%=i>  Player: srcrip Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-12-13.19:01:57.ttyrec Time: (1765652517) Sat Dec 13 19:01:57 2025 &=i [?1051l[?1052l[?1060l[?1061h&=i+V)0[?7h[?25l[?1c&=iA'=i"srcrip the VexingSprigganHealth: 9/9========================Magic: 12/12 ========================AC: 2Str: 4EV: 16Int: 14SH: 0Dex: 17XL:  1 Next: 83% Place: Dungeon:1Noise: ---------  Time: 322.7 (0.0)a) +1 slingNothing quivered'=ig..........# ......... ##.+##.##.# #........#<.....# #.....$.. ########### #...... .......#..####..... .......##........# .............#...# ..).....###.##...# ......>## #....#@# .......# ###..#.# .......# #....# .......## #..#..# ........... ..##..# ........####........ ##........ ..###.#..# #######...... ..##.. ...........'=i,n'=infWelcome back, srcrip the Spriggan Hexslinger.'=iYr'=i\,'=i _Press ? for a list of commands and other information.*=i*=ih*=i*=i7M########.## ..........# ....... ##.+##.##..  #<......$.. ########### ...####.....##................*=i^*).....###.##..>## #....#(###..# .......# #....#..#............ ..##.*=i*=iM$ _*=i*=i#M #... ########.## ##.## ..........# ......... ##.+##.##..  #<......$.. ########### #........####.....##................).....###.##...>## #....#( .......# ###..#.#.*=i#..#.#.#.*=i *=i *=i*=i%;M## #...# #..##...# ########.## #### ..........# ..# ##.+##.##...#  #<.....$..# ########### #........#..####........###................).....###.##... ......>## #....#(##.*=i;7.#......*=ikC,*=ixI*=ipRM ##.# ... ..# #...# #..##...# ########.## ### ..........# . ##.+##.##.  #<.....$ ########### ..####..@.....###........######........... *=isq ..).....###.##...#.#...##..*=i6x*=ix*=i~*=iä5#.#  #.# #.#. ..# ###.# ... ..##  #...# #..##...# #######.##.#### .........# ...# #.+##.##.# #........#  #<.....# #.....$..# ########## #.# #..####........# ##........######..........#...#).....###.##...#*=iN">## #....#(## ###..#.## #....### #..#..#*=is,*=i7*=i#.# #.# .. #...  #.# #.#. #..# ###.# #... #..##  #...# #..##...# ######.##.#### ........#....# .+##.##.# #........#  #<.....# #....@$..# ######### #.# #..####........# ##........######*=ic..........#...# ).....###.##...#>## #....#(## ###..#.## #....#*=i,*=i*=iB#.# #.# .. #... #.# #.#. #..# ###.# #... #..## *=i0#...# #..##...# .##.##.## #.# *=i:+##.##.# #.# #<.....# #.....@..# *=i/ #........# #..####........# ##... .....###.##...#*=ih>## #....#(# *=iV#*=i#*=i(*=i/*=iH0*=i,>*=i@g#######.# #.#.. #... #.#... #... #.# #.#. #.. ###.# #... #..##  #...# #..##... ######.##.### ........#...# .+##.##.# #....@...# *=ig #<.....# #........# ######### #........#.#..####........###........######......#...# ).....###.##...#*=ih>## #....#(#.# ###..#.# _You now have 21 gold pieces (gained 7).*=im*=iMn*=is*=i #.'.....########.#. #..# #.#.. #...# #.#... #... #.# #.#. #.. ###.# #... #..## #...# #..##... #######.##.###........#...# #.+##.##.#.##........#  #<.....# #........# *=iB########## #........#.#..####........###........###### ............#...# .).....###.##...#>## #....#(#*=i,*=iߣ*=iy###.####### #.'.....#. . #######.#. K# #..# #.#.. .# #...# #.#..... #... #.# #.#. #.. ###.# #... #..## #...# #..##... ########.##.### ..........#...# ##.+##.##.#.##........# *=i- #<.....# #........# ########### #........#.#..####........#K   kobold (asleep)##........######............#...#).....###.##...#*=iiYou encounter a kobold. It is wielding a +0 short sword.*=i%*=i[.K9.1 (6.4*=iMK*=i4==7 (7.0*=i*=i _The kobold shouts!+=i'<+=i<+=iB+=iG? _Nothing quivered!+=ipc 4+=i2k +=iXn G _Nothing quivered!1=iT1=i1=i1=in2=i 42=iI"2=i$G _Nothing quivered!2=i# ((((((You shoot a sling bullet.2=i$G.K2=i;.....2=iZ6=31.0 (1.32=iq2=iްa _The sling bullet closely misses the kobold.2=i ((( You shoot a sling bullet. The sling bullet hits the kobold.2=i G.K2=i{ R..2.32=i2=ia _The kobold is moderately wounded.2=i ((You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.2=i܀ G.K2=i+ D.K2=i >3.62=i 2=i0 a _The kobold is moderately wounded.2=iI `  You shoot a sling bullet. The sling bullet hits the kobold.2=i JThe kobold is heavily wounded.The kobold hits you with a +0 short sword.2=i,J   endoplasm (wandering)K   kobold6--------2=ii!4.92=iH"2=ii$[ _You encounter an endoplasm.3=i  _You are too injured to fight recklessly!3=iN3=i3=i43=i]^ _You are too injured to fight recklessly!3=i03=i03=i$73=ij9^ _You are too injured to fight recklessly!3=i43=io3=i^ _You are too injured to fight recklessly!4=i #.'.....#. .######.#..J# #..# #.#.. .# #...##..... #...  #.#. #..###.. #..##4=io...# #.K##... ########.##.##.......## ..........#....# ##.+##.##.#.##....  #<.....# #..... 4=i##########.. .......#..####....#........#####......#...# ).....###.##...4=i....>## #....#(4=i4=iR5---5.5 (0.6 4=i _4=i 4=i4=i ######.#..J# #..# #.#....# #....... #...  #.#. #..####.# #... #..##...# #.K##... ########.##.##.......## ..........#.... ##.+##.##.#.##  #<.....# ########## .......#..####........######....#(# .......# ###..#.#.K4=i4=iD---6.14=ik4=iCW  #.#....# #...... #...  #.#. #..#4=iW l###.# #..#...# #..##... ########.##.##..K....## 4=iW ..........#........... ##.+##.##.#.##  #<.....# 4=iW .########## .......#..###4=iW k#........#####......#4=iX g#).....###.#4=i-X Y....>## #....#(.# ###..#.4=iX - #...4=iZ D.K4=ia 4=izb &74=ih 4=iLj 4=iљ x. #...  #.#. #..####.# #..#...# #..##... ########.##.##.......## ..........#.....K..... ##.+##.##.#.##...  #<.....# ########## .......#..####........#####......##).....###.#....>## #....#(.# ###..#. #...#4=i1 !#..#4=i< 4=i I--------7.34=iH 4=i 4=i ] #.#. #..####.# #..#...# #..##... ########.##.##.......## ..........#.....K..... ##.+##.##.#.##...  #<.....# ########## .......#..####........#####......#...# ).....###.#....>## #....#(.# ###..#. #...##..#.... ..#4=i D.K4=i m7==94=i8 5=i 45=i}5=i^ _You are too injured to fight recklessly!5=i##.#...# #..##... ########.##.##.......## ..........#.... ##.+##.##.#.##..K  #<.....# #... ########## 5=iT.......#..####.......@######......#...# ).....###.#....>## #....#(.# ###..#. #...# #..#..#.... ..#####........5=i5=i/8.5 _5=i5=i 5=i`" 45=i) 5=i* 5=iC45=i5=iQ _You are too injured to fight recklessly! __Unknown command.7=i07=i7=i*7=i7=ib47=i7=i\H __Unknown command.8=i}Z...# #..##... ########.##.##.......## ..........#....# ##.+##.##.#.##..K.....#  #<.....# #........# ##########...# .......#..####........##........######......#..@# ).....###.#....>## #....#(8=iZ).# ###..#. #...# #..#..#.... ..#####........ ##.. ..###.#..#8=i\D.K8=ihc8=ic/9.1 _8=ii8=ik8=iM^########.##.##.......## ..........#.....# ##.+##.##.#.##........  #<.....# #..K.... ##########.... .......#..####.....#........#####......#...# ).....###.#....>## #....#(.# ###..#. #...# #..#..#8=i 5.... ..#####........ ##.. ..###.#..######...... ..##..8=i%!D.K8=iO)<78=i/8=i%18=i ..........#.... ##.+##.##.#.##......  #<.....# #..... ##########K.. .......#..####...#........#####......#...# ).....###.#....>## #....#.# ###..#. #...# #..#..#.... ..#####........ ##.. ..###.#..######...... ..##.. ...........8=i 8=iO F==40.38=i 8=i __Unknown command. __You see here 6 curare-tipped darts.:=i4:=i:=i:=i :=i :=iv :=ij F _Unknown command.:=iV:=i:=i:=i0F _Unknown command.;=iB]########.##.### ..........#......... ##.+##.##.#.##.....  #<........ ########### #..K;=iڼ/..####........##........######...........).....###.##..>## #....#(###..# #....### #..... ..##..# ..####........;=i2........ ..###.#..# ;=iYR#######...... ..##..;=i.K9 _;=iռf..........#.... ##.+##.##.#.##......  #<.....# #..... ##########. .......#..####..K#........#####......#...# ).....###.#....>## #....#.# ###..#. #...# #..#..#.... ..#####........ ##.. ..###.#..######...... ..##.. ...........;=iD.K;=i>1.5;=i;=i3 _Unknown command. __You see here 6 curare-tipped darts.Unknown command. __You see here 6 curare-tipped darts.;=iv;=i w;=iB|;=i};=i, ;=iA- ;=iC2 ;=i%3 ;=i;=i8;=i5 ;=i <=i4<=i<=i __You see here 6 curare-tipped darts.Unknown command. __You see here 6 curare-tipped darts.Unknown command.<=i! <=iq <=i <=i  _You see here 6 curare-tipped darts.Unknown command. __You see here 6 curare-tipped darts.Unknown command.==i=##.+##.##.#.##  #<.....# #..... ########## .......#..####.......K#####......#...# ).....###.##.==i....>## #....#(.# ### #...# #..#..#.......##..#####........ ##.....###.#..######...... ..##.. ............ ... .. ####### ###==i==i/2.1 _==i==i==i# #<.....# ########## .......#..#####.......K#####......#...# ).....###.##.....>## #....#(.# ###..#. #...#==i6#..#.......##..#####........ ##.....###.#..######...... ..##.. ............ ... ... ####### ### ..# #==io)##. ==iD.K==iS==iV8===7==i==i==i ( R #<.....# #........#srcrip the Vexing ########### #........#Spriggan ==ij( Q.......#..####........#Health: 8/9=====================--- .......##........######Magic: 12/12 ======================== .............#..K#AC: 2Str: 4 ==i( ..).....###.##..*#EV: 16Int: 14 ......>## #....#*#SH: 0Dex: 17 .......# ###..#*#XL:  1 Next: 83% Place: Dungeon:1 .......# #...@#Noise: ---------  Time: 342.7 (0.0) ==i') /.......## #..#..#a) +1 sling ..............##..#Nothing quivered ........####........ ##...........###.#..# ==ie) #######...... ..##..K   kobold ............ ... ... ####### ### ..# ###. ==i) _You see here 6 curare-tipped darts. _Unknown command. _Unknown command.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line==i) Aim: a kobold, wielding a +0 short sword (heavily wounded, 51% to hit)==iթ  #<.....# #........#srcrip the Vexing ########### #..(.....#Spriggan .......#..####..(.....#Health: 8/9=====================--- .......##.......(######Magic: 12/12 ======================== .............#..(#AC: 2Str: 4 ..).....###.##..(#EV: 16Int: 14 ......>## #....#(#SH: 0Dex: 17 .......# ###..#(#XL:  1 Next: 83% Place: Dungeon:1 .......# #...@#Noise: ---==i? ------  Time: 342.7 (0.0) .......## #..#..#a) +1 sling ..............##..#Nothing quivered ........####........ ##...........###.#..# #######...... ..##..K   kobold ............ ... ... ####### ### ..# ###. _Unknown command. _Unknown command.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (heavily wounded, 51% to hit)  You shoot a sling bullet.==i(G.K==i-2....==i.7===4.0 (1.3==i\:==iO=c _ Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (heavily wounded, 51% to hit)  You shoot a sling bullet. _The sling bullet closely misses the kobold.>=iB #<.....# #........#srcrip the Vexing ########### #........#Spriggan .......#..####........#Health: 8/9=====================--- >=iB.......##........######Magic: 12/12 ======================== .............#...#AC: 2Str: 4 >=iC..).....###.##..K#EV: 16Int: 14 >=i6C......>## #....#*#SH: 0>=iVCDex: 17 .......# ###..#*#>=iwCXL:  1 Next: 83% Place: Dungeon:1 .......# #...@#>=iC8Noise: ===------  Time: 344.0 (0.0) .......## #..#..#a) +1 sling >=iC..............##..#Nothing quivered ........####........ >=i D##...........###.#..# #######...... ..##..>=i%D]K   kobold >=i7DR............ ... ... >=iWD####### ### ..# ###.  >=ixDAim: a kobold, wielding a +0 short sword (heavily wounded, 51% to hit)  You shoot a sling bullet. >=iD=_The sling bullet closely misses the kobold.>=iD"Fire: a) +1 sling>=iD1Press: ? - help, Shift-Dir - straight line>=iDAim: a kobold, wielding a +0 short sword (heavily wounded, 51% to hit)>=iK #<.....# #........#srcrip the Vexing ########### #........#Spriggan .......#..####........#Health: 8/9=====================--- .......##........######Magic: 12/12 ======================== .............#...#>=iOAC: 2Str: 4 ..).....###.##..)#EV: 16Int: 14 ......>## #....#(#SH: 0Dex: 17 .......# ###..#.#XL:  1 Next: 83% Place: Dungeon:1 .......# #...@#Noise: ===------  Time: 344.0 (0.0) .......## #..#..#a) +1 sling >=i..............##..#Nothing quivered ........####........ >=iU##...........###.#..# #######...... ..##..K   kobold >=i............ ... ... ####### ### ..# ###.  >=i~You shoot a sling bullet. _The sling bullet closely misses the kobold.Fire: a) +1 sling>=i*Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (heavily wounded, 51% to hit)  >=iIBYou shoot a sling bullet. The sling bullet hits the kobold.>=iJ(>=i .>=i6915.3 (1.3>=ig>=i  _The sling bullet closely misses the kobold.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (heavily wounded, 51% to hit)  You shoot a sling bullet. The sling bullet hits the kobold. _You kill the kobold!?=i?=i?=i?=i?=ix?=iL?=i?=i79===?=i?=ia?=i ########## .......#..#####........#####......#...# ).....###.##..)....>## #....#(.# ###..#. #....### #..#@.#.......#####...........###.#..#..........###?=i$}..#### ## _HP restored.?=i3?=i?=iS  #.# #..####........# ##........###### ..#...# ).....###.##..)# >## #....#(# # ###..#.# # #....## ## #..#.@# ##..# ####........ .?=i !###.#..#...... ..##... .... .... ### ...# ###..#####?=i?=i1?=i?=iE ......#..####........#####......#...# ).....###.##..)....>## #....#(.# ###..#.?=iE #....### #..#.........##.####..........# #.....###.#..#..#.?=iF(. ...#?=i2F..?=iFF#?=iXF?=imQ?=iQ?=iY?=i?=iɃ$ ?=ij#........#####......#...# ?=iS).....###.##..)?=iP....>## #....#(?=inz.# ###..#.?=iC #....##?=iɄn# # #..#..?=ij.......##..#####?=i,x####.....@....# #?=iK.....###.#..#..#?=ij#####...... ...##........?=i......##?=i1##?=i׏?=i^;===?=i?=i##.###### #...# ).....###.##..)# >## #....#(# # ###..#.# # #....## ## # #..#..# ?=iO##..##### ####......@...# .###.#..#..# ...... ...##......#...... ......# ######...# ###...###### ##?=iL?=i?=i4?=iU.....#...# ###.##..)# ...>## #....#(# # ###..#.# # #....### # #..#..# ......##..#####?=i####..........# ....###.#.@#..# ####...... ...##......# ................# ?=i n#### ######...######?=iRe ##### #### ?=i?=iy?=iB?=i3 ###.##..)>## #....#(.# ###..#. #....### # #..#..?=i?4.......##..#########..........##.....###.#..#..### #### ...##@.....# ................ #### ######...#########?=iy:,?=i>?=ia)>## #....#(# # ###..#.# # #....### # #..#..# ?=iDb......##..#########..........##....###.#..#..### ###?=iqb....##......# ................@....# ?=ib### ######...#####...#  ?=ibr##### #### ?=ih?=ii?=il?=i,>## #....#(# # ###..#.# # #....## ## # #..#..# ##..##### ####..........## ###.#..#..### .?=i|y##......# .@...#  ######...#####...# ##### #### ?=is?=i?=i9?=i6?=i|>## #....#(#  .# ###..#.#  .# #....##  .?=i## # #..#..#  ##..#####  ####..........##  ###.#..#..###  #.##......#  ..@..#  #?=i ######...#####...#  ?=i1]##### #####  ?=iZ ?=i         ?=id,?=i?=i...###.##..)# >## #....#(# .# ###..#. .# #....## ## # #..#..#  .......##..### ####..........##  .###.#..#..### ##...##..@...# ....................# ## ######...#####...# ##### ##### ?=i?=i?=i?=i\.###.##..)# ..>## #....#(#.# ###..#.#.# #....##.## # #..#..#.##..#####.####..........##.###.#..#..####.##.@....#......## ######...#####...# ##?=iW\### #####?=i"?=iM#?=i'?=iVM......#...#...###.##..)#>## #....#(#.# ###..#..# #....##?=iM## # #..#..# .......##..#######..........## ...?=iMQ###.#.@#..### ?=iN####..........##......# ......................# ?=i6Ns#### ######...#####...#?=i`N^##### #####?=i@V?=i{V?=iZ?=i~##........######......#...# ).....###.##..)#?=i~y>## #....#(#.# ###..#..# #....#### # #..#..# .......##..#####?=i####......@...## ...........###.#..#..### #####...##......# ?=id......................# ##### ######...#####...###### #####?=iV?=i?=i8?=ih.#..####........###........###### ............#...# .).....###.##..)#>## #....#(#.# ###..#..# #....#### # #..#..# ?=ix.......##.@########..........## ...........###.#..#..### ######..........##......# ........................# ?=i###### ######...#####...###### #####?=iL,?=i?=i########### #.#.#..####..g.....###........###### .............#...#).....###.##..)#>## #....#(#.# ###..#.?=i .# #....#### # #..#@.# .......##..#### .####..........## ?=ik...........###.#..#..### #######....##...# .........................#g   hobgoblin (polearm, wandering) ?=i####### ######...#####...###### #####?=il  You encounter a hobgoblin. It is wielding a +0 spear.?=i#(---?=i^.g56.3 (11.0)?=ie---9 (11.6 _?=iU?=i ?=i?=id?=it+\ _Unknown command.?=iR  #<..... ########### #..####........##......g.######...........#...).....###.##..)>## #....#(###..#.#  #...@#### # #..#..# ......##..##### ..####..........##...........###.#..#..## #######....##.... ........................ ####### ######...#####...##### #####?=i ?=i< /7.5 (0.6) ?=ia _?=i~ ?=ix @=i #<.....# #........#srcrip the Vexing ########### #........#Spriggan .......#..####........#Health: 9/9======================== .......##......g.######Magic: 12/12 ======================== .............#.*.#AC: 2Str: 4 ..).....###.##.*)#EV: 16Int: 14 ......>## #....#*#SH: 0Dex: 17 .......# ###..#*#XL:  1 Next: 91% Place: Dungeon:1 .......# #...@##Noise: ---------  Time: 357.5 (0.0) @=iFF.......## # #..#..#a) +1 sling ..............##..#####Nothing quivered ........####..........## ##...........###.#..#..### #######..........##......#g   hobgoblin (polearm, wandering) @=i.........................# ####### ######...#####...###### ##### _You encounter a hobgoblin. It is wielding a +0 spear. _Unknown command.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 spear (wandering, hasn't noticed you, 59% to  hit)@=i #<.....# #........#srcrip the Vexing ########### #........#Spriggan .......#..####........#Health: 9/9======================== @=i(.......##......).######Magic: 12/12 ======================== .............#...#AC: 2Str: 4 @=i..).....###.##..)#EV: 16Int: 14 ......>## #....#(#SH: 0Dex: 17 .......# ###..#.#XL:  1 Next: 91% Place: Dungeon:1 @=i.......# #...@##Noise: ---------  Time: 357.5 (0.0) @=i.......## # #..#..#a) +1 sling @=i ..............##..#####Nothing quivered @=i*........####..........## ##...........###.#..#..### @=iI#######..........##......#g   hobgoblin (polearm, wandering) @=ii .........................# ####### ######...#####...#@=io##### #####Press: ? - help, Shift-Dir - straight line@=itAim: a hobgoblin, wielding a +0 spear (wandering, hasn't noticed you, 59% to  hit)  @=igYou shoot a sling bullet.  The hobgoblin shouts!  The sling bullet hits the hobgoblin.@=iU(((@=i @=i .@=i .@=if .@=i @=iō ' @=iC k#<.....# #........#@=i /srcrip the Vexing @=iʎ p########### #........#@=i !Spriggan @=i= P.......#..####........#@=iv 0Health: 9/9@=i 1======================== @=i .......##......).######@=i( cMagic: 12/12 ======================== @=i k.............#...#@=iӑ #AC: 2@=i Str: 4 ..).....###.##..)#EV: 16Int: 14 ......>## #....#(#SH: 0Dex: 17 .......# ###..#.#XL:  1 Next: 108% Place: Dungeon:1 .......# #...@##Noise: ===------  Time: 358.8 (1.3) .......## # #..#..#a) +1 sling ..............##..#####Nothing quivered ........####..........## ##...........###.#..#..### @=iz n#######..........##......# .........................# ####### ######...#####...###### #####Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 spear (wandering, hasn't noticed you, 59% to  @=i khit)  You shoot a sling bullet.  The hobgoblin shouts!  The sling bullet hits the hobgoblin.@=iV hit)  You shoot a sling bullet.  The hobgoblin shouts!  The sling bullet hits the hobgoblin. _You kill the hobgoblin!You have reached level 2!@=i /  --more--A=iuF14/144/142 3% A=i|A=iF4 _A=iA=iA=iA=iF _Unknown command.A=iȯ qM##.+##.##.#.#  #<..... ########### #..####........##......).######...........#...).....###.##..)>## #....#(A=i/ c###..#@#  #....#### # #..#..# ..............##..########..........#####.A=ig A=i >---9.4 (0.6 _A=i] A=i A=i >M..........#... ##.+##.##.#.##.....  #<..... ########### ..####........##......).######...........#...).....###.##..)>## #..###..#.#  #....# .......## # #..#..#...##..###...............A=iܔ A=i1 E---60.0A=iv A=i' Y _You see here 6 curare-tipped darts.B=iۧ1.0 (1.0Throw: 6 darts (curare)B=iNB=i&Y _d - 6 curare-tipped dartsB=iB=iB=iٟB=i ##.+##.##.#.##  #<.....# #..... ########## .......#..####......).#####......#...# ).....###.##..)....>## #....#..# ### #....### # #..#.....##..###............... ####### ######...#####...#B=i,B=iB=iJ #<.....# #.# ############ #........# ........#..####........#.##......).######.......#...# ).....###.##..)#.....>## #....#.#..# ###..#.#.# #..@.##.## # #..#..#........##..#########..........## .##...........###.#..#..#########..........##......# ..........................# ######## ######..B=i.#####...# # ##### #####B=iiB=iB=iB=iV)"############# #.# .........#..####..#.##......).######.......#...# ).....###.##..)#.....>## #....#.#..# ###..#.#B=i).# #....##.## # #.@#..# )........##..#####.####..........####...........###.#..#..#########..........##......# ...........................# .###############...#####B=i)...# .# ##### ##### .#B=i0B=i1B=i5B=io[.........#..####.#.##......).######.......#...# ).....###.##..)#.....>## #....#.# #..# ###..#.# #.# #....##.######..#..# .).......@##..##### .####..........####...........###.#..#..#########..........##......# ......................################...#####...# ..# ##### ##### ..# ..#B=ia,B=iNlB=ig############ #.# #..####........# ##......).######..........#...# ).....###.##..)# .B=ie>## #....#.# .# ###..#.# # #....## .######.@#..# )B=i_.....##..##### .......####..........## ...........###.#..#..###########..........##......................B=i...################...#####...## ##### ##### .#B=iٞ,B=inB=i #<.....# #.# ############ #..# #..####........# ##......).######..........#...# ).....###.##..)# >## #....#.# # ###..#.# # #..@.## .######..#..# ......##..##### .......####..........##...........###.#..#..### ########.........=i"m.##......#.........................# ###############...#####...# # ##### #####B=i,B=iB=it##.+##.##.#.##.#  #<.....# #........# ########### #........# #..####........# ##......).######..........#...# ).....###.##..)# >## #....#.# B=is?# ###..#@# # #....## ######..#..# .....##..#####.......####..........##...........###.#..#..##B=i# #######..........##......# .........................##############...#####...#B=i,B=iO B=i1M..........#... ##.+##.##.#.##.....  #<..... ########### ..####........##......).######...........#...).....###.##..)>## #..###..#.#  #....# .......######..#..#...##..###...............B=i8,B=i>B=ioc########.##.### ...........#...........###.+##.##.#.##........#  #<.....# #........# ############ #........#.#..####........###......).######............#...#).....###.##.@)#>## #....#.#.# ###..#.#.# #...########..#..B=ic#.......##..### ..####..........## .##...........###.#..#..### ##########......#B=ik,B=irB=iܗM #...# #..##...# ########.##.#### ...........#....###.+##.##.#.#..#  #<........# ############ #.........####........##......).######...........#.@.).....###.##..)>## #....# ........# ###..#.#..###.#.B=isB=iB=i^B=itM##.# #... #..# #...# #..##...# ########.##.### ...........#...  ##.+##.##.#.#  #<......# ############ B=id...#..####........###......@.######...........#...).....###.##..) .......>## #....#.###.......B=i,B=iB=i$  Things that are here:B=i M # ##.# #...##..# #...# #..##...# ########.##.### ...........#...  ##.+##.##.#.#  #<..... ############ ..####.@......###......).######...........#... B=iX5...).....###.##..)##..##..a +0 spear; a hobgoblin corpseB=i B=i  _B=iB=i9M..... #... # ##.# #...##..# #...# #..##...# ########.##.### ...........#...  ##.+##.##.#.#  #<..... ############ ..####........##......).###### ..............#...####.#.####..#..B=i<,B=iBB=iakM# #...#.....##... #.##..# ##.# #...##..# #...# #..##...# ########.##.### ...........#...  ##.+##.##.#.#  #<..... ############ ..####........ ........##......).######..###....#B=iRzBB=i"M#######.#..J# #....###...#.....##... #.# #.#.##..# ##.# #...##..# #...# #..##...# ########.##.### ...........#...  ##.+##.##.#.#  #<..... ############ ........#..####........#.#.###..#.#B=i,B=iB=i8M.'.....#. . #######.#...# #..#....###...#B=i.....##... #.# #.#.##..# ##.# #...##..# B=i#...# #..##...# ########.##.### ...........#...  ##.+##.##.#.#  #<..... ############ #........#.#..#.#B=i7B=isB=iB=i M####.####### .'.....#... #######.#...# #....###...#.....##... #.# #.#.##..# ##.# #...##..#B=i^ i #...# #..##...# ########.##.#### ...........#...  ##.+##.##.#.#B=i #<.....# #........##..)#B=i,B=iB=iLM.....####. ####.#######....'.....#... #######.#...# ##....###...#.....##... #.##..# ##.# #...##..## #...# #.@##...# ########.##.#### ...........#...  ##.+##.##.#.##........##...#B=ip........ ......####. .... #####.#######... #.'.....#... #######.#...# #..# #.#....###...#B=izq6 #.#.....##... #.# #.#.##.. ###.# #.@.##..## #...# ##..##...  .########.##.##.......##...........#...........#B=iq-##.+##.##.#.##........# #<.....# #........# B=iq############# #........#.#..####........#B=iqA##......).######B=ixB=ixB=iS}B=iΠ..####. .....#.#######.... #.'.....#.... #.#...## #..# #.#....###...# #.#.....##... #.# #.#.##..#B=ie* ###.# #@..##..## #...# ##..##...# .#.##.##.......## .#...........# ##.+##.##.#.##...# #<.....# #...#B=if# #...# #B=iI.#..####...# B=iȡB.##......).######B=i,B=iB=iM######..........#. .......####. . ######.######.'.....#.... #######.#...## ##....###...##.....##... #.##..# ##.# #...##..# B=i?8#...# ##..##...# .########.##.##.......##.........B=iB=iB=iSB=i M ######.[...........#. .......####. ...... ######.######.'.....#.... ######## #B=i- ###...##..@..##... #.###.# ##.# #...##..##...# ##..##...#.....B=iQ 8.......B=i^ 073.6 (12.6)B=i B=i .4.2 (13.2B=i B=i! # _Found a robe.B=i.........B=i!+M #..!..######.[.............#... .......####. ....... ######.#######......'.....#.... ######## ####...#.....##... #.###.#.##..# ###.# #...##..##.#...........B=i*B=i+B=i 2C=iC`MbJ.. #..!...######.[...............#.... .......####.......... ######.#######.....#.'.....#.....# C=i######## ####...#.....##...#.###.#.##..#.J   endoplasm (wandering)..C=ib   bat (wandering)....C=i "c  You encounter a bat.C=i@)C=i*[.b8 (0.6)C=i$+/b.C=i0C=i145.4 (1.2 _C=iA5C=iH6C=i4C=iTC=id _There are monsters nearby!C=iV (((C=iQJ(((JC=iy(b  C=iC=i6You shoot a sling bullet.  C=imThe endoplasm quivers.The sling bullet hits the bat.C=ip '.bC=iq 9!bC=ixr ".C=ir b.C=is $.JC=is '.bC=iIt C=it ".J.C=i~ A......C=i 7===6.7 (1.3C=i C=i H _The bat is moderately wounded.C=iŋ C=ib j(((((((C=ie ).b.C=i (.b.C=i , .C=i pJ  You shoot a sling bullet. The sling bullet barely misses the bat.C=i $.C=i ..C=i (8.0C=i" C=i S _The bat barely misses you. x2C=ip  ((( You shoot a sling bullet. The sling bullet barely misses the bat.The sling bullet hits the endoplasm.C=i& b.  The endoplasm is heavily wounded.C=i ).J.C=i b.C=i .C=i4 (9.3C=iC=is: _The bat hits you but does no damage.D=iL/& D=i/I†  You shoot a sling bullet. The sling bullet hits the bat.D=i5J(D=i).J.D=iݴ(.J.D=i$....D=ir 680.6 _You kill the bat!D=iD=ih _Your Stealth skill increases to level 3!D=i^s .  You shoot a sling bullet. The sling bullet hits the endoplasm.D=ib(D=iD=i1131.9D=ihD=iM _You kill the endoplasm!D=iM4D=iD=i{H _No target in view!D=i}D=iD=i#^ _No target in view!D=i{E..D=i/D=isU# # #...... .# #......#....# #......#..!######......#[...............#..... 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Found a stone staircase leading down.D=i1;....D=iD=iD=i?# # #........# # #.....)..# ## #$D=i# # .... #.# # #......#.# # #......#........# # #......#..!.....# ######D=i#[# .........#........# D=i ...####..........#>##.# ##.#######.†...###.#D=i5#.'.....#.....# .  #######.#...### #..#D=i#.#....###...##.#.....##... #.###.#.##..#D=iD=iVD=i/D=iv M########. .....) # #$ .... . .######[............#....... ...####..........#>##.##.# #..#..D=i,D=iD=iN,D=i#E=i # ########## .# #........# . #.....)..## #$.#.# .... #.#.# #......#.#.# #......#.#.# #......#........#E=i######......#[.......#...........#........# ....####..........#>##.# ###.#######.†...###.# # #.'.....#.....# ..#######.#...### #..# #.##...# _f - 2 fizzy ruby potions (gained 1)E=i43E=iE=i; ### ########## ..# #........# .. #.....)..## #$.#.# .... #.#.# #......#.#E=i_=.# #......#.#.# #......#........#######......#[.......#.....#........# .....####..........#>##.# ####.#######.†...###.# # #.'.....#.....# ..#######.# #..#E=iC,E=i8IE=iOmdM ##########. .....)# #$ .... ..E=im.. ...# #......#........#..# ..E=is,E=i1yE=iM ##########. .....)#  .... .. ...# #......#........#..###.#E=i,E=iHE=i,E=iڵE=i-@ ############ .# #........# # #.....)..# ##........#  .... #.# E=if# #......#..# # #......#.# # #......#.#######......#[.......#...........#........#####....#>##.# E=iyJ###.#######.†...###.# .#  #.'.....#.....# .. _You now have 31 gold pieces (gained 10).E=i#E=iE=iE=iJ ########### #........# # #.....)..# ##........#  .... #.# # #......#..# # #......#.# # #......#.# ######......#[...........#..E=iI####....#>##.# ##.#######.†...###.# .#  #.'.....#.....# .. #  #######.#...### #..#E=i?,E=iE=i{Co########## #........#  #.....)..# #........#  .... #.# # #......#..# # #......#.# # #......#.# E=i Du######......#[.......# ...........#..####..........#>##.# #.#######.†...###.# .#.'.....#.....# .. # #######.#...### #..#E=iD< #.#....#E=iXL,E=iRE=i{x###########........# #.....)..# #........#  .... #.#  #......#..#  #......#.#  #......#.# ####......#[.......# ...........#........# E=i yC####..........#>##.########.†...###.# .# .'.....#.....# #.. ######.#...### #..# #.#....###...##.#....E=iŀ,E=iˆE=i###########........# #.....)..# #........# .... #.# #......#..# #......#.# #......#.# E=i####......#[....@..# ..........#........# ####..........#>##.# #######.†...###.# .# '.....#.....# #.. # #####.#...### #..#  #.#....###...##.#.....##...E=i67#.###.#.##..#E=iE=iԴE=iE=i#........# #.....)..# #........# .... #.# #......#..# #......#.# #......#.# E=ic###......#[.......# .........#......@.# ###E=iHB....#>##.# ##.†...###.# .# E=i0.....#.....# #.. .# ####.#...### #..###  #.#....###...##.#.E=i...#.###.#.##..#  ###.# #...##..#E=iz,E=iE=ihB#.#  #.....)..#  #..#  .... #........#  #......#........#  #......#........#  #......#........#  ......#[.......#  #.......@#  .#>##.#  E=iF@.†...###.##.#  #.....# #....#  .#...### #..###  #.#....###...#   #.#.....##...   #.###.#.##..#    ###.# #...##..##   E=iE=iE=i&E=iR ).......... #..#......#........... #E=iRI[..... .......... ##....#>#####.†...###.# E=iS_....#.....# #......E=i8Sa ..#..E=iVS#. #...# ##..##...#  E=iuSE=i`\,E=iPbE=ix .......... #..#......#............ #[..... .......... ##....#>#####.†...###. ....#.....# #... 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The sling bullet hits the hobgoblin.  The hobgoblin shouts!F=i bThe hobgoblin is heavily wounded.F=i KYou encounter a bat.g..bF=i#......b   bat (wandering)K   kobold (wandering)F=i7===1.4 (1.3F=iF=ix _You encounter a kobold. It is wielding a +0 short sword.F=iX (((((((You shoot a sling bullet.F=i .b  The sling bullet closely misses the hobgoblin..bF=i.bF=i@.KF=iD$gF=i .bF=iC)KF=i_8g.F=iQ..$..bKF=i(2.7F=iF=i( _The kobold shouts!F=iF .  You shoot a sling bullet. The sling bullet barely misses the bat.The sling bullet hits the hobgoblin.F=iL (((b   batK   koboldF=i .bF=i m b.  You kill the hobgoblin!F=if G.KF=i #b.F=iu ..F=i 1204.0F=i F=i I _The bat misses you.F=ij o †  You shoot a sling bullet. The sling bullet hits the bat.F=i K   koboldF=i @.KF=i F=i 045.3F=i F=i G _You kill the bat!F=iq )You shoot a sling bullet. The sling bullet hits the kobold.F=i F((F=i;..F=i=076.6F=iDF=ioGJ _You kill the kobold!F=i>a4F=iZhF=ijjH _No target in view!G=iG=i G=iG=i{H _No target in view!G=iK......G=iJG=iF  #...# # #...# ### #...# #...# #...####...#### ####.#.#... #....####.#.).. ###.###.....#...#.#†.)...).@....#######..>#.$...###..## #.... #...## ##.#######.##G=i # #.#  #..##..# #.#  ##.....## #.#  #.# #.#  ###..##.).##...# #.# G=i p ##.# #.#G=i') G=i) $ _G=i/ G=i;S  #...# # #...# ### #...# #...# #...####...##### ####.#.#..! #....####.#.)...###.###.....#...#.#†.)...)@.....#######..>#.$...###..## #....#...## ##.#####.### #.#  #..##..# #.#  ##.....##G=iT } #.#  #.# #.#  ###..##.).##...# #.#  ##.# #.#G=i:\ ,G=ib G=iD ~ #...# ### #...# #. #...####...######### ####.#..............!# #....####.#...#...)...###.###.....##.......#†..............#..)...)......#######..>G=i #...$..@###..## #..#.......#...## ##.#########.### #.# #..##..#  #.##.....## #.# ..######## #.#  ###..##.).##...# #.#  ##...........# #.# G=i?  #.####......# #.# G=i ,G=i G=i۾  #...# ### #...# # #...#### # ####.# #......!# #....####.# #...)...###.###.....# #.#† #..)...)......#.. #...$.@.###..## #.. #.#...## ##. G=iʿ #.### #. #..##..# #. ##.....## #. #.# #. ###..##.).##...# #. ##.# #. #.####......# #.G=i_ ,G=i] G=i  #...#  #...# # #...#### # ####.# #......!# #....####.# #...)...###.###.....# #.#† #..)...)......# #...$@..###..## # #.#...## ## #.### # #..##..# # ##.....## # #.# # ###..##.).##...# # ##.# #G=ib o #.####......# #G=i ,G=i G=i)2 & #...#  #...# # #...#### # ####.# #......!# #....####.# #...)...###.###.....# #.#† #..)...)......#G=i 3  #...@...###..## # #.#...##  #.###  #..##..# ##.....## #.# ###..##.).##...# ##.# #.####......#G=i: ,G=iA G=iHI ,G=iO G=i C #...# #...# ##...# #. #...############# ####.#......#......!# #....####.#.#...)...###.###.....##.......#†............#..).@.)......#######.#.......###..#.#.......#...###########.####..##..# #### # #.......######## # ###..##.).##...# # ##...........# #  _You now have 43 gold pieces (gained 12).G=i' G=i G=i G=i ##### ##...# #...# ####...# #. #...############# ####.#......#......!# #....####.#.#...)...###.###.....##.....@.#†............#..)...)......#######.#.......###..##..G=i #.......#...####.#########.####...##..# #.### #.#.......######## #.###..##.).##...# #.G=i ,G=i G=i  ###### #.#...# #.#...# ####...# #. #...############# ####.#......#......!# #....####.#.#...)..@###.###.....##.......#†............#..)...)......#######..>G=i #.......###..## #..##.......#...##.##########.####.#..##..# #.#### #.##.......######## #.#G=i ,G=i G=i#+ 'M ##### ##  #...############ ####.#........@# #....####)...###.###.....#.....#†..............#..)...)......#######..>#G=iD/ G=i/ G=i'4 G=il: &---G=i)? G=iw? 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H=iZ` #.# #.'.....#.....# #...H=i` 9######.#...#####..##H=i` ! H=i` 1.###...# H=i4a .H=iea ##.#.##..#H=ia 8###.###..H=ia V...#.##H=ib .H=i>b G.########@##.##.......##H=iub =..........#...H=ib . H=ib .H=ic  ##.+##.##.#.##H=iTc # H=ic _##........).....###.##..)#H=ic H=ik H=ik H=i]q H=i H=iq ##.# #.'.....#.....# #....# H=i ) #.#H=i P #######.#...#####..### H=i ) #.#H=iV o #.#....###...# H=i  #.#H=i R #.#.....##...# H=i + #.#H=iE R #.###.#.##..## H=i + #.#H=id =###.###...##..## H=i + #.#H=iǝ j #...#.##..##...# H=i  #.# .########.##.##.......## #H=i #.# ........@..#..H=i9 ..# H=i^ ...# ##.+##.##.#.##H=i .# H=i ##.# #<.....#.##H=iǞ .# H=i (...#################H=i ###H=i$ .#H=iA ...##.........#..H=i^ ####H=i .#H=i ..H=i #.##......).####H=iן ## H=i ##H=i% .......#...H=i # H=iƠ  ##H=i .).....###.##..H=iL )# H=i  #...#.........>## #....#H=iڡ .#H=i H=i> H=i H=i H=it H=i[ * ##.#H=i p #.'.....#.....# #....H=i  #.# #.#...#####.. #.# #.#....###...# #.# #.#.....##...# #.# #.###.#.##..## #.# ###.###...##..## #.# #...#.##..##...# #.# .#.##.##.###.# ...#H=i .#.##.+##.##.#.##.##.# #<.....#.##.#.############.# ......##.#..####.# .##......).###### ###.#...#  ##.).....###.##..)#  #...#.>## #....#.#H=i H=iY H=i< H=i 069.2 (24.6)H=ib H=i H=i T _Key pressed, stopping explore.H=ic  Spells (Memorise)TypeFailure Level  a - JinxbiteHexes9% 2  b - Sigil of BindingHexes17% 3c - Magic DartConjuration26%1  d - Inner FlameHexes/Fire30% 3 H=i = e - Cause FearHexes50% 4  f - Dimensional Bullseye Hexes/Translocation 77% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitI=i I=i1  ##.##.'.....#.....# #.... srcrip the Vexing#.########.#...#####..## Spriggan#.##.#....###...# Health: 14/14 ========================#.##.#.....##...# Magic: 14/14 ========================#.##.###.#.##..## AC: 2Str: 4#.####.###...##..## EV: 16I=iƔ 0Int: 14#.##...#.##..##...# SH: 0Dex: 17#.# .########.##.##.......## XL:  2 Next: 27% Place: Dungeon:1 ###.# .......@...#...........# Noise: ---------  Time: 469.2 (0.0) ....# ###.+##.##.#.##........# a) +1 sling ###.#I=i Q#<.....#.##........# Throw: 6 darts (curare) ....####################........# ......##.........#..####........# .................##......).###### I=i x###....................#...###........).....###.##..)#I=i8 #...#.........>## #....#.# _No target in view! I=iX _You now have 43 gold pieces (gained 12). _j - a ruby potion _You see here a bat corpse. I=iy a_There is an open door here. _Key pressed, stopping explore.I=i@ I=i Memorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes I=i ' N - NoJ=iԌ ##.##.'.....#.....# #.... srcrip the Vexing#.########.#...#####..## Spriggan#.##.#....###...# Health: 14/14 ========================#.##.#.....##...# Magic: 14/14 ========================#.##.###.#.##..## AC: 2Str: 4#.####.###...##..## EV: 16Int: 14#.##...#.##..##...# SH: 0Dex: 17#.# .########.##.##.......## XL:  2 Next: 27% Place: Dungeon:1 ###.# .......@...#...........# Noise: ---------  Time: 469.2 (0.0) ....# ###.+##.##.#.##........# a) =i,m+1 sling ###.##<.....#.##........# Throw: 6 darts (curare) ....####################........# ......##.........#..####........# .................##......).###### ###....................#...###........).....###.##..)##...#.........>## #....#.# _No target in view! _You now have 43 gold pieces (gained 12). _j - a ruby potion _You see here a bat corpse. _There is an open door here. _Key pressed, stopping explore.70.2 (1 _1.2 (22.2 (3 _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.J=i g'............J=i J=i J=iS  ##.# #.'.....#.....# # #.# #.#...#####.. #.# #.#....###...# #.# #.#.....##...# #.# #.###.#.##..## #.# ###.###...##..## #.# #...#.##..##...# #.# #.#.##.##.#.#....#J=iG ..# .###.+##.##.#.##.#.# #<.....#.##..###########..##.#..####..##......). ####.#...#  ##.).....###.##..)#  #...#.>## #....#.#J=iU J=i/ $ _J=iE J=i^ ##.# #.'.....#.....# # #.# #.#...#####.. #.# #.#....###... #.# #.#.....##... # #.# #.###.#.##.. # #.# ###.###...##.. # #.# #...#.##..##... # #.# ##.#.##.##.#.#....#.# #.###.+##.##.#.###.## #<.....#.##.#########.##.#..####J=i. ].##......). #####.#...# # ##.).....###.##..)# # #...#.>## #....#.#J=i&,J=i+J=iP ##.# #.'.....#.....# # #.# #.#...##### #.# #.#....### #.# #.#.....## ## #.# #.###.#.##.. .# #.# ###.###...##.. .# #.# #...#.##..## .# #.# ###.#.##.## .#####.#....#.# ##.###.+##.##.#.## .#####.# #.#<.....#.##.#############.##.#..####.##......). †#####.#...# .# ##.).....###.##..)# ## #...#.>## #....#.#J=i_Y,J=i]J=i #.# #######.#...##### #.# #.#.... #.# #.#.....## ### #.# #.###.#.## ..# #.####.###...## .J=i|.# #.# # #...#.##..## ..# #.#####.########.##.##... ..#####.#...............#.. .J=i.......# ##.###@+##.##.#.#######.# #.#<.....#.## ........####################...##.........#..####...##......).## #†#####J=i.......#...# ..# ##).....###.##..)## #...#.........>## #....#.# .######...##..# ###..#.#J=iM,J=iїJ=i#.# #.'.....#.....#  #.########.## #.# #.## #.# #.#.....## #### #.# #.###.#.##.# #.#  ###.###...##.# #.# # #...#.##..##J=i>.# #.#####.########.##.#######.#......@........#.........#.##.###.+##.##.#.#######.# #.#<.....#.########################.#..####.... .......##......).#  ##†###............#...#  #..# ##..).....###.##..)#  #.## #...>## #....#.# J=i,J=icJ=iW # ##.# #.'.....#.....# #.# #.#... #.# #.#.... #.# ## #.#.....# #.# .. #.###.#. 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J=i| #..# ##.).....###.##..)J=i#.## #...#.>## #....#.J=i,J=i|K=i# ##.# #.'.....#..... # #.# #.#... #.# #.#.... #.# ###K=i #.#.....# #.# ... #.###.#. #K=i=#...# #.# #.# ###.###...K=iX.# #.# #.# #...#.##...# #.#####.K=iv.#.##.##.#####.#K=iF.........#K=i>.#.##.###.+##.##.#.## #....#####.# ... #.#<.....#.## #.###### ##.##.#..####  #.##......)  ###†#####.# #..# ##.).....###.##..  ##.## #...#.>## #....#K=iK=iK=iK=imK=iF.## ##.# #.'.....# ## #.# #.#... #.# #.#.... #.# ### #.## #.# ...K=i$G8 #.###.# .##...# #.# #.# ###.###.# #.# #.# #...#.##.# #.#####.#.##.## #.....#####.#.........# #K=iqG.#.##.###.+##.##.#.## #K=iG#....#####.# ...! #.#<.....#.##  #.#######K=iG#  ##.##.#..#### #K=i2H:.##...... ###†#####.# #..# ##.).....###.## # ##.## #...#K=iHu.>## #....K=iRK=i SK=ieK=i< ##  ######.#...#  K=i.### #######...##.# .##...#.# ##. ...K=i...#.#######.########.# #####.#...............#...K=i֙]......#.##@###.+##.##.#.## #K=ih#....#####.#....!.#.#<....  #..........################## ###..######...##.........# ###..K=i>D K=i,K=iK=igg #.#  #.#.#.# ####.#. ###### #.# ... #.###.#...# #.# #.# ###.###... .....# #.# #.# #...#.# #.#####.########.##.##.#####.#...............#.... ...........#.##.###.+##.##.#.#######.#....@.#.#<.....#.##. #..........####################. #.##.........#..####....K=i##......)###†#####.....#..# ).....###.##.##.## #...#...>## #....# ##..######...## ###..# .......[.....##.# #.K=i,K=iK=iK=i(+8.2 (6K=i+9.2 (7K=iMK=iyY _k - a fuming brown potionK=iϜ..........###.K=i:K=i_## #.########.# #.#  #.# #.# ### #.#...##### #.# ... #.###.# .##...# #.# #.# ###.#K=i.# #.# #.# #...#.##.# #.#####.########.##.## #.....#####.#...............#.........#.##@###.+##.##.#.## ##....#####.#......#.#<.....#.##  #######################.#..####. #.......##....##†###............# #..# ##..).....###.##. # ##.## #...>## #.... ###..######...##.# ###K=i,K=iK=iu##.# #.'.....#..... ##.# #######.#...###.# #.#....# #.# ### #.#..... ###### #.# ... #.###.# ##...# #.# #.# ###.###..# #.# #.# #...#.##. .....# #.#####.########.##.## .....#####.#....@..........#.... ...........#.##.###.+##.##.#.##. K=i D#....#####.#......#.#<.....#.##. #..####################. ##.###..#####.........##......)###†#####............#. K=i=O #..# ##........).....###.##  ##.## #...#..>## #....#K=i,K=iMK=ix&M.##..#########.#######.†##.'.....#..... ######## # ###....###... # ####.###.K=i'# #.# #... #.#####@########.##.#######.#...............#... ...........#.##.###.+##.## #....#####.#......#.#<.....#.##..#K=iN-,K=i0K=iTM.#######..>#........####..... .##..#########.#######.†##.'.....#..... ######## # #.# #####....###... # ####.###. #@# #... #.#####.########.##.##K=imT#####.#...............#... ...........#.##.###.+##.##.#.##..#K=i[K=i[K=i[`K=iXM...............# ..#######..>#........####..... .##..#########.#######.†##.'.....#..... ######## # #.# ########### #.#....####.......... # ####.###. #.# #... #.#####.########.##.## .....#####.#...............#.....#.####K=iK=iيK=iGK=ilM###.....#...#######[K=i|...............# ..#######..>#........####..... K=i;.##..#########.#######.†K=i,##.'.....#..... ######## # K=i]#.# ########### #.#....####..@....... # K=i###.#.#.#######.###... #.# .. #... K=i.....# #.#####.########.##.##...K=iK=iK=iK=i.....#...#......######......#[.#. .#..>#.####. ## #..#.#.†...# # ##.# #.'.....#.....# #.# #.#...##.# #.#....##.# #g#.#.....# #.# #...#.###.#.# #...# #.# #.#.#.#K=i.###...## #.#.. #.#... #...#.##..## #.#####.########.##.##.#####.#.......#.#.##.###.+##.##.#.##.g   hobgoblin (asleep) ....#####.#......#.#<.....#.##... .######K=ik....##.#..####...K=iei  You encounter a hobgoblin.K=itK=i.82.8 (3.6K=i43.4 (4.2 _K=i5K=iL=iws .  You shoot a sling bullet. The sling bullet hits the hobgoblin.L=iÈ{((((((L=i '.......L=i @34===4.7 (1.3L=iL=i M _You kill the hobgoblin!L=i _No target in view!L=i: _No target in view!L=iu-  _No target in view!L=i| .......L=i' #.....#...#......######......#[.# ..#..>#.#### .## #..#.#.†... ## ##.# #.'.....#..... # #.# #.#... #.# #.#.... #.# #.#.#.....# #.# #..@..#.###.#. ##...# #.# #.#.#.#.###....# #.#.. #.#... #...#.##...# #.#####.########.##.##.#####.#.......#.#.##.###.+##.##.#.## #....#####.#......#.#<.....#.## #.###### ##.##.#..#### _L=iL k.###.....#...#......######......#.#.#..>#.#### ..## #..#.#.† .## ##.# #.'.....# ## #.# #.#... #.# #.#.... #.# #.#.## #.# #.@...#.###.# .##...# #.# #.#.#.#.###.# #.#...#.#... #...#.##.# #.#####.########.##.## #.....#####.#.......# #.#.##.###.+##.##.#.## ##....#####.#......#.#<.....#.##  #.#####  ##.##.#..####L=iX L=i L=i $.............L=i6 ......L=in .L=i @#######..>#L=iц ####...... L=i _#..## #..#########.#######.†L=i# E ##.# #.'.....#. 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L=i٣p..# #.#.#.#.#.#######.###...##.L=i# #.#...#.#... #...#.##..##.# #.#####.########.##.##.....L=i"#####.#...............#.........#.##.###.+##.##.#.#######.#......#.#<.....#.##.L=i3L=i,L=i?L=iC .#......# #......#..#.# #......#.#...#......######......#[.#...>#.####.#>#..#########.#.†...###.##.#.......#.'.....#.....# #.L=i1#.#.#####.#.#...#####.#.#.#......@....#.#....###.#.#.#.#.#.....##.L=i #.#.#.....#.###.#.##. .# #.#.#.#.#.#L=i.###...##. .L=i# #.#...#.#... #...#.##..##. .# #.#####.#L=i'.##.##. .#####.#.#.L=i<z#.##.###.+##.##.#.##. .#####.#......#.#<.....#.##.L=iL=i L=iL=i#......# #......#..#.# #......#.#...#......######......#[.#...>#.####.#>##..#########.#.†...###.###.#.......#.'.....#.....# #.L=iD;#.#.#####.#.#...#####.#.#.#.......@...#.#....###.#.#.#.#.#.....##. #L=i% #.#.#.....#.###.#.##..# # #.#.#.#.#.#.###...##..# # #.#...#.#... #...#.##..##. # #.#####.#.##.##. #####.#.#.#.##.###.+##.##.#.##. #####.#......#.#<.....#.##.L=i" ,L=i L=i/[#......# #......#. #.#.# #......#.#...#......######......#[.#...>#.####.#>##..#.#L=i/.†...###.###.#.#.'.....#.....# #.#.#.#####.#.#...#####..#L=i/#.#.#........@..#.#....###...##.#.#.#.#.....##...# L=i0 #.#.#.....#.###.#.##..# L=i:0m #.#.#.#.#.#.###...##..# L=iW0 #.#...#.#... #...#.##..##...#  #.#####.#L=it0.##.##.#.#.L=i0%#.#.##.###.+##.##.#.##.L=i0Y.#......#.#<.....#.##.L=i5L=i,6L=i :M=it\#......# #......#. .#.# #......#. .#...#......######......#[.#...>#.####.#>##.#..#.#M=i.†...###.##.##.#.#.'.....#.....# #.#.#.#####.#.#...#####..#M=i#.#.#.........@.#.#....###...# #.#.#.#.#.....##...# M=is#.#.#...........#.###.#.##..## #.#.#.#.#.#######  #.#####.#.##.##.#.#.#.##.##.###.+##.##.#.##.M=ig#.#......#.#<.....#.##.#M=iM=i M=i#M=i1F#..........# #......#.# #...#######......#[# .................#..M=izF# #..>#####...#>##.# #..#########.#######.†...###.##.# M=iF##.#.......#.'.....#.....# #....#.#.#####.#######.#...#####..###M=iF#.#.#...........#.#....#  M=iF_#.#.###########@#.#.M=iF"...#  M=iG:#.#.#...........#.###.#.##..##  #.#.#.#.#.#######.###...##..##  M=i6G[#.#...#.#... #...#.##..##...M=iXG#  #.#####.########.##.##.......# ##.#...............#.... M=ixG...#.##.###.+##.##.#.### ##.#......#.#<.....#.##.M=iGh# ...####################.#M=i&MM=ijMM=iqQM=iq.#...#......######......#[. ............#. ##..>#####..........#>##.  #..#########.#######.†...###.##.  ##.#.......#.'.....#.....# #....  #.#.#####.#######.#...#####..# #.#.#...........#.#....###...#  M=i$rU #.#.###########.#.#.....##...# #.#.#.........@.#.###.#.##..## #.#.#.#.#.#######.###...##..## #.#...#.#... #...#.##..##...#M=irH #.#####.########.##.##.......## ###.#...............#....# ....#.##.###.+##.##.#.##.#  ###.#......#.#<.....#.##.#  ....####################.#M=ir ...##.........#..####.# M=i"xM=imxM=iy|M=i`.#...#......######......#[.##..>#.####.#>## #..#.#.†...###.## ##.#.#.'.....#.....# #M=i #.#.#####.#######.#...#####.. #.#.#...........#.#....###...# #.#.#.#.#.....##...# #.#.#........@..#.###.#.##..##M=iٟ #.#.#.#.#.#.###...##..##M=i #.#...#.#... #...#.##..##...# #.#####.#.##.##.M=i?#.#.#..#.##.###.+##.##.#.##.M=iLX#.#......#.#<.....#.##..#M=ik>..##.#..####.M=iM=iAM=iM=i^.#...#......######......#[.##..>#.####.#> #..#.#.†...###. ##.#.#.'.....#.....# # #.#.#####.#.#...#####..M=i3 #.#.#...........#.#....###... #.#.#.#.#.....##... # #.#.#.......@...#.###.#.##.. # #.#.#.#.#.M=i#.###...##.. # #.#...#.#... #...#.##..##... # #.#####.M=i9#.##.##.#.#.#.#.##.###.+##.##.#.###.#......#.#<.....#.##.#.##.#..####M=i,M=iM=iE.#...#......######......#[.##..>#.####.#> #..#.#.†...###. ##.#.#.'.....#.....# # #.#.#####.#.#...##### #.#.#...........#.#....### #.#.M=iu#.#.#.....## ## #.#.#......@....#.###.#.##.. .# #.#.#.#.#.#.###...##.. .# #.#...#.#... #...#.##..## .# #.#####.M=iA#.##.## .#####.#.#.#.##.###.+##.##.#.## M=i.#####.#......#.#<.....#.##.#.##.#..####M=i M=iHM=iM=i/U.#...#......######......#[.#M=i/#..>#.####.# #..#.#.†...###M=i0v ##.#.#.'.....#.....# #M=i50i #.#.#####.#.#...#####M=id0 #.#.#...........#.#....### #.#.M=i0#.#.#.....### #.#.#.....@.....#.###.#.## .M=i0.# #.#.#.#.#.M=i0#.###...## ..# #.#...#.#... #...#.##..## .M=i1o.# #.#####.########.##.## ..#####.#.#M=i,1.#.##.###.+##.##.#.## .M=iJ1t.#####.#......#.#<.....#.##.#.##.#..####M=if1M=i6M=i 7M=i:M=i\............# #######..>#####...... # #..#########.#######.†...# ##.#.......#.'.....#.....#  #.#.#####.#######.#...###M=iv]^ #.#.#...........#.#.... #.#.###########.#.#.....## #### #.#.#...........#.###.#.## ...# #.#.#.#.#@#######.###...##.# #.#...#.#.....#...#.##..##.# #.#####.########.##.##....#####.#...............#.........#.##.###.+##.##.#.##M=i]#####.#......#.#<.....#.##.......####################...##.........#..####M=i]G...##......).#M=iPcM=icM=i4hM=i9---502.7 (18.0)M=i:---M=iM=iE _Done exploring.M=i?........#####..........#...........#...M=in@M=isEM=i^,0.0)M=i=_M=idM=i3eE _Done exploring.M=iPM=iM=iM=i _No target in view! __Done exploring.No target in view!N=iu4N=i4N=i>N=i]N=ibN=idN=ify __Done exploring.No target in view!Done exploring.N=i4 Where to? (? - help)  D - Dungeon N=ie N=i7 .............................#... srcrip the Vexing #######..>#........####.......... Spriggan # #..#########.#######.†...## Health: 14/14 ========================##.#.......#.'.....#.....# Magic: 14/14 ========================#.#.#####.#######.#...#### AC: 2Str: 4#.#.#...........#.#....### EV: 16Int: 14#.#.###########.#.#.....## SH: 0Dex: 17 #### #.#.#...........#.###.#.## XL:  2 Next: 34% Place: Dungeon:1 ...# #.#.#.#.#@#######.###...## Noise: ---------  Time: 502.7 (0.0) ...# #.#...#.#.....#...#.##..## a) +1 sling ...# N=i [40m#.#####.########.##.##.... Throw: 6 darts (curare) ...#####.#...............#....... .........#.##.###.+##.##.#.##.... ...#####.#......#.#<.....#.##....  .........####################....  ...........##.........#..####....  ......................##......).#  _No target in view! _No target in view! _Done exploring. _Done exploring. _No target in view! _Done exploring.N=i/ P _N=iO N=i( N=i N=id N=i N=in N=i- N=i N=i N=i N=i ,N=i9 N=i N=i N=iZ N=i\ N=in N=i\ N=i N=i N=i N=iX ,N=ip N=i5 XN=i N=i ,N=i N=io N=i N=i N=i N=i JN=i N=i@# N=iw# N=i^$ N=i$ N=i' N=i5( N=iu( N=i( N=ii+ N=i- ,N=i- N=i 0 N=i1 N=i1 N=i2 N=i4 N=i6 N=iQ6 N=i7 N=i*= XN=i"> N=i? N=iL? N=i? N=iA N=iwB N=iB N=i?C N=iD N=iqF ,N=iAG N=i&I N=i4J ,N=iJ N=iN __Done exploring.No target in view! _Done exploring.  There is an open door here.N=iP 5 _N=iQ N=iS N=i0U N=imU N=iW N=i^X N=isZ N=iZ ,N=i\ N=i] N=iF^ N=iG_ N=i` N=i`b ,N=iBc N=id N=if ,N=ig N=i\h N=ii ,N=ij N=iel N=i"n N=ijn N=io N=i#q N=ir ,N=is N=iMv BN=iqw N=iy Y  There is a stone staircase leading down here.N=iz N=i7| N=i| $ _N=i} N=i 2  You climb downwards.N=i  _You encounter a kobold. It is wielding a +0 dagger.Found 9 gold pieces.  There is a stone staircase leading up here.O=iLO=i& .# ## .# #. ..  ###.##.# ......# #.... #...# #..@#25.6 (22.9) O=i'#K...  ....$.....###  ..#.......# . ###...### #...#K   kobold (asleep) ##### O=iq(O=i?AO=iD O=iGW_A kobold is nearby!O=i .# ## .# #. .. ###.##.# ......#O=i #.... #...# #..@# #K........# O=i)) ....$.....###  O=i=$..#.......#  O=iO%. ###...###  O=ia#...# O=ir#####O=i!O=i` .# ## .# #. .. ###.##.# ......# #.... #...# #..@# #K........#  ....$.....###  ..#.......# . ###...### #...# ##### O=i'O=iO=iҴO=i] _A kobold is nearby!O=in )You shoot a sling bullet. The sling bullet hits the kobold.O=ir V(((O=i (...O=i? C7===6.9 (1.3)O=iWM O=iO J _You kill the kobold!O=if O=ic O=iC O=i H _No target in view!O=i 4O=i> O=i H _No target in view!P=iIP=iW.### .## #. ..###.##.# ......# #.... #...####..<###.##)..@.....#.....$.....####.......# #. ###...### #...# #####  _P=i  ## .## #.. ..###.##.# ......# #.... #...## ###..<###.##$..#)........##.....$@....####...#.......# ##. ###...### #...# ##### P=iQP=iwRO ## .##P=iRD #.. ..P=iSZ ###.##.#P=ihSO ......#P=iSN #....#P=iSM #...#P=iRT ## ###..<###.#P=iU #$..#)........#P=irU #.....@.....###P=iUK #...#P=i0V*.#P=iqW ##. ###...###P=iW P=iX7#...#P=ieX P=iX #####P=iXP=iObP=i6iP=ioP=ixP=iyP=iP=i& P=i9 ## .##P=i D #.. ..P=iټD ###.##.#P=iO ......#P=i& #....# #...# ### ###..<###.#P=iw #$..#)........#P=i' #P=iD.....###P=ijK #...#P=i*.#P=iv ##. ###...###P=iNt# #...# #P=i#### P=i>_You now have 52 gold pieces (gained 9).P=i(P=iP=ioP=iZP=i5- ## .## #.. .. ###.##.# ......#P=iN #....#P=iM #...#P=i #######..<###.#P=i #$..#)........#P=i.' #P=i .....### #...#.# ##.####...### #. #...## #####P=iP=iP=i4P=i8r . ## .## #.. ..###.##.#......# #....# #...#  #######..<###.# #$.@#)........# #...........### #...#.......##.####...### #. #...##. ######...P=i1<P=i<P=i@P=i^au .# ## .## #.. .. ###.##.# ......# #....# #...# #######..<###.# #$@.#)........# #...........### #...#.# ##.####...### #.# #...# #.# ##### #.# ..#P=ikeP=ieP=ijP=i5 .# ## .## #.. .. ###.##.# ......# #....# #...# #######..<###.# #@..#)........# #...........### #...#.# ##.####.### #.# #..#P=i   #.# ##### #.# ..#P=iC,P=iTP=i^P=iP=iP=i/ ## .##.. .. ###.##.# ......# #....# #...# #######..<###.##...#)........# #.@.........### #...#.......# ##.####...### .# #..##.# ######.#..#### _You now have 70 gold pieces (gained 18).P=iP=iOP=iP=i' .. .. ###.##.# .....P=i #.....# #######..<###.#...#)..................###.......# #.####...## #.# #...# P=i,P=iP=i)u ###.##.# ..... #.....# #######..<###.#...#)..................###.......# ##@####...##P=io #.# #...# ###P=i?$P=i$P=ir(P=irI9  ..... #...# #######..<###.#...#)..................###...#.......# ##.####...##P=iKJ #@# #...# ### P=izN,P=iRP=i*u ## #######..<###.#...#).......#...........###...#.......# #.####...## #.# #...# ### ..###.#P=izP=i&{P=i~P=i8 # #######..<###.##...#).......#...........###.......# #.####...##P=i+ #.# #...# ### #..#.##P=i?BP=i #######..<###.##...#)..................###.......# #.####...## #.# #...# ######.# #..##P=i-T. #P=i,P=iP=i  #..<###.# #...#)........# #...........### #...#.# ##.####...### #.# #...# #.# ##### ###.# #.@.# #.### #. #.#.#...##P=imP=iP=i #..<###.# #...#)........# #...........### #...#.# ##.####...### #.# #...# #.# ##### ###.# #@..# #.### #.# #.# #.# #.# ..# ###P=i,P=i!P=iA ...#)..................###.......# #.####...## #.# #...# .# ####P=iB###.# ..### P=iE,P=iGP=i@i ...........###.......# #.####...## #.# #...# .# ####P=iui###.# ...#### P=ilP=ilP=inP=i, #.......# #.####...## #.# #...# # #######.# ...## P=i3#.####...## #.# #...# ######.# ..## .### P=iEP=iP=iaP=i!s #.# #...# ######.# ..## .......######## P=iP=i+P=iP=il######.# ..## ######.......######## P=iW8 #.# ##### ###.# #...# #.### #.# #.# #.##.#.##P=iQTo #.# ##### ###.# #...# #.### #.#P=iT #.# #.##.#.##P=iXP=iXP=iZP=i yN #.# ##### ###.# #...# #.### #.# #.# #.##.#.##P=i|,P=i~P=i՟ #.# ##### ###.# #...#P=if_ #.### #.# #.# #.##.#.##P=iHP=iP=iTP=i0 #.# ##### ###.# #...# #.###P=i( #.# #.# #.##.#P=iU:.##P=iRP=iP=iP=i^ #.# ##### ###.# #...#P=i #.### #.# #.# #.#P=i#.#.#.#P=iP=i7P=iP=i #.#  ###.# #...# #.### #.# #.# #.#P=ie#.##.##.#P=iYP=iP=iYP=i< #.#  ###.# #...# #.### #.# #.# #.# #.# #.# #.#P=isAP=i4BP=iDP=if #.#  ###.# #...# #.### #.# #.# #.# #.# #.# #.#P=ik,P=i$ _P=iP=i' #.# ###.# #...# #.### #.# #.# #.# #.# #@...# #.# ...# #.#### #P=i)+,P=iR.P=iP ##..## #############.............##############......# #.#.####P=iTP=iGTP=iVP=iw..## #############.............###.##.##############.....@# #.### # P=i|P=ik|P=i~P=i #... #. #.# #.# #.# ######.## #....# ###.##.## #....@.# #.#.#### #P=iP=iiP=i P=iq ##. #.#? 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Q=i ##Q=i4 ###.##.####Q=ic . Q=i Q=i BQ=i*  ###########.............. ###.##.#.#...######.#.###.####...#..## ##...>##.###....###.##.#.## ##.##.#.# #.........##.#######.# .###.#  ... # ##......#Q=i8. ,Q=i=0 Q=iTY :...............####.##.#.#...#######.#.###.##.###...#..## ##...>.##.###....###.##.###.## ##.##.#.###.# #.# #..........# #.## #.##.####### ##@# .###.# #..S......# #.# #w######.## #.#  # #.#########.##...... S   adder (asleep)###.##.##### w   dart slug (asleep)#......##.#.####  You encounter a dart slug and an adder.Q=i\ Q=imb e73.7 (10.8)4.3 (11.4 _Q=i|e Q=iOg R=i ((SYou shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.R=i_M.S.SR=i N4w.R=i\TDwR=iT;===5.6 (1.3)R=i2YR=i[3 _The adder is lightly wounded.R=iel<(R=i .wYou shoot a sling bullet. The sling bullet misses the adder.R=i+3SR=iR=i40-------R=i!6.9R=i5R=i h _The adder closely misses you. The adder bites you.R=iD R=iD R=iI R=iK ^ _You are too injured to fight recklessly!S=io ###########................... ###.##.#.#... #####.#.###.##.# ##...#..## ##...> ##.###....###.##.#S=i #.## ##.##.#.###.# #.# #..........# #@## #.##.####### ##.# .###.# #..w.S....# #.##.######.#S=i[[# #.### #.# #.####### #.##..... ###.##.#### #......#S=i3SS=i.S   adderS=i'---S=i7.5 (0.6 _S=iS=iS=iN  ##.############............... ###.##.#.#.. #####.#.###.##.# ##...#..## ##...>#.###....###.# ##.##.#.### #...........## #.##.####### ##S# .##.w......#.######.####S=i  ##### #.##.....##.##.####S=i S=iV D---8.1S=i S=i S=i'XH  ##.############............... ###.##.#.#.. #####.#.###.##.# ##...#..## ##...>#.###....###.# ##.##.#.### #...........## #.##.####### ##S# .##.w......#.######.########## #.##.....S.S=iZS=i \d1=------7S=i`S=iaT=iA9.# # .#.# ##.#.############....#............ ###.##.#.#...####.#.###.##.##..#..## ##...>.T=i9##@###....###.##.##.## ##.##.#.###.# #.# #..........# #S## #.##.####### ##.# .###.##..w......# #.# #.######.## #.#T=in:## #.##.########T=i;8S.T=iaAT=iB(9.3T=iET=idHT=i)W.# .# #  .#.#  ##.#.# ###########....# ...............# T=iu ###.##.#.#...## ###.#.###.##.###..#..## ##...>..##.###....###.##.####.## ##.##.#.###.# T=i#S# #..........##.## #.##.#######T=i ##.# .###.# #..w......#.######.##T=i #.### #.#T=iw9S.T=iT=i&9T=iwT=i+T=i> .# .# # .#.# ##.#.# #....# .# ###.##.#.#...## #####.#.###.##.###.@.#..## ##...>.##.###....###.##.##S## ##.##.#.###.# #.# #...#.## #.##.##.# .###.# S.T=iF T=i )80.5T=i T=i U=i%.# .# # .#.# ##.#.# #....# .# ###.##.#.#...## #####.#.###.##.####.##..@#..## ##...>.##S###....###.##.##.## ##.##.#.###.# #.# #.#.## #.#U=i%z##.# .###.# U=iJ*U=i*D=1.1U=i-U=io.U=ip.# #.#.# ##.#.# ###########....# ...............# ###.##.#.#...## #####.#.###.##.####.U=i##...#..## ##...>.... ##S###@...###.##.##### #.## ##.##.#.###.# #.# #..........# #.## #.##.######U=ih###.# .###.##..w......# #.# #.######.## #.# ## #.# #.############ U=i1SU=i.S   adderU=iT&7U=i6U=iU=i .# .# #  .#.#  ##.#.# U=i q###########....# ...............#  ###.##.#.#...## U=i3 ####.#.###.##.####. U=iw :S..#@.## ##...>.... ##.###....###.##.######.## ##.##.#.###.# #.# #..........U=i ;##.## #.##.####### ##.# .###.##..w......#U=i  #.##.######.## #.### #.#U=ix U=i (2.3U=ix U=i V=ijHM    ##.############............... ###.##.#.#...## V=ij #####@#.###.##.#### ##S..#..## ##...>....#.###....###.##.######.## ##.##.#.###.#.#V=iqV=isr&9V=i@wV=iyV=iM    ##.###############.V=i.................. ###@##.#.#...##  #####.#.###.##.#### ##S..#..## ##...>....##.###....###.##.#####V=i$\##.##.#.V=iH'##V=iV=i62==V=i7!3.5V=izV=iV=i ?]M    V=iQ?L##.###############.......@..........#######.##.#.#...## V=i? #####.#.###.##.######S..#..## ##...>......V=i?..##.##V=i@V=ilA1SV=iGS   adderV=iG(4.1V=iLV=iLNV=i V=iٙ }Gear: 4/52 gear slots (Left/Right to switch category) V=i ?Hand Weapons (go to first with ))  a - a +1 sling (weapon) Missiles (go to first with ()  d - 6 curare-tipped darts (quivered) V=i; Armour (go to first with [)  b - a +0 robe (worn) V=ii Jewellery (go to first with "=)  c - a ring of magical power (worn)W=iW=iW=ie(srcrip the VexingSpriggan.#Health: 12/14 ====================----.#Magic: 14/14 ========================.# #AC: 2Str: 4.#.#EV: 16Int: 14##.#.#SH: 0Dex: 17##############....#W=iXL:  2 Next: 37% Place: Dungeon:2.......@..........#Noise: ---------  Time: 584.1 (0.0)#######.##.#.#...##a) +1 sling#####.#.###.##.####.Throw: 6 darts (curare)##S..#..## ##...>....##.###S...###.##.######.## ##.##.#.###.#S   adder#.# #..........##.## #.##.#########.# .###.#You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily. _The adder is lightly wounded.  You shoot a sling bullet. The sling bullet misses the adder. _The adder closely misses you. The adder bites you. W=i2)_You are too injured to fight recklessly!W=i4W=iW=iW=iGW=i{W=i9W=iW=iW=i W=i W=iP W=iT X=i.# .# .# # .#.# ##.#.# #....# .# #X=i V.##.#.#...## #####.#.###.##.####. ##S..#..##.###S..#.## ##.##.#.###.# #.# #..#.## #.# X=i X=i9S.X=iX=i+7 (0.6X=iX=isX=iUe.# .# .# # .#.# ##.#.# #....# .# #.##.#.#...## #####.#.###.##.####. ##S..#S##.###..#.## ##.##.#.###.# #.# #..# # #.## #.##.# # ##.# .###.# # 5.3X=i5YX=i{ZX=ie .# .# .# # .#.# ##.#.# #....# #.# ##.##.#.#...## ######.#.###.##.####. ###S..#S.## ##...>.... ###.###....###.##.######.## ##.##.#.###.# #.# #.# ##.## #.##.# #.##.# .###.# #.X=i 3SX=iS   adderX=i&9X=iX=iX=i{ D.# .# .# # .#.# ##.#.# #X=i{ ....# #.# #.#X=i | S##.#.#...## #.X=i+| #####.#.###.##.####. #.X=iK| p##S..#..## ##...>.... ###.###....###.##.##### #X=ig| #.## ##.##.#.###.# #X=i| X#.# #..# X=i| _##.## #.##.# X=i| ^#.##.# .###.# X=i| *#.#X=i >6.5X=iH X=i X=i .# .# .# # .#.# ##.#.# #....# #.# #.#S##.#.#...## #.#####.#.###.##.####. #.##S..#..## ##...>.... ##.##.###....###.##.##### #.#.## ##.##.#.###.# #.#.# #.# ###.#.## #.##.# #.##.# .###.# #.#S.X=i X=i (7.1X=i= X=i+ Y=ig54.# .# .# # .#.# ##.#.# #....# #.S.# Y=i5#.#.##.#.#...## Y=i5#.#####.#.###.##.####. #.Y=i5##S..#..## ##...>.... ##.#Y=i6 ##.###....###.##.##### #.##.## ##.##.#.###.# #.##.# #.# Y=i86G###.##.## #.##.#Y=i6 #...###.# .###.# #.#Y=i6Y=i:H.SY=iAk3==7Y=iBY=iDY=io ((( You shoot a sling bullet. The sling bullet hits the adder!Y=iJ.SY=ilC.SY=i[.Y=i7===9.0 (1.3Y=iY=ip^ _The adder is severely wounded.Y=i{o .  You shoot a sling bullet. The sling bullet hits the adder!Y=io(Y=i'{.Y=i5 Sneak 8290.3 _You kill the adder!Y=iтY=iNh _Your Stealth skill increases to level 4!Z=i9<Z=i<Z=i<Z=i?Z=iH?Z=iB _You start resting.HP restored.Z=iFE(---Z=iI,10Z=iJZ=iJa4====---Z=iJ"2.3 (2 Z=i K _Z=iPNZ=iOZ=iCZ=iZ=iXZ=iZ=iZ=i:==Z=iZ=iZ=i(Z=i6BZ=irZ=iZ=iZ=i,Z=i,Z=iZ=i,Z=i Z=iZ=iZ=iZ=iZ=i Z=iZ=iZ=i'Z=iZ=iZ=iZ=ivZ=i,Z=i_Z=iZ=ifZ=iZ=iPZ=iZ=iZ=i&Z=i|Z=ifZ=ixZ=iZ=iZ=iZ=iZ=i4Z=iZ=iZ=iaZ=i Z=i*Z=ikZ=i4Z=iHZ=iZ=iZ=iZ=ibZ=i Z=i? Z=i Z=it _You start waiting.A dart slug comes into view.Z=i ww   dart slug (wandering)Z=i 16164.0)Z=i Z=ik 37.3 (25 _Z=i Z=i [=iZ (((((w    You shoot a sling bullet. The sling bullet hits the dart slug.[=i+ .....w The dart slug is moderately wounded.[=i. `````The dart slug launches a dart at you.[=iQ*.....[=i9/14 ---------===8.6 (1.3)[=iK[=iV- _The slug dart hits you.[=i[ [=i![=i&[=i)^ _You are too injured to fight recklessly![=i$[=i*%[=i)[=iN,^ _You are too injured to fight recklessly![=i=,srcrip the SneakSpriggan.#Health: 9/14===============---------.#Magic: 14/14 ========================.# #AC: 2Str: 4.#.#EV: 16Int: 14##.#.#SH: 0Dex: 17##############....##### XL:  2 Next: 82% Place: Dungeon:2........*****@....#[=i,`#... Noise: ===------  Time: 618.6 (0.0)#######w##.#.#...###... a) +1 sling#####.#.###.##.####. #... Throw: 6 darts (curare)##S..#..## ##...>.... ##.###.###....###.##.##### #.##.## ##.##.#.###.##.# w   dart slug[=i.#.# #..........####.##.## #.##.########...###.# .###.##.### _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Throw: 6 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (lightly wounded, 94% to hit)\=i+>srcrip the SneakSpriggan.#Health: 9/14===============---------.#Magic: 14/14 ========================.# #AC: 2Str: 4.#.#EV: 16Int: 14##.#.#SH: 0\=i>%Dex: 17##############....##### XL:  2 Next: 82% Place: Dungeon:2........(((((@....##... Noise: ===------  Time: 618.6 (0.0)#######w##.#.#...###... a) +1 sling#####.#.###.##.####. #... Throw: 6 darts (curare)##S..#..## ##...>.... ##.###.###....###.##.##### #.##.## ##.##.#.###.##.# w   dart slug (very poisoned, slow)\=i?#.# #..........####.##.## #.##.########...###.# .###.##.###Shift-Dir - straight lineAim: a dart slug (lightly wounded, 94% to hit)  You throw a curare-tipped dart.  The curare-tipped dart hits the dart slug.  The dart slug is poisoned. The dart slug struggles to breathe.  The dart slug seems to slow down.\=i|†Aim: a dart slug (lightly wounded, 94% to hit)  You throw a curare-tipped dart.  The curare-tipped dart hits the dart slug.dart slug is poisoned. The dart slug struggles to breathe.seems to slow down.  The dart slug is severely wounded.\=ii.....\=i110/14==96---9.6 (15\=i\=iM _You kill the dart slug!\=iC~6srcrip the SneakSpriggan.#Health: 10/14 =================-------.#Magic: 14/14 ========================.# #AC: 2Str: 4.#.#EV: 16Int: 14##.#.#SH: 0Dex: 17\=iu##############....##### XL:  2 Next: 96% Place: Dungeon:2.............@....##... Noise: ---------  Time: 619.6 (0.0)#######†##.#.#...###... a) +1 sling#####.#.###.##.####. #... Throw: 5 darts (curare)##S..#..## ##...>.... ##.###.###....###.##.##### #.##.## ##.##.#.###.##.# #.# #..........####.# #.## #.##.########...# ##.# .###.##.### The dart slug seems to slow down.  \=iThe dart slug is severely wounded. _You kill the dart slug!Throw: 5 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line\=i 2srcrip the SneakSpriggan.#Health: 10/14 =================-------.#Magic: 14/14 ========================.# #AC: 2Str: 4.#.#EV: 16Int: 14##.#.#SH: 0Dex: 17##############....##### XL:  2 Next: 96% Place: Dungeon:2\=i P.............@....##... Noise: ---------  Time: 619.6 (0.0)#######†##.#.#...###... a) +1 sling#####.#.###.##.####. #... Throw: 5 darts (curare)##S..#..## ##...>.... ##.###.###....###.##.##### #.##.## ##.##.#.###.##.# #.# #..........####.# #.## #.##.########...# ##.# .###.##.### The dart slug is severely wounded. _You kill the dart slug!Throw: 5 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.\=iS \=i8 \=i2 . _]=iI]=i]=i ]=i: _]=iS]=i]=iq]=i]=i]=i]=i!]=iZ]=i]=i]=i]=ij]=iD1=]=iF]=iź,]=iH]=iP,]=i]=i7,]=i]=im]=i9=]=i]=i[]=iL2==]=iE]=iV]=i]=i]=i]=io]=i6]=i%,]=i]=i]=iOj3====]=i]=i]=iT]=i]=ip ,]=i]=i]=i0]=ix]=i]=i:==]=if#]=ib(]=i(L4==]=i:,]=iUT .#.# .# .# #.# #  .#.#  ##.#.#  ##############@...# #####..................# #...########†##.#.#...## #.###.#.###.##.####. #..S..#..## ##...>.... ##.###.###....###.##.##### #.##.## ##.##.#.###.#  #.##.# #..........####.#  #.## #.##.####### #...# _HP restored.]=iX3]=i]]=i{#.# #.# #.# #.# ##.# # .#.#.# ##.#.#  ##.@..# #......# #...#)#†##.#.#...## #.#####.#.###.##.####. #...#.]=i^##S..#..## ##...>.... ##.#  #.## ##.##.#.###.  #.# #..# ]=iH,]=i^]=iM  ## #. #.#.# ##@#.#  ##############..#####..................#)#######†##.#.#...###.....##.#]=i,]=i]=iy#.##.#.##.#.###.#.###.#.#####.#.#..#.#.# ###.#.# # ##############..@.# ####### ..................# #...#). #######†##.#.#...## #...... #####.#.###.##.####. #...###S..#..## ##...>.... ##.#### ##.###....###.##.##### #.# #.## ##.##.#.###.# #.# # #.# #..........# ]=ih[26G###.# #.## #.##.####### #...#]=i]=i^:==]=i]=i)W#.#.# #.#.#  #.#.# ##.#.#  #.#.#.# ####.#.# ...#.#.# #. ##.#@#  #. #############....# ####### .................# #...#) ]=ij+######†##.#.#...## #.....###.#.###.##.####. #...#...S..#..## ##...>.... ##.####.#....###.##.##### #.# #. .## ##.##.#.###.#  #.# ## .# #..........# ###.#]=i2]=i2]=i 7]=i\M ... # ###.. #. ##.#. #############...###### .................##...#)...#.### #. ]=ia,]=if]=i(;M## ... # ###.. #. ##.#. #############....########... .#####.]=i,]=i]=iXmM ## ... # ###.. #.##.#.##....]=i,]=i]=i9M. ## ... # ###..#.#.##.#.]=iw,]=i]=i_M^... ..## ... # ####.#.#....##]=i",]=i9']=iSLM...[^..# ..##. ..#.##.< ... # #.#.####...#]=iTJ<44.6 (25.0)]=iZ]=iZ.5.2 (25.6]=i_]=i###.##.#.###.#....#.#.# .##..You shoot a sling bullet. _The sling bullet closely misses the adder.b=i~Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 40% to hit)  You shoot a sling bullet. The sling bullet hits the adder!b=i, _The sling bullet closely misses the adder.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 40% to hit)  b=iKYou shoot a sling bullet. The sling bullet hits the adder!  The adder is almost dead.b=i;-2.8 (1.3b=ib=iծS _The adder closely misses you.b=i 4b=i; srcrip the Sneak.(......Spriggan#(#....Health: 14/14 ========================b=i #(....Magic: 14/14 ========================#(..[AC: 2Str: 4.(..EV: 16Int: 14# #(.#b=i &SH: 0Dex: 17#. #(.#XL:  2 Next: 96% Place: Dungeon:2#####.##@<##Noise: ===------  Time: 652.8 (0.0)b=i$ -...........#a) +1 sling#####.#.#[.#b=iK Throw: 5 darts (curare)#.#.#..#b=i #.#.#..####.#.#..#b=i w#.. S   adder#.#.#...###.##.#.###.#b=i Q....#.#.# .##..b=i You shoot a sling bullet. The sling bullet hits the adder!  The adder is almost dead. b=iB _The adder closely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 40% to hit)b=i` ....^.SFire: a) +1 sling  Press: ? - help, Shift-Dir - straight line b=iJa i Aim: an adder (almost dead, 40% to hit)  You shoot a sling bullet. The sling bullet misses the adder.The adder closely misses you. The adder bites you.  You are poisoned.b=ib 0============-------4.1 (1.3Pois b=ik b=io , _The adder poisons you!c=i=-------c=ic=i]srcrip the Sneak........Spriggan#.#....Health: 10/14 =================-------#.....Magic: 14/14 ========================#...[AC: 2Str: 4.^..EV: 16Int: 14# #..#SH: 0Dex: 17#. #..#XL:  2 Next: 96% Place: Dungeon:2#####.##@<##Noise: ===------  Time: 654.1 (0.0)...........#a) +1 sling#####.#.#[.#Throw: 5 darts (curare)#.#.#..#Pois #.#.#..=i3m####.#.#..##.. S   adder#.#.#...###.##.#.###.#....#.#.# .##..You are poisoned. _The adder poisons you!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 40% to hit)  You shoot a sling bullet. The sling bullet hits the adder!c=i2c=i c=im_The adder poisons you!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line  Aim: an adder (almost dead, 40% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!srcrip the Sneak........Spriggan#.#....Health: 7/14============------------#.....Magic: 14/14 ========================#...[AC: 2Str: 4.^..EV: 16Int: 14# #..#SH: 0Dex: 17#. #..#XL:  2 Next: 141% Place: Dungeon:2#####.##@<##Noise: ===------  Time: 655.4 (1.3)...........#a) +1 slingc=i[0;10m#####.#.#[.#Throw: 5 darts (curare)#.#.#..#Pois #.#.#..####.#.#..##.. #.#.#...###.# #.#.###.#.... #.#.# .##..  _The adder poisons you!  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 40% to hit)  You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder! c=i----- _You feel very sick.You have reached level 3!c=i=/  --more--d=i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? d=ive=i9/17==5/159321% e=iQe=iR _You feel agile. x2f=i........ #.# #. #...[ .^..# #..# #. #..######.##.<## .......@...# #####.#.#[.# f=iX~#.#.#..# #.#.#..### #.#.#..# #. #.#.#...### #.#.###.# ... #.#.# .# ##.#.#  #f=if=i=---6.0 (0.6 _f=if=if=i #.#.... .... [ .^.. # #..##. #.#####.##.<##f=iJ...........#####.#@#[.# #.#.#..##.#.#..####.#.# #############....########. f=if=io8----6f=if=iy$ _You feel sick.f=i  .... [ .^.. # #..#. #.#####.##.<##...........######.#.#[.# #.#@#.##..##..# .................##...#).. -7.2f=i\ [ .^.. # #..##. #..######.##.<##...........#####.#.#[f=i] #.#.#.##..##Pois f=iE]R..# ######†##.#.#...###.......f=ie]D f=i8ff=if%8f=ilf=io$ _You feel sick.g=i˲ .^.. # #..#. #..#####.##.<##...........#####.#.#[ #.#.#.##..####.# ..  #.#######.#.###.##.####. #...#... g=iPg=i7--8.4Pois g=i߾g=i$ _You feel sick.g=ig=i8--g=iߢg=i˥g=i©6- _You start resting. You feel sick. x2g=iz5--9.4 (1.0-60.4 (2g=ixg=iҿ[ _You are no longer poisoned.g=i޴6==7=g=iXg=i$Bg=ig=iHg=i7g=i3g=i]8g=i&===g=ig=ig=i g=ij g=i7 g=iT' ,g=i+ ,g=io, g=ipF p==9=10/17===g=i!H Bg=iiL Bg=iM g=iM g=iN g=iP g=iQ 3==g=iR g=iS g=iS =1=g=iXT g=iU g=iV g=iW g=iX g=ia g=ib t2==g=ie ,g=iIe g=iL [=13==4===g=iW =g=i 5==g=i ,g=i g=i g=i 6===g=i g=i g=i? g=i1 g=iy g=i3 g=i g=iC g=i" g=i g=i #=g=i g=i g=in k _You start resting.HP restored.g=iǮ g=i 1711.4 (51.0)g=i 67==g=i< #2.4 (52 g=it _g=iN g=ir h=i X[?25h[?0c  Search for what [? for help]? i=iv_ [?25l[?1ci=igi=i;i$i=ii.1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position  a - [carried] d - 5 curare-tipped darts (quivered)j=i< j=iñ .^..srcrip the Sneak# #..#Spriggan#. #..#Health: 17/17 ========================#####.##.<##Magic: 15/15 ========================...........#AC: 2Str: 4#####.#.#[.#EV: 16Int: 14#.#.#..#SH: 0Dex: 19#.#.#..### XL:  3 Next: 21% Place: Dungeon:2j=iH #.#@#..##. Noise: ---------  Time: 712.4 (0.0)#.#.#...###. a) +1 sling#.#.###.#... Throw: 5 darts (curare)#.#.# .##.##.#.#j=i+ #. #############....########.  .................##...#)..  ######†##.#.#...###....... #####.#.###.##.####. #...#...  _You feel sick. _You start resting. You feel sick. x2 _You are no longer poisoned. _You start resting. j=iW l_HP restored.  Search for what [? for help]? dartj=i j=iϺ j=i j=iv . _j=iޟ j=i j=i j=iȪ 0 _Unknown command.j=i j=iXm3j=isj=iM#...[ .^.. #.. #. #..# #####.##.<#..........#####.#.#[ #.#..#j=i ... ####.#.###.#....##j=ij=i$ _j=ij=iM..#...[ .^..# #..# #. #..# #####.##.<#..........#####.#.#[ #j=i.#..# #.#.#...###...#j=i ,j=i&j=iM#......#...[ .^.. #. #. #..# #####.##.<##...........######.#@#[ ##.#.#..#j=i5#...#j=iG,j=ik=i+ ........ #.#....## #.....#. #...[ .. .^.. #. #..# #. #..######.##.<##.......@....#######.#.#[.#k=i #.#.#..#  #.#.#..# # #.#.#..# # #.#.#...### #.#.###.#k=i . #.#.# .# #k=iDu ##.#.# #k=i ,k=ik=i&5 . #.#.... ####..... #.##...[ ....^.. #.##..# #.##..##.##.<##g.....#k=i5Q.######.#.#[.# #.#.#..# #.#.#..# #.#.#..# #.#.#... k=i5g   hobgoblin (asleep) #.#.###.#  #.#.# .# ##.#.#k=i=i  You encounter a hobgoblin.k=i%Dk=iJ-4.8 (2.4k=iK+5.4 (3.0 k=iK _k=i+Rk=i>Tl=i~........srcrip the Sneak#.#....Spriggan####.....Health: 17/17 ========================#.##...[Magic: 15/15 ========================....^..AC: 2Str: 4#.##..#l=i0EV: 16Int: 14#.##..#SH: 0Dex: 19#######.##.<##XL:  3 Next: 21% Place: Dungeon:2g******@.....#Noise: ---------  Time: 715.4 (0.0).######.#.#[.#l=iђOa) +1 sling#.#.#..#Throw: 5 darts (curare)#.#.#..##.#.#..##.#.#...## g   hobgoblin (asleep)#.#.###.#.#.#.# .###.#.# _Search for what [? for help]? dart _Unknown command. _You encounter a hobgoblin.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)l=i+........srcrip the Sneak#.#....Spriggan####.....Health: 17/17 ========================#.##...[Magic: 15/15 ========================....^..AC: 2Str: 4#.##..#EV: 16Int: 14#.##..#SH: 0Dex: 19#######.##.<##XL:  3 Next: 21% Place: Dungeon:2g((((((@.....#Noise: ---------  Time: 715.4 (0.0).######.#.#[.#a) +1 sling#.#.#..#Throw: 5 darts (curare)#.#.#..##.#.#..##.#.#...##l=ir g   hobgoblin#.#.###.#.#.#.# .###.#.# _You encounter a hobgoblin.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!l=ib@.gl=i$9.gl=i "....l=i 7===6.7 (1.3l=ik'l=i#*{  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts! _The hobgoblin is moderately wounded.l=iy ........srcrip the Sneak#.#....Spriggan####.....Health: 17/17 ========================#.##...[Magic: 15/15 ========================....^..AC: 2Str: 4#.##..#EV: 16Int: 14#.##..#SH: 0Dex: 19#######.##.<##XL:  3 Next: 21% Place: Dungeon:2..g****@.....#Noise: ===------  Time: 716.7 (0.0).######.#.#[.#a) +1 sling#.#.#..#Throw: 5 darts (curare)#.#.#..##.#.#..##.#.#...##=i6z m g   hobgoblin#.#.###.#.#.#.# .###.#.#You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts! _The hobgoblin is moderately wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 61% to hit)l=i ........srcrip the Sneak#.#....Spriggan####.....Health: 17/17 ========================#.##...[Magic: 15/15 ========================....^..AC: 2Str: 4#.##..#EV: 16Int: 14#.##..#SH: 0Dex: 19#######.##.<##XL:  3 Next: 21% Place: Dungeon:2..g((((@.....#Noise: ===------  Time: 716.7 (0.0).######.#.#[.#a) +1 sling#.#.#..#l=i Throw: 5 darts (curare)#.#.#..##.#.#..##.#.#...## g   hobgoblin#.#.###.#.#.#.# .###.#.#The hobgoblin shouts! _The hobgoblin is moderately wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.l=i$ @.gl=i ...l=i^-8.0 (1.3l=i l=i]M_The hobgoblin is moderately wounded.Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight linel=iAim: a hobgoblin (moderately wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin. _The hobgoblin is severely wounded.m=isZ%........srcrip the Sneak#.#....Spriggan####.....Health: 17/17 ========================#.##...[Magic: 15/15 ========================....^..AC: 2Str: 4#.##..#EV: 16Int: 14#.##..#SH: 0Dex: 19#######.##.<##XL:  3 Next: 21% Place: Dungeon:2...g***@.....#m=iZGNoise: ===------  Time: 718.0 (0.0).######.#.#[.#a) +1 sling#.#.#..#Throw: 5 darts (curare)#.#.#..##.#.#..##.#.#...## g   hobgoblinm=i [#.#.###.#.#.#.# .###.#.#m=i,[Aim: a hobgoblin (moderately wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin. m=iJ[h_The hobgoblin is severely wounded.Fire: a) +1 slingm=ig[Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 61% to hit)m=ivH........srcrip the Sneak#.#....Spriggan####.....Health: 17/17 ========================#.##...[Magic: 15/15 ========================....^..AC: 2Str: 4#.##..#EV: 16Int: 14#.##..#SH: 0Dex: 19#######.##.<##XL:  3 Next: 21% Place: Dungeon:2(((((((@.....#Noise: ===------  Time: 718.0 (0.0).######.#.#[.#m=iwva) +1 sling#.#.#..#Throw: 5 darts (curare)#.#.#..##.#.#..##.#.#...## g   hobgoblin#.#.###.#.#.#.# .###.#.#You shoot a sling bullet. The sling bullet hits the hobgoblin. _The hobgoblin is severely wounded.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 61% to hit)  You shoot a sling bullet.m=iM@.gm=iD....g..m=i-9.3 (1.3m=im=iR  _The hobgoblin is severely wounded.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 61% to hit)  You shoot a sling bullet. _The sling bullet closely misses the hobgoblin.m=i0........srcrip the Sneak#.#....Spriggan####.....Health: 17/17 ========================#.##...[Magic: 15/15 ========================....^..AC: 2Str: 4#.##..#EV: 16m=iLInt: 14#.##..#SH: 0Dex: 19#######.##.<##XL:  3 Next: 21% Place: Dungeon:2....g**@.....#Noise: ===------  Time: 719.3 (0.0).######.#.#[.#m=ira) +1 sling#.#.#..#Throw: 5 darts (curare)#.#.#..##.#.#..#m=i#.#.#...## g   hobgoblin#.#.###.#m=i{.#.#.# .###.#.#m=i Aim: a hobgoblin (severely wounded, 61% to hit)  You shoot a sling bullet. m=i&b_The sling bullet closely misses the hobgoblin.Fire: a) +1 slingm=iB1Press: ? - help, Shift-Dir - straight linem=i\vAim: a hobgoblin (severely wounded, 61% to hit)m=i2Fr........srcrip the Sneak#.#....Spriggan####.....Health: 17/17 ========================#.##...[Magic: 15/15 ========================....^..AC: 2Str: 4#.##..#EV: 16Int: 14#.##..#SH: 0Dex: 19#######.##.<##XL:  3 Next: 21% Place: Dungeon:2....†..@.....#Noise: ===------  Time: 719.3 (0.0).######.#.#[.#a) +1 slingm=i@GK#.#.#..#Throw: 5 darts (curare)#.#.#..##.#.#..##.#.#...## g   hobgoblin#.#.###.#.#.#.# .###.#.#You shoot a sling bullet. _The sling bullet closely misses the hobgoblin.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.m=iNF((m=iP..520.6 (1.3m=icm=i _The sling bullet closely misses the hobgoblin.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!m=i_ ........srcrip the Sneak#.#....Spriggan####.....Health: 17/17 ========================#.##...[Magic: 15/15 ========================....^..AC: 2Str: 4m=i? V#.##..#EV: 16Int: 14#.##..#SH: 0Dex: 19#######.##.<##XL:  3 Next: 25% Place: Dungeon:2....†..@.....#Noise: ===------  Time: 720.6 (0.0).######.#.#[.#a) +1 sling#.#.#..#Throw: 5 darts (curare)#.#.#..##.#.#..##.#.#...##m=iu #.#.###.#.#.#.# .###.#.#Press: ? - help, Shift-Dir - straight linem=i Aim: a hobgoblin (severely wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin. m=iɉ _You kill the hobgoblin!Fire: a) +1 slingPress: ? - help, Shift-Dir - straight linem=i ........srcrip the Sneak#.#....Spriggan####.....Health: 17/17 ========================#.##...[Magic: 15/15 ========================....^..AC: 2Str: 4#.##..#EV: 16Int: 14#.##..#SH: 0Dex: 19#######.##.<##XL:  3 Next: 25% Place: Dungeon:2....†..@.....#Noise: ===------  Time: 720.6 (0.0).######.#.#[.#a) +1 sling#.#.#..#m=ihThrow: 5 darts (curare)#.#.#..##.#.#..##.#.#...###.#.###.#.#.#.# .###.#.#Aim: a hobgoblin (severely wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineThat would be overly suicidal.m=i3m=im=in . _n=ir n=i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 slingb - Throw: 5 darts (curare) (quivered) Spells ([,] to cycle)  c - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|onp=i p=i& M........srcrip the Sneak#.#....Spriggan####.....Health: 17/17 ========================#.##...[Magic: 15/15 ========================....^..AC: 2Str: 4#.##..#EV: 16Int: 14p=iV( #.##..#SH: 0Dex: 19#######.##.<##XL:  3 Next: 25% Place: Dungeon:2....†..@.....#Noise: ===------  Time: 720.6 (0.0).######.#.#[.#a) +1 sling#.#.#..#Fire: a) +1 sling#.#.#..##.#.#..##.#.#...###.#.###.#.#.#.# .###.#.#Aim: a hobgoblin (severely wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line _That would be overly suicidal.p=i* p=i. p=ig0 q=iq=iqq=i  You shoot a sling bullet. The sling bullet hits the hobgoblin. _You kill the hobgoblin!  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.Unknown command.q=it? y.....q=iE q=ip DM........ #.#....###.....#.##...[....^..q=i\q X# #.##..# #######@##.<##...†........######.#.#[.##.#.#..###.#q=iq q=i{ q=i| $ _q=i q=i M........ #.#....###.....##.##...[....^.. #@##..# q=iL #######.##.<##....†........#.######.#.#[.###.# q=i" ,q=i q=iK M . ........ #.#.... ####.....q=i b##.##...[.#....^...? #.##..# #######.##.<#....†........###.#..#..#q=i )##.#q=i,q=iq=iIM . ........ #.#.... ####....#.##...[.#.@..^...?##.##..### #.##..# #######.##.<###.#q=iQ,q=iHXq=iV#.......... #.#.... ####...##.##...[.#..@.^...?.##.##..##.##..# #######.##.<##....†........#.######.#.#[.##.#.#..##.#.#..# # #.#.#..# # q=i,q=i\q=i.### .#.# ...#........ #.#.####..##.##...[.#...@^...?.##.##..##.##..# #.##.<##....†........q=i#.######.#.#[.# #.#.#..# #.#.#..# ##.#.#..# #.q=i,q=iq=i.# ### #.## #.##...#..#.#.....#####.##.##...[...##....@...?.##.##..##.##..# #.##.<##....†........#.######.#.#[.# #.#.#..# #.#.#..# ## #.#.#..# #.q=i,q=iq=i@% .# ### #.## ##.##...#...#.#.....#####.##.##...[...##....^@..?.##.##..##.##..# .######.#.#[.##.#.#..##.#.#..# ###.#.#..# #..  There is a shaft here.q=i-q=iy. _q=i5r=ieg.# ### #.## ##.##...#.... #.#.....#####.##.##...[...##....^.@.?.##.##..##.##..# #.##.<##....†........#.######.#.#[.##.#.#..# . #.#.#..# ## .r=i #.#.#..# #.. . r=i',r=i_1r=ixWz.# #####.## ##.##...#### #. #.#.....#####.##.##...[...#r=iXt#....^..@?.....###.##..##.##..# #.##.<##....†........#.######.#.#[.# r=iX#.#.#..# .##.#.#..# ## .##.#.#..# #.. .r=id,r=iJjr=i۔i#.# #####.## ##.##...#### #... #.#.....#### ####.. ##.##...[...#### #....^...@.....# ##.##..# #.##..# #.##.<##  .######.#.#[.##.#.#..# .##.#.#..# ## .###.#.#..# #.. ..r=i,r=i*r=iε,r=ir=i: ..  #.# ###.## ##.##...#####..........  #.#.....####..##............###.##...[.@.#### #....^.........# ##.##..######### #.##.#  #######.##.<##  r=i....†........#  .######.#.#[.##.#.#..#  .##.#.#..# ## .## _c - 2 scrolls labelled ATOACU VEUX ELOA (gained 1)r=i3r=i4r=ib|##. ..  #.# #####.## ##.##...#####..........  #.#.....######......@.....###.##...[...####..##....^.........# ##.##..######### #.##.# #######.##.<## ....†........# .######.#.#[.##.#.#..#  .#r=i:u@Mr=iu##...  #.#  #####.## #.##...######...........#  #.#....@####..#r=iv ####............# #.##...[...####..##....^.........##r=iU},r=ir=i8j.. #.##. .. #. #####.##  ##.##...######......@....#  ##.#.....####..# ####............# ##.##...[..####..# #....^.........##.##..######### r=i1#.##..  #######.##.<##  ....†........#r=iƱ,r=ir=iy ### ..# #.###.# ..# #. #####.##  ##.##.@.##### #...........#  ##.#.....####..# ####.......... ##.##...[..####..# #....^.........##.##.r=i.######### #.##..  #######.##.<##r=i[,r=i.r=i2 M##. ##. #.#  #####@## ##.##...######...........# ##.#.....####..#..##..#..r=i,r=i1r=i>fM##. .#.####....... #@#  #####.## #.##...#####...........##.####..#######r=iD,r=iIr=i+pM##.#.####.......r=ip#######.#  #####.## ##.##...#####.....#.....#........#.^.......r=ivr=i wr=i{r=i ### ..# #.##.#.####.##.##.# #####.## ##.##...##### #...........# ##.#.....####..# ####............# ##.##...[...####..#  #....^.........#r=i,r=ir=ic@#### ..#  #.# #.#.####@# #........# ########.# ###.####.##...######...........# ##.#.....######............###.##...[...####..#r=ir=itM..#.# #...####....#.####.......########.#.....r=iV,r=ir=i +M.. # #...####... #...##.#####........##...r=i/,r=i2r=i9Y . .. #.# #...#### #..@.# #...##.# #.#.####.# #........# ########.# #####.## ##.##...##### #...........#  ##.#.....####..#r=i`r=i`r=ier=i .#.. .. #.## #...#### #.@..# #...##.# #.#.####.# #........# ########.# #####.## ##.##...##### #...........#  ##.#.....####..#r=ir=ir=iØr=iK#.### .... ... #.### #...#### #@...# #...##.# #.#.####.# #........# ########.#  #####.##  ##.##...#####  #...........#  ##.#.....####..#r=i,r=ir=iZM# ..###.... ... ### #..@######... #...##.##.#.####.#.#r=ir=iJr=ir=i#.### ....# ... #.### #.@.#### ###....# #...##.# #.#.####.# #........# ########.#  #####.##  ##.##...#####  #...........#r=i r=iX r=i%r=iH ## ...### ....## ...# #.### #@..#### ###....# #...##.# #.#.####.#  #........#  #.#  #####.##  ##.##...#####  #...........#r=iMr=iHNr=iQr=idv9M### ....### $....##...# ### ...#######....##...##.###.#r=i~,r=ixr=i$M### ....### ..$....##..@# #.#.### .. #...####. ###....###.##r=i,r=ir=iA#.####.$....## #.@.# #.#.### ...#...#### #.#####....# #. #...##.## #.#.####.#  #........#  #.#  #####.##r=ir=i##### ...##....$..@.#######.#...# # #.#.###  ...#...#### #.#####....# #. #...##.## #.#.###r=iB#.# #........#########.r=i@ r=i r=ir=i59##.####.$.@..###.#...# #.#.#.####...#...#### #.#####....# #. #...##.# ###.#.####.#  #........#  #.#r=i:,r=i,?r=i@e##.####.$@...###.#...# #.#.#.### #...#...#### #.#####...# #.. #...##.# ###.#.####.#  #........#  #.#r=ik,r=ipr=i #.####.@....###.#...# #.#.#.### #...#...#### #.#####....# #.. #...##.# ###.#.####.#  #........#  #.#r=i,r=ir=i,r=ir=i$ ##########.........####......##########@#...#  #.#.#.####...#...#####.#####....##.. #...##.####.#.####.# #........#########.# #####.# _You now have 84 gold pieces (gained 14).r=iIr=i; ##########.........####...........##########.#... #@#.#.###..#...#########....##.##...#####r=ir=ir=ir=i% ##########.........####......##########.#... #.#.#.###..#...#########..... #...##...###...........#r=i+,r=iz/r=iRy ##########.........####.....##########.#...# #.#.#.###..#...#########......#...####.#.##.###.#.....####. r=iX,r=ie\r=icM########## ..#### ............##########.#...# #.#.### ..#...###.#####......#...###.#.####.#.#r=i0r=i7,r=ir=iM########## ...#### ............#########.#...# #.#.### ..#...###.#####...#...#...##.#...##r=i,r=ilr=ieM########## ........#### ............#########@#...# #.#.### ..#...####.#####....#r=ir=i$r=idr=i ##########  ...#### .......@....##########.#...#  #.#.#.###  #...#...#### #.#####....# #...#...##.####.#.####.# #........#########.r=ir=i+r=i9 r=i.J#.####..###.#...# #.#.#.### #...#...#### #.#####....# #...#...##.# ###.#.####.#  #........#  #.#r=i2r=i43r=i76r=iWC#.####..###.#...# #.#.#.### r=iCXd #...#...####  #.#####....#  #...#...##.#  ###.#.####.# r=ilX #........#  #.#r=iT]r=i]r=i`r=iw#.####..##.#.#...# #.#.#.###  #...#...####  #.#####....#  #...#...##.#  ###.#.####.#  #........#  #.#r=iۂr=ir=ir=iTm.#.####..##.#.#...# #.#.#.###  #...#...####  #.#####....#  #...#...##.#  ###.#.####.#  #........#  #.#r=ir=ir=iRr=i#.##.#####..##.#.#...# #.#.#.###  #...#...####  #.#####....# #...#...##.#r=i9  ###.#.####.#  #........#  #.# r=ir=ir=i-r=i #.# #.#### #..##.#.#...## #.#.#.### #...#... #.#####.... #...#...##.r=i ###.#.####. #........ #.r=ir=iyr=i6r=i;#.. #.# #.#### #..##.#.#...### #.#.#.### #...#... #.##### #...#...## ###.#.#### #...... #r=i,r=ir=i?y ## .. #.r=i?# #.#### #..##.r=i @#.#...##. #.#.#.####r=i8@ #...#... #.##### #...#...r=iY@} ###.#. #...... r=iEr=iFr=i0Kr=imq ### ... #.# #.#### #..##.#.#...##.# #.#.#. #. #...#...# #.##### #...#... ###.#. # r=is,r=iwr=i #### ... #.# #.#### #..##.#.#...##.## #.#.#. #. #...# #. #.######. #...#.. ###.#.#. # r=iĢ,r=i̦r=i=` #### ... #.#############............##########................##.......@##########.#...######.## #.#.#r=i #. ..#..#.## r=if,r=ir=i n ##### ...# #.# #.#####....##.#...#.## #.#.#. #.# #...# #.# #. #.# #...# ..) ###.#. #.# #r=ir #.#  r=i8 8---55.6 (35.0)r=i 9---r=i '6.2 (35.6r=ib r=i # _Found a whip.r=i ................#....#.#....#..r=i r=ï r=i M####...# #############  ##########@...............#.........##########.#..#######.####.##...#.#.#r=i ,r=i r=i TM####...# #############  ##########................#.........##########.#..#######.###.#.#.#.#r=iq r=i r=i r=i *M########...!....# #############  ##########................#.........##########.#...#..r=i ,r=i| r=iSG M########...!...@# #######.#############  #.............##########................######.#r=iM ,r=iR r=iiv .#.!..@.##.## #.... #######...... .........##########.# #######.## #.#.# #.# #...# #.# #. #.# #...#r=i{ r=iS| r=i r=i- #.##....!.@..##.## #.... #..... ...##########.# #.## #.#. #.# #... #.#r=i  #. #.# #...r=i r=ib r=i r=i B #.# #....!@...# #.## #... #.... ...####.# #.## #.# #.# # #.# #. #.#r=i> ? #r=i r=i r=i r=i\ B #.# #....@....# #.# #.. #. ...#. #.## #. #.# # #.# #. #.# #r=i| ,r=i r=iP2 61.0 (4.8)2.0 (5 _l - a viscous purple potions=i-`........s=iN.s=iJ2s=iV% #.# #...@.....# #.# # # .# #.## # #.# # #.# # #.# #s=i \,s=i_s=igl##.. #.# #..@......# #.# #s=i8 # . #.## #.# #.# #.#s=iY,s=i،s=iN #### ... #.# #.@.......# #. # # .  #.##  #.#  #.#  #.#s=i.,s=is=iP ##### ...# #.# #@........# #. # # .  #.##  #.#  #.#  #.#s=if,s=i-s=iw M########=.......# ########.........# #########.#########.........s=i,s=i@s=iN8SM########=......@# #######.########.........# s=i8C#########.########s=i=s=i8>s=iCs=i^gJ#.=.##.## #.........# #########. # # .  #.##  #.#s=im,s=iqs=iT#.=.##.## #.........# #########. # # .  #.##  #.#s=ig,s=iCs=ici        #  s=ia$..=.#  #.##   #.........#   #########.   #   #   .   #.##   #.#s=i#s=is=ips=ig        # .$..=.# .#.##   #.........#   #.   #   #   .  s=i%{ #.##   #.#s=i,s=is=i*M        # #.$..=.# #.#.##  #.........#  #.  #  s=i++#  .   #.##   #.#s=i1,s=i6s=iy[-         #  #.$..=.#  #.#.##  #.........#  s=i[>#.  #  #  .   #.##   #.#s=ib,s=i7gs=iy         #  #.$...#  #.#.#  #.........#  #.  #  #..   .  s=i #.#   #.# s=i,s=i4s=is=in+9.8 (7s=i,70.8 (8s=is=iE} _e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}s=iw~Y.............s=i~s=i҂s=iy         #  #.$.@..#  #.#.  #.  #.  #  #    #.  #.s=i,s=irs=iv         #  #.$@...#  #.#. # #  # s=i #  #    # s=i? #s=is=i-s=is=i          #  #.@....#  #.#.  #. # #.  #. #.  #.  #.  s=i ,s=i s=i] ,s=i s=i(           #  #@.....#  #.#.  #.# #  #.#   #.#  #.# s=i( C  #.#   #.#  _You now have 92 gold pieces (gained 8).s=i1 Is=i,U j ##############............##########.##### #......#######.#s=i\Z ,s=i\ s=i  ##############............##########.##### #......###### #.#s=i`  ##############............##########.##### #......###### ######.#s=i s=iq s=i: s=i}  ##############............##########.##### #......###### #####.....#.#s=i s=i s=i s=i ##############............##########.##### #......s=i  U###### #####.....s=i) -#####s=i ,s=i s=i8@ ##############............##########.##### #......###### #####.....##### ?s=ioG s=iG s=itL s=in  ##############............##########.##### #......s=i&o `###### #####.....#####s=iOo  #.#s=iu s=iu s=i| s=i h ............##########.##### #......###### #####.....##### #..s=i +s=i s=i s=i& s=i L ##########.##### #......###### #####.....##### ###s=i ,s=i s=i   #......###### #####.....##### s=i s=ic s=i s=i^$  ###### #####.....##### ?s=i@* ,s=iO. s=i]Q   #####.....##### ?.s=iyV ,s=iZ s=iF| #####.....##### ..###s=iv ,s=i s=i| s=ie 082.0 (11.2)s=i ,3.0 (12s=i s=io b _h - a scroll labelled FOLUKE MOIKHv=i Put on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a ring of magical power (worn)  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip y=ivy=iy=ib #.###### srcrip the Sneak #.#..... Spriggan #.###### Health: 17/17 ======================== #.#Magic: 15/15 ======================== #.#AC: 2Str: 4 #.#EV: 16Int: 14 #.#SH: 0Dex: 19 y=iH#.#XL:  3 Next: 25% Place: Dungeon:2 #@#Noise: ---------  Time: 783.0 (0.0) #.#a) +1 sling #..Fire: a) +1 sling #### _You now have 84 gold pieces (gained 14). _Found a whip. _l - a viscous purple potion _e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3} _You now have 92 gold pieces (gained 8). _h - a scroll labelled FOLUKE MOIKHy=i   You feel clever. You feel stronger.y=i :1075 (0.5y=iry=i$R _e - the ring "Asufocw" (worn) {rF- Will+ Str+6 Int+3 Slay+3}z=iY.......z=i.z=iIz=iz=i:G.....##### ......#####..# #z=i##### .###.#.....##### # z=ibz=iz=i z=i- #.# # #.#  #.#  #.#  #.#  #.#  #.#  #.####.#  #.@....#  #####..#  #       z=i84,z=iy7z=im[? #.# # #.# # #.# # #.# # #.# . #.# # #.# # #.####.#  #..@...#  #####..#  .#  #     z=i7a,z=idz=iΈo #.# #. #.# #. #.# #. #.# #.z=i #.# . #.# #. #.# #z=iL#. #.####.#  #...@..# z=it_ #####..#  z=iJ..#  .!z=i# ... #... ##.# z=i1.# z=iz=i0z=iz=iܹ #.# #.# #.# .##.# #.# .##.# #.# <##.# #.# .#..) #.# .##.# #.# .# #.# #.####.#  #....@.# z=ie #####..#  #..#  #.!# #... ##... ##.# z=iA z=i]<6.5 (3.0z=i-7.1 (3.6z=iO _Found a stone staircase leading up.z=i \......z=i6 z=i 1 #.# .# #.#  #.# #.# #.#  #.# #<# #.#  #.# #.# ..)  #.# #.# #.#  #.# #.# #.#  #.####.#  z=i  #......#  #####.@#   #..#  #.!#  #... ##... #.#  .# z=i  z=ig z=i z=i z=i8  #<...)#.#### #.....#####.. !...###  z=i? ,z=iD z=ijg  <...)#.### ....####.. ........#...#####  z=im ,z=iq z=i0w ,z=iz z=iC  ...)#.### ....####.. ######.......#...##### ###.# .#  _f - 4 fizzy ruby potions (gained 2)z=iا 3z=iG z=i[  #.# #.# ..)  #.# #.# #.#  #.# #.# #.#  #.####.#  #......#  #####..#  #..#  #..# #.. ##...# ###.#  .# .# .# .# z=i[ ,z=i z=im 0 #.# #.# #.#  #.# #.# #.#  #.####.#   #......#  #####..#   #..#  #..######### #........... ##..@######  #.#   #.#  #.# #.# #.# #.# #.# z=i/ ,z=in z=i\6 N### ....####.. #..#########.........##...######  ###@#  z=i': z=i\  ##.#####......z=i%] m#####..# ##########...........##..@#########.#.#z=ib z=ib z=ibf z=i;  #.# #.# ..)  #.# #.# z=i x#.#  #.# #.# #.#   #.####.#  #......#  #####..#  z=ie #..#  #..########## #....@....... ##...######## ###.#  #.# #.# #.# z=i݋ #.# #.# z=i\ z=i z=iٕ z=i e #.# #.# ..)  #.# #.# #.#  #.# #.# #.#  #.####.#  #......#  #####..#  #..#  #..# #..... ##...# ###.#  #.# #.# #.# #.# #.# z=i ^#.# #.# ..) #.# #.# #.# #.# #.# #.# #.####.# #......# #####..# #..# #..##.....##...####.# #.# ##.# .#.# . z=i* ,z=it z=i #.# #.# ..) #.# #.# #.# #.# #.# #.# #.####.# z=iH Z#......# #####..# #..# #..##.....z=i @##...####.# #.# ##.# .#.# .# z=i *z=i,% ,z=id+ z=iL 1#.# #.# ..) #.# #.# #.# #.# #.# #.# #.####.# #......# #####..# z=iM #..# #..#.#.....##...####.# #.# z=iIM ##.# .#.# .# z=i~M z=iS ,z=iPX z=i{ #.# #.# ..) #.# #.# #.# #.# #.# #.# #.####.# #......# #####..# #..# #..#.#z=iw| #.....###...####.# #.# ##.# .#.# .# z=i z=i8 z=i z=i #.# #.# ..) z=i #z=i̫ F#.# #.# z=i *#.#  z=i# P#.# #.# z=iN *#.#  z=iy /#.####.#  z=i C#......#  z=iҬ C#####..# z=i ?#..# z=i] )#..#z=i ?.# z=i A#.....z=iڭ )# z=i ,##...#z=i/  z=i& 5###.# #.# ##.# ....†#.# .# z=i z=iF z=i8 z=i, #.# #.# ..) # #.# #.# #.# #.# #.# #.# #.####.# #......# #####..# #..# #..#.# #.....# ###...# ####.# # #.# ##.# ....†.#.# .# z=i ,z=i z=i  .# #.# ..) # .# #.# #.# # .# #.# #.# # .####.# z=i ......# ..# #..# #..#.# ##.....# ###...# #.###.# ##.# ##.# z=iE ##.# ....†.. #.# .# #.# # #.# # z=iT ,z=i# z=i|F # #.# ..) ###. # #.# #.# #. # #.# #.# z=i G d# ####.# ..# ..# #..# ##..#.# ##.....# ##.##...# #.###.# z=iKG {##.#.# #.#.# #z=ilG W.#.# ....†.z=iG ]#.# .######.#.# z=iG ^#.#.# #.z=iN ,z=i~T z=ix  #.# ..) ###.#  #.# #.# #.  #.# #.# #.# .#..# .##..# .###..# .# ##..#.# ##.....# ##.###...# #.###.# ##.##.# #.##.# #.##.# ....†.#.# .######.##.# #.##.# #.#z=i} ,z=id z=i #.# ..) ###.#.#.# #.# #.#.# #.# #.# #.# # ...# #.# # #..# #.# #. #..# #.# # #..#.# # #.....# ##.# ##...# #.###.# ##.##.# #.##.# #.##.# ....†.#.# .######.#.#.# #.#.#.# #.#.z=ia ,z=i z=iR M<#.#....)###.#...  ### ## ...#.  ############# ## #................#.## ##...#############....###.###.##z=i p ll   frilled lizard (wandering)  #.##.#.  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You shoot a sling bullet. The sling bullet hits the bat!=i<K   kobold (missile)=iF.K=iV  You kill the bat!=ie3===-9.7=iy=i T _The kobold closely misses you.=iy (You shoot a sling bullet.=iqW KThe sling bullet closely misses the kobold.=i"Xm3-----901.0=in`=ic; _The kobold hits you with a +0 dagger.=iI=i=i=i^ _You are too injured to fight recklessly!=i>=in?=iC=ioF^ _You are too injured to fight recklessly!=i4=iwt _You are too injured to fight recklessly!=i˰ )You shoot a sling bullet. The sling bullet hits the kobold.=i (=i? =i@ 052.3=iF =ioH J _You kill the kobold!=iCM..#...### #####... ..#...#.#### ....... #### ### #... #####.## ## #..##.##...#####.#..#...........##@.#  ##.#.....####..#####...........†## #.##...[...####..#...=iғ>< ......=iH1S=icS   adder=ip4=------9 (0.6=i=im _You encounter an adder.Things that are here:=il| _a +0 dagger; 2 stones; a kobold corpse=iX ####  #...   ## #..#  #.#..#  #@.#  =i #..##..S##[...####..#^##..# #..#  #..# <## #...   =i\D ####  #...   ## #..#  #.#..#  #@.#  #..##..S##[...####.^##=i] #..#  <##  =ib=idc:---=ih=iXj] _An adder is nearby!=ir ((You shoot a sling bullet.=i gS† .  The sling bullet barely misses the adder.===4.2 (1.3 _The adder closely misses you.=iz (You shoot a sling bullet.=i"_ SThe sling bullet barely misses the adder.=i_(5.5=if=iiV _The adder completely misses you.=is<(=i$ SYou shoot a sling bullet. The sling bullet misses the adder.=it%(6.8=iD)=i* _The adder closely misses you. The adder misses you.=is <(=i SYou shoot a sling bullet. The sling bullet misses the adder.=i V3-8.1=i =i h _The adder bites you. 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#.# ..#.##.#=iO,=iU=iz#.# #.#####.# #.# #.#.....# ##.# #.#.###.# #.....#.# #...##†##.#.##.# ##..# #####.#.###.#.# #..# ##S..#..## ##.######..# ##.###....###.#.# #.## ##.##.#.##.# #.# #.#.# #.## #.##.####.######.## #.# #.# ## #.# #.. #.##.##.=i',=i"=iޫ ....#################...................#...#########†##.#.##..# #####.#.###. ##S..#..## ########..# ##.###....###.........# #.## ##.##.#.######### #....... # #.##.####.# .###.# w   ribbon worm (asleep)#w####.##.=i]k  You encounter a ribbon worm.=i=ii21000.9 (25.6)=i51.5 (26.2 _=iZ=iW=ir1 #.#   #.# #.#.# #.# #.... #.# #...#† #.# ##..#  #.# #..#   #.######..#  #.........# #.##  #@# #.#  #.# #.##  #.# ##.#   #.. #.#  #.# #.#  #.# ## #.#  #..  #w# =iD #.#   #.# #.#.# #.# #.... #.# #...#† #.# ##..#  #.# #..#   #.######..#  #.........# #.##  #@# #.#  #.# #.##  #.# ##.#   #..  #.#  =i8?#.# ## #.#  #..  #w# =i4=i=i(b _A ribbon worm is nearby!=iL (((((w(You shoot a sling bullet. The sling bullet hits the ribbon worm.=iH$ :w.=i* >.....=i + ;===2.8 (1.3)=i)0 =i3 9 _The ribbon worm is lightly wounded.=iX  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i{ ^  You beckon some vexing sprites to accompany your attacks.=i| V3-----=i| V30Will/2 Jinx =i =iՅ ; _You feel your willpower being sapped.=ih (((((=ip You shoot a sling bullet. The sling bullet hits the ribbon worm!=i^;*=i$.  w.  The ribbon worm is heavily wounded.A giggling sprite leaps out and makes the ribbon worm trip over its own tail.=i3.... (very drained)=i)44=5.1 (1.3=i9=i;_ _The ribbon worm is almost dead.=iE †=i\^You shoot a sling bullet. The sling bullet hits the ribbon worm!=iu((((=i޿=i....666.4 _You kill the ribbon worm!=i2 =iz =i =i H _No target in view!=i =i =i =iE H _No target in view!=i................=i=iT=i: _=iך=iF>----=io=i{ _The sprites lose interest in your situation.=iYL4===i=i,=i=i=im=i=i,=i=iN=i$===i=ix=iS=i=ic=i,=i=i1b5===is=i,=i'=iV=i=i=iz,=iS =i=i:===i"=im(=i(=i,=i2,=i7=i<=iv==iXB=i`G,=iK=iV,=iY=in,=ip=iw,=i]=i,=i=iH,=i =i=iC=iq=i>=i<=iQ ################...................#########†##.#.##..# #####.#.###. ##S..#..## #######..# ##.###....###.........# #.## ##.##.#.#########.# #.# #....... # #.##.####.# .###.# .w......# ##.##......=i5  _You feel your willpower return.=i=i=i=i{o ..................#########†##.#.##..# #####.#.###. ##S..#..## #######..# ##.###....###.........# #.## ##.##.#.#########.# #.# #....... # #.##.####.# .###.# ........# ######.##.##.#.### =iG ,=iv=iX5  #########†##.#.##..# #####.#.###. #..# ##S..#..## #######..# ##.###....###.........# #.## ##.##.#.#########.# #.# #....... # #.##.###=i|6###.#. .###.# ........# ######.#†# ## #.#...#.... =i<,=iA=ie#.# #...#†##.#.#.#.# ##..# #####.#.###.##.# #..# ##S..#..## ##.=i2fW#.######..# ##.###....###.##...# #.## ##.##.#.###.# #.# #.=iWf(#.# #.## #.##.##.####.#.#.###.# #.=iwf# #.# #.######.## #.# =if#†# ## #.# #.. =ig#.##.# #.##.#.# ###.##.##.# #......##.# #.#.#=i(g"...#.=iDm=im=ir=iږ7 #.# ##..# #####.#.## #.# #..# ##S..#..## # #.######..# ##.###....# #.........# #.## ##.##. #########.# #.# #....... #.# #.## #.##.### #.####.#.#.###.# =i5 #.........# #.# #@######.## #.# #†# ## #.# #.. #.### #.## #.##. #.####.##=iX #.# #...... #.#=i} #.#.## #.#...#....=iG#.## #####=i ,=i=i(T  ##S..#..## #######..# ##.###....###.........# #.## ##.##.#.#=i########.# #.# #....... # #.##.######.#.#.###.# ........# ######.# ## ........ ##=ie##$####.#=i#.##=i=i=i=ii #####..# ##.###....###.........# #.## ##.##.#.#########.# #.# #....... # #.##.######.#.#.###.# ........# ######.#=i †######## ....... ####$####. # ##=i #.#You see here a ribbon worm corpse.=i=in _=i)=i +z#.######..# ##.###....###.##...# #.## ##.##.#.###.# #.# #.#.# #.## #.##.##.####.#.#.###.# #...# #.# #.######.## #.# #†# #.# #.=i~+0#.##.##$####. #.##.#.# # ###.##.##.# #......##.# #.#.##.# =i+...#.#.# #.## ##.#=i+!=i1=i1=i6=iQ[=#.######..# ##.###....###.##..# #.## ##.##.#.##.# #.# #.#.# #.## #.##.##.####.#.#.###.# #...# #.# =i[_#.######.## #.# #†##.# #.# #.##.##$####.# #.##.#.# .# ###.##.##.# K#=i<\#.# .##.# .. ...#.K   kobold (asleep)#.# ## #.## ##.=id  You encounter a kobold. It is wielding a +0 devious dagger.=i4j(---=i.m9 36.2 (29.8)=iamxK>Found a stone staircase leading down.=isNK=itK====8 (30.4=iz=i~( _The kobold shouts!=i;     #.##  .# #.#  #.# #.##  #.  #.. #.#  #. #.#  #†######### #.#  #..@......#  #.##$####.#  #.# K#  #.# >#   #.# .#   #.# ..  #.# ## #.##  #.# # =iA =i /  =i   #.##  .# #.# =i o #.# #.##  =i" >#. =il G #.. #.#  #. #.#  #†######### #.# =i i #..@......#  =i #.##$####.#  =i #.# K#  #.# ># =i n #.# .# =i6 7 #.# .. =iZ z #.# ## #.## =iw 9 #.#  =i =iO =iC =i =i ] _A kobold is nearby!=i`  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ip K.  You beckon some vexing sprites to accompany your attacks.=iEv=iv83----=i%w==--7.8 (1.0)Will/2 Jinx =iv{=i;~; _You feel your willpower being sapped.=i4@(=if KYou shoot a sling bullet. The sling bullet misses the kobold.=ikU=-9.1 (1.3=il=inT _The kobold closely misses you.=i: @(=iV 8*=i5 K (very drained)You shoot a sling bullet. The sling bullet misses the kobold.=i A giggling sprite leaps out and insults the kobold's ancestors.  The kobold is severely wounded.=iz 40.4 _The kobold closely misses you.=iC z (You shoot a sling bullet.=i ;*=iz $The sling bullet closely misses the kobold.A giggling sprite leaps out and makes the kobold trip over its own feet.=i> )=i /71.7=iĭ =i J _You kill the kobold!=i)=i=i>=iH _No target in view!=i}m......†..=iܤ=ig=ir=iI[----=i _The jinxing sprites lose interest in you.=i)=i{ _The sprites lose interest in your situation.=i'L4===i=i=i=i=i=i=ik=iV,=i=i=ig:===i=i,=i=iU=i=i==il=iL5===ip=iX=i=i=iE,=i=i=i=i =i =i :===i-=i,=i=i=i==i=i/=ii=i!=i%,=i?'=i+>=i-=iQ   #.######..# ##.###....###.##.#.# #.## ##.##.#.###.#.# #.# #.#.# #.## #.##.##.####.#.#.###.# #.# #.# =ioRo#.######.## #.# #†# #.# #...# #.##.##$####.# #.##.#.##.# ###.##.##.##=iR#.###.##.. ...#......#=iR#.#### #.## # _You feel your willpower return.=iZ3=iYg=ijx--- ........# #.## ##.##.#.######### #......... # #.##.#########.#.#.###.# ........# #.######.##†#########.........######.##@####.#....#.##.# ###.##.###>......# =i}x61.3 (19.6)---9 (20.2=iR=i!L  You now have 93 gold pieces (gained 1).=i,2.9 (21=i=i/W _You see here a +0 devious dagger.=i/E T..=is  ######## #......... # #.##.#########.#.#.###.# ........# ######.##†########.........# #.#######.##)####.#.... ###.##.###>......# .#.###=ihu =iu =i`{ =i B  # #.##.#########.#.#.###.# ........# ######.#†#######=i n.........#######)####.....# ###.##.###......# .#.###. ...#......##=iح ,=i =i  ###.#.#.###.# ........# ######.#†#######.........#######)####.....# ###.##.###>......# #.###........#......######.## #######There is a stone staircase leading down here.=i> =i  _=i =i ........# ######.#†#######.........#######)####.....# ###.##.###>......# .####.##.#.###........#......######.## ####### # =i =i> =i  =i> #.# #.# #.######.## #.# #†######### #.# #.........# #.##.##)####.# #.##.#.##.# ###.##.##.##># #......# #.##.####.##.#.#### #.##.#......# #.#######.#### #.# # =iD ,=iH =iq H#.# #.# #.######.## #.# #†######### #.# #.........# #.##.##)####.# #.##.#.##.# ###.##.##.##># #......# #.##.####.##.#.#### #.##.#......# #.#######.# #.# # =iu ,=ifw =i< #.# #.# #.######.## #.# #†# #.# #.# #.##.##)####.# #.##.#.##.# ###.##.##.##># ##......# #.##.####.##.#.#### #.##.#......# #.#######.#####=i  #.# # #=ih =iТ =it =iF #.# #.# #.######.## #.# #†### #.# #..# #.##.##)####.# #.##.#.##.# .####.##.##.##># .##......# #.##.####.##.#.#### #.##.#......# #.#######.##### #.# #.# .#.###=i B=i #.# #.# #.######.## #.# #†######### #.# #...# #.##.##)####.# #.##.#.##.# #.####.##.##.##># #.##......# #.##.####.##.#.#### #.##.#......# #.#######.##### #.# #.# #.#..####=i,=i =i2 ######.#†###.........############)######..........# #.####.##.########>......# #.####.##.#.###........#......#######@########## #.# =i3 =i9,=i3J=iepj†#.........############)####..........# #.####.##.########>......# .####.##.#.####.........#......#######.##########=ip #@#  .### =ix,=i$=i.........############)####..........# #.####.##.########>......# .####.##.#.###........#......######.########## #.# ....g..######## g   goblin (asleep)=i&  You encounter a goblin. It is wielding a +0 dagger.=il=i*19.5 (6.6)=i570.1 (7.2 _=i=ix=i7 )You shoot a sling bullet. 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#.# #.#  #.# #.# # #.#.# .# #.##.# .####.##.# .##......# =i.##.#.####....#......# .# .# .## =i,=i=i.###.# #.### # #.# #.#  #.# #.#  #.# #.# # #.#.# # #.##.# ####.##.# ##......# ##.#.####. ...#......# # ### =i,=i=i$###.# #.###  #.# #.#  #.# #.#  #.# #.#  #.#.#  #.##.# .##.# ......# #.#.####. ..#......# =i),=iK-=iM9.# #.###  #.# #.#  #.# #.#  #.# =i&N#.#  #.#.#  #.##.# .##.# ......#=iRN. .#.####. .#......#.=i|N =i{S=iS=iWW=i)|.# #.### #.# #.# #.# #.# #.# #.# #.#.# #.##.# .##.# .....#.# #.####. #......#.# =i=i=i=i .# #.### .# #.# .# #.# .# #.# .#.# .##.# .##.# ....#.# .####. ......#.# =i=i=i=i3# #.### # #.# # #.# # #.# #.# ##.# ##.# #.# ####. .....#.##. =i,=i=iD #.###  #.#  #.#  #.# .# .# .# #.#.#.#.##.# =i7,=i=i+#.### #.# #.# #.# .# .# .# ##.#### .# .#=i,.##.#  #=i31,=i5=icXR#.### #.# #.# #.# ##.# ..# .# # .# #.#### .# .#.##.#  .# .#.#.#..##=iY=i],=ia=ib#.### #.# #.# #.# ### .# #.. # #.#  #.# .#### .# .#.##.#  #.# #.##.##.##..###=i,=iM=iM###..##  ## ###########. ............#### #.# ################@#### ................... =iC.###############.##.# ###.# ..#####=iC,=i5=iE5M..## ###..##  ### ###########. ............# #@# ################.#### ....................# .###############.##.#=i2..###..=if,=is=iM# #.# ##### ..## ###..##  ######## ###########......$ ............# #.# ################.### ....................###.###.#=i =iW =i =ih1lM#####... # #.# ##### ..## ###..##  ######## ###########......$ ............###### #.# ################.#####.#=i6=i7=i:=ip^.###### #.# #...# .# #.# ##### # ###.#  #...# #.### #.# #.# #.# #..# #.$.# #.# #.# #.####.....# ##.##.# #.#=iu_ ..#.# ## =ic=i`d=ig=ih###### #.# #...# # #.# ##### # ###.#  #...# #.### #.# #.# #.# #.#.# #.$.# #.#. #.# .####....#.##.# #.# ..#. =i,=i=iU #.# #...#  #.# #####  ###.#  #...# #.### =il#.# #.# #.# #.#b.# #.$.# #.#. #.# .##.# b   bat (asleep) =i=iYc  You encounter a bat.=iL(---=iJ094.8 (23.4)=i$Q---5.4 (24.0 _=i=im=i  #.# #...# #.# ##### ###.# #...# #.### #.# #.# #.# #########.#b  #...@...$...  #.########..  #.#.#### .................# #.# .. #.# ##  #.#=i*  #.# #...# #.# ##### ###.# #...# #.### #.# #.# #.# #########.#b  #...@...$...  #.########..  #.#.#### .............. #.#  #.#  #.#=ij p _A bat is nearby!=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iSP  Okay, then.=i=i0=i. _=i m .  You shoot a sling bullet. The sling bullet hits the bat.=i Q((((((=i=u Q...$...=ix D71===6.7 (1.3)=i| =i G _You kill the bat!=iq =iC =i׊ =i H _No target in view!=i4=i=iH _No target in view!=in...... ..............=i#=i =i% #.# #...# #.# ##### ###.# #...# #.### #.# #.# =i>#.# #.#.#.# #....@..$.# #.#..# #.# # =i$=i)&$ _=i)=iN #.# #...# #.# ##### ###.# #...# #.### #.# #.# #.# #.#.#.# #.....@.$.# #.#=iO..# #.# # =iV,=ii=i #.# #...# #.# ##### ###.# #...# #.### #.# #.# ##.# #.#.#.# #......@$.# #.#..# #.# # # =iΉ=i`=iێ=i% #.# #...# #.# ##### ..###.# ..#...# .##.### |##.# .##.# .# =iҶd#.# #.#.#.# #.......@.# #.#..# #.# .# .#### ## =ib =iѾ,=i=iT=i=i=i" =ig #.# #...#  =i#.# ##### #..  ###.# =i]#..  #...# =i.}#.#  #.### =i#|#  #.# #.#  #.# #.# # #.# #=i8.#.####. .# #.... # #.#..#=i  #.# ..# =iN .#### K.#  # ..# .##.# ..#=i~  K   kobold (asleep)#.# .. ..#=iy #.# ## .## =is#.#  _You now have 105 gold pieces (gained 12).=i   You encounter a kobold. It is wielding a +0 dagger.=i (---=i/100.1 (3.4=iE---7 (4.0 =i _=ix=i =i W #.# #...#  #.# ##### #..  ###.# #..  #...# #.#  #.### #|#  #.# #.#  #.# #.# #  #.# #########.#.####.  #........@.......  #.########..#####  #.# ..#  K.#  ..#  ..#  #.# .. ..#  #.# ## .##  #.#=i9 h #.# #...#  #.# ##### #..  ###.# #..  #...# #.#  #.### #|#  #.# #.#  #.# #.# # =i:  #.# #########.#.####.  #........@.......  #.########..#####  #.# ..#  K.#  ..#  ..#  #.# .. ..#  #.# ## .##  #.#=i@ =iA =iBG =iI  =iI O_A kobold is nearby!=ib  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i^  You beckon some vexing sprites to accompany your attacks.=iQ#3=i{B----==1.7 (1=iGWill/2 Jinx =i=i; _You feel your willpower being sapped.=i )You shoot a sling bullet. The sling bullet hits the kobold.=iN"}((=i)..=i_<3=3.0 (1.3=i=iJ _You kill the kobold!=i.=i=ik=isH _No target in view!=i =i( =iy =iZ H _No target in view!=i[ =.....=i; =i =i $ _=ic =ij =i  (=i =i% { _The sprites lose interest in your situation.=i :----=i =i6% =i% =iL* =i/ =i0 L4===ip4 =i9 =i9 =i> =iC ,=i]H =i3M =i}M =i3R =i9W =iW :===i[ =ia =ia =i_f =i"k =ilk =i)p =i[u =iu L5===i&z =i =iK =i =ie =i =i =i; ,=iB =iG =i :===i =i =i5 =i =i =i =i) =if =i =i, =i- =ix =i =i ,=iM =i+ =i =i =i =i =i =iS =i (=i =i;$C M##.####...###...# ## #.# #######....##=i$P|  #.# #  ########@#.####. ###............... =i %....# #.########..##### ##### #.#..# =i:%^.## _You feel your willpower return.=ia%=i-=i .=i3=iWeM...#.......##.####...### ##...# ## #.# #######....=iX##|  #@# #  ########.#.####. ###............... ....# #.########..##### ..#=i_=i`=ie=i~M.##...#.......# ##.####...### ##=i...# ##.. #.# #######...=iX".##|  #.# #  ########.#.#### =i###.# #................ ###..#=iX #..#=i=i=iS=iQ&---=iߨ\78 M#)...##...#.......# ##.####...### ###...# ##.. #.# ##### #..###....##  #.# # #.# #########.#.####. ...#=i028.8 (25.8)=isJ---9.4 (26.4=i.=iݹy _You see here a staff of necromancy.=i0...=i.=i3=i CM######..<####)...##...#.......# ##.####...### ###=i|C@...# ##.. #.# ##### #..######....#..##|=iC #.##.# # =iC).=iK=iL$ _=iQ=iavM #...######..<####)...##...#.......# ###.####...### ###.#...# ##... =i#wV #.# ##### #..#####....#...#...###|# #.##.##.# .. ..=i1~=i~=i=i9#...###.#  #..<###.#  #...#).#  #.###  #...#.# #  ##.####...#######.# =it #.# #...# ##...  #.# ##### #..####  ###.# #.@...#  #...# #.#...#  =iJ#.### #|#.#.#  #.# #.#.# .. =i4 #.# =iQC#.#.# #.# #.# ##.#.####.#=iw= .# #.=i.........  # #.########..##### =iʪ  #.# ..#  =i=i,=i=i;5M#########.... #...######..<####)...## ...#.......# #=i##.####...#######.#...# ##....  #.# ##### #.@######....#..  #.###=i3$#|#.#.# .##.# ##..#=i=i,=i+=iz............##.#  ########....##.#   =i#...###.#  #######..<###.#  #...#).#  #.....### =i #...#.......# #  ##.####...#######.# =i= #.# #...# ##.@..#  =i #.# ##### #..####  ###.# #.....#  #...# #.#...#  #.###=ix#|#.#.#  #.# =i#.#.#...  #.# #.#.# ##.# =i&T #.# #########.#.####.# =iIz#.# #................  =i=i=i=i@=##.#  ....##.# .# #...###.# .# #..<###.# .# #...#).# #.# #.### .. #...#.# .# =iA ##.####...#######.#  #.# #...# ##..@.#  #.# ##### #..####  .# #.....#  ...# =iA#.#...#  .### #|#.#.#  .# #.#.#...  .# #.#.# ##.#  =iAc.# #.#.####.#  =iAr.# #.  =iH=iH=i|M=iz{##.#  ....##.# .#  #...###.# .#  ..<###.# .#  ...#).=i{^# ##.#  .### #..  ...#.# #.#  #.####...#######.#  #.# #...# ##...@# =i| #.# ##### #..####  #.# =iG|#.....#  # #.#...# =io| ### #|#.#.#  =i|# #.#.#...  # #.#.# ##.# =i|b # #.#.####.# =i| # #.  =i%=i=i=i{M######.## ...... ######.... #... ######..<###.# .##)..# ##.#.## #.. ...#.......# ###...#######...# ##....##### #..#### #.##.....# #=i/=i=i{]M #...... ######.## ...... ######.... #... ######..<###.# #)..# ##.##.## #...# ...#.......# ###...#######...# ##.... #.# ##### #..#### #.# =i)=i=iC=i(M###.### #...... ######.## ...... ######.... #... ######..<###.# .# #)..# ##.#.## #@..# ...#.......# #.#.####...#######.# # #.# #...# ##....# #=i0B=iU####.####  #.# #.#  .##.##.# #.#  ##.# #.#  ....##.# #.#  #...###.# #.#  ..<###.# #.#  #).# ##.##  ### #.@.#  #.# #.#.#  =iV.####...#######.#.#  .# #...# ##....#$. .# ##### #..####### .# #.....#  .# #.#...#   #|#.#.#   #.#.#...  =i],=ib=i#.......# #.# ####.##.##.# #.#  ........##.# #.#  ####....##.# #.#   #...###.# #.#  ####..<###.# #.#  .#)........# ##.# .......### #...#  .## #.#@#  ####...#######.#.#  =i܈# #...# ##....#$.  # ##### #..####### # #.....#  # #.#...#  # #|#.#.#   =i6p#.#.#... #.#.# ##.# =i,=i=i  ####.##.## ....... ####  #...# ####..< .#)........# ##.##..### #...#=i #.#. ####...###### # #...# ##....#$.r.##### #..#######.##r   quokka (asleep)  #########.#.####.# =if  You encounter a quokka.=i:=iOf36.6 (7.2)r.=iU`r=i47.2 (7.8 _=ic=i!=i  #.#  #.#  #.#   #.# <###.# #.# ) ##.##  #...#  #.#.# .#@# # #...# ##....#$r..# # ##### #..#######.# # #.....# # # #.#...# #=iܝ #|#.#.#    #.#.# ##.#   =i3  #.#  #.#  #.#   #.# <###.# #.# ) ##.##  #...#  #.#.# .#@#  #...# ##....#$r..#  ##### #..#######.#  #.....# #  #.#...#  #|#.#.#    #.#.# ##.#   =iv; =i; =iA =iD ] _A quokka is nearby!=iҚ  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i8   You beckon some vexing sprites to accompany your attacks.3----==8.2 (1.0Will/2 Jinx =il=i} _You feel your willpower being sapped. The quokka completely misses you.=iz (You shoot a sling bullet.=i ;*=iw r (very drained)The sling bullet barely misses the quokka.A giggling sprite leaps out and makes the quokka trip over its own feet.  The quokka is severely wounded.=9.5 (1.3=i=ifS _The quokka barely misses you.=iS  You shoot a sling bullet. The sling bullet hits the quokka.=i i  The quokka is almost dead.=i: Z4-----40.8=i =iϑ i _The quokka bites you. The quokka barely misses you.=i t #.#  #.#  #.#   #.# =i <###.# #.# ) ##.##  #...#  #.#.# .#@# # #...# ##....#$r..# #=i9 ##### #..#######.# # #.....# # # #.#...# # #|#.#.#    #.#.# ##.#   =i| #.#  #.#  #.#   #.# <###.# #.# ) ##.##  #...#  #.#.# .#@# =i  #...# ##....#$r..#  ##### #..#######.#  #.....# #  #.#...# =i v #|#.#.#    =iMn#.#.# ##.#   =i=i=i=i!] _A quokka is nearby!=i_r .  You shoot a sling bullet. The sling bullet hits the quokka.=i8S=i!=iT%/62.1=i)*=i-J _You kill the quokka!=i>}...#..=ik#.......=i(|=ix=i=i=i:----=i}=i8=iz#5=ip==---4===iq=i{ _The sprites lose interest in your situation.=i=i5=iP=i}=i =i=i=i=i=i:#6=i_b======ie=i=i=i=i=i=i=iu=iL5===i=iz=i9==i =i =i L7===i` =i 1 _HP restored.=iG =i =iR =i :===i =i% ,=i* =il. =i. :===i2 =iK7 =i7 =iu: =i? =i:@ =iC =iH ,=iL =i%Q =ibQ =i-U =i{Y ,=i] =ib =ib =if =ik =ik =io =i;t =it =ix =i| =i(} (=ì =iD  ....... ####  #...# ####..< .#)........# ##.##..### #...# #.# ####...#######.#.#### #...# ##....#@...##### #..####### #.....# #  #................   _You feel your willpower return.=i3 =i =i =iЯ =i =i =i  ##.# #.#  ....##.# #.#  #...###.# #.#  ..<###.# #.#  #).# ##.## =i! I ### #...#  #.# #.#.#  ...#.#.####   #...# ##....#.@..#   ##### #..#######.#   #.....# #   #.#...#   #|#.#.#  #.#.#...  =i? #.#.# ##.#  #.#.####.#  =iY w#.  _You now have 117 gold pieces (gained 12).=i 3=i =iE ##.# #.#  ....##.# #.#  #...###.# #.#  ..<###.# #.#  ).# ##.##  =i ### #...#  .# #.#.#  ...#.#.####  =i #...# ##....#..@.#  ##### #..#######.#  =i #.....# .#  #.#...# ##  =i #|#.#.#  #.#.#...  =i4 }#.#.# ##.#  .#.####.# =iX 6 . =i ( =i =i =i =i0 ##.# #.#  #....##.# #.#  #...###.# #.#  #..<###.# #.#  .# ##.##  ### #...#  # #.#.#  #...#.#.####  #...# ##....#...@#  ##### #..#######.#  #.....# ..#  #.#...# .###  #|#.#.#.. #.#.#...  #.#.####.#  .#.####.#  =i,1 D  =i5 =i;6 =i9 =i\  ##< ........# ##.##### #... #.# =i6] #...#######.#.#### ##....#....#### #..####### #.....#...#...#..###.=iX] # ########..#####  =ib =ic =iyg =i  #...###.# #.# #..<###.# #.# =i( )........# ##.## ### #...# .# #.#.#=iO w ##...#######.#.#### =i #...# ##....#....#  ##### #..#######.#  =i܊ s#.....#..@.#  #.#...#..###  #|#.#.#..  #.#.#.... =i #.#.####.# ########.#.####.#=i* Z ................ =i ########..##### .# ..#  =i =i* =i =iȸ W #...###.# #.# #..<###.# #.# #).# ##.## .### #...# #.# #.#.# #...#.#.####  =i  #...# ##....#....#  ##### #..#######.#  #.....#.@..#  #.#...#..### =iH #|#.#.#..#  #.#.#....# =it #.#.####.# #.#.####.#=i v #...# =i F#.#..###### =i \#.# ..# =i+ =ik =iF =i@ -####..<###.# #.# .#)........# ##.## ..### #...#=i = #.# #.#.# ###...#######.#.####  #...# ##....#....# =i U# ##### #..#######.# # #.....#....# #=i ( #.#...#@.### # #|#.#.#..# =i& #.#.#....#  #.#.####.#=iS |  #########.#.####.# =i} #................#  #.########..######=i |  #.# ..#  =i g#.#### ).# =i ,=i =i  .#)........# ##.## ...### #... .# #.# =i L####...#######.#.#### #...# ##....#....##### #..#######. #.....#....##...#..###|#.#.#@.#  =i #.#.#..#### ......# ..#  =iL =i =i! =iD 6..### #...# #.# #.#.# ###...#######.#.#### =ikD .# #...# ##....#....# .# ##### #..#######.# .# #.....#....# .# #.#...#..### =iD # #|#.#.#..#  =iD #.#.#.@..#  #.#.####.#=iD g #########.#.####.#  =i E @ #................#  =i/E #.########..######  #.# ..# =iSE o ###.#### ).# =iyE .......# ..# ###.##.# ..# =iK =iK =i8P =irt #)........# ##.## ..### #...# ..#.......# #.#.# #.####...#######.#.#### =igu #.# #...# ##....#....# #.# ##### #..#######.# #.# #.....#....# ..# #.#...#..### ### #|#.#@#..# # #.#.#....# # #.#.####.# =iu # #########.#.####.# # #................# =iu # #.########..######  #.# ..#=iu  ####.#### ).# ........# ..# =i| ,=i =i< #######..<###.# #. #...#)........# ##.## #....### #...# ..#.......# #.#.# #.####...#######.#.####  #.# #...# ##....#....#  #.# ##### #..#######.# ##.#=i  #.....#....# ...# #.#.@.#..### .### #|#.#.#..# =i .# #.#.#....#=i٥  =i .# #.#.####.# =iW .# #########.#.####.# .# #................# .# #.########..###### =i} #.# ..# #####.#### ).#=i  =i =ig =i =i  #...#)........# ##.##  #....### #...#  #...#.# #.#.#  ##.####...#######.#.#### =i?  #.# #...# ##....#....#  #.# ##### #..#######.# ###.# #.....#....# ...# #.#...#..### =ip #.### #|#@#.#..# #.# =i #.#.#....# #.#=i  #.#.####.# =i #.# #########.#.####.# #.# #................#=i  .# #.########..###### =iT ### #.# ..#  =i~ ####.#### #).# ..........# ..# =i ,=iW =i U ..### #...# #.##.####...#######.#.#### #.# #...# ##....#....#### #..####### ###.# #.....#.... #..#...#..####|#.#.#..#  =i V.#@#...#############..# ######.##.# ..#  =i ,=i" =iZI  # #.##.####...#######.#.#### #.# #...# ##....#....#### #..####### ###.# #.....#.... #..#...#..##=iI ##|#.#.#..#  .#.#...###########=iI n...............#..##=iJ #..##.# .. ..# =i,J D =iQ ,=i(W =i " #.####...#######.#.#### #.# #...# ##....#....#### #..####### ###.# #.....#.... #..#...#..####|#.#.#..#  .#.#...=in ###########................# .########..######...#=i #.# ## .##  =i =i ,=i =iβ  #.# #...# ##....#....#  #.# ##### #..#######.#  ###.# #.....#....#  #...# #.#...#..###  #.### #|#.#.#..#  #.#  #.#.#....#  #.# #.#.####.#=ij <  #.# #########.#.####.# #.# #.........@......# ...# #.########..###### #### #.# #..#  ####.#### #).# =i ...........# #..# #######.##.# #..#=i   #.# .. ...#=iг   #.# ## #.##=i [  #.#  =iD ,=i =iD  #### #..##########.# #.....#......=i #...#..####|#.#.#..#  .#.#...############.#.####.# #............... =i !..########@.###### ### #..# ###.#### #)=i #.##.#  =ic =i =iL =i8"  ###.# #.....#......#...#..####|#.#.#..#  .#.#...############.#.### #................# ..########..###### ### #@.# ###.#### #) ...........# #.#.##..  =i) ,=iw. =iS  ..#...#..####|#.#.#..#  .#.#...############.#.## #............... ..=iS ########..##### ### #..# ###.#### ...........# #. #######.##..####  =i\ ,=ic =ie $  Things that are here:=i  ##|#.#.#..#  .#.#...#.#.#############.#.## #............... ..########..##### ### #..# ###.#### #) ........... #######.## #.# .. .####  a +0 dagger; 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....##.# #.#  #...###.# #.#  #..<###.# #.# =ig0 #...#).=i# ##.##  #.=iu### #...#  =i#...#.# #.#.#  =ix##.####...#######.#.####  =i:#.# #...# ##..@.#....#  #.# ##### #..#######.#  .# =io#.....#....#  ...# #.#...#..###  =i.### #|#.#.#..#  .# #.#.#....# =i* .# #.#.####.#  .# #.#.####.#  .# #.......#  =i#=iJ$=i.(=iI######.##.##.# #.#  ..........##.# #.#  ######....##.# #.#   #...###.# #.#  ######..<###.# #.# =iJ+ ...#).# ##.##  .....### #...#  =iNJ...#.......# #.#.#  =iuJC#.####...#######@#.####  #.# #...# ##....#....#  #=iJ.# ##### #..#######.#  #.# =i KU#.....#....#  ..# #.#...#..###  ####|#.#.#..#  =i*Ku# #.#.#....#  =iQKv# #.#.####.#  =ipK# #########.#.####.#  =i~P=iP=iT=iVvM #...... ######.## ...... ######.... #... ######..<###.# #.# #)..# ##.##=iv.## #...# ...#.......# #@#.# ###...#######.#.###...# ##....#... =iv#.# ##### #..#######.#  #.# =i^|,=i{=iU####.####   #.......# #.#  #####.##.##.# #.#  .........##.# #.#  #####....##.# #.#   #...###.# #.# =iƣ #####..<###.# #.#  #).# ##.##  .### #.@.#  =i..#.......# #.#.#  =i `.####...#######.#.####  .# #...# ##....#....#  =i@.# ##### #..#######.#  .# =i#.....#....#  .# #.#...#..###  ###|#.#.#..#   #.#.#....# =iФ( =i,=i=i4M=i #.### ###.#### g  #...... #####.## =iE..... #####....  #... =i #####..<###.# #.# #)=i3..# ##@##.## #..=iS*.#.......# #.#.# .####...#######.#.####  =ig   hobgoblin (asleep)=ii  You encounter a hobgoblin.=i=i/96.5 (14.4=i57.1 (15.0 _=i{=iA=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i ^  You beckon some vexing sprites to accompany your attacks.=ij 3----==8.0)Will/2 Jinx =io =i ; _You feel your willpower being sapped.=i:s †You shoot a sling bullet. 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#.# ##...#####.#. #.# ........##).# # #.# #.....####..#####.# =ie .......÷## ..#>...# ..[...####..## ..# .......##..## #..####..# #########.#..###..# #....# # ##.#..#@.# ##...## =i x<## #.#.#...#.# #.#.#.## ..# ###############..#.# =i [.# #...##.##. ..# =i #.#####.#.# ..# ####.######†.# =i ..###### #.......# ##.# .......#######.##=iF Y#.###........=i^ ,=iI =i) .## ## #..# #.# ...#####.#..# #.# ##).# ## #.# .....####..## ..####.# ÷## ..#>...# [...####..## #..###..# ##..## ##..####..# #=i .#..###..# #....# # ##.#..#.@# ##...## ## #.#.#...#.# #.#.#.## # ###############..#.# =i /=i ,=i =i: 7M #... ##.## ## #..# #...#####.#..# ...##). ## ####..## ..#### .........÷## ..#>. .=iC; )[...####..## #..# ........##..## ##..#### #########.#..###@.# #....#  #.#..#..#.###...## #=ix; .#.#...#.#.#.#.#.# .################..#.#=i; =i!C ,=iI =i} .# #... #.# .## ## #..# # #.# ...#####.#..# #S #.# ##).# .## #.# ####..## ..####.# ÷## ..#>...# [...####..## ##..###..# ##..## ##..####..# .#..###.@# #....#  ##.#..#..#.###...##  #.#.#...#.#.#.#.#.## # ########### # #.#####.#.## S   ball python (constriction, asleep)   =i~ 6[40mYou encounter a ball python.=iQ =i $.=i) ;S4.8 (3.6)=i( {S)5.4 (4.2=in =ic 5 _The ball python hisses angrily.=ii=ilJ  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   h - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   i - Hexes   3.6   2.8  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2      =iHm     d - Ranged Weapons   2.0   3.0   0               e - Armour   0.0   1.7  -3       f - Dodging   2.6   1.8  +3      g + Stealth5.7   2.5  +5                          =iyms                =im                    =impThe relative cost of raising each skill is in cyan.  =i nThe species aptitude is in white.  [?] Help[=] set a skill target  =iVn[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=iCTargetTarget--  --  --  --  --  --  -- =i --  --  --  a-z] set=i[-] clear selected targetcost|targets=iob=[?25h[?0c0 =ibV$ [?25l[?1c8.0  +5 current training targets, if any.=] set aall targets=i=i#=i*#.##...#.#srcrip the Sneak #.## ## #..# # #.#Spriggan ...#####.#..# #. #.#Health: 17/17 ======================== .......##).# S## #.#=iD+SMagic: 15/15 ======================== ....####..## ..####.#AC: 2Str: 10 ........÷##=is+..#>...#EV: 16Int: 17 =i+[...####..## ##..###..#SH: 0Dex: 19 =i,.......##..## ##..####..#XL:  3 Next: 80% Place: Dungeon:2 ########.#..###.@# #....#Noise: ---------  Time: 1325.4 (0.0)##.#..#..#.###...##a) +1 sling =i:,##.#.#...#.#.#.#.#.##=i_,QFire: a) +1 sling #=i,g###############..#.# ##...##.##..## #=i,#.#####.#.##S   ball python (constriction) #=i,####.######†.# ###### #.......# ##.# .....#######.##.##.# #.# =i,m_Key pressed, stopping explore. _There is a stone staircase leading up here. =i#-_You see here a +0 ring mail. _m - a scroll labelled OJORCH TACAEDUYou encounter a ball python. =iO-6_The ball python hisses angrily.=i3=i3=i9=ib;=i D #... #.#  ## #..# # #.#  #. #.# ).# S## #.#  ..####.# ÷## ..#>...# [ ##..###..#  ##..# #.@# =i3 p  ##.#..#..#.# # #.#.#...#.#.# # #############=iZ D #  # =i V # †.#   ##.# =i * #.# =iQ 6 #... #.#  ## #..# # #.#  #. #.# ).# S## #.#  ..####.# ÷## ..#>...# [ ##..###..#  ##..# #.@#   ##.#..#..#.#  #.#.#...#.#.#  #############    †=i.R m   #.#=iX =iZY =i_ =ia b _A ball python is nearby!=iٓ †You shoot a sling bullet. The sling bullet hits the ball python!=il]((((=i"6....=i"&?2===6.7 (1.3=i ,=i.O _You kill the ball python!=i@!=i!=i['=i2)H _No target in view!=iSN=iN=iT=iVH _No target in view!=in...#...#..=iϋ=iݐ=iN*M.########## #... #.## ## #..# ######.#..# #. ...##).†## ####..##### ........÷## ..#>. [...####..## ##..# .......##..## ##@.#### ########.#..###..#$#....#  =i,##.#..#..#.###...## ##.#.#...#.#.#.#.#.##=iڽ: _=i=i# #.# .# #... #.# .## ## #..# # # #.# #####.#..# .#. #.# ##).# S†## #.# ####..## ##..####.# ÷## ...#>...# ...####..## ##..###..# ##..## ##.@####..# .#..###..#$#....# ##.#..#..#.###...## =i #.#.#...#.#. ############# #...##.##..## S   ball python (constriction, wandering)  =ik  You encounter a ball python.=i(---=iY.S7.3 (0.6=i=i=G---9 (1.2 _=i =i =ig ((S  )You shoot a sling bullet. The sling bullet hits the ball python.=iG.S=i rThe ball python is heavily wounded.=i .r   quokka (wandering)S   ball python (constriction)=iJ7===9.2 (1.3=i$=id'W _You encounter a quokka.=i* ((((You shoot a sling bullet.=ig.S.r=iO .r=i7_The sling bullet closely misses the ball python.=i;†.r=i)30.5=iA=i Y _The ball python closely misses you.=iZ ((((You shoot a sling bullet.=i †..SThe sling bullet barely misses the ball python.=iX5---1.8=i =is _The ball python closely misses you. x2; The quokka bites you.=iu .  You shoot a sling bullet. The sling bullet hits the ball python.=i1(=i.^  You kill the ball python!=i1033.1=i8=i: =i ;_The quokka barely misses you. The quokka completely misses you.=ip y (You shoot a sling bullet.=i rThe sling bullet barely misses the quokka.=i (4.4=i, =iǭ  =i E_The quokka barely misses you.=iT y (You shoot a sling bullet.=i{, rThe sling bullet barely misses the quokka.=i, p12--------5.7=i3 =i56 j _The quokka bites you. The quokka closely misses you.=i _You are too injured to fight recklessly!=iq4=i =i^ _You are too injured to fight recklessly!=i=ic=iH=ik =iP_You are too injured to fight recklessly!=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i6^  You beckon some vexing sprites to accompany your attacks.=i"#3=iGB-----60=iiGWill/2 Jinx =i{=iy _You feel your willpower being sapped. The quokka barely misses you.=i?(=i&7*=im' =ir (very drained)You shoot a sling bullet. The sling bullet misses the quokka.=i6A giggling sprite leaps out and smacks the quokka with its own front foot.  The quokka is almost dead.=i4=8.0 (1.3=i=i S _The quokka barely misses you.=ip .  You shoot a sling bullet. The sling bullet hits the quokka!=i(=iS=iVn13==---79.3=ir[=i ^J _You kill the quokka!=iZ "..=i =i =i =i =i =i =i E----=i =i { _The sprites lose interest in your situation.=i. =i =i =i? i==4===i# =i- =i8. =i6: D4==i@ =iF =i2T =i_ =im =im =it =iy =i,z :===i  =i O==i =ij =i\ L5===iږ =i =i =i5 E5===i =i =iP =i =i: =i =i) =iؾ =i i6====i =i= =i :===iS =i =i =i =i =i} =i =i =iy 9==i =i|=iL7===i==iz,=i=i0=i{=i=iQ =i =i$=i)=iA*:===i.=io4=i4(=i9=i~_ # #... #.#  =i `<## ## #..# # # #.#  ###.#..# .#. #.#  ...##).# .†## #.#  ####..## ##..####.#  ...÷## ...#>...# =iV` ####..## ##..###..#  ..##..####..# =i` ######.#..###..#@#....#   ..#.###...#=i`] #.#.#...#.#.#.#.# =iar###############..#.#   =iDa#...##.##..##  #.#####.#.##   ####.######†.#  =ia  #### #.......# ##.#    =iaa...#######.##.##.# #.#  =i1b  _You feel your willpower return.=ih=iii=in=iu=i0v=iz=iޢ .# ############.# .# #... #.#  ## #..# # # #.#=ibh #####.#..# .#. #.# ....##).# .†## #.# ####..## ##..####.# .....÷## ...#>...#=i ## ##..###..# =i£......##..## ##.@####..# #######..#.#....=i  ##.#..#..#.###..=i =i&0 #.#.#...#.#.#.#.#.#################..#.# #...##.##..## #.#####.#.##=ibR ####.######†.# =i##### #.......# ##.# _You now have 124 gold pieces (gained 7).=i=i=i=i,M...........########## #...# ## ## #..# .# ######.#..# .#. ...##).##. .†## ####..##...##..####....÷##..?.....#>.####..## ##@.# ......##..## ##..#### #######.#..###..#.#....# ##.#..#..#.###...##=i#.# ############## #.# #............# ..# ############.# #.# #...# #.# #.## ## #..# .# ## #.######.#..# .#. #.#....##).##. .†## #.#####..##...##..####.#.....÷##..?..@..#>...# [...####..##...##..###..# .......##..##.##..####..# ########..#.#.... ##.#..#..#.###.. # #.#.#...#.#.#.#.#.## ##############.# # #...##.##..## # #.#####.#.##=i=i=iY@#.# # ##.# #.# S..# #.# ##.# #...# #.# ##.## ## #..# .# ## #.# #...#####.#..## .#. #.#.##).##.# .†## #.#=i^A.####..##...##..####.#.÷##..?.@...#>...# .[...####..##...##..###..#.##..##.##..####..##.#..###..#.#....# # ##.#..#..#.###...## ## #.#.#...#.#.#.#.#.## .# #..#.# .# #...##.##..## .# #.#####.#.##=i.B=i;.##.# ##.# #.# .S..# #.##.# #...# #.##.## ## #..# .# ## #.# ##...#####.#..## .#. #.#.##).##.##.†## #.# #.....####..##...##..####.#.÷##..?@....#>...# ..[...####..##...##..###..#.##..##.##..####..# .#.#..###..#.#....# .# ##.#..#..#.###...## <## #.#.#...#.#.#.#.#.## ..# #..#.# [.# #...##.##..## ..# #.#####.#.##=iU>,=iD=ik.##.# ##.# #.# ..S..# =ikZ#.##.# #...# #.##.## ## #..# .# ## #.# .##...#####.#..### .#. #.#.##).##.##.†## #.# .#.....####..##...##..####.#.÷##..@.....#>...#=i}l..[...####..##...##..###..# ^.##..##.##..####..# ..#.#..###..#.#....# ..# ##.#..#..#.###...## .<## #.#.#...#.#.#.#.#.## ...# =i#m#..#.# #[.# #...##.##..## #..# #.#####.#.##=i(u,=i=iR&---=ix68.5 (29.2)---9.5 (30=i͒=if _n - a scroll labelled HEPONA YQINANEEC=iV......=i=i=iv##.# # .# #.# S..# #.# .# #...# #.# .## ## #..# .# ## #.# =iX##...#####.#..### .#. #.# ##).##.##.†## #.# #.....####..##...##..####.# ÷##...@....#>...# [...####..##...##..###..# .##..##.##..####..# #.#..### =i,=iK=i##.# # .# #.# S..# #.# .# #...# #.# .## ## #..# .# ## #.# ...#####.#..### .#. #.# =irh##).##.##.†## #.# .....####..##...##..####.# ÷##....@...#>...# [...####..##...##..###..# ##..##.##..####..# =i=iy=i>!=iSP.# # .# #.# ..# #.# .# #...# #.# =iQ.## ## #..# .# ## #.# ...#####.#..### .#. #.# ##).##.##.†## #.# ####..##...##..####.# ÷##.....@..#>...# [...####..##...##..###..# ##..##.##..####..# .#..###..#.=iVQX ##.#..#..#.## =iQ=iY,=i:_=i.#  .# ############## # #............# .# ############.# .# #...# #.# =iM## ## #..#..# ## #.# #####.#..###..#. #.# ..##).##.##.†## #.# ####..##...##@.####.# .......÷##........#>...# ####..##...##..###..# =i......##..##.##..####..# #######.#..###..#.#....# ##.#..#..#.###...##=iW #.#.#...#.#.#.#.#.##=iz ###############..#.# #...##.##.=ii,=iޏ=i޴###.# #.# ############## #.# #............# ..# ############.# #.# #...# #. #.# #.## ## #..#..#.## #.#=iv#####.#..###..#.# #.#....##).##.##@†## #.#####..##...##..####.#.....÷##........#>...# [...####..##...##..###..# .......##..##.##..####..# ######=i##..#.#.... ##.#..#..#.###.. # #.#.#...#.#.#.#.#.=i͵## ##############=i.#=i=iA=i=iM ## .############ =i##........... .########### #...# #. #.## ## #..#..#.#######.#..###.@#.=iE...##).##.##.†## ####..##...##..#### ........÷##........#>...#=i,=i=i ## .#  .# ############## # #............# .# ############.# =i .# #...#.#.# #.# ## ## #..#..#@## #.# #####.#..###..#.# #.# ..##).##.##.†## #.# ####..##...##..####=i5!.# =i[.......÷##........#>...#####..##...##..#=ie##..# ......##..##.##..####..# =iG#######.#..###..#.#....# =i=##.#..#..#.###...##=i ,=i"=iH ###.# #.# ############## #.# #............# ..# ############.# #.# #...#@#.# #.# =iWI#.## ## #..#..#.## #.######.#..###..#.# #.#....##).##.##.†## #.#####..##...##..####.#.....÷##........#>...# [...##=iId..##..###..# .......##..##.##..####..# ########..#.#....=iP,=iT=i:z ##### ...# ##.############### ##.# #............# S..# ############.# ##.# #...#.#.# #.# ##.## ## #..#.@#.## #.#..#####.#..###..#.# #.#=iz.....##).##.##.†## #.#####..##...##..####.#.....÷##........#>...# .[...####..##...##..###..# =izU........##..##.##..####..# #########.#..###..#.#....# #=izV ##.#..##...##=iI=i=is=il #### ....# =ir.##.# ############## ###.# #............# .S..#=i? ############.#=i|#.# #..@#.#.# #.# ###.## ## #..#..#.## #.# =iNN##...#####.#..###..#.# #.#....##).##.##.†## #.# =i#.....####..##...##..####.# .=i}.........÷##........#>=iϯi...#[...####..##...##.=ib.###..# .........##..##.##..###=i#..# .#######=iF(##..#.#....=i=i =ik=if####.#### #....# ..##.# =iS##.# #.# ..S..# ######.##.#=i #.@.#.#.# #.#=i#.## ## #..#..#.## #.# =i a.##...#####.#..###..#.# #.#.##).##.##.†## #.# =i7-.#.....####..=i\##...##..####.#.÷=i##........#>...#=i9.[...####=i..##...##..###..# ^.##..##.##..=i)+####..# ..=iV/#.#..###..#.#....#=i=,=iW=i !y.# .### ...#### ##....# ...##.############### .####.# #............# ...S..## ############.# #####.##.#...#.#.# #.##.## ## #.@#..#.## #.# #=i!a.##...#####.#..###..#.# #.# ...........##).##.##.†## #.# #.#.....####..##...##..####.# #...........÷##........#>...# #...[...####..##...##..###..# .^.........##..##.##..####..# #..#########.#..###..#.#....# #..# ##.#..##...##=ik(=i(=i-=iOS.# #.### #...#####....# #...##.# # #.####.# #.#.S..# ########.#=iS>#.# #.#...#.#.# #.#  #####.## ## #@.#..#.## #.# ##.##...#####.#..###..#.# #.# #.##).##.##.†## #.# ##.#.....####..##...##..####.# =iGT##...÷##........#>...# ##...[...####..##...##..###..# ..^.##..##.##..####..# ##..#.#..###..#.#....# ##..# ##.#..#..#.###...##=iT=ij[=i[=i`=iL #.###..#### ###.... #...##################............ ....S.# ############## #######.#.#...#.#.# =i̇C # ##.#..#..#.# ##.##...#####.#.@###..#. #...........##).##.##.†# ##.#.....####..##...##..### ##.<###.#.#...#.#.#.#.#.##=i=i,=i=i+.#.### .#...#####....# .#...##.# # .#.####.# #.#.S..# ##########.#=i#.# #.#.#...#.#.# #.# #####.## ##.#..#..#.## #.#  ##.##...#####.#@.###..#.# #.#  #=i/.##).##.##.†## #.#  ##.#.....####..##...##..####.# ###=i...÷##........#>...# .##...[...####..##...##..###..#=iX.^.##..##.##..####..# .##..#.#..###..#.#....# .##..# ##.#..#..#.###...##  =iv.##.<## #.#.#...#.#.#.#.#.## =i,=i9=iH78.5 (9.0)=iS=i$E _Done exploring.=i ..#...#..#..###........=iU =i =i( &0=i =i} =i  =iK 7_Done exploring.=i::=iz:=iB=i ]=ia=i=d=ifE _Done exploring.=i]~ =i~ eWhere to? (Tab - D:2, ? - help) =i  6 D - Dungeon =i)=i.#.###srcrip the Sneak .#...####Spriggan ####....#Health: 17/17 ======================== .#...##.###############Magic: 15/15 ======================== .#.####.##............#AC: 2Str: 10 .....S..# ################.#EV: 16Int: 17 =i#######.# #.#.#...#.#.# #.#SH: 0Dex: 19#####.## ##.#..#..#.## #.#XL:  3 Next: 87% Place: Dungeon:2  ##.##...#####.#@.###..#.# #.#=iNoise: ---------  Time: 1378.5 (0.0)  =i#...........##).##.##.†## #.#a) +1 sling=i##.#.....####..##...##..####.#Fire: a) +1 sling =ih###...........÷##........#>...# .##...[...####..##...##..###..# ...^.........##..##.##..####..# .##..#########.#..###..#.#....# .##..###.#..#..#.###...##  .##.<###.#.#...#.#.#.#.#.##=i-  =i_You feel your willpower return. _You now have 124 gold pieces (gained 7). =iA_n - a scroll labelled HEPONA YQINANEEC =i_Done exploring. _Done exploring. _Done exploring.=i=i=i,=i$ _=i:  Things that are here:=im  a +0 dagger; 2 stones; a kobold skeleton=i5 _=i=i`=i=i=iD=i=i~=i=i=i=i=i==i=i=i =iX =iS =i=i=iH=i =i=iR=i~=i0=i=iMB=ii=i=i/=i=i"=i$=iL$=i&=i(=i.B=i(0=i1=i1=i3=i5=i37,=i;,=i<=iG<=i==i?=i@=i+A=iY=i=i=id=i=i}=i =iN =i =i =i =iP =i,=i=ipB=i=i=i.=i=i=i=i=i=i=i=iO=i=i=i=i=i{ =i!=i"=i"=i#=i)%=iG&=i&=iO'=i(=i)=i)=i*=i+=i,=iW  There is a stone staircase leading down here. _=i1n&3=iyo=io=ip=ir =ir_You climb downwards.=i?xV  #.#  #.#  #.# =ix  #.#   #.#  =ix #.#  =ix+ #.####.#   #@.....# 97.8 (19.=iDy3)  ########   =ijyM =iy\  =iy=  =iy!=iz=i~=ia _There is a stone staircase leading up here.=iI=iB   #.#  #.#  #.#  #.#  #.#  #.#  #.####.#  #<@....#  #         _=i&   #.#  #.#  #.#  #.#  #.#  #.#  #.####.#  #<.@...#  #        =i( =i~, =icO =iO  =i@P  =iP *#.# =iQ  =ieQ *#.# =iQ  =iR )#.# =iR #=iR  =iSS )#.# =iS ..=iS  =iDT Q#.# #..=iT  =iT /#.# ..=i U  =ieU o#.####.# =iU  =iU d#<..@..# =i>V  =iV #=iV  =i?W  =iW  =iW  =iX  =iTX  =iX  =iX  =i^ =i` =iVd =iJ =i  =i  =i 8#.# #=iU  =i N#.# #.=iÊ  =i <#.# .. #=i3  =i{ Q#.# .## .=i  #.# ..#..  #.# ...  #.####.#  #<...@.#  #        =iz =iڔ =i =i   #.# #  #.# ##.  #.# #.. ##  #.# #.## ...  #.# #..#..  #.# #...  #.####.#  #<....@#  #    =i     =io ,=iv =i   ##. . ##### ....#..##.# #....##.####<.....########=i =iq =iF =i x # #.=i #. . ##### ....#..#=i   #@...##.####.#.###<.....# #=i1 9########=i ,=i =iF    #  #.# #.  #.# ##.  #.# #.. ### #.# #.## ....  #.# #..#..#  #.# #.@..#  #.####.#.##  #<.....#.#  ########.. ###    =iXI =iI =iM =ifp b #  =ip #.# #.  #.# ##. # #.# #.. .####  #.# #.###.... =iPq  #.# #..#..#  #.# #..@.#  #.####.#.##  #<.....#.# =izq U #######.. =iq G#### =iq =i y ,=i| =i  # #.# #. #.# ##. ## #.# #.. .#######.# #.###.......=iy #.# #..##.# #...#.####.#.##<.....#.#########..####=iW =i߮ =i =i ####.# #..#.# ##...## #.# #.. ..##.# #.###.=i u#.# #..#.@# #.# #....## #.####.#.## =i ;########.=i ..##=i0 "##=i =i; =ik =i M ### ##.. #...## .#..##########@.......#..#..####### #....###.####.#.######.#=i[ =i =i% =iM  ##### #.# ##... #.# ##...##  #.# #..#@.#######=iM  #.# #.###........ #.# #..#..####### #.# #....## #.####.#=iN Z.## #<.....#.#=i+N 3########..####=iS =iET =iW =i[{ M # #####.# ##.....##..@## #..#..########.###........#.# #..#..#######=i{ =i =i\ =i  #  #####.# =i9 Y#.# ..##.# ##...#### #.# #..#..####### =i] #.# #.###........#.# #..#..#######=i i#.# #...#.####.#.#=i |#<.....#.#########..=i =i =i =iC j###..# =i #####.# #.# ##...@.# #.# ##...#### #.# #..#..#=i  #.# #.####.# # =ig =i$ =if =i # ## .#. #.# #####.# #.# ##....@# =iC #.# ##...#### #.# #..#..# #.# #. =ik =i< =i =i& =i{; M##.#. .# ##.#.  ##### ##.....##...#### =i; #.# #..#..#######.=iB ,=i|F =ii M##. #. #.# ######.#..#.......  #####=itj  ##.....#.# ##...#####..##.=i]q =iq =iu =i ##.. #.## #.. #.#.#. #.#.#######..#@....... #.######..=i  #####.# #.# ..##.# ##...###=ip J##.# #..#..########.# #.###........#.# #..#..=i h########.# #...=i6 ,=iX =i  ### ... #..## #.# . #.# #.#.#  #.#@######..#..#........ ###.######..=i; 4 #####.# #.# ##.....# #.# ##...####=if 4 #.# #..#..####### #.# #.###........ #.# #..#..#######=i =i =i =iP =i ### ... #..####.# ..#.# #.#.# #.#.######.. #.@#........ ###.######..#####.# =i #.# ##.....# #.##### #.# #..#..####### #.# #.###........ #.# #..#..#######=iq  #.# #....##=i ,=i =ib(  ### ... #..####.# ..#.# #.#.#  #@#.######.. #..#........ ###.######.. ####=i) U#.# #.# ##.....# #.# ##...#### #.# #..#..####### #.# #.###........ #.# #..#..#######=i. =i/ =i2 =iU FM###. #...#######........# .#.######=i\V ..#......###.######..=iT^ ,=iVb =i[ M###. #..#######=iJ S.......#######.#.# .#.#######..#..........##=iގ =i< =i =i  ### ... #..#.#.#=iݹ l#.#.##.#.# #.#.######.. #..#.. ###=i% h.######.. #####.#=iS  #.# ##.....#  #.# ##...#### =iw  #.# #..#..#=i =i3 =i% =i  ### ... #.. #.=i #.# #.#.# =i #.#.# #.#.######.. #..#.=i 7. ###=i h.######.. #####.#=i] i #.# ##.....# =i m #.# ##...#### =i =i  #.# #..#..#=i ,=i =i#      ###   ...  =i-$ #..   #.#.#   #.#.#   =iP$<#.#.#  =io$d #.#.######..  =i$c #..#..  =i$P ###.######..  =i$G #####.#  =i$n #.# ##.....#  =i$n #.# ##...####  =i"% #.# #..#..#=i+=iM,=i/=iT      ###   ...   #..   #.#.#   #.#.#  =ihUs #.#.#   #.#.######..   #..#..   ###.######..  =iU #####.#   #.# ##.....#  =iUp #.# ##...####  =iU #.# #..#..#=i],=iGa=i      ###  ... # #..  #.#.#  #.#.#  #.#.#  #.#.######..   #..#..   ###.######..   #####.#   #.# ##.....#   #.# ##...####   #.# #..#..#=iƌ=iU=i;=i    # .# ### #. ...  #. #..  #.=iִB#.#  #.#.#  #.#.#  #.#.######..   #..#..   ###.######..   #####.#  =iQ #.# ##.....#   #.# ##...####   #.# #..#..#=iH=i,=iE=i_     # #  .#. ###  #.# ...  #.# #..  #.#.#  #=io.#.#  #.#.#  #.#.######  #..#.  ###.######   #####.# =i}  #.# ##.....#  =i #.# ##...####   #.# #..#..=i6#=i=iq=i=iM # # .#.###. #..#######.......########.#.#  #.#.######.=i,=i=i=M## ##.# #. .#.###. #..#######........ ########.#.#=i=i=i>=i'IM ### ###..# #..## #.#....# ###. #..####### #........#.##=i-,=i1=i#UU        =i\V`### ###  ..###..##  #.#@...# ###  #.#...g.....  #.#...####..  #.########.# #........#.# ########.#.# g   hobgoblin (asleep) #.#.###### =iV#..#.......  ###.######..=i/p  You encounter a hobgoblin.418.8 (21.0=i=i%9.4 (21.6 =iR _=i=i4=i (((g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!=i} g.  The hobgoblin is moderately wounded.=iV... =i0===20.7 (1.3=i )=i"=i%' _You hear a shout!=i (( You shoot a sling bullet. The sling bullet hits the hobgoblin.=iU 1g.=iAV -g.=i`\ =i] (2.0=i` =ic b _The hobgoblin is severely wounded.=ii †You shoot a sling bullet. The sling bullet hits the hobgoblin!=i|m R=i =i. 1913.3=i =i M _You kill the hobgoblin!=i=i=i=itH _No target in view!=i.............#..#..=i=i=i    # #. .# ### .###  =i/P..###..##  #.#.@..# ###  #.#.  #.#...####..  #.# #.=iSH ########.#.# =iS#.#.######.. #..#.=iޱ_ ###.######..=ib gg   hobgoblin (wandering)You encounter a hobgoblin.=i F0.0=i---9 (0.6 _ _You see here a hobgoblin corpse.=i: =i> M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   h - Spellcasting   1.3   1.4  +2      =iP?      b - Unarmed Combat   0.0   1.4  -2   i - Hexes   3.6   2.8  +2   c - Throwing   0.0   1.0   0   j - Fire Magic   0.7   1.4  -2           d - Ranged Weapons   2.0   3.0   0          =i?      e - Armour   0.0   1.7  -3      =i? W f - Dodging   2.6   1.8  +3      g + Stealth=i? 5.8   2.5  +5      =i!@ _    =iP@         =ip@ a    =i@         =i@ l    =i A s                =i2A n    =iPA _    =ipA T    =iA The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help=iA G[=] set a skill target  =iB [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=iTargetTarget--  --  --  --  --  --  --  --  =i-s--  8.0  a-z] set[-] clear selected targetcost|targets=i# =[?25h[?0c8.0 =iq [?25l[?1c=iu 6.0 current training targets, if any.=] set aall targets=i = d + Ranged Weapons 2.0=ia-z] setselected target =i!<[?25h[?0c0 =i- [?25l[?1c=i4.0   0 =] set aall targets=iz=i]~=i srcrip the Sneak  Spriggan =ix Health: 17/17 ========================  #Magic: 15/15 ========================  #.AC: 2=iStr: 10  .#EV: 16=i.>Int: 17  =iN### .###SH: 0Dex: 19  =i3..###..##XL:  3 Next: 91% Place: Dungeon:3  #.#.@..# ###=iNoise: ---------  Time: 1423.9 (0.0)  #.#.......g.=iڅQa) +1 sling  =i#.#...####..Fire: a) +1 sling  =i1#.########.#  =i$1#........#.#  ########.#.#=ik}g   hobgoblin  #.#.######.. =i: #..#........  ###.######.. =iT_The hobgoblin is severely wounded.=iʆYou shoot a sling bullet. The sling bullet hits the hobgoblin! _You kill the hobgoblin! =in_No target in view! _You encounter a hobgoblin. =ii_You see here a hobgoblin corpse.=i=iN=i=i=iL # #. .# ### .### ..###..##  #.#.@..# ###  #.#.......g.  #.#...####..  #.########.#           =is2 # #. .# ### .### ..###..##  #.#.@..# ###  #.#.......g.  #.#...####..  #.#####   =iVx=ix=is}=i` _A hobgoblin is nearby!=i/ (((((((You shoot a sling bullet.=i 2g.=i' ,.....=i 7===5.2 (1.3=i =i d _The sling bullet closely misses the hobgoblin.=i ((((( You shoot a sling bullet. The sling bullet hits the hobgoblin.=i( 2g.=in/ +....=i)0 (6.5=i5 =it: ] _The hobgoblin is almost dead.=iۛ †You shoot a sling bullet. The sling bullet hits the hobgoblin!=iU((((=i<')....=i<*047.8=i/=i2M _You kill the hobgoblin!=i=i=i =iH _No target in view!=i=i=i=iH _No target in view!=iK.=ie\M  #.  #.# ### #.### ..###@.## #.#.†..# ###.#.....†..  #.#...####..# _=iA=i C        ##  #.  #.##  ### #@## ..###..##  #.#.†..# ###  #.#.....†...  #.#...####..  #.########.#  #........#.# ########.#.#  #.#.######.. =ib$  =i      =iRj1#########  #.....<.. #.##  ###@#.### =i~j #..###..## #.#.#.†..# ### =ij #. #.#.....†...  # #.#...###=ijL#..  #.########.#=ijx  #........#.#  ########.#.#=in  #.#.###### =iq=iEr=i:v=iؚ+     #########  #.....<.. #.##  =i?f###.#.###  #.@###..##  #.#.#.†..# ### =id #. #.#.....†...  #. #.#...###=i{#..  #. #.########.#=i; #r #........#.#r   quokka (asleep) ## ########.#.# =i  #.#.#####  #..#.....=if  You encounter a quokka.=i=iS.30.2 (0.6=i28 (1.2 _=iZ=i^=iX ######### =i #.....<..  ##.##  ###.#.###  #.@#  =iF}#.#.#.†..# ###  #. #.#.....†...  #. #.#  #. #.# =ir^ #r   ##  =i*=i.=iυ #########  #.....<.. =i, ##.##  ###.#.###  #.@#  #.#.#.†..# ### =ir #. #.#.....†...  #. #.# #. #.#=i #r   ## =iÆ=i؋=iq=iϐ=i̒] _A quokka is nearby!=iSg (((((=i/You shoot a sling bullet.=isr.r.=iyQ..r=i.y3=iy'====iy2.1 (1.3=ia~=id _The sling bullet completely misses the quokka.=iI †You shoot a sling bullet. The sling bullet hits the quokka!=i1N }((=i. )..=ig 083.4=i =i J _You kill the quokka!=i =i =i =iʰ H _No target in view!=i=i4=iM=iH _No target in view!=i%H..=i(=i/Mm    ######### =i~M#.....<..  ##.##  ###.#.### #..###..=iM #.#@#.†..# ### =iM&#.##.#.....†...  #† #.#...####.. =iN #. #.########.# =i"N#. #........#.# =iHN## ########.#.#   #.#.###### =iwNk#..#...... ###.######=i~W: _=ip=i       #########  #.....<..  ##.##  =iaF ###.#.#  #.@###..##   #.#.#.†..# ###  #.##.#.....†... =i #† #.#...####.. =iq #. #.########.# =iȊ] #. #........#.# =im## ########.#.#  =i: #.#.##### =iG #..#.....=iÑ=i1=i=i    #########  #.....<.. #.##  ###.#.###  #..###..## =iS #@#.#.†..# ###  #.##.#.....†...  #†##.#...####..  #.##.########.#  #..#........#.# =i ##.########.#.#  . #.#.#### =i.# #..#....  ###.####=i=ib=i=ipI #########.....<..##.## ###.#.###..###..##.#.#.†..# ####.#.....†...†####=i.##.########.##.# #####.#=iX=i=i=i$ #########.....<..##.## ###.#.###..###..##.#.#.†..# ####.#.....†...####.##.########.#.#........#.# #.# ##.....#=i%=i&=i+=iP #########.....<..##.## =iP###.#.###..###..##.#.#.†..# ####.#.....†...=iP'†####=iQM#######.#.#........=iT#.########.# #.# ##...####You see here a quokka corpse.=ifX=iY _=i^=iD #.....<..  ##.##  ###.#.### #..###.. =iۀ#.#.#.†..# ### #.##.#.....†...  #†##.#...####..  #.##.########.#  =iq#.@#........#.#  =ij##.########.#.#  =i5^.# #.#.##### =iT#.# #..#..... #.# ###.#####=i #.# #####.# #.# ##.....#=i #.# ##...####=iցW #.# #..####=iD =i,=i=i6  #########  #.....<..  ##.##   ###.#.# =iD #..###..##   #.#.#.†..# ### =is #.##.#.....†...  #†##.#...####..=i[  #@##.########.#=iĵ  #..#........#.# #.########.#.# =i =i #.# #.#.####  #.# #..#....=i  =i= #.# ###.#### =i #.# #####.#  #.# ##.....#  #.# ##.=iB,=i=i1M ######## #.....<.. ##.## ##.#.### ..###..## .#.†..# ###...†....####...##.#######..#....... ##.########.#.#.#=iP=i=in=i( M ######## #.....<.. ##.## ##.#.### ..###..## .#.†..# ###..†.†##.#...####..=i.##.####### #..#........#.##.#You see here a quokka corpse.=iF=i _=i#=iFM ######## #.....<.. ##.## ##.#.### ..###..## .#.†..# ###...†.†##.#...####.. =iG#.##.########.## .# =iN,=i`S=iy      #########  .....<..  ##.##  ###.#.###  #.@###..##  #.#.#.†..# ###  #.##.#.....†...  #†##.#...####.. #.##.########.# #..#........#.#  ##.########.#.#  #.# #.#.##### #.# #..#.....=ip,=i=i       #########  .....<.. =iz0 ##.##  ###@#.###  #..###..##  =i׸#.#.#.†..# ###  #.##.#.....†... =i#†##.#...####.. #.##.########.#  =i;#..#........#.#  ##.########.#.#  #.# #.#.######=i,=i=i        #########  .....<..  ##@##  ###.#.###  #..###..##  #.#.#.†..# ### #.##.#.....†... #†##.#...####..=i #.##.########.# #..#........#.# ##.########.#.#=i,=i=iz          ######### #.@...<...  ##.######## ###.#.###  #..###..=i### #.#.#.†..# ### #.##.#.....†... #†##.#...####.. #.##.########.# #..#........#.#=i/!,=i%=iCK        #.# #..@..<...# ##.# ###.#.###  #..# #.# #. #=iK4 =iQ,=iqW=i~[        #.#  #...@.<...#  ##.#  ###.#.###  #.. #.=iN # =iU,=i=i        #.#  #....@<...#  ##.# =i ###.#.### =iW,=i =i #.#  #.....@...#  ##.#  ###.#.### =iT`      =i,=i=iz ##.# #.....<@..# ##.# ###.#.###  There is a stone staircase leading up here.=i@=i _=i=i\?{.#.#.#.#.#.# #.# #.....<.@.# ##.# ###.#.### =i?/=i^F=iF=iL=in#.# #.# #.# #.# #.# #.# #.# #.....<..@# ##.# ###.#.### =io/=ilv,=i,z=iaIM...######## #.....<... ##.############.#.###=i6,=i=i@M#...######## #.....<...##.#########=ii,=i:=iw M#...#########.....<...##=i,=im =i".M#.$#...#########.#=i4=i4=i9=iP^M.#.$##...#.#=ic,=ig=iM...$##...##...#.#=i,=i=iEM#.#... #.$######..# ........####............J...##.#J   endoplasm (asleep)###=ij  You encounter an endoplasm.=i=(---=i[050.2 (16.8)=iYO---8 (17.4 _=i=i3=iM=i=i=in _Sorry, you're not good enough to have a special ability.=i[U (JYou shoot a sling bullet.=i+ J.=ii =i ;===2.1 (1.3)=ii =i M _The sling bullet hits the endoplasm but does no damage.=i  You shoot a sling bullet. The sling bullet hits the endoplasm.=i p  The endoplasm is heavily wounded.=i (3.4=i=iZ _The endoplasm completely misses you.=is .  You shoot a sling bullet. The sling bullet hits the endoplasm!=i(=i%=i`.srcrip the Sneak#.##Spriggan...#Health: 17/17 ========================#..#Magic: 15/15 ========================#.$#AC: 2Str: 10######..#EV: 16Int: 17........####...SH: 0Dex: 19.............#XL:  3 Next: 101% Place: Dungeon:3#@#Noise: ===------  Time: 1454.7 (1.3)#.#=i/Ja) +1 sling#.#Fire: a) +1 sling#.##.##.##########.##.....<...###.#########You shoot a sling bullet. _The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm completely misses you.You shoot a sling bullet. The sling bullet hits the endoplasm!=i0 _You kill the endoplasm!You have reached level 4!=i:/  --more--=iO F21/216/164 1% =iT =iV 4 _=i]O..........<....=iO=iS=iAx$M #.#... #.$######..# ####..........@.....########.#######.#..#=iA=i$ _=i=i/M ##.#... #.$######..# ####................#######.#######.##.#=il,=i=i0 #. ##.#... #.$######.@# ####................########.######=i=i=i{=iM #. ###.#....######..# ........####................####.#=i,=i =ir,=i=i 8  ..# #.# #.#=i\8m #.. #.=i|8#.####.###.......#=i8r #@.# =i8#..# ######..# =i8 ........####... .............#=i8U#######.###### =i9L#.# =i49;#.# =iN9i #.# _You now have 131 gold pieces (gained 7).=i>=i@?=iB=iif.M#..#. #.# ####.##.....######..######..####.##.#=ipj,=im=i. #.# ..# #.# #.## #.. #.# #.####.## #....@..# ######..# #..# ######..# ........####... .....=iI........# #######.######  #.#  #.#=i,=i=i#.# #.# ..# #.# #.###..  #.# #.####@## #.......# ######..#  #..#######..#........####................########.###### =i(,=iW=iM.#. #####........# #@# #.####.###.......#######..###.#=i{,=i=i0AM##.#. #####........# #.#####.#####.##.......###..#....=i=,=i"=iD### #.. #.# =iE##.# ..# #.# #.#####.#.# #.#####.# =iH#.####.## #.......#######..##..#######..#........# =iK=iK=i2O=ir ### #.. #.#=irT##.# ..# #.#  #@#####... #.......#=irj #.#####.#=ir #.####.## #......=isE.#######.=i"sE.# =i4s@#..#=iRs ######..#=ids4 ..####...=i|s=iz=i{=i=i M##.# ####.##....... #####.........##.#####.##..#=in=i=i M## #.. # 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#..#####.##### ........####..... .............### =i }#######.######  #.# =i] D....<...#=i8 =iI =iY =i =i $ =i! 1#.####.#####=iV  =i *...... #=i ##### #=i  7 #..=iB ####=iu #### =i H........####..... =i 3.............### =i J#######.###### =iK  =i .#.# =i #########=i =i =i =i =i> =i? % =iK@  =i@ *...... #=i@ ##### #=i4A 7 #..=ilA ####=iA #### =iA H........####..... =i?B 3.............### =iB I#######.###### =iB  =iC .#.# =iC .###=iC =iJ =iuK =iO =iu 4 ...... ###### # #..######## ........####..... .............### #######.######  #.#  ..#.# #..##=iz ,=i} =i d ##### # #..######## ........####..... .............### #######.######  #.# #..#.## .†..# ###=iǩ ,=i =ip =  #..######## ........####..... .............### #######.######  #.# ###..## ######. # #.....†...=i =i =i\ =i # #..# #.# .######..# #.##### ...####.....# ..###.##.###### #.# #.# #.# #.# #.#=is  #.# ###.# #.# #.@.# #.# #.####.# #..<...# #. .# #. #.####.#..###. =i #.†..# ### #. .#.....†...=i{,=i)=i)# #..# #.# ..######..# #.#####...####.....# #..###.##.###### #.# #.# #.# #.# #.#=i* #.# ###.# #.# #@..# #.# #.####.# #.# #.....<...# #.# #.# #.# .#.### #.##..## #.# .#.†..# ### #.# #.#.....†...=i/=i0=i3=i[n ..######### ..........####..... #..............### #########.######  #.# #.#.####...### ######## .....<..... #.#...####..=i\=iW]=ita=i ..........####..... #..............### #########.######  #.# #.#.###.#...#### ######## .....<..########... #.########.#=iH=i=iƏ=in #..............### #########.######  #.# #=i###.#...## ######## =i;.....<..######## =i&o.#.### ##. #........#.#=iC=i=i6=i=i  ########.######  #.# ###..## ######## .....<..######## .#.### ###..##.# ########.#.#=i=i,=iW=iS#4  #.# ###..## ######## .....<..######## .#.### ###..## .#.†..# ######.#.. ##.#.######..=i#=i'=i` ###..## ######## .....<..######## .#.### ###..## .#.†..# ### #.#.....†... .......##.. ##..#........=i=i=i=i7 ##..## ######## .....<..######## .#.### ###..## =i8.#.†..# ### #.#.....†.........#####........##.##B   clockroach (wandering, warded).B. ####.######..=i>j  You encounter a clockroach.=iC(---=iI095.9 (41.2)=iJQ---6.5 (41.8 _=iO=i4Q=i O#.# #...# #.# #.### ########.# #.# .....<...# #.# .######### #.# =i  #.# ##..#.# .†..# #######.#....†........ .#...####=i # .########.######.# ........#.# =iq S#.#######.#.# #.. #.#.######..  #..#.......B. =i ###.######..>  #####.#=iơ I.B=iw =i 17.1 (0.6)=i =i ; _Found a stone staircase leading down.=ij S## ####### .....<.. .######## #.### #..## #.†..# #######.## .#.....†.........###########.######.......#.# #######. #.#.#####.#.........##.######..B#####.# #...###....=iJl W>B=i- Y7=ia####### .....<.. .######## #.### #..## #.†..# #######.## .#.....†.........###########.######.......#.# #######. #.#.#####....#.........###.######..>######.# #..B###.........##...###=iKbI.B=iwg=ig(8.3=il=im=i+.....<.. .######## #.### #..## #.†..# #######.## .#.....†.........####......#######.######.......#.# #######....... #.#.######...#####.#.........###.######..>#####.# #...##.......B.##...###..#..#..#######=i/=i]0&9=i5=iC7=iY.....<...# #.#srcrip the Sneak .######### #.#Spriggan #.####.#Health: 21/21 ======================== ##..###.#Magic: 16/16 ======================== #.†..# #######.##AC: 2Str: 10 .#.....†.........#EV: 16Int: 17 .#...####........#SH: 0Dex: 19 .########.######.#XL:  4 Next:  1% Place: Dungeon:3 ........#.# #@#Noise: ---------  Time: 1498.9 (0.0) #######.#.# #........a) +1 sling#.#.######...#####Fire: a) +1 sling#..#.........####.######..[=i٢%37m>######.# #...#B   clockroach (wandering, warded)##.....# ...B.##...#### .....##..#..####### _You have reached level 4! _You now have 131 gold pieces (gained 7). _You encounter a clockroach. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelThe floor.=i^.....<...# #.#srcrip the Sneak .######### #.#Spriggan #.####.#Health: 21/21 ======================== ##..###.#Magic: 16/16 ======================== #.†..# #######.##AC: 2Str: 10 .#.....†.........#EV: 16Int: 17 .#...####........#SH: 0Dex: 19 .########.######.#XL:  4 Next:  1% Place: Dungeon:3 ........#.# #@#Noise: ---------  Time: 1498.9 (0.0) #######.#.# #........a) +1 sling#.#.######...#####Fire: a) +1 sling#..#.........####.######..>[0=iϤ;10m######.# #...#B   clockroach (wandering, warded)##.....# ...B.##...#### .....##..#..####### _You have reached level 4! _You now have 131 gold pieces (gained 7). _You encounter a clockroach. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelThe floor.=i=ib=iN. _=iY=iNZ=i a=icF _Unknown command.=iL Your spells (describe)TypeFailure Level  a + JinxbiteHexes7% 2 Select a spell to describe [?] help [!]/[I] toggle spell headers=i=iٔ=iW.....<...# #.#srcrip the Sneak .######### #.#Spriggan #.####.#Health: 21/21 ======================== ##..###.#Magic: 16/16 ======================== #.†..# #######.##AC: 2Str: 10 .#.....†.........#EV: 16Int: 17 .#...####........#SH: 0Dex: 19 .########.######.#XL:  4 Next:  1% Place: Dungeon:3 ........#.# #@#Noise: ---------  Time: 1498.9 (0.0) #######.#.# #........a) +1 sling#.#.######...#####Fire: a) +1 sling#..#.........####.######..>[0=iΞ;10m######.# #...#B   clockroach (wandering, warded)##.....# ...B.##...#### .....##..#..####### _You now have 131 gold pieces (gained 7). _You encounter a clockroach. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travel _The floor. _Unknown command.=i(=i=i#=i=i =i{ u Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes14% 3b - Magic DartConjuration21%1  c - Inner FlameHexes/Fire26% 3  d - Lesser BeckoningTranslocation30% 2  e - Maxwell's Portable Piledriver Translocation52% 3  f - Teleport OtherTranslocation52% 3  g - Cause FearHexes43% 4  h - Dimensional Bullseye Hexes/Translocation 69% 4 =i 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit˸=i 9 ˸=iP? ˸=iG $˸=i:I -.....<...# #.#srcrip the Sneak .######### #.#Spriggan #.###˸=i]I #.#Health: 21/21 ======================== ##..##˸=i|I 4#.#˸=iI Magic: 16/16 ======================== #.†..# #######.##AC: 2˸=iI Str: 10 .#.....†.........#EV: 16˸=iI oInt: 17 .#...####........#˸=iL SH: 0Dex: 19 .########.######.#XL:  4 Next:  1% Place: Dungeon:3 ........#.# #@#Noise: ---------  Time: 1498.9 (0.0) #######.#.# #........a) +1 sling#.#.######...#####Fire: a) +1 sling˸=i.L #..#.........####.######..>#˸=iML #####.# #...#B   clockroach (wandering, warded)˸=ilL `##.....# ...B.˸=iL a##...#### .....##..#..####### ˸=iL {_You now have 131 gold pieces (gained 7). _You encounter a clockroach. ˸=iM _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travel _The floor. _Unknown command.˸=iZ  ˸=i,[ J Okay, then.˸=in\ ˸=i] ˸=id ˸=iqk  ˸=i2n (_̸=i _Unknown command.̸=iSPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a ring of magical power (worn)  e - the ring "Asufocw" (worn) {rF- Will+ Str+6 Int+3 Slay+3}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip θ=i$ θ=i θ=iP L.....<...# #.#srcrip the Sneak .######### #.#Spriggan #.####.#Health: 21/21 ======================== ##..###.#Magic: 16/16 ======================== #.†..# #######.##AC: 2θ=i Str: 10 .#.....†.........#EV: 16Int: 17 .#...####........#SH: 0Dex: 19 .########.######.#θ=i XL:  4 Next:  1% Place: Dungeon:3 ........#.# #@#Noise: ---------  Time: 1498.9 (0.0) #######.#.# #........θ=i? a) +1 sling#.#.######...#####Fire: a) +1 slingθ=i] G#..#.........#θ=i} ###.######..>######.# #...#θ=i B   clockroach (wandering, warded)##.....# ...B.θ=i a##...#### .....##..#..####### θ=i |_Found a stone staircase leading down.  Press: ? - help, v - describe, . - travel θ=i n_The floor. _Unknown command. _Okay, then. θ=i 1_Unknown command.θ=iH P  Okay, then.θ=i θ=i θ=i . _θ=iX θ=i θ=i! θ=i~$ F _Unknown command.ϸ=i .....<...# #.#srcrip the Sneak .######### #.#Spriggan #.####.#Health: 21/21 ======================== ##..###.#Magic: 16/16 ======================== #.†..# #######.##AC: 2Str: 10 .#.....†.........#EV: 16Int: 17 .#...####........#SH: 0ϸ=i, Dex: 19 .########.######.#XL:  4 Next:  1% Place: Dungeon:3 ........#.# #@#Noise: ---------  Time: 1498.9 (0.0) #######.#.# #.*......a) +1 sling#.#.######.*.#####Fire: a) +1 sling#..#.......*.####.######..*######.# #..*#B   clockroach (wandering, warded)##.....# ...B.##...#### .....##..#..####### _Unknown command.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 65%  to hit)и=iIp.....<...# #.#srcrip the Sneak .######### #.#Spriggan #.####.#и=ipLHealth: 21/21 ======================== ##..###.#Magic: 16/16 ======================== #.†..# #######.##AC: 2Str: 10 .#.....†.........#и=ipEV: 16Int: 17 .#...####........#SH: 0и=iYqDex: 19 .########.######.#XL:  4 Next:  1% Place: Dungeon:3 ........#.# #@#Noise: ---------  Time: 1498.9 (0.0) #######.#.# #........a) +1 sling#.#.######...#####и=iqxFire: a) +1 sling#..#.........#и=iqO###.######..>######.# #...#B   clockroach (wandering, warded)и=iq##.....# ...B.##...#### .....#и=iq@#..#..#######Fire: a) +1 slingи=i!rPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineи=iDrxAim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 65%  to hit)  и=igr+Okay, then.и=iusи=ixи=iz. _и=i ######### #.#  #.# .#.# .†..# #######.#и=i ....†.........# #...######### ########.######.#...и=i ......#.# #.#.#####. и=i ######.#.# #.@.......и=i  и=i$ M#.#.######...#####и=i5 Z#..#.........# и=iL S###.######..>и=i] 3#и=ip O#####.# #...и=i +#и=i Y##.....# ...B.  и=i D##...#### .....#и=i L#..####...>и=i B.#  и=i 7#.###........и=i и=iY A.Bи=iи=ihи=i&9.5 (0.6и=i и=i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 65%  to hit) _Okay, then. _Found a stone staircase leading down.Ѹ=i #.# .#.# †..# #######.# .....†.........# ...####.##### #######.######.#... ......#.# #.#.#####.. Ѹ=ixc#####.#.# #.........  #.#.######..@#####. #..#.........# ###.######..># #####.# #...#  ##.....# .....Ѹ=i ##...#### #...B.# #..####...>Ѹ=i.# #.###............## #..#..#######Ѹ=i}0B.Ѹ=iѸ=i*500.1Ѹ=iѸ=ioѸ=iK..## †..# #######.## .....†.........Ѹ=iK####........##### #######.######.#... ......#.# #.#.#####.. #####......... Ѹ=iK #.#.######...#####. Ѹ=iL.#........@# ##.######..>Ѹ=i3L#####.# #...  ##.....# #..... Ѹ=iWL##...#### #..B..# #Ѹ=iuL..#..#######...>.####............##.#..#########Ѹ=iLq.##..##Ѹ=iN$.Ѹ=i4N'BѸ=i7SѸ=iS&7Ѹ=iVѸ=i*XѸ=iܻ †..# #######.## .....†.........####........##### #######.######.#... ......#.# #.#.#####.. #####.......  #.#.######...#####. .#.........# ##.###########.# #...  ##.....# #..... ##...####..#..#######.B.>.####............#.#..#########.##..## #.##Ѹ=i Ѹ=i (1.3Ѹ=i Ѹ=i c _There is a stone staircase leading down here.Ҹ=iȑ.....†.........####........##### #######.######.#... ......#.# #.#.#####.. #####Ҹ=i1c.......  #.#.######...#####. .#.........# ##.######..>Ҹ=i_#####.#  ##.....# #.....# ##...###Ҹ=i#..#..#######.B.>Ҹ=iI###............#Ҹ=i.#..#########.## ..## Ҹ=iߒ5#.## Ҹ=i/..#.#Ҹ=i%L.BҸ=iҸ=iɟ$9 Ҹ=i _Ҹ=iϦҸ=iҸ=i#...####.##### ########.######.#... .......#.# #.#.#####.. ######.#.# #.......... #.#.######...##### #..#.........#  ###.######..>######.# ##...##.....#..##### #.....# Ҹ=ie #..#..#######...>.#  #.###........B...##  #..#..#########  #....## #.#.# #.# ...#. #.# ####..Ҹ=i7B.Ҹ=iZBҸ=i7(2.5Ҹ=iҸ=iҸ=i .########.######.#... ........#.# #.#.#####.. #######.#.# #.......... #.#.######...#####Ҹ=i[  #..#.........#  ###.######..>######.# ##...##.....# #.....##### #.@...#Ҹ=i!  #..#..#######.B.>.# #.###............## #..#..######### #....## #. ###.# #.# ....#. #.# #####.. .# Ҹ=iD! E ####Ҹ=iR' Ҹ=i' (3.1Ҹ=i(, Ҹ=i- Ӹ=ii#  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ӹ=i  SYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The clockroach completely misses you.The clockroach closely misses you.Ӹ=i Ӹ=iRS   ball python (constriction, wandering)Ӹ=iV4---==Ӹ=i=W4.1 (1.0Will/2 Jinx Ӹ=iӸ=i\ _You encounter a ball python.Ӹ=i3Ӹ=iNӸ=iF _Unknown command.Ը=iZwP S)Ը=iwYou shoot a sling bullet.  The ball python hisses angrily.  The sling bullet hits the clockroach.Ը=ix;*Ը=i  .SThe clockroach is lightly wounded.  A giggling sprite leaps out and smacks the clockroach with its own antenna.  The clockroach is heavily wounded.Ը=i}B very drained, warded)Ը=i,4=5.4 (1.3Ը=ipԸ=i-[ _The clockroach completely misses you.Ը=iS?v .  You shoot a sling bullet. The sling bullet hits the clockroach!Ը=iD#........#.# #.#.#####.. ########.#.# #.......... # #.#.######...##### # #..#.........# # ###.######..># # #####.# ##...## ո=iD# ##.....# #.....# ##### #.....# # #..#..#######@..>.# # #.###............## # #..#..######### # #....## #. ####.# #.# .....#. #.# ######.. .# #### ո=iwHո=iIR------8.5 (0.6ո=iLո=i0Nո=iB 3ո=iF ո=iEM ո=iR 1==5=ո=iY 1 _HP restored.ո=iY (ո=iQ] ո=ib { _The sprites lose interest in your situation.ո=iIc ո=if ո=i!k ո=ik ո=in ո=is ո=is L===ո=iv ո=i{ ո=i0| ո=i# ո=i ո=i ո=i> ո=iQ b6==ո=i͐ ո=iA Q _Magic restored.ո=i ո=i ո=i ո=iI ո=i ո=i3 ո=i= ո=i ո=i :==ո=iI ո=i0 ,ո=if ո=i" ո=ie ո=i ո=i ,ո=i ո=iS ,ո=iv ո=i ,ո=i# ո=i ,ո=i ո=i ո=i ո=i ո=i> ,ո=i{ ո=i ո=i; (ո=i ո=ix ######.#.# #..........  #.#.######...#####.  #..#.........#  ###.######..>#  #####.# ##...#  ##.....# #.....#  ##...#### #.....#  #..#..#######...>.#  #.###.........@..##  #..#..#########.##  #....## #.# ##.#.##  ....#.# #.# ո=ig/#####.. .#  ####.# .# _You feel your willpower return.ո=i 3ո=iո=iw4 #.#.######...#####. #..#.........# ###.######..># #####.# ##...###.....# #.....#  ##...#### #.....#  #..#..#######...>.#  #.###............##  #..#..#########@##  ո=i 5#....## #.# ##.#.## #.# ...#.# #.# ####.. #.#  #####.# #.#...ո=i!;,ո=i>ո=ic .#.........# ##.######..>ո=iGd*#####.# ##...####.........  ##...###..#..#######...>.####............##.#..#########.## ..## #@# ո=id##.#.## ...#.# #.#ո=i{jո=ijո=inո=i ##.######..>#####.# ##...####.....# #.....###...#### #.....#..#..#######...>.####............#.#..#########.## ..## #.# ##.#.## ...#.# ####..#..ո=iո=i{ո=iո=i@ #####.# ##...####.....# #.....###...#### #.......#..#######...>.###............#.#..#########.## ..## #.# ##.#.## ...#.# ո=io####..  #######ո=iո=iո=iOո=iZS ##.........ո=i##...#### #.......#..#######...>###............#ո=i.#..#########.## ..## #.# ##.#.## ...#.# ո=iE####..  ####ո=i(!ո=iո=iո=i?ո=i&B ##...###..#..#######...>###............#.#..#########.## ..## #.# ##.#.## ...#.# ####..  #### ...##.##ָ=in% ..#..#######...>###............#.#..#########.## ..## #.# ##.#.## ...#.# ####..  #####............#####.###.###ָ=i5,ָ=iu9ָ=i\,###............#.#..#########.## ..## #.# ##.#.## ָ=i\...#.# ####..  #### ָ=i]#.###.########....@.......####.###.###ָ=i=]~ #.. ### ָ=iobָ=ibָ=i(fָ=i#.###....## #..#..##.## ָ=i=#....## #.# .#.## #.# #.# #.# ָ=i.. #.# #### ָ=i6#.# #.###.##.....ָ=iT#####.###.##.. ָ=iq8####ָ=ieָ=iָ=iڑָ=iԴ #..#..#########.  #....## #.##.# #.# ...#. #.# ####.. #.# ָ=i] #### #.# #.###.######## #............. #####@###.#### #...S.#  ####### S   adder (asleep)ָ=i f  You encounter an adder.ָ=iw:---ָ=i035.5 (27.0)ָ=i56.1 (27.6 _ָ=i&ָ=iָ=i .##   #.# #.# #.# #.#  #### #.# #.###.########  #.............  #####@#ָ=i  #...S.#  ####### ָ=i̴U .##   #.# #.# #.# #.#  #### #.# #.###.########  #.............  #####@#  #...S.#  #######  ָ=iRָ=iָ=i)ָ=i] _An adder is nearby!ָ=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ָ=i  You beckon some vexing sprites to accompany your attacks.4---==7.1 (1.0)ָ=iGWill/2 Jinx ָ=ipָ=i; _You feel your willpower being sapped.׸=i ((S    You shoot a sling bullet. The sling bullet hits the adder.׸=i7;*׸=i S.The adder is moderately wounded.A giggling sprite leaps out and ties the adder's tail in a knot.׸=iS.(very drained)=8.3 (1.2׸=i׸=i] _The adder is heavily wounded.׸=i}q .  You shoot a sling bullet. The sling bullet hits the adder!׸=i ' ׸=ic*.׸=i0519.5׸=i׸=i8I _You kill the adder!׸=i<{׸=i{׸=i}׸=i ׸=i:_No target in view!׸=i"~.........׸=i&׸=i+׸=i/: _׸=iM5׸=i5$---׸=i5 ׸=i9׸=i2>{ _The sprites lose interest in your situation.׸=i>55=׸=i>׸=i B׸=iG׸=iNG׸=iJ׸=iwO׸=iO׸=iR׸=imW׸=i@X׸=iZ׸=i#_׸=i_9=׸=ib׸=ig׸=ig׸=ij׸=io׸=io׸=ir׸=ixb6==׸=i{׸=i,׸=i׸=iY,׸=iɌ׸=i ׸=iK׸=i^׸=iØ׸=iG:==׸=iy׸=i!׸=ib׸=i׸=i,׸=i׸=i׸=iY׸=ip׸=i׸=i%׸=iѺ׸=i,׸=i׸=i,׸=i׸=i׸=i׸=i׸=i,׸=i׸=i׸=i׸=i׸=is׸=i׸=i׸=i>׸=iw& ׸=i׸=i{  #.###............## #..#..#########.##  #....## #.# ###.#.## #.# ....#.#׸=i #.# #####.. #.##### #.#  #.###.######## #...@.........#####.###.#### #.....#׸=i ####### _You feel your willpower return.׸=i׸=i'׸=i."ظ=i# #.###.## # #..#..#.## # #....## #.#ظ=i #.#.## #.#.#.# #.##.. #.#ظ=i4 #### # #.# #.###.#ظ=id #..@.. #####.###.####ظ=i #.....# #######ظ=i ظ=ie ظ=iظ=i82.# #.###.## .# #..#..#.## .# #....## #.# .####.#.## #.# <.....#.# ### #.##.. .. #.#ظ=i2+ #### #. #.# #.###.# #.@... #####.###.#### #.....# #######ظ=iW8,ظ=i;ظ=i^#.# #.###.## #.# #..#..#.## #.# #....## #.# #.####.#.## #.# ظ=i6_#<.....#.# #### #.##.. ..# #.# #### #.# #.# #.###.# #@.... #####.###.#### #.....#  #ظ=ib_ظ=idظ=ieظ=iriظ=i 4Mظ=i|N.#..#######...>.ظ=i###............##ظ=i#..#########.##ظ=i/ #....## #ظ=iL-.####.#.## ظ=iI<.....#.# ### ظ=i6########.. .ظ=i####ظ=i$H #.# ظ=iR(###.########ظ=i?.............ظ=i>#####.###.####ظ=i#.....#ظ=i"ظ=iظ=i5ظ=iظ=i@4Mظ=i#...#### #.....#..#######...>.###............###..#########.## #....## #ظ=i.####.#.## <.....#.######## ########........ظ=i#### #.# ###.########ظ=i.............#####.###.####ظ=i<ظ=iظ=i}ظ=iRM ##.....#...#### #.....#..#######...>.###............###..#########.## #....## #.####.#.## <.....#.######## ظ=i7########........#########.# #.# ###.#########.............#ظ=i,ظ=iظ=iL? ##...###..#..#######...>###............#.#..#########.## ..## #.# ###.#.## <.....#.#########ظ=i?2#######......... ######### #.###.########............#ظ=iGظ=i,Hظ=i;Mظ=ituH ..#..#######...>###............#.#..#########.## ..## #.# ###.#.## ظ=iu<.....#.################......... #########ظ=iuY #@###.########ظ=iu>............ظ=iuR####.###.####ظ=i},ظ=iTظ=i3.# #.###............## .# #..#..#########.## .# #....## #.# .####.#.## #.# <.....#.######### #.# ######.........# #.#  #########.# #.#  #.###.#########.@........... #####.###.####  #.....# ######ظ=i*# ظ=i,ظ=i4ظ=i6# #.###.## # #..#..#.## # #....## #.# ####.#.## #.# .....#.######### #.# ..# #.# ##.# #.# #.###.# #..@.. #####.###.#### #.....# #######ظ=ii,ظ=i,ظ=i [39;49m #.###.##  #..#..#.##  #....## #.# .#.## #.# #.# #.# ..# #.# #.# #.# #.###.# #...@. ظ=i *#####.###.#### #.....# #######ظ=ip,ظ=iظ=ia:#.###.##  #..#..##.##  #....## #.# .#.## #.# #.# #.# ..# #.# #.# #.# #.###.# #.ظ=i:) #####.###.#### #.....# #######ظ=i@,ظ=i"Dظ=i vz#.###.## #..#..##.## #....## #.# .#.## #.# #.# #.# ..# #.# #.# #.# #.###.# ظ=iv2#. #####.###.#### #.....# #######ظ=ir|ظ=i|ظ=iظ=iܣ.###.## ..#..#.## ....## #.# .#.## #.# #.# #.# ..# #.#  #.# #.# #.###.#.ظ=iQ#.#####.###.##.....# #######ظ=i,ظ=iظ=i,###.## #..#.## ## #.# #.## #.# #.#ظ=i/ #.# ..# #.# #.# #.# #.###.#.##.hظ=id#####.###.##.....# #######h   jackal (asleep)ظ=i@%  ظ=ihAYou encounter a jackal.ظ=i(---ظ=i073.5 (34.0)ظ=iQ---4.1 (34.6 _ظ=iظ=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ظ=iŸ   You beckon some vexing sprites to accompany your attacks.4---==5.1 (1.0)Will/2 Jinx ظ=if ظ=i ; _You feel your willpower being sapped.ظ=i ((((((h  ظ=i eYou shoot a sling bullet. The sling bullet hits the jackal.ٸ=i*:*ٸ=i †The jackal is moderately wounded.A giggling sprite leaps out and makes the jackal trip over its own paws.ٸ=iW 1...... ٸ=i <3=6.4 (1.3ٸ=iٸ=iJ _You kill the jackal!ٸ=iٸ=iQٸ=i^ _No target in view!ٸ=i[ٸ=iʊٸ=iٸ=iH _No target in view!ٸ=iٸ=i*ٸ=i6ٸ=iH _No target in view!ٸ=iA s.............ٸ=iE ٸ=i]J ٸ=iWO : _ٸ=iIT >ٸ=iW ٸ=i] { _The sprites lose interest in your situation.ٸ=ik] 9---ٸ=i_ ٸ=i0c ٸ=i~c K5=ٸ=if ٸ=ij ٸ=ij ٸ=im ٸ=ip ,ٸ=ir ٸ=iu ,ٸ=i]w ٸ=iz ٸ=iz 9=ٸ=i} ٸ=i ٸ=i0 ٸ=i ٸ=iq ,ٸ=i_ ٸ=i ٸ=i" #6ٸ=iK )==ٸ=i ٸ=iF ,ٸ=i ٸ=i ,ٸ=i ٸ=iY ,ٸ=i ٸ=i ٸ=i% :==ٸ=i ٸ=i ٸ=i ٸ=i ٸ=i3 ,ٸ=i ٸ=i ,ٸ=is ٸ=i= ٸ=iq ٸ=it ٸ=i$ ,ٸ=i ٸ=iv ,ٸ=i ٸ=i8 ,ٸ=i1 ٸ=iC ٸ=iw ٸ=iL ٸ=i ٸ=i (ٸ=i ٸ=i  .## #..#.## ## #.# .## #.# .# #.# .ٸ=i: # #.# .# #.# #.###.#.##..†.#####.###.#ٸ=i{ #.....# ####### _You feel your willpower return.ٸ=i ٸ=i 3ٸ=i ٸ=i0 Y.## ..#.## ## #.# ## #.# # #.# # #.# .# #.# #.###.#.##..†.h#####.###.##.....# #######h   jackal (asleep)ٸ=i7 f  You encounter a jackal.ٸ=i= (---ٸ=i8A Kh.601.0 (24.6)ٸ=iH Mhٸ=iI V==-6 (25.2ٸ=i:N ٸ=iP ' _The jackal barks!ڸ=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڸ=i] h.  You beckon some vexing sprites to accompany your attacks.ڸ=iڸ=i4---2.6 (1.0)Will/2 Jinx ڸ=i,ڸ=i; _You feel your willpower being sapped.ڸ=i †You shoot a sling bullet. The sling bullet hits the jackal!ڸ=iK(((( ڸ=id"....ڸ=iRg<5=3.8 (1.2ڸ=ikڸ=i"mJ _You kill the jackal!ڸ=ix  _No target in view!ڸ=i9r 3ڸ=iAu ڸ=iv H _No target in view!ڸ=i47..ڸ=ix9ڸ=i=ڸ=i@$ _ڸ=iAڸ=iDI rr   rat (wandering)The sprites lose interest in your situation.You encounter a rat.ڸ=iM(---ڸ=iHN+40ڸ=iRڸ=iASG---5.8 (2ڸ=ibS _ڸ=iVڸ=i:X۸=iAn  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.۸=i) r.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.۸=i@/ Jr۸=i;0 2------==6.8 (1Jinx ۸=i.4 ۸=i6 - _The rat squeaks loudly.۸=i}  (((((((You shoot a sling bullet.۸=i :*۸=i †The sling bullet closely misses the rat.A giggling sprite leaps out and makes the rat trip over its own feet.۸=i/ V....††. ۸=i3 l3=--6=8.1 (1.3۸=i ۸=i G _You kill the rat!۸=i۸=i۸=i۸=ilH _No target in view!ܸ=iܸ=iܸ=iܸ=iH _No target in view!ܸ=iZܸ=iZܸ=i `ܸ=ibH _No target in view!ܸ=i3ܸ=iW"ܸ=i'ܸ=i+$ _ܸ=i,ܸ=i(3>ܸ=i7ܸ=i> _The sprites lose interest in your situation.ܸ=ikOܸ=i VO=ܸ=iqZܸ=i;a,ܸ=idܸ=iVlb4==ܸ=iqܸ=ixv,ܸ=i |ܸ=i],ܸ=i˅ܸ=iT,ܸ=iܸ=iP==ܸ=iܸ=iBܸ=i.,ܸ=i˪ܸ=i2ܸ=iK5=ܸ=iܸ=i,ܸ=i4ܸ=i,ܸ=iܸ=i,ܸ=iܸ=iwܸ=i9=ܸ=i=ܸ=iܸ=iRܸ=idܸ=i8ܸ=iܸ=ijܸ=iܸ=igL6==ܸ=i`ܸ=i,ܸ=iwܸ=iܸ=iܸ=i8ܸ=i ,ܸ=iܸ=iܸ=i:==ܸ=iwܸ=i,ܸ=i!ܸ=i3'ܸ=i'(ܸ=i+ܸ=iR .## #.## ## #.#  #.#  #.# # #.# .# #.# #.###.#.##..@...††.#####.###.##.....# ####### _You feel your willpower return.ܸ=i`X3ܸ=i]ܸ=i## #.##  #.#  #.#  #.# # #.# ##.# #.# ..#.###.#ܸ=iuJ.##...@..††.#####.###.##.....# #######ܸ=i ,ܸ=i,ܸ=i## .##  #.# #.# ܸ=i0 #.# # #.# #### .# #.# ܸ=iS ... ܸ=iu#.###.#.##....@.††.ܸ=it#####.###.##.....# ܸ=i ܸ=iܸܸ=iܸ=i9ܸ=i9b## .## #.# #.#  #.# # #.# ##### ܸ=iyA.# #.# #... #.###.#.######.#.....@††.ܸ=i#####.###.##.....# ܸ=i_ܸ=i2ܸ=iܸ=iC$0M#####...>. .........## #######.## #### ...#######. ܸ=i$###.# #.# #.......###.########@######...............††.....#####.###.#############.....#ܸ=i+ܸ=i+ܸ=i0ܸ=ieU #.....# ####...>.# ....... ######.##.#  #.# #### #.#  ...# #.# ######## ##.# #.# #.@.......  #.###.########.#######..............††.....  #####.###.#############.....########ܸ=i[,ܸ=iC`ܸ=iF#.....# ...>.# ## .## #.# #.#  #.# # #.# #..# #.# #..J #.###.##.######. #......††..... #####.###.##### # J   endoplasm (wandering)ܸ=ij  You encounter an endoplasm.ܸ=i(---ܸ=iOJ.37.7 (29.6)ܸ=iܸ=iQ---8.3 (30.2 _ܸ=i2ܸ=i>ݸ=iQ!  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ݸ=i{. .ݸ=i̕tJ  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ݸ=iQJݸ=i4---==9.3 (1.0)Will/2 Jinx ݸ=it _The endoplasm quivers.ݸ=i݌s .  You shoot a sling bullet. The sling bullet hits the endoplasm!ݸ=iґN(((((ݸ=i!......ݸ=i=8=40.5 (1.2ݸ=iS!ݸ=i3$M _You kill the endoplasm!ݸ=i3ݸ=iZ^ _No target in view!ݸ=i$  _No target in view!ݸ=iL 3ݸ=i ] ^ _No target in view!ݸ=iڮ .......ݸ=i* ݸ=i ݸ=i : _ݸ=iE >ݸ=i ݸ=id { _The sprites lose interest in your situation.ݸ=i ---5=ݸ=i$ nݸ=i' ݸ=i/ ݸ=i 0 ݸ=iI5 ݸ=iYL e=ݸ=iJO ݸ=iO ݸ=iV ݸ=i\ ݸ=i=] ݸ=ia ݸ=ih ݸ=ih 66==ݸ=i#i ݸ=im ݸ=is ,ݸ=iw ݸ=i7~ ݸ=i~ ݸ=i ݸ=iƈ ݸ=i@ ݸ=i ݸ=io ݸ=i7 :==ݸ=ib ݸ=i̠ ݸ=i" ݸ=i ݸ=i ݸ=i ݸ=iN ݸ=i{ ,ݸ=i ݸ=iz >ݸ=i1 ݸ=i]   #.....# ...>.# ## .## #.# #.#  #.# ## #.# #...# .# #.# #... .###.##.######...# ݸ=i ...††..... #.###.### _You feel your willpower return.ݸ=i ݸ=i ݸ=i ݸ=i#.....# ...>.# ## .## #.# #.#  #.# ## # #.# #...# # #.# #... ###.#ݸ=i#.######...#††..... ## ݸ=i|&,ݸ=i+ݸ=i\P.....# ...>.# ## .##  ݸ=iP#.#  #.# #  #.# .## ݸ=iPo #.# #...##g ݸ=iQ #.# #....#ݸ=iCQ^#.######...#ݸ=i`Qn††......## .###.#ݸ=i}QP ..  #.....# ݸ=iQA### ݸ=iQ}g   goblin (asleep)ݸ=iJZ  You encounter a goblin. It is wielding a +0 club.ݸ=i_(---ݸ=ibf060.7 (20.2)ݸ=i3gQ---1.3 (20.8 _ݸ=i0tݸ=ix޸=iq  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.޸=iBM4---Contam: 12% 2.3 (1.0)޸=iR޸=iFUF _You miscast Jinxbite. Nothing appears to happen.޸=i2; p )  You shoot a sling bullet. The sling bullet hits the goblin!޸=i? Q((((((޸=i '......)޸=i0 ?9===3.5 (1.2޸=ir ޸=i J _You kill the goblin!޸=i ޸=i ޸=i^ ޸=i H _No target in view!޸=i ޸=id ޸=i1޸=iH _No target in view!߸=ip9...߸=ia߸=i|߸=i_$ _߸=iK ߸=i&߸=i'߸=i,߸=i'5O---߸=i7߸=iZ=߸=i=K5=߸=iOB߸=iG߸=iG70߸=iN߸=iT߸=i*U98% ߸=iY߸=iQ`߸=i`76߸=ie߸=iZj߸=ikS=4߸=io߸=is߸=it72߸=ix߸=iLM1߸=i߸=i߸=i]V6==߸=i@߸=iu # >.# ## .## ## #.# . #.# .# #.# #.## #.# #...##)# #.# #.......##.######...#††......## .###.##... #.....# #### _Your magical contamination has completely faded away.߸=iþ߸=i߸=ip߸=iI# >.# .### .# .## .## .# .. .# .# .# ##.## .# #...##)# .# #......# .#.######...####.††......## .###.####... .....# #### ߸=ij߸=i$;M.>..## ###. .#  ##.## #######@..##)## #..............#########.######...####. ..........††......##߸=i(#߸=i\$,߸=i_*߸=iQ# # l.# >.# #.# ## #.# ## #.## # #.. # #.# # ##.## # ##.@.##)## # #..............# #.######...####.# ###.####...# ##### l   frilled lizard (asleep) ߸=i|Zn  You encounter a frilled lizard.߸=iy`(---߸=ig076.3 (12.8)߸=i il==---9 (13.4 _߸=in߸=iDp߸=iu ߸=i? ߸=i ߸=i n _Sorry, you're not good enough to have a special ability.߸=i,  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iF=i,G=iK=iNP _You don't know that spell.=iE l.# >.# #.# #.# #.## ##.. #=iF #.# # ##.## # #.@.##)## # #..............# ######...####.# ††......#####... ##### =iuF*=i q l.# >.# #.# #.# #.###..#.# ##.## #.@.##)##  #..............# ######...####.# =ix ††......#####.. #####  =iW =i =i =i e _A frilled lizard is nearby!=i †You shoot a sling bullet.  The sling bullet hits the frilled lizard!=iq g((((((=i >......=ik D60===8.2 (1.3)=i6 =i R _You kill the frilled lizard!=i=$ 4=i( =iw+  =i+ =iA, :_No target in view!=iU _No target in view!=i _No target in view!=iiC....=iL=i/{M### .† =is0H>. .## ###. #.#  ##@## =i0z#######...##)## # #..............# ########.######...####.#=i>=i,?$ _=i^F=iqM># # ## =iHrc.† >. .##=iur/ #=ir|#######....... #@# =i s ##.## #######...##)# #=iJs8#..............#=i}s-###=i~,=iY=iM.># # ## .† >. .## ########....... #.#####.# ##.## #########...##)##.....##...#####=i=i # # ## # ### # †.# .# #.# ## #.#  #.# #.# #.#####.#. ##.##  #...##)## #..............#.######...####.#††......##.###... =i2.#####. .# ># .#=i}3 ###.# †.# >.# #.# .## #.# ## #@######## # #........# # #.#####.#. # ##.#=i24# # ########...##)## # #............. ########.######...####.# .........††......## =i4:###.############...=i;,=iiK=ijvM.......####. .># #=iw##. .## .† >. =iAw..## =iew6########=iw+.......# #=iwF#.#####.#....##=ix=i=i=i=iM##### ........####. . =iP >#  ##. #.## .#.† =ie>. .## =ijv######## ##........##=i ...=i=iY,=it=iM.. ##### ........=i####. . ># # #. ## .#.† >.## .## ###.########...=i ,=i=ip7#... #.#####.. #.. #..#####.#..#.! .># #..##=ip8c #..# #.###.# #.@.# .>.# ###.#.## #.# .## #.## .# =i8#........# .# #.#####.#. .# ##.## =i8.# #...##)## .# #.#=i@9=iO@,=iE=il .#... .#.#####.. #.#. #.#.#####. #.#.# .!..># #.#.## #.#.# #.###=ilt.# #@†.#.>.# ###.#.## #.# #.## #.# #.# #........# #.# #.#####.#. #.# ##.=im## #.# #...##)## #.# #.#You see here a frilled lizard corpse.=ift=inu _=iz=iM####.. .#.#####.......####.#.#..!.># # ###..†>.###. ...###.##M ######.. .#.#####.......####. ##.##..!.># # ###..†.# ..>.####.#M##  ######.. .#.#####........ #.# ####.....###.#######........!......#[0;=i&'10;1m># # ## ....##.†.#..##=iv,=i=iZM ##  ######.. .#.#####.. ........ #.# ####.....###.######........@......#># #######.#####.## ....##.###=ix M ##  ####=iy##.. .#.#####.. ........ #.# ####.....###@#######..............># #######.#####.# ...###.# _k - 2 fuming brown potions (gained 1)=i=i=i=iM#. .# #.. .# ####.##=io{.. .#.#####.. ........ #@# ####.....###.#######...............# =iά..># #######.#####.#=i=i =i=imM #.  ##.# #.....  .....# #### ..>...##.. .......#.#####.. ........ #.# ####.....###.###### ...# ..............###.#####---88.8 (10.6)---9.4 (11.2 _Found a stone staircase leading down.=i{ .......†..=i| =í =ix M #  #.  ##.# #.  .....# #### ..>...##.. .......#.#####.......#............ #.# ...#####.....###.#######...###.=i ,=i =i.# .# .# # .# #. .##.# .###......##.....#.##### ...>...### #.#....# #.#.#####.#.# #.##.# =i#...#####.....###.#######.# #..............# #..>#######.#####.# #...## #.#.# #.### .....# #.†.#=i =i! =i=ik9#.# #.##. #.# # #$ #.# #.#. #.# ###.#. #.## #......##.....##.##### #...>...####.#....#  #.#.#####.#.#  #.##.##...#####.....###.#.# ##..............# ##..># ########.#####.# ##...## #.# #.....# #.### #.....# #.†.#=i@=ifA=iG=iHM## #. #$  ##.# #.#   ##.....## ...##### #...>..@### ##.#... ...#.#####.#.#..............##.##=is. #.### =iL #.# #.#  #.#=i# #.#  #.#=i #r#$#  #.#=i #.#.#  #.#=iï/ ###.#.##.## #.....#.# ##.....##=i.##### #...>.@.####.#.......#=ix #.#.#####.#.#=iRM #.##=i.#=iVU#...#####.....###.=iQ#.# ##....=i.#=ir   rat (asleep) ###..># ########.#####.#  ##...## #.#  #.....# #.###=i1c  You encounter a rat.=i=i291.8 (2.4)=i+2.4 (3.0 =i> _=i1=i =i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i^  You beckon some vexing sprites to accompany your attacks.=i4---==3.4 (1Will/2 Jinx =i=i8; _You feel your willpower being sapped.=i^ ((((rYou shoot a sling bullet.=iF :*=iE .rThe sling bullet hits the rat but does no damage.  A giggling sprite leaps out and makes the rat trip over its own feet.=i ...  rat (very drained)=i 4=4.6 (1.2=i =i5 \ _The rat is severely wounded.=i m .  You shoot a sling bullet. The sling bullet hits the rat!=i9 U(((=ih oYou kill the rat!=ii 5.o=ii =iq ...o   orc (wandering)=iVv . 1=iv j5.8 _You encounter an orc. It is wielding a +0 club.=i| =i o _Your Ranged Weapons skill increases to level 3!=i8N((((=i *oYou shoot a sling bullet. The sling bullet barely misses the orc.=iN .oThe orc shouts!  A giggling sprite leaps out and doodles on the orc's face.=iV..  orc (very drained)=isW,7.1 (1.3=i]=i`[ _The orc is heavily wounded.=i )You shoot a sling bullet. The sling bullet hits the orc.=ijO((=i{&..=i.P---48.3 (1.2=i=iۆG _You kill the orc!=iAXI=i~ZH _No target in view!=ie =i =ir =iP H _No target in view!=i3< .....5==iI _The jinxing sprites lose interest in you.=iK =iT $ =iU W_The sprites lose interest in your situation.=iV =i)] =if =ii =io =iv =i y =ily 2==i =i! =i =i% =i< =i =i 6=i_ ===i =iv =i =i =i̷ =i =i =io =iI =i, =i =i =ie =i 3===iB =i ,=i =iH =i =i =i ,=i =i ,=i =i6 ,=i" =i( =i$* =i/ =i&5 =i{5 =i: =iA =i9B (=iyG =iOo / M..## # #..#$ #. =io  #.# ##)# ##.#   ##....@## ....##### #...>...### ###.#... ....#=iMp #.#.#####.......#.#.# _You feel your willpower return.=iRw 3=i| =i _M##.....## # #.#.#$ #.  #.# ##)# ##.#   ##.....## =ig ....##### #...>...## ###.#... ...........#######=i ,=iϯ =i uM ###.#.....##  #.#.#$ #.  #.# ###)# ##.#   ##.....## ....##### #...>...###...####....=i ,=i =i\ M ###.#.....##  #.$ #.  #.# ###)# ##.# #.....# ....# ##.....###.....###.##.....##=iy ,=iK =iz; PM## ###.#.....##  #. #.  #.# ##)# ##.###.....#.............##=iN ,=iU =i] ,=i]b =id  M.## ## ###.#.....##   #.#.####)#.#..... _You now have 139 gold pieces (gained 8).=i =i0 =i =iO M... .## ## ####.##.....##   #.##.#.#....=iH B=i6 _M#### .... .## ##=i~   #.# #####.#######..#..........=i 8##   =i ~#.##.#.#...=ir ,=i =i9M #### .... .## ##  #.# ####.#######..=iP#..@.......###.#.#########.## #.#..#=iz',=ip+=iQ# ##### #.# # #.# ###.# #.#  #.# #.# #.# #.# #.# #.# ###.# =iT{###.#. #...# =iV#... #.### #.#.# #.# # #.# #.# # #.# #.# #.#.# #.# #.#.# #.# ###)#.#.## #.....# =i],=ic=i.# .##### #.#.# #.# =i0.###.# #.## #.# #.# #.# #.# #.# #.#  ###.# ###.#.  #...# #..@..  #.### #.#.#  #.# # #.#  #.# # #.#  #.# #.#.#  #.# #.#.#  #.# ###)#.##.## #.....# ....# ##.....##=iL,=iS=i0 #.# #.##### #.# #.....# #.#.###.# #.## #.# #.# #.# #.# #.# #.# ###.# ###.=iϾ#. #...# #.@... #.### #.#.# #.# #.#.# #.# #.#.# #.# #.=io##.# #.# #.#.# #.# ###)#.##.## #.....# .....# ##.....##=i{,=i=i.# .# ..# .##### #.# ...# #.# .###.# #.# ## #.# #.# #.# #.#  #.#  #.#  ###.# =iB<###@#######.  #...# #...........  #.####.#.#########.# #.#.#  #.# #.#=iz.#  #.# #.#.#  #.#  #.#=i.#  #.# ###)#.# =io##.## .....#=i,=i=ie'M## .#### .... .## ##  #@# #####.#######..#...........#.####.#.#########.#=i.,=iD3=iM ## .#### .... .## ##  #.# ####.########...##............#.###.#.#.#=i,=i$=iKM ## .#### .... .## ##  #.#  ###.####.#######.#.#=iS,=i>U=i~zM ## .#### .... .## ###.##.##.#=i,=iK=iCM.. ### .#### .... .## ###.##.##.#=i,=iس=iM..##.#.. #.### #...#### .... .## ## #.##.##.#=i#,=i*=iM.. # #.# .. ### #...#######... .###.##.#...=i ,=i=i5 #... ..# #.# # #.# #.# #.# .. #.# #.#### #.# #..@.# #.##### ####.# #.....# #.#.###.# #.## #.# #.# #.# #.# #.# #.# ###.# ###.#######.  #...# #.....=i;,=i|?=i]c(#...##.##.#.# # #.  #.# #.##.  #.# ...  #.# #.####  #.# #.@..#  #.##### ####.##.....# #.#.###.# #.## #.# #.# #.# #.# #.# #.# ###.# ###.=ic#.  #...# #.....=i'i,=il=i#... ###.# #..#.# # #.# #.# #.##.## #.#=i ...< #.# #.#### #.# #@...# #.##### ####.##.....# #.# ....###.# #.# ##### #.#=iq #.#  #.# #.#  #.# #.#  ###.# ###.#.  #...# #.....=i!U<---731.5 (33.2)=iov---2.1 (33.8=i9 _Found a stone staircase leading up.=i5~.............=ia6=ia;=iqv8M ###...## ... #.. ### #.# ##.##.##.##....<..#### ...  #.########.# ###.....##.#=i` ##...### ...#  #.. ##.# # #.# #  #.# #.##.##.#  #.# #....@..#  #.# ####.####  =ih#.# #....#  #.##### ####.# ##.... ...## ####  #.#  #.#=i,=i=i) .. ..#.. ......... ### .#.# #.. ...# # #.# .# #.# =i#.##.##.# #.# #....<@.# #.# ####.#### #.# #....# #.##### ####.#  There is a stone staircase leading up here.=i=i _=id=id!.. ..# ... .. ..... ... ####.#. # #..... .# # #.##.# .# =iO#.##.##.# .# =i#....<.@# .# =i####.#### .# #....# =i=i=i,=i=i'{M##... .#!.. ..# .. .......###.#. #.....# #.##.##.##....<..####.#### .##....#=iC/,=i4=iB\M #....##... .!.....# ..# ........####.#.# #......# #.##.###....<.. .#####.#####=i k,=ip=i5M=iC##.##### #......##.....#..!............# ........###.# #...@..# #.##.#####.## .#=iW#....<..##=i,=i+=iM .#  ###.####### #.....##........K..!....#...........### #.............####@#.# #...... #.##.### .##.##.##.#K   kobold (wandering)=iN  You encounter a kobold. It is wielding a +2 dagger of venom.=i=iY.K6.3 (4.2)=i=i29 (4.8 _=ic=i=i%  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iW .KYou beckon some vexing sprites to accompany your attacks.=i\MK=iJ]V4---===i]W7.9 (1.0Will/2 Jinx =i2u=i[x; _You feel your willpower being sapped.=iØ )You shoot a sling bullet. The sling bullet hits the kobold.=icI(=i&=iF'.=i-=iG.5=i/==iR/9.1 (1.2=iy5=i:J _You kill the kobold!=iH=i=i=i^ =i=i?:_No target in view!=ie=i7=i=i H _No target in view!=i =i =i =i* H _No target in view!=ib]p .# .#  ###.######### #.....###.....#.......!.....# #....)### #..@........ #... ####.#.#.##.# #......# #.# # #.##.### #.# #.##.##.# #.# #....<..# #.#####.#### #.#  #....# #.#########.#=i`=ia;---7 (0.6 _=ih=i=i  .# .#  ###.########## #.....###.....#........!.....# #..### #.##........... ##... ####.#.#.## ...# #......##.#=i R # #.##.###  #.# #.##.##.#  #.# #....<..#  #.#####.##=i= x##  #.#  #....#=i =i D---40.3=iJ =i $  Things that are here:=i6 _a +2 dagger of venom; a kobold corpse=iWsrcrip the SneakSpriggan.#Health: 21/21 ========================.#Magic: 14/16 =====================---###.###AC: 2Str: 10####### #.....#EV: 16Int: 17.......##.....#SH: 0Dex: 19........!.....#XL:  4 Next: 65% Place: Dungeon:3#....@......###Noise: ---------  Time: 1740.3 (0.0)#.##...........a) +1 sling ##...####.#.#.##=iuFire: a) +1 sling ...##......#Will/2 Jinx ##.## #.##.####.##.##.##.##.##....<..##.#####.####=i0#.##....# _No target in view!  Things that are here: _a +2 dagger of venom; a kobold corpseFire: a) +1 sling=irPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i srcrip the SneakSpriggan.#Health: 21/21 ========================.#Magic: 14/16 =====================---###.###AC: 2Str: 10=i####### #.....#EV: 16Int: 17.......##.....#SH: 0Dex: 19........!.....#XL:  4 Next: 65% Place: Dungeon:3#....@......###Noise: ---------  Time: 1740.3 (0.0)=i#.##...........a) +1 sling ##...####.#.#.##Fire: a) +1 sling ...##......#Will/2 Jinx ##.#=i^# #.##.####.##.##.##.#=iʽ4#.##....<..##.#=iY####.#####.##....#Things that are here: =i_a +2 dagger of venom; a kobold corpseFire: a) +1 sling=iVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.=i =i==i). _=i  f - a +2 dagger of venom1.3 (1=i=ifl _The sprites lose interest in your situation.=i %Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +1 sling (weapon)  f - a +2 dagger of venom Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  c - a ring of magical power (worn)  e - the ring "Asufocw" (worn) {rF- Will+ Str+6 Int+3 Slay+3}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip =i} =i =i srcrip the SneakSpriggan.#Health: 21/21 ========================.#Magic: 14/16 =====================---###.###AC: 2Str: 10####### #.....#EV: 16=iX Int: 17.......##.....#SH: 0Dex: 19........!.....#XL:  4 Next: 65% Place: Dungeon:3#....@......###Noise: ---------  Time: 1741.3 (0.0)#.##...........a) +1 sling ##...####.#.#.##=i Fire: a) +1 sling ...##......#Will/2 =i a##.## #.##.####.#=iۮ <#.##.##.##.##....<..#=i 0#.#####.#####.##....#=i6 Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycle=i\ nShift-Dir - straight line _Okay, then.f - a +2 dagger of venom =i m_The sprites lose interest in your situation.=im P  Okay, then.=i =iA =iü . _=iR =ijT =iY =i[ F _Unknown command.=i9z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? =i#=i$Adjust which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon) =iQ%M f - a +2 dagger of venom Missiles (go to first with ()d - 5 curare-tipped darts Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)  c - a ring of magical power (worn)  e - the ring "Asufocw" (worn) {rF- Will+ Str+6 Int+3 Slay+3}=ii=i0tsrcrip the SneakSpriggan.#Health: 21/21 ========================.#=iu&Magic: 14/16 =====================---###.###AC: 2Str: 10####### #.....#EV: 16Int: 17.......##.....#SH: 0Dex: 19........!.....#XL:  4 Next: 65% Place: Dungeon:3#....@......###Noise: ---------  Time: 1741.3 (0.0)#.##...........a) +1 sling ##...####.#.#.##=i`uFire: a) +1 sling ...##......#Will/2 ##.## #.##.####.##.##.##.#=iu#.##....<..##.#####.#####.##....# _The sprites lose interest in your situation. =iv_Okay, then. _Unknown command.Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? f - a +2 dagger of venom  Adjust to which letter? (? for menu, Esc to quit)=i=iM=i=i _Okay, then. _Unknown command.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? f - a +2 dagger of venom  Adjust to which letter? (? for menu, Esc to quit) _b - a +2 dagger of venom; f - a +0 robe (worn)=iQ(=i(=i?.=i0F _Unknown command.=i=ig=i=i=i1$ _=i=i =iv=i=in=iK5==i=i0=ip=iK=iu=i=i=i=iD=i=iq=i9==i0=i,=i=i=iL6===i=i`=i=i=i=i=is=i",=i%=i6P===i<=icC,=iH=iM,=iR=iX=ihX=i[=iTa=ia=iTe=ii=i0j=im=ir=is=iwv=i {=i]{=i~=i4=i(=i=i" .#  .#  ###.### ####### #.....# .##.....# ....# ##....†###  #.##........... #...####.#.#.## ..#  #...... # #.# # #.##.### #.# #.##.##.# =i"4#.# #....<..# #.# ####.#### _You feel your willpower return.=i3=i=iľ,=iG=i  .# .# ###.### ####### #.....# .##.....# ......##....†......### #.##. ##...# ####.#.#.##.# #....# ##.# # #.##.###  #.# #.##.##.#  #.# #....<..# =i #.# ####.#### _j - 2 ruby potions (gained 1)=i3=i=i .# .# ###.######.....#.##.....#......#.###....†......### #.##.#... # ####.#.#.##.#=i# #......# ##.# # #.##.### #.# #.##.##.#  #.# #....<..#  #.# ####.####=i},=i"=iB4M .#  ###.############.....##.............. .###....†####.##............#.#=i.# .# ####.###.##########.....#.........##.....#........##.###....†......### #.##..... ####... #. ####.#.#.## .....# # #......# ####.# # #.##.### #.# #.##.##.# # #.# #....<..# # #.# ####.####=i^.# .# ######.### ...##########.....# ##.........##.....# ##........# # #.###.@..†......### #=i #.##..... #####... #. ####.#.#.## ......# #. #......# #####.# #. #.##.### #.# #.##.##.# .# #.# #....<..# .# #.# ####.#### =i)s.# #.# #....#=ij,=i]=i} .# .### ###.### ...##.....# .# #..##.....# .# #..........# .# #.###@...†......### .# #.##. .#####... #.#####.#.#.##.# #.##......# # .#####.# #.##.##.### =i .## #.# #.##.##.# ..# #.# #....<..# ..# #.# ####.#### ..# #.# #....#=i,=ic=i2 .# .# #### ### ###.### #......##########.....# #.# #...##.....# #.##....@...........# .###.###....†### #.#  #.##........... #.#####... #.#####.#.#.## #.......# #.##......# # #.#####.# #.##.##.### #.## #.# #.##.##.#.# #.# #....<..# #..# #.#####.####=i^ ## .# # .### ###.### ##...##.....# ##.# #..##.....# ##.# #...@............#.# ##.###....†......### ##.## #.##. ##.#####... #.#####=i~.#.#.## ##.# #.##......# # ##.#####.# #.##.##.### ##.## #.# #.##.##.#.# #.# #....<..# ##..# #.# ####.####=i"=i^"=i$=iD .# .# .# .# .# .##### ##### ###.### .##.. .....##.....# .##.# #..##.....# .##.# #..@.............#.# ##.###....†......### .##.# #. #.##. .##.#####... .. #.#####.#.#.## .##.# ### #.##......# # ###.#####.# #.##.##.### ###.## #.#=iuE #.##.##.# .....# #.# #....<..# ###..# #.# ####.####=iJ,=iUM=iNl5 #.# #.# .# #.# .# #.##### ##### ###.### #.##.. .....#.....# #.##.# #..##.....# #.##.# #.@..............#.# ##.###....†...... #.##.# #.# #.## #.##.#####... ..# #.#####.#.#.## ..##.# #### #.##......# # ####.#####.# #.##.##.### ####.## #.# #.##.##.# ......# #.#=i[m #....<..# ####..# #.# ####.####=ip,=is=i  #.#  #.# .# =ih #.#  .#  #.##### #..###### ###.###  #.##.. ..?.....##########.....#  #.##.# #@........##.....# ##.##.# #................ ......##.###....†# .#.##.# #.# #.##......... .=iJ#.##.#####... ..# #.#####.#.#.# ...##.......# #### #.##......# # .####.#####.# #.##.##.### .####.## #.# #.##.##.# .......# #.# #....<..#=iS,=i=iDM  .# ### #..###### ###.##. ..?....@########  =i##.####.........## ##.##........... ......###.###....†......##=i,=i=i #.# #.# .# #.# .# #.#######..###### ###. #.##.. ...?...@.#=i1#..... #.##.# ###.####...##.....#.##.# #.................# ##.###....†...... #.#.##.# #.# #.## #.#.##.#####... ..# #.#####.#.#.=i`.##.# #### #.##......# #.####.#####.#=i #.##.##.### #.####.## #.# #.##.##.#=i=i,=i1 =i3/ #.# #.# .# #.# # .# #.#..###### ###. #.##......?..@..#=i/# #.##.#####.####...###.##.# #............# ##.###....†#.#.##.#=i/ #.# #.## ##.#.##.#####... ..# #.#####.#.#.##.# ###=i 0y# #.##......# ##.####.#####.# #.##.##.### =i50 #.####.## #.# #.##.##.#=i6=i6=i;=ir_M #.# #.# # . #.# #. . #.#..###### ###. #.##......?.@...##=iJ` #.##.#####.####...###.##.# # #............# ##.###....†#.#.##.# #.# #.###.#.##.#####... ..# #.#####.#..##.# #### #.##......#.####.#####.# #.##.##. =i`# #.####.## #.# #.##.##.#=if=iRg=ivk=i #.# # #.# #.  #.# #.# # #.#..###### ### # #.##......?@....## # #.##.#####.####...###.##.# #. #............# #. ##.###....† .###.#.##.# #. #.# #.## .###.#.##.#####... ..# #.#####.# .##.......# #### #.##  .###.####.#####.# #.##.##.#  =i.# #.####.## #.# #.##.##.# =i==i=i=i##..#. #.# #. #.# #. #.# #.## .# #.#..######=i .# #.##......@.....## .# #.##.#####.####...## .######.##.# #.# #............# #.# ##.###....†.###.#.##.# #.# #.# #.## ..###.#.##.#####... ..# #.#####..##.......# #### #.## #.###.####.#####.#=i #.##.##. #.# #.####.## #.# #.##.##.=i|=i=i=i=i{074.1 (32.8)=i,5.1 (33=i=ic _o - a scroll labelled TAGEYW ZILULI=iw7=  You unwield your +1 sling.  Your +2 dagger of venom begins to drip with poison!6.1 (1.0)b) +2 dagger (venom)Throw: 5 darts (curare)=i;=i>7 _b - a +2 dagger of venom (weapon)=i  You unwield your +2 dagger of venom.  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You encounter a kobold. It is wielding a +0 club.=ir(---=is42.6 (22.8)---3.2 (23.4 _=i=i=iyz  You unwield your +1 sling.  Your +2 dagger of venom begins to drip with poison!=ik4.2 (1.0)b) +2 dagger (venom)=iXThrow: 5 darts (curare)=i}=i7 _b - a +2 dagger of venom (weapon)=is,.........## ##. #########.###.# ##.#.## # ##.##  #.############=i(t^#.####.............................. ### ###########..#####. ... #@.# =iHt>###  =ift=..K#.=i$z=iz+8 (0.6=i~=i =ioL f#########.###.# ##.#.## # ##.##  #.#############.####............................ #=iL ## ###########..##### ... #..# ###  =iL E..K#. =iQ VKK=iJR =iuR !5.4=iV =iW =iԙ] ##.#.## #=i ##.##  #.#############.####.................=i#. #=i7## ###########..##### ... #..# =iM3### =ia  =ir..K=i(#. =i,#. ..=im8K.=i=ir(6.0=iϦ=iK=iY K.  You unwield your +2 dagger of venom.  Your +2 dagger of venom stops dripping with poison.=i^=i^7.0 (1.0a) +1 sling Fire: a) +1 sling =i0b=ihc- _a - a +1 sling (weapon)=i )You shoot a sling bullet. The sling bullet hits the kobold.=i\ J(=i# .=i/ ?8===8.2 (1.2=i| =i՗ 4 _You kill the kobold!=i =iW4=i=i H _No target in view!=ic=iȦ=i=i׬H _No target in view!=i@3=i=iB # ##.##  #.#############.####.................. ### ###########..##### ... #..# ###=i . #).##. ##=i=i$ _=i=ifx  #.#############.####................. ### ###########..##### ... #..# =i### ...#=i#.=i =i^=i;=iI!$  Things that are here:=iE #.####................. ### ###########..##### ... #..# ### .=i$F #)#.#.#####.  a +0 club; a kobold corpse=iDF=iK=i1L _=iP=im .... ### ###########..##### ... #..# ### . #)##.#.# #. ###.=iH=i=iX=i?.# #. .### ##..#####.. #..# .### #..# .# #..# .# #..# #).# ##..# #@..# #.#.# #.#.# #.#.. #.#### #.# #.# #.# ####.=i-,=iչ=i# #. ### ##..#####.  #..# ### #..# # #..# # #..# =i#s#).# ##..# #.@.# #.#.# =iT#.#.# #.#..=i#.#####.#=i#.##.#.=i=i=i=i# ###########..#####. .. #..# ## #..#  #..#  #..#  #).# ##..# =i6#...# #.#@# #.#.# #.#.. #.#####.##.##.# ##. ...=i=i=i=i5 .. #..# ## #.)##.#.#.#........######## ###=i:=i:=iN>=i_ ## #.)##...#.######=i `o.......######### =iZe,=ii=iފ #..# #..# #..# #).# ##..# #...# #.#.# #.#.#=i#.#.#.##.# .  =i,=i=i8 #..#  #..#  #..#  #).#  =iRS##..#  #...#  #.#.#  #.#.# #.#. =iq#.# #.#  #.# =iȴ #.#  .    .    #     =iR=i=ij=i#..#  #..#  #..#  =i#).#  ##..#  #...#  =is#.#.#  #.#.#=iM. #.#.=i7W #.#. =iVj#.#  #.#  =it4#.#  =iH   =i-  =i/  =i=i=i=i #..#  #..#  =i #..#  #).#  ##..#  =i" I#...#  =i7 s#.#.#  #.#.#=iX 9.^ =ik G#.#. #.#=i :.# =i 5#.#  =i W#.#  #.# =i  =i  =i   =i  =iG=i=i}=i87#..#  #..#  #..#  #).#  ##..#  #...#  #.#.#  #.#.#.^#  #.#.#  #.#=i7.# #.#  #.#  #.#      =i><=iu<=i#?=i_W#..#  #..#  #..#  #).#  ##..# =i>`$ #...#  #.#.#  #.#.#.^#  =iW`l#.#.#  #.#=il`.##  #.#  #.# =i`E #.#  =i`   =i` =id,=ig=i#..#  #..#  #..#  #).#  ##..#  #...# =iJE #.#.# #  #.#.#.^#  #.#.#  =i#.#.##  #.#  #.# =iE #.#  =i׈3    =i=i =i=ih#..#  #..#  #..#  #).#  ##..#  =i V#...# #  #.#.# .#  #.#.#.^#  =i.X#.#.#  #.#=iWr.##  #.# =itD# #.# =i4 #.# =i  =iŴ  =i =i=i4=iZ=i#..#  #..# #.#  #..# ..#  #).# ..#  =iS##..# ..#  #...# ..#  #.#.# ..#  #.#.#.^#  #.#.=imC#  #.#=ir.##  #.# =i\.#  #.# =iE## #.# =i =i =i =i%  =i=iP=i@=i #..#  #..# #.#.#  #..# #...#  #).# #...#  ##..# ...#  #...# =i] ...#  #.#.# #..#  #.#.#.^#  #.#.#  #.#=i .##  #.# ..#  =i }#.# ####  #.# =i   =i   =i  =i,=i=i+BM. #. #)###.... #..#########@^............##########.###.#..# #=i!H=i]H=iL=ioM#####..#####... #.=i;px #)#..# .#####...# g...... #@.#########.^............#.###########.##  g   hobgoblin (wandering)=ip0=i_wi  You encounter a hobgoblin.=i|(---=i^}X.g60.2 (12.0)=i=iO---8 (12.6 _=i =i=i/ .gYou unwield your +1 sling.  Your +2 dagger of venom begins to drip with poison!=i=iWk1.8 (1.0)b) +2 dagger (venom)=i~XThrow: 5 darts (curare)=i=i7 _b - a +2 dagger of venom (weapon)=i 6.............. ######..#####. ###.#  #..# ..#.#  #..# #.#.#  #..# #.#.#  #..# #...#  #).# #...#  ##..##.#####...#  #...##..g...@..#  #.#.#########..#  #.#.#########.^#  #.#............#  #.###########.## =i! #.# ..#  #.##### #.#  =ib =i -2.4 (0.6=i =iG =i. #..#####. ###.# =iϼ* #..# ..#.#  #..# #.#.# =iJ #..# #.#.#  #..# #...#  #).# #...#  ##..##.#####...#  #...##..g..@...# =iq #.#.#=ig#..#  #.#.=iP#.^#  #.#=iнE...#  #.=i<#.##  #.#=i ..#  #.# #### =i3 #.#=iT%  =i<.g=i=it(3.0=i=i{=iKP. #..#####. ###.#  #..# ..#.#  #..# #.#.#  #..# #.#.#  #..# #...#  #).# #...#  ##..##.#####...#  #...##...g@....#  #.#.##..#  #.#.=iN#.^#  #.#.#  #.#.##  #.# ..#  #.# ####  #.#  =i=i)&6=im=i=i@ ggYou closely miss the hobgoblin.The hobgoblin shouts!=i L====4.6 (1.0=i =i V _The hobgoblin barely misses you.=i$=i[=---5=i=i _You closely miss the hobgoblin. The hobgoblin closely misses you.=i=iCB---6=i=i' _You closely miss the hobgoblin. 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 #..##.......#####. #.#..)##..##.####=i|...##...†..#.#########^...........##########.# =iD =i=iO=i=i #####. #.#..)##..##.#####...##...†..#.################.^.........@.##########.# ..# #  =iJ=i=ii  ..)#=i<&##..##.#####=i;...##...†..=i#.#########=i########.^=i"Q...........=i^F##########@##=ik #......# =i9#.#####=i!=iC =iq. =i=i!=i"=i(=iL* #..##.# #...#  #).##.# #...# #..##.#####...#  #...##...†.....#  #.#.#########..#  #.#.##.^#  #.#............#  #.###########.##  #.# #....@.#  #.# #.######  #.# =iWM4      =iR,=iFW=i{ #..##.# #...#  #).##.# #...#  ##..##.#####...#  #...##...†.....#  #.#.#..#  #.#.#.^#  #.#...#  #.###########.##  #.# #...@..#  #.# #.######  #.#       =i,=iV=i* #..##.# #...#  #).##.# #...#  ##..##.#####...#  #...##...†.....#  #.#.=iD#..#  #.#.#.^#  #.#...#  #.###########.## =i y #.# #..@...#  #.# #.######  #.# #  =i$     =i,=i=iW  #..##.# #...#  #).##.# #...#  ##..##.#####...#  #...##...†.....#  #.#.#..#  #.#.#.^#  #.#...#  #.###########.##  #.# #.@....# =i #.# #.######  #.# #. #. #. #. #. #.  =i,=i=in #..##.# #...#  #).##.# #...#  ##..##.#####...#  #...##...†.....#  #.#.#..#  #.#.#.^#  #.#...#  #.###########.## =i #.# #@.....#  #.# #.######  #.# #.#  #.#  #.#  #.# =i4 #.#  #.#  =i ,=i%=i3)##..##.####...##...†..#.#########^...........##########.# #......# ###### =i8=iW8=i;=i^##..##.####...##...†..#.#########^...........##########.# #......# ###### =ic,=i,g=i4l6-87.8 (20.2)=il8-=io=i0rT _Key pressed, stopping explore.=i"  You unwield your +2 dagger of venom.  Your +2 dagger of venom stops dripping with poison.=i8.8 (1.0)a) +1 sling Fire: a) +1 sling =i܇=i- _a - a +1 sling (weapon)=iu.....†..............=i@=i=i)?s...##...†..#.#########.^...........##########.# #......# #####.# =iC=iC=iF=iiK#.#########.^...........##########.# #......# #####.# =il,=in=iɑ1^...........##########.# #......# #####.# =i0=i=iG=i(...........##########.# #......# #####.# .=i,=i=iO ##########.# #......# #####.# ###  =i1,=i=iI)  #......# #####.#   =i=i=i_=i=5 #####.#   =i8=i8=i;=i .#   =i,=i2"=iD..###. #=i\I=iI=iN=iq .......#####.##  =is=i7t=ix=i ##.###.......#####.## #. #  =iѱ,=iC=i #.#  #.#  #.#  #.#  #.#  #.#  #.# #.####.# .# #.###  #.  #. #=i\.. ### #   =iU,=i=i. #.#  #.#  #.#  #.#  #.#  #.#  #.# #.####.# .# #.###  #.#  #.# # ..# .# ### .#   =i)=i=i2=i6M ## #.#####.####..........#######@### #.#   =iR=iYS=iFX=i| ## #.####.####.#..........########.### #@# ##=i|.#  =i,=i܅=i ######.####.#..........#######.## =i#.# ###...... .#.###### =iD =iu,=i1=i#####.####.........#######.## #.# ###### ###...... .######  #####=i,=i==i # #####.####..........#######.### ####### #......#.####### .#=i ,=i=i.2eM #.# # #.#####.####...........#######.### ####### ##....... .##.####### =i7,=i;=i]yM# #. # #.#####.####.#..........########@### ####### ###.......# #=ic=ic=i-h=i[# #.#  #.#  #.#  #.#  #.#  #.#  # #.# #####.####.# .......@...# ########.###  =i#.#  #######.# =i### #.......# .##.####### #.#=i\,   =i6,=i~=i# #.# .. #.# #. #.# #. #.# #$ #.# #. #.#  #. #.# #.####.# .# #.### =i[ #.#  #.## #.......#.# #.########.# =i=i,=iT=i!# #.# ..# #.# #.# #.# #.# #.# #$# #.# #.# #.# #.# #.##.####.#.##.### #.#  #.# ##### #.......# ....# #.# ###.# #=i B=i4=iB5%M=i5... =i5 ###=i6##=iB6.=i}6.=i6$=i7 =iF7m#.# #.#=i7R#######@####.#=i75.............=i.84##########.###=iu8(#.#=i8=i?=i@=i H=iu$M## ... #####..$ #@# #######.####.#.............###########.####=i{,=i%=iLM #.# ## ... #####..$ #.# #######.####.............######=i,=i=iM.###### #.# ## ... #####.. #.# #######.####.#=i0,=i=i,=iS=i M......###### #.# ### ...#. ###.##.#.# #.# _You now have 152 gold pieces (gained 7).=iU3=i,=i\=M##########.##......###### #.# ## ...#. ####.###..#.# #.#=iG,=i I=i/nM............##########.##......###### #.# ### .... ######..###.# #.####=iGs,=i*w=i #.#.# #.#.## #.# #......# #.# #.###### #.# #.##. #. #.#. #. #.## #.### #.# #.@.# #.# ###.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #######.####.# ......=ie.......#  #.###=i*=ij=i=i2 #.#.# #.##.## #.# #......# #.# #.###### #.# #.##. #.# #.#. #.# #.## #.### #.# #@..# #.#=i$t ###.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.####.# # .......# # #.###=iF=i=i =iu#.#.# #.##.## #.# #......# #.# #.###### #.# #.# . #.# #.#  #.# #.#  #.### #.# =i#.@.# #.# ###.# #.# #.# #.# #.# #.##.# #.##.# #.##.#=i;###.# .......# =i,=i6=i4=ib5@#.###########.## =i5X#.# #......# =iD6W#.# #.###### =i6i#.# #.# =i 7##.=io7n#.# #.# =i<+... =i>b#.# #.# ### #.### #.#  #...# #.# ###@# #.#  #.# #.# #.# #.# ##=i?e#######.####.#.............###########.###=i/?F 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,=iU =i} M#. #.# # ##)#. # #.....#   ##.....## ############...>...##..................#### .=i! #.#####. ...........##.# #####.....###.###### ...# ##..............# #.# #.##.#####=i =i =i> =iO j.# #.#.# .# #.#.# .# #.#.# .# #.#.# . ###)#.## #..... .# ##.....## =i  ###### ..#######...>...### #..... #.#.............@.# #.#### #.#.#####.......#.# #.# =iL #..............##.# #.# # #...#####.....###.####### #.# #..# ##..............# #.# # #..># ########.#####.# #.# # #...## #.# ##.####.# #=i .# #.####.#.....# #...# #.÷.###.###### #=i =i6 =i =i #.### #.#.######## #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# =iW #. ###)#.# #.## #..... .# ##.....##  ##### ...#######...>..@### #.... ##.#........# #.### =i  #.#.#####.......#.# #.#  #..............##.# #.# ##...###.###.####### #.# .....# ##..............# #.#=i #..># ########.#####.# #.# ##...##=iD  #.# ##.####.# #.....# #.####.#.....#=iT =i =i =i: { #...# #...........  #.### #.#.########  #.# #.#.#  #.# #.#.#  #.# #.#.# =i; f #.# #.#.#  #. ###)#.# ##.## #..... .# ##....@##  #### ....#######...>...### #... ###.#........# #.##=i<  #.#.#####.......#.# #.# =iL<  #..............##.# #.# =iw< ###...###.###.####### #.# =i< ......# ##..............# #.#=i< #..># ########.#####.# #.#  ##...##=i=  #.# ##.####.#=iB ,=iWE =iEf M####.#######............###########. #. =if : #.# ##)# ##.#    ##.....## ### ....#######...>...##.. ###.#...............##.########=im =iQn =iKq =i M  #.# ####.#######............########## #.  #.# =i| ###)# ##.#    ##.....## ### ....#######...>...####......##=i ###....=i =i =i =i MM  #.# ####.#######............######### #.  #.# ###)# ##.# #.....# =i ....# ##.....#######.....###.##.....##=i ,=i =i! M##  #.# ####.#######............######### #.  #.# =i ##)# ##.###.....#.............##=i ,=i! =il" M.## ##  #.# ####.#######............######### #.#.#=i,# c###)#.#.....=i~( ,=i, =iM &M... .## ##  #.# ####.#######..=i*N ..........##########.##.#.#.... =iS =i T =iV =i;z M####### .... .## ## =iz { #.# #####.#######..#...........##########.##.#.#...=i؀ =i =i =i{ # #....# ##### ####.# ...# #.# #.# #.# # #.# #.# #.# #.#  #.#  #.# ###.# =iZ ###.#######. #...# #...@....... #.####.#.######## #.# #.#.# #.# #.#.# #.# #.#.# #.#  #.#.# .# ###)#.# #.## .....#  # ##.....## =i׫ ,#####=i =iT =i; =i $ #....#  ####.# # #.# .# #.#  #.# #.#  #.# #.#  #.# #.# .# ###.#.# ...# #....# =i .### #.#.# .# #.#.# .# #.#.# .# #.#.# .# #.#.# .# ###)#.# =i .## #.....# # ##.....## #=iS =i =i =ip N#....# #=i  ####.# ## #.# # #.# #.# # #.# #.# # #.# #.# =i # #.# #.# # #.# =iA ###.#.# ## =iv n#....# # =i j### #.#.#=i P # # =i #.#.# # # #.#.#=i  # # #.#.# =iL |# ###)#.# =io ## #.....# # ##.....## #=i =i ,=i =io5 9#....# #. ####.# #. .# #.# #. .# #.# #. .# #.# #. .# #.# #. .# =i"6 !#.# #. .# ###.#.# #. .# #....# #. #.#.# #. =i6 5#.#.# #. #.#.# #  #.#.#  =i6 ###)#.#  #.....# =i7 # ##.....## #=i)> ,=iRC =ik #....# #.# # ####.# #.# # #.# #.# # #.# #.# # #.# #.# # #.# #.# # #.# #.# # ###.#.# #.# # #....# #.# # #.#.# #.##.#.# #.#.#.# ##.#.# ##.#.# ####)#.# # #.....# # ##.....## #=iio =io =it =i /#....# #.#. ####.# #.#. #.# #.#. #.# #.# #.# #.#  #.# #.#  =iO #.# ##.#  ###.#.# #.#  #....# #.#  #.#.# #.##.#.# #.#.#.# ###.#.#.# #.#.#.# #.###)#.# #.#.....# =iK #.##.....## #.=iK =i =iƨ =i5 #....# #.#.#####.# ....##.#.##.# w...##.#.#.# ....#.##.# ...#.# #.# ..#.# #.# .# #.# ###.#.# #.# =iS #....# #.# #.#.# #.##.#.# #...##.#.# ###.##.#.# #.##.#.# #.# w   ribbon worm (asleep)###)#.# #.##.....# #.###.....## #.#=i} k  You encounter a ribbon worm.=i =i) /80.4 (22.8=i 51.0 (23.4 _=io =i0 =is   ....#  #.# w...#  #.# ....  #.# ... #.#  #.# .. #.#  #.# .# #.#  ###.#######.# #.#  #.........@.# #.#  #.#.#########  #.#.# #.#.#=is_ #.#.# #.#.#  ###)#.#  #.....#  =is*.## =i    ....#  #.# w...#  #.# ....  #.# ... #.#  #.# .. #.#  #.# .# #.# =i  ###.#######.# #.#  #.........@.# #.#  #.#.#########  #.#.# #.#.# #.#.# =i #.#.#  ###)#.# =i R #.....#  =i >.## =iQ =i =i =i b _A ribbon worm is nearby!=i^  (((((w  You shoot a sling bullet. The sling bullet hits the ribbon worm.=i%$ Q.w=ii+ d..... =i<, ;===2.2 (1.2)=iV2 =i4 f _The ribbon worm is moderately wounded.=i/ (((( You shoot a sling bullet. The sling bullet hits the ribbon worm.=i W.w=i .=iK .=ih ..=i !3.4=i =i  =is =i ?_The ribbon worm is heavily wounded.=i) =it ((( You shoot a sling bullet. The sling bullet hits the ribbon worm.=i& ...(catching breath)The ribbon worm is severely wounded.=i.X ```=io/The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.=i^...=iȶ4  8 =i 4.6+1 slingHeld =i=iI =is(_You are caught in a web!=i`=i0=i=iN _You are caught in a web!=in3=iyr=itN _You are caught in a web!=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i"Z .wYou beckon some vexing sprites to accompany your attacks.=i] =ik^ #4=i^ A----50=i^ ^Will/2 Jinx Held =i;c =ie ; _You feel your willpower being sapped.=i/M-=i%3=iN5N _You are caught in a web!=i]=i=ix=iN _You are caught in a web!=ig=i=i =id _You are caught in a web!=iS2 --6 _You struggle to detach yourself from the web.=iI_  You cannot shoot with your +1 sling while caught in a web.=i>J8--=iN=iP. _=iF=i=i@=ip _You cannot shoot with your +1 sling while caught in a web.=i!0 =i0 =i5 =i7 F _Unknown command.=i"  (catching breath)You disentangle yourself.=i( ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.=i..  7=i=i. _You are caught in a web!=iQ.w=i#:=i116 =i;988+1 sling=i =il=i/ _You disentangle yourself.=iJ% #....# #.#. ####.# ....# #.#. #.# ....# #.# #.# .... #.=iJ& #.# ... #.# #.# .. #.# #.# w# #.# ###.#.# #.# #........@..# #.# #.#.# #. #.#.# #... #.#.#=i& ###. #.#.# #. #.#.# #.=i& ###)#.# #. =i& #.....# #.  ##.....## #.=i 'D =iI(2w=i-.w   ribbon worm=i- =i.H---9.2 (0.6=i3=i5=i\ n #....# #.# # ####.# ....# #.# # #.# ....# #.# # #.# .... #. # #.# ... #.# =i#] # #.# .. #.# # #.# .# #.# # ###.#w# #.# #=iP]  #.# #.# #=ix]  #.#.# #. #.#.#=i] W # #.#.#=i^  ### #.#.# # #.#.# # ###)#.# # #.....# #=i,^ y ##.....## #=i| X8=iuTw#....##.# srcrip the Sneak #####.#....##.# Spriggan ##.#....##.# Health: 21/21 ======================== ##.#....#.# Magic: 14/16 =====================--- ##.#...=iT|#.# AC: 2Str: 10 ##.#..#.# EV: 16Int: 17 ##.#.##.# SH: 0=iTDex: 19 ####.#######w#=i U#.# XL:  4 Next: 70% Place: Dungeon:3 ##.......@**.#=i+U#.# Noise: ---------  Time: 1989.8 (0.0) #=iHU#.#.##########.# a) +1 sling#.#.#=idU#.. Fire: a) +1 sling#.#.#### Will/2 Jinx =i~U4#.#.###.#.#=iU# w   ribbon worm###)#.#=iU0##.....####.....##=iUe######### _You are caught in a web! _You disentangle yourself.  =iUSFire: a) +1 slingPress: ? - help, Shift-Dir - straight line=iVAim: a ribbon worm (heavily wounded, chance to call a sprite on attack: 55%,  81% to hit)=i#....##.# srcrip the Sneak #####.#....##.# Spriggan #=ii#.#....##.# Health: 21/21 ======================== ##.#....#.# Magic: 14/16 =====================--- ##.#...=i\#.# AC: 2Str: 10 ##.#..#.# EV: 16Int: 17 ##.#.##.# SH: 0Dex: 19 #=i###.#######(##.# XL:  4 Next: 70% Place: Dungeon:3 =i$##.......@((.##.# Noise: ---------  Time: 1989.8 (0.0) =iɿ##.#.##########.# a) +1 sling=i#.#.##.. Fire: a) +1 sling#.#.#### Will/2 Jinx =i#.#.###.#.## w   ribbon worm=i5:###)#.###.....#=iW(###.....########### =i_You disentangle yourself.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line=iAim: a ribbon worm (heavily wounded, chance to call a sprite on attack: 55%,  81% to hit)  You shoot a sling bullet.=i9BU.w=ipH%.=iH7===91.0 (1.2=iIN=i"P  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, chance to call a sprite on attack: 55%,  =iNP81% to hit)  You shoot a sling bullet. _The sling bullet barely misses the ribbon worm.=i}{ (((You shoot a sling bullet.=i :*=i w.  The sling bullet barely misses the ribbon worm.A giggling sprite leaps out and ties the ribbon worm's tail in a knot.=i T.(very drained)=i =i S5=2.3 (1.3=i =ie c _The ribbon worm is heavily wounded.=i" & =ie U(((You shoot a sling bullet.=i|M w..  The sling bullet barely misses the ribbon worm.=i8N ,3.5 (1.2=iS =iU Y _The ribbon worm closely misses you.=i'  You shoot a sling bullet. The sling bullet hits the ribbon worm!=iq :*=iτ .  The ribbon worm is almost dead.A giggling sprite leaps out and smacks the ribbon worm with its own tail.=i You kill the ribbon worm!=i:44.7=iˢ _The jinxing sprites lose interest in you.=iN3=iQ=iSH _No target in view!=i3=i,=iH _No target in view!=i3=i=i=i=$ _=i=i9O==i=i=ii=i=i;=iL6===iB=i,=i%=i=i=i=i4,=i =iy =i :===i=i,=i=i=i\=i` =ig3=iHX=iL=iRQ,=iR=iW,=i)X=i[=i[=i]=ia=i$b=ivd=iJh=ih(=ij=iՌ  #....# #.#. ####.# ....# #.#. #.# ....# #.#. #.# .... #.# #.# ... #.#  #.# .. #.# =i #.# .# #.#  ###.#.# #.#  #..@..# #.#  #.#.# #.##.#.# #.#.#.# ###.#.#.# #.#.#.# #.###)#.# #.#.....# #.##.....## #. =i`_You feel your willpower return.=i83=iS=iO#....# #.#.#####.# ....# #.#.##.# ....# #.#.#.# .... #.##.# ... #.# #.# .. #.# #.# .# =i0/#.# ###.#.# #.# #...@.# #.# #.#.# #.##.#.# #...##.#.# ###.#=iR#.#.# #.##.#.# #.####)#.# #.##.....# #.###.....## #.#=i,=i=i<#....# #.#.#####.# .......# #.#.##.# ......# #.#.#.# ...... #.##.# .... #.# #.# ... #.# =i`#.# #.# #.# ###.#.# #.# #....@# #.# #.#.# #.### #.#.# #...# #.#.# #.# =i|###)#.# #.# #.....# =i]#.# ##.....## =i2#.#=il=i=i=iHM####.###.....# #.#####.# #........###........#..........###........ #.# =i##.#######.......... ############.#.##...#=i!,=ig%=iZRM....<..#####.###....####.# ####.#...#.......#####.......##.......# #.# ##.#######.......... #.#.##########.###=iLS,=iNX=ir}7M##.## #)....<..# #.############.###....#####=i}#....####...@...# #.# ####.######.########...........##.##=i ,=iՈ=i #.##.##.###.# #.. #.##.##.# #.  #). #....<..# #.######## ##..####.#### #.# #... #....# #.# #.#.####.# #.# #.#.# #.#.# #.#.. #.# #.# #.### #.# #.# #.# #.# #.......# #.# #.# ####.#### #.# ###.#######.# #.# #...........# #.# #.#.######### #.###=i  #.#.# #...#  #.#.####.#  #.#.# #.# =i|,=i_=i## #.##......#.# #.. #.##.##.###.#=ia #.. #.##.##.# #.  #).=iz #....<..# #.######## ##..####.#### #=iR.# #...=i #....# #.# #.#.=i~####.# #.# #.#=i  #.#.# #.#. #.# #.# #.## #.# #.# #.#=i< #.# #.......# #.# #.# ####.#### #.# ###.######=id#.# #.# #...........#=i #.#  #.#.######### #.#=i #.#.# #... #.#.#=i!###.=i=i=i_=i..# #.#####.#.#.### # 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You feel your willpower being sapped.=iy ES=i9 4---==6.1 (1.0)Will/2 Jinx =iZ =iz / _The adder hisses angrily.=i (((((((You shoot a sling bullet.=iˋ .S.S=i K....=i\ 4=7.3 (1.2=i۔ =i _ _The sling bullet barely misses the adder.=i ((( You shoot a sling bullet. The sling bullet hits the adder.=iԓ:*=iJd .SThe adder is heavily wounded.A giggling sprite leaps out and ties the adder's tail in a knot.=imj... (very drained)=im'8.5=i t=iu^ _The adder is severely wounded.=ii% (((((((You shoot a sling bullet.=i:*=i&{  .SThe sling bullet barely misses the adder.A giggling sprite leaps out and makes the adder trip over its own tail..S=iO.... =i3'9.7=i=iY _The adder is almost dead.=i_>(((((((=i7 ......SYou shoot a sling bullet. 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####.###.....# ......##.....######..####.....###.# ........# ##..............# #. =iS ,=i~ =i $  Things that are here:=i   ###.####.#######.#  #...# #...........# #.### #.#.######### #.# =i #.#.#  #.# #.#.# #.#=ii ; #.#.# #.# #.#.# #.####)#.# #####.## #.@...# .......# ##.....###=i .#######...>...### =i p######.#...............# # #=i < #.#.#####=i #.# # # #.......#.#=iI  # ######...######.####### # .........# ##..............# # ######..># ########.#####.# #a +0 club; a +0 chain mail; an orc skeleton=i =i'  _=i3 =i # #...# #...........# # #.###=i  #.#.######### # #.#  #.#.# # #.#=i n #.#.# # #.#=i u #.#.# #.#=i_  #.#.# #.####)#.# ######.## #.....# ........# ##@....##=i .#######...>...### =i d######.#...............# =i `.# #.#.######.=i j# .# #.......=i 6#.# =i Z.######...######.####### =i# .........# ##..............# =i> ######..># ########.#####.# =i\ .# ##...## #.# ##.##=i] ,=i =i% %.# #.### #.#.######### .# #.#  #.#.# .# #.# #.#.# ## #.# #.#.# =i & z#.# #.#.# #.####)#.# #######.## #.....# .........#=iA& P#.....## #=i_& .#######@..>...### =iz& #.######.#...............# #.# #.#.#####=i& U#.# #.# #.......#=i& 1.# #.######...#####=i& #.#######=i& e.........# ##..............#=i' ######..># ########.#####.# =i' #.# ##...## #.# ##.## ..# #.....# #.####.#..=iQ- =i- =in0 =i3S #.# #.#  #.#.# .# #.# #.#.# ### #.# #.#.# #.#=iS  #.#.# #.####)#.########.## #.....# †.........##.....## ##.#######...>...### ##.######.#.....@.........# =iS s.#.# #.#.######.# =iT ?.#.# #........#.# =i-T %.#.######...######.####### =iDT q..#.........# ##..............# =ioT ##.######..># ########.#####.# #=iT #.# ##...## #.# ##.# ...# #.....#=iT  #.####.#. #### #.....# #.÷.###.#=i[ ,=ii =iy (#.# #.# #.#.#.# #.# #.#.## #.#=i  #.#.# #.# #.#.# #.# ###)#.# #.## #.....# =i C.†.# ##.....###.#...>...####.######.#....@.=i .# ..#.# #.#.#####.#.# #.#.# #=il .......##.# #.#.######...#####.....###. #..#.# ##...#.######..># ########.#####.#.# ##...## #.# ##..# #.....# #.####.# .#### #.....# #.÷.###.=if =iȞ =i =i ~#.# #.# #.#.# <...# #.# #.#.## #.# #.#.#=i  #.# #.#.# # #.# ###)#.# # =i #.## #.....# ..†.# ##.....###.=i f#...>...####.######.#...@...#.#.# #.#.#####.#.# ##.#.# #......##.#  #.#.######...#####.....###.  #..#.# ##....  ###.######..># ########.######.# ##...## #.# ##.# #.....# #.####. ..#### #.....# #.÷.###=i7 =i =iP =i =ip I#.# #.#=i  #.#.# .<...# #.#=i  #.#.## #.# #.#.# # #.#=i F #.#.# ##=i ) #.#=i( A ###)#.# =i9 t.# #.## #.....#=iI .†=in s.# ##.....## =i .####.=i #...>...####.######.#..@...=i .#.#.# #.#.#####.#.##.#.# #.......##.#=i`  #.#.######...#####.....###. #..#.........# ##=i  ###.######..># #.#.# ##...##=i 7 #.# #.....# #.....# #.####.#### #.....# #.÷.=i =i =i =i =ik. @#.# #.# #.#.# ..<...# #.# #.#.## #.#=i.  #.#.# ## 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=i#.# ###.######..># #.# #####.# ##...##=iB=iz=i=iJ---87.5 (44.6)=iߤ=i=iE _Done exploring.=iS............#.......#..=i³X0.0)=iQE _Done exploring.=iO=i=iA=idM _You can't go down here!=id=ieeWhere to? (Tab - D:3, ? - help) =ie6 D - Dungeon =i); =iM #.# #...##... srcrip the Sneak#.# #.####.#. Spriggan#########.# #.##.#. Health: 21/21 ========================#.....<...# #.##.#. Magic: 16/16 ========================##.######### #.##.#. AC: 2Str: 10 ##.#.####.##.#. EV: 16=i{M (Int: 17 ..###..###.####)#. SH: 0Dex: 19 .#.#.†..##########.###..... XL:  4 Next: 87% Place: Dungeon:3 .##.#.....÷.....@...# ##..... Noise: ---------  Time: 2087.5 (0.0) =iM †##.#...####........#######...>.. a) +1 sling .##.########.######.#............ Fire: a) +1 sling ..#........#.# #.#.#####...... #.########.#.# #.............. #.##.#.######...#####.....# #.##..#.........# ##..... #.#=i"N l###.######..># ###### =iIN #.# #####.# ##...## _There is a stone staircase leading up here.  Things that are here: =ijN _a +0 club; a +0 chain mail; an orc skeleton _Done exploring. _Done exploring. =iN 8_You can't go down here!=iSO =iJP =iV =iyW =iU\ _=i)] =iZ^ =i^ =ir_ =ib` =iYa =ia =i b =i$c =ihd =id =ie =itf =ifg =ig =iHh =iOi =i^j =ij =iBk =it   There is a stone staircase leading down here.=it =iu =igv $ _=iv =i J 4  You climb downwards.=i =i =i =i_ _You encounter 2 goblins.There is a stone staircase leading up here.=i =i { #...........  #...........  ####...........  #..............  .............  #...........  #.........g  #.@....... 94.8 (7.3 ##..g.....  ##......#  ##...## =iI #### gg 2 goblins (asleep) =i1 =i d _There are monsters nearby!=i.  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i* g.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=ij+ ).g.=ie2 Rgg=iE 4---====5.8 (1.0Will/2 Jinx =i =i0 + _The goblin shouts! x2 =iap )  You shoot a sling bullet. The sling bullet hits the goblin. =iq   goblin =i\}g. =i =ii8===-7.0 (1.2 =ii =iJJ _You kill the goblin! =i{   =i% )You shoot a sling bullet. The sling bullet hits the goblin. =iK((((  =i{y)...9-8.2 =iw =iJ _You kill the goblin! =i =iQ =i =iH _No target in view! =iuI =iC  You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin!  You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin! _No target in view! =itY 3 =iM_  =i8a  _You kill the goblin!  You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin! _No target in view! =i7= =i@ Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes14% 3b - Magic DartConjuration21%1  c - Inner FlameHexes/Fire26% 3  d - Lesser BeckoningTranslocation30% 2  e - Maxwell's Portable Piledriver Translocation52% 3  f - Teleport OtherTranslocation52% 3  g - Cause FearHexes43% 4  =iA h - Dimensional Bullseye Hexes/Translocation 69% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit =i{ =iu =isrcrip the Sneak#...........Spriggan#...........Health: 21/21 ========================####...........Magic: 14/16 =====================---#..............AC: 2Str: 10.............EV: 16Int: 17#...........SH: 0Dex: 19#..........XL:  4 Next: 89% Place: Dungeon:4#.@)...)..Noise: ===------  Time: 2098.2 (0.0)##........a) +1 sling##......#Fire: a) +1 sling##...##Will/2 Jinx #### _You kill the goblin!You shoot a sling bullet. The sling bullet hits the goblin. _You kill the goblin! _No target in view! _No target in view! _ =i[mNo target in view!Memorise Inner Flame, consuming 3 spell levels and leaving 0? Y - Yes  N - No =i  =i' Dsrcrip the Sneak#...........Spriggan#...........Health: 21/21 ========================####...........Magic: 14/16 =====================---#.............. =i AC: 2Str: 10.............EV: 16Int: 17#...........SH: 0Dex: 19#..........XL:  4 Next: 89% Place: Dungeon:4#.@)...)..Noise: ===------  Time: 2098.2 (0.0)##........a) +1 sling##......#Fire: a) +1 sling##...##Will/2 Jinx #### _You kill the goblin! _No target in view!  =i _No target in view! _No target in view!  This spell is extremely dangerous to cast!Okay, then. =i  =i  =i . _ =i  =i  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes14% 3b - Magic DartConjuration21%1  c - Inner FlameHexes/Fire26% 3  d - Lesser BeckoningTranslocation30% 2  e - Maxwell's Portable Piledriver Translocation52% 3  f - Teleport OtherTranslocation52% 3  g - Cause FearHexes43% 4  =iA  h - Dimensional Bullseye Hexes/Translocation 69% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit =iA  =i  =iwsrcrip the Sneak#...........Spriggan#...........Health: 21/21 ========================####...........Magic: 14/16 =====================---#..............AC: 2Str: 10.............EV: 16Int: 17#...........SH: 0Dex: 19#..........XL:  4 Next: 89% Place: Dungeon:4#.@)...)..Noise: ===------  Time: 2098.2 (0.0)##........a) +1 sling##......#Fire: a) +1 sling##...##Will/2 Jinx #### _You kill the goblin! _No target in view! _No target in view!  =iY_No target in view!  This spell is extremely dangerous to cast! _Okay, then. =i= =iMemorise Inner Flame, consuming 3 spell levels and leaving 0? Y - Yes  N - No =i. =ie srcrip the Sneak#...........Spriggan#...........Health: 21/21 ========================####...........Magic: 14/16 =====================---#..............AC: 2Str: 10.............EV: 16Int: 17#...........SH: 0Dex: 19#..........XL:  4 Next: 89% Place: Dungeon:4#.@)...)..Noise: ===------  Time: 2098.2 (0.0)##........ =iH a) +1 sling##......#Fire: a) +1 sling##...##Will/2 Jinx #### _You kill the goblin! _No target in view! _No target in view! _No target in view!  This spell is extremely dangerous to cast! _Okay, then. =i 4---9.2 (1 =i" =i _This spell is extremely dangerous to cast!You start memorising the spell. You continue memorising. =iS---100.2 (2 =iR =i6%{ _The sprites lose interest in your situation. =i%X5=1.2 (3 =i) =i/ =io/*2.2 (4 =i? =i'Ah _You continue memorising. x2 =iA =iiG =iIc _You finish memorising. Spell assigned to 'b'. =i  =iu  =i  =i P _ =i B =i  =i~ 9= =i  =i , =i  =iU  =i  =i  =i(  =i L6== =i!  =i& Q _Magic restored. =ir)  =iB-  =i-  =i0  =i3 , =i5  =i:  =i-; :== =i>  =iC  =iC  =iH  =iL , =iR  =iU , =inY  =ic\ , =i^  =ic , =ig  =im , =i~r  =iGw  =iw ( =iz  =i / #...........#.####.#....  ###<)...)..###.@......####...##  ####  =i R_You feel your willpower return. =i 3 =i  =i4 #.####.##....# ### # <)...)..# ##........# ## #...##  ####  =i , =i,  =i #. ####.# #.# .# #.# #.# #.<)...)..# ##........# ##..@...## ###...## #####  =i  =i0 # #.# ####.##.#...#.#.........# #.<)...)..#..#......#####...####### =i8, =i= =i`1 #. #.# ####.##.#....#.#.........# #.<@...)..#..#......#####...####### =ig, =ik =iB  #### #. #.# ####.##.##....#.#.@.......#<)...)..#..#......#####...#######You see here a +0 club. =i =i: _ =i؟ =iB .### #### #. #.# ####.# #.##....#.#.........#<)...)..#..#......#####...####### =i =i =i =i+ .# ## .### #### #. #.# =i ####.# #.##....##...#... ##..........#.<)...)..#..#......#####...####### =i, =iO =i<# .# ## .###... ####. #. #.# ####.# =iy$ #.# #...@..# #..#....# .... ##....#.). ##.<)...)..#... ##......#.. ##.....##. ###.## ##### =i) =i(* =i-=i  .# ## .###... ####. #. #.# ####.# #.# #..@...# #..#....# .....##....#.)... ##.<).)..#.##. ##.......#.# ## ##......##.# ###..#### #####=i,=i=iA.# ## .###...####........ #.... #.#####.# #...# #......# #.@#..............##..........#....)...###.<)...)..#..##.. ##........# ##. ##...## #. ##### ### =iJ,=iN=is .###...####........ #.... #.## ####.##. #.........#.. #.........#=is..###.#..#............@.##....#?....)...###.<)...)..#..##..###........# ##..###...##=i#t #.# ##### #. ###  ....=i,=ig=i֯s####.......... #....##+. #.##...####.# #...#........#. ...#......#...###.#..#...........##....#?....)@..###.<)...)..##......##..###........#=i ##..###......##h #.# ##### #.# ###  ..# h   howler monkey (asleep) .. =im  You encounter a howler monkey.=i=i$026.4 (24.2)=iE57.0 (24.8 _=i=i=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=it .hYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The howler monkey howls!=ik h4---========8.0 (1.0)Will/2 Jinx =iS =i y _The howler monkey hoots and howls with incredible vigour!=i (((((You shoot a sling bullet.=iK.h=iL2....=i[===-----9.2 (1.2=i=i Q _The sling bullet hits the howler monkey but does no damage.=ix (((( You shoot a sling bullet.  The sling bullet hits the howler monkey!=iY;*=iJ) .hThe howler monkey is heavily wounded.A giggling sprite leaps out and insults the howler monkey's ancestors.=i*C.h=id2.... (very drained)=i2K-----30.5 (1.3=i9=i:f _The howler monkey is severely wounded.=i †You shoot a sling bullet.  The sling bullet hits the howler monkey!=iF#V((=i-..=ix=iu####........srcrip the Sneak.. #............ Spriggan##+. #............# Health: 21/21 =========================io#...####............# Magic: 14/16 =====================---#...#...............# AC: 2Str: 10. ...#...............# EV: 16Int: 17...###.#..#...........# SH: 0Dex: 19..........##..........# XL:  4 Next: 145% Place: Dungeon:4.?....)@..###.<)...)..# Noise: ===------  Time: 2131.7 (1.2)#......##..###........# a) +1 sling......# ##..###......## Fire: a) +1 sling....=iٲV†# #.# ###...##Will/2 Jinx ...###.# #####....#...  The sling bullet hits the howler monkey!  The howler monkey is heavily wounded.A giggling sprite leaps out and insults the howler monkey's ancestors. _The howler monkey is severely wounded.You shoot a sling bullet.  The sling bullet hits the howler monkey!=iƳ _You kill the howler monkey!You have reached level 5!=i%/  --more--=i`w5/257--720524% =i=i O _You feel agile.=i ....#.....##...<)....=i0 =i P _=i =iq 5===iC _The sprites lose interest in your situation.=iw =i =i3 =i =i) =i) =i/ =i 8 =i\8 :===iW> =iE =i)F =iV =ic ,=i|k =iWt =it D6==iz =iC gg   hobgoblin (wandering)You encounter a hobgoblin.=ic (---=i -40.7 (9.0=i /r=i r   quokkag   hobgoblin (wandering)=i J---1.7 (10.0)=i =i W _You encounter a quokka.=i.  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i g.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=ih9r.=i#hrg4---==2.0)Jinx  _The hobgoblin shouts!=ic ((((( You shoot a sling bullet. The sling bullet hits the hobgoblin.=iI G.r.g.r.g=i 3...=iG 4=3.9 (1.2=i. w _The hobgoblin is heavily wounded.=i †You shoot a sling bullet. The sling bullet hits the hobgoblin!=i Y(((=iKD Z.r=iM 2...=i Q /55.1=iX =i([ M _You kill the hobgoblin!=i ((((You shoot a sling bullet.=i :*=isR .r=isThe sling bullet completely misses the quokka.A giggling sprite leaps out and smacks the quokka with its own front foot.=iv hThe quokka is heavily wounded..r=i.~$.h   hound (wandering)r   quokka (very drained)=iw'6.3=i=iV _You encounter a hound.=iY ((((You shoot a sling bullet.=i(` *h=i )SThe sling bullet closely misses the quokka.=i/ .  =ifThe hound barks!  A giggling sprite leaps out and makes the quokka trip over its own feet.=iU.h=i#.=i1h=i #.=i0 ..=ij_5==-67.5=i=i =i<_You kill the quokka!=i` (((( You shoot a sling bullet. The sling bullet hits the hound!=i:*=i-+ .hThe hound is heavily wounded.A giggling sprite leaps out and makes the hound trip over its own paws.  The hound is severely wounded.=i<†h=i»=i|.. (very drained)=i78.8 (1.3=i=ii _The jinxing sprites lose interest in you.=ic †You shoot a sling bullet. The sling bullet hits the hound!=ih R((=i ..5050.0 (1.2 _The jinxing sprites lose interest in you.  You shoot a sling bullet. The sling bullet hits the hound! _You kill the hound!  Training target 4.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 4!need to enable at least one skill for training.=ii/  --more--=il  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   3.6   2.8  +2   c - Throwing   0.0   1.0   0   k - Fire Magic   0.7   1.4  -2           d - Short Blades   0.0   0.8=iLn  +1       e - Ranged Weapons   4.0   5.0   0               f - Armour   0.0   1.7  -3       g - Dodging   2.6   1.8  +3       h - Stealth   6.0   2.9  +5                        =in|                              You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=i= a + Fighting 0.7=i$TargetTarget--  --  --  --  --  --  --  =ic--  --  --  --  a-z] set[-] clear selected targetcost|targets=i̟[?25h[?0c=iL*0 =i [?25l[?1c=iU4.0  -2  The current training targets, if any.  The species aptitude is in white.=] set aall targets=iY =i_####........srcrip the Sneak.. #............ Spriggan##+. #............# Health: 25/25 ========================#...####............# Magic: 15/17 =====================---#...#...†...........# AC: 2Str: 10. ...#..†............# EV: 17Int: 17...###.#..#...........# SH: 0Dex: 20..........##..........# XL:  5 Next: 50% Place: Dungeon:4=i[`.?....)@..###.<)...)..# Noise: ===------  Time: 2150.0 (1.2)#......##..###........# a) +1 sling......# ##..###......## Fire: a) +1 sling....†# #.# ###...##Will/2 =i`...###.# #####....#.=i`m.. _The jinxing sprites lose interest in you.=i`{You shoot a sling bullet. The sling bullet hits the hound! _You kill the hound!=iaTraining target 4.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 4!You need to enable at least one skill for training.=ie=ik=iVmi _Your Fighting skill increases to level 1!=i˸ 3=i =ir =i $ _=i, =ii SS   adder (wandering)  You encounter an adder.=i (---=i +10=i K.S=i =i M---2.0 (2 _=i =i =i>  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i .SYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=i ES=i 3---==3.0 (1Jinx =i =io / _The adder hisses angrily.=iġ ((( You shoot a sling bullet. The sling bullet hits the adder.=i-:*=iž .SThe adder is moderately wounded.A giggling sprite leaps out and makes the adder trip over its own tail.=itl.) (very drained)=id4=--=4.2 (1.2=i=i^ _The adder is severely wounded.=iݞ ((You shoot a sling bullet.  The sling bullet hits the adder but does no damage.=i%:*=i# †The adder is severely wounded.A giggling sprite leaps out and smacks the adder with its own tail.=i4N.)=i /75.4=i=inI _You kill the adder!=i _No target in view!=iG3=i=ioH _No target in view!=iD =i_E =iMK =iR =ixW $ _=i-Y =ia =ib (=i?g =iz { _The sprites lose interest in your situation.=i| =i 2==i= =iM =is =i =i =i L5===i =i =i9 =ij =i =i =i =i =iH =i =iq =i :===i =i =i\ =i =i" =i" =i$( =i/ =if0 K6==i5 =i; =i2< =iwA =iVG =iG =iL =iU ,=ivY =i<` O==iDe =ik =il =ip =i:w =inw L7===i| =i ,=iƘ =i ,=i =i] =i =i =i< P===i =i= ,=i =ie ,=i =i =i (=i =i (---=i   ####. ... #.. ##+.# #. #...####.... #...#...†..... ...#..†...###.#..#.#..†.....##.#.?....@...###.<)...)..##......##..###.##......####..###......###....†# #.# ###...##.## #.# #####.# ..#.# ...# _You feel your willpower return.=i 080.4 (25.0)=i J---1.0 (25.6=i =i? p _You see here a +3 war axe.=i[9.=ima=i ####. ... #... ##+.# #... #...####.... #...#...†. ...#..†...###.#..#...†.....##..?...@)...###.<)...)..#......##..###. #......####..###...... #....†## #.# ###...##=i)#....## #.# ######...# ..#...# ....#=iE=i$ _=i^=i ####.. ... #.. ##+.# #..## #...####... #...#...†.. ...#..†.###.#..#..†.....##.?..@.)...###.<)...)#......##..### #......####..###...... #....†## #.# ###... #....### #.# #####  #...# ..##...# ..#..#=i,=i=i 9 ####. .. ... #. ⌠.##+.# #.##.#...####..#...#...†. ...#..†.###.#..#..†.....##.?.@..)...###.<)...)#......##..### #......####..###=i #....†## #.# ###... #....### #.#  #...# ..# #...# ..  #..#=id ,=i=i> ####.. ... ... #. ⌠.##+.# #.##.#...####.#...#...†=i?F.#...#..†.###.#..#..†.....##.?@...)...###.<)...#......##..###=i.? #......####..### #....†## #.# ###=iQ? #....### #.#  #...#=ix?# ..#  #...#=i? ..  #..#=iG,=iM=it ####. ... ... #. ⌠.##+.# #.##.#...####.#...#...†.#...#..†.###.#..#..†.....##.@....)...###.<)#......##..### #......####..### #....†## #.# ###=i*u #....### #.#  #...## ..# #...## ..  #..#=i^~=i~=i=i&,=iޑ=iQ ...... ... ... #...⌠.##+.###.#...###.....†#..†.##.#..#.†.....##.....)...###.<)#######@.....##..###.. =i#......####..####....†## #.# ###..# _h - 2 scrolls labelled FOLUKE MOIKH (gained 1)=i#=iy=i]=i  ...... ⌠.##+.# #   ......##.#...####   .........#...#...†  =iK .........#...#..†   .........###.#..#   ..........†.....##  =im ............)...###.<)  =i #######......##..###.   ##..###  =i  #....†## #.# ###  #....### #.# #   #...## ..# =i*O # ..  =iJv #   =iiL #  =i=i=i(=i ##.#...###.....†#..†.##.#..#.†.....##.....)...###.<)#######......##..###.. #......####..###=i†## #.# ####....### #.# #...## ..# .#  =i{,=i =iE .....†.#..†.##.#..#.†.....##.....)...###.<)#######......##..###.. #......####..#####....†## #.# ####.@..### #.# =iYE## ..# #...##  ....  =iK=iK=iP=iws  .#...#...†  ...#...#..†  ...###.#..#   ....†.....##   ......)...###.<)  #######......##..###  =isG #......####..###   ##....†## #.#   #@...### #.#   #...##=itU ..#   #...## ..   #..##  ..##  =i;t #.#   .#  =i]tH .. =iz,=i=i †...###.#..#...†.....##.....)...###.<)#######......##..###.. #......####..#####....†## #.# ##=i....### #.# ..## ..##...##  ..#..##  ..#  =i&,=i^=i ##.#..#.†.....##.....)...###.<)#######......##..###.. #......####..###=isf##....†## #.# ##....### #.# ##...## ..##.@.##  ..##  =i#..## #...  =i=i=i%=i=i J  .###.#..#  ....†.....##  ......)...###.<  #######......##..###  #......####..### =i ' ##....†## #.#   #....### #.#  ##...## ..#  #@..## ..  #..##  #..##  #.##   .#   .. =i  ..#  ...=i ( =i,=i =ix<s .†.....##.....)...###.<#######......##..###. #......####..###=i<M##....†## #.# ....### #.# ##...## ..#...##  ...## =i<X #..## =i=U#.## .=i"=\.##..  =iB,=iBG=i&k,.....)...###.<#######......##..###. #......####..#####....†## #.# ....### #.# =iekM##...## ..#...##  ..##..##  =ik#.@## ## #.# #..=ik;...#....=ikz###.. #.=is,=i.w=iaU  ......)...###.  #######......##..###  #......####..=il  ##....†## #.#   #....### #.# =iٞ ##...## .. =i #...##  =i؟ ##..##  #@.##  #.##  #.##  #..  ...#  ....  ###.. =i{  #. =i},=is=i #######......##..### #......####..=i@##....†## #.# ....### #.###...## .....##  ##..## =ic ..## ## #.## #.. ..##.  =i=i1=i=i_  ##.. =i#....†## #.  #....### #. =i#...## .  #..=iB  #=i//  =iKW #.. #=ig  =i]. ...##=i2 .....=i{  ####..  =i; #.. =i4Q #.. =iRs #.# =i=i=i=i.=i2 ##....†## #....### #.##...## ...##  ##..## ..## ##.## ##.## #.@# #......##...... ##.=i6=i;=i<=i|^  ##....†## #.  #....### #  ##...##  =i^ #...##  ##..##  #..##  ##.## =i^ ##.##  #@.#=i __  #......##=i&_  #.......  #....=i_  #..#..  #..##..  #.## ...  =i_x#. #.. =i f=iNf=ihj=i+....### ###...## ...## ###..## #...## #.. ##.## #... ##.## #....#..# #.....@##.####....# .#...#...## ..... #...# ##.=iԺO  #....###   #... ##...##  #...# #...##  #.... ##..##=i$  #.... #..##  #.... ##.##  #....##.##  #....#..#=iN  #....@.##  #=i}.#  #####....# =i =iĻu #..#... =iy #..#.... =i x #.## ..... =i, #.# #... =iz ### ##. =i=i=i=i!  ##....†##  #..# #....###  #... ##...##  #...## #...##  #....# ##..##=iN  #....# #..##  #....###.##  #....##.##  #...@#..#  #......##=i  #...  #####....#  #..=ij...  #..##=i2  #.## .....=i[  #.# #... ### ##.=i|=i=i=i=i,M #......##### #....†### #....### ##...#### #...###..## #..###.###.##.#....##  #.......#.#......# #.=iF #######......  # #......###  # ##....†##  #..## #....###  #...# ##...##  #...## #...##=iG  #....# ##..##  #....# #..##  #..@.###.##  #....##.##  #....#..#  #......##=i:G  #...  #####....# =iG@ #....  #..##  #.## .....=iN,=iR=i2v  ............).  #######......  # #......##  # ##....†##  #..## #....###  #...# ##...##  #...## #...##  #....# ##..##  #.@..# #..##  #....###.##  #....##.##  #....#..#  #......##  #...  #####....#  #....  #..##[9;3=iv8H=iz,=iR=i1  ....†.  ............)=ib\  #######......=i~  # #......#  #=im ##....†##=i͢   #..## #....###  #...# ##...##=i   #...## #...##  #@...# ##..##  #....# #..##=is:  #....###.##  #....##.##  #....#..#  #......##  #...=i  #####....#  #..#...=iV=i=iܺ=i ......) #######......# ### #......## #.##....†##  #.#....###  #...# ##...##  #...## #...##  #....# ##..##  #.@..# #..##  #....###.##  #....##.##  #....#..# #......##=ig6 #.......# ##### #..#... #..##....=i,=i=i p #######......## ### #......## #.##....†##  #.#....###  #...# ##...##  #...## #...##  #....# ##..##  #....# #..##  #..@.###.##  #....##.## =i  #....#..#  #......## #.......# ##### #..#... #..#... #.## .=i  =i4 =i] =i?  ### #......## #.##....†##  #.#....###  #...# ##...##  #...## #...##  #....# ##..##  #....# #..##  #....###.##  #...@##.##  #....#..#  #......##  #.......# ##### #..#... #..#... #.## . #.# #...=iF =iF =iK =im  .## ##....†## .## #....### .# ##...## ## #...## ....# ##..## ....# #..## ...###.## =i5n ..##.## ..# ...#...#.#..J.J   endoplasm (wandering)=iMn ..# #. =ibn G### ##.=it j  You encounter an endoplasm.=ivy =i'~ 0200.0 (19.0=i~ 36 (19.6 _=i =i =i f #.## ##....†##  #..## #....###  #...# ##...##  #...## #...##  #....# ##..##  #....# #..##  #....###.##  #....##.##  #...@#..#  #......##  #.......#  #####....#  #..#...  #..##.J..  #.## .....  #.# #...  ### ##. =ic$T #.## ##....†##  #..## #....### =i% #...# ##...##  #...## #...##  #....# ##..##  #....# #..##  #....###.##  #....##.##  #...@#..#  #......##  #.......#  #####....# #..#...=i}% #..##.J..  #.## ... #.# #. ### =io*=ic+=i/=i<3a _An endoplasm is nearby!=i@  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i J.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=i RJ=i ^5---==1.6 (1.0=i2 S)Will/2 Jinx =iR=i ^ _The endoplasm quivers.=iP u .  You shoot a sling bullet. The sling bullet hits the endoplasm!=i [((((=i D.....=i <8=2.8 (1.2=i =iE M _You kill the endoplasm!=i 3=i =i H _No target in view!=iG=iG=iL=iNH _No target in view!=is=is=ix=iT{H _No target in view!=iXwH...........# #....###..##.....=iw=i|=ig=iZ$ _=i0=ic=i(=id=iZ{ _The sprites lose interest in your situation.=i9---=i=i=iE=i=iũ=iPK6==i̭=iM=i=i=i,=i=i,=iO=iN=i9==io=i,=iv=i[=i=iZ=iY7===io,=iy=iK=i=i=i =i :===id =iL=i}=i7=iE=iy=iy=i=i-=iZ!=i#,=i&=i*+=iW+=iX.=i0=i)1=iO3=i6=iK6=i 9=iC==iz==i@=i,C=iZC=iE=i-J=ijJ(=i&N=i_o  #.#....###  #...# ##...##  #...## #...##  #....# ##..##  #....# #..##  #....###.##  #....##.##  #....#..# =io #....@.##  #.  ##### #..#... #..##.... =ip#.## . #.# #.=i)pd ### ##.=i\pS _You feel your willpower return.=iu3=iy=i5 #...# ##...##  #...## #...##  #....# ##..##  #....# #..##  #....###.##  #....##.##  #....#..# =i #......##  #.  ##### #..#.... #..##.....=i՜ #.## . #.# #=if ### ##=i,0 =ir=iĢ=i =ig #...## #...##  #....# ##..##  #....# #..## =i%) #....###.##  #....##.##  #....#..#  #......##  #. ##### #..#....... #..##...... #.## .=iMz #.# # =il### ## 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You feel your willpower being sapped.=iRJ=i=i05---=i&3==3.2 (1.0)=i9GWill/2 Jinx =i=i^ _The endoplasm quivers.=i*} u .  You shoot a sling bullet. 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#=iD #=i>E $ #=iE #....######..... ##=iE ####....#=iE # #=iF  ####...#=iPF - ####.#=iG ###=iPG  ##.....#.#=iG e ##...#..##=iG p ##....###=iG m ###.## #=i/H B #@# #=i^H #=iH -#....#=iI ..#=i2I  #=iUI . #=isI #=iP #=iQ #=iT #=ij t####....#  ####..... ####......### ##.....#.# ##...#..# ##....# ###.##  #.# ...#....#....#####.. #=i #=iL #=i #=iP   ####... ####......### ##.....#. ##...#.. ##....# ###.##  #.# #....##=iú #....####  #=i #=i #=iq #=i t  ###### ##.....#. ##...#. ##....##=i  ###.##  #.# ###.#.##.@..#.  #=i' #=iB #=i #=i #=i ####......###  ##.....#.#  ##...#..#  #=ib ##....##  ###.##  #.###  #.#.#  ##.#.#  #=i 7#..@.#  #....#  #....#  #=i #.####  ..  #=i% ...  ####    #=i]$ ,#=i' #=i0J : ##.....#.#  ##...#..#  ##....##  ###.##  #.###  #.#.# #.#.#  #....# #=iJ  #.@..#  #....#  #.####  .. . ####   #=iO #=i2P #=irS #=iu  ##...#..#  ##....## . ###.## . #.### .#=iv  #.#.# .#.#.# #=iWv . #....# .#=iv  #....# . #@...# . #.#### . ..# .#=i1w .# .####. #=iTw ;. . #=i|w I.. ##=iw ,..  #=i/} #=i} #=iG #=i6   ##....# . ###.##  #.###.##......#####..# ..#....  #=i #=i #=i˭ #=iW . ###.##  #.###.##....#..#....###.#####.@# ......########. .... #.> ....#..#=i 213.4 (6.6)#=ib #=i -4.0 (7.2#=ii #=i ; _Found a stone staircase leading down.#=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#=i6 #=iN; 6.#=iv; ###.##   srcrip the Sneak .#=i; #.###   Spriggan .#=i< #.#.#   Health: 25/25 ======================== .#=i8< ##.#.#   Magic: 17/17 ======================== .#....#   AC: 2#=iU< >Str: 10 .#=is< #....#   EV: 17Int: 17 #=i< .#....#   SH: 0#=i= >Dex: 20 .#=i= ##.####   XL:  5 Next: 60% Place: Dungeon:4 .#=ip= #.@#  Noise: ---------  Time: 2414.0 (0.0) .........#  a) +1 sling #=i= I.########.#=i=   Fire: a) +1 sling .#=i= ..#=i= ! .#=i> ...  #...>   #=iU> ....#   .....      #=i}> _You now have 171 gold pieces (gained 19). _Key pressed, stopping explore. _a - a wand of flame (11) #=i> -_Found a stone staircase leading down.  #=i> Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#=iwE 4#=iG #=iOJ p _There is nobody nearby that the sprites are interested in.$=i)V.......$=iu ..$=i$=i$=i  #.###.###.#.#....#...##.#########..# ......########.# .....# #>#.....#  $=i$=i$ _$=i $=i"( #.#.#   ##.#.#   #....#   #....#   #....#   ##.####  $=i(j ######..#   ........#  ########  $=i)#.oo....#   #.........#   #..o.....>#   $=iA)#..........#  #...........  $=i_)o   orc priest (asleep)............#  $=i{)vo   orc wizard (asleep)$=i).....:......#  $=i)o   orc (asleep)$=i6  You encounter an orc priest, an orc wizard and an orc.$=iOA$=i M+6 (0.6$=iM-5.2 (1.2$=iJW$=i^7 _Found a parchment of Stone Arrow.$=iG  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$=i  .oYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.o..ooowandering)o5---====60Will/2 Jinx $=i $=i  $=i 1_The orc shouts! You hear a shout!%=iH  oYou shoot a sling bullet.  The orc wizard shouts!  The sling bullet hits the orc priest!%=i:K.o%=i o.  The orc priest is heavily wounded.%=i9%=i%=i ,7.4 (1.2%=i%=isW _The orc priest barely misses you.%=ij (((((((You shoot a sling bullet.%=i?o..o%=iTA OThe sling bullet closely misses the orc priest.&=iG o....O   ogre.o   orc priest.o   orc wizardo   orc&=iT`You encounter an ogre. It is wielding a +0 giant club.&=i\===-8.6&=i6 &=i[ _The orc priest completely misses you.&=iS (((((((You shoot a sling bullet.&=i ;*&=i U ooThe sling bullet barely misses the orc priest.A giggling sprite leaps out and bonks the orc priest with its +0 whip.  The orc priest is severely wounded.&=ib &=ir LO:&=i H.o&=i߽ o..... (very drained)&=i> .  The orc hits you with a +0 hand axe. The orc priest closely misses you.The orc priest barely misses you.&=i$ }  The orc wizard gestures at you while chanting.&=iG 9O.&=iK i 13------------&=i!L _-The magic dart hits you!  The orc priest shouts, "Surrender to Beogh and we'll let you live!"(press Y on the ability menu to convert to Beogh)&=i.S /  --more--'=i '=iF r 9.8Beogh _'=i '=i (=iO . #.### . #.#.# . ##.#.# . #....# . #....# . #....# . ##.#### . ######.. . .......@## .########.# . #...oo..# . #.....o...# # #........>#  #..........#  #......O.... o   orc wizard ............# o   [34(=iP kmorc.....:......# (=i~U (=i#  )=ij #..........#   O   ogre)=i #......O....   o   orc wizard)=i ............#   o   orc)=i .....:......#  The orc hits you with a +0 hand axe. The orc priest closely misses you.)=i qThe orc priest barely misses you.The orc wizard gestures at you while chanting.)=i The magic dart hits you!  The orc priest shouts, "Surrender to Beogh and we'll let you live!" )=iF _(press Y on the ability menu to convert to Beogh))=i ;o.)=i` o.O.o)=i .o   orc priest (very drained)o   orc wizardo   orc)=il 25============6=1.4 (1)=i )=i8! K _It was a potion of heal wounds. You feel much better.-=i%Y###.## ##-=i$& #.#.##.#.#... #.... ##.##########.@# ........##-=ig&########o#  #.....o.# .o...# #-=i&  #........>#O...## .-=i*uo.o.-=if* O.  The orc wizard attacks as it pursues you!-=i6&  -=i6The orc wizard barely misses you.The orc priest complains loudly.-=i;-=i"-=i4=2.0 (0.6-=i|-=i~i _The orc priest looks braver for a moment.-=i ##....#####.## # ##.#.#.#..# #....#-=i ##@##########..# .......o#########.#  #....o..# .o... #-=i #.....O..>#.## -=i-=i--6-=i-=i-=i g##...#.. ##....#####.## # ##.# #@...# ##.##########..# .......o#########.#  #....o..# .o... #-=i  #.....O..>#-=i .-=i" 8o.-=i 7o.-=iO oo   orc wizardo   orc-=i A-3.2-=i -=i 8 _The orc priest seems less drained.-=i+##.....###...#.. ##....#####.## ## #.#.#.# #.... ##.##########.o# ........#########o# o   orc wizard #...o...# o   orc ..... # #.....O..>-=ik1o-=iJ o   orc priest.o   orc wizardo   orc=============8-=i9 -=i .=iH####.###.....###...#.. ##....#####.## ## #.#.##.# #.... ##.##########.o# ........#########o#  #....o..# ......=iJHo..=iK7o..=iQ.=itR24.4.=iW.=iLYi _The jinxing sprites lose interest in you..=i####.........#  ####......###  .=i+##.....#.#  ##...#..#   ##....##   ###.##  .=iU #.###   .=iw#.#.#   .=i##@#.#   #....#  .=i #....#   .=iڣx#....#   .=iv##o####   .=i######..#  o   orc wizard.=i: .=iY.......o##  o   orc.=ir_ ########.# .=i .=iU#....o..#  .=i)8o..=i6o..=i.=i'5.0.=i .=i.=i #####....######.........# ####......##.=i ##.....#.##...#..##....#####.## # ##.#.##....#.=i ...# #.o...=i G ##.####.=i ######.o# ........#.=i )########.# .=ia .=i" %6.=i .=i .=i ....####.# #####....##..####.........# .=iQ 5####......#####.....#.###...#..##....##.=i ###.## # .=i #.##....#....#.=i  #.o..# .=i ##.##########.o# ........#.=i 8o..=i5o..=iy.=iG'6.2.=i .=i /=i8..#### ###..# #....####.# #####....######.... /=i8$####......####.....#.###...#..#/=i 9##....#####@## /=i%9/# /=i>9S#.#./=iX9#.o.. #..../=iq9m ##o####/=i9'######..# /=i?/=i@%8/=iD/=iF/=i?#### ####...# ...#### ###..#..# ....######.......#  #####....##......# /=i[@V####.........# ##..### ..#.# #..# #.@..## .###.## ./=i~@ #.### ./=i@ #.#.# ./=i@ ##.#.# . #....# ./=i@ #.o..#  ./=i Aw #....# ./=i,AN ##o#### /=iWC8o./=iJ/=iK'7.4/=iQ/=i6S/=iN   #..# #### ####...# ....#### ###..#..# ###....######.......# /=iӋ #####....##......# ####...# ##.### ...#.# .#..# ....## .###.## ./=i&  #.### . #.#.# . ##.#.#  .. #.o..# /=ir  .. #....#   .. #....#  /=iɑ /=i9 V7==8.0/=iΗ 0=i#{ .# ###  #..# #### ####...# ....#### ###..#..# ####....######.......# #####....##......# ####...# ##.### .0=i|Y..#.# .#..# ....## .###.## . #.### . #.#.# .0=i| ##.#.# . #.o..# . #....# 0=i0=i%60=iË0=i4  .# ####  #..# ...#### ####...# ....#### ###..#..#  ####....######.......# # #####....##......# ####...# ##.### ...#.# .#..# ....## .###.## . #.### . #.#.# . ##.#.# .0=if5H #.o..# 0=i:0=i;'9.20=ih?0=i$A0=i   .# ####  #..# ....#### ####...# ###....#### ###..#..# ####....######.......# ## #####....##......# ####...# ##.### ...#.# .0=if>#..# ....## .###.## . #.### . #.#.# . ##.#.# 0=i0=ic%80=i0=ik0=i(  # .# .#### #..# .#### ####...# #....#### ###..#..# # ####....######.# .## #####....##......# . ####.# . ####......### . ##.....#.# . ##...#..# . ##....## . ###.## . #.### <..... #.#.# . ##.#.#0=if ==30.40=i0=iآ  # # .# .#### #..# #.....#### ####...# #....#### ###..#..# # ####....######.......# .## #####....##......# . ####.# . ####......### 0=i 2. ##.....#.# . ##...#..# . ##....## . ###.## . #.### .<..... #.#.# . ##.#.# 0=iJ 0=i '1.00=i3 0=i{ 1=i;} # .#### .# .#### #..# #.....#### ####...#  #####....#### ###..#..# # ####....######.......# 1=iP~.## #####....##......# . ####.# . ####......### . ##.....#.# . ##...#..# . ##....## . ###.## . #.### .<..... #.#.# . ##.#.# 1=i@1=iÃ%61=i1=i ###  ####  .# .....####  #..# ###.....#### ####...#  #####....#### ###..#..#  #### ####....######.......# 1=i#...## #####..@.##......# ####...# ####......### ......#.# ...#..#....##.###.##....... #.###<.....1=i/G #.#.#1=iB1=i'2.21=iJ1=iL=i 3L=iZ L=iټ ,L=i L=i ,L=i L=i : oL=iz o   orc wizardAn orc wizard comes into view.L=i3 L=i -4.2 (2.0L=i L=i 15.2 (3 _L=ib L=i9 N=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N=il o.  You beckon some vexing sprites to accompany your attacks.N=iN=i5---==6.2 (1Jinx N=iN=i; _You feel your willpower being sapped.N=i (((((((You shoot a sling bullet.N=i3;*O=i8 o.  The sling bullet closely misses the orc wizard.A giggling sprite leaps out and bonks the orc wizard with its +0 dagger.O=iO..... (very drained)=7.4 (1.2O=iO=ie _The orc wizard is moderately wounded.O=iy ((You shoot a sling bullet. The sling bullet hits the orc wizard.O=iQ3oO=i\R2o.O=i........... #.###S=ix7o.S=i9o.S=i_#S=i#'4.0S=i(S=i]*S=i #####.####.#### .##......#### #..# # #####.....#### ####...# #####....#### ###..#..#S=i  #### ####..@.######.# # #...## #####...o##......# # #...... ####..o......# ## . ####......### .##. ##.....#.# .#. ##...#..# ..#. ##....## #.#. ###.## #>. #.###S=io 2o.S=ih W=6S=iR S=iX T=i.# .# .####.####.#### . .###......#### #.. #T=ie # #####.....#### ####... # #####....#### ###..#..# # #### ####.@..######.# ## #...## #####...o##......# .# #...... ####.oT=iK.# .## . ####...... ..##. ##.....#. #.#. ##...#.. #..#. ##.... ##.#T=i. ###.##  #>. #.T=ifT=iFo)T=iBT=i'5.2T=iT=iT=is.# #.# #.#### #....#### #.#### .###......#### # .## #####.....#### #### .# #####....#### ###..#.. .# #### ####@...######. .## #...## #####..o)##......# ..# #......T=iwT ####.o.# #.## . ####...... #..##. ##.....# ##.#. ##...#. o   orc  #..#. ##....  ##.#.T=iα ###. #>. #.T=i`Po.o   orc priesto   orc8T=iT=i-T=iN#.##.# ##.# .#.#### .#....#### #.......#### T=i ..###......####  # #.## #####.....#### #### #.# #####..@.#### ###..# .T=i".# #### ####....######......# #...## #####..o)##.......# #####o.. ##.## ##.  #..##T=i... o   orc#.#  #..#...#.#.T=iލ!###.T=iF4o.T=i0T=iT=i 6.4T=iT=i*T=i< .#.## .#..# .##.# ..#.#### ..#....#### ..#.####.###......#### .#.## #####.....#### #### ##.# #####.@..#### ###..# #..# #### ####....######.## #...## #####.o.)## .#..# #...... ####o#.## . #### # #..##. ## ##.#. ##... #..#. ## ##.#. ###T=iDA T=iA '7.0T=i G T=iH T=i.#.## ..#..# ..##.#.#.####.#....####.#.####.###......####T=i).#.## #####.....#### .##.# #####@...#### ###.. ##..# #### ####....###### #...## #...## #####.o.)## ..#..# #...... ####o .###.## .T=i| #### ## #..##. ## # ##.#. ##..  # #..#. ##.T=if  # ##.#.T=iJ  T=i3oT=i.o   orc6=i2#.## #..# ##.# #.#### #....#### #.#### =i###......#### #.## #####.....#### # ##.# #####.@..#### ###..# #..# #### ####....######. ...## #...## #####oo.)##. .=i#..# #...... ####o. ###.## . ####. # #..##. ##.o   orc priest =i` ##.#. ##.=i+o   orc  #..#. =iLb##.  ##.#. =is(#=id9o.=iv=i'8.2=i=i+=i(.#.##srcrip the Sneak .#..#Spriggan .##.#Health: 26/26 ======================== ..#.####Magic: 16/17 ======================-- ..#....####AC: 2Str: 10 ..#.......####EV: 17Int: 17 ....###......####SH: 0Dex: 20 .#.## #####.....######## XL:  5 Next: 79% Place: Dungeon:4 ##.######.@**#### ###..# Noise: ---------  Time: 2448.2 (0.0) #..# #### ####.**o######..... a) +1 sling ...## #...## #####.o.)##..... Fire: a) +1 sling .#..# #......[=i)22G####o....... Will/2 ###.## ........####..... # #..##.........##.... o   orc priest##.#..........##... o   orc#..#.........##..##.#..........###You shoot a sling bullet. The sling bullet hits the orc wizard. _You kill the orc wizard! _Your Fighting skill increases to level 2!Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (68% to hit)=i.#.##srcrip the Sneak .#..#Spriggan .##.#Health: 26/26 ======================== ..#.####Magic: 16/17 ======================-- ..#....####AC: 2Str: 10 ..#.......####EV: 17Int: 17 ....###......####SH: 0Dex: 20 .#.## #####.....######## XL:  5 Next: 79% Place: Dungeon:4 ##.######.@((#### ###..# Noise: ---------  Time: 2448.2 (0.0) #..# #### ####.(((######..... a) +1 sling ...## #...## #####((.)##..... Fire: a) +1 sling .#=iSd..# #......####o....... Will/2 ###.## ........####..... # #..##.........##.... o   orc priest##.#..........##... o   orc#..#.........##..##.#..........=i;### _You kill the orc wizard! _Your Fighting skill increases to level 2!Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (68% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc.=iX_2o.=i`3o.=ig*...=ihe7=====9.4 (1.2=ip=i=r _Your Fighting skill increases to level 2!  Fire: a) +1 sling  =ikrPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (68% to hit)  You shoot a sling bullet. The sling bullet barely misses the orc. =irp_The sling bullet closely misses the orc priest.=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i o.  You beckon some vexing sprites to accompany your attacks.=i 3o.=i =if 5----500Jinx =i Q _You feel your willpower being sapped.=i I.#.##srcrip the Sneak .#..#Spriggan .##.#Health: 26/26 ======================== ..#.####=i Magic: 15/17 =====================--- ..#....####AC: 2Str: 10 ..#.......####EV: 17Int: 17 ....###......####SH: 0=i Dex: 20 .#.## #####.....####=i= #### XL:  5 Next: 79% Place: Dungeon:4 ##.#=ij D#####.@*.#### ###..# Noise: ==-------  Time: 2450.4 (0.0) #..# #### ####*o.o######..... a) +1 sling =iŎ ...## #...## #####...)##..... Fire: a) +1 sling .#..# #......####o....... Will/2 Jinx ###.## ........=i G####..... # #..##.........=i n##.... o   orc priest##.#..........##... o   orc#..#.........##..##.#..........=iA _###You beckon some vexing sprites to accompany your attacks. =ih O_You feel your willpower being sapped.  Fire: a) +1 sling=i 1Press: ? - help, Shift-Dir - straight line=i |Aim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  68% to hit)=i ..o You can't see that place.=iUZ8  =i8  =ias **o# =i#o#Aim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  68% to hit)=i (.#.##srcrip the Sneak .#..#Spriggan .##.#Health: 26/26 ======================== =ip f..#.####Magic: 15/17 =====================--- ..#....####AC: 2Str: 10 ..#.......####EV: 17Int: 17 ....###......####SH: 0Dex: 20 .#.## #####.....######## XL:  5 Next: 79% Place: Dungeon:4 =i h##.######.@(.#### ###..# Noise: ==-------  Time: 2450.4 (0.0) =i #..# #### ####((.o######..... a) +1 sling =iB ...## #...## #####...)##..... Fire: a) +1 sling .#..# #......####o....... Will/2 Jinx ###.## ........####..... # #..##.........##.... o   orc priest##.#..........=i} ##... o   orc#..#.........##..##.#..........=i ###You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 sling=i Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  68% to hit)=iq o.o.o.=i| ]..=1.6 (1.2=i =i w _You shoot a sling bullet. The sling bullet barely misses the orc.=in I.#.##srcrip the Sneak .#..#Spriggan .##.#Health: 26/26 ======================== ..#.####=i Magic: 15/17 =====================--- ..#....####AC: 2Str: 10 ..#.......####EV: 17Int: 17 ....###......####SH: 0=i Dex: 20 .#.## #####.....####=i$ #### XL:  5 Next: 79% Place: Dungeon:4 ##.#=ia 7#####.@*o#### ###..# Noise: ===------  Time: 2451.6 (0.0) =i #..# #### ####.o..######..... a) +1 sling =i J...## #...## #####...)##..... Fire: a) +1 sling .#..# #......=i V####o....... Will/2 Jinx =i I###.## ........=i G####..... # #..##.........=i ##.... o   orc priest##.#..........=i0 ##... o   orc#..#.........=iL +##..##.#..........###=ih z68% to hit) _You shoot a sling bullet. The sling bullet barely misses the orc.=i SFire: a) +1 slingPress: ? - help, Shift-Dir - straight line=i {Aim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  68% to hit)=io*o priest, wielding a +0 whip (severely wounded, chance to call a  sprite on attack: 47%, 68% to hit)=i..o#You can't see that place.  [a rock wall.]=il *.#=i_E.#.=iR8I*#.=izo.  Aim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  68% to hit)=i .#.##srcrip the Sneak .#..#Spriggan .##.#Health: 26/26 ======================== ..#.####Magic: 15/17 =====================--- =i7 ..#....####AC: 2Str: 10 ..#.......####EV: 17Int: 17 ....###......####SH: 0Dex: 20 =ib .#.## #####.....######## XL:  5 Next: 79% Place: Dungeon:4 =i Z##.######.@((#### ###..# Noise: ===------  Time: 2451.6 (0.0) =i #..# #### ####.o..######..... a) +1 sling =i J...## #...## #####...)##..... Fire: a) +1 sling .#..# #......=i ####o....... Will/2 Jinx ###.## ........####..... =i3 # #..##.........##.... o   orc priest=iR (##.#..........=ir ##... o   orc#..#.........=i +##..##.#..........###=i 68% to hit) _You shoot a sling bullet. The sling bullet barely misses the orc.Fire: a) +1 sling=i Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  =i 68% to hit)=iSk :*=i< o.  You shoot a sling bullet. The sling bullet barely misses the orc.A giggling sprite leaps out and makes the orc trip over its own feet.=i,G   orc (very drained)The orc is severely wounded.=iYL:*=i#  The orc priest calls upon Beogh to heal the orc.=iij:o=i k,2.8 (1.2=iu=il}7 _The orc's wounds heal themselves!=ie_.#.## ..#..# ..##.#.#.####.#....####.#.####.###......####.#.## #####.....#### .##.# #####@.o.#### ###.. ##..# #### ####.o..###### =i@`#...## #...## #####...)## ..#..# #...... ####o .###.## . #### ## #..##. ## # ##.#. ## # #..#. ## =i`W# ##.#. =ib/o.=ih=ii6---3.4 (0.6=in=iwp=iZ=i[9---=iua=i e=i =i =i =ik#. .#.##.#..##.# .#.#### .#....#### #.......#### ....###......####  ..#.## #####...@.#### ## ..##.# #####.o..#### ### .##..# #### ####.o..###### ##...## #...## #####...)## #..#..# #####o. ..###.## ## ### #..##. .# ##. .# #..#=im2o.=it=iu'4.0=i{=i|=iHf.##..#.##.#..#.##.#.#.####.#....####.#.####.###......####.#.## #####..@..#### .##.# #####.o..#### ### ..##..# #### ####o...###### =i gq.##...## #...## #####...)## ##..#..# #...... ####o.###.## . #### .### #..##. ## ..# ##.#. ## ..# #..#. =ih6o.=iJi/o.=io=i q%6=iv=i5x=ii P####.#. .#.##.#..##.# .#.#### .#....#### #.......#### ....###.....@####  ..#.## #####....o#### ..##.# #####..o.#### ## ...##..# #### ####....###### ..##...## #...## #####...)## ###..#..# #####o. #...###.## #### #..##..# ##.=i 4o.=i ;=i U6=5.2=i =iz 1 _The orc seems less drained.=iMw.####..##..#.##.#..#.##.#.#.####.#....####.#.####.###....@.####.#.## #####...o.####.##.# #####..o.#### =i-.##..# #### ####....######.##...## #...## #####...)###..#..# #...... ####o ##...###.## . #### #..### #..##. .# ##.#.=i2o.=i¥=iD%8=i=i\=i #...####..##..#.##.#..#.##.#.#.####.#....####.#.####.###...@..####.#.## #####...o.####.##.# #####.o..#### .##..# #### ####.....##...## #...## #####...)#..#..# #...... ####o =i 3 ##...###.## . #..### #..##. .....# ##.#.=i co.o.=iT =iL '6.4=i*- =i2 } ##### ##...####.#. .#.##.#..##.# .#.#### .#....#### #......@#### ....###......#### ..#.## #####..o.o#### ..##.# #####....#### ..##..# #### ####....### .....##...## #...## #####...) ######..#..# #####o  ##...###.## ## ###..### #..##.=i =i<Z7.0=i$@ ######...####. #.##..#.##.#..#.##.#.#.####.#....####.#.####=i$R.###......####.#.## #####..o.o####.##.# #####....####.##..# #### ####.....##...## #...## #####...#..#..# #...... #### # ##...###.## .  ###..### #..##.=i&9o.=i2=i7=iW=6=i3=iGl _The orc priest looks satisfied for a moment.=i)a C #####  ###...####. ##.##..#.##.#..#.##.#.#.####.#....####.#=ia .####.###.....o####.#.## #####....o####.##.# #####....####.##..# #### ####.....##...## #...## #####o   orc .#..#..# #......=ib z # ##...###.## =i5b . # ###..### #..##.=ik =il '8.2=iPr =is =i^=i"_=i;e=if=i 0 ##### ###...####.#.##. #.#.##.#..#.##.#.#.####.#....####=ij .#.####.###.....o####.#.## #####....o####.##.# #####....####.##..# #### ####.....##...## #...## ##### ..#..#..# #......=i6  .## ##...###.## . .# ###..### #..##.=i^ 4o.=i' =i %8=i\ =i =i=i=i`=i.=i u ##### ###...####.  ###.##. ##.#.## #.#..#.##.#.#.####.#....####.#.####.###....o.####.#.## #####....o####..##.# #####.....##..# #### ####.....##...## #...## ##### #..#..#..# #...... #.## ##...###.## . ..# ###..### #..##.9.4 _The jinxing sprites lose interest in you.=i"3=iG,=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ih  o.  You beckon some vexing sprites to accompany your attacks.oo   orc priesto   orc4---==60.4 (1.0Jinx  _You feel your willpower being sapped.=ihO#####srcrip the Sneak###...####.Spriggan###.......##.Health: 26/26 ======================== ##..........#.##Magic: 14/17 ===================----- #...........#..#=i$&AC: 2Str: 10 ............##.#EV: 17Int: 17 .............#.####SH: 0Dex: 20 .............#....####XL:  5 Next: 79% Place: Dungeon:4 .............#..@**..####Noise: ==-------  Time: 2460.4 (0.0) ...............###.**o.o####=ika) +1 sling ............#.## #####....o####Fire: a) +1 sling ...........##.#=i#####....### Will/2 Jinx ..........##..# #### ####.... =iw.........##...## #...## ##### o   orc priest #..#######..#..# #......# o   orc #.## ##...###.## ........ ..# ###..### #..##.........=iCYou beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line=is|Aim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  68% to hit)=in#####srcrip the Sneak###...####.Spriggan###.......##.Health: 26/26 ======================== ##..........#.##Magic: 14/17 ===================----- #...........#..#AC: 2Str: 10 =i[o............##.#EV: 17Int: 17 .............#.####SH: 0Dex: 20 .............#....####XL:  5 Next: 79% Place: Dungeon:4 .............#..@((..####Noise: ==-------  Time: 2460.4 (0.0) ...............###.((o.o####=i3p a) +1 sling ............#.## #####....o####Fire: a) +1 sling ...........##.######....### Will/2 Jinx ..........##..# #### ####.... .........##...## #...## ##### o   orc priest #..#######..#..# #......# o   orc =ixpW#.## ##...###.## ........ ..# ###..### #..##......... _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line=ipAim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  68% to hit)  You shoot a sling bullet. The sling bullet hits the orc.=i4o.=i*o.=i8o.=iNV... =i"4=1.6 (1.2=i=io  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (chance to call a sprite on attack: 64%,  68% to hit)  You shoot a sling bullet. The sling bullet hits the orc. _The orc is almost dead.=i |#####srcrip the Sneak###...####.Spriggan###.......##.Health: 26/26 ======================== ##..........#.##Magic: 14/17 ===================----- #...........#..#AC: 2=i Str: 10 ............##.#EV: 17Int: 17 .............#.####SH: 0Dex: 20 .............#....####XL:  5 Next: 79% Place: Dungeon:4 .............#..@**o.####=iz .Noise: ===------  Time: 2461.6 (0.0) ...............###....o.####a) +1 sling ............#.## #####....o####Fire: a) +1 sling ...........##.######....### Will/2 Jinx ..........##..# #### ####.... .........##...## #...## ##### o   orc priest #..#######..#..# #......# o   orc =i [#.## ##...###.## ........ ..# ###..### #..##.........You shoot a sling bullet. The sling bullet hits the orc. _The orc is almost dead.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (severely wounded, chance to call a sprite  on attack: 64%, 68% to hit)=iM#####srcrip the Sneak###...####.Spriggan###.......##.Health: 26/26 ======================== ##..........#.##Magic: 14/17 ===================----- #...........#..#AC: 2Str: 10 ............##.#EV: 17Int: 17 .............#.####SH: 0Dex: 20 .............#....####XL:  5 Next: 79% Place: Dungeon:4 .............#..@..).####Noise: ===------  Time: 2461.6 (0.0) ...............###....o.####a) +1 sling ............#.## #####....o####Fire: a) +1 sling ...........##.##=i####....### Will/2 Jinx ..........##..# #### ####.... .........##...## #...## ##### o   orc priest #..#######..#..# #......# o   orc #.## ##...###.## ........ ..# ###..### #..##......... _The orc is almost dead.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (severely wounded, chance to call a sprite  on attack: 64%, 68% to hit)  You shoot a sling bullet. The sling bullet hits the orc.=iI((=ioYo...=id5==802.8 (1.2=i=iu  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (severely wounded, chance to call a sprite  on attack: 64%, 68% to hit)  You shoot a sling bullet. The sling bullet hits the orc. =i<_You kill the orc!=i=i=iO=i=ivc3=il=iU~  ##### ###...####.  ###.##.  ##.#.## ##.#..# #.##.#.#.####.#....####.#.@...).####.###...o..####.#.## #####....o####..##.# #####......##..# #### ####.##...## #...## #..#..#..# #...... .#.## ##...###.## . ...# ###..### #..##.o.=iG=it6---3.4 (0.6=ix=i-=iG (###...####.###.......##...........#.##.....#..#.....##.#......#.#### #......#....####=i x......#.....).####.......@###..o...#####.## #####....o####.##.# #####....#..##..# ####....##...## #...## ### ###..#######..#..#... ..#.## ##...###.## =i. .. ....# ###..### #..##..#.###.....# ##.#.=iH =i C---4.0=i =ix =iN###.......##...........#.##.....#..#....##.#  ....#.#####...#....####..#.....).####...###..o...####......#@## #####....o### #.....##.# #####.... #....##..# ####. #..## #...## ## .###..#######..#..#... ...#.## ##...###.## .....# ###..### #..##..#.###.....# ##.. ####.........# #..#.=im=i%6=i=i_=i$=i=i^=i=i=iP===i=i=i6=i6=i##....#..###............##.  =i/#..............#.#### ##........#....#### #........#.....).#### ...........###..o...#### =iXu.......#.## #####....o### #=is.....##.# #####.... ###.@# #### ####.5.8 (1.2##...## #...## ## .###..#######..#..# #...... .#=iTWill/2 Jinx #.....#... =i#............# ##.#.......... #............# #>...........=ih=il=i=ikB 3=i4C =iJ =iN =iS  _The sprites lose interest in your situation.=iaT =iT =iU =i^\ V#...#.#### =i\ ##....#....#### #...#.....).#### ......###..o...#### .=i\ l#.## #####....o### ###.# #####.... ###..# #### ####.=i'] )##...## #...## ## .###..#######..#@.# #...... 7.0 =ij] ^...#.## ##...###.## ........ ....# ###..### #..##.....=i] SWill/2 .. #............# ##.#...<..... .†...........# ##..........=i^ =iSd =i;e =i!I=i%=i&=i]+n=i.-,=i?6= ..#.## #####....o#### ..##.# #####....## .##..# #### ####...##...## #...## #### ##..#######..#..# #...... .#.## ##...###.## ........ ...# ###..### #..##......... .#.###.....# ##.#.......... ##.........# #@.#...9.4 (2.4........# ##.#........# #>... ........# ...<..... ....# [=iA40m##.......... .# #.......... .## ##......... .# #........ #.<)...)..# =iX=i\=id]=iJ^=ie=ih=ikB=i>n,=in=iq=i=##..# #### ####....####...## #...### #####.. .#######..#..# ##......# ### ## ##...###.###........  ###..### #..##......... ###.....# ##.#.......... .....# #..#... .......# ##.#.. ..# #>.@......... 71.2 (1.8# ##.#...<..... # ##.......... # #.......... ## ##.........# #......... )...)..#[=iw39;49m ##........# #.)....... ......## ##.##=ip=i_q=iq=iv=iy=i|B=ia~=i~=iM=iN=i=i=i=iτ=i=ic=i=i3n##...## #...### #) ####..#..# ##......## o ##...###.###........## # #..### #..##.........#### ....# ##.#.....# =i....# #..#... # ##.#.... # #>..... # ##.#.. 3.6 (2.4# ##............ # #..... ## ##.... =iЎ# #.... )..# ##... ...# #.)... ### ## ##.##........ ...  .## #..# #..... ### =i =in=iQa _There is a stone staircase leading up here.=i2 =i =iԘ =i͜ =i ,=i* n _You start resting.Magic restored.=i4 -....=i -4.6 (1.0=i| `7==5.6 (2 _=i =i^ =it=i=iJ=iؗ=i,=i=iݜ=i=i=ip=i=i%=iq:===i=ig,=i=ik,=iү=i,=i8=i=i=i@=i,=i=i=ix=i=i,=i=iW _You start waiting.=i=i*086.6 (11.0)=i67.6 (12=i=i _ _You feel your willpower return.=i)A3=iB=iIB=iJ=i8K=iL=iO=i$P=i`Q=iT,=iU=iX,=iGZ=iE\,=i]=i`,=i*b=iRe,=iCg=i2j,=ik=ihn,=ip=is,=i`t=i)w,=ix=i{,=i|=i=i=iI=iN,=i =i,=i~=iNB=i,=iH=i,=i=in,=iĚ=i7=i|=i=i,=i=iƥ,=i =iک,=ie=i­=i=ih=i,=i=i,=i=iM,=i׹=i,=i=i,=i=i,=i=i,=i=iY,=i=i,=i+=i,=iI=i,=i=i(,=i=i?,=i=i,=i=i=i=iI=i,=is=i=i=i<=i=i/=i=i=iB=iF=i,=i=i=i=i=i=i=i[ =i ,=i =i=i=i =il=i=i=i*,=i=i%,=i1=i=i=i =i#,=iP$=i&=i&=i'=i)=i(*=i+=i-=i-=i/=iU1=i1=i2=i5=i5=i7=ia:,=i<=ii?,=i/A=i&C,=i4E=iG=i]G=iH=i!K=i`K=iL=iO=iO=iP=iS,=icT=i^V=iV=iW=iY,=i6[=i],=i5_=ia=ia=i c=i"f=irf=ig=ii=i?j=ifk=im=i n=i$z=i},=if=iE,=iȃ=ii,=i=iދ=i(=i*=i=iӑ=i=iJ,=i͗=ij=i=i,=i1=i=i^=i]=iM=i˸=il=iD=i=i=i=it=i=i=iU=i,=iQ=i,=i=i=i=i=ig=i=iP=i=i=if=i,=i-=iz,=i:=ik=i=iZ=i3=i=i =ir ,=i=iQ=i=i=i=iR=i=i=i:=iZ=i!=i"=i#=iX0W _You start waiting.=i7.586.6 (99=i8-7.6 (100.0)=i>=i@# _Done waiting.=i;=iC]3=ioL..##..# #### ####....### ....##...## ##...### #####...)####..#..# ######o.  ##...###.### ## 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[40=i^,m .# .#  .# .....:......#  =if,=ij=i)..## #.###  ..## #.#.#  ..## ##.#.#  ..# #....#  .## #....#  ..## #....#  ..# ##.####  ...######..#  .##  .......#.#  ........### #....o..#  ..### #...#  ###### #.....O..>#  # #.=i+#  ## #.  # .#  # .....:......#  =i3,=iL=i..## #.###  ..## #.#.#  ..## ##.#.#  ..# #....#  .## #....#  ..## #....#  ..# ##.####  ...######..#  .##  .......#=i1.#  .......### #.......#  ..### #.........#  ###### #........>#  # #..........#  # #...........   ......#   .....:......#  =im,=i=i#.#.#  ##.#.#   #....#  ##....#  ..#....#   ##.####  ...######..#  ..............# .=i{.......########@#  ......### #.......#  ....### #.........#  ##### #........>#   #..........#   #...........   ............#  .....:......#    =i{=i$=i=iq+....###.#.# ....# #....# ...## #....# ...## #....# ....# ##.#### .######..# ..............## ......########.### ### #...@...# ....### ......# ###### #>#  =i,..# # #..# .# #.....:......# ##.....#  =i3,=i:=i_%....# #....# ...## #....# ...## #....# ....# ##.#### .######..# ..............## ......########.### ### ##.......## ......### ..# ###### #># .# ..# # #..# =i`.# # #.....:......# O   ogre (wandering) # ##.....#  # #.O..  # =i"ig  An ogre comes into view.=io=i@y633.8 (46.2)OO=iy7==4.4 (46.8=ix=i& _The ogre shouts!Ź=i Ź=i ) Your spells (describe)TypeFailure Level  a + JinxbiteHexes7% 2 b - Inner FlameHexes/Fire26%Ź=i 3 Select a spell to describe [?] help [!]/[I] toggle spell headersƹ=i] ƹ=i.d ƹ=ik n........##....#   srcrip the Sneak ........###....#   Spriggan .........## #....#   Health: 26/26 ======================== ƹ=i@l O..........# ##.####   Magic: 17/17 ======================== ..........######..#  AC: 2Str: 10 ..................##  EV: 17Int: 17 ..........########.###   SH: 0ƹ=iml Dex: 20 ........### ##.......##   XL:  5 Next: 80% Place: Dungeon:4 ƹ=il c......### #...@.....#   Noise: ==-------  Time: 2634.4 (0.0) ƹ=il .###### #........>#   a) +1 sling .##..........#   Fire: a) +1 sling ##ƹ=il #...........#  ##............#  #ƹ=i#m #.....:......#   O   ogre ###...........#  #ƹ=im #.O..........  # _You start waiting. _You feel your willpower return. _You start waiting. _Done waiting.  An ogre comes into view. _The ogre shouts!ƹ=it ƹ=iu ƹ=i@{ ƹ=i| ƹ=i 4ƹ=i ƹ=i F _Unknown command.ǹ=i|  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ǹ=i@ The spell is extremely dangerous to miscast (26% risk of failure)! Continue anyway?  Y - Yes ǹ=iA ' N - Noɹ=iLɹ=i........# #....#  srcrip the Sneak ........## #....#  Spriggan .........## #....#  Health: 26/26 ======================== ..........# ##.####  Magic: 14/17 ===================----- ..........######..# AC: 2Str: 10 ..................##  EV: 17Int: 17 ..........########.###  SH: 0Dex: 20 ........### ##.......##  XL:  5 Next: 80% Place: Dungeon:4 ......### #...@.....#  Noise: ==-------  Time: 2634.4 (0.0) ɹ=iL.###### #........>#  a) +1 sling .# #..........#  Fire: a) +1 sling ## #...........# # #............# # #.....:......#  O   ogre # ##...........# # #.O.......... #_Unknown command.Casting: Jinxbite (safe; 7% risk of failure)  ɹ=iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (extremely dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (chance to affect: 55%)ʹ=i........# #....#  srcrip the Sneak ........## #....#  Spriggan .........## #....#  Health: 26/26 ======================== ..........# ##.####  Magic: 14/17 ===================----- ..........######..# AC: 2Str: 10 ..................##  EV: 17Int: 17 ..........########.###  SH: 0ʹ=iģ Dex: 20 ........### ##.......##  XL:  5 Next: 80% Place: Dungeon:4 ......### #...@.....#  Noise: ==-------  Time: 2634.4 (0.0) .###### #........>#  a) +1 sling .# #..........#  Fire: a) +1 sling ## #...........# # #............# # #.....:......#  O   ogre # ##.O.........# # #............ #_Unknown command.Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (extremely dangerous; 26% risk of failure)  ʹ=iPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (chance to affect: 55%)ʹ=i..#  .##  ..##  ..#  . ..............## ...#####.### ... ##.......## ʹ=i......### #...@.....# . #........># .# #..........#  #...........#  #............#  #.....:......#  ##.O.........#  #............ ʹ=i"cContam: 13% --5.4 (1ʹ=iʹ=iҸ  Casting: Jinxbite (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (extremely dangerous; 26% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (chance to affect: 55%) _You miscast Inner Flame. Nothing appears to happen.˹=i9--˹=i˹=i>˹=i'˹=iM........##....#   srcrip the Sneak ........###....#   Spriggan .........## #....#   Health: 26/26 ======================== ..........# ##.####   Magic: 11/17 ===============--------- ..........######..#  AC: 2Str: 10 ..................##  EV: 17Int: 17 Contam: 13% ..........########.###   SH: 0Dex: 20 ........### ##.......##   XL:  5 Next: 80% Place: Dungeon:4 ......### #...@.....[40˹=im#   Noise: ---------  Time: 2635.4 (0.0) .###### #........>#   a) +1 sling .##..........#   Fire: a) +1 sling ###...........#  ##............#  ##.....:......#   O   ogre ###.*.........#  ##............  # _You miscast Inner Flame. Nothing appears to happen.  Casting: Inner Flame (extremely dangerous; 26% risk of failure)  ˹=i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (extremely dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (chance to affect: 55%)̹=i̹=ip.8O.̹=i7̹=iR84==6.4 (1̹=iB̹=iI  Casting: Inner Flame (extremely dangerous; 26% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Inner Flame (extremely dangerous; 26% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (chance to affect: 55%) _The ogre resists with significant effort.̹=i| ̹=i ̹=i ̹=i j........##....#   srcrip the Sneak ........###....#   Spriggan ̹=i .........## #....#   Health: 26/26 ======================== ..........# ##.####   Magic: 8/17===========------------- ..........######..#  AC: 2Str: 10 ̹=i M..................##  EV: 17Int: 17 Contam: 13% ..........########.###   SH: 0Dex: 20 ........### ##.......##   XL:  5 Next: 80% Place: Dungeon:4 ̹=iֿ c......### #...@.....#   Noise: ==-------  Time: 2636.4 (0.0) ̹=i .###### #........>#   a) +1 sling .##..........#   Fire: a) +1 sling ̹=i' ###...........#  #̹=iS p#............#  #̹=i{ #..*..:......#   O   ogre ###...........#  #̹=i \#............  # ̹=i _The ogre resists with significant effort.  Casting: Inner Flame (extremely dangerous; 26% risk of failure)  ̹=i MConfirm with . or Enter, or press ? or * to list all spells.̹=iP PAiming: Inner Flame (extremely dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (chance to affect: 55%)̹=iϔ ̹=iW 9O.̹=i? ̹=i +7.4 (1̹=i ̹=i>!   Casting: Inner Flame (extremely dangerous; 26% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Inner Flame (extremely dangerous; 26% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (chance to affect: 55%) ̹=i! 4_The ogre resists with significant effort.͹=i͹=i͹=i͹=i͹=ij........##....#   srcrip the Sneak ........###....#   Spriggan ͹=i'b.........## #....#   Health: 26/26 ======================== ..........# ##.####   Magic: 5/17=======----------------- ..........######..#  AC: 2Str: 10 ..................##  EV: 17͹=ibInt: 17 Contam: 13% ..........########.###   SH: 0͹=iDex: 20 ........### ##.......##   XL:  5 Next: 80% Place: Dungeon:4 ͹=i......### #...@.....#   Noise: ==-------  Time: 2637.4 (0.0) .###### #........>#   a) +1 sling .#͹=i#..........#   Fire: a) +1 sling ###...........#  ##...*........#  #͹=iY#.....:......#   O   ogre ###...........#  ##............  # _The ogre resists with significant effort.  Casting: Inner Flame (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.͹=iPAiming: Inner Flame (extremely dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (chance to affect: 55%)͹=i9͹=i48O.͹=if<͹=i<+8.4 (1͹=iC͹=iZF  Casting: Inner Flame (extremely dangerous; 26% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Inner Flame (extremely dangerous; 26% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (chance to affect: 55%) _The ogre resists with significant effort.ι=iEYι=i_ι=i$oι=i.pι=i........##....#   srcrip the Sneak ........###....#   Spriggan .........## #....#   Health: 26/26 ======================== ..........# ##.####   Magic: 2/17==---------------------- ι=i..........######..#  AC: 2Str: 10 ..................##  EV: 17Int: 17 Contam: 13% ..........########.###   SH: 0Dex: 20 ι=i........### ##.......##   XL:  5 Next: 80% Place: Dungeon:4 ......### #...@.....#   Noise: ==-------  Time: 2638.4 (0.0) .###### #........>#   a) +1 sling .##..........#   Fire: a) +1 sling ##ι=iɪ #..*........#  ##............#  #ι=i#.....:......#   O   ogre ###...........#  ##............  #ι=i-T _The ogre resists with significant effort.  ι=ih!Casting: Inner Flame (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ι=iPAiming: Inner Flame (extremely dangerous; 26% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (chance to affect: 55%)ι=ivZO(inner flame)ι=iG9O.ι=iG 9Oι=i +9.4 (1ι=i   Casting: Inner Flame (extremely dangerous; 26% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Inner Flame (extremely dangerous; 26% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (chance to affect: 55%) _The ogre is filled with an inner flame.ι=i 4ι=i( V  Casting: Inner Flame (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ι=i ι=i ι=i e _You don't have enough magic to cast this spell.й=iEй=iG;Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon)  b - a +2 dagger of venom Missiles (go to first with ()d - 5 curare-tipped darts Armour (go to first with [) й=i H( f - a +0 robe (worn) Jewellery (go to first with "=)  c - a ring of magical power (worn)  e - the ring "Asufocw" (worn) {rF- Will+ Str+6 Int+3 Slay+3}й=iй=iй=i........##....#   srcrip the Sneak ........##й=i#....#   Spriggan .........## #....#   Health: 26/26 ======================== ..........# ##.####   Magic: 2/17==---------------------- ..........######..#й=iNY  AC: 2Str: 10 ..................##  EV: 17Int: 17 Contam: 13% й=i..........########.###   SH: 0Dex: 20 й=it........### ##.......##   XL:  5 Next: 80% Place: Dungeon:4 й=i......### #...@.....#   Noise: ==-------  Time: 2639.4 (0.0) .###### #........>#   a) +1 sling .##...O......#   Fire: a) +1 sling ###...........#  ##............#  ##.....:......#   O   ogre (inner flame) ###...........#  #й=i#............  # Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (chance to affect: 55%) _The ogre is filled with an inner flame.  й=i,pCasting: Inner Flame (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.й=iй=i/й=i>й=iҹ=i ### ##.#.#  # #....#  ## #....#  ҹ=i ## #....#  ..# ##.####  .....######..#  ..............##  .......########.###  .......### ###  .....### #.#  ######.....>#  # #...O#  #   #............#   #.....:#   ##.#   #............  ҹ=i 9O.ҹ=i ;Oҹ=i >--40.0 (0.6 _ҹ=i ҹ=ii ӹ=i; ## .#.#  ## ##.#.#  # #....#  ## #....#  ## #....#  # ##.####  ######..#  .......##  .########@###  .### ##.......##  ....### #.........#  #####ӹ=iޝHO....>#   #.#  #  #............#  #.....:#  ##.#  ӹ=i-9O.ӹ=iUӹ=iȦA--6ӹ=iDOOӹ=i_ӹ=i  #.###  #.#.# # ##.#.# . #....#  #....# # #....# .# ##.#### ######.. ........@## ӹ=iI >...########.### ...### ##.......## .....### #....O....# ###### #........># # #..........#  # #...........#   #............#   :......#  ӹ=i k3==1.2ӹ=i߰ ӹ=i Թ=is3Թ=i"tԹ=iz}Թ=iԹ=iN21Թ=iԹ=ibԹ=iZg  An ogre comes into view.Թ=i*!...## #.### ...## #.#.# ...## ##.#.# ...# #....# ...## #....# ...## #....# ...# ##.#### Թ=i]...######..# ...## ...########O### #...### ##.......## #.......### #....O....# ..###### #........># ..#Թ=i #..........# O   ogre (inner flame).## #...........#   #.# #............#   #.# #.....:......#  Թ=iA-2.4 (1.2Թ=iԹ=iN03.0 (1.8 _Թ=iDOOԹ=iչ=iƯ.## #.### .## #.#.# .## ##.#.# .# #....# .## #....# .## #....# ....# ##.#### .######..# ....## .#O### #..### ##.##  #.### #....O....#  #..###### #.>#  #..# #.#  #.## #.#  #.# #.#  #.# #.....:......# չ=ih4O.չ=i.O==8% 6 (0.6OOֹ=i Z.## #.### <.## #.#.# .## ##.#.# .# #....# .## #....# ....## #....# ....# ##.#### .######..# .O## #.#.### #..### ##.##  #.### #....O....#  #..###### #.>#  #..# #.#  #.## #.#  #.# #ֹ=iE .#  #.# #.....:......# ֹ=i̛ X74.2ֹ=i- COOֹ=ih ֹ=i .## #.### .<.## #.#.# ...## ##.#.# ....# #....# ....## #....# ֹ=i ....## #....# ...# ##.#### .######..# #.O## #.#.###  ###ֹ=i8 .### ##.##  #.### #....O....# ֹ=i^ #..###### #.># # #..#ֹ=i  #.# # #.## #.# ֹ=i # #.# #.#  #.#ֹ=i t #.....:......# ֹ=i1 1O.ֹ=i ֹ=i+ @68ֹ=i COOֹ=i ׹=i\ .## #.### .<...## #.#.# ...## ##.#.# ...# #....# ..## #....# ..## #....# ..# ##.#### ).######..# #.O.## #.׹=iQR#.### # ###.### ##.##  #.### #....O....#  #..###### #.># # #..# #.# .# #.## #.# # #.# #.# # #.# #.....:......# ׹=iw655.4OO׹=i9..## #.### .<.## #.#.# .## ##.#.# .# #....# .## #....# .## #....# #.# ##.#### .).######..# .##.O.## .###.#.### # ###.### ##.## # #.### #....O....# #..###### #.>## #..#׹=i/ #.# .# #.## #.# .## #.# #.## #.# #.....:......#׹=i01O.׹=i.9:O׹=i9B46.0׹=i@AOO׹=iJB׹=i .## #.### #...<.## #.#.#.## ##.#.#.# #....# #.## #....# #.## #....# ##.# ##.#### #.).######..# #.##.O..## ..###.#.### .## ###.### ##.## ## #..׹=i9 .....### #....O....# # #..###### #.>## #..# #.# ...# #.## #.# ..## #.# #.# ### #.# #.....:......#׹=i /O.׹=i2 ׹=i @26׹=i% ׹=i| ع=i.## #.### .#...<.## #.#.# #.## ##.#.# #.# #....# ##.## #....#  #.## #....#  ##.# ##.####  #.).######..# ##.##.O...## #..###.#.### #.## ###.### ##.## .## #.### #....O....# .# #..###### #.>## #..# #.# ع=im....# #.## #.# ...## #.# #.# .### #.# #.....:......#ع=in71ع=i}!7.2ع=iғCOOع=iٹ=i@  Casting: Inner Flame (extremely dangerous; 26% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ٹ=i O.  You beckon some vexing sprites to accompany your attacks.ٹ=i˕t OYou feel your willpower being sapped.ٹ=i2--==8.2 (1.0Will/2 Jinx ٹ=iBOOٹ=iK _Your magical contamination has completely faded away.ڹ=iM..............###.###srcrip the Sneak .#...<.........###.#.#Spriggan #...............####.#.#Health: 26/26 ======================== #................##....#Magic: 2/17==---------------------- ##...............###....#AC: 2Str: 10  #................## #....#EV: 17Int: 17  ##................# ##.####SH: 0Dex: 20  #.)...............######..#XL:  5 Next: 80% Place: Dungeon:4 ##.##...........@*****O....##Noise: ==-------  Time: 2648.2 (0.0) #..###.............########.###a) +1 sling #.## ###.........### ##..ڹ=iNG.....## Fire: a) +1 sling .## #.......### #....O....# Will/2 Jinx .# #..###### #........># ##### #..##..........# O   ogre (inner flame) ....# #.###...........# ...## #.##............# .### #.##.....:......#You feel your willpower being sapped. _Your magical contamination has completely faded away.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (inner flame, chance to call a sprite onattack: 47%, 80% to hit)۹=i..............###.###srcrip the Sneak .#...<.........###.#.#Spriggan #...............####.#.#Health: 26/26 ======================== #................##....#Magic: 2/17==---------------------- ##...............###....#AC: 2Str: 10  #................## #....#EV: 17Int: 17  ۹=i##................# ##.####SH: 0Dex: 20  #.)...............######..#XL:  5 Next: 80% Place: Dungeon:4 ##.##...........@(((((((...##Noise: ==-------  Time: 2648.2 (0.0) #..###.............########.###a) +1 sling #.## ###.........### ##.......## Fire: a) +1 sling .## #.......### #....O....# Will/2 Jinx .# #..###### #........># ##### #..##..........# O   ogre (inner flame) ....# #.###...........# ...## #.##............# .### #.##.....:......# _Your magical contamination has c۹=i' ompletely faded away.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (inner flame, chance to call a sprite onattack: 47%, 80% to hit)  You shoot a sling bullet.۹=i3O.۹=i....O..O۹=iH4=9.4 (1.2۹=i۹=iz  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (inner flame, chance to call a sprite onattack: 47%, 80% to hit)  You shoot a sling bullet. _The sling bullet barely misses the ogre.ܹ=i..............###.###srcrip the Sneak .#...<.........###.#.#Spriggan #...............####.#.#Health: 26/26 ======================== #................##....#Magic: 2/17==---------------------- ##...............###....#AC: 2Str: 10  #................## #....#EV: 17Int: 17  ##................# ##.####SH: 0Dex: 20  #.)...............######..#XL:  5 Next: 80% Place: Dungeon:4 ##.##...........@****O.....##Noise: ===------  Time: 2649.4 (0.0) #..###.............########.###a) +1 sling #.## ###.........### ##..ܹ=i8.....## Fire: a) +1 sling .## #.......### #....O....# Will/2 Jinx .# #..###### #........># ##### #..##..........# O   ogre (inner flame) ....# #.###...........# ...## #.##............# .### #.##.....:......#You shoot a sling bullet. _The sling bullet barely misses the ogre.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (inner flame, chance to call a sprite onattack: 47%, 80% to hit)ݹ=iAD..............###.###srcrip the Sneak .#...<.........###.#.#Spriggan #...............####.#.#Health: 26/26 ======================== #................##....#Magic: 2/17==---------------------- ##...............###....#AC: 2Str: 10  #................## #....#EV: 17ݹ=iOEInt: 17  ##................# ##.####SH: 0Dex: 20  #.)...............######..#XL:  5 Next: 80% Place: Dungeon:4 ##.##...........@((((O.....##Noise: ===------  Time: 2649.4 (0.0) #..###.............########.###a) +1 sling #.## ###.........### ##.......## Fire: a) +1 sling .## #.......### #....O....# Will/2 Jinx .# #..###### #........># ##### #..##..........# O   ogre (inner flame) ....# #.###...........# ...## #.##............# .### #.##.....:[40ݹ=iEIm......#Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (inner flame, chance to call a sprite onattack: 47%, 80% to hit)  You shoot a sling bullet. The sling bullet hits the ogre!  Flame seeps out of the ogre.ݹ=i:*ݹ=i:%○ݹ=iYou shoot a sling bullet. The sling bullet hits the ogre!  Flame seeps out of the ogre.  The ogre is moderately wounded.  A giggling sprite leaps out and insults the ogre's ancestors.  Flame seeps out of the ogre.  The ogre is moderately wounded.ݹ=iaM ###ݹ=iWThe ogre is engulfed in blazing flames.ݹ=i92 Z....§.ݹ=i4: ..............###.###srcrip the Sneak .#...<.........###.#.#Spriggan #...............####.#.#Health: 28/28 ======================== ݹ=i: #................##....#Magic: 2/17==---------------------- ##...............###....#AC: 2Str: 10  #................## #....#EV: 17ݹ=i; ^Int: 17  ##................# ##.####SH: 0Dex: 20  #.)...............######..#ݹ=iY; XL:  5 Next: 145% Place: Dungeon:4 ##.##...........@....§.....##ݹ=i; &Noise: ======---  Time: 2650.6 (1.2) #..###.............########.###a) +1 sling ݹ=i; #.## ###.........### ##.......## Fire: a) +1 sling .## #.......### #....O....# Will/2 Jinx ݹ=i&< =.# #..###### #........># ##### #..##..........#  ݹ=id< @....# #.###...........#  ...## #.##............#  .### #.##.....:......#ݹ=i<  Flame seeps out of the ogre.  The ogre is moderately wounded.ݹ=i< A giggling sprite leaps out and insults the ogre's ancestors.  Flame seeps out of the ogre.  The ogre is moderately wounded.The ogre is engulfed in blazing flames.ݹ=i> _The ogre explodes!You have reached level 6!ݹ=iH /  --more--޹=iƤ A32/328623% ޹=i 8§޹=i 4 _߹=iMf S§߹=iGm 8§߹=ix : _߹=i} ߹=iU >߹=i| ߹=i § _The sprites lose interest in your situation.߹=i :§߹=i. §3==߹=i? 8§߹=iJ P§߹=i1 :§߹=iy N§߹=i; :§߹=iN P§߹=i 8§߹=i6 t§==߹=i ߹=i §߹=i` ߹=i ߹=i §߹=i ߹=io ߹=i :§߹=i# _4=߹=i' :§߹=i/ Q☼߹=i7 ߹=i= ,߹=iC 9☼߹=iSL Q○߹=i-S ߹=igX ߹=i'Y 9=߹=i^ ߹=if 8°߹=ih ߹=iw ߹=in i5=߹=i ߹=i %)߹=i ߹=i̓ ߹=i ,߹=i8 ߹=i٦ ,߹=i ߹=i O=߹=i# ߹=iJ ,߹=i ߹=io ߹=i M6==߹=iD ߹=i= ߹=iJ& n _You feel your willpower return.߹=i ' :==߹=iw- ߹=i5 ,߹=in< ߹=iD ,߹=i`J ߹=iQ ߹=iDR L7=߹=idX ߹=i ` ,߹=i{f ߹=im ,߹=is ߹=i{ ,߹=i ߹=iF ߹=i 9=߹=iL ߹=ic ,߹=iћ ߹=i ߹=i L8=߹=i ߹=iȰ ,߹=i ߹=i ,߹=i( ߹=i ,߹=i ߹=i? 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###..### #..###=iHc =ic =ih =i  ######...####. #.##..#.##.#..#.##.#.#.####.#....####.#.....@.####.###......####.#.## #####.....####.##.# #####....####.##..# ##### ####.....##...## ##...### #####...#..#..# ##......## #### # ##...###.###.##  ###..### #..##.###=i =i_ =iȕ =i $  Things that are here:=i   #####  ###...####. ##.##..#.##.#..#.##.#.#.####.#....####.#....@).####=i .###......####.#.## #####.....####.##.# #####....####.##..# ##### ####.....##...## ##...### ##### .#..#..# ##......## # ##...###.###.## # ###..### #..##.###a +0 hand axe; an orc skeleton=iO =i  _=i =ip   #####  ###...####. ####. #.#.##.#..###.# .#.#### .#...@#### ...#.....).#### ....###......#### ..#.## #####.....##.# #####....##..##..# ##### ####....# ........##...## ##...### #####. ..#######..#..# #### .## ##...###.#####=i{ =i =i =i8  ##### ###...####.  ###.##. ##.#.## #.#..#.##.#.#.####.#..@.####.#.....).####......###......####.#.## #####.....####.##.# #####.....##..# ##### ####.....##...## ##...### ##### =i8 #..#..#..# ##......## #.## ##...###.###.##=i*? ,=iDC =izf N ##### .. ###...####.  ###.##.  ##.#.## ##.#..# #.##.#.#.####.#.@..####.#.....).####.....###......####....#.## #####....####.##.# #####.....##..# ##### ####..##...## ##...### #..#..#..# ##......## .#.## ##...###.###.##=il ,=ip =i{ ( .. ##### .. ###...####.  #####.  ##.#.##  ##.#..# ####.# #.#@#### #.#....#### ..#.....).#### ......###.........#.## #####.....##....##.# #####....#...##..# ##### ####.. ...........##...## ##...### ### ###..#######..#..# ##=iq =i =i/ =i= oM.## ##### . ###...## #####.  ###.#  ###.###@# .#### #...#### ...............#.....).####....### #=iY  .. =i0 ,=i% =iz U.### ... ##### ... ###...####.# #####.  ##.#.##  ##.#@.#  ###.#  #.#.#### ##.#....#### #.#.....).####....###......#### ..#.## #####.....## #..##.# #####... #..##..# ##### ####.=i} ,=i^ =iE% M... .#### ##### ... ###...## #####.#  #### ##..###.#  #..............#.#####=i- ,=it2 =iV M.... ...... ##..####. .....=iW  ##### ... ###...## #####@#  #### ##..###............##.#.##=i^ =i^ =if =i cM...... .. ###... ##...#..####..... #.......# ##### #....# ###...## #####.#  ##=i ###...........#..##.##=ie =i =i =iǺ MS ......  ..... ###... ###..####..... #.......# ##### #.@..# ###...####.### #####.# ##..........#.##S   adder (asleep)#..=i| =i f  You encounter an adder.=i} =i 4809.2 (49.8)=i_ 38 (50.4 _=i =i =ig S ...S ..... ..... ..... ##  #... ##...  #..####.....  #.......#  ##### #.@..#  =i ##.###  #.#  #.##  #..#  ##.#  .#### ....#### .).#### =iz  ...S ..... ..... ..... ##  #... ##...  #..####.....  #.......#  ##### #.@..#  ##.###  #.# =i{  #.#  #..  ##.#  ......).=i =i =i =il ] _An adder is nearby!=ia ((((((S    You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.=iJ.S.S.....===11.0 (1.2) _The adder is moderately wounded.=iK" (((((((You shoot a sling bullet.=ii .S.S......2.2 _The sling bullet completely misses the adder.=i ((You shoot a sling bullet. The sling bullet hits the adder.=i .S.3.4 _The adder is heavily wounded.=i (((((((You shoot a sling bullet.=iv.S .....  The sling bullet closely misses the adder.28---4.6 _The adder bites you.=i\(((((((=i) ......SYou shoot a sling bullet. The sling bullet misses the adder.=i؇(5.8=i=iR _The adder barely misses you.=iN  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=il ^  You beckon some vexing sprites to accompany your attacks.=im 22--------6----=im V60Will/2 Jinx =i t =iv S _You feel your willpower being sapped. The adder bites you. x2=i=i+7-=i=i^ _You are too injured to fight recklessly!=i23=i8=i^ _You are too injured to fight recklessly!=iI73=i"<=i_>^ _You are too injured to fight recklessly!=i=srcrip the Sneak....Spriggan.....Health: 22/32 ================--------.....Magic: 16/18 =====================---.....##AC: 2Str: 10#... ##...EV: 17Int: 17#..####.....SH: 0Dex: 20=iʀC#.S.....#XL:  6 Next: 23% Place: Dungeon:4##### #.@..#Noise: ==-------  Time: 2816.8 (0.0)###...####.###a) +1 sling###.......##.#Fire: a) +1 sling##..........#.##Will/2 Jinx =i##...........#..###............##.#=iS   adder  #..............#.#### =i:##..............#....#### #...............#.....).#### =i^_You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +1 sling=i1Press: ? - help, Shift-Dir - straight line=iAim: an adder (heavily wounded, chance to call a sprite on attack: 55%, 53% to  hit)=i< Osrcrip the Sneak....Spriggan.....Health: 22/32 ================--------.....Magic: 16/18 =====================---.....##AC: 2=i= Str: 10#... ##...EV: 17Int: 17#..####.....SH: 0Dex: 20#.S.....#XL:  6 Next: 23% Place: Dungeon:4##### #.@..#Noise: ==-------  Time: 2816.8 (0.0)###...####.###=i= a) +1 sling###.......##.#Fire: a) +1 sling##..........#.##=i> Will/2 Jinx ##...........#..#=i+> ##............##.#S   adder  =iP> 9#..............#.#### =iv> ##..............#....#### #...............#.....).#### =i> h_You are too injured to fight recklessly!  Fire: a) +1 sling=i> Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, chance to call a sprite on attack: 55%, 53% to  =i> Ehit)  You shoot a sling bullet. The sling bullet hits the adder.=i/   Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, chance to call a sprite on attack: 55%, 53% to  hit)  You shoot a sling bullet. The sling bullet hits the adder.  The adder is almost dead.=i_ 4=8.0 (1.2=i =i R _The adder barely misses you.=iY=i:=i3srcrip the Sneak(...Spriggan.(...Health: 22/32 ================--------..(..Magic: 16/18 =====================---..(..##AC: 2Str: 10#.(. ##...EV: 17Int: 17#.(####.....SH: 0Dex: 20#.(.....#XL:  6 Next: 23% Place: Dungeon:4##### #.@..#Noise: ===------  Time: 2818.0 (0.0)###...####.###a) +1 sling###.......##.#Fire: a) +1 sling##..........#.##[=iw12;38HWill/2 Jinx ##...........#..###............##.#S   adder  #..............#.#### ##..............#....#### #...............#.....).####The adder is almost dead. _The adder barely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, chance to call a sprite on attack: 55%, 53% to hit)You shoot a sling bullet.=i ^F...=ie^...S _The adder barely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line =i^! Aim: an adder (almost dead, chance to call a sprite on attack: 55%, 53% to hit)You shoot a sling bullet.  The sling bullet closely misses the adder.=iI`,9.2 (1.2=ie=i/h{ _The adder closely misses you. The adder bites you but does no damage.=i=i=i_srcrip the Sneak....Spriggan.....Health: 22/32 ================--------.....Magic: 16/18 =====================---.....##AC: 2Str: 10#... ##...EV: 17Int: 17#..####.....SH: 0Dex: 20#.†.....#XL:  6 Next: 23% Place: Dungeon:4##### #.@..#Noise: ===------  Time: 2819.2 (0.0)###...####.###a) +1 sling###.......##.#Fire: a) +1 sling##..........#.##Will/2 Jinx ##...........#..###............##.#S  =i` adder  #..............#.#### ##..............#....#### #...............#.....).####The sling bullet closely misses the adder. _The adder closely misses you. The adder bites you but does no damage.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, chance to call a sprite on attack: 55%, 53% to hit)You shoot a sling bullet. The sling bullet hits the adder.=ij(=i&=i=i9M720.4 (1.2 _The adder closely misses you. The adder bites you but does no damage.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line  =iAim: an adder (almost dead, chance to call a sprite on attack: 55%, 53% to hit)You shoot a sling bullet. The sling bullet hits the adder. _You kill the adder!=i=i" i _Your Fighting skill increases to level 3!=i9e..........).=iUf=il=is=itU23= _=i8y=il7==i=i _The sprites lose interest in your situation.=iؔ=i,=i=i4===i_=icO==i=i8===i5==id=iOP===in =i8 =i K6==i=i=iD=iR=i]!,=i&=i>,,=iZ1=i6=i)7h7===ib;=i@=iHA=itE=iJ,=i0O=iU,=iZ=i`=i aa8===ie=i4k,=i;o=iDv>=i{=i3n _You feel your willpower return.=iȁ=i=ilk9==i=iq,=iȖ=i8,=i=i,=iK=i=iE30==i=i,=ih=i,=i=ih,=i=i91=i$E===i,=i,=iJ=i,=i/=i,=i+=ih ~2===i =i3  ............... ..... ##. ##....####..... #.@.....# #######....### ###...####.### #####.# ##.### ##.#..# ###.#  #.#.####  ##.#....#### _HP restored.=i6 =i7 =iR =ik  .#.#.## ........# ......# ## #.... ##... #..####..... #@†.....# #######....### ###...####.###  ###.##.# ##.#.## ##.#..# ##.##.# #.#.=iil #### . ##.#....####You see here an adder corpse.=i8s 5 _=iaw =i eM# =i͝ P..##.. #......# ###....# ##.#.@####.....=i  ##.†..... #######....######...####.###=i +...=i =iH =i =i4 '.#.#.##.##.## #.# #......# ## #....# ##... #@.####..... ##.†.....# #######....###  ###...####.###  ###.##.# ##.#.## ##.#..# ##.##.# # #.#.####=i O==iF =i M ##.....##. #.##.. #.. ###.@..# ####..####..... ##.†.....#######....###=i ,=i =iB ####.....##.#.##.# #.# #.## #.# #......# ## #@...# ##... ##..####..... ##.†.....# #######....###  ###...####.###  ###=i;C .##.#  ##.#.##  ##.#..# # ##.##.#=iJ ,=iO =iu M  ####.....#..##. #.##.. #..@...# #####....# ####..####.....##.†.....#.##=i| =ir} =i =iY  #.....#####.....##.#.# #.# #.# #.## #.# #.@....# ## ###....# ##... ##..####.....  ##.†.....#=i  #######....###  ###...####.###  ###.##.#  ##.#.## . ##.#..#=i ,=i> =i  ##...## #.....#######...#.#.# #.##..@.....# ###......# #####....# ##....####..... ##.†.....# #######....### ###...####.### ####.# ##=i{ ".#.##=i[ ,=i< =i@  .... ##...## #.....#######...#.#.# #.#........# ###......# #####....# ##....####..... ##.†.....# #######....###=i  ###...####.### ####.=ir ,=i, =i~D  #...# .... ##...## #.....########....#.#.# #.# #........# ###......# #####....# ##....####..... =iE ##.†.....# ###...### ###...####.###=iK ,=iTQ =iv  .... #...# ....# ##...## #.......#########.....#.#.##. #........####......# #####....# ##....####..... ##.†.....# #######....###=i} ,=iނ =i  .... #...# ....# ##...## #.....#.#######.....## #.....#.# #@..# ##........# #........## ##.....# ###......#  ###....# ## ##..#### ##.†.....#  #....###=i ,=i =i M ....#... ....=i #...# #.....# ...#######.....##....@#......#####...##... #........###=i =i$ =i =i 7 .... #...# ....# ##...##. #.....#.#######.....## #...@.#.# #####...# ##........# #.....## ##......# ###......# ###....# ##.  ##..####...  ##.†.....# =i ,=i =i >  .... #...# ....#. ##...###.. #.....#.#######.....## #..@..#.# #####...# ##........# #......## ##.......# ###......# ###....# ## ##..#### ##.†.....=iE ,=i-I =iq L. ...... #...#... ....##... ##...###... #.....##.....#######.....## #.@...#.# #####...# ##........# #.......## ##........# ###......# ###....#  ##..#### ##.†=iz ,=i =iӥ .#.# .....# #...##...# ....# #...# ##...## ##...# #.....# #.....#######.....## #@....#.# #####...# ##........# #........## =iN s ##........# ###......# ###....#  ##..#### ##.†=i_ ,=i =i }#  .... #...# ....#  ##...## ##...## #.....#....@########.......#.....#.......#..##########...##. ##........####......####....# .###=i ,=i =i, #.#.# .... #...# #...# #...# ....# #...## ##...## ##...## #.....# #...@.#######.....##$.#.....#.#.##########...#.=i  ##........#  #........## ##........# ###......# ###....# ##..=i =i =i =i@ M### #  ....#  ....#...# ##...#  .......## #...###..@##   #.....#######.....#$.......#.....#...##########.........#.. =iF ,=iK =iq 4####...# ....#.... #...##...# #...## ....# #...####...## ##...## #.....# #..@..#######.....##.$.......#.......#....##########...# ##........#. #........# ##........ ###...... ###....=ir N ##..=iy ,=is~ =iڤ #### #...# ....#.... #...###...# #...## ....# #...####...## ##...## #.....#...###.....#######.....#..$....@..#...........##########.... ##.......... #........ ##....... ###... ###.. ##.. ##.=i =i߫ =iR =i" O  #### #...# ....#  #...## #... #...## .... #...## ##.... ##...## #......###.....#######......$...@...#.....#.##########.... ##..... #...... ##.....###..### =iB=iV  #### #...# ....#  #...##=i  # #...## . #...## ##..... ##...## #.###.....#######.$..@....#.....#.##########....=i  ##..... #....... ##........=i)  ###......... ###....... ## =io,=i$=iE= #### #...# ....#  #...## #. #...## .. #...## ##.# ##...## #.###.....#######=i=.$.@.....#.....#.##########.... ##....# #.....# ##...=i=+..#=i4>2 ###.. w   dart slug (asleep)w..# ###=i^>B..#  =iGi  You encounter a dart slug.=iN(---=iU072.4 (52.0)=iVQ---3.0 (52.6 _=i\=i^=i:I #### #...# ....#    . #...##  ... #...##  ....# ##...##  ......###.....# .....$.@.....#..... ........##########.. ......... ##.. .........# #... .........# ##... .........# ###.. w........#  .........# =i #### #...# ....#    . #...##  ... #...##  ....# ##...##  ......###.....# .....$.@.....#..... ........##########.. ......... ##.. .........# #... .........# ##... .........# ###.. w........#  .........# =i J=iG` _A dart slug is nearby!=is  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i^  You beckon some vexing sprites to accompany your attacks.=i6---==4.0 (1.0)Will/2 Jinx =i˅=i; _You feel your willpower being sapped.=iv ((((((w  You shoot a sling bullet. The sling bullet hits the dart slug.=i-A.w=ia5H......=i.64=5.2 (1.2=i<==i?d _The dart slug is moderately wounded.=ix. (((((You shoot a sling bullet. The sling bullet hits the dart slug.=if;*=i  ..... (very drained)wThe dart slug is moderately wounded.A giggling sprite leaps out and makes the dart slug trip over its own  underside.6.4 _The dart slug is almost dead.=i †You shoot a sling bullet. The sling bullet hits the dart slug.=iu n(((((=iܮ E.....=i /87.6=i] =i M _You kill the dart slug!=i =iI =i =i H _No target in view!=i- .........#...........=i =i =i= =i. @--- _=iɳ =iS =i O7==i+ =i { _The sprites lose interest in your situation.=i =i4 =i ,=i =i ,=i =i =i6 9==i =i# ,=ia =i =i) L8===i =i& ,=i =i =i =ib =i ,=iC =i P===i! =i7' ,=i - =i1 ,=i^@ X=iiH ,=i&K =iO ,=iT =iX ,=i\ =ia ,=ie =ilk ,=io =iZu >=i&z =i 9  #### #...# ....# # #...## ##.# #...## . #...## ##.## ##...## #.###.....#.$@......#.....#.##########.# ##.# #.# ##.# ###.†.#=i  .# _You feel your willpower return.=i 3=iƮ =iU  #### #...# ....# # ## #...## #.#. #...## #..... #...## ##.### ##...## #.###.....#.@.......#.....#.#.#=i  ##.# #.# ##.# ###.†.# =i ).#=iu ,=i =i ,=i\ =i   #### ## ....#  # ##. ##.#.. ##..... #... ##### ##...## #.###.....#######........#.....########.##.# .#...##†.#=i \...........# _You now have 182 gold pieces (gained 11).=i 3=i =i$E  #### #...# ##.....# ####.. #...## ##.#... #...## ##.....# #...## #......### ##...## ..###..............#.....#.#.# ##.# #.# ##.# =i{E .....†.#  .#=iK =iL =iMQ =i4u M##### #...#  ##.....#  ####...#...## =iu  ##.#... #...##  ## #...## ##### ##...## ...###.....#####........#.....#=iu ............##########.......†.......#=i{ =i| =i! =iD OM##### #...#  ##.....#  ####...#...##  ##.#...# #...##  ## #...## ##### ##...## ...###.....#####.................#.....#.##.# # .............# =iƭ ,=iܱ =i M#### #...## ##.....#  ####...#...##  ##.#.@.# #...##  ### #...## ##### ##...## ..........###.....######.. .................#=i% =i ,=i( =iV ##### ##...## ##.....# ####...#...## ##.#..@# #...## ##.....## #...## ###......### ##...## #....###.....#..........#.....#......#.......# ##.......# #..=i G# ##.=ig ,=i =i5 M #####  ##...## ##.....#  ####.@.#...##  ##.#...###...##   ##.....## #...## ##......### ##...## #.......=i,< ,=i@ =i>f ### ##  ##.@...# ##...#...## .#...###...##  #.....## #...## ###......### ##...## #.....###.....######...........#.....#......##########..=if P.# ##.=ij ,=io =im ##### ##...## ##..@..# ####...#...## ###.#...###...## .##.....## #...## ##.##......### ##...## #.....###.....#..................#.....#.............##########..=iϒ G# ##.=i =i =i: =i e#######...##....####...#@..###.##.#...##..##.....## ##.##......### ##............###.....#######.=i 4.................#.....#..............##########.......... .# .=i} ,=i =it ##### ##...## ##.....## .####...#.@.## #.##.#...###...## .##.....## ##...## ##.##......### ##...## #.....###.....#######..........#.....#..##########..# =i c##..# #.=i ,=i =i\#######...##......####...#..#.##.#...###...##.....## ##...###......##............###.....#######...........#.....#.....##########.... .# =iG`..# #=i#,=iK(=ijM#######...##.......####...#..#...###.#...###.....###.....## ##...####......##............###.....#######.....#..........#.....#.....##########.......# #.....# .=i8N......# #.# #=iS,=i"X=i} #######...####.....##....####...#...###...###.#...###...##.##.....## ##...####...###.# ##@..##.........###.....######..........#.....#.........=i~H#.....=i3~.........†.......####... =i=i=i|=iO#######...###.....##...####...#...###.#...###...## ........## ##...####..### ##...## #..... ..........###@....#######..... ............ ......##########. .......# ## =i.# # ...# ## ....# ###=iŲ .....†.......# ### ...=iL.# ##=i,=i3=iA#####...##....##..####...#...###.#...###...## ....## ##...####...### ##...## #.... ..........###.....####### ................. ....##########. ..# ## ..# # =iR...# ## ...# ### .....†.......# ### ...........# ## #=i,=i`=i...##....##.####...#...###.#...###...## ....## ##...####...### ##...##  ..........###.....####### ........... ...@##########. ..# ## ..#=i  # ..# ## ..# ### .....†.......# ### .....#=i9 # ..# ###=iX=i!=i!=i^&=i r ##.....##.####...#...#####.#...###...##.##.....## ##...######......### ##...##.=i` ....###.....######..........#.....#....##########...# ## #..)......####... =iJ 9---911.0 (33.4)=iW'=i'H---6 (34.0=i/=i0$ _Found a sling.=iB ....#....###.........###......=i =i=i:@m ####...#...#####.#...###...##.##.....## ##...######......### ##...##.....###.....######.......#.....#.##########....# ## # ###.........####..... =imI,=iO=i'x ##.#...###...##.##.....## ##...######......### ##...##.....###.....######.......#.....#.##########....# ## # ###† ###=ix...(.<...#..##....... =iҁZ2.2 (0.6)<=i=i+8 (1.2=i7=i9 _Found a stone staircase leading up.=i~9C..=i$A=ipi....## ##...####.### ##...##  ....###.....####### ........#..... ##########. ..# ## .# # ..# ## =ij#.# ### .....†.# ## ....#  .#)......####..####..=i/j(.<...####........#.=iTjA ...=ir,=iy=iӡu.### ##...##  ....###.....####### ........#..... ##########. ..# ## .# # ..# ## .# ### .....†.# #=i= ....#  .#)......###..####.=i_(.<...####........#=i}=..#=iB ...#=i,=ip=i ....###.....####### ........ ##########. ..# ## .# # ..# ## .# ## .....†.#=i#  .....# .#)......##..#=iH#(.<...####........#..## ...# =il,=i=iS ........ ##########. ..# ## .# # ..# ## .# # .....†.#  .....=ig.#.#)......#..##(.<...####........#..###....:.......#  ... ##=iO=i=i\%=iE  ##########...# ## .#.. †..... .......).##(.<###.#.............#.##....... =in,=i}=iE .# ## .#.. †..... .......).##(.<###....##..#.#......#.##+.#.#.......... =iO,=iV=i}  .#.. †..... .......).##<###....##..##.#...... .# .#.......... =i,=i&=iՕ=i+7.0 (4=i[+8.0 (5=i=iJ; _d - 11 curare-tipped darts (gained 6)=iK.......=i=ic!=i9M  .# #  .#  †.#  ..#  .#  )......# =iMt ..##  ..<...##  .....#.  .#  ##  =iM##....:.......#   #....=iM... ##   ##.##+.#.  =iN #........# .#..  =i8N ...# #   ####=iyX,=i6`=i= .#  #†.#  #.......#  .#  )......#  ..#  ..<...##  =i.....#.  #.#  ###   ##....:.......#   #....=ig... ##   #=iX#.##+.#.  =i% #........# .#..   =i.# #  ## ####   #. #=i֔,=i=i?? #†..)...<##....##.#..##.#### ##. ##....:.# #. #....... ##.#=i..#.....#⌠  ..#..... =i*,=ix=i ..)...<##....##.#..##.#### ##. ##.# #. #....... ##.##+.#.##..#####.......  #.###.. =i\ ,=i =iw p  You pick up a parchment of Summon Small Mammal and begin reading...=i .20.4 (2.4=i@ +1.4 (3=i =iO L _You add the spell Summon Small Mammal to your library.=iT....=i=i F   .# #)......# #..# #<...## #.....#  #.#  ### =iFr ##............#   #... ##  ##.##+.#.  #........# .#.. ..# # ### #### ...#⌠ #. # ###........ ..#=iiG  #...####.. #.###  #...#=iPO=iO=ic=io #)......#  #..#  #<...#  #.....#  #.#  ###  ##............#   #... ##  ##.##+.#.  #........# .#.. .# # ### #### ...#⌠. #. # ###......... ..#  # #...####... #.###  ...#. .. #...#  +...=i=iH=i=i!  #..#  #<...#  #......#  #.#  ###  ##............#   #... ## 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## #  ###....# ##...=iP=i=i=i5 #######.. ###...#....# .####...## .##....# .####...## #...##..... .....#######....@## ....#.....#.......# #########...####....# ###..####.....=i,=i5$=iI&###..# ##....# #....## ##...## #....# ##...## #.....# ....#######.....# ...#.....#......@# ########.........#  ##..#  #.## ## #### ## ###....# ##... ##..####..... =icJ\##.†.....#=iBQ,=iU=i| ##... #....# ####...## .##....# .####...#.##..... =i}....#######.....## ...#.....#....... ########... ##. ####.#######....###=i=i=i=i #....# ####...## .##....# .####...#.##..... ....#######.....## ...#.....#....... ########... ##. ##.###.###...####.###=i,=i@=i. ###...## .##....# .####...#=iRw.##..... ....#######.....## ...#.....#....... ########... =i}D##. #=ib#.# ###=iw# ######.......##.#=i=i=i=iQ .##....# .####...#=i.##..... ....#######.....## =i...#.....#....... ########...=iH ##. #=i[#.# ###=i>## ###=i<-##...##..........#.##=iZ=i=i=iR$=iJW .####...#.##..... ....#######.....## ...#.....#....... ########... ##. ##. ###=iEK## #####... ##..####.....#=iqK8##...........#..#=i`S=iS=iX=i| .##..... ....#######.....## =i6}...#.....#....... ########... ##. #=if}U#. #####=i}4 ###=i}##... ##..####.. ##.†.....# =i~u.##.##............##.#=i=i'=i%=im ....#######.....## ...#.....#....... ########... ##. ##. ##### #####... ##.@####.. ##.†.....# #######....#####=i|. ## #..............#.####=iͷ,=i=i[..#.....#.......# #######.........#  ##........# .=ie#.###=ib..# ##......# ## ###....# ##... =i ##..####..... .....# =i1#######....### ###...####.### ###.......##.###...=i$Y.####..#..=iQA###..=iw##.# # #..=i@.#####.=i&#....####=i!=i=iW=i #.....#.......# .........# ##........# #........## ##........# ###......# ## ###....# ##... ##..####..... =iN##.†@....# #######....### ###...####.### ###.##.###.#.####.#..#  ##.##.#  #.#.#=i<i###  You see here an adder corpse.=i=i  _=i&=ii#.....#.......# .........# ##........# #........## ##........# ###......# ##.###....# ##.=iCj ##..####.##.†.@...# #######....### ###...####.### ###.##.#=ijB##.#.#=ij#  ##.#..# ##.=ijM##.# #.#.=ik.#### =i>r=ir=iw=iМa.....#.......# .........# ##..# #..## ##........# ####......# ##.###....# ##.##..####.##.†..@..# =i#######....### ###...####.###  ##.#.## ##.#..#.##.# =i,=i=i.#.......# .........# ##..# #..## ##........# #.###......# ###.###....# ###.=i@##..####.##.†...@.# #######....### ###...####.###  ###.=iiM##.# ##.#=i=.## =i =i=iI=iv=iM######.....# ....#. ###..# .# ##.. ####.. ######....# ###=iO##..####@....... ##.†.....#..J>. #######....### ...###...####.###..#J   endoplasm (asleep)=i=i j  You encounter an endoplasm.=i=i/92.2 (52.2=i,8 (52.8=iX=i!; _Found a stone staircase leading down.=i> .....## ....#.......#...#  .#  .##  ..# #.  ..# ###...  ###....# ###...... =i  ##..####@.......  ##.†.....#..J>.  #######....### ...  ##.### . =i ' #.##.##=i 9=ikd.....## ....#.......#...#  .#  .##  ..# #.  ..# ###...  ###....# ###......  ##..####@.......  ##.†.....#..J>.  #######....### ...  ##.### .  #.#.##=ii=i2j=ip=ira _An endoplasm is nearby!=ij  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i6---Contam: 10% 3.8 (1.0) _You miscast Jinxbite. Nothing appears to happen.=i96 ((((J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.=i J.=i'...J.=ig7===5.0 (1.2=i=i_] _The endoplasm is almost dead.=i u .  You shoot a sling bullet. The sling bullet hits the endoplasm.=i T(((=i0 &....=i (6.2=i =i M _You kill the endoplasm!=iU 4=ib =i H _No target in view!=i =i =i(^ _No target in view!=i;" ..... ....#................†....=i" =i( =i. =i!3 $ _=i4 =iU: =i: 9---=i> =iMD a7==i.#######....### ..###...####.### ... ###.##.# ....=iͫ k#.## .. .#..# . =i ?_Your magical contamination has completely faded away.=iDz 3=i =i .....## #.# .# ##.#  #.## #.  ##.# #.###......# ####.=iT ####....# ###.##..####.##.†.....#...>.#....###..  ###...####.### #..=i t.##.# ... .#.## #....##..# #...###.# #### =i' ,=i =i- .#.. .# # #.###.. # ##...### ####.....# ###....# ###.... ##..####...†.....#@..>#######....###..... ###...####.### ### #.......##.# ......# =i {...## #....###..# ...###.# ###.#####....####=iP ,=i =iA  . ######..#.##...#  #######..  ######......... ##..####...=iA  ##.†.....#...>#######....###@... ###...####.### ###.......##.# ..........#.....).####=iH P===iN =iu p# .# # .## ##..# ##...# ###......# ####.....####....# ###.###..####....#=iv V##.†.....#...>....##....###.#...####.### ##......# .##.# #......# #.## # =i ,=i =i\ V# ######...  ###...# ## ####.....#  ###....# ###....  ##..####...# †.....#...>....# #######....###........# #...####.### ##.@....## ......##.# #......# .## ##....## #..# #=i ##.# ###.#####....#####.....).####.###......####=iM ,=i =i ###...  ###...# ## ####.....##....# ###....  ##..####...# †.....#...>....# ######....###........# =iY Q...####.### ##......## .....##.# #..@...# .## ##....## #..# # ##.# ##=i #.#####....#####.....).####.###......#####.## #####.....####=i{ ,=i< =i; #  ### ##  ###... ......# ###...# ......# ####.....## ##....# ###..#  ##..####...........#  ##.†.....#...>....# #####....###........# ####.### ##...@..####.# #......# #.## ##....##..# ##...###.# ######.#####....#####.....).####..###.=iA< =iA =ii DM   #### ###... ###...# .. ####.....# ##....# ###.  ##..####.......  ##.†.....#...> #####....###....@...#####.### ##......####.# #...... =iZj {.....#.## ##....##=i%s ,=iMy =i& !M   #### ###... ###...# .. ####.....# ##....# ###.  ##..####.......  ##.†.....#...> #####....###........=i >####.### ##......## ....##.# #......#=i ,=i =ix ^M#   #### ###... ###...# .. ####.....# ##....# ###.  ##..####.......  ##.†.....#...> #####....###........ =i ..####.### ##......##=i ,=i =i M # #  ###.# ###... ###...# .. ####.....# ##....# ###.  ##..####.......  ##.†.....#...> #####....###........######=i ,=i =i9 M## #  #.  ###...# ###...# ###...# ..=im9 + ####..@..## ##....# ###.  ##..####.......##.†.....#...>....####...#=i@ =i A =iE =i!k T ## # ## #  ##  ##  ###....##  ###...## ###.@.# .....# ####.....## #....# ###.........# ##..####...........# =ik  ##.†.....#...>....# ####....###........#####.### ##......###.# #...#=ik ?#.## ##....#=iKl =ir ,=iw =i߼ t# ## # ## # #.# #.# ####.... ## ###...# # ###..@# # ####.....## =i< ;....# ###.........# ..####.. ##.†..... =ic =i =i =i =i 0---3014.2 (18.=i D0)---=iJ =i T _Key pressed, stopping explore.=i ..............>..........=i =i =i M# ..## #  # #...  ####.....# ###@..# ###...### ####.....# ....# ###.........###......#=il : _=i" =i:J ## # ## # ## .# #.# #.# ####.## ###.@.# # ###...### # ####.....## # ###..# ..####..#.†.....#...>....#....###..#=iJ .### ##......## =iQ ,=iFW =iM~ F## #  # ## .# #.# ##.# ####.## ###..@# # ###...### # ####.....## # ###.........#####.....# .†.....#...>....#....###........#.### ##......## =i ,=i =i  #  #  # #  ### #  ####@....... ##  ###...###.....# ###...### ...# ####.....## . ###...# ####........# †.....#...>....# ....###..=i| v#.### ##......#=i> ,=i2 =i  ..... ...J ##. ###. ####. ###...###. # ###...### .. # ####.....## ... # ###.........# ..g...........# ##J   endoplasm (asleep) .....#...>....# g   hobgoblin (wandering) =i z  You encounter a hobgoblin and an endoplasm.=i =i S6.6 (2.4)g.=iS =iY 47.2 (3.0 _=iW =i =i .  ..  ...  ...J  ##.....  ###.......  ####.@....... # ###...###...... # ###...### ..... # ####.....## .... # .....# .g.  ## =i#G>....# =i1P .  ..  ...  ...J  ##.....  ###.......  ####.@.......  ###...###......  ###...### .....  ####.....## .... .....# .g. ## >....# =i)U=iU=iZ=i]d _There are monsters nearby!=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iR .JYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=i 7g.=i}Jwandering)g=if6---==8.2 (1Will/2 Jinx =i =i9+ _The hobgoblin shouts!=i: (((((((You shoot a sling bullet.=io*J=i&  J.  The sling bullet barely misses the hobgoblin.A giggling sprite leaps out and smacks the hobgoblin with its own hand.g.=i ....... (very drained)=i 4=9.4 (1.2=iO x _The hobgoblin is severely wounded.=i ((((((You shoot a sling bullet.=i ;*=i .  The sling bullet closely misses the hobgoblin.A giggling sprite leaps out and doodles on the hobgoblin's face.=id &.J.=iJ I......=i 0920.6=i =i M _You kill the hobgoblin!=i@ (((((((You shoot a sling bullet.=i1 :*=iWlgYou kill the hobgoblin!barely misses the endoplasm.smacks the endoplasm with its own pseudopod.  The endoplasm is severely wounded.The jinxing sprites lose interest in you.=iJ.=iV2g.=i$.=iқJ.=i.... (very drained)g   hobgoblin (wandering)=i21.8=i=i _You encounter a hobgoblin. It is wearing a +6 ring of intelligence.=i (((((((You shoot a sling bullet.=i( J.  The sling bullet barely misses the endoplasm.=i\)2g.=i/h.....g=i 0#---=i/0 3.0=i5=i8+ _The hobgoblin shouts!=is .  You shoot a sling bullet. The sling bullet hits the endoplasm.=ig   hobgoblin=it2g.=iez=i}^7=304.2=i=iM _You kill the endoplasm!=iG3 =You shoot a sling bullet. The sling bullet hits the hobgoblin!=i9Y(((=i-2...=i'5.4=i\=iM _You kill the hobgoblin!=i̊=i/=i=iH _No target in view!=i" =i^# =i( =iB+ H _No target in view!=i =i =i =it H _No target in view!=iP.....=i=i=i$ _=i=i=i=i=i=i59==i\=i8=i=i=ib8===i =i=i=i=i=i%=iU=i!,=i3'=i(=i):===i-=iN2,=i6=i};,=i>=iC=iC=iGH=iL=i?M=iQ=i W,=i[=izB=iԁ=i_(=i=i ##..##..##...##.###.###.####.. ###...###. ###...### ..  ####.....## ..=.  ###.........# ###..# ## _You feel your willpower return.=iռ3=il=it## ..# #..# #...##.###.###.####..###...###.###...### #.####.....## #..=. ###.# ####..# # =i=i,=i=i  ##..# #..# #...#####.......###..###...####....###...###.###...### #.  ####.....## #..= ##.... ####. ...# ###### ..#...>....# ###....=i ....# # ##  #.#=i! =i" =i' =iO C..# #..# ##...######........###..###...#####....###...###.###...### #. ####.....## #..= #.... ####. ..# ########...>....# ##........#  ##  #.###....##=i[ B=ir  ###...######........###.###..#####.....###...###..###...### #... ####.....## .........# #### . #########...#=iH =i =i =iH U ---  g - a +6 ring of intelligence=i 044.4 (19.0)=i H---5.4 (20=i? =i V _You see here a hobgoblin corpse.=i=iaPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a ring of magical power (worn)  e - the ring "Asufocw" (worn) {rF- Will+ Str+6 Int+3 Slay+3}=ig - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on=ik[tab] equip|unequip =iJ=i$Q=iWn#..#srcrip the Sneak##...####Spriggan##........Health: 32/32 ========================###.........Magic: 18/18 ========================###..........#AC: 2Str: 10####.............EV: 17Int: 17###...###..........SH: 0Dex: 20###...### #..........XL:  6 Next: 30% Place: Dungeon:4 ####.....## #..@.......Noise: ---------  Time: 3045.4 (0.0) #.........# ####.......=iX=a) +1 sling ..........########Fire: a) +1 sling .#...>....# ##........###......###......###....####...# =iX6_No target in view! _No target in view! _No target in view! _You feel your willpower return.g - a +6 ring of intelligence _You see here a hobgoblin corpse.=i_n  Okay, then.=i!c=id. _=ib.=i.=i4=i5F _Unknown command.=i^L.....=i=i=#..# ##...###.####.###.#####..####...###.###...### #......## #..† .# ####.# ## 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You feel your willpower being sapped.=i% Xo=i& 6---===1.4 (1.0)Will/2 Jinx =i. =iJ0 , _The orc priest shouts!=i (( You shoot a sling bullet. The sling bullet hits the orc priest.=i=.o=i$.=i,2.6 (1.2=i%=i@(e _The orc priest is moderately wounded.=i ( You shoot a sling bullet. The sling bullet hits the orc priest.=iJK;*=i:b .oThe orc priest is severely wounded.A giggling sprite leaps out and doodles on the orc priest's face. (very drained)3.8=iP;t _The orc priest is almost dead.=iW v )  You shoot a sling bullet. 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##.## #.# ......## ##..# ####### #.# .......###..####.....###.# .###..##..##.## .### ##.........# # ##..#......# =i #####.........###.###.....### ########## =i ,=i =iD E50.0 (31.2=iQJ =i~L E _Done exploring.=iZ ....................=iV=i=i,0.0)=i=i=i.E _Done exploring.=i 4=iܲ =ih  =i =i3 =i =ie =ig _ =io B =i)  =iX =i\ =i =i& =i =i, =iB =i =i =iX =iG%#.## ##### ##.## ###.....# ##.## #.....# #..# #..###.### ###.##### #..#)..## ##.......# #.## =i%6...# #.......## #.#..# #.....### #.#......# #..#### #.# .........## ##@## #.#4.8 (4.8  =i%}..........## ##..# ####### #.# ...........###..####.....###.# .......###..##..#..........#.##  =i& #....### ##................#..# ##.### ##..#...........##..#  ### =i=&#####.........###.## ###.....### ### =i_&7 ####### =i^-, =i. =i7 =i&>.......# #.)........ #......####.##....... ###...###..###........... # ##### ##.## ###......... ## ##.## #.......## .## #..# #..######### ###.##### #..# )..## ##.......# #.## # #....@..## #.# 7.2 (2.4# #.....### #.# # #..#### #.# ## ##.## #.# ......## ##..# ####### #.# .......###..####.....###.# ...###..##..#...#.## .### [ =iu?40m##.............# ## ##..#...........##..# =i-T =i^ I =i -  =i/ B =i5 X =i:  =i= , =i"?  =i|@  =iQX  =i8[  =i_  =ioc  =iq B =i  =i֝ # ##.#.....# . #>..............## .......# ##.#...<.........## .......# ##.........## .......##......... .....####...............##....# #................# ...)..# ##.................# #@)...............62.0 (4.8# ##.##.............. #...# #..###............. ##### ##.## ###........## ##.## #.......### # #..#[ =i+ 40m #..###### ### ###.##### #..#.## ##.......# #.## ...# #.......## #.# =i  =ij  =i$k  =ik  =iz  =i X =ic , =i  =i  =iT , =i  =i  =i , =i , =ia  =iޓ  =i  =i  =i B =i  =i B =iק ...##..# ##### ####......##...## ##...### ##### #..#######..#..# ##......## # #.## ##...###.###........## # ###..### #..##...### #.###.....# ##.#...## #.........# #..#.## .......# ##.## ....#.##6.2 (4.2.....# ##.#...<# ..........# ##.. ..........# #...... .........## ##.............. .........# #..............   =i .<)...)..# ##.............  #........# #.)............  ##......## ##.##...........  =iӨ  =i  =iY c _There is a stone staircase leading down here. =i54 =is =i# =i]47.2 (1.0 _ =iw =ikn &5 =ix ^ ...############  .......  ...............  ...############  .  =i -8.7 (2.5 =i  =i3 # _You climb downwards. =i a _There is a stone staircase leading up here. =i  =id  =i  =i$ ....#<...##.## =i  =in $ _ =ij  =i8E %.....#.<...###.#  # =ic\ B =ir >............#.<...##.##  # =ix , =if~  =i) ............................#.<...#####.## #.# =i , =ie  =i Y.#.#.#.#>.#.#.#.<...##.###  #. ## =i .71.1 (2.4 =i  =iu +7 (3.0 =i  =i ; _Found a stone staircase leading down.=i`....<=is=iR........#.#.#.#>.#..#.############.....<.........##################.###  #. ## =iR .#.#.#>.#..#.############.....<.........###################.###  #.#  ### =i .##.##.##...##..>.##.# #..#############.......<.#........................####################.### #.####=ic #.# #.# #.# #...# #..>.# #.#  #..############ #.......<. #.............. #..........####################.### #.####=i:=i=io=iw ############ #.# #.# #.# #...# #..>.# #.#  #..########### #.......< #=iG............. #..........###################.### #.####=i>,=i=i#############..........# #.# #.# #.# #..># #....# #..........#############......<.......#.........#..####################.### #.#### =i,=i =i2# #.# #.# #.# #.# #..>.# #.# #..........# #......@.......<. #.......... #....# =i<,=iB=ij# #.# #.# #.# #.# #..>.# #.# #..........# #.......@......<. #.......... #....# ##=iyk.####=iq,=iPv=i# #.# #.# #.# #.# #..>.# #.# #..........# #........@.....<. #.......... #....#=i ###.####=i,=iƦ=i# #.# #.# #.# #.# #..>.# #.# #..........# #.........@....<. #.......... #....# ### =i{,=iC=ip# #.# #.# #.# #.# #..>.# #.# #..........# #......<. #.......... #....# #.### ###=i,=i=i+A# #..........# #..........# #..........# #....# #..>.......# #..# #..........# #......<. #.......... =i,#....# ##### #.####=i2,=iH7=iW[# #.# #..........# #..........# #..........# #..>.......# #...# #..........# #......<. #.......... #....# #.##=i[4# =iea,=ipe=i# #.# #.# #.# #.# #..>.......# #....# #..........# #......<. #.......... #....# ##.### =iu,=i"=i)#  #.#  #.#  #.#  #.#  #..>.#  #....#  #..........#  #.......  #..........  #.=i...#  #.####.# =i,=iP=is # #.# #.# #.# #.# #..>.# #.# #..........# #......< #.......... #....# #.=i`###  There is a stone staircase leading up here.=i=iN _=i=i" .# .# .# .# ..>.# .# ..........# ......<. .......... ....# =i%*,=i-=iS0 # # # # >.# # ......#.<........#. =iW,=i\=i{8 # # # # >.# # ......#..<........#. =i,=iɍ=i> # # # # .# # ......#..<........#..### . =iֹ,=i~=i3 # # # # # # ......#..<........#..### ..:#.# .  ###=iwB=i # # # # # # . .....#. .<........#..### =i...:.  #.# ..  ### ...=i],=i9#=io0....# # # # # #### ...################.... ........<...........................############## #.###..:.# . ### =i# # # # # #### # #...##.....#<.. .... ...#......< .### #..:. .# .....# ......>....#85.5 (13.8)=iD=ie.6.1 (14.4=i=i?a _Found an escape hatch in the ceiling. Found a stone staircase leading down.=iE7 .......<......... .=i7 =i= =if # # # # # #### # #...## #.....#<..#......<# ### ##..:. # .....# ......#......#>..>..#.....#=in ,0.0)=iu =iu +7 (0.6=iz =i} 9 _Found an escape hatch in the floor.=iS.=i=i=i# # # # ##### ##...###############.....##....<....................##############<# ## ##..:..... #.....### ..# .#.>..>..###.....####..^##=i9,=ip=iUEc# # # ##### # ##...## . ###############.....##.l...<............................ ##############<### # ##.@:...... #.....#####.. ##.>..>..###.....## =iEl   iguana (asleep)^##...##=iMg  You encounter an iguana.=iS=iZ(7.3=i[29 (1.2 _=iKa=ib=iO@##### # ##...## . ######.....##.l <................... ............. #......<### # ##.@:......  #.....####  #.......#  #.......#  #.>..>..#  ##.....##  ##..^##  ...## =ikh#####  ##...## . ######.....##.l <................... ............. #......<###  ##.@:......  #.....####  #.......#  #.......# =ii#.>..>..# ##.....##  ##..^## ...## =io=inp=iv=i x =iQxP_An iguana is nearby!=io  ((((((lYou shoot a sling bullet. The sling bullet hits the iguana.  The iguana hisses angrily.=idK.l=i 7.....=i2 2===9.1=iZ =i- 4 _The iguana is lightly wounded.=i (((((((You shoot a sling bullet.=i] 1l.=i* 3.....=i )90.3=iB$ =i' a _The sling bullet closely misses the iguana.=i Y (((( You shoot a sling bullet. The sling bullet hits the iguana.=i1l.=i\ SThe iguana is moderately wounded.=i-3....S   water moccasin (wandering)l   iguana=i(1.5=i=i_ _You encounter a water moccasin.=iu (((S You shoot a sling bullet. The sling bullet hits the iguana!=i6.Sl.=ie7J.S=i'8K.l=i?*....=i[@(2.7=isG=i5J_ _The iguana is severely wounded.=i[p .  You shoot a sling bullet. The sling bullet hits the iguana!=iuaK(=iMK.S=i%.=i`1533.9=i=iJ _You kill the iguana!=i4 .# .# .# .# ##### .# ##...## . .###############.....##..<................... .....................S... .##############.@....<### ###..:...... #### #.# #.......# #.>..>..#=i4 ...####..^##...##=i5 K.S=i: =iS; 7---4.5 (0.6=iA =iDC =iX.#.#.#.# .# ##### .# ##...## .###############.....##..=i<.... ................@......... ..##############.....S<### ####..:...... # #### # #.......# #.......# #.>..>..###.....####..^##=i2S.=i_=iJD---5.1=i=ie=i>=i>=ilE=iUF=ij ####.#.#.#.# .# ##### .# ##...## .###############.....##..<............................. ...##############....S.<### .####..:...... .# #### ## #.......#=i>k  #.......# #.>..>..#...##=il 7S.=i/s =is &7=iy =i{ =ixT #.#.#.#.#.# #####.# ##...## ..#.....##...<......S.......#......<### #.### ##..:.... #.# #.....##### #.......# #....#=iLU  #.>..>.#  ##.....##=ieV 4S.=ii] =iN^ (6.3=i;j =ir}#.#.#.#.#.# #####.#=i_ ##...## ..#.....##...<.S...#......<### #=iO}#.### ##..:..... =iv_ #.# #..#### =i ### #.......# #....=i}..# #.>..>..# =iO ##.....##=i/S.=iC=i&9=iQ=i =ii:#.#.#.#.#.# #####.# ##...## ..#.....##...<=ih.S...#......<####.### ##..:...... #.# #..=i..#### ### #.......# #....=i>...#  #.>..>..# =icO ##.....##=i/S.=i1=i(7.5=i=i=i c#.#.#.#.#.# #####.# ##...## ..#.....##...<.S=i x...#......<####.### ##..:...... #.# #.....#### ###=i n #.#  #.# =i  #.>..>..#  ##.....##=i >8.1=i-% =i' =i (#.#.#.#.# >.# #####.# ##...## ..#.....##...<.S...#......<####.### ##..:......  #.# #.....#### ### #.#  #.#  #.>..>..#  ##.....##=i /S.=iw <7=i =i =i(#.#=iCy.#.#.# .>.# #####.# ##...## ..#.....##...<.S...=i#......<### ######.### ##..:......  #.# #.....####=i ### #.#  #=i.#  #.>..>..#  ##.....##=i(=i/S.=i=i(9.3=i=i=i^#.#.#.#.# ..>.# #####.#=i ##...## .#.....##.<.S.#......<#.### ##..: #.#=iE #..... ### #.#  #=iH.#  #.>..>..#  ##.....##S.=iQ=i&9=ie=iC=i # #.# #.# #.# #.# #..>.# ##### #.# ##...## #=i .#.....## #.<@.....S ##.#......<#.### ##..: #.# #..... ### #.#  #.#  #.>..>..#  ##.....##=i. /S.=i¦ =iE *200.5=il =i =i@ #  #.#  #.#  #.#  #=ieA.#  #..>.# #####  #.# ##...##  #.#.....  #.@.....S  #  #=iA.#......<  #.### ##..:=iA #.# #..... ###=iBW #. #=i..>.. ##.....=iiD/S.=iK=iK(1.1=iQ=iTa _There is a stone staircase leading up here.=i=im=i=ix1S.=i=i 42.1 (1.0 _=i =iU&4=iD..........##..# ##### ####.... ..##...## ##...### ##### #..#######..#..# ##......## # #.## ##...###.###........## =i<..# ###..### #..##.........### #.###.....# ##.#............## #.# #..#............## ..=i.# ##.#.............# ...# #@....## ...# ##.#...<=i # ..=iC.# ##......... =ie..........# #............ =iE.........###.............. =i.........# #....... .<)...)..###......=ix  #........##.)............=i&<  ##......##=iD##.##...........=ibE =i(-3.6 (2.5=i5=i7! _You climb upwards.=i9c _There is a stone staircase leading down here.=i2a =ia =ib =in =io =ip $ _=it X=it =iv =iex ,=iy =i{ =i} =i} =i~ =i߀ =i ,=iL =i =i =iՈ =i =iZ .####.#....#### ..........#.....).#### ..........).###......#### .......#.## #####.....#### ........##.# #####....## .=i ?##..# ##### #######...## ##...### #####... #######..#..# ### ##7.2 (3.6 # ##...###.###........## =i  ###..### #..##.........### ##.....# ##.#............### #..#....### ##.#....#......# #>......## =i .# ##.#...<.## =iW k.......# ##.......##=iߔ =i =i_ =i5 3=i7 =i\G =iH =iN n=iP =iQ =igS =iS =iNT =iV =iW =iW =iaX =i[ ,=ij 4=iHk =im ,=iIn =ip =imr ,=i[s =iu =i@w =i{w =ix =iF{ =i} ,=i~ =ip =i8 =i =i =i =i5 =iy =im =i =i ,=ih =iH =i ,=i =i =iJ =i X=i =i =iB $  Things that are here:=iw  #######....###........# ###...####.### ##......## =i ###.# #......##.## ##....## .# ##...# .##.# ...#.####=iy ....#....#### ..........#.....@.#### 18.0 (10.8) =i ..........).###......### .........#.## ###### ........##.# #####.#####..# ##### ####....###=i+ ##...## ##...### #####... #######..#..# ##......## #### =io 3# ##...###.###........## #  ###..### #..##.###=i =i =i t _a +0 hand axe; an orc skeleton=iH=i=i=ic=i=i: _=i'=i"=i=i=i=iB=i=i=is=i=i =iS =i =iy =i& =i =i =iJ =i =i+ =i =i =i =i $ B=i) =i]+ =i+ =i, =i. =i0 =i1 =i2 =i"4 =i5 =i"6 =iX6 =iK8 =iE9 ,=i<: =i; =i< =i= =i= =ij? =i@ =i9A ,=iC =iD ,=iE =iG =ilH =i6I ,=iK =i]L =iL =iM =i|O =iQ ,=iR =iS =i U =iBU =iV =i!_ ......####....... ......####......... ......# ####...........=i_ ## ###...###........# ###...### #........ ## ####.....## #..†..... ###....# ###.........# ####..... =i!`  ##..####...........# ######  ##.÷.....#...@....#29.4 (11.4 ######....###.. ####.### ##......## ##.# #......=i` #.## ##....##..# ##...# ......##.# ##### .......#.#### .......#....####=iHa =ig =i]j c _There is a stone staircase leading down here.=i3g=i230.4 (1.0) _=i&=iyJ 5  You climb downwards.=iI- =i.. ß> .. # .# .. . #. ..#. . #.. .#.#. ....#...## =i$. #...# #@#  #S.......=iR ......... ##........ #........ #........S   adder (asleep) ......... ......... =iH'-1.9 (2.5=i- _You encounter an adder.Found a staircase to the Ecumenical Temple.=ia/a _There is a stone staircase leading up here.!=i<z  You unwield your +1 sling.  Your +2 dagger of venom begins to drip with poison!!=i2.9 (1.0b) +2 dagger (venom)Throw: 11 darts (curare)!=i>!=i7 _b - a +2 dagger of venom (weapon)"=i †The helpless adder fails to defend itself.  You impale the adder!!"=iF )"=iy .63"=i "=i  "=i_ 4_You kill the adder!"=i# a _There is a stone staircase leading up here.$=iQ  You unwield your +2 dagger of venom.  $=i3Your +2 dagger of venom stops dripping with poison.$=i`4a) +1 sling $=iYFire: a) +1 sling $=i$=i<- _a - a +1 sling (weapon)%=i%=iu%=i %=i %=i %=iB%=i%=i%=i%=i%=i%=i%=i%=iR%=i q  You encounter a bombardier beetle.%=i%' .##...#. B# #..#.#. ..# # ....#. #..# #. #....##..#%=i& #.. .ß>ß....##..# ....#..##.#..#....# ###....#@#..#.###.....#...##.....#............##..#...#...###..###<##. #†.......%=i&~B   bombardier beetle (asleep)# .........##........#........%=i!/a6.7 (1.87.3 (2.4 _%=i4%=iw6(=i` ((((((BYou shoot a sling bullet.  The sling bullet hits the bombardier beetle.(=i՚cB......(=ix7===8.5 (1.2(=i-(=i? _The bombardier beetle is lightly wounded.)=i  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)=iT .BYou beckon some vexing sprites to accompany your attacks.)=iZ 6----90Will/2 Jinx )=iQ` )=i.c ; _You feel your willpower being sapped.*=iФ ((((((You shoot a sling bullet.*=i3(U.B*=i /o....=40.7 (1.2*=i4*=i8k _The sling bullet barely misses the bombardier beetle.*=iE ((((((You shoot a sling bullet.*=i s.B....*=ic *=i 1.9*=i *=i  *=i *=i G_The sling bullet barely misses the bombardier beetle.*=i; +=iI (+=iS(((((You shoot a sling bullet.+=i^U.B+=ie7....+=igf'3.1+=i=l+=iCn  You shoot a sling bullet. _The sling bullet barely misses the bombardier beetle.  You shoot a sling bullet. _The sling bullet barely misses the bombardier beetle.  You shoot a sling bullet. _The sling bullet barely misses the bombardier beetle.-=i_)  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-=iI-=iKThe spell is quite dangerous to miscast (26% risk of failure)! Continue anyway?  Y - Yes  N - No.=iZ7/=i/=isrcrip the Sneak.##...#. .#Spriggan#..#.#. ..#Health: 32/32 ========================# ....#. #..#Magic: 16/18 =====================---#. #....##B.#AC: 2Str: 10#.. .ß>ß....#EV: 17Int: 17#..# ....#..#SH: 0Dex: 20#.#..#....# #XL:  6 Next: 56% Place: Dungeon:5##....#@#..#.###Noise: ===------  Time: 3243.1 (0.0).....#...##.....a) +1 sling#............#Fire: a) +1 sling#..#...#...##Will/2 Jinx /=i#..###<#.....#. #†.......B   bombardier beetle# .........##........#........ _The sling bullet barely misses the bombardier beetle.You shoot a sling bullet. _The sling bullet barely misses the bombardier beetle.Casting: Jinxbite (safe; 7% risk of failure)  /=inConfirm with . or Enter, or press ? or * to list all spells.Okay, then./=i/=i/=i /=i#. _/=i ((( You shoot a sling bullet.  The sling bullet hits the bombardier beetle./=i-Y U.B/=i&` U.. /=i` z7=====4.3 (1.2/=i g /=ii l _The bombardier beetle is moderately wounded.0=ixK ((((((You shoot a sling bullet.0=iB:*0=iZ...B.. (very drained) _The bombardier beetle is moderately wounded.  You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.A giggling sprite leaps out and makes the bombardier beetle trip over its own  legs.  The bombardier beetle is moderately wounded.0=i **The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.0=i1-..0=i=2t5.5Fire Will/2 Jinx 0=i: _You are covered in liquid fire! Move or burn!1=i .##...#. .##..#.#. ..## ....#. #..##. #....##..# #.. .ß>ß.B..#..# ....#..##.#..#....# ###....#.#..#.###.....#.@.##..... #............##..#...#...## .###<#...... #†.......# ...... ##...... #.......1=i  You shake off some of the fire as you move.29------6.1 (0.61=ib y _The liquid fire burns you terribly!2=i`#..#.#. ..# # ....#. #..# #. #....##..# #.. .ß>ß.B..# #..# ....#..# #.#..#....# # ##....#.#..#.###.....#...##.....  #.....@......# #..#...#...### #..###<#.....#. #†..# .... ##........ #....2=iW#.2=i  You shake off some of the fire as you move.7-------72=i|2=ic _The liquid fire burns you terribly!2=i7# ....#. ##. #....##..# .. .ß>ß.B..##..# ....#..#.#..#....# ###....#.#..#.###.....#...##..... #............##..#..@#...####..###<#.....# #†....... ......... ##........2=iӘ #.....................2=i;U.B2=i 2=iO=7.32=i2=i^ _You shake off the liquid fire.5=i98. #....##..# #.. .ß>ß....# ...B##.#..#....# ##....#.#..#.###5=iW: .....#...##..... #............##..#...#...######@#..... #†....... ......... ##........ #............... 5=i: 5=iB5=iD%95=iRw _There is a stone staircase leading up here.6=i6=iۡ6=iݨ6=iQ.B6=i6=i+e8=8.9 (1.06=i6=iѴ B =6=i5 x4 _The jinxing sprites lose interest in you.6=i c ......####....... ......####......... ......# ####........... ......## ###...###........ 6=iC !.......# ###...### #........ #......# ####.....## #..†..... ###....# ###...# ####.....##..####...........# ######6=io ##.÷.....#...@....# ######....###........# 6=i ~...####.### ##......## 6=i .....##.# #......# ......#.## ##....## 6=i߻ ......#..# ##...# ......##.# ##### 6=i m.......#.#### .......#....####6=i" \8==50.4 (2.56=i' 6=i( ! _You climb upwards.6=i$+ c _There is a stone staircase leading down here.7=i 7=i aPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a ring of magical power (worn)  e - the ring "Asufocw" (worn) {rF- Will+ Str+6 Int+3 Slay+3}7=i g - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 9=i; 9=i 9=i_ ......####....... srcrip the Sneak ......####......... Spriggan ......#####........... Health: 28/32 =====================--- ......##9=iݺ ###...###........ Magic: 18/18 ======================== .......####...### #........ AC: 2Str: 10 #......# ####.....## #..†..... EV: 17Int: 17 ###....# ###.........# ####..... SH: 09=i Dex: 20##..####...........# ###### XL:  6 Next: 56% Place: Dungeon:4##.÷.....#...@....#9=iU `Noise: ---------  Time: 3250.4 (0.0) ######....###........#a) +1 sling ...####.### ##......##9=i} Fire: a) +1 sling .....##.# #......#Will/2 9=i ......#.## ##....## ......#..# ##...# ......##.# ##### 9=i .......#.#### .......#....#### _The liquid fire burns you terribly! 9=i _You shake off the liquid fire. _There is a stone staircase leading up here. _The jinxing sprites lose interest in you. 9=i }_You climb upwards. _There is a stone staircase leading down here.9=is > _You climb upwards. _There is a stone staircase leading down here.  To do this, you must remove one of the following items:  (? for menu, Esc to cancel)  < or e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}  > or c - a ring of magical power>=i j  You remove the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}.  >=icYou feel weaker.You feel clever.>=i;420251.4 (1>=i>=i: _g - a +6 ring of intelligence (worn)>=i >=i>=i>=iF _Unknown command.?=i?=i?=i?=i7F _Unknown command.?=i_?=i_?=ia,?=iKf}9?=ig?=ig?=i h?=ih?=iBi?=ii?=ik?=iUk?=io30=?=ip?=iq?=i5r?=i0s?=it?=it?=iu?=iv?=i,wh1==?=iw?=i.y?=ity?=i: Go down the nearest stairs.  Ctrl-P : Travel to a level in the branch above this one.  *: Show available waypoints (if any are set).  0-9 : Go to the numbered waypoint.  _: Show available altars (if any are discovered).C=i C=iFWhere to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon  T - Temple D=i D=i(A......####....... srcrip the Sneak ......####......... Spriggan ......#####........... Health: 32/32 ======================== ......#####...###........ Magic: 18/18 ======================== .......####...### #........ AC: 2Str: 4 #......# ####.....## #..†..... EV: 17Int: 20 ###....# ###.........# ####..... SH: 0Dex: 20##..####...........# ###### XL:  6 Next: 56% Place: Dungeon:4##.÷.....#...@....#Noise: ---------  Time: 3266.4 (0.0) ######....###........#=imq38Ha) +1 sling ...####.### ##......##Fire: a) +1 sling .....##.# #......# ......#.## ##....## ......#..# ##...# ......##.# ##### .......#.#### .......#....#### _Unknown command. _You start resting. _HP restored.  You start waiting. _You feel your willpower return.Okay, then. _D=i*D=i"+D=i1D=if3_You start resting. _HP restored.  You start waiting. D=i3z_You feel your willpower return. _Unknown command.E=iWE=iLevel 4 of the Dungeon <<<>>>_(Press ? for help)#### ##.....## ##...####...####..# ##.....# #..####......### ##...## #.....###...#######...# ##..............###.....#######.....####........####..# #...##.................#.....#.......####...............## ##................##########.........####..........###.....# ##................###........#####.............######## ##...............##........#####...###...........####..............###........####...### #............##..............####......# ####.....## #..†.........##......†.......####....# ###.........# ####.........###..............###..####...........# ############...............###.÷.....#...@....##........)......########....###........##...............####...####.### ##......###...........<...####.......##.#=i $37m #......##...............# ##..........#.## ##....####..............# ##...........#..# ##...###............## ##............##.# #######............### #..............#.######## #..............###..............#....#####..# #......#.##+.#.##...............#.....).######.## ##........#...#..................).###......######..# ##.........#...#.................#.## #####.....########...# E=i G #...............# ###...####.### ##......## #.....<...# ###..#.# #......# #...# ##..........#.## ##....## ##.# ##......# ##...# ## ##...#.# ##### ##E=i ## #......#.#### #..###......#....#####..# ##.##+.#.##............).######.## ###...#............E=i7 ~).###......######..##.........#...#.................#.## ######## ####...#####...####.............##.# #####....#### ###..#..##E=i I##...#.....#⌠..#+##.⌠#............##..# ##### ####....######.......##..###.........#...........##...## ##...### #####...)##......########...####.......#.###..#######..#..# ##......## ####.........# #...#...#.......#...#.## ##...###.###..#####......###E=i= " ##...#...+..._...+.....# ###..### #..##.........#####.....#.# #.......#...#.###.....# ##.#............####...#..###....#####.......###### #..#............####....###......#.# ##.#.............#E=ik ###.## #........#⌠.##+.#.⌠#.# #>..............###.### ##........##.#...##E=i # ##.#...<.........###.#.# #....÷# .........####.##...÷# #................# #.F=i >#............###.#..#...........####...............###....# ###...........÷.....##..........##................## #....# ##............)...###.<)...)..###................# ##.#### ########......##..###........##.)...............######..#####......####..###......####.##................).....###.## ##....÷######.#####...###..###.............########.### #..## #....####....#.## #######.## ###.........### ##.......## #...# ##...## ##.......####.## #.......### #.........# #...## #...## #.........###..# #..###### ##........># #....# ##..## ##..........######.##### #..##..........## #....# #..## #..........=i7m)..## ##.......# #.####...........# #....###.## #..............# #.......## #.##............# G=iG=iK......####....... srcrip the Sneak ......####......... Spriggan ......#####........... Health: 32/32 ======================== ......#####...###........ Magic: 18/18 ======================== .......####...### #........ AC: 2Str: 4 #......# ####.....## #..†..... EV: 17Int: 20 ###....# ###.........# ####..... SH: 0Dex: 20##..####...........# ###### XL:  6 Next: 56% Place: Dungeon:4##.÷.....#...@....#Noise: ---------  Time: 3266.4 (0.0) ######....###........#=i38Ha) +1 sling ...####.### ##......##Fire: a) +1 sling .....##.# #......# ......#.## ##....## ......#..# ##...# ......##.# ##### .......#.#### .......#....#### _You start resting. _HP restored.  You start waiting. _You feel your willpower return. _Okay, then. _Unknown command.G=i G=i G=i3 $ _G=i8G=i[G=iG=i+G=iG=i#G=iG=ibG=iA G=i$'G=iO(G=i(G=i)G=i1G=i2G=i2G=i2G=i9G=i):,G=i:G=i@G=iAG=iAG=iBG=i:IBG=iIG=i~OG=iPG=i)QG=iß....# # ....#..##..B.# ##.#..#.###  #...##.....  ......##...#...######### <#.....#.....##  #†....# ......# ##....# #..H=i $# #...# .....# ....#  # H=i3.1 (2.5 _You climb downwards.  Found 13 gold pieces. _There is a stone staircase leading up here.I=iwII=i...#..#  .#..B.# #  .#.#..#.### #...##.....  ..........#  #...#...######### ###<#.....#.....  #†...........< ... ###  .$#  #.#  ..#  .#   ##  ##    _I=i I=i I=i X#..B.# # I=i8  I=i #.#..#.###I=i  .I=i? '..##..... I=i  I=i=(.........# I=i I=i(#...#########I=i ##<#.....#.....  #†...........<I=i4 .....#  ###  .$#  I=i_#.#  ..#  .#   ##  ##    I=i I=i ,I=i.I=iK #..#.### ...##...........##...######### ##<#.....#.....##  #†...........<.##..... ##..  .  .......  I=ihI=iiI=itI=iSI=i&I=iI=i I=i[I=i..##.....I=i I=i.......#I=i$ I=iX4#...#...#########I=i I=iu###<#.....#.....##I=i I=iC #†...........<.##  I=ir .I=ig....#  I=i##I=i#O...# I=iQ #I=iO..#  I=i #I=iE.#  I=i I=i/.#  I=i I=i;/.# I=il I=iI=i.# I=i I=i7 I=ih I=i. I=i I=i .I=i. I=i[ .I=i I=i I=i*_You now have 195 gold pieces (gained 13).I=iGI=iVI=iI=iI=iG h...........# #...#...######### .###<#.....#.....##  #†...........<.##  .....# ##...#  #..#  #.#  .#  .#  #   .. .. h   black bear (wandering).. h........    You encounter a black bear.6.5 (3.4h.7.1 (4.0 _J=i&&######### <#.....#.....##  #†...........<.##  ..........#  ..........#  ..........#  ..........#  .......@..#  ..........#  .........##  ........##  .........  .........  ..h......  .......... J=iD$9######### <#.....#.....##  #†...........<.##  ..........#  ..........#  ..........#  ..........#  .......@..#  ..........#  .........##  ........##  .........  .........  ..h......  ..........  _A black bear is nearby!L=i= L=i@  Spells (Memorise)TypeFailure Level  a - Magic DartConjuration17% 1b - Summon Small MammalSummoning17%1  c - Lesser BeckoningTranslocation26% 2  d - Sigil of BindingHexes12% 3  e - Cause FearHexes36% 4  f - Maxwell's Portable Piledriver Translocation 45% 3  g - Stone ArrowL=iCA Conjuration/Earth 45% 3  h - Teleport OtherTranslocation 45% 3  i - Dimensional Bullseye Hexes/Translocation 63% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitM=iDM=iKM=iR=...........#  srcrip the Sneak .#...#...#########  Spriggan .###<#.....#.....##  Health: 32/32 ========================#†...........<.##  Magic: 18/18 ========================M=ikS^................#  AC: 2Str: 4##...............#  EV: 17Int: 20#...............#  SH: 0M=iSDex: 20#...............#M=iS  XL:  6 Next: 56% Place: Dungeon:5.............@..#M=iS  Noise: ---------  Time: 3307.1 (0.0)................#M=iS  a) +1 sling.........##M=iT  Fire: a) +1 sling........## M=i:Tg......... .........M=iWT  h   black bear (wandering)..h......M=iT ..........  _You climb downwards.  Found 13 gold pieces. _There is a stone staircase leading up here. M=iTf_You now have 195 gold pieces (gained 13). _You encounter a black bear. M=iTT_A black bear is nearby!M=i\P  Okay, then.M=i ]M=ibM=id. _O=ihO=ik Spells (Memorise)TypeFailure Level  a - Magic DartConjuration17% 1b - Summon Small MammalSummoning17%1  c - Lesser BeckoningTranslocation26% 2  d - Sigil of BindingHexesO=i-l12% 3  e - Cause FearHexes36% 4  f - Maxwell's Portable Piledriver Translocation 45% 3  g - Stone ArrowO=iflConjuration/Earth 45% 3  h - Teleport OtherTranslocation 45% 3  i - Dimensional Bullseye Hexes/Translocation 63% 4 O=il-2 spell levels left O=il^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQ=i] Q=ij)...........#  srcrip the Sneak .#...#...#########  Spriggan .###<#.....#.....##  Health: 32/32 ========================#†...........<.##  Magic: 18/18 ========================................#  AC: 2Str: 4Q=iǒ##...............#  EV: 17Int: 20#...............#  SH: 0Dex: 20Q=i`#...............#Q=i  XL:  6 Next: 56% Place: Dungeon:5.............@..#Q=i  Noise: ---------  Time: 3307.1 (0.0)................#  a) +1 sling.........##  Fire: a) +1 sling........## ......... .........  h   black bear (wandering)..h...... ..........Q=i  Found 13 gold pieces. _There is a stone staircase leading up here. Q=i5_You now have 195 gold pieces (gained 13). _You encounter a black bear. _A black bear is nearby! Q=iX>_Okay, then.Q=iɛP  Okay, then.Q=iYQ=iQ=i. _Q=if Q=i^p Q=iu Q=ix F _Unknown command.R=i&R=i+  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   3.6   2.8  +2   c - Throwing   0.0   1.0   0   k - Fire Magic   0.7   1.4  -2          R=i%, d - Short Blades   0.0   0.8  +1   l - Evocations   0.0   0.6  +3   e - Ranged Weapons   4.0   5.0   0      R=i,         f - Armour   0.0   1.7  -3       g - Dodging   2.6   1.8  +3  R=iN-n     h - Stealth   6.0   2.9  +5                          R=ip-        R=i-a    R=i-        R=i-_    R=i-T    R=i.pThe relative cost of raising each skill is in cyan.  R=i,.The species aptitude is in white.  [?] HelpR=iT.G[=] set a skill target  R=ix.[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsS=i  a * Fighting   3.5S=i o a - Fighting   3.5U=iS> j + Hexes 3.6U=iTTargetTarget4.0  --  --  --  --  --  --  --  --  --  --  --  U=ia-z] set[-] clear selected targetcost|targetsW=i(<[?25h[?0c0 Y=ier [?25l[?1c4.0 current training targets, if any.=] set aall targetsZ=i_Z=i4Z=i...........#  srcrip the Sneak .#...#...#########  Spriggan .###<#.....#.....##  Health: 32/32 ========================#†...........<.##  Magic: 18/18 ========================................#  AC: 2Str: 4##...............#  EV: 17Z=iInt: 20#...............#  SH: 0Dex: 20#...............#  XL:  6 Next: 56% Place: Dungeon:5.............@..#  Noise: ---------  Time: 3307.1 (0.0)................#  a) +1 sling.........##  Fire: a) +1 sling........## ......... .........  h   black bear (wandering)..h...... ..........  _You now have 195 gold pieces (gained 13). _You encounter a black bear. _A black bear is nearby! Z=ia_Okay, then. _Okay, then. _Unknown command.Z=ie4Z=iZ=iCZ=iH 4Z=i $ Z=i& F _Unknown command.\=i_\=icC  Skill  Level Cost  Apt Skill  Level Cost  Apt \=iQd] a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2          \=id b - Unarmed Combat   0.0   1.4  -2   j + Hexes3.6   2.8  +2  \=id c - Throwing   0.0   1.0   0   k - Fire Magic   0.7   1.4  -2      \=ite     d - Short Blades   0.0   0.8  +1   l - Evocations   0.0   0.6  +3   e - Ranged Weapons   4.0   5.0   0          \=ie     f - Armour   0.0   1.7  -3      \=if. g - Dodging   2.6   1.8  +3      \=i]f h - Stealth   6.0   2.9  +5          \=if                \=i)gs                \=ig        \=ig    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  \=ig[?] Help[=] set a skill target  \=iTh[/] auto|manual mode [*] useful|all skills [!] training|cost|targets]=i > k + Fire Magic 0.7^=i...........#  srcrip the Sneak .#...#...#########  Spriggan .###<#.....#.....##  Health: 32/32 ========================#†...........<.##  Magic: 18/18 ========================................#  AC: 2Str: 4##...............#  EV: 17Int: 20#...............#  SH: 0Dex: 20#...............#  XL:  6 Next: 56% Place: Dungeon:5.............@..#  Noise: ---------  Time: 3307.1 (0.0).....^=i|...........#  a) +1 sling.........##  Fire: a) +1 sling........## ......... .........  h   black bear (wandering)..h...... ..........  _You encounter a black bear. _A black bear is nearby! _Okay, then. _Okay, then. _Unknown command. _Unknown command.^=i^=ia_=ih _=il   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j + Hexes3.6   2.8  +2   c - Throwing   0.0   1.0   0   k + Fire Magic0.7   1.4  -2  _=im          d - Short Blades   0.0   0.8  +1   l - Evocations   0.0   0.6  +3   e - Ranged Weapons   4.0   5.0   0               f - Armour   0.0   1.7  -3       g - Dodging   2.6   1.8  +3       h - Stealth   6.0   2.9  +5        [39_=in ;49m                                              The relative cost of raising each skill is in cyan.  _=iMo The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets`=i@gTargetTarget4.0  --  --  4.0 --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsa=i<[?25h[?0c0 b=i9 [?25l[?1cb=i9o-- =] set aall targetsc=i\c=i_^c=ie...........#  srcrip the Sneak .#...#...#########  Spriggan .###<#.....#.....##  Health: 32/32 ========================#†...........<.##  Magic: 18/18 ========================................#c=ie#  AC: 2Str: 4##...............#  EV: 17Int: 20#...............#  SH: 0Dex: 20c=if#...............#  XL:  6 Next: 56% Place: Dungeon:5.............@..#  Noise: ---------  Time: 3307.1 (0.0)................#  a) +1 slingc=i=f.........##  Fire: a) +1 slingc=icfH........## c=if@......... c=if'.........c=if  h   black bear (wandering)..h......c=ifd ..........  c=i g_You encounter a black bear. _A black bear is nearby! c=i/gT_Okay, then. _Okay, then. c=iQgH_Unknown command. _Unknown command.c=ifnc=ioc=iuc=ic=i|c=ic=ic=i(F _Unknown command.d=iOkay, then.Unknown command. _Unknown command.  Casting: Inner Flame (quite dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=id=iThe spell is quite dangerous to miscast (21% risk of failure)! Continue anyway?  Y - Yes  N - Noe=ie=i...........# srcrip the Sneak .#...#...######### Spriggan .###<#.....#.....## Health: 32/32 ========================  #†...........<.##  Magic: 15/18 ====================----  ................#  AC: 2Str: 4  ##...............#  EV: 17Int: 20  #...............#  SH: 0Dex: 20  #...............#  XL:  6 Next: 56% Place: Dungeon:5 e=id .............@..#  Noise: ---------  Time: 3307.1 (0.0)  ................#  a) +1 sling .........##  Fire: a) +1 sling ........## ......... ......... h   black bear (wandering) ..h...... .......... _Unknown command.Casting: Inner Flame (quite dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e=irAiming: Inner Flame (quite dangerous; 21% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (wandering, hasn't noticed you, chance to affect: 60%)e=inL)...........#  srcrip the Sneak .#...#...#########  Spriggan .###<#.....#.....##  Health: 32/32 ========================#†...........<.##  Magic: 15/18 ====================----................#  AC: 2Str: 4e=i$M##...............#  EV: 17Int: 20#...............#  SH: 0Dex: 20#...............#  XL:  6 Next: 56% Place: Dungeon:5.............@..#e=iFN5  Noise: ---------  Time: 3307.1 (0.0)................#  a) +1 sling.........##  Fire: a) +1 sling........## ......... .........  h   black bear (wandering)..*...... ..........  _Unknown command.Casting: Inner Flame (quite dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 21% risk of failure)  Press: ? - help, Dir - move targete=iN^Aim: a black bear (wandering, hasn't noticed you, chance to affect: 60%)e=i#Ph  Casting: Inner Flame (quite dangerous; 21% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 21% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (wandering, hasn't noticed you, chance to affect: 60%)  The black bear resists with significant effort.e=i hThe black bear growls angrily. You hear a bark!e=is8h.e=i#h   hounde=iƱ4==8.1 (1e=ioe=i V _You encounter a hound.f=if=iUf=ikf=i~f=i$k...........# srcrip the Sneak .#...#...######### Spriggan .###<#.....#.....## Health: 32/32 ========================  #†...........<.##  Magic: 12/18 ================-------- f=i% ................#  AC: 2Str: 4  ##...............#  EV: 17Int: 20  #...............#  SH: 0Dex: 20  #...............#  XL:  6 Next: 56% Place: Dungeon:5  .............@..#  Noise: ==-------  Time: 3308.1 (0.0)  ................#  a) +1 sling .........##  Fire: a) +1 sling ........## ......... ..h.....hf=i% h   black bear ......... h   hound ..........f=i'&> _You encounter a hound.Casting: Inner Flame (quite dangerous; 21% risk of failure)  f=ib&YConfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 21% risk of failure)  Press: ? - help, Dir - move targetf=i&GAim: a black bear (chance to affect: 60%)f=i'9h.f=i(9h.f=i.######### <#.....#.....##  #†...........<.##  f=i/..........#  ..........#  ..........#  ..........#  .......@..# f=iV/ ..........#  .........##  ........## f=i/ ...h...h.  .........  .........  .......... f=i0cContam: 15% --9.1 (1f=iA6f=i:  Casting: Inner Flame (quite dangerous; 21% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 21% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (chance to affect: 60%) _You miscast Inner Flame. Nothing appears to happen.f=i! 9--f=i' f=i5 f=i97 f=iu ...........#  srcrip the Sneak .#...#...#########  Spriggan .###<#.....#.....##  Health: 32/32 ========================f=ifv i#†...........<.##  Magic: 9/18============------------................#  AC: 2Str: 4##...............#f=iv   EV: 17Int: 20 Contam: 15% f=iv %#...............#  SH: 0Dex: 20#...............#f=iw   XL:  6 Next: 56% Place: Dungeon:5.............@..#f=iaw   Noise: ---------  Time: 3309.1 (0.0)................#  a) +1 sling.........##  Fire: a) +1 slingf=iw U........## ...*...h. .........  h   black bear.........  h   houndf=iyx ..........  _You miscast Inner Flame. Nothing appears to happen.  Casting: Inner Flame (quite dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 21% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (chance to affect: 60%)f=iLPh(inner flame)f=iQth.h.f=iK==10.1 (1f=i!Bhhf=i  Casting: Inner Flame (quite dangerous; 21% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 21% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (chance to affect: 60%) _The black bear is filled with an inner flame.g=i.#...##..... ...........# ...#...######### .###<#.....#.....## #†<.# ..#..#............##h..h## ..........g=i7h.g=i?9h.g=i;hg=iG4--7 (0.6g=iag=ig=i .#.#..#.### .#...##..... ...........# ...#...######### g=i .###<#.....#.....## #†<.# .##................h..h.#### g=iL 7h.g=i g=i: C--1.3g=it Dhhg=i g=is .B.# # .#.#..#.### .#...##..... ...........# ...#...######### .###<#.....#.....## #†<.# .##..............h..h....####h.h.g=iqw 9hg=ix &9g=i߁ Dhhg=i g=i9!# ....#...B.# # .#.#..#.### .#...##..... ...........# ...#...######### g=i.###<#.....#.....## #†<.# .##....h..........h......####g=i7h.g=ijg=i(2.5g=isg=i h=i3 .ß>ß.. # ....#...B.# # .#.#..#.### .h=i#...##..... ...........# ...#...######### .###<#.....#.....## #†## .#h=iזl.#h.h=i..........h......####h=i̘:h.h=iŸh=i(3.1h=iBhhh=iPa _There is a stone staircase leading up here.h=i|   h=i @Casting: Inner Flame (quite dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h=i_ h.  You beckon some vexing sprites to accompany your attacks.h=ib 8h.h=iV :h.h=i} ;hh=i8 ]8--==h=i W4.1 (1.0Will/2 Jinx h=i^ Ahhh=i ; _You feel your willpower being sapped.i=iW .ß>ß....#  srcrip the Sneak # ....#..#  Spriggan ..#..B.# #  Health: 32/32 ======================== ..#.#..#.###  Magic: 8/18==========-------------- .#...##.....i=iW  AC: 2Str: 4 ...........#  EV: 17Int: 20 Contam: 15% .#...#...#########  SH: 0Dex: 20 i=iW).###<#.....#.....##  XL:  6 Next: 56% Place: Dungeon:5i=iWH#†...........@.##  Noise: ==-------  Time: 3314.1 (0.0)i=iX............*...#  a) +1 slingi=iJX##...........*h..#  Fire: a) +1 slingi=i}X#..........*....#  Will/2 Jinx i=iX#.........h.....# ................#i=iX  h   black bear (inner flame)................#  h   houndi=iY$.........## ........## _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (inner flame, chance to call a sprite on attack: 49%, 71% to  hit)i=i<  .ß>ß....#  srcrip the Sneak # ....#..#  Spriggan ..#..B.# #  Health: 32/32 ======================== ..#.#..#.###  Magic: 8/18==========-------------- i=iq= .#...##.....  AC: 2Str: 4 ...........#  EV: 17Int: 20 Contam: 15% .#...#...#########  SH: 0Dex: 20 .###<#.....#.....##  XL:  6 Next: 56% Place: Dungeon:5#†...........@.##i=i= s  Noise: ==-------  Time: 3314.1 (0.0)............(...#  a) +1 sling##...........(h..#  Fire: a) +1 slingi=i= >#..........(....#  Will/2 Jinx #.........h.....#i=i1>  ................#  h   black bear (inner flame)i=iZ> ................#  h   houndi=i> .........## ........## Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (inner flame, chance to call a sprite on attack: 49%, 71% to  hit)  You shoot a sling bullet. The sling bullet hits the black bear.  i=i? "Flame seeps out of the black bear.i=it V*Shift-Dir - straight line  Aim: a black bear (inner flame, chance to call a sprite on attack: 49%, 71% to  hit)  You shoot a sling bullet. The sling bullet hits the black bear.  Flame seeps out of  i=i, "The black bear is lightly wounded.i=i h.  A giggling sprite leaps out and smacks the black bear with its own front paw.  Flame seeps out of the black bear.i=i˙ h○The black bear is lightly wounded.  The black bear is engulfed in blazing flames.i=iz ..°h  , drained)i=i) $29i=ig S---3=5.3 (1.2i=i Ahhi=ii M _Flame seeps out of the black bear. The hound bites you.j=i: .ß>ß....#  srcrip the Sneak # ....#..#  Spriggan ..#..B.# #  Health: 29/32 =====================--- ..#.#..#.###  Magic: 8/18==========-------------- .#...##.....  AC: 2Str: 4 ...........#  EV: 17Int: 20 Contam: 13% .#...#...#########j=ii  SH: 0Dex: 20 .###<#.....#.....##  XL:  6 Next: 56% Place: Dungeon:5#†...........@.##  Noise: ===------  Time: 3315.3 (0.0)............*h..#j=i  a) +1 sling##...........*...#  Fire: a) +1 sling#..........h....#  Will/2 Jinx j=i!#.........°.....# ................#  h   black bear (inner flame, drained)................#j=iB  h   houndj=ibI.........## j=i:........## _Flame seeps out of the black bear. The hound bites you.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, inner flame, lightly drained, chance to  call a sprite on attack: 54%, 71% to hit)j=i .ß>ß....#  srcrip the Sneak # ....#..#  Spriggan ..#..B.# #  Health: 29/32 =====================--- ..#.#..#.###  Magic: 8/18==========-------------- .#...##.....  AC: 2Str: 4 ...........#  EV: 17Int: 20 Contam: 13% .#...#...#########  SH: 0Dex: 20 j=i .###<#.....#.....##  XL:  6 Next: 56% Place: Dungeon:5#†...........@.##  Noise: ===------  Time: 3315.3 (0.0)............(h..#  a) +1 sling##...........(...#  Fire: a) +1 sling#..........(....#  Will/2 Jinx #.........°(....# ..........(.....#  h   black bear (inner flame, drained)..........(.....#  h   houndj=i ...(.....## ........## Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, inner flame, lightly drained, chance to  call a sprite on attack: 54%, 71% to hit)  You shoot a sling bullet.  The sling bullet closely misses the black bear.j=i;*j=i}c○You shoot a sling bullet.  The sling bullet closely misses the black bear.A giggling sprite leaps out and makes the black bear trip over its own paws.  Flame seeps out of the black bear.  The black bear is severely wounded.hound barely misses you.j=ii #########h   hound  The black bear is engulfed in blazing flames.j=i .§§§§§§§§§.j=iH..  The black bear explodes!j=i~A 6--093=======6.5 (1.2 _The hound bites you.  Training target 4.0 for Hexes reached!  Your Hexes skill increases to level 4!j=i§§§§§§j=ik _Your Fire Magic skill increases to level 1!k=i  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k=iZ rYou beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped. The hound bites you but does no damage.k=il §§§§§§§§r   quokka7=-6--8% ==-----70§§k=iJv W _You encounter a quokka.l=i;i(((((((l=i r.  You shoot a sling bullet. The sling bullet misses the hound.l=i]h§§§..§....l=i9r6=----8.7 (1.2l=iX§§§l=i _The hound barely misses you. The hound closely misses you.l=i (((((((You shoot a sling bullet.l=ifd r.  The sling bullet closely misses the hound.l=ieO.rl=i#jh§§§.§§☼.§§§....l=ijR4--7l=ijC=-39.9l=ioy§§§☼§§l=irg _The hound barely misses you. The hound bites you.l=i[ i(((((((l=i i r.  l=i dYou shoot a sling bullet. The sling bullet misses the hound.l=i h§§§.☼§☼.§§§..l=iz .l=i I--121.1l=iD b☼§§l=i? * _The hound bites you.m=i_  You shoot a sling bullet. The sling bullet hits the hound.m=is;*m=ikL. r.  The hound is lightly wounded.  A giggling sprite leaps out and smacks the hound with its own front paw.  The hound is moderately wounded.m=iU5 h§§○☼§ (very drained)The hound barely misses you. The hound misses you.m=iV02.3m=i[§§§☼m=i/^K _Your magical contamination has completely faded away.m=i\  You shoot a sling bullet. The sling bullet hits the hound.m=i2  r.  The hound is severely wounded.r.§○§°○§§3.5m=i b§§§§§m=iP _The hound closely misses you. The hound misses you.n=iI (((((((You shoot a sling bullet.n=i h☼§☼.°§°.§§....  The sling bullet barely misses the hound.The hound bites you but does no damage. The quokka barely misses you.n=i^5=4.7n=i M§§n=i#V _The hound completely misses you.n=i<  You shoot a sling bullet. The sling bullet hits the hound.n=ix, ;*n=i. †The hound is almost dead.A giggling sprite leaps out and smacks the hound with its own front paw.n=i  ☼§☼§.°§r   quokka  You kill the hound!The jinxing sprites lose interest in you.n=idn=i!> .ß>ß....#  srcrip the Sneak # ....#..#  Spriggan ..#..B.# #  Health: 25/32 ==================------ ..#.#..#.###  Magic: 8/18==========-------------- .#...##.....  AC: 2Str: 4 ...........#  EV: 17Int: 20 .#...#...#########  SH: 0Dex: 20 .###<#.....#.....##n=i>  XL:  6 Next: 105% Place: Dungeon:5#†...........@.##  Noise: ===------  Time: 3325.9 (1.2)............r†..#  a) +1 sling##.........☼§☼...#  Fire: a) +1 slingn=i>B#.........°§....#  Will/2 #.........°§§...#n=i?N ................#n=i6?  r   quokka................# .........##n=iZ?6 ........## n=i}?You shoot a sling bullet. The sling bullet hits the hound.  The hound is almost dead.n=i?A giggling sprite leaps out and smacks the hound with its own front paw.  You kill the hound!n=i?The jinxing sprites lose interest in you. _The quokka closely misses you. The quokka misses you.n=iyA   A giggling sprite leaps out and smacks the hound with its own front paw.  You kill the hound!  The jinxing sprites lose interest in you. n=i B_The quokka closely misses you. The quokka misses you.Your Fire Magic skill increases to level 2!You have reached level 7!n=i&L/  --more--o=i5 r8/369=7 2% o=i >§☼o=i 4 _p=i  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p=i% ○§○.☼§§You beckon some vexing sprites to accompany your attacks.p=ip#6p=iJ-6---p=i߷M-60Jinx p=ip=i5L§☼§p=iXQ _You feel your willpower being sapped. The quokka bites you.p=ij S ((p=i%k W(((((You shoot a sling bullet.p=i7  r☼...☼☼...  The sling bullet closely misses the quokka.p=i b7==8.1 (1.2p=i p=i E☼☼☼p=iy T _The quokka closely misses you.p=i,m `  You shoot a sling bullet. The sling bullet hits the quokka.p=i[ ;*p=i .  The quokka is lightly wounded.  A giggling sprite leaps out and smacks the quokka with its own front foot.p=i°☼°○☼p=i")p=i(/39.3p=ip=iJ _You kill the quokka!q=i.# ....#..# ..#..B.# # .#.#..#.### ..##..... ...........# #...#...######### .###<#.....#.....##  #†...........<.##  .†..# ##°☼°...#  #..○....#  #.☼☼...#  ......#  .# q=ix #   .. q=ix○○○---9 (0.6q=iq=i q=i͢ q=i' q=in }.○.°q=i 9---q=iT q=i! °°°8=q=iT q=i 0 BB   bombardier beetle (wandering) .........##   .........  _The sprites lose interest in your situation.A bombardier beetle comes into view.q=i 7=---31.9 (2.0q=i@ &.q=i 12.9 (3 _q=i q=i r=irj  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s=i(The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - Nos=iBb s=iAs s=iz .# ....#..#  srcrip the Sneak #..#..B.# #  Spriggan ...#.#..#.###  Health: 28/36 ==================------ ..#...##.....  Magic: 7/19========---------------- ............#  AC: 2Str: 4 ..#...#...#########  EV: 17s=i{ Int: 20 ..###<#.....#.....##  SH: 0Dex: 20 . #†...........<.##  XL:  7 Next:  3% Place: Dungeon:5.....B......@†..#  Noise: ---------  Time: 3332.9 (0.0)##..........°....#  a) +1 sling#...............#s=i| h  Fire: a) +1 sling#..........°°...#  Will/2 ................# s=iJ| ................#  B   bombardier beetle (wandering)s=i| F..........## .........## ......... _You kill the quokka! _The sprites lose interest in your situation. s=i} M_A bombardier beetle comes into view.Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.s=i 3s=i s=i . _t=ikNP  Casting: Inner Flame (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t=i B...BYou beckon some vexing sprites to accompany your attacks.t=i35=--==3.9 (1Jinx t=it=i.; _You feel your willpower being sapped.t=i t=i t=i t=iv F _Unknown command.u=imu=iu=i`u=i^ _You are too injured to fight recklessly!u=i_ u=i` u=if u=ii ^ _You are too injured to fight recklessly!v=i,.# ....#..#  srcrip the Sneak v=i#..#..B.# #  Spriggan ...#.#..#.###  Health: 28/36 ==================------ ..#...##.....  Magic: 5/19v=it======------------------ ............#  AC: 2Str: 4 ..#...#...#########  EV: 17v=iInt: 20 ..###<#.....#.....##  SH: 0v=i%Dex: 20 . #†...........<.##  XL:  7 Next:  3% Place: Dungeon:5v=iXt.....B******@†..#  Noise: ==-------  Time: 3333.9 (0.0)##...............#v=i   a) +1 sling#...............#  Fire: a) +1 slingv=i#...............#  Will/2 Jinx ................# v=i'................#  B   bombardier beetle..........## v=i0.........## ......... _You are too injured to fight recklessly! v=i_You are too injured to fight recklessly!  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (chance to call a sprite on attack: 50%, 75% to hit)v=i".# ....#..#  srcrip the Sneak #..#..B.# #  Spriggan ...#.#..#.###  Health: 28/36 ==================------ ..#...##.....  Magic: 5/19======------------------ ............#  AC: 2Str: 4 ..#...#...#########  EV: 17Int: 20 v=il#..###<#.....#.....##  SH: 0Dex: 20 . #†...........<.##  XL:  7 Next:  3% Place: Dungeon:5.....(((((((@†..#  Noise: ==-------  Time: 3333.9 (0.0)##...............#v=i)  a) +1 sling#...............#  Fire: a) +1 sling#...............#  Will/2 Jinx ................# ................#  B   bombardier beetle..........## .........## ......... Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (chance to call a sprite on attack: 50%, 75% to hit)  You shoot a sling bullet.  The sling bullet completely misses the bombardier beetle.v=i):*v=i=}.BShift-Dir - straight lineAim: a bombardier beetle (chance to call a sprite on attack: 50%, 75% to hit)  You shoot a sling bullet.  The sling bullet completely misses the bombardier beetle.  A giggling sprite leaps out and makes the bombardier beetle trip over its own  legs.v=ie.....(very drained)v=i4=5.1 (1.2v=iqv=i? _The bombardier beetle is lightly wounded.v=i .# ....#..#  srcrip the Sneak #..#..B.# #  Spriggan ...#.#..#.###  Health: 28/36 ==================------ ..#...##.....  Magic: 5/19======------------------ ............#v=i~ C  AC: 2Str: 4 ..#...#...#########  EV: 17Int: 20 ..###<#.....#.....##  SH: 0Dex: 20 v=i ^. #†...........<.##  XL:  7 Next:  3% Place: Dungeon:5v=iΌ I......B*****@†..#  Noise: ===------  Time: 3335.1 (0.0)v=i ##...............#  a) +1 sling#...............#v=i+   Fire: a) +1 sling#...............#  Will/2 Jinx v=i] ................# ................#v=i 0  B   bombardier beetle (very drained)..........## .........##v=i | ......... _The bombardier beetle is lightly wounded.  v=iύ "Fire: a) +1 slingv=i LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, heavily drained, chance to call a  v=i )sprite on attack: 59%, 75% to hit)v=in .# ....#..#  srcrip the Sneak #..#..B.# #  Spriggan ...#.#..#.###  Health: 28/36 ==================------ ..#...##.....  Magic: 5/19======------------------ ............#  AC: 2Str: 4 ..#...#...#########  EV: 17Int: 20 v=i ..###<#.....#.....##  SH: 0Dex: 20 . #†...........<.##  XL:  7 Next:  3% Place: Dungeon:5.....(((((((@†..#v=i; _  Noise: ===------  Time: 3335.1 (0.0)##...............#  a) +1 slingv=ig #...............#  Fire: a) +1 slingv=i #...............#  Will/2 Jinx v=i _................# v=i ................#  B   bombardier beetle (very drained)v=i y..........## .........##v=i* 6 ......... v=ii Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linev=i Aim: a bombardier beetle (lightly wounded, heavily drained, chance to call a  sprite on attack: 59%, 75% to hit)  v=i uYou shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.v=ic:*v=i3.BAim: a bombardier beetle (lightly wounded, heavily drained, chance to call a  sprite on attack: 59%, 75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.A giggling sprite leaps out and smacks the bombardier beetle with its own  antenna.v=i;y..B.... v=i<59=v=i<%6.3 (1.2w=iw=i#l _The bombardier beetle is moderately wounded.w=i.# ....#..#  srcrip the Sneak #..#..B.# #  Spriggan ...#.#..#.###  Health: 29/36 ===================----- ..#...##.....  Magic: 5/19======------------------ ............#  AC: 2Str: 4 ..#...#...#########  EV: 17Int: 20 w=i..###<#.....#.....##  SH: 0Dex: 20 . #†...........<.##  XL:  7 Next:  3% Place: Dungeon:5.......B****@†..#  Noise: ===------  Time: 3336.3 (0.0)w=i##...............#  a) +1 slingw=iދ#...............#  Fire: a) +1 sling#...............#w=i  Will/2 Jinx ................#w=i/ ................#  B   bombardier beetle (very drained)w=i[y..........## .........##w=i ......... _The bombardier beetle is moderately wounded.w=iFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cyclew=iZShift-Dir - straight lineAim: a bombardier beetle (moderately wounded, heavily drained, chance to call asprite on attack: 59%, 75% to hit)w=iї.# ....#..#  srcrip the Sneak #..#..B.# #  Spriggan ...#.#..#.###  Health: 29/36 ===================----- ..#...##.....  Magic: 5/19======------------------ ............#  AC: 2Str: 4 ..#...#...#########w=iZ  EV: 17Int: 20 ..###<#.....#.....##  SH: 0Dex: 20 . #†...........<.##  XL:  7 Next:  3% Place: Dungeon:5.......B((((@†..#w=i  Noise: ===------  Time: 3336.3 (0.0)##...............#  a) +1 sling#...............#w=iҘ  Fire: a) +1 sling#...............#w=ij   Will/2 Jinx ................# ................#  B   bombardier beetle (very drained)..........## .........##w=i6 ......... w=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (moderately wounded, heavily drained, chance to call asprite on attack: 59%, 75% to hit)  w=iALYou shoot a sling bullet.  The sling bullet hits the bombardier beetle.w=i'....  Shift-Dir - straight line  Aim: a bombardier beetle (moderately wounded, heavily drained, chance to call asprite on attack: 59%, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is heavily wounded.w=i)37.5 (1.2 _w=i1w=i3w=i5 .# ....#..#  srcrip the Sneak #..#..B.# #  Spriggan ...#.#..#.###  Health: 29/36 ===================----- ..#...##.....w=i6   Magic: 5/19======------------------ ............#  AC: 2Str: 4 ..#...#...#########  EV: 17Int: 20 ..###<#.....#.....##  SH: 0w=iY6 Dex: 20 . #†...........<.##  XL:  7 Next:  3% Place: Dungeon:5w=i6 .......B****@†..#w=i6   Noise: ===------  Time: 3337.5 (0.0)##...............#  a) +1 sling#...............#w=i7 P  Fire: a) +1 sling#...............#  Will/2 Jinx ................#w=i77  ................#  B   bombardier beetle (very drained)w=in7 ..........## .........## ......... w=i7 _The bombardier beetle is heavily wounded.Fire: a) +1 slingw=i7 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linew=i7 Aim: a bombardier beetle (heavily wounded, heavily drained, chance to call a  sprite on attack: 59%, 75% to hit)w=idX .# ....#..#  srcrip the Sneak #..#..B.# #  Spriggan ...#.#..#.###  Health: 29/36 ===================----- ..#...##.....  Magic: 5/19======------------------ ............#  AC: 2Str: 4 ..#...#...#########  EV: 17Int: 20 ..###<#.....#.....##  SH: 0Dex: 20 . #†...........<.##  XL:  7 Next:  3% Place: Dungeon:5.......B((((@†..#  Noise: ===------  Time: 3337.5 (0.0)##...............#=iX 28G  a) +1 sling#...............#  Fire: a) +1 sling#...............#  Will/2 Jinx ................# ................#  B   bombardier beetle (very drained)..........## .........## ......... Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, heavily drained, chance to call a  sprite on attack: 59%, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.w=i *Shift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, heavily drained, chance to call a  sprite on attack: 59%, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is heavily wounded.w=i B.... The sling bullet hits the bombardier beetle.  The bombardier beetle is heavily wounded.  A giggling sprite leaps out and smacks the bombardier beetle with its own  antenna.  The bombardier beetle is almost dead.  The jinxing sprites lose interest in you.w=i ****The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.w=i*B)....w=iB6=8.7 (1.2Fire Will/2 w=iHw=iJm _You are covered in liquid fire! Move or burn!x=i..# ....#..#  srcrip the Sneak #..#..B.# #  Spriggan ...#.#..#.###  Health: 29/36 ===================----- ..#...##.....  Magic: 6/19=======----------------- ............#  AC: 2Str: 4 ..#...#...#########x=i)  EV: 17Int: 20 ..###<#.....#.....##  SH: 0Dex: 20 . #†...........<.##x=i  XL:  7 Next:  3% Place: Dungeon:5x=i܆I.......B****@†..#  Noise: ===------  Time: 3338.7 (0.0)x=i##...............#  a) +1 sling#...............#x=i?  Fire: a) +1 sling#...............#x=i`  Fire Will/2 ................# x=iˇ................#  B   bombardier beetle (very drained)..........## .........## ......... The burning spray hits you. x=is_You are covered in liquid fire! Move or burn!Fire: a) +1 slingx=i$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linex=iFAim: a bombardier beetle (almost dead, heavily drained, 75% to hit)x=i.# ....#..#  srcrip the Sneak #..#..B.# #  Spriggan ...#.#..#.###  Health: 29/36 ===================----- ..#...##.....  Magic: 6/19=======----------------- ............#  AC: 2Str: 4 ..#...#...#########  EV: 17Int: 20 ..###<#.....#.....##  SH: 0Dex: 20 . #†...........<.##  XL:  7 Next:  3% Place: Dungeon:5............@†..#  Noise: ===------  Time: 3338.7 (0.0)##...............#  x=irE[33ma) +1 sling#...............#  Fire: a) +1 sling#...............#  Fire Will/2 ................# ................#  B   bombardier beetle (very drained)..........## .........## ......... Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (almost dead, heavily drained, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!x=ir((((x=i>tS....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (almost dead, heavily drained, 75% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!  You kill the bombardier beetle!x=i!xm25---99.9 (1.2x=i9}x=i)Z _The liquid fire burns you!y=i] .ß>ß....#  # ....#..#  #..B.# #  #..#.###  .#...##.....  .........#  .#...#...######### y=i] .###<#.....#.....##  #†.##  ..†..#  ##.#  #.#  ##  .#  ......y=ik  . ..## y=i*P  You shake off some of the fire as you move.y=i#z3-------40.5 (0.6y=iy=iS _The liquid fire burns you!y=ia _There is a stone staircase leading up here.y=i . .ß>ß....# .# ....#..# #..#..B.# # .#.#..#.### .#...##..... .# .#...#...### .###<#.....#.....## . #†<.##  .†..#  ##.#  #.#  #.#  .#  .#  .##  .## y=i y=iM O---1.1y=i1 y=i ^ _You shake off the liquid fire.y=i2. .ß>ß....# .# ....#..# .#..#..B.# # .#.#..#.### .#...##..... y=i}#.# #..#...#...### #..###<#.....#.....## #. #†.<.## # .†..# y=i ##.#  #.#  #y=iA.#  .#  y=i.# .##  .## y=i_y=i%7y=i#y=iz=iS3z=iz=i z=iz=iʩz=iz=iS4=z=i[z=ibz=iS7=z=iz=i,z=iSz=iz=i[z=iz=iz=iK5=z=i+z=iz=if9=z=iz=iz=iJz=i_z=i z=i~T8==z=i{z=i d26=z=iz=icz=iz=iz=ic ,z=i$z=i*z=i*7====z=i.z=iC4,z=i8z=iv?,z=iEDz=iKi9=z=iOz=i[k8=z=iq]z=ib,z=inBz=izwz=iu|Z=z=iTz=i) _You feel your willpower return.9=z=ixz=ig10/19=z=icz=i!z=iz=iz=iz=i&z=iбz=iz=is$30z=iE==z=iWz=icO=z=iz=io,z=iz=iz=iNM1=z=iz=isk1=z=i z=iHz=i*z=i7z=iz=iz=ibz=ioz=i 9=z=i z=iz=igK2=z=iz=iaz=iN2==z=i6!z=i3'z=i'z=i,z=iQ1z=i1z=i5z=i;z=ik;h3==z=i?z=iDz=i|E:==z=i_Iz=iM,z=irPz=iBTk4=z=i Xz=i^c3=z=ieaz=if,z=iTjz=ipz=ipz=iCtz=iwz=i3xK5=z=i{z=iHO=z=iz=ic,z=iz=i.z=iiM4=z=iz=iz=iӘa6==z=i3z=i1 _HP restored.z=iQz=iƢz=i` SS   water moccasin (wandering)z=i .........##    A water moccasin comes into view.z=iM90.7 (49.0)z=iбz=iղ*1.7 (50 z=i _z=ilz=i0{=i}<  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{=is .SYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.{=iEt=.S{=i{WS{=i}2--==2.7 (1.0)Will/2 Jinx {=i{=iH8 _The water moccasin hisses angrily.{=i I.. .ß>ß....#  srcrip the Sneak ..# ....#..#  Spriggan .#..#..B.# #  Health: 36/36 ======================== ....#.#..#.###  Magic: 12/19 ===============--------- ...#...##.....  AC: 2Str: 4 #............#  EV: 17Int: 20 #..#...#...#########  SH: 0Dex: 20 #..###<#.....#.....##{=iL   XL:  7 Next:  9% Place: Dungeon:5 #. #†....S****@.<.##  Noise: ==-------  Time: 3392.7 (0.0) # .............†..#  a) +1 sling##...............#  Fire: a) +1 sling#...............#  Will/2 Jinx #...............# ................#  S   water moccasin................# ...........## .........## You feel your willpower being sapped. {=i _The water moccasin hisses angrily.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (chance to call a sprite on attack: 50%, 48% to hit)|=i .. .ß>ß....#  srcrip the Sneak ..# ....#..#  Spriggan .#..#..B.# #  Health: 36/36 ======================== ....#.#..#.###  Magic: 12/19 ===============--------- ...#...##.....  AC: 2Str: 4 #............#  EV: 17Int: 20 #..#...#...#########  SH: 0Dex: 20 #..###<#.....#.....##  XL:  7 Next:  9% Place: Dungeon:5 #. #†....S((((@.<.##  Noise: ==-------  Time: 3392.7 (0.0) |=i4# .............†..#  a) +1 sling##...............#  Fire: a) +1 sling#...............#  Will/2 Jinx #...............# ................#  S   water moccasin................# ...........## .........## Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line|=i]Aim: a water moccasin (chance to call a sprite on attack: 50%, 48% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.|=iʚ*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a water moccasin (chance to call a sprite on attack: 50%, 48% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.water moccasin is lightly wounded.|=iT .SA giggling sprite leaps out and ties the water moccasin's tail in a knot.... (very drained)=3.9 (1.2 _The water moccasin is moderately wounded.|=i^.. .ß>ß....#  srcrip the Sneak ..# ....#..#  Spriggan .#..#..B.# #  Health: 36/36 ======================== ....#.#..#.###  Magic: 12/19 ===============--------- ...#...##.....  AC: 2Str: 4 #............#  EV: 17|=i_Int: 20 #..#...#...#########  SH: 0Dex: 20 #..###<#.....#.....##  XL:  7 Next:  9% Place: Dungeon:5 #. #†.....S***@.<.##|=i}_  Noise: ===------  Time: 3393.9 (0.0) # .............†..#  a) +1 sling|=i_##...............#  Fire: a) +1 sling#...............#  Will/2 Jinx #...............#|=i` ................#  S   water moccasin (very drained)|=iA`................# ...........## .........##|=is` _The water moccasin is moderately wounded.Fire: a) +1 sling|=i`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line|=iaAim: a water moccasin (moderately wounded, heavily drained, chance to call a  sprite on attack: 57%, 48% to hit)|=i I.. .ß>ß....#  srcrip the Sneak ..# ....#..#  Spriggan .#..#..B.# #  Health: 36/36 ======================== ....#.#..#.###|=i(   Magic: 12/19 ===============--------- ...#...##.....  AC: 2Str: 4 #............#  EV: 17Int: 20 #..#...#...#########  SH: 0Dex: 20 #..###<#.....#.....##  XL:  7 Next:  9% Place: Dungeon:5 |=ik )#. #†..(((((((@.<.##  Noise: ===------  Time: 3393.9 (0.0) # .............†..#|=i   a) +1 sling##...............#  Fire: a) +1 sling#...............#  Will/2 Jinx |=i #...............# ................#|=i+ l  S   water moccasin (very drained)................# ...........## .........## |=i` Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (moderately wounded, heavily drained, chance to call a  sprite on attack: 57%, 48% to hit)  |=i rYou shoot a sling bullet.  The sling bullet barely misses the water moccasin.|=i:*|=ira _.SShift-Dir - straight line  Aim: a water moccasin (moderately wounded, heavily drained, chance to call a  sprite on attack: 57%, 48% to hit)  You shoot a sling bullet.  |=iRb The sling bullet barely misses the water moccasin.A giggling sprite leaps out and smacks the water moccasin with its own tail.|=ik 9.S|=iTs D.....S.|=it \3=5.1 (1.2|=iz |=i;} f _The water moccasin is heavily wounded.|=i .. .ß>ß....#  srcrip the Sneak ..# ....#..#  Spriggan .#..#..B.# #  Health: 36/36 ======================== ....#.#..#.###  Magic: 13/19 ================-------- ...#...##.....  AC: 2Str: 4 #............#  EV: 17Int: 20 |=i 3#..#...#...#########  SH: 0Dex: 20 #..###<#.....#.....##  XL:  7 Next:  9% Place: Dungeon:5 #. #†.......S*@.<.##  Noise: ===------  Time: 3395.1 (0.0) # .............†..#  a) +1 sling##...............#  Fire: a) +1 sling|=i_ =#...............#  Will/2 Jinx #...............# ................#  S   water moccasin (very drained)................# |=i ...........## .........## _The water moccasin is heavily wounded.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (heavily wounded, heavily drained, chance to call a  sprite on attack: 64%, 48% to hit)|=ii... .ß>ß....#  srcrip the Sneak ..# ....#..#  Spriggan .#..#..B.# #  Health: 36/36 ======================== ....#.#..#.###  Magic: 13/19 ================-------- ...#...##.....  AC: 2Str: 4 #............#  EV: 17Int: 20 |=i/B#..#...#...#########  SH: 0Dex: 20 #..###<#.....#.....##  XL:  7 Next:  9% Place: Dungeon:5 #. #†.......S(@.<.##  Noise: ===------  Time: 3395.1 (0.0) # .............†..#|=iK/S  a) +1 sling##...............#  Fire: a) +1 sling#...............#|=i/  Will/2 Jinx #...............# ................#|=i/  S   water moccasin (very drained)................# |=i0e...........## .........## |=i30Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line|=ii0Aim: a water moccasin (heavily wounded, heavily drained, chance to call a  sprite on attack: 64%, 48% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.}=it*Shift-Dir - straight line  Aim: a water moccasin (heavily wounded, heavily drained, chance to call a  sprite on attack: 64%, 48% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin is severely wounded.}=iF .SA giggling sprite leaps out and makes the water moccasin trip over its own  tail.}=iN  The water moccasin is almost dead.}=iO,6.3 (1.2}=iU}=iXT _The water moccasin misses you.}=ix.. .ß>ß....#  srcrip the Sneak ..# ....#..#  Spriggan .#..#..B.# #  Health: 36/36 ======================== ....#.#..#.###  Magic: 13/19 ================-------- ...#...##.....  AC: 2Str: 4 #............#  EV: 17Int: 20 #..#...#...#########  SH: 0Dex: 20 }=i.X#..###<#.....#.....##  XL:  7 Next:  9% Place: Dungeon:5 #. #†........S@.<.##  Noise: ===------  Time: 3396.3 (0.0) # .............†..#  a) +1 sling##...............#  Fire: a) +1 sling#...............#  Will/2 Jinx #...............# }=ic................#  S   water moccasin (very drained)}=i+................# ...........## .........## _The water moccasin misses you.Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (almost dead, heavily drained, chance to call a sprite onattack: 64%, 48% to hit)}=i.. .ß>ß....#  srcrip the Sneak ..# ....#..#  Spriggan .#..#..B.# #  Health: 36/36 ======================== ....#.#..#.###  Magic: 13/19 ================-------- }=iA...#...##.....  AC: 2Str: 4 #............#  EV: 17Int: 20 #..#...#...#########  SH: 0Dex: 20 #..###<#.....#.....##  XL:  7 Next:  9% Place: Dungeon:5 #. #†........S@.<.##  Noise: ===------  Time: 3396.3 (0.0) # .............†..#}=i  a) +1 sling##...............#  Fire: a) +1 sling#...............#  Will/2 Jinx }=i;<#...............# ................#  S   water moccasin (very drained)}=id................# ...........##}=i3 .........## }=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}=i4Aim: a water moccasin (almost dead, heavily drained, chance to call a sprite onattack: 64%, 48% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.}=i_ M*Shift-Dir - straight line  Aim: a water moccasin (almost dead, heavily drained, chance to call a sprite onattack: 64%, 48% to hit)  You shoot a sling bullet.  The sling bullet hits the water moccasin but does no damage.  The water moccasin is almost dead.}=i8 †A giggling sprite leaps out and ties the water moccasin's tail in a knot.}=iaB You kill the water moccasin!}=i]G 307.5 (1.2 _The jinxing sprites lose interest in you.}=iM }=iO k _Your Fire Magic skill increases to level 3!~=iJ~=io~=i~=iM~=i$ _~=ix~=iѝ~=i~=iޣ~=i~=i9~=i~=i>;4~=i'(=~=i5~=i,~=i~=i.~=i~=iB~=i~=iO=~=i~=i ,~=iZ~=ia5=~=i ~=i,~=if~=i,~=i$~=iM*,~=i/~=it5~=i59=~=i:~=iy@,~=i5F~=iEL~=iLL6==~=iR~=iW,~=i\~=i-c~=ic~=i'i~=iCo,~=iv~=ivz~=iB{:==~=i~=iy,~=i~=i.a7=~=ig~=i>~=i~=i _You feel your willpower return.~=i~=i,~=i~=i~=i/9=~=i~=i~=im~=iS~=i~=i~=i~=i~=iK8=~=i~=i% ,~=ia~=i\,~=i~=i$,~=i6*~=i`0~=i09=~=i)6~=i<,~=iA~=iGb9==~=iL~=iu #..# ....#..# #.#..#..B.# # #....#.#..#.### ..##.....  #............# ~=iv #..#...#...#########  #..###<#.....#.....##  #. #†........†..<.##  # ..@..†..#  ##~=iw....#  #.#  #.#  .#  .#  #  ~=iwE .. _Magic restored.~=iK3~=i~=i #.#..#..B.# # #....#.#..#.### ...##.....  #............#  #..#...#...#########  #..###<#.....#.....##  ~=iլ #. #†........†..<.##  # .....†..#  ##....#  #.#  #.#  .#  .#  #  ..  . ~=i~=i~=i~=i[#....#.#..#.###  ...##.....  #............#~=i!  #..#...#...#########  #..###<#.....#.....##  #. #†........†..<.## ~=i # .....†..#  ##~=iH....#  #.#  #~=iu.#  .#  .# ~=iR #  ..#~=iH ..  .~=i ~=i~=ig~=iC~=i ...##.....  #............#  #..#...#...#########  #..###<#.....#.....## ~=i #. #†........†..<.##  # .....†..#  ##....#  #.#  #.#  .#  ~=i\.#  #  ..# ..   ..~=i ~=i!~=iu":==~=i3)~=iHO[ #............# ~=iO #..#...#...#########  #..###<#.....#.....##  #. ##†........†..<.##  # ......†..# ~=i&P ##....#  #.# ~=iNP#.# ..# #~=iuPf.# #  ~=iPe..#..~=iP5.. ~=iX~=iY~=ib~=i #..#...#...######### #..###<#.....#.....## #. ###†........†..<.## # ..~=i̇....†..# ##....# #.#.##.#...# #.##..#..~=iX*..~=i=,~=i~=i[U ##<#.....#.....## ###†........†..<.## ......†.. ##..... ...#...........##.......#.#.## .........#...#.>~=i9---436.1 (38.6)~=i~=iH---7 (39.2~=ia~=i[; _Found a stone staircase leading down.~=i M.......~=i ~=i ~=i  #..#...#...####### #..###<#.....#.... #. ###††..<.### .†..###.# #.###.#...# ##..# #...#####......................#...#.>~=i$ ,~=i ~=iB  #............#  #..#...#...####### #..###<#.....#.... #. ###††..<.### .†..###.#~=i C < #.###.#....#####..# #...## #~=iNC w#####.....#~=iwC ;............~=i-L ,~=i;*=ia h.  =iiThe sling bullet closely misses the hound.A giggling sprite leaps out and makes the hound trip over its own paws.=iF.h=i|.... (very drained)=i_4=2.5 (1.2=iA=ix` _The hound is moderately wounded.=iK (=iLj You shoot a sling bullet. The sling bullet hits the hound.=i.J.h=i6m  The hound is severely wounded.=i755-=i7 3.7=i?=iA* _The hound bites you.=iay  You shoot a sling bullet.  The sling bullet hits the hound but does no damage.=i/k:*=iL{ h The hound is severely wounded.A giggling sprite leaps out and makes the hound trip over its own paws.  The hound is almost dead.4.9=iUS _The hound closely misses you.=i:((((=iV ...hYou shoot a sling bullet. The sling bullet misses the hound.=iZW78=--=i~W 6.1=i^=i9as _The hound misses you. The hound bites you but does no damage.=i †You shoot a sling bullet. The sling bullet hits the hound.=i (=iYF =igJ ]6=67.3=isP =iS I _You kill the hound!=iR =iS =iZ =iJa H _No target in view!=i.b......=i?=i oo   orc (wandering)You encounter an orc. It is wielding a +0 club.=iF0.0=i=iu;---8.3 (1 _=i=i5=i   =i Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i) ( =ik .oYou beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.=i& Uo=i `6--==-=i 9=i =i % _The orc shouts!=icJ((((((((((=i:*=iU .oYou shoot a sling bullet. The sling bullet barely misses the orc.A giggling sprite leaps out and insults the orc's ancestors.=iY..†..o.  orc (very drained)=iZ5=50.5 (1.2=ia=ic\ _The orc is severely wounded.=io )  You shoot a sling bullet. The sling bullet hits the orc.=iW((((=idU..†.=iK=71.7=iE=i G _You kill the orc!=iI=i H _No target in view!=i)# 3=i(8 ^ _No target in view!=in =iš =ii =iI H _No target in view!=i=i=i=iH _No target in view!=i<=i@==i F=iQi7=- _=i"Y=io>=iz=i` _The sprites lose interest in your situation.=i`=i ,=i=i٣O==i=in,=iM8==i&÷=i ==i!B=i=ib9===i?=i#,=ii)=iE0,=i6=i@,=iPE=i}K=iL:===iO=iT,=iBX=i_,=id=in|n=if}=i,=ix=i^=i=i=i=iŤ,=iJ=i>=i=i  #..# ....#..# #.#..#....# # ##....#.#..#.### .....#...##..... #............# #..#...#...# #..###<#.....#.....## #..###÷.†..<. #...@..†...).####.## #.. ...##... .......... #####......  #........#  #..........##  #.#  _You feel your willpower return.=i83=i =i*   #..# ....#..# #.#..#....# # ##....#.#..#.### .....#...##..... #.....# #..#...#...# #..###<#.....#..... #..###÷.†..<. #..@†..†.).#####. #..# ...##.... ... #####...... #.. #. #.You see here a hound corpse.=i1 =i@2  _=i: =in  #..# ....#..# #.#..#....# # ##....#.#..#.### .....#...##..... #....# #..#...#... #..###<#.....#.....=i`o  #..###÷.†..< #.@.†..†.).#####.. #... ##...##.... .. ##### # #. #=i:{ =i{ =iJ =i  #..# ....#..# #.#..#....# # ##....#.#..#.### .....#...##..... #....#=iDZ  #..#...#... #..###<#.....#=i9  #..###÷.†.. #@..†...).#####..# #... ##...## ... ##### # # #=ic =i =i =iH  #..#....# ##....#.#..#.###.....#...##..... #............##...#...#########<#.....#....##÷........†#######...†.........)@####...######..# #... ##...#.##................ =iV  ##....#.#..#.###.....#...##..... #............##...#...#########<#.....#....÷........†#######...†.....=iV ......).####...######.@#  ##...# .......######..........#................ =i^ ,=iJf =i  .....#...##..... #............##...#...#########<#.....#....###÷........†#######...†.........).####=i h######..### ##@..#...............###########.......................=i D =i =i =i? =i ' #............# #..#...#...###### #..###<#.....#... #..###÷........†#######...†.. ......).#### ######..#####.######...##..=i #......@.......########### #........=i ) #=i! 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#...#####.# #. #...#...#.).=i #.###.#.....#..=iG ##...###...##.######. #...@.#.###.#.=i#...#...#...#...=i # #####...#...# #...#...#=i .#.###.#. # .###. .#### # ## ... # ###  =i=i5=i=iu?M ..... # .###.#.#.  =i# # #.# #####.########. #...#...#.......)=iL#.###.#.....#######.##..@###...##.######. #.....#.###.#...........#...#...#...#########.. #####...#...##..# . .. =i,=i=iem  .. # # .###. # ##.#. # #...# # # # #...#####.# #. #...#...#.) #.###.#.....#. ##.@.###...##.###### #.....#.###.#.=i #...#...#...#... #.. #####...#...# #. #...#...## .#.###.#. .###. .#### ## ... ###=ip,=i=i#*) # .. # .### .###. .#. ##.#. #.. #...# #  #.. #...#####. #.. #...#...#. #.###.#.....# ##@..###...##. #.....#.###.# #...#...#...#... #...#####...#...# #.. #...#...# ##. .#.###.#.. .###. .####.: ## ...  ###=i2,=i8=in # . . # ... ###. .###. .#.###.#.  #...#...# #  #...#...#####.#####..#...#...#...... #@###.#.....# ##...###...##.#### #.....#.###.#..... #...#...#...#...##### #...#####...#...# #.. #...#...###. .#.###.#. . .###. .####.: ## ...=if%,=i*=iRY...# ... # .###. .###. .###.#. #...#...# ##...#...#####.#######...#...#...#........###.#.....#########@..###...##.#.....#.###.#......#...#...#...#...#######...#####...#...##.. #...#...###. .#.###.#.. .###. .####.: ## ...=inS2 ###=i}Y,=i_=i\# ... #  .###. .###. .#.###. #...#...# # #...#...#####.##### #...#...#...#...... #.###.#.....###### ##...###...##. #@....#.###.#.....#...#...#...#...##### #...#####...#...#  #... #...#...# ##.# .#.###.#. .###. .####: ## ... ## ### =iٍ=i5=iq=i .###. .###. .#.###. #...#...# #. ### #...#...#####.####..#.. #...#...#...#......... #.###.#.....#####..###...###...##.##.#.....#.###.#....#..@#...#...#...#### #...#####...#...#  #...# #...#...# ##.#. .#.###.#. .# # .###. .####: ## ... ## ### =i},=i=i<r---95.9 (44.2)---=i*=iT _Key pressed, stopping explore.=i....###...##......#.###.#.......#...=i=i_* .#.###. #...#...# #. #####...#...#####.### ..#...#...#...#...#.... .... #.###.#.....#### ..###...###...##. ##.#.....#.###.#... #...#...#...#...### #.@.#####...#...#  #...# #...#...# ##.#.. .#.###.#. .###...###. .####.: ###.. ... ## # ### =i1=i2$ _=iA8=i?_ #...#...# #. ########.###.#......#.... .... #.###.#.....#### ..###...###...##.##.#.....#.###.#...#...#...#...#...###..#### # ##.#.....#.###.#. .###...###. .####.: #=i`(#=i]g,=ip=i. ########.###.#......#.... .... #.###.#.....#### ..###...###...##.##.#.....#.###.#...#...#...#...#...###..#### # ##@#.....#.###.#.#...###...###. .#####.....: ###.. ... ..##### # ### =iY,=i=i o ..#...#...#...#...#... .... #.###.#.....### ..###...###...##. ##.#.....#.###.#.. #...#...#...#...## #...#####...#...#  #...# #...#...##.###.#.....#.###.#.#..@###...###. .#####.....:...###.. ... ...#######.[...# #### ####=i17.7 (1.8)=i=i--8.3 (2.4=ij=ipK _Found a tower shield.=iT 4=i =i H _No target in view!=iqT....=iٙ=iO .... #.###.#.....### ..###...###...##.##.#.....#.###.#.....#...#...#...####### #.# #.###.#.....#.###.#...###...###...###. .#####.....@...###.. ... ...#######.[...# #### #### =iN=i$ _=i=i`  You pick up a book of Cantrips and begin reading...=io+9 (0.6=i+9.9 (1=i=is  You add the spells Poisonous Vapours, Kinetic Grapnel and Apportation to your _library.=iI4=iN=iPF _Unknown command.=i.... #.###.#.....#..###...###...##.###.#.....#.###.#.#...#...#...#...## #...#####...#...# #. #...# #...#...# #.###.#.....#.###.#. ..###...###...###. .#### #.###.. ... ...#=i.[...# ### # ##=i8=i4500.5 (0 _=i=i=i .... #.###.#.....#..###...###...##.###.#.....#.###.#.#...#...#...#...## #...#####...#...# #. #...# .#...#...# #.###.#.....#.###.#. ..###...###...###. .#### #.###.. ... ...#.[...# ### # ###### =i =i^ (1.1=i =iQ ..###...###...##.##.#.....#.###.#.....#...#...#...#...###### #...#####...#...# #. #...#...#...#...# #.###.#.....#.###.#. ..###...###...###. .#####.........###...... ...#######@[...# ### # ####### 7=i}a..###...###...##.###.#.....#.###.#.#...#...#...#...#=i# #...#####...#...# #. #...#...#...#...# =iޖ8#.###.#.....#.###.#. ..###...###...###...#### =i#.###...... =iG...#######.@...# ### # # =i|=i(2.3=i=i@u _You see here a +0 tower shield.=i 3.3 (1.0 _h - a +0 tower shield=iVI=iw..###...###...##.###.#.....#.###.#.#...#...#...#...## #...#####...#...# #. #...#...#...#...# #.###.#.....#.###.#. ..###...###...###...#### #.###...... ...#######..@..# ### # # =iFx=i..###...###...##.######.##.#.....#.###.#.#...#...#...#...## #...#####...#...# #. #...#...#...#...# #.###.#.....#.###.#. #..###...###...###...#### ##.###.#...#######...@.# ### .# # =i=ir=iM=ia.... #.###.#.....#######..#..###...###...##.########.#.....#.###.#......... #...#...#...#...########## #...#####...#...# #. #...#...#...#...#  #.###.#.....#.###.#. #...###...###...###...#### #.#.........###@.......#...#######.....#######..########.=i.... #.###.#.....#..#..###...###...##.######.##.#.....#.###.#.#...#...#...#...#=i# #...#####...#...# =i#=i1#. #...#...#...#...# =im#.=i#.###.#.....#.###.#. #.=iJ ..###...###...###...#### #.=i  #.=i ###.=i #.=i> b...#######.....#=i .=i # =i: :####### =iz .=i .=it=i=iD=i=idA;.... #.###.#.....#..#..###...###...##.######...###.#.....#.###.#.#...#...#...#...## #...#####...#...# #.#. #...#...#...#...# #.#.###.#.....#.###.#. #. ..###...###...###...#### #.=iA2#.###.#. ...#######.....#. # ####### ..=i,=i=i5.... #.###.#.....#..#..###...###...##.######...###.#.....#.###.#.#...#...#...#...#.# #...#####...#...# #.#. #...#...#...#...# #.=it5#.###.#.....#.###.#. #. .###...###...###...####. #.###.#.#.....#=i5q. ####### =i5...=i=,=i/B=i]h3.... #.###.#.....#..####...###...###...##.######...##.##.#.....#.###.#.#...#...#...#...#. # #...#####...#...# #. #. #...#...#...#...# #.#.###.#.....#.###.#. #. ###...###...###...#####. #. .###.#. .#.....#.####### ..=i\.... #.###.#.....#..####...###...###...##.######...##.##.#.....#.###.#..#...#...#...#...##.  #...#####...#...# #. . #...#...#...#...# #. #.###.#.....#.###.#. #....###...###...#####.. #.###.#. #.....#.####### .. =iƭ8.1 (4.8  A malevolent force fills the Dungeon...=i^/  --more--=if! :*=iD ==========Mark With a horrendous wail, an alarm goes off!  A sentinel's mark forms upon you.=iI7@=iQL< _You hear a shout! x4; You hear a bark!=iA=iBWhere to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon  T - Temple =i=i .... #.###.#.....#######..####.. srcrip the Sneak..###...###...##.######...##.. Spriggan##.#.....#.###.#.............. Health: 36/36 ========================#...#...#...#...###########... Magic: 19/19 ========================#...#####...#...##.... AC: 2=i.Str: 4 . #...#...#...#...##..... EV: 17Int: 20 #.###.#.....#.###.#.#...... SH: 0Dex: 20 ##...###...###...#####.. #...... XL:  7 Next: 37% Place: Dungeon:5 =iY........###.....@....... #...... Noise: ========== Time: 3508.1 (0.0) =i#######.....############ ....... a) +1 sling#######=i...... Fire: a) +1 sling..... Mark =i'_You see here a +0 tower shield. _h - a +0 tower shieldA malevolent force fills the Dungeon...With a horrendous wail, an alarm goes off!  A sentinel's mark forms upon you. _You hear a shout! x4; You hear a bark!=i=ik=i=i'!,=i@&,=i*B=i,=i.=i/=i/=iF3=i5,=i9,=i>B=i@=iB,=iIC=iD=iIB=i`K=iO=iO=iP=igS=iXB=iX=i4[=ip[=i[=i^=i`,=ila=ic=if,=i-g=ici=il,=il=in=is,=itx,=i~,=i~=i=i ,=i=i=i͉,=ic=iϋ=i,=iA=isa  You see here a hound corpse.=i\=i _=i.=i=i@=i=i=iJd  You see here an adder skeleton.=i=i _=i=iɵ  There is a stone staircase leading up here. _=iK%4=i[=i=i=i! _You climb upwards.=i......####..... ......####....... ......# #### ......## ###...###..... .......# ###...### #.... #......# ####.....## #..†##....# ###.........# #### =i8# ##..####...........# ######  ##.÷.....#...@....# --------- 23.2 (15.1)....###........# =i[...####.### ##......## .....##.# #......#=i| ......#.## ##....## =i......#..# ##...# ......##.# ##### =iK.......#.#### .......#....####=ih?---------=io=ic _There is a stone staircase leading down here.=i=iZ=i=i=i =i:=ip=i ,=i =i? ,=i =i,=ixb> _You start waiting.37.2 (14.0=ie68.2 (15=i~ _The sentinel's mark upon you fades away.=i1 =i 5 n=i5 =ix7 =i7 =ig8 =i9 =i9 =i: =i; =i; =i< =i#> ,=i> =iW@ =i@ =iA =iC =iC =iVE =iF =iG =iXK B=iK =iM =iM =iN =i^P =iP =iYQ =iYR =iR =iS =iT =iU =iU =iV =iW =iW =i>Y =iqY =i=Z =iT[ =i[ =i\ =i] =i ^ =i _ =i` =i` =ia =ib =ib =ic =id =i e =ie =if =i!g =ibh =i8j =inj =i!k =il ,=im =io =iTo =i8p =iq ,=i]r =i,t ,=int =i v =i2v =ix =ijy =iy =i[z =i{ ,=i| =ig~ ,=i =i= =i =ie =i =i߂ =i =iK =i =i5 =iʇ =i =i =it ,=i =i =i7 =i =iR =i =io =i =iR =i =i ,=i =i ,=iQ =ie =i =ix =i =i =i =iޜ =iT =ii =iv =iߟ =i =i =i =i =i =iG =i( =it =iڦ =iݧ =i =ig =iR =i =i =i =iQ =i =iů =i =iK =i =i =iֳ =i =i =iM =i =i =iø =ic =i/ B=i1 ,=iq =i =i׿ =i =i' =i =iJ =i =i< =i =iI =iy =i =i| =i =ik =i ,=i =iA ,=i =i@ =i =iW =i ,=i =i =i2 =i =i^ =i =iV =i =i =i =i ,=iR =i ,=iC =iR =i =iz =i =i =i =i =ih =i =iC =in =i =i =i3 =i =i n=i =i =i: =i =ir =i =iK =i =i =i =i =i@ =i =i =i2 =i =i =i =i =i/ ,=i =i% =i =i =in =i =iv =i ,=iu =i ,=i =i, =i] =iG =i =i =i =i4 =i= ,=i =i ,=i =im ,=i8 =id W _You start waiting.=i0( .637.2 (99=i( -8.2 (100.0)=im5 9 _Done waiting.=ic/ =iE3 n=i4 ,=ik5 =iC7 ,=i7 =i8 =i8 =i9 =i; ,=i; =i< ,=i= =i> =i> =ig@ =iB B=iB =iB =iC =iD =iD =iqE =iG ,=iG =iK =iSL ,=iqM =i`N ,=iN =iP =iJP =i4Q =iQ =iR =iR =iT =i5T =iT =iV ,=iV =isX ,=iaY =iOZ =iZ =i[ =i]\ =i\ =i]] =ig^ =i^ =iy_ =i` ,=ipa =iRb =ib =ikc =i|d =id =iSe =izf =if =i`g =ilh =ih =ii =iXj =ij =ik =il =il =im =in ,=io =ip =ip =iq =ir =ir =iUs =iAt =iwt =i!u =iy ,=iz =i?| ,=i| =iG~ =i~ =i =i- =id =i% =i =i> =i =i9 =ip =iG =ii =i ,=iٌ =iS ,=i =i* ,=iՐ =i =i =i =i =i =iZ =ib =i =i8 =iM =i =i =i =i8 =i =i =iW =i̜ =iʝ =i =i =i =i =i =ia =iȡ =i1 =i6 =ij =i =i ,=iܥ =iئ =i =i =io =i =iG =i =i =i =i =i̬ =i; =i ,=i =i =iC =i =i =i =i =i =i =ik =i =i1 =i =iĺ =ib =iG =i =i =i =i5 =iҾ =i =i =i =il =i =iD =i" =iT =i =i =i& =i =i =i =i =i =i =iw =is =i =iC =i- =im =i =i ,=i =iH ,=i =i ,=i =i =i =i =i ,=iS =iL =i =i =i ,=i =i =i- ,=i B=iO =i =i$ =i =i =i =i =i: =i5 =i^ =i =i =i> =i{ =i: =iR =i =iB =iK =i =i^ =id B=i  _You start waiting.=i 4737.2 (99.0)=i- -8.2 (100.0)=iU=i%# _Done waiting.=iR_ 4=ic =idj =iEp G9.0)=i!z &5=iT~ 9  You climb downwards.=iH  #. #....##..#  #.. .ß>ß....#  #..# ....#..#  #.#..#....# #  =i :##....#.#..#.###  .....#...##.....  #..c.........#  #..#...#...#########  #..###@#.....#.....## =iT @ # #..###÷........†..<.## ###.#######...†.............†..#=i #.......).####...............########..####...............#=i ##.######...##...............# c   centaur (launcher, wandering) ##.#...........................# #...###########................# #...# =i݈ :................##=is .40.7 (2.5=i =i m _You encounter a centaur. It is carrying a +0 orcbow.=i a _There is a stone staircase leading up here.=i/   =i Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i)l cc)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The centaur shouts!=i_t ((The centaur wields a +0 orcbow. The centaur shoots an arrow.=i '..=i25--------7---====1.7 (1.0Will/2 Jinx =i=i ) _The arrow hits you!=iK  # ....#. #..# #. #....##..# #.. .ß>ß....# #..##....#..# #.#..#....# #  ##....#.#..#.###.....#...##..... # #..c.........# . #..#.@.#...####### =iL -#..###<#.....#.... # #..###÷........†..<.## ####.#######...†.............†..#.......).####.#..#####.# ...##.######...##.# ###.#............=iL E.# .#...###########..#=iV =i\  #  #..#  #. #....##..#  #.. .ß>ß....#  #..##....#..#  #.#..#....# #  ##....#.#..#.###  .....#...##..... # #..c.........# . #..#(@.#  #..###<#  # ÷..†..<†......†).####............................=i2  #  #..#  #. #....##..#  #.. .ß>ß....#  #..##....#..#  #.#..#....# #  =i3 ##....#.#..#.###  .....#...##.....  #..c.........#  #..#(@.#  #..###<#  # ÷..†..<†......†).####............................=i: U  The centaur shoots an arrow. The arrow hits you!=i k.10------------------=i] Z===-2.3 (0.6=i( =iy V _* * * LOW HITPOINT WARNING * * *=i9I  #..#.#. ..# # ....#. #..# #. #....##..# #.. .ß>ß....# #..##....#..# #.#..#....# # ###....#.#..#.### =iJ ......#...##.....  # #..c@........# #. #..#...#...####### . #..###<#.....#.... # # #..###÷........†..< #####.#######...†.......†.. #...#.......).####....#####... #...##.######...##..=iJ <.##.#...........=iEV ~  The centaur unwields a +0 orcbow. The centaur misses you.=iV O---9=ij^ =ica T _The centaur barely misses you.=i|#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 10/36 ======------------------#.. .ß>ß....#Magic: 17/19 =====================---#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0=i/Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: =--------  Time: 3742.9 (0.0) #.#..#...#...######### a) +1 sling .=id#..###<#.....#.....## Fire: a) +1 sling =i# # #..###÷........†..<.# Will/2 Jinx #####.#######...†.............†.. =i"*#...#.......).####............... c   centaur (launcher) .....#######..####............... #...##.######...##............... .###.#...........................The centaur unwields a +0 orcbow. The centaur misses you. _The centaur barely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (chance to call a sprite on attack: 50%,  75% to hit)=i |#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 10/36 ======------------------#.. .ß>ß....#Magic: 17/19 =====================---#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0=i] Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##(((@........#Noise: =--------  Time: 3742.9 (0.0) #.#..#...#...######### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 Jinx #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher) .....#######..####............... #...##.######...##............... .###.#........................... _The centaur barely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carry=i jing a +0 orcbow (chance to call a sprite on attack: 50%,  75% to hit)  You shoot a sling bullet.=i P -  ..#  # ....#. #..#  #. #....##..#  #.. .ß>ß....#  #..##....#..#  #.#..#....# #  ###....#.#..#.###  ......#...##.....  # #(((@........#  #..#...#...# . #..###<#.... # #..###÷..†..<†.....†).............  Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (chance to call a sprite on attack: 50%,  =i4Q 75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.The centaur hits you but does no damage.=i%   ..#  # ....#. #..#  #. #....##..#  #.. .ß>ß....#  #..##....#..#  #.#..#....# #  =i& ###....#.#..#.###  ......#...##.....  # #(((@........#  #..#...#...#  #..###<#.... # #..###÷..†..<†.....†).............=i0 f ..cThe centaur kicks you.=i1 S9/36 ==4.1 (1.2=i8 =i0; V _* * * LOW HITPOINT WARNING * * *=i =i Drink which item? Potions  f - 4 fizzy ruby potions =iN n j - 2 ruby potions  k - 2 fuming brown potions  l - a viscous purple potion =i{ [!] read|quaff|evoke[?] describe selected=is =i;(=i^6v#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 9/36======------------------#.. .ß>ß....#Magic: 17/19 =====================---#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: ===------  Time: 3744.1 (0.0) #.=i7d#..#...#...######### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 Jinx #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher) .....#######..####............... #...##.######...##............... .###.#...........................75% to hit)  You shoot a sling bullet.  The sling bullet barely misses the centaur.The centaur hits you but does no damage.  The centaur kicks you. _* * * LOW HITPOINT WARNING * * *=iK   ..#  # ....#. #..#  #. #....##..#  #.. .ß>ß....#  #..##....#..#  #.#..#....# #  ###....#.#..#.###  ......#...##.....  # #..c@........#  #..#...#...# . #..###<#.... # #..###÷..†..<†.....†).............It was a potion of curing. You feel better.  f -> c - 3 potions of curing=i >  ..#  # ....#. #..#  #. #....##..#  #.. .ß>ß....#  #..##....#..#  #.#..#....# #  ###....#.#..#.###  ......#...##.....  # #..c@........#  #..#...#...#  #..###<#.... # #..###÷..†..<†.....†=iA).............=i  The centaur hits you.  * * * LOW HITPOINT WARNING * * *The centaur kicks you but does no damage.=iy11/36=--5.1 (1=iJ=i _The centaur misses you. The centaur closely misses you.=i8=iDrink which item? Potions  c - 3 potions of curing  j - 2 ruby potions  k - 2 fuming brown potions  l - a viscous purple potion [!] read|quaff|evoke[?] describe selected=i:=if=i#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 11/36 =======-----------------#.. .ß>ß....#Magic: 17/19 =====================---#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....=iGXL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: =--------  Time: 3745.1 (0.0) #.=i#..#...#...######### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 Jinx =iۻ#####.#######...†.............†.. =iF#...#.......).####............... c   centaur (launcher) .....#######..####............... #...##.######...##............... .###.#...........................It was a potion of curing. You feel better.  =i-f -> c - 3 potions of curing  The centaur hits you.  * * * LOW HITPOINT WARNING * * *The centaur kicks you but does no damage. _The centaur misses you. The centaur closely misses you.=iz17====6.1 (1=iA=i _You feel better. The centaur barely misses you. The centaur closely misses you.=iN #..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 17/36 ===========-------------#.. .ß>ß....#Magic: 17/19 =====================---#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: =--------  Time: 3746.1 (0.0) #.#..#...#...#[40=i3 m######## a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 Jinx #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher) .....#######..####............... #...##.######...##............... .###.#........................... _The centaur misses you. The centaur closely misses you. _You feel better. The centaur barely misses you. The centaur closely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (chance to call a sprite on attack: 50%,  75% to hit)=i #..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 17/36 ===========-------------#.. .ß>ß....#Magic: 17/19 =====================---#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##(((@........#Noise: =--------  Time: 3746.1 (0.0) #.=i #..#...#...######### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 Jinx #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher) .....#######..####............... #...##.######...##............... .###.#........................... _You feel better. The centaur barely misses you. The centaur closely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (chance to call a sprite on attack: 50%,  75% to hit)  You shoot a sling bullet.=iZ:*=i('=i(+..c=ia( =i(), very drained) =iY)L 75% to hit)  You shoot a sling bullet.  =i)The sling bullet barely misses the centaur.A giggling sprite leaps out and smacks the centaur with its own hand.  The centaur is moderately wounded.The centaur barely misse=i*3s you. The centaur kicks you.=i-c8===7.3 (1.2=iB _The centaur completely misses you. The centaur barely misses you.=i#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 17/36 ===========-------------#.. .ß>ß....#Magic: 18/19 ======================--#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: ===------  Time: 3747.3 (0.0) #.#..#...#...#[40=iPm######## a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 Jinx #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... #...##.######...##............... .###.#...........................The centaur barely misses you. The centaur kicks you. _The centaur completely misses you. The centaur barely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (moderately wounded, heavily drained,  chance to call a sprite on attack: 59%, 75% to hit)=iR#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 17/36 ===========-------------#.. .ß>ß....#Magic: 18/19 ======================--#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0=i#TDex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: ===------  Time: 3747.3 (0.0) #.#..#...#...######### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 Jinx #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... #...##.######...##............... .###.#........................... _The centaur completely misses you. The centaur barely misses you.Fire: a) +1 slingPress: ? - help=iT), Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (moderately wounded, heavily drained,  chance to call a sprite on attack: 59%, 75% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.=icM Press: ? - help, Shift-Dir - straight line  Aim: a centaur, carrying a +0 orcbow (moderately wounded, heavily drained,  chance to call a sprite on attack: 59%, 75% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is moderately wounded.  The centaur hits you. The centaur closely misses you. The centaur hits you.=iQ13---8.5 (1.2=i=iX _The centaur completely misses you.=i #..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 13/36 ========----------------#.. .ß>ß....#Magic: 18/19 ======================--=i W#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: ===------  Time: 3748.5 (0.0) #.#..#...#...######### a) +1 sling .=i #..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 Jinx #####.#######...†.............†.. =i/ #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... #...##.######...##............... .###.#...........................=i The centaur hits you. The centaur closely misses you. The centaur hits you. _The centaur completely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (moderately wounded, heavily drained,  chance to call a sprite on attack: 59%, 75% to hit)=i#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 13/36 ========----------------#.. .ß>ß....#Magic: 18/19 ======================--#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##(((@........#Noise: ===------  Time: 3748.5 (0.0) #.#..#...#...######=iG### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 Jinx #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... #...##.######...##............... .###.#........................... _The centaur completely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (moderately wounded, heavily drained,  chance to call a sprite on attack: 59%, 75% to hit)  You shoot a sling bullet.=i:*=i..c  You shoot a sling bullet.  The sling bullet barely misses the centaur.A giggling sprite leaps out and smacks the centaur with its own hand.  The centaur is severely wounded.  The centaur closely misses you. x2  The centaur hits you but does no damage.9.7 (1.2=i=iDU _The centaur closely misses you.=iӹ#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 13/36 ========----------------#.. .ß>ß....#Magic: 18/19 ======================--#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: ===------  Time: 3749.7 (0.0) #.#..#...#...#########=iT[m a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 Jinx #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... #...##.######...##............... .###.#...........................The centaur hits you but does no damage. _The centaur closely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (severely wounded, heavily drained, chanceto call a sprite on attack: 63%, 75% to hit)=iG#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 13/36 ========----------------#.. .ß>ß....#Magic: 18/19 ======================--#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....=iXL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: ===------  Time: 3749.7 (0.0) #.#..#...#...######### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 Jinx #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... #...##.######...##............... .###.#........................... =iI_The centaur closely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (severely wounded, heavily drained, chanceto call a sprite on attack: 63%, 75% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.=i{ ]  Aim: a centaur, carrying a +0 orcbow (severely wounded, heavily drained, chanceto call a sprite on attack: 63%, 75% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is severely wounded.  The jinxing sprites lose interest in you.  The centaur barely misses you. The centaur misses you.=i| 850.9 (1.2=i6 =iׅ _The centaur closely misses you. The centaur barely misses you.=i#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 13/36 ========----------------#.. .ß>ß....#Magic: 18/19 ======================--#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: ===------  Time: 3750.9 (0.0) #.#..#...#...#########=i:x[m a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... #...##.######...##............... .###.#...........................The centaur barely misses you. The centaur misses you. _The centaur closely misses you. The centaur barely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (severely wounded, heavily drained, 75% tohit)=i{#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 13/36 ========----------------#.. .ß>ß....#=iH*Magic: 18/19 ======================--#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..c@........#=izNoise: ===------  Time: 3750.9 (0.0) #.#..#...#...######### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... #...##.######...##............... .###.#........................... _The centaur closely misses you. The centaur barely misses you.Fire: a) +1 sling=i~Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (severely wounded, heavily drained, 75% tohit)  You shoot a sling bullet. The sling bullet hits the centaur.=i9  Press: ? - help, Shift-Dir - straight line  Aim: a centaur, carrying a +0 orcbow (severely wounded, heavily drained, 75% tohit)  You shoot a sling bullet. The sling bullet hits the centaur.  The centaur is almost dead.The centaur barely misses you.4=2.1 (1.2=i =iҕ? _The centaur kicks you but does no damage.=i; #..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 14/36 =========---------------#.. .ß>ß....#Magic: 18/19 ======================--#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....=i~< gXL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: ===------  Time: 3752.1 (0.0) #.#..#...#...######### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... =i< #...##.######...##............... .###.#...........................The centaur is almost dead.The centaur barely misses you. =i< 0_The centaur kicks you but does no damage.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (almost dead, heavily drained, 75% to hit)=iUZ #..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 14/36 =========---------------#.. .ß>ß....#Magic: 18/19 ======================--#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##(((@........#Noise: ===------  Time: 3752.1 (0.0) #.#..#...#...######=i[ ### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... #...##.######...##............... .###.#...........................The centaur barely misses you. _The centaur kicks you but does no damage.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (almost dead, heavily drained, 75% to hit)You shoot a sling bullet.=iO /..cFire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (almost dead, heavily drained, 75% to hit)You shoot a sling bullet.  The sling bullet barely misses the centaur.  The centaur misses you. The centaur completely misses you.=i }3-9==3.3 (1.2=i =i k _The centaur hits you. The centaur closely misses you.=i\#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 13/36 ========----------------#.. .ß>ß....#Magic: 19/19 ========================#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: ===------  Time: 3753.3 (0.0) #.#..#...#...#########[39;49=i.pm a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... #...##.######...##............... .###.#...........................The sling bullet barely misses the centaur.The centaur misses you. The centaur completely misses you. _The centaur hits you. The centaur closely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (almost dead, heavily drained, 75% to hit)=iK#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 13/36 ========----------------#.. .ß>ß....#Magic: 19/19 ========================#..##....#..#AC: 2Str: 4=iALT#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##(((@........#Noise: ===------  Time: 3753.3 (0.0) #.#..#...#...######### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling =iL# # #..###÷........†..<.# Will/2 #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher, very drained) .....#######..####............... #...##.######...##............... .###.#...........................The centaur misses you. The centaur completely misses you. =iVM__The centaur hits you. The centaur closely misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (almost dead, heavily drained, 75% to hit)You shoot a sling bullet.=i M  ..#  # ....#. #..#  #. #....##..#  #.. .ß>ß....#  #..##....#..#  #.#..#....# #  ###....#.#..#.###  ......#...##.....  # #(((@........#  #..#...#...# . #..###<#.... # #..###÷..†..<†.....†).....)........Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line  Aim: a centaur, carrying a +0 orcbow (almost dead, heavily drained, 75% to hit)You shoot a sling bullet.  The sling bullet barely misses the centaur.The centaur seems less drained. The centaur closely misses you.=iqe  ..#  # ....#. #..#  #. #....##..#  #.. .ß>ß....#  #..##....#..#  #.#..#....# #  ###....#.#..#.###  ......#...##..... =i # #(((@........#  #..#...#...#  #..###<#.... # #..###÷..†..<†.....†).............=i ..cThe centaur misses you. The centaur hits you.  * * * LOW HITPOINT WARNING * * *=iO0--4.5 (1.2=i=iM _The centaur misses you.=i5#..#.#. ..#srcrip the Sneak# ....#. #..#Spriggan#. #....##..#Health: 10/36 ======------------------#.. .ß>ß....#Magic: 19/19 =========================i5m#..##....#..#AC: 2Str: 4#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..c@........#Noise: ===------  Time: 3754.5 (0.0) #.=i6)#..#...#...######### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling # # #..###÷........†..<.# Will/2 #####.#######...†.............†.. #...#.......).####............... c   centaur (launcher) .....#######..####............... #...##.######...##............... .###.#...........................The centaur misses you. The centaur hits you.  * * * LOW HITPOINT WARNING * * * _The centaur misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line=i7Aim: a centaur, carrying a +0 orcbow (almost dead, 75% to hit)=i~#..#.#. ..#srcrip the Sneak=iR# ....#. #..#Spriggan#. #....##..#Health: 10/36 ======------------------#.. .ß>ß....#Magic: 19/19 ========================#..##....#..#AC: 2Str: 4=iL#.#..#....# #EV: 17Int: 20###....#.#..#.###SH: 0Dex: 20=i......#...##.....XL:  7 Next: 37% Place: Dungeon:5  ##..)@........#Noise: ===------  Time: 3754.5 (0.0) #.=i#..#...#...######### a) +1 sling .#..###<#.....#.....## Fire: a) +1 sling =i# # #..###÷........†..<.# Will/2 #####.#######...†.............†.. =iT#...#.......).####............... c   centaur (launcher) .....#######..####............... #...##.######...##............... =i4.###.#...........................* * * LOW HITPOINT WARNING * * * _The centaur misses you.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits the centaur.=if"=i0=ĩU1=535.7 (1.2 _The centaur misses you.  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight lineAim: a centaur, carrying a +0 orcbow (almost dead, 75% to hit)  You shoot a sling bullet. The sling bullet hits the centaur. _You kill the centaur!=iC  #..#.#. ..# #.#....#. #..# #..#....##..# #.. .ß>ß....# #..##....#..# #.#..#....# ##....#.#..#.###.#...##..... # #...# ##. #..#...#...# #. #..###<#.....#..... .# # #..###÷........†..<. .#####.#...†.......† .#...#.).####... #.....#..####.... ##...##.######...##..... #.###.#=i L---6.3 (0.6=i =ih $  Things that are here:=it s _a +0 orcbow; a centaur corpse=i9=i<:H---7.3 (1.0=iD; _i - a +0 orcbow=iu#.#....#. #..# #..#....##..# #.. .ß>ß....# #..##....#..# #.#..#....# # ####....#.#..#.###.......#...##.....  # #..†.........# =iY#. #..#@..#...######### . #..###<#.....#..... # # #..###÷........†..< #####.#######...†.............†. #...#.......).####. .....#######..####.##.######...##. .###.#............. ..#...###########=i̝=i*9 (0.6=i=i=i=i=i6=iLJ#.#....#. #..# #..#....##..# #.. .ß>ß....# #..##....#..# #.#..#....# # ####....#.#..#.### .#...##..... # #..†.# . #..#.@.#...#  =i#..###<#.....#.....##  # #..###÷........†..<.#.#...†.......†..# ...#.).####....##..####.....# ...##.######...##......# ###.#........# .#...#.#=i1=iC=8.5=i=i/=i #.#....#. #..# #..#....##..# #.. .ß>ß....# #..##....#..# #.#..#....# # ####....#.#..#.### .#...##.....  #..†.#  #..#..@#...# #..###<#.....#.....## # #..###÷........†..<.## .#...†.......†..# #.).####.......#=iH q..####........###.######...##........#.#....# #...#.#=i =ig L2=9.1=i?% =i' =i-L i .#....##..# #.. .ß>ß....##....##.#..#....# ####....#.#..#.###.......#...##..... #..†.........##..#...#...############@#.....#.....######÷........†..<.## ###.#######...†.............†..##........Will/2 ............... #...##................##=ipU =iU %7=i/^ =ia a _There is a stone staircase leading up here.=iL=iXM=iwO=i\T,=i ZX=iލ3=4= _You start resting.66.7 (7.07.7 (8=i_ _You feel your willpower return.=i =i. ,=iP :15=i ;===i, =i =i0 =iD =i> =it =i =i =i =i? =iI a6==i =i ,=i =ij =i =i =i =i =i =i 7==i W _You start resting.=i4 h   hound (wandering)h78.7 (11.0)=iu =i ,9.7 (12=i8 =i V _You encounter a hound.=iq   #.. .ß>ß....#  #..##....#..#  #.#..#....# #  ####....#.#.  .......#...##.....  #..†....  #..#...#  #..###@#  # #..###÷........†..<.## †.............†..# ).####........ #........ #........ ......... .......h.   =i$[   #.. .ß>ß....#  #..##....#..#  =i][#.#..#....# #  ####....#.#.  .......#...##..... =i[ #..†....  #..#...#  #..###@#  # #..###÷........†..<.## =iC\†.............†..# ).####........#........#........ ................h. =i1d=id=ik=in\ _A hound is nearby!=ijX=iX=i_`=ic:h.=id8h.=iHnFh=ir;==80.0)=iv=imx =4 _The hound barks!=inc......####....... ......####......... ......# ####........... ......## ###...###........ .......# ###...### #........ #......# ####.....## #..†..... ###....# ###.........# ####.....##..####...........# ########.÷.....#...@....# ######....###........# ...####.### ##......## ...##.# #......#...#.## ##....##....#..# ##...# ......##.# ##### .......#.#### .......#....####=iS_8=--2.2 (2.5=ik! _You climb upwards.=iqc _There is a stone staircase leading down here.=i =i =i~ =i =i n=i B=i++ K9==i+ =i, =i- =i. =i. =i0 =iu0 =iH1 =i2 =i2 =i3 =i4 =iu5 T20==i06 =i7 =i7 =iz8 =i9 ,=i: =i; =i< =i< =iQ> 91=i> ;===in? =iH@ =i@ =i,A =iC ,=iQC =iD =iD K2==iE =i*G ,=iG =i I =iUI =iJ =iK ,=iL =iM =iN #3=iGN 0==iO =iP =iP =iQ =iS ,=iS =i?U ,=i%V =iRW =iW #4=iW ;===iX =iY =iY =iZ =i[ =i\ =i0] =i^ =iX^ =i_ =it` =i` 55==i` =ia =ib =ib =ic =id ,=i~e =ig =iCg =ig =i#i =ii N26==i`j =ik ,=i m =i n =iRn =io =iop ,=i_q =ir =ir j7===is =it =iu =iu =iv =i"w =iw =i,y =iXy =ixy N8==i%z =i,{ ,=i| =i| =i| =i} =iN~ =i{~ =i =i =i #9=i) (==i =i =i =iL =i) =iS =i؃ =i =i8 =iŅ =i :30=iʆ E===iU =i' =i. ,=i =i =iQ =i =i@ =i΋ =i =iȌ U1==iz =iP ,=i3 =iv n=i =i =i K2==i =ic =i =i, =i =i/ =i =i =i =iI =iz =i h3===ik =iT =i› =ir =iQ =i =i =ix ,=i՟ =i =i #4=i 2==i =iz =i =i+ =i =i =iԤ =i =iޥ =i D5==i =i =iħ =ih =i ,=i =i B=i % =i F_You start resting.HP restored.=i 9--=ib 1850.2 (68.0)=i ~6==1.2 (69 _=i =i( =i3=iL=i0 ,=i=i)=i9==i=i,=i=i=i=iy=i=i=i=i5=i=iW=i#,=i=i=iU=i=i =i =i"=i#=id#=i($=i&,=i&=i8(=i(=i)=i*,=i+=i,=i.-=i.=i/,=i0=i1=i1=i2=i3=i3=i4=i{6,=in7=i8,=ix9=i:,=i`;=i==iR==i==i+?=iu?=id@=i#B,=i=i=i@=i1=i=i=i=i,=i=i ,=i =i! =ib =iy =i=i=i=iO,=i=i=i=ij=i$,=i=i,=i3=i=i=i=i2=is=i"=i#=i#=i$=i.&=iq&=iS'=i(,=i)=i.+=ig+=i,=i-,=ig/=i/=i0=i1=i2,=i3=i 5=iI5=i6=i!8,=iV9=i:=iF;=i<=i>,=iE?=i@,=i;B=iBC=iC=iD=iE=iF=iF=i!H=ifH=iH=iJ,=iCK=iM,=i N=i'O=ibO=i)P=iQ,=iKR=iS,=iT=iU=i@V=iV=iW,=iX=i[B=i\=iX],=i^=i_=i'`=i a=iDa=ia=igc,=ixd=ie,=ig=ivh,=ihi=ik,=i l=i]=iO- _You start waiting.=ip950.2 (91.2 (100.0)=i# _Done waiting.=i# ###.# ###.# ####.## ###...###.# ###...### #. ......# ####.....## #..†.....# ###.# ####.##..####.# ###.÷.....#...>@...# ....###.# ####.### ##......## =i7=i4L8 (0.6)=i  =i8 GGear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon)  b - a +2 dagger of venom=iu *i - a +0 orcbow =i Missiles (go to first with ()d - 11 curare-tipped darts Armour (go to first with [) =i { f - a +0 robe (worn)  h - a +0 tower shield Jewellery (go to first with "=)  c - a ring of magical power (worn)  g - a +6 ring of intelligence (worn)  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}=ii - a +0 orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 4.0; use (s) to set 16.0 as a target for Ranged Weapons.  At 100% training you would reach 16.0 in about 3.8 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.3. Damage rating: 15 (Base 11 x 125% (Dex) x 114% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. =ic"You took it off a centaur on level 5 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=iY  =i8.....####........ srcrip the Sneak .....####.......... Spriggan .....#=i####............ Health: 36/36 ======================== .....#####...###......... Magic: 19/19 ======================== ......#=i###...### #......... AC: 2Str: 4 =i......# ####.....## #..†...... EV: 17Int: 20 =i ##....# ###.........# ####...... SH: 0Dex: 20  =i% ##..####...........# ####### XL:  7 Next: 53% Place: Dungeon:4=iG##.÷.....#...>@...#=ioNoise: ---------  Time: 3951.8 (0.0) #####....###........#i) +0 orcbow =i..####.### ##......##Fire: i) +0 orcbow =i....##.# #......# .....#.## ##....## .....#..# ##...# .....##.# ##### ......#.#### ......#....#### =i-_There is a stone staircase leading down here. _You start resting. _HP restored. _You start waiting. =iWE_Done waiting.  You unwield your +1 sling.=i=i>=ia$2.8 (1=i~#=i% _You start resting.HP restored. _You start waiting. _Done waiting.  You unwield your +1 sling. _i - a +0 orcbow (weapon)=ij# ###.# ###.## ####.## ###...###.# ###...### #.# ####.....## #..†. #....# ###.# ####. ##..####.# ###.÷.....#...>.@..# ....###.# ####.### ##......## =i=is=i&3.4 (0.6=i=i=ijDrop what? (Left/Right to switch category) 9/52 gear slots (_ for help) Hand Weapons (select all with ))  i - a +0 orcbow (weapon)  a - a +1 sling  b - a +2 dagger of venom Missiles (select all with ()d - 11 curare-tipped darts Armour (select all with [)  f - a +0 robe (worn)  h - a +0 tower shield Jewellery (select all with "=)  c - a ring of magical power (worn)  g - a +6 ring of intelligence (worn)  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3} [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]=iIr 1 item  i - a +0 orcbow (weapon)  h + a +0 tower shield[Enter] accept (1 chosen)=i=i....####......... srcrip the Sneak ....####..........# Spriggan ....#####............. Health: 36/36 ======================== ....#####...###.......... Magic: 19/19 ======================== .....####...### #.......... AC: 2Str: 4 .....# ####.....## #..†....... EV: 17Int: 20 #....# ###.........# ####....... SH: 0Dex: 20 =i##..####...........# ######## XL:  7 Next: 53% Place: Dungeon:4  ##.÷.....#...>.@..#Noise: ---------  Time: 3953.4 (0.0) ####....###........#i) +0 orcbow .####.### ##......##Fire: i) +0 orcbow ...##.# #......# =i$....#.## ##....## ....#..# ##...# ....##.# ##### =i@h.....#.#### .....#....#### _You start resting. =i\L_HP restored. _You start waiting. =id_Done waiting.  You unwield your +1 sling. _i - a +0 orcbow (weapon)=i+4.4 (1=i=i1 _You drop a +0 tower shield.=iz=ieWhere to? (Tab - D:4, ? - help) =i$D D - Dungeon  T - Temple =i"]=i$n....####......... srcrip the Sneak ....####..........# Spriggan ....#####............. Health: 36/36 ======================== ....#####...###.......... Magic: 19/19 ======================== =in.....####...### #.......... AC: 2Str: 4 .....# ####.....## #..†....... EV: 17Int: 20 #....# ###.........# ####....... SH: 0Dex: 20 =i?o##..####...........# ######## XL:  7 Next: 53% Place: Dungeon:4  ##.÷.....#...>.@..#Noise: ---------  Time: 3954.4 (0.0) ####....###........#i) +0 orcbow .####.### ##......##=ioFire: i) +0 orcbow ...##.# #......# ....#.## ##....## =io....#..# ##...# ....##.# ##### .....#.#### =io=.....#....#### _HP restored. =ip_You start waiting. _Done waiting.  You unwield your +1 sling. _i - a +0 orcbow (weapon) =i$p_You drop a +0 tower shield.=ip=iq=iL=iӁ=iX=i=i=i#Y  There is a stone staircase leading down here.=iw=iP=i $ _=i=iU &5=i N  You climb downwards. The hound bites you.=iK  #..#....##..#  #.. .ß>ß....#  #..##....#..#  #.#..#....# #  ####....#.#..#.###  .......#...##.....  #..†.........#  #..#...#...#########  #..###@#.....#.....##  # #..###h........†..<.## ###.#######...†.............†..##.......).####...............#=i #######..####...............###.######...##...............# h   hound ##.#...........................# #...###########................# #...# #................##=iQ -6.6 (2.2=iw& d3--=8.1 (3.7=i~0 e _The hound completely misses you.=i0 a _There is a stone staircase leading up here.=i|  You shoot an arrow. The arrow hits the hound!=ifm  The hound is severely wounded.=i}gs29-----==9.4 (1.3=i-o=iq` _The hound misses you. The hound bites you.=i  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iI= h ÷  You beckon some vexing sprites to accompany your attacks.=iB> 7----600Will/2 Jinx =iIF =irH y _You feel your willpower being sapped. The hound closely misses you.=iRi(((((((=i4*=i  h.... (very drained)..  You shoot an arrow. The arrow closely misses the hound.A giggling sprite leaps out and smacks the hound with its own front paw.  The hound is almost dead.=1.7 (1.3=i1=i{ _The hound bites you but does no damage. The hound closely misses you.=iVi(((((((=i_4*=i5 ÷  You shoot an arrow. The arrow misses the hound.A giggling sprite leaps out and smacks the hound with its own front paw.=i@R......=iE 30=--93.0 _You kill the hound!=iL=iOk _Your Fire Magic skill increases to level 4!=i   .ß>ß....##....##.#..#....# ####....#.#..#.###.......#...##.....=ic m #..÷.........#..#...#...############<#.....#.....###........†..<.## ###.#######...÷.....†.. ..#.......).####..#######..###=i i......... #...##................##=i =iO ;---6 (0.6 _=i =iZ u _You see here an adder skeleton.=i3=iy=i=i@--- _=i"=ix  The jinxing sprites lose interest in you.=i:V8==i=i _The sprites lose interest in your situation.1==i(=i1,=i8=iRA,=iL=idP=iP9==iW=i_a2==ig=io,=iw=ib9===i`= _Magic restored.3===i=iP===i`=iN,=i!=ik4==iI=i,=i=i,=ia=if,=i,=i?L5==iy6===io _HP restored.=i=iz #.. .ß>ß....# #..##....#..# #.#..#....#.# ####....#.#..#.##.......#...##.....##..÷.........# #..#...#...######### #..###<#.....#.....## # #..###÷†..<.## .#######...÷.†..# #.).####.# #..####.##.######...##..#.. ...#. ...# #.. _You feel your willpower return.=i3=i=i#..#....##..# #.. .ß>ß....# #..##....#..#  #.#..#....#.# ####....#.#..#.#### .......#...##.....##..÷.........# #..#...#...#########  #..###<#@....#.....##  # #..###÷.÷..<.## #.#######...÷..†..# #.......).####.#####..####.=iL#.######...###............############# =i,=i =i]9#.#....#. #..#....##..# #.. .ß>ß....# #..##....#..#  #.#..#....#.# ####....#.#..#.#### .......#...###..÷.........# #..#...#.@.#########  #..###<#.....#.....##  # #..###÷.÷..<.## .#######...÷..†..#......).####.....######..####.....# #.######...##....# #................############=i@O==iF=iq #..#.#. ..# #.#....#..#..##..#....##..# #.. .ß>ß....# #..##....#..#  #.#..#....#.# ####....#.#..#.#### .......#...###..÷......@..# #..#...#...#########  #..###<#.....#.....## # #..###÷........÷..<.## #######...÷......†..# ......).####.......######..####......# .######...##..........=i|{,=i=iM.##...#.  #..#.#...#....#..#..##....## .ß>ß...##....#. #.#..#....#.# ####....#.#..#.###.......#...##.@...#÷.........## ...#...######### #..###<#.....#.....##...#....#...........=izB=iuM.##...#..# #..#.#...#....#..#..##....## .ß>ß...##....#. #.#..#....#.# ####....#.#..#@####.......#...##.....÷.........## #..#...#...##########.#........=il,=i=i3M ... .#.##...#..# #..#.#...#....#..#..##....## .ß>ß...##....#. #.#..#....#@# ####....#.#..#.####.......#...##.....##..÷.........##..###.......=iF=iG=iN=izM...#### ##. # ..... .#.##...#..#.# #..#.#...#....#..#..##....## .ß>ß...##....#. #.#..#....#.# =iz####....#.#..#.###.......#...##.....#.........#...#...######<#=i{#......=i=i.=i=i:M##..^##...## #. ### ##. # ...... .##...#..#.# #..#.#.....##....#..#..##....## .ß>ß...##....#.=i= #.#..#....#.# ####....#.#..#.#####...#...###.....=i|=ip=i=iM##.....####..^##...## ## #. ###.##. # ...... .##...#..#=iU #..#.#.....##....#..#..##....## .ß>ß...##....#.#.#..#....#.##.##...##.#=iN###<#....=i,=i. =ix/M.>..>..##.....## ##=i/##..^## ...## ## #. ###.##. # ....... .##...#..#=i/ #..#.#...#....#..#@.#=i0#....##..## .ß>ß..=iA0}#..##....#..#.#...#=ia0?.....=i09...#...#=iO8=i8=i>=iPk#.>..>..# ##.....## ## ##..^## #. ...## ## #. ###.##.### .........# .##...#..#.# #..#.#.....# #.#....#..#.@# #..#....##..## #.. .ß>ß....# #..##....#..##.#..#....#.#  ####....#.#..#.####  .#...##.....##..÷.........## =iB=iO #.......# #.>..>..# ...## ####..^## #....## ## #.  ###.##.### .........# .##...#..#.# #..#.#...@.# #=i_#..#..# #..#....##..## #.. .ß>ß....#=iͿj #..##....#..# #.#..#....#.#  ####....#.#..#.##=iz##.......#...##....=i .# #..÷.........##=i,=i=iP #.# #.......# #.>..>..# ...## #####..^## #.....## ## #.# ####.##.### ..........# .##...#.@#.# #..#.#.....# #.#....#..#..# #..#....##..## #.. .ß>ß....# #..##....#..# #.#..#....#.# ####....#.#..#.##=iBM##.......#...##.....#=i =if =if =i%- jM #.....####.....>..>..# ##.....## #####..^## #.....## ## #.# ####.##.##=i-  .......@..#.##...#..# #..#.#.....#.#....#..#..#.#..#....#=ig6 ,=i!; =i_ M##..:...... #.....####=iZ_ F...........>..>..# #.##.....## ###.=i}_ ##..^## #.....## ## #.# =i_ ####.##@### ..........##...#..#.=i_ X#..#.#.....#...##.#...#....#.#=i^g =ig =iGl =i 9M#####......<#####..:....... #.....#### ... ........ .....=i F.>..>..# #.....##.....## ###....##..^## #...#...## ## #@# ####.##.###=i)  ..........#.##...#..#.#..#.=iS D..#.#.#....#..#=iu =iȚ =i =iB =i M......... #####......<### ##..:........ #.....#### . ..... ..>..>..# #.....##.....## ###......=i> '##..^## #@..#...## ## #.#######.##.##..........##..#..##..#..#=ig 3.#=i =i =i =i e ......<### .#####..:...... ...##.....#### ....##.# ....##.# .....##.>..>..# #.....###.....## ###......###..^## #.@.# =i ...## ## #.### ####.##.### ..........#.##...#..#.##..#.#.....##.#....#..#..##..#....##..## =i =i =i =iq' & ......<### ...### ##..:...... .....# #.....#### .....# #.# .....# #.# .....# =i' #.>..>..# ##.....# ##.....## ###......# ##..^## #..@# ...## ## #.### ####.##.### =i' e....#.##...#..=i( w#.##..#.#.....#=i=( `#.#....#..#..##..#....##=iW( B..## =iW1 ,=iT5 =i\ M........ ###......<#######..:......=i\  #.....####.... .>..>..# ##=i] l##.....## ###@.....###..^## #...######...## ## #.###=ix] s####.##.###.#..#.=ie ,=in =i    .....  ......<### #...###  ##..:...... ......#  #.....#### #.....#  #.# #.....#  #.# #.....#  #.>..>..# ##.....#  ##.....## ###.@....#  ##..^## #...######  ...## ## #.###  ####.##.###  =iO ?....#  .##...#..#.#   #..#.#.....#   =i #.#....#..#..#   #..#....##..##   =i ,=i =i !M###.....##. ...... ..... ##......<### #...####..:...... .  #.....####.... .>..>..# ####.....## ###......##..^## #...######...## ## #.### .. #=i =i( =i =i ^M ##...## ###.....###. ...... ..... ##......<### #...##=iN P##..:...... .  #.....####.... .>..>..# ####.....## ###......##..^## #...###### #=i =i) =i =iJ -M #####  ##...## ... . ###.....##....#... ...... ....... ##......<### .#...####..:...... .  #.....####.... .>..>..# ####.....## ###......# .. #..#=i` M ##### ##.......$.#  ##...###... . ###.....##.....#..... ......# ..............# ##......<###...#...####..:..........  #.....####....  =ia #.>..>..# ##.....# #=i} ,=i* =i M ##...#...##  ##### ##.......$.#  ##...###.. ###.....##.......# ..............# ##......<###...#...####..:..........  #.....#######=i #.......# #.....# =i^ =i\ =i& =i Q ####### =i+ T  ##...#...##  ### ##.......$.## =i`   ##...###....#  =i ##.....##.....#  . ..=i [...........#  =i #......<###...#.@.###  =i0 ##..:...............#  ########.....#  =i[ #.# #.....#  =i Y#.......# #.....#  #.>..>..# ##.....# =i ! ##.....## ###......#  ##..^## #...######=i  ...## ## #.###  =i B=i1 '   #######   ##...#...## =i2 C ### $.##  ###.#  #.....###   ..........@.#  ......<###...#...###  #..:...............#  =ia4 ########.....#  .# #.....#  .......# #.....#  .>..>..# ##.....#  #.....## ###......#  ##..^## #...###### =i; ,=ij? =ie M #########  ##...#...##  ##### ##$.##...# #.....##.#............## ......<###...#...## #..:...............# ##.# #......#=ir ,=i`u =i% M #########  ##...#...##  ##### ##$.##...# #.....##.............## ......<###...#...### =i .## .#.....#=iǧ ,=i =i| ?M=i _ #########  ##...#...##  ##### ##$.##...# #.....##=iP $. ..................## . ##.....=i =iN =i =i &M #########  ##...#...##  ##### #### ##...# #.....## ...................# #....=ij =i =i =iH =i =iF =i/D      ######### =iD c#...#...## #####......## ...#...# ..##....# ............# =iE 7...## #<###...#...### ##..:...............#  #.....########.....#=i^E  ..# #.....# #.# #.....#=iE G _You now have 212 gold pieces (gained 17).=i8K =iK =inP =iv     ######### ...#...## #####......## ...#...# ###.....##....# .............#=i8w 1 ...## ##<###...#...###  ##..:...............#  #.....########.....#=iw  ..# #.....#  #.# #.....#  #.>..>..# ##.....# =i~ =i~ =ik =i q######### ...#...## #####......## ...##=ij ...# ####.....##....# ..............# ...## =i ###<###...#...### =i / ##..:...............#  #.....########.....#=i ..# #.....#  #=i x.# #.....#  =i0 @ #.>..>..# ##.....#  ##.....## ###......#=ii ,=i =i#########...#...#######......##...##...# #####.....##....# ...............#....## ####<###...#...### =i' ##..:...............# #.....########.....#..# #....# #.# #...# #.>..>..# ##..# ##.....## ###......# ##..^## #...######=i ,=i=i8A#########...#...#######......##...##...# ######.....##....# ................#....## #####......<###.@.#...###  ##..:...............# #.....########.....#..# #.....# #.# #.....#=ic9 #.>..>..# ##.....# ##.....## ###......# ##..^## #...######=i9 ...## ## ####=i+C,=iH=i^q#########...#...#######......##...##...# #######.....##....# S.................#........## ######<###...#...### ##..:......@........# #.....########.....#....# #.....# #=i|r.# #.....# #.>..>..# ##.....# ##.....## ###......# ##..^## #...###### ...## ## #### ####.##.###=ii{,=i5=i # ##...#...## ##### ##.........## ##...###...........##.....##...........# .S.................#...............###......<###...#...### ##..:=i#.........# #.....#.....# #.......# #.....#  #.# #.....#  #.>..>..# ##.....#  ##.....## ###......#  ##..^## #...######  ...## ## #.###  ####.##.###=idz,=ib=i # ##...#...## ##### ##.........## ##...###...........##.....##...........# ..S.................#..............###......<###...#...### ##..:.........# #.....#.....# #.......# #.....#=iH #.......# #.....#  #.>..>..# ##.....#  ##.....## ###......#  ##..^## #...######  ...## ## #.###  ####.##.###=iR,=iY=i` # ##...#...## ##### ##.........## ##...###...........##.....##...........#.S...............#.............###......<###...#...### ##..:.........# #.....=i]#.....# #.......# #.....# #.......# #.....# #.>..>..# ##.....# ##.....## ###......# ##..^## #...######  ...## ## #.###  ####.##.###=i!,=i'=i | # ##...#...## ##### ##.........## ##...###...........##.....##...........# <...S=is ..............#............###......<###...#...### ##..:.........# #.....#.....#=i  #.......# #.....# #.......# #.....# #.>..>..# ##.....# ##.....## ###......#=i2 ##..^## #...###### ...## ## #.###  ####.##.###=iM,=i=i*D # ##...#...## ##### ##.........## ##...###...........##.....##...........# .<...S..............#...........####......<###...#...### ##..:.........# #.....#.....# #.......# #.....# #.......# #.....# #.>..>..=iD# ##.....# ##.....## ###......# ##..^## #...######  ...## ## #.###  ####.##.###=i..>..# ##.....#  ##.....## ###......# =i{ ##..^## #...###### ...## ## #.###  ####.##.###=i&,=iԑ=i # ##...#...## ##### ##.........## ##...###...........##.....##...........#.<...S..............#.........####......<###...#...### ##...........# #.....#.....# #=iv.# #.....#  #.# #.....#  #.>..>..# ##.....#  ##.....## ###......#  ##..^## #...######  ...## ## #.### =i] ####.##.###=i,=iA=i ---You pick up a parchment of Orb of Destruction and begin reading...=i24015.2 (51.6)=i2,6.2 (52=i=iK _You add the spell Orb of Destruction to your library.=iq4=iv=ixF _Unknown command.=i H#######  ##...#...## ### #..##  ##...###.....# #############.....##.....# <...S.......# =i; ........................## ############....@.<###...#...### ##..................# ########.....# #.# #.....##.......# #.....##.>..>..# ##.....###.....## ###......=ie ###..^## #...######...## ## #.###=i =i 68 (0.6) _=i =ib =iˇ?######### ##...#...## ##### ##..## ##...###..# .....##.# <...S...# ## #.....@<###...#...### ##.=i# #.....#.....# #.# =iѓ[7.4=i## ##...#...## ##### ##.## ##...###.# .....##.# <...S...# ## #.###...#...### ##.# #.....#.....# #.......#.......#.>..>..###.....####..^##=i;+ =i =i (8.0=i=i#c _There is an escape hatch in the ceiling here.=ik=i)+Read which item? Scrolls  p - a scroll of poison  c - 4 scrolls labelled ATOACU VEUX ELOA  e - a scroll labelled QIQUESHRAOCI  h - 2 scrolls labelled FOLUKE MOIKH =il m - a scroll labelled OJORCH TACAEDU  n - a scroll labelled HEPONA YQINANEEC  o - a scroll labelled TAGEYW ZILULI  q - a scroll labelled NIRISH HIANE =i[!] read|quaff|evoke[?] describe selected=ib=ik=i(psrcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 2=ipStr: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4018.0 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow=itq#.......# #.....##.......# #.....##.>..>..# ##.....###.....## ###......###..^## #...######...## ## #.### _You feel your willpower return. _You now have 212 gold pieces (gained 17).  You pick up a parchment of Orb of Destruction and begin reading... _You add the spell Orb of Destruction to your library. =iqe_Unknown command. _There is an escape hatch in the ceiling here.=is  As you read the scroll labelled ATOACU VEUX ELOA, it crumbles to dust.  It is a scroll of enchant armour.=i^}/  --more--=i Enchant which item? Armour  f - a +0 robe (worn)[?] describe selectedº=iN º=i] srcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 2Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4018.0 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow#.......# #.....#º=i_ #.......# #.....##.>..>..# ##.....###.....## ###......###..^## #...######...## ## #.###You pick up a parchment of Orb of Destruction and begin reading... _You add the spell Orb of Destruction to your library. _Unknown command. _There is an escape hatch in the ceiling here.  As you read the scroll labelled ATOACU VEUX ELOA, it crumbles to dust.  It is a scroll of enchant armour.º=i@l K  Your +0 robe glows green for a moment.º=ium 339.0 (1º=icr º=it : _c -> a - 3 scrolls of enchant armourú=i4wRead which item? Scrolls  a - 3 scrolls of enchant armour  p - a scroll of poison  e - a scroll labelled QIQUESHRAOCI  h - 2 scrolls labelled FOLUKE MOIKH  m - a scroll labelled OJORCH TACAEDU  n - a scroll labelled HEPONA YQINANEEC  o - a scroll labelled TAGEYW ZILULI  q - a scroll labelled NIRISH HIANE [!] read|quaff|evoke[?] describe selectedú=i srcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4019.0 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow#.......# #.....#ú=i H#.......# #.....##.>..>..# ##.....###.....## ###......###..^## #...######...## ## #.### _Unknown command. _There is an escape hatch in the ceiling here.  As you read the scroll labelled ATOACU VEUX ELOA, it crumbles to dust.  It is a scroll of enchant armour.  Your +0 robe glows green for a moment. _c -> a - 3 scrolls of enchant armour  As you read the scroll labelled FOLUKE MOIKH, it crumbles to dust.  It is a scroll of identify.ú=i /  --more--ĺ=iBĺ=isG~Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled QIQUESHRAOCI  m - a scroll labelled OJORCH TACAEDU  n - a scroll labelled HEPONA YQINANEEC  o - a scroll labelled TAGEYW ZILULI  q - a scroll labelled NIRISH HIANE Potions (select first with !)  j - 2 ruby potions  k - 2 fuming brown potions ĺ=iG l - a viscous purple potion[?] describe selectedź=i]ź=iosrcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4019.0 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow#.......# #.....#ź=i3q#.......# #.....##.>..>..# ##.....###.....## ###......###..^## #...######...## ## #.###As you read the scroll labelled ATOACU VEUX ELOA, it crumbles to dust.  It is a scroll of enchant armour.  Your +0 robe glows green for a moment. _c -> a - 3 scrolls of enchant armour  As you read the scroll labelled FOLUKE MOIKH, it crumbles to dust.  It is a scroll of identify.ź=i}ź=in,20.0 (1ź=iχm _k -> B - 2 potions of berserk rage; h -> i - a scroll of identifyź=ihzź=i~Read which item? Scrolls  a - 3 scrolls of enchant armouri - a scroll of identify  p - a scroll of poison  e - a scroll labelled QIQUESHRAOCI  m - a scroll labelled OJORCH TACAEDU  n - a scroll labelled HEPONA YQINANEEC  o - a scroll labelled TAGEYW ZILULI  q - a scroll labelled NIRISH HIANE [!] read|quaff|evoke[?] describe selectedź=i ź=i ź=iy qsrcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================ź=i, '##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3Str: 4 ###########.....##...........#ź=iT YEV: 17Int: 20 ź=ix <...S........................#SH: 0ź=i yDex: 20 ............................##ź=i XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###ź=i Noise: ---------  Time: 4020.0 (0.0)##..................#ź=i 7i) +0 orcbowź=i; #.....########.....#Fire: i) +0 orcbow#.......# #.....#ź=ie #.......# #.....##.>..>..# ##.....###.....## ###......#ź=i ##..^## #...######...## ## #.###It is a scroll of enchant armour.  ź=i XYour +0 robe glows green for a moment. _c -> a - 3 scrolls of enchant armour  ź=i jAs you read the scroll labelled FOLUKE MOIKH, it crumbles to dust.  It is a scroll of identify. ź=i B_k -> B - 2 potions of berserk rage; h -> i - a scroll of identifyź=i! ź=ib% vIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled QIQUESHRAOCI  m - a scroll labelled OJORCH TACAEDU  n - a scroll labelled HEPONA YQINANEEC ź=iK& h o - a scroll labelled TAGEYW ZILULI  q - a scroll labelled NIRISH HIANE Potions (select first with !)  j - 2 ruby potions  l - a viscous purple potion[?] describe selectedƺ=i ƺ=i; ƺ=i srcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4020.0 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow#.......# #.....#[33ƺ=iܳ m#.......# #.....##.>..>..# ##.....###.....## ###......###..^## #...######...## ## #.###It is a scroll of enchant armour.  Your +0 robe glows green for a moment. _c -> a - 3 scrolls of enchant armour  As you read the scroll labelled FOLUKE MOIKH, it crumbles to dust.  It is a scroll of identify. _k -> B - 2 potions of berserk rage; h -> i - a scroll of identifyƺ=iW ]  As you read the scroll of identify, it crumbles to dust.ƺ=i< +1.0 (1ƺ=i ƺ=i [ _j -> h - 2 potions of hasteƺ=ib ƺ=i*t Read which item? Scrolls  a - 3 scrolls of enchant armour  p - a scroll of poison  e - a scroll labelled QIQUESHRAOCI  m - a scroll labelled OJORCH TACAEDU  n - a scroll labelled HEPONA YQINANEEC  o - a scroll labelled TAGEYW ZILULI  q - a scroll labelled NIRISH HIANE [!] read|quaff|evoke[?] describe selectedǺ=ifxǺ=i~Ǻ=isrcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#Ǻ=iԆAC: 3Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4021.0 (0.0)##..................#Ǻ=ii) +0 orcbow#.....########.....#Fire: i) +0 orcbowǺ=i*#.......# #.....##.......# #.....#Ǻ=iM #.>..>..# ##.....###.....## ###......#Ǻ=it"##..^## #...######...## ## #.### _c -> a - 3 scrolls of enchant armour  Ǻ=ijAs you read the scroll labelled FOLUKE MOIKH, it crumbles to dust.  It is a scroll of identify. Ǻ=i_k -> B - 2 potions of berserk rage; h -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. Ǻ=i؇F_j -> h - 2 potions of hasteǺ=im  As you read the scroll labelled QIQUESHRAOCI, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.Ǻ=iM=========2.0 (1Ǻ=iǺ=i' _You hear a shout!Ⱥ=i Ⱥ=i Read which item? Scrolls  a - 3 scrolls of enchant armour Ⱥ=i x p - a scroll of poison  m - a scroll labelled OJORCH TACAEDU  n - a scroll labelled HEPONA YQINANEEC  o - a scroll labelled TAGEYW ZILULI  q - a scroll labelled NIRISH HIANE [!] read|quaff|evokeȺ=iZ G[?] describe selectedɺ=i?ɺ=i srcrip the Sneak#########ɺ=iSpriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: =========  Time: 4022.0 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow#.......# #.....##.......# #.....##.>ɺ=i޿[m..>..# ##.....###.....## ###......###..^## #...######...## ## #.###As you read the scroll of identify, it crumbles to dust. _j -> h - 2 potions of hasteAs you read the scroll labelled QIQUESHRAOCI, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise. _You hear a shout!ɺ=iz  srcrip the Sneak #########  Spriggan ##...#...##  Health: 36/36 ======================== ##### ##.........##  Magic: 19/19 ======================== ##...###...........#  AC: 3Str: 4 ###########.....##...........#  EV: 17Int: 20 <...S........................#  SH: 0Dex: 20 ............................##  XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###  Noise: =========  Time: 4022.0 (0.0) ##..................#  i) +0 orcbow #.....########.....#  Fire: i) ɺ=i|+0 orcbow #.......# #.....#  #.......# #.....#  #.>..>..# ##.....#   ##.....## ###......#   ##..^## #...######   ...## ## #.###  You hear a loud clanging noise!  It was a scroll of noise. _You hear a shout!  As you read the scroll labelled HEPONA YQINANEEC, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetʺ=ipC*@ʺ=i\>.*ʺ=i>.*ʺ=ip>.*ʺ=i(?.*ʺ=iܦ-*.ʺ=ig#########srcrip the Sneak##...#...##Spriggan##### ##.........## Health: 36/36 ========================##...###...........# Magic: 19/19 ======================== #############.....##...........# AC: 3Str: 4 ..<...S........................# EV: 17Int: 20 ..............................## SH: 0ʺ=i^Dex: 20 ############......§###...#...### XL:  7 Next: 59% Place: Dungeon:5##...@..............# Noise: =========  Time: 4022.0 (0.0)#.....########.....# i) +0 orcbow#.......# #.....# Fire: i) +0 orcbow#.......# #.....##.>..>..# ##.....###.....## ###......###..^## #...######...## ## #.#######.##.###You hear a loud clanging noise!  It was a scroll of noise. _You hear a shout!  As you read the scroll labelled HEPONA YQINANEEC, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetʺ=iʺ=iM---------3.0 (1ʺ=iwʺ=i:  It was a scroll of noise. _You hear a shout!  As you read the scroll labelled HEPONA YQINANEEC, it crumbles to dust.  Blink to where?  Press: ? - help, Dir - move target _It was a scroll of blinking.˺=iT|########  ##...#...## ### ###  ##...###.# ############.....### <...S....... .......................## ###########.....@§###...#...### ##..................# ########.....# #.##.......# ˺=iO} #.>..>..# ##.....## ###......###..^## #...######...## ## #.###˺=iӃ˺=i^M---------6 (0.6˺=iΉ˺=i˺=i!## ##...#...## ##### ##.## ##...###.# .....##.# <...S...# ## #.###...#...### ##.# #.....#.....# #.......#.......#.>..>..###.....####..^## ˺=i+>4.2˺=iX2˺=i5c _There is an escape hatch in the ceiling here.˺=i˺=i5Read which item? Scrolls  a - 3 scrolls of enchant armour  p - a scroll of poison  m - a scroll labelled OJORCH TACAEDU  o - a scroll labelled TAGEYW ZILULI  q - a scroll labelled NIRISH HIANE [!] read|quaff|evoke[?] describe selected˺=iл ˺=i` [srcrip the Sneak˺=ic #########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4024.2 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow#.......# #.....##.......# #.....#˺=i S#.>..>..# ##.....###.....## ###......###..^## #...######...## ## #.### _You hear a shout!  As you read the scroll labelled HEPONA YQINANEEC, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target _It was a scroll of blinking. _There is an escape hatch in the ceiling here.˺=i :  Okay, then.˺=iO 4˺=i$ D _̺=i W̺=i&Z5Read which item? Scrolls  a - 3 scrolls of enchant armour  p - a scroll of poison  m - a scroll labelled OJORCH TACAEDU  o - a scroll labelled TAGEYW ZILULI  q - a scroll labelled NIRISH HIANE [!] read|quaff|evoke[?] describe selected̺=i2c ̺=ih ̺=iQo srcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3Str: 4 ###########.....##...........#EV: 17Int: 20 ̺=io <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4024.2 (0.0)##..................#i) +0 orcbow̺=i^p !#.....########.....#Fire: i) +0 orcbow#.......# #.....##.......# #.....##.>..>..# ##.....#̺=ip ##.....## ###......###..^## #...######...## ## #.###As you read the scroll labelled HEPONA YQINANEEC, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target ̺=i6q _It was a scroll of blinking. _There is an escape hatch in the ceiling here. _Okay, then.̺=ir L  This is a scroll of acquirement!̺=i(} /  --more--ͺ=iͺ=iChoose an item to acquire.  a - a manual of Fire Magic  b - the conjuration staff "Ohizouc" {Dex+3 Conj Fire}c - a +5 ring of evasion  d - 727 gold pieces (you have 212 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit׺=i]  a - a manual of Fire Magic  c + a +5 ring of evasion Acquire a +5 ring of evasion? (y/N)غ=ipغ=i9srcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 غ=i............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4024.2 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow#.......# #.....##.......# #.....##.>..>..# ##.....###.....## ###......###..^## #...######...## ## #.###Blink to where?Press: ? - help, Dir - move target _It was a scroll of blinking. _There is an escape hatch in the ceiling here. _Okay, then.This is a scroll of acquirement!غ=i+5.2 (1غ=ieغ=i5 _Something appears at your feet!غ=iغ=iغ=iغ=iLF _Unknown command.غ=i غ=ir غ=iR غ=i F _Unknown command.ٺ=im<6ٺ=irٺ=it. _h - a +5 ring of evasionٺ=iٺ=iInscribe which item? Hand Weapons (go to first with ))  i - a +0 orcbow (weapon)  a - a +1 sling  b - a +2 dagger of venom Missiles (go to first with ()d - 11 curare-tipped darts Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  c - a ring of magical power (worn)  g - a +6 ring of intelligence (worn)  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}h - a +5 ring of evasion Wands (go to first with /)ٺ=ia - a wand of flame (11) Scrolls (go to first with ?)a - 3 scrolls of enchant armour  p - a scroll of poison  m - a scroll labelled OJORCH TACAEDU  o - a scroll labelled TAGEYW ZILULI Potions (go to first with !)  c - 2 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ں=i4ں=iBsrcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4026.2 (0.0)##..................#i) +0 orcbowں=iC#.....########.....#Fire: i) +0 orcbow#.......# #.....##.......# #.....##.>..>..# ##.....###.....## ###......###..^## #...######...## ## #.###This is a scroll of acquirement! _Something appears at your feet! _Unknown command. _Unknown command. _h - a +5 ring of evasion  Okay, then.ں=iIں=iK. _ں=iA ں=i  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes10% 3ں=i b - ApportationTranslocation17%1  c - Kinetic GrapnelForgecraft17%1  d - Magic DartConjuration17%1  e - Poisonous VapoursAlchemy/Air17%1  f - Summon Small MammalSummoning17%1  g - Lesser BeckoningTranslocation26% 2  ں=i Gh - Maxwell's Portable Piledriver Translocation45% 3  i - Stone ArrowConjuration/Earth45% 3  j - Teleport OtherTranslocation45% 3 ں=i1 \ k - Cause FearHexes32% 4 ں=i N l - Dimensional Bullseye Hexes/Translocation 58% 4  m - Orb of DestructionConjuration100% 7 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitۺ=i<ۺ=iYCۺ=iIsrcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#ۺ=iJAC: 3Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ۺ=iJ##########......@###...#...###Noise: ---------  Time: 4026.2 (0.0)##..................#i) +0 orcbow#.....########.....#ۺ=i8KFire: i) +0 orcbow#.......# #.....##.......# #.....##.>..>..# ##.....#ۺ=inKH##.....## ###......###..^## #...######...## ## #.###ۺ=iKThis is a scroll of acquirement! _Something appears at your feet! _Unknown command. ۺ=iK_Unknown command. _h - a +5 ring of evasion _Okay, then.ۺ=iRS _Something appears at your feet! _Unknown command. _h - a +5 ring of evasion _Okay, then.  ۺ=iTۺ=iZۺ=i\. _ۺ=iۺ=iM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2      ۺ=iD     b - Unarmed Combat   0.0   1.4  -2   j - Hexes   4.0   3.5  +2   c - Throwing   0.0   1.0   0   k + Fire Magic4.0   7.1  -2          ۺ=i d - Short Blades   0.0   0.8  +1   l - Evocations   0.0   0.6  +3   e - Ranged Weapons   4.0   5.0   0      ۺ=i        ۺ=iY f - Armour   0.0   1.7  -3       g - Dodging   2.6   1.8  +3  ۺ=i.     h - Stealth   6.0   2.9  +5  ۺ=i                    ۺ=i                    ۺ=i            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  ۺ=i-[?] Help[=] set a skill target  ۺ=i^[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsݺ=iDݺ=i]ݺ=isrcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#ݺ=iSAC: 3Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4026.2 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow#.......# #.....##.......# #.....##.>..>..# ##.....#ݺ=iBL##.....## ###......###..^## #...######...## ## #.### _Something appears at your feet! _Unknown command. _Unknown command. _h - a +5 ring of evasion _Okay, then. _Okay, then.ݺ=iݺ=i]ݺ=ijݺ=iݺ=i$ ݺ=ia' HPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a ring of magical power (worn)  g - a +6 ring of intelligence (worn) ݺ=i'  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}h - a +5 ring of evasion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip =i4X =i] =ic srcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3=ikd Str: 4 ###########.....##...........#EV: 17Int: 20 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 =ie ##########......@###...#...###Noise: ---------  Time: 4026.2 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow#.......# #.....##.......# #.....##.>..>..# ##.....###.....## ###......#=iOe ##..^## #...######...## ## #.### _Something appears at your feet! =i{e _Unknown command. _Unknown command. _h - a +5 ring of evasion _Okay, then. =ie 6_Okay, then.=iAr ~  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or g - a +6 ring of intelligence; > or c - a ring of magical power=i  You remove your +6 ring of intelligence.  You feel stupid.2214027.2 (1 _h - a +5 ring of evasion (worn)=iRead which item? Scrolls  a - 3 scrolls of enchant armour  p - a scroll of poison  m - a scroll labelled OJORCH TACAEDU  o - a scroll labelled TAGEYW ZILULI [!] read|quaff|evoke[?] describe selected=i srcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3Str: 4 ###########.....##...........#EV: 22Int: 14 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4027.2 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow#.......# #.....#=iC #.......# #.....##.>..>..# ##.....###.....## ###......###..^## #...######...## ## #.###To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or g - a +6 ring of intelligence; > or c - a ring of magical power  You remove your +6 ring of intelligence.  You feel stupid. _h - a +5 ring of evasion (worn)  As you read the scroll labelled TAGEYW ZILULI, it crumbles to dust.  A wave of despondency washes over your surroundings.8.2 (1Will/2  _It was a scroll of vulnerability.=iQ=iR=iBX=i [F _Unknown command.=i9=iD;Read which item? Scrolls  a - 3 scrolls of enchant armour  p - a scroll of poison =i; m - a scroll labelled OJORCH TACAEDU [!] read|quaff|evoke[?] describe selected=i\=ima=i$srcrip the Sneak#########Spriggan##...#...##Health: 36/36 ========================##### ##.........##Magic: 19/19 ========================##...###...........#AC: 3Str: 4 ###########.....##...........#EV: 22Int: 14 <...S........................#SH: 0Dex: 20 ............................##XL:  7 Next: 59% Place: Dungeon:5 ##########......@###...#...###Noise: ---------  Time: 4028.2 (0.0)##..................#i) +0 orcbow#.....########.....#Fire: i) +0 orcbow#.......# #.....#[=i540mWill/2 #.......# #.....##.>..>..# ##.....###.....## ###......###..^## #...######...## ## #.###You feel stupid. _h - a +5 ring of evasion (worn)  As you read the scroll labelled TAGEYW ZILULI, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability. _Unknown command.  As you read the scroll labelled OJORCH TACAEDU, it crumbles to dust.9.2 (1Tele Will/2  _You feel strangely unstable. It was a scroll of teleportation.=i`=i]a=ir=iR30=iÛ%4=i3A  #..............###...  =i#......#.##+.#.##....  ##........#...#.......  ##.........#...#.......   ###........###...####....   ##...#.....#⌠..#+##.⌠#.... =i  #..###...............#....   ######...####.......#.###.   #...#@..#.......#...#.   ##...#...'..._...+.....  =ix#........#.......#...#.  ##....#####.......#####.  #..................#....  #........#⌠.##+.#.⌠#....  =iq  ##........##.#...####....    #............#...#...÷...    #............#...#..÷.... =il        ####   #..#   ##.##   ##..#  ## ####...#  .#### ###..#.@##  ....######.......#  ####...[##......##   ####.........#   ####......###  # ##.....#.#  ## ##...#..#  =i٫K.## ##....##  ..# ###.##  A mysterious force pulls you upwards. The hatch slams shut behind you.=i=i=i*81.7 (2.5=i0=iO2@ _Your surroundings suddenly seem different.=i9=i9=i3:=i;=iJ?n=i@=i@=iA=iC,=iE,=iY=iY=i[B=iV`=ia=ia=ia=igb=id,=iOe=iUgX=ig=ih=i#i=ini=i j=ik,=il=iunW _You start waiting.=iIs=iw056.7 (25.0)=i`x67.7 (26=ic|=i~_ _You feel your willpower return.=i;I=i5==i==iB=iGDB=i%E=iE=iF=iDG=iG=i!H=i$I=itI=iI=i=i=ii=i=iɉY  There is a stone staircase leading down here.=ih=i@: _=i\=i@&5=i,=i+=iY# _You climb downwards.=i>4..ß>ß....# ##....#..# ..#....#.# ..#.#..#.#### .#...##.....# .÷.........## .#...#...######### .###<#.....#.....## ÷........÷..@.## 72.8 (15.1)=i5÷.......÷..# ......# ####......# ..##.........# ...................# #................#  #................## #................## =i=i=i&a _There is a stone staircase leading up here.=io =i2p =iu =i I ##....# =i ..#....##..#.#### .#...##..... .÷.........# .#...#...###########<#.....#.....##÷........÷..<.##.÷.....@..# ####.........## ..................#  =i@ =i $ _=i =i  ..#....##..#.#### .#...##..... .÷.........# .#...#...###########<#.....#.....##÷........÷..<.##.÷.....÷.. #### ........... ...................  =i TYou see here a hound skeleton.=i, 5 _=i =ic  #..#.#### .#...##..... .÷.........# .#...#...###########<#.....#.....##÷........÷..<.##.÷.....÷.. ####. ............. ..................  =i%,=ix+=iQ #...##..... .÷.........# .#...#...###########<#.....#.....##÷........÷..<.##.÷.....÷.. ####. .... ###......... ...................  =i],=ie=iČ ÷.........# .#...#...###########<#.....#.....##÷........÷..<.##.÷.....÷.. ####. .... ###  #.#.......... ................  =iߔ=i$=i%=ik #...#...###########<#.....#.....##÷........÷..<.##.÷.....÷.. ####. .... ###  #.# #.## . ..................##    #...#.>=i,=i=i@a ##<#.....#.....##÷........÷..<.##.÷.....÷.. ####. .... ###  #.## #.## ..#..###...#.>.##  =ik,=i=i' ÷........÷..<.## ..÷.....÷.. ####. .... ###  #.## #.## ...##########  =ig0,=i6=i,÷.....÷..#  ###...#  ....#  .##....#  .....#  ##...#  #....##  ...##  .   #  #  ##  =if#...#.>.##   #########     =i ,=ie%=iH| ###. ... ##.# .## ..##.##  =ipN,=iUR=iDy#....# ..##....# ......# ###....#  ...## ..## ...## ...# .# .# #  #...#.>=iy  #######    =i,=i=i[...##....# ......# ####....#  ...## ..## ...## #...# #.# .#  #  #...#.>  #######     =iް,=iش=iH......# #####....#  ...## ..## ...## #...# #.#  .#  #  #...#.>  #######      =ib,=i=ib....# #....#  #...##  #..##  #..## .##...# .##....#  .....#  =iv ....##  .#...#.>.##  #########       =i,=i]=i ;,....# #....#  #...##  #..## # #..## .##...# .##....# # .....#  ....##  .#...#.>.## . #########       =iA,=i:F=ij8....# #....#  #[37m...##  #..## .# #..## .##...# .##....# =ik# .....#  ....##  .#...#.>.## .. ######### .      =i B=iq....# #....#  #...##  #..## .# #..## #...##...# .##....# # .....#  ....##  .#...#.>.## .. ######### .... ... ..         =iĦ,=i=iEg....# #....#  #...##  #..## .# #..## #...##...# .##....# # .....#  ....##  .#...#.>.## ..######### ....../..........#.....# =i%,=i=im ###########....# # ...## #.. ....#...## ###...##...# ......##.# ##### .# .........## #...#.> .#######.# /#=i* ]..#########=i=i=iM=i I  #.##...## ....# #.....## ###...#...... ......... ##### ....... .........# .#...#.>.## =iIs########  /=iQQ,=iV=i2} #.## ....# #.......## ###...#........ .......... ##### ........ .........# .#...#.>.## ########  /.=i[,=iى=io ....# #...## ###...#.. ........... ##### ........ .........# .#...#.>.## ########  .#=it,=i=i;=i/86.0 (13.2=i6,7.0 (14=i==ihC2 _f - a wand of mindburst (13)=i .............=i =in =i& ####...##..# .......##..# ###### ..# =if' .# #...#.>.#######.# .#=iB( .##### #####   =i^. =i. =i|2 =i|Y ........##.# ####### ..# .###...#.>#.########.# #.##.# ## ## ##### =i"a ,=ie =i# c#####...##.# .........##...# ########....#...........## #.#...#.>.## #.######### #..# #...#..#..##.....#########=i =i =iv =iž ##.#....# #######...##..# ..........##...# #########..........#...........## #.#...#.>.## #.######### #..# #...# ..#..##.....######### =iN ,=iq =ie >.#...# # ###.#....# #######...##.# ...........##.# ##########...#...........## #.#...#.>.## #.######### #..# #...# ..#...##.....#########=i =i! =i =i$ .#...# #..# ..#...# #####.#....# # #...#####...##. ............##. ###########..............# #.#...#.>.## #.######### #..# #...# .=i| .#...##.....#########=i' ,=i1- =ik .#...###########..#...# ##.. ...#...# # #####.#....# # ##...#####...## .............## ############. ##............ #.#...#.>.# #.######### #..# #...# ..#..##.....#########=i" K#.###.#.......... #...#...########### #...#...# ##...#...### ## .#.###.#....# # =iȎ c###...#####...## ..............## .############ ###...........####.#...#.>. #.######## #..# #...#=i  ..#..##.....#########=i ,=iښ =i߿ .#.###.# .#...#...###...#...# ## .#...#...#### ##.#.###.#....# # .###...#####...## #......##.### #..@. ####...#...#.>=iD  #......... #......# #.......# #.........# ##.......## ##.....##  #=i) =i| =it =i##...##.######...## ...#.###.#.............. ..#...#...###########.. ###...#...# ##....#...#### ##.. ...#.###.#....## #.. ..###...#####...##. ##..............## ...############.@. #### #..........####.#...#. #.###### #...# #.........# #.........##...##.....##=i< =i =i =i!2^###.#.....#######...##.######...##..#.###.#............. ...#...#...###########.. ####...#...# ##.....#...#### ##......#.###.#....####..... =i2...###...#####...##..... ###.............@##..... ....############... ##### #........####.#... #.##### #...# #........=i2.# #.........#...##=i:=i;=i@=ie..#...#...#.......).#### .###.#.....##### #...###...##.######...##..#.###.#.......... #...#...#...########### =iey#####...#...# ## #...#...#w..#### ##..#.###.#....#### #...###...#####.@.## .=iMf###..............##.... .....############....... ###### #................####.#... #=i~f.#### w   dart slug (wandering) #..#=if #.........# ..#=i,ni  You encounter a dart slug.=iAs=iy293.6 (6.6)=ip{44.2 (7.2 _=i=i=i f .  You shoot an arrow. The arrow hits the dart slug!=ii R((((((=i ? +......=i~B 7===5.5 (1.3=iG =iI M _You kill the dart slug!=i=iP=i"=i$H _No target in view!=iz...............=i=i "=iC;.#...#...#.).#### #.###.#.....#..#### ##...###...##.######...## #.....#.###.# .#...#...#...# .#####...#...# ## .#...#...#...##### ## #.....#.###.#....#### ##...###...#####@..## ..###.## #.....#....# #...... ####.# #.. #.........# #.........#  #.#=iyJ=iJ$ _=iP=ix#...#...#####.#######...÷..#...#...#.......).####  #.###.#.....##### #=ixV##...###...##.######...##..#.###.#.......... ..#...#...#...########### .=i y.#####...#...# ## ..#...#...#...##### ## =i2y.#.....#.###.#..@.#### ###...###...#####...## =iVy...###..............##.....############.....#######=iuy #...####.#.=iye #.##  #=iyY.#  #.#=iˁ,=iL=iE#...#...#####.#...÷ .#...#...#...#.).#### . #.###.#.....#..#### .###...###...##.######...## #.#.....#.###.#.#...#...#...#.#####...#...# ##.#...#...#...##### ## #.#.....#.###.#.@..#### .###...###...#####...##.###....###.....###...  # #. ####.# =i$ #..#  #.#  #.# =iW,=i=it@#...#...#####.#...÷.#...#...#...#.).#### .. #.###.#.....#..#### ..###...###...##.######...## ##.#.....#.###.# #...#...#...#...# #...#####...#...# ## #...#...#...#...##### ## ##.#.....#.###.#@...#### ..###...###...#####...##.###...###.....#.. # #... ####. #. #. #.=i=i=i=i #...#...# # #..###÷ ####...#...#####.#######...÷.#...#...#...#.......).####. #.###.#.....#######  ..###...###...##.######...##  ##.#.....#.###.#..........  #...#...#...#...###########  #...#####...#...# ##  #...#...#...#..@##### ## ###.#.....#.###.#....#######...###...#####...## ......###..............## #####.....################### #..#### # #=iZ,=i =iD .#.###.#. #..###<#  #...#...# # #..###÷ #####...#...#####.#######...÷ #...#...#...#...#.......).#### .... #.###.#.....####### ..###...###...##.######...## ##.#.....#.###.#.......... #...#...#...#...########### #...#####...#.@.# ##  #...#...#...#...##### ## .###.#.....#.###.#....#### =i[Ek#...###...###...#####...## .......###..............## ######.....################### #..#### #=iL,=iR=ix2M.###. .###.....#.###.#. <#   # #..###÷########.#######...÷. #...#...#...#...#.......) .... #.###.#.....#######..##..###...###...##.######...###.#.....#.###.#..............##############..# ## 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#.#####.##.#...... ## .##...#..#. #### .. #..#.#......#... .# #.#....#...... .# #..#....##..###.# #....ß>ß...##.#@.# #..##....#.. #...### #.#..#....#. # #[..# #####.. . #. #...# .......#...### ... #.###.#..÷......###. .###...## #..#...#..#.###.#.....## #..###<#  #...#...#...#.# #..###÷ ###...#...#####.#######...÷..=iB=iE-7...## ## #.#####.##.#.### .##...#..#.. #### #.. #..#.#...#... #.# #.#....#..#..... #.# #..#....##..#..###.# #....ß>ß....###.#.@# #..##....#..##...### #.#..#....#.## #[..# ####....#.#..#.#. #. #...# .#...##. # ... #.###.## #..÷. .###. .###...## #..#...#...#.#.###.#.....## #..###<#.#...#...#...#.# #..###÷....#...#####.#...÷.=in6,=i:=ieHM##..^## #......## ## ####.##.## ......... ### .##...#..# #### #.. #..#.#.....##....#..#...... =if^#....##..###..ß>ß..##.#..# #..##....#. #...### #.#..#..# #[..# ####....#.#..#.#.#. ...=im=in=is=iM##.....## #####..^## #......## ## ####.##.## ......... #### .##...#..# #### #.. #..#.#.....##....#..#...... #....##..###..ß>ß..#.#..# #..##....#.#...### #.#..#....#.### ..=i,=i=i[MM.>..>..# ####.....## #####..^## #......## ## ..####.##.## ............ ####o...##...#..# #### #......#..#.#.....##....#..#...... #....##..###..ß>ß..##.#..# #..##....#..#...o   orc (wandering)..##..=i  You encounter an orc. It is wielding a +0 short sword.=i=if10.5 (4.8)1.1 (5.4 _=i=i'=i% ((o  You shoot an arrow.  The orc shouts!  The arrow hits the orc.=i oThe orc is moderately wounded.You hear a shout! x2=i'=iO.o=i oYou encounter an orc. It is wielding a +0 dagger.=iĴP.o   orc priesto   orc====2.4 (1.3=iκ=i.v _You encounter an orc priest. It is wielding a +0 club.=i  (( You shoot an arrow. The arrow barely misses the orc.The arrow hits the orc priest!=i 3o.=iar  The orc priest is severely wounded.=ix=ii2o=igo 2 orcs===-3.7=i1=iLr _The orc priest calls upon Beogh to heal something.=i?(=iK .o.o=iT 9o=iiU B-5.0=i[ =i] _You shoot an arrow. The arrow barely misses the orc. The orc barely misses you.=i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iR% o.  You beckon some vexing sprites to accompany your attacks.o.o.=i[-=i.7----60Will/2 Jinx =i4=i_7; _You feel your willpower being sapped.=i (#.....## ###. ##..^## #.. ...## ## #.## ..####.#.............####....##...#..#. #### #ooo...#..#.#.....#... #.# #.#....#..# ..#....##..# ..###...ß>ß..##.#..##....#...### #.#..#....## #[..# ####....#.#. #. #...# .......#...##... # ... #.###.## #..÷.....=iu G   orc .###. .###...## #...#...#  .#.###.#.....####<#....=i N.o=i +o.=i ,o=i u.o 2 orcs=i T---6 (0.6=i =i =i ##..^## #.. ...## ## #.## ..####.#.............####....##...#..#. #### #oo....#..#.#.....#... #o# #.#....#..# .=i.# #..#....##..# ..##..ß>ß..##.#.##....#...### #.#..#....## #[..# ####....#.#. #. #...# .......#...##... # ... #.###.## #..÷..... .###. .###...## =iF#...#...#  .#.###.#.....####<#....#...#...#...#.÷.=i=iN.o=iĢ=i=i*.o--7.2=il _The orc priest looks satisfied for a moment.=i ...## ## #.# ..####.##...........####....##...#..#. #### #o.....#..#.#... ..#... #o# #.#....#..# .... #o# #..#....# ..###.# #....ß>ß.... ##.#@.# #..##....#.. #...### #.#..#....#.# #[..# ####....#.#..#.. #. #...# .....##..# ... #.###.## #..÷....  .###. .###...# #..#...#  .#.###.#.....## #..###<#... [4=ik60m#...#...#...#.# #..###÷ ###...#...#####.#######...÷.8=i%q  ..####.##..........####....##...#. #### #o.....#..#.#... ..#... #o# #.#....#..# .... #o# #..#....#=iq  ..###.# #....ß>ß. ##.#..# #..##....# #..@### #.#..#....## #[..# ####....#.#..#. #. #...# .....## ... #.###.## #..÷.... .###. .###.. #..#...# .#.###.#.....## #..###<#=iwr o   orc #...#...#...#.# #..###÷ ####...#...#####.#######...÷. ...#...#...#...#.......).####=it Q.o=iu ,o=i9 y.o 2 orcs=i C---8.4=i6 =i݌ =i..........####....##...#. #### #o.....#..#.#...#... #.# #.#....#..# .... #o# #..#....##. ..###o# #....ß>ß..##.#..# #..##....##...### #.#..#....## #[.@# ####....#.#. #. #...# .......#...##.# ... #.###.## #..÷......###. .###...## #...# .#.###.#.....####<#...#...#...#.÷. ########.#######...÷.. ......#.......).#### #.###.#.....#######.[37=im=iZU.o=iN.o=i&=i'9.0=i!=iM=iiq####....##...#. #### #o.....#..#.#..#... #.# #.#....#..# ..# #..#....##. ..###o# #....ß>ß..##.#o.##....##...### #.#..#....## #[..# ####....#.#. #. #..@# .......#...##.# ... #.###.## #..÷......###. .###...## #...# .#.###.#.....####<#...#...#...#.÷. =ikj###..#####.#######...÷..   orc ...#...#.......).#### #.###.#.....#######.  ..###...###...##.######...=ir=ios%6=iz=i|=i . #### #o.....#..# ..#... #.# #.#....# .... #.# #..#....# ..###o# #....ß>ß. ##.#o.# #..##....# #...### #.#..#...# #[..# ####....#.#... #. #...# .....#=i # ... #.###@## #..÷.... .###. .###...## #..#...# .#.###.#.....## #..###<# #...#...#...#.# #..###÷ #####...#...#####.#######...÷. #...#...#...#...#.......).####o 2 orcs. #.###.#.....#######..####  ..###...###...##.######...## ##.#.....#.###.#...........=i U.o=i -o=il S.o=i o   orc priestoo 2 orcs=iW (20.2=i =iR =iNn ..#... #.# #.#....# .... #o# #..#....# ..###.# #....ß>ß. ##.#o.# #..##.. #..o### #.#..#...# #[..# ####....#.#. #. #...# .....## ... #.###.## #..÷.... .###. .###.. #..#...# .#.###.#.....## #..###<#=iO{ #...#...#...#.# #..###÷  #####...#...#####.#######...÷. .#...#...#...#...#.......).####  .... #.###.#.....#######..####  ..###...###...##.######...## ##.#.....#.###.#........... #...#...#...#...###########=iQU.o=iZ=i[S8=8=iqc=ie=iCN  .o# #..#....# ..###...ß>ß.##.#o.##......### #.#..## #[o.# ####....#.#. #. #...# .......#...## ... #.###.## #..÷.....###. .###...## #...# .#.###.#...@.####<#...#...#...#.#÷.#####...#...#####.#######...÷.. .#...#...#...#...#.......).####  .... #.###.#.....#######.#...#####...#...###....=ihRo.o=iW.o   orc priestoo 2 orcs=iX'1.4=ir^=i_=i 3=i =i =i.... #.# #..#....#..###o# #....ß>ß.##.#..# #..##....##..o### #.#..#.# #[o.# ####....#.#.. #. #...# .#...## ... #.###.## #..÷..###. .###...## #..#...#..#.###.#....@## #..###<#.#...#...#...#.# #..###÷. #####...#...#####.#######...÷. #...#...#...#...#.......).####. .... #.###.#.....#######..####...###...###...##.######...##.##.#.....#.###.#.#...#...#...#...#.... #...#####...#...# ##..... =iפ=i'2.0=i=iү=i( ..###o# #....ß>ß...##.#..# #..##....##..o### #.#..# #[o.# ####....#.#..#. #. #...# .......#...### ... #.###.## #..÷.......###. .###...## #..#...#.###.#.....## #..###<#.#...#...#...#@# #..###÷.. ####...#...#####.#######...÷... ...#...#...#...#.......).#### ... #.###.#.....#######..####.  ..###...###...##.##.##.##.#.....#.###.#.............#...#...#...#...############...#####...#...# ##..#...#...#...#...##### ##..=i=i%6=i!=i%=ig  ##.#..##....#..o### #.#..#....## #[o.# ####....#.#. #. #...# .......#...##.# ... #.###.## #..÷......###. .###...## #...# .#.###.#.....####<#...#...#...#.÷. #######@#######...÷.. ......#.......).#### #.###.#.....#######..Will/2 Jinx ## ###.#.....#.###.#....####........ =iҲ =i/ C=3.2=i =i =i #..o### #.#..# #[o.# ####....#.#..#.. #. #...# .......#...##..# ... #.###.## #..÷.......###. .###...## #..#...#.###.#..#..###<#.#...#...#...#.# #..###÷.. ###...#...#####.#######...÷... ..#...#...#...#.@.....).#### #.###.#.....#######..####.###...###...##.######...##. ##.#.....#.###.#............. #...#...#...#...########### #...#####...#...# ##.. #...#...#...#...##### ##.. ##.#.....#.###.#....####.. ..###...###...#####...##.=i@ 2o=i o   orc=i %8=i? =iu =i ?#..o### #.#..#....#.## #[o.# ####....#.#..#.#. #. #...# .#...##. # ... #.###.## #..÷. .###. .###..o## #..#...#...#.#.###.#.....## #..###<#.#...#...#...#.# #..###÷....#...#####.#...÷. .#...#...#...#.).####. . #.###.#.....#..####. .###...###...##.######...##. #.#.....#.###.#. ...#...#...#...#. ...#####...#...# ##. ...#...#...#...##### ##.  #.#.....#.###.#....####.  .###...###...#####...##. =iH=iH'4.4=i?Q=iQ=i#..o### #.#..#....#.# # #[o.# ####....#.#..#.#. #. #...# .#...##.  ... #.###.## #..÷. ###. .###..o## #..#...#...# .#.###.#.....## #..###<#. #...#...#...#.# #..###÷. #...#...#####.#...÷. =iJ#...#...#...#.).####.  #.###.#.....#..####. ###...###...##.######...##. .#.....#.###.#.#...#...#...#.#####...#...# ##.#...#...#...##### ##. .#.....#.###.#....####. ###...###...#####...##.=iZ=i'5.0=iV=i=ih#..o### #.#..#....#.# # #[o.# ####....#.#..#.#. #. #...# .#...##.... #.###.## #..÷.#. .###..o## #..#...#...# #.###.#.....## #..###<#.....# ...#...#...#.# #..###÷. ...#...#####.#...÷. ...#...#...#.).####. #.###.#.....#..####....###...##.######...##. #.....#.###.#.=i4 .#...#...#...#. .#####...#...# ##. .#...#...#...##### ##. #.....#.###.#....####....###...#####...##.=i=i%6=i=iI=iy #..o### #.#..#....#.# # #[o.# ####....#.#..#.#. #. #...# .#...##.....#... #.###.## #..÷.# #. .###..o## #..#...#...# .###.#.....## #..###<#.....#.#...#...#.# #..###÷.#...#####.#...÷.#...#...#.=i[z ~).####. .###.#.....#..####. #...###...##.######...##. .....#.###.#.... #...#...#...###. #####...#...# =iz ##. #...#...#...##### ##. .....#.###.#....####. #...###...#####...##.=i] =6.2=i =i =iL #..o### #.#..#....#.# # #[o.# ####....#.#..#.#### . #. #...# .#...##.....# ... #.###.## #..÷.## . .###..o## #..#...#...# ###.#.....## #..###<#.....#. .#...#...#.# #..###÷.÷#...#####.#...÷.#...#...#.).####. ###.#.....#..####. ...###...##.######...##.#.###.#... ...#...#...####....#...# ##... ...#...#...##### ##.#.###.#....####. ...###...#####...##.=i\T =i U _9==8=i?^  _The sprites lose interest in your situation.=i8#..o### #.#..#....#.# # #[o.# ####....#.#..#.####  #. #...# .......#...##.....#  #.###.## #..÷.##  .###..o## #..#...#...#.#.....## #..###<#.....#. #...#...#.# #..###÷.÷. #...#####.#...÷. #...#...#..####..#.....#..####.###...##.######...##.#.###.#........=i(@#...#...#####....#...# ##...#...#...##### ##.....#.###.#....####.###...#####...##.=i"=i'7.4=i1=iM _You see here a +0 club.=i#..o### #.#..#....#.#  # #[o.# ####....#.#..#.####  #. #...# .......#...##.....#  #.###.## #..÷.## .###..o## #..#...#...# #.#.....## #..###<#.....#. ...#...#.# #..###÷.÷. ...#####.#...÷. =iW...#...#.)@####. #.#.....#..####. .###...##.######...##.#.###.#............. .#...#...###########.......#...# ##..... .#...#...##### ##......#.###.#....####. .###...#####...##.=i=i.8.0 _=i =i =i6 \##.#..# #..##....#..#  #..o### #.#..#....#.# # #[o.# ####....#.#..#.#### #. #...# .......#...##  #.###.=i #..÷.........## ##..o## #..#...#...######## .#.....## #..###<#.....#...#...#.# #..###÷÷..<=i #####.#######.@.÷.....÷ ..#...#.......).####....=i .....#######..####.... ###...##.######...##=i b###.#............ #...#...######### =i #...#...# #...#...##### .###.#....####.=ih;6=i=i=ijA3=iA=if===i _You start waiting.An orc comes into view.=ioo   orc (wandering)=iT-9.6 (1.0=i(;=i*230.6 (2 _=iW>=i*  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i>? .oYou beckon some vexing sprites to accompany your attacks.=i@G =iH 77---=iEH M==1.6 (1Jinx =ibH =iuP =iR ; _You feel your willpower being sapped.=iE(((((((=i:*=ivYr .oYou shoot an arrow. The arrow barely misses the orc.A giggling sprite leaps out and bonks the orc with its +0 dagger.o.o=i_..)o 2 orcs (1 very drained)=i4`4=2.9 (1.3=ig=ii[ _The orc is heavily wounded.=i+ )You shoot an arrow. The arrow hits the orc!=i72 (((   orc=iֵ q.oo=iL C.o=i ..)o   orc priesto   orc=i 0604.2=i =i/ G _You kill the orc!=iS (((( You shoot an arrow. The arrow hits the orc.=iA.o=i`F.o=i+..)=iF'5.5=i:=i\^ _The orc is moderately wounded.=i (((You shoot an arrow.  The arrow hits the orc but does no damage.=i';*=i&a .oThe orc is moderately wounded.A giggling sprite leaps out and smacks the orc with its own hand.  The orc is heavily wounded.)o=i %.=i?)(very drained)=ib8=--6.8=i==i!i _The jinxing sprites lose interest in you.=i )You shoot an arrow. The arrow hits the orc!=i T((=iL <.o=iY .)  You kill the orc!The orc priest mumbles some strange prayers to Beogh against you.=iZ] [27------8.1=ie =i'g ' _Beogh smites you!=ij=##.#..# #..##....#..# #..o### #.#..#....#.#  #[o.# ####....#.#..#.#### . #...# .......#...##.....# #.###.## #..÷.## ..o## #..#...#...# #.....## #..###<#.....#.....# .#...#.# #..###÷.=in÷..<. .#####.#######..@÷.÷. .#...#.....o)).####. #.....#..####....=i|...##.######...##..... #.###.#... ...#...#=i!B####. ...#...# ##. =i=m...#...##### ##.# #.###.#....####.=i =i4---7 (0.6=i=i=i p##.#..# #..##....#..# #..o### #.#..#....#.# #[o.# ####....#.#..#.####  #...# .......#...##.....# .###.## #..÷...## ..o## #..#...#...# .....## #..###<#.....#.....# #...#.# #..###÷.÷..<.# #####.#######...@.÷. #...#.....o)).####. .....#..####......##.######...##..... .###.#....#...#.......#...# ##..##...##### ##.# .###.#....####.#)o8---------9.3=i =i t _You see here a hound skeleton.=i? f##.#..# #..##....#..#  #..o### #.#..#....#.#  #[o.# ####....#.#..#.####  #...# .#...##.....# ###.## #..÷.........## ..o## #..#...#...# ## #..###<#.....#.....## ...#.# #..###÷.÷..<.#.#######...÷÷..# ...#.....)o).####.########..####..# ...##.######...##...# ###.#.....=i[? 9# .#...#......# .#...# ##........# .#...##### ##.......... ###.#....####.#=i? =iJ =iwU H=9 _=i` =ia =i\6!..###o# #....ß>ß....# ##.#..# #..##....#..# #..o### #.#..#....#.# #[o.# ####....#.#..#.#### ...# .......#...## ##.=i6#..÷.........## o## #..#...#...######### # #..###<#.....#.....## ..#.# #..###÷..<.## ###.#######...÷..=i7÷..# #.....)o).####.# #####..####.=i07h# ..##.######...##.=iX7k ##.#.............# =i7c#...###########..# =i7#...# ##......##### =i[;=)o=iE=iE(40.5=iM=iQu _You see here an adder skeleton.=i^8 #.#....##..## ..###o# #....ß>ß..#.#..# #..##....#. #..o### #.#..#....#.# [o.# ####....#.#..#.### #...# .......#...##..... ##.##=i..÷.........## o## #...#...######### .##.....#.....## ..#.# #..###÷=ic÷..<.# ###.#######...÷.÷=it.#.....))o.###.#######..## ..##.######...###.#...........##########. ##.##=i^.=i/.1.1 _=i*:=iB=a _There is a stone staircase leading up here.=i =i =i_ =i =i 32.1 (1.0 _=i1 =i! %4=i5 ....####...........####......... ......# ####........... ......## ###...###........ .......# ###...### #...........# ####.....## #..†.....#....# ###.........# ####.....  ##..####...........# ######  ##.÷.....#...@.[..# ######....###........# ...####.### ##......## ...##.# #......# ...#.## ##....##....#..# ##...# ......##.# ##### .......#.#### .......#....####=i 59==iM T9==3.6 (2.5=ii =i  =i _You climb upwards.=i c _There is a stone staircase leading down here.=i=iK=i=i=iLn=i=i=i:=iV=i=iL30===i3===i=i=i(=i=i8=ip=i*=i=i=il=i=i?1==i =i=i=i=i=i=i=i=i;=ii=i2=iZ=i#2=i(==i=i=i=i=i=i=i=iW _You start resting.=i8=i057.6 (14.0)=ijR3===i/8.6 (15=i=i_ _You feel your willpower return.=is =i =i =i=i=i=i N4==iv=i=i>=i=i,=i)=i=i=i=i(=iK5==i8=iW=i=id=i,=i=iV=i=i =i"% =i"F_You start resting.HP restored.=i(=i`.-69.6 (11=i$/=iO/6=if/S==70.6 (12 =iy/ _=i4=i6=i=icLevel 4 of the Dungeon <<<>>>_(Press ? for help)#### ##.....## ##...####...####..# ##.....# #..####......### ##...## #.....###...#######...#=ipt ##..............###.....#######.....####........####..# #...##.................#.....#.......####...............## ##................##########.........####..........###.....# =i##................###........#####.............######## ##...............##........#####...###...........####..............###........####...### #............#=i#..............####......# ####.....## #..†.........#=i%#......†.......####....# ###.........# ####.........#=iM##..............###..####...........# ############...............#=in##.÷.....#...@.[..##........)......#=i#######....###........##...............####...####.### ##......##=i#...........<...####.......##.# #......##...............# ##..........#.## ##....####..............# ##...........#..# ##...###............## ##............##.# #####=i(##............### #..............#.######## #..............###..............#....#####..#=i\z #......#.##+.#.##...............#.....).######.##=i ##........#...#..................).###......######..# =i##.........#...#.................#.## #####.....########...# =iIp #...............# ###...####.### ##......## #.....<...# ###..#.# #......# #...# ##..........#.## ##....## ##.=iq?# ##......# ##...# ## ##...#.# ##### #### #......#.#### #..###......#....#####..# ##.##+.#.##............).######.## ###...#............).###......######..##.........#...#.................#.## ######## ####...#####...####.............##.# #####....#### ###..#..##=ir##...#.....#⌠..#+##.⌠#............##..# ##### ####....######.......##..###.........#...........##...## ##...### #####...[##......########...####.......#.###..#######..#..# ##......## ####.........# #...#...#.......#...#.## ##...###.###..#####......### ##...#...'..._...+.....# ###..### #..##.........#####.....#.# #.......#...#.###.....# ##.#............####...#..###....#####.......###### #..#............####....##=ir#......#.# ##.#.............####.## #........#⌠.##+.#.⌠#.# #>..............##=ir#.### ##........##.#...### ##.#...<.........###.#.# #....=ish÷# .........##=iCs##.##...÷# #................# #.=iis=i9 l >#............###.#..#...........####...............###....# ###...........÷.....##..........##................## #....# =i:: 2##............)...###.<)...)..###................# ##.#### ########......##..###........##.)...............######..#####......####..###......####.##................).....###.## ##....÷######.#####...###..###.............########.### #..## #....####....#.## #######.## ###.........### ##.......##=i:  #...# ##...## ##.......####.## #.......### #.........# #...## #...## #.........###..# #..###### ##........># #....# ##..## ##..........###=i: Z###.##### #..##..........## #....# #..## #..........)..## ##.......# #.####...........#=i:  #....###.## #..............# #.......## #.#=i; Q#............# =i=iw=i......####....... srcrip the Sneak ......####......... Spriggan ......#####........... Health: 36/36 ======================== ......#####...###........ Magic: 19/19 ======================== .......####...### #........ AC: 3Str: 4 #......# ####.....## #..†..... EV: 22Int: 14 =i###....# ###.........# ####..... SH: 0Dex: 20##..####...........# ###### XL:  7 Next: 60% Place: Dungeon:4##.÷.....#...@.[..#Noise: ---------  Time: 4270.6 (0.0) ######....###........#i) +0 orcbow ...####.### ##......##Fire: i) +0 orcbow .....##.# #......# ......#.## ##....## ......#..# ##...# ......##.# ##### =i&.......#.#### .......#....#### _You climb upwards. _There is a stone staircase leading down here. _You start resting. _You feel your willpower return. _You start resting. _HP restored.=i=i=i=i;=i,=iX=i=i,=i=i5=i,=i =i%=i&=i&=iD'=i -=ih-=i-=i.=i3=if4=i4=i5=i~:=i;=i;=io<=iB=iC,=iHI=iI=iK=iRK=iQL=i"Q=ijR=iR=iS=iX=i}Y,=iBZ=i_=i`=i`=ia=if=ig=ig=ih=im=in=i o=i~p=it=iu=i9v=iw=i{=i!}=i}=i~=i=i5=ix=i =il=i=i=i=i=i<=i=iu=ia=i=i=i=i=i,=i=i>=i(=i}=i=iy=i^=i=i=i̫=i =io=i=i:=i,=iD=i=i,=i=i!=i*=i[=i=i=iX=i4=i=i\=i=i=i=i=i=i:=iJ=iz=i,=i=i)=i=i"=i=i-=i=i=i=i:=i?,=i=i=iY=i=in=i,=i=i=i'=i =i| =i =i =i=i/=iv=i=it=i=i7=iO=i=is=i=i=in!=i"=i6#=i@$=i)B=i)=i,=iQ=iS=iT=i[n=i\=i\=im^=i`=ib=ic=id=iHf=if=iAg=ig=iAi=iaj=ij=i-k=itv## #....#  ## #....#  # ##.####  ######..#  ).....##  =iw.....########.###  ...### ##.......##  .### #.........#  ## ##........@#  304.8 (34.2)=iDw #..........##   =icw##...........#   =iw#............#   =iw#............#   =iw##...........##    =iw#............#   =i(x #...........##    =iPx##..........#   =iBy=i>~=ip _There is a stone staircase leading down here. _You start resting. _You feel your willpower return.You start resting. _=ijHP restored. _There is a stone staircase leading down here.=i =iY =i =ix =i 85.8 (1.0) _=i =i &5=i] >ß>ß....# ##....#..##....#.##.#..#.####  #...##.....#  ÷.........## #...#...######### <#.....#.....## .###÷........÷..@.## ..÷....=i ÷..# ####....# ####...# ..##...# ........# ###....# ##.....# #.......## =iK -7.3 (2.5=iS =iT # _You climb downwards.=i9V a _There is a stone staircase leading up here.=iTI=ixh.ß>ß....# .##....#..# #..#....#.# .#.#..#.#### .#...##.....# .÷.## .#...#...### .###<#.....#.....## .###÷=ii.÷.@<.## .÷.÷..# .####.# .####.# .##.# .# #.#  ##.## #.## =iq=iHs$ _=ix=i.ß>ß....# .##....#..# .#..#....#.# .#.#..#.#### .#...##.....# #..÷.## #..#...#...### #..###<#.....#.....## #..###÷.÷@.<.## #...÷.÷..# o.####.# .####=i.# #...##.# .# #.#  ##.##  ##.## =iI,=if=i#....ß>ß....# #..##....#..# #.#..#....#.# #....#.#..#.#### .#...##.....#  #..÷.........##  #..#...#...###  #..###<#.....#.....##  #..###÷=i .@..<.## #...÷.÷..# )o.####.# #..####.# #...##.# .# #.#  ##.##  ##.## =i~,=i=iS*  #....ß>ß....#  #..##....#..#  #.#..#....#.# #....#.#..#.#### .#...##.....#  #..÷.........##  #..#...#...###  #..###<#.....#.....##  #..###÷÷..<.## #...÷=iL+.÷..# ))o.####.# #..####.# #...##.# .# #.#  ##.## # ##.##=i+e  You see here a water moccasin skeleton.=i4=i5 _=i<=if #....ß>ß....#  #..##....#..#  #.#..#....#.# #....#.#..#.#### .#...##.....#  #..÷.........##  #..#...#...#########  #..###<#.....#.....##  #..###o.÷..<.## #...÷.÷..# .))o.####.# #..####.# #...##.# .# o   orc priest (wandering)#.#   ##.##  # ##.##  =iom  An orc priest comes into view.=iw=i-9.7 (2.4=iހ510.3 (3.0 _=iG=i=i!S  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iL ÷oYou beckon some vexing sprites to accompany your attacks.=ib<=ic=i'd7---==1.3 (1Will/2 Jinx =im=iun; _You feel your willpower being sapped.=iV>(((((((=i .oYou shoot an arrow. The arrow barely misses the orc priest.The orc priest calls down the wrath of Beogh upon you.=iۋE÷.o....=ir25--------=2.6 (1.3=i=iŖ' _Beogh smites you!=i. =iշ =i =i ^ _You are too injured to fight recklessly!=iZ #....ß>ß....#  srcrip the Sneak#..##....#..#  Spriggan#.#..#....#.#  Health: 25/36 ================-------- ###....#.#..#.####  Magic: 17/19 =====================--- ......#...##.....#  AC: 3Str: 4#..÷.........##  EV: 22Int: 14=i#..#...#...#########  SH: 0Dex: 20#..###<#.....#.....##  XL:  7 Next: 60% Place: Dungeon:5#..###÷.o****@.÷..<.##  Noise: ===------  Time: 4312.6 (0.0) ####...÷.............÷..#=i  i) +0 orcbow .))o.####...............#  Fire: i) +0 orcbow =iF###..####...............#  Will/2 Jinx =i*R####...##...............# ........................#  o   orc priest ########................# ##................## ## ##................## _You are too injured to fight recklessly!  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i]Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (chance to  call a sprite on attack: 46%, 67% to hit)=i p #....ß>ß....#  srcrip the Sneak#..##....#..#  Spriggan#.#..#....#.#  Health: 25/36 ================-------- ###....#.#..#.####  Magic: 17/19 =====================--- ......#...##.....#  AC: 3Str: 4#..÷.........##  EV: 22Int: 14#..#...#...#########  SH: 0Dex: 20#..###<#.....#.....##=i Z  XL:  7 Next: 60% Place: Dungeon:5#..###(((((((@.÷..<.##  Noise: ===------  Time: 4312.6 (0.0) ####...÷.............÷..#  i) +0 orcbow .))o.####...............#  Fire: i) +0 orcbow ###..####...............#  Will/2 Jinx ####...##...............# =i ........................#  o   orc priest ########................# =i5 ##................## ## ##................## =i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 chain mail (chance to  call a sprite on attack: 46%, 67% to hit)  You shoot an arrow.  The arrow closely misses the orc priest.=if @.o=ip E÷..o...=iq 33.9 (1.3 _=iiz =i =iE #....ß>ß....#  srcrip the Sneak#..##....#..#  Spriggan#.#..#....#.#  Health: 25/36 ================-------- ###....#.#..#.####  Magic: 17/19 =====================--- ......#...##.....#=iFU  AC: 3Str: 4#..÷.........##  EV: 22Int: 14#..#...#...#########  SH: 0Dex: 20#..###<#.....#.....##  XL:  7 Next: 60% Place: Dungeon:5=iFh#..###÷..o***@.÷..<.##  Noise: ===------  Time: 4313.9 (0.0) ####...÷.............÷..#  i) +0 orcbow .))o.####...............#=i"G  Fire: i) +0 orcbow ###..####...............#  Will/2 Jinx =iMG####...##...............# ........................#=itG  o   orc priest ########................# =iG##................## ## ##................## =iGs_The arrow closely misses the orc priest.Fire: i) +0 orcbow=iGMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 chain mail (chance to  =ioH0call a sprite on attack: 46%, 67% to hit)=iL #....ß>ß....#  srcrip the Sneak#..##....#..#  Spriggan#.#..#....#.#  Health: 25/36 ================-------- ###....#.#..#.####  Magic: 17/19 =====================--- ......#...##.....#  AC: 3Str: 4#..÷.........##  EV: 22Int: 14#..#...#...#########  SH: 0Dex: 20=iuM1#..###<#.....#.....##  XL:  7 Next: 60% Place: Dungeon:5#..###÷..o(((@.÷..<.##  Noise: ===------  Time: 4313.9 (0.0) ####...÷.............÷..#  i) +0 orcbow .))o.####...............#  Fire: i) +0 orcbow ###..####...............#  Will/2 Jinx ####...##...............# ........................#=iM#  o   orc priest ########................# ##................##=iMN ## ##................## =iNWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 chain mail (chance to  =iß....#  #..##....#..#  #.#..#....#.#  ....#.#..#.####  #...##.....#  #..÷.........##  #..#...#...#########  =i #..###<#.....#.....##  #..###÷..o....@÷..<.##  ...÷.÷..#  ))o.####.#  ..####.#  ...##.#  #  .#  ##.##  # ##.##  =i >.o=i{ =i! 4---8 (0.6=i =i =i-?u#....ß>ß....#  #..##....#..#  #.#..#....#.#  #....#.#..#.####  #...##.....#  #..÷.........##  #..#...#...###  #..###<#.....#.....##  #..###÷...o....@..<.##  ...÷.÷..#  )o.####.#  #..####.#  ...##.#  #  .#  ##.##   ##.##  =iD=iE26=8=---6.4=iW[ _You see here a water moccasin skeleton.=i ....ß>ß....#  ..##....#..#  .#..#....#.#  ....#.#..#.####  #...##.....#  #..÷.........##  #..#...#...###  #..###<#.....#.....##  =iF #..###÷...o....÷@.<.##  #...÷.÷..#  o.####.#  ..####.#  #...##.#  #  .#  ##.=it ##  ##.##  =iS>.o=i=i.7.0 _=i=i =ioß>ß....#  .##....#..#  #..#....#.#  #.#..#.####  #...##.....#  ..÷.## =i  ..#...#...###  ..###<#.....#.....##  ..###÷....o...÷.@<.##  ...÷.=i7÷..#  .####.#  .####.=id#  ...##.#  =i#  .#  ##.=it##  ##.##  =i=iQ>.o=i=iW%6=i=i=i* %ß>ß....#  ##....#..#  ..#....#.#  #.#..#.####  .#...##.....#  .÷.##  .#...#...###  .###<#.....#.....##  .###÷.....o..÷..@.##  ÷.÷..#  ####.#  ####.#  ##.#  #  .#  =i ##.##  #.##  =iˤ <=iC '8.2=i =i 1 _The orc priest seems less drained.=i a _There is a stone staircase leading up here.=i7..ß>ß....#  srcrip the Sneak ##....#..#  Spriggan ..#....#.#  Health: 26/36 =================------- ..#.#..#.####  Magic: 18/19 ======================-- .#...##.....#  AC: 3Str: 4 .÷.........##  EV: 22Int: 14 .#...#...#########  SH: 0Dex: 20 .###<#.....#.....##  XL:  7 Next: 60% Place: Dungeon:5 .###÷.....o*****@.##  Noise: ---------  Time: 4318.2 (0.0) ..÷.............÷..#  i) +0 orcbow ####...............#=in9;  Fire: i) +0 orcbow ####...............#  Will/2 Jinx ..##...............# ...................#  o   orc priest ###................# ##................## #................## _There is a stone staircase leading up here.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 chain mail (moderatelywounded, chance to call a sprite on attack: 46%, 67% to hit)=iP..ß>ß....#  srcrip the Sneak ##....#..#  Spriggan ..#....#.#  Health: 26/36 =================------- ..#.#..#.####=i  Magic: 18/19 ======================-- .#...##.....#  AC: 3Str: 4 .÷.........##  EV: 22Int: 14 .#...#...#########  SH: 0Dex: 20 .###<#.....#.....##=iZ  XL:  7 Next: 60% Place: Dungeon:5 .###÷.....o(((((@.##  Noise: ---------  Time: 4318.2 (0.0) ..÷.............÷..#  i) +0 orcbow ####...............#  Fire: i) +0 orcbow ####...............#  Will/2 Jinx ..##...............# ...................#  o   orc priest =iE###................# ##................## #................## Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=inAim: an orc priest, wielding a +0 club and wearing a +0 chain mail (moderately=iwounded, chance to call a sprite on attack: 46%, 67% to hit)  You shoot an arrow. The arrow hits the orc priest.  The orc priest is severely wounded.=id:*=ic;&)Shift-Dir - straight line  Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (moderatelywounded, chance to call a sprite on attack: 46%, 67% to hit)  You shoot an arrow. The arrow hits the orc priest.  The orc priest is severely wounded.  A giggling sprite leaps out and insults the orc priest's ancestors.=i!EV ..÷..=iEBYou kill the orc priest!=i+II6===9.5 (1.3=ihO=iOTi _The jinxing sprites lose interest in you.=i =i =i =i` =iB 7==i? =i n _You start resting.Magic restored.=i (---=i] .21.5 (2.0=il b9==---2.5 (3 =i _=iz =i =i-3=i:=i8,=i=i<=iU8==i=i^,=i =iB=i:===i=ib99=iH(==i=i &=i]&=i-=i2,=i8=i ?,=i9E=iK30===iR=i X=i|X=i^=id,=ik=iHq,=iww=i}=i&~U1==i=i҉=i=i=i=i<(=i=i  _You feel your willpower return.=i=i=iK2==i=ik,=i=i,=i=i=i=ie=ij93=iE===i=i?,=i=iK,=i=i=iR=i=i=i#U4==i =i=i=i<=i ,=i,=iz5,=i<=iC=ixDK5==iI=iN,=i@T=iVZ,=i_=if=ifh6===ik=i .ß>ß....# .##....#..# #..#....#.# .#.#..#.#### .#...##.....# .÷.##=iL .#...#...### .###<#.....#.....## .###÷.....)..÷.@<.## .÷.÷..# .####.# .####=i.# .##.# .# #.#  ##.## #.##=i:* _HP restored.=i:3=i׬=iy.ß>ß....# .##....#..# .#..#....#.# .#.#..#.#### .#...##.....# #..÷.## #..#...#...### #..###<#.....#.....## =i#..###÷.....)..÷@.<.## #...÷.÷..# o.####.# .####.# #...##=i.# .# #=i$.#  ##.##  ##=iG&.## =i]=i=i@=i#....ß>ß....# #..##....#..# #.#..#....#.# #....#.#..#.#### .#...##.....#  #..÷.........## =i Y #..#...#...###  #..###<#.....#.....##  #..###÷.....)..@..<.## #...÷.÷..# )o.####.# #..####.# #...##.# .# #.#  ##.##  ##.##=i  =i=ie=i=i?  #....ß>ß....#  #..##....#..#  #.#..#....#.# #....#.#..#.#### .#...##.....#  #..÷.........##  #..#...#...###  #..###<#.....#.....##  #..###÷.....).@÷..<.## #...÷=i@y.÷..# ))o.####.# #..####.# #...##.# .# #.#  ##.## # ##=i9@m.##  You see here a water moccasin skeleton.=iDF=iF@= _=iVL=isX #....ß>ß....#  #..##....#..#  #.#..#....#.# #....#.#..#.#### .#...##.....#  #..÷.........##  #..#...#...#########  #..###<#.....#.....##  #..###÷.....)@.÷..<.## #...÷.÷..# .))o.####=itJ.# #..####.# #...##.# .# #.#  ##.## # ##.## =iS|,=i=i# #..#....##..## # #....ß>ß....# # #..#.#  #.#..#....#.# =i ####....#.#..#.#### .......#...##.....#  #..÷.........##   #..#...#...######### =i:% #..###<#....@#.....#  #..###÷.....)..÷..<.## =i\c#####...÷÷..# =i..))o.####.# ####=i.# #####...##.# ........=iǧ?.# #########=i..#  ##..## =iů,=i=i.# #..#....##..## o# #....ß>ß....# .# #..##....#..# # #.#..#....#.#  ####....#.#..#.####  .#...##.....#  #..÷.........##  #..#...#...#########  #..###<#...@.#.....## =i #..###÷.....)..÷..<.## #...÷.÷..# .))o.####.##..####.##...##.#.##.# ##.##=i,=iH=iE#.# #..#..# #.# #..#....##..## #o# #....ß>ß....# ..# #..##.# ### #.#..#....#.# =i `# ####....#.#..#.#### # .......#...##.....# # #..÷.........##  #..#...#..@####### # 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#...###...###...##...##...####.## =is.....#.###.#.....###................#=i" ..=inA =i=i=i=ibTM<...S=i`W.................. ........##############......<###=i$ =iU..... #=ie####.##### # ##.....##### =iO#...###...### .## =i}###.#.....#. ##.## #........=i# #.>..>..# ###=i]3# ##.....## .=i.#...#...#...#...# ##..^## =i.###.#.....#.###.#### ## =iVg#...###...###...##...##...####.##=i@.. =i##=i#=ic$=i*=iw\M###############.....##<...S.................. ........##############......<###=i ^$ =iv^..... #=i^e####.##### ## ##.....##### =i)_O#...###...### .## =iZ`###.#.....#. ##.## #........=i`# #.>..>..# ###=iAa3# ##.....## .=ia.#...#...#...#...# ##..^## =i#b.###.#.....#.###.######...## ####=ib.=iYl=im=iq=iӝ5M=i_ ##...################.....##<...S=i..............=i2 .... =i;........##############......<###=i>$ =iӡ..... #=iee####.##### #### ##.....##### =iY#...###...###...## =i###.#.....#. ##@## #........=iT# #.>..>..# ###=i2# ##.....## =i..#...#...#...#...# ##..^## #=i8##=i=iɰ=i=iu=in >.# ##### ##.# ##...##################.....##<...S=i8.................. .........############=i _<####.### ##......... =iq #####.##### ##### ##### =i##...###...###..@## #.# =i#.###.#.....#.###.## #.......#=i.#...#...#...#...# #.>..>..# .#...#####...#...#...#=iC#..#...#...#...#...# ##..^#####.#.....#.###.######...## # =i##...###...###...##...##...####.#..#.###.#.....###........... =i2R.#...#...#...#...#.####....##...#=i)=i=il=i+/502.9 (7.2=i,=i2=i5E _Done exploring.=i=i/Where to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon  T - Temple =i;=iUYB.>.......###### ##. srcrip the Sneak .........###...###.. Spriggan .........###############.....##.. Health: 36/36 ======================== .............<...S............... Magic: 19/19 ======================== ................................. AC: 3Str: 4 .........##############......<### EV: 22Int: 14 ######.#####......... SH: 0Dex: 20  #####.##### ##### ##.....#### XL:  7 Next: 66% Place: Dungeon:5 ##...###...###..@## #.......#=iZNoise: ---------  Time: 4502.9 (0.0) #.###.#.....#.###.## #.......#i) +0 orcbow ...#...#...#...#...# #.>..>..#Fire: i) +0 orcbow ...#...#####...#...# ##.....## ...#...#...#...#...# ##..^## #.###.#.....#.###.######...## ###  =i_Z##...###...###...##...##...####.#  #.....#.###.#.....###............  .#...#...#...#...#.####....##...#  _You add the spell Soul Splinter to your library. =i [_Key pressed, stopping explore. _Unknown command. _Search for what [Enter for "dart", or ? for help]? leather _Unknown command. _Done exploring.=iI[=i[=ik=il=iq: _=is=it,=i8u=i.z=iz=i {=iz{=iJ=iB=i=in=iۊ=ii=iߏ=i̔B=ib=i=iԗ=iW=iϜ=i$=iz=i]=iã=i$=iB=ifB=i =iI=i=i=i(=i=i =i=i/=i=i=iB=i=i,=iL=i7=ia,=i=i=i=i=i=i=i,=i=i=iO,=i=iZ=i=i=i=i=iG=in=i=i=iY  There is a stone staircase leading down here.=i=iL=i $ _=i=iH6 _You climb downwards. ## .# #.  ###.###..  #......#  #.....#  #.....#  #.@# 21.6 (18.7) ####   _There is a stone staircase leading up here.5=izI5=i##  .# #.##.###..#.#...#.<##.....#### ....5=i5=i$ _5=i%5=i-### .#.# #.####.###..# #......# #.....# #..@..# #.<##.#### .....5=ik.*###5=i4,5=i=5=iv.[. .### . .#.# .#.# ###.###..# #......# #.....# #...@.# #.<##.#### .....##.#..##5=iG2.8 (1.2)5=i -3.4 (1.85=i 5=i; H _Found a ring mail.5=i{..<5=i7.[ .. . ### . .. #.# .#.# ###.###..# #......# #.....# #....@# #.<##.#####.#.####.# .##..5=ik<6=i 6=i6=i2 .[.. .### . ..# .#.# .###.###..# ..6=i&3c......# #...# .......#......#.<##@.......#### #6=iF38.#6=i:6=i:6=i$@6=iv.[ .... ### .... .#.# .#.# .###.###..# .#......#.#.#.....#..#.....#.#.<##.#####.#.#. ...#6=i~6=ip~.[.  .... #### .... #.# .#.####.###..# #......#.##.....#.#.....##.<##..######..#........####.##### #...#.##....#6=i,6=iU6=i... .[.  ##.... ##### #..... #.# #.#.####.###..# #......#.##.....#.#.....#.#.<##..#######....#.......#.####.##### #...#.##...6=i,6=i6=iM....... .[..  ##.... #### #..... ... #.# #.#.# ....##.###..# ......#@#........#......#...#.<##.........###.##.6=i;,6=i;"6=iTQ###........ ..[..#  ##....# ## ### #..... ... #.# #.#.# .... ###.###@.# ..... #......#.#...... #.....#......... #.....#......... #.<##...#######........... #.......#.#####.#####.# ... #6=i[..###................. ..[..# ##....# ## ### #..... ... #.# #.#.# .... ###.###.@# ..... #......#.#...... #.....#......... #.....#.........#.<##.........#######...........#.......#.#####. 6=iL...$.... ...#......###..............?..[..#  ##....######## #.......... #.# #.# ###.###..# #......#.#...... #.....#.........#.....#.........#.<##.........#######...........#.......#.#####.#####.6=i!#6=i,6=i6=i~##....... ..$.... ...####................ ?..[..#  ##....##### ### #.@........ #.# #.#.#..... ###.###..##..... #......#.#...... #.....#... #.....#......... #.<##...#######........... #.......#.##6=i?6=ifM . ###... .. #<...$.... ...#.........###..................?..[..#  ##@...####### #.......... #.# #.#.#..###.###..##...........#6=inG<9.4 (6.06=ivD30.0 (6.66=iO _Found a stone staircase leading up.6=i ........#...6=i5  #... #...  ###........ ..##<...$.... ...#..###....#....#............. #@..[..#  ##....#####6=i׫  ### #.......... #.# #.#.#..... ###.###..##..... #......#.#...... #.....#. #.....#... #.<####6=i 6=ir 6=i 6=iF 6=i 6=i} 6=i M##..# ..  ###......... .. ##<...$....# ...#.###....#..6=i#....@........###>#...[..##  # ##....######## #............. 6=iX_c - 2 scrolls labelled GYAMIO TUFI (gained 1)6=i|+1.6 (16=i &6=i&-2.2 (2.26=i,6=i/; _Found a stone staircase leading down.7=i74[..7=iuZ #.....# ###.. #.# #..  ###............###<...$....# ...####....#..###.............###>#...[..##  ####....##### ### #.......... #.# #.#.#.. ###.###..##.. #......#.#..  #.....#.7=iKj7=i_5M7=iBS#...# 7=iʇ>#.. ##7=iB.#7=i 7=id 7=i҉Y ###............ 7=iT##<...$....# ...##.7=i####....7=iQ##.......7=i\b###.............7=i‹###>#...[..##..7=i!7=i7=i-7=i7=i95M7=ir ..## #...##.7=iH #.. 7=i`##7=i.7=i='# 7=i 7=iY ###............ 7=ia'###<7=in.# ...#.7=i####....7=izQ##.......7=i###.............##...7=i7=i7=i7=i 7=i77=iN7=i& 7=i[...# ..## 7=iC##...##.7=i #.....#..# ###7=i! G #.7=ia #7=i I #. 7=i b ###.... 7=i#...[7=i"4#7=i/#c ####....#####7=iw#_### #........7=i#I #.# #.#.7=i$  7=iC$*_You now have 239 gold pieces (gained 17).7=i=I7=ic...# ..#..## ..##...##..#.....#..#.###.#.#7=imc#.####.... 7=icR###<........#....# #..........###.... ##...............###.............7=ic###>#...[..## 7=iIdg### #. 7=in,7=i4t7=i...# ..#..## .##...##.7=i#.....#..#.###.#.## 7=i#.####....#7=i (###<........#....# #..........###.... 7=i5##................###.............7=ic###>#...[..######....##7=i6### 7=i57=i7=iP7=i:...# .... #..## #....##...##....#.....#..#.###.. #.## #.## ###....# ###<........#....# #..........###....#7=i>##................####.............>.###>#...[..## ..####....######### #.......... 7=i-6.8 (4.67=i7=ik&7.4 (5.27=i Q _Found a stone staircase leading down.7=i Read which item? Scrolls  a - 5 scrolls of enchant armour  p - a scroll of poison  c - 2 scrolls labelled GYAMIO TUFI [!] read|quaff|evoke[?] describe selected8=iM8=iS8=itZsrcrip the Sneak...# ....Spriggan#..## #.....Health: 36/36 ========================##...##......Magic: 19/19 ========================#.....#..#...AC: 3Str: 4###...........EV: 22Int: 14#..........##SH: 0Dex: 20#...........##XL:  7 Next: 66% Place: Dungeon:6###......@.....#8=io[Noise: ---------  Time: 4537.4 (0.0)###<........#....#i) +0 orcbow#..........###....#Fire: i) +0 orcbow##................####.............>.###>#...[..## ..####....######### #..........#.# #.#.#..... _Found a ring mail. _Found a stone staircase leading up. _c - 2 scrolls labelled GYAMIO TUFI (gained 1) _Found a stone staircase leading down. _You now have 239 gold pieces (gained 17). _Found a stone staircase leading down.8=ih}5  As you read the scroll labelled GYAMIO TUFI, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.  It was a scroll of fear.8.4 (1 _c -> f - a scroll of fear8=irr.........8=iG.... ....# .... ..## ##...##.... #.....#..#....###..#.##  #.##  ###......# ###<....# #..###....###..........####.............>###>#...[..###... ####....######.### #.....8=i08=i8=i09=iL.. .#.... .....# .... ..######...##.... #.....#..#.....###.....#.##  #.##  ###......# ###<#..###....###..........####.............>..###>#...[..###... ####....######.9=i>M ........ .#...... .....# .... #..####......#...##..... #..###.........###... .....#####............##.#...[..###...9=iHL9=iO9=iW9=iPM= .... .#.... ....# ...... #..####....##...##... #.....#@.#.....##......###...#...........## .#...........>.9=ix9=i9=iǘ9=iLM## =.. 9=i.. .# ....#  #..####9=i#...##@....... #.....#..###...........9=iͼ#..........###........9=iO.....#.............#9=i9=i 9=i9=iC..##...=.....#.. ..#..... ##.....# ..##..####.##...##.#.....#..#.9=i###............#..........###...#...........## ...###............# ..9=i###<........#....# .#..........###....# 9=if9=i9=i9=i*M... ..#..##...=. ........# ..# ##.....# #.# #..#####...##... #.....#..#.###.....................###...#@   Maggie (asleep)..@......###...9=i ,9=i>9=iNIsrcrip the Sneak... ..#..Spriggan..##......Health: 36/36 ========================..=.......Magic: 19/19 ========================........#AC: 3Str: 4.. ..#......EV: 22Int: 14.... ##........SH: 0Dex: 20....# #........#XL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ---------  Time: 4542.0 (3.6)##...##.........i) +0 orcbow#.....#..#......Fire: i) +0 orcbow###...............#..........###....#.....[49=iI0m......###...@   Maggie (asleep)###............# @..###<........#....# ..#..........###....# _Found a stone staircase leading down.  As you read the scroll labelled GYAMIO TUFI, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.  It was a scroll of fear. _c -> f - a scroll of fear  You encounter Maggie the Vainglorious. She is wielding a +0 broad axe.9=i|/  --more--:=i f - a scroll of fear <=i<q_You encounter Maggie the Vainglorious. She is wielding a +0 broad axe.<=i-D<=iD<=iL<=iM<=id  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<=i <=i The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - No==i ==i?   srcrip the Sneak ... ..#..  Spriggan ..##......  Health: 36/36 ======================== ..=.......  Magic: 16/19 ====================---- ........#  AC: 3==i@ Str: 4 .. ..#......  EV: 22Int: 14 .... ##........  SH: 0Dex: 20 ....# #........#  XL:  7 Next: 66% Place: Dungeon:6 #..####@.......  Noise: ---------  Time: 4542.6 (0.0) ##...##.........  i) +0 orcbow #.....#..#......  Fire: i) +0 orcbow==iA ~ ###...............  #..........###....  #...........###...  @   Maggie (asleep)  ###............# @..  ###<........#....# ..  #..........###....# Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.==iB Aiming: Inner Flame (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetAim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales  (asleep, chance to affect: 64%)>=i-|srcrip the Sneak... ..#..Spriggan..##......Health: 36/36 ========================>=i..=.......Magic: 16/19 ====================----........#AC: 3Str: 4.. ..#......EV: 22Int: 14.... ##........SH: 0Dex: 20>=i....# #........#XL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ---------  Time: 4542.6 (0.0)##...##.........i) +0 orcbow#.....#..#......Fire: i) +0 orcbow>=iO###...............#..........###....#...........###...@   Maggie (asleep)###............# *..###<........#....# ..#..........###....#>=iCasting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target>=iFAim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales  (asleep, chance to affect: 64%)>=i{Y@inner flame)>=i):@.>=i2;@>=i4==3.6 (1>=iB@@>=i >onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target  Aim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales  (asleep, chance to affect: 64%) _Maggie is filled with an inner flame.?=iP  Casting: Inner Flame (quite dangerous; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?=iv{ @.  You beckon some vexing sprites to accompany your attacks.?=iڃ;@?=i4---4Will/2 Jinx ?=iύC@@?=i%; _You feel your willpower being sapped.@=iSYGsrcrip the Sneak... ..#..Spriggan..##......Health: 36/36 ========================..=.......Magic: 14/19 =================-------........#AC: 3Str: 4.. ..#......EV: 22@=i;ZInt: 14.... ##........SH: 0Dex: 20....# #........#XL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ==-------  Time: 4544.6 (0.0)##...##..*......i) +0 orcbow#.....#..#*.....Fire: i) +0 orcbow###..........*....Will/2 Jinx #..........###@...#...........###...@=iZ@   Maggie (inner flame)###............# ...###<........#....# ..#..........###....# @=iZI_You feel your willpower being sapped.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@=i[Aim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (inner  flame, chance to call a sprite on attack: 46%, 59% to hit)@=i(srcrip the Sneak... ..#..Spriggan..##......Health: 36/36 ========================..=.......Magic: 14/19 =================-------........#AC: 3Str: 4.. ..#......EV: 22Int: 14.... ##........SH: 0Dex: 20....# #........#XL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ==-------  Time: 4544.6 (0.0)##...##..(......i) +0 orcbow#.....#..#(.....Fire: i) +0 orcbow###..........(....Will/2 [3@=iG*4mJinx #..........###@...#...........###...@   Maggie (inner flame)###............# ...###<........#....# ..#..........###....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (inner  flame, chance to call a sprite on attack: 46%, 59% to hit)  You shoot an arrow. The arrow hits Maggie. Flame seeps out of Maggie.  Maggie is lightly wounded.@=is... Shift-Dir - straight line  Aim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (inner  flame, chance to call a sprite on attack: 46%, 59% to hit)  You shoot an arrow. The arrow hits Maggie. Flame seeps out of Maggie.  Maggie is lightly wounded.engulfed in blazing flames. Flame seeps out of Maggie.@=iV *****Maggie gestures at you while chanting.@=i[e ].@...@=iwf K====5.9 (1.3@=il C@@@=i9o R _The bolt of fire misses you.A=intsrcrip the Sneak... ..#..Spriggan..##......Health: 36/36 ========================..=.......Magic: 14/19 =================-------........#AC: 3Str: 4.. ..#......EV: 22Int: 14A=ivo.... ##........SH: 0Dex: 20....# #........#XL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ====-----  Time: 4545.9 (0.0)##...##..*......i) +0 orcbow#.....#..#*.....A=ioFire: i) +0 orcbow###..........*....Will/2 Jinx #..........###@...A=i[p;#...........###...@   Maggie (inner flame)###............# ...###<........#....# ..#..........###....# A=iq_The bolt of fire misses you.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (flame,moderately wounded, inner flame, chance to call a sprite on attack: 46%, 59% tohit)B=i6srcrip the Sneak... ..#..Spriggan..##......Health: 36/36 ========================..=.......Magic: 14/19 =================-------........#AC: 3Str: 4.. ..#......EV: 22Int: 14.... ##........SH: 0Dex: 20....# #........#XL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ====-----  Time: 4545.9 (0.0)##...##.........B=ii) +0 orcbow#.....#..#......Fire: i) +0 orcbow###...............Will/2 Jinx #..........###@...#...........###...@   Maggie (inner flame)###............# ...###<........#....# ..#..........###....# _The bolt of fire misses you.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineB=ižAim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (flame,moderately wounded, inner flame, chance to call a sprite on attack: 46%, 59% tohit)B=i B=iB=i. _C=iC=i:=Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: i) +0 orcbow (quivered)b - Throw: 11 darts (curare)  c - Zap: wand of mindburst (13)  d - Zap: wand of flame (11) Spells ([,] to cycle)  C=ie - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|onC=iC srcrip the Sneak... ..#..Spriggan..##......Health: 36/36 ========================..=.......Magic: 14/19 =================-------........#AC: 3Str: 4.. ..#......EV: 22Int: 14.... ##........SH: 0Dex: 20....# #........#XL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ====-----  Time: 4545.9 (0.0)##...##.........i) +0 orcbow#.....#..#......Fire: i) +0 orcbow###...............Will/2 Jinx #.........C=i a[37m.###@...#...........###...@   Maggie (inner flame)###............# ...###<........#....# ..#..........###....# _The bolt of fire misses you.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (flame,moderately wounded, inner flame, chance to call a sprite on attack: 46%, 59% to_hit)C=im C=i$ D=id D=i$ AFire/throw/use which item? ([*] to toss any item) Hand Weapons (go to first with ))  i - a +0 orcbow (weapon) Missiles (go to first with ()d - 11 curare-tipped darts Wands (go to first with /)a - a wand of flame (11)  f - a wand of mindburst (13) Scrolls (go to first with ?)  f - a scroll of fear  p - a scroll of poisonE=iFE=i<srcrip the Sneak... ..#..SprigganE=i2..##......Health: 36/36 ========================..=.......Magic: 14/19 =================-------........#AC: 3Str: 4.. ..#......EV: 22Int: 14.... ##........SH: 0E=icDex: 20....# #........#XL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ====-----  Time: 4545.9 (0.0)##...##.........i) +0 orcbow#.....#..#......Fire: i) +0 orcbow###...............Will/2 Jinx E=i#..........###@...#...........###...@   Maggie (inner flame)###............# ...###<........#....# ..E=i#..........###....#Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (flame,E=imoderately wounded, inner flame, chance to call a sprite on attack: 46%, 59% to_hit)  That's the wrong kind of item! (Use * to select it.)  E=iJFire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit)E=iy   Aim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (flame,moderately wounded, inner flame, chance to call a sprite on attack: 46%, 59% to_hit)  That's the wrong kind of item! (Use * to select it.)  E=i] Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit)Okay, then.E=i E=ip E=i . _E=iN E=i Fire/throw/use which item? ([*] to toss any item) Hand Weapons (go to first with ))  i - a +0 orcbow (weapon) Missiles (go to first with ()E=i {d - 11 curare-tipped darts Wands (go to first with /)a - a wand of flame (11)  f - a wand of mindburst (13) Scrolls (go to first with ?)  f - a scroll of fear E=i ? p - a scroll of poisonF=iF=i¼srcrip the Sneak... ..#..Spriggan..##......Health: 36/36 ========================..=.......Magic: 14/19 =================-------........#AC: 3Str: 4.. ..#......EV: 22Int: 14.... ##........SH: 0Dex: 20....# #........#F=iXL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ====-----  Time: 4545.9 (0.0)##...##..*......i) +0 orcbow#.....#..#*.....Fire: i) +0 orcbow###..........*....Will/2 Jinx #..........###@...#...........###...@   Maggie (inner flame)F=i###............# ...###<........#....# ..#..........###....# _Okay, then.Throw: 11 darts (curare)Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales (flame,moderately wounded, inner flame, chance to call a sprite on attack: 46%, 61% tohit)F=i srcrip the Sneak... ..#..Spriggan..##......Health: 36/36 ========================..=.......Magic: 14/19 =================-------........#AC: 3Str: 4.. ..#......EV: 22Int: 14.... ##........SH: 0Dex: 20....# #........#XL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ====-----  Time: 4545.9 (0.0)##...##..(......i) +0 orcbowF=iʊ #.....#..#(.....Fire: i) +0 orcbow###..........(....Will/2 Jinx #..........###@...#...........###...@   Maggie (inner flame, very poisoned, s…)###............# ...###<........#....# ..#..........###....#moderately wounded, inner flame, chance to call a sprite on attack: 46%, 61% tohit)  You throw a curare-tipped dart. The curare-tipped dart hits Maggie.  Maggie is poisoned.  Maggie struggles to breathe. Flame seeps out of Maggie.  Maggie seems to slow down.F=i4a@○hit)  You throw a curare-tipped dart. The curare-tipped dart hits Maggie.  Maggie is poisoned.struggles to breathe. Flame seeps out of Maggie.eems to slow down.  Maggie is heavily wounded.F=i#..○@  F=i I----6.9 (1F=i A@@F=i#V _Maggie is engulfed in blazing flames. Flame seeps out of Maggie.G=išsrcrip the Sneak... ..#..Spriggan..##......Health: 36/36 ========================..=.......Magic: 14/19 =================-------........#AC: 3Str: 4.. ..#......EV: 22Int: 14.... ##........SH: 0Dex: 20....# #........#XL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ---------  Time: 4546.9 (0.0)##...##..*......i) +0 orcbow#.....#..#*.....Fire: i) +0 orcbow###..........@....Will/2 Jinx #........=ia7m..###○...#...........###...@   Maggie (inner flame, very poisoned, s…)###............# ...###<........#....# ..#..........###....# _Maggie is engulfed in blazing flames. Flame seeps out of Maggie.  Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales  (severely wounded, inner flame, very poisoned, slow, chance to call a sprite onattack: 46%, 59% to hit)G=iD srcrip the Sneak... ..#..Spriggan..##......Health: 36/36 ========================..=.......Magic: 14/19 =================-------........#AC: 3Str: 4.. ..#......EV: 22Int: 14.... ##........SH: 0Dex: 20....# #........#XL:  7 Next: 66% Place: Dungeon:6#..####@.......Noise: ---------  Time: 4546.9 (0.0)##...##..(......i) +0 orcbow#.....#..#(.....Fire: i) +0 orcbow###..........@....Will/2 Jinx #..G=i Q........###○...#...........###...@   Maggie (inner flame, very poisoned, s…)###............# ...###<........#....# ..#..........###....#Press: ? - help, Shift-Dir - straight lineAim: Maggie, wielding a +0 broad axe and wearing +0 steam dragon scales  (severely wounded, inner flame, very poisoned, slow, chance to call a sprite onattack: 46%, 59% to hit)  You shoot an arrow.  The arrow hits Maggie but does no damage.G=im ;*G=iG t..@°attack: 46%, 59% to hit)  You shoot an arrow.  The arrow hits Maggie but does no damage.  Maggie is severely wounded.A giggling sprite leaps out and doodles on Maggie's face.  Flame seeps out of Maggie.G=iG 6===8.2 (1.3G=is @@ _Maggie is severely wounded.H=i/... ..#.. ..##...... ..=....... .#.. ..#...... .... ##.. ....# #.# #..####..#....H=i\ #.....#..#......###..........@.... #....###°... #....###...###......# ...###<..#....# .. #..##....# ##........#H=iLH=i ####@#You feel a bit more experienced.H=iq= ....§§§.@§.H=i? H=iF T... ..#..srcrip the Sneak..##......Spriggan..=.......Health: 36/36 ========================........#Magic: 15/19 ==================------.. ..#......AC: 3H=iF Str: 4.... ##........EV: 22Int: 14....# #........#SH: 0Dex: 20#..####........XL:  7 Next: 124% Place: Dungeon:6H=iTG ##...##@........Noise: ======---  Time: 4548.8 (0.6)H=iG #.....#..#§§§...i) +0 orcbow###..........@§...Fire: i) +0 orcbow#..........###....Will/2 Jinx H=iH 7#...........###...###............# ...###<........#....# ..#..........###....###................#Maggie is severely wounded.A giggling sprite leaps out and doodles on Maggie's face.  H=i=H Flame seeps out of Maggie. _Maggie is severely wounded.You feel a bit more experienced. _You hear an explosion!H=iI J  Flame seeps out of Maggie. _Maggie is severely wounded.  You feel a bit more experienced. _You hear an explosion!  Your Fire Magic skill increases to level 5!You have reached level 8!H=i4T /  --more--I=ir40/4020=8% I=iG§§ _I=i   ..##....=.. ........#...#........ ##..# #........#I=i>  #..####........##...##...........#@.#§§§..###..........)..........###...........###.....#.............####.............>..I=i 5...I=i O------9.4 _I=i 9§I=i J=i;p =. ..#...#.......... ##......# #........# #..####........##...##......#.....#..####......@...)§....###..###..##.# .............>.###>#...[..###...§------50.0§J=i  ..#...#......... ##........# #........# #..####........##...##............#..#..##.....)§..###....###..##.# ###<.J=i# #.#...[..###...####....######.J=i$&:§J=i&%6J=i,8§J=i /J=iJ  ..#........ ##........# #........# #..####........##...##...........#..#.....##.....)§....###....#####.# ###<.# ...J=i5###....# ......####.:### #..........J=iO .Found a parchment of Permafrost Eruption.1.2J=iiJ=il _The sprites lose interest in your situation.J=i .... ##.. ....# #........# #..####........#...##......... #.....#..#......###..........).... #.###.... #..###...###..# ...###<#....# .. #..##....#  ##........# ###....>.. ###>#...[..###.... ####....######.:### #.......... #.# #.#.#J=i0 J=iJ=i+%8J=iCJ=iK=i ....# # #..####........K=iF#...##......... #.....#..#......###..........).... #.###.... #..###...###K=io..# ...###<#....# .. #..K=i##....#  ##........# ###K=i.......>.. ###>#...[..###....K=i> ####....######.:### #.......... #.# #.#.####.###..##.....K=iK=i'2.4K=iyK=iK=iq ....# #.# #..####........ ##...##......... #.....#..#...... ###.).... #.###.... #.###... ###.# ... ###<K=iF.#....# .. #.###....# ##........# ###.......>.. ###>#...[.K=i.###.... ####....######.: ### #..........K=iH #.# #.#.#..... K=iR ###.###..##.....K=i_K=i'3.0K=iTK=iK=ix  ....# #.# #..####........ ##...##......... #.....#..#...... ###.).... #.###.... #.###... ###.# ... ###<K=i= s.#....# .. #.###....# ##.......# ###.....>.. ###>#...[..###....  ####....######.:  ### #..........  #.# #.#.#.....  ###.###..##.....K=iH ;6K=i* K=in K=i+ M ....# #.# #..####. ##...##. #.....#..#...... ###.).... #.###.... #.###... ###.# ... ###<K=i#, t.#....# .. #.###....# ##......# ###...>..  ###>#...[..###.... K=i,  ####....######.: ### #.......... #.# #.#.#.....  ###.###..##.....K=ig4 K=i4 '4.2K=i; K=i2= K=iխ  ....# #.# #..####.. ##...##.. #.....#..#...... ###.).... #.###.... #.###... ###.# ...K=iH d ###<.#....# .. #.###....# ##.....# ###.>.. ###>#...[..K=i !##.... ####....######.: ### #.......... K=i  #.# #.#.#.....  ###.###..##.....K=i K=i] p6=8K=iz > ....# #.# #..####. ##...##.. #.....#..#...... ###.).... #.###.... #.###... ###.# ... ###<.#....# .. #.###....# ##.# ###.>.. ###>#...[..###.... ####....#####.: ### #..... #.# #.#.#...  ###.###..##.....5.4K=iF  ....# #.# #..####. ##...##. #.....#..#...... ###.).... #.###.... #.###... ###.# ... ###<.#....# .. #.###....# ##.# ###.>.. ###>#...[.###.... ####....######.: ### #...... #.# #.#.#....  ###.###..##.....6.0K=iY1  ....# #. #..#### ##...## #.....#..# ###.) #.### #.###K=i2 g ###.#  ###<.#....#  #.###....# ##.# ###.>.. ###>#...[..###....K=iW2  ####.######.: ### #.......K=i2  #.# #.#.#.....  ###.###..##.....K=i2 K=i; K=i; K=i< 6K=iC K=ipE L=i{pL=ipL=iqL=itL=iye=L=iyL=izL=i|L=i}L=i}L=iL=iɀD7=L=i=L=i^,L=iL=iM,L=iL=il,L=iL=iO=L=iۋL=i͎BL=iw8=L=i,L=iPL=ifW _You start resting.L=iL=if67.6 (11.0)8.6 (12L=i}L=i_ _You feel your willpower return.L=iT3L=i`VL=iYL=iMYL=i]L=i6^L=i^9=L=i_L=iaL=i:bL=i cL=idL=idD9=L=iFeL=if,L=igL=i,i,L=iiL=ijL=ijL=ikL=imL=in#=L=i9nL=ioL=i.. ###>#...[..###.. ####....######.:### #..........#.# #.#.#....###.###..##......#.#.L=i# %.....L=i< ,L=id L=i ##...##.. #.....#..# ###..........).... #...###.... #. ###.L=i;  ... ###<..#....# .. #....## #......# #L=ic >.. ###>#...[..###..L=i  ####....######.:### #..........L=i #.# #.#.#...L=i ###.###..##....#......#.#......#.....#...L=i ,L=i L=i= \#.....#..# ###..........).... #...###.... #. ###....# ... ###<..#....# .. #....###. #......# ##>..L=i > / ###>#...[..###.. ####....######.: ### #..........#.# #.#.#L=i8> ..###.###..##...L=i`> R#......#.#....#.....#...L=i> + L=i H ,L=i9M L=it #.....#..#...... ###.).... #.###.... #..###... ###....# ... ###<..#....# .. #..........###....# ##......# ###....>.. ###>#...[..###.... L=iu ####....######.: ### #....L=i@u #.# #.#.#.....###.###..##....L=i`u ,.L=i}u #......#.#......#.....#........L=iu 5. L=i} L=it~ :==L=i L=i 5#.....#..#...... ###..).... #.###.... #.L=i٥ ..###... ###.....# ... ###<..L=i Z#....# .. #..........###....# ##......L=i= # ###....>.. L=iw >###>#...[..###.... ####....######.: L=i' <### #..........#.# #.#.#.....###.###..##.....#......#.#......#.....#......... L=i L=i L=i˶ L=i} #.....#..#...... ###....).... L=i #...###.... #....###... L=i ###......# ... L=i1 ###<..#....# .. L=if #..........###....# ##......# L=i ###....>.. ###>#...[..###.... ####....######.: L=i` #.# #.#.#.....###.###..##.#......#.#...#.....#...... L=i* L=i L=i L=i #.....#..#...... ###..........).... #..........###.... #...........###... ###............# ... ###<........#....## .. #..........###....# ##......# ###....L=ik >.. ###>#...[..###.... ####....######.: ### #..........#.# #.#.#....L=i K.###.###..##......#......#.#.......L=i ]#.....#. L=i# L=iP$ L=i. 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L=i L=i L=i L=iI#.....#..#...... ###..........).... #..........###.... #...........###... ###............# ...  ###<........#....## ..  #..........###....# .  ##......#.###....L=i>.###>#...[..###.####....######.:.L=iI### #.......... ..#.# #.#.#..... .###.###..#L=i{#......#.#.....#.L=i/+ L=i} L=i L=iL=i9#.....#..#...... ###..........).... #..........###.... #...........###... ###............# ... ###<........#....## .. # #..........###....# ..# ##......#.  ###....>.###>#...[..###.####....######.:.### #.......... .#.# #.#.#..... ..  ###.###..##...... ..  #......#.#. . L=igN,L=iVL=i*7###..........).... #...###......#..  ###.# ...# L=i2##<..L=i |#....## ..## ..........##...#.......#......#.............>..  ###>#...[..###@. ####....######.:L=iVJ### #.......... ..#.# #.#.#..... ###.###..##. #......#.#....... #.....#.... #.....#L=im #.<##...##L=iЩBL=i###.).... #.###...... #.###.... ###............# ...# <..#....## ..## )......###....##...#. ......#.....>.!L=i'###>#...[..###.####....######.:.  ### #. ..  #.# #.#.#..... ....###..##...... .... ......#.#. ..... .....#. #...#. .....#. ##.##. L=ih286.4 (7.8)L=i L=i-7.0 (8.4L=iL=i$ _Found a flail.M=i`L..............M=iaM=iuiM=i-###.)....  #.###......  #.###.... .# ...# . <.#....## ..## )!###....##...#.#..>.!. ###>#...[..###..####....######.:. M=i### #.#. #.# #.#.#..... ...###..##........#.#.........#..##...#.#... ##.##. M=i,M=i'M=ix#...###...... #.###.... .. #..# ...# ... ..#....##...###)! .###....##...#..........#......>.......!#>#...[..###....  ####....######.# M=i4## #..........#... .# #.#.#........ .###..##....... ....#.#........#..........##...#...##.......... ###.##..# ##.........### .. .## ##..M=iM=iLM=inM=ip  You pick up a parchment of Permafrost Eruption and begin reading...M=i-8.2 (1.2M=i+9.2 (2M=iCM=i:L _You add the spell Permafrost Eruption to your library.M=i T..M=i #.).... ..###...... ...###.... ....##...# .......##...###)!###....##...##. ............>! #>#...[..###....##....######..# # #..........# # #.#.#..... ###..##....#..........#.##...#...#. ..#.. ###.##..#.### .. .##M=i7 ,M=i M=in .....#..#...... #.).... ####......###.... ....##...# .......##...###)!###....##...##. ...........>! >#...[..###....$##....######..#  #..........#  #.#.#. ##..##....#..........#.M=i ##...#...#.. .#.. ###.##..#M=i+ M=i M=im M=i+ r.....#..#...... .).... ##.###...... ..###.... .....)##...# .#....##...###)!.###....##...#.#.>.....@.!. #...[..###......$.....######........#. #.#..# #.#.#......#M=i6, ..##.....#.#.# #.##...#...#. M=i6 ,90.4 (1M=iIK C1.0 (1.8M=iaU M=i/W + _Found a quarterstaff.N=iK.....N=ipN=ij #..#...... ).... .##.###...... ......####.... .....).##...# .#....##...###)!.###....##...#.#.>......@!. ...[..###.$.....######.#. .#.#$ .#.#......# ..##. #.#.# . N=i?,N=i%"N=iX@#..#...... ).... ..##.... ###......#......#?###.... #.....).##...# #.#....##...###)!.###....##...#.#.>.......@.[..###.$. ....######.#.#...#$. #.#..# .##.N=i[Y.. .#.## N=ib,N=ikN=i,vN=iH-2.2 (1.2N=i+3.2 (2N=i#N=i܊R _d - a black potionN=ik7..N=iN=im ##......... #..#...... .. ..).... ..##.... .###......#......#?###.... #.....)..#....##...# #.......##...###)!N=ia ###....##...##.....>......[..###....$######.#..... ........##$..# .. #.... . #...........####...#...#...N=i N=i N=i# N=iHL gM#### .##.....#..#.. .......).... ..##.....###.......#?.###....)..#....# #...#....##...###)!N=iM ###....##...#.#........>..... .[..###............$....#................##N=ihW ,N=i3_ N=i M #.# ####.##....#..#...... ... ..).... ..##.....###.......#?.###....)..#. #...#....##...###)###....##...#.#........ N=iՈ .......>...............................N=i ,N=i N=i N=i X5.0 (1.86.0 (2N=i N=i Q _f - a cyan potionN=i+ L...N=ih3 N=i\ #.... ............ ...... ..# ... ......N=il] 2....).... ..##.....###......#......#? #.....)..##...# #.......#....##...###). ###.........#......>.... [..###..$.#######.......#.N=i] ...#$ #....##. #....... ..N=i ^ "##N=iMh ,N=iWo N=iL .. ...... ..# ... #......).... ..##.......###......#......#?..  #.....)..## ...# #.........#. #....##...###).. #..#... ......#......o>..###..$ .#######.......#...#$...##.N=iߘ Ro   orc (wandering) ........ ...## ##...#...#...N=i  You encounter an orc. It is wielding a +0 short sword.N=i N=i +6 (0.6N=i 47.2 (1.2 _N=i N=iE O=i   ... #........ ).... ..##........ #......#?..  #.....)..##  #.........#. ##).......... ..#............ .......@......o >.................. ........$...... ......#........ .........#$.... .........##.... O=iIb............... .........## ... O=i!e]   ... #........ ).... ..##........ #......#?..  #.....)..##  #.........#. ##).......... ..#............ .......@......o >.................. ........$...... ......#.................#$.............##.... ........................## ...O=in4O=iwO=iyy[ _An orc is nearby!P=i ((((((o  You shoot an arrow.  The orc shouts!  The arrow hits the orc.P=ijG3o.P=iQ\.....===8.5 (1.3P=iYP=i[\ _The orc is severely wounded.P=i )You shoot an arrow. The arrow hits the orc!P=iSN(((((P=i` JYou kill the orc!P=ika6J.P=ii.....J   jelly (wandering)P=im(9.8P=i[uP=iwV _You encounter a jelly.P=i6 ((((((J    You shoot an arrow.  The jelly quivers.The arrow hits the jelly!P=iA 9J.P=i..................i) +0 orcbow ..###............$......Fire: i) +0 orcbow .######........#........ ......#...........#$.... ..................##.... ........................ ..................## ... ......##...#...#...The arrow hits the jelly! _The jelly is almost dead.You shoot an arrow. The arrow hits the jelly. _You kill the jelly!Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q=ifQ=iQ=ipQ=ip _There is nobody nearby that the sprites are interested in.Q=i Q=iN Q=i Q=i F _Unknown command.Q=i0^Q=i^Q=ifQ=i&iF _Unknown command.R=iUJC..R=iVR=i ..# ... #.. ....).... ..##.. ###......#......#?..  #.....)..## ....# #.........#..##...###)..#... .....#...............)>...###..R=io$ #######...#.....#$......##...........## .##...#...#... .... ..... ###.##..#R=iSR=iܑ$ _R=igR=i ..).... ..####......#......#?.. .###.... )..## ..##...#....#.##). #....##...#.. .....#...............)>........###. #######.. ..........#$.......##..###. ... ..### .. .##R=i,R=iXR=i1 ###......#......#?..  #.....)..##......# #.........#..##...###).#... ....#...............)>... ###.... #####........# ....#...#$.....##....## .##...#...#... .. ###.##..###. .### ..#.## .... ... _You now have 252 gold pieces (gained 13).R=i%93R=iABR=i #.....)..##......# #.........#.##...###)....##...............)>... ##....#........# ...#...#...........##................#####...#...#... . ###.##..###. . ### ..#.## ... ##R=i9nR=i3R=i ##......#......#?.. ###.... #.....)..##....###...# #..#....###...###).##...#..............###......)....# .>................. ###.#....#.....#.......##.....................###.##...#...#... . .. ###.##..###. .. ## ..#.## .. . ..... _You now have 268 gold pieces (gained 16).R=i3R=i R=i/M.).... ..##...............#?.. ###....)..# #.#....###...###)..#...#..............#.#......)....# .>........ ###.....#R=i/..#. ..............##....................R=i <,R=i3BR=iqM..... ... .).... ..##........#..........#?... ###....)..# #.#....###...###)..#...#..............#.#......)....# .>..R=irn.... ###..... ..#...........#.............#.......R=i|,R=i#R=is8M....  ..... ...  .$ .).... ..##........#..........#?... ###....)..# #.#....###...###)..#...#..............#.#....@.)....# .>...... ###........#...............#... .......R=iR=inR=iR=iM.... .. ..... ...  .$ .).... ..##........#..........#?.... ###....)..##. #.#....###...###)..#...#........@.....## ..#......)....# .> #.............................###.......R=i%,R=i+.R=izZM# ...... ........ ..... ... .. .$. .).... ..##........#..........#?...... ###....)..##.. #.R=iT[#....###...###)..#...#..............#.#R=i~......)....# .>.......................................R=i4M.# ......#.##..##..................... ..... ... #........ .$ .).... ..##........#..........#?......# ###....)..##....# #.#....# .##...###)..#...#..............# ..#...............)....#.....##........R=iR=iR=isR=iR=iI%MR=i-X. ....##.. ... R=iI# ......#.##..##R=i*...R=i(.#R=i#X................ R=i..... ... #........#.$ R=i .).... ..##........#...R=i_ ......R=i O.#?......# R=i ###....R=iS J).@##R=i A #.R=i !#....# .R=i4 '##...###)R=i{ .... R=i `..##...#..............##R=i!@.....#.........R=i.,R=i4R=i[bQM##.... ... ..##. .....##.. ... # ......#.##..#....#.......... ..... ... #....$. .).... ..##........#.........#......#@......# ###....)..##....# #.#....# .##...###)..................#.....#............R=iSnR=ioR=ixR=i&---R=iy12.2 (9.8---3.2 (10.8)R=iWD _i - a scroll of identifyR=iR=i|Read which item? Scrolls  f - a scroll of fearR=iۿa - 5 scrolls of enchant armour  i - a scroll of identify  p - a scroll of poison R=i[!] read|quaff|evoke[?] describe selectedT=iZ T=ihbi.....#srcrip the Sneak T=ic...... #.... ... ..##Spriggan ...... .....##.. ...Health: 40/40 ======================== .....# ......#.##..##Magic: 20/20 ======================== ......................#AC: 3Str: 4 ......................EV: 22Int: 14 ...... ... #........#.$.SH: 0Dex: 20 .).... ..##........#...XL:  8 Next: 15% Place: Dungeon:6 ##......#......#@......#Noise: ---------  Time: 4613.2 (0.0) ###.... #.....)..##....#i) +0 orcbow .##...# #.........#....T=iMdy#Fire: i) +0 orcbow .##...###).............. ..##...#..............## ..#...............)....# .>...................... #....................... ###........#............ _There is nobody nearby that the sprites are interested in. _Unknown command. _Unknown command. _You now have 252 gold pieces (gained 13). _You now have 268 gold pieces (gained 16). _i - a scroll of identifyT=iT=i$T=iIdentify which item? (\ to view known items) Potions (select first with !)  d - a black potion  f - a cyan potion  l - a viscous purple potion[?] describe selectedT=i" T=i .....#srcrip the Sneak ...... #.... ... ..##Spriggan ...... .....##.. ...Health: 40/40 ======================== .....# ......#.##..##Magic: 20/20 ======================== T=i ......................#AC: 3Str: 4 ......................EV: 22Int: 14 ...... ... #........#.$.SH: 0Dex: 20 .).... ..##........#...T=iR XL:  8 Next: 15% Place: Dungeon:6 ##......#......#@......#Noise: ---------  Time: 4613.2 (0.0) ###.... #.....)..##....#T=it i) +0 orcbow .##...# #.........#....#Fire: i) +0 orcbow T=i .##...###).............. ..##...#..............## T=i J..#...............)....# .>...................... T=i޿ #....................... ###........#............ T=i _There is nobody nearby that the sprites are interested in. _Unknown command. _Unknown command. T=i. _You now have 252 gold pieces (gained 13). _You now have 268 gold pieces (gained 16). _i - a scroll of identifyT=i  As you read the scroll of identify, it crumbles to dust.4.2 (1 _d -> A - a potion of attractionU=ihU=iʂ/ Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes14% 3b - ApportationTranslocation26%1  c - Kinetic GrapnelForgecraft26%1  d - Magic DartConjuration26%1  e - Poisonous VapoursAlchemy/Air26%1  f - Soul SplinterNecromancy26%1  g - Summon Small MammalSummoning26%1  h - Lesser BeckoningTranslocation36% 2  i - Cause FearHexes43% 4  j - Maxwell's Portable Piledriver Translocation58% 3  k - Stone ArrowConjuration/Earth58% 3  l - Teleport OtherTranslocation58% 3  m - Dimensional BullseyeHexes/Translocation73% 4  n - Permafrost Eruption Ice/Earth100% 6  o - Orb of DestructionConjuration100% 7 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitV=iV=i!V=iR.....#srcrip the Sneak ...... #.... ... ..##Spriggan ...... .....##.. ...Health: 40/40 ======================== .....# ......#.##..##V=iwMagic: 20/20 ======================== ......................#AC: 3Str: 4 ......................EV: 22Int: 14 V=i...... ... #........#.$.SH: 0Dex: 20 V=i.).... ..##........#...XL:  8 Next: 15% Place: Dungeon:6 ##......#......#@......#V=i4(Noise: ---------  Time: 4614.2 (0.0) ###.... #.....)..##....#V=i~i) +0 orcbow .##...# #.........#....#Fire: i) +0 orcbow .##...###).............. V=iF..##...#..............## ..#...............)....# .>...................... #....................... ###........#............ _Unknown command. _You now have 252 gold pieces (gained 13). _You now have 268 gold pieces (gained 16). _i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. V=iv@_d -> A - a potion of attractionV=irP  Okay, then.V=iV=iV=i. _V=iEV=iG% V=iG Skill  Level Cost  Apt Skill  Level Cost  Apt V=iG a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2  V=iH        V=iVH b - Unarmed Combat   0.0   1.4  -2   j - Hexes   4.0   3.5  +2  V=iH c - Throwing   0.0   1.0   0   k + Fire Magic5.5   8.5  -2  V=iH^    V=iHS    V=iH d - Short Blades   0.0   0.8  +1   l - Evocations   0.0   0.6  +3  V=i I6 e - Ranged Weapons   4.0   5.0   0      V=igI         f - Armour   0.0   1.7  -3  V=iI.     g - Dodging   2.6   1.8  +3  V=iI.     h - Stealth   6.0   2.9  +5  V=iIa    V=iI        V=i Jl    V=i+J        V=iKJn    V=irJ        V=iJ_    V=iJa    V=iJ        V=iJpThe relative cost of raising each skill is in cyan.  V=iKThe species aptitude is in white.  [?] HelpV=i=KG[=] set a skill target  V=iK[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsW=i S TargetTarget4.0  --  --  --  --  --  --  --  --  --  -- W=i:T 4 --  a-z] set[-] clear selected targetcost|targetsX=i' <[?25h[?0c0 Y=i [?25l[?1cY=i|o-- =] set aall targetsY=iY=iY=i%_.....#srcrip the Sneak ...... #.... ... ..##Spriggan ...... .....##.. ...Y=ieLHealth: 40/40 ======================== .....# ......#.##..##Magic: 20/20 ======================== Y=i......................#AC: 3Str: 4 Y=i......................EV: 22Int: 14 Y=i...... ... #........#.$.SH: 0Y=iDex: 20 .).... ..##........#...Y=iXL:  8 Next: 15% Place: Dungeon:6 ##......#......#@......#Y=iPtNoise: ---------  Time: 4614.2 (0.0) Y=i{###.... #.....)..##....#i) +0 orcbow Y=ii.##...# #.........#....#Fire: i) +0 orcbow .##...###).............. Y=i..##...#..............## ..#...............)....# Y=i*.>...................... #....................... Y=i,###........#............ _You now have 252 gold pieces (gained 13). _You now have 268 gold pieces (gained 16). Y=iJ^_i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. Y=igP_d -> A - a potion of attraction _Okay, then.Y=iY=i#*QZ=iwRZ=i*W  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2          Z=iW b - Unarmed Combat   0.0   1.4  -2   j - Hexes   4.0   3.5  +2   c - Throwing   0.0   1.0   0   k + Fire Magic5.5   8.5  -2          Z=iWy d - Short Blades   0.0   0.8  +1   l - Evocations   0.0   0.6  +3   e - Ranged Weapons   4.0   5.0   0  Z=i X        Z=iXJ     f - Armour   0.0   1.7  -3       g - Dodging   2.6   1.8  +3       h - Stealth   6.0   2.9  +5          Z=i Y                Z=iY^                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  Z=iY[?] Help[=] set a skill target  Z=i.Z[/] auto|manual mode [*] useful|all skills [!] training|cost|targets[=iu k - Fire Magic   5.5 e + Ranged Weapons 4.0[=i TargetTarget4.0  --  --  --  --  --  [=i^ --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets\=i~<[?25h[?0c0 \=i [?25l[?1c\=i= 8.0   0 current training targets, if any.=] set aall targets^=ia-z] setselected target _=i)<[?25h[?0c8.0 `=i$c [?25l[?1c`=i@h}6.0 =] set aall targetsa=i a=ia=ik.....#srcrip the Sneak ...... #.... ... ..##Spriggan ...... .....##.. ...Health: 40/40 ======================== .....# ......#.##..##Magic: 20/20 ======================== ......................#AC: 3Str: 4 ......................EV: 22Int: 14 ...... ... #........#.$.SH: 0a=iDex: 20 .).... ..##........#...XL:  8 Next: 15% Place: Dungeon:6 ##......#......#@......#Noise: ---------  Time: 4614.2 (0.0) ###.... #.....)..##....#i) +0 orcbow .##...# #.........#....#Fire: i) +0 orcbow .##...###).............. ..##...#..............## ..#...............)....# .>...................... #....................... ###........#............ _You now have 252 gold pieces (gained 13). _You now have 268 gold pieces (gained 16). _i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _d -> A - a potion of attraction _Okay, tha=ien.a=i,a=i]-a=i84a=i5a=i/a=ia=ia=i,F _Unknown command.a=i/....................a=ia=i # ..# .. ###  #.... ... ..## .....##.. ... # #.##..## #.......... .... ... #.#.$. ).... ..##.....@..#... ......#......#.......# ##.... #.....)..##....# ##...# #.........#....# ##...###)........##...#.....##.#.)....# >.... ...a=iDa=i2$ _a=i a=iK   #.. # ..# ... ###  #.... ... ..## .....##.. ... # #.##..## #...........# .... ... #.#.$. .... ..##........#... ......#......#.......# .... #.....)..##....#...# #.........#....# #...###)........ ##...#......##.. #a=i Y..)....#.. a=i4& ,a=i=- a=i6U k#..    #.. # ..# ... ####  #.... ...#..## .....##...... # #.##..## .#............#  ... #.#.$.... ..##........#...... .....#......#.......#... .... #.....)..##....# .# ...# #...#....# # ...###)a=iV .........#......##..)....#..a=i\ ,a=ic a=iۙ ..  #.. #...# ..# ....####  #.... ...#..##  .....##...... .# ......#.##..## ..#..@..#  ... #........#.$. ..##........#..#......#.......#...# #.....)..##....# .## #..#....# ####)............... ...#........##..a=iE * a=i a=ig a=i. a=i) s #.. . #... ## # ..# ....#### .## #.... ...#..## ...# .....##...... ....# # ......#.##..###....#..........#.....#....#..5.# ... #........#@$...... ..##........#....#......#.......#...## #.....)..##....# .#a=i ## #.........#....# ####)............... 5   white imp (asleep)..............##...........)....#.......a=i i  You encounter a white imp.a=i a=i -6.6 (2.4a=iQ 47.2 (3.0 _a=i a=i b=iF+ ((((5  You shoot an arrow. The arrow hits the white imp!  The white imp shouts, "Scamper home, thou foisting two-tin-hat pumpion!"b=i;5.b=iT.$.b=is7===8.5 (1.3b=iLb=ia _The white imp is heavily wounded.b=i. ((( You shoot an arrow. The arrow hits the white imp.b=i ].5b=i .$.  The white imp is severely wounded.b=iĦ **The white imp gestures at you.b=i30 ;$.b=i0 X37--9.8b=i68 b=iK 1 _The puff of frost hits you.b=iِ f .  You shoot an arrow. The arrow hits the white imp!b=i I((b=iB 0$..b=i" `8--621.1b=i) b=i, M _You kill the white imp!c=i4c=ic=iEH _No target in view!c=iG\.....c=iLc=ic=iɨc=i$ _c=i;c=i,c=ic=i,c=ic=ic=ilc=iK9=c=ic=ic=i%c=ic=ic=ic=ic=i,c=i c=i7c=ii40==c=i c=iCB  #..  #... ##  ..# ....#### #.##  #.... ...#..## ...#  .....##...... ....#  ......#.##..###....# #.....# c=iD#....#  ... #.#.@.  ..##.#.#......#.......#...##. #.....)..##....#..## # #.#....# .# ###)..........#......##......)....#..... _HP restored.c=irL3c=iRc=i\,c=i`c=i! M #..  #... ##  ..# ....#### #.##.... ...#..## ..##...... ..  #.##..###.#.....# ................@#....##... #........#..  ..##........#........ ..#......#.......#...##.#....)....#..... _You now have 285 gold pieces (gained 17).c=i3c=ic=i.   #... ## ..# ....#### ##.## #.... ...#..## ....# .....##...... ....#  #.##..###....# ......#@....# ........#....## ... #..#...  ..##........#.........#......#.......#...##..  #.....)..##....#..## .  #..#....#..# ##).... #...##....c=iO=c=i)c=i8#.. #... ## ..# ....#### ###.##  #.... ...#..###....#  .....##...... #....#  ......#.##..###....# #.@...# .#....##  #.#.... ..##........#.... #......#.#...##..# #.....)..##....#..## .# #.#....#..# .)......... c=it,c=ic=i!7M #  #... ##  ..# ....#### ###.##.... ...#..####......  #.##..###.....#.....# .............#....## .. #........#..............#.......#..........c=i(,c=i.c=ilVH   #... ##  ..# ....#### ###.## #.... ...#..###....# .....##...... #.@..# #.##..###....# #.....# ....#....## #.#........... .##........#........... ......#.......#...##..# .....)..##....#..## ..# ..#....#..# ..c=iJ[,c=i_c=i/   #... ### ..# ....#### ###.##  ...#..###..@.# ##...... #....# #.##..###....# #.....#..c=iA..#....##  #.#..... ##........#...........#.......#...##..#)..##....#..## ..#c=ic=ic=ic=i%#..#... ### .# ....#### ###.. ...#..###....# ##...... #...@# .##..###....# ......#.....# ...#....## ##........... #.#.. ....#.......#...##..#)..##....#..## ..#...#....#..# c=i c=ic=iqc=i #..#.### .# ....#### ###.##.. ...#..###....##...... #.....#.##..###.........#....#....##......#..# .. ................c=i-,c=ic=i+&% #..#.### .# ....#### ###.##.. ...#..###....##...... #.....#.##..###.........#....#....## ##...............#.. ................ ...##....c=i .,c=i4c=ib] #..#.### .# ....#### ###.##.. ...#..###....##...... #.....#.##..###.........#..#...@## ##......................#..... ...........##.... ...#)....#.....c=ie,c=ilc=iH#..#... ### # ....#### ###.. ...#..###....# ##...... #....# .##..###....# .......#.....# ..#..#....###....##.......@......# .#... ...#.......#...##..#...#)..##....#..## ..# ..#...#....#..# ... #........ ..##.... ....#)....#...............c=i,c=iɦc=i#.. #... ###  ....#### ###.##  ...#..###....# ###...... #....# .###.##..###....# ...##.....# ...# .#....###....# #........# #.##.#...##..#...#c=i)..##....#..##.#....#..# .... ##...........##.........#)....#.......... c=i,c=ic=i j#.. ... ### ....#### ###.## #  ...#..###....# .## ##...... #....# ##..## #.##..###....# .....# #.....# ....# .#....###....# #........# #.# #.#...##..#...## )..##....#..##...#...##....#..#..... ###..........##.........#)....#.... c=iv,c=ic=iVu..  ### #### ###.## ## ...#..###....# .## ...... #....# ###..## #.##..###....###.....# #.....# .....# .#....###....# #........# #.# #.#...##..#...## ..##....#..##...#...##....#..#.....###........###.........#)....#.. c=iwM  ### ### ###.## ## ...#..###....# .## ..... #....# ###..# #.##..###....###.....##.....##.c=iyN...#....###c=iqz..............# .....#............... #.......#...##..#...##.###............c=i,c=iLc=it   ### #### ###.## ## ..#..###....# .## ...... #....# ###..## ##..###....###.....##..@..# ..#....###....# #..............# ....#...............#.....#...##..#...###....#..##...#...##....#..#......###...#...##.#c=i;c=i}c=i3c=i ### #### ###.## ### #..###....# #.## .... #....# ###..## ##..###....##.....##.....#..#....###....# #..............##...............#.....#...##..#...# ##....#..##...#...##....#..####.c=i,c=itc=i i### #### ###.## ### #..###....# #.... #....# ###. #..###....###.....# ....#.....##....@## .#....###....# #..............# #...............#..#...##..#...## #....#..##...#...#....#..#......###..............###c=i ,c=i% c=i#V z ### #### ###.## ### #..###....# #.## .... #....# ###..## #..###....###.....# ....#......##.#....###...@# #.........................##....... )....#..........c=i\ ,c=iya c=ig  ### #### ###.## ### #..###....# #.## .... #....# ###..## #..###....###.....# ....#......#.#....###....# #.........................#...#...##..#...##....... ......c=iƌ c=i& c=i c=iϼ  ### #### ###.## ### #..###....# #.## .... #....# ###..## #..###....###..... ....#......#.#....###....# #..............##.............@.#c=i8 ...#...##..#...# ###...#...# ...............##. ......c=ic ,c=i c=i .#### ###.## ### .#..###....# #.## ..... #....# ###..## ##..###....###.....# .....#.....##.....##..#....###....##..............##.#...............#....#...##..#.@.## ##....#..##...#... .#....#..#......### ................###.........# .)....#.. ....... ...##... ... ##..c=i ,c=i c=i.( .#..###....# #.## ...... #....# ###..####..###....###.....# ......#.....##.....##..#....###....##..............##.#...............#....#...##..#...## .##....#c=i( k.#@..# ..#....#..#......###................# ##.........#)....#......... ....##.... .... ##... ... .....c=i0 ,c=i5 c=i[  .... #....# ###..## .##..###....###.....# ......#.....##.....#.#....###....# #..............##...............c=i\ B...#...##..#...## .####...#...# .#.....@###......... ##... .##.. ........c=ic c=id c=i{i c=ip 8---45.1 (24.0)c=ip :---c=iv c=ix T _Key pressed, stopping explore.c=i .......###........##......#....###.....................c=iӎ c=i x ##..####..... ......#.....##.....#.#....###....# #..............##..........#...#...##..#...## .####...#...# ..#......###......... ##c=i ).....#.. ....... ... ........c=iH : _c=iD c=iV  .....#......#.#....###....# #..............##..........#...#...##..#...# .####...#...# ..#......##......... ##)....c=i .#...... ....##...#...O   ogre (asleep)... ...O. #.......c=i  You encounter an ogre. It is wielding a +0 giant spiked club.c=i_ c=i- /7 (0.6)c=i\ 46.3 (1.2 _c=i; c=i e=iR  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e=iY......#.....##.....##  srcrip the Sneak .......#....###....#  Spriggan ....#..............##  Health: 40/40 ======================== ....#...............#  Magic: 17/20 ====================---- .......#...##..#...##  AC: 3Str: 4 .##....#..##...#...#  EV: 22Int: 14 ..#....#..#......###  SH: 0Dex: 20 .................# XL:  8 Next: 16% Place: Dungeon:6 ......##........@# Noise: ---------  Time: 4646.3 (0.0) ..)....#..........#e=iY- i) +0 orcbow ........ ....##...# Fire: i) +0 orcbow ........ .... ##... ........ ... ..... e=iZ........ .. .##...  O   ogre (asleep) ........ . .... ........ .. ...O. e=i/Z#....... _You encounter an ogre. It is wielding a +0 giant spiked club.e=iE[GCasting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (asleep, chance to affect: 67%)e=iZR ......#.....##.....##srcrip the Sneak .......#....###....#Spriggan ....#..............##Health: 40/40 ======================== e=i(S 2....#...............#Magic: 17/20 ====================---- .......#...##..#...##AC: 3Str: 4 .##....#..##...#...#EV: 22Int: 14 ..#....#..#......###SH: 0Dex: 20 .................#XL:  8 Next: 16% Place: Dungeon:6 ......##........@#e=inS Noise: ---------  Time: 4646.3 (0.0) ..)....#..........#i) +0 orcbow ........ ....##...#Fire: i) +0 orcbow ........ .... ##... e=iS ........ ... ..... ........ .. .##...O   ogre (asleep) ......... .... ........e=i T .. ...*. #....... _You encounter an ogre. It is wielding a +0 giant spiked club.e=id...#....###....# ##...........@...#....##..#...##h=id##...#...#....#..#....h=if###...........h=i....##........O# )....#.......h=i...##...#. ##...h=i5O.h=i<9h=iDOOh=ih=i> (((You shoot an arrow. The arrow hits the ogre. Flame seeps out of the ogre.h=i` { ○The ogre is almost dead.h=i #######  The ogre is engulfed in blazing flames.h=i ....#.§§§§.§h=iN =8% 25======5.2 (1.3h=i t§§§§h=i H _The ogre explodes!i=i9PP§§i=iPi=iVU§§i=i\_§§§§i=ia76i=ibJ§§§i=iW;§i=i74i=i'U§§i=i§☼§7=2i=iY§§§i=i k§§☼§i=iW71i=i[§§§☼i=i.X§§○i=i'i=iji=in: ☼i=ih§ _Your magical contamination has completely faded away.i=ii=i<☼i=ii=iP§§°i=iz9=i=iqL§§i=iR○☼☼i=ii=icU§☼i=i☼☼)☼i=isK8=i=ihO☼☼i=ib°○☼○i=i#i=iC i=i<○i=iPi=iyi=if.°°i=ii=i$9°i=i%#=i=i"%i=i~)i=i4<T..i=i<D9=i=iCi=iJ&.i=iKi=iPi=iXi=iYi=i_i=ie,i=iki=iri=i;s9=i=ixi=i~,i=ipi=i(i=iwM20==i=i:i=i .#### ###.## ###..###....# #.##.... ###..####..####.....# ......#.....##.....#.#....###....# #..............##i=ig.......#...##..#@..## .##.##...#...# .......##...........i=io.......... ##.. i=iĸ{........ ... .....i=i,i=i|i=iIC ..###....# #.##.... ###..####..####.....# ......#.....##.....#.#....###....# #..............##...........i=i...#...##..#...## .####...#@..# .#......##..............)# .......i=i ..i=i}.... .... ........ .. .##...i=i"i=i,i=ii=i?!  .... ###..## .##..####.....# ......#.....##.....#.#....###....# #..............##............#...##..#...## .i=i" ,####...#...# .#.....@###..............)# ##............. .##.. ......... ....i=i7" i=i) ,i=i0 i=iW  ##..####..... ......#.....##.....#.#....###....# #..............##..........#...#...##..#...## .i=i2X ####...#...# ..#......###..............@# ##.........)......##i=iY 7...i=iqY .. ... .......... .....i=i` i=i[` $==i=i` i=if i=i΍  .....#......#.#....###....# i=i #..............##..........#...#...##..#...# .####...#...# .i=i@ .#......##..............)# i=ia y##.....)......#i=i u...... ....##...#.i=iڎ ..... ..... #.......You see here a +0 giant spiked club.i=i i=iؗ  _i=iC i=i 1.##....# #..............##............#...##..#...# .####...#...# ..#......##i=i ..............)# ##.........##).....#...... ....##... ##...#... ......i=i9 p.. .##.... .. ........ i=iZ >...... #.i=iy 0##  i=i4 ,i=iy i=iU C#....###....# #..............## #.........# #...##..#...## ##....#..##...#...# #....#..#......### ....)# ##..## )....#..@#  ....##...#  .... ##...#  ... ...... .. ..##.... ... ...... .... ...... . .. i=i i=im2 C#..............##............#...##..#...# ####...#...# .i=i2 ......## ...............)# ##.........##)............ ....##..... ##...#i=i\3 _ ....... ....##..... ...... ......#.....#......###..... .#.##i=i; i=iP; i=i@ i=if ] .......#...##..#...# ####...#...# .......## ...............)# ##.........##)....#................ ....##...## ##.@.#i=iGg ...........#......##......#...... .### .......i=i0o ,i=i:u i=il #.....# #...##..#...## ....#..##...#...# #....#..#......### ....)# ##..## )....#..........#  ....##...##  .... ##..@#  .#  .i=i ##......#  ...... . ...... # ...... # ..... ..#.## .... ..### i=i ,i=i i=i ...#...##..#...# ###...#...# ......## ..............)# ##.........## )....#.......... ...... ....##...##..###...###.......@..#i=ij ##......# ...... .#.....#.....##....##..... ..###....## ..i=i 3# i=i ,i=i i=i #...##..#...##  ....#..##...#...#  ....#..#......###  ....)#  ##..##  ....#..........#   ....##...##   ....###...### i=i   ..@.#   .##......#   ........#  i=iL  .......#......#   ......##....###   ...... ..#.## i=iu    ..... ..### i=i    .. ...#    i=i O  i=i ,i=i i=idB q#..##...#...#  #..#......###  ........)#  ##.........#i=iRC  ...#   ....##...#  ....###...###  ............####  .......##..@...#  .......# i=iC   .......##  i=iC \ ......##....###   ...... ..#.## i=iC   ..... ...###  i=iC  .. ....#  i=iD y ....#   i=i5D ( i=i9K i=iK i=i_W i=ix `#..##...#...#  #..#......###  .)#  .##..##  #...#   ....##...##   ....###...###   ....####   .##...@..#   .# i=ix   .#......#   ......##....###   .........#.##  i=iy  .........###   .......# i=iBy \  ....# i=iy /  i=im ,i=i i=iY %.#..#......### ..........)#  ##...## ..#...# .. ....##...## i=iܭ z. ....###...### . ............#### . ##......# . ..........@...# i=i . #......# i=i+ . ......##....### i=iX . .........#.##  . .#i=iy  . .......# i=i   .....i=i  i=iͮ ..... i=i  i=i i=i] i=iL i=i >..........)#  ##.........## ..#..........# .. ....##...## . ....###...### . ............#### . .......##......# . ..............# . .......#.@....# i=iU . ......##....### . .........#.##  . .........# . .......# i=i s  #  ...... .  i=i ,i=i i=i ##..## )....#..........# .. ....##...## . ....###...### . ............#### . .......##......# . ..............# i=i q. .......#......# . ##@...### . .........#.##  . .........## i=iC y. ........## .i=it .. i=i ,i=i! i=iQ  )..... ...... ....##...###...###........######...... ..................#........##....###.......@#.## ##   ..##...i=ibU i=iU i=i Z i=iF  ...... ....##...###...###..........####.....##......# ..............#.....#......#..##....###...#.## ##    i=i W#.. ..#.i=i ,i=iU i=iF O #...###..........####....##......i=i  ................#.....##....##...#.## ##  i=i D  # i=i F ...###i=i i=i i=i i=i i=i . ....###...###. ............####. .......##......#. ..............#. .......#......#. ......##....###i=i$ . ..#.##. ..###..#  ......##i=i4 +........#.##.....#.. ..#...#.. ..######i=i i=iF i=i i=ij  ........####.##...... .............#....##....##...#.## i=i *## ..#  ..... ## ..#..##..i=i5 ...i=i ,i=i! i=iG  .##......#  ........#  .......#......#  ......##....###  ...#.## i=iH  ..###  ...#  ..## ..#..## ...###......#...#.....######.....#i=iN i=iN i=iS i=iz X .......#   .......#......#   ......##....###   ...#.##   ...###   ...#   ..### i=iA{  .. . .##  ...##.....# i=i{  i=i{ ......#...#  .....###### i=i{ f ...  i=i| q ..# i=i0| :  i=i[| &  i=iw| t   i=iσ ,i=i i=ih i. #......# . ......##....### . .........#.##  . ...# . ...# i=iܲ  ..###  ....##  ....#i=i 7  #i=iD   ...##.....  ......#...#i=ig ~  .....######i=i ^ .... ..#i=i  . i=iD i=i ,i=i i=iC . #....###. .........#.## . ..#. ..#   ..### i=i ....## ....# # ...##..@..# ......#...#i=i  .....###### .....i=i 0# i=i i=iW i=i i=ikM#. ......##....###  ...#.##  ...###  ....# .......###...##i=i1...#...## ...##.@...#.#...#.######......##>≈≈i=iKi=i %O------90.8 (35.6)i=i*i=i+&------i=i+'1.4 (36.2i=i|1i=i3; _Found a stone staircase leading down.j=iIe..........j=iJj=i Oj=ibw; .....#.##  . .# . ..#   ..j=iw### ...........##......#...j=iwa###.....#j=ix.......@#...######. j=i9xR###..>j=i\xB≈≈≈..j=i,j=iTj=iam. . .#.## . . ..........### . ..........# ......#.........###.............##.............#..........##.##.....#j=iͪ .#...#.######...##...# ....#..> ...#≈ #.##?..≈ .#j=ij=i#,j=ij=iH ##  #..#  ......#..### .......##.....##.##.....# ...#...#j=ip#####.# ##.....##W   phantom (dormant)##W##j=ig  You encounter a phantom.j=ij=iw12.6 (1.2)j=ix43.2 (1.8 _j=ij=ik=ie  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k=iT. ....... ..........###  srcrip the Sneak  .......#..........#  Spriggan  ......#.........###  Health: 40/40 ======================== .............##  Magic: 17/20 ====================---- ..............#  AC: 3Str: 4 .............##  EV: 22Int: 14 ......##.....#  SH: 0Dex: 20 k=iA.........#...#  XL:  8 Next: 25% Place: Dungeon:6 .......@######  Noise: ---------  Time: 4693.2 (0.0) k=ibg.........# i) +0 orcbowk=i ......##...  Fire: i) +0 orcbow k=i$.....# .....  k=iڙ$.#..> ...###  k=i≈≈≈≈ #.##  W   phantom (dormant) k=i0&?..≈ .#  k=iK2##W ## k=igT _You encounter a phantom.k=iCasting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k=iAiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetk=iYMAim: a phantom (dormant, chance to affect: 50%)l=i]. ....... ..........###srcrip the Sneak.......#..........#Spriggan......#.........###Health: 40/40 ========================.............##Magic: 17/20 ====================----..............#AC: 3Str: 4.............##EV: 22Int: 14......##.....#SH: 0Dex: 20.........#...#XL:  8 Next: 25% Place: Dungeon:6l=i&.......@######Noise: ---------  Time: 4693.2 (0.0).........#i) +0 orcbow......##...Fire: i) +0 orcbow.....# ......#..> ...###≈≈≈≈ #.##W   phantom (dormant)?..≈ .###*## _You encounter a phantom.l=i!Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (dormant, chance to affect: 50%)l=iaWinner flame)l=i%8W.l=i,l=i-4==4.2 (1l=i04DWWl=i^6  Casting: Jinxbite (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a phantom (dormant, chance to affect: 50%) _The phantom is filled with an inner flame.l=i8 J  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l=iSR  l=il W.  You beckon some vexing sprites to accompany your attacks.W5--5Will/2 Jinx WW _You feel your willpower being sapped.m=i^ ((((You shoot an arrow.m=iEW≈m=i`...Wm=i4=6.5 (1.3m=ifCWWm=i2D _The arrow hits the phantom but does no damage.m=iU (((You shoot an arrow. The arrow hits the phantom. Flame seeps out of the phantom.m=iL 9* m=iz W○You shoot an arrow. The arrow hits the phantom. Flame seeps out of the phantom.The phantom is lightly damagedm=i |.  A giggling sprite leaps out and smacks the phantom with its own hand.  Flame seeps out of the phantom. m=i The phantom is moderately damaged.  The phantom is engulfed in blazing flames.m=i ;W.m=i( .°§ , drained)m=i( '7.8m=iS> vWW _Flame seeps out of the phantom.n=ih((((((n=i&[W..°≈≈W.6=-9.1WW _You shoot an arrow. The arrow closely misses the phantom.n=i-  . .#.. ..........###.......#..........# ......#.........### .............## ..............# .............#......##.....# ....# ..######......W..# .#... .....# ......#.°> ...###≈≈≈≈ #.##?..≈ .###.##n=i֙ 9W.n=i .W)The phantom seems less drained. The phantom attacks as it pursues you!n=i 3--7 (0.6n=i n=iS X _The phantom completely misses you.o=iG #. ##....###. .#.. ..###.......#...# ......#.........### .......## ........ .......##......##.@...# ..#...# .W######...# .#...o=iH.....# ..... .#..> ...###≈≈≈≈ #.#?..≈ .#o=iOo=iPS---700.3o=iWo=iXo=i/]..#...... ###....####.## ###..# ......#### #.#......###........#........W######...#.##... ....# ......#..> ...###≈≈≈≈ #.##o=i09W.o=i6;Wo=i77?-9o=i<o=i>o=i g. ..#...... ###....###.## ###..# ......#### #.#..#...##........W#........######.......# ....##.......# ......#..> ...###o=i o=i C=1.5o=iI AWWo=i o=iWN .##..... ..#...... ###....###.## ###..# ......#### ##...#.##.......W#...o=iN m......######.......#...##.......# .....o=iO 8W.o=iIT ;Wo=iT '2.1o=iY o=iq[ o=i}.....#####.......... ..#...... ###....###.## ##..# ......#### ##........##.##W......#........######.......#o=i0.##...o=io=i]%7o=iAWWo=ip=i###...### .....#####............. ..#...... ###....###.## ##..# ......#### ##........####W.....#.......######...#W.p=i3.3WWp=ik(((((((p=iq8W.p=iwt...W...p=iZx6===4.6 (1.3p=i~p=io _You shoot an arrow. The arrow closely misses the phantom.p=i ((You shoot an arrow. The arrow hits the phantom. Flame seeps out of the phantom.p=ixc ○The phantom is almost destroyed. #########  The phantom is engulfed in blazing flames.p=i.§§§§§§.§§p=i 7=32=======5.9 _The phantom explodes!p=ix§§§§§p=ibo _Your Ranged Weapons skill increases to level 5!q=i§§§§q=iq=iWw§§§§§q=iX§§§§§q=iq=i $ _q=iIP§§§§q=iy!§§q=i §§§§§q=i9p§§The jinxing sprites lose interest in you.q=i(q=i§§§§§§§§q=i#' q=i$)§§§§q=i]$☼§ q=i$m_The sprites lose interest in your situation.q=i4%q=i2*Y§§☼q=i/§§§§☼§q=i/09=q=iy4]§§§§§q=i9§§§§§○§q=ik:58=q=i:q=i8?§§§§§§§q=iEd§§☼§q=iVFq=iJ§§☼§§§q=i'Pa§☼☼°q=iPq=iTr§§§§q=iZn§§○§§q=iiZq=i^e☼☼§q=icd~☼○○§.§q=id9=q=iiF☼§q=ien☼§°§q=inq=i$qt☼§§q=iYu|○☼°°☼☼q=iu#9q=iu(=q=iyW☼☼q=i>~f☼.☼q=i~q=iM☼☼☼q=iP°○..○○q=iˆq=iq=iՑq=iq=iKq=iƛW.°°°q=i$#=q=iOq=ikq=iqq=i§ q=iΫq=i ... _You feel your willpower return.q=iM20==q=iq=iM#. ....###...###.......####..##......# #..........#...#......# ##.#.##....###q=i .#.#.## ..### .#q=i...# ......#.### q=iH.## .q=i?S.# .q=i_L.## .q=iv.....##.....# .q=i ........#...# ........######  q=i).#q=i,q=iq=i . ....###...###.....#### #.##......# ##........#.#......##.#.##....### . q=ib `.#.#.## . .### .#...# ......#.###q=i o .## .#q=i  .## ......##.....#q=i-  .........#...# ........######  .#q=ii ,q=i6 q=iD . ....###...###.....#### .#.##......# .##.......#..#......# .###.#.##....### .. .#.#.## #. .### q=i E W.#...# ......#.###.##.#.##q=ijE .##.....#....#...#q=iE F...###### q=iE H .#q=iK q=iK q=i`P q=is . ....###...###.....#### ..#.##......# ..##.............#..#......# ..###.......#q=iet .##....###. .#.#.## ##. .### .#...# ......#q=it 5.###q=it 4.##.#q=it +.##q=it Q.##.....#q=it q....#...#q=it j...######  q=iu ).#q=i]| q=i} :==q=iw q=i . ....###...### #......####.#........##......#.##.............#.....#......#q=im >.###.......#.##....### #... .#.#.###. .### # q=iǦ .#...# ......#.### ..##..#q=i .##.##.....#F   marrowcuda (wandering)q=i z...#.#Fq=i6 j..###  .#q=iU q=i j  You encounter a marrowcuda.q=i7 >-------q=iٵ 125.3 (19.4).q=i» )q=i L-------9 (20.0q=i q=i 7 _The marrowcuda leaves your sight.q=i*V.....r=i+#..............#### ....#........##......#.##...........#...........#......####.......##....### .r=i#... .......#....#.## .###. ........# .......#....#  ......#r=iO## ........##r=i<....##r=i##.........#...#F   marrowcuda (wandering)r=if..######F...r=iA^# ##...r=ivl  A marrowcuda comes into view.r=i%r=i`&-0.0).r=iS-)r=i-r=i-&6.5 (0.6r=i3r=i467 _The marrowcuda leaves your sight.r=i@.r=iJr=iNC....###......#.##........r=iFN...#...........#......####.......##....###r=ixN#... .......#....#.## .###. .......r=iO.# .......#.#  ......#..## .........##..####.........#...#..######r=iAOF   marrowcuda (wandering)..#Fr=ihO##...  .....r=iil  A marrowcuda comes into view.r=i̝r=iZ07.1 (0.6 _r=ir=i9r=i  ......... ............... ......#.......#  .......#........  ..................###  .......#..........#  ......#.........###  .......@..........##  ...................#  ..................##  ...........##.....#  r=i> ..............#...#  .............######  ..............#  ..F........##...   ..... r=i \ ......... ............... ......#.......#  .......#........  ..................###  .......#..........#  ......#.........###  .......@..........##  ...................#  ..................##  ...........##.. ..............# .............######  ..............# ..F........##.. r=iƫ  r=i۰ r=iP r=im r=i a _A marrowcuda is nearby!s=i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s=it<.....#.................##......#  srcrip the Sneak .....##........................#  Spriggan ........................#......#  Health: 40/40 ======================== .....###.......#.......##....###  Magic: 17/20 ====================---- ..#... .......#..........#.##  AC: 3Str: 4 ..###. ..................###  EV: 22Int: 14 .## .......#..........#  SH: 0Dex: 20 ......#.........###  XL:  8 Next: 32% Place: Dungeon:6 .......@..........##  Noise: ---------  Time: 4727.1 (0.0) ...................#  i) +0 orcbow ..................##  Fire: i) +0 orcbow ...........##.....#  ..............#...#  .............######  F   marrowcuda (wandering) s=i-=..............#  ..F........##...  .....# ..... _A marrowcuda is nearby!Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (wandering, hasn't noticed you, chance to affect: 75%)s=i w.....#.................##......#  srcrip the Sneak .....##........................#  Spriggan ........................#......#  Health: 40/40 ======================== .....###.......#.......##....###  Magic: 17/20 ====================---- s=i..#... .......#..........#.##  AC: 3Str: 4 ..###. ..................###  EV: 22Int: 14 .## .......#..........#  SH: 0Dex: 20 ......#.........###  XL:  8 Next: 32% Place: Dungeon:6 .......@..........##  Noise: ---------  Time: 4727.1 (0.0) ...................#  i) +0 orcbow ..................##  Fire: i) +0 orcbow ...........##.....#  s=i ..............#...#  .............######  F   marrowcuda (wandering) ...F..........#  ...........##...  .....# ..... _A marrowcuda is nearby!Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (wandering, hasn't noticed you, chance to affect: 75%)s=i7F.s=i_ ......... ............... ......#.......#  .......#........  ..................###  .......#..........#  ......#.........###  .......@..........##  ...................#  ..................##  ...........##.. ..............# s=i<H...F.........###### F ..............# ...........##..  s=ix s=ioZContam: 15% 8.1 (1s=is=i_  Casting: Jinxbite (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a marrowcuda (wandering, hasn't noticed you, chance to affect: 75%) _You miscast Inner Flame. Nothing appears to happen.t=iq J  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t=i  F.  You beckon some vexing sprites to accompany your attacks.5--==9Will/2 Jinx  _You feel your willpower being sapped.u=i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u=i*.....#.................##......#  srcrip the Sneak .....##........................#  Spriggan ........................#......#  Health: 40/40 ======================== .....###.......#.......##....###  Magic: 12/20 ==============---------- ..#... .......#..........#.##  AC: 3Str: 4 ..###. ..................###  EV: 22Int: 14 Contam: 15% .## .......#..........#  SH: 0Dex: 20 ......#.........###  XL:  8 Next: 32% Place: Dungeon:6 .......@..........##  Noise: ==-------  Time: 4729.1 (0.0) ...................#  i) +0 orcbow ..................##  Fire: i) +0 orcbow ...........##.....#  Will/2 Jinx  ....F.........#...#  .............######  u=i*: F   marrowcuda ..............#  ...........##...  .....# ..... Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (chance to call a sprite on attack: 54%, chance to affect:  75%)v=i<.....#.................##......# srcrip the Sneak .....##........................# Spriggan ........................#......# Health: 40/40 ======================== .....###.......#.......##....### Magic: 12/20 ==============---------- ..#... .......#..........#.##AC: 3Str: 4 v=i<..###. ..................###EV: 22Int: 14 Contam: 15% .## .......#..........#SH: 0Dex: 20......#.........###XL:  8 Next: 32% Place: Dungeon:6.......@..........##Noise: ==-------  Time: 4729.1 (0.0)...................#i) +0 orcbow..................##Fire: i) +0 orcbowv=i<A...........##.....#Will/2 Jinx ....*.........#...#.............######v=i+=:F   marrowcuda..............#...........##........# .....v=ib=Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v=i=Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetv=i>mAim: a marrowcuda (chance to call a sprite on attack: 54%, chance to affect:  75%)v=iOF(inner flame)v=iQF.v=i +30.1 (1v=ikFFonfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a marrowcuda (chance to call a sprite on attack: 54%, chance to affect:  75%) _The marrowcuda is filled with an inner flame.v=i0 m(((((((v=i F.F....F..=1.3 (1.2FF _You shoot an arrow. The arrow barely misses the marrowcuda.w=iU=#........###.......####....................#.........###.......##....###... .......#.## ..###. ........## .## .......#...# ......#### .#F...###....#...######...#...........##...w=i5F.w=i%N  The marrowcuda attacks as it pursues you!w=i&3--9 (0.6w=i,CFFw=i0W _The marrowcuda barely misses you.w=i3 . ....###...### #.................###........####..................#.........###......##....###... .......#.## ..###. ........## .## ..# w=iK ......#.### .......F#............##...##......#....######...#w=i 3=---2.5w=iX CFFw=i! w=ix l...## ......w=i| B###...### #.................###.........####....................#.........###.##....###..#.## ..###. ........## .## ........# ......#.### .......F#..............#.....##.......#...######F.w=i4 w=i A-3.1w=i JFFw=i6)....#..........# ...#...## ......###...### #................###.........####.....................#.........###.......##....###... .......#.## ..###..## .## .......#..# ..#F### ..w=i[#.................##.....##...#...F.w=i`F7w=iWx=i``....##)....#..........# ..#...## ....###...### #...............###........####.....................#.........#####....###... .......#.## ..###. .........## .## .......#F.# ......####...x=i#...................####..x=i7F.x=i> x=i!A34.3x=ix'x=i(x=i )..)# ....#...#)....#..........# #...## .###...### #........###.####.............#.........###.......##....###... .......#..## ..###. ........F## .## ........#......#### .....#......##F.=29x=ix=iy .#....#..#......### )..........)# ....#...#)....#..........# #...## .###...### #........###.####......#.........###x=i!).#.##....###....#F.## ..###.....### .## .......# .....####....#.x=i+x=i,A15.5x=iP5CFFx=i6x=i@U +)..##...#... .#....#..#......### )..........)# ....#...#)....#..........# #...## .###...### #........###.####....x=inV ..#.........###.##....###...#F.## ..###...## .## .......#..#####x=i.X 7F.x=iU` ;Fx=i` A06.1x=iVj AFFx=ij x=i k.#....###)..##..#...#... .#....#..#......### )..........)# ....#..#)....#..........# #...## .###...### #...x=io X.....###.####.......#.........###F##....###..#.## ..###...### x=i .## ........#####x=i 5F.x=iJ x=i A9% 7x=i CFFx=i y=iS##........#................#.......#...##..#...##)..##....#..##...#... .#....#..#......### )...........)# ....#..#)....#..........# #...## .###...### y=i=T#........###.####......Fy=iiT~.#.........#####....###..#y=iTS.## ..###..### y=iTS.## ..#y=iV Fy=iW.y=i`;Fy=ifA77.3y=ilCFFy=imy=il # .##........#................#.......#...##..#...##)..##....#..##...#... .#....#..#......### ).............)# ....#.#)....#..........# ...## .###...### #........###..####F......#.........#####....###..#.## ..###..###y=i5F.y=i 9Fy=i) ?69y=ieCFFy=iqy=i&.....#....###....#  ..#.......# .##........#................#.......#...##..#...##)..##....#..##...#... .#....#..#......### )..............)# ....#.#y=iHu)....#.@........# #...## .###...### #...............###.F####......#.........#####....###..#.##y=iy=i֜_4=58.5y=iAFFy=iy=iJ#......## ........#....###....#  .#......# .##........#................#.......#...##..#...##)..##....#..##...#... .#....#..#......### )..............)# ....#.#)....#..........# ....#...## ...###...### #...............###.F####......#.........#####....###y=i5F.y=ij y=i A49.1y=i%CFFy=i&y=ic #.##..####......#.....##.....## ........#....###....#  ..#..............# .##........#................#.......#...##..#...##)..##....#..##...#... .#....#..#......### ).......@......)# ....#y=i@ V.#)....#..........# ...#...## ............###.####.............F...........###......####..........#......y=i 5F.y=iX 9Fy=i ?37y=is CFFy=i y=i L......#.##..###....###.....#srcrip the Sneak .............#.....##.....##Spriggan ..............#....###....#Health: 40/40 ======================== . #........#..............##Magic: 14/20 ================-------- .##........#...............#AC: 3Str: 4 ......#.......#...##..#...##EV: 22Int: 14 Contam: 3% .....)..##....#..##...#...#SH: 0Dex: 20 .........#....#..#......###XL:  8 Next: 32% Place: Dungeon:6 y=i% l)...............@......)#Noise: ---------  Time: 4739.7 (0.0) .............##.*.......##i) +0 orcbow .........)....#.*........#Fire: i) +0 orcbow ................*...##...##Will/2 Jinx ................F...###...### ..#.........................#### F   marrowcuda (inner flame) .....#.................##......# .....##........................# ........................#......# _The marrowcuda barely misses you.Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a marrowcuda (inner flame, chance to call a sprite on attack: 54%, 55% to  hit)z=i......#.##..###....###.....#srcrip the Sneak .............#.....##.....##Spriggan ..............#....###....#Health: 40/40 ======================== . #........#..............##Magic: 14/20 ================-------- .##........#...............#AC: 3Str: 4 ......#.......#...##..#...##EV: 22Int: 14 Contam: 3% z=it.....)..##....#..##...#...#SH: 0Dex: 20 .........#....#..#......###XL:  8 Next: 32% Place: Dungeon:6 )...............@......)#Noise: ---------  Time: 4739.7 (0.0) .............##.(.......##i) +0 orcbow .........)....#.(........#Fire: i) +0 orcbow ................(...##...##Will/2 Jinx z=i................F...###...### ..#.........................#### F   marrowcuda (inner flame) .....#.................##......# z=i֙m.....##........................# ........................#......#z=iXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a marrowcuda (inner flame, chance to call a sprite on attack: 54%, 55% to  z=iofhit)  You shoot an arrow. The arrow hits the marrowcuda.  Flame seeps out of the marrowcuda.z=i#k*Shift-Dir - straight line  Aim: a marrowcuda (inner flame, chance to call a sprite on attack: 54%, 55% to  hit)  You shoot an arrow. The arrow hits the marrowcuda.  Flame seeps out of  The marrowcuda is lightly damaged.z=iF○The marrowcuda is lightly damaged.  A giggling sprite leaps out and smacks the marrowcuda with its own tail.  Flame seeps out of the marrowcuda.  The marrowcuda is moderately damaged.  The jinxing sprites lose interest in you.engulfed in blazing flames.F.z=iN.° , very drained)1===41.0 (1.3z=i z=iu 8 _Flame seeps out of the marrowcuda.z=i ......#.##..###....###.....#srcrip the Sneak .............#.....##.....##Spriggan ..............#....###....#Health: 40/40 ======================== . #........#..............##Magic: 14/20 ================-------- .##........#...............#AC: 3Str: 4 ......#.......#...##..#...##EV: 22Int: 14 Contam: 1% .....)..##....#..##...#...#SH: 0Dex: 20 .........#....#..#......###z=i [XL:  8 Next: 32% Place: Dungeon:6 )...............@......)#Noise: ===------  Time: 4741.0 (0.0) .............##.*.......##i) +0 orcbow .........)....#.F........#Fire: i) +0 orcbow ....................##...##Will/2 ................°...###...### ..#.........................#### F   marrowcuda (inner flame, very drained) .....#.................##......# .....##........................# ........................#......#The marrowcuda is engulfed in blazing flames. z=iN _Flame seeps out of the marrowcuda.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a marrowcuda (severely damaged, inner flame, heavily drained, 55% to hit)z=i 8 ......#.##..###....###.....#srcrip the Sneak .............#.....##.....##Spriggan ..............#....###....#Health: 40/40 ======================== . #........#..............##Magic: 14/20 ================-------- .##........#...............#AC: 3Str: 4 ......#.......#...##..#...##EV: 22Int: 14 Contam: 1% .....)..##....#..##...#...#SH: 0z=i9 Dex: 20 .........#....#..#......###XL:  8 Next: 32% Place: Dungeon:6 )...............@......)#Noise: ===------  Time: 4741.0 (0.0) .............##.(.......##i) +0 orcbow .........)....#.F........#Fire: i) +0 orcbow ....................##...##Will/2 ................°...###...### ..#.........................#### F   marrowcuda (inner flame, very drained) .....#.................##......# .....##........................# ........................#......#Fire: i) +0 orcbowz=i9 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a marrowcuda (severely damaged, inner flame, heavily drained, 55% to hit)  You shoot an arrow.  The arrow hits the marrowcuda but does no damage.z=i F.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a marrowcuda (severely damaged, inner flame, heavily drained, 55% to hit)  You shoot an arrow.  The arrow hits the marrowcuda but does no damage.  The marrowcuda is severely damaged.z=i 9Fz=i 52.2 (1.2z=iy z=i K _Your magical contamination has completely faded away.=il ##......  ###..##.##..####.......#.....##.....## ......#....###....#  .............# .##........#................#.......#...##..#...##)..##....#..##...#... .#....#.@#......### )..........)# ....##.F.#)....#..........# ...........##.##.....°...###...### #.................###.......####.=iS 7F.=i' X.F=i' 4---8 (0.6=i. CFF=iZ0 =iǗ l#.... ...#..## #.## ##......  ###..##.##..####.........#.....##.....## .......#....###....#  #..............# .##........#................#....###)..##...#... .=ic 1#....#..#......### ).......F......)# ....##.........#)....#..........#........## =i w......###...###=i U#...........###.##=iZ 5F.=i' 9F=i C---3.4=ih =iU =i8 ..# ....#### ###.## ### #.... ...#..## #.## ##......  ###..##.##..####.........#.....##.....## ........#....###....#  =iϲ#.......# .##........#................#....###)..#.##...#... .#....#.F#......### )............)# ....##.........#)....#..........# ..##...##..###...####........###=i 7F.=iD;F=i»'4.0=iCFF=i=i #... ###  ..# ....#### ###.## ### #.... ...#..## #.## ##......  ###..##.##..####.....=ih#.....##.....## ........#....###....#  # .##........#....@...........#.......#...##..#...##)..##....#.F##...#... .#....#..#......### )..)#....##.........#)....#..........#.##...##.###...###=i=iV5==6=iCFF=i =i8 #  #... ###  ..# ....#### ###.## ### #.... ...#..## #.## ##......  ###..##.##..####......#.....##.....## ........#....###....#  # .##........#................#.......#...##..#...##)..##....#.F##...#... .#....#..#......### )......)# ....##)....#..........#...##F.=i->xF)5.2=i0CAFF=izE8 _The marrowcuda seems less drained.=i' #  #... ###  ..# ....#### ###.## ### #.... ...#..## #.## ##......  ###..##.##..####.........#.....##.....## ......#.@..###....#  # .##........#................#.......#.F.##..#...##)..##....#..##...#... .#....#..#......### ).....)#....##)....#..........#=i 7F.=i9;F=i%8=iCFF=i)=i F #  #... ###  ..# ....#### ###.## ### #.... ...#..## #.## ##......  ###..#=i$ #.##..####.....#......## ........#....###....#  ..#..............# .##........#....F...........#....##..#.##)..##....#..##...#... .#....#..#......### )....)#....##=i+ =i%, '6.4=i2 AFF=il4 =iH @ #  #... ###  ..# ....#### ###.## ### #.... ...#..## #.## ##......  ###..##.##..####.........#......## ........#....###....#  =iÚ ..#..............# .##........#....F...........#.......#...##..#...##)..##....#..##...#... .#....#..#......### )..)#=iw 7F.=i ;F=i( D==7.0=i֨ AFF=i~ =i"srcrip the SneakSprigganHealth: 40/40 ========================#..Magic: 15/20 ==================------#...###AC: 3Str: 4  ..# ....#### ###.## ###EV: 22Int: 14 =iz##.... ...#..###....# #.##SH: 0Dex: 20 .....##...... #....# ###..##XL:  8 Next: 32% Place: Dungeon:6 ......#.##..###.@..###.....#Noise: ---------  Time: 4747.0 (0.0) .............#..*..##.....##i) +0 orcbow ..............#.*..###....#Fire: i) +0 orcbow . #........#....F.........##Will/2 =i*$b.##........#...............# ......#.......#...##..#...##F   marrowcuda (inner flame) .....)..##....#..##...#...# .........#....#..#......### )......................)# _Your magical contamination has completely faded away. _The marrowcuda seems less drained.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=i$Shift-Dir - straight lineAim: a marrowcuda (severely damaged, inner flame, 55% to hit)=iksrcrip the SneakSprigganHealth: 40/40 ========================#..Magic: 15/20 ==================------#...###AC: 3Str: 4  ..# ....#### ###.## ###EV: 22Int: 14 #.... ...#..###....# #.##SH: 0Dex: 20 .....##...... #....# ###..##XL:  8 Next: 32% Place: Dungeon:6 ......#.##..###.@..###.....#Noise: ---------  Time: 4747.0 (0.0) =i.............#..(..##.....##i) +0 orcbow ..............#.(..###....#Fire: i) +0 orcbow . #........#....(.........##Will/2 .##........#....(..........# ......#.......#.(.##..#...##F   marrowcuda (inner flame) .....)..##....#.(##...#...# .........#....#.(#......### )......................)# _Your magical contamination has completely faded away. _The marrowcuda seems less drained.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a m=i_arrowcuda (severely damaged, inner flame, 55% to hit)=iF. _The marrowcuda seems less drained.  Fire: i) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a marrowcuda (severely damaged, inner flame, 55% to hit)  You shoot an arrow. The arrow barely misses the marrowcuda.=i8F.=iӛl..F..=i ====8.3 (1.3 _=iCFF=iL=i {;#..#... ### ..# ....#### ###.## ### .... ...#..###....# #. ....##...... #....# ###..##..###....###.....# ......#..F@.##.....## ....#....###....#  #.#..............# ##..#........# ....#.......#...##..#...##)..##....#..##...#...# ...#....#..#......###.............)# .###=i I--9 (0.6=i=i[ _The marrowcuda completely misses you.=i#x #...###..# ....#### ###.## ### #.... ...#..###....# #.##.##...... #....# ###..##..#.##..###....###.....#........#..F..##=ix ..#.@..###.... . #..#..............## .##..#.......# ......#.......#...##..#...##)..##....#..##...#........#....#..#......### )...............)#=iy ..##.........##)....#..#=i} =i Q---9.5=i BFF=i{ =i(.#..#.###..# ....#### ###.## ### #.... ...#..###....# #.## .....##...... ###..##.#.##..####............#..F..##.....#.....#....###....#  #=i6#....@.........## .#. ......#.......#...##..#...#)..##....#..##...#...# ....#....#..#......## )..............)# ....##.##)................##...##.F=iq FFF 2 marrowcudas (1 summoned, 1 inner fl…)The marrowcuda attacks as it pursues you!  The marrowcuda bites you.36---=50.1 _Another marrowcuda is drawn to the feast!=il#.###..# ....#### ###.## ### #.... ...#..###....# #.## .....##...... ###..##.#.##..####............#...F.##.....#..#.F..###....#  #=i...#..............## .#. ......#.......#...##..#...#)..##....#..##...#...# ....#....#..#......## )..............)# .....##.##)................##...###...###=iN.F=i@:F=i[6=-7=i=i#=i<..# ....#### ###.## ### #.... ...#..###....# #.## .....##...... ###..##.#.##..####............#...F.##.....#.#....###....#  #..#....F.........## .#.. ......#.......#.@.##..#...#)..##....#..##...#...# ....#........## )=i=..............)# .##.##)....#.....................##...##.###...####........####=i>U.F=iH=i5Ii7=---1.3=i/Q@FF=iS=iG#.... ...#..###....# #.## .....##...... ###..##.#.##..####............#......#.....#.F..###....#  #..#....F.........## .##............... ......#.......#...##..#...#)..####. ..........## )..............)# ...##.........##)....#..........=i...........##...##..###...####.........####...###......=iJ.F=iN.F=iG:F=i%9=i[@FF=i=iY .....##...... ###..##.#.##..####............#......#.....#....###....#  #.#....F.........## .##....F.......... ......#.......#...##..#...#)..####. ..........## )..............)# .....##.........##)....#.....................##..##.....=iaZ #...####.............####...#...##......#..=i2\ N.F=i\ J.F=i8e :F=ie '2.5=iOm BFF=in =i .#.##..####............#......#...#....###....#  ##..............## .#...F.......... ......#.......#.F.##..#...#)..##....#..##...#...# ....#....#..#......## ).......@......)# .##.........##).................##...##.....##.####.........####...#.........##......#..........#=im D.F=i 8F=i2 C=3.1=i~ =i =i.......#......#..#....###....#  #..#..............## .#..#....F.......... ......#.......#...##..#...#)..##....#.F##...#...# ....#....#..#......## )..............)# .....##.@.......##).................##...##...##...####............####...#........##......#.............#######....##.F.FF=i[0;10;1m=7FF=iL.##....#  #..#..............## .#.#............... ......#.......#.F.##..#...#)..##....#..##...#...# ....#....#.F#......## )..............)# .....##.........##).................##...##....##...####..........####...#.##......#....#######....###... ...#.##.F4.3 _You feel your willpower return.=iO..............#....###....#srcrip the Sneak . #........#..............##Spriggan .##........#...............#Health: 37/40 ======================-- ......#.......#...##..#...##Magic: 16/20 ===================----- .....)..##....#.F##...#...#AC: 3Str: 4 .........#....#.F#......###EV: 22Int: 14 )...............*......)#SH: 0Dex: 20 =iiP.............##.*.......##XL:  8 Next: 32% Place: Dungeon:6 .........)....#.@........#Noise: ---------  Time: 4754.3 (0.0) ....................##...##i) +0 orcbow ....................###...###Fire: i) +0 orcbow ..#.........................#### .....#.................##......# =i.Qd.....##........................# FF 2 marrowcudas (1 summoned, 1 inner fl…)........................#......# .....###.......#.......##....### ..#... .......#..........#.##The marrowcuda bites you. _Another marrowcuda is drawn to the feast! _You feel your willpower return.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, inner flame, 55% to hit)=i6x P..............#....###....#=i y srcrip the Sneak . #........#....(.........##Spriggan .##........#....(..........#Health: 37/40 ======================-- ......#.......#.(.##..#...##Magic: 16/20 ===================----- .....)..##....#.(##...#...#AC: 3=iXy Str: 4 .........#....#.(#......###EV: 22Int: 14 )...............(......)#=iy SH: 0Dex: 20 .............##.(.......##=iy 0XL:  8 Next: 32% Place: Dungeon:6 .........)....#.@........#Noise: ---------  Time: 4754.3 (0.0) ....................##...##i) +0 orcbow =i]z ....................###...###Fire: i) +0 orcbow ..#.........................#### .....#.................##......# .....##........................# FF 2 marrowcudas (1 summoned, 1 inner fl…)........................#......# .....###.......#.......##....### ..#... .......#..........#.##The marrowcuda bites you. _Another marrowcuda is drawn to the feast! =iz _You feel your willpower return.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight line=iz }Aim: a marrowcuda (severely damaged, inner flame, 55% to hit)=iA q.F.=i }F.F=i .=i> .F=i>...=ix%8=i===5.6 (1.3=i=i _Another marrowcuda is drawn to the feast! _You feel your willpower return.  Fire: i) +0 orcbow  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, inner flame, 55% to hit) _You shoot an arrow. The arrow barely misses the marrowcuda. x2=iG..............#....###....#srcrip the Sneak . #........#..............##Spriggan .##........#...............#Health: 38/40 ======================-- ......#.......#...##..#...##Magic: 16/20 ===================----- .....)..##....#..##...#...#AC: 3Str: 4 .........#....#..#......###EV: 22Int: 14 )...............F......)#SH: 0Dex: 20 .............##.F.......##XL:  8 Next: 32% Place: Dungeon:6 .........)....#.@[3=i=7m........#Noise: ===------  Time: 4755.6 (0.0) ....................##...##i) +0 orcbow ....................###...###Fire: i) +0 orcbow ..#.........................#### .....#.................##......# .....##........................# FF 2 marrowcudas (1 summoned, 1 inner fl…)........................#......# .....###.......#.......##....### ..#... .......#..........#.##Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, inner flame, 55% to hit) =i1_You shoot an arrow. The arrow barely misses the marrowcuda. x2  Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight line=iڐAim: a marrowcuda (severely damaged, inner flame, 55% to hit)=i#c..............#....###....#srcrip the Sneak . #........#....(.........##Spriggan .##........#....(..........#Health: 38/40 ======================-- ......#.......#.(.##..#...##Magic: 16/20 ===================----- .....)..##....#.(##...#...#AC: 3Str: 4 .........#....#.(#......###EV: 22Int: 14 =i.)...............(......)#SH: 0Dex: 20 .............##.(.......##XL:  8 Next: 32% Place: Dungeon:6 .........)....#.@........#Noise: ===------  Time: 4755.6 (0.0) ....................##...##i) +0 orcbow ....................###...###Fire: i) +0 orcbow ..#.........................#### .....#.................##......# =i8.....##........................# FF 2 marrowcudas (1 summoned, 1 inner fl…)........................#......# .....###.......#.......##....### ..#... .......#..........#.##Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, inner flame, 55% to hit) _You shoot an arrow. The arrow barely misses the marrowcuda. x2  Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, inner flame, 55% to hit)=ie.FAim: a marrowcuda (severely damaged, inner flame, 55% to hit) _You shoot an arrow. The arrow barely misses the marrowcuda. x2  Fire: i) +0 orcbow  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, inner flame, 55% to hit)  You shoot an arrow. The arrow barely misses the marrowcuda. x2=iny.....F=io[7=6.9 (1.3=i _The marrowcuda completely misses you. The marrowcuda barely misses you.=i  ##..............## .#..#............... ......#.......#...##..#...#)..##....#..##...#...# ....#....#..#......## )..............)# .....##.FF......##)....#.................@...##...##=i ##...####........####...#.##......#....#######....###... ...#.####.##=i?.F=i-=il.=i/F=i FFThe marrowcuda attacks as it pursues you!=i^6--7.5 (0.6=iG#AFF=i&[ _The marrowcuda completely misses you.=iM8v#. ......#.......#...##..#...#)..##....#..##...#...# ....#....#..#......## )=i9..............)# ....##.........##)....#.FF..................##...###...####........####...###......#....#####=i9.##....###... ...#.####.#### ##=i;N.F=iMF FF)The marrowcuda's inner flame fades away.  The marrowcuda attacks as it pursues you!=i GC--8.1=iN=iQ[ _The marrowcuda completely misses you.=iR.....#.......#...##..#...#)..##....#..##...#...# ....#....#..#......## )..............)# ..##.........##)....#..F..............F...##...##=i(....###...####........####...###......#....#######....###... ...#.## ##.#### ## ###.F.F=i=iW.-7=i=i=i0)..####. ....#........## )..............)# .##.........##)...............F..##...##=i'F...###...####............####...###......#....#######....###... ...#.####.## ## =i%.## ......###...##=iQ.F=iXP.F=i=ikQ9===i;-9.3=i=i=i0..........## )..............)# .##.........##)...................##...##F..###...####F...........####...#.##......#....#######....###... =i!v...#.####..#### .#  .....###.....##.=iQQ.F=iL=iġ&9=i=iA )..............)# .##.........##)...................##...####...####FF..........####...#.......##......#....#######....###... ....#.## ##...#### ...#=i # .....###........##.....#=i3 N.F=i J.F=i =iE )60.5=i< =i =i .##.##)...................##...####...####........####...#FF.....##......#...........####.......###....###... ..........#.## ##. ........## ## .......## ......###.........##.........####=i N.F=iK =i (1.1=iU =i =i66)................##...##..##...####...........####...#...........F.....##......#.........F....................####.......###....###... ...#.## ##. ........## ## .......#  .....###.........##...=i......#...........###...#=i4Q.F=iP.F=iE=iB=7=i=i=iӽ.........)....#..........#srcrip the Sneak ....................##...##Spriggan ....................###...###Health: 39/40 =======================- ..#.........................#### Magic: 17/20 ====================---- .....#.................##......# AC: 3Str: 4 .....##..........F.............# EV: 22Int: 14 ................F*......#......# SH: 0Dex: 20 .....###.......#*......##....### XL:  8 Next: 32% Place: Dungeon:6 ..#... .......#@.........#.##Noise: ---------  Time: 4761.7 (0.0) ..###. ..................###i) +0 orcb=iؾow .## .......#..........#Fire: i) +0 orcbow......#.........###..................##...................#FF 2 marrowcudas (1 summoned)..................##...........##.....#..............#...#The marrowcuda's inner flame fades away.  The marrowcuda attacks as it pursues you! _The marrowcuda completely misses you.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, 55% to hit)=i7 .........)....#..........#srcrip the Sneak ...................(##...##Spriggan ...................(###...###Health: 39/40 =======================- ..#...............(.........#### Magic: 17/20 ====================---- .....#............(....##......# AC: 3Str: 4 .....##..........(.............# EV: 22Int: 14 ................F(......#......# SH: 0Dex: 20 =iA9 V.....###.......#(......##....### XL:  8 Next: 32% Place: Dungeon:6 ..#... .......#@.........#.##Noise: ---------  Time: 4761.7 (0.0) ..###. ..................###i) +0 orcbow .## .......#..........#Fire: i) +0 orcbow......#.........###..................##...................#FF 2 marrowcudas (1 summoned)..................##...........##.....#..............#...#The marrowcuda attacks as it pursues you! _The marrowcuda completely misses you.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, 55% to hit)  You shoot an arrow.=i/ .F.F=i1 J.F=i 6....=i 40=8====2.9 (1.2=i =iH  _The marrowcuda completely misses you.  Fire: i) +0 orcbow  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, 55% to hit)  You shoot an arrow. _The arrow closely misses the marrowcuda.=iP J  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i! FF#..FFFF 5 marrowcudas (4 summoned)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The marrowcuda bites you.  Another marrowcuda is drawn to the feast! =i s The marrowcuda bites you.  Another marrowcuda is drawn to the feast!  The marrowcuda bites you.=iT 33-----6---30Will/2 Jinx =i =i~ ? _Another marrowcuda is drawn to the feast!=ib...........##...##...##...####.............####...#........##......#....................#=i###.......#FF.....##....###... .......#....#.## ##. ........@.## ## F#..F  ......#...###...=i3..##.......#..........##=ik#........######=iU.F=i(N  The marrowcuda attacks as it pursues you!=iU--4.5 (0.6=i_=iW _The marrowcuda barely misses you.=iD#...####.............####...#.........##......#...................####.......#F##....###... .#FF........#.## ##...## ## ......F#@.F  ......#...###.........##.............#.....##  4 marrowcudas (3........#....#####.#F.F.FF..F 5 marrowcudas (4 summoned)--5.1=igw#........####...#.........##......#................####.......###....###... .......#FF........#.## ##. .......FF.## ## .......#.F  .###.........##......=ih......#....###......#...#####..###...=ii.F.F=i,j/F.=ijO.F=ir=iDs?-7=iz=i{=i` b...###......#.................####.......###....###... .......#F=iۡ Z...#.## ##. ........FF## ## .......#F.  ......#.F###.......@...##=ib .### ...#.#####.###... .....# .....=i Q.F=i8 P.F=i .FThe marrowcuda closely misses you.The marrowcuda attacks as it pursues you!=i =iO V-------=6.3=i =ir X _The marrowcuda closely misses you.=i= #.......# ..........## ###.###....### #... .......#F..#.## =i ###. ....### ## .#FF#  #FF.##...... .## .=iw ##.....# ...#...# .######. .##...$#. ...=i {...#..> ...###=i O.F=i N.F=iu =i [4=-9=i =i( + _Found 11 gold pieces.=iA..## ###.......###....### #... .......#...#.## ###. .F### # .#F.#  =iMC#FFF##....... .## .##.....# ...#...# .###### ..##...$#. .....#.#..>#. ...###≈≈≈≈ #.##=iD:.F=iD=iE8.F=iE=iIF.=iF/F=iG.=iFG/F=iO=iP=iP:-7.5=iX=iyZ=i9N######....## #... .........#.## ##....##  ..#.F  ......#F.F###=ih:..F..##...###.....# ...#..#####.# ##... ..$#. ..... ..#.#..>#. ...###≈≈≈≈≈≈≈...##.##?..≈ #=i/;N.F=i;P.F=i;O.F=i<.F.F=iZA=iEBU7=8.1=itH=iJ=iy T...###.......#.......##....###srcrip the Sneak #... .......#..........#.##Spriggan ###. ..................###Health: 34/40 ====================---- # .......#..........#Magic: 17/20 ====================----=iE a......#.F.......###AC: 3Str: 4.......F..F.......##EV: 22Int: 14........FF*........#SH: 0Dex: 20.........*........##XL:  8 Next: 32% Place: Dungeon:6.........@.##.....#Noise: ---------  Time: 4768.1 (0.0)..............#...#i) +0 orcbow.............######=i Fire: i) +0 orcbow..............#Will/2 Jinx ...........##.....$......#. .....FFFFF 5 marrowcudas (4 summoned)=i &..#.#..>#. ...###≈≈≈≈≈≈≈...##.##?..≈ .# _The marrowcuda closely misses you. _Found 11 gold pieces.  Fire: i) +0 orcbow=i+ Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, chance to call a sprite on attack: 54%,  55% to hit)=i8...###.......#.......##....###srcrip the Sneak #... .......#..........#.##Spriggan ###. ..................###=i~9JHealth: 34/40 ====================---- # .......#..........#Magic: 17/20 ====================----......#.§.......###AC: 3Str: 4.......F..F.......##EV: 22Int: 14........FF.........#SH: 0Dex: 20..................##=i9XL:  8 Next: 32% Place: Dungeon:6.........@.##.....#Noise: ---------  Time: 4768.1 (0.0)..............#...#i) +0 orcbow.............######Fire: i) +0 orcbow=i>:..............#Will/2 Jinx ...........##.....$......#. .....FFFFF 5 marrowcudas (4 summoned)=i:..#.#..>#. ...###≈≈≈≈≈≈≈...##.##?..≈ .#Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight line=i; Aim: a marrowcuda (severely damaged, chance to call a sprite on attack: 54%,  55% to hit)  You shoot an arrow. The arrow hits the marrowcuda!  You destroy the marrowcuda!=ivC.§=iK0§=iMTM§.=i=ZQ((=ix*....=io>8===9.4 (1.3=ia=i  Press: ? - help, Shift-Dir - straight lineAim: a marrowcuda (severely damaged, chance to call a sprite on attack: 54%,  55% to hit)  You shoot an arrow. The arrow hits the marrowcuda!  You destroy the marrowcuda! _The marrowcuda disappears in a puff of smoke! x4=i3=i=i _You start resting.=i ........§.§§---=iޥ....#............#....#...§..§§...§§.§.§700=i+w5=---1.4 (2=i=iAl _The sprites lose interest in your situation.=i =iT =i =i =i ,=i =i =iK =i =iY K8==i =i k6==i# =i ,=i =i =i =iߵ 7===i˶ =i =iH =i =ii =i K9==iE =i =ix =iF =i =iz =i N8==i =i= ,=i =i =iY 9==i\ =i ,=iP =i! n _You start resting.Magic restored.=iP ....9=.................=i 085.4 (14.0)=i b20==6.4 (15 _=iI =il =i#3=i~(=i.=iy/=iK5=iY;,=iyB=iaHO==i/O=iW  You feel your willpower return.40====i<]=i #... .#....#.## .###. ........# .......#.#  ......### .........## ..# ....## ..##..... ....#...# ##### ..#  ##... ..$. ..... ...#.#..>#.#...###≈≈≈≈≈≈≈≈...##.=iJ##....?..≈.. .# ##. ## _HP restored.=iI=i.###. ..# #.#  ......### .........## ..# .....## =iZ..##..... ....#...# ##### ..#  ##... ...$.$.....=i..#.#..>#.#...###≈≈≈≈≈≈≈≈...####....?..≈... .######.≈..## =iƽ2## =i,=i=i #.## #.#  .###....###..#.....##..##.........#...########..# =iP##...$.$.......#.#..>#.#...###≈≈≈≈≈≈≈≈...##.##≈≈....?..≈...# ...######.≈..## #### .≈#.=i,=iE=i^J .### ....####..##..##.........#...# #######..# ##...$.$.......#.#..>#.#...###≈≈≈≈≈≈≈≈...##.##=iO_≈≈≈....?..≈...# ....######.≈..## ##### .≈#. .≈ .#=iFf=if9==il=iŒ& ....####..#.#...##..... ....#...# #######..# ##.........$.$.......#.#..>#.#...###≈≈≈≈≈≈≈≈...##.## ≈≈≈≈....?..≈...# .....######.≈..## ###### .≈#.=i .≈#.# ≈#=iO,=i;=i .######.#.#.## ...##.....# .......#...# #.......###### ##........##............##...#......@......#.$......#.#..>#.#...###.≈...##.##≈....?..≈...# .#.######.≈..## ### .≈#.# .≈#.# ≈#=i,=i=iY,=i=i  ####.. .. ...##..... .....#...# #######..# ###....#........$.......#.#..>#.#...###≈≈≈≈≈≈≈≈...##.## ≈≈≈≈≈≈....?..≈...# .......######.≈..## ####### .≈#.# .≈#=i .# ≈# _You now have 296 gold pieces (gained 11).=iM 3=i =i4F  #### ..#. .....##..... ........#... #....... ##........# ###............##....#.............#.$.......#.#..>#.#....=iF ≈...##.##≈....?..≈...# .#≈......######.≈..## ##≈.##### .≈#.#≈ .≈#.#  ≈#=iRP ,=i#X =i6  .. ....## .....# #####..# . ###......#........$.............#.#..>#.#...#≈≈≈≈≈≈≈≈...##≈≈≈≈≈≈≈....?..≈...# ..≈......######.≈..## ##.≈.#####. .≈#.#.≈ ≈ .≈#.#... ≈#=i\ ##=i ,=i@ =iE \...##.......##......#######......... .. ###............##......#.............#.$................#.#..>#.#...##..≈≈≈≈≈≈≈≈...##.## .≈≈≈≈≈≈≈@...?..≈...# .# .≈......######.≈..## ## .≈.#####. .≈#.# .≈ ≈. .. ≈# ## =i ,=i =i ...##.....#........#...##.......###........# .. ###............##... ...#.............#.$..... ....#.#..>#.#...#.=i l.≈...##.## .≈.@..?..≈...# .# .≈......######.≈..## ## .≈.#####. .≈#.# =i2 ,=i =i ...##.....# ........#...# #.............###### ##..............# .. ###............##... ...#.............#.$..... ....#.#..>#.#...### ..≈...##.## .≈..@.?..≈...# .# .≈......######.≈..## ## .≈.#####. .≈#.# =i( ,=i; =ic ...##.....# ................#...# #.............###### ##..............# .. ###............##... ...#.............#.$..... ....#.#..>#.#...### ..≈...##.## .≈...@?..≈...# .# .≈......######.≈..## ## .≈.#####. .≈#.# =id =iuk ,=i3s =i ...##.....# ................#...# #.............###### ##..............# .. ###............##... ...#.............#.$..... ....#.#..>#.#...### ..≈=iК ...##.## .≈....@..≈...# .# .≈......######.≈..## ## .≈.#####. .≈#.# .≈ ≈ .≈#.# =i =i =i6 =i {99.8 (13.4800.8 (14=i =ic  =i F_V - 2 scrolls of vulnerability=iR..............=iO.##.....# ..#...# #.............###### ##........# .. ###............##... ...#.............#.$..... .#.#..>#.#...### .≈=i#...##.## .≈.....@.≈...# .# .≈......######.≈..## ## .≈.#####. .≈#.# .≈ ≈ .≈#.#. .. .≈### .≈#.≈##.#=i,=i=iO=.##.....# ....#...# #.............###### ##..............# .. ###............##... ...#.......#.$..... .#.#..>#.#...### .≈...##.## .≈=i@......@≈...# .# .≈......######.≈..## ## .≈.#####. #.≈#.# .≈ ≈ #.≈#.#. .. #.≈### #.≈##.≈#.#.#=ie,=i=i}  ...# #.#######........# .. ###....##....#.............#.$......#.#..>#.#...###≈≈≈≈≈≈≈≈...##.## ≈≈≈≈≈≈≈.......≈...# .# ......######@≈..## #=il#####. #.≈#.#  ≈.#. ..=i,=i =i܊3  ########........# .. ###............##....#.......#.$.............#.#..>#.#...###.≈≈≈≈≈≈≈≈...##.## ≈≈≈≈≈≈≈.......≈...# .# ......######.≈..## ######. #@≈#.#  ≈.# .. . .#=iĒ,=i=i #.# .. ###............##....#.............#.$......#.#..>#.#...###≈≈≈≈≈≈≈≈...##.## ≈≈≈≈≈≈≈.......≈...# .# ......######.≈..## ######. #.≈#.#  ≈ ..  =iCX##≈. .#=i#=i]=i=i .. ###.##....#.............#.$......#.#..>#.#...###≈≈≈≈≈≈≈≈...##.## ≈≈≈≈≈≈≈.......≈...# .# ......######.≈..## ######. #.≈#.#  ≈ =iR..  ##S. .##S   electric eel (asleep)≈≈. .#=im  You encounter an electric eel.=i=i13.8 (3.0)=i#44.4 (3.6 _=i=i =i  ..   ....#.$.....  #..>#.#  ...##.##  ...≈...# .#  #.≈..## ##   #.≈#.#  .≈ ≈ #.≈#.#  . .. #@≈# ## #.≈# #.≈# .#.# . .. 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S. .## ≈. .# ≈≈. .#=i;@.=i?/;..=i ;.#=i8<#.=i=<.S=i o.≈≈≈.  #@≈.≈..#.. ..S. .≈. .≈≈. .=iI?=i @=i[ .. ###............##...srcrip the Sneak...#.............#.$.....Spriggan...........#.#..>#.#...###Health: 40/40 ========================........≈≈≈≈≈≈≈≈...##.##Magic: 20/20 ========================.≈≈≈≈≈≈≈.......≈...# .#AC: 3Str: 4.≈......######.≈..## ##EV: 22Int: 14.≈.#####. #.≈#.#SH: 0Dex: 20.≈≈ #.≈#.#XL:  8 Next: 38% Place: Dungeon:6... #@≈#Noise: ---------  Time: 4804.4 (0.0)## #.≈#i) +=iW0 orcbow#.≈#Fire: i) +0 orcbow.#.#. ..S. .##S   electric eel (asleep)≈. .#≈≈. .# _An electric eel is nearby!Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command. _Unknown command.=i7V=iV=i\=i_R  Casting: Jinxbite (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.Unknown command.=it ##...#  ###............##... #......#.$..... =iUP...#.#..>#.#...###.......≈≈≈≈≈≈≈≈...##.##≈≈≈≈≈≈.......≈...# ......######.≈..## ##.#####. #.≈=i≈ .#...## #.≈#.≈#.#=i . ..S. .##=ib ≈≈. .#=i=i=i+5.0 (0.6 =i _=i=iP=i5 3=i =i  M ###### ##..............# =iu  ###............##... #......#.$..... ...#.#..>#.#...###=i .......≈≈≈≈≈≈≈≈...##.##≈≈≈≈≈≈.......≈...# .=i .....######.≈..## ##.#####.=i ≈=iE w≈ #.≈#.#...=ig x## #.≈#S#=i* ,=iV =i? 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[..###......######.#........#.#... #.## #..###.#.##...#...#...#. ###.##..###.=iaCC.### ..#.###....#.#. ##....# ..#.###. ##...#.#. ######. #. ..#...#.. ..=iF=i%G=iEN=iu........#....)....#>....... .[..###. ...######.#......#....##.......##.#.....###.###...#..@#.....#=i?vm. ###.##..###..........### ..#.###.....#... #. ##..........##.## #. ##......... ####. .. ######. #=iv ....#...#.. # #........... #....=i~,=i=i<A>......[..### ....#######......#....# #.#.......###..=i)u.... .............#### .##...#...#.....#. ###.##@.###..### ..#.###...#... #.# ##....##.## #.# ##......... #####. ... ######. =iz. # ....#...#.. ## #........... .=i #.###.... # #.....#.....=i,=i=ii [..###...#######.........#....# #.#...## .#..................###=ia'# ..##...#...#..... ###.##..###..### ..#@###...#.. #.# ##...#.## ##....#....#. ...#####........ =i=i,=iS=i ..#######.....#...........# #.#......## .#..............#### ..=i/##...#...#..... ###.##..###..### ..#.###...#.. #@# ##...#.## ##.... =i#####.# ... ######. . .....#...#. ## =ig##..............=i#. ...###... ###.........=i7D =i&=iD'=i,=icU........# #.#......## .#.................#### ..##...#...#..... ###.##..###..=iU### ..#.###...#.. #.# ##...#.## ##.... #####.# #.......######. =iU. # #.!......#...#. =iV## #...##......... . =i^V... #.###.......... #.. #. #.....#..... !...#####........ ... ###.........=izV` ...#..........=i_=i`=if=i #.#.# .#.............#### ..##...#...#..... ###.##..###.=i!2.###. ..#.###...#.. ... #.# ##...#.## #..##.#####.... #####.# #....@..######. =iC. # #.!...#. =ie## #...##............=i!=i6.. ...........#.#.=iŏD =iD=i=i=i?o.#.##. ##...... #.......###.#.##...#...#...#. ###.##..###..=i###. ..#.###....#. ... #.# ##....#.=i)#.## #..##.#####.....# #.....@.######..=i =i# #.!......#...#... # =i#...##............ =i8... #.###........... =i.. #. #.....#......! #. ...#####......... ....###....... ...#................#.#..=i,=i=iz#.. ........#### .##...#...#.....#. ###.##..###..###.## ..#.###...=i#... .... #.# ##....##.## #..##.#####......... #####.# ##.......######. =i. # #.!...@..#...#.. =i(>## #...##........... . ... #.###.......... =i`]# .. #. #.....#..... ! #. ...#####......=i .. ....###......... .. ...#..........##. ...=if#.# ≈≈≈≈≈≈≈=i ,=i =is5 .## #.#.......###.#.##...#...#...#=i5 . ###.##..###..###.##...#.###....#. ..... #.# ##...=i6 .#.#.## #..##.#####... =i6 .#####.# ##.......######.. # #.!..@...#...#.. .## #...##...#... #.###.......... .#=i6 m... #.# #.....#..... ! #.....#####...... .......###.... ... ...#.......... ##.......#.#=i?7 O ..=i? =i%@ =iP =ixq #..## .#.#.........###. #..##...#...#... #. ###.##..###..###.##...#.###..... ..... #.# ##....=iq .#.## #..##.#####... #.#####.# ##.......######.. # #.!.@....#...#.. #.## #...##..=i2r . #... #.###..........  .#=i]r ao... #.# #.....#.....o[! #.....#####......=ir o. .......###....ooo 3 orcs (asleep)=ir . .......#...... ##.......#.=iJs A ..=i8 d  You encounter 3 orcs.=iq =i 043.2 (38.2)=i ,8 (38.8=iH =i& ` _Found 16 gold pieces and a leather armour.=i [#..## ..#.#..........### .#...##...#...#. .#... ###.##..###.###.##...#.###... ......#.# ##...#.## #..##.#####.. #=i #.#####.# ##.......######  ... # #.!@.....#...#.  #.## #...##.  ... #.... #.###.........=i s .# .o....# #.# #.....#.....o[!#. #.....#####.....=iш 9.o.##. .......###.......# . .......#......# . ##..=i <....# ..=i =i =i %4.4 (0.6=i2 )=i= =i =iq  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i   You beckon some vexing sprites to accompany your attacks.18---==5.4 (1.0Will/2 Jinx =i=i; _You feel your willpower being sapped.=i$  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i ##..##........................... srcrip the Sneak ..#.#...................###...... Spriggan .#..........##...#...#........... Health: 40/40 ======================== .#.......... ###.##..###......... Magic: 15/20 ==================------ .........###.##...#.###.......... AC: 3Str: 4 ........... ......#.# ##......... EV: 22Int: 14 .......#.## #..##.#####........ SH: 0Dex: 20 ##.#####.# ##.......######..... XL:  8 Next: 38% Place: Dungeon:6  ... # #.!@.....#...#...... Noise: ==-------  Time: 4845.4 (0.0)  #.## #...##............... i) +0 orcbow  ... #.... #.###........... Fire: i) +0 orcbow  .# .o....# #.# #.....#..... Will/2 Jinx  .o[!#. #.....#####..... .o=i x.##. .......###...... ooo 3 orcs (asleep) ..# . .......#........ .# . ##..............# ........≈≈≈≈Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 chain mail (asleep, chance to  call a sprite on attack: 63%, chance to affect: 81%)=i|##..##........................... srcrip the Sneak ..#.#...................###...... Spriggan .#..........##...#...#........... Health: 40/40 ======================== .#.......... ###.##..###......... Magic: 15/20 ==================------ .........###.##...#.###.......... AC: 3Str: 4 ........... ......#.# ##......... EV: 22Int: 14 .......#.## #..##.#####........ SH: 0Dex: 20 ##.#####.# ##.......######..... XL:  8 Next: 38% Place: Dungeon:6  ... # #.!@.....#...#...... Noise: =i==-------  Time: 4845.4 (0.0)  #.###...##............... i) +0 orcbow...#.... #.###........... Fire: i) +0 orcbow.# .o....# #.# #.....#..... Will/2 Jinx .*[!#. #.....#####......o.##. .......###...... ooo 3 orcs (asleep)..# . .......#.........# . ##..............#........≈≈≈≈Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 club and wearing a +0 chain mail (asleep, chance to  call a sprite on attack: 63%, chance to affect: 81%)=i<o1 inner flame, 2 asleep)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 club and wearing a +0 chain mail (asleep, chance to  call a sprite on attack: 63%, chance to affect: 81%)  The orc is filled with an inner flame.=iXx oThe orc shouts! x3; You hear a shout!=iRz+o=izJ.o=i{G.o=i ooooo 4 orcs (1 inner flame)You encounter an orc. It is wielding a +0 hand axe.=i*6.4 (1=iCoo=iȝ% _The orc shouts!=i ##..##........................... srcrip the Sneak ..#.#...................###...... Spriggan .#..........##...#...#........... Health: 40/40 ======================== .#.......... ###.##..###......... Magic: 15/20 ==================------ .........###.##...#.###.......... AC: 3Str: 4 ........... ......#.# ##......... EV: 22Int: 14 .......#.## #..##.#####........ SH: 0Dex: 20 =i ##.#####.# ##.......######..... XL:  8 Next: 38% Place: Dungeon:6  ... # #.!@.....#...#...... Noise: ==-------  Time: 4846.4 (0.0)  #.###..*##............... i) +0 orcbow...#.**. #.###........... Fire: i) +0 orcbow.# .oo*..# #.# #.....#..... Will/2 Jinx ..o!#. #.....#####.......o##. .......###...... oooo 4 orcs (1 inner flame)..# . .......#.........# . ##..............#........≈≈≈≈ _The orc shouts!  =iB [36mFire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (inner flame,  chance to call a sprite on attack: 63%, 67% to hit)=i$=i ##..##........................... srcrip the Sneak ..#.#...................###...... Spriggan .#..........##...#...#........... Health: 40/40 ======================== .#.......... ###.##..###......... Magic: 15/20 ==================------ .........###.##...#.###.......... AC: 3Str: 4 ........... ......#.# ##......... EV: 22Int: 14 .......#.## #..##.#####........ SH: 0Dex: 20 ##.#####.# ##.......######..... XL:  8 Next: 38% Place: Dungeon:6  =i... # #.!@.....#...#...... Noise: ==-------  Time: 4846.4 (0.0)  #.###...##............... i) +0 orcbow...#.... #.###........... Fire: i) +0 orcbow.# .oo...# #.# #.....#..... Will/2 Jinx ..)!#. #.....#####.......o##. .......###...... oooo 4 orcs (1 inner flame)..# . .......#.........# . ##..............#........≈≈≈≈ _The orc shouts!  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i*Aim: an orc, wielding a +0 club and wearing a +0 chain mail (inner flame,  chance to call a sprite on attack: 63%, 67% to hit)=i<((((o 3 orcs=ir}§  Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (inner flame,  chance to call a sprite on attack: 63%, 67% to hit)  You shoot an arrow. The arrow hits the orc!  The orc explodes!  The fiery explosion engulfs the orc!!=i  )You kill the orc!The fiery explosion engulfs the orc!=i §You kill the orc!The fiery explosion engulfs the orc!!=i|########=i oYou kill the orc!=ib6o.=iv{...§)§§§§.§o   orc.#=i5k9======7.7 (1.3=if§§§§=iU r _You encounter an orc. It is wielding a +0 war axe.=iR##..##........................... srcrip the Sneak ..#.#...................###...... Spriggan .#..........##...#...#........... Health: 40/40 ======================== .#.......... ###.##..###......... Magic: 15/20 ==================------ .........###.##...#.###.......... AC: 3Str: 4 ........... ......#.# ##......... EV: 22Int: 14 .......#.## #..##.#####........ SH: 0Dex: 20 ##.#####.# ##.......######..... XL:  8 Next: 39% Place: Dungeon:6  ... # #.!@.....#...#...... Noise: [=i33m======---  Time: 4847.7 (0.0)  #.###.**##............... i) +0 orcbow...#**.. #.###........... Fire: i) +0 orcbow.# o**§..# #.# #.....#..... Will/2 Jinx .§§§#. #.....#####.......§##. .......###...... o   orc..# . .......#.........# . ##..............#........≈≈≈≈ _You encounter an orc. It is wielding a +0 war axe.Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (chance to  call a sprite on attack: 63%, 59% to hit)=i4##..##........................... srcrip the Sneak ..#.#...................###...... Spriggan .#..........##...#...#........... Health: 40/40 ======================== .#.......... ###.##..###......... Magic: 15/20 ==================------ .........###.##...#.###.......... AC: 3Str: 4 ........... ......#.# ##......... EV: 22Int: 14 .......#.## #..##.#####........ SH: 0Dex: 20 ##.#####.# ##.......######..... XL:  8 Next: 39% Place: Dungeon:6  =i4`... # #.!@.....#...#...... Noise: ======---  Time: 4847.7 (0.0)  #.###.((##............... i) +0 orcbow...#((.. #.###........... Fire: i) +0 orcbow.# (((§..# #.# #.....#..... Will/2 Jinx .§§§#. #.....#####.......§##. .......###...... o   orc..# . .......#.........# . ##..............#........≈≈≈≈ _You encounter an orc. It is wielding a +0 war axe.Fire: i) +0 orcbow=i;5vPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (chance to  call a sprite on attack: 63%, 59% to hit)=il.  Fire: i) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (chance to  call a sprite on attack: 63%, 59% to hit)  You shoot an arrow. The arrow closely misses the orc.=i....§)§§=ij===---9.0 (1.3 _=iZz§)§§§=iS=ie§)§§---=iTC§§=i=i9s...#.###.##...#...#.... ..#. ###.##..### #.###.##...# #... ......#.# ## ##.## #..##.##### ###.#####.# ##.......######  ... # ##.!......#... #.## #..@##........ ....##.###.=i>b .# ..§)§..###.# #.....# #.§§§#. #.....######..§##. .......#..# .. .#.#.# .. ##........ ... ≈≈≈ .≈≈≈≈≈≈≈...=i3o=i§§o   orc=ib6=---6 (0.6=i§o§§§§§=iV=i.##...#...#.....#. ###.##..### ##.###.##...##... ......#.# ##  ##.## #..##.#####  ###.#####.# ##.......######  ... # ##.!......#... #.## ##...##........ ....##.### .# ...§o§..###.# #.....# .#.§§§#.# #.....##### #..§##.. ....... #..# ... .#. #.# ...##......... ...#. ≈≈=i[37m #..#. .≈≈≈≈≈≈≈.. .≈......##=i, §§§§=i D---50.2=i§§§§§=i)...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 40/40 ======================== ##........... ......#.# ##....... Magic: 16/20 ===================-----#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22Int: 14... # ##.!......#...#.... SH: 0Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...#.*@.##.###......... [33=imNoise: ---------  Time: 4850.2 (0.0).# ...§o*..###.# #.....#... i) +0 orcbow.#.§§§#.# #.....#####... Fire: i) +0 orcbow#..§##.. .......###.... Will/2 Jinx #..# ... .......#......#.# ...##............. o   orc... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈...≈......## _You shoot an arrow. The arrow closely misses the orc.Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (chance to  call a sprite on attack: 63%, 59% to hit)=iF...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 40/40 ======================== ##........... ......#.# ##....... Magic: 16/20 ===================-----#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22=i_Int: 14... # ##.!......#...#.... SH: 0Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...#.(@.##.###......... Noise: ---------  Time: 4850.2 (0.0).# ...§((..###.# #.....#... i) +0 orcbow.#((§§#.# #.....#####... Fire: i) +0 orcbow#..§##.. .......###.... Will/2 Jinx #..# ... .......#......#.# ...##............. o   orc... ..=i.#. ........≈≈.. #..#. .≈≈≈≈≈≈≈...≈......## _You shoot an arrow. The arrow closely misses the orc.Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (chance to  call a sprite on attack: 63%, 59% to hit)=iZ x*  Fire: i) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (chance to  call a sprite on attack: 63%, 59% to hit)  You shoot an arrow. The arrow closely misses the orc.=i- o)A giggling sprite leaps out and bonks the orc with its +0 war axe.=i7 &.§)§.§§§§  orc (very drained)=i7 6===1.4 (1.2=i= Q§§§=i? \ _The orc is severely wounded.=iP...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 40/40 ======================== ##........... ......#.# ##....... Magic: 16/20 ===================-----#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22=iwInt: 14... # ##.!......#...#.... SH: 0Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...#o*@.##.###......... Noise: ===------  Time: 4851.4 (0.0)=i#,.# ...§)§..###.# #.....#... i) +0 orcbow.#.§§§#.# #.....#####... Fire: i) +0 orcbow=ii'#..§##.. .......###.... Will/2 Jinx #..# ... .......#......#.# ...##............. o   orc (very drained)=i... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈...≈......## _The orc is severely wounded.Fire: i) +0 orcbow=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (severelywounded, heavily drained, chance to call a sprite on attack: 63%, 59% to hit)=iʬ...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 40/40 ======================== ##........... ......#.# ##....... Magic: 16/20 ===================-----#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22=i~Int: 14... # ##.!......#...#.... SH: 0Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...#((@.##.###......... Noise: ===------  Time: 4851.4 (0.0)=iĭ,.# ...§)§..###.# #.....#... i) +0 orcbow.#.§§§#.# #.....#####... Fire: i) +0 orcbow=iM#..§##.. .......###.... Will/2 Jinx #..# ... .......#......=i'#.# ...##............. o   orc (very drained)... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈..=iîN.≈......## _The orc is severely wounded.Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (severelywounded, heavily drained, chance to call a sprite on attack: 63%, 59% to hit)=i2.oFire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (severelywounded, heavily drained, chance to call a sprite on attack: 63%, 59% to hit)  You shoot an arrow. The arrow barely misses the orc.=i|=r§§☼ =ir>_33-----2.6 (1.2=i>J§§☼ _The orc hits you with a +0 war axe!=iN...#..........##...#...#......... srcrip the Sneak =i...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 33/40 ===================----- ##........... ......#.# ##....... Magic: 16/20 ===================-----#.......#.## #..##.#####...... AC: 3Str: 4  =i8###.#####.# ##.......######... EV: 22Int: 14=i9... # ##.!......#...#.... SH: 0Dex: 20#.##=i##...##............. XL:  8 Next: 39% Place: Dungeon:6...=iRX#.o@.##.###......... Noise: ===------  Time: 4852.6 (0.0).# ...§)§..###.# #.....#... i) +0 orcbow.#.§§☼#.# #.....#####... Fire: i) +0 orcbow=i#..§##.. .......###.... Will/2 Jinx =iK#..# ... .......#......#.# ...##............. o   orc (very drained)=i... ...#. ........≈≈=i.. #..#. .≈≈≈≈≈≈≈...≈......## =i@d_The orc hits you with a +0 war axe!  Fire: i) +0 orcbow=ilPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i|Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavily=ijwounded, heavily drained, chance to call a sprite on attack: 63%, 59% to hit)=ia...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 33/40 ===================----- ##........... ......#.# ##....... Magic: 16/20 ===================-----#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22Int: 14... # ##.!......#...#.... SH: 0Dex: 20=i‘4#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...#((@.##.###......... Noise: ===------  Time: 4852.6 (0.0)=i7.# ...§)§..###.# #.....#... i) +0 orcbow.#.§§☼#.# #.....#####... Fire: i) +0 orcbow=i3'#..§##.. .......###.... Will/2 Jinx #..# ... .......#......#.# ...##............. o   orc (very drained)=io... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈...≈......## _The orc hits you with a +0 war axe!  =iΒFire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=iShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavily=icwounded, heavily drained, chance to call a sprite on attack: 63%, 59% to hit)=i& .o☼§§○☼  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavily=i3' wounded, heavily drained, chance to call a sprite on attack: 63%, 59% to hit)  You shoot an arrow. The arrow barely misses the orc.  The jinxing sprites lose interest in you.=iP( 73.8 (1.2=i4 Q☼§§☼=ia8 e _The orc seems less drained. The orc misses you.=i)...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 33/40 ===================----- ##........... ......#.# ##....... Magic: 16/20 ===================-----#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22Int: 14... # ##.!......#...#.... SH: 0Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...#.o@.##.###......... [33=i*mNoise: ===------  Time: 4853.8 (0.0).# ...§)☼..###.# #.....#... i) +0 orcbow.#.§§○#.# #.....#####... Fire: i) +0 orcbow#..☼##.. .......###.... Will/2 #..# ... .......#......#.# ...##............. o   orc... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈...≈......## _The orc seems less drained. The orc misses you.Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavilywounded, 59% to hit)=i<E...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 33/40 ===================----- =i##........... ......#.# ##....... Magic: 16/20 ===================-----#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22Int: 14... # ##.!......#...#.... SH: 0Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6=i57...#((@.##.###......... Noise: ===------  Time: 4853.8 (0.0)=i.# ...§)☼..###.# #.....#... i) +0 orcbow.#.§§○#.# #.....#####... Fire: i) +0 orcbow#..☼##.. .......###.... Will/2 #..# ... .......#......#.# ...##............. o   orc... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈...≈......## _The orc seems less drained. The orc misses you.Fire: i) +0 orcbow=iPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavilywounded, 59% to hit)=ip.o☼=iD;Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavilywounded, 59% to hit)  You shoot an arrow. The arrow completely misses the orc.=ik=i|,5.1 (1.3=iŔ§§☼ _The orc misses you.=i]f 4...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 33/40 ===================----- ##........... ......#.# ##....... Magic: 16/20 ===================-----#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22Int: 14... # ##.!......#...#.... SH: 0=i/g Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...#.o@.##.###......... Noise: ===------  Time: 4855.1 (0.0).# ...§)☼..###.# #.....#... i) +0 orcbow.#.§§○#.# #.....#####... Fire: i) +0 orcbow#..☼##.. .......###.... Will/2 #..# ... .......#......#.# ...##............. o   orc... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈...≈......## =i]g !_The orc misses you.Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=ig Shift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavilywounded, 59% to hit)=ig ]...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 33/40 ===================----- ##........... ......#.# ##....... Magic: 16/20 ===================-----#.......#.## #..##.#####...... AC: 3Str: 4  =iuh 1###.#####.# ##.......######... EV: 22Int: 14... # ##.!......#...#.... SH: 0Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...#((@.##.###......... Noise: ===------  Time: 4855.1 (0.0).# ...§)☼..###.# #.....#... i) +0 orcbow=ih #.#.§§○#.# #.....#####... Fire: i) +0 orcbow=ih #..☼##.. .......###.... Will/2 #..# ... .......#......=ih #.# ...##............. o   orc... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈..=ii p.≈......## _The orc misses you.Fire: i) +0 orcbow=i+i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavilywounded, 59% to hit)=in M.o§)○§§°○Fire: i) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavilywounded, 59% to hit)  You shoot an arrow. The arrow closely misses the orc.=i~ 4=7=6.3 (1.2=i L§§=iu T _The orc completely misses you.=iJ  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i6x §You beckon some vexing sprites to accompany your attacks.=ix2-5---70Jinx =i݀O§§=i_ _You feel your willpower being sapped. The orc hits you with a +0 war axe.=i^` ...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 32/40 ===================----- ##........... ......#.# ##....... Magic: 15/20 ==================------#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22Int: 14... # ##.!......#...#.... SH: 0Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...#.o@.##.###......... [33=i` mNoise: ==-------  Time: 4857.3 (0.0).# ...§)○..###.# #.....#... i) +0 orcbow.#.§§°#.# #.....#####... Fire: i) +0 orcbow#..○##.. .......###.... Will/2 Jinx #..# ... .......#......#.# ...##............. o   orc... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈...≈......## _You feel your willpower being sapped. The orc hits you with a +0 war axe.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavilywounded[39;49=ia Gm, chance to call a sprite on attack: 63%, 59% to hit)=i ...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 32/40 ===================----- ##........... ......#.# ##....... Magic: 15/20 ==================------#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22Int: 14... # ##.!......#...#.... SH: 0Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...#((@.##.###......... =i Noise: ==-------  Time: 4857.3 (0.0).# ...§)○..###.# #.....#... i) +0 orcbow.#.§§°#.# #.....#####... Fire: i) +0 orcbow#..○##.. .......###.... Will/2 Jinx #..# ... .......#......#.# ...##............. o   orc... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈...≈......## _You feel your willpower being sapped. The orc hits you with a +0 war axe.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavilywounded[3=i D9;49m, chance to call a sprite on attack: 63%, 59% to hit)=iuc).o☼)°☼§!°  Fire: i) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  =ic9Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavilywounded, chance to call a sprite on attack: 63%, 59% to hit)  You shoot an arrow. The arrow barely misses the orc.=id4=8.5 (1.2=i2nU☼§=i8qP _The orc barely misses you.=i54...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 32/40 ===================----- ##........... ......#.# ##....... Magic: 15/20 ==================------#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22Int: 14... # ##.!......#...#.... SH: 0=iQ6$Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...#.o@.##.###......... Noise: ===------  Time: 4858.5 (0.0).# ...☼)°..###.# #.....#... i) +0 orcbow.#.☼§!#.# #.....#####... Fire: i) +0 orcbow#..°##.. .......###.... Will/2 Jinx =i6<#..# ... .......#......#.# ...##............. o   orc=i6... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈..=i6T.≈......## _The orc barely misses you.=i7Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=i;7Shift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavily=i^7Ywounded, chance to call a sprite on attack: 63%, 59% to hit)=iC`...#..........##...#...#......... srcrip the Sneak ...#.......... ###.##..###....... Spriggan ##.........###.##...#.###........ Health: 32/40 ===================----- ##........... ......#.# ##....... Magic: 15/20 ==================------=iѧ#.......#.## #..##.#####...... AC: 3Str: 4  ###.#####.# ##.......######... EV: 22Int: 14... # ##.!......#...#.... SH: 0Dex: 20#.####...##............. XL:  8 Next: 39% Place: Dungeon:6...=i #.)@.##.###......... Noise: ===------  Time: 4858.5 (0.0).# ...☼)°..###.# #.....#... i) +0 orcbow=i;.#.☼§!#.# #.....#####... Fire: i) +0 orcbow#..°##.. .......###.... Will/2 Jinx =ia<#..# ... .......#......#.# ...##............. o   orc=i/... ...#. ........≈≈.. #..#. .≈≈≈≈≈≈≈...≈......##=iҨiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (heavily=iwounded, chance to call a sprite on attack: 63%, 59% to hit)  You shoot an arrow. The arrow hits the orc!  =i]8You kill the orc!=i,R=i7☼).○☼)=i:;39.7 (1.2 _=iB<☼=iC=i=i=ip=i;=i=i˯=iW _You start resting.=il---○☼=in600°○=i6m6=---1.7 (2=i=il _The sprites lose interest in your situation.=i=i4=io=i ,=ip=i3=iʋK4==iU=i =iK=iAe==iǘ=i=ih5===i=i|=iK7==i=i,=i =iI,=i=i[=iU6==i=i` f=8=7==8=9=9== _You start resting.$.)83.7 (22.0)4.7 (23 _You feel your willpower return.=i0=i =i=i=iEM20===in=iu; _Magic restored.=ib40===i=i> #...........####.##...#...#... ..#.. ###.##. #.###.##...#.###.. #.... ......#.# ##.. #.......#.## #..##.#####.... ###.#####.# ##.......#####... # ##.!......#...##.####..@##........ #.)..##.###........# ...$)...###.# #.....#..#..)!#.# #.....###..)##.. .####..# ... .......##.# ...##......... ...#. ........≈≈≈=iU?.. #..#. .≈≈≈≈≈≈≈... _HP restored.=i=i=i= =ij0M###..##....#.#............#####...#...#.. ..#... ###.##..######.##...#.###..... ......#.# ##. #.......#.## #..##.#####... ###.#####.# ##.#####=i31... # ##.@......#...##.####...##........ #.)..##.###.......# ...$)...###.# #.....#...... ...=i$:,=i~B=iK=iPT17.9 (3.2)=iTH==8.9 (4=i[=i-^Z _d - a smoky emerald potion=i!H..=i!=ik)=i|Q....#.###.##...#...#.....#. ###.##..### ##.###.##...##... ......#.# ## =iR ##.## #..##.#####  ###.#####.# ##.......######  ... # ##........#... #.## ##........ ...=i'R #.)..##.###=iQR .# ...$)...###.# #.....# .#..)!#.# #.....#####=itR #..)##.. ....... #..# ... =iR.#. #.# ...##......... ...#. =iR≈≈ .. #..#. .≈≈≈≈≈≈≈..=iC[=i[9==ic=i.##...#...#.....#. ###.##..### <##.###.##...##... ......#.# ##  ##.## #..##.##### ###.#####.# ##.......######=iTz ... # ##........#... #.## ##........ ... #.@..##.### .# ....$)...###.# #.....# #.#..)!#.# #.....#####=i+ #..)##.. ....... #..# ...#.#. #.# ...##......... ...#. =iь≈ .. #..#.# .≈≈≈≈≈≈≈. =i2.≈......#=iİf  Things that are here:=i .#. ###.##..### .<##.###.##...# ####... ......#.# ##  ##.## #..##.##### ###.#####.# ##.......###### ... #.# ##........#... #.## ..##........ ... .##.#.#.)..##.### .# .....$)@..###.# #.....# ##.#..)!#.# #.....##### #..)##.......... #..# ...#.......#. #.# ...##=i......... ...#. .  .. #..#.# .≈≈≈≈≈≈. .≈..... .≈.####a +0 war axe; a +0 leather armour; an orc corpse=i>=iF _=iM=i  <##..###.##...#.###. ##.. ......#.# ##  #.## #..##.#####=i##.#####.# ##.......###### ... #.# ##........#...#.#.## #..###...##............ .##.#.#.)..##.### .# .....$)...###.# #=ik ##.#..)@#.# #.....#### #..)##..........###..# ...#=ig......=iK.....=iA....≈=i ,=iT=ic,=i=iP =iQ=i-Q#.....#=i~Q6.... ###.##..### #=iQ.<##=iQ;###.##...#.# =iQ #####=iRv..... ......#.# =i5R #.......#.## #..##.#####..=i^R###.#####.# ##.......######=iR ... #.# ##........#...#=iR #.## #..###...##...=iR....##.#.#.)..##.###.....=iS.##.....$@...###.# #.....#=iS###.#..).#.# #=iS ##=iTx #..)##...###=i6T #..#....# #.# ....##..=inTt ... ...#. . .......  .... #..#.# .≈≈≈≈≈≈=iT  ..... #. .≈..... =iT... .≈.####  _c - 4 potions of curing (gained 2)=iJ\=ia=ib=if$  Things that are here:=iߌ  #.....#. ###.##..###  #.<##.###.##...#.###  #####. ......#.# ## #.#.## #..##.##### ###.#####.# ##.=iJg ... #.# ##........#...# #.## #..###...## .....##.#.#.)..##.### .##.....@)...###.# #.....=in? ###.#..).#.# #..... #..)##.###=i #..#....#.# #.#.....##=i ... ....#. . =i .... ##..#.# . ..... #.. .≈ ... .≈.a +0 club; a +0 leather armour=i1=i _=i3=i$ =iJe You now have 324 gold pieces (gained 16).  Things that are here:=i¥=i`=i M##...#...#......#... ###.##..###.<###.##...#.###.####.... ......#.# ##........#.## #..##.#####..###.#####.# ##.......####=i ... #.# ##........#...##.## #..###...##.........##.#@#.)..##.##.##.....))...###.# #.....###.#..).#.# #.....## #..)##..........###.#..#... #.. _a +0 hand axe; an orc corpse=i3=i=i7 q #......#.#.............## #.....#..........##...#...#. #.....#.......... ###.##..### #.<##=i ..###.##...#.######..... ......#.#  #.......#.## #..##.#####.###.#####.# ##.###=i  ... #.## ##........# #.## #.@###...##.......##.#.#.)..##.###=i .##.....))...###.# #....###.#..).#.# #=i_ r###..)##...## #..#....# #.#.....##.. ... ....#. . ..... .... ##..#.# .≈≈≈≈=i=i=i=iN #.##...#...#... #.....#.......... ###.##..###=i;N  #.<##.........###.##...# #####..... ......#.# ##=i]N #.#.## #..##.#####=i~N ###.#####.# ##.......###=iNY ... #.## ##........#.. #.## #..###...##....=iN? .....##@#.#.)..##.### .##.....))...###.# #=iN ###.#..).#.# #.....##=iN ###..)##.......... #..#....#=iOl. #.#.....##......=i5O........#. . =iTO..##..#.# .≈≈≈. #.. .≈..=iV=i&W=i[=iT} #.....#. ###.##..### #.<##.........###.##...# #####..... ......#.# ## #=i}.#.## #..##.#### ###.#####.# ##....... ... #.## ##........#.=i~##.## #..###...##....#.....##.#.#.)..##.### .##..@..))...###.# # ###.#..).#.# #.....#=i2~ ###..)##.......... #..#....#. #.#.....##..............#. . =iV~...##..#.# .≈≈.. #.. .≈. ... .≈=i'=i=i=ik #.....#. ###.##.. #.<##..###.##...#.### #####.... ......#.#  #.#.## #..##. ###.#####.# ##=iñ .#... #.## ##........# ##.### #..###...## #.....##.#.#.)..##.###=i .##.@...))...###.# # ###.#..).#.# #.....=i ###..)## #..#....# #.#.....##=i2 ..#. .  .....##..#.# .=iU ..... #.. .≈ ... .≈=ir=i=i=i.=it #.....#. ###.##.. #.<##.###.##...#. #####. ......#.#  #.#.## #..##.=iG` ###.#####.# ##. #... #.## ##........ ##.#####..###...## #.....##.#.#.)..##.###=inF .##@....))...###.# # ###.#..).#.# #=i ###..)## #..#....# #.#.....##=i .#. .  .....##..#.# .=i ..... #.. . ... .=i=i&=ih =i@* VM##...#.....#=i* a... ###.##...<###.###=i3+ W####.... ......#.# =i+ .......#.## #..##.#####.#####.# ##.#... #.## ##....=i , #.#####..###...##....#....@##.#.#.)..##.##.....##.....))...###.# #=i, 3... ###.#..).#.# #.###..)##........=iu5 ,=i< =id L #.....#.##...#... #.....#. ###.##.. #.<##.###.##...#. #####. ......#.# #.#.## #..##. ###.#####.# ## 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#...# #.## ##..#####.#####..#..#.....##.#.#.).. #......##.....)). #..@....###.#..).#.#...####..)##......## #..#. ###... #.=i,  #............. #.....#........##..# #....## #.  .... =i1 ,=iC =i~@ @ #####... .. ##.## # ###.#####.# ## #...# #.#######.#####..#..#.....##.#.#.) #......##.....)).#.......###.#..).#.#...####..)##.....## #..#. ###......... # #...... #.....###.. #....##. #.  ... =i5H ,=iJN =i x  ##.##  ###.#####. #...# #.#######.#####..#..#.....##.#.#.) #......##.....)).#.......###.#..).##...####..)##....## #..#. ###... # #..... #.....### #....##. #  ....=ix <  ##.=i` ,=i =iu ; ##.#####.# # #...# #.## ######.#####..###.##..#.....##.#.#.)......##.....))..##.......###.#..).###.....#...####..)#.........## #..#..###.. #.#. .....###.##=iǵ ,=iS =i<   #...# #.## ######.#####..###.=i U##..#.....##.#.#.)......##.....))..##.......###.#..).###.....#...####..)#=i /#.........## #..#..###.. #.#. .....#=i ####....... ##=i ,=i =i& 7 #####.#####..###.##..#.....##.#.#.)......##.....))..##.......###.#..).###.....#...####..)#.........## #..#..##.. #.#. .....#..####....... #....## .... )#=i4/ ,=i5 =i"[  ##..#.....##.#.#.)......##.....))..##.......###.#..).#=i[ ##.....#...####..)#.........## #..#..##.. #.#. .....#..#### ##......## .... ##)...## =i d ,=ij =iK  ......##.....))..##.......###.#..).###.....#...####..)#.........## #..#..##.. #.#. .....##..##=i ##.#....## ##...@..## .... #)...##  ####.# =i| ,=iۜ =i N  #......##.....)).   ##.......###.#..).   ##.....#...####..)   #.........## #..#   ###.. #.#  ###.   #.#.....#.##   ##.#....##.   #..@...## ....   ##)...##   ####.#   ##   =iK ,   =i =if =i% =ii =i  #.......###.#..) .....#...####..)  #.........## #..   ###......... #  =i Q ###......   #.#.....##  #.#....##=i    #......## ....  =iD r ##@.  =if  ####.  ##  =i    =i &  =i_ 1908.9 (20.0)=i .9.5 (20.6=i7 =i _You see here the +6 dagger "Xiaseduh" {flame, rPois rC+++}.=i=igRead which item? Scrolls  f - a scroll of feara - 5 scrolls of enchant armour  p - a scroll of poison =i V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected=id=iQ =i=iX ##.......###.#..) srcrip the Sneak  ##.....#...####..) Spriggan  #.........## #..# Health: 40/40 ========================  ###......... #.#. Magic: 20/20 ========================  ###............... AC: 3Str: 4  #.#.....#........# EV: 22Int: 14  ##.#....##.......SH: 0Dex: 20  #......## ....XL:  8 Next: 39% Place: Dungeon:6  ##@...##Noise: ---------  Time: 4909.5 (0.0=i)  ####.#i) +0 orcbow  ##Fire: i) +0 orcbow       Things that are here: _a +0 club; a +0 leather armourYou now have 324 gold pieces (gained 16).  Things that are here: _a +0 hand axe; an orc corpse _You see here the +6 dagger "Xiaseduh" {flame, rPois rC+++}.=iP  Okay, then.=i=i=i. _»=iB10.5 (1»=i»=i6y _j - the +6 dagger "Xiaseduh" {flame, rPois rC+++}Ż=i>z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Ż=i2Ż=i!65Adjust which item? Hand Weapons (go to first with ))  i - a +0 orcbow (weapon)  a - a +1 sling  b - a +2 dagger of venom Ż=i\6 j - the +6 dagger "Xiaseduh" {flame, rPois rC+++} Missiles (go to first with ()d - 10 curare-tipped darts Ż=i6Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  c - a ring of magical power (worn)  h - a +5 ring of evasion (worn)  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligenceǻ=iǻ=i;y ##.......###.#..) srcrip the Sneak  ##.....#...####..) Spriggan  ǻ=i#.........## #..# Health: 40/40 ========================  ###......... #.#. Magic: 20/20 ========================  ###............... AC: 3Str: 4  ǻ=i#.#.....#........# EV: 22Int: 14  ##.#....##.......SH: 0ǻ=icDex: 20  #......## ....XL:  8 Next: 39% Place: Dungeon:6  ǻ=i##@...##Noise: ---------  Time: 4910.5 (0.0)  ####.#ǻ=iXi) +0 orcbow  ##Fire: i) +0 orcbow       _You see here the +6 dagger "Xiaseduh" {flame, rPois rC+++}. ǻ=i_Okay, then. _j - the +6 dagger "Xiaseduh" {flame, rPois rC+++}ǻ=iٟ`Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? j - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  Adjust to which letter? (? for menu, Esc to quit)Ȼ=i]E _Okay, then. _j - the +6 dagger "Xiaseduh" {flame, rPois rC+++}(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? j - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  Adjust to which letter? (? for menu, Esc to quit)b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}Ȼ=i^Ȼ=i6cȻ=i eN _j - a +2 dagger of venomȻ=it Ȼ=i w Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  i - a +0 orcbow (weapon)  a - a +1 sling  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  j - a +2 dagger of venom Ȼ=iuw Missiles (go to first with ()d - 10 curare-tipped darts Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  c - a ring of magical power (worn) Ȼ=iw h - a +5 ring of evasion (worn)  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence˻=ix 0˻=iu  ##.......###.#..) srcrip the Sneak  ##.....#...####..) Spriggan  #.........## #..# Health: 40/40 ========================  ###......... #.#. Magic: 20/20 ========================  ###............... AC: 3Str: 4  #.#.....#........# EV: 22Int: 14  ##.#....##.......SH: 0Dex: 20  #......## ....XL:  8 Next: 39% Place: Dungeon:6  ##@...##Noise: ---------  Time: 4910.5 (0.0)  [40˻=i ?m####.#i) +0 orcbow  ##Fire: i) +0 orcbow       _j - the +6 dagger "Xiaseduh" {flame, rPois rC+++}Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? j - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  Adjust to which letter? 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Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath [J/Enter]: join religionл=iW л=i л=i #....#.......#.............#..... srcrip the Sneak .....##..............#.#..>#.#... 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Jewellery (go to first with "=)  c - a ring of magical power (worn)  h - a +5 ring of evasion (worn)  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}=iSg - a +6 ring of intelligence  k - the ring of Niniasti {rF+ Dex+3 Slay+2}[?] describe selected =i0T[!] equip|wield|wear|put on[tab] equip|unequip =iX=i=i]##...####...# ### srcrip the Sneak##..###....#######.# Spriggan of Okawaru ......##..##.........#..## Health: 40/40 ========================##........##........ Magic: 20/20 ========================#.................#. AC: 3Str: 4#...#.#.#........### EV: 22Int: 14###....###..#......#. SH: 0Dex: 20##.......###.......... XL:  8 Next: 39% Place: Dungeon:6##....@..###........#.. Noise: ---------  Time: 5046.1 (0.0)=i#....##..####.......... i) +0 orcbow##...##...##........... Fire: i) +0 orcbow#####.....#..#........###..........)......#..........###...... #...........###....# ###............##...## ###<........#....##...##  _k - the ring of Niniasti {rF+ Dex+3 Slay+2} _Key pressed, stopping explore.  Things that are here: =i^_a +0 broad axe; +0 steam dragon scales _Key pressed, stopping explore. _Unknown command.=iy  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or c - a ring of magical power; > or h - a +5 ring of evasion=iC  You remove your ring of magical power. You feel your magic capacity decrease.  You feel agile.=i >11/113047.1 (1=iV =i H _k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}=i=i_jPut on or remove which piece of jewellery? Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence[?] describe selected =i[!] equip|wield|wear|put on[tab] equip|unequip =iT4=i[;=i~A##...####...# ### srcrip the Sneak##..###....#######.# Spriggan of Okawaru ......##..##.........#..## Health: 40/40 ========================##........##........ Magic: 11/11 ========================#.................#. AC: 3Str: 4#...#.#.#........### EV: 22Int: 14###....###..#......#. SH: 0Dex: 23=iA##.......###.......... XL:  8 Next: 39% Place: Dungeon:6##....@..###........#.. Noise: ---------  Time: 5047.1 (0.0)#....##..####.......... i) +0 orcbow=i3BB##...##...##........... 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Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence[?] describe selected =i[!] equip|wield|wear|put on[tab] equip|unequip =i|=iH=i#k..≈.#.≈_.##.≈.#.≈#.#srcrip the Sneak ..≈.#.≈...#.≈.#.≈#.#Spriggan of Okawaru ...... .#.≈.#.≈...#.≈.#.#.#Health: 40/40 ======================== .#.≈.#.≈≈._#.≈.#...#Magic: 11/11 ======================== .#.≈.#...###.S.#.###AC: 3Str: 4 .#.≈.####....≈.#.#EV: 22Int: 14 .#.≈.....≈≈≈≈≈.#.#SH: 0Dex: 23 .#.≈≈≈≈≈≈......#.#XL:  8 Next: 39% Place: Dungeon:6 .#.......#######@#=i$]Noise: ---------  Time: 5097.5 (0.0) .########........#i) +0 orcbow ............######Fire: i) +0 orcbow #############      You feel agile. _k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2} _Okay, then. _Unknown command. _Unknown command. _Done exploring.=iU*n  Okay, then.=iu.=i0. _=i=i-=i=iF _Unknown command.=i!. ..≈.#. .#.≈.#. .#.≈.#. ... ....................=i!=i!=i'=iQ=i-R=iAX=iXUnknown command. __Done exploring.Okay, then.Unknown command. _=iX/Done exploring. =i] =iDeWhere to? (Tab - D:6, ? - help)  =iD D - Dungeon  T - Temple =im =i..≈.#.≈_.##.≈.#.≈#.#srcrip the Sneak ..≈.#.≈...#.≈.#.≈#.#Spriggan of Okawaru ...... .#.≈.#.≈...#.≈.#.#.#Health: 40/40 ======================== .#.≈.#.≈≈._#.≈.#...#Magic: 11/11 ======================== .#.≈.#...###.S.#.###AC: 3Str: 4 .#.≈.####....≈.#.#EV: 22Int: 14 .#.≈.....≈≈≈≈≈.#.#SH: 0Dex: 23 .#.≈≈≈≈≈≈......#.#XL:  8 Next: 39% Place: Dungeon:6 .#.......#######@#Noise: ---------  Time: 5097.5 (0.0) .########........#i) +0 orcbow ............######Fire: i) +0 orcbow ############# [39;4 =iMs9m      _Unknown command. _Unknown command. _Done exploring. _Okay, then. _Unknown command. _Done exploring. _ =in =i, =ig =in =iaB =i =i =iJ =iT =i =i =i =i> =i =i` =i =i> =iY  There is a stone staircase leading down here. =iG =i( =i$ _ =i =iq]  =i_ nsrcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 11/11 ========================AC: 3Str: 4EV: 22Int: 14SH: 0Dex: 23 =ig_ XL:  8 Next: 39% Place: Dungeon:7Noise: ---------  Time: 5107.5 (10.0)i) +0 orcbowFire: i) +0 orcbow _Okay, then. _Unknown command.  =i_ _Done exploring. _There is a stone staircase leading down here.  You climb downwards.  You hear the solemn chanting of funerary rites. =i_  =if /  --more-- =iJ< =iy= =i4B _There is a stone staircase leading down here.  You climb downwards.  You hear the solemn chanting of funerary rites.  n entrance to the Necropolis on this level. Hurry and find it before _the portal closes!  Found a stone staircase leading up. =iyH###########.##.....@.....#9.0 (11.5#.###.#.........< .......#... ..####...... #.#...... .#....... ..##.#... .# =iH =imM =iOa _There is a stone staircase leading up here. =i{q3 =i*v =i~#.# #.....<@....# #.###.#...<.. =i#......####.......#.# .... .#... .. =i##.#...# .# =i =i$ _ =i =i} ############.#.....<.....####.###.#@....... #..<.#......####.......# =iG#.#... .. =i =i =i =i?#.############.# #.....<.....###.#.###.#......... #..<..#......####.......#.# . ..#...........##.#...#..#.#....... ##. #.## =iZ, =i  =i1# #.###########.....<.....###.###.#........ #..<......@####... =iD2M.......#.# . .. ......#. .. =im9, =iO> =iOb #.###########.....<.....###.###.#......... #..<..............####..........#@# .  =ib. .......#..##.##.### .. =i=j, =iyn =i͒ #.############.#.....<.....###.###.#........ #..<......#......####.......#.# . ....... ....###.#...#..####... =i4##### =iՙ =i =i =i~ .###########.....<.....###.###.#........ #..<....#......####..........#.# .#..#..#..........# =i##.#...#..### #.#....... ##.###..### . =i =i; 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, =i  =i 0M##########.# ....<.....##.###.#.. #.# #.#..<.......###.###.#......### .....#.#..########.#..#...........@..............# ..#####.###.#...#..####+.....# #.#..........####### #.##.##.#####. =i4 , =il  =i& :M  ##########.# ....<.....#####.#.. #.# #.#..<.......#.#####.###.#......###....5....#.#..########@#..........#........................# ..#####.###.#...#..####+.....# #.#...........#5   white imp (asleep) =is. i  You encounter a white imp. =i4  =i: /25.2 (16.2 =i 38 (16.8 _ =i)  =i  =in  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. =iG .5You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. =iՕ_5 =i–9/11 -----====6.8 (1.0)Will/2 Jinx  =i3 =i+ _The white imp shouts! =iv # srcrip the Sneak#.#.# Spriggan of Okawaru ......#.# ###########.# Health: 40/40 ========================#.# #.....<.....## Magic: 9/11===================-----#.# #.###.#....... AC: 3Str: 4#.# #.#..<........ EV: 22Int: 14#.#####.###.#......####. SH: 0Dex: 23.....5*..........#.#..#. XL:  8 Next: 39% Place: Dungeon:7#######@#..........#.... Noise: ====-----  Tim =iA e: 5126.8 (0.0)......................# i) +0 orcbow..#####.###.#...#..####. Fire: i) +0 orcbow+.....# #.#........... Will/2 Jinx ####### #.##.##.#####.#............. 5   white imp####....############You feel your willpower being sapped. _The white imp shouts!  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (chance to call a sprite on attack: 54%, 63% to hit) =i@ # srcrip the Sneak#.#.# Spriggan of Okawaru ......#.# ###########.# Health: 40/40 ========================#.# #.....<.....## Magic: 9/11===================-----#.# #.###.#....... AC: 3Str: 4#.# #.#..<........ EV: 22Int: 14#.#####.###.#......####. SH: 0Dex: 23.....5(..........#.#..#. XL:  8 Next: 39% Place: Dungeon:7#######@#..........#.... Noise: ====-----   =iYH Time: 5126.8 (0.0)......................# i) +0 orcbow..#####.###.#...#..####. Fire: i) +0 orcbow+.....# #.#........... Will/2 Jinx ####### #.##.##.#####.#............. 5   white imp####....############Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (chance to call a sprite on attack: 54%, 63% to hit)  You shoot an arrow. The arrow hits the white imp.  The white imp is lightly wounded. =iQ :* =i5. (very drained)Shift-Dir - straight lineAim: a white imp (chance to call a sprite on attack: 54%, 63% to hit)  You shoot an arrow. The arrow hits the white imp.  The white imp is lightly wounded.  A giggling sprite leaps out and makes the white imp trip over its own feet.  The white imp is moderately wounded. =i= *The white imp gestures at you. =iR.5 =i =i 33-----===-8.0 (1.2 =iu% =im'1 _The puff of frost hits you!=iũ # srcrip the Sneak#.#.# Spriggan of Okawaru ......#.# ###########.# Health: 33/40 ===================-----#.# #.....<.....## Magic: 9/11===================-----#.# #.###.#....... AC: 3Str: 4#.# #.#..<........ EV: 22Int: 14#.#####.###.#......####. SH: 0Dex: 23=i......5..........#.#..#. XL:  8 Next: 39% Place: Dungeon:7#######@#..........#.... Noise: ===------  Time: 5128.0 (0.0)......................# i) +0 orcbow..#####.###.#...#..####. Fire: i) +0 orcbow=i#5+.....# #.#........... Will/2 Jinx ####### #.##.##.#####.#............. 5   white imp (very drained)####....############ _The puff of frost hits you!  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (moderately wounded, heavily drained, chance to call a sprite  on attack: 59%, 63% to hit)=i,< # srcrip the Sneak#.#.# Spriggan of Okawaru ......#.# ###########.# Health: 33/40 ===================-----#.# #.....<.....## Magic: 9/11===================-----#.# #.###.#....... AC: 3Str: 4#.# #.#..<........ EV: 22Int: 14#.#####.###.#......####. SH: 0Dex: 23=i<......(..........#.#..#. XL:  8 Next: 39% Place: Dungeon:7#######@#..........#.... Noise: ===------  Time: 5128.0 (0.0)......................# i) +0 orcbow..#####.###.#...#..####. Fire: i) +0 orcbow=i<3+.....# #.#........... Will/2 Jinx ####### #.##.##.#####.#............. 5   white imp (very drained)####....######=i<K###### _The puff of frost hits you!  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=it=Aim: a white imp (moderately wounded, heavily drained, chance to call a sprite  on attack: 59%, 63% to hit)=i>*  Fire: i) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a white imp (moderately wounded, heavily drained, chance to call a sprite  on attack: 59%, 63% to hit)  You shoot an arrow. The arrow barely misses the white imp.=iA 5A giggling sprite leaps out and smacks the white imp with its own claw.  The white imp is heavily wounded.=iZ4=9.2 (1.2=i4=iV _The white imp barely misses you.=i # srcrip the Sneak#.#.# Spriggan of Okawaru ......=i #.# ###########.# Health: 34/40 ====================----#.# #.....<.....## Magic: 9/11===================-----#.# #.###.#....... AC: 3Str: 4#.# #.#..<........ EV: 22Int: 14#.#####.###.#......####. SH: 0=iζ 'Dex: 23......5..........#.#..#. XL:  8 Next: 39% Place: Dungeon:7=iP |#######@#..........#.... Noise: ===------  Time: 5129.2 (0.0)......................# i) +0 orcbow..#####.###.#...#..####. Fire: i) +0 orcbow+.....# #.#........... Will/2 Jinx =i W####### #.##.##.#####.#............. 5   white imp (very drained)####....######=i T###### _The white imp barely misses you.=i޷ #Fire: i) +0 orcbow=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i$ Aim: a white imp (heavily wounded, heavily drained, chance to call a sprite on  attack: 59%, 63% to hit)=i # srcrip the Sneak#.#.# Spriggan of Okawaru ......#.# ###########.# Health: 34/40 ====================----#.# #.....<.....## Magic: 9/11===================-----#.# #.###.#....... AC: 3Str: 4#.# #.#..<........ EV: 22Int: 14=i D#.#####.###.#......####. SH: 0Dex: 23......(..........#.#..#. XL:  8 Next: 39% Place: Dungeon:7#######@#..........#.... Noise: ===------  Time: 5129.2 (0.0)=ix ......................# i) +0 orcbow..#####.###.#...#..####. Fire: i) +0 orcbow+.....# #.#........... Will/2 Jinx ####### #.##.##.#####.=i #............. 5   white imp (very drained)####....############ =i k_The white imp barely misses you.Fire: i) +0 orcbow=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=ib Aim: a white imp (heavily wounded, heavily drained, chance to call a sprite on  attack: 59%, 63% to hit)=iR *  Fire: i) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a white imp (heavily wounded, heavily drained, chance to call a sprite on  attack: 59%, 63% to hit)  You shoot an arrow. The arrow closely misses the white imp.=i/ 5 A giggling sprite leaps out and makes the white imp trip over its own feet.  The white imp is almost dead.=i4 **The white imp gestures at you.=i>@.=i-30.4 (1.2=i=iBS _The puff of frost misses you.=i+# srcrip the Sneak#.#.# Spriggan of Okawaru ......#.# ###########.# Health: 34/40 ====================----#.# #.....<.....## Magic: 9/11===================-----#.# #.###.#....... AC: 3Str: 4#.# #.#..<........ EV: 22Int: 14#.#####.###.#......####. SH: 0Dex: 23......5..........#.#..#. XL:  8 Next: 39% Place: Dungeon:7#######@#..........#.... Noise: ===------  Time:=iE- 5130.4 (0.0)......................# i) +0 orcbow..#####.###.#...#..####. Fire: i) +0 orcbow+.....# #.#........... Will/2 Jinx ####### #.##.##.#####.#............. 5   white imp (very drained)####....############ _The puff of frost misses you.Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (almost dead, heavily drained, chance to call a sprite on  attack: 59%, 63% to hit)=irI# srcrip the Sneak#.#.# Spriggan of Okawaru ......#.# ###########.# Health: 34/40 ====================----#.# #.....<.....## Magic: 9/11===================-----#.# #.###.#....... AC: 3Str: 4#.# #.#..<........ EV: 22Int: 14#.#####.###.#......####. SH: 0Dex: 23.................#.#..#. XL:  8 Next: 39% Place: Dungeon:7#######@#..........#.... Noise: ===------  Time: 5130.4 (0.0)=i5J[10;10H......................# i) +0 orcbow..#####.###.#...#..####. Fire: i) +0 orcbow+.....# #.#........... Will/2 Jinx ####### #.##.##.#####.#............. 5   white imp (very drained)####....############Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iJ&Aim: a white imp (almost dead, heavily drained, chance to call a sprite on  attack: 59%, 63% to hit)  You shoot an arrow. The arrow hits the white imp!  You kill the white imp!=iPP(=iShift-Dir - straight line  Aim: a white imp (almost dead, heavily drained, chance to call a sprite on  attack: 59%, 63% to hit)  You shoot an arrow. The arrow hits the white imp!  You kill the white imp!  Okawaru accepts your kill.=il@401.6 (1.2=i=i}i _The jinxing sprites lose interest in you.=iB <.............###...#........##.##......=iC =iH =iN =iKO =i[S =iOY =iY 55==iY I10/11===i0^ =ic =ic =ig =ij =ik =iKm =i q =imq #6=iq 2==it =iw =i2x :===iz =i} ,=i =ig =i =iш =iߍ =i: D7==ii =is =i M1====i =i Q _Magic restored.=i̧ =i ,=i =iִ =i; U8==i =i~ =i ;====iJ =i =i- =ia ,=i =i =ib =i K9==i~ =i{ =i =i =i =i =i =iE =i =i) =i =i$ $40=iG E===i$ =i 1 _HP restored.=i (=i =iZ*& #.#.# #.# ###########.# #.# #.....<.....# #.# #.###.#...... #.# #.#..<#.#####.###.#......#### .................#.#..#########.#...#.........@...............######.###.#...#..#### +.....# #.#......... ####### #.##.##.##### #........... ####....#####  _You feel your willpower return.=i/3=i4=iX #.# . #.# #. #.# #.....<..... #.# #.###.# #.# #.#..< #.#####.###.#...... ...........#.#..#.#.##..#...#####.###.#...#..# +.....# #.# ####### #.##.##. # ####....  ######=i]=i$^=ia=ii #.#  #.# # #.# #.....< #.# #.###.# #.# #.#..< #.#####.###.#...... ..........#.# #.#.# #. #...#####.###.#...#.. #. +.....# #.# # #.##.##. # ####....  ######=iO==i=iu #.# #.#  #.# #.....< #.# #.###.# #.# #.#..< #.#####.###.#...... =i.#.# #.#.# #. #...#####.###.#...#.. #.. +.....# #.##. # #.##.##.# # ####.... =i9D ######=i=i=i=i  #.#   #.#   #.# #.....<   #.# #.###.#   #.# #.#..<   #.#####.###.#......  =ix .#.   #.#.   #.   #...#####.###.#...#..   #...+.....# #.#   #...# #.##.##.   #... #  #... ####....  #... ######  #### =i>( =i'=i=i=i#s  #.# ########  =i6$  #.# #.....<.   #.# #.###.#   #.# #.#..< #.#####.###.#..   .................#  =ib$#########.#.   #.........=i$  #..@#####.###.#...#  =i$ #...+.....# #.#...   #...####### #.##.##  =i$ #...# #.......   #...# ####  =i%  #...# ####  =iH% #####  =i.+=i+=i/=i #.#  #.# #########   #.# #.....<.   #.# #.###.#   =i #.# #.#..< #.#####.###.#......    ..........#   #########.# #...@...............   =ie#...#####.###.#...#   #...+.....# #.#.....   #...####### #.##.##.#   #...# #....   #...# ####....   #...# ######   #####   =i=i|=i:%=iF[  #.#  =iGj#.# # #.# #.....<. #.# #.###.#. #.# #.#..<. #.#####.###.#......# .#.# #.#.# =iH#....@.... #...#####.###.#...#..# #...+.....# #.#. #...# #.##.##.# #...# #. #...# ####....# #...=iH3 ##### =i"Im_You hear the lone wailing of a very distant funeral chant.=ivQ=iQ=iV=i{p#.# #.# ##.# #.....<.#.# #.###.#.#.# #.#..<.#.#####.###.#......#.#.#.#=i|b.#.#.#.....@...#...#####.###.#...#..##...+.....# #.#.#...# #.##.##.##...# #.#...# ####....# =i`=i&=i0=ikp#.# .#.# #.#.# #.....<.#.# #.###.#.#.# #.#..<.#.#####.###.#......#..........#.#.#.#.#.#......@..#...#####.###.#...#..##...+.....# #.#.#...#=iL #.##.##.##...# #.#...# ####....# =i&=i=i=i/#.# .##.# #.##.# #.....<.....##.# #.###.#.#.# #.#..<.#.#####.###.#......#...........#.#..##.#.#.#.......@.#=i0#...#####.###.#...#..##...+.....# #.#.#...####### #.##.##.##...# #.#...# ####....# =i=i?=i=ip # #.# .# #.# ###########.# #.# #.....<.....###.# #.###.# #.# #.#..<........#.#####.###.#......####. ..........=iT#.#..##########@#..........#....#.......................# #...#####.###.#...#..#####...+.....# #.#...........#...####### #.##.##.######...# #.............#...# ####....#######...# =i9###########=iw,=i!=iUF .# # #.# .# #.# ###########. #.# #.....<.....# #.# #.###.# #.# #.#..<......#.#####.###.#......####=ieG .......@..........#.#..# #########.##... #.......................# #...#####.###.#...#..#### #...+.....# #.#......... #...####### #.##.##.##### #...#=iGt #............ #...#####....#####=iGQ #...#######=i!O=iP=iT=ix .#  #.# . #.# #. #.# #.....<..... #.# #.###.# #.# #.#..<#.#.#####.###.#........#.#.. #.#.# #.............. #...#####.###.#...#.. #...+.....# #.# #...####### #.##.##.=ixy' #...# # #...# ####....  #...# ######=i;=iۀ=iև=i .# #.#  #.# # #.# #.....< #.# #.###.# #.# #.#..<.#.#.#####.###.#........#.##.#.# #............. #...#####.###.#...#.. #...+.....# #.# #...# #.##.##. #...# # #...# ####....  #...# ######=i .# #.# #.#  #.# #.....< #.# #.###.## #.# #.#..<=i)#.#.#.#####.###.#......#..#.##.#.#=i #........ #...#####.###.#...#..=i #...+.....# #.# #...# #.##.##.=i #...# # #...# ####....  #...#=iD ######=iZ=i=i=i  #. .#  #. #.#  .. #.#  #. #.# #.....<  #. #.# #.###.#  =i1 Y #. #.# #.#..<   #.#.#.#####.###.#......   #..#.   #.#.   #........   #...#####.###.#...#..   #...+.....# #.#   #...# #.##.##.#    #...# #    #...# ####....#    #...# ###### =if"=i"=i.'=iM   #.. .#   #.. #.#   ... #.#   #.# #.# #.....< =ibN #.# #.# #.###.#  # #.# #.# #.#..<  #.#.#.#####.###.#   #..#  =i,O #.#  #........  #...#####.###.#...#   #...+.....# #.#   #...# #.##.##.   #...#=ipO #   #...# ####....   #...#=iO =iX=isX=ia=iM#  # ...#######....< ##.# # #.# #.# #.#..<#.#.#@#####.###.#.................############.#  #...................=i1,=i=iO #..#  #.. .# ###.. #.# #.... #.# ####### #.#.# #.# #.....< #.#.# #.# #.###.# #.#.# #.# #.#..< #.#.#.#####.###.#..  #...@...........  ###########.#.  #.........  #...#####.###.#...#  #...+.....# #.#...  #...####### #.##.##  #...# #.....  #...# ####  #...# ####=i[,=i=iE^  #..#  #.. .#  ###.. #.#  #.... #.#   #.#.# #.# #.....  #.#.# #.# #.###. # #.#.# #.# #.#..<  #.#.#.#####.###.#  #.  #.#  #........ =iB! #...#####.###.#...  #...+.....# #.#  #...# #.##.  #...# #  #...# ####  #...# =i,=i=i{  #..# #. #.. .# #.###.. #.# #.#.... #.#  #.#.#.# #.# # #.#.#.# #.# #.###  #.#.#.# #.# #.#..  #.#.#.#####.###.#  #.  =i#.#  #........  #...#####.###.#  #...+.....# #.#  #...# #.##.  #...#=i] #  #...#=i8 ####  #...# =i)#,=i(=iJS    #.# #..#   #.# #.. .#  #.###.. #.#   #.#.... #.# ####  #.#.#.# #.# #...  #.#.#.# #.# #.##  #.#.#.# #.# #.#  #@#.#.#####.###.# =i1KH #........... ###########.#  #.............  #...#####.###.#  #...+.....# #.  #...####### #.##  #...#=ihK~ #..  #...###=iQ,=i V=iyAM..# #   ## ...###..#.# #.# .#.#.#####.###.#............ ###########.#.....=iY=i€=i<=imM##..# #   ## ...###..#.# #.# =i.#.#.#####.###.# #.................#=i+,=i=i M ##..# #   ## ...###..#.# #.#  #.#.#.#####.###.#.=i,=i=i M ##..# #   ## ...###..# #.#.#.# #.# #.#.=i,=i=iy7M ##..# #   ## ...###.. #.#.#.# #.# #.##=i>,=iB=ieM ###..# #   ## ...### #.#.#.# #.# #...###=i-l,=ip=is@M #.#####.....# #   ##  #.#.... #.# #####..=i2M #####....@# #####    #.###.. #.##.#=i=iO=i^=i         #.#####  #...@.#=i  #####.# #..#  #.# #.. .#  #.###.. #.# =ib #.#.... #.#   #.#.#.# #.# #  #.#.#.# #.# #.  #.#.#.# #.# #.#  #.#.#.#####.###.#=i=i=ik=i0    =i    #  #.#####  #..@..#=i   #####.# #..#  #.# #.. .# =i? r #.###.. #.# =i`  #.#.... #.#  =i  #.#.#.# #.# # =i  #.#.#.# #.# #. =i   #.#.#.# #.# #.  #.#.#.#####.###.=i '=i'=i+=iFNb   #.=iN  #.  #.  #.  #.  #.  #.#####  #.@...#  #####.# #..# =iN #.# #.. .#  =iO #.###.. #.#  #.#.... #.#  =iO1 #.#.#.# #.# #  #.#.#.# #.# #  #.#.#.# #.# #  #.#.#.#####.###=iU=iU=i~Y=icz   #.#  #.#=iz  #.#  #.#  #.#  #.#  #.#####  #@....#  #####.# #..# =iz #.# #.. .#  =i-{  #.###.. #.#  #.#.... #.# =iY{ #.#.#.# #.#   #.#.#.# #.# =i{  #.#.#.# #.#   #.#.#.#####.=i=i =id=iDM #####.....# #####.# #..#  #.# #.. .#=i=i=ix=iDM #####.....#   #####.# #..#=i=i=i9=iM ####  #.....##=i =i=i;=i)M   #.#####=i,=i,=i?/=iPM  #.#=iVV=iV=iY=inzM  #.#=iQ=iɀ=iЃ=iVM  #.####=i,=i=i M  #.##..=i=iM.  #.##.#=i=i=i=i#I##.=i),=i-=ihPU ##.=iV=iqV=i[Y=ik ##.=i=i6=io=i2 =i~##=i.=i=iؾ=i=i=i =i;###=ix.=i=i=iZ=iZ ###.+=i#=iz#=i>'=iJ ###.+#=iO=i@P=i*S=i.v?        ####  #.@+  #.##  #.# =ivl #.# #.# #.# #.# #.# =iC|=i|=iH=i=ig&---=i<##.##>.........'......84.8 (53.2)...........=i7....###=i==iij(=======i%5.8 (54=i=i0 =iv(_As you open the door, it creaks loudly!=i@[ _Found a stone staircase leading down.=i6w.........=i8=i<=ia     #  #.#. ##>. ####. #..@......< #.##. #.# .. #.# ... #.# #### #.# #.=ib]# #.# =iwhF<0.0)=im=ibnN------6.4 (0.6=i#r=iys2 _Found a stone staircase leading up.=i%vQ _There is an open door here.=iI .=ihJ =i9O =i W     # # . .#.#. ###>. ####.=i t #..'<. #.##. #.##. #.##. #.### =iݵ =i =i $ _=i =i 0  .. .# .# .#  .# # .#=i   .#.#..# ###> ####.. #..'......< #.##. #.##. #.##......... #.##########. =iA =i =i =i ;------=i 7.6 (1.2  A malevolent force fills the Dungeon...=i /  --more--=iT  You fall into a shaft and drop 2 floors!=i/  --more--=i6=nGenerating dungeon...o\\=iHA/o/ building the Dungeon \o\=i < /o/=iN6 =i% srcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 11/11 ========================AC: 3Str: 4EV: 22Int: 14SH: 0Dex: 23XL:  8 Next: 40% Place: Dungeon:9Noise: ---------  Time: 5187.6 (1.2)i) +0 orcbow=il% Fire: i) +0 orcbow _As you open the door, it creaks loudly! _Found a stone staircase leading down. _Found a stone staircase leading up. _There is an open door here.  A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors!=i;, S .=i, 1  ##### ..  #...# ...  #...# ....  #...##.....  #.........!=i8- r  #..@.......  ##.........  #....?###.=i|-   #.....#  ##....#  #...##  #####=i/ 0 _The shaft crumbles and collapses.=i2 _Found a potion of heal wounds and a scroll of blinking.=i=i'Read which item? Scrolls  f - a scroll of feara - 5 scrolls of enchant armour  p - a scroll of poison  V - 2 scrolls of vulnerability =i0[!] read|quaff|evoke[?] describe selected=iI=i`O=iMU srcrip the Sneak Spriggan of Okawaru ...... .Health: 40/40 ========================  ##### ..Magic: 11/11 ========================  #...# ...=iUAC: 3Str: 4  #...# ....EV: 22Int: 14  #...##.....SH: 0Dex: 23=iU   #.........!XL:  8 Next: 40% Place: Dungeon:9 =iVD #..@.......Noise: ---------  Time: 5187.6 (0.0)  ##.........=iCVi) +0 orcbow  #....?###.Fire: i) +0 orcbow=ihV  #.....#  ##....#=iV  #...##  #####=iV] _Found a stone staircase leading up. =iV_There is an open door here.  A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors! =iHW_The shaft crumbles and collapses. _Found a potion of heal wounds and a scroll of blinking.=i/]P  Okay, then.=iG^=ib=id. _=iQ4=i=iF _Unknown command.E=i  ..... ##### .... #...# .... #...# ... #...##.. #.........! #.. # #....?### #.....#  ##....# #...## #####  E=iSE=iO48.2 (0.6 _E=iE=iE=ii ..... ##### .. #...# .. #...# . #...##. #.........! #.. # #...@?###..  #.....#  ##....#  #...#E=it# #####   E=i=E=iƢ8E=iE=ivE=i"  .....  ######.E=i / #...##. #...##. #...##. #.!. #. ##. #....@###..  #.....#  ##....#  #####    E=i E=i (9.4E=i E=i E=i ,90.4 (1E=id E=i X _b - a scroll of blinkingF=i   .. ######. #...##. #...##. #...##...... #.! #.. ##.....@....... #.....###..[.. #.....# ... ##....# # #... #####   1.0 (0F=iH _Found a ring mail.F=iL x  .. .. ######.F=i n #...##. #...##. #...##...... #.! #..F=i  ##............ #.....###..[ #.....# .....F=i ##....# ...## #...## .....F=i0 w ##### .... ##..F=i  F=i F=iG &6F=i F=i@ G=il]  . . ######. #...##. #...##. #...##. #.!.....$ #. ##. #.....###..[. #.....# .....#. ##....# ....## #...## ...... ##### ... ..##. G=i:yG=iy(2.2G=iLG=i.+ _Found 19 gold pieces.G=i ?  . . ######. #...##. #...##. #...##. #.!.....$. #. ##. #.....###..[. #.....# ......#.G=i?| ##....# .....## . #...###....... ##### #........ .. G=iGG=i H&8G=iOG=iPG=i >M#<#. ..###.###...........$.#......   #.....###..[.........###....##...G=i! G=i" (3.4G=ix) G=i5 s _Found a stone staircase leading up.4.4 (1G=i; G=i> [ _w - a potion of heal woundsH=i4  ...##...# #.<...# #.H=i  ... ######. #...##. #...##. #...##. #.$ #.. ##............ #.....###..[.... #.....# ... ##....# .....###.. #...###....... .. ##### #........H=iH=i5+5.0 (0H=iH=iwH=i "  ## ######.....  ...##...#  #.<...# #. ... ######. #...##. #...##. #...##. #.$ #.. ##............ #.....###..[.... #.....# ... ##....##.....###..# #...###. ..H=i# <6H=if& H=io( I=i#]   . ## ######.....  ...##...# # #.<...# #.   ... ######. #...##.I=i# #...##. #...##. #.$ #..   ##............ #.....###..[.... #.....# ...... ##....##.....###..#I=i,>6.2I=iM3I=i5I=iM##..... ......# ## ######......  ...##.........# #<...## ..###   #...##.....................#.....I=iI=it&8I=iI=igI=iLM ###..... # ## ######......  ...##.........# #<...## ..###   #...##................###..[........I=iI=iu(7.4I=i9I=iI=i M  ###..... # ## ######......# ...##.........# #<...## ..###   #...##..............................I=i I=i (8.0I=i I=i I=i? . . ###...... #......#  ## ######......#  ...##...# #  #.#..  #. ...  ######. I=iS@! #...##.  #...##.  #...##.  #.$  #.I=iFI=i=G&6I=ivXw _There is a stone staircase leading up here.J=i$J=ișJ=iJ=idJ=i49.6 (1.0 _J=iNJ=i~  You climb upwards.  You hear the roar of battle.J=i */  --more--K=i>G 8  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!K=iO #....# #....####....#....... #......  #....#  #....###+# #.@....... #F #?..##....## #... ###### ##F   Prince Ribbit (asleep) #+#  You encounter Prince Ribbit.K=iz/  --more--N=il N=i( N=i /201.1 (2.5N=ix N=i  N=i :_Found a scroll of poison.N=i c _There is a stone staircase leading down here.O=i4O=i Level 8 of the Dungeon>(Press ? for help)   #....#  .. #....###.. #......... #....... #...... O=i#....# #....###+# #.@.......  #......F..  ...........  ............. #?..##....##... #... ###### ## #+#  O=i0O=i&!P=iv G@.P=i: 5..Q=iه5..Q=i5..Q=i;..Q=i 5.FR=i O....#  ......###............................R=i.....@.............F............................##....##......R=ic R=i(d R=iq Esrcrip the Sneak#....# ..Spriggan of Okawaru ......#....###..Health: 40/40 ========================#.........Magic: 11/11 ========================R=it #.......AC: 3Str: 4#......EV: 22Int: 14#....#SH: 0Dex: 23#....###+#XL:  8 Next: 40% Place: Dungeon:8#.@.......Noise: ---------  Time: 5201.1 (0.0)#......F..i) +0 orcbow...........Fire: i) +0 orcbow.............#?..##....##...#... ###### ##F   Prince Ribbit (asleep)#+#You hear the roar of battle.There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!  You encounter Prince Ribbit. _Found a scroll of poison. _There is a stone staircase leading down here.R=iy R=ì R=i7 4R=ic< R=i> F _Unknown command.S=i6N #....# .. #....###.. #......... #.  #.. #....# #....###+# #.>....... #F..+.........S=i8O #......##?..##....##... #... ###### ## #+# S=iV S=iW 27 (0.6 _S=i] S=ir_ S=iA` #....###.. #......... #.  #.. #....# #....###+#### #.>.......##...##......F..+......... #...... ##?..##....##... #... ###### ## #+#S=iB3F.S=iNI[.FS=iI(2.3S=iOS=iQT=ir #....###.. #......... #....... #...... #....# #....###+# #### #.>. ##...##.....F... +. #...... ##?..##....##...  #... ###### ## #+##T=iŭ3F.T=i(*.T=i&9T=iĺT=iļX=i&  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X=iH #....###..  srcrip the Sneak #.........  Spriggan of Okawaru ...... #.......  Health: 40/40 ======================== #......  Magic: 8/11=================------- #....#  AC: 3Str: 4 #....###+#  EV: 22Int: 14 #### #.>.......  SH: 0Dex: 23 ##...##....F....  XL:  8 Next: 40% Place: Dungeon:8 +....@..........  Noise: ---------  Time: 5202.9 (0.0) #...............  i) +0 orcbow ##?..##....##...  Fire: i) +0 orcbow #... ###### ##  #+##X=iI"  F   Prince Ribbit _Unknown command.Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: Prince Ribbit (chance to affect: 50%)\=iy \=i| #....###..srcrip the Sneak#.........\=i Spriggan of Okawaru ......#.......Health: 40/40 ========================#......Magic: 11/11 ========================#....#AC: 3Str: 4#....###+#EV: 22Int: 14\=ih [#### #.>.......SH: 0Dex: 23##...##....F....XL:  8 Next: 40% Place: Dungeon:8+....@..........Noise: ---------  Time: 5202.9 (0.0)#...............i) +0 orcbow##?..##....##...\=i< Fire: i) +0 orcbow#... ###### ###+##F   Prince RibbitCasting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: Prince Ribbit (chance to affect: 50%)  Okay, then.\=i_ \=i8 \=i \=i . _\=is\=i}\=i\=iF _Unknown command.]=i5J  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]=i F.  You beckon some vexing sprites to accompany your attacks.]=i,§]=i;.. ]=i9/11 ==-----==3.9 (1]=i}GWill/2 Jinx ]=i]=iQ _You feel your willpower being sapped. Prince Ribbit blinks!^=i!  #....###.. #. #....... #...... #....# #....###+# ######.>. ##...##......... +...@.. #...... ##?..##....##... #....###### ## #+##.##^=i ^=i 5--4.5 (0.6^=i ^=iF x=iwS #......... #.  #.. #....# #....###+#######.>..........##......... +......... #..@... ##?..##....##... #....###### ## #+##.#  ## x=ix=iB--5.1x=i{x=iyy=irS #.  #.. #....# #....###+#######.>..........##.........y=iSs +......... #...... ##@..##....##... #....###### ## #+##.#  ## y=i[y=i\%7y=iby=is<  p - 2 scrolls of poison (gained 1)-----6.7 (1 _The sprites lose interest in your situation.y=i[3y=ib_y=ifbN _There are no items here.y=i[ ..... ..# .###+#######.>.......##...##.......+.......###...##....## #@...###### ##+##.#  ##y=i 2Fy=i F   Prince Ribbity=i 17.3 (0 _y=ii y=i5 y=i4 '#......#..o.#....#.....#o   orc (asleep)y=i C.....#y=i x .FYou open the door.y=i >.Fy=i y=iʳ 3..y=ip ,8.3 (1.0y=i y=i r _You encounter an orc. It is wielding a +0 war axe.{=i: U.F{=ie@ +#......#..o.#....#.....#.....#{=i*I d9 _You close the door.}=i}z  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}=ig .FYou beckon some vexing sprites to accompany your attacks.}=im }=in c7----==10}=in 6Jinx }=iv }=i w ; _You feel your willpower being sapped.~=ik#......srcrip the Sneak#....#Spriggan of Okawaru ......#....###+#Health: 40/40 ========================######.>.......Magic: 7/11===============---------##...##.........AC: 3Str: 4+...............EV: 22Int: 14#...............SH: 0Dex: 23##...##....##...XL:  8 Next: 40% Place: Dungeon:8#@F..###### ##Noise: ==-------  Time: 5210.3 (0.0)#+##.#i) +0 orcbow#.. ##Fire: i) +0 orcbow....Will/2 Jinx #..o.#....#F   Prince ~=i_*Ribbit.....#.....#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (chance to call a sprite on attack: 28%, 43% to hit)~=i19#......srcrip the Sneak#....#Spriggan of Okawaru ......#....###+#Health: 40/40 ========================######.>.......Magic: 7/11===============---------~=i֎##...##.........AC: 3Str: 4+...............EV: 22Int: 14#...............SH: 0Dex: 23##...##....##...XL:  8 Next: 40% Place: Dungeon:8#@F..###### ##Noise: ==-------  Time: 5210.3 (0.0)~=iqI#+##.#i) +0 orcbow#.. ##Fire: i) +0 orcbow....Will/2 Jinx #..o.#....#F   Prince Ribbit.....#.....#Fire: i) +0 orcbow~=iGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (chance to call a sprite on attack: 28%, 43% to hit)  ~=i͏You shoot an arrow. The arrow hits Prince Ribbit!  Prince Ribbit is moderately wounded.~=i& Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Prince Ribbit (chance to call a sprite on attack: 28%, 43% to hit)  You shoot an arrow. The arrow hits Prince Ribbit!  Prince Ribbit is moderately wounded.  Prince Ribbit misses you.8===1.5 (1.2 _Prince Ribbit hits you but does no damage.=i#......srcrip the Sneak#....#Spriggan of Okawaru ......#....###+#Health: 40/40 ========================######.>.......Magic: 8/11=================-------##...##.........AC: 3Str: 4+...............EV: 22Int: 14#...............SH: 0Dex: 23##...##....##...XL:  8 Next: 40% Place: Dungeon:8=i#@F..###### ##Noise: ===------  Time: 5211.5 (0.0)#+##.#i) +0 orcbow#.. ##Fire: i) +0 orcbow....Will/2 Jinx #..o.#....#F   Prince Ribbit.....#.....# _Prince Ribbit hits you but does no damage.  Fire: i) +0 orcbow=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (moderately wounded, chance to call a sprite on attack: 28%,43% to hit)=i#......srcrip the Sneak#....#Spriggan of Okawaru ......#....###+#Health: 40/40 ========================######.>.......Magic: 8/11=================-------##...##.........AC: 3Str: 4+...............EV: 22Int: 14#...............SH: 0Dex: 23##...##....##...XL:  8 Next: 40% Place: Dungeon:8#@(((###### ##Noise: ===------  Time: 5211.5 (0.0)#+##.#i) +0 orcbow#.. ##Fire: i) +0 orcbow....Will/2 Jinx #..o.#....#F   Pri=i?0nce Ribbit.....#.....# _Prince Ribbit hits you but does no damage.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (moderately wounded, chance to call a sprite on attack: 28%,43% to hit)=i*Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: Prince Ribbit (moderately wounded, chance to call a sprite on attack: 28%,43% to hit)  You shoot an arrow. The arrow barely misses Prince Ribbit.=i8 F..(drained)A giggling sprite leaps out and smacks Prince Ribbit with his own front foot.  Prince Ribbit is moderately wounded.=ij28--------2.7 (1.2=i7=ig _Prince Ribbit misses you. Prince Ribbit hits you!=i0=i3Read which item? Scrolls  b - a scroll of blinking  f - a scroll of feara - 5 scrolls of enchant armour  p - 2 scrolls of poison  V - 2 scrolls of vulnerability [!] read|quaff|evoke=i3G[?] describe selected=is =i8 =i: #......srcrip the Sneak#....#Spriggan of Okawaru ......#....###+#Health: 28/40 ================--------######.>.......Magic: 8/11=================-------##...##.........AC: 3Str: 4+...............EV: 22Int: 14=i #...............SH: 0Dex: 23##...##....##...XL:  8 Next: 40% Place: Dungeon:8#@F..###### ##Noise: ===------  Time: 5212.7 (0.0)#+##.#i) +0 orcbow#.. ##Fire: i) +0 orcbow....Will/2 Jinx #..o.#....#F   Prince Ribbit (drained)=i5 .....#.....#Aim: Prince Ribbit (moderately wounded, chance to call a sprite on attack: 28%,43% to hit)  =iv You shoot an arrow. The arrow barely misses Prince Ribbit.  A giggling sprite leaps out and smacks Prince Ribbit with his own front foot.  Prince Ribbit is moderately wounded. =i h_Prince Ribbit misses you. Prince Ribbit hits you!=i $#......srcrip the Sneak#....#Spriggan of Okawaru ......#....###+#Health: 28/40 ================--------######.>.......Magic: 8/11=================-------##...##.........AC: 3Str: 4+...............EV: 22Int: 14#...............SH: 0Dex: 23##...##....##...XL:  8 Next: 40% Place: Dungeon:8=i _#@F..###### ##Noise: ===------  Time: 5212.7 (0.0)#+##.#i) +0 orcbow#.. ##Fire: i) +0 orcbow....Will/2 Jinx #..o.#....#F   Prince Ribbit (drained).....#.....#A giggling sprite leaps out and smacks Prince Ribbit with his own front foot.  Prince Ribbit is moderately wounded. _Prince Ribbit misses you. Prince Ribbit hits you!  Press: ? - help, Dir - look around, f - activateLook: Prince Ribbit (moderately wounded, lightly drained, chance to call a  sprite on attack: 40%, chance to affect: 95%)=i$#FYou can't see that place.  [a rock wall.]=iX ##=iK:#.=i1:..=i­7..=i2>.#=i˳7.#=ix>..=iT=F.  Look: Prince Ribbit (moderately wounded, lightly drained, chance to call a  sprite on attack: 40%, chance to affect: 95%)=i-6^#......srcrip the Sneak#....#Spriggan of Okawaru ......#....###+#Health: 28/40 ================--------######.>.......Magic: 8/11=================-------##...##.........AC: 3Str: 4+.F.............EV: 22Int: 14#...............SH: 0Dex: 23=i7##...##....##...XL:  8 Next: 40% Place: Dungeon:8#@§..###### ##Noise: ===------  Time: 5212.7 (0.0)#+##.#i) +0 orcbow#.. ##Fire: i) +0 orcbow....Will/2 Jinx #..o.#....#F   Prince Ribbit (drained).....#.....# _Prince Ribbit misses you. Prince Ribbit hits you!  =iW7Press: ? - help, Dir - look around, f - activateLook: Prince Ribbit (moderately wounded, lightly drained, chance to call a  sprite on attack: 40%, chance to affect: 95%)  =i7As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. Prince Ribbit looks frightened!=ih>]Ffleeing, drained)=i?X29=---=i? 3.7 (1=iE=iI  Press: ? - help, Dir - look around, f - activateLook: Prince Ribbit (moderately wounded, lightly drained, chance to call a  sprite on attack: 40%, chance to affect: 95%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. Prince Ribbit looks frightened! _Prince Ribbit blinks!=iL#...#......#....#  #....###+# =iL~####.>....... ##...##... +.F.... #............... =iL<##.@.##....##... #.§..###### ###+##.# #.. ##....#..o. =iYMh#....# .....#=i^P§F=i g^---4.3 (0.6=ik=io+ _Prince Ribbit blinks!=i[2#....... #...... #....# #....###+# ######.>. ##...##......... +.§.... #...F.. ##..@##....##... #.§..###### ## #+##.# #.. ## #..o. =iN\=iX_-§=iHeU..=ie%9=ik=im+ _Prince Ribbit blinks!=i()#...=i#...#......#....#  #....###+# ####.>....... ##...##... =i7+...... #...§@.......... ##...##F...##... =i#....###### ###+##.# =i #.. ##.... F   Prince Ribbit (fleeing, drained)=i/C#..o.#=iV/....# =i'=5.5=i=ig=i Really sprint into a travel-excluded area? Y - Yes  N - No=i.=i#....###..srcrip the Sneak#.........Spriggan of Okawaru ......#.......Health: 29/40 =================-------#......Magic: 8/11=================-------#....#AC: 3=iLStr: 4#....###+#EV: 22Int: 14######.>.......SH: 0Dex: 23##...##.........XL:  8 Next: 40% Place: Dungeon:8+.....@.........Noise: ---------  Time: 5215.5 (0.0)#...§...........i) +0 orcbow##...##F...##...Fire: i) +0 orcbow#....###### ##Will/2 Jinx #+##.##.. ##F   Prince Ribbit (fleeing, drained)....#..o.#....#sprite on attack: 40%, chance to affect: 95%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. Prince Ribbit looks frightened! =iN_Prince Ribbit blinks! _Prince Ribbit blinks! _Prince Ribbit blinks!=ipNF§=iX=i,6.1 (0.6=i=iY+ _Prince Ribbit blinks!=iY    #.........  #.......  #......  #....#  #....###+#  ######.>  ##...##  +.....  #...§.  ##...##§...##...  #....###### ##  #+##.# #.. ## .... #..o. =i    #.........  #.......  #......  #....#  #....###+#  ######.>  ##...##  +.....  #...§.  ##...##§...##...  #....###### ##  #+# #.. ## .... #..o. =in =i =i =iJ b _Prince Ribbit is nearby!=iU   #.........  #.......  #......  #....#  #....###+#  ######.>  ##...##  +.....  #...§.  ##...##§...##...  #....###### ##  #+##.# #.. ## .... #..o. =i   #.........  #.......  #......  #....#  #....###+#  ######.>  ##...##  +.....  #...§.  ##...##§...##...  #....###### ##  #+# =iV#.. ## .... #..o. =i=i}=i;=iy _Prince Ribbit blinks! _Prince Ribbit is nearby!=i`    #.........  #.......  #......  =ila #....#  #....###+#  ######.>  ##...##  +.....  #...§.  ##...##§...##...  #....###### ##  #+##.# #.. ##=ia Y .... #..o. =iz    #.........  #.......  #......  #....#  #....###+#  ######.>  ##...##  +.....  #...§.  ##...##§...##...  #....###### ##  #+# #.. ## .... #..o. =i_=i=i=i Z _Prince Ribbit is nearby!=iEK _Prince Ribbit is nearby!You are too injured to fight recklessly!=i*&#....# .. #....###.. #...#...#......#....#  #....###+# ######.>....... ##...##@........ =iG'+..........F.... #...§........... ##...##§...##... #....###### ###+##.# #.. ##....#..o.=i92§=i`?[..=i5@%7=i:=i<M _Prince Ribbit seems less drained. Prince Ribbit blinks!=i5M .###...............#  #....###+# ######@>.....##...##.......+..........§#............##...##....##...#.#=i=iPa30=7.3=iz=ii _The jinxing sprites lose interest in you.=i_u uM......  .###..............<.#  #@...###+#=i[v 4 ######.>.....##...##.......+..........§#..................+#=i3} 7<=i~ %9=i$ =i 9 _Found a stone staircase leading up.=i$M?.........  .###..............<.#  #....###+# ######.>.....##...##.......+..........§....##=i=i'8.5=i=ih _Found a scroll labelled JAKASK OXENTUKK.=i- w#........?...... #....# .. #....###.. #..#.........#.@.....<.#....###..  #....###+# ####.>....... ##...##.........+..........§.... F   Prince Ribbit (wandering)#..............F##...##....##...#....###### ###=i- 4F.=i :..=i '9.1=i4 =i =ir#.....##. #........#...?...... #....# ..##....###..#=iF#..#...#.......<#....###... #....###+##=is####.>..##...##.=iD+.......=in#.............F.=iX##...##....##...=iU=ip=9==7=i=i=i۳#.....##. #........ #...?... #...... #....# ..# #....###..##.#..#.......<.#....###...##....###+##. =ioE=i=i(20.3=i@=i3=i}o#.....##. #........ #...?... #...... ##....# ..# #....###..##.##..##.......<...##....###...##....###+##.#######.>. # =iI;9=i'=i=i #.....##. #........ ##...?... .##...... .# #....# ..# #....###..### #.# #..# #.......<...# #....###...## #....###+##.# +..... =im =iM /11.5=i =i =i #.....##...##..........# #...?... ..# #...... <.# #....# ..# #....###..### #.# #..# #.......<...# #....###...## =i #....###+##.# +.....#..... =i =iD D==2.1=i =i 9 _Found a stone staircase leading up.=i-2#.....##...##..........# #...?......# #...... .<.# # #..# #....###..####...........# #.# #.=iI:# #....###...## #....###+##.# ######.>....... # ##...##.......+.........#......F.##...##....##.....###### ###=i;7=i=i a _There is a stone staircase leading up here.=i =i =i =i =i+ 33.7 (1.0 _=i =io  You climb upwards.  You hear the solemn chanting of funerary rites.=i /  --more--=i i 7  There is an entrance to the Necropolis on this level. Hurry and find it before  the portal closes!=i"|10/11===i"=i%=i(&U3==i'=i)=i)=id*=i,=i,-=i-=i/=i0:===i0=i2=i&354==iN3=i4=i6,=i7=i9=i?:=i;=i=I _You start resting.=i>%Magic restored.=iB=i&H035.2 (10.0)=i@IZ1===6.2 (11 =iI_=i_M=i*O=i}=i&=i=i=iD5== _You start resting.=iq=iG 17.2 (1.0)=i58.2 (2=i=i_ _You feel your willpower return.=i =i9 =i =i =i ,=i =i ;====i" =i =i? U6==i! =iR =i =i =ib =i =iM =ij ,=i_ =i =i! K7==i! =i>$ ,=iS 8=9==is =it =i =i _You start resting.HP restored.=i 055.2 (17.0)=i 40==6.2 (18 _=i =i =i s=is=iot=iw=i{B=i|=i;}=i9,=i=í=iS9==i)=i=iS=i=i<=i=ih=iN=i=i=i=i=iȩ=iW _You start waiting.=i=i-73.2 (17=i,4.2 (18=i:=i| _You hear the small ensemble of a very distant funeral chant.=iC3 I=iU   ####. #.... #.#.. #.#.# #.#.# #.#.# .#  #.#.#..##. ###> ####.#. #..'......<..#  #.##. #.# ##. =i[ =i\ =ip` =i    ## ####.  #....  #.#..  #.#.#  #.#.#  #.#.# .#   #.#@#..##.  ###>.. ####...#.. #..'......<..# #.##.# #.##.+ #.##.........# #.##########... #.# ##.=iX ,=iJ =iչ A ## ####.... #....... #.#....# #.#.#..# #.#.#..# #.#.#..# #.#.#..##... ###>..@....... ####.........#=i  #..'......<..#  #.##...# #.##.+ #.##.# #.##########... #.# ## #.#=i =i< =i} =i )    ###### ####....  #.......  #.#....#  #.#.#..#  #.#.#..#  #.#.#..#   #.#.#@.##...  ###>........ ####...#.... #..'......<..# ### #.##.# #.##.+ #.##.........# #.##########... #.# ##.=i ,=i =i  ###### ####....  #.......  #.#....#  #.#.#..#  #.#.#..# . #.#.#..# ... #.#.#..##..... ###>....@....... ####.........# =i #..'......<..# #### #.##...# #.##.+ #.##.# #.##########... #.# ##. #.#=i& ,=i* =iS ###### ####.... #....... ##.#....# .##.#.#..# ..##.#.#..# ...##.#.#..# ....+#.#.#..##.....####>.....+####.#.....##..'......<..# ###.##.#.##.#.##.#.####.# ###. =i\ ,=ib =iՉ ###### ####.... ....#....... .F.### #.#....# .....# #.#.#..# .....# #.#.#..# .....# #.#.#..# .....+ #.#.#..##.....# ###>.....+ ####.#.....# #..'......<..####### #.##.=i ##.##.+#.##.# F   sky beast (asleep)#.#...#.# ###. =iA i  You encounter a sky beast.=iՙ =iȠ 17.8 (3.6)=i 48.4 (4.2 _=i{ =i =i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iX: ###### srcrip the Sneak ####.... ....  Spriggan of Okawaru ...... #....... .F.###  Health: 40/40 ======================== #.#....# .....#  Magic: 8/11=================------- #.#.#..# .....#  AC: 3Str: 4 #.#.#..# .....#  EV: 22Int: 14 #.#.#..# .....+  SH: 0=iDex: 23 #.#.#..##.....#  XL:  8 Next: 40% Place: Dungeon:7 ###>......@.....+  Noise: ---------  Time: 5278.4 (0.0)  ####.........#.....#  i) +0 orcbow  #..'......<..#######  Fire: i) +0 orcbow  #.##.........#  #.##.........+  #.##.........# F   sky beast (asleep)  #.##########...  #.# ###.  #.# _You encounter a sky beast.Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (asleep, chance to affect: 67%)=ii######srcrip the Sneak####.... ....Spriggan of Okawaru ......#....... .*.###Health: 40/40 ========================#.#....# .....#Magic: 8/11=================-------#.#.#..# .....#AC: 3Str: 4#.#.#..# .....#EV: 22Int: 14#.#.#..# .....+SH: 0Dex: 23#.#.#..##.....#XL:  8 Next: 40% Place: Dungeon:7###>......@.....+Noise: ---------  Time: 5278.4 (0.0)####.........#.....#i) +0 orcbow#..'......<..#######Fire: i) +0 orcbow#.##.........##.##..=i[37m.......+#.##.........#F   sky beast (asleep)#.##########...#.####.#.# _You encounter a sky beast.Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (asleep, chance to affect: 67%)=iͩXF=i,K.F=i\3=i054==9.4 (1=ip:=i{<  Casting: Jinxbite (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  =i<Aim: a sky beast (asleep, chance to affect: 67%) _The sky beast struggles to resist.=i )######srcrip the Sneak####.... ....Spriggan of Okawaru ......#....... ...###=i۽ "Health: 40/40 ========================#.#....# F....#Magic: 8/11=================-------#.#.#..# *....#AC: 3Str: 4#.#.#..# *....#EV: 22Int: 14#.#.#..# *....+SH: 0Dex: 23#.#.#..##*....#XL:  8 Next: 40% Place: Dungeon:7###>......@.....+=i Noise: ==-------  Time: 5279.4 (0.0)####.........#.....#i) +0 orcbow#..'......<..#######Fire: i) +0 orcbow=iK #.##.........##.##.........+#.##.........#F   sky beast=it |#.##########...#.####.=i p#.#Aim: a sky beast (asleep, chance to affect: 67%) _The sky beast struggles to resist.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=i ZShift-Dir - straight lineAim: a sky beast (53% to hit)=i ######srcrip the Sneak####.... ....Spriggan of Okawaru ......#....... ...###Health: 40/40 ========================#.#....# F....#Magic: 8/11=================-------#.#.#..# .....#AC: 3Str: 4#.#.#..# .....#EV: 22Int: 14#.#.#..# .....+SH: 0Dex: 23#.#.#..##.....#XL:  8 Next: 40% Place: Dungeon:7###>......@.....+Noise: ==-------  Time: 5279.4 (0.0)####.........#.....#i) +0 orcbow#..'......<..#######Fire: i) +0 orcbow#.##.........##.##..=iU a[m.......+#.##.........#F   sky beast#.##########...#.####.#.# _The sky beast struggles to resist.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (53% to hit)  Okay, then. _=ihJ  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iI  ###### srcrip the Sneak ####.... ....  Spriggan of Okawaru ...... #....... ...###  Health: 40/40 ======================== #.#....# F....#  Magic: 5/11==========-------------- #.#.#..# .....#  AC: 3Str: 4 #.#.#..# .....#  EV: 22Int: 14 #.#.#..# .....+  SH: 0Dex: 23 =i g#.#.#..##.....#  XL:  8 Next: 40% Place: Dungeon:7 ###>......@.....+  Noise: ==-------  Time: 5279.4 (0.0)  ####.........#.....#  i) +0 orcbow  #..'......<..#######  Fire: i) +0 orcbow  #.##.........#  #.##.........+  #.##.........# F   sky beast  #.##########...  #.# ###.  #.# _Okay, then.Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (chance to affect: 67%)=iR=i######srcrip the Sneak####.... ....Spriggan of Okawaru ......#....... ...###Health: 40/40 ========================#.#....# F....#Magic: 8/11=================-------#.#.#..# .....#AC: 3Str: 4#.#.#..# .....#EV: 22Int: 14#.#.#..# .....+SH: 0Dex: 23#.#.#..##.....#=itXL:  8 Next: 40% Place: Dungeon:7###>......@.....+Noise: ==-------  Time: 5279.4 (0.0)####.........#.....#i) +0 orcbow#..'......<..#######Fire: i) +0 orcbow#.##.........##.##.........+#.##.........#F   sky beast#.##########...#.####.=i#.#Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (chance to affect: 67%)  Okay, then.=i=i=i=ic. _=i I  Aim  Press: ? - help, Dir - move target: a sky beast (chance to affect: 67%) _Okay, then.  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ie .FYou beckon some vexing sprites to accompany your attacks.=ih =ii 6===----80.4 (1Will/2 Jinx =io =iyr ; _You feel your willpower being sapped.=i.######srcrip the Sneak####.... ....Spriggan of Okawaru ......#....... ...###Health: 40/40 =========================i/#.#....# .....#Magic: 6/11=============-----------#.#.#..# F....#AC: 3Str: 4#.#.#..# *....#EV: 22Int: 14#.#.#..# *....+SH: 0Dex: 23#.#.#..##*....#XL:  8 Next: 40% Place: Dungeon:7###>......@.....+=i]0:Noise: ==-------  Time: 5280.4 (0.0)####.........#.....#i) +0 orcbow#..'......<..#######Fire: i) +0 orcbow#.##.........#Will/2 Jinx #.##.........+#.##.........#F   sky beast#.##########...#.####.#.#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  =i0hFire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (chance to call a sprite on attack: 46%, 53% to hit)=iQ######srcrip the Sneak####.... .(..Spriggan of Okawaru ......#....... .(.###Health: 40/40 ========================#.#....# .(...#Magic: 6/11=============-----------#.#.#..# (....#AC: 3Str: 4#.#.#..# (....#EV: 22Int: 14#.#.#..# (....+=i{SH: 0Dex: 23#.#.#..##(....#XL:  8 Next: 40% Place: Dungeon:7###>......@.....+Noise: ==-------  Time: 5280.4 (0.0)####.........#.....#i) +0 orcbow#..'......<..#######Fire: i) +0 orcbow#.##.........#Will/2 Jinx #.##.........+#.##.........#F   sky beast#.##########...#.####.#.#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: i) +0 orcbow=i>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (chance to call a sprite on attack: 46%, 53% to hit)=is* _You feel your willpower being sapped.  Fire: i) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (chance to call a sprite on attack: 46%, 53% to hit)  You shoot an arrow. The arrow barely misses the sky beast.=ibV .FA giggling sprite leaps out and makes the sky beast trip over its own tail.=iK\v.....(drained)=i]4=1.6 (1.2=ib=id7 _The sky beast is lightly wounded.=i?? ######srcrip the Sneak####.... ....Spriggan of Okawaru ......#....... ...###Health: 40/40 ========================#.#....# .....#Magic: 6/11=============-----------#.#.#..# .....#AC: 3Str: 4#.#.#..# F....#EV: 22Int: 14#.#.#..# *....+SH: 0Dex: 23#.#.#..##*....#XL:  8 Next: 40% Place: Dungeon:7###>......@.....+Noise: ===------  Time: 5281.6 (0.0)####.........#.....#i) +0 orcbow#..'......<..#######Fire: i) +0 orcbow#.##..=i2@ .......#Will/2 Jinx #.##.........+#.##.........#F   sky beast (drained)#.##########...#.####.#.# _The sky beast is lightly wounded.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, lightly drained, chance to call a sprite on  attack: 51%, 53% to hit)=i ######srcrip the Sneak####.... ....Spriggan of Okawaru ......#....... ...###Health: 40/40 ========================#.#....# .....#Magic: 6/11=============-----------#.#.#..# .....#AC: 3Str: 4#.#.#..# F....#EV: 22Int: 14#.#.#..# (....+SH: 0Dex: 23#.#.#..##(....#XL:  8 Next: 40% Place: Dungeon:7###>......@.....+Noise: ===------  Time: 5281.6 (0.0)####.........#.....#i) +0 orcbow#..'......<..#######Fire: i) +0 orcbow=i #.##.........#Will/2 Jinx #.##.........+#.##.........#F   sky beast (drained)#.##########...#.####.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, lightly drained, chance to call a sprite on  attack: 51%, 53% to hit)  You shoot an arrow. The arrow hits the sky beast!  The sky beast is heavily wounded.=i%:*=i C .FA giggling sprite leaps out and smacks the sky beast with its own tail.. very drained)2.9 (1.3=iX"=i%%b _The sky beast is severely wounded.=i.Y######srcrip the Sneak####.... ....Spriggan of Okawaru ......#....... ...###Health: 40/40 ========================#.#....# .....#Magic: 6/11=============-----------#.#.#..# .....#AC: 3Str: 4#.#.#..# .....#EV: 22Int: 14#.#.#..# F....+SH: 0Dex: 23#.#.#..##*....#XL:  8 Next: 40% Place: Dungeon:7###>......@.....+Noise: ===------  Time: 5282.9 (0.0)####.........#.....#i) +0 orcbow#..'......<..#######Fire: i) +0 orcbow#.##.........#[12=i\;38HWill/2 Jinx #.##.........+#.##.........#F   sky beast (very drained)#.##########...#.####.#.# _The sky beast is severely wounded.Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, heavily drained, chance to call a sprite onattack: 58%, 53% to hit)=iC ######srcrip the Sneak####.... ....Spriggan of Okawaru ......#....... ...###Health: 40/40 ========================#.#....# .....#Magic: 6/11=============-----------#.#.#..# .....#AC: 3Str: 4#.#.#..# .....#EV: 22Int: 14#.#.#..# .....+SH: 0Dex: 23#.#.#..##.....#=i@ XL:  8 Next: 40% Place: Dungeon:7###>......@.....+Noise: ===------  Time: 5282.9 (0.0)####.........#.....#i) +0 orcbow#..'......<..#######Fire: i) +0 orcbow#.##.........#Will/2 Jinx #.##.........+#.##.........#=i F   sky beast (very drained)#.##########...#.####.#.#Press: ? - help, Q - select action, ( or ) - cycle=iE Shift-Dir - straight lineAim: a sky beast (severely wounded, heavily drained, chance to call a sprite onattack: 58%, 53% to hit)  =ir vYou shoot an arrow. The arrow hits the sky beast!  You kill the sky beast!=iF J(=is/ ,.  Shift-Dir - straight line  Aim: a sky beast (severely wounded, heavily drained, chance to call a sprite onattack: 58%, 53% to hit)  You shoot an arrow. The arrow hits the sky beast!  You kill the sky beast!  Okawaru accepts your kill.94.2 (1.3 _=iM9 =iw.#.>......=i"j=i _The sprites lose interest in your situation.7===i=i,=i/=iP===in/=iAn=iTH=i.......@....+ ####.#.....# #..'......<..####### #.##...##.##.........+#.##.........##.##########...#.# ###.  #.# _Magic restored.=i,=i=i =iM ##############. ..........##.###.#..#+ #.#.#..##@....# ###>......+###...#.....#..'......<..#######.....###=i|#Y ###############......... #...........### #.#....##.....# #.#.#..##.....# #.#.#..##.....# #.#.#..##.@...+  #.#.#..##.....#  ###>............+  ####.........#.....#  #..'......<..########.##..#  #.##...+  #.##.........#  #.##########...=iB=i ###############......... #...........### #.#....##.....# #.#.#..##.....# #.#.#..##..@..# #.#.#..##.....+  #.#.#..##.....#  ###>............+ ####.........#.....# #..'......<..####### #.##.# #.##...+ #.##.........#=i;====i=iM ##############......... ..........##.....#.....+#.#.#..##.....#......=iB=i*M ##############... ..........##=i+.....##.#.#..##.....+..=i1=i3=i1:=i<_lM ################=i_P###................@###...##.#.#..##.....#..#######=ig=ih=il=iMA  #####################.......#...........#########.#....##.....# #.#.#..##.....##.#.#..##.....##.#.#..##.....+ #.#.#..##.....#  ###>......+##...#.....# _You hear the small ensemble of a very distant funeral chant.=i3=iH=iZ#####################................ #..######## #.#....##.....#  #.#.#..##.....# #.#.#..##.....# #.#.#..##.....+ #.#.#..##.....####>............+ ####...#.....#..'<..#######=i,=i=i#####################................ #.....######## #.#....##...@.# #.#.#..##.....# =il#.#.#..##.....# #.#.#..##.....+#.#.#..##.....####>............+ ###.........#.....# ..'......<..####### .##...#=i=i=ia=i0#####################................ #.....######## #.#....##.....# #.#.#..##....@# #.#.#..##.....# #.#.#..##.....+ #.#.#..##.....#  ###>............+ ##.........#.....# .'......<..######=iM2# ##...# ##.+=i8,=iB=ic> #####################....................#########....##.....# #......+.....#. ##.........#=iok,=iKo=i 4'.!.+...#...+..#..#.#.#=i,=i?=i #####################...........................#########....##.....# #..# ###...#...@'.!.+.....#...####>............+...+....#.# ##########... _You open the door.=iI=i ### ####... #...........######## #.#....##.....# #.#.#..##.....##### #.#.#..##.....#...# =iv #.#.#..##.....@.!.+ #.#.#..##.....#...# ###>............+...+ .#.....#...# '......<..#######...#.# ...#.+ ...#.# ...# =i =i =i =iFR t #########  ####..........  #..########  #.#....##.....#  #.#.#..##.....#####  #.#.#..##.....#...#  #.#.#..##.....'@!.+  =iR '#.#.#..##.....#...# >............+...+ .#.....#...# ......<..######...# .=iT # #...# .+ #...# .# #...#  There is an open door here.=i\ =i4^  _=ic =i n####### ####.......... #....# #.#....##.....# #.#.#..##.....##### #.#.#..##.....#...# #.#.#..##.....'.@.+ #.#.#..##.....#...# >............+...+ #...<..### =i =i ,=i =iמ ,=i =iB >  # ... ..# .#....##.....# .#.#..##.....##### .#.#..##.....#...# .#.#..##.....'..@+ .#.#..##.....#...# >............+...+ #. _c - 5 potions of curing (gained 1)=i 3=i =iz ##'.#.#.#.#....#=i ,=i =i1   # ... .# #....##.....# #.#..##.....##### =i"2 #.#..##.....#...### #.#..##.....'...@.# #.#..##.....#...#.# ............+...+..# #.....#...#...#=iN2 <..#######...#.....# #...###.... =i2 z   wight (dormant)+ #...# ####z# #...# _You open the door.=i{;  You encounter a wight. It is wielding a +0 morningstar.=i@ (---=iI 333.4 (49.2)zz=iMJ Q---4.0 (49.8 _=iQP =iX Q _There is an open door here.=i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i z.  You beckon some vexing sprites to accompany your attacks.=i? 9/11 -----==5.0 (1.0)Will/2 Jinx  _You feel your willpower being sapped.=i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i/  srcrip the Sneak  Spriggan of Okawaru ......  ################# Health: 40/40 ======================== ##................ Magic: 6/11=============----------- ..........######## AC: 3Str: 4 #....##.....# EV: 22Int: 14 #.#..##.....##### SH: 0Dex: 23 #.#..##.....#...### XL:  8 Next: 49% Place: Dungeon:7 #.#..##.....'...@.# Noise: ==-------  Time: 5335.0 (0.0) #.#..##.....#...#.# i) +0 orcbow ............+...+..#  Fire: i) +0 orcbow ......#.....#...#...#  Will/2 Jinx ...<..#######...#..... ......# #...###...z  z  [3=i7m wight ......+ #...# ####. ......# #...# #####...Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 morningstar and wearing a +0 robe (chance to call asprite on attack: 46%, chance to affect: 67%)=ia esrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3Str: 4 #....##.....#EV: 22Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 49% Place: Dungeon:7 #.#..##.....'...@.#Noise: ==-------  Time: 5335.0 (0.0) =i"c #.#..##.....#...#.#i) +0 orcbow ............+...+..#Fire: i) +0 orcbow ......#.....#...#...#Will/2 Jinx ...<..#######...#..... ......# #...###...*z   wight ......+ #...# ####. ......# #...# #####...Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +0 morningstar and wearing a +0 robe (chance to call asprite on attack: 46%, chance to affect: 67%)=i6 Pz(inner flame)=i 7z.=iZ 9z=i *6.0 (1=i Czz=i7 Tonfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +0 morningstar and wearing a +0 robe (chance to call asprite on attack: 46%, chance to affect: 67%) _The wight is filled with an inner flame.=i srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3Str: 4 #....##.....#EV: 22Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 49% Place: Dungeon:7 #.#..##.....'...@.#Noise: ==-------  Time: 5336.0 (0.0) #.#..##.....#...#*#i) +0 orcbow ............+...+.*#Fire: i) +0 orcbow ......#.....#...#..*#Will/2 Jinx ...<..#######...#=ij.[40m...*z ......# #...###....z   wight (inner flame) ......+ #...# ####. ......# #...# #####... _The wight is filled with an inner flame.  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (inner flame,  chance to call a sprite on attack: 46%, 63% to hit)=i0srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3Str: 4 #....##.....#EV: 22Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 49% Place: Dungeon:7 #.#..##.....'...@.#Noise: ==-------  Time: 5336.0 (0.0) #.#..##.....#...#.#i) +0 orcbow ............+...+..#Fire: i) +0 orcbow ......#.....#...#...#Will/2 Jinx ...<..#######...#....=iǷtz ......# #...###....z   wight (inner flame) ......+ #...# ####. ......# #...# #####...Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (inner flame,  chance to call a sprite on attack: 46%, 63% to hit)  Okay, then. _=i"srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3Str: 4 #....##.....#EV: 22Int: 14 =im#.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 49% Place: Dungeon:7 #.#..##.....'...@.#=iNoise: ==-------  Time: 5336.0 (0.0) #.#..##.....#...#*#i) +0 orcbow ............+...+.*#Fire: i) +0 orcbow ......#.....#...#..*#Will/2 Jinx =i...<..#######...#...*z ......# #...###....=i&~z   wight (inner flame) =iE......+ #...# ####. ......# #...# =ie+#####... _Okay, then.=iFire: i) +0 orcbow=iPress: ? - help, Q - select action, ( or ) - cycle=iShift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (inner flame,  =i;chance to call a sprite on attack: 46%, 63% to hit)=if srcrip the SneakSpriggan of Okawaru ......#################=iEg pHealth: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3=ifg Str: 4 #....##.....#EV: 22=ig Int: 14 #.#..##.....#####SH: 0=ig Dex: 23 #.#..##.....#...###=ig XL:  8 Next: 49% Place: Dungeon:7 #.#..##.....'...@.#=ig \Noise: ==-------  Time: 5336.0 (0.0) #.#..##.....#...#(#i) +0 orcbow =ih c............+...+.(#Fire: i) +0 orcbow ......#.....#...#..(#Will/2 Jinx ...<..#######...#...(( ......# #...###...(z   wight (inner flame) =ih Y......+ #...# ####( ......# #...# #####... _Okay, then.Fire: i) +0 orcbow=iqi ~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (inner flame,  chance to call a sprite on attack: 46%, 63% to hit)=i dz  Fire: i) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +0 morningstar and wearing a +0 robe (inner flame,  chance to call a sprite on attack: 46%, 63% to hit)  You shoot an arrow. The arrow barely misses the wight.=i 1z.=i 1z.=i 9z.=i( ...zz 2 wights (1 polearm, 1 wandering, 1 i…).=i 4=7.2 (1.2=i% =i  _You encounter a wight. It is wielding a +4 halberd of freezing.=isrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3Str: 4 #....##.....#EV: 22Int: 14 =i#.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 49% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5337.2 (0.0) =i#.#..##.....#...#*#i) +0 orcbow ............+...+.*#Fire: i) +0 orcbow ......#.....#...#..z#Will/2 Jinx ...<..#######...#....z =i ......# #...###....zz 2 wights (1 polearm, 1 wandering, 1 i…)=i......+ #...# ####. ......# #...# #####... =i(_You encounter a wight. It is wielding a +4 halberd of freezing.Fire: i) +0 orcbow=iNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=isAim: a wight, wielding a +0 morningstar and wearing a +0 robe (inner flame,  chance to call a sprite on attack: 46%, 63% to hit)=i*srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3Str: 4 #....##.....#EV: 22Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 49% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5337.2 (0.0) #.#..##.....#...#.#i) +0 orcbow ............+...+..#Fire: i) +0 orcbow ......#.....#...#..)#Will/2 Jinx ...<..#######...#[37=it+m....z ......# #...###....zz 2 wights (1 polearm, 1 wandering, 1 i…)......+ #...# ####. ......# #...# #####...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +0 morningstar and wearing a +0 robe (inner flame,  chance to call a sprite on attack: 46%, 63% to hit)  You shoot an arrow. The arrow hits the wight!  Okawaru accepts your kill.((z   wight (polearm)=i D######=i M.z=i .§§§§§§=i^ 54=======8.4 (1.2  You shoot an arrow. The arrow hits the wight!  Okawaru accepts your kill. _The wight explodes!  =i Training target 6.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 6!You need to enable at least one skill for training.=i # /  --more--=i=i6  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   4.0   3.5  +2  =ig c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2          =iE d - Short Blades   0.0   0.8  +1   l - Invocations   0.0   1.0   0  =im e - Ranged Weapons   6.0   7.0   0   m - Evocations   0.0   0.6  +3      =i     f - Armour   0.0   1.7  -3      =iŶ. g - Dodging   2.6   1.8  +3      =i; h - Stealth   6.0   2.9  +5      =iN                    =ix        =i        =iȷ        =i    You need to enable at least one skill.=i[?] Help[=] set a skill target  =iJ[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=i2=iC> g + Dodging 2.6=i {TargetTarget4.0  --  --  --  =i H--  --  --  --  =iF %--  --  =im &--  --  =i --  a-z] set[-] clear selected target=i ccost|targets=i,- =[?25h[?0c0 =i [?25l[?1c=i;U4.0  +3  The current training targets, if any.  The species aptitude is in white.=] set aall targets=i` =iޟ =i =iP srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3Str: 4 #....##.....#EV: 22=i[ Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#Noise: =======--  Time: 5338.4 (1.2) #.#..##.....#...#.#i) +0 orcbow ............+...+.§#Fire: i) +0 orcbow ......#.....#...#.§§#Will/2 Jinx ...<..#######...#.§§§. ......# #...###.z..z   wight (polearm) =i ......+ #...# ####. ......# #...# #####...=i You shoot an arrow. The arrow hits the wight!  Okawaru accepts your kill. _The wight explodes!=i Training target 6.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 6!You need to enable at least one skill for training.=i %3=iػ §§§§§=i: h _Your Dodging skill increases to level 3!=isrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3=iaStr: 4 #....##.....#EV: 23Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#=iNoise: =======--  Time: 5338.4 (0.0) #.#..##.....#...#*#i) +0 orcbow ............+...+.*#Fire: i) +0 orcbow ......#.....#...#.*§#Will/2 Jinx ...<..#######...#.§*§. =i]......# #...###.z..z   wight (polearm) =i......+ #...# ####. ......# #...# #####... =i]_Your Dodging skill increases to level 3!Fire: i) +0 orcbow=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (chance  to call a sprite on attack: 46%, 65% to hit)=i,srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########=iAC: 3Str: 4 #....##.....#EV: 23Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###=iFXL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#Noise: =======--  Time: 5338.4 (0.0) #.#..##.....#...#(#i) +0 orcbow ............+...+.(#=iFire: i) +0 orcbow ......#.....#...#.(§#Will/2 Jinx ...<..#######...#.§(§. ......# #...###.(..=iz   wight (polearm) ......+ #...# ####. =i,o......# #...# #####... =iY]_Your Dodging skill increases to level 3!Fire: i) +0 orcbow=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (chance  to call a sprite on attack: 46%, 65% to hit)=i9_v*  Fire: i) +0 orcbow  =i_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (chance  to call a sprite on attack: 46%, 65% to hit)  You shoot an arrow. The arrow closely misses the wight.=iQ5 zA giggling sprite leaps out and makes the wight trip over its own feet.  The wight is lightly damaged.=i6 2z.=iQ= .§§§§zz 2 wights (1 polearm, 1 wandering, 1 v…)=i-> Z===----9.6 (1.2=i:E §§§§§§=iK w _You encounter a wight. It is wielding a +0 morningstar.=iCsrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3Str: 4 #....##.....#EV: 23Int: 14 #.#..##.....#####=iCPSH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5339.6 (0.0) #.#..##.....#...#*#i) +0 orcbow ............+...+*§#Fire: i) +0 orcbow ......#.....#...#.*§#Will/2 Jinx ...<..#######...#.*§§z =iED ......# #...###z...zz 2 wights (1 polearm, 1 wandering, 1 v…)......+ #...# ####. ......# #...# =iD#####...The wight is lightly damaged. _You encounter a wight. It is wielding a +0 morningstar.=iDFire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (lightly  =i/EUdamaged, heavily drained, chance to call a sprite on attack: 58%, 65% to hit)=inrsrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3Str: 4 #....##.....#=iEV: 23Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5339.6 (0.0) #.#..##.....#...#(#i) +0 orcbow ............+...+(§#Fire: i) +0 orcbow ......#.....#...#.(§#Will/2 Jinx ...<..#######...#.(§§z ......# #...###z...zz 2 wights (1 polearm, 1 very drained) ......+ #...# ####. =i ......# #...# #####... _You encounter a wight. It is wielding a +0 morningstar.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (lightly  damaged, heavily drained, chance to call a sprite on attack: 58%, 65% to hit)  You shoot an arrow. The arrow hits the wight.=i4;*=i!<.z  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (lightly  damaged, heavily drained, chance to call a sprite on attack: 58%, 65% to hit)  You shoot an arrow. The arrow hits the wight.  The wight is moderately damaged.  A giggling sprite leaps out and insults the wight's ancestors.=iM..§§§§§§z=i-40.8 (1.2=ik§§§=iD] _The wight is heavily damaged.=ixI srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3Str: 4 #....##.....#EV: 23Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5340.8 (0.0) #.#..##.....#...#*#i) +0 orcbow ............+...+*§#Fire: i) +0 orcbow ......#.....#...#.*§#Will/2 Jinx ...<..#######...#=iK Z.*§§. ......# #...###zz..zz 2 wights (1 polearm, 1 very drained) ......+ #...# ####. ......# #...# #####...A giggling sprite leaps out and insults the wight's ancestors. _The wight is heavily damaged.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (heavilydamaged, heavily drained, chance to call a sprite on attack: 58%, 65% to hit)=icsrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 6/11=============----------- ..........########AC: 3=iStr: 4 #....##.....#EV: 23Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#=i`Noise: ===------  Time: 5340.8 (0.0) #.#..##.....#...#(#i) +0 orcbow ............+...+(§#Fire: i) +0 orcbow ......#.....#...#.(§#Will/2 Jinx =i...<..#######...#.(§§. ......# #...###(z..zz 2 wights (1 polearm, 1 very drained) =i......+ #...# ####. =ip......# #...# #####...=iZA giggling sprite leaps out and insults the wight's ancestors. =i(d_The wight is heavily damaged.Fire: i) +0 orcbow=i;1Press: ? - help, Shift-Dir - straight line=iUAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (heavilydamaged, heavily drained, chance to call a sprite on attack: 58%, 65% to hit)=ir^;*=i 3zAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (heavily  damaged, heavily drained, chance to call a sprite on attack: 58%, 65% to hit)  You shoot an arrow. The arrow closely misses the wight.A giggling sprite leaps out and makes the wight trip over its own feet.  The wight is severely damaged.  The jinxing sprites lose interest in you.=i 49z.=i)=..§§§§§§zz 3 wights (2 polearms, 1 very drained)=i:>h7==2.0 (1.2=i(F§§§§§=i!Lq _You encounter a wight. It is wielding a +3 spear.=inexsrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 7/11===============--------- ..........########AC: 3Str: 4 #....##.....#EV: 23Int: 14 #.#..##.....#####SH: 0Dex: 23 =ie8#.#..##.....#...###XL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5342.0 (0.0) #.#..##.....#...#*#i) +0 orcbow ............+...+*§#=ifFire: i) +0 orcbow ......#.....#...#.*§#=ifWill/2 ...<..#######...#.*§§z ......# #...###z...zzz 3 wights (2 polearms, 1 very drained) =if ......+ #...# ####z ......# #...# #####...=ifThe jinxing sprites lose interest in you. _You encounter a wight. It is wielding a +3 spear.=i-gFire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, heavily drained, 65% to hit)=iSbsrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 7/11===============--------- ..........########AC: 3Str: 4 #....##.....#EV: 23Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###=icXL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5342.0 (0.0) #.#..##.....#...#.#i) +0 orcbow ............+...+.§#Fire: i) +0 orcbow ......#.....#...#.§§#Will/2 ...<..#######...#.§§§z ......# #...###z...zzz 3 wights (2 polearms, 1 very drained) ......+ #...# ####z ......# #...# #####...The jinxing sprites lose interest in you. _You encounter a wight. It is wielding a +3 spear.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged,=i1d heavily drained, 65% to hit)=iod=ihkU§§§=iJm. _=i7J  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i#   srcrip the Sneak  Spriggan of Okawaru ......  ################# Health: 40/40 ======================== ##................ Magic: 4/11========---------------- ..........######## AC: 3Str: 4 #....##.....# EV: 23Int: 14 =i #.#..##.....##### SH: 0Dex: 23 #.#..##.....#...### XL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.# Noise: ===------  Time: 5342.0 (0.0) #.#..##.....#...#.# i) +0 orcbow ............+...+.§#  Fire: i) +0 orcbow ......#.....#...#.§§#  Will/2 ...<..#######...#.§§§z =i ......# #...###z...  zzz 3 wights (2 polearms, 1 very drained) ......+ #...# ####z ......# #...# =i #####...Casting: Inner Flame (dangerous; 11% risk of failure)  =iO Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  =iu Press: ? - help, Dir - move targetAim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, heavily drained, chance to affect: 78%)=iA srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 4/11========---------------- ..........########=i AC: 3Str: 4 #....##.....#EV: 23Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###=i XL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5342.0 (0.0) #.#..##.....#...#.#=i +i) +0 orcbow =i7 ............+...+.§#Fire: i) +0 orcbow =iS ......#.....#...#.§§#Will/2 =ip ...<..#######...#.§§§z =i ......# #...###*...=i zzz 3 wights (2 polearms, 1 very drained) ......+ #...# ####z =i p......# #...# #####...=i +Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i- Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move target=iL Aim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, heavily drained, chance to affect: 78%)=i8ezinner flame,…)=iwz..z=ih☼zzz=i2-3.0 (1=i%Y§§§=i(onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, heavily drained, chance to affect: 78%) _The wight is filled with an inner flame.=i srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 4/11========---------------- ..........########AC: 3Str: 4 #....##.....#EV: 23=iU <Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#=i Noise: ==-------  Time: 5343.0 (0.0) #.#..##.....#...#*#=i i) +0 orcbow ............+...+*§#=iɏ Fire: i) +0 orcbow ......#.....#...#.*☼#=i Will/2 ...<..#######...#.*§§. =i ......# #...###zz.zzzz 3 wights (2 polearms, 1 inner flame,…)=i1 ......+ #...# ####. ......# #...# =i] o#####...damaged, heavily drained, chance to affect: 78%) =i _The wight is filled with an inner flame.  Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight line=i Aim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, inner flame, heavily drained, 65% to hit)=iv )srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 4/11========---------------- ..........########AC: 3=i@ Str: 4 #....##.....#EV: 23Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 54% Place: Dungeon:7 #.#..##.....'...@.#Noise: ==-------  Time: 5343.0 (0.0) #.#..##.....#...#(#i) +0 orcbow ............+...+(§#=is Fire: i) +0 orcbow ......#.....#...#.(☼#Will/2 =i q...<..#######...#.(§§. ......# #...###zz.z=i rzzz 3 wights (2 polearms, 1 inner flame,…)=i ......+ #...# ####. ......# #...# =i T#####... _The wight is filled with an inner flame.  =i0 TFire: i) +0 orcbowPress: ? - help, Shift-Dir - straight line=i[ Aim: a wight, wielding a +4 halberd of freezing and wearing a +0 robe (severelydamaged, inner flame, heavily drained, 65% to hit)  You shoot an arrow. The arrow hits the wight. Flame seeps out of the wight.=iR ○The wight is almost destroyed.The wight is engulfed in blazing flames.=i[ O§The wight is almost destroyed.  The wight is engulfed in blazing flames.  Okawaru accepts your kill.  The wight explodes!  The fiery explosion engulfs the wight!!!  =i\\ AYou destroy the wight!=i6a #####z   wight (polearm)=i z.z...☼☼§§§§§=i5 465======4.2 (1.2  The fiery explosion engulfs the wight!!!  You destroy the wight! =iz _Training target 4.0 for Dodging reached!  Your Dodging skill increases to level 4!You need to enable at least one skill for training.=iF /  --more--=i\ =i9   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2  =i G         b - Unarmed Combat   0.0   1.4  -2   j - Hexes   4.0   3.5  +2  =i g c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2          =i$  d - Short Blades   0.0   0.8  +1   l - Invocations   0.0   1.0   0  =iN  e - Ranged Weapons   6.0   7.0   0   m - Evocations   0.0   0.6  +3  =i}         =i . f - Armour   0.0   1.7  -3      =i  g - Dodging   4.0   3.0  +3       h - Stealth   6.0   2.9  +5          =i( n    =iL         =ip l    =i         =i n    =i         =i _    =iD     You need to enable at least one skill.[?] Help=ik G[=] set a skill target  =i [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=i > g + Dodging 4.0=i[iTargetTarget4.0  --  --  =iQ--  --  --  --  -- =ia~ --  --  --  --  --  a-z] set[-] clear selected targetcost|targets=i,=[?25h[?0c0 =iD^ " =il [?25l[?1c=iJz U6.0  +3  The current training targets, if any.  The species aptitude is in white.=] set aall targets=iIsrcrip the SneakSpriggan of Okawaru ......=i#################Health: 40/40 ======================== ##................Magic: 4/11========---------------- ..........########AC: 3Str: 4 #....##.....#EV: 24Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 65% Place: Dungeon:7 #.#..##.....'...@.#Noise: ======---  Time: 5344.2 (1.2) #.#..##.....#...#.#i) +0 orcbow ............+...+.§#Fire: i) +0 orcbow ......#.....#...#.☼☼#Will/2 ...<..#######...#.§§§[4=i0mz ......# #...###§§..z   wight (polearm) ......+ #...# ####. ......# #...# #####...The fiery explosion engulfs the wight!!!  You destroy the wight! _Okawaru accepts your kill.Training target 4.0 for Dodging reached!  Your Dodging skill increases to level 4!You need to enable at least one skill for training.=i=i §§§§§§=i/#. _=i5srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 4/11========---------------- ..........########AC: 3Str: 4 #....##.....#EV: 24Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 65% Place: Dungeon:7 #.#..##.....'...@.#Noise: ======---  Time: 5344.2 (0.0) #.#..##.....#...#*#i) +0 orcbow ............+...+.*#Fire: i) +0 orcbow ......#.....#...#.☼*#Will/2 ...<..#######...=i[40m#.§§*z ......# #...###§§..z   wight (polearm) ......+ #...# ####. ......# #...# #####...Training target 4.0 for Dodging reached!  Your Dodging skill increases to level 4! _You need to enable at least one skill for training.  Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (65% to hit)=iGsrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................=i5Magic: 4/11========---------------- ..........########AC: 3Str: 4 #....##.....#EV: 24Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###=iqXL:  8 Next: 65% Place: Dungeon:7 #.#..##.....'...@.#Noise: ======---  Time: 5344.2 (0.0) #.#..##.....#...#(#i) +0 orcbow ............+...+.(#Fire: i) +0 orcbow ......#.....#...#.☼(#Will/2 ...<..#######...#.§§(z ......# #...###§§..z   wight (polearm) =i......+ #...# ####. ......# #...# #####...Your Dodging skill increases to level 4! _You need to enable at least one skill for training.  Fire: i) +0 orcbow=i<Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (65% to hit)  You shoot an arrow. The arrow hits the wight!=iZA.☼=i[B○○§§=iac===---5.4 (1.2=ib+☼§=iIc=i'f _You need to enable at least one skill for training.  Fire: i) +0 orcbow  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (65% to hit)  You shoot an arrow. The arrow hits the wight! _The wight is heavily damaged.=il srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 4/11========---------------- ..........########AC: 3Str: 4 #....##.....#EV: 24Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 65% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5345.4 (0.0) #.#..##.....#...#*#i) +0 orcbow ............+...+.*#Fire: i) +0 orcbow ......#.....#...#.○*#Will/2 ...<..#######...#=iNm [m.§§*z ......# #...###§§..z   wight (polearm) ......+ #...# ####. ......# #...# #####...You shoot an arrow. The arrow hits the wight! _The wight is heavily damaged.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged, 65%  to hit)=i>srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 4/11========---------------- ..........########AC: 3Str: 4 #....##.....#EV: 24Int: 14 =i>#.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 65% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5345.4 (0.0) #.#..##.....#...#(#i) +0 orcbow ............+...+.(#Fire: i) +0 orcbow ......#.....#...#.○(#Will/2 =iy?I...<..#######...#.§§(z ......# #...###§§..z   wight (polearm) ......+ #...# ####. ......# #...# #####...Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight line=i?Aim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged, 65%  to hit)  =i@FYou shoot an arrow.  The arrow hits the wight but does no damage.=i.○°§§§§=id,6.6 (1.2=i:Y§§§§=i   Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged, 65%  to hit)  You shoot an arrow.  The arrow hits the wight but does no damage. _The wight is heavily damaged.=isrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 4/11========---------------- ..........########AC: 3Str: 4 #....##.....#EV: 24=i QInt: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###=i_XL:  8 Next: 65% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5346.6 (0.0) #.#..##.....#...#*#=ii) +0 orcbow ............+...+.*#Fire: i) +0 orcbow ......#.....#...#.○*#Will/2 =i...<..#######...#.§§*z ......# #...###§§..z   wight (polearm) =i4......+ #...# ####. ......# #...# #####...The arrow hits the wight but does no damage. _The wight is heavily damaged.Fire: i) +0 orcbow=ihPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged, 65%  to hit)=i7)srcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 4/11========---------------- ..........########AC: 3=i8Str: 4 #....##.....#EV: 24Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 65% Place: Dungeon:7 #.#..##.....'...@.#=i83Noise: ===------  Time: 5346.6 (0.0) #.#..##.....#...#(#i) +0 orcbow ............+...+.(#Fire: i) +0 orcbow =iO9......#.....#...#.○(#Will/2 ...<..#######...#.§§(z ......# #...###§§..z   wight (polearm) =i9......+ #...# ####. ......# #...# =i9#####...Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged, 65%  =i9(to hit)  You shoot an arrow.  =i:,The arrow hits the wight but does no damage.=ic.○°°§§§§§=i2,7.8 (1.2=i6F§§§=i  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged, 65%  to hit)  =iYou shoot an arrow.  The arrow hits the wight but does no damage. _The wight is heavily damaged.=i Fsrcrip the SneakSpriggan of Okawaru ......#################=iFHealth: 40/40 ======================== ##................Magic: 4/11========---------------- ..........########AC: 3Str: 4 #....##.....#EV: 24Int: 14 #.#..##.....#####=iFNSH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 65% Place: Dungeon:7 =iF#.#..##.....'...@.#Noise: ===------  Time: 5347.8 (0.0) =iG#.#..##.....#...#*#i) +0 orcbow =izG'............+...+.*#Fire: i) +0 orcbow ......#.....#...#.°*#Will/2 ...<..#######...#.§§*z ......# #...###§§..z   wight (polearm) =iG^......+ #...# ####. ......# #...# #####...The arrow hits the wight but does no damage. =iGd_The wight is heavily damaged.Fire: i) +0 orcbow=iGPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged, 65%  to hit)=iEsrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 4/11========---------------- ..........########AC: 3Str: 4 #....##.....#EV: 24Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 65% Place: Dungeon:7 #.#..##.....'...@.#Noise: ===------  Time: 5347.8 (0.0) #.#..##.....#...#(#i) +0 orcbow ............+...+.(#Fire: i) +0 orcbow ......#.....#...#.°(#Will/2 ...<[=iDGd40m..#######...#.§§(( ......# #...###§§.(z   wight (polearm) ......+ #...# ####( ......# #...# #####...The arrow hits the wight but does no damage. _The wight is heavily damaged.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged, 65%  to hit)=i.°)§§§z§§...=i,9.0 (1.2=iTL§§=im_The wight is heavily damaged.Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged, 65%  =i.oto hit) _You shoot an arrow. The arrow closely misses the wight.=ia J  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i$ . .=i x☼☼You beckon some vexing sprites to accompany your attacks.=i 62----=i d-500Jinx =i =i$ ; _You feel your willpower being sapped.=isrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 2/11====-------------------- ..........########AC: 3Str: 4 #....##.....#EV: 24=i' Int: 14 #.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 65% Place: Dungeon:7 #.#..##.....'...@.#Noise: ==-------  Time: 5350.0 (0.0) #.#..##.....#...#*#i) +0 orcbow ............+...+.*#=iFire: i) +0 orcbow ......#.....#...#..*#Will/2 Jinx ...<..#######...#.☼§*z ......# #...###§☼..z   wight (polearm) ......+ #...# ####. ......# #...# =i u#####...You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged,  =ii;chance to call a sprite on attack: 46%, 65% to hit)=iFsrcrip the SneakSpriggan of Okawaru ......#################Health: 40/40 ======================== ##................Magic: 2/11====-------------------- ..........########AC: 3Str: 4 #....##.....#EV: 24Int: 14 =iF#.#..##.....#####SH: 0Dex: 23 #.#..##.....#...###XL:  8 Next: 65% Place: Dungeon:7 #.#..##.....'...@.#Noise: ==-------  Time: 5350.0 (0.0) #.#..##.....#...#.#i) +0 orcbow ............+...+.°#Fire: i) +0 orcbow ......#.....#...#..)#Will/2 Jinx =iG...<..#######...#.☼§§) ......# #...###§☼..z   wight (polearm) ......+ #...# ####. ......# #...# #####...Fire: i) +0 orcbowPress: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged,  chance to call a sprite on attack: 46%, 65% to hit)  =iHrYou shoot an arrow. The arrow hits the wight!  You destroy the wight!=iL`((((=iz..)☼§☼☼○=i|3==570=1.2 (1.2=i6H§☼=i  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged,  chance to call a sprite on attack: 46%, 65% to hit)  You shoot an arrow. The arrow hits the wight!  You destroy the wight! _Okawaru accepts your kill.=i̙..............'......☼=idm☼☼=i֮r○☼☼○=i˯=i~=in○☼○°=i,(=i<☼=i" °○○° _The sprites lose interest in your situation.=i=i~=if.○°)===ix°.)=i=i=i=i\.=i><.=i~L=i d4===i?m=i)u,=i[|=i,=i=iFP===i=i,=i*=iױ,=iU=i5===iS=i=i=i/===i6,=i <=iE,=ip=iv=i[w=i\~=ie6====iT=i͗ _You hear the small ensemble of a very distant funeral chant.=i˞=iO=i(=iѼ=i _You feel your willpower return.=i=i Q====i2=i9B=i=i =i!=i*=iC~z7===iוn=i?=i,=i٩=iб=iv:===i=i=iR=i_=i=i]=i<B=i[8===ic,=i =i),=i=i",=iW-=i/=ip0:===i6=i=,=i]C=ioJ,=iO=iV,=iM\=i.cb9===iu=iπ,=if=i,=i=i===i=i,=iV10/11===i=i",=i@=i,=i[=is,=i"=i.*P===i0=i77,=ig=il=ilM1====it=ic ################# #................ ..######## ##.....# .#..##.....##### =i.#..##.....#...### .#..##.....'...'.# .#..##.....#...#@# ...........+...+.#.....#...#..)<..#######...#....)..# #...###))..+ #...# ####.## #...# ####...  ###.=i,=i=i ################# #................ .##########.....# ######...###..'...'...#...#.##..........+...+@.##.....#...#..)#<..######..)..#=i?=i#................ .######## ##.....# #..##.....##### #..##.....#...### #..##.....'...'.# #..##.....#...#.#.........+...+..#.....#...#.@)<..#######...#....)......# #...###))...#.+ #...# ####.## #...# .. ###...  ###. =i<######## ##.....# ##.....##### ..##.....#...### ..##.....'...'.# ..##.....#...#.# .........+...+..#.....#...#..)####### <..#######...#..@.)....#..# #...###))...#.#+ #...# #####.# # #...# .. ##... .#  ###. =iD;====iE=iJ=iqi# ##.....# ##.....##### ##.....#...### ##.....'...'.# ##.....#...#.## +...+..## #.....#...#..)# ..#...#...@)....# # #...###))...#.# + #...# #####.# ... .# ###. #=i|,=iÃ=iɊ&---=i̐# ##.....# ##.....##### ##.....#...### ##.....'...'.# ##.....#...#.## +...+..## #.....#...#..)# #=i....#....@....# # #...###))...#.# + #...# #####.# # #...# ... ... ..#. ..#=iS.....=i1420.2 (69.0)=iWH---8 (69.6=i=i$  Things that are here:=i£U _a +3 spear; a +0 robeμ=i# 4'.....μ=i μ=i` μ=i> #.....# .....##### #.....#...### #.....'...'.# .....#...#.# ......+...+. #.....#...#..)####### #######...#....)....# # #...###)).@.#.# + #...# #####.# # #...# ....μ=i #..# # .....μ=i) μ=i* $ _μ=i1 μ=iY .....# .....##### .....#...### .....'...'.# .....#...#.## +...+..## .....#...#..)# ...#....)....#  #...###))..@#.#  #...# #####.#  #...# #...  μ=i+Z ##..# .........μ=ia ,μ=if μ=iI d ####...###'...'.#...#.##+...+..###...#..)####### #####..)....# #...###))...#.# #####@#  #...# . #..#.....#μ=i ,μ=io μ=ib b...###'...'.#...#.##+...+..###...#..)####### ######...#....).... #...###))...#.# #####.#.# #@..# . μ=i j# .....##.....μ=iG μ=i μ=i` μ=i2 1#...### '...'.# #...#.## +...+..## #...#..)####### ...#....)....# #...###))...#.# #...# #####.#.# #...# #.@.#  ##..#  #..# ..................#..###μ=i: ,μ=i3 μ=iD '...'.#...#.##+...+..###...#..)####### #####...#....)....  #...###))...# #####.# #.. ## ............#........#..#######..... ...###μ=iL ,μ=i T μ=ip} #...#.##+...+..###...#..)####### ####..)....  #...###))...# #####.# #.. ##μ=i}  #............#.........####..#.μ=i} 9######...... μ=i?~ =...#####...μ=iņ ,μ=i μ=i & +...+..###...#..)####### ####..)....  #...###))...# #####.# #.. ##.#####..##....#....@.......### #...μ=iս ,μ=i μ=i u +...+..## #...#..)####### ...#....)....# #...###))...#.# #...# #####.#.# #...# #...# ###..# ..#####..##.#.....#.##.# .##... μ=i) m_You hear the gathering chorus of a distant funeral chant.μ=i% 3μ=i. μ=i/% %+...+..## #...#..)####### ...#....)....# #...###))...#.# #...# #####.#.# #...# #...# #####..# ..#####..##.#.....#.##.μ=i% !# ######..........#### ##...μ=i- ,μ=i4 μ=i[ +...+..## #...#..)####### ...#....)....#  #...###))...#.#  #...# #####.#.#  #...# #...# #####..# ..#####..##.μ=i2\ b#.....#.##.# ## ###... μ=i8d ,μ=ij μ=i +...+..## #...#..)# ...#....)....# #...###))...#.# #...# #####.#.# #...# #...#####..##.#####..##.#.....#.##.# #.##....#######...##...μ=is ,μ=i μ=i [ #...#..)#######..)....##))...# ##### #...########## ##..##........#####..#.........μ=i ....@####### .##?μ=i ,μ=i μ=i\ [ ..)....##))...# #####. #...########## ##..##........#####..##.............................####### #####......#μ=i ..μ=i ,μ=i$ μ=iJ E ##))...# #####.# #...########## μ=iAK ##..##........#####..##....................####### μ=iaK m#####..........' .......#########μ=iK F   rock fish (asleep)F#μ=iX i  You encounter a rock fish.μ=iEZ μ=ia 19.2 (8.4)μ=ib 28 (9.0 _μ=i^h μ=iHj ϼ=i ())...#.# #####.#.# #...##########  ##..##........  #####..##..  #..........  #.........#  #.........# #........@# ######..........'  .......########  #####... ##... #? .. F#ϼ=i-))...#.# #####.#.# #...##########  ##..##........  #####..##..  #..........  #.........#  #.........# #........@# ######..........'  .......########  ϼ=i-#####.. ##... #? .. F# ϼ=i1ϼ=i1ϼ=i6ϼ=i8` _A rock fish is nearby!м=i:м=iRead which item? Scrolls  b - a scroll of blinkingм=iaa - 5 scrolls of enchant armour  p - 2 scrolls of poison м=i V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedм=ih Ѽ=i?Ѽ=iѼ=i.#...###))...#.#srcrip the Sneak #...# #####.#.#Spriggan of Okawaru ...... #...# #...##########Health: 40/40 ========================##..##........Magic: 11/11 ========================#####..##........Ѽ=ivkAC: 3Str: 4#................EV: 25Int: 14#.........#######Ѽ=iSH: 0Dex: 23#.........#Ѽ=iXL:  8 Next: 70% Place: Dungeon:7#........@#Ѽ=i&Noise: ---------  Time: 5429.8 (0.0)######..........'i) +0 orcbow.......########Ѽ=iFire: i) +0 orcbow#####...##...#?F   rock fish (asleep)..F# _You feel your willpower return.Ѽ=iThings that are here: _a +3 spear; a +0 robe _You hear the gathering chorus of a distant funeral chant. Ѽ=i_You encounter a rock fish. _A rock fish is nearby!Ѽ=iP  Okay, then.Ѽ=i?Ѽ=iѼ=i. _Ѽ=i"k #...# #####.#.#  #...# #...########## ##..##........#####..##........ #................ #.........####### #..# Ѽ=ik  #..###### ######..@.......' ........##############...  ##... #?#.# ..F..Ѽ=ikF 2 rock fish (asleep) F#....Ѽ=ikB . .###Ѽ=iuuF1 asleep)FѼ=icv.30.4 (0.6Ѽ=i9|Ѽ=i~Z _You encounter a rock fish.Ѽ=iՀ  #...# #...########## ##..##........#####..##........ #........ ######## #..#  #.........######Ѽ=i  ######..........' $......@.###############...#  ##...# #?#.# ..F..# F#.....   rock fish ( . .##.# .#.#Ѽ=i >1.0Ѽ=i Ѽ=i + _Found 14 gold pieces.Ӽ=i{  You unwield your +0 orcbow.2.0 (1.0a) +1 sling a) +1 sling Ӽ=i}- _a - a +1 sling (weapon)Լ=i ##..##........#####..##....#...........#..########... ...###########..........'$........###############@..#  ##...# #?#..F..#F#..... . .##.# .#.# '  ###########Լ=i.FԼ=iFF 2 rock fish (1 asleep)Լ=i8+6 (0.6Լ=iԼ=iPռ=iLռ=iPzGear: 11/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}i - a +0 orcbow  j - a +2 dagger of venom Missiles (go to first with ()d - 10 curare-tipped darts Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligenceټ=i" ټ=i ##..##........srcrip the Sneak#####..##........Spriggan of Okawaru ......#................Health: 40/40 ========================#.........#######Magic: 11/11 ========================#.........#AC: 3Str: 4#.........######EV: 25Int: 14######..........'SH: 0Dex: 23$........########XL:  8 Next: 70% Place: Dungeon:7#######@..#Noise: ---------  Time: 5432.6 (0.0)#F...#a) +1 sling#?#.#Fire: a) +1 sling..F..#F#...... .##.[40ټ=i[ mFF 2 rock fish (1 asleep)# .#.# '############.# _A rock fish is nearby! _Okay, then. _You encounter a rock fish. _Found 14 gold pieces.  You unwield your +0 orcbow. _a - a +1 sling (weapon)ټ=iU ټ=i ټ=i# ټ=i% ټ=i z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? ڼ=i-ڼ=i/"Adjust which item? Hand Weapons (go to first with ))  a - a +1 sling (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}i - a +0 orcbow  j - a +2 dagger of venom Missiles (go to first with ()d - 10 curare-tipped darts ڼ=i~01Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligenceۼ=ib\ ۼ=iRl ##..##........srcrip the Sneak#####..##........Spriggan of Okawaru ......#................Health: 40/40 ========================#.........#######Magic: 11/11 ========================#.........#AC: 3ۼ=il pStr: 4#.........######EV: 25Int: 14######..........'SH: 0Dex: 23ۼ=il /$........########XL:  8 Next: 70% Place: Dungeon:7#######@..#ۼ=il Noise: ---------  Time: 5432.6 (0.0)#F...#a) +1 slingۼ=i|m #?#.#Fire: a) +1 sling..F..#F#...... .##.FF 2 rock fish (1 asleep)# .#.# '############.# ۼ=im _Found 14 gold pieces.  You unwield your +0 orcbow. _a - a +1 sling (weapon)  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? ۼ=im i - a +0 orcbow  Adjust to which letter? (? for menu, Esc to quit)ۼ=iۼ=i?iiۼ=iۼ=i  You unwield your +0 orcbow. _a1 sling (weapon)(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? i - a +0 orcbow  Adjust to which letter? (? for menu, Esc to quit) _a - a +0 orcbow; i - a +1 sling (weapon)ܼ=i ܼ=i ܼ=il ܼ=i  ܼ=i 8_Unknown command.ܼ=iܼ=i-ܼ=iܼ=iFF _Unknown command.ݼ=i_  You unwield your +1 sling.  a - a +0 orcbow (weapon)ݼ=i=3.6 (1a) +0 orcbowa) +0 orcbowݼ=iݼ=i_O _The rock fish misses you.޼=i #...#...########## ##..##....#####..##...#.........#...######... #.........###### ޼=iݜ######..........'$......@.###############...# #F..#?#.#޼=i..F..#F#.....  ޼=i)w. .##. # . .޼=idD# '#޼=i5F#޼=iרM  The rock fish attacks as it pursues you!޼=i-4.2 (0.6޼=i[e _The rock fish misses you.޼=i( #####.#.# #...#...########## ##..##....####..##..........#.#######... .........###### ######.@........'$........##############F...# ##..#?#.#..F..# F#..... . .##.޼=i d # .޼=i˭ ޼=i! .-8޼=i ޼=iҲ ޼=iL f##))..#####.#.# #...#...########## ##..##......####..##...........###### #......@..###### ######..........'$........##############F...###...##?#.# ..F..#F#..... . .##.޼=iM 6F#޼=iU ޼=iqU B-5.4޼=i[ ޼=i] ޼=i&J###...#....)...##))..#####.#.# #...#...########## ##..##......####..##.............###### .........###### ######..........'$......F.############# ##...##?#.#޼=iG..F..#F#.....޼=i5F.޼=iX޼=i(6.0޼=i޼=i ߼=i..)###### ###...#....)...##))..#####.#.# #...#...########## ##..######..##.............###### .........###### ######.F........'$........###############...# ߼=iD    rock fish##...#?#.#..F..#߼=iL߼=in&6߼=i߼=i߼=iE  ߼=iFCasting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.߼=iΝ F.  You beckon some vexing sprites to accompany your attacks.߼=i9/11 -----==7.6 (1.0Will/2 Jinx ߼=i߼=i5; _You feel your willpower being sapped.=i..#...#..)#######srcrip the Sneak ###...#....)....#Spriggan of Okawaru ......#...###))...#.#Health: 40/40 ========================#...# #####.#.#Magic: 9/11===================-----#...# #...##########AC: 3Str: 4##..##........EV: 25Int: 14#####..##........SH: 0Dex: 23#................XL:  8 Next: 70% Place: Dungeon:7=i\#......@..#######Noise: ==-------  Time: 5437.6 (0.0)#......*..#a) +0 orcbow#......F..######Fire: a) +0 orcbow######..........'Will/2 Jinx $........###############...#F   rock fish##...##?#.#..F..#=iMYou beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +0 orcbow=ioFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit)=i ..#...#..)#######srcrip the Sneak ###...#....)....#Spriggan of Okawaru ......#...###))...#.#Health: 40/40 ========================#...# #####.#.#Magic: 9/11===================-----#...# #...##########AC: 3Str: 4##..##........EV: 25Int: 14#####..##........SH: 0Dex: 23#................=iM! XL:  8 Next: 70% Place: Dungeon:7#......@..#######Noise: ==-------  Time: 5437.6 (0.0)#......(..#a) +0 orcbow#......F..######Fire: a) +0 orcbow######..........'Will/2 Jinx $........###############...#F   rock fish##...##?#.#..F..#Fire: a) +0 orcbow=i! Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit)  You shoot an arrow.  The arrow hits the rock fish but does no damage.=i 8F.=i =i ;=8.8 (1.2 _=i =i =i-=i3=ig!..#...#..)#######srcrip the Sneak ###...#....)....#Spriggan of Okawaru ......#...###))...#.#Health: 40/40 ========================#...# #####.#.#Magic: 9/11===================-----#...# #...##########AC: 3Str: 4##..##........EV: 25Int: 14#####..##........SH: 0=ihDex: 23#................XL:  8 Next: 70% Place: Dungeon:7#......@..#######Noise: ===------  Time: 5438.8 (0.0)#......(..#a) +0 orcbow#......(..######Fire: a) +0 orcbow######.(........'Will/2 Jinx $......(.###############(..#F   rock fish##...#=i i"#?#.#..F..#You shoot an arrow. _The arrow hits the rock fish but does no damage.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit)=i2F.... _The arrow hits the rock fish but does no damage.  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit)  You shoot an arrow. The arrow closely misses the rock fish.=i1-40.0 (1.2=i% =i =i=iTD_The rock fish misses you. x2=i=i=iF..#...#..)#######srcrip the Sneak ###...#....)....#Spriggan of Okawaru ......#...###))...#.#Health: 40/40 ========================#...# #####.#.#=iuGMagic: 9/11===================-----#...# #...##########AC: 3Str: 4##..##........EV: 25Int: 14#####..##........SH: 0=iGDex: 23#................XL:  8 Next: 70% Place: Dungeon:7#......@..#######Noise: ===------  Time: 5440.0 (0.0)#......F..#a) +0 orcbow=iH#.........######Fire: a) +0 orcbow######..........'Will/2 Jinx $........###############...#F   rock fish##...##?#.#..F..#Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=iHShift-Dir - straight lineAim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit)  You shoot an arrow. The arrow hits the rock fish.  The rock fish is moderately wounded.=iB1.2 (1.2=i^=iZ _The rock fish completely misses you.=ii =i6 =i( ..#...#..)#######srcrip the Sneak ###...#....)....#Spriggan of Okawaru ......#...###))...#.#Health: 40/40 ========================#...# #####.#.#Magic: 9/11===================-----#...# #...##########AC: 3Str: 4=i) ?##..##........EV: 25Int: 14#####..##........SH: 0Dex: 23#................XL:  8 Next: 70% Place: Dungeon:7#......@..#######Noise: ===------  Time: 5441.2 (0.0)#......(..#a) +0 orcbow#......(..######Fire: a) +0 orcbow######.(........'Will/2 Jinx $......(.###############(..#F   rock fish##...##?#.#=i) {..F..# _The rock fish completely misses you.Fire: a) +0 orcbow=i * Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (moderately wounded, chance to call a sprite on attack: 46%,  75% to hit)=i F....  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rock fish (moderately wounded, chance to call a sprite on attack: 46%,  75% to hit)  You shoot an arrow. The arrow barely misses the rock fish.=i2 ,2.4 (1.2=i̼ =i W _The rock fish closely misses you.=iO=iZ=i\..#...#..)#######srcrip the Sneak ###...#....)....#Spriggan of Okawaru ......#...###))...#.#Health: 40/40 ========================#...# #####.#.#=iMagic: 9/11===================-----#...# #...##########AC: 3Str: 4##..##........EV: 25Int: 14#####..##........SH: 0Dex: 23#................XL:  8 Next: 70% Place: Dungeon:7=iia#......@..#######Noise: ===------  Time: 5442.4 (0.0)#......(..#a) +0 orcbow#......(..######Fire: a) +0 orcbow=i@######.(........'Will/2 Jinx $......(.########=i ^#######(..#F   rock fish##...##?#.#..F..# =iB/_The rock fish closely misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=iShift-Dir - straight lineAim: a rock fish (moderately wounded, chance to call a sprite on attack: 46%,  75% to hit)=iXM*Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (moderately wounded, chance to call a sprite on attack: 46%,  75% to hit)  You shoot an arrow. The arrow barely misses the rock fish.=i] F..=i..(very drained)A giggling sprite leaps out and smacks the rock fish with its own tail.  The rock fish is heavily wounded.=i,3.6 (1.2=i=iZ _The rock fish completely misses you.=i=i=i..#...#..)#######srcrip the Sneak ###...#....)....#Spriggan of Okawaru ......#...###))...#.#=iHealth: 40/40 ========================#...# #####.#.#Magic: 9/11===================-----#...# #...##########AC: 3Str: 4##..##........EV: 25Int: 14#####..##........SH: 0Dex: 23#................=iXL:  8 Next: 70% Place: Dungeon:7#......@..#######Noise: ===------  Time: 5443.6 (0.0)#......(..#=ima) +0 orcbow#......(..######Fire: a) +0 orcbow######.(........'=iBWill/2 Jinx $......(.###############(..#F   rock fish (very drained)##...#=i}#?#.#..F..# _The rock fish completely misses you.Fire: a) +0 orcbow=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (heavily wounded, heavily drained, chance to call a sprite on  attack: 52%, 75% to hit)=iyJ*  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rock fish (heavily wounded, heavily drained, chance to call a sprite on  attack: 52%, 75% to hit)  You shoot an arrow. The arrow barely misses the rock fish.=i/ i F.... A giggling sprite leaps out and smacks the rock fish with its own tail.  The rock fish is severely wounded.The jinxing sprites lose interest in you.=i30 j10/11==4.8 (1.2=i9 =i; Z _The rock fish completely misses you.=i=i=i..#...#..)#######srcrip the Sneak ###...#....)....#Spriggan of Okawaru ......#...###))...#.#Health: 40/40 ========================#...# #####.#.#Magic: 10/11 =====================---#...# #...##########AC: 3Str: 4##..##........EV: 25Int: 14#####..##........SH: 0Dex: 23#................XL:  8 Next: 70% Place: Dungeon:7#......@..#######Noise: ===------  Time: 5444.8 (0.0)#.........#a) +0 orcbow#.........######Fire: a) [4=iQ;0m+0 orcbow######..........'Will/2 $........###############...#F   rock fish (very drained)##...##?#.#..F..#Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (severely wounded, heavily drained, 75% to hit)  You shoot an arrow. The arrow hits the rock fish.  You kill the rock fish!=i)=i/\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rock fish (severely wounded, heavily drained, 75% to hit)  You shoot an arrow. The arrow hits the rock fish.  You kill the rock fish!  Okawaru accepts your kill.=i,5;66.0 (1.2 _=i<=i?h _Your Dodging skill increases to level 5!=iz =ig{ =i} =i =iX ,=i ,=i =i =i_ =iU =ic =i =i =i" =i =i7 =i ,=i| =iܦ n _You start resting.Magic restored.=i (---=i .52.0 (6.0=i k1===---3.0 (7 _=iu =i =i.##...#....)....#  #...###))...#.#  #...# #####.#.#  #...# #...########## ##..##........ #####..##........ #................ #.####### #.=i# #.############..........'$........######## ######## ##...F   rock fish (asleep)?#.#..F..F#.....=i[=i*6 (0.6=iq=i =i ##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 11/11 ========================##..##........AC: 3Str: 4 =i #####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ---------  Time: 5453.6 (0.0)#.......*.######a) +0 orcbow######..*.......'Fire: a) +0 orcbow$.......*########Will/2  =i #######.*.###*..#F   rock fish (asleep)#*#.#..F..#F#..... _You start resting.  =ib v_Magic restored.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (asleep, 98% to hit)=i}l##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########=iWmMagic: 11/11 ========================##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ---------  Time: 5453.6 (0.0)#.......(.######a) +0 orcbow######..(.......'Fire: a) +0 orcbow=im$.......(########Will/2 #######.(.#=im##(..#F   rock fish=im#(#.#..F..#F#.....=in#Fire: a) +0 orcbow=i%n%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (asleep, 98% to hit)  =iJnJYou shoot an arrow.  The arrow hits the rock fish but does no damage.=ik8F#=i 6F#=i+..=iX...?=i)====4.8 (1.2 _=i=i=i,##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 11/11 ========================##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ===------  Time: 5454.8 (0.0)#.......*.######a) +0 orcbow######..*.......'Fire: a) [0=i&;10;1m+0 orcbow$.......*########Will/2 #######..*###.F.#F   rock fish#?#.#..#..#F#.....You shoot an arrow. _The arrow hits the rock fish but does no damage.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (75% to hit)=iv ##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 11/11 ========================##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ===------  Time: 5454.8 (0.0)#.......(.######a) +0 orcbow######..(...[40=iw Gm....'Fire: a) +0 orcbow$.......(########Will/2 #######..(###.(.#F   rock fish#?#.#..#..#F#.....You shoot an arrow. _The arrow hits the rock fish but does no damage.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (75% to hit)=i+ ^F. _The arrow hits the rock fish but does no damage.  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rock fish (75% to hit)  You shoot an arrow. The arrow closely misses the rock fish.=i 7....=i! 36.0 (1.2 _=i) =i}* =i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ij8N F.  You beckon some vexing sprites to accompany your attacks.9/11 ------70Jinx =ip==i?; _You feel your willpower being sapped.=i[c##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 9/11===================-----##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######=i=\XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ==-------  Time: 5457.0 (0.0)#.......*.######a) +0 orcbow######...*......'Fire: a) +0 orcbow=iw\!$........F#######Will/2 Jinx #######...###...#=i\F   rock fish#?#.#=i\..#..#F#.....You beckon some vexing sprites to accompany your attacks. =i\-_You feel your willpower being sapped.  =i]#Fire: a) +0 orcbow=i.]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iR]cAim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit)=iz##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 9/11===================-----=i}##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ==-------  Time: 5457.0 (0.0)#.......(.######a) +0 orcbow######...(......'Fire: a) +0 orcbow$........(#######Will/2 Jinx #######...###...#F   rock fish#?#.#..#..#F#.....You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. [=iW~e20d Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit)=ij F# _You feel your willpower being sapped.  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  =i Aim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit)  You shoot an arrow. The arrow barely misses the rock fish.=i )..=i ;=8.2 (1.2 _=i =iD =iX ##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 9/11===================-----##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ===------  Time: 5458.2 (0.0)#.......*.######a) +0 orcbow######..F.......'Fire: a) [0;=i} W10;1m+0 orcbow$........########Will/2 Jinx #######...###...#F   rock fish#?#.#..#..#F#.....Aim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit) _You shoot an arrow. The arrow barely misses the rock fish.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit)=i\ ##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 9/11===================-----##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ===------  Time: 5458.2 (0.0)#.......(.######a) +0 orcbow=iU u######..F.......'Fire: a) +0 orcbow$........########Will/2 Jinx #######...###...#F   rock fish#?#.#..#..#F#.....Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit)  You shoot an arrow.  The arrow hits the rock fish but does no damage.=i;*=i~4F.  Press: ? - help, Q - select action, ( or ) - cycle=iEShift-Dir - straight line  Aim: a rock fish (chance to call a sprite on attack: 46%, 75% to hit)  You shoot an arrow.  The arrow hits the rock fish but does no damage.  A giggling sprite leaps out and smacks the rock fish with its own tail.=iA (very drained)The rock fish is lightly wounded.=iR,9.4 (1.2=i m _The rock fish closely misses you.=iH$ ##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 9/11===================-----##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ===------  Time: 5459.4 (0.0)#.......F.######a) +0 orcbow######..........'Fire: a) +0 orcbow[=i% 12;9H$........########Will/2 Jinx #######...###...#F   rock fish (very drained)#?#.#..#..#F#..... _The rock fish closely misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (lightly wounded, heavily drained, chance to call a sprite on  attack: 52%, 75% to hit)=i ##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 9/11===================-----##..##........AC: 3Str: 4=ip /#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ===------  Time: 5459.4 (0.0)#.......F.######a) +0 orcbow######..........'Fire: a) +0 orcbow$........########Will/2 Jinx #######...#=i ##...#F   rock fish (very drained)=i #?#.#..#..#F#.....=i  XPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (lightly wounded, heavily drained, chance to call a sprite on  =i: 9attack: 52%, 75% to hit)  You shoot an arrow.  =ij 0The arrow hits the rock fish but does no damage.=i ]Shift-Dir - straight line  Aim: a rock fish (lightly wounded, heavily drained, chance to call a sprite on  attack: 52%, 75% to hit)  You shoot an arrow.  The arrow hits the rock fish but does no damage.rock fish is lightly wounded.=i -60.6 (1.2=i p _The rock fish completely misses you.=i0!##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 9/11===================-----##..##........AC: 3Str: 4#####..##........=iSEV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ===------  Time: 5460.6 (0.0)#.......F.######a) +0 orcbow=i!!######..........'Fire: a) +0 orcbow$........########Will/2 Jinx =in#######...###...#=iF   rock fish (very drained)#?#.#=iE..#..#F#..... =io_The rock fish completely misses you.Fire: a) +0 orcbow=i$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i[Aim: a rock fish (lightly wounded, heavily drained, chance to call a sprite on  attack: 52%, 75% to hit)=iTX##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 9/11===================-----##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ===------  Time: 5460.6 (0.0)#.......(.######a) +0 orcbow######..(...=iLZ....'Fire: a) +0 orcbow$.......(########Will/2 Jinx #######.(.###(..#F   rock fish (very drained)#(#.#.(#..#F#..... _The rock fish completely misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (lightly wounded, heavily drained, chance to call a sprite on  attack: 52%, 75% to hit)=if*Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rock fish (lightly wounded, heavily drained, chance to call a sprite on  attack: 52%, 75% to hit)  You shoot an arrow. The arrow barely misses the rock fish.=iʸ F.... ?=i.  A giggling sprite leaps out and smacks the rock fish with its own tail.  The rock fish is moderately wounded.=iq,1.8 (1.2=i=i^Z _The rock fish completely misses you.=iD  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iQ Z  You beckon more vexing sprites to accompany your attacks.7-----20 _You feel your willpower being sapped. The rock fish completely misses you.=i2##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 7/11===============---------##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ==-------  Time: 5462.8 (0.0)#.......F.######a) +0 orcbow######..........'Fire: a) +0 orcbow[=i 4U12;9H$........########Will/2 Jinx #######...###...#F   rock fish (very drained)#?#.#..#..#F#..... _You feel your willpower being sapped. The rock fish completely misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (moderately wounded, heavily drained, chance to call a sprite  on attack: 60%, 75% to hit)=if>t##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 40/40 ========================#...# #...##########Magic: 7/11===============---------##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ==-------  Time: 5462.8 (0.0)#.......F.######a) +0 orcbow=i1?######..........'Fire: a) +0 orcbow$........########Will/2 Jinx #######...###...#F   rock fish (very drained)#?#.#..#..#F#.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (moderately wounded, heavily drained, chance to call a sprite  on attack: 60%, 75% to hit)  You shoot an arrow. The arrow hits the rock fish!  The rock fish is almost dead.=iz38--=4.0 (1.2=i=iCJ  Shift-Dir - straight line  =ioAim: a rock fish (moderately wounded, heavily drained, chance to call a sprite  on attack: 60%, 75% to hit)  You shoot an arrow. The arrow hits the rock fish!  The rock fish is almost dead. _The rock fish bites you.=iOc##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 38/40 ======================--#...# #...##########Magic: 7/11===============---------##..##........AC: 3Str: 4#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ===------  Time: 5464.0 (0.0)#.......F.######a) +0 orcbow######..........'Fire: a) +0 orcbow[=ic12;9H$........########Will/2 Jinx #######...###...#F   rock fish (very drained)#?#.#..#..#F#..... _The rock fish bites you.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (almost dead, heavily drained, chance to call a sprite on  attack: 60%, 75% to hit)=iW##...#....)....#srcrip the Sneak#...###))...#.#Spriggan of Okawaru ......#...# #####.#.#Health: 38/40 ======================--#...# #...##########Magic: 7/11===============---------##..##........AC: 3Str: 4=i#####..##........EV: 25Int: 14#................SH: 0Dex: 23#.........#######XL:  8 Next: 76% Place: Dungeon:7#.......@.#Noise: ===------  Time: 5464.0 (0.0)#.........######a) +0 orcbow######..........'Fire: a) +0 orcbow$........########=i3Will/2 Jinx #######...###...#F   rock fish (very drained)=i~#?#.#..#..#F#.....=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rock fish (almost dead, heavily drained, chance to call a sprite on  attack: 60%, 75% to hit)  You shoot an arrow. The arrow hits the rock fish.  You kill the rock fish!=i)=i_Shift-Dir - straight line  Aim: a rock fish (almost dead, heavily drained, chance to call a sprite on  attack: 60%, 75% to hit)  You shoot an arrow. The arrow hits the rock fish.  You kill the rock fish!  Okawaru accepts your kill.=idu8==6815.2 (1.2 _=ijj=il=i3=iy=ix#,=iy(: =i(3_You start resting.=ix/(---=if7,60=iV8w9=---7.2 (2=i>=iBAl _The sprites lose interest in your situation.=iz=im{=iP}=iX=i:===i=i,=i=ihk _You start resting.HP restored.=i=i!,70.2 (3=i1}40==1.2 (4 _=i=ix=im=i=i=iB=iK=iL9===i=i,=i=i=i=i9==i=iW _You start resting.=i^=i &5=iU *6.2 (5=i=iy _You hear the gathering chorus of a distant funeral chant.=i =if =i =i =i f===i =i =i ,=i1 =iw ,=i =i =10/11=i8 )===ii =i ,=i =i =i@ =i =iN W _You start resting.=i F   bullfrog (wandering)F=ia ,83.2 (7=i) :.F=i) =i *4.2 (8=i* =i5 Y _You encounter a bullfrog.=i ..#...#..)####### ###...#....)....# #...###))...#.# #...# #####.#.# #...# #...########## ##..##........ #####..##........ #........ #.####### #.#  #.........###### ######..........' $........###############...#...# #?#. .F#..#=ij ]==8 (0.6=i =i+ =i8M+...+..## ..)###### ###...#....)...##))..#####.#.# =i9%#...# #...########## ##..##.####..##.......###### .........###### ######..........'###.=iJ9=iB=iB'5.4=iI=iK=iS >.#...#.+...+..## ...#...#..)####### ####...#....)....# #...###))...#.# #...# #####.#.# #...# #...########## ##..##........ #####.@##........ #........ #.####### #.#  #.........###### ######..........' $........###############...#...#=i =ik '6.0=i(" =i4$ =i:.'...'..#...#.+...+..## ....#...#..)####### #####...#....)....# #...###))...#.# #...# #####.#.# #...# #...##########=iٴ ##@.##. #####..##........ #................ #...####### #..# #.........###### ######..........'=i $.....#############=ig=i%6=iw=ii=iPM#...##'...'.# #...#.## +...+..## ....#...#..)###### #####...#....)...##))...######.#.# #...# #.@.########## #####..##..............#.........#######.#..##...###=i@=i'7.2=iQ=i) =i6 .##### .#...###.'...'..#...#.+...+..## .....#...#..)####### ######...#....)....# #...###))...#.# #...# #####@#.# #...# #...########## . ##..##. . #####..##. #................ #.....####### #.........# #.........###### ######..........'=i'< =i@ %8=ivB =i?D =ip #.....# #.....##### #.....#...### #.....'...'. #.....#...#.+...+..## .....#...#..)####### =i #######...#....)....# # #...###)).@.#.# + #...# #####.#.# # #...# #...########## .. ##..##=i@ . #. #####..##. #................=i  #......####### #.........# #.........######=i% =ib '8.4=i =i =i3@.....######## ##.....# #.....##### #.....#...### ##.....'...'. ##.....#...# .......+...+..## .#.....#...#..)####### .#######...#....@....# =i.# #...###))...#.# .+ #...# #####.#.# # #...# #...########## ... ##..##. ##. #####..##. #................=i #......####### #.#=iӬ=i`'9.0=i=i_$  Things that are here:=iθU _a +3 spear; a +0 robe=i=i Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes14% 3=ib - ApportationTranslocation26%1  c - Kinetic GrapnelForgecraft26%1  d - Magic DartConjuration=iFE26%1  e - Poisonous VapoursAlchemy/Air26%=in61  f - Lesser BeckoningTranslocation=i36% 2  g - Cause FearHexes43% 4  =ih - Maxwell's Portable Piledriver Translocation58% 3  i - Stone Arrow=iׅnConjuration/Earth58% 3  j - Teleport Other=iTranslocation58% 3  k - Dimensional BullseyeHexes/Translocation=i*73% 4  l - Permafrost Eruption Ice/Earth100% 6  m - Orb of DestructionConjuration=iYQ100% 7 4 spell levels left =i^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=iI Poisonous Vapours Transmutes a small amount of the air around a target into toxic vapours, poisoning anyone unfortunate enough to breathe them in. The quantity of air affected is small and it will not persist beyond the turn in which it is cast. It cannot affect those with any resistance to poison. Level: 1 Schools: Alchemy/Air Fail: 26% =i  Power: 0% Damage: 1d1 (max 1d4)  Range: 3  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected."=iw Spells (Memorise)TypeFailure Level"=ia5a - Sigil of BindingHexes14% 3  b - ApportationTranslocation 26% 1  c - Kinetic GrapnelForgecraft26% 1  d - Magic DartConjuration"=i 26% 1  e - Poisonous VapoursAlchemy/Air26% 1  f - Lesser BeckoningTranslocation 36% 2  g - Cause FearHexes"=i43% 4  h - Maxwell's Portable Piledriver Translocation 58% 3  i - Stone Arrow"=iConjuration/Earth58% 3  j - Teleport OtherTranslocation"=ix058% 3  k - Dimensional BullseyeHexes/Translocation73% 4  l - Permafrost Eruption Ice/Earth100% 6  m - Orb of Destruction"=iקConjuration100% 7 4 spell levels left "=i.^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit&=iao &=i% U.....########srcrip the Sneak ##.....#Spriggan of Okawaru ...... ##.....#####Health: 40/40 ======================== ##.....#...###Magic: 10/11 =====================--- ##.....'...'.#&=i} AC: 3Str: 4 ##.....#...#.##EV: 26Int: 14 .......+...+..##SH: 0Dex: 23 .#.....#...#..)#######XL:  8 Next: 81% Place: Dungeon:7 .#######...#....@....#Noise: ---------  Time: 5489.0 (0.0) .# #...###))...#.#a) +0 orcbow .+ #...# #####.#.#Fire: a) +0 orcbow .# #...# #...##########Will/2 ...##..##........ ##.#####..##........#................#.........########.........# _You start resting. _You hear the gathering chorus of a distant funeral chant. _You start resting. _You encounter a bullfrog.[37&=i amThings that are here: _a +3 spear; a +0 robe&=iѝ &=i Memorise Cause Fear, consuming 4 spell levels and leaving 0? Y - Yes &=i ' N - No'=iO6'=iL.....########srcrip the Sneak ##.....#Spriggan of Okawaru ...... ##.....#####Health: 40/40 ======================== ##.....#...###Magic: 10/11 =====================--- ##.....'...'.#AC: 3Str: 4 ##.....#...#.##EV: 26Int: 14 .......+...+..##SH: 0Dex: 23 '=ioM.#.....#...#..)#######XL:  8 Next: 81% Place: Dungeon:7 .#######...#....@....#Noise: ---------  Time: 5489.0 (0.0) .# #...###))...#.#a) +0 orcbow .+ #...# #####.#.#Fire: a) +0 orcbow .# #...# #...##########Will/2 ...##..##........ ##.#####..##........#................#.........########.........# _You start resting. _You encounter a bullfrog.Things that are here: '=iM_a +3 spear; a +0 robe  This spell is extremely dangerous to cast!You feel your willpower return.'=iNf1===90.0 (1'=iS'=i \m _You encounter a bullfrog.Things that are here: _a +3 spear; a +0 robe  This spell is extremely dangerous to cast!You feel your willpower return. _Magic restored.'=i`+1.0 (2'=iTc'=ik'=i|l+2.0 (3'=i8s'=i{'=i{+3.0 (4'=iW'=i'=i-'=iaB===4.0 (5'=i'=iÑ _You start memorising the spell. You continue memorising. x4'=i]'=i'=iǚc _You finish memorising. Spell assigned to 'c'.'=i: '=i$  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes'=i 14% 3  b - ApportationTranslocation 26%1  c - Kinetic GrapnelForgecraft26%'=i p1  d - Magic DartConjuration26%1 '=i g e - Poisonous VapoursAlchemy/Air26%1 '=i p f - Lesser BeckoningTranslocation 36% 2 '=i6 g - Maxwell's Portable Piledriver Translocation 58% 3  h - Stone ArrowConjuration/Earth 58% 3 '=i n i - Teleport OtherTranslocation 58% 3  j - Dimensional Bullseye Hexes/Translocation 73% 4  k - Permafrost Eruption Ice/Earth100% 6  l - Orb of DestructionConjuration'=i Q100% 7 0 spell levels left '=i ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit)=i_ )=ie .....########srcrip the Sneak ##.....#Spriggan of Okawaru ...... ##.....#####Health: 40/40 ======================== ##.....#...###Magic: 11/11 ======================== ##.....'...'.#AC: 3Str: 4 ##.....#...#.##EV: 26)=i>f Int: 14 .......+...+..##SH: 0Dex: 23 .#.....#...#..)#######XL:  8 Next: 81% Place: Dungeon:7 .#######...#....@....#Noise: ---------  Time: 5494.0 (0.0) )=if k.# #...###))...#.#a) +0 orcbow .+ #...# #####.#.#)=if &Fire: a) +0 orcbow .# #...# #...########## ...##..##........ ##.)=i g #####..##........#................#.........#######)=i0g #.........# _a +3 spear; a +0 robe  This spell is extremely dangerous to cast!)=iTg You feel your willpower return. _Magic restored. _You start memorising the spell. You continue memorising. x4 )=iwg N_You finish memorising. Spell assigned to 'c'.)=idn P  Okay, then.)=in )=iay D _)=iF)=irG)=iM)=iOF _Unknown command.*=iU*=iHX Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes14% 3  b - ApportationTranslocation 26%1  c - Kinetic GrapnelForgecraft26%*=iX1  d - Magic DartConjuration26%1  e - Poisonous VapoursAlchemy/Air26%*=i6Y1  f - Lesser BeckoningTranslocation 36% 2  g - Maxwell's Portable Piledriver Translocation 58% 3  h - Stone Arrow*=ilY#Conjuration/Earth 58% 3  i - Teleport OtherTranslocation 58% 3  j - Dimensional Bullseye Hexes/Translocation 73% 4 *=iY k - Permafrost Eruption Ice/Earth100% 6  l - Orb of DestructionConjuration*=iYQ100% 7 0 spell levels left *=iY^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit*=i *=i *=i( .....########srcrip the Sneak ##.....#Spriggan of Okawaru ...... ##.....#####Health: 40/40 ======================== ##.....#...###Magic: 11/11 ======================== *=i`) 7##.....'...'.#AC: 3Str: 4 ##.....#...#.##EV: 26Int: 14 .......+...+..##SH: 0Dex: 23 .#.....#...#..)#######*=i) bXL:  8 Next: 81% Place: Dungeon:7 .#######...#....@....#Noise: ---------  Time: 5494.0 (0.0) *=iM* k.# #...###))...#.#a) +0 orcbow .+ #...# #####.#.#*=i* Fire: a) +0 orcbow .# #...# #...########## ...*=i6+ K##..##........ ##.#####..##........#................#.........########.........#You feel your willpower return. _Magic restored. _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. *=ih+ W_Okay, then. _Unknown command.*=i3 P  Okay, then.*=i4 *=i: *=i< . _*=i *=i A  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2      *=iY      b - Unarmed Combat   0.0   1.4  -2   j - Hexes   4.0   3.5  +2  *=i  c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2      *=i      d - Short Blades   0.0   0.8  +1   l - Invocations   0.0   1.0   0  *=i  e - Ranged Weapons   6.0   7.0   0   m - Evocations   0.0   0.6  +3  *=iC          f - Armour   0.0   1.7  -3  *=i     g + Dodging5.9   3.6  +3       h - Stealth   6.0   2.9  +5      *=i         *=i         *=iI l    *=i         *=i         *=i         *=i_ X    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help*=i G[=] set a skill target  *=i [/] auto|manual mode [*] useful|all skills [!] training|cost|targets-=i> j + Hexes 4.0-=i xTargetTarget4.0  --  --  --  --  --  --  --  --  --  --  6.0  --  a-z] set[-] clear selected targetcost|targets.=i9[?25h[?0c.=i7:*0 0=i" [?25l[?1c0=i6.0 current training targets, if any.=] set aall targets0=i@ 0=iT 0=i .....########srcrip the Sneak ##.....#Spriggan of Okawaru ...... ##.....#####Health: 40/40 ======================== ##.....#...###Magic: 11/11 ======================== ##.....'...'.#AC: 3Str: 4 ##.....#...#.##EV: 26Int: 14 .......+...+..##0=i SH: 0Dex: 23 .#.....#...#..)#######XL:  8 Next: 81% Place: Dungeon:7 .#######...#....@....#Noise: ---------  Time: 5494.0 (0.0) .# #...###))...#.#a) +0 orcbow .+ #...# #####.#.#Fire: a) +0 orcbow 0=i! .# #...# #...########## ...##..##........ ##.#####..##........#................#.........########.........# _Magic restored. _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'. 0=i>! s_Okay, then. _Unknown command. _Okay, then.0=iZ0 Q1=ib1=i/c1=ih1=itjF _Unknown command.1=iK31=iQ1=i9#.....# .....##### #.....#...### #.....'...'.# .....#...#.# ......+...+. #.....#...#..)####### #######...#....)....# # #...###)).@.#.# + #...# #####.#.# # #...# #...########## ..1=iӅ##..##........ #. ### #........#.........########.........##.######1=i[1=iێ$ _1=iG1=iA.....##### .....#...### .....'...'.# .....#...#.# .....+...+.#...#..)####### ######...#....)....#  1=i#...###))...#.#  #...# #####@#.#  #...# #...########## .##..##........  ##### #........#.........########.........##.........############..........'1=i%,1=i1=i#...###'...'.# #...#.#+...+.#...#..)####### #####...#....)....#  #...###))...#.# #...# #####.#.# #...# #.@.########## ##..##........  1=i^#####..##.  #........#.........########.........##.........############..........'$........########1=iy,1=i1=ih'...'.# #...#.#+...+.#...#..)####### ####...#....)....#  #...###))...#.# #...# #####.#.# #...# #...########## ##.@##........ #####..##. #......... #.........########....##...############..........'$........###############...#1=i}&1=i/'1=i,1=iSk #...#.##+...+..###...#..)####### ###...)....  #...###))...# #####. #...########## ##..##........####.............#.........##########...##...#1=i{[,1=ib1=iC+...+.#...#..)####### ###...#....)....#  #...###))...#.# #...# #####.#.# #...# #...########## ##..##........ #####..##........ #......@......... #.####### #.# #.############..........'$........###############1=i# ##...?#.#1=i,1=i>1=iۼ#...#..)####### ##...#....)....#  #...###))...#.#  #...# #####.#.#  #...# #...########## ##..##........ #####..##.. #......... #.####### #.# #.############..........'$........################ 1=im##...?#.#.F#.1=i,1=iV1=in #..)....  #...###))...# #####.# #...########## ##..##........#####..##.........................####### ##########..........'.##..#F#.....1=i,1=i1=i1"  #...###))...# #####.#. #...########## ##..##........#####..##.......................####### ##########..........'$........#########.1=i".##.... .##.1=iR+,1=ii/1=iS  #####. #...########## ##..##........#####..##..................####### ##########..@.......'$........###############...# 1=i>T.#... .### .#1=i],1=ia1=i  #...########## ##..##........#####..##.................####### ..##########..........'$.......@###############...#  ##...#f   Maurice (wand, asleep).#f#.# '#1=i.1=i1=ij; #...# #...##########srcrip the Sneak##..##........Spriggan of Okawaru ......#####..##........Health: 40/40 ========================#................Magic: 11/11 ========================#.........#######AC: 3Str: 4#.........#EV: 26Int: 14#.........######SH: 0Dex: 231=i[######..........'XL:  8 Next: 81% Place: Dungeon:7$.......@########Noise: ---------  Time: 5500.0 (6.0)#######...#a) +0 orcbow##...#Fire: a) +0 orcbow#?#.#..#..###.....f   Maurice (wand, asleep). .##.1=iO # .#f#.# '# _Okay, then. _Unknown command. _Okay, then. _Unknown command.1=inYou encounter Maurice the Thief. He is wielding a +0 dagger and carrying a wandof warping.1=i/  --more--3=i(3=i#3=i*3=ib/; 6 (6.6 _3=i!13=iD54=i/4=i:Level 7 of the Dungeon<<<>(Press ? for help)  #..'......<..#######...#....)....# 4=i ;L #.##.........#  #...###))...#.#  #.##.........+  #...# #####.#.# 4=i6;] #.##.........#  #...# #...##########   #.##########...    ##..##........ 4=i;  #.####. #####..##........   #.# #................  4=i; #.##.........#######   #.#4=i;#.........#  #.##.........###### 4=i<5  #.#4=i<< ######..........'   #.# $.......@######## 4=i^<O  #.# #######...#  4=i<C #.###...# 4=i<d #.# #?#.#  4=i<J #.##### ..#..#  4=i<p #.....#   ##.....  4=i= #####.# #..#   . .##.  4=i<=#.# #..   .# #  .#f# 4=ih=u #.###..  #.# .#  '# 4=i= #.#....  #.# ###########.#   4=i=#.#.#.#  #.# #.....<.....###. 4=i= #.#.#.# #.# #.###.#......... 4=i :@.4=i0~:..4=i ;..4=i ;..4=i-U;..5=iN:..5=i.........#........ .##..5=iI F......5=i(J `...#........ .##.. 6=it2*.6=i;.f6=if......#........ .##..#f7=iQ7=i; #...# #...##########srcrip the Sneak##..##........Spriggan of Okawaru ......#####..##........Health: 40/40 ========================#................Magic: 11/11 ========================#.........#######AC: 3Str: 4#.........#EV: 26Int: 14#.........######SH: 0Dex: 237=i######..........'XL:  8 Next: 81% Place: Dungeon:7$.......@########Noise: ---------  Time: 5500.6 (0.0)#######...#a) +0 orcbow##...#Fire: a) +0 orcbow#?#.#..#..###.....f   Maurice (wand, asleep). .##.# .#f#7=i.# '# _Okay, then. _Unknown command. _Okay, then. _Unknown command.7=i9You encounter Maurice the Thief. He is wielding a +0 dagger and carrying a wand_of warping.7=ie7=i 7=i7=i7=i\7=i7=iEF _Unknown command.7=i  #...# #####.#.# #...# #...########## ##..##........ #####..##........ #.......... #...####### #.........#  #.........###### ######.@........' $........###############..#...# #?#.# ..#..#7=i !##.... . .##. # .#f#7=ir 7=ik 41.2 (0.6 _7=i 7=i 8=ic8=i*d8=iPj8=imF _Unknown command.8=iA8=iNB8=iG8=inD #...# #...########## ##..##........#####..##. #........ #..####### #.........#  #.........############..........'.$.....@..################...#  ##...# #?#.# ..#..# ##..... . ##. ## .#f# #.# '#8=iv8=iw$ _8=i}8=i"^ #...# #...# ##..##........ #####..##........ #................ #.........####### #.........# #.........#######...'.$....@...###...# ##...#  #?#.# ..#..# ##..... . .##. .# # .#f# .# .# '#8=i,8=iV8=ii2 #...# #...# . ##..##........ . #####..##........ #................ #.........####### #.........# #.........#######...'.$...@....###...# ##...# #?#.#8=i ..#..#  ##.....  . .##.  .# # .#f# #.# .# '#8=i,8=iJ8=i b# #...# #...# .. ##..##. #. #####..##........ #........ #..# #...# #.........######.#...'8=i| 7$...$..@.....###...# ##...# #?#.#  ..#..#  ##..... 8=i e . .##.  .# # 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####.. #..# #.#....##.....# >=i >=i[ >=i7 >=i ##.>=iɻ . ..# .#....##.....# >=iݻ >=i >=i >=i| >=i >=i >=i #...# #....##.....# >=iv ,>=i1 >=i #..+.# ....##.....# >=i ,>=i8 >=i+A  ..+ .# ##.....# >=i\G ,>=iLK >=iwl  .+ .# ##.....# >=iq ,>=iu >=i&  .+ .# ##.....# >=i ,>=i >=i  .+ .# ##.....# >=i ,>=i >=i  .+ .# .....# >=i >=ib >=i >=i  .+ .# .....# >=i$>=i$>=iy'>=iH####....#.....#'.o...+..o..#....#ooo#..#.#o   orc wizard (asleep)#oooo 4 orcs (asleep)>=i/R  You open the door.  You encounter an orc wizard and 4 orcs.>=iV>=iZb601.8 (22.8)o.>=i[4o.>=iO\>=il\/o.>=i\-o.>=i]3o.>=icooooo>=i8dK====2.8 (23>=i6h>=ilL _The orc shouts! The orc wizard shouts! The orc shouts!@=i68B #### ....##.....#.............@.'o....+..#.o...# #.....# o.o.# @=i8;#.....##### o..# #.....#...### ..# #.....'...'.# .#ooo 3 orcs #.....#...#.##@=i8 # ......+...+..## #.....#...#..)#@=i=o.o.o.@=i=/o@=i>@=i)Fo   orc wizardoo 2 orcs@=iFP----3.4 (0.6)@=i{M@=i[O@=i@  #### ....##.....#.o.....+.#o....# ##.....# oo..# ##.....##### o..# ##.....#...###@=is@+ ..# ##.....'...'.# .# ##.....#...#.## #   orc .+...+..## .#.....#...#..)@=i@(#@=i,H@=iH$----@=iH!4.0@=iN@=iCP@=i= #### ....##.....#.o.....+.#o....# .##.....# oo..# .##.....##### o..# .##.....#...### ..# .##.....'...'.# .# .##.....#...#.## # .+...+..## ..#.....#...#..)#@=iH@=iM8*@=i" (invisible)  The orc wizard gestures wildly while chanting.@=i fo'o@=i o.o 2 orcs@=i /==6@=i @=i H _The orc wizard flickers and vanishes for a moment.@=i$  #### ....##.....#.o'.....+.#oo...# ..##.....# o...# ..##.....##### o..# ..##.....#...### ..# ..##.....'...'.# .# ..##.....#...#.## # .+...+..## ...#.....#...#..)#@=i 1o.@=i /o.@=i 5o.@=i{ @=i 1--5.2@=i @=i= @=i8  #### ....##.....#.o.oo....+.#.....#.##.....# o...# #..##.....##### o..# @=i9 (#..##.....#...### ..# #..##.....'...'.# .# #..##.....#...#.## # .+...+..## ....#.....#...#..)#@=i@ @=i'A "--@=iOA 8@=iG @=iH A=iqwm #### ....##.....# #.o.oo....+.#.....#.##.....# o...# .#..##.....#####A=ix o..# .#..##.....#...### ..# .#..##.....'...'.# .# .#..##.....#...#.## #   orc .+...+..## .....#.....#...#..)#A=iy1o.A=iz*o'A=i|,oA=iTu.o 2 orcsA=i(6.4A=i؈A=inA=iyM #### ....#  #.....# ##.o.oo.....+.#.....# #....##.....#A=i< o...# #.#..##.....##### o..# #.#..##.....#...### ..# #.#..##.....'...'.# .# #.#..##.....#...#.## #A=iW   orc A=iE.+...+..## ......#.....#...#..)#A=iA=ib1o.A=imA=i(7.0A=i,A=iDA=iPZ #### ....# #.....##.o..oo.....+.#.....# .#....##.....# o...# .#.#..##.....##### o..# .#.#..##.....#...### ..# .#.#..##.....'...'.# .# o   orc .#.#..##.....#...#.## # >.+...+..## .#.....#...#..)#oA=iv`.o   orc wizard (invisible)o   orcA=ia&6A=i gA=ihA=i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A=i o.  You beckon some vexing sprites to accompany your attacks.o.A=iA=i'9/11 A=i-----==8.6 (1.0Will/2 Jinx A=iA=i; _You feel your willpower being sapped.B=i  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B=ip  srcrip the Sneak  Spriggan of Okawaru ......  Health: 40/40 ========================  Magic: 6/11=============-----------  AC: 3Str: 4 B=i####  EV: 26Int: 14 ....#  SH: 0Dex: 23  ########################.....#  XL:  8 Next: 81% Place: Dungeon:7 B=i{###.............@...o.o..o.....+  Noise: ==-------  Time: 5608.6 (0.0) ...........###############.....#  a) +0 orcbow B=i#.#....##.....# o...#  Fire: a) +0 orcbow .#.#..##.....##### o..#  Will/2 Jinx B=i.#.#..##.....#...### ..# .#.#..##.....'...'.# .#  o   orc wizard (invisible) .#.#..##.....#...#.## #  o   orc >............+...+..## .......#.....#...#..)####### Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B=iAiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetB=iAim: an orc, wielding a +0 flail (chance to call a sprite on attack: 63%,  chance to affect: 81%)C=iHC=iesrcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 9/11===================-----AC: 3Str: 4#### EV: 26Int: 14....# SH: 0Dex: 23########################.....# XL:  8 Next: 81% Place: Dungeon:7 ###.............@...o.o..o.....+ Noise: ==-------  Time: 5608.6 (0.0) ...........###############.....# a) +0 orcbow .#....##.....#o...# Fire: a) +0 orcbow .#.#..##.....#####o..# Will/2 Jinx .#.#..##.....#...###..# .#.#..##.....'...'.#.# o   orc wizard (invisible) .#.#..##.....#...#.### o  =i 9m orc >............+...+..## .......#.....#...#..)#######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (chance to call a sprite on attack: 63%,  chance to affect: 81%)  Okay, then.C=iC=i. _C=i0usrcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 9/11===================-----AC: 3Str: 4#### EV: 26Int: 14....# SH: 0Dex: 23########################.....# XL:  8 Next: 81% Place: Dungeon:7 C=iYv###.............@***o.o..o.....+ Noise: ==-------  Time: 5608.6 (0.0) ...........###############.....# a) +0 orcbow .#....##.....#o...# Fire: a) +0 orcbow .#.#..##.....#####o..# Will/2 Jinx .#.#..##.....#...###..# .#.#..##.....'...'.#.# o   orc wizard (invisible) .#.#..##.....#...#.### o   orc >............+...+..## .......#.....#...#..)####### _Okay, then.C=ivtFire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (chance to call a sprite on attack: 63%, 65%  to hit)D=iqEsrcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 9/11===================-----AC: 3Str: 4#### EV: 26Int: 14D=i....# SH: 0Dex: 23########################.....# XL:  8 Next: 81% Place: Dungeon:7 ###.............@(((((o..o.....+ Noise: ==-------  Time: 5608.6 (0.0) ...........###############.....# a) +0 orcbow .#....##.....#o...# Fire: a) +0 orcbow .#.#..##.....#####D=i-o..# Will/2 Jinx .#.#..##.....#...###..# .#.#..##.....'...'.#.# o   orc wizard (invisible) .#.#..##.....#...#.### o   orc >............+...+..## .......#.....#...#..)#######D=iePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (chance to call a sprite on attack: 63%, 65%  to hit)  D=i+yYou shoot an arrow. The arrow barely misses the orc.The arrow hits the orc wizard.D=idn*Shift-Dir - straight line  D=iWAim: an orc, wielding a +0 flail (chance to call a sprite on attack: 63%, 65%  to hit)  You shoot an arrow. The arrow barely misses the orc.The arrow hits the orc wizard.  The orc wizard is moderately wounded.D=iU *, very drained)  A giggling sprite leaps out and makes the orc wizard trip over its own feet.D=i) o.  The orc wizard is moderately wounded.A giggling sprite leaps out and makes the orc trip over its own feet.D=i**o.D=i++oD=i~3..o 2 orcs (1 very drained)D=iH44=9.8 (1.2D=is;D=i>^ _The orc is moderately wounded.E=iesrcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 9/11===================-----AC: 3Str: 4#### EV: 26Int: 14....# SH: 0Dex: 23########################.....# XL:  8 Next: 81% Place: Dungeon:7 E=i###.............@**o.o.o.o.....+ Noise: ===------  Time: 5609.8 (0.0) ...........###############.....# a) +0 orcbow .#....##.....#o...# Fire: a) +0 orcbow .#.#..##.....#####o..# Will/2 Jinx .#.#..##.....#...###..# .#.#..##.....'...'.#.# o   orc wizard (invisible, very drained) .#.#..##.....#...#.##E=iM# oo 2 orcs (1 very drained) >............+...+..## .......#.....#...#..)####### E=iz{_The orc is moderately wounded.Fire: a) +0 orcbowE=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineE=iAim: an orc, wielding a +0 flail (moderately wounded, heavily drained, chance  to call a sprite on attack: 63%, 65% to hit)E=i3srcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 9/11===================-----AC: 3Str: 4E=ia#### EV: 26Int: 14....# SH: 0Dex: 23########################.....# XL:  8 Next: 81% Place: Dungeon:7 ###.............@((o.o.o.o.....+ Noise: ===------  Time: 5609.8 (0.0) E=i'...........###############.....# a) +0 orcbow .#....##.....#o...# Fire: a) +0 orcbow .#.#..##.....#####o..# Will/2 Jinx .#.#..##.....#...###..# .#.#..##.....'...'.#.# o   orc wizard (invisible, very drained) .#.#..##.....#...#.##E=iL# oo 2 orcs (1 very drained) >............+...+..## E=ip7.......#.....#...#..)#######E=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineE=iAim: an orc, wielding a +0 flail (moderately wounded, heavily drained, chance  to call a sprite on attack: 63%, 65% to hit)  E=isYou shoot an arrow. The arrow hits the orc.  The orc is almost dead.E=ik:*E=iA)Aim: an orc, wielding a +0 flail (moderately wounded, heavily drained, chance  to call a sprite on attack: 63%, 65% to hit)  You shoot an arrow. The arrow hits the orc.  The orc is almost dead.  A giggling sprite leaps out and bonks the orc with its +0 flail.  You kill the orc!E=i%D*o.E=iOE,o.E=iLu..   orcE=ibP-11.0 (1.2E=iVE=i}XP _Okawaru accepts your kill.G=i@G=iHAG=ikHG=igIG=i  Casting: Inner Flame (dangerous; 11% risk of failure)  G=i\Confirm with . or Enter, or press ? or * to list all spells.G=ij   srcrip the Sneak  Spriggan of Okawaru ...... G=i  Health: 40/40 ========================  Magic: 6/11=============-----------  AC: 3Str: 4 ####  EV: 26Int: 14 ....#  SH: 0Dex: 23  ########################.....#  XL:  8 Next: 81% Place: Dungeon:7 ###.............@..)o.o..o.....+  Noise: ===------  Time: 5611.0 (0.0) ...........###############.....#  a) +0 orcbow .#....##.....# o...#  Fire: a) +0 orcbow .#.#..##.....##### o..#  Will/2 Jinx .#.#..##.....#...### ..# .#.#..##.....'...'.# .#  o   orc wizard (invisible, very drained) .#.#..##.....#...#.## #  o   orc >............+...+..## .......#.....#...#..)####### ConfG=i Qirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, heavily drained, chance to call a sprite on  attack: 58%, chance to affect: 78%)H=i%srcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 6/11=============-----------AC: 3Str: 4#### EV: 26Int: 14....# SH: 0H=i &DDex: 23########################.....# XL:  8 Next: 81% Place: Dungeon:7 ###.............@..)*.o..o.....+ Noise: ===------  Time: 5611.0 (0.0) ...........###############.....# a) +0 orcbow .#....##.....#H=iq&o...# Fire: a) +0 orcbow .#.#..##.....#####o..# Will/2 Jinx .#.#..##.....#...###..# .#.#..##.....'...'.#.# o   orc wizard (invisible, very drained) H=i&[.#.#..##.....#...#.### o   orc >............+...+..## .......#.....#...#..)#######Confirm with . or Enter, or press ? or * to list all spells.H=i&Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetH=i5'Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, slightly transparent, heavily drained, chance to call a sprite on  attack: 58%, chance to affect: 78%)H=ik \oner flame, invisible, v…)H=io)  Press: ? - help, Dir - move target: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelyH=iwwounded, slightly transparent, heavily drained, chance to call a sprite on  attack: 58%, chance to affect: 78%)  The orc wizard is filled with an inner flame.  The orc wizard seems less drained.H=ir ***The orc wizard casts a spell at you.H=iH=i 2oH=i^ /o.H=io ..)o 2 orcsH=i b37---2.0 (1H=i'( BooH=ir+ = _The puff of flame hits you. You resist.I=if.asrcrip the SneakSpriggan of Okawaru ......Health: 37/40 ======================--Magic: 6/11=============-----------AC: 3Str: 4#### EV: 26Int: 14....# SH: 0Dex: 23########################.....# XL:  8 Next: 81% Place: Dungeon:7 ###.............@***oo.o.o.....+ Noise: ==-------  Time: 5612.0 (0.0) ...........###############.....# a) +0 orcbow .#....##.....#o...# Fire: a) +0 orcbow .#.#..##.....#####I=i~/*o..# Will/2 Jinx .#.#..##.....#...###..# .#.#..##.....'...'.#.# o   orc wizard (inner flame, invisible) .#.#..##.....#...#.### oo 2 orcs >............+...+..## .......#.....#...#..)#######Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, inner flame, slightly transparent, chance to call a sprite on attack:  46%, 58% to hit)I=i6,srcrip the SneakSpriggan of Okawaru ......Health: 37/40 ======================--Magic: 6/11I=i=============-----------AC: 3Str: 4#### EV: 26Int: 14....# SH: 0Dex: 23########################.....# XL:  8 Next: 81% Place: Dungeon:7 I=is###.............@..))o.o.o.....+ Noise: ==-------  Time: 5612.0 (0.0) I=i...........###############.....# a) +0 orcbow .#....##.....#I=ito...# Fire: a) +0 orcbow .#.#..##.....#####o..# Will/2 Jinx .#.#..##.....#...###..# .#.#..##.....'...'.#.# o   orc wizard (inner flame, invisible) I=i.#.#..##.....#...#.### oo 2 orcs I=iʖ>............+...+..## .......#.....#...#..)#######Shift-Dir - straight lineI=iAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, inner flame, slightly transparent, chance to call a sprite on attack:  I=iP46%, 58% to hit)  You shoot an arrow. The arrow hits the orc wizard!  I=i5AOkawaru accepts your kill.I=i<(((oo 2 orcsI=i)0§46%, 58% to hit)  You shoot an arrow. The arrow hits the orc wizard!  Okawaru accepts your kill.  The orc wizard explodes!The fiery explosion engulfs the orc!I=i*F!  You kill the orc!I=i`0###   orcI=ib o.Okawaru accepts your kill.I=il######..§§§#I=ia  4======3.2 (1.2 _The jinxing sprites lose interest in you.Training target 6.0 for Dodging reached!I=i̗:§I=ikh _Your Dodging skill increases to level 6!I=i|srcrip the SneakSpriggan of Okawaru ......Health: 37/40 ======================--Magic: 6/11=============-----------AC: 3Str: 4#### EV: 26Int: 14....# SH: 0Dex: 23########################.....# XL:  8 Next: 84% Place: Dungeon:7 I=i7}###.............@*****o..o.....+ Noise: ======---  Time: 5613.2 (0.0) ...........###############.....# a) +0 orcbow .#....##.....#o...# Fire: a) +0 orcbow .#.#..##.....#####o..# Will/2 .#.#..##.....#...###..# .#.#..##.....'...'.#.# o   orc .#.#..##.....#...#.### I=i}^>............+...+..## .......#.....#...#..)#######Training target 6.0 for Dodging reached! _Your Dodging skill increases to level 6!Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (65% to hit)J=isrcrip the SneakSpriggan of Okawaru ......Health: 37/40 ======================--Magic: 6/11=============-----------AC: 3Str: 4#### EV: 26Int: 14....# SH: 0Dex: 23J=i~########################.....# XL:  8 Next: 84% Place: Dungeon:7 ###.............@..§§§)..o.....+ Noise: ======---  Time: 5613.2 (0.0) ...........###############.....# a) +0 orcbow .#....##.....#o...# Fire: a) +0 orcbow .#.#..##.....#####o..# Will/2 J=i.#.#..##.....#...###..# .#.#..##.....'...'.#.# o   orc J=iT.#.#..##.....#...#.### >............+...+..## J=i Z.......#.....#...#..)#######Fire: a) +0 orcbowJ=i0Press: ? - help, Q - select action, ( or ) - cycleJ=iTShift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (65% to hit)  J=ijYou shoot an arrow. The arrow hits the orc.  You kill the orc!J=i N(((((J=is..§§§Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (65% to hit)  You shoot an arrow. The arrow hits the orc.  You kill the orc!  Okawaru accepts your kill.J=iؐr8===---4.4 (1.2 _J=i<§§J=iuJ=iu =§§§§§7==J=i{ N§§J=i d§§J=i& Z§§§J=i Z§§§J=iF #9J=iv (=J=i N§§J=i b§§§J=io J=i :§J=i& e§☼§J=i :==J=i Q§☼§J=i f§☼☼J=i8 J=i J=i B○J=i` b40==J=i J=ig f ○ _HP restored.J=i J=i J=i 8°J=i@ N8==J=iE :§J=i} P§°°J=i J=i :§J=i8 N☼)J=i 9=J=i J=iU c☼))J=i J=i. J=i~ ;○J=i :==J=i J=i _You hear the gathering chorus of a very distant funeral chant.J=i J=ii J=i! 8°J=i! J=i' J=i. J=i/ J=i3 J=ih< M)J=ixB J=iH J=iH L9==J=iY J=il ,J=ir J=iaw J=iw J=i6 J=i J=i: (J=i> J=i( n _You feel your willpower return.J=i :==J=im J=i ,J=i* J=i ,J=i¶ J=i J=i; J=i J=i f10/11==J=i J=i ,J=i J=i ,J=i J=i ,J=i! J=iq J=i :==J=iJ=i ,J=iJ=i1,J=i%J=i($J=i:%J=i8J=izBc1===J=i0IJ=iv#### ....#  ###########.....# ..@.))))..o.....+ #J=iZw#####.....# #....##.....# o...# J=i,J=iJ=i#### ....# ###########.....# ...@))))..'.....+ ######.....# ....##.....# o...# J=is,J=iJ=i#### ....# ##########.....# ....@)))..'.....+ ######.....# ##.....# o...# J=i~,J=iJ=i$$  Things that are here:J=i #### ....# ##########.....# ...)@))..'.....+ ######.....# ##.....# o...# J=iZ L a +0 flail; an orc corpseJ=i'J=i$($=== J=i(_J=i*.J=i+1$  Things that are here:K=i #### ....# ##########.....# ...))@)..'.....+ ######.....# ##.....# o...# K=iW  a +0 dagger; a +0 robeK=iB K=i  _K=i;(K=iR #### ....# ##########.....# ...)))@..'.....+ ######.....# ##.....# o...#  You see here a +0 falchion.K=i=^K=i^ _K=ifK=ipi$  Things that are here:K=i #### ....# ##########.....# ...))))@.'.....+ ######.....# .....# o...# .....##### o..#  a +0 whip; a +0 leather armourK=iK=ib _K=iK=i#### ....# #########.....# ...)))).@'.....+ ######.....# .....# ....# .....##### ...# .....#...### ..# .....'...'.# .# .....#...#.## # K=i,K=iK=i b###### .....# #####.....# ...))))..@.....+ #K=iu!#####.....# # .....# ##### .....##...### .....#'...'.# .....##...#.## .#####+...+..## .# K=i@*K=i*K=i0K=i%U" ####### #.....# #####.....# ...))))..'@....+ ######.....# # K=iUUo.....# ##### ..#...### ...'...'.# .........# o   orc (wandering)#...#.###....+...+..##.....#  There is an open door here.K=i-^f  An orc comes into view.K=i\dK------K=i:ei53.8 (39.4).oK=imK=inQ---4.4 (40.0 _K=isK=isK=ih? #######  #.....# #######.....# ...))))..'@....+ #######.....#  ......#  o......#  ........#  .........# #.....##### #.....#)K=iQ #######  #.....# #######.....# ...))))..'@....+ #######.....#  ......#  o......# ........# .........# #.....######.....#)K=i44K=i)K=i[ _An orc is nearby!K=isrcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 11/11 ========================AC: 3Str: 4#######EV: 26Int: 14#.....#SH: 0Dex: 23 ################.....#XL:  8 Next: 84% Place: Dungeon:7 .........))))..'@....+Noise: ---------  Time: 5654.4 (0.0) .###############*....#a) +0 orcbow ...#*.....#Fire: a) +0 orcbow ...#####o......# K=i#...#...### ........# ...'...'.# .........#o   orc (wandering) ...#...#.###.....##### ...+...+..##.....# ...#...#..)####### _An orc comes into view. _An orc is nearby!Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)L=isrcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 11/11 ========================AC: 3Str: 4#######EV: 26Int: 14#.....#SH: 0Dex: 23 ################.....#XL:  8 Next: 84% Place: Dungeon:7 .........))))..'@....+Noise: ---------  Time: 5654.4 (0.0) .###############(....#a) +0 orcbow ...#(.....#Fire: a) +0 orcbow ...#####(......# ...#...### .(......# ...'...'.# .(.......#o   orc (wandering) ...#...#.###(....=i<33m##### ...+...+..##(....# ...#...#..)####### _An orc comes into view. _An orc is nearby!Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)L=igIo.  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 65% to hit)  You shoot an arrow. The arrow closely misses the orc.The orc shouts!L=ijo...o.. .L=iqpS====5.6 (1.2 _L=ixL=izL=iAe+srcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 11/11 ========================AC: 3Str: 4#######EV: 26Int: 14#.....#SH: 0Dex: 23 ################.....#XL:  8 Next: 84% Place: Dungeon:7 .........))))..'@....+Noise: ====-----  Time: 5655.6 (0.0) .###############*....#L=iefa) +0 orcbow ...#o.....#Fire: a) +0 orcbow ...#####.......# ...#...### ........# ...'...'.# .........#o   orc ...#...#.###.....##### ...+...+..##.....# ...#...#..)#######You shoot an arrow. The arrow closely misses the orc. _The orc shouts!  Fire: a) +0 orcbowL=i$f-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (65% to hit)L=iO =srcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 11/11 ========================AC: 3Str: 4#######EV: 26Int: 14#.....#SH: 0Dex: 23 ################.....#XL:  8 Next: 84% Place: Dungeon:7 .........))))..'@....+Noise: ====-----  Time: 5655.6 (0.0) .###############(....#L=i "a) +0 orcbow ...#(.....#Fire: a) +0 orcbow ...#####.(.....# ...#...### .(......# ...'...'.# ..(......#o   orc ...#...#.###.(...##### ...+...+..##.(...# ...#...#..)#######You shoot an arrow. The arrow closely misses the orc. L=i u_The orc shouts!  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (65% to hit)L=iP TMo. _The orc shouts!  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (65% to hit)  You shoot an arrow. The arrow barely misses the orc.L=iX B..... .L=iY i===-6.8 (1.2 _L=i` L=imb M=iF ####### #.....#######.....#....))))..@.....+.######o....#.# ......#.##### .......#.#...### ........#.'...'.# .........#.#...#.###.....#####.+...+..##.....# ....#...#..)#M=iXNm---7.4 (0.6M=iSM=i@VM _The orc completely misses you.M=iXQ _There is an open door here.M=i] ####### #.....#######.....#.)))).@'.....+.######o....#.# ......#.##### .......#.#...### ........#.'...'.# .........#.#...#.###.....#####.+...+..##.....# .....#...#..)#M=iM=iY---8.0 _M=iM=iTM=iԯ  ####### #.....###########.....#.))))@.'.....+.######o....# #.....# ......# #.....##### .......# #.....#...### ........# #.....'...'.# ..# #.....#...#.###.....##### ......+...+..##.....# #.....#...#..)#M=in 6o.M=iU M=iu @-6M=iW M=i} M=i7&  ####### #.....############.....#.)))@..o.....+.######.....# ##.....# ......# ##.....##### .......# ##.....#...### .# ##.....'...'.# .# ##.....#...#.###.....##### .+...+..##.....# .#.....#...#..)#M=i( 1o'M=iB M=i.+...+..##.....# .#.....#...#..)#O=iM---5.0 (0.6O=iA AooO=iF O=i h # #.....# ###########.....##.o)))..'.....+ #.######.....# #.#....##.....# ......# #.#.#..##.....##### .# #.#.#..##.....#...### .# #.#.#..##.....'...'.# .# #.#.#..##.....#...#.###.....##### #>.+...+..##.....# .#.....#...#..)#O=i Co)O=i :oO=is B---6O=i CooO=i O=i{Z =  #..... ###########.....  ####.o))))..'.....  #.######.....  #.#....##.....# ......  #.#.#..##.....##### .  #.#.#..##.....#...### .  #.#.#..##.....'...'.# .  #.#.#..##.....#...#.###..... ##>.+...+..##.....# .#.....#...#..)#O=iW] 1o.O=ir >6.2O=iu~ CooO=iw O=i   # ########### ####.o.))))..' #.###### #.#....##.....#  #.#.#..##.....#####  #.#.#..##.....#...###  #.#.#..##.....'...'.#  #.#.#..##.....#...#.###..... ###>.+...+..##.....# #.#.....#...#..)#O=i8 O=i &8O=i O=i O=if   # ### ####.o.))))..' #.# #.#....##.....#  #.#.#..##.....#####  #.#.#..##.....#...###  #.#.#..##.....'...'.#  #.#.#..##.....#...#.###.....  ###>O=ig p.+...+..##.....# ##.#.....#...#..)#O=ii 1o.O=ir :oO=i p7.4ooO=isrcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 8/11=================-------AC: 3Str: 4#### EV: 26Int: 14#... SH: 0Dex: 23########################... XL:  8 Next: 84% Place: Dungeon:7O=i####.........@***o..))))..'... Noise: ---------  Time: 5667.4 (0.0)#...........###############... a) +0 orcbow#.#....##.....#.... Fire: a) +0 orcbow#.#.#..##.....#####.....#.#.#..##.....#...### ......#.#.#..##.....'...'.# ....... o   orc (inner flame)#.#.#..##.....#...#.###.....#####>............+...+..##.....# O=i)<##.........#.....#...#..)#######Aim: an orc, wielding a +0 club (inner flame, 65% to hit) _You shoot an arrow. The arrow barely misses the orc.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (inner flame, 65% to hit)P=iytsrcrip the SneakSpriggan of Okawaru ......Health: 40/40 ========================Magic: 8/11=================-------AC: 3Str: 4#### EV: 26Int: 14#... SH: 0Dex: 23########################... XL:  8 Next: 84% Place: Dungeon:7####.........@...)..))))..'... Noise: ---------  Time: 5667.4 (0.0)#...........###############... a) +0 orcbow#.#....##.....#.... Fire: a) +0 orcbow#.#.#..##.....#####P=iu.....#.#.#..##.....#...### ......#.#.#..##.....'...'.# ....... o   orc (inner flame)#.#.#..##.....#...#.###.....#####>............+...+..##.....# ##.........#.....#...#..)#######Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (inner flame, 65% to hit)  P=iusYou shoot an arrow. The arrow hits the orc!  Okawaru accepts your kill.P=i{K(((P=iM.###P=i..§§§5======8.6 (1.2  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 club (inner flame, 65% to hit)  You shoot an arrow. The arrow hits the orc!  Okawaru accepts your kill. _The orc explodes!P=i S§P=il P=i :§P=iv P=i P=iP §§§9==P=i# :§P=ih+ P§§P=i1 F§§P=i7 ^§§§P=iv= d§§§P=imD P§P=i.....#####.#.# #^.# Q=i6<# Q=i=l>------705.4 (36.8)Q=itBQ=iCM------6.0 (37.4Q=i-GQ=iI; _Found a stone staircase leading down.Q=i4F. .'.....'.........Q=iFQ=iKQ=isH###### ####### #....# #.....# #....# #.....###....########### Q=it'.....'...............> #.....######. ......# #^# # #..# # #######+########## ### ..#Q=iB|,Q=iQ=i###### ###### #....# .....# #....# .....###....########### .....'...............># .....######. .....# #^# # #..# # #.# # #######+########## ## .##Q=isQ=iQ=iIJQ=i ###### ###### #.... .....# #...##....###########'...............>######..........#.  #^.........# .######+### .#Q=i,Q=i)Q=i ? ###### ###### #.... .....# #....##....###########'...............>######..........#.  #^.........# .######+######## .##########Q=i,Q=iQ=im@Q=i~EQ=iRL+8.4 (2.4)'#.##.##.##..##/.Q=iSQ=ivTL======9.4 (3Q=i.ZQ=i[6 _As you open the door, it creaks loudly!Q=i^r _Found a gold wand.Q=i΀ 2....Q=i Q=i Q=i y ###### #.... ......##....###########'...............>#######.  #^ ..#######@#### .##### #.# Q=iϮ P ## .##........Q=i Q=i۶ $ _Q=iA Q=iP " .....###....###########'...............>#####..#.  #^..# #..........##..........########'#### .##### #@#  #. .##........There is an open door here.Q=i\ Q=i  _Q=i# Q=iJ  ###########'...............>#####..........#.  #^.........# ...............Q=i;J ######'### .##### #.#  #.Q=iJ .#..# ...........Q=iR ,Q=iV Q=iB{ ? '...............>#####..........#.  #^.........# ..........######'### .##### #.#  #Q=i{ .....∩##/#..####.Q=i | A... ....#######Q=i Q=iG Q=i Q=iz ######.  #^.........# ..######'### .##### #.#  . ###...# .....∩##/#..## ...## ###########..#........ ....Q=i #..... ...####### ..Q=i ,Q=i Q=i #####.#. # #^.........# # #..........# # #..........# # #######'#### ##### #.# # # Q=i #.# .. #.###...# # #.@...∩# # Q=i0 %##/#..## # #...## #Q=i N ###..# ##. .... ##. #... Q=i 7... Q=i +#Q=i ,Q=i Q=i)  #^ ..######'### ##### #.# ### ....###...# ....∩# ##@#..## #...## ###########..#......#... ...######Q=i1Q=i1Q=iF6Q=i9<=------Q=iP@.13.6 (4.2Q=i@J------4.6 (5Q=iDQ=iKL/ _d - a wand of digging (5)R=i@.'.....R=ibR=i^R=i|# #..# # #..........# # #######'#### # #### #.# .#### #.# #....  #.###...#  #.....∩#  R=iM##.#..##  #.@.## ######## ###..# R=imL........ ......R=i R=i##....# .. R=i[...######### R=i&# ######......'R=i",R=iR=i# #.# # #.#.## #'####.#  #.# .#### #.# #.... #.###...# #.....∩# ##.#..## #..@##  ###..# . #..... . R=i###....# # #...## R=i!l..###### ..'R=idR=i!R=iR=i%+< .#######'### ### #.# .#### #.# #.... #.###...# .....∩# R=i+##.#..## #...## ######## ###@.# ........ #......∩###....###.#### ########R=i<R=i<R=iAR=ij# #######'####.# ## #.# .#### #.# #.... #.###...# ###.....∩# ...##.#..## .......## ∩.... ####### ###..#.....# ....... #.@....∩#R=ilk ###....##   ...## ####### # # ..... ######......'##### R=ik;#######R=it-6.4 (1.8R=izR=iX{-7.0 (2.4R=iR=i 1 _Found a phantasmal passage.R=i .....R=i R=i R=i"9# #'####.#  #.# .#### #.# #.... ##.###...# .##.....∩# #.##.#..###..#...###∩.R=i;# ###..#.....#  #..@...∩#  ###....##  R=il#....##  ###...#R=i#C ' R=i#d.# .# R=iT+,R=i-0R=iU  #.# .#### #.# #.... ##.###...# .###.....∩# #....##.#..###. #...###∩. R=iVA###### ###..#.....# ...... #......∩# ###@...###:......## ###### #.####...##.# #R=iy]R=i]R=ibR=i #.# #.... # #.###...# .### #.....∩# #.... ##.#..###..... #...###∩..... ####### ###..#.....# ....... #......∩#R=i_. #####....##. #:..@...# ####### #.####...#.....? ######R=i ......# ......' .###### #######R=ic .#  .# R=i͊R.# .#R=iR=i“R=i(R=iןR=iT #.# #.... # #.###...# .### #.....∩# #.... ##.#..###..... #...###∩.....# ###..#.....#. #......∩#. #####....##. #:.@....## .# #.####...# .## .....? .###### .....#.' .###### #R=iK .# .# .# ..# #.#R=iR=iR=iR=iR{ #.# #.... #R=i #.###...# .### #.....∩# #.... ##.#..###.....R=i\ #...###∩.....R=i\# ###..#.....# #R=i.R=ij #......∩# #R=i-. #####....##. #:@.....## .R=iX.# #.####...#.#R=i #. .....?.#######. ....R=i(..#.' .R=i+. .###### .R=i'# .R=i. .# ..#..# .# ...#R=i].. ?#.#R=i ,R=i4R=ib8H# #.# #.... # # #.###...# .### # #.....∩# #.... # ##.#..###..... # #...###∩.....# ###..#.....# ##R=iQ9j. #......∩# ##. #####....##. #@......##.# #.####...#.# #.# .....?.###### #.# ......#.' ..' .###### ..# ..R=i9# .# ...# ..#R=i9l# .# #...# .. R=i9`#?#.#R=iA,S=iUS=ir q  You pick up a parchment of Sublimation of Blood and begin reading...S=i.20.6 (3.6S=i6+1.6 (4S=iS=iWM _You add the spell Sublimation of Blood to your library.S=iS=i,S=icS=iF _Unknown command.T=i 3T=iT=iT=iT=iSf _T=iT=iKT=iT=ip,T=iT=iT=i,T=iIT=iT=i3T=ixT=i(T=iWT=iT=i6T=iT=i4 #..........#.#  #######'####.#  #.# .####  T=ig#.# #....##  #.###...# .####  T=i#.....∩# #....##  T=i##.#..###......#  T=i#...###∩....... #### ###..#.@...# 5.2 (3. #......∩## T=iC. #####....## . #.......## #### #.####...T=id0# T=iu#.# #.....? T=i### #.# .......# T=it...' ..' ..###### ####T=ik ..# ..#T=iT=iT=i,U=i"M ..........#######'####.#  .####  #....## ###...# .#### .....∩# #....###.#..###......# #...###@....... #### ###..#.....#... #......∩## .... #####....##....#..###U=i(U=i)8 (0U=i U=i& Y _There is a phantasmal passage here.U=i84U=i>U=iEU=iqI46.8 (1.0 _U=isMU=ina Necropolis _Unknown command. _There is a phantasmal passage here.stop descending the stairs.  The world spins around you as you enter the gateway.  You enter an ornate necropolis!  You learned that your smoky emerald potion is actually a potion of might.U=i#..................P.P. #..♣...♣♣........♣..ß.ß. ##............................... ▓#............................... ▓###............................. ▓▓▓########++++################## ≈≈▓▓#................#▓▓▓▓▓▓▓▓▓▓▓ U=iyv≈≈≈▓##..............##▓≈≈≈≈≈≈≈≈≈≈ ≈≈≈▓▓##..∩......@..##▓▓≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈▓▓##..........##▓▓≈≈≈≈≈≈≈≈≈≈≈ ≈#≈≈≈▓▓############▓▓≈≈z≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈#≈≈#≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈U=i  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  U=i≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈U=iE U=iV -8.3 (2.5U=i^ U=i _d -> m - a potion of might _There is an empty arch of ancient stone here.U=i$4U=iU=i/F _Unknown command.V=i _V=i P _V=i V=i2 V=io V=iJ V=i V=io V=iJ V=i V=i < _You open the huge gate.V=i V=i V=i V=i" D  There is a huge open gate here.V=i( 5 _V=iW* V=i9- V=iB2 V=iu2 V=i4 V=i5 V=i8 V=i8 V=i9 V=i < V=i? 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W=i #####''''######################## ...............#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ..............## W=i;w#..∩......∩..##▓▓W=iW=iW=iW=i[3W=iW=iW=iW=iU,W=ilW=iW=i'W=iW=iW=i,W=iW=igW=iW=ibW=iW=i'f.#..........#.......♣.♣♣.♣..........#............##...........####⌠.........⌠# ##################++######++#####.................................. ♣♣...ß.♣♣.ß....♣@..ß.ß.ß.ß..♣....8.9♣♣..P....P...♣.♣..P.P.P.P....♣♣..........♣..♣♣♣......♣.♣...........P.P.P.P..♣.♣ ...♣...♣♣........♣..ß.ß.ß.ß...♣............................................... ...........................W=i)W=ia W=i W=i W=id W=i W=i[ ,W=i W=i W=i W=iW=iVW=iW=iW=i" W=i W=iaW=iW=i W=i = _You open the large door.W=i(&W=iv&W=i'W=i0 #)(##.....#.............# ####..#...#............# ##+...........+W=i1]+.......ßP..Pß+. ..........#.......♣.♣♣.♣.......#..##W=i#1_########⌠W=iB1⌠### ################@'######++#######42.3 (3W=i\1}........................................W=iv1B...........W=i1.W=i1ß.♣♣.ß....♣...ß.ß.ß.ß..♣..... 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Y=ig................####⌠............ Y=i########################''######+ #...Y=iͺY=iY=iZ=iZ=iZ=i Z=i Z=i4Z=iZ=i[=i6b[=ib[=ie[=ii[=ir[=i[=iȔ,[=i,[=i[=i[=i[=iڢ[=i=n[=i..#..####..........#.....#+..... .....##$$#.#.....#..#.....## ..#.##)..+..........#...#).W.+......#...#..# ...##?..F+......#.#.#...#..#..... .#.#+++++++.....#...#... ...#.....+++++++#.#.#... .#.#......+...?##...##.. ...#......+.D.!#@...##########++#52.3 (2......+.Z|##.#..##⌠.........#.....#.#)(##.....#............####..#...#...#....####........'...#.............'.......ßP..P .........#..........#.......♣.♣♣. [=i[16d...........#.. ###[=i[=i[=i& [=i& [=i) [=i+ [=i0 [=i4 ,[=i6 [=i < [=iT< [=i > [=i@ [=i_D ,[=iH [=iH [=iN ,[=iQ [=iS [=iKY ,[=i[ [=i_ [=ii Plarge door.large open door here.  You encounter a steam dragon and a spectral sky beast.  Found a scroll of identify, a potion of haste and a gnarled runed staff.[=iJj [=im [=it I _Found a huge runed translucent gate.[=i i  You encounter a sky beast.[=i [=i1 [=iH _Found 13 gold pieces, 3 poisoned darts and a runed rapier.[=i  You encounter manuke2's ghost.[=iV [=i ▓#..........#...#$...+ ▓#..........#.........#h++ ▓#.............#......#....#..+ ▓#........####....#...#....##++ ▓#...#..####..........#.....#+ ▓#.....##$$#.#.....#..#.....## [=i ▓#..#.##)..+..........# ▓#....#).W.+......#...#..# ▓#...##?..F+....@.#.#.#...#..#...7.1 (4.8 ▓#.#.#+++++++.....#...# ▓#...#.....+++++++#.#.# [=i /▓#.#.#......+...?##...## ▓#...#......+.D.!#....##########+ [=i *▓#..........+.Z|##.#..##⌠........ Z   spectral sky beast (dormant) [=i ▓#..#.....#.#)(##.....#.......... D   steam dragon (asleep) ▓#####..#...#F   sky beast (asleep) [=iD ▓#...#....####........'W   manuke2's ghost (dormant)[=i4 [=i [=i+ + _Found 19 gold pieces.^=i:-###..##$..h+++ #...#...#$...+. #.#.........#...##.h+ #.....#......#....#..+. #........####....#...#....##+ #...#..####..........#.....#+. #.....##$$#.#.....#..#.....## #..#.##)..+..........#.... #....#).W.+.....@#...#..#..... ^=ib;M#...##?..F+......#.#.#...#..# #.#.#+++++++.....#...#. #...#.....+++++++#.#.#.. #.#.#......+...?##...##.......... #...#+.D.!#....##########++ ^=i;f#..........+.Z|##.#..##⌠ #..#.....#.#)(##.....#. #..........####..#...#.^=i@LZ.^=iNFZ^=ipO+7 (0.6^=i\^=i:_^=ih ###..#$W...#++#..........##..##$..h++++ ............#...#$...+..+ ..#.........#...##.h++..+ .....#......#....#..+. ........####....#...#....##+ ^=iti ...#..####..........#.....#+. .....##$$#.#.....#..#.....## ..#.##)..+....#.... ....#).W.+......#...#..#..... ...##?..F+......#.#.#...#..# .#.#+++++++.....#...#. ...#.....+++++++#.#.#.. .#.#......+...?##...##........... ...#^=ij +.DZ!#....##########++# ..........+..|##.#..##⌠ ..#.....#.#)(##.....#.^=i[n LZ.^=iB{ ^=i| (8.3^=i҅ ^=i _=i%{....##$..h++++. .....#...#$...+..+.#.........#...##.h++..+..#......#....#..+..####....#...#....##++....+#..####..........#.....#+...##$$#.#.....#..#.....##. .#.##)..+..........#.........#).W.+......#@..#..###?..F+......#.#.#...#..# _=i#.#+++++++.....#...#........ ..#.....+++++++#.#.#. #.#....Z##...#.#......+.D.!#....##########++## ......+..|##.#..##⌠........... .#.....#.#)(##.....#... .......####..#...#. _=i_=i1&9_=i_=i^_=iM _=i\N _=i9P _=id X_=iL X_=i _=i ,_=iZ _=i _=i _=i _=i _=i _=if _=i _=i _=i _=i ,_=i$ _=i _=i _=i _=i _=i _=iC _=i _=i _=iW _=i _=iR _=i _=i E  There is a large open door here._=i _=io  __=i _=i _=i _=iH _=i _=i $ _=i1& _=i& _=i' _=i9+ _=i0 _=i}0 _=i1 _=i8 _=i'9 _=i9 _=i?; _=ih> _=i)@ _=i@ _=iA _=isD _=iS ,_=iT _=ihX _=i7Z _=i{Z _=i[ _=iB^ _=ib _=ic ,_=iPg _=il ,_=iwn _=iCr = _You open the large door._=iw _=iw _=iy _=i| E  There is a large open door here._=i~ _=i  __=ii _=i4 _=i _=i _=i _=i= _=i _=i? _=i _=iN k _You encounter a vampire bat._=i _=i _=iΫ _=iZ f _You encounter 2 hounds._=i 3_=i5 _=i : _Found 31 gold pieces._=i e  You encounter a hound._=i| _=i _=i : _Found 23 gold pieces._=i8  You encounter avangion's ghost and 2 vampire bats._=i0 3_=i _=i) ######▓#..#)!:..#++#..?$!#..#▓######..#$W...#++#b..b)#..###.##..##$..h++++...$##..##...#...#$...+..+...$#...#...._=i ...##.h++..++h.##...#.... #......#....#..+....+b.#....##...#....##++....++##....# .......#.....#+......+#.....#.#..#.....##.@....##..+#75.5 (16.6).....#....................#..+⌠ _=i ...#...#..#..............#..#..+.#.#.#...#..#......#......#..+ ...#...#....................#..+ +++#.#.#....................#..+. hhh 3 hounds (2 asleep)_=i Z##...##..................##..+. bbb 3 vampire bats (2 dormant)!#....##########''##########..+. W   avangion's ghost (dormant) |##.#..##⌠..........⌠##..+_=i !_=i- _=i& _=i*+ + _Found 14 gold pieces.a=i ....###..#$W...#++#b..b)#..###.....##$..h++++...$##..##.....#$...+..+...$#...#..#...##.h++..++h.##...#.#....#..+....+b.#....#. ..#...#....##++....++##....#....#.....#+......+#.....#.#..#.....##......##.....#..+##..#.........@..........#..+⌠.#...#..#..............#..#..+.##.#.#...#..#......#......#..+.#...#....................#..+. ++#.#.#..........#..+.# Z##..a=i0 .#.##..+. !#....##########''##########..+.# b   vampire bat ##.#..##⌠................⌠##..+.. #.....#...........#..+..hhh6.1 (0.6)a=i b=i..##$..h++++...$##..##.....#$...+..+...$#...#..#...##.h++..++..##...#.....##....#..+....+bh#....#.....# .#...#....##++....++##....#....#.....#+......+#.....#.#..#.....##......##.....#..+##+..#....................#..+⌠.. .#...#..#........#..#..+.# .#.#.#...#..##......#..+. .#...#..............#..+..# +#.#.#.....#..+.# ##...##....##..+... #....##########''##########..+.# 2 hounds (1 #.#..##⌠..........b=i$......⌠##..+. .....#..............#..+..# .#...#.#..+.#b=i)b=iY*&7b=i&3b=iq6b=i=R###..#$W...#++#b..b)#..###..##$..h++++...$##..##...#$...+..+...$#...#.b=iR#...##.h++..++..##...#.....#. ....#....#..+....+bh#....#.....# #...#....##++....++##....#......#..#.....#+......+#.....#....... .#..#.....##......##.....#..+##++...#..............#..+⌠.. #...#..#........#..#..+.#.. #.#.#...#..#b=i?S#......#..+..# #...#.......#..+..## #.#.#.......#..+.#b=iS##..................##..+...h 3 hounds (2 asleep) ....##########''##########..+.#.. .#..##⌠..........⌠##..+..# ....#.#..+..##b=iXM.hb=i$gCh1b=ig(7.3b=itsb=iwc=i ###..#$W...#++#b..b)#..###.##..##$...++++...$##..##.#...#$..h+..+...$#...#......##...##.h++..++..##...#.....#.#....#..+....+bh#....#.....#. ...#....##++....++##....#......##.....#+......+#.....#. c=i  #..#.....##......##.....#..+##++##............@.......#..+⌠. ...#..#.#..#..+.#..# .#.#...#..#......#......#..+..##. ...#......#..+..##. .#.#.......#..+.#..# ...##...##..+.#''##########..+.#..# #..##⌠..........⌠##..+..##.#.#..+..##.c=iM.hc=i^M.hc=i Ehc=i!&9c=i-c=i3& _The hound barks!c=i ###..#$W...#++#b..b)#..###. .##..##$...++++...$##..##.#...#$...+..+...$#...#......##.#...##.h++..++..##...#.....#..##....#.h+....+bh#....#.....#..##....##++....++##....#......##.#.....#+......+#.....#. ..#.....##......##.....#..+##++##..c=i .....#..+⌠....⌠#..#.#..#..+.#..#. #.#...#..#......#......#..+..##.#..#..+..##. #.#........#..+.#..#.##.......##..+. 2#''##########..+.#..#. ..##⌠..........⌠##..+..##.#.#..+..##.c=iC Kh.c=iƽ c=i> (8.5c=i c=i c=i~c=ic=iKc=id=i\'..#$W...#++#b..b)#..###. ##..##$...++++...$##..##. .#...#$..h+..+...$#...#......##. .#...##..++..++..##...#.....#..#. .#....#.h+....+bh#....#.....#..#. .#....##++....++##....#......##. .#.....#+......+#.....#. .d=i#.....##......##.....#..+##++# .#........@.....#..+⌠....⌠# .#..#.#..#..+.#..#.# .#...#..#......#......#..+..##..# .#.......#..+..##..# .#.........#..+.#..#.# .##......##..+......# h   hound#''##########..+.#..#.# .##⌠..........⌠##..+..##..# .#.#..+..##..#d=id=in(9.1d=i.d=iƫe=iq..#)!:..#++#..?$!#..#▓########## #..#$W...#++#b..b)#..## #..##$...++++...$##..##.. #...#$..h+..+...$#...#.#.. #...##..++..++..##...#.....#..#. #....#.h+....+bh#....#.....#..#.# #....##++....++##....#......##..# #.....#+......+#.....#.......... #.....##......##@....#..+##++### #...........#..+⌠....⌠# #..#........#..#..+.#..#.# #...#..##......#..+..##..# #..e=igN......#..+..##..# #..#..+.#..#.##  ##..................##..+......##  ##########''##########..+.#..#.##  ##⌠⌠##..+..##..## e=i<7e=i$e=i'e=ihe=ihe=iie=i>le=itXe=i6we=iwe=iye=iz{e=i,e=ie=i~e=i܋e=i4e=ie=iƘ.................#▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ###############..#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ )!:..#++#..?$!#..#▓############## e=i/s$W...#++#b..b)#..###.... #$...++++...$##..##............ #e=i $..h+..+...$#...#......##....... ##..++..++..##...#.....#..#...... .#.h+....+bh#....#.....#..#.#### .##++....++##...@#......##..#⌠...82.1 (2.4 ..#+......+#.....#..........#.#.. ..#.##.....#..+##++####. .................#..+⌠....⌠ .#..#..+.#..#.##.#..###..+..##..##©... ..e=i6.....#..+..##..##O#.. .................#..+.#..#.##. ...e=im;##..+....e=ie=i١e=iģi=iIi=ii=ii=i֒i=ii=ic,i=ivi=iPi=ii=iài=ii=i,i=ini=ifi=ii=ii=ii=iúi=ii=ii=i>i=ii=iBi=iWi=i i=iIi=ii=iki=i i=iSi=ii=iui=ii=ii=i'i=iE  There is a large open door here.i=ii=i _i=ii=ii=ii=i"i=ii=iJi=ii=ihi=ipi=i i=i i=i3 i=i i=ii=i,i=ii=ii=i#i=iXi=ii=ibi=im#,i=i#i=ig%i=i'i=iG(i=i(i=i+i=i,i=i,i=if-i=il0i=i4i=iU5i=i8i=i:= _You open the large door.i=i=i=i=i=i>i=iJBE  There is a large open door here.i=ilGK _i=iGi=ibKi=iKi=iLi=iOi=iUi=iUi=iVi=iZY< _You open the huge gate.i=i8_Ii=ibP  There is a huge open translucent gate here.i=iheK _i=igi=ili=ieli=imi=ini=iCp,i=ipi=iqi=iti=iui=iui=iOxi=i5{,i=i{i=i|i=i~}i=i}i=i~i=ii=iN,i=iہi=iVi=i}i=ii=ii=iĉ= _You open the large door.i=ii=ii=ii=iQ  There is a large open translucent door here.i=i5 _i=ii=ii=i9Bi=id#▓≈≈≈≈≈≈≈..#▓▓▓▓▓▓▓≈≈ +#..?$!#..#▓############▓▓≈ +#b..b)#..###................##▓▓ ++...$##..##..........##▓ i=i.+...$#...#......##............#▓ .++..##...#.....#..#...........#▓ ..+bh#....#.....#..#.########..#▓ ..++##....#.....@##..#⌠....!#..#▓804.3 (22.2)i=i.+#.....#..........#.#..#.#..#▓.##.....#..'##''####..##.$#..#▓....#..'⌠....⌠##..##.$#..#▓..#..#..'.#..#.##.#..#?#©.#▓ ...#......#..'..##..##©...W$#..#▓.......#..'..##..##O#..#)#©.#▓.i=i.#..'.#..#.##..##.$#..#▓ ..i=i|##..'......##..##.$#..#▓i=iri=i۟i=ii=ii=i&i=ii=ij=ic #######..#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ #..?$!#..#▓################## j=ic #b..b)#..###...................$##..##...........≈j=ic w...$#...#......##.....j=id ▓≈ ++..##...#.....#..#...j=i,d #▓≈j=i@d bh#....#.....#..#.########..#▓≈ .j=iUd U++##....#.j=ihd #..#⌠....!#..#▓≈#.....#.j=i{d ;...#.#..#.#..#▓≈j=id ##.....#..'##''####..##.$#..#▓≈j=id ......#..'⌠....⌠##..##.$#..#▓≈j=id P#..#..'.#..#.##.#..#?#©.#▓≈#......#..'..##..##©...W$#..#▓≈j=i)e ......#..'..##..##O#..#)#©.#▓≈j=i=e ......#..'.#..#.##..##.$#..#▓≈j=ije ......##..'......##..##.$#..#▓≈ ##########..'.#..#.##.#..#.#..#▓≈j=iiq E9 (0.6)j=iv j=i x k=i 4k=is k=i[ l=i"3l=i#l=it'l=iy,l=i/,l=i0Q  There is a large open translucent door here.l=i,3l=i3 _l=i4l=i`6l=i;,l=i,=l=i>l=ihC,l=iODl=iEl=i)Gl=iGl=i#Hl=imMn+..##...#.....#..#...........#▓ +bh#....#.....#..#...# ++##....#......##..#⌠....!#..#▓≈ .+#.....#..........#.#..#.#..#▓≈ .##.....#..'##''####..##.$#..#▓≈ ........#..'⌠....⌠##..##.$#..#▓≈ .....#..#..'.#..#.##.#..#?#©.#▓≈ .l=iM#......#..'..##..##©...W$#..#▓≈......#..'..##@.##O#..#)#©.#▓≈7.9 (3.0......#..'.#..#.##..##.$#..#▓≈##..'......##..##.$#..#▓≈ #########..'.#..#.##.#..#.#..#▓≈....⌠##..'..##..##©....⌠#..#▓≈l=i0N#..'..##..#########..#▓≈#..'.#..#.#..........#▓≈'..'⌠....⌠#..##......#▓≈ ß.......'..'##++###.#..#.....#▓≈l=i]Nl=iRl=iSm=iv$3m=i%m=i!(m=ij,m=i0Bm=i2m=i 3m=i3m=i6m=i1:m=im:m=i;m=i=m=iAm=iAm=iBm=i4Em=iFm=iFm=iGm=iIm=iMm=i8Nm=i"Om=i1Qm=iSm=idSm=i{Tm=ioWm=iZ[m=i[m=i\m=iF_= _You open the large door.m=ijcm=icm=ibdm=igQ  There is a large open translucent door here.m=ilm=i3m _m=imm=iom=i^qm=iqm=imrm=itm=ixm=iFxm=ixm=izm=i8|m=i|m=i|m=i8m=i.m=im=im=im=iČ,m=i"m=iSm=iGm=im=iۓm=inm=iPm=im=im=ism=i,m=i m=iZm=iPm=iԩm=iHm=iYou open the large door. _There is a large open translucent door here. _You open the large door. _There is a large open translucent door here. _Found a transporter.m=iS  You encounter Gurguzundir's ghost.Found 42 gold pieces and a club.m=im=im=im=i _Gurguzundir's ghost turns its malevolent gaze towards you.m=i1m=im=im=i([ _Found a scroll of enchant weapon. Found a transporter.m=i\  You encounter an ogre. It is wielding the +9 dire flail of Uskayaw's Supremacy{speed, Dex+4}.m=im=i]m=im=i,m=ix9 _Found 6 gold pieces.m=iWm=im=i^m=ir: _Found 15 gold pieces.m=i m=i m=i,m=ilm=im=i.#⌠....!#..#▓≈≈≈≈≈≈# .......#.#..#.#..#▓≈≈≈≈≈≈# ##''####..##.$#..#▓≈≈z≈≈≈# ⌠....⌠##..##.$#..#▓≈≈≈≈≈≈# ..#.##.#..#?#©.#▓≈≈≈≈≈≈# ##..##©.OO.$#..#▓≈≈≈≈≈≈# ##..##O#..#)#©.#▓≈≈≈≈≈≈# #.##..##.$#..#▓≈≈≈≈≈≈# .##..##.W#.@#▓≈≈≈≈≈≈# 22.7 (14.m=if8)#..#.##.#..#.#..#▓≈≈≈≈≈≈# ##..##©....⌠#..#▓≈≈≈≈≈≈# ..##..#########..#▓≈≈≈≈≈≈# .#..#.#..........#▓≈≈≈≈≈≈# ⌠....⌠#..##......#▓≈≈≈≈≈≈#  O   ogre (wandering) m=i%##''###.#..#.....#▓≈≈≈≈≈≈#  W   Gurguzundir's ghost....#..#.....#▓≈≈≈≈≈≈# ..##......#▓≈≈≈≈≈≈#m=im=i)m=iI+q=i+Bq=icMThe Necropolis∩∩∩∩(Press ? for help)#≈≈≈≈≈≈▓#....................#...#$..h+..+...$#...#......##............#▓≈≈≈≈≈≈##≈≈≈#≈≈▓#..........#.........#...##..++..++..##...#.....#..#...........#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#.............#......#....#.h+....+bh#....#.....#..#.########..#▓≈≈#≈≈≈##≈≈≈≈≈≈▓#........####....#...#....##++....++##....#......##..#⌠....!#..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#...#..####..........#.....#+......+#.....#..........#.#..#.#..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#.....##$$#.#.....#..#.....##......##.....#..'##''####..##.$#..#▓≈≈z≈≈≈#q=iG#≈≈≈≈≈≈▓#..#.##)..+..........#....................#..'⌠....⌠##..##.$#..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#....#).W.+......#...#..#..............#..#..'.#..#.##.#..#?#©.#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#...##?..F+......#.#.#...#..#......#......#..'..##..##©.OO.$#..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#.#.#+++++++.....#...#....................#..'..##..##O#..#)#©.#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#...#.....+++++++#.#.#....................#..'.#..#.##..##.$#..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#.#.#......+...Z##...##..................##..'......##..##.W#.@#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#...#......+.D.!#....##########''##########..'.#..#.##.#..#.#..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#..........+..|##.#..##⌠................⌠##..'..##..##©....⌠#..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#..#.....#.#)(##.....#....................#..'..##..#########..#▓≈≈≈≈≈≈##≈q=i)_≈≈≈≈≈▓#..........####..#...#....................#..'.#..#.#..........#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#...#....####........'....................'..'⌠....⌠#..##......#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#......#.............'.......ßP..Pß.......'..'##''###.#..#.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#.........#..........#.......♣.♣♣.♣.......#...........#..#.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#....................#....................#............##......#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓##..................##....................##..................##▓≈≈≈≈≈≈##≈≈≈≈≈≈▓▓##................####⌠................⌠####................##▓▓≈≈≈≈≈≈##≈≈≈≈≈≈≈▓▓#########################''######++#########################▓▓≈≈≈≈≈≈≈[?7l#[?7hq=ia....................##≈≈≈▓##.##....................##........#▓##.....####⌠................⌠####................##▓▓≈≈≈≈▓▓#########################''######++#########################▓▓≈≈▓###..............................###▓≈▓#......................................................#▓▓≈≈≈#..............................#....♣♣...ß.♣♣.ß....♣...ß.ß.ß.ß..♣........♣♣...♣................♣♣..P....P...♣.♣..P.P.P.P.............................♣♣..........♣♣......♣♣..............q=i,............♣♣......♣♣..........♣♣.......................P.P.P.P..♣.♣...P....P..♣♣...........♣...♣♣........♣..ß.ß.ß.ß...♣....ß.♣♣.ß...♣♣........z#...................................#▓#........................................#▓≈▓###.............................###▓≈≈▓▓▓########''''##################################++++########▓▓▓≈≈≈≈▓▓#...#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓#................#▓▓≈≈≈≈≈≈≈▓##.....##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##q=iv........##▓≈≈≈≈≈≈≈≈▓▓##..∩∩..##▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓##..∩∩..##▓▓≈≈≈≈≈≈≈≈≈▓▓####▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓##q=iĝ##▓▓≈≈≈≈≈≈≈#≈≈≈▓▓############▓▓≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓############▓▓≈≈≈#≈≈q=iZ≈≈z≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈r=ihr=i v...##..#⌠....!#..#▓≈≈≈≈≈≈#  srcrip the Sneak .......#.#..#.#..#▓≈≈≈≈≈≈#  Spriggan of Okawaru ...... ##''####..##.$#..#▓≈≈z≈≈≈#  Health: 40/40 ======================== r=iv⌠....⌠##..##.$#..#▓≈≈≈≈≈≈#  Magic: 11/11 ======================== .#..#.##.#..#?#©.#▓≈≈≈≈≈≈#  AC: 3Str: 4 ..##..##©.OO.$#..#▓≈≈≈≈≈≈#  EV: 26Int: 14 r=iv..##..##O#..#)#©.#▓≈≈≈≈≈≈#  SH: 0Dex: 23 .#..#.##..##.$#..#▓≈≈≈≈≈≈#  XL:  8 Next: 85% Place: a Necropolis r=i,wo......##..##.W#.@#▓≈≈≈≈≈≈#  Noise: ---------  Time: 5822.7 (0.0) .#..#.##.#..#.#..#▓≈≈≈≈≈≈#  a) +0 orcbow r=i,x..##..##©....⌠#..#▓≈≈≈≈≈≈#  Fire: a) +0 orcbow ..##..#########..#▓≈≈≈≈≈≈# .#..#.#..........#▓≈≈≈≈≈≈# ⌠....⌠#..##......#▓≈≈≈≈≈≈#  O   ogre (wandering) r=ix1##''###.#..#.....#▓≈≈≈≈≈≈#  W   Gurguzundir's ghost ........#..#.....#▓≈≈≈≈≈≈# .........##......#▓≈≈≈≈≈≈# _Gurguzundir's ghost turns its malevolent gaze towards you. _Found a scroll of enchant weapon. Found a transporter.  You encounter an ogre. It is wielding the +9 dire flail of Uskayaw's Supremacyr=ixc{speed, Dex+4}. _Found 6 gold pieces. _Found 15 gold pieces.r=iyr=i:}r=i~r=i0Or=iHJ$Wr=iPr=ir=i˔r=ir=i&,r=i@r=ir=ir=ir=ir=ir=ir=i@r=idr=ir=ir=ir=i<,r=i~r=ir=i!,r=i r=i^r=ir=ir=i r=ir=i,r=ir=ifr=i,r=ir=i r=i r=iD r=i r=ir=ir=iUr=ir=ir=ir=ir=ir=i$r=i8)r=i)r=iL*r=i/r=i1r=i1r=i-3r=is8r=i;,r=i'<r=i0@RFound a scroll of enchant weapon. Found a transporter.  You encounter an ogre. It is wielding the +9 dire flail of Uskayaw's Supremacy{speed, Dex+4}. _Found 6 gold pieces.15 gold pieces.  There is a large open translucent door here.r=iDr=iE _r=iFr=iKKr=i M,r=i Nr=iSr=iW,r=iXr=i]R  There is a fountain of clear blue water here.r=i`r=i1a _r=i>br=i,hP  There is a huge open translucent gate here.r=i,k5 _r=ikr=i0pr=iur=iur=i7vr=izr=i{|r=i|r=i}r=iE  There is a large open door here.r=ilr=i _r=ir=ijr=ir=ir=i'r=iYr=i1,r=i4r=ir=inr=ir=isr=icr=ir=iFr=ir=ir=iy##⌠................⌠##..'..##..## #..............#..'..##..## #....................#..'.#..#.#. '....................'..'⌠....⌠#. '.......ßP..Pß.......'..'##''###. #.......♣.♣♣.♣.......#........... #....................#........... #....................##.......... ##⌠.............@..⌠####......... ######''######++#################.............................................................. ................................. ...♣...ß.ß.ß.ß..♣........♣♣...♣.. ..♣.♣..P.P.P.P...................♣...............♣......♣♣...... ♣.........♣..........♣♣. r=iٽ38.9 (16.2)''...................ß.ß.ß..P.P.P.........r=ilr=iM======9.9 (17r=iyP.P.Pr=iC _As you open the large door, it creaks loudly!r=i5wr=iwr=i ~r=i!K _You can't go up here!t=it=iThe Necropolis∩∩∩∩(Press ? for help)#≈≈≈≈≈≈▓#...#.....+++++++#.#.#....................#..'.#..#.##..##.$#..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#.#.#......+...Z##...##..................##..'......##..##.$#..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#...#......+.D.!#....##########''##########..'.#..#.##.#..#.#..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#..........+..|##.#..##⌠................⌠##..'..##..##©....W#..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#..#.....#.#)(##.....#....................#..'..##..#########..#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#..........####..#...#....................#..'.#..#.#..........#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#...#....####........'....................'..'⌠....⌠#..##......#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#......#.............'.......ßP..Pß.......'..'##''###.#..#.....#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#.........#..........#.......♣.♣♣.♣.......#...........#..#.....#▓≈≈≈≈≈≈#t=io?#≈≈≈≈≈≈▓#....................#....................#............##......#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓##..................##....................##..................##▓≈≈≈≈≈≈##≈≈≈≈≈≈▓▓##................####⌠.............@..⌠####................##▓▓≈≈≈≈≈≈##≈≈≈≈≈≈≈▓▓#########################''######''#########################▓▓≈≈≈≈≈≈≈##≈≈≈≈≈≈≈▓###........................................................###▓≈≈≈≈≈≈≈##≈≈≈≈≈≈▓▓#............................................................#▓▓≈≈≈≈≈≈##≈≈≈≈≈≈▓##............................................................##▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#........♣♣...ß.♣♣.ß....♣...ß.ß.ß.ß..♣........♣♣...♣...........#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#.........♣♣..P....P...♣.♣..P.P.P.P............................#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#..........♣♣..........♣...............♣......♣♣...............#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#...............♣♣......♣...............♣..........♣♣..........#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#............................P.P.P.P..♣.♣...P....P..♣♣.........#▓≈≈≈≈≈≈##≈≈≈≈≈≈▓#...........♣...♣♣........♣..ß.ß.ß.ß...♣....ß.♣♣.ß...♣♣........#▓≈≈≈≈≈≈##≈z≈≈≈≈▓##............................................................##▓≈≈≈≈≈≈[?7l#[?7ht=iA..................#............##....#............##....##............#▓##..........####⌠.............@..⌠####................##▓≈▓▓#########################''######''#########################▓▓≈≈▓##...............................###▓≈▓#........................#▓#................................#..♣♣...ß.♣♣.ß....♣...ß.ß.ß.ß..♣........♣♣...♣......t=i♣♣..P....P...♣.♣..P.P.P.P..........♣♣..♣♣......♣♣....♣♣......♣.♣...♣♣.#............P.P.P.P..♣.♣...P....P..♣♣..#▓#...........♣...♣♣........♣..ß.ß.ß.ß...♣....ß.♣♣.ß...♣♣........#▓z≈≈≈≈▓##....##▓≈▓######▓≈≈▓▓▓########''''##################################++++########▓▓▓≈t=i=≈≈≈▓▓#................#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓##▓▓≈≈≈≈≈≈≈▓##.......##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓##....##▓≈≈≈≈t=i֖≈≈≈≈▓▓##..∩∩..##▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓##..∩......∩..##▓▓≈≈≈≈≈≈≈≈≈▓▓####▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓##..........##▓▓≈≈≈≈≈≈≈#≈≈≈▓▓############▓▓≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓############▓▓≈≈≈#≈≈Z≈≈z≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈t=i<5 ##⌠................⌠##..'..##..## srcrip the Sneak #....................#..'..##..## Spriggan of Okawaru ...... #....................#..'.#..#.#. Health: 40/40 ======================== '....................'..'⌠....⌠#. Magic: 11/11 ======================== '.......ßP..Pß.......'..'##''###. AC: 3Str: 4 #.......♣.♣♣.♣.......#........... EV: 26Int: 14 #....................#........... SH: 0Dex: 23 #....................##.......... XL:  8 Next: 85% Place: a Necropolis ##⌠.............@..⌠####.........=i6 0m Noise: ======---  Time: 5839.9 (0.0) ######''######''################# a) +0 orcbow ................................. Fire: a) +0 orcbow ................................. ................................. ...♣...ß.ß.ß.ß..♣........♣♣...♣..  ..♣.♣..P.P.P.P...................  ..♣...............♣......♣♣......  ...♣...............♣..........♣♣.  _There is a large open translucent door here. _There is a fountain of clear blue water here. _There is a huge open translucent gate here. _There is a large open door here. _As you open the large door, it creaks loudly! _You can't go up here!t=ih7 t=i&8 t=i = t=iWG t=iL : _t=iMR E  There is a large open door here.t=iX t=iY  _t=i~[ t=i^` t=ig t=i@h t=ii t=in t=iOt t=it t=ixv t=iz t=i} t=i} t=i t=i t=in t=i t=il t=i% t=iڷ t=id t=i t=i t=i0 t=i t=i t=i t=i} t=i t=i t=iJ t=i t=iF t=i t=i t=iv t=i t=i t=i t=iO t=i t=i t=iF t=iP t=i t=i t=i & _You open the huge gate.t=i Q  Found a gate leading back out of this place.t=i t=i: t=i t=i ; _Found a gate leading back out of this place.t=iR D  There is a huge open gate here.t=i t=i  _t=i t=i t=i t=iP t=iT t=i t=i t=i~ t=i` t=i, P.P.P..♣.♣...P....P..♣♣......... ß.ß.ß...♣....ß.♣♣.ß...♣♣........ .......................## .......................#▓ ......................###▓ ##################''''########▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓#................#▓▓≈≈ ≈≈≈≈≈≈≈≈≈≈▓##..............##▓≈≈≈ ≈≈≈≈≈≈≈≈≈≈▓▓##..@......∩..##▓▓≈≈≈------51.7 (11.t=iq- W8) ≈≈≈≈≈≈≈≈≈≈≈▓▓##..........##▓▓≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈▓▓############▓▓≈≈≈#≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈#≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ t=i . ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈t=i. =------t=i 9 t=i< j _There is a gate leading back out of this place here.u=iJu=iN2.7 (1.0) _u=iu=iC] Dungeon:7  Welcome back to the Dungeon!u=i #..........#  #..........#.#  #######'####.# #.# .#### #.# #....##  #.###...# .####  u=i.#.....∩# #....##  ##.#..###......#  #...###@....... #### ###..#.....#... .... #......∩## .... #####....## .... #.......## #### #.####...# #.# #.....? u=i### #.# .......# ...' ..' ..######u=i-4.2 (2.5u=i,&u=iv'R _Level annotation: Mauriceu=i)Y _There is a collapsed entrance here.v=i 3v=imv=i8 .#######'### #.# .#####....####...# .####....∩# #....###.#..###...... #...###........ ######..#.@...#... .... #......∩## #####....## .#..### #### ..# ..#v=iu>v=i>$ _v=iCv=iUhu ######'### #.# .#####....####...# .####....∩# #....###.#..###...... #...###........ ######..#.....#... .... #....@.∩## #####....## v=ih.......## #.......## .#v=io,v=itv=i  #.# .#####....####...# .####.....∩# #....###.#..###...... #...###........ v=iu#### ###..#.....#... .... #......∩## #####..@.## #.......## v=i #### #.####...#.....#####......v=iv=iv=i;v=iA #....#####...# .####.....∩# #....###.#..###......# #...###........ #### ###..#.....#. v=id.... #......∩## #####....## #......@## ########...# #.# #.....?v=i"l.##.##....v=i,v=iZv=iK_#.###...# .#####.....∩# #....####.#..###......# ...###........ ### ###..#.....#... ... #......∩##  #####....##  #.......## ### #.####..@#  #.# #.....?...# ###.#.........#### v=i..' ..'....###### ### ..#....# ..##....#.. #.... #...v=i*,v=iv=it( ....∩# #....###.#..###...... #...###..# ###v=i(##..#.....#...# ... #......∩## ..######....## ...#.......## ∩...# ###.####...#...#.# v=i%)c#.# #..@..?...# ###.........### ..' ..'....###### .v=i)3.###v=i/v=i/v=i4v=i=W#.....∩# #....## ##.#..###......###...###........# v=iX ###..#.....#...#  #......∩###..#  #####....###...#  #.......###∩...#  #.####...#...#.# #.# #...@.?...#  #.#.#### ' ..'....######  ..#....#..##....#.. #...v=igX.#...###v=iv],v=i`v=iـ#.....∩# #....## ##.#..###......## #...###........#  ###..#.....#...#  #......∩###..#  #####....###...#  #.......###∩...#  #.####...#...#.# #.# #....@?...#  #.#.v=ie#### ' ..'....######  ..#....#..##....#.. #....#... v=iU,v=iiv=iY#.....∩# #....##  ##.#..###......##  #...###........#   ###..#.....#...#   #......∩###..#   #####....###...#   #.......###∩...#   #.####...#...#.#  #.# #.....@...#  #.#.####   v=i..'....######   ..#....#  ..##....#  .. #....   #...   ###     v=iȱv=iv=i9v=iPv=i=-9.6 (5.4v=i,60.6 (6v=iv=i=. _i - a scroll of identifyv=ilr.........v=iv=i  ##.#..###......##  #...#...# # ###..#.....#...# . #......∩###..# . #####....###...# . #.......###∩...# # #.####...#...#.#v=i   #.####.........#  #.#..#### ' ..'....######  # ..#....#  #....# .. #.... #... ### v=i v=i v=i@! v=i% v=i*I  ##.#..###......## #...###........## ###..#.....#...#. #......∩###..#. #####....###...#v=iI . #.......###∩...# ## #.####...#...#.# #.####.........# # #.#..#### .' ..'....######v=iI :# ..#....# ..##....#  .. #....  #... v=iI A ###v=iN v=iN v=iP v=ip  ##.#..###......## #...###........## ###..#.....#...#.v=i\q  #......∩###..#. #####....###...#. #.......###∩...## #.####...#...#.# #.####.........## #.#v=iq l..#### ..' ..'....####### ..#....# ..##....# .. #.... #...  ### .v=iv v=iDv v=ix v=i+   ##.#..###......## #...###........## ###..#.....#...#. #......∩###..#. #####....###...#. #.......###∩...## #.####...#...#.# #.####.........## #.#..####.' ..'....####### ..#....# ..##....#.. #.... #....##### #.v=is ,v=i: v=i C ##.#..###......## #...###........## ###..#.....#...#. #......∩###..#. #####....###...#. #.......###∩...## #.####...#...#.# #.####.........#v=i # #.#..####.'.'....#######.#....# ..##....# .. #....# #....# # ###### .. ##.v=i v=i7 v=i_ v=i2 U ##.#..###......## #...###........## ###..#.....#...#. #......∩###..#. #####....###...#. #.......###∩...## #.####...#...#.# #.####.........## #.#..####.'.'....#######.#....#..##....# #v=i a#.. #....# # #....# .# ###### ... .##.v=i ,v=i v=i  #...# ####### ###..#.....#...# ....... #......∩###..#. #####....###...#. #.......###∩...# ####### #.####...#...#.# #v=i  2 #.####.........# ###### ...#.#.........#### ......' .....'.@..###### #######.#....#  #...##....# .###.. #....# .# #....# ..# ######...  .##. #f#v=i# v=i$ v=i( v=iN  #...###.## ###..#.....#...#. #......∩###..#. #####....###...#. #.......###∩...# .v=iO # #.####...#...#.# .#. #.####.........# .###### ....#.#.........####.'.'@...#######.#....# .##...##....#.# ##v=iO j.. #....# #.##: #....# #..# #. ######v=i P .. . . .##. .#f#v=iV -4.8 (4.2v=i[ v=i\ -5.4 (4.8v=i` v=ib Q _Found a book of the Hunter.w=iKw=iN'Read which item? Scrolls  b - a scroll of blinkinga - 5 scrolls of enchant armour  i - a scroll of identify  p - 2 scrolls of poison  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedw=i\w=ibw=iuj"#...###........#srcrip the Sneak ######## ###..#.....#...#Spriggan of Okawaru ...... ........w=ij#......∩###..#Health: 40/40 ======================== ........ #####....###...#w=ij]Magic: 11/11 ======================== ........ #.......###∩...#AC: 3Str: 4 w=ikw.####### #.####...#...#.#EV: 26Int: 14 .#. #.####.........#w=i[kSH: 0Dex: 23 .###### ....#.#.........####w=ikzXL:  8 Next: 85% Place: Dungeon:7 .......' ......'@...######Noise: ---------  Time: 5865.4 (0.0) w=ik######## ......#....#a) +0 orcbow w=ik.###...##....#Fire: a) +0 orcbow ..#w=il##.. #....# #.##: #....# #..# #. ###### ..... . w=iBl. .##. .#f# _There is a gate leading back out of this place here.  Welcome back to the Dungeon! _Level annotation: Maurice w=ihl__There is a collapsed entrance here. _i - a scroll of identify w=il<_Found a book of the Hunter.w=iIdentify which item? (\ to view known items) Potions (select first with !)  f - a cyan potion  j - a white potion  l - a viscous purple potion[?] describe selectedx=i5x=i0x=im#...###........#srcrip the Sneak ######## ###..#.....#...#Spriggan of Okawaru ...... ........#......∩###..#Health: 40/40 ======================== ........ #####....###...#Magic: 11/11 ======================== ........ #.......###∩...#AC: 3Str: 4 .####### #.####...#...#.#EV: 26Int: 14 .#x=i, . #.####.........#SH: 0Dex: 23 .###### ....#.#.........####XL:  8 Next: 85% Place: Dungeon:7 .......' ......'@...######Noise: ---------  Time: 5865.4 (0.0) ######## ......#....#a) +0 orcbow .###...##....#Fire: a) +0 orcbow ..###.. #....# #.##: #....# #..# #. ###### ..... . . .##. .#f# _There is a gate leading back out of this place here.  Welcome back to the Dungeon! x=in _Level annotation: Maurice _There is a collapsed entrance here. _i - a scroll of identify _Found a book of the Hunter.x=i]  As you read the scroll of identify, it crumbles to dust.x=i$+6.4 (1x=i'x=i3 _f -> a - a potion of ambrosiax=io x=iRead which item? Scrolls  b - a scroll of blinkinga - 5 scrolls of enchant armour  p - 2 scrolls of poison x=i V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedy=i! y=i֓#...###........#srcrip the Sneak ######## ###..#.....#...#Spriggan of Okawaru ...... ........#......∩###..#Health: 40/40 ======================== ........ #####....###...#Magic: 11/11 ======================== ........ #.......###∩...#AC: 3Str: 4 .####### #.####...#...#.#EV: 26Int: 14 .#. #.####.........#SH: 0Dex: 23 .###### ....#.#.........####XL:  8 Next: 85% Place: Dungeon:7 .......' ......'@...######Noise: ---------  Time: 5866.4 (0.0) ######## ......#....#a) +0 orcbow .y=idT###...##....#Fire: a) +0 orcbow ..###.. #....# #.##: #....# #..# #. ###### ..... . . .##. .#f# _Level annotation: Maurice _There is a collapsed entrance here. _i - a scroll of identify _Found a book of the Hunter.  As you read the scroll of identify, it crumbles to dust. _f -> a - a potion of ambrosia  Okay, then.y=i)y=iD _y=iy=ify=i)y=iF _Unknown command.y=i{G........y=i{|y=ixy=iE #...###.## ###..#.....#...# #. #......∩###..# #. #####....###...#. #.......###∩...# ..#. #.####...#...#.# ..#.. #.####.# ..###### .....#.#.####.'.@....###### .y=i#.......#....# ..##...##....# ...# ##.. #....# ?#.# #:. #....# .#..# #..# ######y=iF   bullfrog (wandering) #......... y=iȥ . .##. F..  .#f#y=i~j  A bullfrog comes into view.y=i\y=iy=i47.0 (0.6 _y=iKy=i Q _There is an open door here.{=i######## ###..#.....#...# ........ #......∩###..# .{=i,: #####....###...# . #.......###∩...# {=iJv#######. #.####...#...#.# # ... #.####.........# {=iv###### .....#.#.........#### {=i.....'.......'....###### ########.......#@...# {=iw ###...##....# .{=i: ##.. #....# #.# #:. #....# #.#..# ######.... .... . .##. F.. .#f# {=iU,'#{=iF{=i$6 {=i _{=i{=i{=iz p[?25h[?0c  Search for what [Enter for "leather", or ? for help]? |=i [?25l[?1c|=i, |=i $|=i 0 matches: only useless items found; press = to show.}=i }=i* ######## ###..#.....#...#srcrip the Sneak ........#......∩###..#Spriggan of Okawaru ...... ........ #####....###...#Health: 40/40 ======================== ........ #.......###∩...#Magic: 11/11 ======================== .#######. #.####...#...#.#AC: 3Str: 4 .#... #.####.........#EV: 26Int: 14 .###### .....#.#.........####SH: 0Dex: 23 .......'.......'....######XL:  8 Next: 85% Place: Dungeon:7 ########.......#@...#Noise: ---------  Time: 5867.6 (0.0) .####...##}=ip- 3[39;49m....#a) +0 orcbow ..###.. #....#Fire: a) +0 orcbow #.##:. #....# #..# #..# ###### ..... .... . .##. F.. .#f# '# _f -> a - a potion of ambrosia _Okay, then. _Unknown command. _A bullfrog comes into view. _There is an open door here.  Search for what [Enter for "leather", or ? for help]? leather}=i/ }=i/ }=i5 }=i7 . _}=i8 }=i.: }=i@ }=iB F _Unknown command.~=ip1 #...###........# ######### ###..#.....#...# #. #......∩###..# #. #####....###...# .~=i@........ #.......###∩...# ..#######. #.####...#...#.# ..# ... #.####.........####### .....#.#.........#### ~=i........'.......@....#############.......#....# ~=iz.###...##....# ~=i7...# ##.. #....# ~=i\?# #:. #....#~=i}#..# #..# ###### ~=i#..... ....  . .##. ...  ~=i+.#f#~=i~=i,+8.2 (0.6 ~=id _~=i~=iQ _There is an open door here.=in# #...###.## ###..#.....#...# ##.=if #......∩###..# ##. #####....###...#.## #.......###∩...#.#... #.####...#...#.#.# #.... #.####=iRb.#.#######.....#.#.####.''....###### ..#.#....#..#=i}#...##....# #...# ##.. #....# #?#.# #:.# #....#.#..# #..# #######..... ....  . .##. ....  .#f#=iF=i5$8 =im _=i=i=i=  #...###.#  ###..#.....#...# . =i N#......∩###..# . #####....###...# ## #.......###∩...# #... #.####...#...#.# =i # #.... #.####.# #=i .....#.#.#### =i }'.....###### .#=i j.#....# =i= .# ####...##....# =i\ ...# ##.. #....# =i{ ?#.# #:.# #...=i .##..# #..# #####=i #..... ....  . .##. ....  .#f#=il=i(9.4=i=iQ _There is an open door here.=i # #...###.## ###..#.....#...# ##. #......∩###..# ##. #####....###...#.## #.......###∩...#.#... #.####...#...#.#.# #.... #.####.#.#.....#.#.####.''....###### ..#.#....#..# ####...##....# #...# ##.. #....# #?#.# #:.# #....#.#..# #..# #######..... ....  . .##. ....  .#f#=iH =i` '70.0 =i _=i =i =i ?.########## ###..#...# .##........ #......∩###..# .##.. #####....###...# ..=iN _..######...∩...########.....#.####...#...#.#.# #.....#.####.........#.#######.....#.#..####=iy .......'.......'....###### .########.#....# =i #...# ####...##....# ##...# ##..##....#  #?#.# #:.###....#  ..#..#=iL (..# ######  ##..... ....  . .##. =i| _.... .#f# #....=i - '#=iA =i &6=i =i2 =i73=i==i~dh.##........ #......∩###..# ..##.. #####....###...# ......######...∩...#=id#######.....#.####...#...#.#.# #.....#.####.........#.#######.....#.#..#### #..........'.......'....###### .########.......#....# =ieN##...# ####.@.##....#  ##...# ##..##....# =ije #?#.# #:.###....# ..#..#..## ###### ##..... ....  =ie . .##. .... .#f# #....=ie] '# #.... =il=iVm=i2r=ih #####....###.....######.......###∩#######.....#.####...#...# ###........#####.........### #..........'.......'....###### ....########.......#....# ##...# ####...##  ##...# ## #?#:.#=iy..#..# #..## #####.#F   bullfrog (wandering)#...F ##.=ij  A bullfrog comes into view.=iȸ1.2F.F==8 (1.2=iR _The bullfrog gives a loud, deep croak!=iJ  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i ..##........ #####....###...# srcrip the Sneak ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== .....# #.....#.####.........# Magic: 8/11=================------- .....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######  EV: 26Int: 14 ....########.......#....#  SH: 0Dex: 23 ##...# ####...##....#  XL:  8 Next: 85% Place: Dungeon:7  ##...# ##@.##....#  Noise: ==-------  Time: 5871.8 (0.0)  #?#.# #:.###....#  a) +0 orcbow  ..#..# #..## ######  Fire: a) +0 orcbow  ##..... ....  . .##. #....=i   .#f# #.... F   bullfrog  '# #...F #.... ##. _The bullfrog gives a loud, deep croak!  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (chance to affect: 67%)=iB =iJ ..##........ #####....###...# srcrip the Sneak ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== =iJ .....# #.....#.####.........# Magic: 11/11 ======================== .....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######EV: 26=iK Int: 14 ....########.......#....#SH: 0Dex: 23 ##...# ####...##....#XL:  8 Next: 85% Place: Dungeon:7  ##...###@.##....#Noise: ==-------  Time: 5871.8 (0.0)#?#.##:.###....#a) +0 orcbow..#..# #..## ######Fire: a) +0 orcbow=iK ##..... ..... .##. #.....#f# #....F   bullfrog=i-L '# #...F#.... ##.=i]L Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 11% risk of failure)  =iL Press: ? - help, Dir - move targetAim: a bullfrog (chance to affect: 67%)  Okay, then.=iS =i(T =iBZ =i \ . _=i"-J  Casting: Inner Flame (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i6 F.  You beckon some vexing sprites to accompany your attacks.=i9/11 ==-----2.8 (1Will/2 Jinx =i?; _You feel your willpower being sapped.=i8  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=imP  Okay, then.=iӧ=i=iZ. _=ic?..##........ #####....###...# srcrip the Sneak ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== .....# #.....#.####.........# Magic: 9/11===================----- .....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######EV: 26=ipInt: 14 ....########.......#....#SH: 0Dex: 23 ##...# ####...##....#XL:  8 Next: 85% Place: Dungeon:7  ##...#=i-##@.##....#Noise: ==-------  Time: 5872.8 (0.0)#?#.#=i#:*###....#a) +0 orcbow=i..#..# #.*## ######Fire: a) +0 orcbow=i'##..... ...*Will/2 Jinx =i?. .##. #...*.#f# #...F=iVjF   bullfrog=il'# #....#.... =i##.Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (chance to call a sprite on attack: 46%, 58% to hit)=i ..##........ #####....###...# srcrip the Sneak ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== .....# #.....#.####.........# Magic: 9/11===================----- .....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######EV: 26Int: 14 ....########.......#....#SH: 0=i'Dex: 23 ##...# ####...##....#XL:  8 Next: 85% Place: Dungeon:7  ##...###@.##....#Noise: ==-------  Time: 5872.8 (0.0)#?#.##:(###....#=iKEa) +0 orcbow..#..# #.(## ######Fire: a) +0 orcbow=i##..... ...(Will/2 Jinx =i. .##. #...(.#f# #...(F   bullfrog=iK'# #..(.#..(. ##.Confirm with . or Enter, or press ? or * to list all spells. =iY}_Okay, then.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (chance to call a sprite on attack: 46%, 58% to hit)=izmF. _Okay, then.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bullfrog (chance to call a sprite on attack: 46%, 58% to hit)  You shoot an arrow. The arrow closely misses the bullfrog.=i{6F.=iO9.....=i>;=4.0 (1.2 _=i=i=ih ..##........ #####....###...# srcrip the Sneak ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== .....# #.....#.####.........# Magic: 9/11===================----- .....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######EV: 26Int: 14 ....########.......#....#SH: 0=itDex: 23 ##...# ####...##....#XL:  8 Next: 85% Place: Dungeon:7  ##...###@.##....#Noise: ===------  Time: 5874.0 (0.0)=i#?#.##:*###....#a) +0 orcbow..#..# #.*## ######=iFire: a) +0 orcbow##..... ...FWill/2 Jinx . .##. #.....#f# #....F   bullfrog'# #....#.... ##.=iAim: a bullfrog (chance to call a sprite on attack: 46%, 58% to hit) _You shoot an arrow. The arrow closely misses the bullfrog.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=i$Shift-Dir - straight lineAim: a bullfrog (chance to call a sprite on attack: 46%, 58% to hit)=i`[..##........ #####....###...# srcrip the Sneak ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== .....# #.....#.####.........# Magic: 9/11===================----- .....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######EV: 26Int: 14 ....########.......#....#SH: 0Dex: 23 ##...# ####...##....#XL:  8 Next: 85% Place: Dungeon:7  =iF\T##...###@.##....#Noise: ===------  Time: 5874.0 (0.0)#?#.##:(###....#a) +0 orcbow..#..# #.(## ######Fire: a) +0 orcbow##..... ...(Will/2 Jinx . .##. #..(..#f# #..(.F   bullfrog=i']'# #.(..#.(.. ##.Aim: a bullfrog (chance to call a sprite on attack: 46%, 58% to hit) _You shoot an arrow. The arrow closely misses the bullfrog.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (chance to call a sprite on attack: 46%, 58% to hit)=iU* _You shoot an arrow. The arrow closely misses the bullfrog.  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bullfrog (chance to call a sprite on attack: 46%, 58% to hit)  You shoot an arrow. The arrow misses the bullfrog.=i F.  A giggling sprite leaps out and makes the bullfrog trip over its own feet.F.=i(|..(very drained)....=i,5.2 (1.2=i=i6 _The bullfrog is lightly wounded.=iѰ..##........ #####....###...# srcrip the Sneak =i ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== =i8.....# #.....#.####.........# Magic: 9/11=i===================----- .....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######EV: 26Int: 14 ....########.......#....#SH: 0=iDex: 23 ##...# ####...##....#XL:  8 Next: 85% Place: Dungeon:7  ##...###@.##....#=i.Noise: ===------  Time: 5875.2 (0.0)#?#.##:F###....#=iN!a) +0 orcbow..#..# #..## ######Fire: a) +0 orcbow=iz\##..... ....Will/2 Jinx . .##. #.....#f# #....=iF   bullfrog (very drained)'# #....=i|#.... ##. _The bullfrog is lightly wounded.  =iڲ#Fire: a) +0 orcbow=imPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (lightly wounded, heavily drained, chance to call a sprite on  attack: 54%, 58% to hit)=i_..##........ #####....###...# srcrip the Sneak ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== =i.....# #.....#.####.........# Magic: 9/11===================----- .....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######EV: 26Int: 14 ....########.......#....#SH: 0Dex: 23 =ih##...# ####...##....#XL:  8 Next: 85% Place: Dungeon:7  ##...###@.##....#Noise: ===------  Time: 5875.2 (0.0)#?#.##:F###....#a) +0 orcbow=i=..#..# #..## ######Fire: a) +0 orcbow##..... ....=iWill/2 Jinx . .##. #....=i).#f# #....F   bullfrog (very drained)'# #....=i?#.... ##.=iBWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (lightly wounded, heavily drained, chance to call a sprite on  =ioattack: 54%, 58% to hit)  You shoot an arrow. The arrow hits the bullfrog!  The bullfrog is severely wounded.=iM ;*=i=iF Aim: a bullfrog (lightly wounded, heavily drained, chance to call a sprite on  =iattack: 54%, 58% to hit)  You shoot an arrow. The arrow hits the bullfrog!  The bullfrog is severely wounded.=iA giggling sprite leaps out and smacks the bullfrog with its own front foot.almost dead.=i%6.4 (1.2=i=i _The bullfrog misses you. The bullfrog completely misses you.=i ..##........ #####....###...# srcrip the Sneak ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== .....# #.....#.####.........# Magic: 9/11===================----- .....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######EV: 26Int: 14 ....########.......#....#SH: 0Dex: 23 ##...# ####...##....#XL:  8 Next: 85% Place: Dungeon:7  ##...###@.##....#=i G[33mNoise: ===------  Time: 5876.4 (0.0)#?#.##:F###....#a) +0 orcbow..#..# #..## ######Fire: a) +0 orcbow##..... ....Will/2 Jinx . .##. #.....#f# #....F   bullfrog (very drained)'# #....#.... ##. _The bullfrog misses you. The bullfrog completely misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i Aim: a bullfrog (almost dead, heavily drained, chance to call a sprite on  attack: 59%, 58% to hit)=iʙ..##........ #####....###...# srcrip the Sneak ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== .....# #.....#.####.........# Magic: 9/11===================----- .....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######EV: 26Int: 14 ....########.......#....#SH: 0Dex: 23 ##...# ####...##....#XL:  8 Next: 85% Place: Dungeon:7  ##...###@.##....#=il Noise: ===------  Time: 5876.4 (0.0)#?#.##:(###....#a) +0 orcbow..#..# #..## ######Fire: a) +0 orcbow##..... ....Will/2 Jinx . .##. #.....#f# #....F   bullfrog (very drained)'# #....#.... ##. _The bullfrog misses you. The bullfrog completely misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (almost dead, heavily drained, chance to call a sprite on  attack: 59%, 58% to hit)=i$zF  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  =iB%BAim: a bullfrog (almost dead, heavily drained, chance to call a sprite on  attack: 59%, 58% to hit)  You shoot an arrow. The arrow closely misses the bullfrog.7.6 (1.2=i*=i{, =i,K_The bullfrog completely misses you.=i..##........ #####....###...# srcrip the Sneak ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== .....# #.....#.####.........# Magic: 9/11===================----- .....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######EV: 26Int: 14 ....########.......#....#SH: 0Dex: 23 ##...# ####...##....#XL:  8 Next: 85% Place: Dungeon:7  ##...###@.##....#=i[33mNoise: ===------  Time: 5877.6 (0.0)#?#.##:F###....#a) +0 orcbow..#..# #..## ######Fire: a) +0 orcbow##..... ....Will/2 Jinx . .##. #.....#f# #....=iF   bullfrog (very drained)'# #....=i#.... ##. _The bullfrog completely misses you.=idFire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bullfrog (almost dead, heavily drained, chance to call a sprite on  attack: 59%, 58% to hit)=i..##........ #####....###...# srcrip the Sneak ............######.......###∩...# Spriggan of Okawaru ...... .....#######.....#.####...#...#.# Health: 40/40 ======================== .....# #.....#.####.........# Magic: 9/11===================----- =i7.....#######.....#.#.........#### AC: 3Str: 4 #..........'.......'....######EV: 26Int: 14 ....########.......#....#SH: 0Dex: 23 ##...# ####...##....#XL:  8 Next: 85% Place: Dungeon:7  ##...###@.##....#=i.Noise: ===------  Time: 5877.6 (0.0)#?#.##:.###....#=i46a) +0 orcbow=ib=..#..# #..## ######Fire: a) +0 orcbow##..... ....=iWill/2 Jinx . .##. #....=i.#f# #....F   bullfrog (very drained)=i'# #....#.... =i##.=i)Press: ? - help, Q - select action, ( or ) - cycle=iDShift-Dir - straight lineAim: a bullfrog (almost dead, heavily drained, chance to call a sprite on  attack: 59%, 58% to hit)  You shoot an arrow. The arrow hits the bullfrog!  You kill the bullfrog!=i)=iJ_  Okawaru accepts your kill.=i@918.8 (1.2=i=iO =i[_The jinxing sprites lose interest in you.=iG**..=i*=is/=i3=i/4P10/11===i<8=i&;=it;=iq>=iA,=iDD=iI,=iK=iN=iQP===iFU=iU=iX=i[=i[=ib^=i'b,=id=i o1====ir=itu4 _Magic restored.=iu=izx=i|=if|=i<=i=iC=ia=i=iL;====iƍ=i=i=iߖ=ih=i(=i=i ...######...∩...#######.....#.####...#...#..# #.....#.####..........#######.....#.#..## ##..........'.......'....###### .....########.......#....# ###...# ####...##....#  ##...# ##..##....# #?#.# #@.###....#=i1 ..#..#..## ###### ##..... .....  . .##.#...... # .#f# #....... # '# #........ # #......... ###. #.######### .... _You feel your willpower return.=i=iK=iH=iF #######.....#.####...#...# ###........#####...### ##..........'.......'....###### =iI.....#########....# ###...# ####...##  ##...# ##. #?###:.##..#..# #.@## #######.................#  . .##..#.........##=ilR..#.#=i'##+ =ix.....You see here a book of the Hunter.=i=i& _=iD=i%1.# #.....#.####........#######.....#.#..## ###..........'.......'....###### ......########.......#....# ####...# ####...##....#  ##...# ##..##....# #?#.#=iU%}:.###....# ..#..#######..######### ##..........@......#  . .##..#.## .#f## #.# =i%.# '# #.# .# #.# .###.=i%f #.######### .....=i% #+.. ##....=i%=i,,=i1=iXt.# #.....#.####.#.....#.#..#.'.......'....######..#.......#....##...# ####...##....# ##...# ##..##....#=iX2 #?#.# ##:.###....# ..#..#..# ##...........# . .##..#=i YH.# # .#f## #.#  .# '# #=i1Y].# #.# #=iXY.# ..###. #.# ......=iyY` #+ ....... =iY8###....=i8a=iva=if=ix8.# #.....#.####.#.....#.#.#.'.......'......#.......#....##...# ####...##....# ##...# ##..##....# #?#.# ##:.###....# ..#..#..# ##...........# .#.##..#.# # .#f##. #.# .# '# .. #.# ##.#.. #.#.###. .# #.##. #+# ........ ####....=iɛ=i[#.# #.....#.#### #.#.....#.##.'.'....=i..#.......#....##...# ####...##....# ##...# ##..##....#=i #?#.# ##:.###....# ..#..#..# ##....=i.......# .#.##..#.#=i/' # .#f##.##.# .# '# ... #=iR^..##.# ... #=i|..#.###. ..#.. #.###=i. . .. #+#.=i.. ... .####....=i>=i=i}=i #.#######.....#.#.. #######..........'.......'....### ..........########.#....# ########...# ####...##....# ##...# ##..##....# #?#.#:.###....# ..#..#######..######### ##.................#  .#.##.@#.........## .#f##.##.........#=i7.# '# ... #.........# ####.# ..... #.........# .....###....#..> #.#########....... ..#. #+#.. .....####....../... #.#..#..##=iT8---98.4 (19.6)=i=i#J---9.0 (20.2=i =i ; _Found a stone staircase leading down.=i l.:.....=i֑ =i : #.#.....#.##.'.'......#.#....##...# ####...##....# # ##...# ##..##....# # #?#.# ##:.###....# # ..#..#..# # ##.....# # .#.##@.#.# # # .#f##.##=i> .# # .# '# ...##.##.# .....##.# <.....###....#..>##.# #... ..#.##+#... .....#.####....../...' .#.#..#..##=iM ,=i =i  ########..........'.......'....## ...........#########....# #########...# ####...# # ##...# ## #?#=iL ##:.#..#..#######..##########.................#  .#.##..#.....#f##@##.# '#....## #####.# [....=i} Q...#.###### =i 2...#......#=i /6 (0.6)=i =iD /900.2 (1.2=ic=iL _Found a pair of boots.=ii >..=iű =iZ ? #.........#######.....#.#....... #######..........'.'....### ..........########.......#....# #######...# ####...##....#  ##...# ..##....#  #?#.# ##:.###....#  ..#..#######..######### ##.................#  .#.##.@#.#  # .#f##.##.#  .# '#....##.# ####.# [.......##.........# .....###....#..>##.#########=i ..#.##+#....... .....#.####....../...' #.#..#..##.######=id ,=i =i#.# #.....#.#### #.........#######.....#.#........ ######..........'.'....#### .........########.......#....# #######...# ####...##....# ##...# ..##....# #?#.# ##:.###....# ..#..#######..###########.......@.........# =i .#.##..#.........# # 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Fire: a) +0 orcbow # #.# ..# #.#.##..#........ #####.# #.# #.#f##.##........ ......# #.# ###'#....##........ ###########.# #[.......##........ #.....<.....###....#..>##.####### #.###.#..............#.##'###### _Found a stone staircase leading down. _Found a pair of boots. _You open the door. _There is an open door here. _There is an open door here. _i - a scroll of identify=i=i=i/ L....#.##..#..#f##.##.'...........'=iZ0 =iI9 =ib  ########.....#.#.......# #......###### ...#.#########..........'.......' .#.#.............####################...## ####...#...# ##...# ## #####.# #######.#.## ##:.# # #.# .......@#..#######..#########................ ..# #.#.##..##.. #.#..<.................#.......#=iWj ,=iq =i ]#.#.# #.# #.....#.# #.#.# #..#######.....#.#. ..#.#########..........'.......'. #.#.............########.#. #.############...## ####...##. #....# ##...# ##..##. ####.# #######.#.## ##:.###.  #.# ........#..#######..##  #.# ########@................  #.# ..# #.#.##..#=i U###.# #.# #.#f##.##. .....# #.# ###'#....##. ##########.# #[.......##. .....<.....###....#..>##.######## .###.#..............#.##' .#..<..........#.......# .#......####/...'=i =i =i =i E #####. ..#.#########..........'.......' #.#.............####################...## ####...#=i ...# ##...# ## ####.# #######.#.## ##:.#  #.# ........#..#######..#############................. ..# #@#.##..# ###=i& e#f##.## ....###'#...=iK `........../. ......#.#..#..##.######.......#=iq =i ,=i =i  ..#.#########..........'.......' #.#.............####################...## ####...#...# ##...# ## #=iE ###.# #######.#.## ##:.#  #.# ........#..#######..#############................. ..# #.#.##..# ####f##.# ....###'#... ##########.# #[...=io E....#.........=i #.#..##.#### ........#......#.####.........#=i =i" ,=i$* =ib g #.#.............####################...## ####...#...# ##...# ## ####.# #######.#.## ##:.#  #.# ........#..#######..#############................. ..# #.#.##..# ####f##.# ....###@#... ##########.# #[.......# .....<.....###....#..>##.########.#.#.##.#....#.# ...........#.###....##........#=ik ,=iYs =i6 .############...## ####...##. ....# ##...# ##..##. ###.# #######.#.###:.###.  #.# ........#..#######..#######.# ########.................#.# ..# #.#.##..## ###.# #.# #.#f##.##.# ....# #.# ###'#....##.# #########.# #[..@....##.# ....<.....###....#..>##.######### =i3 t###.#..............#.##'###### #..<.........#.......# #......####/...'....#.#..#..##.######.# f   Maurice (wand, asleep).#......#.####....#.###....## #...#..####.######a pair of boots. _You open the door. _There is an open =il Ndoor here. _i - a scroll of identify  There is an open door here.=i g  Maurice comes into view.=iٯ =iU +7.0 (3=i 26 (3.6 _=i{ =i =iѹ4=im=iF _Unknown command.=i4=i=iF _Unknown command.=i #.#...## ####...## #....# ##...# ##..###.# #.#.## ##:.### #.# ..#..#.. #.# ##.... #.# ..# #.#.##..#.#.# #.# #.#f##.##..# #.# ###'#....##.#.# #[.##..<.....###....#..>##. .###.#.......#.##'###### .#..<...#.# .#......####....../...'.......#.#.#..#..##.######.......#.#......#=i.####.#..#.###....##.# .#...#..####.######.##.#=i.=i28.2 (0 _=i8=iE=iS(...#.#..#.#..#.##.#+9.2 (1.0=i,*=ir1) _You close the door.=i6q =i| GLevel 7 of the Dungeon <<<>>>∩∩∩(Press ? for help)=i }   #.##.##.##.##..#.###.#.# #.........#######.....#.#.........####   #.##.##....##........#.#########..........'.......'....###### =i0}  #.##.####..####..#.#.#.............########.......#....#   #.##.###......#....#.############...## ####...##....# =iR} a  #.##.#.....##.#....#....###...###..##....# =i} j  #.##.......##.###.#####.#  #######.#.## ##:.###....#   #.#######..#....#.# #.#  ........#..#######..######### =i}  #.....# #..####.#.# #.#  ########.................# =ir~ K  #####.# #..# #.#.# #.#  ..# #.#.##..#.........#  #.# #..# #.#.#####.#  #.# #.#f##.##.........#  #.###..# #.#.......# #.# ###+#....##.........#  #.#....# #.#############.# #[.@.....##.........#  #.#.#.## #.# #.....<.....###....#..>##.#########  #.#.#.# #.# #.###.#..............#.##'######  =i~ &#.#.#.# #.# #.#..<.................#.......#  #.#.#.#####.###.#......####....../...'.......#  #....................#.#..#..##.######.......# =i~ | ###########.#..........#......#.####.........#  #.......................#.###....##........# =i~ H #...#####.###.#...#..####.######.##........#  =i ]#...+.....# #.#...............##.##........#  =iQ #...####### #.##.##.#####.###..............#  #...##.............# ####.###.......#=iiS+@=ihA.+=ii 5.#=i5#f=i ~...........f.........=i 4..#.......#............../.....##..=i =ic9#.############...## ####...##. srcrip the Sneak #....###...###..##. Spriggan of Okawaru ...... ####.# #######.#.## ##:.###. Health: 40/40 ========================#.# ........#..#######..##### Magic: 11/11 ========================#.# ########................. AC: 3Str: 4=i#.# ..# #.#.##..#......... EV: 26Int: 14 ####.# #.# #.#f##.##......... SH: 0Dex: 23 .....# #.# ###+#....##......... XL:  8 Next: 91% Place: Dungeon:7 ##########.# #[.@.....##......... Noise: ---------  Time: 5939.2 (0.0) =i/r.....<.....###....#..>##.######## a) +0 orcbow .###.#..............#.##'######Fire: a) +0 orcbow .#..<.................#.......# =i .#......####....../...'.......# ......#.#..#..##.######.......# ........#......#.####.........# ...........#.###....##........# =i|.#...#..####.######.##........# _i - a scroll of identify  There is an open door here. =i\_Maurice comes into view. _Unknown command. =ih_Unknown command. _You close the door.=i=i%=i'=iG=i=i=iF _Unknown command.=i .#....# ##...# ##..## #####.# #######.#.##:.### # #.# ........#..#######..#### =ik v# #.# ########................ # #.# ..# #.#.##..# #####.# #.# #.#f##.## ......# #.# ###+#....## =i }###########.# #[.......## #=i$ ].....<.....###.@..#..>##.####### #.###.#..............#.##' #.#..<..........#.......# #.#......####....../...'=iX .# .......#.#..#..##.######.......#=i j...#......#.####...#=i ....#.###....##.# #.#...#..####.######.##=i C.# #.#...............##.##.#=iF =iy 28 (0.6 _=i =i =i:~.#....# ##...# ##.. .#####.# #.#.## ##:. .# #.# .#..#.. .# #.# #.... =i~.# #.# ..# #.#.##..# .#####.# #.# #.#f##.##.# #.# ###+#....##=i~h#.# #[.......## =i~ #.....<.....###@...#..>##.  #.###.#=i ......#.##'######  #.#..<=i.b.........#.# #=iI#.#......####....../...'=igB.#.#.#..#..##.=i#.......#.#......#.####.# =i~..#.###....##.#=i.  #=i\#.#...#..####.######.##.#=id   #.#.##.##=i%F.# =iT=i)40.4=i=iD=iǤ#.#####.# #######.#.##: #.# #.# ........#..#######. #.# #.# ########.............. #.# #.# ..# #.#.##..# #.#####.# #.# #.#f##.## =i!#.......# #.# ###+#....## #############.# #[.......## # #.....<.....###....#..>##.##### # #.###.#.......@......#.##' # #.#..<=iH.....#....... ###.#......####....../...'. =i~|.........#.#..#..##.######....... #=ij...#......#.####...=i....#.###....##. =iХd###.#...#..####.######.##. #=id #.#...............##.##. =i^# #.##.##.#####.###......=i=i(1.0=iǶ=ir=izo  Annotate which branch? (. - D:7, ? - help, ! - show branch list)=il[?25h[?0c  New annotation for D:7 (include '!' for warning): =iZ [?25l[?1c=i h &wand and maurice=ih =i#q =ir . _=iKO=iO=iV=iXF _Unknown command.=im#.#####.# #.#.## ##:. .#.# #.# .#..#.. .#.# #.# =i#.... .#.# #.# ..# #.#.##..# .#.#####.# #.# #.#f##.## .#.# #.# ###+#....## .=i~##.# #[.......## .# #.....<.....###....#..>##. .# #.###.#......#.##' .# #.#..<.........# =i .###.#......####....../...'.#.#..#..##.######. .#=iؐ.#......#.####..#.###....## .###.#...#..####.######.## =i.# #.#.......##.## ## #.##.##.#####.###=i=i$6 =i _=i=i=iI=i8Level 7 of the Dungeon <<<>>>∩∩∩(Press ? for help)  #.##.####..####..#.#.#.............########.......#....#   #.##.###......#....#.############...## ####...##....#   #.##.#.....##.#....#....###...###..##....#   #.##.......##.###.#####.#  #######.#.## ##:.###....#   #.#######..#....#.# #.#  ........#..#######..#########   #.....# #..####.#.# #.#  ########.................#   #####.# #..# #.#.# #.#  ..# #.#.##..#.........#  #.# #..# #.#.#####.#  #.# #.#f##.##.........#  #.###..# #.#.......# #.# ###+#....##.........#  #.=iЮ#....# #.#############.# #[.......##.........#  #.#.#.## #.# #.....<.....###....#..>##.#########  #.#.#.# #.# #.###.#......@.......#.##'######  #.#.#.# #.# #.#..<.................#.......#  #.#.#.#####.###.#......####....../...'.......#  #....................#.#..#..##.######.......#  ###########.#..........#......#.####.........#  #.......................#.###....##........#  #...#####.###.#...#..####.######.##........#  #...+.....# #.#...............##.##........#  #...####### #.##.##.#####.###..............#  #...##.............# ####.###.......#  #...#####....####### #......######  #...###############=i  #.#.#..##.....#...### #...# #...#.# #.#.#..##.....'...'.# #.........# #######'####.# #.#.#..##.#.###.....#### #.#  .#### ###>............+...+..##.....# #.#  #....#####.........#.....#...#..)####### #.###...# .####'......<..#######...#....)....# #.....∩# #....##.##.........#######...###))...#.# ##.#..###......###.##.........+.#..##...# #####.#.# #...###........##.##.........#.#..##...# #...##########  ###..#.....#...##.##########...........# ##..##........  #......∩###..##.# #...###.#.....#.# #####..##........  #....###...##.######.#.###.#.....#.# #................#.......###∩...##.##.....#.......#.#.#.# #...########.####...#...#.##.##.##....##......#.#.# #.........# #.....#.#=i ###.........##.##.##.##.##..#.###.#.# #.........#.....#.#.........#####.##.##....##........#.#########..........'.'....#######.##.####..####..#.#.#.....########.......#....##.##.###......#....#.############...## ####...##....##.##.#.....##.#....#....# ##...# ##..##....##.##.......##.###.#####.#  #######.#.## ##:.###....##.#######..#....#.# #.#  ........#..#######..##########.....# #..####.#.# #.#  ##.................######.# #..# #.#.# #.#  ..# #.#.##..#.........#=i-=iBQ##.#####.# #######.#.## ##:. srcrip the Sneak .#.# #.# ........#..#######..# Spriggan of Okawaru ...... .#.# #.# ########............. Health: 40/40 ======================== .#.# #.# ..# #.#.##..#..... Magic: 11/11 ======================== .#.#####.# #.# #.#f##.##..... AC: 3Str: 4 =i/R.#.......# #.# ###+#....##..... EV: 26Int: 14 .#############.# #[.......##..... SH: 0Dex: 23 .# #.....<.....###....#..>##.#### XL:  8 Next: 91% Place: Dungeon:7 .# #.###.#......@.......#.##'#### Noise: ---------  Time: 5941.6 (0.0) .# #.#..<.................#...... a) +0 orcbow .###.#......####....../...'...... Fire: a) +0 orcbow =i_RY..........#.#..#..##.######...... .#..........#......#.####........ ...............#.###....##.......=iR  .###.#...#..####.######.##.......  =iR.# #.#...............##.##.......  ## #.##.##.#####.###.............=iR  _Unknown command. _You close the door. =iS_Unknown command.Annotate which branch? (. - D:7, ? - help, ! - show branch list) _New annotation for D:7 (include '!' for warning): wand and maurice =iTS8_Unknown command.=iS=iU=ie=ih=iYh=il=ip=ir=ir=iHt=iz=i}=i ~=iB=i?=i=i=i`=i4You close the door. _Unknown command.  Annotate which branch? (. - D:7, ? - help, ! - show branch list) _New annotation for D:7 (include '!' for warning): wand and maurice =iM_Unknown command. _You open the door.=i=i =iW=i@  There is an open door here.=i =i _=i=i=i=iͪ=i=iy=i=iE=i=i=i߻=i =i=iU=i=i8=i0=i}=i=i,=i,=i,=i5=i=i=i=i=i=iR=i=i=i=i%=iw=i=ic=ii=i6=ie=i=i=i =iO=i=iO=i=i =iy=i=i,=i=i`=ic=i=i=i=i=i=ii=i} =iQ =i =i =i=i=i=i]=i#=i=iG=i=iX=i=ie=i=iW=i=i=i=iQ#=i=%=i{%=i&=i**=i+=i+=i.=i1=in5  You encounter an ogre. It is wielding a +0 giant spiked club.=i=.#.#..##.....'...'.# #.........# #.#.#..##.....#...#.###.....#### #>............'...+..##.....# .......#.....#...#..)####### =i!>....<..#######...#....)....# .#######...###))...#.# .......+.#..##...# #####.#.# =iL>.......#.#..##...# #...# #######...# ##..##... =i> #...###.#O....#.# #####..## ###.#.###.#.....#.# #.....#.......#.#.#.# #.........## ##....##......#.#.# #...=i>~# ##.##.##..#.###.#.# #.........## O   ogre (wandering) =i?##....##........#.######### =i;?Y####..####..#.#.#.............####......#....#.############...##=i@658.8 (17.2).=iA%O=i I=iI59.4 (17.8 _=iSY=iK =i =i@ =i M _You can't go down here!=io#...##'...'.# .... #.#.#..##.....#...#.##### #>......'...+..##........#.....)######<....)...#######))..+.#..######.#.# ........#.#..##...##### #######...........# =ip2 #...###.#.....#.# #####..## ###.#.###.#.O...#... ....#.......#.#.#.##...##......#.#. ##.##..#.###.#.# #.........##....##........#.#########......#..####..#.#.#.............#=irA.O=ii=iC960.0 (0.6) _=i7=i=i#### ..#...##.'...'.# .... #.#.#..##.....#...#.##### #>......'...+..##.....=im ...#.....)######<....)...#######))..+#####.#.# ........#.#..##=i l...##### #######...........# =i #...###.#.....#.# #####..## ###.#.###.#..O... =i 5....#.......#=i ;#...##......=i +#=i ##.##..#.###.#.# #.........##=i, <....##........#.#########......=i- =i &6=ip =i =i3 . ....##### ...#...##..'...'.# .... #.#.#..##.....#...#.##### #>......'...+..##........#.....)######=i+ *<....)...#######))..+#####.#.# ........#.#..##...##### #######...........#  #...###.#.....#.# #####..## ###.#.###.#..O... ....#.......###...##......###.##..#.###.#.# #.........##=i A.O=ih =i (1.2=iG =i =iI..........###############...##.....# .....##### .....#...##.....'...'.# .... #.#.#..##.....#...#.##### #>......'...+..##........#.....)######<....)...=i9J9#######))..+#####.#.# ........#.#..##...##### #######...........#  #......#.# #####..## ###.#.###.#...O.. ....#.......###...##......#=irS=iT&8=i,[=ik\=i߳  Casting: Jinxbite (safe; 6% risk of failure)  =i[\Confirm with . or Enter, or press ? or * to list all spells.=i#a#...........###############.....# srcrip the Sneak #.#....##.....# #.........# Spriggan of Okawaru ...... #.#.#..##.....##### #.........# Health: 40/40 ======================== #.#.#..##.....#...### #.........# Magic: 8/11=================------- #.#.#..##.....'...'.# #.........# AC: 3Str: 4 #.#.#..##.....#...#.###.....##### EV: 26Int: 14 #>............'...+..##.....#  SH: 0Dex: 23 =i$9........#.....#...#..)#######  XL:  8 Next: 91% Place: Dungeon:7 .....<..#######.@.#....)....#  Noise: ---------  Time: 5961.8 (0.0) ........#######...###))...#.#  a) +0 orcbow ........+.#..##...# #####.#.#  Fire: a) +0 orcbow ........#.#..##...# #...##### #######...........# ##..##...  #...###.#.....#.# #####..##... O   ogre (wandering) ###.#.###.#...O.#.# #........... ....#.......#.#.#.# #.........## ##....##......#.#.# #.........# =i!%Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 10% risk of failure)  =iU%Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  chance to affect: 69%)=i#...........###############.....# srcrip the Sneak #.#....##.....##.........# Spriggan of Okawaru ...... #.#.#..##.....##### #.........# Health: 40/40 ======================== #.#.#..##.....#...### #.........# Magic: 8/11=================------- #.#.#..##.....'...'.# #.........# AC: 3=iEuStr: 4 #.#.#..##.....#...#.###.....##### EV: 26Int: 14 #>............'...+..##.....#SH: 0Dex: 23 ........#.....#...#..)#######XL:  8 Next: 91% Place: Dungeon:7 .....<..#######.@.#....)....#=iNoise: ---------  Time: 5961.8 (0.0) ........#######...###))...#.#a) +0 orcbow ........+.#..##...# #####.#.#Fire: a) +0 orcbow ........#.#..##...# #...##### #######...........# ##..##...=it#...###.#.....#.# #####..##... O   ogre (wandering) ###.#.###.#...*.#.# #........... ....#.......#.#.#.# #.........## =i3##....##......#.#.# #.........#Casting: Jinxbite (safe; 6% risk of failure)  =ih Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 10% risk of failure)  =iPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  chance to affect: 69%)=i eOonfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 10% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you,  chance to affect: 69%)  The ogre struggles to resist.=i( 9O.=i1 J==2.8 (1=i; < _The ogre shouts!=iqJ  Casting: Inner Flame (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ifY#...........###############.....# srcrip the Sneak #.#....##.....# #.........# Spriggan of Okawaru ...... #.#.#..##.....##### #.........# Health: 40/40 ======================== #.#.#..##.....#...### #.........# Magic: 5/11=i==========-------------- #.#.#..##.....'...'.# #.........# AC: 3Str: 4 #.#.#..##.....#...#.###.....##### EV: 26Int: 14 #>............'...+..##.....#  SH: 0Dex: 23 ........#.....#...#..)#######  XL:  8 Next: 91% Place: Dungeon:7 .....<..#######.@.#....)....#  Noise: ==-------  Time: 5962.8 (0.0) ........#######...###))...#.#  a) +0 orcbow ........+.#..##...# #####.#.#  Fire: a) +0 orcbow ........#.#..##...# #...##### #######...........# ##..##...  #...###.#....O#.# #####..##... O   ogre =i###.#.###.#.....#.# #........... ....#.......#.#.#.# #.........## ##....##......#.#.# #.........# _The ogre shouts!  Casting: Inner Flame (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iPiAiming: Inner Flame (dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (chance to affect: 69%)=is E#...........###############.....# srcrip the Sneak #.#....##.....##.........# Spriggan of Okawaru ...... #.#.#..##.....##### #.........# Health: 40/40 ======================== =i #.#.#..##.....#...### #.........# Magic: 5/11==========-------------- #.#.#..##.....'...'.# #.........# AC: 3Str: 4 #.#.#..##.....#...#.###.....##### EV: 26Int: 14 #>............'...+..##.....#SH: 0Dex: 23 ........#.....#...#..)#######XL:  8 Next: 91% Place: Dungeon:7 =i .....<..#######.@.#....)....#Noise: ==-------  Time: 5962.8 (0.0) ........#######...###))...#.#a) +0 orcbow ........+.#..##...# #####.#.#Fire: a) +0 orcbow =i ........#.#..##...# #...##### #######...........# ##..##...#...###.#....*#.# #####..##... O   ogre ###.#.###.#.....#.# #........... =i* %....#.......#.#.#.# #.........## ##....##......#.#.# #.........# _The ogre shouts!  =i` +Casting: Inner Flame (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i aAiming: Inner Flame (dangerous; 10% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (chance to affect: 69%)=i* bO(inner flame)=i7 9O.=iC A3.8 (1=ipL =i#O   Casting: Inner Flame (dangerous; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 10% risk of failure)  =iO Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (chance to affect: 69%) _The ogre is filled with an inner flame.=iJJ  Casting: Inner Flame (dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i O.  You beckon some vexing sprites to accompany your attacks.=i_=i3----4Will/2 Jinx =iCOO=iw; _You feel your willpower being sapped.=i =i =i =i9 F _Unknown command.=i~s  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i=ik=i=i_P _You don't know that spell.=i=i=i%=iF _Unknown command.=i#...........###############.....# srcrip the Sneak #.#....##.....##.........# Spriggan of Okawaru ...... #.#.#..##.....##### #.........# Health: 40/40 ======================== #.#.#..##.....#...### #.........# Magic: 3/11======------------------ #.#.#..##.....'...'.# #.........# AC: 3Str: 4 #.#.#..##.....#...#.###.....##### EV: 26Int: 14 #>............'...+..##.....#SH: 0Dex: 23 ........#.....#...#..)#######XL:  8 Next: 91% Place: Dungeon:7 =i.....<..#######.@.#....)....#Noise: ==-------  Time: 5964.8 (0.0) ........#######.*.###))...#.#a) +0 orcbow ........+.#..##.*.# #####.#.#Fire: a) +0 orcbow ........#.#..##.O.# #...##### Will/2 Jinx #######...........# ##..##...#...###.#.....#.# #####..##... O   ogre (inner flame) ###.#.###.#.....#.# #........... ....#.......#.#.#.# #.........## ##....##......#.#.# #.........# _Unknown command.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir -=i straight lineAim: an ogre, wielding a +0 giant spiked club (inner flame, chance to call a  sprite on attack: 47%, 78% to hit)=i5#...........###############.....# srcrip the Sneak #.#....##.....##.........# Spriggan of Okawaru ...... =ij#.#.#..##.....##### #.........# Health: 40/40 ======================== #.#.#..##.....#...### #.........# Magic: 3/11======------------------ #.#.#..##.....'...'.# #.........# AC: 3Str: 4 #.#.#..##.....#...#.###.....##### EV: 26Int: 14 #>............'...+..##.....#SH: 0Dex: 23 ........#.....#...#..)#######XL:  8 Next: 91% Place: Dungeon:7 .....<..#######.@.#....)....#Noise: ==-------  Time: 5964.8 (0.0) ........#######.(.###))...#.#=i#a) +0 orcbow ........+.#..##.(.# #####.#.#Fire: a) +0 orcbow =iT........#.#..##.(.# #...##### Will/2 Jinx #######.........(.# ##..##...#...###.#.....#.# #####..##... O   ogre (inner flame) ###.#.###.#.....#.# #........... =iB....#.......#.#.#.# #.........## ##....##......#.#.# #.........# _Unknown command.=idFire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=iShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (inner flame, chance to call a  sprite on attack: 47%, 78% to hit)=iO.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (inner flame, chance to call a  sprite on attack: 47%, 78% to hit)  You shoot an arrow. The arrow barely misses the ogre.O.=i/.=6.0 (1.2 _OO=il'  ####......)..))))..'.....  #...........###############.....  #.#....##.....# #.  #.#.#..##.....##### #.  #.#.#..##.....#...### #.  #.#.#..##.....'...'.# #.........  #.#.#..##.....#...#.###.....#### ##>............'...+..##.....#....#.....#@..#..)#######<..#######...#....)....#.#######.O.###))...#.#.+.#..##...# #####.#.# .........#.#..##...# #...#### ########...........# ##..##  #...###.#.....#.# #####..## ##=i' ##.#.###.#.....#.# #.. .....#..#.#.#.# #.#=i^1 =i1 4---6 (0.6=i5: =i; =iqcr ######################## ####=ic ......)..))))..' #...........############### #.#....##.....# # #.#.#..##.....##### #=iYd #.#.#..##.....#...### # #.#.#..##.....'...'.# #........  #.#.#..##.....#...#.###.....### ###>............@...+..##.....# #.........#.....#...#..)####### '<..#######...#....)....# #=id.#######.O.###))...#.# #.+.#..##...# #####.#.#.........#.#..##...# #...### #########...........# ##..##  #...###.#.....#.# #####..## #####.#.###.#.....#.# #.=if9O.=in;O=iDoC---7.2=iu=ixQ _There is an open door here.=ir # ######################## ####......)..))))..' #...........############### #.#....##.....# # #.#.#..##.....##### # #.#.#..##.....#...### # #.#.#..##.....'...'.# #.......  #.#.#..##....@#...#.###.....##  ###>............'...+..##.....# ##.........#.....#...#..)####### .'<..#######O..#....)....# ##.#######...###))...#.# ##.+.#..##...# #####.#.# .........#.#..##...# #...## =i2##########...........# ##..## # #...###.#.....#.# #####..##=i=i,8 _=iCOO=i=i;)  ### # ######################## ####......)..))))..' #...........############### #.#....##.....# # #.#.#..##.....##### # #.#.#..##.....#...### # #.#.#..##...@.'...'.# #...... #.#.#..##.....#...#.###.....# =i) < ###>............'...+..##.....# ###.........#.....#...#..)####### ..'<..#######O..#....)....# .##...#######...###))...#.# .##.+.#..##...# #####.#. .##.........#.#..##...# #... =it* ].##########...........# ##..=il+ :O.=i3 ;O=i4 '8.4=i; COO=i= =iv ## # ######################## ####......)..))))..' #...........############### #.#....##.....# #=i #.#.#..##.....##### # #.#.#..##..@..#...### # #.#.#..##.....'...'.# #..... #.#.#..##.....#...#.###.....  ###>............'...+..##..... ####.........#.....#O..#..)##### #..'=i<..#######...#....).... #.##.........#######...###))...#. =i#.##.........+.#..##...# #####.#. #.##.........#.#..##...# #...=i8=i'9.0=iE=i=i # # ########################=iz ####.............)..))))..' #...........############### #.#....##.....# # #.#.#..##.@...##### # #.#.#..##.....#...### #=i   #.#.#..##.....'...'.# # #.#.#..##.....#...#.###  ###>............'...+..##....  ####.........#.....#O..#..)#####  #..'......<..#######...#....).. =i<# #.##.........#######...###))...#  #.##.+.#..##...# #####.#=i9O.=i&%O=i-'=ih(\4==6=i&1=i3=i dsrcrip the SneakSpriggan of Okawaru ......# Health: 40/40 ========================# Magic: 4/11========----------------######################## AC: 3Str: 4=i! ####.............)..))))..' EV: 26Int: 14#...........############### SH: 0Dex: 23=iQ H#.#....##.....#=i #.... XL:  8 Next: 91% Place: Dungeon:7#.#.#..##.@...##### #.... Noise: ---------  Time: 5969.6 (0.0)=i͒ #.#.#..##..*..#...### #.... a) +0 orcbow=i o#.#.#..##...*.'...'.# #.... Fire: a) +0 orcbow#.#.#..##....*#...#.###.... Will/2 Jinx ###>............O...+..##....####.........#.....#...#..)##### O   ogre (inner flame)=i &#..'......<..#######...#....)...#.##.........#######...###))...#=iГ #.##.........+.#..##...# #####.# _There is an open door here.  =i #Fire: a) +0 orcbow=i Press: ? - help, Q - select action, ( or ) - cycle=i8 Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (inner flame, chance to call a  =i_ *sprite on attack: 47%, 78% to hit)=isrcrip the SneakSpriggan of Okawaru ......# Health: 40/40 ========================# Magic: 4/11========----------------######################## AC: 3Str: 4####.............)..))))..' EV: 26Int: 14#...........############### SH: 0=iKXDex: 23#.#....##.....##.... XL:  8 Next: 91% Place: Dungeon:7#.#.#..##.@...##### #.... Noise: ---------  Time: 5969.6 (0.0)=iu#.#.#..##..(..#...### #.... a) +0 orcbow#.#.#..##...(.'...'.# #.... Fire: a) +0 orcbow=iz#.#.#..##....(#...#.###.... Will/2 Jinx ###>............O...+..##....=i####.........#.....#...#..)##### O   ogre (inner flame)#..'......<..#######...#....)...=i #.##.........#######...###))...#=i,G#.##.........+.#..##...# #####.#=iOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iqAim: an ogre, wielding a +0 giant spiked club (inner flame, chance to call a  sprite on attack: 47%, 78% to hit)  =iYou shoot an arrow. The arrow hits the ogre! Flame seeps out of the ogre.  The ogre is moderately wounded.=i"MO○=i,...°O  =i-7===70.8 (1.2=i7COO=i9Z _The ogre is engulfed in blazing flames. Flame seeps out of the ogre.=i=srcrip the SneakSpriggan of Okawaru ......# Health: 40/40 ========================# Magic: 4/11========----------------######################## AC: 3Str: 4####.............)..))))..' EV: 26Int: 14#...........############### SH: 0Dex: 23#.#....##.....##.... XL:  8 Next: 91% Place: Dungeon:7=i#.#.#..##.@...##### #.... Noise: ===------  Time: 5970.8 (0.0)#.#.#..##..*..#...### #.... a) +0 orcbow#.#.#..##...*.'...'.# #.... Fire: a) +0 orcbow#.#.#..##....O#...#.###.... Will/2 Jinx ###>............°...+..##....####.........#.....#...#..)##### O   ogre (inner flame)=i#..'......<..#######...#....)...#.##.........#######...###))...##.##.........+.#..##...# #####.# _The ogre is engulfed in blazing flames. Flame seeps out of the ogre.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (severely wounded, inner flame,  chance to call a sprite on attack: 47%, 78% to hit)=i]tsrcrip the SneakSpriggan of Okawaru ......# Health: 40/40 =========================its# Magic: 4/11========----------------######################## AC: 3Str: 4####.............)..))))..' EV: 26Int: 14=it #...........############### SH: 0Dex: 23#.#....##.....#=iu#.... XL:  8 Next: 91% Place: Dungeon:7=iKuH#.#.#..##.@...##### #.... Noise: ===------  Time: 5970.8 (0.0)=iu#.#.#..##.....#...### #.... a) +0 orcbow#.#.#..##.....'...'.# #.... Fire: a) +0 orcbow#.#.#..##....)#...#.###.... Will/2 Jinx ###>............°...+..##....=iu,####.........#.....#...#..)##### O   ogre (inner flame)=i v&#..'......<..#######...#....)...#.##.........#######...###))...#=i/vG#.##.........+.#..##...# #####.#=iSvPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=ivvAim: an ogre, wielding a +0 giant spiked club (severely wounded, inner flame,  chance to call a sprite on attack: 47%, 78% to hit)  =ivuYou shoot an arrow. The arrow hits the ogre!  Okawaru accepts your kill.=ip}~((=iH########=id o..#.....#...§§§§§#..§§§###.=i5f =in dsrcrip the SneakSpriggan of Okawaru ......# Health: 40/40 ========================# Magic: 4/11========----------------######################## AC: 3Str: 4=iHo h####.............)..))))..' EV: 26Int: 14#...........############### SH: 0Dex: 23#.#....##.....#=io #.... XL:  8 Next: 100% Place: Dungeon:7#.#.#..##.@...##### #.... Noise: =======--  Time: 5972.0 (1.2)#.#.#..##.....#...### #.... a) +0 orcbow#.#.#..##...§§§...'.# #.... Fire: a) +0 orcbow=io #.#.#..##...§§#...#.###.... Will/2 Jinx =ip g###>..........§§§...+..##....####.........#.....#...#..)#####=iOp . =itp f#..'......<..#######...#....)... #.##.........#######...###))...#=ip n #.##.........+.#..##...# #####.#=ip . =ip *Shift-Dir - straight line=ip Aim: an ogre, wielding a +0 giant spiked club (severely wounded, inner flame,  chance to call a sprite on attack: 47%, 78% to hit)  =iq You shoot an arrow. The arrow hits the ogre!  Okawaru accepts your kill. _The ogre explodes!=i;q =ir chance to call a sprite on attack: 47%, 78% to hit)  You shoot an arrow. The arrow hits the ogre!  Okawaru accepts your kill. =ir _The ogre explodes!  Your Hexes skill increases to level 5!  You have reached level 9!=iDz /  --more--=i  Your experience leads to an increase in your attributes!Your base attributes are Str 4, Int 14, Dex 20.Increase (S)trength, (I)ntelligence, or (D)exterity? =i- P4/442759 0% =i §§§§§§§=ic R _You feel agile. x2=ik'd§§§=if.§§§§§=i5S§§§§=ib6$ _=i/>J§§§§=iFx§§§§§=i-G(=iM§§§§§§=ioV §§§☼§☼ _The sprites lose interest in your situation.=iV=id]d§§§☼=id§§☼§§☼=id=ij§§☼☼§§§☼=iq☼○§☼○=iq=iw☼§§§☼=iv☼§○§☼=ivT5===i]☼§§☼=iC○§°§§○°=i=i;§=iP☼°=iޙ=i<☼=it°.§§°'=iT=i(;§=iN{○'☼☼=iO:===i<☼=iB..=iUD☼☼=ip`°○○=i=iY=i.=iyT6===ig=iW.°°=i]=i&=i>=i=i: ). _You feel your willpower return.=i=i3%=i -=iV-:===i3=iP@,=i^B=iDI=iI=iO=i%V=iV=iY\=i|b=ibN7===it=i~,=i=i7===iq=i=i 8===i=i=i=i9=i=iD=it=i)=i=if=i:===i=i&=i&=i,=i3=i3=i9=iQ@=i@89===i@=iF=iaM=iM=iS=i7Z=iZ=i6`=idg=ig=im=i\t=it:===iz=i=iҁ=i؇=ir=i=i=i=i?=i_=i=i'10/12=i)===i=i!=i=iL=iz=iP===iw =i=i1=i=i!=i"=i*=i3,=i;=i4Db1===i K=iR=iR=iY=ia,=iph=iUp=ip=iw=i=ih:===i=i,=i&=i ,=iʸ=ic=i=it=i7=i62===i=iL=i ###.########################.####.............)..))))..'.#...........###############.#.#....##.....# #.....#.#.#..##.....##### #.=i #.#.#..##..@..#...### #.#.#.#..##.....'...'.# #.#.#.#..##....)#...#.###.###>............'...+..##. ####.........#.....#...#..)###### #..'......<..#######...#....).... =i }#.##.........#######...###))...# #.##.........+.#..##...# #####.#. #.##.#.#..##...# #...=i=i=i=i]{####..########################.####.............)..))))..'.#...........###############.=i]^#.#....##.....# #.....#.#.#..##.....##### #.#.#.#..##.....#...### #.#.#.#..##...@.'...'.# #.#.#.#..##....)#...#.###.....#=i^###>............'...+..##.....# ###.........#.....#...#..)####### ..'......<..#######...#....).... .##...#######...###))...#.# .##.........+.#..##...# #####.#.# =ih_.##.........#.#..##...# #...# .##########...........# ##..#=ig=ih=is=iCY##.##.####.............)..))))..'.#...........####.#.#....##.....# #.#.#.#..##.....##### #.=i#.#.#..##.....#...### #.#.#.#..##....@'...'.# #.#.#.#..##....)#...#.###.....####>.....'...+..##.....# .#.....#...#'......<..#######... ##...#...###))...#.# ##.=id<+.#..##...# #####.#.# ##.#.#..##...# #...# #.# ##..#=i =iz=i~=i]##.###.####.......)..))))..'.#...........####.#.#....##.....# #.=i#.#.#..##.....##### #.#.#.#..##.....#...### #.#.#.#..##.....@...'.# #.#.#.#..##....)#...#.###.....# ###>.....'...+..##.....# .#.....#.. =i'......<..#######....#...###))...#.# =iD.+.#..##...# #####.#.# .=ik#.#..##...# #...#.# ##..##.=i`=i 3===i=iF(U ##.#########.####.............)..))))..'.#.....###.=i(#.#....##.....# #.#.#.#..##.....##### #.#.#.#..##.....#...### #.#.#.#..##.....'@..'.# #.#.#.#..##....)#...#.###.....#>.=i)....'...+..##.....# .#.....# =i+)......<..####### .=iQ)#######...###))...#.# .=i)+.#..##...# #####.#.# .#.#..##...# #...#=i)n.# ##..##.There is an open door here.=i4=i4 _=i<=ieI##.....########.....# ####.......)..))))..'.....' #....#.....# #.#....##.....# #.=isf# #.#.#..##.....##### #.# #.#.#..##.....#...### #.# #.#.#..##.....'.@.'.# #.# #.#.#..##....)#...#.###.....# #>.....'...+..##.....# =if#....<..####=if #######...###))...#.# +.#..##...# #####.#.# =if#.#..##...# #...#.# ##..##.=iRp=ip=iw=i?# #.....# #.....#.=iU)..))))..'.....'. .#.....# .#....##.....# #.# .#.#..##.....##### #.=i# .#.#..##.....#...### #.# .#.#..##.....'..@'.# #.# =iP.#.#..##....)#...#.###.....##### >.....'...+..##.....# #.....#...#..[#=i<..#######...#....[....#=iܞ #######...###))...#.# +.#..##...# #####.#.# #.#..##...# #...#.# ##..##.=i=i=iX=i# ##.....# ##.....#.)..))))..'.....'.#.....# #....##.....# #.# #.#..##.....##### #.# =io#.#..##.....#...### #.# #.#..##.....'...@.# #.# #.#..##....)#...#.###.....##### ....'...+..##.....# #.....#...#..<..#######...#...#######...###[[...#.# +.#..##...# #####.#.# #.#..##...# #...#=iS.# ##..##.=iy=i=i8=i/  #.....# #. ########################.....###. #.............)..))))..'.....'... ..###############.....######.....# #.........# .#..##.....##### #.# =i/ 2.#..##.....#...### #.# .#..##.....'...'.# #.# .#..##....)#...#@###.....##### ...........'...+..##.....# #.....#...#..[####### <..#######...#....[....#=i-0 -..#######...###[[...#.#+.#..##...# #####.#.# #.#..##...# #...######## ####...........# ##..##...... ...###.#.....#.# #####..##.There is an open door here.=i: =ih;  _=i*E =ir #######################.....###. .............)..))))..'.....'... .###############.....#######.....# #.........# #..##.....##### #.# # 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(Tab - D:7 @ (x,y), ? - help)  D - Dungeon  T - Temple =i =i d'...............>#srcrip the Sneak #####..........#.#Spriggan of Okawaru ...... # #^.........#.#Health: 44/44 ======================== # #..........#.#Magic: 12/12 ======================== # #..........#.#AC: 3Str: 4 # #######'####.#EV: 27Int: 14 #=in #.# #.####SH: 0Dex: 25#.# ##....##XL:  9 Next:  0% Place: Dungeon:7#.###.@.#..####Noise: ---------  Time: 6086.0 (0.0)#.....∩###....##a) +0 orcbow##.#..###......##Fire: a) +0 orcbow#...###........# ####### ###..#.....#...# ......##......∩###..# ......# #####....###...# =i ......######.......###∩...# ######.....#.####...#...#.# _There is an open door here.  =i _Things that are here: _a +0 robe; a +0 morningstar _There is an open door here. =iܩ _Partly explored, can't reach some items. _Partly explored, can't reach some items.=i =iU =iU =i! =i P _=in =i =i9 =iݽ =i =i. =i{ =i =i ,=i =i =iW =i =i< =i =i =i9 =ip =i =iu =i =i =ig =iX =i =iE =i Y  There is a stone staircase leading down here.=i3 =iR =i $ _=iY =i$  You climb downwards.  You hear the roar of battle.=i~K/  --more--=i" 8  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!  The walls and floor vibrate strangely for a moment.=i : #..... #.... ## #.... ... #$..# #.....##.F.# #..........# #...?......# #........@.# =io b#....###..# #....###..### #...........# #...........# #.......<...# =i F   Prince Ribbit (wandering) #....###...## =i #....###+##.#  ######.>....... =i׍ ,#=iR U.F=i =i .93.3 (7.3=i9 =i J _Level annotation: Prince Ribbit=i *Found 9 gold pieces.=i a _There is a stone staircase leading up here.=i =iD =i =iG Q.F=i S.F=i =i 44.3 (1.0 _=i =i H 7  You climb upwards.=i v###### # #....# # #....# ###....########### '.......=i| ..@# #####..........#.# # #^.........#.# # #..........#.# # #..........#.# # #######'####.# # #.# #.#### #.# ##....## #.###...#..####=i7 -5.8 (2.5=i; =iQ= d _Level annotation: wand and maurice, Maurice=i? c _There is a stone staircase leading down here.=i=izLevel 7 of the Dungeon <<<>>>∩∩∩(Press ? for help) ######  ####### #....#  #.....# #....#  ########################.....###....###########  ####.............)..))))..'.....'...............@#  #...........###############.....#####..........#.#  #.#....##.....##.........# #^.........#.#  =i#.#.#..##.....##### #.........# #..........#.#  #.#.#..##.....#...### #.........# #..........#.#  #.#.#..##.....'...'.# #.........# #######'####.#  #.#.#..##....)#...#.###.....#####=i #.# #.####  ###>............'...+..##.....##.# ##....## =i5  ####.........#.....#...#..[########.###...#..####   #..'......<..#######...#....[....#=ic'#.....∩###....##   #.##.........#######...###[[...#.###.#..###......##   #.##.........+.#..##...# #####.#.#=i#...###........#   #.##.........#.#..##...# #...########### ###..#.....#...#   #.##########...........# ##..##........##......∩###..#   #.# #...###.#.....#.# #####..##........# #####....###...#   #.######.#.###.#.....#.# #................######.......###∩...#   #.##.....#.......#.#.#.# #.........#######.....#.####...#...#.# =iS  #.##.##....##......#.#.# #.........# #.....#.####.........#   #.##.##.##.##..#.###.#.# #.........#######.....#.#.........####=i6O@>=i?=if^srcrip the SneakSpriggan of Okawaru ......Health: 44/44 ========================Magic: 12/12 ========================######AC: 3Str: 4 # #....#EV: 27Int: 14 =ig<# #....#SH: 0Dex: 25 ###....###########XL:  9 Next:  0% Place: Dungeon:7 =iIg'...............@#Noise: ---------  Time: 6095.8 (0.0) =ig#####..........#.#a) +0 orcbow =ig# #^.........#.#=igFire: a) +0 orcbow # #..........#.# =ig# #..........#.# # #######'####.# #=ih#.# #.#####.# ##....###.###...#..#### =i1hQ_Level annotation: Prince Ribbit=iUhcFound 9 gold pieces. _There is a stone staircase leading up here.  =ihYou climb upwards. _Level annotation: wand and maurice, Maurice _There is a stone staircase leading down here.=iri=ilj=i{=i}=i: _=ik`=iP=i,=iS=i5=i ,=i=i=iB=i=i^,=id=ih=i=i=i=ik=i=i=i=i6=i=i=i=i=i=i=ig=ij=i=i(=i=i=i=iJ=i=iO=ie=i =i=i @  There is an open door here.=i =i  _=i =i=i=i=i=i=i,=ip!=i&=i5)=i$+=i^+=i~1=i4=i4=iS6=i<=ij?=i?=i O=iV@  There is an open door here.=i[=i\ _=i^=ie=ii=ici=il=iCs=iu=iu=ix=i|$  Things that are here:=ic  a +0 leather armour; a +0 whip=i=ie _=ip=iO@  You see here a +0 falchion.=i=i5 _=i=i]$  Things that are here:=i;  a +0 robe; a +0 dagger=i9=i _=iڦ=i$  Things that are here:=i  a +0 flail; an orc skeleton _  You see here a +0 club.=iF _=i=iB=i=i=i=i=i=i=i=i=i=i=i_=i=i=i=i=i=i=i2 =i =iS =i=i=i2,=ih=i=i=i"=i=i=iF=i=i=i"=iQ$,=ik%=i (=i1*,=i_+=i-=i/=i0=ii1=i3=i}5=i5=i7=i8=iT:=i:=i;=i==iY?=i?=i@=iB=iD,=iD=iG=i\H=iH=iI=i#K=iyL,=iM=i}Y ############### ####.............) =iY#...........###### #.#....##.....#  #.#.#..##.....####  #.#.#..##.....#...=i'Z  #.#.#..##.....'...=ibZA  #.#.#..##....)#...  ###@............'...=iZA1230.0)  ####.........#.....#...  #..'......<..#######...=i[  #.##.........#######... =i,[ #.##.........'.#..##...  #.##.........#.#..##...=i_[  #########...........  =i[ #...###.#.....#.  =i[_###.#.###.#.....#. =i\=ic=iec _There is a stone staircase leading down here.=i|4=i{~=i=i-N6.8 (1.0) _=i J 8  You climb downwards.=i? =iR =i^  #.....##...# #..........# #...?......# #......F.<.#  #....###..# =i V#....###..###  #...........#  #...........#  =i #.......@...#  =i #....###F..##  =i) #....###+##.#  ######.>....... # =i_ k ##...##......... =i +...............F   Prince Ribbit (wandering) =i  #.............F.  ##...##....##... =ic ? #....###### =i -8.3 (2.5=i =iS X _Level annotation: Prince Ribbit=i a _There is a stone staircase leading up here.=i =i =i =i K.F=i. =i 49.3 (1.0 _=i3 =i H 7  You climb upwards.=i   ###############  ####.............)  #...........######  #.#....##.....#  #.#.#..##.....####  #.#.#..##.....#... =i<  #.#.#..##.....'...  #.#.#..##....)#...  ###@............'...  ####.........#.....#...  #..'......<..#######... =id  #.##.........#######... =i  #.##.........'.#..##...  #.##.........#.#..##...=i u  #.##########...........=i    #.# #...###.#.....#.   #.######.#.###.#.....#.=i E =iR .30.8 (2.5=iZ =ip[ d _Level annotation: wand and maurice, Maurice=i] c _There is a stone staircase leading down here.=iT =i a Level 7 of the Dungeon <<<>>>∩∩∩(Press ? for help) ######  ####### #....#  #.....# #....#  ########################.....###....###########  ####.............)..)[)[..'.....'...............>#  =i!b 6#...........###############.....#####..........#.#  #.#....##.....##.........# #^.........#.#  #.#.#..##.....##### #.........# #..........#.#  #.#.#..##.....#...### #.........# #..........#.#  #.#.#..##.....'...'.# #.........# #######'####.#  #.#.#..##....)#...#.###.....######.# #.####  ###@............'...+..##.....##.# ##....##   ####.........#.....#...#..[########.###...#..####   #..'......<..#######...#....[....#=ib #.....∩###....##   #.##.........#######...###[[...#.###.#..###......##   #.##.........'.#..##...# #####.#.##...###........#   #.##.........#.#..##...# #...########### ###..#.....#...# =ib }  #.##########...........# ##..##........##......∩###..#   #.# #...###.#.....#.# #####..##........# #####....###...# =ib >  #.######.#.###.#.....#.# #................######.......###∩...#   #.##.....#.......#.#.#.# #.........#######.....#.####...#...#.# =i$c >  #.##.##....##......#.#.# #.........# #.....#.####.........#   #.##.##.##.##..#.###.#.# #.........#######.....#.#.........####=ifc =i@g\>@=i4=i=iVH=ioW ############### srcrip the Sneak =iW####.............) Spriggan of Okawaru ...... #...........###### Health: 44/44 ======================== #.#....##.....#=i_XMagic: 12/12 ======================== #.#.#..##.....#### AC: 3=iX;Str: 4 =iX#.#.#..##.....#... EV: 27=iX-Int: 14=iX =i2Y#.#.#..##.....'... SH: 0Dex: 25=ieY =iY^#.#.#..##....)#... XL:  9 Next:  0% Place: Dungeon:7 =iZ###@............'... Noise: ---------  Time: 6130.8 (0.0) =iWZ ####.........#.....#... a) +0 orcbow  #..'......<..#######... Fire: a) +0 orcbow=iZ  #.##.........#######... =iZw #.##.........'.#..##...=i[u  #.##.........#.#..##...=i@[3  =iv[  #.##########...........   #.# #...###.#.....#.=i[   #.######.#.###.#.....#. You climb downwards. =i[_Level annotation: Prince Ribbit _There is a stone staircase leading up here.  You climb upwards. =i\_Level annotation: wand and maurice, Maurice _There is a stone staircase leading down here.=i"]=ic=id=i =i; Level 7 of the Dungeon <<<>>>∩∩∩(Press ? for help) ######  ####### #....#  #.....# #....#  ########################.....###....###########  ####.............)..)[)[..'.....'...............>#  =i #...........###############.....#####..........#.#  #.#....##.....##.........# #^.........#.#  #.#.#..##.....##### #.........# #..........#.#  #.#.#..##.....#...### #.........# #..........#.#  #.#.#..##.....'...'.# #.........# #######'####.#  #.#.#..##....)#...#.###.....######.# #.#### =i ###@............'...+..##.....##.# ##....##   ####.........#.....#...#..[#######=i6 #.###...#..####   #..'......<..#######...#....[....##.....∩###....## =i ,  #.##.........#######...###[[...#.###.#..###......##   #.##.........'.#..##...# #####.#.##...###........#   #.##.........#.#..##...# #...########### ###..#.....#...#   #.##########...........# ##..##........#=i #......∩###..#   #.# #...###.#.....#.# #####..##........# #####....###...#   #.######.#.###.#.....#.# #................######.......###∩...#   #.##.....#.......#.#.#.# #.........#######.....#.####...#...#.#   #.##.##....##......#.#.# #.........# #.....#.####.........#   #.##.##.##.##..#.###.#.# #.........#######.....#.#.........####=i‘\>@=ig=i| ############### srcrip the Sneak ####.............) Spriggan of Okawaru ...... #...........###### Health: 44/44 ======================== #.#....##.....#Magic: 12/12 ======================== =iA#.#.#..##.....#### AC: 3Str: 4 #.#.#..##.....#... EV: 27Int: 14 #.#.#..##.....'... SH: 0Dex: 25 #.#.#..##....)#... XL:  9 Next:  0% Place: Dungeon:7 ###@............'... Noise: ---------  Time: 6130.8 (0.0)=i  ####.........#.....#... a) +0 orcbow  #..'......<..#######... Fire: a) +0 orcbow =i~ #.##.........#######...  #.##.........'.#..##...  #.##.........#.#..##...=ij   #.##########...........   #.# #...###.#.....#. =iT"  #.######.#.###.#.....#. You climb downwards. _Level annotation: Prince Ribbit _There is a stone staircase leading up here.  =iYou climb upwards. _Level annotation: wand and maurice, Maurice _There is a stone staircase leading down here.=ic=iH=it =i =ig : _=i, =i ,=i =iP =iE =i =i4 =i " =i-# ,=i# =iq7 =i8 ,=ig9 =i? =i@ =iFA =iA =iG =i2H =iH =iI =iN =i(P =isP =iGQ =iV =iW =iYX =i-Y =i` X=ie =i8g =ig =iih =im =iVo =io =ip =iu =i3w =iw =ix =i~ =i =ij =iI =i΄ =i =iÅ =iW =i =i =i3 =i_ =i =iɒ =i& =if =iU =iq =i =ib =i =iܮ ,=i =iƶ <  You see here a +0 club.=i۸ =i  _=i =i =i ,=i =i =i ,=i =i $  Things that are here:=i `  a +0 flail; an orc skeleton=i =iH  _=i =iG $  Things that are here:=i+ ;  a +0 robe; a +0 dagger=iy =i  _=i =i @  You see here a +0 falchion.=i =iG  _=i0 =i4 $  Things that are here:=i c  a +0 leather armour; a +0 whip=iS =i  _=i =i0 =iz ,=ii =i =i =i =i =i @  There is an open door here.=i6 =in  _=iy =i =i8 ,=i =i =i =i& =i =i1 =i =i =iL =iU =i2 =it =i  =i =ix =i =i =i3 @  There is an open door here.=i =i  _=iR =iq =i ,=ik =i! =i! ,=i" =i)# =i# =i# =iH$ =i^% =i& =iG& =i& =i' =i( =i( =i( =i * =i* =i* =iM+ =i., =i, =i, =iJ- =iX. =i. =i/ =i\/ =ie0 =ij1 =i1 =i2 =iM4 =i5 =i<5 =i5 =iM6 =i6 =i7 =iL7 =ia8 =i8 =i8 =i,9 =i9 =iX: =i: ,=i; =ig< =i< =i< =i= =i> =i'? =i? =iK H  ###### # #....# # #....# ###....########### '...............@#630.0) #####..........#.# # #^.........#.# # #..........#.# # #..........#.# # #######'####.# #  #.#### #.# ##....## #.###...#..####=iM =iTO =i)R c _There is a stone staircase leading down here.=i =i =il =iD =il N1.8 (1.0) _=i J 8  You climb downwards.=iH /#.....#....## #.... ... #$..# #.....##...# #..........# #...?......# #........@.# #....###..# #....###..### #...........#=iY a #...........# #.......<...# #....###...###....###+##.#######.>....... #=iG -3.3 (2.5=i =i X _Level annotation: Prince Ribbit=in a _There is a stone staircase leading up here.=i1+...## #..... #.... ## #....  ... #$..# #.....##...# #..........# =i:#...?# #........<.# #....###..# #....###..####...........#=i#...........##.......<...##....###...# #....###+##.#=i=ij)9 (0.6 =i _=i=iR=iT=i=i=i=iM#...# +...##.## #.... ... #$##.?.....#........<#....###..#...###...#4.5=i=iΠ=iC=ihEM####...# +##+...##.... #.....## #.... ... #$...##.?.....#........<.#..<..=i|L=iZN(5.1=igS=inU=i@pM#### #...# +####+...##.......... #..........## #.......... ... #$...##..#...?......#......=i`x=iy&7=i ~=i=i*##### #...# +#####+...###. #.## #...@.......=i*. ... #$..#########.....##...# #..........##...?......##........<.##....###..##....###..####.=ia[6.3=i#A|##### #...# +######+...####.# #.#=iA## #........... ... #$..##########.....##...##..........##...?......##........<.##....###..##....###..###=iG=iH&9=i M=i(O=i 9##### #...##+###### +...### #.#  #.# ## #...........#  ... #$..##########.....####.....#...?......##........<.##....###..#=i =iV (7.5=i =i =iDM##### #...##+#####+...#### #...........#....=i=i(8.1=i=i=iu###.∩.###÷#..##.###..........#..'=i=i>-9.1 (1.0=ip=i;! _You open the door.=iܫ _Found a goblin skeleton. Found Uwnust's Magic Scroll Shop.=iM......# ###.∩.# ###÷#....##.###.####......#÷# ....[.########........#######+...###....#...........##..##.....=i=iN+7 (0.6=io=i =iC_Found a robe and a gnoll skeleton.=iQ _There is an open door here.=iM#####..... ###.∩.# ###÷#....=i#.###.###......#÷ #....[.########@.......#...##'#######+...##......##...........#........#..#..#......=i%=i&070.3 _=i-=i.=iz #÷#.########.##......#÷###.∩.###÷#.....##.###.###.=i{#......#÷#. #..@.[.#########.........#...##'########+...##......##...........# #...........### #...........# ... #$..##########.....##...#=i=iw&9=i=i] _Found a draconian skeleton and a goblin skeleton.=iqy $###.#  #÷#.#########.####......#÷###.∩.####÷#.....##.###.###.##...@..#÷#.# #....[.###.#=iz H######.........#...##'#########+...###.... #......## #...........# ... #$..#########=ip =i؁ (1.5=i =i@ =i6 ####.# ##÷#.#######.#####......#÷######.∩.#######÷#......###.###.###.# #....@.#÷#.# #....[.###.# ######.=i(7 _# #......#.....## #..... =i> =i? (2.1=iF =i`H =ibP###### ####.#  ##÷#.#### ######.#### #......#÷## =i>###.∩.#### #÷#.....##.###@###.# #......#÷#.#  #....[.###.# ######.........##...##'#########+...###. #...  ## #...........#=i<7=iѕ=iM######.#  ##÷#.########.##......#÷ ####.∩.### ###÷#@.....###.###.###.##..#÷#....[.###.#.=iJ=i(3.3=i$=i&=iM######.#  ##÷#.########.##......#÷ ####@∩.### ###÷#......=iN##.###.###.###......#÷#.#.=ip=i&9=i%=iE=i[ x###### ####.# ##÷#.#### ######.#### #......#÷## ####.@.#### ###÷#......# ##.###.###.## =ia =iFb (4.5=ig =ij n _There is an entrance to Uwnust's Magic Scroll Shop here.=i;Welcome to Uwnust's Magic Scroll Shop! What would you like to do?  a -  56 gold a scroll of fearb -  28 gold a scroll of identify  c -  28 gold a scroll of identify  d -  28 gold a scroll of identify  e -  105 gold a scroll of revelation (unknown)  f -  105 gold a scroll of revelation (unknown)  g -  133 gold a scroll of silence (unknown)  h -  42 gold a scroll of teleportation =iq i -  42 gold a scroll of teleportation You have 353 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list)=in + After the purchase, you will have 297 gold pieces.[Enter] buy marked items+=i   a +  56 gold a scroll of fear  b +  28 gold a scroll of identify69,=iP  b +  28 gold a scroll of identify  c +  28 gold a scroll of identify41,=i.  c +  28 gold a scroll of identify  d +  28 gold a scroll of identify13,=i Y Purchase items for 140 gold? (y/N)-=i~wi  a -  105 gold a scroll of revelation (unknown)-  105revelation (unknown)  c -  133 gold a scroll of silence (unknown)  d -  42 gold a scroll of teleportation  e -  42 gold a scroll of teleportation e-=iw8E0=i+ After the purchase, you will have 171 gold pieces.[Enter] buy marked items0=i2c -  d +  42 gold a scroll of teleportation  e +  42 gold a scroll of teleportation0=i3*290=iX Purchase items for 84 gold? (y/N)0=i   c -  133 gold a scroll of silence (unknown) cC2=i.  a +  105 gold a scroll of revelation (unknown)b -  c -  133 gold a scroll of silence (unknown) After the purchase, you will have 24 gold pieces.[Enter] buy marked items2=ijHY Purchase items for 105 gold? (y/N)2=i Ja -   b -  133 gold a scroll of silence (unknown) bB3=i#|3=i3=iəsrcrip the SneakSpriggan of Okawaru ......Health: 44/44 ========================######Magic: 12/12 ========================####.#AC: 3Str: 4##÷#.####EV: 27Int: 143=i]u######.####SH: 0Dex: 25#......#÷##XL:  9 Next:  0% Place: Dungeon:8####.@.####Noise: ---------  Time: 6174.5 (0.0)###÷#......#a) +0 orcbow3=i##.###.###.##Fire: a) +0 orcbow#......#÷#.##....[.###.#######.........##...##'#########+...##......##...........# 3=i_Found a draconian skeleton and a goblin skeleton. _There is an entrance to Uwnust's Magic Scroll Shop here.  3=iYi - 2 scrolls of identify (gained 1); f - a scroll of feari - 3 scrolls of identify (gained 1); i - 4 scrolls of identify (gained 1)  t - a scroll of teleportation3=i?t - 2 scrolls of teleportation (gained 1)3=i _There is an entrance to Uwnust's Magic Scroll Shop here.  i - 2 scrolls of identify (gained 1); f - a scroll of fear3i - 4 scrolls of identify (gained 1)  t - a scroll of teleportation2s of teleportation (gained 1)  r - a scroll of revelation3=i3=i3=ik _Thank you for shopping at Uwnust's Magic Scroll Shop!3=i 3=i 3=i 3=iN F _Unknown command.3=i 3=i 3=iv 3=iO F _Unknown command.4=i64=i9Welcome to Uwnust's Magic Scroll Shop! What would you like to do?  a -  105 gold a scroll of revelation  b -  133 gold a scroll of silence (unknown) You have 24 gold pieces. [Esc] exit[!] buy|examine items[a-b] mark item for purchase [/] sort (type)4=i5:[A-B] put item on shopping list4=i=a $  You are short 81 gold pieces for the purchase.[Enter] buy shopping list5=iyob $ 214 gold pieces for the purchase.5=i5=i5=isrcrip the SneakSpriggan of Okawaru ......Health: 44/44 ========================######Magic: 12/12 ========================####.#AC: 3Str: 4##÷#.####EV: 275=i*Int: 14######.####SH: 0Dex: 25#......#÷##XL:  9 Next:  0% Place: Dungeon:8####.@.####Noise: ---------  Time: 6174.5 (0.0)5=iiY###÷#......#a) +0 orcbow##.###.###.##5=iFire: a) +0 orcbow#......#÷#.#5=iΣ#....[.###.#######.........##...##'#########5=i+...##......##...........#t - a scroll of teleportation5=i ft - 2 scrolls of teleportation (gained 1)  r - a scroll of revelation 5=iJ_Thank you for shopping at Uwnust's Magic Scroll Shop! _Unknown command. _Unknown command.5=i5=i5=i5=ih _You can access your shopping list by pressing '$'.5=i>Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 2 scrolls of teleportationa - 5 scrolls of enchant armour  i - 4 scrolls of identify  r - a scroll of revelation  p - 2 scrolls of poison  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected6=i 6=isrcrip the SneakSpriggan of Okawaru ......Health: 44/44 ========================######Magic: 12/12 ========================####.#AC: 3Str: 4##÷#.####EV: 27Int: 14######.####SH: 0Dex: 25#......#÷##6=iXL:  9 Next:  0% Place: Dungeon:8####.@.####Noise: ---------  Time: 6174.5 (0.0)###÷#......#a) +0 orcbow##.###.###.##Fire: a) +0 orcbow#......#÷#.#6=iJ#....[.###.#######.........##...##'#########6=i2+...##......##...........#t - 2 scrolls of teleportation (gained 1)  r - a scroll of revelation _Thank you for shopping at Uwnust's Magic Scroll Shop! 6=i_Unknown command. _Unknown command. _You can access your shopping list by pressing '$'.6=iH6=iKIdentify which item? (\ to view known items) Potions (select first with !)  j - a white potion  l - a viscous purple potion[?] describe selected6=iZ 6=i` 6=ig srcrip the SneakSpriggan of Okawaru ......Health: 44/44 ========================######Magic: 12/12 ========================####.#AC: 3Str: 4##÷#.####EV: 27Int: 14######.####SH: 0Dex: 25#......#÷##XL:  9 Next:  0% Place: Dungeon:86=i^i ####.@.####Noise: ---------  Time: 6174.5 (0.0)###÷#......#a) +0 orcbow##.###.###.##Fire: a) +0 orcbow#......#÷#.##....[.###.#######.........##...##'#########+...##......##...........#t - 2 scrolls of teleportation (gained 1)  r - a scroll of revelation _Thank you for shopping at Uwnust's Magic Scroll Shop! _Unknown command. _Unknown command. _You can access your shopping list by pressing '$'.6=iy ]  As you read the scroll of identify, it crumbles to dust.6=iz +5.5 (16=i 6=i Y _j - a potion of moonshine6=i%]6=i`Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear 6=i0a t - 2 scrolls of teleportationa - 5 scrolls of enchant armour  i - 3 scrolls of identify  r - a scroll of revelation  p - 2 scrolls of poison  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected7=i7=i-7=isrcrip the SneakSpriggan of Okawaru ......Health: 44/44 ========================######Magic: 12/12 ========================####.#7=i9bAC: 3Str: 4##÷#.####EV: 27Int: 14######.####SH: 0Dex: 25#......#÷##XL:  9 Next:  0% Place: Dungeon:8####.@.####Noise: ---------  Time: 6175.5 (0.0)###÷#......#7=i^a) +0 orcbow##.###.###.##7=i3Fire: a) +0 orcbow7=i#......#÷#.##....[.###.#7=iK######.........#7=i#...##'#########+...##......#7=ie#...........# _Thank you for shopping at Uwnust's Magic Scroll Shop! 7=i*8_Unknown command. _Unknown command. 7=iG_You can access your shopping list by pressing '$'.  As you read the scroll of identify, it crumbles to dust. 7=ieD_j - a potion of moonshine7=iV7=i>Identify which item? (\ to view known items) Potions (select first with !) 7=i l - a viscous purple potion[?] describe selected7=iN7=iIT7=i[srcrip the SneakSpriggan of Okawaru ......Health: 44/44 ========================######Magic: 12/12 ========================####.#AC: 3Str: 4##÷#.####7=i\EV: 27Int: 14######.####SH: 0Dex: 25#......#÷##XL:  9 Next:  0% Place: Dungeon:8####.@.####Noise: ---------  Time: 6175.5 (0.0)7=i\###÷#......#a) +0 orcbow##.###.###.##Fire: a) +0 orcbow#......#÷#.##....[.###.#7=i]######.........##...##'#########7=iD]+...##......##...........# _Thank you for shopping at Uwnust's Magic Scroll Shop! 7=i]_Unknown command. _Unknown command. _You can access your shopping list by pressing '$'.  7=i]As you read the scroll of identify, it crumbles to dust. _j - a potion of moonshine7=im]  As you read the scroll of identify, it crumbles to dust.7=in+6.5 (17=is7=iv8 _l -> e - a potion of enlightenment7=i 7=i{ Read which item? Scrolls  b - a scroll of blinking 7=i   f - a scroll of fear  t - 2 scrolls of teleportationa - 5 scrolls of enchant armour  i - 2 scrolls of identifyr - a scroll of revelation  p - 2 scrolls of poison  V - 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected8=i8=i8=isrcrip the SneakSpriggan of Okawaru ......Health: 44/44 ========================######Magic: 12/12 ========================####.#AC: 3Str: 48=i##÷#.####EV: 27Int: 14######.####SH: 0Dex: 25#......#÷##XL:  9 Next:  0% Place: Dungeon:8####.@.####Noise: ---------  Time: 6176.5 (0.0)###÷#......#8=iha) +0 orcbow##.###.###.##Fire: a) +0 orcbow#......#÷#.##....[.###.#######.........#8=i*#...##'#########+...##......##...........# _Unknown command. 8=iS_You can access your shopping list by pressing '$'.  As you read the scroll of identify, it crumbles to dust. _j - a potion of moonshine8=i}wAs you read the scroll of identify, it crumbles to dust. _l -> e - a potion of enlightenment8=iP  Okay, then.8=i8=i;8=i. _8=iz8=in8=i8=iF _Unknown command.8=it8=ieu8=iZ|8=i)###### ####.# ##÷#.##########.#### #......#÷## ####.∩.#######÷#@.....#.###.###.## #......#÷#. #....[.#8=i"##.#######.........# #...##'######### +...##......# #..........#  #.#8=i8=i{$ _8=iu8=ip #########.÷#.##########.###......#÷###.∩.##8=iv###÷#......##.###@###.###......#÷#.# [.##.  ## #...........#8=i8=i8=i8=i6###### ####.# ##÷#.##########.#### #......#÷## ####.∩.######÷#......#.###.###.##8=i  #....@.#÷#.# #....[.###.#######.........# #...##'#######8=i## +...##......#8=iH #..........# #8=i 6.### #..8=iE0...#8=if ... #$..#########8=i.8=iy8=i+#8=iK\ ####.# ##÷#.##########.#### #......#÷## ####.∩.######÷#......#.###.###.## #......#÷#.#8=i&L #...@[.###.#######.........# #...##'######### +...##......# #..........# #...8=iRLu........### #....8=ixL.# ... #$..#######8=iL5###.....##...#8=iSV8=iV8=i^8=iӈ ##÷#.##########.#### #......#÷## ####.∩.######÷#......#.###.###.## #......#÷#.8=i8 #....[.###.#######.@.......# #...##'######### +...##......#  #...........# #...........### #.....8=i_......#8=i ... #$..##########.....##...8=iɉ_#  #..........#8=iK,8=i8=i^######.#### #......#÷## ####.∩.######÷#......#8=i).###.###.## #......#÷#. #....[.###.#######.........#8=iݿ #...##@######### +...##......#  #...........#8=iG #...........### #...........# ... #$..#########8=i+F   Prince Ribbit (wandering)#.....##...#8=iMG #......F.#8=inp #...?......#8=im  Prince Ribbit comes into view.8=iY8=i+9.5 (38=i580.1 (3.6 _8=i_8=iQ _There is an open door here.8=i   #......#÷##  ####.∩.####  ###÷#......#  ##.###.###.##  #......#÷#.#  #....[.###.#  8=i######.........#  #...##@#  +...##......#  #...........#  #...........# 8=i?O ## #...........#  ... #$..######### 8=ib% ...#  8=i>...#  #...?9=i%m   #......#÷##  ####.∩.#### 9=i>&U ###÷#......#  ##.###.###.##  9=i&#......#÷#.#  #....[.###.#  ######.........#  #...##@#  +...##......#  9=i&#...........#  #...........# 9=i*'## #...........# 9=i'... #$..#########  ...  .. 9=i'K #...?9=iG09=i09=i89=i:b _Prince Ribbit is nearby!;=iIC  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;=i&b F.  ;=i'mYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.;=i);F.;=i1PF;=ii20----==1.1 (1.0Will/2 Jinx ;=i79;=i;+ _Prince Ribbit croaks.<=iz  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<=i0P  Okay, then.<=iʒ<=i<=i . _<=ig( ######.####srcrip the Sneak#......#÷##Spriggan of Okawaru ......####.∩.####Health: 44/44 ========================###÷#......#Magic: 10/12 ====================----##.###.###.##AC: 3Str: 4#......#÷#.#EV: 27Int: 14#....[.###.#SH: 0Dex: 25######.........#XL:  9 Next:  0% Place: Dungeon:8<=i*) "#...##@#########Noise: ==-------  Time: 6181.1 (0.0)+...##*.....#a) +0 orcbow#....*......#Fire: a) +0 orcbow#...*.......#Will/2 Jinx ## #..*........#... #$F.#########F   Prince Ribbit#.....##...#<=i|) #..........##...?......#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Fire: a) +0 orcbow<=i) HPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (chance to call a sprite on attack: 31%, 46% to hit)==i########.####srcrip the Sneak#......#÷##Spriggan of Okawaru ......####.∩.####Health: 44/44 ========================###÷#......#Magic: 10/12 ====================----==i+##.###.###.##AC: 3Str: 4#......#÷#.#EV: 27Int: 14#....[.###.#SH: 0Dex: 25######.........#XL:  9 Next:  0% Place: Dungeon:8#...##@#########Noise: ==-------  Time: 6181.1 (0.0)+...##(.....#a) +0 orcbow#....(......#Fire: a) +0 orcbow#...(.......#Will/2 Jinx ## #..(........#... #$(.#########F   Prince Ribbit#.....##==i4.(.##.......(..##...?......#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle==i}Shift-Dir - straight lineAim: Prince Ribbit (chance to call a sprite on attack: 31%, 46% to hit)==ij5* _Okay, then.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Prince Ribbit (chance to call a sprite on attack: 31%, 46% to hit)  You shoot an arrow. The arrow barely misses Prince Ribbit.==i<: F.  A giggling sprite leaps out and makes Prince Ribbit trip over his own feet.==inX7F...(drained)..=2.3 (1.2 _Prince Ribbit is lightly wounded.==i ######.####srcrip the Sneak#......#÷##Spriggan of Okawaru ......####.∩.####Health: 44/44 ========================###÷#......#Magic: 10/12 ====================----##.###.###.##AC: 3Str: 4#......#÷#.#EV: 27Int: 14#....[.###.#SH: 0Dex: 25######.........#XL:  9 Next:  0% Place: Dungeon:8#...##@#########==i wNoise: ===------  Time: 6182.3 (0.0)+...##*.....#a) +0 orcbow#....*......#Fire: a) +0 orcbow#...F.......#Will/2 Jinx ## #...........#... #$..#########F   Prince Ribbit (drained)#.....##...##..........##...?......# _Prince Ribbit is lightly wounded.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line==i| Aim: Prince Ribbit (lightly wounded, lightly drained, chance to call a sprite  on attack: 43%, 46% to hit)==i@######.####srcrip the Sneak#......#÷##Spriggan of Okawaru ......####.∩.####Health: 44/44 ========================###÷#......#Magic: 10/12 ====================----##.###.###.##AC: 3Str: 4#......#÷#.#EV: 27Int: 14#....[.###.#SH: 0Dex: 25######.........#XL:  9 Next:  0% Place: Dungeon:8==i#...##@#########Noise: ===------  Time: 6182.3 (0.0)+...##(.....#a) +0 orcbow#....(......#Fire: a) +0 orcbow#...(.......#Will/2 Jinx ## #...(.......#... #$.(#########F   Prince Ribbit (drained)#.....##.(.#==iY#........(.##...?......# _Prince Ribbit is lightly wounded.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (lightly wounded, lightly drained, chance to call a sprite  on attack: 43%, 46% to hit)>=iWF.  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Prince Ribbit (lightly wounded, lightly drained, chance to call a sprite  >=iW`on attack: 43%, 46% to hit)  You shoot an arrow. The arrow misses Prince Ribbit.>=iL`/..>=iy`...>=ia33.5 (1.2 _>=it>=iJw>=iz#######.####srcrip the Sneak#......#÷##Spriggan of Okawaru ......####.∩.####Health: 44/44 ========================###÷#......#Magic: 10/12 ====================---->=iΑ"##.###.###.##AC: 3Str: 4#......#÷#.#EV: 27Int: 14#....[.###.#SH: 0Dex: 25######.........#>=i6XL:  9 Next:  0% Place: Dungeon:8#...##@#########Noise: ===------  Time: 6183.5 (0.0)+...##*.....#a) +0 orcbow#....F......#Fire: a) +0 orcbow#...........#Will/2 Jinx >=i]f## #...........#... #$..#########F   Prince Ribbit (drained)>=i#.....##...##..........##...?......# >=it_You shoot an arrow. The arrow misses Prince Ribbit.  Fire: a) +0 orcbow>=iƒpPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (lightly wounded, lightly drained, chance to call a sprite  on attack: 43%, 46% to hit)>=ie######.####srcrip the Sneak#......#÷##Spriggan of Okawaru ......####.∩.####Health: 44/44 ========================###÷#......#Magic: 10/12 ====================----##.###.###.##AC: 3>=ieuStr: 4#......#÷#.#EV: 27Int: 14#....[.###.#SH: 0Dex: 25######.........#>=iIfXL:  9 Next:  0% Place: Dungeon:8#...##@#########Noise: ===------  Time: 6183.5 (0.0)+...##(.....#a) +0 orcbow#....(......#Fire: a) +0 orcbow>=iqf#....(......#Will/2 Jinx >=if## #...(.......#... #$..#########F   Prince Ribbit (drained)>=if$#.....##...##..........##...?......# _You shoot an arrow. The arrow misses Prince Ribbit.  Fire: a) +0 orcbow>=i-ghPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (lightly wounded, lightly drained, chance to call a sprite  on attack: 43%, 46% to hit)>=i%P*  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Prince Ribbit (lightly wounded, lightly drained, chance to call a sprite  on attack: 43%, 46% to hit)  You shoot an arrow. The arrow closely misses Prince Ribbit.>=iľ F.  A giggling sprite leaps out and makes Prince Ribbit trip over his own feet.>=i ..very drained)Prince Ribbit is lightly wounded.>=i,4.7 (1.2>=i>=iW _Prince Ribbit closely misses you.?=i ##÷#.#### ######.#### #......#÷## ###.∩.#### #÷#......# ##.###.###.##......#÷#.#  #....[.###.# ######.@.......# #...##'#########+...##F.....# #...........#  #...........### #...........#  ... #$..##########.....####....?=i8F.?=i  Prince Ribbit attacks as he pursues you!--5.3 (0.6 _Prince Ribbit misses you.?=i|`####.#  ##÷#.#### ######.#### #......#÷## ###.∩.#### #÷#......# ##.###.###.##......#÷#.#  #...@[.###.# ######.........# ?=i{}#...##F#########+...##......# #...... #...........# ## #...........# ... #$..##########.....##...#?=i~9F'?=i?=iO---9?=i?=iӎ?=i ###### ####.#  ##÷#.#### ######.#### #......#÷## ###.∩.#### #÷#......# ##.###.###.###....@.#÷#.#  #....[.###.# ?=i ######.F.......# #...##'#########+...###...........#  #...## #...........#  ... #$..#########?=i ?=i A-6.5?=iE ?=iA ?=i ###### ####.#  ##÷#.#### ######.#### #......#÷## ###.∩.#### #÷#......# ##.###@###.###......#÷#.#  #....[.###.# ######.F.......# #...##'#########+...### #.?=iF  #...  ## #...........#?=i& :F.?=i ?=i a1==7.1?=i ?=i i _The jinxing sprites lose interest in you.@=i0srcrip the Sneak######Spriggan of Okawaru ......####.#Health: 44/44 ========================##÷#.####Magic: 11/12 ======================--######.####AC: 3Str: 4#......#÷##EV: 27Int: 14####.∩.####SH: 0Dex: 25###÷#......#XL:  9 Next:  0% Place: Dungeon:8##.###@###.##Noise: ---------  Time: 6187.1 (0.0)#....*.#÷#.#a) +0 orcbow#...F[4@=ij0m[.###.#Fire: a) +0 orcbow######.........#Will/2 #...##'#########+...##......#F   Prince Ribbit (very drained)#...........##...........### #...........# _Prince Ribbit misses you. _The jinxing sprites lose interest in you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (lightly wounded, heavily drained, 46% to hit)@=i|srcrip the Sneak######Spriggan of Okawaru ......####.#Health: 44/44 ========================##÷#.####Magic: 11/12 ======================--######.####AC: 3Str: 4#......#÷##EV: 27Int: 14####.∩.####SH: 0Dex: 25###÷#......#XL:  9 Next:  0% Place: Dungeon:8##.###@###.##Noise: ---------  Time: 6187.1 (0.0)#....(.#÷#.#a) +0 orcbow#...@=i}[0;10;1m([.###.#Fire: a) +0 orcbow######.(.......#Will/2 #...##(#########+...##......#F   Prince Ribbit (very drained)#...........##...........### #...........#Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (lightly wounded, heavily drained, 46% to hit)  You shoot an arrow.  @=i/~*The arrow completely misses Prince Ribbit.@=i;F.@=i c.'@=i 6===8.3 (1.2@=iN @=i    Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  @=iq #Aim: Prince Ribbit (lightly wounded, heavily drained, 46% to hit)  You shoot an arrow.  The arrow completely misses Prince Ribbit. _Prince Ribbit seems less drained. Prince Ribbit completely misses you.A=i{ srcrip the Sneak######Spriggan of Okawaru ......####.#Health: 44/44 ========================##÷#.####Magic: 11/12 ======================--######.####AC: 3Str: 4#......#÷##EV: 27Int: 14####.∩.####SH: 0Dex: 25A=i!###÷#......#XL:  9 Next:  0% Place: Dungeon:8##.###@###.##Noise: ===------  Time: 6188.3 (0.0)#....F.#÷#.#a) +0 orcbow#....[.###.#Fire: a) +0 orcbow######.........#Will/2 #...##'#########+...##......#A=iM!,F   Prince Ribbit#...........##...........### #...........#A=i}!The arrow completely misses Prince Ribbit. _Prince Ribbit seems less drained. Prince Ribbit completely misses you.Fire: a) +0 orcbowA=i!1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (lightly wounded, 46% to hit)A=im@srcrip the Sneak######Spriggan of Okawaru ......####.#Health: 44/44 ========================##÷#.####Magic: 11/12 ======================--######.####AC: 3Str: 4#......#÷##EV: 27Int: 14####.∩.####SH: 0Dex: 25###÷#......#A=iSXL:  9 Next:  0% Place: Dungeon:8##.###@###.##Noise: ===------  Time: 6188.3 (0.0)#....F.#÷#.#a) +0 orcbow#....[.###.#Fire: a) +0 orcbow######.........#Will/2 #...##'#########+...##......#F   Prince Ribbit#...........##...........### #...........#Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineA=iAim: Prince Ribbit (lightly wounded, 46% to hit)  You shoot an arrow. The arrow hits Prince Ribbit.  Prince Ribbit is moderately wounded.A=iiOA=i(P,9.5 (1.2A=iWA=iZ>  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Prince Ribbit (lightly wounded, 46% to hit)  You shoot an arrow. The arrow hits Prince Ribbit.  Prince Ribbit is moderately wounded. _Prince Ribbit barely misses you.B=iv  Casting: Jinxbite (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B=iZ^  You beckon some vexing sprites to accompany your attacks.B=i9/12 -----900Jinx B=izB=i x _You feel your willpower being sapped. Prince Ribbit misses you. x2B=i"srcrip the Sneak######Spriggan of Okawaru ......####.#Health: 44/44 ========================##÷#.####B=i#aMagic: 9/12==================------######.####AC: 3Str: 4#......#÷##EV: 27Int: 14####.∩.####SH: 0Dex: 25###÷#......#B=i#XL:  9 Next:  0% Place: Dungeon:8##.###@###.##Noise: ==-------  Time: 6190.5 (0.0)B=i#p#....F.#÷#.#a) +0 orcbow#....[.###.#B=i3$ Fire: a) +0 orcbow######.........#Will/2 Jinx #...##'#########B=it$+...##......#F   Prince Ribbit#...........#B=i$#...........### #...........# _You feel your willpower being sapped. Prince Ribbit misses you. x2  B=i$Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineB=iC%Aim: Prince Ribbit (moderately wounded, chance to call a sprite on attack: 31%,46% to hit)B=iq ]srcrip the Sneak######Spriggan of Okawaru ......####.#Health: 44/44 ========================B=is ##÷#.####Magic: 9/12==================------######.####AC: 3Str: 4#......#÷##EV: 27Int: 14####.∩.####SH: 0Dex: 25###÷#......#XL:  9 Next:  0% Place: Dungeon:8##.###@###.##Noise: ==-------  Time: 6190.5 (0.0)#....(.#÷#.#a) +0 orcbow#...([.###.#Fire: a) +0 orcbow######.(.......#=is $mWill/2 Jinx #...##(#########+...##......#F   Prince Ribbit#...........##...........### #...........# _You feel your willpower being sapped. Prince Ribbit misses you. x2  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (moderately wounded, chance to call a sprite on attack: 31%,46% to hit)B=i $FB=i j..'  Fire: a) +0 orcbow  B=i; Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Prince Ribbit (moderately wounded, chance to call a sprite on attack: 31%,46% to hit)  B=i 3You shoot an arrow. The arrow misses Prince Ribbit.B=i h33------=1.7 (1.2B=i B=if r _Prince Ribbit completely misses you. Prince Ribbit hits you!E=iE=i[\Evoke which item? Wands  a - a wand of flame (11)d - a wand of digging (5)  f - a wand of mindburst (13) [!] read|quaff|evokeE=i][?] describe selectedG=iG=i^G=i%srcrip the Sneak######Spriggan of Okawaru ......####.#Health: 33/44 ==================------##÷#.####Magic: 9/12==================------######.####AC: 3Str: 4#......#÷##EV: 27Int: 14####.∩.####SH: 0Dex: 25###÷#......#XL:  9 Next:  0% Place: Dungeon:8##.###@###.##Noise: ===------  Time: 6191.7 (0.0)#....F.#÷#.#a) +0 orcbow#G=i$....[.###.#Fire: a) +0 orcbow######.........#Will/2 Jinx #...##'#########+...##......#F   Prince Ribbit#...........##...........### #...........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Prince Ribbit (moderately wounded, chance to call a sprite on attack: 31%,46% to hit)  You shoot an arrow. The arrow misses Prince Ribbit. _Prince Ribbit completely misses you. Prince Ribbit hits you!G=i  srcrip the Sneak ######  Spriggan of Okawaru ...... ####.#  Health: 33/44 ==================------ ##÷#.####  Magic: 9/12==================------ ######.####  AC: 3Str: 4 #......#÷##  EV: 27Int: 14 ####.∩.####  SH: 0Dex: 25 ###÷#......#  XL:  9 Next:  0% Place: Dungeon:8 ##.###@G=i [34m###.##  Noise: ===------  Time: 6191.7 (0.0) #....F.#÷#.#  a) +0 orcbow #....[.###.#  Fire: a) +0 orcbow ######.........#  Will/2 Jinx  #...##'#########  +...##......# F   Prince Ribbit #...........# #...........#  ## #...........#You shoot an arrow. The arrow misses Prince Ribbit. _Prince Ribbit completely misses you. Prince Ribbit hits you!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (moderately wounded, chance to call a sprite on attack: 31%,chance to affect: 47%)G=i ****FG=i\>.*G=ic*.*.G=is.*.*G=i& I∩*.G=il K.#@G=i' #@FAim: Prince Ribbit (moderately wounded, chance to call a sprite on attack: 31%,chance to affect: 47%)H=i srcrip the Sneak######Spriggan of Okawaru ......####.#Health: 33/44 ==================------##÷#.####Magic: 9/12==================------######.####AC: 3Str: 4#......#÷##EV: 27Int: 14####.∩.####SH: 0H=i Dex: 25###÷#......#XL:  9 Next:  0% Place: Dungeon:8##.###@###.##Noise: ===------  Time: 6191.7 (0.0)#....*.#÷#.#a) +0 orcbow#....[.###.#Fire: a) +0 orcbow######.........#Will/2 Jinx #...##'#########+...##......#F   Prince Ribbit#...........##...........### #...........#You shoot an arrow. The arrow misses Prince Ribbit. _Prince Ribbit completely misses you. Prince Ribbit hits you!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (moderately wounded, chance to call a sprH=i 0ite on attack: 31%,chance to affect: 47%)H=i~ 9 H=i=F..====2.7 (1H=i.EH=iGy _Prince Ribbit's mind is blasted!! Prince Ribbit closely misses you.I=i"% I=i' Evoke which item? Wands  a - a wand of flame (11)d - a wand of digging (5)  f - a wand of mindburst (12) [!] read|quaff|evoke[?] describe selectedJ=is J=iJ=isrcrip the Sneak######Spriggan of Okawaru ......####.#Health: 33/44 ==================------##÷#.####Magic: 9/12==================------######.####AC: 3Str: 4#......#÷##EV: 27Int: 14J=ik####.∩.####SH: 0Dex: 25###÷#......#XL:  9 Next:  0% Place: Dungeon:8##.###@###.##J=iONoise: ====-----  Time: 6192.7 (0.0)#....F.#÷#.#a) +0 orcbow#....[.###.#Fire: a) +0 orcbow######.........#Will/2 Jinx #...##'#########+...##......#J=i$+F   Prince Ribbit#...........##...........### #...........# J=iK_Prince Ribbit completely misses you. Prince Ribbit hits you!  Aiming: MindburstJ=iCPress: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (moderately wounded, chance to call a sprite on attack: 31%,chance to affect: 47%) _Prince Ribbit's mind is blasted!! Prince Ribbit closely misses you.J=iJ=i70  srcrip the Sneak ######  Spriggan of Okawaru ...... ####.#  Health: 33/44 ==================------ ##÷#.####  Magic: 9/12==================------ ######.####  AC: 3Str: 4 J=iE8=#......#÷##  EV: 27Int: 14 ####.∩.####  SH: 0Dex: 25 J=ij8;###÷#......#  XL:  9 Next:  0% Place: Dungeon:8 J=i8|##.###@###.##  Noise: ====-----  Time: 6192.7 (0.0) #....F.#÷#.#  a) +0 orcbow J=i9#....[.###.#  Fire: a) +0 orcbow ######.........#  Will/2 Jinx  #...##'#########  J=i:=+...##......# F   Prince Ribbit #...........# #...........#  ## #...........#chance to affect: 47%) _Prince Ribbit's mind is blasted!! Prince Ribbit closely misses you.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (severely wounded, chance to call a sprite on attack: 31%,  chance to affect: 47%)J=iB #***FJ=i& D#*J=i >.*J=ip >.*J=id >.@J=i) ;@*K=i[|F.Aim: Prince Ribbit (severely wounded, chance to call a sprite on attack: 31%,  chance to affect: 47%)K=isrcrip the Sneak######Spriggan of Okawaru ......####.#Health: 33/44 ==================------##÷#.####Magic: 9/12==================------######.####AC: 3Str: 4#......#÷##EV: 27Int: 14####.∩.####SH: 0Dex: 25###÷#......#XL:  9 Next:  0% Place: Dungeon:8##.###@###.##Noise: ====-----  Time: 6192.7 (0.0)#....*.#÷#.#a) +0 orcbow#K=iu[m....[.###.#Fire: a) +0 orcbow######.........#Will/2 Jinx #...##'#########+...##......#F   Prince Ribbit#...........##...........#K=iP## #...........#chance to affect: 47%) _Prince Ribbit's mind is blasted!! Prince Ribbit closely misses you.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (severely wounded, chance to call a sprite on attack: 31%,  chance to affect: 47%)K=i .  Prince Ribbit's mind is blasted!!  You blow up Prince Ribbit!Okawaru accepts your kill.K=i/?*K=iOf..#K=iP*413.7 (1  You blow up Prince Ribbit!  Okawaru accepts your kill. _You can now gain great but temporary skills.Training target 6.0 for Hexes reached!  Your Hexes skill increases to level 6!You need to enable at least one skill for training.K=i[/  --more--L=iL=i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   6.0   4.9  +2   c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   0.0   0.8=im  +1   l - Invocations   0.0   1.0   0   e - Ranged Weapons   6.0   7.0   0   m - Evocations   0.0   0.6  +3           f - Armour   0.0   1.7  -3       g - Dodging   6.0   4.2  +3       h - Stealth   6.0   2.9  +5              =iw`37m                                        You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsN=i=-> m + Evocations 0.0O=i TargetTarget4.0  --  --  --  --  --  --  --  --  --  --  -- O=i 4 --  a-z] set[-] clear selected targetcost|targetsO=iS[?25h[?0cO=ioS*0 P=iΌ [?25l[?1cP=i $4.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsQ=iQ=inQ=isrcrip the Sneak######Spriggan of Okawaru *.....####.#Health: 34/44 ==================------##÷#.####Magic: 9/12==================------######.####AC: 3Str: 4#......#÷##EV: 27Int: 14####.∩.####SH: 0Dex: 25Q=i;###÷#......#XL:  9 Next: 10% Place: Dungeon:8##.###@###.##Noise: ====-----  Time: 6193.7 (1.0)#......#÷#.#a) +0 orcbow#....[.###.#Fire: a) +0 orcbowQ=it######.........#Will/2 Jinx #...##'#########Q=i+...##......##...........##...........### #...........#You blow up Prince Ribbit!Q=iOkawaru accepts your kill. _You can now gain great but temporary skills.Training target 6.0 for Hexes reached!  Q=iYour Hexes skill increases to level 6!You need to enable at least one skill for training.Q=i3Q=i. _Q=iQ=i%Q=iܭQ=i<F _Unknown command.Q=i0Q=iZ1Q=i6Q=i=Q=iBW10/12== _Q=ifCQ=i.K>Q=iPQ=iX _The sprites lose interest in your situation.Q=i\Q=iaa5=Q=ieQ=ikQ=i#l:==Q=irQ=i.w,Q=iD|Q=ieQ=i҂U6=Q=iQ=i,Q=iQ=iQ=iL1==Q=i8Q=i7,Q=iQ=iQ=i!K7=Q=iQ=i,Q=iQ=iXP==Q=iQ=iw,Q=i Q=iPQ=iU8=Q=iQ=i,Q=iQ=i! Q=i E2==Q=iQ=i _Magic restored.9=Q=i Q=i|'Q=i(Q=i-Q=i3Q=iS4Q=i9Q=i?Q=ib@:==Q=iFQ=iMQ=iNV40=Q=iTQ=iZQ=i.[Q=i%`Q=ifQ=ieg(Q=ilQ=igtn _You feel your willpower return.Q=itQ=iyQ=iOa1=Q=i@Q=iQ=iQ=iِQ=iSQ=iQ=iTQ=iwQ=i#2Q=i<2=Q=iEQ=iBQ=iQ=iQ=i(Q=iQ=iQ=i]Q=iQ=iQ=iQ=iK3=Q=iQ=iQ=i8Q=i2Q=iQ=iQ=i^Q=iQ=iWQ=i Q=iQ=ih4==Q=iQ=iE ###### ####.# ##÷#.##########.#### #......#÷## ####.∩.######÷#......#.###.###.## #....@.#÷#.# #....[.###.#######.........# #...##'######### +...##......# #..........# #.### #.....# ... #$..######### _HP restored.Q=iK3Q=iOQ=it8 ####.# ##÷#.##########.#### #......#÷## ####.∩.######÷#......#.###.###.## #......#÷#.# #...@[.###.#######.........# #...##'######### +...##......# #....Q=i v......# #...........### #.....# ... #$..##########.....##...#Q=iY|,Q=iȁQ=iy- ##÷#.##########.#### #......#÷## ####.∩.######÷#......#.###.###.## #......#÷#. #....[.###.#######.@.......# #...##'######### +...##......#  #...........# #...........### #...........# ... #$..##########.....##...Q=i&_#  #..........#Q=iQ=iQ=i۲Q=i1######.#### #......#÷## ####.∩.######÷#......#.###.###.## #......#÷#. #....[.###.#######.........# #...##@######### +...##......#  #...........# #...........### #...........# ... #$..##########.....##...# #.......# #...?......#Q=iQ=i9=Q=iWQ=i n ......#÷###.∩.#####÷#......##.###.###.##......#÷#.# #....[.#########...........##'########+.....# Q=i )#.....#....#..##.....#........<.#There is an open door here.Q=i Q=i   _Q=i Q=iMG  ####.∩.######÷#......###.###.###.## #......#÷#. #....[.###.#######.........# #...##'######### +...##......#  #.....# #.### #.# ... #$..##########.....##...# #..........# #...?......# #...<.# #....###..#Q=igJ ,Q=iM Q=iu t÷#......##.###.###.## #......#÷#. #....[.###.#######.........# #...##'######### +...##......#  #.....# #.### #.#Q=iJv  ... #$..##########.....##...# #..........# #...?......# #........<.#Q=isv t #....###..#Q=iv K #....###..###Q=i$~ ,Q=i Q=iv .###.###.## #......#÷#. #....[.###.#######.........# #...##'######### +...##......#  #.....# #.### #.#Q=i V ... #$..##########.....##...#  #..........# #...?......# #........<.# #....###..# #....###.### #...........#Q=i Q=iݮ Q=i Q=i  #......#÷#. #....[.###.#######.........# #...##'######### +...##......#  #.....# #.### #.#Q=i8  ... #$@.##########.....##...#  #..........# #...?......# #...Q=i` <.# #....###..#Q=i  #....###..### #...........# #Q=i <..#Q=iP Q=i Q=i Q=i @ #......#÷#.# #....[.###.# ######...# #...##'# +...##......# #...........# #.....# ## #....#Q=i  ... #@..## #.....##...# #..........# #...?......# #........<.# #....###..# #....###..### #...........#  #..#Q=i Q=i Q=iL Q=i(& ,Q=i?, Q=iS 8 .[.########...........##'########+...##......# #........##......Q=iS x... #...#########.....##@..# ..........?......#..#.Q=iT e##...........Q=i8T #.......<...# _You now have 33 gold pieces (gained 9).Q=io[ Q=i[ Q=i7a Q=iȇ r######.........# #...##'######### +...##......#  #.....# #.#### #...........###... #...##########.....##...#  #......@...# #...?......# #........<.# ##....###..# #....###..### #...........# #..........Q=i^ .# #.......<...# #....###...##Q=i Q=iЎ Q=i= Q=i  #...##'######### +...##......#  #.....# #..###### #...........#.... #...######### #.....##...#  #..........# #...?.@....# #........<.# ##....###..# #....###..### #...........#Q=i+  #...........# #.......<...# #....###...## #....###+##.#Q=i Q=i} Q=i` Q=i - #...##' +...##......# #...........# #.....# #######...........# ##....##...## #.....##...# #..........# #...?@.....# #.<.# ##....###..# #....###..### #...........# #...........# #.......<...# #....###...##  #....###+##.#Q=iy ,Q=i Q=i&&  #...##' +...##......# #...........# #.....# #######....# ##....##...## #.....##...# #..........# #...@......# #.<.# ##....###..# #....###..### Q=i&  #...........# #...........# #.......<...# #....###...##  #....###+##.#Q=i- ,Q=i4 Q=i0; ;----Q=i{? 1240.7 (47.0)Q=i? I----1.7 (48Q=iR { _c - a scroll labelled JAKASK OXENTUKKR=iVn'..........R=iFWR=i\R=iJ######.........#...##'########+...### #.#  #.....# #####...........# ##....##...##########.....##...# #.# #..........# #........<.# ##....###..##....###..###R=i#...........##...........##.......<##....###...##R=iR=i}R=iR=iky######.##...##'#+...##......# #...........# #...........# #######.....# ##....##...## #.....##...# #.....@....# #..........# R=iѶ#.<.# #....###..####...........##...........##.......<...# R=i,R=iR=ik?######.# #...##'# +...##......# #.....# #....# #######...........# ##....##...## #.....##...# #......@...# #..........# #.<.# #...........##...........##.......<...# R=iyR=iR=i/R=i? #....[.###.# ######.........# #...##'#########R=iK+...### #.#  R=iy#...........# #######...........# ##....##...#########R=i#.....##@..# #..........# R=i#..........# #........<.#R=i##....###..##....###..###R=ix#...........#R=i<#...........##.......<#R=iR=iR=i<"R=iGM..#÷ #....[.########.........#...##'#########+...## .. #######...........#########.....##........#..........#....#..#.##...........R=iN,R=i1TR=i{M#.###.###.##..#÷ #....[.########.........#...##'#########+...## #######@..........#########.##.#..........#.................R=ĩR=i R=iNR=iG~M ###÷#......#.###.###.##..#÷ #....[.########.........#...##'#########+...## #######...........##########.....##...#R=i2.##..#R=i,R=iR=i'M ####.∩.### ###÷#......#.###.###.##..#÷ #....[.########.........#...##'#########+...## #######...........##....##...############..#R=i,R=iR=i63#####..[.#......'R=i> 7.5 (5.8) _You open the door. _Found a robe.R=ib ........R=iD R=i. R=i M......#÷ ####.∩.### ###÷#......#.###.###.##..#÷ #....[.###### ######.........#..[.##...##'#########......'@..##...).....#.#.... #######...........#..<.#R=iw$ (0.0R=i+ R=i;, -8.1 (0.6R=i3 R=i5 # _Found a mace.S=iS.S=iN #......#÷## ####.∩.#### ###÷#......# ##.###.###.## #......#÷#.# #....[.###.# #### ######.##..[.##...##'##......@...##......#S=ir#).....#.##.....#.# #######....# ##....##...##### #.....##...#S=i #..........# #..........# S=i\ #.<.#S=iS=iS=iS=i%4  ####.∩.#÷#.......###.### #......#÷#. #....[.###.###### ######.........#..[.##...##'######### #......'...##......#  #)....@#.....# ##.....#...........# #######...........###....##...######### #.....##...# #..........# #....# #..<.# ##....###..#There is an open door here.S=i+S=i, _S=i3S=iX_O #......#÷S=i_D ####.∩.##S=i_ ###÷#..... ##.###.###.S=i_T #......#÷#.S=i_K #....[.###.S=i` ############......... ##..[.##...##'########S=iJ` #....@.'...##......#S=iw` #).....#...........#S=i`d.....#...........#S=i`g #######...........#S=i`+ ##....##..S=i-aM.######### #.....##...# S=iMa* #S=iga .#S=ia( #.S=ia ..#S=iaH #........<.#S=iaS=i l,S=iqS=i#......#÷#####.∩.####÷#.##.###.###.##......#÷#.##....[.###.#############.###..[.##...##'#S=iٷ#.....@'...##......# #).....#.# ##.....#...# #S=iN......##....##...### S=i,S=iyS=it#......#÷#####.∩.####÷#......###.###.###.##......#÷#.# #....[.###.# ############.# ##..[.##...##'# #......@...##......# #).....#.# ##.....#..# #######.......S=i....###....##...##########.....##...##....##....# S=i,S=iS=i"T ####.∩.#### ###÷#......# ##.###.###.## #......#÷#.# #....[.###.# ############.........# ##..[.##...##'######### #......'...##......# S=i#\#).....#@..........# ##.....#.# #######.# ##....##...##########.....##...##.......S=i9#...##..........##............... #S=iS=iS=iôS=i ).....#.....#.....#.. #######...##....##...########.....##...# ...<#....###. #....###..###.................##.##...##.........S=iS=iFS=iS=i;  #.....#.. #######...##....##...########.....##...# ..........<#....###. ##..........#S=i ...........###+...............S=i,S=iS=i@ #######....#....##...######### #.....##...#  #..........# #..........# #........<.# ##....###..#S=iV@ #....###..### #.......@...# #..# #.......<...#S=ix@a #....#####S=i@ #....###+##.#S=i@######.>....... .#...##......... ##S=i@Z +.........  S=i@B #.....F.S=iFS=iGS=i*KS=ir5....##...######### #.....##...#  #..........# #..........# #........<.# ##....###..# #....###..### #...........# #..# #.......<...# #....###...## #....###+##.#######.>....... .#...##......... ## +......... #.....F. ##...##....##...S=ivS=ivS=iyS=iۛF #.....##...#  #..........# #..........# #........<.# ##....###..# #....###..### #...........# #..# #.....@.<...# #....###...## #....###+##.#######.>....... .#...##......... ## +......... #.....F. ##...##....##... #....###### ###S=i,S=iS=i #.....##...# #..........# #..........# #........<.# ##....###..# #....###..### #.....# #...........# #....@..<...# #....###...## #....###+##.#  ######.>. .#  ##...##......... ##  +...... #......F. ##...##....##...  #....###### ###S=iS=iS=iLS=i ? #..........# #..........# #........<.# ##....###..# #....###..### #...........# #..# #.......<...# #...@###...## #....###+##.#######.>....... .#...##......... ## +......... #...... ##...##....##... #....###### #### #+##.#S=i ,S=i S=i 060.1 (12.0)S=i S=i% S=ig _ _Partly explored, can't reach some places.T=if.........T=i;T=iT=i,0.0)T=iT=iXT=i_ _Partly explored, can't reach some places.U=iU=i  Level 8 of the Dungeon<<>∩(Press ? for help)#######...........###....##...##########.....##...##..........##..........##........<.###....###..##....###..####...........##...........##.......<...##...@###...###....###+##.#U=i8######.>....... .# ##...##......... ## +...............  #............... ##...##....##... #....###### #####+##.# #.. ## ....  #..o. U=ifM@.V=iRA:..V=i:..V=i_5..V=iڹ '............>....... ....##..........................................##....##................o.V=i*.W=iiW=ir#..........#srcrip the Sneak#..........#Spriggan of Okawaru *.....#........<.#Health: 44/44 ========================##....###..#Magic: 12/12 ========================#....###..###AC: 3Str: 4#...........#W=iksEV: 27Int: 14#...........#SH: 0Dex: 25#.......<...#XL:  9 Next: 10% Place: Dungeon:8#...@###...##Noise: ---------  Time: 6260.1 (0.0)#....###+##.#a) +0 orcbow######.>....... .#W=isFire: a) +0 orcbow##...##......... ##+...............#...............##...##....##...W=it#....###### #####+##.# _Found a robe. _Found a mace. _There is an open door here. _There is an open door here. _Partly explored, can't reach some places. _Partly explored, can't reach some places.W=iuW=ifyW=i?{W=i3W=i~W=i<#<.#....###..# ##..###..............<....###...#+##.######.>.........##...##..........#W=i+...........#........#...##....##....#W=i #....###### #####+##.#.. #W=i W=i$ _W=iW=i#.<.# ##....###..# #....###..####...........# #...........# #.......<...# #....###...## #....###+##.# ######.>..@......# W=iq##...##...## +....... #.....###...##....##....##....###### ####W=iQ##+##.#W=iP#.. ##W=i.....W=i*W=iW=iW=i &##....###..# #....###..####...........# #.....# #.......<...# #....###...## #....###+##.# ######.>.........# ##...##...## +....... #.# ##...##....##....##....###### ######+##.##.. ##....#..oW=i+W=i$,W=i0W=iFTE....###..####...........# #...# #.......<...# #....###...## #....###+##.# W=iT######.>.........# ##...##...## +....... #.# ##...##....##....## ....#############+##.##.. ##W=iUf....#..o#....#W=iZW=i[W=i^W=i4 #...........# #.....#W=inp #.......<...# #....###...## #....###+##.#W=i######.>.........#...##..........##W=i +.................# #.#W=i ##...##....##....## #....########## #+##.# #.. ## .... #.W=i|.o. #....# .....#W=i1W=iW=ihW=iDz #.# #.....# #.......<...# #....###...## #....###+##.# ######.>.........# ##...##..........## +......# #......#W=i$ ##...##....##....## #....############  #+##.#  #.. ##  ....  #..o. W=i?{ #....#  .....#W=ix,W=i`W=i #.# #...........# #.......<...# #....###...## #....###+##.# ######.>.........#W=i ##...##..........## +......# #......# ##...##....##....## #....############  #+##.# W=i#U #.. ## W=i ....  #..o.  #....#  .....#W=iM,W=iW=i  #.# #...........# #.......<...# #....###...## #....###+##.#W=i1  ######.>.........#W=i p ##...##..........## +......# #......# ##...##....##....## #....############ W=iV  #+##.#  #.. ##  .... W=i  #..o.  #....#  .....#W=i ,W=i W=i= F #.# #...........# #.......<...# #....###...## #....###+##.# ######.>.........# ##...##..........## +......# #......# ##...##....##....## #....############  #+##.# W=i@> 1 #.. ##  ....  #..o.  #....#  .....#W=i{E ,W=i%J W=isn w #.# #...........# #.......<...# #....###...## #....###+##.# ######.>.........# ##...##..........## +......# #......# ##...##....##....## #....############  #+##.#  #.. ## W=in  ....  #..o.  #....#  .....#W=iu ,W=i>y W=i  #.# #...........# #.......<...# #....###...## #....###+##.# ######.>.........# ##...##..........## +......# #......# ##...##....##....## #....############ #+##.# W=i{ 5 #.. ##  ....  #..o.  #....#  .....#W=i ,W=i W=i  #.# #...........# #.......<...# #....###...## #....###+##.# ######.>.........# ##...##..........## +......# #......# ##...##....##....## #....############ #+#W=i P#.#  #.. ##  ....  #..o.  #....#  .....#W=i ,W=i0 W=iB  #.# #.......<...# #....###...## #....###+##.#######.>.........#...##..........## +.................# #.................# ##..@##....##....##W=i Q #....########## #+##.#  #.. ## .... #..o. #....# .....#  .....#W=iD ,W=i W=i-& #.<...# #....###...## #....###+##.# ######.>.........# ##...##..........## +............ #.................# ##...##....##....## #...@############ #+##.# #...## ....#..o#....#W=i& o   orc (asleep).....#......# W=i, _mac _There is an open door here. _Partly explored, can't reach some places. W=i- L_ An orc comes into view.W=io1 W=i4 -7.9 (7.8W=il5 48.5 (8.4 _W=i8 W=i9 Z=id )You shoot an arrow. The arrow hits the orc!  You kill the orc!Z=iZ(((Z=iD0...Z=i3I7===9.7 (1.2Z=iNZ=iQP _Okawaru accepts your kill.Z=i< `..............Z=i= Z=iC Z=ixi  ###...#+##.######.>........##...##..#+.......###...##....##....# #....############ #+##@# ...#....... ..##.##...Z=io ,Z=iz Z=i%  #....###+##.#######.>.........###...##.# +.......# #....# ##...##....##....## #....########## #+##.#  #..@##.........###..).# #....# .....#..###...##. #...#Z=i ,Z=ii Z=i ######.>.........#...##.# +.......# #.# ##...##....##....## #....##########. #+##.# ....##...##.......@..##...##..).##. #....# .....#Z=iO ......###...##. #... .....Z=im ,Z=i Z=i  ######.>.# ##...##.## +.#Z=i(  #.# ##...##....##....### #....##Z=iL .. #+##.#.##...##...#Z=i #...##..).# #. #....#  .....#Z=i g ......# Z=i .##...## .. #...# .. .....Z=i/ ,Z=i Z=i>  ######.>. ##...##. +. #.# ##...##....##.....##. #....##.. #+##.#.##...##...#Z=i? +##...##..).# #.. #....#... .....#... ......#.. .##...##. .. #...# .. .....Z=ibF Z=iF Z=ipL Z=i/ m ######.>.....##...##...$.+#<$.#. #...##...##....##.....##... #...... #+##.#.##...##...##+##...##..).# #... #....# ..... .....#~.....:......#~......##...##~...... #...#~...... .....Z=i R<---72.7 (3.0Z=i _---3.3 (3.6Z=iZ Z=iך 9 _Found a stone staircase leading up.[=i h......[=iz [=i  ######.> .....##...## ..$.+. #<$.#. #...##...##....##.##...##.....##+##.#.##...##......##+##...##..).# #...##....# ...........# ~.....:......##~......##...##[=iZ #~......##...##~............[=ih ,[=i> [=iF  .....##...##.. ..$.+....... #<$.#[=iG . #...##...##....##.#.##########.....##+##.# #...#.......##+##..@##..).# #...##....#............#~~.[=iG n.....#~......# ..[=i9P [=iP [=iY [=i?~   ..$.+........ #<$.#.. #...##...##....##.#.##########.....##+##.# #...##..............###+##...##..).# .[=i~ ..............#~~.....:......#..##.#.###~......# ..#[=i ,[=i [=i Y .. #<$.#. #...##...##....###.##########.....##+##.# .....#..............###+##...##..).#.#.##...##....#.......@......#~~.....:#.##...#.....~~.......[=i ,[=i׿ [=i  . #...##...##....##...#.##########........##+##.# ......##............###+##...##..)..#.##...##............~~#.##...##...# ..#.##........#[=iA ,[=i6 [=i_ ^  You pick up a book of Storms and begin reading...[=ix ,60[=i +7.3 (4[=i[=iX _You add the spells Static Discharge and Airstrike to your library.\=i`4.....\=i\=ii\=i .. #<$.#........... ... #...##...##....##.. ...##...##....######### .##+##.# ##...## ..............# ##+##...##..).##.##...##....#...#~~~............##~......##...## #~##...# #~............# #~......## ..# #~# ..# ~~...............#\=i:,\=i \=i-4M ..$.+... #<$.#................ ##....##......##...##....#########....#+##........##...#.............. ##+##...##..)...#.##.@.##.............~~.......\=i4##~......##...##.# ..~~.......\=iP<,\=ijB\=i`hM.....##...## ..$.+ #<$.#............ ##....##..##...##....#########..#+##..........##...#............... ##+)..#.##...##...................~~~............##...#~......#\=io\=iFo\=i u\=iqM ######.> .....##...##. ..$.+. #<$.#............. ##....##..##...##....##########+##.##...#.......@........##+##...##..).#.##...##...................#~...#~..##.#.#~......## ..\=i\=is\=i\=i~M #....###+.#####.> .....##...##.. ..$.+.. #<$.#............. ##....##..##...##....##########+##.##...#..............##+##...##..)..#.##...##....#...~..#~...........\=in,\=i1\=iG#M..##..:# #....###+.#####.> .....##...##.. ..$.+... #<$.#............... ##....##..##...##....#########+##.##...#...............##+##...##..).#..................#\=i*,\=i(/\=iLSM...<ß.. ####...##..:# #....###+.#####.> .....##...## ..$.+... #<$.#................ ##....##......##.@.##....#########+##.##...#...............#.............##\=i-Z,\=iM_\=iXHM.... ...<.ß.. ####.∩...##..:# #....###+.ß..#####.> .......##...## ...$.+ #<$.#............ ##....##......##...##....#########....+##..........##...##.....\=i\.81.5 (4.2\=iC2.1 (4.8\=i>\=i/3 _Found Saamun's Book Boutique.\=i ........\=i \=i M ... ...<.ß.. ####.∩...##..:# #....###+.ß#####.>.........##...##.......$.+ #<@.#............ #..##....##..##...##....#########.........##+##.#......##.....\=iU$ ,\=i+ \=i3 ,\=i9 \=is  M###. ... ...<.ß.. ####.∩...##..:# #....###+ß#####.>..##...##.......@.+....##<..#................ #..##....##......##...##....#########.#.##...# _You now have 44 gold pieces (gained 11).\=ix ,\=iq} \=iH h ##....###.#....### #... #..... #.......<.ß.. ##### #....###..\=i ∩...##..:# #....###+#.ß#######.>.##...##\=iв x.........+.....##<..#................. #...##...##....##...\=i w....##...##....##########.##+##.\=i #.........##...##\=i@ |...............#.##+##...##..)\=id T.# _You now have 54 gold pieces (gained 10).\=i \=i \=i \=ii M........<#### ... ...<.ß.. ####..∩...##..:# #....###+#\=i ß#####.>..##...##.....+....##<..#........................\=i \=i* \=i \=iM M.........<#### ... ...<.ß.. ####..∩...##..@# #....###+#ß#####.>..##...##.........+....................#\=iS ,\=iX \=i_ d  You pick up a parchment of Anguish and begin reading...\=id -7.1 (5.0\=iXe +8.1 (6\=im V _You add the spell Anguish to your library.]=iO=.....]=i6]=i&]=i. #< ##....### #....### #........ # ... #< .ß.. ##### #....### ∩...##...# #....###+ .ß.....@.#######.>...... ..##...##. .+.....]=io/m ....##<..# .... #...##...##....## ....##...##....######### .........##+##.# .........##...## .......#]=iY6,]=i;]=i!b #. ##....### #....### # .. #.... #.ß.ß.. ##### #....###.∩...##...# #....###ß.ß....@..#######.>.##...##.+.##<..#.. #...##...##....##...##...##.............##+##.#..........##...##  .#]=ih,]=il]=i6 # ##..... #...... #.... #.... #.ß.ß.. ##### #.....∩...##...# #.....ß.ß...@...#######.>.##...##.+.##<..#. #...##...##....##..##...##............##+##.#........##...##  .#]=ic]=i% #....... ##.......... #......... #.... #... #.ß.ß.. ##### #.....∩...##...# #.....ß.ß..@....#######.>.##...##.+.##<..#. #...##...##.....##...##...........##+##.#.......##...##  .#]=i=]=i]=i]=iO #.# ##.....## #....... #.. #.. ##..ß.ß..###### #....#...∩...##...# #.....ß.ß.@.....#######.>.##...##.+#.##<..##.##...##...##.....##...##..........##+##.#......##...##  .#]=i,]=i]=i.l ###.# ..# #.# ...# ####...# ##..../+ ##.... #........ # #..ß.ß..###### # #...∩.@.##...# #.#...ß.ß.......#######.>#.##...##......+#.##<..#..... #.##...##...##...###...##....#####.....##+##.#...##...##]=iG7,]=i=]=ive # ##.# ..# ##.# ...# ##.##...# # #./+ # #.. # #.. # #..ß.ß..###### # #...∩@..##...# # #...ß.ß.......#.> #.##...## #]=ijfh.+ ##.##<..# #.##...##...## #.##...##.... #.....##+##.#  .##...##]=im,]=is]=i) # ##.# ..# ##.# ...# ## .##...# # #./+ # #. # #.. #]=i, #..ß.ß..###### # #...@...##...# # #...ß.ß.......#. #.##...## #.+ ##]=if.##<..# #.##...##...## #]=in.##...##....  #]=iY.....##+##.#  ]=i/.##...##]=iզ]=i]=i]=ih]=iRWelcome to Saamun's Book Boutique! What would you like to do?  a -  264 gold a parchment of Eringya's Noxious Bogb -  75 gold a parchment of Kiss of Death  c -  151 gold a parchment of Mephitic Cloud  d -  113 gold a parchment of Momentum Strike  e -  189 gold a parchment of Passage of Golubria  f -  189 gold a parchment of Rending Blade  ]=ig -  189 gold a parchment of Sticky Flame  h -  226 gold a parchment of Summon Foresti -  151 gold a parchment of Swiftness ]=iYou have 54 gold pieces. [Esc] exit]=i[!] buy|examine items[a-i] mark item for purchase ]=i=[/] sort (type)[A-I] put item on shopping list_=imt c $  You are short 97 gold pieces for the purchase.[Enter] buy shopping listc=i>  a -  264 gold a parchment of Eringya's Noxious Bog  e $  i -  151 gold a parchment of Swiftness286 gold pieces for the purchase.j=i Qa $ 550k=i9 k=i8k=i#.. srcrip the Sneak##.......# ..# #.. Spriggan of Okawaru *.....###........# ...# ##. Health: 44/44 ========================..........##...# #. Magic: 12/12 ========================k=iLM#............/+ #. AC: 3Str: 4#.............#. EV: 27Int: 14#............#. SH: 0Dex: 25k=iyN#..ß.ß..###### #. XL:  9 Next: 10% Place: Dungeon:8k=i#...@...##...# #. Noise: ---------  Time: 6292.9 (4.8)#...ß.ß.......#######. a) +0 orcbowk=i#.............##...##. Fire: a) +0 orcbow#.............+.......k=i!+##.......##<..#.......#.......##...##...##.#........##...##....##k=i#.............##+##.#.............##...## _Found Saamun's Book Boutique. _You now have 44 gold pieces (gained 11). _You now have 54 gold pieces (gained 10).  You pick up a parchment of Anguish and begin reading... _You add the spell Anguish to your library.  There is an entrance to Saamun's Book Boutique here.k=ik=i#k=i0& k=if&41 k=i&2_You now have 54 gold pieces (gained 10). k=i&h You pick up a parchment of Anguish and begin reading... _You add the spell Anguish to your libraryk=i&E.  There is an entrance to Saamun's Book Boutique here. k=i'Z_You can access your shopping list by pressing '$'.k=iE4k=i"k=i%F _Unknown command.k=i_...##........k=iJk=iΩk=iU#.##.# ..# #.###.# ...# ##..##...# #.#./+ #.#.k=i&: #.#.. #.#..ß.ß..###### #.#...∩@..##...# #.#...ß.ß.k=i#.>#.##...##.#.+.##.##<..#.#.##...##...##.#.##...##....# k=iok=i=$ _k=ik=iE#.####+## .# #. ## ..# #..#### ...# ##....k=i5U##...# #.#./+ #.#..# #.#.............# #.#..ß.ß@.###### #.∩...##...# #...#...ß.ß.......#######.>#..##...###......+.##.##<..#.......###...##...##...#.##...##....#####.##+##.#k=i:,k=iO@k=i1g#. .# #.####+## .# #. # ..# #..#### ...# ##....##...# #.#./+ #.k=ig#.# #.#.......@.....# #.#..ß.ß..###### #.∩...##...# #...#...ß.ß.......#######.>#.....##...###......+. ##.##<..#..........k=i h ###...##...##.... #.##...##....#####k=i:hD k=ieok=iok=i&wk=i##....#.# #.....# .# #.####+## ..# #. # ..# #..###k=iq# ...# ##....#...##...# #....##./+ #.#.# #.#.............# #.#..ß.ß..###### #....#∩...##...# #....#k=i b#...ß.ß.......#######.>#......##...###.......+.##.##<..#.......##...##...##....k=ik=ik=ik=i9####...# ##....#...# #.....## k=iTW..# #.####+## ...# #. ..# ...# #.......###.# ...# ##....#...##...# #....###./+ #.k=i #.k=i4# #.#.............# #......k=ij'#..ß.ß..###### #....#∩...##...# #....###...ß.ß.......#######.>W   shadowghast (dormant)#.......##...###.............+.##.##<..#............k=ik  You encounter a shadowghast.k=i#k=iu-5.3 (2.4k=i;29 (3.0 _k=iv m=i)   m=i(* Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m=i;   You beckon some vexing sprites to accompany your attacks.0----==6.9 (1Will/2 Jinx m=i; ; _You feel your willpower being sapped.n=iq####### srcrip the Sneak...# ##....## Spriggan of Okawaru *........# #.....## Health: 44/44 ========================W..# #....... Magic: 10/12 ====================----######+## *..# #....... AC: 3Str: 4##.......# *..# #....... EV: 27n=i5fInt: 14###........# *..# ##....## SH: 0Dex: 25..........##*..# #....## XL:  9 Next: 10% Place: Dungeon:8#.........@../+ #...... Noise: ==-------  Time: 6296.9 (0.0)#.............# #...... a) +0 orcbow#.............# #...... Fire: a) +0 orcbown=id#..ß.ß..###### #....## Will/2 Jinx #...∩...##...# #....##n=i"#...ß.ß.......#######.>.... W   shadowghast (dormant)n=i#.............##...##......#.............+............##.......##<..#............ _You feel your willpower being sapped.  n=iDyFire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (dormant, chance to call a sprite on attack: 32%, 98% to  hit)n=i$####### srcrip the Sneak...# ##....## Spriggan of Okawaru *........# #.....## Health: 44/44 ========================W..# #....... Magic: 10/12 ====================----######+## (..# #....... AC: 3Str: 4##.......# (..# #....... EV: 27Int: 14n=i###........# (..# ##....## SH: 0Dex: 25..........##(..# #....## XL:  9 Next: 10% Place: Dungeon:8#.........@../+ #...... Noise: ==-------  Time: 6296.9 (0.0)#.............# #...... a) +0 orcbow#.............# #...... Fire: a) +0 orcbow#..ß.ß..###### #....## Will/2 Jinx #...∩...##...# #....###...ß.ß.......#######.>.... W   =i:80mshadowghast#.............##...##......#.............+............##.......##<..#............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (dormant, chance to call a sprite on attack: 32%, 98% to  n=ivhit)  You shoot an arrow. The arrow hits the shadowghast!  The shadowghast is heavily damaged.n=iv:*n=iL.WShift-Dir - straight line  Aim: a shadowghast (dormant, chance to call a sprite on attack: 32%, 98% to  hit)  You shoot an arrow. The arrow hits the shadowghast!  The shadowghast is heavily damaged.  A giggling sprite leaps out and smacks the shadowghast with its own hand.n=i3R}... (drained)n=iS4=8.1 (1.2n=i#Zn=i]d _The shadowghast is severely damaged.n=i####### srcrip the Sneak...# ##....## Spriggan of Okawaru *........# #.....## Health: 44/44 ========================...# #....... Magic: 10/12 ====================----######+## W..# #....... AC: 3Str: 4##.......# *..# #....... EV: 27Int: 14###........# *..# ##....## SH: 0Dex: 25..........##*..# #....## XL:  9 Next: 10% Place: Dungeon:8#.........@../+ #...... Noise: =iim===------  Time: 6298.1 (0.0)#.............# #...... a) +0 orcbow#.............# #...... Fire: a) +0 orcbow#..ß.ß..###### #....## Will/2 Jinx #...∩...##...# #....###...ß.ß.......#######.>.... W   shadowghast (drained)#.............##...##......#.............+............##.......##<..#............ _The shadowghast is severely damaged.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, lightly drained, chance to call a sprite  on attack: 45%, 66% to hit)o=iL####### srcrip the Sneak...# ##....## Spriggan of Okawaru *........# #.....## Health: 44/44 ========================...# #....... Magic: 10/12 ====================----o=iQM######+## W..# #....... AC: 3Str: 4##.......# (..# #....... EV: 27Int: 14###........# (..# ##....## SH: 0Dex: 25..........##(..# #....## XL:  9 Next: 10% Place: Dungeon:8o=iM#.........@../+ #...... Noise: ===------  Time: 6298.1 (0.0)#.............# #...... a) +0 orcbow#.............# #...... Fire: a) +0 orcbowo=i4N#..ß.ß..###### #....## Will/2 Jinx #...∩...##...# #....###...ß.ß.......#######.>.... W   shadowghast (drained)#.............##...##......#.............+............##.......##<..#............o=iNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, lightly drained, chance to call a sprite  on attack: 45%, 66% to hit)  You shoot an arrow.  o=iN2The arrow hits the shadowghast but does no damage.o=iDo=iF*Shift-Dir - straight lino=ie  Aim: a shadowghast (severely damaged, lightly drained, chance to call a sprite  on attack: 45%, 66% to hit)  You shoot an arrow.  The arrow hits the shadowghast but does no damage.  The shadowghast is severely damaged.o=ib .WA giggling sprite leaps out and makes the shadowghast trip over its own feet.o=i/H.Wo=iO..very drained)o=io=i,9.3 (1.2o=iشo=id _The shadowghast is severely damaged.o=i####### srcrip the Sneak...# ##....## Spriggan of Okawaru *........# #.....## Health: 44/44 ========================...# #....... Magic: 10/12 ====================----######+## ...# #....... AC: 3o=irStr: 4##.......# ...# #....... EV: 27Int: 14###........# W..# ##....## SH: 0Dex: 25..........##*..# #....## XL:  9 Next: 10% Place: Dungeon:8o=i2#.........@../+ #...... Noise: ===------  Time: 6299.3 (0.0)#.............# #...... a) +0 orcbow#.............# #...... Fire: a) +0 orcbowo=i#..ß.ß..###### #....## Will/2 Jinx #...∩...##...# #....###...ß.ß.......#######.>.... W   shadowghast (very drained)o=iL#.............##...##......#.............+............##.......##<..#............ _The shadowghast is severely damaged.Fire: a) +0 orcbowo=i;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, heavily drained, chance to call a sprite  on attack: 56%, 66% to hit)o=i) ####### srcrip the Sneak...# ##....## Spriggan of Okawaru *.......(# #.....## Health: 44/44 ========================..(# #....... Magic: 10/12 ====================----######+## .(.# #....... AC: 3o=i) Str: 4##.......# .(.# #....... EV: 27Int: 14###........# (..# ##....## SH: 0Dex: 25..........##(..# #....## XL:  9 Next: 10% Place: Dungeon:8#.........@../+ #...... Noise: ===------  Time: 6299.3 (0.0)#.............# #...... a) +0 orcbow#.............# #...... Fire: a) +0 orcbow#..ß.ß..###### #....## Will/2 Jinx #...∩.o=i>* [39;49m..##...# #....###...ß.ß.......#######.>.... W   shadowghast (very drained)#.............##...##......#.............+............##.......##<..#............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (severely damaged, heavily drained, chance to call a sprite  on attack: 56%, 66% to hit)  You shoot an arrow.  o=iz* HThe arrow barely misses the shadowghast.o=iY :*o=i؃ .WAim: a shadowghast (severely damaged, heavily drained, chance to call a sprite  on attack: 56%, 66% to hit)  You shoot an arrow.  The arrow barely misses the shadowghast.A giggling sprite leaps out and makes the shadowghast trip over its own feet.  The shadowghast is almost destroyed.o=i .... 300.5 (1.2o=i6 o=i  o=i c_The jinxing sprites lose interest in you.p=ib####### srcrip the Sneak...# ##....## Spriggan of Okawaru *........# #.....## Health: 44/44 ========================...# #....... Magic: 10/12 ====================----######+## ...# #....... AC: 3Str: 4p=ic/##.......# ...# #....... EV: 27Int: 14###........# ...# ##....## SH: 0Dex: 25..........##W..# #....## XL:  9 Next: 10% Place: Dungeon:8#.........@../+ #...... Noise: ===------  Time: 6300.5 (0.0)#.............# #...... a) +0 orcbowp=ic#.............# #...... Fire: a) +0 orcbow#..ß.ß..###### #....## Will/2 #...∩...##...# #....###...ß.ß.......#######.>.... W   shadowghast (very drained)p=ic#.............##...##......#.............+............p=ic##.......##<..#............The shadowghast is almost destroyed. _The jinxing sprites lose interest in you.p=ic+Fire: a) +0 orcbowp=idlPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (almost destroyed, heavily drained, 66% to hit)p=iZ####### srcrip the Sneak...# ##....## Spriggan of Okawaru *........# #.....## Health: 44/44 ========================...# #....... Magic: 10/12 ====================----######+## ...# #....... AC: 3Str: 4##.......# ..(# #....... EV: 27Int: 14###........# .(.# ##....## SH: 0Dex: 25..........##(..# #....## XL:  9 Next: 10% Place: Dungeon:8#.........@../+ #...... Noise: p=i[[37m===------  Time: 6300.5 (0.0)#.............# #...... a) +0 orcbow#.............# #...... Fire: a) +0 orcbow#..ß.ß..###### #....## Will/2 #...∩...##...# #....###...ß.ß.......#######.>.... W   shadowghast (very drained)#.............##...##......#.............+............##.......##<..#............Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (almost destroyed, heavily drained, 66% to hit)  You shoot an arrow.  The arrow closely misses the shadowghast.p=iT..Wp=i,1.7 (1.2p=ip=iQ   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  p=iEAim: a shadowghast (almost destroyed, heavily drained, 66% to hit)  You shoot an arrow.  The arrow closely misses the shadowghast. _The shadowghast misses you.p=imP ####### srcrip the Sneak...# ##....## Spriggan of Okawaru *........# #.....## Health: 44/44 ========================p=iP ...# #....... Magic: 10/12 ====================----######+## ...# #....... AC: 3Str: 4##.......# ...# #....... EV: 27Int: 14p=i9Q -###........# ...# ##....## SH: 0Dex: 25..........##W..# #....## XL:  9 Next: 10% Place: Dungeon:8p=ixQ 4#.........@../+ #...... Noise: ===------  Time: 6301.7 (0.0)p=iQ #.............# #...... a) +0 orcbow#.............# #...... Fire: a) +0 orcbowp=iQ #..ß.ß..###### #....## Will/2 p=i R #...∩...##...# #....##p=i8R {#...ß.ß.......#######.>.... W   shadowghast (very drained)#.............##...##......p=iR #.............+............##.......##<..#............The arrow closely misses the shadowghast. _The shadowghast misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cyclep=iR Shift-Dir - straight lineAim: a shadowghast (almost destroyed, heavily drained, 66% to hit)p=i ####### srcrip the Sneak...# ##....## Spriggan of Okawaru *........# #.....## Health: 44/44 ========================...# #....... Magic: 10/12 ====================----######+## ...# #....... AC: 3Str: 4##.......# ...# #....... EV: 27Int: 14###........# ...# ##....## SH: 0Dex: 25..........##...# #....## XL:  9 Next: 10% Place: Dungeon:8#.........@../+ #...... Noise: ===------  Time: 6301.7 (0.0)=iS =10;7H#.............# #...... a) +0 orcbow#.............# #...... Fire: a) +0 orcbow#..ß.ß..###### #....## Will/2 #...∩...##...# #....###...ß.ß.......#######.>.... W   shadowghast (very drained)#.............##...##......#.............+............##.......##<..#............Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadowghast (almost destroyed, heavily drained, 66% to hit)  You shoot an arrow. The arrow hits the shadowghast!  You destroy the shadowghast!p=i0 Rp=ib hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a shadowghast (almost destroyed, heavily drained, 66% to hit)  You shoot an arrow. The arrow hits the shadowghast!  You destroy the shadowghast!  Okawaru accepts your kill.p=iPh j1==82.9 (1.2 _p=io p=iq | _Your Evocations skill gained 3 levels and is now at level 3!q=ij...∩.q=iq=iq=iq=i$ _q=i)q=iq=iq=i==q=iN,q=i"q=i>q=iq=ipq=ieq=iI#2q=iy)==q=iq=iQq=iq=i q=ifq=iq=iq=iq=iq=iq=il%q=i%:==q=ii*q=i/q=iW0q=i4q=i<,q=iI?q=irDq=iDq=iHq=i,Mq=i}Mq=iQq=iUq=iYUq=i.Yq=i^q=iS_(q=idq=i  #.#...# ##....##.....# #.....##.....# #.######+###...# #.q=iy###.......##...# #.###........##...# ##....#.##...# #....##..@./+ #.#.# #.q=i#.# #.#..ß.ß..###### #....#q=i#...∩...##...# #....##...ß.ß.......#.>.q=i%|#.............##...##.#.............+.##.q=iV##<..#. _You feel your willpower return.q=iœq=iJq=iq=i^'#.q=i##...# ##....##.....# #.....##.....# #.######+###...# #.##.......##...# #.<###........##...# ##....###..q=i.8##...# #....###.#...@/+ #.#.# #.#.# #.q=i[<#..ß.ß..###### #....###.q=i}#...∩...##...# #....###+#...ß.ß.......#.>.#.......q=iпe##...##.#.......+.##.##<..#.q=i,q=iq=i#.##...# ##....##.#....# #.....##.....# #.######+###...# #.q=iA##.##...# #.<.###........##...# ##....###.q=ig.q=i##...# #....###.#....@+ #.q=iM#.# #.#.q=iT# #.<.q=i#..ß.ß..###### #....###.#...∩...##...# #....###+#q=i?#...ß.ß.#.>.#......q=i9"##...##.#.+.q=i[@##.##<..#.q=i.q=iq=iq=i,q=i; q=i3; ##+###'.....#.....#....#..##.#q=ir4J# _a - a wand of flame (28) (gained 17 charges)q=i;q=i;q=i@q=i;gY #.##...# ##....##...##....# #.....##...#....# #.#######+###...# #.###.##...# #.<.# ###.q=ig\##...# ##....###..#.##...###+###....###..##.....@.....#.#.#.....#.#.#.....#.<.#..ß.ß..#######...##....###.q=ig#...∩...##...# ...##....###+##...ß.ß.q=i%hR#######.>.#.##...##.q=ihe#.+.##.##<..#. _You open the door.q=io3q=iUtq=i ##...# ##....##...###....# #.....##...# ....# #..........# ######+###...# #.#  ##.......##...# #.<.# ##..##...# ##....###..# ...q=iFs.##...###+###....###..##....'.....#...........#.......#@....#.#.......#.....#.<ß.ß..#######...##....###...##...∩...##...# ...##....###+##q=i#...ß.ß.......#######.>.........#.......##...##...##.q=i@+.......###<..#..q=i:O##...##...##....##....#There is an open door here.q=iq=i _q=iq=iV#....# #.....##...# ....# #..........#  ######+###...# #.# ##.......##...# #.<.# #..##...# ##....###..# ..##...###+###....###..### #.....'.....#........... #......#.....#.# #.q=i#.@...#.<...#ß.ß..#######...##....###...###...∩...##...##...##....###+## #...ß.ß.......#######.>.........# #.......##...##...## #.q=iG+....... ###<..#.#.q=io##...##...##....##....## #..##...##....############q=i,q=iq=ik L##...# ##....##...#####....# #.....##...#  ....# #.# ####+###...# #.q=i  z.# ##...# #........<.# ##...# ##....###..# .##...###+###....###..### .....'.....#.# .#..@..#....# .............#.....#.......<...# #..ß.ß..#######...##....###...## ∩...##...##...##....###+##q=ie .# ...ß.ß#######.># .##...###q=i f# ......+ #.q=i ##<..#.................###...##...##....##....q=iB q=i q=iF q=iG0 M #######.......######## . ######+###q=i0 . ##..........<...# ## ##...###+###....###..##....'.....#.... q=i0 .............#.....#.......<... #..ß.ß..#######...##....###...##q=i99 q=i9 q=iJB q=i7h @#....##.?..##....##....#....#...'q=io ,q=i v q=i_ o M##..... ######.......#...#....######?## . ######+###...#. #q=i p#...#....#........<#...##...## ##...###@###....###..##....'....#.... .............#.....#.......<...# _You open the door.q=im q=iۦ q=i q=i '  #).....# #.#####.....# #....########...... ##...#....##....##...####....#.?..#.....##...# q=i ....#....#.#  ######+###...#....#...# ##.##...#....#........<.# #.##...##@..##....###..# ##...###'###....###..### #.....'.....#.# #.....#.....#.....#q=i ...........#.....#.......<...#  #..ß.ß..#######...##....###...##   #...∩...##...##...##....###+##.#  #...ß.ß.#######.>..#  #.##...### There is an open door here.q=i q=i  _q=i q=i M......'...### #)#####..... ######......#...#....#####?## .  ######+#. ###.@..#........< ###... .##...###'###....###..## #.............'.....#...........#####q=i q=iT q=i q=iF ~M#..[.##...##' #......'...### #)#####..... ######......#...#....#####?## .  ######+#. ##....#........< ###... .........##...###'###....###..####..#q=ilM ,q=iS q=i{ M ############.#..[.##...##' #......'...### #)#####..... ######......#...#....#####?## .  ######+#. ##....#........< q=i_| #........##...##...##....###..#...##q=i ,q=il q=iĴ M #. ############.#..[.##...##' #......'...### #)#####..... ######......#...#....####### .  ######+#. ##.......##...#....#........<.#...q=ix ,q=i9 q=i &---q=i 032.3 (29.4)q=iL H---3.3 (30q=i q=io Q _A - a scroll of acquirementr=i ....'....'.......r=i; r=i r=i/  # ############ ##..[.##...## #......'...## ### #).....# #.#####.....# #....########..... ##...#@...##....##...###....#....#.....##...# ....#....#.#  ######+###...#....#...#  ##.##...#....#........<.# ##r=i0 .##...##...##....###..# .##...###'###....###..#  #.'.....#.  #.#.....#.....r=iDG Br=ih #.#############..[.##...##'#......'...##.### #).....#......#.#####.....#.#....########.##...#....##....##...####....#.@..#.....##...# ....#....#..........#  ######+###...#....#.# ##.......##...#....#..........#r=ir ,r=i r=i*] S ### #).....#......#####...#########...#....##....##...####....#....#.  .... ######+### #.......< .r=i^ ##.@.##....###.###'###.....'.....#................#.....###...####### .............##...##..........##r=iOe ,r=i9k r=it  .#####...#########...#....##....##...####....#....#.  .... r=i* ######+### #.......< .##...##....###.##@####r=iY .....'.....#...............#.....#.. .............+.................#r=i r=iϙ r=i r=i-   #....##########...#....##....##...### #....#....#.....##...#  ....#....#..........#######+###...#....#.#.......##...#....#<.#.##...##...##....###..#.##...###'###....###..### #......'.@...#...........# #.#.....#.# #..#.....#<...#  #..ß.ß..#######...##....###...## r=i k #...∩...##...##...##....###+##.#ß.ß.......#######.>.........#  #......##...##.#  #r=i j.+.......#  ####<..#.#r=i _ There is an open door here.r=i r=i  _r=i r=i  #....# ##...#....##....##... #....#....#.....##...# ....#....#.# ######+###...#....#.#  ##.##...#....#r=i .<.# ##.##...##...##....###..#.##...###'###....###..  #.'@....#r=i .  #.#.....#.  #r=i5 ...#.....#.<...r=i^  #..ß.ß..#######...##....###...r=i 2 #...∩...##...##...##....###+##.  #...ß.ß.#######.>.  #r=i K.##...##.  #.+r=i Z.  ##.##<..#.r=i r=ir=ir=ir=i ,~ #....# ##...#....##....##... #....#....#.....##...# ....#....#.# ######+###...#....#.# ##.##...#....#.<.##.##...##...##....###..#  .##...###'###....###.. #.@.....# #.#.....# #r=ij,..#.....#.< #..ß.ß..#######...##....###... #...∩...##...##...##....###+## #...ß.ßr=i..#######.> #.##...##. #.+ ##.##<..#r=i3r=i4r=i9r=ioa  #.#####.....# #####....########... ##...#....##....##...#....#....#.....##... ....#....#. ######+###...#....#...  ##.##...#....#........<.###........##...##...##....###......##..@###'###....### #.'.....# #.#.....#.r=ial...........#.....#.......< #..ß.ß..#######...##....###.. #...∩...##...##...##....###+# #...ß.ß.#######.> #.##...## r=ibI......+There is an open door here.r=ihr=ixi _r=inr=i  ### #).....# #.#####.....# #####....######## ##...#....##....###....#....#.....## ....#....# ######+###...#....#. ##.##...#....#........<###.##.@.##...##....###..........##...###'###....### #.............'.....# #......r=iU.#.....#.r=ih...........#.....#.......< #..ß.ß..#######...##....###. #...∩...##...##...##....###+ #...ß.ß.......#######.> #.##...##r=i˞,r=ir=io #......' ### #).....# #.#####.....# #####....######## ##...#....##....###....#....#.....## ....#....# ######+###...#....#. ##.##@..#....#.......###.##...##...##....###.r=i9.##...###'###....### #.............'.....# #.............#.....#............#.....#...... #..ß.ß..#######...##....###r=iE #...∩...##...##...##....### #...ß.ß.#######.>r=i,r=ir=i[M#..[.## #......'## #) #.#####..... #####....#######...#....###..## #. ######+# ##...#....#........###..##.............##...###'###....###.. ......r=i,r=i r=i5 ......'### #).....#.##########....#######r=i7##...#....##........#....#.#....######+###.##.......###....##...##....### ....###'#........#...ß.ß.......#######.>..... r=i=,s=is=i-l ### #).....#.##########....#########...#....##....#....#....#.#....######+###.##.......###...##...##....### ..s=i:.s..###'# #.....'.....#...................s=i..ß.#.............##...##....... s=i7,s=i=s=i,cD .##########....#########...#....##....#....#....#.....######+###.##.......###...##...##....### ....###'# #.............'.....#.................#........s=ic........#.............+............. s=irBs=i̙l#####....##########...#....##....## #....#....#.....## #....#....#......s=i)######+###...#....#.......##...#....####........##...##...##....## ..........##...###'###.... #.........@...'.....#...... #.#.....# #.#.....# #..ß.ß..#######...##....## #...∩...##...##...##....ß.ß.......#######.>.... #.............##...##. #.......+..... ####<..#s=i,s=i #####.... ##...#....##.... #....#....#..... #....#....# ######+###...#....# ##.......##...#....# ###..##...##...##.... .##...###'###.... #....'.....# #.#.....# #.#.....# #..ß.ß..#######...##.... #...∩...##...##...##.... #...ß.ß.......#.> #.......##...## #.......+ ##.##<..#s=i (s=iM #.#####.... #####....##### ##...#....##.... #....#....# #....#....# ######+###...#....# ##.##...#....#.....###.##...##...##.....##...###'### #.....'.....# #.#.....#s=i3...........#.....#.... #..ß.ß..#######...##.... #...∩...##...##...##. #...ß.ß.......#######.> #......##...## ......+s=i ,s=is=im; ### #) #.#####... #####....##### ##...#....## #....#....# #....#....# ######+###...#....# ##.##...#....###.##...##...##.##...###'### #.....'.....# #.#.....#...........#.....##..ß.ß..#######...##s=i < #...∩...##...##...##. #...ß.ß.......#######.> #.##...##s=iC,s=iIs=iqM #.## #) #.#####... #####....######...#....##.. #.. ######+# ##..#....#.###..##...##......##...###'###.............'.....#.......# ##...ß.ß...s=ix,s=iys=i........##....)...............#....#...'s=iެs=i0s=i2s=i Q 47.5 (14.2 _You open the door.s=i!J _Found a short sword.s=i......#......#.....##...##...##...###'.....'..s=i.s=is=iM#..[#. #..........## ### #)#.....)...# #.#####...#........########.......####.......#.......#. ######@## ##..........#.###.............##...###'###....#s=i N#...∩...#s=is=im$ _s=is=i  ### ##.# ####.. #..........## ### #))...# #.#####.. #..#####....#### #.##...#....## #.#....#....# #....@..#....#....# ######'###...#....# ##.......##...#....###........##...##...##..........##...###'### #......s=i.'.....# #.............#.....# #.............#.....##..ß.ß..#######...##There is an open door here.s=is=i _s=iGs=i# #.# ## ##.# #####.. #..........## ### #)s=i)...# #.#####. #..#####....### #.##...#....## #.#....#....# #.......#....#....# ######'###...#....#s=i ##.......##...#....###........##...##...##....##...###'###s=i #.............'.....# #.............#.....#s=iS #.............#.....#s=iP$,s=i)s=igPG #.#  #.# # ##.# #####..# #..........## ### #))...# #.## #..#####....## #.##...#....## #.#....#....# #.......#....#....# ######'###...#....# ##.......##...#....###..##...##...##..##...###'### #......'.....# #.#.....#s=iV,s=i\\s=i0 #.# #.#  #.#  ##.# #####..# #...........## ### )...# #.## #..#####.... #.##...#....# #.#....#....#s=i #.......#....#....# ######'###...#....# ##.......##...#....###.##...##....##...###'# #.'.....s=i,s=is=i& #.....F #.# #.# #.#  ##.# .#####..# ..............## ### )...# #.###..#####.... #.##...#.... #.#....#.... #.......#....#.... ######'###...#.... F   sky beast (asleep) ##.......##...#....s=i###.##...##....##...###'#s=i\i  You encounter a sky beast.s=is=i250.5 (3.0)s=iwJ1.1 (3.6 _s=iXt=i  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t=ij^  You beckon some vexing sprites to accompany your attacks.t=i0----==2.1 (1.0Will/2 Jinx t=ibt=i; _You feel your willpower being sapped.t=i srcrip the Sneak#.....F.#Spriggan of Okawaru *.....#....*...#Health: 44/44 ========================#...*....#Magic: 10/12 ====================----#...*....#AC: 3Str: 4##..*.....#EV: 27Int: 14.#####..*......#SH: 0Dex: 25........*.....## ###XL:  9 Next: 18% Place: Dungeon:8#.@...)...# #.### Noise: ==-------  Time: 6352.1 (0.0)##........#####.... a) +0 orcbow#.......##...#.... Fire: a) +0 orcbow#.......#....#....=i Bm Will/2 Jinx #.......#....#....######'###...#.... F   sky beast (asleep)##.......##...#....###........##...##.............##...###'#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (asleep, chance to call a sprite on attack: 50%, 98% to hit)u=i)srcrip the Sneak#.....F.#Spriggan of Okawaru *.....#....(...#Health: 44/44 ========================#...(....#Magic: 10/12 ====================----#...(....#AC: 3Str: 4##..(.....#u=iEV: 27Int: 14.#####..(......#SH: 0Dex: 25........(.....## ###XL:  9 Next: 18% Place: Dungeon:8u=in#.@...)...# #.### Noise: ==-------  Time: 6352.1 (0.0)##........#####.... a) +0 orcbow#.......##...#.... Fire: a) +0 orcbowu=i #.......#....#.... Will/2 Jinx #.......#....#....u=i7######'###...#.... F   sky beast##.......##...#....u=i<b###........##...##.............##...###'#u=i`#Fire: a) +0 orcbowu=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineu=iAim: a sky beast (asleep, chance to call a sprite on attack: 50%, 98% to hit)  You shoot an arrow. The arrow hits the sky beast.  The sky beast is lightly wounded.u=iY:*u=i",Z.FPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (asleep, chance to call a sprite on attack: 50%, 98% to hit)  You shoot an arrow. The arrow hits the sky beast.  The sky beast is lightly wounded.  A giggling sprite leaps out and smacks the sky beast with its own tail.u=i,J.Fu=ig4.... (drained)u=i54=3.3 (1.2u=i;u=i>d _The sky beast is moderately wounded.u=iMbsrcrip the Sneak#.......#Spriggan of Okawaru *.....#........#Health: 44/44 ========================#...F....#Magic: 10/12 ====================----#..*.....#AC: 3Str: 4##..*.....#EV: 27Int: 14.#####..*......#SH: 0Dex: 25........*.....## ###XL:  9 Next: 18% Place: Dungeon:8#.@...)...# #.### Noise: ===------  Time: 6353.3 (0.0)##........#####.... a) +0 orcbow#.......##...#.... Fire: a) +0 orcbowu=iN#.......#....#.... Will/2 Jinx #.......#....#....######'###...#.... F   sky beast (drained)##.......##...#....###........##...##...u=iQN~..........##...###'# _The sky beast is moderately wounded.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineu=itNAim: a sky beast (moderately wounded, lightly drained, chance to call a sprite  on attack: 56%, 56% to hit)u=i<srcrip the Sneak#.......#Spriggan of Okawaru *.....#........#Health: 44/44 ========================#...F....#Magic: 10/12 ====================----#..(.....#AC: 3Str: 4##..(.....#EV: 27Int: 14.#####..(......#SH: 0Dex: 25........(.....## ###XL:  9 Next: 18% Place: Dungeon:8u=i Z#.@...)...# #.### Noise: ===------  Time: 6353.3 (0.0)##........#####.... a) +0 orcbow#.......##...#.... Fire: a) +0 orcbow#.......#....#.... Will/2 Jinx #.......#....#....######'###...#.... F   sky beast (drained)u=i9##.......##...#....###........##...##...u=i"C..........##...###'#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, lightly drained, chance to call a sprite  on attack: 56%, 56% to hit)  You shoot an arrow. The arrow hits the sky beast!  The sky beast is severely wounded.u=i\ :*u=iN $M.FShift-Dir - straight line  Aim: a sky beast (moderately wounded, lightly drained, chance to call a sprite  on attack: 56%, 56% to hit)  You shoot an arrow. The arrow hits the sky beast!  The sky beast is severely wounded.A giggling sprite leaps out and smacks the sky beast with its own tail.u=il ... very drained)u=i ,4.5 (1.2u=i u=iK ] _The sky beast is almost dead.v=i@ srcrip the Sneak#.......#Spriggan of Okawaru *.....#........#Health: 44/44 ========================#........#v=i{ Magic: 10/12 ====================----#..F.....#AC: 3Str: 4##..*.....#EV: 27Int: 14v=i .#####..*......#SH: 0Dex: 25v=i!........*.....## ###XL:  9 Next: 18% Place: Dungeon:8#.@...)...# #.### Noise: ===------  Time: 6354.5 (0.0)##........#####.... a) +0 orcbowv=i?!#.......##...#.... Fire: a) +0 orcbow#.......#....#.... Will/2 Jinx #.......#....#....v=i!######'###...#.... F   sky beast (very drained)##.......##...#....###........##...##.............##...###'# _The sky beast is almost dead.v=i!Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, heavily drained, chance to call a sprite on  attack: 62%, 56% to hit)v=iWsrcrip the Sneak#.......#Spriggan of Okawaru *.....#........#Health: 44/44 ========================#........#Magic: 10/12 ====================----#........#AC: 3Str: 4##........#EV: 27Int: 14.#####.........#SH: 0Dex: 25..............## ###XL:  9 Next: 18% Place: Dungeon:8#.@...)...# #.### Noise: ===------  Time: 6354.5 (0.0)##........#####.... a) +0 orcbow#.......##...#.... Fire: a) +0 orcbow#.......#....#.... Will/2 Jinx #.......#....#....v=i%######'###...#.... F   sky beast (very drained)##.......##...#....###........##...##.............##...###'#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, heavily drained, chance to call a sprite on  attack: 62%, 56% to hit)  You shoot an arrow. The arrow hits the sky beast!  You kill the sky beast!v=im(((v=i...  Shift-Dir - straight line  Aim: a sky beast (almost dead, heavily drained, chance to call a sprite on  attack: 62%, 56% to hit)  You shoot an arrow. The arrow hits the sky beast!  You kill the sky beast!  Okawaru accepts your kill.v=i]<235.7 (1.2 _v=iv=iw=iE....'.w=i]w=iw=iF,w=iyw=i w=i (w=i%w=iy+{ _The sprites lose interest in your situation.w=ih,L1==w=i0w=i6,w=i;w=iaA,w=iEw=iK,w=iOw=iUw=iYV:==w=i5[w=ieBw=i.jw=ijw=iow=is,w=iww=i7b2==w=ikw=iw=iw=iNw=iʎw=i$w=iw=i_w=iw=ijw=iΟw=i.:==w=iw=i+w=iw=iw=iw=iȰw=iݴw=i3w=iw=i{w=iw=i w=i^w=iJw=iw=iw=iw=i'w=iw=iw=ipw=iw=iRw=i(w=iw=i_$&  .##### # #.# #.# #.# ##.######..# ⌠......@.......## ### ..#####.....)...# #.###..##### #.##...# #.#....# #.......#....# ######'###...# ##.##...###.##...##.. _You feel your willpower return.w=i)+3w=i00w=iU .###### #.......# #..# #..# #.# ##.#.#####.#.⌠..## ###.#####.....)...# #. ##.##### #.##...# #.......#....# #.......#....# ######'###...# ##.......##...# ###.##...##w=i\,w=iow=iq+ .###### #.......# #........# #........#w=izQ #..#+ ##.##...#####.#.⌠..## #...#####.....)...# #.+ ##.##### #.......##...# #.......#....# #.......#....# ######'###...# ##.##...#w=iN ###.##...##w=iw=iUw=iw=i: .###### #.......# #........# #........# #........# +# ##..##...#####.#.⌠..## #...#####.....)...# # +# ##..##### #.......##...# #.......#....# #.......#....# ######'###...# ##.##...# ###.##...w=i,w=iw=i .###### #.# #.# #.##w=i> #........# +#. ##........##...#####.#.⌠..## #...#####.....)...#  +#. ##........# #.......##... #.#.... #.#.... ######'###... ##.##... ###.##...w=i+w=iw=iw=iA% .###### #.# #.## #.# #. #.# +#.# ##........##...#####.#.⌠..###...#####.....)...# +#.# ##........w=i &Q #. #.### #.# #.# ######'### ##.## ###.##w=i+,w=ip1w=iW.. .#######. #.##. #.# #. #.# #. #.# +#.#+ ##.##...#####.#.⌠..##w=iqX#...#####.....)...# +#.#+ ##. #. #.## #. #.##. #.##. ######'###.. ##.## ###.##w=il_,w=i7ew=i  ...########.......#.#+#.#+ ######...#####........⌠.......######..@#####.....)... +#.#+ ##........## #. ##.#...........##. w=iw=iR. .. .###### #.# #.# #.# #.# #.# #.# #.# #.# +#.#+ ##.#?#####...#####.#:......⌠.w=ih.## #####.@.#####.....)...# +#.#+ ##. #.# #.## #.# #.#w=i #.# #.# #.# ######'### ... ##w=i .## #.. ###.## w=iI*.##w=iw=icw=i3w=i #.# #.......#.#+#.#+ #?#####...#####.:......⌠.......w=i# #####...#####.....)... +#@#+ ##..... #.# #.w=iL####.......... w=i| ,w=iw=iv8  .. .#####   #.# #   #.# #.   #.# #.   #.# #.   +#.#+ ##.  .?#####...#####..  .:......⌠...........  #####@..#####.....)...  +#.#+ ##..   #.# #.#   #.# #.#   #.# #.......   #.# ######'   ... ##.   #.. ###.  ### .#w=i=w=i:>w=ijBw=inf     .. .#####   #.# #   #.# #   #.# #  w=if #.# #   +#.#+ ##  #.?#####...#####.  #.:....@.⌠...........  w=i0g##.#####...#####.....) +#.#+ ##.  w=ivg #.# #.   #.# #.  w=ig #.# #.......   #.# ######'  w=ig ... ##.   #.. ###.w=isow=iow=iuw=i_   .. .  #.# #  #.# #  #.# #  #.# #  +#.#+ ##  #.?#####...#####  #.:...@..⌠.  ##.#####...#####.....)  +#.#+ ##  #.# #  #.# #  #.# #  #.# ######'  ... ##  #.. ###w=i,w=ikw=i   .. .  #.# #  #.# #  #.# #  #.# # # +#.#+ ##  #.?#####...#####  #.:..@...⌠.  ##.#####...#####.....)  +#.#+ ##  #.# #  #.# #  #.# # w=iA #.# ######  ... ##  #.. ###w=i,w=iw=ir   .. .  #.# #  #.# #  #.# # # #.# #  #? +#.#+ ## w=i #.?#####...#####  #.:.@....⌠.  ##.#####...#####..... # +#.#+ ##  #.# #  #.# #  #.# #  #.#   ... ##  #.. ###w=i0 8---87.1 (31.4)w=iw=iTH---7 (32.0w=iw=iN _Found a scroll of noise.w=i....⌠............w=iw=iw=i   .. .  #.# # w=iH #.# # # #.# #  #. #.# #  #?# +#.#+ ## w=i #.?#####...#####  #.:@.....⌠  ##.#####...#####  ## +#.#+ ## w=iB #.# #  #.# #  #.# # w=i| #.#   ... ##  #.. ###w=i,w=iw=i  #. .. . #. #.# # #. #.# #  #. #.# #  #. #.# #  #?## +#.#+ ##  #.?#####...#####  #.@......⌠  ##.#####...#####  ### +#.#+ ##  #.# #  #.# #  #.# # w=i #.#   ... ##  #.. ###w=iQw=iw=i\w=i1%j  You pick up a parchment of Mercury Arrow and begin reading...w=i/*18.9 (1.2)w=i*+9.9 (2w=i.w=i0F _You add the spell Mercury Arrow to your library.x=i..x=ix=ix=iwM  .. .#x=iW. #.# ?## +#.#+ #######...#####........⌠......x=i##.#####...#####. ### +#.#+ ##..x=ix=ix=i?x=i x=iYx=i#.90.5 (0.6x=iW$+1.5 (1x=i(x=i+c _d - a scroll labelled QATRE FUJAUKKx=i4 x=i7 C  Skill  Level Cost  Apt Skill  Level Cost  Apt x=i8 Z a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   6.0   4.9  +2   c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2          x=i 9  d - Short Blades   0.0   0.8  +1   l - Invocations   0.0   1.0   0   e - Ranged Weapons   6.0   7.0   0   m + Evocations3.8   2.4  +3          x=i9  f - Armour   0.0   1.7  -3       g - Dodging   6.0   4.2  +3       h - Stealth   6.0   2.9  +5      x=i : @                        x=i: ~                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  x=i5; [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsz=iL= e + Ranged Weapons 6.0z=ivi bTargetTarget4.0  --  --  --  --  --  --  --  --  4.0 --  --  --  z=i1j a-z] set[-] clear selected targetcost|targetsz=i?<[?25h[?0c0 {=i [?25l[?1c{=is 7.0   0 current training targets, if any.=] set aall targets|=iq|=i<|=i srcrip the Sneak #.Spriggan of Okawaru *..... #....# Health: 44/44 ======================== #.#.# #.. Magic: 12/12 ======================== #.|=i#.# #.. AC: 3Str: 4 #.#.# #.. EV: 27Int: 14 #.#.# #.. SH: 0Dex: 25 |=iu.#?## +#.#+ ##.. XL:  9 Next: 23% Place: Dungeon:8 #.@#####...#####... Noise: ---------  Time: 6391.5 (0.0) #........⌠......... a) +0 orcbow ##.#####...#####... Fire: a) +0 orcbow ### +#.#+ ##.. #.# #.. #.# #..  #.# #.. |=i #.# ###  ... ##..|=i  _The sprites lose interest in your situation. |=i_You feel your willpower return. _Found a scroll of noise.  You pick up a parchment of Mercury Arrow and begin reading... |=i_You add the spell Mercury Arrow to your library. _d - a scroll labelled QATRE FUJAUKK|=iM|=i |=i$|=i|=i|=iH|=ih |=i5#F _Unknown command.|=i7 =.|=i |=i2    #..  #.# .. .  #.# #.# #  #.# #.# #  #.# #.# #  #.# #.# # |=i[3 H #?## +#.#+ ##  #@.#####...#####  #.⌠ |=i3  ##.#####...#####  ### +#.#+ ##  #.# #  #.# #  #.# #|=i3 b  #.#  |=i4 g ... ##|=i: |=i]; $ _|=i? |=i5d M##.  # .. .# #.# ## +#.#+ ##..#####...#####........⌠......|=id k ##.#####...#####..|=ik ,|=iEp |=i G M |=iܕ ##.  # .. |=i #.# ?## +#.#+ ##..#####...#####|=i, Y #........⌠........#|=it _You see here a scroll of noise.|=i| |=iS  _|=iT |=i% ;M ##.  # .. .# #.# ?## +#.#+ ## #..#####...#####...# |=i |=id |=i |=i M ##.  # .. .# #.#  #?## +#.#+ ##.#|=i |=i> |=i |=i& >M |=i' ###.  # .. |=i'  #.# #.# #.##|=i, |=iE- |=i0 |=i4S 5M|=inS o ########.).....  |=iS j# ..  |=iS #.# #.# #.##.|=iS |=iZ -5.1 (3.6|=i` |=iOa +7 (4.2|=iNf |=iEi * _Found a short sword.}=i....?..}=iM ########.).....  .######..  #.# #.# #.#..}=iY}=i'        # #.@). #.######.. .# #.# #.# #. #.# #.# #. #.# #.# #. }=iC(#.# #.# #. #?## +#.#+ ##. #..#####...#####. #.}=if(!⌠.}=i.,}=i4}=iY        # #..@. #.######..# #.# #.# #. #.# #.# #.}=iZ #.# #.# #. #.# #.# #. #?## +#.#+ ##. #..#####...#####. #.⌠.}=i-a,}=ie}=i,         # #..) #.######...# .# #.# #.## #.}=i} #.# #.# #. #.# #.# #. #.# #.# #.}=iđ #?## +#.#+ ##. }=iO#..#####...#####. #.}=i?⌠.You see here a +0 short sword.}=i}=ie _}=i}=io=        # #..). #.######...## .# }=i#.# #.## #. #.# #.# #. #.# #.# #. #.# #.# #. #?## +#.#+ ##. }=iO#..#####...#####. #.}=i$!⌠.}=i}=i6}=i'}=iP        # #..). #.######...### .# #.# #.## #. }=i#.# #.# #. #.# #.# #. #.# #.# #. #?## +#.#+ ##. #..#####...#####. #.⌠.}=iT,}=i}=i'        # #..). #.######...#### .# #.# #.## #. #.# #.# #. #.# #.# #. #.# #.# #. #?## +#.#+ ##. #..#####...#####. #.⌠.}=ic.}=i.}=i 5}=i]        #   #..). #.######...##### .######  #.# ##.## #.#  }=i] #.# #.# #.   #.# #.# #.   #.# #.# #.   }=i^#?## +#.#+ ##.   #..#####...#####.  }=i;^, #.}=i}^*⌠.#}=ig,}=im}=i< # #..).}=i #.######...#####..######  #.# ##.## #.#  }=id#.# #.# #.# }=id#.# #.# #.# }=ix#.# #.# #.# #?## +#.#+ ##.#}=i #..#####...#####.# #.⌠.#}=i ,}=i}=i:\##..).##.######...#####..###### #.# ##.## #.# #.# #.##.# #.##.# #.# #.#}=iY#?## +#.#+ ##.##..#####...#####.##.⌠.##}=iq,}=i}=i[# #..).# #.######...#####..###### #.# ##.## #.# #.# #.}=i#.# #.#?## +#.#..#####.. }=i }=iN }=ix}=i8[# #..).# #.######...#####..###### #.# ##.## #.# #.# #.#.# # }=i-9 }=it>}=i>}=iC}=it# #..).# #.######...#####..###### #.# ##.## #.......# #.# #.# #........# #.# #.# #.##?## +#.#+ ##.##..#####...#####.##.⌠.## # }=i|}=i|}=i}=i</# #..).# #.######...#####..###### #.# ##.## #.......# #.# #.# #.....}=i...##.# #.# #........##.# #.# #........# #?## +#.#+ ##........# #..#####...#####.# #.⌠.## #}=i3}=i}=i|}=i #  #..).#  #.######...#####..######  #.# ##.## #.......#  #.# #.# #........#  #.# #.# #........#  }=i$#.# #.# #........#  #?## +#.#+ ##........#  #..#####...#####.........#  #.⌠.## #}=i,}=i?}=i Q # #..).# #.######...#####..###### #.# ##.## ##.......# #.# #.# #........# #.# #.# #...# #.# #.# #..}=i# #?## +#.#+ ##........# #..#####...#####.........# #.⌠.## ###}=iE,}=i}=i8D ##################..).............########...#####@.###### #.# ##.## ##.......# #.# #........#.......  }=i69##.#####...#####.....)...# #.## }=i?,}=ieD}=ik ################# ..)............. .######...#####..####### .# ##.## ##@......# .# #.# #. .# #.# #.# .# #.# #.# }=ik?## +#.#+ ##.# ..#####...#####..# ........⌠........## ###}=il#####...#####.....)...# #.#### +#.#+ ...#####....}=is}=is}=iJz}=i2 ################ .)............. ######...#####..####### # ##.## ##....... # #.# #. # #.# #.# # #.# #.# ## +#.#+ ##.# # .#####...#####..# #.....⌠.......## ### # .#####...#####.....)...# #.#### ## +#.#+ ##........#####.... #.# #.##...#....#}=i}=i}=i* ################# ..).............########...#####..####### .# ##.## ##.......## .# #.# #........# .# #.# #.# .# #.# #.# ?## +#.#+ ##.# ..#####...#####.#.......⌠......# ### #.#####...#####.....)...# #.## ### +#.#+ ##........#####.... }=i #.# #...#.... #.# #.#....#....}=i,}=i}=iC ################# ..).............########...#####..####### .# ##.## ##.......## #.# #.......... ?## +#.#+ # ..#####...#####..##.......##.# #.......#....#.... }=i#K,}=i_P}=it[ ################# ..).............########...#####..####### .# ##.## ##.......## #.# #.......... ?## +#.#+ # ..#####...#####.......⌠......## ###}=iu##.......##.# ######'###...#.... }=i4|,}=ig}=ij################## #..).............## #.######...#####..####### #.# ##.## ##.......## #.# #.# #........# #.# #.# #.# #.# #.# #..# }=i#?## +#.#+ ##..# #..#####...###.# #........⌠.....# ### }=iǦe##.#####...#####.....)...# #.##  ### +#.#+ ##........#####... #.# #}=i# ...#}=i #.# #.#....# #.# #.#....# #.# ######'###...# ..........##...#}=i }=i;}=ih}=i #..).............##  #.######...#####..####### }=i^ #.# ##.## ##.......##  #.# #.# #........# }=i #.# #.# #..#  #.# #.# #.}=i.# }=i #?## +#.#+ ##..# }=iE #..#####...###.#  #........⌠.....# ###  ##.#####...#####.....)...# #.# }=i ### +#.#+ ##........#####.. #.# #...# #.# #.......#....# #.# #.......#....#}=i #.# ######'###...# ... ##.......##...#}=it #.. #.##...##}=i}=i^}=i}=i< #..).## #.######...#####..####### #.# ##.## ##.......## #.# #.# #........# #.# #.# #........# #.# #.# #..# #?## +#.#+ ##..# #..#####...#####..# #.⌠....@..##  }=i ##.#####...#####.....)...# #. ### +#.#+ ##.##### #.# #.......##...# #.# #.......#....# #.# #.......#....# #.# ######'###...# ... ##.##...# #.. ###.##...##}=ii,}=i}=iK8v #..).## #.######...#####..# #.# ##.## ##.......## #.# #.# #........# #.# #.# #........# #.# #.# #........# #?## +#.#+ ##..# #..#####...#####..# #.⌠...@...##  ##.#####...#####.....)...# #}=i8 ### +#.#+ ##..##### #.# #.......##...# #.# #.......#....# #.# #.......#....# #.# ######'###...# ... ##.##...# #.. ###.##...}=i?,}=iHD}=i7h #..).## #.######...#####..# #.# ##.## ##.......## #.# #.# #........# #.# #.# #..# #.# #.# #........# #?## +#.#+ ##........# #..#####...#####..# #.⌠..@....##  ##.#####...#####.....)...#  ### +#.#+ ##........ #.# #.......##... #.# #.#.... #.# #.#.... #.# ######'###... ... ##.##...}=ihq #.. ###.##...}=io,}=i*  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 flail (inner flame, chance to call a sprite on  attack: 67%, 66% to hit)  You shoot an arrow. The arrow barely misses the orc.=i7 .oA giggling sprite leaps out and makes the orc trip over its own feet.  Flame seeps out of the orc.=i83o.=i; ○The orc is moderately wounded.The orc is engulfed in blazing flames.=iB ###ß#( 2 orcsOkawaru accepts your kill.=i§§.ß...o=iI==9.5 (1.2=i̬:§=izG _The orc explodes!=iH#..).............#.######...#####..########.# ##.##§§.##.......#.# #.#.ß.#.#. #.# #.#.o_..#.# #.# #.#...ß.#.# #?## +#.#o...##.# #..#####...#####...# #........⌠.@............## ##.#####...#####.....)...# # +#.#'...##........### #.#...ß.#.##..#.#.._..#.#..#.#.ß.#.#.#.#.##...#######'###.. ... #####.......##.. #.. ###..##.. =iPF).=iQN------20.1 (0.6=iW=iqY=i>2#..).## #.######...#####..# #.# ##.##)..##.## #.# #.#.ß.#.#.# #.# #.#.o_..#.# #.# #.#...ß.#.# #?## +#.#o...##........# #..#####...#####.=i2# #.⌠.## ##.#####...#####.....)...# ### +#.#'...##........##.#...ß.#.##.#.#.._..#.#.#.#.ß.#.#.#.#.##...#'###.=i3... #####.##.#.. ###.##.=ix50o=i4<'o   orc=i<D------7=iB=iD=i@ #..).## #.######...#####..# #.# ##.##)..##.## #.# #.#.ß.#.#.# #.# #.#.o_..#.# #.# #.#...ß.#........# #?## +#.#'...##........# #..#####..o#####.# #.⌠.## ###.#####...#####.....)...# #### +#.#'...##........#=i 9#.#...ß.#.......##...##.#.._..#.#....##.#.ß.#.#.#....##.##...#'###...#... #####.##...##.. ###.##...#=i P.o=iC =i '1.3=i =i^ =i #..).## #.######...#####..# #.# ##.##)..##.......## #.# #.#.ß.#.#........# #.# #.#.o_..#........# #.# #.#...ß.#........# #?## +#.#'...##..# #..#####...#####.# #.=i" ⌠.o.## ###.#####...#####.....)...# #.### +#.#'...##..#####.#.#...ß.#.......##...#.#.#.._..#.......#....#.#.#.ß.#.#.......#....#.#.##...#######'###...#.... #####.##...#.#.. ###.##...#=i =i %9=iٙ =iv =ic #..).##  #.######...#####..#######  #.# ##.##)..##.......##  #.# #.#.ß.#.#........#  #.# #.#.o_..#........#  #.# #.#...ß.#..#  #?## +#.#'...##.#  #..#####...#####.#  #.⌠.o.## ###.#####...#####.....)...# #.#=i ### +#.#'...##.#####.#.#...ß.#.......##...#.#.#.._..#.......#....#.#.#.ß.#.#.......#....#.#.##...#######'###...#.... #####.##...#.#.. ###.##...##.=i G.o=io 0o=ia bo 2 orcs=i '2.5=i) =i/ =i ((You shoot an arrow. The arrow hits the orc.=i :*=il )  The orc is heavily wounded.A giggling sprite leaps out and doodles on the orc's face.  You kill the orc!=im P.o=iw w..   orc=i{ g8=====3.7 (1.2=iȄ =i P _Okawaru accepts your kill.=i4 )You shoot an arrow. The arrow hits the orc!  You kill the orc!=iX q(((=i()..=i+'4.9=i3=i}5P _Okawaru accepts your kill.=i/S=iS=i{[=i]H _No target in view!=ib3=i8h=io=ir$ _=iw=iF=i (=i=i{ _The sprites lose interest in your situation.=i:===iƢ=i,=i­=i,=i=i3=i=i=iN9===i2=i1=i,=i=i=i=ik=i,=i=i=i%:===i=i.=i{=i;=iY=i=i =ip=iP10/12===i|=iY=i=i:AB=i2I=i=N=iN=iAU=i[=i/\:===iQ`=iVh>=in=itun _You feel your willpower return.=iu=i{=iL,=iZ=ib1===i)=i2=i=i=i=iQ=i=iE=i=i =ij=i:===i{=ij,=iK=i;,=i=i,=i =i b2===i =i? ~ #..).## #.######...#####..####### #.# ##.##)..##.......## #.# #.#.ß.#.#........# #.# #.#.o_..#........# #.# #.#...ß.#..# #?## +#.#'...##.# #..#####...#####.# #.⌠.)).@..##  ##.#####...#####.....)...# #. ### +#.#'...##.##### #.#...ß.#.......##...# #.#.._..#.......#....# #.#.ß.#.#.......#....# #.##...#######'###...# ... #####.##...# #.. ###.##...##=icH ,=ieO =it  #..).## #.######...#####..# #.# ##.##)..##.......## #.# #.#.ß.#.#........# #.# #.#.o_..#........# #.# #.#...ß.#........# #?## +#.#'...##.=i]u t.# #..#####...#####.# #.⌠.))@...##  ##.#####...#####.....)...# # ### +#.#'...##..##### #.#...ß.#.......##...#=iu  #.#.._..#.......#....# #.#.ß.#.#.......#....# #.##...#######'###...#=iu  ... #####.##...# #.. ###.##...=iu =i!} =i} =i =i f #..).## #.######...#####..# #.# ##.##)..##.## #.# #.#.ß.#.#=i .# #.# #.#.o_..#.# #.# #.#...ß.#........# #?## +#.#'...##........# #..#####...#####.# #.⌠.)@....##  ##.#####...#####.....)...#  ### +#.#'...##........ #.#...ß.#.......##... #.#.._..#.#....=i 3 #.#.ß.#.#.#.... #.##...#'###... ... #####.##... #.. ###.##...=iC =im =i =i =i" p  #..).## #.######...#####..# #.# ##.##)..##.## #.# #.#.ß.#.#=i .# #.# #.#.o_..#.# #.# #.#...ß.#.# #?## +#.#'...##........# #..#####...#####.# #.⌠.@)....## ##.#####...#####.....)...#=i  ### +#.#'...##........ #.#...ß.#.## #.#.._..#.#=i# t #.#.ß.#.#.# #.##...#'###=iO  ... #####.## #.. ###=io 7.##You see here a +0 mace.=i =i[ A== _=iT =iD $  Things that are here:=i5 O  #.######...#####..#######=i  #.# ##.##)..##.......## #.# #.#.ß.#.#..# #.# #.#.._..#.# #.# #.#...ß.#.# #?## +#.#'...##.# #..#####...#####..=iR .# #........⌠.))...# ##.#####..@#####.....)...# ### +#.#'...##........## #.#...ß.#. #.#.._..#.=i  #.#.ß.#.#.# #.##...#######'### ... #####.......## #.. =i .## ### ..##a +0 club; a +0 ring mail=i =i# =i$  _=i+ =iPR J #.######...#####..# #.# ##.##)..##.## #.# #.#.ß.#.#.# #.# #.#.._..#.# #.# #.#...ß.#.#=i#S  #?## +#.#'...##.# #..#####...#####.# #.⌠.))....## ##.#####.@.#####.....)...# ### +#.#'...##. #.#...ß.#.## #.#.._..#.# #.#.ß.#.#.#=iS ] #.##...#######'### ... #####.## #.. ###.## ### .##=iM\ ,=ic =iΌ   #.######...#####..#   #.# ##.##)..##.   #.# #.#.ß.#.#.   #.# #.#.._..#.   #.# #.#...ß.#.   #?## +#.#'...##.   #..#####...#####.   #.⌠.))....   ##.#####@..#####.....)...   ### +#.#'...##.   #.#...ß.#.   #.#.._..#.#   #.#.ß.#.#.#  =iW  #.##...#######'   ... #####.   #.. ###.   ### .=iS B=i #...'#.ß..F#.._..#.#.ß.##...#F   sky beast (asleep)####=i  You open the door.  You encounter a sky beast.=i (---=i 059.1 (34.2)=it G---60.1 (35 =i _=i =i Z _Found a basalt altar of Yredelemnul.=isI  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i #.######...#####..####### srcrip the Sneak #.# ##.##)..##.......# Spriggan of Okawaru *..... #.# #.#.ß.#.#........ Health: 44/44 ======================== #.# #.#.._..#........ Magic: 9/12==================------ =iv#.# #.#...ß.#........ AC: 3Str: 4 #?## +#.#'...##........ EV: 27Int: 14 #..#####...#####......... SH: 0Dex: 25 #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8 ##.#####@..#####.....)... Noise: ---------  Time: 6460.1 (0.0) ###...'#.#'...##........ a) +0 orcbow=i #.ß..F#.#...ß.#.......# Fire: a) +0 orcbow #.._..#.#.._..#.......#=iό+ #.#.ß.#.#.ß.#.#.......# =i##...##.##...#######'## F   sky beast (asleep) =iA#### ... #####.......# #.. ###........# =i@Y### ..........# _Found a basalt altar of Yredelemnul.  =icCasting: Inner Flame (dangerous; 7% risk of failure)  =iMConfirm with . or Enter, or press ? or * to list all spells.=iSAiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a sky beast (asleep, chance to affect: 71%)=i1b =irl  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  =il #.# #.#.ß.#.#........ Health: 44/44 ========================  #.# #.#.._..#........ Magic: 12/12 ========================  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27=iOm -Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ---------  Time: 6460.1 (0.0)  =ixm ###...'#.#'...##........ a) +0 orcbow  =im #.ß..F#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......#  =im #.#.ß.#.#.ß.#.#.......#  =i n [##...##.##...#######'## F   sky beast (asleep)  #### ... #####.......# =i2n I #.. ###........#  =i[n ### ..........#Casting: Inner Flame (dangerous; 7% risk of failure)  =in Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  =in Press: ? - help, Dir - move targetAim: a sky beast (asleep, chance to affect: 71%)  Okay, then.=in =iHw =iw =iL =i . _=i.I  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i2 F.  You beckon some vexing sprites to accompany your attacks.=iO="F0==----==1.1 (1Will/2 Jinx =i F8_=iH; _You feel your willpower being sapped.=ik #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 44/44 ========================  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4 =i* #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  =i8#........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ==-------  Time: 6461.1 (0.0)  ###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  =i#.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast  =i#### ... #####.......#  #.. ###........#  ### ..........#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (chance to call a sprite on attack: 50%, 56% to hit)=iz  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 44/44 ========================  =iz #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  =iz M#........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ==-------  Time: 6461.1 (0.0)  =iz ###...F#.#'...##........ a) +0 orcbow  =i${ )#.ß...#.#...ß.#.......# Fire: a) +0 orcbow  =i~{ #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  =i| ##...##.##...#######'## F   sky beast  #### ... #####.......#  #.. ###........#  ### ..........#Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iG| Aim: a sky beast (chance to call a sprite on attack: 50%, 56% to hit)  You shoot an arrow. The arrow hits the sky beast.  The sky beast is lightly wounded.=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (chance to call a sprite on attack: 50%, 56% to hit)  You shoot an arrow. The arrow hits the sky beast.  The sky beast is lightly wounded.hits you. The air twists around and strikes you!=i f37----=2.3 (1.2=i =i Z _The sky beast completely misses you.=if #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 37/44 ====================----  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... [4=i0mNoise: ===------  Time: 6462.3 (0.0)  ###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast  #### ... #####.......#  #.. ###........#  ### ..........# _The sky beast completely misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)=iy\ #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 37/44 ====================----  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27=itInt: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6462.3 (0.0)  ###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast  ####=i ... #####.......#  #.. ###........#  ### ..........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)  You shoot an arrow. The arrow hits the sky beast.  The sky beast is lightly wounded.=i83.5 (1.2_=iYv  Shift-Dir - straight line  Aim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)  You shoot an arrow. The arrow hits the sky beast.  The sky beast is lightly wounded. _The sky beast misses you.=i"q #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 38/44 ====================----  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  =i###.#####@..#####.....)... Noise: ===------  Time: 6463.5 (0.0)  ###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast  #### ... #####.......#  #.. ###........#  ### ..........# =i$_The sky beast misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)=iq #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *..... =iB| #.# #.#.ß.#.#........ Health: 38/44 ====================----  #.# #.#.._..#........ Magic: 10/12 ====================----  =i#.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14 =i #..#####...#####......... SH: 0Dex: 25  =i#........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  =i##.#####@..#####.....)... Noise: ===------  Time: 6463.5 (0.0)  ###...(#.#'...##........ a) +0 orcbow  #.ß.(.#.#...ß.#.......# Fire: a) +0 orcbow  #..(..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast  #### ... #####.......#  #.. ###........#  =i1### ..........# _The sky beast misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)=izF._=iHFire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)  You shoot an arrow. The arrow closely misses the sky beast.=i,4.7 (1.2=i_ _The sky beast barely misses you.=i  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 38/44 ====================----  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  =ir #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6464.7 (0.0)  ###...F#.#'...##........ a) +0 orcbow  =i #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  =iC =##...##.##...#######'## F   sky beast  #### ... #####.......#  #.. ###........#  ### ..........# _The sky beast barely misses you.Fire: a) +0 orcbow=iv Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i zAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)=iC #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 38/44 ====================----  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  =iD#?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6464.7 (0.0)  ###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F=iF   sky beast  #### ... #####.......#  #.. ###........#  ### ..........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)  You shoot an arrow. The arrow hits the sky beast.  The sky beast is lightly wounded.=i_=i,5.9 (1.2=i=iO _The sky beast misses you.=i #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 38/44 ====================----  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  =iQ#..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6465.9 (0.0)  =i###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow =i+ #.._..#.#.._..#.......# Will/2 Jinx  =i#.#.ß.#.#.ß.#.#.......#  =ij##...##.##...#######'## F   sky beast  #### ... #####.......#  #.. ###........#  ### ..........# _The sky beast misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=iShift-Dir - straight lineAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)=iR #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  =iS#.# #.#.ß.#.#........ Health: 38/44 ====================----  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  =i7S#..#####...#####......... SH: 0Dex: 25  =ijSM#........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6465.9 (0.0)  =iS###...(#.#'...##........ a) +0 orcbow  =iSb#.ß.(.#.#...ß.#.......# Fire: a) +0 orcbow  #..(..#.#.._..#.......# Will/2 Jinx =i4T #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast  #### ... #####.......#  #.. ###........#  ### ..........# =iZTd_The sky beast misses you.Fire: a) +0 orcbow=i~TNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  =iTto hit)=i4vF._Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)  You shoot an arrow. The arrow barely misses the sky beast.=iQ9=1=i"8==7.1 (1.2=i8_=iO _The sky beast misses you.=i'  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 39/44 =====================---  #.# #.#.._..#........ Magic: 11/12 ======================--  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... [4=i  0mNoise: ===------  Time: 6467.1 (0.0)  ###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast  #### ... #####.......#  #.. ###........#  ### ..........# _The sky beast misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)=it  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  =i #.# #.#.ß.#.#........ Health: 39/44 =====================---  #.# #.#.._..#........ Magic: 11/12 ======================--  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6467.1 (0.0)  ###...F#.#'...##........ a) +0 orcbow  #.ß=i^ ...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast  #### ... #####.......#  #.. ###........#  ### ..........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (lightly wounded, chance to call a sprite on attack: 50%, 56%  to hit)  You shoot an arrow. The arrow hits the sky beast.  The sky beast is moderately wounded.=i =i ,8.3 (1.2=iL =i _The sky beast completely misses you. The sky beast misses you.=i #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 39/44 =====================---  #.# #.#.._..#........ Magic: 11/12 ======================--  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  =iQ#..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6468.3 (0.0)  ###...F#.#'...##........ a) +0 orcbow  =iF#.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast  #### ... #####.......#  =i#.. ###........#  ### ..........# _The sky beast completely misses you. The sky beast misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=iShift-Dir - straight lineAim: a sky beast (moderately wounded, chance to call a sprite on attack: 50%,  56% to hit)=i #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  =i#.# #.#.ß.#.#........ Health: 39/44 =====================---  #.# #.#.._..#........ Magic: 11/12 ======================--  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27=i.Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6468.3 (0.0)  ###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  =i]#.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast  #### ... #####.......#  #.. ###........#  =i ;### ..........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (moderately wounded, chance to call a sprite on attack: 50%,  56% to hit)  You shoot an arrow. The arrow hits the sky beast.  The sky beast is moderately wounded.=iC=ib;*=i[< F(drained)Aim: a sky beast (moderately wounded, chance to call a sprite on attack: 50%,  56% to hit)  You shoot an arrow. The arrow hits the sky beast.  The sky beast is moderately wounded.A giggling sprite leaps out and makes the sky beast trip over its own tail.heavi=i==]2----9.5 (1.2=iD=iFT _The sky beast hits you. The air twists around and strikes you.=i P #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 32/44 =================-------  #.# #.#.._..#........ Magic: 11/12 ======================--  =iP#.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  =iP##.#####@..#####.....)... Noise: ===------  Time: 6469.5 (0.0)  ###...F#.#'...##........ a) +0 orcbow  =i.Q9#.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  =i{QW#.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast (drained)  #### ... #####.......#  #.. ###........#  =ilRN### ..........# _The sky beast hits you. The air twists around and strikes you.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, lightly drained, chance to call a sprite on  attack: 56%, 56% to hit)=i  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  =i #.# #.#.ß.#.#........ Health: 32/44 =================-------  #.# #.#.._..#........ Magic: 11/12 ======================--  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14 =i  #..#####...#####......... SH: 0Dex: 25  =i! M#........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6469.5 (0.0)  =iH ###...(#.#'...##........ a) +0 orcbow  =ir [#.ß.(.#.#...ß.#.......# Fire: a) +0 orcbow  =i #..(..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast (drained)  =i6 #### ... #####.......#  #.. ###........#  =i F### ..........# _The sky beast hits you. The air twists around and strikes you.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, lightly drained, chance to call a sprite on  attack: 56%, 56% to hit)=iZ F._  Fire: a) +0 orcbow  =ia[ !Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (heavily wounded, lightly drained, chance to call a sprite on  attack: 56%, 56% to hit)  You shoot an arrow. The arrow barely misses the sky beast.=i6\ d30-70.7 (1.2=if _ _The sky beast hits you. The air twists around and strikes you.=i #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 30/44 ================--------  #.# #.#.._..#........ Magic: 11/12 ======================-- =i[ #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25 =i #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6470.7 (0.0)  ###...F#.#'...##........ a) +0 orcbow  =i9#.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  =i#.#.ß.#.#.ß.#.#.......#  =i<##...##.##...#######'## F   sky beast (drained)  =id#### ... #####.......#  #.. ###........#  ### ..........# =i_The sky beast hits you. The air twists around and strikes you.  Fire: a) +0 orcbow=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iAim: a sky beast (heavily wounded, lightly drained, chance to call a sprite on  attack: 56%, 56% to hit)=iCF #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  =iF##.# #.#.ß.#.#........ Health: 30/44 ================--------  #.# #.#.._..#........ Magic: 11/12 ======================--  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  =iBG#..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6470.7 (0.0)  ###...(#.#'...##........ a) +0 orcbow  =iG}#.ß.(.#.#...ß.#.......# Fire: a) +0 orcbow  #..(..#.#.._..#.......# Will/2 Jinx  =iG#.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast (drained)  =iQH#### ... #####.......#  #.. ###........#  ### ..........# _The sky beast hits you. The air twists around and strikes you.  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (heavily wounded, lightly drained, chance to call a sprite on  =iHattack: 56%, 56% to hit)=i ZM*Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a sky beast (heavily wounded, lightly drained, chance to call a sprite on  attack: 56%, 56% to hit)  =i]You shoot an arrow. The arrow barely misses the sky beast.=iB F._very drained)A giggling sprite leaps out and smacks the sky beast with its own tail.  The sky beast is heavily wounded.=iڬ,1.9 (1.2=i8_=iZ _The sky beast completely misses you.=i  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 30/44 ================-------- =ix  #.# #.#.._..#........ Magic: 11/12 ======================--  #.# #.#...ß.#........ AC: 3Str: 4 =i  #?## +#.#'...##........ EV: 27Int: 14 =i  #..#####...#####......... SH: 0Dex: 25  =i #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  =iG ##.#####@..#####.....)... Noise: ===------  Time: 6471.9 (0.0)  ###...F#.#'...##........ a) +0 orcbow  =i )#.ß...#.#...ß.#.......# Fire: a) +0 orcbow  =i #.._..#.#.._..#.......# Will/2 Jinx  =i #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast (very drained)  =i e#### ... #####.......#  =i5 w#.. ###........#  ### ..........# =iL L_The sky beast completely misses you.=id #Fire: a) +0 orcbow=i{ Press: ? - help, Q - select action, ( or ) - cycle=i Shift-Dir - straight line=i Aim: a sky beast (heavily wounded, heavily drained, chance to call a sprite on  attack: 62%, 56% to hit)=i)  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 30/44 ================--------  #.# #.#.._..#........ Magic: 11/12 ======================-- =i)  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14 =i)  #..#####...#####......... SH: 0Dex: 25  =i* #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  =iD* ##.#####@..#####.....)... Noise: ===------  Time: 6471.9 (0.0)  ###...F#.#'...##........ a) +0 orcbow =im* ) #.ß...#.#...ß.#.......# Fire: a) +0 orcbow =i* > #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast (very drained)  #### ... #####.......# =i + #.. ###........#  ### ..........#=i3+ Press: ? - help, Q - select action, ( or ) - cycle=iZ+ Shift-Dir - straight lineAim: a sky beast (heavily wounded, heavily drained, chance to call a sprite on  attack: 62%, 56% to hit)  =i+ You shoot an arrow. The arrow hits the sky beast.  The sky beast is severely wounded.=i ;*=i/ Fattack: 62%, 56% to hit)  You shoot an arrow. The arrow hits the sky beast.  The sky beast is severely wounded.  A giggling sprite leaps out and smacks the sky beast with its own tail.  The sky beast is severely wounded.  The jinxing sprites lose interest in you.=iu 73.1 (1.2=id =ih W _The sky beast closely misses you.=i #.######...#####..####### srcrip the Sneak =ig@ #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 30/44 ================--------  =i#.# #.#.._..#........ Magic: 11/12 ======================--  #.# #.#...ß.#........ AC: 3=i:Str: 4  =i #?## +#.#'...##........ EV: 27Int: 14  =iv#..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  =i.##.#####@..#####.....)... Noise: ===------  Time: 6473.1 (0.0)  =i###...F#.#'...##........ a) +0 orcbow  =i)#.ß...#.#...ß.#.......# Fire: a) +0 orcbow  =i:#.._..#.#.._..#.......# Will/2  =ia#.#.ß.#.#.ß.#.#.......#  =ij##...##.##...#######'## F   sky beast (very drained)  #### ... #####.......#  =ix#.. ###........#  ### ..........#=i The jinxing sprites lose interest in you. _The sky beast closely misses you.=i1#Fire: a) +0 orcbow=iWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i|Aim: a sky beast (severely wounded, heavily drained, 56% to hit)=i #.######...#####..####### srcrip the Sneak  =iGV#.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 30/44 ================--------  #.# #.#.._..#........ Magic: 11/12 ======================--  =iV#.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25 =i #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8 =i= ##.#####@..#####.....)... Noise: ===------  Time: 6473.1 (0.0)  =iI###...(#.#'...##........ a) +0 orcbow  =iy\#.ß.(.#.#...ß.#.......# Fire: a) +0 orcbow  #..(..#.#.._..#.......# Will/2  =i#.#.ß.#.#.ß.#.#.......#  =ij##...##.##...#######'## F   sky beast (very drained)  #### ... #####.......#  =ix#.. ###........#  ### ..........#=i&The jinxing sprites lose interest in you. _The sky beast closely misses you.=iMFire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=iShift-Dir - straight lineAim: a sky beast (severely wounded, heavily drained, 56% to hit)=i|mF._ _The sky beast closely misses you.  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (severely wounded, heavily drained, 56% to hit)  You shoot an arrow. The arrow closely misses the sky beast.=i(n,4.3 (1.2=is=i2ug _The sky beast hits you. The sky beast misses you.=i M  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 30/44 ================--------  =iM #.# #.#.._..#........ Magic: 11/12 ======================--  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6474.3 (0.0)  =iBN ###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  =iwN #.._..#.#.._..#.......# Will/2  #.#.ß.#.#.ß.#.#.......#  =iO ##...##.##...#######'## F   sky beast (very drained)  #### ... #####.......#  #.. ###........#  ### ..........#You shoot an arrow. The arrow closely misses the sky beast. _The sky beast hits you. The sky beast misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle=iGO Shift-Dir - straight lineAim: a sky beast (severely wounded, heavily drained, 56% to hit)=iC  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 30/44 ================--------  =i.D #.# #.#.._..#........ Magic: 11/12 ======================--  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25 =iD  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6474.3 (0.0)  ###...(#.#'...##........ a) +0 orcbow =iD w #.ß.(.#.#...ß.#.......# Fire: a) +0 orcbow  #..(..#.#.._..#.......# Will/2  =iE ;#.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast (very drained)  #### ... #####.......#  #.. ###........#  ### ..........#Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, heavily drained, 56% to hit)  You shoot an arrow.  =iE JThe arrow completely misses the sky beast.=i iF._=i 29-2==5.5 (1.2=iO =is T _The sky beast hits you. The air twists around and strikes you.=i #.######...#####..####### srcrip the Sneak =i>@ #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 29/44 ===============---------  =i{#.# #.#.._..#........ Magic: 12/12 ========================  #.# #.#...ß.#........ AC: 3Str: 4 =i #?## +#.#'...##........ EV: 27Int: 14  =i#..#####...#####......... SH: 0Dex: 25  =i#........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  =i##.#####@..#####.....)... Noise: ===------  Time: 6475.5 (0.0)  ###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2  #.#.ß.#.#.ß.#.#.......#  =ia##...##.##...#######'## F   sky beast (very drained)  #### ... #####.......# =i+ #.. ###........#  ### ..........#=iUThe arrow completely misses the sky beast. _The sky beast hits you. The air twists around and strikes you.  Fire: a) +0 orcbow=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iAim: a sky beast (severely wounded, heavily drained, 56% to hit)=iDl #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  =io#.# #.#.ß.#.#........ Health: 29/44 ===============---------  #.# #.#.._..#........ Magic: 12/12 ========================  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6475.5 (0.0)  ###...F#.#'...##........ a) +0 orcbow  [=irpp40m#.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast (very drained)  #### ... #####.......#  #.. ###........#  ### ..........#Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, heavily drained, 56% to hit)  You shoot an arrow.  The arrow hits the sky beast but does no damage.=iIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (severely wounded, heavily drained, 56% to hit)  You shoot an arrow.  The arrow hits the sky beast but does no damage.  The sky beast is severely wounded.=i\,6.7 (1.2=ip _The sky beast completely misses you.=iD =iu Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ic^  You beckon some vexing sprites to accompany your attacks.=i0-----70Jinx =iQ(=i+ =i+r_You feel your willpower being sapped. The sky beast completely misses you.=iO  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 29/44 ===============---------  #.# #.#.._..#........ Magic: 10/12 ====================----  =i\P #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ==-------  Time: 6477.7 (0.0) =iP  ###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx =i R  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast (very drained)  #### ... #####.......#  #.. ###........#  ### ..........# _You feel your willpower being sapped. The sky beast completely misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, heavily drained, chance to call a sprite onattack: 65%, 56% to hit)=i&  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 29/44 ===============---------  =iB #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ==-------  Time: 6477.7 (0.0)  ###...(#.#'...##........ a) +0 orcbow  =i #.ß.(.#.#...ß.#.......# Fire: a) +0 orcbow  #..(..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast (very drained) =i.  #### ... #####.......#  =iZ w#.. ###........#  ### ..........# =i _You feel your willpower being sapped. The sky beast completely misses you.Fire: a) +0 orcbow=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (severely wounded, heavily drained, chance to call a sprite onattack: 65%, 56% to hit)=i *  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (severely wounded, heavily drained, chance to call a sprite onattack: 65%, 56% to hit)  You shoot an arrow. The arrow closely misses the sky beast.=i/j} F._ =ijA giggling sprite leaps out and smacks the sky beast with its own tail.  The sky beast is almost dead.=it30==8.9 (1.2=iQvD _The sky beast completely misses you.=iv=i #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 30/44 ================--------  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)...[=i37m Noise: ===------  Time: 6478.9 (0.0)  ###...F#.#'...##........ a) +0 orcbow  #.ß...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast (very drained)  #### ... #####.......#  #.. ###........#  ### ..........# _The sky beast completely misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, heavily draine=iDd, chance to call a sprite on  attack: 65%, 56% to hit)=i  #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  #.# #.#.ß.#.#........ Health: 30/44 ================--------  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)...[=i 37m Noise: ===------  Time: 6478.9 (0.0)  ###...(#.#'...##........ a) +0 orcbow  #.ß.(.#.#...ß.#.......# Fire: a) +0 orcbow  #..(..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  ##...##.##...#######'## F   sky beast (very drained)  #### ... #####.......#  #.. ###........#  ### ..........# _The sky beast completely misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: =i [40ma sky beast (almost dead, heavily drained, chance to call a sprite on  attack: 65%, 56% to hit)=i= F._Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sky beast (almost dead, heavily drained, chance to call a sprite on  attack: 65%, 56% to hit)  You shoot an arrow. The arrow closely misses the sky beast.80.1 (1.2=i8B 8_=iJD Z _The sky beast completely misses you.=i #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  =i#.# #.#.ß.#.#........ Health: 30/44 ================--------  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3=iStr: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  =i%#........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  =iL.##.#####@..#####.....)... Noise: ===------  Time: 6480.1 (0.0)  =it###...F#.#'...##........ a) +0 orcbow  =i)#.ß...#.#...ß.#.......# Fire: a) +0 orcbow  =iã#.._..#.#.._..#.......# Will/2 Jinx  =i#.#.ß.#.#.ß.#.#.......#  =i##...##.##...#######'## F   sky beast (very drained)  =i9#### ... #####.......#  #.. ###........#  =i### ..........# _The sky beast completely misses you.Fire: a) +0 orcbow=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iAim: a sky beast (almost dead, heavily drained, chance to call a sprite on  attack: 65%, 56% to hit)=i #.######...#####..####### srcrip the Sneak  #.# ##.##)..##.......# Spriggan of Okawaru *.....  =i]#.# #.#.ß.#.#........ Health: 30/44 ================--------  #.# #.#.._..#........ Magic: 10/12 ====================----  #.# #.#...ß.#........ AC: 3Str: 4  #?## +#.#'...##........ EV: 27Int: 14  #..#####...#####......... SH: 0Dex: 25  #........⌠.))...........# XL:  9 Next: 23% Place: Dungeon:8  ##.#####@..#####.....)... Noise: ===------  Time: 6480.1 (0.0)  ###...'#.#'...##........ a) +0 orcbow  #.ß[3=i7m...#.#...ß.#.......# Fire: a) +0 orcbow  #.._..#.#.._..#.......# Will/2 Jinx  #.#.ß.#.#.ß.#.#.......#  =i##...##.##...#######'## F   sky beast (very drained)  #### ... #####.......#  #.. ###........# =i+A ### ..........#=i]~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, heavily drained, chance to call a sprite on  =iattack: 65%, 56% to hit)  You shoot an arrow. The arrow hits the sky beast!  You kill the sky beast!=iS=iP_  Okawaru accepts your kill.=ie hooter8=iLF1.3 (1.2 _Training target 4.0 for Evocations reached!=i8_=iձk _Your Evocations skill increases to level 4!=ig=im=i}=i1 _You start resting.=i<).....---=id",20=iS#Q---3.3 (2=iJ*8_=i,l _The sprites lose interest in your situation.=i1===iQ=i=iB=i=iN32==i=iM=i=i=i==3===iץ=i ,=i=im,=i=iXn _You start resting.Magic restored.=i5=iN,91.3 (8=iJ`2==2.3 (9 _=i8_=i|=iA =i =i =i =i4 U4==i 8_=i) =i) =i{0 8_=i; ,=i? =iG =i`H :===iP =iqY =iZ #5=ihZ (==ia =ii =i#j =io =ifw ,=iu~ =i =i U6==i =i ,=i =iض ,=i =i+ =i =i- 8_=i =i K7==i 8_=i; >=i =i _You feel your willpower return.=i 8_=i1 =i =i 8_=i! k8==i( =i/ ,=i7 8_=ia= ,=iYD =iK ,=iR =iuX =iX K9==i<^ 8_=i,e ,=ik =ir ,=ix 8_=iy =i V40==ii 8_=iE ,=i% =i ,=i 8_=i ,=i 8_=i =ir K1==i 8_=i =iv =iW 8_=i =ir =i 8_=i: =i =i88_=i( =i U2==i8_=ix6)__3==i98_=iA,=iE8_=i*M=iM=iS=iZ[=i[=ie8_=iw=ixh4===i8_=i M.).............## #####...#####..########.##)..##ß.#.._...# #.#...ß.?## +#.#'...#######...#####........@⌠.))...........###.#####...#####.....)###...'#.#'...#.  #.ß...#.#...ß.#.......##...#.#. ##.. _HP restored.=i3=i8_=ikM################# .).............## #####...#####..########.##)..##ß.#.._..# #.#...ß.?## +#.#'...##..#####@..#####.........⌠.))...........###.#####...#####.....)  ###...'#.#'...##..........#.#...ß.. #..#...#### ...=i,=i=i}!(######..)##.#.ß.#.._..#.ß?..#...'=i)=i*=i29_=it<S 532.5 (40.2) _You open the door.=i=l _Found a quarterstaff. Found an opulent altar of Gozag.=i (..=i( =i =i[    ################   #..).............##   #.######...#####..#####   #.##..)##.##)..##   #.#.#.ß.#.#.ß.#.#   #.#.._..#.#.._..#   #.#.ß?..#.#...ß.#   #?##...@#.#'...##   #..#####...#####.   #........⌠.))........  =i u.#####...####) ##...'#.#'...##.   #.ß...#.#...ß.#.   #.._..#.#.._..#.   #.#.ß.#.#.ß.#.#.......  ...##.##...#######'=i =i @= _=i+ =iA      ################  #..).............##   #.######...#####..#####  #.##..)##.##)..##  #.#.#.ß.#.#.ß.#.#  #.#.._..#.#.._..#  #.#.ß?@.#.#...ß.#  #?##...'#.#'...## =i.B  #..#####...#####  #........⌠.))........ .#####...###) ##...'#.#'...##  #.ß...#.#...ß.#  #.._..#.#.._..#  #.#.ß.#.#.ß.#.#......There is an open door here.=iJ =iK  _=i~^ =i |    #  #..).##  #.######...#####..  #.##..)##.##)..##  #.#.#.ß.#.#.ß.#.#  #.#.._..#.#.._..#  #.#.ß@..#.#...ß.# =i2 u #?##...'#.#'...##  #..#####...#####  #..⌠.))  ##.#####...#####.....)  ###...'#.#'...##  #.ß...#.#...ß.#  #.._..#.#.._..#  #.#.ß.#.#.ß.#.#=i& ,=i =i ,=iT 7_=i F   ################## #..)............. #.######...#####..##### #.##..)##.##)..##...... #.#.#.ß.#.#.ß.#.#. #.#.._..#.#.._..#. #.#.ß...#.#...ß.#. #?##..@'#.#'...##. #..#####...#####.. #........⌠.)).... ##.#####...#####.....) #...'#.#'.... .ß...#.#...ß.#.=iV D #.._..#.#.._..#. #.#.ß.#.#.ß.#.#. ##...##.##...#######' _t - 3 scrolls of teleportation (gained 1)=ie =i =i =i   #  #..).##  #.######...#####..# =i #.##..)##.##)..##. #.#.#.ß.#.#.ß.#.#. #.#.._..#.#.._..#. #.#.ß...#.#...ß.#. #?##...@#.#'...##. #..#####...#####. #..⌠.)). ##.#####...#####.....). ###...'#.#'...##. #.ß...#.#...ß.#. #.._..#.#.._..#. #.#.ß.#.#.ß.#.#. ##...##.##...#'#=i) ,=i+ =iR   ##################   #..).............   #.######...#####..#######   #.##..)##.##)..##.......   #.#.#.ß.#.#.ß.#.#.   =isS #.#.._..#.#.._..#.   #.#.ß...#.#...ß.#.   #?##...'#.#'...##.   #..#####@..#####..   #........⌠.))....#   ##.#####...#####.....) #...'#.#'...#.   .ß...#.#...ß.#.#   #.._..#.#.._..#.#   #.#.ß.#.#.ß.#.#.#   ##...##.##...#######'##   ## ... #####.......There is an open door here.=i'\ =i\  _=ic 9_=i  ..).............########...#####..#######..)##.##)..##.......#.#.ß.#.#.ß.#..#.._..#.#.._..#.ß...#.#...ß?##...'#.#'...#..#####...#####........@⌠.))...##.#####...#####.....)...=i _ ###...'#.#'...##.......#.#...ß..#..#...#### ...  #.. ###........# =i =i =id =i[  ######...#####..########..)##.##)..##........#.ß.#.#.ß.#..._..#.#.._.ß...#.#...ß.?##...'#.#'...#..#####...#####.......⌠.))...##.#####@..#####.....)... ###...'#.#'...##..... #.ß...#.#...ß.##...#.#.##..  ### ..........# =iD =i =i- 7_=iD :  #.##..)##.##)..##.......   #.#.#.ß.#.#.ß.#.#.   #.#.._..#.#.._..#   #.#.ß...#.#...ß.#   #?##...'#.#'...##   #..#####...#### =iq  #........⌠.))..  ##.#####...#####.....)..   ###...@#.#'...##....   #.ß...#.#...ß.#   #.._..#.#.._..#.   #.#.ß.#.#.ß.#.#.   ##...##.##...#######'   #### ... #####.......   #.. .   ### ..   #.=i ,=i T__=ik= | .#.ß.#.#.ß.#.._..#.#.._.ß...#.#...ß?##...'#.#'...#=i> d..#####...#####.......⌠.))...#.#####...#####.....) ###...'#.#'...##..... #.ß...ß..__.#.ß.#.#.ß.#=iK>   #........ 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=i.,=i)2=iW +.###<..##...##......##+##...#....##....##+##...##..)=iwW #@....#..#................#.~~~≈~~~#.~~~.......=iW=i]=iD^=ic=iӈ ###<..##...##......##+###...=i)#...............#....##+##...##..)###.....#.#.#..@.............~~~≈~~~#######=iND..#.~=io0........#=iE=i=i=i̺ ##.##<..# ##.##...## #..##...## #..##+ #..## #........ ##....##+##...##..=i ###.....#.##...## #.@. #.~~~≈~~~ #.~#####~......##=iw #.~# #~......## #:~. #~=i #.~# #~......##=i #.~# #~......# #.~=iڻ:~ ~~. =iE .#=i,=ih=i ##.##...## #........##...## #.............##+ #...##. #.... ##....##+##...##=it###.....#.##...## #............... #@~~~≈~~~ #.~#####~## #.~# #~......## #:~. #~....... #.~#. #~## #.~### #~......=i #.~~ ~~....... #... .# =i=i+=i<=ie , .............##+.....#....##+##...#####.....#..................~~~≈~~~#####~##=i!* #~:~.g..g.##gg 2 goblins (polearms, asleep)#....=i])g  You encounter 2 goblins.=iG/=il5262.3 (3.0)=i629 (3.6 _=i<=i =iF  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i ^  You beckon some vexing sprites to accompany your attacks.=i%!#0=iL!D----==3.9 (1.0=io!GWill/2 Jinx =i'=i); _You feel your willpower being sapped.=i #........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 10/12 ====================----##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8=i ^#@~#####~......##. Noise: ==-------  Time: 6563.9 (0.0)#.*# #~......##. a) +0 orcbow#:~*g #~......... Fire: a) +0 orcbow#.~#.g.#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......gg 2 goblins (polearms, asleep)=i@ #... ........##.... _You feel your willpower being sapped.  =ie #Fire: a) +0 orcbow=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i Aim: a goblin, wielding a +0 spear (asleep, chance to call a sprite on attack:  67%, 98% to hit)=i$#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....=i=Y#.............##. Health: 44/44 ========================#................ Magic: 10/12 ====================----##....##+##...##. AC: 3Str: 4=i###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ==-------  Time: 6563.9 (0.0)=i#.~# #~......##. a) +0 orcbow=i#:~.g #~......... Fire: a) +0 orcbow#.~#.g.#~......## Will/2 Jinx =i j#.~#####~......#=i1#.~~ ~~.......gg 2 goblins (polearms, asleep)=iPn#... ........##....  =iq#Fire: a) +0 orcbow=iNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (asleep, chance to call a sprite on attack:  =iB67%, 98% to hit)  Okay, then.=i=i =i. _=il  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iRTP  Okay, then.=iT=iZ=iA\. _=in]#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 10/12 ====================----##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ==-------  Time: 6563.9 (0.0)=i^q#.*# #~......##. a) +0 orcbow#:~*g #~......... Fire: a) +0 orcbow#.~#.g.#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......gg 2 goblins (polearms, asleep)#... ........##.... _Okay, then.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (asleep, chance to call a sprite on attack:  67%, 98% to hit)=it P#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 10/12 ====================----##....##+##...##. AC: 3=i6u Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25=iu #.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ==-------  Time: 6563.9 (0.0)#.~# #~......##. a) +0 orcbow=iu #:~.) #~......... Fire: a) +0 orcbow=iu #.~#.g.#~......## Will/2 Jinx =iu j#.~#####~......#=iv #.~~ ~~.......gg 2 goblins (polearms, asleep)#... ........#=i5v ,#....  =iWv Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iv Aim: a goblin, wielding a +0 spear (asleep, chance to call a sprite on attack:  67%, 98% to hit)  =iv qYou shoot an arrow. The arrow hits the goblin!  You kill the goblin!=i| ((   goblin (polearm=i Mg  Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (asleep, chance to call a sprite on attack:  67%, 98% to hit)  You shoot an arrow. The arrow hits the goblin!  You kill the goblin!  You hear a shout! The goblin shouts! You hear a shout!=i g.=i& ~=ic b.gg 2 goblins (polearms)=i1 4=5.1 (1.2=i =i r _You encounter a goblin. It is wielding a +0 spear.=i#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 10/12 ====================----##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ===------  Time: 6565.1 (0.0)#.*# #~......##. a) +0 orcbow#:~*g[=iYv37m #~......... Fire: a) +0 orcbow#.~#g..#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......gg 2 goblins (polearms)#... ........##.... _You encounter a goblin. It is wielding a +0 spear.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%to hit)=iG#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 10/12 ====================----##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ===------  Time: 6565.1 (0.0)#.~# #~......##. a) +0 orcbow#:~.)[=im #~......... Fire: a) +0 orcbow#.~#g..#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......gg 2 goblins (polearms)#... ........##....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%to hit)  You shoot an arrow. The arrow hits the goblin.  You kill the goblin!=i((   goblin (polearm)=ig.=i9~=i8,6.3 (1.2=i=i[  Shift-Dir - straight line  Aim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%to hit)  You shoot an arrow. The arrow hits the goblin.  You kill the goblin! _The goblin completely misses you.=i($#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....=i#.............##. Health: 44/44 ========================#................ Magic: 10/12 ====================----##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25=i#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8=i#@~#####~......##. Noise: ===------  Time: 6566.3 (0.0)=i#.*# #~......##. a) +0 orcbow=i/s#:~g) #~......... Fire: a) +0 orcbow#.~#...#~......## Will/2 Jinx =iO#.~#####~......##.~~ ~~.......=iw_g   goblin (polearm)=iB#... ........#=i^#.... _The goblin completely misses you.=i#Fire: a) +0 orcbow=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i{Aim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%to hit)=ip #........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 10/12 ====================----##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ===------  Time: 6566.3 (0.0)#.(# #~......##. a) +0 orcbow#:~=i2q () #~......... Fire: a) +0 orcbow#.~#(..#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......g   goblin (polearm)#... ........##.... _The goblin completely misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%to hit)=i eg  Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%to hit)  You shoot an arrow. The arrow barely misses the goblin.=i ~g.g 2 goblins (polearms)You encounter a goblin. It is wielding a +0 spear.=i ,7.5 (1.2=iX =i T _The goblin closely misses you.=ilt#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 10/12 ====================----##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ===------  Time: 6567.5 (0.0)#.*# #~......##. a) +0 orcbow#:~gg =it#~......... Fire: a) +0 orcbow#.~#...#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......gg 2 goblins (polearms)#... ........##.... _The goblin closely misses you.Fire: a) +0 orcbow=iuOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%=iuto hit)=i#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 =========================i;#................ Magic: 10/12 ====================----##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ===------  Time: 6567.5 (0.0)#.~# #~......##. a) +0 orcbow#:~)g #~......... Fire: a) +0 orcbow=i#.~#...#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......gg 2 goblins (polearms)#... ........##....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%to hit)  You shoot an arrow. The arrow hits the goblin.  You kill the goblin!=i(   goblin (polearm)=i=iWkg)Shift-Dir - straight line  Aim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%to hit)  =ikYou shoot an arrow. The arrow hits the goblin.  You kill the goblin!  Okawaru accepts your kill.=is7~=i?{38.7 (1.2 _=i~=i؀=iB#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 10/12 ====================----##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14=i-#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ===------  Time: 6568.7 (0.0)#.*# #~......##. a) +0 orcbow#:~g) #~......... Fire: a) +0 orcbow#.~#...#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......g   goblin (polearm)#... ........##.... _Okawaru accepts your kill.Fire: a) +0 orcbow=iݍ^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%to hit)=i5#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 10/12 ====================----##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8=i6?#@~#####~......##. Noise: ===------  Time: 6568.7 (0.0)#.(# #~......##. a) +0 orcbow#:~() #~......... Fire: a) +0 orcbow#.~#(..#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......g   goblin (polearm)#... ........##.... _Okawaru accepts your kill.=i6oFire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%to hit)=icz*Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a goblin, wielding a +0 spear (chance to call a sprite on attack: 67%, 59%to hit)  You shoot an arrow. The arrow closely misses the goblin.=i5 ~g. , very drained)A giggling sprite leaps out and smacks the goblin with its own hand.  The goblin is almost dead.=i61===i%9.9 (1.2=ib _The goblin misses you.=i #........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 11/12 ======================--##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25=i #.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ===------  Time: 6569.9 (0.0)#.*# #~......##. a) +0 orcbow#:~g) #~......... Fire: a) +0 orcbow#.~#...#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......g   goblin (polearm, very drained)#... ........##.... _The goblin misses you.Fire: a) +0 orcbow=io Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (almost dead, heavily drained, chance to  call a sprite on attack: 67%, 59% to hit)=iB#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 =========================i#................ Magic: 11/12 ======================--##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ===------  Time: 6569.9 (0.0)#.(# #~......##. a) +0 orcbow=i7#:~() #~......... Fire: a) +0 orcbow#.~#(..#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......g   goblin (polearm, very drained)#... ........#=i#.... _The goblin misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (almost dead, heavily drained, chance to  call a sprite on attack: 67%, 59% to hit)=i~g.  Fire: a) +0 orcbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  =i}'Aim: a goblin, wielding a +0 spear (almost dead, heavily drained, chance to  call a sprite on attack: 67%, 59% to hit)  You shoot an arrow. The arrow closely misses the goblin.=i-71.1 (1.2=iT=iyL _The goblin misses you.=idM#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 11/12 ======================--##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8#@~#####~......##. Noise: ===------  Time: 6571.1 (0.0)#.*# #~......##. a) +0 orcbow#:~g)[=iN37m #~......... Fire: a) +0 orcbow#.~#...#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......g   goblin (polearm, very drained)#... ........##.... _The goblin misses you.Fire: a) +0 orcbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (almost dead, heavily drained, chance to  call a sprite on attack: 67%, 59% to hit)=i3A#........##...##. srcrip the Shooter#.............##+ Spriggan of Okawaru *.....#.............##. Health: 44/44 ========================#................ Magic: 11/12 ======================--##....##+##...##. AC: 3Str: 4###.....#.##...##. EV: 27Int: 14#................. SH: 0Dex: 25#.~~~≈~~~......... XL:  9 Next: 28% Place: Dungeon:8=iB#@~#####~......##. Noise: ===------  Time: 6571.1 (0.0)#.~# #~......##. a) +0 orcbow#:~)) #~......... Fire: a) +0 orcbow#.~#...#~......## Will/2 Jinx #.~#####~......##.~~ ~~.......g   goblin (polearm, very drained)#... ........##....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 spear (almost dead, heavily drained, chance to  call a sprite on attack: 67%, 59% to hit)  You shoot an arrow. The arrow hits the goblin.  You kill the goblin!=iGK(=i!i ~Okawaru accepts your kill.=i32.3 (1.2 _=i=i=iE\......=iL=iwS=iX=i\Y=ia=iza(=iof=im{ _The sprites lose interest in your situation.=im=iPs=i y=iuy=i}=iO=i=i9=iɘb2===i=i,=iͧ=i.,=i\=i\=i=in=i=i:===iB=i=i=i =i=i=iC=i=i=i=i =i ,=i =i! ,=i) =ie1 =i2 =iv: =iXF =iF (=i$O =i' u #.....##+##.............##..#..........##....##+##...#####.....#.##...##.#.................=iς Z#.~~~≈~~~.#.~#####~......###.@# #~......##.#:~))∩.#~...#.~#...#~......## #.~#####~.#=i> S#.~~ ~~.#... ........##....###.. =i J_You feel your willpower return.=i8 A  You enter the shallow water.=iÑ ?Water =i =iP  .......#....##+##...#####.....#.................~~~≈~~~.~#####=i ##.~#...#:@))∩.#...~#..## ### Water .#+# _Moving in this stuff is going to be slow.=i/ N #.. ##....##+##...#####.....#.##...## #............... #.~~~≈~~~ #.~#####~## #.~#...#~......## #:~))∩.#~....... #@~#...#~##  #.~#####~...... #.~~~ ~~....... #.......# #........ ###....## #+### =i8  #....##+##...#####.....#.................~~~≈~~~.~#######.~#...#:~))∩.#...~#...### ### ~~≈~~~........#=i'D 3=iI =i u  #.#.................~~~≈~~~.~#######.~#...#:~))∩....~#..## ####~ ~~≈~~~........# =iw =i8x =iJ =i L#.................#.~~~≈~~~#.~#####~......###.~#...#~......##.#:~))∩.#~...#.~#...#~......## #.~#####~......# #.~~~≈~~~. #.@............# #. ###....## #+### =i =i| =i =i h#.#.~~~≈~~~.=iJ #.~#####~......##.#.~#...#~......##.=ig #:~))∩.#~.#.~#...#~......## .=i #.~#####~......# .=i a#.~~~≈~~~. =i ^#..# =i #.###....##.#=i E#+###=i =i =iV =iiV @#.~~~≈~~~#.~#####~......##...##.~#...#~......##...##:~))∩.#~.........#.~#...#~......## #.~#####~......# .#.~~~≈~~~. #..............# #... ###....## ##+### =iGW =i:^ =i6 .~#######...#.~#...#~...:~))∩.#~............=iNJ .~#...#~......## #####~ ~~≈~~. ........#... ###.@..##...=ic s ##+###  =i[ =i =i =ir '....>...#......##...########=i =iK =i =i \ ---97.9 (25.6) _You open the door.=i [ _Found a stone staircase leading down.=iR=i) Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 26% 1b - Kinetic GrapnelForgecraft26%1  =i͙lc - Magic DartConjuration26%1  d - Poisonous VapoursAlchemy/Air26%=iB1  e - Sigil of BindingHexes=iV6% 3  f - Lesser Beckoning=i#Translocation 36% 2  g - Mercury ArrowConjuration/Alchemy 36% 2 =i>q h - Static DischargeConjuration/Air 36% 2 =iVr i - Sublimation of Blood Necromancy36% 2 =i j - Maxwell's Portable Piledriver Translocation 58% 3  k - Stone ArrowConjuration/Earth 58% 3 =i l - Teleport OtherTranslocation 58% 3  m - Anguish=iКHexes/Necromancy 58% 4  n - Dimensional Bullseye Hexes/Translocation 58% 4  o - AirstrikeAir=i94% 4  p - Permafrost Eruption Ice/Earth100% 6 =i ` q - Orb of DestructionConjuration100% 7 =i--1 spell level left =iI^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=iN=iU=i\~#.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 =========================iY]#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#SH: 0Dex: 25#...........=i]XL:  9 Next: 28% Place: Dungeon:8###.@..##...Noise: ---------  Time: 6597.9 (0.0)##'###=i]a) +0 orcbow...Fire: a) +0 orcbow=i].>...#......##...###=i]##### _The sprites lose interest in your situation. _You feel your willpower return.=i+^You enter the shallow water. _Moving in this stuff is going to be slow. _You open the door. _Found a stone staircase leading down.=ie=iJf=il=i:og _You can't memorise that many levels of magic yet!=i=im2Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 orcbow (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom Armour (go to first with [)  f - a +1 robe (worn) =inJewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}=ig - a +6 ring of intelligence[?] describe selected =i/[!] equip|wield|wear|put on[tab] equip|unequip =i =i* =iF #.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#SH: 0=i Dex: 25#...........XL:  9 Next: 28% Place: Dungeon:8###.@..##...Noise: ---------  Time: 6597.9 (0.0)##'###a) +0 orcbow...Fire: a) +0 orcbow=i .>...#......##...######## _You feel your willpower return.=i You enter the shallow water. _Moving in this stuff is going to be slow. _You open the door. _Found a stone staircase leading down. =iG R_You can't memorise that many levels of magic yet!=iv& =i' j8.4 (0.5-) Nothing wielded=i*' QThrow: 10 darts (curare)=ii. =i0 1 _You unwield your +0 orcbow.=iʑ @Equip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))a - a +0 orcbow  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip =iY =i =i p#.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 =========================i D#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#=i* 7SH: 0Dex: 25#...........XL:  9 Next: 28% Place: Dungeon:8=iR Y###.@..##...Noise: ---------  Time: 6598.4 (0.0)##'###-) Nothing wielded=ix ...Throw: 10 darts (curare).>...=i u#......##...########=i You enter the shallow water. _Moving in this stuff is going to be slow. _You open the door. =i _Found a stone staircase leading down. _You can't memorise that many levels of magic yet! =i7 _You unwield your +0 orcbow.=i =i5 +9 (0.5=i\ a) +0 orcbowFire: a) +0 orcbow =i* =i3 . _a - a +0 orcbow (weapon)=i =i  Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 26% 1b - Kinetic GrapnelForgecraft26%1  c - Magic DartConjuration26%1  d - Poisonous VapoursAlchemy/Air26%1 =i  e - Sigil of BindingHexes6% 3  f - Lesser BeckoningTranslocation 36% 2  g - Mercury ArrowConjuration/Alchemy 36% 2  h - Static DischargeConjuration/Air 36% 2 =i  i - Sublimation of Blood Necromancy36% 2  j - Maxwell's Portable Piledriver Translocation 58% 3  k - Stone ArrowConjuration/Earth 58% 3  l - Teleport OtherTranslocation 58% 3  m - AnguishHexes/Necromancy 58% 4  n - Dimensional Bullseye Hexes/Translocation 58% 4  o - AirstrikeAir94% 4  p - Permafrost Eruption Ice/Earth100% 6  q - Orb of DestructionConjuration100% 7 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=im =i_ =il %#.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27=i CInt: 14#..............#SH: 0Dex: 25#...........XL:  9 Next: 28% Place: Dungeon:8###.@..##...Noise: ---------  Time: 6598.9 (0.0)##'###a) +0 orcbow...Fire: a) +0 orcbow.>...#......##...######## =iH _Moving in this stuff is going to be slow. _You open the door. _Found a stone staircase leading down. =il _You can't memorise that many levels of magic yet! _You unwield your +0 orcbow. _a - a +0 orcbow (weapon)=i- P  Okay, then.=i =i =i . _=ia =i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   6.0   4.9  +2   c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   0.0   0.8[34=i m  +1   l - Invocations   0.0   1.0   0  e + Ranged Weapons 6.2   7.0   0   m - Evocations   4.0   3.0  +3           f - Armour   0.0   1.7  -3       g - Dodging   6.0   4.2  +3       h - Stealth   6.0   2.9  +5               [=i 34m                                       The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=ii =i =i j#.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....=i0 J#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#=iU SH: 0Dex: 25#...........=iu XL:  9 Next: 28% Place: Dungeon:8###.@..##...=i Noise: ---------  Time: 6598.9 (0.0)##'###=i a) +0 orcbow...Fire: a) +0 orcbow=i .>...#......##...###=i :##### _You open the door. =i- _Found a stone staircase leading down. _You can't memorise that many levels of magic yet! _You unwield your +0 orcbow. _a - a +0 orcbow (weapon) =i 6_Okay, then.=i =i3 =i =ik =i<=iK==iC=iFF _Unknown command.=i p[?25h[?0c  Search for what [Enter for "leather", or ? for help]? =i*& [?25l[?1c=i%N =i:O $=iiO 0 matches: only useless items found; press = to show.=iГ=iK=iFp#.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 =========================ià#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#SH: 0Dex: 25#...........=iXL:  9 Next: 28% Place: Dungeon:8###.@..##...=i Noise: ---------  Time: 6598.9 (0.0)##'###a) +0 orcbow...=i1Fire: a) +0 orcbow.>...#......=i^E##...######## =i}z_You can't memorise that many levels of magic yet! _You unwield your +0 orcbow. =iE_a - a +0 orcbow (weapon) _Okay, then. =iҡ_Unknown command.Search for what [Enter for "leather", or ? for help]? leather=iy=iۧ=i4=i. _=iǨ4=i٭=iBF _Unknown command.=it8=i"=~Gear: 12/52 gear slots (Left/Right to switch category) =i_='Hand Weapons (go to first with ))  a - a +0 orcbow (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom =i=Missiles (go to first with ()d - 10 curare-tipped darts  =i=wl - 3 boomerangs Armour (go to first with [) =i!> f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}=i>3g - a +6 ring of intelligence=i/ =i =i #.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4=i ^#.~~~≈~~~.......EV: 27Int: 14#..............#SH: 0Dex: 25#...........XL:  9 Next: 28% Place: Dungeon:8=i% ###.@..##...Noise: ---------  Time: 6598.9 (0.0)=iG ##'###a) +0 orcbow...=ii Fire: a) +0 orcbow.>...=i i#......##...###=i b##### _You unwield your +0 orcbow. _a - a +0 orcbow (weapon) =i G_Okay, then. _Unknown command. =i _Search for what [Enter for "leather", or ? for help]? leather _Unknown command.=iP =i =iE =i =iU=i!Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportation  A - a scroll of acquirement=iѧa - 5 scrolls of enchant armour  i - 2 scrolls of identify  r - a scroll of revelation  p - 2 scrolls of poison  V - 2 scrolls of vulnerability =ij c - a scroll labelled JAKASK OXENTUKK  d - a scroll labelled QATRE FUJAUKK =i[!] read|quaff|evoke[?] describe selected=is =i~#.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 =========================i&#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#SH: 0Dex: 25#...........XL:  9 Next: 28% Place: Dungeon:8###.@..##...Noise: ---------  Time: 6598.9 (0.0)##'###a) +0 orcbow...=i]Fire: a) +0 orcbow.>...#......##...######## _You unwield your +0 orcbow. _a - a +0 orcbow (weapon) =i_Okay, then. _Unknown command. _Search for what [Enter for "leather", or ? for help]? leather _Unknown command.=i2=iChoose an item to acquire.  a - a +0 arbalest of freezingb - an amulet of alchemy  c - the +9 golden dragon scales "Ussahoypoo" {rPois rF+ rC+ Str+6}=id - 612 gold pieces (you have 54 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit=i y+ Acquire a +0 arbalest of freezing? (y/N)=i =i #.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#SH: 0Dex: 25#...........XL:  9 Next: 28% Place: Dungeon:8###.@..##...Noise: ---------  Time: 6598.9 (0.0)##'=i [33m###a) +0 orcbow...Fire: a) +0 orcbow.>...#......##...######## _You unwield your +0 orcbow. _a - a +0 orcbow (weapon) _Okay, then. _Unknown command. _Search for what [Enter for "leather", or ? for help]? leather _Unknown command.9.9 (1=i K _Something appears at your feet!=i: _Unknown command.=i+=i=i"=iHF _Unknown command.=i2j T600=i S _m - a +0 arbalest of freezing=irS=iXEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 orcbow (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom  m - a +0 arbalest of freezing Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) =iDYR k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip =i$=i+=i_3\#.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#SH: 0Dex: 25#...........XL:  9 Next: 28% Place: Dungeon:8###.@..##...=i54cNoise: ---------  Time: 6600.9 (0.0)##'###a) +0 orcbow...Fire: a) +0 orcbow.>...#......##...######## _Search for what [Enter for "leather", or ? for help]? leather _Unknown command. _Something appears at your feet! _Unknown command. _Unknown command. _m - a +0 arbalest of freezing=i=y  You unwield your +0 orcbow.  Your +0 arbalest of freezing is covered in frost.=i>1.9 (1m) +0 arbalest (freeze)m) +0 arbalest (freeze)=i F=i H< _m - a +0 arbalest of freezing (weapon)=i =i Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  m - a +0 arbalest of freezing (weapon)a - a +0 orcbow  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom Missiles (go to first with ()d - 10 curare-tipped darts  l - 3 boomerangs Armour (go to first with [) =i  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence=ib(m - a +0 arbalest of freezing (weapon). A large piece of machinery used for firing bolts, braced with steel and cranked with a windlass. It takes some time to load and fire. Base accuracy: -2 Base damage: 16 Base attack delay: 1.9 This weapon's minimum attack delay (1.0) is reached at skill level 18.  Your skill: 6.2; use (s) to set 18.0 as a target for Ranged Weapons.  At 100% training you reach 18.0 in about 3.4 XLs. =icWearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.5. Damage rating: 28 (Base 16 x 137% (Dex) x 118% (Skill) + 2 (Slay)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You acquired it on level 8 of the Dungeon. (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=iT Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  m - a +0 arbalest of freezing (weapon)  a - a +0 orcbow  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom Missiles (go to first with ()  d - 10 curare-tipped darts  l - 3 boomerangs Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}  g - a +6 ring of intelligence¾=in2  m - a +0 arbalest of freezing (weapon)  h - a +5 ring of evasion (worn)þ=i`d þ=ie þ=iym #.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#SH: 0þ=in Dex: 25#...........XL:  9 Next: 28% Place: Dungeon:8###.@..##...Noise: ---------  Time: 6601.9 (0.0)##'###m) +0 arbalest (freeze)...Fire: m) +0 arbalest (freeze) .>...#......##...######## þ=i_n _Unknown command. _Unknown command. _m - a +0 arbalest of freezingYou unwield your +0 orcbow.  Your +0 arbalest of freezing is covered in frost. _m - a +0 arbalest of freezing (weapon)þ=iv 4þ=i þ=i þ=ia6þ=i97þ=iA=þ=i@F _Unknown command.ľ=ivľ=iPľ=iľ=iYF _Unknown command.ľ=iz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? ž=ipP  Okay, then.ž=iMž=iž=ip. _ž=i z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? ž=i ž=iAdjust which item? Hand Weapons (go to first with )) ž=ig m - a +0 arbalest of freezing (weapon)a - a +0 orcbow  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom ž=iaMissiles (go to first with ()ž=idd - 10 curare-tipped darts  l - 3 boomerangs Armour (go to first with [) ž=i f - a +1 robe (worn) Jewellery (go to first with "=) ž=i h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power ž=i e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligenceƾ=iƾ=i:G#.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14ƾ=i$%#..............#SH: 0Dex: 25#...........XL:  9 Next: 28% Place: Dungeon:8###.@..##...Noise: ---------  Time: 6601.9 (0.0)##'###m) +0 arbalest (freeze)...Fire: m) +0 arbalest (freeze) .>...#......##...######## _Unknown command.Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? _Okay, then.Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? ƾ=im - a +0 arbalest of freezing (weapon)  Adjust to which letter? (? for menu, Esc to quit)ƾ=i ƾ=i ?aaƾ=i ƾ=i  _Okay, then.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? m - a +0 arbalest of freezing (weapon)  Adjust to which letter? (? for menu, Esc to quit) _a - a +0 arbalest of freezing (weapon); m - a +0 orcbowǾ=i14Ǿ=iP6Ǿ=i8F _Unknown command.Ǿ=i)%Ǿ=iM&Ǿ=i1+Ǿ=i-F _Unknown command.Ǿ=iǾ=iGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow Missiles (go to first with ()d - 10 curare-tipped darts  l - 3 boomerangs Ǿ=i1Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligenceȾ=i[ a - a +0 arbalest of freezing (weapon). A large piece of machinery used for firing bolts, braced with steel and cranked with a windlass. It takes some time to load and fire. Base accuracy: -2 Base damage: 16 Base attack delay: 1.9 This weapon's minimum attack delay (1.0) is reached at skill level 18.  Your skill: 6.2; use (s) to set 18.0 as a target for Ranged Weapons.  At 100% training you reach 18.0 in about 3.4 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.5. Damage rating: 28 (Base 16 x 137% (Dex) x 118% (Skill) + 2 (Slay)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You acquired it on level 8 of the Dungeon. (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ʾ=i Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom ʾ=idx m - a +0 orcbow Missiles (go to first with ()  d - 10 curare-tipped darts  l - 3 boomerangs Armour (go to first with [)  f - a +1 robe (worn) ʾ=i=Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  c - a ring of magical power ʾ=i! e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}  g - a +6 ring of intelligenceʾ=i ʾ=is ʾ=i4 b#.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#SH: 0Dex: 25#...........ʾ=i. XL:  9 Next: 28% Place: Dungeon:8###.@..##...Noise: ---------  Time: 6601.9 (0.0)##'###a) +0 arbalest (freeze)...Fire: a) +0 arbalest (freeze) .>...#......##...########Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? m - a +0 arbalest of freezing (weapon)  Adjust to which letter? (? for menu, Esc to quit) _a - a +0 arbalest of freezing (weapon); m - a +0 orcbow _Unknown command. _Unknown command.ʾ=i ʾ=iA ʾ=iQ% ʾ=i& ʾ=i@ 4ʾ=iG ʾ=iI F _Unknown command.ʾ=i(ʾ=iA  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2      ʾ=i     b - Unarmed Combat   0.0   1.4  -2   j - Hexes   6.0   4.9  +2   c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   0.0   0.8  +1   l - Invocations   0.0   1.0   0  ʾ=itSe + Ranged Weapons 6.2   7.0   0   m - Evocations   4.0   3.0  +3           f - Armour   0.0   1.7  -3       g - Dodging   6.0   4.2  +3       h - Stealth   6.0   2.9  +5          ʾ=i!            ʾ=i6 @                        ʾ=i         The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ʾ=i [/] auto|manual mode [*] useful|all skills [!] training|cost|targets˾=i|TargetTarget4.0  --  --  --  --  --  ˾=ie--  --  7.0  --  --  --  --  a-z] set[-] clear selected targetcost|targets;=i <[?25h[?0c7.0 о=i^ [?25l[?1cо=iD--   0  =] set aall targetsѾ=iJa-z] setselected target Ҿ=im<[?25h[?0c0 Ӿ=id#" Ӿ=i$ [?25l[?1cӾ=i010.0   0 current training targets, if any.=] set aall targetsӾ=ihӾ=i$q#.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 ========================Ӿ=irH#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#SH: 0Dex: 25#...........XL:  9 Next: 28% Place: Dungeon:8###.@..##...Noise: ---------  Time: 6601.9 (0.0)##'###a) +0 arbalest (freeze)...Fire: a) +0 arbalest (freeze) .>...#......##...########m - a +0 arbalest of freezing (weapon)  Ӿ=ilr[Adjust to which letter? (? for menu, Esc to quit) _a - a +0 arbalest of freezing (weapon); m - a +0 orcbow _Unknown command. _Unknown command. _Unknown command.Ӿ=izӾ=i:{Ӿ=izӾ=i*Ӿ=ij4Ӿ=i4Ӿ=iF _Unknown command.Ӿ=i2 Ӿ=i 7 Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow Missiles (go to first with ()d - 10 curare-tipped darts  l - 3 boomerangs Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligenceվ=i&a - a +0 arbalest of freezing (weapon). A large piece of machinery used for firing bolts, braced with steel and cranked with a windlass. It takes some time to load and fire. Base accuracy: -2 Base damage: 16 Base attack delay: 1.9 This weapon's minimum attack delay (1.0) is reached at skill level 18.  Your skill: 6.2; use (s) to set 18.0 as a target for Ranged Weapons.  At 100% training you reach 18.0 in about 3.4 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.5. Damage rating: 28 (Base 16 x 137% (Dex) x 118% (Skill) + 2 (Slay)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You acquired it on level 8 of the Dungeon. (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.׾=iH Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom  m - a +0 orcbow Missiles (go to first with ()  d - 10 curare-tipped darts  l - 3 boomerangs Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}  g - a +6 ring of intelligence پ=irz m - a +0 orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' use of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 6.2; use (s) to set 16.0 as a target for Ranged Weapons.  At 100% training you reach 16.0 in about 2.7 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.1. Damage rating: 20 (Base 11 x 137% (Dex) x 118% (Skill) + 2 (Slay)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You took it off a centaur on level 5 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=i t Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom  m - a +0 orcbow Missiles (go to first with ()  d - 10 curare-tipped darts  l - 3 boomerangs Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence =i m - a +0 orcbow. A recurved bow, crudely crafted from troll-bone and warg hair. The cave orcs' =iD tuse of archery, so unlike their surface-dwelling ancestors, shows the influence of their elvish allies. Base accuracy: -3 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 6.2; use (s) to set 16.0 as a target for Ranged Weapons.  At 100% training you reach 16.0 in about 2.7 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.1. Damage rating: 20 (Base 11 x 137% (Dex) x 118% (Skill) + 2 (Slay)). =i This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. =i BYou took it off a centaur on level 5 of the Dungeon. =i̬ Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.=iZt Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom  m - a +0 orcbow Missiles (go to first with ()  d - 10 curare-tipped darts  l - 3 boomerangs Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence =i =iy =i \#.~#####~......##...# srcrip the Shooter#.~#...#~......##...# Spriggan of Okawaru *.....#:~))∩.#~............ Health: 44/44 ========================#.~#...#~......## .. Magic: 12/12 ========================#.~#####~......# .. AC: 3Str: 4#.~~~≈~~~.......EV: 27Int: 14#..............#SH: 0Dex: 25#...........XL:  9 Next: 28% Place: Dungeon:8###.@..##...=i 'Noise: ---------  Time: 6601.9 (0.0)##'###a) +0 arbalest (freeze)...Fire: a) +0 arbalest (freeze) .>...#......##...########=iL 4Adjust to which letter? (? for menu, Esc to quit) _a - a +0 arbalest of freezing (weapon); m - a +0 orcbow _Unknown command. _Unknown command. =i >_Unknown command. _Unknown command.=i& =i =i =iJ =i;=iD<=iB=iG _a - a +0 arbalest of freezing (weapon); m - a +0 orcbowUnknown command.Char dumped successfully.=iȟ =ik =i =iO F _Unknown command.=i =iã =i =i F _Unknown command.=iih.~~......=ij=iq=i/...:~))∩.#~.............~#...#~## ##### ~~≈~~. .......##.. ###....##... ##@### #.......<..#.>........#..........#...###... ##### +# =i=i=i-2.5 (0.6=i=i4 _Found an escape hatch in the ceiling.=iγQ _There is an open door here.=i=iN  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   6.0   4.9  +2   c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2          =i d - Short Blades   0.0   0.8  +1   l - Invocations   0.0   1.0   0  e + Ranged Weapons 6.2   7.0   0   m - Evocations   4.0   3.0  +3           f - Armour   0.0   1.7  -3       g - Dodging   6.0   4.2  +3       h - Stealth   6.0   2.9  +5           =iiH                                           The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  =i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=i {TargetTarget4.0  --  --  --  =i. p--  --  --  --  10.0 =ia 0--  --  =i --  -- =i s a-z] set=i K[-] clear selected target=i ccost|targets=iX=] set aall targets=i =i =iȚ =i/ #.~#...#~......##...# srcrip the Shooter#:~))∩.#~............ Spriggan of Okawaru *.....#.~#...#~......## .. Health: 44/44 =========================i #.~#####~......# .. Magic: 12/12 ========================#.~~~≈~~~.......AC: 3Str: 4#..............#EV: 27Int: 14#...........SH: 0Dex: 25###....##...=iD XL:  9 Next: 28% Place: Dungeon:8##@###Noise: ---------  Time: 6602.5 (0.0)#.......<..a) +0 arbalest (freeze)#.>........Fire: a) +0 arbalest (freeze) #..........=in ##...###...##### +# =i !_Unknown command. =iϤ W_Char dumped successfully. _Unknown command. =i _Unknown command. =i_ ~_Found an escape hatch in the ceiling. _There is an open door here.=i =iʯ =i| =iڸ =i3Y.=iY=ic=i #:~))∩.#~........... #.~#...#~##  #.~#####~......#  #.~~~≈~~~.......  #.......# #...........  ###....##... ###'####..#.@.....<..=i #.>........ #.. ##...###... ##### +# =i=i޳$ _=i=iw*#.~#...#~......## #.~#####~......# .#.~~~≈~~~....... #..............# #........... ###....##... ###'####... #.......<#.>.. =iq#... ##...###... ### +# =i=i=i=iZ#.~#####~......# ..##.~~~≈~~~. #..............# #............ ###....##....###'####...#.......<#.>.#...##...###...#=iY### +## =i ,=i$=i#I#.~#####~......# ..# #.~~~≈~~~....... #..............# #...........###....##..=iI###'####.#.......<.#.>..#....##...###...###### +## =iNO,=iS=ii#.~#####~......# ..# #.~~~≈~~~....... #..............# =i #..........###....##.###'####.#.......<.#.>..#....=i##...###...##.##### +## =i=i =iL=i͵#.~#####~......# ..# #.~~~≈~~~....... #..............# #.........###....##.###'####......##.......<.=iV#.>..#....##...###...##.###### #+## =i=it=i=i#.~#####~......# ..# #.~~~≈~~~. #..............##.........####....##.#=ib###'####......##.......<......##.>..##....###...###...##.###### ##+## =i>=i=i=i=ia#.~~~≈~~~. #..............###.=i&. ###....### '####......## #.......<=iK #.>=i......# #........# =i,  ##...###.@.##.## #### ##+##  =i &=i{&=i,=i`V'..............##.$..J.#J   jelly (asleep)#....>.#########=ih_  You open the door.  You encounter a jelly.=ie=il-7.3 (4.8=im)8.3 (5 =im _=is=ivo _Found 16 gold pieces. Found an escape hatch in the floor.=i~ .  You shoot a bolt. The bolt hits the jelly!! The bolt freezes the jelly!  You kill the jelly!=i a((((=i 7'...=im?9===9.9 (1.6=iQ=iRP _Okawaru accepts your kill.=ij'.......=i! .......##.##....### ###'####.......<......>......#......##...###...##.## ##### ##@##  #......##......##=iu<  #..# ###....##.......# ###'####......##=i?= #.......<......# #.>............# #..............#=i@k ##...###...##.##=i@k ########'### =iMA =iAZ#..@...#=i6BQ #......#=iBQ #......#=iB9 #.=i]CB$....#=iC< #....=iD5>.#=isD' ######=iD## =i?E: There is an open door here.=iM=i............#=iԂV #........#=iIk ##...###...##.##=ik ########'### =i^ #......#=iYq #.@....#=iQ #......#=i{ #.$....#=iN< #....=i\>.# ######=iV(## =i=i=i=i)  ###'###.......<......>............=i2......=i̾@#...###...##.# ########'###  #........$=iGA...>=i=i=it=i<.......<......>................#...###...##.# ########'###  #...........>######   =i=iV=i-X=i: ###'####......## #.......<......# #.>......# #..............# ##...###...##.##########'### #......# #......# #..@...# #......# #....>.# ######## _You now have 70 gold pieces (gained 16).=i?3=i`B=i[fX###....##. ###'####......## #.......<......# #.>............# #..............# ##...###...##.##=if########'### #......# #...@..# #......# #......# #....>.#########=i)m=im=iGr=iAM........###....#..##'####......#......<.....>........................##...###...##.##########'##.....#......#=i=i/=i=iM#........####....#.##'####......##......<......#>..........................##...###...##.##=i########@###....#......#=ib,=i=iL #.~~~≈~~~ #........## #.........# ###....##.# ###'####......## #.......<# #.>.....# #..............# ##...###..@##.##########'### #......# #......##......#=i$#......##....>.#########There is an open door here.=i =i7  _=i6 =i / #.~#####~......# ..##.~~~≈~~~ #........## #.........# ###....##.# ###'####......## #.......<# #.># #..........@...# ##...###...##.##########'### ##......##....=i/ ~..##......##......##....>.#########=i16 ,=i; =ia 1#.~#####~......# ..# #.~~~≈~~~. #.......## #........# ###....##.# ###'####......## #.<......# #.>.# #..@..# ##...###...##.## ########'##### =ia #......##......##......##......##....>.# =il =i m =ir =i; #.~#...#~......## ..# #.~#####~......# ..##.~~~≈~~~ #.......## #.........# ###....##.# ###'####......## #.......<# #.>.@.# =i #..............# ##...###...##.########'######......##......##......##...##....>.=i@ !#=in ,=i =i nM:~))∩.......####### ..#~~~≈~~~. ##........#=i1 Y###....#.###'####......#......<>.................=i[ ##...###...##.###.=i{ F..=i ,=i =i$ hM.~#..##...# :~))∩.......####### ..#~~~≈~~~. #=iY% ........####....#.##'####.....@##......<>...#..............#....=i/ ,=iY5 =i] ^M####.~#..##...# :~))∩.......####### ..#~~~≈~~~=i7^ . #........###.....###'####......#......<##.>............#=ik^ 3..=i>f =if =il =i M~~≈~~......####.~#..##...# :~))∩.......######## ..#~~~≈~~~. #........###....#.##'####......###.......<......##..=ik ,=i =i6 BM.......~~≈~~......####.~#..##...##:~))∩......#...# )..########....#~~~≈~~~......###........###....#.###'####......#####'#####---21.1 (11.2)---7 (11.8 _Found a short sword.=i4{.........'=i=i=iU###.....#.##...##....#  #....................#  #.~~~≈~~~............#  #.~#####~......##...##  #.~#...#~......##...##  =i!#:~))∩.#~............#  #.~#...#~......## )..#  #.~#####~......##....#  #.~~~≈~~~.....##..##.>.###...............# ###=i"###....##.......####'####......###.......<......=i9##.>.##..............#=i{5##...###...##.=iE,0.0)=iC2.3 (0.6=i=i; _Found a stone staircase leading down.=i S.=i ###.....#.##...##....# #.............# #.~~~≈~~~............# #.~#####~......##...## #.~#...#~......##...## #:~))∩.#~............# =i "#.~#...#~......##.)..# #.~#####~......##....# #.~~~≈~~~.......@....# #.##.>.## #...##### ###....##.......#  ###'####......##  =i A#.<.....=i .#  #.>...........=i Z.#  #........# =i =i` ,=i =i/ &9=i0 =i[6 =i8 E _Done exploring.=iR.=i=iC=iP!&0=i!=i'=i)E _Done exploring. =i]}:  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   6.0   4.9  +2   =i c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   0.0   0.8  +1   l - Invocations   0.0   1.0   0  e + Ranged Weapons 6.3   7.0   0   m - Evocations   4.0   3.0  +3           f - Armour   0.0   1.7  -3       g - Dodging   6.0   4.2  =i[37m +3       h - Stealth   6.0   2.9  +5                                                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto[40 =im|manual mode [*] useful|all skills [!] training|cost|targets =i  =iL  =i, ###.....#.##...##....#srcrip the Shooter #....................#Spriggan of Okawaru *..... #.~~~≈~~~............#Health: 44/44 ========================  =i #.~#####~......##...##Magic: 12/12 ======================== #.~#...#~......##...##AC: 3Str: 4 #:~))∩.#~............#EV: 27Int: 14 #.~#...#~......##.)..#SH: 0Dex: 25 #.~#####~......##....# =i XL:  9 Next: 29% Place: Dungeon:8 #.~~~≈~~~.......@....#Noise: ---------  Time: 6622.9 (0.0) #..............##.>.##a) +0 arbalest (freeze) #...............##### =ic xFire: a) +0 arbalest (freeze) ###....##.......####'####......###.......<......##.>............##..............###...###...##.## _You now have 70 gold pieces (gained 16). _There is an open door here. _Found a short sword. _Found a stone staircase leading down. _Done exploring.  =i 0_Done exploring. =i  =i  =i  =i  =i3 =i =iB =i =i  =i"E _Done exploring. =it  =i+u  =i{  =i! 4 =i̟  =i E _Done exploring. =i;  =ig= Where to? (Tab - D:7 @ (x,y), ? - help)  D - Dungeon  T - Temple =iy  =i ###.....#.##...##....#srcrip the Shooter #....................#Spriggan of Okawaru *..... #.~~~≈~~~............#Health: 44/44 ======================== #.~#####~......##...##Magic: 12/12 ======================== #.~#...#~......##...##AC: 3Str: 4 #:~))∩.#~............#EV: 27Int: 14 #.~#...#~......##.)..#SH: 0 =iܨ Dex: 25 #.~#####~......##....#XL:  9 Next: 29% Place: Dungeon:8 #.~~~≈~~~.......@....#Noise: ---------  Time: 6622.9 (0.0) #..............##.>.##a) +0 arbalest (freeze) #...............#####Fire: a) +0 arbalest (freeze) ###....##.......####'####......###.......<......##.>............##..............###...###...##.##  =iϩ L_Found a short sword. _Found a stone staircase leading down. _Done exploring. _Done exploring. _Done exploring. _Done exploring. =i1  =i%  =i f _ =i* B =iX Y  There is a stone staircase leading down here. =i^  =i  =iZ $ _ =i8  =iv J 9  You climb downwards. =i"  =i  =i0  =i   You climb downwards.  You encounter a sixfirhy and 3 wights. _A wight is wielding a +1 battleaxe of freezing.  Found a glowing broad axe. Found an escape hatch in the floor.  Found a stone staircase leading up.  There is a stone staircase leading up here. =id  =i Y........... ................ ....................z... ........................ .....$.............z.... ................>...z... ........................  =i z.[............###. ....#.......6.6 (3.7 ...###..###............. ..... .. 3#............. ...... ##......#...#..  =i m.##... ...##...#...# < ## #####...#3   sixfirhy (asleep) #..zzz 3 wights (1 polearm, dormant) ...  =i>  =i}  =i d _There are monsters nearby!=id  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ic^  You beckon some vexing sprites to accompany your attacks.=i0----==7.6 (1.0Will/2 Jinx =i=i; _You feel your willpower being sapped.=iH...........srcrip the Shooter ........................Spriggan of Okawaru *..... ....................z...Health: 44/44 ======================== ........................Magic: 10/12 ====================---- .....$.............z....AC: 3Str: 4 ................>...z...EV: 27Int: 14 ...................*....SH: 0Dex: 25 .[...............**.###.XL:  9 Next: 29% Place: Dungeon:9 ....#...........@.......Noise: ==-------  Time: 6627.6 (0.0) ...###..###.............a) +0 arbalest (freeze) ..... .. 3[=i36m#.............Fire: a) +0 arbalest (freeze) ...... ##......#...#..Will/2 Jinx .##... ...##...#...# <## #####...#3   sixfirhy (asleep)#..zzz 3 wights (1 polearm, dormant)... _You feel your willpower being sapped.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe  (dormant, chance to call a sprite on attack: 50%, 98% to hit)=iN .*z*..=ixr [z.*.=is *.  Aim: a wight, wielding a +0 halberd and wearing a +0 robe (dormant, chance to  call a sprite on attack: 50%, 98% to hit)=i z... .You can't see that place.  [the floor.] =i7 W. =i\ Z...........srcrip the Shooter ........................Spriggan of Okawaru *..... ....................z...Health: 44/44 ======================== ........................Magic: 10/12 ====================---- .....$.............z....AC: 3Str: 4 ................>...z...EV: 27Int: 14 ........................=i SH: 0Dex: 25 .[..................###.XL:  9 Next: 29% Place: Dungeon:9 ....#...........@.......Noise: ==-------  Time: 6627.6 (0.0) ...###..###.............a) +0 arbalest (freeze) ..... .. 3#.............Fire: a) +0 arbalest (freeze) =i [...... ##......#...#..Will/2 Jinx .##... ...##...#...# <## #####...#3   sixfirhy (asleep)#..zzz 3 wights (1 polearm, dormant)...  Fire: a) +0 arbalest (freeze)=i NPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  You can't see that place.  Okay, then.=iC =i =i =i . _=iWz...........srcrip the Shooter ........................Spriggan of Okawaru *..... ....................z...Health: 44/44 ======================== ........................Magic: 10/12 ====================---- .....$.............z....AC: 3Str: 4 ................>...z...EV: 27Int: 14 ...................*....=iSH: 0Dex: 25 .[...............**.###.XL:  9 Next: 29% Place: Dungeon:9 ....#...........@.......Noise: ==-------  Time: 6627.6 (0.0) ...###..###.............a) +0 arbalest (freeze) ..... .. 3#.............=i|WFire: a) +0 arbalest (freeze) ...... ##......#...#..Will/2 Jinx .##... ...##...#...# <## #####...#3   sixfirhy (asleep)#..zzz 3 wights (1 polearm, dormant)=ij... _Okay, then.Fire: a) +0 arbalest (freeze)=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe  (dormant, chance to call a sprite on attack: 50%, 98% to hit)=i .*z*..=i(z.*.*.  Aim: a wight, wielding a +0 halberd and wearing a +0 robe (dormant, chance to  call a sprite on attack: 50%, 98% to hit)=i+ p...........srcrip the Shooter ........................Spriggan of Okawaru *..... ....................z...Health: 44/44 ======================== ........................Magic: 10/12 ====================---- =i, .....$.............z....AC: 3Str: 4 ................>.(.z...EV: 27Int: 14 .................(......SH: 0Dex: 25 .[...............(..###.XL:  9 Next: 29% Place: Dungeon:9 =i>- %....#...........@.......Noise: ==-------  Time: 6627.6 (0.0) ...###..###.............a) +0 arbalest (freeze) ..... .. 3#.............Fire: a) +0 arbalest (freeze) ...... ##......#...#..Will/2 Jinx .##... ...##...#...# <=iq- ## #####...#3   sixfirhy (asleep)#..=i- zzz 3 wights (1 polearm, 2 dormant)...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i. Aim: a wight, wielding a +0 halberd and wearing a +0 robe (dormant, chance to  call a sprite on attack: 50%, 98% to hit)  You shoot a bolt. The bolt hits the wight!  The wight is heavily damaged.=iK. =i :*=iq  .zShift-Dir - straight line  Aim: a wight, wielding a +0 halberd and wearing a +0 robe (dormant, chance to  call a sprite on attack: 50%, 98% to hit)  You shoot a bolt. The bolt hits the wight!  The wight is heavily damaged.A giggling sprite leaps out and makes the wight trip over its own feet..z.z=i F.z=i. I.z=i I.z=iA ...33zzz1 wandering, 1 …)=i 4=9.2 (1.6=ib =iף ^ _The wight is almost destroyed.=i =ip =i^ =i=# K.z=i# D.z=i+ dzvery drained)=ie0 5--300=id4 =i, 8-- _The wight completely misses you.=i $........# ~~~≈~~~............# ~#####~......##...## ~#...#~......##...## ~))∩.#~............# ~#...#~......##.)..# ~#####~##....# ~~~≈~~~=i|! # .........##.@.## ...........##### #....##.......# ##'####......## ......<......# .>............# =i! ..............# #...###...##.## ########'#####=i 4-1.7 (2.5=i =iV ! _You climb upwards.=i c _There is a stone staircase leading down here.=i  =iCasting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ic  Okay, then.-=i =i~ . _=i zM#.....#.##...## ....... ~~~≈~~......#####...## ~#...#~......##...#))∩.#~.............#~......##.)####### ~~~≈~~~.........@..#....##.>.## ..............#####..... ##'####......##=i=i32.3 (0.6 _=iD=i =i=ibNLevel 8 of the Dungeon <<<<>>>>∩____∩∩(Press ? for help) #.............##...##  #...................#  ##....##+##...##..).#  ###.....#.##...##....#  #....................#  =i#.~~~≈~~~............#  #.~#####~......##...##  #.~#...#~......##...##  #:~))∩.#~............#  #.~#...#~......##.)..#  #.~#####~......##....#  #.~~~≈~~~.........@..#  =i#..............##.>.##  #...............#####  ###....##.......#  =iI###'####......##  #.......<......#  #.>............#  =ivd#..............#  ##...###...##.##  ########'#####  =i@#......#  #......#=i M@>=i a>>.............##..........................##+##...##..)......#.##...##.........................~~~≈~~~.............~#####~......##....~#...#~......##...~))∩.#~.............~#...#~......##.)...~#####~......##.....~~~≈~~~.........@................##.>................=i% i....##....................<.......>.............................###...##.............=i.............##..........................##+##...##..)......#.##...##.........................~~~≈~~~.............~#####~......##....~#...#~......##...~))∩.#~.............~#...#~......##.)...~#####~......##.....~~~≈~~~.........@................##.>....................##....................<.......>.............................###...##.............=i=i`(#.....#.##...##....#srcrip the Shooter ...................#Spriggan of Okawaru *..... ~~~≈~~~............#Health: 44/44 ======================== ~#####~......##...##Magic: 10/12 ====================---- ~#...#~......##...##AC: 3Str: 4 ~))∩.#~............#EV: 27Int: 14 ~#...#~......##.)..#SH: 0Dex: 25 ~#####~......##....#XL:  9 Next: 29% Place: Dungeon:8 =i?)~~~≈~~~.........@..#Noise: ---------  Time: 6632.3 (0.0) .............##.>.##a) +0 arbalest (freeze) ..............#####Fire: a) +0 arbalest (freeze) #....##.......#Will/2 Jinx ##'####......## .......<......# .>............# ..............# #...###...##.## _The wight completely misses you. _You climb upwards. _There is a stone staircase leading down here.  =i)Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.=i+=iA1=i2=iW =i` |Level 8 of the Dungeon <<<<>>>>∩____∩∩(Press ? for help) #.............##...##  #...................#  ##....##+##...##..).#  ###.....#.##...##....#  #....................#  #.~~~≈~~~............#  #.~#####~......##...##  #.~#...#~......##...##  #:~))∩.#~............#  #.~#...#~......##.)..#  =ioa #.~#####~......##....#  #.~~~≈~~~.........@..#  #..............##.>.##  #...............#####  ###....##.......#  ###'####......##  #.......<......#  #.>............#  #..............#  ##...###...##.##  ########'#####  =ia @#......#  #......# =iM@> =iTG>> =ib$  =iD #.....#.##...##....#srcrip the Shooter ...................#Spriggan of Okawaru *..... ~~~≈~~~............#Health: 44/44 ======================== ~#####~......##...##Magic: 10/12 ====================---- ~#...#~......##...##AC: 3Str: 4 ~))∩.#~............#EV: 27Int: 14 ~#...#~......##.)..#SH: 0Dex: 25 ~#####~......##....#XL:  9 Next: 29% Place: Dungeon:8 ~~~≈~~~.........@..#Noise: ---------  Time: 6632.3 (0.0) .............##.>.## =iE a) +0 arbalest (freeze) ..............#####Fire: a) +0 arbalest (freeze) #....##.......#Will/2 Jinx ##'####......## .......<......# .>............# ..............# #...###...##.## _The wight completely misses you. _You climb upwards. _There is a stone staircase leading down here.  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. =i_F  =iG  =iP  =i_T  =i8X , =iZ\ X =i_  =ib  =i_c W1== =id  =ih { _The sprites lose interest in your situation. =ij  =ik  =il  =io  =i[q  =iq  =ies  =i"v  =iw  =i;x  =iy  =iw|  =io~  =i~ :== =ic  =i  =io  =iĄ  =i  =i  =i  =i?  =i  =iu  =i , =i  =i  =iA  =i  =im  =i  =i , =i  =i  =i! , =i  =i  =i  =i  =ii  =iؠ  =iV  =i L2== =iW  =iN  _Magic restored. =iB  #.~#...#~......##.). #.~#####~......##... #.~~~≈~~~........... #..............##.>. #...............#### ###....##.......# ###'####......## #.......<......# =i  #.@............#41.3 (9 #..............# ##...###...##.## ########'##### #......# #......# #......# #......# #....>.# =i  =i  =i c _There is a stone staircase leading down here.!=iLI!=iQ!=i]== _You start waiting.!=ibl...............!=i i+8.3 (7!=ii59.3 (8!=in!=ip_ _You feel your willpower return.!=i`3!=iga!=ib!=iZc!=iAg!=ig!=iOh!=ih!=ih!=ii!=ij!=iqj!=ilk!=ik!=i8l!=im!=iVm!=im!=in!=io!=io!=ip,!=iq!=iq!=i"r!=ir!=is!=is!=itt!=i^u!=iu!=i.v!=iw!=iSw!=iw!=ix!=iy!=iy!=ipz!=iz!=i'{!=i{!=i%|!=i|!=i}!=i}!=i]~!=i2!=i{!=i!=i!=i!=i!=i!=iւ!=i!=i!=i'!=i!=ix!=i!=i,!=i!=iG!=iʇ!=i!=i҈!=i6!=i&!=i!=iۊ!=i!=i؋!=iA!=i!=iT!=i!=i!=i!=i`!=i;!=i{!=i !=iڑ!=i!=i!=i!=i!=il!=iS!=i!=i!=iҖ!=i !=i!=i`!=i!=i!=i!=i*!=i!=iW!=i!=i!=i!=i!=i!=ie!=i!=i!=iҟ!=i!=i!=i}!=iš!=iI!=iO!=i!=i!=i!=i!=i!=i]!=i!=i8!=i!=i8X!=i{!=i]!=i!=i7!=i+!=i!=i!=i !=iV!=i!=i!=i@!=i!=i,!=i!=iE!=i!=i!=i!=iG!=iܶ!=i!=i?!=i!=i!=i!=iT!=i=!=iq!=i!=iռ!=i!=i!=i!=i׾!=im!=iS!=i!=i!=i!=i!=i!=i5!=i!=i!=i!=i;!=i!=i,!=i~!=i!=i!=if!=iX!=i!=i1!=i!=iU!=i!=i!=i!=i>!=i !=is!=i!=i!=i!=i!=id!=i!=i!=i!=i!=i`!=i!=i!=il!=if!=i!=iJ!=i!!=ia!=i!=i!=i!=i!=iV!=i!=i!=i!=i)!=i!=i!=i!=i*!=i!=i.!=i!=iz!=i!=i:!=iK!=i!=i!=i!=i5!=i!=iw!=i!=i?!=i!=i9!=i!=io!=i!=i!=i!=i?!=i!=i!=i!=is!=iw!=i!=i!=i!=i!=i!=i[!=i!=i!=i!=i>!=i!=i!=id!=i!=i!=i!=i!=i,!=iE!=i!=iA!=i!=i!=i!=in!=i!=i!=i!=i !=ir !=i !=i !=i, !=iz !=i\ !=i !=i !=i W _You start waiting.!=i 1748.3 (99.0)!=iS -9.3 (100.0)!=i !=i # _Done waiting.!=i&U !=iU !=i[ !=iZ_ !=ic 250.0)!=i?d !=iW &9!=iLZ !=iZ !=i[ !=ie ................. .........>..z........... ..........z............. ..........z..###........ .........<.z............ .###.................... . 3#.................... ##......#..... ...##...#...##@..ß.ß.. ## #####...##........ #......ß.ß.. ...........!=ihf ......ß.ß.[...#........ zzz 3 wights (1 polearm)..ß.#...........$.#.......# !=iM -1.8 (2.5!=i! !=i o _You climb downwards.  Found a ring mail and 8 gold pieces.!=i a _There is a stone staircase leading up here."=i+  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#=iP[................. srcrip the Shooter .........>..z...........  Spriggan of Okawaru *..... ..........z.............  Health: 44/44 ======================== ..........z..###........  Magic: 9/12==================------ #=i[.........<.z............  AC: 3Str: 4 .###....................  EV: 27Int: 14 . 3#....................  SH: 0Dex: 25  ##......#...#.........  XL:  9 Next: 29% Place: Dungeon:9  ...##...#...##@..ß.ß..  Noise: ---------  Time: 6751.8 (0.0)  ## #####...##........  a) +0 arbalest (freeze)#=i\ #......ß.ß..  Fire: a) +0 arbalest (freeze)  ...........  ......ß.ß.[ #=i\ ...#........  zzz 3 wights (1 polearm) ..ß.#........  ...$.#.......# Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  #=i\Press: ? - help, Dir - move targetAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (chanceto affect: 71%)#=i .zYou can't see anything there.$=iz.Aim: a wight, wielding a +3 dire flail and wearing a +0 robe (chance to affect:71%)$=i.................srcrip the Shooter .........>..z...........Spriggan of Okawaru *..... ..........z.............Health: 44/44 ======================== ..........*..###........Magic: 9/12==================------ .........<.z............AC: 3Str: 4 .###....................EV: 27Int: 14 . 3#....................SH: 0Dex: 25##......#...#.........XL:  9 Next: 29% Place: Dungeon:9...##...#...##@..ß.ß..Noise: ---------  Time: 6751.8 (0.0)## #####...##........a) +0 arbalest (freeze)#......ß.ß..Fire: a) +0 arbalest (freeze) [0;$=iΡL10m.................ß.ß.[...#........zzz 3 wights (1 polearm)..ß.#...........$.#.......#Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 dire flail and wearing a +0 robe (chance to affect:71%)$=iv \z, 1 inner flame)$=i G.z$=iF D.z$=iR Dzz$=i $=i' :z$=i 4==2.8 (1$=i% Czz$=ik > _The wight is filled with an inner flame.%=i6u.................srcrip the Shooter .........>..z...........Spriggan of Okawaru *..... ........................Health: 44/44 ======================== ..........zz.###........Magic: 9/12==================------ .........<..*...........AC: 3%=i7Str: 4 .###........z*..........EV: 27Int: 14 . 3#..........*.........SH: 0%=iL7YDex: 25##......#...#*........XL:  9 Next: 29% Place: Dungeon:9...##...#...##@..ß.ß..%=iq7Noise: ==-------  Time: 6752.8 (0.0)## #####...##........%=i7a) +0 arbalest (freeze)#......ß.ß..%=i7Fire: a) +0 arbalest (freeze) ...........%=i7......ß.ß.[...#........%=ih8zzz 3 wights (1 polearm, 1 inner flame)..ß.#...........$.#.......# _The wight is filled with an inner flame.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +3 dire flail and wearing a +0 robe (inner flame, 67%  to hit)%=in .................srcrip the Shooter .........>..z...........Spriggan of Okawaru *..... ........................Health: 44/44 ======================== ..........z).###........Magic: 9/12==================------ .........<..............AC: 3Str: 4 %=in .###........z...........EV: 27Int: 14 . 3#....................SH: 0Dex: 25##......#...#.........XL:  9 Next: 29% Place: Dungeon:9...##...#...##@..ß.ß..Noise: ==-------  Time: 6752.8 (0.0)## #####...##........%=i`o ga) +0 arbalest (freeze)#......ß.ß..Fire: a) +0 arbalest (freeze) .................ß.ß.[...#........zzz 3 wights (1 polearm, 1 inner flame)%=io t..ß.#...........$.#.......#Press: ? - help, Q - select action, ( or ) - cycle%=io Shift-Dir - straight lineAim: a wight, wielding a +3 dire flail and wearing a +0 robe (inner flame, 67%  to hit)  %=io sYou shoot a bolt. The bolt hits the wight!!  Okawaru accepts your kill.%=iv ((((z 2 wights (1 polearm)%=iZ [§to hit)  You shoot a bolt. The bolt hits the wight!!  Okawaru accepts your kill.  The wight explodes!The fiery explosion engulf  You destroy the wight!%=i #########   wight%=ifz .zOkawaru accepts your kill.%=idk@.z%=i..z...........Spriggan of Okawaru *..... ..........§§§...........Health: 44/44 ======================== ..........§§§###........Magic: 9/12==================------ .........<§§§...........AC: 3Str: 4 .###....................EV: 27Int: 14 . 3#..........z.........SH: 0Dex: 25##......#...#*........XL:  9 Next: 35% Place: Dungeon:9...##...#...##@..ß.ß..Noise: ======---  Time: 6754.4 (0.0)## #####...##........a) +0 arbalest (freeze)#..&=i' ....ß.ß..Fire: a) +0 arbalest (freeze) .................ß.ß.[...#........z   wight..ß.#...........$.#.......# _You hear a shout! x2  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycle&=i( Shift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (67% tohit)&=i59 E.................srcrip the Shooter .........(..z...........Spriggan of Okawaru *..... ..........(§§...........Health: 44/44 ======================== ..........§(§###........Magic: 9/12==================------ &=i9 G.........<§§(...........AC: 3Str: 4 .###.........(..........EV: 27Int: 14 . 3#..........(.........SH: 0&=i9 Dex: 25##......#...#(........&=i9 XL:  9 Next: 35% Place: Dungeon:9...##...#...##@..ß.ß..&=iP: Noise: ======---  Time: 6754.4 (0.0)## #####...##........a) +0 arbalest (freeze)#......ß.ß..Fire: a) +0 arbalest (freeze) &=iz: .................ß.ß.[...#........&=i: z   wight..ß.#........&=i: ...$.#.......# _You hear a shout! x2  Fire: a) +0 arbalest (freeze)&=i ; SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (67% tohit)&=i S.z  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (67% tohit)  You shoot a bolt. The bolt closely misses the wight.&=i 1c&=il >§§§§§§§§.c   centaur (launcher)z   wight&=ij d===---6.0 (1.6&=i §§§§§§&=i v _You encounter a centaur. It is carrying a +0 shortbow.'=iʃ§§§§§§'=i:---'=iǍ§§§§§§'=in§§§§§§§'=in (((((('=i\(The centaur wields a +0 shortbow. The centaur shoots an arrow.'=iV,§§§§§§§@......'=i0-5--70'=iK6{§§§§§§§'=iq+ .8-- _The arrow barely misses you. The wight misses you.You climb upwards.'=iB3  #.~#...#~......##.). #.~#####~......##... #.~~~≈~~~........... #..............##.>. #...............#### ###....##.......# ###'####......## <......# #.@............# #.z............# ##...###...##.## ########'##### #......# #......#z   wight #......# #......##....>.#'=i 5-8.5 (2.5'=i '=i _ _Level annotation: exclusion: staircase'=i c _There is a stone staircase leading down here.(=i#:~))∩.#~.....#.~#...#~......##.)#.~#####~......###.~~~≈~~~....#....##.>.#.........########....##.......# ###'####......## #.<# #.>.# #.z............# ##...###...##.########'######......# #......#z.(=i-(=iN-9.1 (0.6 _(=i?(=i(=iG &#:~))∩.#~.##.~#...#~......##.)..##.~#####~......##....##.~~~≈~~~.##........##.>.##.......##### ###....##.......# ###'####......## #.<......# #.>z.# #.# ##...###...##.##########'######......# #......# (=i X  The wight hits you with a +1 battleaxe of freezing!(=iu P: 21/43 (44)-------------P: 10/12 ====7Drain(=i (=i h _You feel drained. The wight freezes you.(=iP *#:~))∩.#~.# #.~#...#~......##.)..# #.~#####~......##....# #.~~~≈~~~.# #.....##.>.## #........##### ###....##.......# ###'####......## #....@..<......# #.>z.# #.# ##...###...##.## #########......# #......#(=i \#......# (=i (=ii 1--60.3(=iL (=i )=i'c#:~))∩.#~.# #.~#...#~......##.)..# #.~#####~......##....# #.~~~≈~~~......# #.....##.>.## #........##### ###....##.......# ###'####......## #.....@.<......# #.>z.# #.# ##...###...##.## #......# #......##......# )=i3z.)=ixV--9)=i)=i)=i#:~))∩.#~.# #.~#...#~......##.)..# #.~#####~......##....# #.~~~≈~~~.....# #.......##.>.## #........##### ###....##.......# )=i###'####......## #...z..@<......# #.>.# #.# ##...###...##.## ########'######......# #......##......# )=i)=iQ'1.5)=iw)=iӤ)=iR#.~#...#~......##...## #:~))∩.#~......# #.~#...#~......##.)..# #.~#####~......##....# #.~~~≈~~~......# #..............##.>.#.........########....##. ###'####@.....## #...z...<# #.># #..............# ##...###...##.#########'######......##......# )=i=.z)=i)=iKj-------------==2.1)=i)=i{*=is2#.~#####~......##...## #.~#...#~......##...## #:~))∩.#~......# #.~#...#~......##.)..# #.~#####~......##....# #.~~~≈~~~.....# #........##.>.#.........########....##. ###'####......## #....z..<# #.>.# #..............#*=iU3h##...###...##.##########'######......# *=iX41z*=i=.z   wight*=i>%7*=iF*=i(M*=i " #.~~~≈~~~......# #.~#####~......##...## #.~#...#~......##...## #:~))∩.#~......# #.~#...#~......##.)..# #.~#####~......##....# #.~~~≈~~~.....# #.##.>.#.........########....##. ###'####......## #.....z.<# #.>..#..............# ##...###...##.########'##### *=i'+ *=i, ]2=3.3*=ip5 *=i16 *=i#.........# #.~~~≈~~~......# #.~#####~......##...## #.~#...#~......##...## #:~))∩.#~......# #.~#...#~......##.)..# #.~#####~......##....# #.~~~≈~~~.....# #.##.>.#.........########....##. ###'####......## #.....z.<##.>..# #..............#*=i##...###...##.########'#####*=iA.z*=i*=iU %9*=i*=i\+=iY###.....#.##...##....# #..............# #.~~~≈~~~......# #.~#####~......##...## #.~#...#~......##...## #:~))∩.#~......# +=i-#.~#...#~......##.)..# #.~#####~......##....# #.~~~≈~~~.....# #.##.>.##.........########....##. ###'####......###......z<# #.>##..............+=i`###...###...##.+=i]+=i'4.5+=iM+=i+=imc! ##+)##.....#.##...##........~~≈~~......####...#.~#..##...#:~))∩.........#.)..#######....~~~≈~~~......##.>.##........########....#.##'####......##+=ic.....z<>...#..............+=ie9z.+=im+=i|n'5.1+=i-v+=iw+=iu o.................. ##+##...##..)##.....#.##...##................~~≈~~......####...#.~#..##...#+=i#v :~))∩.........)#######....~~~≈~~~......##.>.##........#####+=iv ###....##.......##'####z.....##......<>+=ix 9z.+=i +=i ?=7+=iA +=i] +=i s##...#..................+=i  k ##+##...##..)##.....#.##...##.............~~≈~~......####....~#..##...#:~))∩.........+=i p#.)..#######....~~~≈~~~......##.>.##...............########....##.z.....###'####......##......<+=in +=i: '6.3+=i϶ ,=i!+##.##...#................... ##+##...##..).##.....#.##...##..............~~≈~~......####...#.~#..##...#:~))∩.......#.).#####,=i##....~~~≈~~~......##.>.##..........########....##.z.....###'####......#,=i9z.,=i,=iA39,=i,=i,=i##...##....#########.+##.##...#.................. ##+##...##..)##.....#.##...##...............~~≈~~......###.~#..##...#:~))∩.........#.)..#######...~~~≈~~~..........##.>.##..........z########.....z.,=i|,=iVV1==7.5,=i,=i,=iױE###....##...##...##....#########.+##......##...#.................. ##....##+##...##..)##.....#.##...##.......~~≈~~......####...#.~#..,=iDz##...#:~))∩.......#.)..#######....~~~≈~~~............z..##.>.##........#####,=iż,=iN'8.1,=i,=i,=iO <..#............#.......###....##....##...##....#########.#+##......##...#................... ##....##+##...##..),=iB ;##.....#.##...##.......~~≈~~......####....~#..##...#:~))∩.........#.)#######~~~≈~~~............z..##.>.##,=i 1z,=i z   wight.,=iř %7,=i ,=i) $......+....##<..#............#.......###....##......##...##....#########....#+##........##...#...................,=i U ##....##+##...##..).##.....#.##.@.##...........~~≈~~......####..~#..##...#:~))∩.........)..#####~......##~~~≈~~~...z........,=iG ,=iX '9.3,=it ,=iɜ -=i62M##...##.............+.##<..#............####....##..-=ii3##...##....#########..#+##..........##...#................... ##+)##.....#.##...##................~~≈~~......#.~#####~......##...##...#~......#-=i.<-=i(=B==9-=i0D-=iE-=i}-Mß.ß#####.>..##...##.............+..##<..#............#.###....##..##...##....##########+##.##...#...........@....... ##....##+##...##..).##.....#.##...##.....................#.~~~≈~~~............##~..##-=iP.#.#~......##.)..-=iw-=i (70.5-=i-=i-=ieM#...∩...##...##...##....###+ß.ß...#####.>.##...##.............+...##<..#............#.###....##..##...##....##########+##.##...#.................. ##....##+##...##..)-=i###.....#.##...##....#....................#..~..#~...........-=i-=i]4=1.1-=i-=iN-=iZ Mß.ß..#####.#...∩...##...##...##....###+ß.ß...#####.>.....##...##.............+....##<..#............#.......###....##..##...##....#########+##.##...#...................##....##+##...##..).#Drain.-=i .................#-=ih-=i %7-=i-=i 8M.............#.....#.......<ß.ß..#####.#...∩...##...##...##....###+ß.ß..#####.>.....##...##......+....##<..#............#.......###....##......##.@.##....#########+##.##...#..................##....##+##...##..).#...........##-=i -=i '2.3-=i9 -=iV -=iX M..............#.....#.......<ß.ß..#####.#...∩...##...##...##....###+ß.ß..#####.>.......##...##......+<..#............###....##......##...##....#########....+##...##...##...................#.....-=i -=i %9-=i -=iX .=iX/ #####.'.....# #.......#.....#. #.............#.....#...... ##..ß.ß..#######...##....### ##...∩...##...##...##....### #...ß.ß.#######.> #.............##...## #.............+ ##.##@..#........... ##.##...##...##....##. #.##...##....######## #.............##+##.# #.............##...## #...................#.=i/ A ##....##+##...##).# ###.....#.##...##....# #........#.=i7 .=i7 C=3.5.=i:? .=iB a _There is a stone staircase leading up here..=i.=i,.=ig.=i .=iO5.=in _You start resting.Magic restored..=i.=i -4.5 (1.0.=i>`2==5.5 (2 _.=i .=i!/=i_ /=i_ /=i ` /=ib  You start resting.A wight comes into view./=ih z   wight (wandering)z/=iyi &0/=io =/=i-s 16.5 (1 _/=iv /=iaw 0=iiI  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0=i #####.............'.....#....... srcrip the Shooter #.............#.....#....... Spriggan of Okawaru *..... #.............#.....#....... HP: 25/43 (44) =============----------- ##..ß.ß..#######...##....### MP: 9/12==================------ ##...∩...##...##...##....### AC: 3Str: 4 #...ß.ß.......#######.>..... EV: 27Int: 14 #.............##...##....... SH: 0Dex: 25 #.............+............. XL:  9 Next: 35% Place: Dungeon:8 ##.......##@..#............. Noise: ---------  Time: 6776.5 (0.0) ##.......##...##...##....##. a) +0 arbalest (freeze) #........##...##....######## Fire: a) +0 arbalest (freeze)  #.............##+##.#  Drain #.............##...##  #...................#  [400=iGmz   wight ##....##+##...##..).#  ###.....#.##..z##....#  #....................# Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (chanceto affect: 71%)0=i2 2 #####.............'.....#....... srcrip the Shooter #.............#.....#....... Spriggan of Okawaru *..... 0=i|3 #.............#.....#....... HP: 25/43 (44) =============----------- ##..ß.ß..#######...##....### MP: 9/12==================------ ##...∩...##...##...##....### AC: 3Str: 4 #...ß.ß.......#######.>..... EV: 27Int: 14 0=i3 #.............##...##....... SH: 0Dex: 25 0=i4 0#.............+............. XL:  9 Next: 35% Place: Dungeon:8 ##.......##@..#............. Noise: ---------  Time: 6776.5 (0.0) ##.......##...##...##....##. a) +0 arbalest (freeze) #........##...##....######## Fire: a) +0 arbalest (freeze)  #.............##+##.#  Drain #.............##...##  0=i4 Y#...................#  z   wight ##....##+##..z##..).#  ###.....#.##...##....#  #....................# 0=i5 Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (chanceto affect: 71%)0=i?   #....... #....... ##..ß.ß..###### ##...∩...##...#0=i?  #...ß.ß.......#> #.............# #.............+ #@..#0=i? | #...# 0=i@ m#...# ....#0=i-@ E  ....#0=iS@ 8 ......0=ix@   0=i@ ##..z##..)  0=i@ j#...#  0=iB YContam: 10% 7.5 (10=i%J 0=iL tonfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  0=i..... EV: 271=iInt: 14 Contam: 10% #.............##...##....... SH: 0Dex: 25#.............+............. XL:  9 Next: 35% Place: Dungeon:8##.......##@..#............. Noise: ---------  Time: 6777.5 (0.0)##.......##.*.##...##....##. a) +0 arbalest (freeze)1=iq#........##.*.##....######## Fire: a) +0 arbalest (freeze) #...........*.##+##.#Drain#............*##...###............*......#z   wight##....##+##..z##..).####.....#.##...##....#1=i#....................# _You miscast Inner Flame. Nothing appears to happen.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (67% tohit)1=i)' #####.............'.....#....... srcrip the Shooter#.............#.....#....... Spriggan of Okawaru *.....#.............#.....#....... HP: 25/43 (44) =============-----------##..ß.ß..#######...##....### MP: 9/12==================------1=iXO##...∩...##...##...##....### AC: 3Str: 4#...ß.ß.......#######.>..... EV: 27Int: 14 Contam: 10% #.............##...##....... SH: 0Dex: 25#.............+............. XL:  9 Next: 35% Place: Dungeon:8##.......##@..#............. Noise: ---------  Time: 6777.5 (0.0)##.......##.(.##...##....##. a) +0 arbalest (freeze)#........##.(.##....######## Fire: a) +0 arbalest (freeze) #...........(.##+##.#Drain1=i9##............(##...###............(......#z   wight##....##+##..(##..).####.....#.##...##....##....................# _You miscast Inner Flame. Nothing appears to happen.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (67% tohit)1=iWkz.  Fire: a) +0 arbalest (freeze)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (67% tohit)  You shoot a bolt. The bolt barely misses the wight.1=i_7....1=i`s6====9.1 (1.6 _1=ih1=i j1=i ' #####.............'.....#....... srcrip the Shooter#.............#.....#....... Spriggan of Okawaru *.....#.............#.....#....... HP: 26/43 (44) ==============----------##..ß.ß..#######...##....### MP: 9/12==================------1=iƪ ##...∩...##...##...##....### AC: 3Str: 41=iM #...ß.ß.......#######.>..... EV: 27Int: 14 Contam: 10% #.............##...##....... SH: 0Dex: 25#.............+............. XL:  9 Next: 35% Place: Dungeon:81=iز ##.......##@..#............. Noise: ===------  Time: 6779.1 (0.0)##.......##*..##...##....##. a) +0 arbalest (freeze)#........##.*.##....######## Fire: a) +0 arbalest (freeze) #...........*.##+##.#Drain#............*##...##1=i #............z......#z   wight1=i? ##....##+##...##..).####.....#.##...##....##....................# 1=im _You shoot a bolt. The bolt barely misses the wight.Fire: a) +0 arbalest (freeze)1=i [Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (67% tohit)1=i#' #####.............'.....#....... srcrip the Shooter#.............#.....#....... Spriggan of Okawaru *.....#.............#.....#....... HP: 26/43 (44) ==============----------##..ß.ß..#######...##....### MP: 9/12==================------1=i##...∩...##...##...##....### AC: 3Str: 4#...ß.ß.......#######.>..... EV: 27Int: 14 Contam: 10% #.............##...##....... SH: 0Dex: 25#.............+............. XL:  9 Next: 35% Place: Dungeon:8##.......##@..#............. Noise: ===------  Time: 6779.1 (0.0)##.......##(..##...##....##. a) +0 arbalest (freeze)#........##.(.##....######## Fire: a) +0 arbalest (freeze) #...........(.##+##.#Drain#............(##...###............[41=iŹX0m(......#z   wight##....##+##...##..).####.....#.##...##....##....................# _You shoot a bolt. The bolt barely misses the wight.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (67% tohit)1=i><z.  Fire: a) +0 arbalest (freeze)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (67% tohit)  You shoot a bolt. The bolt barely misses the wight.z.2=i+...2=i480.7 (1.6 _2=i 2=i"3=ihEnter next level anyway? Y - Yes  N - No4=i> 4=i&  #####.............'.....#....... srcrip the Shooter#.............#.....#....... Spriggan of Okawaru *.....#.............#.....#....... HP: 26/43 (44) ==============----------##..ß.ß..#######...##....### MP: 9/12==================------##...∩...##...##...##....### AC: 3Str: 4#...ß.ß.......#######.>..... EV: 27Int: 14 Contam: 10% #.............##...##....... SH: 0Dex: 254=i #.............+............. XL:  9 Next: 35% Place: Dungeon:8##.......##@..#............. Noise: ===------  Time: 6780.7 (0.0)##.......##...##...##....##. a) +0 arbalest (freeze)#........##...##....######## Fire: a) +0 arbalest (freeze) #...........z.##+##.#Drain#.............##...###...................#z   wight##....##+##...##..).####.....#.##...##....##....................#4=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (67% tohit) _You shoot a bolt. The bolt barely misses the wight.This staircase leads to a travel-excluded area!4=i 4=i 4=iy 7z.4=i 4=i ;---1.7 (1 _4=i 4=i $7---Shift-Dir - straight line  Aim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (67% to hit) 4=i t_You shoot a bolt. The bolt barely misses the wight.You climb upwards.4=i  # ##...# ##..##....# ##########.#.## ##:.###....# #..........#..#######..######### #.#########.................# #.#...# #.#.##..#.........# #.#.#.# #.#f##.##.........# #...#.# ###'#....##.........# #####.# #[.......##.# <.....###....#..@##.######### #..............#.##'###### .................#.......# ...####....../...'...... .#.#..#..##.######....... ...#......#.####....f   4=i [40mMaurice (wand, asleep) ......#.###....##....... #..####.######.##.... .....##.##4=iQ b7=3.2 (2.54=iZ 4=i[ d _Level annotation: wand and maurice, Maurice4=i] c _There is a stone staircase leading down here.6=ik D#########.#.## ##:.# #..........#..#######..#################.................# 6=iMl ...# #.#.##..##.# #.#f##.#..#.# ###'#....####.# #[... <.....###....#..>##.######## #..............#@##'6=il  .........#.......6=il ####....../...'#.#..#..##.######...#......#.####....6=il ...#.###....##.... #..####.######.##..... ............... 6=ikm 8#.#####.###......6=iv 6=i^x B10/12==9% 6=ix *8 (0.6 _6=i? 7=i..........#..#######..#################.................# ...# #.#.##..##f##.#..#.# ###'#....####.# #[... <.....###....#..>##.######## #..............#.##' ........@#.......####....../...'......#.#..#..##.######......7=i..#......#.####...........#.###....##....... #..####.######... ................. #.#####.###....... ........# ####.###7=iW84.47=i7=i7=i z.#########.................# .#...# #.#.##..#.........# .#.#.# #.#f##.##.........# ...#.# ###'#....##...# ###.# #[.......##..# .....###....#..>##.######### ..............#.##'###### .........#.......# ####....../...@.......# #.#..#..##.######.# 7=i? .#......#.####.........# ..#.###....##..# ####.######.##...# ...........##.##........# #####.###..............# .......# ####.###.......######## #......######7=iz 7=i A75.07=i 7=i$ Q _There is an open door here.8=ic #...# #.#.##..## #.#.# #.#f##.##.........# .#.# ###'#....##.........# ###.# #[.......##.........# ....###....#..>##.######### 8=id........#.##'###### ........#.......# ####....../...'.# #..#..##.####### .#......#.####.........# ..#.###....##..# ####.######.##..# ........##.##..# #####.###........8=i8e# .....# ####.###.# ####### #......###### # ##8=il8=imO8=58=i n%6 _8=i@v8=iw8=i  #f##.# ..#.# ###'#....##... ###.# #[... ....###....#..>##.########.........#.##'###### ........#.......####....../...'..#..##.######.....#.####.....#.###....######.######.# .......... #####.###......#####8=i8=i\==46.28=i8=iQ9=i9=i<9=i9=i9=iK219=i9=iW _You start resting.9=iT9=9=i\-9.2 (3.09=i'9=i9=i;K _Your magical contamination has completely faded away.9=iL 9=iL 9=iM 9=iO 9=iS B9=iS 9=iT 9=iV 9=iVW h=1==9=iW 9=iY 9=iY :309=iZ 9=i\ 9=i\ 9=i] 9=iv_ 9=i_ 9=iq` 9=i3a 9=iUa :==9=iUb 9=i4c 9=i\c N31=9=i{d 9=i3f ,9=i[g 9=ii n _You start resting.Magic restored.9=io 9=iDu ,98.2 (99=imv d2==9.2 (10.0) _9=i{ 9=i| :=im ..#.# ###'#.... ###.# #[... ....###....#..>##.########.........#.##'###### ........#.......####....../...'..#..##.######.....#.####......#.###....######.######.# ..........Drain:=iȵ:=i".8 (0.6):=i:=i:=i:=iI:=iD:=iD:=i2=:=i7:=i:=i:==:=ie:=i}B:=iO:=iճK3=:=iB:=i:=i:=i:=i:=iϻ:=i4U4=:=iV:=i:=i:=i:=i:=i:=i:=i}:=i:=i:=i0:=iK5=:=i:=i:=i[:=iX:=i:=i:=i:=i):=i`:=iJ:=i:=i_h6==:=iW:=i:=i:=i:=i:=iN:=i8:=ii:=i:=i:=i:=i@U7=:=iD:=i:=i :=i :=iA:=i|:=i:=i:=iOK8=:=iK:=i:=i:=i:=i%:=i]:=i_:=i:=i:=i:=i:=i|U9=:=i:=i:=i:=i:=iV:=i:=iy:=i:=i@:=i=:=iz:=iL40=:=i:=iB:=i:=iD:=i :=i 91:=iU 2=:=i :=i :=i :=i:=i :=i@:=iI:=i:=i:=i:=i:=iK2=:=i:=i\:=i:=i\:=iA,:=i:=in:=i:=iy:=i#!k _You start resting.HP restored.:=i):=i2840.8 (41.0)3==1.8 (42 _:=i?:=iz 3:=it{ :=ip B:=iԂ B:=i* ,:=i* :=iU :=i 9=:=iy :=iׇ ,:=i :=iՉ :=i :=i, :=i :=i8 :=i :=i :=i@ :=i :=i ,:=i :=i5 :=ii :=ia :=i :=iە :=i :=i0 ,:=i :=i :=iK :=i :=iZ :=i :=ik :=i :=i :=i :=i. :=ia :=i :=i :=į :=i :=i :=iP :=i :=i :=i :=iY :=i :=i~ ,:=i :=i³ :=i :=i/ :=iҶ ,:=i :=iȹ ,:=i :=i ,:=iĽ :=iֿ ,:=i :=ip :=i :=i :=i :=iM :=i* :=i3 ,:=iq :=i :=i :=i :=i :=i :=i :=i+ :=iM :=i :=i :=i :=io :=iM :=i :=i :=i :=i :=iU :=i :=i :=i :=iY :=i :=i :=i :=iA :=i :=i ,:=iB :=i ,:=i :=i :=ia :=if :=i :=iE :=i8 :=i ,:=i :=ia :=i :=i :=i :=i> :=i9 :=i :=i :=i :=i :=i :=i :=iA :=io :=il :=i :=i" :=i :=i :=i :=i :=i :=i :=i :=i :=iZ :=iX :=i :=i$ :=i :=i :=i :=i :=i :=i :=i :=i$ :=iX :=i0 :=i :=i :=i :=i ,:=iu :=i> :=i` :=i :=i :=i :=iU :=i  :=i( :=i :=iy :=i :=i :=iD :=ij :=i :=i ,:=iu :=i< :=i[ :=ik :=i ,:=i :=i :=iE :=i* :=i :=i :=iv :=i! B:=i" :=i # :=i$ :=iq% ,:=i& :=i& :=i& :=it' :=i0( :=iR( :=i( :=i) :=i) :=i5* :=iK+ ,:=i+ :=iS, :=ir, :=i, :=i- ,:=i. :=i/ :=i/ :=iH0 :=i1 :=i2 :=i3 :=ie5 ,:=ii6 :=i: n:=i; :=i7= :=i= :=iz> :=i? :=i@ :=iA :=izB :=iB :=iC :=iD :=iD :=iZE :=iIF :=ivF :=iG :=iH :=iH :=iI :=iK :=iMK :=i2L :=iM :=iM :=iN :=i'P :=iiP :=iCQ :=iR :=iR :=iT :=iT :=iT :=iU :=i>V :=ihV :=iV :=iW :=iW :=i>X :=iX :=iY :=iY :=iZ :=iZ :=iJ[ :=i\ :=i\ :=i] :=iOb W _You start waiting.:=i=o ]940.8 (991.8 (100.0):=iq :=iJs # _Done waiting.;=i;=ie;=i;=i=I0.0);=iB;=iD^ _Partly explored, can't reach some items.;=i< ;=iF Level 7 of the Dungeon <<<>>>∩∩∩(Press ? for help)  #.##.###......#....#.############...## ####...##....#   #.##.#.....##.#....#....###...###..##....#   #.##.......##.###.#####.##########.#.## ##:.###....# ;=iLG O  #.#######..#....#.# #.#..........#..#######..#########   #.....# #..####.#.# #.#.#########.................#   #####.# #..# #.#.# #.#.#...# #.#.##..#.........#  ;=iG #.# #..# #.#.#####.#.#.#.# #.#f##.##.........#  #.###..# #.#.......#...#.# ###'#....##.........#  #.#....# #.#############.# #[.......##.........#  ;=iG X#.#.#.## #.# #.....<.....###....#..>##.#########  #.#.#.# #.# #.###.#..............#.##'######  #.#.#.# #.# #.#..<.................#.......#  ;=iKH #.#.#.#####.###.#......####....../...'.......#  #....................#.#..#..##.######.......#  ###########.#..........#......#.####.........#  #.......................#.###....##.@......#  #...#####.###.#...#..####.######.##........#  ;=iH #...+.....# #.#...............##.##........#  #...####### #.##.##.#####.###..............#  #...##.............# ####.###.......#  #...#;=iH ####....####### #......######  #...###############  #####;=i2 h######..... ################.....###....########### ...........)..)[)[..'.....'...............># #...........#########.....#####.#.# #.#....##.....# #.........# #^.#.# #.#.#..##.....##### #.........# #..#.# #.#.#..##.....#...### #.........# #..#.# #.#.#..##.....'...'.# #.........# #######'####.# #.#.#..##....)#...#.###.....##### #.# #.####;=i3 ###>............'...+..##.....# .# ##....######.........#.....#...#..[####### #.###...#..#####..'......<..#######...#....[....# #.....∩###....###.##.#######...###[[...#.# ##.#..###......###.##.........'.#..##...# #####.#.# #...###........##.##...#.#..##...# #...########### ###..#.....#...##.##########...........# ##..##........# ;=i3 9 #......∩###..##.# #...###.#.....#.# #####..##........# #####....###...##.######.#.###.#.....#.# #........###;=i4 ###.......###∩...##.##.....#.......#.#.#.# #.........########.####...#...#.#;=i;4 #.##.##....##......#.#.# #.........# #.....#.####.........##.##.##.##.##..#.###.#.# #.........#####;=i]4 x##.....#.#.........#####.##.##....##........#.#########..........'.......'....######<=iH<=iI<..#.# ###'#....##.........#srcrip the Shooter ###.# #[.......##.........#<=iSpriggan of Okawaru *..... ....###....#..>##.#########HP: 43/43 (44) ======================== .............#.##'######MP: 12/12<=i======================== ...............#.......#<=iAC: 3Str: 4 .####....../...'.......#EV: 27Int: 14 .#..#..##.######.......#SH: 0Dex: 25 .#......#.####.........#XL:  9 Next: 35% Place: Dungeon:7 ....#.###....##.@......#Noise: ---------  Time: 6941.8 (0.0) .####.######.##........#<=ia) +0 arbalest (freeze) ..........##.##........#<=iFire: a) +0 arbalest (freeze) #####.###..............#<=iDrain ......# ####.###.......# <=i6{####### #......###### #<=iTD######## _Magic restored. <=irL_You start resting. _HP restored. <=iM_You start waiting. _Done waiting. <=iP_Partly explored, can't reach some items.<=i<=i<=i9<=iP _<=ik<=i<=ia<=i<=i <=i-<=i<=iG<=i<=i <=ik<=i<=i<=ij<=i<=i<=i@  There is an open door here.<=i<=i _<=i<=i<=i<=i<=it<=i<=i <=iT!<=i"<=i|&<=i'<=i(<=i:)<=i.<=i,/<=ir/<=i0<=i4<=i6<=iA6<=iK7<=i;<=i=<=i ><=iB?<=i%C<=iD,<=i[F<=iJ<=i2L<=iL<=iM<=iQ<=iS<=iqS<=i|U<=iY<=i[<=ir[<=i\<=i`<=ib<=i c<=i?d<=iIi@  There is an open door here.<=i2k<=ik _<=il<=io<=i q<=iSq<=ibr<=i=u<=iw,<=iyx<=i{<=i }<=i4}<=i#~<=i<=i<=i<=i<=iN<=i,<=i<=iE<=iE<=iŌ<=ia<=iː<=i<=i<=ip<=ia<=iP<=i<=i<=i̗<=iT,<=iș<=iV<=iV,<=iN<=i<=iG<=i<=i <=i>R  There is an empty arch of ancient stone here.<=i<=i _<=i\<=i0<=i.,<=io<=i9<=i <=ih<=i<=iD<=i5<=i<=i&<=i@<=if,<=i<=i<=iǴ<=i<=i<=i<=iQ<=iӷ<=iD<=it<=i<=in<=iٺ<=i)<=i<=i+<=ir<=i*8 <=id ###### # #....# # #....# ###....########### <=iz'...............@# 64.6 (22.8) <=ir#####..........#.# <=i# #^.........#.# <=i7F #..........#.# # #..........#.# #######'####.##.# #.#####.# ##....##<=i]A#.###...#..####<=i<=i<=i <=iU_There is a stone staircase leading down here.==i3==i==i !==iY%75.6 (1.0) _==i&==i.I 8  You climb downwards.==iw5#......'...##......#### #).....#...........##.#####.....#...........# ###....########...........# ..#....##....##...######### .......##...# ............# ............# ..#....#==i5.# ..##...##....###..# ..###'###....###..### ..'.....#...........# ..#.....#...........# ..#.....#.......<...#==i6###...##....###...## ..##...##....###+##.# ..#######.>.........==iC6!#==i٣,7.1 (2.5==i/==i_ _Level annotation: exclusion: staircase==iJa _There is a stone staircase leading up here.>=i>=i?>=i[>=i׹(0.0>=i׽>=iJ>=iQE _Done exploring.?=io] ### #).....#......#####. ###....####### ......##...########.....##...# ...<#...##....####'###....###..###'.....#...........#......#..#....# ..##...##..........##?=i?=i17 (0.6 _?=i&?=i'?=i% .##### ###....####### ......##...########.....##...# ..................<#...##....###.#'###'.....#...........##...........#.......<........## ..+.................#8.3?=iq'?=i< ###....####### ......##...########.....?=i .......<#...##....###.?=i#'###....###..###'.....#.......@...#?=iI#<Drain?=i#...?=i9# ..#.................#?=i?=iw%9?=i?=iG  ......##...########. ?=i P....<#...##....###.#'###....###..###'.....#...........#?=i < ####...##....###...##Drain. ..##...##....##....##?=i ?=it '9.5?=ip ?=i ?=i3  . ..........<#...##....###.#'###....###..###'.....#...........?=i R# ####...##....###...# .....###+##...Drain# ..##....############?=i ?=i (70.1?=i: ?=i a _There is a stone staircase leading up here.@=i ..........<#...##....###.@=i#'###....###..###'.....#...........#< @=i0####...##....###@..## ......###+##.@=iVr#####.>.........#Drain ..##+##.#@=it@=i@=iD@=im%7 _@=iͦ@=i@=iL'.......................#..##....############@=iR@=iS,1.7 (1.0@=i%X@=iMZ( _You open the door.@=i .......<#...##....###.#'###....###..###'.....#...........#............< ####...##....###...## ..##.#####.>...........##..........##....#Drain.....# ..##...##@=i@=i,2.3 (0.6@=i=@=iQ _There is an open door here.@=ib4 .#....#<.#.##...##....###..#.###'###....###..###.'.....#...........#.#.....#...........#.#.....#.......<...# #####...##....###...## ...##...##....###'##.#.#######.>....@....#.##...##.#.+.......# @=i4 J<..#.#.##...##....#### z..##....##########.##+##.#.##...##.......#@=i8 @=i9 ,9 _@=i< @=i-> A=in#...#....#.<.# #...##...##....###..# #...###'###....###..###.'.....#.....#.#.....#...........#.#.....#.......<...##...##....###...## #...##...##....###'##.#.#######.>A=i1o.#.##...##.##.+.# #<..#.# #...##...##....##....## #z..##....############ A=iXoS....##+##.# ....##...## .#A=itA=i4u'3.5A=ixA=izA=i#...#....#.<.# ##...##...##....###..# ##...###'###....###..###.'.....#.....#.#.....#...........#.#.....#.......<...##...##....###...## ##...##...##....###'##.#.#######.>.#.##...##.##.+.##<..#.##...##...##....##....## ##z..##....############ .....##+##.# .....##...## .#A=iA=i'4.1A=iA=iA=iGNn.##...#....#.<.# .##...##...##....###..# .##...###'###....###..###.'.....#...........#.#.....#...........#A=iN.#.....#.......<...# .#...##....###...## .##...##...##....###'##.#.#######.>.#.##...##A=iR.##.+.# .##<..#.# .##...##.z.##....##....## .##z..##....############z   wight (wandering) ......##+##.# ......##...## .#.zA=iX=A=iqY%7A=i_A=ibA=i.##...#....#.<.# ..##...##...##....###..# ..##...###'###....###..###.'.....#...........#.#.....#...........#.#.....#.......<...# ..A=i>'#...##....###...## ..##...##...##....###'##.#.#######.>.#.##...##A=in7.##.+...A=i5.# ..##<..#.# .A=i.##...##..z##....##....## .A=i.##z..##....############.##+##.# .##...## .#A=i$ 9z.A=i A=i; '5.3A=i= A=i C=it$###...#....#..# ##...#....#........<.# ##...##...##....###..# ##...###'###....###..### '.....#.C=i# #.....#....# ....#.....#.......<...# C=iݰ#######...##....###...## ##...##...##...@###'##.# C=i#######.> ##...##C=i&## ....+......# C=iR##<..#....z............###...##...##....##....C=iy##z..##....##############+##.###...#C=i!#C=iC=i%9C=i C=iC=i5 .#. ##......#........<.#...##..# ##...###'###....###..##'C=i{5 g................#.....#.......<...###...# .##...##...##....###'##.#####.>.........C=i5 j##...##....# ......+.........C=i5 <..#....z...............##...##....##....## .##z..##...C=i6 \############+##.C=i7 9z.C=i> C=i ? '6.5C=iXE C=iF C=i## .#.# ##..#....#........<....##..# ##...###'###....###..##'......#.....#...@...<...#####...###...##...##....###'##.#####.>.........##...##..........# ......+.....z..<..#....................##...##....##....## .##z..##....############C=iC=ih'7.1C=i$C=i%D=iC############ .#. ##..#....#........<.#...D=i##..# ##...###'###....###..##'......#.....#.......<...#####...#D=i##...##...##....###'##.#####.>D=iݩU.##...##..........# .D=i .....+.....z......<..#.................D=iH1.##....##....##D=i^9z.D=iD=iR%7D=i1D=iD=i.##########...........##....##...########### .#.. #.....#........<.#...##..# ##...###'###....###..##D=ii'......#.....#.......<...#####...###...##...##....###'##.#####.>D=i6.##...##zD=i*# ......+......D=iF<..#.................D=iD=i'8.3D=iD=i̋D=i #.#####..... ..#####....########...........##....##...###########.. .#... #.......#........<...##..# ##...###'###...@###..##'......#.....#.......<...#####...###...##...##....###'##.#####.>...##...##z.# ......+z.D=iKD=iР%9D=iD=iD=iI ## ### #) #.#####.....#......#####....########...........##....##...###########...# .#....# #....#....#........<.#...D=i+J 2 ##...###'###....###..##'........... ......#.....#.......<...#####...# .D=iXJ ##...##...##....###'#######.z...D=iJ -##...###D=i9L Az>D=iS D=i,T '9.5D=i[ D=i] E=iokI  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E=i<.## ### #).....#...........#  srcrip the Shooter ..# #.#####.....#...........#  Spriggan of Okawaru *..... ..#####....########...........#  HP: 43/43 (44) ======================== .##...#....##....##...#########  MP: 9/12==================------ .#....#....#.....##...#  AC: 3Str: 4 .#....#....#..........#  EV: 27E=iInt: 14 ###...#....#..........#  SH: 0Dex: 25 .##...#....#........<.#  XL:  9 Next: 35% Place: Dungeon:8 .##...##...##...@###..#  Noise: ---------  Time: 6979.5 (0.0) .##...###'###....###..###  a) +0 arbalest (freeze) ......'.....#...........#  Fire: a) +0 arbalest (freeze) ......#.....#...........#  Drain ......#.....#.......<...# .#######...##....###...##  z   wight E=i3y.##...##...##..z.###'##.# ......#######.>.........# ......##...##..........## Casting: Inner Flame (dangerous; 7% risk of failure)  E=igConfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (chanceE=ito affect: 71%)E=i>e.## ### #).....#...........#srcrip the Shooter ..# #.#####.....#...........#Spriggan of Okawaru *..... ..#####....########...........#E=ieHP: 43/43 (44) ======================== .##...#....##....##...#########MP: 9/12==================------ .#....#....#.....##...#E=ieNAC: 3Str: 4 E=ie.#....#....#..........#EV: 27Int: 14 E=iFf###...#....#..........#SH: 0Dex: 25 .##...#....#........<.#XL:  9 Next: 35% Place: Dungeon:8 .##...##...##...@###..#E=imf~Noise: ---------  Time: 6979.5 (0.0) E=if.##...###'###....###..###a) +0 arbalest (freeze) E=if]......'.....#...........#E=ifFire: a) +0 arbalest (freeze) ......#.....#...........#E=ifDrain ......#.....#.......<...# .#######...##....###...##E=igfz   wight E=i-g.##...##...##..*.###'##.# E=iNg......#######.>.........# ......##...##..........##E=igCasting: Inner Flame (dangerous; 7% risk of failure)  E=igMConfirm with . or Enter, or press ? or * to list all spells.E=igAiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetE=ig{Aim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (chanceto affect: 71%)E=i?= bz(inner flame)E=i ;z.E=i ;zE=i; 4==80.5 (1E=i8 CzzE=i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (chanceE=i Hto affect: 71%) _The wight is filled with an inner flame.F=i X.## ### #).....#...........#srcrip the Shooter ..# #.#####.....#...........#Spriggan of Okawaru *..... ..#####....########...........#HP: 43/43 (44) ======================== F=iP.##...#....##....##...#########MP: 9/12==================------ .#....#....#.....##...#AC: 3Str: 4 .#....#....#..........#EV: 27Int: 14 ###...#....#..........#SH: 0Dex: 25 .##...#....#........<.#XL:  9 Next: 35% Place: Dungeon:8 .##...##...##...@###..#Noise: ==-------  Time: 6980.5 (0.0) .##...###'###...*###..###F=i+a) +0 arbalest (freeze) ......'.....#...*.......#Fire: a) +0 arbalest (freeze) ......#.....#...*.......#Drain F=ibp......#.....#...*...<...# .#######...##...z###...##z   wight (inner flame) F=i.##...##...##....###'##.# ......#######.>.........# F=iż......##...##..........## _The wight is filled with an inner flame.  Fire: a) +0 arbalest (freeze)F=ihPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (inner  flame, 67% to hit)F=i_X.## ### #).....#...........#srcrip the Shooter ..# #.#####.....#...........#Spriggan of Okawaru *..... ..#####....########...........#HP: 43/43 (44) ======================== F=i5a.##...#....##....##...#########MP: 9/12==================------ .#....#....#.....##...#AC: 3Str: 4 .#....#....#..........#EV: 27Int: 14 ###...#....#..........#SH: 0Dex: 25 .##...#....#........<.#XL:  9 Next: 35% Place: Dungeon:8 .##...##...##...@###..#Noise: ==-------  Time: 6980.5 (0.0) .##...###'###....###..###a) +0 arbalest (freeze) ......'.....#...........#Fire: a) +0 arbalest (freeze) ......#.....#...........#Drain ......#.....#.......<...# .#######...##...)###...##z   wight (inner flame) =iza0m.##...##...##....###'##.# ......#######.>.........# ......##...##..........##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (inner  flame, 67% to hit)  You shoot a bolt. The bolt hits the wight!!  Okawaru accepts your kill.F=ifa((((F=iF#######F=iH...§§§.§§§F=iLIealth: 43/44 -7======2.1 (1.6  Shift-Dir - straight line  Aim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (inner  flame, 67% to hit)  You shoot a bolt. The bolt hits the wight!!  Okawaru accepts your kill. _The wight explodes!F=i1}§§§§§ _Your life force feels restored.G=i+3G=iG=iG=i@XG=iG=iG=iEG=iYG=iAk _You start resting.HP restored.G=iJl------§§§G=iQ5.1 (3.0§§☼☼§§G=iw4=------6.1 (4 _G=im§§§G=iG=i3G=iG=i^G=isagic: 10/12==G=iq,G=iGG=iG=i1G=iyG=iG=iL9=G=iwG=iKG=i:==G=iG=iGG=i|G=iG=iG=iG=i'G=iG=i3G=iG=iG=i<L1==G=i|G=iG=i>G=i_G=iG=i<G=iSG=iG=iMG=i_G=iG=i^:==G=iG=iUG=iG=iG=iG=iG=iLG=i)G=iQG=iG=i6n _You start resting.Magic restored.G=iuZ...)..G=i27002.1 (16.0)G=ip 62==G=i ,3.1 (17 _G=iXG=ijG=i_G=iInG=ir,G=iʬG=iG=i:==G=iXG=i˵,G=iG=i,G=iyG=iG=i¼G=iG=iG=iqG=iG=iSG=iG=iG=iG=iG=iG=iG=iG=i"G=i,G=iYG=iG=i\G=iG=iG=iG=iLG=iG=iG=i+G=i>G=iG=iG=iVG=iG=iG=iqG=iG=iG=ieG=iG=iG=iYG=iG=iG=i>G=irG=isG=iiG=iG=i1G=i.G=iG=iG=ijG=iG=i*G=iG=i>G=iG=i0G=ieG=iuG=i0G=ioG=iG=iG=i\G=iG=i[G=iG=iG=iG=iG=iG=i,G=i G=i G=i G=i G=i G=i G=i+G=iG=iG=iG=iG=ipG=ilG=ipG=iG=iG=iG=iG=ijG=i G=iG=iG=iS!G=i!G=i#G=i$G=i$G=i&G=i'G=i(G=i)G=i*G=i+G=iv,G=i.G=iV.G=i~/G=i11G=ic1G=i2G=iP4G=i4G=i5G=i7G=i7G=i8G=i:G=i";G=iF<G=i=G=i->G=iY?G=i@G=i1AG=imBG=iCG=i]DG=iEG=i9GG=iJ,G=iYqG=ivG=iщXG=iG=iTG=iG=i,G=iG=iG=i!G=iRG=i,G=iG=i=nG=i?G=iG=i[G=iŠG=iwG=i]G=iG=iХG=iG=ivG=iG=iکG=iвBG=iG=iO,G=iQG=iBG=iG=i~,G=ilG=i',G=i9G=i:G=izG=iG=iG=iG=iwG=iTG=iG=iG=iG=iG=iG=i_G=iG=iDG=i',G=iG=i,G=izG=i_G=iG=iG=ioG=iG=iG=i8G=i~G=iG=i,G=iG=i,G=iG=iW _You start waiting.G=i.102.1 (99G=i-3.1 (100.0)G=ikG=i# _Done waiting.G=i) ..# #.#####.....#.#.#####....########..#...#....##....##...######### ..#....#....#.....##...# .#....#....#..........# '###...#....#.# G=i* 8..##...#....#.<.# ..##...##...##....###..# ..##...###'###..@.###..### .......'.....#...........#.#.....#...........#.#.....#.......<...########...##...)###...## ..##...##...##....###'##.# .......#######.>.......G=i* ~..#.##...##..........##.+.......#G=i0 G=i1 /7 (0.6)G=i6 G=i~8 G=i .#####....########.#...#....##....##...#########G=i0 #.#....#....#.....##...# .#....#....#..........# #'###...#....#..# ...##...#....#.<.#.##...##...##....###..#.##...###'###....###..###......'.....#.@.........#.#.....#.#.#.....#<...# ß..#######...##...)###G=i ##.##...##...##....###'#.# ß.......#######.>.........#.##...##......##.+.................###<..#G=i .#G=i >4.3G=i G=i H=i ##.......##...########......##...# ..... #'###... ...#..<#...##....###.#'###..###.....'.....#...........#< ß..#######...##...)###...##......... ...##...##...##....##....##H=iH=i9H=iRH=iH=ib .. .... #'####. ...#..<#...##....###..#'###..###.....'.....#...........#< ß..#######...##...)###...# ...##....###'##......##....##... ...##z..##....############H=iH=i(5.5H=iH=iH=iNT .. #'####. .....<#...##....###..#'###..###.....'.....#...........#< ß..#######...##.@.)###...# ...##....###'##. ß.......#######.>...........########## ........##+##.#H=i H=i (6.1H=iH=i5H=i #'### .....<#...##....###..#'###..###.....'.....#...........#<. ß..#######...##...)###...# ...##....###'##. ß.......#######.>........ ....##..........#H=i...+# ........##...##H=iTH=i&7H=iH=iH=iZ '###...#....#.# ##...#....#........<.# ##...##...##....###..# ##...###'###....###..### '.....#.# #.....#....# #.....#.......<...# ..#...##...)###...## H=i ##...##...##..@.###'##.# .#######.>.# ##...##.## +.......###<..#......###...##...##....##....##H=i ##z..##....############ H=i$ H=i (7.3H=i H=ih I=i ###...#....#.# ##...#....#........<.# ##...##...##....###..# ##...###'###....###..### '.....#.....# #.....#...........# #.....#.......<...# #...##...)###...## ##...##...##...@###'##.# #######.>.# ##...##.## +.....###<..#....###...##...##....##....####z..##....##############+#I=i]-#.# I=i{I=i&9I=i>I=i;I=i__M.#. ##......#........<.#...##..# ##...###'###....###..##'................#.....#.......<...###...# .##...##...##....###'##.#####.>......... ......##...##..........##.........#.#I=iteI=ie(8.5I=ijI=il$  Things that are here:I=in[ _a +1 battleaxe of freezing; a +0 robeI=iY ='###...#....#.# ..##...#....#........<.#.##...##...##....###..#.##...###'###....###..### .......'.....#...........#.#.....#...#.#.....#.<...########...##...)###...## ..##...##...##..@.###'##.# .......#######.>.........#.##...##..........##.+...........###<..#.....# ..##...##...##....##....## ..##z..##....###########......##+##.#.##...##9.1 _J=ix...##...#....#<.#.##...##...##....###..#J=i.##...###'###....###..###......'.....#...........#.#.....#....#.#.....#.<...# ß..#######...##...)###...##.##...##...##....###'##.# ß.......#######.@.........#.##...##.#.+.......###<..#.....#.##...##...##....####.##z..##....##########......##+##.#.##...##.......#J=iJ=i &7J=iJJ=ic _There is a stone staircase leading down here.J=iX #...##....###.#'###..###.....'.....#...........#.....< ß..#######...##...)###...# ...##....###'##. ß.......#######.>........ ....#+.......##<..#.....# ##+##...##..).#J=iJ=i_010.3 _J=i%J=i'J=iq M....#........<...##..# J=i ##...###'###....###..##'...... J=i m........#.....#.......<... ß..#####J=i )###...# ...##...##...##....###'## ß###J=i 3.##...###J=i g.....+.... ...##<..#.................#J=i, F.#J=i <9J=i J=i^ c _There is a stone staircase leading down here.K=i%K=iK=iK=iK=iB41.9 (1.0 _K=iYL=i&9L=iy  .....  .....  #.....  ###......  #......#  ## ######......#  ...##.........# #  L=i#..........@...#..  #.........  ....... L=i ######...  #...##......................... L=i  #...##.........................  L=i, #...##.........................  L=iK #...............$..............   #L=iiV...............>..z L=iL=i(-3.4 (2.5L=i/9 _You climb downwards.L=iA1a _There is a stone staircase leading up here.M=ip[?25h[?0c  Search for what [Enter for "leather", or ? for help]? O=i> [?25l[?1cO=i_iO=ij3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] O=ikResults at your position ([,] to cycle)  a - [carried] f - a +1 robe (worn) Results elsewhere ([,] to cycle)  b - [D:9] a +0 robe (8 further duplicates)c - [D:8] a robe (2 further duplicates)P=iP=isrcrip the Shooter.....Spriggan of Okawaru *..........Health: 44/44 ========================#.....Magic: 12/12 ========================###......AC: 3Str: 4#......#EV: 27Int: 14## ######......#SH: 0Dex: 25...##.........# #XL:  9 Next: 37% Place: Dungeon:9#..........@...#..Noise: ---------  Time: 7113.4 (0.0)#..................a) +0 arbalest (freeze)..................Fire: a) +0 arbalest (freeze) ######................#...##.........................#...##......................... #...##......................... #..P=iص.............$.............. #..........................>..z  _a +1 battleaxe of freezing; a +0 robe _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  Search for what [Enter for "leather", or ? for help]? robe _P=ih P=iȓ P=i P=iA F _Unknown command.Q=iQ=iGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling Q=i( j - a +2 dagger of venomm - a +0 orcbow Missiles (go to first with ()d - 10 curare-tipped darts  l - 3 boomerangs Armour (go to first with [)  f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligenceR=i%R=i*R=i63srcrip the Shooter.....Spriggan of Okawaru *..........Health: 44/44 ========================#.....Magic: 12/12 ========================###......AC: 3Str: 4#......#EV: 27Int: 14## ######......#SH: 0Dex: 25...##.........# #XL:  9 Next: 37% Place: Dungeon:9#..........@...#..Noise: ---------  Time: 7113.4 (0.0)#..................a) +0 arbalest (freeze)..................Fire: a) +0 arbalest (freeze) ######................R=i4#...##.........................#...##......................... #...##......................... #...............$.............. #..........................>..z  _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Search for what [Enter for "leather", or ? for help]? robe _Unknown command.R=iW:R=i:R=i@R=iCR=i R=i Gear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow Missiles (go to first with ()d - 10 curare-tipped darts  l - 3 boomerangs Armour (go to first with [)  f - a +1 robe (worn) R=i Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligenceU=ixU=i~U=iыsrcrip the Shooter.....Spriggan of Okawaru *..........Health: 44/44 ========================#.....Magic: 12/12 ========================###......AC: 3Str: 4#......#EV: 27Int: 14## ######......#SH: 0Dex: 25...##.........# #XL:  9 Next: 37% Place: Dungeon:9#..........@...#..Noise: ---------  Time: 7113.4 (0.0)#..................a) +0 arbalest (freeze)..................Fire: a) +0 arbalest (freeze) ######................#...##.........................#...##......................... #...##......................... #......U=i>w.........$.............. #..........................>..z  _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Search for what [Enter for "leather", or ? for help]? robe _Unknown command.U=ifU=i˒U=iU=iݨU=iuU=ivU=i?}U=iĀF _Unknown command.U=iG,U=i,U=i3U=i.5F _Unknown command.U=iU=iTU=iU=in"T......#.###...... #......# ## ######......# ...##.........# # .#..........<...#....#......#######...##..........#...##.#...##.#......$#..U=i"I>..z#....U=i/U=i0$ _U=i8U=i_.##...... ###...... #......# ## ######......# <...##.........# ##..#..........<...#....#....... U=i*`J###### #...##.......... #...##. #...##. #......$ #..>..z #.........###..[)).##U=i`g-4.0 (0.6U=isoU=i8p+6 (1.2U=iJvU=i*y; _Found an escape hatch in the ceiling.V=iU<.V=iV=ih1 #####...... ......# ## #####.# <...##.........####..#..........<...#........ . ###### #............V=i1#..[...........  #.....# ......#...........<..... V=i@,V=ieHV=ir ###...... ......# ## #####<...##.........####..#..........<...#........ . ###### #..................#........  ##....##.....###..###........... V=i+V=iV=iV=ie ......# ## #####.<...##.........####..#..........<...#........ . ###### #..............$.....###..###..#...###....... .. 3#........... V=i cc   centaur (launcher, wandering)  #...###....... .. 3#...........  You encounter a centaur. It is carrying a +0 shortbow.V=iV=i'5.8V=iV=i46.4 (1.8 _V=iV=iW=iW=iGear: 13/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomW=i 9m - a +0 orcbow Missiles (go to first with ()d - 10 curare-tipped darts  l - 3 boomerangs Armour (go to first with [) W=i6 f - a +1 robe (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) W=ipq k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power W=i e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligenceX=i^X=iRgX=ip#......#srcrip the Shooter## ######......# .<Spriggan of Okawaru *........##.........####..Health: 44/44 ========================#..........<...#.....Magic: 12/12 ========================X=i4q"#...................cAC: 3Str: 4....................EV: 27Int: 14 ######..................SH: 0Dex: 25 #...##........................... XL:  9 Next: 37% Place: Dungeon:9 #...##..........@................ Noise: ---------  Time: 7116.4 (0.0) X=iq;#...##........................... a) +0 arbalest (freeze) #...............$................ Fire: a) +0 arbalest (freeze) #..........................>..z.. ##...............................X=iq#.....###..[...............)).## c   centaur (launcher, wandering)#.....# ......#...........<.....X=ir##....##.....###..###...........#...###....... .. 3#........... X=i0r_Search for what [Enter for "leather", or ? for help]? robe _Unknown command. _Unknown command. _Unknown command. X=iWr_Found an escape hatch in the ceiling. _You encounter a centaur. It is carrying a +0 shortbow.X=ipzX=izX=iX=iTX=i X=i X=i X=i F _Unknown command.Y=i ###...... #......#  ## ######......# .< ...##.........####..Y=il #<...#.....#.c ..Y=i>.  ######Y=i+. Y=i #...## Y=i \ #...##  #...##Y=iJ1.  #Y=ir9$.... Y=i> >..zY=i)#..........Y=i.....Y=i  #.....###..[..Y=i<\..)).# Y=ikp #.....# ......#.....Y=i>< Y=i#....##.....###..###Y=iD Y=iq0cY=i.c   centaur (launcher, wandering)Y=i47.0 (0.6 _Y=iFY=iY=i> & ##......##...... .#  ## ######......# .< ...##.........####<...##.  Y=i? ..c### ##.$.....Y=i?? ^>..z#..........Y=ie? ##..[....)).#.....# ......#...........<Y=i? Y=iF Y=iG &6Y=iP Y=iQ Y=iy8  ##......##...... .#  ## ######......# .< ...##.........####Y=i8<...##.  ..c### ##.$Y=iA9.....>..z#..........##..[....)).#Y=i<J.cY=iGY=iNH(8.2Y=iqOY=iQZ=iQ  ...... ##......##...... .#  ## ######......# .< ...##.........####<...## ...###c.. ##.$.....>..z#...........cZ=iZZ=i`[&8Z=i3cZ=i!eZ=i  ...... ##...... ###...... Z=i#......#  ## ######......# .< ...##.........####.. ##.....#Z=i>. ..Z=i(H ######...Z=iFW..  #...##cZ=id] #...## #...##Z=i~2.  #Z=i:$....Z=iT >..zZ=i; cc)The centaur shouts!Z=i/ (((((The centaur wields a +0 shortbow. The centaur shoots an arrow.Z=i%..Z=iYs...37----==9.4Z=iZ=iD" _The arrow hits you!Z=ia _There is a stone staircase leading up here.[=i4I  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[=i?  srcrip the Shooter .....  Spriggan of Okawaru *..... ......  Health: 37/44 ====================---- ##......  Magic: 9/12==================------ ###......  AC: 3Str: 4 #......#  EV: 27Int: 14 ## ######......# .<  SH: 0[=iDex: 25 ...##.........####..  XL:  9 Next: 37% Place: Dungeon:9 #..........@...#.....  Noise: ==-------  Time: 7119.4 (0.0) [=i #....................  a) +0 arbalest (freeze) ....................  Fire: a) +0 arbalest (freeze) [=i t ######..................  #...##..............c.......... [=i4 #...##......................... c   centaur (launcher)  #...##......................... [=i" #...............$..............  #..........................>..z _There is a stone staircase leading up here.  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (chance to affect: 71%)[=i* srcrip the Shooter.....Spriggan of Okawaru *...........Health: 37/44 ====================----##......Magic: 9/12==================------###......AC: 3Str: 4#......#EV: 27Int: 14## ######......# .<SH: 0Dex: 25...##.........####..XL:  9 Next: 37% Place: Dungeon:9#..........@...#.....Noise: ==-------  Time: 7119.4 (0.0)#....................a) +0 arbalest (freeze)....................Fire: a) +0 arbalest (freeze) [=i. [######..................#...##..............*..........#...##......................... c   centaur (launcher)#...##.........................#...............$..............#..........................>..z _There is a stone staircase leading up here.  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (chance to affect: 71%)[=i: %c[=id 6, inner flame)[=i$ c  Casting: Inner Flame (dangerous; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: a centaur, wielding a +0 shortbow (chance to affect: 71%)  The centaur is filled with an inner flame.[=id+ Q((((([=i 5.....[=i g29-----20.4 (1[=i [=in F _The centaur shoots an arrow. The arrow hits you!\=iRksrcrip the Shooter.....Spriggan of Okawaru *...........Health: 29/44 ===============---------##......Magic: 9/12==================------###......AC: 3Str: 4#......#EV: 27Int: 14## ######......# .<SH: 0Dex: 25...##.........####..XL:  9 Next: 37% Place: Dungeon:9#..........@...#.....Noise: ==-------  Time: 7120.4 (0.0)#...........**.......a) +0 arbalest (freeze).............*......Fire: a) +0 arbalest (freeze) ######............**....#...##..............c[3\=i]m9;49m..........#...##......................... c   centaur (launcher, inner flame)#...##.........................#...............$..............#..........................>..zThe centaur is filled with an inner flame. _The centaur shoots an arrow. The arrow hits you!  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (inner flame, 76% to hit)\=iC srcrip the Shooter.....Spriggan of Okawaru *...........Health: 29/44 ===============---------##......Magic: 9/12==================------\=i ###......AC: 3Str: 4#......#EV: 27Int: 14## ######......# .<SH: 0\=i8 Dex: 25...##.........####..XL:  9 Next: 37% Place: Dungeon:9#..........@...#.....Noise: ==-------  Time: 7120.4 (0.0)#...........((.......a) +0 arbalest (freeze)\=i .............(......Fire: a) +0 arbalest (freeze) ######............((....#...##..............c..........\=i– <#...##......................... c   centaur (launcher, inner flame)#...##.........................\=i #...............$..............#..........................>..zShift-Dir - straight line\=i ]Aim: a centaur, wielding a +0 shortbow (inner flame, 76% to hit)  \=iA You shoot a bolt. The bolt hits the centaur! Flame seeps out of the centaur.  The bolt freezes the centaur.  Flame seeps out of the centaur.  \=ig LThe centaur is moderately wounded.\=i( -..... Aim: a centaur, wielding a +0 shortbow (inner flame, 76% to hit)  You shoot a bolt. The bolt hits the centaur! Flame seeps out of the centaur.  The bolt freezes  Flame seeps out \=i( of the centaur.  The centaur is moderately wounded.The centaur is engulfed in blazing flames.\=i/ (((((((Flame seeps out of the centaur. The centaur shoots an arrow.\=i ○The arrow completely misses you.The centaur is engulfed in blazing flames.\=i #########Okawaru accepts your kill.\=i _ .@..\=i .....§§§.§§§§§\=i E....The centaur explodes!\=i1 \=i% P 42======\=i]% D2.0 (1.6 _You hear an angry hiss.\=i* ~§§§§§§\=i/ o _Your Ranged Weapons skill increases to level 7!]=iC ]=iPD ]=iqE ]=iI ]=iM j30=]=iP ]=iP ]=iQ ]=iU ,]=iMX ]=iSu  _You start resting.A centaur comes into view.------§☼☼§§§c   centaur (launcher, wandering)c5.0 (3.0]=iK{ q§§§☼☼§§]=i| &------]=i6| "6.0 (4 ]=iP| _]=ix f§☼☼§§]=i, ]=i}  .....  ......  ##......  ###......  #......#  ## ######......# .<  ...##.........####..  #..........@...#.....  #....................  ....................  ............§§§..  .............☼☼  ]=i w............§§§  ..............  .........$.....  >]=iK  .....  ......  ##......  ###......  #......#  ## ######......# .<  ...##.........####..  #..........@...#.....  #....................  ....................  ............§§§  .............☼☼  ............§§§  ..............  ]=i .........$.....  >]=iA §§§☼☼§§§]=i4 ]=id §☼§§]=iϔ ^ _A centaur is nearby!^=isrcrip the Shooter.....Spriggan of Okawaru *.....^=i-......^=iHealth: 30/44 ================--------##......Magic: 9/12==================------###......AC: 3Str: 4#......#EV: 27Int: 14## ######......# .<SH: 0Dex: 25...##.........####..^=iXL:  9 Next: 42% Place: Dungeon:9#..........@...#.....Noise: ---------  Time: 7126.0 (0.0)#...........*........^=ia) +0 arbalest (freeze)............*.......^=i9Fire: a) +0 arbalest (freeze) ######...........**§§§..^=i[p#...##.............*☼☼.........^=i#...##.............§*§......... c   centaur (launcher, wandering)#...##...............c.........^=i#...............$..............#..........................>..z _A centaur is nearby!^=i(Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^=iRvAim: a centaur, wielding a +0 shortbow (wandering, hasn't noticed you, 76% to  hit)_=isrcrip the Shooter.....Spriggan of Okawaru *...........Health: 30/44 ================--------##......Magic: 9/12==================------###......AC: 3Str: 4_=ii#......#EV: 27Int: 14## ######......# .<SH: 0Dex: 25...##.........####..XL:  9 Next: 42% Place: Dungeon:9#..........@...#.....Noise: ---------  Time: 7126.0 (0.0)#....................a) +0 arbalest (freeze)_=i/....................Fire: a) +0 arbalest (freeze) ######.............§§§.._=iq#...##..............☼☼.........#...##.............§§§......... c   centaur (launcher, wandering)_=i #...##...............c........._=i+#...............$..............#..........................>..z_=ikFire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_=iAim: a centaur, wielding a +0 shortbow (wandering, hasn't noticed you, 76% to  hit)  Okay, then._=iʹ_=iZX§☼§_=i. __=i I  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._=i z  srcrip the Shooter .....  Spriggan of Okawaru *..... ......  Health: 30/44 ================-------- ##......  Magic: 6/12============------------ ###......  AC: 3Str: 4 #......#  EV: 27_=if Int: 14 ## ######......# .<  SH: 0Dex: 25 ...##.........####..  XL:  9 Next: 42% Place: Dungeon:9 #..........@...#.....  Noise: ---------  Time: 7126.0 (0.0) #....................  a) +0 arbalest (freeze) ....................  Fire: a) +0 arbalest (freeze)  ######.............§§§.. _=i 4 #...##..............☼☼.........  #...##.............§§§......... c   centaur (launcher, wandering)  #...##...............c......... _=iZ  #...............$..............  #..........................>..zCasting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (wandering, hasn't noticed you, chance  to affect: 71%)`=i srcrip the Shooter.....Spriggan of Okawaru *...........Health: 30/44 ================--------##......Magic: 6/12============------------###......AC: 3Str: 4#......#EV: 27Int: 14## ######......# .<SH: 0`=i Dex: 25...##.........####..XL:  9 Next: 42% Place: Dungeon:9#..........@...#.....Noise: ---------  Time: 7126.0 (0.0)#....................a) +0 arbalest (freeze)....................Fire: a) +0 arbalest (freeze) ######.............§§§..`=i #...##..............☼☼.........#...##.............§§§......... c   centaur (launcher)#...##...............c.........#...............$..............#..........................>..zAiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (wandering, hasn't noticed you, chance  to affect: 71%)  You miscast Inner Flame. Nothing appears to happen.  The centaur shouts!`=ia(((((((`=iʟ@....§.☼☼§§`=i&((((((Press: ? - help, Dir - move target  Aim: a centaur, wielding a +0 shortbow (wandering, hasn't noticed you, chance  to affect: 71%)  `=iYou miscast Inner Flame. Nothing appears to happen.  The centaur shouts!ots an arrow. The arrow misses you. The centaur shoots an arrow.`=i-/....☼§.○○§§§ `=i/q24---7==`=iJ0TContam: 11% ==7.0 (1`=i6w☼§§§§§`=i:) _The arrow hits you!a=iI  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a=i  srcrip the Shooter .....  Spriggan of Okawaru *..... ......  Health: 24/44 =============----------- ##......  Magic: 4/12========---------------- ###......  AC: 3Str: 4 #......#  EV: 27Int: 14 Contam: 11%  ## ######......# .<  SH: 0Dex: 25 ...##.........####..  XL:  9 Next: 42% Place: Dungeon:9 #..........@...#.....  Noise: ==-------  Time: 7127.0 (0.0) a=i #....................  a) +0 arbalest (freeze) ....................  Fire: a) +0 arbalest (freeze)  ######.............☼§§..  #...##..............○○.........  #...##.............§§§......... c   centaur (launcher)  #...##...............c.........  #...............$..............  #..........................>..z _The arrow hits you!  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  a=iePress: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (chance to affect: 71%)a=i5 srcrip the Shooter.....Spriggan of Okawaru *...........Health: 24/44 =============-----------##......Magic: 4/12a=i ========----------------###......AC: 3Str: 4#......#EV: 27Int: 14 Contam: 11% ## ######......# .<SH: 0Dex: 25...##.........####..XL:  9 Next: 42% Place: Dungeon:9#..........@...#.....a=i Noise: ==-------  Time: 7127.0 (0.0)#....................a) +0 arbalest (freeze)....................Fire: a) +0 arbalest (freeze) ######.............☼§§..#...##..............○○.........#...##.............§§§......... c   centaur (launcher)#...##...............*.........#...............$..............a=i #..........................>..z _The arrow hits you!  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a=iI YAiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (chance to affect: 71%)a=iha=i"☼§§§§§ca=ii K .....  ......  ##......  ###......  #......#  ## ######......# .<  ...##.........####..  #..........@...#.....  #...........(........  ............(.......  ..........((☼§§..  ............(○○  ............§(§  ..............  .........$.....  >  Casting: Inner Flame (dangerous; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: a centaur, wielding a +0 shortbow (chance to affect: 71%)  The centaur struggles to resist. The centaur shoots an arrow.b=iB ..... b=i ; ......  ##......  ###......  #......# b=iF ## ######......# .< b=iwz ...##.........####.. b=i #..........@...#.....  #...........(........  ............(.......  ..........((☼§  ............(○○  ............§(§  ..............  .........$.....  >b=i8  The arrow hits you!b=iRB....☼§§.§b=iCT12-------8.0 (1b=iP[§§§§b=ibUV _* * * LOW HITPOINT WARNING * * *b=i] ~☼§b=i^ S☼§§b=i`i ☼§§§§§b=io a(((((((b=i3 @....☼§§.§§b=iz (((((((The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow.b=iI @....○§§.°°§☼ b=i] .-9b=i$ ]§§☼§b=iڠ -------8- _The arrow misses you.You climb upwards.b=i ...##...#....#........<.# ...##...##...##....###..# ...##...###'###....###..### ........'.....#.....# ........#.....#...........# ........#.....#.......<...# ß..#######...##...[###...## ...##...##...##....###'##.# b=i Zß.......#######.@.........# ........##...##..........## ........+....# ...##<..#.......# ...##...##...##....##....## ...##z..##....############ ........##+##.# ........##...## ...#b=i (b3=-30.5 (2.5b=i 0b=in1 b=i1Y_Level annotation: exclusion: staircaseb=i3c _There is a stone staircase leading down here.c=i$' 3c=i}( c=i. Bc=iD1 c=i1 c=il3 c=ib5 c=i5 99% c=i7 c=i8 c=il9 =4=c=i9 K5==7c=i>; c=i = c=ie= 75c=i> c=iQA c=iA 73c=iC c=i'E c=iE [5=1c=iIG c=iI W _You start resting.c=iP 8-c=izZ r8.5 (8.0==c=i^ c=iIa K _Your magical contamination has completely faded away.c=i3c=ic=inc=i,c=ic=ic=ic=irc=iL6=c=i?c=ic=iB>6==c=imc=ic=ic=itc=ic=iqc=ic=iޥc=ic=iI7=c=iDc=iEc=i̫:==c=ic=iNc=ic=ic=iBc=ic=ic=ic=i[8=7c=ie==19===c=ii,c=io(20=8==1===2==c=i);9c=i+?==c=i,,c=i.c=i/c=i/K3=c=i1c=i6Bc=ib8c=ik9:==c=io;c=i/=c=im=c=i>c=iAi4=d=id=if10/12==d=id=id=il d=i d=i d=i" d=id=id=i?55=d=iad=id=iGd=i:==d=id=iH,d=i7d=id=i#6d=i0=d=i^d=i!,d=i!d=i#d=i#L1==d=i~%d=iv',d=i(d=id*d=i*K7=d=i,d=i6.d=io.d=iB0d=ih2P==d=i 4d=i5d=i5d=i7d=i8d=i9S8=d=i{;d=i/<d=ii<d=i>d=i@n _You start resting.Magic restored.d=iGd=iM087.5 (49.0)d=iN62==d=i&O,8.5 (50 _d=iTd=iVd=i"/d=i/d=i21d=i2d=io6K9=d=i=d=i?d=i@d=icAd=iD,d=i;Ed=iFd=iRG:==d=i!Jd=iKd=iKT30=d=ivMd=i|Od=iOd=iPd=iRd=i=Sd=i@Td=iVd=iVVd=iWd=iYd=i{YK1=d=iZd=i@],d=i]d=i_d=i%`d=i@ad=i]cd=icN32=d=idd=ifd=iPgd=iZhd=i)jd=i{jd=ikd=imd=ind=i>od=ipd=idqj3==d=ird=iztd=itd=iud=iwd=i)xd=iyd=i_{d=i{d=i}d=i~d=i0U4=d=id=ie,d=i+d=i d=iid=id=ij,d=id=id=i!K5=d=i}d=i9d=i~d=id=i6=d=id=i,d=i'd=i,d=id=id=iޠd=id=i6d=i|d=iD7=d=i,d=io,d=id=i<d=i~d=id=i~,d=id=id=iֱU8=d=i0d=i,d=i+d=iʷd=id=id=iCd=i59=d=i d=i;d=id=i^d=id=id=id=iSd=id=id=id=i40=d=i0d=id=id=id=id=id=iDd=id=id=id=iNK1=d=id=id=i1d=id=i,d=i8d=id=iU2=d=id=i,d=id=id=id=id=i,d=id=ioa3=d=i<d=iL,d=id=id=i&d=id=id=id=id=iuk _You start resting.HP restored.d=id=i.244.5 (56d=i~4==5.5 (57 _d=i d=i =i a=i5lLevel 8 of the Dungeon <<<<>>>>∩____∩∩(Press ? for help) #.._..#.#.._..#.......#....#....#.....##...#  #.#.ß.#.#.ß.#.#.......#....#....#..........#  ##...##.##...#######'###...#....#..........#  #####...######.......##...#....#........<.#  ##....###........##...##...##....###..#  =im####............##...###'###....###..###  #####.............'.....#...........#  #.............#.....#...........#  #.............#.....#.......<...#  ##..ß.ß..#######...##...[###...##  ##...∩...##...##...##....###'##.#  #...ß.ß.......#######.@.........#  #.............##...##..........##  #.............+.................#  ##.......##<..#.................#  =im##.......##...##...##....##....##  #........##z..##....############  #.............##+##.#  #.............##...##  #...................#  ##....##+##...##..).#  =im\###.....#.##...##....#  #....................#=ioa  #...ß.ß.......#######.@.........# #......##...##.## #.............+.......# <.....# ##=i'b ....## #z..##....############ ##+##.##...##......#..##+##...##..).####.....#.##...........=ieb t#.~~~≈~~~......##.~#####~##...#=ib c##.~#...#~......##...##=ib #:~))∩.#~............##.~#...#~......##.)=i c ##.~#####~...#.~~~≈~~~...z........=iRc q#.##.>.##...............#######...=ic a....# ###'######=i`! < >  #.......<......#  #.>............#  #..............#  ##...###...##.##  ########'#####=iB...##...#....#........<.#srcrip the Shooter ...##...##...##....###..#Spriggan of Okawaru *..... ...##...###'###....###..###Health: 44/44 ======================== ........'.....#...........#Magic: 12/12 ======================== ........#.....#...........#AC: 3Str: 4 ........#.....#.......<...#EV: 27=isInt: 14 ß..#######...##...[###...##SH: 0Dex: 25 ...##...##...##....###'##.#XL:  9 Next: 42% Place: Dungeon:8 ß.......#######.@.........#Noise: ---------  Time: 7245.5 (0.0) ........##...##..........##a) +0 arbalest (freeze) ........+.................#Fire: a) +0 arbalest (freeze) ...##<..#.................# ...##...##...##....##....## ...##z..##....############ ........##+##.# ........##...## ..............# _You start resting. _Your magical contamination has completely faded away. _You start resting. _Magic restored. _You start resting. _HP restored.=i=i=i$=i=i; =i=i ,=i'=i,.=iw.=i/=i4=iF7,=i8=i<=if>=i>=i@=iC=iE=iE=i_F=iJ=iK=iRL=iM=iP=iR=iR=iS=i-W=i8Y,=iZ=i]=i_=i_=i+a=im=io=i6p=ir=iv=iz=imz=i{=i=i=i=ii=i[=iLj=i=i=i=i',=i̒=it=i,=iՙ=iQB=i4=i=iy=i=ih=i=iV=ip=i=i=iB=iYour magical contamination has completely faded away. _You start resting. _Magic restored. _You start resting.HP restored.  There is an open door here. _ #.~#...#~......##.). #.~#####~......##... #.~~~≈~~~........... #..............##.>. #...............#### ###....##.......# ###'####......## #.......<......# ...#60.5 (15.0) ....# ##...###...##.## ########'=im##### #...... #......# #......# #......# #....>.# _There is a stone staircase leading down here.=i=i&=is=ik=i|N1.0) _=i&9=i7................. .........>..z........... ........................ ..........[[.###........ .........<.............. .###.................... . 3#.................... ##......#...#......... ...##...#...##@..ß.ß.. ## #####...##........ #......ß.ß.. .................ß.ß.[...#..........ß.#...........$.#.......# =iB_-3.0 (2.5=ij=ik# _You climb downwards.=ilna _There is a stone staircase leading up here.=if=i=iy=i >..z................[[.###<......###......... . 3...  ##...#...####<..ß.ß## ####... =i #......ß.ß..#...........#......ß.ß.[....#...........ß.....$######...=i =il $ _=i6 =iA ......[[.###..<.......###............. .. 3#.............  ###...#.=i2B . ...##...#...##<..ß.ß.. ## #####...##........ #..@...ß.ß.. #........... #......ß.ß.[....#.........ß.#.#....$.##=iB ######.... .. =iO ,=iW =i~ [[.###..<.............. #..###....................  .. 3#.............. . ##......#...#... =iW . ...##...#...##<..ß.ß.. ## #####...##........ #......ß.ß.. #.@......... #......ß.ß.[....#............ß.#..#....$.#.#=it  ######.......... =i :..... ... =i* =iv =i =if  <...... #..###.......  .. 3.. . #=i #...#.....##...#...##<..ß.ß  ## #####...##...... #......ß.ß........=i ß.ß.[#......#........=iq #....ß.#.............=i =i =iz =i  #..###......  .. 3.. . ##...#.....##...#...##<..ß.ß  ## #####...##...... #......ß.ß........####ß.ß.[#.....@#........=i ß.#......$.#.......#...... .....##...=i =i4 =i =ie .  .. 3 . ##...#....##...#...##<..ß.ß  ## #####...##...... #......ß.ß........#####......ß.ß.[......#........ß$######................ ......=i% ,=i+ =iO .. ###...#. .. ...##...#...##<..ß.ß.. ## #####...##........ #......ß.ß.. #...........#####......ß.ß.[ #......#........ #....ß.#.=i,P r #....@.## ######.......... ........ ................. =iP .##........ ...... ..#...=i[ =iJ[ =i.` =ik ,=io =is   ...##...#...##<..ß.ß..  ## #####...##........  #......ß.ß.. #........... =i̗ B#####......ß.ß.[ #......#........ #....ß.#........ #......#.......# ######@.........  #.... #....=i w #....#...##=i #... .#... ..##### ..#. =iV (_You now have 78 gold pieces (gained 8).=i( =it =iu =iN  ## #####...##........ #......ß.ß.. #...........#####......ß.ß.[ #......#........ #....ß.#. #......##=i  ######... #.. # #.##=i t. #... . #... ..#.... #### ..#....=i E .# =i ,=i =i   #......ß.ß.. #...........#####......ß.ß.[ #......#........ #....ß.#. #......## ######... #.. #=iw  #.##. #...# ... #.... ..#.. ####. ..#.=i i.. . .# .#=i !.=i ,=i =iv ##..@##..... ...... ..#..###....#.. ....# ..#...=ivv Y ....#...#=i# ,=i1 =i G ......#........ß.#......#.......######.......... #............ .......... ##............##..... ....####....#.#=i R.######=i =i =i =i  ß..#.......######.......... #...... .... ##............##.....#.........#### ....# .. =i =i =i =i #....ß.#. #......#.# ######.......... #............ #........... ##........... #...##....... #...##. #...@...#.... ####....#.... #....# .. # =i =i# ,=i( =itN L#......#.# ######..........  #............ #........... ##........... #...##....... #...##....... #.......#.... =i'O ####.@..#....  #....# .. # ##...#### =i%Z ,=i!\ =i # #####... #.... ... ##.....##.......##.......#.......#..####..  .. #....#  =iY =i =iˏ =i   #.... ... ##....#...##.......#...##.....#.......#.###... ....##@...#  #=i ,=iq =i #.... ##........... #...##........#...##........#.......#.....####....#..... #....#.... ##....# #.@..# ##...# =i ###   =i =i =i =i: #............ ##........... #...##....#...##....#.......#.####....#......#....#......##..@.# =i #....# ##...# ##### =i =i" ,=i' =iL =#.... #..............##.............#...##........#...##.........##.......#...####....#..=iHM #....#.##...@# #....# ##...# =iV =ieV =i[ =i #######.......##........=i ##........#...##.....#...##.........###.......#.####....#.=i΂ #....#@.......##....#...[...#....#.......##...#=i ###...###### ..###=i~ 076.6 (13.6)=i =iؕ .7.2 (14.2=i+ =i X _Found a pair of embroidered boots.=i...............=i #....###.......##......#...##.. #...##...####.......#..####....#. #....#.#[....#.....##...####...####### ..# ## =i =iP,=i=iN#...##...... #...##... #...##.#####.......#...####....#. #....#.#[....#....#.@......###...####...###### ..#  ##  =iWD =iM,=i/ =i5F #. ##...... #...##... #...##...##.#.#####....#.##....#..###....#...[....# #....#..# =iF##...####...### ##### ...# ####=ibB=iyB#. ##....... #...##... #...##...##### #.#.# ####....#.# #....#..# ##....#...[....# #....#..=i"#....#...[....## #....#........#=iZ*...####...###=i>=i=i=i$ #ß.ß.. #............  #####......ß.ß.[ #......#..  #....ß.#..  #......########.#  ####### #.# ##....# #...##.......# #...##.........###### #.......#..........#####....#....#=i%| #....#..........##....#...[..## #....#........#=i/,=i4=iXZZM#####...##......ß.ß.... ......####......ß.ß.[..ß. ......######## ###### ..#......#...##..............#..#...[....=ic,=ii=iCM...<..ß.ß #####...##........##.ß.ß.... .......####......ß.ß.[..#ß. ......######## ###### .......###..................#.#........=i.,=iB=iM........ #...<..ß.ß..# ##. #####...##........##..ß.ß..... .......####......ß.ß.[..#ß.......######### ######..................#....###=i;..#.......=ib,=i=i <..... ...#...#.......... . ...#...##<..ß.ß..# ## ####...##........###......ß.ß #............  #####......ß.ß.[.  #......#.#  #....ß.#.  #......#.##  ######..# #...######........###...........##...##.......##...##.........######...=iE=i=i=iHM..... ............ ... ...<..ß.ß..# ##.. ####...##........##...ß.ß.....# ........#####......ß.ß.[..#.ß........#=iBI########..........#.......=iQR,=iX=iM< ..... ........... ... ...<..ß.ß..# ##... ####...##........##...ß.ß.. ........#####......ß.ß.@..#.##ß..#......#.......##.......=in,=i=i <. . ... ..#...#.. ..#...##<..ß.ß..# ##... ...##........##... #......ß.ß.....# #..............# #####......ß.ß.[@.# #......#..### #....ß.#.=i.# #......#.......## ######...#.#..  ##..  You see here a +0 ring mail.=i=iT _=i@=i1[[.### <.. ..#... ....... #...#.......... ..... .#...##<..ß.ß..# ##... ##...##........##...#......ß.ß.....#  #............@.###......ß.ß.[.. ......#..### ....ß.#.# =i^~......#.## #####..#  #...######.. ##..........#=i ,=i=i9[[.###. ...... ..# ..... .... .... .... #...#.... ..... #...##<..ß.ß..####... ...##........##... #......ß.ß.....# #.............@# ......ß.ß.[..## #..### ß.#..##.......##....# #... #.... =iA,=iH=ir9M...... [[.###..... ..##..... ............ ............... ......<..ß.ß..####...... #...##........##......?.ß.ß....  ........ ###......ß.ß.[..## =iOs.....#........###.....=i{,=if=iMz ...... 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[....[[.###=iۓ,=iϚ=i`.....  .......#######..ß~~y .....#.....≈~~. ###................~≈≈~.......##..........~~~ #......##.<.........≈ ...####..........# .. .<...###...#...).y   killer bee (wandering).>=i..... ....... .=ij  You encounter a killer bee.=i=iK≈50.4 (18.6)=i~R=i.1.0 (19.2=i=i7 _The killer bee leaves your sight.=i...........=i=iaD>..... ....~≈ .......#######..ß~~≈ß  =iD....#.....≈~~.y#................~≈≈~. ......##..........~~~#.##.<.........≈ =iD{...####....# ... =iCE<...#........##.@.#.... ....)y   killer bee (wandering).>=i'Kl  A killer bee comes into view.=iP=iAQE.0.0)=iX(=iY+6 (0.6=is^=iV`7 _The killer bee leaves your sight.=iWz=.=i~=ija ###....~~..... #....~≈≈~ .#######..ß~~≈ß.#.....≈~~... #.......~≈≈~.##...~~~#....##.<≈..... ...####.........@# ... ###...#.... ....... =i-........)... =i8 yy   killer bee (wandering)You encounter a killer bee.=iC0=iA~y=ic=i42.2 (0.6 _=i_=i=i* ###....~~  ..... #....~≈y~  #######..ß~~≈ß. ...#.....≈~~... ........~≈≈~. ........~~~#... <.........≈..... =iw9.......@# ... ...##...#.... ............ .............. .............. .............. .............. ..............  =i!]Q ###....~~  ..... #....~≈y~  =i]#######..ß~~≈ß. ...#.....≈~~... ........~≈≈~. ........~~~#... <.........≈..... .......@# ... ...##...#.... ............ ................................... =i6^;...........................=id=ise=ik=ina _A killer bee is nearby!=ig  ..... ###....~~ ..... #....~≈y~  #######..ß~~≈ß.  ###.....≈~~... ##......~≈≈~.##.~~~#......##.<..≈......####..........#..... <...#........##...#.......................).........=i 0y=i>0≈=i1y=i>&8=ig=i^![ _You encounter a killer bee.=i^3 ..... ###....y~ ...... #....~≈≈~ .#######..ß~~≈ßy ##.#.....≈~~...#.~≈≈~.. #......##.~~~#... #......##.<.≈......####.#..... .<...#.##...#...........................................)...............y=i9~y   killer bee (wandering)=iu:(3.4=ivA=iRD=i  ...... ###....~~ ...... #....~y≈~ .#..ß~~≈ßy ##=i .#.....≈~~...  ###.~≈≈~..  #......##.~~~#... ##......##.<.≈......####.#..... ..<...#.##...#........=i ...............................=i] .)....................=i .=i 0y=i7 ≈y   killer bee (wandering)=i" (4.0=i =i =i~?.. ....... ###....~~ ....... #....~≈≈~=iV .#######..ß~y≈ßy ##.#.....≈~~... ###.~≈≈~.. #......##.~~~#...#......##.<.≈......####.#......<...#.##...#.............=i@.........=iD.............=i֗!.=i[.)..........=i%D.............=iS'....=iǤ=iĥ&6=i=iw=ik R.. ...... ###....~~ . #....~≈≈~ .#######..ß~y≈ßy ##.#.....≈~~... ###.~≈≈~.. #......##.~~~#...#......##.<.≈......####.#......<...#..##...#........................................)............=iZl ........................=i(w =iw (5.2=i% =i =iŝ.# ......> ###....~~ . #....~≈≈~ .#..ß~y≈ßy ##=iK.#.....≈~~... ###.~≈≈~.. #......##.~~~#...#......##.<.≈......####.#......<...#..##...#.....=iޞ...............................)..............................=i=iǪ&8=ib=i; _Found a stone staircase leading down.=iT.# ......> ###....~~ . #....~≈≈~ .#######..ß~y≈ßy ##=i7>.#.....≈~~... ###....~≈≈~.. #......##.~~~#...#......##.<.≈..... #.####.#......<...#..##...#.....=iz.....................=i[...........=i˟y.)..........=ib.............=iH=iB=i(6.4=i=i۹=i #......## ......># ###....~~.# #....~≈≈~.#######..ß~y≈ßy ##..#.....≈~~... ###.....~≈≈~.. #......##.~~~#...  ######......##.=i .≈..... ##.####.#......<...#..##...#..................)......=ih /..=is =i (7.0=i =iv c _There is an escape hatch in the ceiling here.=iR =i =i =iH =iҤ =ic =i n=iػ =if ,=i =ie ,=i6 =i =ie =i =iQ ,=i =i7 ,=i =i ,=iS =i ,=i =i ,=i =iS =i =iZ=iV _You start waiting.A killer bee comes into view.=iL y   killer bee (wandering)y=i&069.0 (12.0)=i=i470.0 (13 _=i&=i=iI  Casting: Inner Flame (dangerous; 7% risk of failure)  =i\Confirm with . or Enter, or press ? or * to list all spells.=i-  srcrip the Shooter #......## .....  Spriggan of Okawaru *..... .......># ###....~~  Health: 44/44 ======================== ........# #....~≈≈~  Magic: 9/12=i*1==================------ ........#######..ß~y≈ßy  AC: 3Str: 4 ##..........#.....≈~~...  EV: 27Int: 14 ###................~≈≈~..  SH: 0Dex: 25 =i_#......##..........~~~#...  XL:  9 Next: 42% Place: Dungeon:9  ######......##.@.........≈.....  Noise: ---------  Time: 7370.0 (0.0) ##.........####..........#.....  a) +0 arbalest (freeze) =iD.......<...#........##...#.....  Fire: a) +0 arbalest (freeze) ............................... ............................... ...............................  y   killer bee (wandering) .............)................. ....................y.......... ............................... =i_A killer bee comes into view.Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iKAiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target=ifAim: a killer bee (wandering, hasn't noticed you, chance to affect: 78%)=iq=i"qsrcrip the Shooter#......##.....Spriggan of Okawaru *............># ###....~~ Health: 44/44 ========================........# #....~≈≈~ Magic: 12/12 ========================........#######..ß~y≈ßy AC: 3=iStr: 4##..........#.....≈~~... EV: 27Int: 14###................~≈≈~..SH: 0Dex: 25#......##..........~~~#... XL:  9 Next: 42% Place: Dungeon:9  ######......##.@.........≈..... Noise: ---------  Time: 7370.0 (0.0) ##.........####..........#.....a) +0 arbalest (freeze) .......<...#........##...#.....=iFire: a) +0 arbalest (freeze) ............................... ............................... ...............................y   killer bee (wandering) .............)................. ....................y.......... ...............................=i Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, chance to affect: 78%)  Okay, then.=i8=i=i?=i. _=iT;I  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ik y.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=i86y.=iƧXy=i0==----==1.0 (1Will/2 Jinx =i=id4 _The killer bee buzzes angrily.=i5=i Drop what? (Left/Right to switch category) 13/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow Missiles (select all with ()d - 10 curare-tipped darts  l - 3 boomerangs Armour (select all with [)  f - a +1 robe (worn) Jewellery (select all with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}=ig - a +6 ring of intelligence [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]=i!=i3srcrip the Shooter#......##.....Spriggan of Okawaru *............># ###....~~ Health: 44/44 ========================........# #....~≈≈~ Magic: 10/12 ====================----........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 27Int: 14###................~≈≈~..SH: 0Dex: 25=i4#......##..........~~~#... XL:  9 Next: 42% Place: Dungeon:9  ######......##.@.........≈..... Noise: ==-------  Time: 7371.0 (0.0) ##.........####..........#.....a) +0 arbalest (freeze) .......<...#........##...#.....Fire: a) +0 arbalest (freeze) ...............................Will/2 Jinx ............................... ...................y...........y   killer bee .............)................. =i4h............................... ...............................Casting: Inner Flame (dangerous; 7% risk of failure)  =iV5Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _The killer bee buzzes angrily.  Okay, then.=i6=iV?=iB. _=iEsrcrip the Shooter#......##.....Spriggan of Okawaru *............># ###....~~ Health: 44/44 ========================........# #....~≈≈~ Magic: 10/12 ====================----........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 27Int: 14###................~≈≈~..SH: 0=iEBDex: 25#......##..........~~~#... XL:  9 Next: 42% Place: Dungeon:9  ######......##.@.........≈..... Noise: ==-------  Time: 7371.0 (0.0) =i9Fb##.........####..*.......#.....a) +0 arbalest (freeze) .......<...#.....*..##...#.....=iYFJFire: a) +0 arbalest (freeze) =iF..................*............Will/2 Jinx ..................*............ =iF...................y...........=iFy   killer bee .............)................. =iG............................... ............................... =i&Gb_The killer bee buzzes angrily. _Okay, then.=iHGFire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycle=ilGShift-Dir - straight lineAim: a killer bee (chance to call a sprite on attack: 59%, 42% to hit)=ixsrcrip the Shooter#......##.....Spriggan of Okawaru *............># ###....~~ Health: 44/44 ========================........# #....~≈≈~ Magic: 10/12 ====================----........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 27Int: 14###................~≈≈~..SH: 0Dex: 25#......##..........~~~#... XL:  9 Next: 42% Place: Dungeon:9  ######......##.@.........≈..... Noise: ==-------  Time: 7371.0 (0.0) ##.........####..........#.....a) +0 arbalest (freeze) .......<...#.=i.......##...#.....Fire: a) +0 arbalest (freeze) ...............................Will/2 Jinx ............................... ...................†...........y   killer bee .............)................. ............................... ...............................Shift-Dir - straight lineAim: a killer bee (chance to call a sprite on attack: 59%, 42% to hit)  You shoot a bolt. The bolt hits the killer bee!  The bolt freezes the killer bee!  You kill the killer bee!Okawaru accepts your kill.=ib((((=iTj .y=iVk 4y.=in 6y.=i.y ....y   killer bee (wandering)=i} C4=2.5 (1.5 _=iu =i] =iDsrcrip the Shooter#......##.....Spriggan of Okawaru *............># ###....~~ Health: 44/44 ========================........# #....~≈≈~ Magic: 10/12 ====================----........#######..ß~y≈ßy AC: 3Str: 4=i@##..........#.....≈~~... EV: 27Int: 14###................~≈≈~..SH: 0Dex: 25#......##..........~~~#... XL:  9 Next: 44% Place: Dungeon:9  ######......##.@.........≈..... Noise: ===------  Time: 7372.5 (0.0) ##.........####..*.......#.....a) +0 arbalest (freeze) .......<...#.....*..##...#.....Fire: a) +0 arbalest (freeze) =iZ..................*............Will/2 Jinx ..................*............ =i...................y...........=iy   killer bee (wandering) .............)................. =i............................... ............................... =i)_Okawaru accepts your kill.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycle=i:Shift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, chance to call a sprite on  =i] attack: 59%, 42% to hit)=i=\srcrip the Shooter#......##.....Spriggan of Okawaru *............># ###....~~ Health: 44/44 ========================........# #....~≈≈~ Magic: 10/12 ====================----........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 27Int: 14###................~≈≈~..SH: 0=i]Dex: 25#......##..........~~~#... XL:  9 Next: 44% Place: Dungeon:9  ######......##.@.........≈..... Noise: ===------  Time: 7372.5 (0.0) ##.........####..(.......#.....a) +0 arbalest (freeze) .......<...#.....(..##...#.....Fire: a) +0 arbalest (freeze) ..................(............Will/2 Jinx ..................(............ ...................(...........y   killer bee (wandering) .............).....(........... ....................(.......... ............................... _[36=i]mOkawaru accepts your kill.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, chance to call a sprite on  attack: 59%, 42% to hit)=i8*y  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a killer bee (wandering, hasn't noticed you, chance to call a sprite on  attack: 59%, 42% to hit)  You shoot a bolt. The bolt misses the killer bee.  The killer bee buzzes angrily.=i y†A giggling sprite leaps out and smacks the killer bee with its own antenna.=iey.y=i96y.=iV....y 2 killer bees (1 very drained)..4.1 (1.6=i4=ib8 _The killer bee is lightly wounded.=io srcrip the Shooter#......##.....Spriggan of Okawaru *............># ###....~~ Health: 44/44 ========================........# #....~≈≈~ Magic: 10/12 ====================----........#######..ß~y≈ßy AC: 3Str: 4=ixp ##..........#.....≈~~... EV: 27Int: 14###................~≈≈~..SH: 0Dex: 25#......##..........~~~#... XL:  9 Next: 44% Place: Dungeon:9  ######......##.@.........≈..... Noise: ===------  Time: 7374.1 (0.0) ##.........####..*.......#.....a) +0 arbalest (freeze) .......<...#......y.##...#.....Fire: a) +0 arbalest (freeze) ...............................=ip Will/2 Jinx ............................... ...................†...........yy 2 killer bees (1 very drained) .............)................. ...................y........... ............................... _The killer bee is lightly wounded.  =iq Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (lightly wounded, heavily drained, chance to call a sprite onattack: 65%, 42% to hit)=is srcrip the Shooter#......##.....Spriggan of Okawaru *............># ###....~~ Health: 44/44 ========================........# #....~≈≈~ Magic: 10/12 ====================----........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 27Int: 14###................~≈≈~..SH: 0Dex: 25#......##..........~~~#... XL:  9 Next: 44% Place: Dungeon:9  =ij ######......##.@.........≈..... Noise: ===------  Time: 7374.1 (0.0) ##.........####..(.......#.....a) +0 arbalest (freeze) .......<...#......(.##...#.....Fire: a) +0 arbalest (freeze) ...................(...........Will/2 Jinx ....................(.......... ...................†.(.........yy 2 killer bees (1 very drained) .............)........(........ =i ...................y...(....... ............................... _The killer bee is lightly wounded.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (lightly wounded, heavily drained, chance to call a sprite onattack: 65%, 42% to hit)=i|Rp*  Fire: a) +0 arbalest (freeze)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a killer bee (lightly wounded, heavily drained, chance to call a sprite onattack: 65%, 42% to hit)  You shoot a bolt. The bolt misses the killer bee.=i9n y.  A giggling sprite leaps out and smacks the killer bee with its own antenna.y.y. y.  The killer bee is moderately wounded.=inLy.=i2|1....=i|5.5.7 (1.6=i{ _The killer bee completely misses you. The killer bee misses you. x2=iZf(((((((=i y.  You shoot a bolt. The bolt closely misses the killer bee.=iW y.  The jinxing sprites lose interest in you.=iG y......  The killer bee completely misses you. x2; The killer bee stings you.=i39---1==7.2 (1.5=iu=iP _The killer bee misses you.=iX=iX=i`=im  The killer bee completely misses you.The killer bee stings you but does no damage.=i!ne40-----80=i\t=i_i ==8--.. _The killer bee completely misses you. The killer bee misses you.A mysterious force pulls you upwards. The hatch slams shut behind you.=iBo##.......##...##...##....##..#........##...##....##########.............##+##.# #.............##...## #...................# ##....##+##...##..).# ###.....#.##...##....# #.............y#  #.~~~≈~~~...y#  #.~#####~......##...##  #.~#...#~......##...##  #:~))∩.#~.....#  #.~#...#~##.)..#  #.~#####~......##....#  #.~~~≈~~~............#  #=iKp.....##.>.##  ######=iF4-9.7 (2.5=i=if _Level annotation: exclusion: staircase=iN##.##...##...##....##.#........##...##....##.......##+##.# #......##...## #...........# ##....##+##...##..).# ###.....#.##...##....# #.y......# #.~~~≈~~~...y.# #.~#####~......##...## #.~#...#~......##...## #:~))∩.#~......# #.~#...#~......##.)..##.~#####~......##....# #.~~~≈~#. .y[=i{O40m=80.3 (0.6 _The killer bee barely misses you.=iI ##.##...##...##....##.#........##...##....##.............##+##.# #.......##...## #............# ##....##+##...##..).#  ###.....#.##...##....#  #.y......#  #.~~~≈~~~....y.#  #.~#####~......##...##  #.~#...#~......##...##  #:~))∩.#~............#  #.~#...#~......##.)..#  #.~#####~......##....#  #.~~~≈~~~.......  #.# =iJ '[40m.y=iP  The killer bee misses you.The killer bee attacks as it pursues you!=iZQ %9=ieX =iZ W _The killer bee barely misses you.=ii##.##...##...##....##....##.##...##....###...##+##.#  =i#.......##...##  #............#  ##....##+##...##..).# ###.....#.##...##....# #.y......# =i*#.~~~≈~~~.....y.@....# #.~#####~......##...## =iN0#.~#...#~......##...## #:~))∩.#~............# =in#.~#...#~......##.)..# =i#.~#####~......##....# #.~~~≈~~~............# #.......##.>.## =i .=i'%y=i=i@=iE-1.5=i0=i=ig#..##...##....############ #.....##+##.# #...##...## #........# ##....##+##...##..).# =i@U##.....#.##...##....# ....................# .~~~≈~~~.....yy.....# .~#####~......##@..## .~#...#~......##...## :~))∩.#~............# .~#...#~......##.)..# =iq.~#####~......##....# .~~~≈~~~............# =i֪..............##.>.## .###=iY###....###=i߬6y.=i09.y=i=i51==i2-2.1=i=i,=i'  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i .yYou beckon some vexing sprites to accompany your attacks.=ix.y.y=i&9/12 ----==3.1 (1.0=i'6Jinx =i0=i@2 _You feel your willpower being sapped. The killer bee completely misses you.=iW|  You shoot a bolt. The bolt hits the killer bee.  The bolt freezes the killer bee.=i*:*=i5yThe killer bee is severely wounded.  A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is almost dead.  The killer bee completely misses you.bar  The killer bee completely misses you. The killer bee misses you.The killer bee completely misses you.10/12==--=4.6 (1.5 _The killer bee stings you but does no damage.=iN .  You shoot a bolt. The bolt hits the killer bee!!  The bolt freezes the killer bee.  You kill the killer bee!=i    killer bee=i1  Okawaru accepts your kill.The killer bee stings you but does no damage.=i5 l2=66.2 (1.6=iv< =i> _The killer bee misses you. The killer bee closely misses you.=ib Z((((((=i 3*=iw c .....y(very drained)You shoot a bolt. The bolt misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is lightly wounded.=iZ ,7.7 (1.5=i =ih ^ _The killer bee completely misses you. x3=iti Z((((((=iD 3*=ix .....y is lightly wounded.completely misses you. x3makes the killer bee trip over its own legs.  The killer bee is moderately wounded.  The jinxing sprites lose interest in you.=i e3=9.3 (1.6=i =i _The killer bee completely misses you. x3; The killer bee barely misses you.=i  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iG  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The killer bee closely misses you.=i 8/12 -----900Jinx =i =i P _The killer bee misses you.=i |  You shoot a bolt. The bolt hits the killer bee.  The bolt freezes the killer bee.=iX(:*=i3y You shoot a bolt. The bolt hits the killer bee.  The bolt freezes the killer bee.  The killer bee is moderately wounded.  A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is severely wounded.  The killer bee barely misses you. The killer bee closely misses you.=i4=1.8 (1.5=i =iP _The killer bee misses you.=i |  You shoot a bolt. The bolt hits the killer bee.  The bolt freezes the killer bee.=iP :*=iw )y You shoot a bolt. The bolt hits the killer bee.  The bolt freezes the killer bee.  The killer bee is severely wounded.  A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is almost dead.  The killer bee misses you. The killer bee completely misses you.=ix R4===iy X9==--3.4 (1.6=i =io P _The killer bee misses you.=iݧ .  You shoot a bolt. The bolt hits the killer bee!!  The bolt freezes the killer bee.  You kill the killer bee!=ig(=iJ6=iS8/85.0=i?=iAP _Okawaru accepts your kill.=i=iB=i=iF _Unknown command.=i`4 =i 5 =i6; =i< F _Unknown command.=i=i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   6.0   4.9  +2   c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   0.0   0.8[34=iʸm  +1   l - Invocations   0.0   1.0   0  e + Ranged Weapons 7.4   8.0   0   m - Evocations   4.0   3.0  +3           f - Armour   0.0   1.7  -3       g - Dodging   6.0   4.2  +3       h - Stealth   6.0   2.9  +5               [=ip34m                                       The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=iq  a - Fighting 3.5 i - Spellcasting 1.3  b - Unarmed Combat 0.0 j - Hexes 6.0  c - Throwing 0.0 k - Fire Magic 5.5  d - Short Blades 0.0=iq - l - Invocations 0.0 m - Evocations 4.0  f - Armour 0.0  g - Dodging 6.0  h - Stealth 6.0  Press the letter of a skill to read its description.  Press ? for a general explanatio=ir n of skilling and the various toggles.Helpa-z] skill descriptions=i  Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted with willpower) and explosions. With your current stats and equipment, training 1 level of this skill would increase your EV by 1.2.=i   Skill  Level Cost  Apt Skill  Level Cost  Apt a - Fighting3.5   5.7  -2   i - Spellcasting 1.3   1.4  +2              b - Unarmed Combat 0.0   1.4  -2   j - Hexes 6.0   4.9  +2   c - Throwing 0.0   1.0   0   k - Fire Magic 5.5   8.5  -2           d - Short Blades 0.0   0.8=i   +1   l - Invocations 0.0   1.0   0   e + Ranged Weapons 7.4   8.0   0   m - Evocations4.0   3.0  +3          f - Armour0.0   1.7  -3      g - Dodging6.0   4.2  +3      h - Stealth6.0   2.9  +5                [=i` 37m                                      Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=iD a - Fighting   3.5 i - Spellcasting   1.3 b - Unarmed Combat   0.0 j - Hexes   6.0 c - Throwing   0.0 k - Fire Magic   5.5 d - Short Blades   0.0 l - Invocations   0.0=i;E& m - Evocations   4.0 f - Armour   0.0 g - Dodging   6.0 h - Stealth   6.0The relative cost of raising each skill is in cyan.  The species aptitude is in white.Help=] set a skill target=il  e * Ranged Weapons   7.4=i9o e - Ranged Weapons   7.4=ij > g + Dodging 6.0=iiTargetTarget4.0  --  --  =i{--  --  --  --  --  10.0 --  -- =i0 --  --  =ia-z] set[-] clear selected target=iccost|targets=iY [?25h[?0c=i 20 =ia, [?25l[?1c=i 110.0  +3 current training targets, if any.=] set aall targets=ir =i|{ =i d#........##...##....############ srcrip the Shooter #.............##+##.#Spriggan of Okawaru *..... =i f#.............##...##Health: 44/44 ======================== #...................#Magic: 9/12=ic ==================------ ##....##+##...##..).#AC: 3=i +Str: 4 =i ##.....#.##...##....#EV: 27Int: 14 =iӇ i....................#SH: 0=i tDex: 25 .~~~≈~~~............#=i2 XL:  9 Next: 48% Place: Dungeon:8 .~#####~......##@..##=i cNoise: ===------  Time: 7395.0 (0.0) .~#...#~......##...##a) +0 arbalest (freeze) :~))∩.#~............#Fire: a) +0 arbalest (freeze) .~#...#~......##.)..#=i GWill/2 Jinx .~#####~......##....# .~~~≈~~~............# ..............##.>.## =i6 ...............##### ##....##.......#You shoot a bolt. The bolt hits the killer bee!!  The bolt freezes the killer bee.  =i[ (You kill the killer bee! =i b_Okawaru accepts your kill. _Unknown command. =ỉ '_Unknown command.=i =i) =i =i =iD, 3=i2 =i5 x #######~~~≈~~~......##.>.## ........##### ##....##.......# _Unknown command.=i#1=i1=i8=iL=iQ$ _=iJU=i]=iF^(=i#d=ik{ _The sprites lose interest in your situation.=il=i r=i/x=ix=i~=i9=i:10/12===i=i=ia=i=i=i̛,=i4=i=i=iE=i-=i:===iȷ=i\=iͽ=i=i=i'=i=i=iM=i=if=iL1===i=i=iC=i =i\=i=i=i6=i=i=i:=i:===i =i=i;=i-=i=i=i"=ij(=i(=i-=i4=ip4L2===iYG=iSQ _Magic restored.=iZ=ib>=i)h=i ---418.0 (23.0) _You feel your willpower return.=i:---=iۈ=iE _Done exploring.=iơ 3=iĩ =i ,0.0)=i =i =i} E _Done exploring.=iT=imWhere to? (Tab - D:9 @ (x,y), ? - help) =iD D - Dungeon  T - Temple =i=ie #........##...##....############ srcrip the Shooter #.............##+##.#Spriggan of Okawaru *..... #.............##...##Health: 44/44 ======================== #...................#Magic: 12/12 ======================== ##....##+##...##..).#AC: 3Str: 4 ##.....#.##...##....#EV: 27=i !Int: 14 ....................#SH: 0Dex: 25 .~~~≈~~~............#XL:  9 Next: 48% Place: Dungeon:8 .~#####~......##@..##Noise: ---------  Time: 7418.0 (0.0) .~#...#~......##...##a) +0 arbalest (freeze) =if!:~))∩.#~............#Fire: a) +0 arbalest (freeze) .~#...#~......##.)..# .~#####~......##....# .~~~≈~~~............# =i'"/..............##.>.## ...............##### ##....##.......# _Unknown command. _The sprites lose interest in your situation. _Magic restored. _You feel your willpower return. _Done exploring. _Done exploring.=i#=i7 _=i;B=i==i?=i@=i`A=i*E=iG=i+H=iI=iZL  =iLThings that are here:=iOb  a +0 war axe; an orc skeleton=iQ=iR _=idS=i9V=iW=icX=ihY=i[=i]=iB^=i_=i+b=iHd=id=if=iAv=iw=iz,=i{=i}=i,=i.=i3=iQB=iY  There is a stone staircase leading down here.=iP _=im=i-J 9  You climb downwards.=i ,=iV=i}c _Level annotation: 1 runed translucent door=i$ .......># # ........# # ........####### ##..........#... ###............... #......##......... ## ######......##.<....... ...#####......... =i#..........@...#........##..28.3 (10.3) #........................... ...........................  ######....................†....  #...##..............)..........  #...##.........................   #...##.........................   #........................=i.   #...................>...=i]E =i =i=iw _There is a stone staircase leading up, spattered with blood here.=i=i=i=i;### .......># #..# #...####### #####....... #......##...=i;## ######......##.<...##.####..#.<...#........###....... ..........######.......†#...##.).  #...##......#...##=iz~.....  #..=i=iw$ _=i=i#*#......## .......># ###..# #...####### ####........~ =i#......##...~## ######..@...##.<...##...####....##.<...#........##...##........ ........... ######.......† #...##.)... #...##.=ip....... #...##=i_,=ia =i^3k....#### ##......## .#.......># ###..# #...#######..ß #.....≈###.........~≈ =i4#...@..##...~~## ######......##.<≈...##...####....#.#.<...#.##...##.=iX4....  ............ #####........† ...##.)... =i4#...##.=iG?,=i=i*M  ....####  ## #>### #... .#######..ß ##=iG+#.....###.@.......≈ #......##...~~ ## ######......##.<.≈...##.........####..........#...........=iW4,=iA@=ig=M  ....####  ## >### #....#######..ß ###.....###......≈ =i>h#......##...~~## ######......##.<.........≈. .........=iSr,=iw=id #### ....# ....#  ....##  ##......##  #># ###=i #.# #.. #######.. ##.#..... ###...... #......##.~=i? ## ######......##.<.=im ...##.........####..........# #..........<...###...#=ik#...............  ..=i,=i =i## .##### .....# ....# ....#### ### .#.># ####.# #.#........#######..ß ##..#.....≈=iF###.......~≈ #......##...~~## ######......##.<.≈...##...####..........#.#.<...#.##...##.=i=i1=i=i$M#### ...####.......#  ....####  ##=iz >##.. #.....#######..ß=i##..........#.....≈......#=i.B=i;UM#### #...#####........# ....####  #### >##.. #...#........#######..ß...####...=iZ=i![=i_=iӅ ####  #...######.##.......#  #@...###  ##......##  #.......># ### #........# #..=iu* #.#######.. ##.#..... ###...... #......##.~ ## ######......##.<.=iB=i|nM### #####...@...# ####....#### ###=i #.......># ###...##..=iY=i=i?=i  ##### #...##### #.# #..@....# ####....#### ##......## #.......>#  #........# #=iLd #........# ##...# ###.... #......##.=iB=ic3m######...######.......# #.......# ####@...#### ..##.......># ####........# #..#........#######.##....#....###........~#......##~## ######......##.<=iY######...######.......# #.......# ####....#### ..#.#.......># ###.#........# #...=iZC#........#######..ß##...#.....≈###.......~≈#......##~## ######......##.<≈...##.........####...#=ia=i^b=i`g=itg ######...######.......#....###....#### ##......##.#.># ###.....=i5######..ß...####...#..........<...#........##...#. =i`=i=iš=i5 ######...#####..........###....#### ##......##..=i'>###.....######..ß#....#.....≈.=i.....##.............................. =iR=i=i=i #####...#####.......###....#### ##......##..=i!>>###=iE]....######..ß=i#....#.....≈###......~......=i...................................... =i=i4=iE=i= ...#####.......###....#### ##......##..>###....######..ß##...#.....≈###......~......##~#.=i>............ #####....................†....... =iI,=iO=i?v #.......# #.......# ####....#### ##......## #.......># ### #........# #. #........####### ##..........#.....###@.......~ #......##.~## ######......##.<..=iv...##.........####..##....<...#..##...# #..................... ... ######..†...##).....=iv=iЀ,=i/=i@] #.......# ####....#### ##......## #.......># ## #........# #. #........####### ##..........#..###... #.@....##..## ######......##.<....##.........####.#..........<...#..##... #..................... ....  ######=i........†  #...##.).....  #...##.=it,=i=i; 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It is wielding a +4 short sword.=i7= =iwF /57.1 (28.8=i 37 (29.4 _=iE =i* =i }   #.......#  ####....#### ##......## ..... =i  #.......>#   #........# #....~≈≈~  #........#######..ß~y≈ßy  ##..........#.....  ###..........@.....~≈≈~..  #......##..........~~~#... ......##.<.........=i ........####..........#z.... ....<...#........##...#..... ................... ................... .......†........... =i- " =i )   #.......#  ####....#### ##......## .....  #.......>#   =i #........# #....~≈≈~  #........#######..ß~y≈ßy  ##..........#.....  ###..........@.....~≈≈~..  #......##..........~~~#... ......##.<......... =i[ ........####..........# ....<...#........##...#................... ...............=i .......†.......=i =i =i+ =i< \ _A wight is nearby!=i  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i z.  You beckon some vexing sprites to accompany your attacks.=iQ Xz=iX 0----==8.7 (1.0)Will/2 Jinx =i =i ; _You feel your willpower being sapped.=iz  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i 8 #.......# srcrip the Shooter  #.......# Spriggan of Okawaru *.....  ####....#### Health: 44/44 ======================== ##......## .....  Magic: 7/12==============---------- #.......># ###....~~  AC: 3Str: 4 #........# #....~≈≈~  EV: 27Int: 14 #........#######..ß~y≈ßy  SH: 0Dex: 25 ##..........#.....≈~~...  XL:  9 Next: 48% Place: Dungeon:9  ###..........@.....~≈≈~..  Noise: ==-------  Time: 7458.7 (0.0)  #......##..........~~~#...  a) +0 arbalest (freeze) ####......##.<........z≈.....  Fire: a) +0 arbalest (freeze) ........####..........#.....  Will/2 Jinx ....<...#........##...#..... ........................=i8....  z   wight ............................ ................†........... ..........)................. Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +4 short sword and wearing a +0 robe (chance to call asprite on attack: 50%, chance to affect: 71%)=i Y #.......#srcrip the Shooter#.......#Spriggan of Okawaru *.....####....####Health: 44/44 ========================##......##.....Magic: 7/12==============----------#.......># ###....~~AC: 3Str: 4#........# #....~≈≈~EV: 27Int: 14=iѝ#........#######..ß~y≈ßySH: 0Dex: 25##..........#.....≈~~...XL:  9 Next: 48% Place: Dungeon:9###..........@.....~≈≈~..Noise: ==-------  Time: 7458.7 (0.0)#......##..........~~~#...a) +0 arbalest (freeze) ####......##.<........*≈.....Fire: a) +0 arbalest (freeze) =i|=........####..........#.....Will/2 Jinx ....<...#........##...#..... ............................z   wight ............................ ................†........... ..........).................Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iAiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +4 short sword and wearing a +0 robe (chance to call asprite on attack: 50%, chance to affect: 71%)=iMvZz(inner flame)=iX9z.=iez9.7 (1=i; Czz=i Sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: a wight, wielding a +4 short sword and wearing a +0 robe (chance to call asprite on attack: 50%, chance to affect: 71%) _The wight is filled with an inner flame.=id #.......#srcrip the Shooter#.......#Spriggan of Okawaru *.....####....####Health: 44/44 ========================##......##.....Magic: 7/12==============----------#.......># ###....~~AC: 3Str: 4#........# #....~≈≈~EV: 27Int: 14#........#######..ß~y≈ßy=ie]SH: 0Dex: 25##..........#.....≈~~...XL:  9 Next: 48% Place: Dungeon:9###..........@**...~≈≈~..Noise: ==-------  Time: 7459.7 (0.0)#......##.......**z~~~#...a) +0 arbalest (freeze) ####......##.<.........≈.....Fire: a) +0 arbalest (freeze) =ie........####..........#.....Will/2 Jinx =ie....<...#........##...#..... ............................=iez   wight (inner flame) ............................ =i f................†........... ..........)................. =i(ft_The wight is filled with an inner flame.  Fire: a) +0 arbalest (freeze)=ifPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 short sword and wearing a +0 robe (inner flame,  chance to call a sprite on attack: 50%, 67% to hit)=iO 4 #.......#srcrip the Shooter#.......#Spriggan of Okawaru *.....####....####=iO Health: 44/44 ========================##......##.....Magic: 7/12==============----------#.......># ###....~~AC: 3Str: 4#........# #....~≈≈~EV: 27Int: 14#........#######..ß~y≈ßySH: 0Dex: 25=iP ##..........#.....≈~~...XL:  9 Next: 48% Place: Dungeon:9###..........@((...~≈≈~..Noise: ==-------  Time: 7459.7 (0.0)#......##.......(((~~~#...a) +0 arbalest (freeze) ####......##.<........((.....Fire: a) +0 arbalest (freeze) ........####..........#.....Will/2 Jinx =iP ....<...#........##...#..... ............................=iP z   wight (inner flame) ............................ ................†........... =iQ h..........)................. _The wight is filled with an inner flame.  =i# ###....~~AC: 3Str: 4#........# #....~≈≈~EV: 27Int: 14 =i8 #........#######..ß~y≈ßy =iO ZSH: 0Dex: 25 =id ##..........#.....≈~~... =i XL:  9 Next: 48% Place: Dungeon:9 =i ###..........@**z..~≈≈~..Noise: ===------  Time: 7461.2 (0.0) =i #......##.........°~~~#... =i a) +0 arbalest (freeze) ####......##.<.........≈..... =i Fire: a) +0 arbalest (freeze) ........####..........#..... =i &Will/2 Jinx ....<...#........##...#..... ............................z   wight (inner flame, very drained) ............................  =i ................†........... ..........).................Fire: a) +0 arbalest (freeze) =i Press: ? - help, Q - select action, ( or ) - cycle =i Shift-Dir - straight lineAim: a wight, wielding a +4 short sword and wearing a +0 robe (heavily damaged, =i9 ^inner flame, heavily drained, chance to call a sprite on attack: 62%, 67% to  hit) =i #.......#srcrip the Shooter#.......#Spriggan of Okawaru *.....####....####Health: 44/44 ========================##......## =i.....Magic: 7/12==============----------#.......># ###....~~AC: 3Str: 4#........# #....~≈≈~EV: 27Int: 14#........#######..ß~y≈ßySH: 0Dex: 25##..........#.....≈~~... =iRXL:  9 Next: 48% Place: Dungeon:9###..........@..)..~≈≈~..Noise: ===------  Time: 7461.2 (0.0)#......##.........°~~~#... =ia) +0 arbalest (freeze) ####......##.<.........≈..... =iFire: a) +0 arbalest (freeze) ........####..........#..... =isWill/2 Jinx ....<...#........##...#..... ............................z   wight (inner flame, very drained) ............................ ................†...........  =iM..........).................Shift-Dir - straight line =iAim: a wight, wielding a +4 short sword and wearing a +0 robe (heavily damaged,inner flame, heavily drained, chance to call a sprite on attack: 62%, 67% to  hit)  =irYou shoot a bolt. The bolt hits the wight!  Okawaru accepts your kill. =i I(( =iI######### =ih§§§..§§§§..  Aim: a wight, wielding a +4 short sword and wearing a +0 robe (heavily damaged,inner flame, heavily drained, chance to call a sprite on attack: 62%, 67% to  hit)  You shoot a bolt. The bolt hits the wight!  Okawaru accepts your kill.  The wight explodes! =ic51=======2.7 (1.5 =i§§§§§§ =iT' _You hear a shout! =iA #.# #.......# ####....#### ##......## ..... #.......># ###....~~ =iA. #........# #....~≈≈~ #..#######..ß~y≈ßy ##.#§§§..≈~~... ###.........@...§§.~≈≈~.. #......##......§§..~~~#...#......##.<.≈..... .........####.#..... .....<...#. =iB~.##...#............................†......... .). =izJS§§ =iQKL-------3.3 (0.6 =iQu§§§§ =iR =i  #.# #.# ####....#### ##......## ..... #.># ###....~~ =iU X #.# #....~≈≈~ #.#######..ß~y≈ßy ##.#§§§..≈~~... ###.§§.~≈≈~.. #......##......§§..~~~#...#......##.<.≈.....  =i #.####.#......<...#........##...#................ =i .....................†........... .) =i!. =i)§§§§§§ =i*E-------9 =i1`§§§§ =i/4 =io #.# #.# ####....#### ##......## ..... #.># ###....~~ #.# #....~≈≈~ #.#######..ß~y≈ßy ##.#§§§..≈~~... ###.§§.~≈≈~.. #......##......§§..~~~#...#......##.<.≈..... ##.####.#......<...#........##.#.........................†.... .). =i@§§§§§§ =i"'4.5 =i§§§§§ =i =i._ #.# #.# ####....#### ##......## ..... #.># ###....~~ =i_ #.# #....~≈≈~ #.#######..ß~y≈ßy ##.#§§§..≈~~... ###.§§.~≈≈~.. =i_  #......##......§§..~~~#...#......##.<.≈..... .## =i1`...####.#......<...#........## =i[`D..#.......... =i`,.... =i`... =i`k.......†....  =ia .) =ia. =ik§§..§§ =ilY8==5.1 =il  =is:§ =ivl _The sprites lose interest in your situation. =iޓ g #.# #.......# ####....#### ##......## ..... #.># ###.... #.# #....~≈≈ #.#######..ß~y≈ß ##.#§§...≈~~ =i  ###.§..~≈≈~.. #......##......§§..~~~##......##.<.≈ ..##...####.#......<...#........##...#............... .........  #.......†.  #.).  =iǞ x.)☼. =iL %7 =io :§ =i  =i#.# ####....#### ##...........#.......># ###....~~#.# #....~≈≈#.#######..ß~y≈ßy#..#§....≈~~...###...)..~≈≈~.. #......##☼...~~~#. ########......##.<.........≈... .##.........####...#..... ......<...#........##...#..... ..........................................† ..)....... .. =i^☼6.3 =iw =i =i####....#### ##...........#.......># ###....~~#.# #....~≈≈~ #.#######..ß~y≈ßy ##...#§....≈~~... ###.....)..~≈≈~.. #......##☼...~~~#.  =iV#######......##.....≈..... .........####...#..... ......<...#........##...#..... ................. .................†....)..................  =i '8§ =i'%9 =i/:§ =i3c _There is an escape hatch in the ceiling here. =i  =i  Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 26% 1 =i b - Kinetic GrapnelForgecraft26%1  c - Magic DartConjuration26%1  d - Poisonous Vapours =ic Alchemy/Air26%1  e - Sigil of BindingHexes6% 3  f - Lesser BeckoningTranslocation 36% 2  g - Mercury Arrow =i Conjuration/Alchemy 36% 2  h - Static DischargeConjuration/Air 36% 2  =i r i - Sublimation of Blood Necromancy36% 2  =i  j - Maxwell's Portable Piledriver Translocation 58% 3  k - Stone Arrow =i pConjuration/Earth 58% 3  l - Teleport Other =iTranslocation 58% 3  m - AnguishHexes/Necromancy 58% 4  =ic n - Dimensional Bullseye Hexes/Translocation 58% 4  =i o - AirstrikeAir94% 4  p - Permafrost Eruption Ice/Earth =i`100% 6  q - Orb of DestructionConjuration =iQ100% 7 1 spell level left  =i&^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit =i  a - ApportationTranslocation 26% 1  j - Maxwell's Portable Piledriver Translocation 58% 3=i =i####....####srcrip the Shooter##......##.....Spriggan of Okawaru *.....#.......># ###....~~ Health: 44/44 ========================#........# #....~≈≈~ Magic: 8/12================--------#........#######..ß~y≈ßy AC: 3Str: 4##..........#§....≈~~... EV: 27Int: 14###.............)..~≈≈~..SH: 0Dex: 25#......##......☼...~~~#... XL:  9 Next: 51% Place: Dungeon:9 #######......##.@.........≈..... Noise: ---------  Time: 7466.9 (0.0) =ii##.........####..........#.....a) +0 arbalest (freeze) .......<...#........##...#.....Fire: a) +0 arbalest (freeze) ...............................Will/2 ............................... ...................†........... .............)................. ............................... ...............................You shoot a bolt. The bolt hits the wight!  Okawaru accepts your kill.The wight explodes! _You hear a shout! _The sprites lose interest in your situation. _There is an escape hatch in the ceiling here.=iv §Okay, then.=i7=iB§☼=i0 =i (_=in q§☼=it B§☼=iw F _Unknown command.=i&l=iqB=is=iHt=iv=iz,=i{=i=i=i=i?W _You start resting.=i9==z.z   wight (wandering)=i+71.9 (5=i6<=i*2.9 (6=ir:§=iu _You encounter a wight. It is wielding a +4 battleaxe.=i:#I  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i .zYou beckon some vexing sprites to accompany your attacks.=i~ 8☼=i 7----==3.9 (1Jinx =i =i," ;☼=i+ ; _You feel your willpower being sapped.=i####....####srcrip the Shooter##......##.....Spriggan of Okawaru *.....#.......># ###....~~ Health: 44/44 ========================#........# #....~≈≈~ Magic: 7/12==============----------#........#######..ß~y≈ßy AC: 3Str: 4##..........#☼....≈~~... EV: 27Int: 14###.............)..~≈≈~..SH: 0Dex: 25#......##.....**z..~~~#... XL:  9 Next: 51% Place: Dungeon:9 #######......##.@***......≈..... Noise: ==-------  Time: 7473.9 (0.0) ##.........###=i[40m#..........#.....a) +0 arbalest (freeze) .......<...#........##...#.....Fire: a) +0 arbalest (freeze) ...............................Will/2 Jinx ............................... ...................†...........z   wight .............)................. ............................... ............................... _You feel your willpower being sapped.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iAim: a wight, wielding a +4 battleaxe and wearing a +0 robe (chance to call a  sprite on attack: 50%, 67% to hit)=i# ###....~~ Health: 44/44 =========================iP#........# #....~≈≈~ Magic: 7/12==============----------=iP#........#######..ß~y≈ßy AC: 3Str: 4=iP##..........#☼....≈~~... EV: 27=iQ-Int: 14=i,Q###.............)..~≈≈~..SH: 0=i[Q-Dex: 25=iQ4#......##.....((z..~~~#... XL:  9 Next: 51% Place: Dungeon:9 =iQ#######......##.@(((......≈..... Noise: ==-------  Time: 7473.9 (0.0) ##.........####..........#.....=iQ@a) +0 arbalest (freeze) =iR.......<...#........##...#.....Fire: a) +0 arbalest (freeze) =i]Rc...............................Will/2 Jinx ............................... ...................†...........=iSz   wight .............)................. ............................... ...............................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 battleaxe and wearing a +0 robe (chance to call a  =i:Ssprite on attack: 50%, 67% to hit)  You shoot a bolt. The bolt hits the wight!  The wight is severely damaged.=i:*=i)Aim: a wight, wielding a +4 battleaxe and wearing a +0 robe (chance to call a  sprite on attack: 50%, 67% to hit)  You shoot a bolt. The bolt hits the wight!  The wight is severely damaged.  A giggling sprite leaps out and smacks the wight with its own hand.  You destroy the wight!=iW○.....=iX*4=5.5 (1.6=i=iP _Okawaru accepts your kill.=i=ig=iQ=iW  You start resting.=izz   wight (wandering)=i(0.0=iR=i4---6.5 (1=i=ib _You encounter a wight. It is wielding a +4 hand axe of freezing.=i  =i Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i P  Okay, then.=ii 9---=i =iR . _=i5####....####srcrip the Shooter##......##.....Spriggan of Okawaru **....#.......># ###....~~ Health: 44/44 ========================#........# #....~≈≈~ Magic: 7/12==============----------#........#######..ß~y≈ßy AC: 3Str: 4##..........#○....≈~~... EV: 27Int: 14###.............)..~≈≈~..SH: 0Dex: 25#......##.......)..~~~#... XL:  9 Next: 54% Place: Dungeon:9 #######......##.@.........≈..... Noise: ---------  Time: 7476.5 (0.0) ##.........####..**=il6N[m......#.....a) +0 arbalest (freeze) .......<...#.......*##...#.....Fire: a) +0 arbalest (freeze) ....................**.........Will/2 Jinx ......................*........ ...................†...z.......z   wight (wandering) .............)................. ............................... ...............................Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 hand axe of freezing and wearing a +0 robe  (wandering, hasn't noticed you, chance to call a sprite on attack: 50%, 67% to  hit)=iF ####....####srcrip the Shooter##......##.....Spriggan of Okawaru **....#.......># ###....~~ Health: 44/44 ========================#........# #....~≈≈~ Magic: 7/12==============----------#........#######..ß~y≈ßy AC: 3Str: 4=iG l##..........#○....≈~~... EV: 27Int: 14###.............)..~≈≈~..SH: 0Dex: 25#......##.......)..~~~#... XL:  9 Next: 54% Place: Dungeon:9 #######......##.@.........≈..... Noise: ---------  Time: 7476.5 (0.0) ##.........####..........#.....a) +0 arbalest (freeze) =i8H *.......<...#........##...#.....Fire: a) +0 arbalest (freeze) ...............................=iH Will/2 Jinx ............................... ...................†...z.......=iH nz   wight (wandering) .............)................. ............................... =iH &...............................=i8I Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iI Aim: a wight, wielding a +4 hand axe of freezing and wearing a +0 robe  (wandering, hasn't noticed you, chance to call a sprite on attack: 50%, 67% to  hit)  Okay, then.=i#K =iS =iiV . _=iz ##......##..... #.......># ###....~~ #........# #....~≈≈~ #........#######..ß~y≈ßy ##..........#○....≈~~...###.............)..~≈≈~ #......##.)..~~~#... ########......##.<.........≈..... .##.........##### ..=iz<...#..##...#..................................†z..)....................=i|1z=i.z   wight (wandering)=i܆37.1 (0.6 _=i>=i/=iy  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i  ##......## .....  srcrip the Shooter #.......># ###....~~ Spriggan of Okawaru **.... #........# #....~≈≈~ Health: 44/44 ======================== #........#######..ß~y≈ßy Magic: 4/12========---------------- ##..........#○....≈~~... AC: 3Str: 4 ###.............)..~≈≈~..  EV: 27Int: 14 =i7 #......##.......)..~~~#... SH: 0Dex: 25 ########......##.<.........≈..... XL:  9 Next: 54% Place: Dungeon:9 .##.........####@.........#.....  Noise: ---------  Time: 7477.1 (0.0) ........<...#........##...#.....  a) +0 arbalest (freeze) ................................  Fire: a) +0 arbalest (freeze) ................................  Will/2 Jinx ....................†........... ..............)........z........  z   wight (wandering) =i ................................ ................................ ................................ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +4 hand axe of freezing and wearing a +0 robe  (wandering, hasn't noticed you, chance to call a sprite on attack: 50%, chance  to affect: 71%)=i##......##..... srcrip the Shooter#.......># ###....~~ Spriggan of Okawaru **....#........# #....~≈≈~ Health: 44/44 ========================#........#######..ß~y≈ßy Magic: 4/12========----------------##..........#○....≈~~... AC: 3Str: 4###.............)..~≈≈~.. EV: 27Int: 14#......##.......)..~~~#... SH: 0Dex: 25 ########......##.<.........≈..... XL:  9 Next: 54% Place: Dungeon:9 .##.........####@.........#..... Noise: ---------  Time: 7477.1 (0.0) =iR........<...#........##...#..... a) +0 arbalest (freeze) ................................ Fire: a) +0 arbalest (freeze) ................................ Will/2 Jinx ....................†........... ..............)........*........ z   wight (wandering) =i>................................ ................................ ................................Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +4 hand axe of freezing and wearing a +0 robe  (wandering, hasn't noticed you, chance to call a sprite on attack: 50%, chance  to affect: 71%)=iazinner flame)=iq9z.=iyV°z=iz3==8.1 (1=i=itAiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +4 hand axe of freezing and wearing a +0 robe  =iƅ(wandering, hasn't noticed you, chance to call a sprite on attack: 50%, chance  to affect: 71%) _The wight is filled with an inner flame.=i{^ ##......##..... srcrip the Shooter#.......># ###....~~ Spriggan of Okawaru **....#........# #....~≈≈~ Health: 44/44 ========================#........#######..ß~y≈ßy Magic: 4/12========----------------##..........#°....≈~~... AC: 3=i^ Str: 4###.............)..~≈≈~.. EV: 27Int: 14#......##.......)..~~~#... SH: 0Dex: 25 ########......##.<.........≈..... XL:  9 Next: 54% Place: Dungeon:9 .##.........####@.........#..... Noise: ==-------  Time: 7478.1 (0.0) =i_ ........<...#....**..##...#..... a) +0 arbalest (freeze) ...................*............ Fire: a) +0 arbalest (freeze) ....................**.......... Will/2 Jinx ....................†.z......... ..............)................. z   wight (inner flame) ................................ ................................ ................................ _The wight is filled with an inner flame.  =i_ Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 hand axe of freezing and wearing a +0 robe (inner  flame, chance to call a sprite on attack: 50%, 67% to hit)=ia ##......##..... srcrip the Shooter#.......># ###....~~ Spriggan of Okawaru **....#........# #....~≈≈~ Health: 44/44 ========================#........#######..ß~y≈ßy Magic: 4/12========----------------##..........#°....≈~~... AC: 3Str: 4###.............)..~≈≈~.. EV: 27Int: 14#......##.......)..~~~#... SH: 0Dex: 25 =i ########......##.<.........≈..... XL:  9 Next: 54% Place: Dungeon:9 .##.........####@.........#..... Noise: ==-------  Time: 7478.1 (0.0) ........<...#....((..##...#..... a) +0 arbalest (freeze) ...................(............ Fire: a) +0 arbalest (freeze) ....................((.......... Will/2 Jinx ....................†.(......... ..............)........(........ z   wight (inner flame) ................................ .............=iC D................... ................................ _The wight is filled with an inner flame.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +4 hand axe of freezing and wearing a +0 robe (inner  flame, chance to call a sprite on attack: 50%, 67% to hit)=ij *  Fire: a) +0 arbalest (freeze)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wight, wielding a +4 hand axe of freezing and wearing a +0 robe (inner  flame, chance to call a sprite on attack: 50%, 67% to hit)  You shoot a bolt. The bolt closely misses the wight.=i@ ○You shoot a bolt. The bolt closely misses the wight.A giggling sprite leaps out and bonks the wight with its +4 hand axe of  freezing.  Flame seeps out of the wight.  The wight is moderately damaged.  The wight is engulfed in blazing flames.=i@G #########  Okawaru accepts your kill.=iǦ......§§§§§.§§=is86======9.6 (1.5=iR§§§§=i`I _The wight explodes! =i\U1####....####  ##......## ..... #.......># ###....~~ #........# #....~≈≈~ #........#######..ß~y≈ßy  ##..........#.....≈~~.###.......)..~≈≈~..  #......##.......)..~~~#... #######......##. =i V≈ ##...####....#..... <...#.##...#..... .... .......§§.......†§§§.).§§.....  =ia`n§§§§ =ia5==------80.2 (0.6 =iFi`§§§§ =iqjb _The jinxing sprites lose interest in you. =iVmc _There is an escape hatch in the ceiling here.!=i3!=ib!=i!=i,!=iW _You start resting.!=ir------§§§§!=i1.2 (1.0§§§§§§!=i*2.2 (2!=in§§§§!=i l _The sprites lose interest in your situation.!=ir!=i!=i!=i!=i(,!=i؝!=iJ:==!=i!=i8!=iw!=i!=i!=i!=i!=i!=i!=i!=ij6==!=i+!=iA,!=i!=i_,!=i!=i!=i!=iO!=i!=i9:==!=i!=ib,!=i!=i!!=i!=i!=i,!=i!=ie!=iN7==!=i!=izW _You start resting.!=i4z°.).z   wight (wandering)..96.2 (14.0)!=i T.!=i +7.2 (15!=iS !=il" t _You encounter a wight. It is wielding a +1 hand axe."=ij  Casting: Inner Flame (dangerous; 7% risk of failure)  "=ij\Confirm with . or Enter, or press ? or * to list all spells."=iE+  ####....#### srcrip the Shooter ##......## .....  Spriggan of Okawaru **.... #.......># ###....~~  Health: 44/44 ======================== #........# #....~≈≈~  Magic: 4/12========---------------- #........#######..ß~y≈ßy  AC: 3"=i+ 7Str: 4 ##..........#.....≈~~...  EV: 28Int: 14 ###.............)..~≈≈~..  SH: 0Dex: 25 #......##.......)..~~~#...  XL:  9 Next: 56% Place: Dungeon:9 "=i, #######......##.@.........≈.....  Noise: ---------  Time: 7497.2 (0.0) "=i5, ##.........####..........#.....  a) +0 arbalest (freeze) .......<...#........##...#.....  Fire: a) +0 arbalest (freeze) "=i[, d...............................  Will/2 "=i, E.....................z......... "=i, ...................†.).........  z   wight .............)................. "=i, O............................... ............................... "=i- Casting: Inner Flame (dangerous; 7% risk of failure)  "=i=- MConfirm with . or Enter, or press ? or * to list all spells."=i- Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target"=i- vAim: a wight, wielding a +1 hand axe and wearing a +0 robe (chance to affect:  71%)#=ir #=i~ ####....####srcrip the Shooter##......##.....Spriggan of Okawaru **....#.......># ###....~~ Health: 44/44 ========================#........# #....~≈≈~ Magic: 7/12==============----------#=i~ }#........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 28Int: 14###.............)..~≈≈~..SH: 0Dex: 25#......##.......)..~~~#... XL:  9 Next: 56% Place: Dungeon:9 #=i~ #######......##.@.........≈..... Noise: ---------  Time: 7497.2 (0.0) ##.........####..........#.....a) +0 arbalest (freeze) #=i .......<...#........##...#.....Fire: a) +0 arbalest (freeze) #=i2 V...............................#=iR Will/2 .....................z......... #=is ...................†.).........z   wight #=i .............)................. #=i ............................... ...............................#=i MConfirm with . or Enter, or press ? or * to list all spells.#=i Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target#=i Aim: a wight, wielding a +1 hand axe and wearing a +0 robe (chance to affect:  71%)  Okay, then.#=i #=i# #=i #=i #=i9 . _$=iI  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$=i% z.  You beckon some vexing sprites to accompany your attacks.$=i$=iCk5==----==$=ixD8.2 (1Jinx $=i[$=i; _You feel your willpower being sapped.$=i"####....####srcrip the Shooter##......##.....Spriggan of Okawaru **....#.......># ###....~~ Health: 44/44 ========================#........# #....~≈≈~ Magic: 5/12==========--------------#........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 28Int: 14###.............)..~≈≈~..SH: 0Dex: 25#......##.......)..~~~#... XL:  9 Next: 56% Place: Dungeon:9 #######......##.@.........≈..... Noise: ==-------  Time: 7498.2 (0.0) ##.........####$=i..**......#.....a) +0 arbalest (freeze) .......<...#.......*##...#.....Fire: a) +0 arbalest (freeze) ....................z..........Will/2 Jinx ............................... ...................†.).........z   wight .............)................. ............................... ............................... _You feel your willpower being sapped.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line$=iAim: a wight, wielding a +1 hand axe and wearing a +0 robe (chance to call a  sprite on attack: 50%, 67% to hit)$=iB ####....####srcrip the Shooter##......##.....Spriggan of Okawaru **....#.......># ###....~~ Health: 44/44 ========================#........# #....~≈≈~ Magic: 5/12==========--------------#........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 28Int: 14###.............)..~≈≈~..SH: 0Dex: 25#......##.......)..~~~#... XL:  9 Next: 56% Place: Dungeon:9 $=iC #######......##.@.........≈..... Noise: ==-------  Time: 7498.2 (0.0) ##.........####..((......#.....a) +0 arbalest (freeze) .......<...#.......(##...#.....Fire: a) +0 arbalest (freeze) ....................z..........Will/2 Jinx ............................... ...................†.).........z   wight .............)................. $=iC M............................... ...............................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 hand axe and wearing a +0 robe (chance to call a  sprite on attack: 50%, 67% to hit)  You shoot a bolt.  The bolt hits the wight but does no damage.$=iy 7z.$=i& 7z.$=i $...$=i ;=9.7 (1.5 _$=iy $=i %=ip5####....####srcrip the Shooter##......##.....Spriggan of Okawaru **....#.......># ###....~~ Health: 44/44 ========================#........# #....~≈≈~ Magic: 5/12==========--------------#........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 28Int: 14###.............)..~≈≈~..SH: 0Dex: 25#......##.......)..~~~#... XL:  9 Next: 56% Place: Dungeon:9 #######......##.@.........≈..... Noise: ===------  Time: 7499.7 (0.0) ##.........####%=i`6Y..*z......#.....a) +0 arbalest (freeze) .......<...#........##...#.....Fire: a) +0 arbalest (freeze) ...............................Will/2 Jinx ............................... ...................†.).........z   wight .............)................. ............................... ............................... _The bolt hits the wight but does no damage.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 hand axe and wearing a +0 robe (chance to call a  sprite on attack: 50%, 67% to hit)%=iH ####....####srcrip the Shooter##......##.....Spriggan of Okawaru **....%=iI#.......># ###....~~ Health: 44/44 ========================#........# #....~≈≈~ Magic: 5/12==========--------------#........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 28Int: 14%=i# ###....~~ Health: 44/44 ========================#........# #....~≈≈~ Magic: 5/12==========--------------%=i #........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 28Int: 14###.............)..~≈≈~..SH: 0Dex: 25#......##.......)..~~~#... XL:  9 Next: 56% Place: Dungeon:9 #######......##.@z........≈..... Noise: ===------  Time: 7501.2 (0.0) ##.........####..........#.....a) +0 arbalest (freeze) .......<...#........##...#.....Fire: a) +0 arbalest (freeze) ...............................Will/2 Jinx %=i, ............................... ...................†.).........%=i_ uz   wight (very drained) %=i !.............)................. ............................... ............................... %=i _The wight is severely damaged.Fire: a) +0 arbalest (freeze)%=i wPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 hand axe and wearing a +0 robe (severely damaged,  %=i@ Kheavily drained, chance to call a sprite on attack: 62%, 67% to hit)%=i ####....####srcrip the Shooter##......##.....Spriggan of Okawaru **....#.......># ###....~~ Health: 44/44 ========================#........# #....~≈≈~ Magic: 5/12==========--------------#........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 28Int: 14###.............)..~≈≈~..SH: 0Dex: 25#......##.......)..~~~#... XL:  9 Next: 56% Place: Dungeon:9 #######......##.@z........≈..... Noise: ===------  Time: 7501.2 (0.0) ##.........####[3%=i 9;49m..........#.....a) +0 arbalest (freeze) .......<...#........##...#.....Fire: a) +0 arbalest (freeze) ...............................Will/2 Jinx ............................... ...................†.).........z   wight (very drained) .............)................. ............................... ...............................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 hand axe and wearing a +0 robe (severely damaged,  heavily drained, chance to call a sprite on attack: 62%, 67% to hit)  You shoot a bolt. The bolt hits the wight.  The wight is almost destroyed.%=iF q1--2.8 (1.6%=iO %=i;R   Shift-Dir - straight line  Aim: a wight, wielding a +1 hand axe and wearing a +0 robe (severely damaged,  heavily drained, chance to call a sprite on attack: 62%, 67% to hit)  You shoot a bolt. The bolt hits the wight.  The wight is almost destroyed. _The wight hits you with a +1 hand axe. The wight misses you.&=i*####....####srcrip the Shooter##......##.....Spriggan of Okawaru **....#.......># ###....~~ Health: 41/44 ======================--&=iPn#........# #....~≈≈~ Magic: 5/12==========--------------#........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 28Int: 14###.............)..~≈≈~..SH: 0Dex: 25#......##.......)..~~~#... XL:  9 Next: 56% Place: Dungeon:9 #######......##.@z........≈..... Noise: ===------  Time: 7502.8 (0.0) ##.........####..........#.....a) +0 arbalest (freeze) .......<...#........##...#.....Fire: a) +0 arbalest (freeze) ...............................&=i=Will/2 Jinx ............................... ...................†.).........z   wight (very drained) .............)................. ............................... ............................... _The wight hits you with a +1 hand axe. The wight misses you.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 hand axe and wearing a +0 robe (almost destroyed,  heavily drained, chance to call a sprite on attack: 62%, 67% to hit)&=i3####....####srcrip the Shooter##......##.....Spriggan of Okawaru **....#.......># ###....~~ Health: 41/44 ======================--#........# #....~≈≈~ Magic: 5/12==========--------------#........#######..ß~y≈ßy AC: 3Str: 4##..........#.....≈~~... EV: 28Int: 14###.............)..~≈≈~..SH: 0Dex: 25&=i#......##.......)..~~~#... XL:  9 Next: 56% Place: Dungeon:9 #######......##.@)........≈..... Noise: ===------  Time: 7502.8 (0.0) ##.........####..........#.....a) +0 arbalest (freeze) .......<...#........##...#.....Fire: a) +0 arbalest (freeze) ...............................Will/2 Jinx ............................... &=i(...................†.).........z   wight (very drained) &=i.............)................. ............................... ...............................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wight, wielding a +1 hand axe and wearing a +0 robe (almost destroyed,  heavily drained, chance to call a sprite on attack: 62%, 67% to hit)  &=inYou shoot a bolt. The bolt hits the wight!  You destroy the wight!&=iN(&=iaShift-Dir - straight line  Aim: a wight, wielding a +1 hand axe and wearing a +0 robe (almost destroyed,  &=iTbheavily drained, chance to call a sprite on attack: 62%, 67% to hit)  You shoot a bolt. The bolt hits the wight!  You destroy the wight!  Okawaru accepts your kill.&=ibh26==94.3 (1.5 _&=imq&=ith _Your Dodging skill increases to level 7!'=i3'=ix'=if(B'=iX$ '=iY3_You start resting.'=i'---50---6.3 (2 _The sprites lose interest in your situation.'=i 3'=id '=iL '=i ,'=iE '=i h3==='=i5 '=i '=i '=i '=i 7=='=i} k _You start resting.HP restored.'=i'=i!,11.3 (5'=i"R4=='=i"*2.3 (6 _'=i*'=iO,(=iI(=ih(=i,(=iT(=i(=i(=i(=il:==(=i(=i\(=i9=(=i(=ij(=i(=i(=i(=il(=i(=i (=i#N8==(=i,(=i(=iK(=i#,(=iF&(=i+(=iB,(=i.(=iF3P==(=i7(=i9(=i :(=i<(=i@W _You start resting.(=iH(=i!U024.3 (12.0)(=iU65.3 (13(=ii(=i6l (=ielQ_You feel your willpower return.(=ig9==(=il(=iWm,(=io(=iL,(=ix(=iB(=i(=ib(=i(=i:==(=i(=i(=iB(=i(=iٲP10/12==(=i-(=i(=ie(=i(=i(=i(=i#(=i,(=i1(=i(=i:==(=i9(=i*,(=i(=i1,(=ie(=i,(=ig(=i(=i6L1==(=i(=i(=i(=i(=i,(=i(=i(=iF(=iF(=ij(=i:==(=i(=i(=i# (=i (=i,(=i^(=i(=i.(=in(=in _You start resting.Magic restored.(=i2K49.3 (24(=i%3c2==50.3 (25 _(=i;(=iB=)=i|CH####....#### ##......## ..... #.># ###....~~ #.# #....~≈≈~ #.#######..ß~y≈ßy ##..#.....≈~~... ###.....)..~≈≈~.. #......##.)..~~~#... ......##.<@.≈..... .####.#..... <...#..##...#..... ............†.)...)...... 9 (0.6))=iK|  Things that are here: _a +1 hand axe; a +0 robe)=iw G####....#### ##......## ..... #.># ###....~~ #.# #....~≈≈~ #.#######..ß~y≈ßy ##.#.....≈~~... ###....)..~≈≈~.. #......##.)..~~~#... ......##.<)≈..... .####.#..... <...#..##...#..... ..........................†.)...).... )=ih )=i /1.5 _)=i )=i[ *=iI####....#### ##......## ..... #.># ###....~~ #.# #....~≈≈~ #.#..ß~y≈ßy ##.#.....≈~~... ###.)..~≈≈~.. #......##.)..~~~#... ......##.<).≈..... ####.#..... <...#..##...#..... ..........................†.).........)...................... *=i*=i(2.1*=io*=i9*=i9zw####....#### ##......## ..... #.># ###....~~ #.# #....~≈≈~ #.#######..ß~y≈ßy ##.#.....≈~~... ###.)..~≈≈~.. #......##.)..~~~#... ......##.<).≈..... ####.#..... <...#..##...#..... ...................*=i{.........†.).........)................................... *=ik*=i:C==7*=i*=i*=iHW####....#### ##......## ..... #.......># ###....~~ #..# #....~≈≈~ #.#######..ß~~≈ßy ##.#.....≈~~...  ###.)..~≈≈~..  #......##.)..~~~#... ......##.<).≈..... ####.#..... <...#.##...#..... .......................†.)....).................................*=itX *=i_*=iV`(3.3*=iTh*=ii*=i"; O.......# ###....####  #.## ..... #.......># ###....~~ #..# #....~≈≈~ #..#######..ß~~≈ßy  #.....≈~~. ###.......)..~≈≈~.. ......##....~~~#... *=iT< #......##.<)≈...####....#..... <...###...#...............................†.).........)........ *=iF *=iYG &9*=iN *=inQ $  Things that are here:*=iS O _a +4 battleaxe; a +0 robe+=idKZM.......#  ###....####  ... ## ..... .>##....~..# #....~≈≈~.#######..ß~~≈ßy  ###.....≈~~... ###......≈≈~.. +=i^L......)..~~~# #......##.<).≈..... .....####..........#......................+=i;V+=iPW/4.5 _+=i_+=i`$  Things that are here:+=ieb[ _a +4 short sword; a +0 robei=i i=i) D [?25h[?0c [?1051l[?1052l[?1060l[?1061l