j  Player: sparr Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-05-16.23:26:23.ttyrec Time: (1778973983) Sat May 16 23:26:23 2026  j> [?1051l[?1052l[?1060l[?1061h j@C)0[?7h j@[?25l[?1c j@ jC jF jGNgWelcome, sparr. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help%j a - Gnoll b - Minotaur Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.&jg a - Gnoll b - Minotaur Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once.&jv  a - Gnoll b - Minotaur Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.'jDJ[ b - Minotaur c - Merfolk Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.'j * c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for earth magic. They have low health, but their stone bodies are incredibly tough.(j% d - Gargoyle e - Mountain Dwarf ountain Dwarves are strong melee fighters and capable heavy-armoured casterscan use scrolls to enchant even some artefacts.(jw  d - Gargoyle e - Mountain Dwarf ade of living stone, Gargoyles have a preternatural affinity for earth magichave low health, but their stone bodies are in(jVw ,credibly tough.)jf c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.)j a - Gnoll c - Merfolk Gnolls are canine-like humanoids. They are unable to specialise in any single s)jakill, but instead gradually become proficient in all skills at once.+jZ a - Gnoll i - Armataur +jScaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.+jc h a - Gnoll i - Armataur Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once.+j ,ju-j  a - Gnoll i - Armataur Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity..js/O h - Deep Elf i - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly..j@ g - Troll h - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health .jj f - Draconian g - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour..j e e - Mountain Dwarf f - Draconian Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts..j 8 d - Gargoyle e - Mountain Dwarf ade of living stone, Gargoyles have a preternatural affinity for earth magichave low health, but their stone bodies are incredibly tough./jf c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle./j b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat./jg a - Gnoll b - Minotaur Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once.0j a - Gnollj - Human Humannatural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average.0jVj - Humans - Coglin Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames.1joj - Human s - Coglin Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average.1j . a - Gnoll j - Human Gnollcanine-like humanoids. They are unable to specialise in any single skill, but instead gradually become profic1jr 8ient in all skills at once.2jv  a - Gnoll b - Minotaur Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.3j[ b - Minotaur c - Merfolk 3jHalf fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.3j[ c - Merfolk d - Gargoyle 3jMade of living stone, Gargoyles have a preternatural affinity for earth magic. They have low health, but their stone bodies are incredibly tough.3jY% d - Gargoyle e - Mountain Dwarf ountain Dwarves are strong melee fighters and capable heavy-armoured casterscan use scrolls to enchant even some artefacts.3j{ e - Mountain Dwarf f - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.3j f - Draconian g - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly3j.3j g - Troll h - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.3j,  h - Deep Elf i - Armataur Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.5j ` O h - Deep Elf i - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.5j0 g - Troll h - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health 6j f - Draconian g - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.6j_" f - Draconian g - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly.6jU g - Troll h - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.6j 6j  h - Deep Elf i - Armataur Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.7jd i - Armataur Picks a random recommended background based on your current species choice. 7jd]+ - Recommended species :j1species. + - Recommended species * - Random species:jMrecommended background based on your current species choice. + - Recommended species   * - Random species>j|  Shuffles through random recommended character combinations until you accept one.+ - Recommended species # - Recommended character AjC! |You are a Formicid Hunter. Do you want to play this combination? [Y/n/q]EjhEjqwYou are a Spriggan Alchemist. Do you want to play this combination? [Y/n/q]Gj Gj_ Gj tYou are a Djinni Hedge Wizard. Do you want to play this combination? [Y/n/q]Hj ~You are an Octopode Brigand. Do you want to play this combination? [Y/n/q]PjQ~You are a Demonspawn Reaver. Do you want to play this combination? [Y/n/q]QjcQjSQjxYou are a Djinni Air Elementalist. Do you want to play this combination? [Y/n/q]RjYou are a Barachi Ice Elementalist. Do you want to play this combination? [Y/n/q]TjYou are a Djinni Ice Elementalist. Do you want to play this combination? [Y/n/q]UjTUj[rYou are a Revenant Monk. Do you want to play this combination? [Y/n/q]VjVjPVjDYou are a Coglin Gladiator. Vj-Do you want to play this combination? [Y/n/q]Xj2YYou are a Naga Fire Elementalist. Do you want to play this combination? [Y/n/q]Yj}You are a Spriggan Brigand. Do you want to play this combination? [Y/n/q]]j]j]jpYou are a Troll Gladiator. Do you want to play this combination? [Y/n/q]ajOaj'ajz?Welcome, sparr the Troll Gladiator. You have a choice of weapons.  a - rapier(-2 apt)  b - flail (-1 apt)c - war axe(-2 apt)  d - tridentajB(-2 apt)  e - long sword(-2 apt)  f - quarterstaff(-2 apt)  g - claws (+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu aj? - Helpfj  a - rapier(-2 apt)  b - flail (-1 apt)fjf  b - flail (-1 apt)  c - war axe(-2 apt)fj2  c - war axe(-2 apt)  d - trident(-2 apt)fjg  d - trident(-2 apt)  e - long sword(-2 apt)hj>TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. hj>- Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude) hj>9 -3 very poor aptitude  -2 poor aptitude  hj ?C-1 slightly disfavoured aptitude0 standard aptitude  hj,??+1 slightly favoured aptitude  +2 strong aptitude  hj=?+3 very strong aptitude  hjO?+4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.pjv - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armourpj0w Fgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - Axes Sum - Summonings pjVw Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft pjw Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic points Ear - Earth Magic Exp - experience Alc - Alchemy pjgx ]WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLpjs sj^  ----------------------------------------------------------------------sj.sjJW  Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3sjuj|mThe following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  uj-4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. -ujCz The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard.ujwj5, Welcome, sparr the Troll Gladiator. You have a choice of weapons.  a - rapier (-2 apt)  b - flail (-1 apt)  c - war axe(-2 apt)  d - trident(-2 apt)  e - long sword(-2 apt)f - quarterstaff (-2 apt)  g - claws (+0 apt) + - Recommended random choice * - Random weapon % - List aptitudes Bksp - Return to character menu ? - Helpxja  e - long sword(-2 apt)  f - quarterstaff(-2 apt)xj  f - quarterstaff(-2 apt)  g - claws (+0 apt)|j  f - quarterstaff(-2 apt)  g - claws (+0 apt)}jK  e - long sword(-2 apt)  f - quarterstaff(-2 apt)}j8  d - trident(-2 apt)  e - long sword(-2 apt)}j;  c - war axe(-2 apt)  d - trident(-2 apt)}j8  b - flail (-1 apt)  c - war axe(-2 apt)jmY  b - flail (-1 apt)  c - war axe(-2 apt)jU  c - war axe(-2 apt)  d - trident(-2 apt)jx  d - trident(-2 apt)  e - long sword(-2 apt)j  e - long sword(-2 apt)  f - quarterstaff(-2 apt)j;  f - quarterstaff(-2 apt)  g - claws (+0 apt)j  g - claws (+0 apt) + - Recommended random choicej3Y + - Recommended random choice % - List aptitudes j + - Recommended random choice % - List aptitudes j jj!sparr the CudgellerTrollHealth: 19/19 ========================Magic: 0/0AC: 4Str: 21EV: 9Int: 4SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 flailThrow: 3 throwing netsjf(!#.##.##.###.####...###....)###.....###...@...###.....###.....###...####.###.##.##.#j0j2j#4Welcome, sparr the Troll Gladiator.If you return without finding the Orb of Zot, so far below, it's all over!j9jՍPress ? for a list of commands and other information.  Found a hand axe.jXj[ _Found a staircase leading out of the dungeon.jQ j j j c _There is a staircase leading out of the dungeon here.j#. #.# #.# .# ## ##...## ....)# ### #...<...# ##.....##.....###..##.##.##.##.#1.0 (1 _jXv 9#. #.# #.# .# ## ##...## #....@# ##.....## #...<...# ##.....##.....###..##.# j~ j~ &2ĵ ji Q _You see here a +0 hand axe.jqj֓&3j͘j' _f - a +0 hand axej5p#. #. #.# #.#j5 #.# ##.## ##...## #...@.# ##.....##j5X #...<...# j 6. ##.....##  #.....# j+6$ ##...## ##.## jK6] #.#  #.#j4<j<&4jAjBj` .#. #.# #.# #.# #.# #. ## ##.@.## #.....# ##.....## #...<...##.....## #.....#...###.## j`+ #.#jdje&5j.ijjjM .#. #.#  ##@## ##...##  ##.....######.##6jjj(j))j)j*j.j;j<j=,j=j>,j>j?,j/@jA,j}AjBjFBjBjCjCj5DjDj Ej_EjEj(FjqFj1G,jmGjGj&HjoHjHj#IjqIjJj8JjJjKj?KjKjLjLLjLjEMjmMjMj"Oj^OjSjTjTjUjVjVjTWjfXjXj(Yj`ZjZj:[j0\jx\j]j^j^j_j`j`j}ajbjbj{cjdjdjHejejfjZfjg,jVhjijijjjkjkjljmjnjnjojpjpjqjrjMrjrjsjesjQtjtjtj~ujujujvjvjwj,xjxjyjy,jzjz{j{jF|j},j$~jE,jj.j]jjjPjjj>j…jԆj%jjNjzjjj6jj؋j,jnjjjEjێjj<jjۑj jjjjujsjЕjOjWjj>j_jjIjdjjjBjyjj'j~jY,jjj,j#j,j jjjmjjFjjI,jj@jgjj6j[jj3jTjjdjjjjjjjjjʰjjjjݲjjjдjrjjԶjJjjݸjjjjjYjjȼjjj*jjjLjj!jxjjjjjjjj$jjj*jjj8jjj0j$ j3_You start waiting.jS1105.0 (99.0)j06.0 (100.0)jji# _Done waiting.j,M! .#. #@#  ##.## ##...##j;S#.....###...##jG7.0)jj[T _Found a puce potion.jY[M.. ..!j|Yr .#. #.#  ##.## ##...##.....#.....#...<...j\3###.....#j_jr`&8jdjfjlM#.. ..#.. .... !? .#. #.# ##.##.....#.....#jj؜&9jjУd _Found a scroll labelled ROB ONOOHUY.j}[M## ###.. ..##.. ..#j[#.. !?#.. ...#.#.#..<..j)bjb'10jgjqj M## ##..#.. !?##.. ..##..#..##.#...j js C1jj####### #.....# #..#..# #..#!?# j#..#..# #..#@.##.#..#jN#.#..#j%b#.#^.#j?#.#%..#.#..#.j]#.##..#.##...##. ##.....jz!#jjjj2j;%j_. _Found a scarab talisman.j: [?25h[?0c j 5 Enter note: j8 [?25l[?1cj @j@j?HjrJ. _j{rA scarab talisman. A small golden cameo of a beetle. Transforms the wearer into a sun scarab, a fiery insect that carries around a mote of searing heat and light outside itself, like a tiny sun. This solar ember burns adjacent enemies whenever the scarab attacks, and can be healed by swapping with it. In addition, the scarab's own mandibles can reduce enemies' fire resistance and Fire spells are easier for the wearer to cast. ____________________________________________________________Skill HP AC Flare Dmg ---------------------------------------- Min 8+0% +5.02d14 Max 14 +0% +9.02d24 Cur 0.0 -80% +0.0 2d2 Size: SmallrF: ++.rPois: x Melds: All Weapons and Armour Mutations Suppressed: Anatomy, Blood, Bones (g)o to location.j jg sparr the CudgellerTrollHealth: 19/19 ========================#######Magic: 0/0#.....#AC: 4Str: 21#..#..#EV: 9jĝ Int: 4#..#!?#SH: 0Dex: 11#..#..#XL:  1 Next:  0% Place: Dungeon:1#..#@.#j> Noise: ---------  Time: 112.0 (0.0)#.#..#a) +0 flail#.#..#Throw: 3 throwing nets#.#^.##.#%..#.#..#.##.##..#.jk ##...##. ###.....# _You start waiting. j _Done waiting. _Found a puce potion. _Found a scroll labelled ROB ONOOHUY. jʞ V_Found a scarab talisman. _Enter note: j2 j j' j j M#####...!?#..#..# #.##.#..#...##. ##j j j0 23.0 (1 _j 9%j jq [M#####...?#..#..# #.#..###.##..#.j( j j 4j ;%j5 j +5.0 (2j 9%j Q _d - a puce potionjQ[j[j`jbN _There are no items here.jB####### #.....# #..#..# #..#.@# #..#..# #..#..# #.#..##.#^.##.#%..#.#..#. 6.0 (1 _7.0 (2 _c - a scroll labelled ROB ONOOHUYj d #######......# #.#..##.#.##..##...##. ##j A8.0 (1j{ ;%j5 j^_ #######.....# #.#..#.#..##.#j_N#.#.....#j&cjc&9j+f;%jgj% #######.....#j`# #.#@.##.#.#^.jd##..##.....##j=20jۨjOjG #######.....##..## #.#..^%....#..####.#..#...<...#jMjM&1jP8%jQj*j1,A teleport trap. A magical trap which will displace anyone passing over it to a random place on the same dungeon level. It is worn with age, and will dissipate on use.j,j sparr the Cudgeller#######Troll#.....#Health: 19/19 ========================#..#..#Magic: 0/0#..#..#AC: 4Str: 21#..#..#EV: 9Int: 4#..#..##SH: 0jDex: 11#.#..#XL:  1 Next:  0% Place: Dungeon:1#.#@.#Noise: ---------  Time: 121.0 (1.0)#.#^.#a) +0 flail#.#%...Throw: 3 throwing nets#.#..#..###.##..#...##...##.####.#.....#..##.....##..#...<...# j_Found a scroll labelled ROB ONOOHUY. _Found a scarab talisman. _Enter note: j_d - a puce potion _There are no items here. _c - a scroll labelled ROB ONOOHUYjjjjjr########.....# #..#..# #..#..# #..#..# #..#..# #.#..# #.#..# #.#^@# #.#%...##.#..#..###.#.##...##.####.##.....#.. ###.....##..#...<...#####.....##j^xjx&2j3}j~jit  #.....# #..#..# #..#..# #..#..# #..#..## #.#..# #.#..# #.#^.### #.#@...# #.#..#..##.##..#....jt ..##.####.# #.....#.. ##.....##.. #...<...#### ##.....## #.....j{ j3| &3j j U _You see here a scarab talisman.jj&4jƓj7+ _g - a scarab talismanjMA ^#.....# #..#..# #..#..# #..#..# #..#..## #.#..# #.#..# #.#^.### #.#.@..# #.#..#..# ##.##..#.... ##...##.####.##.....#.. # #...<...#### jB &5jE jrG jAi ^#.....# #..#..# #..#..# #..#..# #..#..## #.#..# #.#..# #.#^.### #.#..@.# #.#..#..# ##.##..#.... ##...##.###.##.....#.. ###.....##..#...<...#### jl jZm &6j,r jr jg#.....# #..#..# #..#..# #..#..# #..#..## #.#..# #.#..# #.#^.### #.#...@# j#.#..#..# ##.##..#.... ##...##.#.....#.##.....##.. j9j/j&7jj7j#..#..# #..#..# #..#..# #..#..# #.#..# #.#..# #.#^.####.#....#.#..###.#..###...##.####.##.....#.. ###.....##..#...<...######.....##.....###...##j$jv&8j j j *#..#..# #..#..# #..#..# #.#..# #.#..# #.#^.####.#....#.#..#..######.#..###...##.####.# #.....#.. # ##.....##..#...<...######.....##.....###...##.##ju jB &9j) j j|B#..#..# #..#..# #..#..## #.#..# #.#..# #.#^.### #.#....## #.#..#..#### ##.##..#..@.# ##...##.####.# j#.....#.. .# ##.....##.. ..#...<...#### #..##.....## .#.#.....# .#..##...## .# .. jj<'30j^j5j^Z #..#..# #..#..# #.#..# #.#..# #.#^.####.#....#.#..#..######.#..# jZ ##...##.####@# #.....#.. #.# ##.....##.. ... #...<...####.###.....## .. .#.....# ### .#.##...## .# ## ## .#.#j0` j` &1jd jlg jx # #.#..^.###....##..#..######.##..#....##...##.####.....#.. ##......#...<...####.#......##..#.#jjN&2jj/j* #.#..# #.#..# #.#^.####.#....#.#..#..######.#..# ##...##.####.# #.....#..###.###.....##.....#...<...####.#....###.....## .....#......jۚ .....#..###..#...#####...##. ...# ..###. #..## ..#.# :.. ..j j #.# #### ..# j2j&3jj76 _Found a parchment of Flame Wave.jz #.#..# #.#^.### .##.#.....##.#..#..#### .###.#..# .###...##.####.# .#j{ #.....#..###.##.###.....##......#.###...<...####.#.@..#j:{ h##.....##......#......#jW{ .....#..###..#...####jq{ }##...##. ....#...#j{ v##. ##..##.j{ ..#.# :.. ....j| #.# #### ....##.# ..... j j &4j jX j  #.#^.### .# #.#....## .# #.#..#..#### .##.##..#....# .#..##.####.# .# #.....#..###.##.##.....##......#.## #...<...####.#....#jTU ##.....##.....@#......# #.....#..###..#...#### ##...##. ....#...#  ####..##...# #.# :.. ....j #.# #### ....# #.# ..... jLjj5jj̧ #.#....## .# #.#..#..#### .##.##..#....# .#..##.####.# .# #.....#..###.##.##.....##......#.## #...<...####.#....#j6U ##.....##......#......# #.....#..###@.#...#### ##...##.......#...#  ##.##...##..##...# #.#.. :... ....jf #.# ##### ....# #.# ..... jVj&6jjζjb  #.#..#..#### .##.##..#....# .#..##.####.# .# #.....#..###.##.##.....##......#.## #...<...####.#....# ##.....##......#......# #.....#..###..#...#### ##...##....@..#...#  ####..##...# #.#.. :........ #.# #####.....# #.# ...... .#... ...7j j/ ##.##..#....##...##.####.# .#.....#..###.##.##......#.##...<...####.#....jK06#.....##......#......# ..#######...##.....  ##.##...##@.##jt0 #.#..#..:........# #######.....#.j0 ..j0..j_7j8&8j<j>j..##.####.# .# #.....#..###.##.##.....##......#.## #...<...####.#....# ##.....##......#......#j #.....#..###..#...#### ##...##.......#...#  ####..##...# #.#..#..@........jZ #.# #######.....# #.# ...... .#. . . .. j} jj&9jj0_  You pick up a parchment of Flame Wave and begin reading...j,40.0 (2jTjC _You add the spell Flame Wave to your library.jT Jj  j֥ @_There are no items here.j{##..#....# .# ##...##.####.# .# .....#..###.##.# ##.....##......#.## #...<...####.#....# ##.....##......#......# #.....#..###..#...######......#...# ##.##...##@.##...# #.#..#........... #.# #######.....# #.#......#... ...jj621.0 (1 _jjxjy).#..#..#### .# ##..#....# .# ##...##.####.# .# .....#..###.##.# ##.....##......#.## j jA jLM#####.#.#####......##. ..  #..#..#....# ^.### ..##  #.#..#..#####.##..#....##.##..jij*&2jHjj_M##### .#.####......##.# ..  #..#..#.#####.........# ^.### ..## #.#..#..#####.#...3jgdj 5M ####### .#.#####......#.#j  ..#  #..#..######.........# ####.#jq ^.### #.#....## #.##.#j j &4j j j M ####### .#.####.....# ..#  #..#..######.........# ####.#jׄ #.#^.### #.##.#jB j &5jk j juM ####### .##.####.....# ..#  #..#..######.......#.#..#j#.#####.##.#jj).&6j:j1* WM ##j* D##### #.# .#.###.#####........#.# j* e..#  #..#..######j* E#.#..##........j* *.##.#j0 j0 &7jx4 j6 jo- ### ####### #.#  #.....# #.###.##### #..#..# #...@.....# #..#..# #####...#.# #..#.. #.....# jKp#..#..## #...##### #.#..# #........ #.#..# #.#####.# #.#^.### #.# #.#....## #.# #.#####.#jx<8jyjY{j j?! j# j;% P _You don't know any spells.j~n ##..# ### # .. #.# #.....# #.###.##### #..#..# #.# #..#..# #####...#.# #..#..# #.....# #..#..## #...##### #.#..# #..jn ...... #.#..# #.#####.# #.#^.### #.# #.#....## #.#  #.#..#..#####.#j-t jZu -9 _j.y jz j8^x ## ..### ### # ... #.# #.....# #.###.##### #..#..# #.# #..#..# #####...#.# #..#..# #.....# #..#..## #...#### #.#..# #........ #.#..# #.#####.#  #.#^.### #.#  #.#....## #.#  #.#..#..#####.#j^ 60jSbjcj(x ## ..#### ### # ...# #.# #.....# #.###.##### #..#..# #.# #..#..# #####...#.# #..#..# #.....# #..#..## #...#####  #.#..# #.  #.#..# #.#####.#  #.#^.### #.#  #.#....## #.#  #.#..#..#####.#j,j%-&1j0j2j M####  .....#### #########....# #.# .###.####........#####...##..#..##.....#j j&2jIj\j .M####  .....#### #########...@# #.# ...#####.###.####........#..#..# #####...#.#..jJ jƜ &3j j##.#### ### ##..@.# #.# #.....#####.###.##### #..#..# #.........# #..#..# #####...#.#  #..#..# #.....#  #..#..## #...#####  #.#..# #.  #.#..# #.#####.#  #.#^.### #.#j j!&4j:%j>'j ##.#### ### ##.@..# #.# #.....#####.###.##### #..#..# #.........# #..#..# #####...#.#  #..#..# #.....#  #..#..## #...#####  #.#..# #.  #.#..# #.#####.#  #.#^.### #.#jq&5jjIj–##.#### ### ##@...# #.# #.....#####.###.##### #..#..# #...# #..#..# ####j#...#.#  #..#..# #.....#  #..#..## #...##### j= #.#..# #.  #.#..# #.#####.# jd #.#^.### #.#j j<6jȢj7##########  .......@.#### ### ########....# #.#  #.....#####.###.##### #..#..# #.........# #..#..# ######.# #..#.. #.....##..#..## #...##### #.#..# #........ #.#..# #.#####.#jjj7jjjM #.#### ####....# #.# #.....#####.###.##### #..#..# #...# #..#..# #####...#.# #..#..# #.....# #..#..## #...#####jM L  #.#..# #.  #.#..# #.#####.# jjS <8jT jV j#.#### ####....# #.# #.....#####.###.#####  #..#..# #.# j\ #..#..# #####...#.# #..#..# #.....# #..#..## #... #.#..# # #.#..# #.#####.jj&9jjA jj{#.#### ###jj#....# #.# #.....#####.###.#####  #..#..# #jj.#  #..#..# #####...#.# #..#..#j k #.....# #..#..## #...jk #.#..# # #.#..# #.#####jpj~q'70j ujwjb#.#### ###.#....# #.# #.....#####.###. #..#..# #. #..#..# #####...#. #..#..# #..... #..#..## #... #.#..# # #.#..# #.jjZ&1jjmj##.#### ###!.#....# #.# #.....#####.###. #..#..# #j #..#..# #####...# #..#..# # #..#..## #... #.#..# # #.#..# #.jBj&2jAj^ _Found a glowing orange potion.j ` # #j .#### ###.!.#....# #.# #.....#####.###. #..#..# #j  #..#..# #####... #..#..# #j  #..#..## #... #.#..# #j2 l #.#..# #.j/ j &3j j6 # #.#### ###j.!.#....# #.## #.....#####.###. #..#..# # #..#..# ##### #..#..# #j  #..#..## # #.#..# # #.#..# #.jjp&4jYjsjId # #.#### .!.#....# #.## #.....#####.###. #..#..# # #..#..# ##### #..#..# # #..#..## # #.#..# # #.#..# #.jNjQO&5j#TjUj  # #.#### !...!.#....# ### #.....#####.### #..#..# # #..#..# ##### #..#..# # #..#..## # #.#..# # #.#..# #j j &6j j ] _Found a fuming yellow potion.j # #.#### .!...!.#....# .###### #.....#####. #..#..# # #..#..#  #..#..# #..#..## #.#..# #.#..#jja&7jܯjjdk # #.####.!...!.#....#.####### #.....#####. #..#..# # #..#..# j0l #..#..#  #..#..##  #.#..#  #.#..#j)rjr&8jwjyjc#######################.............###...!...@.###########.....####### #.....#####. #..#..# #. #..#..# ## #..#..# #..#..## #.#.j.#  #.#..# #.#^.###jQjߠ&9jjjj;%80.0 (2j{jl[ _f - a glowing orange potionjG \ ####..!..@..###...# #.....###### #..#..# # #..#..#  #..#..#  #..#..## jG  #.#..#  #.#..#  #.#^.###jM j_N jvN $1.0 (1j#S jvT j, > #####..!.@...###...# #..... #. #..#..#  #..#..#  #..#..# #..#..##j-  #.#..# #.#..# #.#^.### j3 j4 &2jt: j!< j #####..!@....###...# #..... #.. #..#..##. #..#..## #..#..# #..#..## #.#..# #.#..#ji #.#^.jjP&3j jO"j C; #####.@.....##.###...# #..... #... #..#..# #... #..#..# #[.. #..#..#jC$#... #..#..###### #.#..# #.#..# #.#^.j~NjO&4jMUj]\ _Found a leather armour.j]+5.0 (2jbjqeZ _j - a fuming yellow potionj $#########################........................########## .###..@####### #..... #...# #..#.. #...#jC  #..#..# #[..# #..#..# #...# #..#..# ##### #.#.. #.#..jo  #.#^. #.#..j j; +6.0 (1jȐ j[ j`P h########################.......... #.............######### .###...####### #..... #.@.# #..#.. #...# #..#..j4Q , #[..# #..#.. #...# #..#.. ##### #.#. #.# #.#^ #.# #.#jW jW &7j\ jc^ j!#######################......... #.............######## .###...####### #.... #...# #..#jS #@..# #..# #[..# #..# #...# #..# ##### #.# #.# #.# #.#jL #.##.#jj&8jjO j  #######################......................######## .###...####### #.... #...# #..#.###j #.###... jj&9jjw _You see here a +0 leather armour.j2 j '90j jD M _h - a +0 leather armourjv jx Wear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip jT jYhsparr the CudgellerTroll########## Health: 19/19 ========================#############......... Magic: 0/0#.............######## AC: 4Str: 21.###...####### #.... EV: 9Int: 4#...##..#. SH: 0Dex: 11#...##..#. XL:  1 Next:  0% Place: Dungeon:1#@..##..#. Noise: ---------  Time: 190.0 (0.0)#...##..#. a) +0 flail#####j;Z#.# Throw: 3 throwing nets#.##.##.# #.# ##.# ##...  _Found a fuming yellow potion. _f - a glowing orange potion _Found a leather armour. _j - a fuming yellow potion _You see here a +0 leather armour. j[Z8_h - a +0 leather armourj_P  Okay, then.jt`jdjg. _jj!!dTake off which piece of armour? jS!Armour (go to first with [)  b - a +0 robe (worn) js!& c - a +0 hat (worn)j!c[?] describe selected j!j[!] unequip|take offj![tab] equip|unequipjNsparr the CudgellerTroll########## Health: 19/19 ========================#############......... Magic: 0/0#.............######## AC: 4Str: 21j).###...####### #.... EV: 9Int: 4#...##..#. SH: 0Dex: 11#...##..#. XL:  1 Next:  0% Place: Dungeon:1#@..#j]>#..#. Noise: ---------  Time: 190.0 (0.0)#...##..#. a) +0 flailj######.# Throw: 3 throwing nets#.##.#j5#.# #.#j3 ##.#j4 ##...j-  jL_f - a glowing orange potion jT_Found a leather armour. j 5_j - a fuming yellow potion jp_You see here a +0 leather armour. j2(_h - a +0 leather armour jE,_Okay, then.jj _jjj!!A1.0 (1j "jo"+2.0 (2j %j(j)+3.0 (3j<,j/jV0+4.0 (4ju3j6j7+5.0 (5j":j= 2 _You start removing your armour. You continue removing your +0 robe. x5jo?jAW _You finish removing your +0 robe.jbjioWear or take off which item? Armour (go to first with [)  c - a +0 hat (worn)b - a +0 robe[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip jjjo_sparr the CudgellerTroll########## Health: 19/19 ========================#############......... Magic: 0/0#.............######## AC: 2Str: 21.###...####### #.... EV: 9Int: 4#...#j#..#. SH: 0Dex: 11#...##..#. XL:  1 Next:  0% Place: Dungeon:1#@..##..#. Noise: ---------  Time: 195.0 (0.0)#...#j#..#. a) +0 flail######.# Throw: 3 throwing netsj#.#jo#.##.# #.# j78##.# ##...jYx  _j - a fuming yellow potion j{_You see here a +0 leather armour. _h - a +0 leather armour _Okay, then. j_You start removing your armour. You continue removing your +0 robe. x5 _You finish removing your +0 robe.j j _j jFjjA6.0 (1jj3+7.0 (2j-jj+8.0 (3jQj j +9.0 (4j=#j&ju'-200.0 (5j)j+- 4 j+_You start putting on your armour. You continue putting on your +0 robe. x5j;,j/jW1Y _You finish putting on your +0 robe.j jH Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) j  a - a +0 flail (weapon)f - a +0 hand axe Missiles (go to first with () j d d - 3 throwing nets (quivered)e - a large rock j Armour (go to first with [)  b - a +0 robe (worn) j J c - a +0 hat (worn)  h - a +0 leather armour j Talismans (go to first with %)g - a scarab talismanjHh - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified useless_item armour _________________ “Nought can Deform the Human race j Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.j jGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon)  f - a +0 hand axe Missiles (go to first with ()  d - 3 throwing nets (quivered)  e - a large rock Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn)  h - a +0 leather armour Talismans (go to first with %)  g - a scarab talisman jjj_sparr the CudgellerTroll########## Health: 19/19 ========================#############......... Magic: 0/0#.............######## AC: 4Str: 21.###...####### #.... EV: 9Int: 4#...#j^#..#. SH: 0Dex: 11#...##..#. XL:  1 Next:  0% Place: Dungeon:1#@..##..#. Noise: ---------  Time: 200.0 (0.0)#...#j#..#. a) +0 flail######.# Throw: 3 throwing nets#.##.##.# #.# ##.# ##...  _h - a +0 leather armour j _Okay, then. _You start removing your armour. You continue removing your +0 robe. x5 _You finish removing your +0 robe. j]_You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe.jjRjjji ######################.........#.............########.###...####### #......#..#.#####  ##.#jWj21.0 (1 _jjj  ######################.........#.............########.###...####### #......#..#.##### j j &2j" jB$ j M #######################.........j /#.............########.###@..####### #...#...##..#.jە <3j j1 j6M ######################.........#....@........########j#..###...####### #...#...##..#.jj!C4jҋ&  # #. #..###...# ##.. #...# #..## #...# #..#j6 #...# #..# #...# #..# ##### #. #. #.jđj&5jjjoX  # #. #..###...# # #... #...# #..jX #.# #...# #.... #...# #... #...# #.. ##### #jXh # #jL^j^&6jbjdju D  # #. #..###...# # #...# #...# # #.#. #...#j  # .. . #...# #. .. #...# #.# .# #####.. j" j &7j j7 j ###################..................#######...####### #...## #...# # #.#. #...# #.. .. #...# #... ..# #...# ## .#. ##### ....#.8jf##################....# ##.............####.#..###...####### #..@## #...#  #.#.# #...# jAp.. ... #...# ... ..#.# #...##.# .#. .# #####jk# .... .# #. .# .. .#jjC9jG ### .. ####### #.##..... #.#..###...# #.@.## #...# #.#.# #...# ......# #...# ......#.# #...# #.#..#. .# ##### # #.... .# ...#. .# ...... .#jL j3M '10jQ j S jH#### ### ..##############.. #.##.............# #@#..###...####### #...## #...# #.#.# #...# ......# #...# ......#.# #...#jI #.#..#.#.# ###### #....#.# ...#.#.#...... .#jrNjN&1jRjTj.@Mj.###### ####.)..##############..#.............#..###...#######j-/..###.#.# #...#jW/y#..#.#...#.#j8j9&2j?jB$ _Found a spear.j, ###### ###.)@.##############.####.##............. #.#..###...###### #...## #...# #.# #...# ......# #...# ......#.# #...# #.#..#.#.# ###### #....#.#j^j&3jLjj_1 ~ ######  #.@..## ####.## #.#..###... #...## #...# #.#.# #...# ......# #...# ......#.# #...# #.#..#.#.# #####  # #....#.#jXK 4 _You see here a +0 spear.j@v5 _i - a +0 spearj/N###### ##..@.##.####.##.#.#..###...##..#.#.............#.##.#..#.#.# j?SjVT&6j6XjYj"n c##########....##############..####@##.............# #.#..###...########...## #...# #.#.# ...........#.##.#..#.#.# ###### #....#.# ...#.#.#jr <7jw jx jn2 ##########....##############..####.##.............# #@#..###...######..## #...# #.# #..#.#...#.#...... .#j"7j7&8j=jڪ #########....##############..###.##.............# #.#..###...######..## #...# #.# ......#....#.#..#.#.###.......jj&9j,j>j 4 #########....##############..###.##.............# #.#..###...######..## #...# #.# #.......##......##.##?.... ..j jk '20j j h _Found a scroll labelled NELUH ISHRAOCVY.j 8######## #....##############..## ####.##............... #.#..###...#####..... #...## #...# ....?.##.#.## #...##..@....# #...##.# #...# #.#..#.#.# ##### # #....#.j # ...#.#.#.....#?....... ####..j jY &1j' j d _Found a scroll labelled ROB ONOOHUY.j@  ###### . #....#####.#######.##...#...... #.#..###..... #...## #...##....?.##.#.## #...#j  #.# #...# #......#.# #...# #.#..#.#.# ##### #.#j |.#.#. ...#.#.#j S..........#j ..?.........######....##j j j jC 2j j ji# ###### +. #....############# #.#######.##...........##......##.#..###...####+.......##...## #...##....?@##.#.## #...##..###.......# #...#jj #......#.# #...# #.#..#.#.# ##### #.#....#.# .r...#.#.#r   quokka (asleep) ..........# ..?.........######....##jsjtj/t3jzjW _You encounter a quokka. jޑ # ###### +. #.... #.#######.## ##......##.#..###... +.##...## #...# #....@.##.#.## #...# #..###.# #...## #......#.# #...# # jg.#..#.#.# ##### #.#....#.# .r...#.#.# ..........# ..?........  .######....## j1 j&4 j j j+5.0 (2 j  jm _c - 2 scrolls labelled ROB ONOOHUY (gained 1) jc # ######+. #....##############.#######.##...........##......##.#..###...####+.......##...## #...# ###.#.## #...# #..###@......# #...# # #......#.# #...#  #.#..#.#.# ##### #.#....#.#.r...#.#.#..........# r   quokka (asleep)..?.... jc {.######....##  j|m  jn +6.0 (1 j>t  jHv  j\# ###### +. #....############ #.#######.##..........##......##.#..###...### +.......##...## #...#  #......##.#.## #...# #..###.......# #...# ji # #.# #...# #.#..#.#.# ##### #.#....#.#  .r...#.#.# jA..........#..?.........######....##  jߝ j̞&7 j j j"j#j  †You sock the quokka!j@ )j >16=9.2 (1.2j j J _You kill the quokka!j +. #....############ #.#######.##..........##......##.#..###...###+...## #...#  ##.#.###....... #......#.jw  #.#..#.#.# ####..#.# #........##............+.....?.........#.#.######....### #. ##..$  ... ..j- j %-j 300j j $ _Found 16 gold pieces.j s _You see here a quokka corpse.jp  #.#######.##..........##......##.#..###...###+...## #...#  ##.####....... #......# #.#..#.#.# ####j q#.###†#....#.# #....@...#....+.....?..#..j_xjzG-1 _jOjd  ##......##.#..###...###+....## #...#  ###.#.###........ # #......#.. #.#..#.#.# #####.###†#....#.# .......#.#.....+.....?.#.#.######....####j j &2j" jP j  +.##...## #...#  #......##.#.## #...#. #..###.......# #...#.## #......#.# #...# ... #.#..#.#.# ##### #.###†#....#.#  #........#.#.##.#.....#+... #.#.######....## # #. ##..$ # ... .. j~ j= &3j j A4.2 (2j j e _e - a scroll labelled NELUH ISHRAOCVYjf B+.##...## #...# #......##.#.## #...# . #..###.......# #...# .## #......#.# #...# ... #.#..#.#.# ##### #.###†#....#.# j\f _#.#.#.# #.#.# +. #.#.######....## # #. ##..$ jf a# ... j6t A5.2 (1jy j4 8+.##...## #...# #......##.#.## #...# . #..###.......# #...# .## #......#.# #...# ... #.#..#.#.# ##### #.###†#....#.# #.#.#.# #.#.# +. #.#.######....## # #. ##..$.# ......j@ jWA &6jAg j1+.##...## #...# #......##.#.## #...# . #..###.......# #...# .## #......#.# #...# ... #.#..#.#.# ##### #.###†#....#.# #.#.#.# #.#.#+.#.#.######....## #. ##..$.# ........7j+.##...## #...# #......##.#.## #...# . #..###.......# #...# .## #......#.# #...# ... #.#..#.#.# ##### #.###†#....#.# #.#.#.# #.#.#+.#.#.######....## #. ###..$..## ........#...#...#8jZY +.##...## #...# #......##.#.## #...# . #..###.......# #...# .## #......#.# #...# ... #.#..#.#.# ##### #.###†#....#.# #.#.#.# #.#.#+.#.#.######....## #. ###..$..# # ........#.....#.....#9jO+.##...## #...# #......##.#.## #...# . #..###.......# #...# .## #......#.# #...# ... #.#..#.#.# ##### #.###†#....#.# #.#.#.# #.#.j #+.#.#.######....## #. ###..$..# # #.......#.S#.....#S   ball python (constriction, asleep)##j\2S.j-S.jVvS)40j\r _You encounter a ball python.j* ,###.#.## #...# . #..###.......# #...# ## #......#.# #...# j .. #.#..#.#.# ##### #.###†#....#.# #........#.#.# #.#....######+...j .....#.#.######...@###### j # #. ###..$..#  # #........g #.....S...##.....#####.....# # g   goblin (asleep)#.....# S   ball python (constriction)..j 7S.jV <1j  _You encounter a goblin. It is wielding a +0 dagger.j.. #..###.......# #...# ### #......#.# #...# #.. #.#..#.#.# ##### #.###†#....#.# #........#.#.# #.#....######+.......... #.#.######....###### # #. ###..@..# j.# # #....S...g.# #.........####.....###.##.#.....# j/##.....# ....... ###.....##j12S.j8<2j>jAR _You see here 16 gold pieces.jx M .  You hit the ball python.j (j >25=3.4 (1.2j jA O _You kill the ball python!jҴn## #......#.# #...# #... #.#..#.#.# #####  #.###†#....#.# #........#.#.#  #.#....######+..........  #.#.######....###### ## #. ###..$..####.### # #...@....g.##. #.####.#.....###.# #..#.....# . ##.....# ........ ###.....##.jg.j+QgjԽ4-40jj j! #..###.......# #...# ### #......#.# #...##... #.#..#.#.# ##### #.###†#....#.# ##.#.#  #.#..###### +....................  #.#.######....######  j"j # #. ###..@..####.# ## #g..# # #.........## ## #.....###.#  #.....# .# #.....#  ....... j"h#.....###...... j$ g. j+V-5 j 1 j3R _You see here 16 gold pieces.!j g.!j!j}&6!jr!j2 _You now have 16 gold pieces."jO=## #......#.# #...# #... #.#..#.#.# #####  #.###†#....#.# #........#.#.#  #.#....######+..........  #.#.######....###### ## #. ###.....####.### # #...@.g....# #. #.........## ##."j#.....###.# #..#.....# . ##.....# ........ ###.....##. "jVg."j"j&7"ju"j"j|=8.7 (1.3 _You barely miss the goblin. The goblin hits you but does no damage."j l  You hit the goblin.  The goblin is heavily wounded.50.0 _The goblin barely misses you. The goblin hits you but does no damage.%j#h )You hit the goblin.%jO*(%j+-6331.2 (1.2%j2%j4J _You kill the goblin!&j .## #......#.# #...# #.... #.#..#.#.# ##### ##.###†#....#.# ##.#.#.# &j # #.#....###### # +... # #.#.######....###### # &jG s# #. ###.....####.# ##.# #....@.....# #.&jp g#.## ##.&j #.....###.# #.#.....# ..##.&j #.....# .#.+. ##.&j  ##.....## ##&j j #...... #&j0 t # &j J-20&j7 &jf O _You see here a +0 dagger.'j4N'jN@-3'j{T'jV% _j - a +0 dagger(jcF## #......#.# #...# #..# ... #.#..#.#.# ##### #.#.###†#....#.# #.#..#.#.# (jF#. .#.....###### #. .. #. .#.######....###### ##. (j'G #. ###.....####.# ##.# #.(j|G# #.#.## ##.#.....###.# (jGA#...<#.....# .. ##.#.....# #.# #.(jH+....... . ##.##.....## ##.#...... (jBH2#.#.(jO(j^P&4(jU(jW(j;5\ #......#.# #...# #..#. #.#..#.#.# ##### #.# #.###†#....#.# #.# #.#.#.# #.# #.....###### #.#.. #.# #.######....###### ##.# #. ###.....####.# ##. # #.# #.#.## ##.#.....###.# #...<.#.....# ... ##.#.....# ##.# #.+....... .. ##.##.....## # ##.##...... #.##.#(j:(j;&5(j?(j@(j @ #......#.# #...# #..#. . #.#..#.#.# ##### #.#. .###†#....#.# #.#. .#.#.# #.#^ .###### #.#.. (j' #.#. .######....###### ###.# . ###.....####.# ##...# #.# (jS #.#.## ##.#.....###.# (jz #...<.#.....# ... ##.(j #.....# ###.# #.+....... .. ##...#(j ##.....## # ##.###...... (j \#.#.#.#(jT (j &6(j (j (j #......#.# #...# #..#..#  #.#..#.#.# ##### #.#. ###†#....#.# #.#.#.#.# #.#^.#########.#..##.#. ######....###### .# ##.##. ###.....####.# ##...##.# #.....##.## ##.....##.....###.# #...<.(jM K#.....# #... ##.....##.....# .###.# #.....#+....... . .. ##...###.....##. # ##.##.#........#.#. (j (j &7(j (j )j#......#.# #...# #..#..##.#..#.#.# ##### #.#..#†#....#.# #.#..##.#.# #.#^.######### )jn#.#...# #.#..#....#######.# ##.##.###.....####.# ##...##.#.# #.....#.#.)jP## ##.....##.....###.# #...<...##.....# #... ##.....##.....# .###.# #.....#.+. . .. ##...##.)jK ##.....##. # ##.##.. #........ #.#..# #.# # )jH)j~&8)j)jV)j #.#..#.#.# ##### #.#.. ###†#....#.#  #.#.. .......#.#.# #.#^......######## #.#..........# #.# ######....#######.##.##. ###.....####.#..## #..........# #.....# ###.....# #.....###. #...<... #.....# #... ##.. #.....# .###.# #.....+....... . .. ##...## ##.....##. # ##.##. #........ #.#.. ## #.# #.#)j$)j}&9)j)j)j5( ###†#....#.# .......#^....########........ ######....#########.## ###.....######...## .....#.....###....###@# )j(m...<.......# #....# ##.....#....# .###.# .. ..###)jh.)j.)j. 60)jt3)jm5*jSu......#.#.# #.#^.#...#########.#........# #.#..# #####....#######.# ##.#  ###.....####.# ##.. #..........# #.....#.#.........## # ##.....##.....###.##.# #...<#.....# #.@..# ##.....###.....#..###.# #.....#.+......... .. ##...##.##.....##. ####.......... #.#..# . ## #.# # *j0Y1,j ,j A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong; ,j- All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898./jU/j4......#.#.#/j #.#^.# sparr the Cudgeller ..........#########.#... Troll .................#/j#.#..# Health: 19/19 ======================== /j#####....#######.###.##.. Magic: 0/0/j ###.....####.###...##. AC: 4/j%-Str: 21/jC#..........##.....#. EV: 9/jcInt: 4#.........## # ##.....## SH: 0/j~-Dex: 11/jW#.....###.##.# #...<...# XL:  1 Next: 33% Place: Dungeon:1/j=#.....# #.@..# ##.....## Noise: ---------  Time: 261.2 (1.0)/j4v#.....#..###.# #.....#. a) +0 flail+......... .. ##...##. Throw: 3 throwing nets##.....##. ## ##.##..#......../jTj#.#..#. ###.# #/jsB#.#The goblin is heavily wounded. /j_The goblin barely misses you. The goblin hits you but does no damage.  You hit the goblin. /je_You kill the goblin! _You see here a +0 dagger. /j_j - a +0 dagger/jg/j/je#/j$/jn/jA rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.0j(0j......#.#.##.#^.# sparr the Cudgeller ..........#########.#... Troll .................##.#..# Health: 19/19 ======================== #####....#######.###.##.. Magic: 0/0###.....####.#0jF+##...##. AC: 4Str: 21#..........##.....#. EV: 9Int: 4#.........## # ##.....## SH: 0Dex: 110jW#.....###.##.# #...<...# XL:  1 Next: 33% Place: Dungeon:10j=#.....# #.@..# ##.....## Noise: ---------  Time: 261.2 (0.0)0jɩ#.....#..###.# #.....#. a) +0 flail0j' +......... .. ##...##. Throw: 3 throwing nets##.....##. ## ##.##..#........#.#..#. ###.# ##.#0jJThe goblin is heavily wounded. _The goblin barely misses you. The goblin hits you but does no damage.  You hit the goblin. 0jle_You kill the goblin! _You see here a +0 dagger. 0j_j - a +0 dagger0j0j0j0j1j1j1j1j1jqF #.#.# #.#^.## #.#.# #.#..#.....#######.# ##.##..####.....####.#### ##...##.##..........#.. #.....#.#.........##.# ##.....##.1jG #.....###.##.# #...<...##.....# #..@.# ##.....##.#.....#..###.# #.....#.+......... ... ##...##.##.....##. .### ##.##.#........ .##.#..#.. ## .##.# #.#.#1jlL 1jM +2.2 (11jSQ 1jS 1j*d {†#....#.# #.#..# #.#.# #.#^.########### #.#....# ...............# .#..#.. 1jd M###....#######.# ##..#.###.....####.#### ##...##.###....#.. #.....#..##.........##.# ##.....##..1jd #.....###.##@# #...<...####.....# #....# ##.....#1jTe #.....#..###.# #.....#..#+......... #... ##..##.....##. #.### ##.##...##........ #.# #.#..#... ## #.# #.# ###1je }#.# #.#.#1jMk 1jl &31jo 1j@q 2jHM.#..#.#.# ##### †#.....# #.#.# ^.#########..# 2jJ.............. #.#..#. ###....#######.# ..##.##..#.######.#####...##...##.#.#.......#..#...#.....##..##.##2j1...<...#### #...#2jV#..#.....#..###.# #.....#..#..2jz #.#2jG2j&42jz2j2j@K....#.# #...# #..#..## #..#.#.# ######.#..# #....#.# #.#..# #.#.# #.#^.### ######## #.#....## ..............# 2jA .#.#..#..# ##....#######.# ..##.##..#..###.....####.#####...##...##.###.#.@.....#.....#..###.........##.#....##.....##...2jUA#.....###.##.#.####...<...#####.....# #....#.. ##.....##...2j{Ay#.....#..###.###. #.....#..##2jA+......... #... .# ##... 2jBW##.....##. #.### . ##.##...## #........ #.# .# #.#..#... . ## #.# #.# #### 2j8I2jI&52jN2jP2j9 #.# #...# #..#..## ..#.#.# ##### #.#..# ....#.# #.#..# #.#.# 2j9 #.#^.### # .#.#....## 2j: m# #..#.#..#..# #....#2j/: .# ...##.##..#. ###.....####.#####...##...##.#2jR: 0#.#.2ju: #.....#..##.##.#....##.....##.2j: #.....###.##.#.####...<...####.2j: #.....# #....#.. ##.....##.#.....#..###.###. #.....#..#+.2j:  #... .# ##...##.##.....##. #.### . ##.##...##.2j; #. #.# .# #.#..#.2j0; . ## #.# #.# #2jM; 2j@ 2jVA &62jRE 2jF 2jg#.# #...# #..#..## #.#.# ##### #.#..# #.# #.#..# #.#.# #.#^.### #2j)h .#.#....## # ##..#.#..#..# ....#.# #...##.##..#.2jLh.....####.#####...##...##.####.#.#.2jfh(#.....#..###.#.2jh##.#....##.....##.#.....###.##.#.####...<...####.##.....# #....#.. ##.....##.#.....#..###.###. #.....#..###. +.2jhx #... .# ##...##. 2j i##.....##. #.### . ##.##...##.#.2j0iz #.# .# #.#..#.2jIi. ## #.# #.# #2jbi2jo2jp&72jau2jv3jmn.# #...# #..#..# .#.# #...# #..#..## #.#.# ######.#..# .#.# #.#..# #.#.# #.#^.### ######## .#.#....## .......# ##..#.#..#..#### ...#######.# ##..#....# #.....####.#####@..##...##.####.# #.#.......#.....#..###.# #.........##.#....##.....##...... #.....###.##.#.####...<...####.# #.....# #....#.. ##.....##..... #.....#..###.###. #.....#..### ......... #... .# ##.... #.....##. #.### . ##.##...##..# #........ #.# .# #.#..#......3j3j< 3j &83j3j3j4F#.## #...# #..#..# #####.# #...# #..#..# # .#.# #...# #..#..## # .#.# ######.#..# # .#.# #.#..# # .#.# #.#^.### ######### .#.#....## 3j5.......# ###..#.#..#..#### ..#######.# ##..#....# .....####.#####...##...##.####.# ........#.....#..###.## .........##.#....##.....##......# .....###.##.#.####...<...####.# .....# #....#.. ##.....##......##..###.###. #.....#..###..# ........ #... .# ##.... .....##. #.### . ##.##...##..##3j;3j<&93jTA3jB3jV *.## #...# #..#..# #####.# #...# #..#..# 3j #. #.# #...# #..#..## #. #.# ##### ..#.#..# #. #.# ..#.#..# #. #.# 3j '..#.#^.### #.# ..#.#....## #.# ###..#.#..#..#####. .3j$ #.# ##.@.##.##..#....##.3jH ####.#####...##...##.####.##.#.......#.....#..###.##.##.#....##.....##......#.3jk r###.##.#.####...<...####.#.3j # #....#.. ##.....##......#.#..###.###. #.....#..###..#.3j  #... .# ##...##.#.3j ##. #.### . ##.##...##..##.3j 3j '703j! 3jQ# 3j## #...# #..#..# #..... ## 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#.# #.#..#.# ####### 9jZ#.# #....#.# ..# ##...# #9j8Zu ##..# ..9jZ# .....9jo`9j`&19je9jf9j} .....#.......#.....#..##.#....##......#.#####.##.#.####...<...####.#....9j7~3 #....#....##.....##......#.....###.###.....###... #.....#.##...##.....9jZ~##. #.###....##.##...##..#.. ##.#..#.#..#....... 9jy~H ## 9j~7 ####### 9j~6#.. 9j~ .# ##...#  .#...#9j9j<9jc29j9j9jo6 ##.#....##......#.#########...<...####.#.... #....#....##.....##......#.....###.###.....###... #.....#.##...##.....##. #.###....##.##...##..#..9jo ##.#..#.#..#.......  ## #. ####### #..  .# ##...#  .#9joY ##. 9jo#....9j~Y39j_  #######...<...####.#.... #....#....##.....##......#.....###.###.....###... #.....#.##...##.....##. #.###....##.##...##..#..9j` ( ##.#..#.#..#.......  ## #. ####### .  .# ##..@#  .# ##.  ##.. ..#b   bat (asleep)b.##.9jh 9jqj &49j(n 9jp T _You encounter a bat.9j+N #....#....##.....##......#.....###.###.....###... #.....#.##...##.....##. #.###....##.##...##..#.. ##.#..#.#..#.......  ##9j+3 #. ####### .  .# ##...#  .# ##9j+m.  ##..# ..9j ,M #..# 9j%,......9j<,zb.####. .#9jp0$b9j0.9js2Gb.b.9j9Ob9je:&59j@9j8C:j2U#..###.###...#.....#..###..#...#.. #.....#.##...##.......#...# .##. #.###....##.##...##..##...#.. #.# ##.#..#.#..#........  ## #.# #.#..#.# ####### #.# #....#.# ..# ##...#.# # #.#.. ..#  #.b.# #...#........##. .##. .### ## ##b..b:jq:ja.=6:j:j: _The bat hits you but does no damage.;jj.#..###.###...#.....#..###..#.... #.....#.##...##.#... ..##. #.###....##.##...##..##.... #.# ##.#..#.#..#;jkS ## #.# #.#..#.# # #.# #....#.#  .# ##...#.# .# ##..#.#;jk ..  ##@.# ..;j=l. #..# #..b#  #...#  ..... ...##.. .##. .#;jllq ## ## ##;jl;jb.b.7;jO;jpQ _The bat closely misses you.;j Wb..b;j9 r8--8.4 (1.2;j ;jG" i _You hit the bat but do no damage. The bat hits you.<jH  #....#....##....#..###.###...#.....#..###... #.....#.##...##.......####....##.##...##..## .....#..#......###########.# #....#.#....# ##...#.##.##.@#b#.. #.. ###...#<j + ..... ...##.. .##. .## ## ##<j b<j ".b<js .b   bat<j [9==90<j <j P _The bat barely misses you.=j0 ##.##.#.####...<...####.#....# #....#....##....#..###.###...#.....#..###... #.....#.##...##.......####....##.##...##..## .....##...#......###########.# #.....# ##.#.##..#.#.. ##..#.. #.b#...# ..... ...##.. .##. .b.b.=j=j(300=j=jP _The bat barely misses you.>j5 .b  You barely miss the bat. The bat barely misses you.>jf; >jV< -1.6 (1.2>jA >joM : _The bat hits you but does no damage.@j0[.###.##.#.####...<...####.#.....# #....#....##.....##......#.#..###.###...#.....#..###..#. #.....#.##...##.#.##. #.###....##.##...##..##. #.# ##.#..#.#..# @j[). ## #.# #.#..#.# # #.# #....#.#  .# ##.@.#.# .# ##..#.# .. ##b.#  #..# #@j[...# #...# ..... ...##..  .##. .#@j]).b@j]b.@jB^$b.@j!d@jd4-20@jv@j .b  You hit the bat.  The bat is moderately wounded.@j[ ?.bb.@j 9 @jE d8--=3.8 (1.2@j< @jj ' _The bat hits you.Ajej .b  You barely miss the bat.The bat is moderately wounded.The bat hits you but does no damage. The bat closely misses you.AjnAj2o\9==5.1 (1.3AjvAjx: _The bat hits you but does no damage.Cj.....##.#....##.....##......#.###.##.#.####...<...####.#..# #....#....##.....##......##..###.###...#.....#..###..#.... #.....#.##...##.......###. #.###....##.##...##..## ....... #.# ##.#..#.#..#...... ## #.# #.#..#.# ########.# #.@..#.#..# ##...#.# ..#.##.b# #..# #...# #...# ... ...##...bb.-60Dj.##.#....##.....##......#.###.##.#.####...<...####.#.# #....#....##.....##......#.#..###.###...#.....#..###..#. #.....#.##...##.#.##. #.###....##.##...##..##Djk. #.# ##.#..#.#..# . ## #.# #.#..#.# # #.# #@...#.#  .# ##...#.#  ##.b#.#  ##..#  #..# #...# #...# .....  ...##..Dj%b.Dj$b.Dj]D=7DjDj Q _The bat closely misses you.Dj .b  You barely miss the bat.The bat is moderately wounded.Dj* !.bDj b.DjK Dj \8--8.3 (1.2Dj Djt ' _The bat hits you.Ejdz##.#....##.....##......#.###.##.#.####...<...####.#.# #....#....##.....##......#.#..###.###...#.....#..###..#. #.....#.##...##.#.##. #.###....##.##...##..##. #.# ##.#..#.#..#.Ejz. ## #.# #.#..#.# #.#.# #.@b.#.# ..# ##...#.# .##..#.# . Ej{#...# #...#..... Ej{b.b.9==90EjBEjQ _The bat closely misses you.FjA+H.b.b.Fjf08 Fj1'10Fj7Fj9: _The bat hits you but does no damage.Fj# 8.bFjo !.bFjJ Fj .-1Fjc Fj| Gj^Fb..bGj!eGje5=2.6 (1.3GjjGjnv _You barely miss the bat. The bat hits you but does no damage. x2Hj G .  You thump the bat!Hj (Hj S==413.8 (1.2HjE Hj: G _You kill the bat!Ij) ...#.......#.....#..###.##.....##.#....##.....##......#.###.##.#.####...<...####.#..# #....#....##.....##......##..###.###...#.....#..###..#.... #.....#.##...##.......###. #.###....##.##...##..## ........ #.# ##.#..#.#..#.....Ij* . ## #.# #@#..#.# ########.# #....#.#.# ##...#.# ..#.##..# #..#  #...# #...# ...Ij/ Ij 0 4-40Ij3 Ijm5 JjmO##.#....##.....##......#.###.##.#.####...<...####.#...# #....#....##.....##......##..###.###...#.....#..###..#.Jj9... #.....#.##...##.......#.##. #.###....##.##...##..##... #.# ##.#..#.#..#........  . ## #.# #.#..#.# ####### #.# #.@..#.# ..# ##...#.#  ##..#.# ...#..##...# ........##-5Jj>###.##.#.####...<...####.#...# #....#....##.....##......##..###.###...#.....#..###..#... #.....#.##...##.......#.##. #.###....##.##...##..##.Jj.. #.# ##.#..#.#..#........ . ## #.# #.#..#.# ####### Jj#.# #....#.# ..# ##.@.#.# # ##..#.# ...# JjP<..##...# Jj{<.....Jjs...##.##. .#Jj?Jj&6JjJjJj 3# #....#....##.....##......##..###.###...#.....#..###..#... #.....#.##...##.......#.Jj< ##. #.###....##.##...##..##... #.# ##.#..#.#..#........  ## #.# #.#..#.# ####### #.# #....#.# .Jje 8.# ##...#.# # ##.@#.# .. Jj t..# ..#  #...##.Jjç w..#........##..Jj .##. .### ## ##Jj JjT &7Jjq Jjϴ Kj54 ..###.###.....###... #.....#.##...##.....##. #.###....##.##...##..#.. ##.#..#.#..#.......  ##  ####### .  .# ##...#.# .# ##..#.#.  ##@.#  ..  #.#...##..## ##8Ljh ... #.....#.##...##.....##. #.###....##.##...##..#.. ##.#..#.#..#.......  ##  ####### #....#.#  .# ##...#.# .# ##..#..  ##..#  ..  #.#.####9Lj?lf##. #.###....##.##...##..#.. ##.#..#.#..#.......  ## #.#..#.# ####### #....#.#  .# ##...#. .# ##..#.#.  ##..#  ..# #.#..........##......##. .####..## ####.Lj)nLjn'20Lj:sLjtMjH@z.... #.# ##.#..#.#..#...... .Mju@Z ## #.# #.#..#.# ####### #.# #....#.# MjAN .# ##...#.# .# ##..#.# . ##..# . ##..#  #...# #@..#....#....##.....Mj>A...##.. .####...## ### ##Mj[A Mj)GMjG&1MjJMjLMjz) . ## #.# #.#..#.# ####### #.# #....#.#  .# ##...#.#  ##..#.# .Mj) ##..#  ##..#  #...#Mj)#...#..#....##....##.....Mj*....##....####....## ######Mj)*E>MjR0Mj0&2Mj5Mj[7; _Found a stone staircase leading down.Ojb #.# #....#.#  .# ##...#.#  ##..#.#  ##..#  ##..# #...##...#..####.......##.@..##............##....####.....## ###### >.Oj<3OjOjPjW #.# #....#.#  .# ##...#.# ##..#.# ##..# ##..# #...# ##...#..# ###.# #@...##......##....####Pjt.#########...>...r.r   quokka (asleep)...####PjyPj&4PjXPj6A _You encounter a quokka.PjYSj> Sj ~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.Sjz B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpSjϳ F.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesSj! WI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Sje bMutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Sj Home: This screenN.Philosophy1.List of Character SpeciesSj @2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.SjO aInscriptions6.Dungeon sprint modesWj09Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. WjsI suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list of commands). You should also try the tutorial mode; it only takes a few minutes. When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. WjLINTRODUCTION TO CRAWL --------------------- WjСCrawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot.bjG------------ After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of weapons. I suggest an axe (axes are fun). Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is bjHr the `@` sign (or player doll tile) which represents You. The bright parts ofthe Map are the parts you can see, while places which you have visited  before but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time. bj@H - the Stats area (to the right of the Map) contains various indicators of  your health and abilities. EXPLORINGbjqj_eIf you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to get more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. The Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen. ITEMS ----- After walking around for a while, you will no doubt come across some items lying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list available commands. There are several different types of items:  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)qjjNI`  valuable, but have limited uses (scrolls and potions can only be used once  each, wands contain only a certain number of charges). Wands are e`V`oked,  scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't at  first know what a scroll or potion does; it will only be described by its  physical appearance. But once you have used, for example, a potion of curing,you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects. They are put on with `P` (put on) and can be removed with `R`.  - **Money** (`$`) can be used to buy stuff in shops. There are a few other types of items, but you will discover these as you play. MONSTERS -------- You will also run into monsters (most of which are represented by letters of the alphabet). You can attack a monster by trying to move into the square it is occupying. Pressing Tab will automatically move toward & attack nearby monsters. jIWhen you are wounded you lose hit points (displayed near the top of the stats list); these return gradually over time through the natural process of healing. If you lose all of your hp you die. jjATo survive, you will need to develop a few basic tactics:  - Rest between encounters. The `s`, `.`, delete or keypad-5 commands make yourest for one turn, while pressing `5` or Shift-and-keypad-5 make you restfor a longer time (you will stop resting when fully healed).  - Never fight more than one monster if you can help it. Always back into a  corridor so that they must fight you one-on-one.  - Consumable items like scrolls and potions won't do you any good when you're  dead, and most are more effective when used at the start of a tough fightthan when you're near death. Try identifying some ahead of time by 'wasting'  one from a stack while in a safe spot.  - Remember to use projectiles before engaging monsters in close combat.  - Learn when to run away from things you can't handle - this is important!  It is often wise to skip a dangerous level. But don't overdo this. DEATH ----- Before long, you'll probably end up dead. Death in Crawl is permanent; you cannot just reload a saved game and start again where you left off. The `S` (save) command exists only to let you leave a game part-way through and come back to it later. Quitting (`Ctrl-Q`) lets you abandon a character if you can't even be bothered to help them escape alive[?7l.[?7hjj&a j j" jA Frequently Asked Questionsa - I've somehow ended up in a place called "Abyss". How do I get out of here?  b - Is there a way for me to play the new version before it is released?  c - The game keeps crashing. / I think I found a bug. What do I do?  d - What did you change in the most recent version?  e - Is there a cheating mode to Crawl where I can play without dying?  j lf - I can't find any downstairs. Am I missing something?  g - I keep getting murdered by my own ghosts. Can I deactivate them?  h - What exactly is the goal of this game?  i - I'd like to help improve the game. What can I do?  j - I've got a cool idea! What can I do with it?  k - Is there a way for me to interact with other players?  j l - What do the terms "randart" and "unrandart" signify?  m - Which gods would you recommend to a beginning player?  j n - What are the biggest differences to other popular roguelike games?  o - How can I avoid dying all the time? Can you give me some playing tips?  j p - The Tiles version is awfully slow! How can I improve that?  q - I can't find my save files, morgue and character dumps. Where are they?  j r - When will development reach the "stable" version 1.0?  s - I've got two cool weapons. How can I tell which one is better?j! j%#.# #....#.#sparr the Cudgeller.# ##...#.#Troll##..#.#Health: 19/19 ========================##..#Magic: 0/0##..#AC: 4Str: 21#...#EV: 9Int: 4##...#..#SH: 0Dex: 11###.......#XL:  1 Next: 41% Place: Dungeon:1#@...##.....Noise: ---------  Time: 324.8 (0.0)........##....####a) +0 flail......#########Throw: 3 throwing nets........>.....r.jd&r   quokka (asleep)....#### _The bat hits you but does no damage. _You barely miss the bat. The bat hits you but does no damage. x2  You thump the bat! _You kill the bat! _Found a stone staircase leading down. _You encounter a quokka.j)j,*j,j-jxj#Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display djiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesj:0jD[Frequently Asked Questionsa - I've somehow ended up in a place called "Abyss". How do I get out of here?  b - Is there a way for me to play the new version before it is released?  c - The game keeps crashing. / I think I found a bug. What do I do?  d - What did you change in the most recent version?  e - Is there a cheating mode to Crawl where I can play without dying?  f - I can't find any downstairs. Am I missing something?  g - I keep getting murdered by my own ghosts. Can I deactivate them?  h - What exactly is the goal of this game?  i - I'd like to help improve the game. What can I do?  j - I've got a cool idea! What can I do with it?  k - Is there a way for me to interact with other players?  l - What do the terms "randart" and "unrandart" signify?  m - Which gods would you recommend to a beginning player?  n - What are the biggest differences to other popular roguelike games?  o - How can I avoid dying all the time? Can you give me some playing tips?  p - The Tiles version is awfully slow! How can I improve that?  q - I can't find my save files, morgue and character dumps. Where are they?  r - When will development reach the "stable" version 1.0?  s - I've got two cool weapons. How can I tell which one is better?jy j j S#.# #....#.#sparr the Cudgeller.# ##...#.#Troll##..#.#Health: 19/19 ========================##..#Magic: 0/0##..#AC: 4Str: 21#...#EV: 9Int: 4##...#..#SH: 0Dex: 11###.......#XL:  1 Next: 41% Place: Dungeon:1j` 9#@...##.....Noise: ---------  Time: 324.8 (0.0)........##....####a) +0 flail......#########Throw: 3 throwing nets........>..j ...r.r   quokka (asleep)....j U#### _The bat hits you but does no damage. j۵ _You barely miss the bat. The bat hits you but does no damage. x2  You thump the bat! _You kill the bat! _Found a stone staircase leading down. j B_You encounter a quokka.j j j j# jjݤDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.jExperience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationjuL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character SpeciesjT2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptionsj!M6.Dungeon sprint modesjC}Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health j~[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andj8 j j #.# #....#.#sparr the Cudgeller.# ##...#.#Troll##..#.#Health: 19/19 ========================##..#Magic: 0/0##..#AC: 4Str: 21#...#EV: 9Int: 4##...#..#SH: 0Dex: 11###.......#XL:  1 Next: 41% Place: Dungeon:1#@...##.....Noise: ---------  Time: 324.8 (0.0)........##....####a) +0 flail......#########Throw: 3 throwing nets........>.....r.r   quokka (asleep)....#### _The bat hits you but does no damage. _You barely miss the bat. The bat hits you but does no damage. x2  You thump the bj5 at! _You kill the bat! _Found a stone staircase leading down. _You encounter a quokka.j 4j j jyjjŎjԐv _You barely miss the bat. The bat hits you but does no damage. x2  You thump the bat! _You kill the bat! _Found a stone staircase leading down. _You encounter a quokka. _Unknown command.j  .# ##...#.# ##..#.## ##..#.. ##..#... #...#....### ##...#..#.......###.......#.......#....##............@.##....############# . >.....r.#...###### j j- 25.8 (1 _j j j%au ##..#.#### ##....# ##..##.... #...##....#### ##...#..#....###.......#.#....##........##....############## #.# #...>...##....r.##...####### jGgjg&6jljmjL### ##. ...## ##..# #.... #...#.#....#### ##...#..#.........###.......#.#....##........##....#### ##########  #.# jL #...>...# #....r.##........#########jƛ@r.jxr7j a  You closely miss the quokka.j 5=9.1 (1.3jrj> _The quokka bites you but does no damage.j',^  You hit the quokka.  The quokka is lightly wounded.j,.30.3 (1.2j2j#4 _The quokka closely misses you. The quokka barely misses you.j  You closely miss the quokka.The quokka is lightly wounded.j\ #6j 6----1.5j j5 + _The quokka bites you.j|4-------2.7jݾjk _You closely miss the quokka. The quokka bites you. x2j״ jgx†You hit the quokka.jj 6===584.0 (1.3 _You kill the quokka!ju3jx,jZz7====j́)8==9===j _HP restored. .#.#.# .# ##..#.# #### . ##..#) ...##. ##..#  #..... #...# #....#### ##...#..# ####.......#...#....##...........##....####-8.0 (4.0..##.......######### #.......# #>.†.# #......##........#.#########jٗjLE-9.0 (5jjޟ# _Found a club.jI\#.# #....#.# .#.#.# .#.# #### .# ##..#) ...##.# ##..# #..... #...# ....#....#### ##...#..# #.###.......# .##....##.................##....####...##.......#########. #.......# #...>.†.# #.## ........#.#########jqjr,40.0 (1jwjyjeC. ## #.# #.#..#.##.# #....#.# .#.#.# .#.# ##### .# ##..#.) ...##.# ##..#. #.....# #...# .....#....#### ##...#..# #.###.......# .#jD#....##.........##....###...##.#########... #.......#.. #...>.†.## #.## ........#.#########jRQY==1jQSj UjZ @#........ #.# ##.#..#.#.. ## #.# #.#..#.##.# #....#.# .#.#.# .#.# ##### .# ##..# ..) ...##.# ##..# .... #.....# #...# .....#@...#### ##...#.. #.###... .##....##... ........##....## ....##.#########... #.......#.... #...>.†.##### #.## ........#j] j?^ &2jd je jXj,qM#####....##.###........#.. . ###..#.# #....##..... .# ##..#.#.....##### .#...).....### #@....# #...# .....#....#### ##...# #.##.....#.........#....##........#### #......##3j +......... #.....#.##...#.....##. #.###....##.##........ #.# ##.#..#.##. . ## #.# #.#..#.###.# #....#.# .#.#.# .#.#...##### .# ##..#....)..@..##.# ##..#.......#.....# #...# .......#....#### ##...#.....#...###........#..#....##.............##....#......##.#########...... #.......#j .... #...>.†.#jY4j4CK +. #.....#.## ##.....##. #.###....##. #........ #.# ##.#..#. #... ## #.# #.#..#.#... #.# #....#... .# ##...#..# .# ##..#..##### .# ##..#.).@...##.# ##..#.#.....# #...#.#....#### ##...#.#.........###.#.........#....##..............##........##.......jC|.... #.......# jXF .... #...>.†.#jMjhC5j +. #.....#.## ##.....##. #.###....## #........ #.# ##.#..# #.... ## #.# #.#..##.... #.# #....#. .# ##...#.## .# ##..#.##### .# ##...)@....##.# ##..J.#.....# #....#....#### ##....#.........###.#.........#....##............##J   endoplasm (asleep)...##.......... #.......#  .... #...>[j0;10m.†.# .J  You encounter an endoplasm.J6 _The endoplasm quivers.j  +. #.....#.## ##.....##. #.###.... #........ #.# ##.#.. #....# ## #.# #.#..#....# #.# #....#.# .# ##...#.## .# ##..#.##### .# ###......@.....##.# ###.J.#.....# ##.#....#### ###.#.........####.#.........#....#.............###..##.......#.. #.......# [3j' 9;49m .... #...>.†.#.Jj <7j? j M _You see here a +0 club.j|s.J8jJ~# _k - a +0 clubjj6An endoplasm. jA glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain j[itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6j"%Will: noneAC: +EV: + j@vThreat: Low Class: Natural Size: V. Small Int: Mindless You have about 84% to hit with your +0 flail. j]:It has about 57% to hit you. Attack Max Damage jzEHit 3 It is immune to acid and corrosion and blinding. jKIt can see invisible. It is amorphous and immune to ensnarement. jFIt possesses the following natural abilities:  a - Freezej*(1d5) (1) [!]: Description|Quotej Freeze Freezes an adjacent creature, dealing damage that bypasses any armour the targetmay have. This may temporarily slow cold-blooded creatures. Range : 1jOAn endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 84% to hit with your +0 flail. It has about 57% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities:  a - Freeze(1d5) (1) [!]: Description|QuotejW j +......... #.....#.## sparr the Cudgeller##.....##. #.###....# Troll#........ #.# ##.#.. Health: 19/19 ========================#....# ## #.# #.#.. Magic: 0/0####....# #.# #.... AC: 4Str: 21#.......#j .# ##... EV: 9Int: 4#.......## .# ##.. SH: 0Dex: 11#........##### .# ##. XL:  1 Next: 58% Place: Dungeon:1#......@.....##.# ##. Noise: ---------  Time: 348.0 (1.0)#...J.....#.....# #.. a) +0 flail#.........#....#### ##.. Throw: 3 throwing netsj #.......#.........###...#.......#.........#....##...................##.. J   endoplasm#........##.......######jJ 6#........ #.......#.... #...>.†.# _HP restored. _Found a club.  j You encounter an endoplasm. _The endoplasm quivers. _You see here a +0 club. _k - a +0 clubjͰ jF j jp jK +. #.....#. ##.....##. #.###.... #........ #.# ##.# #....# ## #.# #.# ####....# #.# # #.# .# ## #.## .# ## #.##### .# ## #.##.# ## #...J.....#.....# # #.#....#### ## #.#.........### #.#.........#.... #..## #.##.j1R[39;49m #.##....#  .... #...>.†.#J.jj&9jjjCc  You barely miss the endoplasm.j66=50.3 (1.3jV _The endoplasm hits you but does no damage.jv L .  You sock the endoplasm!j (j۴ ?20/20751.5 (1.2j͹ jS M _You kill the endoplasm!j2 j@9 j@; j; jw< j> j@ j@ jA jC j*E jmE j^F jH jxJ jJ jL jM j?a ja jb j`g jXi ji jj jl jn jn jDo js j?u ju jYv jx jRz jz jg{ jQ} j  jW j? j% jʃ j j j j jΈ j j` jˌ j j3 j j jA jV j 7 _You open the door.j^ j ji j @  There is an open door here.j< j  _j jL j{ jƣ j~ j j ,j! j jԪ ,jw jƭ j ,j j j( ,j j˳ j j j j j j޷ jU j j j jļ j% jO j j* j j jU j j jT j j' j jz ,j j jw j j) j 7 _You open the door.j c  You encounter a rat.j X +.......##...## js #.... #......##.#.## ##.... #..###.......# ##....##.. #......#.# # #........ #.#..#.#.# # #.....#.###†#....#.# ###.....#........#.#.# ......#.#............#......'@................-j &r.....#.#.######....####..... #.#..# ###.....#j #### #.##.# #.... #.##.#######..j  ..##......##.....# r   rat (asleep)j w #######...##..... j M#...##.....# j5 H#...'.......jQ 081.5 (30.0)j# M-2.5 (31 _j j ju  +.##...##  #.... #......##.#.##  #.... #..###.#  #....##.. #......#.#  #........ #.#..#.#.#  #.....#.###†#....#.##.....#........#.#.#jv .#.#..@..r.....#.#.######......#.#..# ###.....#+##.##.# # #.##.# ..##......##.....jv  #######...##..... #...##..... #...'....j@~ j~ 13.5 (1.0)j j9 Q _There is an open door here.jU  +.##...##   #....##......##.#.##   #....##..###.#   #....##.. #......#.#   #........ #.#..#.#.#   #.....#.###†#....#.#  #.....#........#.#.#  .#.#.  '  .r.....#.#.######....  .#.#..# ###  #+##.##.# #   #.##.#   ..##......##   #######...##   #...##   #...'jVjW-4 _jh^j,*   +.##...   #....##......##.#.   #....##..###.   #....##.. #......#.   #........ #.#..#.#.  j*  #.....#.###†#....#.  #.....#........#.#.  jz+ c#.#.#.  #.' #..r.....#.#.######....  j$,  #.#.#..# ###  #+##.##.# #   #.##.#   ..##......##   #...##   #...##   #...'j3 j`4 &5jj9 j: j  +.##...  #....##......##.#.  #....##..###  #....##.. #......#  #.. #.#..#.#  #.....#.###†#....#  ######.....#.#.#  #.#.#  #.'  #..r.....#.#.######....  #.#.#..# ###  #+##.##.# #  #.##.#  ..##......##  #...##  #...##  #...'6jn  +.##  #....##......##.#  #....##..###  #....##.. #......  #.. #.#..#.  #.....#.###†#....  ######.....#.#.  #.#.#  #.'  #..r.....#.#.######  #.#.#..# ###  #+##.##.# #  #.##.#  ..##......##  #...## j(z #...##  #...'j2r.jKrjf====7 _The rat squeaks loudly.j j3 b=---8.7 (1.2j j _You barely miss the rat. The rat closely misses you.jp .  You hit the rat.jQs[83---9.9j:yjo{G _You kill the rat!jD IjF jG jM j P jP j9Q jQ jV 7 _You open the door.jW j"X jX j[ j\ j] j] j` @  There is an open door here.jb jb  _jsc jse j"g jrg jhh jFj jk jk jl jn jTq i  You encounter a dart slug.j~x B # ######  +..w #....###### #.... #.#######. #...$##......##.#..### #....+.......##...##  #....##......##.#.## # jy #....##..###.#  #....##..##......#.# # #.##.#..#.#.# ##- #.....#.###†#....#.#  jUy ######.....#........#.#.#  #........#.#............#### #........'................. jy #........#.#.######....##### w   dart slug (asleep) #........#.#..# ###.....## jy #######'##.##.# #....... #.##.##.#######.......jW{ \.w97.9 (8.0jρ Cwj L-8.9 (9 _jR j j1 # #######....+... #.... #.... #w#######.## #...$##......##.#..### #....+.......##...## # #....##......##.#.## # #....##..###.# # #....##..##......#.# # #.##.#..#.#.#  #.....#.###†#....#.# ######.....#........#.#.# #.#.#...... #........'..... #........#.#.######....####  #..jݼ......#.#..# ###.....#  #'##.##.# #  #.##.##.# jrj+9.9 (1jj;jG^ #....# ######  #....+... #....##### #....##w#######.##... #...$##......##.#..# #....+.......##...##  #....##......##.#.##  #....##..###.......#  #...@##..##......#.#  #........##.#..#.#.# #.....#.###†#....#.# ######.....#........#.#.# #........#.### #........'................ #..#.#.######....##j5_ #........#.#..# ##########'##.##.# #jdje(400j####.... ..##....# ..# ###### #....+... #....##....##.#.##.#....##......##.#..###.#....'##...## #.#....##......##.#.## #.#....##..###.# #.#....##..##......#.# #.#........##.#..#.#.# ##.....#.###†#....#.# ######.....#..#.#.# #........#.#..##.'.j1wjȼw   dart slugjZ&8jj; _Found a stone staircase leading down.ji#.#.# ###.#...>##.......# #....##..# #######....+... #....#########....##.#######.##......#....##......##.#..####....'.......##...## #.#....####.#.## #.#....##..###.......# #.jXjv#....##w.##......#.# #.#........##.#..#.#.# ####.....#.###†#....#.#######.....#........#.#.# #........#.#......######.'.....jjC....#.#.#.######....######jqj(r&9jwjxjٺq#.#...>##.......# #....##..# #######....+... #....##########....##.#######.##.......#....##......##.#..####....'.......##...## #.#....####.#.## #.#....##.@###.......# #.#....##w.##......#.# #.#........##.#..#.#.# #####.....#.###†#....#.#######.....#........#.#.##........#.#......#######........'..........#........#.#.######....########.#.#..# ###.....j~j$19jD;--=10jj. _The dart slug bites you.jg  You completely miss the dart slug.jt  The dart slug launches a dart at you.j5*jK+#7j|+E----2.1 (1.2j#3j5 j5'_The slug dart hits you.j'n  You sock the dart slug!  j'GThe dart slug is almost dead.j(#6j(G---=3.3j-j[/ j/ _The dart slug bites you.j#~  You hit the dart slug but do no damage.The dart slug is almost dead.jy t  The dart slug launches a dart at you.j0j O--4.6 (1.3jj- _The slug dart hits you.j8o †You hit the dart slug.j>Sj{?jvF#.#...>##sparr the Cudgeller##.......#Troll#....##..# ######Health: 17/20 ====================----#....+... #....######### Magic: 0/0#....##.#######.##....... AC: 4Str: 21#....##......##.#..###... EV: 9Int: 4#....'.......##...## #... SH: 0Dex: 11#....##......##.#.## #... XL:  1 Next: 116% Place: Dungeon:1#....##.@###.......# #... Noise: =--------  Time: 415.9 (1.3)#....##†jF{[39;49m.##......#.# #... a) +0 flail#........##.#..#.#.# #### Throw: 3 throwing nets#.....#.###†#....#.#######.....#........#.#.##........#.#............###### #........'.................... #........#.#.######....####### #........#.#..# ###.....####j!I  _The dart slug bites you.  You hit the dart slug but do no damage.The dart slug is almost dead.The dart slug launches a dart at you. _The slug dart hits you.  You hit the dart slug. _You kill the dart slug!You have reached level 2!jR/  --more--j24/28=1/1========================2 6% j_j4 _j`#.......# #....##..# ###### #....+... #....######## #....##.#######.##...... #....##......##.#..### #....'.##...## # #....##......##.#.## # #....##..###.......# # #....##@.##.# # #........##.#..#.#.# ### #.....#.###†#....#.# ######.....#........#.#.# #........#.#............##### #.'........... #.#.#.######....###### #.#.#..# ###.....j[17;4H #######'##.##.# #........5=-60 _ _You see here a dart slug corpse.j> ....##..# ######+... #....##########.#######.##...........##.#..###'.......##...## #....##......##.##..###.......#....##†.##......##......@.##.#..####.###†#....#.# ######.....#........##.#......##.##.#.##.##.#######........ 6==-7 _j4 j +... #....##########.#######.##......#.....##.#..###j%#....'.......##...## #....##......##.#j@m....##..###.......jY..##†.##......#....##.#..###j6#.....#@###†#....#.# ######.....#........#........#.#............#####...jl......##.jS..#....##......##.....###jD j9jR7==j8jj #....##.#######.##.......#....##......##.#..####....'.......##...## #.#....##......##.#.## #.j Y#....##..###.......# #.#....##†.##......#.# #.#........##.#..#.#.# ####jq #.....#.###†#....#.# ######.....#.@......#.#.# #........#.#....#######.'........#.#.#.######....########.#.#..# ###.....j #######'##.##.# #......... #.##.##.#######.#....##......##.....#############...##.....###.j? j q8==9j jܹ#....##.#.##.#....##......##.#..###...##....'.......##...## #...##....##......##.#.## #...#j#....##..###.# #...##....##†.##......#.# #...#j-#........##.#..#.#.# #jJ#.....#.###†#....#.# ######.....#.jkt#.#.# #.#.#.j##.j'.j#........#.#.######....#.#.j#.#..# ###.....####.#ji'##.##.# #.#.##.##.#.#j1T#....##......##.....###.##...##.....###.j.j'20jjj̨#....##.#.##.#....##......##.#..###...##....'.......##...## #...# #....##......##.#.## #...# #....##..###.......# #...# jY#....##†.##......#.# #...# #........##.#..#.#.# ##### #.....#.###†#....#.#  ######.....#.#.#.#  #.#.#.##..'.j9##.#.#.######....#.##.#.#..# ###.....####.##'##.##.# #..##.##.##.#.##....##......##.....###.##...##.....###.jj&1jδjGjuX0#....##.#.##.#....##......##.#..###...##....'.......##...## #...# #....##......##.#.## #...# #....##..###.......# #...# #....##†.##......#.# #...# jX#.##.#..#.#.# ##### #.....#.###†#....#.# ######.....#.jX#.#.# #.#.#.# jYj#.'.# #.j2Y#.#.######....# #.jPY#.#..# ###.....####.# #juYo'##.##.# #..#.#.##.##.#jY]...##.#....##......##.....###.##.#jY+...##.....###.j``ja&2jejYgjjjCjjsj=  You see here a quokka corpse.j|j _j*j+jjjrjjjVjjjj/jjjjjjPXjjOjjhjjjjjnjl  An endoplasm comes into view.jB ### #..J# #.#.#### #.#...>##  ##.......#  #....##..####### #....+..@..#....######### #....##.#######.##....... #....##......##.#..###... #....'.......##...## #... #....##......##.#.## #... #....##..###.......# #... J   endoplasm (asleep) #....##†.##......#.# #... #........##.#..#.#.# #### #.....#.###†#....#.#j,31.9 (9j62.9 (10.0) _jjRj ###  #..J#  #.#.## #.#...>## ##.......#  #....##@.########  #....+.....#....######## #....##.#######.##... #....##......##.#..### #....'.......##...## # #....##......##.#.## #j, #....##..###.......# # #....##†.##......#.# #.. #........##.#..#.#.# ###jjz13.0)jyjj~j ? ###  #..J#  #.#.## #.#...>## ##....@..#  #....##..########  #....+.....#....####### #....##.#######.##... #....##......##.#..### #....'.......##...## # #....##......##.#.## # #....##..###.......# # #....##†.##......#.# #.jlm jm &4jYp j]q j>TH #### #..J#  #.#.## #.#.@.>## ##.......#  #....##..########  #....+.....#....###### #....##.#######.##... #....##......##.#..### #....'.......##...## # #....##......##.#.## # #....##..###.......# #j`W%.Jj\QJjG]&5jajc^ _The endoplasm quivers.j$L .  You sock the endoplasm!jRjx>13=7.1 (1.2j|jM _You kill the endoplasm!jO Ijk Xjl j j jx j jg j j j^ j j j j j j* j j j+" ,j" j' j ( jN( jQ) jj- j. ,j~/ j3 j4 j4 j5 j9 j: ,j? ,j@ j A j B jE jF jF jG jWJ j%K jbK jK jM j?N jiN jN jP j7Q jlQ jQ jS jT jNT jT j"X jX jY jY j[ j-^ Bja` ja ja jb jwe jf j'g jg jj jk jk jXl jn jXo jo j:p jr j0s jws jt ju jv jv jmw jx jy jz jz j{ jl| j| j} j5~ j~ j) j jɀ j j jn jm j jń j j| jE jy j j j jǎ jA j֐ j j j{ j j jH j jÖ jL j jڗ j j\ j jə j_ j j+ jW j jb j jŜ jt j j) j jҟ jϠ j j j j< ,j jO jҪ ..###.###...#.....#..###..#...### ..# #.....#.##...##.......#...# #.# #.###....##.##...##..##...# j6 ..# #.# ##.#..#.#..#........... ### #.# #.#..#.#..#######.....##.# #....#.#..[.... ......#.# ##...#.#....... .#..jɫ [#.# ##..#.#....... .. . #####.# ##..#@.# ..-77.1 (40.0) ...##.# ##..#..# #.....# #...#..# #....#### ##...#..# ........###.......# j ........#....##.... ..........##....#### #.......######## j4 4#.......#j& j F-8.1 (41j jN M _Found a leather armour.js #....#....##.....##......#...... .###.###...#.....#..###..#...#### .# #.....#.##...##.......#...# # #.###....##.##...##..##...# .# #.# ##.#..#.#..#........... ## #.# #.#..#.#..#######.....# #.# #....#.#..[....#.# ##...#.#..#..  #.# ##..#.#@....... .. ####.# ##..#..#g..... .. ..##.# ##..#..# ..... .....# #...#..# ....#### ##...#..# ...###.......# ##g   goblin (asleep)#....##..... ..##....#### .#########j7G9.1 (1.0)j" _You encounter a goblin. It is wielding a +0 club.jpx.##.#.####...<...####.#....# j...#....##.....##......#......# ###.###...#.....#..###..#...#### # #.....#.##...##.......#...# # #.###....##.##...##..##...# jו #.# ##.#..#.#..#........... j# #.# #.#..#.#..#######.....# #.# #....#.#..[j_....#.# ##...#.#.j8.#..  #.# ##..#.#....jW.. ###.# ##..#..#g.jv.. .##.# ##..#..#...jW #...#..#....j{#### ##...#..#......jȖ###.......##.######....##......#j2.##....####j;!gjZ.j'gjʞ+j'80jŤjj' K )  You sock the goblin!jv )j =7=1.3 (1.2jO jr J _You kill the goblin!jia ...#....##.....##......#......# j###.###.....###### # #.....#.##...##..... ###....##.##...##..#j ##.#..#.#..#........... ######.....#  .ja[............#.jn .#..  ##. ##j  ##..#..# .. .#j" ..####.# ......#########j;jj4-20j[j M _You see here a +0 club.j}j jj @-3jn j*p # _l - a +0 clubj a##.#.####...<...####.#....# ...#....##.....##......#......# #.###...#.....#..###..#...####  #.....#.##...##.......#...# j  #.###....##.##...##..##...#  #.# ##.#..#.#..#...........  #.# #.#..#.#..#######.....#  #.# #....#.#..[jD ...#.# ##...#.#..#..  #.# ##..#.#...j} .. ##.# ##..#..#... j ##.# ##..#..#. #...#..#.j .#### ##...#..#......j 9###.......##.######....##......#.##....####.#j  j &4jc j j+&M...##.....##......#.# ##.#.####...<...####.#....# ...#....##....... jp&##.###...#.....#..######....#.##...##.......##....##.##...##..##...###........... j&s########.....#.....##.#. j& ##..#.#.... . j&##.# ##..#..#........ ...j'8.#......#j0j#1&5j5jC9w _You see here a +0 leather armour.jHj[H&6jKjvLM _m - a +0 leather armourjNjCNjNj[SjgU%  jUFYou encounter a ball python.jZ.#.####...<...####.#....# ..#....##.....##......#......# #.###...#.....#..###..#...#### .....#.##...##.......#...# j&[m#.###....##.##...##..##...# #.# ##.#..#.#..#........... #.# #.#..#.#..#######.....# jL[m#.# #....#.#............... #.# ##...#.#.#.. #.# #.#.j[ . #.# #..#S.. j[ .# ##..#..#. ..# #...#..#.j[ #### ##...#..#......###S   ball python (constriction, asleep)j[^..###.......##.#####js\#....##......#.##....####.#jR_M0S.j eOS)j!h+7.3 (1j\jj@l5 _The ball python hisses angrily.j.#....##.....##......#......# .###...#.....#..###..#...#### .....#.##...##.......#...# .###....##.##...##..##...# .# ##.#..#.#..#........... .# #.#..#.#..#######.....# .# #....#.#............... jDf.# ##...#.#....#.. .# #.#.S.. . .# #..#jz... .# ##..#..#.# .# #...#..#.# ji#### ##...#..#......####..###.......##.##### #....##......#j.##....####.##########j/S.jyj!&8jjjDe ###...#.....#..###..#...#### ...#.##...##.......#...# ###....##.##...##..##...# # ##.#..#.#..#........... # #.#..#.#..#######.....# # #....#.#............... # ##...#.#.#.. # #.#.S..... # .#.... # ##..#..#.#. # #...#..#.# ### ##...#..#......#### ..###.......##.######....##......# .##....####.########## #.#.S[39je &;49mS.jh j>i &9jk jl jjb6=90.5 (1.2j͝j~ _You closely miss the ball python. The ball python misses you.jk{M .  You hit the ball python.j_(j}6201.8 (1.3jjׅ jI_You kill the ball python!jj|jjjj Xj# j j jjjSj+j,j^jj,jjjjjzjj{jjj&j jCjj j!j)"j"jZ#j<$j$j$j%j&j&jF'j](jN)j)j*j*j+j',j,j.j.j*/j/j0j{1j1j62j:3j!4jG4j4jI5j5j6jP6j6j}7j7j7jg8j8j9j/9j:j:j+;j;j<j>jK>j>j@j@j@AjAjCjDjDjEjFjGj$HjHjIjJjJjjKjzMjMjNjkPM _You now have 37 gold pieces (gained 14).jtQjQj)RjTSjTjTj(UjrVjEXjuXjXjYjZj[je[j^\j6]j}]j]j'_j `j1`j`j bjbj0cjjcjpdjdjdj ejejCfjqfjfjlgjgjgj"hjhjijijijjjl  You encounter a kobold. It is wielding a +0 whip and quivering stones.jq............... .......#.. .............. .#........... .#.........#. .#.........#. jq.#......####..####  .##.#####.K#  ....# ###@#  -##.# #...#   #.# #.###   #.# # #...#   #.# ########.#   #.# #........#j&r  K   kobold (missile, asleep)  #.# ####..####  #.#..#  #.......##..##jSr" jsx K528.8 (37.0)K)The kobold shouts!jx}<(((((js*.....j05==9.8 (38jj W _The kobold throws a stone. The stone hits you but does no damage.j#..#######.....# #..... ##.. #....... .#..... .#..#. .#.........#.  .#......####..#### ##.#####.K....@.#j7 .....# #.######.# ####.# #...# # #.# #.###j  #.# # #...#  #.# ########.#  #.# #........#  #.# ####..####  #.########.. j>.Kj,jX;--30.8 (1.0)j|jjSP.#..#.....# .#....... .#..#.. .#.... #..#... #..#.#.. #..#.#.. #..#......####..#### .##.#####..K..@..# .# #.######.# .####.# #...#jRT # #.# #.###  #.# # #...#  #.# #.#  #.# #jT.#  #.# ####..####  #.#..# jV<.Kj\jE]A--1jybjcj;.Kj j&2jjj  You closely miss the kobold. The kobold hits you but does no damage.j=4.1 (1.3 _The kobold closely misses you.jf q7-5.3 (1.2j;i jj v _You closely miss the kobold. The kobold hits you with a +0 whip.j;q8=6.6 (1.3jjy _You barely miss the kobold. The kobold hits you but does no damage.jZr )You thump the kobold!j!(Qj/D47.8 (1.2j6 jNAD_You kill the kobold!j@#.#..#.....# #.#........ #.#...#... #.#.....# .#..#....# .#..#.#..# .#..#.#..# .#..#......####..#### .##.#####....@...# #......# #.######.# .####.# #...# # #.# #.###  #.# # #...#  #.# #.#  #.# #.#  #.# ####..####  #.#..# -80jj j Things that are here:jP jd^_a +0 whip; 2 stones; a kobold corpsej{jW j |Pick up what? 13/52 gear slots (_ for help) j" 3Hand Weapons (select all with ))a - a +0 whip Missiles (select all with ()b - 2 stones Carrion j^ a kobold corpse [Up|Down] select[Esc] exit j Letters toggle [.|Space] toggle selected[top]jE  a + a +0 whip[Enter] accept (1 chosen)jAo  a + a +0 whip  b + 2 stones2jSjXj]#.#..#######.....#  sparr the Cudgeller #.#...............  Troll #.#...........#...  Health: 28/28 ======================== jd^#.#..............#  Magic: 1/1======================== .#..#............#  AC: 4Str: 21 .#..#.........#..#  EV: 9Int: 4 .#..#.........#..#  SH: 0Dex: 11 j^R.#..#......####..####  XL:  2 Next: 24% Place: Dungeon:1 j^....##.#####....@...#  Noise: ---------  Time: 538.8 (0.0) j^E#......# #.######.#  a) +0 flail ..####.##...#j)_   Throw: 3 throwing nets ### #.##.### #.# # #...#jY_o #.# ########.#  j_#.# #........#  #.# ####..#### j_q #.########..#   j`_You closely miss the kobold. The kobold hits you with a +0 whip. _You barely miss the kobold. The kobold hits you but does no damage.  You thump the kobold! _You kill the kobold!Things that are here: _a +0 whip; 2 stones; a kobold corpsejejf+9.8 (1jhj^j1 _n - a +0 whip; o - 2 stonesjO j.P jP j&S jGT jW j;X jX jX jX jY jZ ,jFZ jZ j[ jA[ jx[ ja\ j\ j\ j ] j] j^ j^ jS^ j^ j_ j7_ jr_ j` ja jCa jda j2b jb jb jb jc jc jc j5d jd jee je je j}f jf jg jTg jh jh jh jh jXj jj jAk jk j m jn j# #.#.............@# 55jw p6.0) .#..#............# jw d#..#.........#..# jw .#..#.........#..# jw .#..#......####..### ....##.#####....†.. #.....jx u.###### ..###j>x ...##... ### #.# ###.##.###j} j} ,6.8 (17j j 9 _Found an escape hatch in the floor.j"<...####.#....#  ##......#......#  ..###..#...#### .....#...#  .##...##..##...##  .#..#...........#  .#..#######.....####### .#.........# .#.j#....#..@># .#.# #..#...#.# #..#.#..#.# #..#...#..###  #..#......####..####  ...##.#####....†...#  j#....# #.######.#  .####.# #...##...#  j)j)17.0)j.j/j..##......#.##  ##.#....#  ##......#......#  ..###..#...#### ....#...#  ##...##..##...##  #..#...........#  #..#######.....####### jNP #........@....# #.#...>##### .#.#  ..#...#.#  ..#.#..#.#  ..#.j..#..###  #......####..####  j##.#####....†...#  .....# #.######.#  jji&8jdj^jxjxjJyj|j}jXjjj4j^jj>jjjĈjpjjj͋jdjjdjj%jxj,jђjjjj`jKjjjyjBjܘjj\jBjjj5jIjƝjjSj8jjj@jjjɡj"jjjϤj-j9jjjFjjjͨj!jjjjjj..#### ###  ###....# #.#  .#####.###.#####  .# #.........#   #####...#.# .# #..... .## #...####### ..# ...># jkt ..# #.#####@#  768.0) ^.### #.# #.#  j....## #.# #. #####.# #. j#..#....##.# ##. ##.####.##.# #..j۲ .#..###.##.# #.##  .j##......#.## #.#  ####.#....###.# j[) j/j,7.8 (19j j; _Found a stone staircase leading down.jjjjjjY,jtjٴj>j޵jjjXjͿjOj jzjjjjIjjj,,jjWj%j{jjj-,jjdj1jqjjjBj%j,jjjBjjjjCjjj-jj#jCjjjUjjCjj j j j' jj/jjj,jjjj:j1jxjtjjj}#j$j%j%j\)jJ*j*j*j-j.j.j/j2j3j34j4j7j8j9j9j;jO<j|<j<j >j>j>j ?j@jAj-BjBjDjEjEjFjHjIjIj|JjLjLj-MjMjOjOjSPjPjHRjSjvSjTjUj}VjVjgWj Yj!ZjZjq[j\jA]j]j^j^j_,j`jajbj,cjcjejfjfjgj"ijijijdjjljmjAmjynjojpjpjQqjrjtj#tjtjvj/wj]wjxjyjtzjzjN{j_|jX},j}jbj)j\jˀjj`jjj˃j^jjjʅj{jjjjjjjzj΋j jj0jjjjj<jljjВj,jXjjjjwjjjjj3jKjsj+jjjjj #........######.#  #............##.#  j#.........#.....#  #.........#....####  j #.......#.........## #.......#.........#. j#................... #........##.......##jE #..@.....##.......# 636.8 (5jb j###.......#...>.÷.#  jq#.#######......##  jr#.####.........# j#...##.######### ###.##.#j O #....# j3:###### jjjE _Done exploring.j~.A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. j j9#........######.#sparr the Cudgeller#............##.#Troll#.........#.....#Health: 28/28 ======================== j7#.........#....#### Magic: 1/1========================#.......#.........## AC: 4Str: 21#.......#.........#. EV: 9Int: 4#................... SH: 0Dex: 11 j#........##.......## XL:  2 Next: 24% Place: Dungeon:1#..@.....##.......# Noise: ---------  Time: 636.8 (59.0) j###.......#...>.÷.# a) +0 flail#.#######......## Throw: 3 throwing nets#.####.........##...##.############.##.##....####### jThings that are here: _a +0 whip; 2 stones; a kobold corpse _n - a +0 whip; o - 2 stones  jޭ_Found an escape hatch in the floor. _Found a stone staircase leading down. _Done exploring. j jl j  jjl jl jTm jq jzr jlu P _jv jv j=w jZy jAz jsz jz j6| j} jA} j} j~ j j j9 j_ j j7 j j߃ j jӄ jm j j js j` jQ j jތ j je j j j j jL j j5 j$ #............##.# ##..#..#..#.........#.....# #...#..#..jd #.........#....#### ##...#..#..#.......#...###.......##.#.......#...#....##......#............##....###j #........##.######### #.#........##.......# #.###.......#...@.÷.# #.47.8 (11j #.#######......## #.#.####.........# #.#...##.######### #.###.##.##.#....# ######## jƛ jU j c _There is a stone staircase leading down here.j] j j jc j 88.8 (1.0) _jP j J 2  You climb downwards.j A ...  ..#  ..#  ..#  .. ^# #.######g#####.  .......@....)..  ###############  jZ  g   hobgoblin (asleep) jjf .50.3 (2.5j5n jp _You encounter a hobgoblin.Found a flail. Found a stone staircase leading down.js a _There is a stone staircase leading up here.j gg  The helpless hobgoblin fails to defend itself.  You hit the hobgoblin.  j KThe hobgoblin is heavily wounded.j5=1.6 (1.3jjmV _The hobgoblin barely misses you.j} >You hit the hobgoblin.j& j*L312.8 (1.2jiM _You kill the hobgoblin!jS ....  #..#  #..#  jg*#..#  #..  #^#  #.######>#####.# .<@...)..# #            -30j j[ A shaft. A hole in the ground, leading to a dungeon level one or more floors deeper. _________________ j “Gravity, a mere nuisance to Christian, was a terror to Pope, Pagan, and  Despair. To the mouse and any smaller animal it presents practically no  dangers. You can drop a mouse down a thousand-yard mine shaft; and, on  arriving at the bottom it gets a slight shock and walks away, provided  that the ground is fairly soft. A rat is killed, a man is broken, a  horse splashes.”  -J.B.S. Haldane, “On Being The Right Size”. March 1926.jS  sparr the Cudgeller....  Troll#..#  Health: 28/28 ========================#..#  Magic: 1/1========================#..#  AC: 4Str: 21#..  EV: 9Int: 4#^#  SH: 0Dex: 11#.######>#####.#  XL:  2 Next: 31% Place: Dungeon:2.......<@...)..#  Noise: ---------  Time: 653.8 (1.0)################  a) +0 flail  Throw: 3 throwing nets     [37jǁm     The helpless hobgoblin fails to defend itself.  You hit the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin barely misses you.You hit the hobgoblin. _You kill the hobgoblin!jɅjқ;j0< ....  #..#  #..#  #..#  #..  #^#  #.######>#####.#  .<.@..)..# jH1z #         jy1jo8j8&4j;j0=j ....  #..#  #..#  #..#  #..  #^#  #.######>#####.#  .<..@.)..#  #   jA      jܗj:&5j{jj ....  #..#  #..#  #..#  #..  #^#  #.######>#####.#  .<...@)..#  #  j9H       jj&6jjqj  ....  #..#  #..#  #..#  #..  #^# # #.######>#####.# j  .<....@..#  #         j j/ &7jl j N _You see here a +0 flail.jXjX&8j\j _$ _p - a +0 flail j   ....  #..#  #..#  #..#  #.. jr4  #^# #  #.######>#####.#  .< jN.#   j4#   jպ    j    j~ j&9 j j jg   ....  #..#  #..#  #..#  #..  #^# #  #.######>#####.#  .<.#  #       jYh    jSm  jm '60 jo  jq  j   ....  #..#  #..#  #..#  #..  #^# #  #.######>#####.#  .<.#  #        1 j" j~$!jZi  #...  ....  #..#  #..#  #..# !jcZ #..   #^# #  #.######@#####.# !jZ .......<.......# ################!jZ !jZ  !jZ !jZ   !jb!j$c&2!jte!joy _There is a stone staircase leading down, spattered with blood here."j "j "j "j "j -3 _"j "jN+ &3"j/ ##  #. "j/  #@#  #.#  ..# ####"jrm -5.3 (2.5"jq "jr # _You climb downwards."ju a _There is a stone staircase leading up here.#j $M# .###..<#..# ##j #j 46.3 (1.0 _#jt #j #jqrKM  .###.#..#.<#.# #j[w#jx&7#j{#j|$jϰ      ##   .#  ###.#  #.@.# #.#.# #.#.# #<#.# #.#.# ..#.# ####.#$j?b ..  $js$j.&8$jQ$j$j$        ###r#####  #.......# $j 8 ###@#  #...#  #.#.#  #.#.#  #<#.#  #.#.#  r   rat (asleep)..#.#  ####.#  .. $jm .rYou encounter a rat.$j Jr$j 0===9$jT $jĩ - _The rat squeaks loudly.%ji j       ###.##### #...r.@.# ##..###.# # #...#  #.#.#  #.#.#  #<#.#  #.#.#  ..#.# ####.# .r%jt %j 1---70%j &j%E .  You hit the rat.&jOR&jl*u4=--1.6 (1.3&jEG _You kill the rat!&j-    # #. ..  ###.#####  #.#  ##..###.#  #. #...# .. #.#.# ## #.#.#  #<#.#  #.#.#  ..#.#  ####.# -20&jJ&j_. #  #.##  #.#?  ...  ###.#####  #.#  ##..###.#  #..#...#  ....#.#.# ####.#.#.##.#<#.##.#.#.##...#.# ####.#&j[J V-3&j{ y _Found a scroll labelled JIENGALUUR.'jf #  #.########.#?....# #.......# ###@##### #.......##..###.# #..#...# ....#.#.#####.#.#.# #.#<#.# #.'jNgD#.#.#...#.#'j n'jn&4'ja'j) M# .#######?#..@....###.#####.......###..###.###.#'j/ 'j0 &5'j4 'j66 (jSM# #.#######.#.......###.######.......##..###.#(j (j &6(j1%(jB+(jg,+7.6 (2(j{/(j1` _h - a scroll labelled JIENGALUUR(j<###. #.####### #.#.....# #.@.....# ###.##### #.......# ##..###.# #..#...#....##.#####.#.#.#(j #.#<#.# #.#.#.#(j~(jN+8.6 (1(j(ju)jD #### #..  #.####### #@#.....# #.......# ###.##### #.......##..###.# #..#...# ....#.#.#####.#.#.# #.#<#.#)jK)jK&9)jHO)jP)jJ FM########.......######.....#.......####.#####.#)jwK )jL '80)jO )j;Q )j`9###########.@.......#.#######.#.#.....# #.......####.######.......###..###.##..#...#...)j:&1)j<)j5>*j& S##.##.#.##.#.....# #.## *j) *j* &2*j, *jo. +jm# #.# #.#.# #.#.....# +j+j&3+jM+j+jU+jU0     +j V  #+j VY  #.+j3Vn#  #.#+jHVT.#  +j\VB#.#.....#  #.+jV3#  +jV###.#####  #.#   ##..###.# +jV  #..#...#   ....#.#.#  +jVD +j[+j\&4+j^+j`+j       #  #.# +j[ #.#.#  #.#.....#  #.#  ###.#####  #.#  +j##..###.#  #..#...#  ....#.#.#  +j+j&5+j+j3+j7     +j;  #  #.#  #.#.#  +jDj#.#.....# # #.#  ###.#####  #.#  ##..###.#  #..#...#  +j]P....#.#.#  +jи+j[&6+jB+j+jF D       +j V#  #.#  #.#.#  #.#.....#.# +jϤ  #.#.# ###.#####.#+j V #.#.# +j ##..###.#.# #..#...#.# +j8 P....#.#.#  +j +j &7+j +j ,jr      ########### #.........#  #.#######@#  ,jc#.#.....#.#  #.......#.#  ###.#####.#  #.......#.#  ##..###.#.#  ..#...#.#  ,j5....#.#.#..  ####.#.#.#  ,j,j&8,j,ji,jE3,j,j,j,j,j,j,,j^,j,j ,,j"!,j5",jy#,j#,j#,j$,jQ&,j&,j&,j',j),jB),j),j*,j ,,jQ,,j,,j-,j.,j.,j4/,jP0,jj1,j1,j2,j4B,j4,jG6,j7,j7,j$8,jV9,jn:,,j:,j;,j<,j=,jT=,j>,jU@,,j@,jA,jB,jC,jdC,jXD,jhE,jE,jE,jG,jH,jSH,jH,jI,jJ,jK,jkK,jtL,jM,jM,jKN,jiO,jP,jQ,jiQ,jR,jLT,,jT,jJU,jU,,jfW,,j X,,jQX,jY,jZ,jZ,j[,j\,jz],j],j ^,j_,j`,j`,j a,jRb,jc,jc,jd,jd,je,je,j/f,jvg,jh,jh,j+i,jj,jk,jl,jUl,jm,jo,j>o,jvo,jp,jq,jr,j[r,jns,jAt,j}t,,j6u,j5v,jpv,jv,jw,jy,jJy,j|y,j%z,jy{,j{,j|,j|,jn~,,j~,jȀP  There is a stone staircase leading up here.,j},j _,j:,j,jI,j%,jė,j,jN,jʙ,jߛ,j,jt,j,jy,,j,j,j,jԢ,jV,jn,j},j,j,,j߫,jԭ,j,j,j;,j ,j0,jo,j,j,j,j,jb,j,jA,j{,j,j´,j,j ,j,jG,jm,j,j9,jͷ,j,jJ,jZ,j,j,j3,j$,j>,ji,j,jf,j,j ,j7,j,j,j,j,j,j,jA,j,j,j,j,j>,j,j,j,jt,j,j,,j,j1,j,,j6,j^,j,jJ,jy,j;,j,j,j,j,j+,jQ,j,j,j,j,j#,j,jO,ju,j,j?,j,j,jF,j,jo,j,j,j,j,j,j,j,jW,j,j,j,j_,j,j,jJ,j,j,j>,j,j},j,j,jb,j,j7,jw,j!,j,j,j0,j,je,j,j,js,j,j,,je,j,j,j,j,j\,j4,jq,,j,jc  You encounter a bat.,jn>########.# #........# #.############.# #......#.# #.####.#.# #...... #.# ######.,j ######.# #. #@.....# #. #.###### ##   #.#,j6 #.# b b   bat (wandering) ### ,jVD778.6 (90.0),j4b.,jH.b,j,jh39.6 (91 _,jU,j.j;.........###########.# #.......####.......# ######.######.# #........#######  b## ..j).j280.6 (1.0).jM.jf.j.O ########### #......####....########## ......########  .j^/b.jb   bat (wandering).j&1.j.j/jgb..b. 2/jk/jl/j /b/jx 4b./j 5b./j b   bat (wandering)/j &3/j /j 0j/ .0j ob  You hit the bat.  The bat is moderately wounded.0j[b.0j [b  0jw5=4.8 (1.20jȒ0j _The bat barely misses you. The bat closely misses you.0jZ .b  You barely miss the bat.The bat is moderately wounded.b.0j% 9 0j~ (6.00j6 0j u _The bat hits you but does no damage. The bat barely misses you.1j>7.21j1j _You barely miss the bat. The bat closely misses you. The bat barely misses you.1j9C  You closely miss the bat. The bat hits you but does no damage. x21jD[7-8.5 (1.31jG1jI' _The bat hits you.2j   You closely miss the bat. The bat hits you. The bat closely misses you.2jB-9.82j$!2j": _The bat hits you but does no damage.2jS E.bb.2j  You barely miss the bat. The bat hits you but does no damage.2jK \8=91.0 (1.22j] 2j( Q _The bat closely misses you.3jMH .  You sock the bat!3jT' 3jm572.3 (1.33j3jG _You kill the bat!4jHT4jT4jT4jU4j W4jZn4jO[4j3\4j<]4j]9=4j^4jZ_4j_4j`4jF`4jOa4jr4jr4js4jy . #.. #.####### #.# # #.# #.# #.# #..######## #.# ###._#.....# ######.# 4jBy#......#-803.3 (11.0).# #.######.# #.##.# #.#.###.#4jyp#.....########4j|4j|F-4.3 (124j+4jz@ _Found a shimmering blue altar of Sif Muna.5j ...... ######## #....... #.###### #.# #. #.# # 5j #.# #..######## #.# ##.._#...@.# ######.#5jp..######.# #......#. #.# #.###### #.# #.# #.# #.# #.###.# #.....########5j^5j"#55jC.0)5j4$_5jY5j6j cA shimmering blue altar of Sif Muna. An altar to Sif Muna the Loreminder, covered in intricate patterns and writings in long forgotten scripts. Atop a deep blue pedestal hovers a shimmering condensation of pure magic. Pray here with > to learn more.;ja;jf....... sparr the Cudgeller######## Troll#....... Health: 28/28 ========================#.###### Magic: 1/1========================#.# #. AC: 4Str: 21#.# #. EV: 9Int: 4.#.# #. SH: 0Dex: 11..#########.# ## XL:  2 Next: 37% Place: Dungeon:3;jg$.._#...@.# ######.#Noise: ---------  Time: 805.3 (1.0)..######.# #......#a) +0 flail.#.# #.######Throw: 3 throwing nets#.# #.##.# #.##.###.##.....######## _The bat hits you but does no damage.  You barely miss the bat. The bat hits you but does no damage. _The bat closely misses you.You sock the bat! _You kill the bat! _Found a shimmering blue altar of Sif Muna.;j5k;jk;jn;jp<jJ <jY A translucent rock wall. A rock wall made from a mineral as translucent as good quality glass. Whether itis natural or magical, you cannot tell. <j It can be dug through.?joy ....... sparr the Cudgeller######## Troll#....... Health: 28/28 ========================#.###### Magic: 1/1========================#.# #. AC: 4Str: 21#.# #. EV: 9Int: 4.#.# #. SH: 0Dex: 11..#########.# ## XL:  2 Next: 37% Place: Dungeon:3.._#...@.# ######.#Noise: ---------  Time: 805.3 (0.0)..######.# #......#a) +0 flail.#.# #.######Throw: 3 throwing nets#.# #.#[13;17?jy ;H#.# #.##.###.##.....######## _The bat hits you but does no damage.  You barely miss the bat. The bat hits you but does no damage. _The bat closely misses you.You sock the bat! _You kill the bat! _Found a shimmering blue altar of Sif Muna.?jfz ?jz ?jT} ?j~ @j   # #. #.# #ß #.# #.ß #.# #.######## #.# ._#..@..# ######.#.######.# #......#.ß #.# #.######ß #.# #.# #.# #.# #.###.# #.....# #######@j@j+6.3 (1@j8_@j @j E   # #.# #.# #ß# #.# .ß# #.# .######## #.# ._#.@...# ######.#.######.# #......#.ß# #.# #.#######ß# #.# #.## #.# #.#  #.###.#  #.....#  #@j @jO &7@j @jw @j5s   # #. # #.##ß# #.#ß...ß## #.#@j.######## #.#._#@....# ######.#.######.# #......#ß...ß## #.# #.########ß# #.# #.# @j} # #.# #.# @j> #.###.# @jz #.....#  #@j@j&8@j#@j%Aj Aj Aj Aj' Bj Bj BjQ Bj CjQCj&9Cj:_CjCj@ Cj '10Cj 8_Cj9 Cj Cjd &1CjP 8_Cj Dj <2Dj 8_Dj DjDj\&3Dj:_DjDDjDjDjDjhEjEj̼Ej]EjXFj Fj Fj Fj% Fj XFj ,Fj. Fj Fj Fj Fj Fj Fj Fj< Fjr Fj Fj Fj Fj Fj Fji Fj Fj Fjj Fj Fj Fj Fj FjM ,Fj Fj8 Fj Fj Fj? Fj Fj Fj Fj_ Fj Fj ,FjK Fjv Fjq Fj ,Fj Fj Fj Fj Fj Fj Fj Fj2 Fj[ Fj Fjq Fj Fj Fjg Fj Fj FjD Fj^ Fjw Fj Fj Fj Fj? FjS Fj Fj$ Fjz Fj Fj Fj? Fj Fj Fj Fjm Fj  ,Fj= Fj Fj4 FjY Fj Fj Fj Fj Fj Fje! Fj! Fj" Fj?" Fj" Fj# Fj# Fj# Fjm$ Fj$ Fj% Fj<% Fj% Fj & Fj*& Fj`& Fj& Fj0' FjO' Fj' Fj' Fj( Fj( Fj( Fjt) FjA* Fja* Fj* Fj)+ Fj+ Fj+ Fj, Fj, Fj4- FjY- Fj- Fj-. Fj. Fj. Fj / Fj/ Fj>0 Fje0 Fj0 Fj;1 Fj2 Fj@2 Fj2 Fj3 Fj4 Fj5 Fj5 Fj 6 Fj6 Fj7 Fj[7 Fjv8 FjI9 ,Fj9 Fjl: Fj: Fj ; FjJ; Fj< Fj< Fj< Fj< Fj= Fj> Fj3> Fjn> Fj? Fj? Fj? Fj:@ Fj@ FjrC BFjC FjZD Fj~D FjD FjE FjF FjF FjF FjH FjHJ  You encounter a goblin. It is wielding a +0 club.FjM |.... ..... ... ..... # ... .....g #. #.. ...... FjM #. #.# #...#.. #..#.# ....... ..##..#.###....... .......... Fj8N ..#...#.####...# #.# #.# ### # #.########.###############......................#FjN Ug   goblin (asleep)#######.........#####.##############.# #.#....#........# #.#.###Fj` 60.3 (47.0)1.3 (48 _Hj.gw.... ..... ..# ... .....g.#. #.. .#. #.# ##...#.#..#.# #...##..#.###.....@...# ..#...#.####...# #.# #.# #### # #.##...# #.........#####.##.# #.#.#........# #.#.#Hj!hg.HjkQgHjml#2.3 (1Hjl.0)HjpHjrHjt .... #. ... #.......# ... #....g.#. #.. ......#. #.# ##...#...##..#.# #...##..#.###..# ..#...#.####...# #.# #.# ##### .# #.#####.##.# #.#.#.# #.#.#Hju ).g.Hj{ Hj| &3HjG Hj Ij ...... #.  ... #.# ... ##.....#. #.. ....g.....#. #.# ##...#...## #..#.# #.#..##..#.###..@......#...............#....#..#...#.####...# ...#.# #.# ##### . # #.########.############### .............########.........#####.#################.# #.#........g.4Ij~b ).g.Ijh Ijh &5Ij]m Ijn Jjߧh )You hit the goblin.JjRJj)7 41=JjgK6.5 (1.2 _You kill the goblin!JjѷJjCo _Your Maces & Flails skill increases to level 3!Jji VM.. ....... ... . ....##......... ........... #.# ##...#...#  ##..#.###..................#....#..#...#.####...# ........#Jjp Jjq +-7Jj"r 0 _JjEw Jjy $  Things that are here:Jj{ p _a +0 club; a goblin corpseLjELj@-8Lj LjI # _q - a +0 clubOj\C . . . .... #. ... #. # ....##... #. #.. ........... #. #.# ##...#...## #..#.# #.@†......# ..##..#.###.# ........#....# ..#...#.####...# .... #.# #.# ##### ... # #.# .. #.#### .# #.#####.OjOj&9OjIOj(QjQjgQjQjQj8Qj,QjQjQjQjbQj,Qjf  You encounter a jackal.Qj#.... ..⌠.# #...h .##...$#+ #.... .......... #.... .......... #.... #......... #.... #.........Qj # #....##......... #. #...@.... #. #.####...#...## Qj*#..#.# #..†......# ..##..#.###.........#...............#....#QjM..#...#.####...# ....h   jackal (asleep)Qj| #.# #.# ##### ... # #.# .. #######.###############QjY.h71.5 (2Qj f hThe jackal barks!Qj0K.hQj2|hh 2 jackals (1 wandering)Qj4==2.5 (3Qj( Qj W _You encounter a jackal.Sj #.h..#. ..⌠.# #......##...$#+ #............... #..h............ #....##......... #....##... # #....##. #. #..@..Sju^ #. #.####...#...## #..#.# #..†......# ..##..#.###........# .#....# ..#...#.####...# ....  #.# #.# ##### ...  # #.# ..  Sj2#.#Sj.h.h.hSj>MhSj+3.5 (1SjSj' _The jackal barks!Sjo~  #....#.. ..⌠.# #......##...$#+ #..h.... #...... #..h.##......... #....##......... # #....##. #. #.Sj~  #. #.####...#...## #..#.# #..†......# ..##..#.###.........# ...#....#Sj"  ..#...#.####...# .... #.# #.# ##### ... # #.#SjI e ..  #.#Sjq Sjɀ D.hSj E.hSj Sj /--4Sj@ Sj Tj_#....#.. ..⌠.# #......##...$#+ #............... #..h. #....##. #..h.##.# #....##... #. #.....Tj_ #. #@####...#...## #..#.# #..†......#..##..#.###.........# ..........#....# ..#...#.####...# .... #.# #.# ##### ... # #.# ..#######.############### ......................#TjIP.hTj0J.hTj.h.hTj TjPA--5TjTjTj ..##...$#+..........###.h# #....#. #h........####...#...##.#@# #..†........###................##...#.####...# .... #.#.#.# #####  . #######.###############......................############.##Tj D.hTj E.hTj Tjy &6Tj Tj UjGk †You sock the jackal!Uj5IE.hUjJE.hUj%Qq   jackalUjBU=8=7.7 (1.2UjZUj]J _You kill the jackal!Ujj^  You hit the jackal.  The jackal is lightly wounded.Uj-9.0 (1.3UjUjS _The jackal barely misses you.Ujud k †You sock the jackal!UjTj RUjm 25580.3Ujq Ujot J _You kill the jackal!VjLVjQ-10Vje Vjf @-2Vj _You now have 48 gold pieces (gained 11).cj cj ]A stormy altar of Qazlal. An altar dedicated to Qazlal Stormbringer, surrounded by fierce winds, electrical discharges, puffs of fire and magma, and the occasional tremor. Pray here with > to learn more. _________________ “The storm irresistibly propels him into the future to which his back is  turned, while the pile of debris before him grows skyward. This storm is what  we call progress.”  -Walter Benjamin, “Theses on the Philosophy of History”. 1940. cj; 1 trans. Harry Zohn, 1969.gj*gj/msparr the Cudgeller.⌠Troll....##+#Health: 28/28 ========================gj0N#.###...Magic: 1/1========================#.+.+._AC: 4Str: 21... #.###. #.gj0EV: 9Int: 4....####...##+##...SH: 0Dex: 11#....#.....⌠.#.#.⌠..XL:  2 Next: 55% Place: Dungeon:3#......##...@#+#...Noise: ---------  Time: 898.3 (2.0)#................#a) +0 flail#................#Throw: 3 throwing nets#....##..........#gj1#....##..........## #....##..........##. #...............##. #†####...#...##.##..#.# #..†......#.# _The jackal barely misses you.You sock the jackal! _You kill the jackal! gj1_You see here a jackal corpse. _Found a stormy altar of Qazlal. _You now have 48 gold pieces (gained 11).gj)7gj7gj<gj=ij1|A fountain of clear blue water. A decorative fountain, flowing with clear water.jjUjjsparr the Cudgeller.⌠Troll....##+#Health: 28/28 ========================#.###...Magic: 1/1========================#.+.+._AC: 4jjZ1Str: 21... #.###. #.EV: 9Int: 4....####...##+##...SH: 0Dex: 11#....#.....⌠.#.#.⌠..jjņ=XL:  2 Next: 55% Place: Dungeon:3#......##...@#+#...Noise: ---------  Time: 898.3 (0.0)#................#a) +0 flail#................#Throw: 3 throwing nets#....##..........##....##..........## #....##..........##. #...............##. #†####...#...##.##..#.# #..†......#.# _The jackal barely misses you.You sock the jackal! _You kill the jackal! _You see here a jackal corpse. _Found a stormy altar of Qazlal. _You now have 48 gold pieces (gained 11).jjjj8jjDjjǓljd.⌠....##+##.###... #.+.+._ ... #.###. #.....####...##+##...#....#.....⌠.#.#.⌠#......##....#+#....##............@...# #.# #....### #....#  ##..  #. #†####...#...##.#  #..#.# #..†......#.# ##..#.###.........#9.3 (1ljg8_ljjljBG .⌠ ....##+# #.###... .#.+.+._ ..... #.###. #.......####...##+##....#....#.....⌠.#.#.⌠.#......##....#+#....# #.# #.# #....##.# #....## # #....## #. #..... #. #†#### #..#.# #..†......#.# _900ljH 8_ljJ ljM ##+.+._ .+##. ####+###.#'lj lj &1ljx B_lj ( _You open the door.mjM .⌠ ....##+# #.###... # . #.+.+._ .+  #.###. ### ....####...##+##.#.....⌠.#.#.⌠....##....#@#....#..#....##..........#.†......#.#mjmj2_ _There is an open door here.mj0M .⌠ ....##+# #.###... # . #.+.+._ .+ .mjz1 #.###. ### ....####...##+##.#.....⌠.#@#.⌠....##....#'#....##.....#####................#.......#...##.#mj8mjrZv3 __mj[ >.. ... .##+###...#+._.+...'mjb mjc &4mjh mjPk ( _You open the door.mjXM... ### .. .. .⌠. .⌠....##+## ###...# # . #.+.+._.+.+ .. #.###...###... ....####...##@##.....#.....⌠.#.#.⌠....##....#'#....###................####......#.#........#..........#mjH_mj_&5mjgmjjQ _There is an open door here.njySM### #... ####... ... .⌠. .⌠....##+## ###...# #  #.+.+._.+.+  #.###.@.### ....####...##'##.#.....⌠.#.#.⌠....#......##....#'#....##.#...........nj(T(..........#njYnjZ-6 _nj_8_njfojM## ###... #####...... ...... #.⌠. .⌠..oj....##+##. ###...# #  #.+.+.@.+.+  #.###...###... ....####...##'##.....ojɿ!#....#.....⌠.#.#.⌠....##....#'#....##.......##........#ojR.............ojoj &7ojnoj] _There is a stormy altar of Qazlal here.pjA1 M  You kneel at the altar of Qazlal.pjZ3 /  --more--qjKqj Qazlal Stormbringer Qazlal Stormbringer is a violent god of tempests, who delights in unleashing theforces of nature against the unsuspecting. Those who invite Qazlal's gaze will qj}!Lfind themselves the eye in a storm of elemental destruction, from which only their God can protect them. Pious worshippers of Qazlal will gain the ability todirect and control the destructive might of the storm. Favour - Qazlal is neutral towards you. Granted powers:(Cost)Qazlal grants you and your divine allies immunity to clouds. You are surrounded by a storm. You can call upon nature to destroy your foes.(3 MP, Piety-)You can give life to nearby clouds.(5 MP, Piety--)The storm surrounding you is powerful enough to repel missiles. You adapt resistances upon receiving elemental damage. You can call upon nature's wrath in a wide area around you. (8 MP, Piety---)[!]: Overview|Powers|Wrath [J/Enter]: join religionjj Followers of Qazlal are protected from all clouds. As a follower of Qazlal gainsdivine favour, they are slowly surrounded by a loud storm. In addition to generating noise, the storm causes elemental clouds to appear near followers, blocks attacks, and (for the particularly devout) deflects incoming projectiles.jQazlal allows followers to incite nature against their foes, causing a localisednatural disturbance or, for particularly devout followers, a more widespread disaster. Followers of Qazlal eventually gain temporary resistances after takingdamage, and can give life to clouds, turning them into allied elementals. Qazlal likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings. j+cOverview|Powersjʇ  Qazlal does not appreciate abandonment, and will call down fearful punishments on disloyal followers! Qazlal's wrath is swift and unmistakable. Sinners are stripped of their resistances and assaulted by furious elemental creatures, and Qazlal will createmighty thunderclaps to alert their foes. Qazlal's wrath lasts for a relatively short duration. Powers|WrathjStormbringer is a violent god of tempests, who delights in unleashing theforces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only jtheir God can protect them. Pious worshippers of Qazlal will gain the ability todirect and control the destructive might of the storm. Favour - Qazlal is neutral towards you. Granted powers:(Cost)j Qazlal grants you and your divine allies immunity to clouds. You are surrounded by a storm. You can call upon nature to destroy your foes.jG[(3 MP, Piety-)You can give life to nearby clouds.(5 MP, Piety--)jnThe storm surrounding you is powerful enough to repel missiles. You adapt resistances upon receiving elemental damage. You can call upon nature's wrath in a wide area around you. (8 MP, Piety---)jOOverviewWrathj$_ je jj sparr the CudgellerTroll###Health: 28/28 ========================###... #####.Magic: 1/1========================..... ......AC: 4Str: 21jok ]#.⌠. .⌠..EV: 9Int: 4....##+##.SH: 0Dex: 11#.###...# # .XL:  2 Next: 55% Place: Dungeon:3#.+.+.@.+.+ ..jk .Noise: ---------  Time: 907.3 (0.0)... #.###...###...a) +0 flailjk ....####...##'##.....Throw: 3 throwing netsjKl #....#.....⌠.#.#.⌠....#......##....#'#....###................#####................##....##..........##....##..........# _You open the door. _There is an open door here. jl _You open the door. _There is an open door here. _There is a stormy altar of Qazlal here.  You kneel at the altar of Qazlal.jm `  Qazlal welcomes you!ju /  --more--j jW of Qazlal ......8.3 (1jjr _Qazlal grants you and your divine allies immunity to clouds.j- j1 jw9 j? ] _You offer a prayer to Qazlal.jc  ### ###... #####..... .......##.⌠. .⌠.........##+##.....###.@.# #  #.+.+._.+.+  #.###...### ....####...##'##...#.....⌠.#.#.⌠....##....#'#....##.....####.......j j] -9 _jt C_j j##.. ##.#+#.#.#'jj:'10j7;_j( _You open the door.jw>M ### ###... #####.....#+#...##.⌠.#.#.⌠.....##@##....###...# #  #.+.+._.+.+ ... #.###...###.............###........jCj]D&1jH8_jPKQ _There is an open door here.jIM ### ###... #####......#+#..##.⌠.#@#.⌠.........##'##.....##.###...###...#.+.+._.+.+ .........##jMjC2 _j9_jj* I#####...'j j2 &3j j ( _You open the door.j] ###########......#####.......#'#......##.⌠.#.#.⌠....##@##.....##.###...###... #.+.+._.+.+ .........###................#jjD&4j-jt8_jMQ _There is an open door here.jn######## ####......#####.#......#'#.......##.⌠.#.#.⌠.....##'##.....###.###..@###... .+.+._.+.+ .. ... #.###...###... ....####...##'##.....  #....#.....⌠.#.#.⌠....  #......##....#'#....##  #..........####  #..........#  #....##[ju 1PjOj-5 _j,'_jj'.+##........####j{j&6j;_j( _You open the door.jm r######### .####......#####.#......#'#.........##.⌠.#.#.⌠..... .....##'##.....# ##.###...###... j{n .+.+._.@.+ ..  ... #.###...###...  ....####...##'##..... #....#.....⌠.#.#.⌠.... #......##....#'#....##.# #.jo .........#### # #.....# #....##..........# j;u ju &7j { :_j~ _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.j# ######## .# ###......#####.## ......#'#........ .##.⌠.#.#.⌠..... .....##'##.....# j3##.###...###... #.+.+._.'@+ .. ... #.###...###... j_....####...##'##..... ....#.....⌠.#.#.⌠.... j......##....#'#....##.# ......#### # .......# ....##..........j5# j1j$-8 _jG8_joj  ##........#...##.'.........##....#..#j F.##jj&9j!_ _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.jB.# ######## .# ###......#####.##......#'#........##.⌠.#.#.⌠...... .....##'##.....# ##.###...###...##.##.+.+._.'.@......# #.###...###...##.#####...##'##......# #.....⌠.#.#.⌠...###....#'#....##.#......#### .#.....# # [j116djm_jj/20 _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.jq* .# ######## .# ###......#####.#### ......#'#.......... j* .##.⌠.#.#.⌠...... .....##'##.....# ##.###...###...##.# #.+.+._.'.'#  #.###...###...##.# ####...##'##......# #.....⌠.#.#.⌠.....#jF+ ##....#'#....##.#.....#### .#.##..........# jf/ jX0 -1 _j3 8_j4 j~jjjjj Bjr...  #.#  #.# ######## #.# ####......#####.####.#......#'#..........>#jC.##.⌠.#.#.⌠.......# .....##'##....@# 2  ##.###...###...##.#  #.+.+._.'.'......#  #.###...###...##.# ####...##'##......# # #.....⌠.#.#.⌠.....#jJ##....#'#....##.#..#### .#..# .#jjQ+3.3 (2jmj _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down.j ..  ...  #.#   #.#   ######## #.# #  ###......#####.####.#  ......#'#...># .##.⌠.#.#.⌠....@..# j.....##'##.....##.#  ##.###...###...##.#  #.+.+._.'.'......#  j #.###...###...##.#  #j1##...##'##......# # j  ...⌠.#.#.⌠.....#    .##....#'#....##.#   #### .#   jj0+4.3 (1jHj jQ j=R jR jU jZ njb[ j[ j!] j] j^ j^ j` jna ja j8b jd R  There is a stone staircase leading down here.j f jf  _jg jqi j%j jXj jj jl jl j;m jm jn jo jo j-p j0q jXr jr jr js j;u jlu ju j5w jw jw jZx jy jz j{ j{ j} j~ ,j< j= jE j j j؂ j j j_ j` j ,jP jv jl ,jÉ j j ,jI jo j~ j̐ j' jN j jU j̓ j js j j' j& j jj jʘ j7 j ,j: j] j jĞ j- jP j j j sparr the CudgellerTroll of Qazlal ......Health: 28/28 ========================Magic: 1/1========================AC: 4Str: 21EV: 9Int: 4##########SH: 0Dex: 11#........#XL:  2 Next: 55% Place: Dungeon:3#@######.#j Noise: ---------  Time: 948.3 (24.0)............h#.#a) +0 flail.............#.#Throw: 3 throwing nets.............#.#.............#.#.............#.#h   Natasha (asleep).............#.####...$......#.##.# #.# j, /_There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down. _There is a stone staircase leading down here.  You encounter Natasha, Servant of Life and Death.j /  --more--j͢jjб hhYou open the door. _There is an open door here. _Found a stone staircase leading down. _There is a stone staircase leading down here.  You encounter Natasha, Servant of Life and Death.Found 19 gold pieces.jt:*jl  Natasha casts a spell at you.j 8@jZ X9.3 (25Slow jj\ _You feel yourself slow down.jjNatasha, Servant of Life and Death A fast-moving magical cat. Once a powerful wizard's familiar, Natasha was j pabandoned after her master was consumed by the very necromantic forces he soughtto control. Now she patrols the dungeon, taking a bloody vengeance with spell and claw upon any adventurer who crosses her path. This cat doesn't have nine lives, but just one death isn't going to be enough toput her down for good. Max HP: ~15Will: +j6AC: +EV: +++ jtThreat: High Class: Natural Size: V. Small Int: Human Speed: 100% (travel: 125%) (normally travels faster than you) You have about 43% to hit with your +0 flail. She has about 62% to hit you. Attack Max Damage jClaw 10 She can see invisible. Despite her appearance, she can open doors. [!]: Description|Quotej5jsparr the CudgellerTroll of Qazlal ......Health: 28/28 ========================Magic: 1/1========================AC: 4Str: 21EV: 9Int: 4##########SH: 0Dex: 11#........#XL:  2 Next: 55% Place: Dungeon:3#@######.#Noise: ---------  Time: 949.3 (25.0)............h#.#a) +0 flail.............#.#Throw: 3 throwing nets.............#.#Slow .............#.#.............#.#h   Natasha.............#.#jK###...$......#.##.# #.# _Found a stone staircase leading down. _There is a stone staircase leading down here.  You encounter Natasha, Servant of Life and Death.Found 19 gold pieces.  Natasha casts a spell at you. _You feel yourself slow down.jj2jljʰj?A jA jG jJ P _You don't know any spells.jZjS]Gear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon)f - a +0 hand axe  i - a +0 spear  jQj - a +0 dagger  k - a +0 club  l - a +0 club  n - a +0 whip  p - a +0 flail  q - a +0 club Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a large rock  o - 2 stones j${Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn)  h - a +0 leather armour  m - a +0 leather armour Talismans (go to first with %)g - a scarab talismanj j j sparr the CudgellerTroll of Qazlal ......Health: 28/28 ========================Magic: 1/1========================AC: 4Str: 21EV: 9Int: 4##########SH: 0Dex: 11#........#XL:  2 Next: 55% Place: Dungeon:3#@######.#Noise: ---------  Time: 949.3 (0.0)............h#.#a) +0 flailj M.............#.#Throw: 3 throwing nets.............#.#Slow .............#.#.............#.#h   Natasha.............#.####...$......#.##.# #.# _There is a stone staircase leading down here.  You encounter Natasha, Servant of Life and Death.Found 19 gold pieces.  Natasha casts a spell at you. _You feel yourself slow down. j C_You don't know any spells.j j= j# j$ jesparr the CudgellerTroll of Qazlal ......Health: 28/28 ========================Magic: 1/1========================AC: 4Str: 21EV: 9Int: 4##########SH: 0Dex: 11#........#j]XL:  2 Next: 55% Place: Dungeon:3#@######.#Noise: ---------  Time: 949.3 (0.0)........****h#.#a) +0 flail.............#.#Throw: 3 throwing nets.............#.#Slow .............#.#.............#.#j3xh   Natasha.............#.####...$......#.##.# #.# j_You feel yourself slow down. _You don't know any spells.  Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (40% to hit)jsparr the CudgellerTroll of Qazlal ......Health: 28/28 ========================Magic: 1/1========================AC: 4Str: 21EV: 9Int: 4##########SH: 0Dex: 11#........#j/XL:  2 Next: 55% Place: Dungeon:3#@######.#Noise: ---------  Time: 949.3 (0.0)........((((h#.#a) +0 flail.............#.#Throw: 3 throwing nets.............#.#Slow j~W.............#.#.............#.#h   Natasha (caught).............#.#j###...$......#.##.# #.#Throw: 3 throwing netsjPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linejAim: Natasha (40% to hit)  You throw a throwing net. The throwing net hits Natasha.  Natasha is caught in the net!j|....hAim: Natasha (40% to hit)  You throw a throwing net. The throwing net hits Natasha.  Natasha is caught in the net!  Natasha struggles against the net.  Natasha howls an incantation.  Natasha shimmers violently.j}`50.6 (1.32jj8 _Natasha struggles against the net.j! 6##########. #........# ....##.######.# ........@...h#.# .#.# .#.# .#.# .#.#.#.# ###...$#.# #######.####.##.# #.#j js ,2.1 (1.5j j  j 5_Natasha struggles against the net. x2j&w### . #..# ....##.######.# .h#.# .#.# .#.# .jw#.# ...#.# ## ji}j}'3.6jj8 _Natasha struggles against the net.jڷ     #  . #.#  ....##.######.#  .h#.# j+ .#.#  .#.#  .#.# jJc .#.#  jgQ.#.#  j###...$......#.# j #.####.#  #.# #.#  j~ h5h5   cerulean imp (polearm, summoned)Natasha mumbles some strange words.Natasha struggles against the net.jd/=5.1jdjA _The net rips apart, and Natasha comes free!j  sparr the Cudgeller  Troll of Qazlal ......  Health: 28/28 ========================  Magic: 1/1========================  AC: 4Str: 21##########  EV: 9Int: 4jj. #........#  SH: 0Dex: 11....##.######.#  XL:  2 Next: 55% Place: Dungeon:3..........@*h#.#  Noise: =--------  Time: 955.1 (0.0)...........5.#.#  a) +0 flail.............#.#  Throw: 2 throwing nets.............#.#  Slow .............#.# .............#.#j  h   Natasha###...$......#.#  5   cerulean imp (polearm, summoned)#######.####.# #.# #.# Natasha struggles against the net. jcs_The net rips apart, and Natasha comes free!  Throw: 2 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (40% to hit)j  sparr the Cudgellerj  Troll of Qazlal ......  Health: 28/28 ========================  Magic: 1/1========================j2  AC: 4Str: 21##########jo  EV: 9Int: 4. #........#jV  SH: 0Dex: 11....##.######.#  XL:  2 Next: 55% Place: Dungeon:3..........@(h#.#  Noise: =--------  Time: 955.1 (0.0)...........5.#.#  a) +0 flailjC.............#.#  Throw: 2 throwing nets.............#.#  Slow .............#.# .............#.#jw  h   Natasha (caught)###...$......#.#  5   cerulean imp (polearm, summoned)j#######.####.# #.# #.#j/ Throw: 2 throwing netsjPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Natasha (40% to hit)  j \You throw a throwing net. The throwing net hits Natasha.  Natasha is caught in the net!j`R L.hShift-Dir - straight lineAim: Natasha (40% to hit)  You throw a throwing net. The throwing net hits Natasha.  Natasha is caught in the net!  Natasha struggles against the net.  The cerulean imp hits you with a +1 spear.jS 7-6.4 (1.3throwing net jV j>X 8 _Natasha struggles against the net.j     #  . #.#  ....##.######.#  .h#.#  .5.#.#  .#.#  .#.#  .#.#  .#.#  ###...$......#.#  #.####.#  #.# #.#  jy  Natasha struggles against the net.  The cerulean imp hits you with a +1 spear.jZf5---7.9 (1.5jjhstruggles against the net.  The cerulean imp hits you with a +1 spear. _Natasha struggles against the net.  The cerulean imp hits you with a +1 spear. _Natasha struggles against the net.j6]hhYou hit Natasha.  Natasha is lightly wounded.  The cerulean imp hits you but does no damage.net rips apart, and Natasha comes free!  The cerulean imp hits you with a +1 spear.4---9.8 (1.9 _Natasha barely misses you.jl  You barely miss Natasha.  Natasha is lightly wounded.  The cerulean imp barely misses you. Natasha claws you!jm$12j?m\-----------=61.8 (2.0jrjtm _The cerulean imp closely misses you. Natasha claws you.j{ JYou hit Natasha.  Natasha is lightly wounded.  The cerulean imp hits you but does no damage.  Natasha completely misses you.The cerulean imp hits you with a +1 spear.  Natasha hisses.j{ l10-------------3.6 (1.8j) jJ P _Natasha barely misses you.j W      #j  . #.#  ....##.######.#  .h#.#  .5.#.#  j.#.#  .#.#  .#.#jo  .#.#  ###...$......#.#  #.####.#  #.# #.# j-h.j O  The cerulean imp hits you with a +1 spear.j k1=--5.1 (1.5j j C _The cerulean imp hits you but does no damage.j P #  . #.#  ....##.######.#j  .h.#.#  .5.#.#  j.#.#  .#.#  ja.#.# .#.#j   ###...$......#.#jC  #.####.#jpS #.# #.#j7h.jh  j#  . #  ....##.######.#  .........@h..#.#  jT...........5.#.#  .............#.# jx? .............#.#  jo.............#.#  .............#.# js ###...$......#.#  #######.####.# jT #.# #.# You feel yourself speed up.j$LNatasha attacks as she pursues you! Natasha claws you.jiHj   . #  ....##.######.#  .........@h..#.# j4 ...........5.#.#  .............#.#  j.............#.#  .............# .............#.#  ###...$......#.#  j#######.#### #.# j|  The cerulean imp closely misses you. Natasha claws you.jO5/28 -----j+6.6jjV _* * * LOW HITPOINT WARNING * * *jOb jAd Read which item? Scrolls  c - 2 scrolls labelled ROB ONOOHUY jsd ? e - a scroll labelled NELUH ISHRAOCVY jd h - a scroll labelled JIENGALUUR [!] read|quaff[?] describe selectedjHa jg jn sparr the CudgellerTroll of Qazlal ......Health: 5/28====--------------------j3o Magic: 1/1========================AC: 4Str: 21##########jSo EV: 9Int: 4. #........#jro SH: 0Dex: 11....##.######.#jo XL:  2 Next: 55% Place: Dungeon:3.........@h..#.#jo Noise: =--------  Time: 966.6 (0.0)jo ...........5.#.#a) +0 flailjo .............#.#Throw: throwing netj p S.............#.#j(p .............#.#.............#.#jEp h   Natasha###...$......#.#jlp 5   cerulean imp (polearm, summoned)#######.####.#j3q #.# #.#The cerulean imp hits you with a +1 spear. _The cerulean imp hits you but does no damage.  You feel yourself speed up.Natasha attacks as she pursues you! Natasha claws you.  The cerulean imp closely misses you. Natasha claws you. _* * * LOW HITPOINT WARNING * * *jg h5h(inner flame)5, inne…)The cerulean imp closely misses you. Natasha claws you. _jц * * * LOW HITPOINT WARNING * * *  As you read the scroll labelled ROB ONOOHUY, it crumbles to dust.  The creatures around you are filled with an inner flame!  It was a scroll of immolation.  c -> I - a scroll of immolationj W6=7.6 (1jW D55jP _The cerulean imp barely misses you. Natasha barely misses you.jUpjQtNatasha, Servant of Life and Death A fast-moving magical cat. Once a powerful wizard's familiar, Natasha was abandoned after her master was consumed by the very necromantic forces he soughtto control. Now she patrols the dungeon, taking a bloody vengeance with spell and claw upon any adventurer who crosses her path. This cat doesn't have nine lives, but just one death isn't going to be enough toput her down for good. Max HP: ~15Will: +AC: +jt*EV: +++ Threat: High Class: Natural Size: V. Small Int: Human Speed: 100% (travel: 125%) (normally travels faster than you) You have about 43% to hit with your +0 flail. She has about 62% to hit you. Attack Max Damage Claw 10 She can see invisible. jtDespite her appearance, she can open doors. [!]: Description|Statuses|Quotej\jzsparr the CudgellerTroll of Qazlal ......Health: 6/28=====-------------------Magic: 1/1========================AC: 4Str: 21##########EV: 9Int: 4. #........#SH: 0Dex: 11....##.######.#XL:  2 Next: 55% Place: Dungeon:3.........@h..#.#Noise: =--------  Time: 967.6 (1.0)...........5.#.#a) +0 flail.............#.#Throw: throwing net.............#.#.............#.#.............#.#h   Natasha (inner flame)###...$......#.#5[39;4j}9m   cerulean imp (polearm, summoned, inne…)#######.####.##.# #.# _* * * LOW HITPOINT WARNING * * *As you read the scroll labelled ROB ONOOHUY, it crumbles to dust.  The creatures around you are filled with an inner flame!  It was a scroll of immolation.  c -> I - a scroll of immolation _The cerulean imp barely misses you. Natasha barely misses you.jj2j j URead which item? jε Scrolls  I - a scroll of immolation  e - a scroll labelled NELUH ISHRAOCVY j h - a scroll labelled JIENGALUUR [!] read|quaffj G[?] describe selectedj#jjsparr the CudgellerTroll of Qazlal ......Health: 6/28=====-------------------Magic: 1/1========================AC: 4Str: 21##########EV: 9Int: 4. #........#SH: 0Dex: 11....##.######.#XL:  2 Next: 55% Place: Dungeon:3.........@h..#.#Noise: =--------  Time: 967.6 (0.0)...........5.#.#a) +0 flail.............#.#Throw: throwing net.............#.#.............#.#.............#.#h   Natasha (inner flame)###...$......#.#[40j]m5   cerulean imp (polearm, summoned, inne…)#######.####.##.# #.# _* * * LOW HITPOINT WARNING * * *As you read the scroll labelled ROB ONOOHUY, it crumbles to dust.  The creatures around you are filled with an inner flame!  It was a scroll of immolation.  c -> I - a scroll of immolation _The cerulean imp barely misses you. Natasha barely misses you.j    . #  ....##.######.#  .........@h..#.#  ...........5.#.#  .............#.#  .............#.#  .............#.#  .............#.#  ###...$......#.#  #######.####.#  #.# #.# As you read the scroll labelled NELUH ISHRAOCVY, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.jӈ6   . #  ....##.######.#  .........@h..#.#  ...........5.#.#  .............#.#  .............# .............# .............#.#  ###...$......#.#  #######.#### j5#.# jAs you read the scroll labelled NELUH ISHRAOCVY, it crumbles to dust.  You feel strangely unstable. It was a scroll of teleportation.  The cerulean imp hits you from afar with a +1 spear.  * * * LOW HITPOINT WARNING * * *  Natasha wildly gestures.  You feel disoriented.j+1-----8.6 (1Tele jA55jI _Natasha misses you. j  jn Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character jLsparr the CudgellerTroll of Qazlal ......Health: 1/28------------------------Magic: 1/1========================AC: 4Str: 21##########EV: 9Int: 4. #........#SH: 0Dex: 11....##.######.#XL:  2 Next: 55% Place: Dungeon:3.........@h..#.#Noise: =--------  Time: 968.6 (1.0)...........5.#.#a) +0 flail.............#.#Throw: throwing net.............#.#Tele .............#.#.............#.#h   Natasha (inner flame)###...$......#.# jM{5   cerulean imp (polearm, summoned, inne…)#######.####.##.# #.#You feel strangely unstable. It was a scroll of teleportation.  The cerulean imp hits you from afar with a +1 spear.  * * * LOW HITPOINT WARNING * * *Natasha wildly gestures.You feel disoriented. _Natasha misses you. j: j =Read which item? Scrolls  I - a scroll of immolation  h - a scroll labelled JIENGALUUR [!] read|quaff[?] describe selected j"  j(  j80 ,sparr the CudgellerTroll of Qazlal ......Health: 1/28------------------------Magic: 1/1========================AC: 4Str: 21##########EV: 9Int: 4. #........#SH: 0Dex: 11....##.######.#XL:  2 Next: 55% Place: Dungeon:3.........@h..#.#Noise: =--------  Time: 968.6 (0.0)...........5.#.# ju1 Sa) +0 flail.............#.#Throw: throwing net.............#.#Tele .............#.#.............#.#h   Natasha (inner flame)###...$......#.#5   cerulean imp (polearm, summoned, inne…)#######.####.##.# #.#You feel strangely unstable. It was a scroll of teleportation.  The cerulean imp hits you from afar with a +1 spear.  * * * LOW HITPOINT WARNING * * *Natasha wildly gestures.You feel disoriented. _Natasha misses you. j83  As you read the scroll labelled JIENGALUUR, it crumbles to dust.  It is a scroll of enchant armour. j< /  --more-- j jEnchant which item? Armour  b - a +0 robe (worn)  c - a +0 hat (worn)  h - a +0 leather armour  j} m - a +0 leather armour[?] describe selected j@  j  jW !sparr the CudgellerTroll of Qazlal ......Health: 1/28------------------------Magic: 1/1========================AC: 4Str: 21##########EV: 9Int: 4 j @. #........#SH: 0Dex: 11....##.######.#XL:  2 Next: 55% Place: Dungeon:3.........@h..#.#Noise: =--------  Time: 968.6 (0.0)...........5.#.#a) +0 flail jB .............#.#Throw: throwing net.............#.#Tele .............#.#.............#.#h   Natasha (inner flame)###...$......#.# jf 5   cerulean imp (polearm, summoned, inne…)#######.####.##.# #.# j * * * LOW HITPOINT WARNING * * *Natasha wildly gestures.You feel disoriented. _Natasha misses you. j ~As you read the scroll labelled JIENGALUUR, it crumbles to dust.  It is a scroll of enchant armour. j     . #  ....##.######.#  .........@h..#.#  ...........5.#.#  .............#.#  .............#.#  .............#.#   j$ .............#.#  ###...$......#.#  #######.####.#  #.# #.# Your +0 robe glows green for a moment. j   . #  ....##.######.#  .........@h..#.#  ...........5.#.#  .............#.#   j|.............#.#  .............# .............#.#  ###...$......#.#  #######.#### #.#  j9VYour +0 robe glows green for a moment.  The cerulean imp hits you from afar with a +1 spear.  * * * LOW HITPOINT WARNING * * *Natasha claws you.  You die...  Natasha begins licking her fur clean. jtD-2/285 jց/  --more-- j  jY Gear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon)f - a +0 hand axe  i - a +0 spear  j - a +0 dagger  k - a +0 club  l - a +0 club   j n - a +0 whip  p - a +0 flail  q - a +0 club Missiles (go to first with ()  d - a throwing net (quivered)e - a large rock  o - 2 stones  j Armour (go to first with [)  b - a +1 robe (worn)  c - a +0 hat (worn)  h - a +0 leather armour  j m - a +0 leather armour Talismans (go to first with %)g - a scarab talisman jM   j7 ^Goodbye, sparr.19 sparr the Cudgeller (level 2, -2/28 HPs)Began as a Troll Gladiator on May 16, 2026.Was an Initiate of Qazlal.Slain by Natasha (3 damage)... on level 3 of the Dungeon.The game lasted 00:10:01 (952 turns). 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