bb=i[2 Player: srcrip Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-12-13.12:56:02.ttyrec Time: (1765630562) Sat Dec 13 12:56:02 2025 bb=iu {"msg":"layer", "layer":"crt"} bb=it{"msg":"show_dialog", "html":"bb=i&

[T]ransfer your save to the latest version (0.34-a0-1790-g9edff1cd0f)?

"}bb=i bb=i{"msg":"hide_dialog"} db=iP [?1051l[?1052l[?1060l[?1061hdb=iS V)0[?7h[?25l[?1cdb=i db=i srcrip the JinxSpriggan of Okawaru *.....Health: 47/47 ========================Magic: 6/12============------------AC: 3Str: 4EV: 18Int: 14SH: 0Dex: 22XL:  9 Next: 36% Place: Dungeon:7Noise: ---------  Time: 6632.2 (0.0)b) +2 slingFire: b) +2 slingdb=i _Will/2 Jinx -Star db=iV  .#.#..≈≈#.......#.# #.#.....##.# ...#.≈.≈≈....##.#.# #.#..##.##.# .#.#.≈.#≈.......#.# #.#..##.##.# ...≈≈~.#≈≈..###.#.# #.#<.##.##.# .....#.##≈..# #.#.# #....##.##.# ..##..≈##≈.## #.#.###.#####.##.# ..##.≈~###..###.#.....### #.##.# ..##≈~...#...##.#...#...# #.##.# ...#≈...#..≈###.@...#######)...# .....#..##≈≈≈##Y°........)))#..# ..####.....###..#.#.........#.## db=i ..# #.###......#...~~≈...###### ..####....[#..#...~≈≈≈≈~~......# db=i ..............#..≈≈≈≈≈≈≈≈≈..##.# Y   ice beast ........##..>##.≈≈≈≈≈≈≈~≈≈~..#.# db=i/ 1........##.#.#..≈≈≈~.>.≈≈≈≈..#.# ...........#.#.~≈≈≈.♣P..~≈≈~.#.#db=i [Level annotation: exclusion: 2 killer beesdb=i Welcome back, srcrip the Spriggan Hexslinger.Okawaru says: Bring me glory in combat!db=i db=iɋ db=i db=iA _Press ? for a list of commands and other information.hb=iT&#.#.#~##.....#.#.# #.#..#####.# #.#..≈≈#.......#.# #.#.....##.# .#.≈.≈≈....##.#.# #.#..##.##.# #.#.≈.#≈.......#.# #.#..##.##.# ≈≈~.#≈≈..###.#.# #.#<.##.##.# ..#.##≈..# #.#.# #....##.##.# ##..≈##≈.## #.#.###.#####.##.# ##.≈~###..###.#.....### #.##.# ##≈~.##.#@..#...# #.##.# hb=i&#≈...#..≈###.....#######)...# ..#..##≈≈≈##Y°........)))#..# ####.....###..#.#.........#.## # #.###......#...~~≈...######hb=i9'Q####....[#..#...~≈≈≈≈~~......# .....#.≈≈..##.###..>##.≈≈≈≈≈≈≈~≈≈~..#.###.#.#..≈≈≈~.>.≈≈≈≈..#.#hb=i,9Y.hb=iN8EThe ice beast attacks as it pursues you!hb=i82=8 (0.6hb=i@;°hb=i;CR _The ice beast completely misses you.hb=i  # #.  #~##### #.#..≈≈#........ ..#.≈.≈≈....## #.#.≈.#≈........≈≈~.#≈≈..###<hb=i_ ...#.##≈.. #.....≈##≈.## #.#.###.####.≈~###..#..## .hb=i ##≈~...#...##.#...#...# #.###≈...#..≈###.Y...#######). .hb=i +...#..##≈≈≈##.°........)))#..###.....###..#.#.........#.hb=i  #.###......#...~~≈...##### .hb=i ####....[#..#...~≈≈≈≈~~...........#..≈≈≈..#.>##.≈≈≈≈≈≈≈~≈≈~hb=i !.hb=iw /-3.4hb=ig hb=i hb=i4 # #....#.#####.### # # #.  #~##### #.#..≈≈#........ ..#.≈.≈≈....## #.#.≈.#≈.......≈≈~.#≈≈..###<...#.##≈.. #.....≈##≈.## #.#@###.####.≈~###..#..### .##≈~...#...##.#...#...# #.###≈...#..≈###.Y...#######). ....#..##≈≈≈##..........)))#..###.....###..#.#.........#. #.###......#...~~≈...##### .####....[#..#...~≈≈≈≈~~...........#..≈≈≈..#hb=ib68Y.hb=iR@hb=i@A-4.0hb=iEHhb=iIib=ij ............ # #....#.#####.### # # #.  #~##### #.#..≈≈#........ ..#.≈.≈≈....## #.#.≈.#≈.......≈≈~.#≈≈..###<...#.##≈.. #.....≈##≈.## #.#.###.####.≈~###..###.#.....### .##≈~...#...##.#Y..#...# #.###≈...#..≈########). ....#..##≈≈≈##..........)))#..###.....###..#.#.........#. #.###......#...~~≈...##### .####....[#..#...~≈≈≈≈~~.....ib=iib=i%6ib=iib=iib=i=....#.####.######## ............ # #....#.#####.### # # #.  #~##### #.#..≈≈#........ ..#.≈.≈≈....## #.#.≈.#≈......ib=i7.≈≈~.#≈≈..###<...#.##≈.. #.....≈##≈.## #.#.###.####.≈~###..###.#.....## .ib=i ##≈~...#...##.#Y..#...# #.###≈...#..≈########). ....#..##≈≈≈##..........)))#..###.....###..#.#.........#.ib=iY[ #.###......#...~~≈...#####ib=i7Y.ib=iib=i'5.2ib=iib=iܨib=i7.....## #.# ....#.####.######## ............ # #....#.#####.### # # #.  ib=i28#~##### #.#..≈≈#........ ..#.≈.≈≈....## #.#.≈.#≈.......≈≈~.#≈≈..##ib=ig8#<...#.##≈.. #.....≈##≈.## #.#.###.####.≈~###..###.#Y....## .##≈~...#...##.#...#...# #.##ib=i8#≈...#..≈#.#######). ....#..##≈≈≈##..........)))#..###.....###..#.#.........#.ib=iq?ib=i2@%8ib=iEib=iGib=iB  ......## #.# ....#.#ib=i]B ###.######## ............ # #....#.#####.### #ib=iB  # #.  #~##### #.#..≈≈#........ ..#.≈.≈≈....## #.#.≈.#≈......ib=iB g.≈≈~.#≈≈..###<...#.##≈.. #.....≈##≈.## #.#.###.####.≈~###..###.#Y....## .##≈~...#...##.#...#...# #.###≈...#..≈#.#######). ....#..##≈≈≈##....)))#..ib=iC 7Y.ib=iJ ib=iK X7==6.4ib=iO ib=iQ ib=iK  .. ## ......## #.# ....#.#ib=iuL U###.######## ............ # #....#.#####.### # # #.  #~##### ib=iL ;#.#..≈≈#........ ..#.≈.≈≈....## ib=iL =#.#.≈.#≈.......≈≈~.#≈≈..##ib=iM #<ib=i#M ...#.##≈..# #.#.# #....ib=iDM .≈##≈.## #.#Y###.####.≈~###..#ib=idM z..## .##≈~...#...##.#...#...# #.##ib=iM 7#≈...#..≈########).ib=iM ib=iS 7Y.ib=iY ib=iZ '7.0ib=i_ ib=iga jb=iߤ## # #. #.######.####### .. ## ......## #.# ....#.####.######## .jb=i50........... # #....#.#####.### # # #.  #~##### #.#..≈≈#......jb=iU<.. ..#.≈.≈≈....## #.#.≈.#≈......jb=it.≈≈~.#≈≈..###.#.# #.#<jb=i...#.##≈..# #.#Y# #....jb=i.≈##≈.## #.#.###.####.≈~###..#..## .##≈~...#...##.#...#...# #.##jb=i֥jb=ijb=if%6jb=i¶jb=iZjb=i[x. #y#.######.............. ## # #. #.######.####### .. ##jb=i[ ......## #.# ....#.####.######## jb=i[#............jb=i\v # #....#.#####.### #jb=i;\m # #.  jb=i\$#~##### jb=i\^#.#..≈≈#........ ..#.≈.≈≈....## #.#.≈.#≈.......jb=i\x≈≈~.#≈≈..###.#.# #.#<jb=i]...#.##≈..# #.#Y# #.....≈##≈.## #.#.###.####jb=i?]1.≈~###..#..##jb=ia7Y.jb=igjb=ixh'8.2jb=i;njb=ipjb=i7#####+ .#..........####.##### . #y#.######.............. ## # #. #.######.####### .. ## ......## #.# ....#.####.########jb=ij ............ # #....#.#####.### # # #.  #~##### #.#..≈≈#........ jb=iL..#.≈.≈≈....## #.#.≈.#≈.......#.# #.#.≈≈~.#≈≈..###.#Y# #.#<...#.##≈.. #....jb=iV.≈##≈.## #.#.###.####jb=i,jb=iB==8jb=i5jb=iKjb=iK≈...# y†..'...># jb=i #####+ .#..........####.##### . #y#.######.............. ## # #. #.######.####### .. ##jb=iJ ......##jb=i| #.# ....#.####.########jb=i@ ............jb=i5x # #....#.#####.### #jb=iPn # #.  jb=il#~##jb=i### #.#..≈≈#........ ..#.≈.≈≈....## #.#.≈.#≈.......#.# #.#.jb=i≈≈~.#≈≈..###.#Y# #.#<...#.##≈.. #....jb=i)MY.jb=im)'9.4jb=i/jb=ih1kb=i I .  You shoot a sling bullet. The sling bullet hits the ice beast.  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#............#.#  #.......####.#.# Y....# #.......#.##.#.# ##....# #.#.##.....#.#.# #.# #.#.##.....#.#.# #.# #.#.##.....#.#.# #.#.#.#~##.....#.#.# #.#.#.@≈≈#.......#.# #.pb=iC.#.≈.≈≈....##.#.# #.####.#.#.#.≈.#≈.......#.# #.# #.#...≈≈~.#≈≈..###.#.# #.# #.......#.##≈..# #.#.# #. .##### #....##..≈##≈.## #.#.###. .pb=im` #....##.≈~###..###.#.....  ######....##≈~...#...##.#...# pb=iu ............#≈...#..≈###.....#pb=i:pb=ipb=ipb=i/Z## #............#.#  #.......####.#.# Y....# #.......#.##.#.# ###....# #.#.##.....#.#.# #..# #.#.##.....#.#.# #.## #.#.##.....#.#.# #.#pb=i#.#.#~##.....#.#.# #.##.#..≈≈#.......#.# #.#.#.≈@≈≈....##.#.# #.#####.#.#.#.≈.#≈.......#.# #.#pb=i# #.#...≈≈~.#≈≈..###.#.# #.## #.......#.##≈..# #.#.# #. ##### #....##..≈##≈.## #.#.###.#pb=i? #....##.≈~###..###.#.....# pb=ic ######....##≈~...#...##.#...#pb=i............#≈...#..≈###.....### ..##.####......#..##≈≈≈##........pb=iMpb=ipb=i.pb=i0W .# #.......####Y..###.#.#.##.......#pb=ix..#.#.##......#.#~##......≈≈#........#.≈.≈≈....######.#.#.#.≈@#≈...... #.#...≈≈~.#≈≈..###......#.##≈..# .##pb=i*.pb=i#..#.. .## #...####.....###..#.#....pb=i$D pb=i"pb=iB#pb=i(pb=i'O5Y....# #.#.##.#.# ##......# #.#.##.....#.#.# #..# #.#.##.....#.#.# #.# #.#.##.....#.#.# #..#.#.#~##.....#.#.# #.pb=iOe.#.#..≈≈#.......#.# #....#.≈.≈≈....##.#.# #.####.#.#.#.≈.#≈.......#.# #..# #.#...≈≈@.#≈≈..###.#.# #..# #.......#.##≈..# #.#.# #. .pb=iOy##### #....##..≈##≈.## #.#.### . #....##.≈~###..###.#.....pb=iO######....##≈~...#...##.#...#.pb=i)P............#≈...#..≈###.....## ...##.####......#..##≈≈≈##....... pb=iP≈.## #...####.....###..#.# ≈w≈## #...# #.###......#...~~pb=i5[A  You enter the shallow water.pb=i[?Water pb=i`pb=i ......# #.#.##.....#.#.# ....# #.#.##.....#.#.# #....# #.#.##.....#.#.# #....#.#.#~##.....#.#.# #....#.#..≈≈#.......#.# #.....#.≈.≈≈....##.#.# #pb=iW####.#.#.#.≈.#≈.......#.# #.# #.#...≈≈~.#≈≈..###.#.# #.# #......@#.##≈..# #.#.# ###### #....##..≈##≈.## #.#.### ). #....##.≈~###..###.#...######....##≈~...#...##.#...#............#≈...#..≈###.....# ~...##.####......#..##≈≈≈##...... pb=iΊ≈≈.## #...####.....###..#.#≈w≈## #...# #.###......#...~≈≈≈≈# #...####....[#..#...~≈≈ pb=i@_Moving in this stuff is going to be slow.pb=ipb=iܕ(pb=i{pb=iV.# #.#.##.....#.#.# .....#.#.#.##.....#.#.# ....#.#.#.##.....#.#.# ...#.#.#~##.....#.#.# ....#.#..≈≈#.......#.# ......#.≈.≈≈....##.#.# pb=i.####.#.#.#.≈.#≈.#.# .# #.#...≈≈~.#≈≈..###.#.# .# #.#.##≈..# #.#.# .##### #....##..≈##≈.## #.#. .). #....##.≈~###..###.# .pb=i. ######....##≈~...#...##.#... pb=iC;. ............#≈...#..≈###..... S~...##.####......#..##≈≈≈## pb=ift#≈≈.## #...####.....###..#.# pb=i$#≈≈w≈## #...# #.###......#... .≈≈≈≈≈# #...####....[#..#...~pb=ipb=i pb=ipb=i Y....# #.......#.##.#.#.#.#.#.##.....#.#.#..#.#.#.##.....#.#.#.#.#.#.##.....#.#.#.#.#.#~##.....#.#.#.....#.#..≈≈#.......#.#..........#.≈.≈≈....##.#.#.####.#.#.#.≈.#≈.......#.# #.# #.#..@≈≈~.#≈≈..###.#.# #.......# #.......#.##≈..# #.#. pb=i T#...##### #....##..≈##≈.## #.#.# #.). #....##.≈~###..###.# ... ######....##≈~...#...##.# .. ............#≈...#..≈### .S~...##.####......#..##≈≈≈##... ≈#≈≈. #...####.....###..#.# ≈#≈≈w≈## #...# #.###......#..pb=im ,pb=i pb=i(< M<..#.......#.#.......#.##.......#.#.#.##pb=ij< 5......#.#.#~##.....#......#.#..≈≈#...............#.≈.≈≈....## .###.#.#@#.≈.#≈......#.#...≈≈~.#≈≈..##....pb=i< -...#.##≈.. #...##### #....##..≈##≈.## #.#.#.#pb=i< E##...####...pb=i^D ,pb=iYH pb=i:n $M ## #........... <......#.#.#.........#.#.......#.#.#.##......#.#.#..#.#.#~###.#..≈≈#..............@#.≈.≈≈....## .###.#.#.#.≈.#≈......#.#...≈≈~.#≈≈..## pb=in @#.......# #.......#.##≈..# #.#.##.## ..###......#..#pb=iew pb=iw pb=iT} pb=iڣ M . #.......#####  ##.#........... <..#........#.#pb=i. 0..........#.#.#.##..........#.#.#.......#.#.#~##pb=iV ......#@#..≈≈#...............#.≈.≈≈....## .pb=i| 3###.#.#.#.≈.#≈...... #.......# #.#...≈≈~.#≈≈..###.#.#pb=i ........pb=iä a #..pb=i N~........#≈...#pb=i pb=i? pb=i pb=i pb=i fM ### # #.  ...#.......#####  ##.#........... <.#......#.#..#.##.....#.pb=ib .#~##......#.#..≈≈#...............#.≈.≈≈....## ........####.#.#.#.≈.#≈.......#.#..##..pb=i (#....##≈~pb=ii ,pb=i+ pb=i M.. #y#.######.. #### # #.  ...#.......#####  ##.#........... <.#......#.#..#.##....pb=i O.#..#~###.#..≈≈#...... .................#.≈.≈≈....##.#.#.#. .pb=i- ,..#....pb=i pb=i4! pb=i& pb=iN MY######+ .#......... #y#.######.. #### # #.  ...#.......#####  ##.#........... <.pb=icN #......#.#..#.##.....#..#~## ...............#.#..≈≈#.......#.#pb=iN +.##pb=iKV pb=iV pb=i[ pb=iă jM..#≈...# y†Y######+ .#......... #y#.######.. #### # #.  ...#.......#####  pb=i' ##.#........... <.#......#.#..#.##.....#. pb=iK z...............#.#.#~##.....#.#.#...pb=il pb=i5 pb=i pb=iݒ pb=i M##...?......#≈...# y†Y######+ .#......... #y#.######.. pb=im #### # #.  ...#.......#####  pb=i ##.#........... <.#pb=i -......#.#.pb=iܺ .#.##.... ...............#.#.#.##.....#.#.#pb=i ..pb=i pb=i ,pb=i` pb=i @M5..##########...?......#≈...# y†Y######+ .#......... #y#.######.. #### # #.  pb=i A...#.......#####  ##.#........... <.#......#.#. pb=i$ ...............#.#.#.##.....#.#.##.#pb=i ,pb=i pb=i* ?M.c#....5..########.....##...?..........#≈...# y†....Y######+ .#.............. #y#.######..pb=i;+  .........#### # #.  ........#.......#####  ##@#........... <.#......#.# pb=ic+ ...............#.#.#.##.....#.#.#..#pb=i`3 ,pb=i8 pb=i` w ...#≈≈≈≈# #####'#.. ..c##≈...# #..... 5..#≈...# #.####### #≈...# #...?... ...#≈...# y.† pb=i3a vY######+ .#....... . ... #y#.######. . #### # #. #. . .......@.#.......######. . ......##.#............#. .<.......#.#.......####.#........#.#.......#.##.#.pb=iMa .......#.#.#.##.....#.#.pb=ipa 0.......#.#.#.##.....#.#........#.#.#.##.....#.#..#.#.#~##.....#.#.pb=ia Z#.#..≈≈#.......#.pb=iik pb=ik pb=iDr pb=io w .#≈≈≈≈# #####'# .........##≈...# #..... ..........#≈...# #. .........##≈...# #...?... ..........#≈...# y. ...######+ .#.. .... #y#.###### .. .#### # #. # .. ..#.......###### .. .##.#............# ..<pb=iǚ ...#.#.......####.#....#.#.#.##.#.....#.#.#.##.....#.#......#.#.#.##.....#.#pb=iR .......#.#.#.##.....#.#........#.#.#~##.....#.#.#.#..≈≈#.#pb=i` pb=i pb=iw pb=iy  '##########... ..#≈≈≈≈# #####' .##≈...# #..... ..#≈...# #.##### .##≈...# #...? ..#≈...# y . pb=i B.######+ .#....... ....# #y#.####. #### # #. . ....#.......####. pb=i .##.#............<..#.#.......####.pb=i s..#.#.......#.##...#.#.#.##.....#...#.#.#.##.....#.pb=iH ..#.#.#.##.....#. o.#.#.#~##.....#.pb=i? pb=i pb=i pb=i  ............' ...oo....#'##########... ..#≈≈≈≈# #####' ##≈...# #..... ..#≈...# #.####pb=i  ##≈...# #...? ..#≈...# y ######+ .#...... pb=i y....# #y#.####. pb=ix #### # #. . ....#.......####. ##.#..........<.#.#.......####pb=i .#.#.......#.## o   orc priest (wandering).#.#.#.##.....# o   orc (wandering)pb=i .#.#.#.##.....# .pb=i C.#.#.#.##.....#pb=i m  An orc priest comes into view.pb=i) (---pb=i ^.o51.5 (41.2)pb=it E.opb=i$ pb=i$ H---2.1 (41.8 pb=i$ _pb=ib+ pb=i- qb=i....................'... srcrip the Jinx....o....#'##########... Spriggan of Okawaru *........o......#≈≈≈≈# #####' Health: 47/47 ========================.........##≈...# #..... Magic: 12/12 ========================..........#≈...# #.#### AC: 3Str: 4.........##≈...# #...?. EV: 18qb=i.0Int: 14 ...........#≈...# y..... SH: 0Dex: 22 ..qb=iq.........######+ .#..... XL:  9 Next: 41% Place: Dungeon:7 qb=i.... .......@....# #y#.#### Noise: ---------  Time: 6752.1 (0.0) .... .........#### # #.qb=iAHb) +2 sling .... ...............#.......#### Fire: b) +2 sling .... .............##.#........... ....<..............#.#.......#### ...................#.#.......#.## o   orc priest (wandering) qb=in...................#.#.#.##.....# o   orc (wandering) ...................#.#.#.##.....# qb=i;...................#.#.#.##.....# qb=ii_Moving in this stuff is going to be slow.  You enter the shallow water. qb=i0_Moving in this stuff is going to be slow. qb=i|_An orc priest comes into view.Press: ? - help, v - describe, . - travelqb=i 'The floor.rb=iG....................'... srcrip the Jinx....o....#'##########... Spriggan of Okawaru *........o......#≈≈≈≈# #####' Health: 47/47 ========================.........##≈...# #..... Magic: 12/12 ========================rb=i..........#≈...# #.#### AC: 3Str: 4.........##≈...# #...?. EV: 18Int: 14 ...........#≈...# y..... SH: 0Dex: 22 rb=i,(...........######+ .#..... XL:  9 Next: 41% Place: Dungeon:7 rb=iX7.... .......@....# #y#.#### Noise: ---------  Time: 6752.1 (0.0) rb=i{.... .........#### # #.b) +2 sling .... ...............#.......#### Fire: b) +2 sling .... .............##.#........... rb=iAg....<..............#.#.......#### ...................#.#.......#.## o   orc priest (wandering) ...................#.#.#.##.....# o   orc (wandering) ...................#.#.#.##.....# ...................#.#.#.##.....# rb=ix_Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _An orc priest comes into view.rb=ibPress: ? - help, v - describe, . - travelThe floor.rb=izrb=irb=iv. _rb=iX  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rb=iN  .oYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The orc priest shouts! The orc shouts!.o oYour orb unleashes a flurry of shooting stars!rb=iT ovvvoally target)oo 2 orcsrb=iU 0----==3.1 (1Will/2 Jinx -Star rb=i\ rb=iNc v _You encounter an orc. It is wielding a +0 short sword.ub=iZ: .....o...# ....o.....  ....o....##≈...#  ..........  .........##≈...# #...? . ..........#≈...#  ......vv.######+  .......@v...#  .........#### # #. ub=i<; .............. .............##.#<..............#.#..........#...........#...........#..ub=i .....o...# ....o.....  ....o....##≈...#  ..........  .........##≈...# #...? ..........#≈...#  ......vv.######+  .......@v...# ub=it .........#### # #.  .............. .............##.#<..............#.#..........#...........#...........#..ub=i=ub=iSpend multiple turns changing equipment while enemies are nearby? Y - Yes  N - Noxb=ixb=i....................'... srcrip the Jinx.....o...#'##########... Spriggan of Okawaru *.........o.....#≈≈≈≈# #####' Health: 47/47 ========================....o....##≈...# #..... Magic: 10/12 ====================----..........#≈...# #.#### AC: 3Str: 4.........##≈...# #...?. EV: 18Int: 14 ...........#≈...# y..... SH: 0Dex: 22 ........vv.######+ .#..... XL:  9 Next: 41% Place: Dungeon:7 xb=i/.... .......@v...# #y#.#### Noise: ==-------  Time: 6753.1 (0.0) .... .........#### # #.b) +2 sling .... ...............#.......#### Fire: b) +2 sling .... .............##.#........... Will/2 Jinx -Star ....<..............#.#.......#### ...................#.#.......#.## o   orc priest (ally target) ...................#.#.#.##.....# oo 2 orcs ...................#.#.#.##.....# ...................#.#.#.##.....#xb=ieYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The orc priest shouts! The orc shouts!  Your orb unleashes a flurry of shooting stars! _You encounter an orc. It is wielding a +0 short sword.There are monsters nearby!xb=if--- _xb=ixb=ivv○xb=iLYou feel your willpower being sapped.  The orc priest shouts! The orc shouts!  Your orb unleashes a flurry of shooting stars! _You encounter an orc. It is wielding a +0 short sword.You start removing your armour.xb=i@v○xb=i vxb=i+○xb=iG.oxb=i  oo 2 orc priests (1 wandering, 1 ally ta…)You continue removing your orb of stardust.You encounter an orc priest. It is wielding a +0 hand axe.xb=ixxb=i Keep removing your equipment? Y - Yes  N - Nozb=idzb=i....................'... srcrip the Jinx....oo...#'##########... Spriggan of Okawaru *.........o.....#≈≈≈≈# #####' Health: 47/47 ========================.........##≈...# #..... Magic: 10/12 ====================----....o.....#≈...# #.#### AC: 3Str: 4.........##≈...# #...?. EV: 18Int: 14 ......vv...#≈...# y..... SH: 0Dex: 22 ........○○v######+ .#..... XL:  9 Next: 41% Place: Dungeon:7 .... ....zb=im'...@○...# #y#.#### Noise: ---------  Time: 6753.1 (0.0) .... .........#### # #.b) +2 sling .... ...............#.......#### Fire: b) +2 sling .... .............##.#........... Will/2 Jinx -Star ....<..............#.#.......#### ...................#.#.......#.## oo 2 orc priests (1 wandering, 1 ally ta…)...................#.#.#.##.....# oo 2 orcs ...................#.#.#.##.....# ...................#.#.#.##.....#Your orb unleashes a flurry of shooting stars! _You encounter an orc. It is wielding a +0 short sword. _zb=i&,[40mThere are monsters nearby!You start removing your armour.You continue removing your orb of stardust.You encounter an orc priest. It is wielding a +0 hand axe..o.ov○v○v○o°°°°°°oally target)4.1 (1 _°°°°°°zb=i1Kv○zb=i-B )You continue removing your orb of stardust.The shooting star hits the orc priest!  zb=iB?You kill the orc priest!zb=iJU   orc priestzb=i2○zb=i'Hv○zb=i%F.ozb=iBvozb=iTzb=iG )Okawaru accepts your kill.The shooting star hits the orc!  You kill the orc!zb=in   orczb=id/○zb=idN.ozb=i evzb=i3e+○zb=ip°°°°..°....(ally target)zb=iwu235.1 (2zb=i~8°zb=i)The shooting star hits the orc!  You kill the orc! _Okawaru accepts your kill.You continue removing your orb of stardust.zb=iިzb=i zb=iV,0○zb=iw/G.ozb=i9G°....zb=i =*6.1 (3zb=iAE:°zb=iH .o _Okawaru accepts your kill.zb=iQ.zb=iR*7.1 (4zb=ibZzb=i"^C)ozb=if@8.1 (5zb=inzb=iJp{ _You continue removing your orb of stardust. x2zb=iOqzb=i]zb=iV_ _You finish removing your orb of stardust.b=iS>(((((((b=ioF.ob=iY).......b=i,4===9.1 (1b=ib=iN/ _You shoot a sling bullet.b=io" >(((((((b=i_ E.ob=i (.......b=i \1==60.2 (1.1b=i b=i] / _You shoot a sling bullet.b=i >(((((((b=i [ ".......b=i[ +10b=isc b=ie r _You shoot a sling bullet. The orc priest closely misses you.b=iv >(((((((b=iH ".......b=i %2b=ip b=is r _You shoot a sling bullet. The orc priest closely misses you.b=i >(((((((b=iw ".......b=i %3b=iz b=i8 ((((((( _You shoot a sling bullet. The orc priest completely misses you.b=i .......  You shoot a sling bullet.  The orc priest calls down the wrath of Beogh upon you.b=i:38-----b=iNB==4.3 (1.1b=ib=iK' _Beogh smites you!b=i">(((((((b=i3 .......  You shoot a sling bullet.  The orc priest invokes the aid of Beogh against you.b=i4t30---------50b=i!=b=i?' _Beogh smites you!b=iҢb=iyb=ib=iF _Unknown command.b=i b=ioGear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  b=iqi - a +0 rapier Missiles (go to first with ()f - 3 boomerangs  g - 19 poisoned darts Armour (go to first with [)  d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardustb=i= b=i P....................'... srcrip the Jinx.........#'##########... Spriggan of Okawaru *...............#≈≈≈≈# #####' Health: 30/47 ===============---------......)..##≈...# #..... Magic: 11/12 ======================--....))....#≈...# #.#### AC: 3Str: 4.........##≈...# #...?. EV: 18Int: 14 ...........#≈...# y..... SH: 0Dex: 22 ..b=iw .......o.######+ .#..... XL:  9 Next: 43% Place: Dungeon:7 .... .......@....# #y#.#### Noise: ===------  Time: 6765.3 (0.0) .... .........#### # #.b) +2 sling .... ...............#.......#### Fire: b) +2 sling .... .............##.#........... Will/2 Jinx -Star ....<..............#.#.......#### ...................#.#.......#.## o   orc priest ...................#.#.#.##.....# ...................#.#.#.##.....# =i= d...................#.#.#.##.....#The orc priest calls down the wrath of Beogh upon you. _Beogh smites you!  You shoot a sling bullet.  The orc priest invokes the aid of Beogh against you. _Beogh smites you! _Unknown command.b=i b=i b=i b=iD b=ib=iGear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Missiles (go to first with ()f - 3 boomerangs  b=i-g - 19 poisoned darts Armour (go to first with [)  d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardustb=iY b=ia b=ik P....................'... srcrip the Jinx.........#'##########... Spriggan of Okawaru *...............#≈≈≈≈# #####' Health: 30/47 ===============---------......)..##≈...# #..... Magic: 11/12 ======================--....))....#≈...# #.#### AC: 3Str: 4.........##≈...# #...?. EV: 18Int: 14 ...........#≈...# y..... SH: 0Dex: 22 ..b=iWl .......o.######+ .#..... XL:  9 Next: 43% Place: Dungeon:7 .... .......@....# #y#.#### Noise: ===------  Time: 6765.3 (0.0) .... .........#### # #.b) +2 sling .... ...............#.......#### Fire: b) +2 sling .... .............##.#........... Will/2 Jinx -Star ....<..............#.#.......#### ...................#.#.......#.## o   orc priest b=il t...................#.#.#.##.....# ...................#.#.#.##.....# ...................#.#.#.##.....#b=il The orc priest calls down the wrath of Beogh upon you. _Beogh smites you!  You shoot a sling bullet.  b=il The orc priest invokes the aid of Beogh against you. _Beogh smites you! _Unknown command.b=i,u b=iu b=i| b=i~ cc=iScc=iVWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) cc=i[W b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier[?] describe selected [!] equip|wield|wear[tab] equip|unequip dc=iez dc=iʂ?....................'... srcrip the Jinx.........#'##########... Spriggan of Okawaru *...............#≈≈≈≈# #####' Health: 30/47 ===============---------......)..##≈...# #..... Magic: 11/12 ======================--....))....#≈...# #.#### AC: 3Str: 4.........##≈...# #...?. EV: 18Int: 14 ...........#≈...# y..... SH: 0Dex: 22 dc=iTd.........o.######+ .#..... XL:  9 Next: 43% Place: Dungeon:7 .... .......@....# #y#.#### Noise: ===------  Time: 6765.3 (0.0) .... .........#### # #.b) +2 sling .... ...............#.......#### Fire: b) +2 sling .... .............##.#........... Will/2 Jinx -Star dc=iŃ:....<..............#.#.......#### ...................#.#.......#.## o   orc priest ...................#.#.#.##.....# ...................#.#.#.##.....# ...................#.#.#.##.....#The orc priest calls down the wrath of Beogh upon you. dc=i_Beogh smites you!  You shoot a sling bullet.  The orc priest invokes the aid of Beogh against you. dc=i __Beogh smites you! _Unknown command.dc=iLe  You unwield your +2 sling.  a - a +2 heavy orcbow (weapon)dc=ikdc=idc=in--6.3 (1a) +2 orcbow (heavy)dc=iIWa) +2 orcbow (heavy)dc=i'dc=i*t _The orc priest casts a cantrip, but nothing happens.ec=i  You shoot an arrow. The arrow hits the orc priest!ec=i7  The orc priest is heavily wounded.The orc priest barely misses you.ec=i7~12====8.0 (1.7ec=iRIec=iKA _The orc priest hits you but does no damage.ec=iP )You shoot an arrow. The arrow hits the orc priest!!  You kill the orc priest!ec=iwU Rec=iS ec=i< y 49.7 _Okawaru accepts your kill.ec=i ec=i o _Your Translocations skill increases to level 5!gc=iWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +2 heavy orcbow (weapon)  b - a +2 slingh - a +0 orcbow  i - a +0 rapier[?] describe selected [!] equip|wield|wear[tab] equip|unequip gc=i9/....................'... srcrip the Jinx.........#'##########... Spriggan of Okawaru *...............#≈≈≈≈# #####' Health: 31/47 ===============---------......)..##≈...# #..... Magic: 12/12 ========================....))....#≈...# #.#### AC: 3Str: 4.........##≈...# #...?. EV: 18Int: 14 ...........#≈...# y..... SH: 0Dex: 22 .........).######+ .#..... XL:  9 Next: 44% Place: Dungeon:7 .... .......@....# gc=i0[40m#y#.#### Noise: ===------  Time: 6769.7 (0.0) .... .........#### # #.a) +2 orcbow (heavy) .... ...............#.......#### Fire: a) +2 orcbow (heavy) .... .............##.#........... Will/2 Jinx -Star ....<..............#.#.......#### ...................#.#.......#.##  ...................#.#.#.##.....#  ...................#.#.#.##.....#  ...................#.#.#.##.....# The orc priest barely misses you. _The orc priest hits you but does no damage.  You shoot an arrow. The arrow hits the orc priest!!  You kill the orc priest! _Okawaru accepts your kill. _Your Translocagc=i07tions skill increases to level 5!gc=i9F  You unwield your +2 heavy orcbow.gc=ix:---70.2 (0.5-) Nothing wieldedThrow: 3 boomerangs gc=iBgc=iDi _The jinxing sprites lose interest in you.gc=i- gc=i/ { Ability - do what?CostFailure gc=i/  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-10% [?] toggle between ability selection and description.gc=igc=iJ&gc=i/'....................'... srcrip the Jinx.........#'##########... Spriggan of Okawaru *.....gc=i^0..........#≈≈≈≈# #####' Health: 31/47 ===============---------......)..##≈...# #..... Magic: 12/12 ========================....))....#≈...# #.#### AC: 3Str: 4.........##≈...# #...?. EV: 18Int: 14 ...........#≈...# y..... SH: 0Dex: 22 .........).######+ .#..... XL:  9 Next: 44% Place: Dungeon:7 .... .......@....# #y#.#### Noise: ---------  Time: 6770.2 (0.0) .... .........#### #gc=i"1[37m #.-) Nothing wielded .... ...............#.......#### Throw: 3 boomerangs .... .............##.#........... Will/2 -Star ....<..............#.#.......#### ...................#.#.......#.##  ...................#.#.#.##.....#  ...................#.#.#.##.....#  ...................#.#.#.##.....# You shoot an arrow. The arrow hits the orc priest!!  gc=ib1EYou kill the orc priest! _Okawaru accepts your kill. _Your Translocations skill increases to level 5!You unwield your +2 heavy orcbow. _The jinxing sprites lose interest in you.gc=i:P  Okay, then.gc=iN>hc=ihc=i~. _hc=i hc=i % Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-hc=i p10% [?] toggle between ability selection and description.ic=i) ic=i& ic=i O....................'... srcrip the Jinx.........#'##########... Spriggan of Okawaru *...............#≈≈≈≈# #####' Health: 31/47 ===============---------......)..##≈...# #..... Magic: 12/12 ========================....))....#≈...# #.#### AC: 3Str: 4ic=i &.........##≈...# #...?. EV: 18Int: 14 ...........#≈...# y..... SH: 0Dex: 22 .........).######+ .#..... XL:  9 Next: 44% Place: Dungeon:7 ic=i .... .......@....# #y#.#### Noise: ---------  Time: 6770.2 (0.0) .... .........#### # #.-) Nothing wielded .... ...............#.......#### Throw: 3 boomerangs ic=i .... .............##.#........... Will/2 -Star ....<..............#.#.......#### ...................#.#.......#.##  ...................#.#.#.##.....#  ...................#.#.#.##.....#  ...................#.#.#.##.....# You kill the orc priest! _Okawaru accepts your kill. _Your Translocations skill increases to level 5!You unwield your +2 heavy orcbow. ic=iL _The jinxing sprites lose interest in you. _Okay, then.ic=iL P  Okay, then.ic=i ic=i8 ic=i> . _kc=i&kc=i('Wield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))  a - a +2 heavy orcbow kc=i$)$ b - a +2 slingh - a +0 orcbow  i - a +0 rapier[?] describe selected [!] equip|wield|wearkc=is)y[tab] equip|unequip kc=iYX kc=i\ kc=i!c "....................'... srcrip the Jinx.........#'##########... Spriggan of Okawaru *...............#≈≈≈≈# #####' Health: 31/47 ===============---------......)..##≈...# #..... Magic: 12/12 ========================....))....#≈...# #.#### AC: 3kc=ic Str: 4.........##≈...# #...?. EV: 18Int: 14 ...........#≈...# y..... SH: 0Dex: 22 ..kc=ic n.......).######+ .#..... XL:  9 Next: 44% Place: Dungeon:7 .... .......@....# #y#.#### Noise: ---------  Time: 6770.2 (0.0) kc=i3d .... .........#### # #.-) Nothing wielded .... ...............#.......#### Throw: 3 boomerangs .... .............##.#........... Will/2 -Star kc=i[d 5....<..............#.#.......#### ...................#.#.......#.##  kc=id O...................#.#.#.##.....#  ...................#.#.#.##.....#kc=id b  ...................#.#.#.##.....#kc=id   _Okawaru accepts your kill. _Your Translocations skill increases to level 5!You unwield your +2 heavy orcbow. kc=i)e _The jinxing sprites lose interest in you. _Okay, then. _Okay, then.kc=io kc=iap 2=7 (0.5b) +2 slingFire: b) +2 sling kc=iGx kc=iz - _b - a +2 sling (weapon)lc=ilc=iWield or unwield which item (- for none)?- - Unarmed lc=iHand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowlc=iBh - a +0 orcbow  i - a +0 rapierlc=i.[?] describe selected [!] equip|wield|wearlc=iIy[tab] equip|unequip lc=imc=ibmc=iemc=i&oO....................'... srcrip the Jinx.........#'##########... Spriggan of Okawaru *...............#≈≈≈≈# #####' Health: 32/47 ================--------......)..##≈...# #..... Magic: 12/12 ========================....))....#≈...# #.#### AC: 3Str: 4mc=io.........##≈...# #...?. EV: 18Int: 14 ...........#≈...# y..... SH: 0Dex: 22 .........).######+ .#..... XL:  9 Next: 44% Place: Dungeon:7 .... .......@....# #y#.#### Noise: ---------  Time: 6770.7 (0.0) .... .........#### # #.mc=ip4b) +2 sling mc=iEp.... ...............#.......#### Fire: b) +2 sling mc=ihp.... .............##.#........... Will/2 -Star mc=ip....<..............#.#.......#### mc=ip'...................#.#.......#.##  ...................#.#.#.##.....#mc=ip  ...................#.#.#.##.....#mc=iqb  ...................#.#.#.##.....#mc=i8q  _Your Translocations skill increases to level 5!You unwield your +2 heavy orcbow. mc=i_q_The jinxing sprites lose interest in you. _Okay, then. _Okay, then. mc=iq._b - a +2 sling (weapon)mc=izP  Okay, then.mc=i{mc=i2mc=i. _mc=imc=imc=iqmc=iF _Unknown command.nc=i6nc=iQ9Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier nc=i9Armour (go to first with [)  d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardust[?] describe selected [!] equip|wield|wearnc=i9y[tab] equip|unequip nc=inc=inc=i....................'... srcrip the Jinxnc=iO.........#'##########... Spriggan of Okawaru *...............#≈≈≈≈# #####' Health: 32/47 ================--------nc=iv......)..##≈...# #..... Magic: 12/12 ========================nc=i....))....#≈...# #.#### AC: 3Str: 4.........##≈...# #...?. EV: 18nc=i>Int: 14 .nc=i..........#≈...# y..... SH: 0Dex: 22 ..nc=i7.......).######+ .#..... XL:  9 Next: 44% Place: Dungeon:7 nc=iI7.... .......@....# #y#.#### Noise: ---------  Time: 6770.7 (0.0) nc=ip.... .........#### # #.b) +2 sling nc=i.... ...............#.......#### Fire: b) +2 sling .... .............##.#........... Will/2 -Star ....<..............#.#.......#### ...................#.#.......#.##nc=i  ...................#.#.#.##.....#  nc=i0...................#.#.#.##.....#  ...................#.#.#.##.....#nc=iV  _The jinxing sprites lose interest in you. nc=iy_Okay, then. _Okay, then. _b - a +2 sling (weapon) nc=iW_Okay, then. _Unknown command.nc=inc=i _nc=i nc=i<  You start putting on your armour.You continue putting on your orb of stardust.nc=i% *1.7 (1nc=i nc=i+* _The sprites lose interest in your situation.You continue putting on your orb of stardust.nc=i* 52.7 (2nc=i 3 nc=i> z _Your orb has finished recharging its magic.nc=i{> *3.7 (3nc=iyF nc=i~R nc=iS F34.7 (4nc=i[ nc=id nc=ie *5.7 (5nc=il nc=in } _You continue putting on your orb of stardust. x3nc=iXo nc=iw nc=i_{ a _You finish putting on your orb of stardust.oc=i[M?####.#######...........'#'##########.......#≈≈≈≈# #####'..)..##....))....##### #oc=i&\#...? ...#≈...# y ######+ .#.........# #y#.#### #### # #.  ...#.......#### .... .............##.#............# oc=i ]:#............#.oc=igoc=ih36.3 (0.6 _oc=iqoc=i4t$  Things that are here:oc=iv _a +0 hand axe; a +0 scale mail; an orc corpseoc=i{ M. #.# ?####.#######...........'#'##########.......#≈≈≈≈# #####'..)..##....))....#### ##...?oc=iD} \ .#≈...# y ).######+ .#........# #y#.#### .... .........#### # #.Will/2 ..........#oc=i oc=iÉ ,9 _oc=i oc=i pc=iΝ3pc=ipc=iƴ,pc=ipc=io34=pc=ipc=i _You feel your willpower return.pc=i}pc=i,pc=ipc=im5=pc=ipc=i&,pc=i 0pc=iK9,pc=iGApc=iBM,pc=ivUpc=i`pc=i`D6=pc=ihpc=is,pc=i/|pc=i/,pc=ipc=i;,pc=ixpc=i3pc=iU7=pc=i4pc=iҼpc=iupc=ipc=ipc=ipc=iPpc=ia8=pc=ikpc=i,pc=idpc=i,pc=i!pc=iz+,pc=i4pc=i*?pc=i?N9=pc=iGpc=iQ,pc=iIYpc=ic,pc=ijpc=iIt,pc=ir|pc=ipc=i2L40=pc=iqpc=i,pc=iܺXpc=i|,pc=i pc=i91pc=id2=pc=ipc=iJ,pc=i7pc=iP,pc=i}pc=ipc=iD2=pc=iSpc=ipc=i=pc=i "pc=i .,pc=i6pc=iCpc=iEDpc=iLpc=iiZk3=pc=iFbpc=iFm,pc=iupc=i,pc=ipc=i,pc=iEpc=iӱ94pc=ia(=pc=iںpc=i^pc=ipc=ipc=i,pc=ipc=ik5=pc=iwpc=i,pc=iVpc=ipc=ipc=ipc=i),pc=i1pc=iY<pc=i<K6=pc=ixDpc=iO,pc=iVpc=ia,pc=iipc=is,pc=iH{pc=ipc=iZh7==pc=ipc=i  .. ... ###..# #.# #?####.#######............'#'##########..pc=ij.....#≈≈≈≈# #####...)..##≈...# #....))....#≈...# #.####≈...# #...?....#≈...# y ).######+ .#.........# #y#.###. #### # #.pc=i+. ....#.......###. ##.#..........<.#.#.......#pc=iI.#.#.......# _HP restored.pc=ipc=i:pc=i pc=i ####.#### ##### .. ... ###...# #.# ##..?####.########............'''##########.#.....#≈≈≈≈# #####.......)..##≈...# #...#.....)@....#≈...# #.###≈...# #....#≈...# y F... ).######+ .#........# #y#.##. )#### # #. . ....#.......##. ##.#.........<.#.#.......#827.5 (50.6)pc=ipc=iG.8.1 (51.2pc=iL%pc=i(; _Found a dagger.  Things that are here:pc=i*o _a +0 whip; a +0 ring mailpc=i@ I..pc=i pc=i pc=ie  ####.#### ##### . ...  #.# #.# # #..?.####.#~#.'≈'.#'## #.#≈≈≈≈# . #.)..##≈...# #... #.....@)....#≈...# #...##≈...# #..#≈...# y .F....).######+ .#.pc=i? 5..# #y#.. .).#### # #.. ...#........ .##.#.........<.#.#.......pc=i ,0.0)pc=i pc=i +7 (0.6 _pc=iE pc=i $  Things that are here:pc=i _a +1 hand axe of electrocution; an orc corpseqc=i3qc=iqc=iw} #. ########.##########  ... ...  #...# #.#  #..?####.######~#............~≈''###### #.....#≈≈≈≈# ## #....@..)..##≈...# #. #.....))....#≈...# #qc=iQ#≈...# # ......#≈...# yF... ).######+ .#.. ......# #y#.. ..)#### # #.. ....#.... #.#.......qc=iqc=iK@= _qc=iqc=i6 # #.# ########.########## ... ... #...# #.# ~ #..?####.#####~#...........≈~≈''###### #.....#≈≈≈≈# # #.......)..##≈...# #qc=iR #.....))....#≈...# # .#≈...# #.....#≈...# yF... ).######+ .# o........# #y#....)#### # #. ....#...qc=i3+,qc=i4qc=ia # # #.# ########.########## ... ... #...# #.# ≈≈~ 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#.###.##..#≈~≈~#.#.###..'~≈~≈'.#.#.##..#≈~≈~#. #.#..##..#≈≈~≈#.####.')..sc=i######.....)  #....#.o ###....#.##... .......###..>... ###....#. #....#..) ###....sc=i(. #....#..F   bullfrog (wandering) sc=iNP#....#..<sc=isG #....#)sc=i\ #..........sc=if j  A bullfrog comes into view.sc=isc=i".sc=i6F0.0)sc=i<sc=i41.5 (0.6 _sc=i(sc=iM*tc=idp#...##≈≈~ #.###.##..F#≈~≈~#. #.###...'~≈~≈'.#.#.#≈~≈~#.#.#.#≈≈~≈#.####.')..#######.....))#....#.o##.............. ##....#.##.. ......###..> ##....##........  #....#..) ##......tc=i. ....# ....#.< ....#......). .......##....##tc=i.tc=iVFtc=i7(2.1tc=itc=iRtc=i###.##.....#≈~≈~#. #.#'~≈~≈'.#.#.#≈~≈~#.#.#.#≈≈~≈#.tc=i) ####.')..#######.....)) #....#.o##............... #....#.##.. .....###..> #....##.........#..) #....... ...##.<#......)... ##....##  #....##.tc=iFtc=iɾ7tc=itc=i,tc=iv0 @ #.#'~≈~≈'.#.#.#≈~≈~#.#.#.#≈≈~≈#.) ###.')######.....)).. ....#.o##............... ....#.##.. ....###..>)##..... ....#..) ......tc=i0 . ..##.<#......)... #....## #....##. 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The hatch slams shut behind you.vc=i ..##....#.#.#.........#>....# ..#.###.#...#....##.###.....##### ..#...######'###.##.# #.....+...# ..#._.#..##..# #.##.# #.....###. ..#...#..##.## #.##.#########.....# #........##....#.  #F# ####### ########.#  #.# #..#  #.# #.# ###.# #######.###### #.#######.# #.# #÷......########.#######.######.# '.......'......#.##...##.##.....# #≈≈≈≈≈..##..#.........##.##..... ....∩≈b.....####.##...##.##..... .≈≈≈≈≈b........#.#....'..##.....# ........##.#...#.#....#####...#vc=i8 -8.2 (2.5vc=i 9_vc=ig _Level annotation: 1 transporter, exclusion: jelly, Grinder, Jeremiahwc=imIwc=i* / .###.#..##.###.....#####..######'###.##.# +..._.#..##..# #.##.###.## #.##.###.......... #######.....# #........##....#.#  #F# ##########.# wc=i+ ........ ######## ....############.# #÷......########.#######.######.# #....###.<.....#.#.#)######..#.#. wc=i0+ wc=i2 wc=iM3 wc=i#9 8_wc=ih  ..######'###.##.# +..._.#..##..# ###.## #.##.###.......... #######.....# #........##....#.#  #F# ##########.# ........ ######## ....############.# #÷......########.#######.##### '.'......#.##...##.##....#.# #....###.#...#.#.#.#.##.....###.. wc=ii wc=iyj wc=iq 8_wc=i֙  _.#..##..# ###.## #.##.###.......... #######.....# #........##....#.#  #F# ######...######.# ................... ##.......###### ....############.# #÷......########### '.'......#.##...##.##.... #≈≈≈≈≈..##..#.......##.###.# #....#...#####.#.#...##.....#.... wc=i4 wc=i wc=i. wc=i [ .##..... wc=i #######.....# #........##....#.#  #F# ######.....######.# ............wc=i' ].... ##.###### ....#####wc=iZ #######.# #÷......########### '.wc=i| '......#@##...##.##.... #≈≈≈≈≈..##..#.........#wc=i . wc=i ....∩≈b.....####.##...#..'..##wc=i <##.# wc=i& #####........#....#......[.##.... wc=iE wc=i wc=iv wc=i )########.....# #........##....#  #F# ####### #.#######. #.# #................ #.# #.. ####.# #..wc=iB ######. .....##### #.#######.# #. ##÷......########.#######.######. .'.'......#.##...##.##..... ##≈≈≈≈≈..##..#..@......##.##..... #....∩≈b.....####.##...##.## wc=if #.≈≈≈≈≈b........#.#....'..## #........##.#...#.#....#####...# wc=i y##....###.<.....#.#.#)######..#.# wc=i o #....###.#...#.#.#.#.##.....## wc=i  #....#...#####.#.#...##.....#.  #####........#....#......[.##wc=i \ ##.#.......#####wc=iX ,wc=i$ wc=iR= Z....#...#..##.## #.##.###....... wc=i= #########.....# #........##....# # #F# ####### #..####### # #.#wc=i=  #.  #.# #.wc=i= n...... #####.#  #.........###### wc=i> ......##### #.#######.# # ###÷......########.#######.###### wc=i > b..'.......'.....@#.##...##.## #wc=iF> ##≈≈≈≈≈..##..#.........##.## wc=i>  #....∩≈b.....####.##...##.##  #.≈≈≈≈≈b........#.#....'..##....  #........##.#...#.#....#####..#....###.<.....#.#.#)######..wc=i>  #....###.#...#.#.#.#.##.....### #....#...#####.#.#...##.....######........#....#wc=i> 7[.##..wc=i_F ,wc=iI wc=i .#...#..##.## #.##.### .#.....# #.##.... .# #F# # #. ## #.# # #.# #.#.# #...##### #.#.# #÷......#.#..'.'....@.#.##...##.###≈≈≈≈≈..##..#.........##.## # #....∩≈b.....####.##...##.## #.≈≈≈≈≈.........#.#....'..## #..##.#...#.#....#####... ##....###.<.....#.#.#)######..# #....###.#...#.#.#.#.##..... #....#...#####.#.#...##.....# #####.#....#......[.##wc=i wc=i3 .#...#..##.## #.##.### #.#.....# #.## .wc=i F.# #F# # #.# #.# # #.# #.#.#wc=i. ! #...##### #.#.##÷......#.#. <...'wc=iy .'...@..#.##...##.## .####≈≈≈≈≈..##..#.........##.## ## #....∩≈b.....####.##...##.## wc=iʧ # #.≈≈≈≈≈.........#.#....'..## # #.##.#...#.#....##### wc=i # ##....###.<.....#.#.#)######.. #....###.#...#.#.#.#.##..... #....#...#####.#.#...##.....# #####.#....#......[.##wc=i ,wc=if wc=i wc=i] o#.#########.....# #........## ⌠..# #F# ####### #.#### #### #.# #..... #.#wc=i  #. ########.# #.### wc=i .........##### #.#######.# #####÷......########.#.### wc=i w.<...'.'......#.##...##.##. wc=i ..####≈≈≈≈≈..##.@#.........##.##wc=i<  #....∩≈......####.##...##.## .# #.≈≈≈≈≈.........#.#....'..## .# #........##.#...#.#....##### #wc=i # ##....###.<.....#.#.#)###### #....###.#...#.#.#.#.##...F   Jeremiah (polearm, wandering) #....#...#####.#.#...##..... #####..F.....#....#......[ ##.#.......#wc=i h  Jeremiah comes into view.wc=i wc=i /93.0 (4.8.wc=ii F wc=i& +6 (5.4wc=i wc=i 1 _Jeremiah leaves your sight.xc=i2xc=ixc=iʋxc=iTF _Unknown command.xc=i ∩.#.#.....# #.## .⌠..# #F# # #.# #.# # #.# ##.# #..##### #.#.# ..#####÷......#.#. ..<...'.'......#.##...##.##xc=is.####≈≈≈≈≈..##@.#...##.## ..## #....∩≈......####.##...##.## ..# #.≈≈≈≈≈...#.#....'..## ..# #.##.#...#.#....###### ##....###.<.....#.#.#)######xc=i #....###.#...#.#.#.#.## #....#...#####.#.#...## #####........#....#......[. #...F..#.#.xc=iJ4.2 (0.6 _xc=i]xc=iyc=i<yc=i<yc=i Cyc=iDyc=iyc=iTyc=iyc=i5yc=i>yc=i>yc=iDyc=itFyc=i#yc=iyc=iyc=iyc=iFyc=i_Gyc=iNyc=iOyc=i#:@ .⌠..# #F# ####### ##### #.# ... ########## yc=it:0..........############.# #####÷......########<...'.......'......#.##...yc=i:q.####≈≈≈≈≈..##..#......yc=i:## #....∩≈....@.####.## #.≈≈≈≈yc=i:=...#.#....'.yc=i:.......##.#...#####yc=i:;.##...#......#.#....#........ yc=i=Cyc=iD&8yc=iIyc=i3Kyc=i ⌠.⌠..# #F# # #.# #.# # #.# ##.# #...##### #.#.# yc=iH h<..#####÷......########.#..<...'.......'......#.##...##..####≈≈≈≈≈..##..#.##..## #....∩≈...@..####.##...##..# #.≈≈≈≈≈yc=iu .#.#....'...# #.##.#...#.#....yc=i # ##.F..###.<.....#.#.#)yc=i  #....###.#...#.#.#.#.##yc=i  #....#...#####.#.#...##yc=i F   marrowcuda (wandering) #####yc=i  y.#....#......[ #...F..#.#..yc=i9 ? #......#.#....#yc=i yc=i (5.4yc=i yc=iN zc=i,#⌠.⌠..# #F# # #.# #.# # #.# ##.# #. #.##### #.#. .<..#####÷......########.#..<...'.......'......#.##...##. >....####≈≈≈≈≈..##..#.##..## #....∩≈..@...####.##...##..# #.≈≈≈≈≈.#.#....'...# #.##.#...#.#....# ##.F..###.<.....#.#.#) #....###.#...#.#.#.#.## #....#...#####.#.#...## #####.#....#...... #...F..#.# #.....zc=i.#.#....#F.Fzc=i(6.0zc=i-zc=i}c=i9#.∩.#.#########.....# #.  #⌠.⌠..# #F# ####### ######## #.# # #.# #  ###########.# }c=i^F #....... ##...........##### #.#<..#####÷......########.####### .....<...'.......'......#.##...## .}c=i>....####≈≈≈≈≈.@##..#.........##.## #....∩≈}c=i####.##...##.# #.≈≈≈≈≈.........#.#....'. }c=i.....# #...F....##.#...#.#.... ###### ##....###.<.....#.#.#)###}c=i| #....###.#...#.#.#.#.## #....#...#####.#.#...#######........#....# #...F..#.#....}c=iK.F}c=i#}c=i#&6}c=i(}c=i*}c=i...⌠.⌠......#...#..##.## #.##.### ###.∩.#.#########.....# # #⌠.⌠..# #F# ####### ######## #.# # #.# #  ###########.#  #....... ###...........##### #. }c=ih #..<..#####÷......########.#### #.....<...'.....@.'......#.##... #.>....####≈≈≈≈≈..##..#......... #.....## #....∩≈......####.##...# #.....# #.≈≈≈≈≈.........#.#....' #}c=i .....# #....F...##.#...#.#.... ####### ##....###.<.....#.#.#)##}c=i  #....###.#...#.#.#.#.## #....#...#####.#.#...#######........#....#}c=i"9F.}c=i)}c=iB*(7.2}c=iA1}c=i2}c=i n....#._.#..##..# #.##.# ....⌠.⌠......#...#..##.## #.##.## ####.∩.#.#########.....# # #⌠.⌠..# #F# ####### ######## #.# # }c=iY B#.# #  ###########.#  #......  ###...........##### #.  #..<..#####÷...@..########.####  #.....<...'.......'......#.##...  #.>....####≈≈≈≈≈..##..#......... }c=i  #.....## #....∩≈......####.##...  #.....# #.≈≈≈F≈.........#.#.... }c=i  #.....# #........##.#...#.#....}c=i ####### ##....###.<.....#.#.#) #....###.#...#.#.#.#. #....#...#####.#.#...#}c=i  }c=i }c=i' &8}c=i" :_}c=ig$ ~c=i..#._.#..##..# #.##.#.⌠.⌠......#...#..##.## #.##.#.∩.#.#########.....# # #⌠.⌠..# #.# # # # #.# # #.#~c=id/] # #.# # ###...........##### #. #..<..#####÷..@...##. #.....<...'.'......#.##~c=i/ #.>....####≈≈≈≈≈..##..# #.....## #....∩≈......####.## #.....# #.≈≈≈F≈.........#.# #.....# #.##.#...#.# # ##....###.<.....#.#.#)~c=i0 #....###.#...#.#.#.#. #....#...#####.#.#...~c=i1KF≈~c=i:~c=i<(8.4~c=i)B:_~c=iC~c=i  ~c=iCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~c=ip& F∩You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.F≈~c=iNavv(ally target)~c=iA80----~c=ih==9.4 (1.0Will/2 Jinx -Star ~c=i9_~c=iD _Your orb unleashes a flurry of shooting stars!c=ic=imoWield or unwield which item (- for none)?c=i- - Unarmed Hand Weapons (go to first with )) c=i_ b - a +2 sling (weapon)  a - a +2 heavy orcbowc=iآ+h - a +0 orcbow  c=ii - a +0 rapierc=iM[?] describe selected c=i3[!] equip|wield|wearc=iQy[tab] equip|unequip c=i c=i c=i9 ..............#._.#..##..# #.##.# srcrip the Jinx .....⌠.⌠......#...#..##.## #.##.# Spriggan of Okawaru *..... #####.∩.#.#########.....# #..... Health: 47/47 ========================c=i T#⌠.⌠..# #.# ####### #..... Magic: 10/12 ====================----####### #.##..... AC: 3Str: 4#.##..... EV: 18Int: 14###########.##..... SH: 0c=iN Dex: 22###..........v#####c=it #.#### XL:  9 Next: 44% Place: Dungeon:6c=iٓ #..<..#####÷..@...########.#### Noise: ==-------  Time: 6899.4 (0.0)#.....<...'...Fv..'......#.##.. b) +2 slingc=i #.>....####≈≈≈≈≈..##..#........ Fire: b) +2 slingc=i- #.....## #....∩≈......####.##.. Will/2 Jinx -Star c=iQ #.....# #.≈≈≈≈≈.........#.#...c=i #.....# #........##.#...#.#... F   marrowcuda (ally target)####### ##....###.<.....#.#.#)c=i #....###.#...#.#.#.#.#....#...#####.#.#... _Unknown command.c=iߔ Casting: Jinxbite (safe; 1% risk of failure)  c=i Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. c=iQ /_Your orb unleashes a flurry of shooting stars!c=i F_  ∩## c=i˚   #.#  c=i %  #.#  c=i #.# c=i ' ###########.#  c=i "......v#####  #..<c=i, $#÷..@...# c=i>  c=iP d<...'...Fv..'...  #.>....####≈≈≈≈≈..##.. c=i`  #....∩≈.... c=it  c=i Y #.≈≈≈≈≈......   #........##.#   ##....###.<..c=i ,) #....###.#c=i؛ c=i4 _  ∩##   #.#    #.#  #.#  ###########.#  ......v#####  #..<#÷..@...#  <...'...Fv..'...  #.>....####≈≈≈≈≈..##..   #....∩≈....   #.≈≈≈≈≈......   #........##.#   ##....###.<..) #....###.#c=i> c=i1@ Spend multiple turns changing equipment while enemies are nearby? Y - Yes c=i^@ ' N - Noc=iCQ c=if ..............#._.#..##..# #.##.# srcrip the Jinx .....⌠.⌠......#...#..##.## #.##.# Spriggan of Okawaru *..... #####.∩.#.#########.....# #..... Health: 47/47 ========================#⌠.⌠..# #.# ####### #..... Magic: 10/12 ====================----####### #.##..... AC: 3Str: 4#.##..... EV: 18Int: 14###########.##..... SH: 0Dex: 22###..........v######.#### XL:  9 Next: 44% Place: Dungeon:6#..<..#####÷..@...########.#### c=i~g Noise: ==-------  Time: 6899.4 (0.0)#.....<...'...Fv..'......#.##.. b) +2 sling#.>....####≈≈≈≈≈..##..#........ Fire: b) +2 sling#.....## #....∩≈......####.##.. Will/2 Jinx -Star #.....# #.≈≈≈≈≈.........#.#...#.....# #........##.#...#.#... F   marrowcuda (ally target)####### ##....###.<.....#.#.#)#....###.#...#.#.#.#.#....#...#####.#.#...c=ig Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _Your orb unleashes a flurry of shooting stars!  A marrowcuda is nearby!c=i7i --- _c=iYp A_c=iIr ○vConfirm with . or Enter, or press ? or * to list all spells.beckon some vexing sprites to accompany your attacks. c=ir You feel your willpower being sapped. _Your orb unleashes a flurry of shooting stars!  You start removing your armour.c=iy  You continue removing your orb of stardust.The shooting star hits the marrowcuda!c=iy ○The marrowcuda is heavily damaged.c=if  The marrowcuda is knocked back. The shooting star hits the marrowcuda!  You destroy the marrowcuda!c=i Sc=iύ /○c=i b°°.°c=i ]7--900.4 (1c=i< _°°°c=į u .... _Okawaru accepts your kill.c=iީ *1.4 (2c=i A_c=i$ s _You continue removing your orb of stardust. x2c=i 62.4 (3c=i- 9_c=i { _The sprites lose interest in your situation.c=i *3.4 (4c=i A_c=i c=i{ *4.4 (5c=i 9_c=i { _You continue removing your orb of stardust. x2c=i' c=i c=i N  You finish removing your orb of stardust.c=i^ Y1==5.4 (6c=iO c=i d -) Nothing wieldedc=i Throw: 3 boomerangs _You start unwielding your weapon. You continue unwielding your +2 sling.c=i c=i c=i  You finish unwielding your +2 sling.  You start wielding your weapon.c=il *6.4 (7c=i 9_c=i G a) +2 orcbow (heavy)Fire: a) +2 orcbow (heavy) _You continue wielding your +2 heavy orcbow.You finish wielding your +2 heavy orcbow.c=ij c=i c=i T _a - a +2 heavy orcbow (weapon)c=iz.#._.#..##..# #.##..⌠.⌠......#...#..##.## #.##.#.∩.#.#########.....# # #⌠.⌠..# #.# # # # #.#c=i]c # #.# # #.# # ###...........##### #. #..<..#####÷.@....##.c=in #.....<...'.'......#.##c=i #.>....####≈≈≈≈≈..##..# #.....## #....∩≈......####.##c=iʘ #.....# #.≈≈≈≈≈.#.# #.....# #c=in.##.#...#.# c=i# ##....###.<.....#.#.#c=i4 #....###.#...#.#.#.# #....#...#####.#.#c=i(c=i;37.0 (0.6 _c=iOc=ic=i~ .#._.#..##..# #.##.⌠.⌠......#...#..##.## #.###.∩.#.#########.....# # #⌠.⌠..# #.# # # c=i~# #.# # #.# # #.# # ###...........##### #.c=i3 #..<..#####÷@.....##. #.....<...'.'......#.## #.>....####≈≈≈≈≈..##..# #.....## #....∩≈......####.## #.....# #.≈≈≈≈≈.#.#c=i; #.....# #.##.#...#.# # ##....###.<.....#.#.c=i #....###.#...#.#.#. #....#...#####.#.#c=ic=iL%6c=irc=ic=i c=i Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with )) c=i~  a - a +2 heavy orcbow (weapon)  b - a +2 slingh - a +0 orcbow  i - a +0 rapier Armour (go to first with [) c=i | d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardustc=i [?] describe selected [!] equip|wield|wearc=i) y[tab] equip|unequip c=ixZc=i_ac=ih................#._.#..##..# #.## srcrip the Jinx .......⌠.⌠......#...#..##.## #.## Spriggan of Okawaru *..... #######.∩.#.#########.....# #... Health: 47/47 ========================c=i?i#⌠.⌠..# #.# ####### #... Magic: 11/12 ======================--####### #.##... AC: 3Str: 4#.##... EV: 18c=ii2Int: 14###########.##... SH: 0Dex: 22###...........######.## XL:  9 Next: 47% Place: Dungeon:6#..<..#####÷@.....########.## Noise: ---------  Time: 6907.6 (0.0)c=ii#.....<...'.......'......#.## a) +2 orcbow (heavy)#.>....####≈≈≈≈≈..##..#...... Fire: a) +2 orcbow (heavy) c=i@j#.....## #....∩≈......####.## Will/2 -Star #.....# #.≈≈≈≈≈.........#.#.#.....# #........##.#...#.#. ####### ##....###.<.....#.#.c=imj #....###.#...#.#.#. #....#...#####.#.#.c=ij  _You start unwielding your weapon. You continue unwielding your +2 sling.You finish unwielding your +2 sling.  c=ijYou start wielding your weapon. _You continue wielding your +2 heavy orcbow.You finish wielding your +2 heavy orcbow. c=ij_a - a +2 heavy orcbow (weapon)c=ibrc=ijs8.1 (0.5-) Nothing wieldedThrow: 3 boomerangs c=ix9_c=i {7 _You unwield your +2 heavy orcbow.c=ix c=i Equip or unequip which item?  - - Unarmed (current attack) c=i Hand Weapons (go to first with ))  a - a +2 heavy orcbow  b - a +2 slingh - a +0 orcbow  i - a +0 rapier Armour (go to first with [)  d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardust[?] describe selected [!] equip|wield|wearc=i y[tab] equip|unequip c=iT c=i`................#._.#..##..# #.## srcrip the Jinx .......⌠.⌠......#...#..##.## #.## Spriggan of Okawaru *..... #######.∩.#.#########.....# #... Health: 47/47 ========================#⌠.⌠..# #.# ####### #... Magic: 11/12 ======================--####### #.##... AC: 3Str: 4#.##... EV: 18Int: 14###########.##... SH: 0Dex: 22###...........######.## XL:  9 Next: 47% Place: Dungeon:6#..<..#####÷@.....########.## Noise: =i[aK4m---------  Time: 6908.1 (0.0)#.....<...'.......'......#.## -) Nothing wielded#.>....####≈≈≈≈≈..##..#...... Throw: 3 boomerangs#.....## #....∩≈......####.## Will/2 -Star #.....# #.≈≈≈≈≈.........#.#.#.....# #........##.#...#.#. ####### ##....###.<.....#.#. #....###.#...#.#.#. #....#...#####.#.#. You finish unwielding your +2 sling.  You start wielding your weapon. _You continue wielding your +2 heavy orcbow.You finish wielding your +2 heavy orcbow. _a - a +2 heavy orcbow (weapon) _You unwield your +2 heavy orcbow.c=iUfP  Okay, then.c=iPgc=imc=io. _c=iF c=iK Wield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))  a - a +2 heavy orcbow  b - a +2 slingh - a +0 orcbow  i - a +0 rapier[?] describe selected [!] equip|wield|wear[tab] equip|unequip c=iXc=i>c=i................#._.#..##..# #.## srcrip the Jinx .......⌠.⌠......#...#..##.## #.## Spriggan of Okawaru *..... #######.∩.#.#########.....# #... Health: 47/47 ========================c=i#⌠.⌠..# #.# ####### #... Magic: 11/12 ======================--####### #.##... AC: 3Str: 4#.##... EV: 18Int: 14###########.##... SH: 0Dex: 22###...........######.## XL:  9 Next: 47% Place: Dungeon:6c=iV#..<..#####÷@.....########.## Noise: ---------  Time: 6908.1 (0.0)#.....<...'.......'......#.## -) Nothing wielded#.>....####≈≈≈≈≈..##..#...... Throw: 3 boomerangs#.....## #....∩≈......####.## Will/2 -Star c=i|#.....# #.≈≈≈≈≈.........#.#.#.....# #........##.#...#.#. ####### ##....###.<.....#.#. #....###.#...#.#.#.c=i- #....#...#####.#.#. You start wielding your weapon. _You continue wielding your +2 heavy orcbow.You finish wielding your +2 heavy orcbow. c=i7_a - a +2 heavy orcbow (weapon) _You unwield your +2 heavy orcbow. _Okay, then.c=i c=i 6 (0.5b) +2 slingFire: b) +2 sling c=iuc=i- _b - a +2 sling (weapon)c=ic=iCWield or unwield which item (- for none)?- - Unarmed c=iHand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  c=ii - a +0 rapier[?] describe selected [!] equip|wield|wearc=i0y[tab] equip|unequip c=i c=i? c=iF................#._.#..##..# #.## srcrip the Jinx .......⌠.⌠......#...#..##.## #.## Spriggan of Okawaru *..... #######.∩.#.#########.....# #... Health: 47/47 ========================#⌠.⌠..# #.# ####### #... Magic: 11/12 ======================--####### #.##... AC: 3c=i@GStr: 4#.##... EV: 18Int: 14###########.##... SH: 0Dex: 22###...........######.## XL:  9 Next: 47% Place: Dungeon:6#..<..#####÷@.....########.## Noise: ---------  Time: 6908.6 (0.0)#.....<...'.......'......#.## b) +2 sling#.>....####≈≈≈≈≈..##..#...... Fire: b) +2 sling#.....## #....∩≈......####.## Will/2 -Star c=iG|#.....# #.≈≈≈≈≈.........#.#.#.....# #........##.#...#.#. ####### ##....###.<.....#.#. #....###.#...#.#.#.c=iG #....#...#####.#.#.  _You continue wielding your +2 heavy orcbow.You finish wielding your +2 heavy orcbow. _a - a +2 heavy orcbow (weapon) _You unwield your +2 heavy orcbow. _Okay, then. _b - a +2 sling (weapon)c=izNP  Okay, then.c=iOc=iSc=iU. _c=i:c=iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Armour (go to first with [)  d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardust[?] describe selected [!] equip|wield|wear[tab] equip|unequip c=i+Ic=i$Oc=iU................#._.#..##..# #.## srcrip the Jinx .......⌠.⌠......#...#..##.## #.## Spriggan of Okawaru *..... c=i-V#######.∩.#.#########.....# #... Health: 47/47 ========================#⌠.⌠..# #.# ####### #... Magic: 11/12 ======================--####### #.##... AC: 3Str: 4#.##... EV: 18c=idVInt: 14###########.##... SH: 0Dex: 22c=iV###...........######.## XL:  9 Next: 47% Place: Dungeon:6#..<..#####÷@.....########.## Noise: ---------  Time: 6908.6 (0.0)#.....<...'.......'......#.## b) +2 slingc=iW#.>....####≈≈≈≈≈..##..#...... Fire: b) +2 sling#.....## #....∩≈......####.## Will/2 -Star #.....# #.≈≈≈≈≈.........#.#.#.....# #........##.#...#.#. ####### ##....###.<.....#.#.c=iWR #....###.#...#.#.#. #....#...#####.#.#. You finish wielding your +2 heavy orcbow. _a - a +2 heavy orcbow (weapon) _You unwield your +2 heavy orcbow. _Okay, then. _b - a +2 sling (weapon) _Okay, then.c=iW\c=i ] _c=iEa9_c=ithf  You start putting on your armour.c=i l*9.6 (1c=i+mc=iCsc=i4t+10.6 (2c=isxA_c=i~c=i*1.6 (3c=i9_c=ic=iɉ*2.6 (4c=iȍc=iYu _You continue putting on your orb of stardust. x5c=iY2==3.6 (5c=iPc=i&< _Magic restored.c=ioc=i4c=i-a _You finish putting on your orb of stardust.c=i1 c=i Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier[?] describe selected c=ix [!] equip|wield|wear[tab] equip|unequip c=iQc=iYc=i)`$c=i`u................#._.#..##..# #.## srcrip the Jinx .......⌠.⌠......#...#..##.## #.## Spriggan of Okawaru *..... #######.∩.#.#########.....# #... Health: 47/47 ========================c=ib#⌠.⌠..# #.# ####### #... Magic: 12/12 ========================####### #.##... AC: 3Str: 4#.##... EV: 18Int: 14###########.##... SH: 0Dex: 22###...........######.## XL:  9 Next: 47% Place: Dungeon:6#..<..#####÷@.....########.## Noise: ---------  Time: 6913.6 (0.0)#.....<...'.......'......#.## b) +2 sling#.>....####≈≈≈≈≈..##..#...... Fire: b) +2 sling#.....## #....∩≈c=iQc......####.## Will/2 -Star #.....# #.≈≈≈≈≈.........#.#.#.....# #........##.#...#.#. ####### ##....###.<.....#.#. #....###.#...#.#.#. #....#...#####.#.#.  _b - a +2 sling (weapon) _Okay, then.You start putting on your armour. _You continue putting on your orb of stardust. x5 _Magic restored. _You finish putting on your orb of stardust.c=ihc=ii _c=i$o9_c=i[vd  You start removing your armour.c=i{*4.6 (1c=i}c=isc=i*5.6 (2c=ic=ic=i:*6.6 (3c=i9_c=ic=i*7.6 (4c=ix9_c=i.s _You continue removing your orb of stardust. x5c=i58.6 (5c=i29_c=iD _Your orb has finished recharging its magic.c=ic=iϷc=iN  You finish removing your orb of stardust.c=i*9.6 (6c=i9_c=iR -) Nothing wieldedThrow: 3 boomerangs c=i_You start unwielding your weapon. You continue unwielding your +2 sling.c=i.c=ic=i  You finish unwielding your +2 sling.  You start wielding your weapon.c=ic+20.6 (7c=iIc=i8G a) +2 orcbow (heavy)Fire: a) +2 orcbow (heavy) _You continue wielding your +2 heavy orcbow.You finish wielding your +2 heavy orcbow.c=ic=ic=iT _a - a +2 heavy orcbow (weapon)c=iqcM..######'##..._. .......⌠.⌠......#...#..##.## #.## #######.∩.#.#########.....⌠.⌠..############## # ###########.# ..##.........@.##### <..#####÷#######....<...'.......'......#.##c=id#.>....####≈≈≈≈≈..##..#...... Will/2 #....###.#c=ijc=i l31.2 (0.6 _c=i;qc=irc=ib _.#..##..# ⌠.⌠.# #######.∩.#.#########.....# #... #⌠.⌠..# #.# ########### ##############...........#######..<..#####÷@.....#######...<...'.'......c=i4c>....####≈≈≈≈≈..##..#......Will/2 #....###.##....#...#####.#.#. c=iic=i?j%8c=iCpA_c=iqc=il#c=i%CEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 heavy orcbow (weapon)  b - a +2 slingc=i=&wh - a +0 orcbow  i - a +0 rapier Armour (go to first with [)  d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardust[?] describe selected [!] equip|wield|wear[tab] equip|unequip c=i c=i................#._.#..##..# #.## srcrip the Jinx c=i˴.......⌠.⌠......#...#..##.## #.## Spriggan of Okawaru *..... c=i#######.∩.#.#########.....# #... Health: 47/47 ========================c=i/#⌠.⌠..# #.# ####### #... Magic: 12/12 ========================c=i1####### #.##... AC: 3c=iO-Str: 4c=ik#.##... EV: 18c=i-Int: 14c=i###########.##... SH: 0c=i ?Dex: 22###...........######.## XL:  9 Next: 47% Place: Dungeon:6c=i=)#..<..#####÷@.....########.## Noise: ---------  Time: 6921.8 (0.0)c=i#.....<...'.......'......#.## a) +2 orcbow (heavy)#.>....####≈≈≈≈≈..##..#...... Fire: a) +2 orcbow (heavy) c=i#.....## #....∩≈......####.## Will/2 #.....# #.≈≈≈≈≈.........#.#.#.....# #........##.#...#.#.c=i  ####### ##....###.<.....#.#.c=iA #....###.#...#.#.#.c=i`o #....#...#####.#.#.  c=i~_You start unwielding your weapon. You continue unwielding your +2 sling.c=iAYou finish unwielding your +2 sling.  c=i/You start wielding your weapon. c=iշ_You continue wielding your +2 heavy orcbow.You finish wielding your +2 heavy orcbow. c=i!_a - a +2 heavy orcbow (weapon)c=ic=iD2.3 (0.5-) Nothing wieldedThrow: 3 boomerangs c=i9_c=i7 _You unwield your +2 heavy orcbow.c=i Wield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))  a - a +2 heavy orcbow  b - a +2 slingh - a +0 orcbow  i - a +0 rapier[?] describe selected [!] equip|wield|wear[tab] equip|unequip c=i= c=i)c=i0................#._.#..##..# #.## srcrip the Jinx .......⌠.⌠......#...#..##.## #.## Spriggan of Okawaru *..... #######.∩.#.#########.....# #... Health: 47/47 ========================#⌠.⌠..# #.# ####### #... Magic: 12/12 ========================####### #.##... AC: 3Str: 4#.##... EV: 18Int: 14###########.##... SH: 0Dex: 22###...........######.## XL:  9 Next: 47% Place: Dungeon:6#..<..#####÷@.....########.## Noise: =i1)4m---------  Time: 6922.3 (0.0)#.....<...'.......'......#.## -) Nothing wielded#.>....####≈≈≈≈≈..##..#...... Throw: 3 boomerangs#.....## #....∩≈......####.## Will/2 #.....# #.≈≈≈≈≈.........#.#.#.....# #........##.#...#.#. ####### ##....###.<.....#.#. #....###.#...#.#.#. #....#...#####.#.#. You finish unwielding your +2 sling.  You start wielding your weapon. _You continue wielding your +2 heavy orcbow.You finish wielding your +2 heavy orcbow. _a - a +2 heavy orcbow (weapon) _You unwield your +2 heavy orcbow.c=i:8 (0.5b) +2 slingFire: b) +2 sling c=i?9_c=iB- _b - a +2 sling (weapon)c=i& c=i Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier[?] describe selected [!] equip|wield|wear[tab] equip|unequip c=i~ c=i=c=ic=i&................#._.#..##..# #.## srcrip the Jinx .......⌠.⌠......#...#..##.## #.## Spriggan of Okawaru *..... #######.∩.#.#########.....# #... Health: 47/47 ========================#⌠.⌠..# #.# ####### #... Magic: 12/12 ========================####### #.##... AC: 3Str: 4#.##... EV: 18Int: 14###########.##... SH: 0c=ik?Dex: 22###...........######.## XL:  9 Next: 47% Place: Dungeon:6c=i#..<..#####÷@.....########.## Noise: ---------  Time: 6922.8 (0.0)#.....<...'.......'......#.## b) +2 sling#.>....####≈≈≈≈≈..##..#...... Fire: b) +2 sling#.....## #....∩≈......####.## Will/2 c=iו#.....# #.≈≈≈≈≈.........#.#.#.....# #........##.#...#.#. ####### ##....###.<.....#.#. c=iR##....###.#...#.#.#. #....#...#####.#.#. You start wielding your weapon. _You continue wielding your +2 heavy orcbow.You finish wielding your +2 heavy orcbow. _a - a +2 heavy orcbow (weapon) _You unwield your +2 heavy orcbow. _b - a +2 sling (weapon)c=izP  Okay, then.c=i˜c=iӡc=ik. _c=ihvc=ixWield or unwield which item (- for none)?- - Unarmed c=ixHand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  c=iyi - a +0 rapier[?] describe selected [!] equip|wield|wearc=i3yy[tab] equip|unequip c=i~ c=in c=iru c=i!} ................#._.#..##..# #.## srcrip the Jinx .......⌠.⌠......#...#..##.## #.## Spriggan of Okawaru *..... #######.∩.#.#########.....# #... Health: 47/47 ========================#⌠.⌠..# #.# ####### #... Magic: 12/12 ========================####### #.##... AC: 3Str: 4#.##... EV: 18Int: 14###########.##... SH: 0c=iz} ?Dex: 22###...........######.## XL:  9 Next: 47% Place: Dungeon:6c=i6~ )#..<..#####÷@.....########.## Noise: ---------  Time: 6922.8 (0.0)c=i~ #.....<...'.......'......#.## b) +2 sling#.>....####≈≈≈≈≈..##..#...... Fire: b) +2 sling#.....## #....∩≈......####.## Will/2 #.....# #.≈≈≈≈≈.........#.#.#.....# #........##.#...#.#. ####### ##....###.<.....#.#. #....###.#...#.#.#. #....#...#####.#.#.  _You continue wielding your +2 heavy orcbow.You finish wielding your +2 heavy orcbow. _a - a +2 heavy orcbow (weapon) _You unwield your +2 heavy orcbow. _b - a +2 sling (weapon) _Okay, then.c=i P  Okay, then.c=ig c=iӋ c=ie . _c=i;c=i>^Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Armour (go to first with [)  d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardustc=i ?\[?] describe selected [!] equip|wield|wear[tab] equip|unequip c=iT c=ihU c=ip^ ................#._.#..##..# #.## srcrip the Jinx .......⌠.⌠......#...#..##.## #.## Spriggan of Okawaru *..... #######.∩.#.#########.....# #... Health: 47/47 ========================#⌠.⌠..# #.# ####### #... Magic: 12/12 ========================####### #.##... AC: 3Str: 4#.##... EV: 18Int: 14###########.##... SH: 0Dex: 22###...........######.## XL:  9 Next: 47% Place: Dungeon:6#..<..#####÷@.....########.## Noise: =ih` 4m---------  Time: 6922.8 (0.0)#.....<...'.......'......#.## b) +2 sling#.>....####≈≈≈≈≈..##..#...... Fire: b) +2 sling#.....## #....∩≈......####.## Will/2 #.....# #.≈≈≈≈≈.........#.#.#.....# #........##.#...#.#. ####### ##....###.<.....#.#. #....###.#...#.#.#. #....#...#####.#.#. You finish wielding your +2 heavy orcbow. _a - a +2 heavy orcbow (weapon) _You unwield your +2 heavy orcbow. _b - a +2 sling (weapon) _Okay, then. _Okay, then.c=itf c=i5g  _c=iWm 9_c=i(u f  You start putting on your armour.c=iz c3.8 (1_c=i c=i؁ *4.8 (2c=i^ 9_c=i c=i *5.8 (3c=iے 9_c=i u _You continue putting on your orb of stardust. x4c=ii 56.8 (4c=i 9_c=i n _You feel your willpower return.c=iC +7.8 (5c=iȬ c=i# $ c=iO V_You continue putting on your orb of stardust.c=iî c=iC c=i| a _You finish putting on your orb of stardust.c=iRc=i,nc=i2,c=i5,c=ix;,c=i<c=i>c=i`?c=ig@c=ic=iXc=ic=i c=ic=i c=ic=ic=iBc=ic=ic=i c=i$c=i&c=iX)c=iy,c=i/c=i 2c=i5c=i6c=i8c=i}CBc=iGc=igJ,c=iNc=iOc=iQc=iSc=ihTc=iAYc=i\c=i^c=icac=iKec=ifc=ijc=i&nc=i3pc=iqc=iwc=ixc=ic|c=ic=ic=i4c=i;c=iފc=iXc=i,c=ic=i,c=ic=i c=iHc=iGc=i,c=i"c=i\,c=ic=iО,c=igc=iʠc=i c=iաc=ic=iݣc=i:c=idc=ic=igc=ic=i.c=ic=iv,c=i[c=ic=ic=ic=ic=ic=i>c=i,c=i۵c=ic=iطc=iѸc=ic=ic=iuc=i _You start waiting.Jeremiah comes into view.c=iD_F   Jeremiah (polearm, wandering)F76.8 (49.0)c=ic=iS37.8 (50 _c=iA_c=i:.#...######'###.....#._.#..##..# #. ........⌠.⌠......#...#..##.## #.# ########.∩.#.#########.....# # #⌠.⌠..# #.# ####### ######## #.# # #.#c=iN; # ###########.#  #.. ###........@..##### #.c=i; #..<..#####÷......########. #.....<...'.......'......#.# #.>....####≈≈≈≈≈..##..#.....c=i; #.....## #....∩≈####.#c=i< #.....# #.≈≈≈≈≈.........#.# #.....# #........##.#...#.# ####### ##....###.<.....#.#c=i<  #....###F#...#.#.# c=iWCc=iC18.4 (0.6)c=iIc=i(Kc=iq .#...######'###..#._.#..##..# #..⌠.⌠......#...#..##.## #.#.∩.#.#.....# # #⌠.⌠..# #.# # # # #.# # #.# # #.# #c=i ###.......@...##### #. #..<..#####÷......#. #.....<...'.'......#.c=i #.>....####≈≈≈≈≈..##..# #.....## #....∩≈......####. #.....# #.≈≈≈≈≈c=i.#. #.....# #..##.#...#. c=iG# ##....###.<.....#. #....###F#...#.#.c=iHc=i(9.0c=iUB_c=iGc=ir#.#...######'### #.#._.#..##..# # #.⌠.⌠......#...#..##.## ##.∩.#.#.....# # #⌠.⌠..# #.# # # # #.# # #.# # #.# # ###......@....##### # #..<..#####÷......# #.....<...'.......'......# #.>....####≈≈≈≈≈..##..#c=i6^ #.....## #....∩≈......#### #.....# #.≈≈≈≈≈.# #.....# #........##.#...# # ##....###.<.....# #....###F#...#.#c=i[c=i&6c=i:_c=ic=iOy  #.#...######'  #.#._.#..##..#  #.⌠.⌠......#...#..##.##  #.∩.#.#.....#  #⌠.⌠..# #.# #  # #.#  #.#  #.#  ###.....#####  #..<..#####÷...... #.....<...'.......'...... #.>....####≈≈≈≈≈..##..# #.....## #....∩≈...... #.....# #.≈≈≈≈≈. #.....# #........##.#... # ##....###.<..... #....###F#...#.c=i^ c=iӀ )80.2c=iɅ B_c=i̇ c=i #.#...######' #.#._.#..##..# #.⌠.⌠......#...#..##.## #.∩.#.#.....# #⌠.⌠..# #.# # # #.# #.# #.# ###....@......##### #..<..#####÷...... #.....<...'.......' #.>....####≈≈≈≈≈..##..# #.....## #....∩≈...... #.....# #.≈≈≈≈≈ #.....# #c=i.##.# # ##....###.< #....###F#...#c=ilc=i(&8c=i$:_c=ia&c=iM #.#...######' #.#._.#..##.. #.⌠.⌠......#...#..##. #.∩.#.#.....# #⌠.⌠..# #.# # # #.# #.# #.# ###...@.......##### #..<..#####÷...... #.....<...'.......'c=i #.>....####≈≈≈≈≈..##..# #.....## #....∩≈...... #.....# #.≈≈≈≈≈ #.....# #.##.# ####### ##....###.< #....###F#...c=ic=i(1.4c=ic=ioc=i #.#...###### #.#._.#..## #.⌠.⌠......#...#..##. c=i#.∩.#.#..... #⌠.⌠..# #.#  # #.# #.# #.# ###..@........##### #..<..#####÷...... #.....<...'.' #.>....####≈≈≈≈≈..##.. #.....## #....∩≈...... #.....# #.≈≈≈≈≈ #.....# #.##.# ####### ##....###.< #....###F#c=i5c=i~(2.0c=ia!c=ig%c=iҖ #.#... #.#._.#..## #.⌠.⌠......#...#..## #.∩.#.# #⌠.⌠..# #.#  # #.# #.# #.# ###.@.........##### #..<..#####÷...... #.....<...'.' #.>....####≈≈≈≈≈..## #.....## #....∩≈ #.....# #.≈≈≈≈≈ #.....# #.##. # ##....###.< #....###F#c=ic=i&6c=i!c=i$c=iw #.#... #.#._.#.. #.⌠.⌠......#...#.. #.∩.#.# #⌠.⌠..# #.#  # #.# #.# #.# ###@..........##### #..<..#####÷......c=i[[ #.....<...'.' #.>....####≈≈≈≈≈..## #.....## #....∩≈ #.....# #.≈≈≈≈≈ #.....# #.## # ##....###.< #....###F#c=iG>3.2c=iPc=i c=i- #.#._.#.. #⌠.⌠......#...#.. ##########.∩.#.#########.. #⌠.⌠..# #.# ### ####### #.#  #.############.####...........##### #.@<..#####÷......# #.....<...'.'c=i #.>....####≈≈≈≈≈..# #. #....∩≈... #.....# #.≈≈≈≈≈ #.....# #........# ####### ##....###. #....###F #....#...c=iTc=i&8c=ilc=ic=i,#.#._.#..##.⌠.⌠......#...#..##.∩.#.#.#⌠.⌠..# #.# ## #.# #.# ##.# ###...........##### #..@..#####÷......##.....<...'.'.#.>....####≈≈≈≈≈..##.....## #....∩≈.#.....# #.≈≈≈≈≈.#.....# #.## ##....###.<#....###F##....#...#c=ic=ia(4.4c=ic=ija _There is a stone staircase leading up here.c=i@c=ic=ic=ic=ir45.4 (1.0 _c=iuB_c=i=&5c=iYD(...###.##.#.#..#..)). .#.# #.#.##....##.........##### ...# #.#.##.#........#..#<# #.# .#.# #.#.##.####.#........# #. ...# #.#.##.# #...#.####.# #.# #.####......# ##.##.####.#####.# ..# #.......# ###.##....).......# .## #.##.##.# #.....########.#### .# #.#...#.# #.@...# ####.# c=iDj## #.#.#.#.# #.....# #....# # #.#...#.# #.....# #.#### # #.##.##.# #.....# #.##.......# ####### #.#####.############# #.##.......<.....# #.##..####.#####.# #.##.....#..[....####.#c=iI-6.9 (2.5c=i?c=i?! _You climb upwards.c=ic _There is a stone staircase leading down here.c=i #.# #.#.##....##.........##### ..#........#..#<# ####.#........ .. #...#.#### #.####......# ##.##.####.#### ..# #.###.##....)...... .## #.##.##.# #.....########.### #.#...>...#  ##... #c=io .####.# ##.##>#.##.........#c=ic=i847.5 (0.6 _c=i3c=ic=iޟ4 .#........#..#<# ####.#........ .. #...#.#### #.####......# ##.##.####.#### ..# #.###.##....)...... .## #.##.##.# #.....########.### #.#...>...#  ##.... # .####.# c=iC #.......# #######......##.##.######c=ic=ic(8.1c=ic=i6c=ic=iVEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 sling (weapon) c=i a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Armour (go to first with [) c=iS c - an orb of stardust (worn)  d - a +0 robe (worn) c=i e - a +0 cloak (worn)[?] describe selected c=i[!] equip|wield|wear[tab] equip|unequip c=i c=ihc=iu...# #.#.##.#........#..#<# #.# srcrip the Jinx .#.# #.#.##.####.#........# #.# Spriggan of Okawaru *..... ...# #.#.##.# #...#.####.# #.# Health: 47/47 ======================== #.####......# ##.##.####.#####.# Magic: 12/12 ======================== ..# #.......# ###.##....).......# AC: 3Str: 4 c=i.## #.##.##.# #.....########.#### EV: 18Int: 14 .# #.#...#.# #.>...# ####.#SH: 0Dex: 22 ## #.#.#.#.# #.....# #....#XL:  9 Next: 47% Place: Dungeon:5 # #.#...#.# #.@...# #.####Noise: ---------  Time: 6988.1 (0.0) # #.##.##.# #.....# #.#b) +2 sling#.......# ####### #.#c=i֘Fire: b) +2 sling####.############# #.##.......<.....# #.#c=iN#..####.#####.# #.##.....#..[....####.###.##>#.##.........##......##.##.###### _You finish putting on your orb of stardust. _You start waiting. _Jeremiah comes into view. _There is a stone staircase leading up here. c=i}G_You climb upwards. _There is a stone staircase leading down here.c=ie4c=ic=iή  You start removing your armour.9.1 (1c=iαc=ic=i@,90.1 (2c=ic=ic=i+1.1 (3c=ic=i5c=i+2.1 (4c=ic=ic=i`+3.1 (5c=iEc=iD{ _You continue removing your orb of stardust. x5c=ixc=iEc=i_ _You finish removing your orb of stardust.c=imM#...##.........#### ..........#..#<####.#....... c=i2n ...# #.#.##.# #...#.####.# #.#### ##.##.####.##### ..# #.......# ###.##....).......# #.##.#c=inD....####### .c=in+.>### #c=in"##......c=ioz### # #.##.##.# #.....c=i5o~#.......# ####### #.#c=ivc=iv)7 (0.6 c=iv _c=i|c=i}c=i5M..###.#.........#.#.#..#..)).. .#...##.........#### ..........#..#<####.#....... ...# #.#.##.# #...#.####.# #.#### ##.##.####.##### ..# #.......# ###.##....).......# #.##.#....####### ..### ###......### # #.##.##.# #.....# #.#c=ic=i(4.3c=iUc=ilc _There is a stone staircase leading down here.c=iH c=i Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Armour (go to first with [) c=i | d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardustc=i \[?] describe selected [!] equip|wield|wear[tab] equip|unequip c=iyK c=iR c=iTW ...###.#.........#.#.#..#..))...# srcrip the Jinx .#.# #.#.##....##.........#####.# Spriggan of Okawaru *..... ...# #.#.##.#........#..#<# #.# Health: 47/47 ======================== .#.# #.#.##.####.#........# #.# Magic: 12/12 ======================== ...# #.#.##.# #...#.####.# #.# AC: 3Str: 4 c=i"X #.####......# ##.##.####.#####.# EV: 18Int: 14 ..# #.......# ###.##....).......# SH: 0Dex: 22 .## #.##.##.# #.....########.#### XL:  9 Next: 47% Place: Dungeon:5 .# #.#...#.# #.@...# ####.#Noise: ---------  Time: 6994.3 (0.0) ## #.#.#.#.# #.....# #....#b) +2 sling # #.#...#.# #.....# #.####Fire: b) +2 sling # #.##.##.# #.....# #.##.......# ####### #.#####.############# #.##.......<.....# c=iX #.##..####.#####.# #.##.....#..[....####.# _You climb upwards. _There is a stone staircase leading down here.  You start removing your armour. _You continue removing your orb of stardust. x5 _You finish removing your orb of stardust. _There is a stone staircase leading down here.c=i \ c=i\ _c=i_ c=id f  You start putting on your armour.c=ig +5.3 (1c=ih c=izm c=ijn +6.3 (2c=iq c=iv c=iw +7.3 (3c=iz c=i c=iZ +8.3 (4c=i c=i c=iz +9.3 (5c=iK c=i } _You continue putting on your orb of stardust. x5c=i c=i9 c=i a _You finish putting on your orb of stardust.c=ic=iLevel 5 of the Dungeon <<<<>>>>(Press ? for help)  #.[..#....#....#....#.## #.# #..........# #.#############++####.#.#   #..#...#.....#...#.....####.######.####.#.#.## #..........#.##..#......#   #........#.#.......#.#..............#........############.#.##.......###   #...#.#.......#.#.......###.#.........#.#.#..#..))...# #.......##.#### c=i~  ##......#...#.....#...#.# #.#.##....##.........#####.# ##.#.#####.#   ###.#.#....#....#...÷#...# #.#.##.#........#..#<# #.# ###.......#   #........#...#.....#...#.# #.#.##.####.#........# #.# #########   #.##.#.#.......#.#.......# #.#.##.# #...#.####.# #.#   #.#.......#.#.......#.#.####......# ##.##.####.#####.#   #.#.#...#.....#...#.....# #.......# ###.##....).......#   #.#...#....#)...#....#.## #.##.##.# #.....########.####   #.###...#.....#...#....# #.#...#.# #.@...# ####.# c=i  #.###.#...#.#...#...#.## #.#.#.#.# #.....# #....#   #..##..##.....#####...# #.#...#.# #.....# #.####   ##..##.######## ##### #.##.##.# #.....# #.#   ##....#c=ib#.......# ####### #.#   ##########.############# #.#  #.......<.....# #.#  #..####.#####.# #.#  #.....#..[....####.#  ##.##>#.##.........#  c=iP#......##.##.######  ####......##.#c=iM Y #.#.#...#|..#.#.....#..#.##..#..)....#####........###''### #.# ##.....#...#.....#......#.)#..######..)####.....#......###.##...#....#....#....#....##.#..# #...# #.###.##.#.#....#.≈..≈.#........#...#.....#...#.># #.<.# #.# #.##........'..##..+.#..#.#.#.#.......#.#..............# #.[.####.###.##.#.#..#.'..##..+.#..#c=iM D #........#.#.......#.#.####.#### ####..........÷).......####.≈.≈.##...# #..#...#.....#...#.....# #.# #.......##.####.#...#### #......##.#.# #.[..#....#....#....#.## #.# #..........# #.#############++####.#.# #..#...#.....#...#....######.####.#.#.## #..........#.##..#......# #........#.#.......#.#.......#........############.#.##.......### #...#.#.......#.#.......###.#.........#.#.#..#..))...# #.......##.####c=i'N  ##......#...#.....#...#.# #.#.##....##.........#####.# ##.#.#####.###..#.÷#...# #.#.##.#........#..#c=i]N <# #.# ###.......#......#...#.....#...#.# #.#.##.####.#........c=iN # #.# #########.##.#.#.......#.#.......# #. #...c=iN #.####.##.#.......#.#.......#.#.#### ##.##.####.#####.##.#.#...#.....#...#.....# #.......# ###.##....)c=iO .......##.#...#....#)...#....#.## #.##.##.# #.....########.####c=iBO #.###...#.....#...#....# #.#...#.# #.@...# ####.#c=irO #.###.#...#.#...#...#.## #.#.#.#.# #.....# ....#c=iO #..##..##.....#####...# #.#...#.# #.....# #.######..##.######## ##### #.##.##.# #.....# #.##....##.......# #####c=iO E## #.#c=i|B 8   ##########.############# #.#  #.......<.....# #.#  #..####.#####.# #.#  #.....#..[....####.#  ##.##>#.##.........#  #......##.##.######  ####......##.#  ###.......#c=i c=i 0...###.#.........#.#.#..#..))...# srcrip the Jinx .#.# #.#.##....##.........#####.# Spriggan of Okawaru *..... ...# #.#.##.#........#..#<# #.# Health: 47/47 ======================== .#.# #.#.##.####.#........# #.# Magic: 12/12 ======================== ...# #.#.##.# #...#.####.# #.# AC: 3Str: 4 #.####......# ##.##.####.#####.# EV: 18Int: 14 c=iv0+..# #.......# ###.##....).......# SH: 0Dex: 22 .## #.##.##.# #.....########.#### XL:  9 Next: 47% Place: Dungeon:5 .# #.#...#.# #.@...# ####.#c=i0+Noise: ---------  Time: 6999.3 (0.0) ## #.#.#.#.# #.....# #....#c=i04b) +2 sling c=i0# #.#...#.# #.....# #.####Fire: b) +2 sling c=i1# #.##.##.# #.....# #.##.......# ####### #.#c=i*1####.############# #.##.......<.....# #.##..####.#####.# #.#c=iI1@#.....#..[....####.# c=i1_You continue removing your orb of stardust. x5 _You finish removing your orb of stardust. _There is a stone staircase leading down here.  You start putting on your armour. _You continue putting on your orb of stardust. x5 _You finish putting on your orb of stardust.c=i2c=i2c=i_>c=i?c=iB: _c=iDc=iFc=iFc=iGc=iJc=i@Lc=iLc=iMc=iBPc=iuQc=iQc=i[Rc=iTc=iUc=iUc=iVc=iBYc=i,Zc=iZc=i[c=i^c=iP_c=i_c=ii`c=ibc=icc=i2dc=i:ec=igc=ihc=iic=iic=ikc=ilc=ilc=imc=ioc=i?pc=izpc=iqc=i8sc=i&tc=itc=i@uc=ilwc=iWxc=ixc=iyc=izc=i{c=i{c=im|c=i[~c=ic=ikc=ic=ic=ic=ic=iqc=iͅc=iՆc=ic=iȇc=ic=i+c=ikc=ic=ic=iAc=irc=i$c=ic=ic=ic=ic=i&c=ic=iLc=ic=iҖc=ic=iVc=i$c=ic=ic=i5c=ic=ic=iߟc=ic=iנc=i)c=i5c=isc=i!c=i:c=i0c=iLc=i c=iec=i~C#.## #.#.#.#.# #.....# #.... #...# #.#...#.# #.....# #.## c=iխ##### #.##.##.# #.....# #.#  #.......# ####### #.#  ####.############# #.#  c=i#.......<.....# #.#  c=i #..####.#####.# #.#  c=i3#.....#..[....####.#  c=iFn##.##@#.##.........#7014.9 (15.c=iY6) c=ijO#......##.##.######c=i{ c=i_####......##.#  c=i)###......c=ic.# #.#####c=i2.# c=iӮ@#.......#c=iB #########c=i c=i4  c=i: c=iLE c=ic=ic=ic _There is a stone staircase leading down here.c=iG c=i_G c=iV c=iZ c=i_ 85.9 (1.0) _c=i a c=ip J 6  You climb downwards.c=i  #........#...##.ß.©.ß.#  #............##.#####.#  #...............#ß©ß#.# ### ######..).#.....#...#.# ..# ####.#.....#.>.#.# ..###### #.#.###.#...#.# .......# #.#.....#ß_ß#.# .......# #.#.###.#####.# .......#######.#@# #.ß...ß.# .......'.......#.###.......# .......#########..........## #......#..........#### #......# ######.#..........# #....#######......#.########.# #......#.....######..........# ##.....#.....#c=i #########..### .......#>....# #.....#....#c=is?-7.4 (2.5c=izFc=iG} _Level annotation: 1 transporter, exclusion: jelly, Grinder, Jeremiahc=iIa _There is a stone staircase leading up here.c=ic=iʍLevel 6 of the Dungeon <<<<>>>>>>____∩∩∩∩(Press ? for help)#.#.....∩..#......###############################'##...###.######.####.........................##........'............##.........................# ###  #........#...##.ß.©.ß.##.........................# #..  #............##.#####.#c=i?#.........................# #.#  #...............#ß©ß#.##.........................# ##ß#### ######..).#.....#...#.##...).....................# #.>...#####.#.....#.>.#.##.........................###.ß...###### #.#.###.#...#.#c=iŽ#........................)##...........# #.#.....#ß_ß#.##.........................##...).......# #.#.###.#####.##.........................#####........#######.#@# #.ß...ß.###.........................#...#........'.......#.###.......##..........................#._.#........#########..........###....................'######...###......##..........#### c=i #....................#...#.###.# #......# ######.#..........# #....................#.#.#....## #....#######......#.########.#c=i #....................#.#...##.# #......#.....######..........#c=i- #....................#.##...#.#####.....#.....# #########..###c=iK #...................##....#.#.#.........#>....##.....#....#c=ig ##.....÷............#.###.#...#....##.###.....##### #.#........#c=i #..................#...######'###.##.# #.....+...# #...#.#.#..# c=i#..................#._.#..##..# #.##.# #.....###.########.#....# c=i4N]©@c=iP©>c=i) c=i8#........#...##.ß.©.ß.#srcrip the Jinx#............##.#####.#Spriggan of Okawaru *.....#...............#ß©ß#.#Health: 47/47 ======================== ### ######..).#.....#...#.#Magic: 12/12 ======================== ..#####.#.....#.>.#.#AC: 3Str: 4 ..###### #.#.###.#...#.#EV: 18Int: 14 .......# #.#.....#ß_ß#.#SH: 0Dex: 22 .......# #.#.###.#####.#XL:  9 Next: 47% Place: Dungeon:6 .......#######.#@# #.ß...ß.#Noise: ---------  Time: 7017.4 (0.0) .......'.......#.###.......#b) +2 slic=ing .......#########..........##Fire: b) +2 sling #......##..........#### #......# ######.#..........# #....#######......#.########.# #......#.....######..........# ##.....#.....# #########..### .......#>....##.....#....# _You continue putting on your orb of stardust. x5 _You finish putting on your orb of stardust. _There is a stone staircase leading down here.  You climb downwards. _Level annotation: 1 transporter, exclusion: jelly, Grinder, Jeremiah _There is a stone staircase leading up here.c=i<c=ic=iqc=ii! _c=i"c=i#c=iC$c=i$c=i{&c=i'c=i'c=i|(c=i*c=i.+c=in+c=i+c=i--c=i.c=i.c=i.c=i/c=i0c=i10c=ic0c=iG1c=i1c=i1c=iE2c=i^3c=i3c=i3c=i4c=i4c=is5,c=i5c=i6c=i&8,c=i8c=i:c=iI<,c=i<c=im>c=i?c=i?c=ii@c=i?Ff..#####.#######.#<# #.ß... ..#...#'.......#.###..... ..#._.##########............###......# #......... c=iF#.###.# #......# ######.#...... #....## #....#######......#.#######.# #......#.....######......#.#####.....#.....# ####### .#.#.#.........#@....# #....25.2 (7.8c=iG#...#....##.###.....##### #.#.. #####'###.##.# #.....+...# #...# ..##..# #.##.# #.....###.######## c=i=G)..##.## #.##.###........... .....# #........##....#.########  #c=ihG##### #........#######.# #..  c=iG4#................# #.#  #................# #.# c=ibHc=i Mc=iAOc _There is a stone staircase leading down here.c=ic=ic=ic=iFc=i46.2 (1.0 _c=ic=i4_ 7  You climb downwards. #..........####...#### #.............#.).  #..........##.... ## +....###........  .########..##†~.S~...## .'........#†≈≈~≈#≈≈.##  #####..##≈≈~≈≈≈#≈≈w≈## #####)#≈#≈≈≈:..≈≈≈≈≈ #...@#.≈≈≈##w.≈$≈≈≈≈w #.####≈≈≈≈≈≈≈.#≈≈≈#~≈ ~≈≈≈~~≈~.~≈≈≈~~~ #~~~~~~~$..~≈~~~≈ ..~~~≈~~.<⌠~≈~~≈~ $#~≈~≈≈≈≈$..~~~~≈≈ .#~~≈≈≈≈#≈.≈~≈≈≈≈≈ . ..~≈≈≈≈≈#..~≈≈≈≈ .≈≈≈≈≈...≈≈#≈≈wc=i-7.7 (2.5c=iDc=iM _Level annotation: exclusion: 2 killer beesc=iyc=ia _There is a stone staircase leading up here.c=i3c=ic=i3, #.####... #......#.). #...##....  +....###..  .########..##†~.S~... .'........#†≈≈~≈#≈≈.## #####..##≈≈~≈≈≈#≈≈w≈c=i," #####)#≈#≈≈≈:..≈≈≈≈≈ #..@<#.≈≈≈##w.≈$≈≈≈≈ #.####≈.#≈≈≈#~# ~≈≈≈~~≈~.~≈≈≈ #~$..~≈~~~ ..~~~≈~~.<⌠~≈~~≈ $#~≈~≈≈≈≈$..~~~~ .#~~≈≈≈≈#≈.≈~ . ..~≈≈≈≈≈#..~≈≈≈≈ .≈≈≈≈≈...≈≈#≈≈c=i-c=i5c=i6$ _c=i;c=i$a #.####... #.#.). #.##....  +....###.  .#..##†~.S~... .'.#†≈≈~≈#≈≈.c=ia #####..##≈≈~≈≈≈#≈≈w≈ #####)#≈#≈≈≈:.. #.@.<#.≈≈≈##w.≈$ #.####≈.#≈≈≈# #. ~≈≈≈~~≈~.~≈≈≈#. #~$..~≈#. ..~~~≈~~.<⌠~≈~~#. $#~≈~≈≈≈≈$..~~~~c=ib.. .#~~≈≈≈≈#≈.≈~... ..~≈≈≈≈≈#..~ .≈≈≈≈≈...≈≈#c=i1kc=ikc=iqc=i #.####... #.#.). #.##.... +....###. c=iј~ .#..##†~.S~ .'.#†≈≈~≈#≈≈.c=i 7 #####..##≈≈~≈≈≈#≈≈w #####)#≈#≈≈≈:.. #@..<#.≈≈≈##w.≈$c=iC #.####≈.#≈≈≈ #.# ~≈≈≈~~≈~.~≈≈≈c=iq5 #.# #~$..~≈ #.# ..~~~≈~~.<⌠~≈c=i #.#$#~≈~≈≈≈≈$.. ..#.#~~≈≈≈≈#≈.≈~c=iՙ ... ..~≈≈≈≈≈#..~ .≈≈≈≈≈...≈≈#c=ipc=iأc=isc=i ...#.). ##.... +....###........ .########..##†~.S~..'........#†≈≈~≈#≈≈ #####..##≈≈~≈≈≈#≈≈w #####)#≈#≈≈≈:..≈≈≈...<#.≈≈≈##w.≈$####≈≈≈≈≈≈≈.#≈ ~≈≈≈~~≈~.~#~~~~~~~$..~≈~...#≈≈#≈≈#⌠.≈#≈ c=inc=i=c=i:c=i ##.... +....###........ .########..##†~.S~..'........#†≈≈~≈#≈≈c=id #####..##≈≈~≈≈≈#≈≈w #####)#≈#≈≈≈:..≈≈≈...<#.≈≈≈##w.≈$c=i}####≈≈≈≈≈≈≈.#≈ ~≈≈≈~~≈~.~c=i>#~~~~~~~$..~≈~c=i+..~~~≈~~.<⌠c=i!c=i:X#.####≈~~≈#~≈≈≈≈c=ihD c=ic=iXc=ic=iE +....###........ .########..##†~.S~..'........#†≈≈~≈#≈≈ #####..##≈≈~≈≈≈#≈≈w #####)#≈#≈≈≈:..≈≈≈...<#.≈≈≈##w.≈$####≈≈≈≈≈≈≈.#≈ ~≈≈≈~~≈~.~#~~~~~~~$..~≈~..~~~≈~~.<⌠$#~≈~≈≈≈≈$..~~.w   dart slug (wandering)c=iFF#w#w≈ ≈≈≈≈~wc=iWLk  A dart slug comes into view.c=iRc=i@Z30.7 (3.0wwc=i[41.3 (3.6 _c=iDac=i8cc=iIvc=iyaEquip or unequip which item? c=iy - - Unarmed Hand Weapons (go to first with )) c=iy_ b - a +2 sling (weapon)  a - a +2 heavy orcbowc=izh - a +0 orcbow  i - a +0 rapier Armour (go to first with [)  c - an orb of stardust (worn)  d - a +0 robe (worn) c=i[z e - a +0 cloak (worn)[?] describe selected c=izz[!] equip|wield|wearc=izy[tab] equip|unequip c=i c=i+....###........srcrip the Jinx.########..##†~.S~.. Spriggan of Okawaru *......'........#†≈≈~≈#≈≈. Health: 47/47 ========================c=i+#####..##≈≈~≈≈≈#≈≈w Magic: 12/12 ========================#####)#≈#≈≈≈:..≈≈≈ AC: 3Str: 4c=iK#...<#.≈≈≈##w.≈$≈≈ EV: 18Int: 14c=ih#.####≈≈≈≈≈≈≈.#≈≈≈ SH: 0Dex: 22c=i#.# ~≈≈≈~~≈~.~≈≈≈ XL:  9 Next: 47% Place: Dungeon:7c=i#@# #~~~~~~~$..~≈~ Noise: ---------  Time: 7031.3 (0.0)c=i#.# ..~~~≈~~.<⌠~≈~ b) +2 sling#.#$#~≈~≈≈≈≈$..~~~ Fire: b) +2 slingc=i..#.#~~≈≈≈≈#≈.≈~≈≈... ..~≈≈≈≈≈#..~≈≈c=i.... .≈≈≈≈≈...≈≈# w   dart slugc=i8#.## #≈≈#≈≈#⌠.≈#≈#w ##≈~~≈#~≈≈≈≈c=iW#w≈ ≈≈≈≈~w _There is a stone staircase leading up here. c=i{_There is a stone staircase leading down here.  You climb downwards. _Level annotation: exclusion: 2 killer bees c=iy_There is a stone staircase leading up here. _A dart slug comes into view.c=ic=i#   †  #####): #...<$ #.# #.#  #@# $ #.# < #.#$$ ..# ...  ....  #.##  #w   #w≈ c=i   †  #####): #...<$ #.# #.#  #@# c=i5$ #.# < #.#$$ ..#c=i-; ...  .... c=iRY #.##  c=ij#w   #w≈ c=iVc=iSpend multiple turns changing equipment while enemies are nearby? Y - Yes c=i' N - Noc=iYsc=ig+....###........srcrip the Jinx.########..##†~.S~.. Spriggan of Okawaru *......'........#†≈≈~≈#≈≈. Health: 47/47 ========================#####..##≈≈~≈≈≈#≈≈w Magic: 12/12 ========================c=iR#####)#≈#≈≈≈:..≈≈≈ AC: 3Str: 4#...<#.≈≈≈##w.≈$≈≈ EV: 18Int: 14#.####≈≈≈≈≈≈≈.#≈≈≈ SH: 0Dex: 22#.# ~≈≈≈~~≈~.~≈≈≈ XL:  9 Next: 47% Place: Dungeon:7#@# #~~~~~~~$..~≈~ Noise: ---------  Time: 7031.3 (0.0)c=iR#.# ..~~~≈~~.<⌠~≈~ b) +2 sling#.#$#~≈~≈≈≈≈$..~~~ Fire: b) +2 sling..#.#~~≈≈≈≈#≈.≈~≈≈... ..~≈≈≈≈≈#..~≈≈c=iR.... .≈≈≈≈≈...≈≈# w   dart slug#.## #≈≈#≈≈#⌠.≈#≈#w ##≈~~≈#~≈≈≈≈#w≈ ≈≈≈≈~w _There is a stone staircase leading down here.  You climb downwards. _Level annotation: exclusion: 2 killer bees _There is a stone staircase leading up here. _A dart slug comes into view.A dart slug is nearby!c=ir _c=ic=i w.  You start removing your armour.c=iޛc=i+2.3 (1c=ic=iEc=i+3.3 (2c=iac=iչ9w.c=ic=i9+4.3 (3c=i]c=i28w.c=ic=i1+5.3 (4c=imc=ic=ig+6.3 (5c=i8c=i{ _You continue removing your orb of stardust. x5c=i#c=ic=i0_ _You finish removing your orb of stardust.c=imec=ihEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Armour (go to first with [)  d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardust[?] describe selected [!] equip|wield|wear[tab] equip|unequip c=i9 c=i@ c=iKH ?+....###........srcrip the Jinx.########..##†~.S~.. Spriggan of Okawaru *......'........#†≈≈~≈#≈≈. Health: 47/47 ========================#####..##≈≈~≈≈≈#≈≈w Magic: 12/12 ========================#####)#≈#≈≈≈:..≈≈≈ AC: 3Str: 4c=iH w#...<#.≈≈≈##w.≈$≈≈ EV: 18Int: 14#.####≈≈≈≈≈≈≈.#≈≈≈ SH: 0Dex: 22#.# ~≈≈≈~~≈~.~≈≈≈ XL:  9 Next: 47% Place: Dungeon:7#@# #~~~~~~~$..~≈~ Noise: ---------  Time: 7036.3 (0.0)#.# ..~~~≈~~.<⌠~≈~ b) +2 sling#.#$#~≈~≈≈≈≈$..~~~ Fire: b) +2 slingc=iH y..#.#~~≈≈≈≈#≈.≈~≈≈.w. ..~≈≈≈≈≈#..~≈≈.... .≈≈≈≈≈...≈≈# w   dart slugc=iI #.## #≈≈#≈≈#⌠.≈#≈#. ##≈~~≈#~≈≈≈≈c=i@I #w≈ ≈≈≈≈~w _There is a stone staircase leading up here. c=i[I _A dart slug comes into view. _A dart slug is nearby!c=iwI You start removing your armour. _You continue removing your orb of stardust. x5 c=iI J_You finish removing your orb of stardust.c=idL x w.  You unwield your +2 sling.c=iT c=iU e7.3 (1a) +2 orcbow (heavy)c=iU Ua) +2 orcbow (heavy)c=i'\ c=i7^ 4 _a - a +2 heavy orcbow (weapon)c=i .  You shoot an arrow. The arrow hits the dart slug!  You kill the dart slug!c=i<$ }((c=in )..c=i 7===9.0 (1.7c=i c=i P _Okawaru accepts your kill.c=iY(((((c=i8=.....c=i.40.6 (1.6c=ic=i_) _You shoot an arrow.d=i d=iM Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +2 heavy orcbow (weapon)  b - a +2 slingh - a +0 orcbow  i - a +0 rapier d=i Armour (go to first with [)  d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardustd=iǙ \[?] describe selected [!] equip|wield|wear[tab] equip|unequip d=id=id=i&+....###........srcrip the Jinx.########..##†~.S~.. Spriggan of Okawaru *.....d=iaO.'........#†≈≈~≈#≈≈. Health: 47/47 ========================#####..##≈≈~≈≈≈#≈≈w Magic: 12/12 ========================#####)#≈#≈≈≈:..≈≈≈ AC: 3Str: 4d=i#...<#.≈≈≈##w.≈$≈≈ EV: 18Int: 14d=i#.####≈≈≈≈≈≈≈.#≈≈≈ SH: 0Dex: 22d=i#.# ~≈≈≈~~≈~.~≈≈≈ XL:  9 Next: 47% Place: Dungeon:7d=i(#@# #~~~~~~~$..~≈~ Noise: ===------  Time: 7040.6 (0.0)d=i#.# ..~~~≈~~.<⌠~≈~ a) +2 orcbow (heavy)#.#$#~≈~≈≈≈≈$..~~~ Fire: a) +2 orcbow (heavy) d=i5..#.#~~≈≈≈≈#≈.≈~≈≈... ..~≈≈≈≈≈#..~≈≈d=ix.... .≈≈≈≈≈...≈≈# #.## #≈≈#≈≈#⌠.≈#≈ #. ##≈~~≈#~≈≈≈≈ #w≈ ≈≈≈≈~w You unwield your +2 sling. _a - a +2 heavy orcbow (weapon)  You shoot an arrow. The arrow hits the dart slug!  d=iYou kill the dart slug! _Okawaru accepts your kill. _You shoot an arrow.d=i!F  You unwield your +2 heavy orcbow.d=io---1.6 (1b) +2 sling d=iUb) +2 sling d=id=iy- _b - a +2 sling (weapon)d=i Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Armour (go to first with [)  d - a +0 robe (worn)  e - a +0 cloak (worn)  c - an orb of stardust[?] describe selected [!] equip|wield|wear[tab] equip|unequip d=i  d=ir*+....###........srcrip the Jinx.########..##†~.S~.. Spriggan of Okawaru *......'........#†≈≈~≈#≈≈. Health: 47/47 ========================#####..##≈≈~≈≈≈#≈≈w Magic: 12/12 ========================#####)#≈#≈≈≈:..≈≈≈ AC: 3Str: 4#...<#.≈≈≈##w.≈$≈≈ EV: 18Int: 14d=i#.####≈≈≈≈≈≈≈.#≈≈≈ SH: 0Dex: 22#.# ~≈≈≈~~≈~.~≈≈≈ XL:  9 Next: 47% Place: Dungeon:7#@# #~~~~~~~$..~≈~ Noise: ---------  Time: 7041.6 (0.0)d=iR\#.# ..~~~≈~~.<⌠~≈~ b) +2 sling#.#$#~≈~≈≈≈≈$..~~~ Fire: b) +2 sling..#.#~~≈≈≈≈#≈.≈~≈≈... ..~≈≈≈≈≈#..~≈≈.... .≈≈≈≈≈...≈≈# #.## #≈≈#≈≈#⌠.≈#≈ d=i{#. ##≈~~≈#~≈≈≈≈ #w≈ ≈≈≈≈~wd=i| You shoot an arrow. The arrow hits the dart slug!  d=ihYou kill the dart slug! _Okawaru accepts your kill. d=i1_You shoot an arrow.  d=i?You unwield your +2 heavy orcbow. _b - a +2 sling (weapon)d=iZd=id=i{%d=iL0f  You start putting on your armour.d=ij4+2.6 (1d=i7d=i2@d=i;B+3.6 (2d=i~Fd=i+Od=iGP+4.6 (3d=iTUd=i]d=i ^+5.6 (4d=iogd=iCid=ii+6.6 (5d=imd=ieo} _You continue putting on your orb of stardust. x5d=i pd=itd=iva _You finish putting on your orb of stardust.d=i1 [...<..d=i d=i d=i& D .########..##†~.S~..'........#†≈≈~≈#≈≈ #####..##≈≈~≈≈≈#≈≈w #####)#≈#≈≈≈:..≈≈≈...<#.≈≈≈##w.≈$####≈≈≈≈≈≈≈.#≈ ~≈≈≈~~≈~.~.# #~~~~~~~$..~≈~..~~~≈~~.<⌠$#~≈~≈≈≈≈$..~~d=i' ..#.#~~≈≈≈≈#≈.≈~≈≈###.####.d=i11 d=i1 $ _d=i/8 d=ia  '........#†≈≈~≈#≈≈ #####..##≈≈~≈≈≈#≈≈w #####)#≈#≈≈≈:..≈≈≈...<#.≈≈≈##w.≈$####≈≈≈≈≈≈≈.#≈ ~≈≈≈~~≈~.~.# #~~~~~~~$..~≈~..~~~≈~~.<⌠$#~≈~≈≈≈≈$..~~........#.#~~≈≈≈≈#≈.≈~≈≈...###... ..~≈≈≈≈≈#....d=ia 3###.d=i[j ,d=iq d=i   #####..##≈≈~≈≈≈#≈≈w #####)#≈#≈≈≈:..≈≈≈...<#.≈≈≈##w.≈$####≈≈≈≈≈≈≈.#≈ ~≈≈≈~~≈~.~.# #~~~~~~~$..~≈~...~~~≈~~.<⌠d=i& ....###.#$#~≈~≈≈≈≈$..~~.......@#.#~~≈≈≈≈#≈.≈~≈≈###......~≈≈≈≈≈#.. .........≈≈≈≈≈...≈≈##.####d=iҤ ,d=i d=i ')#≈#≈≈≈:..≈≈≈≈#...<#.≈≈≈##w.≈$#.####≈≈≈≈≈≈≈.#≈≈≈##.# ~≈≈≈~~≈~.~≈≈≈~#.###~~~~~~~$..~≈~~.. #.#...~~~≈~~.<⌠~≈~....###.#$#~≈~≈≈≈≈$..~~~........#.#~~≈≈≈≈#≈.≈~≈≈≈d=ij ...###..@...~≈≈≈≈≈#..~≈ +...≈≈≈≈≈...≈≈####.###..#≈≈#≈≈#⌠.≈#≈≈ #. ####≈~~≈#~≈≈≈≈#. #w≈ ≈≈≈≈~w##.## d=i6 d=i d=i] d=i #####..##≈≈~≈≈≈#≈≈w≈######)#≈#≈≈≈:..≈≈#...<#.≈≈≈##w.≈$≈≈≈≈#.####≈≈≈≈≈≈≈.#≈≈≈##.# ~≈≈≈~~≈~.~≈≈ #.###~~~~~~~$..~≈~.. #.#...~~~≈~~.<⌠~≈~~≈d=i M....###.#$#~≈~≈≈≈≈$..~~~~........#@#~~≈≈≈≈#≈.≈~≈...###......~≈≈≈≈≈#..~≈≈≈+.........≈≈≈≈≈...≈###.###..#≈≈#≈≈#⌠.≈#d=i #. ####≈~~≈#~≈≈≈≈≈#. d=i. #w≈ ≈≈≈≈~w## w   dart slug (asleep)#. d=iL <###d=i k  A dart slug comes into view.d=i d=i% .9.0 (2.4.d=i( )d=i( d=i( $6 (3.0d=i. d=i31 6 _The dart slug leaves your sight.d=ig.....d=i=d=iM.'........#†≈≈~≈#≈≈.######..##≈≈~≈≈≈#≈≈w≈#####)#≈#≈≈≈:..≈..<#.≈≈≈##w.≈$≈≈≈≈###≈≈≈≈≈≈≈.#≈≈≈#d=i?# ~≈≈≈~~≈~.~≈≈≈ #.###~w~~~~~$..~≈~~~ #.#...~~~≈~~.<⌠~≈###.#@#~≈~≈≈≈≈$..~~~~.....#.#~~≈≈≈≈#≈.≈...###......~≈≈≈≈≈#..~≈≈d=idm+.........≈≈≈≈≈...≈≈#≈≈####~~d=i|w   dart slug (wandering).#d=id=i| k  A dart slug comes into view.d=id=i+J~w0d=id=i,50.2 (0.6 d=i _d=i~d=i""R _You see here 13 gold pieces.d=iQ.########..##†~.S~...'........#.≈≈~≈#≈≈.## #####..##≈≈~≈≈≈#≈≈w≈#######)#≈#≈≈≈:..≈≈≈≈≈##...<#.≈≈≈##w.≈$≈≈≈≈w#.####≈≈≈≈≈≈≈.#≈≈≈#~≈d=ih#.# ~≈≈≈~~≈~.~≈≈ #.###~~w~~~~$..~≈~.. #.#.@.~~~≈~~.<⌠~≈~~≈~d=i&....###.#$#~≈~≈≈≈≈$..~~~~........#.#~~≈≈≈≈#≈.≈~≈d=i...###......~≈≈≈≈≈#..~≈≈≈≈#+.........≈≈≈≈≈...≈≈#≈≈wd=i###.###..#≈≈#≈≈#⌠.≈#d=i#. ####≈~~≈#~≈≈≈≈≈#.#. #.≈d=iM ≈≈≈≈~w###. #d=ijd=i$8 d=i _d=iB d=id=i% ((w  You shoot a sling bullet. The sling bullet hits the dart slug!d=i A~w.d=i~ 7===1.8 (1.0d=iD d=i b _The dart slug is severely wounded.d=i2 †You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug!d=i N((d=i 9~.d=it! &2d=iR) d=i+ P _Okawaru accepts your kill.d=i.#..##†~.S~...##..'.#.≈≈~≈#≈≈.## #####..##≈≈~≈≈≈#≈≈w≈## #####)#≈#≈≈≈:..≈≈≈≈≈# d=ilN#...<#.≈≈≈##..≈$≈≈≈≈w #.####≈.#≈≈≈#~≈ #.# #~≈≈≈~~≈~.~≈≈≈~~~ #.###~~†~~~~$..~≈~~~≈ d=i.. #.#..@~~~≈~~.<⌠~≈~~≈~ d=i....###.#$#~≈~≈≈≈≈$..~~~~≈≈ .d=iܻ#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈ d=i...###......~≈≈≈≈≈#+.........≈≈≈≈≈.d=i"###.###..#≈≈#≈≈#d=iE#. #####≈~~≈#d=iu#. #.≈ d=iod=i'---d=i3.4 (0.6d=id=i d=i d=i:--- d=i & d=i(H _No target in view! d=i  d=i  d=i  d=i% i .#..##†~.S~...## .'.#.≈≈~≈#≈≈.## #####..##≈≈~≈≈≈#≈≈w≈## #####)#≈#≈≈≈:..≈≈≈≈≈# #...<#.≈≈≈##..≈$≈≈≈≈w #.####≈.#≈≈≈#~≈ #.# #~≈≈≈~~≈~.~≈≈≈~~~ d=if&  #.###~~†~~~~$..~≈~~~≈ .. #.#.@.~~~≈~~.<⌠~≈~~≈~ ....###.#$#~≈~≈≈≈≈$..~~~~≈≈ .#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈ ...###......~≈≈≈≈≈#..~≈≈≈≈# +.........≈≈≈≈≈ d=i& ...≈≈#≈≈w ###.###..#≈≈#≈≈#⌠.≈#≈≈≈# d=i&  #. #####≈~~≈#~≈≈≈≈≈#. d=i& #. #.≈≈≈≈≈≈~w##  d=i& j #. # d=it0  d=i0 $ _ d=i97  d=iXW  .'........#.≈≈~≈#≈≈ #####..##≈≈~≈≈≈#≈≈w≈# d=iW ' #####)#≈#≈≈≈:..≈≈≈≈≈ #...<#.≈≈≈##..≈$≈≈≈≈ #.####≈≈≈≈≈≈≈.#≈≈≈#~ #.# #~≈≈≈~~≈~.~≈≈≈~~ d=iW } #.###~~†~~~~$..~ d=iW E.. #.#...~~~≈~~.<⌠~≈ ....###.#@#~≈~≈≈≈≈$..~~~~≈ d=iTX u ........#.#~~≈≈≈≈#≈.≈~≈≈ ...###......~≈≈≈≈≈#..~ +.........≈≈≈≈≈...≈≈#≈≈ ###.###..#≈≈#≈≈#⌠.≈#≈≈≈ #. #####≈~~≈#~≈≈ d=iqX  #. #.≈≈≈≈≈≈~w## #. d=iX Y# ## d=ib , d=iie  d=i^m  d=im  d=ir  d=i   #####..##≈≈~≈≈≈#≈≈w≈ #####)#≈#≈≈≈:..≈≈≈≈≈...<#.≈≈≈##..≈$####≈≈≈≈≈≈≈.#≈≈≈#~ #~≈≈≈~~≈~.~≈≈≈~###~~†~~~~$..~≈~.....~~~≈~~.<⌠~≈~~≈..###.#.#~≈~≈≈≈≈$..~~....#@#~~≈≈≈≈#≈.≈~≈≈≈ d=i A###......~≈≈≈≈≈#.. +.........≈≈≈≈≈...≈≈#####~~.# _You now have 416 gold pieces (gained 13). d=i  d=i  d=im  d=i  #####)#≈#≈≈≈:..≈≈≈≈ #...<#.≈≈≈##..≈$ #.####≈≈≈≈≈≈≈.#≈≈≈# #.# #~≈≈≈~~≈~.~≈≈≈ #.###~~†~~~~$..~ d=i .. #.#...~~~≈~~.<⌠~≈ ....###.#.#~≈~≈≈≈≈$..~~~~ ........#.#~~≈≈≈≈#≈.≈~≈≈ ...###..@...~≈≈≈≈≈#..~ +. d=i q..≈≈≈≈≈...≈≈# ###.###..#≈≈#≈≈#⌠. #. #####≈~~≈#~≈≈ #. #.≈≈≈≈≈≈~w #. # ##  d=i , d=iH  d=iH  #...<#.≈≈≈##..≈$ #.####≈≈≈≈≈≈≈.# #.# #~≈≈≈~~≈~.~≈≈≈## #.###~~†~~~~$..~... #.#...~~~≈~~.<⌠~≈ ....###.#.#~≈~≈≈≈≈$..~ d=i 0 ........#.#~~≈≈≈≈#≈.≈~≈≈ ...###......~≈≈≈≈≈#..~ +...≈≈≈≈≈...≈≈# ###.###..#≈≈#≈≈#⌠. #. #####≈~~≈#~≈≈ #. #.≈≈≈≈≈≈~w #. d=i b# ##  d=i , d=iF  d=i7  #...<#.≈≈≈##..≈$ #.####≈.# #.# #~≈≈≈~~≈~.~ ## #.###~~†~~~~$..~≈ ... #.#...~~~≈~~.<⌠~≈ ....###.#.#~≈~≈≈≈≈$.. ........#.#~~≈≈≈≈#≈.≈~ ...###......~≈≈≈≈≈#..~ d=i8  +..@......≈≈≈≈≈...≈≈ ###.###..#≈≈#≈≈#⌠.≈# #.# #####≈~~≈#~ #.# #.≈≈≈≈≈≈~ #.. # ### d=ia@ , d=iD  d=ik M####)#≈#≈≈≈:..≈..<#.≈≈≈##..≈$###≈≈≈≈≈≈≈.# #.# #~≈≈≈~~≈~.~≈ d=ink ### ##~~†~~~~$..#... #.#...~~~≈~~.<⌠~≈#....###.#.#~≈~≈≈≈≈$..~~#........#.#~~≈≈≈≈#≈.≈...###@.....~≈≈≈≈≈#..~ d=ik +.........≈≈≈≈≈...≈≈###.###..#≈≈#≈≈#⌠.≈# d=ik #.# #####≈~~≈#~≈≈≈ d=i#s  d=i_s  d=ifx  d=i ..##≈≈~≈≈≈# #####)#≈#≈≈≈:.. #...<#.≈≈≈##..≈$ #.####≈≈≈≈≈≈≈.# #.# #~≈≈≈~~≈~ ### #.###~~†~~~~$..~ #... #.#...~~~≈~~.<⌠ #....###.#.#~≈~≈≈≈≈$..~ d=i #.....@..#.#~~≈≈≈≈#≈.≈~#...###......~≈≈≈≈≈#..~+. +.........≈≈≈≈≈...≈###.###..#≈≈#≈≈#⌠. #.# #####≈~~≈#~≈≈ #.##.≈≈≈≈≈≈ #..#### d=i  d=i  d=i  d=i h  #####..##≈≈~≈≈≈#  .. #####)#≈#≈≈≈:..  .. #...<#.≈≈≈##..≈  .. #.####≈.#  #. #.# #~≈≈≈~~≈~.~   ####. #.###~~†~~~~$..  d=iT ;  #.... #.#...~~~≈~~.<⌠   #....###.#.#~≈~≈≈≈≈$..   #....@...#.#~~≈≈≈≈#≈.≈   #...###......~≈≈≈≈≈#..   +.. +.........≈≈≈≈≈...  d=i~ #. ###.###..#≈≈#≈≈#⌠.   d=i # #.# #####≈~~≈#~   d=i  #.# #.   #.. d=i [ #   ###  d=i<   d=ii , d=i  d=iP c  #####..##≈≈~≈≈≈   ... #####)#≈#≈≈≈:  ... #...<#.≈≈≈##..   ... #.#### d=i ≈.   #.# #.# #~≈≈≈~~≈~.   ####.# #.###~~†~~~~$  #....# #.#...~~~≈~~.<  d=i   #....###.#.#~≈~≈≈≈≈$  d=i0  #...@....#.#~~≈≈≈≈#≈.   d=i_ 1 #...###......~≈≈≈≈≈#   +...+.........≈≈≈≈≈   d=i  #...###.###..#≈≈#≈≈#⌠   d=i  #... #.# #####≈~~≈#~   d=i #... #.# #.  #.. d=i  T. #.. #  ### d=i5 K# ###   d=i   d=i  d=i  d=iE IM.'........#.≈≈~....#####..##≈≈~≈≈≈####)#≈#≈≈≈:..<#.≈≈≈##.... #.####≈≈≈≈≈≈≈  #~≈≈≈~~≈~#####~~†~~~~$. #.#...~~~≈~~.< d=iUF !###.#.#~≈~≈≈≈≈$.....#.#~~≈≈≈≈#≈#...###......~≈≈≈≈≈#  +...+.........≈≈≈≈≈..###### d=iO , d=iV  d=iR M########..##†~......'........#.≈≈~....#####..##≈≈~≈≈≈....######)#≈#≈≈≈:..<#.≈≈≈##.... #.####≈≈≈≈≈≈≈  d=iJ V #~≈≈≈~~≈~#####~~†~~~~$. #.#...~~~≈~~.<###.#.#~≈~≈≈≈≈$.....#.#~~≈≈≈≈#≈  #...###......~≈≈≈≈≈#.....##.#... d=iԎ  d=is  d=ie  d=i 0M +....###..............########..##†~........'........#.≈≈~....##≈≈~≈≈≈.....######)#≈#≈≈≈:....##...<#.≈≈≈##.... #.####≈≈≈≈≈≈≈ d=i   #~≈≈≈~~≈~######~~†~~~~$. #.#...~~~≈~~.< d=i6 w###.#.#~≈~≈≈≈≈$   d=id #........#.#~~≈≈≈≈#≈.# d=i [#...  d=i{  d=i  d=iK  d=i M#..........##.'....###........########..##†~....'........#.≈≈~......##≈≈~≈≈≈..... d=ip ####)#≈#≈≈≈::........##...<#.≈≈≈##..........##.####≈≈≈≈≈≈≈  #~≈≈≈~~≈~######~~†~~~~$.#....# #.#...~~~≈~~.<  #....###.#.#~≈~≈≈≈≈$.# d=i ,#... d=i&  d=i  d=i  d=i]I M...###..........##'....###...... d=iI ########..##†~.'........#.≈≈~..##≈≈~≈≈≈.####)#≈#≈≈≈:: d=iJ ..<#.≈≈≈##........@.##.####≈≈≈≈≈≈≈.######.###.# #~≈≈≈~~≈~#####~~†~~~~$.  d=iBJ #....# #.#...~~~≈~~.<. d=ipJ A. #. d=iJ (+#... d=iW  d=iRX  d=ib  d=iڑ Q  ### d=i ~  #.#.... d=i  ##.#..........## #.'....###..... #.########..##†~  d=i c#.'........#.≈≈~ # d=i .#####..##≈≈~≈≈ #.######)#≈#≈≈≈: d=i + #: d=i͓ _.##...<#.≈≈≈##  d=i #.........##.####≈≈≈≈≈≈≈  d=i* #.######.###.# #~≈≈≈~~≈~  d=iV  ####.# #.###~~†~~~~$  d=i  #....# #.#...~~~≈~~  d=i  #....###.#.#~≈~≈≈≈≈$  d=i  #........#.#~~≈≈≈≈#≈  d=i  #...###......~≈≈≈≈≈#  d=i4 p +...+.........≈≈≈≈≈. d=iW  d=i , d=ip 5  #.  #.#..  ##.#. d=i .##  #.'....###  #.########..##†  # d=i 7.'..#.≈≈ d=i p  #.#####..##≈≈~ d=ij i  #.######)#≈#≈≈≈  #:....@...##...<#.≈≈≈##  # d=i [...##.#### d=i  #.######.###.# #~≈≈≈~~≈  d=i z ####.# #.###~~†~~~~  d=i  #....# #.#...~~~≈~~  d=i v #....###.#.#~≈~≈≈≈≈  d=i> t #........#.#~~≈≈≈≈#  d=ie v #...###......~≈≈≈≈≈  d=i} Y +...+.........≈≈≈≈≈ d=i  d=i  d=i  d=i  d=iN  #.  #.#..  ##.#...  #.'....###  #.########..##  #.'........#.  #.#####..##≈≈~  #.######)#≈#  #:...@....##...<#.≈≈≈  #...##.####  #.######.###.# #~≈≈≈~~ # ####.# #.###~~†  #....# #.#...~~~≈  #....###.#.#~≈~  #........#.#~~≈≈≈≈  #...###......~  +...+.........[ d=i7N<39;49m d=ijW  #.  #.#.  ##.#.  #.'....###  #.#..  #.'.#.  #.#####..##≈≈  #.######)#≈#  #:..@.....##...<#.≈≈≈  # d=i+X...##.####  #.######.###.# #~≈≈≈  # ####.# #.###~~†  #....# #.#...~~~≈  #....###.#.#~≈~  #........#.#~~  #...###......~  +...+......... d=i^h d=ih d=ibo d=iH  # d=i  #.#  ##.# d=i:  #.'....###  # d=i[/.#.. d=i|L  #.' d=iA.#  # d=iЖ.#####..##  #.######)#≈# d=i  #:.@......##...<#. d=i  #...##.#### d=i>  #.######.###.# #~≈≈≈ d=i_  #. ####.# #.###~~† d=i  d=i# #....# #.#...~~~  #....###.#.#~≈~ d=i͗  d=ig #........#.#~~  d=i9 #...###......~  +...+......... d=i d=iܟ d=i! d=i d=i  #  #.#  ##.#  #.'....###  # d=iR.#  #.'. d=i~\  #.#####..##  #.######)#≈  #:@.......##...<#. d=i  #...##.####  #.######.###.# #~ d=iD  #. ####.# #.###~~†  #. #....# #.#...  d=i#. #....###.#.#~≈~ #. #........#.#~~  d=i#. #...###......~  +...+......... d=i d=it d=i d=iC  #  #.#  ##.# d=i  #.'....###  #.#  #.' d=i   #.#####..  #.######)#  #...##...<#. d=i h  #...##.#### d=i+  #.######.###.# #~ d=iQ  #.# ####.# #.###~~ d=iq  #.# #....# #.#... d=i  #.# #....###.#.#~≈ d=iP  #.# #........#.#~~  #.# #...###......~ d=ii  +...+......... d=i d=i d=i d=i%  d=i:OYou pick up a parchment of Cigotuvi's Putrefaction and begin reading... d=i$#067.6 (14.2) d=i#,8.6 (15 d=i3* d=iG-  d=io-J_You add the spell Cigotuvi's Putrefaction to your library. d=iJ.............###.#......#...... d=isK d=iEQ d=ix #######. #.#. .#. ##........ #.'....###. #. d=i-y######## #.'........ #.#####..# #.######)#≈ #.##...<#. d=iXy #.........##.####≈ #.######.###.# #~≈≈ d=i~yL #.# ####.# #.###~~† #.# #....# #.#...~~ d=iy #.# #....###.#.#~≈ #.# #........#.#~~≈ d=iyw #.# #...###~≈ d=iy d=iۃ d=i d=i6M....######## ##.......'....########'..........##..####)# d=i ...<#. #.........##.####≈≈#. d=i- d=i d=iս d=i ##########  #........#  #.# #.#   d=i\.'....###  #.########  #.'......  #...#####..#  #@..######)  #.##...<#.  #.##.####  #.######.###.# #~  #.# ####.# #.###~~ d=i  #.# #....# #.#...~  #.# #....###.#.#~≈  #.# #........#.#~ d=iv  #.# #...###......~ d=i\ d=i d=im d=i& ........##.'....########'........#####..#.#). d=i5?...<#..####≈######.###.# #~#.# +...+......... d=iaD  d=i d=i^ d=i/$ d=iG ##.'....########'........ d=itG#####..#.#)....<#.####≈######.###.# #~ ####.# #.###~~#..  d=iGR#...###.###..#  d=iN, d=iS d=iw #.'....########'........#####..#.#)....<#.####≈######.###.# #~ d=iVxH ####.# #.###~~......### #... #.# ####  d=i, d=i d=i4  d=i. d=iO'....### d=i..##### d=i...'....... d=iA........#####..# d=i7........ d=iO#) d=i........##...<#........##.####≈######.###.# #~  #.###~~......##.#.#~≈ #... #.# d=i̴, d=i d=it #####.....'...............#####..#.....#)......<#..####≈######.###.# #~  #.###~~......##.#.#~≈....#.#~~  d=iF#... #.. d=iI d=i d=i d=i  '...............#####..#...#).. d=i...<#.####≈######.###.# #~  d=iN #.###~~......##.#.#~≈....#.#~~ d=i###......  d=iF#### ### d=i6 d=in d=i d=i.= .#####..#...#)....<#.####≈######.###.# #~  #.###~~......##.#.#~≈....#.#~~###....... +...+... d=it==# d=iOB, d=iD d=ieK .#)....<#.####≈######.###.# #~  #.###~~...... d=iei##.#.#~≈....#.#~~###........+...+... d=ieM####...###.###..# d=il d=i'm d=i>q d=i:' ....<#.####≈######.###.# #~  #.###~~......##.#.#~≈....#.#~~ d=iƔ&##...###........+...+...####...###.###..# #... #.# ### d=i d=i d=i d=i #..##...<#.≈ #...##.####≈ #.######.###.# #~≈ #.# ####.# #.###~~† d=i #.# #....# #.#...~ #.# #....###.#.#~≈~ #.# #.#.#~~≈ #.###...###......~≈ d=i)k #.@.+...+.≈ d=iL #####...###.###..#≈ #... #.# #  d=il3 d=i    d=i d=i d=i d=i{ #..##...<#.≈ #..##.####≈ #.######.###.# #~≈ #.# ####.# #.###~~†~ #.# #....# #.#...~ #.# #....###.#.#~≈~≈ #.# #.#.#~~≈ #.###...###......~≈ #..@+...+.≈ #####...###.###..#≈  d=i"#... #.# #####≈ #... #.# #     d=i, d=i d=il #.#..##........#'...+...#..# d=i F.## d=i+$  d=ix$  d=iw(  d=iN /  #..##...<#.≈ #...##.####≈ #.######.###.# #~≈≈≈~ #.# ####w# #.###~~†~ #.# #....# #.#...~~~≈ #.# #....###.#.#~≈~≈ #.# #..#.#~~≈ d=i)O  #.###...###......~≈ #...@...+.≈ #####...###.###..#≈≈# #...# #.# #####≈~ #...# #.# #. #... d=iTO # #.. ##### ###  d=izO ~w   dart slug  d=iO    d=iO _You open the door. d=iV k  A dart slug comes into view. d=i\  d=i7^ `.w78.0 (9.4) d=ie  d=iEf -6 (10.0) _ d=il  d=in Q _There is an open door here. d=i=M #..##.####≈≈ #.######.###.# #~≈≈≈~~ #.# ####.# #.###~~†~~ #.# #..w.# #.#...~~~≈ #.# #....###.#.#~≈~≈≈ #.# #........#.#~~≈≈ #.###...###......~≈ #...'...+...≈ #####@..###.###..#≈≈#  #...# #.# #####≈~~ #...# #.# #.≈ #...# #..  # ##### ###      d=ilF d=iXG89.2 (0.6) _ d=iK d=i)L d=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. d=i .wYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. d=ia fvv(ally target) d=i 0----==80.2 (1.0Will/2 Jinx -Star  d=i  d=i D _Your orb unleashes a flurry of shooting stars! d=i ((( You shoot a sling bullet. The sling bullet hits the dart slug! d=iBn:* d=ilI† _Your orb unleashes a flurry of shooting stars!  You shoot a sling bullet. The sling bullet hits the dart slug!  The dart slug is severely wounded.  A giggling sprite leaps out and makes the dart slug trip over its own  underside.  You kill the dart slug! d=iJBv○ d=iKKv○ d=iM ○ d=iM%v d=iNJv○ d=iT..°.°° d=iX-=1 d=i^T°° d=i`P _Okawaru accepts your kill. d=iUb d=ib d=ig d=ijH _No target in view! d=i 3 d=i d=ioH _No target in view! d=iR  d=i  d=iT  d=i H _No target in view! d=iP  d=iQ  d=iW  d=iW O○v d=iY >v○ d=iY M○v d=iK_ Z.°°. d=ic $ _ d=id F°° d=ig Cv○ d=i[h @v○ d=ik ?v○ d=ik Cv○ d=iEr s°.°°° d=ir ) d=iwx e°.° d=iz T v○  d=iz t_The sprites lose interest in your situation. d=i*| Ev○ d=i~ Cv○ d=i~ @○v d=i> °°.°°..... d=i1 :---- d=i] °°.°° d=i1 H○v d=i Cv○ d=i֐ F○v d=io ;○v d=i1 w°°v°.' d=i̗  d=i֜ N°° d=iH Lv○ d=i. ○ d=iO .v d=i I○v d=iK Iv○ d=i o°..°.° d=iէ 3° d=ij #1 d=i )== d=if t°°°° d=i Dv○ d=i P○v d=i} K○v d=iG %○ d=is $v d=i °°....°° d=iG  d=i S°° d=i` ○v○v d=i Gv○ d=i 2○ d=i .°.°..° d=is  d=iD T°° d=i ○ _Your shooting star dissipates. d=i@ `.†°. d=i  d=i  d=i m . _Your shooting star dissipates. d=i :== d=iW  d=i, d=i d=i  d=i  d=i d=iT, d=i d=ih$b2== d=i& d=i~.$  d=i._Magic restored. d=i;/ d=iU3 d=iT9 d=i9 d=i= d=i`D d=iD d=iH d=iN d=izO:== d=iR d=iY d=iY d=i ^ d=if> d=iKj d=i pz _Your orb has finished recharging its magic. d=iKp d=i/s d=iy, d=i| d=iX, d=i# d=i> d=i d=id  #.##...<#.≈≈≈## #.........##.####≈≈≈≈≈≈ #.######.###.# #~≈≈≈~~≈ #.# ####.# #.###~~†~~~ #.# #....# #.#...~~~≈~~ #.# #.†..###.#.#~≈ d=i1k #.# #........#.#~~≈≈≈≈# #.###...###~≈ #...'.@.+.........≈≈≈≈ #####...###.###..#≈≈#≈≈ #...# #.# #####≈~~ #...# #.# #.≈≈ d=iV #...# #..  d=i~k# ##### ### d=i$   d=i½Q _You feel your willpower return. d=i# d=i d=i d=i #.##...<#.≈≈≈##. #...##.####≈ #.######.###.# #~≈≈≈~~≈~ #.# ####.# #.###~~†~~~~$ #.# #....# #.#...~~~≈~~. #.# #.†..###.#.#~≈~≈≈≈≈$ d=i #.# #........#.#~~≈≈≈≈#≈ #.###...###......~≈≈≈≈≈# #...'..@+.≈≈≈≈≈. #####...###.###..#≈≈#≈≈# #...# #.# #####≈~~≈# d=i #...# #.# #.≈  d=iY    d=i d=i2 d=i d=i#.##....'......##.### d=i), d=i. d=i  #.##...<#.≈≈≈##. #..##.####≈. #.######.###.# #~≈≈≈~~≈~. #.# ####.# #.###~~†~~~~$. #.# #....# #.#...~~~≈~~.< d=i #.# #.†..###.#.#~≈~≈≈≈≈$. #.# #........#.#~~≈≈≈≈#≈. #.###...###......~≈≈≈≈≈#. #...'...@.≈≈≈≈≈. d=i7 #####...###.###..#≈≈#≈≈#⌠  d=i^#...# #.# #####≈~~≈#~  d=i~#...# #.# #.≈ #...# d=iC ##### d=iR ###   d=i _You open the door. d=i d=i d=ib  d=iG  #.##...<#.≈≈≈##..≈   #.##.####≈.#   #.######.###.# #~≈≈≈~~≈~.~   #.# ####.# #.###~~†~~~~$.  d=iwGc #.# #....# #.#...~~~≈~~.<⌠   #.# #.†..###.#.#~≈~≈≈≈≈$.   #.# #........#.#~~≈≈≈≈#≈.≈  d=iG #.###...###......~≈≈≈≈≈#.   #...'...' d=iG≈≈≈≈≈.   #####...###.###..#≈≈#≈≈#⌠.   #...# #.# #####≈~~≈#~≈    d=iH#...# #.# #.≈   #... d=i;H8 #### d=i]HS# ###   d=i~H" There is an open door here. d=iP d=iQ _ d=iW d=i{X #.##...<#.≈≈≈##..≈$ #.##.####≈.#≈ #.######.###.# #~≈≈≈~~≈~.~≈ d=i|#.# ####.# #.###~~†~~~~$..~ #.# #....# #.#...~~~≈~~.<⌠~ #.# #.†..###.#.#~≈~≈≈≈≈$..~ d=iQ|#.# #........#.#~~≈≈≈≈#≈.≈~ d=i|#.###...###......~≈≈≈≈≈#..~ #...'...'.≈≈≈≈≈...≈ d=i| #####...###.###..#≈≈#≈≈#⌠.≈ d=i| #...# #.# #####≈~~≈#~≈ d=i|#...# #.# #.≈ d=i}Z#...# #.. d=iM}v##### ###  d=i, d=iI d=iv#.##.####≈≈≈≈≈≈≈.#≈≈#.######.###.# #~≈≈≈~~≈~.~≈#.# ####.# #.###~~†~~~~$.#.# #....# #.#...~~~≈~~.<⌠~≈#.# #.†..###.#.#~≈~≈≈≈≈$..~#.# #........#.#~~≈≈≈≈#≈.≈~≈#.###...###......~≈≈≈≈≈#..~≈#...'...'...≈≈≈≈≈...≈≈ d=iHo#####...###@###..#≈≈#≈≈#⌠.≈# #...# #.# #####≈~~≈#~≈≈#...# #.# #.≈≈≈≈≈≈~#...# #..  ###### ###  d=iB, d=ij d=i&######.###.# #~≈≈≈~~≈~.~  #.###~~†~~~~$..~......~~~≈~~.<⌠†..###.#.#~≈~≈≈≈≈$..~~.......#.#~~≈≈≈≈#≈.≈~≈##...###......~≈≈≈≈≈#....'...'.........≈≈≈≈≈...≈ d=ia####...###.###..#≈≈#≈≈#⌠.≈# #...# #@# #####≈~~≈#~≈≈≈ #.≈≈≈≈≈≈~. # #### ####  d=i, d=i_ d=iu:  #.###~~†~~~~$..~......~~~≈~~.<⌠†..###.#.#~≈~≈≈≈≈$..~~.......#.#~~≈≈≈≈#≈.≈~≈##...###......~≈≈≈≈≈#....'...'.........≈≈≈≈≈...≈ d=i####...###.###..#≈≈#≈≈#⌠.≈# #...# #.# #####≈~~≈#~≈≈≈ #.≈≈≈≈≈≈~.....# # #### ######...  d=i  d=ii d=iD! 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d=iDl ######.........# #.# #.# #.# #.#  d=i&E#.# #.# #.##.# d=iK d=iL d=iP d=it' ######.........# #.# #.# #.# #.# #.# #.# #.##. d=i4u(# d=i|, d=il d=i&O ######.........# #.# #.# #.# #.# #.# #.# #.##.# d=im d=i d=i d=i ######.........# #.# #.# #.# #.# #.# #.# #.# d=i;#.# d=i, d=iB d=i&######.........# #.# #.# #.# #.# #.# #.# #.# d=i~;#.# d=il, d=ic  d=i.N.........# #.# #.# #.# #.# #.# #.# #.#.#.# d=i^4, d=i8 d=i Zk.........# #.# #.# #.# #.# #.# #.# #.#.##.## d=i^, d=i4b d=iH.........# #.# #.# #.# #.# #.# #.# #.#.# #. d=i]Z# #  d=i։, d=iJ d=i.........#  #.#  #.#  #.#  #.#  #.#  d=i #.#  #.#.#  #.#  #  d=iι, d=i d=iw.........# #.# #.# #.# #.# #.# #.# #.#.# #.# #  d=i, d=i d=i.........# .# .# .#  d=ib.# .# .# # .#.# . d=i0#   d=i d=i( d=i d=i?.....# # ># # .# # .# # .# # .# #  d=i!@.# #.# #   d=iF9---131.6 (50.4) d=iDL d=iLJ---2.2 (51.0 d=iO d=iV9 _Found an escape hatch in the floor.d=i'C... ................d=i(d=i,d=i*Q#  #>#  #.#  #.#  #.#  #.# d=iQ #.# .# .@#  d=iV,d=iZd=i }Y#.##≈≈.≈≈ ........ ########> ################ ................. ##################d=i*,d=iPd=i#.≈≈≈≈≈≈~w## ######### #.##≈≈.≈≈ ........ ########> ################ ................. ################## d=i̵,d=i/d=i3M≈~~≈#~≈≈≈≈≈#. #........ ##.≈≈≈≈≈≈~w## #.########## #.##≈≈.≈≈ ........ ########> ################ .................##d=id=i^d=id=iM≈≈#≈≈#⌠.≈#≈≈≈# #≈~~≈#~≈≈≈≈≈#. ..#........ ##.≈≈≈≈≈≈~w## #.########## #.##≈≈.≈≈ ........ ########> ################.#d=i&,d=i.d=iRM≈≈≈...≈≈#≈≈w ≈≈#≈≈#⌠.≈#≈≈≈# #≈~~≈#~≈≈≈≈≈#. ..#........ ##.≈≈≈≈≈≈~w## #.########## #.##≈≈.≈≈ d=iS........ ########>#.#d=ipYd=iYd=i_d=iM#..~≈≈≈≈#≈≈≈...≈≈#≈≈w ≈≈#≈≈#⌠.≈#≈≈≈# #≈~~≈#~≈≈≈≈≈#. ..#........ ##.≈≈≈≈≈≈~w## #.########## #.##≈≈.≈≈ ........ ########d=i<F>#.#d=i,d=id=iM#≈.≈~≈≈≈≈≈#######..~≈≈≈≈#≈≈≈...≈≈#≈≈w ≈≈#≈≈#⌠.≈#≈≈≈# #d=i۷0≈~~≈#~≈≈≈≈≈#. ..#........ ##.≈≈≈≈≈≈~w## #.########## #.##≈≈.≈≈ ........ ########d=iS#.####d=i(,d=id=i M~≈≈≈≈$..~~~~≈≈ +.......#≈.≈~≈≈≈≈≈#######..~≈≈≈≈#≈≈≈...≈≈#≈≈w ≈≈#≈≈#⌠.≈#≈≈≈# #≈~~≈#~≈≈≈≈≈#. ..#........ ##.≈≈≈≈≈≈~w## #.########## #.##≈≈.≈≈ ....... ########>#.#..#d=iAThere is an escape hatch in the floor here.d=i5 _d=id=iuM~≈~~.<⌠~≈~~≈~ ####### ~≈≈≈≈$..~~~~≈≈ ..+.......#≈.≈~≈≈≈≈≈#######..~≈≈≈≈#d=i8≈≈≈...≈≈#≈≈.# ≈≈#≈≈#⌠.≈#≈≈≈#.#≈~~≈#~≈≈≈≈≈#. ..#........ ##.≈≈≈≈≈≈~w## #.########## #.##≈≈.≈≈ d=i........ ########>#.##.#d=i#,d=i+d=iPO†~~~~$..~≈~~~≈ ##..... ~~≈~~.<⌠~≈~~≈~ .######## ~≈≈≈≈$..~~~~≈≈ ..+.......#≈.≈~≈≈≈≈≈#######..~≈≈≈≈# ≈≈≈...≈≈#≈≈.# d=iQQ1≈≈#≈≈#⌠.≈#S≈≈#.#≈~~≈#~≈≈≈≈≈#....#........ ##.≈≈≈≈≈≈~w## #@########## #.##≈≈.≈≈ ........ ########>S   electric eel (wandering)d=iQ d=iYo  An electric eel comes into view.d=iU`d=ih18.2 (6.0)d=ii28 (6.6 _d=iod=ijqd=i@Vf≈≈≈~~≈~.~≈≈≈~~~ ###.# ~†~~~~$..~≈~~~≈ ##...........# ~~~≈~~.<⌠~≈~~≈~ .########~≈≈≈≈$..~~~~≈≈ ..+....... ~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#.###### ~≈≈≈≈≈#..~≈≈≈≈# #.#.# d=iVN.≈≈≈≈≈...≈≈#≈≈.##.#.#≈#≈≈#⌠.≈#S≈≈#.#.#.#≈~~≈#~≈≈≈≈≈#..@.#........# ###.≈≈≈≈≈≈~w##.##.########## d=iV##.##≈≈.≈≈ .. #.# ........# ## #.# ######### #d=iV># # #.# # #.# d=iW# #.# # #.#d=inZ2≈d=iobASd=i[c+9.4 (0d=ihd=irjd=ij ~≈≈≈~~≈~.~≈≈≈~~~ #.##. ~~†~~~~$..~≈~~~≈ ##. .~~~≈~~.<⌠~≈~~≈~ .##. ~≈~≈≈≈≈$..~~~~≈≈ ..+ ~~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#. .~≈≈≈≈≈#..~≈≈≈≈# #.#.# ..≈≈≈≈≈...≈≈#≈≈.##.#.# d=i M.#≈≈#≈≈#⌠.≈#≈≈≈#.#.#.##≈~~≈#~≈≈S≈≈#.@..#.##.≈≈≈≈≈≈~w##.##.## .##.##≈≈.≈≈ ... #.#.# #### #.# .d=i@ # #># .# #.# .# #.# .# #.# .# #.#d=i d=iM d=ié )40.0d=i d=iT d=i$Qd=i/M#≈≈≈≈≈≈≈.#≈≈≈#~≈ # ~≈≈≈~~≈~.~≈≈≈~~~ ## ~~†~~~~$..~≈~~~≈ ##..... .~~~≈~~.<⌠~≈~~≈~ .####### ~≈~≈≈≈≈$..~~~~≈≈ ..+..... ~~≈≈≈≈#≈.≈~≈≈≈≈≈#### .~≈≈≈≈≈#..~≈≈≈≈# #.# ..≈≈≈≈≈...≈≈#≈≈.##.# .#≈≈#≈≈#⌠.≈#≈≈≈#@#.#≈~~≈#~≈≈S≈≈#....#........ ####.≈≈≈≈≈≈~w##.##.########## .##.##≈≈.≈≈ ... #.###6d=i{d=i.d=i <#.≈≈≈##..≈$≈≈≈≈w .. ##≈≈≈≈≈≈≈.#≈≈≈#~≈ ##.## #~≈≈≈~~≈~.~≈≈≈~~~ ### #~~†~~~~$..~≈~~~≈ ##.......... ..~~~≈~~.<⌠~≈~~≈~ .###### d=i* h#~≈~≈≈≈≈$..~~~~≈≈ ..+..... #~~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#.####~≈≈≈≈≈#..~≈≈≈≈###.#.# ...≈≈≈≈≈...≈≈#≈≈@##.#.# ..#≈≈#≈≈#⌠.≈#≈≈≈#.#.#d=iY .#≈~~≈#~≈≈≈≈≈#....#........# d=i #####.≈≈≈≈≈S~.##.##.############.##≈≈.≈≈##... #d=i %.# #.........# #### #.#S   electric eel (wandering) d=i #.######### #># #.# #.# #.#d=i* A #.#d=i I≈Sd=i d=it (1.2d=i< d=i d=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=iL v#vSSally target)  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!d=i *****The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your shooting star.  Your shooting star completely resists.d=i≈@v≈≈d=i724------------0----===2.2 (1.0Will/2 Jinx -Star d=i՛d=i: _The bolt of electricity hits you! x2d=iod=įd=iޮd=i;^ _You are too injured to fight recklessly!d=id=id=id=iW _Why would you want to do that? x2d=ig<#.≈≈≈##..≈$≈≈≈≈w #........... srcrip the Jinx ##≈≈≈≈≈≈≈.#≈≈≈#~≈ ##........## Spriggan of Okawaru *..... #~≈≈≈~~≈~.~≈≈≈~~~ #........## Health: 24/47 ============------------ #~~†~~~~$..~≈~~~≈ ##.......... Magic: 10/12 ====================---- ..~~~≈~~.<⌠~≈~~≈~ .##........#### AC: 3Str: 4 #~≈~≈≈≈≈$..~~~~≈≈ ..+............ EV: 18Int: 14 #~~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#........#### SH: 0Dex: 22 d=i2C..~≈≈≈≈≈#..~≈≈≈≈###.#........#XL:  9 Next: 47% Place: Dungeon:7 ...≈≈≈≈≈...≈≈#≈≈@##.#........#Noise: ===------  Time: 7142.2 (0.0) ..#≈≈#≈≈#⌠.≈#≈*v#v#.#........#b) +2 sling ####≈~~≈#~≈≈≈*≈#....#........#Fire: b) +2 sling #####.≈≈≈≈≈≈S.##.##.##########Will/2 Jinx -Star ..##.##≈≈.≈≈##... #.# d=i #.........# #### #.#S   electric eel (ally target) #.##########># #.##.# #.##.# _Why would you want to do that? x2  Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (ally target, chance to call a sprite on attack: 64%, 54%  d=ito hit)d=ij^<#.≈≈≈##..≈$≈≈≈≈w #........... srcrip the Jinx ##≈≈≈≈≈≈≈.#≈≈≈#~≈ ##........## Spriggan of Okawaru *..... #~≈≈≈~~≈~.~≈≈≈~~~ #........## Health: 24/47 ============------------ #~~†~~~~$..~≈~~~≈ ##.......... Magic: 10/12 ====================---- d=ihk..~~~≈~~.<⌠~≈~~≈~ .##........#### AC: 3Str: 4 #~≈~≈≈≈≈$..~~~~≈≈ ..+............ EV: 18Int: 14 #~~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#........#### SH: 0Dex: 22 ..~≈≈≈≈≈#..~≈≈≈≈###.#........#d=ikmXL:  9 Next: 47% Place: Dungeon:7 ...≈≈≈≈≈...≈≈#≈≈@##.#........#Noise: ===------  Time: 7142.2 (0.0) ..#≈≈#≈≈#⌠.≈#≈((#v#.#........#b) +2 sling d=il####≈~~≈#~≈≈≈(≈#....#........#Fire: b) +2 sling #####.≈≈≈≈≈((.##.##.##########d=ilWill/2 Jinx -Star ..##.##≈≈.(≈##... #.# #........(# #### #.#d=imS   electric eel (ally target) #.##########># d=i@m)#.##.# #.##.#d=iomPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined=imAim: an electric eel (ally target, chance to call a sprite on attack: 64%, 54%  to hit)  You shoot a sling bullet.  The sling bullet closely misses the electric eel.d=imd=i;*d=i○vShift-Dir - straight line  Aim: an electric eel (ally target, chance to call a sprite on attack: 64%, 54%  to hit)  d=iYou shoot a sling bullet.  The sling bullet closely misses the electric eel.A giggling sprite leaps out and makes the electric eel trip over its own tail.○d=i#y ≈≈v#vd=iu≈S≈. very drained, ally targ…)The electric eel is moderately wounded.d=iZ *****The electric eel shoots out a bolt of lightning at you!The bolt of electricity hits your shooting star.  Your shooting star completely resists.d=iZ U○vd=iH[ .vd=ikc ≈@°≈°#○d=i$d O18---3.2 (1d=ij d=i>m { _The bolt of electricity hits you. The bolt of electricity misses you.d=i K<#.≈≈≈##..≈$≈≈≈≈w #........... srcrip the Jinx ##≈≈≈≈≈≈≈.#≈≈≈#~≈ ##........## Spriggan of Okawaru *..... #~≈≈≈~~≈~.~≈≈≈~~~ #........## Health: 18/47 =========--------------- #~~†~~~~$..~≈~~~≈ ##.......... Magic: 10/12 ====================---- ..~~~≈~~.<⌠~≈~~≈~ .##........#### AC: 3Str: 4 d=i #~≈~≈≈≈≈$..~~~~≈≈ ..+............ EV: 18Int: 14 #~~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#........#### SH: 0Dex: 22 ..~≈≈≈≈≈#..~≈≈≈≈###.#........#XL:  9 Next: 47% Place: Dungeon:7 ...≈≈≈≈≈...≈≈#≈≈@##.#........#d=i Noise: ===------  Time: 7143.2 (0.0) ..#≈≈#≈≈#⌠.≈#≈*v#°#.#........#d=i#b) +2 sling ####≈~~≈#~≈≈≈*°#○...#........#Fire: b) +2 sling d=iO#####.≈≈≈≈≈≈Sv##.##.##########Will/2 Jinx -Star d=i..##.##≈≈.≈≈##... #.# #.........# #### #.#S   electric eel (very drained, ally targ…)#.##########># #.##.# #.#d=i#.# _The bolt of electricity hits you. The bolt of electricity misses you.Fire: b) +2 slingd=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined=i9Aim: an electric eel (moderately wounded, heavily drained, ally target, chance  to call a sprite on attack: 70%, 54% to hit)d=i%<#.≈≈≈##..≈$≈≈≈≈w #........... srcrip the Jinx ##≈≈≈≈≈≈≈.#≈≈≈#~≈ ##........## Spriggan of Okawaru *..... d=iB&a#~≈≈≈~~≈~.~≈≈≈~~~ #........## Health: 18/47 =========--------------- #~~†~~~~$..~≈~~~≈ ##.......... Magic: 10/12 ====================---- ..~~~≈~~.<⌠~≈~~≈~ .##........#### AC: 3Str: 4 #~≈~≈≈≈≈$..~~~~≈≈ ..+............ EV: 18Int: 14 d=ix&#~~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#........#### SH: 0Dex: 22 ..~≈≈≈≈≈#..~≈≈≈≈###.#........#d=i&XL:  9 Next: 47% Place: Dungeon:7 ...≈≈≈≈≈...≈≈#≈≈@##.#........#d=i&0Noise: ===------  Time: 7143.2 (0.0) ..#≈≈#≈≈#⌠.≈#≈((#°#.#........#d=i 'b) +2 sling ####≈~~≈#~≈≈≈(°#○...#........#d=i'Fire: b) +2 sling #####.≈≈≈≈≈((v##.##.##########Will/2 Jinx -Star ..##.##≈≈.(≈##... #.# #........(# #### #.#d=i'S   electric eel (very drained, ally targ…)#.##########># #.##.# d=i(#.##.#d=iI(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an electric eel (moderately wounded, heavily drained, ally target, chance  d=ik(to call a sprite on attack: 70%, 54% to hit)  You shoot a sling bullet.  The sling bullet closely misses the electric eel.d=i(d=i Shift-Dir - straight line  Aim: an electric eel (moderately wounded, heavily drained, ally target, chance  to call a sprite on attack: 70%, 54% to hit)  You shoot a sling bullet.  The sling bullet closely misses the electric eel.The shooting star hits the electric eel!d=i7 ○The electric eel is severely wounded.d=iO8Ev○d=i4;O○vd=iC°°#.≈S~°≈.d=iD,4.3 (1.1d=i LV°°d=iN7 _The electric eel is knocked back.d=i <#.≈≈≈##..≈$≈≈≈≈w #........... srcrip the Jinx d=i U##≈≈≈≈≈≈≈.#≈≈≈#~≈ ##........## Spriggan of Okawaru *..... #~≈≈≈~~≈~.~≈≈≈~~~ #........## Health: 18/47 =========--------------- #~~†~~~~$..~≈~~~≈ ##.......... Magic: 10/12 ====================---- ..~~~≈~~.<⌠~≈~~≈~ .##........#### AC: 3Str: 4 d=i$ #~≈~≈≈≈≈$..~~~~≈≈ ..+............ EV: 18Int: 14 #~~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#........#### SH: 0Dex: 22 ..~≈≈≈≈≈#..~≈≈≈≈###.#........#d=i] XL:  9 Next: 47% Place: Dungeon:7 ...≈≈≈≈≈...≈≈#≈≈@##.#........#d=i !Noise: ===------  Time: 7144.3 (0.0) ..#≈≈#≈≈#⌠.≈#≈**#.#.#........#d=i b) +2 sling ####≈~~≈#~≈≈*v≈#○...#........#d=i Fire: b) +2 sling #####.≈≈≈≈≈S~°##.##.##########d=i! Will/2 Jinx -Star ..##.##≈≈.≈≈##... #.# d=iD #.........# #### #.#S   electric eel (very drained, ally targ…)d=i V#.##########># #.##.# #.#d=i M#.# _The electric eel is knocked back.  Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined=i Aim: an electric eel (water, severely wounded, heavily drained, ally target,  chance to call a sprite on attack: 70%, 54% to hit)d=i U<#.≈≈≈##..≈$≈≈≈≈w #........... srcrip the Jinx ##≈≈≈≈≈≈≈.#≈≈≈#~≈ ##........## Spriggan of Okawaru *..... #~≈≈≈~~≈~.~≈≈≈~~~ #........## Health: 18/47 =========--------------- #~~†~~~~$..~≈~~~≈ ##.......... Magic: 10/12 ====================---- ..~~~≈~~.<⌠~≈~~≈~ .##........#### AC: 3Str: 4 #~≈~≈≈≈≈$..~~~~≈≈ ..+............ EV: 18Int: 14 d=i #~~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#........#### SH: 0Dex: 22 ..~≈≈≈≈≈#..~≈≈≈≈###.#........#XL:  9 Next: 47% Place: Dungeon:7 ...≈≈≈≈≈...≈≈#≈≈@##.#........#Noise: ===------  Time: 7144.3 (0.0) ..#≈≈#≈≈#⌠.≈#≈((#.#.#........#b) +2 sling ####≈~~≈#~≈≈((≈#○...#........#Fire: b) +2 sling #####.≈≈≈≈((~°##.##.##########Will/2 Jinx -Star ..##.##≈≈(≈≈##... #.# #.........# #### #.#S   electric eel (very drained, ally targ…)d=iZ `#.##########># #.##.# #.##.#d=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined=i =Aim: an electric eel (water, severely wounded, heavily drained, ally target,  chance to call a sprite on attack: 70%, 54% to hit)  You shoot a sling bullet.  The sling bullet barely misses the electric eel.d=ix ○vS≈d=i8 F≈chance to call a sprite on attack: 70%, 54% to hit)  You shoot a sling bullet.  The sling bullet barely misses the electric eel.  The shooting star hits the electric eel!  You kill the electric eel!d=iӂ EOkawaru accepts your kill.d=i Q(((d=i 3○d=ir ≈≈≈°≈≈°..d=i *995.3 (1 _You hear a splash.  Training target 6.0 for Evocations reached!d=i% L°°d=i) k _Your Evocations skill increases to level 6!d=i d=i d=i d=iU L≈~d=i5 $ _d=i8 d=iϟ d=i% )d=i΢ d=i { _The sprites lose interest in your situation.d=iY d=i$ d=in d=i 20=1==d=i d=i@ d=i d=i̿ d=i, d=i d=ik d=i: d=i #1d=i (=d=i d=i d=i" $==d=i: d=i: d=i^ d=i d=i d=in d=i d=iT d=i< d=i =2=d=i E2==d=ic d=i d=i+ d=i d=i ,d=i  d=i d=i5 d=i d=i d=iM i3===d=i3 d=i z _Your orb has finished recharging its magic.d=i d=i d=i=" ,d=i$ d=i* d=i* S4=d=i- d=iw3 ,d=i4 d=i8 d=i8 d=i< d=iQA ,d=iC d=i4H d=iH K5=d=i?K d=iO d=iQP (d=iS d=iY n _You feel your willpower return.d=iZ d=iK^ d=ic d=id d=ih d=im d=i2n S6=d=ir d=iyx d=ix d=iI} d=if d=i d=iU d=i< d=i] d=iV d=i d=i K7=d=i d=iΠ d=i' d=i& d=iI d=i d=iî d=i d=ik S8=d=i3 d=i d=i d=i d=i d=i d=i% d=i d=iw d=i d=i d=iX 59=d=i d=i d=i d=iy d=i d=i d=i d=iY d=i d=i+ d=i d=i d=i? >30=d=im d=i d=i d=i d=iK d=i! d=i " d=is& d=i, d=i+- #1d=ie- (=d=i1 d=i7 d=iy8 d=i< d=i1D d=iD d=i:I d=iO d=i P d=iT d=i\[ d=i[ S2=d=i` d=if d=if d=ink d=iq d=ir d=i2v d=i{ d=i0| d=iR d=i d=i K3=d=iΊ d=i d=i d=i\ d=i d=iț d=i d=i! d=i d=i d=i d=i۰ N34=d=i d=i d=ic d=i d=i: d=i~ d=i d=i 5=d=i ,d=ic d=i d=i% d=iW d=i d=i K6=d=ij d=i d=i d=i$ d=i d=iU d=i d=i ,d=i d=i% d=i. U7=d=i3 d=i= ,d=i? d=i F ,d=iI d=iM d=iM K8=d=iP d=iJT ,d=ioW d=iY ,d=iN\ d=ir` d=i` d=id d=ih k9=d=i1k d=in ,d=i5q d=ift d=it d=iSx d=i$~ ,d=iƁ d=i b40=d=ir d=i ,d=i d=iD ,d=i d=i6 d=i U1=d=i̙ d=i FF   bullfrog (wandering)A bullfrog comes into view.d=i X---226.3 (81.0)d=i2 d=i O---7.3 (82 _d=i7 d=i{ d=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=i .FYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.d=i@.Fd=ihvvFally target)d=i0----==8.3 (1.0)Will/2 Jinx -Star d=itd=iD _Your orb unleashes a flurry of shooting stars!d=i0 <#.≈≈≈##..≈$≈≈≈≈w #........... srcrip the Jinx ##≈≈≈≈≈≈≈.#≈≈≈#~≈ ##........## Spriggan of Okawaru **.... d=i:1 "#~≈≈≈~~≈~.~≈≈≈~~~ #........## Health: 41/47 ====================---- #~~†~~~~$..~≈~~~≈ ##.......... Magic: 10/12 ====================---- ..~~~≈~~.<⌠~≈~~≈~ .##........#### AC: 3d=il1 5Str: 4 #~≈~≈≈≈≈$..~~~~≈≈ ..+............ EV: 18Int: 14 d=i1 $#~~≈≈≈≈#≈.≈F*≈≈≈≈ #.#........#### SH: 0Dex: 22 ..~≈≈≈≈≈#..~≈**≈###.#........#XL:  9 Next: 49% Place: Dungeon:7 d=i1 ...≈≈≈≈≈...≈≈#≈v@##.#........#Noise: ==-------  Time: 7228.3 (0.0) ..#≈≈#≈≈#⌠.≈#≈≈≈#v#.#........#d=i.2 b) +2 sling ####≈~~≈#~≈≈≈≈≈#○...#........#Fire: b) +2 sling #####.≈≈≈≈≈≈~.##.##.##########Will/2 Jinx -Star d=i2 d..##.##≈≈.≈≈##... #.# #.........# #### #.#F   bullfrog (ally target) #.##########># #.##.# #.##.# _Your orb unleashes a flurry of shooting stars!  d=i2 Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined=i3 tAim: a bullfrog (ally target, chance to call a sprite on attack: 55%, 63% to  hit)d=iw<#.≈≈≈##..≈$≈≈≈≈w #........... srcrip the Jinx ##≈≈≈≈≈≈≈.#≈≈≈#~≈ ##........## Spriggan of Okawaru **.... #~≈≈≈~~≈~.~≈≈≈~~~ #........## Health: 41/47 ====================---- #~~†~~~~$..~≈~~~≈ ##.......... Magic: 10/12 ====================---- ..~~~≈~~.<⌠~≈~~≈~ .##........#### AC: 3Str: 4 #~≈~≈≈≈≈$..~~~~≈≈ ..+............ EV: 18d=ixInt: 14 #~~≈≈≈≈#≈.≈F(≈≈≈≈ #.#........#### SH: 0Dex: 22 ..~≈≈≈≈≈#..~≈((≈###.#........#XL:  9 Next: 49% Place: Dungeon:7 ...≈≈≈≈≈...≈≈#≈(@##.#........#Noise: ==-------  Time: 7228.3 (0.0) ..#≈≈#≈≈#⌠.≈#≈≈≈#v#.#........#b) +2 sling ####≈~~≈#~≈≈≈≈≈#○...#........#d=i yFire: b) +2 sling #####.≈≈≈≈≈≈~.##.##.##########Will/2 Jinx -Star ..##.##≈≈.≈≈##... #.# #.........# #### #.#F   bullfrog (ally target) #.#########d=iJyF#># #.##.# #.##.#d=iyPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (ally target, chance to call a sprite on attack: 55%, 63% to  hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog is moderately wounded.d=iGv○d=i|5○d=iC~Fd=i5;≈Fd=i ((v Shift-Dir - straight line  Aim: a bullfrog (ally target, chance to call a sprite on attack: 55%, 63% to  hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  The bullfrog is moderately wounded.  The shooting star hits the bullfrog!d=i ○The bullfrog is almost dead.d=i0vd=iF≈≈°°°○=9.4 (1.1d=iCj°°°d=i43 _The bullfrog is knocked back.d=i 7<#.≈≈≈##..≈$≈≈≈≈w #........... srcrip the Jinx ##≈≈≈≈≈≈≈.#≈≈≈#~≈ ##........## Spriggan of Okawaru **.... #~≈≈≈~~≈~.~≈≈≈~~~ #........## Health: 41/47 ====================---- #~~†~~~~$..~≈~~~≈ ##.......... Magic: 10/12 ====================---- ..~~~≈~~.<⌠~≈~~≈~ .##........#### AC: 3Str: 4 #~≈~≈≈≈≈$..~~~~≈≈ ..+............ EV: 18Int: 14 #~~≈≈≈≈#≈.≈~F*≈≈≈ #.#........#### SH: 0d=i@Dex: 22 ..~≈≈≈≈≈#..~≈≈**###.#........#XL:  9 Next: 49% Place: Dungeon:7 ...≈≈≈≈≈...≈≈#°°@##.#........#Noise: ===------  Time: 7229.4 (0.0) ..#≈≈#≈≈#⌠.≈#≈≈v#°#.#........#b) +2 sling ####≈~~≈#~≈≈≈≈≈#○...#........#Fire: b) +2 sling #####.≈≈≈≈≈≈~.##.##.##########Will/2 Jinx -Star d=iu..##.##≈≈.≈≈##... #.# #.........# #### #.#F   bullfrog (ally target) #.##########># #.##.# #.##.# _The bullfrog is knocked back.  Fire: b) +2 slingd=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (water, almost dead, ally target, chance to call a sprite on  attack: 55%, 63% to hit)d=iCj<#.≈≈≈##..≈$≈≈≈≈w #........... srcrip the Jinx ##≈≈≈≈≈≈≈.#≈≈≈#~≈ ##........## Spriggan of Okawaru **.... d=ij#~≈≈≈~~≈~.~≈≈≈~~~ #........## Health: 41/47 ====================---- #~~†~~~~$..~≈~~~≈ ##.......... Magic: 10/12 ====================---- ..~~~≈~~.(⌠~≈~~≈~ .##........#### AC: 3Str: 4 #~≈~≈≈≈≈$.((~~~≈≈ ..+............ EV: 18Int: 14 #~~≈≈≈≈#≈.≈~((≈≈≈ #.#........#### SH: 0Dex: 22 d=i)k$..~≈≈≈≈≈#..~≈≈((###.#........#XL:  9 Next: 49% Place: Dungeon:7 d=iYk...≈≈≈≈≈...≈≈#°°@##.#........#Noise: ===------  Time: 7229.4 (0.0) d=ik..#≈≈#≈≈#⌠.≈#≈≈v#°#.#........#b) +2 sling d=ik####≈~~≈#~≈≈≈≈≈#○...#........#Fire: b) +2 sling d=ik#####.≈≈≈≈≈≈~.##.##.##########Will/2 Jinx -Star d=i/l..##.##≈≈.≈≈##... #.# #.........# #### #.#F   bullfrog (ally target) #.#########d=il#># #.##.# #.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (water, almost dead, ally target, chance to call a sprite on  d=ilattack: 55%, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bullfrog.d=i;Dv○d=iE≈Fd=izM≈Aim: a bullfrog (water, almost dead, ally target, chance to call a sprite on  attack: 55%, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bullfrog.  The shooting star hits the bullfrog!  You kill the bullfrog!d=iJ(d=iw/○d=io<.~≈≈≈≈°≈d=icF°#.d=iۋb2=5330.4 (1d=i9°d=iP _Okawaru accepts your kill.d=id=iXd=id=i{A≈≈d=id=id=id=i)d=iKd=i{ _The sprites lose interest in your situation.d=ibd=iػd=id=iU3=d=id=ib1==d=iKd=id=id=id=id=i!#4d=iK(=d=id=id=i'd=id=id=i:==d=id=id=iTd=iV d=id=i2#5d=iV2=d=i d=id=id=i$d=i+d=i,#2d=iQ,)==d=ie1d=i:d=i;d=i@d=iGd=iH#6d=i1H(=d=i)Nd=iDUd=iUd=iZd=iad=ia:==d=ifd=imd=in(d=ird=iy$ d=i*zV_Your orb has finished recharging its magic.d=izR7==d=izd=itd=i&1 _HP restored.d=id=i]d=i,d=id=id=id=idd=ikd=i$=d=iܩ d=id=i8 #≈≈≈≈≈≈≈.#≈≈≈#~≈ ### ~≈≈≈~~≈~.~≈≈≈~~~ #.##. ~~†~~~~$..~≈~~~≈ ##... d=i.~~~≈~~.<⌠~≈~~≈~ .##........##### ~≈~≈≈≈≈$..~~~~≈≈ ..+..... ~~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#.##### .~≈≈≈≈≈#..~≈≈≈≈###.#.# ≈≈≈≈≈...≈≈#≈≈.##.#.d=i# #≈≈#≈≈#⌠.≈#≈≈≈#@#.#.# d=i###≈~~≈#~≈≈≈≈≈#....#.# d=i&&.≈≈≈≈≈≈~.##.##.########## .##.##≈≈.≈≈##... #.#d=iH.......# #### #.# d=ij.######### #># .# #.d=i)# d=iS_You feel your willpower return.d=id=id=id=i~≈≈≈~~≈~.~≈≈≈~~~ #.## #~~†~~~~$..~≈~~~≈ ##.. ..~~~≈~~.<⌠~≈~~≈~ .##.#### #~≈~≈≈≈≈$..~~~~≈≈ ..+..... d=iI #~~≈≈≈≈#≈.≈~≈≈≈≈≈ #.##### ..~≈≈≈≈≈#..~≈≈≈≈###.#.# ..≈≈≈≈≈...≈≈#≈≈.##.#.##≈≈#≈≈#⌠.≈#≈≈≈#.#.#.# ####≈~~≈#~≈≈≈≈≈#@...#.###.≈≈≈≈≈≈~.##.##.########## d=in ..##.##≈≈.≈≈##...##.# #.........# ######.# d=i #.######### #># #.#  #d=i =.# #.# #.# d=i k#.# #.# #.# #.#d=i d=id=id=i?d=if<w~≈≈≈~~≈~.~≈≈≈~~~ #.##. ~~†~~~~$..~≈~~~≈ ##. .~~~≈~~.<⌠~≈~~≈~ .##.# ~≈~≈≈≈≈$..~~~~≈≈ ..+. ~~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#.d=i<# .~≈≈≈≈≈#..~≈≈≈≈###.#.# ≈≈≈≈≈...≈≈#≈≈.##.#.# #≈≈#≈≈#⌠.≈#≈≈≈#.#.#.# d=i<m≈~~≈#~≈≈≈≈≈#.@..#.d=i<# .≈≈≈≈≈≈~.##.##.##d=i = d=i=##.##≈≈.≈≈##...##.# .d=i1=T# ######.# d=iD=d=iW=d=ij= d=iDd=i*Ed=ibJd=io≈≈≈~~≈~.~≈≈≈~~~ #.##.# ~†~~~~$..~≈~~~≈ ##.# ~~~≈~~.<⌠~≈~~≈~ .##.d=ip,# ≈~≈≈≈≈$..~~~~≈≈ ..+. ~≈≈≈≈#≈.≈~≈≈≈≈≈ #.#.# ~≈≈≈≈≈#..~≈≈≈≈###.#.# ≈≈≈≈≈...≈≈#≈≈.##.#.# #≈≈#≈≈#⌠.≈#≈≈≈#.#.#.# ≈~~≈#~≈≈≈≈≈#..@.#.# .≈≈≈≈≈≈~.##.##.##d=ip ##.##≈≈.≈≈##...##.# d=iq# ######.# # d=i8q#># # #.# d=iZq# #.# # d=i{qW#.# d=ixd=ixd=i#~d=iEu≈≈≈.#≈≈≈#~≈ ##.##..> ≈≈~~≈~.~≈≈≈~~~ #.##.#. †~~~~$..~≈~~~≈ # ##....#. d=iO~~≈~~.<⌠~≈~~≈~ .##.######$..~~~~≈≈ ..+....... ≈≈≈≈#≈.≈~≈≈≈≈≈ #.#.####### ≈≈≈≈≈#..~≈≈≈≈###.#.# ≈≈≈≈≈...≈≈#≈≈.##.#.d=iۣ# ≈≈#≈≈#⌠.≈#≈≈≈#.#@#.# d=i≈~~≈#~≈≈≈≈≈#....#........# d=i!≈≈≈≈≈≈~.##.##.########## #.##≈≈.≈≈##...##d=iC.# .......# ######.#d=i########># #.# #d=iƤS.# d=id=i=d=ibd=iM##..≈$≈≈≈≈w #......≈≈≈≈.#≈≈≈#~≈# #.> ≈≈~~≈~.~≈≈≈~~~~ ## 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'.#.≈≈~≈#≈≈.## .# #...#..##≈≈~≈≈≈#≈≈~≈##.# #...# #)#≈#≈≈≈:..≈≈≈≈≈#.# #... ##...<#.≈≈≈##..≈$≈≈≈≈.# # ##.####d=i.<≈.#≈≈≈#~≈## ## ##.# #~≈≈≈~~≈~.~≈≈≈~~~~# #  #.###~~†~~~~$..~≈~~~≈~## ##  #.#...~~~≈~~.<⌠~≈~~≈~..## #d=iO/#.#.#~≈~≈≈≈≈$..@~~~≈≈~..+.#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈~#.# #......~≈≈≈≈≈#..~≈≈≈≈###.#.≈≈≈≈≈...≈≈#≈≈.##.# #.###..#≈≈#≈≈#⌠.≈#≈≈≈#.#.# d=iq/#.# #####≈~~≈#~≈≈≈≈≈#....# #.d=i/h#.≈≈≈≈≈≈~.##.##. #......##.##≈≈.≈≈##...##.# ######d=i/I.# ######.#d=ik8d=i8d=iJ<d=i] .'.#.≈≈~≈#≈≈.## .# #... .#####..##≈≈~≈≈≈#≈≈~≈##.# #...# .######)#≈#≈≈≈:..≈≈≈≈≈#.# #... .##...<#.≈≈≈##..≈$≈≈≈≈.# # .##.####≈.#≈≈≈#~≈## ###.# #~≈≈≈~~≈~.~≈≈≈~~~~# # # #.###~~~~~~~$..~≈~~~≈~## ## # #.#...~~~≈~~.<⌠~≈~~≈~..###.#.#~≈~≈≈≈≈$.@~~~~≈≈~..+.#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈~#.# ##......~≈≈≈≈≈#..~≈≈≈≈###.#.≈≈≈≈≈...≈≈d=i^[33m#≈≈.##.# ##.###..#≈≈#≈≈#⌠.≈#≈≈≈#.#.#  #.# #####≈~~≈#~≈≈≈≈≈#....#  #.##.≈≈≈≈≈≈~.##.##.  #......##.##≈≈.≈≈##...##.#  ######.# ######.#d=i^cd=ic(d=iTgd=iŇ .'.#.≈≈~≈#≈≈.## .# #... ..#####..##≈≈~≈≈≈#≈≈~≈##.# #...# ..######)#≈#≈≈≈:..≈≈≈≈≈#.# #... ..##...<#.≈≈≈##..≈$≈≈≈≈.# # ..##.####≈.#≈≈≈#~≈## ## .###.# #~≈≈≈~~≈~.~≈≈≈~~~~# # .# #.###~$..~≈~~~≈~## ## .# #.#...~~~≈~~.<⌠~≈~~≈~..## .###.#.#~≈~≈≈≈≈$@.~~~~≈≈~..+.#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈~#.##......~≈≈≈≈≈#..~≈≈≈≈###.# 'd=i:.≈≈≈≈≈...≈≈#≈≈.##.##.###..#≈≈#≈≈#⌠.≈#≈≈≈#.#.# # #.# #####≈~~≈#~≈≈≈≈≈#....# # #.#.≈≈≈≈≈≈~.##.##. # #......##.##≈≈.≈≈##...##.# # ######.# ######.#d=iBd=id=ild=iU.'.#.≈≈~≈#≈≈.## .# #....#####..##≈≈~≈≈≈#≈≈~≈##.# #....######)#≈#≈≈≈:..≈≈≈≈≈#.# #...d=i.##...<#.≈≈≈##..≈$≈≈≈≈.# #.##.####≈.#≈≈≈#~≈## ## #.###.# #~≈≈≈~~≈~.~≈≈≈~~~~# # #.# #.###~$..~≈~~~≈~## ## ..# #.#...~~~≈~~.<⌠~≈~~≈~..## .d=i|`.###.#.#~≈~≈≈≈≈@..~~~~≈≈~..+.#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈~#.# .###......~≈≈≈≈≈#..~≈≈≈≈###.# .'.≈≈≈≈≈...≈≈#≈≈.##.# .###.###..#≈≈#≈≈#⌠.≈#≈≈≈#.#.# d=i.# #.# #####≈~~≈#~≈≈≈≈≈#....# .# #.##.≈≈≈≈≈≈~.##.##. .# #......##.#d=i#≈≈.≈≈##...##.# ## ######.# ######.#d=i,d=iGd=i,d=id=i M########..##†~.≈~...##.###'........#.≈≈~≈#≈≈.## ..##≈≈~≈≈≈#≈≈~≈#d=i=####)#≈#≈≈≈:..≈≈≈≈≈#.#..<#.≈≈≈##..≈$≈≈≈≈.# #. ...##.####≈≈≈≈≈≈≈.#≈≈≈#~≈## ###.# #~≈≈≈~~≈~.~≈≈≈~~~~# ###~~~~~~~$..~≈~~~≈~## ## #.#...~~~≈~~@<⌠~≈~~≈~..#####.#.#~≈~≈≈≈≈...~~~~≈≈~..+ ......#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈~ .###......~≈≈≈≈≈#..~≈≈≈≈###.#....#≈~##d=iv#.##≈≈.≈≈##. _You now have 432 gold pieces (gained 16).d=id=i3d=id=id!M'....###........ ........########..##~~.≈~...##.###'........#.≈≈~≈#≈≈.## ..##≈≈~≈≈≈#≈≈~≈#####)#≈#≈≈≈:..≈≈≈≈≈#.#..<#.≈≈≈##..≈$≈≈≈≈.# #. ...##.####≈≈≈≈≈≈≈.#≈≈≈#~≈## ###.# #~≈≈≈~~≈~.~≈≈≈~~~~# ###~~~~~~~@..~≈~~~≈~## ## #.#...~~~≈~~.<⌠~≈~~≈~..#####.#.#~≈~≈≈≈≈...~~~~≈≈~..+ ......#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈~#.#....[1d=i"5d# ##.~.## d=i',d=i\,d=i`2,d=i6d=iW #..........########....#'....###........ ...........########..##~~.≈~...##.####.'........#.≈≈~≈#≈≈.## .# #...######..##≈≈~≈≈≈#≈≈~≈##.# #...#######)#≈#≈≈≈:..≈≈≈≈≈#.# #...###...<#.≈≈≈##..≈$≈≈≈≈.# #.. ..##.####≈≈≈≈≈≈≈.#≈≈≈#~≈## ##. .###.# #~≈≈≈~~≈~@~≈≈≈~~~~# #. .# #.###~~~~~~~...~≈~~~≈~## ## .d=iX# #.#...~~~≈~~.<⌠~≈~~≈~..##. .###.#.#~≈~≈≈≈≈...~~~~≈≈~..+. .....#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈~#.#. ###~≈≈≈≈≈#..~≈≈≈≈###.#. '.........≈≈≈≈≈...≈≈#≈≈.##.#. ###.###..#≈≈#≈≈#⌠.≈#≈≈≈#.#.#. # #.# #####≈~~≈#~≈≈≈≈≈#....#..... _You now have 444 gold pieces (gained 12).d=i^d=i0_d=idd=i}M...#.). #..........##.....########....#'....###........ ..........########..##~~.≈~...##.####....'........#.≈≈~≈#≈≈.## ..##≈≈~≈≈≈#≈≈~≈#####)#≈#≈≈≈:..≈≈≈≈≈#.##..<#.≈≈≈##..≈$≈≈≈≈.# #. ..##.####≈≈≈≈≈≈≈@#≈≈≈#~≈## #d=ii##.# #~≈≈≈~~≈~.~≈≈≈~~~~# ##~~~~~~~...~≈~~~≈~## ## .# #.#...~~~≈~~.<⌠~≈~~≈~..##.....#≈≈#≈≈#⌠.≈#≈≈≈#d=iڌ,d=ied=i}.#####...##### #.....#.....#.). #.....#..........##.....########.'....###...................########..##~~.≈~...##.####...d=i.'........#.≈≈~≈#≈≈.## .# #....#####..##≈≈~≈≈≈#≈≈~≈##.# #....######)#≈#≈≈≈:..≈≈≈≈≈#.# #.##...<#.≈≈≈##@.≈$≈≈≈≈.# ..##.####≈≈≈≈≈≈≈.#≈≈≈#~≈## ## #.###.# #~≈≈≈~~≈~.~≈≈≈~~~~# # #.# #.###~~~~~~~...~≈~~~≈~## ## ..# #.#...~~~≈~~.<⌠~≈~~≈~..#####.#.#~≈~≈≈≈≈...~~~~≈≈~..+ d=i......#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈~#.# .###~≈≈≈≈≈#..~≈≈≈≈###.# .'.........≈≈≈≈≈...≈≈#≈≈.##.#d=il,d=iKd=iM### #............####...#####.......#.).# #..........##.....########'....###...................########..##~~.≈~...##.###'........#.≈≈~≈#≈≈.## ..##≈≈~≈≈≈#≈≈~≈#####)#≈#≈≈≈@..≈≈≈≈≈#.#..<#.≈≈≈##..≈$≈≈≈≈.# #. ...##.####≈≈≈≈≈≈≈.#≈≈≈#~≈## # #.###.# #~≈≈≈~~≈~.~≈≈≈~~~~# #..~~~~~.~~~ ~~~d=iE2.~≈≈≈≈≈#..~d=id=i7d=i-d=i-& d=iR---  You pick up a parchment of Lesser Beckoning and begin reading...d=iR74.6 (44.2)---5.6 (45d=iI _You add the spell Lesser Beckoning to your library.d=ig ....~.<⌠~≈~~≈~....~~~~≈≈~....d=i= d=i d=it.# #.# #.#....####...##### #....##.............#.).# #....##....##.....########....#'....###..............#..##~~.≈~...##.####.'.#.≈≈~≈#≈≈.## .# #...######..##≈≈~≈≈≈#≈≈~≈##.# #...#######)#≈#≈≈≈.@.≈≈≈≈≈#.# #...###...<#.≈≈≈##..≈$≈≈≈≈.# #.##.####≈.#≈≈≈#~≈## ##. .###.# #~≈≈≈~~≈~.~≈≈≈~~~~# #. d=i$.# #.###~~~~~~~...~≈~~~≈~## ##. .# #.#...~~~≈~~.<⌠~≈~~≈~..##. .###.#.#~≈~≈≈≈≈...~~~~≈≈~..+.#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈~#.#. ###......~≈≈≈≈≈#..~≈≈≈≈###.#.d=i'%d=iI.# #.# #. .#....####...##### #....# .#.......#.).# #....# .#....##.....########....# .'....###...............d=iJJB# .#..##~~.≈~...##.####. .'.#.≈≈~≈#≈≈.## .# #...# .#####..##≈≈~≈≈≈#≈≈~≈##.# #...# d=iJ ######)#≈#≈≈≈..@≈≈≈≈≈#.# #...# .##...<#.≈≈≈##..≈$≈≈≈≈.# #. .##.####≈.#≈≈≈#~≈## ##. ###.# #~≈≈≈~~≈~.~≈≈≈~~~~# #. d=iJ-# #.###~d=i Kz...~≈~~~≈~## ##. # #.#...~~~≈~~.<⌠~≈~~≈~..##. d=i0K###.#.#~≈~≈≈≈≈...~~~~≈≈~..+.d=iXK#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈~#.#.......~≈≈≈≈≈#..~≈≈≈≈###.#.d=iS,d=iZd=i9.####...##### #....## #...#.).# #....##. #.##.....########....##≈ '....###.......................#≈ ########..##~~.≈~...##.####...... d=i6z'........#.≈≈~≈#≈≈.## .# #...### #####..##≈≈~≈≈≈#≈≈~≈##.# #...# ######)#≈#≈≈≈...≈≈≈≈≈#.# #...### ##...<#.≈≈≈##..≈@≈≈≈≈.# #...... ##.####≈≈≈≈≈≈≈.#≈≈≈#~≈## # ##.# #~≈≈≈~~≈~.~≈≈≈~~~~# #.  #.###~~~~~~~...~≈~~~≈~## ##. d=i #.#...~~~≈~~.<⌠~≈~~≈~..##... ##.#.#~≈~≈≈≈≈...~~~~≈≈~..+. ...#.#~~≈≈≈≈#≈.≈~≈≈≈≈≈~#.#. #......~≈≈≈≈≈#..~≈≈≈≈###.#. ..≈≈≈≈≈...≈≈#≈≈.##.#.d=id=id=id=iלd=id=i@ 7.4 (1.8)  You now have enough gold to buy an amulet of reflection on D:6.  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#.#...≈≈~.#≈≈..###.#.# .......# #.....@.#.##≈..# #.#.# ...##### #....##..≈##d=i.## #.#.# .).# #....##.≈~###..###.#... ...########....##≈~...#...##.#.............#≈...#..≈###... ≈~...##.####......#..##≈≈≈##. #≈≈.###.# #...####.....###..#.# #≈≈~≈##.# #...# #.###......#... .≈≈≈≈≈#.# #...####....[#..#...~≈d=i,d=id=i#`...#.#.#.##.....#.#.# #...........#.#.#.##.....#.#.# #.....#.#.#.##.....#.#.# # .....#.#.#~##.....#.#.# # .....#.#..≈≈#.......#.# # .d=i~$[.....#.≈.≈≈....##.#.# #####.#.#.#.≈.#≈.#.# # ......# #.#...≈≈~.#≈≈..###.#.# # ......# #......@#.##≈..# #.#.# # ..##### #....##..≈##≈.## #.#.# ).# #....##.≈~###..###.#. ..##....##≈~...#...##.#...#.......#≈...#..≈###.....# ~...##.####......#..##≈≈≈##. d=i$≈≈.###.# #...####.....###..#.#. ≈≈~≈##.# #...# #.###......#...~ ≈≈≈≈≈#.# #...####....[#..#...~≈d=i-,d=i5d=iD\z...#.#.......#.##.#.# # ......#.#.#.##.....#.#.# #. ......#.#.#.##.....#.#.# #....#.#.#.##.....#.#.# #....#.#.#~##.....#.#.# #...#.#..≈≈#.......#.# #.........#.≈.≈≈....##.#.# #.####.#.#.#.≈.#≈.......#.# #.# #.#...≈≈@.#≈≈..###.#.# #.d=i%]...# #.......#.##≈..# #.#.# #. .##### #....##..≈##≈.## #.#.### .# #....##.≈~###..###.#..... .########....##≈~...#...##.#...#. ..............#≈...#..≈###.....## ...##.####......#..##≈≈≈##......###.# #...####.....###..#.#...~≈##.# #...# #.###......#...~~d=ig  You enter the shallow water.Water d=ild=i ...#.#.####.#.# ...#.#.......#.##.#.# ### ...#.#.#.##.....#.#.# #. ...#.#.#.##.....#.#.# #.#.#.#.#.##.....#.#.# #.#.#.#.#~##.....#.#.# #.#.#.#..≈≈#.......#.# #.#........#.≈.≈≈....##.#.# #.#d=iT####.#.#.#.≈@#≈.......#.# #.## #.#...≈≈~.#≈≈..###.#.# #.# ....# #.......#.##≈..# #.#.# #. ##### #....##..≈##≈.## #.#.###.# # #....##.≈~###..###.#.....# ########....##≈~...#...##.#...#.. .............#≈...#..≈###.....### ..##.####......#..##≈≈≈##..... d=i.###.# #...####.....###..#.#.... _Moving in this stuff is going to be slow.d=i >d=id=iM.##.#............# #.......#.####....#.##..... ..##....#~##.....#.#.#..≈≈#...............#.≈@≈≈....#####.#.#.#.≈.#≈......d=i6#...≈≈~.#≈≈..### ....# #.......#.##≈..# #.#.# #..##. #..#..d=i3d=ild=i.......#.......######.# ..#.#............#.# ....#.#.......####.#.# ....#.#.......#.##.#.# ## ....#.#.#.##.....#.#.# #. ....#.#.#.##.....#.#.# #. ....#.#.#.##.....#.#.# #. ...#.#.#~##.....#.#.# #.#.#.@≈≈#.......#.# #.d=i_O..........#.≈.≈≈....##.#.# #..####.#.#.#.≈.#≈.......#.# #..# #.#...≈≈~.#≈≈..###.#.# # .....# #.......#.##≈..# #.#.# #. d=i.##### #....##..≈##≈.## #.#.###. d=i.# #....##.≈~###..###.#...d=i########....##≈~...#...##.#...#. ..............#≈...#..≈###.....##d=i,d=i(d=i6...#### # #. #.##### ......#.......######.# ...##.#.....#.# ...#.#.####.#.# ...#.#.......#.##.#.# ### ...#.#.#.##.....#.#.# #. ...#.#.#.##.....#.#.# #.#.#.#.#.##.....#.#.# #.#.#.#.#@##.....#.#.# #.#.#.#..≈≈#.......#.# #.#........#.≈.≈≈....##.#.# #.#####.#.#.#.≈.#≈.......#.# #.#d=i7# #.#...≈≈~.#≈≈..###.#.# #.# ....# #.......#.##≈..# #.#.# #. ##### #....##..≈##≈.## #.#.###.# # #....##.≈~###..###.#.....# ########....##≈~.##.#...#..d=iBA  You enter the shallow water.d=i]C?Water d=iJd=ir M...# #y#.######......####.#.#.#. #.#####...#.......#####.##.#............# ......#.###...#.##.... .#.#~##.....#.#.#..≈≈#...... .............#.≈.≈≈....##.#.# #.# Water ..d=i:s.# #..##.≈~###.. _Moving in this stuff is going to be slow.d=iV{>d=i^d=i ####.#.#.#. #.#####...#.......######.# ##.#..............#.#.......####..####.##........#.#.##.... .#..≈≈#.........#.≈.≈≈....##...##..##.≈~###.. ########....##≈~...#...##.#...#..d=iD d=i  You enter the shallow water.Water d=id=i. .......#.......######.# ....##.#............#.# .....#.#####.#.# ....#.#.#.##.#.# ## ....#.#.#.##.....#.#.# #. ....#.#.#.##.....#.#.# # ..d=i..#.#.#.##.....#.#.# #...#.#.#~##.....#.#.# #...#.#.@≈≈#.......#.# #.....#.≈.≈≈....##.#.# #.d=i####.#.#.#.≈.#≈.......#.# #.d=i.# #.#...≈≈~.#≈≈..###.#.# #.d=i.# #.......#.##≈..# #.#.# #. .##### #....##..≈##≈.## #.#.### d=iR.# #....##.≈~###..###.#..... .########....##≈~...#...##.#...#. ..............#≈≈###.....##  You enter the shallow water. _Moving in this stuff is goid=iwng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterd=i4. _Moving in this stuff is going to be slow.d=i>d=id=i. ...##.#............#.# ...#.......####.#.# ...#.#.......#.##.#.# ### ...#.#.#.##.....#.#.# #.. ...#.#.#.##.....#.#.# #.# ...#.#.#.##.....#.#.# #.# ...#.#.#~##.....#.#.# #.# ..#.#..≈≈#.......#.# #.#d=iU/.#.≈@≈≈....##.#.# #.#####.#.#.#.≈.#≈.......#.# #.## #.#...≈≈~.#≈≈..###.#.# #.## #.......#.##≈..# #.#.# #. ##### #....##..≈##≈.## #.#.###.# d=i/# #....##.≈~###..###.#.....# d=i/<########....##≈~...#...##.#...#............#≈...#..≈###.....### ..##.####......#..##≈≈≈##........d=iD73d=i<d=ia ..#.#.......####..####.#.##.......#..#.#.##..... .~##.....≈≈#.........#.≈.≈≈....##d=ib:####.#.#.#.≈@#≈...... #.#...≈≈~.#≈≈..###......#.##≈..# .##.#..#.. d=i"c.###.# #...####.....###..#.#.... d=ii,d=ixnd=i ..####.#.##.........#.#.##..... .~##......≈≈#.........#.≈.≈≈....##d=i6####.#.#.#.≈.#≈...... #.#...≈≈~@#≈≈..###......#.##≈..# . ######..≈##≈.#d=i'q##.#..##....##d=iI5#####... d=ik~≈##.# #...# #.###......#...~~≈ d=i,d=id=i #.##........#.#.##.... .~##.≈≈#.........#.≈.≈≈....######.#.#.#.≈.#≈...... #.#...≈≈~.#≈≈..###......#@##≈..# . ##### #....##..≈##≈.#d=i$##.# # #....##.≈~###..###.#....##.## ≈≈≈#.# #...####....[#..#...~≈≈≈≈ d=i,d=id=i ....#.#.#.##.....#.#.# # .....#.#.#.##.....#.#.# #....#.#.#~##.....#.#.# #....#.#..≈≈#.......#.# #......#.≈.≈≈....##.#.# #.####.#.#.#.≈.#≈.......#.# #..# #.#...≈≈~.#≈≈..###.#.# #..# #.......#.##≈..# #.#.# #. .d=ie##### #....##.@≈##≈.## #.#.### .# #....##.≈~###..###.#..... .########....##≈~...#...##.#...#. ..............#≈...#..≈###.....## ...##.####......#..##≈≈≈##....... d=iK≈.###.# #...####.....###..#.# ≈~≈##.# #...# #.###......#...~~ d=i D≈≈≈≈#.# #...####....[#..#...~≈≈≈.## #...............#..≈d=i,d=id=iN*E...#.#.#.##.....#.#.# #.# ...#.#.#~##.....#.#.# #.# ..#.#..≈≈#.......#.# #.#.#.≈.≈≈....##.#.# #.#####.#.#.#.≈.#≈.......#.# #.## #.#...≈≈~.#≈≈..###.#.# #.## #.......#.##≈..# #.#.# #. ##### #....##..≈##≈.## #.#.###.# d=i*># #....##.≈@###..###.#.....# ########....##≈~...#...##.#...#............#≈...#..≈###.....### ..##.####......#..##≈≈≈##........ .###.# #...####.....###..#.# ~≈##.# #...# #.###......#...~~≈≈≈#.# #...####....[#..#...~≈≈≈≈.## #...............#..≈≈≈#~≈## #d=i5+Y##..>##.≈≈d=i5 _Moving in this stuff is going to be slow.  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#y#.######..............####.#.#.#.# #.######.####.....#.......######.# #.#d=i" #.#............#.# #.#..#.#.......####.#.# #.# ..#.#.......#.##.#.# ####.####..#.#.#.##...@.#.#.# #..........#.#.#.##.....#.#.# #.##.###d=iw w..#.#.#.##.....#.#.# #.#..# ..#.#.#~##.....#.#.# #.#..###.#..≈≈#.......#.# #.#..... d=i .......#.≈.≈≈....##.#.# #.#..##. ##.#.#.#.≈.#≈.......#.# #.#..##. d=i  #.#...≈≈~.#≈≈..###.#.# #.#<.##.  #.......#.##≈..# #.#.# #....##.d=i- Bd=i` Ryy442.0 (163.6)d=i d=i_ d=iv  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goid=i ng to be slow. _There is an open door here. _Partly explored, can't reach some items and places. d=isiW.......... d=ii..#.#.#.##......#.#.#~##......#.#..≈≈#.......#.≈.≈≈.....#.≈.#≈.....≈≈~.#≈≈....#.##≈.. d=ij d=ip d=i,0.0) d=i1 d=i d=i i _Partly explored, can't reach some items and places.!d=iO !d=i7 mWhere to? (Tab - D:6 @ (x,y), ? - help) !d=ix D D - Dungeon  T - Temple !d=i@q !d=i# 4.....#≈...# y.......†..'...>#srcrip the Jinx ..[.######+ .#..........####.#### Spriggan of Okawaru **.... .......# # #y#.######............ Health: 47/47 ======================== ....####.#.#.#.# #.######.#### Magic: 12/12 ======================== .......#.......######.# #.#AC: 3Str: 4 ....##.#............#.# #.#!d=i9 EV: 18Int: 14 .....#.#.......####.#.# #.#SH: 0Dex: 22 .....#.#.......#.##.#.# ####.#### XL:  9 Next: 53% Place: Dungeon:7 .....#.#.#.##...@.#.#.# #........ Noise: ---------  Time: 7442.0 (0.0) .....#.#.#.##.....#.#.# #.##.#### b) +2 sling .....#.#.#.##.....#.#.# #.#..#Fire: b) +2 sling .....#.#.#~##.....#.#.# #.#..#### .....#.#..≈≈#.......#.# #.#.....# .......#.≈.≈≈....##.#.# #.#..##.#  ##.#.#.#.≈.#≈.......#.# #.#..##.# #.#...≈≈~.#≈!d=i ..###.#.# #.#<.##.# #.......#.##≈..# #.#.# #....##.#  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is an open door here. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places.!d=i !d=i\ !d=i !d=ib !d=i( : _!d=i !d=i> !d=iv !d=i- !d=i !d=ig ,!d=i" !d=i !d=i !d=i !d=i !d=i9 !d=i !d=i !d=i !d=i !d=i- !d=it !d=i !d=i !d=i, !d=i| !d=i !d=i !d=iU ,!d=i !d=i[ !d=iY ,!d=iN !d=i !d=i ,!d=iS !d=i X!d=i4 !d=i f  An orc comes into view.!d=i )#.#..≈≈#.......#.# #.#.....##.#..#.≈.≈≈....##.#.# #.#..##.##. #.#.#.≈.#≈.......#.# #.#..##.##.# #...≈≈~.#≈≈..###.#.# #.#<.##.##.#.##≈..# #.#.# #....##.##.###..≈##≈.## #.#.###.#####.##.#!d=i U##.≈~###..###.#.o...### #.##.###≈~...#...##.#...#...# #.##.#≈...#..≈###@....#######)...#.#..##≈≈≈##..........)))#..####.....###..#.#.........#.### #.###......#...~~≈...##!d=i@ ####....[#..#...~≈≈≈≈~~.........#..≈≈≈≈≈≈≈≈≈o   orc (wand, wandering)!d=i ........##..>##.≈≈≈≈≈≈≈~≈≈~..#.# #........##.#.#..≈≈≈~.>.≈≈≈≈..#.# #....#.#.~≈≈≈.♣P..~≈≈~.#.#!d=i !!d=iQ _.o8.6 (6.6!d=i !d=i 49.2 (7.2 _!d=i{ !d=i#d=i .#.≈.≈≈....##.#.# #.#..##.##.# #.#.≈.#≈.......#o# #.#..##.##.# ...≈≈~.#≈≈..###.#.# #.#<.##.##.# .....#.##≈..# #.#o# #....##.##.# #d=i/ z##..≈##≈.## #.#.###.#####.##.# ##.≈~###..###.#..o..### #.##.# ##≈~...#...##.#...#...# #.##.# ≈...#..≈###.....#######)...# .#..##≈≈≈##.@........)))#..# ####.....###..#.#.........#.## #d=i # #.###......#...~~≈...###### ####....[#..#...~≈≈≈≈~~......#...........#..≈≈≈≈≈≈≈≈≈..##.###..>##.≈≈≈≈≈≈≈~≈≈~..#.# o   orc wizard (wandering) .##.#.#..≈≈≈~.>.≈≈≈≈..#.# oo 2 orcs (1 wand, wandering) ...#.#.~≈≈≈.♣P..~≈≈~.#.# #d=i^ i......######.#.~≈P≈♣P_.P≈P.#.##d=i G.o#d=i^ O.o#d=ip #d=i< +8 (0.6#d=i #d=ij $d=i~  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$d=iooovvv#vooo1 ally target)  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The orc shouts! x2; The orc wizard shouts!  Your orb unleashes a flurry of shooting stars!$d=ig########Your orb unleashes a flurry of shooting stars!  The orc zaps a wand. The mass of ice explodes!  The iceblast engulfs your shooting star.r shooting star partially resistsiceblast engulfs you!  The iceblast engulfs your shooting star!$d=iX$d=i.o.o$d=i0o$d=i$o..vv.@..ooo 3 orcs (1 wand, 1 ally target)$d=i35-------0----=======50.8 (1.0Will/2 Jinx -Star $d=i[$d=i; _Your shooting star partially resists.&d=iU...#.≈.≈≈....##.#.# #.#..##.##.# srcrip the Jinx .#.#.≈.#≈.......#o# #.#..##.##.# Spriggan of Okawaru **.... ...≈≈~.#≈≈..###.#.# #.#<.##.##.# Health: 35/47 =================------- .....#.##≈..# #.#o# #....##.##.# Magic: 10/12 ====================---- ..##..≈##≈.## #.#.###.#####.##.# AC: 3Str: 4 &d=id!..##.≈~###..###.#o.o..### #.##.# EV: 18Int: 14 ..##≈~...#...##.#.*.#...# #.##.# SH: 0Dex: 22 ...#≈...#..≈###.vv..#######)...# XL:  9 Next: 53% Place: Dungeon:7 .....#..##≈≈≈##.@........)))#..# Noise: =======--  Time: 7450.8 (0.0) &d=i*..####.....###.v#v#.........#.## b) +2 sling ..# #.###......#...~~≈...###### Fire: b) +2 sling ..####....[#..#...~≈≈≈≈~~......# Will/2 Jinx -Star ..............#..≈≈≈≈≈≈≈≈≈..##.# ........##..>##.≈≈≈≈≈≈≈~≈≈~..#.# o   orc wizard ........##.#.#..≈≈≈~.>.≈≈≈≈..#.# ooo 3 orcs (1 wand, 1 ally target) &d=i$...........#.#.~≈≈≈.♣P..~≈≈~.#.# ......######.#.~≈P≈♣P_.P≈P≈≈.#.#Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&d=iAim: an orc, wielding a +0 mace, wearing a +0 leather armour and carrying a  wand of iceblast (ally target, chance to call a sprite on attack: 72%, 69% to  hit)&d=ikc...#.≈.≈≈....##.#.# #.#..##.##.# srcrip the Jinx .#.#.≈.#≈.......#o# #.#..##.##.# Spriggan of Okawaru **.... ...≈≈~.#≈≈..###.#.# #.#<.##.##.# Health: 35/47 =================------- &d=iTd.....#.##≈..# #.#o# #....##.##.# Magic: 10/12 ====================---- ..##..≈##≈.## #.#.###.#####.##.# AC: 3Str: 4 ..##.≈~###..###.#o.o..### #.##.# EV: 18Int: 14 ..##≈~...#...##.#.(.#...# #.##.# SH: 0Dex: 22 ...#≈...#..≈###.v(..#######)...# XL:  9 Next: 53% Place: Dungeon:7 .....#..##≈≈≈##.@........)))#..# Noise: =======--  Time: 7450.8 (0.0) ..####.....###.v&d=id[40m#v#.........#.## b) +2 sling ..# #.###......#...~~≈...###### Fire: b) +2 sling &d=ize..####....[#..#...~≈≈≈≈~~......# Will/2 Jinx -Star ..............#..≈≈≈≈≈≈≈≈≈..##.# ........##..>##.≈≈≈≈≈≈≈~≈≈~..#.# o   orc wizard ........##.#.#..≈≈≈~.>.≈≈≈≈..#.# ooo 3 orcs (1 wand, 1 ally target) ...........#.#.~≈≈≈.♣P..~≈≈~.#.# ......######.#.~≈P≈♣P_.P≈P≈≈.#.#Shift-Dir - straight lineAim: an orc, wielding a +0 mace, wearing a +0 leather armour and carrying a  wand of iceblast (ally target, chance to call a sprite on attack: 72%, 69% to  hit)  You shoot a sling bullet. The sling bullet hits the orc.  &d=ieHThe orc is moderately wounded.&d=iS:*&d=i3 4v○Aim: an orc, wielding a +0 mace, wearing a +0 leather armour and carrying a  wand of iceblast (ally target, chance to call a sprite on attack: 72%, 69% to  hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.  A giggling sprite leaps out and makes the orc trip over its own feet.v○&d=i v○v○&d=i4 dvo&d=i )The orc is almost dead.The shooting star hits the orc!!  You kill the orc!&d=iO *((o 2 orcs&d=iET .○&d=iT .ovo&d=iRU &d=ix\ )Okawaru accepts your kill.The shooting star hits the orc!  You kill the orc!&d=ifc *   orc&d=i 1○&d=iC O.o&d=i Mv○&d=i Kv○&d=im °.°)°@°°#°(ally target)&d=i4 6====----1.8 (1&d=i °°°#°&d=i P _Okawaru accepts your kill.'d=i=6...#.≈.≈≈....##.#.# #.#..##.##.# srcrip the Jinx .#.#.≈.#≈.......#.# #.#..##.##.# Spriggan of Okawaru **.... ...≈≈~.#≈≈..###.#o# #.#<.##.##.# Health: 36/47 ==================------ .....#.##≈..# #.#.# #....##.##.# Magic: 10/12 ====================---- ..##..≈##≈.## #.#o###.#####.##.# AC: 3Str: 4 ..##.≈~###..###.#*.°..### #.##.# EV: 18Int: 14 ..##≈~...#...##.#*).#...# #.##.# SH: 0Dex: 22 ...#≈...#..≈###.v[0;1'd=i70;1mv..#######)...# XL:  9 Next: 53% Place: Dungeon:7 .....#..##≈≈≈##°@°.......)))#..# Noise: ===------  Time: 7451.8 (0.0) ..####.....###.°#°#.........#.## b) +2 sling ..# #.###......#...~~≈...###### Fire: b) +2 sling ..####....[#..#...~≈≈≈≈~~......# Will/2 Jinx -Star ..............#..≈≈≈≈≈≈≈≈≈..##.# ........##..>##.≈≈≈≈≈≈≈~≈≈~..#.# o   orc wizard (ally target) ........##.#.#..≈≈≈'d=i7~.>.≈≈≈≈..#.# o   orc ...........#.#.~≈≈≈.♣P..~≈≈~.#.# ......######.#.~≈P≈♣P_.P≈P≈≈.#.# _Okawaru accepts your kill.Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to call a sprite on attack: 55%, 63% to hit)'d=iC...#.≈.≈≈....##.#.# #.#..##.##.# srcrip the Jinx .#.#.≈.#≈.......#.# #.#..##.##.# Spriggan of Okawaru **.... ...≈≈~.#≈≈..###.#o# #.#<.##.##.# Health: 36/47 ==================------ .....#.##≈..# #.#.# #....##.##.# Magic: 10/12 ====================---- ..##..≈##≈.## #.#(###.#####.##.# AC: 3Str: 4 ..##.≈~###..###.#(.°..### #.##.# EV: 18Int: 14 'd=ir..##≈~...#...##.#().#...# #.##.# SH: 0Dex: 22 ...#≈...#..≈###.(v..#######)...# XL:  9 Next: 53% Place: Dungeon:7 .....#..##≈≈≈##°@°.......)))#..# Noise: ===------  Time: 7451.8 (0.0) ..####.....###.°#°#.........#.## b) +2 sling ..# #.###......#...~~≈...###### Fire: b) +2 sling ..####....[#..#...~≈≈≈≈~~......# Will/2 Jinx -Star ..............#..≈≈≈≈≈≈≈≈≈..##.# ........##[37'd=im..>##.≈≈≈≈≈≈≈~≈≈~..#.# o   orc wizard (ally target) ........##.#.#..≈≈≈~.>.≈≈≈≈..#.# o   orc ...........#.#.~≈≈≈.♣P..~≈≈~.#.# ......######.#.~≈P≈♣P_.P≈P≈≈.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to call a sprite on attack: 55%, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.'d=iAv○○v'd=iD.o'd=iO.o'd=iBv○'d=iǠ(((( Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  chance to call a sprite on attack: 55%, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.The shooting star hits the orc wizard!'d=i ○The orc wizard is almost dead.'d=i7+@o...°°°.@..#.2.8 (1°°'d=i<,5 _The orc wizard is knocked back.(d=i=pi...#.≈.≈≈....##.#.# #.#..##.##.# srcrip the Jinx .#.#.≈.#≈.......#.# #.#..##.##.# Spriggan of Okawaru **.... ...≈≈~.#≈≈..###.#.# #.#<.##.##.# Health: 36/47 ==================------ .....#.##≈..# #.#o# #....##.##.# Magic: 10/12 ====================---- ..##..≈##≈.## #.#o###.#####.##.# AC: 3Str: 4 ..##.≈~###..###.#*....### #.##.# EV: 18Int: 14 (d=iq..##≈~...#...##.#*v.#...# #.##.# SH: 0Dex: 22 ...#≈...#..≈###.*°..#######)...# XL:  9 Next: 53% Place: Dungeon:7 .....#..##≈≈≈##.@........)))#..# Noise: ===------  Time: 7452.8 (0.0) ..####.....###..#.#.........#.## b) +2 sling ..# #.###......#...~~≈...###### Fire: b) +2 sling ..####....[#..#...~≈≈≈≈~~......# Will/2 Jinx -Star ..............#..≈≈≈≈≈≈≈≈≈..##.# (d=iiqh........##..>##.≈≈≈≈≈≈≈~≈≈~..#.# o   orc wizard (ally target) ........##.#.#..≈≈≈~.>.≈≈≈≈..#.# o   orc ...........#.#.~≈≈≈.♣P..~≈≈~.#.# (d=i rb......######.#.~≈P≈♣P_.P≈P≈≈.#.# _The orc wizard is knocked back.  Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  ally target, chance to call a sprite on attack: 55%, 63% to hit)(d=i D...#.≈.≈≈....##.#.# #.#..##.##.# srcrip the Jinx .#.#.≈.#≈.......#.# #.#..##.##.# Spriggan of Okawaru **.... ...≈≈~.#≈≈..###.#.# #.#<.##.##.# Health: 36/47 ==================------ .....#.##≈..# #.#o# #....##.##.# Magic: 10/12 ====================---- ..##..≈##≈.## #.#(###.#####.##.# AC: 3(d=ie Str: 4 ..##.≈~###..###.#(....### #.##.# EV: 18Int: 14 ..##≈~...#...##.#(v.#...# #.##.# SH: 0Dex: 22 ...#≈...#..≈###.(°..#######)...# XL:  9 Next: 53% Place: Dungeon:7 (d=i [.....#..##≈≈≈##.@........)))#..# Noise: ===------  Time: 7452.8 (0.0) ..####.....###..#.#.........#.## b) +2 sling ..# #.###......#...~~≈...###### Fire: b) +2 sling (d=iu ..####....[#..#...~≈≈≈≈~~......# Will/2 Jinx -Star ..............#..≈≈≈≈≈≈≈≈≈..##.# ........##..>##.≈≈≈≈≈≈≈~≈≈~..#.# o   orc wizard (ally target) ........##.#.#..≈≈≈~.>.≈≈≈≈..#.# o   orc ...........#.#.~≈≈≈.♣P..~≈≈~.#.# ......######.#.~≈P≈♣P_.P≈P≈≈.#.#(d=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(d=i HAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  ally target, chance to call a sprite on attack: 55%, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.(d=i'P Cv○(d=iP Loo(d=iiQ (d=iZ )  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  ally target, chance to call a sprite on attack: 55%, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.  The(d=iz[ Ying star hits the orc!!  You kill the orc!(d=if L(((d=iv 2○(d=ic )°)°..(d=i *3.8 (1(d=i (d=i7 P _Okawaru accepts your kill.)d=iԟ...#.≈.≈≈....##.#.# #.#..##.##.# srcrip the Jinx .#.#.≈.#≈.......#.# #.#..##.##.# Spriggan of Okawaru **.... ...≈≈~.#≈≈..###.#.# #.#<.##.##.# Health: 36/47 ==================------ .....#.##≈..# #.#o# #....##.##.# Magic: 10/12 ====================---- ..##..≈##≈.## #.#*###.#####.##.# AC: 3Str: 4 ..##.≈~###..###.#*....### #.##.# EV: 18Int: 14 ..##≈~...#...##.#*°.#...# #.##.# SH: 0Dex: 22 ...#≈...#..≈###.*...####)d=i[40m###)...# XL:  9 Next: 53% Place: Dungeon:7 .....#..##≈≈≈##.@........)))#..# Noise: ===------  Time: 7453.8 (0.0) ..####.....###..#.#.........#.## b) +2 sling ..# #.###......#...~~≈...###### Fire: b) +2 sling ..####....[#..#...~≈≈≈≈~~......# Will/2 Jinx -Star ..............#..≈≈≈≈≈≈≈≈≈..##.# ........##..>##.≈≈≈≈≈≈≈~≈≈~..#.# o   orc wizard ........##.#.#..≈≈≈~.>.≈≈≈≈..#.# .)d=i'..........#.#.~≈≈≈.♣P..~≈≈~.#.# ......######.#.~≈P≈♣P_.P≈P≈≈.#.# _Okawaru accepts your kill.Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  chance to call a sprite on attack: 55%, 63% to hit))d=i...#.≈.≈≈....##.#.# #.#..##.##.# srcrip the Jinx .#.#.≈.#≈.......#.# #.#..##.##.# Spriggan of Okawaru **.... ...≈≈~.#≈≈..###.#.# #.#<.##.##.# Health: 36/47 ==================------ .....#.##≈..# #.#o# #....##.##.# Magic: 10/12 ====================---- ..##..≈##≈.## #.#(###.#####.##.# AC: 3Str: 4 ..##.≈~###..###.#(....### #.##.# EV: 18Int: 14 ..##≈~...#...##.#(°.#...# #.##.# SH: 0Dex: 22 ...#≈...#..≈###.[0;)d=i[10;1m(...#######)...# XL:  9 Next: 53% Place: Dungeon:7 .....#..##≈≈≈##.@........)))#..# Noise: ===------  Time: 7453.8 (0.0) ..####.....###..#.#.........#.## b) +2 sling ..# #.###......#...~~≈...###### Fire: b) +2 sling ..####....[#..#...~≈≈≈≈~~......# Will/2 Jinx -Star ..............#..≈≈≈≈≈≈≈≈≈..##.# ........##..>##.≈≈≈≈≈≈≈~≈≈~..#.# o   orc wizard ........##.#.#..≈≈≈~[40)d=im.>.≈≈≈≈..#.# ...........#.#.~≈≈≈.♣P..~≈≈~.#.# ......######.#.~≈P≈♣P_.P≈P≈≈.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  chance to call a sprite on attack: 55%, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is almost dead.)d=im:*)d=i|G)Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  chance to call a sprite on attack: 55%, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is almost dead.  A giggling sprite leaps out and insults the orc wizard's ancestors.  You kill the orc wizard!)d=iRc).)).)d=iW| 44.8 (1 _Okawaru accepts your kill.)d=ia)d=ico _Your Translocations skill increases to level 6!*d=iX3*d=ia*d=ioG7*d=ix*d=i7x _The jinxing sprites lose interest in you.*d=iL1==*d=i*d=i{ _The sprites lose interest in your situation.*d=i?*d=i*d=i*d=i]*d=i*d=i*d=iK8=*d=i*d=i|*d=i:==*d=iN *d=i*d=iP*d=i3#*d=iW0*d=i 1U9=*d=ig;*d=iH,*d=i(S*d=i`b2==*d=ik*d=i x*d=ix*d=i*d=i*d=iL40=*d=i*d=in*d=i*d=i*d=i*d=iE==*d=i*d=i*z _Your orb has finished recharging its magic.*d=i*d=i*d=iG*d=iU1=*d=iH *d=i*d=iV*d=i%*d=i1,*d=ib<*d=iH*d=iI*d=icS*d=i^*d=iY_K2=*d=iw*d=i*d=i1(*d=iU*d=i _You feel your willpower return.*d=iݫ*d=i*d=idU3=*d=iB*d=i,*d=i.*d=ic,*d=i0*d=iS,*d=i*d=iY*d=iK4=*d=iZ(*d=i4,*d=i?*d=iN,*d=if*d=iv*d=iv*d=i+*d=iL*d=iuU5=*d=i֛*d=i*d=iu*d=i*d=iO,*d=i*d=i*d=iwK6=*d=i1*d=i*d=iW*d=il*d=ib*d=i*d=i:*d=i'*d=i'*d=i1*d=i@*d=iAh7==*d=iX*d=i+A#.#..≈≈#.......#.# #.#.....##.# .#.≈.≈≈....##.#.# #.#..##.##.# #.#.≈.#≈.......#.# #.#..##.##.# ≈≈~.#≈≈..###.#.# #.#<.##.##.# ..#.##≈..# #.#)# #....##.##.# *d=iA##..≈##≈.## #.#)###.#####.##.# ##.≈~###..###.#.....### #.##.# ##≈~.##.#)).#...# #.##.# #≈...#..≈###..@..#######)...# ..#..##≈≈≈##..........)))#..# *d=i####.....###..#.#.........#.## # #.###......#...~~≈...######*d=i####....[#..#...~≈≈≈≈~~......#.....#.≈≈..##.###..>##.≈≈≈≈≈≈≈~≈≈~*d=i;X..#.###.#.#..≈≈≈~.>.≈≈≈≈..#.#....#.#.~≈≈≈.♣P..~≈≈~.#.#*d=i*d=i*d=i3*d=i|^.#.#~##.....#.#.# #.#..#####.# #..≈≈#.......#.# #.#.....##.# .#.≈.≈≈....##.#.# #.#..##.##.# #.≈.#≈.......#.# #.#..##.##.# ≈≈~.#≈≈..###.#.# #.#<.##.##.# ..#.##≈..# #.#)# #....##.##.# ##..≈##≈.## #.#)###.#####.##.# ##.≈~###..###.#.....### #.##.# ##≈~*d=i^.##.#)@.#...# #.##.# #≈...#..≈###.....#######)...# ..#..##≈≈≈##..........)))#..# ####.....###..#.#.........#.## # #.###......#...~~≈...###### ####....[#..#...~≈≈≈≈~~......#.....#..≈≈..##.###..>##.≈≈≈≈≈≈≈~≈≈~..#.###.#.#..≈≈≈~.>.≈≈≈≈..#.#*d=ir*d=i *d=i *d=i o ---  c - a wand of iceblast (5)  Things that are here:*d=id# 094.0 (39.2)*d=iW$ H---5.0 (40*d=i/ *d=it2 _a +0 mace; a +0 leather armour; an orc corpse+d=i;I..+d=ikD+d=i|B0.0)+d=i>+d=ii _Partly explored, can't reach some items and places.,d=i,d=iM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   5.2   8.5  -2   i - Spellcasting   1.3   1.4  +2      ,d=i     b - Unarmed Combat   0.0   1.4  -2   j - Hexes   8.0   6.4  +2   c - Throwing   0.0   1.0   0   k + Translocations 6.1   3.5  +4       l - Fire Magic   0.7   1.4  -2   d - Short Blades   0.0   0.8  +1       e - Ranged Weapons   7.7   8.0   0   m - Invocations   0.0   1.0   0  ,d=i<     n - Evocations   6.0   4.2  +3   f - Armour   0.0   1.7  -3  ,d=i     g - Dodging   4.0   3.0  +3       h - Stealth   0.0   0.4  +5      ,d=i<                    ,d=i                            ,d=iThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  ,d=i*[?] Help[=] set a skill target  ,d=ig[/] auto|manual mode [*] useful|all skills [!] training|cost|targets.d=iJTargetTarget8.0  --  --  --  --  --  --  --  10.0 --  --  --  --  --  a-z] set[-] clear selected targetcost|targets0d=iX=] set aall targets0d=i" i + Spellcasting 1.3 k - Translocations   6.11d=i i * Spellcasting   1.31d=ix p i - Spellcasting   1.32d=iĬ = a + Fighting 5.23d=iV a-z] setselected target 4d=iX<[?25h[?0c8.0 4d=i E 1 [?25l[?1c4d=igL 10.0  -2 current training targets, if any.=] set aall targets4d=iE4d=iE4d=i1M.#.#~##.....#.#.# #.#..#####.#srcrip the Jinx .#..≈≈#.......#.# #.#.....##.#Spriggan of Okawaru **.... .#.≈.≈≈....##.#.# #.#..##.##.#Health: 47/47 ======================== .#.≈.#≈.......#.# #.#..##.##.#Magic: 12/12 ======================== .≈≈~.#≈≈..###.#.# #.#<.##.##.#AC: 3Str: 4 ...#.##≈..# #.#)# #....##.##.#EV: 184d=iInt: 14 ##..≈##≈.## #.#)###.#####.##.#SH: 0Dex: 22 ##.≈~###..###.#.....### #.##.#XL:  9 Next: 54% Place: Dungeon:7 ##≈~...#...##.#)@.#...# #.##.#Noise: ---------  Time: 7495.0 (0.0) .#≈...#..≈###.....#######)...#b) +2 sling ...#..##≈≈≈##..........)))#..#Fire: b) +2 sling ####.....###..#.#.........#.## # #.###......#...~~≈...###### ####....[#..#...~≈≈≈≈~~......# ............#..≈≈≈≈≈≈≈≈≈..##.# ......##..>##.≈≈≈≈≈4d=i≈≈~≈≈~..#.# ......##.#.#..≈≈≈~.>.≈≈≈≈..#.# _Your orb has finished recharging its magic. _You feel your willpower return.c - a wand of iceblast (5)  Things that are here: _a +0 mace; a +0 leather armour; an orc corpse _Partly explored, can't reach some items and places.4d=i44d=i4d=i5d=iD5d=i5  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.2   8.5  -2   i - Spellcasting   1.3   1.4  +2          5d=i b - Unarmed Combat   0.0   1.4  -2   j - Hexes   8.0   6.4  +2   c - Throwing   0.0   1.0   0   k - Translocations   6.1   3.5  +4      5d=i l - Fire Magic   0.7   1.4  -2   d - Short Blades   0.0   0.8  +1      5d=i\ e - Ranged Weapons   7.7   8.0   0   m - Invocations   0.0   1.0   0       n - Evocations   6.0   4.2  +3  5d=i f - Armour   0.0   1.7  -3       g - Dodging   4.0   3.0  +3  5d=iB     h - Stealth   0.0   0.4  +5              5d=il                                    5d=i    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  5d=iO[/] auto|manual mode [*] useful|all skills [!] training|cost|targets5d=iĉ 5d=i 5d=iD .#.#~##.....#.#.# #.#..#####.#srcrip the Jinx .#..≈≈#.......#.# #.#.....##.#Spriggan of Okawaru **.... .#.≈.≈≈....##.#.# #.#..##.##.#Health: 47/47 ======================== .#.≈.#≈.......#.# #.#..##.##.#Magic: 12/12 ======================== .≈≈~.#≈≈..###.#.# #.#<.##.##.#AC: 3Str: 4 ...#.##≈..# #.#)# #....##.##.#EV: 18Int: 14 ##..≈##≈.## #.#)###.#####.##.#SH: 0Dex: 22 ##.≈~###..###.#.....### #.##.#XL:  9 Next: 54% Place: Dungeon:7 ##≈~...#...##.#)@.#...# =iN g40m#.##.#Noise: ---------  Time: 7495.0 (0.0) .#≈...#..≈###.....#######)...#b) +2 sling ...#..##≈≈≈##..........)))#..#Fire: b) +2 sling ####.....###..#.#.........#.## # #.###......#...~~≈...###### ####....[#..#...~≈≈≈≈~~......# ............#..≈≈≈≈≈≈≈≈≈..##.# ......##..>##.≈≈≈≈≈≈≈~≈≈~..#.# ......##.#.#..≈≈≈~.>.≈≈≈≈..#.# _Your orb has finished recharging its magic. _You feel your willpower return.c - a wand of iceblast (5)  Things that are here: _a +0 mace; a +0 leather armour; an orc corpse _Partly explored, can't reach some items and places.5d=iĦ 5d=iF 5d=is 5d=iͯ 6d=i6d=i3 Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - Inner FlameHexes/Fire13%6d=iCh3  c - Dimensional BullseyeHexes/Translocation14%4 Select a spell to describe [?] help [!]/[I] toggle spell headers7d=i7d=i]7d=ie%.#.#~##.....#.#.# #.#..#####.#srcrip the Jinx .#..≈≈#.......#.# #.#.....##.#Spriggan of Okawaru **.... .#.≈.≈≈....##.#.# #.#..##.##.#Health: 47/47 ======================== .#.≈.#≈.......#.# #.#..##.##.#Magic: 12/12 ======================== .≈≈~.#≈≈..###.#.# #.#<.##.##.#AC: 3Str: 4 ...#.##≈..# #.#)# #....##.##.#EV: 18Int: 14 ##..≈##≈.## #.#)###.#####.##.#SH: 0Dex: 22 ##.≈~###..###.#.....### #.##.#XL:  9 Next: 54% Place: Dungeon:7 7d=i&##≈~...#...##.#)@.#...# #.##.#Noise: ---------  Time: 7495.0 (0.0) .#≈...#..≈###.....#######)...#b) +2 sling ...#..##≈≈≈##..........)))#..#Fire: b) +2 sling ####.....###..#.#.........#.## # #.###......#...~~≈...###### ####....[#..#...~≈≈≈≈~~......# ............#..≈≈≈≈≈≈≈≈≈..##.# ......##..>##.≈≈≈≈≈≈≈~≈≈~..#.# ......##.#.#..≈≈≈~.>.≈≈≈≈..#.# _Your orb has finished recharging its magic. 7d=i@'K_You feel your willpower return.c - a wand of iceblast (5)  Things that are here: _a +0 mace; a +0 leather armour; an orc corpse _Partly explored, can't reach some items and places.7d=i07d=iU17d=i097d=i ;7d=i7d=i7d=i7d=iF _Unknown command.7d=i˴ 37d=iO 7d=i 47d=i~ 7d=i i _Partly explored, can't reach some items and places.8d=i8d=iWhere to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple 8d=i8d=i8s.#.#~##.....#.#.# #.#..#####.#srcrip the Jinx .#..≈≈#.......#.# #.#.....##.#Spriggan of Okawaru **.... .#.≈.≈≈....##.#.# #.#..##.##.#Health: 47/47 ======================== .#.≈.#≈.......#.# #.#..##.##.#Magic: 12/12 ======================== .≈≈~.#≈≈..###.#.# #.#<.##.##.#AC: 3Str: 4 8d=i99...#.##≈..# #.#)# #....##.##.#EV: 18Int: 14 ##..≈##≈.## #.#)###.#####.##.#SH: 0Dex: 22 ##.≈~###..###.#.....### #.##.#XL:  9 Next: 54% Place: Dungeon:7 ##≈~...#...##.#)@.#...# #.##.#Noise: ---------  Time: 7495.0 (0.0) .#≈...#..≈###.....#######)...#b) +2 sling ...#..##≈≈≈##..........)))#..#Fire: b) +2 sling ####.....###..#.#.........#.## 8d=i:# #.###......#...~~≈...###### ####....[#..#...~≈≈≈≈~~......# ............#..≈≈≈≈≈≈≈≈≈..##.# ......##..>##.≈≈≈≈≈≈≈~≈≈~..#.# ......##.#.#..≈≈≈~.>.≈≈≈≈..#.#c - a wand of iceblast (5)  Things that are here: _a +0 mace; a +0 leather armour; an orc corpse _Partly explored, can't reach some items and places. _Unknown command. _Partly explored, can't reach some items and places.8d=i+;8d=i=8d=iQ8d=iT8d=iNU$ _8d=iY8d=iZ8d=i9^8d=i^8d=i`8d=iUd8d=i'g8d=ig8d=ij8d=inl8d=io8d=i%p8d=ir8d=it8d=iw8d=ix8d=i]y8d=id{8d=i,8d=i28d=i8d=i8d=ip8d=i8d=iˇY  There is a stone staircase leading down here.8d=iw8d=i8d=i$ _8d=iM8d=iac&88d=id8d=ije8d=i{f8d=iYh# _You climb downwards.8d=ito  #######  #.....#  #..@..# 501.7 (6.7 #........#  #.##.....#  #.....# ####### 8d=iPyw _There is a stone staircase leading up here.9d=ib39d=isg9d=i-####### #.....#####..<..##....@...# #.##.....# #.....# ####### 9d=i9d=i$ _9d=if9d=iv # #.....# ####..<..# #...@....# #.##.....# #.....#  #9d=i}9d=iP9d=i9d=im ####### #.....# ####..<..# #..@.....# #.##.....## #.....# #######9d=i",9d=i9d=if ####### #.....# ####..<..# #.@......# #.##.....# #. #.....##. #######..##9d=iX,9d=i"9d=iF6 ####### #.....# ####..<..# #@.......# #.##.....# #.##.....# #.######## ..# ###9d=iSM,9d=ioQ9d=iMu: #######.....####..<......##.....#.....#####9d=iy,9d=i}9d=iC#######.....####..<..........##.....#####..# ### 9d=iç,9d=iR9d=iI#######.....####..<......##..#####.oo.....# ###.#### o   orc priest (wandering)o   orc wizard (wandering)9d=i}  You encounter an orc priest and an orc wizard.9d=i29d=i5.9 (4.2oooo9d=iP7===6.5 (4.89d=i>W9d=ig^C _The orc priest shouts! The orc wizard shouts!:d=id :d=i8f  Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - Inner FlameHexes/Fire13%3  c - Dimensional BullseyeHexes/Translocation:d=if 14%4 Select a spell to describe [?] help [!]/[I] toggle spell headers?d=i?d=i?d=iL+?d=ibsrcrip the JinxSpriggan of Okawaru **....#######Health: 47/47 ========================#.....#Magic: 12/12 ========================####..<..#AC: 3Str: 4#........#EV: 18Int: 14#.##.....#SH: 0Dex: 22#.##.....#XL:  9 Next: 54% Place: Dungeon:8#@########Noise: ===------  Time: 7506.5 (0.0).oo.....#b) +2 sling###.#####?d=imFire: b) +2 slingo   orc priesto   orc wizard _Partly explored, can't reach some items and places. _There is a stone staircase leading down here. _You climb downwards. ?d=i'_There is a stone staircase leading up here.  You encounter an orc priest and an orc wizard. _The orc priest shouts! The orc wizard shouts!?d=i?d=i=?d=i^?d=im?d=i#######.....####..<.......##..?d=i#. #.##...##.#######.oo....@# ###.####?d=i>.o?d=iA;.o?d=i?d=i '---?d=iB7.1 (0.6?d=ie?d=i=?d=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@d=i84@d=i;The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - NoAd=i9Ad=i:  srcrip the Jinx #######  Spriggan of Okawaru **.... #.....#  Health: 47/47 ======================== ####..<..#  Magic: 8/12================-------- #........#  AC: 3Str: 4 #.##.....#  EV: 18Int: 14Ad=iw #. #.##.....#  SH: 0Dex: 22 ##...##.########  XL:  9 Next: 54% Place: Dungeon:8Ad=i  ..oo...@# Noise: ---------  Time: 7507.1 (0.0) Ad=i###.##### b) +2 sling  Fire: b) +2 slingAd=i  o   orc priestAd=i+  o   orc wizard Ad=iM_The orc priest shouts! The orc wizard shouts!  Casting: Jinxbite (safe; 1% risk of failure)  Ad=ip/Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (quite dangerous; 14% risk of failure)  Ad=iPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robeBd=iwoopriestflail and wearing a +0 leather armourBd=i[  srcrip the Jinx #######  Spriggan of Okawaru **.... #.....#  Health: 47/47 ======================== ####..<..#  Magic: 8/12================-------- Bd=iP?#........#  AC: 3Str: 4 #.##.....#  EV: 18Int: 14 #. #.##.....#  SH: 0Dex: 22 ##...##.########  XL:  9 Next: 54% Place: Dungeon:8Bd=iD ..o.o..@# Noise: ---------  Time: 7507.1 (0.0) ###.##### b) +2 sling  Fire: b) +2 slingBd=i  o   orc priest Bd=i1 o   orc wizard _The orc priest shouts! The orc wizard shouts!  Bd=iSCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bd=iyAiming: Dimensional Bullseye (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 flail and wearing a +0 leather armourBd=i,]      ####..<..#  #  #.#  Bd=ib-#. #.#  ##...##.#  # ###.##### Bd=i-. Bd=i- You miscast Dimensional Bullseye. Nothing appears to happen.  The orc priest calls down the wrath of Beogh upon you.Bd=i-Bd=i/Bd=i?38-----Contam: 15% 8.1 (1 _Beogh smites you!Ed=i Y  Casting: Dimensional Bullseye (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ed=iEd=iGThe spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes Ed=i' N - NoFd=iףFd=i  srcrip the Jinx #######  Spriggan of Okawaru **.... #.....#  Health: 38/47 ===================----- ####..<..#  Magic: 4/12========---------------- #........#  AC: 3Str: 4 #.##.....#  EV: 18Int: 14 Contam: 15%  #. #.##.....#  SH: 0Dex: 22 ##...##.########  XL:  9 Next: 54% Place: Dungeon:8 ..o.o..@# Noise: ---------  Time: 7508.1 (0.0) ###.##### b) +2 sling  Fire: b) +2 slingd=iN40m  o   orc priest  o   orc wizard _Beogh smites you!  Casting: Dimensional Bullseye (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 flail and wearing a +0 leather armourFd=i   srcrip the Jinx #######  Spriggan of Okawaru **.... #.....#  Health: 38/47 ===================----- ####..<..#  Magic: 4/12========---------------- #........#  AC: 3Str: 4 #.##.....#  EV: 18Int: 14 Contam: 15%  #. #.##.....#  SH: 0Dex: 22 ##...##.########  XL:  9 Next: 54% Place: Dungeon:8 o.o.o..@# Noise: ---------  Time: 7508.1 (0.0) ###.##### b) +2 sling  Fire: b) +2 slingd=i 0m  o   orc priest  o   orc wizardConfirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour  You create a dimensional link between your ranged weaponry and the orc priest.  Your orb unleashes a flurry of shooting stars!Fd=i >.oFd=i <.oFd=i S     ####..<..#  #  #.#  Fd=ik c#. #v#  ##...##v#  v@# ###.#####  (bullseye target) oo 2 orc wizards (1 ally target) Fd=iz ===9.1 (1Bullseye -Star Fd=i Fd=i Aiming: Dimensional Bullseye (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour  You create a dimensional link between your ranged weaponry and the orc priest.r orb unleashes a flurry of shooting stars! _You encounter an orc wizard. It is wielding a +0 dagger.`d=isrcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 38/47 ===================-----####..<..#Magic: 4/12========----------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 15% #. #v##.....#SH: 0Dex: 22##...##v########XL:  9 Next: 54% Place: Dungeon:8o..o*ov@#Noise: ===------  Time: 7509.1 (0.0)###.#####b) +2 slingFire: b) +2 slingBullseye -Star o   orc priest (bullseye target)oo 2 orc wizards (1 ally target) _You encounter an orc wizard. It is wielding a +0 dagger.[`d=is36mFire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour  (targeted by your dimensional bullseye, 72% to hit)ad=icS o.ad=i .  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  63% to hit)ad=iN[ ov shooting star (friendly, 39% to hit)ad=iH srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 38/47 ===================-----####..<..#Magic: 4/12========----------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 15% #. #v##.....#SH: 0Dex: 22##...##v########ad=iYI _XL:  9 Next: 54% Place: Dungeon:8o..o.o(@#Noise: ===------  Time: 7509.1 (0.0)###.#####b) +2 slingFire: b) +2 slingBullseye -Star o   orc priest (bullseye target)oo 2 orc wizards (1 ally target)  Shift-Dir - straight linead=iI Aim: a shooting star (friendly, 39% to hit)  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.  ad=iI iYour projectile teleports! The sling bullet hits the orc priest.  The orc priest is lightly wounded.ad=i t)You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.r projectile teleports! The sling bullet hits the orc priest.orc priest is lightly wounded.  The shooting star hits the orc wizard!  You kill the orc wizard!ad=i U   orc wizardad=ie_ -○ad=i_ G○vad=i` @.oad=i!c >.oad=i-d ;v○ad=id L○vad=iMk s°°ally target, bullseye tar…)ad=io 5510.2 (1.1ad=i.w :°ad=iz P _Okawaru accepts your kill.bd=iAsrcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 38/47 ===================-----####..<..#Magic: 4/12========----------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 15% #. #°##.....#SH: 0Dex: 22##...##v########XL:  9 Next: 55% Place: Dungeon:8.o..ov*@#Noise: ===------  Time: 7510.2 (0.0)###.#####b) +2 slingFire: b) +2 slingBullseye -Star o   orc priest (ally target, bullseye tar…)o   orc wizard  Fire: b) +2 slingPress: ? - help, d=iؖ49mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 leather armour  (lightly wounded, ally target, targeted by your dimensional bullseye, 72% to  hit)cd=iV:T .ocd=ib 7.*dd=iXMo*Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (63% to hit)dd=i?msrcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 38/47 ===================-----####..<..#Magic: 4/12========----------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 15% #. #°##.....#SH: 0Dex: 22##...##v########XL:  9 Next: 55% Place: Dungeon:8.o(((((@#Noise: ===------  Time: 7510.2 (0.0)###.#####b) +2 slingdd=iFire: b) +2 slingBullseye -Star o   orc priest (ally target, bullseye tar…)o   orc wizard  Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.The sling bullet hits the orc wizard.  The orc wizard is moderately wounded.dd=iC)You shoot a sling bullet.  The sling bullet barely misses the orc priest.  The sling bullet hits the orc wizard.  The orc wizard is moderately wounded.hooting star hits the orc priest!!  You kill the orc priest!dd=iIg (dd=i`u○○vdd=i|<.odd=i=v○dd=i?.°.)v°(ally target)dd=iXF971.2 (1dd=i8°dd=i.P _Okawaru accepts your kill.dd=i" 'srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 39/47 ===================-----####..<..#Magic: 4/12========----------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 15% #. #.##.....#SH: 0Dex: 22dd=i" ##...##°########XL:  9 Next: 57% Place: Dungeon:8..o**v*@#Noise: ===------  Time: 7511.2 (0.0)dd=i!# ###.#####b) +2 slingFire: b) +2 slingdd=i># -Star o   orc wizard (ally target) dd=i^# D_Okawaru accepts your kill.Fire: b) +2 slingdd=i# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, ally target, 63% to hit)dd=iS 'srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 39/47 ===================-----####..<..#Magic: 4/12========----------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 15% #. #.##.....#SH: 0Dex: 22dd=i h##...##°########XL:  9 Next: 57% Place: Dungeon:8(((((((@#Noise: ===------  Time: 7511.2 (0.0)###.#####b) +2 slingFire: b) +2 slingdd=i޳ -Star o   orc wizard (ally target)  dd=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, ally target, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.dd=i"6?v○dd=i6=.odd=iD)Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, ally target, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.Theing star hits the orc wizard!!  You kill the orc wizard!dd=izIH(((( dd=i+○dd=i....)°°.dd=i282.2 (1dd=iN°°dd=iMP _Okawaru accepts your kill.ed=i=srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 39/47 ===================-----####..<..#Magic: 4/12========----------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 15% #. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8...)°°.@#Noise: ===------  Time: 7512.2 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star The shooting star hits the orc wizard!!  You kill the orc wizard! _Okawaru accepts your kill.Fire: b) +2 slingPress: ? - help, Q - select actioed=i>n, ( or ) - cycleShift-Dir - straight lineed=ic\srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 39/47 ===================-----####..<..#Magic: 4/12========----------------#........#AC: 3Str: 4ed=i]#.##.....#EV: 18Int: 14 Contam: 15% #. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8...)°°.@#Noise: ===------  Time: 7512.2 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star _Okawaru accepts your kill.Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.ed=i^ed=ided=i g. _ed=i 3ed=i ed=i B))ed=iG $ _ed=i< ed=i M3ed=i ed=i L40=ed=i U5==1ed=i ed=iX oo   orc wizard (wandering)  You encounter an orc wizard. It is wielding a +0 dagger.ed=i (---ed=i] *5.2 (3ed=i8 ed=i% W9% ---6.2 (4 _ed=i% ed=i_, fd=i: qsrcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 40/47 ====================----####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 9% #. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8o******@#Noise: ---------  Time: 7516.2 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard (wandering) _You encounter an orc wizard. It is wielding a +0 dagger.Fire: b) +2 slingfd=in; pPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 63% to hit)fd=id srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 40/47 ====================----####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18fd=i?e /Int: 14 Contam: 9% #. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8(((((((@#Noise: ---------  Time: 7516.2 (0.0)###.#####b) +2 slingfd=ie Fire: b) +2 sling-Star o   orc wizard (wandering)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linefd=if Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.fd=i o..))).o  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.The orc wizard shouts!fd=i ******The orc wizard points at you and mumbles some strange words.fd=iͅ q..))).fd=iU ~33----7===7.2 (1fd=i، fd=iގ . _The magic dart hits you!gd=i%srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 33/47 ================--------####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 7% #. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8o******@#Noise: ===------  Time: 7517.2 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard  The orc wizard points at you and mumbles some strange words. _The magic dart hits you!  Fire: b) +2 slingPress: ? - help, Qgd=i  - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (63% to hit)gd=i9srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 33/47 ================--------####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 7% #. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8o((((((@#gd=iNoise: ===------  Time: 7517.2 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard  Fire: b) +2 slinggd=iKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (63% to hit)  gd=i֧XYou shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.gd=i\)@.ogd=i0W.))).gd=i1K58.2 (1 _gd=i7gd=i9gd=i qsrcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 33/47 ================--------####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 5% #. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8.o*****@#Noise: ===------  Time: 7518.2 (0.0)###.#####b) +2 slingFire: b) +2 slinggd=iqA-Star o   orc wizard  You shoot a sling bullet. _The sling bullet hits the orc wizard but does no damage.  Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (63% to hit)gd=i* srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 33/47 ================--------####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 5% #. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8.o(((((@#Noise: ===------  Time: 7518.2 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard  Fire: b) +2 slingPress: ? - help, Q - select action, ( or )d=iچ 0m - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (63% to hit)  You shoot a sling bullet.  The sling bullet hits the orc wizard but does no damage.gd=i <.ogd=i H))).gd=iX v34=29.3 (1.1 _gd=i gd=iw hd=i&srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 34/47 =================-------####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 2% #. #.##.....#SH: 0Dex: 22hd=i )##...##.########XL:  9 Next: 58% Place: Dungeon:8..o****@#Noise: ===------  Time: 7519.3 (0.0)###.#####b) +2 slinghd=i:Fire: b) +2 sling-Star o   orc wizard  You shoot a sling bullet. _The sling bullet hits the orc wizard but does no damage.  Fire: b) +2 slinghd=ioKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (63% to hit)hd=ikvsrcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 34/47 =================-------####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 2% #. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8..o((((@#hd=i lNoise: ===------  Time: 7519.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard  Fire: b) +2 slinghd=i7lPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehd=iblAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (63% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  hd=im"The orc wizard is lightly wounded.hd=i@.ohd=io<)).hd=iL120.3 (1 _hd=ihd=i]hd=isrcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 34/47 =================-------####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 1% #. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8...o***@#Noise: ===------  Time: 7520.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard _The orc wizard is lightly wounded.  Fire: b) +2 slingPress: ? - help, Q - select action, ( or hd=i%) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 63% to hit)hd=iXM srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 34/47 =================-------####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14 Contam: 1% #. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8hd=iM ...o(((@#Noise: ===------  Time: 7520.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehd=ivN Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is moderately wounded.hd=i D)).hd=iT :*hd=i (invisible)  Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is moderately wounded.  The orc wizard gestures wildly while chanting.hd=ia@ oThe orc wizard flickers and vanishes for a moment.1.3 (1hd=iG hd=iI K _Your magical contamination has completely faded away.id=i>srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 34/47 =================-------####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14#. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8...o***@#Noise: ===------  Time: 7521.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard (invisible) _Your magical contamination has completely faded away.  Fire: b) +2 slingPress: ? - help, Q - select action, ( or d=i? m) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 63% to hit)id=iysrcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 34/47 =================-------####..<..#Magic: 5/12==========--------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14#. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8(((((((@#Noise: ===------  Time: 7521.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star id=izo   orc wizard (invisible)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.id=i<)oid=iyx...)o).id=il56==2.3 (1 _id=i{ id=i jd=i;srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 35/47 =================-------####..<..#Magic: 6/12============------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14#. #.##.....#SH: 0jd=iDex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8...)o**@#Noise: ===------  Time: 7522.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard (invisible) _The sling bullet closely misses the orc wizard.Fire: b) +2 slingjd=inPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 63% to hit)jd=iy>srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 35/47 =================-------####..<..#Magic: 6/12============------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14jd=i&{#. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8(((((((@#Noise: ===------  Time: 7522.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard (invisible)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.jd=i ...)o).jd=i1***Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 63% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc wizard.The orc wizard points at you and mumbles some strange words.jd=i%Z).@jd=iK*3.3 (1jd=i%jd=i1S _The puff of flame misses you.jd=id srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 35/47 =================-------####..<..#Magic: 6/12============------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14#. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8...)o**@#Noise: ===------  Time: 7523.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard (invisible) jd=i,e _The puff of flame misses you.Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 63% to hit)jd=iP nsrcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 35/47 =================-------####..<..#Magic: 6/12============------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14#. #.##.....#SH: 0Dex: 22##...##.########jd=iQ XL:  9 Next: 58% Place: Dungeon:8(((((((@#Noise: ===------  Time: 7523.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard (invisible)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 63% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc wizard.jd=i <)ojd=i x...))o.jd=i 14.3 (1 _jd=i jd=i' kd=i|srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 35/47 =================-------####..<..#Magic: 6/12============------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14#. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8...))o*@#Noise: ===------  Time: 7524.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard (invisible) _The sling bullet barely misses the orc wizard.Fire: b) +2 slingkd=iعPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 63% to hit)kd=i5srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 35/47 =================-------####..<..#Magic: 6/12============------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14#. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8...))o(@#Noise: ===------  Time: 7524.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard (invisible)  kd=iuAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is heavily wounded.kd=i<)okd=ikd=i15.3 (1 _kd=iukd=ikd=ijK srcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 35/47 =================-------####..<..#Magic: 6/12============------------#........#AC: 3Str: 4#.##.....#EV: 18Int: 14#. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8...)))o@#Noise: ===------  Time: 7525.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard (invisible) kd=irL _The orc wizard is heavily wounded.Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, 63% to hit)kd=izHqsrcrip the Jinx#######Spriggan of Okawaru **....#.....#Health: 35/47 =================-------####..<..#Magic: 6/12============------------#........#AC: 3kd=iHIStr: 4#.##.....#EV: 18Int: 14#. #.##.....#SH: 0Dex: 22##...##.########XL:  9 Next: 58% Place: Dungeon:8...)))o@#Noise: ===------  Time: 7525.3 (0.0)###.#####b) +2 slingFire: b) +2 sling-Star o   orc wizard (invisible)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linekd=iIMAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, 63% to hit)  You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is almost dead.kd=ikd=iX6=6.3 (1kd=i kd=iMShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, slightly transparent, 63% to hit)  kd=i5You shoot a sling bullet. The sling bullet hits the orc wizard.  The orc wizard is almost dead. _The orc wizard completely misses you.ld=i^  Casting: Dimensional Bullseye (quite dangerous; 14% risk of failure)  ld=i\Confirm with . or Enter, or press ? or * to list all spells.ld=i  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ld=i[5-4-----7Will/2 Jinx -Star ld=ild=i? _The orc wizard hits you with a +0 dagger.ld=i5  (((((((You shoot a sling bullet.ld=i :*ld=i  )The sling bullet closely misses the orc wizard.A giggling sprite leaps out and bonks the orc wizard with its +0 dagger.  You kill the orc wizard!ld=i ...))) ld=i O-9=8ld=i ld=i P _Okawaru accepts your kill.md=iOImd=i,md=imd=ibmd=i#o6=5==--md=i!md=imd=i{ _The sprites lose interest in your situation.md=imd=imd=i,md=imd=imd=isU7=md=iimd=imd=io:==md=ipmd=i,md=imd=imd=ipmd=iU md=imd=i58=md=imd=i76==md=iI9md=iJ,md=iQmd=iYYmd=iYmd=i_md=iggk9=md=iKmmd=iqtmd=it:==md=izmd=imd=iMmd=immd=imd=i{L40=md=imd=i`md=iN7==md=imd=imd=i^md=imd=iX,md=iʹmd=i91md=iڻ2=md=i)md=imd=i :==md=imd=i,md=imd=imd=i(md=imd=ijmd=iK2=md=imd=i^md=iZ8==md=imd=isn _You feel your willpower return.md=imd=iBmd=imd=ia U3=md=imd=iE#,md=i9)md=i.md=i/:==md=i4md=iZ4=md=ibd9==md=ifmd=iqmmd=immd=irmd=i*zmd=izU5=md=imd=i,md=imd=imd=i:==md=igmd=imd=imd=imd=imd=iکK6=md=i3md=iشmd=i,P10/12==md=iȹmd=i<md=imd=imd=ib97md=iE==md=ihmd=ibN _HP restored.md=iUmd=imd=io:==md=imd=i,md=iUmd=iB md=i 9=md=imd=i:,md=imd=i{$md=i$L1==md=i)md=i/md=iU0md=i4md=iO;md=i;md=i@md=i Fmd=ilFmd=iwImd=iOmd=iHP:==md=isTmd=iPZmd=iZmd=i_md=ie,md=iOjmd=ipmd=ipmd=iysmd=iFwmd=iwL2==md=izmd=iK4 _Magic restored.md=imd=imd=i,md=iӍmd=imd=imd=iamd=i)md=i:==md=imd=iP,md=immd=i< md=imd=i6  # #.....# ####..<..# #........### #.##.....# #.. #.##.....#.##...##.##...)))@.##.##### _Your orb has finished recharging its magic.md=imd=iYmd=i md=i $  Things that are here:md=i,   ## #.....##. ####..<..##. #..# ##.# #.##.....# #... #.##.....##.##...##.###....))@).##.#####..##a +0 dagger; a +0 robemd=i35 md=i6  _md=i; md=i> $  Things that are here:md=iKd 1 #. # #. #.....# #. ####..<..# #. #.# ##.###.##.....# #...##.##.....# #.##...##.## #....)@)).# #####.##### ... ###+  a +0 dagger; a +0 robemd=i8n md=in  _md=it md=ix $  Things that are here:md=i M ##### #...###..< #. #...#.# #...##.##.....#.##..@##.########....)))).#####.#####...#Things that are here: _a +0 dagger; a +0 robe  Things that are here: _a +0 dagger; a +0 robe  Things that are here:  a +0 flail; a +0 leather armour; an orc corpsemd=i 5 _md=iw md=i  ... #..  #.# ####### #.# #.....# #.# ####..<..# #.# #........# ##.###.##.....# #.@.##.##.....# #.##...##.######## #....)))).######.##### ....###+#md=i ,md=i md=i M#... ##### #...###..< #.# #...##@## #...##.##.....##...##.#########....)))).###md=i ,md=i md=i .#. ##. .. .##. ...o#.#...... ##### #...###..< #.# #...##.###.##.....#o   orc (asleep)md=i &....md=i  You encounter an orc. It is wielding a +1 hand axe of electrocution.md=i (---md=i/ 095.1 (66.8)md=i H---7 (67.4md=i md=i ; _Found a stone staircase leading down.nd=i~ K. .#.. > .#. .###. ...o.#.#.#.#......# #####.# #....# ####..< #.# #...#.# #...##.##.....##...##.########....)))).#####.#####nd=i nd=i 16.3 (0.6)nd=i nd=i od=ix` .......#.#.#... #>#.#..# #.#....###.#...o.#.#.#.###.##.........##. #.## ####### #.# #.....# #.# ####..<..##.# #...##.###.##.....#  #...##.##.....##.##...##.#########....)))).#od=iod=i&9od=iod=ipd=in).. ####  ......#.#.#... #>#.#..# #.#....###.#...o. #.#.#.###.# #...@.....###..####### #.## ####### #.# #.....##.# ####..<..#.# #........# ##.# #...##.##.....##.##...##.######## kThe orc shouts!pd=i,ok   wyverno   orcpd=iq-G====7.5pd=i1pd=i+4W _You encounter a wyvern.pd=iD  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pd=i}+ .kYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.pd=iW-Ivopd=i-pd=i6 )Your orb unleashes a flurry of shooting stars!  The shooting star hits the orc!!  You kill the orc!pd=i>;(pd=i.○pd=igQ.kpd=i[°vvpd=i0----60==--8.5 (1.0Will/2 Jinx -Star pd=iZ:°pd=iP _Okawaru accepts your kill.rd=i>... ...#####  ....#.#.#... #>#k#..# ##.#....##..###.#...°......#.#v#@###.# #....v....# ##..####### #.## ####### #.# #.....##.# ####..<..# .# #...##.# #...##.##.....#v○.krd=i;Z°(ally target)rd=iQW----9.1 (0.6rd=i˱U°°rd=i˺ _You see here a +1 hand axe of electrocution.rd=i (((((((You shoot a sling bullet.rd=i& ○v.krd=i. ......k.°rd=i/ 8===600.1 (1.0rd=i5 9°rd=i7 J _The sling bullet barely misses the wyvern.rd=i8 sd=iKX  You shoot a sling bullet. The sling bullet hits the wyvern!sd=iT:*sd=ifo k.very drained, ally target)The wyvern is moderately wounded.A giggling sprite leaps out and makes the wyvern trip over its own feet.  The wyvern is moderately wounded.sd=iV0----1sd=isd=ivb _The wyvern misses you. The wyvern bites you!sd=idX (((((You shoot a sling bullet.sd=i ....kThe sling bullet completely misses the wyvern.sd=iy B----2sd=i sd=i W _The wyvern completely misses you.td=i!H $ .... ...#####  .......#.#.#... #>#.#..# # #.#....##..####.#..k@.......#.#.#)###.#####....v....# ##..####### #.## ########.# #.....# #.# ####..<..#.# #...##.#td=idDv○td=i-°td=iz32---------7 (0.6td=i td=i1 A _Found 10 gold pieces. The wyvern bites you!td=ia  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.td=iZ  You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped. The shooting star hits the wyvern!td=it! ○The wyvern is almost dead.td=i.0k.°)3----8/12 -----3.7 (1.0td=i1td=i4p _The wyvern is knocked back. The wyvern closely misses you.ud=i ud=i ud=i ud=i ^ _You are too injured to fight recklessly!vd=i:y (You shoot a sling bullet.vd=i k).  The sling bullet closely misses the wyvern.vd=i`9==--=4vd=ifvd=iL _The wyvern misses you.vd=i .  You shoot a sling bullet. The sling bullet hits the wyvern!  You kill the wyvern!vd=i׼ (vd=iE *.vd=iI t4/48=75vd=i|O vd=iR P _Okawaru accepts your kill.wd=i3wd=iwd=i,wd=iwd=i?wd=i=wd=i{ _The sprites lose interest in your situation.wd=i7i35===wd=i8 wd=iwd=i"wd=iwd=i,wd=i{wd=ip$wd=i$K6=wd=i(wd=i9/wd=i/P10/12==wd=i4wd=i:wd=i ;wd=iW?wd=iEwd=iNEwd=i1Iwd=iOwd=i/Pwd=i_PN7=wd=iUwd=i;[wd=i[:==wd=i `wd=iPgwd=igwd=ikwd=iRq,wd=ifvwd=i|wd=i!}K8=wd=i wd=ivwd=iL1==wd=iewd=i wd=iwd=iwd=iwd=i~U9=wd=iwd=iawd=iwd=iwd=iowd=i:==wd=iwd=iwd=iwd=i`wd=iwd=iL40=wd=ihwd=i,wd=iL2==wd=i wd=iwd=iwd=iwd=inwd=iU1=wd=iwd=i7wd=i)wd=iwd=i _You feel your willpower return.==wd=iwd=i >wd=iwd=i# _Your orb has finished recharging its magic.2=wd=ir&wd=i&.wd=i.wd=i3wd=i<,wd=ig@wd=iFwd=iFU3=wd=ibKwd=iQ,wd=iUwd=i[,wd=in`wd=i9f,wd=i1jwd=ipa4=wd=iuwd=i8{,wd=iwd=i,wd=iwd=ij,wd=iwd=iwd=igU5=wd=i/wd=iQ,wd=iwd=i,wd=i9wd=iUwd=i2K6=wd=i#wd=i`wd=iwd=iwd=i,wd=iZwd=i,wd=i6wd=i<97wd=i2=wd=i(wd=i,wd=i:wd=iwd=iwd=iTwd=i wd=i' K8=wd=i[ wd=i.  $###.. .....#####..# ......... #.#.#....  #>#.#..# #  #.#..@.##..### #.#........... #.#.#)###.#### #.........##..#######wd=i?/  #.## ####### #.# #.....# #.# ####..<..# #.# #........#wd=i 5 wd=i[5 wd=i9 wd=i^ M##.  #$ ###.... .......#####..# .........#..#.#........wd=i_ >#.#@.# # ..##..###..........#.#.#)###.####.##...wd=i'j ,wd=i)k wd=i M # #. #.##$ ###...... ..........#####..# #....#.#.#@.......>#.#..##..#. #....##..####.#............###.wd=i ,wd=i wd=i% . . #? # #. #.##$# ###. ...........#####..# #...#. #.#.#........ #>#.#..##..#. #.#....##..### #.#........... #.#.#)###.#### #........wd=i .###..####### #.## #######wd=iM O=wd=i^ wd=i  .. .. #?. # #..#.##$### ###o.. .....#####..# #..@.......#. #.#.#.. #>#.#..##..#. #.#....##..### #.#..... #.#.#)###.####wd=i o   orc (asleep) #.........# ##..#######  #.## #wd=iB  You encounter an orc. It is wielding a +0 dagger.wd=i (---wd=i 057.1 (51.4)wd=iz O---7 (52.0 _wd=i wd=i xd=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yd=i  vv, ally target)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.yd=ik0----==8.7 (1.0)yd=iWWill/2 Jinx -Star yd=iyd=iO!D _Your orb unleashes a flurry of shooting stars!yd=i J ((((((o  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!yd=iv○v○yd=i>v○yd=i Fv○yd=iQ.oyd=i...v°°°°yd=i-=9yd=iY°°°yd=i\ _The orc is severely wounded.yd=i  )You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!yd=iM(((((yd=iv○○vyd=iq9v○yd=i>○vyd=i..v°.°.yd=iä&60yd=ityd=irP _Okawaru accepts your kill.yd=i yd=i yd=i yd=i H _No target in view!zd=i lM.##.. #?. # #. #.##$##########.................)..v°.@#####..# zd=if ###.#°v........#.#.#.......#>#.#..##..#. #.#....##..###..##...###zd=i Dv○zd=i A○vzd=il N°°zd=ig =---1.3 (0.6 _zd=i" V°°zd=i8$ {d=iY .### ..# ..# #?##. # #.##..#.##$##.#.).v°°@.#####..##.#°°v.#. #.#.#. #>#.#..##..#. #.#....##..### #.#..... #.#.#)###.#### #.........# {d=iZH ##..#{d=i_[<v○{d=iA\Kv○{d=i+e<°°.{d=ie/.°°{d=ifL-------9{d=im=°°{d=ip{d=i {d=i& {d=i {d=i% Mv○{d=iF Lv○{d=i Lv○{d=i Cv○{d=i; °...°°°..@°.{d=i °...°°°°{d=i ○ _The sprites lose interest in your situation.{d=i Lv○{d=i /v{d=i Lv○{d=iZ °°.........@..{d=i {d=i S°°{d=i O○v{d=i6 Kv○{d=iy O○v{d=i /○{d=i °°.°##$°{d=i {d=iL a°°°°{d=i H○v{d=i ^.?..°{d=i% L1=={d=iY 8°{d=i( I○v{d=i 9○v{d=i Z.°°{d=i7 {d=i E°°{d=i 3○{d=i =..°{d=i. {d=i ;°{d=i m . _Your shooting star dissipates.{d=i3 {d=i&& {d=i, {d=i8- 3=={d=i2 {d=i9 {d=i9 {d=i? {d=iE ,{d=iK {d=i#R {d=iU L2=={d=iHX {d=ip_ {d=i_ {d=id {d=ik {d=i'l {d=ipq {d=ix ,{d=i =={d=i _Your orb has finished recharging its magic.{d=i {d=i ,{d=i {d=iX ,{d=i {d=i" ,{d=i( {d=i/ ,{d=iX5 {d=i> {d=i> {d=iD {d=i{l  M.##.. #?#. # #.# #.##$##########..........{d=il .)......#####..# ####.#..........#.. #.#.#........##..##.{d=im ....###...... _You feel your willpower return.{d=is 3{d=iy {d=i M#.. .##.. #?#. # #.# #..#.##@##########...........)......#####..# ####.#..........#....###.#.#.#)###{d=i {d=i ,{d=i {d=i)  M. ##. #.##... #? # #@# #..#.##.###########.................#.)......#####..#####.#{d=i ].##.#..... _You now have 469 gold pieces (gained 10).{d=i I{d=i3 M#.  #####.###.....#....... # #.# #.##.###########.....................#...#.#.#.##.#.#....{d=i: ,{d=i? {d=iG ,{d=iK {d=ip  M#. . #. ####.###......#..##. #. #.# #..#.##.###########....#>#.# _i - 3 scrolls of identify (gained 1){d=iNw {d=iw {d=i| {d=i #. #. .. #. #. #####.### #.# #.# #..##.#.# #. #..#.# #..#.#.## #......... #.)......#####..# ####.#..........#. ...#.#.#.  ### #>#.#..##..#.{d=i ,{d=i {d=i O ...# #.. #.. ... #.# #.#  #####.### #....@..# #.......# #..##.#.# #. #..#.# #..#.##.########## #.................{d=i  #.)......#####..#####.#...#. ...#.#.#........{d=i. ,{d=it {d=i M##...###... #.# #####@###.......#..##.#.#...#.##.#.........##.{d=i_ ,{d=i {d=i, OM ##{d=iw, ...###..#... #@# #####.####.......##.......#{d=i, I#.#......{d=iZ2 {d=i2 {d=i^: {d=iZ M ##. #.####..##.......# #.# ####.###.......#......##.#.#..#..#.##.#........{d=i;a ,{d=id {d=iL pM# ##.#####.....@.#..#####.## #.# #####.#####.#...##.#{d=i ,{d=i {d=i ## ### . ..# #. #.# .##.# ...# #..# {d=i #.####..# #......@# ..#####.## #.# #####.####.......##.......##..##.#{d=i .##..#..#.# {d=i ,{d=i {d=i@ n## ### . ..##. #.###.# ...# #..# #.####@.# #.......#{d=i ..#####.## #.# #####.### #.......# #.......# #..##.#.# #..#..#.#{d=i3 ,{d=i {d=if$M## ##. .#. ##.###..#.####.. #.........#####.###.#{d=i,!,{d=i${d=iGM## ##. .. ####.. ######..#.......#{d=iUH:#...{d=iM,{d=i*Q{d=i:u##.. ##. ### .! ..# #. #.# #.##.# #.@..# ###..# #.####..# #.......# ..#####.## #.# #####.### #.......#  #.......#{d=iv|{d=i}{d=i{d=i} ### ..# ##.#### .!...# #.##.# #.##.# #@...# ###..# #.####..#{d=i #.......# ..#####.## #.# #####.### #.......#  #.......#{d=i{d=i{d=i{d=i2 M## ..# ##.###.!..#.###.#.. ###.#.####..#.##{d=i,{d=i{d=i M## ..# ####.#####...!...###.#....####..##{d=iZ{d=i{d=i`|d=ilM### ..# ###.####...@...##.##.##.####....#....###|d=iS ,|d=i|d=i5 M########........# ####@####.....#.##.##.## #.##.# _h - 3 potions of haste (gained 1)|d=i>3|d=iB|d=i$jX#########.......@.# .#######.#### #.......# #.##.##.## #.##.# #....# ###..# #.####.# #.......#|d=ir,|d=iu|d=iޚ.#########.........# .#######@#### #.......# #.##.##.# # #.##.# #....####..##.####..##.......#..#####.#|d=iԛ!#|d=iŢ,|d=i|d=iA .######### .........# .#######.#### #..@....# #.##.##.# # #.##.# #....# ###..##.####..# #.......#..#####.## #.|d=iB|d=i  .### ...# .#######.#### #.@.....# #.##.##.# #. #.##.##. #....##. ###..# #.####..# #.......# ..#####.##  #.#|d=i- .# ...# .#######.#### #@......# #.##.##.#|d=i.& #.##.##.# #.##....# #.####..# #.####..# #.......#|d=ij. ..#####.##  #.#|d=i^4,|d=i =|d=ix .#########........########.####|d=i"  #.......##.##.##.##.#...#####.###|d=iB|d=iI .#########........#######.#### #.......###.##.#..##.#.......#|d=iҷ,|d=i|d=i .#########........#######.#### #.......##.##..##.##.......#|d=i,|d=ij|d=i .#########........#######.#### #.......##.##..##......#..##..##.#.#|d=i|d=i|d=i#|d=iV.#########........#######.#### #.......##.##..##......#..#####.##.. #...#######...##..........# #.......##.# #..##.#.|d=i{ ........#######.####|d=i{f #.......##.##..#####..#......#.......#####.#....... #.# ....#..###.|d=i{#..#.##.######### |d=i9,|d=ib|d=ij5 .#######.#### #.......# #.##.##.# #.##.##.### #.##....###.# #.####..###...##.####..###.....#.......##......@#####.##..# #.#|d=i7#.#####.#####.....##.......# ##...# #.......# ##.# #..##.#.# #. #..#..#.# #. #..#.##.######## #...............|d=iɵ,|d=iZ|d=i .........# .#######.#### #.......# #.##.##.# #.##.##.# ## #.##....# ##.# #.####..# ##...##.####..# ##.......# #.#####.##..# #.# ..#####.###..##.......#..###.......##.# #..##.#.#|d=ij #. #..#..#.# #. #..#.##.#######|d=i,|d=il|d=i ...# .#.#### #.......# #.##.##.# #.##.##.# ## #.##....# ##.###.####..# ##...##.####..# ##...@.#.......# #.......#####.## #.# #.#  ##.#####.###  ##.....##.......# ##...###.......# ##.## #..##.#.# #. #..#..#.# #. #..#.##.|d=iH!|d=i`K .######### .........# .#######.#### #.......# #.##.##.# #.##.##.# ### #.##....# ##.###.####..# ##.@.##.####..# ##.....#.......# #.#####.## ..# #.#..#####.###..##.......#..###.......##.## #..##.#.# #. #..#..#.|d=ihWB|d=iD} .........# .#######.#### #.......# #.##.##.# #.##.##.#### #.##....#.###.####..#..##.####..#..#.......#|d=i~ #.......#####.##...# #. ######.### ##.......# ##...###.......# ##.## #..##.#.# #.# #..#..#.# #. #..#.##.#### |d=i|d=i|d=i|d=i .#######.#### #.......# #.##.##.# #.##.##.#### #.##....#.###.####..#..##.####..#..#.......# #.@.....#####.##...# #. ######.### ##.......# ##...###.......# ##.## #..##.#.# #.# #..#..#.# #.. #..#.##.### #..........|d=iμ|d=iN|d=i:|d=i` #.......# #.##.##.# #.##.##.#### #.##....#.###.####..#..##.####..#..#.......#....#####.##...# #. ##|d=ie####.### ##.......# ##...###.......# ##.## #..##.#.#|d=i #.# #..#..#.# #.. #..#.##.## .. #......... #.)......#|d=it|d=i|d=i||d=i{#.##.##.# #.##.##.# ### #.##....# ##.###.####..# ##...##.####..# ##.....#.......# ##.......#####.## #.........# #.# ######.#####.......# ###.......# ## #..##.#.#.# #..#..#.##.. #..#.##.### yy 2 killer bees (asleep) .. #..........|d=iJ yy.#.)......######.#.....|d=ik*k  You encounter 2 killer bees.|d=i0|d=ie6Z711.3 (49.4)y.|d=i573y.|d=i8x yThe killer bee buzzes angrily. x2|d=ipByyy 3 killer bees (1 wandering)|d=iB5==9 (50.0|d=i J|d=iAL[ _You encounter a killer bee.|d=i6b  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|d=iEU y.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The killer bee buzzes angrily.y. yYour orb unleashes a flurry of shooting stars!y.y.y.y.vvvv|d=i/lyy 4 killer bees (2 ally target)0----2.9 (1.0)Will/2 Jinx -Star  _You encounter a killer bee.}d=i! (((You shoot a sling bullet.}d=io;*}d=i^D y.  The sling bullet hits the killer bee but does no damage.  A giggling sprite leaps out and smacks the killer bee with its own antenna..}d=iky.y.○v○v○v○vyv †The killer bee is moderately wounded.The shooting star hits the killer bee!  You kill the killer bee!(((* 2 killer bees (1}d=ic○y.}d=i}d=i y.y○v ((*y 3 killer bees (1 ally target)Okawaru accepts your kill.The shooting star hits the killer bee!}d=i ○The killer bee is almost dead.}d=iE○v}d=i߲°°°v°†yy 9=3 _The killer bee is knocked back.°°°v° _Your Fighting skill increases to level 6!}d=i@ °You shoot a sling bullet. The sling bullet hits the killer bee.  You kill the killer bee!}d=iL (( 2 killer bees}d=i ay.y.}d=i (1 ally target)Okawaru accepts your kill.The shooting star hits the killer bee!}d=ic ○The killer bee is severely wounded.○v}d=iTq °The killer bee is knocked back. The shooting star hits the killer bee!  You kill the killer bee!}d=iw(   killer bee~d=i ○...°.†°†745.0 (1.1° _Okawaru accepts your kill.~d=i@ (((((((You shoot a sling bullet.~d=ir;*~d=i y.  The sling bullet barely misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.~d=ivBy†~d=ih... (very drained)..~d=i+60~d=i~d=ie _The killer bee is moderately wounded.d=iSi(((((((d=i9*d=im y†You shoot a sling bullet. The sling bullet misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna.d=iW .†....  The killer bee is heavily wounded.d=iB----7d=id=iP _The killer bee misses you.d=ic ~  You shoot a sling bullet.  The sling bullet hits the killer bee but does no damage.d=i ;*d=iMy   The sling bullet hits the killer bee but does no damage.  A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is severely wounded.The jinxing sprites lose interest in you.8 _The killer bee barely misses you. The killer bee misses you.d=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=i d=is You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The killer bee closely misses you.8/12 -----9Jinx -Star d=if _The killer bee misses you.d=i <(d=iWm 4*d=iUM f y You shoot a sling bullet. The sling bullet misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is almost dead.d=im 9==--=20 _The killer bee barely misses you. x2d=iCz †You shoot a sling bullet. The sling bullet hits the killer bee!  You kill the killer bee!d=i~Sd=id=i -61d=id=i{P _Okawaru accepts your kill.d=i3- (.##..##..##....####...##.####.....#.............#####.d=i- Q........d=i- ,...d=i/ d=i4 d=i; d=i? d=i2@ d=iF d=iG )d=iK d=iR { _The sprites lose interest in your situation.d=iS :==d=iW d=i] ,d=iIb d=ih d=i~h d=ivl d=igr d=ir d=iv d=i~ d=if P10/12==d=i d=i{ d=i d=iV d=i d=i) d=i d=i d=iZ d=i5 d=i d=i :==d=iM d=i d=i$ d=ix d=i d=i! d=i d=i d=i L1==d=i d=i ,d=i d=i d=ie d=id d=iv ,d=i" d=i$ d=id :==d=i? d=i| d=i d=i d=i d=i d=i d=i d=i d=i  d=i d=iY L2==d=i$ d=i* d=i* d=i. d=i4 ,d=iF9 d=i@ ?d=i>E d=iK n _You feel your willpower return.d=iCL :==d=iP d=iW d=iW d=i[\ d=irc d=ic (d=ih d=iĐ  #.##.##.# ### #.##....# ##.###.####..# ##...##.####..# ##.....#.......# ##..####.## #.. #.# ##.......#####.###†@...##.......# ###.# d=iƑ ]†## #..##.#.# .# #..#..#.##.. #..#.##.####... #...............#.)######.####.#...... ...#.#.# _Your orb has finished recharging its magic.d=i 3d=iQ d=i; ### #.##....# ##.###.####..# ##...##.####..# ##.....#.......# ##..####.## #.. #.# ##.......#####.###†....##.......# ###.# d=i †## #..##.#.# .# #..#..#.# d=i #.. #..#.##.#####.... #.................#.)d=i D########.####.#.......d=i9 5 ...#.#.#d=i\ w### #>#.#..#d=i d=i d=i! d=i  ##.###.######...##.##.....#.....##.......#####.#..# #.# ##.......#####.### ##†....##....... ##†..## ##@## #..##.# #.# #..#.d=i 5.##.#####...####.#. .... ###.#....# d=i ,d=im d=i@ $  Things that are here:d=is@  ##...##.....#.....##.......#####.##..# #.# ##.......#####.### ##†....##....... ##†..##d=i@  ##†## #..##.# #@# #..#...|#..#.##.#####.....#..................#.)####d=i@ ..####.####.#.......... .. ...#.#.#d=iA ##.. #### #>#.#..##. #.#....d=i%A .d=iCA ^a killer bee corpse; a killer bee corpsed=iH d=iI  _d=iN d=i}r  ##.....#.....##.......#####.##.........# #.# #.......#####.### ##†....##....... ##†..# ##†## #..##.# #.####..#...|#..#.##.######.......#............#..)d=is h#####..####.####.#........... ......#.#.####.#.#.#)## d=i"z ,d=ia d=iң V##.....#.# ##.......#####.## #.........# #.# ##.......#####.### ##†....##.# ##†..###.# d=i d##†## #..##.#.# #.####..#..#.# #.@.|#..#.##.##.#.d=i #.#.)......##..####.####.#..... ......#.#.#.###.. .#### #>#.#..#d=i #. # #.#....##. #.#.d=i6 8#.#.#)#d=iB d=iD d=i d=i ##.....#.# ##.......#####.## #.........# #.# ##.......#####.### ##†....##.# ##†..###.# ##†## #..##.#.# #.####..#..#.# #..@|#..#.##.##.d=ip #.#.#.)......#####.#..####.####.#..... ......#.#.#.###.. .#### #>#.#..##.#. .# #.#....##.#. .# #.#.#.#.#)###.d=i d=i d=i0 d=io &---d=i x##.....#.# ##.#####.## #.# #.# ##.......#####.### ##†....##.# d=i ##†..###.# ##†## #..##.#.# #.####..#..#.# #...@#..#.##.##.#.#.#.)......#####.d=i r#..####.####.#..... .......#.#.#.###.. ..#### #>#.#..##.d=i? #. #.# #.#....##.#. ..# #.#.d=i] =#.#.#)###.#d=i 053.2 (32.2)d=i H---8 (32.8d=iO d=iy _You see here a staff of necromancy.d=i^H.......d=i_d=ired=iW ##.......#####.#..# #.# ######.### ##†....##....... ##†..# ##†## #..##.# #.####..#.####...|#..#.##.#########................)d=i,#########.####.#.........##..##.........# d=i d=im$ _d=i{d=iJ..# #.# #.......#####.### ##†....##....... ##†..# ##†## #..##.# #.####..#.####...|#..#.##.########.......#...............)#########.####.#............ .......#.#.####.. ...#### #>#.#..## #. .##.# #.#.... ... ..#)###.### ##.......#..######d=i,d=id=i ######.### ##†....##....... ##†..# ##†## #..##.# #.####..#.####...|#..#.##.########.......#...............)######..####@####.#........d=i..............#.#.####..#....######>#.#..## #. #.##.# #.#..... .d=i '..#d=i2x#.## ### d=i,d=id=i.L ##†.......# ##†..###.# ##†## #..##.#.# #.####..#..#.#####...|#..#.##.####### #.......#.............. #.......#.)######..####.####.#..............@......#.#.#d=i/###..#....######>#.#..## #. #.##.# #.#....## #.... ..# #.#..... #.. ..# #.#.#)### ##. ### #......... # ##..#####d=i/ #.##  #.# #.d=i]8,d=iKd=i4{ ##†..###.# ##†## #..##.#.# #.####..#..#.#####...|#..#.##.###### #.......#............. #.......#.)########..####.####.#......................#.#.####..#.@..######>#.#..## #. #.##.# #.#....## #.... ..# #.#.....d=i{ #... ..# #.#.#)### ##.. ### #....... #.. ##..##### #.. #.## #.. #.#  #.# ####d=iނd=iGd=i9d=ihu ##†..###.# ##†## #..##.#.# #.####..#..#.# ####...|#..#.##. #.......# #.......#.)......?###..####.####.#........#.#.# ###..#@...######>#.#.. #. #.##.# #.#....d=i. #.......# #.# #......# #.#.#) ##...### # #...# ##.. #...# #.##  #...# #.#  #.# d=i׷,d=id=il0  ##†## #..##.# #.####..#.####...|#..#.##.#####.......#............#.......#.)####?###..####.####.#.......................#.#.# ###..#....######>#.#..# #. #@##.# #.#..#.......##......##)###.....#.# #.. d=id=i,d=id=i[M##†..###......##†## #..## #.####..#..#.# ###...|#..#.##.######.......#...... #.......#.)......####?###..####.####.#....................#.#.#...###..#@...######>#.#d=i:#. #.####.......#....##......# #.#.#)###.....d=i",d=i)d=iOA..##.#†..###.......##†## #..##.#.# #.####..#..#.#  ####...|#..#.##.#### #.......#..... #.......#.)......####?###..####.####.#...#......@.........#.#.#..#####..#....######>#.#.. #..#.##.# #.# #.......# #.#....d=iWP.....# #.#.#)##...### #...... #...##..### #...# #.##d=iPY #...# #.#d=i_Y,d=iz`d=il ##†....##.# ##†..###.# ##†## #..##.#.# #.####..#..#.# ####...|#..#.##. #.......# #.......#.)...... #?###..####.####.# #..........#.#.# #####..#....######>#.# #..#.##.# #.# #.......# #.#d=iA^ ##......# #.#.#) ##...### # #...# ##.. #...# #.##  #...# #.#d=i,d=id=ixy ##†....##.# ##†..###.# ##†## #..##.#.# #.####..#..#.#d=i  ####...|#..#.##. #.......# #.......#.)...... #?###..####.####.# #d=i"..........#.#.# #####..#....######>#.#d=i7 #..#.##.# #.# #.......# #.# ##......# #.#.#d=i^3 ##...### # #...# ##.. #...d=i# #.##  #...# #.#d=id=id=i/d=iP ##†....##.# ##†..###.# ##†## #..##.#.# #.####..#..#.# ####...|#..#.##.d=i #.......# #.......#.)...... #?###..####.####.# #..........#.#. #####..#....######>#.d=i #..#.##.# #.# #.......# #.# ##......# #.#.d=i$ ##...### #...  #...# ##..d=i@z  #...#d=iq #.#  #...# #.#d=iD d=i d=iA d=i d=i22  ##†....##. ##†..###. ##†## #..##.#. #.####..#..#.# ####...|#..#.##.#.# #.......#.. #.......#.) #?###..####.####.# #..........#.#d=i2  #####..#....######># #..#.##.# #.# #.......# #.# ##......# #.# ##...### #d=i 3 ! #...# ## #...# #. #...# #.d=i: d=iE; d=iA d=ixi  ##†....## ##†..### ##†## #..##.# #.####..#..# # ####...|#..#.## #.### #.......# ..< #.......#.) #?###..####.####.# #d=ii ..........#. #####..#....######> #..#.##.# #. #.......# #. ##......# #.d=ik k ##...### # #...# ## #...# # #...# #d=im L<61.6 (7.8)d=i d=i -2.2 (8.4d=ic d=i 9 _Found a stone staircase leading up.d=i/|..............d=i>5d=i\[ ##†....## ##†..### ##†## #..##. #.####..#.. # ####...|#..#. #.#### #.......# ..<# #.......#.) #?###..####.####.# #@..# #####..#....###### #..#.##.# # #d=id].# # ##......# # ##...### # #...#  #...# #...#d=ie,d=iYkd=i M##.......#######†....##†..###....##†## #..## #.####..#..# ####...|#..#.##.###.#...<# #.......#.)...###..####.####................d=ig#####..#....######..#.##.# #d=i͙,d=iLd=id=iX3.4 (1.24.4 (2d=id=it] _t - a scroll of teleportationd=i "..d=i d=iF& d=i7a xM..# ##.......#######†....##†..###....##†## #..## #.####..#..# ####...|#..#.####.#...@# #.......#.)...####.###..####.####................#####..#....#######d=i   #.# # ##.##### ##†....## ##†..### ##†## #..## #.####..# # ####...|#..#. #.#### #.# #..@<# #.#.) ####.###..####.####. #.... #####..#.... #..#.##.# #.# ##......# ##...### #...#  There is a stone staircase leading up here.d=i6 d=i  _d=iӗ d=i 2 #.#  ##.## ##†....###. ##†..####. ##†## #..#. #.####..# #. ####...|#..# #.#### #.# #.@.<# #.#.) ####.###..####.#### #... #####..#....  #..#.##.#  #.#  ##......#  ##...###  #...#d=i d=i ,d=i d=i  #.#. ##. ##. ##†....## #.. ##†..### #.# ##†## #.. #.# #.####.. #.# ####...|#.. #.#### #.# #@..<# #.#.) ####.###..####. #.. #####..#....  #..#.##.#  #.#  ##......#  ##...###  #...#d=i d=i ,d=i d=i+ M####. #..#  . ##.......####. ##†..... ##†..####†##  #.### ####...|####....<# #.......#.)####.###..####.####..............##d=i2 ,d=i8 d=ic 4M ##.....#...# #####. #..#  .# ##.......####. ##†..... ##†..####†##  #.### ####...|####....<# #.......#.)####.###..####.###..##d=iMk d=i M ##...##.##. ##.....#...# #####. #..#  .# ##.......####.# ##†..... ##†..####†##  #.### ####...|###.#...<# #.......#.)#d=iR M ##.#z. ##...##.##. ##.....#...## #####. #..#  .# ##.......####.# ##†....d=i .# ##†..####†##  #.### ####...|#.#### #.......#..z   wight (polearm, dormant)d=iC  d=i z You encounter a wight. It is wielding a +3 spear.d=i$ d=iw< .z8.6 (4z)9.2 (4.8 _d=iC d=iR   d=i Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=iR 9 .zYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.vv, ally target)0----==70.2 (1.0Will/2 Jinx -Star  _Your orb unleashes a flurry of shooting stars!d=iC (((( You shoot a sling bullet. The sling bullet hits the wight.d=i7y:*d=iTI v○The wight is moderately damaged.A giggling sprite leaps out and doodles on the wight's face.d=iJD.zd=i:LJv○d=iSy°°very drained, ally ta…)d=iXT-=1d=i[B°°d=i]] _The wight is heavily damaged.d=i ((((You shoot a sling bullet.d=i4  d=iف !d=i* )d=i :The sling bullet barely misses the wight.d=ir >The shooting star hits the wight!  d=i 'You destroy the wight!d=i d=i F(d=ic 2○d=i \)°..d=i 69/49792d=i :°d=i# P _Okawaru accepts your kill.d=ib /°d=i  .. ##...##.....#...## ##.......###). #..# °# #######.# ##†....##....# ##†..## ##†##  #.###.# ####...|.#### #..........<)d=iJ :.#.......#d=i d=i 4---8 (0.6d=i 8°d=i T _Your shooting star dissipates!d=iM  ##.....#...## ##.......###). #..# °# #######.# ##†....##....# ##†..## ##†## d=i 1° #.#######...|### #.........<)###.###..####.#####......#d=i *..d=iO $----d=iy *---3.4d=i d=i d=il ## ##.......###). #..# .# #######.# ##†....##....# ##†..#d=im# ##†##  #.#######...|### #.........<#)###.###..####.### #..............####...###d=i[ud=iu'4.0d=izd=i}d=ig). #.. .# #######.# ##†....##...#..# ###.#.# †## #..##.# .####..#d=i/F#.# ####...|#..##.#### #.......#.#.@.<# #.#.)####.###..####.#### #...............#####..#....####d=iV #..#.##.##.......#d=iv:####d=iP#...#d=icd=i16d=id=i@l _The sprites lose interest in your situation.d=id=iW d=i d=i d=i 1==d=i d=i d=i d=i[ d=i d=i9 d=i d=i d=i" d=i d=i d=i, :==d=in d=i ,d=i d=i d=i d=i: d=iI d=i} d=i d=i n _You start resting.Magic restored.d=i d=in% .83.6 (9.0d=i& d2==4.6 (10.0) _d=i}+ d=ir- d=if/d=i/d=i0d=i3d=i8Xd=iX8d=i;W _You start waiting.d=iBd=iH17.6 (3.0)d=iJ(d=iOd=i3Rk _Your orb has finished recharging its magic.d=iX d=imY d=i>Z d=iY\ d=i` ==d=ib d=ib d=ic d=iee d=ie d=if d=ih W _You start waiting.d=im d=i\t ,91.6 (4d=it 52.6 (5d=i`y d=i{ _ _You feel your willpower return.d=i}Vd=iVd=iYd=i/^ .## ####d=iq ). ..#  .# ##.......### ##.#..##d=io #..#†..###..d=i߀  #.##†## #.. #.# #.####.. #.# ####...|# #@#### #d=i.#. #...<# #.......#.)####.###..####.###d=iZw #..............#####..#...d=i.### #..#.##.# #.#...##...###d=isd=i$d=i,d=iͶ5Md=i. ##.....#....## #####d=i). #..#  .# ##.......###d=i#.# ##†.....# ##†..####†##  #.### ####...|.####.d=i...<# #.......#.)####.###..####.###..d=iշ##d=i,d=iRd=iQM ##...##.##d=i. ##.....#....## #####). #..# d=i) .# ##.......####.# ##†....d=i.# ##†..####†##  #.### ####...|.###.#...<# #.......#.)#d=i?d=iod=iEd=iNM ##.# ##...##.##d=ix. ##.....#....## #####). #.d=ic.#  .# ##.......###d=i#.# ##†.....# ##†..####†## d=i #.### ####...|#.#### #.......#..d=iC'd=i'd=i-d=iY]/M ###  ##.# ##...##.##. ##.....#....## #####). #..#  .# ##.......####.# ##†.....# ##†..### ##†##  #.###d=i]#.# ####...|#..d=if,d=ild=i### #.##.#... ##.###.##... ##...##.##... ##.....#.d=i#..## ##.#.). #.# #.# ##.d=i###.# ##†....##.#.@# ##†..###.d=i#.## ##†## #..##.# d=i#.####..##.# ####...|#..#d=i&#.#### #.#.#...<# #.d=iEL#.).####.###..####.#d=ie3#.#####..#....#d=i,d=i d=iGM z.. ### #.##. ##.# ##...##.####... ##.....#....#..## ######.). #..# d=i #.# ##.......######@# ##†.....# ##†..###...## ##†## #.##.####..#d=irz   wight (dormant)d=i10d=i\  You encounter a wight. It is wielding a +0 mace and wearing a +1 robe ofpositive energy.d=id=idZ.z6.2 (3.6d=iWzd=i~28 (4.2 _d=i(d=icd=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=i>> .zYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.vv(ally target)0d=i----==7.8 (1.0Will/2 Jinx -Star d=id=iD _Your orb unleashes a flurry of shooting stars!d=iȵ ((((You shoot a sling bullet.d=iI8 G.zd=i? L.).d=i? -=8d=iF d=iI I _The sling bullet hits the wight but does no damage.d=i (((You shoot a sling bullet. The sling bullet hits the wight.d=i[:*d=i. .zThe wight is lightly damaged.  A giggling sprite leaps out and bonks the wight with its +0 mace.d=iz6). very drained, ally target)d=i7,9.9 (1.1d=i>d=i@` _The wight is moderately damaged.d=i=..d=iC]#.... ### ##.###.#####...##.....#....#.z## ##.......#### .). #.d=iD.# #.# ########.# ##†....##...d=i-D#v@# ##†..#.## ##†## #..#d=iNDV.# #.###d=ipD.# ####...|.#### #.......#......<d=iDA)###.###..####.####d=iDR #...............####..#....####d=iDd=iFCv○d=iQ-°d=iR8---800.5 (0.6d=i\:°d=i;`T _Your shooting star dissipates!d=i (((You shoot a sling bullet.  The sling bullet hits the wight but does no damage.d=iw Dv○d=ix E.zd=i/ )The wight is moderately damaged.The shooting star hits the wight!  You destroy the wight!d=i] |(((d=i 0○d=i \)°°d=i \----82===1.5 (1.0d=i ?°°d=ij P _Okawaru accepts your kill.d=i'|d=i|d=id=i+2...d=id=id=id=i)d=id=i{ _The sprites lose interest in your situation.d=i#L1==d=iqd=iU,d=id=in,d=id=id=id=i7d=iJd=i3==d=i.d=i,d=ifd=i},d=i d=ii d=i d=im d=iF d=i L2==d=i d=i! 4 _Magic restored.d=i! d=i ' d=if- d=i- d=i2 d=i8 d=iZ8 d=i= d=iB d=iSC :==d=iG d=iM ,d=iR d=iY d=iqY (d=ih` d=id z _Your orb has finished recharging its magic.d=ipd d=izi d=i,o d=ino d=is d=ibz d=iz d=iD d=i d=i (d=iK d=i  M. ### #.##. ##.# ##...##.####... ##.....#....#..## ##d=i4 ####.). #..#  #.# ##.......######@# ##†.....# ##†..###...## ##†## #.##.####..# _You feel your willpower return.d=i. 3d=i d=i1 M##z# . ### #.##.# ##.# ##...##.###. ###.....#....#..##.#######.)...#..#  #@# ##.......######.# ##†....d=i #..# ##†..###...#.## ##†## #..#z   wight (dormant)##d=i  You encounter a wight. It is wielding a +0 mace.---d=i| ].z23.1 (21.6)d=i Wzd=i O---7 (22.2 _d=i d=i d=iC  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=ia) .zYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.d=i;.^vv(ally target)d=i/0----==4.7 (1.0)Will/2 Jinx -Star d=i75d=i7D _Your orb unleashes a flurry of shooting stars!d=i` ,)d=iL .. ..##.# .. ### #.##.z# ##.## ##...##.###. ###.....#.....##.#######.@...#..# ##.#####.......####d=i `#v# ##†....#..# ##†..###...#.## ##†##  #.### ####...|#..####....<# #.......#.).d=i Dv○d=i -°d=i 5--5.3 (0.6d=i, 9°d=i M _Your shooting star dissipates!d=i _Items here: )) [[.d=i (((You shoot a sling bullet. The sling bullet hits the wight.d=iyFv○d=i`zD.zd=i{Jv○d=i%f.°°d=i6===6.3 (1.0d=iωC°°d=i3 _The wight is lightly damaged.d=i< (( You shoot a sling bullet. The sling bullet hits the wight.d=i)5Ev○d=i5H.zd=i7@ (( The wight is heavily damaged.The shooting star hits the wight!d=iz ○The wight is almost destroyed.d=iz.°°...d=i:4d=ia%7d=iaT°°d=i,0 _The wight is knocked back.d=i7 (You shoot a sling bullet.  The sling bullet hits the wight but does no damage.d=i :*d=iv  )The wight is almost destroyed.A giggling sprite leaps out and doodles on the wight's face.  You destroy the wight!d=i m...d=i J----48d=i d=i P _Okawaru accepts your kill.d=iT3d=ivd=ihd=id=id=i;d=iq)d=id=i{ _The sprites lose interest in your situation.d=inL1==d=id=id=id=i4d=id=id=id=i,d=id=iP==d=i<d=id=id=i"d=i& d=ij d=i d=id=id=i}d=ixb2==d=ivd=i%d=i1&d=i*d=i0d=i1d=i5d=i;,d=i>@d=iG[==d=iJd=iPz _Your orb has finished recharging its magic.d=iPd=iTUd=il[,d=iD`d=ide,d=iwhd=in,d=ird=iLw,d=iyd=id=i&d=iăd=id=iG(d=iЎd=i M.#######:.. ..##.## . ### #.##. ##.#...# ##...##.###)..# ###.....#....##.######.)...#..# ##.#####.......######.# ##†....##...##. _You feel your willpower return.d=id=id=i?d=i9.........#.#. .#######.##:. #.... #.. #.##.####.## #.##.##.... # #.##..#...# ###.##...# ##...##.#####).@# ##.....#..##.########.)...#.. ##.#####...#####.# ##†....##.d=i#..# ##†..###....#.###†## #..##.# #.####..#.#.# ####...|#..#d=iDd=ijd=i:d=i$M######### #. .........#.#######.#:.... #.. ##.## #. ### #.##.. ##.#..@# ##...##.####)..# ###.....#......##.#######.)...#.........# #.d=i*,d=i/d=iuSM .# .######### #. .........#.. .#######.#:.... #.. ##.### #.z# ### #.##.. ##.#...# ##...##.####)..# ###.....#.....#..##.##.......#####z   wight (dormant).#d=i[  You encounter a wight. It is wielding a +2 scimitar of freezing.d=ia(---d=ii052.1 (23.8)d=ijO---7 (24.4 _d=itod=iusd=iD .#  # #.  .#..  #:.  #..  ###.###  #....z# ###  #..@#  #...#  #)..#  #..## #.)  ##. ##.# ##† #..# ##† #.## ##†## d=i .#  # #.  .#.. d=i] #:.  #..  ###.###  #....z# ###  d=iC&#..@#  #...#  #)..#  d=iX#..## #.)  ##. ##.# ##†d=i #..# ##† d=il#.## ##†## d=id=iSpend multiple turns changing equipment while enemies are nearby? Y - Yes  N - Nod=iY d=i srcrip the Jinx.# .######### Spriggan of Okawaru **....# #. .........# Health: 49/49 ========================.#.. .#######.# Magic: 12/12 ========================#:.#..... AC: 3Str: 4#..#.##.# EV: 18Int: 14###.####.##.# SH: 0Dex: 22d=i z#....z# ### #.##.. XL:  9 Next: 84% Place: Dungeon:8#..@# ##.###.#### Noise: ---------  Time: 7852.7 (0.0)#...# ##...##.#### b) +2 sling#)..# ###.....#..... Fire: b) +2 sling#..##.##.......######.)...#.........# ###.#####.......##### z   wight (dormant)##.# ##†....##....#..# ##†..###....#.## ##†## #..## _The sprites lose interest in your situation. _Your orb has finished recharging its magic. d=i] _You feel your willpower return. _You encounter a wight. It is wielding a +2 scimitar of freezing.A wight is nearby!Okay, then.d=i, d=i d=i5 . _d=i4 d=i(6 Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Armour (go to first with [)  c - an orb of stardust (worn)  d - a +0 robe (worn)  e - a +0 cloak (worn)[?] describe selected d=i6 [!] equip|wield|wear[tab] equip|unequip d=ic d=i͓srcrip the Jinx.# .######### Spriggan of Okawaru **....# #. .........# Health: 49/49 ========================.#.. .#######.# Magic: 12/12 ========================#:.#..... AC: 3Str: 4#..#.##.# EV: 18Int: 14###.####.##.# SH: 0Dex: 22#....z# ### #.##.. XL:  9 Next: 84% Place: Dungeon:8#..@# ##.###.#### Noise: ---------  Time: 7852.7 (0.0)#...# ##...##.#### b) +2 sling#)..d=ih# ###.....#..... Fire: b) +2 sling#..##.##.......######.)...#.........# ###.#####.......##### z   wight (dormant)##.# ##†....##....#..# ##†..###....#.## ##†## #..## _The sprites lose interest in your situation. _Your orb has finished recharging its magic. _You feel your willpower return. _You encounter a wight. It is wielding a +2 scimitar of freezing.A wight is nearby! _Okay, then.d=i?  You unwield your +2 sling.d=i3.7 (1i) +0 rapierThrow: 3 boomerangsd=id=i. _i - a +0 rapier (weapon)d=i0 .# .######### # #. .........# .#.. .#######.###:. #...... #.. #.##.####.### #.##.###...@z# ### #.##...#...#.# ##.###.####.#...#.# ##...##.#####)..#.##......#..##.######.#.)...#.. #.##.#####...###d=ij1##.# ##†....##.#..# ##†..###.....d=ia9[zzd=i:-4.3 (0.6d=i@d=iBd=i  You puncture the wight!  The wight is heavily damaged.d=iӜ5=5.5 (1.2d=iZd=i%S _The wight closely misses you.d=i׽  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=iF& vv(ally target)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!d=i'0----=60Will/2 Jinx -Star d=i1d=i04S _The wight closely misses you.d=i ○You closely miss the wight.d=i% vThe wight is heavily damaged.d=i 3○d=i2 4-7.7 (1.2d=i d=i _The wight closely misses you. The wight barely misses you.d=iK ○You hit the wight but do no damage.d=i`L,vd=iUl  The wight is heavily damaged.d=i9VA-8.9d=i]d=i`S _The wight closely misses you.d=i * You puncture the wight!d=i )The wight is almost destroyed.A giggling sprite leaps out and makes the wight trip over its own feet.  You destroy the wight!d=iR○vd=ieN○vd=i<K○vd=ia°°°d=iŲ0760.1d=iC<°°d=iyP _Okawaru accepts your kill.d=i .# .########## #. .........# .#.. .#######.####:. #.......#.○ #.##.#####°####.##.##.#.°°.)# ### #.##....#.vv#@# ##.###.####d=ik #...#.# ##...##.####.#)..#.###.....#......#..##.##..####.##.)...#.. #.###.##########.###.# ##†....##.....#..# ###.#.## †## #..##.#d=iF d=i! O-----7 (0.6d=i T°°d=ie d=id=iU7-d=ifd=i<d=iM .# .######### #........# .#.. .#######.####:...... #.○ ##°### ###.°°.@# ### #.##..#.°°#.# ##.##...#.# ##...##.#####)..#.###.....#.......#..##.##.......#####.#d=i1!%....d=i"'1.3d=i[(;°d=i*$  Things that are here:d=i,d _a +2 scimitar of freezing; a +0 robed=iqd=iErd=inxd=i'..d=ieX1==d=iQd=i _The sprites lose interest in your situation.d=i̘d=iS,d=iզd=iAd=i®d=id=id=i:==d=id=i,d=id=id=id=iWd=iSd=i_d=iyd=i. d=i #2d=i )==d=iFd=id=id=i!d=i'd=iO(d=in-d=iM2d=i2d=i&8d=iv?d=i?%==d=i? d=ifd=i z _Your orb has finished recharging its magic.d=iY d=id=id=ikd=iRd=iY$,d=iL(d=i.d=ih/d=ic5d=i<,d=i)Cd=iJd=iKd=iPd=iWd=iXd=ii^d=ie,d=iwd=i},d=iDd=iYd=i(d=i~d=i.  .# .# # #. .# .#.. .#. #:. # #.○d=i  #.##.## ###.### #.##.## #...@)# ### #.## #...#.# ##.###.#### #...#.# ##...##.#### #)..#.###.....#d=iC #..##.##.#####. #.)...#.# #.d=iHq ##.#####.#####.d=in ##.# ##†....##d=i #..# ##†..### _You feel your willpower return.d=id=iUd=id=id=i$.. .#  .## .######### # #.. ......... .#..####.#######.# #:....... #..... #........ #.##. ###@### #.##.# #....)# ### #.##. #...#.# ##.###.####d=i #...#.# ##...##.#### #)..#.###.... #..##.###### #.).....# # ##.#####.......##### ##.#..##d=ix,d=i\ d=i3PM #.. ## .### .########.# #... .........#..####.#######.#:.... #@.......d=iY4###.####### ##....)# ### #.##..#...#.# ##.###.######.d=i<d=i,=d=i!Cd=iWlM #.. .# ## .####.#########.# #.... ........#.#..####.#######.#.... #........##.####### ##....)# ### #.##.....#.#...#.# #)..#.##.d=iq,d=iwd=ib  You pick up a book of Necromancy and begin reading...d=iV086.7 (25.4)d=i,7.7 (26d=icp _You add the spells Grave Claw and Vampiric Draining to your library.d=i /...d=i d=is d=i f## .. .# ## .####.# #.###.... .# #.#..####.#.##.# #.#.# #.##.####.##.##.##....)# ### #.##.#...#.# ##.###.####.#...#.# ##...##.####.#)..#.###.....#.#..##.##.#####.#.)...#.# #.d=i= d=i d=i d=i3 M##. .# ## .####.#########.###..............# d=iz T#.#@.####.#######.##....... #........###.######## #.##.##d=i (##..#d=i ,d=i* d=i) %#### ##... ...# ## ..####.# #.###.# #.#.@####.#.##........# #.d=i}* i#.# #.##.##.###.# #.##.##.#....)# ### #.##.#...#.# ##.###.####.#...#.# ##...##.####.#)..#.###.....#.d=i* 2#..##.##.#####.#d=i92 d=i2 d=iF8 d=i] M ######... #...# # #..####.########d=is^ #.###@.............# #.#..####.#######.###........# #......#........# #.##.##.###.#).d=ie d=ioe d=ii d=i N ###### ##.... #...#  ## 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It is wielding a +0 spear.d=id=iQ941.1 (53.jd=id=i37 (54.0 _d=id=i#d=i S _Unknown command.d=i?  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=i d=i j.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.d=iq v@vjally target)d=ii 0----==2.7 (1.0)Will/2 Jinx -Star d=i d=i] d=iX D _Your orb unleashes a flurry of shooting stars!d=ib}  ############ #..........########## #.########........... #.# ###########. #.#  ####. d=i}#.#####.... #.v.v# d=i}#.##. ####@# #.##.d=i ~ #....j.#d=i,~d#.##. #.........d=iL~5#.##. d=il~#...#######.. #.##. d=i~#.j. #.... d=i~^#.j.###d=i~jj 3 gnolls (1 polearm, 1 wandering, 1 …) #..d=i~h . ### d=i>○vd=if-°d=i5--3.3 (0.6d=i8°d=i%  You encounter 2 gnolls. _A gnoll is wielding a +0 short sword of venom.d=iK *jjally target)The gnoll shouts!  You hit the gnoll.d=i8P j.  The gnoll is moderately wounded.A giggling sprite leaps out and doodles on the gnoll's face.d=iP j.  The gnoll is severely wounded.d=iUfjvery drained,…)d=iUd7-===4.5 (1.2d=iYd=i[9 _The gnoll hits you with a +0 spear.d=i )You puncture the gnoll!  You kill the gnoll!d=if;j.d=iDv○d=i:j.d=iZ9j.d=iJv○d=i8v○d=i):j.d=i°v° 2 gnolls (1 ally target)d=i-J---5.7d=i:°d=iP _Okawaru accepts your kill.d=i@.°d=iH     ############   #..........#########  #.########.........  #.############  #.#  ####  #v####d=i  #..  #.°@°# #.##  ####.#  #.##  #..j.).# d=i8 #.##  #..j...... #.## d=i` #...#######.. #.##  #... #...d=i  #...###  #... ###d=i5J○vd=i;+°d=is-------6.3 (0.6d=iK°°d=iET _Your shooting star dissipates!d=iS+°d=i8Z    ###  #..  #.#  #.#   #.#   #°#### #  #.@°°# #.  ####.# #.  #..j.).# #. d=iZU #..j...... #.  #...#######.. #.  #... #  #... ###  #..   ###d=i\3jd=ia...j   gnolld=iXa?-9d=id:°d=igT _Your shooting star dissipates!d=i/       ############   #..........#######  #.########........  #.#######  #.#  ##  #@#### #.  #....# #.  ####j#  #. d=i[0 g #....).#  #.  #..j...... #.  #...#######.. #  #... #.  #...##  #..d=i7 d=i7 /87.5d=i5= d=i> d=id)d=iH,5Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  i - a +0 rapier (weapon)  a - a +2 heavy orcbow  b - a +2 slingh - a +0 orcbow Armour (go to first with [)  c - an orb of stardust (worn)  d - a +0 robe (worn) d=i,z e - a +0 cloak (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip d=iXd=i d=iO' srcrip the Jinx Spriggan of Okawaru **.... Health: 48/49 =======================- ############Magic: 10/12 ====================---- #..........####### AC: 3Str: 4d=i'r #.########........ EV: 18Int: 14 #.########## SH: 0d=i'wDex: 22 #.#d=i'## XL:  9 Next: 87% Place: Dungeon:8 d=i'#@#####. Noise: ---------  Time: 7947.5 (0.0)d=i(O #....#d=i0(#. i) +0 rapier ####j#d=iP(#. Throw: 3 boomerangs d=iq(#....).##. Will/2 Jinx -Star d=i(N #..j......d=i(#. #...#######.. #. j   gnoll #...#. #...d=i)## d=i*)h#.. _The gnoll hits you with a +0 spear.  You puncture the gnoll!  d=iL)You kill the gnoll! _Okawaru accepts your kill. _Your shooting star dissipates! d=ii)U_Your shooting star dissipates!d=i+ j.You unwield your +0 rapier.d=i1d=i18.5 (1b) +2 sling Fire: b) +2 sling d=i:6d=i8- _b - a +2 sling (weapon)d=i]O AM ########### .........##############........####### #####..j.#####.#  #....).##.... ##d=i'Q 3jd=iSW .j   gnolld=iX [1==9.1 (0.6d=i] d=i_ d=iR9; ########### .........##############........####### ####.j.####.# ..).#  #..j...... #######...d=ie:6j.d=i@d=ilA%7d=iWGd=iHd=iGV ########### .........##############........#######.# #j###...####.# ..).#  #..j...... #######..d=iNd=iN(50.3d=iVSd=iUd=i>'         ############  #.@........######## #.########......... #.# ######## #.# ### #j#### #. d=iJ#....# #.# ####.# #.# #....).# #.# j...... #.#d=i8j.d=id=iRS9=9d=id=i d=i4;  # # # # #   #  #.# #.#d=i< \. #.# # #j# # #.#### #. #....# #.# ####.# #.##  #....).# #.##  #..j...... #.## d=iBA d=iA D==1.5d=iE d=iF d=i"m #. #. #. #. #   #  #.# d=idmL#.#. #.# #. #j# ####. #.#### d=im<#. #....# #.##. ####.# #.##. #....).# d=in#.##. #..j...... #.##.d=itd=i;u'2.1d=iyd=i{d=ih #.#   #.#   #.#   #.   #     #  #.##   d=izG#.#.#   #.# #.#   #j# ####.#   #.#### #.   #....# #.##.#   ####.# #.##.#   #....).# #.##.   #..j...... #.##.#d=i3jd=ij   gnolld=i%7d=iid=izd=iS #.#  #.#  #.# #. # # # #  #.##  #j#.#  #.# #####.#  #j# ####.# #.#### #. #....# #.##.# ####.# #.##.# #....).# #.##. #..j...... #.##.#d=id=iLC=3.3d=i`d=ihd=i8}#.# #.# #.##...<####.#.## #.## #j#.# #.# #####.# #j# ####.##.#### #.#....# #.##.##.####.# #.##.##.#....).# #.##.#..j...... #.##.##.d=i~8j.d=ird=ik%9d=id=i|d=i%: #.# #.# #.##...<#####.##.## #.j.## #.#.# d=i: #.# ####.# #j# ####.##.#### #.##....# #.##.##.#####.# #.##.##.#....).# #.##.#..j...... #.##.##.d=i@ d=iA '4.5d=iF d=iG d=ih' #.# #.# #.#### #...<# ####.##.## #.j.## #.#.d=i.( ,# #.# ###.# #j# ####.#### #....# #.##.##.#####.# #.##.##.#....).# #.##.#..j...... #.##.##.d=i) H.jd=i/ d=i40 '5.1d=i=5 d=i<7 d=iv^#.# #.# ##.#### ##...<# #####.##.## ##..j.## ##.#.# ##.# ##.# #j# ####.#### #....# #.##.##.#####.# #.##.##.d=i,#....).# #.##.#..j...... #.##.##.d=i8d=i%7d=i&d=i>d=i.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=i .jYou beckon more vexing sprites to accompany your attacks.jd=iT dj 2 gnollsd=i d0--==6.7 (1.0d=i6 d=i` ; _You feel your willpower being sapped.d=iT #.#srcrip the Jinx#.# # Spriggan of Okawaru **....#.#### # Health: 49/49 ========================#...<# # Magic: 10/12 ====================----####.### AC: 3Str: 4d=i#.... EV: 18Int: 14##### SH: 0d=iTDex: 22############d=i # XL:  9 Next: 87% Place: Dungeon:8#..jj*****@########### # Noise: ==-------  Time: 7956.7 (0.0)d=i0#.########...........# # b) +2 sling#.############.#d=iTfFire: b) +2 sling#j#####.####d=imWill/2 Jinx -Star #.#####.......##....#d=i #.##.##.### jj 2 gnolls####.##.##.##....#....).##.##.......#..j......#.##.##.... _You feel your willpower being sapped.  Fire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycled=i&Shift-Dir - straight lineAim: a gnoll, wielding a +0 short sword of venom (chance to call a sprite on  attack: 64%, 72% to hit)d=i'#.#srcrip the Jinx#.# # Spriggan of Okawaru **....#.#### # Health: 49/49 ========================d=i`'#...<# # Magic: 10/12 ====================----####.### AC: 3Str: 4#.... EV: 18Int: 14##### SH: 0Dex: 22############d=i'# XL:  9 Next: 87% Place: Dungeon:8#..j((((((@########### # Noise: ==-------  Time: 7956.7 (0.0)d=i\(#.########...........# # b) +2 sling#.############.#Fire: b) +2 sling#j#####.####Will/2 Jinx -Star #.####d=i(#.......##....##.##.##.### jj 2 gnolls####.##.##.##....#....).##.##.......#..j......#.##.##....d=i(Aim: a gnoll, wielding a +0 short sword of venom (chance to call a sprite on  attack: 64%, 72% to hit)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.d=i(The sling bullet hits the gnoll!  The gnoll is severely wounded.d=i֮:*d=i)You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll!  The gnoll is severely wounded.  A giggling sprite leaps out and smacks the gnoll with its own hand.  You kill the gnoll!d=i**   gnolld=i[ .jOkawaru accepts your kill.A giggling sprite leaps out and doodles on the gnoll's face.d=if\C.jd=id)..j... (very drained)d=ih<8=7.8 (1.1d=iod=ir` _The gnoll is moderately wounded.d=iX3d=in#.#srcrip the Jinx#.# # Spriggan of Okawaru **....#.#### # Health: 49/49 ========================#...<# # Magic: 10/12 ====================----d=i####.### AC: 3Str: 4#.... EV: 18Int: 14##### SH: 0Dex: 22############d=if# XL:  9 Next: 88% Place: Dungeon:8#..)..j(((@########### # Noise: ===------  Time: 7957.8 (0.0)#.########...........# # b) +2 sling#.############.#Fire: b) +2 sling#j#d=il6####.####Will/2 Jinx -Star #.#####.......##....##.##.##.### j   gnoll (very drained)####.#d=i#.##.##....#....).##.##.......#..j......#.##.##....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 short sword of venom (moderately wounded, heavily  d=idrained, chance to call a sprite on attack: 68%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.d=iU:*d=i%.jAim: a gnoll, wielding a +0 short sword of venom (moderately wounded, heavily  drained, chance to call a sprite on attack: 68%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is heavily wounded.  A giggling sprite leaps out and bonks the gnoll with its +0 short sword of  venom.d=i,K.. d=i#-*8.8 (1d=i2d=in5^ _The gnoll is severely wounded.d=id=id=iG #.#srcrip the Jinx#.# # Spriggan of Okawaru **....#.#### # Health: 49/49 ========================#...<# # Magic: 10/12 ====================----####.### AC: 3Str: 4d=i-#.... EV: 18Int: 14##### SH: 0Dex: 22############# XL:  9 Next: 88% Place: Dungeon:8#..)...$..@########### # Noise: ===------  Time: 7958.8 (0.0)d=iY#.########...........# # b) +2 sling#.############.#Fire: b) +2 sling#j#d=i)####.####Will/2 Jinx -Star #.#####.......##....#d=ih#.##.##.### j   gnoll (very drained)####.##.##.##....#....).#d=i3#.##.......#..j......#.##.##....d=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lined=iAim: a gnoll, wielding a +0 short sword of venom (severely wounded, heavily  drained, chance to call a sprite on attack: 68%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  d=i:You kill the gnoll!d=i: p((d=i'..  Shift-Dir - straight line  Aim: a gnoll, wielding a +0 short sword of venom (severely wounded, heavily  drained, chance to call a sprite on attack: 68%, 72% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!  Okawaru accepts your kill.d=i39.9 (1.1 _d=id=iBd=igd=ihd=ilmd=itd=ix)d=i}~d=ix _The jinxing sprites lose interest in you.d=ikd=id=i܍{ _The sprites lose interest in your situation.d=i1d=i>d=i,d=id=i+d=iL1==d=id=i;d=id=iWd=i,d=iطd=id=id=id=id=iB:==d=i^d=id=i(d=ifd=i,d=i d=i2d=iL2==d=id=id=iPd=id=i.d=i}d=iEd=iU,d=id=id=i :==d=i0 d=id=iUd=iLd=iqd=i(d=iP d=i#z _Your orb has finished recharging its magic.d=iK$d=i'd=i*d=i*d=im.d=i1,d=io4d=i9d=iU:d=i?d=iCd=iCd=iGd=iMd=iaM(d=iQd=iyw"  #.# #.#  #.####  #...<#  ####. #  #  #..)...$.@.##  #.#.#  #.# ##.#  #j# ####.####  #.#### #.# #....# #.##.##. ####.#d=idx[ #.##.## #....).# #.## #..j...... #.##.## _You feel your willpower return.d=i3d=i[d=i}" #.# #.# #.#### #...<# ####. #d=iUK  # #..)...$@..## #.#.# #.# ###.#  #j# ####.####  #.#### #d=i.# #....# #.##.##. ####.#d=i #.##.## #....).# #.## #..j...... #.##.##d=i,d=i,d=i&---d=i #.# #.# #. #...< ####. #  # #..)...@...## #.#.# #.# ####.# #j# ####. #.#### #. #....# #.##.##. ####.# #.##.## #....).# #.## #..j...... #.##.##d=iI085.1 (25.2)d=iH---7 (25.8d=id=i0k  You now have 481 gold pieces (gained 12).  Things that are here:d=i,6.7 (26d=id=i _a +0 short sword of venom; a gnoll corpsed=i$ ...d=i% d=i- d=i_U ] #.# #.#d=iU  #. #... #### #  # #..)..@)...#d=iBV # #.#.# #.# #####.#d=ijV q #j# ####. #.#### # #....# #.##.## ####.# #.##.##d=iV  #....).# #.## #..j...... #.##.##d=i] d=i^ d=id d=i   #.#   #.#  d=is  #.   #         #   #..).@.)...##  d=i  #.#.#   #.# ####d=i #.#   #j# ####.   #.#### #   #....# #.##.   ####.# #.##.   #....).# #.##   #..j...... #.##.d=iÒ d=iW d=i d=i] Q  #.  d=iN ) #.  d=ip 9  #.  d=i M #   d=i    d=i¿ A # d=i  #..)@..)...#  #.#d=i. c.   #.# d=iS H#.   #j#d=ir  ####.   #.#### #  d=i  #....# #.##.   ####.# #.##.  d=i w #....).# #.##  d=i s #..j...... #.##.d=i d=i d=iJ d=i d=i<   #  # d=i  #  #      d=i #  #..@...)...  #.d=i #  #.# # d=i%  #j# ####  #.####d=iF a #  #....#d=ie d #.##  ####.#d=i  #.##  #....).# #.##  #..j...... #.##d=iR ^8.5 (1.8)9.1 (2.4d=i d=i $  Things that are here:d=iq y _a +4 whip; a gnoll corpsed=iQ ...d=id=id=iN%M              #  #.@)...)...  #.# d=i% #.#   #.#   #.#### #  #....# #.  ####.# #.  #....).# #. d=i&p #..j...... #.d=i(-d=i-$ _d=i_2d=iV       ############  #..)...)...####### d=iW  #@########........  #.# #########  #.#   #.#### #.  #....# #  ####.# #.  #....).#d=iX #.  #..j...... #. .#######.. #.d=iKa,d=iPdd=i ############..)...)...#######.########........ ######### ###. #...#. d=i,d=id=is& ############..)...)...#######.########........ ######### ###....# #...## d=i,d=ijd=iY ############..)...)...#######.########........ ######### ###....####.#....## #..d=iU,d=id=i   ############ #..)...)...######## #.########......... #.# ########## #.#   #.#####.. #.@..# #.# ####.# #.# #....).##.# #..j......#.# #...#######.. #.# #... #. #... ### #.. ###d=i2!,d=i&d=iK   ###  #..)...)...# #.#. #.# # #.# # #.#### #. #..@.# #.# ####.# #.# d=iL#....).#[39;49m #.# #..j...... #.# #...#######.. #.# #... #. #... ###. #.. . d=i8T,d=iYd=i}*  ############ #..)...)...########## #.########........... #.# ########### #.#  ####. #.#####.... #....# #.## ####@# #.##. #....).##.##. d=i?~#.........#.##. #...#######.. #.##. #... #.... #... ### #.. d=is~j . ###d=id=i,d=iSd=iT ############..)...)...##########.########........... ########### #.####...#....#####.####...@).#.......#...#######...#  d=id=id=i!d=i* #  #..)...)...#   #.#.#   #.# #.#   #.# ####.#   #.#### #.   #....# #.##.#   ####.### #.##.#   #....@.# d=i#.##.   #.#.##.#   #...#... #.##.#   #... . #.   #... ###..#   #.. ..#   ###  d=iVd=id=i~d=i(g  #..)...)...########### #.########...........#  #.# ###########.#  #.#  ## ####.# #.#### ... #...... #....# ...# #.##.## ####.### ....# #.##.# #....).#)....# #.##... #.....@......# #.##.## #...#######...# #.##.# #... .. #...... d=i!#...  ###..## #..  ..# ###  You see here a +0 spear.d=i/.95.1 (6.0d=i#d=iQ$+7 (6.6d=i(d=i+# _Found a whip.d=iA .........)d=i d=i. d=i? #..)...)...# #.#.# #.# #.# #.# ###### ####.##.#### #...... #.#....# .....# #.##.##.####.###.....# #.##.##.#....).#)....# #.##.#......# #.##.##.#...#...# #.##.##.#... ..5 #.#... # ###..# d=i@ ### 5   drude (asleep)d=iH e  You encounter a drude.d=iQO d=i R T0.05.d=iY F5d=iY 6==6.3 (0.6d=i_ d=iJb ' _The drude shouts!d=i! #..)...)    #.#   #.# ######  #.#### #......  #....# .....#  ####.###.....#  #....).#)....#  #......@.....#  #...#######...#  #... .5.  #... #  #....#  ###d=i3r #..)...)    #.#   #.# ######  #.#### #......  #....# .....#  ####.###.....#  #....).#)....#  #......@.....#  #...#######...#  #... .5.  #... #  #.. ### d=imxd=ixd=i~d=ih\ _A drude is nearby!d=i& ############ #..)...)...########### #.########...........# #.# ###########.# #.# ###########.#####.#### ##......##.......##....# #.....# #.##.##.#####.###.....# #.##.###....).#@....# #.##.............# #.##.##.#...#######...# #.##.##.##... ...5.##.......#.#.######..#####.. .# ..####..d=i d=iB 6--9 _d=i d=i M _You see here a +0 whip.d=i0W  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=iH 5.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.d=iv95.d=i8Vvv(ally target)d=i0----==7.9 (1.0Will/2 Jinx -Star d=id=iD _Your orb unleashes a flurry of shooting stars!d=i2J((((d=i< :*d=i  ○vYou shoot a sling bullet. The sling bullet misses the drude.A giggling sprite leaps out and makes the drude trip over its own feet.d=i? M○vd=i Y5vd=i  (* very drained, ally target)  The drude is moderately wounded.The shooting star hits the drude!d=i\ ○The drude is almost dead.d=i Cv○d=i 5.°°°.d=iU -=8d=i °°° _The drude is knocked back.d=i °You shoot a sling bullet. The sling bullet hits the drude!  You kill the drude!d=i+ (d=ic Fv○d=i Ev○d=i K°°...d=i .909d=ih K°°d=iE P _Okawaru accepts your kill.d=i@d=id=id=i@H _No target in view!d=id=i~d=i;d=i+..d=i&$ _d=i$d=i○v○vd=i°°----d=id=i ○v _The sprites lose interest in your situation.d=iGv○d=iUn..°°d=id=iU°°d=i@v○d=i;v○d=iF°°..d=id=iB;°d=iH@v○d=iDC○vd=i=E°v..d=iL1==d=i;°d=iA○vd=iA○vd=i Z.°°d=i d=i 9°d=iQ○vd=iK0○d=is$H..°°d=i$d=i*T°°d=i53s .. _Your shooting star dissipates.d=i3d=iX:d=iAP==d=iRGd=iNd=iOd=iVd=ic],d=icd=igjd=ijd=ikrd=i#{d=i&|L2==d=iQd=ib,d=i6d=iʗd=i d=iod=iƣd=izd=iyd=iKd=i:==d=id=ii>d=id=iz _Your orb has finished recharging its magic.d=i?d=id=i,d=iId=id=id=iHd=ind=id=i|d=i d=ib d=id=i/d=i(d=i" d=iK #..)...)...############.########...........# #.# ###########.# #.# ############.#####.#### ##......##.......# #....# #.....# #.##.##.#####.###.....# #.##.##...#....).#)....# #.##....#........@...# #.##.###...#######...# #.##.##.###... .....##.......# #... .#.######..#####.. .#.# ..#### .. . ...# . _You feel your willpower return.d=i!R3d=i-Xd=i~t#..)...)...# ##.#.# ##.# #.# #.# ######.#### #.#### ##......##.# #....# #.....# #.##.##.#####.###.....# #.##.##.#....).#)....# #.##.#..@..# #.##.##.#...#...# #.##.##.##... #.....##.# #... ##.. #### #....#.. ..#.# ...d=iMd=id=id=i ########........... ########### ############# ##......##..........# #.....# #.##.##.######.##.......).#)........###...########## #.....##.......# #.######..###...## ...d=i,d=i_d=i#.# ###########.# #.# ######.#####.#### ##......##.......# #....# #.....# #.##.##.########.###.....# #.##.##.....#....).#)....# #.##....#............# #.##.###...#######...#.##.##.##.#####... #.@...##.......# #... #.#.######..#### #.. #.#.# ..# ### d=i9#.... #....#.#...###>.# .####d=ii:---8025.7 (25.8)d=id=iJ---6.3 (26.4d=i d=i ; _Found a stone staircase leading down.d=iW.)...d=id=id=i#.# #.# ##.# ############.#### ##.#### ##......##.# ##....# #.....# #.##.##.#####.###.....# #.##.##.#....).#)....# #.##.#............# ##.##.##.#...#######...#.##.##.##.#d=i#... #..@..##.# ##... #.#.######..#### ##.. #.#.# ..# #### #.... ##.....#.#.....###>...# .####d=i-,d=id=i&#.# #.# ##.#.# ############.#### #.#.#### ##......##.# #.#....# #.....#.##.##.##.#####.####.###.....#.##.##.##.#....).#)....#.##.##.#............#.##.##.##.#...#######...#.##.##.##.#####.#... #...@.##.# #.#... #.#.######..#### #.#.. #.#.# ..# #.d=iR### #.... #.#.....#.#.....###>....# .####d=i,d=ird=i" #.##.#### # 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#..####......###### ### #.###..@....#  ### #.# #..####.# d=iL #.##..... #.#....#.##..###.#...#.. #.. ...#.. #.. #..# .#. ...d=iRd=i Sd=iWd=i^a  You pick up a book of Lightning and begin reading...d=ib/38.3 (12.0d=ic,9.3 (13d=igd=i9io  You add the spells Vhi's Electric Charge, Arcjolt and Plasma Beam to your _library.d=ic i....................d=id d=ih d=iX 9 #.#.######..#### #...# #.. #.#.## #..# #...# #### #....## #..# #...# . #.....####..# ## #.#.........#  ..###>......##### #..####......######....### #.###.......# ### #.# #.@####.# #.##.....#  #.#....#.# #..###.#...d=i  #.. #.. ... #.. #.. #.... # .#. .... # .# ...d=i d=i7 d=ik d=iC  #.#.## #..# #...# ### #....## #..# #...#  #.....####..# # #.#.........# ..###>......##### ...# #..####......######....### #.###.......# ### #.###..####.# #.##.@...#  #.#....#.# #..###.#... #.. #.. ...d=i  #.. #..##.... # .#.# .... # .# ... .#d=i8 ,d=iY d=i I #.#.## #..# #...#  #....## #..# #...# #.....####..#  #.#.# ..###>......#####  ...# #..####......######.### #.###.......#. ### #.###..####.# .. #.##@....# #.#....#.# #..###.#... #.. #...... #.. #..##.... #. .d=iT #.# ....# # .# ... .#d=i d=i d=iP d=i  #....## #..# #...#  #.....####..#  #.#.........#..###>####...# #..####......######....### #.###.......#  ... ### #.###..####.#  .. #.##.....#  #.#@...#.# #..###.#... #.. #...... #.. #..##.... #.< .#.# .... #.. # .# ... #.. .##..d=i [41.1 (1.8)<d=i d=i +7 (2.4d=i d=i# 9 _Found a stone staircase leading up.d=iUR....d=id=iW$ #.....####..#  #.#.........#..###>......#####...# #..####......######....### #.###.......# ... ### #.###..####.# .. #.##.....#  #.#....#.# #.@###.#... #..# #...... #..# #..##.... #.<. .#.# ....d=i$ #..# # .# ... #..# .# #..# #...d=i)d=iB*d=iU.d=iR #.........###>#####...# #..####......######.......### #.###....... ### #..#### #.....#  #.#....#.#.###.#... #......##....<. .#.# .d=irS<.######d=iAY,d=iq]d=im ..###>#####...# #..####......######.......### #.###....... ### ..#### #.....#  #.#....#.###.#... #......##....<...#.# .#.##.# d=i,d=id=i} ...# #..####......######.......### #.###....... ### #### #.....#  #.#....#.###.#... #......##..##.......#.# .#.##.# .# .# #d=i@d=id=i4d=ix  ...# #..####......######  .### #.###.#  ... ### #.###..####.#  .. #.##.....# #.#....#.# #..###.#... #..# #...... #..###..##.... #.<@..#.# .... #..#.##.# ... #..#.# .# #..#.##.....####.#.#.#There is a stone staircase leading up here.d=i~5 _d=id=i.......### #.###.......# ... ### #.###..####.# .. #.##.....#  #.#....#.##.#..###.#....#..# #......#..###..##....#.<...#.# .... #..#@##.# ... #..#.# .# #..#.# #.....####.# #.##.##..d=i,d=id=iA  ### #### #.##.....#  #.#....#.##..###.#....#..# #......#..###..##....#.<...#.# #..#.##.#  .#  ...##.#####d=iF,d=iJd=i*p  .....#  #.#....#.##.#..###.#...#..# #.....###..##....<...#.# .#.##.#  .#  #.......#####.####d=i;vd=ivd=i{d=i  #.#....#.##..###.#... #..###..##....<...#.# #..#.##.# #..#.# .# #..#.##.##...@...####.### #.# d=if,d=i*d=iD#.#....#.##. #..###.#.... #..# #...... #..###..##.... #.<...#.# .... #..#.##.# ... #..#.# .# #..#.##.# #....@..# ####.#### #.# #.##..###d=i,d=id=iZ#.#....#.##. #..###.#.... #..# #...... #..###..##.... #.<...#.# .... #..#.##.# ... #..#.# .# #..#.##.# #.....@.# ####.#### #.# #.##..###d=i,d=id=iO&#.#....#.##. #..###.#.... #..# #...... #..###..##.... #.<...#.# .... #..#.##.# ... #..#.##.# #..#.##.# #......@# ####.#### d=i&G#.# d=i<-,d=iF1d=iMV #.#....#.##. #..###.#.... #..# #...... #..###..##.... #.<...#.# .... #..#.##.# ... #..#.##.# #..#.##.#d=iV #.....@.# ####.#### #.#  #.#  #..  ###d=i[d=il\d=i`d=iU #.#....#.##. #..###.#.... #..# #...... #..###..##.... #.<...#.# .... #..#.##.# ... #..#.##.# #..#.##.# #....@..# ####.#### #.# #d=iC.# #.. ###d=i ,d=ild=iUq #..###.#.... #..# #...... #..###..##.... #.<...#.# .... #..#.##.# ... #..#.##.#  #..#.##.# #.......# ####@#### #.# d=i #.# #.. ### d=i,d=iOd=i #..#..###..##.....<...#.# .#.##.# #.. #..#.##.##.......#####.#### #@# .### d=i,d=id=it##..##....#.<...#.# #..#.##.# #. ........###.### #.# .>..../#####.#. d=iS.51.3 (9.6d=id=i"-9 (10.2)d=iS d=ik ; _Found a stone staircase leading down.d=i .<..........d=id d=iN d=iD <...#.# .#.##.#  ....###.### #.# .####.##d=i۬ .>..../#####.#. d=i0 d=i d=iA d=i #.<...#.# .... #..#.##.# ... #..#.##.# #..#.##.# #.......# ####.#### #.# #.####.##.@>..../#######.#.#d=i ,d=i d=i #.<...#.# .... #..#.##.# ... #..#.##.# #..#.##.# #.......# ####.#### #.# #.####.### #..@..../# ######.#.# d=i ,d=i d=iN;  #.<...#.# .... #..#.##.# ... #..#.##.# #..#.##.# #.# ####.#### #.# ##.####.### #..>@.../# ######.#.# #There is a stone staircase leading down here.d=i@ d=i A  _d=i4E d=ii #.<...#.# .... #..#.##.# .....#..#.##.# ....#..#.##.# ...#.##..####.####..#.# .# #.####.### #..>.@../# ######.#.# .# ..###d=io ,d=iDt d=iR )#.<...#.# .... #..#.##.# ..... #..#.##.# .... #..#.##.# ... #.##.. ####.####.. #.# #.# #.####.### #..>..@./# ######.#.# #.# ##d=i [..####d=ix ,d=i= d=i #.<...#.# .... #..#.##.# ..... #..#.##.# .... #..#.##.# ... #.##.. d=i ####.####.. #.# #.# #.####.### #..>...@/# ######.#.# d=i7 #.#.# #....######d=iV d=i ,d=i d=i #.<...#.# .... #..#.##.# ..... #..#.##.# .... #..#.##.# ... #.##.. ####.####.. #.# #.# #.####.### #..>....@# ######.#.# #.#.# #....######d=iK  .#.#.  .....##.. ###.####..  #.# #.#.####.###.>.....#####.# #.d=iL #....#####   _c - a wand of iceblast (7) (gained 2 charges)d=i!R 3d=iV d=i({ M  .....##.. ###.####..  #.# #.#.####.###..>.....#####.# #......######### d=i ,d=i d=iΩ  .....##.. ###.####..  #.# #.#.####.###.>.....#####.#.# ##### #.#.#......#..@...#######d=iG ,d=i d=ik #..#.##.# ... #.##.. ..####.####.. ..#.# #.# .##.####.###.##..>.....#.#######.#.#.##.#.#.#...@..# # d=i d=i d=iB d=i#..#.##.# .#..#.##.# ..... #.......##..... ####.####.. $.. #.# #.# #.# #.####.###.# #..>.....#.# ######.#.#.########.#.#@.......#......############## d=izd=id=iSd=iP=2#..#.##.# .... #..#.##.# ..... #.##..... ####.####.. $.. #.# #.# #.# #.####.###.# #..>.....#.# ######.#.#.##.#.#.#......## d=iB,d=iGd=i;k#..#.##.# ....  #..#.##.# .....  #.##.....  ####.####.. $.. #.# #.# #.# #.####.###.# #..>.....#.# ######.#.#.#.#.#.#.#......### d=iqd=iqd=iId=i֡ #..#.##.# .... #..#.##.# ..... #.##..... ####.####.. $.. #.# #.# #.# #.####.###.# #..>.....#.# ######.#.#.#.d=iJ #.#.#.@.. #......# ##d=i],d=id=iF #..#.##.# ..... #..#.##.# ...... #..#.##.# ..... #.......##.....####.####.. $.. #.# #.# #.# #.####.###.#d=i #..>.....#.# ######.#.#@########. #.#.#.......... #......################d=i,d=igd=iwM<... ............#.##.# .............##...####.####.. $...# #.# ####.##..>.....#@# #############d=iR#.#..........#......######### d=i,d=i d=i6/M.###..##<...#.####.......##.......##.##.# ..............##......####.####.. $...# #.# ####.##..>.....#.# ##############.#.#..........#d=i4,d=i9d=iSM #...... .###.#<...###.##.##.......#.......##.......#####.####...$....#.# #.# ####.##..>.....#.# d=iv######.#.#.########.#d=i=#,d=i'd=iKM##.# #......#.#.#..###.#<...#.##.#.......##...####.####...$@...#.# #.###.########.##d=iNLe#..>.....#.#d=iR,d=iWd=i{ #..###.#.... #..# #......#.#.#. #..###..##.....#.# #.<...#.##.# #..#.##.##.# #..#.##.##d=i{|.# #..#.##.##.# #.##.# ####.####...@....# #.# #.###.#### #.####.###.# #..>.....#.#d=i| ######.#.#.##. #.#.#....d=i| #......# ####d=i|5####d=id=iYd=ijd=iad=id=iyd=i%  #.#....#.##. #..###.#.....### #..# #......#.#.#. #..###..##.....#.# #.<...#.##.# #..#.##.##.# #..#.##.##.# d=in?#..#.##.##.# #..........# ####.####........# d=i#.# #.###.#####.####.###.#d=i#..>.....#.#######.#.#.########.d=iص#.#.#..........#......########d=iN######## _You now have 497 gold pieces (gained 16).d=ih3d=id=iO|M#.....# #....#.##.# ..##.#.....### #. #......#.#.#..###.#<...#.##.......##...####.####........#.# #.###.####...d=ix,d=id=iwM#..####.##.....##. ..#....#.##.# # ...##.#.....###.#.. #......#.#.#.#.###.#<...#.##.......##...####.####........#.d=iY.##..d=i,d=io#d=iI`#.###.......# #.###..####.###.##.....##. ..+#.#....#.##.# # .#..###.#.....###.#..#..# #......#.##..###..##.....#.# #.<...#.##.d=iJT# #..#.##.##.# #..#.##.##.......# #..#.##.##.......# #...........#####.####........d=iFJ##.# #.###.####d=itJ#.####.###.#d=iJ#..>.....#.#######.#.#.########.d=i$Qd=idQd=irVd=i*|%##......######  #.###.......# .#  #.###..####.##  #.##.....##. ..+  #.#....#.##.# # .  #..###.###.#..  #..# #......#.#.#..###..##.....#.#  d=i|#.<...#.##.#  #..#.##.##.#  #..#.##.##.......#  #..#.##  #...........#  d=i|####.####........#d=i}x#.# #.###.#####.####.###.##..>.....#.#d=iFd=id=i=d=in...##### #......###### .+ #.###.......# .# #.###..####.#..# #.##.....##. ..+ #.#....#.##.# # ...# #..###.#.....###.#.. #..# #......#.# d=ii#..###..##.....#@# #.<...#.##.# #..#.##.##.# #..#.## d=i'#...........# ####.####........d=iU+#d=iu#.# #.###.#####.####.###.#d=iδ,d=i}d=i? ..##### ## ......###### ##.+ .###.......## ...# .###..####.##. ...# .##.....##. #.# ...+ .#....#.##.# #.# ...# ..###.###.#..# d=i..# #......#.# ..###..##.....#.# .<...#.##.......# ..#.##.##.......# ..#.##.##.......# ..#.##.##.......# ..........# d=i###.####........##.# #.###.####d=ijd=id=id=io  # ###+#  ##### # ## ....#######. ###.+ ###.......##.. ....# ###..####.##..##...# ##.....##. #.#.....+ #....#.##.# #.#....#d=i R###.###.#@.## #......#.#.#.#..+###..##.....#.##### <...#.##....d=i .##.##.##.......#d=i #.##.##.......##.##.##.......d=iF x# .........# d=ij N##.####........#d=i,d=i7d=i-=# #...#.... # ###+#  ##### # ## ....#######. ####.+ .......##.. ....# ####.##..##...# .##. #.#.....+ d=i=...#.##.# #.#..@.# ###.###.#..## # #......#.#.#.#..+ ###..##.....#.#####..#.##.# #.##.##.....# #.##.##..d=i>S #.##.##.. d=i1>M.........#d=i3D,d=iHd=i=n# #...# .... # ###+# #  # ### #.#####.+ .##.......# ..####.##..##...# .....##. #.#.....+ #.##.# #.#...@# .#.....###.#..##  #......#.#.#.#..+ ..##.....#.######.##.......# .##.##.......# .##.##.....d=inx..# .##.##.......# d=iGud=iud=iyd=i`\M#####.######...# ....###+# ##### # ### ...#######.#####.+.....##.... #..####.##..##...#..##. #.#....@+ ...#.##.# #.#.... ##.#.....###.#..###......#.#.#.#..+#...d=i,d=id=i+.#..#'#..#.#+d=i,d=i0d=i  #...# #####.#####  #...# ....  ###+#  ..# # ###..##.#####.+..+ .##.......#..# d=i/..####.##..##...#..# ##. #.#.....@# #.##.# #.#....#..# .#.....###.#..##..# #......#.#.#.#..+..+d=iXy..##.....#.#####..##.##.......# ..# ##.##.......# ##+ ##.##.....d=i>..# _You open the door.d=iY3d=i> d=iP2w ## #...# #....)))).# #...# #####.######...#.... ###+# #..# ## # ###..# d=i2?#######.#####.+..+ ....##.......#..# ####.##..##...#@.#.##. #.#.....'##+ .#.##.# #.#....#..# .###.#..##..# ......#.#.#.#..+..+d=i 3.##.....#.#####..#.##.# ..#d=i43A.##.# ##+ d=iP3; There is an open door here.d=i#:d=i: _d=i?d=ig #...# #....)))).# d=iTg#...# #####.##### #...# .... d=i~g###+# #..# d=ig # ###..# #.#####.+..+ d=ig\##.#..# d=ig####.##..##...#.@# ##. #.#.....'##+ d=i h#.##.# #.#....#..# #.....###.#..#d=iBh#..##.#.#.#..+..+d=ichf##.....#.## .##......d=ih4 d=i1od=iod=itd=i'.##.#.+#d=i~,d=id=i*  #...# #####.##### #...# ....  ###+# #..# # ###..# #####.#####.+..+## d=i....##.......#..#.+ ###.##..##...#..#.# .##. #.#.....'##@.###.# #.#....#..#.# .....###.#..##..#.+ ....#.#.#.#..+..+## ##.....#.#####..# ##.......# #..# d=ix##.......# ###+ d=i\c##.......# _You open the door.d=i3d=iod=ic  #...# #....)))).# #...# #####.######...#.... ###+ #..#  # ###..# #####.#####.+..+## ...##.......#..#.+ ##.##..##...#..#@# ##. #.#.....'##'.# d=i##.# #.#....#..#.# ##.#..##..#.+ ...#.#.#.#..+..+##.....#.#####..#.# #..#.d=i>i# ###+  There is an open door here.d=i} d=i  _d=id=i82M##...##.########....)))).#####.######...# ....##+#  # ###..# #####.#####.+..+## ...##.......#..#@+##..##...#..#. #.#.....'##' ##.# #.#....#..#.##d=i?,d=iMEd=iyl#+##'...+...#_.#.#+d=i},d=iMd=ivQ 80.3 (28.4 _You open the door.d=idopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a shimmering blue altar of Sif Muna.d=i{..#..'##'.......d=id=i}#...# #.##...##.#  #...# #....)))).#  #...# #####.#####  #...# .... ###+# #..# # ###..# .#####.+..+###+## ##.#..#.@...+ .##..##...#..#.#...# . #.#.....'##'.#._.# .# #.#....#..#.#...####.#..##..#.+...+#.#.#.#..+..+###+## .....#.#####..# .# #..# d=io: _d=id=i #...# #.##...##.# d=i#...# #....)))).# #...# #####.##### #...# .... ###+# #..# # ###..# .#####.+..+###+## ##.#..#.'@..+ d=iL.##..##...#..#.#...# . #.#.....'##'.#._.# .# #.#....#..#.#...####.#..##..#.+...+#.#.#.#..+..+##+###.#####..#  There is an open door here.d=id=i _d=id=i(...# #.##...##.# ...# #....)))).# ...# #####.##### ...# .... ###+# #..#  d=iD)# ###..# .#####.+..+###+## ##.#..#.'.@.+ ##..##...#..#.#...#  #.#.....'##'.#._.# # #.#....#..###.#..##. #.#.#.#..+d=i *= d=i#0d=i0d=i6d=i1]z###+###........'d=i:dd=idd=ikd=i$` M#### .....##...##.########....)))).#####.##### ...# .... ##+###+###+ #..#.......#  # ###..#.......######.+..+###@##...'...+ ##..##...#..#.#..  #.#.....'##'.#._.#..#.+ _You open the door. _You open the door.d=iԘ3d=id=i? .... ##.###.##.....# ##### #...##.##.....# # #.##...##.######### #....)))).# # #####.##### ..#.... ###+###+###+  #..#.#  ###..#....@..#.#####.+..+###'###+.......#..#.'...+ #..##...#..#.#...#.#.....'##'.#._.#  #.#....#..#.#...#d=i, ##.#..##..#.+...+#.#.#..+..+###+###.#####..#  There is an open door here.d=id=i2 _d=i[d=i . #.# #........#...... ##.###.##.....#.##### #...##.##.....#.# #.##...##.########.# #....)))).#.# #####.##### ...# ....  ###+###+###+ #..#d=i .#  # ###..#.......##.#####.+..+###'###+#.......#..#.'...+ ##..##...#..#.#...#.'##'.#._.# #.#....#..#.#...###.#..##..#.+...+ #.#.#.#..+..+###+##d=ic d=i d=i d=i?3 k####..#'d=i9 d=i9 d=iZ? d=ic + M###..< #.# #........ ##.##### .....##...##.########....)))).######.#### ...# ........# ##+###@###+ ..  # ###..#.......# ##.#####.+..+###'###+#._.#+...+ _You open the door. _You open the door.d=iov 3d=i`y :_d=i   #.# #........#  ##.###.##.....# ##### #...##.##.....# # #.##...##.######## # #....)))).# # #####.##### # ........# d=i/  ###+###'###+#..#....@..# # ###..#.# #.#####.+..+###'###+ .......#..#.'...+..##...#..#.#...#.#.....'##'.#._.#d=iR #..#.#...###.#..##..#.+...+d=is U.#.#..+..+###+##  There is an open door here.d=i d=i  _d=ic 8_d=i ) #.# #.#  ##.###.##.....# ##### #...##.##.....# # #.##...##.# # #....)))).# # #####.##### # ........# ###+###'###+ #..#.....@.#  ###..#.......# d=i /.#####.+..+###'###+ .#..#.'...+ ..##...#..#.#...# .#.....'##' #.#....#..#.#...#.#..##..#.+...+ d=io ,d=i :_d=i. V #.# #.#  ##.###.##.....# ##### #...##.##.....# # #.##...##.# # #....)))).# # #####.##### # ........# ###+###'###+ #..#......@# d=i ###..#.......# #####.+..+###'###+ #..#.'...+##...#..#.#...# #.....'##'.#._.# .#....#..#.#...# d=i~ ,d=i 8_d=iA6 m####...'#d=i< ,d=i.A d=iJg  #.# ####..<..#  #.# #........# .... ##.###.##.....# ### #...##.##.....#  #.##...##.########  #....)))).#  #####.##### #######........# #.....####+###'### #..#.......#..#  ###..#.......#..# ####.+..+###'###+..+....#..#.'...+ ..##...#..#.#...# ..#....'##'.#._.# ##+...#..#.#...#.##..#.+...+ _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.d=im d=in d=is d=i M#### #...###..< #.# #... .... ##.# #### .....##...##.########....)))).# #####.##### ######........# #@....###+###'###'###..#d=i{ C #..#.......#..####..#.......#..####''..# _You open the door.  d=iʦ d=iS  _d=i 8_d=i M #.# #.....#  #.# ####..<..#  #.# #.#  ##.###.##.....#  #...##.##.....# #.##...##.# #....)))).# #####.##### # .# #.@...# ###+###'###'###..# #..#.......#..# ####..#.......#..#.+..+###'###+..+#..#.'...+ ..#...#..#.#...# ..#'##'.#._.# ##+ d=i_ ,d=i 8_d=i:  #.# #.....#  #.# ####..<..#  #.# #.#  ##.###.##.....#  #...##.##.....#  #.##...##.#  #....)))).#  #####.##### # .# #..@..# ###+###'###'###..# d=i #..#.......#..# .#  ###..#.......#..# #.+..+###'###+..+#..#.' ...#..#.# d=iZ ,d=i7 8_d=i3 p #.# #.....#  #.# ####..<..#  #.# #.#  ##.###.##.....#  #...##.##.....# #.##...##.# #....)))).# #####.##### #d=i4  .# #...@.# ###+###'###'###..# #..#.......#..##.# ###..#.......#..# .#.+..+###'###+..+ .#..#.'...+ ..# ## d=i: ,d=i? 8_d=ic  #.# ####..<..#  #.# #........#  ##.###.##.....#  #...##.##.....# .##...##.######## ....)))).# ###.##### #######  ........# #.....  ###+###'###'####..#.......#..##.# ##..#.......#..# .# .+..+###'###+..+ .. .#..#.'...+ ..# .###..#.#...# ..# .#'##'.#._.# ##+ $##..#.#...# ## ##..#.+...+d=i h ,d=ik 9_d=iގ m#.# ####..<..#  #.# #.#  ##.###.##.....#  #...##.##.....#  ##...##.#  )))).#  .##### #######  .# #.....##  ###+###'###'###.@#  d=i #..#.......#..##.#  #..#.......#..##.#  +..+###'###+..+...  #..#.'...+ ..##.##  #..#.#...# ..##.#    '##'.#._.# ##+.$#    #..#.#...# .##    #..#.+...+   d=ih ,d=i˘ d=iK Y ......##.###.##... ###### ...)))).# ###.##### ####### ........# #.....## ###+###'###'###....#.......#..##....#..# +..+###'###+..+...##.##. +..+###+##  d=iq ,d=i 7_d=i  ##.###.##... ###### ...)))).# ###.##### ####### ........# #.....## ###+###'###'###....#.......#..##d=i .... +..+###'###+..+......# #..#.'...+ ..##.#####+. #..#  d=i ,d=i d=i>' ~ ... ###### ...)))).# ###.##### ####### ........# #.....## ###+###'###'###....#.......#..##....#..##.###.# +..+###'###+..+.@....# #..#.'...+ ..##.####.#...# ..##.# ### #..#  d=i$. ,d=iD4 d=iZ  ###### ...)))).# ###.##### ####### ........# #.....## ###+###'###'###....#.......#..##....#..##.###.# +..+###'###+..+..... #..#.'...+ ..##@#####.#...# ..##.# '##'.#._.# ##+.$# ###+  d=iG` ,d=id d=i  ...)))).# ###.##### ####### ........# #.....## ###+###'###'###....#.......#..##....#..##.###.# +..+###'###+..+......# #..#.'...+ ..##.#####.#...# '##'.#._.# ##+.$ #..#.#...# #.#  d=i\ ,d=iB 9_d=i  ###.##### ####### ........# #.....## ###+###'###'###....#.......#..##....##.# +..+###'###+..+..... d=i X#..#.'...+ ..##.####.#...# ..##.# '##'.#._.# ##+. #..#.#...# #.#+...+   d=i ,d=i 4_d=i ,d=i) d=i #.##### #  .# #.....##  ###+###'###'###..#  #..#.......#..##.# #..#.......#..##.###.# .+..+###'###+..+......# .#..#.'...+ ..##.##### .#..#.#...# ..##.# .'##'.#._.# ##+@.# .#..#.#...# #.## #..#.+...+ #.# .+..+###+## +.##..# ###  #..#  ###+ _There is an open door here. _You open the doord=i~ . _There is an open door here. _You open the door. _There is an open door here. _You now have 507 gold pieces (gained 10).d=i 3d=i d=i$ d=i' d=it, +#.#..#'98.7 (1#..#.+d=iD1 d=i1 M======9.7 (19d=i5 d=iA8 = _As you open the door, it creaks loudly!d=i,d=iAC7_d=ijm  #..#.#..##.# ###..#.#..##.###.##.+..+###'###+..+......#.#..#.'...+ #..##.##### #...#..#.#...# #..##.#.'##'.#._.# +##'..#.#..#.#...# #..#.## #..##..#.+...+ #..#.# .#..+..+###+## +@.+.##..# #..### # #..# #..# # ###+ +### #####_You now have 522 gold pieces (gained 15).d=ipod=iod=itd=iT{,d=id=i. #+.#'...........##+# _e - a wand of paralysis (23) (gained 3 charges)d=id=id=iۮd=i}  #..#.#..##.# ###..#.#..##.###.##.+..+###'###+..+......#.#..#.'...+.#..##.##### ##...#..#.#...#.#..##.#.'##'.#._.#.+##'..# #....#..#.#...#.#..#.## .#..##..#.+...+.#..#.# #.#..+..+###+###@..+.# .#####..#.#..### .# #..#.......#..# .# ###+###+###+### d=iZ.# .# .# .## _You open the door.d=iK3d=iU9_d=i,  ###..#.#..##.###.# ###.+..+###'###+..+......# ....#..#.'...+.#..##.##### #...#..#.#...#.#..##.# ....'##'.#._.#.+##'..# #..#.#...#.#..#.## ##..#.+...+.#..#.# d=i9+..+###+###'..+.# ####..#.......#@.### # #..#.......#..# # ###+###+###+### ##d=iT##d=iN# There is an open door here.d=i. d=i  _d=i7_d=ic4###.+..+###'###+..+..... ....#..#.'...+.#..##.#### ##...#.#..##.# ....'##'.#._.#.+##'.#..#.#...#.#..#.# #..##..#.+...+ .#..+..+###+###'..+ #####..#.......#..## #  ##+###+###+## d=i8d=i8d=ii<d=i&^#'#.....#####d=ifc,d=ifd=i .....#..#.'...+.#..##.##### ##...#..#.#...#.#..##.# .....'##'.#._.#.+##'..# #....#..#.#...#.#..#.## .#..##..#.+...+.#..#.#..+..+###+###'..+.#d=iH####..#.......#..### .# #..#.......#..# .# ###+###+###@### .# #..# .#...## .#### d=iڎ.## ######. _You open the door.d=i3d=id=i ##...#..#.#...#.#..##.# .....'##'.#._.#.+##'..# .#....#..#.#...#.#..#.###..##..#.+...+.#..#.#..+..+###+###'..+.#####..#.......#..### ..# #..#.......#..# .# ###+###+###'### ..# #@.# .#........##.##..####.# ### #######. ........There is an open door here. _d=i #.....'##'.#._.#.+##'. .#....#..#.#...#.#..#.# #.#..##..#.+...+.#..#.# .#.#..+..+###+###'..+ #.#####..#.......#..## ..# #..# ##+###+###'## ...#.##..# .......@##d=id#..######  ########d=i,d=id=i".#.....'##'.#._.#.+##'..# #.#....#..#.#...#.#..#.## ##.#..##..#.+...+.#..#.# #.#.#..+..+###+###'..+.# .#.#####..#.#..###.# #..#.#..#.# ###+###+###'###.#.#.##..#.#.##.# .#..######.## ###.. .#d=i(,d=i+d=iQ#.#.....'##'.#._.#.+##'..#  #.#....#..#.#...#.#..#.###.#..##..#.+...+.#..#.# .#.#.#..+..+###+###'..+.# ..#.#####..#.#..###.# #..#.#..#.# ###+###+###'###.#.#.##..#.#.##.# #.#..######.## d=iR^.#### .# .# .#.. ..#d=i^Wd=iWd=i,\d=id #.#.....'##'.#._.#.+##'..# # #.#....#..#.#...#.#..#.## .###.#..##..#.+...+.#..#.# #.#.#.#..+..+###+###'..+.#.#.#####..#.#..###.# #..#.#..#.# ###+###+###'###.#.#.##..#.# o.##.# ##.#..######.# #. #.##### #.# #.#o   orc (asleep) #.#. #. ...#d=i  You encounter an orc. It is wielding a +0 hand axe.d=i{?------d=i0111.5 (11.8d=iĘT------2.1 (12.4 _d=ixd=iɤd=io  '..# # .#.## .#.# '..+.# ..###  ..#  ###+###+###'###  ......#.##..# d=i% o......@...##  ##.#..######  #. #d=iJ '..#  .#.## .#.# '..+.# ..###  ..#  ###+###+###'###  ......#.##..#  o......@...##  ##.#..######  #. #d=iW/d=i6#d=i}#d=i'd=i*[ _An orc is nearby!d=i:6 . #.#.....'##'.#._.#.+##'..# .# #.#....#..#.#...#.#..#.## ..###.#..##..#.+...+.#..#.# .#.#.#.#..+..+###+###'..+.#.#.#####..#.#..###.# #..#.#..#.# ####+###+###'###.# o......#.##..#.# .o....##.# .##.#..######.# #..#.#### #..#.#d=i6#.. .#.#...o   orc wizard (asleep) .#.#.####o   orc (asleep) .#. ....#d=iC .oYou encounter an orc wizard. It is wielding a +0 dagger.d=ilG.od=inp oThe orc shouts!d=ip oYou encounter an orc. It is wielding a +0 hand axe.d=ixoooo 3 orcs (2 wandering)d=iy8==7 (0.6)d=id=ihq _You encounter an orc. It is wielding a +0 dagger.d=iYSm#. #.#.....'##'.#._.#.+##'..# #.# #.#....#..#.#...#.#..#.##.###.#..##..#.+...+.#..#.# ..#.#.#.#..+..+###+###'..+.#.#.#####..#.#..###.# #..#.#..#.# #####+###+###'###.# #.o.....#.##..#.# .o.o.##.# .o##.#..######.# #..##.#### #..##.# #..#.#.# ...# #.#.#.##### #.#. .....#d=iZd=i[1--3.3d=iZ`d=igbd=i:  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=i .oYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The orc shouts! x2d=iG.od=iG5o.d=iY6o.d=ivv@vvvoo1 ally target)d=i0----==4.3 (1.0Will/2 Jinx -Star d=iRd=i d=i6_Your orb unleashes a flurry of shooting stars!d=i@ )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!d=iT n(( 2 orcsd=i'v ;v○d=iKw <v○d=iw Iv○d=ix |v○v○d=iy H.od=iz <.od=i{ .ov○d=iT (( (ally target)  Okawaru accepts your kill.The shooting star hits the orc wizard!d=ic  ○The orc wizard is severely wounded.d=i )The orc wizard is knocked back. The shooting star hits the orc wizard!  You kill the orc wizard!d=iqoo 2 orcsd=ij/○d=iq°°v@°°°(1 ally target)d=iu51=5d=iE°°d=iP _Okawaru accepts your kill.d=i (((You shoot a sling bullet. The sling bullet hits the orc.d=i\v○v○d=i].o.od=ig )The orc is moderately wounded.The shooting star hits the orc!  You kill the orc!d=il(((   orcd=i0○d=i: )Okawaru accepts your kill.The shooting star hits the orc!  You kill the orc!d=i F(d=iM{r○v○d=i\)°v°°°@...d=iɆ%6d=iZn°v°°°d=iP _Okawaru accepts your kill.d=i3d=i Noise: ===------  Time: 8116.3 (0.0) .......# ..##.#..######b) +2 sling .......##..#d=i`> Fire: b) +2 sling ###.#####..#Will/2 Jinx -Star ###.#d=i> #..# ..#.#...# #.#.########.##### #.#.......... d=i> .....########Okawaru accepts your kill.The shooting star hits the orc!  You kill the orc! d=i? _Okawaru accepts your kill. _No target in view! _Unknown command.d=i2E d=iE d=idK d=iL d=ihg3d=i}rd=i=sGv○d=isCv○d=i|z;°°...d=i~$ _d=i8°d=i?v○d=iʃJ○vd=iՈF°°..d=iJ)d=i2N°°d=iQ ○v _The sprites lose interest in your situation.d=i9v○d=iX.)°d=id=i:°d=i֜Gv○d=iĝBv○d=i5D°°.d=id=i:<°°d=iH○vd=i9○vd=im°°.)d=i?#1d=ig)==d=ih_°°d=i/O○vd=iŲ=○vd=iз[..°°d=i-d=iT_°d=iCv○d=iZ2○d=iPw)°.°d=id=i:°d=i)q .. _Your shooting star dissipates.d=id=id=id=i.$==d=iPd=iid=i>d=id=iWd=id=ihd=i7_d=id=iGL2==d=i7_d=i\d=id=i d=id=iWd=id=i[d=id=id=i$d=i$%==d=i)% d=i*d=i)1z _Your orb has finished recharging its magic.d=i1d=i69_d=i;d=iM<d=iT@7_d=id=i:d=id=i d=iT d=i[d=i+d=id=id=i!d=i^"d=i'&d=i:+d=i+d=i\/d=i3d=i4d=i7d=i=d=i>(d=i,Bd=ii #. #.#.....'##'.#._.#.+##'..# ##.# #.#....#..#.#...#.#..#.##.###.#..##..#.+...+.#..#.#.#.#.#.#..+..+###+###'..+.# #.....#.#####..#.#..### #.# #..#.#..# #.# #####+###+###'### #d=ij.###...)...#.##..# #.##....).@......## #.##..##.#..######.# #. #..# .###.##### #..# .###.# #..# ...#.# ...# .#.#.#.##### .#.#. ......# _You feel your willpower return.d=iq3d=iwd=i.##. #.#.....'##'.#._.#.+##'..# .##.# #.#....#..#.#...#.#..#.##.###.#..##..#.+...+.#..#.#.#.#.#.#..+..+###+###'..+.# ##.....#.#####..#.#..### ##.# #..#.#..# ##.# #####+###+###'### ##d=i>o.###...)...#.##..# ##.##....)@.......## ##.##..##.#..###### #.# #..#..# #.###.#### #.#..# #.###.##. #..#.#.#.. ...# d=iwk#.#.#.##.##### #.#.#. #......d=i#d=i6d=iѥd=iHd=iS#.##.# #.#....#..#.#...#.#..#.## #.....###.#..##..#.+...+.#..#..#.#.#..+..+###+###'..+.# .##.....#.#####..#.......#..### .##.......# #..#.#..# .##.# #####+###+###'### .##.###...)...#.##..# .##d=i[.##....)........## .##.##..##@#..####.# #..#..#  #.###.#### #.##..# ##.###.# #. #..# .....#.# .. ...# ##.#.#.########.#####  #.#.#..........  #......########  d=i d=i=d=id=iId=i.#.....###.#..##..#.+...+.#..#. ..#.#.#..+..+###+###'..+.###.....#.#####..#.......#..### #.##.......# #..#.#..# #.##.# #####+###+###'### #.##.###...)...#.##..# #.##.##....)........## ..##d=iD.##..##.#..#### #.# #@.#..#  #.###.#### #.##..# ###.###.# #.##..# >.....#.# ......# ###.#.#.########.#####  #.#.#..........#  #......######### ######## d=i d=i d=iTd=i6 .....#.#.#.#..+..+###+###'..+##.....#.#####..#.......#..## #..#  #####+###+###'####...)...#.##..# ....)........# .d=i7##.#..###### ###. #..#..#  #.###.##### ## # >.........##.##d=i=d=i=d=ikBd=icg ##.....#.#####..#.......#..## #..#  #####+###+###'####...)...#.##..# ....)........# .##.#..###### ###. #..#..#  #.###.###d=ig## ## >.....#........# ###.#.#.########.#####d=idnd=ind=i}d=iAE #..#  #####+###+###'####...)...#.##..# ....)........# .##.#..###### ###.# #..#..# d=i #.###.#####. #.##..# ## #..#.##..# >.....#...@....# d=ik###.#.#.########.####  d=iͣh.........# #d=id=i,d=iXd=i.#.##.# #..#.#..# ##.##.# #####+###+###'### ##.##.###...)...#.##..# ##.##.##....)........##.##.##..##.#..#######.##..#..#..# d=i# #.###.#####..#.##..##.###.# #..#.##..# .>.....#.# #..@.....##.#.#.########.##### #.#.#...# #......######d=ibY###  #d=iU,d=i}d=i6 .##.....#.#####..#.#..### #.##.# #..#.......#..# .##.# #####+###+###'### #.##.###...)...#.##..# #.##.##....)........ ..d=i M##..##.#..###### ###........##..#..#..#  #.###.#####..#.##..# ###.###.# #..#@##..# >.....#.# #........# d=i ###.#.#.########.######.#.#..........#d=i Z#......#################d=i,d=id=iAM....#.#.#.#..+..+###+###'..+. .#.###### #..#.......#.. #####+###+###'####...)...#.##.. #..)........## ..##d=iC#.#..###### ###.........#  ### ###.###..#.##..# >.....#.# #........# ###.#.#.########.#####d=iyQBd=iw###.#..##..#.+...+.#..#.# ...#.#.#.#..+..+###+###'..+.# .##.....#.#####..#.#..### .##.# #..#.......#..# .##.# #####+###+###'### .##.###...)...#.##..# ##.##....)........ .##..##.#..###### d=ix##........##..#.@#..#  #.###.#####..#.##..# ##.###.# #..#.##..# .....#.# #........# ##.#.#.########.######.#.#..........#  #......#########d=ix%########d=iD~d=i~d=id=iM##.# #.#....#..#.#...## #.....###.#..##..#.+...+.#..# .....#.#.#.#..+..+###+###'..+.#.###### #..#.......#.. #####+###+###'#####...)...#.##..#....)........## .####@#..###### ##.........  ####..#.## ##.###.# #..#.##..#d=icd=id=iTd=ie.##. #.#.....'##'.#._.#.+##'..# .##.# #.#....#..#.#...#.#..#.###.#..##..#.+...+.#..#.# ...#.#.#.#..+..+###+###'..+.# ##.....#.#####..#.#..### ##.# #..#.......#..# ##.# #####+###+###'### ##.d=iI###...)...#.##..# ##.##....)@.......##..##.#..###### #........##..#..#..# .###.#####..#.##..# d=iv,#.###.# #..#.##..# ....#.# #........# d=i#.#.#.########.##### #.#.#..........# #......#########d=id=iQd=is7_d=i M###.##..##...#..#.#...#.#..## #.#.....'##'.#._.#.+##'.. .##.# #.#....#..#.#...##.###.#..##..#.+...+.#..# ....#.#.#.#..+..+###+###'..+.#.###### #..#.......#.. #####+###+###'#####...)@..#.##....)........## ###..##.#..###### #........##..#..#..#.d=i,d=id=i>'###..#..+..+###..#...#.'d=iE,d=iKd=i4s M....##....'...+## ###.##..##...#..#.#...#.#..## #.#.....'##'.#._.#.+##'.. .##.# #.#....#..#.#...##.###.#..##..#.+...+.#..# ....#.#.#.#..+..+###+###'..+.#.#####..#.......#..### #..#.......#..d=is #####@###+###'#####...)...#.##....)........## ##.......##..##.#..#########.##### _You open the door.d=iz3d=id=i) #######.#####.+..+###'###+..+.... .....##.......#..#.'...+.#..##.## ####.##..##...#..#.#...#.#..##.# ..##..'##'.#._.#.+##'..# #.##.# #.#....#..#.#...#.#..#.## #.....###.#..##..#.+...+.#..#.# .....#.#.#.#..+..+###+###'..+.# .##.....#.#####..#.......#..### d=i.##.# #.@#.......#..# .##.# #####'###+###'### .##.###...)...#.##..# .##.##....)........## d=iw.##.##..##.#..###### ##........##..#.d=iݨd.#..#  #.###.#####..#d=iD.##..# ##.###.# #..#.##..# .....#.# #........#There is an open door here.d=ḭd=i? _d=iid=il # 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..#.)......#####..####.# #.####.#..........#.......#.#.#........ ..######>#.#..##..#. #.# #.#....##@.####. d=i # #.#..............# #.#.#)###.####### ### #.........# # ##..####### # #.## ####### ###### #.# #.....### #.# ####..<..#d=i .....# #.# #...d=i ,d=i d=i n#.......#  #..##.#.# ##..#..#.# |#..#.##.########## #........... # .#.)......#####..####.#####.#..........#....##....#.#.#............. .######>#.#..##.@#. d=i <# #.#....##..####. # #.#.............# .# #.#.#)###.####### ## #.........# d=i@ ##..####### #.## ######d=ih # ##### #.# #...d=i ..### #.# ####..<..#d=i ,d=ih d=i /.# #.......# ..##.#.# #..#..#.# #..#.##.########## #................. # #.)......#####..####.# ####.#..........#....###....#.#.#......@....... d=i0i######>#.#..##..#....### # #.#....##..####.# # #.#.............# #.#.#)###.####### # #.........###..####### #.## ####### #### #.# #.....#d=i5d=i5d=i:d=i\L.# .# ..##.#.# ..#..#.# ..#.##.########## ....... # .)......#####..####.# .#.#....##.#.#.......>#.#..##..#....#  #.#....##..####.#  #.#........  #.#.#)###.#  #.........###..####### d=ib,d=igd=iՌ&###.### # ....# ##.#.# #..#.# #.##.########## ......... # )......#####..####.# ##.#..........#.@..#### ...#.#.#................ ####>#.#..##..#....######.#....##..####.#d=i#.#.............##.#.#)###.########.........###..  #.## #######d=iܛ,d=id=ih.### # # ##.#.# d=i#..#.# #.##.# ## .# ......#####..####.# .#.#..@.#### #.#.#.........d=i>#.#..##..#....#####.  #.#......d=iDp#.#.#)## d=imd=id=id=iMd=i1.###  #  #  #.#.#  ..#.#  .##.#####   ..#  #####..####.#  .#.#...@####  .#.#.#.........# >#.#..##..#....#####.# d=i##.#....##..####.#  #.#.............#  #.#.#)###.#######   #.........#   ##..#   #.## #   d=i,d=id=i" M #.## ... #.#.# ##.#############...............#####..####@# .........#....#### .#.#.#.................# ##>#.#..##..#....#####.# .d=i")d=i)d=i.d=i ## .... #.# .##.##############................d=iR#####..####.#..........#...@#####.#.................# ##>#.#..##..#....#####.#.#.## #######  d=i,d=i d=iD...#  #  .#.#  .#.#  ##.############## ................#  #####..####.#  #..........#....####### #.#.#...........@.....# #>#.#..##..#....#####.#  #.#....##..####.#  #.#.............#  #.#.#)###.####### d=iE #.........#  ##..#######  .## ####### #.# #.....#  d=iJd=iJd=iOd=iv #  #  #.#  #.#  #.####  .#  #####..####.#  .#....#  .#.#............@....#  >#.#..##..#....#####.#  .#....##..####.#  .#.............#  .#.#)###.#######  .........#  #..#  #.## #  #.# #.....#  d=i{,d=id=i#  .#  .#  .#  .#  #  #####..####.#  #....#  #.#.............@...#  #.#..##..#....#####.#  #....##..####.#  #.......#  #.#)###.#  ......#  ..#  .## #  .# #.....#  d=i,d=id=i#  #  #  #  #  #  .#####..####.#  #....#  .#..............@..#  .#..##..#....#####.#  ....##..####.# # d=i.......#  .#)###.#  .......#  .#  ## #  # #.....#  d=iE,d=iyd=i1          #  #####..####.#  #....#  #...............@.#  #..##..#....#####.#  ##..####.# .# d=iuS ....# .# #)###.# .# ......# .# # .# # # .#  #.....#  d=i, d=i} d=id=i4      #  ..####.#  #....#  ................@#  ..##..#....#####.#  ##..####.# #.#  .....# #.#  )###.# #.#  .....# #.#   #.#   # #.#  #.....#  d=i9,d=i>d=ia ############ ........... ####..####. ......#....#######d=ioaD...........##..#....#####..####.# ............ ####..<..# d=iaD d=iVgd=igd=iUkd=in ############ ........... ####..####. ......#....#######...........##..#....#####..####.# ......... )###.#######.# #........#  d=i-,d=i)d=iڼ ############ ........... ####..####. ......#....#######...........##..#....#####..####.# ......... )###.###### .....# #.# #.##.....#  d=iB,d=id=iT^ ############ ........... d=i####..####. ......#....#######...........##..#....#####d=i? ..####.# ......... )###.###### .....# #####o   orc (asleep)o.# #.##.....# d=i  You encounter an orc. It is wielding a +0 flail.d=iy(---d=i`091.9 (75.6)d=isQ---2.5 (76.2 _d=id=id=ig........... ####..#### ......#....#######...........##..#....#####..####.# #.......... )###.####### #. .....# #####  #######........ ####..<#.#......##d=iQgbo#######d=iXl8o.d=iqUod=ir:==3.1 (0.6)d=ivd=ix% _The orc shouts!d=iXu####..#### ......#....#######...........##..#....########.# ........ )###.###### .....# #####  #######........ ####..<##.##......o##..####### ).# d=i`v7o.d=i(|E--7d=iOd=id=i1  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=i oYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!d=i 7o.d=it& vvoo 2 orcs (1 ally target)d=iH' #0d=ik' ----==4.7 (1.0Will/2 Jinx -Star d=i' d=i/ d=i8 s _You encounter an orc. It is wielding a +0 hand axe.d=i .d=iM......#....#######...........##..#....########.# ........ )###.###### .....# #v #####d=iX.  #######.....# #...o...# ####..<..# #o##.##.#........# # #.# #d=i##o##oo 3 orcs d=iJ(1 unaware, 1 ally target)##### d=i).# ### #######d=iB ○vYour shooting star dissipates!d=iA!-°d=i!5--5.3 (0.6d=iT(8°d=i+o _You encounter an orc. It is wielding a +0 club.d=i oYou shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.d=i ;*d=iMm o.  The orc is heavily wounded.A giggling sprite leaps out and insults the orc's ancestors.d=iFo o.  The orc is almost dead.d=iv novery drained, 1 ally target)d=iw K====6.3 (1.0d=i} d=i I _The orc misses you.d=i= )You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!d=iZBQ 2 orcsd=iF.od=iI:o.d=i[.(1 ally target)d=i:b2===-7d=ibd=iP _Okawaru accepts your kill.d=i(   d=i@) Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=i o.  You beckon more vexing sprites to accompany your attacks.d=i d=i6 8/12 ----------8d=is d=i v _You feel your willpower being sapped. The orc barely misses you.d=iE )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!d=iJr   orc (d=i_  Okawaru accepts your kill.d=iG-=9d=i!d=iI _The orc misses you.d=i? ((((You shoot a sling bullet.d=i YThe sling bullet closely misses the orc.d=i o...Y   ice beasto   orc (ally target)You encounter an ice beast.d=ivV5--200d=id=i: _The orc hits you with a +0 hand axe.d=iHR((((d=i4*d=ijg  Y.  You shoot a sling bullet. The sling bullet barely misses the orc.A giggling sprite leaps out and insults the orc's ancestors.d=i@q o... very drained, ally target)The orc is moderately wounded.d=ivrt4---9==--d=ir1d=izd=i}: _The orc hits you with a +0 hand axe.d=iO]  You shoot a sling bullet. The sling bullet hits the orc.d=i;*d=i` )The orc is heavily wounded.A giggling sprite leaps out and doodles on the orc's face.  You kill the orc!d=i$,Y.d=iR(ally target)d=i0%2d=id=iP _Okawaru accepts your kill.d=i ...........##..#....########.# ........ )###.###### .....# #####v  ####### ####.####d=i .....# #..)@Y..# ####..<##.##........# # #.# ### ..# ####### ).# ### ####### ..# #.....##d=i D○vd=i -°d=i 3--9 (0.6d=i 8°d=iH _The ice beast misses you.d=il _Items here: )) [[ †.d=i{ (((You shoot a sling bullet.d=i% :*d=i6  very drained, ally target) _Items here: )) [[ †.  You shoot a sling bullet.  The sling bullet barely misses the ice beast.  A giggling sprite leaps out and makes the ice beast trip over its own feet.  The ice beast is moderately wounded.Theing star hits the ice beast!d=ia ○The ice beast is heavily wounded.d=iUh °Y..)d=ih 5==3.9 (1.0d=i o K°°d=i6q 4 _The ice beast is knocked back.d=iA= }  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.d=iK :*d=iY ..Y The ice beast is heavily wounded.A giggling sprite leaps out and makes the ice beast trip over its own feet.  The ice beast is severely wounded.d=i֗R5===d=i4d=i(d=i@ _The ice beast hits you but does no damage.d=iX  You shoot a sling bullet. The sling bullet hits the ice beast.d=iH*:*d=iMY _The ice beast hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the ice beast.  The ice beast is almost dead.almost dead.  The jinxing sprites lose interest in you.d=iC15d=i d=iV _The ice beast barely misses you.d=i }  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.d=i l  The ice beast is almost dead.d=ir %6d=iܭ e _The ice beast misses you.d=i?c  You shoot a sling bullet. The sling bullet hits the ice beast.d=il  The ice beast is almost dead.d=iW%7d=iTd=iV _The ice beast barely misses you.d=i!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=i}^  You beckon some vexing sprites to accompany your attacks.d=i-6=8---8Jinx -Star d=i d=ib| _You feel your willpower being sapped. The ice beast barely misses you.d=iɜ c  You shoot a sling bullet. The sling bullet hits the ice beast.d=i" :*d=i _ .  The ice beast is almost dead.A giggling sprite leaps out and makes the ice beast trip over its own feet.  You kill the ice beast!d=i 57=9d=iH d=i P _Okawaru accepts your kill.d=iS6 #  .##..#....#####.#  .##..####.# #.#  # #.#  ###.#d=i6 j #.#  # #.#   #.#  #d=i6  ####.####  #.....# #..))@..#  ..<..# #.##.##.#  .d=is7 =# # #.# #  .##.....# ..#  .##.....# .###  .# .. .# #.  #d=i7  ## .# #.....## d=i7 ( d=i> d=i> 7---10.5 (0.6d=iJC d=iD d=i33d=i8d=iB,d=iBd=iI97d=iIG=--d=iNd=iS{ _The sprites lose interest in your situation.d=iTd=iTXd=i:],d=iQad=ifd=ifN8=d=ifld=i>p,d=iQtd=ixd=ixN9==d=i}d=id=i8d=iӇd=i{d=iK9=d=id=ikN _HP restored.d=i3d=id=i:==d=i d=i$d=id=id=iߴd=i9=d=ied=iP10/12==d=iEd=iid=i,d=i\d=i~,d=id=i,d=id=i_P==d=icd=i5,d=id=i d=i d=i>d=id=id=id=ihd=iL1==d=i$d=i)d=i)d=i.d=i3d=i3d=i8d=i-=,d=iAd=iFd=i3GF==d=iKd=iQn _You feel your willpower return.d=ibQd=iUd=iY,d=i\d=i_,d=ijcd=iahd=iiL2==d=ild=ind=ihod=iHtd=iyd=izd=i=~d=iPd=id=iӇd=iŋP==d=id=ifd=itd=id=i-d=ip(d=i+d=i #  ##..#....#####.#  ##..####.# #.#  # #.#  .# #.#  # #.#   #.#  # ####.####  d=i!#.....# #..)).@.#  ..<..# #.##.##.#  # # #.# .#  ##.....# ..# .#  ##.....# .### .#  # 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Fire: b) +2 sling  #........### #.  #.....#### #.  #.....##.   d=iy########.   #.   #.  _There is an open door here. _There is an open door here. _There is an open door here. _There is an open door here. _Done exploring. _Done exploring.d=id=iHd=i d=i/d=iqf _d=id=i3d=ikd=i,d=id=id=id=id=ijd=id=i%d=i&d=ii'd=i'd=i!(d=i)d=i)d=i$*d=i*d=i+d=i,,d=i[-d=i .d=i.d=iF/d=i/d=i0d=i1d=i1d=i2d=i4 _Done exploring. _ There is a stone staircase leading down here.d=i5d=id6d=i"7$ _d=i7d=i &9d=iI d=i d=i d=iu # _You climb downwards.d=i  ##  #@#d=i H300.6 (9.1 #...# .......  ###...#.# ####### d=i= d=i d=i/ d=i a _There is a stone staircase leading up here.d=iI3d=iƬd=ig #####<###.@.#+............####...#.#####d=ipd=i$ _d=iid=ii### ##<## #..@# +.####...#.###d=i,d=id=i&A#####<## #####...#.#####+.....@.......####...#.##### ####### d=iF,d=iJd=irn.......#### .###<##.# ####...#.#+......####...#.#d=i)o9####### d=i]xd=iyd=i ~d=i%3...... ... ...  #.# ####.#  ##<##.# ####...#@###### +..............$d=iu####...#.##############d=i$d=id=iqd=iOM............d=iL3........  ##d=il ##<##@# ####...#.###### d=ii+..............$d=i####...#.#########d=iWd=id=id=i ....... ..... ..... ... #.######<##.####...#@######+..............$d=iX####...#.#########d=iad=id=id=iZ9 ..... ... ... #.# ####.# ##<##.# ####...#.########+........@.....$.####...#.######## ####### d=i?d=i?d=iCd=ig..... ..... ... ... #.# ####.# ##<##.# d=iDh####...#.#.+.........@....$.####...#.######## d=iq,d=iZvd=i...... ..... ... ... #.# ####.# d=i~##<##.# ####...#.#.d=iK+..........@...$.####...#.#.####### d=i,d=id=i:..... ..... ... ... #.# ####.# ##<##.# ####...#.#.+...........@..$.####...#.#.# d=iV,d=id=i..... ..... ... ... #.# ####.# ##<##.# #####...#.#.+............@.$.####...#.#.# d=i ,d=i d=i41..... ..... ... ... #.# ####.# ##<##.# .#####...#.#....#+.............@$.####...#.#...## #d=i;,d=iB@d=idP..... ..... ... ... #.# ####.# ###<##.# #.##  ####...#.#....#+..........  ####...#.#...## .# d=i;n,d=ird=i|,d=id=iy ..... ..... .#... .#... .##.# .#####.# .# # ##<##.# .#.## ####...#.#....# +......... ####...#.#...## d=i-..# .## _You now have 539 gold pieces (gained 17).d=iB3d=id=iZ..... ..... #.# ... #.# ... #.# #.# #.# ####.# #.### ##<##.# #.#.## ...#.#....# .........'...#.#...## #..# #.#.##d=i,d=id=iBM...............   ####.##  ##<##.# #.#.## ###...#.########@...#### .......................' ###...#.#########...############..#d=id=id=i;k #.#..... #.#  #.# ... #.# #.# #.# ####.# #.#####<##.# #.#.# ##...#.########....####. ................@.....'. ##...#.#########...####.  ####### ##..#  #.#.# ..d=iTBd=iBd=i-Gd=iSl..... #.#  #.# ... #.# #.# #.#  ####.# #.### ##<##.# #.#. #...#.########....####.. .....................'. #...#.#########.@.####. ##### ##..#  ##.# .# ......d=it,d=ioyd=i  ... #.#.#.  ###### ##<##..##...#.########....####.. .....................'.. #...#.#########...####. ###### ##@.#  ## 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d=i |d=ig|d=id=i% ####### ##..#  ##.# #.##.######...###......######.........+....######.##..@#  ##   .#### d=id=iYd=i˴d=i5 ## #.###.######...##......######.........+....########...#  ##   ..##### d=iG,d=ikd=i s ##.######...##......######.........+....########...#  ##   ....#......######### d=iQ d=i d=i d=iH o##.######...d=iH F##......###d=i I G###.........d=iSI F+....######d=iI R##...# d=izJ ##..# ####.d=iJ ] #..#...... d=iJ ....#d=i.K !...d=idK ######### d=iK d=i'Z d=i-[ d=i*a d=i ##.## ####...# ##......### ###.........# +....######.# ##...# .# ##..######.# #..#.#..@...# #.##d=i d=ip d=i d=i D.# d=i ##.## ####...#  ##......### d=i ###.........# +....######.# d=i1 i##...# .# d=i\ !##..######.###..#@.......#......##.#d=i~ f#.........# ###########d=i d=i d=i d=i d=i #.# ##.## d=i ####...# ##......### ###.........# +....######.# ##...# .# ##..######.##..#.#......##.##..# d=i >##d=i d=i d=i d=i( q#.# ##.## ####...# ##......### ###.........# +....######.# ##...# .# ##..######.##..#.#......##.##...# #d=ic) ,##d=i. d=i. d=i3 d=iYW #.# ##.## ####...# ##......### d=iW ###.........# +....######.# ##...# .# d=iW ##..######.####.#..#.#......##.####.#.........# #####d=i` d=iK` d=iyd d=iO #.# ##.## ####...# ##......### ###.........# d=i +....######.# ##...# .# ##..######.####.#..#.#......##.####.d=i$ #.........# ###########d=i d=iq d=ij d=i #.# ##.## ####...# ##......### ###.........# +....######.# ##...# #.# ##..######.####.#..#.#......##.####..##.........# ###########d=ij d=iA #.# ##.## ####...# d=i 4##......### ###.........# +....######.# d=i 9##...# #.# .##..######.####...##..#.d=i R#......##.####..##.........# ###########d=i5 d=i d=i d=i#+ #.# ##.## ####...# ##......### d=ie+ ###.........# +....######.# ###...# #.# ..d=i+ ##..######.####...#.#..#.d=i , S#......##.####..##.........# ...########### #d=i1 d=i1 d=i5 d=iDY #.# ##.## ####...# ##......### d=iY ###.........# #+....######.# .####...# #.# ..##..######.####...#.#d=iY F#..#.#d=iY #......##.####..##...# .... d=iY Y##### ###d=ic d=id d=iuh d=iZ \#.# ##.## #'#####...# ...##......### ..#d=i ###.........# ..##  +....######.# ...#d=i &##...# #.# ..##..######.####...#.# d=i΍ ]#..#.# d=i #......##.####..#### #.d=i u# ..... # #.d=i, B####.#d=iM F.##d=i d=iF d=i d=i1 ?#.# ##.## ##'# ####...# #... d=in ##......### #..# ###.........# #..## +....######.# ##...#### d=i ##...# #.# ........  ##..######.####...#.# #..#.d=i )# d=iz (#......##.####..#### #.# #..... #d=i r ##.#### d=i .d=i +#d=i6 ).#d=i d=is d=iW d=i 4Md=if # #.# o. ##.##'#d=i [ ####...# #...  ##......## ###.........# #..## d=i #+....######.# ##...####. ##...# #.# #.........  d=i 0##..######.####@..#.##....................##.####..####d=i< #.........# #.....#o   orc (asleep).#d=i^ d=i  You encounter an orc. It is wielding a +0 hand axe.d=i d=i 029.2 (28.6)d=i 38 (29.2 _d=i d=i d=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=iH< KYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!d=iDvv, ally target)K   kobold (distracted)d=iEl0----==30.8 (1.0)d=iEWWill/2 Jinx -Star d=iKd=i7Ss _You encounter a kobold. It is wielding a +0 dagger.d=iy ' ((((((oKYou shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!d=i<% v○The orc is lightly wounded.○vd=iL' K.Kd=i3 .v○v○..°°d=iH X°°K   kobold (ally target)=1°°° _You hear a shout! x2d=i )You shoot a sling bullet. The sling bullet hits the kobold!(((((d=iE○vv○d=i0od=i ..°o   orcd=i&d=iv○v○d=i°°.°°..(ally target)d=iX%2d=i@Y°°°d=iNJ _You kill the kobold!d=i )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!d=ic(((((d=iPv○v○d=iyQy oOkawaru accepts your kill.d=i{T8 od=i UiYou encounter an orc wizard. It is wielding a +0 dagger.d=iUCv○d=iVBv○d=ieoo°.°.°...o   orc priesto   orc wizard (ally target)3d=iil°°°d=irv _You encounter an orc priest. It is wielding a +0 whip.d=i ((((((You shoot a sling bullet. The sling bullet hits the orc wizard.d=il:*d=i$= v○The orc wizard is lightly wounded.  A giggling sprite leaps out and doodles on the orc wizard's face.d=i=?v○d=i>"vd=i>/od=i-?d=iE' ((  very drained, ally target)  The orc wizard is moderately wounded.The shooting star hits the orc priest.d=ie ○The orc priest is heavily wounded.d=iwt KThe orc priest is knocked back.d=i.d=i' d=i9oYou encounter a kobold. It is wielding a +0 short sword and quivering poisoneddarts.d=i )You encounter an orc. It is wielding a +0 falchion and quivering boomerangs.The shooting star hits the kobold!d=i+*((ally target)o   orc (missile)d=iRd=iQ2○d=i[,o°d=i6\g)o°°...d=i\...d=iaG----4.9 (1.1d=iiT°°d=i+yJ _You kill the kobold!d=i]\ (((((You shoot a sling bullet.d=ia :*d=ir .oThe sling bullet closely misses the orc priest.A giggling sprite leaps out and bonks the orc priest with its +0 whip.d=i KThe orc priest is severely wounded.d=i  d=iS 3Fd=i You encounter a kobold brigand. It is wielding a +0 dagger and quiveringcurare-tipped darts.d=i o.....K   kobold brigand (missile)d=i qF   bullfrog (wandering)o   orc priest (very drained)o   orc (missile)d=iY +50d=i d=i Y _You encounter a bullfrog.d=i(C  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=i| .oYou beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.)o.Kod=iFFo   orc wizard (very drained) (…)d=i`9/12 ---6d=id=ip< _The bullfrog croaks. You hear a shout!d=i4  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=iiF ##.# srcrip the Jinx #.# oF Spriggan of Okawaru **.... ##.## ##K# Health: 49/49 ========================  ####...# #.o. Magic: 6/12============------------  ##......### #o.# AC: 3Str: 4 ###.........# #..##  EV: 18Int: 14 +....######.# ##...####.  SH: 0Dex: 22 ##...# #.# #.........  XL:  9 Next: 97% Place: Dungeon:9  ##..######.####@..#.#  Noise: ==-------  Time: 8336.9 (0.0)  #..#...............#  b) +2 sling  #......##.####..####  Fire: b) +2 sling d=i|G% #.........# #.....  Will/2 Jinx -Star  ########### ##.####  .# K   kobold brigand (missile) .# F   bullfrog .# o   orc priest (very drained) .# o   orc wizard (very drained)(…)Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 13% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip (severely wounded, heavily drained,  chance to call a sprite on attack: 67%, chance to affect: 76%)d=iy##.#srcrip the Jinx#.#oFSpriggan of Okawaru **....##.## ##K#Health: 49/49 ========================####...# #.o.Magic: 6/12============------------##......### #*.#AC: 3Str: 4 ###.........# #..##EV: 18Int: 14 +....######.# ##...####.SH: 0Dex: 22 d=iC##...# #.# #.........XL:  9 Next: 97% Place: Dungeon:9  ##..######.####@..#.#Noise: ==-------  Time: 8336.9 (0.0)#..#...............#b) +2 sling#......##.####..####Fire: b) +2 sling#.........# #.....Will/2 Jinx -Star ########### ##.####.#K   kobold brigand (missile).#F   bullfrog.#o   orc priest (very drained).#d=iFo   orc wizard (very drained)(…)Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=iAiming: Inner Flame (dangerous; 13% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 whip (severely wounded, heavily drained,  chance to call a sprite on attack: 67%, chance to affect: 76%)d=i\]oinner flame, very drained)d=io  Aiming: Inner Flame (dangerous; 13% risk of failure)  Press: ? - help, Dir - move target: an orc priest, wielding a +0 whip (severely wounded, heavily drained,  chance to call a sprite on attack: 67%, chance to affect: 76%)  The orc priest is filled with an inner flame.  The orc wizard seems less drained.d=id=iLz  The orc priest begins to cast a cantrip, but forgets the words!d=i| ((((The orc throws a boomerang.d=ic Q)Kd=i= D.od=i< 4.....d=i *7.9 (1d=in @ood=i} @ _The boomerang hits you but does no damage.d=i##.#srcrip the Jinx#.#.FSpriggan of Okawaru **....##.## ##o#Health: 49/49 ========================####...# #Ko.Magic: 6/12============------------##......### #o.#AC: 3d=iAStr: 4 ###.........# #*.##EV: 18Int: 14 +....######.# ##*..####.SH: 0d=ilDex: 22 ##...# #.# #.*.......d=iXL:  9 Next: 97% Place: Dungeon:9  ##..######.####@..#.#d=iNoise: ==-------  Time: 8337.9 (0.0)#..#...............#d=i+b) +2 slingd=iHk#......##.####..####Fire: b) +2 sling#.........# #.....Will/2 Jinx -Star d=i########### ##.####.#K   kobold brigand (missile).#F   bullfrog.#o   orc priest (inner flame, very drained).#o   orc wizard(…)_The boomerang hits you but does no damage.  d=iKFire: b) +2 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 whip (severely wounded, inner flame, heavily  drained, chance to call a sprite on attack: 67%, 70% to hit)d=i##.#srcrip the Jinx#.#.FSpriggan of Okawaru **....##.## ##o#Health: 49/49 ========================####...# #Ko.Magic: 6/12============------------d=i##......### #).#AC: 3Str: 4 ###.........# #..##EV: 18Int: 14 +....######.# ##...####.SH: 0Dex: 22 ##...# #.# #.........XL:  9 Next: 97% Place: Dungeon:9  ##..######.####@..#.#d=iNoise: ==-------  Time: 8337.9 (0.0)#..#...............#b) +2 sling#......##.####..####Fire: b) +2 slingd=iUP#.........# #.....Will/2 Jinx -Star ########### ##.####.#d=iK   kobold brigand (missile).#F   bullfrog.#o   orc priest (inner flame, very drained).#d=io   orc wizard(…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 whip (severely wounded, inner flame, heavily  drained, chance to call a sprite on attack: 67%, 70% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest!  Okawaru accepts your kill.d=i(((o   orc wizardo   orc (missile)d=i'§Okawaru accepts your kill.  The orc priest explodes!  The fiery explosion engulfs the kobold brigand!!  The kobold brigand is almost dead.  The fiery explosion engulfs the orc!!  You kill the orc!d=i+a###### d=iC F.  Okawaru accepts your kill.d=i:EB)od=iR §You hear a shout!  The kobold brigand is engulfed in blazing flames.  You kill the kobold brigand!d=i[ §)§§§...#.#d=i#eW##.#srcrip the Jinx#.#F.Spriggan of Okawaru **....##.## ##)#Health: 49/49 ========================####...# #§§od=ioeMagic: 6/12============------------##......### #)§#AC: 3Str: 4 ###.........# #§§##d=ieEV: 18Int: 14 +....######.# ##...####.d=ieYSH: 0Dex: 22 d=i+f##...# #.# #.........XL:  9 Next: 102% Place: Dungeon:9  ##..######.####@..#.#Noise: ======---  Time: 8338.9 (1.0)#..#...............#b) +2 slingd=iNf#......##.####..####Fire: b) +2 slingd=iof#.........# #.....Will/2 Jinx -Star d=if########### ##.####.#d=ifF   bullfrog.#o   orc wizardd=if&.#.#d=i6g1The fiery explosion engulfs the orc!!  You kill the orc!Okawaru accepts your kill.You hear a shout!  The kobold brigand is engulfed in blazing flames.  You kill the kobold brigand!d=ii _Okawaru accepts your kill.You have reached level 10!d=i t/  --more--d=ir53/533-510 1% d=iL§§d=i>: _You feel clever.d=ijd=iH J  Casting: Inner Flame (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=ii .FYou beckon more vexing sprites to accompany your attacks.d=iG 3§d=i 4-----==----d=i 9d=i N§§d=i ; _You feel your willpower being sapped.d=i )You shoot a sling bullet. The sling bullet hits the orc wizard!  You kill the orc wizard!d=i^((((d=i: A)Fd=i/y KOkawaru accepts your kill.d=i§§..K   koboldd=iQ=---40d=i&T§§d=i/q _You encounter a kobold. It is wielding a +0 whip.e=ikD (((( You shoot a sling bullet. The sling bullet hits the bullfrog!e=i :*e=i .KThe bullfrog is severely wounded.A giggling sprite leaps out and makes the bullfrog trip over its own feet.e=i9§F§§§.. (very drained)e=is%1e=id§§§e=ih\ _The bullfrog is almost dead.e=iz  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e=i#e=i$The spell is quite dangerous to miscast (13% risk of failure)! Continue anyway?  Y - Yes  N - Noe=iae=iP ##.# srcrip the Jinx #.# .. Spriggan of Okawaru **.... ##.## ##K# Health: 53/53 ========================  ####...# #§§F Magic: 0/13e=i------------------------  ##......### #)§# AC: 3Str: 4 ###.........# #§§##  EV: 18Int: 15 e=iLJ+....######.# ##...####.  SH: 0Dex: 22 ##...# #.# #.........  XL: 10 Next:  1% Place: Dungeon:9 e=i ##..######.####@..#.#  Noise: ===------  Time: 8341.9 (0.0) e=ij #..#...............#  b) +2 sling  #......##.####..####  Fire: b) +2 sling e=i #.........# #.....  Will/2 Jinx -Star  ########### ##.####  .# F   bullfrog (very drained) .# K   kobolde=iG .# .#e=iΈCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e=iAiming: Dimensional Bullseye (quite dangerous; 13% risk of failure)  Press: ? - help, Dir - move targete=i9Aim: a bullfrog (almost dead, heavily drained, chance to call a sprite on  attack: 65%)e=i^~ #FThere is a wall there.e=i+ K#Aim: a kobold, wielding a +0 whip (chance to call a sprite on attack: 73%)e=iZ##.#srcrip the Jinx#.#..Spriggan of Okawaru **....##.## ##K#Health: 53/53 ========================####...# #§§FMagic: 0/13------------------------##......### #)☼#AC: 3Str: 4 ###.........# #§§##EV: 18Int: 15 +....######.# ##...####.SH: 0Dex: 22 ##...# #.# #.........e=iҘXXL: 10 Next:  1% Place: Dungeon:9  ##..######.####@..#.#Noise: ===------  Time: 8341.9 (0.0)#..#...............#b) +2 sling#......##.####..####Fire: b) +2 sling#.........# #.....e=iTWill/2 Jinx -Star ########### ##.####.#F   bullfrog (very drained).#K   kobold (bullseye target).#e=ix.#e=iCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e=i'uAiming: Dimensional Bullseye (quite dangerous; 13% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 whip (chance to call a sprite on attack: 73%)e=iz2.9 (1Bullseye Jinx -Star e=iP§§☼§§e=iX _You create a dimensional link between your ranged weaponry and the kobold.e=iF ((((( You shoot a sling bullet.  The sling bullet closely misses the bullfrog.Your projectile teleports! The sling bullet hits the kobold.e=i{:*e=im" * very drained, bullseye target)The kobold is moderately wounded.A giggling sprite leaps out and bonks the kobold with its +0 whip.e=iI  )The kobold is severely wounded.A giggling sprite leaps out and smacks the bullfrog with its own front foot.  You kill the bullfrog!e=ieK A)Ke=iU  ☼☼○§...#.#e=iY 434.0 (1.1e=ivb :§e=id P _Okawaru accepts your kill.e=i (((((You shoot a sling bullet.e=iX K○§§..e=i*Y W1=50e=i5` v☼☼§§e=ib a _The sling bullet closely misses the kobold.e=iAm )You shoot a sling bullet. The sling bullet hits the kobold.e=ir^((((e=i~○○°§§..e=i16e=i:§e=iA J _You kill the kobold!e=i9§e=ije=i8§e=iH _No target in view!e=i.........§....#.............e=i=/e=i5<§§e=i?e=iC$ _e=iGe=iQ°°.☼☼e=i]Q)e=iJXH☼☼e=il{ _The sprites lose interest in your situation.e=il9=e=ivH☼☼e=i3 K☼K   kobold (wandering)You encounter a kobold. It is wielding a +0 dagger.e=is☼☼---9.0 (3e=iP$)○○e=iN---50.0 (4 _e=ide=ie=i"Y  Casting: Dimensional Bullseye (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e=iX`3e=ife=iie _You don't have enough magic to cast this spell.e=i )You shoot a sling bullet. The sling bullet hits the kobold.e=i j((((((e=i} )).○..e=i` 6===1.1 (1.1e=iۊ e=i J _You kill the kobold!e=i e=i e=i e=io H _No target in view!e=iԏ e=i] e=i e=iC H _No target in view!e=ie=ie=i^ _No target in view!e=i)fe=ivfe=i{me=i"z°°2== _e=i~e=ie=ie=ie=i&..e=ie=i e=ie=ie=iXe=ie=i4:==e=i{e=ie=ie=iIe=ie=ie=ie=ie=i1e=ie=ie=iJ3==e=i e=ime=ie=ie=i"e=i"e=i)e=i3,e=i19e=i@e=i3A:==e=iHe=iQe=iRe=iXe=ioae=iIbe=i _You feel your willpower return.4==e=iٝe=ie=ie=ie=i;e=iܰe=i{e=i:==e=ise=iVe=ie=i<e=ie=iWe=ie=ie=ie=ie=i+j5==e=iFe=iw,e=ie=ie=ie=ie=ie=ie=ite=ie=ie:==e=ie=i,e=iue=ih e=i e=i#e=i+e=i,T6==e=i/e=i4e=i4e=i7e=i<e=i.=e=iA@e=i{De=iDe=iGe=iMe=i N:==e=i^Se=iEWe=iWe=iZe=i[_e=i_e=ibe=i&ge=i[ge=ibje=ioe=i~oM7=e=ire=iWw,e=ifze=i~e=ie=ie=ie=iWe=ife=i֜e=il9=e=ice=ie=ice=ie=ie=ie=ie=ie=ie=ixe=id8==e=i5e=ie=i$e=i/e=i^e=ie=ie=i,e=i=e=iP==e=iNe=ie=ie=ie=ie=i;9==e=i%,e=i2e=iS:e=i:e=i?e=iCe=i=De=ixGe=iKe=iL:==e=iOe=iSe=iSe=iVe=i],e=i]be=i7he=ihe=ime=i%se=iXsR10/13==e=iwe=i~e=ie=i(e=ie=iڍe=ie=i<e=ie=iߢe=iժe=iO:==e=ie=ie=i1e=iqe=i e=iue=ie=ie=ie=ie=ie=iL1==e=ie=ie=ire=ie=ie=i}e=i e=ie=ise=i e=i e=i:==e=i$e=i,e=i-e=i 2e=i7e=i18e=i=e=iDe=iDL2==e=iIe=i5Oe=iOe=i.Te=iZe=i [e=i`e=ife=ie=ie=ie=i:==e=ike=iݷe=ike=ie=i,e=ine=ie=ie=iYe=ie=i L3==e=i1e=i4 _Magic restored.e=ie=ie=ioe=i e=i-e=ie=ibe=ie=i'e=i;(:==e=i,e=i4e=i;5(e=i:e=i/d M##.#. #.# .) ##.##)## ####...# #$))  ##### #).# ###.........# #..## +....######.# ##...#### e=idh##...# #.# #.@.......  ##..######.####...#.##.#...............e=ie#......##.####..####.# _No target in view! _Your orb has finished recharging its magic.e=ine=ine=iue=ieM######...####.##..#. #.# .)  ##.##)## ####...# #$))  ##### #).# ###.........# #..## +....######.# ##@..####. ##...# #.# #........  ##..######.####...#.##.e=ih#..#...............###.#e=ie=ice=ie=iM............'.. ######...####. ..[.##..#.. #.# .)  ##.##)###e=iW= ####...# #$)).  ##### #).# ###.........# #@.## +....######.# ##...####. ##...# #.# #.........##..######.####...#.##..e=i(#.#e=ie=ie=i0e=i~ wM#####....#### ............'.. .....+ ######...####. ..[..##..#.. #.# .)  ##.##)###### ####...# #$))..... e=ik W #### ###.........# #..## +....######.# ##...#### ##...# #.# #.........##.###.#e=i( e=iM) e=i0 e=ij9 &---e=iA  M #.#.## #####....##### ............'.. .....+ ######...####. ..[..###..##..# #.# .)#  ##.##)######e=iXB n ####...# #@)).....  ##### #).#####. ###.........# #..## +....######.# ##...####..##...You see here a +0 whip.e=iM 1444.5 (93.4)e=i)N Q---5.1 (94.0 _e=iwU e=id a _Your orb has finished recharging its magic.You see here a +0 whip.  You now have enough gold to buy a +4 ring of protection on D:6.  You can access your shopping list by pressing '$'.  You now have 555 gold pieces (gained 16).  Things that are here:e=i$f ,6.1 (95e=im e=i'q h _a +0 dagger; a curare-tipped dart; a kobold corpse e=i Z).... e=i e=i9(#.#.## ....####.........# '.........+ ...####......[..# ##..# .......# ##.# .....# #.# ..)# ##.## ##)#####...# #)@).....###......### #).#####.#.# #..##  e=i...# #.# #......... ##..######.####...#.##.  #..#.......#  #......##.####..####  e=i, e=i e=i7z  f - 5 boomerangs (gained 2)  Things that are here: e=i e=i e=i M##  #.#.## ### ####....##### ...........'...+ #####...####......[..###..# #.......###.....# #.# #..)#  ##.## ##@####### ####...# #)))....  ##### #).#####.# ##.........# #..####...##..## _a +0 falchion; a +0 scale mail; an orc corpse e=iJ 17.7 (1.6) e=i -8.3 (2.2 e=iI e=i h  g - 23 poisoned darts (gained 4)  There is an open door here. e=i +9.3 (3 e=i;) e=iD,J _Items here: ))) †. e=iܼ #.# #.### ##  #.#.## ## ###....####.# ..........'...+ ####...####......[##..# #..##.# #......# #..@#  ##.## ##)####### ##...# #))).....# ### #).#####.# #.........# #..## ...######.# ##...####. ...# #.# #......... #..######.####...#.##. #..#...............# e=io +9 (0.6 e=i  e=i $  Things that are here: e=i r _a +0 dagger; a kobold corpse e=iT#.#  #.# ##  #.### ##  #.#.## ## ##....####.# .........'...+ ###...####......[##..# #..##.# #...# ##..)##  ##.## ##)####### ##...# #))).....#### #).#####.#......# #..########.# ##...####. ..# #.# #......... ..######.####...#.##. e=iً e=i050.5 _ e=iT e=iڙ e=igM ##'#  ##...## ## ##.....##  #.#.## ### ##....##### .........'...+ ###...####......[..###..# #.....@.####.....## #.# ##..)## ##.## ##)########.. e=io e=i(1.1 e=i e=i e=i= M #.  ##'#  ##...## ## ##.....##  #.#.## ### ##....##### .........'...+ ###...####..###..# ##.......#####.....###.# ##..)##.#. e=ih <7 e=im  e=i s _You see here a scarf of harm. e=i 3 e=il  e=i #.# #.# #. #.# . #.#  e=i '# #.# ## #.### ## .#.## ## #....####.#  e=iA ........'.+ ##...####......[..#  e=ir ##..# ##..##.# ##......# ##.. e=i #  ##.## ##)#########...# #))).... e=i .#### #).#####.#......# #..## e=i   e=i $ _ e=i  e=iCF .# .# #. .# #. .# ##'# .# ##...## .### ##.....## .#.## ##.## ....####. e=iG |# '..@+ ...####......[..# ##..# ##.##  ##.# ##.....## ### #).  e=iR , e=iZ  e=i x###...'......###... e=iێ  e=i  e=i?  e=i  # # #. # #. # ##'# # ##...## ### ##.....## #.## ##.## #####.####...#'...@. ...####......[..####...#..# ##.## # ##.# ##  #.# # e=i  ...# # _You open the door. e=iQ 3 e=i  e=i r  #.  #.  ##'#  ##...##  ##.....## .## ##.## ## ####.####...#'. e=i% \..'#####......[..####...# ..# ##.## ## .# ##.....## #.# ##..)##.## ##)# ...# #### #  There is an open door here. e=i~  e=i  _ e=iL#  e=iBL  #.  #.  ##'#  ##...##  # ##.....## # ## ##.......## .##  .####.####...##  '...'.#  .####......[..####...##  .# ##.......## .##  .# ##.....## # .# ##..)##  .## ##)#  e=iL  # #))).....#   ### #).#####.#   # #..##    e=iW , e=if^  e=i  #.  #.  ##'#  ##...##   ##.....## ##  # ##.......## #.##  ####.####...##  '...'.#  ####......[..####...##  # ##.......## #.##  # ##.....## ##   e=i Q# ##..)##  ## ##)#  .# #))).....#  .### #).#####.#  # #..##   e=i> , e=iؔ  e=i & #.  #.  ##'#  ##...##  ##.....## ##   ##.......## ##.##  .####...##  '...'.#  ......[..####...##  e=is   ##.......## ##.##   ##.....## ##   ##..)##  # ##)#  # #))).....#  ### #).#####.#  # #..##   e=i  e=iK  e=i,  e=i    #.  .  '#  ##  ## ###   .## ##.##  ##...####.@.##  .'...'.......#  ##......[..####.. ##..##. ##.....###  ##..)##   ##)#######   e=i  #))).....#  ## #).#####.#  e=i , e=iR  e=i]2 k #.  #. #'# ...## ..## ### ..## ##.## #...####...## ..'...'...@...# ###[..####...##  ##.......## ##  ## #  ##..)  # ##)####### # #))).....#  e=i2 ### #).#####.# ..# #..##   e=i= , e=iUC  e=ii 6  #.  #.  ##'#  ##...##  ##.....## ### # ##.......## ##.## # e=iIj D.####...## .'...'..@....# #......[..####...## # ##.......## ##.## # ##.....## ### # ##..)## # ##)# .# #))).....# .### #).#####.# .# #..##  e=i*}  e=i}  e=il  e=iϪ   #.  #.  ##'#  ##...## # ##.....## ### # ##.......## ##.## .####.####...## .'...'.@.....# .####......[..####...## .# ##.......## ##.##  e=i .# ##.....## ### .# ##..)## .## ##)# .# #))).....# .### #).#####.# .# #..##  e=i  e=i7  e=i  e=i  #.  #.  ##'#  ##...## # ##.....## ### .## ##.......## ##.## .####.####...## .'...'@......# .####......[..####...## .# ##.......## ##.## #.# ##.....## ###  e=i ?#.# ##..)## #.## ##)#.# #))).....#.### #).#####.#.# #..## e=i , e=i6  e=i{## #. # #. # ##'# # ##...### ##.....## ### #.## ## e=i{.## ##.##.####.####...##.'...@.......#.####......[..####...## #..# ##.## ##.###.# ##.....## ###  #.# ##..)## ##.## ##) e=i####### #...# #))).....#.### #).#####.# ......# #..## e=i/B e=i)X  .# .# #. .# #. .# ##'# .# ## .### ## ### .#.## ## ##.#####..@####...##....'.........'.......#.##[..####...##.#..###.###.#...## ###  #...)# e=iCYl#  ##.## ##)####### ##...# #))).....#### #).#####.#There is an open door here. e=id e=id _ e=ik e=in #.# #.# #. #.# #. #.# ##'# #.# ## #.### ## # #.#.## ## ## #....####...####...## ........'.........'.......#.##[..###...##.#..###.###.#...## ### #...)##  ##.## ##)#######  e=i p###...# #))).....# e=iK, e=i  e=iz  #.#  #.# #.  #.# #.  #.# ##'#  #.# ##  #.### ## #  #.#.## ## ## ##....####...####...## .........'.........'.......# ###...##[..###...##.#..###.###.#...## ### #...)##  ##.## ##)####### e=i e=i? e=i e=iQ...< #.##.  #.# e=ii #.  #.# #.  #.# ##'## #.# ##...## e=i #.### ##...@.## ### #.#.## ##.......## ##.###....####..####...##.' e=id...'.......##...####......[..####...##  ##..# ##.## ##.##  ##.# ##.....## ###  e=i  #.# ##..)##  ##.## ##)# e=i 062.3 (10.6) e=i e=i{,9 (11.2 e=iw% e=ik); _Found an escape hatch in the ceiling. e=iҮ...####....'....[ e=i^ e=i: ... ... .<. #.# #.# #.# #.# #.# #. #.# ##' #.# ## e=iQ  #.### ##.....## #  #.#.## ## ## ####....####.####...## ...........'.........'.......# #####...##[..###...##.#..###.###.#...## ### #...) e=i>,## e=i, e=i e=iM...... .<. #.#  ##@##  ##...## ## ##.....## ### #.#.## ##.......## ##.## e=i&##.....## e=i e=i e=i $ e=iWW M####.#.....#..... .<. #@#  ##'##  ##...## #.### ##.....## #######..####.......##There is an open door here. e=iX _ e=i] e=iņM.. .. ####.##.........#....#..... .<. #.#  ##'##  e=ia#.###...##.....................'..'##......[..## e=i, e=i֗ e=i;M....... . .# .....####.##..............#....#......##### #.<....... #.# #.###'## e=iZQ............ e=i e=i e=i e=i9 5.9 (3.0)  e=iYA malevolent force fills the Dungeon... e=i/  --more-- e=i;T  You fall into a shaft and drop 2 floors! e=i/  --more--e=io-Generating dungeon...o\\/o/ building the Dungeon \o\e=i;< /o/e=ie=iu srcrip the JinxSpriggan of Okawaru **....Health: 53/53 ========================Magic: 13/13 ========================AC: 3Str: 4EV: 18Int: 15SH: 0Dex: 22XL: 10 Next:  3% Place: Dungeon:11Noise: ---------  Time: 8465.9 (3.0)b) +2 slingFire: b) +2 sling _There is an open door here. _There is an open door here. _Found an escape hatch in the ceiling. _There is an open door here.  A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors!e=i|..)........##............##.............##.......................$.....##...........##...$......##...@.......#........####........##...........#e=i~...........#...............................#.......e=i0 _The shaft crumbles and collapses.e=ihV _Found 42 gold pieces and a mace.e=ite=iw5Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Armour (go to first with [)  c - an orb of stardust (worn)  d - a +0 robe (worn) e=i?xz e - a +0 cloak (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip e=i8 e=isrcrip the Jinx..)........##Spriggan of Okawaru **................##Health: 53/53 ========================.............##Magic: 13/13 ========================...............AC: 3Str: 4........$.....#EV: 18Int: 15#...........#SH: 0Dex: 22#...$......#XL: 10 Next:  3% Place: Dungeon:11#...@.......Noise: ---------  Time: 8465.9 (0.0)#........###b) +2 sling#........##Fire: b) +2 sling...........#...........#...............................#....... _Found an escape hatch in the ceiling. _There is an open door here.  A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors! _The shaft crumbles and collapsese=iH. _Found 42 gold pieces and a mace.e=iP  Okay, then.e=iDe=i.e=i. _e=i:e=i×Read which item? Scrolls  t - a scroll of teleportationi - 3 scrolls of identify  w - a scroll of enchant weapon  x - a scroll of amnesia  p - 2 scrolls of poison  I - 4 scrolls of immolation  V - a scroll of vulnerability  c - a scroll labelled MYILINTI CURA [!] read|quaff|evoke[?] describe selectede=i e=isrcrip the Jinx..)........##Spriggan of Okawaru **................##Health: 53/53 ========================.............##e=i)Magic: 13/13 ========================...............AC: 3Str: 4........$.....#EV: 18Int: 15#...........#SH: 0Dex: 22#...$......#XL: 10 Next:  3% Place: Dungeon:11#...@.......Noise: ---------  Time: 8465.9 (0.0)#........###b) +2 sling#........##Fire: b) +2 sling...........#e=ix...........#...............................#....... _There is an open door here.  A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors! _The shaft crumbles and collapses. e=i5_Found 42 gold pieces and a mace. _Okay, then.  As you read the scroll labelled MYILINTI CURA, it crumbles to dust.  It is a scroll of brand weapon.e=iع/  --more--e=iy gBrand which weapon? Hand Weapons  b - a +2 sling (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier[?] describe selectede=i e=i/srcrip the Jinx..)........##Spriggan of Okawaru **................##Health: 53/53 ========================.............##Magic: 13/13 ========================...............AC: 3Str: 4........$.....#EV: 18Int: 15#...........#SH: 0Dex: 22#...$......#XL: 10 Next:  3% Place: Dungeon:11#...@.......Noise: ---------  Time: 8465.9 (0.0)#........###b) +2 sling#........##Fire: b) +2 slinge=i...........#...........#...............................#.......  You fall into a shaft and drop 2 floors! _The shaft crumbles and collapses. _Found 42 gold pieces and a mace. _Okay, then.As you read the scroll labelled MYILINTI CURA, it crumbles to dust.  It is a scroll of brand weapon.e=i  ..)........##  ............##  .............##  ...............  ........$.....#  #...........#  #...$......#  #...@....... e=iō #........###  #........##  ...........#  ...........#  ............   .............   ......#.......    Your +2 sling erupts in a glittering mayhem of colour.e=iA1  ..)........##  ............##  .............##  ...............  ........$.....#  #...........#  #...$......#  #...@.......  #........###  #........##  ...........# ...........# ............ ............. ......#....... e=ih= e=i> n6.9 (1(chaos)(chaos)e=iC e=iG 6 _b - a +2 sling of chaos (weapon)e=ie=ipGear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  b - a +2 sling of chaos (weapon) e=i a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Missiles (go to first with ()f - 5 boomerangs  g - 23 poisoned darts e=iArmour (go to first with [)  c - an orb of stardust (worn)  d - a +0 robe (worn) e=i+, e - a +0 cloak (worn)e=iKb - a +2 sling of chaos (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 7.7; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 1.5 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.0. Damage rating: 13 (Base 7 x 130% (Dex) x 128% (Skill) + 2 (Ench)). Chaos:Each hit from it has a different, random effect. This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {ego} {branded} {Ranged Weapons} {one-handed}(q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.e=i~ Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  b - a +2 sling of chaos (weapon)  a - a +2 heavy orcbow  h - a +0 orcbow  i - a +0 rapier Missiles (go to first with ()  f - 5 boomerangs  g - 23 poisoned darts Armour (go to first with [)  c - an orb of stardust (worn)  d - a +0 robe (worn)  e - a +0 cloak (worn) e=ie=iRe=ijsrcrip the Jinx..)........##Spriggan of Okawaru **................##Health: 53/53 ========================.............##Magic: 13/13 ========================...............AC: 3Str: 4e=i........$.....#EV: 18Int: 15#...........#SH: 0Dex: 22#...$......#XL: 10 Next:  3% Place: Dungeon:11#...@.......Noise: ---------  Time: 8466.9 (0.0)#........###b) +2 sling (chaos)#........##Fire: b) +2 sling (chaos) e=i...........#...........#...............................#....... e=i_Found 42 gold pieces and a mace. _Okay, then.As you read the scroll labelled MYILINTI CURA, it crumbles to dust.  e=iHIt is a scroll of brand weapon.  Your +2 sling erupts in a glittering mayhem of colour. _b - a +2 sling of chaos (weapon)e=ihe=ipe=ie=imRead which item? Scrolls  t - a scroll of teleportationi - 3 scrolls of identify  w - a scroll of enchant weapon  x - a scroll of amnesia  p - 2 scrolls of poison  I - 4 scrolls of immolation  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected e=i e=i% e=i,srcrip the Jinx..)........##Spriggan of Okawaru **................##Health: 53/53 ========================.............##Magic: 13/13 ======================== e=i-...............AC: 3Str: 4........$.....#EV: 18Int: 15#...........#SH: 0Dex: 22#...$......#XL: 10 Next:  3% Place: Dungeon:11#...@.......Noise: ---------  Time: 8466.9 (0.0)#........###b) +2 sling (chaos)#........##Fire: b) +2 sling (chaos) ...........#...........# e=i-A...............................#....... _Found 42 gold pieces and a mace. _Okay, then.As you read the scroll labelled MYILINTI CURA, it crumbles to dust.  e=iJ.It is a scroll of brand weapon.  Your +2 sling erupts in a glittering mayhem of colour. _b - a +2 sling of chaos (weapon) e=ig e=iiZEnchant which weapon?  e=iiHand Weapons  b - a +2 sling of chaos (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  e=i7j^i - a +0 rapier[?] describe selected e=i]  e=ib  e=izj srcrip the Jinx..)........##Spriggan of Okawaru **................##Health: 53/53 ========================.............##Magic: 13/13 ========================...............AC: 3Str: 4........$.....#EV: 18Int: 15#...........#SH: 0Dex: 22#...$......#XL: 10 Next:  3% Place: Dungeon:11#...@.......Noise: ---------  Time: 8466.9 (0.0)#........###b) +2 sling (chaos)#........##Fire: b) +2 sling (chaos) ...........#...........#...............................#....... _Found 42 gold pieces and a mace. _Okay, then.As you read the scroll labelled MYILINTI CURA, it crumbles to dust.  It is a scroll o e=iik sf brand weapon.  Your +2 sling erupts in a glittering mayhem of colour. _b - a +2 sling of chaos (weapon) e=ics c  As you read the scroll of enchant weapon, it crumbles to dust. e=iot d7.9 (133 e=iy  e=if} D _Your +2 sling of chaos glows red for a moment.$e=i۹$e=iD$e=iB$e=iG>M.## )## ## ##...............$#.....#........ #.####........##.......#.......$e=im,$e=i$e=i2$e=il$e=i6$e=i| ## ....## ..)## .## .##................$.....# #..# ##..........# #............#. ##.$e=iW.#.. _You now have 574 gold pieces (gained 19).$e=i&3$e=i!,$e=i$QM#.###  ## .## )## ## ##...........##......## #.......................$e=iX,$e=i[$e=ic,$e=ig$e=iԊ ....#.###.....##..## ..)..## ....## ..##. .... ......# ##....@......# ##.# #............ #........###.$e=iU... .# .. .. _You now have 597 gold pieces (gained 23).$e=i 3$e=iY$e=i<.....##..##)..###....###..##.#....#......# ##...........# ##.# #............ #........###.... .#.... .#.......$e=i$e=i $e=i$e=iF..## ...)..## #....## #..##. #.... #.......# ##...........# ##.# #.@.......... #........###. ... .#...#..$e=iqX#....... $e=i,$e=it$e=i! ...)..## #....## #....##. #...... #..............# ##...........# ##.# #............ #@.......###. .....#..$e=i="..#..#.......##$e=i|.B$e=ihV #....##..##................#  ##..... ##..... #.....##........####.## .:.... ............. ....$e=i\$e=iR]$e=ib$e=iI #.## #.....##. #..... #..............# ##...........# ##..........# #..... ##..###. #@.......##.:.#.#.#..#....###..... ....$e=i$e=i$e=i$e=i. .##.........#  ##..... ##..... #...... ##........###....###.## ..:....@. ..#..#....... ..$e=i,$e=ir$e=i% #.##. #....... #..............# ##...........# ##..........## #.....#.. ##..###.#....###........###..:...@..##.#.#..#........###... .....#.. ..$e=i$e=i$e=i$e=ik  #.##. #.......... #..............# ##...........# ##..........# ### #....$e=i . #... ##..###. #....###........## #..:..@...# #.#.#$e=iP O..#........###..... ........#. ..$e=i-& $e=i& $e=i[+ $e=i(P  #.##. #. #.......# ##...........# ##..........# #### #..... #...# ##..###. #....###........## #..:.@....# #.#.#..#........###..... .........#. ..$e=iW ,$e=i4d $e=i  #.##. #. #.......# ##...........# ##..........# #### #..... #...## ##........###. #....###........## #..:@.....# #.#.#.#.#.#.###....#.# ....$e=iw n......#. ..$e=i ,$e=i2 $e=i W #.## # #.......# ##...........# ##..........# ##### #.... #...## ##........### #....###........## #..@......# #.# ..##.#.#. #.##.... #.# .... ......#. ..$e=i ,$e=ip $e=i f  You pick up a parchment of Swiftness and begin reading...$e=i 078.9 (11.0)$e=i ,9.9 (12$e=ik $e=i% B _You add the spell Swiftness to your library.%e=i*0 %e=i3 DRead which item? Scrolls  t - a scroll of teleportationi - 3 scrolls of identify  x - a scroll of amnesia  p - 2 scrolls of poison  I - 4 scrolls of immolation %e=iM4  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected&e=iO &e=i< #.............## srcrip the Jinx#............... Spriggan of Okawaru **....#..............# Health: 53/53 ========================##...........# Magic: 13/13 ========================##..........# AC: 3&e=i Str: 4##### #........... EV: 18Int: 15#...## ##........### SH: 0Dex: 22&e=i #....###........##XL: 10 Next:  3% Place: Dungeon:11&e=i `#..@............#&e=i Noise: ---------  Time: 8479.9 (0.0)&e=i# #...............#b) +3 sling (chaos)....................#Fire: b) +3 sling (chaos) &e=i8 #.....................##.............#.......&e=iM P#............###....&e=io f#.............# ....&e=i z......#........ ..&e=i As you read the scroll of enchant weapon, it crumbles to dust. _Your +2 sling of chaos glows red for a moment. &e=i 0_You now have 574 gold pieces (gained 19). &e=i 1_You now have 597 gold pieces (gained 23).  &e=i lYou pick up a parchment of Swiftness and begin reading... _You add the spell Swiftness to your library.&e=iJ P  Okay, then.&e=i% &e=i &e=i . _'e=i'e=i<VDrink which item? 'e=iPotions  g - a potion of magic  h - 3 potions of haste  w - 2 potions of heal woundsb - 2 potions of brilliance 'e=io A - 2 potions of attraction  L - 3 potions of lignification  M - 3 potions of mutation 'e=iӌ5 j - 2 potions of moonshine 'e=i n - 2 black potions [!] read|quaff|evoke[?] describe selected(e=ic (e=i (e=i #.............## srcrip the Jinx#............... Spriggan of Okawaru **....#..............# Health: 53/53 ========================##...........# Magic: 13/13 ========================##..........# AC: 3Str: 4##### #........... EV: 18Int: 15(e=i #...## ##........### SH: 0Dex: 22#....###........##XL: 10 Next:  3% Place: Dungeon:11(e=i< #..@............#Noise: ---------  Time: 8479.9 (0.0)(e=i e#...............#b) +3 sling (chaos)....................#Fire: b) +3 sling (chaos) #.....................##.............#.......#............###....#.............# ....(e=i ......#........ .. _Your +2 sling of chaos glows red for a moment. (e=i a_You now have 574 gold pieces (gained 19). _You now have 597 gold pieces (gained 23).  (e=i! rYou pick up a parchment of Swiftness and begin reading... _You add the spell Swiftness to your library. (e=iA 6_Okay, then.(e=i P  Okay, then.(e=i` (e=i (e=i@ . _(e=iO ................(e=ik  #.. # ##. ##.##### #. #...## ####(e=il 1 #....###..  #....... #.#.....(e=i|# ###.... .# #......#. .. .#..(e=ig|0...........(e=i[(e=i(e=i$(e=is ...## ##.###.#..... ..######.............####..... ### (e=iy###.... .# #......#. .. .......$###..... ....(e=iV. .............(e=i%,(e=i(e=i^.###.#..... (e=i\..######.............####..... ###(e=i_ ###.... #(e=i$.# #....@.#........ .. (e=iG.......$###..... .. .... (e=iZ. ..... ........(e=i,(e=i(e=i$ ..... ..######.............####..... ### ...###.... #......# (e=i ###......#........ .. .......@###..... ..# .... .. ............#.....(e=i(e=id(e=i(e=ih(e=i(e=i)e=i ..######....# ..................###.............  ##.............##............###.... ##.............# .... ###......#.. .. )e=iB}........###..... . .... .................)e=ijSS   water moccasin (asleep).#.....F)e=ijF   bullfrog (asleep))e=i###..PP _You now have 609 gold pieces (gained 12).)e=iq }  You encounter a water moccasin and a bullfrog.)e=i|)e=i7"P86.3 (6.4F.)e=i)#/S.)e=iT*SF)e=i++9 (7.0)e=i1)e=i48 _The water moccasin hisses angrily.+e=i/L #..# ..######........ ................#.###..............##.............#...... #............###.... ##.......# .... ###......#........ .. ##..... # .... ..... ... . ... ......S...#....F........###..PP.F.S.+e=i`7+e=i)8-7.5 (0.6+e=i>+e=iA+e=i #....###.# #.# ..###### ....###.##.....#..... #......###.... ##.............# .... ###...@..#........ ..##.....# ..............S.......F....#......+e=i7F.+e=i86S.+e=il+e=i@(8.1+e=i4%+e=i2+e=i  #...## ##. #....###. #. ..###### ....###.##.. ### ##.@...........# ... ###......#........ .. .##.....# .......S...F.....F.S.+e=i +e=ij &7+e=iS +e=iw +e=iBE #### ## ##.###y. #.######....###..#.#. ### ##......# . ###......#........ .. ..###.......# +e=iE h......F   bullfrogS.y   killer bee (asleep)F..+e=iH 7F.+e=iP +e=iQ (9.3+e=iW +e=iy[ [ _You encounter a killer bee.,e=i\ . #####  #...## ##. ###y. #...######....###..#.#. ### ##......# . ###......#...... .. ...###........# .... ..,e=i F...FS,e=i7F.,e=i2,e=i&9,e=i,e=i&,e=iR##. #####  #...## ##. ....###y. #...######......###..#.#. ### ##......,e=iJ# . ###......#..... .. ...###.......,e=i# .... ..F..S,e=i ,e=i)90.5,e=i&,e=iR,e=i, j##.##.##### #.#...## ##.. #....###.#y. #.#...######.#..###.##.#.#.###.##.# .###......#.............###......# ......F...... ,e=i. 1F,e=i5 F   bullfrog.,e=i6 (1.1,e=i; ,e=i`> ,e=i ##.##.##### #.#...## ##.#. #....###.#y. #.# ...######.# .#.###.##.#.#.###.... ##.###......#.....,e=it c.........###..... ....F# .............. ,e=i! 4F.,e=iy *S,e=i S   water moccasinF   bullfrog,e=i &7,e=ig ,e=i -e=iZ##.##.##### #.#...## ##.#. #....###.## y. #.# ...######.# .# .###. ##.#.#.###.... ##.###......#.........F###..... F   bullfrog.S# .............. -e=i`F.S-e=i S   water moccasin.F   bullfrog-e=iR(2.3-e=i-e=iݚ-e=iB##.###.###### #..#...## ##.#. #....###.## y. #.# ...######.# .# .###. ##.#. #.###.... ##.###.....F#.. ...S###.-e=i6Cr..# ...... -e=i[E6F.-e=iE2S.-e=iXL-e=i M&9-e=iDR-e=iT-e=i#....# ##..#  ##.# ##### #.... #...## ###.. #....####y. #.# ...####### ......# .###........ ##........#......##.... F..# ..###....S.#..-e=i..###......!..# ...-e=i7F.-e=i2S.-e=ii-e=i(3.5-e=i-e=i^ _Found a potion of heal wounds.-e=ik #..#....# ##..#  ##.# ##### #....  #...## ###.. #....####y. #.# ...####### ......# .###........ ##.......-e=i[l ............F###.... ##...S...# ..###... ..###......!.# -e=io 7F.-e=i z -e=i{ (4.1-e=i9 -e=i6 -e=i.#.##. #..#....# ##..#  ##.# ##### #....  #...## ###.. #....####y. #.# ...####### -e=i/......# .###..............##.....F............###....  ##...S...# ..###... ..###......!-e=i'09S.-e=i08F.-e=i@5-e=i5&7-e=i9-e=i;.e=iys#.##. #.......... #..............# ##.....# ##...# ##### #.. #...## ##.###.  . #....###.##  y. #.#  ...######.#  .# .###......F....##.#.......#....S.###.... ##.# .... ###... .e=iz9S..e=i|>.F.e=iΆ.e=iӇ(5.3.e=i.e=i.e=it#.## #.......##. #........#......# ##...#  ##.# ##### #....  #...## #. . #....#### y. #.# ...####### .e=i5.......#  .###.......F......##.....S........###....  .# ...###... ...e=i.8S..e=i^.e=i&9.e=iY.e=iX.e=i ...)## #.....## #.....##. #......#.....# ##..#  ##.# ##### #....  #...## #. #....#### #......e=i -# ######...# .......# .###......SF...... ##.........###.... .# ...e=i9F..e=i~;.S.e=i.e=i(6.5.e=i.e=ib.e=ie o.....## ...)## #...## #...##. #......e=i #....# ##..#  ##.# ##### #.... #...## #..e=i> y #....#### #.....######......#...F# ###.......S.e=ik h...... ##.........e=i 0.###.....e=i 9F..e=i 2S..e=i .e=i (7.1.e=i .e=i0 .e=iƜ k## .....## ...)## #.## #.##. #...#....# ##..#  ##.# ##### #.... #...## #.#....#### #. ######.....F# ...S# ##...  ##........F.S..e=in .e=i} &7.e=iR /e=i Q#.### ## .....## ...)## #.## #.##. #..#....# ##..#  ##.# ##### #./e=iW ... #...## #.#....###.#  #......F/e=i# #####.....S# ..# #../e=iV9F./e=i2S./e=i/e=i^(8.3/e=i/e=iH#.### ## .....## ...)/e=iH## #.## #.##. #..#....# ##..#  ##.# ##### #....#...## ##.#.#....###F# /e=iI #......S# ##### .#/e=iKkF.S./e=iuS/e=iBT&9/e=ib/e=i8######  ....#.###  ## .## ...)## ## ##..#....##. ###### #..../e=i8## ##F.###.###S#  . ####/e=i:8F./e=i:2S./e=i~A/e=iuB(9.5/e=iG/e=iDJ/e=i >######  ....#.###  ## .## ...)## ## ##..#....##. ##.##### #F...## ##S.###.#####  F.500.10e=i{6Y  Casting: Dimensional Bullseye (quite dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0e=i.\ S.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.0e=i\6F.0e=i]4S.0e=ifcvvv(ally target)0e=ig#10e=ig----==1.1 (1.0Will/2 Jinx -Star 0e=io0e=iRsD _Your orb unleashes a flurry of shooting stars!0e=i' ((((You shoot a sling bullet.0e=iq F.○v0e=i L○v0e=i3 (( The sling bullet completely misses the bullfrog.The shooting star hits the bullfrog!!0e=i1 ○The bullfrog is almost dead.0e=is2 7S.0e=i69 ( The bullfrog is knocked back.  The shooting star hits the water moccasin!0e=i< ○The water moccasin is severely wounded.0e=i L○v0e=i °°°.°F.....S0e=i -=20e=iS r°°°0e=io 9 _The water moccasin is knocked back.1e=iC ((((You shoot a sling bullet.1e=i4M○v1e=i9F.1e=is6S.1e=i †The sling bullet closely misses the bullfrog.The shooting star hits the water moccasin!  You kill the water moccasin!1e=i((F   bullfrog (ally target)1e=i\2○1e=iKf...°F°..1e=iWlw 63 _Okawaru accepts your kill.1e=iqtB°°1e=iwk _Your Evocations skill increases to level 7!1e=iZ †You shoot a sling bullet. The sling bullet hits the bullfrog.  You kill the bullfrog!1e=i=_ I(1e=i( $...1e=i= I*741e=i 1e=i P _Okawaru accepts your kill.2e=i32e=i~2e=iĸ2e=iP----2e=iMW _You start resting.2e=i9(---2e=i&52e=iR---6.1 (22e=i2e=i<l _The sprites lose interest in your situation.2e=iE 2e=iUF 2e=iG 2e=iEL 2e=irP ,2e=iTR 2e=iR L2==2e=iT 2e=i"X ,2e=ipY 2e=i\ 2e=i(] 2e=i^ 2e=i_b 2e=ib 2e=i3d 2e=if 2e=iJg :==2e=iyh 2e=i m W _You start resting.2e=is S   water moccasin (wandering)S2e=it ,12.1 (62e=i| 2e=in} *3.1 (72e=i\ 2e=i _ _You encounter a water moccasin.3e=i> ###### ....#.### .........## ...........##  ...)........##  #............##  #........@....##.  #................  #......†.......#.  ##.....†.....#  ##..........#  ##### #............  3e=i? ##........###.  ..S.....##   3e=i6 ###### ....#.### .........## ...........##  ...)........##  #............##  #........@....##.  #................  #......†.......#.  ##.....†.....#  ##..........#  ##### #............   ##........###.  ..S.....##  3e=i3e=i3e=i3e=i=e _A water moccasin is nearby!4e=i(  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4e=iJT S.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.4e=iT 6S.4e=i[ XS4e=i\ 0----==4.1 (1Jinx -Star 4e=iUb 4e=igd 8 _The water moccasin hisses angrily.5e=il Z (((5e=iKM((((You shoot a sling bullet.5e=i8S.5e=i%D......5e=i^1==--=55e=iɞ5e=ii _The sling bullet closely misses the water moccasin.5e=i= (((You shoot a sling bullet.5e=i8S.5e=i6S.5e=iM".5e=i%65e=i 5e=iR _The sling bullet hits the water moccasin but does no damage.6e=i" (((((((You shoot a sling bullet.6e=i 9S.6e=imI......6e=i?%76e=iL6e=ii _The sling bullet closely misses the water moccasin.6e=i { * You shoot a sling bullet.6e=i (fast)The sling bullet hits the water moccasin.6e=iEJ  The water moccasin seems to speed up.6e=i SThe water moccasin is moderately wounded.The water moccasin bites you.476e=i52---86e=i\ _The water moccasin bites you but does no damage.7e=iӠ (((((((You shoot a sling bullet.7e=i, S.†....  The sling bullet misses the water moccasin.7e=i- #87e=i&. O---==97e=i4 7e=i{8 _The water moccasin closely misses you. The water moccasin misses you.:e=i> (((((((You shoot a sling bullet.:e=ii S.†:e=i.. ..  The sling bullet barely misses the water moccasin.The water moccasin bites you but does no damage.:e=iT5-20:e=i:e=iD3 _The water moccasin bites you.:e=i{ (((((((You shoot a sling bullet.;e=i6* S.†....  The sling bullet closely misses the water moccasin.;e=i*%1;e=iP2;e=i4 _The water moccasin misses you. The water moccasin closely misses you.;e=i=  , drained)You shoot a sling bullet.  The sling bullet hits the water moccasin!  You drain the water moccasin.;e=i  The water moccasin is severely wounded.The water moccasin completely misses you.;e=i %2;e=i ;e=i T _The water moccasin misses you.((You shoot a sling bullet.k   Okawaru accepts your kill.=e=i8:104=e=i=e=ii _The jinxing sprites lose interest in you.>e=ioQ>e=iR>e=igS>e=iX>e=i>[,>e=i ^>e=i^K7=>e=i|`>e=ic>e=id:==>e=ie>e=ih>e=ih>e=ii>e=il>e=i%m>e=iSn>e=ip>e=i4q#8>e=iSq2=>e=ir>e=iIu% >e=iuI_You start resting.Magic restored.>e=i{(--->e=i,30.1 (6>e=i@3==--->e=i@*1.1 (7 _>e=i>e=i͊>e=i: >e=i >e=i( >e=i >e=io ,>e=i> a9=>e=i >e=i! >e=iT! >e=i" >e=i& >e=i'' :==>e=i}( >e=i, W _You start resting.>e=i2 >e=i8 +6.1 (5>e=i9 (>e=i? >e=ihD k _Your orb has finished recharging its magic.?e=i:us###### ....#.### .## .## ...).## #.## #..@...##. #...?e=iu"#......†.#.###.....†.....#  #...## ##.###.#....###.## #. ?e=i}?e=i5~c50=7 (0.6?e=i?e=iZ?e=iYg 3?e=iii ?e=iEm ?e=iCq ,?e=iVr ?e=ir ?e=is ?e=i@v ,?e=i@w ?e=iz 91?e=iz (=?e=iP| ?e=i~ W _You start resting.?e=ii ?e=ii .40.7 (4.0?e=i( 51.7 (5?e=iޓ ?e=i- _ _You feel your willpower return.?e=i9 p###### ....#.### .## .## ...).## #.## #...@..##. #...#......†.#.#.###  ##### #..  #...## ##.?e=iE b###.. ?e=i` ?e=i -2.3 (0.6?e=i@ ?e=i @e=i###### ....#.### .## .## ...).## #.## #....@.##. #...#......†.@e=i#.#.###.....†.....# ### ##### # #...## ## #....###. @e=i@e=i&9@e=i^@e=i.@e=i8######....#.###.........@e=i.....)#....#...#.#.#.....@.......#......†.......#.#.# ##.....†.....# # .....# #### #.. @e=im...## ##.### ....###..## . ........# @e=i@e=i1D=3.5@e=i@e=i@e=i,###### ....#.### .## .## ...).## #.## ##......##.#.#.##...@e=i #......†.#.#.#.###.....†.....# # ##.. #..## ##.###..###.## #.##@e=if@e=i024.1@e=i3@e=i$@e=i R###### ....#.### .##  .##  ...).## ###.## ß#  #......##.#.#.#.  #...  #......†.#.#.#.#.##.....†.....### ##.# #...## ##.###..###....##@e=i% @e=i &7@e=i @e=i @e=i @e=iU @e=i* @e=iz n@e=ic @e=i k _You start resting.HP restored.@e=i @e=i -6.7 (2.0@e=i `3=7.7 (3 _@e=iכ @e=i- @e=i2 ###### ....#.###  ..## ...## ...)........## ### #..###ß# # #......##.#.#.#.# #... #......†.#.#.#.#.###.....†.....### #@e=ir3##...# #...... ## ##........###..###........## #....##@e=i5:@e=i:-8.3 (0.6@e=i?Ae=iaAe=ipKc######  ....#.### .## ## )........## ##### ...###ß#ß# .....##.#.#.#.# .. Ae=iKZ......†.#.#.#.#.#.  ##.....†.....###ß# ##..........# ##  #............ ##...... ###.Ae=iWLw##Ae=idSAe=iS&9Ae=iNYAe=it[Ae=i B ###### ....#.### ## ## ).## ##### ..###ß#ß# ###.#.#.#.##†.Ae=i 6#.#.#.#.#.# ##.....†.....###ß# ###..........# ### ##Ae=i Ae=i (9.5Ae=i Ae=i Be=iIBe=iJ} #.### ## ## ).## ##########ß#ß#ß# ##.#.#.#.### .# †.#.#.#.#.#.# .....†.....###ß#ß# ##.# ##### ##Be=iISBe=i6T9=Be=i'ZBe=iԀ= #### #.### ## .## ## ####### Be=io###ß#ß#ß# .##.#.#@#.### ..........# ...†.......#.#.#.#.#.# .....†.....###ß#ßß# #.# ##### #....#..## #.#Be=iQ,Be=iBe=i. ### .#.###...########ß#ß#ß#####.#.#.#.###.......@...# †Be=i#.#.#.#.#.# .†.....###ß#ß#ß# .....# ###### .. .### .## .##Be=ih,Be=iBe=i ## #.### ## ## Be=i ## ####### ###ß#ß#ß### ##.#.#.#@### .Be=iG.........# †.......#.#.#.#.#.#†.....###ß#ß#ßBe=i.## ####### #...#..Be=iX## #.#Be=ikBBe=ih0q #.### ...########ß#ß#ß###.#.#.#.###........@.# †#.#.#.#.#.# Be=i%1q.†.....###ß#ß#ß#.# .....# #######.#. .####.### #. .## ###Be=i<,Be=iF?Be=i?f0##.########ß#ß#ß###.#.#.#.###..........# #.#.#.#.#@# .†.....###ß#ß#ß#.# .....# #######.# . .#####Be=iFg=.### #. ..## ####Be=inBe=iqBe=iwBe=iZ ### ..##.##.## #######.###ß#ß#ß###.##.#.#.#.###...........#.#.#.#.#.†##ß#ß#ß .. ######.. ......Be=iBe=i ..##.##.## #######.###ß#ß#ß###.##.#.#.#.###...........#.#.#.#.#.†##ß#ß#ß ..Be=i* ######.. ###.. .......Be=id,Be=i{Be=i>u .##.## #######.###ß#ß#ß###.##.#.#.#.###...........#.#.#.#.#.†##ß#ß#ß .. ######.. ###..## #.# #....Be=i9BBe=i< .## #######.###ß#ß#ß###.##.#.#.#.###...........#.#.#.#.#.†##ß#ß#ß .. ######.. ###..## #. #.... ....####..  ....Be=i=Be=i@Be=iDBe=iBn .###ß#ß#ß###.##.#.#.#.###...........#.#.#.#.#.†##ß#ß#ß .. ######.. ###....##### #. #.... ....####. . ..Be=iu,Be=iHzBe=iDj .###ß#ß#ß###.##.#.#.#.###........# †.#.#.#.#.#.#.†.....###ß#ß#ß#.#.# #######.#. #.#.###....####.#.## #. #...@.#.# #....#####.# #..# .... ##.... # .... .. ..Be=i,Be=iBe=iw.###ß#ß#ß###.##.#.#.#.###........# .†.#.#.#.#.#.#.†.....###ß#ß#ß#.#.# #.#.# #.#.###....####.#.## #. #..@..#.# #....#####.# #....# #.... ... .#Be=iD..VV   vampire (dormant)#.... . .# .... ... ..Be=ig  You encounter a vampire.Be=iBe=i!W56.7 (7.2V.Be=iV7.3 (7.8 _Be=iBe=iCe=ipCe=iXqCe=iqwCe=ig{F _Unknown command.De=i4De=iDe=iKDe=i {###ß#ß#ß### ##.#.#.#.### ......# †.#.#.#.#.#.# †.....###ß#ß#ß#.# # #.# # #.# De=i ###....####.# ## #. #...@.# # #....##### # #... De=i # #... ..V #.De=iG z..... . De=il O.. ..De=iDe=i29 (0.6 _De=iDe=iDe=i <## ####### ###ß#ß#ß### ##.#.#.#.### ..........# .....#.#.#.#.#.# †.....###ß#ß#ß#.# # #######.# ...# #.# #....####@# De=iw %## #. #.....# # #....###### #..# #... ...... ..V ........ #.... .  ..De=ii De=i4 De=iy !8.5De=iѵ De=i Ee=iq$AM## ## ####### ###ß#ß#ß### ##.#.#.#.##.........Ee=i$..#.#.#. .†##ß#ß#ß# ######....# .###....####Ee=i$# #. #..... ....# #....#####Ee=iA%)..Ee=i6Ee=i7(9.1Ee=iJ<Ee=i?Ee=i̝-M## ## ## ####### ###ß#ß#ß### ##.#.#.#.##...........#.#.#. .†##ß#ß#ß# ######....# .###....#### Ee=i-....## #. #.....##Ee=iEe=i>&7Ee=iEe=iTEe=iM### ## ## ## ####### ###ß#ß#ß### ##.#.#.#.##...........#.#.#. .†##ß#ß#ß# ######....# .....###....####.#Ee=iیEe=iU)60.3Ee=i<Ee=iEe=i#$ !M ### ## ## ## ####### ###ß#ß#ß### ##.#.#.#.##..........Ee=id$ .#.#.#. .Ee=i$ †##ß#ß#ß# ###### .........# #.#Ee=i;, Ee=i, &9Ee=ia1 Ee=iR4 Fe=i} #  ####### #ß#ß#ß### ##.#.#.#.###.........@.# †.......#.#.#.#.#.#†.....###ß#ß#ß#.#Fe=i# #######.#.....# #.#..###....####.#.## #. #.....#.# #....##### #...Fe=iFe=i(1.5Fe=iFe=iFe=isP# #.###.##.##.## #.###ß#ß#ß###.##.#.#.#.###.# .†.#.#.#.#.#.#Fe=i.†.....###ß#ß#ß#.#.# #######.#.# #.#.###....####.#.## #. #.....#.# #....##### ......# #...Fe=iFe=i(2.1Fe=iǪFe=i$Fe=i@_# .#.###.##.##.## #######.###ß#ß#ß###.##.#.#.#.###.#.†.#.#.#.#.#.#.†.....###ß#ß#ß#.#.# #######.# .# #.# .###....####.# .## #. #.....# .# #....##### .# #...Fe=iGFe=ihH&7Fe=iLFe=iPFe=iYZ # ..#.###.##.##.## #######.###ß#ß#ß###.##.#.#.#.###.#Fe=iZ .†.#.#.#.#.#.#.†.....###ß#ß#ß#.# #Fe=i![ t.# #######.# #.# #.# #.###....####.# .## #. #.....# .# #....##### .# #...Fe=i8d Fe=id (3.3Fe=ivi Fe=ik Fe=ie #.#.###.##.## ).## #######.###ß#ß#ß###.##.#.#.#.###.#.†.#.#.#.#.#.# #.....†.....###ß#ß#ß#.# ##.# #######.#  #.# #.# ##.###....####.# #Fe=ijf .## #. #.....# .# #....##### .# #...Fe=il Fe=im &9Fe=i(r Fe=it Ge=iw@p#.#.###.##.## .).## #######.###ß#ß#ß###.##.#.#.#.###.#.†.#.#.#.#.#.##.....†.....###ß#ß#ß#.#  ##.# #######.#  #.# #.#  ##.###....####.# ##.## #. #.....# .# #....##### .# #...Ge=i"GGe=iG(4.5Ge=i)MGe=iPGe=iaP  ######  ....#.###.##.## ..).## #######...###ß#ß#ß###.##.#.#.#.###Ge=iP.#.†.#.#.#.#.#.#  ##.....†.....###ß#ß#ß#.#Ge=i:Q ##..........# #######.#  #.# #.# # ##.###....####.# ###.## #. #.....# .# #....##### .# #...Ge=i&YGe=iY(5.1Ge=i8^Ge=iaGe=im ###### ....#.###  .##.##.)........## ####### #...###ß#ß#ß### #.....##.#.#.#.### #..# #......†.#.#.#.#.#.#Ge=i\V ##.....†.....###ß#ß#ß#.# ##..........# #######.# # #......Ge=i......# #.# ## ##........###....####.# .###Ge=i՛...## #. #.....# .# #....##### .# #...Ge=iGe=i&7Ge=iGe=ifGe=iu G ###### ....#.### ..##  ...##  ...)........## #######  #..###ß#ß#ß###  #......##.#.#.#.###  #...#  #......†.#.#.#.#.#.#Ge=i! 2 ##.....†.....###ß#ß#ß#.# ##...# #.# ## #......# #.# .## ##........###....####.# ..###........## #. #.....#....# #....##### .# #...Ge=in Ge=i (6.3Ge=i% Ge=iV Ge=i/= ###### ....#.### .## .## ...).## ####### #.###ß#ß#ß### #......##.#.#.#.### #..Ge=i .# #......†.#.#.#.#.#.# ##.....†.....###ß#ß#ß#.# ##.# #.#Ge=i# #...# #.# ..## ##Ge=iF.###....####.#.###...Ge=i.....## #. #.....#.....# #....##### Ge=iF.# #...Ge=iGe=i &9Ge=i"Ge=i%He=i ( ###### ....#.### .## .## ...).## # #.###ß#ß#ß### #......##.#.#.#.### #...# #......†.#.#.#.#.#.#He=i I ##.....†.....###ß#ß#ß#.# ##..# #.## #...# #.#.## ##.###....####.#.###.## #. #.....#......# #....##### .# #...He=ihHe=i(7.5He=iHe=iHe=i6 ###### ....#.### .## .## ...).## # #.###ß#ß#ß### #He=is......##.#.#.#.### #...# #......†.#.#.#.#.#.#He=i ##.....†.....###ß#ß#ß#.# ##He=iw.# #.## #He=i..# #.# #...## ##.###....####.# He=i#....###.## #. #.....# #He=iN.# #....##### #.# #...He=iHe=i(8.1He=igHe=i He=i-(w ###### ....#.### .## .## ...).## # #.###ß#ß#ß### #......##.#.#.#.### #...# #......†He=i(+.#.#.#.#.#.# ##.....†.....###ß#ß#ß#.# ##.# #.#  ##### #..# #.# He=i(8 #...## ##.###....####.#  #....###.## #.He=i(.#.....#  #.# #....##### ##.# #...He=i]1He=i1&7He=i7He=i]:He=i= " ###### ....#.### .## .## ...).## # #.###ß#ß#ß### #He=i V......##.#.#.#.### #...# #......†.#.#.#.#.#.# ##.....†.....###ß#ß#ß#.# ##He=i .# #.#  ##### #He=i .# #.#  #...## ##He=i .###....####.# #....###He=i# .## #.#.....# #.# #.He=i{ _...##### ###.# #...He=i He=i (9.3He=i He=iK He=i_ f ###### ....#.### .## .## ...).## # #.###ß#ß#ß### #......##.#.#.#.###He=i  #..# #......†.#.#.#.#.#.# ##.....†.....###ß#ß#ß#.#  ##.# He=i #.#  ##### #.# #.#He=i8  #...## ##.###...####.#He=iY  #....###.## #..#.....# He=i  #.......# #....##### He=i R####.# #...He=i He=iX &9He=i˪ He=i Ie=iIIe=iwIIe=iGKIe=iTBIe=iUIe=iVIe=i1XIe=i[Ie=i[Ie=i]Ie=iaIe=iaIe=itcIe=igIe=iPgIe=ihIe=i`m,Ie=inIe=iZ##.# ##...#.###....#.#### #.##. #. ##....) ### # # #......†Pe=iE,Pe=i1KPe=io # #.# # #...#.###....#. #. #.##. # ##....) ### # # #......†Pe=iy,Pe=iY|Pe=i # #.# # #...#.###....#. #.. #.###. ## ##....) ### # # #......†Pe=i,Pe=iPe=i/ # #.#  #...#.###....#. #... #.## #... # #.⌠. ##....)#... ####.#. #.... # #......†Pe=iPe=ilPe=iUPe=i # #.#  #...#.###....# #...# #.## #...# # #.⌠.# ##....) #...# ### #.#.# # ..... # #......Pe=i4Pe=iPe=iOPe=i= #############...........# #############.###....#...# #.##..........?....####... Pe=i9D,Pe=iIPe=i | #############...........# #############.###....#..@# #.##.........⌠#....).......##.. Pe=iN,Pe=iPe=i #############...........# #############.###....#...# #.##.........⌠#....). ###....#.#.#.#.##### #.. Pe=iUPe=iPe=iPe=i;#############...........# #############.###....#...# #.##.........⌠#....). ###...# ......ß.?..........###y   killer bee (asleep)#.#.#.#.#. ##..Pe=i#...#..y#.. ##### ...## ##..Pe=iHj  You encounter a killer bee.Pe=iRPe=iV022.9 (10.8)Pe=i]53.5 (11.4 _Pe=iHPe=iPe=i+Pe=iPe=iPe=iF _Unknown command.Se=i#############...........# ######.#######.###....#...# #.##..........⌠.#....). ###...Se=i# .......#.ß.?................####.#.#.#.#.#. ##yy 3 killer bees (asleep)..#..y#...###### < #.yy#.>.##...## #..###.Se=ik  You encounter 2 killer bees.Se=ih%4.1 (0.6Se=i )Se=i`Se=i\ _Found a stone staircase leading down and a stone staircase leading up.Se=i! #############...........# #############.###....#...# #.##........⌠#....). ###...# ..............)#.ß.?.....ß.#.>............... ####Se=i7" [#.#.#.#.#.#.### ##..#..y#...###### < #.yy#.>.##...## # #...#...###.y....Se=i(. Se=i. &7Se=i7 Se=i: M _Found a long sword. Found an escape hatch in the floor.Te=ip#############...........# #############.###....#...# #.##......# #...⌠.# .# ##....)# #...# ..# ###...#.#.#.#.#.#.### .......@......)#.ß.?.....ß.#.>............... #####.#.#.#.#.#.### ##..#..y#...###### < #.yy#.>.##...## #y 4 killer bees (asleep). #...#...###. #y..# ##......#####Te=ivBy⌠Te=iuvE.yTe=iLw6y.Te=ix8y.Te=ijyyyyy===5.3Te=ip7 _The killer bee buzzes angrily. x3Ue=ii  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ue=iZ  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Ue=i[7y.Ue=ih[5y.Ue=i\5y.Ue=i%]2y.Ue=iz]8y.Ue=i]6y.Ue=i^8y.Ue=i:hYvvvv(1 ally target)Ue=ij1-----6.3 (1.0Will/2 Jinx -Star Ue=irUe=i&vD _Your orb unleashes a flurry of shooting stars!Ue=i~h ((((You shoot a sling bullet.  The sling bullet barely misses the killer bee.Ue=iL OyvUe=i Ue=i&  The sling bullet closely misses the killer bee.The shooting star hits the killer bee!Ue=io~ ○The killer bee is heavily wounded.Ue=i~6y.Ue=iJ6y.Ue=iIyvUe=iAUe=i †The killer bee is knocked back. The shooting star hits the killer bee!  You kill the killer bee!Ue=iǕl(((( 3 killer beesUe=i`1○Ue=iAD○vUe=i7!W†The killer bee is heavily wounded.  The killer bee is knocked back. The shooting star hits the killer bee!  You kill the killer bee!  Okawaru accepts your kill. Ue=i9&Q( 2Ve=i`dK○yVe=id.Ve=id6y.Ve=ifT○vVe=io°°†v°.(1 ally target)Ve=iNs_Prestidigitator6=7Ve=i{d°°°Ve=i>~P _Okawaru accepts your kill.Ve=i.M (yparalysed, 1 ally ta…)You shoot a sling bullet. The sling bullet hits the killer bee!  The killer bee becomes paralysed!Ve=i;*Ve=i yvThe killer bee is heavily wounded.Ve=iBA giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is severely wounded.Ve=iVe=ik yvery drained, 1 ally  The killer bee is no longer paralysed. The shooting star hits the killer bee!Ve=i* ○The killer bee is severely wounded.Ve=iC+Jy°Ve=i:  ....°)  The killer bee is knocked back. The killer bee misses you.49--8Ve=ic=;°Ve=iJA0 _The killer bee stings you.Ve=i †You shoot a sling bullet. The sling bullet hits the killer bee.  The sling bullet burns the killer bee.  You kill the killer bee!Ve=iV   killer beeVe=i/i .  Okawaru accepts your kill.Ve=i3479.4 (1.1Ve=i;Ve=i%? _The killer bee misses you. The killer bee barely misses you.Ve=i: i(((((((Ve=i 4*Ve=i{ y.... (very drained)..  You shoot a sling bullet. The sling bullet misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is almost dead.Ve=i_50------30Ve=i0Ve=iVe=iƨ _The killer bee completely misses you. The killer bee misses you.We=i#S (((((((You shoot a sling bullet.We=in;*We=i$ †The sling bullet barely misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.  You kill the killer bee!We=ia .... . . Okawaru accepts your kill.We=i @91.5 (1.1We=iWe=ii _The jinxing sprites lose interest in you.We=id < ...........# #############.###....#...# ## #.##........# #...# #.⌠.# >.# ##....)#.. #...#...# ###....#.#.#.#.#.### ..............)#.ß.?.†@..ß.#.>............... #####.#.#.#.#.#.### ##..#...#...###### ..##We=i) #...#................... We=ig We=i 6---2.1 (0.6We=i/ We=i Q _Found a stone staircase leading down.  Things that are here:We=i ~ _a killer bee corpse; a killer bee corpseXe=i~ZXe=i0[Xe=i\Xe=id1=2==Xe=ijgXe=i hXe=iiXe=imXe=imXe=iUoXe=i sXe=irsXe=itXe=ixXe=iVxh2===Xe=izXe=i}}Xe=i}Xe=iXe=iIXe=izXe=i3Xe=i܇Xe=i Xe=iXe=ik _You start resting.HP restored.Xe=i:---Xe=i.40.1 (8.0Xe=i d3=3==Xe=iO*1.1 (9 _Xe=i Xe=i/Xe=iFXe=iXe=iwXe=iXe=i,Xe=iiXe=iXe=ivXe=iXe=iXe=iXe=iW _You start waiting.Xe=iXe=is+5.1 (4Xe=iV===Xe=iXe=i k _Your orb has finished recharging its magic.Ye=iCYe=iCYe=ioEYe=i+IYe=iL,Ye=iNYe=iOYe=iVPYe=iSYe=iSYe=iyUYe=iXYe=iXYe=i ZYe=i]Ye=i ^Ye=i_Ye=ibW _You start waiting.Ye=igYe=in,50.1 (5Ye=i>o51.1 (6Ye=iuYe=iEx_ _You feel your willpower return.Ye=i|x #.#  #...#######.###.... #...# ## #.### #...# ..# # #. #.⌠.# >.# ##....) #.. #...#...# ####.#.#.#.#.#.### #.) #.#.ß.?.@†..ß.#.> #. #####.#.#.#.#.#.### ## #...#...#...###### # #.< #.⌠.#.>.##...## ## #. #...#...##....### #...# #### #e=ixE0m...###### Ye=iYe=i+7 (0.6Ye=iYe=iw _You see here a killer bee corpse.Ye=i #.#  #...#######.##### #...# ## #.## #.. #...# ..# # #.< #.⌠.# >.# ##....) #...#...#...# ####.#.#.#.#.#.### #.) #<.#.ß.?@††..ß.#.> #. #####.#.#.#.#.#.### ## #...#...#...###### # #.< #.⌠.#.>.##...## ## #.. #...#...##....##### #...# #### #...Ye=iZ;###### Ye=iYe=i:(2.3Ye=iYe=i_ _Found an escape hatch in the ceiling. Found a stone staircase leading up.Ye=i{  #.#  #...#######.### #####...# ## #.## #...#...# ..# # #.<.#.⌠.# >.# ##....) #...#...#...# ####.#.#.#.#.#.### #.) #.<.#.ß.@.††..ß.#.> #. #####.#.#.#.#.#.###  #...#...#...# #.<.#.⌠.#.>.##...##  #...#...#e=iC 40m...##....### #####...# #### #...###### Ye=i Ye=i &9Ye=i Ye=i Ye=i +3.9 (1Ye=iS Ye=i- : _i - 5 scrolls of identify (gained 2)Ze=i׆ #...#######.###.#####...# ## #. #...#...# ..# #.. #.<.#.⌠.# >.# ## #...#...#...# ###..#####.#.#.#.#.#.### #.................) ##.<.#.ß...††..ß.#.> ##......@........... ########.#.#.#.#.#.###  #...#...#...######  #.<.#.⌠.#.>.##...## #...#...#...##....# #####...# ####...... #...######e=ixl49m ........ .###Ze=iZe=i+4.5 (0Ze=iZe=iIZe=i  #####...# ## #.##....#...# ..# #...<.#.⌠.# >.# ##..#...#...# ########.#.#.#.#.#.### .................)<.#.ß...††..ß.#.>................. ########.#@#.#.#.#.### Ze=i 0 #...#...#...######<.#.⌠.#.>.##...#####......... Ze=id Ze=i (5.1Ze=i Ze=i Ze=iS  .....# #...<.#.⌠.# >.# ##..#...#...# ########.#.#.#.#.#.### .................)<.#.ß...††..ß.#.>#.................. ########.#.#.#.#.#.###  #..@#...#...######<.#.⌠.#.>.##...##..#...#...###......... Ze=i Ze=i &7Ze=i Ze=i Ze=i/ #.<.#.⌠.# >.# ## #...#...#...# ########.#.#.#.#.#.### # #.................) # #.<.#.ß...††..ß.#.> # #.................. ## #####.#.#.#.#.#.###  #...#...#...###### #.@.#.⌠.#.>.##...## #...#...#...##....# #####...# ####..... #...###### ........ .### ## ##Ze=iZe=i(6.3Ze=iZe=iga _There is a stone staircase leading up here.[e=iމ[e=iҊ[e=i[e=i[e=i47.3 (1.0 _[e=i[e=i  You climb upwards.  You hear the roar of battle.[e=i/  --more--[e=iO&0[e=i([e=i #......# #...(..# ## #......# #......# #......# #......# #....@.##...<..##......######### \e=ix5C8.8 (2.5\e=i6  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found 5 javelins. Found a stone staircase leading up.\e=i[9c _There is a stone staircase leading down here.]e=i #......# #...(..# #......# #......# #......# #......# #......# #...@>.# #...<..# #......#  #]e=i]e=i49.4 (0.6 _]e=it ]e=i ]e=i( %M#.......(..><#......#]e=i1 ?60.0]e=i7 ]e=i9 ]e=i.|M #....#..#.......(..>#...<..#]e=i ]e=i&6]e=i͗]e=i^e=iyZM...#..#.. #....#..#.......(.#....>.#^e=ikb^e=iAc(1.2^e=iVh^e=ij^e=i'M#..# #. ......#..#.. #....#..#.......(#......#^e=i-^e=i.&8^e=iU3^e=i4^e=i M..y .. ..##..# #. .......#..#... #....#..##......#.(#......#y   killer bee (asleep)########^e=ii^e=i(2.4^e=iP^e=ie[ _You encounter a killer bee.^e=id .... ... ....y .. ..##..# #.........#..#... #....#..##......#...>^e=i Z<......^e=i ^e=i (3.0^e=i ^e=i n _You see here 5 javelins._e=iMy..yK. .... ...#....y .....##..# #......#...#..#.... #....#..##......#(#......#yyy 3 killer bees (asleep)K   kobold (missile, asleep)#...<..#_e=i .yYou encounter a kobold and 2 killer bees.The kobold is quivering poisoned darts._e=iG.y_e=i1F.y_e=is yThe killer bee buzzes angrily._e=i_.y_e=i$aKyyyyy 5 killer bees (2 wandering)K)==6 _You encounter a killer bee. x2`e=iH  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`e=i(m .yYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The killer bee buzzes angrily. x2`e=imF.y`e=iynG.y`e=inD.y`e=iw.y.K.y.y.y.y.y`e=iV|vvvvvvvyyyy1 ally target)`e=iM}1----=4.6 (1.0Will/2 Jinx -Star `e=i}`e=iD _Your orb unleashes a flurry of shooting stars!`e=i-2 (very drained, 1 a…)You shoot a sling bullet.  The sling bullet hits the killer bee but does no damage.  You drain the killer bee.`e=i :*`e=iI - .yThe killer bee is moderately wounded.A giggling sprite leaps out and makes the killer bee trip over its own legs..y`e=i .yvy`e=i^ `e=i †The killer bee is heavily wounded.The shooting star hits the killer bee!  You kill the killer bee!`e=i h*( 4 killer bees`e=i"1○`e=iy#G.y`e=i $Kv○`e=i) *(1 ally target)  Okawaru accepts your kill.The shooting star hits the killer bee!`e=i ○The killer bee is almost dead.v○`e=i?v○`e=iԬDv○`e=iCv○`e=iUG.K`e=i.`e=i'F.y`e=iE.y`e=iCv○`e=iŽ †The killer bee is knocked back. The shooting star hits the killer bee!!  You kill the killer bee!`e=iX( 3 killer beesae=i@1○ae=iDv○ae=i' *(2 ally target)  Okawaru accepts your kill.The shooting star hits the killer bee!ae=ix ○The killer bee is severely wounded.ae=i4>v○ae=iy.y°v°ae=i°@°°°°1ae=iw.215ae=i7°@°°°ae=iZ5 _The killer bee is knocked back.ae=iJ (((((((You shoot a sling bullet.  The sling bullet closely misses the killer bee.ae=in:*ae=i4B *very drained, 1 all…)The sling bullet misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.ae=iM .yThe killer bee is moderately wounded.A giggling sprite leaps out and smacks the killer bee with its own antenna.vyae=i  †The killer bee is moderately wounded.The shooting star hits the killer bee!!  You kill the killer bee!ae=i&i** 2 killer bees (1 very drained)ae=i 2○ae=iFv○ae=iGv○ae=iy KOkawaru accepts your kill.ae=iLvyae=iae=i/†You kill the killer bee!  Okawaru accepts your kill.  You encounter a kobold brigand. It is wielding a +0 dagger and quiveringpoisoned darts.  The shooting star hits the killer bee!  You kill the killer bee!ae=i*(K   kobold brigand (missile)y   killer bee (very drained)K   kobold (missile)ae=iB0○ae=iCD.Kae=irD8†yae=iFKv○ae=i=OT..K..°.°°†.°.@..(., ally target)ae=iT-36ae=i[N°°ae=icP _Okawaru accepts your kill.ae=iuB((ae=i4*ae=ic .yYou shoot a sling bullet. The sling bullet misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is heavily wounded.ae=ipf yYou hear a shout!ae=i †You encounter a killer bee.The shooting star hits the killer bee!  You kill the killer bee!ae=it*( ae=iH`0○ae=i`P.Kae=i k y.†Okawaru accepts your kill.ae=iqf(((((((ae=i KThe kobold throws a poisoned dart. The poisoned dart barely misses you.ae=iG.yae=ip ..†°..†..@...K 2 kobolds (1 missile)You encounter a kobold. It is wielding a +0 club.ae=i] 47 _You hear an angry buzzing noise.ae=isae=ixk _Your Evocations skill increases to level 9!ae=i@ )You shoot a sling bullet. The sling bullet hits the kobold.  The sling bullet freezes the kobold.ae=i (((   koboldae=i x .yYou kill the kobold!ae=i KKKae=iB ae=i  .ae=i G.yae=i! ;...ae=iA ----8.7 (1.1 _The jinxing sprites lose interest in you.be=iײ ((( You shoot a sling bullet. The sling bullet hits the killer bee!  The sling bullet freezes the killer bee.be=i37.y.KKbe=i7F.ybe=i@...K   koboldbe=iA+90be=iGbe=ihJ^ _The killer bee is almost dead.be=iD H(((be=i †y)Kbe=i D.Kbe=i .  You shoot a sling bullet. The sling bullet misses the killer bee.be=i8 T2-70be=i be=i5 0 _The killer bee stings you.ce=i (((You shoot a sling bullet.ce=i: .KThe sling bullet barely misses the killer bee.ce=i4@)Kce=i&8†Kce=itce=iJ.Kce=iL.†yce=i[2==1.8 (1.1ce=i`ce=iA _The killer bee misses you. The killer bee barely misses you. x2ce=ig  You shoot a sling bullet. The sling bullet hits the killer bee.  The sling bullet freezes the killer bee.ce=i .KThe killer bee is almost dead.The killer bee closely misses you.ce=i  The kobold brigand completely misses you.The killer bee stings you.  You are poisoned.ce=ie48===---20ce=iiPois Will/2 -Star ce=iAce=iL1 _The killer bee poisons you!de=iʩ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.de=i Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. You feel sick.  The killer bee completely misses you. x2  The kobold brigand hits you with a +0 dagger.2===----0-----3Jinx -Star de=i de=i L _The kobold misses you.ee=i  You shoot a sling bullet.  The sling bullet hits the kobold brigand!ee=iuS:*ee=i7K, very drained)The sling bullet hits the kobold brigand!  The kobold brigand is moderately wounded.A giggling sprite leaps out and doodles on the kobold brigand's face.  The kobold brigand is heavily wounded.feel sick. The killer bee barely misses you. The killer bee stings you!kobold brigand hits you with a +0 dagger.31==-------=4ee=im9ee=i@;T _The kobold closely misses you.ee=i  (((You shoot a sling bullet.ee=i:*ee=i=m  .  The sling bullet closely misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna.  You kill the killer bee!ee=i{ K .†K   kobold  Okawaru accepts your kill.You feel sick. The kobold brigand barely misses you.ee=iz r0------55ee=i3 ee=i W _The kobold completely misses you.fe=i  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The sling bullet freezes the kobold brigand.fe=i\:*fe=i|;KThe sling bullet freezes the kobold brigand.  The kobold brigand is severely wounded.  A giggling sprite leaps out and smacks the kobold brigand with its own hand.  The kobold brigand is almost dead.The jinxing sprites lose interest in you.You feel sick. The kobold brigand barely misses you.fe=iH<K-6fe=ivCfe=iDW _The kobold completely misses you.fe=i ..... .... #.. ...##.)# #......#..†#..#.... #†...#..# ##..KK..# ......# .><..fe=i fe=i S-------7.4 (0.6fe=i fe=i n _You see here 5 javelins.ge=i1v; #.. ...##.)# #......#..†#..#.... #†...#..# ##..KK..# ......# (><..######.KKKge=iGzge=iz`29---8.0ge=ige=i$ _You feel sick.ge=i  ..##.)# #......#..†#..#.... #†...#..# ##..K...# ...K..# (.>ge=i!z<..###### ge=i*ge=i",8=-1==6ge=i3ge=i5$ _You feel sick.ge=iղ#.)# #......#..†#..#... #†...#..# ##..K...# ...K..# (.><..###### ge=ige=iV (((((((The kobold brigand throws a poisoned dart.ge=i EI†Kge=iM|(..@...ge=iNI-=9.2ge=iaUge=iXZ _The poisoned dart barely misses you.ge=iXcY.†#..# #†...#..# ##..†...# ..KK..# .(.><..######ge=igh .KYou feel sick.ge=iiFKKge=iVjge=iqge=iqU=-8ge=iwge=iz[ _You are no longer poisoned.he=i#..†#..#....srcrip the Prestidigitator#†...#..#Spriggan of Okawaru ***...##..†...#Health: 28/53 ============------------#...K..#Magic: 11/13 ====================----#...K..#AC: 3Str: 4#...*..#EV: 18Int: 15#...*..#SH: 0he=iDex: 22#...*..#XL: 10 Next: 25% Place: Dungeon:10#...@..#Noise: ---------  Time: 8679.8 (0.0)#......#b) +3 sling (chaos)#....>.#Fire: b) +3 sling (chaos) #...<..#Will/2 -Star #......#########he=i?K   kobold brigand (missile, very drained)K   kobold he=id_You are no longer poisoned.Fire: b) +3 sling (chaos)he=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (severely wounded, heavily drained, 65% to hit)he=imH #..†#..#....srcrip the Prestidigitator#†...#..#Spriggan of Okawaru ***...##..†...#Health: 28/53 ============------------#...K..#Magic: 11/13 ====================----he=iH #...*..#AC: 3Str: 4#...(..#EV: 18Int: 15#...(..#SH: 0Dex: 22#...(..#he=icI XL: 10 Next: 25% Place: Dungeon:10#...@..#Noise: ---------  Time: 8679.8 (0.0)#......#b) +3 sling (chaos)#....>.#Fire: b) +3 sling (chaos) #...<..#Will/2 -Star #......#########K   kobold brigand (missile, very drained)he=iI fK   koboldhe=iI Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (severely wounded, heavily drained, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand.he=i Jweak, very d…)he=i Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (severely wounded, heavily drained, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the kobold brigand.  The kobold brigand looks weaker.  The kobold brigand is almost dead.he=i% G.Khe=iz& K(Khe=i. _..)he=i/ 5===80.8 (1he=ig5 he=i7 < _The kobold brigand seems less drained.ke=i1#..†#..#....srcrip the Prestidigitator#†...#..#Spriggan of Okawaru ***...ke=i##..†...#Health: 28/53 ============------------#......#Magic: 11/13 ====================----#..K(..#AC: 3Str: 4#...K..#EV: 18Int: 15#...*..#SH: 0Dex: 22ke=i)T#...*..#XL: 10 Next: 25% Place: Dungeon:10#...@..#Noise: ===------  Time: 8680.8 (0.0)#......#b) +3 sling (chaos)#....>.#Fire: b) +3 sling (chaos) #...<..#Will/2 -Star #......#########K   kobold brigand (missile, weak)ke=ikK   kobold _The kobold brigand seems less drained.  Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleke=iShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (almost dead, weak, 65% to hit)ke=i#..†#..#....srcrip the Prestidigitator#†.(.#..#Spriggan of Okawaru ***...##..(...#Health: 28/53 ============------------#...(..#Magic: 11/13 ====================----#..K(..#AC: 3Str: 4#...(..#EV: 18ke=i_Int: 15#...(..#SH: 0Dex: 22#...(..#XL: 10 Next: 25% Place: Dungeon:10#...@..#Noise: ===------  Time: 8680.8 (0.0)#......#b) +3 sling (chaos)#....>.#Fire: b) +3 sling (chaos) ke=i#...<..#Will/2 -Star #......#########K   kobold brigand (missile, weak)K   koboldke=i$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineke=iPeAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  ke=i|(almost dead, weak, 65% to hit)  You shoot a sling bullet.  The sling bullet misses the kobold brigand.ke=ike=iNG.Kke=iW.†.(K..ke=i]Y(ke=i]"(((((ke=i ^(Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  ke=iT^(almost dead, weak, 65% to hit)  You shoot a sling bullet.  The sling bullet misses the kobold brigand.ke=i^CThe kobold brigand throws a poisoned dart.ke=i..@..<.ke=i*1.8 (1ke=ike=i[ _The poisoned dart closely misses you.ke=iI{#..†#..#....srcrip the Prestidigitator#†...#..#Spriggan of Okawaru ***...##..†...#Health: 28/53 ============------------#......#Magic: 11/13 ====================----#...(..#AC: 3Str: 4#..KK..#EV: 18ke=i{OInt: 15#...*..#SH: 0Dex: 22#...*..#XL: 10 Next: 25% Place: Dungeon:10#...@..#Noise: ===------  Time: 8681.8 (0.0)#......#b) +3 sling (chaos)#....>.#Fire: b) +3 sling (chaos) #...<..#Will/2 -Star ke=i!|#......#########K   kobold brigand (missile, weak)ke=iH|K   kobold _The poisoned dart closely misses you.ke=in|*Fire: b) +3 sling (chaos)ke=i|Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineke=i|Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (almost dead, weak, 65% to hit)le=i`#..†#..#....srcrip the Prestidigitator#†.(.#..#Spriggan of Okawaru ***...##..(...#Health: 28/53 ============------------#...(..#Magic: 11/13 ====================----#...(..#le=i$aAC: 3Str: 4#..K(..#EV: 18Int: 15#...(..#SH: 0Dex: 22#...(..#XL: 10 Next: 25% Place: Dungeon:10#...@..#Noise: ===------  Time: 8681.8 (0.0)#......#b) +3 sling (chaos)le=i|a(#....>.#Fire: b) +3 sling (chaos) #...<..#Will/2 -Star #......#########K   kobold brigand (missile, weak)le=ia3K   koboldPress: ? - help, Q - select action, ( or ) - cyclele=iaShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  le=ia(almost dead, weak, 65% to hit)  You shoot a sling bullet.  The sling bullet barely misses the kobold brigand.le=i.KKKle=iS!.le=iB†.(.le=ie32.9 (1.1 _le=ile=ivne=i 8 #†...#..# ##..†...# ......# (ne=i KK.><..######ne=i' ne=ib( l9=---3.5 (0.6ne=i0 ne=ik1 oe=i##..†...# ......# (KK.><..###### .Koe=i (((The kobold brigand throws a poisoned dart.  The poisoned dart hits you!oe=i2...oe=iԑ======-4.1Pois Will/2 -Star oe=ioe=iQ _You are poisoned.oe=i\N......# (oe=i7].KK..>..######oe=i`eoe=ifd7---7oe=io3 _You feel sick.oe=icqa _There is a stone staircase leading up here.pe=il---pe=ioQ.Kpe=iB.Kpe=ipe=i b5-5.7 (1.0pe=i$pe=in -9 _You feel sick.pe=i`pe=iP ######### #..@....# #.###...... # #.##.#pe=ir....................pe=ipe=i<,[2==7.2 (2.5pe=i0pe=i10 _You climb upwards. You feel sick.pe=i>3c _There is a stone staircase leading down here.qe=i+!4-qe=i &3-qe=id'qe=i'T2=-qe=i(qe=i+qe=i+!-qe=i,3==qe=i},qe=i4 _You start resting. You feel sick. x521=qe=i9.91.2 (4.0qe=i:62.2 (5qe=i=qe=iA[ _You are no longer poisoned.qe=ir _You start resting.Magic restored.qe=i;22qe=i+3.2 (1qe=i#3qe=i#===4.2 (2 _qe=iqe=iqe=i Iqe=ic qe=i qe=i Xqe=i9 qe=i ,qe=i W _You start resting.qe=i< T3=qe=iN +8.2 (4qe=i( E==qe=i9 qe=iTk _Your orb has finished recharging its magic.re=i>$ _You start resting.re=ire=i-700.2 (2re=i|34=re=iD1.2 (3re=iD_ _You feel your willpower return.re=i83re=ire=i"!re=i|%nre=i're=iv're=i(re=i^*re=i*S5=re=i +re=i1-re=i-re=i-re=i/,re=i0re=iI2re=i2K6=re=i3re=iW5,re=i5re=i7re=i8re=i`8re=i:re=iK:re=i;re=i<re=iP==7=re=i=re=i=re=i?re=i:@re=iy@re=imBre=iBre=i/Cre=iEre=iEre=iXFre=iHre=iHK8=re=iIre=iXKre=iK,re=iM,re=i=re=i^re=ire=ire=i*re=ire=iݔre=ixre=iʗS6=re=i&re=i re=i`re=ire=i#re=ijre=ire=i re=i,re=iZre=iK7=re=ire=ik,re=ire=ire=i re=ire=i<re=iN38=re=ire=i,re=ire=i^re=ire=iKre=i,re=i<re=i{;9re=iH=re=i]re=ire=ire=iyre=ire=ire=ire=igL40=re=i,re=ij,re=ire=i,re=i're=i,re=iVre=ire=i@U1=re=ire=i,re=i9re=ire=i,re=igre=ire=i0re=ire=iQK2=re=ire=i re=i\re=ire=ire=ire=ire=ire=ijk3=re=ix,re=ire=iL,re=ire=ire=ire=ire=i;4re=ire=i,re=iere=i^re=ire=ire=i re=iHre=i_D5=re=ire=ire=i2re=ire=ire=iBre=ire=i re=iOre=ire=ire=i#6re=i 2=re=ire=ire=iC,re=i re=i^ re=i re=ie re=i #7re=i (=re=iure=ire=i<re=imre=iS,re=ire=ire=ire=i1re=iare=iU8=re=i$re=i(re=ipre=ire=i re=i re=ik!re=i#$re=il$re=i%re=iB're=i'K9=re=i(re=iG+re=i+re=i+re=i.re=i/re=i40re=i$2re=iq2$50re=i22=re=ia3re=i5,re=il6re=i99re=i9re=i9re=iZ<re=i<re=i$=re=i@re=i@K1=re=iWAse=ise=ise=ise=ise=ise=i7se=i 2=se=iC se=i se=ise=ise=ise=iise=ise=i se=ise=ik _You start resting.HP restored.se=ise=i 2804.2 (103.0)se=iE!53=se=i!,54 _se=iO%se=i'se=i se=iW .Level 9 of the Dungeon<<>(Press ? for help)#########se=i܊ O ....   .##..@....#  ... .   .##.###......  .....####.###   #.##.  ...........  #  ...#....#   ......##### se=i ` .......    #.<....... se=i,  .....  #.# #.#  .....  #.#se=iZ #.# ...  #.##.# ...  #.#se=iڋ V##'## #.#  #.###...##se=i .####.##.### ##.....## #####<##.##.#.## ##.......## ##.## ####...#.########....####.........####...##se=i= +.......................'.........'.......# ####...#.#########...####......[..####...##se=i` #########..# ##.......## ##.####.# ##.....## ###se=i #.# ##..)####.## ##)#######se=i l####...# #))).....#se=i x##......### #).#####.#se=ite=in   srcrip the Prestidigitator  Spriggan of Okawaru ***...  Health: 53/53 ========================  Magic: 13/13 ========================AC: 3Str: 4EV: 18Int: 15SH: 0Dex: 22#########XL: 10 Next: 25% Place: Dungeon:9#..@....#Noise: ---------  Time: 8805.2 (0.0)#.###......b) +3 sling (chaos)# #.##.Fire: b) +3 sling (chaos) #.................... _You start resting. _Your orb has finished recharging its magic. _You start resting. _You feel your willpower return. _You start resting. _HP restored.te=in ue=i{3ue=i*ue=iO# #..>@...# #.###......## .#.##.#.# ###...... # ..... # ... # ue=iHue=iue=i ue=i-# #..>.@..# #.###......# # #.#.##.# ..#.#### #. ue=i...... #...... #.... #.ue=i[4,ue=iQ8ue=i ZN #########..>....#####.###@.....## #.#.## ..#.# #### #...#.ue=iZD ue=i^ue=i)_ue=iubue=i##########..>....#####.###...... #@#.##.#........#.# ....##### #.. .......  #. ... #.#ue=i͉ue=iue=iue=i #########..>....#######......##.#.###.#.##.#.......@#.# ##### ue=i. .......####.##. ue=iIue=iue=iue=i ######### #..>....#### #.###......##.#.###.#.##.#.#.#.##### ##.. .# ..... #ue=i[ ..... # ... # ... # #.# # ####.# #ue=iue=iIue=iue=i ; ######### #..>....#### #.###......##.#.###.#.##.#.#.##.....##### ##... . ##. .....# .....ue=i  ... ... #.# ####.#ue=i,ue=iue=i_7 ######### #..>....#### #.###......##.#.###.#.##.#.#.##.....##### # ##.... . ##.#ue=i7# ..... #. .....# ...  ... ue=i7~ #.#  ####.#ue=i>,ue=iBue=i:b ######### #..>....##### #.###......##.#.###.#.##.#.#.##.....##### # ##..... . ##.#### .....  #. ..... #. ...#ue=ib ...  #.#  ####.#ue=ihue=iYhue=ipkue=i. #########..>....#######.###......#####.#.###.#.##ue=i............#.# ###....@#####  ##..........#....... ##.######### ..... .###<##.#ue=iue=i:ue=iBue=iue=iQ6#########ue=ih #..>....####ue=iýg###.###......#ue=ix######.#.###.#.##.#ue=i9c.............#.# ue=iru ###.....#####.#ue=i ##..@.......#.......ue=iw ##.######### ue=iE #. .....ue=iOA #.ue=if  #+ ... ue=i9#.#####.#<##.#####...#.#### ue=i ue=iNue=iue=iue=i-> ######### #..>....#### ###.###......# ######.#.###.#.##.# .......#.# ###.....#####.# ##.@..#. ##.# ..... #.# ..... #.ue=i# ... #+# ... #.# ####.# ##<##.# ####...#.ue=iue=iue=iue=i9ue=ib #########..>....#######.###......######.#.###.#.##.............#.#  ###.....##### ##..........#.......ue=i~ ##@######### .....  #.#  ... +........... ue=ij%ue=i%ue=i*ue=iMue=izN% ue=iN#########ue=iOF..>....####ue=iDO\###.###......ue=i~O######.#.###.#.##ue=iOd.............#.# ue=iOH ###.....####ue=i1Pg ##..........#.......ue=ioP ##.######### ..... ue=iPF #@#  ue=iP- ... ue=i)Q +ue=iyQ ue=iQ####...#.###ue=iQ. ue=i)Rue=i]ue=i^ue=icue=i ..>....#######.###......######.#.###.#.##.............#.#  ###.....#### ##..........#....... ##.######### .....  #.#  ... + #.#ue=i|I#######ue=iue=iIue=iue=iT'....................j...j   gnoll bouda (asleep)j..j......+jj 2 gnolls (asleep)[m...........#ue=iu  You open the door.  You encounter a gnoll bouda and 2 gnolls.A gnoll is wielding a +2 heavy flail.ue=iue=iD]14.2 (9j.ue=i0ue=im3j.ue=i9j.ue=i9Ajwanderue=i ing)ue=ijjue=i4ue=iue=iue=iJ ===ue=i5.2 (1ue=i 0.0)ue=iue=i9 _The gnoll shouts! You hear a shout!xe=i$6 ########  #..>....### ###.###.....######.#.###.#.##.#.............###.....#####.# ##..........#.......##.#########......#'#... ...   ..... ## ...j... ##<##.#  j..j.....####...#.### j   gnoll ...+......................####...#.###xe=i$8 7j.xe=i: R.jxe=iA xe=iB 9---8 (0.6)xe=iH xe=iyK xe=i ~M########  #..>....### ###.###.....######.#.###.#.##.#.............###.....#####.# ##..........#.......xe=i g##@#########......#'#...j   gnoll.....xe=i j........####...#.### ....j.....+...........xe=i 7j.xe=iή xe=ip D---6.4xe=i- xe=i ye=i$########  #..>....### ###.###.....######.#.###.#.##.#.............####.....#####.# ##.@........#.......##.#########......#'#... .j.   ..... ##ye=i ....... ##<##.# j........####...#.###ye=iye=iw(7.0ye=iye=iye=i########  #..>....### ###.###.....#######.#.###.#.##.##.............ye=i=###..@..#####.# ##..........#.......##.#########......#'#ye=idj... .j.  ye=i| ..... ## ye=iI ##<##.#ye=i 1jye=iC5j.ye=iej 2 gnollsye=i&6ye=ihye=iye=i########  #..>....### ###.###.....######.#.###.#.##.##......@......#ye=iC3..###.....#####.# ##..........#.......##.#########......#j#... j..   ..... ##ye=i ye=i (8.2ye=i ye=ijze=io K.jze=i'q 7j'ze=iy C9.2 (1.0ze=i} ze=i {e=i#########..>....#######.###......#######.#.###.#.##.............#.# ..###..@..##### ##..........#....... ##.######### .....  #.# j ...'.j.#.#.....###....... ##<{e=i[7j.{e=iĻ8j.{e=i{e=i+8 (0.6{e=i{e=iI{e=i&########  #..>....### ###.###.....######.#.###.#.##.##......@......#..###.....#####.# ##..........#.......##.#########j......#j#... ...   ..... ##{e=i^7j'{e=i{e=iS)20.4{e=i"{e=ig$}e=iN (((You shoot a sling bullet. The sling bullet hits the gnoll!}e=if j.j.}e=iD )..}e=iõ 7===1.4 (1.0}e=i }e=i: Y _The gnoll is almost dead.~e=im& )You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!~e=i*((   gnoll~e=iLEj.~e=i)..~e=i562.5 (1.1~e=i~e=iP _Okawaru accepts your kill.~e=i< (((((((You shoot a sling bullet.~e=i>> Lj)~e=iG ^...'.~e=iH ,30~e=iN ~e=iR _ _The sling bullet barely misses the gnoll.e=iv ((very poisoned)You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll is poisoned.e=i:j.e=ie=i&4e=ie=ic 3 _The gnoll is lightly wounded.e=i%  You shoot a sling bullet. The sling bullet hits the gnoll.  The sling bullet burns the gnoll.e=il  The gnoll is heavily wounded.e=iE&5e=ie=iV _The gnoll completely misses you.e=iA} )  You shoot a sling bullet. The sling bullet hits the gnoll!  The sling bullet freezes the gnoll.  You kill the gnoll!e=i)e=i e=i&6e=i e=iP _Okawaru accepts your kill.e=i^ #########..>....#######.###......#######.#.###.#.##.............#.# ..###..@..##### ##..........#....... ##)######### ..... .......... ##<##.#e=i4ee=ie7---7.1 (0.6e=ije=inM _You see here a +0 club.e=i6' #########..>....#######.###......#######.#.###.#.###.............#.# ..###..)..#### ##.@........#....... ##)######### ..... e=i7 #.# ...j........####...#.### e=iE@e=iA@---7 e=iFA _e=i Fe=iHe=iCv #########..>....#######.###......#######.#.###.#.##.............#.# ..###..)..##### ##..........#....... ##@######### .....  #.# . ... e=ij   gnoll (wandering).j.......j.....+...........e=ie=ie=i:!8.3e=i,e=i _You encounter a gnoll. It is wielding a +0 club.Things that are here:e=i _a +2 heavy flail; a gnoll corpsee=i9 #########..>....#######.###......#######.#.###.#.##.............#.# ..###..)..#### ##..........#....... ##)######### .....  #@# . ... '...#.#.....###....... ##<e=i j..j.....####...#.###..........+......................####...#.###e=i 6j.e=i 1je=ix j   gnoll bouda (wandering)j   gnoll (wandering)e=i -9 _e=i) e=i e=i7vM########  #..>....### ###.###.....######.#.###.#.##.##...............###..)..#####.# ##..........#.......##@#########.......#'#... j..   ..... ## ...j... ##<##.#  j........####...#.### +...........e=i{7j.e=i_|Aj.e=iރjje=iy2===9.5e=iWe=i*U _The gnoll bouda shouts! The gnoll shouts!  Things that are here:e=i _a +2 heavy flail; a gnoll corpsee=i}+########  #..>....### ###.###.....######.#.###.#.##.##.............#..###..)..#####.# ##.@........#.......##)#########.......#j#... ...   ..j.. ## ....... ##<##.# j####...#.###e=ie=i[:---30.1 _e=ie=iWe=ii ########  #..>....### ###.###.....#######.#.###.#.##.##...............###..@..#####.# ##..........#.......##)#########.......#j#... ...  e=ij ..j.. ##  ##<##.#e=ik 7j.e=in @j'e=i1u e=iu B---7e=i| e=i M _You see here a +0 club.e=i:########  #..>....### ###.###.....######.#.###.#.##.##......@......#..###..)..#####.# ##..........#.......##)#########......j#'#... .j.   ..... ##e=ie=i/1.3 _e=i e=ice=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e=i j.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.e=i@j.e=iYvvv(ally target)e=i81----e=i/==2.3 (1.0e=i=WWill/2 Jinx -Star e=ie=i%D _Your orb unleashes a flurry of shooting stars!e=iHX S ((((( You shoot a sling bullet.  The sling bullet barely misses the gnoll bouda.The sling bullet hits the gnoll! The sling bullet freezes the gnoll.e=i ;*e=iC  )The gnoll is almost dead.A giggling sprite leaps out and makes the gnoll trip over its own feet.  You kill the gnoll!e=i K**e=i < ○vOkawaru accepts your kill.A giggling sprite leaps out and makes the gnoll bouda trip over its own feet.○ve=i֑ S○ve=i Sj.e=i  )The gnoll bouda is moderately wounded.The shooting star hits the gnoll bouda!!  You kill the gnoll bouda!e=iܥ k(((*e=i&1○e=i'G○ve=i)F○ve=i0°°@°°°)..)e=i457=3e=iF:s°°@°°e=i<P _Okawaru accepts your kill.e=i(7e=i7e=i=e=iB@H _No target in view!e=i@De=iDe=iKe=i=NH _No target in view!e=ize=ie=ie=iH _No target in view!e=i3 3e=i8 e=i8 Q○ve=i9 Fv○e=i; Lv○e=i"< G○ve=iK ..@.°).°°e=iP $ _e=i&T T°°e=iV Q○ve=isW ?v○e=iZ K○ve=i9[ Fv○e=ib °°...°e=ic )e=ig X°°°e=igj v○ _The sprites lose interest in your situation.e=ij I○ve=it  j   gnoll (polearm, distracted)jYou encounter a gnoll. It is wielding a +0 spear.e=iz (---e=i{ +5.3 (2e=i{ G○ve=i>| Av○e=iƃ ..°°.jally target)je=i X-------6.3 (3 _e=iJ W°°e=i e=im#########..>....#######.###......#######.#.###.#.##.............#.# ..###°.@..##### ##v°........#....... ##v######### .....  #.# . ...)j..#.#.....###....... ##<e=i8j.e=i:F○ve=iF○ve=i-°e=iF*9 (0.6e=iwU°°°e=i| M _You see here a +0 club.e=i ((((* e=iP , weak, ally target)You shoot a sling bullet. The sling bullet hits the gnoll!e=i[i<  The gnoll looks weaker.e=i{Q○ve=i~Bjve=ie=i )The gnoll is severely wounded.The shooting star hits the gnoll!  You kill the gnoll!e=ib((*e=i3○e=i8O○ve=i..°)°e=i6===8.0 (1.1e=i\°°°e=iP _Okawaru accepts your kill.e=ie=i%e=ie=i○v○ve=ir.)°°e=ilL2==e=iU°°e=iRU○ve=iHv○e=iR.)°e=ie=i;°e=iYFv○e=if$1○e=i\)E°°.e=i?*e=i/U°°e=ii: )) _Your shooting star dissipates.e=i:e=i@e=ie=i:==e=ie=isBe=i2%e=i~%e=id+e=im4e=i4e=i;e=iBe=iCL3==e=iIe=iS4 _Magic restored.e=iSe=iYe=iTae=iae=i he=ipe=ipe=ive=i~e=i:==e=ie=iše=i(e=ie=ia _Your orb has finished recharging its magic.e=ie=im,e=iOe=i`,e=ie=i,e=ie=il,e=ie=iv>e=i?e=i0 #########..>....#######.###......#######.#.###.#.###.............#.# ..###..)..#### ##.@........#....... ##)######### .....  #.# ...j........####...#.###  e=i`_You feel your willpower return.e=i3e=i"e=i-(&---e=iG- #########..>....#######.###......#######.#.###.#.##.............#.# ..###..)..##### ##..........#....... ##@######### .....  #.# )e=i- ... ...............+........... e=i3058.6 (20.6)e=iA4J---9.2 (21.2e=i9e=iY? _Items here: )) [ ††.e=iܗ 4e=it e=i F _Unknown command.e=i9{  #########..>....#######.###......#######.#.###.#.##.............#.# ..###..)..#### ##..........#....... ##)######### .....  #@# ) ... ).......................####...#.### e=i e=i\ 68 (0.6) _e=is e=i e=icWe=iW# ..>....#######.###......#######.#.###.#.##.............#.# ..###..)..#### ##..........#....... ##)######### .....  #.#  ... )...#.#........................+...........########e=i=ce=ic)60.4e=isje=il$  Things that are here:e=i\op _a +0 spear; a gnoll corpsee=i###.###......#######.#.###.#.##.............#.# ..###..)..#### ##..........#....... ##)######### .....  #.# ) ... #...##.##.....# ####.......# ##<e=i'#..####...#.###..+.............####...#.###.##### ####e=i,### e=ise=i&1.0 e=i _e=i#e=i&]  There is an open door, spattered with blood here.  Things that are here:e=i(o _a +0 club; a gnoll corpsee=i)O #######.#.##.............#.# ..###..)..#### ##..........#....... ##)######### .....  #.# ) ... ##)###.@.##.##.....# ####.......# ##<#......##e=i^e=i`-6 _e=iee=ige=i  .............#.# ..###..)..#### ##..........#....... ##)######### .....  #.# ) ... ##)####...###.#e=i: <#..@..# ####.......# ##<#..####...#.###e=i M. ......##e=is e=io (2.2e=i e=if e=i6v  ..###..)..#### ##..........#....... ##)######### .....  #.# ) ... ##)####...###.###.....## ####...@...# ##<#..####...#.###e=iv ...+...........##!#....e=i 8 _Found a potion of heal wounds.e=i  ##..........#....... ##)######### .....  #.# ) ... ##)####...###.###.....## #####.......## ##<#..####...#.###...+...........####...#.####.....#e=ie=iu(3.4e=ie=ie=ike=ike=iIre=i ##)#########  #.# ..... #)# #)## ......## #.#..## ####.#..## ##<##.#.......####...#.##....+...........####...#.###.#### #######  # ##!#.... #.....## ......#e=i,e=ie=i #.#  #)# #)## ......## #.#..## ####.##e=iH..## ##<##.#........####...#.#...+..........####...#.#e=i$##.#### ##### #e=iI  ##!#.....e=in #.....### ...... .. .###e=i,e=iUe=ib #)# #)## ...## #..## ####..##..## ##<##.}........####...#.)....e=i.+.........####...# ##.### ##### #e=iy  ##!#...e=i4..# #.....### ......#e=iRi ....### ##..e=i -4.6 (1.2e=ie=i-5.2 (1.8e=i4e=i $ _Found a spear.e=iYV2...e=iVe=iA]e=i ##)####...#####.....## ###.## ##.......## ##<}...##..####...).....+.............####...# ##.###.## ###### e=i 4## ............## .##.###!#.....#.....e=i ,e=i-e=i ##...#####.....## ###.## ##.......## ##<}...##.e=i.####...).....+.............####...# ##.###.## ######e=ig###.#### e=i3a.......@....## e=iO##.###!#.....# e=i#.....##..#.##.... ...... .....e=i,e=ie=i\##.....## ###.## ##.......## ##<}...##..####...).....e=i2+........####...# ##.###.## #########.#### e=iX............## .##.###@#.....# e=i~#.....###......# .....##e=i]#.##..... ....... e=i>........ #e=ie=ie=ie=if ,e=ie=i6  ## # ## #### .## ##e=im ##<## }...##..####...# ).......+......e=i.........####... ##.###.......## #####e=i###.###......##.......@.....#e=i..##.###.#.....#e=i #.....### ......#e=i R .....###e=i(7 #.##e=iNx ..  ... .....e=i... .....# _w - 3 potions of heal wounds (gained 1)e=i e=ie=iXe=iu:" ##...##  ##.....##  .## ##.......## ##< }...##.........####... )..............+ .........####... ##.###.......## #.###.###......###.....###..##.###.#.....## #.....### ......# ....e=i:Z.### #.##... .. .... ... .....  ... .....#e=i*C,e=iIe=in ##...#### ##.....## #.### ##.......## ##< }...##.........#### )..............+ ...............#### ##.###.......##  #.###.###......## #e=i>o.....## #..##.###.#.....# #. #.....###.. ......###. .....####.#.##....... ....#... ..... e=ikoj ... .....#e=i xe=imxe=ie=i ##) ##.  ## ##.e=iY ##.######. ## }...##..####e=i|; )..............+.................####. ##.###.......## ##e=i #.###@###......## #.............#e=i A#..##.###.#.....##. #.# #.....#### ... ......###.#.....### #.#.## .... e=i?S #... .....e=iBe=i M #)#  ##)##  ##...## # ## ##.....## #.##.######.......## ###.:.}...##.........#####..)..............+...e=i#................####. .## ###.###.###......###.............## #..##.###.#.....##.#...e=ie,e=ie=i  #.#   #)   ##)   ##.   # ## ##.   #.##.###### #  :.}...##.#### e=ij ).+..  #...@............##   #..##.###.......## #   #.###.###......##  e=i #.............#   #..##.###.#.....#  e=i #. #.# #.....###  e=i^# ... ......#  e=i##.#.....###   #.#.##e=i|",e=iQ,e=iW #)#######   #.#   #)  ##)  ##   # ## ##.   #.##.######..  :.}...##.###  ).+..  #..........##   #..##.###.......##   #.###.###......##   #.............#   #..##.###.#.....#   #. #.# #.....###  # ... ......#  #.#.....###e=iYe=iSYe=i2_e=i ........ #)######  #.#  #)  ##)  ##  # ### ##  #.##.######.  :.@...##...## ).+. #..........## e=i #..##.###.......##  #.###.###......##  #.............# e=i #..##.###.#.....# e=i܇ #. #.# #.....### e=il# ... ......#e=iݗ,e=i:e=iѤe=iG.72.8 (7.6e=i+3.8 (8e=ie=i\ _g - a +0 lightning rod (4/4)e=i...###..###......e=i  ##  ##)  #.#  #)#  ##)##  ##...##  # ### ##.....## e=iX #.##.######.##  #.:@....##.  ##..).+  ##e=i.  #..##.###e=i.##  #.###.###......##e=iU  #.....e=i[.##  #..##.#e=i ##.#.....#  #.. #.# #.....### e=i-  # ... ......#e=ie=ie=ie=i"   ## #. ##) #. #.# #.e=i# #)# #. ##)## #. ##...## e=i+#  #. ### ##.....## e=iL# { #.##.######e=ik# .  #.@.....##e=i# . e=i# ` ##..).e=i# F  ##.e=i# e=i $  #..##.###. e=i.$ w #.###.###......##e=iN$ K  #..e=im$ 4.##  e=i$ K#..##.###.#.....# e=i$  #..##.# #.....### e=i$  # ... ......#e=i- e=if- e=i2 e=i": h  You pick up a parchment of Stone Arrow and begin reading...e=id@ -5.0 (1.2e=iA +6.0 (2e=i&E e=iH D _You add the spell Stone Arrow to your library.e=iqQ..e=i  ##  #.# ##)  #.# #.#  #.# #)#  #.# ##)##  #.# ##...##  #.#### ##..... e=i! #.##.######.  #@......##  ##..)  ##  #..##.###.e=i  #.###.###......  #..## e=i& #..##.###.#.....  #..##.# #.....  e=iL # ... ......#e=iXe=ie=ie=i5M..###..)..###.....##)###. #)#  ##)##  ##...#### ##.....###.######.......####..)e=ii ##................ . . e=i,e=i.0e=iZM#........... ..###..)..###.....##)###. #)#  ##)##  ##...### ##.....#e=i[[##.######.......## ##..).................#.# #.e=ie,e=ije=iʒM######.#.### #........... ..###..)..###.....##)###. #)#  ##)##  ##...### ##.....###.###### #.......##.......... .##.e=iEe=ie=iŜe=iRM ## #######.#.### #........... ..###..)..###.....##)###. #)#  ##)##  ##...### ##.....# e=iqz#.##.######..........#e=ie=i<e=ie=iIM #.. ## #######.#.### #........... ..###..)..###.....##)###. #)#  ##)##  ##...# e=i#.#### ##.....#e=i,e=ie=i M## #.. ## #######.#.### #........... ..###..)..###.....##)###.e=i  #)#  ##)##  #.###...###e=i-(,e=i-e=iOM ## #.. ## #######.#.#### #........... ..###..)..###.....##)###e=i7P. #)#  #.###)####.e=i`,e=ioe=iM ## #.. ## #######.#.########.................###..)..###.....##)###e=ig. #.##)#e=iד5#..e=i,e=ie=i~kM ## #.. ## #######.#.########.................###..)..####### ##.....##)### #.##.##.#e=iMe=ie=ie=i@e    # 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... ......#e=i,e=ie=i+ #.# ##)##### #.# .#  #.# #)#  #.# ##)# e=ilc#.# ##... #.#### ##.. #.##.######.. e=i#.......##.. ##.@)......e=iL+ .#e=i ..##.##### e=i#.###.###......## e=i \#....... e=iD#..##.###.#..... #..##.# #.....##e=ij# #...... ......e=ib#  ##.#.....###e=ie=i e=ie=i;  #.# )###)###.##...##.#### ##.....####.######.......##......##..e=ib;##..).....+ ##@.# #..##.#######.##### #e=i;f##.#  #.#.##...e=iBe=iDCe=iWHe=ilg )###)##.##...##### ##.....####.######.......###.......##..##..).....+ ##..#e=i4me #@.##.#######.##### ............## #.#  .... ....e=iWme=iu,e=ize=i՟ ##)##.##...###.#### ##.....###.##.######.......###.......##..#..)......+e=i[N ##........# #..##.######## ............## e=i~]##.###.#.....##e=i|..  #... .....e=ib,e=ie=i ##...###.#### ##.....##.##.######.......##.......##..#..).....+e=i ##......# #..##.#######.##### ............## ##.###.#.....##.# #.....##e=i.#  ... .....#e=i,e=ie=ic4 e=i### ##.....####.######.......##......##.e=i.#..).....+ ##....e=iu# #..##.###e=ih####.##### e=i:............## ##.###.#.....##.# #.....##.... . e=ixd.##..  e=i e=i0 e=ie=i54 e=i5.######.......##......##..#..).....e=i(6+ ##...# #..##.###e=iP6]####.## e=iu6............## ##.###.#.....# #.....##e=i6]....>. e=i6#.##.#.....##### e=i6+ e=i]>&91.6 (15.e=i> 6)e=i De=iDe=iE'2.2 (16.2e=iIe=iRM; _Found a stone staircase leading down.e=ig #.......##.. ##..)......+. #...e=i## #..##.#####  #.###.###......##  e=i4h#.............##  #..##.###.#..... #..##.###.....###  e=iZ#.@....>......#  e=iz##.##.#.....###  e=i.##.#.##...  ....... .e=i #.##... . e=i#..... .....# e=i=### e=iCe=i/8 (0.6)e=ie=ie=iʶ/ #.##.# ##..).+. ##..# e=i#..##.###.##  #.###.###......##  #....##  #..##.###.#.....#  e=iF#..##.###.....###  e=ilR#..@...>......#  ##.##.#.....###  e=i#.##.#.##...  ... e=i##.# #..e=i߷O ###  e=ioe=iI(3.4e=ie=ie=ib5 #.e=i##.#   ##..)....+.   e=iȻ^##......#   e=i#..##.###.## #   e=i#.###.###......##  #......## e=i|2 #..##.###.#.....#  #..##.###.....###  e=i#...@..>......#  e=i2##.##.#.....###  #.##.#.##... e=i.: ......e=iQE ##.##... e=iw<#....... e=i### #.### :# e=i4.0 _Found a parchment of Searing Ray.e=i y #.##.####. ##..).....+. ##.......####. #..##.###.## # #.###.###......##  #.......##  #..##.###.#.....#  #..##.###.....###  #....@.>......#  ##.##.#.....###  #.##.#.##...  ....... .... ##.##... #....... #####.### e=i e=i &6e=iW e=i e=i~#.##.####.##..).....+.##.......####.#..##.###.e=i~## ##.###.###......## #.............## #..##.###.#.....# e=iE{#..##.###.....### #.....@>......# ##.##.#.....### #.##.#.##........# ....##.##...# ....e=i.#.....#####.###e=iH:#e=ie=i(5.2e=ie=i]e=i۱#.##.####.##..)....+.##......####.#..##.###.e=ilN## ##.###.###......## #.............## #..##.###.#.....# #..##.###.....### #.......# e=i{##.##.#.....### #.##.#.##........# ..e=iDz##.##...# .....#....... .....e=i######.### ##e=i H:#e=ie=iZ&8e=i"e=ic _There is a stone staircase leading down here.e=iBe=i;Ce=i8Ie=iKK _You can't go up here!e=ile=ime=i{we=iO{e=i~46.8 (1.0 _e=iQe=i{  You climb downwards.  You hear the roar of battle.e=i /  --more--e=i{ 10  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!e=iW .# .. #.# #..####  #.!...  #...#  #...#  #..@#  #........#  #...#...##  #...#...# #...# ### #...# ##### e=iu-8.3 (2.5e=iNe=i _You hear the faint creaking of a very distant portcullis.Found a potion of enlightenment.e=ina _There is a stone staircase leading up here.e=i| 3e=i e=i .# ..### #.# .=.#.####...!.... #...# #.@.# #..<#  #........#e=i8  #...#...## #...#...# #...# ### #...######e=iҲ e=iD $ _e=i e=iK .##  .. ### #.# .=.#.####....!....... #@..# #...# #..<#  #........# #...#...## #...#...# #...# ### #...######e=i ,e=iz e=iL #M#. #.. #... ..## ... #### .=.##..#####.@.......##...#......# ##..<#...###...#e=i ,e=i e=i$ e=i, /900.1 (1.8e=i, +1.1 (2e=i0 e=i2 3 _e - a potion of enlightenmente=iO..<e=ie=ie=i#. #.. #... ..## ... ### #.# .=.#.#..####.#..##...#.#...# .#. #...#...#e=i#...# ### e=iP,e=i e=i,#. #.. #... ..## ... ### e=iw-#.# .=.#.#..####.#..##...#.....##...# ..#.##..<# ...#........###...#...###...#...##...# ### e=i{5e=i5e=il>e=i`G#. #.. #... ..## ... #### .#.# .=.#.#..####.#..##...#.....#.#...#...#.# #..<#(....#........###...#...###...#...##...##### e=iDi-2.3 (1.2e=iqe=iq+9 (1.8e=i&we=i>yN _Found 2 silver javelins.e=i ...e=i+ e=i e=iR +#. #.. #... ..## .... ##### ..#.# #.=.#.#..####.#.....##...#.....#.#...#...#.# #..<#(......#........## ##...#...###...#...##...##### e=i ,e=i e=in5 j#. #.. #...  ..## .... ##### .#.# #.=.##..####.#............##...#.....#...#...#...#.# ##..<#(......#........#####...#...#e=i5 #...#...##...#####e=i!? ,e=iD e=ipf M  #...  ..## ..... ##### ....# #.@.#.....#..####..#...........##...#.....#....#...#####.#...#e=i;m e=im e=iq e=i$v e=iq} (4.7e=i} +5.7 (2e=i e=i . _j - a +5 ring of evasione=if9 e=iK< fPut on or remove which piece of jewellery? Jewellery (go to first with "=)  j - a +5 ring of evasion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip e=i^e=ix%e=i,/srcrip the PrestidigitatorSpriggan of Okawaru ***...Health: 53/53 ========================#.Magic: 13/13 ========================#..AC: 3Str: 4#...EV: 18Int: 15..##..SH: 0Dex: 22... ##### ....e=i,XL: 10 Next: 27% Place: Dungeon:10#.# #.@.#.....Noise: ---------  Time: 8905.7 (0.0)#..####.........b) +3 sling (chaos)#..............Fire: b) +3 sling (chaos) e=i-##...#.....#...#...#...#.# ##e=i:-#..<#(......#........####e=iZ-#...#...###...#...# e=iu-_You hear the faint creaking of a very distant portcullis.Found a potion of enlightenment. e=i-V_There is a stone staircase leading up here. _e - a potion of enlightenment e=i-X_Found 2 silver javelins. _j - a +5 ring of evasione=i5e=i56236.2 (0.5e=i:e=i=5 _j - a +5 ring of evasion (worn)e=i3*...e=i3e=if9e=iH_#.#.#.### ..##..... ##### .....#.# #...#......#..####..@.............##...#.....##...#...#.# ####..<#(......#........#####...####...#...##...#####e=ig,e=iQle=i]..#. .##.. .##... .###..## ...... #####..#.# #...#.#..####...#.##...#.....#.#...#...#.# ##..<#(......#........#####...#...###...#...# e=iR,e=ie=i.#.#  ...  #. ..#  #.. ..#  #... #.#######..## #.... #####.#.# #...#>#..####....#............##...#.....#......#...#...#.#######e=i' #..<#(......#........#####...#...#e=i3#...#...#e=i\-7.4 (1.2e=ie=iA-8.0 (1.8e=ije=i9 _Found an escape hatch in the floor.e=i9.#.# ...#. ..# #.. ..# #... #.####### ..## #........e=i? ... #####. #.# #...#> #..####..... #......... ##...#.....#.....# #...#...#.#######e=i #..<#(...... #........#### #...### #...#... #...#####e=ie=i+6 (0.6e=ie=i{!e=i  ...#. ..# #..e=i i ..# #... #.####### ..## #........ ... #####e=i . #.# #...#>e=i  #..####..... #..... ##...#.....#.....# #...#...#.####### #..<#(......e=i  #........#### #...#... #...#...# #...##### #...#e=i >9.2e=i e=iq e=i" b#. ..# #.. ..# #... #.####### ..## #........ ... #####. #.# #...#e=i3# 6> #..####..... #..... ##...#.@...#.....# #...#...#.####### #..<#(......  #........#### #...###e=i# + #...#... #...##### #...# #####e=ir* e=i* &8e=i/ e=iJ1 e=i #.. ..# #... #.####### ..## #........ ... #####. #.# #...#> #..####..... #..... ##...#.....#.....# #...#@..#.####### #..<#(.......  #........#### #...# #...#... #...##### #...# ##### e=ike=iذ)10.4e=ihe=ie=iD .#.####### ..##....... ... #####. #.# #...>.####.....e=i@ #.....#...#.....#.....# #.######<#@....... #........#####...#...## #.#e=i]e=i(1.0e=i$e=iu _You see here 2 silver javelins.e=i&|e=i|-2.0 (1.0e=iSe=iK _k - 2 silver javelinse=ie=i?e=ie=i  ..## #........ ... #####. #.# #...#> #..####..... #...... ##...#.....#.....# #...#...#.####### #..<#........  #...@....#### #...#...##  #...#... #...#####e=i  #...# ##### e=i= ,e=i e=i5 =#...  #.######### #........... #####........ #.# #...#.......>####............ #.................##...#.....#.....# #...#...#.####### #..@#........ #........#### #...#...## #...#...# #...##### #...######e=i> ,e=iC e=ig (  # ..# #...  #.######### #.... #####.. #.# #...#>####.... #.................##...#.....#.....# #.@.#...#.####### #..<#........ #........#### #...#...## #...#...# #...##### #...######There is a stone staircase leading up here.e=in e=io  _e=is e=iJ ^ # ..# # ..# #...  #.######### #.... #####.. #.# #...#>####..... #.................##@..#.....#.....# #...#...#.####### #..<#........ #........#### #...#...## #...#..e=iϘ .# #...##### #...######e=i} e=iŠ e=i e=i  ... #.. ..# # ..# #...  #.######### #.... #####.. #.## #...#>####. #@................#...#.....#.....# #...#...#.####### #..<#........ #......#### #...#...##e=iH % #...#...# #...##### #...#e=i e=i1 e=i e=i 6M.#.# .#..#.. ..# #... e=i e#######...## ... ####.## #...#>#.@####...##.................e=i[ ##...#.....#.....#...#...#.#######......####e=i e=i4 e=i e=i;+ 4 .#.# #. ... #.. ..# #.. ..# #... #. ...### # ...# ##### #.## #...#. #@.#### ##. ##...#.....#..... #...#...#. #..<#.. #....e=i+ b....#### #...#...## #...#...#  #...#####e=i&3 ,e=i7 e=i{Z M..#.# .##.. ..# #... #######...### #.....# ###### #...#..####..##...........##...#.....#.........#...#..e=i5a ,e=i|e e=iNJ M...#.##. .... ..# . ######### #....@# #########.## #...#..######.................##..#.e=iI ,e=i՘ e=i ..... .... .#.# #... ... #... ..# #... ..# #... #. #...### # #...@.# ##### #####.## #...# #..#### ##... ##...#.....# #...#...#. #e=i ..<#..  #........####  #...#...##e=i e=i e=i4 e=i  ...... ....# .#.# #...# ... #...# ..# #.... ..# #...# #. #...### # #..@..# ##### #####.## #...#e=id  #..#### ##...e=i  ##...#.....# #...#...#. #..<#.. #........####  #...#...##e=i e=i e=i e=i M#...... ..#.#.##...#  ####### .....# ####e=i #####.## #...##..####..........#....e=i% e=i)& e=i+ e=iR aM?#...... ..#.# .####.......... ..#  ####### .....# #########.## #...#.....#..e=iUS =#.<#e=iZ ,e=i_ e=id M.......?##...... ...#.# ...####....... ..# ###... #.####### #.....# #####........ .. #.. ... e=i e=iڏ ,e=i e=i\ #....... #?..... #...... #...... .....# .#.# e=i #...# . ... #...####.... ..# #.....# #...####.... #.#e=iĸ f#...### . #.#.....# #####.#####.## #...#.#..####.e=i ##..##...#.....#.#...#...#.#e=i? e=i{ e=i e=i % #........ #....... #?...... #......#...... #.....# .#.# #...# . ...e=i _ #..@####.... ..# #........... ..#  #...####.... #.#### #...### . # #.....# ##########.## #...#e=iD  #..####.......#...#.....#...e=i e=iR e=i e=i 6 #.....?I.... #..... #..... #?........^? #......... #....... #.....# .#.# #.@.# . ... #...####.... ..# #........... ..#  #...####.... #.### #...### . # #.....# #####I   obsidian statue (unaware)e=i1 #####.## #...#.... #..####..........e=i?% p  You encounter an obsidian statue.e=i* e=i. 21.6 (9.6  Found 2 scrolls of identify.  Marking area around an obsidian statue as unsafe for travelling.e=i; /  --more--e=i{.....?I........................................................@..e=i: 2.2 (10.2) _e=i e=i e=i10 s #.....?I......?^?.  #.....# .#.# #. ....@.####.... ..#.......e=i0 R.####.... #.###.### . #.......# ####. .. . ##...#.....#.. e=i8 e=i9 /8 (0.6)e=iP@ e=idB e=i3e=ie=i#........... #. #?^? #.. #. #.....# .#.# #...# . ... #...####.... ..# #..@........ ..# #...####.... #.#####...### . #.....#.....# #####.#####.## #...#. #..####.....##.........#.....#...#...#.####e=il$,e=i)e=i OU#. #. #?.^? #. #. #.....# .#.# #...# . ... e=iAOu#...####.... ..# #... ..# #...####.... #.#e=iOg#...### . #.#.....# #####.#####.## #...#.#..####.##.##...#.....#.#...#...#.#e=iXe=izXe=i_e=i 8#. #. #?.^? #. #. #.....# ..#.# #...# ... ... #...####..... ..# #.....# #...####..... #.##...### ... #.#.....# #####.#####.## #...#.#..####.##.##...#.....#.#...#...#.#e=i,e=ie=il#. #. #?.^? ##. ..#. ...#.....# ....#.# #...# ........ #...####........# #.....# #...####......#.##...### .....#.e=iȸ#.....# #####.#####.## #...#.>#..####.##.##...#.....#.....##...#...#.#e=i(,e=ie=i#. #.##?.^?.####......##. ......##.....# ......#.# #...# ......... #...####.# #...# e=i@H#...####......#.# #...### ......#. #.....# ####### #..####.##.##...#.....#.....##...#...#.#e=ie=i+e=i| e=i10#. #.# #?.^?.#### #..# #. .......# #.....# #......#.# #...# #......... #...####.# e=i0#...# #...####......#.# #...####......#. #.....##e=i02 e=i0e=i;,e=i@e=igCM?I....# ?^?.###... . #..#.#...# #............####.............# ...###.########...####......#........e=ine=idoe=ise=iy#.....?I.... #.# #.# #?.^?.#### #..# #. .......# #.....# #......#.# #...# #......... e=i#...####.# #.........# #...####......#.# e=i e=i,e=i}e=i #.....?I.... #.# #.# #?.^?.#### #..# #........# #.....# #......#.##...# #......#...####.# #.........# #...####......#.####### e=ive=ie=ie=iQ#.....?I.... #.# #.# #?.^?.#### #..# #..# ##.....# #......#.##...# #......#...####.# #.........# #...####......#.####### #...####......#........#.....##........ e=i,e=iEe=i:Q#.....?I.... #.# #.# #?.^?.#### #..# #..# # #.....# #......#.##...# #......#...####.# #.........# e=i:#...####......#.####### #.....##........#####.## #...#.......>#..####..e=i';@... e=ipDe=iDe=iJe=iqn8  #.....?I....  #.#  #....#  #?^?.####  #..#  #...............# #  #.....# #......#.#####...# #.....@.......#...####........####.e=i@o"#.........# #...####......#.########...####......#........#.....#########........#####.## #...#.......>#..####............##............e=icx,e=i}e=iH #.....?I.... #.# #.# #?.^?.#### #..### #..#.# #.....# #......#.####.#...# #......#...####........####.#.........# #...####...####......##.....########.## #...#.......>#..####............ e=i%,e=ie=iB .....?I.... .# ....# ?^?.#### ..### ...............#.# .....# #......#@####..  #...# #.............  #...####........####...  #.........#  #...####......#.#######  #...####......#........  #.....#########........e=i  #####.## #...#.......>#..####e=ie=ie=i<e=i* < ....?I..........## ^?.#### ......###.#.# ≈# #......#.####..ZZ #...# #........@....... #...####........####...Z #...............# ≈ #...####......#.####### #...####......#........ #.....#########........ Z   adder zombie (dormant) #####.## #...#.......> ZZ 2 jackal zombies (dormant)e=i  #..####.......##.....e=i  You encounter an adder zombie and 2 jackal zombies.e=ile=iP31.2 (8.4Z.e=iIUZZZe=i28 (9.0 _e=i*(e=i.....?I............#.# ?^?.####.......###..#.#≈e=i R# #......#.####..ZZ  #...# #................  #...####.......@####..Z.  #...............# ≈  #...#####.#######  #...####......#........  #.....#########........  #####.## #...#.......> #..####............ ##................. ##...#.....#.....#.e=iD0Ze=i+Ze=i..ZZ 2 jackal zombiese=i-2.4 (0.6e=ie=ie=iq{  .......# ?^?.#### .......###.#.≈# ####..Z.  #.......ZZe=i{ ...####........####....... ≈#####.####### .#........###.......>.........#.....#...#...#.#######e=i| e=i e=iJ (3.0e=ii e=i e=ip#  ?^?.#### .......###.≈# ####..Z.  #.......Z...####........####...e=i# -.... ≈####......#@####### ......#..........#########..............e=iX$ ..#.#.########..<#........e=i- e=i- e=i. 6e=i4 e=i6 e=i^?.#### ......###.#.# ≈# #......#.####..Z. #...# #.............ZZ. #...####........####.... #...............# ≈ #...####......#.######## e=i#...####......#.@....... #.....#########. #####.## #...#.> #..####......##.........e=i&r#.....#.....#..e=iK...#...#.####### #..<#........#........####e=ie=i$(4.2e=ie=ie=if.....###.#.# ≈# #......#.####..Z. # #.............ZZ. ...####........####.... e=i gV...............# ≈ ...#####.######### ...####......#.......... .....#########.e=i+g###.## #...#.>.#  #..####.....e=iGgF.###.........e=igg##.....#.....#.#e=ig......#...#.####### #e=ig #..<#........  e=ih #........#### # #...#...## # e=ipe=ilq&8e=ive=ixe=iO.#.# ≈# #......#.####..Z. # #.............ZZ. ..####........####.... ....# ≈ e=i,#####.##############......#............#########. ###.## #...#.e=i>.#  #..####......# ##.......# #.....#.....#.# ....e=i!...#...#.####### # #..<#........ #........#### e=iE##...#...## #.#...#...# e=ie=i(5.4e=iZe=ie=i # #......#.####..Z. # #.............ZZ. .####........####.... ....# ≈ #####.###############......#.............#########. ##.## #...#.>.#  #..####......#  ##......# #.....#.....#.# ........#...#.####### # #..<#........ #........#### #.)#...#...## #.#...#...# †#...##### ##.e=i7 e=i0 (6.0e=iu e=i e=i I# #......#.####..Z. # #.......ZZ. ####........####.... ...# ≈ ####......#.# ####......#.##..## #...#.>.# #..####.# e=iF ##.#  ##...#.....#.....#.# ..... #...#...##..<#..#.#### #.)##...#...## #..†#...#...# #†.e=iu R#...##### ##.e=i e=iي &6e=i e=i e=i} #......#.####..Z.  #......ZZ. ........####.... .# ≈ ......#.#......#.##.. .## #...#.>.# ..####.e=i4|# .# ##...#.....#.....#.# .....  #...#...#.#.  #..<#. .  #.#### ..#.)# #...#...## e=io..#..†##...#...# ..#e=in#†.#...##### e=iJ##..†e=ie=i.(7.2e=ie=ie=i,O........#.# ≈  #......#.####..Z.  #.............ZZ. ##.####.... ...e=im,?.# ≈ ......#.############## ##......#... #########........ ## #...#e=i,g# .##### e=i,d..................#  e=i,#...#.....#.....#.# ..... e=i,#...#...#.#######.# .... e=i-N#..<#........ .. e=i9-*... e=iY- #........#### ... #.)# e=ix-$ #...#...#e=i-.... #..†# #...#...# e=i-;..#†...e=i-e=i4e=i5&8e=iJ:e=ir<a _There is an escape hatch in the floor here.e=i%s.###  .......#.# ≈ #......#.####..Z. .............ZZ. #####.... ..e=i.&.# ≈ ......#.###############......#.######....... # #...#>.##..##. ##### ... .................# . e=iR&...#.....#.....#.# ..... . e=iq&...#...#.#######.# .... . e=i&z..<#........ ... ... . e=i&........#### .... #.)# ...#...#e=i&b.... #..†#e=i+/e=i,0&8.4 e=i0 _e=i4e=i6e=i'8M^?.#### # . ≈#.####.. #.............ZZ #e=ir'###.... ...# ≈ ###############...... #######........ #...#e=i'>.##..## ####.............# ....e=i'0#..e=i'9 ...e=i0e=iy1(9.0e=i6e=iY8e=i^?.#### .### .#.# ≈ ......#.####..Z. ......ZZ. .####.... # ≈ ......#.# ......#..  #...#.>.##..##..e=i~# #....# ##.#.....#.....#.# ...... .#...#.#.# ..... . .<#. ... ... .e=i@#### .... #.)# #.e=ize=i&6e=i e=ie=id?.#### .### .#.# ≈ .#.####..Z. .e=iOeZZ. ####.... # ≈ e=iweC#.#.#.e=ie.#...#.e=ie>.##..##..# #.... Ke=ies.# ##...e=if#.....#.....#.# #...... .e=i5fK   kobold brigand (missile, wandering)e=iOf#...#.#######.# ...... ...e=ihf; <#.e=if ... ..... ...e=if#### .... #.)# #...e=i|q KK)The kobold brigand shouts!e=iw (((((((The kobold brigand throws a poisoned dart.e=i"1Ke=iW@......K   kobold (wandering)e=i2==40.2e=ie=iD S _The poisoned dart misses you.e=i.#### .### .#.# ≈ .#.####..Z. .ZZ. ####.... # ≈ #.#.#.. #...#.>.##..##...###.....K...# ##... . #.....#.....#.# #...... . #...#.#######.# .K.... ...# #. ... ..... .#### .... #.)# #.e=ie=i&--e=i 8e=ie=ie=iS #### .### .#.# ≈ e=iS .#.####..Z. .ZZ. ####.... e=iT # ≈ #.#.#.. ...#.>.##..##. ..###.....K....# ###..... .....#.....#.# #...... .... ...#.#######.# .K.... ...#. . ... ..... .#### .... #.)# #.e=i~W 9K.e=ib] e=i] C--1.4e=i1c e=ioe e=i .### .#.# ≈ e=i.#.####..Z. .ZZ. ####.... # ≈ e=i8.#.#.e=i#..e=i2#.e=iL>.##..##.K...###.....e=i...# ###....#.....#.# #...... .... #.#.# .KK... ...#.. K   kobold (wandering)e=i ... ..... .....##### .... #.)# #.e=ie=iQ9K.e=i"Ke=i .e=i[e=i(2.0e=ioe=i.e=i"|E .### .#.# ≈ .#.####..Z. .ZZ. ####.... .# ≈ ..#.#.#..K.#.>.##..##...###....# ###...e=i|O#.....#.# #...K... .... #.#.# ......#..  ... ....... e=iVKKe=iu0===6e=i.e=id( _The kobold shouts!e=i_  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e=i 8 Ke=iQ .  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!e=i v@vv, ally target)e=i: 1-----3.6 (1.0Will/2 Jinx -Star e=iee=i\ _The kobold brigand closely misses you.e=iHo  You shoot a sling bullet.  The sling bullet hits the kobold brigand.e=i  The kobold brigand is lightly wounded.  The shooting star hits the kobold brigand!e=iT ○The kobold brigand is heavily wounded.e=ifU I○ve=iU ○e=iU .ve=i`W 8K.e=iY CKve=iY e=id )The kobold brigand is knocked back.  The shooting star hits the kobold brigand!  You kill the kobold brigand!e=iXs K   kobolde=i- 0○e=i 1Ze=i 5°@°.°Z   jackal zombieK   kobolde=i 59=4e=i k°@°°e=i P _Okawaru accepts your kill.e=i##srcrip the Prestidigitator .###Spriggan of Okawaru ***... .#.#≈Health: 53/53 ======================== .#.####..Z.Magic: 11/13 ====================---- ........ZZ.AC: 3Str: 4 ...####.....EV: 23Int: 15 ...#≈...SH: 0Dex: 22 .#.################.....XL: 10 Next: 29% Place: Dungeon:10 .#.............°@°......Noise: ===------  Time: 8944.6 (0.0) ##.............v)*......b) +3 sling (chaos) .#.......Z.##..##°*.....Fire: b) +3 sling (chaos) ...........###.....K....Will/2 Jinx -Star e=ij...........# ###........ ...#.....#.# #....... ....Z   jackal zombie .#.#######.# ....... ...#.. K   kobold ...... ... ....... .....# ..#### ....#.)# #...... _Okawaru accepts your kill.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (chance to call a sprite on attack: 73%, 65%  to hit)e=i##srcrip the Prestidigitator .###Spriggan of Okawaru ***... .#.#≈Health: 53/53 ======================== .#.####..Z.Magic: 11/13 ====================---- ........ZZ.AC: 3Str: 4 ...####.....EV: 23e=izInt: 15 ...#≈...SH: 0Dex: 22 .#.################.....XL: 10 Next: 29% Place: Dungeon:10 .#.............°@°......Noise: ===------  Time: 8944.6 (0.0) ##.............v).......b) +3 sling (chaos) e=i.#.......Z.##..##°......Fire: b) +3 sling (chaos) ...........###.....)....e=iWill/2 Jinx -Star ...........# ###........ ...#.....#.# #....... ....Z   jackal zombie .#.#######.# ....... ...#.. K   kobold ...... ... ....... .....# ..#### ....#.)# #......e=iXAim: a kobold, wielding a +0 club (chance to call a sprite on attack: 73%, 65%  to hit)  You shoot a sling bullet. The sling bullet hits the kobold!  Lightning courses through the kobold!  You kill the kobold!Okawaru accepts your kill.e=ilT((e=i M○ve=iԀ 3>Ze=iK Ev○e=iՉ .@.°).°##..(ally target)e=i 15.6 (1 _e=i͓ ;°e=iJ e=i##srcrip the Prestidigitator .###Spriggan of Okawaru ***... .#.#≈Health: 53/53 ======================== .#.####..Z.Magic: 11/13 ====================---- ........ZZ.AC: 3Str: 4 ...####.....EV: 23Int: 15 ...#≈...SH: 0Dex: 22 .#.################.....e=iNhXL: 10 Next: 29% Place: Dungeon:10 .#............**@.......Noise: ===------  Time: 8945.6 (0.0) ##.........***.°).......b) +3 sling (chaos) e=i.#.......>Z##v°##.......Fire: b) +3 sling (chaos) e=iB...........###.....)....Will/2 Jinx -Star ...........# ###........ e=i΄...#.....#.# #....... ....Z   jackal zombie (ally target) e=i.#.#######.# ....... ...#.. ...... ... ....... .....# e=i1..#### ....#.)# #...... _Okawaru accepts your kill.Fire: b) +3 sling (chaos)e=i]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal zombie (ally target, chance to call a sprite on attack: 72%, 79%  to hit)e=i##srcrip the Prestidigitator .###Spriggan of Okawaru ***... .#.#≈Health: 53/53 ======================== .#.####..Z.Magic: 11/13 ====================---- ........ZZ.AC: 3e=iوStr: 4 ...####.....EV: 23Int: 15 ...#≈...SH: 0Dex: 22 .#.################.....e=iXL: 10 Next: 29% Place: Dungeon:10 .#..............@.......e=i.Noise: ===------  Time: 8945.6 (0.0) ##.............°).......e=iX b) +3 sling (chaos) .#.......>Z##v°##.......Fire: b) +3 sling (chaos) e=i!...........###.....)....Will/2 Jinx -Star ...........# ###........ ...#.....#.# #....... ....Z   jackal zombie (ally target) e=iމ.#.#######.# ....... ...#.. ...... ... ....... .....# e=i ..#### ....#.)# #......Fire: b) +3 sling (chaos)e=iANPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal zombie (ally target, chance to call a sprite on attack: 72%, 79%  e=il9to hit)  Okay, then.e=i@e=ive=i!. _e=im+ ##srcrip the Prestidigitator .###Spriggan of Okawaru ***... .#.#≈Health: 53/53 ======================== .#.####..Z.Magic: 11/13 ====================---- ........ZZ.AC: 3Str: 4 ...####.....EV: 23Int: 15 ...#≈...SH: 0Dex: 22 .#.################.....XL: 10 Next: 29% Place: Dungeon:10 .#............**@.......Noise: ===------  Time: 8945.6 (0.0) ##.........***.°).......e=i, b) +3 sling (chaos) .#.......>Z##v°##.......Fire: b) +3 sling (chaos) ...........###.....)....Will/2 Jinx -Star ...........# ###........ ...#.....#.# #....... ....Z   jackal zombie (ally target) .#.#######.# ....... ...#.. ...... ... ....... .....# ..#### ....#.)# #...... _Okay, then.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee=i, zAim: a jackal zombie (ally target, chance to call a sprite on attack: 72%, 79%  to hit)e=i% ##srcrip the Prestidigitator .###Spriggan of Okawaru ***... .#.#≈Health: 53/53 ======================== .#.####..Z.Magic: 11/13 ====================---- ........ZZ.AC: 3Str: 4 ...####.....EV: 23Int: 15 ...#≈...SH: 0Dex: 22 .#.################.....XL: 10 Next: 29% Place: Dungeon:10 .#..............@.......e=iȮ Noise: ===------  Time: 8945.6 (0.0) ##.............°).......b) +3 sling (chaos) .#.......>.##v°##.......Fire: b) +3 sling (chaos) ...........###.....)....Will/2 Jinx -Star ...........# ###........ ...#.....#.# #....... ....Z   jackal zombie (ally target) .#.#######.# ....... ...#.. ...... ... ....... .....# ..#### ....#.)# #......Aim: a jackal zombie (ally target, chance to call a sprite on attack: 72%, 79%  to hit)  You shoot a sling bullet.  The sling bullet hits the jackal zombie.  The jackal zombie convulses.  You destroy the jackal zombie!e=i Y(((((e=i8 Cv○e=i9 Fv○e=i4E ..°...°.e=iI 36.7 (1.1 _e=iQ ;°e=iS e=i4##srcrip the Prestidigitator .###Spriggan of Okawaru ***... .#.#≈Health: 53/53 ======================== .#.####..Z.Magic: 11/13 ====================---- ........ZZ.AC: 3Str: 4 ...####.....EV: 23Int: 15 ...#≈...SH: 0Dex: 22 .#.################.....XL: 10 Next: 29% Place: Dungeon:10 .#..............@.......Noise: ===------  Time: 8946.7 (0.0) ##.........v°...).......b) +3 sling (chaos) .#.......>.##°.##.......Fire: b) +3 sling (chaos) ...........###.....)....Will/2 Jinx -Star ...........# ##e=ir#........ ...#.....#.# #....... .... .#.#######.# ....... ...#.. ...... ... ....... .....# ..#### ....#.)# #......The sling bullet hits the jackal zombie.  The jackal zombie convulses. _You destroy the jackal zombie!Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee=i_##srcrip the Prestidigitator .###Spriggan of Okawaru ***... .#.#≈Health: 53/53 ======================== .#.####..Z.Magic: 11/13 ====================---- ........ZZ.AC: 3Str: 4 ...####.....EV: 23Int: 15 ...#≈...SH: 0Dex: 22 .#.################.....XL: 10 Next: 29% Place: Dungeon:10 .#..............@.......e=iNoise: ===------  Time: 8946.7 (0.0) ##.........v°...).......b) +3 sling (chaos) .#.......>.##°.##.......Fire: b) +3 sling (chaos) ...........###.....)....Will/2 Jinx -Star ...........# ###........ ...#.....#.# #....... .... .#.#######.# ....... ...#.. ...... ... ....... .....# ..#### ....#.)# #...... _You destroy the jackal zombie!Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.e=i0e=ie=i. _e=i9  ### #.# ≈ . #.####..Z. ..ZZ. [..####.... ...# ≈ .. #.#. #..v°...).. #.>.##°.##.###.....).# ###..#.....#.# ##. .... #.#.# #.e=iO F ... .. e=il v○Found a ring mail.e=i +°e=i 6---7.3 (0.6e=i `°°°e=i m _You hear the creaking of a portcullis nearby.e=i ....... .# ≈ ../... .####..Z. .....ZZ. ...[.####.... ...# ≈ .. .#. ..v°°...).. .>.##°.##.###.....).# ###.#.....#.# ##..... .#.# #. ... . e=iG(,..e=i )A---9e=i/9°e=i]2^ _Found a sharpened silver wand.e=iT### ....... #.# ≈ ../.... #.####..Z. ........ZZ. ...[... ..####.... ....... ..# ≈ ....... #.#. #. #.°°....).. #.>.##..##..###.....).......# ###. ..#.....#.# ##e=i Vr..... #.#.# #....#... ... ......# .#### .... #.)# #......e=i[e=i\'8.5e=i a9°e=ibe=i C# .### . .#.# ≈ ../.... .#.####..Z. ........ZZ. ...[....####.... ........# ≈ ....... .#.#. .#. ##.°°....).. .#.>.##..##..###.....).......# ###....#.....#.# ##...... .#.#.# #.....#... ... ..# ..#### ....e=i ~ #.)# #......e=i &.....e=i 39.1e=i! ;°e=i$ l _The sprites lose interest in your situation.e=ik 3e=il e=iv x2==e=iw e=ix e=ix e=i } e=i\} e=i~ e=i e=iN e=i e=iΉ e=i7 :==e=i e=i e=iS e=i e=i ,e=iH e=i ,e=iC e=i! n _You start resting.Magic restored.e=id '.e=i˽ .57.1 (8.0e=i `3==8.1 (9 _e=i e=i e=iˢe=ize=ije=ie=ie=ie=ie=i`e=iůe=ie=ie=i1e=iCW _You start waiting.e=izyy   killer bee (wandering)e=i+61.1 (3e=in0ye=iK.ye=iW.e=i yYou encounter a killer bee. x2e=iG==2.1 (4e=iDe=i7 _The killer bee leaves your sight.e=i?g  ### . #.# ≈ ../.... #.####..Z. ....... ZZ. ...[... ####.... ...y... # ≈ ....... #.#. #.y. .e=iAh).. #.>.##..##. ###.....)...... # ###...#.....#.# ##. y 2 killer bees (wandering) #.#.# #. ... .. e=io yThe killer bee buzzes angrily. You hear an angry buzzing noise.  The killer bee misses you.e=ip1y.e=i.{iyyyy 3 killer bees (2 wandering)e=i{I====7 (0.6e=ie=i[ _You encounter a killer bee.e=i yy  You shoot a sling bullet.  The killer bee buzzes angrily. x2  The sling bullet hits the killer bee! The sling bullet burns the killer bee.e=i*1y.e=i , .yThe killer bee is almost dead.e=i-xy..ye=i<e=i=a===-3.8 (1.1e=ie=i _The killer bee completely misses you. The killer bee closely misses you.e=i\~  You shoot a sling bullet.  The sling bullet hits the killer bee but does no damage.e=iQ[ye=it  The killer bee is almost dead.e=iAe=i1K.ye=iG.ye=ie=iE-40e=iAe=i _The killer bee completely misses you. The killer bee misses you.e=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e=iDR .yYou beckon some vexing sprites to accompany your attacks.e=iRK.ye=iU yYou feel your willpower being sapped. The killer bee completely misses you.e=iYWB.ye=iW@.ye=iXeX yy 4 killer bees (1 wandering)  You encounter a killer bee.The killer bee completely misses you. The killer bee stings you.  You are poisoned.e=i[f%0===--1-----5Pois Will/2 Jinx -Star e=ime=io1 _The killer bee poisons you!e=iV 9 (y  You shoot a sling bullet. The sling bullet misses the killer bee.The killer bee buzzes angrily.  The sling bullet hits the killer bee!e=i :*e=i  y.  The killer bee is heavily wounded.A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is lightly wounded.e=i h y.  You feel sick.e=i G.ye=i˴ D.ye=i  y(1 very drained)  The killer bee stings you but does no damage.  The killer bee barely misses you. The killer bee closely misses you.The killer bee completely misses you. The killer bee misses you.e=i B48---e=i D====6.9 (1.1e=i e=i X _The killer bee closely misses you.e=iN (((((((You shoot a sling bullet. The sling bullet misses the killer bee.e=iK :*e=iʭ *2  The sling bullet barely misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.e=iO0yy.....  A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is heavily wounded.  You feel sick. The killer bee stings you.  You are more poisoned.  The killer bee poisons you! The killer bee closely misses you.The killer bee completely misses you. The killer bee closely misses you.e=iP%2e=iP======---===-8.0e=ide=i f _The killer bee barely misses you. The killer bee completely misses you.e=iX> (1 extremely poisoned…)You shoot a sling bullet. The sling bullet misses the killer bee.The sling bullet hits the killer bee!  The killer bee looks as sick as possible!e=i:*e=ie .  The killer bee is almost dead.  A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is severely wounded.  The jinxing sprites lose interest in you.  You feel very sick.  You kill the killer bee!e=iv  y 3 killer bees (1 very drained)  Okawaru accepts your kill.The killer bee barely misses you. The killer bee stings you.e=i{ 35=====------30-90e=i e=i/ _The killer bee completely misses you. x3; The killer bee barely misses you.e=ie- (((((((You shoot a sling bullet.e=ify...... _The killer bee completely misses you. x3; The killer bee barely misses you.You shoot a sling bullet.  The sling bullet closely misses the killer bee.You feel very sick.  misses you. The killer bee clos  The killer bee misses you. The killer bee closely misses you.e=i7u2---------70e=ie=i^ _The killer bee completely misses you. x2e=i  (((((((You shoot a sling bullet.e=i y...... _The killer bee completely misses you. x2  You shoot a sling bullet.sling bullet closely misses the killer bee.  You feel sick. The killer bee stings you! The killer bee stings you.  You are more poisoned.  The killer bee poisons you! The killer bee completely misses you. x319=======-------1Pois e=i e=i W _The killer bee barely misses you.e=i/0e=i2ERead which item? Scrolls  t - a scroll of teleportationi - 5 scrolls of identify  x - a scroll of amnesia  p - 2 scrolls of poison  I - 4 scrolls of immolation  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectede=i e=i#srcrip the Prestidigitator ###.......Spriggan of Okawaru ***... #.#≈../....Health: 19/53 ========---------------- e=i#.####..Z........Magic: 11/13 ====================---- .......ZZ....[...AC: 3Str: 4 ..####...........EV: 23Int: 15 ..#≈.......SH: 0Dex: 22 #.################.......XL: 10 Next: 30% Place: Dungeon:10 #...............@y.......Noise: ===------  Time: 8971.0 (0.0) #..............)yy.......e=ib) +3 sling (chaos) #.......>.##..##.........Fire: b) +3 sling (chaos) ..........###.....)......e=iE(Pois Will/2 -Star ..........# ###.......... ..#.....#.# ##.............e=ixNyyy 3 killer bees (1 very drained) #.#######.# #............#.. ..... ... ...............# .#### ....e=i}#.)# #......You shoot a sling bullet.  e=i͙The sling bullet closely misses the killer bee.You feel sick. The killer bee stings you! The killer bee stings you.  You are more poisoned.e=iThe killer bee poisons you! The killer bee completely misses you. x3 _The killer bee barely misses you.e=ize=iٜIdentify which item? (\ to view known items) Potions (select first with !) e=i2 n - 2 black potions[?] describe selectede=iG_ e=ifg#srcrip the Prestidigitator ###.......Spriggan of Okawaru ***... #.#≈../....Health: 19/53 ========---------------- #.####..Z.e=i9h.......Magic: 11/13 ====================---- .......ZZ....[...AC: 3Str: 4 ..####...........EV: 23Int: 15 ..#≈.......SH: 0Dex: 22 #.################.......XL: 10 Next: 30% Place: Dungeon:10 #...............@y.......e=irhENoise: ===------  Time: 8971.0 (0.0) #..............)yy.......b) +3 sling (chaos) e=ihn#.......>.##..##.........Fire: b) +3 sling (chaos) ..........###.....)......e=ihPois Will/2 -Star ..........# ###.......... e=ih..#.....#.# ##.............yyy 3 killer bees (1 very drained) e=ii#.#######.# #............#.. ..... ... ...............# e=i:ix.#### ....#.)# #......e=ibivYou shoot a sling bullet.  The sling bullet closely misses the killer bee.e=iiYou feel sick. The killer bee stings you! The killer bee stings you.  You are more poisoned.e=iiThe killer bee poisons you! The killer bee completely misses you. x3 _The killer bee barely misses you.e=ix ##  ≈ ../....  .......  ...[...  .......  ≈ ....... #########....... e=iy.......@y....... ......)yy....... >.##..##......... ##.....)......  ###..........  ##.............  #........  ... .........  .... #.)# e=ivyW As you read the scroll of identify, it crumbles to dust.e=i2P  ≈ ../....  .......  ...[...  .......  ≈ ....... #########....... .......@y....... ......)yy....... e=iP>.##..##......... ##.....)......  ###......... ##.............  #........ ... ......... .... #.)# e=iG]##  ≈ ../....  .......  ...[...  .......  ≈ ....... #########....... .......@y....... ......)yy....... >.##..##......... ##.....)......  ###..........  ##............. e=i^W #........  ... .........  .... #.)#  _The killer bee barely misses you.  As you read the scroll of identify, it crumbles to dust.  n -> m - 2 potions of might  * * * LOW HITPOINT WARNING * * *  You feel very sick.  The killer bee barely misses you. The killer bee misses you.e=i2k  ≈ ../....  .......  ...[...  .......  ≈ ....... #########....... .......@y....... e=i3 ......)yy....... >.##..##......... ##.....)......  ###......... ##.............  #........ ... ......... .... #.)# e=i@  The killer bee closely misses you. The killer bee stings you.  * * * LOW HITPOINT WARNING * * *e=i@V1====----e=iJA2==--2.0 (1Pois e=iOJe=iL _The killer bee completely misses you. The killer bee misses you.e=ie=i#Drink which item? Potions  g - a potion of magic  h - 3 potions of haste  w - 3 potions of heal woundsb - 2 potions of brilliance  e=ie - a potion of enlightenment  m - 2 potions of might  A - 2 potions of attraction  L - 3 potions of lignification  M - 3 potions of mutation  j - 2 potions of moonshine e=iU[!] read|quaff|evoke[?] describe selectede=i5e=i\e=iAv#srcrip the Prestidigitator ###.......Spriggan of Okawaru ***... #.#≈../....Health: 11/53 ====-------------------- #.####..Z........Magic: 12/13 ======================-- e=i.......ZZ....[...AC: 3Str: 4 ..####...........EV: 23Int: 15 ..#≈.......SH: 0e=i8Dex: 22 #.################.......XL: 10 Next: 30% Place: Dungeon:10 #...............@y.......Noise: =--------  Time: 8972.0 (0.0) #..............)yy.......b) +3 sling (chaos) e=i#.......>.##..##.........Fire: b) +3 sling (chaos) ..........###.....)......Pois Will/2 -Star e=i$..........# ###.......... ..#.....#.# ##.............yyy 3 killer bees (1 very drained) #.#######.# #............#.. ..... ... ...............# .#### ....e=i1#.)# #......* * * LOW HITPOINT WARNING * * *You feel very sick.e=iVThe killer bee barely misses you. The killer bee misses you.The killer bee closely misses you. The killer bee stings you.  e=i* * * LOW HITPOINT WARNING * * * _The killer bee completely misses you. The killer bee misses you.e=i  _The killer bee completely misses you. The killer bee misses you.You feel much better.  You feel very sick.  The killer bee completely misses you. The killer bee misses you.  x2e=i!36================3.0 (1e=i!6Pois e=i)e=i+[ _The killer bee completely misses you.e=iEe=ifF$e=iF1Read which item? e=i GScrolls e=igG7 t - a scroll of teleportation e=iG2 i - 4 scrolls of identifye=iG2x - a scroll of amnesia e=i&H' p - 2 scrolls of poison e=ifH! I - 4 scrolls of immolation e=iH$ V - a scroll of vulnerability e=i,I[!] read|quaff|evokee=i(LG[?] describe selectede=i e=iz#srcrip the Prestidigitator ###.......Spriggan of Okawaru ***... #.#≈../....Health: 36/53 ================-------- #.####..Z........Magic: 12/13 ======================-- .......ZZ....[...AC: 3Str: 4 ..####...........EV: 23Int: 15 ..#≈.......SH: 0Dex: 22 e=i'#.################.......XL: 10 Next: 30% Place: Dungeon:10 #...............@y.......Noise: =--------  Time: 8973.0 (0.0) #..............)yy.......b) +3 sling (chaos) #.......>.##..##.........Fire: b) +3 sling (chaos) ..........###.....)......Pois Will/2 -Star ..........# ###.......... ..#.....#.# ##.............yyy 3 killer bees (1 very drained) #.#######.# #............#.. ..... ... ...............# .#### ....#.)# #...... e=i&_The killer bee completely misses you. The killer bee misses you.You feel much better.  You feel very sick.The killer bee completely misses you. The killer bee misses you.The killer bee completely misses you. The killer bee misses you. x2 _The killer bee completely misses you.e=i  x2 _The killer bee completely misses you.As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.  You feel very sick.  The killer bee closely misses you.e=i3--4.0 (1Tele Pois Will/2 -Star e=ie=i _The killer bee completely misses you. x3; The killer bee closely misses you.e=i{e=iDrink which item? Potions  g - a potion of magic  h - 3 potions of haste e=i]> w - 2 potions of heal woundsb - 2 potions of brilliance  e - a potion of enlightenment  m - 2 potions of might  A - 2 potions of attraction  L - 3 potions of lignification  M - 3 potions of mutation  j - 2 potions of moonshine e=i[!] read|quaff|evoke[?] describe selectede=iVO e=i_#srcrip the Prestidigitator ###.......Spriggan of Okawaru ***... #.#≈../....Health: 33/53 ==============---------- #.####..Z........Magic: 12/13 ======================-- .......ZZ.e=i_3...[...AC: 3Str: 4 ..####...........EV: 23Int: 15 ..#≈.......SH: 0Dex: 22 #.################.......e=i_XL: 10 Next: 30% Place: Dungeon:10 #...............@y.......Noise: =--------  Time: 8974.0 (0.0) e=i `#..............)yy.......b) +3 sling (chaos) e=i2`n#.......>.##..##.........Fire: b) +3 sling (chaos) ..........###.....)......e=iW`aTele Pois Will/2 -Star e=iz`..........# ###.......... ..#.....#.# ##.............yyy 3 killer bees (1 very drained) e=ia#.#######.# #............#.. ..... ... ...............# .#### ....#.)# #...... _The killer bee completely misses you.As you read the scroll of teleportation, it crumbles to dust.  e=i1aQYou feel strangely unstable.You feel very sick.e=iUa#The killer bee completely misses you. The killer bee closely misses you. _The killer bee completely misses you. x3; The killer bee closely misses you.e=i lP  Okay, then.e=ile=i3D _e=ic e=i e=i e=i F _Unknown command.e=idd # .### . .#.# ≈ ../.... .#.####..Z. ........ZZ. ...[....####.... ........# ≈ ....... .#.#. .#.y. ##.)yy. .#.>.##..##..###.....).......# ###....#.....#.# ##. .#.#.# #.....#... ... ..# ..#### .... #.)# #......e=iig 2y.e=ig e=i>h e=iFr e=i{s F26 (0.6e=iK| e=i~ j _You feel sick. The killer bee completely misses you.e=iz# ..### . ..#.# ≈ ../.... ..#.####..Z. . ..ZZ. ...[....####.... ........# ≈ ....... ..#.#. ..#.yy.#.)y. ..#.>.##..##....###.....).......# ###......#.....#.# ##.. ..#.#.# #........#... ... ....# e=i{...#### .... #.)# #......e=i}<y.e=i~e=i~e=i*e=iK1-5.2e=ie=i$ _You feel sick.e=i|#..### ...#.# ≈ ../......#.####..Z. ...ZZ.e=in! ...[....####.... ..# ≈ ........#.#..#e=iD.yyy.#e=iK.)...#e=i(.>.##..##....###.....)......e=i....# ###........#.....#.# ##....e=i59.#.#.# #....e=i^.#. ... ........#### .... #.)# #e=iJ.ye=i-.ye=iJe=i-y.e=iN;y)e=i'y.e=ie=ie=i@=0-e=i0-8e=ie=i$ _You feel sick.e=i t.####..### ...#.# ≈ ../......#.####..Z. ..e=i" f.ZZ. ...[....####.... ..# ≈ ..#.#..#.yy.e=iN i.#.y).. e=it #...#.>.##..##. e=i #..###.....)......e=i ....# ###......... e=i #.....#.....#.# ##..... #...#.#######.# #....e=i .# #e=i# . ... .....#### .... #.)# #e=iD e=iq e=i$ @#.# #............#.. ... ...............# .... #.(###......  .... #...#..#....  ..# #....#..#  e=i% ##......#  #......#  #...(..#  ##  ## e=i=%  #......#  #......# e=ib% : #......e=i% } #....>.# e=i% #...<..# #......#e=i& 7 ########e=i$+ e=i3 O  Your surroundings suddenly seem different.e=i5 M-6.4e=i9 e=i; $ _You feel sick.e=iU e=iɭ e=iŮ e=iͲ e=iB P29e=i i8-e=i e=i e=i S7-e=ig e=iL _You start resting. You feel sick. x3  Magic restored.e=i> 98e=i -9.4 (3.0e=iB P73==e=iY $80.4 (4e=i e=i $ _You feel sick.e=i.e=ie=ie=i"f  You start resting. You feel sick.e=i+T6-e=i:& e=i3;M0  You are no longer poisoned.e=i@v-1.4 (1Will/2 e=iL _Your orb has finished recharging its magic.e=ie=ie=ie=iȢe=iR,e=i`e=i#7e=i@0=e=i)e=ie=iJ$==e=ize=ie=i\,e=iԽe=iKe=ie=ie=ia8=e=ie=i$e=ie=ie=ie=ie=i;e=ie=iS9=e=iue=ie=i4e=i>e=i,e=iHe=i]W _You start resting.e=ie=i092.4 (11.0)e=i63.4 (12e=ie=i_ _You feel your willpower return.e=iwX3e=iYe=iW_b30=e=ide=i)ee=idee=ife=ike=ile=iOme=iooW _You start resting.e=ise=ix|16.4 (3.0)e=i>}+7.4 (4e=ie=iBn _You hear the creaking of a distant portcullis.e=ie=ie=ie=ie=i1=e=iNe=ie=ie=ie=iXK2=e=i e=i ,e=ie=ie=ie=ie=ie=ie=i7e=ide=i93e=ie=i"e=i"e=i$e=i',e=i)e=i-e=ie-L4=e=i.e=iM2e=i2e=i3e=i8,e=i9e=i=e=i%>e=i?e=izCe=iCK5=e=i)Ee=i^Ie=iIe=iJe=iNe=iNe=iOe=iSe=i\SS6=e=iTe=iX,e=iYe=i],e=i(_e=ib,e=ice=ige=igK7=e=iie=im,e=ioe=i t,e=ite=iLye=iye=iyze=i}e=i?~N38=e=iXe=iU,e=ie=ib,e=iue=ie=i!W9=e=ie=ij,e=ie=ie=ie=ie=ir,e=ire=iYe=iL40=e=ie=iڣe=ie=ie=įe=i e=i(e=iխe=i9U1=e=i˯e=ie=ie=ie=i`,e=ie=ie=i8e=i>e=iue=iK2=e=ie=ie=ie=i>e=ie=ie=ie=ie=iU3=e=ie=ie=iXe=ie=i,e=i$e=ie=iHe=ire=i;4e=iVe=ibe=ie=ise=i,e=ie=i:,e=ize=iW _You start resting.e=ie=i29047.4 (50.0)e=i{Z5=8.4 (51e=ie=iu _You hear the steady creaking of a distant portcullis.e=i~3Ie=i7Be=i;,e=i<>e=iBe=iCU6=e=i}Ee=iI,e=i!Ke=i.#e=i #...<..##......#e=i( e=i 17.0 (0.6)e=i e=ii e=i_e=iZ`e=iee=ige=iQe=ie=i%e=i M###. ##........## #............#.. ...............## (###...... .... #...#..#......# #....#..##......#.(#......##...<..#e=i e=i. &6e=i7 e=i e=i=.###.....)...... ..# #.........## #.# ##......# #.# #...#..#...............## #.(###......#....#..#......# #....#..# ##...@..# #......## #...(..#  #......#  #......#  #......#  #......# #......# #....>.#e=i e=ix(8.2e=ie=i e=i B>.##..##....###.....)...... ...# #.........##. .#.# ##...............# ##.# #.....#..#  ...............## #.(###......#....#..#......# #..@.#..# ##......# #......## #...(..#  #......#  #......# e=i3 #......#  #......# #......#e=iӍX=8e=iZe=ie=i<.......y).>.##..##......... .###.....)...... ## ...# #........##. e=i!=,..#.# ##...............# ###.# #............#..# ...............## #.(###......#....#..#......# ##....#..# ##......# #.....## #...e=i=(..#  #......#  #......#  #......#  #......#e=iIHe=iH(9.4e=iOe=iPe=i# $.yy........y)............>.##..##...........#.###.....)........## ...# #.......##. ...#.# ##...............# ####.# ##............#..# ................## #.@###......#.... #...#..#......# ##....#..# ##......# #.....## #...(..# #......#  #......#  #......#e=i e=i )80.0e=i e=iF' E  g - 30 poisoned darts (gained 7)e=i' +1.0 (1e=i6. e=i0 / _You see here a +0 dagger.e=i^##############.....#........y)...>.##..##....###.....) ...# ###. ....#.# ##....# #####.# ####..# . ... .......@.........## #......#.)###......#e=i0_....#.##. #...#..#......# #. ##....#..#.. ##......### #......## #...(..# #......#  #......#e=i5ie=ii)6 (0e=ipe=ire=iM ≈ ##############. ...#.......)..>.##..##... ##.....)## ..# ###.##. ....#.# #. #####.# ####.. e=ij. ...........# # .... ......#.)###......#....#.##.##...#..#....# #.....##.....#e=i_e=i١(2.2e=ie=ie=i`Z M##.... ≈ . ##############....#.......)..>.##..##... ##.....)## ..# ###.##. ....#.# . #####.# ####.. . ...........# # .... ......#.)###......###..####...(..#e=iZd <8e=ij e=ik e=ij_M...ZZ[ ##.... ≈ ##############....#.......)..>.##..##... ##.....)## e=i..# ###.##. ....#.# #. #####.# ####.. . ... .................##.#### #.....e=ie=i(3.4e=i%e=i\'e=iCvZZ. ...[... .... #.≈ #....#.)..#>.##..##.# ###.....).## # ###.##. #.# ##.# .# ###.#..#  ... .e=i{DN.##  .... ......#.)###......#....#.##.##...#..#......# #.. ##....#..#...# ##......# e=ivNe=iBO(4.0e=iVe=iWe=i! e=i e=i e=i Be=i ,e=iV e=i ,e=i e=i e=i e=i( e=iM e=i e=i e=iR# ,e=iTT `e=iU e=i?V e=iX e=i3^ ,e=i` e=if e=iog e=i3i e=i\m W _You start waiting.e=iv e=i \98.0 (14.0)9.0 (15e=i܊ e=iQ t _You hear the steady creaking of a portcullis nearby.e=iGQ_e=i'Re=imVe=ia,e=ide=ije=ike=i\ne=i ve=inve=ixe=ie=iee=ife=ie=iye=i^e=i&e=ie=iߔe=i<e=ie=ie=iȦe=iPe=ike=ie=ie=i,e=i2e=ie=ie=ie=i_e=ie=ie=ie=ie=ie=i}e=ie=ivz _You start waiting.A killer bee comes into view.e=ie=i;zyy   killer bee (wandering)e=i-113.0 (14e=i E.ye=ie=i:34.0 (15 _e=ie=ie=i ..ZZ....[...srcrip the Prestidigitator #....#...........Spriggan of Okawaru ***...≈#..y........Health: 53/53 ======================== #############..*........Magic: 13/13 ======================== ...............*.....#..AC: 3Str: 4 ..........).....*......#EV: 23Int: 15 ...>.##..##.....*.....#SH: 0Dex: 22 .....###.....)..*.....##XL: 10 Next: 30% Place: Dungeon:10 .....# ###......@......##.Noise: ---------  Time: 9114.0 (0.0) ...#.# ##.............e=i [34m..#b) +3 sling (chaos) ####.# ###............#..#Fire: b) +3 sling (chaos) ... .................##.... ......#.)###......#....#.##.##...#..#....y   killer bee (wandering)..# #.. ##....#..#...# ##......##### #......## _You start waiting. _A killer bee comes into view.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (heavily wounded, wandering, hasn't noticed you, 48% to hit)e=iL4 u..ZZ....[...srcrip the Prestidigitator #....#..(........Spriggan of Okawaru ***...≈e=i4 5#..(........Health: 53/53 ======================== #############..(........Magic: 13/13 ======================== ...............(.....#..AC: 3Str: 4 ..........).....(......#EV: 23Int: 15 ...>.##..##.....(.....#SH: 0Dex: 22 .....###.....)..(.....##e=ie5 XL: 10 Next: 30% Place: Dungeon:10 .....# ###......@......##.Noise: ---------  Time: 9114.0 (0.0) ...#.# ##...............#b) +3 sling (chaos) ####.# ###............#..#e=i6 /Fire: b) +3 sling (chaos) ... .................##.... ......#.)###......#....#.##.##...#..#....y   killer bee (wandering)..# #.. ##....#..#...# ##......##### #......##Fire: b) +3 sling (chaos)e=ij6 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (heavily wounded, wandering, hasn't noticed you, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the killer bee.e=i9 z.yPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a killer bee (heavily wounded, wandering, hasn't noticed you, 48% to hit)  You shoot a sling bullet.  The sling bullet barely misses the killer bee.The killer bee buzzes angrily.e=i E.ye=i n.....ye=i <===5.0 (1 _e=i e=i e=i*..ZZ....[...srcrip the Prestidigitator #....#...........Spriggan of Okawaru ***...≈#...........Health: 53/53 ======================== #############...........e=iMagic: 13/13 ======================== ................y....#..AC: 3Str: 4 ..........).....*......#EV: 23Int: 15 ...>.##..##.....*.....#e=iSH: 0Dex: 22 .....###.....)..*.....##XL: 10 Next: 30% Place: Dungeon:10 .....# ###......@......##.Noise: ===------  Time: 9115.0 (0.0) e=i2...#.# ##...............#b) +3 sling (chaos) ####.# ###............#..#e=iGFire: b) +3 sling (chaos) ... .................##e=iqg.... ......#.)###......#....#.##.##...#..#....e=iy   killer bee..# #.. ##....#..#e=i...# ##......##### #......##e=iThe sling bullet barely misses the killer bee. _The killer bee buzzes angrily.  Fire: b) +3 sling (chaos)e=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee=i=vAim: a killer bee (heavily wounded, 48% to hit)e=i..ZZ....[...srcrip the Prestidigitator #....#...(.......Spriggan of Okawaru ***...≈#...(.......Health: 53/53 ======================== #############...(.......Magic: 13/13 ======================== ................(....#..e=iuAC: 3Str: 4 ..........).....(......#EV: 23Int: 15 ...>.##..##.....(.....#SH: 0Dex: 22 .....###.....)..(.....##XL: 10 Next: 30% Place: Dungeon:10 .....# ###......@......##.e=i5>Noise: ===------  Time: 9115.0 (0.0) ...#.# ##...............#b) +3 sling (chaos) ####.# ###............#..#Fire: b) +3 sling (chaos) ... .................##.... ......#.)###......#....#.##.##...#..#....y   killer beee=iv..# #.. ##....#..#...# ##......##### #......##Fire: b) +3 sling (chaos)e=iYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (heavily wounded, 48% to hit)  e=ioYou shoot a sling bullet.  The sling bullet closely misses the killer bee.e=iFqty.ye=i-rF.ye=is.ye=isG.ye=i~6....e=i~Fyy 3 killer bees (2 wandering)e=i)6.0 (1 e=iN _e=ie=i@e=iw! Shift-Dir - straight line  Aim: a killer bee (heavily wounded, 48% to hit)  You shoot a sling bullet. _The sling bullet closely misses the killer bee.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e=i .yYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The killer bee buzzes angrily. x2e=i@.ye=iD.ye=itE.ye=iG.ye=i  vyvvvyy1 ally targe=i8et)  Your orb unleashes a flurry of shooting stars!e=i_#1e=i-----7Will/2 Jinx -Star e=i5e=i[ _The killer bee completely misses you.e=iOO ((e=iP(You shoot a sling bullet. The sling bullet misses the killer bee.The sling bullet hits the killer bee!e=i:*e=i *very drained, 1 all…)The killer bee is severely wounded.A giggling sprite leaps out and makes the killer bee trip over its own legs.e=i_' .yThe killer bee is almost dead.A giggling sprite leaps out and smacks the killer bee with its own antenna..ye=i„ ○vThe killer bee is severely wounded.e=i؏ †The killer bee closely misses you. The shooting star hits the killer bee!  You kill the killer bee!e=i–*(* 2 killer bees (1 very drained)e=i]. -○e=i0 v○v○e=i1 Lvye=i2 e=iO i .  Okawaru accepts your kill.The shooting star hits the killer bee!!  You kill the killer bee!((*   killer beee=i 1○e=i` K.ye=i Mv○e=i Cv○e=i .°.°°°°°°(ally target)e=i) 52=8e=i °°°°°°°e=i2 P _Okawaru accepts your kill.e=i  (( very poisoned, ally target)You shoot a sling bullet. The sling bullet hits the killer bee.  The killer bee is poisoned.e=iF :*e=iE .yThe killer bee is moderately wounded.A giggling sprite leaps out and smacks the killer bee with its own antenna.e=i Dv○e=i& †The killer bee is heavily wounded.The shooting star hits the killer bee!!  You kill the killer bee!e=i, Y*(e=ip -○e=i Ev○e=i ....°.†.°.@°..e=iĽ -49e=i d°°°e=i@ P _Okawaru accepts your kill.e=iK3e=ie=i"H _No target in view!e=is  #...#...........  ≈. ############. e=i7t 1.............#)..#>.##..##......°v...# e=iWt ..###.....)..†.°...##e=it 9 ###.......°.....##.#.# ##.........# ####.# ### e=iu  ... .....#.#.)###.......#..#### #....e=i>u C#...(..#e=iw Ev○e=iX -°e=i ;---6 (0.6 _e=i ]°°°°e=ik e=i4  ≈ ############. .............#.)v...#>.##..##......°°...# ..###.....)..†.°...## ###.......°.....##.#.# ##.........# ####.# ##  ... .....#.#.)###...... ....#.##.##...#..#.... ...#...(.#......#v○e=i=H°...e=i ?,-------e=i2?!20.2e=iG@°°e=iAIe=ije=iւe=ie=iW  You start resting.e=ie=i|Tv○0e=i0○e=i:sv°°†e=i61.2 (1e=if°°°e=iΪl _The sprites lose interest in your situation.e=i ue=iq e=iG e=i e=iĐ E2==e=i- e=i e=iX e=i e=i3 e=i e=i֡ e=i e=iH e=it e=i> e=i :==e=i e=i e=iJ e=i e=i e=i e=i~ e=iu e=i e=i e=i I _You start resting.e=i %Magic restored.e=i 4...e=iF ,30.2 (9e=iz 63==e=i .1.2 (10.0) _e=ic e=i e=i{M#.....  ≈ . #############...#.........).e=i.....#>.##..##.......†...# ##.....)..†.....## ..# ###.e=i:##. ...#.# . ####.# ###e=iiM#.. ...........#e=iQ.... ......#.)###......#....#.##.##...#..#....e=i7...e=iS#...(.e=iD8 (0.6)e=ie=ie=i‹== _You start waiting.5.8 (4.0e=i$e=ik _Your orb has finished recharging its magic.e=i #M..ZZ ...[... #.....  ≈ . e=i a#############..#.........)......#>.##..##.......†...# ##.....)..†.....## ..# ###.e=i ##. ...#.# #. e=i w####.# ####.. e=i% ...........#.... ......#.)###......#e=iM d.#..e=is d#### #....e=i e=i2 ,6.4 (0.6e=i e=i e=i 3e=ḭ e=i e=i e=i e=i[ e=i e=i& e=i1 ,e=i e=i e=i e=iO e=ir8ne=i@?e=iJ>e=ilQe=i{' ##..Z. ....... ...ZZ. #...[ ##.... #. ≈ #. ##############.......#..e=i{........)............#>.##..##.......†....###.....).@† ...# #.e=i|##. ....#.# ##....# #####.# ###e=i3|#..# . ... ...........e=iX|## #e=iw| ......#.)###......#e=i|j....#.##.##...#..#......#.#.. ##....#..#e=iF} ...# ##......# _You feel your willpower return.e=iN3e=ie=i ≈ ../.... ###..Z.e=iwZ #... ....ZZ. #...[ ###.... #. ≈ #e=i~V. ###############.......#..........)............#>.##..##...@...†....###.....)..† ...# #.##. .....#.# ##....# ######.# ####..# .. ... ...........## ## ......#.)###......#....#.##.##...#..#......#.#.. ##....#..#e=i|e=ie=ie=iE#  ....... # ≈ #../ ####..Z. #... .....ZZ. #...[ e=i ####.... #. # ≈ #. ################....e=i...#..........)..@.........#e=i >.##..##.......†....###.....)..†e=iQf ...# #.e=iz^##. #.....#.# ##....# e=iL#######.# ####.e=ik.# ... ... ...........## ### ......#.)###......#....#.##.##...#..#....e=i,e=ie=iiAM# . .# ≈ #../..... .####..Z. #..ZZ. #...[...... .####.... #. .# ≈ #e=iA. .#....#...).@..#.>.##..##.......†...#.###.....)..†.....##e=iB.# ###..........##. .#.....#.# ##e=i-Bn......# .#.# ###...#..#e=i. ... .......### .... ......#.)###e=i:Z......# # ....#.##.##...#..#....e=ibe=ih ,e=ie=i4B# . #.# ≈ #../..... #.####..Z. #....ZZ. #...[...... ..####.... #.. ..# ≈ #. e=iF5#.#. #...#.. #.)@...# #e=il5O.>.##..##.......†...#.###.....)..†.....##e=i5t.# ###...........##. .e=i5<.#.....#.# ##e=i5R.# #.#.# ###e=i5z....#..#. ... ........## e=i!6.#### .... ......#.)#......# e=iy6Z## ....#.##.##...#..#....e=ifA,e=iIe=iyOe=iV.### . .#.# ≈ #../..... .#.####..Z. #..........ZZ. #...[.......####.... #....# ≈ #.. .#.#. .#...#.. ##.@....# .#.>.##..##.......†...#e=iW.###.....)..†.....##.# ###............##..#.....#.# ##.# .#.#.# ###.....#..#. ... ....## ..#### .... ......#.)##......# e=i>W].## ....#.##.##...#..#....e=i^046.4 (10.0)e=ir^e=i^'7.0 (10.6e=ice=i:lE  g - 33 poisoned darts (gained 3)e=il,8.0 (11e=ire=it/ _You see here a +0 dagger.e=iG......e=i e=i@%e=i%A#  ###  ....... #.# ≈ e=iiA%#../..... #.####..Z. #......... ....ZZ. e=iAF#...[ e=iA^####.... #. e=iA.# ≈ #. #.################e=iAY.. ..e=i B;#.. #.e=i,BM......).. #e=iKB>.##..##.......†...# e=iB###.....)..†.....##.......# ###..##..#.....#.# ##...# e=iBp#.#######.# ###.#..e=iB#... ... .................#e=iC### .... ......#.)###......#e=iLe=iLe=iJTe=iD{Y ....... .# ≈ #../..... .####..Z. #......... ZZ. #...[...... ####.... e=i{7#... # ≈ #.. .#. ..#.. e=i{.)..# .e=i |>.##..##.†...# e=i*|###.....)..†.....##e=iQ|# ###.#.....#.# ##.e=iu|j .#.# ###.e=i|^ ... ...e=i| e=ie=ime=i_e=i>  ..# #  #........ # ≈ #../..... ####..Z. #......... ....ZZ. e=i#...[ ####.... #. # ≈ #. ################.. ..#.. e=i......)..>.##..##.......†####.....)..†.....##.......# ###..##. #.....#.# ##...# #######.# ####..# ... ... ...........## _You hear the steady creaking of a portcullis nearby.e=ie=i,e=i5e=iz....#.#.#  ..## #.... ≈ #../ ###..Z. #......... ....ZZ. #...[ ##.... #.  ≈ #. ###############.. ......#.. ......)..>.##..##.......†####.....)..†.....## e=i:q.......# ###..##. .....#.# ##...# ######.# ####..#e=i e=i e=iO e=iG1 4....<.#.#.# .....#.#.# ..## #.... ≈ #../ ##..Z. e=i1 #.......... ...ZZ. #...[ ##.... #.  ≈ #. ##############e=i 2 .. ...#e=i*2 I......)..e=iJ2 >.##..##.......†...#e=io2 ###.....)..†.....##.# ###..##.e=i2  ....#.# ##...#e=i; 250.4 (2.4)e=i]B e=iB -1.0 (3.0e=i,J e=iL 9 _Found a stone staircase leading up.e=iIe=ie=i[e=iF _Unknown command.e=ic >M.......#.# ....<.....#.#.# .e=ic ## #... ≈/ ##... ...ZZe=i#d O[ ##....e=iHd u. ≈ #. e=iid ##############.............)e=id <##.............e=in e=in )6 (0.6 e=in _e=iu e=iLw e=i+- tM.$ ........#.# ......<......#.#.# ..## #... ≈/ ##... ...ZZ[e=i).  ##....≈#..............)..†.....#e=i= e=iY> (2.2e=iH e=i} + _Found 18 gold pieces.e=iXM......## $.# ..#.# #......<.#.#.........#.#.# ...## #... ≈ ##... ...ZZ[ ##....#............#.......†...#e=i<8e=i e=i0Ze=i Z   jackal zombie (wandering)e=i+3.8 (1e=i e=i 1 _p - a wand of polymorph (4)e=i=# .......## Z$.# ..#.# #<.#.#...#.#.# .....## ≈ ##... ...ZZ[ ##.... ≈ ##############...#.........).....#e=i@.Ze=iue=i+4.4 (0e=i e=iw e=i######.#.# Z......#.# ...#.# #<.#.#.##.#.# .....##. ######. ≈ #. ###..Z. #...e=iq. ....ZZ. #...[ ###.... #. ≈ #.. ###############.....#..e=iF$Ze=i MZe=ia!(5.0e=i)e=i{+e=i srcrip the Prestidigitator######.Spriggan of Okawaru ***...#......##Health: 53/53 ========================........##Magic: 13/13 ========================..$Z.....#.#AC: 3Str: 4....*....#.# #EV: 23Int: 15.....*.<.#.#.#SH: 0Dex: 22......*..#.#.#XL: 10 Next: 34% Place: Dungeon:10.......@.....##.Noise: ---------  Time: 9155.0 (0.0)######..........b) +3 sling (chaos)≈#..........Fire: b) +3 sling (chaos) ###..Z.#.......... ....ZZ.#...[e=iV [40m...... ###....#...........Z   jackal zombie≈#........... ###############........... .......................#.. _Found 18 gold pieces. _p - a wand of polymorph (4)  Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal zombie (79% to hit)e=i,@isrcrip the Prestidigitator######.Spriggan of Okawaru ***...#(.....##Health: 53/53 ========================..(.....##Magic: 13/13 ========================..$(.....#.#AC: 3Str: 4....(....#.# #EV: 23Int: 15.....(.<.#.#.#SH: 0Dex: 22......(..#.#.#e=i@XL: 10 Next: 34% Place: Dungeon:10.......@.....##.Noise: ---------  Time: 9155.0 (0.0)######..........b) +3 sling (chaos)≈#..........Fire: b) +3 sling (chaos) ###..Z.#.......... ....ZZ.#...[...... ###....#...........Z   jackal zombie≈#........... ###############........... .......................#..e=iVAFire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal zombie (79% to hit)  You shoot a sling bullet.  The sling bullet barely misses the jackal zombie.e=i>G.Ze=iF6......e=i}>===6.1 (1.1 _e=ie=ie=iGsrcrip the Prestidigitator######.Spriggan of Okawaru ***...#......##Health: 53/53 ========================........##Magic: 13/13 ========================..$......#.#AC: 3Str: 4....Z....#.# #EV: 23Int: 15.....*.<.#.#.#SH: 0Dex: 22......*..#.#.#XL: 10 Next: 34% Place: Dungeon:10.......@.....##.Noise: ===------  Time: 9156.1 (0.0)######..........b) +3 sling (chaos)≈#..........Fire: b) +3 sling (chaos) ###..Z.#.......... ....ZZ.#...[=iEJ?37m...... ###....#...........Z   jackal zombie≈#........... ###############........... .......................#..You shoot a sling bullet. _The sling bullet barely misses the jackal zombie.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal zombie (79% to hit)e=i+e=i{"srcrip the Prestidigitator######.Spriggan of Okawaru ***...#......##Health: 53/53 ========================........##Magic: 13/13 ========================..$......#.#AC: 3Str: 4.........#.# #EV: 23Int: 15.......<.#.#.#SH: 0Dex: 22.........#.#.#XL: 10 Next: 34% Place: Dungeon:10.......@.....##.Noise: ===------  Time: 9156.1 (0.0)######..........b) +3 sling (chaos)≈#..........Fire: b) +3 sling (chaos) ###..Z.#.......... e=i;....ZZ.#...[...... ###....#...........Z   jackal zombie≈#........... ###############........... .......................#..Shift-Dir - straight lineAim: a jackal zombie (79% to hit)  You shoot a sling bullet.  The sling bullet hits the jackal zombie!  You destroy the jackal zombie!Okawaru accepts your kill.e=i8 !(e=i  (e=i  e=iq-..e=i@"7.1 (1 e=i _e=ie=ie=isrcrip the Prestidigitator######.Spriggan of Okawaru ***...#......##Health: 53/53 ========================........##Magic: 13/13 ========================..$......#.#AC: 3Str: 4.........#.# #EV: 23Int: 15.......<.#.#.#SH: 0Dex: 22.........#.#.#XL: 10 Next: 34% Place: Dungeon:10.......@.....##.e=iMNoise: ===------  Time: 9157.1 (0.0)######..........b) +3 sling (chaos)≈#..........Fire: b) +3 sling (chaos) ###..Z.#.......... ....ZZ.#...[...... ###....#...........≈#........... ###############........... .......................#..The sling bullet hits the jackal zombie!  You destroy the jackal zombie! _Okawaru accepts your kill.Fire: b) +3 sling (chaos)e=iUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linee=ie=ie=i #... #.<. ######.#.#......##.##.$......#.#.#.# #.<.#.#.#.#.#.# #.##.#e=i%#.... #.# ≈ #.... #.####..Z. #.....ZZ. #...[e=i.... ..####.... #...... ..# ≈ #.e=iPe=i6&9e=ie=iye=iU.. #.... #.<.#.#.#......##.##e=ie.$......#.#.#.# #.<.#.#.#.#.#.# ##.##. .####..... .#.# ≈ #..... .#.####..Z. #.......ZZ. #...[......####.... #........ ...# ≈ #.e=i?e=i5(9.5e=i~e=i<e=i . #... #.<.#.#.#......##.##.$......#.#.#.# #.<.#.#.#).#.#.##.##. ..####...... ..#.# ≈ #....... e=i ..#.####..Z. #........ ..ZZ. #...[.......####.... #..... ....# ≈ #.e=iH e=i )60.1e=ix e=iB + _Found a quarterstaff.e=i#Y$M  ..  #..> #.<.#######.# ### ......## $ ..#.# .< )#.#.# ###..................##....e=ib<7e=ije=ik< _Found a staircase to the Orcish Mines.e=iL^cM.  ...  #..>. #.<.#######.# ### ......##  ..#.# .e=i^<).............#.#.#.e=i,ge=ig(1.3e=i[me=i7w  You now have enough gold to buy the ring "Otzudex" {rF+ rC+ MP+9} on D:6.  You can access your shopping list by pressing '$'.e=iEx+2.3 (1e=i|e=i~? _You now have 627 gold pieces (gained 18).e=iXM..  .....  #..>... #.<..#######.# ### ##  ..#.# ............<.#.#.#...e=iA`e=ia)9 (0e=ife=ihe=i<... ...... #..>..... #.<. ....#######.# .....#......## .## .#.# e=i.#.# # .  ...##. .### #.......... .#.# ≈ #.......... e=ixe=i?(3.5e=ie=i(e=i` 0##...... #..... #..>. .... #.<. ....#######.# .....#......## .## .#.# .#.# # ..). .. ### #..... #.# ≈ #..... e=i e=i (4.1e=iA e=i e=i###. .... .. #.... ... #..>. .... #.<. ....#######.# .....#......## .e=i## .#.# .#.# # ...).. ....##. #.......... e=ie=i &7e=ie=i/e=iS #####.  .... .. .... ##..>..... #.<.....#######.# .....### .## .e=iS%#.# ..#.# #..<)#.#.# ..................##. # ###########......e=iSx.... # ≈e=i;\e=i\(5.3e=iae=i9ce=ie=i e=ie=iXe=iD8M ##.###... .....#  #....y. #..>.y.. #.<...y..#######@# .### ## ..............#.#yyy 3 killer bees (1 wandering, 2 asleep)#######.....y.y.e=iZ<e=iU=&9e=iBe=iE\ _You encounter 3 killer bees.e=is  #####.... .....#.. .... ##..>.y..#.... #.@.y....#....#######.#..y.yy......#......###.#.#..............## #...#.e=i#...#.# # yyy 6 killer bees (2 wandering, 4 asl…)..<.#.#.#)..#.#.#  ............##.e=ii .yYou encounter 3 killer bees..ye=iC.ye=isJ.ye=iH.ye=iu 2y.e=iD'\yyyyy5)e=i'1==6.5e=i-e=i].- _The killer bee buzzes angrily.e=i/c _There is an escape hatch in the ceiling here.e=iT  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e=iu y.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The killer bee buzzes angrily. x4e=i4y.e=iB2y.e=iŮ1y.e=i7y.e=iɯ0y.e=iE2y.e=i/y.e=iEyve=ike=iq †Your orb unleashes a flurry of shooting stars!  The shooting star hits the killer bee!!  You kill the killer bee!e=i[yyyyy 5 killer bees (1 ally target)e=i!A+○e=iA0y.e=iA*y.e=i°@†......°e=ie46----890e=iT°°e=i r _The killer bee stings you! The killer bee barely misses you.e=ii  You shoot a sling bullet.  The sling bullet hits the killer bee but does no damage.  Lightning courses through the killer bee!e=i;*e=i{ v○The killer bee is severely wounded.A giggling sprite leaps out and makes the killer bee trip over its own legs.  e=i%PThe killer bee is almost dead.e=i $ †The killer bee stings you. The killer bee completely misses you.The shooting star hits the killer bee!  You kill the killer bee!e=iq   killer bee (very drained, ally target)e=iN/○e=iP9 ○e=i4QevOkawaru accepts your kill.e=i:Xi°°y.e=ig\_5----970e=i,a8°e=imc[ _The killer bee completely misses you.e=i$z (You shoot a sling bullet.e=iU;*e=i=$ †The sling bullet barely misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.  You kill the killer bee!e=i ○vOkawaru accepts your kill. You can now speed up your combat.e=iFg..°e=i$V*401e=i;°e=iWi _The jinxing sprites lose interest in you.e=iu#  ######.... #.....#.. .......... ##.@>....# .... #.<†.....# ....#######°#†...........#....v.###.#.#...............##.# # .....#.#.....#.# #....<)#.#.#e=i@v○e=i[-°e=iA6---2.2 (0.6e=iFV°°e=iw _You see here a killer bee corpse.e=ir _##  ######.... #.....#.. ......#... ##.†>....#.#.... #.<†.....# ....#######°#†.......#.....#...v°.###.#.#.........##.#.# .#.....#.# . ......#.# ##..<e=i4t I○ve=iz G.°e=i*| ^6---8 _e=i5 ;°e=i΂ e=iqx3e=ixe=ifzOv○e=izGv○e=ix2==e=i-,e=iՄe=i(e=i$e=i~7=e=ie=i  ○ _You start resting.e=i8e=i۟:==e=ie=i;,e=ie=iLe=i8=e=ie=inz _Your shooting star dissipates.Magic restored.e=iq<.#†....e=i.80.8 (8.0e=i`3==1.8 (9 _e=ie=ie=i 3e=i} e=ii e=i Ie=i/ D9=e=i e=i~ ,e=iE e=i e=i^ :==e=ik e=iQ e=i V50=e=i e=i W _You start resting.e=i e=i +7.8 (6e=i (e=iZ e=ix k _Your orb has finished recharging its magic.e=i?###...###.####......#.....#.  .. ##.#  ... ##.†>....#.#  .... #.<†.....#  ....#######.#†.#  .....#......###.#.#.  .e=i2.....##.#.##.#.  ......#.#.. ..  .......#.#.## #. e=i0 e=i ,8.4 (0.6e=i%e=iV'e=ig#### #...# ###.....#####.......##.....#....# .. ##.# ... e=i##.†>....#.# .... #.<†.....# ....#######.#†.# .....#......###.#.#.... .e=iA...##.#.##.#.# ......#.#.. ... .#.#.## #. e=ie=i-'9.0e=i e=i) e=iS<#### #...####.....# ####.......# #.....#....#  ##.#  e=iTN##.†>....#.#  #.<†.....# #######.#†.......# #......###.#.#.......##.#.##.#.##.#.. ....#.#.##.#. e=i\e=i?]%6e=ibe=iee=iw0#### #...## ###.....# ####.......# #.....#....#  ##.#  e=i##.†>....#.#  #.<†.....# ##.#†.......# #......###.#.#....##.#.##.#.#e=i-#.#.. ....#.#.##.#. e=ie=iJ(90.2e=ie=ie=iJf  #####...#####.....####.......##...# .##.†>...@#.# ...<†.....# ########.#†.......#.Will/2 #.. e=iKg ..........<.#.#.# ..ß.e=i}n e=i:o e=io L1=8e=i)u e=iv e=i>q# #####...#####.....#####.......#.....#....##...# .##.†>....#.# ...<†....@# #######.#†.......#.#......###.#.#.......##.#.##.#.###..###.# . ## ................##.e=i,we=iw'1.4e=i}e=ioe=iY #####...#####.....#####............#...#...# .##.†>....#.#..<†.....#.########.#†....@..#.#......###.#.#.........##.#.##.#.###.#.#.. ......#.##..ß∩. ##ß.. #########..........e=ic=2.0e=iie=ik- _Found a flagged portal.e=i߈#...###.....# ####.......# #.....#....# ##........# ##.†>....#.# #.<†.....#.# .#######.#†.......##..........###.#.#@........##.#.##.#.####.#.. ..... #.#.##.#.###<.#.#.# ...ß∩e=i.#.#.# .. ##ß...##... . ########...... e=i5e=i06e=iOe=i2_ _You feel your willpower return.e=iƔ ###.....# ####.......# #.....#....# ##........# ##.†>....#.# ####.<†.....#.# ...# #######.#†.......##....#......###.#.#........#..#.##@#.#### .#...........#.#.##.#.####ß<.#.#.##...ß∩.#.#.##.. ##ß...##... .. #######.... # #... =3.2e=i+####.......# #.....#....# ##........# ####.†>....#.# ..####.<†.....#.# ....# ######.#†.......##....# e=i7......###.#.#........# ..#.##.#.#####.#....@.......#.#.##.#.####ß#<.#.#.##...ß∩ .#.#.##..###ß#...##... .. ######e=ic.... ## #......e=i3#...e=iD#...[e=ibe=i,e=ie8e=ie=ine=i{\ ####.# #.....#....####........# .## ##.†>....#.# ..### #.<†.....#.# ....# .#†.......##....# ......###.#.#........# ##.#.##.#.##.#.#.#.##.#.####ß#<.#.#.##...ß∩ #.#.##..###ß###... ....... ###.......#......... e=i3a e=iab 024.4e=if e=i;h e=iQ ####.# #.....#....## ##.# .## ##.†>....#.# ..### #.<†.....#.# ....# .#†.......##....# ###.#.#........# ##.#.##.#.#e=iR <#.#.#.#.##.#.####ß#<.#.#.##...ß∩ #.#.##..###ß# #.......e=iTR `#........... e=iY e=i.Z (5.0e=i^ e=iW` e=i s####.# #.....#....## ##........# .## ##.†>....#.# ..### #.<†.....#.# ....# .#†.......##....# ###.#.#........# ##.#.##.#.##.#.#.#.##.#.####ß###ß<.#.#.##...ß∩ #.#.##..###ß###.....e=i] #......#..... e=ie=i&6e=ie=ie=i####.# #.....#....## ##.# .##  ##.†>....#.# ..###  #.<†.....#.# ....# .#†.......##....# ###.#.#........# ##.#.##.#.#e=i8#.#.#.#.##.#.####ß###ß#<.#.#.##...ß∩ ..#.#.##..###ß# ß###... .. ... ## ## e=i3e=i$e=im(6.2e=ie=ie=i_####.#  #.....#....##  ##.# .##  ##.†>....#.# ..###  #.<†.....#.# ....#  #.#†.e=i##....#  ###.#.#.#  ##.#.##.#.# #.#.# e=i#.#.##.#.####ß###ß# <.#.#.##...ß∩ ...  #.#.##..###ß###ß#  e=ij##... .. ...  #. ## ###    #.    #.    #...[......   e=ie=i&8e=ie=ie=io ####.#  #.....#....##  ##.# .##  #.†>....#.# ..###  .<†.....#.# ....#  .#†.##....#  .###.#.#.#  ##.#.##.#.#e=i{o   #.#.#  #.#.##.#.####ß###ß##  .<.#.#.##...ß∩ ....  #.#.##..###ß###ß# e=io  ##... .... ...  .e=io ## ## ###  .  . e=ip  ...[......  e=i^x e=ix (7.4e=i~ e=i? e=ic j####.#  #.....#....##  #.# .##  .†>....#.# ..###  <†.....#.# ....#  #†.##....#  ###.#.#.#  .##.#.##.#.#  #.#.#  #.#.##.#.####ß###ß##  <.#.#.##...ß∩.....  #.#.##..###ß###ß#  ##........ ...  .## ## ###  ...    [......  3=8.0e=i e=i e=i? ####.#  #.....#....## #.# .## #.†>....#.# ..### .<†.....#.# ....# .#†.##....# .###.#.#.# e=io.##.#.##.#.# .#.#.# .#.#.##.#.####ß###ß## .<.#.#.##...ß∩..... .#.#.##..###ß###ß# .##........ ... ..## ## ### .... . .[...... e=iwe=i &6e=i2e=ie=i ####.#  #.....#....##  ##.# .## #.†>....#.# ..### #.<†.....#.# ....# #.#†.##....# .###.#.#.# .##.#.##.#.# .#.#.# .#.#.##.#.####ß###ß## .<.#.#.##...ß∩..... e=i.#.#.##..###ß###ß# .##........ ... #.## ## ### #. #. #...[...... e=i/e=iӭ(9.2e=ie=ije=i! u ####.#  #.....#....##  ##.# .##  ##.†>....#.# ..###  #.<†.....#.# ....# #.#†.##....# .###.#.#.# .##.#.##.#.# .#.#.# e=i`" H.#.#.##.#.####ß###ß## .<.#.#.##...ß∩..... .#.#.##..###ß###ß#.##. ...#.## ## ###  #.  #.  #...[......e=i* e=iI+ &8e=i1 e=i4 l _You hear the quick creaking of a portcullis.e=i  ####.# #.....#....## ##.# .## ##.†>....#.# ..### #.<†.....#.# ....##.#†.......##....#.###.#.#........#.##.#.##.#.#.#.#.#.#.#.##.#.####ß###ß##.<.#.#.##...ß∩......#.#.##..###ß###ß#.##. ...#e=i %.## ## ###  #.  #.  #...[......e=i e=im F=200.4e=is e=iv e=ie=ie=i2e=ie=i5 ####.# #.....#....## ##........# .## ##.†>....#.# ..### #.<†.....#.# ....##.#†.......##....#.###.#.#........#.##.#.##.#.#.#.#.#e=i6~.#.#.##.#.####ß###ß##.<.#.#.##...ß∩......#.#.##..###ß###ß#.##........ ...#....## ## ### #...... #.....  #...[......e=i:>e=i>(1.0e=iDe=iFe=i @ #.....#....###........# .##†>....#.# ..### #.<†.....#.# ....# #####.#†.......##....# ......###.#.#........#..##.#.##.#.###########..#.#................#.#.#.##.#@####ß###ß##<.#.#.##...ß∩..... ...#.#.##..###ß###ß#.....##........ ... #####......## ## ###  #... #..e=i #...[....... #.....e=i& e=i' &6e=i, e=i. e=iX~#........# .##†>....#.# ..### #.<†.....#.# ....# ######.#†.......##....# #......###.#.#........#..##.#.##.#.###########..#.#................#.#.#.##.#.####ß###ß##<.#.#.##.@.ß∩..... ...#.#.##..###ß###ß#e=iRY^.....##........ ... ######......## ## ### #... #.... #...[...[. #.........  #.e=iae=ixb(2.2e=iahe=ijT _Found a runed cloak.e=iny e=iy e=i e=i5 e=iY ##.†>....#.# ..###.<†... ######.#†.......##.. #......###.#.#.... ..##.#.##.#.###########.#.#................##.#.####ß###ß#<..ß∩..... .e=i}###ß###ß#....##............ ######.....###### ###..........#................. #####e=ie=i&8e=i1e=ie=i| \#.<†.....#.# ....# #####.#†.......##....# ......###.#.#........# ..#.##.#.###########.#................# #.#.##.#.####ß###ß## <.#.#.##...ß∩..... .#.#.##..###ß###ß#...##..@......... #####............##########  #............. #......#...[[#.....e=i .#. #####.> ......#..e=i 5>e=i (3.4e=i e=i ; _Found a stone staircase leading down.e=iS#####.#†.......## ......###.#.#.....##.#.##.#.###########.#.#................##.#.####ß###ß#<..ß∩..... .###ß###ß#....##............ #####...........@##########  ....# ...#[....e=ivT....[................. ####.>....... .....#..#.)..#e=ia>4.0e=ice=iHee=i  ......###.#.#.....##.#.##.#.###########.#.#................##.#.####ß###ß#<..ß∩..... ..#.###ß###ß#....##............ #####.....##########  ....# e=i1[[...... ..)............# .#.....##†...#e=idz<6e=ie=i E .#.#.###########.#.#................##.#.####ß###ß#<..ß∩..... ..#.#.##..###ß###ß#....##............ #####.....##########  ....# [[.........†...# .###### .....)..†.....##e=i e=i (5.2e=iA e=iV e=id.#................# #.#.##.#.####ß###ß## <.#.#.##...ß∩..... .#.#.##..###ß###ß#...##............ ####....##########  #....# #.#####...[...#......#. ####.> .....#..#.)...##.# ##.e=i/p†...# #.#######...)..†.....###.# #.........e=ie=i!&8e=i6e=iu _You see here a +0 cloak of air.e=i;e=iu;-6.8 (1.0e=iBe=iDK _l - a +0 cloak of aire=ic; <#.#.##.#.###########.#.#................#...#.#.##.#.####ß###ß##<.#.#.##...ß∩.....#.#.##..###ß###ß# ....##............ ############### #.#  #...#### #...[. #.  #.. #####....>. ....#..#.. ..)......##.#...... .##.......†...# #.####### .....)..†#.#e=i;E C7.4 (0.6e=iFM e=iO e=i| ##.#.#........# #.#.##.#.###########.#.#................#...#.#.##.#.####ß###ß##<.#.#.##...ß∩.....#.#.##..###ß###ß# .....##............ ################ #.#  #...#### #...[. #e=im} .. #... ######....>...#..#... ...)......##.#......##.......†...# #.#######e=i؃ e=i (8.0e=i e=i e=iM#####.#†.......## ##........# ##.#.##.#.##########.................##.####ß###ß##e=ik<.#.#.##...ß∩..... #.#.##..###ß###ß# ......##............ ############### .#####...[.......................##.#....e=i3e=i&6e=ise=ie=iM #.<†.....#.# #####.#†.......## ##........# ##.#.##.#.##########................#.####ß###ß##<.#.ß∩..... #.#.##..###ß###ß# .............##.@.......... ###############e=i..# #................####.....#..#......e=ie=i<(9.2e=ie=ie=i1e=ie=i#e=i %e=i #.<†.....#.# ....# .#†.......##....# ......###.#.#........# ##.#.##.#.### #.#........# #.#.##.#.####ß###ß## <.#.#.##...ß∩..... #.#.##..###ß###ß# ##. .# #....# #...####e=i #...[......#.....#........ e=i e=i &8e=i e=iU e=i> #.<†.....#.# ....# .#†.......##....# ###.#.#..# ##.#.##.#.########### #.#..........# #.#.##.#.####ß###ß## <.#.#.##...ß∩..... #.#.##..###ß###ß# ##. .# #.....# #...#...[....e=ip? .....#.........#..........>........ e=iQ \10.4e=i</#.<†.....#.# ....# .#†.##....# ###.#.#.# ##.#.##.#.########### #.#.......# #.#.##.#.####ß###ß## e=i;<.#.#.##...ß∩..... #.#.##..###ß###ß###. .# #......# #...e=i~#...[........e=i6#.....e=i0L#.................e=iN+ e=i^e=i(1.0e=iDe=ie=iXe=i#.<†.....#.# ....# .#†.##....# ###.#.#.# e=i##.#.##.#.########### #.#.......# #.#.##.#.####ß###ß## e=i<.#.#.##...ß∩..... #.#.##..###ß###ß###..#  #.......#  #.e=iE..  #...[.....  #..  #. e=i%e=ie=iS6e=iKe=iPe=i_#.<†.....#.# ....#  #.#†.e=iA`##....#  ###.#.#.#  ##.#.##.#.###########  e=ic`O#.#..........# e=i`~ #.#.##.#.####ß###ß##  e=i`@<.#.#.##...ß∩.....  #.#.##..###ß###ß#e=i`M ##.#e=ia? #.# e=iaB#........#  e=ia #..e=ia4####  e=iaS#...[. e=iaE #.  e=iaV  #. e=i b9   #e=i&bC.>. e=i?b:  e=iUb4#..#.  e=inbD e=inie=iej(2.2e=ipe=i_re=i]r.<†.....#.# ....#  .#†.##....#  .###.#.#..#  ##.#.##.#.##  #.#.......#  #.#.##.#.####ß###ß##  .<.#.#.##...ß∩....... #.#.##..###ß###ß####  ##.#  .#  ..#  .####  ...[.  .  .  .>.  #..#.  e=ice=iFd&8e=i>ke=ile=iU, <†.....#.# ....#  #†.##....#  ###.#.#.#  .##.#.##.#.###  #.#........#  #.#.##.#.####ß###ß##  <.#.#.##...ß∩.......  #.#.##..###ß###ß####  ##.#  #  #  ####  [.      >.  #..#.  e=i. e=i. (3.4e=iq5 e=iS7 e=i(†.....#.# ....#  †.##....#  .#.#.#  ##.#.##.#.###########  .#.#........#  .#.#.##.#.####ß###ß##  .#.#.##...ß∩.......  .#.#.##..###ß###ß####  ##.#  #  #  ####  .[.      >.  #..#.  e=ie=iUe=iy!4.0e=i"e=ie=iP e=i e=i e=iƪ e=iܫ e=i ne=i> e=i e=i e=iH e=i e=i e=iw e=iκ e=i e=i e=i ,e=i\ e=i? e=i e=iW e=i e=i e=i e=i e=i e=i e=i e=i e=i e=ia e=i~ ,e=i e=i" b _Found a potion of attraction.e=i e=i! e=iL e=i e=i e=i e=i e=i e=i e=i4 e=i] e=i e=i e=i e=i e=i; e=i< e=i e=i e=i e=i e=iK e=ia#.#................# #.#.##.#.####ß###ß## #.#.##...ß∩....... #.#.##..###ß###ß####  ....##.............#  .........###########  .............#  .............#######.# [...............@....# 23.0 (9.0........#### .........# >........!# .....#..#.........# ##.#.......# †...# #.######### †.....###.#  .##.  e=iT 3e=iT e=i\ e=i] e=ia ne=ib e=iwd e=if e=i>f e=i+g e=ih e=i0k e=ik e=il e=in e=ip ,e=i]r e=i~x #.#.###########  ...............#  ##.#.####ß###ß#### #e=ix #...ß∩....... +.#  ##..###ß###ß####.#  ##e=ix .......#.#  ###########.# e=ix # #.#  .e=i:y #######@#  6.0 (3.....#  e=ify !####  ......#  >........!#  .e=iy #..#.........#  .##.#.......#  e=iy h..# #.######### ###.# e=iy , e=iz e=i3 e=iJiM........# ##.#.########## ...............# #.####ß###ß###.ß∩....... +###ß###ß#### ##.............########## #######......... ..............#### ....... ...e=ime=in+6 (0.6e=idte=ivve=i M...## #........# ##.#.########## ...............# #.####ß###ß###.ß∩....... +###ß###ß#### e=iV ##.............########## ####### .................# #e=i e=i (7.2e=i e=i? e=i M#.# ...## #........# ##.#.########## ...............# #.####ß###ß###.ß∩....... +###ß###ß#### ##.............########## .........#######.# e=i e=i 58e=ij e=i3 M## .#.# ...## #........# ##.#.########## ...............# e=i {#.####ß###ß###.ß∩....... +###ß###ß#### ##.............########## .........# #.# e=i e=i@e=i(8.4e=ie=i{e=iˈw##..###ß#......'e=iٍe=iَe=i&9.4 (1.0e=ie=i( _You open the door.e=i. ...# .##  .#.# ..### #.# ....# ....##....# .#........#  ##.#.########### ................#  .##.#.####ß###ß#### .##...ß∩........@.# .##..###ß###ß####.# ##.............#.# ###########.# .# #.# #######.# ....# .#### ...# 30.0 (0.6 _There is an open door here.e=iqg.# .## .#.# ..### .#.# ....# .##....# #.#.# #.##.#.########### #.....# #.##.#.####ß###ß#### #.##...ß∩'.# #.##..###ß###ß####.# .##.#.# .#.# .# #.# .#.# ..# .#### .# e=ie=i8-6 _e=ie=iOe=ibe=ie=ie=ie=iae=iB,e=i.# .## .#.# ..### .#.# ....# .##....# .#.#.# .#.##.#.########### .#.....# .#.##.#.####ß###ß#### .#.##...ß∩.'.# 1.2 .#.##..###ß###ß####.# .##......#.# .###########.# .# #.# .#.# .# .#### .# e=ie=i~e=ie=i e=i e=i e=i e=i e=i ,e=i .# .## >....#.# ..### e=iz .#.# ....# .##....# e=i 9#.#.#.# e=i ]#.#.##.#.########### #.#e=i F....# e=i #.#.##.#.####ß###ß#### #.#.##...ß∩e=ia .'.# 8 #.#.##..###ß###ß####.# e=i _.##.......#.# e=i .###########.# .# #.# .e=i B#.# [e=i .# .#### .#e=i  e=i/ e=iS e=i e=iIe=i2e=iܺBe=iѾ.# .## †>....#.# ..### e=i†.....#.# ....# †.##....# #.#.#e=iv.# #.#.##.#.########### .#.#........# e=i=.#.#.##.#.####ß###ß#### .#.#.##...ß∩.'.# e=iǿ2.4 .#.#.##..###ß###ß####.# e=i.##.......#.# .###########.# e=i.# #.# .#.# e=i/.[.# .#### e=iO3.# e=i|e=ie=iAe=iue=ive=iwe=ixe=i6ze=i},e=iނ#.# .## .†>....#.# ..### <†.....#.# ....# #†.##....# #.#.#.# .##.#.##.#.########### .#.#.........# e=iu .#.#.##.#.####ß###ß#### <.#.#.##...ß∩.'.# 3.0.#.#.##..###ß###ß####.# .##......#.# .###########.# .# #.# .#.# .[.# .#### .#e=i e=ie=ie=ide=i  #.# .## #.†>....#.# ..### .<†.....#.# ....# .#†.##....# .###.#.#.# .##.#.##.#.########### .#.#.........# e=i .#.#.##.#.####ß###ß#### .<.#.#.##...ß∩..@.....'.# .#.#.##..###ß###ß####.# .##.............#.# ..###########.# .......# #.# .......#.# .[.# .#### .#e=i  e=i% e=i &6e=i e=i  e=i` ##.# .## #.†>....#.# ..### #.<†.....#.# ....# #.#†.##....# .###.#.#.# .##.#.##.#.########### .#.#........# .#.#.##.#.####ß###ß#### .<.#.#.##...ß∩.'.# .#.#.##..###ß###ß####.# .##.............#.# #...###########.# #......# #.# #.......#.# #...[......# #.#### #.# e=ie=i(4.2e=ie=iƈ ##.# .##  ##.†>....#.# ..###  #.<†.....#.# ....# #.#†.##....# .###.#.#.#e=ix .##.#.##.#.########### .#.#.......# .#.#.##.#.####ß###ß#### .<.#.#.##...ß∩.'.# .#.#.##..###ß###ß####.# .##.............#.# e=i#e=i*...###########.#  #.........# #.# e=i_ #...e=i#.#  #...[.....# e=iL #.####  #e=i)".#e=ie=ir&8e=iae=ie=iXt* ##.# .## ##.†>....#.# ..### #.<†.....#.# ....##.#†.......##....#.###.#.#..#.##.#.##.#.###########.#.#................#.#.#.##.#.####ß###ß####.<.#.#.##...ß.'.#.#.#.##..###ß###ß####.#.##.............#.##.###########.#  #.# #.#  #.#.#  #...[.#  #.####  #.#e=i|e=i|(5.4e=i"e=iĄU _There is a flagged portal here.e=i e=i# e=i e=i e=iӹ J6.4 (1.0 _e=iΑ a Bailey  You stop descending the stairs.  The world spins around you as you enter the gateway.e=i  #####  ##...##  e=iX #..∩..+  #.....#  #..@..+  ##...##  ##### e=i e=i -7.9 (2.5e=i. :∩e=i * _You enter a bailey!  e=i  ,Found a gate leading back out of this place.e=i c _There is an empty arch of ancient stone here.e=i`i _Unknown command.e=iFG  _Unknown command.e=iw3e=i+|e=iä##### ##...## #..∩..+ #.....# #..∩@.+ e=iO##...## ##### e=i~e=i$ _e=ie=i`##### ##...## #..∩..+ #.....# #..∩.@+ ##...## ##### e=ise=ie=ie=i6 #####'o...#......g....####o   orc (asleep)g   goblin (asleep)e=i e=i  You open the door.  You encounter an orc and a goblin.e=ie=i*f9.1 (1.2g.e=i+Eo.e=i4oge=i65K====40.1 (2e=i:<∩e=i= _The goblin shouts! You hear a shout! x3e=i >  You shoot a sling bullet.e=i g.The sling bullet hits the orc but does no damage.e=i? e=i 1-===-1.1 (1.0e=iH :∩e=i˚ : _The orc hits you with a +0 hand axe.e=i )You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!e=i4 e=i Kg.e=ip!e=il%H--2e=i-*e=ij-P _Okawaru accepts your kill.e=ih )You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet burns the goblin.e=i( & e=iZ e=i/ &3e=i e=ik" J _You kill the goblin!e=i#3e=i#e=i3}2e=i3e=i7,e=i9e=iq;e=i;e=ib<e=i?k _You start resting.HP restored.e=i∩∩.---e=i +7.1 (4e=iLt3=---8.1 (5 _e=i:∩e=ie=i&  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting6.9   9.9  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   8.0   6.4  +2   c - Throwing   0.0   1.0   0   k - Translocations   6.1   3.5  +4       l - Fire Magic   0.7   1.4  -2 e=i (  d - Short Blades   0.0   0.8  +1       e - Ranged Weapons   7.7   8.0   0   m - Invocations   0.0   1.0   0       n - Evocations  10.0   7.1  +3   f - Armour   0.0   1.7  -3       g - Dodging   4.0   3.0  +3       h - Stealth   0.0   0.4  +5          =i(e13;61H                                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  e=i([/] auto|manual mode [*] useful|all skills [!] training|cost|targetse=ie=i1e=isrcrip the PrestidigitatorSpriggan of Okawaru ****..Health: 53/53 ========================Magic: 13/13 ========================#####AC: 3Str: 4##...##EV: 23Int: 15#..∩..+SH: 0e=iTDex: 22#.....######XL: 10 Next: 40% Place: a Bailey#..∩.@)....#Noise: ---------  Time: 9248.1 (0.0)##...##......b) +3 sling (chaos)##### .....Fire: b) +3 sling (chaos) #### _Okawaru accepts your kill.You shoot a sling bullet. The sling bullet hits the goblin.  The sling bullet burns the goblin. _You kill the goblin! e=iw\_You start resting. _HP restored.e=ie=ie=ie=i{f=ik If=i+D##### ##...## #..∩..+ #.....###### #..∩..@....# ##...##......###### ......#.####f=ie1f=i1f=i59∩f=i;:*  There is an open door here.f=i^ ##### ##...## #..∩..+ #.....###### #..∩..)@...# ##...##......# f=i^ #####.......# .j#.p###..f=iD_p   human (wandering)#..j   gnoll (wandering)##.Items here: )) [[ ††.f=i#eq  You encounter a human and a gnoll.f=i jf=iop7 (0.6j.f=iscjf=izt&====f=it&9.3 (1.2f=iyf=i9 _The human shouts! The gnoll shouts!f=i߷  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f=i[ p.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.f=i\ jf=i-\ !vf=i] f=ii )Your orb unleashes a flurry of shooting stars!  The shooting star hits the gnoll!!  You kill the gnoll!f=il )f=iT 3○f=i Ivv°f=i 5/551----1==--50f=i; 0Will/2 Jinx -Star _Okawaru accepts your kill.f=i 9°f=i  i _Your Fighting skill increases to level 7!f=i ((*(ally target)You shoot a sling bullet.f=i pconfused, ally target)The sling bullet hits the human but does no damage.f=icEf=if=i ○vThe human appears confused.  A giggling sprite leaps out and insults the human's ancestors.f=iI○vf=iРT○vf=i (( ed, drained, ally target)The human is lightly wounded.  The shooting star hits the human!!f=i) ○The human is severely wounded.f=i1°°°v°.pf=i2N=-1f=i@9V°°f=i;0 _The human is knocked back.f=iRe (((You shoot a sling bullet. The sling bullet hits the human.  The sling bullet freezes the human.f=i ;*f=iW ○vThe human is severely wounded.A giggling sprite leaps out and bonks the human with its +0 war axe.f=i7 p.The human is almost dead.f=i\ )The human looks very confused.The shooting star hits the human!!  You kill the human!f=i c((*f=in\ /○f=ic .).°.°).f=ih -42f=ino `∩°°f=i)r P _Okawaru accepts your kill.f=i8f=if=i\f=if=i`,f=i~$ f=i3_You start resting.f=i∩.---..f=i;&3f=i3]-------4.3 (2f=iKf=il _The sprites lose interest in your situation.f=if=if=if=i<f=iN,f=iW _You start resting.f=iI∩jj   gnoll (wandering)f=i+5.3 (1f=i;f=iW*6.3 (2f=i9∩f=idt _You encounter a gnoll. It is wielding a +0 hand axe.f=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f=iw j.You beckon some vexing sprites to accompany your attacks.f=if=is0--==7.3 (1Jinx -Star f=if=ia; _You feel your willpower being sapped.f=i ((( You shoot a sling bullet. The sling bullet hits the gnoll.  f=i!The sling bullet burns the gnoll.f=i{M;*f=i9 ] j.f=i The gnoll is heavily wounded.A giggling sprite leaps out and bonks the gnoll with its +0 hand axe.f=i! jThe gnoll is severely wounded.f=iv) ).j 2 gnolls (1 very drained)f=i* -=8f=i0 ;∩f=i"? t _You encounter a gnoll. It is wielding a +0 hand axe.f=i1 ((You shoot a sling bullet. The sling bullet hits the gnoll. You drain the gnoll.f=i69* f=is)The gnoll is almost dead.A giggling sprite leaps out and smacks the gnoll with its own hand.  You kill the gnoll!f=iuJj.f=i!).   gnollf=i-59f=i݊9∩f=iP _Okawaru accepts your kill.f=i6 ((( You shoot a sling bullet. The sling bullet hits the gnoll!f=i*;*f=iC jf=i.The gnoll is heavily wounded.A giggling sprite leaps out and smacks the gnoll with its own hand.f=im). (very drained)f=i&60f=io _The gnoll is almost dead.f=ir )You shoot a sling bullet. The sling bullet hits the gnoll!  You kill the gnoll!f=iw S((f=i W).f=i6 @--1f=i ;∩f=i P _Okawaru accepts your kill.f=if=if=i]f=iA#Bf=ik$W _You start resting.f=i+D∩---f=i2&2f=i3R---3.3 (2f=i>9f=i<l _The sprites lose interest in your situation.f=icf=if=if=if=ib1==f=if=if=iHf=idf=if=i<f=if=iXf=if=if=iջ:==f=if=i^,f=if=i,f=i"f=if=if=if=if=iL2==f=if=if=i<f=imf=if=i+f=if=i,f=if=if=i:==f=i]f=i)f=iWf=if=iX,f=if=if=iWf=i!f=i n _You start resting.Magic restored.f=iaf=i<079.3 (16.0)f=iHb3==80.3 (17 _f=i&f=i7 f=i f=i f=i f=i7 f=i, f=i f=i? f=i  f=i# f=iF$ f=i% f=i*W _You start waiting. f=i5; f=isD13.3 (3.0) f=iEH==4.3 (4 f=iHE  f=i'L f=iN_ _You feel your willpower return. f=i f=i f=i/  f=i f=ik f=i f=i> f=i;$ f=i0Mw #######...##..∩..+...######∩..)....#+###...##@.....# #####.. #.).####### _Your orb has finished recharging its magic. f=i2V3 f=i[ f=i_$  Things that are here: f=iX #######...## #..∩..+ #.....###### #..∩..)....#+# ##...##).....# ### f=iڅU.# #.).###### #..##  #... #... ##... ##.. ###  a +0 hand axe; a +0 leather armour f=i f=i: _ f=i͔9∩ f=iBz#####...## #..∩..+ #.....###### #..∩..)....#+# ##...##).....# #####.......# #@).###### #..##  #...# #...# ##... ##... ####  f=i f=iB f=i9∩ f=i f=i@##### f=i ##... f=i'#..∩..+  f=i3#.....###### f=i#..∩..)....#+# f=iz##...##).....#  f=i-###.......#  f=ibz #.).######  f=iw#.@##  f=i@#...#  f=i@#...#  f=i:B##... f=i ####  f=i  f=i f=i f=i f=it1 f=i1##... f=il2'#..∩..+  f=i2#.....###### f=i2U#..∩..)....#+# f=i3V##...##).....#  f=iR3]###.......#  f=i3H #.).######  f=i3V#..##  f=i94R#..@#  f=ir4@#...#  f=i4?##...  f=i4 ###  f=i 5  f=i< f=i= f=iC f=i2n f=i%o!..∩..+ f=io...###### f=ioR∩..)....#+# f=ip=#...##)..... f=iEpY #####.. f=i}pG #.).##### f=ipT..##  f=ip8.. f=i/qW#.....# f=ipqB ##....# f=iq ######  f=iq  f=iy f=iz f=i f=i f=i3"...###### f=i|R∩..)....#+# f=i=#...##)..... f=iY #####.. f=i4G #.).##### f=iqa..## # ≈ f=i..# .#... f=iQ..'..~ f=i7##.@...# f=in ## f=iO #####  f=i  f=iQ f=i f=iI f=iZ#.....###### #..∩..)....#+# ##...##).....# #####.......# #.).###### ≈#..##..# ≈≈~#...#..#.#...#..'..~F##..@..# ##....# ###### F   bullfrog (asleep) f=ih  You encounter a bullfrog. f=i f=i" .90.5 (6.2 f=i 41.1 (6.8 _ f=i f=i f=i  f=iCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. f=i Z vv, ally target)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. f=iZ1----==2.1 (1.0Will/2 Jinx -Star  f=ib f=idD _Your orb unleashes a flurry of shooting stars! f=i" = ((((((FYou shoot a sling bullet. The sling bullet hits the bullfrog.  The sling bullet burns the bullfrog.  The bullfrog gives a loud, deep croak! f=i& ;F~ f=i$' u FThe bullfrog is lightly wounded. f=i' H○v f=iy( @○v f=ik* ;F~ f=i* 9F~ f=i, 9F≈ f=i-  f=i- 9○v f=i`. Lv○ f=i5 °°v..°°F 2 bullfrogs (1 ally target) f=ij6 -=3 f=i< X°°° f=i9@ Y _You encounter a bullfrog. f=i> ((((   bullfrogF   bullfrog (frenzied, distracted, ally …)You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog flies into a frenzy! f=i+Z:* f=iR+ F.The bullfrog is moderately wounded.A giggling sprite leaps out and smacks the bullfrog with its own front foot. f=i+G≈F f=i- v○The bullfrog is severely wounded. f=ix9 †The bullfrog hits the bullfrog. The shooting star hits the bullfrog!!  You kill the bullfrog! f=iX?*(F   bullfrog (frenzied, unaware, very dra…) f=i!○.F f=iH○v f=i.°v...°..distracted, very  f=i-64 f=iP8° f=iP _Okawaru accepts your kill. f=ik (((((((You shoot a sling bullet. f=i:* f=i; .FThe sling bullet barely misses the bullfrog.A giggling sprite leaps out and smacks the bullfrog with its own front foot. f=i FThe bullfrog is severely wounded. f=iF○v f=i9F~ f=i]C F~ f=i}JYou encounter a bullfrog. f=i FThe bullfrog misses the bullfrog. f=i/ M*(FF 2 bullfrogsYou encounter a bullfrog.The shooting star hits the bullfrog! f=iV ○The bullfrog is heavily wounded. f=iP`~†....°°.FF. f=i2a%5 f=i g:° f=ii3 _The bullfrog is knocked back.f=ijB (((((You shoot a sling bullet. The sling bullet hits the bullfrog!  The sling bullet burns the bullfrog.f=i :*f=i  ~The bullfrog is almost dead.A giggling sprite leaps out and makes the bullfrog trip over its own feet.  You kill the bullfrog!f=iM z F~Okawaru accepts your kill.f=i 7F~f=ig '...   bullfrogf=i Q----86.2 (1.1f=i f=i V _The bullfrog hits the bullfrog. x2; The bullfrog hits something.f=i (((((((You shoot a sling bullet.f=iT:*f=i&F. _The bullfrog hits the bullfrog. x2; The bullfrog hits something.  You shoot a sling bullet.  The sling bullet barely misses the bullfrog. x2  A giggling sprite leaps out and smacks the bullfrog with its own front foot.  The bullfrog is almost dead.  The jinxing sprites lose interest in you.f=iH/ .F'.. The bullfrog misses something.f=i/770f=i45f=i7E _The bullfrog hits something but does no damage.f=i94  ((( (very poisoned)You shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog is poisoned.f=i F.The bullfrog is moderately wounded.The bullfrog hits something.f=i  'FThe bullfrog swells and bulges.The bullfrog hits something but does no damage.  Something closely misses the bullfrog.f=iA.f=iT2==8f=i f=i1 _You hear a splashing noise.f=i% †You shoot a sling bullet. The sling bullet hits the bullfrog!  You drain the bullfrog.  You kill the bullfrog!f=i4j (f=ia .You drain the bullfrog.  You kill the bullfrog!  Okawaru accepts your kill.  The bullfrog barely misses something.  The bullfrog hits something but does no damage.  Something misses the bullfrog.f=i{e .509f=ik f=im 1 _You hear a splashing noise.f=i{ #..∩..+  #.....######  #..∩..)....#+#...##).....######.......#  #.).###### ≈ #..##..# ≈≈~ #...#..#†..F #..@#..'..~~†#....####### f=if=i 4---8 (0.6f=if=ief=iE ##...## #..∩..+  #.....######  #..∩..)....#+#...##).....######.......#  #.).###### ≈ #..##..# ≈≈~ #.@.#..#†..Ff=i #...#..'..~~†#....#######f=if=iIE---300.4f=if=iEf=i %M ##### #...##∩..+ ...###### ..∩..)....#+##...##)....#####.......# ).###### ≈##..# ≈≈~#†..F...#..'..~~##....†###....#f=i+ #f=i f=i D==1.0f=iM 9∩f=i" f=iC M ##### #...##∩..+ ...###### ..∩..)....#+###...##).....######.......# .###### ≈.##..# ≈≈~#..#†..F...#..'..~~##....†##f=ijK f=iK %6f=i Q 9∩f=ipW n _Items here: ))) [[[ †.f=iH ,#### ##...## #..∩..+ #.....###### #..∩..)....#+# ##...##).....# #####.@.....# #.).###### ≈ #..##..# ≈≈~ #...#..#†..F #...#..'..~~##....†f=i ###....#######f=if=i.2.2 _f=i f=if=iGpf=ipf=ivf=ixf=i K f=iK f=iQ f=iVS f=i4M ##### ##...###..∩..+ #.....###### f=iz#..∩..)....#+##...#######.......# ).###### ≈.##..# ≈≈~f=i#...#..#†..Ff=if=i -18f=i9f=iL _You feel a bit more experienced.  Things that are here:f=ix _a +0 hand axe; a +0 leather armourf=iNl #### ##...## #..∩..+  #.....######  #..∩..@....#+###...##).....######.......#  #.).###### ≈f=iA #..##..# ≈≈~ #...#..#†..F #...#..'..~~##....†#....#f=if=iժ.3.4 _f=if=i"*  There is an open door here.f=i{o _Items here: )) [[ ††.f=ir B ##### ##...## #..∩..+ #.....######f=ir  #..∩.@)....#+# ##...##).....# #####.......#f=irs  #.).###### ≈ #..##..# ≈≈~  #...#..#†..F  #...#..'..~~  ##....†#  ##....#f=iK{ f=i| .4.0 _f=i ;∩f=io f=i  ##### ##...## #..∩..+ #.....###### #..∩@.)....#+# ##...##).....# #####.......#f=ir | #.).###### ≈  #..##..# ≈≈~  #...#..#†..F  #...#..'..~~ f=i  ##....†#  ##....#f=i f=il %6f=i 9∩f=iw f=i% ##### ##...## #..∩..+ #.....###### #..@..)....#+# ##...##).....# #####.......# #.).###### ≈  #..##..# ≈≈~  #...#..#†..F  #...#..'..~~  ##....†#  ##....#f=i.f=i*/'5.2f=i5;∩f=i8c _There is an empty arch of ancient stone here.f=if=i*f=i(f=ig  You start resting. Magic restored.f=if=i$&0f=i`3==6.2 (1 _f=iw9∩f=if=i f=i f=iE f=i ,f=ix f=i` ,f=i f=ik ,f=iZ f=iP f=i :==f=i f=iO ,f=iڞ f=i, W _You start waiting.f=i f=ih ,12.2 (6f=iM (f=it f=i k _Your orb has finished recharging its magic.f=i89 If=i: f=i= f=iwA Bf=iPC f=iC f=iD f=iF f=ixH f=iH f=i J f=ieN *  There is an open door here.f=iAP ^  Items here: )) [[ ††.f=iS >f=iU f=iY u _You feel your willpower return.Things that are here:f=i;b g  a +0 hand axe; a +0 leather armourf=ide f=ie  _f=i6g f=ij f=il f=im f=i@n f=i|t ]  Items here: ))) [[[ †.f=iiv f=i*w  _f=iqx f=iy f=i} f=iL} f=i~ f=i f=i ,f=i f=i f=i8 f=il f=i f=iҊ f=iF f=i| f=i f=i0 #.....#######..∩..)....#+###...##).....######.......# ~#.).#######≈~#..##..# ≈≈~~#...#..#†....#...#..'..~~~ ##...@†# 8.8 (6.6##....# ###### f=iƗ f=i f=i f=i If=i% f=i Xf=i f=i f=i f=i @  There is an open door here.f=i@ f=i  _f=iD f=i i#..∩..+ #.....###### ≈≈≈#..∩..)....#+# ~~~##...##).....# ~~~#####.......# ≈~~~#.).#######≈~...#..##..#≈≈≈~~#...#..#†.......f=iS m#...#..'@.~~~~.~20.6 (1.8##....†#~~≈≈≈≈~~##....#≈≈####≈≈#########f=i f=i f=i f=iof=i(f=iӐf=iJf=i—f=iCBf=if=i'f=igf=iwf=ikj  You encounter a hippogriff.f=iY##...##  #..∩..+ ######  #.....###### ###≈≈≈≈≈#  #..∩..)....#+##≈≈~~~~~≈##...##).....#≈~~~~#####.......##≈~~~~~~~#.).#######≈~...~~#..##..#≈≈≈~~....~f=i0U#...#..#†..@.....~.#...#..'..~~~~.~~..##....†#~~≈≈≈≈~~~..##....#≈≈####≈≈~..######### ##≈~H≈.H   hippogriff (wandering).f=i`1.8 (1.2.f=i)f=i-2.4 (1.8f=i$f=iM7 _The hippogriff leaves your sight.f=iIf=i5f=idl  A hippogriff comes into view.f=i d##...## #..∩..+ ###### #.....###### ###≈≈≈≈≈# #..∩..)....#+##≈≈~~~~~≈~ ##...##).....#≈~#####.##≈~#.).#######≈~...~~.~#..##..#≈≈≈~~....~.f=iq#...#..#†..~.#...#..'..~~~~.~~.##....†#~~≈≈≈≈~~~.##....#≈≈####≈≈~.f=i^######### ##≈~.#≈.HH   hippogriff (wandering)f=i ≈.~.~f=iI0.0~f=i)f=i-3.0 (0.6f=iuf=i7 _The hippogriff leaves your sight.f=iIf=if=iĩl  A hippogriff comes into view.f=i%...## ..∩..+ ####### .....###### ###≈≈≈≈≈# ..∩..)....#+##≈≈~~~~~≈~#...##).....#≈~≈ #####.##≈~f=i#.).#######≈~...~~.~#..##..#≈≈≈~~....~..##...#..#†.~..#f=i>#...#..'..~~~~.~~...'##....†#~~≈≈≈≈~~~...###....#≈≈####≈≈~...#f=i######### ##≈~..H#≈.~H   hippogriff (wandering)≈.~.~#f=i&0f=iؾ26 (0.6 _f=if=if=iYG#...##srcrip the Prestidigitator ..∩..+#######Spriggan of Okawaru ****.. .....###### ###≈≈≈≈≈###Health: 55/55 ======================== ..∩..)....#+##≈≈~~~~~≈~#Magic: 13/13 ======================== #...##).....#≈~~~~~~~~~≈AC: 3Str: 4 #####.......##≈~~~~~~~~~EV: 23Int: 15f=iQ#.).#######≈~...~~.~~SH: 0Dex: 22#..##..#≈≈≈~~....~..#XL: 10 Next: 51% Place: a Bailey#...#..#†....@...~..#Noise: ---------  Time: 9323.6 (0.0)#...#..'..~~~~**~...'b) +3 sling (chaos)##....†#~~≈≈≈≈~~**..#f=iEKFire: b) +3 sling (chaos) f=in##....#≈≈####≈≈~.**########## ##≈~..H#≈.~~f=iyH   hippogriff (wandering)f=i≈.~~.~# _The hippogriff leaves your sight. f=i٘k_A hippogriff comes into view.Fire: b) +3 sling (chaos)f=iE>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hippogriff (wandering, hasn't noticed you, 79% to hit)f=i#...##srcrip the Prestidigitator ..∩..+#######Spriggan of Okawaru ****.. .....###### ###≈≈≈≈≈###Health: 55/55 ======================== ..∩..)....#+##≈≈~~~~~≈~#Magic: 13/13 ======================== f=i#...##).....#≈~~~~~~~~~≈AC: 3Str: 4 #####.......##≈~~~~~~~~~EV: 23Int: 15#.).#######≈~...~~.~~SH: 0Dex: 22#..##..#≈≈≈~~....~..#XL: 10 Next: 51% Place: a Bailey#...#..#†....@...~..#f=iNoise: ---------  Time: 9323.6 (0.0)#...#..'..~~~~((~...'b) +3 sling (chaos)f=i##....†#~~≈≈≈≈~~((..#Fire: b) +3 sling (chaos) f=i-P##....#≈≈####≈≈~.((########## ##≈~..Hf=i_#≈.~~H   hippogriff (very poisoned)f=i≈.~~.~#  Shift-Dir - straight linef=iЂAim: a hippogriff (wandering, hasn't noticed you, 79% to hit)  You shoot a sling bullet.  The hippogriff screeches!  f=ijThe sling bullet hits the hippogriff. The hippogriff is poisoned.  The hippogriff is lightly wounded.f=i oAim: a hippogriff (wandering, hasn't noticed you, 79% to hit)  You shoot a sling bullet.  The hippogriff screeches!sling bullet hits the hippogriff. The hippogriff is poisoned.hippogriff is lightly wounded.  The hippogriff screeches a warning cry!f=i .~~...H, catching b…)o   orcf=io L========4.6 (1f=i.' f=i1 r _You encounter an orc. It is wielding a +0 war axe.f=i;#...##srcrip the Prestidigitator ..∩..+#######Spriggan of Okawaru ****.. .....###### ###≈≈≈≈≈###Health: 55/55 ======================== ..∩..)....#+##≈≈~~~~~≈~#Magic: 13/13 ======================== #...##).....#≈~~~~~~~~~≈AC: 3Str: 4 #####.......##≈~~~~~~~~~EV: 23Int: 15#.).#######≈~...~~.~~SH: 0Dex: 22#..##..#≈≈≈~~....~..#XL: 10 Next: 51% Place: a Baileyf=i(<I#...#..#†....@...~..#Noise: ========-  Time: 9324.6 (0.0)#...#..'..~~~~**~...ob) +3 sling (chaos)##....†#~~≈≈≈≈~~**..#Fire: b) +3 sling (chaos) f=ij<##....#≈≈####≈≈~.**########## ##≈~..H#≈.~~f=i<H   hippogriff (very poisoned, catching b…)≈.~~o   orc.~# _You encounter an orc. It is wielding a +0 war axe.Fire: b) +3 sling (chaos)f=i=ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hippogriff (lightly wounded, very poisoned, catching its breath, 79% to  hit)f=itc#...##srcrip the Prestidigitator ..∩..+#######Spriggan of Okawaru ****.. .....###### ###≈≈≈≈≈###Health: 55/55 ======================== ..∩..)....#+##≈≈~~~~~≈~#Magic: 13/13 ======================== #...##).....#≈~~~~~~~~~≈AC: 3Str: 4 #####.......##≈~~~~~~~~~f=icEV: 23Int: 15#.).#######≈~...~~.~~SH: 0Dex: 22#..##..#≈≈≈~~....~..#XL: 10 Next: 51% Place: a Bailey#...#..#†....@...~..#Noise: ========-  Time: 9324.6 (0.0)#...#..'..~~~~((~...ob) +3 sling (chaos)f=i+d##....†#~~≈≈≈≈~~((..#Fire: b) +3 sling (chaos) ##....#≈≈####≈≈~.((#f=id;######### ##≈~..H#≈.~~H   hippogriff (very poisoned, catching b…)≈.~~o   orcf=id.~#  Press: ? - help, Q - select action, ( or ) - cyclef=i eShift-Dir - straight lineAim: a hippogriff (lightly wounded, very poisoned, catching its breath, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the hippogriff!  f=iwe*Lightning courses through the hippogriff!!f=iPH~Shift-Dir - straight line  Aim: a hippogriff (lightly wounded, very poisoned, catching its breath, 79% to  hit)  You shoot a sling bullet. The sling bullet hits the hippogriff!  Lightning courses through the hippogriff!!  The hippogriff is severely wounded.f=ij3o'f=iS|.~~..f=ia===-----5.6 (1 _f=i;∩f=if=i #...##srcrip the Prestidigitator ..∩..+#######Spriggan of Okawaru ****.. .....###### ###≈≈≈≈≈###Health: 55/55 ======================== ..∩..)....#+##≈≈~~~~~≈~#Magic: 13/13 ======================== #...##).....#≈~~~~~~~~~≈AC: 3Str: 4 #####.......##≈~~~~~~~~~EV: 23Int: 15#.).#######≈~...~~.~~SH: 0Dex: 22#..##..#≈≈≈~~....~..#XL: 10 Next: 51% Place: a Bailey#...#..#†....@...~..#Noise: ===------  [4f=ib |0mTime: 9325.6 (0.0)#...#..'..~~~~**~..o'b) +3 sling (chaos)##....†#~~≈≈≈≈~~**..#Fire: b) +3 sling (chaos) ##....#≈≈####≈≈~.*H########## ##≈~..~#≈.~~H   hippogriff (very poisoned, catching b…)≈.~~o   orc.~# _The hippogriff is severely wounded.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hippogriff (severely wounded, very poisoned, catching its breath, 79% tohit)f=iA#...##srcrip the Prestidigitator ..∩..+#######Spriggan of Okawaru ****.. .....###### ###≈≈≈≈≈###Health: 55/55 ======================== ..∩..)....#+##≈≈~~~~~≈~#Magic: 13/13 ======================== #...##).....#≈~~~~~~~~~≈AC: 3Str: 4 #####.......##≈~~~~~~~~~EV: 23Int: 15#.).#######≈~...~~.~~SH: 0Dex: 22#..##..#≈≈≈~~....~..#XL: 10 Next: 51% Place: a Bailey#...#..#†....@...~..#f=iNoise: ===------  Time: 9325.6 (0.0)#...#..'..~~~~((~..o'b) +3 sling (chaos)##....†#~~≈≈≈≈~~((..#Fire: b) +3 sling (chaos) ##....#≈≈####≈≈~.(H########## ##≈~..~#≈.~~H   hippogriff (very poisoned, catching b…)≈.~~o   orc.~#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hippogriff (severely wounded, very poisoned, catching its breath, 79% tohit)  You shoot a sling bullet. The sling bullet hits the hippogriff.  The sling bullet freezes the hippogriff.f=i*Shift-Dir - straight line  Aim: a hippogriff (severely wounded, very poisoned, catching its breath, 79% tohit)  You shoot a sling bullet. The sling bullet hits the hippogriff.  The sling bullet freeze  The hippogriff is severely wounded.f=iB.∩..+ #######..###### ###≈≈≈≈≈###∩..)....#+##≈≈~~~~~≈~.##).....#≈~~~~~~~~~≈ ####.......##  #.).#######≈~...~~.~~##..##..#≈≈≈~~....~..# #...#..#†....○...~..#.#...#..'..~~~~@~~..o'.##....†#~~≈≈≈≈~~~...#.#≈≈####≈≈~..H# ####### ###≈~..~ #≈.~~≈.~~#.f=i@[0;10m~#####f=iY..###### ###≈≈≈≈≈### ∩..)....#+##≈≈~~~~~≈~.##).....#≈~~~~~~~~~≈ ###.......##  #.).#######≈~...~~.~~#  #..##..#≈≈≈~~....~..#  #...#..#†....○...~..#..#...#..'..~~~~○~~..o'.##....†#~~≈≈≈≈~@~...#. #≈≈####≈≈~..H# ####### ###≈~..~ #≈.~~≈.~~##≈.~## ### f=i o.The hippogriff flaps its wings at you.A beckoning whirlwind drags you forward!  You enter the shallow water.f=iX°)f=i44-----6.6 (1Water f=i8°f=i? _Moving in this stuff is going to be slow. f=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. f=i  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars! f=i  5-----1----v~v.o.Fv f=i] W F   Prince Ribbit (wandering)o   orc (ally target)You encounter Prince Ribbit. f=i /  --more--#f=icH.#f=i7Eo.#f=i ,F'#f=ii.F#f=i-7Will/2 Jinx -Star Water #f=ip#f=i e _Prince Ribbit croaks regally.$f=i\D...###### ###≈≈≈≈≈###srcrip the Prestidigitator ∩..)....#+##≈≈~~~~~≈~##Spriggan of Okawaru ****.. ..##).....#≈~~~~~~~~~≈##Health: 45/55 ===================----- ###.......##≈~~~~~~~~~≈#Magic: 11/13 ====================----#.).#######≈~...~~.~~#AC: 3Str: 4  #..##..#≈≈≈~~....~..#EV: 23$f=i1]Int: 15  #...#..#†........~..#..SH: 0Dex: 22  #...#..'..~~~~v~vo.F'..XL: 10 Next: 51% Place: a Bailey  ##....†#~~≈≈≈≈~@*...#.Noise: ==-------  Time: 9327.6 (0.0)##....#≈≈####≈v~*H.#$f=i^b) +3 sling (chaos)######### ###≈~..~#Fire: b) +3 sling (chaos) #≈.~~~#Will/2 Jinx -Star Water ≈.~~##≈.~##H   hippogriff (very poisoned)###F   Prince Ribbito   orc (ally target) _Prince Ribbit croaks regally.Fire: b) +3 sling (chaos)$f=iJ^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hippogriff (almost dead, very poisoned, chance to call a sprite on  attack: 56%, 79% to hit)$f=id ...###### ###≈≈≈≈≈###srcrip the Prestidigitator ∩..)....#+##≈≈~~~~~≈~##Spriggan of Okawaru ****.. ..##).....#≈~~~~~~~~~≈##Health: 45/55 ===================----- ###.......##≈~~~~~~~~~≈#Magic: 11/13 ====================----#.).#######≈~...~~.~~#AC: 3Str: 4  $f=i #..##..#≈≈≈~~....~..#EV: 23Int: 15  #...#..#†........~..#..SH: 0Dex: 22  #...#..'..~~~~v~vo.F'..$f=i XL: 10 Next: 51% Place: a Bailey  ##....†#~~≈≈≈≈~@~...#.Noise: ==-------  Time: 9327.6 (0.0)##....#≈≈####≈v~.†.#b) +3 sling (chaos)######### ###≈~..~#Fire: b) +3 sling (chaos) #≈.~~~#Will/2 Jinx -Star Water $f=i ≈.~~##≈.~##$f=i "H   hippogriff (very poisoned)###F   Prince Ribbit$f=i io   orc (ally target)$f=i_ Aim: a hippogriff (almost dead, very poisoned, chance to call a sprite on  attack: 56%, 79% to hit)  You shoot a sling bullet. The sling bullet hits the hippogriff!  The sling bullet freezes the hippogriff.  You kill the hippogriff!Okawaru accepts your kill.$f=i *((F   Prince Ribbito   orc (ally target) $f=i )You shoot a sling bullet. The sling bullet hits the hippogriff!  The sling bullet freezes the hippogriff.  You kill the hippogriff!  Okawaru accepts your kill.  The shooting star hits the orc!  You kill the orc!$f=i ($f=i2 u○○v$f=i G○v$f=i$ .FOkawaru accepts your kill.$f=i% E○v$f=iY' Nv○$f=i 1 °°°°°.(ally target)$f=iD5 E6/5656=8.7 (1.1$f=i = ]°°°°°$f=i? e _Prince Ribbit croaks regally.%f=i*F...###### ###≈≈≈≈≈###srcrip the Prestidigitator ∩..)....#+##≈≈~~~~~≈~##Spriggan of Okawaru ****.. ..##).....#≈~~~~~~~~~≈##Health: 46/56 ===================----- ###.......##≈~~~~~~~~~≈#Magic: 11/13 ====================----#.).#######≈~...~~.~~#AC: 3Str: 4  #..##..#≈≈≈~~....~..#EV: 23Int: 15  #...#..#†........~..#..SH: 0Dex: 22  #...#..'..~~~~°°°)..'..XL: 10 Next: 56% Place: a Bailey  [3%f=iF&4m##....†#~~≈≈≈≈~@vvF.#.Noise: ===------  Time: 9328.7 (0.0)##....#≈≈####≈°°.†.#b) +3 sling (chaos)######### ###≈~..~#Fire: b) +3 sling (chaos) #≈.~~~#Will/2 Jinx -Star Water ≈.~~##≈.~##F   Prince Ribbit (ally target)### _Prince Ribbit croaks regally.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (ally target, chance to call a sprite on attack: 38%, 54% tohit)%f=in...###### ###≈≈≈≈≈###srcrip the Prestidigitator ∩..)....#+##≈≈~~~~~≈~##Spriggan of Okawaru ****.. ..##).....#≈~~~~~~~~~≈##Health: 46/56 ===================----- ###.......##≈~~~~~~~~~≈#Magic: 11/13 ====================----#.).#######≈~...~~.~~#AC: 3Str: 4  #..##..#≈≈≈~~....~..#EV: 23Int: 15  #...#..#†........~..#..SH: 0Dex: 22  #...#..'..~~~~°°°)..'..%f=i<XL: 10 Next: 56% Place: a Bailey  ##....†#~~≈≈≈≈~@((((#.Noise: ===------  Time: 9328.7 (0.0)##....#≈≈####≈°°.†.#b) +3 sling (chaos)######### ###≈~..~#Fire: b) +3 sling (chaos) #≈.~~~#Will/2 Jinx -Star Water ≈.~~##≈.~##F   Prince Ribbit (ally target)###  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (ally target, chance to call a sprite on attack: 38%, 54% tohit)  %f=iNYou shoot a sling bullet.  The sling bullet closely misses Prince Ribbit.%f=i:*%f=ilm drained, ally target)hit)  You shoot a sling bullet.  The sling bullet closely misses Prince Ribbit.  A giggling sprite leaps out and makes Prince Ribbit trip over his own feet.  Prince Ribbit is lightly wounded.hooting star hits Prince Ribbit!!%f=io ○Prince Ribbit is severely wounded.%f=iuC○v%f=i9○v%f=iMFv%f=i .Prince Ribbit is knocked back. The shooting star hits Prince Ribbit!!  You kill Prince Ribbit!%f=iug((*(%f=i-○%f=i6.~~°°.°≈~%f=i3619.7 (1%f=ii°.°%f=iϘP _Okawaru accepts your kill.'f=i 'f=i 'f=i 'f=i) 'f=i  You encounter a vault guard. It is wielding a +0 broad axe.'f=i- ∩..+ ####### ....###### ###≈≈≈≈≈#∩..)....#+##≈≈~~~~~≈~ ...##).....## 'f=i ####.......##≈~~~~~~~~~≈# #.).#######≈~...~~.~~#  #..##..#≈≈≈~~....~..#  #...#..#†........~..#.. #...#..'..~~~~@~~)..'..'f=i †#~~≈≈≈≈~~°°.°#p'f=i B....#≈≈####≈≈~.†.######### ###≈~..'f=i- #≈.~~~# ≈.~~##'f=iQ p   vault guard (wandering)≈.~##'f=it ###'f=i; Y0.'f=i )'f=i B---30.3 (0.6'f=i7 ∩°°.°'f=i!' 8 _The vault guard leaves your sight.(f=i/O---(f=i(f=i(f=i] (f=i (f=i (f=i` (f=i (f=i w7=(f=iU n(f=i  _The sprites lose interest in your situation.(f=i (f=i4 (f=i (f=i3 9=(f=i (f=i (f=i b2==(f=i (f=i (f=i* (f=iw %8(f=i (f=i  #..∩..+ ####### #.....###### ###≈≈≈≈≈### #..∩..)....#+##≈≈~~~~~≈~## ##...##).....#≈~~~~~~~~~≈## #####.......##≈~~~~~~~~~≈# #.).#######≈~...~~.~~# #..##..#≈≈≈~~....~..# #...#..#†........~..#.. #...#..@..~~~~.~~)..'..4.5 (4.2 ##....†#~~≈≈≈≈~~~...#. ##....#≈≈####≈≈~.†.# ######### ###≈~..~# #≈.~~~# (f=il ≈.~~## ≈.~## ###(f=i (f=i (f=i Q _There is an open door here.)f=iWR )f=iR )f=ibT )f=iV )f=i)Z )f=ib^ : _)f=is` d  You see here a bullfrog corpse.)f=ic )f=ic  _)f=id )f=if )f=ii )f=i%j :==)f=iwk )f=im )f=i p )f=iQp )f=i^q )f=i:s )f=iJu )f=iu )f=iv )f=ix )f=i,| )f=i| K9=)f=i} )f=i )f=iU )f=i )f=iւ )f=iu )f=i )f=iR )f=i )f=iv )f=i  You encounter a goblin. It is wielding a +0 hand axe.)f=i b ##### .  ##...## .. )f=is  #..∩..+ .g####### #.....###### .###≈≈≈≈≈####..∩..)....#'##≈≈~~~~~≈~####...##).....#≈~~~~~~~~~≈######...@...##≈~~~~~~~~~≈ #.).#######≈~...~~.~~# #..##..#≈≈≈~~....~..#...#..#†........~..#.#...#..'..~~~~.~~)..'.##....†#~~≈≈≈≈~~~...#. g   goblin (wandering)##....#≈≈####≈≈~.†)f=i .########## ###≈~..~##≈.~~~)f=i gg.9.3 (4.8)f=ip :)f=iU 3==9 (5.4)f=i] ;∩)f=i6 W _The goblin shouts! You hear a loud, deep croak! You hear a shout!+f=i>5 ### . ##...## ..  #..∩..+ g.#######  #.....###### .###≈≈≈≈≈#+f=iF? #..∩..)....#'##≈≈~~~~~≈~...##)@....######.......##≈~~~~~~~~~ #.).#######≈~...~~.~~ #..##..#≈≈≈~~....~..# #...#..#†........~..# #...#..'..~~~~.~~)..'##....†#~~≈≈≈≈~~~...# ....#≈≈####≈≈~.†.# +f=i?y######### ###≈~..~ +f=iTp  You hear a loud, deep croak! You hear a croak. You hear a loud, deep croak!+f=i{UG=40.5 (0.6+f=i[9∩+f=i^= _You hear a shout! x2; You hear a croak.,f=i ### . ##...## ..  #..∩..+ g.#######  #.....###### .###≈≈≈≈≈# #..∩..)@...#'##≈≈~~~~~≈~##...##).....######.......##≈~~~~~~ #.).#######≈~...~~.~ #..##..#≈≈≈~~....~.. #...#..#†........~.. #...#..'..~~~~.~~)..##....†#~~≈≈≈≈~~~.......#≈≈####≈≈~.†.,f=iF--1.1,f=i,f=i,f=i\ ##### . ##...## .. #..∩..+ g.# #.....###### .###≈≈≈≈≈ #..∩..@....#'##≈≈~~~~~≈ ##...##).....#≈ #####.......##≈ #.).#######≈~...~~. #..##..#≈≈≈~~....~,f=i] #...#..#†.~ #...#..'..~~~~.~~) ##....†#~~≈≈≈≈~~~ ##....#≈≈####≈≈~.†,f=if,f=ig=503==,f=ig'--7,f=iEr@  There is an open door here.,f=iso _Items here: )) [[ ††.,f=i. | ##### . ##...## .. #..∩..+ g. #.....###### .###≈≈≈≈≈ #..∩.@)....#'##≈≈~~~~~ ##...##).....#≈ #####.......##≈ #.).#######≈~...~~ #..##..#≈≈≈~~....~ #...#..#†.~ #...#..'..~~~~.~~) ##....†#~~≈≈≈≈~~~,f=i / _ ##....#≈≈####≈≈~.,f=i ; ,f=i< .2.3 _,f=iB ,f=iD ,f=in  ##### . ##...## .. #..∩..+ g. #.....###### .###,f=i  #..∩@.)....#'##≈≈ ##...##).....#≈ #####.......##≈ #.).#######≈~... #..##..#≈≈≈~~.... #...#..#†. #...#..'..~~~~.~~ ##....†#~~≈≈≈≈~~~ ##....#≈≈####≈≈~,f=iA ,f=i %9,f=i ,f=i- -f=ib" ##### . ##...## .. #..∩..+ g. #.....###### .### #..@..)....#'##≈≈ ##...##).....#≈-f=ic #####.......##≈ #.).#######≈~... #..##..#≈≈≈~~ #...#..#† #...#..'..~~~~. ##....†#~~≈≈≈≈ ##....#≈≈####≈≈-f=ik-f=il'3.5-f=i@s-f=iuc _There is an empty arch of ancient stone here.-f=i?3-f=i(@-f=i##...##F~~F .. #..∩..Fp~ g.##....°###### .###≈#..∩.@°°)..#'##≈≈~##...##jF....#≈~#####.......##≈~#.).#######≈~...~#..##..#≈≈≈~~....~1f=i M#...#..#†.~ FFF 3 bullfrogs (1 very drained)#...#..'..~~~~.~~) j   gnoll1f=i3 ##....†#~~≈≈≈≈~~~.##....#≈≈####≈≈~.1f=i 0F1f=ih 1f=iD PF.1f=iۛ Ij)1f=i qFFwandering)1f=i֥ L-------81f=i| 8°1f=i 2f=iCT(FThe shooting star hits the goblin! _You kill the goblin!  You shoot a sling bullet.  The sling bullet barely misses the gnoll.bullfrog gives a loud, deep croak!  The sling bullet hits the bullfrog.2f=i9:*2f=i )FThe bullfrog is lightly wounded.  A giggling sprite leaps out and makes the bullfrog trip over its own feet.2f=iC~F2f=i*F2f=iUC F)2f=iTThe bullfrog is moderately wounded.2f=i C~F2f=i~jFF 4 bullfrogs (2 very drained)2f=i2y0-====5.8 (1.02f=id2f=i| _The bullfrog barely misses you. The gnoll hits you with a +0 hand axe.2f=i9  ## ~~## ~~~# ##### ~~~~' . ##...##~~~F .. #..∩.FFp~ g. #....F###### .###2f=i  #..∩@.jF)..#'##≈≈ ##...##).....#≈ #####.......##≈ #.).#######≈~... #..##..#≈≈≈~~.... #...#..#†2f=iU B. p   human #...#..'..~~~~.~~ FFFF 4 bullfrogs (2 very drained) ##....†#~~≈≈≈≈~~~ j   gnoll ##....#≈≈####≈≈~2f=im Y.F2f=ie 5F)2f=i6$ 2f=i$ a=---6.4 (0.62f=i. 2f=i1 N _The bullfrog misses you.3f=iQ ## ~~## ~~~# ##### ~~~~' . ##...##~~~~ ..3f=iE #..∩.F)p~ g. #...FF###### .### #..@..jF)..#'##≈≈3f=i ##...##).....#≈ #####.......##≈ #.).#######≈~... #..##..#≈≈≈~~ #...#..#†3f=i #...#..'..~~~~. ##....†#~~≈≈≈≈ ##....#≈≈####≈≈3f=iCj)3f=i%=p~3f=iY.F3f=i F.The bullfrog seems less drained. The bullfrog attacks as it pursues you!3f=iCMF.3f=i :13f=i!`49----7.03f=ig*;∩3f=i,i _The bullfrog completely misses you. The bullfrog hits you.3f=i.c _There is an empty arch of ancient stone here.4f=i94f=i!Read which item? Scrolls  i - 4 scrolls of identifyx - a scroll of amnesia  p - 2 scrolls of poison  I - 4 scrolls of immolation 4f=i֨ V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected5f=iE 5f=i 5f=i 4srcrip the Prestidigitator##Spriggan of Okawaru ****..~~##Health: 49/56 =====================---~~~#Magic: 11/13 ====================----##### ~~~~' .AC: 3Str: 4##...##~~~~ ..5f=i EV: 23Int: 15#..∩F.p~~ g.#### SH: 0Dex: 22#...F.###### .###≈≈≈ XL: 10 Next: 61% Place: a Bailey5f=i? #..@FjF.)..#'##≈≈~~~ Noise: =--------  Time: 9357.0 (0.0)5f=ih ##...##).....#≈~~~~~ b) +3 sling (chaos)5f=i ]#####.......##≈~~~~ Fire: b) +3 sling (chaos) #.).#######≈~... Will/2 Jinx -Star 5f=i #..##..#≈≈≈~~...#...#..#†....... p   human5f=i #...#..'..~~~~.~ FFFF 4 bullfrogs (1 very drained)5f=i ##....†#~~≈≈≈≈~~ j   gnoll##....#≈≈####≈≈5f=in The bullfrog is moderately wounded. _The bullfrog barely misses you. The gnoll hits you with a +0 hand axe. _The bullfrog misses you.The bullfrog seems less drained. The bullfrog attacks as it pursues you! _The bullfrog completely misses you. The bullfrog hits you. _There is an empty arch of ancient stone here.5f=i~) P  Okay, then.5f=i) 5f=i42 5f=i4 . _8f=i ## ~# ~~~#  ##### ~~~~' #...##~~~~ .. ∩F.p~~~# g.####.###### .###≈≈≈8f=i..∩FjF.)..#'##≈≈##...##).....#≈~#####.......##≈~~~~).#######≈##..#≈≈≈~~#†..........#..'..~~~~.##....†#~~≈≈≈≈~~8f=i>F)8f=iuM.j8f=iIF.8f=ikLF.8f=i 8p)8f=iK8f=iY6--6 (0.68f=i8f=i, _The bullfrog hits you.:f=i:f=i]"Read which item? Scrolls  i - 4 scrolls of identifyx - a scroll of amnesia  p - 2 scrolls of poison  I - 4 scrolls of immolation  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected;f=iv>;f=iG;f=iJRsrcrip the PrestidigitatorSpriggan of Okawaru ****..##Health: 46/56 ===================-----~~##Magic: 11/13 ====================----~~~#AC: 3Str: 4##### ~~~~' .EV: 23Int: 15##...##~~~~ ..SH: 0Dex: 22#..F.p)~~~# g.#### XL: 10 Next: 61% Place: a Bailey;f=i+S6#..@FF###### .###≈≈≈ Noise: =--------  Time: 9357.6 (0.0)#..F..).)..#'##≈≈~~~ b) +3 sling (chaos)##..j##).....#≈~~~~~ Fire: b) +3 sling (chaos) #####.......##≈~~~~ Will/2 Jinx -Star #.).#######≈~...#..##..#≈≈≈~~... p   human#...#..#†....... FFFF 4 bullfrogs (1 very drained)#...#..'..~~~~.~ j   gnoll##....†#~~≈≈≈≈~~ _The bullfrog misses you.The bullfrog seems less drained. The bullfrog attacks as it pursues you! ;f=iS_The bullfrog completely misses you. The bullfrog hits you. _There is an empty arch of ancient stone here. _Okay, then. _The bullfrog hits you.;f=i7]P  Okay, then.;f=i^;f=ir;f=is. _;f=i;f=iDrink which item? Potions  g - a potion of magic  h - 3 potions of haste  w - 2 potions of heal woundsb - 2 potions of brilliance  e - a potion of enlightenment  m - 2 potions of might  A - 2 potions of attraction  L - 3 potions of lignification  M - 3 potions of mutation ;f=i, j - 2 potions of moonshine [!] read|quaff|evoke[?] describe selected=f=iS=f=ir]=f=igsrcrip the PrestidigitatorSpriggan of Okawaru ****..##Health: 46/56 ===================-----~~##Magic: 11/13 ====================----~~~#AC: 3Str: 4##### ~~~~' .EV: 23Int: 15##...##~~~~ ..SH: 0Dex: 22=f=i h#..F.p)~~~# g.#### XL: 10 Next: 61% Place: a Bailey#..@FF###### .###≈≈≈ Noise: =--------  Time: 9357.6 (0.0)#..F..).)..#'##≈≈~~~ b) +3 sling (chaos)##..j##).....#≈~~~~~ Fire: b) +3 sling (chaos) #####.......##≈~~~~ Will/2 Jinx -Star #.).#######≈~...=f=irh#..##..#≈≈≈~~... p   human#...#..#†....... FFFF 4 bullfrogs (1 very drained)#...#..'..~~~~.~ j   gnoll##....†#~~≈≈≈≈~~The bullfrog seems less drained. The bullfrog attacks as it pursues you! _The bullfrog completely misses you. The bullfrog hits you. =f=ih_There is an empty arch of ancient stone here. _Okay, then. _The bullfrog hits you. _Okay, then.=f=ikp FYou feel yourself speed up.=f=ill6F~=f=imQF.=f=iQp ~FYou encounter a bullfrog.The bullfrog hits you but does no damage.=f=iqLj.=f=ixF 5 bullfrogs (1 wandering, 1 very d…)=f=iNy57==f=i{y2==8.6 (1Fast Will/2 Jinx -Star =f=i=f=i΃ =f=iN_The bullfrog completely misses you. x2>f=i##~~## ~~~###### ~~~F' ....##~~~~ .. #..FFp)~~~# g.###>f=i\$ #...F.###### .###≈≈ #.@Fj.).)..#'##≈≈~~ ##...##).....#≈~ #####.......##≈ #.).#######≈~.. #..##..#≈≈≈~~>f=i} #...#..#†... #...#..'..~~~~ 4 bullfrogs (1 very drained) ##....†#~~≈≈≈≈ ##....#≈≈####≈>f=i7Y.F>f=iN∩F>f=iI F.The bullfrog seems less drained. The bullfrog hits you.>f=iU<>f=i]Z6-9.0 (0.4>f=i4>f=ij} _The bullfrog attacks as it pursues you! The bullfrog barely misses you.?f=im2 x##~~#~~~# ##### ~~~~' .##...##~~~~ .. ?f=i2 T#..F.p)~~~# g.#####.FF..###### .###≈≈≈#..Fj.).)..#'##≈≈~~~##.@.##).....#≈~~~###.......#?f=i\3 H #.).#######≈~...#..##..#≈≈≈~~.#...#..#†.....#...#..'..~~~~.~##....†#~~≈≈≈≈~~#≈≈####≈≈####### ###?f=iA ?f=iWB --4?f=iN ?f=iaP @f=iG(## ~~## ~~~# ##### ~~~~' . ##...##~~~~ .. #..F.p)~~~# g.##.FF..###### .###≈@f=i*)#..Fj.).)..#'##≈≈~##..@##).....#≈~#####.##≈~#.).#≈~...~#..##..#≈≈≈~~.#...#..#†.#...#..'..~~~~.~##....†#~~≈≈≈≈~##....#≈≈####≈≈~# ###≈@f=il*L.F@f=i,I.F@f=i,:∩F@f=i:-?.p@f=iz6@f=i6-=8@f=i=@f=i? _The bullfrog misses you. The gnoll misses you.@f=i ## ~~##  ~~~# ### ~~~~' . ##...##~~~~ .. #..∩F.)~~~# g.#######..FFp###### .###≈≈≈≈≈#..Fj@).)..#'##≈≈##...##).....#≈~~#####.......##≈~~~~~#.).#######≈~...~~#..##..#≈≈≈~~....~#...#..#†........#...#..'..~~~~.~~)@f=i@ x##....†#~~≈≈≈≈~~~.##....#≈≈####≈≈~.@f=i @f=i J==60.1 (0.3@f=iG 9∩@f=i ? _The bullfrog hits you but does no damage.Af=i## ~~## ~~~# ##### ~~~~' . ##...##~~~~ .. #..∩F.)~~~# g.##..FFp###### .###≈≈≈≈≈##..Fj.@.)..#'##≈≈~~~~~≈##...##).....#≈~#####.......##≈~#.).#######≈~...~~.#..##..#≈≈≈~~....~.#...#..#†.~.#...#..'..~~~~.~~).##....†#~~≈≈≈≈~~~.##....#≈≈####≈≈~.†∩FAf=i-K.FAf=iD.jAf=iջAf=iLL--5 (0.4Af=iU;∩Af=iE*  There is an open door here.Af=io _Items here: )) [[ ††.Af=i##~~~~~# ##### ~~~~' .##...##~~~~ .. #..∩.F)~~~# g.########..FFp###### .###≈≈≈≈≈#..∩.j).)..#'##≈≈~~~~~≈~##..F##@.....#≈~~~~~~~~~Af=i#####.......## #.).#######≈~...~~.#..##..#≈≈≈~~....~.#...#..#†........~.#...#..'..~~~~.~~).##....†#~~≈≈≈≈~~~.. 3##....#≈≈####≈≈~.†####### ###≈~..Af=igB.pAf=iQ.FAf=inG.FAf=iPZ-8 (0.3Af=i9∩Af=ib _The bullfrog snags a nearby baby bat with its tongue.Things that are here:Af=ix _a +0 hand axe; a +0 leather armourAf=iI9 ~~##~##### ~~~~' .##...##~~~~ .Af=iG: #..∩.F)~~~# g.########....F###### .###≈≈≈≈≈###..∩Fjp.)..#'##≈≈~~~~~≈~##..F##).....#≈~~~~~~~~ #####.#≈ #.).#######≈~...~~..##..#≈≈≈~~....~....#..#†....'..~~~~.~~)#....†#~~≈≈≈≈~~~. ##....#≈≈####≈≈~.† 2 ######### ###≈~.. #≈.~Af=i< 9.Af=i=U F   bullfrogAf=iV 31.3 (0.5 _Af=i3` Af=ib Bf=i– ~~~###### ~~~~' .#...##~~~~ .. #..∩..F~~~# g.####### #....F###### .###≈≈≈≈≈# #..∩Fjp.)..#'##≈≈~~~~~≈ ##..F##).....#≈~~~~~~~ #####.......##≈ #.@.#######≈~...~~. #..##..#≈≈≈~~....~. #...#..#†........~ #...#..'..~~~~.~~)Bf=i [ ##....†#~~≈≈≈≈~~~ ##....#≈≈####≈≈~.† ######### ###≈~ #≈.  ≈. Bf=ipBf=i¢)p   humanBf=i*7 (0.4Bf=iBf=ipn _Items here: ))) [[[ †.Bf=i1 \##### ~~~~' ....##~~~~ .. #..∩..F~~~# g.###### #....F###### .###≈≈≈≈≈ #..∩Fj).)..#'##≈≈~~~~~ ##..F##p.....#≈~~~~~~~ #####.......##≈ #.).#######≈~... #@.##..#≈≈≈~~....~ #...#..#†........~ #...#..'..~~~~.~~) ##....†#~~≈≈≈≈~~~ ##....#≈≈####≈≈~ ######### ###≈~ #≈ ≈ ≈Bf=iI; Bf=i?< a7=2.2 (0.5 _Bf=i5C Bf=iD Cf=il##...##~~~~ ...∩..F~~~# g.######..F###### .###≈≈≈≈≈∩Fj).)..#'##≈≈~~~~~#..F##p.....#≈~~ #####.......##≈ #.).#######≈~....##..#≈≈≈~~......#..#†....'..~~~~.~~)#....†#~~≈≈≈≈~~~. ##....#≈≈####≈≈ ######### ###≈~ #≈ Cf=i;p0FCf=ixF   bullfrogCf=iy66 (0.4Cf=iCf=ii _The jinxing sprites lose interest in you.Cf=im#..∩..F~~~# g.########....F###### .###≈≈≈≈≈#..∩Fj)F)..#'##≈≈~~~~~##..F##p.....#≈~~~###.......# #.).#######≈~...~~.#..##..#≈≈≈~~....~.#...#..#†........~.#.@.#..'..~~~~.~~).##....†#~~≈≈≈≈~~~..#≈≈####≈≈~.†####### ### Cf=ivI#≈.≈.≈.#Cf=i=)pCf=iR Cf=i8!,3.1 (0.5Cf=i)Cf=iU+Cf=i6 #....F###### .###≈≈≈≈≈#..∩Fj)F)..#'##≈≈~~~~~≈~##..F##).....#≈~~~~~~~~~###p......# #.).#######≈~...~~.#..##..#≈≈≈~~....~.#...#..#†........~.#...#..'..~~~~.~~).##.@..†#~~≈≈≈≈~~~..#≈≈####≈≈~.†####### ###≈~.. #≈.~≈.~≈.~## Cf=iA Cf=iBB %6Cf=iJ Cf=i!M Df=iAv3Df=i~Df=iDf=iQ#....F###### .###≈≈≈≈≈##..∩Fj)F)..#'##≈≈~~~~~≈~###..F##).....#≈~≈#####p......##≈~#.).#######≈~...~~.~#..##..#≈≈≈~~....~..##...#..#†.~..##...#..'..~~~~.~~)..'Df=i##..@.†#~~≈≈≈≈~~~...###....#≈≈####≈≈~.†.########## ###≈~..~#≈.~≈.~≈.~##Df=iB.pDf=iJDf=iH=4.0 (0.4Df=iDf=iDf=i q #....F###### .###≈≈≈≈≈### #..∩Fj)F)..#'##≈≈~~~~~≈~###..F##).....#≈~≈######.......##≈~≈#.p.#######≈~...~~.~~##..##..#≈≈≈~~....~..# Df=iq u#...#..#†.~..#.#...#..'..~~~~.~~)..'.##...@†#~~≈≈≈≈~~~...#.##....#≈≈####≈≈~.†.# ######### ###≈~..~##≈.~≈.~~#≈.~## Df=i{ Df=i{ %4Df=i/ Df=iȃ Ef=iON#..∩..F~~~# g.####### #....F###### .###≈≈≈≈≈### #..∩Fj)F)..#'##≈≈~~~~~≈~## ##..F##).....#≈~~≈#######.......##≈~~~~~~~~~≈#.p.#######≈~...~~.~~#..##..#≈≈≈~~....~..# #...#..#†........~..#.#...#.@'..~~~~.~~)..'.##....†#~~≈≈≈≈~~~...#.Ef=iKP##....#≈≈####≈≈~.†.# ######### ###≈~..~# #≈.~≈.~≈.~###Ef=i$ZEf=iZ%8Ef=ib9∩Ef=iedEf=i2:3#..∩..F~~~# g.# #....F###### .###≈≈≈≈≈### #..∩Fj)F)..#'##≈≈~~~~~≈~## ##..F##).....#≈~~~≈## #####.##≈~≈# #.p.#######≈~...~~.~~# #..##..#≈≈≈~~....~..# #...#..#†.~..#.. #...#..@..~~~~.~~)..'.. ##....†#~~≈≈≈≈~~~...#. ##....#≈≈####≈≈~.†.# ######### ###≈~..~# Ef=i:Ef=iBHB5.3 (0.5Ef=iOEf=i aInt: 15 ##....†#~~≈§§§§§÷§§§#.SH: 0Dex: 22  ##....#≈≈####§§÷§§§##XL: 10 Next: 77% Place: a Bailey######### ###@§§§§#Noise: =======--  Time: 9374.4 (0.0)##§§§§§#b) +3 sling (chaos)§§§§##Fire: b) +3 sling (chaos) §§§##Fast Will/2 Will+ -Star Fly Water §#####p   vault guard (inner flame, poisoned)Your +0 lightning rod (2/4) has regained one charge. _Your Fighting skill increases to level 8!Aiming: ThunderboltPress: ? - help, Shift-Dir - straight lineAim: a vault guard, wielding a +0 broad axe and wearing a +0 plate armour  (poison gas, lightly wounded, inner flame, poisoned)lf=i[ §pAim: a vault guard, wielding a +0 broad axe and wearing a +0 plate armour  (poison gas, lightly wounded, inner flame, poisoned)  The thunderbolt hits the vault guard!! Flame seeps out of the vault guard.  The vault guard is heavily wounded.  Flame seeps out of the vault guard.  The vault guard is engulfed in poison gas.lf=i~e §§§§§§p  very poison…)lf=ief ,5.0 (0.6lf=im :§lf=iYp \ _The vault guard looks even sicker. Flame seeps out of the vault guard.mf=itmf=iwEvoke which item? Wands  c - a wand of iceblast (7)e - a wand of paralysis (23)  mf=ilxPp - a wand of polymorph (4) Miscellaneous  g - a +0 lightning rod (1/4) [!] read|quaff|evoke[?] describe selectedmf=i mf=i mf=il :F##).....#≈~~~~~~~~~≈##srcrip the Prestidigitator ##.......##§§§§§§§§§§§#Spriggan of Okawaru ****.. #.p.#######§§.§§§§§§§# #Health: 51/57 =====================--- #..##..#≈§§§§§§§§§§§# §§Magic: 13/13 ======================== mf=i #...#.p#†§§§§§§§p§§§#§§§AC: 3Str: 4 #...#..'.§§§§§§§§§§§§§.EV: 23Int: 15 ##....†#~~≈§§§§§§§§§#.SH: 0Dex: 22  ##....#≈≈####§§§§§§##XL: 10 Next: 77% Place: a Bailey######### ###@§§§§#Noise: =======--  Time: 9375.0 (0.0)##§§§§§#b) +3 sling (chaos)§§§§##Fire: b) +3 sling (chaos) §§§##Fast Will/2 Will+ -Star Fly Water §#####p   vault guard (inner flame, very poison…)(poison gas, lightly wounded, inner flame, poisoned)  The thunderbolt hits the vault guard!! Flame seeps out of the vault guard.  mf=i The vault guard is heavily wounded.Flame seeps out of the vault guard.  The vault guard is engulfed in poison gas. _The vault guard looks even sicker. Flame seeps out of the vault guard.mf=i) F##).....#≈~~~~~~~~~≈##  srcrip the Prestidigitator ##.......##§§§§§§§§§§§#  Spriggan of Okawaru ****.. #.p.#######§§.§§§§§§§# #  Health: 51/57 =====================--- #..##..#≈§§§§§§**§§§# §§  Magic: 13/13 ======================== #...#.p#†§§§§§§*p§§§#§§§  AC: 3Str: 4 #...#..'.§§§§§§**§§§§§.  EV: 23Int: 15 ##....†#~~≈§§§§§*§§§#.  SH: 0Dex: 22  ##....#≈≈####§§*§§§##  XL: 10 Next: 77% Place: a Bailey  ######### ###@§§§§#  f=i G3mNoise: =======--  Time: 9375.0 (0.0) ##§§§§§#  b) +3 sling (chaos) §§§§##  Fire: b) +3 sling (chaos)  §§§##  Fast Will/2 Will+ -Star Fly Water  §###  ## p   vault guard (inner flame, very poison…)The vault guard is engulfed in poison gas. _The vault guard looks even sicker. Flame seeps out of the vault guard.  Aiming: ThunderboltPress: ? - help, Shift-Dir - straight lineAim: a vault guard, wielding a +0 broad axe and wearing a +0 plate armour  (poison gas, heavily wounded, inner flame, very poisoned)nf=i$F##).....#≈~~~~~~~~~≈##srcrip the Prestidigitator ##.......##§§§§§§§§§§§#Spriggan of Okawaru ****.. #.p.#######§§.§§§§§§§# #Health: 51/57 =====================--- #..##..#≈§§§§§§÷÷§§§# §§Magic: 13/13 ======================== #...#.p#†§§§§§§÷÷§§§#§§§AC: 3Str: 4 #...#..'.§§§§§§÷÷§§§§§.EV: 23nf=i% Int: 15 ##....†#~~≈§§§§§÷§§§#.SH: 0Dex: 22  ##....#≈≈####§§÷§§§##XL: 10 Next: 77% Place: a Bailey######### ###@§§§§#Noise: =======--  Time: 9375.0 (0.0)##§§§§§#b) +3 sling (chaos)§§§§##Fire: b) +3 sling (chaos) §§§##Fast Will/2 Will+ -Star Fly Water §#####nf=ihp   vault guard (inner flame, very poison…)The vault guard is engulfed in poison gas. _The vault guard looks even sicker. Flame seeps out of the vault guard.  Aiming: ThunderboltPress: ? - help, Shift-Dir - straight lineAim: a vault guard, wielding a +0 broad axe and wearing a +0 plate armour  (poison gas, heavily wounded, inner flame, very poisoned)nf=i#>§Press: ? - help, Shift-Dir - straight line  Aim: a vault guard, wielding a +0 broad axe and wearing a +0 plate armour  (poison gas, heavily wounded, inner flame, very poisoned)  The thunderbolt hits the vault guard!!  Okawaru is honoured by your kill.  You can now enter into single combat with a foe.nf=iX+ #########  Okawaru will now gift you throwing weapons as you gain piety.The lightning rod overheats!nf=ič|§§§§§§§§§§§nf=i *937 (0.7 _The vault guard explodes!nf=innf=i]j _Your +0 lightning rod (1/4) has regained one charge.of=i of=i of=i of=i I  You start resting.of=i EA bullfrog comes into view.of=iN 2§FF   bullfrogof=i %0of=i x☼§§§§☼§§§☼☼☼☼☼§of=i J☼☼☼☼of=i S-------6.3 (0.6 _of=iy :§of=i} pf=iR) #☼§§§§☼§§§☼§# ##☼§.§§§§§§§# # §§§§§§§☼§§§# §☼ †§☼§§§§§§§§§#§§§ §§§§§§§§§§§§§. †#~~≈F§§§§§§§§#.  #§§§§§§##   ###@§§☼☼#  ##§§§§☼#  §§§§##  §☼§##  §###  ##pf=iJ) #☼§§§§☼§§§☼§# ##☼§.§§§§§§§# # §§§§§§§☼§§§# §☼ †§☼§§§§§§§§§#§§§ §§§§§§§§§§§§§. †#~~≈F§§§§§§§§#.  #§§§§§§##   ###@§§☼☼#  ##§§§§☼#  §§§§##  §☼§##  §### pf=i'## pf=i5§pf=i=-------pf=i:§pf=i_ _A bullfrog is nearby!pf=i pf=i Evoke which item? Wands  c - a wand of iceblast (7)e - a wand of paralysis (23)  p - a wand of polymorph (4) Miscellaneous pf=i  g - a +0 lightning rod (1/4) [!] read|quaff|evoke[?] describe selectedqf=i% F##).....#≈~~~~~~~~~≈##srcrip the Prestidigitator ##.......##☼§§§§☼§§§☼§#Spriggan of Okawaru *****. #.p.#######☼§.§§§§§§§# #Health: 52/57 =====================--- #..##..#≈§§§§§§§☼§§§# §☼Magic: 13/13 ======================== #...#.p#†§☼§§§§§§§§§#§§§AC: 3Str: 4 #...#..'.§§§§§§§§§§§§§.EV: 23Int: 15 ##....†#~~≈F§§§§§§§§#.SH: 0Dex: 22  ##....#≈≈####§§§§§§##XL: 10 Next: 93% Place: a Bailey######### ###@§§☼☼#Noise: ---------  Time: 9376.3 (0.0)##qf=i& §§§☼#b) +3 sling (chaos)§§§§##Fire: b) +3 sling (chaos) §☼§##Fast Will/2 Will+ -Star Fly Water §#####F   bullfrogThe lightning rod overheats! _The vault guard explodes! _Your +0 lightning rod (1/4) has regained one charge.  You start resting. _A bullfrog comes into view. _A bullfrog is nearby!qf=i= 3F##).....#≈~~~~~~~~~≈##  srcrip the Prestidigitator ##.......##☼§§§§☼§§§☼§#  Spriggan of Okawaru *****. qf=i> #.p.#######☼§.§§§§§§§# #  Health: 52/57 =====================--- #..##..#≈§§§§§§§☼§§§# §☼  Magic: 13/13 ======================== #...#.p#†§☼§§§§§§§§§#§§§  AC: 3Str: 4 #...#..'.§§§§§§§§§§§§§.  EV: 23Int: 15 ##....†#~~≈F**§§§§§§#.  SH: 0Dex: 22 qf=i-?  ##....#≈≈####**§§§§##  XL: 10 Next: 93% Place: a Bailey  ######### ###@§§☼☼#  Noise: ---------  Time: 9376.3 (0.0) ##§§§§☼#  b) +3 sling (chaos) §§§§##  Fire: b) +3 sling (chaos)  §☼§##  Fast Will/2 Will+ -Star Fly Water  qf=i? M§###  ## F   bullfrogYou start resting. qf=i? k_A bullfrog comes into view. _A bullfrog is nearby!Aiming: ThunderboltPress: ? - help, Shift-Dir - straight lineAim: a bullfrog (poison gas, water, lightly wounded)rf=iF##).....#≈~~~~~~~~~≈##srcrip the Prestidigitator ##.......##☼§§§§☼§§§☼§#Spriggan of Okawaru *****. #.p.#######☼§.§§§§§§§# #rf=iHealth: 52/57 =====================--- #..##..#≈§§§§§§§☼§§§# §☼Magic: 13/13 ======================== #...#.p#†§☼§§§§§§§§§#§§§AC: 3Str: 4 #...#..'.§§§§§§§§§§§§§.EV: 23Int: 15 ##....†#~~≈÷÷÷§§§§§§#.SH: 0Dex: 22  ##....#≈≈####÷÷§§§§##XL: 10 Next: 93% Place: a Bailey######### ###@§§☼☼#Noise: ---------  Time: 9376.3 (0.0)##§§§§☼#b) +3 sling (chaos)§§§§##Fire: b) +3 sling (chaos) §☼§##Fast Will/2 Will+ -Star Fly Water §#####rf=iF   bullfrogYou start resting. _A bullfrog comes into view. _A bullfrog is nearby!Aiming: ThunderboltPress: ? - help, Shift-Dir - straight lineAim: a bullfrog (poison gas, water, lightly wounded)rf=i^§Aiming: Thunderbolt  Press: ? - help, Shift-Dir - straight line  Aim: a bullfrog (poison gas, water, lightly wounded)  The thunderbolt hits the bullfrog!!  You kill the bullfrog!  Okawaru accepts your kill.rf=i ☼☼☼§§☼§§☼☼☼  You hear a splash.rf=i 3/5894=======9 (0.6 _The lightning rod overheats!rf=iY rf=ia i _Your Fighting skill increases to level 9!sf=i Evoke which item? Wands  c - a wand of iceblast (7)e - a wand of paralysis (23)  p - a wand of polymorph (4) Miscellaneous  g - a +0 lightning rod (inert) [!] read|quaff|evoke[?] describe selectedtf=iQtf=itf=iMF##).....#≈~~~~~~~~~≈##srcrip the Prestidigitator ##.......##☼§§§§☼§§§☼§#Spriggan of Okawaru *****. #.p.#######☼§.§§§§§§§# #Health: 53/58 =====================--- #..##..#≈§§§§§☼§☼§§§# §☼Magic: 13/13 ======================== #...#.p#†§☼☼§§§§§§§§#§§☼tf=iAC: 3Str: 4 #...#..'.§§§§§§§§§§§§§.EV: 23Int: 15 ##....†#~~≈§§§☼§§§§§#.SH: 0Dex: 22  ##....#≈≈####§§§§§§##XL: 10 Next: 94% Place: a Bailey######### ###@§§☼☼#Noise: =======--  Time: 9376.9 (0.0)##§☼☼§☼#b) +3 sling (chaos)§§§§##tf=iFire: b) +3 sling (chaos) §☼§##Fast Will/2 Will+ -Star Fly Water ☼#####  The thunderbolt hits the bullfrog!!  You kill the bullfrog!tf=iOkawaru accepts your kill.You hear a splash. _The lightning rod overheats! _Your Fighting skill increases to level 9!tf=iv §Okay, then.tf=ištf=i:§tf=i. _uf=iuf=iuf=i-uf=i,uf=iuf=iuf=i&uf=iuf=i"W _You start resting.uf=i○§§§§○§§§○○☼☼○§☼§# §○uf=i(○☼☼§§§§☼○○-------☼☼☼☼○☼☼§☼○uf=iR☼☼☼☼☼§§☼§○☼○○○☼§☼○§§§☼☼uf=ix☼§☼8.3 (1.4○○○uf=iX-------9.0 (2.1uf=iluf=i_ _You feel your willpower return.uf=i& uf=iB uf=i uf=i uf=i֋ ,uf=i W _You start resting.uf=i °§☼☼☼°§§☼°☼°§.§☼☼☼○○4=☼○§°§○§# §°°○§§☼§§§§○○§☼☼§☼§§§☼☼§○§§§○☼§☼☼☼☼°°○○○○°uf=i? 3○○§○°uf=iF I§80.3 (1.3uf=iE )uf=i :§uf=i k _Your orb has finished recharging its magic.vf=irevf=i3fvf=iYhvf=ikvf=iIp,vf=iHrvf=irvf=iO|vf=iO=vf=ivf=ivf=ifvf=iՉvf=iW _You start resting.vf=i≈§○°°~○§○~○≈☼.○○°°°°°☼☼°○.§.☼°§# ☼.°..☼§○☼○○§°#☼☼.☼☼°○○°§°☼☼○○○○§~§○☼°°○○°○°○○.~vf=i°.~°~°°☼°..vf=i-3.1 (2.8vf=it^57 (3.4Fly vf=iҥ:§vf=ijf _Careful! You are starting to lose your buoyancy.vf=ivf=i9vf=ivf=iݨBvf=iBvf=i A _You start resting.vf=igvf=iع☼°~~~°☼°~°○.°°~~.~≈○○~°.☼.○.§# ○...○☼°○°°☼.#○○○○~°°.§~○○°°°vf=i4☼°§~☼°○..☼°°.°.°°≈.~~≈.○~☼.☼FF   bullfrog (wandering)vf=i&5.0 (1.3vf=ivf=i^*7 (2.0vf=i:§vf=iY _You encounter a bullfrog.xf=ic=w#.......##≈☼°~~~°☼°~°# .p.#######≈○.°°~~.~§### ..##..#≈≈○○~°.☼.○.§##○. ...#.p#†...○☼°○°°☼.#○○. ...#..'.○○~°°.§~○○°°°. .†#~~≈☼°§~☼°○..#. #≈≈####☼°°.°.## ####### ###≈°°.~ ##@.~~xf=i+> ≈.○~## #☼.☼## 'F### ###xf=i?LF.xf=i(G~~~~~~~~~≈.~~.~☼°~..☼.°.☼.°°°☼.#°..○~°~'.≈≈☼~○°°≈°.†~.°xf=i*HJ○6.1 (0.4xf=iOxf=iRyf=i$#.......##≈~~~~~~~~~≈#srcrip the Prestidigitator .p.#######≈○.°.~~.~☼###Spriggan of Okawaru *****. ..##..#≈≈○°~..☼.°.☼##○.Health: 55/58 ======================-- ...#.p#†...○☼.°°°☼.#°..Magic: 13/13 ======================== ...#..'..○~°~.§~○○°'..AC: 3Str: 4 #....†#~~≈≈≈☼~○°°..#.EV: 23Int: 15 ##....#≈≈####☼≈°.†.##SH: 0Dex: 22  yf=iD\######### ###≈~..~##XL: 10 Next: 94% Place: a Bailey##@.~~~#Noise: ---------  Time: 9386.1 (0.0)#*.°~##b) +3 sling (chaos)#*.☼##Fire: b) +3 sling (chaos) F.###Fast Will+ Fly Water ###F   bullfrog (wandering) _You start resting. _You encounter a bullfrog.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyf=iYAim: a bullfrog (wandering, hasn't noticed you, 66% to hit)yf=i#.......##≈~~~~~~~~~≈#srcrip the Prestidigitator .p.#######≈○.°.~~.~☼###Spriggan of Okawaru *****. ..##..#≈≈○°~..☼.°.☼##○.Health: 55/58 ======================-- ...#.p#†...○☼.°°°☼.#°..Magic: 13/13 ======================== ...#..'..○~°~.§~○○°'..AC: 3Str: 4 #....†#~~≈≈≈☼~○°°..#.EV: 23yf=iInt: 15 ##....#≈≈####☼≈°.†.##SH: 0Dex: 22  ######### ###≈~..~##XL: 10 Next: 94% Place: a Bailey##@.~~~#Noise: ---------  Time: 9386.1 (0.0)#(.°~##b) +3 sling (chaos)#(.☼##Fire: b) +3 sling (chaos) F.###Fast Will+ Fly Water ###F   bullfrog (slow)Shift-Dir - straight lineyf=i)Aim: a bullfrog (wandering, hasn't noticed you, 66% to hit)  You shoot a sling bullet.  The bullfrog croaks.  The sling bullet hits the bullfrog! The bullfrog seems to slow down.  The sling bullet freezes the bullfrog.yf=i'D.)~~.)~≈○FAim: a bullfrog (wandering, hasn't noticed you, 66% to hit)  You shoot a sling bullet.  The bullfrog croaks.sling bullet hits the bullfrog! The bullfrog seems to slow down.freezes the bullfrog.  The bullfrog is heavily wounded.yf=iv~6=====8 (0.7 _yf=iҰ:§yf=iIyf=iH #.......##≈~~~~~~~~~≈#srcrip the Prestidigitator .p.#######≈○...~~.~☼###Spriggan of Okawaru *****. ..##..#≈≈○°~..☼.°.☼##○.Health: 56/58 =======================- ...#.p#†...○☼.°)~☼.#°..Magic: 13/13 ======================== ...#..'..○~~~.§~○○.'..AC: 3Str: 4 #....†#~~≈≈≈☼~○)°..#.EV: 23Int: 15 yf=iI ##....#≈≈####☼≈~.†.##SH: 0Dex: 22  ######### ###≈~..~##XL: 10 Next: 94% Place: a Bailey##@.~~~#Noise: ====-----  Time: 9386.8 (0.0)#*.°~##b) +3 sling (chaos)#*.☼##Fire: b) +3 sling (chaos) F.###Fast Will+ Fly Water ###F   bullfrog (slow)The sling bullet freezes the bullfrog. _The bullfrog is heavily wounded.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, slow, 66% to hit)yf=i: #.......##≈~~~~~~~~~≈#srcrip the Prestidigitator .p.#######≈○...~~.~☼###Spriggan of Okawaru *****. ..##..#≈≈○°~..☼.°.☼##○.Health: 56/58 =======================- ...#.p#†...○☼.°)~☼.#°..Magic: 13/13 ======================== yf=i4 ...#..'..○~~~.§~○○.'..AC: 3Str: 4 #....†#~~≈≈≈☼~○)°..#.EV: 23Int: 15 ##....#≈≈####☼≈~.†.##SH: 0Dex: 22  ######### ###≈~..~##XL: 10 Next: 94% Place: a Bailey##@.~~~#Noise: ====-----  Time: 9386.8 (0.0)#(.°~##b) +3 sling (chaos)#(.☼##Fire: b) +3 sling (chaos) *.###Fast Will+ Fly Water ###F   f=i 33mbullfrog (slow)The sling bullet freezes the bullfrog. _The bullfrog is heavily wounded.Fire: b) +3 sling (chaos)yf=i VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, slow, 66% to hit)yf=i Fire: b) +3 sling (chaos)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (heavily wounded, slow, 66% to hit)  yf=i gYou shoot a sling bullet. The sling bullet hits the bullfrog.  The bullfrog seems to slow down.yf=iW yf=i  'FThe bullfrog is severely wounded.°°°~..○°°○.°)~○°~~~.§~°°§○≈○.○===-7.5 (0.7 _zf=i#.......##≈~~~~~~~~~≈#srcrip the Prestidigitator .p.#######≈°...~~.~☼###Spriggan of Okawaru *****. ..##..#≈≈°°~..○.°.☼##°.Health: 56/58 =======================- ...#.p#†...°○.°)~○.#°..Magic: 13/13 ======================== ...#..'..°~~~.§~°°.'..AC: 3Str: 4 #....†#~~≈≈≈☼~○§°..#.EV: 23Int: 15 ##....#≈≈####○≈~.†.##SH: 0Dex: 22  ########zf=i# ###≈~..~##XL: 10 Next: 94% Place: a Bailey##@.~~~#Noise: ===------  Time: 9387.5 (0.0)#*.°~##b) +3 sling (chaos)#*.○##Fire: b) +3 sling (chaos) 'F###Fast Will+ Fly Water ###F   bullfrog (slow)The bullfrog seems to slow down. _The bullfrog is severely wounded.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded, slow, 66% to hit)zf=i#.......##≈~~~~~~~~~≈#srcrip the Prestidigitator .p.#######≈°...~~.~☼###Spriggan of Okawaru *****. ..##..#≈≈°°~..○.°.☼##°.Health: 56/58 =======================- ...#.p#†...°○.°)~○.#°..Magic: 13/13 ======================== ...#..'..°~~~.§~°°.'..AC: 3Str: 4 #....†#~~≈≈≈☼~○§°..#.EV: 23Int: 15 ##....#≈≈####○≈~.†.##SH: 0Dex: 22  ########zf=iM# ###≈~..~##XL: 10 Next: 94% Place: a Bailey##@.~~~#Noise: ===------  Time: 9387.5 (0.0)#(.°~##b) +3 sling (chaos)#(.○##Fire: b) +3 sling (chaos) '(###Fast Will+ Fly Water ###F   bullfrog (slow)Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded, slow, 66% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bullfrog.zf=iG!UF.zf=i+O○~~..○.~.○.)~○.#.☼○~°).≈.~°zf=ii,38.2 (0.7 _zf=i49☼zf=i5zf=i@ #.......##≈~~~~~~~~~≈#srcrip the Prestidigitator .p.#######≈°...~~.~○###Spriggan of Okawaru *****. zf=i0B ..##..#≈≈°~~..○.~.○##°.Health: 56/58 =======================- ...#.p#†...°○..)~○.#...Magic: 13/13 ======================== ...#..'..°~~~.☼~°°.'..AC: 3Str: 4 #....†#~~≈≈≈○~°)...#.EV: 23Int: 15 ##....#≈≈####○≈~.†.##SH: 0Dex: 22  ######### ###≈~..~##XL: 10 Next: 94% Place: a Bailey##@.~~~#Nozf=i>C ise: ===------  Time: 9388.2 (0.0)#≈*~~##b) +3 sling (chaos)#°F○##Fire: b) +3 sling (chaos) '.###Fast Will+ Fly Water ###F   bullfrog (slow)You shoot a sling bullet. _The sling bullet closely misses the bullfrog.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded, slow, 66% to hit)zf=i[ #.......##≈~~~~~~~~~≈#srcrip the Prestidigitator .p.#######≈°...~~.~○###Spriggan of Okawaru *****. ..##..#≈≈°~~..○.~.○##°.zf=i\ Health: 56/58 =======================- ...#.p#†...°○..)~○.#...Magic: 13/13 ======================== zf=i] ...#..'..°~~~.☼~°°.'..AC: 3Str: 4 #....†#~~≈≈≈○~°)...#.EV: 23Int: 15 ##....#≈≈####○≈~.†.##SH: 0Dex: 22  ######### ###≈~..~##XL: 10 Next: 94% Place: a Bailey##@.~~~#Noise: ===------  Time: 9388.2 (0.0)#≈.~~##b) +3 sling (chaos)#°†○##Fire: b) +3 sling (chaos) '.###Fast Will+ Fly Water ###zf=i^ F   bullfrog (slow)Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (severely wounded, slow, 66% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!zf=ic H( zf=i ~≈..~)..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bullfrog (severely wounded, slow, 66% to hit)  You shoot a sling bullet. The sling bullet hits the bullfrog!  You kill the bullfrog!  Okawaru accepts your kill.zf=i _68 (0.6Fast zf=iN ;☼zf=i h _Your extra speed is starting to run out.{f=i y).....#≈~~≈## ......##≈~~~~~~~~~≈# p.#######≈~...~~.~○### ##..#≈≈≈~~..○.~.○##.. {f=i #.p#†....○..)~○.#. ..#..'..~~~~.☼~)..'. ....†#~~≈≈≈○~°)...#. #....#≈≈####○≈~.†.## ######### ###≈~@.~## ##≈.~~~# #≈.~~#°†○'.#######{f=i °°..)~°°°{f=i A---9.2 (0.4{f=i8 ;☼{f=i1 |f=iM)F)..#'##≈≈~~~~~≈~## #)≈~≈# .......##≈~~~~~~~~~≈# p.#######≈~...~~.~○#####|f=i2##..#≈≈≈~~..°.~.○##....p#†....°..)~°.#...#..'..~~~~.☼~)..'.. ....†#~~≈≈≈○~°)...#. #....#≈≈####°≈~.@.## ######### ###≈~..~####≈.~~~≈.~~###°†°###|f=i&§|f=iA---6|f=i;☼|f=iw _You see here a hippogriff corpse.|f=ikM###### .###≈≈≈≈≈### )F)..#'##≈≈~~~~~≈~## #)≈~≈# .......##≈~~~~~~~~~≈# p.#######≈~...~~.~○#######..#≈≈≈~~..°.~.○##....p#†....°..)~°.#.....#..'..~~~~.☼~)..'..∩.. ....†#~~≈≈≈○§°).@.#. #....#≈≈####°≈~.†.## ######### ###≈~..~####[|f=i34m≈.~~~#≈.~~##|f=i°°°~~≈90.0|f=i|f=i˜B _Found a gate leading back out of this place.|f=iw MF~~~# g.####### ###### .###≈≈≈≈≈### )F)..#'##≈≈~~~~~≈~## #)≈~≈## .......##≈~~~~~~~~~≈# p.#######≈~...~~.~°#######..#≈≈≈~~..°.~.°##.p#†....°..)~°.#...#..'..~~~~.☼~)@.'..∩.. ....†#~~≈≈≈°~~)...#.........#≈≈####°≈~.†.## ... |f=i` ######### ###≈~..~## ###≈.~~~###|f=i 5○|f=i 874|f=is 9∩|f=i 5 _You float gracefully downwards.}f=i~~~# g.#  .###≈≈≈≈≈### F)..#'##≈≈~~~~~≈~## ).....#≈~≈## ##≈~≈# .#}f=i≈~...~~.~°##### ##..#≈≈≈~~..°.~.°##....!#.p#†....°..)~°.#.....$#..'..~~~~.○~).@'..∩.†#~~≈≈≈°~~)...#.....$ ....#≈≈####°≈~.†.##....! ###≈~..~#####}f=i ##≈.~~~##≈.~~## }f=i....)~.§≈~}f=iK%8}f=i9∩}f=iF _Found 48 gold pieces, a potion of brilliance and a potion of haste.}f=i$# g.#  .###≈≈≈≈≈### )..#'##≈≈~~~~~≈~## .....#≈~≈## ##≈~~≈# #}f=i≈~...~~.~°###..#≈≈≈~~....~.°##....!# #.p#†.)~..#.....$! #..'..~~~~.○§)..@..∩...?†#~~≈≈≈°~~)...#.....$#≈≈####≈≈~.†.##....!# ###≈~..~#####≈.~~~##≈.~~###≈†~##}f=ik'.### }f=iHD~~}f=i'1.2}f=ih}f=i _Found 2 scrolls labelled SELOEXU NILISCH, 20 gold pieces and a dark potion.}f=iQ _There is an open door here.}f=i # g.#  .###≈≈≈≈≈### ..#'##≈≈~~~~~≈~## #≈~~~~~~~~~≈## ##≈~~~~~~~~~≈# ≈~...~~.~~####### ..#≈≈≈~~....~.°##....!# .p#†.)~..#.....$!# ..'..~~~~.○~)..'@.∩...?#†#~~≈≈≈°~~)...#.....$$##≈≈####≈≈~.†.##....!# ###≈~..~####### ##≈.~~~##≈.~~###≈†~##'.### }f=i @.≈}f=iô 17 (0.5 _}f=iŽ }f=i, }f=i# g.#  .###≈≈≈≈≈### #'##≈≈~~~~~≈~## #≈~~~~~~~~~≈## ##≈~~~~~~~~~≈# ≈~...~~.~~####### #≈≈≈~~....~..##....!## p#†.)~..#.....$!# '..~~~~.○~)..'.@∩...?# †#~~≈≈≈≈~~)...#.....$$# #≈≈####≈≈~.†.##....!##  ###≈~..~####### ## °2.1 (0.4}f=i}f=i~f=iz g.#  .###≈≈≈≈≈### #'##≈≈~~~~~≈~## #≈~≈## ##≈~≈# ≈~...~~.~~# #≈≈≈~~....~..##....!## #†.)~..#.....$!# '..~~~~.°~)..'..@...?# #~~≈≈≈≈~~)...#.....$$# #≈≈####≈≈~.†.##....!##  ###≈~..~# ~f=iU4~~f=i_%5~f=iI ~f=i#j _There is a gate leading back out of this place here.~f=iE$g.#  .###≈≈≈≈≈### '##≈≈~~~~~≈~## #≈~≈## ##≈~≈# ~f=i3≈~...~~.~~# ≈≈≈~~....~..##....!## †.)~..#.....$!# ..~~~~.~~)..'..∩@..?# ~~≈≈≈≈~~)...#.....$$# ≈≈####≈≈~.†.##....!##  ###≈~..~# ~f=i~f=i ,9 _~f=iB~f=iŨ~f=i8|g.# .###≈≈≈≈≈### ##≈≈~~~~~≈~## #≈~≈## ##≈~≈# ≈~...~~.~~# ~~....~..##....!## .)~..#.....$!# ~f=i9~~~~.~~)..'..∩.@.?# ≈≈≈≈~~)...#.....$$# ####≈≈~.†.##....!##  ###≈~..~# ~f=iA~f=iMB73.4 (0.5~f=iH~f=iHK _You feel yourself slow down. Your enlightenment fades.~f=i fg.# ###≈≈≈≈≈### ≈≈~~~~~≈~## ≈~≈## ≈~≈# ≈~...~~.~~# ~~....~..##....!## )~..#.....$!# ~f=i p~~~~.~~)..'..∩..@?# ≈≈≈≈~~)...#.....$$# ####≈≈~.†.##....!## ~f=i ~f=i [8=4.0 (0.6~f=i ~f=iw ~f=ih  ###≈≈≈≈≈### #≈≈~~~~~≈~## ≈~~~~~~~~~≈## #≈~≈...~~.~~####### ≈~~....~..##....!## ......)~..#.....$! ~f=ii =~~~~.~~)..'..∩...? ≈≈≈≈~~)...#.....@$ ####≈≈~.†.##....!# ###≈~..~####### ~f=ir ~f=is &6~f=iy ~f=iς ~f=i +5.6 (1~f=i U _You now have 641 gold pieces (gained 14).f=iX ≈≈~~~~~≈~## ≈~~~~~~~~~≈## #≈~≈...~~.~~####### ≈~~....~..##....!## ......)~..#.....$! f=i~~~~.~~)..'..∩...? ≈≈≈≈~~)...#......$ ####≈≈~.†.##....@## # ###≈~..~#######  ##≈.~~~# f=if=i+6.2 (0f=if=iAf=i#=f=i$7.2 (1f=if=i< _b - 3 potions of brilliance (gained 1)f=ie~f=i~f=if=if=i M##≈≈≈≈≈### #≈≈~~~~~≈~## ≈~≈#~~~~~~~~≈# #≈~...~~.~~####### ≈~~....~..##....!# ......)~..#.....$! ~~~~.~~)..'..∩...? ≈≈≈≈~~)...#.....@$####≈≈~.†.##.....## # ###≈~..~#########≈.~~~#f=if=i)8 (0f=i_f=if=i  i≈≈≈≈≈### ≈≈~~~~~≈~## ~≈## ≈~≈# ≈~...~~.~~####### ~~....~..##....!## )~..#.....$!# .~~)..'..∩...?# ~~)...#.# f=i{ ≈≈~.†.##.....##  ###≈~..~####### f=iF f=i (8.4f=i$ <∩f=i* f=i* $9.4 (1f=i. :∩f=iT0 ? _You now have 661 gold pieces (gained 20).f=iwl8M.####### ##≈≈≈≈≈### ≈≈~~~~~≈~## ~≈#~~~~~~~~≈# ≈~...~~.~~####### ~~....~..##....!# .....)~..#.....$! ~~~.~~)..'..∩ ≈≈≈~~)...#....... ###≈≈~.†.##.....#####≈~..~#######f=iuf=iv-400.0 (0f=i~f=if=ik$1.0 (1f=i/f=if _c - 2 scrolls labelled SELOEXU NILISCHf=iP@M. .####### ##≈≈≈≈≈### ≈≈~~~~~≈~## ~≈#~~~~~~~~≈# ≈~...~~.~~####### ~~....~..##....!# .....)~..#.....$ f=i@~~~.~~)..'..∩ ≈≈≈~~)...#....... ###≈≈~.†.##.....##f=iHf=i J)6 (0f=ihR=∩f=iXf=iY+2.6 (1f=i^;∩f=i`Q _d - a dark potionf=ieX& .. g.##≈≈≈≈≈### #≈≈~~~~~≈~## ≈~≈## #≈~≈# #≈~...~~.~~####### ≈~~....~..##....!##.)~..#.....@.#~.~~).p'..∩....#≈~~)...#.# f=i)Y2####≈≈~.†.##.....## # ###≈~..~####### ##≈.~~~#p   human  #≈.~~##  #≈†~##  '.###f=i af=ia+3.2 (0f=ig;∩f=ivkR _You see here 34 gold pieces.f=iVh  .. g.####### ##≈≈≈≈≈### #≈≈~~~~~≈~## ≈~≈#~~~~~~~~≈# #≈~...~~.~~####### ≈~~....~..##....@## ......)~..#.....$ f=iV~~~~.~~).p'..∩ ≈≈≈≈~~)...#.......###≈≈~.†.##.....## # ###≈~..~#######f=i>Wa##≈.~~~.~~###≈†~##f=iX=.pf=i`f=ia-8 _f=ig:∩f=ij _You see here a potion of haste.f=iD. g.####### ###≈≈≈≈≈### #≈≈~~~~~≈~## ≈~~~~~~~~~≈## #≈~≈...~~.~~####### ≈~~....~..##....!## ......)~..#.....@.# ~~~~.~~)..p..∩... ≈≈≈≈~~)...#... ####≈≈~.†.##.....# ###≈~..~####### ##≈.~~~#  #≈.~~#†f=i-\~##'.###f=i$p'f=if=i&/4.4 _f=iR;∩f=i)R _You see here 34 gold pieces.f=i  ..srcrip the Prestidigitator g.#######Spriggan of Okawaru *****. ###≈≈≈≈≈###Health: 58/58 ======================== #≈≈~~~~~≈~##Magic: 13/13 ======================== ≈~~~~~~~~~≈##AC: 3Str: 4 #≈~~~~~~~~~≈#EV: 23Int: 15 #≈~...~~.~~#######SH: 0Dex: 22 ≈~~....~..##....!##XL: 10 Next: 96% Place: a Bailey ......)~..#p****@.#Noise: ---------  Time: 9404.4 (0.0) ~~~~.~~)..'..∩....#b) +3 sling (chaos) ≈≈≈≈~~)...#.......#Fire: b) +3 sling (chaos) ####≈≈~.†.##=il m.....## # ###≈~..~#########≈.~~~#p   human#≈.~~###≈†~##'.### _You see here 34 gold pieces.  Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (66% to  hit)f=i #**p..f=ig ..srcrip the Prestidigitator g.#######Spriggan of Okawaru *****. ###≈≈≈≈≈###Health: 58/58 ======================== #≈≈~~~~~≈~##Magic: 13/13 ======================== ≈~~~~~~~~~≈##AC: 3Str: 4 #≈~~~~~~~~~≈#EV: 23Int: 15 #≈~...~~.~~#######SH: 0Dex: 22 ≈~~....~..##....!##XL: 10 Next: 96% Place: a Bailey ......)~..#p....@.#Noise: ---------  Time: 9404.4 (0.0) ~~~~.~~)..'..∩....#b) +3 sling (chaos) ≈≈≈≈~~)...#.......#Fire: b) +3 sling (chaos) ####≈≈~.†.##f=i[0;10;1m.....## # ###≈~..~#########≈.~~~#p   human#≈.~~###≈†~##'.### _You see here 34 gold pieces.  Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.f=i f=i5f=i. _f=io2:.pf=iH9f=i9+5.4 (1f=iBf=iH7 _You now have 695 gold pieces (gained 34).f=i  .. g.####### ##≈≈≈≈≈### #≈≈~~~~~≈~## ≈~≈#~~~~~~~~≈# #≈~...~~.~~####### ≈~~....~..##....@## ......)~..#.p. ~~~~.~~)..'..∩ ≈≈≈≈~~)...#.......###≈≈~.†.##.....## # ###≈~..~#########≈.~~~.~~###≈†~##f=itf=i-6.0 (0.6f=i:∩f=iX _You see here a potion of haste.f=iTp.f=iMf=i-7.0 (1.0f=i8∩f=iwa _h - 3 potions of haste (gained 1)f=i .g.####### .###≈≈≈≈≈###≈≈~~~~~≈~##~~~~~~~~~≈## ##≈~~≈# ##≈~...~~.~~####### f=iS ≈≈~~....~..##.p...## .......)~..#....@..#~~~~.~~)..'..∩....#f=i{ ≈≈≈≈~~)...#.......#####≈≈~.†.####f=i r ###≈~..~##### ##≈.~~~# f=i  #≈.~~##f=i z #≈† '.#f=i A.pf=i f=iz +6 (0.6f=i =∩f=i f=i7g.#######.###≈≈≈≈≈### '##≈≈~~~~~≈~## .#≈~~~~~~~~~≈## .##≈~~≈##≈~...~~.~~####### f=i|≈≈≈~~....~..##.....## †.......)~..#...p...#~~~~.~~)..'..∩@...# f=i=~~≈≈≈≈~~)...#.......# ≈≈####≈≈~.†.### ### ###≈~..~##### ##≈.~~~# #≈.~~## #≈† '.#####f=iߖf=i(8.2f=i:∩f=iǠf=i X g.# # .###≈≈≈≈≈### #'##≈≈~~~~~≈~## ..#≈~≈## ..##≈~≈##≈~...~~.~~# #≈≈≈~~....~..##.....## #†.)~..#...p...# '..~~~~.~~)..'..@....# #~~≈≈≈≈~~)...#.# f=iZXe#≈≈####≈≈~.†.##.....## #### ###≈~..~#  ##≈.~~~# #≈.~~## f=iX #≈†~##  '.###  ####f=ibD=8f=i[jf=ijK _The human barely misses you.f=i.mj _There is a gate leading back out of this place here.f=i{ _  You shoot a sling bullet. The sling bullet hits the human.f=i8 f=i8 6==9.8 (1.0f=iz@ f=i3B 3 _The human is lightly wounded.f=i7 p   human (frenzied)You shoot a sling bullet.  The sling bullet hits the human but does no damage.  The human flies into a frenzy!f=i= pThe human is lightly wounded.  The human hits you with a +2 heavy hand axe!!  Ouch! That really hurt!f=ik26--------------=====f=i'10.9 (1.1f=i&f=iRR _The human barely misses you.f=ix}G((f=i    # ######### .~..##...(.## #†)~..#...(...# ~)..'..@....# )...#.......# ~.†.##.....##  #######    #≈†~## f=i '.### ####You shoot a sling bullet. The sling bullet misses the human.f=i4   ####### .~..##...(.## †)~..#...(...# ~)..'..@....# )...#.......# ~.†.##.....##  #######   #≈† '.### ####f=ix .pThe human hits you with a +2 heavy hand axe!f=i 17-----------------===--2.0f=i f=i V _* * * LOW HITPOINT WARNING * * *f=i' O--f=i- f=i5 f=i9 K--30f=i  ---.Dungeon:10-- _The human completely misses you.Welcome back to the Dungeon!f=i ##........# .##  ##.†>....#.# ..###  #.<†.....#.# ....# ###.#†.......##....#..###.#.#........# .....##.#.##.#.########### ......#.#................# ......#.#.##.#.####ß###ß#### ....<.#.#.##...ß@p.......'.# ......#.#.##..###ß###ß####.# ..........##.............#.#f=im 3............###########.##................# #.##................#######.##...[....................##.....................#####.....................#f=ia 5-4.5 (2.5f=iMg f=ih e _Level annotation: exclusion: obsidian statuef=ij c _There is an empty arch of ancient stone here.f=if=iX9Read which item? Scrolls  i - 4 scrolls of identifyx - a scroll of amnesia  p - a scroll of poison  I - 3 scrolls of immolation  V - a scroll of vulnerability f=i c - 2 scrolls labelled SELOEXU NILISCH [!] read|quaff|evoke[?] describe selectedf=if=if=i _ ##........# .##srcrip the Prestidigitator##.†>....#.# ..###Spriggan of Okawaru *****.#.<†.....#.# ....#Health: 17/58 =======----------------- ###.#†.......##....#Magic: 13/13 ======================== ....###.#.#........#AC: 3Str: 4 .....##.#.##.#.###########EV: 23Int: 15 ......#.#................#SH: 0Dex: 22 ......#.#.##.#.####ß###ß####XL: 10 Next: 96% Place: Dungeon:10 ....<.#.#.##...ß@p.......'.#Noise: ---------  Time: 9414.5 (0.0) f=i ......#.#.##..###ß###ß####.#b) +3 sling (chaos) ..........##.............#.#Fire: b) +3 sling (chaos) ###............###########.##................# #.##................#######.#p   human (frenzied)#...[....................##.....................#####.....................#The human hits you with a +2 heavy hand axe! _* * * LOW HITPOINT WARNING * * * _The human completely misses you.Welcome back to the Dungeon! _Level annotation: exclusion: obsidian statue _There is an empty arch of ancient stone here.f=in  Okay, then.f=imf=i. _f=if=iFire/throw/use which item? ([*] to toss any item) Hand Weapons (go to first with ))  b - a +3 sling of chaos (weapon) Missiles (go to first with ()f - 5 boomerangs  g - 33 poisoned darts Wands (go to first with /)c - a wand of iceblast (7)  e - a wand of paralysis (23)  p - a wand of polymorph (4) f=idScrolls (go to first with ?)  p - a scroll of poison  I - 3 scrolls of immolation  V - a scroll of vulnerability Miscellaneous (go to first with })  g - a +0 lightning rod (inert)f=i2f=i ##........# .## srcrip the Prestidigitator  ##.†>....#.# ..###  Spriggan of Okawaru *****.  #.<†.....#.# ....#  Health: 17/58 =======----------------- ###.#†.......##....#  Magic: 13/13 ======================== ....###.#.#........#  AC: 3Str: 4 .....##.#.##.#.###########  EV: 23Int: 15 ......#.#................#  SH: 0f=iUDex: 22 ......#.#.##.#.####ß###ß####  XL: 10 Next: 96% Place: Dungeon:10 ....<.#.#.##...ß@p.......'.#  Noise: ---------  Time: 9414.5 (0.0) ......#.#.##..###ß###ß####.#  b) +3 sling (chaos) f=i..........##.............#.#  Fire: b) +3 sling (chaos) ###............###########.#  #................# #.#  #................#######.#  p   human (frenzied)  #...[....................# f=i #.....................####  #.....................# _There is an empty arch of ancient stone here. _Okay, then.f=iAiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, frenzied and wild, chance to affect: 71%)f=i%` ßpf=if<ß.f=iW5p.  Aim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  wounded, frenzied and wild, chance to affect: 71%)f=iTQ ##........# .##srcrip the Prestidigitator##.†>....#.# ..###Spriggan of Okawaru *****.f=i X#.<†.....#.# ....#Health: 17/58 =======----------------- ###.#†.......##....#Magic: 13/13 ======================== ....###.#.#........#AC: 3Str: 4 .....##.#.##.#.###########EV: 23Int: 15 ......#.#................#SH: 0Dex: 22 ......#.#.##.#.####ß###ß####f=iELXL: 10 Next: 96% Place: Dungeon:10 ....<.#.#.##...ß@*.......'.#f=i(Noise: ---------  Time: 9414.5 (0.0) ......#.#.##..###ß###ß####.#b) +3 sling (chaos) ..........##.............#.#Fire: b) +3 sling (chaos) f=i###............###########.##................# #.##................#######.#p   human (frenzied)f=i<#...[....................##.....................#####.....................# _There is an empty arch of ancient stone here. _Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  f=i2wounded, frenzied and wild, chance to affect: 71%)f=iFed, paralysed)f=ij pThe human becomes paralysed!f=iV8===5.5 (1 _f=i!f=iB"f=i f=i̽ Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +3 sling of chaos (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Armour (go to first with [)  c - an orb of stardust (worn)  d - a +0 robe (worn)  e - a +0 cloak (worn)  l - a +0 cloak of air Jewellery (go to first with "=) f=i  j - a +5 ring of evasion (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip f=if=ir'f=ij/1 ##........# .##srcrip the Prestidigitator##.†>....#.# ..###Spriggan of Okawaru *****.#.<†.....#.# ....#Health: 18/58 =======----------------- ###.#†.......##....#Magic: 13/13 ======================== ....###.#.#........#AC: 3Str: 4 .....##.#.##.#.###########EV: 23Int: 15 ......#.#................#SH: 0Dex: 22 ......#.#.##.#.####ß###ß####XL: 10 Next: 96% Place: Dungeon:10 f=i:0....<.#.#.##...ß@p.......'.#Noise: ===------  Time: 9415.5 (0.0) ......#.#.##..###ß###ß####.#b) +3 sling (chaos) ..........##.............#.#Fire: b) +3 sling (chaos) ###............###########.##................# #.##................#######.#p   human (frenzied, paralysed)#...[....................##.....................#####.....................# _Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a human, wielding a +2 heavy hand axe and wearing a +0 ring mail (lightly  f=i%1Uwounded, frenzied and wild, chance to affect: 71%) _The human becomes paralysed!f=i,:H  You unwield your +3 sling of chaos.f=i;---6.5 (1i) +0 rapier Throw: 5 boomerangs f=i@f=iB. _i - a +0 rapier (weapon)f=i_O i  The helpless human fails to defend itself.  You hit the human.f=iAP I---7.7 (1.2f=iV f=iY 3 _The human is lightly wounded.f=i  The helpless human fails to defend itself.  You hit the human but do no damage.f=iB98.9f=if=i13 _The human is lightly wounded.f=i  The helpless human fails to defend itself.  You hit the human.f=ij)20.1f=if=i#` _The human is moderately wounded.f=im  The helpless human fails to defend itself.  You hit the human.1.3f=it f=iu C  The helpless human fails to defend itself.  You hit the human. _The human is moderately wounded.  The helpless human fails to defend itself.  You hit the human. _The human is moderately wounded.f=i] _The human is moderately wounded.  The helpless human fails to defend itself.  You hit the human. _The human is moderately wounded.  The helpless human fails to defend itself.  You puncture the human!f=iGU20=2.5f=iEf=i] _The human is heavily wounded.f=i5i  The helpless human fails to defend itself.  You hit the human.f=i(3.7f=it _The human is severely wounded.f=i~  The helpless human fails to defend itself.  You hit the human.f=i3^1=4.9f=if=iه?  The helpless human fails to defend itself.  You hit the human. _The human is severely wounded.  The helpless human fails to defend itself.  You hit the human. _The human is severely wounded.f=iT _The human is severely wounded.  The helpless human fails to defend itself.  You hit the human. _The human is severely wounded.  The helpless human fails to defend itself.  You hit the human.f=i(6.1f=i4f=i  The helpless human fails to defend itself.  You hit the human. _The human is severely wounded.  The helpless human fails to defend itself.  f=ifYou hit the human. _The human is almost dead.f=i  The helpless human fails to defend itself.  You hit the human.f=i (7.3f=i f=i* 5  The helpless human fails to defend itself.  You hit the human. _The human is almost dead.  The helpless human fails to defend itself.  You hit the human. _The human is almost dead.f=ig{J _The human is almost dead.  The helpless human fails to defend itself.  You hit the human. _The human is almost dead.  The helpless human fails to defend itself.  You hit the human.f=i%|Q2=8.5f=if=i  The helpless human fails to defend itself.  You hit the human. _The human is almost dead. f=i The helpless human fails to defend itself.  You hit the human. _The human is almost dead.f=iQ)puncture the human!  You kill the human! ##........# .##srcrip the Prestidigitator##.†>....#.# ..###Spriggan of Okawaru *****.#.<†.....#.# ....#Health: 22/58 =========--------------- ###.#†.......##....#Magic: 13/13 ======================== ....###.#.#........#AC: 3Str: 4 .....##.#.##.#.###########EV: 23Int: 15 ......#.#................#SH: 0Dex: 22 ......#.#.##.#.####ß###ß####XL: 10 Next: 100% Place: Dungeon:10 ....<.#.#.##...ß@).......'.#Noise: ---------  Time:=iR9m 9429.7 (1.2) ......#.#.##..###ß###ß####.#i) +0 rapier ..........##.............#.#Throw: 5 boomerangs ###............###########.##................# #.##................#######.##...[....................##.....................#####.....................#You hit the human. _The human is almost dead.The helpless human fails to defend itself.  You puncture the human!  You kill the human! _Okawaru accepts your kill.  The helpless human fails to defend itself.  You puncture the human!  You kill the human! _Okawaru accepts your kill.Your +0 lightning rod (1/4) has regained one charge.  You have reached level 11!f=i'X/  --more--f=i3/62-4/141 0% f=if=i:4 _f=i^##.# .##  ##.†>....#.# ..###  #.<†.....#.# ....# .#†.......##....# ###.#.#..# ##.#.##.#.########### #.#................# #.#.##.#.####ß###ß#### f=iq<.#.#.##...ß∩@.'.# #.#.##..###ß###ß####.# ##.............#.# .###### f=iߒf=i_4=30.3 (0.6 _f=iܘf=i$  Things that are here:f=i _a +2 heavy hand axe; a +0 ring mailf=iS]f=i`WRead which item? Scrolls  i - 4 scrolls of identifyx - a scroll of amnesia  p - a scroll of poison  I - 3 scrolls of immolation  V - a scroll of vulnerability  c - 2 scrolls labelled SELOEXU NILISCH [!] read|quaff|evoke[?] describe selectedf=iV f=i f=iU j ##........# .##srcrip the Prestidigitator##.†>....#.# ..###Spriggan of Okawaru *****.#.<†.....#.# ....#Health: 24/62 =========--------------- ##.#†.......##....#f=iȨ Magic: 14/14 ======================== ...###.#.#........#AC: 3Str: 4 ....##.#.##.#.###########EV: 23Int: 15 .....#.#................#SH: 0Dex: 22 .....#.#.##.#.####ß###ß####f=i OXL: 11 Next:  0% Place: Dungeon:10 ...<.#.#.##...ß∩@.......'.#f=iu Noise: ---------  Time: 9430.3 (0.0) .....#.#.##..###ß###ß####.#i) +0 rapier .........##.............#.#Throw: 5 boomerangs ##............###########.##................# #.##................#######.#f=i #...[....................##.....................#####.....................#You kill the human! f=iҩ ]_Okawaru accepts your kill.Your +0 lightning rod (1/4) has regained one charge. _You have reached level 11!Things that are here: _a +2 heavy hand axe; a +0 ring mailf=i f=i Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled SELOEXU NILISCH f=i Potions (select first with !)  d - a dark potion[?] describe selectedf=if=itf=ij ##........# .##srcrip the Prestidigitator##.†>....#.# ..###Spriggan of Okawaru *****.#.<†.....#.# ....#Health: 24/62 =========--------------- ##.#†.......##....#f=ixMagic: 14/14 ======================== ...###.#.#........#AC: 3Str: 4 ....##.#.##.#.###########EV: 23Int: 15 .....#.#................#SH: 0Dex: 22 .....#.#.##.#.####ß###ß####XL: 11 Next:  0% Place: Dungeon:10 ...<.#.#.##...ß∩@.......'.#Noise: ---------  Time: 9430.3 (0.0) .....#.#.##..###ß###ß####.#i) +0 rapier f=i/.........##.............#.#Throw: 5 boomerangs ##............###########.##................# #.##................#######.##...[....................##.....................#####.....................#You kill the human! _Okawaru accepts your kill.Your +0 lightning rod (1/4) has regained one charge. _You have reached level 11!Things that are here: f=ion_a +2 heavy hand axe; a +0 ring mailf=i]  As you read the scroll of identify, it crumbles to dust.f=i&+1.3 (1f=if=iwY _c -> g - 2 scrolls of fogf=iZf=iOURead which item? f=iScrolls  g - 2 scrolls of fogi - 3 scrolls of identify  x - a scroll of amnesia f=ik p - a scroll of poison  I - 3 scrolls of immolation  V - a scroll of vulnerability f=i[!] read|quaff|evoke[?] describe selectedf=if=igf=i ##........# .##srcrip the Prestidigitator##.†>....#.# ..###Spriggan of Okawaru *****.#.<†.....#.# ....#Health: 24/62 =========--------------- ##.#†.......##....#Magic: 14/14 ======================== ...###.#.#........#AC: 3Str: 4 ....##.#.##.#.###########EV: 23f=iInt: 15 .....#.#................#SH: 0Dex: 22 .....#.#.##.#.####ß###ß####XL: 11 Next:  0% Place: Dungeon:10 ...<.#.#.##...ß∩@.......'.#Noise: ---------  Time: 9431.3 (0.0) .....#.#.##..###ß###ß####.#i) +0 rapier .........##.............#.#Throw: 5 boomerangs ##............###########.##................# #.##................#######.##...[....................##.....................#####.....................#f=i Your +0 lightning rod (1/4) has regained one charge. _You have reached level 11!Things that are here: _a +2 heavy hand axe; a +0 ring mailf=iVAs you read the scroll of identify, it crumbles to dust. _c -> g - 2 scrolls of fogf=if=i [Identify which item? (\ to view known items) Potions (select first with !)  d - a dark potion[?] describe selectedf=i"df=ijf=ir ##........# .##srcrip the Prestidigitator##.†>....#.# ..###Spriggan of Okawaru *****.#.<†.....#.# ....#Health: 24/62 =========--------------- ##.#†.......##....#Magic: 14/14 ======================== ...###.#.#........#AC: 3Str: 4 ....##.#.##.#.###########EV: 23f=insInt: 15 .....#.#................#SH: 0Dex: 22 .....#.#.##.#.####ß###ß####XL: 11 Next:  0% Place: Dungeon:10 ...<.#.#.##...ß∩@.......'.#Noise: ---------  Time: 9431.3 (0.0) .....#.#.##..###ß###ß####.#i) +0 rapier .........##.............#.#Throw: 5 boomerangs f=is##............###########.##................# #.##................#######.#f=is#...[....................##.....................#####.....................#f=isPYour +0 lightning rod (1/4) has regained one charge. f=it_You have reached level 11!Things that are here: _a +2 heavy hand axe; a +0 ring mailf=i$tAs you read the scroll of identify, it crumbles to dust. _c -> g - 2 scrolls of fogf=i]  As you read the scroll of identify, it crumbles to dust.f=i!+2.3 (1f=if=i7 _d -> C - a potion of cancellationf=i.f=i/f=i/f=i5c5f=i6f=i,7f=iL8f=i =nf=i=f=i;@j26=f=iDXf=iDf=iEf=iEf=iHa7=f=iIf=iBKf=iKf=ikLf=i>Nf=iNf=itOf=iQf=iR98f=iKSf=iTf=iUf=iUf=i+Xf=iXf=iYf=i,[f=is[f=if\f=i^i9=f=i}_f=id`f=i`f=i(af=ib,f=ibf=i db30=f=icdf=if,f=iCgf=ihf=i if=iif=iki1=f=i_lf=in,f=iof=iqf=iqf=irf=it,f=ijuf=iwf=i-xK2=f=i\yf=i@zf=izf=i{f=i|f=i}f=i ~f=if=iD#3f=ikf=ilf=if=igf=i&f=iŅf=if=if=iŇf=iS4=f=if=i‰,f=i0f=if=i݋f=if=if=if=ȉf=iFf=iK5=f=iMf=if=if=if=i,f=if=if=i896f=i&f=irf=if=if=i,f=iݠf=if=iS7=f=iqf=i,f=if=if=iԨf=if=i,f=iNf=iRa8=f=i;f=i&f=if=ikf=i,f=i-f=if=iUS9=f=iqf=iLBf=i,f=if=ib40=f=if=if=if=i4f=iPf=if=iwf=iDf=ivf=iWf=i+f=i91f=if=iDf=if=if=if=iqf=irf=if=i2S2=f=i'f=iwf=if=if=i"f=i]f=i(f=if=i%K3=f=if=if=if=i(f=if=if=i]f=i,f=i^f=ixi4=f=if=i,f=igf=i0f=i^f=if=iUf=iX45=f=if=if=iXf=i9f=i9f=i|f=if=if=i+%6f=ixf=iKf=iuf=if=if=iQf=if=i,f=iof=ia7=f=icf=i,f=if=i9Bf=ik8=f=if=if=if=iYf=i0 f=i_ f=i f=i f=i %9f=iD f=i ,f=i f=i ,f=i f=iT ,f=iX f=i b50=f=i f=i f=i f=i f=i ,f=iI f=iV k1=f=i f=iE ,f=i f=i f=i f=i( f=i f=i< D2=f=i f=i ,f=i f=i f=i, f=ip f=iA f=i f=i f=iK f=iw U3=f=i f=i[! f=i! f=i" f=i$ f=i % f=i% f=i( f=i$) %4f=i* f=i, f=i, f=i- f=iz3 Bf=i4 f=iB4 K5=f=i5 f=i87 f=ix7 f=i28 f=i9 ,f=i^: f=i< f=i2< f=i< f=iK> f=i> U6=f=iu? f=i A f=ieA f=i+B f=iD ,f=iE f=iF f=iG K7=f=iG f=iI ,f=igJ f=ibK ,f=iK f=i8M f=iM ?8=f=iM f=i]N f=iR f=ixS f=iS f=iT f=iKV f=iV %9f=iW f=iY f=ibZ f=i-[ f=i] f=iH] f=il^ f=iF` f=i` f=i` E60=f=ia f=i~c f=ic f=id f=if f=ig f=i!h f=ii f=i!j U1=f=ij f=icl f=il f=im f=io f=ivo f=iBp f=ir f=ir f=is f=iv % f=iv F_You start resting.HP restored.f=i f=ić 255624.0)f=i X2=75 f=i1 _f=i} f=i܏ f=i>If=iDs##.# .##  f=i5##.†>....#.# ..###  #.<†.....#.# ....#  #.#†.##....#  ###.#.#.#  ##.#.##.#.###########  #.#.......#  #.#.##.#.####ß###ß####  <.#.#.##...ß∩)'.#  f=i@6#.#.##..###ß###ß####.#  ##.............#.#  #...###########.#  #.........# #.#  #...#.#    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HH   manticore (wandering)You encounter a manticore.f=i5 P84.1 (26.8)f=i~ f=i9 37 (27.4 _f=iZ f=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f=i, .HYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.f=i vvHally target)f=i 2----==5.7 (1.0)Will/2 Jinx -Star f=i f=i۟ D _Your orb unleashes a flurry of shooting stars!f=i3####################. ≈ #...# #. . #................#######. . #...H.............. . #f=i4i..............### ≈ #..............# #########....>.........#.#..#..# ......).v##.#.......# .##..##....###.######### f=i4.###.....).v###.# .# #f=i4v...##.# .# ##....f=i4B..# .# ###f=i 5...#..# .................#f=i,5# ......#.)###......##f=iL5?## ....#.##.##...#..#.......#f=i60v○f=i6f=i7/v○f=iC7f=i@O°°f=iA5--6.3 (0.6f=iH8°f=i|Jf=iQ.........##.............# #####################  ≈ #....# # Z. #........####### Z. #...H.... .. #..##  ≈ #.......# ##########....>...#..#..#..# .......).v°##.#.......# >.##..##...v###.######### ..###.....)°###.# ..# ###.# #.# ##....# #.# ####..# ...........## ......#.)###......####v○f=iM[Hf=iDv○f=i8°°f=i@--9f=ih°°°f=ipf=iA)#.#.##..###ß###ß## ..........##............. ####################  ≈ #.# .Z. #...###### ZZ.f=i* #...[.. ... #...H.#  ≈ #f=i>I..# ###########f=iig.....>..#...f=i.v#..#..# f=ix........).v°°##.#.......# .f=in>.##..##...°###.#########f=iZ.###.....)°###.# f=i i...# ###.# .#.# ##f=i-..f=ipf..# ##.# ####.f=ih.#  ... ...........f=i"##f=iGEv○f=iCv○f=iG.Hf=i"M°°f=i'7.5f=ib°°°f=if=i0 n *You hit the manticore.f=i v○The manticore is lightly wounded.  A giggling sprite leaps out and makes the manticore trip over its own paws.f=i  Bv○f=iU Hv○f=iP  drained, ally target)The manticore is lightly wounded.  The shooting star hits the manticore!f=i ○The manticore is heavily wounded.f=i u WThe manticore is knocked back.f=iY   W   wraith (distracted)You encounter a wraith.The shooting star hits the manticore!f=i" ○The manticore is severely wounded.f=i+ #H.°°@°°°....)unaware)f=i !Q----=8.7 (1.2f=i(°°°°°°f=i*4 _The manticore is knocked back.f=i(' .....##............  ###########......#########  ≈ #.....# ..Z. #.#####Z. #...[...... .... #..H  ≈ #.....°. ############....°.°....>. ................@°°°#..#.).........°..##.#.>.##..##...###.####### ....###.....).###.# .# ###.....##.##.# ##....# ###.# ###W#..#  ... ....## .... #.f=i'?)###......####f=i.*..f=i_/4-9.3 (0.6f=iV9q°°°f=idcf=ieEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  i - a +0 rapier (weapon)  a - a +2 heavy orcbow  b - a +3 sling of chaosh - a +0 orcbow Armour (go to first with [)  c - an orb of stardust (worn)  d - a +0 robe (worn)  e - a +0 cloak (worn)  l - a +0 cloak of air Jewellery (go to first with "=)  j - a +5 ring of evasion (worn)[?] describe selected [!] equip|wield|wear|put onf=iey[tab] equip|unequip f=i; f=i f=i2 ' ..................##............ srcrip the Prestidigitator###########............######### Spriggan of Okawaru *****.≈#................#Health: 62/62 ======================== ..Z.f=i- #................##### Magic: 12/14 ====================---- .ZZ.#...[................. AC: 3Str: 4 ....#..H.................. EV: 23Int: 15≈#.....°............... SH: 0Dex: 22 ############....°.°....>......... XL: 11 Next:  0% Place: Dungeon:10 ................@°°.#..#......... Noise: ---------  Time: 9589.3 (0.0) .........)............##.#....... i) +0 rapier f=i u..>.##..##...........###.######## Throw: 5 boomerangs ....###.....)........###.#Will/2 Jinx -Star ....# ###.............##.# ..#.# ##...............#H   manticore (drained) ###.# ###W...........#..#W   wraith (unaware)... .................##.... ......#.)###......####The manticore is heavily wounded.The manticore is knocked back.  You encounter a wraith.f=i? The shooting star hits the manticore!  The manticore is severely wounded. _The manticore is knocked back.f=iv W.  You unwield your +0 rapier.  Your +3 sling of chaos is briefly surrounded by a scintillating aura of random  colours.f=i G.Hf=i; t......Wf=i/ 90.3 (1b) +3 sling (chaos)Fire: b) +3 sling (chaos)f=iY f=i 6 _b - a +3 sling of chaos (weapon)f=ic ( You shoot a sling bullet. The sling bullet hits the manticore!f=i? W.  The manticore is almost dead.f=i .The manticore seems less drained.f=i `  The manticore flicks its tail.The volley of spikes skewers you!f=i &.f=i 50-----===1.4 (1.1 Barbs Jinx -Star f=i f=iE ? _Barbed spikes become lodged in your body.f=ie .You shoot a sling bullet. The sling bullet hits the manticore.  The sling bullet freezes the manticore.  You kill the manticore!f=iVl(W   wraithf=i'W.f=i&.f=i-----3==520f=if=iP _Okawaru accepts your kill.f=i ((*You shoot a sling bullet.f=i (fast)The sling bullet hits the wraith but does no damage.f=ikf=iA;*f=i{ W.  The wraith seems to speed up.  A giggling sprite leaps out and smacks the wraith with its own hand.  The wraith is lightly damaged.f=i7|'W.f=iD, drained)f=i913f=i9f=iei _The jinxing sprites lose interest in you.f=i]9  f=iQYou shoot a sling bullet. The sling bullet hits the wraith!f=ig  The wraith is moderately damaged.4f=imf=ifpT _The wraith closely misses you.f=i6 *f=i7 f=i W, confused, drained)You shoot a sling bullet. The sling bullet hits the wraith.f=i A  The wraith appears confused.f=i WThe wraith is heavily damaged.f=iX! %5f=i( f=iG* _The wraith completely misses you. The wraith closely misses you.f=iIOz  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.f=i/z )The wraith is heavily damaged.f=iB==6f=iTf=iL _The wraith seems less drained. The wraith hits itself.f=ir *You shoot a sling bullet.f=i3Wf=iH{  The sling bullet hits the wraith but does no damage.  Nothing appears to happen.f=ie .WThe wraith is heavily damaged.You carefully extract the barbed spikes from your body.f=i nf=in_2=7f=ihuf=iwW _The wraith completely misses you.f=i ) (You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.f=i 9W.f=i ;8f=ik f=i ^ _The wraith is heavily damaged.f=iz  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage.f=ia2W.f=i/-.Wf=if=iґf=i[4==9.5 (1.1f=i!f=iǞg  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage. _The wraith is heavily damaged.  You shoot a sling bullet.  The sling bullet hits the wraith but does no damage. _The wraith is heavily damaged.f=i( _The wraith is heavily damaged.You shoot a sling bullet.  The sling bullet hits the wraith but does no damage. _The wraith is heavily damaged.You shoot a sling bullet. The sling bullet hits the wraith!  The wraith convulses!f=i~}W..Wf=iq..f=ie3=6000f=if=i$_ _The wraith is almost destroyed.f=i .  You shoot a sling bullet. The sling bullet hits the wraith!  The sling bullet burns the wraith.  You destroy the wraith!f=i J(f=i .f=i -61f=iE f=i P _Okawaru accepts your kill.f=inf=izof=ipf=isf=iw,f=ikxf=ixX4==f=izf=i}f=it}f=if=i3f=iif=if=iW _You start resting.f=i(---f=i+6.5 (5f=i--- _Your orb has finished recharging its magic.f=i) f=iP* f=i+ f=i. f=iu1 a5=f=i3 W _You start resting.f=i: f=iA +7.5 (1f=i\B 58.5 (2f=iLQ f=iS _ _You feel your willpower return.f=i0 f=i1 f=i3 f=i7 ,f=i< 6=f=i> f=iP@ f=i@ f=i@B f=iRD f=iD f=iF f=iLH f=iH K7=f=iJ f=iL ,f=i@N f=iFP f=i}P f=iR f=iXT ,f=i.V f=iaX f=iX U8=f=ijZ f=i] ,f=iH^ f=i` ,f=ib f=ie ;9f=if f=i/i ,f=ij f=i m f=iIn f=in f=iJq :60f=iyq (=f=ics f=iu ,f=iUz Bf=iz f=i} f=i} f=iC f=iu f=i N1=f=ik f=i f=ią f=iW f=i f=i f=i f=i k _You start resting.HP restored.f=iՕ f=i 0291.0)f=i5 #2f=iZ ?=30.5 (22 _f=iߦ f=i^3f=ibf=iU ###########......######## ≈ #.....# #..Z. #.####Z. #...[..... #.... #...  ≈ #..... #############....> .....................#..#)....##.#>.##..####.#######f=iY2...###.....).###.# .# ###.....##.##.# ##....# ####.# ####..#  ... ...## .... #.)###......#### ....#.##.##...#..#.......#f=iKf=if=if=iT ≈ #.....# ##..Z. #.### ...ZZ.f=i30 #...[.... ##.... #... ≈ #..... ##############....> ......................#..#)....##.#>.##..###.######...###.....).###.# f=i.# ###.....##.##.# ##....# #####.# ####..# . ... ...## f=i # 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.# #......#.####..Z. #... .# #.............ZZ. #...[####........####.... # .......# ≈ # .####......#.################.... .####......#....... ...#########........)......#.## #...#>.##..##.....  #..####.###.....).f=i*...............# ###....#...#.....#.....#.# ##.. #...#...#.#######.######.. #..<#.................. #........#####.............#.) #...#...## #.#.##.f=i2,f=iy8f=iIe^?.#### ............### ###########...........#.# ≈ #.# #......#.####..Z. #... f=ie..# #.............ZZ. #####........####.... # ........# ≈ # ..####......#.####################......#f=if3....... ....#########f=i4f........).... ###.## #...#f=iWfH>.##..##.....f=iwf2 #..####..f=ifP.###.....).f=if...............# ###....f=if#...#.....#.....#.# ##..f=if #...#...#.#######.######..f=igg #..<#........f=i.##..##.... #..####......###.....). ##.........# ###....f=iѠ; ##...#.....#.....#.# ##.. #...#...#.f=i&i#.######.. #..<#.............. #.#####.............#f=i,f=if=i.^?.#### ..### #..#.# ≈ #.# #......#.####..Z. # #...# #.............ZZ. # #...####........####.... # #....# ≈ # #...####......#.# #...####......#.@.. #.....##......)#.## #...#.......>.##..## #..####...f=iq....###.....) ##..........# ###.... ##...#.....#.....#.# ##.. #...#...#.#######.######.. #..<#.............. #.#####.............f=i,f=i~f=i ....#  ) ?^?.#### ............### ###########...........#.# ≈ # .....# #......#.####..Z. #  #...# #.............ZZ. # f=i V #...####........####.... #  #...............# ≈ #  #...####......#@################  #...####......#....  #.....#########........)#####.## #...#>.##..##.. #..####....###....................# ###..#...#.....#.....#.# ##.. #...#...#.#######.######.. #..<#..............f=i* f=i f=i' f=iG M. ....# ) ?^?.#### ...........## ##########.... ≈ ..f=isH d#.####.....# #.............ZZ#######...............@# ≈ ......#.####################......#.........#.....#########..............)........ ..#.#.#######f=iQ ,f=i\ f=i` M?I.... . ....# ) ?^?.#### ............### ##########....f=iN  ≈ ..#.####..Z...# #...............#######..........# ≈ .#.#################...####......#.................###....Z   adder zombie (dormant)......#.....f=i o  An adder zombie comes into view.f=i f=i. /47.3 (16.8f=i 39 (17.4 _f=i f=i@ f=i&K .?I.... .# .. ...# )^?.#### .............### ###########..........#.# ≈ #. ....# #......#.####..Z. #. #...# #........@....... #. #...########.... #. #.........# ≈ #. #...####......#.################ #...####......#....... #.....#########..............). #####.## #...#.......>.##..###..####.............###.....)##..................# ###....f=i-f=ie.18.5 (0.6)f=i5f=i6f=i .?I.... .# .<# ).^?.#### ..### ####.f=iU X.#.# ≈≈#.# #......#.####..Z.#. ...# #......#. ...####.####.#. ..# ≈≈#. ...####......#.#f=i W#. ...####......#.. f=i .....#########..)..## #...#.......>.##..##.#..####......###.....).##.# ###.f=i f=i 1Z.f=i< MZf=i (9.1f=id f=i f=i 3.?I.... .# .<.# ).^?.#### ..### ####..#.# ≈≈#.# #......#.####.Z.#.# #......f=i3p #.####.####.#...# ≈≈#.####......#.#########.####......#.#########.).p   burial acolyte (asleep).## #...#.>.##..##.f=iґZ   adder zombie#..####.###.....).##.# ###.f=if=i1p.f=iK.Zf=i Epf=i&7f=iTf=iC{ _You encounter a burial acolyte. It is wielding a +0 dagger.f=iI.#?I.... .## .<.## ).#^?.#### ..### ###..#.# ≈≈#.# #......#.####......Z #.# #......Z...p.. #...[f=iJX####.####.#....# ≈≈#. .####......#.#######. .####......#.#.)..## #...#.>.##..##.#..####.###.....).Z   jackal zombie (dormant)##.# ###.f=iSf=i4T)50.3f=i3[f=i\^ _You encounter a jackal zombie.f=iZ  (((( You shoot a sling bullet.  The sling bullet barely misses the adder zombie.The sling bullet hits the burial acolyte!f=il p.  The burial acolyte is heavily wounded.Z.f=i wZ..Zf=i 7===1.4 (1.1f=i f=i _The adder zombie completely misses you. The adder zombie barely misses you.f=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f=i p.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.f=i-Z.f=i  vvvv(ally target)Your orb unleashes a flurry of shooting stars!f=i) #2f=in -----20Will/2 Jinx -Star f=if=is] _The adder zombie completely misses you.f=iu (((((((You shoot a sling bullet.  The sling bullet barely misses the adder zombie.f=i(:*f=i;! * (very drained)  The sling bullet misses the burial acolyte.A giggling sprite leaps out and doodles on the burial acolyte's face.f=i.  A giggling sprite leaps out and doodles on the burial acolyte's face.  The burial acolyte is severely wounded.A giggling sprite leaps out and makes the adder zombie trip over its own tail.  The adder zombie is moderately damaged.  The shooting star hits the adder zombie!!  You destroy the adder zombie!f=ih*jackal zombief=iE_ 1○f=i_ E○vf=i,a :pvf=ia f=il )Okawaru accepts your kill.The shooting star hits the burial acolyte!!  You kill the burial acolyte!f=ir (*Z   jackal zombief=i -○f=i -Z.f=i °.)°....°(ally target)f=i 57=3f=i N°°f=i P _Okawaru accepts your kill.f=i+ ).#. ?I.... .#.# .<.#.# ).#.^?.#### ..### ##..#.# #≈#. f=i+ )# #......#.####°..Z.#. # #.........vv.@)°.#...[. ####.####°.#....# #≈#. ####......#.#####. ####......#.#.). #.## #...#.f=i] b>.##..##. #..####.###.....). ##.f=i C# ###.f=i K.Zf=i H○vf=iL C○vf=i +°f=i 6---4.0 (0.6f=i, i°°°f=iN f=iw$.#.# I.... .#.## .<.#.## ).#.#^?.#### ..### #..#.# #≈# #.  #......#.####°.# #.  #.........°vv.@Z.#...[..####°.# #.# #≈# #.......#.####.......#. .#.). .## #...#.>.##..##. ..####.###.....). #.# ###.f=ixC○vf=iKx;○vf=iV^.°.f=iO=--6f=iD°°f=ip _The jackal zombie barely misses you.Things that are here:f=i7| _a +0 dagger; a +0 robe; a human corpsef=i  You shoot a sling bullet.  The sling bullet hits the jackal zombie.f=il:*f=i  v○The jackal zombie is moderately damaged.A giggling sprite leaps out and makes the jackal zombie trip over its own feet.f=iz;○vf=in .  The jackal zombie is severely damaged.The jackal zombie misses you.The shooting star hits the jackal zombie!!f=ih*f=i70○f=ikA°.°°v@.f=iER----==5.6 (1.0f=iM8°f=i^OT _You destroy the jackal zombie!f=i;.#.#. .... .#.#.# .<.#.#.# ).#.#.^?.#### ..### ####..#.# #≈# #.f=iv#......#.####.°......## #.#..........°°v)#...[..####.## #.# #≈# #.......#.#######.......#. #.). ## #...#.>.##..##. .####.###.....). .# ###.f=i"Jv○f=it.°°---6.2 (0.6f=iN°°f=if=iwf=iJxf=if=iO○vf=itN○vf=id°.°°f=if=i8°f=icDv○f=iKv○f=iV°)°f=iX3==f=i&8°f=i ○v _The sprites lose interest in your situation.f=iA○vf=i;W°°..f=if=iwF°°f=iO○vf=i(Fv○f=iAG..°°f=if=iS°°f=iS○vf=i;.°f=izf=i:°f=iMv○f=iEv○f=iM°°f=i:==f=i8°f=i4○f=iB°..f=idf=i8°f=iI ≈ _Your shooting star dissipates.f=i f=i b4==f=i* f=i_" 4 _Magic restored.f=i" f=i) f=i/ f=i%0 f=i5 f=i< f=i= f=iC f=i"K f=iK E==f=iQ f=ild z _Your orb has finished recharging its magic.f=i#e f=il f=is f=ict f=iy f=iS ,f=i f=i f=ih f=if f=iw f=i f=i f=iA f=i f=i f=i f=i f=i@ f=i4 ,f=ie f=ix f=i f=iJ f=i f=i f=i f=i f=iA (f=i f=i 0 .#.#. .#.#.## .<.#.#.## ).#.#.#f=in ^?.#### .#.### ####..#.# #≈# #. #......#.####.####. f=i #......)._#...[. #.####.f=i ####.# #≈# #. #......#.#######. #......#..). # #...#.>.##..##. ####.###.....).# ###. _You feel your willpower return.f=i! L---80.2 (24.0)f=i?( f=i( ,8 (24.6f=i. f=i0 C _Found an ancient bone altar of Kikubaaqudgha.f=i.f=if=i)f=iG .#.#. .#.#..# .<.#.#..# ).#.#..^?.#### ...### ####..#.# #≈# # f=i  #......#.####.####  #......)@......._#...[#.####.####.# #≈# # ##......#.####### ##......##.)# #...#.>.##..## .####.###.....)f=iM.# ###f=i;!,f=i'f=iP .#.# I.... .#.#.# .<.#.#.# ).#.#.^?.#### ..### ####..#.# #≈# #f=iOQ@ #......#.####.#### #......@........_#...[#.####.####.# #≈# ##......#.###f=iQ+#####......# .#.) .## #...#.>.##..## ..####.###.....) #.# ###f=iY,f=iQ`f=ib$  Things that are here:f=iʈW  .#. ?I.... .#..# .<.#..# ).#..^?.#### ..### #..#.# #≈# # # #......#.####.#### # #.....)........_#...[#.####.####f=i.# #≈# ##......#.#####......# ..#.) #.## #...#.>.##..## #..####.###.....)#.# ###a +0 dagger; a +0 robe; a human corpsef=iwf=i  _f=iwf=i .# .?I.... .#.# .<.#.# ).#.^?.#### ..### ##..#.# #≈# # .# #......#.####.#### .# #......)........_#...[ .####f=iu(.####.####....# #≈# # .####......#.##### .####......#.#.)#.## #...#.>.##..##  #..####.###.....)  ##.# ###f=i,f=i5f=i ..?I.... ..# .<..# )..^?.#### ..### ####..#.# #≈# #f=i.# #......#.####.####.# #......)........_#... ..####.####.####....# #≈# # 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###.......@......## ##. ##......#.........# ##..f=iw  ........#.........# #.< ....#.###.........#######.# ......###..........#...... ....##..#........ ..... #.......................?I.... ###........# ##...........<.f=i} ,f=iу f=i M ###### #....# #....# #....# #>...####### ### #..........#####.# #....#.###...##..#  #.......####.#..## # ###......@.......## ## ##......#.........# ##. ........#.........# #.<f=i3  ....#.###.........#.# ......###..........#...... ....##..#........ ..... #..................?I.... ###..# ##...........<f=i ,f=i f=i  ###### #....# #....# #....# #>...####### ### #..........#####.# #....#.###...##..#  #.......####.#..##  ###........##  ##......#.........# ## ........#.........# #.f=i  ....#.###.........#. ......###..........#...... ....##..#..... ..... #..................?I.... ###..# ##...........f=ih ,f=i f=i b ###### #....# #....# #....# #>...####### ### #..........#####.# #....#.###...##..# #.......####.#..## ###........##  ##......#.........#  ........#.........# #f=i  ....#.###.........# ......###..........#..... ....##..#..... ..... #..................?I.... ###...# ##........f=i= ,f=i^ f=i@ d #....# #....# #....# #>...####### ### #..........#####.# #....#.###...##..# #.......####.#..#####............#.....@#......... ........#.........#  ....#.###.........##### ......###..........#.... ....##..#............... #............... f=iA #.....?I.... ###............. #............# ##.............. #.# #.....).........f=i%H ,f=iM f=it  #....# #....# #>...####### ### #..........#####.# #....#.###...##..# #.......####.#..#####............###......#................@.#.........##.###.........#####...###..........#...##..#............... #...............#.....?I.... ###.............  #............# ##..............  #.# #.....).......  #?^?.=iJv ?m######............f=i| ,f=iւ f=i( M....# >...####### ##.......#####.#.###...##.. #.......####.#..## ###..............#####....@.#............#.........# #.###.........#####.......###..........#...f=iS ,f=iB f=i M####....# >...####### ##.......#####.#.###...##.. #.......####.#..## ###..@...........#####......#............#.........# .....#.###.........#####f=i f=i f=i f=iCa ###### #....# #....# #....#  #>...####### ### #..........#####.# #....#.###...##..# #.@.....####.#..## ###..............## ###......#.f=iW.# .........#.........##.###....###...###..........#...##..#............. f=iI...... #.............. #.....?I.... ###.............f=i_,f=i#f=ieM{822.4 (106.2)If=i...####### ####..........#####.##....#.###...##..# #.......####.#..## f=iș m###..............## ###....@.#.........# 3.6 (1.2.........#.........# ......#.###.........#####..###..............##..#.................... #....f=i v.#.....?I.... ###..f=i #............# ###............# )f=iۚ f=iɠ f=iɡ f=i_f=i`Where to? (Tab - D:10 @ (x,y), ? - help)  D - Dungeon  T - TempleO - Orcish Mines f=iMf=i#....#srcrip the Prestidigitator#....#Spriggan of Okawaru *****.#....#Health: 62/62 ========================#>...####### ###Magic: 14/14 ========================#..........#####.#AC: 3Str: 4#....#.###...##..#EV: 23Int: 15#.......####.#..##SH: 0Dex: 22###..............##XL: 11 Next:  7% Place: Dungeon:10###....@.#.........#Noise: ---------  Time: 9823.6 (0.0).........#.........#b) +3 sling (chaos)......#.###.........##### Fire: b) +3 sling (chaos) ........###..........#...f=i]......##..#.................... #................. #.....?I.... ###............... #............# ##.............. #............# #.....)........  _a +0 dagger; a +0 robe; a human corpse _Found a stone staircase leading down. _There is an escape hatch in the ceiling here. _There is an escape hatch in the ceiling here. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places.f=i f=i{f=i7Bf=i>f=if=i=f=if=iC,f=i8f=if=i^f=if=i`f=if=if=i]f=if=iY  There is a stone staircase leading down here.f=iPf=if=ie$ _f=if=i&1f=if=iMf=i-f=iY _You climb downwards.  Found 20 gold pieces and a scroll of identify.f=i3.  ....#  .....  .....##f=i ....#..##  ......#.##  .........#  .$.......#   #.@#  9.1 (5.5 #...#   #.#.##  f=il  .. .#  ... ##  ..  ?     f=i? f=ia _There is a stone staircase leading up here.f=iXf=if=iZf=i..  . ..# .  ..##  #.. #.## ..# ..$....@..# ......#.<## ....?#...# ....#.#.## ....##f=id ...## ..... ?#.  f=if=i$ _f=iA#f=iO.  ..# ...# . .## f=iO.#..## .#.## #.# #..$...@...# #......#.<## .?#...# f=iZPM.#.#.## .....## ....## ..... ..?#.  f=iYXf=iXf=i^f=i. . ..# ...# . .### .#..##f=i  #.#.##  #.#  #..$..@....#  #......#.<## #.....?#...# .#.#.##....##...##.....?#. f=i,f=i*f=i. .. ..##..# .....###.#..## #.#.## #.#f=i #..$.@.....# #......#.<## #.....?#...#.#.#.##....##..##....?#.f=i2f=if=if=i.. ..##..##..#.###.#..## #.#.## #.# #..$@......# #......#.<## #.....?#...#.#.#.##....##..###..P....?#.##f=ikf=if=if=i(X.. ..##..##  ...#.### ..#..## #.#.## #f=iX).# #..@.......# #......#.<## #.....?#...# ..#.#.##.##.###f=i).#PP....?#.##f=i6f=i6f=i<f=iEf=ieFf=iMLf=is  . .........## . .#  .###.#.. #.#.##..# f=itm#..........# #...@..#.<## #.....?#...# ........#.#.## .....##.###.#PP....?#.##P......## f=iu*_You now have 715 gold pieces (gained 20).f=i<~f=i~f=if=iϱ . . .#  .####.. #.#..# #..........# ##......#.<## #.....@#...# ........#.#.## .....## ..###..#PP....?#.##......##.....#f=iaBf=i f=i.34.9 (5.8f=in8+5.9 (6f=i$?f=i;D2 _W - a scroll of brand weaponf=iȘ j.........#.<f=iT f=i f=i  ..# ...### ....## #........#.## #....# #..#f=ii ##.<###.#.....#.##....# ..### ..# PP....?#.## P......##f=i O Pf=i f=i= f=i. f=i  .### ....## #........#.## #....# #.###.<##.#.#.......#.##....# f=i ### .#  PP....?### .P.......# u   purple ugly thing (asleep)Pu..#f=ir q  You encounter a purple ugly thing.f=iO f=i. V6.5 (0.6u.f=i7 Xuf=i8 &==f=i8 7.1 (1.2f=iW? f=i!C = _The purple ugly thing gurgles horribly!f=i?>J. .### .........#..## #.#.## #..# #...# ##......#.<##.###......#...#..#.#.##.##.###.#PPP....?#.##.P......##P.#P.Pu.##PP...##f=iIf=i`J4--7 (0.6f=i_Rf=i-Tf=i? 7............###srcrip the Prestidigitator.........#..##Spriggan of Okawaru *****.#........#.##Health: 62/62 ========================#..........#Magic: 14/14 ========================#..........#AC: 3Str: 4##......#.<##EV: 23Int: 15..###......#...#f=i+ $SH: 0Dex: 22..........#.#.##XL: 11 Next:  7% Place: Dungeon:11.......@.....##Noise: ---------  Time: 9837.7 (0.0)......*....###b) +3 sling (chaos)......*....#Fire: b) +3 sling (chaos) PPP..*.?#.##..P.*....##P...*...#u   purple ugly thingP.Pu...##PP...##You encounter a purple ugly thing. _The purple ugly thing gurgles horribly!  Fire: b) +3 sling (chaos)f=ic &Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a purple ugly thing (71% to hit)f=i ............###srcrip the Prestidigitator.........#..##Spriggan of Okawaru *****.#........#.##Health: 62/62 ========================f=i #..........#Magic: 14/14 ========================#..........#AC: 3Str: 4##......#.<##EV: 23Int: 15..###......#...#SH: 0Dex: 22f=iL ..........#.#.##XL: 11 Next:  7% Place: Dungeon:11.......@.....##Noise: ---------  Time: 9837.7 (0.0)......(....###b) +3 sling (chaos)......(....#f=i{ Fire: b) +3 sling (chaos) PPP..(.?#.##f=i ..P.(....##P...(...#f=i u   purple ugly thingP.P(...##f=i PP(..##Fire: b) +3 sling (chaos)f=i) Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef=i\ Aim: a purple ugly thing (71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the purple ugly thing.f=iFU 9u.f=i_ C......f=i` <===8.7 (1 _f=ig f=iuj f=i............###srcrip the Prestidigitator.........#..##Spriggan of Okawaru *****.#........#.##Health: 62/62 ========================#..........#Magic: 14/14 ========================#..........#AC: 3Str: 4##......#.<##EV: 23Int: 15..###......#...#SH: 0Dex: 22..........#.#.##XL: 11 Next:  7% Place: Dungeon:11.......@.....##f=iUNoise: ===------  Time: 9838.7 (0.0)......*....###b) +3 sling (chaos)......*....#Fire: b) +3 sling (chaos) PPP..*.?#.##..P..*...##P...u...#u   purple ugly thingP.P....##PP...##You shoot a sling bullet. _The sling bullet closely misses the purple ugly thing.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cyclef=icShift-Dir - straight lineAim: a purple ugly thing (71% to hit)f=iyI............###srcrip the Prestidigitator.........#..##Spriggan of Okawaru *****.#........#.##Health: 62/62 ========================#..........#Magic: 14/14 ========================#..........#AC: 3f=i7JKStr: 4##......#.<##EV: 23Int: 15..###......#...#SH: 0Dex: 22..........#.#.##XL: 11 Next:  7% Place: Dungeon:11.......@.....##Noise: ===------  Time: 9838.7 (0.0)......(....###b) +3 sling (chaos)......(....#f=iJvFire: b) +3 sling (chaos) PPP..(.?#.##..P..(...##P...(...#u   purple ugly thingP.P.(..##PP.(.##Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a purple ugly thing (71% to hit)  f=izKvYou shoot a sling bullet.  The sling bullet closely misses the purple ugly thing.f=i9u.f=iK5u.f=i;......f=i29.7 (1 _f=if=if=i7............###srcrip the Prestidigitator.........#..##Spriggan of Okawaru *****.#........#.##Health: 62/62 ========================#..........#Magic: 14/14 ========================#..........#AC: 3Str: 4##......#.<##EV: 23Int: 15..###......#...#f=iSH: 0Dex: 22..........#.#.##XL: 11 Next:  7% Place: Dungeon:11.......@.....##Noise: ===------  Time: 9839.7 (0.0)......*....###b) +3 sling (chaos)......*....#Fire: b) +3 sling (chaos) PPP..u.?#.##..P......##P.......#u   purple ugly thingf=iclP.P....##PP...##You shoot a sling bullet. _The sling bullet closely misses the purple ugly thing.Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a purple ugly thing (71% to hit)f=ig............###srcrip the Prestidigitator.........#..##Spriggan of Okawaru *****.#........#.##Health: 62/62 ========================#..........#Magic: 14/14 ========================#..........#AC: 3Str: 4##......#.<##EV: 23Int: 15..###......#...#SH: 0Dex: 22..........#.#.##XL: 11 Next:  7% Place: Dungeon:11.......@.....##Noise: ===------  Time: 9839.7 (0.0)f=iR......(....###b) +3 sling (chaos)......(....#Fire: b) +3 sling (chaos) PPP..u.?#.##..P......##P.......#u   purple ugly thing (drained)P.P....##PP...##Shift-Dir - straight lineAim: a purple ugly thing (71% to hit)  You shoot a sling bullet.  The sling bullet hits the purple ugly thing.  You drain the purple ugly thing.  The purple ugly thing is lightly wounded.f=iY Cu.f=iZ ".f=iv 340.7 (1 _f=i] f=i& f=iS5............###srcrip the Prestidigitator.........#..##Spriggan of Okawaru *****.#........#.##Health: 62/62 ========================#..........#Magic: 14/14 ========================#..........#AC: 3Str: 4f=ir##......#.<##EV: 23Int: 15..###......#...#SH: 0Dex: 22..........#.#.##XL: 11 Next:  7% Place: Dungeon:11.......@.....##Noise: ===------  Time: 9840.7 (0.0)......*....###f=ib) +3 sling (chaos)......u....#Fire: b) +3 sling (chaos) PPP....?#.##..P......##P.......#f=i^u   purple ugly thing (drained)P.P....##PP...##You drain the purple ugly thing. _The purple ugly thing is lightly wounded.  f=irFire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a purple ugly thing (lightly wounded, lightly drained, 71% to hit)f=iҋ............###srcrip the Prestidigitator.........#..##Spriggan of Okawaru *****.#........#.##Health: 62/62 ========================#..........#Magic: 14/14 ========================f=i##..........#AC: 3Str: 4##......#.<##EV: 23Int: 15..###......#...#SH: 0Dex: 22..........#.#.##XL: 11 Next:  7% Place: Dungeon:11.......@.....##Noise: ===------  Time: 9840.7 (0.0)......(....###f=iߌJb) +3 sling (chaos)......(....#Fire: b) +3 sling (chaos) PPP..(.?#.##..P..(...##P...(...#f=i9u   purple ugly thing (drained)P.P.(..##PP.(.##Fire: b) +3 sling (chaos)f=igPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a purple ugly thing (lightly wounded, lightly drained, 71% to hit)  You shoot a sling bullet.  f=iUThe sling bullet barely misses the purple ugly thing.f=i9u.f=i i......f=i"21.7 (1 _f=i#*f=i,f=i<  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f=i7 vv, ally targ…)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!f=i82-----2Will/2 Jinx -Star f=i?f=iC_ _The purple ugly thing closely misses you.f=ir  You shoot a sling bullet.  The sling bullet hits the purple ugly thing.f=iG/  The purple ugly thing is lightly wounded.  The shooting star hits the purple ugly thing!!f=i ○The purple ugly thing is heavily wounded.f=iO O○vf=iӹ  The purple ugly thing is knocked back.  The shooting star hits the purple ugly thing!f=i;@ ○The purple ugly thing is severely wounded.f=iJ °°°.u)f=iL -=3f=iS I°°f=iW < _The purple ugly thing is knocked back.f=im ............###srcrip the Prestidigitator.........#..##Spriggan of Okawaru *****.#........#.##Health: 62/62 ========================#..........#Magic: 12/14 ====================----#..........#AC: 3f=i_n Str: 4##......#.<##EV: 23Int: 15..###......#...#SH: 0Dex: 22........°.#.#.##f=in XL: 11 Next:  7% Place: Dungeon:11.......@°....##Noise: ===------  Time: 9843.7 (0.0)......°.*..###b) +3 sling (chaos)f=in *........u..#Fire: b) +3 sling (chaos) PPP....?#.##f=i9o Will/2 Jinx -Star ..P......##P.......#u   purple ugly thing (drained)P.P....##PP...## _The purple ugly thing is knocked back.  f=i`o Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cyclef=io Shift-Dir - straight lineAim: a purple ugly thing (severely wounded, lightly drained, chance to call a  sprite on attack: 15%, 71% to hit)f=iD ............###srcrip the Prestidigitator.........#..##Spriggan of Okawaru *****.#........#.##Health: 62/62 ========================#..........#Magic: 12/14 ====================----#..........#AC: 3Str: 4##......#.<##EV: 23Int: 15f=i ..###......#...#SH: 0Dex: 22........°.#.#.##XL: 11 Next:  7% Place: Dungeon:11.......@°....##Noise: ===------  Time: 9843.7 (0.0)......°.(..###b) +3 sling (chaos)........u..#f=iK Fire: b) +3 sling (chaos) PPP....?#.##Will/2 Jinx -Star ..P......##P.......#u   purple ugly thing (drained)P.P....##PP...##f=i~ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef=i Aim: a purple ugly thing (severely wounded, lightly drained, chance to call a  sprite on attack: 15%, 71% to hit)  You shoot a sling bullet.  The sling bullet hits the purple ugly thing.f=iHD*Shift-Dir - straight line  Aim: a purple ugly thing (severely wounded, lightly drained, chance to call a  sprite on attack: 15%, 71% to hit)  You shoot a sling bullet.  The sling bullet hits the purple ugly thing.  The purple ugly thing is severely wounded.f=i' f=igu.  A giggling sprite leaps out and smacks the purple ugly thing with its own body.f=ip.Y...u.f=i/#4.7 (1f=i6f=i;j _The purple ugly thing is severely wounded.f=i+ (((((You shoot a sling bullet.f=i ;*f=i$~u.?.. _The purple ugly thing is severely wounded.You shoot a sling bullet.  The sling bullet completely misses the purple ugly thing.makes the purple ugly thing trip over its own  underside.  f=iTThe purple ugly thing is severely wounded.f=ip%5f=ilf=i=^ _The purple ugly thing barely misses you.f=i r  You shoot a sling bullet.  The sling bullet hits the purple ugly thing.f=igy  The purple ugly thing is severely wounded.f=i@i%6f=iof=i sb _The purple ugly thing completely misses you.f=ig M very poisoned, dra…)_The purple ugly thing completely misses you. f=ig  You shoot a sling bullet.  The sling bullet hits the purple ugly thing!  The purple ugly thing is poisoned.f=i ;*f=i x.!  The purple ugly thing is poisoned.  The purple ugly thing is almost dead.  A giggling sprite leaps out and makes the purple ugly thing trip over its own  underside.  You kill the purple ugly thing!f=i 1   f=i :Okawaru accepts your kill.f=i :127f=i f=i i _The jinxing sprites lose interest in you.f=i  #..## #..#.## #..... ##.<#..###......#...# ........#.#.#...## ### ....# PPP....?#.#..P......## ...#.f=if=i 6---8.3 (0.6f=iYf=if=iq3==f=iDf=i ,f=if=if=i\f=i!f=if=i.f=if=i=f=i:==f=iCf=if=iSf=if=i f=i`f=if=in _You start resting.Magic restored.f=i:---f=i&.55.3 (7.0f=it(`4==6.3 (8 _f=is/f=iK2f=i]Pf=iPf=iRf=iYf=i],f=iaW _You start waiting.f=igf=i!q+7.3 (1f=iq*8.3 (2f=i)xf=i{K _Something bites the fungus! The fungus begins to die.f=iП3f=if=iBf=inW _You start waiting.f=if=iF'60f=i!E==f=if=ik _Your orb has finished recharging its magic.f=iS3f=iDZf=ig,f=ijf=it SS   water moccasin (wandering)You encounter a water moccasin.f=i|H1.3 (1f=iÇf=i*2.3 (2f=iC _You hear an angry hiss.f=iN-. .#..## #.#.## #.#. #...#.S ##......#.<##.###......#...#.#.#.##.##....###P.#PPP....?#.##P..P......##f=iP.##.P.P....##.PP...###....#.f=iK.Sf=i8&f=in'*9 (0.6f=i.f=i'1f=i-..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 62/62 ========================. #..........#Magic: 14/14 ========================.. ##......#.<##AC: 3Str: 4S*.###......#...#EV: 23Int: 15..**.......#.#.##SH: 0Dex: 22....**........##XL: 11 Next: 12% Place: Dungeon:11......*@....###Noise: ---------  Time: 9862.9 (0.0)P...........#b) +3 sling (chaos)PPPP....?#.##Fire: b) +3 sling (chaos) P..P......f=i##Will/2 PP.......##.P.P....##S   water moccasin (wandering).PP...###....#.  You encounter a water moccasin. _You hear an angry hiss.  Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (wandering, hasn't noticed you, 58% to hit)f=i ..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 62/62 ========================. #..........#Magic: 14/14 ========================.. ##......#.<##AC: 3Str: 4S(.###......#...#EV: 23f=i= zInt: 15..((.......#.#.##SH: 0Dex: 22....((........##f=il XL: 11 Next: 12% Place: Dungeon:11......(@....###Noise: ---------  Time: 9862.9 (0.0)P...........#f=i [b) +3 sling (chaos)PPPP....?#.##Fire: b) +3 sling (chaos) P..P......##f=iҖ Will/2 PP.......##.P.P....##S   water moccasin (very poisoned)f=i> .PP...###....#.  Shift-Dir - straight lineAim: a water moccasin (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet.  The water moccasin hisses angrily.  The sling bullet hits the water moccasin.  The water moccasin is poisoned.f=iv% D.  Aim: a water moccasin (wandering, hasn't noticed you, 58% to hit)  You shoot a sling bullet.  The water moccasin hisses angrily.sling bullet hits the water moccasin.water moccasin is poisoned.lightly wounded.f=i& G.Sf=i( SA nearby fungus withers and dies.f=i* D.Sf=i@4 ......S 2 water moccasins (1 very poisoned)f=i5 4===3.9 (1f=i< f=i? _ _You encounter a water moccasin.f=ir..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 62/62 ========================. #..........#Magic: 14/14 ========================.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15...........#.#.##SH: 0Dex: 22..S**.........##XL: 11 Next: 12% Place: Dungeon:11.....**@....###Noise: ===------  Time: 9863.9 (0.0)P...........#f=ib) +3 sling (chaos)PPPP....?#.##Fire: b) +3 sling (chaos) P..P......##Will/2 P........##SP.P....##SS 2 water moccasins (1 very poisoned).PP...###f=iݜ....#.  A nearby fungus withers and dies. _You encounter a water moccasin.Fire: b) +3 sling (chaos)f=ioPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, very poisoned, 58% to hit)f=i~..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 62/62 ========================. #..........#Magic: 14/14 ========================.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15((.........#.#.##f=iSH: 0Dex: 22..(((.........##XL: 11 Next: 12% Place: Dungeon:11.....((@....###Noise: ===------  Time: 9863.9 (0.0)P...........#b) +3 sling (chaos)PPPP....?#.##Fire: b) +3 sling (chaos) P..P......##Will/2 P........##SP.P....##SS 2 water moccasins (1 very poisoned).PP...###f=iP....#.  Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef=i Aim: a water moccasin (moderately wounded, very poisoned, 58% to hit)  You shoot a sling bullet.  The sling bullet misses the water moccasin.f=i8T9S.f=iU0Bf=iV@.Sf=iW7S.f=iX0Ff=iDa.....B   boulder beetle (wandering)SS 2 water moccasins (1 very poisoned)F   bullfrog (wandering)f=ib,5.0 (1.1f=iZif=iTk  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a water moccasin (moderately wounded, very poisoned, 58% to hit)  f=ik You shoot a sling bullet.  The sling bullet misses the water moccasin. _You encounter a boulder beetle. You encounter a bullfrog.f=i7 ..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 62/62 ========================. #..........#Magic: 14/14 ========================.. ##......#.<##AC: 3Str: 4B..###......#...#EV: 23Int: 15...........#.#.##SH: 0Dex: 22...S*.........##f=i 1XL: 11 Next: 12% Place: Dungeon:11.....**@....###Noise: ===------  Time: 9865.0 (0.0)P...........#b) +3 sling (chaos)PPPP....?#.##Fire: b) +3 sling (chaos) P.SP......##Will/2 f=i SP........##.P.P....##B   boulder beetle (wandering).PP...###f=i SS 2 water moccasins (1 very poisoned)F...#.F   bullfrog (wandering)  f=i The sling bullet misses the water moccasin. _You encounter a boulder beetle. You encounter a bullfrog.Fire: b) +3 sling (chaos)f=iE oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, very poisoned, 58% to hit)f=iF ..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 62/62 ========================. #..........#Magic: 14/14 ========================.. ##......#.<##AC: 3Str: 4B..###......#...#EV: 23Int: 15...........#.#.##SH: 0Dex: 22...*(.........##XL: 11 Next: 12% Place: Dungeon:11.....((@....###Noise: ===------  Time: 9865.0 (0.0)P...........#b) +3 sling (chaos)PPPP....?#.##Fire: b) +3 sling (chaos) f=i P.SP......##Will/2 P........##.P.P....##B   boulder beetle.PP...###SS 2 water moccasins (1 very poisoned)F...#.F   bullfrog  Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cyclef=i Shift-Dir - straight lineAim: a water moccasin (moderately wounded, very poisoned, 58% to hit)  You shoot a sling bullet.  The bullfrog croaks.f=i strong, 1 very p…)Shift-Dir - straight line  Aim: a water moccasin (moderately wounded, very poisoned, 58% to hit)  You shoot a sling bullet.  The bullfrog croaks.  The sling bullet hits the water moccasin!water moccasin seems to grow stronger.f=if=i  .SThe water moccasin is severely wounded.You feel your willpower return. BYou hear an angry hiss. .SYou encounter a boulder beetle..F.SB.B 2 boulder beetles (1 wandering, 1 rol…)6.0 (1BB _The boulder beetle curls into a ball and begins rolling!f=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f=iQ+ .  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!f=i,9S.f=i-A.Ff=i/uB.○Bf=i1_vSf=i0V †A nearby fungus withers and dies.The shooting star hits the water moccasin!!  You kill the water moccasin!f=i\Brolling)   water moccasinf=i○○Bf=it9S.f=i8F.f=iv°°vv°vvvf=i3/632----4-7Will/2 Jinx -Star f=i8°f=i&P _Okawaru accepts your kill.f=i..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 63/63 ========================. #..........#Magic: 12/14 ====================----.. ##......#.<##AC: 3Str: 4°°.###......#...#EV: 23Int: 15..B........#.#.##SH: 0f=i/:Dex: 22.......vv.....##XL: 11 Next: 14% Place: Dungeon:11.....°†@....###Noise: ==-------  Time: 9867.0 (0.0)P.....vvv...#b) +3 sling (chaos)PPPP.S..?#.##Fire: b) +3 sling (chaos) P..P......##Will/2 Jinx -Star f=i^.B.......##.P.P....##BB 2 boulder beetles (1 rolling)f=iO.PPF..###S   water moccasin....#.F   bullfrog  f=inYou kill the water moccasin! _Okawaru accepts your kill.f=i Fire: b) +3 sling (chaos)f=i݊Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef=ihAim: a water moccasin (chance to call a sprite on attack: 56%, 58% to hit)f=i..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 63/63 ========================. #..........#Magic: 12/14 ====================----.. ##......#.<##f=i%$AC: 3Str: 4°°.###......#...#EV: 23Int: 15..B........#.#.##SH: 0Dex: 22.......vv.....##XL: 11 Next: 14% Place: Dungeon:11.....°†@....###Noise: ==-------  Time: 9867.0 (0.0)f=iLHP.....(vv...#b) +3 sling (chaos)PPPP.(..?#.##f=ipFire: b) +3 sling (chaos) P..P(.....##Will/2 Jinx -Star f=i.B.(.....##.P(P....##f=iBBB 2 boulder beetles (1 rolling).*PF..###S   water moccasin (ally target)f=i....#.F   bullfrog  f=i Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cyclef=i-Shift-Dir - straight lineAim: a water moccasin (chance to call a sprite on attack: 56%, 58% to hit)  f=iPkYou shoot a sling bullet.  The sling bullet misses the water moccasin.f=iaf=i$& Shift-Dir - straight lineAim: a water moccasin (chance to call a sprite on attack: 56%, 58% to hit)  You shoot a sling bullet.  The sling bullet misses the water moccasin.  f=i& The sling bullet hits thf=i'' *e fungus. The fungus begins to die.  f=i' Nothing appears to happen.f=i& B ○f=i MvThe fungus is lightly damaged.f=i z  The shooting star hits the water moccasin!!f=i> ○The water moccasin is severely wounded.○vf=iB v○○v○Bf=iC 3○f=iGD 9F.f=iD P○Bf=iE M○vf=i2F P○vf=iF !○f=iF 'vf=ipG J○vf=i R ..°°B..°°.°@°°°.S..   boulder beetle (Pf=i T 2=8.0 (1f=iZ °B..°°°@°°°○Bf=i+^ S _The water moccasin is knocked back. The boulder beetle leaps!f=i..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 63/63 ========================. #..........#Magic: 12/14 ====================----.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15..°........#.#.##SH: 0Dex: 22...°B..°°.....##XL: 11 Next: 14% Place: Dungeon:11......°@°...###Noise: ===------  Time: 9868.0 (0.0)P....v*°v...#b) +3 sling (chaos)PPPP.*v.?f=i#.##Fire: b) +3 sling (chaos) P..PSv....##Will/2 Jinx -Star .○.......##.P.PF...##B   boulder beetle (rolling).PP...###S   water moccasin (ally target)....#.F   bullfrog _The water moccasin is knocked back. The boulder beetle leaps!  Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (severely wounded, ally target, chance to call a sprite  on attack: 56%, 58% to hit)f=i+y..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 63/63 ========================. #..........#Magic: 12/14 ====================----.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15..°........#.#.##SH: 0Dex: 22...°B..°°.....##XL: 11 Next: 14% Place: Dungeon:11......°@°...###Noise: ===------  Time: 9868.0 (0.0)P....v(°v...#b) +3 sling (chaos)PPPP.(vf=iy.?#.##Fire: b) +3 sling (chaos) P..P*v....##Will/2 Jinx -Star .○.......##.P.PF...##B   boulder beetle (rolling).PP...###S   water moccasin (ally target)....#.F   bullfrog  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (severely wounded, ally target, chance to call a sprite  on attack: 56%, 58% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.f=iNstrong, ally target)f=i[MAim: a water moccasin (severely wounded, ally target, chance to call a sprite  on attack: 56%, 58% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.  f=iAThe water moccasin seems to grow stronger.  The water moccasin is severely wounded.f=idpS.○vf=i,ef=i:t .The shooting star hits the water moccasin!!  You kill the water moccasin!f=i|(*F   bullfrogf=i/○f=ij"○f=i1vf=iP○vf=iLFvf=i'f=i  (ally target)  Okawaru accepts your kill.The shooting star hits the bullfrog!!f=iX ○The bullfrog is almost dead.f=ijU○Bf=iM○Bf=iԚBv○f=iU †The bullfrog is knocked back. The shooting star hits the bullfrog!!  You kill the bullfrog!f=iQ(*B, ally target)f=iC+○f=iN..°....°B@.°v.°.°°†°°...°f=iU| 69.0 (1 _Okawaru accepts your kill.f=iW[°B°°°°°°Bf=iS^j _Your +0 lightning rod (2/4) has regained one charge.f=i3 ..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 63/63 ========================. #..........#Magic: 12/14 ====================----.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15...........#.#.##SH: 0Dex: 22....°.........##XL: 11 Next: 16% Place: Dungeon:11.....°B@....###f=i4 Noise: ===------  Time: 9869.0 (0.0)P....°v.°...#b) +3 sling (chaos)PPPP..°°?#.##Fire: b) +3 sling (chaos) P..P†°....##Will/2 Jinx -Star .°.......##.P.P°...##B   boulder beetle (rolling, ally target).PP...###f=i4 ....#. _Your +0 lightning rod (2/4) has regained one charge.  f=i4 *Fire: b) +3 sling (chaos)f=i'5 fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (rolling, ally target, chance to call a sprite on attack:38%, 93% to hit)f=i ..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 63/63 ========================. #..........#Magic: 12/14 ====================----.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15...........#.#.##SH: 0Dex: 22f=ib w....°.........##XL: 11 Next: 16% Place: Dungeon:11.....°*@....###Noise: ===------  Time: 9869.0 (0.0)P....°v.°...#b) +3 sling (chaos)PPPP..°°?#.##Fire: b) +3 sling (chaos) P..P†°....##Will/2 Jinx -Star .°.......##.P.P°...##B   boulder beetle (rolling, ally target)f=i `.PP...###....#.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (rolling, ally target, chance to call a sprite on attack:38%, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.f=iB Jresistant, a…)f=i9 f=i *Shift-Dir - straight line  Aim: a boulder beetle (rolling, ally target, chance to call a sprite on attack:38%, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle but does no damage.boulder beetle suddenly seems more resistant.f=iz .  A giggling sprite leaps out and smacks the boulder beetle with its own antenna.The boulder beetle is lightly wounded.f=i dA nearby fungus withers and dies.The shooting star hits the boulder beetle!f=i ○The boulder beetle is lightly wounded.f=i0..B.†.°.......Bf=i+70.0 (1f=if=i9 _The boulder beetle is knocked back.f=i|..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 63/63 ========================. #..........#Magic: 12/14 ====================----.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15...........#.#.##SH: 0f=iDex: 22......B.......##XL: 11 Next: 16% Place: Dungeon:11......†@....###Noise: ===------  Time: 9870.0 (0.0)P.....°.....#b) +3 sling (chaos)PPPP....?#.##Fire: b) +3 sling (chaos) P..P†.....##Will/2 Jinx -Star .........##.P.P....##B   boulder beetle (rolling, resistant, d…)..P...###....#. _The boulder beetle is knocked back.  Fire: b) +3 sling (chaos)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, unusually resistant, lightly  drained, chance to call a sprite on attack: 45%, 93% to hit)f=i..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 63/63 ========================. #..........#Magic: 12/14 ====================----.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15...........#.#.##SH: 0Dex: 22......B.......##XL: 11 Next: 16% Place: Dungeon:11......†@....###Noise: ===------  Time: 9870.0 (0.0)P.....°.....#f=iO^b) +3 sling (chaos)PPPP....?#.##Fire: b) +3 sling (chaos) P..P†.....##Will/2 Jinx -Star .........##.P.P....##B   boulder beetle (rolling, frenzied, re…)..P...###....#.  Aim: a boulder beetle (lightly wounded, rolling, unusually resistant, lightly  drained, chance to call a sprite on attack: 45%, 93% to hit)  You shoot a sling bullet.  The sling bullet hits the boulder beetle.  f=i}The boulder beetle flies into a frenzy!  The boulder beetle is moderately wounded.f=ihTB..frenzied, resistant, You shoot a sling bullet.  The sling bullet hits the boulder beetle.  The boulder beetle flies into a frenzy!  The boulder beetle is moderately wounded.The boulder beetle completely misses you.The boulder beetle stops rolling and uncurls.f=i=V33------------====1.0 (1f=iK`f=ib4 _The boulder beetle bites you!!f=i` f=ib MRead which item? Scrolls  g - 2 scrolls of fog  i - 2 scrolls of identifyx - a scroll of amnesia  W - a scroll of brand weapon  p - a scroll of poison f=iJc " I - 3 scrolls of immolation  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedf=iy f=i΀ ..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 33/63 ============------------. #..........#Magic: 12/14 ====================----.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15...........#.#.##SH: 0Dex: 22......B.......##XL: 11 Next: 16% Place: Dungeon:11f=i} ......†@....###Noise: ====-----  Time: 9871.0 (0.0)P...........#b) +3 sling (chaos)PPPP....?#.##Fire: b) +3 sling (chaos) P..P†.....##Will/2 Jinx -Star .........##.P.P....##B   boulder beetle (frenzied, resistant, …)..P...###....#.  The sling bullet hits the boulder beetle.  f=i The boulder beetle flies into a frenzy!  The boulder beetle is moderately wounded.The boulder beetle completely misses you.The boulder beetle stops rolling and uncurls. _The boulder beetle bites you!!f=iLJ P  Okay, then.f=iX f=i f=i . _f=if=iaEquip or unequip which item? f=i - - Unarmed Hand Weapons (go to first with ))  b - a +3 sling of chaos (weapon) f=i"< a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Armour (go to first with [)  c - an orb of stardust (worn)  d - a +0 robe (worn)  e - a +0 cloak (worn) f=iE l - a +0 cloak of air Jewellery (go to first with "=) f=ig j - a +5 ring of evasion (worn)[?] describe selected f=i[!] equip|wield|wear|put on[tab] equip|unequip f=iRf=if=i^!..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 33/63 ============------------. #..........#Magic: 12/14 ====================----.. ##......#.<##f=i&AC: 3Str: 4...###......#...#EV: 23Int: 15...........#.#.##SH: 0Dex: 22......B.......##XL: 11 Next: 16% Place: Dungeon:11......†@....###Noise: ====-----  Time: 9871.0 (0.0)P...........#b) +3 sling (chaos)PPPP....?#.##f=ig{Fire: b) +3 sling (chaos) P..P†.....##Will/2 Jinx -Star .........##.P.P....##f=iB   boulder beetle (frenzied, resistant, …)..P...###....#.  f=iThe boulder beetle flies into a frenzy!  The boulder beetle is moderately wounded.The boulder beetle completely misses you.f=i=The boulder beetle stops rolling and uncurls. _The boulder beetle bites you!! _Okay, then.f=i(P  Okay, then.f=i[)f=iK.f=i=0. _f=i f=iH Drink which item? Potions  g - a potion of magic  h - 3 potions of haste  w - 2 potions of heal woundsf=i b - 3 potions of brilliance  m - 2 potions of might  C - a potion of cancellation  A - 3 potions of attraction  L - 3 potions of lignification  M - 3 potions of mutation  j - 2 potions of moonshine [!] read|quaff|evoke[?] describe selectedf=if=i{f=i3..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 33/63 ============------------. #..........#f=iMagic: 12/14 ====================----.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15...........#.#.##SH: 0Dex: 22......B.......##XL: 11 Next: 16% Place: Dungeon:11f=i......†@....###Noise: ====-----  Time: 9871.0 (0.0)P...........#f=i b) +3 sling (chaos)PPPP....?#.##Fire: b) +3 sling (chaos) f=i{P..P†.....##Will/2 Jinx -Star .........##.P.P....##B   boulder beetle (frenzied, resistant, …)f=i..P...###....#.  f=iϤThe boulder beetle is moderately wounded.The boulder beetle completely misses you.The boulder beetle stops rolling and uncurls. f=iQ_The boulder beetle bites you!! _Okay, then. _Okay, then.f=iBf=i B   boulder beetleB   boulder beetle (frenzied, resistant, …)f=i&56f=ir==========---2.0 (1f=iuf=ir _You feel much better. The boulder beetle closely misses you.f=iRf=iURead which item? f=i ~Scrolls  g - 2 scrolls of fog  i - 2 scrolls of identifyf=ifTx - a scroll of amnesia  W - a scroll of brand weapon f=iG p - a scroll of poison  I - 3 scrolls of immolation f=i$ V - a scroll of vulnerability f=i[!] read|quaff|evoke[?] describe selectedf=i f=iږ f=i *..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 56/63 =====================---. #..........#Magic: 12/14 ====================----.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15...........#.#.##SH: 0Dex: 22......B.......##XL: 11 Next: 16% Place: Dungeon:11B.....†@....###f=i Noise: =--------  Time: 9872.0 (0.0)P...........#b) +3 sling (chaos)PPPP....?#.##Fire: b) +3 sling (chaos) P..P†.....##Will/2 Jinx -Star .........##.P.P....##B   boulder beetle..P...###B   boulder beetle (frenzied, resistant, …)....#.  The boulder beetle completely misses you.The boulder beetle stops rolling and uncurls. _The boulder beetle bites you!! _Okay, then. _Okay, then. _You feel much better. The boulder beetle closely misses you.f=i f=i1 Really read the scroll of poison? Y - Yes f=i ' N - Nof=iNc f=ivx ..........#..##srcrip the Prestidigitator#........#.##Spriggan of Okawaru *****.#..........#Health: 56/63 =====================---. #..........#Magic: 12/14 ====================----.. ##......#.<##AC: 3Str: 4...###......#...#EV: 23Int: 15...........#.#.##SH: 0Dex: 22......B.......##XL: 11 Next: 16% Place: Dungeon:11.B....†@....###Noise: =--------  Time: 9872.0 (0.0)P...........#b) +3 sling (chaos)f=i9y PPPP....?#.##Fire: b) +3 sling (chaos) P..P†.....##Will/2 Jinx -Star .........##.P.P....##B   boulder beetle..P...###B   boulder beetle (frenzied, resistant, …)....#. _The boulder beetle bites you!! _Okay, then. _Okay, then. _You feel much better. The boulder beetle closely misses you.The air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust.f=i §§§§§§§§§§§§§§§§§§§§§§§§§§§ ##§§§§§§§§§###§§§§§§§§§§§§§§§§§#§#§§§§§§§B§§§§§§§§§§§§@§§§§§§§§§§§§§§§f=i q§§§§§#§§§P§§§§§§§§§§§§§§§§P§P§§§§§§P§§§)§§§§#§ _Okay, then. _You feel much better. The boulder beetle closely misses you.  The air fills with toxic fumes!  f=i? As you read the scroll of poison, it crumbles to dust.  The boulder beetle seems less drained. The boulder beetle misses you.f=i\ Y3==3.0 (1f=i f=i \ _The boulder beetle closely misses you.f=ip f=i0 Fire/throw/use which item? ([*] to toss any item) Hand Weapons (go to first with ))  b - a +3 sling of chaos (weapon) Missiles (go to first with ()f - 5 boomerangs  f=ix Vg - 33 poisoned darts Wands (go to first with /)c - a wand of iceblast (7)  e - a wand of paralysis (22)  p - a wand of polymorph (4) Scrolls (go to first with ?) f=iҶ  I - 3 scrolls of immolation  V - a scroll of vulnerability Miscellaneous (go to first with })  g - a +0 lightning rod (2/4)g=ig=i..........#..##srcrip the Prestidigitator#§§§§§§§§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 56/63 =====================---§ #§§§§§§§§..#Magic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3g=iStr: 4§§§###§§§§§§#...#EV: 23Int: 15§§§§§§§§§§§#§#§##SH: 0Dex: 22§§§§§§B§§§§§§§##XL: 11 Next: 16% Place: Dungeon:11.B§§§§§@§§§§###Noise: =--------  Time: 9873.0 (0.0)P§§§§§§§§§§§#b) +3 sling (chaos)PPPP§§§§§#§##Fire: b) +3 sling (chaos) P§§P§§§§§§##g=iBWill/2 Jinx -Star g=ijN§§§§§§§§§##§P§P§§§§##B   boulder beetle§§P§§§###B   boulder beetle (frenzied, resistant)§§§§#§g=iThe boulder beetle seems less drained. The boulder beetle misses you. _The boulder beetle closely misses you.Throw: 33 darts (poison)Press: ? - help, Shift-Dir - straight lineg=iAim: a boulder beetle (moderately wounded, frenzied and wild, unusually  resistant, chance to call a sprite on attack: 38%, 92% to hit)g=i ..........#..##srcrip the Prestidigitator#§§§§§§§§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 56/63 =====================---g=i3§ #§§§§§§§§..#Magic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3Str: 4§§§###§§§§§§#...#EV: 23Int: 15§§§§§§§§§§§#§#§##SH: 0Dex: 22§§§§§§B§§§§§§§##XL: 11 Next: 16% Place: Dungeon:11.B§§§§§@§§§§###Noise: =--------  Time: 9873.0 (0.0)P§§§§§§§§§§§#b) +3 sling (chaos)g=iPPPP§§§§§#§##Fire: b) +3 sling (chaos) P§§P§§§§§§##Will/2 Jinx -Star §§§§§§§§§##§P§P§§§§##B   boulder beetleg=i#§§P§§§###B   boulder beetle (frenzied, resistant, …)§§§§#§g=i7Aim: a boulder beetle (moderately wounded, frenzied and wild, unusually  resistant, chance to call a sprite on attack: 38%, 92% to hit)  You throw a poisoned dart.  The poisoned dart hits the boulder beetle.  g=iyThe boulder beetle is poisoned.  The boulder beetle is moderately wounded.g=i{SBB(rolling, poisoned) The poisoned dart hits the boulder beetle.  The boulder beetle is poisoned.  The boulder beetle is moderately wounded.The boulder beetle completely misses you.engulfed in poison gas.  The boulder beetle is poisoned.g=iT274.0 (1g=i]g=i`N _The boulder beetle curls into a ball and begins rolling!g=ig=i%Evoke which item? Wands  c - a wand of iceblast (7)e - a wand of paralysis (22)  p - a wand of polymorph (4) Miscellaneous  g - a +0 lightning rod (2/4) [!] read|quaff|evoke[?] describe selectedg=i8 g=i?..........#..##srcrip the Prestidigitator#§§§§§§§§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 57/63 =====================---§ #§§§§§§§§..#Magic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3g=i?kStr: 4§§§###§§§§§§#...#EV: 23Int: 15§§§§§§§§§§§#§#§##SH: 0Dex: 22§§§§§§B§§§§§§§##g=i?XL: 11 Next: 16% Place: Dungeon:11.B§§§§§@§§§§###g=i?Noise: =--------  Time: 9874.0 (0.0)P§§§§§§§§§§§#b) +3 sling (chaos)PPPP§§§§§#§##Fire: b) +3 sling (chaos) g=i/@P§§P§§§§§§##Will/2 Jinx -Star §§§§§§§§§##g=ie@}§P§P§§§§##B   boulder beetle (rolling, poisoned)§§P§§§###g=i@B   boulder beetle (frenzied, resistant, …)§§§§#§g=i@The boulder beetle is poisoned.  The boulder beetle is moderately wounded.The boulder beetle completely misses you.g=i5AThe boulder beetle is engulfed in poison gas.  The boulder beetle is poisoned. _The boulder beetle curls into a ball and begins rolling!g=in^. .........#..##  srcrip the Prestidigitator #§§§§§§§§#.##  Spriggan of Okawaru *****. #§§§§§§§§..#  Health: 57/63 =====================--- § #§§§§§§§§..#  Magic: 13/14 ======================-- §§ ##§§§§§§#.<##  AC: 3Str: 4g=i^3 §§§###§§§§§§#...#  EV: 23Int: 15 §§§§§*§§§§§#§#§##  SH: 0Dex: 22 §§§§§§B§§§§§§§##  XL: 11 Next: 16% Place: Dungeon:11 g=i&_G.B§§§§§@§§§§###  Noise: =--------  Time: 9874.0 (0.0) g=iW_P§§§§§§§§§§§#  b) +3 sling (chaos) g=i_PPPP§§§§§#§##  Fire: b) +3 sling (chaos)  P§§P§§§§§§##  Will/2 Jinx -Star g=i_ §§§§§§§§§##  §P§P§§§§##g=i_ B   boulder beetle (rolling, poisoned) §§P§§§###g=i` B   boulder beetle (frenzied, resistant, …) §§§§#§g=i1`{The boulder beetle is poisoned. _The boulder beetle curls into a ball and begins rolling!  g=i[`Aiming: ThunderboltPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, frenzied and wild, unusually resistant,g=i`8poisoned, chance to call a sprite on attack: 38%)g=i..........#..##srcrip the Prestidigitator#§§§§§§§§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 57/63 =====================---§ #§§§§§§§§..#Magic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3Str: 4g=ib§§§###§§§§§§#...#EV: 23Int: 15§§§§§÷§§§§§#§#§##SH: 0Dex: 22§§§§§§÷§§§§§§§##XL: 11 Next: 16% Place: Dungeon:11.B§§§§§@§§§§###Noise: =--------  Time: 9874.0 (0.0)P§§§§§§§§§§§#b) +3 sling (chaos)g=igPPPP§§§§§#§##Fire: b) +3 sling (chaos) P§§P§§§§§§##g=iOWill/2 Jinx -Star §§§§§§§§§##§P§P§§§§##B   boulder beetle (rolling, poisoned)§§P§§§###g=iB   boulder beetle (frenzied, resistant, …)§§§§#§g=i;The boulder beetle is poisoned. g=i_The boulder beetle curls into a ball and begins rolling!  Aiming: ThunderboltPress: ? - help, Shift-Dir - straight lineg=i-Aim: a boulder beetle (lightly wounded, frenzied and wild, unusually resistant,poisoned, chance to call a sprite on attack: 38%)g=i H§Bthunderbolt hits the boulder beetle.  ompletely resists.  The boulder beetle is lightly wounded.  You hear an angry hiss.  The boulder beetle bites you!  The boulder beetle is engulfed in poison gas.g=i  §BThe boulder beetle looks even sicker.  The boulder beetle completely misses you.The boulder beetle is engulfed in poison gas.g=i$ §B very poisoned)g=i9% t40------=======5.0 (1g=i7* g=iP, ; _The boulder beetle looks even sicker.g=if g=ih Evoke which item? Wands  c - a wand of iceblast (7)g=ii e - a wand of paralysis (22)  p - a wand of polymorph (4) Miscellaneous  g - a +0 lightning rod (1/4) [!] read|quaff|evoke[?] describe selectedg=i&8g=i@g=iIr..........#..##srcrip the Prestidigitator#§§§§§§§§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 40/63 ===============---------§ #§§§§§§§§..#g=iJMMagic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3Str: 4§§§###§§§§§§#...#EV: 23Int: 15§§§§§§§§§§§#§#§##SH: 0Dex: 22§§§§§§B§§§§§§§##XL: 11 Next: 16% Place: Dungeon:11.§§B§§§@§§§§###Noise: =======--  Time: 9875.0 (0.0)g=iJP§§§§§§§§§§§#b) +3 sling (chaos)PPPP§§§§§#§##Fire: b) +3 sling (chaos) P§§P§§§§§§##g=imKWill/2 Jinx -Star §§§§§§§§§##§P§P§§§§##B   boulder beetle (rolling, very poisoned)§§P§§§###B   boulder beetle (frenzied, resistant, …)§§§§#§The boulder beetle bites you!  g=iKThe boulder beetle is engulfed in poison gas.  The boulder beetle looks even sicker.  The boulder beetle completely misses you.g=iKoThe boulder beetle is engulfed in poison gas. _The boulder beetle looks even sicker.g=ih{. .........#..##  srcrip the Prestidigitator #§§§§§§§§#.##  Spriggan of Okawaru *****. #§§§§§§§§..#  Health: 40/63 ===============--------- § #§§§§§§§§..#  Magic: 13/14 ======================-- §§ ##§§§§§§#.<##  AC: 3g=iiStr: 4 §§§###§§§§§§#...#  EV: 23Int: 15 §§§§§*§§§§§#§#§##  SH: 0Dex: 22 §§§§§§B§§§§§§§##  XL: 11 Next: 16% Place: Dungeon:11 .§§B§§§@§§§§###  Noise: =======--  Time: 9875.0 (0.0)g=ij P§§§§§§§§§§§#  b) +3 sling (chaos) PPPP§§§§§#§##  Fire: b) +3 sling (chaos)  g=ijP§§P§§§§§§##  Will/2 Jinx -Star  §§§§§§§§§##  §P§P§§§§## B   boulder beetle (rolling, very poisoned) §§P§§§### B   boulder beetle (frenzied, resistant, …) §§§§#§The boulder beetle is engulfed in poison gas. g=ij_The boulder beetle looks even sicker.  Aiming: ThunderboltPress: ? - help, Shift-Dir - straight lineg=i kAim: a boulder beetle (lightly wounded, frenzied and wild, unusually resistant,poisoned, chance to call a sprite on attack: 38%) g=i k..........#..##srcrip the Prestidigitator#§§§§§§§§#.##Spriggan of Okawaru *****.#§§§§§§§§..# g=iHealth: 40/63 ===============---------§ #§§§§§§§§..#Magic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3Str: 4§§§###§§§§§§#...#EV: 23Int: 15§§§§§÷§§§§§#§#§##SH: 0Dex: 22§§§§§§÷§§§§§§§## g=iXL: 11 Next: 16% Place: Dungeon:11.§§B§§§@§§§§###Noise: =======--  Time: 9875.0 (0.0)P§§§§§§§§§§§#b) +3 sling (chaos) g=iMgPPPP§§§§§#§##Fire: b) +3 sling (chaos) P§§P§§§§§§## g=i:Will/2 Jinx -Star §§§§§§§§§##§P§P§§§§##B   boulder beetle (rolling, very poisoned)§§P§§§###B   boulder beetle (frenzied, resistant, …)§§§§#§The boulder beetle is engulfed in poison gas. _The boulder beetle looks even sicker.  g=i7 Aiming: ThunderboltPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, frenzied and wild, unusually resistant,poisoned, chance to call a sprite on attack: 38%) g=iO§Bpoisoned, chance to call a sprite on attack: 38%)  The thunderbolt hits the boulder beetle.  The boulder beetle resists.  The boulder beetle is lightly wounded.  The lightning rod overheats! The boulder beetle barely misses you.  The boulder beetle is engulfed in poison gas. g=iP §BThe boulder beetle looks as sick as possible!  The boulder beetle is engulfed in poison gas. g=i$y§Bextremely po… g=is%*6.0 (1 g=iK+ g=ir.C _The boulder beetle looks as sick as possible! g=i I g=iKsRead which item? Scrolls  g=iK g - 2 scrolls of fog  i - 2 scrolls of identifyx - a scroll of amnesia  W - a scroll of brand weapon  I - 3 scrolls of immolation  g=iL V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selectedg=i; g=iB g=iL ..........#..##srcrip the Prestidigitator#§§§§§§§§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 40/63 ===============---------§ #§§§§§§§§..#Magic: 13/14 ======================--§§ ##§§§§§§#.<##g=i4M "AC: 3Str: 4§§§###§§§§§§#...#EV: 23Int: 15§§§§§§§§§§§#§#§##SH: 0Dex: 22§§§§§§B§§§§§§§##XL: 11 Next: 16% Place: Dungeon:11g=iN .§§§§B§@§§§§###Noise: =======--  Time: 9876.0 (0.0)P§§§§§§§§§§§#b) +3 sling (chaos)PPPP§§§§§#§##Fire: b) +3 sling (chaos) P§§P§§§§§§##Will/2 Jinx -Star §§§§§§§§§##§P§P§§§§##B   boulder beetle (rolling, extremely po…)§§P§§§###B   boulder beetle (frenzied, resistant, …)§§§§#§g=iMN GThe boulder beetle is lightly wounded.  The lightning rod overheats! The boulder beetle barely misses you.The boulder beetle is engulfed in poison gas.  The boulder beetle looks as sick as possible!  The boulder beetle is engulfed in poison gas. g=iyN ._The boulder beetle looks as sick as possible!g=iX P  Okay, then.g=iX g=i_ g=ib . _g=i.g=iž&Fire/throw/use which item? ([*] to toss any item) Hand Weapons (go to first with ))  b - a +3 sling of chaos (weapon) g=iFMissiles (go to first with ()f - 5 boomerangs  g - 32 poisoned darts Wands (go to first with /)c - a wand of iceblast (7)  g=iGe - a wand of paralysis (22)  p - a wand of polymorph (4) Scrolls (go to first with ?)  I - 3 scrolls of immolation g=io$ V - a scroll of vulnerability g=iMiscellaneous (go to first with })  g - a +0 lightning rod (inert)g=i_-g=iTW. .........#..##  srcrip the Prestidigitator #§§§§§§§§#.##  Spriggan of Okawaru *****. #§§§§§§§§..#  Health: 40/63 ===============--------- § #§§§§§§§§..#  Magic: 13/14 ======================-- §§ ##§§§§§§#.<##  AC: 3Str: 4 §§§###§§§§§§#...#  EV: 23Int: 15g=i$U §§§§§§§§§§§#§#§##  SH: 0Dex: 22 §§§§§§B§§§§§§§##  XL: 11 Next: 16% Place: Dungeon:11 .§§§§B§@§§§§###  Noise: =======--  Time: 9876.0 (0.0) g=iWUP§§§§§§§§§§§#  b) +3 sling (chaos) g=iU&PPPP§§§§§#§##  Fire: b) +3 sling (chaos)  g=iU]P§§P§§§§§§##  Will/2 Jinx -Star  §§§§§§§§§##  g=iU§P§P§§§§##g=iU< B   boulder beetle (rolling, extremely po…) §§P§§§###g=iSV B   boulder beetle (frenzied, resistant, …) §§§§#§ g=iwVq_The boulder beetle looks as sick as possible! _Okay, then.g=iV1Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, frenzied and wild, unusually resistant,poisoned, chance to call a sprite on attack: 38%, chance to affect: 54%)g=iv B@***g=i߹B*§g=ixB*§g=iB@§g=i@*@g=iN" B§Aim: a boulder beetle (lightly wounded, frenzied and wild, unusually resistant,poisoned, chance to call a sprite on attack: 38%, chance to affect: 54%)g=i˅..........#..##srcrip the Prestidigitator#§§§§§§§§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 40/63 ===============---------§ #§§§§§§§§..#Magic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3Str: 4§§§###§§§§§§#...#EV: 23Int: 15§§§§§§§§§§§#§#§##SH: 0Dex: 22§§§§§§*§§§§§§§##XL: 11 Next: 16% Place: Dungeon:11.§§§§B§@§§§§###Noise: =======--  Time: 9876.0 (0.0)P§§§§§§§§§§§#[1g=iy0;38Hb) +3 sling (chaos)PPPP§§§§§#§##Fire: b) +3 sling (chaos) P§§P§§§§§§##Will/2 Jinx -Star §§§§§§§§§##§P§P§§§§##B   boulder beetle (rolling, extremely po…)§§P§§§###B   boulder beetle (frenzied, resistant, …)§§§§#§ _The boulder beetle looks as sick as possible! g=i Q_Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, frenzied and wild, unusually resistant,poisoned, chance to call a sprite on attack: 38%, chance to affect: 54%)g=i\g=i §BThe boulder beetle resists with significant effort.  The boulder beetle bites the boulder beetle!!  The boulder beetle is engulfed in poison gas.g=iy   #§§§§§§§§#.##  #§§§§§§§§..#  § #§§§§§§§§..#  §§ ##§§§§§§#.<##  §§§###§§§§§§#...#  §§§§§§§§§§§#§#§## g=iW §§§§§§*§§§§§§§##  .§§§§§B@§§§§###  P§§§§§§§§§§§#  PPPP§§§§§#§##  g=iP§§P§§§§§§##  §§§§§§§§§##  g=iBR§P§P§§§§##  g=ig_§§P§§§### §§§§#§g=iUThe boulder beetle is engulfed in poison gas.  g=iThe boulder beetle looks as sick as possible!  The boulder beetle bites the boulder beetle but does no damage.is engulfed in poison gasg=i:.looks as sick as possiblehits you!!g=i   #§§§§§§§§#.##  #§§§§§§§§..#  § #§§§§§§§§..#  §§ ##§§§§§§#.<##  §§§###§§§§§§#...#  g=i§§§§§§§§§§§#§#§##  §§§§§§*§§§§§§§##  .§§§§§B@§§§§###  P§§§§§§§§§§§#  PPPP§§§§§#§##  P§§P§§§§§§##  §§§§§§§§§## g=i.§P§P§§§§## §§P§§§### g=io§§§§#§ g=i ☼☼☼§§BB@§☼☼☼§§§§§☼Bextremely poisoned)☼Ouch! That really hurt!* * * LOW HITPOINT WARNING * * *g=i&7/63 -------------=====--7.0 (1g=iSg=iC _The boulder beetle stops rolling and uncurls.g=i(2 g=i&6 Drink which item? Potions  g - a potion of magic  h - 3 potions of haste  w - a potion of heal woundsb - 3 potions of brilliance  m - 2 potions of might  C - a potion of cancellation  A - 3 potions of attraction  L - 3 potions of lignification  M - 3 potions of mutation g=i6  j - 2 potions of moonshine [!] read|quaff|evoke[?] describe selectedg=iuEg=isJg=iQ..........#..##srcrip the Prestidigitator#§§§§§§§§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 7/63==----------------------§ #§§§§§§§☼..#Magic: 13/14 ======================--g=ihR§§ ##§§§§§§#.<##AC: 3Str: 4§§§###§§§§§§#...#EV: 23Int: 15g=iS§§§§§§§§§☼§#§#§##SH: 0Dex: 22§§§☼§§B§§§§§§§##XL: 11 Next: 16% Place: Dungeon:11g=iS.§§§§§B@§☼§§###Noise: =====----  Time: 9877.0 (0.0)P§§§§§§§§§§§#b) +3 sling (chaos)g=iShPPPP§§§§§#§##Fire: b) +3 sling (chaos) P§§P§§☼§§§##g=iT Will/2 Jinx -Star §☼§§§§§☼§##§P§P§§§§##g=i@TTB   boulder beetle (extremely poisoned)§§P§☼§###B   boulder beetle (frenzied, resistant, …)g=ijT§§§§#§The boulder beetle is engulfed in poison gas.  g=iTThe boulder beetle looks as sick as possible!  The boulder beetle hits you!!  Ouch! That really hurt!* * * LOW HITPOINT WARNING * * * g=iTD_The boulder beetle stops rolling and uncurls.g=i _ §You feel much better. The boulder beetle looks more healthy.  The boulder beetle bites the boulder beetle.  The boulder beetle dies!g=iCg'☼§§§§☼☼☼☼☼☼§☼☼§☼☼B   boulder beetle (frenzied, resistant, …)g=ijL29/63=========23=----8.0 (1  The boulder beetle bites the boulder beetle.  The boulder beetle dies! _Okawaru is honoured by your kill.  Training target 10.0 for Fighting reached!  Your Fighting skill increases to level 10!  You need to enable at least one skill for training.g=i5t/  --more--g=i6g=i:M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting  10.0  17.0  -2   i - Spellcasting   1.3   1.4  +2      g=i%;S    g=iV; b - Unarmed Combat   0.0   1.4  -2   j - Hexes   8.0   6.4  +2  g=i}; c - Throwing   0.0   1.0   0   k - Translocations   6.1   3.5  +4      g=it< l - Fire Magic   0.7   1.4  -2   d - Short Blades   0.0   0.8  +1       e - Ranged Weapons   7.7   8.0   0   m - Invocations   0.0   1.0   0       n - Evocations  10.0   7.1  +3   f - Armour   0.0   1.7  -3       g - Dodging   4.0   3.0  +3       h - Stealth   0.0   0.4  +5  g=i!=[12;61H                                g=ia=!            g=i=        g=i=You need to enable at least one skill.[?] Helpg=i=G[=] set a skill target  g=i=[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsg=i\\> j + Hexes 8.0g=ig=ig=i..........#..##srcrip the Prestidigitator#§☼§§§§☼§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 29/63 ===========-------------§ #§§§§§§§☼..#Magic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3Str: 4§§§###§§§§§§#...#EV: 23Int: 15g=i%§§§§§§§§§☼§#§#§##SH: 0Dex: 22☼§§☼§§B§§§§§§§##XL: 11 Next: 23% Place: Dungeon:11.§☼§§§§@§☼☼§###Noise: =--------  Time: 9878.0 (1.0)P☼§§§§§§§§§§#b) +3 sling (chaos)g=iljPPPP§§☼§☼#§##Fire: b) +3 sling (chaos) P§§P§§☼§§§##g=iWill/2 Jinx -Star §☼§§☼§☼☼§##☼P§P§§§§##B   boulder beetle (frenzied, resistant, …)§§P§☼§###g=i§§§§#§The boulder beetle bites the boulder beetle.  The boulder beetle dies! g=i<&_Okawaru is honoured by your kill.Training target 10.0 for Fighting reached!  Your Fighting skill increases to level 10!You need to enable at least one skill for training.g=ig=iTg=i. _ g=i..........#..##srcrip the Prestidigitator#§☼§§§§☼§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 29/63 ===========-------------§ #§§§§§§§☼..#Magic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3Str: 4§§§###§§§§§§#...#EV: 23Int: 15 g=i§§§§§§§§§☼§#§#§##SH: 0Dex: 22☼§§☼§§B§§§§§§§##XL: 11 Next: 23% Place: Dungeon:11.§☼§§§§@§☼☼§###Noise: =--------  Time: 9878.0 (0.0)P☼§§§§§§§§§§#b) +3 sling (chaos)PPPP§§☼§☼#§##Fire: b) +3 sling (chaos) P§§P§§☼§§§##Will/2 Jinx -Star §☼§§☼§☼☼§##☼P§P§§§§## g=iGB   boulder beetle (frenzied, resistant, …)§§P§☼§###§§§§#§ _Okawaru is honoured by your kill. g=iSTraining target 10.0 for Fighting reached!  Your Fighting skill increases to level 10! _You need to enable at least one skill for training.  Press: ? - help, v - describe, . - travelThe floor, spattered with blood. g=iu  §@  Training target 10.0 for Fighting reached!  Your Fighting skill increases to level 10! _You need to enable at least one skill for training.  Press: ? - help, v - describe, . - travelThe floor, spattered with blood.  There is a cloud of poison gas here. g=il/ B§Here: a boulder beetle (lightly wounded, frenzied and wild, unusually  resistant, unaware, chance to call a sprite on attack: 38%) floor, spattered with blood.$g=i > ..........#..##srcrip the Prestidigitator#§☼§§§§☼§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 29/63 ===========-------------§ #§§§§§§§☼..#Magic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3Str: 4§§§###§§§§§§#...#EV: 23Int: 15$g=io> r§§§§§§§§§☼§#§#§##SH: 0Dex: 22☼§§☼§§B§§§§§§§##XL: 11 Next: 23% Place: Dungeon:11.§☼§§§§@§☼☼§###$g=i> Noise: =--------  Time: 9878.0 (0.0)P☼§§§§§§§§§§#b) +3 sling (chaos)$g=i> PPPP§§☼§☼#§##Fire: b) +3 sling (chaos) $g=i> P§§P§§☼§§§##Will/2 Jinx -Star §☼§§☼§☼☼§##☼P§P§§§§##$g=i? .B   boulder beetle (frenzied, resistant, …)§§P§☼§###§§§§#§$g=iB? Your Fighting skill increases to level 10! _You need to enable at least one skill for training.  $g=ih? Press: ? - help, v - describe, . - travelHere: a boulder beetle (lightly wounded, frenzied and wild, unusually  $g=i? bresistant, unaware, chance to call a sprite on attack: 38%)  The floor, spattered with blood.$g=iA $g=iGI $g=iL . _$g=i3$g=i$g=i5F _Unknown command.'g=i'g=i Really sprint into that cloud of poison gas? Y - Yes  N - No'g=i 'g=i u..........#..##srcrip the Prestidigitator#§☼§§§§☼§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 29/63 ===========-------------§ #§§§§§§§☼..#'g=i  Magic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3Str: 4§§§###§§§§§§#...#EV: 23Int: 15§§§§§§§§§☼§#§#§##'g=i SH: 0Dex: 22☼§§☼§§B§§§§§§§##XL: 11 Next: 23% Place: Dungeon:11.§☼§§§§@§☼☼§###Noise: =--------  Time: 9878.0 (0.0)P☼§§§§§§§§§§#b) +3 sling (chaos)PPPP§§☼§☼#§##Fire: b) +3 sling (chaos) P§§P§§☼§§§##Will/2 Jinx -Star 'g=i% §☼§§☼§☼☼§##☼P§P§§§§##B   boulder beetle (frenzied, resistant, …)§§P§☼§###§§§§#§Press: ? - help, v - describe, . - travelHere: a boulder beetle (lightly wounded, frenzied and wild, unusually  resistant, unaware, chance to call a sprite on attack: 38%) _The floor, spattered with blood. _Unknown command.Okay, then.'g=i|( 'g=i+ . _(g=i3(g=iNDrink which item? Potions  g - a potion of magic  h - 3 potions of hasteb - 3 potions of brilliance  m - 2 potions of might  C - a potion of cancellation  A - 3 potions of attraction  L - 3 potions of lignification  M - 3 potions of mutation (g=i j - 2 potions of moonshine [!] read|quaff|evoke[?] describe selected)g=i )g=i ..........#..##srcrip the Prestidigitator#§☼§§§§☼§#.##Spriggan of Okawaru *****.#§§§§§§§§..#Health: 29/63 ===========-------------§ #§§§§§§§☼..#Magic: 13/14 ======================--§§ ##§§§§§§#.<##AC: 3Str: 4§§§###§§§§§§#...#EV: 23Int: 15§§§§§§§§§☼§#§#§##SH: 0Dex: 22☼§§☼§§B§§§§§§§##XL: 11 Next: 23% Place: Dungeon:11.§☼§§§§@§☼☼§###Noise: =--------  Time: 9878.0 (0.0)P☼§§§§§§§§§§#)g=i b) +3 sling (chaos)PPPP§§☼§☼#§##Fire: b) +3 sling (chaos) P§§P§§☼§§§##Will/2 Jinx -Star §☼§§☼§☼☼§##☼P§P§§§§##B   boulder beetle (frenzied, resistant, …)§§P§☼§###§§§§#§)g=i yPress: ? - help, v - describe, . - travelHere: a boulder beetle (lightly wounded, frenzied and wild, unusually  resistant, unaware, chance to call a sprite on attack: 38%) _The floor, spattered with blood. _Unknown command. _Okay, then.)g=i,    #§☼§§§§☼§#.##  #§§§§§§§§..#  § #§§§§§§§☼..#  §§ ##§§§§§§#.<##  §§§###§§§§§§#...#  §§§§§§§§§☼§#§#§##  ☼§§☼§§B§§§§§§§##  .§☼§§§§@§☼☼§###  P☼§§§§§§§§§§#  PPPP§§☼§☼#§##  P§§P§§☼§§§##  §☼§§☼§☼☼§##  ☼P§P§§§§##) §§P§☼§### §§§§#§   resistant, unaware, chance to call a sprite on attack: 38%)The floor, spattered with blood. _Unknown command.You feel yourself speed up.  The boulder beetle completely misses you.)g=i    #§☼§§§§☼§#.##  #§§§§§§§§..#  § #§§§§§§§☼..#  §§ ##§§§§§§#.<##  §§§###§§§§§§#...#  §§§§§§§§§☼§#§#§##  ☼§§☼§§B§§§§§§§##  .§☼§§§§@§☼☼§###  )g=im P☼§§§§§§§§§§#  PPPP§§☼§☼#§##  P§§P§§☼§§§##  §☼§§☼§☼☼§## ☼P§P§§§§## §§P§☼§### §§§§#§ )g=i d ☼☼§§§§○☼§§☼☼☼§§○§#☼○§§B☼☼§§§§☼☼☼§§§☼@§○☼§○○§§☼§☼○)g=i y☼P§§☼☼○The boulder beetle bites you!)g=i 18-----=9.0 (1Fast Will/2 Jinx -Star )g=i_ l _* * * LOW HITPOINT WARNING * * *,g=i>,g=iAsRead which item? Scrolls ,g=iLB g - 2 scrolls of fog  i - 2 scrolls of identifyx - a scroll of amnesia  W - a scroll of brand weapon  I - 3 scrolls of immolation  V - a scroll of vulnerability [!] read|quaff|evoke[?] describe selected,g=i ,g=i ,g=iZ ..........#..##srcrip the Prestidigitator#§☼§§§§☼§#.##Spriggan of Okawaru *****.#§§§§§§☼§..#Health: 18/63 ======------------------§ #§§☼§§§§○..#Magic: 13/14 ======================--§§ ##§§☼§§☼#.<##AC: 3Str: 4,g=i §§§###§§☼§§§#...#EV: 23Int: 15§§§§§§☼§§○§#☼#§##SH: 0Dex: 22☼§§○§§B☼☼§§§§☼##XL: 11 Next: 23% Place: Dungeon:11,g=iG Z.☼☼§§§☼@§○☼§###Noise: ==-------  Time: 9879.0 (0.0)P☼§§§§§§§§§§#b) +3 sling (chaos)PPPP§§☼§☼#§##Fire: b) +3 sling (chaos) P§§P☼§○§§§##Fast Will/2 Jinx -Star ,g=i §○§§☼§☼○§##☼P☼P§§☼§##B   boulder beetle (frenzied, resistant)§§P☼○§###,g=i §§§§#§ _Unknown command. _Okay, then.You feel yourself speed up.  ,g=i The boulder beetle completely misses you.The boulder beetle bites you! _* * * LOW HITPOINT WARNING * * *,g=i P  Okay, then.,g=i@ ,g=iS' ,g=i) . _-g=iu-g=iDrink which item? Potions  g - a potion of magic  h - 2 potions of hasteb - 3 potions of brilliance  m - 2 potions of might  C - a potion of cancellation  A - 3 potions of attraction  L - 3 potions of lignification  M - 3 potions of mutation  j - 2 potions of moonshine [!] read|quaff|evoke[?] describe selected1g=i(1g=i.01g=i;..........#..##srcrip the Prestidigitator#§☼§§§§☼§#.##Spriggan of Okawaru *****.#§§§§§§☼§..#Health: 18/63 ======------------------§ #§§☼§§§§○..#Magic: 13/14 ======================--§§ ##§§☼§§☼#.<##AC: 3Str: 4§§§###§§☼§§§#...#EV: 23Int: 15§§§§§§☼§§○§#☼#§##SH: 0Dex: 22☼§§○§§B☼☼§§§§☼##XL: 11 Next: 23% Place: Dungeon:11.☼☼§§§☼@§○☼§###Noise: ==-------  Time: 9879.0 (0.0)1g=iz<P☼§§§§§§§§§§#b) +3 sling (chaos)PPPP§§☼§☼#§##Fire: b) +3 sling (chaos) P§§P☼§○§§§##Fast Will/2 Jinx -Star §○§§☼§☼○§##☼P☼P§§☼§##B   boulder beetle (frenzied, resistant)§§P☼○§###1g=i<%§§§§#§ _Okay, then.You feel yourself speed up.  The boulder beetle completely misses you.The boulder beetle bites you! 1g=i<g_* * * LOW HITPOINT WARNING * * * _Okay, then.2g=inP  Okay, then.2g=i.2g=i8 2g=i. _2g=i2g=iReally sprint into that cloud of poison gas? Y - Yes 2g=i' N - No3g=ip&3g=iVB.........#..##srcrip the Prestidigitator#§☼§§§§☼§#.##Spriggan of Okawaru *****.#§§§§§§☼§..#Health: 18/63 ======------------------§ #§§☼§§§§○..#Magic: 13/14 ======================--§§ ##§§☼§§☼#.<##AC: 3Str: 4§§§###§§☼§§§#...#EV: 23Int: 15§§§§§§☼§§○§#☼#§##SH: 0Dex: 223g=iC☼§§○§§B☼☼§§§§☼##XL: 11 Next: 23% Place: Dungeon:11.☼☼§§§☼.@○☼§###Noise: ==-------  Time: 9879.0 (0.0)P☼§§§§§§§§§§#b) +3 sling (chaos)PPPP§§☼§☼#§##Fire: b) +3 sling (chaos) P§§P☼§○§§§##Fast Will/2 Jinx -Star §○§§☼§☼○§##☼P☼P§§☼§##B   boulder beetle (frenzied, resistant)§§P☼○§###§§§§#§You feel yourself speed up.  The boulder beetle completely misses you.The boulder beetle bites you! _* * * LOW HITPOINT WARNING * * * _Okay, then. _Okay, then.3g=iJ}    #§☼§§§§☼§#.##  #§§§§§§☼§..#  § #§§☼§§§§○..#  §§ ##§§☼§§☼#.<##  §§§###§§☼§§§#...#  §§§§§§☼§§○§#☼#§##  ☼§§○§§B☼☼§§§§☼##  .☼☼§§§☼.@○☼§###  P☼§§§§§§§§§§#  PPPP§§☼§☼#§##  P§§P☼§○§§§## 3g=icK §○§§☼§☼○§## ☼P☼P§§☼§## §§P☼○§### §§§§#§You are engulfed in poison gas.3g=i!-   #§☼§§§§☼§#.##  #§§§§§§☼§..#  § #§§☼§§§§○..#  §§ ##§§☼§§☼#.<##  §§§###§§☼§§§#...#  §§§§§§☼§§○§#☼#§##  3g=i"☼§§○§§B☼☼§§§§☼##  .☼☼§§§☼.@○☼§###  P☼§§§§§§§§§§#  PPPP§§☼§☼#§##  P§§P☼§○§§§##  §○§§☼§☼○§# 3g=i".☼P☼P§§☼§## §§P☼○§##3g=i#~ §§§§#§ 3g=i,*    #§☼§§§§☼§#.##  #§§§§§§☼§..#  § #§§☼§§§§○..#  §§ ##§§☼§§☼#.<##  §§§###§§☼§§§#...#  3g=iG+§§§§§§☼§§○§#☼#§##  ☼§§○§§B☼☼§§§§☼##  .☼☼§§§☼.@○☼§###  P☼§§§§§§§§§§#  PPPP§§☼§☼#§##  P§§P☼§○§§§##  §○§§☼§☼○§## ☼P☼P§§☼§## §§P☼○§### §§§§#§You are poisoned.3g=i   #§☼§§§§☼§#.##  #§§§§§§☼§..#  § #§§☼§§§§○..#  3g=i§§ ##§§☼§§☼#.<##  §§§###§§☼§§§#...#  §§§§§§☼§§○§#☼#§##  ☼§§○§§B☼☼§§§§☼##  3g=iU*.☼☼§§§☼.@○☼§###  P☼§§§§§§§§§§#  3g=iiPPPP§§☼§☼#§##  P§§P☼§○§§§## 3g=it §○§§☼§☼○§# 3g=i☼P☼P§§☼§## §§P☼○§##3g=i §§§§#§ 3g=iP .B* * * LOW HITPOINT WARNING * * * x23g=i○§§§§○☼§☼...☼.§☼§§§☼☼.☼☼○○○○§○.○☼§○§○○☼...3g=i2====----4 (0.4Pois Will/2 Jinx -Star 3g=i3g=i$ _You feel sick.5g=iJ5g=i NDrink which item? Potions  g - a potion of magic  h - 2 potions of hasteb - 3 potions of brilliance  m - 2 potions of might  C - a potion of cancellation  A - 3 potions of attraction  L - 3 potions of lignification  M - 3 potions of mutation  j - 2 potions of moonshine [!] read|quaff|evoke[?] describe selected:g=i*:g=i2:g=i<.........#..##srcrip the Prestidigitator#§○§§§§○§#.##Spriggan of Okawaru *****.#§§☼§☼§☼§..#Health: 12/63 ====--------------------. #§§☼§§§§○..#Magic: 13/14 ======================--.§ ##§§☼§§☼#.<##AC: 3:g=ig<'Str: 4.§§###§§☼☼§§#...#EV: 23Int: 15.§☼§§§☼☼§○§#☼#§##SH: 0Dex: 22:g=i<.☼☼○§§.☼☼§§§§☼##XL: 11 Next: 23% Place: Dungeon:11:g=i<.☼○§§§☼B@○○§###Noise: ---------  Time: 9879.4 (0.0):g=i=vP○§§§§§§§§§§#b) +3 sling (chaos)PPPP§§○§○#§##Fire: b) +3 sling (chaos) :g=i6=P§§P☼§○§§§##Fast Pois Will/2 Jinx -Star :g=i=.○☼§○§○○☼##.P☼P§§☼§##B   boulder beetle (frenzied, resistant).§P☼○§###.§§§#§ :g=i=U_Okay, then. _Okay, then.:g=i)>You are engulfed in poison gas.  You are poisoned.* * * LOW HITPOINT WARNING * * * x2 :g=i_>_You feel sick.:g=i6F    #§○§§§§○§#.##  #§§☼§☼§☼§..#  :g=iF. #§§☼§§§§○..#  .§ ##§§☼§§☼#.<##  .§§###§§☼☼§§#...#  :g=iGo.§☼§§§☼☼§○§#☼#§##  .☼☼○§§.☼☼§§§§☼##  .☼○§§§☼B@○○§###  P○§§§§§§§§§§#  PPPP§§○§○#§## :g=i2G P§§P☼§○§§§##  .○☼§○§○○☼##:g=iqG; .P☼P§§☼§## :g=iG.§P☼○§### .§§§#§Your magical effects are unravelling.:g=i HPYou feel magically purged. You are engulfed in poison gas.:g=i   #§○§§§§○§#.##  #§§☼§☼§☼§..#  . #§§☼§§§§○..#  .§ ##§§☼§§☼#.<##  :g=i.§§###§§☼☼§§#...#  .§☼§§§☼☼§○§#☼#§##  .☼☼○§§.☼☼§§§§☼##  .☼○§§§☼B@○○§###  P○§§§§§§§§§§#  PPPP§§○§○#§##  P§§P☼§○§§§## :g=id  .○☼§○§○○☼# .P☼P§§☼§## .§P☼○§## .§§§#§ :g=i*0    #§○§§§§○§#.##  #§§☼§☼§☼§..#  . #§§☼§§§§○..#  .§ ##§§☼§§☼#.<##  .§§###§§☼☼§§#...#  .§☼§§§☼☼§○§#☼#§##  .☼☼○§§.☼☼§§§§☼##  .☼○§§§☼B@○○§###  P○§§§§§§§§§§#  PPPP§§○§○#§##  P§§P☼§○§§§##  .○☼§○§○○☼## .P☼P§§☼§## .§P☼○§### .§§§#§You are lethally poisoned!* * * LOW HITPOINT WARNING * * *You feel yourself slow down. You feel your willpower return.:g=i   #§○§§§§○§#.##  #§§☼§☼§☼§..#  . #§§☼§§§§○..#  .§ ##§§☼§§☼#.<##  :g=ieW.§§###§§☼☼§§#...#  .§☼§§§☼☼§○§#☼#§##  .☼☼○§§.☼☼§§§§☼##  .☼○§§§☼B@○○§###  P○§§§§§§§§§§#  :g=iPPPP§§○§○#§##  P§§P☼§○§§§##  .○☼§○§○○☼# :g=i+.P☼P§§☼§## .§P☼○§##:g=iP} .§§§#§ :g=iS ☼☼○○§☼☼§°☼§○§§○○☼§§○☼§°§#○°§§.○○§☼☼§○○○☼☼§○B@°:g=i ☼P○§°°☼§○§○°○P§§○☼○°The jinxing sprites lose interest in you.* * * LOW HITPOINT WARNING * * *:g=i|3/63 ---4==:g=iGX80.1 (0.7Pois :g=i:g=iS _You feel very sick.;g=i| Drink which item? Potions  g - a potion of magic  h - 2 potions of hasteb - 3 potions of brilliance  m - 2 potions of might  A - 3 potions of attraction  L - 3 potions of lignification  M - 3 potions of mutation  j - 2 potions of moonshine [!] read|quaff|evoke[?] describe selected?g=i?g=i?g=i6.........#..##srcrip the Prestidigitator#§○§§§☼○§#.##Spriggan of Okawaru *****.#§§☼§☼☼○§..#Health: 3/63=-----------------------. #§§○§☼☼§°..#Magic: 14/14 ========================.§ ##☼§○§§○#.<##AC: 3Str: 4.§§###§§○☼§§#...#EV: 23Int: 15.§☼☼§§○☼§°§#○#§##SH: 0Dex: 22.☼☼°§§.○○§☼☼§○##XL: 11 Next: 23% Place: Dungeon:11?g=i.○○☼☼§○B@°○§###Noise: ---------  Time: 9880.1 (0.0)P○§§§§§§§§§§#b) +3 sling (chaos)PPPP§§○§○#§##Fire: b) +3 sling (chaos) P§☼P○§°§§§##Pois -Star .°☼§○§○°☼##.P○P§§○☼##B   boulder beetle (frenzied, resistant).§P○°§###.§§§#§You are lethally poisoned!* * * LOW HITPOINT WARNING * * *You feel yourself slow down. You feel your willpower return.The jinxing sprites lose interest in you.* * * LOW HITPOINT WARNING * * * _You feel very sick.?g=i ?g=iReally quaff the potion of lignification? Y - Yes  N - No@g=i @g=i@ .........#..##srcrip the Prestidigitator#§○§§§☼○§#.##Spriggan of Okawaru *****.#§§☼§☼☼○§..#Health: 3/63=-----------------------. #§§○§☼☼§°..#Magic: 14/14 ========================.§ ##☼§○§§○#.<##AC: 3Str: 4.§§###§§○☼§§#...#EV: 23Int: 15.§☼☼§§○☼§°§#○#§##SH: 0Dex: 22.☼☼°§§.○○§☼☼§○##XL: 11 Next: 23% Place: Dungeon:11.○○☼☼§○B♣°○§###Noise: ---------  Time: 9880.1 (0.0)@g=i Y[10;9HP○§§§§§§§§§§#b) +3 sling (chaos)PPPP§§○§○#§##Fire: b) +3 sling (chaos) P§☼P○§°§§§##Pois -Star .°☼§○§○°☼##.P○P§§○☼##B   boulder beetle (frenzied, resistant).§P○°§###.§§§#§* * * LOW HITPOINT WARNING * * * _You feel very sick.You turn into a tree.  Your +0 robe and +0 cloak meld into your body.  Your roots penetrate the ground.  You die...@g=iV-2/94 -25  4  Tree -Star @g=ipg/  --more--Ag=i Ag=i Gear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  b - a +3 sling of chaos (weapon)  a - a +2 heavy orcbowh - a +0 orcbow  i - a +0 rapier Missiles (go to first with ()Ag=iV f - 5 boomerangs  g - 32 poisoned darts  k - 2 silver javelins Armour (go to first with [)  c - an orb of stardust (worn)  d - a +0 robe (melded)  e - a +0 cloak (melded)  l - a +0 cloak of air Jewellery (go to first with "=)  j - a +5 ring of evasion (worn)Bg=i@O8Bg=iRBg=i$VGoodbye, srcrip.9505 srcrip the Prestidigitator (level 11, -2/94 HPs)Began as a Spriggan Hexslinger on Dec 12, 2025.Was a High Priest of Okawaru.Succumbed to their own poison gasBg=iV... on level 11 of the Dungeon on Dec 13, 2025.The game lasted 00:50:20 (12415 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnBg=iVZAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the OrbBg=iVK5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnBg=iWZVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the OrbBg=i>WK8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnBg=idWpAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnBg=iWpHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnBg=iWKoSh-27 escaped with the OrbBg=iBg=iBg=i? [?25h[?0c [?1051l[?1052l[?1060l[?1061l