fgl  Player: smyle3432 Game: DCSS 0.32 Server: crawl.dcss.io Filename: 2024-12-21.16:54:13.ttyrec Time: (1734800053) Sat Dec 21 16:54:13 2024 fg~F [?1051l[?1052l[?1060l[?1061hfg HG)0[?7hfg\H[?25l[?1cfgPfgTfg^Welcome, smyle3432. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Demonspawnu - Vampire d - Gargoylem - Djinniv - Demigod e - Draconiann - Sprigganw - Formicid f - Trollo - Ghoulx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnoll r - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Fighterfg fgfgWelcome, smyle3432 the Gnoll. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wandererfgbus - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Fire Elementalist Zealotm - Warperv - Ice Elementalist f - Berserkern - Hexslingerfgw - Air Elementalist g - Cinder Acolyteo - Enchanterx - Earth Elementalist h - Chaos Knightp - Reavery - Alchemist fg Fighters are equipped with armour and shield, as well as a weapon of their choice and a potion of might. + - Recommended background * - Random background # - Recommended characterfg; ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gnoll Fighterfg1fghfgssmyle3432 the MagicianGnollHealth: 13/13 ========================Magic: 6/6========================AC: 4Str: 11EV: 12Int: 9SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 short swordfgAt=Nothing quiveredfg$yg       #####  fgy#...+  #@#  ###        fgxfgVWelcome, smyle3432 the Gnoll Wanderer.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...fgfgZPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.fg3fg  You begin with the following items: a +2 short sword, a +0 pair of boots, a  scroll of fear, a +0 leather armour; and the following spells available to  --more--#fgO X _memorise: Blink, Momentum Strike.2fgR2fgVaInventory: 4/52 slots Hand Weapons (go to first with ))  a - a +2 short sword (weapon) Armour (go to first with [) 2fgV b - a +0 pair of boots (worn)  d - a +0 leather armour (worn) Scrolls (go to first with ?)  c - a scroll of fear9fgG-F  c - a scroll of fear Str: 11  fg?fgAfgEl  There is an open door here.fgFfgG _fgGfgL## #...'@..# ------2.0 (2#<#.#.#.# ####.#.#### #....##.##...##.## #...##...# fgTM=------fg%QfgSfgfg3fgׁfgfg,fg/fg## #...'..@# 4#<#.#.#.# ####.#.#### #.........##.##...##.## #...##...##..## fgMfgfgfgfg=3fg fg,fgAnfg'######### #...'...# #<#.#@#.#6 ####.#.#### #.........# #.##...##.#fge # #...# #...# #..## #.## ...fgfgfgfg9fgfg>fgǰfg   There is an open door here.fgfgu _fg fgûfgJfgfgfgl######### #...'...# #<#.#.#.# ####@#.####9.0 (3 #.........# #.##...##.#fgw # #...# #...# #..## #.## ... ##fgfgfgfgg 3fg fgl fg fg Bfgh ,fg fg fg ,fg fg ##########...'...##<#.#.#.#####.#.#### #.........# #.##...##.# # #..@# 22fg  #...#  #..##  #.##...#### fg fg fgG IfgH fgI ,fgN fghN fgN fgMO fgO ,fgP fgS         #########   #...'...#   #<#.#.#.#   ####.#.####   #.@.......#6.0 (4   #.##...##.#   #. #...#   ## #...#   #..##   #.##  fgT Q...  ####  fg)Y fgU    #########   #...'...#   #<#.#.#.#  fgV####.#.####   #.........#   #@##...##.#   #..#...#   ####...#   #..##   #.##   ...  ####  fgVH  fg]A7.0 (1fgbfgcfg&fgfgfgfg4fgjfgfg2fgfgfgfgf4fgjfg lfgIfgfg,fgYnfgfg ,fgfgfg,fg1fg #########  #...'...#  fgf#<#.#.#.#  ####.#.####  #....@....# 31.0 (4 #.##...##.#  #..#...#  ####...# #..## #.## fg|... #### fgfgfgxfg3fgfgfgffgnfgfgfg,fgfgfgl,fgfgt######### #...'...# fgO#<#.#.#.# ####.#.#### #........@# 5#.##...##.# #..#...#..# ####...#####..###.##...####fgfgfg4fgGfg fgjFIfgFfg"HfgKfgKfgLfgLfg4MfgNfgNfg'OfguOfgT##########...'...# #<#.#.#.# ####.#.####fgT #.........# #.##...##.# #..#.@.#..#9 ####...#### #..## #. ... #### fgUfgXfgZfg0m 4fgq fgs fg=3fgػfgfgt,fgnfgffg,fg*fg[z#...'...##<#.#.#.###.#.####........#.##...##.# #..#...#..# ####...####fg^ #..##  #@## 42.0 (3............############.# fgZfgIfgfg2fgY2fg6fg;8fg9fgfg#fgfgT fgfg,fgfgfgH#<#.#.#.# ####.#.#### #.........# #.##...##.# #..#...#..# ####...#### ..## ######.##### ..........@.#fgi5###########.#  .# .#.#.#.#.#fgfgfghfgSk#<#.#.#.# ####.#.#### #.# #.##...##.# #..#...#..# ####...#### #..## ######.##### ...@# #.# #.# #.##.##.##.##.#fgjVfgV+6.0 (1fgXfgk[fgUpfgpfgsfgufgfg^fgfgDfgfgOfgnfgz#.........#.##...##.#...### #..## fg######.##### ............############. #8.0 (2fg23fg Ifg fg1 fg nfg3 fg #...### #..## ######.##### fgޚ ............######. #50.fgZ fg} fg fga)fg)fg4*fg+fgq-,fg-fg52Xfg2 #..## ######.##### ............######. #2###fg;3fgu5fg6fg&}fg}fg}fg*fg4fgfgnfgO6fg............######. #4fgfgfg9fgfg3fgfg,fgnfgC #6.......########    fgE fgfgfgfgl 7#.# #.# #.# #.# #.# #.# #.# #.########fg #.@.......##########fg fg +7.0 (1fgr fg 4fg_ fgfgSfgfgfgfg8fg!nfg$#.# #.# #.# #.# #.# #.# #.# #.###...9.0 (2##fg%fgL(fg*fg\4 fg4 fg15 fg\7 fg,= fg= fgeB #.# #.# #.# #.# #.# #.# #.# #.##.#..61##fgB fg F fgG fgG fg fgڹ fg fg fg fg #.# #.# #.# fg J#.# #.# #.# #.# #.##.# #..fg n# 3## fgx fg! fg fgGfgHfgHfgJfgZLfgcQfg U#.# #.# #.# #.# #.# #.# #.# #.##.# #..fgWUf# 5## fgUfgYfg[fg3fgfgfg fg$Bfg*#.# #.# .##.# .##.# .##.# .##.# r##.# .##.##fg*(.# #..# ## r   rat (asleep)fg2+6.0 (1fg$3+7.0 (2fg7fg:V _A rat comes into view.fgA4fgfgfg/#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #r# #.# #.# #.#fg0.# #...@# # fg8fgO8+8.0 (1fg<fgY?fg4fgfg˗fgsR.r ###########.............############### fgZfgZ&9fg_fgbfg###.r ###########.............############### fgfgP'70fg~fgϪfg;8 j  The helpless rat fails to defend itself.  You puncture the rat!fgu> g†fgA 317 (0.7fgE fg!H G _You kill the rat!fgfgnfgfgofgfg  You see here a rat corpse.fg|fg _fgSfgJ.#### fg"h.... ###.2.7 (2.0 #†fgW# #.#.###########.##.............## fg)fgfgfgPfgfg_3fgfgnfg,fg#..###### + .#### .... ###4.#.#fg##†##.##.#fgh'fg6)fgRVfgW3fg@YfgOZfgZfg^fg4c ..# #.# ####.#.  #.  #  .fgc..7.7 (3.Nothing quiveredfgffgOjp _You see here a rat corpse.fgh|fg}fg}fgefg&fg$ _fgfgdfgڇ,fgՌ #  †#########...........80#############      fgx[ fg֑fgfgpfgIfgMfgfgQfgb,fgĺfg.... ###.. #.# #3fg/2.# #.#.###########.##.............################ fgfgfg=p _You see here a rat corpse.fg U  There are no objects that can be picked up here.fgL fg fg> B _a rat corpsefg4fg+fgʩfgIfgfgfgfg Ifg fg fg _fg%" fg" fg" fg( #### ..## + .#### .... ###6 #.##†##.##.##.###########.#.fgW) fg- fg. fg0 fg; 3fg2 fg fg fg nfg fgZ ,fg fgg ....##.# ..#..# #### ..## + .#### .... ###9#.##.##.##.##.#fg #.#†#.#fg fg fg2The floor.fg fg- ......#smyle3432 the Magician ...##.#Gnoll ...#..#Health: 13/13 ======================== ...####Magic: 6/6======================== ..###+#AC: 4Str: 11 .######.#EV: 12Int: 9 .....##.#SH: 0Dex: 13 ####.##.#XL:  1 Next: 10% Place: Dungeon:1#.##@#Noise: ---------  Time: 89.7 (3.0)#.##.#a) +2 short sword#.##.#Nothing quivered#.##.##.##.##.##.##.##†##.##.##.###########.# _You kill the rat! _You see here a rat corpse. _You see here a rat corpse. fg/ _You see here a rat corpse.  There are no objects that can be picked up here. _a rat corpsefg"3 fg4 fgfg3fg`fgfg{IT _You open the door.###### '...# #.......##.#.# #.......###.......#....##.......#..##.##.......##..##.......# ...#####.......# ..## 94.7 (5 .#### .... ###..  _There is an open door here.fgg4fgfg9fg fgC 3fg fgƷ fg | _fg fgv 4 ##### .'...# #.#.# #.###.#..#..##..@....#fg 6.7 (2..#####.......### ###'##### .######.# .....##.#fg P..#.#fg fg fg fgٴ3fgufgfgڹfg|Bfg,fgڿfgnO ###+#### ##### .'...# #.#.# #.###.8.fg.#..#....... ...#####.......# ..#####'#####fg+#.#fg\fgfgafg< fg< fg-= fg(@ fgA fgF BfgxG fgG fgIH fgM U∆∆fgM  ###+#### ##### .'...# #.#.# 100.7 (2.0)fg0N x#.###. ...##.##.......# ...#..#fgN f#.......##.#fgN fgR fg#T fgfgfgfg.fg<Xfgfgfg|fg∆∆ ###+#### #####fg,2'...# #.#.# .#.#####.......# fgCQ......##.......#fg1###'#####fgfg fgkfg:fg0;fg;fgh>fgB@fgDBfgMM......###.#### #=..... ∆r.... ... ##'#### ##### .'..fg)N. .#.#.##.......#r   quokka (asleep)#.......#fg XE 3.7 (1  You open the door.fgX+4.7 (2fgy_fgc _A quokka comes into view. _Found a glowing onyx ring.fgI  ... .##.#####.##=........|#r...................###@##### #... ##### .'..fg d.# #.###..#..fg fg o.rrfg +5.7 (1fg fg _Found a short smoking staff. _There is an open door here.fg K=6.5 (0.8fg fge _You miss the quokka. The quokka barely misses you.fg >7.3fg fg _You barely miss the quokka. The quokka misses you.fgs fg A quokka. A pesky little marsupial that is a bit like a rat, but not quite. Max HP: ~5Will: noneAC: +fg $EV: +++ Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 55% to hit with your +2 short sword and 41% to hit with your bite. It has about 44% to hit you. Attack Max Damage Bite 5 fg! z[!]: Description|Quotefgfg;smyle3432 the Magician...Gnoll...Health: 13/13 ========================... .Magic: 6/6========================###.#####.#AC: 4Str: 11#=........|EV: 12Int: 9#..........SH: 0Dex: 13#.r........XL:  1 Next: 10% Place: Dungeon:1###@#####fgNoise: =--------  Time: 107.3 (0.8)#.......#a) +2 short sword #######.......#Nothing quivered .'...##.......# .#.#.##.......# .#.#####.......#r   quokka ......##.......# ...##.##.......# ...#..##.......# _A quokka comes into view. _Found a glowing onyx ring. _Found a short smoking staff. _There is an open door here. _You miss the quokka. The quokka barely misses you. _You barely miss the quokka. The quokka misses you.fg]fgSfgfgdfge(8.1fgkfgEn _You completely miss the quokka. The quokka barely misses you.fg  You hit the quokka but do no damage.8 (0.7fg fg > _The quokka bites you but does no damage.fg C9.6 (0.8fgW fgN _You closely miss the quokka. The quokka misses you.fgz ?10.4fg, fg҄ _You closely miss the quokka. The quokka closely misses you.fg~ >1.2fgz fg _You barely miss the quokka. The quokka barely misses you.fg>2.0fgwfgd! _You closely miss the quokka. The quokka closely misses you.fgEfg&8fgfg _You barely miss the quokka. The quokka misses you.fgb  You hit the quokka.fg(3.6fgMfgT_ _The quokka is severely wounded.fg   You closely miss the quokka.The quokka is severely wounded.fg-4.3 (0.7fgfg4S _The quokka barely misses you.fg{'  You barely miss the quokka.The quokka is severely wounded.fgD( `0------5.1 (0.8fg7/ fg1 + _The quokka bites you.fgL8  You hit the quokka.fgO†fgM------39fg)fgJ _You kill the quokka!fg۔ .... .... ....  ... . ###.#####.# #=| #.. #.@........ ###'###### #.......# ####### #.......# ..'...# #.......# fgʖ#.#.#. #.......# #.#.#### #.......#....# #.......# #...##.# #.#fgTfgΝ5-6.9 (1.0fgfgs _You see here a quokka corpse.fg{: .... ...... ....... .....  .... . ###.#####.# #=| #. #.†........ ###'###### #.......# ######## #.......# ...'...# #.......# <#.#.#. #.......# ##.#.#### #.......# ........# #.#fgAfgBG-7 _fg%IfgPKfg}M ... .............. fg  .... .##.#####.#|..†........###'######......#....#...#fg+fg+U1==8fgP1fgu8fg8+9.9 (2fg=fg>@0 _f - a +6 ring of dexterityfg............................. .... . ###.#####.# #.| #. #.†. ###'# fg~'...# #.......# #.#.#.# #.......# fgfg4,20.9 (1fgfgfg#[3fg]fg(y\2====fg}s#.......... #.......... ###.......... ............ #........ ..... . ###.#####.## #....@....|# 3.9 (3#...# #.†... ###'####.......# #.....#.# #.......# .#.# #.......# fggfgfg fg Inventory: 6/52 slots Hand Weapons (go to first with ))  a - a +2 short sword (weapon)e - a +0 mace Armour (go to first with [)  b - a +0 pair of boots (worn)  d - a +0 leather armour (worn) Jewellery (go to first with "=)f - a +6 ring of dexterity Scrolls (go to first with ?)  c - a scroll of fearfgDf - a +6 ring of dexterity. A ring that increases the dexterity of its wearer. It affects your dexterity (+6). If you were wearing this ring: Your EV would increase by 1.0 (12.1 -> 13.1). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Dex+6} {jewellery} Menu/colouring prefixes: identified jewellery “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”-Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.fgAfgEfgJsmyle3432 the Magician#..........Gnoll#..........Health: 12/13 ======================--###..........Magic: 6/6========================............AC: 4Str: 11#........EV: 13Int: 9..... .SH: 0Dex: 19###.#####.##XL:  1 Next: 30% Place: Dungeon:1#....@....|#Noise: ---------  Time: 123.9 (0.0)#..........#a) +2 short sword#.†..........Nothing quivered###'##########.......# fg|K#####.......# ...##.......# .#.##.......# .#####.......# _The quokka bites you.  You hit the quokka. _You kill the quokka! _You see here a quokka corpse. _f - a +6 ring of dexterity  You feel agile.fgQC4.4 (0.5fgUfgW0  You hit the quokka. _You kill the quokka!You see here a quokka corpse. _f - a +6 ring of dexterity  You feel agile. _f - a +6 ring of dexterity (left hand)fggfgtgfgAlfgnG _Nothing quivered!fg fg0 "Inventory: 6/52 slots Hand Weapons (go to first with ))  a - a +2 short sword (weapon)e - a +0 mace fg{ $Armour (go to first with [)  b - a +0 pair of boots (worn)  d - a +0 leather armour (worn) Jewellery (go to first with "=) fg  f - a +6 ring of dexterity (left hand) Scrolls (go to first with ?)  c - a scroll of fearfg fg`7 fgfg>fg*fgfg;fg*smyle3432 the Magician#..........Gnoll#..........Health: 12/13 ======================--###..........Magic: 6/6========================............AC: 4fgdStr: 11#........EV: 13Int: 9..... .SH: 0Dex: 19###.#####.##XL:  1 Next: 30% Place: Dungeon:1#....@....|#Noise: ---------  Time: 124.4 (0.0)#..........#a) +2 short sword#.†..........Nothing quivered###'#########fg"#.......# #####.......# ...##.......# fg}.#.##.......# .#####.......# _You kill the quokka! fg_You see here a quokka corpse. _f - a +6 ring of dexterity  You feel agile. fgޤu_f - a +6 ring of dexterity (left hand) _Nothing quivered!fg۫fgXfgfgNfg6 fg# 25.4 (1 _fgr fg_ -fg< Spells (Memorise)TypeFailure Level  a - BlinkTranslocation11% 2  b - Momentum StrikeConjuration/Translocation 24% 2 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit4fg] 4fgz 4fg Tsmyle3432 the Magician#..........Gnoll#..........Health: 12/13 ======================--###..........Magic: 6/6========================............AC: 4Str: 11#........EV: 13Int: 9..... .SH: 04fg sDex: 19###.#####.##XL:  1 Next: 30% Place: Dungeon:1#....@....|#Noise: ---------  Time: 125.4 (0.0)#..........#a) +2 short sword#.†..........Nothing quivered###'##########.......# #####.......# ...##.......# .#.##.......# .#####.......# _You kill the quokka! _You see here a quokka corpse. _f - a +6 ring of dexterity  You feel agile. _f - a +6 ring of dexterity (left hand) _Nothing quivered!4fg 4fgV 4fg 4fg c _You're too inexperienced to learn that spell!9fg59fg  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting0.0   0.2  +8   + Spellcasting 4.8   1.2  +8          9fg .+ Maces & Flails 0.0   0.2  +8   + Conjurations 0.0   0.3  +6  + Axes0.0   0.2  +8   + Hexes0.0   0.3  +6  + Polearms9fg0.0   0.2  +8   + Summonings0.0   0.3  +6  + Staves0.0   0.2  +8   + Necromancy0.0   0.3  +6  + Unarmed Combat 0.0   0.2  +8   + Translocations 3.6   1.4  +6  + Throwing0.0   0.2  +8   + Alchemy0.0   0.3  +6      + Fire Magic0.0   0.3  +6  + Short Blades 4.4   1.2  +8   + Ice M9fg.agic0.0   0.3  +6  + Long Blades0.0   0.2  +8   + Air Magic0.0   0.3  +6  + Ranged Weapons 0.0   0.2  +8   + Earth Magic0.0   0.3  +6          + Armour0.0   0.2  +8   + Invocations0.1   0.2  +9  + Dodging4.4   1.2  +8   + Evocations0.0   0.2  +8  + Shields0.0   0.2 gC;49m +8   + Shapeshifting 2.3   0.9  +7  + Stealth2.1   0.8  +8      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help  [!] training|costAfgAfg@Afgsmyle3432 the Magician#..........Gnoll#..........Health: 12/13 ======================--###..........Magic: 6/6========================............AfgaAC: 4Str: 11#........EV: 13Int: 9..... .SH: 0Dex: 19###.#####.##XL:  1 Next: 30% Place: Dungeon:1Afgt0#....@....|#Noise: ---------  Time: 125.4 (0.0)#..........#a) +2 short sword#.†..........Nothing quivered###'#########Afgz#.......# #####.......# ...#Afg{#.......# .#.##.......# Afg.#####.......# Afg_You see here a quokka corpse. _f - a +6 ring of dexterity  You feel agile. Afg%_f - a +6 ring of dexterity (left hand) _Nothing quivered! _You're too inexperienced to learn that spell!AfgAfg*AfgiAfgBfgo8Bfg9 Spells (Memorise)TypeFailure Level  a - BlinkTranslocation11% 2  b - Momentum StrikeConjuration/Translocation 24% 2 9 spell levels left Bfg:^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitFfg)Ffg@Ffg,smyle3432 the Magician#..........Gnoll#..........Health: 12/13 ======================--###..........Magic: 6/6========================............AC: 4Str: 11#........EV: 13Int: 9Ffg..... .SH: 0Dex: 19###.#####.##XL:  1 Next: 30% Place: Dungeon:1#....@....|#Noise: ---------  Time: 125.4 (0.0)#..........#a) +2 short sword#.†..........Nothing quivered###'##########.......# ####FfgX#.......# ...##.......# .#.##.......# .#####.......# _You see here a quokka corpse. _f - a +6 ring of dexterity  You feel agile. _f - a +6 ring of dexterity (left hand) _Nothing quivered! _You're too inexperienced to learn that spell!Ffg Ffg Ffg&Ffg)c _You're too inexperienced to learn that spell!Mfg=MfgPut on which piece of jewellery? Jewellery (go to first with "=) Mfg f - a +6 ring of dexterity (left hand)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Ofg mRfgURfg\Rfgcsmyle3432 the Magician#..........Gnoll#..........Health: 12/13 ======================--###..........Magic: 6/6========================............AC: 4Str: 11#........EV: 13Int: 9..... .SH: 0Dex: 19###.#####.##XL:  1 Next: 30% Place: Dungeon:1#....@....|#Noise: ---------  Time: 125.4 (0.0)#..........#a) +2 short swordRfgkd4#.†..........Nothing quivered###'##########.......# #####.......# ...##.......# .#.##.......# .#####.......# _f - a +6 ring of dexterity  You feel agile. _f - a +6 ring of dexterity (left hand) _Nothing quivered! _You're too inexperienced to learn that spell! _You're too inexperienced to learn that spell!RfgkP  Okay, then.RfgkRfg`qRfgt. _WfgIWfg=Wfg$Wfg$ _Wfg,WfgWfgBL3==WfgNWfg? _Found a club. HP restored.Wfg3WfgWfgL#....# #....# ###....######................).#........ .......... ... ###.#####.## #...|# 8.4 (3#...# ∆#.†.... ###'###..#.......# #.......# # #.. # #.. WfgWfgXfg%( IXfgy( Xfg+ Xfg+ Xfg/ Xfg0 Xfg3 Xfg@3 Xfg<4 XfgB +#..........# #..........# ###..........###### ................). #.............. ..... ..... ###.#####.## #.........@# 30.4 (2#..XfgZC # ∆ #.†..... ###'###..#.. #.   XfgC Xfg9D XfgK XfgM s _You see here a staff of fire.Yfgk P#..........#.###.....##### ................). #.......  ..... ..... ###.#####.##.........|..@# ∆†.......##'##########...........# ..Yfgq YfgXs O==1.4 (1 _Yfg~ Yfgu Zfg{, M. #..... ###..........######.........).#.............. ..... .....##.#####.# .Zfg- # ∆ .†...............###'##########......Zfg5 Zfg5 &2Zfg? ZfgC s _You see here a staff of fire.^fgr ^fg Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon `fg  afg afg smyle3432 the Magician#..........#Gnoll#..........#Health: 13/13 ========================###..........######Magic: 6/6========================................).AC: 4Str: 11#..............EV: 13Int: 9..... .....SH: 0Dex: 19afg ?###.#####.##XL:  1 Next: 30% Place: Dungeon:1#.........@#Noise: ---------  Time: 132.4 (0.0)#..........# ∆a) +2 short sword#.†...............Nothing quivered###'##########....#.......#..#.......##.......##.......#afg #.......# _You're too inexperienced to learn that spell! _Okay, then. _Found a club. HP restored. _You see here a staff of fire. afg, _You see here a staff of fire.  Okay, then.afg afgJ afg" . _ffgh ffgy D [?25h[?0c [?1051l[?1052l[?1060l[?1061l