /  v - a wand of paralysis (6) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog fg L g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  uEKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU Potions (go to first with !)  c - a potion of invisibilityn - 3 smoky orange potionsp - a ruby potions - a black potionbotfg} fg fg #..####.####.####.#.###..###..### selbram the Vexing ....).#......)...###.##.......### Demonspawn #..##........####.#.###.......... Health: 35/35 ======================== #..#....#.##.# ##.## ########### Magic: 8/8======================== ...).........# #.#AC: 2Str: 9 ####....#.##.# #.#EV: 11Int: 17 #####...#.##.# #.#SH: 5Dex: 13 #.####.......#####.##XL:  5 Next: 36% Place: Dungeon:3 ...####.....###.@...#Noise: ---------  Time: 3062.5 (0.0) ....# #.....# #.....#j) +1 dagger (elec) ...## #g....# gɌ m###...#Nothing quivered #.## #.....# ##<## #.# #.....# #.# #.# ####### #.# #.# ##########.# #.# ###.......##.# #.# #...#####.##.# _You kill the jackal! _HP restored. _Magic restored.  Things that are here: _a +0 club; a gnoll corpse _There is a stone staircase leading down here.fg fg fg fg˙ fg!fg  Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0  k - Spellcasting   2.0  --  -1  fg         b - Staves   0.0  --  -1   l + Hexes3.8  6.0   0fgm/ c - Unarmed Combat   0.0  --  -1   m * Ice Magic   2.5  3.0  -1       n - Earth Magic   0.0  --  -1  fgd + Short Blades 2.4  10.0  -1     fg e - Long Blades   1.3  --  -1   o + Evocations0.6  1.0   0 f - Ranged Weapons   1.0  --  -1     fg!w         g - Armour   0.0  --  -1 fgR     h - Dodging   2.0  3.0  -1 fgl     i - Shields   0.0  6.0  -1     fg j - Stealth   3.0  --   0         fga    fg         fg7         fg         The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  fg }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgz fg" fgC #..####.####.####.#.###..###..### selbram the Vexing fg L....).#......)...###.##.......### Demonspawn #..##........####.#.###.......... Health: 35/35 ======================== #..#....#.##.# ##.## ########### Magic: 8/8======================== ...).........# #.#AC: 2Str: 9 ####....#.##.# #.#EV: 11Int: 17 #####...#.##.# #.#fgb <SH: 5Dex: 13 #.####.......#####.##XL:  5 Next: 36% Place: Dungeon:3 ...####.....###.@...#Noise: ---------  Time: 3062.5 (0.0) ....# #.....# #.....#j) +1 dagger (elec) ...## #g....# ###...#fgˉ Nothing quivered #.## #.....# ##<## #.# #.....# #.# #.# ####### #.# #.# ##########.# #.# ###.......##.# #.# #...#####.##.# _You kill the jackal! _HP restored. fgb _Magic restored.  Things that are here: _a +0 club; a gnoll corpse _There is a stone staircase leading down here.fg fgP fg fgB fg- fg  Your spells (describe)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Icefg4 8% 2 b - Confusing TouchHexes12%3  c - Tukima's DanceHexes12%fg 3 Select a spell to describe[!]/[I] toggle spell headersfg\fgfgW#..####.####.####.#.###..###..### selbram the Vexing ....).#......)...###.##.......### Demonspawn #..##........####.#.###.......... Health: 35/35 ======================== #..#....#.##.# ##.## ########### Magic: 8/8======================== ...).........# #.#AC: 2Str: 9 ####....#.##.# #.#EV: 11Int: 17 fg.#####...#.##.# #.#SH: 5Dex: 13 #.####.......#####.##XL:  5 Next: 36% Place: Dungeon:3 ...####.....###.@...#Noise: ---------  Time: 3062.5 (0.0) ....# #.....# #.....#j) +1 dagger (elec) ...## #g....# ###...#Nothing quivered #.## #.....# ##<## fg#.# #.....# #.# #.# ####### #.# #.# ##########.# #.# ###.......##.# #.# #...#####.##.# _You kill the jackal! _HP restored. _Magic restored.  Things that are here: _a +0 club; a gnoll corpse _There is a stone staircase leading down here.fgNfgfgfgfgw i Spells (Memorise)TypeFailure Level  a - Dazzling FlashHexes/Fire26% 3 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfg fgVfg!t#..####.####.####.#.###..###..### selbram the Vexing ....).#......)...###.##.......### Demonspawn #..##........####.#.###.......... Health: 35/35 ======================== #..#....#.##.# ##.## ########### Magic: 8/8======================== ...).........# #.#AC: 2Str: 9 ####....#.##.# #.#EV: 11Int: 17 #####...#.##.# #.#SH: 5Dex: 13 #.####.......#####.##XL:  5 Next: 36% Place: Dungeon:3 ...####.....###.@...#Noise: ---------  Time: 3062.5 (0.0) ....# #.....# #.....#fg"2j) +1 dagger (elec) ...## #g....# ###...#Nothing quivered #.## #.....# ##<## #.# #.....# #.# #.# ####### #.# #.# ##########.# #.# ###.......##.# #.# #...#####.##.# _You kill the jackal! _HP restored. _Magic restored.  Things that are here: _a +0 club; a gnoll corpse _There is a stone staircase leading down here.fg_*HP restored. _Magic restored.  Things that are here: _a +0 club; a gnoll corpse _There is a stone staircase leading down here.  Okay, then.fg+fg0fgr2. _fg 4fg fg fge 23.5 (1 _fg, fg   #......  #..... #....l #J...#  #....# . . #....# ... ....#....#.....4 .......@....... ............... .........#..... ....>....# .... .........# ... #.....g..# ..l   iguana (wandering) #......#.# .J   endoplasm (asleep) #.##### .. g   hobgoblin (asleep)  You climb downwards.fg fgu JJLevel annotation: Menkaurefg%B -4.2 (1.7fgM fgS _The endoplasm quivers.Found a stone staircase leading down. _There is a stone staircase leading up here.fg fg fg| ....lJlfgc ,50fg fg 0 _The iguana hisses angrily.fgI?fg@fgqT...lJfg&6fg$fgRfg# fga% fge& fg/ ..lJg.gfg0 0===7fg19 fgX= + _The hobgoblin shouts!fgyfg}zfgfgfgfg;> .lfgsg.  The endoplasm freezes you.fg_3-----8fgɗfgL  #..####.####.####.#.###..###..### ....).#......)...###.##.......### #..##........####.#.###.......... #..#....#.##.# ##.## ########### ...).........# #.# ####....#.##.# #.# #####...#.##.# #.# #.####.......#####.## 3 ...####.....###.@...# ....# #.....# #J....# ...## #g....# ###...# #.## #.....# ##<## #.# #.....# #.# #.# ####### #.# J   endoplasm #.# ##########.# #.# ###.......##.# #.# #...#####.##.# _You are frozen. You resist.fgM C-----fgT fg2 [4=9.7 (2.5fgƫ fg* } _You climb upwards. _There is a stone staircase leading down here.fgN =#..####.####.####.#.###..###...).#......)...###.##. .#..##.####.#.### .#..#....#.##.# ##.## .).# #.# .####....#.##.# #.# .#####...#.##.# #.# .#.####.#####.##.####.....###@>...#.# #.....# #J....# #...## #g....# ###...# ##.## #.....# ##<##  #.# #.....# #.#  #.# # #.#  #.# #.#  #.# ###.##.#  #.# #...#####.##.#fgvp  The endoplasm freezes you.fg'70.7 (1.0fgfg1 _You are frozen. You resist.fgWO4fgUfgWfgc k  You hit the endoplasm.  The endoplasm is lightly wounded.  fgȀ DThe endoplasm freezes you.fg1 d2--=1.6 (0.9fg fg‰ 1 _You are frozen. You resist.fgL  You hit the endoplasm.  The endoplasm is heavily wounded.2.5fgMfgV _The endoplasm barely misses you.fgS  You hit the endoplasm but do no damage.The endoplasm is moderately wounded.--3.4fgfg- _The endoplasm hits you.fgM &  fgM hYou hit the endoplasm.  The endoplasm is heavily wounded.fgN (4.3fg~T fgpW W _The endoplasm closely misses you.fg;  You hit the endoplasm.fg2.fg*075.2fgfg M _You kill the endoplasm!fg .....).#......)...###.##..... .#..##..####.#.#......#.##.# ##.## ########## ....).........# #.# ####....#.####.####.......#####.##...####.....###.>....#  #@. #...## #g###.## #. ##<#.# ##.#####...#####.##.#fg?fg5-6.2 (1.0fgfgdfgC fg Level 3 of the Dungeon <<<<>>>>__(Press ? for help)#.<..g.# #.####.................# ###.##..###..#..##.########## #.####.####..####.####.# ##.#.............##.##......####..####.####.####.#.###..###..#####.#######.##.....).#......)...###.##.......#####.##.##.#..##........####.#.###.............##.##.#..#....#.##.# ##.## ###############fg #.......).........# #.#####.####....#.##.# #.##.#####...#.##.# #.##.#.####.......#####.###....####.....###.>...##.....# #.....# #@....###...## #g....# ###...#fg ##.## #.....# ##<###.# #.....# #.##.# ####### #.##.# ##########.##.# ###.......##.##.# #...#####.##.###.#####...#####.##.###...##..............##.....#.^......##.####fg; c##..........>..##.#fg V>@fg >>##.#####.........#### #...############fgYE fga .....).#......)...###.##.......## selbram the Vexing .#..##........####.#.###......... Demonspawn .#..#....#.##.# ##.## ########## Health: 32/35 =====================--- ....).........# #.#Magic: 8/8======================== .####....#.##.# #.#AC: 2Str: 9 .#####...#.##.# #.#EV: 11Int: 17 .#.####.......#####.##SH: 5Dex: 13 ....####.....###.>...#XL:  5 Next: 37% Place: Dungeon:3 .....# #.....# #@....#Noise: ---------  Time: 3076.2 (0.0) #...## #g....# ###...#j) +1 dagger (elec) ##.## #.....# ##<##Nothinfgfb g quivered#.# #.....# #.##.# ####### #.##.# ##########.##.# ###.......##.##.# #...#####.##.# ##.#####...#####.##.# _The endoplasm hits you.  You hit the endoplasm.  The endoplasm is heavily wounded. _The endoplasm closely misses you.You hit the endoplasm. _You kill the endoplasm!fgb fgUc fgj fgk fgp 3=fgvp fgcr fgUs ,fgs fgFw  You hit the endoplasm.  The endoplasm is heavily wounded. _The endoplasm closely misses you.  You hit the endoplasm. fgw _You kill the endoplasm!  There is a stone staircase leading up, spattered with blood here.fgSy fgy  _fg4z fg{ fg| fg} h4==fg} fg) fg ,fg fg fg, ,fg fg fg fg fg fgˈ fg2 fg h5==fg fg 1 _HP restored.fgn Ifg fg ,fg fg fg ,fgj fg• fg O=fg fg fg7 ,fgݚ fg fgJ fgt fg fgH fgl fg fg6 fg fg fg fgN fg  #.# #.....# #.#  #.# ####### #.#  #.# ##########.#  #.# ###.......##.# #.# #...#####.##.# ##.#####...#####.##.# fg  ##...##..............#  #.....#.^......##.####  ##..........@..##.#93.2 (17.0) fg/ ##.#####.........# ### #...####### fg} #####    fg      fgJ fgҰ fg c _There is a stone staircase leading down here.fg fgK fg fgu fg, 84.0) _fg fgb   ............... .........#.....# # ....>..g.#.....# .# .........#.....# .. # #........# ....##. .#. #......#.## ..... .... #.######.... ... ....≈  ....#.#.#...~≈≈ 4 ...~≈≈≈ #...#.#.#.~≈≈≈≈fgX  . # #.. ≈≈≈~P ..[≈ ≈≈♣....≈≈ ≈>÷ ..#.≈~≈ ♣P .. !.≈≈≈ ... ..≈≈≈~  You climb downwards.fg fgy fgE -5.0 (1.8fg fg  _There is a stone staircase leading down here.  You climb downwards. _Level annotation: Menkaure  Found a robe and a metallic grey potion.  Found an escape hatch in the floor. _There is a stone staircase leading up here.fg1 ...............selbram the Vexing.........#.....# #Demonspawn....>..g.#.....# .#Health: 35/35 ========================.........#.....# .. #Magic: 8/8========================#........# ....##. .#.AC: 2Str: 9#......#.## ..... ....EV: 11Int: 17#.######.... ... ....≈SH: 5Dex: 13....#.#.#...~≈≈XL:  5 Next: 37% Place: Dungeon:4.......@...~≈≈≈Noise: ---------  Time: 3095.0 (0.0)#...#.#.#.~≈≈≈≈j) +1 dagger (elec). #ga23m #.. ≈≈≈~PNothing quivered..[≈ ≈≈♣....≈≈ ≈>÷..#.≈~≈ ♣P.. !.≈≈≈... ..≈≈≈~ _Level annotation: MenkaureFound a robe and a metallic grey potion.  Found an escape hatch in the floor. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelA stone staircase leading up.fgj@   You can't see that place.fg7 ≈≈♣, v - describe, . - travelA tree.fgkO♣.The floor.fgA _.÷A cache of fruit.fg4 M A cache of fruit. A pile of assorted fruit, ranging from common dungeon staples like chokos and snozzcumbers, to rarer treats such as apples and oranges. You already carry as much food as you will ever need for this journey, but the occasional nibble wouldn't hurt.fg ...............selbram the Vexing.........#.....# #Demonspawn....>..g.#.....# .#Health: 35/35 ========================.........#.....# .. #Magic: 8/8========================#........# ....##. .#.AC: 2Str: 9#......#.## ..... ....EV: 11Int: 17#.######.... ... ....≈SH: 5Dex: 13....#.#.#...~≈≈XL:  5 Next: 37% Place: Dungeon:4.......@...~≈≈≈Noise: ---------  Time: 3095.0 (0.0)#...#.#.#.~≈≈≈≈j) +1 dagger (elec). fgOH# #.. ≈≈≈~PNothing quivered..[≈ ≈≈♣....≈≈ ≈>÷..#.≈~≈ ♣P.. !.≈≈≈... ..≈≈≈~ _Level annotation: MenkaureFound a robe and a metallic grey potion.  Found an escape hatch in the floor. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelA cache of fruit.fg_F ...............fg`qselbram the Vexing.........#.....# #Demonspawn....>..g.#.....# .#fg7` Health: 35/35 ========================.........#.....# .. #Magic: 8/8========================fg^`R#........# ....##. .#.AC: 2Str: 9#......#.## ..... ....EV: 11fg`Int: 17#.######.... ... ....≈SH: 5Dex: 13....#.#.#...~≈≈XL:  5 Next: 37% Place: Dungeon:4.......@...~≈≈≈Noise: ---------  Time: 3095.0 (0.0)#...#.#.#.~≈≈≈≈j) +1 dagger (elec)fgBa. # #.. ≈≈≈~PNothing quivered..[≈ ≈≈♣....≈≈ ≈>÷..#.≈~≈ ♣P.. !.≈≈≈... ..≈≈≈~ fga_Level annotation: MenkaureFound a robe and a metallic grey potion.  Found an escape hatch in the floor. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelA cache of fruit.fgbfggfgj. _fg 1 #.....# #>..g.##.....#.....# ...###...#.#.##..........######.............≈ ....#.#.#...~≈...<...~≈#...#.#@#.~≈. # #...≈≈≈~P ..[≈≈≈≈♣.....≈≈≈≈>÷...#.≈~≈≈♣Pfg}1 $.... !.≈≈≈≈P#.... .≈~≈#..≈≈≈≈fg8 fg9 26.0 (1 _fg@ fg$B fg|d >..g.##.....#.....# ...##.....##...#.#.##..........######.............≈ ....#.#.#...~≈.......<...~≈#...#.#.#.~≈fgx. # #@..≈≈≈~P........[≈≈≈≈♣..#.......≈≈≈≈>÷#.....###.... ....~~≈ _Level annotation: Menkaure robe and a metallic grey potion.  Found an escape hatch in the floor. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelfgfgE&7fgfg4fg}  .......##.....##...#.#.##..........######......≈ ....#.#.#...~≈fg~ ^...<...~≈#...#.#.#.~≈....#.#...≈≈≈~P.......@[≈≈≈≈♣.#.≈≈≈≈>÷ fge~ #.≈~≈≈♣P##### ......~ _Level annotation: Menkaurefg~ ~ robe and a metallic grey potion.  Found an escape hatch in the floor. fg _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelfg8 fg &8fgܒ fgV fg; ##...#.#.##..........fg;R######.......≈ ....#.#.#...~≈.......<...~≈#...#.#.#.~≈fg<....#.#...≈≈≈~P....[≈≈≈≈♣..#fg8<h.≈≈≈≈>÷ fgV<#.≈~≈≈♣P....... !.≈≈≈≈Pfgs<....#.. _Level annotation: Menkaurefg<t robe and a metallic grey potion.  Found an escape hatch in the floorfg<. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelfg<fgHfgH&9fghPfgRfg . #......#.#......  #.######.............≈≈ fg_. ....#.#.#...~≈≈.......<...~≈≈≈P#...#.#.#.~≈≈fg. ....#.#...≈≈≈~P.fg. ........[≈≈≈≈♣...#fg. 5≈≈≈≈>÷_fg. #.....#@≈~≈≈♣P fg. p.......#!.≈≈≈≈Pfg/ r###....#..≈≈≈~≈~fg2/  #....#...≈≈≈≈P#....#....~~fg/ ######...... #....#...#.......#fg> fgk> fg> !100fg%H fgK < _Found a blossoming altar of Fedhas.fg#Y fg`  ######...≈≈ ....#.#.#...~≈....<...~≈≈≈P#...#.#.#.~≈≈≈≈≈....#.#...≈≈≈~P........[≈≈≈≈♣.#.......≈≈≈≈>÷_ #.....#.≈~≈≈♣PP...≈≈≈≈PP###....#..≈≈≈~≈~ .≈≈≈≈P#########fgCg fgg &1fgRp fg| fg} +2.0 (2fg fgЉ Z _x - a metallic grey potionfg@3fg!fg$fg(fgm,,fg{-fg3 .......<...~≈≈≈P #...#.#.#.~≈≈≈≈≈≈ ....#.#...≈≈≈~P.P~fg3........[≈≈≈≈♣.....#.......≈≈≈≈>÷_.<#.....#.≈~≈≈♣PP♣P.......#..≈≈≈≈PPP~###....#..≈≈≈~≈~≈≈#....#..@≈≈≈≈P≈≈3.0 (1....#....~~≈≈######......~≈≈. #....#..... #.......############ fgG;A4.0 (2fgW?fgnA; _Found an escape hatch in the ceiling.fgw #...#.#.#.~≈≈≈≈≈≈....#.#...≈≈≈~P.P~≈........[≈≈≈≈♣....≈.#≈≈≈≈>÷_.<~#.....#.≈~≈≈♣PP♣P~.......#..≈≈≈≈PPP~≈###....#..≈≈≈~≈~≈≈≈ #....#...≈≈≈≈P≈fgx #....#...@~~≈≈≈~######......~≈≈.. #....#.....##.......############# fg~ fgA +5.0 (1fg fg fgTfgfg\ fgfgufgfg!fg)"fgi%,fgf'fgL*fg/,fg^0fg1fg3fg3fgV5fg8fg ;,fg<fg.?fgA,fgBfgPDfgPfgQfgSfgU,fgVfgXfg_,fg@`fgbfghE.........≈≈ .#.#...~≈≈≈≈~≈(.## ..<...~≈≈≈P≈≈~~..## .#.#.~≈≈≈≈≈≈≈≈≈≈..# .#...≈≈≈~P.P~≈≈≈..# ...[≈≈≈≈♣....≈≈≈~.##### fghn....≈≈≈≈>÷_.<~≈≈~..... ..#.≈~≈≈♣PP♣P~≈≈~..# ..#..≈≈≈≈PPP~≈≈≈@.# 10.0) ..#..≈≈≈~≈~≈≈≈≈~.## ..#...≈≈≈≈P≈≈≈≈..# ..#....~~≈≈≈~≈.fg i`## ###......~≈≈...###....#.....####.......####fgKi'#########fgypfgp,6.0 (11fgkufgw% _Found 8 stones.fg!< Ifg? fgC fg/D fgXI ,fgJ fgJ fgFL fgmO fgR fg|S fgS fgaU fgpX fgX fgVY fgZ fgD_ XfgA` fg` fg` fga fgc ,fg$d fge fgYh ,fgh fg(j fgk fg4l fgl fgm fgp ,fg]q fg%s fgu fgu fgv fg4y fg| fg<} fg~ fgށ fg ,fg fg fgu fg fg fgG fgߏ fg fg! fgē fge fg fg fg fgL fgi fg fgע ;  You see here 8 stones.fg 5 _fg? fg fg_ fgܭ fg fg 7 _You open the door.fgߴ fg fg fg @  There is an open door here.fg fgܼ  _fg fgp fg ,fg fgb fg7 fge fg} fg8 fg ,fg fg fg ,fg fg fg ,fg fg fgZ ,fg fgU =  .fg  ##. ## ... .. fg l # #.###. fg  .######### #.#.. fg ...##.....# #.#.# fg #...#......###.#.# fg b.........'.....###fg ...≈≈≈...###.#@'_+fg> 43.0 (27.~≈≈≈≈~≈(.##...####~≈≈≈P≈≈~~..######.# .fgU ~≈≈≈≈≈≈≈≈≈≈..# #.# .≈≈≈~P.P~≈≈≈..# fgz T #.# ≈≈≈≈♣....≈≈≈~.#####.# fg ≈≈≈≈>÷_.<~≈≈~.......# ≈~≈≈♣PP♣P~≈≈~..###### fg 8.≈≈≈≈PPP~≈≈≈..## fg 1_You open the door.fg _ _Found a sparkling altar of Nemelex Xobeh.fgfg Inventory: 24/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck) Wands (go to first with /)fgy v - a wand of paralysis (6) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT fg - q - a scroll labelled EKHUIM YRETEORGH fg [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgCfguKfgR.selbram the Vexing##. ##Demonspawn... ..Health: 35/35 ========================##.###.Magic: 8/8========================.######### #.#..AC: 2fgS(Str: 9  ...##.....# #.#.#EV: 11Int: 17 #...#......###.#.#SH: 5Dex: 13 ...........'.....###fg2SXL:  5 Next: 37% Place: Dungeon:4 .....≈≈≈...###.#@'_+fgVSNoise: ---------  Time: 3143.0 (0.0) ...~≈≈≈≈~≈(.##...####fgS[j) +1 dagger (elec) ..~≈≈≈P≈≈~~..######.#Nothing quivered .~≈≈≈≈≈≈≈≈≈≈..# #.# .≈≈≈~P.P~≈≈≈..# #.# ≈≈≈≈♣....≈≈≈~.#####.# ≈≈≈≈>÷_.<~≈≈~.......# ≈~≈≈♣PP♣P~≈≈~..###### fg T.≈≈≈≈PPP~≈≈≈..## _Found 8 stones. _You see here 8 stones. fg"TT_You open the door. _There is an open door here. _You open the door. fg:TJ_Found a sparkling altar of Nemelex Xobeh.fgYfg^Zfgk_fgafgfgfgfgfg!fgP _fgxfgfgfgmfg ,fg. fgU fgS,fgfg fg,fgEfgfg<fgqfgfggfgfgfgfg,fg8!,fg!fgM"fg#fg%$fgL$fg&fgG(fgv(fg(fgk*fg,fg-fg-fg/fg2,fgo2fg3fg4,fgM5fgU6fg9,fg+:fg;fg`=,fg%>fgR?fgUA,fgAfgBfgE,fgFfg7HfgO?       #   ###. fgO  #...######  #w.......#  #......#.#  # ####@#.#  #.#..#.#.#   #......#.# fgKPm  ####.##.###.#   +...........#   ###.###.#####   w   dart slug (asleep) ######## #.#....#  ##.....# #.#.#..#  #......###.#.#..... fgcYw60.0 (17.0)w1.0 (18fgL^fga\ _A dart slug comes into view.fgy* 4fgY0 fg3 ` _A dart slug is nearby!fg&F     #  ###.   #...######  #w.......#  #....@.#.#  #.####.#.#  #.#..#.#.# fgF  #......#.#  ####.##.###.#  +...........#  ###.###.##### ####### #.#....# .##.....# #.#.#..#  fgR fgX ```The dart slug launches a dart at you.fgj ...1---=2.0) fg fg - _The slug dart hits you.fgC .. #. #.  #.  ###.  #...######  #w.#  #...@..#.#  #.####.#.#  #.#..#.#.#  #......#.#  ####.##.###.#  +.#  # ###.###.##### .# #.#....# .##.....# #.#.#..# fgOfgV ```The dart slug launches a dart at you.fgL..@fg&3fgbfgO _The slug dart misses you.fg  ...  ...  #.#  #.#  #.#  ###.#   #...######  #w.@.....#  #......#.#  #.####.#.#  #.#..#.#.#  #......#.#  ####.##.###.#  +...........#  # ###.###.#####  .######### #.#....# fgyfgN:.wfg̠.-4fg#fg)fg e  You hit the dart slug.fg[ c2---=9 (0.9fgN fg d _The dart slug is moderately wounded.fgx  You completely miss the dart slug.The dart slug is moderately wounded.fgB-5.7 (0.8fgfg=W _The dart slug closely misses you.fgf= e  You hit the dart slug.fgY> -6.6 (0.9fgD fgfG b _The dart slug is severely wounded.fg;  You hit the dart slug.fgSg†fgG3=97.5Regen (1) fg8fgM _You kill the dart slug!fg0 fg fg fgұ fg0 4==fg fgC i5==fg fg? 1 _HP restored.fg fg &fga fg fg, fgh fg fg: fg ,fgd fg fg ......o..#........#.......#......#..... ... #.#  #@# - #.# fgR ###.# #...######.†..... #......o   orc (asleep) #.####.#  #.#..#.#.  #......#.#fg " fg .72.5 (5.0fg4 a=-3.5 (6fgE fg r _An orc comes into view. It is wielding a +0 flail.fgN##########.......o.....g...........#..........#..........#.fgW #.##.# ..#####.†..........g   hobgoblin (wandering)#.####..#fgfgYfg.o.gogfg5===4.5 (1fgfg + _The hobgoblin shouts!fg ###########.................o...........g..........#..........# #.# ##...######†............#.#### #.#......fg fg} P.ofg 0---5fg fg fgɡ..................o..#g......#fgb.......#..... #.# ##...######.†......fgBr#......##.####fg`#.#......####.##.##fg fgd.o---6fgvfgfgE......#g...o......... #.# ###...#######.†......#......#####.#..#.#.....#####.##.##+..........fg?JfgKfgT.ogg   hobgoblinfgU&7fg,\fg_fgX,fg`j..ogfga&8fgifgjmfg_/fgB8F.gfg8&9fg4@fgBDfg:| fg| fg |.o.gfg( '80fg) fg# fgfg P.ofg %=fg 1.4 (0.9fgXfgT _You barely miss the hobgoblin.fgj  You hit the hobgoblin.  The hobgoblin is moderately wounded.fg#3fg1d--7---2.3fgYfgb- _The hobgoblin hits you.fg":  You hit the hobgoblin.  The hobgoblin is almost dead.fg: (3.2fg> fgaB W _The hobgoblin closely misses you.fg'9  You barely miss the hobgoblin.The hobgoblin is almost dead.1---4.1fg@fgKD- _The hobgoblin hits you.fgUQ  You hit the hobgoblin.fgWa.ofg2-405.0Regen (1) fgDfgfgM _You kill the hobgoblin!fgE R  Cast which spell? (? or * to list) fg The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - Nofg|fgfg_..........#  selbram the Vexing..........#  Demonspawn...g......#  Health: 32/35 =====================---..........#  Magic: 7/8=====================---fg..........#  AC: 2Str: 9#.#  EV: 11Int: 17#.#  SH: 5Dex: 13fg(#o#  XL:  5 Next: 40% Place: Dungeon:4###@#  Noise: =--------  Time: 3185.0 (0.0)#...######  j) +1 dagger (elec)#.†......#  Nothing quiveredfgS#......#.#  Regen (1) #.####.#.# fg{7#.#..#.#.#  o   orc#......#.#fgf ####.##.###.# +...........#fgt The hobgoblin is almost dead. _The hobgoblin hits you.  fgyYou hit the hobgoblin. _You kill the hobgoblin!Cast which spell? (? or * to list) fg!Okay, then.fgfgfg fg. _fg T  Casting: Confusing Touch (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgvfg/  Your spells (cast)TypeFailure Level a - Ensorcelled Hibernationfg` XHexes/Ice8%2  b + Confusing TouchHexesfg w12% 3 c - Tukima's DanceHexesfg W12%3 Select a spell to castfg [!]/[I] toggle spell headersfg&fg-fg3?..........#  selbram the Vexing..........#  Demonspawn...g......#  Health: 32/35 =====================---..........#  Magic: 7/8=====================---..........#  AC: 2Str: 9#.#  EV: 11Int: 17#.#fgp4  SH: 5Dex: 13#o#  XL:  5 Next: 40% Place: Dungeon:4###@#  Noise: =--------  Time: 3185.0 (0.0)#...######  j) +1 dagger (elec)#.†......#  Nothing quivered#......#.#  Regen (1) #.####.#.# #.#..#.#.#  o   orc#......#.# ####.##.###.# +...........# You hit the hobgoblin. _You kill the hobgoblin!Cast which spell? (? or * to list) _Okay, then.Casting: Confusing Touch (quite dangerous; 12% risk of failure)  fg5`Confirm with . or Enter, or press ? or * to list all spells.fg:..........#  selbram the VexingfgT:..........#  Demonspawn...g......#  Health: 32/35 =====================---..........#  Magic: 7/8=====================---..........#  AC: 2Str: 9#.#fg:Q  EV: 11Int: 17#.#  SH: 5Dex: 13#o#  XL:  5 Next: 40% Place: Dungeon:4###@#  Noise: =--------  Time: 3185.0 (0.0)#...######fg:  j) +1 dagger (elec)#.†......#  Nothing quivered#......#.#  Regen (1) #.####.#.# fg;#.#..#.#.#  o   orc#......#.# ####.##.###.# +...........#fg3; You hit the hobgoblin. _You kill the hobgoblin!Cast which spell? (? or * to list) _Okay, then.fgY;:Casting: Confusing Touch (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgQ ..........#  selbram the Vexing ..........#  Demonspawn ...g......#  Health: 32/35 =====================--- ..........#  Magic: 5/8===============--------- ..........#  AC: 2Str: 9 #.# EV: 11Int: 17 #.# SH: 5Dex: 13 #o# XL:  5 Next: 40% Place: Dungeon:4 ###@# Noise: =--------  Time: 3185.0 (0.0) #...######  j) +1 dagger (elec) #.†gRx37m......#  Nothing quivered #......#.#  Regen (1)  #.####.#.#  #.#..#.#.#  o   orc #......#.#  ####.##.###.#  +...........# _Okay, then.Casting: Confusing Touch (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (chance to affect: 63%)fgv...........#  selbram the Vexing..........#  Demonspawn...g......#  Health: 32/35 =====================---..........#  Magic: 5/8===============---------fgl/..........#  AC: 2Str: 9#.#  EV: 11Int: 17#.#  SH: 5Dex: 13#*#  XL:  5 Next: 40% Place: Dungeon:4###@#  Noise: =--------  Time: 3185.0 (0.0)#...######  j) +1 dagger (elec)#.†......#  Nothing quivered#......#.#  Regen (1) #.####.#.# fg/#.#..#.#.#  o   orc#......#.# ####.##.###.#fg0B +...........# _Okay, then.fg09Casting: Confusing Touch (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (chance to affect: 63%)fg fgؓ o  Casting: Confusing Touch (quite dangerous; 12% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Ensorcelled Hibernation (safe; 8% risk of failure)  fgz Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (chance to affect: 63%)  The orc resists with significant effort.fg Y3=6.0 (1fgԚ fg 7 _The orc hits you with a +0 flail.fg  Casting: Ensorcelled Hibernation (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ..........#  selbram the Vexing ..........#  Demonspawn ...g......#  Health: 33/35 ======================-- ..........#  Magic: 3/8=========--------------- ..........#  AC: 2Str: 9 fg&#.# EV: 11Int: 17 #.# SH: 5Dex: 13 #o# XL:  5 Next: 40% Place: Dungeon:4 ###@# Noise: =--------  Time: 3186.0 (0.0) #...######  j) +1 dagger (elec) fg6#.†......#  Nothing quivered #......#.#  Regen (1)  fg #.####.#.#  #.#..#.#.#  o   orc #......#.# fg>p ####.##.###.#  +...........# fgp_The orc hits you with a +0 flail.  Casting: Ensorcelled Hibernation (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgAiming: Ensorcelled Hibernation (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (chance to affect: 63%)fg0 ..........#  selbram the Vexing..........#  Demonspawn...g......#  Health: 33/35 ======================--..........#fgS1   Magic: 3/8=========---------------..........#  AC: 2Str: 9#.#  EV: 11Int: 17#.#  SH: 5Dex: 13#*#  XL:  5 Next: 40% Place: Dungeon:4###@#fg1   Noise: =--------  Time: 3186.0 (0.0)#...######  j) +1 dagger (elec)#.†......#fg1 '  Nothing quivered#......#.#  Regen (1) #.####.#.# fg1 @#.#..#.#.#  o   orc#......#.# fg2 d####.##.###.# +...........# fg*2 _The orc hits you with a +0 flail.  Casting: Ensorcelled Hibernation (safe; 8% risk of failure)  fgK2 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 8% risk of failure)  fgw2 Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (chance to affect: 63%)fg Zo(asleep)fg Aofg: l4===-7.0 (1fg fg ?  Casting: Ensorcelled Hibernation (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (chance to affect: 63%) _The orc looks drowsy...fgƓ  The helpless orc fails to defend itself.  You puncture the orc! Lightning courses through the orc!fge$fg,65==fg2-9 (0.9Regen (2) fgبfg6G _You kill the orc!fgJfgHfgfgXfgzfgo5======fgfgLN==1fgfgfg& ,fg fg ,fg fgfgwD===fgfge6===fgfg,fg&fg,fg&fgZ,fgfg7======fga fgc",fg{#fgK&,fg'fgs*,fg+fgS.fg.;===fgR/fgL2fg2M8===fg2fgY44 _Magic restored.fg5fg#6fg6fgB:k  You now have 170 gold pieces (gained 18).fg(;fg<= _You see here a +0 flail.fg`?fg?fg?fg AfgCfgiC;===fgCfgEfg] page down [PgUp|<] page up [Esc] exit[top]fg fgJ\selbram the VexingDemonspawn############Health: 35/35 ========================#..........#Magic: 8/8========================#..........#AC: 2Str: 9. #..........#EV: 11Int: 17...#..........#SH: 5Dex: 13O..'..........#XL:  5 Next: 42% Place: Dungeon:4#...@......#Noise: ---------  Time: 3213.9 (0.0)#...####.###j) +1 dagger (elec)#... #.#Nothing quivered..... #)##.##... ###.## #... #...######O   ogre (wandering)fg#... #.†......##... #......#.#.#.####.#.#You puncture the orc! Lightning courses through the orc! _You kill the orc! _Magic restored.  You now have 170 gold pieces (gained 18). _You see here a +0 flail. _An ogre is nearby!fg4fgfgfgo fgq Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Magical Staves (go to first with |) fghq  h - a staff of earth [*] show all[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fg fg fg selbram the VexingDemonspawn############Health: 35/35 ========================#..........#Magic: 8/8========================#..........#fg7 DAC: 2Str: 9. #..........#EV: 11Int: 17...#..........#SH: 5Dex: 13O..'..........#XL:  5 Next: 42% Place: Dungeon:4#...@......#Noise: ---------  Time: 3213.9 (0.0)#...####.###j) +1 dagger (elec)#... #.#Nothing quivered..... #)##.##... ###.## #... #...######O   ogre (wandering)#... #.†......##... #......#.#.#.####.#.#fg 8You puncture the orc! Lightning courses through the orc! _You kill the orc! _Magic restored.  You now have 170 gold pieces (gained 18). _You see here a +0 flail. _An ogre is nearby!fgR v  Your +1 dagger of electrocution stops crackling.  You sense an unholy aura.fgo ?O.fg- 4.4 (0.5f) +0 sling (drainFire: f) +0 sling (drain) fg fg fgI 9 _f - a +0 sling of draining (weapon)fg (((((O  drained)fgsYou shoot a sling bullet.  The ogre shouts!  The sling bullet hits the ogre. You drain the ogre.fgB.O'...===5.8 (1.4fg#fg̢_ _The ogre is moderately wounded.fgcv# #.# #.# . #.# ...#.# ..O'.# #....@.....# #...####.### #... #.# ..... #)##.##... ###.## #... #...###### #...#... fgYdfgkv.O---60fg zfg`# #.# #.# . #.# ...#.fgHorns (level 1/3) You have horns on your head, allowing you to try to gore foes when launching melee attacks, but preventing you from wearing helmets. Each level of this mutation increases the damage of your gore attacks. The third level of this mutation prevents you from wearing any type of headgear. Trigger chance: 40% Base damage: 8fgI  Innate Abilities, Weirdness & Mutations  a - You have a pair of small horns on your head.  b - You regenerate health from kills.  c - When hurt, damage is shared between your health and your magic reserves.  d - You regenerate magic rapidly.fgm~ fgA 8selbram the VexingDemonspawn############Health: 41/41 ========================#..........#Magic: 4/9==========--------------#..........#AC: 2Str: 9. #..........#EV: 11Int: 17...#..........#fg WSH: 5Dex: 13...'..........#XL:  6 Next:  5% Place: Dungeon:4#.....)@...#Noise: ---------  Time: 3225.0 (0.0)#...####.###m) +1 dagger (venom)#... #.#Nothing quivered..... #)#fg Regen (1) Contam #.##... ###.#fgT H# #... #...#######... #.†......##... #......#.#fgs H#.####.#.#Your Hexes skill increases to level 4!fg cYour Ice Magic skill increases to level 3!Your Evocations skill increases to level 1!fg# You have reached level 6!Your demonic ancestry asserts itself... _A pair of horns grows on your head!fg fg fg| fg fg$ # #.# #.# . #.# ...#.# ...'.# #.....@....#fg%H #...####.### #... #.# ..... #)# #.##... ###.# # #... #...###### #... #.†......# #... #......#.#  #.####.#.#fgb/fg 026.0 (1 _fg6fgV;  Things that are here: _a +0 giant club; an ogre corpsefgv$ fg% fg3& fg* fg/ z5=== _fg@2 fg2 fg3 fg7 fgs7 fg8 fg; fg; !fg< fg? Z _Your magical contamination has completely faded away.fgI@ %6fgv@ I======fgA fgF fg G fgH fgK fgK fgL fgtP fgP fgQ fgU fg_U %===fgU fg8W fg[ fg\ N7==fgx] fgo` fg` fga fgfe fg4f fgf fgj ,fg`m fg$q fgq m8=====fg*s fgw ,fgy fg} ,fg fgك fgI fgƅ fg fg| ;===fg fg+ c9===fgM fg9 fg7 ,fg fg5 fg fgU fg fg fg ,fg fg }===fg fg ,fg fg& fg ,fg fgA fg Xfg ,fgV fg fg x#.. ###.. ##### +.>... #..........# ##.... #..........# # #.....#..........# # #.....#..........# # ......'..........# #@....)....#53.0 (27.0) fg [#...####.### #.##...## #.# #.......# #)# . #.##....###.# # #....#...###### #....#.†......# #fg u....#......#.#.#....#.####.#.#fg fgX %4.0 (28fg fg6 ; _Found a stone staircase leading down.fg 3fgfgefgXfg(,fgUfg @  There is an open door here.fgfg _fgfgfg,fgfgfg,fgfg!fgN$,fgI%fg(fg1+fg+fg,fg.fg1,fg~5fg6fg8fg99fg9fg>fg{AfgAfgBfg,Ffg,U.....# #...##.....#..........# h....# +...'......'..........# h<##...##.....#.....)....# ###........####...####.### ##......#.##...## #.# ...##.#.#.......# #)# ...... #. #...#.##....###.# .....####.#.##....#...#### ..... #.....@..##....#.†..... ....# #...!....##....#......# ....# .#........##....#.####.# ....# ...#.#.###........#.#..#.# ..Jl#.....# #. ........#......# ..<....... # .....####.##.###gUm g   hobgoblin (asleep) .......... .....+.... ....#.....# # g....###.###.### ..g.#.....# .######### #.#....#fg"^-64.0 (10fg^,5.0 (11fggfg%l\ _A hobgoblin comes into view.fg't#h....# +...'......'.# hh<# #...##.....#.....)....# #### ........####...####.### fg)##......#.##...## #.#  ...##.#.#.......# #)# #...... ##. #...#.##....###.# #....####.#.##....#...### #..... #........##....#.†.... #....# #...!@...##....#. #....# .#........##....#.####. #....# ...#.#.###........#.#..#. #..Jl#.....# #. ........#.......<....... # .....####.##.#.. .....+.........#.....# # g....###.###.##  >..g.#.....# .######### #.#....# ...#.....# ...##.....# #.#.#..#fg+?[39;49m fgBc6.0 (1.0) fg hh<# #...##.....#.....) ###........####...####.## ###.##...## #.# ....##.#.#.......# #) #...... ##. #...#.##....###. ....####.#....### #.......†....#!..#....####...#.#.###........#.#..Jl#.....# #. .....# ......fgZn### .....#.....##...#......###.#.#... fgfg&7fgyfg-fgf .hh<# #...##.....#.....)....# ..####...####..###......#.##...## #.# ....##.#.#.......# #)#  #...... ##.. #...#.##....###.#  #..... ....####.#.##....#...  #..... #.##....#.†  #....# #...!....##....#  #....# .#.##....#.####  #....# ...#.#.###fgO .#.#..# .#..Jl#.....# #. ........#.<. #. .....####.##.. .. .....+.#.....# #.# g....###.###. .>..g.#.....# ..## #.#.....#.....# ...##.....# #.#.#...#.....##...#......###.#.#fg_ fg &8fg\ fg fgX<###### ........####...####.# .###......#.##...## #. ....##.#.#.......# #)##...... ##.. #...#.##....###.# # ....####.#.##....#...# #..... #........##....#.†.. #....# #...!....##....#. #....# .#........##....#.### #....# ...#.#@###........#.#.. ..#..Jl#.....# #...+........#.... .....<....... #.###.....####.##.. ... .....+.......#.....# #.# g....###.###>..g.#.....# ..######### #.#... .......#.....#fg7= ...##.....# #.#.#.#.....##....###.#.##.##..........'.....##fgt@fgOh   jackal (wandering)h9fgXfg[fg  .####.##...## #.# ...##.#.#.......# #)#  #...... ##.. #...#.##....###.#  #..... ....####.#.##....#...##..... #........##....#.†...fg^ ^#....# #...!....##....#...#....# .#........##....#.#####....# ...#.#.###........#.#.. fg .#..Jl#.....# #.@.+.#.....<....... #.###.....####.##.#. .... .....+.......#.....#.#.# g....###.###.# .>..g.#.....#...######### #.#...fg n....#.....# ...##.....# #.#.##.....##h..#......###.#.#.#.#...........'.....### #####....≈≈≈...###.#.'_+fg fgj <h..fg '70fgM fgj fg.###......#.##...## #.# ....##.#.#.# #)# #...... ##.. #...#.##....###.# #..... ....####.#.##....#...# #..... #........##....#.†. #....# #...!....##....#. #....# .#........##....#.####. #....# ...#.#.###.#.#..#. #..Jl#.....# #..@+.#.<. #.###.....####.##.# .... .....+.fg%#.....#.#.# g....###.###.# >..g.#.....#...# #.#....##.....# h..##.....# #.#.#..##.....##...#......###.#.#.#.##.........'.....# fg4fg&1fgfgfg} fg] fg΅ fg' &2fgU fg fg<3fgfgfg#.##........'...........#....+...####fgfg7&4fgfg( _You open the door.fg .###......#.##...## #.# ....##.#.#.......# #)# ...... ##.. #...#.##....###.# ..... ....####.#.##....#...# ..... #........##....#.†. ....# #...!....##....#......# ....# .#........##....#.####.# ....# ...#.#.###.#.#..#.# fgۑ n..Jl#.....# #...@.#......#<. #.###.....####.##.# .... .....+.#.....#.#.# g....###.###.# ..g.#.....#...#######.....# h..##.....# #.#.#..# g   hobgoblin (asleep)#.....##...#......###.#.#.#.##.'.....# fg} fg" 5fg fg Q _There is an open door here.fg.&>...##.#.#.......# #)# ..... ##.. #...#.##....###.#  ....####.#.##....#...##### #........##....#.†......# #...!....##....#......## .#........##....#.####.#.# ...#.#.###........#.#..#.#. .Jl#.....# #...'.#......#. .<....... #.###@....####.##.###..#...........+...........#.....#.#.###g....###.###.#### .g.#.....#...######### #.#....#.#.....# h..##.....# #.#.#..#fg' #.....##...#......###.#.#..... .#.#...........'.....###### ##....≈≈≈...###.#.'_+  ....#.#.#...~≈≈≈≈~≈(.##...####fgu4fg4$6 fg-5 _fg=fgv@fgQ ..... ##.. #...#.##....###. ....####.#.##....#...##### #........##....#.†......#!....##....#......#.#........##....#.####...#.#.###...... .Jl#.....# #...'.... .<.........#.###.....####.##.## ..#......@....+..........##.###g....###.###.#### .g#...######### #.#....# . h..##.....# #.#.##...#.#... .#.##..........'.....###### ##...≈≈≈...###.#.'_+  ....#.#.#...~≈≈≈≈~≈(.##...####...<...~≈≈≈P≈≈~~..######.fg fg  &7fg fg fgVv  The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin!fgbF†fg6g369 (0.9fgtpfgsM _You kill the hobgoblin!fg0fg",fg-fg fgfg%fggfgSfgfg ,fgfgٷfgfgSfg_fg fg fg7fgfg<+##h....# +...'......'.......... .hh<# #...##.....#.....).... ##### ........####...####.## fg|.###......#.##...## #.#  ....##.#.#.......# #)#  #...... .##.. #...#.##....###.#  #..... .....####.#.##....#...## fgCz #..... #.......#.†..  #....# #...@....##....#  #....# .#........##....  #....# ...#.#.###........#.#..# .#..Jl#.....# #...'........#......<.........#.###.....####.##.# .....#...........+........fgl  ......#.....#.#.###†....###.###.#  fg.>..g.#.....#...######### #.#....  ......#.....# h..##.....# #.#.#..fgE fg.83.9 (6.0fg+4.9 (7fg*fg<V _z - a potion of curingfg(3fgf)fg).fg0fg5fg:fg<,fg<fg@fgbfgfgfg fg| fg fgxfgCfgOfgB fgz#fg&,fg'fg{)fg+,fg,fg-fgx0,fgJ1fg4fg9,fg:fg=fgAA,fgCBfg1Dfg:G,fgJHfgzIfgL,fg~MfgQfgqU,fgVfgWfg[,fgD\fg]fg(_fg__fg`fg2afgc,fgdfgffghfghfgifgmkfgn,fg\ofgkvfgxfgyfgzfg}fgdfgfgӁfgfg0,fgÈfgfgr,fgfgfg̔,fgKfgP  There is a stone staircase leading up here.fg2fgڝ _fgҞfg`fg̤fg&fg۶fgBfgfg@fg,fgfgfgq,fg fgpfgW,fgfgfgfgfgfgqfg,fgafgXfgfg,fglfg9fgfgfgfg3fg,fgfgfgfgfgfgfg,fgjfgfg,fgVfgfg,fgfgK fg ,fg fgfg ..##### .M. ... ......+ #..###..# #.K... #.......# #.....# #.....#.###. #.....# fg#...........##h....# #.....#......hh<##. ## #..########.# ... #.#@......#### #.# #...#.##.........#####. ###....#......##.#...... .........#######.#...... fgc......#.###### #.#...... .............###.#....## M   Menkaure (wandering) fg.....#...........#....## .... #...........#....#.fgB{ ... #...........#....#.fgf!fg1327.9 (43.0)fgL&L.Mfg&,8.9 (44fg$0fg3fgInventory: 25/52 slots Hand Weapons (go to first with ))  m - a +1 dagger of venom (weapon)  f - a +0 sling of draining  j - a +1 dagger of electrocution Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck) Wands (go to first with /)v - a wand of paralysis (6) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck) Wands (go to first with /)  v - a wand of paralysis (6) Scrolls?  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU Potions (go to first with !)  c - a potion of invisibility  n - 3 smoky orange potions  p - a ruby potions - a black potionx - a metallic grey potion  z - a potion of curingbotfgJHand Weapons (go to first with ))  m - a +1 dagger of venom (weapon)  f - a +0 sling of draining  j - a +1 dagger of electrocution Armour (go to first with [)  b - a +0 robe (worn)fgEKi - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  r - an amulet of reflection (around neck)topfg"J fgOS fg\ ..##### selbram the Vexing... ... ......+ Demonspawn#M.###..# #.K...# Health: 41/41 ========================#.......# #.....# Magic: 9/9========================#.....#.###. #.....# AC: 2Str: 9#...........##h....# EV: 11fgT] Int: 17#.....#......hh<##.# SH: 5Dex: 13## #.........########.# XL:  6 Next:  6% Place: Dungeon:4... #.#@......#### #.# Noise: ---------  Time: 3328.9 (0.0)#...#.##.........#####.# m) +1 dagger (venom)###....#......##.#...... Nothing quiveredfg] .........#######.#............#.###### #.#...................###.#....## M   Menkaure (wandering).....#...........#....##.... #...........#....#.... #...........#....#. _There is an open door here.  fg$^ The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin! _You kill the hobgoblin! _z - a potion of curing fgW^ B_There is a stone staircase leading up here.fgf fg!g fg!n fgq fgfgInventory: 25/52 slots Hand Weapons (go to first with ))  m - a +1 dagger of venom (weapon)  f - a +0 sling of draining  j - a +1 dagger of electrocution Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck) Wands (go to first with /)v - a wand of paralysis (6) fgScrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg a - a scroll labelled ROINITR SAHU  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU Potions (go to first with !)40%fgU> a - a scroll labelled ROINITR SAHU  d - a scroll of teleportationc - a potion of invisibility  n - 3 smoky orange potions6fg  d - a scroll of teleportation  g - a scroll labelled XYEVAI ADIW  p - a ruby potion7fg3S g - a scroll labelled XYEVAI ADIW  l - a scroll labelled DOEDDU YH VINT  s - a black potion  x - a metallic grey potion  z - a potion of curingbotfg  l - a scroll labelled DOEDDU YH VINT  t - a scroll labelled ANIHETT CUTEISTfgL1  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOCfg  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSUfg8 fgn@ fgH ..##### selbram the Vexing... ... ......+ Demonspawn#M.###..# #.K...# Health: 41/41 ========================#.......# #.....# Magic: 9/9========================#.....#.###. #.....# AC: 2Str: 9#...........##h....# EV: 11Int: 17#.....#......hh<##.# SH: 5Dex: 13## #.........########.# XL:  6 Next:  6% Place: Dungeon:4... #.#@......#### #.# Noise: ---------  Time: 3328.9 (0.0)fggJ #...#.##.........#####.# m) +1 dagger (venom)###....#......##.#...... Nothing quivered.........#######.#............#.###### #.#...................###.#....## M   Menkaure (wandering).....#...........#....##.... #...........#....#.... #...........#....#. _There is an open door here.  The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin! _You kill the hobgoblin! _z - a potion of curing _There is a stone staircase leading up here.fgP 4fg]Y fg^ fg  You puncture the hobgoblin! _You kill the hobgoblin! _z - a potion of curing _There is a stone staircase leading up here.  Casting: Ensorcelled Hibernation (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgQfg/fgG Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice7% 2 b - Confusing TouchHexes10%3  c - Tukima's DanceHexes10%fg3 Select a spell to cast[!]/[I] toggle spell headersfgf fgp fgx ..##### selbram the Vexing... ... ......+ Demonspawn#M.###..# #.K...# Health: 41/41 ========================#.......# #.....# Magic: 9/9========================fgx #.....#.###. #.....# AC: 2Str: 9#...........##h....# EV: 11Int: 17#.....#......hh<##.# SH: 5Dex: 13## #.........########.# XL:  6 Next:  6% Place: Dungeon:4fgEy =... #.#@......#### #.# Noise: ---------  Time: 3328.9 (0.0)#...#.##.........#####.# m) +1 dagger (venom)###....#......##.#...... Nothing quivered.........#######.#............#.###### #.#......fgy .............###.#....## M   Menkaure (wandering).....#...........#....##.... #...........#....#.... #...........#....#.You puncture the hobgoblin! _You kill the hobgoblin! fgy |_z - a potion of curing _There is a stone staircase leading up here.  Casting: Ensorcelled Hibernation (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgvz fg ..##### selbram the Vexing... ... ......+ Demonspawn#M.###..# #.K...# Health: 41/41 ========================#.......# #.....# Magic: 9/9========================#.....#.###. #.....# AC: 2fg Str: 9#...........##h....# EV: 11Int: 17#.....#......hh<##.# SH: 5Dex: 13## #.........########.# XL:  6 Next:  6% Place: Dungeon:4... #.#@......#### #.# Noise: ---------  Time: 3328.9 (0.0)#...#.##.........#####.# m) +1 dagger (venom)fga ###....#......##.#...... Nothing quivered.........#######.#............#.###### #.#...................###.#....## M   Menkaure (wandering).....#...........#....##.... #...........#....#.fgń .... #...........#....#.You puncture the hobgoblin! _You kill the hobgoblin! _z - a potion of curing _There is a stone staircase leading up here.  Casting: Ensorcelled Hibernation (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgݍ P  Okay, then.fgK fgi fg՘ . _fgW..##### selbram the Vexing... ... ......+ Demonspawn#M.###..# #.K...# Health: 41/41 ========================#.......# #.....# Magic: 9/9========================#.....#.###. #.....# AC: 2Str: 9#...........##h....# EV: 11Int: 17#.....#......hh<##.# SH: 5Dex: 13## #.........########.# XL:  6 Next:  6% Place: Dungeon:4... #.#@......#### #.# Noise: ---------  Time: 3328.9 (0.0)#...#.##fgEX-[47m.........#####.# m) +1 dagger (venom)###....#......##.#...... Nothing quivered.........#######.#............#.###### #.#...................###.#....## M   Menkaure (wandering).....#...........#....##.... #...........#....#.... #...........#....#. _There is a stone staircase leading up here.  Casting: Ensorcelled Hibernation (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.fg \#@A rock wall.fgyh @##fg @##fg4O#.The floor.fgd+M.  Casting: Ensorcelled Hibernation (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Press: ? - help, v - describe, . - travelHere: Menkaure (wandering, hasn't noticed you)fg} Menkaure, Prince of Dust A fair and noble ruler of an ancient and mighty kingdom, mummified after an early death. His faithful priests subsequently infused him with great and powerful magic, seeking to grant him eternal life. Now he is forgotten and reduced to mouldering bandages and dry, brittle bones. Max HP: ~24 Will: + AC: + EV: ++rF: x.. rC: +.. rPois: ∞ rNeg: ∞ rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human Speed: 80% (normally travels slower than you) fgԳ You have about 78% to hit with your +1 dagger of venom and 73% to hit with your headbutt. He has about 48% to hit you. Attack Max Damage Hit 25 He is immune to torment; and resistant to miasma and drowning. He can see invisible. He can open doors. [!]: Description|QuotefgX9..##### selbram the Vexing... ... ......+ Demonspawn#M.###..# #.K...# Health: 41/41 ========================#.......# #.....# Magic: 9/9========================#.....#.###. #.....# AC: 2Str: 9#...........##h....# EV: 11Int: 17#.....#......hh<##.# SH: 5Dex: 13## #.........########.# XL:  6 Next:  6% Place: Dungeon:4... #.#@......#### #.# Noise: ---------  Time: 3328.9 (0.0)#...#.g:$0m##.........#####.# m) +1 dagger (venom)###....#......##.#...... Nothing quivered.........#######.#............#.###### #.#...................###.#....## M   Menkaure (wandering).....#...........#....##.... #...........#....#.... #...........#....#.Casting: Ensorcelled Hibernation (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travelHere: Menkaure (wandering, hasn't noticed you)  The floor.fg1..##### selbram the Vexing... ... ......+ Demonspawn#M.###..# #.K...# Health: 41/41 ========================#.......# #.....# Magic: 9/9========================#.....#.###. #.....# AC: 2Str: 9#...........##h....# EV: 11Int: 17#.....#......hh<##.# SH: 5Dex: 13## #.........########.# XL:  6 Next:  6% Place: Dungeon:4... #.#@......#### #.# Noise: ---------  Time: 3328.9 (0.0)#...#.g20m##.........#####.# m) +1 dagger (venom)###....#......##.#...... Nothing quivered.........#######.#............#.###### #.#...................###.#....## M   Menkaure (wandering).....#...........#....##.... #...........#....#.... #...........#....#.Casting: Ensorcelled Hibernation (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travelHere: Menkaure (wandering, hasn't noticed you)  The floor.fgG3fgT9fg=. _fg/ fg0 fg6 fg|: F _Unknown command.fg$... ... ......+ #M.###..# #.K...# #.......# #.....# #.....#.###. #.....##...........##h....##.....#hh<##.### #.........########.#... #.##### #.##...#.#..#####.####....#......##.#................#######.#.............#.###### #.#....................###.#....###.....#...........#....#fg&.... #...........#....#..... #...#....#... #####...<...fg`)fg*29.9 (1 _fgb0fg3fgfS ? #M.###..# #.K...#.......#.#.###.#......##h#.....#......hh<#### #.........######... #.#### #...#.##...######....##.#................#######.....#.###### ............#####....#..... . ### ##............... fg] page down [PgUp|<] page up [Esc] exit[top]fg)M   o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck Wands (go to first with /)  v - a wand of paralysis (6) Scrolls?  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation fgM = e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU Potions (go to first with !) fgYN  c - a potion of invisibility  n - 3 smoky orange potions  p - a ruby potions - a black potionx - a metallic grey potion  z - a potion of curingbotfg fgt fg #..###..# #.K... selbram the Vexing#.......# #..... Demonspawn#.....#.###. #..... Health: 25/41 ==============----------#...........##h.... Magic: 5/9=============-----------#.....#......hh<##. AC: 2Str: 9### #.........########. EV: 11Int: 17.... #.#.......#### #. SH: 5Dex: 13fg #...#.##.........#####. XL:  6 Next:  6% Place: Dungeon:4###.M.@#......##.#..... Noise: =--------  Time: 3352.0 (0.0)..........#######.#..... j) +1 dagger (elec).......#.###### #.#..... Nothing quivered..............###.#....#......#...........#....#......#...........#....# M   Menkaure (confused)......#...........#....#......#####..........<..##............. _Menkaure hits you!! _You barely miss Menkaure.  You hit Menkaure but do no damage. Lightning courses through Menkaure!  fg: You headbutt Menkaure, but do no damage.Menkaure is heavily damaged. _Menkaure gestures wildly.fgf 4fg" fg& fg~fgLevel 4 of the Dungeon <<<<>>>__(Press ? for help) ...  #.....      ..#####  ####....############ ...   ...   ......+   ..>....#..........# #..###..#   #.K...#   #.....#..........##.......#  #.....# ######.....#..........##.....#.###. #.....#####...##.....#..........##...........##h....##..+...'......'..........##.....#......hh<##.##.##...##.....#.....)....#fgl ### #.........########.##.#........####...####.### .... #.#.......#### #.##.###......#.##...## #.# #...#.##.........#####.##.....##.#.#.......# #)# ###.M.@#......##.#........##..##...#.##....###.# ..........#######.#............####.#.##....#...###### .......#.###### #.#........#.#........##....#.†......# ..............###.#....####..#........##....#......#.# ......#...........#....###...#........##....#.####.#.# ......#...........#....#.....#.#.###........#.#..#.#.# ......#...........#....#.....#.#...'........#......#.# ......#####..........<.........#.###.....####.##.###.# #  #..................#...........+...........# #............#.....#.#.###†....###.###.#####fgs .........>....#.....#...######### #.#....# ..............#.....##...##.....# #.#.#..# fg fgg#..###..# #.K... selbram the Vexing#.......# #..... Demonspawn#.....#.###. #..... Health: 25/41 ==============----------#...........##h.... Magic: 5/9=============-----------#.....#......hh<##. AC: 2Str: 9### #.........########. EV: 11Int: 17.... #.#.......#### #. SH: 5Dex: 13fg:#...#.##.........#####. XL:  6 Next:  6% Place: Dungeon:4###.M.@#......##.#..... Noise: =--------  Time: 3352.0 (0.0)..........#######.#..... j) +1 dagger (elec).......#.###### #.#..... Nothing quivered..............###.#....#......#...........#....#......#...........#....# M   Menkaure (confused)......#...........#....#......#####..........<..##............. _Menkaure hits you!! _You barely miss Menkaure.  You hit Menkaure but do no damage. Lightning courses through Menkaure!  fgYou headbutt Menkaure, but do no damage.Menkaure is heavily damaged. _Menkaure gestures wildly.fg0fg$fg((fgc+Q #..###..# #.K #.......# # #.....#.###. # #....##h #.....#......hh<##.### #...#.. #.#.#### # #...#.##.##### ###.M@.#......##.#.#######.#/.#.###### #.#........###.#.....#...........#.....#...........#.....#...........#.....#####....< # #fgL`You barely miss Menkaure.  You hit Menkaure but do no damage. Lightning courses through Menkaure!eadbutt Menkaure, but do no damage.  Menkaure is heavily damaged. _Menkaure gestures wildly.  Found a curved iron wand. Menkaure hits himself!!.fgN 60-3.0 (1Regen (1) _Menkaure is destroyed!fgUfg Ym _Your Short Blades skill increases to level 3!fgXfg_AInventory: 25/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand) fg`^ r - an amulet of reflection (around neck) Wands (go to first with /)v - a wand of paralysis (6) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg@"  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck Wands (go to first with /)  v - a wand of paralysis (6) Scrolls?  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW fgț@ k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU Potions (go to first with !)  c - a potion of invisibility  n - 3 smoky orange potions  fgaHp - a ruby potions - a black potionx - a metallic grey potion  z - a potion of curingbotfg1 fg#..###..# #.K.. selbram the Vexing#.......# #.... Demonspawn#.....#.###. #.... Health: 25/41 ==============----------#...........##h... Magic: 5/9=============-----------#.....#......hh<## AC: 2Str: 9.### #.........######## EV: 11Int: 17..... #.#.......#### # SH: 5Dex: 13#...#.##.........##### XL:  6 Next: 60% Place: Dungeon:4fg###..@.#......##.#.... Noise: ---------  Time: 3353.0 (0.0)...........#######.#.... j) +1 dagger (elec)/.......#.###### #.#.... Nothing quivered...............###.#.... Regen (1) .......#...........#...........#...........#.... .......#...........#.... .......#####..........<. ##............ You headbutt Menkaure, but do no damage.Menkaure is heavily damaged. _Menkaure gestures wildly.fg&Found a curved iron wand. Menkaure hits himself!! _Menkaure is destroyed! _Your Short Blades skill increases to level 3!fgfgfg;fgnfg fg fg fg fg q7= _fg5 fgs H8==fg I6===fg! fgo$ fg>% L9=fg& fgm( fgZ 31==SS   ball python (constriction, wandering)7.0 (48.0 (5 _A ball python comes into view.fg #.......# #...#.....#.###. #.#...........##h#.....#......hh<##.### #.........########...... #.#.......#### #. #...#.##.........#####.####....#......##.#.............@.S#######.#./#.###### #.#..........###.#....#.#...........#....#.#...........#....#.#.#....#.......#####..<###. #.. #.#fg, J.Sfg I===9.0 (1fg fg fgmL#.....#.###. #.....##...........##h....##.....#......hh<##.#.### #.........########.#..... #.#.......#### #.# #...#.##.........#####.#####....#......##.#................#######.#./.......#@###### #.#....S....###.#....##.#...........#....#.......#...........#....#........#..#....#........#####..<...###. #.. #.#...>....#.fgU!fg+L.Sfg+X7==60fg3fg7fg-#...........##h....##.....#......hh<##.#.### #.........########.#..... #.#.......#### #.# #...#.##.........#####.#####....#......##.#..................#######.#./#.###### #.#...........@....###.#....###.#...S.......#....#.......#.....#....#.........#.#....#........#####..<...###. #.. #.#...fgz.i>....#......#.fg1fg9L.Sfg:a2==1fgSAfg@fg_#.....#hh<##.##..### #.........########.##...... #.##### #.##. #...#.#..#####.##.####....#......##.#...................#######.#./.#.###### #.#...fg*......###.#....####.......#...#....###........#....S#....#..........#...........#....#..#####..<...###. #.. #.#...>....#........#......##.fg fgr.S2fg7fgfgh .### #.........########.##.#..... #.##### #.##.# #...#.#..#####.##.####....#......##.#........#fgK ...........#######.#./#.###### #.#.#........###.#....####.......#...#....###...#.#....#....#.....S.....#....#..#####..........<...###. #.. fg~ #.#...>....#....fg! ....#......##.#......#.#fgZ SS)The ball python hisses angrily.  The ball python bites you but does no damage.fg 0===3fg" fg Y _The ball python closely misses you.fg8  You barely miss the ball python. The ball python misses you.fg;918===== 1 --8 (0.8fgv99Constr fg]AfgDz _The ball python grabs you. The ball python constricts you.fg  You hit the ball python. Your headbutt misses the ball python.The ball python is moderately wounded.fg& i7-----4.7 (0.9fgN$ fg' _You block the ball python's attack. The ball python constricts you.fg']  You closely miss the ball python.The ball python is moderately wounded.fg]V0-5.6fgefgi _You block the ball python's attack. The ball python constricts you.fg=  You hit the ball python.fgKj.fgU11 6.4 (0.8fgvO _You kill the ball python!fg#8===fg*1=fg+fg/2====fg0fg@179===fgt1fg2fg<4fgm4fg25fg6fg27fg=8fgE:fg:fg:D3=fg;fg=fg>;===fg>fgg@,fg|Afg?fglfgIfgSfg5U4=fgfgfg7 fg fg fg fg fg,fgfgfgHD5=fgfg9,fgfg,fgWfg(fgUfgfgfgh6==fgfgN"fg"fg/#fg%fg%fg&fg$),fg *fg+fg',fgM,N7=fg-fgL/,fg0fg 2,fg2fg@5fg5K8=fgn6fg8,fg^9fgB;,fg+<fg0>,fg1?fghAfgA?9=fgBfgBfgEfgyEfgFfgfI,fgJfgLfgSMfgMfgOfgCPfgvPE40=fgIQfgSfgSfg UfgV,fgWfgBZ,fg [fg\fgM]h1==fg^fg\bfg1cfgtcfgdfgefghfgLhfghfgyjfgl,fgmfgdofgJqfgq9=fgerfgRufg|" fg|x#.....#.###. #.... #. #...........##h... #. #.....#......hh<##fg#} .###>.#.........####### ......#.#.......#### # fgM}6#...#.##.........#### .####....#......##.#... fgs}...........#######.#.. /......@#.###### #fg2-411.4 (45.0) ........### .......#...........# .......#.....#.......#.......#####..........<..###.# #... .. #.. ...>.fgkfg>\-2.4 (46fg; _Found a stone staircase leading down.fg fgG fg< fgt fg5 fg# Xfg9' fg' fg( fge+ fgf. fg. fg 0 fgz2 fg5 fg&6 fg7 fg9 fg= ,fg> fgF  #.....#.### ### #..#.......fgG  ..# #..#.....#.... ##.###>.#......... .......#.#.......####.##...#.##....... #.....####....#......# #............###### fg8G #.@.......#.######  #................## #........#.....fgG  #........#..... ....#..... ...........#####.... .......###.## #fg'H  .......# ... # ...fgR ]9.4 (7.0)20.4 (8fgV fge / _y - a wand of warping (4)fg_fgaXfgBfgfg@,fg fg2fgfgTfgfgKfgfgfghfg}fg_fgfgfgfgVfgfgfgfg}fgfgBfgfgfgfgfgzfgB,fgfgfgfgfgIfgfgfgfgfgfg,fgfg\fgBfgfgfglfgfgfgUfgfgfgfgzfgfg fga fg fg fgF fg fg fg fgk fg fg fg%     ...   #..###  fgt 6####### #......  ...... #  ##...## ### #..# fg  #.##..... ..# #..# fg D  #..^....####.###>.#......  #...@.........#.#.... fg ##.#####.##...#.##... fg a #.#.....####....#  fg  T#.#.##.....## fg* b #.#.##.........#.### fgF j  #.#.##......... fgb g  ##.#.##........ fg~ _  #.....#........  fg .#..............#fg"" 039.4 (19.0)fgy" -40.4 (20fgZ' fg* 8 _A - a ring of protection from coldfg)fg% fg) Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0  k - Spellcasting   2.0  --  -1  fg         b - Staves   0.0  --  -1   l + Hexes4.8  6.0   0 c - Unarmed Combat   0.0  --  -1  m - Ice Magic   3.0  --  -1  fg     n - Earth Magic   0.0  --  -1  d + Short Blades 3.3  10.0  -1 fg     e - Long Blades   1.9  --  -1  o - Evocations   1.0  --   0  fg2$ f - Ranged Weapons   1.0  --  -1     fgU        fgv g - Armour   0.0  --  -1     fg h - Dodging   2.0  3.0  -1      i - Shields   0.0  6.0  -1 fg     j - Stealth   3.0  --   0 fg            fgl    fg0        fga        fg    The current training targets, if any.  fg#Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg' fg fg`& fg-. e selbram the Vexing  ... . Demonspawn  #..###. Health: 41/41 ========================  ########...... Magic: 9/9========================  fg. ......#.....# AC: 2Str: 9  ##...## ### #..#...... EV: 11Int: 17   #.##..... ..# #..#.....# SH: 5Dex: 13 fg.   #..^....####.###>.#...... XL:  6 Next: 60% Place: Dungeon:4  fg. #...@.........#.#.... Noise: ---------  Time: 3440.4 (0.0)  ##.#####.##...#.##... j) +1 dagger (elec)  fge/ #.#.....####....#... Nothing quivered  #.#.##............##  #.#.##.........#.###  #.#.##..............  fg/ ##.#.##........#.....   #.....#........#.....fg/ N   #..............#.....fg/   _You block the ball python's attack. The ball python constricts you.You hit the ball python. fg0 _You kill the ball python! _Found a stone staircase leading down. _y - a wand of warping (4) fg90 #_A - a ring of protection from coldfg5 fg6 fg|; fg= fg9 fg s Your spells (describe)Typefg Failure Level a - Ensorcelled HibernationHexes/Ice6%2  b + Confusing TouchHexesfg 9% 3 c - Tukima's DanceHexes9%fgb 3 Select a spell to describe[!]/[I] toggle spell headersfg fg1 fg*  selbram the Vexing  ... . Demonspawn  #..###. Health: 41/41 ========================  ########...... Magic: 9/9========================  ......#.....# AC: 2Str: 9  ##...## ### #..#...... EV: 11fg ,Int: 17 fg A  #.##..... ..# #..#.....# SH: 5Dex: 13   #..^....####.###>.#...... XL:  6 Next: 60% Place: Dungeon:4  #...@.........#.#.... Noise: ---------  Time: 3440.4 (0.0)  ##.#####.##...#.##... j) +1 dagger (elec)  #.#.....####....#... Nothing quivered fgm  #.#.##............##  #.#.##.........#.###  #.#.##..............   ##.#.##........#.....   #.....#........#.....   #..............#.....  _You block the ball python's attack. The ball python constricts you.You hit the ball python. _You kill the ball python! _Found a stone staircase leading down. _y - a wand of warping (4) _A - a ring of protection from coldfg 4fgM fg! fg fg x  Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0  k - Spellcasting   2.0  --  -1          fg 8 b - Staves   0.0  --  -1   l + Hexes4.8  6.0   0 c - Unarmed Combat   0.0  --  -1  m - Ice Magic   3.0  --  -1      fg  n - Earth Magic   0.0  --  -1  d + Short Blades 3.3  10.0  -1      e - Long Blades   1.9  --  -1  o - Evocations   1.0  --   0   f - Ranged Weapons   1.0  --  -1     fg ?         g - Armour   0.0  --  -1      h - Dodging   2.0  3.0  -1      i - Shields   0.0  6.0  -1      j - Stealth   3.0  --   0                 fg                  fg9     The current training targets, if any.  Skills enhanced by cross-training are in green.  fg @[?] Help[=] set a skill target [-] clear all targets  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgD fg fgN$ O selbram the Vexing  ... . Demonspawn  #..###. Health: 41/41 ========================  ########...... Magic: 9/9========================  ......#.....# AC: 2Str: 9  ##...## ### #..#...... EV: 11Int: 17   #.##..... ..# #..#.....# SH: 5Dex: 13 fg$   #..^....####.###>.#...... XL:  6 Next: 60% Place: Dungeon:4  #...@.........#.#.... Noise: ---------  Time: 3440.4 (0.0)  ##.#####.##...#.##... j) +1 dagger (elec)  #.#.....####....#... Nothing quivered  #.#.##............##  #.#.##.........#.###  fg% 8#.#.##..............   ##.#.##........#.....   #.....#........#.....   #..............#.....  _You block the ball python's attack. The ball python constricts you.You hit the ball python. fg% _You kill the ball python! _Found a stone staircase leading down. _y - a wand of warping (4) _A - a ring of protection from coldfgH* fg* fg/ fg1 fgrfgnt Your spells (describe)TypeFailure Level a - Ensorcelled HibernationHexes/Ice6%2  b + Confusing TouchHexesfgtQ9% 3 c - Tukima's DanceHexes9%3 Select a spell to describe[!]/[I] toggle spell headersfg fg^  selbram the Vexing  ... . Demonspawn  #..###. Health: 41/41 ========================  ########...... Magic: 9/9========================  ......#.....# AC: 2Str: 9  ##...## ### #..#...... EV: 11Int: 17   #.##..... ..# #..#.....# SH: 5Dex: 13   #..^....####.###>.#...... XL:  6 Next: 60% Place: Dungeon:4  fg +#...@.........#.#.... Noise: ---------  Time: 3440.4 (0.0)  ##.#####.##...#.##... j) +1 dagger (elec)  #.#.....####....#... Nothing quivered  #.#.##............##  #.#.##.........#.###  #.#.##..............   ##.#.##........#.....   #.....#........#.....   #..............#.....  _You block the ball python's attack. The ball python constricts you.You hit the ball python. _You kill the ball python! _Found a stone staircase leading down. _y - a wand of warping (4) _A - a ring of protection from coldfgX fg fg fgJ fg( fg~   Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0  k - Spellcasting   2.0  --  -1           b - Staves   0.0  --  -1   l + Hexes4.8  6.0   0fgk  c - Unarmed Combat   0.0  --  -1  m - Ice Magic   3.0  --  -1       n - Earth Magic   0.0  --  -1  d + Short Blades 3.3  10.0  -1      e - Long Blades   1.9  --  -1  o - Evocations   1.0  --   0   f - Ranged Weapons   1.0  --  -1              g - Armour   0.0  --  -1  [34fgU -m    h - Dodging   2.0  3.0  -1      i - Shields   0.0  6.0  -1      j - Stealth   3.0  --   0                                 fg     The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  fg }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg8m > m + Ice Magic 3.0fg] a-z] setselected targetfg [?25h[?0cfg *0  fg("  fg, [?25l[?1c fg/4.0 =] set aall targets fga-z] setselected target fg<[?25h[?0c6.0  fg [?25l[?1c fgܟ}7.0 =] set aall targets fg fg> fg selbram the Vexing  ... . Demonspawn  #..###. Health: 41/41 ========================  ####### fg[#...... Magic: 9/9========================  ......#.....# AC: 2Str: 9  ##...## ### #..#...... EV: 11Int: 17   #.##..... ..# #..#.....# SH: 5 fgDex: 13   #..^....####.###>.#...... XL:  6 Next: 60% Place: Dungeon:4   fg6t#...@.........#.#.... Noise: ---------  Time: 3440.4 (0.0)  ##.#####.##...#.##... j) +1 dagger (elec)  #.#.....####....#... Nothing quivered  fg #.#.##............##  #.#.##.........#.###  #.#.##..............   ##.#.##........#..... fgb5   #.....#........#.....   #..............#.....  _You block the ball python's attack. The ball python constricts you.You hit the ball python. _You kill the ball python! _Found a stone staircase leading down. _y - a wand of warping (4) _A - a ring of protection from cold fgY fg fgJ  fg  fgJ& fg' Your spells (describe)TypeFailure Level a - Ensorcelled HibernationHexes/Ice fg.(6%2  b + Confusing TouchHexes9% 3 c - Tukima's DanceHexes9% fgw(3 Select a spell to describe[!]/[I] toggle spell headers fg fg fg selbram the Vexing  ... . Demonspawn  #..###. Health: 41/41 ========================  ########...... Magic: 9/9========================  ......#.....# AC: 2Str: 9  ##...## ### #..#...... EV: 11Int: 17  fgR  #.##..... ..# #..#.....# SH: 5Dex: 13   #..^....####.###>.#...... XL:  6 Next: 60% Place: Dungeon:4  #...@.........#.#.... Noise: ---------  Time: 3440.4 (0.0)  ##.#####.##...#.##... j) +1 dagger (elec)  #.#.....####....#... Nothing quivered  #.#.##............##  #.#.##.........#.###  #.#.##..............   ##.#.##........#.....   #.....#........#.....   #..............#.....  _You block the ball python's attack. The ball python c fgonstricts you.You hit the ball python. _You kill the ball python! _Found a stone staircase leading down. _y - a wand of warping (4) _A - a ring of protection from cold fgP fg fg  fgH  fgI fg fgtB fgn, fg fg  fg fg fg? fg fg fg! fgQ! fg! fg$ fg% fgF& fg& fg( fg*, fg* fg+ fg- fg- fg'. fg^/ fg!1 fg[1 fg1 fg2 fg4, fgb5 fg6 fg7 fg8 fgr8 fg9 fg;, fgZ< fg> fgs@ fg;B fg|B fgvC fgE fg  fg  #.......  #.......  #.......  #.#... .. ...... ...  #..#..###..# #. ################..#.......# # #...............@.#.....#.###. #52.4 (12.0)  fg  .###...########..#...........##h #.##.........# #..#.....#......hh #..^....####.###>.#.### #####.............#.####  ##.#####.##...#.#### l   iguana (wandering) #.#.....####....#......##.#. fg #.#.##.......l....#######.#. #.#.##..#.###### #.#. fg7 ! fg%  fgl  fgP ^ _An iguana is nearby! fg3]  fgc Inventory: 27/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  fg}c  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold  fgc Wands (go to first with /)v - a wand of paralysis (6)  y - a wand of warping (4) Scrolls (go to first with ?)  fgc  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  fgd  k - a scroll labelled WUCIPH ID YPRI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgV fg` fgh selbram the Vexing#.......Demonspawn#.......Health: 41/41 ========================#.......... Magic: 9/9========================fg}i #.#..... AC: 2Str: 9...... ... .. EV: 11Int: 17#..#..###..# #. SH: 5Dex: 13 ################..#.......# #. XL:  6 Next: 60% Place: Dungeon:4 #...............@.#.....#.###. #. Noise: ---------  Time: 3452.4 (0.0)  fgi .###...########..#...........##h j) +1 dagger (elec) #.##.........# #..#.....#......hh Nothing quivered fgi #..^....####.###>.#.........##### #####.............#.#.......####fg.#.........###### #fgL###.............#.#####  ##.#####.##...#.#..###.#.....####....#......##.#..#.#.##.......l....#######.#.#.#.##.........#.###### #.#.#.#.##.......###.#.fgfgifll.fg+3.4 (1fg>fg0 _The iguana hisses angrily.fg} s....##.#...  ..# .......#..#..###..# #.K ##############.... ...............#.###. .###...########......##h.........# #......hh<.^....####.###>....###### ####.............#.#  ##.#####.###...###fg # #.#.....####l...##.#..##............######.###### ........####...fg fg :l.fg$ &4fg.fgQfg...##.#...  ..# .......#..#..###..# #.K ##############.... ...............#.###. .###...########......##h.........# #......hh<.^....####.###>....###### ####.............#.#  ##.#####.##..l#.##fgQ...### #.#.....####....##.#..##............#####.#.###### ........###....#.........fgȞfg@:l.fgۥ&5fgfgfg M  Casting: Confusing Touch (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgl #....... ...  selbram the Vexing ##.#... ..# Demonspawn ...... ... ... Health: 41/41 ======================== #..#..###..# #.K Magic: 7/9==================------ ###############..#.......# #.. AC: 2Str: 9 .................#.....#.###. #.. EV: 11Int: 17 .###...########..#...........##h. SH: 5Dex: 13 .##.........# #..#.....#......hh< XL:  6 Next: 60% Place: Dungeon:4 fgO..^....####.###>@#.........###### Noise: ---------  Time: 3455.4 (0.0) ####............l#.#.......####  j) +1 dagger (elec)  ##.#####.##...#.##.........### Nothing quivered  #.#.....####....#......##.#..  #.#.##............#######.#.. fgT #.#.##.........#.###### #.#.. l   iguana  #.#.##................###.#..  ##.#.##........#...........#..  #.....#........#...........#.. _The iguana hisses angrily.  Casting: Confusing Touch (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (chance to affect: 56%)fg ,#.......... selbram the Vexing##.#.....# Demonspawn...... ... ... Health: 41/41 ========================#..#..###..# #.K Magic: 7/9==================------ fg F###############..#.......# #.. AC: 2Str: 9 .................#.....#.###. #.. EV: 11Int: 17 .###...########..#...........##h. SH: 5Dex: 13 .##.........# #..#.....#......hh< XL:  6 Next: 60% Place: Dungeon:4 ..^....####.###>@#.........###### Noise: ---------  Time: 3455.4 (0.0) ####............*#.#.......####fgv mj) +1 dagger (elec)##.#####.##...#.##.........### Nothing quivered#.#.....####....#......##.#..#.#.##............#######.#..#.#.##.........#.###### #.#.. l   iguanafg< #.#.##................###.#..##.#.##........#...........#..#.....#........#...........#.. _The iguana hisses angrily.  Casting: Confusing Touch (dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight linefg <Aim: an iguana (chance to affect: 56%)fg ]l(asleep)fg. 9lfgw/ +6.4 (1fg6 fg/=   Casting: Confusing Touch (dangerous; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (chance to affect: 56%) _The iguana looks drowsy...fgWo  The helpless iguana fails to defend itself.  You impale the iguana!!fg"_f.fgcr717.2 (0.8Regen (1) fghfgkJ _You kill the iguana!fgafgc4fgffgffgjXfg1ofgoV8===fgsFfgtfg,fgfg,fgfg"fgl9======fgofgZfgϡ,fgfgfg,fgfgۨfgfgfgC===fgafgl,fg/fg fgXfg1fgnfgfg@fg,fgfgfg    ...... #.......  ...o. #........  .... #........   ... #........   .. #........   #. # fgS  #.#####.#...###   #.@...............   #######..#..###..#   ################..#.#   #.................#.....#.##   .###...########..#.......   #.##.........# #..#.....#.o   orc (asleep)   #..^....####.###>.#.........fg   ###.........#.#.......   ##.#####.##...#.##......fg\74.2 (17.0)5.2 (18fg(fgs _An orc comes into view. It is wielding a +0 dagger.fguz  $..........  fg3j......##  o..oo##.  .... #.  ... #.   ... #.   #.# #........   #@#####.#...###   #.................   #######..#..###..#   ################..#.......  fg  #.................#.....#.#   .###...########..#.....oo 3 orcs (asleep)   #.##.........# #..#.....#   #..^....####.###>.#.   #####.............#.fg\  2 orcs come into view.Found 13 gold pieces.fg~J  The orc shouts! x2; You hear a shout!fgfg*fg"  An orc comes into view. It is wielding a +0 falchion.fg1o.....ooooooooo 5 orcs (1 wandering)===6.0) fg<fg6Gq _An orc comes into view. It is wielding a +0 mace.fgz  Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgӠfg\ Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice6% 2 b - Confusing TouchHexes8%3  c - Tukima's DanceHexes8%fgƢ3 Select a spell to cast[!]/[I] toggle spell headersfgfgfgd selbram the Vexing  $......o...Demonspawn  .........##.......Health: 41/41 ========================  ........##........Magic: 9/9========================  ...ooo. #........AC: 2Str: 9  ....o #........EV: 11Int: 17  ... #........SH: 5Dex: 13  #.# #........XL:  6 Next: 71% Place: Dungeon:4  #@#####.#...###Noise: ===------  Time: 3476.2 (0.0)  #................. j) +1 dagger (elec)  fg#######..#..###..# Nothing quivered   ################..#.......#   #.................#.....#.#   .###...########..#........ ooooo 5 orcs (1 wandering)   #.##.........# #..#.....#..   #..^....####.###>.#........   #####.............#.#......Found 13 gold pieces.  The orc shouts! x2; You hear a shout!  An orc comes into view. It is wielding a +0 falchion. _An orc comes into view. It is wielding a +0 mace.Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgifg& selbram the Vexing  $......o...Demonspawn  .........##.......Health: 41/41 ========================  ........##........Magic: 9/9========================  ...ooo. #........AC: 2Str: 9  ....o #........EV: 11Int: 17  ... #........SH: 5Dex: 13  #.# #........XL:  6 Next: 71% Place: Dungeon:4  #@#####.#...###Noise: ===------  Time: 3476.2 (0.0)  #................. j) +1 dagger (elec)  #######..#..###..# Nothing quivered   fga################..#.......#   #.................#.....#.#   .###...########..#........ ooooo 5 orcs (1 wandering)   #.##.........# #..#.....#..   #..^....####.###>.#........   #####.............#.#......Found 13 gold pieces.  The orc shouts! x2; You hear a shout!  An orc comes into view. It is wielding a +0 falchion. _An orc comes into view. It is wielding a +0 mace.Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgn  Okay, then.fgfg. _fgd{fg%Inventory: 27/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (6)  y - a wand of warping (4) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg_  Jewellery "=)o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)  A - a ring of protection from cold Wands /  v - a wand of paralysis (6)  fgg y - a wand of warping (4) Scrolls ?  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  wEMIL FILYTS Potions (go to first with !)  c - a potion of invisibilityn - 3 smoky orange potionsp - a ruby potion75%fgut b e - a scroll of fog fgt  w - a scroll labelled EMIL FILYTSU  s - a black potion  x - a metallic grey potion  z - a potion of curingbotfg fg selbram the Vexing  $......o...Demonspawn  .........##.......Health: 41/41 ========================  ........##........Magic: 9/9========================  ...ooo. #........AC: 2Str: 9  ....o #........EV: 11Int: 17  ... #........SH: 5Dex: 13  fg#.# #........XL:  6 Next: 71% Place: Dungeon:4  #@#####.#...###Noise: ===------  Time: 3476.2 (0.0)  #................. j) +1 dagger (elec)  #######..#..###..# Nothing quivered   ################..#.......#   #.................#.....#.#   .###...########..#........ ooooo 5 orcs (1 wandering)   #.##.........# #..#.....#..   #..^....####.###>.#........   #####.............#.#......The orc shouts! x2; You hear a shout!  An orc comes into view. It is wielding a +0 falchion. _An orc comes into view. It is wielding a +0 mace.Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.fgT4fgBfgfg S _An orc comes into view. It is wielding a +0 mace.fg Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fge7fg|8 Your spells (cast)TypeFailure Level fg9 a + Ensorcelled Hibernation Hexes/Ice6% 2 b - Confusing TouchHexes8%3  c - Tukima's DanceHexes8%fg293 Select a spell to cast[!]/[I] toggle spell headersfgefg< selbram the Vexing  $......o...Demonspawn  .........##.......Health: 41/41 ========================  ........##........Magic: 9/9========================  ...ooo. #........AC: 2Str: 9  ....o #........EV: 11Int: 17  ... #........SH: 5Dex: 13  #.# #........XL:  6 Next: 71% Place: Dungeon:4  #@#####.#...###Noise: ===------  Time: 3476.2 (0.0)  #................. j) +1 dagger (elec)  #######..#..###..# Nothing quivered   fg[40m################..#.......#   #.................#.....#.#   .###...########..#........ ooooo 5 orcs (1 wandering)   #.##.........# #..#.....#..   #..^....####.###>.#........   #####.............#.#...... _An orc comes into view. It is wielding a +0 mace.Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg selbram the Vexing  $......o...Demonspawn  .........##.......Health: 41/41 ========================  ........##........Magic: 9/9========================  ...ooo. #........AC: 2Str: 9  ....o #........EV: 11Int: 17  ... #........SH: 5Dex: 13  #.# #........XL:  6 Next: 71% Place: Dungeon:4  #@#####.#...###Noise: ===------  Time: 3476.2 (0.0)  #................. j) +1 dagger (elec)  #######..#..###..# Nothing quivered   fg################..#.......#   #.................#.....#.#   .###...########..#........ ooooo 5 orcs (1 wandering)   #.##.........# #..#.....#..   #..^....####.###>.#........   #####.............#.#...... _An orc comes into view. It is wielding a +0 mace.Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg P  Okay, then.fg? fgfg. _fgsR _Okay, then.asting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgDjfgDk Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice6% 2 b - Confusing TouchHexes8%3  c - Tukima's DanceHexesfgk8%3 Select a spell to cast[!]/[I] toggle spell headersfg fg3fg selbram the Vexing  $......o...Demonspawn  .........##.......Health: 41/41 ========================  ........##........Magic: 9/9========================  ...ooo. #........AC: 2Str: 9  ....o #........EV: 11Int: 17  ... #........SH: 5Dex: 13  #.# #........XL:  6 Next: 71% Place: Dungeon:4  fg##@#####.#...###Noise: ===------  Time: 3476.2 (0.0)  #................. j) +1 dagger (elec)  #######..#..###..# Nothing quivered   ################..#.......#   #.................#.....#.#   .###...########..#........ ooooo 5 orcs (1 wandering)   #.##.........# #..#.....#..   #..^....####.###>.#........   #####.............#.#...... _Okay, then.Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg selbram the Vexing  $......o...Demonspawn  .........##.......Health: 41/41 ========================  ........##........Magic: 9/9========================  ...ooo. #........AC: 2Str: 9  ....o #........EV: 11Int: 17  ... #........SH: 5Dex: 13  #.# #........XL:  6 Next: 71% Place: Dungeon:4  #@#####.#...###Noise: ===------  Time: 3476.2 (0.0)  #................. j) +1 dagger (elec)  #######..#..###..# Nothing quivered   fgT################..#.......#   #.................#.....#.#   .###...########..#........ ooooo 5 orcs (1 wandering)   #.##.........# #..#.....#..   #..^....####.###>.#........   #####.............#.#...... _Okay, then.Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg4  selbram the Vexing $......o...  Demonspawn .........##.......  Health: 41/41 ======================== ........##........  Magic: 6/9================-------- ...ooo. #........  AC: 2Str: 9 ....o #........  EV: 11Int: 17 ..* #........  SH: 5Dex: 13 #*# #........  XL:  6 Next: 71% Place: Dungeon:4 #@#####.#...###  Noise: ===------  Time: 3476.2 (0.0) #................. j) +1 fg4qdagger (elec) #######..#..###..# Nothing quivered ################..#.......# #.................#.....#.# .###...########..#........ ooooo 5 orcs (1 wandering) #.##.........# #..#.....#.. #..^....####.###>.#........ #####.............#.#......Casting: Ensorcelled Hibernation (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (wandering, hasn't noticed you, chance to  affect: 68%)fgB o*owhip (chance to affect: 68%)fg" Woo*.fg~oo*.dagger (chance to affect: 68%)fg:x o.*.*fg%.oAim: an orc, wielding a +0 falchion (wandering, hasn't noticed you, chance to  affect: 68%)fg j selbram the Vexing  $......o...Demonspawn  .........##.......Health: 41/41 ========================  ........##........Magic: 6/9================--------  fgk...ooo. #........AC: 2Str: 9  ....* #........EV: 11Int: 17  ... #........SH: 5Dex: 13  #.# #........XL:  6 Next: 71% Place: Dungeon:4  #@#####.#...###Noise: ===------  Time: 3476.2 (0.0)  #................. j) +1 dagger (elec)  #######..#..###..# Nothing quivered   ################..#.......#   #.................#.....#.#   .###...########..#........ ooooo 5 orcs (1 wandering)   #.##.........# #..#.....#..   #..^....####.###>.#........   #####.............#.#......Casting: Ensorcelled Hibernationfgl[0;10m (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (wandering, hasn't noticed you, chance to  affect: 68%)fg&EXofg,fg"fg4fgfgJfg.o...oooofg)3-7.2 (1fgcfg2 _The orc struggles to resist.fg#>Inventory: 27/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (6)  y - a wand of warping (4) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgi? 6  A - a ring of protection from cold Wands (go to first with /)  v - a wand of paralysis (6)  y - a wand of warping (4) Scrolls?  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC fg@  w - a scroll labelled EMIL FILYTSU Potions (go to first with !)  c - a potion of invisibilityn - 3 smoky orange potions  p - a ruby potion  s - a black potionx - a metallic grey potion  z - a potion of curingbot fg>  fgs fg" selbram the Vexing  $..........Demonspawn  ......o..##.......Health: 41/41 ========================  ........##........Magic: 6/9================--------  ....... #........AC: 2Str: 9  ..ooo #........EV: 11 fgQ$Int: 17  ..o #........SH: 5Dex: 13  #.# #........XL:  6 Next: 71% Place: Dungeon:4  #@#####.#...###Noise: ==-------  Time: 3477.2 (0.0)  #................. j) +1 dagger (elec)  #######..#..###..# Nothing quivered   ################..#.......#   #.................#.....#.#   .###...########..#........ ooooo 5 orcs   #.##.........# #..#.....#..   #..^....####.###>.#........   #####.............#.#......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  fg$Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (wandering, hasn't noticed you, chance to  affect: 68%) _The orc struggles to resist. fgu04 fg?< fg@ fg  fgȣ  fg֤  fg  fgצ  fg .o..oo fgt 4--8.2 (1 fgk  fg !fgAiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 falchion (wandering, hasn't noticed you, chance to  affect: 68%) _The orc struggles to resist.  You hit the orc.!fg&m  The orc is moderately wounded.!fg-.o.o=-9.0 (0.8!fg!fg!Q _The orc closely misses you.!fg01 X  You hit the orc. Lightning courses through the orc!!fg95 !fgz6 !fg6 !fgRB .o. 4 orcs!fg]F 329 (0.9!fgP !fgU G _You kill the orc!"fg.#........   #####.............#.#......The orc is severely wounded. 'fgܨ _The orc hits you with a +0 dagger.  You barely miss the orc. You headbutt the orc. _You kill the orc!'fg &Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'fg8 'fg 'fg  selbram the Vexing  $..........Demonspawn  .........##.......Health: 38/41 ======================--  ........##........Magic: 6/9================--------  ....... #........AC: 2Str: 9  ..... #........EV: 11Int: 17  ooo #........SH: 5Dex: 13  #)# #........XL:  6 Next: 73% Place: Dungeon:4  #@#####.#...###Noise: =--------  Time: 3482.3 (0.0)  #................. j) +1 dagger (elec)  #######..#..###..# Nothing quivered   ################..#.......# Regen (1)  [39;'fg @49m #.................#.....#.#   .###...########..#........ ooo 3 orcs   #.##.........# #..#.....#..   #..^....####.###>.#........   #####.............#.#......The orc is severely wounded. _The orc hits you with a +0 dagger.  You barely miss the orc. You headbutt the orc. _You kill the orc!Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'fgo   selbram the Vexing $..........  Demonspawn .........##.......  Health: 38/41 ======================-- ........##........  Magic: 3/9'fg ========---------------- ....... #........  AC: 2Str: 9 ..... #........  EV: 11Int: 17 ooo #........  SH: 5Dex: 13 #*# #........  XL:  6 Next: 73% Place: Dungeon:4 #@#####.#...###  Noise: =--------  Time: 3482.3 (0.0) #................. j) +1 dagger (elec) #######..#..###..# Nothing quivered ################..#.......# Regen (1) 'fg  #.................#.....#.# .###...########..#........ ooo 3 orcs #.##.........# #..#.....#.. #..^....####.###>.#........ #####.............#.#...... _You kill the orc!Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (chance to affect: 68%)(fg% ?oo(fgK oo  Casting: Tukima's Dance (dangerous; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 chain mail (chance to affect:  68%)*fgׯB selbram the Vexing  $..........Demonspawn  .........##.......Health: 38/41 ======================--  ........##........Magic: 3/9*fg========----------------  ....... #........AC: 2Str: 9  ..... #........EV: 11Int: 17  oo* #........SH: 5Dex: 13  #)# #........*fgXL:  6 Next: 73% Place: Dungeon:4  #@#####.#...###Noise: =--------  Time: 3482.3 (0.0)  #................. j) +1 dagger (elec)  #######..#..###..# Nothing quivered *fg^  ################..#.......# Regen (1) *fg  #.................#.....#.#   .###...########..#........ ooo 3 orcs *fg8  #.##.........# #..#.....#..   #..^....####.###>.#........   #####.............#.#......*fgCasting: Tukima's Dance (dangerous; 8% risk of failure)  *fg"Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  *fgHPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 chain mail (chance to affect:  68%)*fg(1 ally target)(   +0 mace (summoned)*fgy*fgn(.o*fg;9=3.3 (1*fg $*fg'6 _The +0 mace dances into the air!*fgv   You hit the orc but do no damage. Lightning courses through the orc!!*fg*fg*fgcx  You kill the orc!Your +0 mace hits the orc!*fg%.)   orc*fg+*40=5-4.2 (0.92*fgh@Y _The orc dies!+fg 5  You hit the orc.+fg& { .(  orc (ally target)The orc is heavily wounded.1==4==-5.1+fg+ +fg/ P _The orc barely misses you.,fgaD  You closely miss the orc.The orc is heavily wounded. .............#........#........§...§)§  Your +0 mace disappears in a puff of smoke!6.0 _The orc misses you.-fg .............#........#.............). You hit the orc.  The orc is severely wounded.37---8 (0.81-fg,-fg6 _The orc hits you with a +0 whip..fgvP  You hit the orc. Lightning courses through the orc!).fg]9=--67.7 (0.92 _You kill the orc!.fg + .fg+ .fg2 .fg; 41=====.fg; .fg< P5===.fgC }1.fgD .fgdE .fgF .fgO o==.fgP g===.fg;R .fgR O6===.fg T .fgW ,.fgX .fg[ ,.fg`` B.fga .fg1e .fge m7=====.fgzf .fg5i ,.fgj .fgm .fgn .fgo .fgYr ,.fgs .fgw .fg?x 3==.fgy .fg| .fg]} M8===.fgW .fg( ,.fg .fg ,.fgO .fg8 ,.fg .fgP g===.fg@ .fg .fgR 9.fg ===.fg^ .fg .fgC .fg ,.fg#d 2  Items here: ))) [ †.#.>#..# #$.. #...# #?.........##..........##..........##......@...##........-509.7 (22.0)#######)#####.. .#####.#...###  #.......... #######..#..###.#########.....# .#######..##.# #..#.....#-10.7 (23 _Found an escape hatch in the floor.  Things that are here: _a +0 mace; a +0 whip; an orc corpse/fg4 /fg /fg" /fgk) /fg[. /fgZ/ $ _/fg3 /fg 6 /fgW: /fg: ;===/fgZ< /fg? /fgcC /fgC /fgF /fgJ /fgN /fgfO /fg:Q /fgYT /fg&X ,/fgY /fg\ /fg_ /fg ` /fgsa /fgj @    #############.  #...........> /fgmk v #...........#   #$..........#   #..........##.....  #@.........##.....  #..........##..... /fgll 9..........##..... ....)...## ####)#####.....  #.#####.#...  #...........  #######..#  ################/fgv 16.7 (6.0)/fgv +7.7 (7/fg% /fg a _B - a scroll labelled ACUFAKIPNUB0fgu0fgX0fg0fg0fg0fg0fg0fgy0fgO0fg0fg0fg0fg0fg0fgN _You now have 183 gold pieces (gained 13).0fg0fg0fgn0fgd0fg0fgj0fgb0fg0fg0fg0fg0fg30fgX0fg0fg0fg0fg0fg0fg0fgy0fg,0fg0fg0fg?,0fg0fg0fg0fgp0fgD0fgC 0fg 0fg^ 0fg+0fg0fg0fgG0fg0fg0fg0fg0fg0fg P  There is an escape hatch in the floor here.0fgn#0fg$ _0fg0&0fg,0fgHRr _You open the door.0fg{X 0fgY: There is an open door here.0fg_0fg` _0fgwa0fgc0fgf0fg,g0fg'h0fgk0fg'o,0fgUp0fgr0fg5w,0fgzx0fg0fg,0fgb0fg0fgO0fgŎ0fg0fg0fgמs ###### #....#0fgbr #.##.# ########.##.# ##. .......>..#'## .... .......#.....# ..PP. .......#.....#####.P.... ......##........@....P.. 42.7 (20fgOo5.0) ......##.............P._ ......##.............P.. ......##...........P.... ..)...##.............PP. ##)#####.................  #.#####.#...###..##.....#####  #................. .........+  #######..#..###..# #.K...#0fgګ0fgL,3.7 (260fg30fgиA _Found a snail-covered altar of Cheibriados.0fg Inventory: 28/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (6)  y - a wand of warping (4) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]1fg8D Wands /  v - a wand of paralysis (6)  y - a wand of warping (4) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU 1fg9V d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU  B - a scroll labelled ACUFAKIPNUB Potions (go to first with !)  c - a potion of invisibilityn - 3 smoky orange potions  p - a ruby potion 1fg9 s - a black potionx - a metallic grey potion  z - a potion of curingbot1fg  t - a scroll labelled ANIHETT CUTEIST  B - a scroll labelled ACUFAKIPNUB2fgJK  u - a scroll labelled EKHOZX XIWOC  B - a scroll labelled ACUFAKIPNUB2fg  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC3fg   t - a scroll labelled ANIHETT CUTEIST  B - a scroll labelled ACUFAKIPNUB3fg3fg3fg selbram the Vexing######Demonspawn#....#Health: 41/41 ========================#.##.#Magic: 9/9======================== ########.##.###.AC: 2Str: 9 .......>..#'##3fg¡....EV: 11Int: 17 .......#.....# ..PP.SH: 5Dex: 13 .......#.....#####.P....XL:  6 Next: 76% Place: Dungeon:4 ......##........@....P..Noise: ---------  Time: 3543.7 (0.0) ......##.............P._j) +1 dagger (elec) ......##.............P..Nothing quivered 3fg>......##...........P.... ..)...##.............PP. ##)#####.................3fgv5#.#####.#...###..##.....######................. .........+#######..#..###..# #.K...# 3fg_B - a scroll labelled ACUFAKIPNUB _You now have 183 gold pieces (gained 13). _There is an escape hatch in the floor here. _You open the door. _There is an open door here. 3fg,_Found a snail-covered altar of Cheibriados.3fgf3fg3fg3fg3fg<= 3fg= 3fg? 3fgwC 3fgF 3fgJ B3fgP 3fgP 3fgQ 3fgV 3fgZ 3fgN[ 3fg\ 3fg@a 3fgm ######  #....#   #.##.#  ### #####.##.# ######...>..#'## #.....3fg2n #.....# #.@.PP.PP#.....#####.P.......##.............P...P##......P._.P.##...P....K ...##...P K   kobold (missile, wandering) ...##.............PP.... 3fgn #####........... #####.#...###..##.....#####3fgv +6.7 (33fg; .K7.7 (44fg }#######....# #.##.# ##### ####.##.# ######..... ...>..#'## #......#.....# #...PP.PP.P#.....#####.P@......##.............P...P##.............P._.P.##.......P.....##.P......K##..PP....P ####....#...###..##.....###### ............... .........+4fgA 4fg K.K)==8.7 (14fg 4fg _You now have 183 gold pieces (gained 13). _There is an escape hatch in the floor here. _You open the door. _There is an open door here. _Found a snail-covered altar of Cheibriados. _The kobold shouts!5fgFM###### #....# #.##.# #.##.# ######.>..#'## #.#.....# #...PP.PP.P.#.....#####.P.##.P...P.##.P._.P.##.P.##.5fg1NP.....K.##.PP....P...#...###..##.....##### # .+ .5fg[5fgxb ((((The kobold throws a stone.  You block the stone with an invisible shield... and reflect it back!5fg@._.-5fg 95fg5fgC _The stone hits the kobold but does no damage.5fga ;#######....#  #.##.# ####### ##.##.# ######....... .>..#'## #......#.....# #...PP.PP.P#.....#####.P......... ##.............P@..P ##.P._.P. ##.P..... ##.P.....K ##..PP....P ##........!.#...###..##.....######## .......................+ .. ##..#..###..# #.K...# #5fg 5fg  ((( Found a white potion. The kobold throws a stone.  You block the stone with an invisible shield... and reflect it back!5fgJR X@_.5fgR A-505fg^ 5fg` 0 _The stone hits the kobold.6fg]PN###### #....# #.##.# ######### #.##.# ######....... >..#'## #......# #.....# #...PP.PP.P..# #.....#####.P......... #.............P...P.P.@.P..P......P.....K....%..PP....P. #........!# #.#...###..##.....#####. #### 6fgQ......................+ ..> #..#..###..##...#.....# # #..#.......# #.....# ######.6fgT6fgo[cK.....%6fgJ\.-16fgb6%6fgf _Found a blade talisman. _There is a snail-covered altar of Cheibriados here.6fg %You closely miss the kobold. Your headbutt misses the kobold.The kobold is moderately wounded.6fg c0-=2.5 (0.86fg 6%6fg@ 9 _The kobold hits you with a +0 club.7fgl  You closely miss the kobold.You headbutt the kobold, but do no damage.The kobold is moderately wounded.7fg4n(3.37fgx6%7fgS _The kobold barely misses you.7fg+} % You hit the kobold.  The kobold is severely wounded.4.17fgΈ6%7fgS _The kobold barely misses you.7fg,M } %You hit the kobold but do no damage.7fgM T1=97fgtW 6%7fgZ _ _The kobold is severely wounded.8fg^  You hit the kobold. Lightning courses through the kobold!8fgf$8fgi5.8 (0.9Regen (2) 8fg9%8fgsJ _You kill the kobold!8fg 8fg 8fg 8fg= 8fgp 8fg 8fg 8fg! j  You now have 190 gold pieces (gained 7).  Things that are here:8fg! ;18fg$ 8fg* $ 8fge* E_a +0 club; 3 stones; a kobold corpse8fg/ 8fg/ :=8fg1 8fg5 8fg@9 8fg9 8fg< 8fgB 8fg_G 8fgG !8fgK 8fg P 8fgT 8fgU 8fgKX 8fgR\ 8fga 8fgb 8fgd 8fgm  #............# # #...PP.PP.P..####. #####.P............... ........P...P........ ........P._.P8fgn X.. ........P..)......# ......P..........%### .PP....P.....# ..... ...@...# #.....-##..##.....#####...# ####....## ........+...>....#. ###..##...#.....#...#### #.....# .....##...#.....#...######.....#. ...#.###.##.....#####...##.....#.##h....##..+...'......'. 8fg@o s...#......hh<##.##.##...##..... .......########.##.#........8fg+ %62.8 (7.0-3.8 (88fgܖ h _C - a white potion8fg 38fgډ 8fg 8fg 8fg ,8fg 8fg ,8fgh 8fgͮ C  You see here a blade talisman.8fg 8fg:  _8fg 8fg 8fgƺ 8fgS 8fgH 8fg* 8fg ,8fgC 8fgE 8fgC 8fg 8fg 8fg 8fgz ,8fg 8fg 8fgD ,8fg 8fgw 8fg ,8fg= 8fg 8fg ,8fg 8fgU 8fg_ ,8fg 8fgH 8fgg 8fg 8fg 8fg 8fg^ 8fg 8fgZ 8fg~ 8fgb,8fg{8fg8fgj8fg8fg8fg%8fg8fgm8fg8fg* 8fg8fge8fg8fg8fg,8fg8fg8fg,8fg8fg"8fg!8fg]!8fg;"8fg$8fg7&,8fg&8fg'8fgB),8fg)8fg*8fg+,8fg,8fg-8fg 0,8fg18fg38fg48fgf48fg48fg=R  There is a stone staircase leading down here.8fg>8fg> _8fgu?8fgC8fgE,8fgE8fgtH8fgkI,8fgI8fgL8fg"M8fgjM8fgN8fg'R8fgS8fgS8fgT8fgY@  There is an open door here.8fg[8fgN\ _8fg]8fg`8fgvb,8fgAc8fgf8fgh8fgh8fgxi8fgl8fgo,8fgNp8fgCr8fgKs,8fgs8fgw8fgx,8fgy8fg|8fg~,8fgN8fg܄X8fg8fgd8fg8fg18fgۉ8fg78fg8fg8fg8fg8fgj8fg8fg8fg:8fg8fgM8fg8fg,8fg_8fgΜ8fg08fg8fg78fg8fg,8fgL8fg8fg,8fg8fg8fgԬ,8fg8fg®8fg,8fg8fgɱ8fgB8fg8fg>,8fg8fg8fg,8fgW8fg8fg_,8fg8fgc8fgd,8fgX8fgS8fgS,8fg8fg8fgB8fg8fg8fg8fg\8fg8fg,8fgw8fg8fg5,8fg8fg8fg# .....#........#.....##.. ....#......#.##........ .. #.######........... ...........#.#.#... #.............<...~ .#######...#.#.#.~≈ 8fg=#####.........#.#...≈≈ ###.................[≈≈≈ #......@.....#.......≈≈≈621.8 (58.0) #......#.#####.....#.≈~≈ #......#...........#..≈≈ #......########....#..≈≈ ......< #....#...≈ 8fgV#...... #....#... #...... ######... #...... #... #...8fg*8fg,2.8 (598fg8fg]; _Found an escape hatch in the ceiling.9fgKWI9fgJZ9fg\9fg>]9fg/a,9fgdB9fge9fgh9fgh9fg!i9fgk9fgm9fg(n9fgn9fgp9fgr9fgs9fgs9fg5u9fg w9fgcw9fg x9fgy9fg{9fgJ{9fgZ|9fga}9fg~9fg@9fg9fg9fg!9fgL9fg9fgz9fg9fg;9fg+N _You now have 207 gold pieces (gained 17).9fg>9fgw9fg 9fg܌9fgލ9fg'9fg9fgd9fgΒ,9fg_,9fg͗,9fgØ9fg9fg9fg9fg9fg 9fgߡ9fg29fgi9fg9fg 9fg~9fgL9fgث9fg99fg9fgh9fg`9fgP .. #.###### ... K#  .. .# ###.####.# .########.......# #####......#.......###.......... #.......#............ ##......#.####9fg[ ####.?@...#......#..........#......#######...............<#  ########.##......# ...##......# ######......# K   kobold (missile, asleep) #......# #......#########9fg'Y40.8 (181.8 (199fg9fgu _A kobold comes into view. It is wielding a +0 dagger.;fgկ....#......#.... .l .. #.######... K# .... .# #........##.####.# .########.# ######.###......#.#............ #....@..#......#.#########.?....#......#..........#......#########...............<#########.##......#...##......# l   iguana (asleep)######......# K   kobold (missile, asleep)#.....##......#;fgF2.0) ;fg;fgZ _An iguana comes into view.##.#.#....# .......#.#.###### .....#....... ....#......#...... .l .. #.######AfgE.p.... K# ..... .# #........##.####.# .########.# ######.####.#...... #.......#......#.#########.?....#......#.........#......#########...............<#########.##......#...Afgz9Afg3:&5AfgAAfgCYfgg#.# .>....# ##.#.#....# ...##.#.###### ......#.#..... ......#......#.#..... .l .. #.######..... K# .... .# #.##.####.# .#.#.# #####.#.###.Yfg\#.#.#.#.#......#.#####.####.?....#......#......#......#l   iguana (asleep)##.......<# # K   kobold (missile, asleep)##.##......# #...##......# #Yfg<6YfgyYfgYfg+ .# ... #....#. .........# ..>....#. #.#.#....# .........#. #.#.###### .......#..#...... #......#......#.##..... #.l .. #.######.... #K# ..... #.# #........##.####@# .########.# ######.###.#.#......#. #.......#......#.#########.?....#......#...........#......########.##...............<# #.########.##......# #.Yfgo Yfg l.KlK)====Yfg 7Yfg Yfg% U _The kobold shouts! The iguana hisses angrily. You hear a shout!Zfg=_  You hit the kobold. Lightning courses through the kobold!!ZfgZfgh.l)Zfgzj7==--8.6 (0.8Zfg,ZfgJ _You kill the kobold!Zfg%##.##.......##........ ............>........ #.#.###### .......#.....#......#.##..... #.. .. #.######.l# .... #.......##.####.# .########.......# ######.......###.#......... #...##### ####.?...........Zfg3'b#......#########...............<Zfg5m---9.6 (1.0Zfg7;Zfgt@ _The iguana closely misses you.Things that are here: _a +0 dagger; 4 stones[fg L  Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\fgH.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== #.#.#....# ................#. Magic: 7/9==================------ #.#.###### .......#........#. AC: 2Str: 9 ..... #......#......#.## EV: 11Int: 17 ..... #.. .. #.######... SH: 5Dex: 13 .... #l# ........... XL:  6 Next: 77% Place: Dungeon:4 \fg... #@# #.......... Noise: =--------  Time: 3649.6 (0.0) ##.####.# .#######... j) +1 dagger (elec) #.......# #####......... Nothing quivered #.......###............. #.......#............#.. #.......#......#.#####.. l   iguana ####.?....#......#........ ...........#......########. ##...............<# #. _a +0 dagger; 4 stones  Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (chance to affect: 57%)\fg1 .........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== #.#.#....# ................#. Magic: 7/9==================------ #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.. .. #.######... SH: 5Dex: 13.... #*# ........... XL:  6 Next: 77% Place: Dungeon:4\fg2 K... #@# #.......... Noise: =--------  Time: 3649.6 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###.............#.......#............#..#.......#......#.#####.. l   iguana####.?....#......#...................#......########.##...............<##. _a +0 dagger; 4 stones  Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (chance to affect: 57%)\fg ]l(asleep)\fg ll-50.6 (1\fgI \fg   Casting: Tukima's Dance (dangerous; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (chance to affect: 57%) _The iguana looks drowsy...]fg\o  The helpless iguana fails to defend itself.  You impale the iguana!!]fg ]fgi- @.@   EdmundYou kill the iguana!]fg"28-1.5 (0.9Regen (2) ]fg:]fgD _Edmund the Younger comes into view. He is wielding a +2 flail of protection.]fg3  ......##.... ...........> ...... ..... ..... #... ..... #.@ ..  .... #.#  ... #@#  #.#  ..#  #.......# #.......# #.......# ####.?....# ...........# <# ]fg5  ......##.... ...........> ...... ..... ..... #... ..... #.@ ..  .... #.#  ... #@#  #.#  ..#  #.......# #.......# ]fg5o#.......# ####.?....# ...........# <# ]fg?4]fg=G]fg.K[ _Edmund is nearby!^fg]U.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== #.#.#....# ................#. Magic: 7/9==================------ #.#.###### .......#........#. AC: 2^fgXVStr: 9..... #......#......#.## EV: 11Int: 17..... #.@ .. #.######... SH: 5Dex: 13.... #.# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: ---------  Time: 3651.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#........^fgVa...........#......########.##...............<##.You kill the iguana! _Edmund the Younger comes into view. He is wielding a +2 flail of protection. _Edmund is nearby!^fgWPress: ? - help, v - describe, . - travel, g - get itemItems here:  a +0 dagger; 4 stones.  The floor.^fg3 .@  The floor, spattered with blood.^fg@.Here: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  The floor.^fg$ Edmund the Younger A jealous sibling of Sigmund (indeed, the youngest of nine brothers). He has none of Sigmund's skills in magic, but makes up for it with his skills in fighting and a canny head for money. He is eager to prove his superiority by killing hapless adventurers with his expensive flail and quick wit. Max HP: ~44 Will: + AC: ++ EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human You have about 68% to hit with your +1 dagger of electrocution and 59% to hit with your headbutt (at present). He has about 57% to hit you. AttackMax Damage Hit: +2 flail (protect) 17 He can open doors. [!]: Description|Quoteafg.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== #.#.#....# ................#. Magic: 7/9==================------ #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.@ .. #.######... SH: 5Dex: 13.... #.# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: ---------  fg3mTime: 3651.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##.You kill the iguana! _Edmund the Younger comes into view. He is wielding a +2 flail of protection. _Edmund is nearby!Press: ? - help, v - describe, . - travelHere: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  The floor.afg.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== #.#.#....# ................#. Magic: 7/9==================------ #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.@ .. #.######... SH: 5Dex: 13.... #.# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: ---------  fgq3mTime: 3651.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##.You kill the iguana! _Edmund the Younger comes into view. He is wielding a +2 flail of protection. _Edmund is nearby!Press: ? - help, v - describe, . - travelHere: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  The floor.afg#afgk&. _bfgbfgAInventory: 29/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold bfgWands (go to first with /)v - a wand of paralysis (6)  y - a wand of warping (4) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]bfgu V  v - a wand of paralysis (6)  y - a wand of warping (4) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU  B - a scroll labelled ACUFAKIPNUB bfgs hPotions (go to first with !)c - a potion of invisibility  n - 3 smoky orange potionsp - a ruby potion  s - a black potion  x - a metallic grey potion  z - a potion of curingC - a white potionbotcfgH  q - a scroll labelled EKHUIM YRETEORGH  u - a scroll labelled EKHOZX XIWOCcfg T cfgdfgdfgdfg/.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== #.#.#....# ................#. Magic: 7/9==================------ #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.@ .. #.######... SH: 5Dex: 13.... #.# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: ---------  fg 3mTime: 3651.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##.You kill the iguana! _Edmund the Younger comes into view. He is wielding a +2 flail of protection. _Edmund is nearby!Press: ? - help, v - describe, . - travelHere: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail _The floor.dfg4dfgɸdfgndfg= _Edmund is nearby!  Press: ? - help, v - describe, . - travel  Here: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail _The floor.  Casting: Ensorcelled Hibernation (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dfg dfg# = Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice5% 2 b - Confusing TouchHexes8%dfg 3  c - Tukima's DanceHexes8%3 Select a spell to cast[!]/[I] toggle spell headersffg~ffgffg.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== #.#.#....# ................#. Magic: 7/9==================------ #.#.###### .......#........#. AC: 2Str: 9ffg˒(..... #......#......#.## EV: 11Int: 17..... #.@ .. #.######... SH: 5Dex: 13.... #.# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: ---------  Time: 3651.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmundffg####.?....#......#...................#......########.##...............<##. _Edmund is nearby!Press: ? - help, v - describe, . - travelHere: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail _The floor.  Casting: Ensorcelled Hibernation (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ffgTffg.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== ffgZ#.#.#....# ................#. Magic: 7/9==================------ #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.@ .. #.######... SH: 5Dex: 13.... #.# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: ---------  Time: 3651.5 (0.0)ffg@##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##. _Edmund is nearby!ffgUjPress: ? - help, v - describe, . - travelHere: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail _The floor.  Casting: Ensorcelled Hibernation (safe; 5% risk of failure)  ffg\Confirm with . or Enter, or press ? or * to list all spells.ffgO.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== #.#.#....# ................#. Magic: 4/9==========-------------- #.#.###### .......#........#. AC: 2Str: 9 ..... #......#......#.## EV: 11Int: 17 ..... #.@ .. #.######... SH: 5Dex: 13 .... #*# ........... XL:  6 Next: 87% Place: Dungeon:4 ... #@# #.......... Noise: ---------  Time: 3651.5 (0.0) ##.####.# .#######... j) +1 dagger (elec)fg;9H #.......# #####......... Nothing quivered #.......###............. Regen (2)  #.......#............#.. #.......#......#.#####.. @   Edmund ####.?....#......#........ ...........#......########. ##...............<# #.Casting: Ensorcelled Hibernation (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 50%)gfgf.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== #.#.#....# ................#. Magic: 4/9==========-------------- #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11gfggInt: 17..... #.* .. #.######... SH: 5Dex: 13.... #.# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: ---------  Time: 3651.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##.Casting: Ensorcelled Hibernation (sagfggfe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 50%)gfgW?gfggfg1M.@gfg$4==2.5 (1gfggfg>onfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 50%) _Edmund resists with significant effort.hfg!L  Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hfg .........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== #.#.#....# ................#. Magic: 2/9hfg7 =====------------------- #.#.###### .......#........#. AC: 2Str: 9 ..... #......#......#.## EV: 11Int: 17 ..... #.. .. #.######... SH: 5Dex: 13 .... #@# ........... XL:  6 Next: 87% Place: Dungeon:4 hfgy :... #@# #.......... Noise: ==-------  Time: 3652.5 (0.0) ##.####.# .#######... j) +1 dagger (elec) #.......# #####......... Nothing quivered hfg #.......###............. Regen (2)  #.......#............#.. #.......#......#.#####.. @   Edmundhfg  ####.?....#......#........ ...........#......########. ##...............<# #.hfg1 Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight linehfgЂ Aim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 49%)ifgj .........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 41/41 ======================== #.#.#....# ................#. Magic: 2/9=====------------------- #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.. .. #.######... SH: 5Dex: 13.... #*# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: ==------- fg ;49m Time: 3652.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##.Casting: Tukima's Dance (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 49%)ifg~ ifg  @Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 49%)  Edmund resists with some effort.ifgh e35-----3.5 (1ifgw ifgL D _Edmund hits you with a +2 flail of protection!jfg{  Casting: Ensorcelled Hibernation (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kfgW4.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 35/41 ====================---- #.#.#....# ................#. Magic: 0/9------------------------ #.#.###### .......#........#. AC: 2Str: 9 ..... #......#......#.## EV: 11Int: 17 ..... #.. .. #.######... SH: 5Dex: 13 .... #@# ........... XL:  6 Next: 87% Place: Dungeon:4 ... #@# #.......... Noise: =--------  Time: 3653.5 (0.0) kfg ##.####.# .#######... j) +1 dagger (elec) #.......# #####......... Nothing quivered #.......###............. Regen (2)  #.......#............#.. #.......#......#.#####.. @   Edmund ####.?....#......#........ ...........#......########. ##...............<# #.Casting: Ensorcelled Hibernation (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 49%)kfg.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 35/41 ====================---- #.#.#....# ................#. Magic: 0/9------------------------ #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.. .. #.######... SH: 5Dex: 13.... #*# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: =--------  Timkfg[e: 3653.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##.Casting: Ensorcelled Hibernation (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 49%)lfg#lfg?@lfgR7=4.5 (1lfglfgEConfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 49%) _Edmund resists with some effort. Edmund misses you.mfg7mfgsRead which item? Scrolls mfg a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU  B - a scroll labelled ACUFAKIPNUB [!] read|quaff|evoke[?] describe selectednfgtnfgnfgA.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 37/41 =====================--- #.#.#....# ................#. Magic: 0/9------------------------ #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.. .. #.######... SH: 5Dex: 13.... #@# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: =--------  Time:fgm 3654.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 49%) _Edmund resists with some effort. Edmund misses you.nfgP  Okay, then.nfgZnfgnfg. _nfgDnfgrInventory: 29/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)nfg,A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (6)  y - a wand of warping (4) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ofg q  v - a wand of paralysis (6)  y - a wand of warping (4) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU  B - a scroll labelled ACUFAKIPNUB Potions (go to first with !)c - a potion of invisibility ofggr n - 3 smoky orange potionsp - a ruby potion  s - a black potion  x - a metallic grey potion  z - a potion of curingC - a white potionbotofg  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOCpfgWspfg  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOCpfgY A - a ring of protection from cold Wands (go to first with /)  e - a scroll of fog pfgl c u - a scroll labelled EKHOZX XIWOC85%pfg^g 2Mpfg h  r - an amulet of reflection (around neck)  a - a scroll labelled ROINITR SAHU  e - a scroll of fog78qfg qfg! qfg, .........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 37/41 =====================--- #.#.#....# ................#. Magic: 0/9------------------------ #.#.###### .......#........#. AC: 2Str: 9qfg- ..... #......#......#.## EV: 11Int: 17..... #.. .. #.######... SH: 5Dex: 13.... #@# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: =--------  Time: 3654.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##.............qfg3. ..<##.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 49%) _Edmund resists with some effort. Edmund misses you. _Okay, then.qfg3 qfg(4 qfg: qfg:> rfg(nrfgo=Evoke which item? Wands  v - a wand of paralysis (6)y - a wand of warping (4) [!] read|quaff|evokerfgqp][?] describe selectedrfg rfge.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 37/41 =====================--- #.#.#....# ................#. Magic: 0/9------------------------ #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.. .. #.######... SH: 5Dex: 13.... #@# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: =--------  Time:fg m 3654.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##.Aiming: Ensorcelled Hibernation (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 49%) _Edmund resists with some effort. Edmund misses you. _Okay, then.rfg/.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 37/41 =====================--- #.#.#....# ................#. Magic: 0/9------------------------ #.#.###### .......#........#. AC: 2Str: 9 ..... #......#......#.## EV: 11Int: 17 ..... #.. .. #.######... SH: 5Dex: 13 .... #@# ........... XL:  6 Next: 87% Place: Dungeon:4 ... #@# #.......... Noise: =--------  Time: 3654.5 (0.0) ##.####.# .#######... j) +1 dagger (elec) #.....rfg1..# #####......... Nothing quivered #.......###............. Regen (2)  #.......#............#.. #.......#......#.#####.. @   Edmund ####.?....#......#........ ...........#......########. ##...............<# #. _Edmund resists with some effort. Edmund misses you. _Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 50%)sfg].........###.## #.............. selbram the Vexing sfg().........# ......##............#. Demonspawn .........# ...........>....#. Health: 37/41 =====================--- #.#.#....# ................#. Magic: 0/9------------------------ #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17sfgȓ..... #.. .. #.######... SH: 5Dex: 13.... #*# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: =--------  Time: 3654.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (2) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##. _Edmund resists with some effort. Edmund misses you. sfg[_Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 50%)sfglsfg F@ _Okay, then.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  sfgA(chance to affect: 50%)  Edmund resists with significant effort.4--==5.5 (11sfg sfg D _Edmund hits you with a +2 flail of protection.tfg=& Evoke which item? Wands  v - a wand of paralysis (5)y - a wand of warping (4) [!] read|quaff|evoke[?] describe selectedufgiufg7.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 34/41 ===================----- #.#.#....# ................#. Magic: 0/9------------------------ #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.. .. #.######... SH: 5Dex: 13.... #@# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: ===------  Time:ufg 3655.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (1) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 50%)  Edmund resists with significant effort. _Edmund hits you with a +2 flail of protection.ufgqo.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 34/41 ===================----- #.#.#....# ................#. Magic: 0/9------------------------ #.#.###### .......#........#. AC: 2ufgStr: 9 ..... #......#......#.## EV: 11Int: 17 ..... #.. .. #.######... SH: 5Dex: 13 .... #@# ........... XL:  6 Next: 87% Place: Dungeon:4 ... #@# #.......... Noise: ===------  Time: 3655.5 (0.0) ##.####.# .#######... j) +1 dagger (elec) #.......# #####......... Nothing quivered #.......###............. Regen (1)  #.......#............#.. ufgU#.......#......#.#####.. @   Edmund ####.?....#......#........ ufg6...........#......########. ##...............<# #.Edmund resists with significant effort. ufgd_Edmund hits you with a +2 flail of protection.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineufgAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 50%)ufgK<.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ...........>....#. Health: 34/41 ===================----- #.#.#....# ................#. Magic: 0/9------------------------ #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.. .. #.######... SH: 5Dex: 13.... #*# ........... XL:  6 Next: 87% Place: Dungeon:4... #@# #.......... Noise: ===------  Timufg=e: 3655.5 (0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (1) #.......#............#..#.......#......#.#####.. @   Edmund####.?....#......#...................#......########.##...............<##.Edmund resists with significant effort. _Edmund hits you with a +2 flail of protection.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 50%)ufgQ`@(paralysed)ufgy8@ufgdZ6==6.5 (1ufgufgM_Edmund hits you with a +2 flail of protection.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight line: Edmund, wielding a +2 flail of protection and wearing a +0 ring mail  (chance to affect: 50%) _Edmund suddenly stops moving!vfgWY; . The helpless Edmund fails to defend himself.  You puncture Edmund! Lightning courses through Edmund!7==---7.4 (0.9vfgavfgeZ _Edmund is heavily wounded.wfg  The helpless Edmund fails to defend himself.  You puncture Edmund! You headbutt Edmund, but do no damage.wfg^8=1==---8.3wfgwfgڻ[ _Edmund is severely wounded.xfgu  The helpless Edmund fails to defend himself.  You puncture Edmund! You headbutt Edmund.xfg~e$xfgŀxfg.........###.## #.............. selbram the Vexing .........# ......##............#. Demonspawn xfg^.........# ...........>....#. Health: 39/41 ======================-- #.#.#....# ................#. Magic: 1/9==---------------------- #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #.. .. #.######... SH: 5Dex: 13.... #$# ........... XL:  6 Next: 138% Place: Dungeon:4... #@# #.......... Noise: ---------  Time: 3659.2 (0.9)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... xfgSeNothing quivered#.......###............. Regen (1) #.......#............#..#.......#......#.#####.. ####.?....#......#........ ...........#......########. ##...............<##. The helpless Edmund fails to defend himself.  You puncture Edmund! You headbutt Edmund, but do no damage. _Edmund is severely wounded.The helpless Edmund fails to defend himself.  You puncture Edmund! You headbutt Edmund. _You kill Edmund!xfgW _Edmund is severely wounded.  The helpless fails to defend himself.  You puncture Edmund! You headbutt Edmund. _You kill Edmund!xfgŋmYour Hexes skill increases to level 5!You have reached level 7!xfg/  --more--yfgkE44/461079% yfgyfgf4 _zfgq M.....####<##.######............##........ ...........>........ #.#.###### .......#..#......#......#.##..... #......#.######..... #)# #.......#.####.# .#######...# #####zfg #.......###.............. ..........#zfg zfgR c5=60.2 (1.0 _zfg zfg5 j  You now have 213 gold pieces (gained 6).  Things that are here:zfg v6==1.2 (2zfg zfgt ^ _a +2 flail of protection; a +0 ring mail}fg؉ I ###.#. ......##.....# ............> #.#.# ......####..#. ..... #......##.##.....#.######... .... #)# ........ ###.####.# .#######.......# #####.........###.......}fg ........###...............<##. }fg@ }fg 42==}fg $2.2 (1}fg* }fgۤ h  Things that are here: _a +0 dagger; 4 stonesfgfg0C  Skill  Level Target Apt Skill  Level Target Apt fg{ a - Fighting   0.0  --   0  k - Spellcasting   2.0  --  -1           b - Staves   0.0  --  -1   l + Hexes5.2  7.0   0 c - Unarmed Combat   0.0  --  -1   m + Ice Magicfg3.4  4.0  -1     n - Earth Magic   0.0  --  -1  d + Short Blades 3.8  10.0  -1      e - Long Blades   2.2  --  -1  o - Evocations   1.0  --   0   f - Ranged Weapons   1.0  --  -1              g - Armour   0.0  --  -1      h - Dodging   2.0  3.0  -1 [39;49fg+em     i - Shields   0.0  6.0  -1      j - Stealth   3.0  --   0                         fgea    fg        fg[The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  fg+}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg8fg@fgI.........###.######.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ............>....#. Health: 46/46 ======================== #.#.#....# ................#. Magic: 2/10====-------------------- #.#.###### .......#........#. AC: 2Str: 9..... #......#......#.## EV: 11Int: 17..... #......#.######... SH: 5Dex: 13.... #)# ........... XL:  7 Next: 19% Place: Dungeon:4... #@# #.......... Noise: ---------  Time: 3662.2 (fgbJp0.0)##.####.# .#######... j) +1 dagger (elec)#.......# #####......... Nothing quivered#.......###............. Regen (1) #.......#............#..#.......#......#.#####.. ####.?....#......#........ ...........#......########. ##...............<##.  _You have reached level 7!You now have 213 gold pieces (gained 6).  Things that are here: _a +2 flail of protection; a +0 ring mail  Things that are here: _a +0 dagger; 4 stonesfgXQ4fgwXfg?Zfgxa Your spells (describe)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice4% 2 b - Confusing TouchHexes7%3  c - Tukima's DanceHexes7%3 Select a spell to describe[!]/[I] toggle spell headersfgfgfg$&.........###.######.............. selbram the Vexing .........# ......##............#. Demonspawn .........# ............>....#. Health: 46/46 ======================== #.#.#....# ................#. Magic: 2/10====-------------------- #.#.###### .......#........#. AC: 2Str: 9fg<%..... #......#......#.## EV: 11Int: 17..... #......#.######... SH: 5Dex: 13.... #)# ........... XL:  7 Next: 19% Place: Dungeon:4... #@# #.......... Noise: ---------  Time: 3662.2 (0.0)##.####.# .#######... j) +1 dagger (elec)fg}%b#.......# #####......... Nothing quivered#.......###............. Regen (1) #.......#............#..#.......#......#.#####.. ####.?....#......#........fg% ...........#......########. ##...............<##.fg%  _You have reached level 7!You now have 213 gold pieces (gained 6).  fg%kThings that are here: _a +2 flail of protection; a +0 ring mail  fg &QThings that are here: _a +0 dagger; 4 stonesfg14fg7fg:fgfgdfg6fgfg; _fgxfg!fglfgFfgk3===fgWfg^fgfgW fg fg fgH fg,fg:fgQ===fgfgG94fg1==fgfg ,fg"fg &fg<&fg=(fg+,fgA-fg095fg0>=====fg2fg6,fgm9fg=,fg%?fgCfgCfgFfgJ;6fgJH=====fgLfgoPfgPfgRfgVfgWfgXfg(],fg8efgi;7fgajG====fglfg2pfgpfgerfgvfgvfg5yfgx},fg7fgwfgm8=====fgfg,fg fg,fgfg,fgfgfgAm9=====fgfg,fgxfgfgfgfg,fglfg(fgv:==fgfgfguQ10/10===fgBfgGfgپ,fgfgfg`fgfg-fgfg,fgfgLfgfg;===fg$fgfg],fgNfgfgfgLfgfgW,fgfg| _B - 2 scrolls labelled ACUFAKIPNUB (gained 1)fg3fgbfgfg|fgfgfgfgfgfgfg@,fg fg" fg ,fg fgRfgfg,fgfgfgfgifgfg,fgfgfgL!,fg"fg$fg&fg0'fg'fg)fg+fg+fg9,fg--fg>.fg^.fg.fgJ2,fg@3fg=N _You now have 223 gold pieces (gained 10).fg@@fg@fgyAfgDfgLIBfgPXfg-WXfgoWfgZfg[fg@\fgafg c,fgcfgefgg,fgehfgifg)l,fglfg5nfgofg#pfgpfg xfgy,fgPzfg=}fg~,fgfgfg,fggfgfgfgfgcfgfg,fgfg fgfgfgfggfgfgfgڗfgmfgXfgǠfgfgáfgafg^,fgfgfg,fg?fgfgCfgsfgfgfg,fgfg<fg,fgfg>fg%fgXfgfgfgg,fgfgfgfgfgfgfg,fgYfgfg,fg@fgfg,fgLfgfg$,fgfg@fg,fgfg:fg,fgfgfgY fg fg"fg+(fg*fgQ+fg-fgx1fgx4,fg4fg7fg]:,fg?<fg@fg,D,fgEfgIfglL,fg NfgNRfg`UfgUfg>Wfg[fg^,fg_fgIcfgefgefg gfgjfgvmfgmfgofgNrfgtfgtfgufgxfgB{fg{fgs|fgMfgfg$fgfgfgfgfgfg"fgӌfg fgfgfgY,fgfg!fgefgfg7fgfgfg]fgfgŜfgfgOfgfgfg,fgfgfg¦fgfg@fgfg8fg,fgfgfgfgfg8fg(fg,fgfgfg,fgfgfgTfgfgpfg~fg,fgfg9fgnfgfgfgDfg fg' fg fg]fgj,fgfg fg#,fg[$fg-fg/,fg0fg89fg;,fg'<fgEfgHfgsHfgHfgQfgSfgTfgTfg\fg^,fg _fggfgi,fgjfgfqfgs,fgItfgazfg0}fg}fg~fggfg,fgfgFfg_fgfgԕfgfgfg<fgDfgifgdfgfgfgfgifgfgfgIfgfg`fgfgufg ,fg fg'fgA,fgnfg?fg(fgfgfgKfgfgQfgKfgfgfgfgfgKfgHfgfgxfg<fg,fg-fg fg ,fg fg;fgbfgfg|fgcfgfgfgNfg"fg%,fgq'fg&+fg-,fg/fg2fg5,fg47fg:fg?=,fg?fgCfgF,fgHfg0MfgyP,fgSfgQXfg[,fg]fgbfgf,fggfgkfgn,fgaqfgtfg>x,fgOzfg~fg,fgfgއfg5,fgfgvfgB,fgEfgJfgP,fgCfgbfg<fg,fgfgfgVfgfgfgE,fgfgIfg,fgWfg׿fg,fgfg @  There is an open door here.fgDfg _fgfg fg,fgfg=fg",fg3fgfg,fgfgfgD,fgIfgfg,fgfg@  There is an open door here.fgfg _fgfgV  There is a sparkling altar of Nemelex Xobeh here.fgfgfg0fgC7 _You open the door.fgfgofgfg@  There is an open door here.fgfg8 _fgfg!fg3,fgfgfg fgfgfgfg,fg6fgPfg~fgfgfgfg,fg fg,#.#..#.#.#  #......#.#  ####.##.###.#  ...+...........#  ...###.###.#####  #### #.#....#  ...# #.#.#..######  ...###.#.#.......#  ...'.....######  838.2 (176.0) ...###.#.'_'..##.#  ~≈(.##...####....#  ≈~~..######.######  ≈≈≈≈..# #.#  ~≈≈≈..# #.#  .≈≈≈~.#####.#  fg3-<~≈≈~.......#  P~≈≈~..######  fg-fg 4fg6E _Done exploring.fgl fg{ lLevel 4 of the Dungeon <<<<<>>>>>___(Press ? for help) #.#.##.........#.###### #.#........#.#........##....#.†......#  #.#.##................###.#....####..#........##....#......#.#  ##.#.##........#...........#....###...#........##....#.####.#.#  #.....#........#...........#....#.....#.#.###........#.#..#.#.#  #..............#...........#....#.....#.#...'........#......#.#  #..............#####..........<.........#.###.....####.##.###.#  fg{{ ]#.........###.######..................#...........+...........#  #.........##......##............#.....#.#.###†....###.###.#####  #.........##...............>....#.....#...######### #.#....#  ##.#.#....##....................#.....##...##.....# #.#.#..######  fg{ 8#.#.#######...........#........#.....##...#......###.#.#.......#  #..........#####......#......#.##................'.....#######@#  fg{ #..........## #......#.######.............≈≈≈...###.#.'_'..##.#  fgV| #...........# #)#...............#.#.#...~≈≈≈≈~≈(.##...####....#  #...........# #)#.##.#.............<...~≈≈≈P≈≈~~..######.######  #.#.#....##.####.#.....#######...#.#.#.~≈≈≈≈≈≈≈≈≈≈..# #.#  fg| 9#........#.......#######.........#.#...≈≈≈~P.P~≈≈≈..# #.#  fg| #........#.......###.................[≈≈≈≈♣....≈≈≈~.#####.#  fg| #........#.......#............#.......≈≈≈≈>÷_.<~≈≈~.......#  #....#####.......#......#.#####.....#.≈~≈≈♣PP♣P~≈≈~..######  fge} :#....######......#......#...........#..≈≈≈≈PPP~≈≈≈..##  #................#......########....#..≈≈≈~≈~≈≈≈≈~.##  #....###...............<##....#...≈≈≈≈P≈≈≈≈..#fgr\ a#......)...##.............PP....P.....# ########)#####...................# ####.........# #.#####.#...###..##.....#####...#######....############ #...................'.........>....#..........# #######..#..###..##.#...######.....#..........#################..#.......##...#.....#...######.....#..........##........#.....#.###.##.....#####...##.....##.###...########..#...........##h....##..+...'......'..........##.##...# #..#.....#......hh<##.##.##...##.....#.....)#..^....####.###>.#.########.##.#........####...####.########.............#.#fg\ .#### #.##.###......#.##...## #.###.#####.##...#.##.........#####.##.....##.#.#.......# #)##.....####....#......##.#........##..##...#.##....###.##.##............#######.#......####.#.##....#...#######.##.........#.###### #.##.#........##....#.†......##................###.#....####..#........##....#......#.###.#.##........#...........#....###...#........##....#.####.#.##.....#........#.....#....#.....#.#.###........#.#..#.#.##..............#....#....#.....#.#...'........#......#.#fg] /#..............#####..........<.........#.###.....####.##.###.##.........###.######.......#...........+...........##.........##......##............#.....#.#.###†....###.###.######.........##.......>....#.....#...######### #.#....#fgYfgv......#.#..#.#.#  selbram the Vexing ......#......#.#  Demonspawn ...####.##.###.#  Health: 46/46 ======================== ...+...........#  Magic: 10/10 ======================== ...###.###.#####  AC: 2Str: 9 #### #.#....#  EV: 11Int: 17 ...# #.#.#..######  SH: 5fgVwDex: 13 ...###.#.#.......#  XL:  7 Next: 19% Place: Dungeon:4 ...'.....#######@#  Noise: ---------  Time: 3838.2 (0.0) ...###.#.'_'..##.#  j) +1 dagger (elec) ~≈(.##...####....#  Nothing quivered ≈~~..######.###### fgw≈≈≈≈..# #.# ~≈≈≈..# #.#   .≈≈≈~.#####.# fgw  <~≈≈~.......#   P~≈≈~..######   fgw_There is an open door here. _There is an open door here.  There is a sparkling altar of Nemelex Xobeh here. _You open the door. _There is an open door here. fg'x7_Done exploring.fgxfgDyfgfgpfg~: _fgXfg+fg,fgtfgfgG,fgţfgfgofgfgRfg1fgfgҲfgFfgfg(fggfgߺfgfgGfgfgfgpfg,fgufgfg,fgfg{fgn,fgfgfg,fgfgfg,fgfgfg,fgfgmfgfgXfgfgJfg,fgfgIfg,fg%fg=  You see here a +0 flail.fg' fg  _fgfgfgfgHfgfgEfgs,fgfgfg!,fg"fg%fg/(,fg)fg-fg/fg30fga1fg-4fg6,fg8fg ;fg<fg=fg>fgAAfgC,fg[EfgHfgI,fgKfgN@  There is an open door here.fg6QfgQ _fgRfgTfgVfgVfgWfgYfg[fgH[fg \fg]fgq_,fgn`fgafgVcfgcfgRdfg~md........######......# P...............# _.P..........#............# )......######............# ....%### #............# ....P.....# #............# .......# ####.........# #####...#######....############ ......'.........@....#..........#70.2 (32.0) fg\n}#.....#...######.....#..........# #.....#...######.....#..........# #.......##.....#..........# #h....##..+...'......'..........# hh<##.##.##...##.....#.....)....# #####.##.#........####...####.### # #.##.###......#.##...## #.# #####.##.....##.#.#.......# #)#fgnfgu7%fgxc _There is a stone staircase leading down here.fg2 4fgP 7%fg fg 81.2 (1.0) _fg& %%fgj`  #..  #..  #.# +#  ... ...  #.# ....  #.# .....  #.#...... 5 #@.......  #.##.....  ... #.#  .###. #. .# # .fgLa L ## fg-b fgg fgj -2.0 (1.8fgغ fg$ } _You climb downwards. _There is a stone staircase leading up here.fgbfglc3fgmefghfgmP _fgt|..##..#.. #.#.###+###.......#.#...#.#..#.30#<....#.##........... .##.####.###.<# ##. .##fgxtz# .##fgZzfgz+4.0 (2fgĀfg39 _Found a stone staircase leading up.fgfg,fg fg fg !fgq#fg &fg&fgr'fg*fgg3#....#...# ..#.#.###+#####.................#.#............#.#...fg3#.#....#<.....#.##...#......##.#####.###.<##.# #. #.###.## #.. ..#fg4####... g   gnoll (wandering) ..$fg`47g...fg9+8.0 (4fgwAAg.fgA+9.0 (5fgWHfgUr _A gnoll comes into view. It is wielding a +0 club.fg\ ] #..#.#.###+#####.............#.##.<..#.##.#......##@####...###.<##.#  #.#fg " #.. . ####...#gg 2 gnolls (1 polearm, wandering)#..g.fg5 fg fgp g.g 1 wandering)g.fg ,80.0 (1fgF fgl s _A gnoll comes into view. It is wielding a +0 spear.fgP #.###+#####...............#.#..#...#.....#<.............#.##...........fgW#......##.####...###.<##@#  #.# #.. . ####g.. #..$.ggg 3 gnolls (1 polearm, 2 wandering)#....gfgCfg3  A gnoll comes into view. It is wielding a +0 flail.fg fgfgg.g.g1g.fgE====1fgfg 9 _The gnoll shouts! You hear a shout!fg fg` fg fgk fgR Pg.g.g 4 gnolls (1 polearm, 1 wandering).g.g----fg 2fg" fg( r _A gnoll comes into view. It is wielding a +0 club.fgcv  The gnoll shouts!  You hit the gnoll. Lightning courses through the gnoll!!fg)g 3 gnolls (1 polearm)gfgx21==--8 (0.8Regen (1) fgfgfgI _You kill the gnoll!fg=  Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgY Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice4% 2 b - Confusing TouchHexes7%3  c - Tukima's DanceHexes7%3 Select a spell to cast[!]/[I] toggle spell headersfg fg[fg!#.#.###+#####..selbram the Vexing...............Demonspawn#.#............Health: 46/46 ========================#.#............fgW!Magic: 10/10 ========================#.#............AC: 2Str: 9#<.............EV: 11Int: 17fg!m#.##...........SH: 5fg!Dex: 13#......##.####...fg!XL:  7 Next: 21% Place: Dungeon:5#.###.<##@#fg!Noise: ==-------  Time: 3882.8 (0.0)#. #.###)#fg "3j) +1 dagger (elec)fg""# #.. ..#Nothing quiveredfg4"####.g.Regen (1) fgR"k#..$.....fgw"Kggg 3 gnolls (1 polearm)fg"-#....fg"#g.g.. _A gnoll comes into view. It is wielding a +0 club.fg".The gnoll shouts!  fg"cYou hit the gnoll. Lightning courses through the gnoll!! _You kill the gnoll!fg#Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg#fg/#.#.###+#####..selbram the Vexing...............Demonspawn#.#............Health: 46/46 ========================#.#............Magic: 10/10 ========================#.#............fg_0AC: 2Str: 9#<.............EV: 11Int: 17#.##...........SH: 5Dex: 13#......##.####...fg0XL:  7 Next: 21% Place: Dungeon:5#.###.<##@#fg0Noise: ==-------  Time: 3882.8 (0.0)#. #.###)#j) +1 dagger (elec)fg 1# #.. ..#Nothing quivered####.g.Regen (1) fg<1#..$.....ggg 3 gnolls (1 polearm)#....fge1j#g.g.. fg1|_A gnoll comes into view. It is wielding a +0 club.The gnoll shouts!  fg1cYou hit the gnoll. Lightning courses through the gnoll!! _You kill the gnoll!fg1Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  fg1\Confirm with . or Enter, or press ? or * to list all spells.fgO #.#.###+#####..  selbram the Vexing ...............  Demonspawn #.#............  Health: 46/46 ======================== #.#............  Magic: 7/10================-------- #.#............  AC: 2Str: 9 #<.............  EV: 11Int: 17 #.##...........  SH: 5Dex: 13 #......##.####...  XL:  7 Next: 21% Place: Dungeon:5 fgOm#.###.<##@# Noise: ==-------  Time: 3882.8 (0.0) #. #.###*# j) +1 dagger (elec) # #.. .*# Nothing quivered ####.g. Regen (1)  #..$ fgO..... ggg 3 gnolls (1 polearm) fgOA#.... fgO#g.g.. fgPE _You kill the gnoll!fg fg&9 ..# #.... #...# .. #.#.###+#####.. ... #.#. #.#. #.#. #<. #.##..g. #......##.####... #.###.<##.# #. #.###)# # #.. .g# ####...  #..$  .....fgۑfgfgӞ g.gg 2 gnolls (1 polearm)  The gnoll attacks as it pursues you!fgS1---3======90fgfg C _The gnoll hits you from afar with a +0 spear.fg  ..# #.... #...# .. #.#.###+#####.. .... #.#. #.#. #.#. #<@..g. #.##. #......##g####... #.###.<##.# #. #.#fg~Z##)# # #.. .g#  ####...  #..$  .....fg֏fgqfgfgg.gg 3 gnolls (1 polearm)fg;V2---1fgfgw _The gnoll attacks as it pursues you! The gnoll barely misses you.fgv_ 0 ..# #.... #...# .. #.#.###+#####.. ....... #.#... #.#.. #.#. #@..gfgU` . #.##..g. #......##g####... #.###.<##.# #. #.###)# # #.. .g# ####...  #..$  .....fgf fgi fg.j fgPv lg.g.fg w .-2fgy fgK a _There is a stone staircase leading up here.fg.fg/1-fg5fgC:fg<fgDmg.g.fgEy39-2---=3fgNfg  ..............######......# ..P..........#............# _.P..........#............# .)......######............# .......%### #............# ....P.....# #......# ..........# ####..# ..#####...#######....############4 ......'.........@....#....# #.....#...######.....#....# #.....#...######.....#..........# #.....#####...##.....#..........# #h....##..+...'......'..........# fgFlhh<##.##.##...##.....#.....)....# #####.##.#........####...####.### # #.##.###......#.##...## #.# #####.##.....##.#.#.......# #)# _The gnoll hits you from afar with a +0 spear.fgRB----fg7%fg403===-5.3 (2.5fg7%%fg} _You climb upwards. _There is a stone staircase leading down here.fgfg Level 4 of the Dungeon <<<<<>>>>>___(Press ? for help) #############.##.# ######.......# ##### ########  fg#...........>..#'## #............# #...# #......#  #...........#.....# #...PP.PP.P..####...# #......#  #...........#.....#####.P.................######......#  #..........##.............P...P..........#............#  #..........##.............P._.P..........#............#  #..........##.............P..)......######............#  fgk#..........##...........P..........%### #............#  #......)...##.............PP....P.....# #............#  #######)#####.........................# ####.........#  fg#.#####.#...###..##.....#####...#######....############  #...........................'.........@....#..........#  #######..#..###..##...#.....#...######.....#..........#   ################..#.......##...#.....#...######.....#..........#   #.................#.....#.###.##.....#####...##.....#..........#   #.###...########..#...........##h....##..+...'......'..........#   #.##.........# #..#.....#......hh<##.##.##...##.....#.....)....#   #..^....####.###>.#.........########.##.#........####...####.###   #####.............#.#.......#### #.##.###......#.##...## #.#  ##.#####.##...#.##.........#####.##.....##.#.#.......# #)#  fg#.#.....####....#......##.#........##..##...#.##....###.#  #.#.##............#######.#............####.#.##....#...######  fga|#.#.##.........#.###### #.#........#.#........##....#........#fgʆ #.....................'.........@....#..........# #######..#..###..##...#.....#...######.....#..........#################..#.......##...#.....#...######.....#..........##......#.....#.###.##.....#####...##.....#..........##.###...########..#.##h....##..+...'......'..........##.#fg# #..#.....#......hh<##.##.##...##.....#.....)....##..^....####.###>.#########.##.#........####...####.########....#.#.#### #.##.###......#.##...## #.# ##.#####.##...#.##..#####.##.....##.#.## #)# #.#.....####....###.###..##...#.##....###.##.#.##............#######.#............####.#.##....#...#######.#.###.###### #.#........#.#........##..fg..#........##.#.##................#######..#........##....#......#.# ##.#.##........#..###...#........##....#.###fg)t#.#.# #.....#.#...........#....#.....#.#.###........#.#..#.#.#fgf #..............#.#....#.....#.#...'........#......#.# #......#####.fg...<.........#.###.....####.##.###.# #.........###.######..................#.....+...........# fg̈##......##............#.....#.#.###†....###.###.#####.........##......>....#.....#...######### #.#..fgs..###.#.#....##..............#.....##...##.....# #.#.#..######fg#####....#........#.....##...#......###.#.#.......#.........#####......#......#.##........'.....#######.#fg&ofg ..............######......#selbram the Vexing ..P..........#............#Demonspawn _.P..........#............#Health: 40/46 ====================---- .)......######............#Magic: 3/10=======----------------- .......%### #............#fgԏqAC: 2Str: 9 ....P.....# #............#EV: 11Int: 17 ..........# ####.........#SH: 5Dex: 13 ..#####...#######....############ XL:  7 Next: 21% Place: Dungeon:4 ......'.........@....#..........# Noise: ---------  Time: 3895.3 (0.0) #.....#...######.....#..........# j) +1 dagger (elec) #.....#...######.....#..........# Nothing quivered fgC#.....#####...##.....#..........# #h....##..+...'......'..........# hh<##.##.##...##.....#.....)....# #####.##.#........####...####.### # #.##.###......#.##...## #.# #####.##.....##.#.#.......# #)# fg_The gnoll hits you from afar with a +0 spear. _The gnoll attacks as it pursues you! The gnoll barely misses you. _There is a stone staircase leading up here. _The gnoll hits you from afar with a +0 spear. _You climb upwards. _There is a stone staircase leading down here.fg3fg*fg\fgS: _fgfgNfgfgIfgٳfg8,fgfgS1=4==fgfgdfgfgcfgfg@  There is an open door here.fg&fg _fg4fgEfgfgfgfgRfgfge#2fgl=5=====fg[fgfg,fgfgfg"fg]fgTfgfgfg fgfgfg3=6=====fgfgJfg,fgUfgfga,fgTfgfg fgZU4=fg~fgfgLfg%7fgG====fg fg fgL,fghfg fgK,fgfgfgfg K5=fgfgfgfgm8=====fg. fg"fg$,fg%fg'fg),fg*fg3#.###### #.#........#.#.........###.#....####..#..... ....#...........#....###...#..... ....#...........#....#.....#.#.###...........#....#.....#.#...#####..........<.........#.## ##.######..................#..... #......##............#.....#.#. #........fg47#...#917.3 (22.0)..........##......#...## .#####......#......#.##. .## #......#.######... ..# #)#...............#.#.#...~≈  ..# #)#.##.#.............<...~≈≈  #.####.#.....#######...#.#.#.~≈≈≈  fg4l.......#######.........#.#...≈≈≈~ fg05fgm<fg?c _There is a stone staircase leading down here.fgfgfg)fg|!fgZ&{6==8.3 (1.0) fg'fg   ######. .###  .... ..#...##  .....  ... .....   #.#.. #...#fg 5 #..@# ##.....#  .)....##  ###.#### .. ### _HP restored.fg'N====fgfgAn-9.1 (1.8fg1ufgy _You climb downwards.  Found a spear. _There is a stone staircase leading up here.fg'fgfg+fgfgfgvS9== _fg fg fg^ fg fgfgfgBfgm,fgfg[fgo10/10=====fg#fg4 _Magic restored.fg $3fg%fg'fg+fg?,fg-fg2,fg,3fg3fg5fg8fg9;===fg(:fg;fg>fg?fg?fg[BfgDfgEfgEfgGfgPJfgJfg@KfgMfgP,fgQfgTfg^WfgWfgXfg[fg^,fgV`fg?cfgJ`#...#..# # #..<#..# #.##.....# #..)....## ####.#### #.....#.##### .....#.h................?.......#..........###........#....#.##....#..###......#..#h   hound (asleep).##.#.#..... .... 34.1 (15.0)  A hound comes into view..hh===5.1 (16fgfgt; _The hound barks! You hear a shout! x2fg5#.#...... #...#..# # #..<#..# #.##.....# #..)....fg ####.#####.....# #.##### . #...@.#....  #......h.......?.......#....###.........#....# ..##....#..###fgo@......#..#.##.#.#..... ....fg*fg[fg>h.fg:---6.0) fgfgfgL  Casting: Tukima's Dance (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgh #.#......  selbram the Vexing #...#..#  Demonspawn # #..<#..#  Health: 46/46 ======================== #.##.....#  Magic: 8/10===================----- #..)....##  AC: 2Str: 9 ####.####  EV: 11Int: 17 #.....# SH: 5Dex: 13 #.##### .  XL:  7 Next: 21% Place: Dungeon:5 #...@h#....  Noise: ---------  Time: 3936.1 (0.0) #...........  j) +1 dagger (elec) .......?........  Nothing quivered #..........###..  ..gi;49m.....#....# .  .##....#..###  h   hound ......#..# .##.#.#... .. .... _The hound barks! You hear a shout! x2  Casting: Tukima's Dance (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (chance to affect: 58%)fgB#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 46/46 ========================#.##.....#Magic: 8/10===================-----#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 13#.##### .XL:  7 Next: 21% Place: Dungeon:5#...@*#....Noise: ---------  Time: 3936.1 (0.0)#...........j) +1 dagger (elec).......?........Nothing quivered#..........###.........#....# ..##....#..###h   hound.gFd;49m.....#..#.##.#.#..... .... _The hound barks! You hear a shout! x2  Casting: Tukima's Dance (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (chance to affect: 58%)fgN fgS h  Casting: Tukima's Dance (dangerous; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (chance to affect: 58%)  The hound resists with significant effort.fgy b4--=7.1 (1fg fg? * _The hound bites you.fgt  Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg #.#......  selbram the Vexing #...#..#  Demonspawn # #..<#..#  Health: 44/46 ======================-- #.##.....#  Magic: 6/10==============---------- #..)....##  AC: 2Str: 9 ####.####  EV: 11Int: 17 #.....# SH: 5Dex: 13 #.##### .  XL:  7 Next: 21% Place: Dungeon:5 #...@h#....  Noise: =--------  Time: 3937.1 (0.0) #...........  j) +1 dagger (elec) .......?........  Nothing quivered #..........###.. fg4 .......#....# .  .##....#..###  h   hound ......#..# .##.#.#... .. .... _The hound bites you.  Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (chance to affect: 58%)fg_#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 44/46 ======================--#.##.....#Magic: 6/10==============----------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 13#.##### .XL:  7 Next: 21% Place: Dungeon:5#...@*#....Noise: =--------  Time: 3937.1 (0.0)#...........j) +1 dagger (elec).......?........Nothing quivered#..........###.........#....# ..##....#..###h   hound.fg~.....#..#.##.#.#..... .... _The hound bites you.  Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (chance to affect: 58%)fgjfg8ECasting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (chance to affect: 58%)  The hound resists with significant effort.fg% hKK   Pikel (wandering)h   houndThe hound barely misses you.Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of flaming.fg+8.1 (1fg fg R _The hound barely misses you.fg1  Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgl #.#......  selbram the Vexing #...#..#  Demonspawn # #..<#..#  Health: 44/46 ======================-- #.##.....#  Magic: 4/10=========--------------- #..)....##  AC: 2Str: 9 ####.####  EV: 11Int: 17 #.....# SH: 5Dex: 13 #.##### .  XL:  7 Next: 21% Place: Dungeon:5 #...@h#....  Noise: =--------  Time: 3938.1 (0.0) #...........  j) +1 dagger (elec) fgup.......?........  Nothing quivered #..........###K.  .......#....# .  .##....#..###  K   Pikel (wandering) ......#..# h   hound .##.#.#... .. .... _The hound barely misses you.Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (chance to affect: 58%)fgg#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 44/46 ======================--#.##.....#Magic: 4/10=========---------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 13#.##### .XL:  7 Next: 21% Place: Dungeon:5#...@*#....Noise: =--------  Time: 3938.1 (0.0)#...........j) +1 dagger (elec).......?........Nothing quivered#..........###K........#....# ..##....#..###K   fg7Pikel (wandering)......#..#h   hound.##.#.#..... .... _The hound barely misses you.Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (chance to affect: 58%)fgUh(asleep)fg$S ?  Casting: Ensorcelled Hibernation (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (chance to affect: 58%)  The hound looks drowsy...fg_ hK.Kfg` 3=9.1 (1fgg fg3k 5 _Pikel shouts! You hear a shout!fgo  The helpless hound fails to defend itself.  You impale the hound!! Lightning courses through the hound!fgBrfgltfgт* †K.55   lemureYou kill the hound!fg6==5===7--9 (0.8Regen (2) fgfgiY _A lemure comes into view.fgfgInventory: 29/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)fgi - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)fg+A - a ring of protection from cold Wands (go to first with /)fgNv - a wand of paralysis (4)  y - a wand of warping (4) Scrolls (go to first with ?) fg a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog fg] g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI fg[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg6s  b - a +0 robe (worn)  i - a +0 buckler Magical Staves (go to first with |)h - a staff of earth Jewellery"=)o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)  A - a ring of protection from cold Wands (go to first with /) fg v - a wand of paralysis (4)  y - a wand of warping (4) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - a scroll of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  lfgDOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  uEKHOZX XIWOC  wEMIL FILYTSU35%fgSM  r - an amulet of reflection (around neck)  A - a ring of protection from cold  B - 2 scrolls labelled ACUFAKIPNUB42fgMfgC6[ A - a ring of protection from cold  y - a wand of warping (4) Potions (go to first with !)c - a potion of invisibility57fg y - a wand of warping (4)  a - a scroll labelled ROINITR SAHU  n - 3 smoky orange potions  p - a ruby potion  s - a black potion78fguf a - a scroll labelled ROINITR SAHU  u - a scroll labelled EKHOZX XIWOC  x - a metallic grey potion fgfz z - a potion of curing  C - a white potionbotfg( fg&0 x#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 46/46 ========================#.##.....#Magic: 5/10============------------#..)....##AC: 2fgv0 qStr: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 13#.##### .fg0 wXL:  7 Next: 27% Place: Dungeon:5#...@†#....Noise: ---------  Time: 3939.9 (0.0)fg0 #...........j) +1 dagger (elec).......?....K...fg0 Nothing quivered#..........###5.fg!1 Regen (2) .......#....# ..##....#..###fg1 TK   Pikel......#..#5   lemure.##.#.#..... ....The hound looks drowsy... _Pikel shouts! You hear a shout!  fg2 1The helpless hound fails to defend itself.  fg)2 You impale the hound!! Lightning courses through the hound!  You kill the hound! _A lemure comes into view.fgX2 fg; 4fg..fg[9..fg.KYou impale the hound!! Lightning courses through the hound!  You kill the hound! _A lemure comes into view.  Press: ? - help, v - describe, . - travelHere: Pikel, wielding a +1 whip of flaming and wearing a +0 robefgI Pikel, Merchant of Souls fgMA wise kobold would fear the forces of Hell, and certainly would not set up a highly lucrative transdimensional trade in damned souls. But Pikel is better known for his whip than his wisdom, mercilessly tormenting his piteous charges as he ferries them to their buyers. Max HP: ~39 Will: +fgqAC: ++ EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human fg:oYou have about 58% to hit with your +1 dagger of electrocution and 46% to hit with your headbutt. fgHe has about 58% to hit you. AttackMax Damage Hit: +1 whip (flame) 15 + 7 (flame) He can open doors.fg#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 46/46 ========================#.##.....#Magic: 5/10============------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 13fgQ#.##### .XL:  7 Next: 27% Place: Dungeon:5#...@†#....Noise: ---------  Time: 3939.9 (0.0)#...........j) +1 dagger (elec).......?....K...Nothing quivered#..........###5.fg:uRegen (2) .......#....# ..##....#..###K   PikelfgkX......#..#5   lemure.##.#.#...fg.. ....You impale the hound!! Lightning courses through the hound!  You kill the hound! _A lemure comes into view.Press: ? - help, v - describe, . - travelHere: Pikel, wielding a +1 whip of flaming and wearing a +0 robe  The floor.fg5 #.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 46/46 ========================#.##.....#Magic: 5/10============------------#..)....##AC: 2Str: 9####.####EV: 11fg Int: 17#.....#SH: 5Dex: 13#.##### .XL:  7 Next: 27% Place: Dungeon:5#...@†#....Noise: ---------  Time: 3939.9 (0.0)#...........fg Jj) +1 dagger (elec).......?....K...Nothing quivered#..........###5.fgH URegen (2) .......#....# ..##....#..###K   Pikel......#..#5   lemurefgt .##.#.#..... ....fg {You impale the hound!! Lightning courses through the hound!  You kill the hound! fg _A lemure comes into view.Press: ? - help, v - describe, . - travelfg gHere: Pikel, wielding a +1 whip of flaming and wearing a +0 robe  The floor.fg fg fg . _fgq 4fg. fg F _Unknown command.fg#.#...... #...#..# # #..<#..# #.##.....# #..)....## ####.#### #.....# #.##### . #....@#.... #.#.?....K.#.###5..#....# ..##....#..### ......#..# .##.#.#... K.5.55 2 lemures (1 wandering)40.9 (1fg# _A lemure comes into view. _You see here a hound corpse.fg fg fg# 7  The lemure shouts!fgv$ fgz/ K.5.5.5fg/ X55 3 lemuresfg%0 /==1fg9 fg= Y _A lemure comes into view.fg  Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgA #.#......  selbram the Vexing #...#..#  Demonspawn # #..<#..#  Health: 46/46 ======================== fg#.##.....#  Magic: 3/10=======----------------- #..)....##  AC: 2Str: 9 ####.####  EV: 11Int: 17 #.....#fg SH: 5Dex: 13 fg֛#.##### .  XL:  7 Next: 27% Place: Dungeon:5 #....@#....  Noise: ==-------  Time: 3941.9 (0.0) fgt#.....K.....#  j) +1 dagger (elec) .......?....5....  Nothing quivered #..........###5..  Regen (2)  .......#....# .5  .##....#..### K   Pikel ......#..#fg-" 555 3 lemures .##.#.#... .. ....Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (chance to  affect: 50%)fg3 #.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 46/46 ========================#.##.....#Magic: 3/10=======-----------------#..)....##AC: 2Str: 9fgy ####.####EV: 11Int: 17#.....#SH: 5Dex: 13#.##### .XL:  7 Next: 27% Place: Dungeon:5#....@#....Noise: ==-------  Time: 3941.9 (0.0)#.....*.....#fg Lj) +1 dagger (elec).......?....5....Nothing quivered#..........###5..fg URegen (2) .......#....# .5.##....#..###K   Pikel......#..#555 3 lemures.##.#.#..... ....Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  fg6 Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (chance to  affect: 50%)fg ]K(asleep)fg) fgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (chance to  affect: 50%)  Pikel looks drowsy...fgrfg5fg6K5.5.55.5 4 lemures (1 wandering)fgt4--2.9 (1fg_(fg ,Y _A lemure comes into view.fg:? y  The helpless Pikel fails to defend himself.  You impale Pikel!!  Pikel is heavily wounded.Pikel says, "All the lords of Hell know my name!"Pikel hits you with a +1 whip of flaming.fgN VK.5.5.5.K  5 3fgO "fgP 4--=-3.7 (0.8fgP 31fg[ fg` & _Pikel burns you.fgh  Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg]5 Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice4% 2 b - Confusing TouchHexes7%3  c - Tukima's DanceHexes7%fg63 Select a spell to cast[!]/[I] toggle spell headersfg3 fg X#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 44/46 ======================--#.##.....#Magic: 3/10=======-----------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 13#.##### .XL:  7 Next: 27% Place: Dungeon:5#....@#....Noise: =--------  Time: 3943.7 (0.0)fg #.....K.....#j) +1 dagger (elec).......?....5.5..Nothing quivered#..........###..5Regen (1) .......#....# ...##....#..###K   Pikel......#..#fg 555 3 lemures (1 wandering).##.#.#..... ....fg 4Pikel is heavily wounded.fg Pikel says, "All the lords of Hell know my name!"Pikel hits you with a +1 whip of flaming. _Pikel burns you.  fgE Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg fg #.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 44/46 ======================--#.##.....#Magic: 3/10=======-----------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 13#.##### .XL:  7 Next: 27% Place: Dungeon:5#....@#....Noise: =--------  Time: 3943.7 (0.0)#.....K.....#j) +1 dagger (elec).......?....5.5..Nothing quivered#..........###..5Regen (1) .......#....# ...##....#fg. [39;49m..###K   Pikel......#..#555 3 lemures (1 wandering).##.#.#..... ....Pikel is heavily wounded.Pikel says, "All the lords of Hell know my name!"Pikel hits you with a +1 whip of flaming. _Pikel burns you.  Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg=  #.#......  selbram the Vexing #...#..#  Demonspawn # #..<#..#  Health: 44/46 ======================-- #.##.....#  Magic: 0/10------------------------ #..)....##  AC: 2Str: 9 ####.####  EV: 11Int: 17 #.....# SH: 5Dex: 13 #.##### .  XL:  7 Next: 27% Place: Dungeon:5 #....@#....  Noise: =--------  Time: 3943.7 (0.0) #.....K.....#  j) +1 dagger (elec) .......?....5.5..  Nothing qfg&> uivered #..........###..5  Regen (1)  .......#....# ..  .##....#..### K   Pikel ......#..# 555 3 lemures (1 wandering) .##.#.#... .. ....Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (heavilywounded, chance to affect: 51%)fg{ #.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 44/46 ======================--#.##.....#fg Magic: 0/10------------------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 13#.##### .XL:  7 Next: 27% Place: Dungeon:5#....@#....Noise: =--------  Time: 3943.7 (0.0)fga _#.....*.....#fg j) +1 dagger (elec).......?....5.5..fg Nothing quivered#..........###..5Regen (1) fg .......#....# ...##....#..###fg gK   Pikelfg ......#..#555 3 lemures (1 wandering)fgG .##.#.#..... ....fg Casting: Ensorcelled Hibernation (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg Aiming: Tukima's Dance (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (heavilywounded, chance to affect: 51%)fg" (ally target)(   +1 whip of flaming (summoned)fg3h fgh fgi fgk tonfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (heavilywounded, chance to affect: 51%)  The +1 whip of flaming dances into the air!fg)x _K5(.5.5.5.55 4 lemuresfgx n2-1===fg y 4.7 (1fg fg % _Pikel hits you.fgmO ~  You hit Pikel.  Pikel is heavily wounded.fg@P fgP fgFX  Your +1 whip of flaming hits Pikel but does no damage.  Pikel says to your +1 whip of flaming, "You'll feel the lick of my whip!"fgc vK.5.5.5.Kdistracted, ally target) 3 fgid c3=-5.5 (0.8fgm fgq 9 _Pikel hits your +1 whip of flaming.fgL KK  You closely miss Pikel.  Pikel is heavily wounded.Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel.fgJ-6.3fg=fgF _Your +1 whip of flaming completely misses Pikel.fg'  You hit Pikel but do no damage. Your headbutt misses Pikel.  Pikel is severely wounded.fgm  Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel.fgMfg5K5.5..... fge4=7.2 (0.9fgfgW/ _You block Pikel's attack.fgd fg You hit Pikel but do no damage.Pikel is almost dead.fgܤ fg"g Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel.fgfg .5 Pikel hits you. You block the lemure's attack.fg{38---==8.0 (0.8fg=fg^ _Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel.fg r +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel.  You barely miss Pikel. but does no damage.  The lemure hits your +1 whip of flaming.fg b4-----8fgfg%T _The lemure closely misses you.fg  You hit Pikel but do no damage.Pikel is almost dead.Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel.fg\  Pikel dies!With Pikel's spell broken, his former minions thank you for their freedom.fg fg fgF fgT* C(§§....#.§§.....###...# ..(   +1 whip of flaming (summoned)fgG0 fgi; #.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 34/46 =================-------#.##.....#fg; Magic: 1/10==----------------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 13#.##### .XL:  7 Next: 120% Place: Dungeon:5#....@#....fg(< Noise: =--------  Time: 3949.7 (0.9)#....(§§....#j) +1 dagger (elec).......?..§§.....fgU< Nothing quivered#..........###...Regen (1) .......#....# ..fg< /.##....#..###(   +1 whip of flaming (summoned)......#..#fg< .##.#.#..... ....Pikel dies!With Pikel's spell broken, his former minions thank you for their freedom. fg1= _The lemure departs this earthly plane. x3  Training target 4.0 for Ice Magic reached!  Your Short Blades skill gained 2 levels and is now at level 5!Your Hexes skill increases to level 6!fgk> _The lemure departs this earthly plane. x3  Training target 4.0 for Ice Magic reached! fg> % Your Short Blades skill gained 2 levels and is now at level 5!Your Hexes skill increases to level 6!Ice Magic skill increases to level 4! have reached level 8!fgI /  --more--fgq9/52=1480% fg:fg3O _You feel agile.fgx fg +_You block Pikel's attack.  You hit Pikel but do no damage.Pikel is almost dead.Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel.  Pikel hits you. You block the lemure's attack. _Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel.  You barely miss Pikel.  Pikel is almost dead.Your +1 whip of flaming hits Pikel but does no damage.  Pikel hits you.  The lemure hits your +1 whip of flaming. _The lemure closely misses you.You hit Pikel but do no damage.Pikel is almost dead.Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel.  Pikel dies!With Pikel's spell broken, his former minions thank you for their freedom. _The lemure departs this earthly plane. x3  Training target 4.0 for Ice Magic reached!  Your Short Blades skill gained 2 levels and is now at level 5!Your Hexes skill increases to level 6!Your Ice Magic skill increases to level 4!You have reached level 8!You feel agile.fgq  Your +1 whip of flaming hits Pikel but does no damage.  Pikel says to your +1 whip of flaming, "You'll feel the lick of my whip!" _Pikel hits your +1 whip of flaming. closely mis  Pikel is heavily wounded.  _Your +1 whip of flaming completely misses Pikel.  You hit Pikel but do no damage. Your headbutt misses Pikel.  fgir xPikel is severely wounded.  Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel. _You block Pikel's attack.  You hit Pikel but do no damage.Pikel is almost dead.  Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel.  Pikel hits you. You block the lemure's attack. _Your +1 whip of flaming hits Pikel. Your +1 whip of flaming burns Pikel.  You barely miss Pikel.  Pikel is almost dead.  fgr Your +1 whip of flaming hits Pikel but does no damage.  Pikel hits you.  The lemure hits your +1 whip of flaming. fgr _The lemure closely misses you.  You hit Pikel but do no damage.Pikel is almost dead.fgwfgLfg1#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 39/52 ==================------#.##.....#Magic: 1/11==----------------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 14#.##### .XL:  8 Next: 10% Place: Dungeon:5#....@#....Noise: =--------  Time: 3949.7 (0.0)#....(§§....#j) +1 dagger (elec).......?..§§.....Nothing quivered#..........###...Regen (1) fg-.......#....# ...##....#..###(   +1 whip of flaming (summoned)......#..#.##.#.#..... ....Training target 4.0 for Ice Magic reached!  Your Short Blades skill gained 2 levels and is now at level 5!Your Hexes skill increases to level 6!Your Ice Magic skill increases to level 4!You have reached level 8! _You feel agile.fgTfgfgfgfgQs fgv X  Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0  k - Spellcasting   2.0  --  -1           b - Staves   0.0  --  -1   l + Hexesfgwx 6.4  7.0   0 c - Unarmed Combat   0.0  --  -1  m - Ice Magic   4.0  --  -1       n - Earth Magic   0.0  --  -1  d + Short Blades 5.0  10.0  -1      e - Long Blades   3.0  --  -1  o - Evocations   1.0  --   0   f - Ranged Weapons   1.0  --  -1              g - Armour   0.0  -- gx 37m -1      h - Dodging   2.0  3.0  -1      i - Shields   0.0  6.0  -1      j - Stealth   3.0  --   0                                     The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill tarfgy get [-] clear all targets  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg/ fgE8 fgQC #.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 39/52 ==================------#.##.....#Magic: 1/11==----------------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 14#.##### .XL:  8 Next: 10% Place: Dungeon:5#....@#....Noise: =--------  Time: 3949.7 (0.0)#....(§§....#j) +1 dagger (elec).......?..§§.....Nothing quivered#..........###...Regen (1) .......#....# ...##....#..###(   +1 whip of flamifgE ^ng (summoned)......#..#.##.#.#..... ....Training target 4.0 for Ice Magic reached!  Your Short Blades skill gained 2 levels and is now at level 5!Your Hexes skill increases to level 6!Your Ice Magic skill increases to level 4!You have reached level 8! _You feel agile.fgL 4fgX fgZ fg? fg;A v Your spells (describe)TypeFailure Level a - Ensorcelled HibernationHexes/Ice3%2  b - Confusing TouchHexes4%3  c + Tukima's DanceHexesfgA 4% 3 Select a spell to describe[!]/[I] toggle spell headersfg-fg>6fg@#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 39/52 ==================------#.##.....#Magic: 1/11==----------------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 14#.##### .XL:  8 Next: 10% Place: Dungeon:5#....@#....Noise: =--------  Time: 3949.7 (0.0)#....(§§....#j) +1 dagger (elec).......?..§§.....Nothing quivered#..........###...Regen (1) .......#....# ...##....#..###fgB(   +1 whip of flaming (summoned)......#..#.##.#.#..... ....Training target 4.0 for Ice Magic reached!  Your Short Blades skill gained 2 levels and is now at level 5!Your Hexes skill increases to level 6!Your Ice Magic skill increases to level 4!You have reached level 8! _You feel agile.fgI4fgPfgySfg͛fgz  Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0  k - Spellcasting   2.0  --  -1           b - Staves   0.0  --  -1   l + Hexes6.4  7.0   0fgQ c - Unarmed Combat   0.0  --  -1  m - Ice Magic   4.0  --  -1       n - Earth Magic   0.0  --  -1  d + Short Blades 5.0  10.0  -1      e - Long Blades   3.0  --  -1  o - Evocations   1.0  --   0   f - Ranged Weapons   1.0  --  -1              g - Armour   0.0  --  -1  gZm    h - Dodging   2.0  3.0  -1      i - Shields   0.0  6.0  -1      j - Stealth   3.0  --   0                                     The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  [/gY37m] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgv: > k + Spellcasting 2.0fgM a-z] setselected targetfg  [?25h[?0cfg{ 10 fg" fg [?25l[?1cfg3.0 =] set aall targetsfgfgu fg*#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 39/52 ==================------#.##.....#Magic: 1/11==----------------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 14#.##### .XL:  8 Next: 10% Place: Dungeon:5#....@#....fgo+YNoise: =--------  Time: 3949.7 (0.0)#....(§§....#j) +1 dagger (elec).......?..§§.....Nothing quivered#..........###...Regen (1) .......#....# ...##....#..###(   +1 whip of flaming (summoned)......#..#.##.#.#..... ....fg+7Training target 4.0 for Ice Magic reached!  Your Short Blades skill gained 2 levels and is now at level 5!Your Hexes skill increases to level 6!Your Ice Magic skill increases to level 4!You have reached level 8! _You feel agile.fg+fg044fg!;fg<fg0fgØ Your spells (describe)TypeFailure Level a - Ensorcelled HibernationHexes/Icefg3%2  b - Confusing TouchHexes4%3  c + Tukima's DanceHexesfg;4% 3 Select a spell to describe[!]/[I] toggle spell headersfg@fgfg#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 39/52 ==================------#.##.....#Magic: 1/11==----------------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 14fg$#.##### .XL:  8 Next: 10% Place: Dungeon:5#....@#....Noise: =--------  Time: 3949.7 (0.0)#....(§§....#j) +1 dagger (elec).......?..§§.....Nothing quivered#..........###...Regen (1) .......#....# ...##....#..###(   +1 whip of flaming (summoned)......#..#.##.#.#..... ....Training target 4.0 for Ice Magic reached!  Your Short Blades skill gained 2 levels and is now at level 5!fg}Your Hexes skill increases to level 6!Your Ice Magic skill increases to level 4!You have reached level 8! fg:_You feel agile.fg>4fgfgfg fg]  Spells (Memorise)TypeFailure Level  a - Dazzling FlashHexes/Firefg 16% 3 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpfg <[Esc] exitfg%lfgnfgxN#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 39/52 ==================------#.##.....#Magic: 1/11==----------------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 14#.##### .XL:  8 Next: 10% Place: Dungeon:5#....@#....Noise: =--------  Time: 3949.7 (0.0)fgy#....(§§....#j) +1 dagger (elec).......?..§§.....Nothing quivered#..........###...Regen (1) .......#....# ...##....#..###(   +1 whip of flaming (summoned)......#..#.##.#.#..... ....Training target 4.0 for Ice Magic reached!  Your Short Blades skill gained 2 levels and is now at level 5!Your Hexes skill increases to level 6!Your Ice Magic skill increases to level 4!fg2zYYou have reached level 8! _You feel agile.fg|Your Short Blades skill gained 2 levels and is now at level 5!Hexes skill increases to level 6!Ice Magic skill increases to level 4! have reached level 8! _You feel agile.  Okay, then.fg#fg fg. _fgfg   Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0   k + Spellcasting 2.0  3.0  -1         b - Staves   0.0  --  -1   l + Hexes6.4  7.0   0 c - Unarmed Combat   0.0  --  -1  m - Ice Magic   4.0  --  -1       n - Earth Magic   0.0  --  -1  d + Short Blades 5.0  10.0  -1fg[37m      e - Long Blades   3.0  --  -1  o - Evocations   1.0  --   0   f - Ranged Weapons   1.0  --  -1              g - Armour   0.0  --  -1      h - Dodging   2.0  3.0  -1      i - Shields   0.0  6.0  -1      j - Stealth   3.0  --   0  fgT                                   The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfga-z] setselected targetfgh;<[?25h[?0c7.0 fgY [?25l[?1cfg^ }9.0 =] set aall targetsfg4fgp=fg>F#.#......selbram the Vexing#...#..#Demonspawn# #..<#..#Health: 39/52 ==================------#.##.....#Magic: 1/11==----------------------#..)....##AC: 2Str: 9####.####EV: 11Int: 17#.....#SH: 5Dex: 14#.##### .fgFXL:  8 Next: 10% Place: Dungeon:5#....@#....Noise: =--------  Time: 3949.7 (0.0)#....(§§....#j) +1 dagger (elec).......?..§§.....Nothing quivered#..........###...Regen (1) fg GO.......#....# ...##....#..###(   +1 whip of flaming (summoned)......#..#.##.#.#..... ....fgAGYour Short Blades skill gained 2 levels and is now at level 5!Your Hexes skill increases to level 6!Your Ice Magic skill increases to level 4!You have reached level 8! fgzG`_You feel agile. _Okay, then.fgN4fgUfgWfgUfgfgVfgfg.40 _fgfg8fgqb2=fgQfg| { _Your +1 whip of flaming disappears in a puff of smoke!fg 52==fg fg fg$ 0fg fg ,fgr fgq fg N3=fgI fgY fg `3====fg fg ,fg fg# ,fg% fg) a4=fg+ fg / fgV/ `4====fg 1 fg4 ,fg%6 fg9 fg9 ?5=fg9 fg; fg> ,fg@ fgxE fgE :==fg$H fgL j5==fgYO fgS fgS D6=fg%U fgeX fgX fgIZ fg] fg] fgL_ fge 97fg7f =6=====fgh fg"k ,fgl fgo ,fgq fgt fgut fgu fgx fg-y #8fgSy x=7=====fgz fg~ ,fgW fg ,fg fgl fgl U9=fg fgy fg̏ l8====fgґ fgϕ ,fg fgC ,fg fg fg E50=fg1 fgW fg l9====fg fgD ,fg fg ,fg fgϾ k1=fg fg fgl n10/11====fg fgZ ,fg fg fg K2=fg, fgE 1 _HP restored.fg fg. fg P==fgA fg c1===fgz fgT -)[.....#.......###...# ..fg]  ..#..# # #..<.##....)....## ####.#### .###.....# ...##.##### ....#...†#.....+[.....#.......?.........#....###.fg :......fg# 090.7 (41.0)fg b=-1.7 (42fg fg x _You see here a +1 whip of flaming.fgEfg  Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0   k + Spellcasting 2.0  3.0  -1fg         b - Staves   0.0  --  -1   l + Hexes6.4  9.0   0fg c - Unarmed Combat   0.0  --  -1  m - Ice Magic   4.0  --  -1      fgK n - Earth Magic   0.0  --  -1  d + Short Blades 5.0  10.0  -1     fgc e - Long Blades   3.0  --  -1  o - Evocations   1.0  --   0   f - Ranged Weapons   1.0  --  -1             fg'0 g - Armour   0.0  --  -1      h - Dodging   2.0  3.0  -1     fgs i - Shields   0.0  6.0  -1      j - Stealth   3.0  --   0 fg!            fgWu                        The current training targets, if any.  fgSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  fg}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgfg fgg]#...#..#selbram the Vexing# #..<#..#Demonspawn#.##.....#Health: 52/52 ========================#..)....## #Magic: 11/11 ========================####.#### .##AC: 2Str: 9#.....# ...#EV: 11Int: 17fg#.##### ....#SH: 5Dex: 14#....†#.....+XL:  8 Next: 10% Place: Dungeon:5#....@[.....#Noise: ---------  Time: 3991.7 (0.0).......?.........fgj) +1 dagger (elec)#..........###...Nothing quiveredfg.......#....# ..fg;.##....#..###......#..#.##.#.#...fgm.. ....You have reached level 8! _You feel agile. _Okay, then. fg_Your +1 whip of flaming disappears in a puff of smoke! _HP restored. _You see here a +1 whip of flaming.fg\fgfg#fg&fgA fg C  Skill  Level Target Apt Skill  Level Target Apt fgIt a - Fighting   0.0  --   0   k + Spellcasting 2.0  3.0  -1         b - Staves   0.0  --  -1   l + Hexes6.4  9.0   0fg c - Unarmed Combat   0.0  --  -1  m - Ice Magic   4.0  --  -1       n - Earth Magic   0.0  --  -1  d + Short Blades 5.0  10.0  -1     fg e - Long Blades   3.0  --  -1  o - Evocations   1.0  --   0  fg: f - Ranged Weapons   1.0  --  -1              g - Armour   0.0  --  -1 fgH     h - Dodging   2.0  3.0  -1      i - Shields   0.0  6.0  -1      j - Stealth   3.0  --   0 fg        fg            fg5,            fge    The current training targets, if any.  fgSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  fgR}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg fgx& fg: #...#..#selbram the Vexing# #..<#..#Demonspawn#.##.....#Health: 52/52 ========================#..)....## #fg: bMagic: 11/11 ========================####.#### .##AC: 2Str: 9#.....# ...#EV: 11Int: 17#.##### ....#SH: 5Dex: 14#....†#.....+XL:  8 Next: 10% Place: Dungeon:5#....@[.....#Noise: ---------  Time: 3991.7 (0.0).......?.........fgb; j) +1 dagger (elec)#..........###...Nothing quivered.......#....# ...##....#..###......#..#fg; .##.#.#..... ....You have reached level 8! _You feel agile. _Okay, then. fgZ< _Your +1 whip of flaming disappears in a puff of smoke! _HP restored. _You see here a +1 whip of flaming.fgH fgH fgP fgS fgfg Your spells (describe)TypeFailure Level a - Ensorcelled HibernationHexes/Ice3%fg2  b - Confusing TouchHexes4%3  c + Tukima's DanceHexesfg4% 3 Select a spell to describe[!]/[I] toggle spell headersfgu#...#..#selbram the Vexing# #..<#..#Demonspawn#.##.....#Health: 52/52 ========================#..)....## #Magic: 11/11 ========================####.#### .##AC: 2Str: 9#.....# ...#EV: 11Int: 17#.##### ....#SH: 5Dex: 14#....†#.....+XL:  8 Next: 10% Place: Dungeon:5#....@[.....#Noise: ---------  Time: 3991.7 (0.0).......?.........j) +1 dagger (elec)#..........###...Nothing quivered.......#....# ...##....#..###gm......#..#.##.#.#..... ....You have reached level 8! _You feel agile. _Okay, then. _Your +1 whip of flaming disappears in a puff of smoke! _HP restored. _You see here a +1 whip of flaming.fgA _ _d - 2 scrolls of teleportation (gained 1)fgKfgMfgRg  You see here a +1 whip of flaming.fgRfgS _fg-WfgZ  Things that are here:  a +0 robe; the kobold corpse of Pikelfgafgb _fgcfgjgfgjfgykfglfg ofgr,fg|tfgvfgz,fg&|fgfgu,fgfgfgV,fg`fgȏfg,fgؓfgfg ,fg!fgٜ,fgyfgeQ _y - a wand of warping (9) (gained 5 charges)fg3fgfghfgn,fg!fgfg,fgHfgfg,fgfg$fg...†#.....+....##....... ...)[.....##....#....... ...........#....#....... .....###........#....... #....# #.....#+##...... #..### #.............. #..# #..........##### #... #................ .... #.....###@.......4010.7 (1fg99.0) #.... #.....# ##....# #..... #....# #....... .....## #..........#... #.........##... ......... .<.......fgB1.7 (20fgnfgq; _Found an escape hatch in the ceiling.fg fg[ ..##.######.## #...@....#.#.....# .# #........# ###.....##.####........# .†#.....+....##........# .)[.....##....#........# .........#....#........ fg"\...###........#..## #.....#+##.# .### #...........# .# #..........######## .. #................# .. #.....###........# ... #.....# #........# @   Eustachio (asleep)##....# #........##....# #........#.....## #........#4.7 (3.0)5.7 (4 _Eustachio the Magnificent comes into view. He is wielding a +0 falchion.fgJk fgz Level 5 of the Dungeon<<<<(Press ? for help)#...#..# # #..<#..#.##.##.....#.##..)....##.# ####.#####.##  #...@....##.....#.....# .# #........##.#####.....##.####........# #....†#.....+....##........# #.#.#....)[.....##....#........# .................#....#........# #..........###........#........# .......#....# #.....#+##.@......# .##....#..### #.................# ......#..#  #..........######## .##.#.#...  #................# .. ....  #.....###........# .. #....  #.....# #........#    ##....# #........#  #....# #........# ..#  .....## #........#fg{ U#....   ..#...   #........##...#   ..  .##...   .........# #.#.###+#####..    .<....... fgJ#@fgA #fg7  fgM ; .fg 7..fgS7@.fgbB...@.....................................................@......fg-fg ....##.#selbram the Vexing .#####.## #...@....#Demonspawn ..#.....# .# #........#Health: 52/52 ======================== ###.....##.####........#Magic: 11/11 ======================== .†#.....+....##........#AC: 2Str: 9 .)[.....##....#........#EV: 11fgx 1Int: 17 .........#....#........#SH: 5Dex: 14 ...###........#........#XL:  8 Next: 10% Place: Dungeon:5 ...# #.....#+##.@......#Noise: ---------  Time: 4015.7 (0.0) .### #.................#j) +1 dagger (elec) fg ).# #..........########Nothing quivered .. #................# .. #.....###........# ... #.....# #........#fgo@   Eustachio (asleep)##....# #........##....# #........#.....## #........# fg?_You see here a +1 whip of flaming.  Things that are here: _a +0 robe; the kobold corpse of Pikel fgj_y - a wand of warping (9) (gained 5 charges) _Found an escape hatch in the ceiling. _Eustachio the Magnificent comes into view. He is wielding a +0 falchion.fgfg fgfgF x#.#####.## #...@....# ...#.....# .# #........# ####.....##.####.# ..†#.....+....##.# ..)[.....##....#.# ..........#....#.####........#.#.# #.....#+##.#### #.........@.......# ..# #.######## ... #........#. #.....###........#.. #.....# #........# fgQ ##....# #........# #....# #........#.....## #........##... #.#fg A6.7 (1fgۺ fgռ fg] fg fgʞ fgm fg fg7 Bfg fg fg fg fg fg fg̳ fgn fg ,fg fg fg ,fgֽ fg߿ fg, 5.....###........#........# #....# #.....#+##.# #..### #.................# #..# #..........######## #... #................fg  #.....###........ #.... #.....# #........ ##....# #........ #....# #21.7 (5 .....## #........ ..#... #........# .##... .........# fgB .<....... .... ... ...>...[... fg fgi +2.7 (6fg\ fgV Q _Found a leather armour. Found an escape hatch in the floor.fg3fgfgfg[,fg,fgv,fgߧfgtfg,fg,fg,fgQfgfgԿ,fgfgfgfgfgfgfg;fg,fgwfgfg,fgXfgfgLfgfgfgHfgfgfg0fgfgfgfgNfgfgfg;fg,fgOfg*fgbfgfgWfg fg9#fgn#fgL$fg)fgC+,fgB0,fg1fg1fg2fgh4fg6,fg7fgQ9fg;,fg<fg>fgA,fgCfgVHfgJfgKfgKfgMfgWPfgPfghQfg TfgV,fgXfgZfg\,fgq]fg7_fg"b,fgcfgefg h,fg5ifg9kfg n,fgnfgSpfgs,fgtfg||##.g......... #.........##### ...##.####... #..............<##.# #...####.......###)# ###### #...# #....... .g# ......####...# #....... fg}G####... .............# #.......  #..$ ...........## #............ ###.......# #.......#.... #..@....# #.......#..... #########  fg\53.7 (31.0)4.7 (32fg*fg R _D - an inky potionfg.IfgE1fg03fg07Bfg8fg9fg9fg:fg4=fgl=fg=fg??fgTA,fgAfgDfg-FfgFfgsGfg_JfgLfgMfgMfgOfgR,fgSfg)UfgWfg=XfgsYfg~[fg^,fgE_fgafg!efgaefgffgBifgl,fgnfgqfgtfgtfgivfgm{,fgH}fgYN _You now have 241 gold pieces (gained 18).fgՄ3fgmfg9fg8,fg؍fg/fgfgFfgfgfgl,fg"fg #<.gg..  #.##.g......... # #......##.####... # #.###.<##.# # #. #.###)# ######## # # #.....###......#### fgƨ ####........... #.######........... #....[@.......####.. ######.#......# #.....#.#......# #######.#......#..#......####......##......#########fg #<.gg.  #.##.g.  #......##.####...  #.###.<##.#  #. #.###)# #  # #.....###...... ####..... #.######..fgU... #....@........####.. ######.#......# #... #.#......#  #.#.....# ..#......# ###......# #......#  #fgY71.7 (172.7 (18fgYfg*l _You see here a +1 hat.fgfgInventory: 30/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=) fg4 o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - 2 scrolls of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg8 fg@ fgH #<.gg..........selbram the Vexing#.##.g.........Demonspawn#......##.####...Health: 52/52 ========================#.###.<##.#Magic: 11/11 ========================#. #.###)# ########AC: 2Str: 9# #.....###......### EV: 11Int: 17####.............. SH: 5Dex: 14#.######.............. XL:  8 Next: 10% Place: Dungeon:5#....@........####.... Noise: ---------  Time: 4072.7 (0.0)fgI X######.#......# #.... j) +1 dagger (elec)#.#......# ##### Nothing quivered#.#......#..#......####......##......######### _Found an escape hatch in the ceiling. _Eustachio the Magnificent comes into view. He is wielding a +0 falchion. _Found a leather armour. Found an escape hatch in the floor. _D - an inky potion _You now have 241 gold pieces (gained 18). _You see here a +1 hat.fgP 4fgW fgY fgsfg%$3.7 (1fgXfgB _E - a +1 hatfgdfg7Wear which item? Armour (go to first with [)  b - a +0 robe (worn)i - a +0 buckler  E - a +1 hat[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fgBfgDfgHL#<.gg..........selbram the Vexing#.##.g.........Demonspawn#......##.####...Health: 52/52 ========================#.###.<##.#Magic: 11/11 ========================#. #.###)# ########AC: 2Str: 9# #.....###......### EV: 11Int: 17####.............. SH: 5Dex: 14#.######.............. XL:  8 Next: 10% Place: Dungeon:5fgM#....@........####.... Noise: ---------  Time: 4073.7 (0.0)######.#......# #.... j) +1 dagger (elec)#.#......# ##### Nothing quivered#.#......#..#......####......##......######### _Eustachio the Magnificent comes into view. He is wielding a +0 falchion. _Found a leather armour. Found an escape hatch in the floor. _D - an inky potion _You now have 241 gold pieces (gained 18). fgM_You see here a +1 hat. _E - a +1 hatfgTfg U+4.7 (1fg[fgcfg!h+5.7 (2fghfg\ofgo+6.7 (3fgEtfgzfg{$7.7 (4fgVfgfgY+8.7 (5fgfg* 3 _You start putting on your armour. You continue putting on your +1 hat. x4fgfgefgX _You finish putting on your +1 hat.fgufg6fgfg<fgfg$ _fg<,fgi,fg?fgfg_Bfghfgh,fgfg_fgdfgfg.fg5fgfgCfgfg[fg ,fgfgSfgLfgfgEfgfg,fgNfgfgfgfgcfgfgfgfgfgfg,fgfgfg fg ,fgfgfg>fgr ..# .....##..#.... .........#...# ...........#.#.###+#####...........g.......................#.#....................#.#......... #....#.#......... #..@.#<..g........91.7 (13.0) ##+#.#.##................##.####....###.<##.##.# #.###)# #####.# #.....###.... g   gnoll (wandering)#.# ####.........#.######.........#.............###fgrfgӸfg\ _A gnoll is nearby!fgv7 .... ..# .....##..#....  .#...# .. .#.#.###+#####.. .g... ...#.#. ........#.#. #...@#.#... #....#<..g ##+#.#.##........... #......##.####...#.###.<##.##.# #.###)# #######.# #.....####.# ####.#.######...fgfg4g.fg82.0) _fg!fg<$fg\ 6###+# #... .. ..... .... ..#. .....##..#....  .#..g# .. ..#.#.###+#####.. fgj g....#.#........@.#.#.#####....#.#.. #....#<..g.##+#.#.##........... #......##.####... #.###.<##.# gg 2 gnolls (1 polearm, wandering) #.# #.###)# #####fg  #.# #.....### #.# ####fg fg fg8 g..ggg)fg  0===3fg) fg# 9 _The gnoll shouts! You hear a shout!fg&"  You barely miss the gnoll. You headbutt the gnoll.  The gnoll is lightly wounded.g.gg 3 gnolls (1 polearm)45----0----4.5 (0.8 _The gnoll hits you with a +0 club!fgֶ  You hit the gnoll but do no damage. Your headbutt misses the gnoll.The gnoll is lightly wounded.fgk BB   bombardier beetle (wandering)fg* vggg 3 gnolls (1 polearm)  You block the gnoll's attack.6fgg n=-----5.2 (0.7fg fg. d _A bombardier beetle comes into view.fg###+# #... ....... .... ..#B.....##..#.... .........#g..# ...#g#.###+#####.. ............... .fg:g.#.# ...#.#. #####...@#.#.  #....#<..g ##+#.#.##..  #......##.####...fg#.###.<##.##.# #.###)# ###### g   gnoll#.# #.....###.....#.# ####......#.######.fgfg!fg#.g.gg 2 gnollsfg\$V--6.2 (1.0fg-fg|2fgS h  You hit the gnoll but do no damage.fgV fg` gg 3 gnolls (1 polearm)  The gnoll is lightly wounded.fgIa 3=9 (0.7fgi fgm < _The gnoll hits you but does no damage.fgF `  You closely miss the gnoll.fg fg X.gfg^ I---7.7 (0.8fgH fgb 3 _The gnoll is lightly wounded.fg3 fg1 You hit the gnoll.fgm& fg.gThe gnoll is moderately wounded.=1===8.5fgfgv _The gnoll hits you with a +0 flail. The gnoll barely misses you.fgL  Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg Your spells (cast)TypeFailure Level a - Ensorcelled Hibernationfg3{Hexes/Ice3%2  b - Confusing TouchHexes4%3 fgq: c + Tukima's DanceHexesfg4% 3 Select a spell to cast[!]/[I] toggle spell headersfgfg#fg.###+# #... ..selbram the Vexing..... .... ..#BDemonspawn.....##..#....Health: 46/52 =====================---.........#g..#.. Magic: 11/11 ========================.........#.#.###+#####.. AC: 3Str: 9fg /2........................ EV: 11Int: 17........g#.#............ SH: 5Dex: 14.......g.#.#............ XL:  8 Next: 10% Place: Dungeon:5#####..g@#.#............ Noise: =--------  Time: 4098.5 (0.0)#....#<..g.......... j) +1 dagger (elec)##+#.#.##........... Nothing quiveredfgU/C#......##.####...fg/P#.###.<##.##.# #.###)# ###### ggg 3 gnolls (1 polearm)fg/#.# #.....###.....#.# ####..........#.######.......... fg/_The gnoll is lightly wounded.  You hit the gnoll.  The gnoll is moderately wounded. fg!0_The gnoll hits you with a +0 flail. The gnoll barely misses you.Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg`0fg0fgV<###+# #... ..selbram the Vexing..... .... ..#BDemonspawn.....##..#....Health: 46/52 =====================---.........#g..#.. Magic: 11/11 ========================.........#.#.###+#####.. AC: 3Str: 9........................ EV: 11fga=oInt: 17........g#.#............ SH: 5Dex: 14.......g.#.#............ XL:  8 Next: 10% Place: Dungeon:5#####..g@#.#............ Noise: =--------  Time: 4098.5 (0.0)#....#<..g.......... j) +1 dagger (elec)##+#.#.##........... Nothing quivered#......##.####...#.###.<##.##.# #.###)# ###### ggg 3 gnolls (1 polearm)#.# #.....###.....#.# ####..........#.######.......... _The gnoll is lightly wounded.  You hit the gnoll.  fg=The gnoll is moderately wounded. _The gnoll hits you with a +0 flail. The gnoll barely misses you.Casting: Tukima's Dance (dangerous; 4% risk of failure)  fg=\Confirm with . or Enter, or press ? or * to list all spells.fgm ###+# #... ..  selbram the Vexingfg-n ..... .... ..#B  Demonspawn .....##..#....  Health: 46/52 =====================--- .........#g..# ..  Magic: 8/11=================------- fgn.........#.#.###+#####..  AC: 3Str: 9 ........................  EV: 11Int: 17 ........g#.#............  SH: 5Dex: 14 .......g.#.#............  XL:  8 Next: 10% Place: Dungeon:5 #####..g@#.#............  Noise: =--------  Time: 4098.5 (0.0) fg3o#....#<..g..........  j) +1 dagger (elec) ##+#.#.##...........  Nothing quivered #......##.####...  #.###.<##.# fgo #.# #.###)# ###### ggg 3 gnolls (1 polearm) #.# #.....###..... #.# ####.......... #.######.......... _The gnoll hits you with a +0 flail. The gnoll barely misses you.fguCasting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, chance to affect: 64%)fg:e *gfgI+g*Aim: a gnoll, wielding a +0 spear (chance to affect: 64%)fg8R###+# #... ..selbram the Vexing..... .... ..#BDemonspawn.....##..#....Health: 46/52 =====================---.........#g..#.. Magic: 8/11fg:S=================-------.........#.#.###+#####.. AC: 3Str: 9........................ EV: 11Int: 17........*#.#............ SH: 5Dex: 14.......g.#.#............ XL:  8 Next: 10% Place: Dungeon:5#####..g@#.#............ Noise: =--------  Time: 4098.5 (0.0)#....#<..g.......... j) +1 dagger (elec)##+#.#.##........... Nothing quivered#......##.####...#.###.<##.##.# #.###)# ###### ggg 3 gnolls (1 polearm)#.#g}S40m #.....###.....#.# ####..........#.######.......... _The gnoll hits you with a +0 flail. The gnoll barely misses you.Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgS_Aiming: Tukima's Dance (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 64%)fg+fgн& fg1gfgѿWThe gnoll struggles to resist. The gnoll hits you with a +0 club.fgnfg36fg-----fg6fg9----fg=fg9.5 (1fg3fgh fgfgK_The gnoll hits you with a +0 flail! The gnoll misses you.fg~fgL  Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ###+# #... ..  selbram the Vexing ..... .... ..#B  Demonspawn .....##..#....  Health: 36/52 ================-------- .........#g..# ..  Magic: 3/11======------------------ .........#.#.###+#####..  AC: 3Str: 9 ........................  EV: 11Int: 17 ........g#.#............  SH: 5Dex: 14 .......g*#.#............  XL:  8 Next: 10% Place: Dungeon:5 fg7#####..g@#.#............  Noise: ==-------  Time: 4099.5 (0.0) #....#<..g..........  j) +1 dagger (elec) ##+#.#.##...........  Nothing quivered #......##.####...  #.###.<##.#  #.# #.###)# ###### ggg 3 gnolls (1 polearm) fgu#.# #.....###..... #.# ####.......... #.######.......... fga_The gnoll hits you with a +0 flail! The gnoll misses you.fg-Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfAiming: Tukima's Dance (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 64%)fg###+# #... ..selbram the Vexing..... .... ..#BDemonspawn.....##..#....Health: 36/52 ================--------.........#g..#.. Magic: 3/11======------------------fgt.........#.#.###+#####.. AC: 3Str: 9........................ EV: 11Int: 17........*#.#............ SH: 5Dex: 14.......g.#.#............ XL:  8 Next: 10% Place: Dungeon:5#####..g@#.#............ Noise: ==-------  Time: 4099.5 (0.0)#....#<..g.......... j) +1 dagger (elec)##+#.#.##........... Nothing quivered#......##.####...#.###.<##.#fg#.# #.###)# ###### ggg 3 gnolls (1 polearm)#.# #.....###.....#.# ####..........#.######.......... fg_The gnoll hits you with a +0 flail! The gnoll misses you.Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg%_Aiming: Tukima's Dance (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 64%)fgfg?gCasting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (chance to affect: 64%)  The gnoll struggles to resist. The gnoll closely misses you. x20---100.5 (1fg~IfgLC _The gnoll hits you from afar with a +0 spear.fgYL  Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgR ###+# #... ..  selbram the Vexing ..... .... ..#B  Demonspawn .....##..#....  Health: 30/52 =============----------- .........#g..# ..  Magic: 0/11------------------------ .........#.#.###+#####..  AC: 3Str: 9 ........................  EV: 11Int: 17 ........g#.#............  SH: 5Dex: 14 fgR.......g*#.#............  XL:  8 Next: 10% Place: Dungeon:5 #####..g@#.#............  Noise: ==-------  Time: 4100.5 (0.0) #....#<..g..........  j) +1 dagger (elec) ##+#.#.##...........  Nothing quivered #......##.####...  #.###.<##.#  #.# #.###)# ###### ggg 3 gnolls (1 polearm) #.# #.....###..... #.# ####.......... #.######.......... _The gnoll hits you from afar with a +0 spear.  Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 4% risk of fgnSfailure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 64%)fg###+# #... ..selbram the Vexing..... .... ..#BDemonspawn.....##..#....Health: 30/52 =============-----------.........#g..#.. Magic: 0/11------------------------.........#.#.###+#####.. AC: 3Str: 9........................ EV: 11Int: 17........*#.#............ SH: 5Dex: 14.......g.#.#............ XL:  8 Next: 10% Place: Dungeon:5#####..g@#.#............ Noise: ==-------  Time: 4100.5 (0.0)#....#<..g.......... j) +1 dagger (elec)gX##+#.#.##........... Nothing quivered#......##.####...#.###.<##.##.# #.###)# ###### ggg 3 gnolls (1 polearm)#.# #.....###.....#.# ####..........#.######.......... _The gnoll hits you from afar with a +0 spear.  Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 64%)fgfg&B 8g  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 spear (chance to affect: 64%)  The gnoll struggles to resist. The gnoll barely misses you.The gnoll misses you.24--1.5 (1fg8H fggL C _The gnoll hits you from afar with a +0 spear.fg{1..... .... ..#B##..#.... ....#g..#...#.###+#####.............g#.#g.#####..g. #...@#<..g#+#.#.##. #......##.#######.< #.###)# ######....###.....###.....#......####fgfgfg" ..ggThe gnoll misses you. The gnoll attacks as it pursues you!fgu#5--1==-2fgr)fg,3 _You block the gnoll's attack.fg##..#.... ....#g..#...#.###+#####.............#.#.......g#####..g #....#<..g##+#@#.##. #......##.#######.<##.#  #.###)# ######....###.....###.....#......####fgV+#####.# fgfgfgZ^..ggfgS@-3fgfgp _The gnoll attacks as it pursues you! The gnoll misses you.fge .........#g..# ...#.#.###+#####.. ................ .#.#..... ........g#.#..... #####....#.#... fgg  #..gg#<..g... ##+#.#.##....  #.@....##.####... #.###.<##.# #.# #.###)# ########.# #.....###......#.# ####......#.######.#.............##########.## #. #.#......# #fgDk fgs fgu fgv fgO P.gfg B44fg+ fg ] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 club.fg.....##..#....  .........#...# .. fgot.........#.#.###+#####.. .............. .........#.#. .........#.#...... #####....#.#..... #..gg#<... ##+#g#@##........... #......##.####...#.###.<##.# #.# #.###)# #########.# #.....#####.# ####. #.######..... #.............####.. ######.#......# #.. fgfg.gg   gnollfg`B55fgfgyx _The gnoll attacks as it pursues you! The gnoll closely misses you.fgg .... ..#B##. ..# #.#.###+#####..............#####....#.#..gg#@.......##+#.#.##........#.g....##.####...#.###.<##.#.# #.###)# ########.# #.....#### ##########...........##fgYJgg 2 gnollsfg!2fgP====6fg%fgp4 _The gnoll attacks as it pursues you! The gnoll barely misses you. _There is a stone staircase leading up here.fg? 4fg؄ ,fg fgX gg 3 gnolls (1 polearm)-7 _fg |..............######......# ..P..........#............# _.P...#............# .)......######............# .......%### #............# ....P.....# #......# ..........# ####..# ..#####...#######....############4 ......'........g@....#....# #.....#...######.....#....# #.....#...######.....#..........# #.....#####...##.....#..........# #h....##..+...'......'.......... hh<##.##.##...##.....#.....)   gnoll fgɎ #####.##.#........####...####.### # #.##.###......#.##...## #.# #####.##.....##.#.## #)fgk U==-fg 7%fg c6=9.0 (2.5fg fg } _You climb upwards. _There is a stone staircase leading down here.fgjL  Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgd..............######......#  selbram the Vexing ..P..........#............#  Demonspawn _.P..........#............#  Health: 26/52 ============------------ .)......######............#  Magic: 0/11------------------------ .......%### #............#  AC: 3Str: 9 ....P.....# #............#  EV: 11Int: 17 ..........# ####.........#  SH: 5Dex: 14 ..#####...#######....############ XL:  8 Next: 10% Place: Dungeon:4 ......'........g@....#..........# Noise: ---------  Time: 4109.0 (0.0) #.....#...######.....#..........# j) +1 dagger (elefgc) #.....#...######.....#..........# Nothing quivered #.....#####...##.....#..........# #h....##..+...'......'..........# hh<##.##.##...##.....#.....)....# g   gnoll #####.##.#........####...####.### # #.##.###......#.##...## #.# #####.##.....##.#.#.......# #)# _There is a stone staircase leading down here.  Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, chance to affect: 61%)fgX\..............######......#selbram the Vexing ..P..........#............#Demonspawn _.P..........#............#Health: 26/52 ============------------ .)......######............#Magic: 0/11------------------------ .......%### #............#AC: 3Str: 9 ....P.....# #............#EV: 11Int: 17 ..........# ####.........#SH: 5Dex: 14 fg]..#####...#######....############ XL:  8 Next: 10% Place: Dungeon:4 ......'........*@....#..........# Noise: ---------  Time: 4109.0 (0.0) #.....#...######.....#..........# j) +1 dagger (elec) #.....#...######.....#..........# Nothing quivered #.....#####...##.....#..........# #h....##..+...'......'..........# hh<##.##.##...##.....#.....)....# g   gnoll #####.##.#........####...####.### # #.##.###......#.##...## #.# #####.##.....##.#.#.......# #)# _There is a stone staircase leading down here.  Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, orfg3^t press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (moderately wounded, chance to affect: 61%)fg 97%fga$%g  Casting: Tukima's Dance (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 club (moderately wounded, chance to affect: 61%)  The gnoll resists with significant effort.fgq4=10.0 (1fgI7%fgR _The gnoll barely misses you.fg" %You closely miss the gnoll.The gnoll is moderately wounded.fg# t18----1===8 (0.8fgq+ %%fg,. 8 _The gnoll hits you with a +0 club!fg %You barely miss the gnoll. You headbutt the gnoll.  The gnoll is heavily wounded.fg0-1.6fg7%fg3 _You block the gnoll's attack.fg< %  You hit the gnoll.  The gnoll is heavily wounded.fg=B-2.4fg>E7%fgfHR _The gnoll barely misses you.fg^  You closely miss the gnoll.9----3.1 (0.7fge 7%fg0i ] _The gnoll is heavily wounded.fg %You hit the gnoll but do no damage.The gnoll is heavily wounded.fg h7-0--9 (0.8fg %%fg 8 _The gnoll hits you with a +0 club.fg-  You hit the gnoll but do no damage. Lightning courses through the gnoll!fgH9T%)fg=8=1==14.6 (0.7Regen (2) fg7F7%fgsHI _You kill the gnoll!fg4fg;fgfg21==23==fgfgfgU_5==fgfg fgZ!8==2====fg"fg(%fg%|9==1fg&fg)fgg)M30=fgu*fg5-fg-T1=fg.fg=1fg1I2===fg1fgA3fg5fg5T3==fg 7fg9fgX9fg+;fg=fg>S3=fg?fgUB,fgCfgEFfgF`4====fgGfgJ,fg8KfgSNfgOK4=fgPfgRfgSRfg9Sfg0UfgU`5====fgVfg"9===9==fg40=fgfg#,fgfgx=10/11fgG====fgPfgfgѽfgfgQfg%1fgEfg]Bfg<- - fg;_You start resting.fg7%55.6 (41.0)fgI#1fge:=====-fg%6.6 (42fg7%fg% _Magic restored.fgOC fgAD fgE fgYH fgL 2=fgM fgP ,fg?Q fgS fg#T ;===fg5V fg_X fgX U3=fgZ fgZ\ fg\ fg^ fg_ ,fg_a fgd ,fg7e fgAg fgg 54=fgh fgh fgUk ,fgl fgn fgpo fgBp fg3r fgr U5=fgs fgav fgv fgw fgy fg@z fg { fgn} fg} fg~ fg fgD fgp D6=fgł fg fg_ fg` fg fg fg fg fg U7=fg fg fgz fgJ fgړ fg! fg0 fg fg fg" fg fg= #8fgќ (=fg fgӟ fgk fg fg fg fg fgͦ fg #9fg 2=fgJ fg fg fgH fgE ,fgr fg fg fg] fg fgg $50fg (=fg fg fg fg. fg( fgp fg fg fg fgk fg fg U1=fg fg fg fg[ fg fg fg fg % _You start resting.fg F%92.6 (36fg Z2=3.6 (37fg- fg " _HP restored.fgfg:Level 4 of the Dungeon <<<<<>>>>>___fg(Press ? for help) #############.##.# ######.......# ##### ########  #...........>..#'## #............# #...# #......#  #...........#.....# #...PP.PP.P..####...# #......#  #...........#.....#####.P.................######......#  #..........##.............P...P..........#............#  fg!$#..........##.............P._.P..........#............#  #..........##.............P..)......######............#  #..........##...........P..........%### #............#  fgb:#......)...##.............PP....P.....# #............#  #######)#####.........................# ####.........#  #.#####.#...###..##.....#####...#######....############  fgp#...........................'........)@....#..........#  #######..#..###..##...#.....#...######.....#..........#   ################..#.......##...#.....#...######.....#..........#   #.................#.....#.###.##.....#####...##.....#..........# fgG  #.###...########..#...........##h....##..+...'......'..........#   #.##.........# #..#.....#......hh<##.##.##...##.....#.....)....#   #..^....####.###>.#.........########.##.#........####...####.###   #####.............#.#.......#### #.##.###......#.##...## #.#  ##.#####.##...#.##.........#####.##.....##.#.#.......# #)#  #.#.....####....#......##.#........##..##...#.##....###.#  #.#.##............#######.#............####.#.##....#...######  fg |#.#.##.........#.###### #.#........#.#........##....#........#fg58 #.....................'........)@....#..........# #######..#..###..##...#.....#...######.....#..........#################..#.......##...#.....#...######....fg.#..........##......#.....#.###.##.....#####...##.....#..........##.###...########..#.##h....##..+...'......'..........##.## #..#.....#......hh<##.##.##...##.....#.....)....##..^....####.###>.#########.##.#........####...####.###fg#####....#.#.#### #.##.###......#.##...## #.#fg1 ##.#####.##...#.##..#####.##.....##.#.## #)# #.#.....####....###.###..##...#.##...fg.###.##.#.##............#######.#............####.#.##....#...#######.#.###.###### #.#........#.#........##....#........##.#.##................#######..#........##....#......#.# ##.#.##........#..###...#........##....#.####.#.# #.....#.#...........#....#.....#.#.###........#.#..fg#.#.# #..............#.#....#.....#.#...'........#......#.# #......#####.fgQ...<.........#.###.....####.##.###.# #.........###.######..................#.....+........fgk-...# fgv##......##............#.....#.#.###†....###.###.#####.........##......fg]>....#.....#...######### #.#....#fgX##.#.#....##..............#.....##...##.....# #.#.#fg..###########fg6....#........#.....##...#......###.#.#.......#fg \.........#####......#......#.##........'.....#######.#fgfg..............######......#selbram the Vexing ..P..........#............#Demonspawn _.P..........#............#Health: 52/52 ======================== .)......######............#Magic: 11/11 ======================== .......%### #............#AC: 3Str: 9 ....P.....# #............#EV: 11Int: 17 ..........# ####.........#SH: 5Dex: 14 ..#####...#######....############ XL:  8 Next: 11% Place: Dungeon:4 fgT......'........)@....#..........# Noise: ---------  Time: 4193.6 (0.0) #.....#...######.....#..........# j) +1 dagger (elec) #.....#...######.....#..........# Nothing quivered #.....#####...##.....#..........# #h....##..+...'......'..........# hh<##.##.##...##.....#.....)....# #####.##.#........####...####.### # #.##.###......#.##...## #.# #####.##.....##.#.#.......# #)#You hit the gnoll but do no damage. Lightning courses through the gnoll! _You kill the gnoll! _You start resting. _Magic restored. _You start resting. _HP restored.fgfgfgfgfg,fgfg fg`fgofgfgfgfg-fgOfg[fgfgfgfgfgfgfgQ  _You kill the gnoll! _You start resting. _Magic restored. _You start resting.fgGHP restored.  There is an open door here.fgfg _fgfgfgfgJfgxfgfgfg fg'!fg$fg.'fg'fg0(fg+fg-fg.fg.fg71fg2fgC3fgZ4fgw6fg7fg8fg8fg:fgZ<,fgG=fgl?fg@fg@fgfAfg_Cfg=EfgE,fg*HfgIfgIfgJfgMfgO,fg QfgSfgV,fgVfgXfg[,fg\fgD_fgda,fg`bfgefghgfggfghfgjfgmfgpfgpfgqfgouR  There is a stone staircase leading down here.fgfg#.###### #.#........#.#.........###.#....####..#..... ....#...........#....###...#..... ....#...........#....#.....#.#.###...........#....#.....#.#...fgi#####..........<.........#.## ##.######..................#..... #......##............#.....#.#. #.......@..#...#215.6 (22.0)..........##...h..#...## .#####......#......#.##. .## #......#.######..fg. ..# #)#...............#.#.#...~≈ h   jackal (wandering) ..# #)#.##.#.............<...~≈≈ #.####.#.....#######...#.#.#.~≈≈≈ .......#######.........#.#...≈≈≈~fgcfgy$fg(] _A jackal is nearby!fg4  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfgo Your spells (cast)Typefg Failure Level  a + Ensorcelled Hibernation Hexes/Ice3% 2 b - Confusing TouchHexesfgbx4%3  c - Tukima's DanceHexes4%fg;3 Select a spell to castfg[!]/[I] toggle spell headersfg.....#.###### #.#........#.#..... selbram the Vexing ............###.#....####..#..... Demonspawn ....#...........#....###...#..... Health: 52/52 ======================== ....#...........#....#.....#.#.## Magic: 11/11 ======================== ....#...........#....#.....#.#... AC: 3Str: 9 ....#####..........<.........#.## EV: 11Int: 17 ##.######..................#..... SH: 5Dex: 14 #......##............#.....#.#.## XL:  8 Next: 11% Place: Dungeon:4 #........g49m.......@....#.....#...## Noise: ---------  Time: 4215.6 (0.0) #....................#.....##...# j) +1 dagger (elec) #........h..#........#.....##...# Nothing quivered .#####......#......#.##.......... .## #......#.######............. ..# #)#...............#.#.#...~≈ h   jackal (wandering) ..# #)#.##.#.............<...~≈≈ #.####.#.....#######...#.#.#.~≈≈≈ .......#######.........#.#...≈≈≈~ _HP restored. _There is an open door here.  There is a stone staircase leading down here. _A jackal is nearby!Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells......#.###### #.#...fg.....#.#..... selbram the Vexing ............###.#....####..#..... Demonspawn ....#...........#....###...#..... Health: 52/52 ======================== ....#...........#....#.....#.#.## Magic: 11/11 ======================== ....#...........#....#.....#.#... AC: 3Str: 9 ....#####..........<.........#.## EV: 11Int: 17 ##.######..................#..... SH: 5Dex: 14 #......##............#.....#.#.## XL:  8 Next: 11% Place: Dungeon:4 #...............@....#.....#...##g,m Noise: ---------  Time: 4215.6 (0.0) #....................#.....##...# j) +1 dagger (elec) #........h..#........#.....##...# Nothing quivered .#####......#......#.##.......... .## #......#.######............. ..# #)#...............#.#.#...~≈ h   jackal (wandering) ..# #)#.##.#.............<...~≈≈ #.####.#.....#######...#.#.#.~≈≈≈ .......#######.........#.#...≈≈≈~ _HP restored. _There is an open door here.  There is a stone staircase leading down here. _A jackal is nearby!Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  Okay, then. _fgx.#.###### #.#.#.#.###.#....####..#.#.#....###...#.#.#....#.....#.#..#.#....#.....#.#.#####.<.fg.#.#.######..# ##......##...#.....#.#. ##>....#.....#... ##.#.....##... ##.h..#.#.....##... ..#####......#......#.## ..## #......#.######....# #)#........#.#.#...~.# #)#.##.#.....<...~ ##.####.#.....#######...#.#.#.~ #.#.#.#...≈≈≈fgfgL.hfg26.6 (1 _fg fgfg-?........###.#....####..##.....#....###...#.#.#....#.....#.#.#.#....#.....#.#..#####....<.........# .###.######.#... .##......###.....#.# .##.......>....#.....#... .##......#.....##..##.#.....## ...#####....h.##.##......## #......#.######....# #)#...............#.#.#.# #)#.##.#......< .##.####.#.....#######...#.#.#  .#.......#######.........#.#...  .#.###........[fg\@D fgCfgLhh   jackal (wandering)fgM&7fgfVfgYfg g.###.#....####..#.#.#....###...#.#.#....#.....#.#.#...#....#.....#.#.#####.<.# ..###.######.# ..##......##.#.....#.# ..##.>....#.....# ..##.#.....###.h#.#.....##.#####......#......#.##.## #......#.######.# #[#........#.#.#.# #)#.##.#...<... ..##.####.#.....#######...#.#.#.~ ..#.#######.#.#... ..#.###.[fg fge 8h.fg &8fgP fgn fg|j  The jackal barks!  You hit the jackal. You headbutt the jackal.fgg†fg8====9.3 (0.7Regen (2) fg(fgJ _You kill the jackal!fg_ Y#.###### #.#........#.#..###.#....####..#.#.#....###...#...#...#....#.....#.#.#.....#....#.....#.#.....#####.<.# .###.######......#... .##......##....#.....#.# .##..@.>....#.....#.. .##.†.#.....##. ###...........#..#.....#######......#......#.#### #......#.######.........# #[#........#.#.#..# #)#.##.#.............<.. .##.####.#.....#######...#.#.#.~ .#.########.#...fgf fgf M----20.3 (1.0fg3l fgm fgX#.###### #.#.#.#.###.#....####..#.#.#....###...#.#.#....#.....#.#.##.#....#.....#.#.#####.<.#.# ###.######.#. ##......##.#.....#.#.# ##.>....#.....#...# ##.†.#.....##..fgY\#.#.....##.#####......#......#.##.## #......#.######..# #[#........#.#.#...~# #)#.##.#..<...~≈ ##.####.#.....#######...#.#.#.~≈ #.#.#.#...≈fgAcfgcC----1fgifg\lfg,1#.###### #.#.#.#.###.#....####..#.#.#....###...#.#.#....#.....#.#.##.#....#.....#.#.#####.<.#.#.######.#. #......##.#.....#.#.# #.....#.....#...# #.†.#.....##...# #.#.#.....##...# .#####......#......#.##. .## #......#.######....# #[#........#.#.#...~≈# #)#.##.#.....<...~≈ #fg-.####.#.....#######...#.#.#.~≈ .#.#.#...≈≈≈~fg5fg6&2fg=fg Mc _There is a stone staircase leading down here.fg|4fg5fgfg-3 _fgfg  ######. .###  .......#...##  .....  .........#  .###  #.#......  #...#..# 5 # #..@#..#.#  #.##.....#.#  fgZ#..)....##.#  ####.#####.## #... #.....#.....# .# #... #.#####.....##.####... #....†#.....+....##... #.#.#....)[.....##....#... ........#....#...You climb downwards.fgfg{fgh`4.8 (2.51fg|rfgu _Level annotation: Eustachio _There is a stone staircase leading up here.fgfg)fgfgfgަfg; _fgfg,fgNfgfgfg/fgfgfg7fg$fgfg0fgfg}fg ,fg/fg\fg,fgfgFfg,fgfg1fg3,fgZfgfg,fgyfgmfgfgfg}fgfg,fgfgfg,fgfgbfg fghfgBfgfg,fgfg,fgW,fgfgfg,fgafgfg,fg? fg,fgfgzN _You now have 253 gold pieces (gained 12).fg63fgfg>fg;,fgfgqfg'. . #####. #.....###########. #.....##.......... #.....##.##.......# #.....##.#........#g..###..........#.#....#.....'@.......###.#.#.#.....##......#.# #.#.#...g. #......#.# #.#.#... ........#.# #.#.##.fg'2 ..########.. ..#..). .. ##. ######. g   gnoll sergeant (polearm, asleep) .. #.... g   gnoll (polearm, missile, asleep) #. #.### #....fg6 45.8 (21.0)  You open the door.  A gnoll sergeant and a gnoll come into view.6.8 (22fgl>fg[F _The gnoll is wielding a +0 spear and quivering 2 throwing nets.fgLTfg\8Inventory: 31/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining fg] m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=) fgK] o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold fgw]Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) fg]Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU fgo^m d - 2 scrolls of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgfg*fg. selbram the Vexing. Demonspawn#######. Health: 52/52 ========================#.....###########. Magic: 11/11 ========================#.....##.......... AC: 3Str: 9#.....##.##....... EV: 11Int: 17# #.....##.#........ SH: 5Dex: 14fg#g..###..........#.#.... XL:  8 Next: 11% Place: Dungeon:5#.....'@.......###.#.#.# Noise: ---------  Time: 4246.8 (0.0).....##......#.# #.#.#.. j) +1 dagger (elec).g. #......#.# #.#.#.. Nothing quivered. ........#.# #.#.##...########.. ..#..)...fg##. ######. g   gnoll sergeant (polearm, asleep).. #.... g   gnoll (polearm, missile, asleep)#. #.###fg#.... _Level annotation: Eustachio _There is a stone staircase leading up here. fg_You now have 253 gold pieces (gained 12).  You open the door.  A gnoll sergeant and a gnoll come into view. _The gnoll is wielding a +0 spear and quivering 2 throwing nets.fgfg4fgfgfg#######.....###########.........###.#.#.g..###..........#.#......'........###.#.#.#fgS .....###.# #.#.#...g. ... ..# ..########.. ..#..).. ##. ######..  .. #...#..#. #.###.> #....fg!#.#.fg'fg(+7.8 (1fgw/fg/2; _Found a stone staircase leading down.fgu  #######.....###########.........###.#.#.fgrv 9#g..##.....#.##.....'###.#.#.#.....###.# .g.  #...# #..########.. ..#..)#.. ##. #######..  .. #...##. ......... fg7 fg &8fg̈́ fgH fgd #.....########### #.....##........ #.....##.##fgeA#. #.....##. #g..###..........#.# #.....'###.#.#fg@e .....###.# #.#.#.fgde .g.#g##......#.# #.#.# . #..fge..#.# #.#.## #..########.. ..#..) #.. ##. ######. .. #.. #... #. #.##fgf: .>.. #... g   gnoll sergeant (polearm, asleep)##...fg4f{#.#.#g   gnoll (asleep)fgYfs ##.. ........ #fgf fg  A gnoll comes into view. It is wielding a +0 whip.The gnoll shouts! The gnoll sergeant shouts! You hear a shout! x3fg*.gg..#.gg)gg 2 gnolls (1 polearm, 1 missile)fgE====9fg{fg؛8 _You hear a bark! You hear a shout!fg  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  #.....########### selbram the Vexing #.....##......... Demonspawn #.....##.##...... Health: 52/52 ======================== #. #.....##.#....... Magic: 9/11===================----- #...###..........#.#... AC: 3Str: 9 #.g...'........###.#.#. EV: 11Int: 17 ..g..##......#.# #.#.#. SH: 5Dex: 14 ...#.##......#.# #.#.#. XL:  8 Next: 11% Place: Dungeon:5 . #.g@......#.# #.#.## Noise: ====-----  Time:g \40m 4249.8 (0.0) #..########.. ..#..) j) +1 dagger (elec) #.. ##. ###### Nothing quivered #... .. #... #... #. #.## .>.. #... g   gnoll sergeant (polearm) ##... #.#.#... gg 2 gnolls (1 polearm, 1 missile) ##.. ........ #....... _You hear a bark! You hear a shout!  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 61%)fg7  #.....########### selbram the Vexing #.....##......... Demonspawn #.....##.##...... Health: 52/52 ======================== #. #.....##.#....... Magic: 9/11===================----- #...###..........#.#... AC: 3Str: 9fg8 ` #.g...'........###.#.#. EV: 11Int: 17 ..g..##......#.# #.#.#. SH: 5Dex: 14 ...#.##......#.# #.#.#. XL:  8 Next: 11% Place: Dungeon:5 . #.g@......#.# #.#.## Noise: ====-----  Time: 4249.8 (0.0) fg 9 #..########.. ..#..) j) +1 dagger (elec) #.. ##. ###### Nothing quivered #... .. #... #... #. #.##fg9 , .>.. #... g   gnoll sergeant (polearm) ##... #.#.#... gg 2 gnolls (1 polearm, 1 missile) ##.. ........ fg9 q#.......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 61%)  fg: aYou miscast Ensorcelled Hibernation.  You are very lightly contaminated with residual magic.fgv; fgE  #.  #.. fg-F ...g    .    ..#..)fgWF  #.. ##.  #... .. fgF [ #... #.  .>.. gg 2 gnolls (1 polearm, 1 missile) ##...  fgH ?##.. fgH V43-----8fg I --==--50.8 (1Contam fgR fg#f   Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (chance to affect: 61%)  You miscast Ensorcelled Hibernation.are very lightly contaminated with residual magic. _Nothing appears to happen. The gnoll hits you with a +0 whip!fgͤ  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgwz #.....########### selbram the Vexing #.....##......... Demonspawn #.....##.##...... Health: 43/52 ===================----- #. #.....##.#....... Magic: 6/11=============----------- #...###..........#.#... AC: 3fgz"Str: 9 #.....'........###.#.#. EV: 11Int: 17 ...g.##......#.# #.#.#. SH: 5Dex: 14 fg {...#.##......#.# #.#.#. XL:  8 Next: 11% Place: Dungeon:5 fg6{4. #.g@......#.# #.#.## Noise: ==-------  Time: 4250.8 (0.0) fg\{6#..########.. ..#..) j) +1 dagger (elec) #.. ##. ###### Nothing quivered fg{#... .. #... Contam  #... #. #.## .>.. #... gg 2 gnolls (1 polearm, 1 missile) ##... #.#.#... ##.. ........ #....... _Nothing appears to happen. The gnoll hits you with a +0 whip!  fg |Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg8|Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 61%)fg#.....########### selbram the Vexing#.....##......... Demonspawn#.....##.##...... Health: 43/52 ===================-----#. #.....##.#....... Magic: 6/11=============-----------#...###..........#.#... AC: 3Str: 9#.....'........###.#.#. EV: 11Int: 17...g.##......#.# #.#.#. SH: 5Dex: 14fgҏ...#.##......#.# #.#.#. XL:  8 Next: 11% Place: Dungeon:5. #.*@......#.# #.#.## Noise: ==-------  Time: 4250.8 (0.0)#..########.. ..#..) j) +1 dagger (elec)#..##. ###### Nothing quivered#..... #... Contam #...#. #.##.>..#... gg 2 gnolls (1 polearm, 1 missile)##...#.#.#...##..........#....... _Nothing appears to happen. The gnoll hits you with a +0 whip!  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernationfgs (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 61%)fg1g Ng, 1 asl…)fg fg S  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (chance to affect: 61%)  The gnoll looks drowsy...fg g  A hound comes into view.fg fg! 3 g.ggg 3 gnolls (1 polearm, 1 missile, 1 as  A gnoll comes into view. It is wielding a +0 whip.fg 4--1.8 (1fg fg: 2 _The hound moves out of view.fgm  The helpless gnoll fails to defend itself.  You impale the gnoll!!fg fg"fg0 .gh)h   houndgg 2 gnolls (1 polearm, 1 missile)You kill the gnoll!fg;4^2=-2.6 (0.8fgN?fg9BR _The gnoll barely misses you.fgC  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg2`  #.....########### selbram the Vexing #.....##......... Demonspawn #.....##.##...... Health: 43/52 ===================----- #. #.....##.#....... Magic: 3/11======------------------ #...###..........#.#... AC: 3Str: 9 #.g...'........###.#.#. EV: 11Int: 17 fg` ...h.##......#.# #.#.#. SH: 5Dex: 14 ...#g##......#.# #.#.#. XL:  8 Next: 12% Place: Dungeon:5 . #.*@......#.# #.#.## Noise: =--------  Time: 4252.6 (0.0) #..########.. ..#..) j) +1 dagger (elec)fg` T #.. ##. ###### Nothing quivered #... .. #... Contam  #... #. #.##fg#a B .>.. #... h   hound ##... #.#.#... gg 2 gnolls (1 polearm, 1 missile) ##.. ........ fga v#.......Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and quivering 2 throwing nets (chance to  affect: 64%)fg fg #.....########### selbram the Vexing#.....##......... Demonspawn#.....##.##...... Health: 43/52 ===================-----#. #.....##.#....... Magic: 6/11=============-----------#...###..........#.#... AC: 3Str: 9#.g...'........###.#.#. EV: 11Int: 17...h.##......#.# #.#.#. SH: 5Dex: 14...#g##......#.# #.#.#. XL:  8 Next: 12% Place: Dungeon:5. #.)@......#.# #.#.## Noise: [39fgt ;49m=--------  Time: 4252.6 (0.0)#..########.. ..#..) j) +1 dagger (elec)#..##. ###### Nothing quivered#..... #... Contam #...#. #.##.>..#... h   hound##...#.#.#... gg 2 gnolls (1 polearm, 1 missile)##..........#.......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and quivering 2 throwing nets (chance to  affect: 64%)  Okay, then.fg 4fgfg . _fg) #.....#### #.....###... #.....##.## #... #.....##.# #..g###....#.# #.g...'........###.#.# ...hg##......#.# #.#.# ...#g##......#.# #.#.# . #.@.......#.# #.#. #..#.. ..#..fgY #..# ##.  #...# .. # #.... #. #. .>... #g   gnoll sergeant (polearm) ##.... #.#.#fg:h   hound ##.... ggg 3 gnolls (1 polearm, 1 missile, 1 wa…)fg? #fg'  A gnoll comes into view. It is wielding a +0 whip.The gnoll shouts!fg'fg3w...gg)fgg437--=========3.6 (1fge@fg;F _The gnoll hits you with a +0 spear! The gnoll sergeant barely misses you. _You see here a +0 whip.fg' L  Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgTN ! #.....########## selbram the Vexing #### #.....##........ Demonspawn #... #.....##.##..... Health: 37/52 =================------- #... #.....##.#...... Magic: 4/11========---------------- #...###..........#.#.. AC: 3Str: 9 #...g.'........###.#.# EV: 11Int: 17 fgN ..ghg##......#.# #.#.# SH: 5Dex: 14 ...#g##......#.# #.#.# XL:  8 Next: 12% Place: Dungeon:5 . #.@.......#.# #.#.# Noise: ===------  Time: 4253.6 (0.0) fgN >#..########.. ..#.. j) +1 dagger (elec) #..# ##. ##### Nothing quivered fg'O #...# .. #.. Contam  #.... #. #.# .>... #.. g   gnoll sergeant (polearm)fgO  ##.... #.#.#.. h   hound ##.... ....... ggg 3 gnolls (1 polearm, 1 missile) #......Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgO :Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and quivering 2 throwing nets (chance to  affect: 61%)fg#.....########## selbram the Vexing#### #.....##........ Demonspawn#... #.....##.##..... Health: 37/52 =================-------#... #.....##.#...... Magic: 4/11========----------------#...###..........#.#.. AC: 3Str: 9#...g.'........###.#.# EV: 11Int: 17fgaQ..ghg##......#.# #.#.# SH: 5Dex: 14...#*##......#.# #.#.# XL:  8 Next: 12% Place: Dungeon:5. #.@.......#.# #.#.# Noise: ===------  Time: 4253.6 (0.0)#..########.. ..#.. j) +1 dagger (elec)fg#..###. ##### Nothing quivered#...#.. #.. Contam #....#. #.#fg.>...#.. g   gnoll sergeant (polearm)##....#.#.#.. h   hound##........... ggg 3 gnolls (1 polearm, 1 missile)fg#......Casting: Tukima's Dance (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and quivering 2 throwing nets (chance to  affect: 61%)fg/fgN.,fg<..g   gnoll (polearm,Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 spear and quivering 2 throwing nets (chance to  affect: 61%)  The gnoll resists with significant effort.  The gnoll completely misses you.fg{=29----3---4.6 (1fgGfgKL _The gnoll sergeant hits you from afar with a +0 spear!fg  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg- #.....########## selbram the Vexing #### #.....##........ Demonspawn fg!#... #.....##.##..... Health: 29/52 =============----------- #... #.....##.#...... Magic: 1/11==---------------------- #...###..........#.#.. AC: 3Str: 9 #.....'........###.#.# EV: 11Int: 17 fgŷ...hg##......#.# #.#.# SH: 5Dex: 14 ...#g##......#.# #.#.# XL:  8 Next: 12% Place: Dungeon:5 . #.@.......#.# #.#.# Noise: ==-------  Time: 4254.6 (0.0) #..########.. ..#.. j) +1 dagger (elec) #..# ##. ##### Nothing quivered #...# .. #.. Contam  fg]#.... #. #.# .>... #.. g   gnoll sergeant (polearm) fg3##.... #.#.#.. h   hound ##.... ....... g   gnoll (polearm, missile)fgk #......Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg:Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and quivering 2 throwing nets (chance to  affect: 61%)fg#.....########## selbram the Vexing#### #.....##........ Demonspawn#... #.....##.##..... Health: 29/52 =============-----------#... #.....##.#...... Magic: 1/11==----------------------#...###..........#.#.. AC: 3Str: 9#.....'........###.#.# EV: 11Int: 17...hg##......#.# #.#.# SH: 5Dex: 14fg[...#*##......#.# #.#.# XL:  8 Next: 12% Place: Dungeon:5. #.@.......#.# #.#.# Noise: ==-------  Time: 4254.6 (0.0)#..########.. ..#.. j) +1 dagger (elec)#..###. ##### Nothing quivered#...#.. #.. Contam #....#. #.#.>...#.. g   gnoll sergeant (polearm)##....#.#.#.. h   hound##........... g   gnoll (polearm, missile)#......Casting: Ensorcelled Hibernationfg׼ (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and quivering 2 throwing nets (chance to  affect: 61%)fgԒVg, asleep)fgfgIonfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  fgPress: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear and quivering 2 throwing nets (chance to  affect: 61%)  fgThe gnoll looks drowsy...fgs*N ggggg 3 gnolls (1 polearm, 1 missile, 1 wa…)A gnoll comes into view. It is wielding a +0 whip.fgC+3-5.6 (1fg6fgA< _You block the gnoll sergeant's attack.fgI m  The helpless gnoll fails to defend itself.  You impale the gnoll!!fgM fgQ  You kill the gnoll!The gnoll sergeant hits you from afar with a +0 spear.fgR fgS fg_ g..ghgg 2 gnolls (1 wandering)fg3c [6-3fgc -6.4 (0.8Regen (2) Contam fgm fgMp S _The hound closely misses you.fg[ Inventory: 31/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - 2 scrolls of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] fg  y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - 2 scrolls of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  fg q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU  B - 2 scrolls labelled ACUFAKIPNUB Potions (go to first with !)  c - a potion of invisibility  n - 3 smoky orange potions  p - a ruby potion  s - a black potionx - a metallic grey potionz - a potion of curing  C - a white potionD - an inky potionbot fgA - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  e - a scroll of fog  w - a scroll labelled EMIL FILYTSU81% fgqJewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)  y - a wand of warping (9)  e - a scroll of fog62 fgf fg j fgjw>#.....########## selbram the Vexing#### #.....##........ Demonspawn#... #.....##.##..... Health: 26/52 ============------------#... #.....##.#...... Magic: 1/11==----------------------#...###..........#.#.. AC: 3Str: 9#..g..'........###.#.# EV: 11Int: 17...gg##......#.# #.#.# SH: 5Dex: 14...#h##......#.# #.#.# XL:  8 Next: 13% Place: Dungeon:5 fghx. #.@.......#.# #.#.# Noise: =--------  Time: 4256.4 (0.0)#..########.. ..#.. j) +1 dagger (elec)#..###. ##### Nothing quivered#...#.. #.. Regen (2) Contam #....#. #.#.>...#.. g   gnoll sergeant (polearm)##....#.#.#.. h   hound##........... gg 2 gnolls (1 wandering)#...... _You block the gnoll sergeant's attack.  The helpless gnoll fails to defend itself.  You impale the gnoll!!  You kill the gnoll!The gnoll sergeant hits you from afar with a +0 spear. _The hound closely misses you. fg' fg݃ fg fg fg  You impale the gnoll!!  You kill the gnoll!  The gnoll sergeant hits you from afar with a +0 spear. _The hound closely misses you.Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fg  fg  Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice3% 2  b - Confusing TouchHexes4% 3  c - Tukima's DanceHexes4% 3 Select a spell to cast[!]/[I] toggle spell headers fg\ fg` fg#m#.....########## selbram the Vexing#### #.....##........ Demonspawn#... #.....##.##..... Health: 26/52 ============------------#... #.....##.#...... Magic: 1/11==----------------------#...###..........#.#.. AC: 3Str: 9#..g..'........###.#.# EV: 11Int: 17 fg n[...gg##......#.# #.#.# SH: 5Dex: 14...#h##......#.# #.#.# XL:  8 Next: 13% Place: Dungeon:5. #.@.......#.# #.#.# Noise: =--------  Time: 4256.4 (0.0)#..########.. ..#.. j) +1 dagger (elec)#..###. ##### Nothing quivered#...#.. #.. Regen (2) Contam #....#. #.#.>...#.. g   gnoll sergeant (polearm)##.... fgnI#.#.#.. h   hound##........... gg 2 gnolls (1 wandering)#......You impale the gnoll!!  You kill the gnoll!The gnoll sergeant hits you from afar with a +0 spear. _The hound closely misses you. fgLoCasting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fg}#.....########## selbram the Vexing#### #.....##........ Demonspawn#... #.....##.##..... Health: 26/52 ============------------#... #.....##.#...... Magic: 1/11==----------------------#...###..........#.#.. AC: 3Str: 9#..g..'........###.#.# EV: 11Int: 17...gg##......#.# #.#.# SH: 5Dex: 14...#h##......#.# #.#.# XL:  8 Next: 13% Place: Dungeon:5. #.@.......#.# #.#.# fg~ Noise: =--------  Time: 4256.4 (0.0)#..########.. ..#.. j) +1 dagger (elec)#..###. ##### Nothing quivered#...#.. #.. Regen (2) Contam #....#. #.#.>...#.. g   gnoll sergeant (polearm)##....#.#.#.. h   hound##........... gg 2 gnolls (1 wandering)#......You impale the gnoll!!  You kill the gnoll!The gnoll sergeant hits you from afar with a +0 spear. _The hound closely misses you.Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fgjP  Okay, then. fg fg fgx. _ fg^} fg ~ fg fg\F _Unknown command. fg~y  fgx~ Inventory: 31/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - 2 scrolls of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery "=)o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)  A - a ring of protection from cold Wands /  v - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - 2 scrolls of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI 6%fg#   h - a staff of earth  l - a scroll labelled DOEDDU YH VINT12fg  q - a scroll labelled EKHUIM YRETEORGH8fgfgfg<#.....########## selbram the Vexing#### #.....##........ Demonspawn#... #.....##.##..... Health: 26/52 ============------------#... #.....##.#...... Magic: 1/11==----------------------#...###..........#.#.. AC: 3Str: 9#..g..'........###.#.# EV: 11Int: 17fgN...gg##......#.# #.#.# SH: 5Dex: 14...#h##......#.# #.#.# XL:  8 Next: 13% Place: Dungeon:5fg. #.@.......#.# #.#.# Noise: =--------  Time: 4256.4 (0.0)#..########.. ..#.. j) +1 dagger (elec)fg;#..#fg##. ##### Nothing quivered#...#fg.. #.. Regen (2) Contam #....fg#. #.#.>...fg31#.. g   gnoll sergeant (polearm)##....#.#.#.. h   hound##........... gg 2 gnolls (1 wandering)fgH#......fg]The gnoll sergeant hits you from afar with a +0 spear. _The hound closely misses you.fgCasting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fgW_Okay, then. _Unknown command.fg4fgfgfg fgg  Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0   k + Spellcasting 2.0  3.0  -1        fg b - Staves   0.0  --  -1   l + Hexes6.4  9.0   0 c - Unarmed Combat   0.0  --  -1  m - Ice Magic   4.0  --  -1       n - Earth Magic   0.0  --  -1  fgd + Short Blades 5.0  10.0  -1     fgKc e - Long Blades   3.0  --  -1  o - Evocations   1.0  --   0   f - Ranged Weapons   1.0  --  -1             fgu g - Armour   0.0  --  -1      h - Dodging   2.0  3.0  -1      i - Shields   0.0  6.0  -1 fg     j - Stealth   3.0  --   0                             fgK        fgrThe current training targets, if any.  Skills enhanced by cross-training are in green.  fg[?] Help[=] set a skill target [-] clear all targets  fg}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg=/ fgQ7 fg:C #.....########## selbram the Vexing#### #.....##........ Demonspawn#... #.....##.##..... Health: 26/52 ============------------#... #.....##.#...... Magic: 1/11==----------------------#...###..........#.#.. AC: 3Str: 9fgC C#..g..'........###.#.# EV: 11Int: 17...gg##......#.# #.#.# SH: 5Dex: 14...#h##......#.# #.#.# XL:  8 Next: 13% Place: Dungeon:5fgD . #.@.......#.# #.#.# Noise: =--------  Time: 4256.4 (0.0)#..########.. ..#.. j) +1 dagger (elec)#..###. ##### Nothing quivered#...#.. #.. Regen (2) Contam #....#. #.#fgD .>...#.. g   gnoll sergeant (polearm)##....#.#.#.. h   hound##........... gg 2 gnolls (1 wandering)#......fgD The gnoll sergeant hits you from afar with a +0 spear. _The hound closely misses you.Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  fgD Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.fg E fg{O fgO fgY fg\ fgg g  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.  The gnoll shouts!  You hit the hound.  The hound is moderately wounded.fgUT7====7.1 (0.7fgfg= _The hound bites you but does no damage.fgTO 7  You hit the hound.fgX .gThe hound is heavily wounded.The gnoll sergeant hits you from afar with a +0 spear.  You block the hound's attack.fg[Y 2===---81) fg>b fgl K _Your magical contamination has completely faded away.fg|#.....##### #.....##.#... #.....##.##.#... #.....##.#.#...###....#.#.#...g.'........###.#.#....gg##......#.# #.#.#....#h##......#.# #.#.#.. #.)@......#.# #.#.##..#.. ..#..)#..# ##. ##...# .. #.#.... #. #.#.>... #.h   hound##.... #.#.#.g   gnoll##...fg+}. .#..ghg   gnoll sergeant (polearm)h   houndg   gnoll8----8.8 (1.0fgfg_ ####### . #.....############### #.....##....#... #.....##.##... #.....##.#.....#...###..#.#...#...g.'..###.#.#.#...g.##......#.# #.#.#....#g###.# #.#.#... #.h.......#.# #.#.##.#..########.. ..#..).# ##. #######...# .. #....#.... #. #.### h   hound.>...  #....##.... #.#.#....##......fg;b fgf fgr  )ghg   gnoll sergeant (polearm)h   houndThe hound attacks as it pursues you! You block the hound's attack.fgr l9==9fgty fg%} R _The hound barely misses you.fgCfgNLevel 5 of the Dungeon<<<<>>(Press ? for help)  ..   .#  ####### .#.#  #.....###########.#.###  ####  #.....##..........#...###  #...  #.....##.##.............  #...  #.....##.#............#  #...###..........#.#........###  fgJO #...g.'........###.#.#.#......#   ...g.##......#.# #.#.#...#..#.   ...#)##@.....#.# #.#.#..<#..#.#   . #.gh......#.# #.#.##.....#.#    #..########.. ..#..)....##.#   #..#fgO##. ######.#####.##  #...@....#  #...#  ..  #.....#.....# .# #........#  fg,PL #....  #.  #.#####.....##.####........#   .>...  #....†#.....+....##........#  ##....   #.#.#....)[.....##....#........#  ##....   .................#....#........#     #..........###........#........#   .......#....# #.....#+##........#   .##....#..### #.................#  fgYP` ......#..#  #..........########fga-fg>2#######. selbram the Vexing#.....###########. Demonspawn#### #.....##.......... Health: 29/52 =============-----------#... #.....##.##....... Magic: 2/11====--------------------fg>}#... #.....##.#........ AC: 3Str: 9#...###..........#.#.... EV: 11Int: 17#...g.'........###.#.#.# SH: 5Dex: 14...g.##......#.# #.#.#.. XL:  8 Next: 13% Place: Dungeon:5fg?...#)##@.....#.# #.#.#.. Noise: =--------  Time: 4259.8 (0.0). #.gh......#.# #.#.##. j) +1 dagger (elec)#..########.. ..#..). Nothing quivered#..###. ######.#...#.. #....#....#. #.### g   gnoll sergeant (polearm).>...#.... h   hound##....#.#.#....fg$@##.............The hound is heavily wounded.The gnoll sergeant hits you from afar with a +0 spear.  You block the hound's attack. _Your magical contamination has completely faded away.  The hound attacks as it pursues you! You block the hound's attack. _The hound barely misses you.fg@fgGfgIfgl  You hit the hound. Your headbutt misses the hound.The hound is heavily wounded.60.6 (0.8fgtfg9w| _The hound bites you but does no damage. The gnoll sergeant misses you.fgԜ  You hit the hound but do no damage. Lightning courses through the hound!fg fg fg ggg†gg 2 gnollsfg 3061.3 (0.7Regen (1) fg9 fgE I _You kill the hound!fgI(  .######## .# #.....###########.##### #.....##....##... #.....##.#fg( #... #.....##.#.....#...###..#.#.....#.....g..###.#.#.#...g.##.@....#.# #.#.#....#)##......#.# #.#.#..<. #gg†......#.# #.#.##.#..########.. ..#..).# ##. ######.##...# .. #.....#.... fgo) #. #.#### g   gnoll.>...  #....†##.... #.#.#....)fg1 Bfg6 'g.ggg 2 gnollsfg7 1=3==-2.3 (1.0fgHB fgD fg..  .# ####### .#. #.....###########.#.#### #.....##....##... #.....##.###... #.....##.#.....#...###.fg.#.#.....#.....'..@.....###.#.#.#.....##g.....#.# #.#.#...#...#)##......#.# #.#.#..<#. #.gg......#.# #.#.##.fg&`#..########.. ..#..)...# ##. ######.###...# .. #.....fgW3#.... #. #.#####.>...  #....†#fgfgfgfg!fg2/g.gggg 3 gnolls (1 wandering)fg/n27--=3fg=9fg<] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip.fgl .. .# # .#.##.....##.#.##### #.....##.#.#... #.....##.##.#... #.....##.#.#...###.#.#.#.....'.g.@....###.#.#.#......##......#.# #.#.#...#.fgl ...#)##g.....#.# #.#.#..<#.. #.gg......#.# #.#.##.#..#.. ..#..).#..# ##. ######.##...# .. #.....#.#.... #. #.#####..>... #....†#.fg%r fgs fgu fg"v fga} .gg.)ggfg} e8---4fg fg# fg; .. .# # .#.# #.....##.#.#fg|#### #.....##.#.#... #.....##.##..fg#... #.....##.#.#...###.#.#.fgV#.....'..g.@...###.#.#.#......##.g....#.# #.#.#...#.fg...#)##......#.# #.#.#..<#.fg. #.)gg.....#.# #.#.##.#..#fg*S.. ..#..)....#fgD#..# ##. ######.##...# fg`^.. #.....#.#.... fg#. #.#####..>... fgW#....†#.fgfgfgfg.gg†gfg;0===5fgzfg ' _The gnoll shouts!fg?.. .# ####### .#.# #.....#####.#.##### #.....##..........#...##... #.....##.##..#... #.....##.#.##...###.#.#.##.....'..g..@..###.#.#.#......##..g...#.# #.#.#...#..#...#)##.g....#.# #.#.#..<#..#. #.)†g.....#.# #.#.##.....##..#.. ..#..)....##..# ##. ######.##...# .. #.....#.#.... #. #.#####..>...[37fgfm #....†#.fgfgͦfgfgfg.ggg..gfgIs4====---6fg#fgfgl.. .# ####### .#.# #.....###########.#.### #### #.....##..........#...##... #.....##.##.#... #.....##.#.# #...###.#.#.fgm##.....'...g..@.###.#.#.#......##..gg..#.# #.#.#...#..#....#)##......#.# #.#.#..<#..#.. #.)†.g....#.# #.#.##.....#.fgm#..##.. ..#..)....##.#..# ##. ######.#####.#...# .. #.....#.#.... #. #.#####..>... #....†#.fgrfgrfg{tfgvfg".g.ggg.fgp9=---7fgSfgْfg(.# #######.#.##.....###########.#.####### #.....##..........#...####... #.....##.##............. #... #.....##.#......# #...###..........#.#..####.....'....g...###.#.#.#...........##...gg.#@# #.#.#...#..#. ...#)##..g...#.# #.#.#..<#..#.#. #.)†......#.# #.#.##.....#.# #..########.. ..#..)....##.##..# ##. ######.#####.#fgVw#...#  .. #.....#..... g   gnoll#.... #. #.#####......>... .# #....†#.##.... #.#.#....)[.fgRfg)fgVfgg..g   gnoll sergeant (polearm)g   gnollfg2---3--==8fgfgzL _The gnoll sergeant hits you from afar with a +0 spear!fg@6  #######.#.....###########.#.####### #.....##..........#...###... #.....##.##............. .....##.#..# ###..........#.###fg7 ..'....gg..###.#.#.#...........##......#.# ..#..#. #)##..g<#..#.# #.)†...#... #..########.. ..#..)....# ##.#######.####. .. #.....#.....# .# ##.................... fg<9 fgF gg   gnollfgG /--9fg^S fgEV fgv  .....###########.#.####### #.....##..........#...###... #.....##.##...... ..##.#.# ###..........#.###fg!w..'....ggg.###.#.#.#...........##......#.# ..#..#. #)##..g<#..#.# #.)†...#...fgGw #..########.....#..)....# ##.#######.###fgdw[g   gnollfgwA..#..........###..fgzfgu|fgggg   gnoll sergeant (polearm)g   gnollfgkg4==--70fgfgifg] #### #.....##..........#...####... #.....##.##.....  #... #.....##.#..#  #...###..........#.#####.....'....ggg.###.#.#.#......#  .....##......#g# #.#.#...#..#.  ...#)##..g...#.# #.#.#..<#..#.#. #.)†......#.###.#.##.....#.#  #..########.@...#..)....##.# #..# ##.#######.#####.##...# ... #.....#....#.... ###.# #.#####.....#.>... .# #....†#.....+##.... #.#.#....)[.....#............ #..[fgC^ a40m.###.......#....# #.fghb fgc fg} .gg3---1fg #### #.....##.#...### #... #.....##.##. #... #.....##.#.# #...###....#.#.### #.....'....gg..###.#.#.#......# .....##......#g# #.#.#...#..#. ...#)##..g...#g# #.#.#..<#..#.# . #.)†......#.###.#.##.....#.# #..##..@..#..)....##.# #..# ##.#######.#####.## #...# .... #.....#.....# #.... ####.# #.#####.....#.>... .# #....†#.....+.##.... #.#.#....)[.....###.... ....# #...###.... .fgN p#....# #.... fg fg .gg   gnollfg &2fgY fg fgQS #.....##.#...### ... #.....##.##... ... #.....##.#....# ...###.#.#.### .....'....gg..###.#.#.#......# ##......#g# #.#.#...#..#. #)##..g...#.# #.#.#..<#..#.# fg #.)†......#g###.#.##.....#.# #..##...@.#..)....##.# #..# ##.#######.#####.##  #...# .... #.....#.....# .#.... ####.# #.#####.....##.fg.>... .# #....†#.....+. ##.... fg#.#.#....)[.....##.##.... .#.#.###..#....# #.fgfgfg)ggg   gnoll sergeant (polearm)g   gnoll3fg fg(fg$N #.....###########.#.### ## #.....##..........#...### #.....##.##..... #.....##.#.....# ###..........#.#........### '....gg..###.#.#.#......#.##......#g# #.#.#...#..#. .#)##..g...#.# #.#.#..<#..#.#  #.)†......#g###@#.##.....#.#  #..########.g...#..)....##.# # ##.#######.#####.## #...# .... #.....#.....# .# #.... ####.# #.#####.....##.# .>... .# #....†#.....+... g   gnoll #.... #.#.#fgN....)[.....##.. ##...........##....###.fg,PfgRfg4` .ggg   gnoll sergeant (polearm)g   gnollfge4=5====4fgufgyfg4 M###### .#.#  #########.#.### ##..#...####fg 9.. ##.#.... ###..........#.#........##.'....gg..###......# ...##......#g.#..#. .#)##..gfg  #@#.#..<#)†......#.###.#.##.....fg #######.gg..#..)....##.#  #..###.#######.#####.##..##fg7 < fgZ fg fg .gg   gnollfgh &5fgi fg` fg1M .# ###### .#.#  #########.#.### ##.........#...####.. ##.#.... ###..........#.#........##.'....gg..###......# ...##......#g.#..#. .#)##..g #.#.#..<#)†......#.###.#.##.....#..########.g.g.#..)....##.##g   gnollfg7fg8fg6ggg   gnoll sergeant (polearm)g   gnoll6fg9. .# ###### .#.#  fg_o#########.#.### ##.........#...####...... ##.#.... ###..........#.#........##.'....gg..###......# ...##......#g.#..#. .#)##..g #.#.#..<#)†......#.###g#.##.....#######.g.g.#..)....##.#  ###.#######.#####.## # .... #..... #.####.# #.######.# .> .# #....†#.....+.fgyfgfg{gg.7fgfg fgߕ. .# ###### .#.#  #########.#.### ##.........#...#####............. ##.#............# ###..........#@#........##.'....gg..###......# ...##......#g# #.#.#...#..#. .#)##..g #g#.#..<#)†......#.###g#.##.....#######.g...#..)....##.#  ###.#######.#####.## # .... #..... #.####.# #.######.#fgUgg.fg{e5===8fg̪fgwfgCc ..  .# ####### .#.#  #.....###########.#.### # #.....##....#...### . #.....##.#. . #.....##.#...@........# ###..........#.#........### '....g...###.#.#.#......# ..##......#g# #g#.#...#..#. #)##..g...#.# #g#.#..<#..#.# #.)†......#.###.#.##.....#.# #..########.g...#..)....##.# # fgd J ##.#######.#####.## ...# .... #.....#.....# .#gg.gg 2 gnolls6===9fgbr fgu fg...# #######.#.##.....###########.#.####.....##..........#...###  #.....##.##.....  #.....##.#..# ###..........#.#### ..'....g...###g#.#.#......# ##......#g# #g#.#...#..#. )##..g...#.# #.#.#..<#..#.# .)†......#.###.#.##.....#.# ..########.g.g.#..)....##.#  ..# ##.#######.#####.## ..# .... #.....#.....# .# ####.# #.#####.....##.### 80fg) fg fg$L.. .#  # .#.#  #.....###.#.###  #.....##..#...###  #.....##.##.  #.....##.#.# .#.#.### '....g...###g#.#.#......# ##......#g# #g#.#...#..#. fg %##..g...#.# #.#.#..<#..#.# )†......#.###.#.##..#.g.g.#..)....##.# # ##.#######.#####.## # .# .... #.....#.....# .# # ####.# #.#####.....##.#fg'fg3gg   gnollfg.4&1fg>fgRAfg: ...# #######.#.# #.....###########.#.### #.....##..........#...### #.....##.##..... #.....##.#...g# #..........#.#.### fg y'....g...###g#.#@#......# #......#g# #g#.#...#..#. ..g...#.# #.#.#..<#..#.# †......#.###.#.##.....#.# ########.g.g.#..)....##.# fg # ##.#######.#####.##. fg a# .... #.....#.....# .# #. ####.# #.#####.....##.####.fg|  .# #....†#.....+....##.fgt fg( fgZ ggg   gnoll sergeant (polearm)g   gnollfg =6=fg 2fg~ fg fg.# ######.#.# .....###########.#.### .....##..........#...### .....##.##....... .....##.#...g........# ..........#.#g.......### ....g...###g#.#.#......# ......#g# #g#.#.@.#..#. ..g...#.# #.#.#..<#..#.# ......#.###.#.##.....#.# #######.g.g.#..)....##.# ##.#######.#####.##.. .... #.....#.....# .# #. ####.# #.#####.....##.####. .# #....†#.....+....##. #.#.#....)[.....##....#[fg&31m.fg fgfg_.ggfg)v7=====3fgQfgc fg~V#####.#.# ....###########.#.#####..........#...#####.##...... ##.#............# ....#.#gg......###g...###g#.#.#......# .#g# #g#.#...#..#. g...#.# #.#.#..@#..#.#...#.###.#.##.....#.# ######.g.g.#..)....##.#  ##.#######.#####.##....... #.....#.....# .# #.####.# #.#####.....##.####. .# #....†#.....+....##.#.#.#....)[.....##....#.................#. fg] fgh.gg4 fgt fgya _There is a stone staircase leading up here. fg 4 fg  fg  fg  fg  fg g.ggg 2 gnolls fg. [7=5 _ fgo  fgd ^.....#.###### #.#........#.#................####..#.........#....###...#.........#....#.....#.#.##...........#....#.....#.#...#####...<.........#.##  fg ##.######..................#..... #......##............#.....#.#.##4 #...............@....#.....#...## #...........†........#.....##...# #...........#........#.....##...# .#####......#......#.##..........  fg$ J.## #......#.######............. ..# #[#...............#.#.#...~≈  fg ..# #)#.##.#.............<...~≈≈  #.####.#.....#######...#.#.#.~≈≈≈  .......########.#...≈≈≈~  fg! ;== fgx)  fg ^8==6.8 (2.5 fgu  _You climb upwards. _There is a stone staircase leading down here.!fg8!fgELevel 4 of the Dungeon <<<<<>>>>>___(Press ? for help) ##.#####.##...#.##.........#####.##.....##.#.#.......# #)#  #.#.....####....#......##.#........##..##...#.##....###.#  #.#.##............#######.#............####.#.##....#...######  #.#.##.........#.###### #.#........#.#........##....#........#  !fg$FL#.#.##................###.#....####..#........##....#......#.#  ##.#.##........#...........#....###...#........##....#.####.#.#  #.....#........#...........#....#.....#.#.###........#.#..#.#.#  #..............#...........#....#.....#.#...'........#......#.#  #..............#####..........<.........#.###.....####.##.###.#  #.........###.######..................#...........+...........#  #.........##......##............#.....#.#.###†....###.###.#####  !fgWFW#.........##...............@....#.....#...######### #.#....#  ##.#.#....##...........†........#.....##...##.....# #.#.#..######  #.#.#######...........#........#.....##...#......###.#.#.......#  !fgF#..........#####......#......#.##................'.....#######.#  #..........## #......#.######.............≈≈≈...###.#.'_'..##.#  #...........# #[#...............#.#.#...~≈≈≈≈~≈(.##...####....#  !fgF]#...........# #)#.##.#.............<...~≈≈≈P≈≈~~..######.######  #.#.#....##.####.#.....#######...#.#.#.~≈≈≈≈≈≈≈≈≈≈..# #.#  !fg;Gh#........#.......#######.........#.#...≈≈≈~P.P~≈≈≈..# #.#  #........#.......###.................[≈≈≈≈♣....≈≈≈~.#####.#  #........#.......#............#.......≈≈≈≈>÷_.<~≈≈~.......# !fgG #....#####.......#......#.#####.....#.≈~≈≈♣PP♣P~≈≈~..######!fgx*#.................#.....#.###.##.....#####...##.....#..........##.###...########..#.....##h....##..+...'......'..........##.##.........# #..#.....#......hh<##.##.##...##.....#.....)....!fghx ##..^....####.###>.#.........########.##.#..####...####.########......#.#.#### #.##.###!fgx## #.#####.##...#.######.##.....##.#.#.......# #)# #.#.....####....###....##..##...#.##....###.# #.#.##....#######........####.#.####### #.#.##!fg*y.#.###### #.#........#.#........##....#....... #.#.##................###.#....######....##!fg{yp#.#.##........#....#....###...#........##....#.####.#.#........###.###........#.#..!fgy^#.#.#..............#....#.#...'........#......#.##..............#####....<.........#.####.##.###.##.###.######............#+...........##.!fg z##......##............#.....#.#.###†.##.######.!fgxzs##.......@....#.....#...######### ##.#.#....##...........†#.....##...##.....# #.#.#.######...........#........#.....##...#......###.#.#.......#..#####......#......#.##................'.....#!fgz######.#..## #......#.######......≈≈≈...###.#.'_'..##.#...# #[!fgzp...#.#.#...~≈≈≈≈~≈(.##...####....#!fgD{.......# #)#.##.#.............<...~≈≈≈P≈≈~~..######.######!fg  !fgf, .....#.###### #.#........#.#..... selbram the Vexing ............###.#....####..#..... Demonspawn ....#...........#....###...#..... Health: 27/52 ============------------ ....#...........#....#.....#.#.## Magic: 8/11=================------- ....#...........#....#.....#.#... AC: 3Str: 9 ....#####..........<.........#.## EV: 11Int: 17 ##.######..................#..... SH: 5Dex: 14 #......##............#.....#.#.## XL:  8 Next: 16% Place: Dungeon:4 #...............@....#.....#...## Noise: -----!fg- ----  Time: 4286.8 (0.0) #...........†........#.....##...# j) +1 dagger (elec) #...........#........#.....##...# Nothing quivered .#####......#......#.##.......... .## #......#.######............. ..# #[#...............#.#.#...~≈  ..# #)#.##.#.............<...~≈≈  #.####.#.....#######...#.#.#.~≈≈≈  .......#######.........#.#...≈≈≈~  _The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. _The gnoll shouts! _The gnoll sergeant hits you from afar with a +0 spear! _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.!fg3. !fg1 !fgA@ P _!fgxJ 8!fg6L !fgj X!fgy 9==9=30=10/11====!fg>{ !fg| !fg| !fgz 1=1=====!fg !fg  !fg ._Magic restored.!fg 3!fg !fg !fgB !fg~ !fg? !fg !fg ,!fg !fgҘ  #######)#####.... #.#####.#...###..# #.................. #######..#..###..##...#. ################..#.......##...# #.................#.....#.###.##. #.###...########..#...........##h##.........# #..#.....#......hh^....####.###@.#.........###302.8 (16.0)####!fg /......#.#.......####  ##.#####.##...#.##.........# #.#.....####....#......##.# #.#.##............#######.# #.#.##.........#.###### #.#. #.#.##................###.#.  ##.#.##........#...........#.  #.....#........#...........#.!fg !fg c _There is a stone staircase leading down here."fg2====3="fg,"fg,"fg,"fg!"fg_,"fg"fg:"fgK4="fg"fgG,"fg٣"fg ,"fg"fgԦ"fg:S5="fg"fg˨,"fgx"fg,"fgU"fg,"fgM"fg96"fgѮ(="fg<"fgL"fg"fg"fgвB"fg"fg|N37="fg"fg6,"fg۶"fg"fg"fg"fg"fg߹"fgf"fg;8"fg2="fg"fg,"fg3"fgh,"fg"fgO,"fgQ"fg"fgPK9="fg"fg"fgd"fg"fg"fg:"fg"fg"fg"V40="fg "fg),"fg"fg^,"fg"fgE,"fg"fg"fgG%1"fg"fgZ,"fg"fg,"fgq"fgc"fgK2="fgC"fg ,"fg"fg',"fg"fg ,"fgm"fg"fgU3="fgy"fg,"fgH"fg,"fg"fg;"fgK4="fg"fg7,"fg"fg"fg"fg~"fg,"fgQ"fgU5="fg"fgj"fg,"fg3"fgw,"fg"fg6="fg;"fg,"fgr"fg"fgU7="fga"fg,"fgd"fgu,"fg"fgX"fg"fg"fga8="fgh"fg,"fg"fgU,"fg"fg"fgU9="fg)"fg<,"fg"fg ,"fg "fg2 ,"fg "fg "fg+L50="fgk"fg,"fgD"fgZ,"fg"fg2"fgU1="fg"fg,"fg"fg=,"fg"fg"fg"fg"fg# ........... _You start resting."fg4)-73.8 (71"fgf*Z2=4.8 (72"fgf/"fg1" _HP restored."fg J"fg F5.8 (1.0) "fg% "fg(3  .........#.#.###+#####.. ........................ .........#.#............ .........#.#............  #####....#.#...... # "fg)#..gg#<............. #"fg)R ##+#.#.##... # #......##.####... #5 #.###.@##.#  #.# #.###)# ######## # #.# #.....##### #.# ####........ #.######.............. .......####....."fg)l ######.#......# #..... "fg,*#.#......# ###### #.#......#You climb downwards."fgA,:="fg0"fg<kgg   gnoll"fgƯ-7.3 (2.5"fgس"fg _Level annotation: Eustachio _There is a stone staircase leading up here.#fgR GM..# #.#.###+#####...g.........#fgS _#......... #####....#.#...........gg#<..........##+#.#.##........#....###...#.###.<##.# ###)# ######## #.# #.....###......####g   gnoll#fg,'fgz?'fgC'fg*Dn10/11===='fgE'fgI,'fg:K'fg:O,'fgP'fgvT,'fgU'fgsY'fgL^'fg_k1====='fg.b'fgAe4 _Magic restored.(fg(fgEB97.0 (14.0)B   bombardier beetle (wandering)(fgż(fg(fg\h _A bombardier beetle is nearby!)fgv )fg Inventory: 31/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)i - a +0 buckler Magical Staves (go to first with |) )fg  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - 2 scrolls of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit)fg 7[top]*fgn   m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand) *fgn  r - an amulet of reflection (around neck)  A - a ring of protection from cold Wands (go to first with /)  v - a wand of paralysis (4)  y - a wand of warping (9) Scrolls?  a - a scroll labelled ROINITR SAHU  d - 2 scrolls of teleportation  e - a scroll of foggXYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI *fgvo { l - a scroll labelled DOEDDU YH VINT  qEKHUIM YRETEORGH18%*fgq h - a staff of earth  v - a wand of paralysis (4)  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU  B - 2 scrolls labelled ACUFAKIPNUB43+fgKj v - a wand of paralysis (4)  g - a scroll labelled XYEVAI ADIW +fgjyPotions (go to first with !)c - a potion of invisibility  n - 3 smoky orange potions  p - a ruby potion  s - a black potion  x - a metallic grey potion  z - a potion of curing87+fgu$ g - a scroll labelled XYEVAI ADIW  t - a scroll labelled ANIHETT CUTEIST  C - a white potion  D - an inky potionbot+fg   t - a scroll labelled ANIHETT CUTEIST  w - a scroll labelled EMIL FILYTSU+fg{+fg +fg^ +fg  ..... .... ..#Bselbram the Vexing.....##..#....Demonspawn.........#...#... Health: 52/52 ========================.........#.#.###+#####..+fgP . Magic: 11/11 ========================......................... AC: 3Str: 9  .........#.#............EV: 11Int: 17  .........#.#............SH: 5Dex: 14  +fg V#####....#.#....)....... ### XL:  8 Next: 17% Place: Dungeon:5+fg 6#..gg#<....@......B. #.. Noise: ---------  Time: 4397.0 (0.0)##+#.#.##........... #.. j) +1 dagger (elec)+fg #......##.####... #.. Nothing quivered#.###.<##.##..#.# #.###)# ######## #..#.# #.....###......####.. B   bombardier beetle (wandering)#.# ####.................+fgV X#.######.................#.............####....... _The gnoll looks drowsy...  The helpless gnoll fails to defend itself.  You impale the gnoll!! Lightning courses through the gnoll! _You kill the gnoll! _Magic restored. +fg S_A bombardier beetle is nearby!+fg +fgU +fg2 +fg' +fgvW M..... .... ..#B .....##..#.... .#...# .. . .#.#.###+#####.. . .. . .#.#. # .#.#. # #####....#.#....). ##..gg#<.B. #.##+#.#.##. #.#......##.####... #.#.###.<##.# . #.#.# #.###)# # #.#.# #.....###......####.#.# ####....#.######....##.####.#+fgZ +fg{a U.B+fga 28.0 (1 _+fgh +fg$k ,fg  .... ..#B ##..#.... #..#...# ..>.#.#.###+#####....#.#.#.#.#.#.....#.#....).####.#..gg#<.#.##+#.#.##.,fg 9B.#.#......##.####.#.#.###.<##.# ... #...##.# #.###)# ######## #...##.# #.....###......####...##.# ####....##.######....# ,fgq <9,fg,,fg0; _Found a stone staircase leading down.,fgr! y .... ..#B .##..#.... #..#...# ..>. ...##.#.###+#####....#.#.#.##.#.#.,fg! \##.....#.#....).# ####.#..gg#<.#.##+#.#.##.B.#.#......##.####.#.#.###.<##.# .,fge" #...##.# #.###)# ########.# #.....###......####...# #.# ####..#.######.. ,fg & ,fg2 cB.400,fg; ,fg= -fgq/-fg/&1-fg7-fg:.fgZ.fg:B..fgC&2.fg@.fg.fgK  BB  You hit the bombardier beetle but do no damage.Lightning courses through the bombardier beetle!.fgL 3=7 (0.7.fg$U .fgW i _The bombardier beetle is heavily wounded./fg  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./fg+... .... ..#B. selbram the Vexing ...##..#.... #.. .. Demonspawn .......#...# ..>. ...# Health: 52/52 ======================== .......#.#.###+#####.... ...# Magic: 9/11===================----- ........................ .... AC: 3Str: 9 .......#.#.............# #.. EV: 11Int: 17 .......#.#.............# #.. SH: 5Dex: 14 ###....#.#....)........# ####.. XL:  8 Next: 17% Place: Dungeon:5  #..gg#<.......@....... #..... Noise: =--------  Time:/fg+M 4402.7 (0.0)  ##+#.#.##......B...... #..... j) +1 dagger (elec) #......##.####..... #..... Nothing quivered #.###.<##.# .... #...## #.# #.###)# ######## #...#  #.# #.....###......####...#  B   bombardier beetle #.# ####..................#  #.######.................##  #.............####.......# _The bombardier beetle is heavily wounded.Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, chance to affect: 51%)/fg 7... .... ..#B. selbram the Vexing ...##..#....#.... Demonspawn .......#...#..>. ...# Health: 52/52 ======================== .......#.#.###+#####.... ...# Magic: 9/11===================----- ........................ .... AC: 3/fg Str: 9 .......#.#.............##.. EV: 11Int: 17 .......#.#.............##.. SH: 5Dex: 14 ###....#.#....)........# ####.. XL:  8 Next: 17% Place: Dungeon:5#..gg#<.......@....... #..... Noise: =--------  Time: 4402.7 (0.0)##+#.#.##......*...... #..... j) +1 dagger (elec)#......##.####..... #..... Nothing quivered#.###.<##.# .... #...###.# #.###)# ######## #...#/fg{ #.# #.....###......####...# B   bombardier beetle#.# ####..................##.######.................###.............####.......# _The bombardier beetle is heavily wounded.Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, chance to affect: 51%)/fgO]B(asleep)0fglB-3.7 (10fg"0fg&  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, chance to affect: 51%) _The bombardier beetle looks drowsy...0fg*s  The helpless bombardier beetle fails to defend itself.  You impale the bombardier beetle!!0fgV|H†0fg220-4.5 (0.8Regen (1) 0fg"0fgU _You kill the bombardier beetle!0fgw40fgy0fg^~0fg~0fg0fg0fg3Q10/11==0fg0fgm,0fg20fgf,0fg0fg70fgB0fg0fgak1=====0fg0fg0fg,0fg0fgm  You see here a bombardier beetle corpse.0fg5 _0fg0fgV0fg7,0fg0fg0fg0fgN;===0fg0fgD0fgx,0fg\0fg_0fg9,0fgk0fg0fg5,0fg0fg0fg?,0fgW0fg0fg,0fg0fg0fg,0fg0fgy0fgB0fgR  There is a stone staircase leading down here.0fgY0fg _0fg0fg 0fg ,0fg# 0fg0fg~0fg0fgE0fg0fg,0fg_0fg0fg,0fg0fg0fg1",0fg#0fg&0fgX+,0fg-0fg;40fgU?#.... ####.# #.#####.....##.# .>... ..#.#g#....÷#.....+. #.... .#.#.#....)[.....##.. ##.... .................#.. .. #....###.. 0fg@u........#....# #.....# #.##....#..### #.... #.......#..### #.... .###.##@#.#..... #. .... #.....# .###....###..... #.....# ............#### ##.... .. .. ...####.##### 0fgq@....# .. ..#B .. #.######## .....## g   gnoll sergeant (polearm, wandering) .#.... . ###..#...## 0fg@.#...# #..>.##...#. .#.#.###+#####............######.1fg=028.5 (24.0)1fgL.g1fgI,9.5 (251fg&1fg72fg  #...# .... #.....#.....# .  #.... ####.#.#.#####.....##  .>.....#.#.#....÷#.....+#.#g#....)[#2fg ##.... ...........# #..........###..... ........#....# # #.##....#..### # #...@...#..### # .###.##.#.#..... #..... ................ #..... .###....###..... #..... ............#### ##....2fgz . .. ...####.##### #.... ... ..#B .. #.######## ..... ..#.... . ###....#...# ..#...# #..>.##...#2fg5 2fg 2fg g.gg   gnoll (wandering)2fg 130.5 (1.0) 2fgT$ 2fgC' 3fg # ##.#######.#####.## #...# ...g..#.....#.....# .# #.... #####g#.#.#####.....##.# .>... ....#.#.#....÷#.....+.. #.... . ..#.#.#....)[.....##. ##.... ........g............#....#..........###...........#....# #.....##.##.@..#..### #. #.......#..### #.3fg.###.##.#.#..... #................. #.....#.###....###..... #.....# ............#### ##....# .. ...####.##### #g 2 gnolls (wandering) ..#B .. #.######## .....# .#.... . ###.....#3fg3fg3fgb3fg3fg g.g.ggg 3 gnolls (2 wandering)3fgs &13fg3fg4fg  #..###.#######.#####.##selbram the Vexing #...#...gg.#.....#.....# .# Demonspawn #.... #####.#.#.#####.....##.# Health: 52/52 ======================== .>... ....#g#.#....÷#.....+... Magic: 11/11 ======================== #.... . ..#.#.#....)[.....##.. AC: 3Str: 9 ##.... .........g...........#.. EV: 11Int: 17....#..........###...... SH: 5Dex: 14..........#....# #.....# XL:  8 Next: 20% Place: Dungeon:5#.##4fgɄ [39;49m.@..#..### #...... Noise: ---------  Time: 4431.5 (0.0)#.......#..### #...... j) +1 dagger (elec).###.##.#.#..... #...... Nothing quivered................ #.....#.###....###..... #.....#............#### ##....# g   gnoll sergeant (polearm, wandering) .. .. ...####.##### #....# ggg 3 gnolls (2 wandering) .. ..#B .. #.######## .....## .#.... . ###...........#...##You impale the bombardier beetle!! _You kill the bombardier beetle! gr ;49m_You see here a bombardier beetle corpse. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelThe floor.5fg[+?.@5fg9..5fgk9..5fgϾ  ). _You kill the bombardier beetle! _You see here a bombardier beetle corpse. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 whip of flaming.  The floor.6fgY #..###.#######.#####.##selbram the Vexing #...#...gg.#.....#.....# .# Demonspawn #.... #####.#.#.#####.....##.# Health: 52/52 ======================== .>... ....#g#.#....÷#.....+... Magic: 11/11 ======================== #.... . ..#.#.#....)[.....##.. AC: 3Str: 9 ##.... .........g...........#.. EV: 11Int: 17....#..........###...... SH: 5Dex: 14..........#....# #.....# XL:  8 Next: 20% Place: Dungeon:5#.##6fg[39;49m.@..#..### #...... Noise: ---------  Time: 4431.5 (0.0)#.......#..### #...... j) +1 dagger (elec).###.##.#.#..... #...... Nothing quivered................ #.....#.###....###..... #.....#............#### ##....# g   gnoll sergeant (polearm, wandering) .. .. ...####.##### #....# ggg 3 gnolls (2 wandering) .. ..#B .. #.######## .....## .#.... . ###...........#...## _You kill the bombardier beetle! 6fgV_You see here a bombardier beetle corpse. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 whip of flaming.  The floor.6fg6fgH. _6fg7 6fg8 6fgC 6fgH F _Unknown command.6fg 6fg ,Inventory: 31/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)6fg bv - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - 2 scrolls of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]7fg#7fg7fg #..###.#######.#####.##selbram the Vexing #...#...gg.#.....#.....# .# Demonspawn #.... #####.#.#.#####.....##.# Health: 52/52 ======================== .>... ....#g#.#....÷#.....+... Magic: 11/11 ======================== #.... . ..#.#.#....)[.....##.. AC: 3Str: 9 ##.... .........g...........#.. EV: 11Int: 17....#..........###...... SH: 5Dex: 14..........#....# #.....# XL:  8 Next: 20% Place: Dungeon:5#.##7fg[39;49m.@..#..### #...... Noise: ---------  Time: 4431.5 (0.0)#.......#..### #...... j) +1 dagger (elec).###.##.#.#..... #...... Nothing quivered................ #.....#.###....###..... #.....#............#### ##....# g   gnoll sergeant (polearm, wandering) .. .. ...####.##### #....# ggg 3 gnolls (2 wandering) .. ..#B .. #.######## .....## .#.... . ###...........#...## _You see here a bombardier beetle corpsegI7m. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 whip of flaming. _The floor. _Unknown command.7fg47fg7fg47fg #..########.g.g.#..)....##.# # ##.#######.#####.## ...# ...gg.#.....#.....# .# ... #####.#.#.#####.....##.## >... ....#g#.#....÷#.....+.. 7fg .... ....#.#.#....)[.....##. #.... .........g...........#....#....###...............@.#....# #.....#+##.##....#..### #. #.......#..### #..###.##.#.#..... #....................... #.....#.###....###..... #.....#  ............#### ##....#  2 gnolls (1 .. ...####.##### #....# ..#B .. #.######## ...##7fgg 7fg~ 7fg }.g.g7fg 22.5 (1 _7fg 7fg 8fg-.)†......#.###.#.##.....#.# ..########.g.g.#..)....##.# # ##.#######.#####.## # ...g..#.....#.....# .# ... #####.#g#.#####.....##.### ....#g#.#....÷#.....+....# ... ....#.#.#....)[.....##. .... ..........g..........#8fg%T....#....###..................#....# #.....#+###.##....#..### #. #.......#..### #..###.##.#.#..... #........................ #.....###.###....###..... #.....# # ............#### ##....# #  .. ...####.##### # #8fgܚ8fgߝ8fg8fg..#gg.ggg 2 gnolls (1 wandering)8fgб&38fgy8fg8fg )†......#.###.#.##.....#.# #.g.g.#..)....##.# 8fg # ##.#######.#####.## # .# ...g..#.....#.....# .# # #####.#.#.#####.....##.# ....#.#g#....÷#.....+....# ....#g#.#....)[.....##....# .g.#....#....#.###.#.#....# #.....#+###.##....#..### #.#.......#..### #.8fg e.###.##.#.#..... #................. #.....###..###....###..... #.....# #. g   gnoll (8fgr 3............#######....# #... ...####.##### #....# #.8fg% 8fgԣ 8fg 8fg 2..#g#.gg.....g 2 gnolls (1 wandering)48fg 8fg 9fg)##..g...#.# #.#.#..<#..#.# .)†......#.###.#.##.....#.# ..########.g.g.#..)....##. .# ##.#######.#####.## # ...g..#.....#.....# .# . #####.#.#.#####.....##.#. ....#.#.#....÷#.....+ ....#.#g#.g..)[#.... .... ......g.......#.... ....#..........###..................#....# #.....#+##.##....#..### # #.......#..### # .###.##.#.#...9fg>9[34m.. #....... ................ #.....### .###....###..... #.....# # ............#######....# #9fg9fg9fg9fgs4g#.#.g.ggg)ggg 3 gnolls (2 wandering)9fgF.=59fgU 9fg\ _The gnoll sergeant closely misses you.:fg|  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:fgt)##..g...#.# #.#.#..<#..#.#  selbram the Vexing .)†......#.###.#.##.....#.#  Demonspawn ..########.g.g.#..)....##.#  Health: 52/52 ======================== ..# ##.#######.#####.##  Magic: 9/11===================----- ..# ...g..#.....#.....# .#  AC: 3Str: 9 ... #####.#.#.#####.....##.### EV: 11Int: 17 ... ....#.#.#....÷#.....+....# SH: 5Dex: 14 ... ....#g#.#.g..)[.....##.... XL:  8 Next: 20% Place: Dungeon:5 .... .......gg@...........#.... Noise: =--------  Time: 4435.5 (0.0) ..[39;:fg49m..#..........###........ j) +1 dagger (elec) ..........#....# #.....#+# Nothing quivered ##.##....#..### #........ #.......#..### #........ .###.##.#.#..... #........ g   gnoll sergeant (polearm) ................ #.....### ggg 3 gnolls (2 wandering) .###....###..... #.....# # ............#######....# #Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +2 kite shield (chance to affect: 51%):fg q)##..g...#.# #.#.#..<#..#.#selbram the Vexing .)†......#.###.#.##.....#.#Demonspawn ..########.g.g.#..)....##.#Health: 52/52 ======================== ..###.#######.#####.##Magic: 9/11===================----- ..#...g..#.....#.....# .#AC: 3Str: 9 ... #####.#.#.#####.....##.### EV: 11Int: 17 :fgC ... ....#.#.#....÷#.....+....# SH: 5Dex: 14 ... ....#g#.#.*..)[.....##.... XL:  8 Next: 20% Place: Dungeon:5 .... .......gg@...........#.... Noise: =--------  Time: 4435.5 (0.0)....#..........###........ j) +1 dagger (elec)..........#....# #.....#+# Nothing quivered##.##....#..### #........#.......#..### #.........###.##.#.#..... #........ g:fg [40m   gnoll sergeant (polearm)................ #.....### ggg 3 gnolls (2 wandering).###....###..... #.....# #............#######....# #Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +2 kite shield (chance to affect: 51%):fg ^g, asleep):fg/ yAim  Press: ? - help, Shift-Dir - straight line: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearinga +2 kite shield (chance to affect: 51%)  The gnoll sergeant looks drowsy...  The gnoll shouts! x2:fgG1 :fg? .#.#.gg.ggg:fg@ J====6.5 (1:fgY h _The gnoll barely misses you.;fg^  The helpless gnoll sergeant fails to defend itself.  You impale the gnoll sergeant!!;fga  You kill the gnoll sergeant!;fgN;fg)..g.gggg 3 gnolls;fg?6=---7.2 (0.7Regen (1) ;fgf';fg!,3 _You block the gnoll's attack.=fg =fg. w Your spells (describe)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice3% 2 b - Confusing TouchHexes3%3  c - Tukima's Dance=fgŰ Hexes3%3 Select a spell to describe[!]/[I] toggle spell headers?fg?fgA?fg)##..g...#.# #.#.#..<#..#.#selbram the Vexing .)†......#.###.#.##.....#.#Demonspawn ..########.g.g.#..)....##.#Health: 52/52 ======================== ..###.#######.#####.##Magic: 9/11===================----- ..#...g..#.....#.....# .#AC: 3Str: 9 ... #####.#.#.#####.....##.### EV: 11Int: 17 ... ....#.#.#....÷#.....+....# SH: 5Dex: 14 ... ....#.#.#.)..)[.....##.... XL:  8 Next: 26% Place: Dungeon:5 .... .......gg@...........#....[40?fgm Noise: =--------  Time: 4437.2 (0.0)....#....g.....###........ j) +1 dagger (elec)..........#....# #.....#+# Nothing quivered##.##....#..### #........ Regen (1) #.......#..### #.........###.##.#.#..... #........ ggg 3 gnolls................ #.....###.###....###..... #.....# #............#######....# #The gnoll shouts! x2 _The gnoll barely misses you.The helpless gnoll sergeant fails to defend itself.  You impale the gnoll sergeant!!  You kill the gnoll sergeant! _You block the gnoll's attack.?fg/?fg?fg?fg,?fg?fg Spells (Memorise)TypeFailure Level  a - Dazzling Flash?fg6yHexes/Fire14% 3 3 spell levels left ?fg\^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?fg ?fg~ ?fgk )##..g...#.# #.#.#..<#..#.#selbram the Vexing ?fg .)†......#.###.#.##.....#.#Demonspawn ..########.g.g.#..)....##.#Health: 52/52 ======================== ..###.#######.#####.##Magic: 9/11===================----- ..#...g..#.....#.....# .#AC: 3Str: 9 ... #####.#.#.#####.....##.### EV: 11Int: 17 ?fg9 ... ....#.#.#....÷#.....+....# SH: 5Dex: 14 ... ....#.#.#.)..)[.....##.... XL:  8 Next: 26% Place: Dungeon:5 .... .......gg@...........#.... Noise: =--------  Time: 4437.2 (0.0)....#....g.....###........ j) +1 dagger (elec)..........#....# #.....#+# Nothing quivered?fgХ w##.##....#..### #........ Regen (1) #.......#..### #.........###.##.#.#..... #........ ggg 3 gnolls................ #.....###.###....###..... #.....# #............#######....# #The gnoll shouts! x2 _The gnoll barely misses you.The helpless gnoll sergeant fails to defend itself.  You impale the gnoll sergeant!!  You kill the gnoll sergeant! _You block the gnoll's attack.?fgڮ n  Okay, then.?fgi ?fg˻ . _@fg @fg!] Your spells (describe)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice3% 2 b - Confusing TouchHexes3%3  c - Tukima's DanceHexes3%3 Select a spell to describe[!]/[I] toggle spell headers@fgN @fg)##..g...#.# #.#.#..<#..#.#selbram the Vexing .)†......#.###.#.##.....#.#Demonspawn ..########.g.g.#..)....##.#Health: 52/52 ======================== ..#@fg<v##.#######.#####.##Magic: 9/11===================----- ..#...g..#.....#.....# .#AC: 3Str: 9 ... #####.#.#.#####.....##.### EV: 11Int: 17 ... ....#.#.#....÷#.....+....# SH: 5Dex: 14 @fg} ... ....#.#.#.)..)[.....##.... XL:  8 Next: 26% Place: Dungeon:5 .... .......gg@...........#.... Noise: =--------  Time: 4437.2 (0.0)@fg....#....g.....###........ j) +1 dagger (elec)@fg..........#....# #.....#+# Nothing quivered##.##....#..### #........ Regen (1) @fg#.......#..### #........@fg&.###.##.#.#..... #........ ggg 3 gnolls@fg................ #.....###@fg:.###....###..... #.....# #............#######....# # @fgv_The gnoll barely misses you.The helpless gnoll sergeant fails to defend itself.  You impale the gnoll sergeant!!  You kill the gnoll sergeant! @fgp_You block the gnoll's attack. _Okay, then.@fg4@fg@fg@fg.##......#g# #g#.#.g.#..#. )##..g #.#.#..<# .)†......#.###.#.##.....#######.g.g.#..)....##.# ##.#######.#####.## # ...g..#.....# .# #####.#.#.#####.....##.##..#.#.#....÷#.....+....# ....#.#.#@)..)[.....# .......gg............##....g.....##...........#+###.##....#..### #.......#..######.##.#.#......................####....###..... #.@fg{ @fg @fg' .gg. 2  You block the gnoll's attack. The gnoll attacks as it pursues you!8.2 (1@fg^ @fg K _The gnoll misses you.@fg V.'....g...###g#.#g#......# .##......#g# #g#.#.g.#..#. )##..g #.#.#..<# .)†......#.###.#.##.....#######.g.g.#..)....##.# ##.#######.#####.## # ...g..#.....# .# #########.....##.##...÷#.....+....#@fg W$ ....#.#.#.)..)[.....# .... ........gg...........#..#..........##...........#+###.#### #.......#..######.##.#.#.................#@fg"`@fgCb@fgfc@fglq}gg.g 3 gnolls@fgr6-9@fg9~@fgAfgϤ###..........#.#........## ..'....g...###g#.#g#......# .##......#g# #g#.#.g.#..#. )##..g #.#.#..<#..)†......#.###.#.##.....#######.g.g.#..)....##.# ##.#######.#####.## AfgLC# ...g..#..... .# #########.....##.##....÷#.....+....# #.#.#gg..)[.....# ........g......##..........##Afg............#+###.##.## #.......#..###AfgΥ2###.##.#.#...AfgTAfgAfgCAfgWgg).Afgxb10/11===40Afg= _The gnoll attacks as it pursues you! The gnoll misses you.Afg8?  #.....##.#...g.# ##..........#.#........### '....g...###g#.#g#......# ##......#g# #g#.#.g.#..#. ##..g...#.# #.#.#..<#..#.# )†......#.###.#.##.....#.# ########.g.g.#..)....##.# # ##.#######.#####.## # .AfgA r# ...g..#.@...#.....# .#  #####.#.#.#####.....##.### ....#.#.#gg..÷#.....+....## ....#.#.#g)..)[.....##....# ... .....................#....#....#..........###........ 2..........#....# #.....#+####.##....#..### #. #.......#..### #.Afg\` ,AfgMp jg.-1Afgx Afg.{ Bfg  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bfg|  #.....##.#...g........#  selbram the Vexing ##..........#.#........###  Demonspawn .'....g...###g#.#g#......#  Health: 52/52 ======================== ##......#g# #g#.#.g.#..#.  Magic: 8/11=================------- ##..g...#.# #.#.#..<#..#.#  AC: 3Str: 9 )†......#.###.#.##.....#.#  EV: 11Int: 17 .########.g.g.#..)....##.#  SH: 5Dex: 14 Bfgw}H.# ##.#######.#####.## # XL:  8 Next: 26% Place: Dungeon:5 .# ...g..#.@...#.....# .# # Noise: ---------  Time: 4441.2 (0.0) .. #####.#.#g#####.....##.#### j) +1 dagger (elec) .. ....#.#.#gg..÷#.....+....## Nothing quivered .. ....#.#.#.)..)[.....##....# ... .....................#....# ....#..........###........# gg 2 gnolls ..........#....# #.....#+## ##.##....#..### #......... #.......#..### #......... _The gnoll attacks as it pursues you! The gnoll misses you.Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineBfg~VAim: a gnoll, wielding a +0 whip (chance to affect: 62%)Bfg8 #.....##.#...g........#selbram the Vexing ##..........#.#........###Demonspawn .'....g...###g#.#g#......#Health: 52/52 ======================== ##......#g# #g#.#.g.#..#.Magic: 8/11=================------- ##..g...#.# #.#.#..<#..#.#AC: 3Str: 9 )†......#.###.#.##.....#.#EV: 11Int: 17 .########.g.g.#..)....##.#SH: 5Dex: 14 .###.#######.#####.## # XL:  8 Next: 26% Place: Dungeon:5 .#...g..#.@...#.....# .# # Noise: ---------  Time: 4441.2 (0.0) .. #####.#.#*#####.....##.#### j) +1 Bfg9dagger (elec) .. ....#.#.#gg..÷#.....+....## Nothing quivered .. ....#.#.#.)..)[.....##....# ... .....................#....#....#..........###........# gg 2 gnolls..........#....# #.....#+####.##....#..### #.........#.......#..### #......... _The gnoll attacks as it pursues you! The gnoll misses you.Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 62%)BfgMg(1 asleep)Bfg;gBfg~+2.2 (1Bfg9BfgA  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (chance to affect: 62%) _The gnoll looks drowsy...Bfg m  The helpless gnoll fails to defend itself.  You impale the gnoll!!Bfg$ Bfg BfgJ g..g   gnollBfg q73.0 (0.8Regen (2) Bfg Bfg I _You kill the gnoll!Cfg  You closely miss the gnoll. You headbutt the gnoll.  The gnoll is moderately wounded.Cfg 48--7--=7 (0.7CfgJ) Cfg%, 8 _The gnoll hits you with a +0 whip.Dfgiw  You hit the gnoll. Your headbutt misses the gnoll.DfgDfgg)gg 2 gnollsDfgp9--8==4.4DfgDfg] _The gnoll is heavily wounded.EfgZ \  You hit the gnoll. Lightning courses through the gnoll!Efg Efg2, )g.   gnollEfgG0 52====85.14Efg; EfgN } _You kill the gnoll!Efg[ Efg] N _There are no items here.Ffg,  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ffg' #.....##.#...g........#  selbram the Vexing ##..........#.#........###  Demonspawn .'....g...###g#.#g#......#  Health: 52/52 ======================== ##......#g# #g#.#.g.#..#.  Magic: 6/11=============----------- ##..g...#.# #.#.#..<#..#.#  AC: 3Str: 9 )†......#.###.#.##.....#.#  EV: 11Int: 17 .########.g.g.#..)....##.#  SH: 5Dex: 14 .# ##.#######.#####.## # XL:  8 Next: 28% Place: Dungeon:5 .# ...g..#)@...#.....# .# # Noise: =--------  Time: 4445.1 (0.0) .. #####.#.#g#####.....##.#### j) +1 dagger (elec) .. ....#.#.FfgȪ[33m#....÷#.....+....## Nothing quivered .. ....#.#.#.)..)[.....##....# Regen (4) ... .....................#....# ....#..........###........# g   gnoll ..........#....# #.....#+## ##.##....#..### #......... #.......#..### #......... _There are no items here.  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 62%)FfgK  #.....##.#...g........#selbram the Vexing ##..........#.#........###Demonspawn .'....g...###g#.#g#......#Health: 52/52 ======================== ##......#g# #g#.#.g.#..#.Magic: 6/11=============----------- ##..g...#.# #.#.#..<#..#.#AC: 3Str: 9 )†......#.###.#.##.....#.#EV: 11Int: 17 .########.g.g.#..)....##.#SH: 5Dex: 14 .#Ffg8 ,##.#######.#####.## # XL:  8 Next: 28% Place: Dungeon:5 .#...g..#)@...#.....# .# # Noise: =--------  Time: 4445.1 (0.0) .. #####.#.#*#####.....##.#### j) +1 dagger (elec) .. ....#.#.#....÷#.....+....## Nothing quivered .. ....#.#.#.)..)[.....##....# Regen (4) ... .....................#....#....#..........###........# g   gnoll..........#....# #.....#+####.##....#..### #.........#.......#..### #......... Ffg !_There are no items here.  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 62%)Ffg Kg(asleep)Ffgy| ng-6.1 (1Ffg Ffg, A  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (chance to affect: 62%) _The gnoll looks drowsy...Ffgm  The helpless gnoll fails to defend itself.  You impale the gnoll!!Ffgf)Ffg9-8 (0.76FfgFfgI _You kill the gnoll!GfgGfgKGfgGfg]GfgGfgGfgGfgYO7==GfgzGfgQ5GfgGfg9,GfgGfgJGfgGfg Gfg;8GfgH====GfgGfgQ4Gfg3Gfg7GfgGfg Gfg$,Gfg'Gfg+9====Gfg-Gfg2,Gfg5Gfgh9Gfg9;3Gfg;Gfg`A,GfgDGfgHGfgIh10/11====GfgOKGfg..## ......#.#.###+#####.....## ........................ Hfg......#.#.............########.. ......#.#.............# #..HfgHfg,4.8 (17HfgHfg~$ _Found a cloak.Ifg9IfgVInventory: 31/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom IfgArmour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)i - a +0 buckler IfgMagical Staves (go to first with |)  h - a staff of earth Ifg.Jewellery (go to first with "=)  o - a ring of protection from cold (left hand) IfgIo r - an amulet of reflection (around neck)A - a ring of protection from cold IfggbWands (go to first with /)Ifgv - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?) Ifg= a - a scroll labelled ROINITR SAHU Ifg{ d - 2 scrolls of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW Ifg[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Jfg Jfg1 Jfg N##.... ................... selbram the Vexing....#..........###. Demonspawn. ..........#....# #. Health: 52/52 ========================#. ##.##....#..### #. Magic: 11/11 ========================Jfg #.. #.......#..#####. AC: 3Str: 9#.#...###.##.#.#.....##. EV: 11Int: 17...[................##. SH: 5Jfg= JDex: 14#.##..###....###.....##. XL:  8 Next: 29% Place: Dungeon:5.......@.........####### Noise: ---------  Time: 4484.8 (0.0) +# #... ........####.##### # j) +1 dagger (elec) Jfgo ~.. .... ..#......# #.######## .. Nothing quivered ..##..#..........####...........# Jfg ......#...###+#####..>.........## ......#.#.###+#####............##  .................................Jfg {  ......#.#.............########...  Jfg ......#.#.............##... You impale the gnoll!! Jfg) _You kill the gnoll!Things that are here: _a +0 whip; a +0 whip; a gnoll corpse _Items here: ) [[ †. Jfg` _Found a cloak.Jfg Jfg Jfg Jfg: Jfg  ##.... .... ....#....###... .#....# # #..#####.##....#..### # #..... #.......#..##### #.#...###.##.#.#.....## ...[................##Jfg: .#.##..###....###.....##.......... #+# #....####.##### . .... ..#......# #.# .##..#.####Jfg ?..#...###+#####..>..#.#.###+#####..#.#.#.#.#.# #Jfg Jfg +5.8 (1Jfg Jfg JfgX M ....#.#.#.)..)[##.... ....... ....#..........#.... ..........#....#  #..#####.##....#..###  #.....##.......#..###.#.#...###.##.#.#.....#.....[................ .#.##.@###....###..... JfgX /..........##### ##+# #.......####.##### .... .......#......# #.########.##..#.####.#...###+#####..>. .#.#.###+#####...#.#.#Jfga JfgJb &6Jfgsh Jfgpj Jfg3M .>... ....#.#.#....÷#. ....#.#.#.)..)[##.... ....... ....#..........#.... ..........#....# #..#####.##....#.. #.....##.......#..##Jfg54 #.#.#...###.##.#.#.....#.....@................ #.#.##..###....###..... ...................#### ###+# #.............####.#####. .......#......# #.#.##..#....####Jfg4 .#...###+#####..>.#.#.###+#####.KfgKfg7KfgN KfgtN _You see here a +0 cloak.Kfg7Kfg# ee   Duvessa (wandering) .................................F - a +0 cloakKfgx&8KfgKfg  Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword and _wearing a +1 chain mail of fire resistance.KfgKfgBWear which item? Armour (go to first with [)  b - a +0 robe (worn) Kfg| E - a +1 hat (worn)i - a +0 buckler  F - a +0 cloak[?] describe selected Kfg[!] equip|wield|wear|put on[tab] equip|unequip LfgGLfgULfg[.>... ....#.#.#....÷#. selbram the Vexing##..... ....#.#.#.)..)[. Demonspawn##.... ................ Health: 52/52 ========================Lfg[..... ....#..........# Magic: 11/11 ========================.... ..........#....# AC: 3Str: 9#..#####.##....#..### EV: 11Int: 17#.....##.......#..### SH: 5Lfg\Dex: 14#.#.#...###.##.#.#..... XL:  8 Next: 29% Place: Dungeon:5#.....@................ Noise: ---------  Time: 4488.8 (0.0)#e#.##..###....###..... j) +1 dagger (elec)...................#### Nothing quivered ###+# #.............####.##### ..... .......#......# #.######## Lfg\.....##..#..........####......... e   Duvessa (wandering) .........#...###+#####..>........ Lfg\.........#.#.###+#####........... ................................. _Items here: ) [[ †. _Found a cloak. Lfg]_You see here a +0 cloak.  F - a +0 cloak  Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword and Lfg7]l_wearing a +1 chain mail of fire resistance.Lfg)in  Okay, then.LfgpLfgs. _Lfgu4LfgELfgHF _Unknown command.Mfg  ##......#.#.#.)..)[. ................ ..... ....### ..........#....# #..#####.##....#..### #.....##.......#..##.#.#...###.##.#.#.....#......................##e#.##.@###....###.....#...................##### ##+# #.............####.##### .... .......#......# #.##########..#..........####..........#...###+#####..>. #.#.###+#####. Mfg .  ........#.#.............########. Mfg Mfg( ].eee   Duvessa (wandering)e   Dowan (wandering)Mfg) +9.8 (1MfgR1 Mfg: _Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger.NfgM.>... ....#.#.#....÷#.##..... ....#.#.#.)..)[##.... ............. ....#....###.... ..........#....# ##..#####.##....#..###  #.....##.......#..#####.#.#...###.##.#.#.....##.......@..............##.#.##..###....###..... ..e................###### #+# #...e.........####.##### .#......# #.# .##..#...####. Nfg?#...###+#####..>.##.#.###+#####.#. Nfg@Nfg#Nfg>h..e.ee   Duvessa (wandering)e   Dowan (wandering)Nfg '90NfgNfgOfg\0i.>... ....#.#.#....÷#.##..... ....#.#.#.)..)[.##.... ....... ....#..........###..... ....#....# #.#..#####.##....#..### #.#.....##.......#..#####.#.#.#...###.##.#.#.....##.#.Ofg0##.#.#.##..###....###.....##....................# +# #....e.e......####.# # .#......# #.# .Ofg[1 ##..#..........####.##...###+#####..>.###.#.###+#####.#Ofg(6Ofg?G.eOfg @&1OfgHOfgKOfg|i.>... ....#.#.#....÷#.##..... ....#.#.#.)..)[.##.... ........ ....#....###..... ..........#....# #.#..#####.##....#..### #.#.....##.......#..#####.Ofgo$#.#.#...###.##.#.#.....##.#.##.#.#.##..###....###.....##..............#. # #....e..e.....####.##### #. . .#......# #.## . .##..#..........####.#.#...###+#####..>.##. #.#.###+#####.### OfgIOfgmOfg"`ee.e   Duvessa (wandering)e   Dowan (wandering)Ofg#2Ofgj.Ofg1Pfg"#.... #####.#.#)#####.....#.>... ......#.#.#....÷#.....+##..... .....#.#.#.)..)[.....###.... ................ ....#....###..... ..........#....# #.#..#####.##....#..### #. #.....##.......#..#####.#.#.#...###@##.#.#.....##.Pfg##......................##.#.#.##..###....###.....##.. ...ee..............#######.  #....e........####.##### #  .......## #.######## ... ##..#..........####....#...###+#####..>..##..#.#.###+#########Pfg(Pfgq*Pfgi6.eee   Dowan (wandering)3PfgAPfgEPfgޚ#...# ...g..#)....#.....# #.... #####.#.#)#####.....##.>... ......#.#.#....÷#.....+.##..... ......#.#.#.)..)[.....####.... ...............#..... .....#..........###..... ..........#....# #.#..#####.##....#..### #.Pfg #.....##..@....#..#####.#.#.#...###.##.#.#.....##.#......................##.#.#.##..###....###.....##.. ....ee.............#######. #....e........####.##### # .......## #.######## ... #..#..........####....... #...###+#####..>##...PfgkD PfgPfg&4PfgoPfgaQfgn # ##.#######.#####.##  #...# ......#)....#.....# .#.... ######.#.#)#####.....##Qfgn.>... ......#.#.#....÷#.....+.. ##..... ......#.#.#.)..)[.....##.##.... ..............#..... .....#..........###.Qfgoi.... ...........#....# #.QfgMo#..#####.##@...#..### #. #.....##.......#..#####.#.#.#...###.##.#.#.....##.Qfgoy#......................##.#.#.##..###....###.....##..  ....ee.............#######.Qfgo4e........####.##### # ......## #.######## .....##..........####.....#Qfg|Qfg|&5QfgQfg͇Qfg #..########.g.g.#..)....##.# # ##.#######.#####.## #...# ......#)....#.....# .# #.... ######.#.#)#####.....##.# .>... ......#.#.#....÷#.....+.. #..... ......#.#.#.)..)[.....##. QfgA ##.... .............#..... .....#....###..... ........@..#....# #.....##..#####.##....#..### #. #.....##.......#..#####.#.#.#...###.##.#.#.....##.#......................##.....##.#.##..###....###.....##.....#  ....ee.............#######....#e........####.##### #...## #.######## .....#Qfg <6Qfg Qfg RfgO#.)†......#.###.#.##.....#.# #..########.g.g.#..)....##.# # ##.#######.#####.## ...# ......#)....#.....# .# ... ######.#.#)#####.....##.## >... ......#.#.#....÷#.....+.. RfgP..... ......#.#.#.)..)[.....##. #.... .............#..... .....#....###........... ...........#....# #.....#+RfgPB#..#####.##....#..### #. #.....##.......#..#####.#.#.#...###.##.#.#.....##.......#......................##.....##  RfgP#.#.##..###....###.....##.....#  ....ee.............#######....#RfgPhe........####.##### #Rfg]<7RfgPlRfgnRfg%M)##..g #.#.#..<#)†......#.###.#.##.....#######.g.g.#..)....##.# ###.#######.#####.## RfgR# ......#)....# .# .... ######.#.#)#####.....##.## >... ......#.#.#....÷#.....+. .#.#.#.)..)[.....# #.... .......Rfgp......#.#..........##..Rfgӝ.... ...........#....#+Rfg /#..#####.##....#..### #.......#..##.#...RfgSRfg&8Rfg¶RfgwRfgD .##......#g# #g#.#.g.#..#. )##..g...#.# #.#.#..<#..#.# .)†......#.###.#.##.....#.# ..########.g.g.#..)....##.# # ##.#######.#####.## # ......#)....#.....# .# ... ######.#.#)#####.....##.### ......#.#.#....÷#.....+....# .... ......#.#.#@)..)[.....##. .... .............# ..... .....#....###............ ...........#....# #.....#+##..#####.##....#..### #. #.....##.......#..#####.  #.#.#...###.##.#fgL m.#.....##........  #......................##.....###  #.#.##..###....###.....##.....# # 9Rfg=R Rfgn VM.'....g...###g#.#g#......# .##......#g# #g#.#.g.#..#. )##..g #.#.#..<# .)†......#.###.#.##.....#######.g.g.#..)....##.# ##.#######.#####.## # ......#)....# .#  ######.#.#)#####.....##.## ...÷#.....+....#..#.#.#.)..)[.....# ................# ..... .....#..........###............#.# #.............Rfg >500Rfg Rfg SfgH4SfgOSfgr9M###..........#.#........## ..'....g...###g#.#g#......# .##......#g# #g#.#.g.#..#. )##..g #.#.#..<#..)†......#.###.#.##.....#######.g.g.#..)....##.# ##.#######.#####.## # ......#).... .#  ##########.....##.## Sfg,:...÷#.....+....##.#.#.)..)[.....# .... .......................#...... #...##.#.#...SfgBN<1SfgXSfg]  Things that are here: _a +0 whip; a +0 whip; a gnoll corpseSfg #.....##.#...g.# ##..........#.#........### '....g...###g#.#g#......# ##......#g# #g#.#.g.#..#. ##..g...#.# #.#.#..<#..#.# )†......#.###.#.##.....#.# ########.g.g.#..)....##.# # ##.#######.#####.## # .Sfgw# ......#)@...#.....# .#  ######.#.#)#####.....##.### ......#.#.#....÷#.....+....## ......#.#.#.)..)[.....##....# .......................#....# .... .....#..........###........ .... ...........#....# #.....#+##Sfg#..#####.##....#..### #.  #.....##.......#..#####.Sfg'Sfg-2 _SfgSfg}SfgF 3SfgH SfgK SfgO SfgP Sfg\U Sfg` #.....##.#...g.# .#.#........### '....g...###g#.#g#......# ......#g# #g#.#...#..#. ..g...#.# #.#.#..<#..#.# †......#.###.#.##.....#.# #.g.g.#..)....##.# # ##.#######.#####.## #. # ......#).@..#.....# .# #.3 ######.#.#)#####.....##.####. ......#.#.#....÷#.....+....##. ......#.#.#.)..)[.....##....#. ...#....#. .....#..........###.#. ...#....# #.....#+##. #..#####.##....#..### #. Sfg` K#.....##.#..#####.Sfg2g Sfgh Sfg.....##.##..... .....##.#...g........# Sfg..........#.#........### ....g...###g#.#.#......# ......#g# #g#.#...#..#. Sfg..g...#.# #.#.#..<#..#.# Sfg2......#.###.#.##.....#.# ######.g.g.#..)....##.#  Sfg ##.#######@#####.## #. SfgK......#)....#.....# .# #.  ######.#.#)#####.....##.####.  ......#.#.#....÷#.....+....##.Sfg ......#.#.#.)..)[.....##....#. .............#....#. .....#....###........#. .. ...........#....# #.....#+##.. ..#####.##....#..### #.SfgSfg2&4SfgSfgTfgPzBM..#...####.......##.#...g..# ......#.#........###Tfgz9g...###g#.#.#......#....#g# #g#.#...#..#. g #.#.#..<# ......#.###.#.##.....# #######.g.g.#..)@...##.# ##.#######.#####.##  ......#)....# .# ######.#.#)#####.....##.####..#Tfg {BTfgw<5TfgŐTfgTfg###########.#.### ##..........#...#####.##.............##.#...g........# .....#.#........### g...###g#.#.#......#...#g# #g#.#...#..#. g...#.# #.#.#..<#..#.# .....#.###.#.##.@...#.# ######.g.g.#..)....##.# ##.#######.#####.## #. ......#)....#.....# .# #.######.#.#)#####.....##.####.  ......#.#.#....÷#.....+....##.  ......#.#.#.)..)[.....##....#.  .............#....#. .....#.Tfg7...###........#.Tfg<6Tfg Tfg Tfgr# ?M##### .#.# #########.#.### .........#...####......##.#............# ......#.#........##g...###......# .....#g# #g#.#...#..#. g #.#.#..@#..# .....#.###.#.##..... ######.g.g.#..)....##.# ##.#######.#####.## #...Tfg, <7Tfg3 Tfg5 a _There is a stone staircase leading up here.Ufg!Ufg%;Wear which item? Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)i - a +0 buckler  Ufg%cF - a +0 cloak[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Vfg/VfgVfg#####.#.#selbram the Vexing ....###########.#.###VfgDmDemonspawn ....##..........#...###Health: 52/52 ======================== ....##.##.............Magic: 11/11 ======================== ....##.#............#AC: 3Vfgr+Str: 9 Vfgn.........#.#........###EV: 11Int: 17 ...g...###g#.#.#......#SH: 5Dex: 14 .....#g# #g#.#...#..#.XL:  8 Next: 29% Place: Dungeon:5 Vfg%/.g...#.# #.#.#..@#..#.#Noise: ---------  Time: 4507.8 (0.0) .....#.###.#.##.....#.#j) +1 dagger (elec) ######.g.g.#..)....##.#Nothing quiveredVfg:##.#######.#####.## #.........#)....#.....# .# #...######.#.#)#####.....##.####... ......#.#.#....÷#.....+....##... Vfg......#.#.#.)..)[.....##....#... .......................#....#...  _Okay, then. _Unknown command. _Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger.Things that are here: Vfg1w_a +0 whip; a +0 whip; a gnoll corpse _There is a stone staircase leading up here.Vfg Vfgw 28.8 (1 _VfgVfgd#A9.8 (2Vfg(Vfg2Vfg3,10.8 (3Vfg=:VfgCGVfgG+1.8 (4VfgPVfg[VfgB\+2.8 (5VfgueVfgg 4 _You start putting on your armour. You continue putting on your +0 cloak. x4VfggVfgotVfgwZ _You finish putting on your +0 cloak.Wfg0Wfg{5  Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0   k + Spellcasting 2.5  3.0  -1         b - Staves   0.0  --  -1   l + Hexes6.7  9.0   0 c - Unarmed Combat   0.0  --  -1  m - Ice Magic   4.0  --  -1      WfgD6 n - Earth Magic   0.0  --  -1  d + Short Blades 5.2  10.0  -1      e - Long Blades   3.1  --  -1  o - Evocations   1.0  --   0   f - Ranged Weapons   1.0  --  -1              g - Armour   0.0  --  -1 Wfg6     h - Dodging   2.0  3.0  -1      i - Shields   0.0  6.0  -1      j - Stealth   3.0  --   0         WfgD7                    Wfgy7        Wfg7[The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  Wfg8}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsXfg.0Xfg8Xfg}B&#####.#.#selbram the Vexing ....###########.#.###Demonspawn ....##..........#...###Health: 52/52 ======================== ....##.##.............Magic: 11/11 ======================== ....##.#............#AC: 4Str: 9 .........#.#........###EV: 11Int: 17 Xfg)C...g...###g#.#.#......#SH: 5Dex: 14 .....#g# #g#.#...#..#.XL:  8 Next: 29% Place: Dungeon:5 .g...#.# #.#.#..@#..#.#Noise: ---------  Time: 4512.8 (0.0) .....#.###.#.##.....#.#j) +1 dagger (elec) ######.g.g.#..)....##.#Nothing quivered##.#######.#####.## #.........#)....#.....# .# #...######.#.#)#####.....##.####...XfgC[ ......#.#.#....÷#.....+....##... ......#.#.#.)..)[.....##....#... .......................#....#...  _Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger.Things that are here: XfgCT_a +0 whip; a +0 whip; a gnoll corpse _There is a stone staircase leading up here. _You start putting on your armour. You continue putting on your +0 cloak. x4 _You finish putting on your +0 cloak.XfgLXfgMXfgdUXfgWXfgXfg Your spells (describe)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice3% 2 b - Confusing TouchHexes3%3  c - Tukima's DanceHexesXfg3%3 Select a spell to describe[!]/[I] toggle spell headersXfg Xfg~ XfgR #####.#.#selbram the Vexing ....###########.#.###Demonspawn ....##..........#...###Health: 52/52 ======================== ....##.##.............Magic: 11/11 ======================== ....##.#............#AC: 4Str: 9 .........#.#........###EV: 11Int: 17 ...g...###g#.#.#......#SH: 5Dex: 14 .....#g# #g#.#...#..#.XL:  8 Next: 29% Place: Dungeon:5 .g...#.# #.#.#..@#..#.#Noise: ---------  Time: 4512.8 (0.0) Xfg .....#.###.#.##.....#.#j) +1 dagger (elec) ######.g.g.#..)....##.#Nothing quivered##.#######.#####.## #.........#)....#.....# .# #...######.#.#)#####.....##.####... ......#.#.#....÷#.....+....##... ......#.#.#.)..)[.....##....#... .......................#....#...  _Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger.Things that are here: _a +0 whip; a +0 whip; a gnoll corpse _There is a stone staircase leading up here. Xfg _You start putting on your armour. You continue putting on your +0 cloak. x4 _You finish putting on your +0 cloak.Xfg 4Xfg XfgP Xfg 3Xfg Xfgc Xfg Xfg $ _Xfg Xfg Xfg ,Xfg Xfg Xfg ,Xfg Xfg Xfg Xfg Xfg Xfg Xfg ,Xfg Xfg Xfg ,Xfg Xfgt Xfg ,Xfg Xfg Xfg ,Xfg Xfg   #  ...  #.#.#  #.#.# ##########.#.### ##### #..........#...###...... #.##............@'..>...20.8 (8 #.#............###...... ....#.#........### ..... ..###g#.#.#......# .... #g# #g#.#...#..#.# ... #.# #.#.#..<#..#.# .. #.###.#.##.....#.# ? #.g.g.#..)....##.# ##.#######.#####.## #...@. _You open the door.Xfg [ _Found a stone staircase leading down.YfgSYYfgZYfgX[YfgA`YfgcYfgYd$ _YfgiV  There is an open door here.Yfg"tK _Yfg$wYfgzYfgzYfgB~YfgYfgb,YfgӃYfg&Yfgu,YfgYfgՎYfgϒYfg%YfgYfgGYfg,Yfg@YfgYfg&,Yfg=YfgYfgX,YfgYfg7 _You open the door.YfgYfgYfg@YfgYfgYfg9YfgYfgYfgX,YfgHYfgYfg,YfgYfgYfg,YfgYfgYfgyYfgYfgYfg@  There is an open door here.YfgqYfg _YfgYfgYfgA,YfgQYfg`Yfg,Yfg<YfgYfgT,YfgcYfg_Yfgn,YfgcYfgYfg,YfgYfg5Yfg(,YfgYfgYfg,YfguYfgYfg,Yfg9YfgYfg&,YfgCYfgYfg$!,Yfg."Yfgz&Yfg'Yfg0(Yfg)Yfg.Yfg1,Yfg4Yfg7Yfg>BYfgDAYfgbC,YfgEYfg;HYfgK,YfgLYfgyPYfgT,YfgUYfg[Yfg!_,YfgxaYfgdYfg&hYfg~hYfg#jYfgHmYfgoYfgpYfgqYfgsYfggzBYfgM{Yfg},Yfg~Yfg&YfgYfg,YfgcYfgȏYfgOW ########.#.##.....###########.#.###### #.....##..........#...#... #.....##.##...........#... #.....##.#............#...###..........#.#........ #...e.'........###.#.#.#.... .....##......#.# #.#.#...#.. ...#)##....@.#.# #.#.#..<#..58.8 (38.0) . #.)÷......#.###.#.##..... #..########.....#..)....# #..# ##.#######.#### #...# ......#)....#.. #.... Yfg`X  ######.#.#)#####.. e   Dowan (wandering) .>... ......#.#.#....÷#.. ##..... ......#.#.#.)..)[.. ##.... ...................Yfgkc Yfgg Z _Dowan is nearby![fgx> v ###.#.# ####### #.#.#  #.....###########.#.####### #.....##..........#...##... #.....##.##.....[fg> #... #.....##.#.....##...###....#.#........##...e.'........###.#.#.#........##.....@#.# #.#.#...#..#[fg+? ...#)##......#.# #.#.#..<#..#. #.)÷......#.###.#.##.#..########.....#..)....# ##.#######.#####[fg? #...# ......#)....#.#.... ######.#.#)#####... .>... ......#.#.#....÷#... ##..... ......#.#.#.)..)[[fg@ D [fgnL N9.8 (1.0) _[fgT [fgWW \fgG#.....#  ###.#.# ####### #.#.#  #.....###########.#.### #### #.....##....#...###... #.....##.##.#... #.....##.#.....##...###..#.#........###...e.'..###.#.#.#...........##......#.# #.#.#...#..#....#)##......#.# #.#.#..<#..#.\fg_H. #.)÷......#.###.#.##.....#.#..########.....#..)....##.# ##.#######.######...# ......#)....#.#.... ######.#.#)#####..>... ......#.#.#....÷#.\fgS=60\fg%`\fgb\fg"" ###.#.# ####### #.#.# #.....###########.#.### ##### #.....##..........#...####... #.....##.##.............'#... #.....##.#......####...###..........#.#..##...e.'.###.#.#.#...........##......#@# #.#.#...#..#.#...#)##......#.# #.#.#..<#..#.#. #.)÷......#.###.#.##.....#.# #..########.....#..)....##.##..# ##.#######.#####.##...# ......#)....#....#.... ######.#.#)#####..>... ......#.#.#....÷#.[1\fg" 7;4H##..... ......#.#.#.)..)[.\fg&. <1\fg6 \fg;9 ]fg|]fgs}&2]fg؅]fgӇ^fgEN ####### .....###########.#.### ##### #.....##..........#...##... #.....##.##.............'.....##.#..######..........#.#e.'........###.#.#.#...........##......#.# ..#..##)< #.)÷##.#.##... #..########.....#..)....##^fgnO#.###.... ...................... ^fgX^fgY&3^fga^fgd^fgj .....###########.#.### ##### #.....##..........#...##... #.....##.##......'..##.#.######..........#.#e.'........###.#.#.#...........###.# ..#..##)< #.)÷##.#.##...^fgR #..########.....#..)....# ##.#######.###....... .....#..........###.. ^fg<4^fgw^fgs^fg O#### #.....##..........#...###.#... #.....##.##.....'.#... #.....##.#..###.#...###..........#.####.#...e.'........###.#.#.#......#......##......#.# #.#.#...#..#.#....#)##......#.# #.#.#..<#..#.#.. #.)÷......#.###.#.##.....#.#.^fgjO #..########.@...#..)....##.##..# ##.#######.#####.##...# ......#)....#....#.... ######.#.#)#####.....#.>... ......#.#.#....÷#.....+^fgOf##..... ......#.#.#.)..)[.....# ............ .#...###^fgOr ...........#....# #.^fg_<5^fgh^fg4j^fg  ...##......'##.#.#####.....#.#e.'###.#.#.#...........###.# ..#..##)#.#..< #.)÷###.#.##... #..########.....#..)....##.## ##@#######.###^fg #...# ...........#)....#...... .#######.#.#)#####...#..#####.##....#..### #... ^fgo ^fg &6^fg ^fg _fg #... #.....##.### #...###..........#.#.### #...e.'........###.#.#.#......# .....##......#.# #.#.#...#..#.# ...#)##......#.# #.#.#..<#..#.# . #.)÷......#.###.#.##.....#.# #..########.....#..)....##.# #..#########.#######.#####..##......@....#)....#..... #......#######.#.#)#####....._fg#I .>... ......#.#.#....÷#.....##..... ......#.#.#.)..)[..... ##.... ...................... ..... .....#.### .... ...........#....# # #..#####.##....#..### # #.....##.......#..#####_fg_fgN&7_fg_fg_fgw_fg_fgB!_fg#_fg&_fg'_fg,,_fg-_fg-_fgz/_fg1_fg75,_fg)7_fgf9_fgS<_fg<_fg>_fga@_fgC,_fgYE_fg%PB #... #.....##.#... #...###..........#.#...... #...e.'........###.#.#.#.. .....##......#.# #.#.#.. ...#)##......#.# #.#.#..< . #.)÷......#.###.#.##... #..########.....#..)... #..#########.#######.# #...##.@.........#)....#72.8 (5 #......#######.#.#)##### .>...........#.#.#....÷# ##............#.#.#.)..)[ ##..... ....... .....#........ ....... .....#.. ###.#..#####.##....#..## #.....##.......#..##_fgGQ_fgX_fgQZ_fgސ 3_fg _fg  #... #.....##.# #...###.#.# #...e.'.###.#.#.# .....##......#.# #.#.#... ...#)##......#.# #.#.#..< . #.)÷......#.###.#.## #..#.....#..) #..##.#. #...##@..........#)....3.8 (1 #......#.#.#).>...........#.#.#....÷ ##............#.#.#.)..) ##........ .......#.......##.#..#####.##....#.. #.....##.#..`fgl #...###..........#.# #...e.'###.#.#.# .....###.# #.#.#. ...#)##......#.# #.#.# . #.)÷......#.###.#.##. #..########.....#..)##..#########.########...##...........#)... #....@.#######.#.#)###...>...........#.#.#....##......#.#.#.)..`fg ##.............. .....#...######.#..#####.##....# #.#.....##.......#..#.#.#...###.##.#.#..`fg`fgo&4`fg%`fg'`fg.  #...###.#.# #.....'.###.#.#. .....##......#.# #.#.# ...#(##......#.# #.#.# . #.)÷......#.###.#.## #..#.....#..) ##..#########.# #...##.#) #...@..#######.#.#).>.#.#.#.##.#.#.#.) ## ..# ..# #####.#..#####.##....# #.#.....##.# #.#.#...###.##.#.#`fg+: <5`fgB `fgFD `fg AInventory: 32/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU `fg[ ; d - 2 scrolls of teleportation  e - a scroll of fog [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]afg afg_ #...###..........#.#... selbram the Vexing#.....'........###.#.#. Demonspawnafg.....##......#.# #.#.#. Health: 52/52 ========================...#(##......#.# #.#.#. Magic: 11/11 ========================afgc. #.)÷......#.###.#.## AC: 4Str: 9#..########.....#..) EV: 11Int: 17##..#########.####### SH: 5Dex: 14afg"#...##...........#).. XL:  8 Next: 29% Place: Dungeon:5afg$#...@..#######.#.#)## Noise: ---------  Time: 4575.8 (0.0)afgA....>...........#.#.#... j) +1 dagger (elec)..##............#.#.#.). Nothing quivered##...................afg^s.............#...........................#.afgz #####.#..#####.##....#. afg#.#.....##.......#. #.#.#...###.##.#.#.afga   _You open the door. _Found a stone staircase leading down. _There is an open door here. _You open the door. _There is an open door here. _Dowan is nearby!afggafgafgafgafgm #... #.....##.#... #...###...#.#. #.....'........###.#.# .....##......#.# #.#.# ...#(##......#.# #.#.. #.)÷......#.###.#.# #..########.....#.. ##..#########.###### #..@##...........#). ########.#.#)# ....>.#.#.#....#.#.#.).. ##.. .#..... ....................######.#..#####.##....# #.#.....##.......#afgTwafgw+6.8 (1afgafgZbfgn #... #.....##.## #... #.....##.#... #...###..........#.#. #.....'........###.#. .....##......#.# #.#. ...#(##......#.# #.#.. #.)÷......#.###.# #..#....#. ##@.#########.##### #...##...........#) #......#######.#.#) ....>.....#.#.#. ...#.#.# .. ##.. .#.....bfg ....................#####.#..#####.##....bfgBbfg&7bfgbfgbfg GM###......##.##.. #.....##.#......###..........#.....'........##..##.......#(##......#.# . #.)÷......#.### .....#.##..#########.#####bfg -#...##...........#)#......#######.#.#)..... ............bfg bfg &8bfg bfgï cfgM ###########..#..##.###... #.....##.#.......###..........#.....'........##cfg ..##....#(## . #@)÷......#.### #..########.....#.#..#########.######...##...........#)#cfg6:#..........cfg̡cfg]9cfgUcfgrcfgSM######  ##########..##... ##.#....#...###..........####.....'........##........##.......#@##......#.# . #.)÷......#.### #..########.....#.##..#########.#####.>....##.....cfg1ZcfgZ'80cfgacfglb  G - 2 throwing netscfgMm1.8 (2Throw: 2 throwing netscfgtcfgPw. _You see here a +0 spear.efgd #######  #.....######## ##### #.....##.. #...# #.....##.## #...# #.....##.#... #...###..........#.######.....'........###.##......@.##......#.# #.#.......#)##......#.# #.#.......#.)÷......#.###.#ee..#'##..##.....## #.##..#########.#####.#...##...........# e   Duvessa (wandering) . #......#######.#.# e   Dowan (wandering) ....>.#.#.#fgeS49m ...#.#.#efggefgt@e.efgLu+2.8 (1efgvefgffg lffgv ########.....############## #.....##.......#...# #.....##.###...# #.....##.#..#...###..........#.######.....'........###.#.#........##......#.# #.#........#@##......#.# #.#..e.....#.)÷......#.###.#..e..#'##..########.....#..## #.##..####### #.#...##...........#). #......#######.#.#)....>...........#.#.#....##..#.#.#. .. ..... ffgDffg-&3ffgqffgBN _You see here a +0 spear.ffg/  .....##############..........##.#...##.....#.######.....'........##........##......#.# .......#)##.....e)÷......#.###'##..########....## #.##..#########.#####.>....##.....ffg0 . .............#..... ffg: ffg: -4 _ffg@ ffgaB gfg&igfgi&5gfgngfgpgfgP gfgQ &6gfg?W gfgX hfgthfgu&7hfgifg%ifgw,Inventory: 33/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn) ifg- E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) ifgc-Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ifgcu ifgG~ ifg #.....######### selbram the Vexing##### #.....##....... Demonspawn#...# #.....##.##.... Health: 52/52 ========================#...# #.....##.#..... Magic: 11/11 ========================#...###..........#.#. AC: 4Str: 9#####.....'........###.#. EV: 11Int: 17#........##......#.# #.#. SH: 5Dex: 14ifg e.......#)##......#.# #.#. XL:  8 Next: 29% Place: Dungeon:5.e.....#@)÷......#.###.#. Noise: ---------  Time: 4587.8 (0.0).e..#'##..########.....#. j) +1 dagger (elec).## #.##..#########.##### Throw: 2 throwing nets#.#...##...........#). #......#######.#.#)....>...........#.#.#. ...##............#.#.#. .. ##................. . .............#.....  _You open the door. _There is an open door here. _Dowan is nearby!G - 2 throwing nets _You see here a +0 spear. _You see here a +0 spear.ifg ifgL ifgb ifg ifg*##### #.....##........#...# #.....##.###...# #.....##.#..#...###..........#.######.....'........###.#.##........##......#.# #.#.#.......#)##......#.# #.#.#.e.....#.)÷......#.###.#.#.e..#'##.@########.....#..## #.##..#########.###### #.#...##...........#).. #......#######.#.#)#....>...........#.#.#.....##......#.#.#.).. ##........... .............# .......#ifgifg+8.8 (1ifgXifgjfgM ...#####.#.#...###..........#.######.....'........###.#.#........##......#.# .#)##......e.)÷......#.###'##..########.....#..## #.#.###### #.#...##...........#).. #......#######.#.#)#jfg ..>......................#####.#..#####.##....# jfgjfgee   Duvessa (wandering)jfg&9jfgjfgjfg jfgw Inventory: 33/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]jfg_jfgjfg~M#...# #.....##.##..... selbram the Vexing#...# #.....##.#...... Demonspawn#...###..........#.#.. Health: 52/52 ========================#####.....'........###.#.# Magic: 11/11 ========================#........##......#.# #.#.# AC: 4Str: 9.......#)##......#.# #.#.# EV: 11Int: 17jfgI.e.....#.)÷......#.###.#.# SH: 5Dex: 14.e..#'##..########.....#.. XL:  8 Next: 29% Place: Dungeon:5.## #.##.@#########.###### Noise: ---------  Time: 4589.8 (0.0)#.#...##...........#). j) +1 dagger (elec). #......#######.#.#)# Throw: 2 throwing nets..e.>...........#.#.#.....##............#.#.#.).. ##.................. e   Duvessa (wandering). .............#..........................######.#..#####.##....# _You open the door. _There is an open door here. _Dowan is nearby!G - 2 throwing nets _You see here a +0 spear. _You see here a +0 speajfgr.jfgjfgVjfgjfgkfg  ##### #.....##.. #...# #.....##.## #...# #.....##.#... #...###..........#.#. #####.....'........###.#. #........##......#.# #.#. .......#)##......#.# #.#.kfgI .e.....#.)÷......#.###.# .e..#'##@.#....#..## #.##..#########.##### #.#...##...........#) . ########.#.#) ..e.>.#.#.#. ...#.#.# .. ##kfg+. . .#.....  .................... kfgkfg.ee   Duvessa (wandering)kfgH,90.8 (1kfgkfg>lfg #.....############### #.....##....#...# #.....##.##...# #.....##.#..... #...###..#.#.#####.....'..###.#.##........##......#.# #.#.#.......#)##......#.# #.#.#.e.....#.@÷......#.###.#.#.e..#'##..########.....#...## #.##..#########.#######.#...##...........#). #......#######.#.#)#e>...........#.#.#....##............#.#.#.).. ##..............#lfg lfge.elfg30===1lfglfg#v _Duvessa shouts! You hear a shout! _You see here a +0 whip.lfgG#.....###### #.....##.#...# #.....##.##.#...# #.....##.#.#...###....#.#.#####.....'........###.#.#.#........##......#.# #.#.#..#)##......#.# #.#.#..e.....#.)@......#.###.#.#.e..#'##..#.....#..).## #.##..##.##.#...##.#).. #e.....#.#.#)#....>....#.#.#....##.....#.#.#.)... ##...... .#.lfglfg>e..)lfgk7---2 _lfglfg.t _You see here a hound skeleton.mfgm####### #. #.....################ #.....##....#...# #.....##.##...# #.....##.#..... #...###..#.#...#####.....'..###.#.#.##.##......#.# #.#.#........#)###.# #.#.#..mfgtn .e.....#.)÷......#.###.#.##..e..#'##..########.....#..)..## #.##..#########.########.#e..##...........#)... #......#######.#.#)###.>...#.#.#......##....#.#.#.).. ##.mfgavmfge.---3mfgцmfg,x _Duvessa says, "My weaknesses are his strengths!"mfg, mfg &4mfgu mfg3 nfg' nfgh&Inventory: 33/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Missiles (go to first with () nfg@') G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU nfg'[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]nfg} nfg nfg ########. selbram the Vexing#.....###########. Demonspawn##### #.....##.......... Health: 52/52 ========================#...# #.....##.##....... Magic: 11/11 ========================#...# #.....##.#........ AC: 4Str: 9#...###..........#.#.... EV: 11Int: 17#####.....'........###.#.#.# SH: 5Dex: 14#........##......#.# #.#.#.. XL:  8 Next: 29% Place: Dungeon:5nfg? .......#)##@.....#.# #.#.#.. Noise: ---------  Time: 4594.8 (0.0).e.....#.)÷......#.###.#.##. j) +1 dagger (elec).e..#'##..########.....#..). Throw: 2 throwing nets.## #.##e.#########.#######.#.#...##...........#).... #......#######.#.#)### e   Duvessa....>...........#.#.#....nfg ...##............#.#.#.).... ##.................... _You see here a +0 spear. _You see here a +0 spear. _Duvessa shouts! You hear a shout! _You see here a +0 whip. _You see here a hound skeleton. _Duvessa says, "My weaknesses are his strengths!"nfg nfgg nfg3 nfg6 nfgAO nfgO nfgX nfg] F _Unknown command.nfg< ########  ############..#.###...# ##.#.... #...###..#.#....####.....'..####........#)## #.#.#....#.)÷......#.###.#.##e..#'##..########.....#..).## #.##e.#########.########.#...##...........#)... . #......#######.#.#)### ....>..##.#.#.#.)nfg>ofgfi.ofg25.8 (1 _ofg_ofgofgc  ####### .....###############............###.#.#...##.....#.######.....'###.#.#.#........###.# ..#)e.....#.)÷##.#.###'##e.########.....#..)ofgrd ]##e   Duvessa##... ##....................ofguf ofgp ?e.ofgq &6ofgy ofg| pfg=M ########  ############..#.###...# ##.#.... #...###..#.#....####.....'..####........#)##pfgy #.#.#....#.e÷......#.###.#.##.e..#'##..########.....#..).## ##. pfgpfg)ee   Duvessa7pfgApfg|rfgrfgTInventory: 33/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler rfgMagical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)rfgv - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]rfg   y - a wand of warping (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - 2 scrolls of teleportation  e - a scroll of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI rfg u l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU  B - 2 scrolls labelled ACUFAKIPNUB Potions !)  c - a potion of invisibility  n - 3 smoky orange potions  p - a ruby potion  s - a black potion  x - a metallic grey potion  z - a potion of curing  C - a white potionrfg$ D - an inky potionbotsfg'sfg1sfgc<###. selbram the Vexing########. Demonspawn#.....###########. Health: 52/52 ========================##### #.....##.......... Magic: 11/11 ========================#...# #.....##.##....... AC: 4Str: 9sfg<#...# #.....##.#........ EV: 11Int: 17#...###..........#.#.... SH: 5Dex: 14#####.....'........###.#.#.# XL:  8 Next: 29% Place: Dungeon:5sfg<#........##@.....#.# #.#.#.. Noise: ---------  Time: 4597.8 (0.0).......#)##......#.# #.#.#.. j) +1 dagger (elec).e.....#.)e......#.###.#.##. Throw: 2 throwing netssfg=J.e..#'##..########.....#..)..## #.##..#########.#######.#.#...##...........#)... e   Duvessa. #......#######.#.#)###....>...........#.#.#.......##............#.#.#.).. _You see here a +0 spear. _Duvessa shouts! You hear a shout! _You see here a +0 whip. _You see here a hound skeleton. _Duvessa says, "My weaknesses are his strengths!" _Unknown command.sfgGsfgaGsfgZPsfgRsfgXsfgL;e÷sfg +8.8 (1sfgEsfgsfgFp whip. _You see here a hound skeleton. _Duvessa says, "My weaknesses are his strengths!" sfgp =_Unknown command.  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tfg? ###. selbram the Vexing ####### #. Demonspawn #.....###########. Health: 52/52 ======================== ##### #.....##.......... Magic: 9/11===================----- #...# #.....##.##....... AC: 4Str: 9 #...# #.....##.#........ EV: 11Int: 17 #...###..........#.#.... SH: 5Dex: 14 #####.....'........###.#.#.# XL:  8 Next: 29% Place: Dungeon:5 #........##@.....#.# #.#.#.. Noise: ---------  Time: 4598.8 (0.0) .......#)##e.....#.# #.#.#..fg@49m j) +1 dagger (elec) .e.....#.)÷......#.###.#.##. Throw: 2 throwing nets .e..#'##..########.....#..). .## #.##..#########.#######. #.#...##...........#)... e   Duvessa . #......#######.#.#)### ....>...........#.#.#.... ...##............#.#.#.)..Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 chain mail of fire  resistance (chance to affect: 35%)ufgufgw###. selbram the Vexing########. Demonspawn#.....###########. Health: 52/52 ========================##### #.....##.......... Magic: 11/11 ========================#...# #.....##.##....... AC: 4Str: 9#...# #.....##.#........ EV: 11Int: 17#...###..........#.#.... SH: 5Dex: 14#####.....'........###.#.#.# XL:  8 Next: 29% Place: Dungeon:5ufgY#........##@.....#.# #.#.#.. Noise: ---------  Time: 4598.8 (0.0).......#)##e.....#.# #.#.#.. j) +1 dagger (elec).e.....#.)÷......#.###.#.##. Throw: 2 throwing nets.e..#'##..########.....#..)..## #.##..#########.#######.#.#...##...........#)... e   Duvessa. #......#######.#.#)###....>...........#.#.#.......##............#.#.#.)..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 chain mail of fire  resistance (chance to affect: 35%)  Okay, then.ufgufgufg"ufgz. _ufg  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ufga? ufg@ " Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice3% 2 b - Confusing TouchHexesufgjA 33%3  c - Tukima's DanceHexes3%3 Select a spell to cast[!]/[I] toggle spell headerswfgٹwfgûwfgw###. selbram the Vexing########. Demonspawn#.....###########. Health: 52/52 ========================##### #.....##.......... Magic: 11/11 ========================#...# #.....##.##....... AC: 4Str: 9#...# #.....##.#........ EV: 11Int: 17#...###..........#.#.... SH: 5Dex: 14#####.....'........###.#.#.# XL:  8 Next: 29% Place: Dungeon:5wfgr#........##@.....#.# #.#.#.. Noise: ---------  Time: 4598.8 (0.0).......#)##e.....#.# #.#.#.. j) +1 dagger (elec).e.....#.)÷......#.###.#.##. Throw: 2 throwing nets.e..#'##..########.....#..)..## #.##..#########.#######.#.#...##...........#)... e   Duvessawfg. #......#######.#.#)###....>...........#.#.#.......##............#.#.#.)..Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 chain mail of fire  wfga1resistance (chance to affect: 35%) _Okay, then.Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wfgwfg###. selbram the Vexing########. Demonspawn#.....###########. Health: 52/52 ========================##### #.....##.......... Magic: 11/11 ========================#...# #.....##.##....... AC: 4Str: 9#...# #.....##.#........ EV: 11Int: 17#...###..........#.#.... SH: 5Dex: 14#####.....'........###.#.#.# XL:  8 Next: 29% Place: Dungeon:5#........##@.....#.# #.#.#.. Noise: ---------  Time: 4598.8 (0.0).......#)##e.....#fg_0m.# #.#.#.. j) +1 dagger (elec).e.....#.)÷......#.###.#.##. Throw: 2 throwing nets.e..#'##..########.....#..)..## #.##..#########.#######.#.#...##...........#)... e   Duvessa. #......#######.#.#)###....>...........#.#.#.......##............#.#.#.)..Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 chain mail of fire  resistance (chance to affect: 35%) _Okay, then.Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wfg ###. selbram the Vexing ####### #. Demonspawn #.....###########. Health: 52/52 ======================== ##### #.....##.......... Magic: 8/11=================------- #...# #.....##.##....... AC: 4Str: 9 #...# #.....##.#........ EV: 11Int: 17 #...###..........#.#.... SH: 5Dex: 14 #####.....'........###.#.#.# XL:  8 Next: 29% Place: Dungeon:5 #........##@.....#.# #.#.#.. Noise: ---------  Time: 4598.8 (0.0) .......#)##e.....#.# #.#.#..fgX49m j) +1 dagger (elec) .e.....#.)÷......#.###.#.##. Throw: 2 throwing nets .e..#'##..########.....#..). .## #.##..#########.#######. #.#...##...........#)... e   Duvessa . #......#######.#.#)### ....>...........#.#.#.... ...##............#.#.#.)..Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 chain mail of fire  resistance (chance to affect: 38%)xfgMxfg###. selbram the Vexing########. Demonspawn#.....###########. Health: 52/52 ========================##### #.....##.......... Magic: 11/11 ========================xfg#...# #.....##.##....... AC: 4Str: 9#...# #.....##.#........ EV: 11Int: 17#...###..........#.#.... SH: 5Dex: 14#####.....'........###.#.#.# XL:  8 Next: 29% Place: Dungeon:5#........##@.....#.# #.#.#.. Noise: ---------  Time: 4598.8 (0.0).......#)##e.....#.# #.#.#.. j) +1 dagger (elec)xfgJ.e.....#.)÷......#.###.#.##. Throw: 2 throwing nets.e..#'##..########.....#..)..## #.##..#########.#######.xfga#.#...##...........#)... e   Duvessa. #......#######.#.#)###xfg....>...........#.#.#.......##............#.#.#.)..xfg"Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 3% risk of failure)  xfgPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +1 chain mail of fire  xfg$Tresistance (chance to affect: 38%)  Okay, then.xfg?4xfgxfg! . _yfg q  Press: ? - help, Shift-Dir - straight line: Duvessa, wielding a +0 short sword and wearing a +1 chain mail of fire  resistance (chance to affect: 38%) _Okay, then.  Casting: Tukima's Dance (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.zfg 46---8/11 -------zfgW e==9.8 (1Touch zfg^$ zfg& [ _Your hands begin to glow red. Duvessa hits you with a +0 short sword.{fg  You hit Duvessa but do no damage. You headbutt Duvessa.  Duvessa is lightly wounded.{fge4----7----------{fg600.5 (0.7{fg{fg= _Duvessa hits you with a +0 short sword.{fgz `  You barely miss Duvessa.  Duvessa is lightly wounded.{fgj 1---6-----1.2{fgn {fgҨ = _Duvessa hits you with a +0 short sword.|fg/h You barely miss  You hit Duvessa but do no damage. You headbutt Duvessa.  Duvessa says, "Where magic fails, the sword succeeds!"|fgh _2=-9|fg r |fgt 1 _You block Duvessa's attack.}fgf  You hit Duvessa but do no damage.}fg`-2.7 (0.8}fgt}fg1 _Duvessa is lightly wounded.}fg f  You hit Duvessa but do no damage.}fg= ee   DowanDuvessa is lightly wounded.}fg ^7==3.4 (0.7}fg| }fg) P _Duvessa barely misses you.~fgQ  You hit Duvessa but do no damage. You headbutt Duvessa, but do no damage.~fgU .  Duvessa is lightly wounded.~fgD-4.2 (0.8~fg~fg1 _You block Duvessa's attack.fgI  You hit Duvessa but do no damage. Duvessa appears confused.fgfgi.eee(confused)e   DowanfgO=9 (0.7fg4fg1 _Duvessa is lightly wounded.fg }  You hit Duvessa. You headbutt Duvessa, but do no damage.fgX 535.7 (0.8fg fg 1 _Duvessa is lightly wounded.fgn  You strike the helpless Duvessa from behind!  You puncture Duvessa!fgje. fguR==-6.4 (0.7fg-fg^ _Duvessa is moderately wounded.fgO  You hit Duvessa but do no damage. Lightning courses through Duvessa!!  Duvessa is severely wounded.fg& *Dowan casts a spell at you.fg.39-8====7.1fgfg8e _The puff of frost hits you. You resist. Duvessa hits you with a +0 short sword.fge Dowan casts a spell at you.The puff of frost hits you. You resist. Duvessa hits you with a +0 short sword.You catch the helpless Duvessa completely off-guard!  You puncture Duvessa!  You kill Duvessa!  Dowan seems overcome with grief.fg fg e$÷e   Dowan (fast)fg 40-2=-41--8Regen (1) fg= fg C _Dowan seems to find hidden reserves of power!fgjv###. selbram the Vexing########. Demonspawn#.....###########. Health: 40/52 ==================------##### #.....##.......... Magic: 8/12================--------#...# #.....##.##....... AC: 4Str: 9#...# #.....##.#........ EV: 11Int: 17#...###..........#.#.... SH: 5Dex: 14#####.....'........###.#.#.# XL:  8 Next: 41% Place: Dungeon:5fgiu#........##@.....#.# #.#.#.. Noise: ---------  Time: 4607.8 (0.0).......#)##e$....#.# #.#.#.. j) +1 dagger (elec).e.....#.)÷......#.###.#.##. Throw: 2 throwing nets.e..#'##..########.....#..). Regen (1) .## #.##..#########.#######.#.#...##...........#)... e   Dowan (fast). #......#######.#.#)###....>...........#.#.#.......##............#.#.#.)..You puncture Duvessa!  You kill Duvessa!Dowan seems overcome with grief. fg_Dowan seems to find hidden reserves of power!  Press: ? - help, v - describe, . - travelThe floor.fg+ @e  You kill Duvessa!  Dowan seems overcome with grief. _Dowan seems to find hidden reserves of power!  Press: ? - help, v - describe, . - travelHere: Dowan, wielding a +0 dagger and wearing a +0 robe (fast)  The floor.fgxq Dowan, Brother of Duvessa A beautiful but vain deep elf with an aptitude for magic and little else. His skills are the perfect complement of his twin sister Duvessa's fighting prowess.In search of more powerful spells, he journeys to the surface with his sister. Max HP: ~24 Will: + AC: + EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 57% to hit with your +1 dagger of electrocution and 44% to hit with your headbutt. He has about 56% to hit you. Attack Max Damage Hit: +0 dagger 8 He can open doors. He has mastered the following spells, which are affected by silence and antimagic:  a - Stone Arrow (3d8) (4) b - Throw Icicle fg`r (3d11) (5) [!]: Description|QuotefgX v###. selbram the Vexing########. Demonspawn#.....###########. Health: 40/52 ==================------##### #.....##.......... Magic: 8/12================--------#...# #.....##.##....... AC: 4Str: 9#...# #.....##.#........ EV: 11Int: 17#...###..........#.#.... SH: 5Dex: 14#####.....'........###.#.#.# XL:  8 Next: 41% Place: Dungeon:5fgZ ?#........##@.....#.# #.#.#.. Noise: ---------  Time: 4607.8 (0.0).......#)##e$....#.# #.#.#.. j) +1 dagger (elec).e.....#.)÷......#.###.#.##. Throw: 2 throwing nets.e..#'##..########.....#..). Regen (1) .## #.##..#########.#######.#.#...##...........#)... e   Dowan (fast). #......#######.#.#)###....>...........#.#.#.......##............#.#.#.)..You kill Duvessa!Dowan seems overcome with grief. _Dowan seems to find hidden reserves of power!  Press: ? - help, v - describe, . - travelHere: Dowan, wielding a +0 dagger and wearing a +0 robe (fast)  The floor.fg W###. selbram the Vexing########. Demonspawn#.....###########. Health: 40/52 ==================------##### #.....##.......... Magic: 8/12================--------#...# #.....##.##....... AC: 4Str: 9#...# #.....##.#........ EV: 11Int: 17#...###..........#.#.... SH: 5fg Dex: 14#####.....'........###.#.#.# XL:  8 Next: 41% Place: Dungeon:5#........##@.....#.# #.#.#.. Noise: ---------  Time: 4607.8 (0.0).......#)##e$....#.# #.#.#.. j) +1 dagger (elec).e.....#.)÷......#.###.#.##. Throw: 2 throwing nets.e..#'##..########.....#..). Regen (1) .## #.##..#########.#######.#.#...##...........#)... e   Dowan (fast). #......#######.#.#)###....>...........#.#.#.......##............#.#.#.)..You kill Duvessa!Dowan seems overcome with grief. _Dowan seems to find hidden reserves of power!  Press: ? - help, v - describe, . - travelHere: g V49mDowan, wielding a +0 dagger and wearing a +0 robe (fast)  The floor.fg fg fg . _fgW3  ...##............#.#.#.)..Casting: Confusing Touch (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  ###. selbram the Vexing ####### #. Demonspawn #.....###########. Health: 40/52 ==================------ fg ##### #.....##.......... Magic: 6/12============------------ #...# #.....##.##....... AC: 4Str: 9 #...# #.....##.#........ EV: 11Int: 17 #...###..........#.#.... SH: 5Dex: 14 fg.l#####.....'........###.#.#.# XL:  8 Next: 41% Place: Dungeon:5 #........##@.....#.# #.#.#.. Noise: ---------  Time: 4607.8 (0.0) .......#)##e$....#.# #.#.#.. j) +1 dagger (elec) .e.....#.)÷......#.###.#.##. Throw: 2 throwing netsfga .e..#'##..########.....#..). Regen (1)  .## #.##..#########.#######.fg #.#...##...........#)... e   Dowan (fast) fg. #......#######.#.#)### ....>...........#.#.#.... fg...##............#.#.#.)..Casting: Confusing Touch (dangerous; 3% risk of failure)  fg! Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linefgOxAim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, chance to affect:52%)fg/N###. selbram the Vexing########. Demonspawn#.....###########. Health: 40/52 ==================------##### #.....##.......... Magic: 6/12============------------#...# #.....##.##....... AC: 4Str: 9#...# #.....##.#........ EV: 11Int: 17#...###..........#.#.... SH: 5Dex: 14#####.....'........###.#.#.# XL:  8 Next: 41% Place: Dungeon:5#........##@.....#.# #.#.#.. Noise: ---------  Time: 4607.8 (0.0).......#)##*$gBOm....#.# #.#.#.. j) +1 dagger (elec).e.....#.)÷......#.###.#.##. Throw: 2 throwing nets.e..#'##..########.....#..). Regen (1) .## #.##..#########.#######.#.#...##...........#)... e   Dowan (fast). #......#######.#.#)###....>...........#.#.#.......##............#.#.#.)..Casting: Confusing Touch (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, chance to affect:52%)fg%]e, asleep)fg8efg318.8 (1fgٻfgonfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (fast, chance to affect:52%) _Dowan looks drowsy...fg=u  The helpless Dowan fails to defend himself.  You impale Dowan!! Lightning courses through Dowan!fg#f)fg4 2=69.5 (0.7 _You kill Dowan!Training target 3.0 for Spellcasting reached!fgfgm _Your Spellcasting skill increases to level 3!fg&fg'  Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0  l - Spellcasting   3.0  --  -1  fg-(         b - Staves   0.0  --  -1   m + Hexes6.9  9.0   0 c - Unarmed Combat   0.0  --  -1  n - Ice Magic   4.0  --  -1  fg- d - Throwing   0.0  --  -1  o - Earth Magic   0.0  --  -1          e + Short Blades 5.5  10.0  -1  p - Evocations   1.0  --   0   f - Long Blades   3.3  --  -1      g - Ranged Weapons   1.0  --  -1              h - Armour   0.0  --  -1      i - Dodging   2.0fg.  3.0  -1      j - Shields   0.0  6.0  -1      k - Stealth   3.0  --   0                             The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  [/] auto|manual mode [*] useful|all skills [_]fgw/' enhanced|base level  [!] training|cost|targetsfgfgfg>###. selbram the Vexing########. Demonspawn#.....###########. Health: 42/52 ===================-----##### #.....##.......... Magic: 6/12============------------#...# #.....##.##....... AC: 4Str: 9#...# #.....##.#........ EV: 11Int: 17#...###..........#.#.... SH: 5Dex: 14#####.....'........###.#.#.# XL:  8 Next: 46% Place: Dungeon:5#........##@.....#.# #.#.#.. Noise: ---------  Time: 4609.5 (0.0).......#)##)$gâm....#.# #.#.#.. j) +1 dagger (elec).e.....#.)÷......#.###.#.##. Throw: 2 throwing nets.e..#'##..########.....#..). Regen (1) .## #.##..#########.#######.#.#...##...........#)... . #......#######.#.#)### ....>...........#.#.#.... ...##............#.#.#.)..  _Dowan looks drowsy...  The helpless Dowan fails to defend himself.  You impale Dowan!! Lightning courses through Dowan! _You kill Dowan!Training target 3.0 for Spellcasting reached! _Your Spellcasting skill increases to level 3!fgfgfg/fg\fg?a Your spells (describe)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice2% 2 b - Confusing TouchHexes3%3  c - Tukima's DanceHexes3%3 Select a spell to describe[!]/[I] toggle spell headersfg# fg fg ###. selbram the Vexing########. Demonspawn#.....###########. Health: 42/52 ===================-----##### #.....##.......... Magic: 6/12============------------#...# #.....##.##....... AC: 4Str: 9#...# #.....##.#........ EV: 11Int: 17#...###..........#.#.... SH: 5Dex: 14#####.....'........###.#.#.# XL:  8 Next: 46% Place: Dungeon:5#........##@.....#.# #.#.#.. Noise: ---------  Time: 4609.5 (0.0)fg 4.......#)##)$....#.# #.#.#.. j) +1 dagger (elec).e.....#.)÷......#.###.#.##. Throw: 2 throwing nets.e..#'##..########.....#..). Regen (1) .## #.##..#########.#######.#.#...##...........#)... . #......#######.#.#)### ....>...........#.#.#.... ...##............#.#.#.)..  _Dowan looks drowsy...  The helpless Dowan fails to defend himself.  You impale Dowan!! Lightning courses through Dowan! _You kill Dowan!Training target 3.0 for Spellcasting reached! _Your Spellcasting skill increases to level 3!fgB 4fgL fg fg####### #.##.....###########.###### #.....##..........##...# #.....##.###...# #.....##.#..#...###..........#.######.....'.###.#.#.##........##......#.# #.#.#..........#)##)@....#.# #.#.#..<.e.....#.)÷......#.###.#.#fg.e..#'##..########.....#..)..## #.##..#########.#######.# #.#...##...........#).... #......#######.#.#)####....>...........#.#.#....÷...##..#.#.#.)..).. .......fg fg;310.5 (1 _fgm fg{$k  You now have 276 gold pieces (gained 23).  Things that are here:fg%55=fg%U7==1.5 (2fg2fgg6j _a +0 short sword; a +1 chain mail of fire resistancefg # #. #.....##. ##### #.....##. #...# #.....##.## #...# #.....##.# #...###.#.# #####.....'.###.#.#.# #.##......#.# #.#.# .#)##@)....#.# #.#.#.. .e.....#.)÷......#.###.#.## .e..#'##..#.....#..) .## #.##..#.#. #.#...##.#) . #......#.#.#) ....>.#.#.#.... ...##..#.#.#.).. ..fgm4[37m ##fg fgfgo6==2.5 (1fgfgi  Things that are here: _a +0 dagger; a +0 robefg y #.....################ #.....##........ #...# #.....##.## #...# #.....##. #...###..........#.######.....'###.#.#fg  #........###.# #.#.#. #)##))....#.# #.#.# .e.....#.)@......#.###.#.## .e..#'##..########.....#..) .## #.##..#########.####### #.#...##...........#). . #......#######.#.#)##...>...........#.#.#...##...fg .#.#.#.) .. ##......... . .#fgo fg[ 83 _fg' fg t _You see here a hound skeleton.fg9O fgY VInventory: 33/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [) fguZ z b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=) fgZ  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold fgZ bWands (go to first with /)fgZ 8v - a wand of paralysis (4)  fgZ y - a wand of warping (9) fgZ Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU fgb[ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg fg fg #.....########### selbram the Vexing##### #.....##......... Demonspawn#...# #.....##.##...... Health: 46/52 =====================---#...# #.....##.#....... Magic: 7/12==============----------#...###..........#.#... AC: 4Str: 9#####.....'........###.#.#. EV: 11Int: 17#........##......#.# #.#.#. SH: 5Dex: 14.......#)##))....#.# #.#.#. XL:  8 Next: 46% Place: Dungeon:5.e.....#.)@......#.###.#.## Noise: ---------g +m  Time: 4613.5 (0.0).e..#'##..########.....#..) j) +1 dagger (elec).## #.##..#########.####### Throw: 2 throwing nets#.#...##...........#)... #......#######.#.#)##....>...........#.#.#... ...##............#.#.#.). .. ##................... . .............#....... You now have 276 gold pieces (gained 23).  Things that are here: _a +0 short sword; a +1 chain mail of fire resistanceThings that are here: _a +0 dagger; a +0 robe _You see here a hound skeleton.fg fg fg]! fg# fgN####### #. #.....################ #.....##....#...# #.....##.##...# #.....##.#..... #...###..#.#...#####.....'..###.#.#.##.##......#.# #.#.#........#)##@)....#.# #.#.#...e.....#.)÷......#.###.#.##..e..#'##..########.....#..)..## #.##..#########.########.#...##...........#)... #......#######.#.#)###.>...#.#.#......##....#.#.#.).. ##.fgj]H4.5 (1 _fgMcfggi  Things that are here: _a +0 dagger; a +0 robefg) # #.##.....##.###### #.....##.##...# #.....##.##.#...# #.....##.#.#...###.#.#.#####.....'.###.#.#.#.fg'* D#.##......#.# #.#.#..#)##)@....#.# #.#.#..<.e.....#.)÷......#.###.#.##..e..#'##..#.....#..)..## #.##..#fgY* .#.##.#...##.#).. #......#fg|* ].#.#)#....>.fg* |#.#.#....÷...##..#.#.#.)..)fg* N.. ##.fg5 fg6 ?78==fg 7 &5 _fgm@ fgE !dagger; a +0 robe _You see here a hound skeleton.  Things that are here: _a +0 dagger; a +0 robe _a +0 short sword; a +1 chain mail of fire resistancefgGPick up what? 33/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Armour (select all with [)  b - a +1 chain mail of fire resistance [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]fg|  b + a +1 chain mail of fire resistance[Enter] accept (1 chosen)fg fg ########.# selbram the Vexing#.....###########.# Demonspawn##### #.....##..........# Health: 47/52 =====================---#...# #.....##.##........ Magic: 8/12================--------#...# #.....##.#......... AC: 4Str: 9#...###..........#.#..... EV: 11fg} Int: 17#####.....'........###.#.#.#. SH: 5Dex: 14#........##......#.# #.#.#... XL:  8 Next: 46% Place: Dungeon:5.......#)##)@....#.# #.#.#..< Noise: ---------  Time: 4615.5 (0.0).e.....#.)÷......#.###.#.##.. j) +1 dagger (elec).e..#'##..########.....#..).. Throw: 2 throwing netsfg ~.## #.##..#########.#######.##.#...##...........#)..... #......#######.#.#)#### ....>...........#.#.#....÷ ...##............#.#.#.)..) .. ##.....................fgq o  _a +0 dagger; a +0 robe _You see here a hound skeleton.  Things that are here: _a +0 dagger; a +0 robe  Things that are here: _a +0 short sword; a +1 chain mail of fire resistancefgt fg +6.5 (1fg* fg \ _H - a +1 chain mail of fire resistancefg@3fg@fgDfgaDfgHfgLfgLMK8=fgOfgSfgETN9==fgUfgYfgdYfgZfg?],fg^fgafg3b9=10/12====fgcfgj,fgkfg4n,fgofgqfgrL50=fgbsfgvj1====fg*wfgwfgSzfgzfg{fg0~fgq~fgfgށfg>U1=fgɃfgnfg܇j2====fgȉfg`4 _Magic restored.fgfg2= _HP restored.==  You see here a hound skeleton. _=fgVfgfglfg'fgfgMfgfgR  There is a stone staircase leading down here.fgfg _fgfg,fghfgfgzfgfgffgfgfg_fg-,fg fgfg ,fgfgfg ,fg fg fg!,fgDfgufg fgZfgfgfgJ,fgfg2fg,fgfg fg|!fg!fg&"fg#fgr%fg%fg&fg~'fg(fg(fg)fg+fg/6  #####.....'.  O..##........##.  ...#.#)##)  ##...#.......#.)÷.  #....+....#'##..##  #... #.##.#.##..##  #.. #.##'#.#...##  #.# #......#..  #@####.......>.... fg7 #..........##...  #...........##..  #.................  #...#######...  #...' #####.#. O   ogre (asleep)  #...## #.#.  #...# #.#.  #...# #...fg_B052.5 (36.0)fgC,3.5 (37fgIfgUx _An ogre comes into view. It is wielding a +0 giant club.fge #...###...######.....'O..##..##. )##)#...#.......#.)÷..+....#'##...#.##.#.##...#.##'#.#...## #......#..####.......>........##.........##.......#######......' ######fgG G4.5 (1.0)fgfgfg?  ?..# #...###...######.....'O..##..##. )##)#...#.......#.)÷.+....#'.#.##...#.##'#.#...######.####.......>.##...fg ~##.......#######......' #####fg fgr &5fg& fg  V _Found a scroll of fog.fg[Y. ?..# #...###...######.....'O..##..##. )##)#...#.......#.)÷.+....#'.#.##...#.##'#.#...######.####.......>##..##........#######......' ####fg^fgO p.OOfg%&6fgfgfgf<fgEInventory: 34/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth Jewellery (go to first with "=) fgF o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg3 fgfg #...# #. selbram the Vexing fg...# #...# #. Demonspawn ?..# #...###. Health: 52/52 ======================== ...######.....'. Magic: 12/12 ======================== ...##........##. AC: 4Str: 9 O..#.......#)##) EV: 11Int: 17 ##...#.......#.)÷. SH: 5fgeDex: 14 #....+....#'##..## XL:  8 Next: 46% Place: Dungeon:5 #@...#.##.#.##..## Noise: ---------  Time: 4656.5 (0.0) #....#.##'#.#...## j) +1 dagger (elec) #.####......#..... Throw: 2 throwing nets #.####.......>.... #..........##..... #...........##.... O   ogre fgv:#................. #...#######....... #...' #####.#. _Magic restored. _HP restored. _You see here a hound skeleton. _There is a stone staircase leading down here. _An ogre comes into view. It is wielding a +0 giant club. _Found a scroll of fog.fgfgfg*fg$  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgzn  Okay, then.fgͅfgw. _fgBfg|.O7.5 (1 _fgfg>fg#  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg#fg ,M.Ofg,9/12 ------==8Touch fgC4fg73 _Your hands begin to glow red.fg!i1#fgj38-------7----------=9.3 (0.8fgqfgt _You hit the ogre but do no damage. The ogre hits you with a +0 giant club!fg&M--60.0 (0.7fg/fg\3X _You hit the ogre but do no damage.fg  You hit the ogre but do no damage. You headbutt the ogre.  The ogre is lightly wounded.fg A--7fg fg8 2 _You block the ogre's attack.fg) g  You hit the ogre but do no damage.fg* 9=------8==--1.4fg[1 fg4 2 _The ogre is lightly wounded.fgܾ  You hit the ogre but do no damage. The ogre appears confused.  You headbutt the ogre.fg(.OO  (confused)fg02.1fg]fg_ _The ogre is moderately wounded.fg 6  You hit the ogre.fg >O.fg +9 (0.8fg? fge _ _The ogre is moderately wounded.fgV ##### #. #...# #...# #. #...# #...# #. #?..# #...###. #...######.....'. #...##.##.. ...#.#)##)) ##O..#.......#.)÷.. #.@..+....#'##..# #....#.##.#.##..# #....#.##'#.#...## #.####......#.. #.####.> #...##.. #...## #........... #...#######........O-fg$Y43.9 (1.0 fg!Z?_The ogre laughs at nothing.fgwZfgO/  You strike the helpless ogre from behind!  You impale the ogre!! Lightning courses through the ogre!fg7e)fgH> 40===55-4.6 (0.7fg>uRegen (1) _You kill the ogre!fgFfg0If _Your Hexes skill increases to level 7!fgFfgׇfgfgyfg19== _2=fgfg#0fgƒfgƓ,fg˕fgfgWa3=10/12fgG====fgfg,fgfg<,fgfgڤfg&j1====fgfg~94fgǧ(=fgDfgu,fgfg,fgYfgfgǭ?5=fgc2====fgfgfgHfgfg$,fgܲfg,fgfgfgعh6===fgºfg,fgfgԽfgfgfgfgZ#7fg2=fg fgO,fgnfg,fgfg,fgfgfggK8=fg,fgfgfgq,fgAfg@,fg.fg=fgN9=fgfg{,fgfg$,fgfgfgE50=fgfg,fgfg,fgfg,fgfgfg.U1=fgZfg,fgofgS,fgIfgfg #2fg6(=fgfgfgfg[fg$fgfg,fgfg=fg fg5 ,fgyfg},fgfgn _e - 2 scrolls of fog (gained 1)fgW3fgfg(fg,fgfgfgfgfgfg fg-",fg"fg#fg$fg$fg@%fgh&fg',fg%(fg)fg)fg*fg*fg[,fg-fg-fgg.fg//fg,0fgK0fgm1fgc2fg3,fgK4fge5fg6,fg7fgq8fg9,fg2:fg;fgV<fgs<fg<fg=fg>fg>fg?fg C@  There is an open door here.fgCfgLD _fgDfgEfgF,fg(GfgHfgK,fgKfgMfgNfgNfguOfgSfg!U,fgUfgXfg_YfgYfg#Zfg[fgU]fg]fg]fg^fga`,fg`fgLbfgb,fgycfgrefgQf,fg hfgkfglfglfgmfgnfgn,fgofgqfgqfg/rfgurfgtfgu,fgvfg=z7 _You open the door.fg|fgS|fg}fgfgÂfgfgHfgdfgfgfgfgfgfgfgfg.fgfgUfgfgfgfgfgfgfg.fgfgfg\fgufgڮfgwfgfgL,fgfgȷfg,fgfgҽfgE,fgfg6fgb,fgfgfgk,fg.fgifgffgfgHfgfg,fgfgfg,fgyfg~fg_fgfgfg?fg fg;fgfg0: #.................#......#  #.........##..#..........###fgF #.............#...###+##### #.............#.#.###+##### ####...................... #..........#.#.. #..........#.#........... #######....#.#....).... #.@..#<............fg ##+#.....†... #......##.####. #.###.<##.# # fg]#.# #.###)# #### #.# #.....### #.# ####... #.######fgR #.......##fgb753.6 (89.0)'#.##.##.#..#..#fgA..#fgfgM======4.6 (90fgfg8= _As you open the door, it creaks loudly!fgOIfgfgcfg ,fg]@  There is an open door here.fgK _fg]fg,fgfgfgrQ###.................. #..........#.#.... #..........#.#.......... #######....#.#....)..... #....#< ##'#.#.##fg † #.#......##.#### #.#.###.<##.# # #@#.# #.###)# ####------7.6 (3.0)........#.# #.....###.....#..#.# ####......fgLN(?.. ...#.######......... ...##............... .... ######.#......#. ..... #.#fgsV...... #.# ..#fg!fgfgQJ------8.6 (4fgfg- _Found 4 poisoned darts.fg?fg`fg4fgfgfgmfg!fgHfgt,fg8fgfgfg2fgfg fgr fg fgfgfg,fgqfgfg,fgifgfgp,fgkfg!J  #######....#.#....)   #....# #....#<   #....# ##'#.#.##   #....# #.#......##  #....# #.#.###.<##  #....####.#.# #.###)  fg"##.........#.# #...  #.......#..#.# ###  #..(@......#.######..   #.........##......   #.........#######.#   #............ #.#   ####........# #.#..   ##......... ..#..    #.#.#.###.# ###..    #.#.#.# .# #..    ### fgc),65.6 (7fg8*+6.6 (8fgF0fg'2_ _I - a scroll labelled XOOGYTZYRfg#* Ifg. fg1 fgk1 fgC5 fg7 fg%: ,fg; fg= fgP@ ,fgA fgD fgF ,fg>H fg~J fgL ,fgN fgWP fgR fgR fg-T fgV fgX ,fgZ fgW\ fgT^ ,fgW_ fg&a fgc ,fgd fg,g fg i fgYi fg j fgk fgn ,fgo fgp fgr ,fgr fgz #.........##.........#.........#######.##............ #.#####........# #.#. ##......... ..#. #.#.#.###.# ###.. #.#.#.# .# #fgvz  ###.#.# # ### #|@.#.#  #.### #. ##fgz ' fg   #.........##  #.........#.#  #............ #.#  ####........# #.#  ##.. ..#  #.#.#.###.# ### fg  #.#.#.# .# #  ###.#.# #   #@..#.#  #.###  #..  ####     fg_ 078.6 (12.0)fgχ ,9.6 (13fgZ fg™ t _You see here a staff of death.fgRfguS280.0)fgWfgYJ _J - a staff of deathfgΗ fgƠ Inventory: 36/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)fg A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgp fgu  #.........##........ selbram the Vexing #.........#######.#. Demonspawn #............ #.#. Health: 52/52 ======================== ####........# #.#. Magic: 12/12 ======================== ##......... ..#. AC: 4Str: 9 fgv #.#.#.###.# ###. EV: 11Int: 17 #.#.#.# .# #. SH: 5Dex: 14 ###.#.# ### XL:  8 Next: 55% Place: Dungeon:5 #@..#.#Noise: ---------  Time: 4780.6 (0.0) #.###j) +1 dagger (elec) #..Throw: 2 throwing nets #### fgsw `_As you open the door, it creaks loudly! _There is an open door here. _Found 4 poisoned darts. _I - a scroll labelled XOOGYTZYR _You see here a staff of death. _J - a staff of deathfg@| fg} fg fg fgj 3fg fg fg1 fgQ fg ,fg< fg& fg fgײ fg fgE fg Bfg6 fgٶ fg fg1 fg fg ,fg fg{ fg6 ,fg fgq fg ,fgL fgf fg ,fg fg fga ,fg fg fg ,fg fg fgO ,fg fg Bfg fg fgI ,fg fgX fgb fg fg% fg Bfg fg fg8 ,fg fg' fg ,fg$ fgu fg` ,fg fgP fg fg fg] fg fg ,fg1 fg fgp ,fg fgz fg< ,fg fg fg ,fg fg fg fgF fgz fg, fg fg fg fg8 fg fg fgp fg5 fg fg fgR fgQ fg fg fgY fg fg fg fgO! fg( fg* fg!+ fg+ fg3 fg4 fgC5 fg5 fgF fgH fgH fgH fg3P fgR ,fg6S fgZ fg] Bfgb fgd Bfg{ fg hfg  Things that are here:  a +0 club; a gnoll skeleton _fgB Xfg Xfg fgt fg fg fg fg< fg fg fgt fg ,fg fg fg7 ,fg fg fg ,fg fg fgd fg fg fg| fg fg fgD fg R  There is a stone staircase leading down here.fg fg  _fg? fg] fgo fg fg fg fg ,fg fgV fgo ,fg fg0 fg ,fg fg fg ,fgN fg fg fg fgu fg fg. fgs fg= fgF fg& fgw fg fg fg fg fg fg$ fg% fg% fg& fg`) fgP fgwR fgV fgX Bfg^ fg_ ,fg6` fgd fge fgf fgtg fgYj fgal fgl fgm fghp fgFs ,fgw fg{ fg%~ fgk~ fgz fg fg fgk fgU fgƇ fg fge fg fg fg ,fg fgj fg fg fg nfgM fg ,fg@ fg P  There is an escape hatch in the floor here.fg K _fg fg Bfg Bfgf fg  fgB L There is an escape hatch in the ceiling here.fg fgh  _fg fg% fg0A vfgB fg E BfgK BfgK fgP BfgQ fgS fgU fgV fgV fgmX fg Z fgeZ fgZ fg\ fg^ fg^ fg,_ fg` fgb ,fggc fg#e fgf fg%g fg h fgk %  fgSk There is an open door here.fgom fgm  _fgwn fgMp fg2r fgbr fg[s fg5u fgv fg"w fg x fgy fg{ fg{ fgi} fgS fg fgB fg: fg fg fg[ fg> fg fg fǧ fg fg fg% fg fg` fg   #######  #.....#  ###.#.#  #.#.# ####.#.### ######### .....#...###.......#  ...........'..>.@..# 898.6 (118.0) .........###....... #........###.......### #.#.#......#.......... #.#...#..#.#........... #.#..<#..#.#............ #.##.....#.#.....?...... #..)....##.###'##....... ####.#####.###.# ##...@....#fg fg$ fg> i _Partly explored, can't reach some items and places.fgLevel 5 of the Dungeon <<<<>>>>(Press ? for help) #######  #.....#  ###.#.#  ########.#.#  #.....###########.#.### #########  ##### ##### #.....##..........#...###.......#  #...# #...# #.....##.##.............'..>.@..#  #...# #...# #.....##.#............###.......#  #...# #...###..........#.#........###.......###  #...######.....'........###.#.#.#......#..........  #...##........##......#.# #.#.#...#..#.#...........  #...#.......#)##))....#.# #.#.#..<#..#.#............  ##...#.......#.)÷......#.###.#.##.....#.#.....?......  #..).+....#'##..########.....#..)....##.###'##.......  #....#.##.#.##..#########.#######.#####.###.# ##...@....#  #....#.##'#.#...##.......fg....#)....#.....##.# #........#  #.####......#......#######.#.#)#####.....##.####........#  #.####.......>...........#.#.#....÷#.....+....##........#  #..........##............#.#.#.)..)[.....##....#........#  #...........##............................#....#........#  #........................#..........###........#........#  #...#######....................#....# #.....#'##........#  #...'.....#####.#..#####.##....#..### #.................#fg,O********,,,,,****,*,*********,*,**,,,,,***********,*,******** ***** *,,,,,**,,,,,,,,,,*,,,*,,,* *,,,* *,,,,,**,**,,,,,,,,,,,*,,,* *,,,* *,,,,,**,*,,,,,,,,,,,,*,,,* *,,,***,,,,,,,,,,*,*,,,,,,,,*****,,,******,,,,,',,,,,,,,***,*,*,*,,,,,,, *,,,**,,,,,,,,**,,,,,,*,* *,*,*,,,*,,*,,fgOm*,,,*,,,,,,,*)**)),,,,*,* *,*,*,,<*,,*,**,,,*,,,,,,,*,)÷,,,,,,*,***,*,**,,,,,*,*,,),+,,,,*'**,,********,,,,,*,,),,,,**, *,,,,*,**,*,**,,*********,*******,*****,***,* **,,,@,,,,**,,,,*,**'*,*,,,**,,,,,,,,,,,*),,,,*,,,,,**,* *,,,,,,,,**,****,,,,,,*,,,,,,*******,*,*)*****,,,,,**,****,,,,,,,,**,****,,,,,,,>,,,,,,,,,,,*,*,*,,,,÷*,,,,,+,,,,**,,,,,,,,**,,,,,,,,,,**,,,,,,,,,,,,*,*,*,),,)[,,,,,**,,,,*,,,,,,,,**,,,,,,,,,,,**,,,,,,,,,,,,,,,,,,,,,,,,,,,,*,,,,*,,,,,,,,**,,,,,,,,,,,,,,,,,,,,,,,,*,,,,,,,,,,***,,,,,,,,*,,,,,,,,**,,,*******,,,,,,,,,,,,,,,,,,,,*,,,,* *,,,,,*'**,,,,,,,,**,,,',,,,,*****,*,,*****,**,,,,*,,*** *,,,,,,,,,,,,,,,,,*fgfg}fguLevel Map ('X' in the main screen): Esc : Leave level map (also Space or any unused key). Dir.: Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. . : Start travel (also Enter and , and ;). (Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level. (Moves cursor to the staircase destination if a known staircase is highlighted.) G : View another level by choosing a branch and depth. o : Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). Travel exclusions fgx(e : Create a travel exclusion, change its radius, or remove it. R# : Create a travel exclusion with a specified radius or change its radius to #, where # is a number from 1 to 8. E : Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. Waypoints w : Set waypoint to current position. W : Cycle through all waypoints on the level.fgi~ Cycle through features < or > : Cycle through up or down stairs. ^: Cycle through traps. \ or Tab : Cycle through shops and portals.fgLevel 5 of the Dungeon <<<<>>>>(Press ? for help) *******  *,,,,,*  ***,*,*  ********,*,*  *,,,,,***********,*,*** ######### fg%  ***** ***** *,,,,,**,,,,,,,,,,*,,,###.......#   *,,,* *,,,* *,,,,,**,**,,,,,,,,,,,..'..>.@..#  *,,,* *,,,* *,,,,,**,*,,,,,,,,,,,,###.......#   *,,,* *,,,***,,,,,,,,,,*,*,,,,,,,,**#.......#**  fg͍ *,,,******,,,,,',,,,,,,,***,*,*,*,,,,,,#.........,    *,,,**,,,,,,,,**,,,,,,*,* *,*,*,,,*,,*,#..........,   *,,,*,,,,,,,*)**)),,,,*,* *,*,*,,<*,,*,#............   **,,,*,,,,,,,*,)÷,,,,,,*,***,*,**,,,,,*,#.....?......   *,,),+,,,,*'**,,********,,,,,*,,),,,,**,###'##.......  fg$i*,,,,*,**,*,**,,*********,*******,*****,***,* **,,,@,,,,*   *,,,,*,**'*,*,,,**,,,,,,,,,,,*),,,,*,,,,,**,* *,,,,,,,,*  fgN *,****,,,,,,*,,,,,,*******,*,*)*****,,,,,**,****,,,,,,,,*  fgu *,****,,,,,,,>,,,,,,,,,,,*,*,*,,,,÷*,,,,,+,,,,**,,,,,,,,*  fg8*,,,,,,,,,,**,,,,,,,,,,,,*,*,*,),,)[,,,,,**,,,,*,,,,,,,,*   *,,,,,,,,,,,**,,,,,,,,,,,,,,,,,,,,,,,,,,,,*,,,,*,,,,,,,,* fg  *,,,,,,,,,,,,,,,,,,,,,,,,*,,,,,,,,,,***,,,,,,,,*,,,,,,,,*  fg ^ *,,,*******,,,,,,,,,,,,,,,,,,,,*,,,,* *,,,,,*'**,,,,,,,,*   *,,,',,,,,*****,*,,*****,**,,,,*,,*** *,,,,,,,,,,,,,,,,,*fg:@ ########.....####.#.#########.#.##.....###########.#.######## ##### #.....##..........#...#...# #...# #.....##.##...........#...# #...# #.....##.#............#...# #...###..........#.#........#### #...######.....'........###.#.#.#....... #...##........##......#.# #.#.#...#..#..#...#.......#)##))....#.# #.#.#..<#..#.##...#.......#.)÷......#.###.#.##.....#.#..).+....#'##..########.....#..)....##. #....#.##.#.##..#########.#######.#####.###.# ##...@....##....#.##'#.#...##...........#)....#.....##.# #........##.####......#......#######.#.#)#####.....##.####........##.####.......>...........#.#.#....÷#.....+....##........##..........##............#.#.#.)..)[.....##....#........##...........##............................#....#........##........................#..........###........#........#gtA ;13H#...#######....................#....# #.....#'##........##...'.....#####.#..#####.##....#..### #.................#fg&O :..................................?................@............................................................fgWfgselbram the VexingDemonspawn#######Health: 52/52 ========================#.....#Magic: 12/12 ========================###.#.#AC: 4Str: 9#.#.#EV: 11Int: 17 ####.#.### #########SH: 5Dex: 14 .....#...###.......#XL:  8 Next: 55% Place: Dungeon:5 ...........'..>.@..#Noise: ---------  Time: 4898.6 (0.0) .........###.......#j) +1 dagger (elec) #........###.......###Throw: 2 throwing nets #.#.#......#.......... #.#...#..#.#........... #.#..<#..#.#............ #.##.....#.#.....?...... g_6d#..)....##.###'##....... ####.#####.###.# ##...@....# _a +0 club; a gnoll skeleton _There is a stone staircase leading down here. _There is an escape hatch in the floor here. _There is an escape hatch in the ceiling here. _There is an open door here. _Partly explored, can't reach some items and places.fgfg# _There is a stone staircase leading down here.n escape hatch in the floorceiling here.open door _Partly explored, can't reach some items and places.Level map cleared. Remembered map restored.fg@  # #.....# ###.#.# #.#.# .#.### # #...###.# '..>..@.# ###.......# .###.......### .#.#......#.......... .#...#..#.#........... fgyA .#..<#..#.#...... .##.....#.#.....?...... ..)....##.###'.#####.###.fgiH fgJ 29.6 (1 _fgFP fgR fg .....# .#.#  #.#.# .#.### # #...###.# '..>...@# ###.# ###.### #...#..#.#.... #..<#..#.#.... ##.....#.#.....?......)....##.###'##....... fgZ#fg#(900fg)fg+fgOq ###### ..... ##.#  ##.#.### ######### ...#...###.............'..>###...## #.#.............@   Eustachio (asleep)..#.####...@.. ....#.....##.# #........#fgETfg^gg   gnoll (polearm, wandering)1fggfg:kfg###### ..... ##.#  ##.#.### ######### ...#...###.............g..>###...## #.#............#..#..#.....#<....##...?.......# .)....##.###'##........# fg;##.#####.###.####...@....# ....#.....##.# #....... ######fgfgfg'g@@.fg /==2fgsfg' _Eustachio shouts!fg; %....# #.#.# .#.# #.#.### ######### ..#...###.......# .....'g.>....# ###.......# ###.########......#......# ...#..#.#.# ..<#..#.#.# ...#.#.....? )....##.###'##....@...# #.#####.###.####........# ...#.....##.# #.fg # ####.....##.####.# ..÷#.....+....fglfgfg.g@.--3fgF!fg#fg#.# .#.# .#.### ######### .#...###.......# .....'..>....# ###g......# ###.......####### #......#......# .#..#.#.# <#..#.#.# ...#.#.....?..@....# ....##.###'##........# .#####.###.####.# ..#.....##.# #.# ###.....##.####.# .÷#.....+....##.fggm#)[.....##....fgqfg:@.fgA--4fg+fgfg3P M  Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg .#.# selbram the Vexing .#.# Demonspawn .#.### ######### Health: 52/52 ======================== .#...###.......# Magic: 10/12 ====================---- .......'..>....# AC: 4Str: 9 .....###g......# EV: 11Int: 17 .....###.......#######  SH: 5Dex: 14 #......#.............#  XL:  8 Next: 55% Place: Dungeon:5 ..#..#.#........@....#  Noise: ---------  Time: 4904.6 (0.0) .<#..#.#........@....#  j) +1 dagger (elec) .....#.#.....fg ?.......#  Throw: 2 throwing nets ....##.###'##........# .#####.###.####........# ..#.....##.# #........#  @   Eustachio ###.....##.####........# .÷#.....+....##........# .)[.....##....#........# Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  fg´ Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (chance  to affect: 53%)fg.#.#selbram the Vexing .#.#Demonspawn .#.### #########fg#Health: 52/52 ======================== .#...###.......#Magic: 10/12 ====================---- .......'..>....#AC: 4Str: 9 .....###g......#fgEV: 11Int: 17 .....###.......#######SH: 5Dex: 14 #......#.............#XL:  8 Next: 55% Place: Dungeon:5 fgSB..#..#.#........@....#Noise: ---------  Time: 4904.6 (0.0) .<#..#.#........*....#j) +1 dagger (elec) .....#.#.....?.......#Throw: 2 throwing nets fg....##.###'##........# .#####.###.####........# ..#.....##.# #........#@   Eustachio ###.....##.####........# .÷#.....+....##........# .)[.....##....#........#fg0hCasting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (chance  to affect: 53%)fgE]@(asleep)fgsd@5.6 (1fg}zfgi}onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (chance  to affect: 53%) fg}!_Eustachio looks drowsy...fgiw b @.@  The helpless Eustachio fails to defend himself.  You impale Eustachio!! You headbutt Eustachio.  Eustachio is severely wounded.fgx %=fgx 6.3 (0.7fg fgۂ R _Eustachio barely misses you.fg!  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgFfgHo Your spells (cast)TypefgHHwFailure Level  a + Ensorcelled Hibernation Hexes/Ice2% 2 fgkHWb - Confusing TouchHexes2%fgH]3  c - Tukima's DanceHexes2%fgH;3 Select a spell to castfgH[!]/[I] toggle spell headersfghfgifgtV.#.#selbram the Vexing .#.#Demonspawn .#.### #########Health: 52/52 ======================== .#...###.......#Magic: 10/12 ====================---- .......'..>....#AC: 4Str: 9 .....###g......#EV: 11fg u/Int: 17 .....###.......#######SH: 5Dex: 14 #......#.............#XL:  8 Next: 55% Place: Dungeon:5 ..#..#.#........@....#Noise: =--------  Time: 4906.3 (0.0) .<#..#.#........@....#j) +1 dagger (elec) fgOu'.....#.#.....?.......#Throw: 2 throwing nets ....##.###'##........# fgu0.#####.###.####........# ..#.....##.# #........#@   Eustachio fgv###.....##.####........# .÷#.....+....##........# .)[.....##....#........#The helpless Eustachio fails to defend himself.  You impale Eustachio!! You headbutt Eustachio.  Eustachio is severely wounded. _Eustachio barely misses you.fg=vCasting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgwfg ).#.#selbram the Vexing .#.#Demonspawn .#.### #########Health: 52/52 ======================== .#...###.......#Magic: 10/12 ====================---- .......'..>....#AC: 4Str: 9 .....###g......#fgmEV: 11Int: 17 .....###.......#######SH: 5Dex: 14 #......#.............#XL:  8 Next: 55% Place: Dungeon:5 ..#..#.#........@....#fgNoise: =--------  Time: 4906.3 (0.0) .<#..#.#........@....#fgÂj) +1 dagger (elec) .....#.#.....?.......#Throw: 2 throwing nets fg....##.###'##........# .#####.###.####........# fg..#.....##.# #........#@   Eustachio fg Z###.....##.####........# fgK.÷#.....+....##........# .)[.....##....#........#The helpless Eustachio fails to defend himself.  fgkmYou impale Eustachio!! You headbutt Eustachio.  Eustachio is severely wounded. fg_Eustachio barely misses you.Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  fg\Confirm with . or Enter, or press ? or * to list all spells.fgڪ>.#.#fgN selbram the Vexing .#.# Demonspawn .#.### ######### Health: 52/52 ======================== .#...###.......# Magic: 7/12==============---------- fga.......'..>....# AC: 4Str: 9 .....###g......# EV: 11Int: 17 .....###.......#######  SH: 5Dex: 14 fg4#......#.............#  XL:  8 Next: 55% Place: Dungeon:5 fga..#..#.#........@....#  Noise: =--------  Time: 4906.3 (0.0) .<#..#.#........@....#  j) +1 dagger (elec) fg.....#.#.....?.......#  Throw: 2 throwing nets ....##.###'##........# .#####.###.####........# fgF..#.....##.# #........#  @   Eustachio ###.....##.####........# fg.÷#.....+....##........# .)[.....##....#........# fg Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg2sAiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  fgY[(severely wounded, chance to affect: 57%)fg.#.#selbram the Vexing .#.#Demonspawn .#.### #########Health: 52/52 ======================== .#...###.......#Magic: 7/12fg\b==============---------- .......'..>....#AC: 4Str: 9 .....###g......#EV: 11Int: 17 .....###.......#######SH: 5Dex: 14 #......#.............#XL:  8 Next: 55% Place: Dungeon:5 ..#..#.#........@....#Noise: =--------  Time: 4906.3 (0.0) .<#..#.#........*....#j) +1 dagger (elec) .....#.#.....?.......#Throw: 2 throwing nets fg....##.###'##........# .#####.###.####........# ..#.....##.# #........#@   Eustachio ###.....##.####........# fg.÷#.....+....##........# .)[.....##....#........#Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgAiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (severely wounded, chance to affect: 57%)fg(ally target)(   +0 falchion (summoned)fgYC (@rrr   river rat (summoned)r   rat (summoned)(   +0 falchion (summoned)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  fgC Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour  (severely wounded, chance to affect: 57%)  The +0 falchion dances into the air!fgD 3=7.3 (1fgJ fgN e _Eustachio mumbles some strange words.fgև&  fg&bYou miss Eustachio.  Eustachio is severely wounded.fgϗ@g fghg   gnoll (polearm)r   river rat (summoned)r   rat (summoned)(…)fg,-8.0 (0.7fg)fgޫ] _Your +0 falchion hits Eustachio! Eustachio hits you but does no damage.fgq`  You closely miss Eustachio. You headbutt Eustachio.  You kill Eustachio!fgg q  The river rat disappears in a puff of smoke!fgh fgk fg N(.[§§g   gnoll (polearm, ally target)(   +0 falchion (summoned) 8==69-7 _The rat disappears in a puff of smoke!fgև fg; m _Your Short Blades skill increases to level 6!fg/ t#.#.# #.#.# #.#.### ######### .fgp .#...###.......#.'..>....#.###.#.###fg F.# .#......#fg i.#.#..#.#.#fg .<#..#.#.g....(.[....# fg #.....#.#.....?.§.....# )....##.#fg9 g##'##.§......# #.#####.###.####.#.#.....##.# #.##.....##.####fgS h.# ..÷#.....+....##fgl .# ..)[.....##....#.#fg fg fg fg og.(......fg ..fg ]--9.7 (1.0 _fg fg fg#.#.#  #.#.# ##.#.### ##.#...###.#.'..>....#.###.#.###.# #.#......#.# #...#..#.#..g.(.# #..<#..#.#fg.[....##.....#.#.....?.# .)....##.###'##.##.#####.###.####.#.#.....##.# #.#fgFX#.....##.####.#.÷#.....+....##.# fgos)..)[.....##....#.#fg fg!fg/f.g§)fg/A-10fg=fgAe _Your +0 falchion disappears in a puff of smoke!fg #.#.# ###.#.### ######### ....#...###.......#.......'..>....####.......#.###.####### .#.#......#.......# .#...#..#.#...g§.# .#..<#..#.#.....@..[....# .##.....#.#.....?.......# ..)....##.###'##.# ###.#####.###.####........# )....#.....##.# #..# )#####.....##.####.# ....÷#.....+....##...# .)..)[.....##....#...# ............#....#.#fgfg.=1fgfg< _The gnoll hits you but does no damage.fg1 Q #.#.##.#.### #.#...###.#..'..>....#.###.# #.###.# #.#.#......#.# #.#...#..#.#...g§.# fgU2 #.#..<#..#.#.[....# #.##.....#.#.....?.# #..)....##.###'##.##.#####.###.####fg2 ...# #)....#.....##.# #...# fg2 p#)#####.....##.####..# #....÷#.....+....##..fg2 b...# #.)..)[.....##....#..fg2 =...# .#....#.#fgl? 3)fg? u9====2fgI fgK R _The gnoll barely misses you.fgGL  Casting: Tukima's Dance (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgk #.#.# selbram the Vexing ####.#.### #########  Demonspawn .....#...###.......#  Health: 52/52 ======================== ...........'..>....#  Magic: 7/12==============---------- .........###.......#  AC: 4Str: 9 #........###.......#######  EV: 11fgl@Int: 17 #.#.#......#.............#  SH: 5Dex: 14 #.#...#..#.#...g)........#  XL:  8 Next: 69% Place: Dungeon:5 #.#..<#..#.#....@...[....#  Noise: =--------  Time: 4912.7 (0.0) #.##.....#.#.....?.......#  j) +1 dagger (elec) fgl|#..)....##.###'##........#  Throw: 2 throwing nets ####.#####.###.####........# #)....#.....##.# #........# #)#####.....##.####........#  g   gnoll (polearm) fgm#....÷#.....+....##........# #.)..)[.....##....#........# .............#....#........# fgmq_The gnoll barely misses you.Casting: Tukima's Dance (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgmAiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 62%)fgY2 #.#.#selbram the Vexing ####.#.### #########Demonspawn .....#...###.......#Health: 52/52 ======================== ...........'..>....#Magic: 7/12==============---------- .........###.......#AC: 4Str: 9 #........###.......#######EV: 11Int: 17 #.#.#......#.............#SH: 5Dex: 14 #.#...#..#.#...*)........#XL:  8 Next: 69% Place: Dungeon:5 #.#..<#..#.#....@...[....#fgZNoise: =--------  Time: 4912.7 (0.0) #.##.....#.#.....?.......#j) +1 dagger (elec) #..)....##.###'##........#Throw: 2 throwing nets ####.#####.###.####........# #)....#.....##.# #........# #)#####.....##.####........#g   gnoll (polearm) #....÷#.....+....##........# #.)..)[.....##....#........# .............#....#........# _The gnoll barely misses you.Casting: Tukima's Dance (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 62%)fg4fgg  Casting: Tukima's Dance (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (chance to affect: 62%)  The gnoll resists with significant effort.fg45----6--=3.7 (1fgofg9 _The gnoll hits you with a +0 spear!fgW^  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg8 #.#.# selbram the Vexing ####.#.### #########  Demonspawn .....#...###.......#  Health: 45/52 ====================---- ...........'..>....#  Magic: 4/12========---------------- .........###.......#  AC: 4Str: 9 #........###.......#######  EV: 11Int: 17 #.#.#......#.............#  SH: 5Dex: 14 #.#...#..#.#...g)........#  XL:  8 Next: 69% Place: Dungeon:5 fgq9#.#..<#..#.#....@...[....#  Noise: ==-------  Time: 4913.7 (0.0) #.##.....#.#.....?.......#  j) +1 dagger (elec) #..)....##.###'##........#  Throw: 2 throwing nets ####.#####.###.####........# #)....#.....##.# #........# #)#####.....##.####........#  g   gnoll (polearm) #....÷#.....+....##........# fg9L#.)..)[.....##....#........# .............#....#........# _The gnoll hits you with a +0 spear!  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linefg :VAim: a gnoll, wielding a +0 spear (chance to affect: 62%)fg  #.#.#selbram the Vexing ####.#.### #########Demonspawn .....#...###.......#Health: 45/52 ====================---- ...........'..>....#Magic: 4/12========---------------- .........###.......#AC: 4Str: 9 #........###.......#######EV: 11Int: 17 #.#.#......#.............#SH: 5Dex: 14 #.#...#..#.#...*)........#XL:  8 Next: 69% Place: Dungeon:5 #.#..<#..#.#....@...[....#Noise: ==-------  Time: 4913.7 (0.0) #.##.....#.#.....?.......#j) +1 dagger (elec) fg#..)....##.###'##........#Throw: 2 throwing nets ####.#####.###.####........# #)....#.....##.# #........# #)#####.....##.####........#g   gnoll (polearm) #....÷#.....+....##........# #.)..)[.....##....#........# .............#....#........# _The gnoll hits you with a +0 spear!  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 62%)fgfgh~gCasting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 62%)  The gnoll resists with significant effort.fgi3-4.7 (1fgtfgxK _The gnoll misses you.fgo  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgk #.#.# selbram the Vexing ####.#.### #########  Demonspawn .....#...###.......#  Health: 45/52 ====================---- ...........'..>....#  Magic: 2/12====-------------------- .........###.......#  AC: 4Str: 9 #........###.......#######  EV: 11Int: 17 #.#.#......#.............#  SH: 5Dex: 14 #.#...#..#.#...g)........#  XL:  8 Next: 69% Place: Dungeon:5 #.#..<#..#.#....@...[....#  Noise: =--------  Time: 4914.7 (0.0) g>4m#.##.....#.#.....?.......#  j) +1 dagger (elec) #..)....##.###'##........#  Throw: 2 throwing nets ####.#####.###.####........# #)....#.....##.# #........# #)#####.....##.####........#  g   gnoll (polearm) #....÷#.....+....##........# #.)..)[.....##....#........# .............#....#........# _The gnoll misses you.Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 62%)fg< #.#.#selbram the Vexing ####.#.### #########Demonspawn .....#...###.......#Health: 45/52 ====================---- ...........'..>....#Magic: 2/12====-------------------- .........###.......#AC: 4Str: 9 #........###.......#######EV: 11Int: 17 #.#.#......#.............#SH: 5Dex: 14 #.#...#..#.#...*)........#XL:  8 Next: 69% Place: Dungeon:5 #.#..<#..#.#....@...[....#fg#Noise: =--------  Time: 4914.7 (0.0) #.##.....#.#.....?.......#j) +1 dagger (elec) #..)....##.###'##........#Throw: 2 throwing nets ####.#####.###.####........# #)....#.....##.# #........# #)#####.....##.####........#g   gnoll (polearm) #....÷#.....+....##........# #.)..)[.....##....#........# .............#....#........# _The gnoll misses you.Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgAiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 62%)fg#Lg, asleep)fg:gfga6=-5.7 (1fg*fg^.B  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (chance to affect: 62%) _The gnoll looks drowsy...fg5 m  The helpless gnoll fails to defend itself.  You impale the gnoll!!fgR C)fg 3==70-6.4 (0.7Regen (1) fgo fg I _You kill the gnoll!fg=M###.#.### ######### ....#...###.......# .....'..>....# ###.......# ###.####### .#.#......#......# .#...#..#.#...))# .#..<#..#.#........[....# .##.....#.#.....# ..)....##.###'##..fg# ##.#####.###.####.# )....#.....##.# #.# )#####.....##.####...# ....÷#.....+....##........# .)..)[.....##....#........# ...........#........####....fgfg_x8==7.4 (1.0fgBfgfgc9=8.4 (2fgVfgi _d - 3 scrolls of teleportation (gained 1)fg1fg2fg4fg9fg=c50=fgAfg_A#1fgxA.=4fgA(====fgAfg+DfgI0fg+KfgN,fgQfgT,fgWfgYfgY2=5====fg\fg_,fguafgkdfgdfgffgifg&j`6====fgqofgrfgKs9=fgDufgw,fgxfgvz,fgzfgr|fg|e7====fg}fg,fgfg~,fgfg3,fgfg8====fggfgX,fgMfg,fg@fgBfgfgl9====fgfgMfgfg]fgfg\fg$fgK,fgůfgfgUp10/12====fg0fg,fgfg,fgfg",fgXfg1====fgufgfgfgfgxfgfg|fg,fgfggfgj2====fgfgHfg,fgfgfg.,fg>fg fg,fgfg%u.......'..>....# .###.......# ###.......####### ##......##..#.#...))........# <#..#.#........[....# ....#.#.............# ...##.###'##........### ###.###.####.# 54.4 (36.0)#.....##.# #.# ....##.####........# .÷#.....+....##........# .)[.....##....#........#.....#....#........#..###........#........## #.....#'##........#### #...fg8fgfg;E _Done exploring.fg KfgKfgMfgIsT...0.0)fga|fgc~E _Done exploring.fg fgE "Inventory: 36/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death Jewellery (go to first with "=) fg M o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg֎ fg.......'..>....#selbram the Vexing .....###.......#Demonspawn .....###.......#######Health: 52/52 ======================== #......#.............#Magic: 12/12 ======================== ..#..#.#...))........#AC: 4Str: 9 .<#..#.#........[....#EV: 11Int: 17 fgz.....#.#.............#SH: 5Dex: 14 ....##.###'##........###XL:  8 Next: 70% Place: Dungeon:5 .#####.###.####.@......#Noise: ---------  Time: 4954.4 (0.0) ..#.....##.# #........#j) +1 dagger (elec) ###.....##.####........#Throw: 2 throwing nets fgę.÷#.....+....##........# .)[.....##....#........# fg_.........#....#........# ...###........#........# ...# #.....#'##........# .### #.................#fg The helpless gnoll fails to defend itself.  You impale the gnoll!! _You kill the gnoll! fgE_d - 3 scrolls of teleportation (gained 1) _Done exploring. _Done exploring.fgUfgfgfgfg fg Level 5 of the Dungeon <<<<>>>>(Press ? for help) ########.#.#  #.....###########.#.### #########  ##### ##### #.....##..........#...###.......#  #...# #...# #.....##.##.............'..>....#  #...# #...# #.....##.#............###.......#  #...# #...###..........#.#........###.......#######  #...######.....'........###.#.#.#......#.............#  #...##........##......#.# #.#.#...#..#.#...))........#  #...#.......#)##))....#.# #.#.#..<#..#.#........[....#  ##...#.......#.)÷......#.###.#.##.....#.#.............#  #..).+....#'##..########.....#..)....##.###'##........###  #....#.##.#.##..#########.#######.#####.###.####.@......#  #....#.##'#.#...##...........#)....#.....##.# #........#  #.####......#......#######.#.#)#####.....##.####........#  #.####.......>...........#.#.#....÷#.....+....##........# fgJ! J #..........##............#.#.#.)..)[.....##....#........#  #...........##............................#....#........#  #........................#..........###........#........#  #...#######....................#....# #.....#'##........#  #...'.....#####.#..#####.##....#..### #.................#  #...#####.# #.#.....##.......#..#####..........########  #...# ###.#####.#.#...###.##.#.#.....##................#  ##...# #.......#......................##.....###........#fg \>@fgίfgK.......'..>....#selbram the Vexing .....###.......#Demonspawn .....###.......#######Health: 52/52 ======================== #......#.............#Magic: 12/12 ======================== ..#..#.#...))........#AC: 4Str: 9 .<#..#.#........[....#EV: 11Int: 17 .....#.#.............#fg4SH: 5Dex: 14 ....##.###'##........###XL:  8 Next: 70% Place: Dungeon:5 .#####.###.####.@......#Noise: ---------  Time: 4954.4 (0.0) ..#.....##.# #........#j) +1 dagger (elec) ###.....##.####........#Throw: 2 throwing nets .÷#.....+....##........# .)[.....##....#........# .........#....#........# ...###........#........# ...# #.....#'##........# .### #.................#The helpless gnoll fails to defend itself.  You impale the gnoll!! _You kill the gnoll! _d - 3 scrolls of teleportation (gained 1) _Done exploring. fg7_Done exploring.fgfgXfgQfgfgo: _fgfgfgfgfgfgrfgfgofgfgfggfgcfg @  You see here a +0 falchion.fg fgS _fgfg<fgfg,fgfgfgbfgfg!fg,%fg8(,fg*fg4  #######  #.....#  ###.#.#  fg{4?#.#.# ######.#.### ########...#...### ............'.# 62.4 (8fg4.........###.......# ....###.......####### #.#.#.#......#.............# fg4v#.#.#...#..#.#...))........# fg4#.#.#..<#..#.#........[....# #.#.#.#.............#fg]5#..)....##.###'##........### ######.#####.###.####........#fg5fg=fgu?c _There is a stone staircase leading down here.fg&fg,Inventory: 36/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death fg-Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg selbram the VexingDemonspawn#######Health: 52/52 ========================#.....#Magic: 12/12 ========================###.#.#AC: 4Str: 9#.#.#EV: 11Int: 17 ######.#.### #########SH: 5Dex: 14 .......#...###.......#XL:  8 Next: 70% Place: Dungeon:5 .............'..@....#Noise: ---------  Time: 4962.4 (0.0) ...........###.......#j) +1 dagger (elec) #.#........###.......#######Throw: 2 throwing nets #.#.#.#......#.............# #.#.#...#..#.#...))........# #.#.#..<#..#.#........[....# #.#.##.....#.#......g 0m.......# ..#..)....##.###'##........### ######.#####.###.####........# _You kill the gnoll! _d - 3 scrolls of teleportation (gained 1) _Done exploring. _Done exploring. _You see here a +0 falchion. _There is a stone staircase leading down here.fgfgInventory: 36/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom Missiles (go to first with ()  G - 2 throwing nets (quivered) fg1NArmour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)fg3v - a wand of paralysis (4)  y - a wand of warping (9) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg8L  Scrolls ?  a - a scroll labelled ROINITR SAHU  d - 3 scrolls of teleportation  e - 2 scrolls of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU  B - 2 scrolls labelled ACUFAKIPNUB  I - a scroll labelled XOOGYTZYR Potions (go to first with !)  c - a potion of invisibility  n - 3 smoky orange potions  p - a ruby potion  s - a black potion  x - a metallic grey potion  z - a potion of curing  C - a white potion  D - an inky potionbotfg_  u - a scroll labelled EKHOZX XIWOC  B - 2 scrolls labelled ACUFAKIPNUBfgt  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOCfgfgfgfg1selbram the VexingDemonspawn#######Health: 52/52 ========================#.....#Magic: 12/12 ========================###.#.#AC: 4Str: 9#.#.#EV: 11fgInt: 17 ######.#.### #########SH: 5Dex: 14 .......#...###.......#XL:  8 Next: 70% Place: Dungeon:5 .............'..@....#Noise: ---------  Time: 4962.4 (0.0) fgw...........###.......#j) +1 dagger (elec) #.#........###.......#######Throw: 2 throwing nets #.#.#.#......#.............# #.#.#...#..#.#...))........# fg#.#.#..<#..#.#........[....# #.#.##.....#.#.............# fg>..#..)....##.###'##........### fgWr######.#####.###.####........# _You kill the gnoll! fgmp_d - 3 scrolls of teleportation (gained 1) fgL_Done exploring. _Done exploring. fgp_You see here a +0 falchion. _There is a stone staircase leading down here.fgfgHfgfgPfg4fg5fg<fgCfgH23.4 (1 _fgKfg; ..# ... ..# fg X#.# # #.# #.##.#  #.#....# 6 #.....@#  ########  fg 2fg= fg fg9= -4.1 (1.7fgPA fgD } _You climb downwards. _There is a stone staircase leading up here.fgGfgK$fgKRead which item? Scrolls  a - a scroll labelled ROINITR SAHU fgKR d - 3 scrolls of teleportation  e - 2 scrolls of fog fgL[ g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI fgLW l - a scroll labelled DOEDDU YH VINT  q - a scroll labelled EKHUIM YRETEORGH fgcLc t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU  B - 2 scrolls labelled ACUFAKIPNUB  I - a scroll labelled XOOGYTZYR [!] read|quaff|evokefgLG[?] describe selectedfgZY fge_ fgf jselbram the Vexing..#Demonspawn...Health: 52/52 ========================..#Magic: 12/12 ========================#.#AC: 4Str: 9# #.#EV: 11Int: 17#.##.#SH: 5Dex: 14#.#....#XL:  8 Next: 70% Place: Dungeon:6fgkf #.....@#Noise: ---------  Time: 4964.1 (0.0)########j) +1 dagger (elec)Throw: 2 throwing nets _Done exploring. _Done exploring. fgf _You see here a +0 falchion. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.fgh  As you read the scroll labelled ACUFAKIPNUB, it crumbles to dust.  It is a scroll of brand weapon.fgr /  --more--fgfg@nBrand which weapon? Hand Weapons  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 dagger of venom[?] describe selectedfg fg fg selbram the Vexing..#Demonspawn...Health: 52/52 ========================..#Magic: 12/12 ========================#.#AC: 4Str: 9# #.#EV: 11fg Int: 17#.##.#SH: 5Dex: 14#.#....#XL:  8 Next: 70% Place: Dungeon:6#.....@#Noise: ---------  Time: 4964.1 (0.0)########j) +1 dagger (elec)Throw: 2 throwing nets fg A_You see here a +0 falchion. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  As you read the scroll labelled ACUFAKIPNUB, it crumbles to dust.  It is a scroll of brand weapon.fgh# |  ..# ... ..# fg $ #.# # #.# #.##.# #.#....# #.....@# ########   fgL$      fg$ OYour +1 dagger of venom thirsts for the lives of mortals!fg ..# ... ..# #.# # #.# #.##.# #.#....# #.....@#fgw ######## fgfgq+5.1 (1fgfgl. _m - a +1 vampiric daggerfga fg] page down [PgUp|<] page up [Esc] exit[top]fgu.fg~5fg>selbram the Vexing..#Demonspawn...Health: 52/52 ========================..#Magic: 12/12 ========================#.#AC: 4fg\?\Str: 9# #.#EV: 11Int: 17#.##.#SH: 5Dex: 14#.#....#XL:  8 Next: 70% Place: Dungeon:6#.....@#Noise: ---------  Time: 4965.1 (0.0)########j) +1 dagger (elec)fg?xThrow: 2 throwing nets _You climb downwards. fg?_There is a stone staircase leading up here.  As you read the scroll labelled ACUFAKIPNUB, it crumbles to dust.  It is a scroll of brand weapon.  Your +1 dagger of venom thirsts for the lives of mortals! _m - a +1 vampiric daggerfgEfgEfg9IfgKfgJl fg m 3fgr fgz  .[ ..# ... ..# #.# # #.#fgV{ i #.##.# #.#..@.# #.....<#########fg fg +6.1 (1fg fg ) _Found a chain mail.fg,fgfgfg,fgCfgRfgfgfg fgfgfgfgpfg fg ,fgfgVfgfgfgxfgPfgfgfgfg5fg;fg}fgNfg)Bfg)N _You now have 291 gold pieces (gained 15).fg+fg+fg,fg.fg4fg4fg5fg+7fg9,fg:fg\>fguCfgCfgDfgHfg5Q.....W...#.................####......#........#........#.........#######.......@.......fgQ#..........########+###....###...#### .#....#.. # ..#....#.#.#..#.W   phantom (dormant)fgQ+....#.#....[.#....#...#..##fgQ@#....#.##.....fg^0859.0)fg`_,6.1 (20fgifgFmZ _A phantom comes into view.fg*.....#W...#.# ..# ###.# #.# #.#  ####### #............... #..........########+###....#fg֤2#...#### . #....#.. # . #....#.#.#..#. +....#.#....[. #....#...#..##fgfg617.1 (1.0)fgmfg8fgm $.W....## ######.....#..........########+###.##...#### #.. # .##..#+#....[.fgw fg{ q.WWfg| &8fg fg + _Found 14 gold pieces.fg<F##........$.W...## ######.....#..........########+###....# ##...#### F   bullfrog (asleep)#.. # .##..#fgUfgF.WfgA&9fg<fg[ _A bullfrog comes into view.fgF##................$.# ..# fg/.# .# .W..# ###.......# #...# #.# #.#######.fg..... #.########+###....# ##...#### .....#.. # ..#....#.#.#..#+....#.#....[.fgUfg0F.Wfg!'90fg;(fg+fge........$.# ..# .# .# .# fg~###.....W.# #.........# #.# #.#######.......#.#########+###....# fg##...#### .....#.. # .. #....#.#.#..#+....#.#....[fgl.#....#...#..##fgӓfgϟF.WfgT&1fgfg@fg ..# .# .# .# #### #........W# #.# #.#########........#.#########+###....#  ##...#### .....#.. # ..#....#.#.#..#+....#.#....[.#....#...#..###....#.##.....fg fg F.Wfga &2fg- fgh fg"GfgMF.Wfg\N&3fgRfgSfg;P  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg P  Okay, then.fg fgvfg*. _fg7fg8%=fg88 (0.7fg>fgH[ _You hit the phantom but do no damage.fgAfgHInventory: 36/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon) fgIz f - a +0 sling of draining  m - a +1 vampiric dagger Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |) fg>I h - a staff of earth  J - a staff of death Jewellery (go to first with "=) fgIq o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (4)  y - a wand of warping (9) fgI[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgr` fge fgJn ..........#selbram the Vexing..........#Demonspawn..........#Health: 52/52 ========================..........#Magic: 12/12 ========================###.......#AC: 4fg1o Str: 9#.........#EV: 11Int: 17#.........#SH: 5Dex: 14#........W########XL:  8 Next: 70% Place: Dungeon:6#.........@.......Noise: =--------  Time: 4993.8 (0.0)#..........######.j) +1 dagger (elec)###+###....#Throw: 2 throwing nets##...#### .fgo B#....#.. # ..#....#.#.#..#.W   phantom+....#.#....[.#....#...#..###....#.##..... _Found 14 gold pieces. _A bullfrog comes into view.fgo fCasting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You hit the phantom but do no damage.fgpv fgv fg } fg fg.*fg*fgw1fg4n _Sorry, you're not good enough to have a special ability.fg@Q  fgQ  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg$ Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice2% 2 b - Confusing TouchHexes2%3  c - Tukima's DanceHexesfgʵ2%3 Select a spell to cast[!]/[I] toggle spell headersfgN fgW..........#selbram the Vexing..........#DemonspawnfgX)..........#Health: 52/52 ========================..........#Magic: 12/12 ========================###.......#AC: 4Str: 9#.........#fgXEV: 11Int: 17#.........#SH: 5Dex: 14#........W########XL:  8 Next: 70% Place: Dungeon:6#.........@.......fg]Noise: =--------  Time: 4993.8 (0.0)#..........######.j) +1 dagger (elec)###+###....#Throw: 2 throwing nets##...#### .#....#.. # ..#....#.#.#..#.W   phantom+....#.#....[.#....#...#..###....#.##.....Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You hit the phantom but do no damage. _Sorry, you're not good enough to have a special ability.  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg d!..........#selbram the Vexing..........#Demonspawn..........#fgd?Health: 52/52 ========================..........#Magic: 12/12 ========================###.......#AC: 4Str: 9#.........#EV: 11Int: 17fg,e#.........#SH: 5Dex: 14#........W########XL:  8 Next: 70% Place: Dungeon:6#.........@.......Noise: =--------  Time: 4993.8 (0.0)#..........######.j) +1 dagger (elec)fgre###+###....#Throw: 2 throwing nets##...#### .#....#.. # ..#....#.#.#..#.fgeW   phantom+....#.#....[.#....#...#..###....#.##.....fgfConfirm with . or Enter, or press ? or * to list all spells. _Okay, then. _You hit the phantom but do no damage. _Sorry, you're not good enough to have a special ability.  fgCfCasting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg~ -fg @S.-fgi &3-fg -fg .fg=/#############  ###....@# ##......<.######.###..$.......J............#.S.....#S   adder ...# ##........##.fg.fg.fg<S..fg&4.fg.fgl .fgS.5/fgq/fgx<S./fgy&6/fg/fg/fgmC   /fgC =Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./fg#   selbram the Vexing  Demonspawn  Health: 52/52 ========================  Magic: 10/12 ====================---- ####### AC: 4Str: 9 #.....# EV: 11Int: 17 #.....# SH: 5Dex: 14  ######### #.....# XL:  8 Next: 78% Place: Dungeon:6  #.......###....@# Noise: ---------  Time: 5036.7 (0.0) ##.............<S######..  j) +1 dagger (elec) .........###..$.......J..  Throw: 2 throwing nets /fg$ [40m.........# #............. .........# #...........#. .........# #...........#  S   adder .........# #...........# ##.......# #............. .........# #...........## _The adder hisses angrily.  Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 63%)/fgR!selbram the VexingDemonspawnHealth: 52/52 ========================Magic: 10/12 ====================----#######AC: 4Str: 9#.....#EV: 11Int: 17#.....#SH: 5Dex: 14  ######### #.....#XL:  8 Next: 78% Place: Dungeon:6  #.......###....@#Noise: ---------  Time: 5036.7 (0.0) ##.............<*######../fg5"j) +1 dagger (elec) .........###..$.......J..Throw: 2 throwing nets .........# #............. .........# #...........#. .........# #...........#S   adder .........# #...........# ##.......# #............. .........# #...........## _The adder hisses angrily.  Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 63%)/fgKS(asleep)0fg!9fS7.7 (10fg$=0fg?  Casting: Confusing Touch (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (chance to affect: 63%) _The adder looks drowsy...0fg{  The helpless adder fails to defend itself.  You impale the adder!!.98.4 (0.7Regen (1)  _You kill the adder!1fgO #######.....  #########.......## #......<@######.. ..###..$.......J.# #................#..#.#J   jelly (asleep).#...........# .........# #.....##.....1fg 1fgr-9.4 (1.01fg&1fg1fg8r########.....# #.....# ######### #.....# #.......###.....# #......<.######.. ..###..$..@....J.. # #...... # #.1fg<9)#. # #.# ## #.. ..# #.### #.....##########1fgD1fgD^1==401fgJ1fgM1fgy ####### #.....# #.....#  #.....# .###.....# .<.######.###..$.J.# #.# #.#. .# #. # #.1fg ;# 1fg 1fg &11fg 1fg 2fg]####### #.....# #.....#  #.....# ###.....# .<.######.###..$.J.# #.# #.2fg(>#.# #.# .# ## #.. # #.#### # 2fgx2fg7&22fg2fg2fg: k# #.....# #.....#  #.....# .###.....# ..<.######.###..$.J.# #.)# #.#.# #.# ..# #.# .# #.. # #.# #. 2fgr 2fg0 &32fg³ 2fg ' _Found a falchion.3fg# #.....# ###.....# ... #.....# 3fg...###.....# F.<.######.###..$.3fg)J.# #.).3fgP# #.#.# #.3fgs# .# #.# ..3fg# #.. ..F   bullf3fgrog (asleep)# #.### .3fgޡJ   jelly (asleep)# #..3fgD+ 3fg JJA bullfrog comes into view.The jelly quivers.3fg#23fgO=====3fg& 43fg3fgӿK _The jelly misses you.3fgH # #.....# ## #.....# ...# #.....# .....###.....# F.....<.######.......###..$.J.......# #3fgH.)..# #.#......# #.# .....# #.# ....# #.. ..J   jelly.# #3fgH.### ..# #.....##..... .....#3fgL3fgS2J.3fgbT.-53fgY3fg[4fg  Casting: Ensorcelled Hibernation (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4fg@D 4fgD 9/12 ------==6Touch 4fgK 4fgO Q _Your hands begin to glow red. You block the jelly's attack.5fgf  You hit the jelly but do no damage. Your hands burn! You headbutt the jelly.5fgKe48---7.1 (0.75fgK5fg3 _The jelly is lightly wounded.5fgʺ :  5fg0 You hit the jelly but do no damage. Your hands burn! You headbutt the jelly.  The jelly is moderately wounded.5fg J4-----5fg 85fg 5fgX R _The jelly barely misses you.6fg  You hit the jelly but do no damage. The jelly appears confused.  Your hands burn!6fg}.JJ(confused)6fgԻA3---6fg)8.56fg6fg~` _The jelly is moderately wounded.6fg  You hit the jelly. Your hands burn!1--10/12==----9.1 (0.66fg! 6fgQ% ] _The jelly is heavily wounded.7fgS4  You hit the jelly. Your hands burn! You headbutt the jelly.  The jelly is severely wounded.39-8 (0.77fg]7fg@R _The jelly barely misses you.7fgU\  You hit the jelly. Lightning courses through the jelly!7fg2.7fgw418250.5Regen (2) 7fg7fgI _You kill the jelly!8fgki# #.....# ## #.....# ...  #.....# .... ###.....# F.... <.######...... ###..$. # #.). # #.#..... 8fgii# #.# .... # #.# ...# #.. .. F   bullfrog (asleep)# #.### .# #.. 8fgQt8fgtc3=-1.5 (1.08fgM{8fg~8fg ># #.....# #####.....# #.....# #.....# ...###.....# .F.<.######.###..$.# #.8fgy ).# #.#.# #.#.....## #.# ..# #.....# #.####..# #.....##..... ... 8fgd 8fg 4====-218fgy 8fg 9fg####### ### #.....# ..# ######  #.....# ..#.....## ### #.....# ........####.....# #.F.....#.....<.#########..$..## #....)..## #.#.......# #.#.....### #.#..# #......# #...........####.# #.....##..... ...6==1==39fgA s  The helpless bullfrog fails to defend itself.  You impale the bullfrog!!9fgH T.†9fgM m7=84.2 (0.79fgR 9fgU L _You kill the bullfrog!:fg:fg :fg:fgR :fg L8=:fg,:fg)#9:fg3=:fg:fg:fg:fg50:fg.=2:fgH====:fg:fg$ :fg_Magic restored.:fg#1:fg2;=:fg:fg:fgU:fg:fgR":fg":fg$:fg#':fgp':==:fg):fg+:fg+#2:fg,(=:fgh-:fg31 _HP restored.:fg7:fg8:fg]::fg<:fg?:fgN?:fgG@;fg;fge;fg;fg;fg;fgE;fg9=;fg;fg~ ;fg ;fg ;fg ;fg;fgT;fg;fg;fg;fg5;fg_;fg;fgQ;fg,;fg;fg;fg !;fg.!;fg";fgT%,;fg@&;fg*M _You now have 312 gold pieces (gained 7).;fg,;fg-;fg.;fgm2;fgx4;fg4;fg5;fg7;fg9;fg9;fg:;fg<;fg>;fg?;fg@;fg*B;fg!D;fgVD;fgCE;fgF;fgH;fgH;fgI;fgaK;fgZM;fgM;fgnN;fgR;fgYU;fgU;fgV;fgX;fgZ;fg[;fg!\;fg~`;fgVb,;fggc;fge;fg\h;fgh;fgi;fgl;fgQn;fgn;fgp;fgq;fgs;fgs;fgt;fgqw;fgR......<.######........ ###..................# # #...............)..# # #...........#....... # #...........#.....#### ;fgQ# #...........#......... #..................... # #...........####...... # #.....##...... ##########.##.###;fgˀ.............# ....$..;fg######....#..# l# #.#..#..# .......;fg#### #....#..# l   iguana (asleep);fg6.. #....#..# .#.#.#..#....# .######;fgX].#....[...##;fg085.2 (31.0);fg{,6.2 (32;fg ;fg̘Z _An iguana comes into view.;fg ##..................#  #...............)..#  #.....#.......  #...........#.....#####  #...........#..........  #............  #....####..  #.....##.........;fgm ########.##.### .............# #....$ ######....#..# #l..... # #.#..#..# #.. #### #....#..# #... #....#..# #.##.#.#..#....# ..#######.#....[...## ;fg c####...#..##...;fg ;fgM 17.2 (1.0);fgn ;fgG =fg...[...##.### ... ..#..##........ =fgJ=fg490.8 (2=fg(Q _Found a stone staircase leading down.=fgr =fg =fg? =fg =fg =fg =fg =fg, =fga =fg =fg N _You now have 323 gold pieces (gained 11).=fgm! #....... #.....########...........# ..# ####.####..... ####.##.####### ........# #......Y #....#..# #.....@.=fg! D.#..#..# #... #....#..# #..$../....#..# #.. #..#....#...######...> ...[...##.### ......=fg! Y   ice beast (asleep)##..... ....##... ....#=fg'" ...#=fg[/ u 2  An ice beast comes into view.=fg/ +3.8 (3=fg8 =fg< 4 _Found a wand of paralysis (9).>fg...)..# #....... #.....####### #..# ....# .....######## .##.......... ###.##.###.........##### .......# #..Y >fgY....#..# #. .#..#..# #..... ....#..# #...$../ ....#..# #.#..........#....#...######...> ..[...##.### .......##.........### ........#>fg '>fgy'+4.8 (1>fg/>fg2>fg ..# ...)..# #....... #.....####### ## ....# .....##########............. ##.##.###.##### ..# #..Y..#..# #. #..#..# #.....#..# #...$../.#..# #.#..........#....#...######...>>fg [...##.### .........##.........###>fg, <5>fg >fg ?fge# )..# #....... #.....#?fgc #.# # ####.#..##.###.##### # #.Y..##..# #..# ..#..# #.##..# #.?fg$../..##..# #.#. ?fg#....#...######...>. [...##.### . ?fgO?fg&6?fg?fg??fg V)..# #....... #.....########...........# .# ###########........... .##.########## ....# #...Y..#?fg} P#..# #...# #..# #.# #..# #.$../..##..# #.#.........#...######...>.....# ?fg݉ ...##.### ..........# #..... ......####.# . ....#?fg ?fgd &7?fgכ ?fg @fg8_n)..# #. #.....####### #.....# ...# ####........# .. ##.###.# # #.Y..# @fg_$#..# #.# #..# #.# #..# #... #..# #.#.#...######...>.....#  @fg;k@fgk&8@fgs@fgu@fg* #....... #.....########...........# .# ###########.......... #.########## ..# #...Y..# # #...# ..# #.# ..# #.@fg +$../..# ..# #.#....... ..#...######...>.....####.### ...........# .. .......####.# @fg8+`.......# .# @fgr2@fg2&9@fg6@fgb8@fg^; @ YY  The helpless ice beast fails to defend itself.  You impale the ice beast!!  The ice beast is almost dead.@fg< 45----1--=@fg< 100.5 (0.7@fg}D @fg@G T _The ice beast hits you. The ice beast freezes you. You resist.Bfg  You hit the ice beast but do no damage.The ice beast is almost dead.Bfg39------9/12 ------1.2Bfg BfgZT _The ice beast hits you. The ice beast freezes you! You resist.Cfg$k  You hit the ice beast.  Lightning courses through the ice beast!Cfg1.CfgoCfgw..#.......selbram the Vexing ..#.....#######Demonspawn ..#...........#Health: 39/52 ==================------ Cfg..............#Magic: 9/12==================------ ..####........#######AC: 4Str: 9 .....................EV: 11Int: 17 Cfg0#.###.........#######SH: 5Dex: 14 ..# #...............#Cfg^XL:  8 Next: 100% Place: Dungeon:6 ..# #...........@...#Noise: =--------  Time: 5101.9 (0.7) Cfg2..# #...............#j) +1 dagger (elec) ..# #.........$../..#CfgThrow: 2 throwing nets ..# #.#............... Cfg1..#...######...>.....## .##.### ...........# .... .......####.#Cfg1.......# .# _The ice beast hits you. The ice beast freezes you. You resist.  You hit the ice beast but do no damage.CfgaThe ice beast is almost dead. _The ice beast hits you. The ice beast freezes you! You resist.  You hit the ice beast.  Cfg(Lightning courses through the ice beast!Cfg % Cfghi_You kill the ice beast!You have reached level 9!Cfg/  --more--Cfg=  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Nfg| 43/573--99 0%  You feel clever. x2; Your demonic ancestry asserts itself... _The horns on your head grow some more.Ofg[hInnate Abilities, Weirdness & Mutationsa - You have a pair of horns on your head.b - You regenerate health from kills.c - When hurt, damage is shared between your health and your magic reserves.d - You regenerate magic rapidly.PfgPfg{Pfg!..#.......selbram the Vexing ..#.....#######Demonspawn ..#...........#Health: 43/57 ==================------ ..............#Magic: 9/13================-------- ..####........#######AC: 4Str: 9 .....................EV: 11Int: 19 #.###.........#######SH: 5Dex: 14 ..# #...............#XL:  9 Next:  0% Place: Dungeon:6 ..# #...........@...#Noise: =--------  Time: 5101.9 (0.0) Pfg+..# #...............#j) +1 dagger (elec) ..# #.........$../..#Throw: 2 throwing nets ..# #.#............... ..#...######...>.....## .##.### ...........# .... .......####.#.......# .# _You kill the ice beast!You have reached level 9!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... _The horns on your head grow some more.PfgPfg_PfgPfgQfgؒQfgvzInnate Abilities, Weirdness & Mutationsa - You have a pair of horns on your head.b - You regenerate health from kills.c - When hurt, damage is shared between your health and your magic reserves.QfgהWd - You regenerate magic rapidly.RfgFQRfg?VRfg^..#.......selbram the Vexing ..#.....#######Demonspawn ..#...........#Health: 43/57 ==================------ ..............#Magic: 9/13================-------- ..####........#######AC: 4Str: 9 .....................EV: 11Int: 19 #.###.........#######SH: 5Dex: 14 ..# #...............#XL:  9 Next:  0% Place: Dungeon:6 ..# #...........@...#Noise: =--------  Time: 5101.9 (0.0) Rfg`O..# #...............#j) +1 dagger (elec) ..# #.........$../..#Throw: 2 throwing nets ..# #.#............... ..#...######...>.....## .##.### ...........# .... .......####.#.......# .# Rfg`_You kill the ice beast!You have reached level 9!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... _The horns on your head grow some more.Rfgag4Rfg}lRfg(rRfg}Rfg~RfgRfgRfgX4 _RfgR10/13==RfgՊRfg,RfgRfg,RfgRRfg;5RfgRfg1====Rfg"BRfgסRfg%RfgK6=Rfg.RfgȨ,Rfg%Rfg|2====RfgdRfg`RfgƴU7=RfgXRfgJRfgj3====RfgRfga8=RfgRfg-,Rfg(9RfgE===RfgRfgGRfg,RfgxRfgRfgRfg-,RfgjRfgRfg L50=Rfg{Rfg=RfgRfgRfg{,RfgkRfg91Rfg2=Rfg;Rfg%BRfg,RfgRfg,Rfg0Rfg}Rfg%2RfgRfg=RfgRfgRfgRfgRfg<RfgRfgK3=RfgRfg RfgC Rfg Rfg RfgMRfgfRfgL,RfgRfgRfgU4=RfgRfg,RfgRfg;,RfgRfg"Rfg#K5=RfgN$Rfg&RfgY&Rfg<'RfgE)Rfg)Rfgj*Rfg3,Rfgd,Rfgn-Rfg/k6=Rfg0Rfg3,Rfg34RfgT6Rfg6Rfg7RfgD;a7=Rfg<Rfgo?RfgA,RfgCRfg_ERfgG,RfgHRfgfLRfgLRfg{MRfgPT _v - a wand of paralysis (13) (gained 9 charges)RfgRRfgR9=RfgSRfgVRfgXRfgYRfgYRfg[Rfg]Rfg]Rfg^Rfg#cRfgcRfgcRfghN _You now have 339 gold pieces (gained 16).Rfg kRfgNkRfgelRfgZoRfgdpRfgpRfgwqRfgPtRfg-uRfgruRfg7vRfgyRfg {Rfg{RfgZ|Rfg#~Rfg,RfgRfgYRfgs,Rfg2RfgއRfgRfg Rfg͉Rfg{RfgIRfgRfgRfg/nRfgRfgRfg\Rfg3RfgRfg`RfgRfgRfgp,RfgwRfgRfgBRfgRfgRfgRfgխRfgRfg]RfgRfgRfgϲRfgRfg/RfgRfgRfgnRfgRfgRfg+RfgRfgԼRfgdRfgRfgܾRfg)Rfg2RfgpRfgRfg<RfgfRfgRfgRfgRfg,RfgRfgRfg9Rfg{Rfg^Rfg,Rfg,RfgRfgRfg`RfgRfgqRfg5Rfg ,RfgORfg,RfgRfgRfgRfgRfgRfgRfgRfgRfgRfgRfgRfgRfg,Rfg Rfg%Rfg,RfgRfgeRfgRfg.RfgRfg! Rfg Rfg2 RfgRfguRfgTRfgRfgRfgRfgRfg)RfgRfg1Rfgn,Rfg Rfg,B  You see here a +0 chain mail.Rfg/Rfg4K _Rfg6RfgF7Rfg8Rfg:Rfga=,Rfg>RfgDRfgFRfgGRfgHRfg|JRfgLRfg MRfgNRfgPRfgS,Rfg+URfg^WRfgYRfgZRfg[Rfgi]Rfg_,Rfg`RfgaRfgSc,RfgcRfg`eRfgNmG ##...######....#..# #....#...#....#..## #....#.#.#..#....#. Rfgm+....#.#....[...##. #....#...#..##..... #....#.##.....#.... #........#..#.##### #+######.##.#.##.#.# ##Rfgn1 ###.#.##.#.# #.- ###########.#.##.#.# #. RfgSn#.#....#.####. #.....<#...... #############. Rfgn;## Rfgo` -98.9 (97.0)  Rfg pYA malevolent force fills the Dungeon...Rfg./  --more--Sfg4 S  You fall into a shaft and drop 1 floor!Sfg /  --more--Ufg  .#####  .....  ....  ...  .. .# ##.###.###### 7 #......  #............ ##..##...###. #.. ####...........Ufg ....Ufg Ufg4a{9.7 (97.8 _The shaft crumbles and collapses.Vfg #..# ##..######g..#...g..g..  #.# ##.###@###### Vfgl #.#............##..##...###..#.. ##### ggg 3 gnolls (1 polearm, asleep).........Vfg2   3 gnolls come into view.A gnoll is wielding a +0 flail of holy wrath.The gnoll shouts! x3.g.ggg 2 gnolls (1 polearm)====200.7 (1.0)Vfgȱ VfgA p _The gnoll closely misses you. The gnoll moves out of view.Xfg .... #..# #..######+.........#.g........#..........#gg.......> #@# ##.###.###### #.............#.............Xfg r##..##...###.. #.. #####g 3 gnolls (1 polearm) ... ....Xfg Xfg Xfgu \.gg.Xfg k4--=---XfgR 1Xfg XfgH _ _Found a stone staircase leading down. The gnoll hits you with a +0 spear.Yfgf  Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yfg]@ -  selbram the Vexing .... Demonspawn #..# Health: 54/57 ======================-- ##..######+  Magic: 11/13 ====================---- #..........  AC: 4Str: 9 #..........  EV: 11Int: 19 #.gg.......  SH: 5Yfg4A |Dex: 14 #.g.......>  XL:  9 Next:  0% Place: Dungeon:7 #@# Noise: =--------  Time: 5201.7 (0.0) ##.###.######  j) +1 dagger (elec) #.............  Throw: 2 throwing nets #.............  ##..##...###..  YfgA 6#.. #####  ggg 3 gnolls (1 polearm) ... .... .... YfgA <_Found a stone staircase leading down. The gnoll hits you with a +0 spear.  Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YfgA Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 65%)Zfgvggflail of holy wrath (chance to affect: 65%)[fgU |ggg*club[fg [fg selbram the Vexing....Demonspawn#..#Health: 54/57 ======================--##..######+Magic: 13/13 ========================#..........AC: 4Str: 9#..........EV: 11[fgM Int: 19#.gg.......SH: 5Dex: 14#.g.......>XL:  9 Next:  0% Place: Dungeon:7#@#Noise: =--------  Time: 5201.7 (0.0)##.###.######[fg oj) +1 dagger (elec)#.............Throw: 2 throwing nets#.............##..##...###..[fg #.. #####ggg 3 gnolls (1 polearm).......[fg- ....Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (chance to affect: 65%)  Okay, then.[fg` [fg [fg [fg . _\fg4\fg\fg~F _Unknown command.\fg   \fg Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\fg ~  selbram the Vexing .... Demonspawn #..# Health: 54/57 ======================-- ##..######+  Magic: 10/13 ==================------ #..........  AC: 4Str: 9 #..........  EV: 11Int: 19 \fg[ #.gg.......  SH: 5Dex: 14 #.g.......>  XL:  9 Next:  0% Place: Dungeon:7 #@# Noise: =--------  Time: 5201.7 (0.0) ##.###.######  j) +1 dagger (elec) #.............  Throw: 2 throwing nets #.............  ##..##...###..  #.. #####  ggg 3 gnolls (1 polearm) ... \fg .... .... _Unknown command.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  \fgF ZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (chance to affect: 70%)]fgvggflail of holy wrath (chance to affect: 70%)]fgpjselbram the Vexing....Demonspawn#..#Health: 54/57 ======================--##..######+Magic: 10/13 ==================------#..........AC: 4Str: 9#..........EV: 11Int: 19#.gg.......SH: 5Dex: 14#.*.......>XL:  9 Next:  0% Place: Dungeon:7#@#Noise: =--------  Time: 5201.7 (0.0)##.###.######j) +1 dagger (elec)#.............Throw: 2 throwing nets#.............##..##...###..#.. #####ggg 3 gnolls (1 polearm).[4]fg]kT0m.......... _Unknown command.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail of holy wrath (chance to affect: 70%)]fg?ally target)(   +0 spear (polearm, summoned)]fg,]fgj(.gg]fga5==2.7 (1]fg]fg  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail of holy wrath (chance to affect: 70%) _The +0 spear dances into the air! The gnoll closely misses you._fgAc....#..###..######+..............#(.g.......#.gg......>_fgd1 #.# ##.###@#######.............#.............##..##...###.. #.. #####... ........_fgjB_fgrP.g_fgBs/--3_fgy_fg|3 _Your +0 spear hits the gnoll.`fg:   You closely miss the gnoll. Your headbutt misses the gnoll.The gnoll is heavily wounded.Your +0 spear hits the gnoll from afar. x2`fg;. 2 gnolls`fgaV=-4.4 (0.7`fgx`fgE _The gnoll dies!`fg   `fg Casting: Tukima's Dance (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`fgs .... selbram the Vexing #..# Demonspawn ##..######+  Health: 55/57 =======================- #..........  Magic: 7/13============------------ #..........  AC: 4Str: 9 #(.g.......  EV: 11Int: 19 #..g......>  SH: 5Dex: 14 #*# XL:  9 Next:  0% Place: Dungeon:7`fg> ##.###@######  Noise: =--------  Time: 5204.4 (0.0) #.............  j) +1 dagger (elec) #.............  Throw: 2 throwing nets ##..##...###..  #.. #####  ... gg 2 gnolls .... (   +0 spear (polearm, summoned) .... .... _The gnoll dies!`fgMCasting: Tukima's Dance (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail of holy wrath (chance to affect: 70%)afgO....selbram the Vexing#..#Demonspawn##..######+Health: 55/57 =======================-#..........Magic: 7/13============------------#..........AC: 4Str: 9#(.g.......EV: 11Int: 19afg #..*......>SH: 5Dex: 14#.#XL:  9 Next:  0% Place: Dungeon:7##.###@######Noise: =--------  Time: 5204.4 (0.0)#.............j) +1 dagger (elec)#.............Throw: 2 throwing nets##..##...###..#.. #####...gg 2 gnolls....(   +0 spear (polearm, summoned)afg^........ _The gnoll dies!Casting: Tukima's Dance (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail of holy wrath (chance to affect: 70%)afgC_(1 ally target)(( 2 dancing weapons (1 polearm, summoned)afgc  Casting: Tukima's Dance (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Tukima's Dance (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail of holy wrath (chance to affect: 70%)  The +0 flail of holy wrath dances into the air!afg=p.gg(afgd8===5.4 (1afgFafg_ _Your +0 spear barely misses the gnoll. Your +0 spear hits the gnoll from afar.bfgThe +0 flail of holy wrath dances into the air! _Your +0 spear barely misses the gnoll. Your +0 spear hits the gnoll from afar.  Your +0 spear hits the gnoll from afar.  The gnoll barely misses your +0 flail of holy wrath.gnoll hits your +0 flail of holy wrath but does no damage.  Your +0 flail of holy wrath hits the gnoll!bfg .   gnoll (  The gnoll dies!bfgoz61-6Regen (2) bfgիbfgm\ _Your +0 spear barely misses the gnoll.cfgf.... #..# #..######+....#..........#(.........#.g.......> #@# ##.###(###### #.............#.............##..##...###.. #.. #####cfg ... ....cfg|  You swap places. Your +0 spear barely misses the gnoll.cfgxf7=-7cfgcfgR _The gnoll barely misses you.cfg   You hit the gnoll. Your headbutt misses the gnoll.The gnoll is moderately wounded.cfg §    +0 flail of holy wrath (Your +0 spear disappears in a puff of smoke!cfg-8.0 (0.6cfgcfgɭK _The gnoll misses you.dfg4 §)§ You hit the gnoll. Your headbutt misses the gnoll.The gnoll is severely wounded.dfguz9====7 (0.7dfgudfgFS _The gnoll closely misses you.dfgE \  You hit the gnoll. Lightning courses through the gnoll!dfgy ..)(   +0 flail of holy wrath (summoned)dfgz (9.4dfg dfgm I _You kill the gnoll!efg``efgbefgfP=efg #.# ##.###@#######.............#.............##.##..#efgB/.....efg^:.... _Magic restored.efg024.4 (15.0)efg%F-5.4 (16efgefg| _You see here a +0 flail of holy wrath.ffg#..# ##..######+#.......... #.......... #)......... #.).......>  #.# ##.###)#########......@......##.#ffg-##..##...###..#.. ##### #............... ffgFffg#6ffg.0) _ffgF ffg ffg##..######+#.......... #....ffgy+ #)... #.).......>  #.# ##.###)#########.............# #.# ffg##..##...###..# #.. ##### # ffgZ....... ffgݡffgũffg^ffg7ffg\ffgIJffg _##..######+ #.. #.. #).. #.).> #.# ##.###)# #.# #.# ##..##...###..# #.. ##### # ffg ffg ffgε C==8ffgV ffgR gfglM##..######+ #. #. #). #.).> #.# ##.###)# #.# #.# ##..##...###..# #.. ##### ## gfg0m&gfglugfgu&9gfg||gfg ~gfgz}##..######+ #. #. #). #.).> #.# gfg##.###)# #.# #.# gfga##..##...###..# gfg*#.. ##### ### gfggfg'30gfggfgtgfg #.......... #. #) #.)>  #.# ##.###)#########.............# #.gfg ^# ##..##...###@.# .. ##### #### ... .... gfg gfgǯ &1gfg gfg hfgTVhfgVhfg2Xhfg\hfg_hfg_hfgchfg,ehfghhfg-hhfgqjhfgmhfgohfgohfgqhfg^uhfgOxhfgxhfgAzhfgH|hfgd,hfghfghfgɅhfghfghfgk  You see here a +0 flail of holy wrath.hfg&hfg _hfg,hfg$ .... .... #..# ##..######+ hfga#.......... #.......... #)......... hfg#.)@......>8.4 (7hfgq ###.####..[ hfgd##.###)######## hfgә#.............# #.............#hfgz ##..##...###..#hfg w#.. ##### ####.......hfg&hfgdhfg+9.4 (8hfghfg#- _Found a leather armour.ifgIifgifgifgTifgifgifg",ifg$ifg)k  You see here a +0 flail of holy wrath.ifgX,ifg, _ifg.ifg)4ifg6ifg7ifg8ifg];ifg>>ifgu>ifg?ifgBifgE,ifgFifgULifgeR#.......... #)......... #.).......>####.####..[###)########ifgR~.........#...........###..##...###..# #.@###### ####45.4 (6.............................. ifgRN.............................................ifgRC#..###.###.##.##.. #. .# <# ifg S!ifgQZifgZ+6.4 (7ifg_ifgb9 _Found a stone staircase leading up.ifg l#) #.).......> #####.####..[ ##.###)########ifg= #.............# #......# ##..##...###..# ...##..########### ........@....... ....#..###.###.##.##ifg #.. #. .# <# .. .# .ifgW ifg +7.4 (1ifg; ifg jfgrIjfgjfgX,jfg,jfgjfgjfgjfgjfgjfgjfgjfgGjfg3jfgWjfgjfg#.............# #.............# ##..##...###..# ...##..########### ..................# ..................## .................... .................... ....jfgM51.4 (4#..###.###.##.##..###.. #. #.# <# .#  .. ..# ... #..# ...jfg) #..# .... #.. ##... jfgQ,...#jfgjfgjfgjfg #.# ##..##...###..# ...##..########### ..................# ..###........jfg #..###.###.##@##..## #.. #. #.##<# .#  .. ..#... .. #..#.. #..#..#..#### ...#....jfg jfg +2.4 (1jfg# jfg jfg : #..##...###...##..###########.....................###......................................#..###.###.##.##..##  #.  .#  .. ..#........... #..#.............###.....jfg jfg3 &3jfga jfg a _There is a stone staircase leading up here.kfgS4kfgkfgkfgd-4 _kfg kfgX...####........###### ...................... ##.###.........####### ...# #......# #..# #........# #..# #...............# #..# #...............#.. #..###.#...............#6 kfgYL...#...######...@.....## ..##.####......# .......##........####.# #....#.##........# .# ######.##........# .. kfgEYt# ###.##........# .. # #.............# # #.#.##.......## kfgsY8####.#.##.......#kfgZkfg`kfgS-5.9 (2.5kfgkfgJ} _You climb upwards. _There is a stone staircase leading down here.kfgIkfgТkfgkfgwP _kfg,kfgnkfgkfgkfgkfgȳkfgkfg?kfgڷkfg.kfgkfgkfgػkfgkfg(kfgkfgkfgkfgskfg,kfgkfg kfgkfgkfgkfgkfg ,kfg?kfgkfg\,kfgkfgkfgkfgYkfgkfgkfgBkfgkfgikfgkfg&kfgkfgkfg,kfgkfg6kfg,kfg2kfgkfgxkfgkfgkfgmkfgkfgkfgkfgkfgFkfgekfgkfgkfgkfgkfgkfgkfg<kfg[kfgkfg8kfgkfg>kfg}kfgEkfg*kfgHkfg{kfg]kfgakfg~kfgkfgpkfg ,kfggkfgkfgkfgkfgikfgkfg$,kfgZkfgkfg,kfgkfgkfgkfgkfg]kfgSkfgkfgkfgLkfgkfgf,kfg kfgkfg,kfgkfgr kfgq kfg kfg kfg1 kfg ,kfg(kfgkfg>Bkfg|kfgF,kfgkfgkfgWkfgkfgkfg\kfgkfgkfgokfgkfg-kfg_kfgkfgkfgX kfg kfg kfgE"kfg#kfg$kfgs$kfg'kfg(kfg )kfgo)kfg*kfgK,kfgt,kfg,kfg.kfg%/,kfgm/kfg*0kfg0kfg1kfg@1kfgF2kfg 4kfg;4kfg4kfg/6kfg7kfg7kfg\8kfg!9kfg*:,kfg:kfgC;kfg&<kfgL<kfg<kfge=kfgA>kfgc>kfg>kfg?kfgm@kfg@kfgAkfgABkfgvC,kfgCkfgDkfgE,kfg)FkfgLGkfgHkfg?HkfgHkfgFIkfgJkfgDJkfgJkfgLkfg6MkfgYMkfgMkfgnNkfg#OkfgBOkfgOkfgPkfgPQkfgQkfgQkfgRkfguSkfgSkfgSkfgTkfgUkfgUkfgVkfgWkfgXkfgXkfgVYkfgZkfg[kfg[kfg\kfg$^kfg:_kfgf_kfg_kfgakfga,kfg8bkfgckfgc,kfg dkfgdkfgfkfg1fkfgfkfggkfgh,kfghkfgjkfg!k,kfgkkfgrlkfgVmkfgmkfgnkfg?pkfgw   #.   #.  # ..  # #(  #kfg#x` #.  . #.  # #.#.##### #  # #.#.@...#..#  325.9 (70.0)kfg`xL #.#.#......#  ###### #.#.#.#.#.##  .....# #.###.#.# #  kfgxs.....# #.# #.#.#  .....########.###.#.#    ..................#.#kfgx   .....########.#####.#   kfgy...........##.# ..  kfgkfg,6.9 (71kfg;kfg4% _Found 7 stones.lfgIlfglfgHlfg.Blfglfglfg lfgslfg,lfgslfglfg^lfglfgDlfglfgzlfglfglfg;  You see here 7 stones.lfglfgK _lfgklfg:lfg##  .>  lfgV##.### . ..# #.#.#lfg .####.#.#........@......#32.9 (6.0) #.####.#(#####.$  #.# lfg}  #.# # lfg6#.##### # # #.#.....#..# .lfgV #.#.#......# ###### #.#.#.#.#.##lfgp# #.###.#.# #lfgTlfg+3.9 (7lfgPlfgF; _Found a stone staircase leading down.lfg lfg5 lfg lfgH lfg5 lfg! Blfg ,lfg lfgk lfgg lfg lfg0 lfg lfg lfg lfgg lfg lfg Xlfg lfg lfg lfg. ,lfg lfgJ N _You now have 350 gold pieces (gained 11).lfg+ 3lfgK lfg lfg lfg( lfg lfg lfg lfgs Xlfg lfg m          .########  >..>....#   ##.###@#  48.9 (15.0) lfg . ..#.######   #.#.#......#   .####.#.######.#   ...............#   .####.#(#####..#   # #.# #..#   #.# #..#   #.#.#####..#  lfg% lfgl% ,9.9 (16lfg) lfg, 9 _Found an escape hatch in the floor.mfgmfgmfgmfgmfgmfgBmfg\mfgmfg]mfgWmfgmfgmfgmfgmfgmfg-mfg*mfg?mfgvD #  ....#.######## .....>.@>....# B...#.##.###.# mfg. #......#.######  ####.#.#......# #### .####.#.######.# ...## ...............# B   bombardier beetle (wandering) ....#mfg? .####.#(#####..#   ....# #.#.# #..#   ..... #.#.# #..# mfg- mfgL253.9 (4.0)mfgX.Bmfg+4.9 (5mfgmfgEd _A bombardier beetle comes into view.mfg . # ....#.########  .....>.@>....#  ....#.##.###.#  B #......  ####.#.#  .####.#.#  .........  .####.#(##  #.#.# #..#  #.#.# #..# mfg,]  . # ....#.########  .....>.@>....#  mfg] M....#.##.###.#  B #......  ####.#.#  .####.#.#  .........mfg] ^  .####.#(##mfg ^   #.#.# #..#  #.#.# #..# mfge mfgf mfg:r mfg$s h _A bombardier beetle is nearby!mfgk > #. #. #. #. . #. .. #. .#.# .>@.>....# mfg .#.##.###.# .B. #......#.###### . ####.#.#......# # .####.#.######.# .## .........# mfg w.# .####.#(#####..# .# #.#.# #..# . #.#.# #..# mfg` mfg )5.9 (1 mfgϾ _mfgX mfg nfgv#.  #.# #### #.# ..... #.# ..... #.# .....#.# ...#.######## nfgz..>..>....#  .....#@##.###.#  .B. #......#.######  . ####.#.#......# ###### .####.#.######.# .....## ...............#..# .####.#(#####..# nfg'†.....# #.#.# #..#.. #.#.# #..##nfg*M #.#.#####..#nfgnfgI&6nfg5nfgAnfgX? #.# #.#########.#..#.#.#.#.#.# #.########.......@>..>....#.......#.##.###.# .......#......#.###### ....B..####.#.#......#  ###### .......####.#.######.# ## .....................#B   bombardier beetle (wandering) .......# .......####.#(#####..# .†.....# ....... #.#.# #..#.. #.#.# #..#nfg BnfgeLW.Bnfg1M&7nfg1Unfg7Xnfg5 @#.# #.##########.#........#.#.#.#.#.#.#.########..>..>....##.##.###.#nfg_6 2.#......#.######.####.#.#......# # ######B..####.#.######.# .#.....##......................# ........#.####.#(#####..# #.†.....#.# #.#.# nfg6 #..# #.........# #.#.# #..## #.#.#####..#nfgbB <8nfgJ nfgM ofg #.#.#########.#.........#.#.#.#.#.#.#.########..>..>....##.##.###.#.#......#.###### ##.####.#.#......# ofg.# #######.....B..####.#.######.# ..#.....##......................#  ........#####.#(#####..#  #.†.....#.# #.#.# #..# o   Blorkula the Orcula (polearm, dormant)#........# #.#.# #..# B   bombardier beetle (wandering) .#..o.....# #.#.#####..#)..# #.#.....#..#ofg ofgofgR.BofgI&9ofgofg* _Blorkula the Orcula comes into view. He is wielding a +0 trident.pfg~u#.#  #.# .#########.# .#.# .#.# .#.# .#.######## .>..>....# .#.##.###.#  ..#......#.######  #.####.#.#......# # #######........####.#.######.# .#.....##.....B................# ........#.####.#(#####..# B   bombardier beetle (wandering).†.....## #.#.# #..# #........# #.#.# #..#..#..o.....# #.#.#####..#pfg}=60pfg"pfg%pfg` pfg٥ ~B.Bpfgx &1pfg pfg" qfgqfg >B..qfg&2qfgqfgrfgc<3rfgrfg#!rfg  Casting: Tukima's Dance (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rfg n  Okay, then.rfg* rfg . _rfg rfg rfgF rfg F _Unknown command.sfgsfg<B.sfg-4 _sfg}sfgsfg:[  Casting: Tukima's Dance (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.sfg,f #.#  selbram the Vexing #.#  Demonspawn .#########.#  Health: 57/57 ======================== .........#.#  Magic: 11/13 ====================---- .........#.#  AC: 4Str: 9 .........#.#  EV: 11Int: 19sfg .........#.########  SH: 5Dex: 14 ..........>..>....#  XL:  9 Next:  1% Place: Dungeon:6 ........@#.##.###.#  Noise: ---------  Time: 5364.9 (0.0) ........B#......#.######  j) +1 dagger (elec) sfg#........####.#.#......#  Throw: 2 throwing nets # #######........####.#.######.# sfg.#.....##......................# ........#........####.#(#####..#  B   bombardier beetle sfgR#.†.....#........# #.#.# #..# #................# #.#.# #..# ........#..o.....# #.#.#####..# _Unknown command.Casting: Tukima's Dance (safe; 1% risk of failure)  sfgwConfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  sfgPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (chance to affect: 56%)sfg4 Z#.#selbram the Vexing#.#Demonspawn.#########.#Health: 57/57 ========================.........#.#Magic: 11/13 ====================----.........#.#sfgv AC: 4Str: 9.........#.#EV: 11Int: 19.........#.########SH: 5sfgh Dex: 14..........>..>....#XL:  9 Next:  1% Place: Dungeon:6........@#.##.###.#Noise: ---------  Time: 5364.9 (0.0)........*#......#.###### j) +1 dagger (elec)#........####.#.#......# Throw: 2 throwing nets # #######........####.#.######.# .#.....##......................# ........#........####.#(#####..# B   bombardier beetle #.†.....#........# #.#.# #..# #................# #.#.# #..# ........#..o.....# #.#.#####..# _Unknown command.sfg Casting: Tukima's Dance (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (chance to affect: 56%)sfg[ sfgGB5.9 (1  Casting: Tukima's Dance (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (chance to affect: 56%) _The bombardier beetle resists with significant effort.tfga  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tfg)Q  #.#  selbram the Vexing #.#  Demonspawn .#########.#  Health: 57/57 ======================== .........#.#  Magic: 9/13================-------- .........#.#  AC: 4Str: 9 tfgQ .........#.#  EV: 11Int: 19 .........#.########  SH: 5Dex: 14 ..........>..>....#  XL:  9 Next:  1% Place: Dungeon:6 ........@#.##.###.#  Noise: ---------  Time: 5365.9 (0.0) ........B#......#.######  j) +1 dagger (elec) tfg&R F#........####.#.#......#  Throw: 2 throwing nets # #######........####.#.######.# .#.....##......................# tfg[R '........#........####.#(#####..#  B   bombardier beetle #.†.....#........# #.#.# #..# tfgR #................# #.#.# #..# ........#..o.....# #.#.#####..# _The bombardier beetle resists with significant effort.  tfgR Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tfgR Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (chance to affect: 56%)tfg)U#.#selbram the Vexing#.#Demonspawn.#########.#Health: 57/57 ========================.........#.#Magic: 9/13================--------.........#.#AC: 4Str: 9.........#.#EV: 11Int: 19tfg]*.........#.########SH: 5Dex: 14..........>..>....#XL:  9 Next:  1% Place: Dungeon:6........@#.##.###.#Noise: ---------  Time: 5365.9 (0.0)........*#......#.###### j) +1 dagger (elec)#........####.#.#......# Throw: 2 throwing nets # #######........####.#.######.# .#.....##......................# ........#........####.#(#####..# B   bombardier beetle #.†.....#........# #.#.# #..# #................# #.#.# #..# ........#..o.....# #.#.#####..# _The bombardier beetle resists with significant effort.  tfg*Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (chance to affect: 56%)ufg3IB(asleep)ufgF9BufgG+6.9 (1ufgOufg"QufgMQCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  ufgpQConfirm with . or Enter, or press ? or * to list all spells.  Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  ufgQTPress: ? - help, Shift-Dir - straight line  ufgQAim: a bombardier beetle (chance to affect: 56%) _The bombardier beetle looks drowsy...ufg;  The helpless bombardier beetle fails to defend itself.  You impale the bombardier beetle!!  Lightning courses through the bombardier beetle!!ufgͯH†ufgq37.6 (0.7Regen (2) ufgufgU _You kill the bombardier beetle!vfgrvfgsvfgtvfgwvfgS{i10/13==vfg|,vfg~vfgX,vfg_vfgQ1vfgEvfgċvfgm1====vfgvfgvfg!vfg`vfgvfgvfgvfgʖvfgvfg vfg2====vfg,vfgvfgvfgWvfgvfgʧvfgvfg2vfgJ_ _You start resting.vfgз079.6 (12.0)vfgz3====80.6 (13vfgrvfg6% _Magic restored.wfg[wfgdInventory: 36/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 vampiric dagger Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler wfge H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (13)  y - a wand of warping (9) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]xfg#xfg*xfgD2}#.#selbram the Vexing#.#Demonspawn.#########.#Health: 57/57 ========================.........#.#Magic: 13/13 ========================.........#.#AC: 4xfg2XStr: 9.........#.#EV: 11Int: 19.........#.########SH: 5Dex: 14..........>..>....#XL:  9 Next:  3% Place: Dungeon:6........@#.##.###.#Noise: ---------  Time: 5380.6 (0.0)........†#......#.###### j) +1 dagger (elec)xfg 30#........####.#.#......# Throw: 2 throwing nets # #######........####.#.######.# xfg53.#.....##......................# ........#........####.#(#####..# xfg_3"#.†.....#........# #.#.# #..# #................# #.#.# #..# xfg3........#..o.....# #.#.#####..#The helpless bombardier beetle fails to defend itself.  You impale the bombardier beetle!!  xfg3Lightning courses through the bombardier beetle!! _You kill the bombardier beetle! _You start resting. xfg34&_Magic restored.xfg:xfgg;xfgCxfgExfg' #.#selbram the Vexing#.#Demonspawn.#########.#Health: 57/57 ========================.........#.#Magic: 13/13 ========================.........#.#AC: 4Str: 9.........#.#EV: 11Int: 19.........#.########SH: 5Dex: 14..........>..>....#XL:  9 Next:  3% Place: Dungeon:6........@#.##.###.#Noise: ---------  Time: 5380.6 (0.0)xfgd( ........†#......#.###### j) +1 dagger (elec)#........####.#.#......# Throw: 2 throwing nets # #######........####.#.######.# .#.....##......................# ........#........####.#(#####..# #.†.....#........# #.#.# #..# #................# #.#.# #..# ........#..o.....# #.#.#####..#Lightning courses through the bombardier beetle!! _You kill the bombardier beetle! _You start resting. xfg( _Magic restored.  Press: ? - help, v - describe, . - travelThe floor.xfgڿ 3@.xfgA..yfg?..yfgN .oYou kill the bombardier beetle! _You start resting. _Magic restored.  Press: ? - help, . - travelYou can't see that place.  [the floor.]yfg ...........................##..............#............#.......................o.....yfgt#.#selbram the Vexing#.#Demonspawn.#########.#Health: 57/57 ========================.........#.#Magic: 13/13 ========================.........#.#AC: 4Str: 9.........#.#EV: 11Int: 19.........#.########SH: 5Dex: 14..........>..>....#XL:  9 Next:  3% Place: Dungeon:6........@#.##.###.#Noise: ---------  Time: 5380.6 (0.0)........†#......#.###### j) +1 dagger (elec)yfg8u#........####.#.#......# Throw: 2 throwing nets # #######........####.#.######.# .#.....##......................# ........#........####.#(#####..# #.†.....#........# #.#.# #..# #................# #.#.# #..# yfgu........#..o.....# #.#.#####..# _You start resting. yfgu_Magic restored.  Press: ? - help, . - travelYou can't see that place.  yfgu([the floor.]  Placed new exclusion.yfg wyfg~yfg. _zfgcM ##########.#.# #.#######.>..>............#.##.###.# .†#......#.#####zfgc#........####.#.#......###zfg|kzfgl21.6 (1 _zfgdrzfgtzfg;3zfgF=zfg"AzfgoCzfgGBzfgIzfgCIzfg!JzfgKzfgMzfgMzfgJNzfgOzfgQ,zfgRQzfg RzfgR,zfgSzfgSzfgJT,zfgTzfg2UzfgUzfgUzfg@VzfglWzfgXzfg YzfgsYzfg8[zfg\zfg\zfg]zfg`zfga,zfggazfgbzfg8czfgczfgczfgJezfgkfzfgfzfggzfg@hzfgxizfgizfgjzfgkzfgmzfgmzfgnzfgpzfgrzfgIrzfgrzfgszfgt,zfguzfgCvzfgwzfgMwzfgwzfgPyzfgh{,zfg|zfg,zfgzfg_Magic restored.  Press: ? - help, . - travelzfgYou can't see that place.  [the floor.] _q - 2 scrolls labelled EKHUIM YRETEORGH (gained 1)zfgZ3zfgʃzfgzfge,zfgzfg0zfgzfg6zfgzfgzfg*zfg\zfgzfgzfgv,zfgڍzfgŏzfgzfgzfgMzfgozfg,zfg<zfgzfgzfg,zfgnzfgzfg)zfgIzfg(zfg ##  #.   #<   #.   zfgj#.   #.   #.#####   #.@...#  409.6 (28.0)zfg ###.###   ### #.#  zfgȝ  #.####.#   #......#  zfg #######.######   zfg$ #.......#    zfgE#.#######    zfgcX#.# zfgE zfgnzfg-10.6 (29zfgzfg9 _Found a stone staircase leading up.zfg zfgi zfgu ,zfg zfg- zfgj zfg zfg` zfg zfg zfg zfgX zfgF zfg zfgG zfg| zfg~ zfg zfg$ zfgE zfg! zfg" zfg1# zfg# zfg& zfg4' ,zfg' zfg) zfg* zfg + zfgn+ zfg"- zfg. zfg6/ zfg/ zfgP1 zfg2 ,zfg3 zfg4 zfg 6 zfgm6 zfg6 zfg78 zfgG9 zfg9 zfg: zfg; zfg`= ,zfg= zfg? zfgw@ zfg@ zfgA zfgmB zfgC zfgD zfgD zfgE zfg)G zfg`G zfgG zfgMI zfgJ ,zfgjK zfgL zfgN ,zfgN zfgmP zfgQ zfgQ zfg2R zfgS zfgU zfgU zfgV zfg@Y zfg[ zfg`[ zfg\ zfg_ zfgb zfgrb zfgc zfgf zfg+i zfgvi zfgj zfgPm zfgAo zfgxo zfgp zfgqs zfg,v zfgjv zfgw zfg{ zfg I#.......# .. #.####### ... #.# ...#########.# ...........#.# ...........#.# ...........#.# zfge ##.........#.######## s$.....@....>..>....# ##.........#.##.###.# #........†#......#.#### #####........####.#.#.......# #######........####.#.######zfg ..#.....##..................... s   scorpion (asleep)........#........####.#(#####.zfg e#.†.....#........# #.#.# #. ####................# #.#.# #.zfg -36.6 (26zfg= ,7.6 (27zfg zfgc [ _A scorpion comes into view.{fg֛  #.......#  .. #.  ... #.#  ...#########.#  ...........#.#  ...........#.#  ...........#.#  ##.........#.##{fgg  s$.....@....>..>....#  ##.........#.##  #†# ###  ..# ##  {fg #  #####.#(  #.†.....## #.#.#  #.#.# {fg6 l #.......#  .. #.  ... #.#  ...#########.#  ...........#.#  ...........#.#  ...........#.#  {fg7 ##.........#.##  s$.....@....>..>....#  ##.........#.##  #†# ###  ..# ##  {fgH7 f#  #####.#( {fgo7  #.†.....## #.#.#  #.#.# {fgA {fgRB {fg?J {fgM _ _A scorpion is nearby!|fg  #######.##### #.......## #.#######|fg}*#... #.##########.#.#.#.#.#...#.# |fg< ##....@....#.########.s$..>..>....#|fg###.........#.##.###.#  †#......#.###### ##|fgG.####.#.#.... ###########.#.######.....##............ ........#.####.#(#####  #.†.....#.# #.#.# #|fg|fg#8.6 (1|fg.0) _|fg|fg|fg0Z #. #.. #.# #.. #.##... #.#/....#.#.#.#|fg[.#.#.#.# ##.#.#.s$.>..>....#.###.#.##.###.# #.†#......#. # ### ##.####.#.# |fgX[# ..# #######.####.#. # ..#.....##. |fg[4# ........#.####.#( # #.†.....#.# #.#.|fg[!#|fgGj|fgj&9|fgms|fgTw^ _Found an encrusted glass wand.}fgK #. #... #.# #... #.##...}fghLc #.#./....#.#.#.#.#.#.#.# ##.#.#.s$.>..>....#.###}fgL.#.##.###.# #.†#......#. ## ###}fgM ##.####.#.# .# ..# #######.####.#. .# ..#.....##. .# ........#.####.#( }fg*M.# #.†.....#.# #.#.#}fgX}fg{Y'40}fgXe}fg_h}fgu #. #... #.# #... #.##... #.#./....}fg_e#.#.#.#.#.#.#.# ##.#..s$.>..>.....###.#.##.###.. #.†#......#.}fg# ### ##.####.#.# ..# ..# #######}fgx.####.#. ..# ..#.....##}fgn..# ........#}fg,.####.#( }fg i..# #.†.....#}fg!Z.# #.#.#}fg<1}fg}fgU}fgj #. #...# #. #...# #.#...# #.#./....}fg~#.#.#.#.#.#.#.# ##.#..s$.>..>.###.#.##.###. #}fg(.†#......## ### ##.####.#.#}fgS.# ..# #######.####.#..# ..#.....##}fgT..# ........#.####.#( ...# #.†.....#.# #.#.#}fg}fg&d.ss}fg'&2}fg.}fgk1~fgp.  You hit the scorpion but do no damage.Lightning courses through the scorpion!!~fgo8f$~fg1>e Jinx 6~fg>=3.2 (0.6Regen (2) _You kill the scorpion!~fgD~fgCFf _Your Hexes skill increases to level 8!fgn#...# #..... #...# #.##########...# #.#  .../....#########.# ................#.#........#.##........#.###...###.#.#####.........>..>..####.##.## #........†#...... ##### #### ##..####.#. ....# ..# #######.####.#..# ..#.....##.........# ........#####.#(.# #.†.....#.# #.#.<.######........# #.#.fg7R-4.2 (1.0 _fg.fgN  You now have 364 gold pieces (gained 14).fgE-5.2 (2fgfgU _You see here a scorpion corpse.fgB#fgf'  Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0  l - Spellcasting   3.0  --  -1           b - Staves   0.0  --  -1   m + Hexes8.0  9.0   0 c - Unarmed Combat   0.0  --  -1  n - Necromancy   0.0  --  +1   d - Throwing   0.0  --  -1  o - Ice Magic   4.0  --  -1  fg@(     p - Earth Magic   0.0  --  -1  e + Short Blades 6.6  10.0  -1      f - Long Blades   4.0  --  -1  q - Evocations   1.0  --   0   g - Ranged Weapons   1.0  --  -1              h - Armour   0.0  --  -1     fg( i - Dodging   2.0  3.0  -1      j - Shields   0.0  6.0  -1 fg(     k - Stealth   3.0  --   0         fg)      [37m  fg^)V            The current training targets, if any.  fg)Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  fg)[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  fg*[!] training|cost|targetsfgk fg-#...##...... selbram the Jinx#...##.##### Demonspawn#####...##.#Health: 57/57 ========================fg'.../....#########.#Magic: 13/13 ========================................#.#AC: 4Str: 9.................#.#EV: 11Int: 19fg#................#.#SH: 5Dex: 14fg##...###.........#.##### XL:  9 Next:  6% Place: Dungeon:6fg=.......@..........>..>.. Noise: ---------  Time: 5445.2 (0.0).....###.........#.##.## j) +1 dagger (elec)fg... #........†#...... Throw: 2 throwing nets ##### ######........####.#. Regen (2) ....# ..# #######........####.#. ....# ..#.....##...............  ....# ........#........####.#(fg:(  ....# #.†.....#........# #.#.  ..<.######................# #.#. You hit the scorpion but do no damage.Lightning courses through the scorpion!! _You kill the scorpion! fgm_Your Hexes skill increases to level 8!You now have 364 gold pieces (gained 14). _You see here a scorpion corpse.fgfg, fg9&fgY(fg'lfgn Your spells (describe)TypeFailure Level  a + Ensorcelled Hibernation Hexes/IcefgXn1% 2 b - Confusing TouchHexes1%3  c - Tukima's DanceHexes1%fgn)3 Select a spell to describefgn[!]/[I] toggle spell headersfgnfgvfg}p#...##...... selbram the Jinx#...##.##### Demonspawn#####...##.#fg'~Health: 57/57 ========================.../....#########.#Magic: 13/13 ========================................#.#AC: 4fg~Str: 9.................#.#EV: 11Int: 19#................#.#SH: 5Dex: 14##...###.........#.##### XL:  9 Next:  6% Place: Dungeon:6fg~=.......@..........>..>.. Noise: ---------  Time: 5445.2 (0.0).....###.........#.##.## j) +1 dagger (elec)... #........†#...... Throw: 2 throwing nets ##### ######........####.#. Regen (2) fg##....# ..# #######........####.#. ....# ..#.....##...............  fgXl....# ........#........####.#(  ....# #.†.....#........# #.#.  fgz..<.######................# #.#. fgYou hit the scorpion but do no damage.Lightning courses through the scorpion!! _You kill the scorpion! fg_Your Hexes skill increases to level 8!You now have 364 gold pieces (gained 14). _You see here a scorpion corpse.fg3fg(fgčfg%fgv fgz x  Skill  Level Target Apt Skill  Level Target Apt  a - Fighting   0.0  --   0  l - Spellcasting   3.0  --  -1          fgz o b - Staves   0.0  --  -1   m + Hexes8.0  9.0   0 c - Unarmed Combat   0.0  --  -1  n - Necromancy   0.0  --  +1   d - Throwing   0.0  --  -1  o - Ice Magic   4.0  --  -1       p - Earth Magic   0.0  --  -1  fg{ |e + Short Blades 6.6  10.0  -1      f - Long Blades   4.0  --  -1  q - Evocations   1.0  --   0   g - Ranged Weapons   1.0  --  -1             fgC{  h - Armour   0.0  --  -1      i - Dodging   2.0  3.0  -1      j - Shields   0.0  6.0  -1 fgj{ l     k - Stealth   3.0  --   0     fg{         fg{ ,            fg|     The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  fgB| g[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgh| fg: m * Hexes   8.0fg4p m - Hexes   8.0fg6> fgG fgRS /#...##...... selbram the Jinx#...##.##### Demonspawn#####...##.#Health: 57/57 ========================.../....#########.#Magic: 13/13 ========================................#.#AC: 4fg T JStr: 9.................#.#EV: 11Int: 19#................#.#SH: 5Dex: 14##...###.........#.##### XL:  9 Next:  6% Place: Dungeon:6.......@..........>..>.. Noise: ---------  Time: 5445.2 (0.0).....###.........#.##.## j) +1 dagger (elec)fgZT ... #........†#...... Throw: 2 throwing nets ##### ######........####.#. Regen (2) ....# ..# #######........####.#. fgT ....# ..#.....##...............  ....# ........#........####.#(  ....# #.†.....#........# #.#.  ..<.######................# #.#. fg&U You hit the scorpion but do no damage.Lightning courses through the scorpion!! _You kill the scorpion! _Your Hexes skill increases to level 8!fgdU You now have 364 gold pieces (gained 14). _You see here a scorpion corpse.fg ] fg] fgwf fgnh fgTmfguInventory: 36/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 vampiric dagger Missiles (go to first with ()  G - 2 throwing nets (quivered) fgzvArmour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn) fgv! F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death fgwJewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)fg5wA - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (13)  y - a wand of warping (9) fgsw[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgt#...##...... selbram the Jinx#...##.##### Demonspawn#####...##.#Health: 57/57 ========================.../....#########.#Magic: 13/13 ========================................#.#AC: 4Str: 9.................#.#EV: 11Int: 19#................#.#SH: 5Dex: 14##...###.........#.##### XL:  9 Next:  6% Place: Dungeon:6.......@..........>..>.. Noise: ---------  Time: 5445.2 (0.0).....###.........#.##.## j) +1 dagger (elec)... #........†#......fgv Throw: 2 throwing nets ##### ######........####.#. Regen (2) ....# ..# #######........####.#. ....# ..#.....##...............  ....# ........#........####.#(  ....# #.†.....#........# #.#.  ..<.######................# #.#. You hit the scorpion but do no damage.Lightning courses through the scorpion!! _You kill the scorpion! _Your Hexes skill increases to level 8!You now have 364 gold pieces (gained 14). _You see here a scorpion corpse.fg|4fgfgfgfg` Your spells (describe)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice1% 2 b - Confusing TouchHexes1%3  c - Tukima's DanceHexes1%fg3 Select a spell to describe[!]/[I] toggle spell headersfg fg0fgoy#...##...... selbram the Jinx#...##.##### Demonspawn#####...##.#Health: 57/57 ========================.../....#########.#Magic: 13/13 ========================................#.#AC: 4Str: 9.................#.#EV: 11Int: 19#................#.#SH: 5Dex: 14##...###.........#.##### XL:  9 Next:  6% Place: Dungeon:6.......@..........>..>.. Noise: ---------  Time: 5445.2 (0.0).....###.........#.##.## j) +1 dagger (elec)fg... #........†#...... Throw: 2 throwing nets ##### ######........####.#. Regen (2) ....# ..# #######........####.#. ....# ..#.....##...............  ....# ........#........####.#(  ....# #.†.....#........# #.#.  ..<.######................# #.#. You hit the scorpion but do no damage.Lightning courses through the scorpion!! _You kill the scorpion! _Your Hexes skill increases to level 8!You now have 364 gold pieces (gained 14). _You see here a scorpion corpse.fgfgfg}!fg"fg\fg`C  Skill  Level Target Apt Skill  Level Target Apt fga a - Fighting   0.0  --   0  l - Spellcasting   3.0  --  -1           b - Staves   0.0  --  -1  m - Hexes   8.0  9.0   0   c - Unarmed Combat   0.0  --  -1  n - Necromancy   0.0  --  +1   d - Throwing   0.0  --  -1  o - Ice Magic   4.0  --  -1       p - Earth Magic   0.0  --  -1  e + Short Blades 6.6 fga[37m 10.0  -1      f - Long Blades   4.0  --  -1  q - Evocations   1.0  --   0   g - Ranged Weapons   1.0  --  -1         fg#by     h - Armour   0.0  --  -1     fgdb i - Dodging   2.0  3.0  -1      j - Shields   0.0  6.0  -1      k - Stealth   3.0  --   0 fgb                    fgb        fgPcThe current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Helpfgc[=] set a skill target [-] clear all targets  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfgcfg > j + Shields 0.0fg> i + Dodging 2.0fg e * Short Blades   6.6fg== a + Fighting 0.0fg- a-z] setselected targetfg <[?25h[?0c0 fg" fgֹ [?25l[?1cfg1.0   0 10.0 3.0 6.0 =] set afgall targetsfg? a-z] setselected targetfg[?25h[?0cfgs*1.0 fgsz& fgW [?25l[?1cfg}2.0 =] set aall targetsfgNa-z] setselected targetfg<[?25h[?0c2.0 fga& fge [?25l[?1cfgZi}3.0 =] set aall targetsfgHa-z] setselected targetfg)[?25h[?0cfgB**3.0 fg  [?25l[?1c4.0 =] set aall targetsfg> k + Stealth 3.0fga-z] setselected targetfgz [?25h[?0cfg"{20 fgf [?25l[?1cfgDl4.0   0 =] set aall targetsfg7#...##...... selbram the Jinx#...##.##### Demonspawn#####...##.#Health: 57/57 ========================.../....#########.#Magic: 13/13 ========================................#.#AC: 4Str: 9.................#.#EV: 11Int: 19#................#.#SH: 5Dex: 14##...###.........#.##### XL:  9 Next:  6% Place: Dungeon:6.......@..........>..>.. Noise: ---------  Time: 5445.2 (0.0).....###.........#.##.## j) +1 dagger (elec)... #........†#......fg Throw: 2 throwing nets ##### ######........####.#. Regen (2) ....# ..# #######........####.#. ....# ..#.....##...............  ....# ........#........####.#(  ....# #.†.....#........# #.#.  ..<.######................# #.#. You hit the scorpion but do no damage.Lightning courses through the scorpion!! _You kill the scorpion! _Your Hexes skill increases to level 8!You now have 364 gold pieces (gained 14). _You see here a scorpion corpse.fgfgfgfgLfgfg$fg<fg,fg]fgfg;1fggfgfgfgfgfgQfg= fg^##### ##### #...# #.... #...# #.### ######...# #.#fg~ #.../....#########.#  ##.#.# 8.2 (3_..........#.# fg###................#.#  ##...###.........#.### ........†..........>..> fga......###.........#.## ....... #.†#.... ####### ######## ##fg..### #.....# ..# #######..###fg fg+9.2 (4fgfg_ = _Found a white marble altar of Elyvilon.fgcz ##### #### #...# #... #...# #.## ######...# #.# ##########.# ##......#.#._...#.#.###........#.#  ##...####.## ........†..>. ......###.........#.## .......# †#..  ####### ######## ##.####50.2 (1fgfg1fg-31.2 (2fgfg- _K - a wand of flame (9)fgU0 3fg=1 fg;5 fgg7 ,fgM< ,fgE (########...##. #...# #.######...# ##........#########....###................#.s.._..........#....###..#. fg1F ##...###..#. ..†..........> ......###.........#. .......# #........†#. s   scorpion (asleep)####### ######### ##........#.....# ..# #######........##  fgF #.....# ..#.....##....fgP +2.2 (1fgQ +3.2 (2fgV fgY [ _A scorpion comes into view.fgK %###### #...#  #...# #######...# #.. #........#########....###................#s.._.....# ...###.# ##...###.#........†. ......###.#.....# #........†######## ######### ##..#fg  #.....# ..# #######. #.....# ..#.....##.. ### #.....# ........##fg fg h.fgB +4.2 (1fgՔ fg fg! #####  #...#  #...# # ######...#  ########.###......_.....s.###.......... ##...#### ........†. ......###......... fg.......# † s   scorpion ####### ######### ##. #.....# ..# ####### #.....# ..#.....##.fg{fg!=s.fg'"&5fg(fg+fgzhfgFifgqX._sfgr&6fgyfg{fgA  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgX  selbram the Jinx  Demonspawn #####  Health: 57/57 ======================== #...#  Magic: 11/13 ====================---- #...#  AC: 4Str: 9 # ######...#  EV: 11Int: 19 ... #........######## SH: 5Dex: 14 .....###................ XL:  9 Next:  6% Place: Dungeon:6 ....._s@................ Noise: ---------  Time: 5456.2 (0.0) .....###................ j) +1 dagger (elec) ... ##...###g5m......... Throw: 2 throwing nets # ........†......... ......###......... .......# #........† s   scorpion ####### ######### ##........ #.....# ..# #######........ #.....# ..#.....##........ _A scorpion comes into view.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (chance to affect: 56%)fgVselbram the JinxDemonspawn#####Health: 57/57 ========================#...#Magic: 11/13 ====================----#...#AC: 4Str: 9#######...#EV: 11Int: 19... #........######## SH: 5Dex: 14.....###................ XL:  9 Next:  6% Place: Dungeon:6fg....._*@................ Noise: ---------  Time: 5456.2 (0.0).....###................ j) +1 dagger (elec)... ##...###......... Throw: 2 throwing nets# ........†...............###................# #........† s   scorpion####### ######### ##........#.....# ..# #######........#.....# ..#.....##........ fg_A scorpion comes into view.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  fgxPress: ? - help, Shift-Dir - straight lineAim: a scorpion (chance to affect: 56%)fgUs(asleep)fg8:sfg9+7.2 (1fgMAfgTD6  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (chance to affect: 56%) _The scorpion looks drowsy...fg0 s  The helpless scorpion fails to defend itself.  You impale the scorpion!!fg q†fgf 399 (0.7fgq fg L _You kill the scorpion!fgqfgfgfgfgٽ2==fgTfg,fgbfgnfgj3====fgfgWfgQfgfgfgd  You see here a scorpion corpse.fg ##### #...# #...####### ######...#...[ #..........###..@†.64.9 (7.0..###fg0.... ##...#####.... ........†##... ......####..........# #. #######.######### ## #.....#. ..# ####### #.....# ..#.....##fgfg7+5.9 (8fg<fg _Found a ring mail. _There is a white marble altar of Elyvilon here.fgA fg1B fgUC fgF fgSJ fgJ $ _fgUN ,fgS fg&T :==fgU fgY fgh[ ,fg^ Bfg_ ,fgb fgd fg$e fgpf fgi fg(k fg|k fgl fg/p fgq fgq fgor fgt fg v fgWv fgv fg=x fgAy fgy fgPz fgz fg| ,fg} fg fg Bfg fg ,fg fgD fg| fg fg fgB fg fg fg؝ fgS fg+ ,fgI nfgz fgީ ,fg~ fg fg fg fg fg fg ,fgƶ fg* fgx ######...# #...############## ######...#<..........[# #........#............###..............._†...............###....####...###84.9 (19.0)########....† ##..........### #..........# #.. #######.######### ##.#.....#....######### #.....####..#.....########### #.....# ##........#fg #.......###.....# ##.÷.....#fg9 fg ,5.9 (20fgw fg- ; _Found an escape hatch in the ceiling.fg{ 3fgo fg fg< fgh fg+ fg fg ,fg fgC fg fg fg fg fg fg9 fg fgg fg fgS fgk fg fgt ,fg= fge fg ,fg5 fgC fg ,fg fg2 fg fg fg fgm fg fg# fg fg( fg ,fg ,fg ,fg fg fg ,fgE fg" fg ,fg fg fg ,fg fg( fgf fg fgk fg fgD ,fg fg fgX ,fgE fg fg ,fg fg fg ,fg fgN P  There is a stone staircase leading up here.fg` fg  _fg fgc! fg" ,fgb# fgH% fgu& ,fg,' fg( fg) ,fg* fg, fgI- ,fg- fgl/ fgp0 ,fg1 fg2 fg3 ,fg4 fg 6 fgT7 fg7 fg8 fg: fg}A t##......#......#######.### #.....#... #.....####.. ######### #.....# ##. ####.....# ##F##......<.######..###.....................# #.............# #.........fg7B ..........# #.....................# #...........###.......# #........... F   bullfrog (asleep)#.........# #........... #.........# #.....##.... #.........##########.##.fg&K .513.9 (28fgK ,4.9 (29fgQ fgS fg}/ #########.#. #..... #######.## #.....#... #.....####. ######### #.....# #.###.....#  F##...@.........<.#####.###..# #.# #.# #....# #####.# #  #..# #..........  #.# #.....##... fg\5 fg5 15.9 (1.0)fg8 fgP: fg^ [ # ## # #. #.....# #.....#### # #.....#  #.###.....#  F##.<..####.# ##.# ##.# #.# ##.# # #..# # #.# #.....##6fgKo # ## # #. #.....# #..... # #.....#  #.###.....# F##.<..###.#.# # #.# # #.# #.# #.#####.# # #..# # #.# #.....##fggfg4&7fgMfgbfg  # ## # #. #.....# #..... # #.....# #.###.....# F##.<.#.####.#.# # #fgQ .# # #.# # .# ##.#####.# #.. #..# # #.# #.....##fg fgQ &8fg fg fgE  ## ######## #.....# #.....########## #.....# #.......###.....#####F##.......<.##.....###...... #.#.# # #.# # #.# #..# ##.#####.# #F   bullfrog (asleep)fg+ w... #...# ### #...# #.....# #.#########fg1 <9fg1 fg fg ###. ##. #. #.....#. #.....#. ######### #..... #. #.......###..... ####F##.<. #.### #.#.# # #.# # #.# # ..# # #.#####.# # ... #...# # ## #...# #..... #.fg fgf '20fgfgfgl s  The helpless bullfrog fails to defend itself.  You impale the bullfrog!!fg g†fg] z8/58131.6 (0.7Regen (2) fg fgA L _You kill the bullfrog!fgJfgvfgfgfgߜ,fgtfg;1fgifgd  You see here a bullfrog corpse.fgfg _fg1fg,fgfg%fgsfgjfgfgU!fgfgfgF0fgfgHfg,fgfg8fg,fgXfgJfg,fgifgfgfgfgfg[fgfg<fgfgVfg,fgfg]fg,fg5fgQfgf,fgfgfg #.....# ####†##....  #.....# #..........  #.....####.#........  #..........#...  #......##..#...  #......##......  fg+#......###.#####   #....# #.....   ###### #.35.6 (14.0)   ###$...# #.   #....# #.   .....# #.   ......# ###+###   ..!...# #   ......#   .:....[#  fgB6.6 (15fgfg( _Found a ring mail.fgZ 3fg[ fg^ fgNa fg e ,fgh fgh fgj fgn M _You now have 372 gold pieces (gained 8).fgr 3fgs fg6v fg!y ,fgz fg~ fg ,fgà fgֆ fg= ,fg fg fg fg? fg m _C - 2 white potions (gained 1)fg fg fg fg fg ,fgY fg    #..........#   #......##### #  ###....# #  ####....# #  #.......# # fg  #.......# ###+#  #.......#   #.......#   #.@....[#   #.......#  #.......#  fg o#.......# #.......# #.......##+ #.......##..fgE S  ############ fgg QYou pick up a book of Geomancy and begin reading...fg 245.6 (9.0)fgZ /6.6 (10.0)fg fgo ] _You add the spells Sandblast, Stone Arrow and Passwall to your library.fg%7 Spells (Memorise)TypeFailure Level  a - Dazzling FlashHexes/Fire9% 3b - SandblastEarth16%1  c - PasswallEarth41% 3  d - Stone ArrowConjuration/Earth41% 3  e - Vampiric DrainingNecromancy41% 3  f - Iskenderun's Mystic BlastConjuration/Translocation 83% 4  g - Nazja's Percussive Tempering Forgecraft99% 5  h - Splinterfrost Shell Ice/Forgecraft 100% 7 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfgVg DescribMemorise|Describefgfgfg #..........# #.... selbram the Jinx #......##### #.... Demonspawn ###....# #.... Health: 58/58 ======================== ####....# #.... Magic: 13/13 ======================== #.......# #.... AC: 4Str: 9 fga+#.......# ###+# EV: 11Int: 19 #.......#SH: 5Dex: 14 #.......#XL:  9 Next: 13% Place: Dungeon:6 #.@....[#fgNoise: ---------  Time: 5546.6 (0.0) #.......#j) +1 dagger (elec)fg #.......#Throw: 2 throwing nets #.......# fgf#.......# #.......##+# #.......##.. fg############ _You see here a bullfrog corpse. _Found a ring mail. _You now have 372 gold pieces (gained 8). _C - 2 white potions (gained 1)  You pick up a book of Geomancy and begin reading... _You add the spells Sandblast, Stone Arrow and Passwall to your library.fg)P  Okay, then.fgfgB!fg#. _fg7  Your spells (describe)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice1% 2 b - Confusing TouchHexes1%3  c - Tukima's DanceHexes1%3 Select a spell to describe[!]/[I] toggle spell headersfgfgfgX #..........# #.... selbram the Jinx #......##### #.... Demonspawn ###....# #.... Health: 58/58 ======================== ####....# #.... Magic: 13/13 ======================== #.......# #.... AC: 4fg[mStr: 9 #.......# ###+# EV: 11Int: 19 #.......#SH: 5Dex: 14 #.......#XL:  9 Next: 13% Place: Dungeon:6 #.@....[#fgTNoise: ---------  Time: 5546.6 (0.0) #.......#j) +1 dagger (elec) #.......#fgThrow: 2 throwing nets #.......# fg#.......# #.......##+# #.......#fgy#.. ############ _Found a ring mail. _You now have 372 gold pieces (gained 8). _C - 2 white potions (gained 1)  You pick up a book of Geomancy and begin reading... _You add the spells Sandblast, Stone Arrow and Passwall to your library. _Okay, then.fg7fgfgfgfge5fg64 Spells (Memorise)TypeFailure Level  a - Dazzling FlashHexes/Fire9% 3b - SandblastEarthfg616%1  c - PasswallEarth41% 3  d - Stone ArrowConjuration/Earth41% 3  e - Vampiric DrainingNecromancy41% 3  f - Iskenderun's Mystic BlastConjuration/Translocation 83% 4  g - Nazja's Percussive Tempering Forgecraft99% 5  h - Splinterfrost Shell Ice/Forgecraft 100% 7 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpfgB7<[Esc] exitfg& fg- fgu5  #..........# #.... selbram the Jinx #......##### #.... Demonspawn ###....# #.... Health: 58/58 ======================== ####....# #.... Magic: 13/13 ======================== #.......# #.... AC: 4Str: 9 fg$6 #.......# ###+# EV: 11Int: 19 #.......#SH: 5Dex: 14 #.......#XL:  9 Next: 13% Place: Dungeon:6 #.@....[#Noise: ---------  Time: 5546.6 (0.0) #.......#fg6 j) +1 dagger (elec) #.......#Throw: 2 throwing nets #.......# #.......# #.......##+# #.......##.. ############ _Found a ring mail. _You now have 372 gold pieces (gained 8). _C - 2 white potions (gained 1)  fgD7 You pick up a book of Geomancy and begin reading... _You add the spells Sandblast, Stone Arrow and Passwall to your library. _Okay, then.fgf? P  Okay, then.fg.@ fgcG fgI . _fg fgU fg6 fg fg! fg& P _fg( fg#) fg#* fgb, fgf2 Xfg3 fg)4 fgW5 fgr7 fg9 ,fgy: fg< fg> fg? fg? fg2B fgC fg.D fgPE fgTG fgH fgBI fgI fgK fgL fgUM fgM fggO fgP fgQ fgQ fg1S fgT ,fgU fg[ Bfg^ ,fg_ fg_ fg3` fga fgcc ,fgd fgLe fgf fgRf fgf fgh fgi ,fg)j fgAk fg*m Bfghn fgo fgo fgp fgq fg4s ,fgs fgw d  You see here a bullfrog corpse.fgx fgcy  _fgy fg{ fgE| ,fg} fgP~ fgU ,fg fg fgM fg fg fgo fgJ ,fg˅ fg fg# ,fg fg։ fg ,fg fg] fg Bfg fgG fg| fg fg fg fg( fg fgޖ fgY - .. #.. ..  .. #.# [.  . #.# .  #.#.#.#  .#.#. ######## ... #<....... #.# #........fg k #@# #........75.6 (29.0) #.# #........ #.# #........fg"  #.# ######### #.# fg[ # #.# #.# #####fg   #.# #....   ####### #.##.... fgܥ fgl ,6.6 (30fg fg ) _Found a chain mail.fg3~fg~fgfgfg@M... ... #g[.. #.. ...[.. #.# .fg#.#.#.# #.#.#.# ##########.....# #<.#.##..........g   gnoll (polearm, asleep)fgAv.#.#.#fgq 0.0)  A gnoll comes into view. It is wielding a +0 spear.Found a pair of gloves.fgN  The gnoll shouts! You hear an angry hiss.fg.gggg 2 gnolls (1 polearm, 1 wandering)==7.6 (1fgfgr _A gnoll comes into view. It is wielding a +0 whip.fgd .. ..S..... ... .#.g.. #.. ..g.. #.##[. #.#.. #.#.#.##.#.#.# ###########...@.# #<###.### #.#.# #.#.# #.#.# #.........#.# #########.#.# ## S   adder (wandering)#.#  #.# ######fgzh  An adder comes into view.fgfgfg>  The adder hisses angrily.fgJfgҖ  A gnoll comes into view. It is wielding a +0 spear.fgeg.g[S.gg   gnoll sergeant (polearm, wandering)gg 2 gnolls (polearms, 1 wandering)S   adderfg/--8fgfg~ _A gnoll sergeant comes into view. It is wielding a +0 trident.fgfgInventory: 37/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon) fg f - a +0 sling of draining  m - a +1 vampiric dagger Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler fgP H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death fg}Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)fg A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (13)  y - a wand of warping (9) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgY fgۼ fg) selbram the Jinx.. ..g.gDemonspawn... ... .#.[Health: 58/58 ========================.. #.. .S.Magic: 13/13 ========================fg -.. #.##[gAC: 4Str: 9. #.#..EV: 11Int: 19#.#.#.#SH: 5Dex: 14#.#.#.# ########## XL:  9 Next: 13% Place: Dungeon:6#...@.# #<........ Noise: ---------  Time: 5578.6 (0.0)###.### #......... j) +1 dagger (elec)#.##......... Throw: 2 throwing netsfg #.##.........#.##.........#.##########. g   gnoll sergeant (polearm, wandering)#.### gg 2 gnolls (polearms, 1 wandering)#.## S   adder#.#######The gnoll shouts! You hear an angry hiss. _A gnoll comes into view. It is wielding a +0 whip.An adder comes into view.The adder hisses angrily.  A gnoll comes into view. It is wielding a +0 spear. _A gnoll sergeant comes into view. It is wielding a +0 trident.fg{ fg fg fg fgm|< ## .g. .. ..g.g... ... .#.[.. #.. .S... #.##[g. #.#.. #.#.#.##.#.#@# ############.....# #<###.### #.#.# #.#.# #.#.# #.........#.# #########..fg}g 3 gnolls (polearms, 2 wandering)#.# ##.#.#  #.fg   A gnoll comes into view. It is wielding a +0 halberd.fgfgfgfgfgږfgFg.g.g..gS.gggg 4 gnolls (3 polearms, 1 wandering)fg94==9.6 (1fgfg9 _The gnoll shouts! You hear a shout!fg .... ## g.g. .. ...g..#... ... .#.[.!... #.. ..g...#.. #.##S....... #.#.g.....# #.#.############.....<fg###.###.#........#########.#fg g  Found a potion of magic.fg fgk fg fg fgd fg0 The gnoll shouts!fgm .g..gfg\g.[g....WSW   phantomg   gnoll sergeant (polearm, wandering)gggg 4 gnolls (3 polearms)S   adder  The gnoll barely misses you.fg'80fg&fg9)Z _A phantom comes into view.fg  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg' Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice1% 2 b - Confusing TouchHexes1%3  c - Tukima's DanceHexes1%3 Select a spell to cast[!]/[I] toggle spell headersfgfgfgselbram the Jinx....Demonspawn## .g..Health: 58/58 ========================.. ....g.#Magic: 13/13 ========================... ... .#g[.!.AC: 4Str: 9.. #.. ......#EV: 11Int: 19fgW.. #.##[g....WSH: 5Dex: 14. #.#Sg.....#XL:  9 Next: 13% Place: Dungeon:6#.#.#@#Noise: ==-------  Time: 5580.6 (0.0)#.#.#.# ########### j) +1 dagger (elec)#.....# #<......... Throw: 2 throwing nets###.### #..........#.##..........#.##.......... W   phantom#.#fg7#.......... g   gnoll sergeant (polearm, wandering)#.##########.. gggg 4 gnolls (3 polearms)fg#.###. S   adder  Found a potion of magic.  The gnoll shouts!  fgxThe gnoll barely misses you. _A phantom comes into view.fgCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg selbram the Jinx....Demonspawn## .g..Health: 58/58 ========================.. ....g.#Magic: 13/13 ========================... ... .#g[.!.AC: 4Str: 9.. #.. ......#EV: 11Int: 19fg[ .. #.##[g....WSH: 5Dex: 14. #.#Sg.....#XL:  9 Next: 13% Place: Dungeon:6#.#.#@#Noise: ==-------  Time: 5580.6 (0.0)#.#.#.# ########### j) +1 dagger (elec)#.....# #<......... Throw: 2 throwing nets###.### #..........#.##..........#.##.......... W   phantom#.##.......... g   gnoll sergeant (polearm, wandering)#.##########.. gggg 4 gnolls (3 polearms)#.###. S   adder  Found a potion of magic.  The gnoll shouts!  The gnoll bafg Vrely misses you. _A phantom comes into view.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg:   selbram the Jinx ....  Demonspawn ## .g..  Health: 58/58 ======================== .. ....g.#  Magic: 11/13 ====================---- ... ... .#g[.!.  AC: 4Str: 9 .. #.. ......#  EV: 11Int: 19 .. #.##[g....W  SH: 5Dex: 14 . #.#Sg.....#  XL:  9 Next: 13% Place: Dungeon:6 #.#.#@# Noise: ==-------  Time: 5580.6 (0.0) #fg; .#.#.# ########### j) +1 dagger (elec) #.....# #<......... Throw: 2 throwing nets ###.### #.......... #.# #.......... #.# #.......... W   phantom #.# #.......... g   gnoll sergeant (polearm, wandering) #.# #########.. gggg 4 gnolls (3 polearms) #.###. S   adder _A phantom comes into view.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 65%)fg1selbram the Jinx....Demonspawn## .g..Health: 58/58 ========================.. ....g.#Magic: 11/13 ====================----... ... .#g[.!.AC: 4Str: 9.. #.. ......#EV: 11Int: 19.. #.##[g....WSH: 5Dex: 14. #.#*g.....#XL:  9 Next: 13% Place: Dungeon:6#.#.#@#Noise: ==-------  Time: 5580.6 (0.0)#.#.#.# ########### j) +1 dagger (elec)#.....# #<.........g27m Throw: 2 throwing nets###.### #..........#.##..........#.##.......... W   phantom#.##.......... g   gnoll sergeant (polearm, wandering)#.##########.. gggg 4 gnolls (3 polearms)#.###. S   adder _A phantom comes into view.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 65%)fgIS(asleep)fg%S@  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (chance to affect: 65%)  The adder looks drowsy...fg%TfgUfgIVfg#X?  The gnoll sergeant shouts!fg_`!.g.ggg....W.Sg)fgha+1.6 (1fglfgp3 _You block the gnoll's attack.fg~  The helpless adder fails to defend itself.  You perforate the adder like a sieve!!!fg41.fg6--2.3 (0.7fgGfgHI _You kill the adder!fg  ....## ...... ....g.#... ... .#.g.!. .. #.. .g....# .. #.##g....W.fg D . #.#.g.....##.#.#.# ############....<.........###.##. #.# .#.##.fg/ fg fg0 fg fg  6.g.[gg 3 gnolls (24--=-3.3 (1.0fgf fgr C _The gnoll hits you from afar with a +0 spear.fg'## ...... ......#... ... .#.g.!. .. #.. ......# .. #.##[g...W. . #.#gg.....# #.#.#.#  #.#.#.# ########## #...@.# #<........ ###.### # #.# # #.# # #.# #fg #.# ######### #.### #.# # #.#######fg fg9 fg fg fg [g.gfg> ]2==-4fg, fgn0 fg+p.. ......#... ... .#.[.!. .. #.. ..g...#fgo .. #.##[....W. . #.#gg.....# #.#.#g#  #.#.#.# ######### #.....# #<....... ###@### # #.# # #.# # #.# # #.# ######### #.## #.#  2 gnolls (1 polearm) #.##### #.# #....fg(.g..g-5fg7fg+fg[C... ... .#.[.!. .. #.. ......# .. #.##[g...W. . #.#.......##.#.#g# #.#.#g# ##########.....# #<.......###.### #. #@# ########  #####....#######fg0fg5Kggggggg 4 gnolls (3 polearms)5--6fg ;fgb?fg5z  .. #.. ......# .. #.##[g...W. . #.#..g....##.#.#g# #.#.#g# #########...g.<.......##.##. #.# ########  g   gnoll#.#fg©#.....# #.########## #....fgEfgfg.gg 2 gnolls (1 polearm)7fg p .. #.##[g...W. . #.#..g....##.#.#g# .# #########..g<.......##.##. #g# .########  #####....#######.....#########.......##fg Ffg g.gg 3 gnolls (2 polearms)fgf #3fg P====8fgX fgu fg8C . #.#..g....##.#.#g# .# #########..g<.......##g##. #.# g.########  fgC#####....#######.....#########.......######†......<fgHfgrKfgKfgW.g.gfg*Y3-2--=9fg.afgWd] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip.fg`A#.#.#g# .# #########...<.......##g##. #g# .g.########  #####....#######.....#########.......######†......<fgA9......###....fgGfgHfg~Ifg~R.g.gfg'S/-90fgX[fg0^fg .# #########...<.......##.##.fg  #g# .g########.  #####fg &....#######.....fg: "#########.......##fgV F####†......<fgq Q......###....###.#fg  fg fg fg fgD .g.gfg @-1fg fg fgM...<.......##.##. #.# g.########g . #####....#######.....#########.......######†......<......###....###.# ....fgyfg/fgfg.g.gfgT4=2fgEfgfg?##.##. #.# g########. g .#####....#######.....#########fg9@.......######†......<......###....###.# ....##fgEfg"Hfg|IfgU.g.gfgVc3---=fg)V 3fg_fgd] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip.fgmo) #.# g######## . g#####.....fgo#######.....#########.......######†......<......fgo;###....###.# fgo....fgoY##..#.....fgufgKvfgwfgƁ.g.gfg΂61--fg4fgnfg] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip.fgz ########g  .#####g....#######......#########fg͔ >.......######†......<......###....###.# .....#....##..#....fg <......#.#####fg Bfg .g.gfgV &5fg fg X _The gnoll attacks as it pursues you! You block the gnoll's attack.fg.######## g #####.....#######g......##########.......######†......<......###....###.#.... .....#.....##..........#.#####........# #..fg'fgfgfg].g.gfgT4=6fgfgYa _The gnoll attacks as it pursues you! The gnoll hits you but does no damage.fg r########  g#####....#######......g##########.##.......#####......<#.............###....###.#...........# .........##........#.#####.........# #.......####fg fgz fgr P.gfgկ T2==-fg 7fgȸ fgr u _You see here a bullfrog corpse.fgP #.#  #.# fgP N#.# #######g# #.....####### #g# #.fg.Q #.....# #g########## #.#.....# #.##.......###.#.....# ####†##.............<fgbQ 8#.....# #....@........###.....#.....####.## #.#..........#.fgQ # #.#......##..#.# #.#......##....# #.fgQ q#......###.###### #.#.fgQ ...# #...# #.fg"R #......##### #...# #.###....# #.########fgrY ,fga P.gfgb G-8 _fgg fgdj fgO#.# ##.#.# #.#.# ##g# #.....## #.# #.....#fge#.....# #g########## #.....##.....# #g##.......###.....##.....# ####†##.<.##.....# #.###.#.....####.#.# #.#.#.# #.#......##..#.# #.#......##...# #.fg#......###.#####.# #. #....# #...# #. fgE#......##### #...# #.....# ###....# #.# fgfgf.gg   gnollfg^5=9fgNfgfg2#.# #########..#.# ##.#.#  #..#.# #######. #g# #.....#. ####### #.# #.....# #.....# #g########## #.....# #.....# #.##.###.....# #.....# ####g##.....<.## #.....# #...###. #.....####.#.# #. #....#.# #. #......##..## #. #......##........# #.  #......###.#####.fg3# #.  #....# #...# #.......  #......##### #.# #.....## fg5fg#?†gg   gnollfg?T3====fg@!600fg=GfgIfgI :#.# #.#.# ##.#.# #.#.# #.##g# #.....#. #.# #.....# .....# #g## #.....# .....# #.##.###.....# .....# ####†##.<.# fg .....# #....g.###. .....####.#.# #. .#.# #. ......##..#.fg # #. ......##..# #. fg ......###.#####.# #. ..# #..# #. fg ~......##### #.# #.....##.fg fg fg Xgg 2 gnolls (1 polearm)fg &1fg fg~ fgm%#.# #.#.# ##.#.# #.#.# #.##g# #.....#. #.# #.....## #g## #.....# ## #.##.###.....# # ####†##.<.## #....gg.###.####.#.# #.#.# #.##..#.# #.##.# #.###.#####.# #.# #..# #.##### #.# #.....##.g.2fgtY#.# #.#.# ##.#.# #.#.# #.##g# #.....#. #.# #.....####.# #g## #.....# ## #.##.###.....# ## ####†##g.<.## #.....g.###.####.#.# #.#.# #.##..#.# #.##.# #.###.#####.# #.# #..# #.##### #.fgH# #.....##.fgAfg;fgfgfggg.g 3 gnolls (2 polearms)fg56=fg3fg fgFfg+ #.# #.#.# ##.#.# #.#.# #.##g# #.....#....# #.# #.....####.# #g## #.....# ##.# #.##.###.....# ## ####†##g.g.<.## #....g.fg ###.####.#.# #.#.# #.##..#.# #.##.# #.###.#####.# #.# #..# #.##### #.# #.....##.fg& fg fg^ fg .g.g.gfgn C==4fgM fg[ fgk#.# #.#.# ##.#.# #.#.# #.##g# #.....#....# #.# #.....####..# .# #g## #.....# ##. .# #.##.###.....# ##. .# ####†##.g.g.<.######. .# #.....g.###.####.#.# #.#.# #.###..#.# #.###.# #.####.#####.# #.# #..# #.###### #.# #.....##.fg7fgfgg.g.5fgfgɯfgtJ#.# #.#.# ##.#.# #.#.# #.##g# #.....#....# # #.# #.....####..#. # #g## #.....# ##. # #.##.###.....# ##.÷ # ####†##g.gg.<.######. # #.###. ####.#.fg*u# #....#.# #.#. .##..#.# #.#. .##.# #.#. .###.#####.# #.# #..# #.# .##### #.# #.....##.fgzfg|fg}fgw.g.ggfgP?7=fgd6fgfgJfg#.# #.#.# ##.#.# #.#.# #.##g# #.....#....# #.# #.....####..#. #g## #.....# ##. #.##.###.....# ##.÷. fgE ####†##.g.gg.<.######.  #.###..#.# #....#.# #.....#. ##..#.# #.#. ##.# #.#. ###.#####.# #.# #.# #.# ##### #.# #.....##.fgfg~fgOfgw.g.ggfg&7fgLfgfgj #.# #.#.# ##.#.# #.#.# #######.##g# #.....#....##.# #.....####..#...#g### #.....# ##.....#.##.###.....# ##.÷..####†##..g.gg.<.######....#.fgk F###..#..# #...#...# #.....#. #..#....# #...........#........# #...........#....#####.......# #.......# #.........# #.# #.# #.....##.fgq fgs fg t fgt fg~ .g.g.gfg3 &8fg fg fg4h#.# #.#.# ##.##.# #.##.# #######.##g# #.....#....##.# #.....####..#....#g#### #.....# ##.....#.##.###.....# ##.÷.. ####†##...g.g.g.@...<.######.... #.fgk5p###..#...# #..)#.....# #...#. ..#...........# #....#... ......# #.....#....#####.......# #........# #.# #...........####. #.# #.....##.fgO;fg<fgC=fgGH.g.g.gfgH.=9fgSfgVw _The gnoll attacks as it pursues you! The gnoll barely misses you.fgk/#.# #.#.# ##.##.# #.# #.# #######.# #g# #.....#....##.# #.....####..#....#g########## #.....# ##.....#.##.###.....# ##.÷..†##....g.g.g.@..<.######.... .###. .#....# #.fgl). .#.....# #.#.....#.# #.#...# #.#..... .#####.# #... .# #.# #.####. #.# #.....##.fgJrfg~sfg`tfg'}.g.g.gfg~5-2--10fg‡fgW] _The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip.fgd #.# #.†#.# ##.##.# #.# ##.# #.# ##g# #.....#....##.# #.....####..#.....##g########## #.....# ##........#.##.###.....# ##.÷..†##.....g.g.g.@.<.######....###. #.fgL! ....# #.). #.# #.#..... #.# #.#.....## #.#..... #####.# #... # #.# #.####. # #.# #.....##.fg& fg ( fgO3 x.g.gfg 4 .-1fg> fgA fg M#.# #.†. #.# ##.###. #.# #.# #. #.# fgp #.# # #g# #.....#....# #.# #.....####..#.....# #g# #.....# ##........# #.##.###.....# ##.÷.....# #†##......g.gg..@<.######....###.# .# #.)..# .# #.#..... .# #.#.....## #.#......# #...  #.# #.####.  #.# #.....##.fg+ fga fgE fg fg r.g.ggfg @-2fg fg fgD5u.# #.†. .# ##.###. .# #.# #. .# #.# ##. g# #.....#....#. .# #.....####..#.....##. g# #.....# ##........#. .##.fg6###.....# ##.÷.....#. †##.g.gg..@.######....###.#.# #.)..# # #.# #.#.....## #.#......# #... #.# #.####. #.# #.....##.fgAXfgK.g.g.gfgLT6=3fgUfgF^a _There is a stone staircase leading up here.fg 4fg fg fg fg fg; g..g.gg   gnoll sergeant (polearm)ggg 3 gnolls (2 polearms)3==4 _fg fgZ  #........'###.#  #...##........##......#.# #.#  #...#.......#)##[)....#.# #.#  ##...#.......#.)÷......#.###.#  #..).+....#'##..########.....#  #....#.##.#.##..#########.####  #....#.##'#.#...##...........#  #.####......#......#######.#.#5  #.####.......@...........#.#.#  #....##.gfg[ #.#.#  #...........##.....  #.................#....  #...#######............  #...'.....#####.#..#####.##g   gnoll  #...#####.# #.#.....##.  #...# ###.#####.#.#...###.##.#  ##...# #.......#..fg K===fg- fgϜ -5.8 (2.5fgl fg˫ } _You climb upwards. _There is a stone staircase leading down here.fg  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg #...######.....'........###.# selbram the Jinx  #...##........##......#.# #.# Demonspawn  #...#.......#)##[)....#.# #.# Health: 56/58 =======================-  ##...#.......#.)÷......#.###.# Magic: 11/13 ====================----  #..).+....#'##..########.....# AC: 4Str: 9  #....#.##.#.##..#########.#### EV: 11Int: 19  #....#.##'#.#...##...........# SH: 5Dex: 14  #.####......#......#######.#.# XL:  9 Next: 13% Place: Dungeon:5  #.####.......@...........#.#.# Noise: ---------  Time:fga 5615.8 (0.0)  #..........##.g..........#.#.# j) +1 dagger (elec)  #...........##................ Throw: 2 throwing nets  #........................#....  #...#######...................  #...'.....#####.#..#####.##... g   gnoll  #...#####.# #.#.....##......  #...# ###.#####.#.#...###.##.#  ##...# #.......#............... _There is a stone staircase leading down here.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 65%)fg  #...######.....'........###.# selbram the Jinx#...##........##......#.# #.# Demonspawn#...#.......#)##[)....#.# #.# Health: 56/58 =======================-##...#.......#.)÷......#.###.# Magic: 11/13 ====================----#..).+....#'##..########.....# AC: 4Str: 9#....#.##.#.##..#########.#### EV: 11Int: 19fg #....#.##'#.#...##...........# SH: 5Dex: 14#.####......#......#######.#.# XL:  9 Next: 13% Place: Dungeon:5#.####.......@...........#.#.# Noise: ---------  Time: 5615.8 (0.0)#..........##.*..........#.#.# j) +1 dagger (elec)#...........##................ Throw: 2 throwing nets#........................#....#...#######...................#...'.....#####.#..#####.##... g   gnollfg #...#####.# #.#.....##......#...# ###.#####.#.#...###.##.###...# #.......#............... _There is a stone staircase leading down here.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  fg- Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 65%)fg fg&L ;gfgM 0---0--==6.8 (1fgU fgY f  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (chance to affect: 65%) _The gnoll struggles to resist. The gnoll hits you with a +0 whip!fgQ  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg #...######.....'........###.# selbram the Jinx  #...##........##......#.# #.# Demonspawn  #...#.......#)##[)....#.# #.# Health: 50/58 ====================----  ##...#.......#.)÷......#.###.# Magic: 8/13==============----------  #..).+....#'##..########.....# AC: 4Str: 9  #....#.##.#.##..#########.#### EV: 11fgInt: 19  #....#.##'#.#...##...........# SH: 5Dex: 14  #.####......#......#######.#.# XL:  9 Next: 13% Place: Dungeon:5  #.####.......@...........#.#.# Noise: ==-------  Time: 5616.8 (0.0)  #..........##.g..........#.#.# j) +1 dagger (elec)  #...........##................ Throw: 2 throwing nets  #........................#....  #...#######...................  #...'.....#####.#..#####.##... g   gnoll  #...#####.# #.#.....##......  #...# ###.#####.#.#...###.##.# fg ##...# #.......#............... _The gnoll struggles to resist. The gnoll hits you with a +0 whip!  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  fg,Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 65%)fgg #...######.....'........###.# selbram the Jinx#...##........##......#.# #.# Demonspawn#...#.......#)##[)....#.# #.# Health: 50/58 ====================----##...#.......#.)÷......#.###.# Magic: 8/13==============----------#..).+....#'##..########.....# AC: 4fgiiStr: 9#....#.##.#.##..#########.#### EV: 11Int: 19#....#.##'#.#...##...........# SH: 5Dex: 14#.####......#......#######.#.# XL:  9 Next: 13% Place: Dungeon:5#.####.......@...........#.#.# Noise: ==-------  Time: 5616.8 (0.0)#..........##.*..........#.#.# j) +1 dagger (elec)#...........##................ Throw: 2 throwing nets#........................#....#...#######...................#...'.....#####.#..#####.##... g   gnoll#...#####.# fgi #.#.....##......#...# ###.#####.#.#...###.##.###...# #.......#............... _The gnoll struggles to resist. The gnoll hits you with a +0 whip!  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 65%)fgBKg(asleep)fg!;gfg[4--7.8 (1fg fgCasting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (chance to affect: 65%) _The gnoll looks drowsy...fg"Jm  The helpless gnoll fails to defend itself.  You impale the gnoll!!fg6Wf)fg[1=--8.5 (0.7Regen (1) fg efggI _You kill the gnoll!fgxfgLevel 5 of the Dungeon <<<<>>>>(Press ? for help) #...# #...# #.....##.##.............'..>....#  #...# #...# #.....##.#............###.......#  #...# #...###..........#.#........###.......#######  #...######.....'........###.#.#.#......#.............#  #...##........##......#.# #.#.#...#..#.#...))........#  #...#.......#)##[)....#.# #.#.#..<#..#.#........[....#  ##...#.......#.)÷......#.###.#.##.....#.#.............#  #..).+....#'##..########.....#..)....##.###'##........###  #....#.##.#.##..#########.#######.#####.###.####........#  #....#.##'#.#...##...........#)....#.....##.# #........#  #.####......#......#######.#.#)#####.....##.####........#  #.####.......@...........#.#.#....÷#.....+....##........#  #..........##.)..........#.#.#.)..)[.....##....#........#  #...........##............................#....#........#  #........................#..........###........#........# fg@ #...#######....................#....# #.....#'##........#  #...'.....#####.#..#####.##....#..### #.................#  #...#####.# #.#.....##.......#..#####..........########  #...# ###.#####.#.#...###.##.#.#.....##................#  ##...# #.......#......................##.....###........#  #....# #.#.###.#.#.##..###....###.....##.....# #........#  #...## #.#.#......................#######....# #........#  #...####'#.#.............####.##### ###....# #........#fgx x##...#.......#.)÷......#.###.#.##.....#.#.............#fg #..).+....#'##..########.....#..)....##.###'##........####....#.##.#.##..#########.#######.#####.###.####........##....#.##'#.#...##....#)....#.....##.# #..##.####......#......#######.#.#)#####.....##.####..##.###@...........#.#.#....÷#.....+....##........#fgB ~..........##.)....#.#.#.)..)[.....##...fgy M.#..#.........##............................#....#..fg ....................#..........###........#######.........#....# #.....#'#fg T..'.....#####.#.##....#..### #.........fg ..#####.# #.#.....##.......#..#####..........######## ###.#####.#.#...###.##.#.#.....##........fg ##...# #.......###.....###....# #.#.###.#.#.##..###....###.....# #...## #.#...#######....# #...####'#.#.............####.##### ###....# ##.................#......# #.#########.....## #........##.........##..#..........####...........#...####.......#...###+#####..>.##...#............#.#.###+#####............######...<#####..................#....# #..........#.#....###......#....#fg+fgQ #...######.....'........###.# selbram the Jinx#...##........##......#.# #.# Demonspawn#...#.......#)##[)....#.# #.# Health: 51/58 =====================---##...#.......#.)÷......#.###.# Magic: 8/13==============----------#..).+....#'##..########.....# AC: 4Str: 9fgR#....#.##.#.##..#########.#### EV: 11Int: 19#....#.##'#.#...##...........# SH: 5Dex: 14#.####......#......#######.#.# XL:  9 Next: 13% Place: Dungeon:5#.####.......@...........#.#.# Noise: ---------  Time: 5618.5 (0.0)#..........##.)..........#.#.# j) +1 dagger (elec)#...........##................ Throw: 2 throwing nets#........................#.... Regen (1) fgRu#...#######...................#...'.....#####.#..#####.##... #...#####.# #.#.....##......fgS[ #...# ###.#####.#.#...###.##.# ##...# #.......#............... fgHSPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (chance to affect: 65%) _The gnoll looks drowsy...  The helpless gnoll fails to defend itself.  fgtSWYou impale the gnoll!! _You kill the gnoll!fg-Tfg Wfgefghfg4ml29==fg]r _The gnoll looks drowsy...  The helpless gnoll fails to defend itself.  You impale the gnoll!! _You kill the gnoll!  Things that are here: fgr: a +0 whip; a gnoll corpsefgVvfgv-3 _fgxfgA}fg=fgL5=fgLfgfg7fgfg fgdfg)10/13fgތG====fgfgfgAfgjh6==fgfgfg,fg:fgfge,fg`fgfgffgl1====fgƤfg)fgǦ97fg2H=fgfg^fgfgfgfgx,fgfgfgfg38=2==== _HP restored.fgȵ3fgfgͷfgfg4,fg2,fgfgfg0fgt#=fgc3====fgafg4 _Magic restored.fg3fgvfg#.#.....##.......#..#####...... ###.#.#...###.##.#.#.....##...... ..#......................##.... fg#.#.#.##..###....###.....##.... .....................# ............####.##### ###.... .....#......# #.#########.....# fgH.#..........####...........#...# .#...###+#######...#.36.5 (18.0) .#.#.###+#####....######. fgIC.................# .#........########......# .#.#.............# ## .#.#....)........########......## .#<.................##.........# .#.##...............##.........# ......##.####.......##fgfgfg'c _There is a stone staircase leading down here.fg I fgI fgzO fg%U fgMY N7.0) _fg6      ###   #.#  6 #@#   #.#   #.#   #.#   #.#####   #.....#   fg7b###.###   ### #.#   #.####.#  You climb downwards.fgY8;==fg<>fgڌ-9.0 (2.5fgNfgA _Level annotation: exclusion: Blorkula the Orcula, Blorkula the orcula _There is a stone staircase leading up here.fgNIfgfg_fg$ _fgrfg+fg' ,fg fg&fg*,fgC+fg:0fg/3,fg3fg:8fg;,fg;fgV@fgB,fg8CfgGfgJ,fgJfgNfgPfgfgOC,fgCfgLEfgEHfgHfgHfgJfgMfgNfgBNfgOfgsRfgRfgSfgkTfgnW,fgWfgZYfgL^BfgCkfgn,fg[ofgwfgzfgK{fg{fgfgu,fgfgfg1,fgfg[fg.,fgfgfgfg~fgAfgfgfgfgfgfg ,fgHfgfgi,fgfgfg,fgbfgfgu,fgfgffgfgCfgfgfg,fgfg\fg#fg\fg2fg)fg ,fg fg1fg,fgXfgfgC,fgfg0$fg',fg(fg.fg1,fg2fg8fg|;Bfg@fgB,fg?CfgHfglKfgKfgLfgOfgQ,fgRfg`VfgXfgXfg Yfg]fg`,fgafgdfgffgffgygfgjfglfg5mfgmfgqfgrfgsfgsfgwfg={fg{fgw|fg:fg,fgTfgfg,fgfgfgfgfgfgfg?fgsfg9fgfgҟfgfgfg[fg:fgnfgnfgīfgfgfgfgfg,fgfgfg,fgfgfgfgQfg~fgqfgfg=fgfg_fgfgfg'fgfg`,fgfgjfgfgPfg9fgfg,fgfg7fg,fg-fgfg<,fg=fg~fg,fgfgfg,fg fg@fgfgfgSfgfg,fgfgfg ,fg5 fg  fg fg ,fg m..##### #.........# #.....##..... ..# #.........##########.##.# ..# #.......................# ..# #..........######....#..# ..# ###+###....# #.#..#..# ..###...######....#..# ..##....#...#....#..# .[##....#.#.#..#....# fg% ..#+@...#.#....[...## ..##....#...#..##.... ..##....#.##.....#... ..##........#..#.#### ..##+######.##.#.##.#.# # ..##........##.#.##.#.# # ##############.#.##.#.# # #.#....#.#### #.....<#.....fgP ##+.................∩...'7100.0)........B......fg ##+B   bombardier beetle (asleep)fgCF  BB  As you open the door, it creaks loudly!  A bombardier beetle comes into view.You hear a shout! *****The bombardier beetle sprays incendiary fluid at you.fg '@...======401fg{ fg S _The burning spray misses you.fg! j.##### #.# #.....##.# #.........####.##..# #.............# #..........######....#...# ###+###....# #.#..#...# #.....##...######....#...#..#....#...#....#.. .fg" .[#.#....#.#.#..#.....#.∩...@....#.#....[....#.#....#...#..##....#.B...#....#.##.....#.# #.....##........#..#..##+######.##.#.##.#.#.#fg#  #..##.#.##.#.# # ####.#.##.#.# #.#....#. #.....<#fg 0 fgv1 R------1.0 (1.0)fgJ g _There is an open door here.fg.# #.##########.##.# #................# #....######....#.# ###+###....# #.#..#fg{~.#.....##...######....#.#..#....#...#....#[# #.#....#.#.#..#...# +...∩...'....#.#....[.# #......@#....#...#..##..fg.# #...B...#....#.##.....#.# ##.....##........#..#.##.# ###+######.##.#.##.#.#.# #........##.#.##.#.# ##### ###########.#.##.#.# #.#....#.## #.....<#... ###########fgofg<B.fgL------2 _fgtfg7 fg &3fg fg fgkk#....# #.#. #....# #...# #..######....#.# ###+###....# #.#..#.# ##.....##...######....#.# #.#....#...#....#.[# #.#....#.#.#..#.# +...∩...'....#.#....[fgzl.# #....B@.#....#...#..##.# #.#....#.##.....#.# ##.....##.#..#..# ###+######.##.#.##.#.# .....# #.##.#.##.#.## #.#.##.#.# #.#....#. #.....<# fgaxfgy.=4fggfg? _You block the bombardier beetle's attack.fg  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg #....# #.........##########.# selbram the Jinx #....# #..................... Demonspawn .....# #..........######....# Health: 58/58 ======================== .....# ###+###....# #.#..# Magic: 11/13 ====================---- .....# ##.....##...######....# AC: 4Str: 9 .....# #.......#....#...#....# EV: 11Int: 19 ....[# #.......#....#.#.#..#.. SH: 5Dex: 14 fg] .....# +...∩...'....#.#....[.. XL:  9 Next: 13% Place: Dungeon:6 .....# #....B@.#....#...#..##. Noise: =--------  Time: 5744.0 (0.0) .....# #.......#....#.##.....# j) +1 dagger (elec) .....# ##.....##........#..#.# Throw: 2 throwing nets .....# ###+######.##.#.##.#.# .....# #........##.#.##.#.# ###### ###########.#.##.#.# B   bombardier beetle #.#....#.# #.....<#.. fgҨ A########## _You block the bombardier beetle's attack.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (chance to affect: 56%)fg:#....# #.........##########.# selbram the Jinx #....# #..................... Demonspawn .....# #..........######....# Health: 58/58 ======================== .....# ###+###....# #.#..# Magic: 11/13 ====================---- .....# ##.....##...######....# AC: 4Str: 9 .....# #.......#....#...#....# EV: 11fgUInt: 19 ....[# #.......#....#.#.#..#.. SH: 5Dex: 14 .....# +...∩...'....#.#....[.. XL:  9 Next: 13% Place: Dungeon:6 .....# #....*@.#....#...#..##. Noise: =--------  Time: 5744.0 (0.0) .....# #.......#....#.##.....# j) +1 dagger (elec) .....# ##.....##........#..#.# Throw: 2 throwing nets .....# ###+######.##.#.##.#.# .....##........##.#.##.#.# ######fg###########.#.##.#.# B   bombardier beetle#.#....#.##.....<#..########## _You block the bombardier beetle's attack.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (chance to affect: 56%)fgdVIB(asleep)fg8Bfgu3-5.0 (1fgfg8E  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (chance to affect: 56%) _The bombardier beetle looks drowsy...fgY  The helpless bombardier beetle fails to defend itself.  You impale the bombardier beetle!!fg͈i.fg[5-6 (0.6fgȔfgU _You kill the bombardier beetle!fgv fg fg fg ,fg% 2==fg) fg* ,fgF. ,fg)/ fg3 ,fg 4 fgB8 fg8 j3====fg9 fg@ 4 _Magic restored.fg2C fgC fg D fgF fgI ,fgI fgL R  There is an empty arch of ancient stone here.fgP fg"Q  _fgQ fgS fgV fg'W :==fgPW fgY fg1[ fg}[ fg'\ fg] fg_ ,fgt` fge 7 _You open the door.fgp h #......##### #.........# #...  ###....# #######  ####....# #...............  #.......# #..........####  #.......# ###+###....# fgq  #.......#######.....##...####  #.......##...#.......#....#.  #......[##...#.......#....#.#  #.......##...@...∩...'....#.  #.......##...#.......#....#...  #.......##...#.......#....#.# fgq  #.......##.o.##.....##........  #.......##o.o ###+######.##.#. fgDr  #.......##o.. #........##.#. o   orc wizard (asleep)############# ###########.#. ooo 3 orcs (asleep) fggr 4#.#. fgr /#...fgɈ 57.6 (12.0)  An orc wizard and 3 orcs come into view.fg fg fg fg oooo..oooofg 6===8.6 (13fg[ fg _The orc shouts! x3; The orc wizard shouts! _There is an open door here.fgA+ ###....# #.######....# #...... #.......# ##### #.# ###+###....#  #.#######.....##...#### #.##.....#....#.. #[##...#.#....#.# #.......##...'...∩...'....#.# #.##..@#.......#....#. #.##...#.......#....#.# #.##.oo##.....##....... #.##oo..###+######.##.# #.##.... #........##.# ############### ###########.# #.# #. ###fg;DfgDfgEfgMsoo...ofgNW====9.0) _fgbUfgXfgqYX  You hit the orc. Lightning courses through the orc!fg_@  You kill the orc!fg;`fgVt )o. 2 orcsThe orc hits you with a +0 short sword.fg;|;*fgV oo 2 orcs  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!fg!9{fgZ6-===-60.3 (0.7fg<Regen (1) fg fg _Deactivating autopickup; reactivate with Ctrl-A.fgY   fgZ Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg3P  Okay, then.fg48-fg.>fg@. _fgX##........######+###....# ######.....##...####...#.......#....#..[.....#.##...'...∩...'#.......#.o#.o##.....##.......{...###+######.##.#..... #.......########################.## fg*.7---1.3 (1.0fgY3fg< _The orc barely misses you. You block the orc's attack. _You see here a +0 dagger.fg5  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgnP  Okay, then.fgn9--fgufgy. _fgE   fg Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgV fgX  Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Icefg$Y 1% 2 b - Confusing TouchHexes1%3  c - Tukima's DanceHexes1%3 fg|Y Select a spell to cast[!]/[I] toggle spell headersfg fgF fg  ####....# #.............. selbram the Jinx#.......# #..........#### Demonspawn#.......# ###+###....#fgR Health: 57/58 =======================-#.......#######.....##...#### Magic: 13/13 ========================#.......##...#.......#....#.. AC: 4Str: 9#......[##...#.......#....#.# EV: 11Int: 19#.......##...'...∩...'....#.# SH: 5Dex: 14#.......##...#.......#....#.. XL:  9 Next: 15% Place: Dungeon:6#.......##.o@#.......#....#.# Noise: =--------  Time: 5761.3 (0.0)#.......##..o##.....##....... j) +1 dagger (elec)#.......##....###+######.##.# Throw: 2 throwing nets#.......#fg_ #..... #........##.# Regen (1) ###########################.##.# oo 2 orcs#..### _You see here a +0 dagger.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ####....# #.............. selbram the Jinx#.......# #..........#### Demonspawn#.......# ###+###....#Health: 57/58 =======================-#.......#######.....##...#### Magic: 13/13 ========================#.......##...#.......#....#.. AC: 4Str: 9#......[##...#.......#....#.#fg:  EV: 11Int: 19#.......##...'...∩...'....#.# SH: 5Dex: 14#.......##...#.......#....#.. XL:  9 Next: 15% Place: Dungeon:6#.......##.o@#.......#....#.# Noise: =--------  Time: 5761.3 (0.0)#.......##..o##.....##....... j) +1 dagger (elec)#.......##....###+######.##.# Throw: 2 throwing nets#.......##..... #........##.# Regen (1) ###########################.##.# oo 2 orcs#..### _You see here a +0 dagger.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Ensorcelled Hibernation (safe; 1% risk offg l failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  ####....# #.............. selbram the Jinx  #.......# #..........#### Demonspawn  #.......# ###+###....#  Health: 57/58 =======================-  #.......#######.....##...#### Magic: 11/13 ====================----  #.......##...#.......#....#.. AC: 4Str: 9 fg*  #......[##...#.......#....#.# EV: 11Int: 19  #.......##...'...∩...'....#.# SH: 5Dex: 14  #.......##...#.......#....#.. XL:  9 Next: 15% Place: Dungeon:6 fg  #.......##.o@#.......#....#.# Noise: =--------  Time: 5761.3 (0.0)  #.......##..o##.....##....... j) +1 dagger (elec) fg  #.......##....###+######.##.# Throw: 2 throwing nets  #.......##..... #........##.# Regen (1)  ###########################.# #.# oo 2 orcs #..fgI  ### fg _Okay, then.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (chance to affect: 73%)fgjk o*fgR E ####....# #.............. selbram the Jinx#.......# #..........#### Demonspawnfg— #.......# ###+###....#Health: 57/58 =======================-#.......#######.....##...#### Magic: 11/13 ====================----#.......##...#.......#....#.. AC: 4Str: 9#......[##...#.......#....#.# EV: 11fg) Int: 19#.......##...'...∩...'....#.# SH: 5Dex: 14#.......##...#.......#....#.. XL:  9 Next: 15% Place: Dungeon:6fg #.......##.o@#.......#....#.# Noise: =--------  Time: 5761.3 (0.0)#.......##.*o##.....##....... j) +1 dagger (elec)#.......##....###+######.##.# Throw: 2 throwing netsfg #.......##..... #........##.# Regen (1) ###########################.##.# oo 2 orcs#..### _Okay, then.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linefgn fgo fg t.  Nothing appears to happen. The orc misses you.fg Z0--2.3 (1fg] fgg 7 _The orc hits you with a +0 flail.fgmSNothing appears to happen. The orc misses you. _The orc hits you with a +0 flail.  You barely miss something.  You hear a shout!  You headbutt something. The orc barely misses you.  but does no damage.fgC|  You hear some strange, mumbled words.  A magic dart appears from out of thin air!fgA9{fgA{3--====3.0 (0.7fgIfgK. _The magic dart hits you.fg fgO Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgɱ ####....# #.............. selbram the Jinx  #.......# #..........#### Demonspawn  #.......# ###+###....#  Health: 53/58 =====================---  #.......#######.....##...#### Magic: 8/13==============----------  #.......##...#.......#....#.. AC: 4Str: 9  #......[##...#.......#....#.# EV: 11Int: 19 fgo #.......##...'...∩...'....#.# SH: 5Dex: 14  #.......##...#.......#....#.. XL:  9 Next: 15% Place: Dungeon:6  #.......##.o@#.......#....#.# Noise: ====-----  Time: 5763.0 (0.0)  #.......##.{o##.....##....... j) +1 dagger (elec)  #.......##....###+######.##.# Throw: 2 throwing nets fgZ #.......##..... #........##.# Regen (1)  ###########################.# #.# oo 2 orcs fg#.. ### _The magic dart hits you.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  fgthConfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (chance to affect: 73%)fg?k o*fg! ####....# #.............. selbram the Jinx#.......# #..........#### Demonspawn#.......# ###+###....#Health: 53/58 =====================---#.......#######.....##...#### Magic: 8/13==============----------#.......##...#.......#....#.. AC: 4Str: 9#......[##...#.......#....#.# EV: 11fgeInt: 19#.......##...'...∩...'....#.# SH: 5Dex: 14#.......##...#.......#....#.. XL:  9 Next: 15% Place: Dungeon:6#.......##.o@#.......#....#.# Noise: ====-----  Time: 5763.0 (0.0)#.......##.*o##.....##....... j) +1 dagger (elec)#.......##....###+######.##.# Throw: 2 throwing nets#.......##..... #........##.# Regen (1) ###########################.##.# oo 2 orcs#..### _The magic dart hits you.  fg^Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linefg;fg t{Nothing appears to happen. The orc hits you with a +0 flail.fg 49-7--=---4.0 (1fg fg _The orc misses you. Something hits you but does no damage.fg fg 50-8==---6 (0.6fg fg ~ _You hit something but do no damage. Lightning courses through something!fgf\  You hit something. Lightning courses through something!fgX  )Reactivating autopickup.You feel a bit more experienced. You block the orc's attack.fgA1=75.2Regen (2) fg_fgI _The orc misses you.fg  You barely miss the orc. The orc hits you with a +0 flail.fgY0-9 (0.7fgfg1 _You block the orc's attack.fg t  You closely miss the orc. You headbutt the orc.fg [1=6.5 (0.6fg fg= W _The orc is almost dead.fgI  You hit the orc but do no damage. Lightning courses through the orc!fgV )   orcYou kill the orc!fg[4====7.2 (0.74fghfgl1 _You block the orc's attack.fgFS  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgI ####....# #.............. selbram the Jinx  #.......# #..........#### Demonspawn  #.......# ###+###....#  Health: 54/58 ======================--  #.......#######.....##...#### Magic: 6/13===========-------------  #.......##...#.......#....#.. AC: 4Str: 9  #......[##...#.......#....#.# EV: 11Int: 19  #.......##...'...∩...'....#.# SH: 5Dex: 14  #.......##...#.......#....#.. XL:  9 Next: 17% Place: Dungeon:6  #.......##.o@#.......#....#.# Noise: =--------  Time: 5767.2 (0.0)  #.......##.))gJ2m##.....##....... j) +1 dagger (elec)  #.......##....###+######.##.# Throw: 2 throwing nets  #.......##..... #........##.# Regen (4)  ###########################.# #.# o   orc #.. ### _You block the orc's attack.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (chance to affect: 73%)fg ####....# #.............. selbram the Jinx#.......# #..........#### Demonspawn#.......# ###+###....#Health: 54/58 ======================--#.......#######.....##...#### Magic: 6/13===========-------------#.......##...#.......#....#.. AC: 4Str: 9#......[##...#.......#....#.# EV: 11Int: 19#.......##...'...∩...'....#.# SH: 5Dex: 14fg;J#.......##...#.......#....#.. XL:  9 Next: 17% Place: Dungeon:6#.......##.*@#.......#....#.# Noise: =--------  Time: 5767.2 (0.0)#.......##.))##.....##....... j) +1 dagger (elec)#.......##....###+######.##.# Throw: 2 throwing nets#.......##..... #........##.# Regen (4) ###########################.##.# o   orc#..### _You block the orc's attack.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (chance to affect: 73%)fg[Zo(asleep)fg:ofgb8==-8.2 (1fgfgcE  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword (chance to affect: 73%) _The orc looks drowsy...fgG{  The helpless orc fails to defend itself.  You stick the orc like a pincushion!!!fgC)fg7=-9 (0.75fgfgG _You kill the orc!fgw ...######+###....# ######.....##...####...#.......#....#..[..#.##...'...∩...'#.......#.))#)@##.....##..........###+######.##.#..#.......#Regen (5) fg*C9.9 (1.0fg.fg1  Things that are here: _a +0 flail; an orc corpsefg #.# #. #.# ###+###....# #.#######.....##... #.##...#.......#....# #......[##...#.......#....#. #fge.##...'...∩...'....#. #.##...#.#....# #.##.))#.#....#. #fg.##.@)##.....## #.##....###+######.##.fgu #.##......#.##.fgV ###.fgr #. # fgfg.70 _fg fgi  Things that are here: _a +0 dagger; a +0 robefgg M###.............### ###+###....# #####.....##...###.....[##...#.......#'...∩...'..)#.......#....#))##.....##.....###+#######.......##......#........##. Regen (5) fg} fgz J==1 _fgs fg2 T _You see here a +0 short sword.fgfg;fg+fgfg8=== _fg6Q4fg2fg,fgfg5,fgfgI;9fgH====fgfg\,fgfg:Q3fgfgc,fgBfgfg10/13====2fgfg=,fgPfg&Q1fgfg|fgm1====fg3fg,fgMfgp,fg@fg#7fg* fg"2====fg`$fgh',fg*fg/,fg1fg6,fg9fg>fg>j3====fgVBfgORfgW,fgYfgIcfgZh,fgjfgp@  There is an open door here.fgvfgw _fg6zfgfgڄP==fgfgfg,fgfgfg,fg-fgؠ7 _You open the door.fg3fg.fg@  There is an open door here.fgafg _fgfgfg2,fgDfgӽfg,fgfg,fg,fg(fgfglfgfgfgfgw,fgfgfg,fgfg!fgi,fg)fgfgO,fg1fgfgy,fgofgfg@,fgRfg)fg,fgfgf  You see here a bullfrog skeleton.fgfg _fgfgfg-,fg fg fg, ,fg fgqfg,fgdfg`fgWXfg,fg-fgfgI!fg!fg!fg$fg',fg'fg)fg+,fg,fg/fg*3,fg44fgy6fg8,fg:fgS>fgmBfgR .. ......#  ... ... .#.[.!.  .. #.W ......#  .. #.##[....W.  . #.#..g....#  #.#.#.#  #.#.#.# ######### #.....# #<...... ###@### #....... #.# #.. #.# #....... #.# #....... #.# ##.# # W   phantom (wandering)fgoS[33m#.##.#####.##....fgY1821.9 (50.0)fgZ,2.9 (51fg$bfgMfZ _A phantom comes into view.fg ## ....  .. ......# ... ... .#.[.!. .. #.W ......# .. #.##[....W. . #.#..g....##.#.#.#fgy#.#.#.# ###########...@.# #<###.### #.#.# #.#.# #.#.# #.........#.# #########.#.# ## #.#   #.# ###### fgfg՝.WW   phantom (wandering)fgs13.9 (1.0)fgfgfg,@ .... ##.### .... ... ......#. ... .#.[.!. #.. ......#. #W##[....W. . #.#..g....# #.#.#.#  #.#@#.# ######### #.....# #<###.### # #.# # #.# # #.# #....... #.########fg{, #.# #.#fg/fg6F.Wfg7&4fgH>fgH@fg9 fgǸ F.Wfg &5fg fg fg  WW  You hit the phantom but do no damage. Lightning courses through the phantom!  You headbutt the phantom.fgy 5=6.5 (0.6fgfg_ _The phantom is heavily damaged.fgƳ  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg3h0------=7.5 (1.0fg_8Touch fgfg1\ _Your hands begin to glow red. The phantom barely misses you.fggfg # WW(confused)You hit the phantom but do no damage. The phantom appears confused.  The phantom is heavily damaged.fg %-fg) 8.1 (0.6fg fg U _The phantom closely misses you.fgu~  You hit the phantom.-8 (0.7fgfgO_ _The phantom is heavily damaged.fgb  You closely miss the phantom.fg/-9.4 (0.6fgfg_ _The phantom is heavily damaged.fg@z  You catch the helpless phantom completely off-guard!  You puncture the phantom!fg1.fg& 9/591==----21-30.1 (0.7Regen (2) _You destroy the phantom!fg #fg%i _Your Fighting skill increases to level 1!fg' fg fg fgu fg ; _fg4 fg S-S   adder (wandering)fg6 -1.1 (1.0fg ^2.1 (21fg2 fg Y _An adder comes into view.fg ~##.### ..........S.. ......#........ .#.[.!. ....#.. ......# ...#.##[....W. ..#.#..g....# #.#.#.#  #.#.#.# ######## #.@...# #<...... ###.### # #.# # #.# # #.# # #.# ########  #.# #.#fgp  #.##### fgč fgE .SS   adder (wandering)fg +3.1 (1fgw fg fg ....####.### ....fg..S. ......#.... .#.[.!..#.. ......#.#.##[....W. ..#.#..g....#fg3 #.#.#.#  #@#.#.# ####### #.....# #<###.### #fg} #.# # #.# # #.# #...... #.######## #.#fgD #.#fgfgC fg .SS   adder (wandering)2====4fg fgfg6n..#... ......####.### .............. ......##....S... .#.[.!.#.....#.. ......##.....#.##[....W.#.....#.#..g....# #.#.# #######.....# #<###.###.#......#######fgvfg6S.fgfg5fgwfgfg##.##.# # #... .# ....####.### .............. ......# #...S.... .#.[.!. #.....#.. ......# #.....#.##[....W.#...@.#.#..g....##.#.#.#.#.# #.#.#.#.# #######.#.....# #<fg#.###.### ##. #.# ##. #.# ##. #.# #..... #.#######fgfgP.Sfg &6fgfg fg ##.##.## # ...#.... .# .... ......####.### .... ... ......# #........ .#.[.!.fg #..S..#.. ......# #.....#.##[....W. #..@..#.#..g....# #.#.#.#.#.## #.#.#.#.#  #.#.....# #< #.###.### # #.# #.# # #.# #.# #fg #.# #.# # #.# fgߺfgP.Sfg&7fgfg+fgaSS _Your Fighting skill increases to level 1! _An adder comes into view.  You barely miss the adder.  The adder hisses angrily.  The adder bites you.  You are poisoned.fgb8==-3=======7 (0.6Pois fgifgDm, _The adder poisons you!fg>  Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgӘ   selbram the Jinx ##.##.## #  Demonspawn ...#.... .# ....  Health: 58/59 =======================- ......####.### ....  Magic: 11/13 ====================---- .......... ......#  AC: 4Str: 9 #........ .#.[.!.  EV: 11Int: 19 #.....#.. ......#  SH: 5fgt ^Dex: 14 #.S...#.##[....W.  XL:  9 Next: 21% Place: Dungeon:6 #..@..#.#..g....#  Noise: ===------  Time: 5837.7 (0.0) #.#.#.#.#.#  j) +1 dagger (elec)fg T # #.#.#.#.# ##### Throw: 2 throwing nets #.#.....# #<... Pois  #.###.### #.... #.# #.# #.... S   adder #.# #.# #.... #.# #.# #.... fgb #.# ##### _The adder poisons you!  Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 65%)fg^ selbram the Jinx##.##.## #Demonspawn...#.... .# ....Health: 58/59 =======================-......####.### ....Magic: 11/13 ====================----.......... ......#AC: 4Str: 9fg #........ .#.[.!.EV: 11Int: 19#.....#.. ......#SH: 5Dex: 14#.*...#.##[....W.XL:  9 Next: 21% Place: Dungeon:6#..@..#.#..g....#Noise: ===------  Time: 5837.7 (0.0)#.#.#.#.#.#j) +1 dagger (elec)# #.#.#.#.# ##### Throw: 2 throwing nets#.#.....# #<... Pois #.###.### #....#.# #.##.... S   adder#.# #.#g 9G#....#.# #.##....#.###### _The adder poisons you!  Casting: Confusing Touch (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (chance to affect: 65%)fg* KS(asleep)fg3>:Sfg>5---8.7 (1fgFfgI5  Casting: Confusing Touch (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (chance to affect: 65%) _The adder looks drowsy... You feel sick.fgTm  The helpless adder fails to defend itself.  You impale the adder!!fg^ .You kill the adder!fgUc_7---9.3 (0.6fgkfgym$ _You feel sick.fg fg fg fg fgB b6-fg* 3 _You feel sick.fg} L5-fg fg I _You feel sick.  You feel sick.fg #=fg N2==fg) fg _You are no longer poisoned.fg fg ,fg fg fgp j3====fg fg# fgo %6fg fg# ,fg$ fg' fg' fg( fg+ fg , 37=fg/, 3==fg/ fg44 ,fg5 fgU7 fg7 fg8 fgZ; ,fg>< fg> fg> U8=fg@ fg/C fg^C fg&D fgF fgG fgG fgK fgL K9=fg)M fg:Q 1 _HP restored.fgY - ##.##.## # ...#.... .# .... ......####.### .... ..>......# #.. .#.[.!. #.....#.. ......# #.....#.##[....W. #.@...#.#..g....#56.3 (17.0) #.#.#.#.#.# #.#.#.#.#.# #.#.#.....# #<###.###.### #fgcZ  #.# #.# # #.# #.# # #.# #.# # #.# fgb fg8c ,7.3 (18fgyh fgj ; _Found a stone staircase leading down.fg+fg9fg fgfgfg_fg,fgfgCfgPfg͸fgfg9=fgfg fg,fgJfgfg,fgfgfg,fgCfgfg,fgfgZfga##..# #. .. fgp###.##.## #### ..c #...#.... ..# ..... .......####.####..... ............>......## fg7M#..........#.[.!.. #.....#...@.....# #.....#.##[....... #.....#.#.......#. #.#.#.#.#.######..#.#.#.#.#.# ############fgeG#.#.#.....# #<.......c   centaur (wandering)###.###.### #...........fg#.# #.# #...........fg#.# #.# #...........fg264.3 (7.0)fgL.cfg+5.3 (8fgfgZ _A centaur comes into view.fgZ ##  . # # #. ##.##.####### ...#...#.... ...# ....c####.####.................>......##fg* .......@#.[.!.....#.........# ....#.##[..........#.#.......##.######..#.############.#.#.....<###.###.###fg fg8 fga h.fg +6.3 (1fg fg fg<7fgVfgfgfg&8fgcfgfg ##   .. ## # #.  ###.##.#######  #...#.... ...# ..####.####...........>.@....## #..........#.[.!...#.....#.........##.....#.##[.......#.....#.#.......##.#.#.#.#.######... #.#.#.#.#.# ##############.#.#.....# #<[###.###.### #.fg fgP &9fg fg fgH2## .. ###### #. ......# ###.##.# ... #...#.... ...# ..  .####.####......c.>..@...## #.#.[.!.#.....#.........#.#.....#.##[........fg+#.....#.#.......#.#.#.#.#.#.######..c   centaur (wandering)#.#.#.#.#.# #####.#.#.....# #<.[####.###.### #.#fgj cclauncher)The centaur shouts!fg ((((((The centaur wields a +3 orcbow. The centaur shoots an arrow.fgz2......fg ((((((( The arrow hits you! The centaur shoots an arrow.  You block the arrow with an invisible shield... and reflect it back!fgS...@...fg48-----1----==70fgfgy 1 _The arrow hits the centaur!fg; ##..######### #. ....... ##.##.####### #.. ...#.... ...# #. .......####.####......c .....>......##### #..........#.@.!.....#.....#.........#...##.....#.##[.........#.....#.#.......#...##.#.#.#.#.######..#.#.#.#.#.# ###############.#.#.....# #<..........[ ###.###.### #..fg0< *##  #.# #.# #._† fgI fgU c.c   centaur (launcher)fgwV /--1fg[ fg` W _You see here a +0 pair of gloves.fgs  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfġ) Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice1% 2 b - Confusing TouchHexes1%fg*3  c - Tukima's DanceHexes1%3 Select a spell to cast[!]/[I] toggle spell headersfgfgYfgaselbram the Jinx##Demonspawn..########Health: 48/59 ===================-----# #........##Magic: 11/13 ====================---- ##.##.####### #........AC: 4Str: 9 ...#.... ...# #.....c..EV: 11Int: 19 .......####.####.......SH: 5Dex: 14 ............>......#####XL:  9 Next: 21% Place: Dungeon:6#..........#.@.!.....Noise: ---------  Time: 5871.3 (0.0)#.....#.........#...#j) +1 dagger (elec)#.....#.##[..........Throw: fg2 throwing nets#.....#.#.......#...##.#.#.#.#.######.....#.#.#.#.#.# ############## c   centaur (launcher)#.#.#.....# #<..........[####.###.### #............###.# #.##............_†The arrow hits you! The centaur shoots an arrow.  You block the arrow with an invisible shield... and reflect it back! _The arrow hits the centaur! _You see here a +0 pair of gloves.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgselbram the Jinx##Demonspawn..########Health: 48/59 ===================-----# #........##Magic: 11/13 ====================---- ##.##.####### #........AC: 4Str: 9 ...#.... ...# #.....c..EV: 11Int: 19 .......####.####.......SH: 5Dex: 14 ............>......#####XL:  9 Next: 21% Place: Dungeon:6#..........#.@.!.....Noise: ---------  Time: 5871.3 (0.0)#.....#.........#...#j) +1 dagger (elec)#.....#.##[..........Throw: fgn2 throwing nets#.....#.#.......#...##.#.#.#.#.######.....#.#.#.#.#.# ############## c   centaur (launcher)#.#.#.....# #<..........[####.###.### #............###.# #.##............_†The arrow hits you! The centaur shoots an arrow.  You block the arrow with an invisible shield... and reflect it back! _The arrow hits the centaur! _You see here a +0 pair of gloves.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  selbram the Jinx  ## Demonspawn  .. ########  Health: 48/59 ===================-----  # #. .......##  Magic: 9/13================-------- ##.##.####### #........  AC: 4Str: 9 ...#.... ...# #.....c..  EV: 11Int: 19 .......####.####...**..  SH: 5Dex: 14 ............>....**#####  XL:  9 Next: 21% Place: Dungeon:6  #..........#.@.!.....  Noise: ---------  Time: 5871.3 (0.0)  #.....#g )m.........#...#  j) +1 dagger (elec)  #.....#.##[..........  Throw: 2 throwing nets  #.....#.#.......#...#  #.#.#.#.#.######.....  #.#.#.#.#.# ##############  c   centaur (launcher)  #.#.#.....# #<..........[#  ###.###.### #............## #.# #.# #............_† _You see here a +0 pair of gloves.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +3 orcbow (severely wounded, chance to affect: 56%)fg selbram the Jinx##Demonspawn..########Health: 48/59 ===================-----# #........##Magic: 9/13================-------- ##.##.####### #........AC: 4Str: 9 ...#.... ...# #.....*..EV: 11Int: 19 .......####.####.......SH: 5Dex: 14 ............>......#####XL:  9 Next: 21% Place: Dungeon:6#..........#.@.!.....Noise: ---------  Time: 5871.3 (0.0)#.....#.........#...#j) +1 dagger (elec)#.....#.##[..........Throw: fga V[32m2 throwing nets#.....#.#.......#...##.#.#.#.#.######.....#.#.#.#.#.# ############## c   centaur (launcher)#.#.#.....# #<..........[####.###.### #............###.# #.##............_† _You see here a +0 pair of gloves.  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +3 orcbow (severely wounded, chance to affect: 56%)fg fĝ c  Casting: Ensorcelled Hibernation (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a centaur, wielding a +3 orcbow (severely wounded, chance to affect: 56%)  The centaur resists with significant effort.fg ^(((((((fg! .....@.  The centaur shoots an arrow. The arrow closely misses you.fg( ^(((((((fg b.....@.fg߹ 3=2.3 (1fgH fg o _The centaur shoots an arrow. The arrow barely misses you.fg   Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgz N  selbram the Jinx  ## Demonspawn  .. ########  Health: 48/59 ===================-----  # #. .......##  Magic: 7/13fgq{ ============------------ ##.##.####### #........  AC: 4Str: 9 ...#.... ...# #.....c..  EV: 11Int: 19 .......####.####...**..  SH: 5Dex: 14 ............>....**#####  XL:  9 Next: 21% Place: Dungeon:6  #..........#.@.!.....  Noise: =--------  Time: 5872.3 (0.0)  #.....#.........#...#  j) +1 dagger (elec)  #.....#.##[..........  Throw: 2 throwing nets  #.....#.#.......#...g{ 40m#  #.#.#.#.#.######.....  #.#.#.#.#.# ##############  c   centaur (launcher)  #.#.#.....# #<..........[#  ###.###.### #............## #.# #.# #............_† _The centaur shoots an arrow. The arrow barely misses you.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +3 orcbow (severely wounded, chance to affect: 56%)fgN selbram the Jinx##Demonspawn..########Health: 48/59 ===================-----# #........##Magic: 7/13fg/ F============------------ ##.##.####### #........AC: 4Str: 9 ...#.... ...# #.....*..EV: 11Int: 19 .......####.####.......SH: 5Dex: 14 ............>......#####XL:  9 Next: 21% Place: Dungeon:6#..........#.@.!.....fg Noise: =--------  Time: 5872.3 (0.0)#.....#.........#...#j) +1 dagger (elec)#.....#.##[..........Throw: 2 throwing nets#.....#.#.......#...##.#.#.#.#.######.....#.#.#.#.#.# ############## c   centaur (launcher)#.#.#.....# #<..........[####.###.### #............###.# #.##............_† _The centaur shoots an arrow. The arrow barely misses you.Casting: Ensorcelled Hibernation (safe; 1% risk of failure)  fg Confirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +3 orcbow (severely wounded, chance to affect: 56%)fg ^c, asleep)fgL 8cfgM ;9-3.3 (1fgV fg....@.##### #..........#.[.!......#.....#.........#...##.....#.##[.....#.....#.#.......#...##.#.#.#.#.######...... #.#.#.#.#.# ############## ##.#.#.....# #<[# ###.###.### #.###fgu8==-4fgfg   ##   .. #########  #. #.......######.####### #.........##.... ...# #.....c...#####.####..@......# ...>......########..........#.[.!......  #.....#.........#...#.  #.....#.##[.....  #.....#.#.......#...#.  #.#.#.#.#.######......  #.#.#.#.#.# ############## ##.#.#.....# #<[# #.fg( <5fg4 fg9 fgG ##   .. #########  #. #.......#### ##.####### #.........# #.... ...# #...@.c...# ####.####.........# ..>......####### #..........#.[.!...... #.....#.........#...#. #.....#.##[........... #.....#.#.......#...#. #.#.#.#.#.######...... #.#.#.#.#.# ############## ###fg <6fgfgfg^ .. # #. #.#### .# #.# .... ...# #....@c...# ####.####.# >......# . .....#.. .....#.##[........... .....#.#....... .#.#.#.#.######fg1 .#.#.#.#.# # #fgfgmr50=7fg# q  The helpless centaur fails to defend itself.  You impale the centaur!!fg$ [)fgv = 1=9====58.0 (0.7Regen (2) _You kill the centaur!fgM$ fgz& h _Your Shields skill increases to level 1!fgk  # . #.#### .# #.#  ...# #.....@...# ####.####.# >......# #.[.!...... #..#.##[..... #.#.......#...#. #.#.#.#.######...... #.#.#.#.# # #fgfgb4=9.0 (1.0 _fg&fg*o _You see here a +3 orcbow.fg7fg@uInventory: 37/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 vampiric dagger Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (13)  fgAy - a wand of warping (9) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg+ fg3 fg*< Rselbram the JinxDemonspawnHealth: 54/59 =====================---Magic: 9/13================--------AC: 4Str: 9 .#########EV: 11Int: 19 .#.......####SH: 5Dex: 14 .####### #.........#XL:  9 Next: 25% Place: Dungeon:6 ... ...# #.....@...#Noise: ---------  Time: 5879.0 (0.0) ..####.####.........#j) +1 dagger (elec) fg!= X.......>......#######Throw: 2 throwing nets .........#.[.!......Regen (2) ....#.........#...#. ....#.##[........... ....#.#.......#...#. #.#.#.#.######...... #.#.#.#.# ############## #####  _The centaur looks drowsy...  The helpless centaur fails to defend itself.  You impale the centaur!! _You kill the centaur! _Your Shields skill increases to level 1! _You see here a +3 orcbow.fg-E fgE fgL fgN fg? fg@ Z6=80.0 (1fgzI [ _L - a +3 orcbowfgfgInventory: 38/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 vampiric dagger  L - a +3 orcbow Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |) fg> h - a staff of earth  J - a staff of death Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (13) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgp fgu fg&~ selbram the JinxDemonspawnHealth: 56/59 ======================--Magic: 9/13================--------AC: 4Str: 9 .#########EV: 11Int: 19 .#.......####SH: 5Dex: 14 .####### #.........#XL:  9 Next: 25% Place: Dungeon:6 ... ...# #.....@...#Noise: ---------  Time: 5880.0 (0.0) ..####.####.........#fg 2j) +1 dagger (elec) .......>......#######Throw: 2 throwing nets .........#.[.!......Regen (2) ....#.........#...#. ....#.##[........... ....#.#.......#...#. #.#.#.#.######...... #.#.#.#.# ############## ##### fgS The helpless centaur fails to defend itself.  You impale the centaur!! _You kill the centaur! _Your Shields skill increases to level 1! fg _You see here a +3 orcbow. _L - a +3 orcbowfg fg fg+ fgd fgfgAInventory: 38/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon) fg f - a +0 sling of draining  m - a +1 vampiric dagger  L - a +3 orcbow Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn) fg7 E - a +1 hat (worn)  F - a +0 cloak (worn)fgci - a +0 buckler  H - a +1 chain mail of fire resistance fgaMagical Staves (go to first with |) fg@ h - a staff of earth  J - a staff of death fgbJewellery (go to first with "=) fg-I o - a ring of protection from cold (left hand) fgCo r - an amulet of reflection (around neck)A - a ring of protection from cold fgYbWands (go to first with /)fgv - a wand of paralysis (13) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitfg7[top]fg L - a +3 orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 1.0; use (s) to set 16.0 as a target for Ranged Weapons.  At 100% training you would reach 16.0 in about 3.4 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.4. fgDamage rating: 15 (Base 11 x 110% (Dex) x 104% (Skill) + 3 (Ench)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off a centaur on level 6 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified enchanted ranged weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.fgiInventory: 38/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 vampiric dagger fg L - a +3 orcbow Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)  i - a +0 buckler  H - a +1 chain mail of fire resistance fgNMagical Staves (go to first with |)  h - a staff of earth  J - a staff of death fgw Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck) fg, A - a ring of protection from cold fgWands (go to first with /)  v - a wand of paralysis (13) fg[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgۀfgfgselbram the JinxDemonspawnHealth: 56/59 ======================--Magic: 9/13================--------AC: 4Str: 9 fgWg.#########EV: 11Int: 19 .#.......####SH: 5Dex: 14 .####### #.........#XL:  9 Next: 25% Place: Dungeon:6 ... ...# #.....@...#Noise: ---------  Time: 5880.0 (0.0) ..####.####.........#fgj) +1 dagger (elec) .......>......#######Throw: 2 throwing nets fg.........#.[.!......Regen (2) fg̓....#.........#...#. ....#.##[........... fg^....#.#.......#...#. #.#.#.#.######...... fg#.#.#.#.# ############## ##### The helpless centaur fails to defend itself.  fg]#You impale the centaur!! _You kill the centaur! _Your Shields skill increases to level 1! _You see here a +3 orcbow. _L - a +3 orcbowfg{fgfg!fgfg fg\ fg fg fgJ b8=fg fg 9==10/13==1fg fg fg fgL fg fg fg fgK ,fgS fgZ$ fgi% =1====fg& fg* 0fg9, fg/ ,fg%1 fg3 fg(4 fgq5 fgD9 fg9 j2====fg: fg= ,fg[? fg!B ,fgC fgF ,fgK fgsN fgN j3====fg(P fgQS fgfV fgV fgX fg [ fgs^ ,fgR` fgTd fgi ,fg^k fgm fg5q fgq :==fgs fg8} ##..##########.#.......#### .##.####### #.........# .fg} H#.... ...# #.........# .....####.####.........# ..........>......#######  #..........#.[.@.......  #.....#...fg} #...#..  #.....#.##[............ fg} : #.....#.#.......#...#..  #.#.#.#.#.######....... fg~  #.#.#.#.#.# ############## ##  #.#.#.....# #<..........[# #.  ###.###.### #............###. fg[~  #.# #.# #............_†..fgz 098.0 (18.0)fg| ,9.0 (19fg fg   You impale the centaur!! _You kill the centaur! _Your Shields skill increases to level 1! _You see here a +3 orcbow. _L - a +3 orcbow _M - a potion of magicfg<fg"8Inventory: 39/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining fg[# m - a +1 vampiric dagger  L - a +3 orcbow Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance fg#}Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)fg#A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (13) fg#$[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgNo Jewellery "=)o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)  A - a ring of protection from cold Wands (go to first with /)  v - a wand of paralysis (13)  y - a wand of warping (9)  K - a wand of flame (9) Scrolls (go to first with ?)  a - a scroll labelled ROINITR SAHU  d - 3 scrolls of teleportation  e - 2 scrolls of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI fgwO1 l - a scroll labelled DOEDDU YH VINT  q - 2 scrolls labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU  B - a scroll of brand weapon  I - a scroll labelled XOOGYTZYR Potions (go to first with !)64%fg d - 3 scrolls of teleportationc - a potion of invisibility fgDK n - 3 smoky orange potions  p - a ruby potion  s - a black potion  x - a metallic grey potion  z - a potion of curing  C - 2 white potions  D - an inky potion  M - a potion of magicbotfgIfgQfgY?selbram the Jinx##Demonspawn..#########Health: 59/59 ========================#.#.......####Magic: 13/13 ======================== .##.####### #.........#AC: 4Str: 9 .#.... ...# #.........#fgJZEV: 11Int: 19 .....####.####.........#SH: 5Dex: 14 ..........>......#######XL:  9 Next: 25% Place: Dungeon:6  #..........#.[.@.......Noise: ---------  Time: 5899.0 (0.0)  #.....#.........#...#..j) +1 dagger (elec)#.....#.##[............Throw: 2 throwing nets#.....#.#.......#...#..  fgZ#.#.#.#.#.######.......  #.#.#.#.#.# ############## ## #.#.#.....# #<..........[# #. ###.###.### #............###. #.# #.#fgZ#............_†.. You impale the centaur!! _You kill the centaur! _Your Shields skill increases to level 1! _You see here a +3 orcbow. _L - a +3 orcbow _M - a potion of magicfgafgafgifgkfg9 fg8 $fg_ Read which item? Scrolls  a - a scroll labelled ROINITR SAHU fg  d - 3 scrolls of teleportation  e - 2 scrolls of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - 2 scrolls labelled EKHUIM YRETEORGH fgލ t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSUB - a scroll of brand weapon fg  I - a scroll labelled XOOGYTZYR [!] read|quaff|evoke[?] describe selectedfgfgfgKselbram the Jinx##Demonspawn..#########Health: 59/59 ========================#.#.......####Magic: 13/13 ======================== .##.####### #.........#AC: 4Str: 9 .#.... ...# #.........#EV: 11Int: 19 .....####.####.........#SH: 5Dex: 14 ..........>......#######fgXL:  9 Next: 25% Place: Dungeon:6  #..........#.[.@.......Noise: ---------  Time: 5899.0 (0.0)  #.....#.........#...#..j) +1 dagger (elec)#.....#.##[............Throw: 2 throwing nets#.....#.#.......#...#..  fgh#.#.#.#.#.######.......  #.#.#.#.#.# ############## ## #.#.#.....# #<..........[# #. ###.###.### #............###. #.# #.##............_†..fg You impale the centaur!! _You kill the centaur! _Your Shields skill increases to level 1! _You see here a +3 orcbow. _L - a +3 orcbow _M - a potion of magicfg8fg! _You kill the centaur! _Your Shields skill increases to level 1! _You see here a +3 orcbow. _L - a +3 orcbow _M - a potion of magic  Okay, then.fg$fg&. _fgfgkInventory: 39/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 vampiric dagger  L - a +3 orcbow fgU+Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |) fg h - a staff of earth  J - a staff of death Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (13) fg.[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgrfgKfg%selbram the Jinx##Demonspawn..#########Health: 59/59 ========================#.#.......####Magic: 13/13 ======================== .##.####### #.........#AC: 4Str: 9 fgW.#.... ...# #.........#EV: 11Int: 19 .....####.####.........#SH: 5Dex: 14 ..........>......#######XL:  9 Next: 25% Place: Dungeon:6  #..........#.[.@.......fg:Noise: ---------  Time: 5899.0 (0.0)  #.....#.........#...#..j) +1 dagger (elec)#.....#.##[............Throw: 2 throwing nets#.....#.#.......#...#..  #.#.#.#.#.######.......  #.#.#.#.#.# ############## ##fgwd #.#.#.....# #<..........[# #. ###.###.### #............###. fg#.# #.##............_†..  _You kill the centaur! fgԽ_Your Shields skill increases to level 1! _You see here a +3 orcbow. fgf_L - a +3 orcbow _M - a potion of magic fg/>_Okay, then.fg,fg?fgfgfg8 |Read which item? Scrolls  a - a scroll labelled ROINITR SAHU  d - 3 scrolls of teleportation  e - 2 scrolls of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - 2 scrolls labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSUB - a scroll of brand weapon  I - a scroll labelled XOOGYTZYR [!] read|quaff|evoke[?] describe selectedfg[0fg8fgeBselbram the Jinx##Demonspawn..#########Health: 59/59 ========================#.#.......####Magic: 13/13 ======================== .##.####### #.........#AC: 4fgeDStr: 9 .#.... ...# #.........#EV: 11Int: 19 .....####.####.........#SH: 5Dex: 14 ..........>......#######XL:  9 Next: 25% Place: Dungeon:6  #..........#.[.@.......Noise: ---------  Time: 5899.0 (0.0)  #.....#.........#...#..j) +1 dagger (elec)#.....#.##[............Throw: 2 throwing nets#.....#.#.......#...#..  #.#.#.#.#.######.......  #.#.#.#.#.# ############## ## #.#.#.....# #<.....fgD.....[# #. ###.###.### #............###. #.# #.##............_†..  _You kill the centaur! _Your Shields skill increases to level 1! _You see here a +3 orcbow. _L - a +3 orcbow _M - a potion of magic _Okay, then.fgEfgHBrand which weapon? Hand Weapons  j - a +1 dagger of electrocution (weapon) fgjH f - a +0 sling of draining  m - a +1 vampiric dagger  L - a +3 orcbow[?] describe selectedfg֯ fg fgs Tselbram the Jinx##Demonspawn..#########Health: 59/59 ========================#.#.......####Magic: 13/13 ======================== .##.####### #.........#fgJ AC: 4Str: 9 .#.... ...# #.........#EV: 11Int: 19 .....####.####.........#SH: 5Dex: 14 ..........>......#######XL:  9 Next: 25% Place: Dungeon:6  #..........#.[.@.......Noise: ---------  Time: 5899.0 (0.0)  #.....#.........#...#..j) +1 dagger (elec)#.....#.##[............Throw: 2 throwing netsfg #.....#.#.......#...#..  #.#.#.#.#.######.......  #.#.#.#.#.# ############## ## #.#.#.....# #<..........[# #.fg  ###.###.### #............###. #.# #.##............_†..fg6 ~  _You kill the centaur! _Your Shields skill increases to level 1! _You see here a +3 orcbow. _L - a +3 orcbow _M - a potion of magic fg >_Okay, then.fg k   ##  .. #########  #. #.......####  #.........#  ...# #.........# .####.........# .>......#######  #.[.@.......  fg ;........#...#..  ##[............  #.......#...#..  #.######.......  #.# ########   #<[#    #.# #.# _†As you read the scroll of brand weapon, it crumbles to dust.  Your +3 orcbow is covered with a thin layer of ice!fg!2&  ##  .. #########  #. #.......####  #.........#  ...# #.........# .####.........# .>......#######  #.[.@.......  ........#...#..  fg2a##[............  #.......#...#..  #.######.......  #.# ########   #<[#    #.# #.# _†fg<fg=-900.0 (1fgDfgbG1 _L - a +3 orcbow of freezingfgSfg:YInventory: 38/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon) fgYr f - a +0 sling of draining  m - a +1 vampiric dagger  L - a +3 orcbow of freezing Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [) fgZj b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death fg7ZJewellery (go to first with "=)  o - a ring of protection from cold (left hand) fgkZ r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /)fgZ8v - a wand of paralysis (13) fgZ[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg( L - a +3 orcbow of freezing. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence fg qof their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 1.0; use (s) to set 16.0 as a target for Ranged Weapons.  At 100% training you would reach 16.0 in about 3.4 XLs. fgȞ Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.4. Damage rating: 15 (Base 11 x 110% (Dex) x 104% (Skill) + 3 (Ench)). fg Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. fg3 This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off a centaur on level 6 of the Dungeon. fg m(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.fg_Inventory: 38/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 vampiric dagger  L - a +3 orcbow of freezing fg:`%Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)  i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth fg` J - a staff of death Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)  A - a ring of protection from cold Wands (go to first with /)v - a wand of paralysis (13) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fg-fg7fg)@selbram the Jinx##Demonspawn..#########Health: 59/59 ========================#.#.......####Magic: 13/13 ======================== .##.####### #.........#AC: 4fg@Str: 9 .#.... ...# #.........#EV: 11Int: 19 .....####.####.........#SH: 5Dex: 14 ..........>......#######XL:  9 Next: 25% Place: Dungeon:6  #..........#.[.@.......Noise: ---------  Time: 5900.0 (0.0)  #.....#.........#...#..fgAj) +1 dagger (elec)#.....#.##[............Throw: 2 throwing nets#.....#.#.......#...#..  #.#.#.#.#.######.......  #.#.#.#.#.# ############## ## #.#.#.....# #<..........[# #.fg2B ###.###.### #............###. #.# #.##............_†..  _L - a +3 orcbow _M - a potion of magic _Okay, then.As you read the scroll of brand weapon, it crumbles to dust.  Your +3 orcbow is covered with a thin layer of ice! _L - a +3 orcbow of freezingfgK4fg~TfgUfg ## .. ## # #. #.#### #.##.# #.........# ..#.... ...# #.........#.####.####.........#.>......# #fg.#.[. #.....#.#...#.. #.....#.##[............ #.....#.#.#...#.. #.#.#.#.#.######....... #.#.#.#.#.# ######  #.#.#.....# #<.[# # ###.###.### #.### #.# #.# #fgEH._†fgfgX+1.0 (1fgu fg fg. ## .. ##  # #. #.#### ##.##.# #.#.#.... ...# #...#.####.####.........#.>......# #.#.. #.....#.#...#.. #.....#.##[...... #.....#.#.#...#..fg #.#.#.#.#.######.... #.#.#.#.#.# #####  #.#.#.....# #<.[#  ###.###.### #. #.# #.# #._†fgfg&2fgHfgk _M - a potion of magic _Okay, then.  As you read the scroll of brand weapon, it crumbles to dust.  Your +3 orcbow is covered with a thin layer of ice! _L - a +3 orcbow of freezing _You see here a +0 pair of gloves.fg fg &3fg fgC - _B - a +0 pair of glovesfgΜ fg Wear which item? Armour (go to first with [)  b - a +0 robe (worn) fgE  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  B - a +0 pair of gloves  H - a +1 chain mail of fire resistance[?] describe selected [!] equip|wield|wear|put onfg| y[tab] equip|unequip fg selbram the Jinx##Demonspawn..#########Health: 59/59 ========================# #.#.......####Magic: 13/13 ======================== ##.##.####### #.........#AC: 4Str: 9 ...#.... ...# #.........#EV: 11Int: 19 .......####.####.........#SH: 5Dex: 14 ............>......#######XL:  9 Next: 25% Place: Dungeon:6#..........#.@.........Noise: ---------  Time: 5903.0 (0.0)#.....#.........#...#..j) +1 dagger (elec)#.....#.##[..........fg ..Throw: 2 throwing nets#.....#.#.......#...#..#.#.#.#.#.######.......#.#.#.#.#.# ############## #.#.#.....# #<..........[# ###.###.### #............## #.# #.##............_†  _Okay, then.As you read the scroll of brand weapon, it crumbles to dust.  Your +3 orcbow is covered with a thin layer of ice! _L - a +3 orcbow of freezing _You see here a +0 pair of gloves. _B - a +0 pair of glovesfg $4.0 (1fg fg*  fg+  fg, +You start putting on your armour.fgO, fg1 fg43 $5.0 (2fgx= fgH fgJ fgK $6.0 (3fgtT fg(_ fgca fg!b $7.0 (4fgk fgy fgz +8.0 (5fgK fg9  fg: fg 5 fgx [_You continue putting on your +0 pair of gloves. x4fg fg fg fgۘ  fg@ fg U_You finish putting on your +0 pair of gloves.fgfgInventory: 39/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 vampiric dagger  L - a +3 orcbow of freezing Missiles (go to first with ()  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  B - a +0 pair of gloves (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /) fg<[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fgJ+ fg-selbram the Jinx##Demonspawn..#########Health: 59/59 ========================# #.#.......####Magic: 13/13 ======================== ##.##.####### #.........#AC: 5Str: 9 ...#.... ...# #.........#EV: 11Int: 19 fg-.......####.####.........#SH: 5Dex: 14 ............>......#######XL:  9 Next: 25% Place: Dungeon:6#..........#.@.........Noise: ---------  Time: 5908.0 (0.0)#.....#.........#...#..j) +1 dagger (elec)fg9#.....#.##[............Throw: 2 throwing nets#.....#.#.......#...#..#.#.#.#.#.######.......#.#.#.#.#.# ############## #.#.#.....# #<..........[# ###.###.### #............## #.# #.##............_†  _L - a +3 orcbow of freezing _You see here a +0 pair of gloves. _B - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x4 _You finish putting on your +0 pair of gloves.fgV>fg'@fgv fggz l  Skill  Level Target Apt Skill  Level Target Apt a + Fightingfgz 1.1  4.0   0  l - Spellcasting   3.0  --  -1      fgz      b - Staves   0.0  --  -1  m - Hexes   8.0  9.0   0  fg{ x c - Unarmed Combat   0.0  --  -1  n - Necromancy   0.0  --  +1  fg{ 5 d - Throwing   0.0  --  -1  o - Ice Magic   4.0  --  -1       p - Earth Magic   0.0  --  -1   e * Short Blades   6.9  10.0  -1      fg{  f - Long Blades   4.2  --  -1  q - Evocations   1.0  --   0   g - Ranged Weapons   1.0  --  -1     fg|          h - Armour   0.0  --  -1 fg^|     i + Dodging2.4  3.0  -1     j + Shields1.0  6.0  -1     fg| vk + Stealth3.2  4.0   0         fg|         fg|         fg}     The current training targets, if any.  Skills enhanced by cross-training are in green.  fg`} [?] Help[=] set a skill target [-] clear all targets  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  fg} [!] training|cost|targets!fg:!fg!fgyselbram the Jinx##Demonspawn..#########Health: 59/59 ========================# #.#.......####Magic: 13/13 ======================== ##.##.####### #.........#!fgAC: 5Str: 9 ...#.... ...# #.........#EV: 11Int: 19 .......####.####.........#SH: 5Dex: 14 ............>......#######XL:  9 Next: 25% Place: Dungeon:6#..........#.@.........!fgIKNoise: ---------  Time: 5908.0 (0.0)#.....#.........#...#..j) +1 dagger (elec)!fgy#.....#.##[............Throw: 2 throwing nets!fg#.....#.#.......#...#..#.#.#.#.#.######.......#.#.#.#.#.# ##############!fg #.#.#.....# #<..........[#!fg ###.###.### #............## !fg9#.# #.##............_†  _L - a +3 orcbow of freezing _You see here a +0 pair of gloves. _B - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x4 _You finish putting on your +0 pair of gloves.!fg'!fg!fg!fg !fg !fg Inventory: 39/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 vampiric dagger  L - a +3 orcbow of freezing Missiles (go to first with ()  G - 2 throwing nets (quivered) !fg Armour (go to first with [)  b - a +0 robe (worn)  B - a +0 pair of gloves (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death Jewellery (go to first with "=)  o - a ring of protection from cold (left hand) !fgj  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!fgY~ !fgq !fgÐ yselbram the Jinx##Demonspawn..#########Health: 59/59 ========================# #.#.......####Magic: 13/13 ======================== ##.##.####### #.........#!fge AC: 5Str: 9 ...#.... ...# #.........#EV: 11Int: 19 .......####.####.........#SH: 5Dex: 14 ............>......#######XL:  9 Next: 25% Place: Dungeon:6#..........#.@.........!fg Noise: ---------  Time: 5908.0 (0.0)#.....#.........#...#..j) +1 dagger (elec)#.....#.##[............Throw: 2 throwing nets#.....#.#.......#...#..#.#.#.#.#.######.......#.#.#.#.#.# ############## !fg& R#.#.#.....# #<..........[# ###.###.### #............##!fgY  #.# #.##............_†  !fg _L - a +3 orcbow of freezing _You see here a +0 pair of gloves. _B - a +0 pair of gloves  You start putting on your armour. !fgǒ _You continue putting on your +0 pair of gloves. x4 _You finish putting on your +0 pair of gloves.!fg !fgN !fgv !fg "fg"fg& Your spells (describe)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice1% 2 "fgrvb - Confusing TouchHexes1%3  c - Tukima's DanceHexes1%"fg3 Select a spell to describe[!]/[I] toggle spell headers"fgD"fgM"fgUfselbram the Jinx##Demonspawn..#########Health: 59/59 ========================# #."fgQV#.......####Magic: 13/13 ======================== ##.##.####### #.........#AC: 5Str: 9 ...#.... ...# #.........#EV: 11Int: 19 .......####.####.........#SH: 5Dex: 14 "fgW............>......#######XL:  9 Next: 25% Place: Dungeon:6#..........#.@.........Noise: ---------  Time: 5908.0 (0.0)#.....#.........#...#..j) +1 dagger (elec)#.....#.##[............Throw: 2 throwing nets#.....#.#.......#...#..#.#.#.#.#.######......."fgW#.#.#.#.#.# ############## #.#.#.....# #<..........[# ###.###.### #............## #.# #.##............_†  "fgX_L - a +3 orcbow of freezing _You see here a +0 pair of gloves. _B - a +0 pair of gloves  You start putting on your armour. "fgSX_You continue putting on your +0 pair of gloves. x4 _You finish putting on your +0 pair of gloves."fgd4"fgk"fgom"fgv Wear which item? Armour (go to first with [)  b - a +0 robe (worn)  B - a +0 pair of gloves (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)i - a +0 buckler  H - a +1 chain mail of fire resistance[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip #fg #fg #fg selbram the Jinx##Demonspawn..#########Health: 59/59 ========================# #.#.......####Magic: 13/13 ======================== ##.##.####### #.........#AC: 5Str: 9 #fg> S...#.... ...# #.........#EV: 11Int: 19 .......####.####.........#SH: 5Dex: 14 ............>......#######XL:  9 Next: 25% Place: Dungeon:6#..........#.@.........Noise: ---------  Time: 5908.0 (0.0)#.....#.........#...#..j) +1 dagger (elec)#.....#.##[............Throw: 2 throwing nets#.....#.#.......#...#..#.#.#.#.#.######.......#.#.#.#.#.# ############## #fg #.#.#.....# #<..........[# #fg* ###.###.### #............## #fg} K#.# #.##............_†  _L - a +3 orcbow of freezing _You see here a +0 pair of gloves. _B - a +0 pair of gloves  #fg You start putting on your armour. _You continue putting on your +0 pair of gloves. x4 _You finish putting on your +0 pair of gloves.#fg #fgJ 29.0 (1 _#fg #fgS f  You start putting on your armour.#fg8! ,10.0 (2#fg#% #fg- #fg. +1.0 (3#fg6 #fgpE #fgF +2.0 (4#fgM #fgY #fgZ #fgZ $3.0 (5#fgb #fge - 9 #fge T_You continue putting on your +0 buckler. x4#fgf #fgn #fgyr \ _You finish putting on your +0 buckler.$fgÎ$fg Your spells (describe)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice$fg3% 2 b - Confusing TouchHexes2%3  c - Tukima's DanceHexes2%$fgȐ3 Select a spell to describe[!]/[I] toggle spell headers%fg%fgY%fgĤselbram the Jinx##Demonspawn..#########Health: 59/59 ========================# #.#.......####Magic: 13/13 ======================== ##.##.####### #.........#AC: 5Str: 9 ...#.... ...# #.........#EV: 11Int: 19 .......####.####.........#SH: 9Dex: 14 ............>......#######XL:  9 Next: 25% Place: Dungeon:6#..........#.@.........Noise: ---------  Time: 5913.0 (0.0)#.....#.........#...#..%fgHj) +1 dagger (elec)#.....#.##[............Throw: 2 throwing nets#.....#.#.......#...#..#.#.#.#.#.######.......#.#.#.#.#.# ############## %fgR#.#.#.....# #<..........[# ###.###.### #............##%fg #.# #.##............_† %fgYou start putting on your armour. _You continue putting on your +0 pair of gloves. x4 _You finish putting on your +0 pair of gloves.  %fg You start putting on your armour. _You continue putting on your +0 buckler. x4 _You finish putting on your +0 buckler.%fg %fgЮ%fg%fg9%fg>u  Skill  Level Target Apt Skill  Level Target Apt a + Fighting1.1  4.0   0  l - Spellcasting   3.0  --  -1          %fg? b - Staves   0.0  --  -1  m - Hexes   8.0  9.0   0   c - Unarmed Combat   0.0  --  -1  n - Necromancy   0.0  --  +1   d - Throwing   0.0  --  -1  o - Ice Magic   4.0  --  -1       p - Earth Magic   0.0  --  -1   e * Short Blades   6.9  10.0  -1       f - Long Blades   4.2  --  -1  q - Evocation%fg@|s   1.0  --   0   g - Ranged Weapons   1.0  --  -1              h - Armour   0.0  --  -1     i + Dodging2.4  3.0  -1     j + Shields1.0  6.0  -1 %fgpAW    k + Stealth3.2  4.0   0                         %fgA    The current training targets, if any.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target [-] clear all targets  %fgLB}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets'fg9p i * Dodging   2.4'fgk p i - Dodging   2.4'fg> i + Dodging 2.4(fg j * Shields   1.0*fg*fg*fgselbram the Jinx##Demonspawn..#########Health: 59/59 ========================# #.#.......####Magic: 13/13 ======================== *fg##.##.####### #.........#AC: 5Str: 9 ...#.... ...# #.........#EV: 11Int: 19 .......####.####.........#SH: 9Dex: 14 ............>......#######XL:  9 Next: 25% Place: Dungeon:6#..........#.@.........Noise: ---------  Time: 5913.0 (0.0)#.....#.........#...#..j) +1 dagger (elec)#.....#.##[............Throw: 2 throwing nets#.....#.#.......#...#..#.#.#.#.#.######.......#.#.#.#.#.# ############## *fg#.#.#.....# #<..........[# ###.###.### #............## *fg^j#.# #.##............_† You start putting on your armour. _You continue putting on your +0 pair of gloves. x4 _You finish putting on your +0 pair of gloves.  You start putting on your armour. _You continue putting on your +0 buckler. x4 _You finish putting on your +0 buckler.*fgZ*fg *fg)*fg+fg  +fg +fg +fg; +fg +fg | _+fg +fg +fg +fg +fg +fg +fg +fg +fg +fgp +fgC" +fg" +fg" +fg% +fg>( +fg( +fg) +fg+ +fg- +fg. +fg. +fg/ +fg1 +fg1 +fgR2 +fgb3 +fg5 +fg$6 +fgB7 +fg 9 +fgi; +fg; +fg< +fg= +fghA ,+fgB +fgD +fgH +fgI +fg8J +fg0M R  There is a stone staircase leading down here.+fgN +fg=O  _+fgGP +fgQ +fg?S ,+fgS +fgU +fgV ,+fgW +fgY +fg"\ ,+fg%] +fg5_ +fga ,+fgb +fgPe +fgXh +fgh +fgi +fgzk +fg`m +fgm +fgFn +fgp +fgr +fg+s +fgs +fgv +fg}  ######  +fg} #s...# ######## # #@# #....... ###.##.####### ##...... #...#........# #...... .........####.####...... +fgG~ ..............>......### .+####..........#....... s   scorpion (asleep) #.....##.. #.....#.##[.. #.....#.##..+fg) 0320.0)+fg ,4.0 (21+fg +fg, [ _A scorpion comes into view.,fg ######  #s.@.# ####### #.##.# #. ###.##.####### ## #...#........# # .........####.####..... .......>......##.+####..........#....,fg #.....#...# #.....#.##[.....,fg,fg15.0 (1.0),fg,fg,fgѦ #   ,fg 6     ######   #s@..#   #.##.# #   ###.##.####### ##  ,fg N #...#........# #   .........####.####   ..............>......   .+####..........#  .. #.....#.#   #.....#.##[,fgX ,fgֱ ,fg &6,fgݸ ,fg -fg%1s  The helpless scorpion fails to defend itself.  You impale the scorpion!!-fgA9q†-fg\@ 86 (0.6Regen (1) _You kill the scorpion!-fgTD-fgFm _Your Short Blades skill increases to level 7!-fgM _-fg!RX-fgS-fgV,-fgW-fg8Y-fg[-fgM\!-fg]-fg*_-fga-fg"b-fgc-fgUe-fgg-fgbh-fgi-fgj-fgbn,-fg^o-fgq-fgt,-fgt-fgv-fgDx-fgx-fgy-fgz-fgQ|-fg|-fg$}-fgx~-fg%,-fg-fg-fg{ #####...#........# #...........####.# -fgy#................> #+..+####......... #....# #.....#... -fg"♣.P..♣ #.....#.## -fgx|♣..P♣♣ #.....#.#. -fg~ ♣♣.♣♣ #.#.#.#.#.  ♣@♣♣ #.#.#.#.#.47.6 (11.0) -fg ♣♣.♣ #.#. -fg2 .♣ ###.###.##  ♣. #.# #.# -fgs8 +# #.# #.#  .. #.# #.# -fg .# #.#  )# #.# -fgQ #.#-fga-fgߖ,8.6 (12-fg-fgxE _Found a hammer. Found a runed translucent door..fg .fg "  Skill  Level Target Apt Skill  Level Target Apt a + Fighting1.2  4.0   0  l - Spellcasting   3.0  --  -1      .fgL C     b - Staves   0.0  --  -1  m - Hexes   8.0  9.0   0   c - Unarmed Combat   0.0  --  -1  n - Necromancy   0.0  --  +1  .fg  d - Throwing   0.0  --  -1  o - Ice Magic   4.0  --  -1       p - Earth Magic   0.0  --  -1  .fg 4 e * Short Blades   7.0  10.0  -1       f - Long Blades   4.2  --  -1  q - Evocations   1.0  --   0   g - Ranged Weapons   1.0  --  -1              h - Armour   0.0  --  -1     i + Dodging2.5  3.0  -1     .fg  % j * Shields   1.2  6.0  -1      k + Stealth3.3  4.0   0         .fgH         .fgt         .fg     The current training targets, if any.  Skills enhanced by cross-training are in green.  .fg [?] Help[=] set a skill target [-] clear all targets  .fg* [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  .fgy [!] training|cost|targets/fg/fg/fg*g #####...#........# selbram the Jinx #...........####.# Demonspawn /fg#................> Health: 59/59 ======================== #+..+####......... Magic: 13/13 ======================== #....# #.....#... AC: 5Str: 9 /fgt♣.P..♣ #.....#.## EV: 11Int: 19 ♣..P♣♣ #.....#.#. SH: 9Dex: 14 ♣♣.♣♣ #.#.#.#.#. XL:  9 Next: 28% Place: Dungeon:6 ♣@♣♣ #.#.#.#.#. Noise: ---------  Time: 5948.6 (0.0) ♣♣.♣ #.#.#..... j) +1 dagger (elec) .♣ ###.###.## Throw: 2 throwing nets ♣.#.# #.# /fg +# #.# #.# .. #.# #.# .##.# )##.# #.# _A scorpion comes into view.The helpless scorpion fails to defend itself.  You impale the scorpion!! _You kill the scorpion! _Your Short Blades skill increases to level 7! _Found a hammer. Found a runed translucent door./fgD/fg/fg./fg3/fgD #...........####.#/fg&{ #..........>. #+..+####. #....# #.....# ♣.P..♣ #.....#.##[/fgE ♣..P♣♣ #.....#.#.. ♣♣.♣♣ #.#.#.#.#.# ♣.♣♣ #.#.#.#.#.# ♣♣@♣ #.#.#.....# /fg♣.♣ ###.###.### ♣♣. #.# #.#  /fgV+# .. /fgN..# #.# g   Crazy Yiuf (asleep) g) ## /fg /fg/fggg   Crazy Yiuf.9.6 (1/fg/fg,( _Crazy Yiuf shouts!0fg˝u.....>.+..+####.....# #♣.P..♣##[.P♣..♣♣.♣♣ #.#.#.#.#.#♣.♣♣ ♣♣.... ##.###.##♣♣.♣ #.# #.#  +#..g.# 0fgj.)## 0fge0fg{>g.0fgd'500fgó0fgS0fg_ #+..+####.# #....# #.....# ♣.P..♣ #.....#.##[ ♣..P♣♣ #.....#.#... ♣♣.♣♣ #.#.#.#.#.## ♣.♣♣ #.#.#.#.#.# 0fga`a ♣♣.♣ #.#.#.....#  ♣.♣♣ ###.###.###  ♣♣@♣ #.# #.#  #+# #.# #.#  .g. #.# #.#  #...# #.# #⌠.)0fga ##### #.#     #######0fgn0fgbo&10fgu0fg4xb _Crazy Yiuf screams, "Gum!"0fg 2'0fg 0fga :g.0fg( &20fg 0fg ( _You open the door.1fg  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1fg #+..+####..........# selbram the Jinx #....# #.....#..... Demonspawn ♣.P..♣ #.....#.##[. Health: 59/59 ======================== ♣..P♣♣ #.....#.#... Magic: 11/13 ====================---- ♣♣.♣♣ #.#.#.#.#.## AC: 5Str: 9 ♣.♣♣ #.#.#.#.#.#  EV: 11Int: 19 ♣♣.♣ #.#.#.....#  SH: 9Dex: 14 1fg♣.♣♣ ###.###.###  XL:  9 Next: 28% Place: Dungeon:6 ♣♣@♣ #.# #.#  Noise: ---------  Time: 5952.6 (0.0) #g# #.# #.#  j) +1 dagger (elec) ... #.# #.#  Throw: 2 throwing nets #...# #.#  #⌠.)# #.#  ##### #.#  g   Crazy Yiuf #.#  #.#  ####### #.# Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  1fgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (chance to affect: 65%)1fgC #+..+####..........# selbram the Jinx #....# #.....#..... Demonspawn 1fgh|♣.P..♣ #.....#.##[. Health: 59/59 ======================== ♣..P♣♣ #.....#.#... Magic: 11/13 ====================---- ♣♣.♣♣ #.#.#.#.#.## AC: 5Str: 9 ♣.♣♣ #.#.#.#.#.# EV: 111fg2Int: 19 ♣♣.♣ #.#.#.....# SH: 9Dex: 14 1fg9♣.♣♣ ###.###.### XL:  9 Next: 28% Place: Dungeon:6 1fg5 ♣♣@♣ #.# #.#Noise: ---------  Time: 5952.6 (0.0)1fg #*# #.# #.#j) +1 dagger (elec) 1fg>... #.# #.#Throw: 2 throwing nets #...##.# #⌠.)##.# ######.#g   Crazy Yiuf #.# #.#1fg  ####### #.#Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1fg0Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line1fgjAim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (chance to affect: 65%)1fg]g(asleep)1fg}9@g1fgC:$3.6 (11fgAB1fgPDonfirm with . or Enter, or press ? or * to list all spells.Aiming: Ensorcelled Hibernation (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (chance to affect: 65%) _Crazy Yiuf looks drowsy...2fg m  The helpless Crazy Yiuf fails to defend himself.  You skewer Crazy Yiuf like a kebab!!!2fgGxD)2fg}r304.2 (0.6Regen (2) 2fgۅ2fgkJ _You kill Crazy Yiuf!2fg@  ....# #.....♣.P..♣##[.P♣..♣♣.♣♣ #.#.#.#.#.##♣.♣♣  ♣....2fg# ] ♣.♣♣ ###.###.##♣♣.♣ #.# #.#  #@##...##...# ⌠.) #.....# #.#### 2fg 2fgr -5.2 (1.02fg 2fg  There is an open translucent door, spattered with blood here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak4fgV1 4fg: Inventory: 39/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 vampiric dagger  L - a +3 orcbow of freezing Missiles (go to first with () 4fgv:  G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  i - a +0 buckler (worn)  B - a +0 pair of gloves (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)  H - a +1 chain mail of fire resistance 4fg: Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death 4fg: Jewellery (go to first with "=)  o - a ring of protection from cold (left hand) 4fg; r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /) 4fgH; [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5fgK 5fgP  #....# #.....#..... selbram the Jinx ♣.P..♣ #.....#.##[. Demonspawn 5fg^P ♣..P♣♣ #.....#.#... Health: 59/59 ======================== ♣♣.♣♣ #.#.#.#.#.## Magic: 11/13 ====================---- 5fgP ♣.♣♣ #.#.#.#.#.# AC: 55fgP @Str: 9 5fgP ♣♣.♣ #.#.#.....# EV: 11Int: 195fgP  ♣.♣♣ ###.###.### SH: 95fgQ CDex: 14 5fg8Q ♣♣.♣ #.# #.#5fgWQ XL:  9 Next: 30% Place: Dungeon:6 5fgQ #@# #.# #.#Noise: ---------  Time: 5955.2 (0.0) #...# #.# #.#j) +1 dagger (elec)5fgQ T #...##.#5fgR _Throw: 2 throwing nets 5fg#R W#⌠.)##.#5fgDR gRegen (2)  #####5fgkR $#.# #.#5fgR  #.#5fgR H ####### #.#5fgR K #.....# #.####5fgR { The helpless Crazy Yiuf fails to defend himself.  5fgS QYou skewer Crazy Yiuf like a kebab!!! _You kill Crazy Yiuf!5fg;fgjA;fgA;fgB;fgN;fgQ,;fgR;fg];fg_,;fga;fgl;fgo,;fgp;fg{;fg~;fg&;fgb;fg);fg,;fg;fgt;fga,;fgӝ;fg;fg{;fg;fg;fgq;fg;fg;fg;fg7;fg;fg ;fg/;fg;fgV,;fg;fg=;fg,;fg;fg{;fg+,;fg;fg;fg;fg;fg;fg ;fgy,;fg6;fg;fg,;fgk ;fg);fgf-,;fg{/;fg8;fg;,;fgD=;fgKF;fgYI,;fgSJ;fgR;fgU,;fgW;fg`;fgb;fgc;fgMd;fg{l;fgGp;fgp;fgr;fgCy;fg:|,;fgB};fgD;fg,;fg^;fg$;fg;fg5;fg;fg;fg,;fgК;fg;fg,;fg;fg7;fg,;fg>;fg^;fg4,;fg;fg.;fgH;fg;fg/;fgg;fg,;fg;fg;fgB;fg~;fg,;fg;fg|f  You see here a bullfrog skeleton.;fg;fgC _;fg|;fg;fg;fg4;fg;fg ;fg:,;fg;fgX;fg;fg[!;fg!;fge";fg`(;fg+;fg\+;fg_,;fg1;fg4,;fg\5;fg8;fg<;fg.?,;fgb@;fg C,;fgC;fgH;fgI,;fgJ;fg9M;fgaO,;fgP;fgR;fgV,;fg3W;fg[;fg1`B;fg.c;fgf,;fgng;fgi;fg!m,;fg2n;fgp;fgt,;fgu;fgjw;fgz;fgz;fg{;fg~;fg,;fg;fgv;fgd,;fg;fg;fg?,;fgb;fg;fg,;fg;fg5X;fgƺ;fgſB;fg;fg,;fg;fg;fg,;fgZ;fg ;fg`,;fgZ ;fgA;fg ;fg8!;fg";fgC8;fg;;fg;;fg=;fgo#..........# #.........#...... #####.######### ##........####.#. ....#....#########........####.#. ....####..#.....##............... ....# ##........#........####.#( ....# ##.÷.....#........# #.#. ..<.######................# #.#.............#..o.....# #.#. ....).@#.... #.#.91.2 (65 ..........#............. #.#.;fgok.#.....######## #.#......#...........# #.## ...............# #.# ..........####........########.## ....##............ ;fgo######.##.###.........########.## ..........# #......##.#;fgp;fg;fg_ _Partly explored, can't reach some places.>>>∩__(Press ? for help)#...# #.#.# #.##............####...###.........#.#########...# #.#.###.##########.............†..........>..>....##⌠.)# #.....#.###..........###.........#.##.###.###### #.#...#.##..........# #.........#......#.###### #.#...#.########.######### ##........####.#.#......# #.#####.##.....#....#########........####.#.######.# ######### #.##.....####..#.....##......................# #.....# #.########## #.....# ##........#........####.#(#####..# #.....# #.##,,>,,,,**⌠,)* *,,,,,*,***,,,,,,,,,,***,,,,,,,,,*,**,***,****** *,*,,,*,**,,,,,,,,,,* *,,,,,,,,,*,,,,,,*,*******,*,,,*,********,********* **,,...,,,****,*,*,,,,,,**,*****,**,,,,,*,,,,***,...,,,,****,*,******,********** *,**,,,,,****,,..,,,,,,,,,,,,,,,,,,,**,,,,,* *,********** *,,,,,* **,,,,,,****,*(*****,,**,,,,,* *,**,,,,,,,***,,,,,* *,,,,,,,* *,*,* *,,**,,,,,* ****÷**,,,,,,,,,,,,,<,*****,,,,,,,,* *,*,* *,,**,,,,,* *,,,,,,,,,,,,,***,,,,,,,,,,,,o,,,,,* *,*,fg1>fgRLevel 6 of the Dungeon <<<<>>>>∩__(Press ? for help)*,,,* *,*,* *,**,,,,,,,,,,,,****,,,***,,,,,,,,,*,*********,,,* *,*,***,*>fg*********,,,,,,,,,,,,,†,,,,,,,,,,>,,>,,,,**⌠,)* *,,,,,*,***,,,,,,,,,,***,,,,,,,,,*,**,***,****** *,*,,,*,**,,,,,,,,,,* *,,,,,,,,,*,,,,,,*,****** *,*,,,*,********,********* **,,...,,,****,*,*,,,,,,* *,*****,*>fgP*,,,,,*,,,,*######**,...,,,,****,*,******,* ********* *,**,,,,,****,.#.....##,..,,,,,,,,,,,,,,,,,,,* >fgE^*,,,,,* *,********** *,,,,,* **........#..,,,,,,****,*(*****,,* *,,,,,* *,**,,,,,,,***,,,,,* *#.÷.....#.,,,,,,,* *,*,* *,,*>fgO *,,,,,* ****÷**,,,,,,,,,,,,,<,*****#........,,,,,,,,* *,*,* *,,* >fg*,,,,,* *,,,,,,,,,,,,,***,,,,,,,,,,........#,,o,,,,,* *,*,*****,,* >fg*,,,,,****,*,,,,,,,,,,,* *,,,,,,,,,,.....).@#,,,,  *,*,,,,,*,,* *,,,,,,,,,,*,,,,,,,,,,,* *,,,,,,,,,,.#.............  *,*,*,,,,,,*>fg *,,,,,,**,,*,,,,,,,,,,,* *,,,,,,,,,,,#.....########  *,*,*,*,*,** >fg/v*,,,,,,**,,,,,,,,,,,,,,* *,,,,,,,,,,,#.....,,,,,,**,***,*,*,*>fg& *,,,,,,***,*****,,,,,,,* *,,,,,,,,,,.......,,,,,,**,* *,*,*,* *,,,,,,,,,,* *,,,,,,,,,* *,,,,,,,,,,.####..,,,,,,********,***,*,*,* *,,,,,,***** *,,,,,,,,,* *,,,,,**,,,,,,,...,,,,,,,,,,,,,,,,,,,*,*,*>fg ***,,,,* *,,,,,,,,,**********,**,**#...,,,,,,********,*****,*,***>fg ****,,,,* *,,,,,,,,,,,,,,,,,,,,,,,* *,,,,,,,,,,,,,,,**,* *,,,,,*>fg *,,,,,,,* *,,,,,,,,,,******,,,,*,,* *,,,,,,,,,,,,,,,**,* *******>fg" *,,,,,,,* ***'***,,,,* *,*,,*,,* *,,,,,,,,,,,,,,,**,*>fgI~*,,,,,,,*******,,,,,**,,,******,,,,*,,* *,,,,,,,,,,,,,,,*,,*?fg6#...# #.#.# #.##............####...###.........#.#########...# #.#.###.##########.............†..........>..>....##⌠.)# #.....#.###..........###.........#.##.###.###### #.#...#.##..........# #.........#......#.#######.#...#.#?fg7#######.######### ##........####.#.#......##.#####.##.....#....###........####.#.######.########## #.##.....####.......................##.....# #.########## #.....# ##......####.#(#####..##.....# #.##.......###.....# #.......# #.#.# #..##.....# ####÷##.............<.#####........# #.#.# #..##.....# #.............###..........?fg7..o.....# #.#.#####..##.....####.#...........# #..............  #.#.....#..##..........#...........# #..........#.#.#......#?fg7#......##..#...........# #...........#.#.#.#.#.###......##..............# #.................#?fgs8#.###.#.#.##......###.#####.......# #................##.# #.#.#.##..........# #.........# #................########.###.#.#.##......##### #.........# #.....##.............................#.#.#?fg8###....# #.........##########.##.###.........########.#####.#.#######....# #.......................# #...............##.# #.....##.......# #..........######....#..# #...............##.# #######?fg8#.......# ###'###....# #.#..#..# #...............##.##.......#######.....##...######....#..# #...............#..#?fg ............................##..............#............#.......................o........................@fg$@fg #..........# #.........#...... selbram the Jinx #####.######### ##........####.#. Demonspawn ....#....#########........####.#. Health: 59/59 ======================== ....####..#.....##............... Magic: 13/13 ======================== ....# ##........#........####.#( AC: 5Str: 9 ....# ##.÷.....#........# #.#. EV: 11Int: 19 ..<.######................# #.#. SH: 9Dex: 14 .................#..o.....# #.#. XL:  9 Next: 30% Place: Dungeon:6 ...........@fg2[40m...).@#....#.#. Noise: ---------  Time: 6091.2 (0.0) ..........#............. #.#. j) +1 dagger (elec) ..........#.....######## #.#. Throw: 2 throwing nets ..........#...........##.## ......................##.# @fgS..........####........########.## ....##........................... ######.##.###.........########.## ..........# #...............##.#Things that are here: _a +3 quarterstaff of chaos; a +0 cloak _Found a glowing golden altar of the Shining One. _You see here a bullfrog skeleton. _Partly explored, can't reach some places. _Level map cleared.@fg @fga _a +3 quarterstaff of chaos; a +0 cloak _Found a glowing golden altar of the Shining One. _You see here a bullfrog skeleton. _Partly explored, can't reach some places.Level map cleared.Remembered map restored.Bfg####.######### #####.#.# ...#....#########........####.#.#####..#.....##...............# ##........#........####.#(## ##.÷.....#........# #.#.# .<.######................# #.#.#........#..o.....# #.#.#Bfgo)..#....... #.#. .........#......@....... #.#.##.....######### #.#.##...........# #.###............# #.# ####........########.#####...................... o   Blorkula the Orcula (polearm, dormant) #####.##.###.........########.### .........# #.........##.# ##....#Bfg oo)Blorkula the Orcula shouts!Bfg( **Blorkula the Orcula gestures at you while chanting.Bfgy'..Bfg6--2--====2.2 (1BfgBfg4= _The puff of frost hits you. You resist.Cfg  CfgtCasting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.CfgCfgs Your spells (cast)TypeFailure Level  a + Ensorcelled Hibernation Hexes/Ice3% 2 b - Confusing TouchHexes2%3  c - Tukima's DanceHexes2%3 Select a spell to cast[!]/[I] toggle spell headersEfg EfgD ####.######### ##........####.#.# selbram the Jinx ...#....#########........####.#.# Demonspawn ...####..#.....##................ Health: 56/59 ======================-- ...# ##........#........####.#(# Magic: 12/13 ======================-- ...# ##.÷.....#........# #.#.# AC: 5Str: 9 .<.######................# #.#.# EV: 11Int: 19 ................#..o.....# #.#.# SH: 9Dex: 14 Efga .............)..#....... #.#.. XL:  9 Next: 30% Place: Dungeon:6 .........#......@....... #.#.# Noise: ====-----  Time: 6092.2 (0.0) .........#.....######### #.#.# j) +1 dagger (elec) .........#...........##.### Throw: 2 throwing nets .....................##.# # .........####........########.### ...##............................ o   Blorkula the Orcula (polearm) #####.##.###.........########.### .........# #...............##.# ##....#..# #...............##.# _Remembered map restored.  Blorkula the Orcula shouts!  Blorkula the Orcula gestures at you while chanting. _The puff of frost hits you. You resist.  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Efg Efg ####.######### ##........####.#.# selbram the Jinx ...#....#########........####.#.# Demonspawn ...####..#.....##................ Health: 56/59 ======================-- ...# ##........#........####.#(# Magic: 12/13 ======================-- ...# ##.÷.....#........# #.#.# AC: 5Str: 9 .<.######................# #.#.# EV: 11Int: 19 ................#..o.....# #.#.# SH: 9Dex: 14 .............)..#....... #.#.. XL:  9 Next: 30% Place: fgצ mDungeon:6 .........#......@....... #.#.# Noise: ====-----  Time: 6092.2 (0.0) .........#.....######### #.#.# j) +1 dagger (elec) .........#...........##.### Throw: 2 throwing nets .....................##.# # .........####........########.### ...##............................ o   Blorkula the Orcula (polearm) #####.##.###.........########.### .........# #...............##.# ##....#..# #...............##.# _Remembered map restored.  Blorkula the Orcula shouts!  Blorkula the Orcula gestures at you while chanting. _The puff of frost hits you. You resist.  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Efg P  Okay, then.Efg} Efg߻ Efg7 . _Ffgv  Casting: Ensorcelled Hibernation (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FfgFfgt)M.oFfg~*57=Ffg+9/13 ------==--3.2 (1Touch Ffg3Ffg63 _Your hands begin to glow red.Ffgl  #..........# #..#......#. ###.######### ##.####.#.#.#....#########.####.#.######..#.....##.........# ##........#.####.#(# ..# ##.÷.....#.# #.#.# <.######.........# #.#.# ......#........# #.#.##...)..#@o#.#...Ffgm #............... #.#.#.#.....########## #.#.#.## #.###.....# #.# #......############.### ..##.................... ####.##.###.########.#### ......Ffg| k  You block Blorkula the Orcula's attack. Blorkula the Orcula bites you.Ffg{} ~5----4Ffg Ffg L _Blorkula the Orcula draws vitality from your injuries!GfgsMoo, confused)Gfg You block Blorkula the Orcula's attack. Blorkula the Orcula bites you. _Blorkula the Orcula draws vitality from your injuries!  You hit Blorkula the Orcula but do no damage.  Blorkula the Orcula appears confused.  Blorkula the Orcula gestures wildly.  Gfg1hits you with a +0 trident.Gfgy3--8---------9 (0.7GfgIGfg3G _Blorkula the Orcula bites you but does no damage.HfgD  You catch the helpless Blorkula the Orcula completely off-guard!  HfgBYou impale Blorkula the Orcula!! You headbutt Blorkula the Orcula.HfgiV9==-Hfg5.7 (0.8HfgHfgh _Blorkula the Orcula is severely damaged.Ifg7  You catch the helpless Blorkula the Orcula completely off-guard!  You impale Blorkula the Orcula!!Ifgb..b..bbbbbb 4 vampire bats (3 wandering)IfgG-6.4 (0.7Ifg Ifg  Blorkula the Orcula avoids the killing blow by scattering into a rainbow of _bats!Ifg M  Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IfgQIfgν Your spells (cast)TypeFailure Level Ifg3 a - Ensorcelled Hibernation Hexes/Ice3% 2  b + Confusing TouchHexes2% 3 c - Tukima's DanceHexesIfgTV2%3 Select a spell to castIfg[!]/[I] toggle spell headersJfg* Jfg&6 JfgB q #..........# #.........#......#. selbram the Jinx ###.######### ##........####.#.#. Demonspawn ..#....#########........####.#.## Health: 53/59 =====================--- ..####..#.....##................. Magic: 9/13================-------- ..# ##........#........####.#(## AC: 5Str: 9 JfgC ..# ##.÷.....#........# #.#.# EV: 11Int: 19 <.######.......b..b.....# #.#.# SH: 9Dex: 14 ...............#........# #.#.## XL:  9 Next: 30% Place: Dungeon:6 ............)..#@..b.... #.#... Noise: ---------  Time: 6096.4 (0.0) ........#.........b..... #.#.#. j) +1 dagger (elec) ........#.....########## #.#.#. Throw: 2 throwing nets ........#...........##.###. ....................##.# #. Jfg"D ........####........########.###. bbbb 4 vampire bats (3 wandering) ..##............................. ####.##.###.........########.#### ........# #...............##.#You catch the helpless Blorkula the Orcula completely off-guard!  You impale Blorkula the Orcula!!  Jfg`D Blorkula the Orcula avoids the killing blow by scattering into a rainbow of _bats!Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.JfgD JfghE Jfg3R q #..........# #.........#......#. selbram the Jinx ###.######### ##........####.#.#. Demonspawn ..#....#########........####.#.## Health: 53/59 =====================--- ..####..#.....##................. Magic: 9/13================-------- ..# ##........#........####.#(## AC: 5Str: 9 JfgT ..# ##.÷.....#........# #.#.# EV: 11Int: 19 <.######.......b..b.....# #.#.# SH: 9Dex: 14 ...............#........# #.#.## XL:  9 Next: 30% Place: Dungeon:6 ............)..#@..b.... #.#... Noise: ---------  Time: 6096.4 (0.0) ........#.........b..... #.#.#. j) +1 dagger (elec) ........#.....########## #.#.#. Throw: 2 throwing nets ........#...........##.###. ....................##.# #. ........####........########.###. bbbb 4 vampire bats (3 wandering) ..##............................. ####.##.###.........########.###JfgqW # ........# #...............##.#You catch the helpless Blorkula the Orcula completely off-guard!  You impale Blorkula the Orcula!!  Blorkula the Orcula avoids the killing blow by scattering into a rainbow of _bats!Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Jfg_ :  Okay, then.JfgV` Jfg` Jfg4l Jfg{o . _Jfg ####.######### ##.####.#.# ...#....#########.####.#.#.####..#.....##..........# ##........#####.#(#.# ##.÷.....#.# #.#. .JfgU <.######.......b..b.....# #.#.# ................#........# #.#.#....)..#...b.... #.#..#......@.. #.#.#.#.....########## #.#.#.#...........# #.###..# #.# #####.########.#####.......Jfg P............ 3 vampire bats ( #####.##.###########.### .........# #.......##.# ##....#..# #.##.#Jfg Jfg Jfg Jfg Jfg Jfg Jfg JfgN Jfg^ Jfg Jfg Jfg ....bbb..b..b 4 vampire bats (2 wandering)Jfg6 ;4=7.4 (1Jfgk Jfg9 9 _You block the vampire bat's attack.Kfg M  Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LfgP  Okay, then.Lfg|LfgLfg. _Lfg4LfgKLfgF _Unknown command.Lfg0Lfg8Inventory: 39/52 slots Hand Weapons (go to first with ))  j - a +1 dagger of electrocution (weapon)  f - a +0 sling of draining  m - a +1 vampiric dagger  L - a +3 orcbow of freezing Missiles (go to first with () Lfgn9 G - 2 throwing nets (quivered) Armour (go to first with [)  b - a +0 robe (worn)  i - a +0 buckler (worn)  B - a +0 pair of gloves (worn)  E - a +1 hat (worn)  F - a +0 cloak (worn)  H - a +1 chain mail of fire resistance Magical Staves (go to first with |)  h - a staff of earth  J - a staff of death Jewellery (go to first with "=)  o - a ring of protection from cold (left hand)  r - an amulet of reflection (around neck)A - a ring of protection from cold Wands (go to first with /) Lfg:[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Mfg Scrolls ?  a - a scroll labelled ROINITR SAHU  d - 3 scrolls of teleportation  e - 2 scrolls of fog  g - a scroll labelled XYEVAI ADIW  k - a scroll labelled WUCIPH ID YPRI  l - a scroll labelled DOEDDU YH VINT  q - 2 scrolls labelled EKHUIM YRETEORGH  t - a scroll labelled ANIHETT CUTEIST  u - a scroll labelled EKHOZX XIWOC  w - a scroll labelled EMIL FILYTSU  I - a scroll labelled XOOGYTZYR Potions (go to first with !)  c - a potion of invisibility  n - 3 smoky orange potions  p - a ruby potion  s - a black potion  x - a metallic grey potion  z - a potion of curing  C - 2 white potions  D - an inky potion  M - a potion of magicbotMfg  u - a scroll labelled EKHOZX XIWOC  c - a potion of invisibilityMfgQ_ Mfgj ####.######### ##........####.#.# selbram the Jinx ...#....#########........####.#.# Demonspawn ...####..#.....##................ Health: 54/59 =====================--- ...# ##........#........####.#(# Magic: 9/13================-------- ...# ##.÷.....#........# #.#.# AC: 5Str: 9 .<.######................# #.#.# EV: 11Int: 19 ................#...b....# #.#.# SH: 9Dex: 14 .............)..#bb...... #.#.. XL:  9 Next: fgl 37m30% Place: Dungeon:6 .........#......@b....... #.#.# Noise: =--------  Time: 6097.4 (0.0) .........#.....########## #.#.# j) +1 dagger (elec) .........#...........##.### Throw: 2 throwing nets .....................##.# # .........####........########.### ...##............................ bbbb 4 vampire bats (2 wandering) #####.##.###.........########.### .........# #...............##.# ##....#..# #...............##.# _Okay, then. _You block the vampire bat's attack.  Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Mfg w Mfgx Mfg Mfg< Nfg,Nfg-Nfg8Nfg/< _You block the vampire bat's attack.  Casting: Confusing Touch (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Unknown command.Nfg  You hit the vampire bat. Your headbutt misses the vampire bat.The vampire bat is lightly damaged.Nfg(b..bNfg-8.0 (0.6Nfgi Nfg\u _You block the vampire bat's attack. The vampire bat misses you.Ofg!o####.######### ##........####.#.# selbram the Jinx ...#....#########........####.#.# Demonspawn ...####..#.....##................ Health: 54/59 =====================--- ...# ##........#........####.#(# Magic: 9/13================-------- ...# ##.÷.....#........# #.#.# AC: 5Str: 9 .<.######................# #.#.# EV: 11Int: 19 ................#..b.....# #.#.# SH: 9OfgoDex: 14 .............)..#b....... #.#.. XL:  9 Next: 30% Place: Dungeon:6 .........#......@bb...... #.#.# Noise: =--------  Time: 6098.0 (0.0) .........#.....########## #.#.# j) +1 dagger (elec) .........#...........##.### Throw: 2 throwing nets .....................#Ofg7p#.# # .........####........########.### ...##............................ bbbb 4 vampire bats #####.##.###.........########.### .........# #...............##.# ##....#..# #...............##.# Ofgpn_Unknown command.You hit the vampire bat. Your headbutt misses the vampire bat.The vampire bat is lightly damaged. _You block the vampire bat's attack. The vampire bat misses you.Press: ? - help, v - describe, . - travelThe floor.Ofg @b  You hit the vampire bat. Your headbutt misses the vampire bat.  The vampire bat is lightly damaged. _You block the vampire bat's attack. The vampire bat misses you.Press: ? - help, v - describe, . - travelHere: a vampire bat (lightly damaged, unrewarding)  The floor.OfgQA vampire bat. A large black bat with vicious fangs that feeds on blood. It is the preferred form for vampires in disguise. Max HP: ~14 Will: + AC: + EV: +++  rF: ... rC: ... rPois: ∞ rNeg: ∞ rElec: . Threat: High Class: Undead Size: Tiny Int: Animal Speed: 300% (normally travels faster than you) You have about 56% to hit with your +1 dagger of electrocution and 40% to hit with your headbutt. It has about 39% to hit you. Attack Max Damage After Damaging Hits Bite 6 Drain health from the living It is immune to torment; and resistant to miasma and drowning. It can see invisible. It can fly. Killing this monster yields no experience or items. [!]: Description|QuoteQfg5#####.######### ##........####.#.# selbram the Jinx ...#....#########........####.#.# Demonspawn ...####..#.....##................ Health: 54/59 =====================--- ...# ##........#........####.#(# Magic: 9/13================-------- ...# ##.÷.....#........# #.#.# AC: 5Str: 9 .<.######................# #.#.# EV: 11Int: 19 ................#..b.....# #.#.# SH: 9Dex: 14 .............)..#b....... #.#.. XL:  9 Next: Qfg$30% Place: Dungeon:6 .........#......@bb...... #.#.# Noise: =--------  Time: 6098.0 (0.0) .........#.....########## #.#.# j) +1 dagger (elec) .........#...........##.### Throw: 2 throwing nets .....................##.# # .........####........########.### ...##............................ bbbb 4 vampire bats #####.##.###.........########.### .........# #...............##.# ##....#..# #...............##.#You hit the vampire bat. Your headbutt misses the vampire bat.The vampire bat is lightly damaged. _You block the vampire bat's attack. The vampire bat misses you.Press: ? - help, v - describe, . - travelHere: a vampire bat (lightly damaged, unrewarding)  The floor.Qfg[####.######### ##........####.#.# selbram the Jinx ...#....#########........####.#.# Demonspawn ...####..#.....##................ Health: 54/59 =====================--- ...# ##........#........####.#(# Magic: 9/13Qfgj================-------- ...# ##.÷.....#........# #.#.# AC: 5Str: 9 .<.######................# #.#.# EV: 11Int: 19 ................#..b.....# #.#.# SH: 9Dex: 14 .............)..#b....... #.#.. XL:  9 Next: 30% Place: Dungeon:6 .........#......@bb...... #.#.# Noise: =--------  Time: 6098.0 (0.0) .........#.....########## #.#.# j) +1 dagger (elec) .........#...........#QfgS#.### Throw: 2 throwing nets .....................##.# # .........####........########.### ...##............................ bbbb 4 vampire bats #####.##.###.........########.### .........# #...............##.# Qfg;##....#..# #...............##.#You hit the vampire bat. Your headbutt misses the vampire bat.The vampire bat is lightly damaged. _You block the vampire bat's attack. The vampire bat misses you.QfgPress: ? - help, v - describe, . - travelHere: a vampire bat (lightly damaged, unrewarding)  The floor.Qfg˿QfgQfg. _Qfg [####.######### ##........####.#.# selbram the Jinx ...#....#########........####.#.# Demonspawn Qfg ...####..#.....##................ Health: 54/59 =====================--- ...# ##........#........####.#(# Magic: 9/13================-------- ...# ##.÷.....#........# #.#.# AC: 5Str: 9 .<.######................# #.#.# EV: 11Int: 19 ................#..b.....# #.#.# SH: 9Dex: 14 .............)..#b....... #.#.. XL:  9 Next: 30% Place: Dungeon:6 Qfg o.........#......@bb...... #.#.# Noise: =--------  Time: 6098.0 (0.0) .........#.....########## #.#.# j) +1 dagger (elec) .........#...........#Qfg #.### Throw: 2 throwing nets .....................##.# # .........####........########.### QfgH ...##............................ bbbb 4 vampire bats #####.##.###.........########.### .........# #...............##.# Qfgj ##....#..# #...............##.# _You block the vampire bat's attack. The vampire bat misses you.Qfg Press: ? - help, v - describe, . - travelHere: a vampire bat (lightly damaged, unrewarding) _The floor.  Qfg aPress: ? - help, v - describe, . - travelThe floor.QfgU@b  Press: ? - help, v - describe, . - travel  Here: a vampire bat (lightly damaged, unrewarding) _The floor.  Press: ? - help, v - describe, . - travelHere: a vampire bat (lightly damaged, unrewarding)QfgA vampire bat. A large black bat with vicious fangs that feeds on blood. It is the preferred form for vampires in disguise. Max HP: ~14 Will: + AC: + EV: +++ Qfg#b rF: ... rC: ... rPois: ∞ rNeg: ∞ rElec: . Threat: High Class: Undead Size: Tiny Int: Animal Speed: 300% (normally travels faster than you) You have about 56% to hit with your +1 dagger of electrocution and 40% to hit with your headbutt. It has about 39% to hit you. Attack Max Damage After Damaging Hits Bite 6 Drain health from the living It is immune to torment; and resistant to miasma and drowning. QfgIt can see invisible. It can fly Killing this monster yields no experience or items. [!]: Description|QuoteTfg####.######### ##........####.#.# selbram the Jinx ...#....#########........####.#.# Demonspawn ...####..#.....##................ Health: 54/59 =====================--- ...# ##........#........####.#(# Magic: 9/13================-------- ...# ##.÷.....#........# #.#.# AC: 5Str: 9 .<.######................# #.#.# EV: 11Int: 19 ................#..b.....# #.#.# SH: 9Dex: 14 .............)..#b....... #.#.. XL:  9 Next: Tfg׵30% Place: Dungeon:6 .........#......@bb...... #.#.# Noise: =--------  Time: 6098.0 (0.0) .........#.....########## #.#.# j) +1 dagger (elec) .........#...........##.### Throw: 2 throwing nets .....................##.# # .........####........########.### ...##............................ bbbb 4 vampire bats #####.##.###.........########.### .........# #...............##.# ##....#..# #...............##.#Press: ? - help, v - describe, . - travelHere: a vampire bat (lightly damaged, unrewarding) _The floor.  Press: ? - help, v - describe, . - travelHere: a vampire bat (lightly damaged, unrewarding)  The floor.Tfg ####.######### ##........####.#.# selbram the Jinx ...#....#########........####.#.# Demonspawn ...####..#.....##................ Health: 54/59 =====================--- ...# ##........#........####.#(# Magic: 9/13================-------- ...# ##.÷.....#........# #.#.# AC: 5Str: 9 .<.######................# #.#.# EV: 11Int: 19 ................#..b.....# #.#.# SH: 9Dex: 14 Tfg? .............)..#b....... #.#.. XL:  9 Next: 30% Place: Dungeon:6 .........#......@bb...... #.#.# Noise: =--------  Time: 6098.0 (0.0) .........#.....########## #.#.# j) +1 dagger (elec) .........#...........##.### Throw: 2 throwing nets .....................##.# # .........####........########.### ...##............................ bbbb 4 vampire bats #####.##.###.........########.### .........# #...............##.# ##....#..# #...............##.#Press: ? - help, v - describe, . - travelHere: a vampire bat (lightly damaged, unrewarding) _The floor.  Press: ? - help, v - describe, . - travelHere: a vampire bat (lightly damaged, unrewarding)  The floor.Tfg Tfg Tfg8! . _TfgU _The floor.  Press: ? - help, v - describe, . - travel  Here: a vampire bat (lightly damaged, unrewarding) _The floor.  You hit the vampire bat. Your headbutt misses the vampire bat.  The vampire bat is moderately damaged.Tfg&Tfg'Tfg[4mb...bTfg55+7 (0.7Tfg>Tfg-B} _You block the vampire bat's attack. The vampire bat closely misses you.Ufg =  You hit the vampire bat.Ufg Ufgy Ufg  The vampire bat is heavily damaged.Ufg =b.Ufg ]10/13==9.4Ufgw Ufg _The vampire bat barely misses you. x2; You block the vampire bat's attack.Vfg`  You hit the vampire bat.  Lightning courses through the vampire bat!  You destroy the vampire bat!Vfg Vfg Vfg _. 3Vfg ]5=100.0 (0.6Vfgh Vfg } _That felt strangely unrewarding. The vampire bat completely misses you.WfgP  You miss the vampire bat.WfgMThe vampire bat is heavily damaged.WfgWfgfWfgKWfg>WfgWfg& Wfgab.The vampire bat completely misses you. The vampire bat closely misses you.8 (0.8WfgWfg9 _You block the vampire bat's attack.Xfgf=  You hit the vampire bat.Xfg.  The vampire bat is lightly damaged.  The vampire bat closely misses you. The vampire bat bites you.Xfg .bThe vampire bat draws vitality from your injuries!2-1.6XfgXfg9 _You block the vampire bat's attack.Xfg  You miss the vampire bat.The vampire bat bites you but does no damage. x2  The vampire bat bites you.Xfg Xfg Xfg _. 2Xfg: 48---9/13 --2.4Xfg Xfge H _The vampire bat draws vitality from your injuries!Yfg  You hit the vampire bat.  Lightning courses through the vampire bat!  You destroy the vampire bat!YfgDYfgoYfgYfgG`b#.b.Yfg ]10/13==3.2YfgCYfgnZ _That felt strangely unrewarding. You block the vampire bat's attack.Zfgn  You hit the vampire bat but do no damage.ZfgZfg' .#..b.@bThe vampire bat bites you but does no damage.ZfgWW9--4.0ZfgZfg!Y _The vampire bat closely misses you.ZfgĆ =  You hit the vampire bat.Zfg  The vampire bat is moderately damaged.The vampire bat barely misses you.Zfg0 mb.b@.Zfg +7 (0.7Zfgs Zfg C _The vampire bat bites you but does no damage.[fg  You hit the vampire bat.  Lightning courses through the vampire bat!  You destroy the vampire bat![fg[fg..@b   vampire bat[fg-5.3 (0.6[fg,[fg y _That felt strangely unrewarding. The vampire bat barely misses you.[fgB  _That felt strangely unrewarding. The vampire bat barely misses you. [fg 4 You hit the vampire bat. Your headbutt misses the vampire bat.The vampire bat is heavily damaged.The vampire bat bites you.  The vampire bat draws vitality from your injuries!  The vampire bat bites you.[fg x5-==6.0 (0.7[fg [fg H _The vampire bat draws vitality from your injuries!\fgg  You hit the vampire bat. Your headbutt misses the vampire bat.The vampire bat is moderately damaged.\fgi&7\fgtY _The vampire bat bites you but does no damage.\fg KThe vampire bat is moderately damaged. _ but does no damage.  You hit the vampire bat.  The vampire bat is heavily damaged.  The vampire bat bites you.  draws vitality from your injuries!\fgB b.-1==7.5 (0.8\fg \fg Q _The vampire bat misses you.]fgi  You barely miss the vampire bat.The vampire bat is heavily damaged.The vampire bat bites you.]fgsHb.]fgtV4-8.3]fg!]fgH _The vampire bat draws vitality from your injuries!^fg M  Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._fg _fg  Your spells (cast)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice3% 2  b + Confusing TouchHexes2% 3 c - Tukima's DanceHexes2%3 Select a spell to cast[!]/[I] toggle spell headers`fg7"`fg+`fg8####.######### ##........####.#.# selbram the Jinx ...#....#########........####.#.# Demonspawn ...####..#.....##................ Health: 44/59 =================------- ...# ##........#........####.#(# Magic: 11/13 ====================---- ...# ##.÷.....#........# #.#.# AC: 5Str: 9 .<.######................# #.#.# EV: 11Int: 19 ................#b.......# #.#.# SH: 9Dex: 14 .............)..#........ #.#.. XL:  9 Next: 30% [4`fg:.0mPlace: Dungeon:6 .........#......@........ #.#.# Noise: =--------  Time: 6108.3 (0.0) .........#.....########## #.#.# j) +1 dagger (elec) .........#...........##.### Throw: 2 throwing nets .....................##.# # .........####........########.### ...##............................ b   vampire bat #####.##.###.........########.### .........# #...............##.# ##....#..# #...............##.#You barely miss the vampire bat.The vampire bat is heavily damaged.The vampire bat bites you. _The vampire bat draws vitality from your injuries!  Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`fgG####.######### ##........####.#.# selbram the Jinx ...#....#########........####.#.# Demonspawn ...####..#.....##................ Health: 44/59 =================------- ...# ##........#........####.#(# Magic: 11/13 ====================---- ...# ##.÷.....#........# #.#.# AC: 5Str: 9 .<.######................# #.#.# EV: 11Int: 19 ................#b.......# #.#.# SH: 9Dex: 14 .............)..#........ #.#.. XL:  9 Next: 30% [4`fgH*0mPlace: Dungeon:6 .........#......@........ #.#.# Noise: =--------  Time: 6108.3 (0.0) .........#.....########## #.#.# j) +1 dagger (elec) .........#...........##.### Throw: 2 throwing nets .....................##.# # .........####........########.### ...##............................ b   vampire bat #####.##.###.........########.### .........# #...............##.# ##....#..# #...............##.#You barely miss the vampire bat.The vampire bat is heavily damaged.The vampire bat bites you. _The vampire bat draws vitality from your injuries!  Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`fgL`fgN]  Your hands begin to glow red. The vampire bat bites you.`fg]Y`fg]Zu27/13 --------=9.3 (1`fg[8Touch `fgd`fg[hH _The vampire bat draws vitality from your injuries!`fg  #..........# #..#......#. ###.######### ##.####.#.#.#....#########.####.#.######..#.....##.........# ##........#.####.#(# ..# ##.÷.....#.# #.#.# <.######..........# #.#.# ......#b.......# #.#.##...)..#@. #.#...#............... #.#.#.#.....########## #.#.#.## #.###.....# #.# #......############.### ..##.................... ####.##.###.########.#### ......`fgh `fg 73-10`fg `fg C _The vampire bat bites you but does no damage.afgqH  You hit the vampire bat but do no damage.Your headbutt misses the vampire bat.The vampire bat is moderately damaged.8==-------1.1 (0.8afgm _The vampire bat barely misses you. You block the vampire bat's attack.afgnM_The vampire bat barely misses you. You block the vampire bat's attack.  You hit the vampire bat but do no damage.  You headbutt the vampire bat.  The vampire bat is severely damaged.afgA~ oo   Blorkula the Orcula (polearm, catchin…)You block the vampire bat's attack.afg;+7 (0.6afgӇafg  The bats swarm back together and Blorkula the Orcula reappears in a puff of _iridescent mist.bfg  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula is severely damaged.Blorkula the Orcula hits you with a +0 trident!bfg [37--6bfg@ J---=2.4 (0.7bfg bfg= = _You block Blorkula the Orcula's attack.cfg  You barely miss Blorkula the Orcula.  Blorkula the Orcula is severely damaged.cfg'  Blorkula the Orcula points at you and mumbles some strange words.The sting hits you.cfgn cfgoo h5===---5cfgo ------3.2 (0.8Pois Touch cfgw cfg-} Q _You are poisoned.dfg   The sting hits you. _You are poisoned.  You barely miss Blorkula the Orcula. You headbutt Blorkula the Orcula!  Blorkula the Orcula is almost destroyed.  You feel sick.  Blorkula the Orcula hits you with a +0 trident.dfg w1==----9 (0.7dfg^ dfg = _You block Blorkula the Orcula's attack.efgM; ooonfuseYou hit Blorkula the Orcula but do no damage.Blorkula the Orcula appears confused.  Blorkula the Orcula is almost destroyed.efgNj0--4.6efgVefg/Y$ _You feel sick.ffg]R  You hit Blorkula the Orcula.  Blorkula the Orcula attempts to avoid another deathblow, but is too exhausted  to transform. )  You destroy Blorkula the Orcula!60==6==95.3Regen (1)  _You feel sick.ffge dM####.##  #..........# #...... ###.######### .....###########.#.#####..#.....#.........##.......###.#(## ..# ##.÷.....# <.######......... ...#@.###....)..#.......................##########. ........#...........##.###.... ## ffgK ffg& 5-6.3 (1.0ffgm ffgU  _You feel sick.  Things that are here: _a +0 trident; a +0 robehfghfg  Blorkula the Orcula hits you with a +0 trident! _You block Blorkula the Orcula's attack.  You barely miss Blorkula the Orcula.  Blorkula the Orcula is severely damaged.Blorkula the Orcula points at you and mumbles some strange words.The sting hits you. _You are poisoned.You barely miss Blorkula the Orcula. You headbutt Blorkula the Orcula!  Blorkula the Orcula is almost destroyed.You feel sick.  Blorkula the Orcula hits you with a +0 trident. _You block Blorkula the Orcula's attack.  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula appears confused.  Blorkula the Orcula is almost destroyed. _You feel sick.  You hit Blorkula the Orcula.  Blorkula the Orcula attempts to avoid another deathblow, but is too exhausted  to transform.  You destroy Blorkula the Orcula! _You feel sick. _You feel sick.  Things that are here:  a +0 trident; a +0 robehfg( The vampire bat is moderately damaged. _The vampire bat barely misses you. You block the vampire bat's attack.  You hit the vampire bat but do no damage.You headbutt the vampire bat.  The vampire bat is severely damaged.  You block the vamphfg gire bat's attack.  The bats swarm back together and Blorkula the Orcula reappears in a puff of _iridescent mist.  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula is severely damaged.!  You barely miss Blorkula the Orcula.  Blorkula the Orcula is severely damaged.Blorkula the Orcula points at you and mumbles some strange words.  The sting hits you. hfg _You are poisoned.  You barely miss Blorkula the Orcula. You headbutt Blorkula the Orcula!  Blorkula the Orcula is almost destroyed.You feel sick.  Blorkula the hfg Orcula hits you with a +0 trident.block Blorkula the Orcula's attack.  You hit Blorkula the Orcula but do no damage.hfgG ;Blorkula the Orcula appears confused.ifg>ifg?ifgJ##..........###.........#.##.###. selbram the Jinx#..........# #.........#......#. Demonspawn ###.######### ##........####.#.#. Health: 30/60 ============------------ ..#....#########........####.#.## Magic: 6/13===========------------- ..####..#.....##................. AC: 5Str: 9 ..# ##........#........####.#(## EV: 11Int: 19 ..# ##.÷.....#........# #.#.# SH: 9ifg$Dex: 14 <.######................# #.#.# XL:  9 Next: 39% Place: Dungeon:6 ...............#@.......# #.#.## Noise: ---------  Time: 6116.3 (0.0) ............)..#........ #.#... j) +1 dagger (elec) ........#............... #.#.#. Throw: 2 throwing nets ........#.....########## #.#.#. Pois Regen (1) ........#...........##.###. ....................##.# #.  ........####........########.###.  ..##.............................  ####.##.###.........########.#### ifgto transform.  You destroy Blorkula the Orcula! _You feel sick. _You feel sick.  Things that are here: _a +0 trident; a +0 robeifgifgzifgifgxjfg{jfgM Blorkula the Orcula hits you with a +0 trident! _You block Blorkula the Orcula's attack.  You barely miss Blorkula the Orcula.  Blorkula the Orcula is severely damaged.Blorkula the Orcula points at you and mumbles some strange words.The sting hits you. _You are poisoned.You barely miss Blorkula the Orcula. You headbutt Blorkula the Orcula!  Blorkula the Orcula is almost destroyed.You feel sick.  Blorkula the Orcula hits you with a +0 trident. _You block Blorkula the Orcula's attack.  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula appears confused.  Blorkula the Orcula is almost destroyed. _You feel sick.  You hit Blorkula the Orcula.  Blorkula the Orcula attempts to avoid another deathblow, but is too exhausted  to transform.  You destroy Blorkula the Orcula! _You feel sick. _You feel sick.  jfg<3Things that are here:  a +0 trident; a +0 robejfg-VThe vampire bat is moderately damaged. _The vampire bat barely misses you. You block the vampire bat's attack.  You hit the vampire bat but do no damage.You headbutt the vampire bat.  The vampire bat is severely damaged.  You block the vampire bat's attack.  The bats swarm back together and Blorkula the Orcula reappears in a puff of _iridescent mist.  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula is severely damaged.!  You barely miss Blorkula the Orcula.  Blorkula the Orcula is severely damaged.Blorkula the Orcula points at you and mumbles some strange words.  The sting hits you. _You are poisoned.  jfg.You barely miss Blorkula the Orcula. You headbutt Blorkula the Orcula!  Blorkula the Orcula is almost destroyed.You feel sick.  Blorkula the Orcula hits you with a +0 trident.block Blorkula the Orcula's attack.  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula appears confused.jfg? jfg9L jfgV v##..........###.........#.##.###. selbram the Jinx#..........# #.........#......#. Demonspawn ###.######### ##........####.#.#. Health: 30/60 ============------------ ..#....#########........####.#.## Magic: 6/13===========------------- ..####..#.....##................. AC: 5Str: 9 ..# ##........#........####.#(## EV: 11Int: 19 ..# ##.÷.....#........# #.#.# SH: 9Dex: 14 jfglW <.######................# #.#.# XL:  9 Next: 39% Place: Dungeon:6 ...............#@.......# #.#.## Noise: ---------  Time: 6116.3 (0.0) ............)..#........ #.#... j) +1 dagger (elec) ........#............... #.#.#. Throw: 2 throwing nets ........#.....########## #.#.#. Pois Regen (1) ........#...........##.###. ....................##.# #.  ........####........########.###.  ..##.............................  ####.##.###.........########.#### to transform.  You destroy Blorkula the Orcula! _You feel sick. _You feel sick.  Things that are here: _a +0 trident; a +0 robejfg:_ jfg!` jfgph jfgpi kfgkfg JkfgšB1=kfgtkfgLYou destroy Blorkula the Orcula! _You feel sick.  Things that are here: _a +0 trident; a +0 robe _You feel sick.kfgΩ:=kfgkfgD3 _You feel sick.kfgN7=kfgGkfgIo _You feel sick.  You feel sick.kfgYkfgF _You are no longer poisoned.kfgkfg38===kfgkfg|kfg92kfgkfgP,kfg.kfgJ,kfg;kfgO9====kfgkfgi3=kfg`kfgQ,kfgkfg,kfgkfgkfg4=10/13====kfgMkfgY,kfgkfg,kfgkfg!kfgS5=kfgkfg1====kfgkfg,kfgkfg,kfgOkfgkfgmK6=kfgkfg2====kfgkfg,kfgkfg 97kfgB kfg kfg/,kfgkfgkfgG3====kfgkfgSkfg< kfgg W42.3 (26.0)W   phantom (wandering)kfg* kfg kfgx ^ _A phantom is nearby!lfg o...†.>..>... ###....##.##  #..........# #...W..... ###.######### .....###########.#.#####..#.....#.........##........###.#(## lfg- ..# ##.÷.....# <.######........ ......#).###....)..#.......................##########.#..#.... #.# ......############.### ..##....................lfg۫ lfg t.WWlfgֻ =8=lfg 13.3 (1.0) _lfg lfg mfg^.....####...####.####### #...†.>..>... ####.##  #..........# #........ mfg>###.######### ##.W.....###########.#.#####..#.....#.........##........###.#(## ..# ##.÷.....# <.######.. ...#).###....)..#..mfg!................##########.mfgM5#....#mfg..... #.# ......############.###mfgmfgęJ.Wmfgܚ&4mfgFmfg2mfg mfgh .W5mfg mfgM  Casting: Confusing Touch (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nfginfgL.Wnfg 0------==6Touch nfgA+nfg -3 _Your hands begin to glow red.nfgl?  You hit the phantom but do no damage.9=-9 (0.6 _The phantom hits you but does no damage.ofg=ofgU>G-7.6 (0.7ofgkIi _You closely miss the phantom.ofgm >8.3ofgj ofgN r _You barely miss the phantom. You block the phantom's attack.pfgopfgW.W(confused)pfg^1==----9 (0.6pfgpfg _You hit the phantom but do no damage. The phantom appears confused.qfgZ###........#.# ....####...###.#.######## .....>..>....# #.###.#.##.###.# #qfg..........# #..#......#.# ##.######### ##.####.#.#.. .#....#########........####.#.### .####..#.....##.W......... .# ##........#.qfg####.#(### .# ##.÷.....## #.#.# ######..........qfgUG# #.#.# .....#).......# #.#.###...)..#..qfgZ# #.#...#...............# #.#.#.#.....########### #.#.#.##.....qfg# #.###.#....# #.# #.#qfgqfgt3W.qfgN \40=-qfg 9.9 (1.0qfgqfgqfg L qfgL 6=50.5 (0.6qfg8V qfgX [ _You hit the phantom but do no damage.rfg  You catch the helpless phantom completely off-guard!  You puncture the phantom! Lightning courses through the phantom!rfgRi.rfg2/61=42-1.2 (0.7Regen (2) rfgrfgN _You destroy the phantom!rfgw rfg rfg rfg rfgI 44=2====rfgt! rfg! k7==rfg# rfg}' 99rfg' F==rfgh) rfgc- rfg- rfg- c50=1rfg/ rfg1 K2=rfg]2 d3====rfg]3 rfg8 rfgU8 #3rfg{8 3=rfga: rfg> rfgh> 64=rfg> rfg@ rfgsB rfgB !rfgC rfgE rfgF h5===rfg G rfg!I rfgRI rfg$J rfgsL ,rfgkM rfgQ a6=rfgW rfg\ ,rfg^ rfg ` ,rfg` rfgc k7=rfgd rfgf ,rfgg rfgi ,rfgj rfgNn ,rfgo rfgr rfgs %8rfght rfgx ,rfgy rfgz~ ,rfg+ rfgx rfgӁ K9=rfg` rfgօ ,rfg rfgD ,rfg rfgk rfg V60=rfg) rfg ,rfg rfgd rfg rfg rfg ,rfg rfg| rfgʡ K1=rfg1 rfg ^-80.2 (29.0)rfg rfg E _Done exploring.sfgisfgLevel 6 of the Dungeon <<<<>>>>∩__(Press ? for help)♣♣.♣ #.#.#.....# #<..........[# #........#########.#♣.♣♣ ###.###.### #............###................#.#♣♣.♣ #.#.# #.##............_†.................#.#sfgOu##)## #.#.# #.##............###................#.##...# #.#.# #.##............####...###.........#.#########...# #.#.###.##########........................>..>....##⌠.)# #.....#.###..........###.........#.##.###.###### #.#...#.##..........# #.........#......#.###### #.#...#.########.######### ##........####.#.#......# #.#####.##.....#....#########........####.#.######.# ######### #.##.....####..#.....##......................# #.....# #.########## #.....# ##........#.@......####.#(#####..# sfg#.....# #.##.......###.....# ##.÷.....#........# #.#.# #..# #.....# ####÷##.............<.######................# #.#.# #..# #.....# #.............###..................#).......# #.#.#####..# #.....####.#...........# #...............)..#........# #.#.....#..# #..........#...........# #...........#...............# #.#.#......# #......##..#...........# #...........#.....########### #.#.#.#.#.## #......##..............# #...........#...........##.###.#.#.# #......###.#####.......# #.......................##.# #.#.#.# #..........# #.........# #...........####........########.###.#.#.# #......##### #.........# #.....##.............................#.#.# ###....# #.........##########.##.###sfg"`.........########.#####.#.### sfgP \>@tfgA>..>ufgufg....###................#.#selbram the Jinx ....####...###.........#.######## Demonspawn ........................>..>....# Health: 61/61 ======================== #..........###.........#.##.###.# Magic: 13/13 ======================== #..........# #.........#......#.# AC: 5Str: 9 ##.######### ##........####.#.#.. EV: 11Int: 19 .#....#########........####.#.### SH: 9Dex: 14 .####..#.....##.................. XL:  9 Next: 42% Place: Dungeon:6 ufg4.# ##........#.@......####.#(### Noise: ---------  Time: 6180.2 (0.0) .# ##.÷.....#........# #.#.#j) +1 dagger (elec) .######................# #.#.#Throw: 2 throwing nets ..............#).......# #.#.### ...........)..#........# #.#.... .......#...............# #.#.#..  .......#.....########### #.#.#.#  .......#...........##.###.#  ...................##.# #.#  _You hit the phantom but do no damage. The phantom appears confused. _You hit the phantom but do no damage.ufgYou catch the helpless phantom completely off-guard!  You puncture the phantom! Lightning courses through the phantom! _You destroy the phantom! _Done exploring.ufgAufg'ufg*ufg/: _ufgm1ufg5,ufg7ufgr:ufg=ufg=ufg?ufg6BufgF,ufgYHufgJufgM,ufg OufgQufgtT,ufgUufgeXufg[,ufg]ufgd_ufgRb,ufgcufggP  There is an escape hatch in the floor here.ufgiufgCj _ufgfkufglufgnufg7oufgoufgqufggt,ufguufg}#...# ##  #...# #.#######  #...# #.# ....#########.# ufg{~..#.# ............#.# ............#.# ###.........#.########  .............>..@....#  91.2 (11.0) ###.........#.##.###.#  ufgTz# #.........#......#.######  # ##........####.#.#......#  ####........####.#.######.#  ##......................#  #........####.#(#####..#  #........# #.#.# #..#  # #.#.# #..#  ufg ufgׅufgc _There is a stone staircase leading down here.vfgovfgxvfg~D [?25h[?0c [?1051l[?1052l[?1060l[?1061l