=i Player: srcrip Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-12-13.20:01:35.ttyrec Time: (1765656095) Sat Dec 13 20:01:35 2025  =i [?1051l[?1052l[?1060l[?1061h =iV)0[?7h[?25l[?1c =i` =ihsrcrip the NimbleSpriggan of Okawaru **....Health: 44/44 ========================Magic: 12/12 ========================AC: 6Str: 4EV: 31Int: 14SH: 0Dex: 25XL:  9 Next: 95% Place: Dungeon:9Noise: ---------  Time: 7992.1 (0.0)a) +0 arbalest (freeze) =iFire: a) +0 arbalest (freeze) Will/2  =i ..# #....~≈≈~.........####### ..#######..ß~~≈ß...ß..#.)..##...# .....#.....≈~y........).)..##.... .......[..~≈≈~..............).... .......[..~~~#......##...##...##. .<[........≈.......########...###  =id0..........#...........###.....##. .....##...#..........ß.ß.......). ................@..[............. .......................ß......... ......[.......................... .....................ß.ß......... .................................  =iY.............................>... y   killer bee (wandering) .................................  =i.....>........................... ................................. =i[Level annotation: 1 runed translucent door =i9!Welcome back, srcrip the Spriggan Hexslinger.Okawaru says: Bring me glory in combat! =i) =i =i? =i _Press ? for a list of commands and other information."=iMr3"=ia|o _A killer bee is nearby!#=i #..ß~~≈ß...ß..#.)..≈~y........).)[..~≈≈~.......)[..~~~#...... .<[..≈.......#####...........##.#..........ß.ß.......@..[..................ß[.............................ß.ß...................................>...............>..................#=i ..ß~~≈ß...ß..#.)..≈~y........).)[..~≈≈~.......)[..~~~#......<[..≈.......#####...........##.#..........ß.ß.......@..[..................ß[.............................ß.ß...................................>...............>..................#=iA3#=iv#=iKY _A killer bee is nearby!)=i^######..ß~~≈ß...ß..#.)..##......#.....≈~y........).)...[..~≈≈~..............)~~###...##...## .<[........≈.......####### ....#...........###.....##.##.......ß.ß.......))=iam..............[......@......ß[....ß.ß...>.>.[[.### #....###)=iC~y)=i+Wy)=iϝ3==7 (0.6)=i)=iݩ4 _The killer bee buzzes angrily.)=i+ ...#.....≈~~........).)...[..~≈≈y..............)~~###...##...## .<[........≈.......####### ....#...........###.....##.##.......ß.ß.......)..............[.............ß[....ß.ß...>.>.[[.#######....###<......#~y.y)=iF--3.3)=i~)=i+=iR  Cast which spell? (? or * to list) +=i. .yYou beckon some vexing sprites to accompany your attacks.+=iD.y+=i+=ig0----==4.3 (1.0+=i6Jinx +=i`+=i; _You feel your willpower being sapped.,=i.....#.....≈~~........).)..##.... srcrip the Nimble .......[..~≈≈~..............).... Spriggan of Okawaru **.... .......[..~~~#......##...##...##. Health: 44/44 ======================== .<[........≈.......########...### Magic: 10/12 ====================---- ..........#...........###.....##. AC: 6Str: 4 .....##...#....y.....ß.ß.......). EV: 31Int: 14 ...............*...[............. SH: 0Dex: 25 ................*......ß......... XL:  9 Next: 95,=i% Place: Dungeon:9 ......[.........@................ Noise: ==-------  Time: 7994.3 (0.0) .....................ß.ß......... a) +0 arbalest (freeze) ................................. Fire: a) +0 arbalest (freeze) .............................>... Will/2 Jinx ................................. .....>........................... y   killer bee ................................. ......[[.###........####....###.. .....<.............. ##...###..Cast which spell? (? or * to list) You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +0 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a killer bee (chance to call a sprite on attack: 59%, 42% to hit)-=i}y.....#.....≈~~........).)..##.... srcrip the Nimble .......[..~≈≈~..............).... Spriggan of Okawaru **.... .......[..~~~#......##...##...##. Health: 44/44 ======================== .<[........≈..(....########...### Magic: 10/12 ====================---- ..........#...(.......###.....##. AC: 6Str: 4 .....##...#....(.....ß.ß.......). EV: 31Int: 14 -=i~...............(...[............. SH: 0Dex: 25 ................(......ß......... XL:  9 Next: 95% Place: Dungeon:9 ......[.........@................ Noise: ==-------  Time: 7994.3 (0.0) .....................ß.ß......... a) +0 arbalest (freeze) ................................. Fire: a) +0 arbalest (freeze) .............................>... Will/2 Jinx ................................. .....>........................... y   killer bee ................................. ......[[.###........####....###.. .....<-=iE[40m.............. ##...###..Cast which spell? (? or * to list) You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +0 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a killer bee (chance to call a sprite on attack: 59%, 42% to hit)-=i.y.y-=i...You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +0 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (chance to call a sprite on attack: 59%, 42% to hit)  You shoot a bolt. The bolt misses the killer bee.-=i4=5.8 (1.5-=ir!-=i#[ _The killer bee completely misses you..=iD.....#.....≈~~........).)..##.... srcrip the Nimble .......[..~≈≈~..............).... Spriggan of Okawaru **.... .......[..~~~#......##...##...##. Health: 44/44 ======================== .<[........≈.......########...### Magic: 10/12 ====================---- ..........#...........###.....##. AC: 6Str: 4 .....##...#..........ß.ß.......). EV: 31Int: 14 ...................[............. SH: 0Dex: 25 ................y......ß......... XL:  9 Next: 95% Place: .=iEDungeon:9 ......[.........@................ Noise: ===------  Time: 7995.8 (0.0) .....................ß.ß......... a) +0 arbalest (freeze) ................................. Fire: a) +0 arbalest (freeze) .............................>... Will/2 Jinx ................................. .....>........................... y   killer bee ................................. ......[[.###........####....###.. .....<.............. ##...###..Aim: a killer bee (chance to call a sprite on attack: 59%, 42% to hit)  You shoot a bolt. The bolt misses the killer bee. _The killer bee completely misses you.Fire: a) +0 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a killer bee (chance to call a sprite on attack: 59%, 42% to hit).=i .....#.....≈~~........).)..##.... srcrip the Nimble .......[..~≈≈~..(...........).... Spriggan of Okawaru **.... .......[..~~~#..(...##...##...##. Health: 44/44 ======================== .<[........≈....(..########...### Magic: 10/12 ====================---- ..........#.....(.....###.....##. AC: 6Str: 4 .....##...#.....(....ß.ß.......). EV: 31Int: 14 ................(..[............. SH: 0Dex: 25 .=i .................(......ß......... XL:  9 Next: 95% Place: Dungeon:9 ......[.........@................ Noise: ===------  Time: 7995.8 (0.0) .....................ß.ß......... a) +0 arbalest (freeze) ................................. Fire: a) +0 arbalest (freeze) .............................>... Will/2 Jinx ................................. .=i X.....>........................... y   killer bee ................................. ......[[.###........####....###.. .....<.............. ##...###..Aim: a killer bee (chance to call a sprite on attack: 59%, 42% to hit)  You shoot a bolt. The bolt misses the killer bee. _The killer bee completely misses you.Fire: a) +0 arbalest (freeze)Press: ? - help, Shift-Dir - straight line.=i \Aim: a killer bee (chance to call a sprite on attack: 59%, 42% to hit).=i)a :*.=iuA......y (very drained)  Press: ? - help, Shift-Dir - straight lineAim: a killer bee (chance to call a sprite on attack: 59%, 42% to hit)  You shoot a bolt. The bolt misses the killer bee..=iA4A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is moderately wounded.The killer bee completely misses you. The killer bee misses you..=iB,7.3 (1.5.=iM.=iVO[ _The killer bee completely misses you./=i .  You shoot a bolt. The bolt hits the killer bee!  The bolt freezes the killer bee.  You kill the killer bee!/=i R/=ix /=i! /78.8/=i, /=i. P _Okawaru accepts your kill.0=iC0=iԡ0=i0=i,0=in0=i@m1==0=i0=ig _The sprites lose interest in your situation.0=i0=i,0=i0=i,0=i 0=ixP==0=i3 0=is*,0=i20=iG;,0=iC0=iyM,0=iU0=i_b2==0=im0=iy4 _Magic restored.0=iy0=i0=i,0=i)0=iS0=i0=i0=i0=iR:==0=i0=i,0=i0=i0=i\0=i00=i,0=i0=i,0=i 0=i ,0=i% 0=i0 0=i1 0=i: 0=iE 0=iE 0=i)P 0=iZ 0=iZ 0=ib 0=im >0=iv 0=i* l #######..ß~~≈ß...ß..#.)..##...###.....≈~~........).)..##.[..~≈≈~..............).... ......[..~~~###...##...##.. <[.≈.########...#....#...........###.....##.##...#..........ß.ß.)0=iѤ ....[........ß[.........ß.ß.>.>.................[[.###0=i r####....###. _You feel your willpower return.0=it 30=i 0=i # #....~≈≈~.........####### #######..ß~~≈ß...ß..#.)..##...####.....≈~~........).)..##.[..~≈≈~..............).... .....[..~~~###...##...##.. 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#####......ß.ß.[ #......#.  #....ß.#3=i1 ^.#  #......#.##3=ix 3=i: 3=iu 3=if ...>......... #..[.[[.###...#.....<..3=i% .###..###...+3#........#.###...@..#...#.##...#.....##...#...##<..ß.ß.. ..##########...##. ..# ###......ß.ß ..# ##3=ii  #####......ß.ß.[ #......#. #....ß.#. #......#3=i .3=i W333=i] 3=i 3=i ...>..#..[.......[[.###. #......#....<.. 3=iC #.....###..###.. #.+3#....... #.#.###..@...#...#.##...#.....##...#...##<..ß.ß.#########...##.# ###......ß.ß.#3=il  ## #####......ß.ß. #......# #....ß.# #......#.3=i/- ,3=i/ 3=i] ......>...#..[........[[.### ##......#...........<. ##.....###..###..#3=i^ .+3#.......#.#.###.@....#...# #....##...#.....##...#...##<..ß.ß #...##################...## #...# ###......ß.ß #...# ## #####......ß.ß #......# #....ß.#3=iq_ F #......#3=i\i ,3=ir 3=in C..>.......###..[........[[.### .##......#.<..... .####..###.....#..........+3#3=i D..........#..#.###......#...#.....  #....##...#....@##...#...##<..ß  #...##################...##.....  #...####......ß  #...# #........  ##########ß #......#..... #....ß.#  #......#  ######. 3=i< ,3=iH 3=i .............>.............###..[...............[[.### ..##......#...........<.##.....###..### .###..+3#......#.#.###......#...#3=i o #....##...#...@.##...#...##<..ß #...############...## #...# ###......ß #...# # ##### #####......ß #......#3   sixfirhy #....ß.#.... #......#.... ######3=i: ,3=i 3=iJ |..............>...............###..[...............[[.###.##......#...........<.##.....###..###.. ..###...+3#......#3=iz o.#.###......#...# #....##...#..@..##...#...##<.. #...############...## #...# ###...... #...# # ##### #####...... #......# #....ß.# #......# ######3=i$ ,3=iY, 3=iU ...........>...........###..[...............[[.###.##......#...........<.##.....###..###.....###....+3#......#.#.###......#...#3=iU  #....##...#.@...##...#...##< #...############...## #...# ### #...# # ##### #####3=iU  #......# #....ß.# #......# ######3=i_ ,3=i............................###..[...............[[.###.##......#...........< #....##.....###..###............. #...###..........+3#............. 3=i #######........#@###......#...#. #....##...#.....##...#...##< #...##################...## #...####3=iU A #...# ###### #####.. #......# #....ß.# #......#3=i 3=i 3=i 3=i /85.2 (16.83=i 3=iݴ 3=iѶ 3=i$ r................3=i+ 3=iR ,0.0)3=iR 3=ipZ 3=i^ ] _Could not explore, unopened runed door.4=i4=i4=i4=i]44=i"4=i%] _Could not explore, unopened runed door.5=i&Where to? (? - help)  D - Dungeon  T - Temple 5=itH5=ik,..##............................. srcrip the Nimble ................................. Spriggan of Okawaru **.... .........................>....... Health: 44/44 ======================== ................................. Magic: 12/12 ======================== 5=ilU.....###..[...............[[.###. AC: 6Str: 4 .....##......#...........<....... EV: 31Int: 14 #....##.....###..###............. SH: 0Dex: 25 5=il*#...###..........+3#............. XL:  9 Next: 97% Place: Dungeon:9 5=il#######........#@###......#...#.. Noise: ---------  Time: 8085.2 (0.0)5=i[m#....##...#.....##...#...##< a) +0 arbalest (freeze)#...##################...##. Fire: a) +0 arbalest (freeze) #...####....#...##....5=im##########.... 3   sixfirhy5=imE#......#.#....ß.#.#......#.5=imfThings that are here: _a +0 robe; a +1 falchion of freezing 5=im_Found a robe. _Key pressed, stopping explore. _Could not explore, unopened runed door. 5=inH_Could not explore, unopened runed door.5=in5=iQq5=in5=i5=iۈ: _5=ig5=i5=iK5=i5=iߖ5=i  You encounter a wight. It is wielding a +0 trident.5=i###.[##.)..##........... .##.........................z.................5=io....>. ........................ .[...............[[.### ....##......#...@.......<...... ....##.....###..###.............. ...###..........+3#............. ######........#.###......#...##....##...#.....##...#...##<5=i{#...##################...###...# ###..... z   wight (polearm, wandering)#...#5=iªc #....##########....5=i_,6.4 (1.25=i5=i47.0 (1.8 _5=i5=i8=i;  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8=i  8=i .zYou beckon some vexing sprites to accompany your attacks.8=i 8=i^ Pz)8=is 0----==80Will/2 Jinx 8=iD 8=iG ; _You feel your willpower being sapped.:=i\(((((((:=i(9*:=iv .zYou shoot a bolt. The bolt completely misses the wight.A giggling sprite leaps out and smacks the wight with its own hand.:=i|......, very drained):=i4=9.5 (1.5:=i:=i~3 _The wight is lightly damaged.:=i 8 $You shoot a bolt. The bolt hits the wight!  You destroy the wight!:=i@?X((((:=i5....:=i!###......................[....... srcrip the Nimble .##..............)............... Spriggan of Okawaru **.... .##.............................. Health: 44/44 ======================== .##.............................. Magic: 10/12 ====================---- ................................. AC: 6Str: 4 ........................>........ EV: 31Int: 14 .....................$........... SH: 0Dex: 25 :=itk....###..[...............[[.###.. XL:  9 Next: 100% Place: Dungeon:9 ....##......#...@.......<........ Noise: ===------  Time: 8091.0 (1.5) ....##.....###..###.............. a) +0 arbalest (freeze) ...###..........+3#.............. Fire: a) +0 arbalest (freeze) ######........#.###......#...#... Will/2 Jinx #....##...#.....##...#...##<.:=i #...##################...##.. 3   sixfirhy#...####.....#...##.....##########..... _You feel your willpower being sapped.  You shoot a bolt. The bolt completely misses the wight.A giggling sprite leaps out and smacks the wight with its own hand. _The wight is lightly damaged.  You shoot a bolt. The bolt hits the wight!  You destroy the wight!:=i _Okawaru accepts your kill.You have reached level 10!:=i/  --more--;=i-\o9/493--510 0% ;=if;=iiP _You feel clever.;=iV /...;=i3W ;=i_ ;=i n : _;=iuq ;=iB{ >;=i] ;=i? { _The sprites lose interest in your situation.;=i ;=ij ;=i ;=i E1==;=i ;=i= ,;=i B;=i ;=i ,;=i ;=iM P==;=i ;=i2 ;=i ;=i ;=iX ;=i5 ;=i! ;=i@, ;=i- L2==;=i6 ;=i%A ,;=iJ ;=i"U ,;=i{] ;=ig ;=iLh ;=i8q ;=i|| P==;=iӅ ;=i ;=i ;=i ;=i ,;=i ;=i* ,;=i ;=i m3==;=i ;=i"  .... ##.........[ ##.). ##...... ##.........>................$..........###..[.....[[.#####......#...........<.....###..###... ..###..........+3#............ ;=i# #####........#.###......#...#...#....##...#.....##...#...##<#...##################...###...# ###.#...#  #. _You feel your willpower return.;=i. 3;=i8 ;=i?f  .... #.........[.)....... #.........>.............@..$..........###..[.....[[.###;=iDg ##......#...........<.....###..###. .###..........+3#............ ####........#.###......#...#...#....##...#.....##...#...##<..ß#...##################...###...# ###......ß;=iq ;=iq ;=iy ;=i( a ...[. .)... .... .......>..@.$...###..[.........[[.###. .##......#.....<.##.....###..###. ###..........+3#..;=iN 8#.###......#...#.#....##...#.....##...#...##<..ß.#...##################...##.#...# ###......ß.;=i ,;=iX ;=i ..[.)............>...@$... ###..[.........[[.###. ##......#.....<. ##.....###..###..+3#.;=i S.#.###......#...#. #....##...#.....##...#...##<..ß.ß #...##################...##. #...# ###......ß.ß;=i P==;=i\ ;=i)..[.)...........>....@.....[.........[[.###. #......#.....<......###..###..+3#..;=i?*#.###......#...#. ....##...#.....##...#...##<..ß.ß.  ...###########...##.  ...# ###......ß.ß. ;=i3,;=ix;;=iGk  You now have 187 gold pieces (gained 17).  Things that are here:;=iLH;=iP;=i .[.)..................>...).. ###..[..........@....[[.###....#.<..... ##;=iI##..###.....#..........+3##.#.####...###...#.....##...#...##<..ß.ß #...##################...##..... #...#;=i###......ß.ß #...# #........ _a +0 trident; a +0 robe;=i@3;=iK;=i[.)....................>...)..###..[...............[[.### .##......#.<..... .####..###.....#..........+3##..#.####...#  #....##...#.....##...#...##<..ß  #...##################...##.....  #...####......ß  #...# #........  ##########ß;=i,;=i;=i#.[ #.).. #... #.......>....)..;=ic.###..[...............[[.### ..##......#.....@.....<.##.....###..### .###..........+3##........#.###......#...#;=iT #....##...#.....##...#...##<..ß #...###########...##3   sixfirhy #...# ###......ß  #...#;=ia #  ##### #####......ß;=i',;=i$4<=i#.[#.)..#...#.......>....)...###..[...............[[.###.##......#....@......<.##.....###..###.###..........+3#.<=ir#........#.###......#...# #....##...#.....##...#...##<.. #...##################...## #...# ###...... #...# # ##### #####......<=iK&,<=i/,<=i#U#.[ .##.).. .##... .##.......>....)..<=iU.###..[...............[[.###.##......#...@.......<.##.....###..###.###..........+3#..#.#.###......#...#<=iV #....##...#.....##...#...##< #...##################...## #...# ### #...# # ##### #####<=ib_<=i_<=ig<=i̐l..##). ..##...##.............>...)..<=iy###..[...............[[.###.##......#...........<..... #....##.....###.@###..... #...###..........+3# #######........#.###......#...# #....##...#.....##...#...##<<=ir #...##################...## #...####.. #...# # ##########<=iJ #......#<=iL,<=i̢<=iFs---117.6 (26.6)---<=iǾ<=ih<=iyp=...........<=i q<=iy<=iB0.0)<=is _Could not explore, unopened runed door.==i6###..[##.).##......##.........>................)..........###..[.....[[.### ....##......#...@.......< ....##.....###..###. ...###..........+3#............ ######........#.###......#...#...#....##...#.....##...#...##<#...##################...###...# ###.#...#  #.##########....==i}=J8.2 (0.6 _==i E==iF>=iٷ.... ##.........[ ##.). ##...... ##.........>................)..........###..[.....[[.#####......#...........<.....###..###... ..###..........+3#............ #####........#.###......#...#...#....##...#.....##...#...##<#...##################...###...# ###.#...#  #.>=i>=ii&8>=i~>=iZ>=i  .... #.........[.)....... #.........>.............@..)..........###..[.....[[.#####......#...........<.....###..###. .###..........+3#............ ####........#.###......#...#...#....##...#.....##...#...##<..ß#...##################...###...# ###......ß9.4>=ii ?=ig"<...###...#. ... .........[ .). ...............>................).......... .###..[.....[[.### .##......#...........<.....###..###...+3#...... ###........#.###......#...#......#....##...#.....##...#...##<..ß#...##################...##.....?=i,?=i;-)20.0?=i6?=i]8?=iʀ##...####....#.<...#.##...#...........[)...............>................).......... ###..[.....[[.### ##............<.....###..###.?=i..+3#...... ##........#.###......#...#...... #....##...#.....##...#...##<..ß.ß?=i?=il&6?=iq?=iܘ@=i####......##.<[≈ #...####....#.<...#.##...#...........[).............> ................)..........[.....[[.### #............<.....###..###...+3#..........#.###......#...#........@=is@=i,(1.2@=i@=i@=i5 #......##.......[..~~~# #####......##.<[........≈#...####....#.<...#.##...#[..........[)........@=i 6t...> ...............)..........[....[[.### ............<@=i36  .....###..###.  .@=i6.+3#...... @=i.A@=iA&8@=iJ@=i-L@=i @=i@ @=i @=iA @=i @=ij @=i @=i @=i@=i1 @=i[ @=i$@=i@=i&@=i@=i@=ij"@=i&@=i'@=ii*@=i9@=i<@=iR=@=i?@=iBC@=i?M@=i5N@=i Q@=i6U@=iX@=iUX@=i6Z@=iF]@=iM`@=i`@=i[e,@=i%j,@=il@=i%w..##.<[........≈.......########..........#...........###.... #...#..........ß.ß...........[ß.....[).......ß.ß...............7.2 (5.4.>.).@=iwV[[.###..####....# .........<...............# ##...# .###...............# ## .+3#...........# # .####...## #@=i4x@=i@=iA=iA=iA=i7A=iXA=i A=i,A=iA=iHA=iHA=iA=isA=i A=i,A=i0A=iP"A=i1'BA=i^)A=i+,A=i-A=i1A=iDA=iE,A=iGA=iIA=iLA=i{LA=iqNA=iPA=iS,A=iUA=iZb.#...###...... ........ß.ß.......).......# ....[.........ß.............ß.ß.......>..33.8 (6.6. [.###..####....####....# ##...###..............# ##.......#....... ........# #...[. ........# #....>...[..##<..ß.ß..####...A=iiA=ijB=iB=i8B=iB=iaB=iB=i4,B=iB=iR,B=i-B=iB=iB=iCB=i B=iUB=i,B=iB=i^B=ipB=iB=iSB=iB=i,B=iB=i...########...###.......#### ......###.....##...........##ß.ß.......)#[...........ß.....:..[.[........ß.ß.......7.4 (3. ................B=ir.####....###........#...## ##...#.....####.# ##.......#.## #......# #..........[.# ##.....# #...........>...[..#B=iB=i@B=ic _There is a stone staircase leading down here.B=ijB=i~kB=isB=i{B=iA48.4 (1.0 _B=iMB=iW'10B=i5^ ....... ..#  ....... ..#  .......##..#  ..  . ..# # .......@.# ..# # #####...## ...## ##.# .. ### B=i^ B=iu-9.9 (2.5B=iB=i# _You climb downwards.B=i<a _There is a stone staircase leading up here.D=i D=i. mWhere to? (Tab - D:9 @ (x,y), ? - help) D=ik D D - Dungeon  T - Temple D=iv srcrip the Nimble....... ..#Spriggan of Okawaru **........... ..#Health: 49/49 ========================.......##..#Magic: 13/13 ========================...........AC: 6Str: 4..........EV: 31Int: 15.........#SH: 0Dex: 25.........#XL: 10 Next:  0% Place: Dungeon:10.......@.#Noise: ---------  Time: 8139.9 (0.0).........#a) +0 arbalest (freeze).........#Fire: a) +0 arbalest (freeze) #####...##...####.#..### _a +0 trident; a +0 robe _Could not explore, unopened runed door. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  Okay, then.D=iy . _D=iڶ D=i D=i D=i 6_Could not explore, unopened runed door. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Unknown command.F=iF=iA Spells (Memorise)TypeFailure Level  a - ApportationF=iTranslocation 24% 1b - Kinetic GrapnelForgecraft24%1  c - Magic DartConjuration24%F=iD1  d - Poisonous VapoursAlchemy/Air24%1  F=ie - Lesser BeckoningTranslocation34% 2  f - Mercury ArrowF=iRConjuration/Alchemy34% 2  F=ig - Static DischargeConjuration/Air34% 2  h - Sublimation of BloodF=i7Necromancy34% 2  i - Sigil of BindingHexesF=iX66% 3 F=iy j - Maxwell's Portable Piledriver Translocation 56% 3  k - Stone ArrowF=iConjuration/Earth 56% 3  l - Teleport OtherTranslocation 56% 3  m - AnguishF=iHexes/Necromancy 56% 4  n - Dimensional Bullseye Hexes/Translocation 56% 4  o - AirstrikeF=i4BAir93% 4  p - Permafrost Eruption Ice/Earth100% 6  q - Orb of DestructionConjuration100% 7 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpF=ih<[Esc] exitG=iG=iG=iRsrcrip the Nimble....... ..#Spriggan of Okawaru **........... ..#Health: 49/49 ========================G=iN.......##..#Magic: 13/13 ========================...........AC: 6Str: 4..........EV: 31Int: 15.........#SH: 0G=iDex: 25.........#XL: 10 Next:  0% Place: Dungeon:10.......@.#G=i>Noise: ---------  Time: 8139.9 (0.0).........#a) +0 arbalest (freeze).........#Fire: a) +0 arbalest (freeze) G=iA#####...##...####.#..G=i### _Could not explore, unopened runed door. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Okay, then. G=i1_Unknown command.G=iP  Okay, then.G=i3G=iG=i. _G=iR^ G=i%b 6  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   6.0   4.9  +2  G=ie  c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   0.0   0.8  +1   l - Invocations   0.0   1.0   0   e - Ranged Weapons   7.4   8.0   0   m - Evocations   4.0   3.0  +3           f - Armour   0.0   1.7  -3      g + Dodging9.7   6.3 G=if [39;49m +3       h - Stealth   6.0   2.9  +5                                                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] autoG=ih [37m|manual mode [*] useful|all skills [!] training|cost|targetsJ=i TargetTarget4.0  --  --  --  --  --  --  --  10.0 --  J=ip--  10.0 --  a-z] set[-] clear selected targetcost|targetsM=i X=] set aall targetsM=iM=i M=if,srcrip the Nimble....... ..#Spriggan of Okawaru **........... ..#Health: 49/49 ========================.......##..#Magic: 13/13 ========================...........AC: 6Str: 4..........EV: 31Int: 15.........#SH: 0M=iDex: 25.........#XL: 10 Next:  0% Place: Dungeon:10.......@.#Noise: ---------  Time: 8139.9 (0.0).........#a) +0 arbalest (freeze).........#Fire: a) +0 arbalest (freeze) #####...##...####.#M=i]..### _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Okay, then. _Unknown command. _Okay, then.M=iM=iM=iM=iN=iN=ilN=ivN=i_ ..# . ..# . ..# .##..#.. .# .# .<.# .# .........######...####.#..###N=i@N=i$ _N=iN=i}M#####  ...... ##..####................<.........#..N=i,N=iN=i$+M #######  ....... ..# ##..####.......#.......# ..........<.# .N=i++##.#N=i2N=i2N=i6N=iO[#### ##### ...# ...... ...# ....... #..# ....... #..# .##..####......##.N=i\..# ...<.# ....# ....# ..#####...## . N=i dN=itdN=ijN=i6##### ##### ...# ...... ...# ....... #..# ....... #..# ..##..####......##...# ...<.# ............# .............# ......######...## ##....#...## #...# N=iLN=išN=iҞN=i+##### ##### ....# ...... ...# ....... #..# #....... #..# ..#.##..####...#.....##.N=i@...##........<.##..........##..........##......######...### N=iN=iN=i N=iL +########## .......... #.#.#......##..####......................##.....#...<.#...N=i%)..N=i,N=i*N=i+N=iB- N=i- N=i+.R +##### N=i}. N=i.G##### ....# N=i. N=i/ N=iQ/j ...# # N=i/ N=i/....... #..# .# N=i0 ....... #..# ..# N=i0 .##..####...## N=i1..... ............ .........##.N=i1( .........##. .<.##. N=it2=.##... .........##......##.  #####...#####....# N=i'39  ...## #...#   ##.##...  N=i.<N=i{='44.1 (4.2N=iDN=i3FN=iF$7 (4.8N=i LN=i}O N=iON=i`P_Found 4 poisoned darts.N=i- .....##..<N=i- N=i2 N=iX     +#####  ##### ....#    ...# #  N=i< ##..####...###  .#  .(#  .##.(#  p=ik< .##.§§§.....#  .p=i< <.##.§§§.....#  .p=i< ##..§§..☼[.#  .p=i< ##......##.#  #####...#####....##.# p=i=  ...## ##...##.#  ##.# ##.....#  p=i9= p=iH §§§§§§..☼p=i!I D==8.0p=iP §§§§..☼p=iR p=ip #####  +##### #...#  ##### ....# #...#  ...... ...# #...#  p=i `. #..# #...#  . #..# #...#  .##..####...###  .#  .(#  p=iN .##.(#  .p=i ##.§§§.....#  .<.##.§§§.....#  .##..§§..☼[.# p=i  .##......##.# p=i  #####...#####....##.#  p=i> ...## ##...##.#  ##.# ##.....#  p=iq p=i[ 1Kp=i $§p=i ☼§§K   kobold (missile, wandering)p=i: p=i %6p=i l§§§☼p=i p=i[#####  +##### #...#  ##### ....# #...#  ...... ...# #...#  . #..# #...# p=i[\ . #..# #...#  .##..####...### p=i\? .# p=i\[ .(#  p=i(]'.##.(#  .##.§§§.....#  p=iM].<.##.☼§§.....# p=ip] .p=i]##..§§..☼[.#  .p=i]##......##.#  p=i]#####...#####....##.#  p=i^...## ##K..##.#  ##.# ##.....# p=i#^( p=ioj|§§§..○p=ik'9.2p=i*s§☼§§§§p=iuq=ih#####  +##### #...#  ##### ....# #...#  q=iz...... ...# #...#   #..# #...#   #..# #...#  ##..####...###  # q=i*V (#  q=iJ(##.q=ig^(#  q=i##.§§§.....#  q=i<.##.☼§§.....#  q=i@##..§§..○[.#  ##......##.# q=i2 q=iP...#####....##.#  q=im...## ##K..##.#  q=iƭv##.# ##.....#  q=i7K.q=ib§☼§§q=i[%8q=iAZ☼§§§q=iq=iV#####  +##### #...#   ....# #...#   ...# #...#  q=i #..# #...#   #..# #...#  ##..####...###  #  (# q=i| ##.(# q=i ##.§§§.....#  q=i=<.##.☼§§.....#  q=ie##..§§..○[.#  q=iz##......##.#  q=i...#####K...##.#  q=i...## ##...##.#  ##.# ##.....#  q=iBb§○§§q=i(90.4q=iU§§q=ir=iJhI  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s=i ##### srcrip the Nimble  +##### #...# Spriggan of Okawaru **.... #### ....# #...# Health: 49/49 ======================== ..... ...# #...# Magic: 1/13=----------------------- ..... #..# #...#s=i AC: 6Str: 4 ..... #..# #...# EV: 31Int: 15 .....##..####...### SH: 0Dex: 25 ..................# XL: 10 Next:  0% Place: Dungeon:10 ................@(# Noise: ---------  Time: 8190.4 (0.0) .......##........(# a) +0 arbalest (freeze) s=i5.......##.§§§.....#s=i Fire: a) +0 arbalest (freeze) .....<.##.○§§.....# Will/2 s=iL.......##..§§..○[.# .......##......##.#s=i K   kobold (missile, wandering) s=ib###...#####K...##.#  ...## ##...##.# s=i  ##.# ##.....#s=i!*Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s=iIAiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targets=iAim: a kobold, wearing a +0 animal skin and quivering a throwing net  (wandering, hasn't noticed you, chance to affect: 85%)s=i Z#####  srcrip the Nimble+##### #...#  Spriggan of Okawaru **.... #### ....# #...#  Health: 49/49 ======================== s=i(..... ...# #...#  Magic: 1/13=----------------------- ..... #..# #...#  AC: 6Str: 4 ..... #..# #...#  EV: 31Int: 15 .....##..####...###  SH: 0Dex: 25 ..................#s=i  XL: 10 Next:  0% Place: Dungeon:10 ................@(#  Noise: ---------  Time: 8190.4 (0.0) .......##........(#  a) +0 arbalest (freeze) .......##.§§§.....#  Fire: a) +0 arbalest (freeze) .....<.##.○§§.....#  Will/2 .......##..§§..○[.# .......##......##.#s=i.  K   kobold (missile, wandering) ###...#####*...##.# ...## ##...##.# ##.###.....#s=i8 Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s=ifAiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wearing a +0 animal skin and quivering a throwing net  s=i6(wandering, hasn't noticed you, chance to affect: 85%)s=iaKinner flame)s=i< :K.s=iD §§§§§..°Ks=iF 3==1.4 (1s=iL n§§§§s=i7Q Ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold, wearing a +0 animal skin and quivering a throwing net  (wandering, hasn't noticed you, chance to affect: 85%) _The kobold is filled with an inner flame.t=i#####  srcrip the Nimble+##### #...#  Spriggan of Okawaru **.... #### ....# #...#  Health: 49/49 ======================== ..... ...# #...#  Magic: 1/13=----------------------- ..... #..# #...#  AC: 6Str: 4 ..... #..# #...#  EV: 31Int: 15 .....##..####...###  SH: 0Dex: 25 ..................#  XL: 10 Next:  0% Place: Dungeon:10 ................@(#  Noise: ==------- t=i#d[39;49m Time: 8191.4 (0.0) .......##......*.(#  a) +0 arbalest (freeze) .......##.§§§.*...#  Fire: a) +0 arbalest (freeze) .....<.##.○§§*....#  Will/2 .......##..§*..°[.# .......##..K...##.#  K   kobold (missile, inner flame) ###...#####....##.# ...## ##...##.# ##.###.....# t=i_The kobold is filled with an inner flame.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wearing a +0 animal skin and quivering a throwing net (inner  flame, 61% to hit)t=i>F#####  srcrip the Nimble+##### #...#  Spriggan of Okawaru **.... #### ....# #...#  Health: 49/49 ======================== ..... ...# #...#  Magic: 1/13=----------------------- ..... #..# #...#t=iF:  AC: 6Str: 4 ..... #..# #...#  EV: 31Int: 15 .....##..####...###  SH: 0Dex: 25 ..................#  XL: 10 Next:  0% Place: Dungeon:10 t=iF{................@(#  Noise: ==-------  Time: 8191.4 (0.0) .......##........(#t=iLG  a) +0 arbalest (freeze) .......##.§§§.....#  Fire: a) +0 arbalest (freeze) .....<.##.○§§.....#  Will/2 .......##..§§..°[.#t=i{GB .......##..(...##.#  K   kobold (missile, inner flame) t=iG###...#####....##.# ...## ##...##.# t=iGj##.###.....# _The kobold is filled with an inner flame.  t=iGFire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cyclet=iHShift-Dir - straight lineAim: a kobold, wearing a +0 animal skin and quivering a throwing net (inner  flame, 61% to hit)t=iwM((((t=in########  Fire: a) +0 arbalest (freeze)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wearing a +0 animal skin and quivering a throwing net (inner  flame, 61% to hit)  You shoot a bolt. The bolt hits the kobold! The bolt freezes the kobold.t=iT .§§§..°§§..§§§...§§§§.2========2.9 (1.5§§§§§§ _The kobold explodes!u=i +##### #... #### .... ..... ###..####...###.............(##(§§§.....<.##.°§§....##.§§§...[§u=i##.....#..#.....#  u=i§☼§☼§§§u=iuM------3.5 (0.6u=ii§☼§§u=iu=iӽ +##### #...#   ....# #...#   ...# #...#   #..# #...#   #..# #...#  ##..####...###  #  (#  ##.#  ##.§☼§.....#  <.##.°§☼.....#  ##.§§§...[.#  ##.§§§..##.#  ...#####§...##.#  ...## ##...##.#  u=i ##.# ##.....#  .. #.....#  u=i, §.§§§§§§u=i F------4.1u=is §☼§§§§§§§§u=i T _You see here 4 poisoned darts.u=i;M ####  +##### #.. ### ..... #..# #...# ##..####...##...........(..##.§☼§..<.##..§☼.... ......##.§§§...[.# §§§ .##.....#§☼§§§§§§7 _§☼§§§§§v=i7§○§§○§§§§==5.7 (1§§§§§ _o - a throwing netv=i]8 +##### #... ### ....# #.. .... .#.v=i.##..####...###.............##.§○§.....v=i<.##..§○....##.§§§...[v=iX§§§.v=i@m##.....#..v=ibX#.....#  v=iv=ig§☼§§§§v=i*6.3 (0v=i#§v=i☼§§§v=i5§§v=iT _You see here 4 poisoned darts.v=iV ☼°☼°§☼§§§§p - 4 poisoned dartsv=i 77.3 (1.0v=i v=ih ☼☼§☼§ _You feel your willpower return.w=i☼§☼§§§w=ibw=i8☼☼w=iKo§☼§§§w=i☼○§☼§☼§w=i)§w=iw=i3☼§☼§§w=i○.○.☼○§§§w=i[w=i`§§§w=i°☼○§☼§w=iYJ3==w=id☼§☼w=iK°.°○°☼w=iw=isY§☼§w=i~  §☼§g   goblin (missile, wandering)g  .. #.....#  You encounter a goblin. It is quivering stones.w=i':§w=i (-201.3 (4w=i0(○°☼○§)w=i222.3 (5 _w=i9W☼§w=i}Cx=i m(((((((x=iV$ &g.x=i- ........°.°....○°..§...x=iB. 7===3.8 (1.5x=i6 <§x=i%9 n _You shoot a bolt. The bolt completely misses the goblin.x=i# f((((((x=im &g.x=i s....§.g.x=i U (((((x=iT (You shoot a bolt. The bolt barely misses the goblin. The goblin throws a stone.x=iG .@........○...☼ x=iN J==5.4 (1.6x=iO x=iR V _The stone completely misses you.x=i` (You shoot a bolt. The bolt hits the goblin! The bolt freezes the goblin.(x=iK(x=i(x=i (x=ix=i)x=iZx=i x=iy=iqo...°...○y=iOs-6.9 (1.5y=izy=i}J _You kill the goblin!y=i y=iy=iy=iH _No target in view!z=ic3z=i kz=iyz(4== _z=i~z=it9°z=i݆z=iz=i,z=iz=i<.z=iz=iP==z=i3z=i>,z=iz=i-,z=iBz=i?z=ij5==z=iz=i),z=iz=i,z=i$z=i,,z=i2z=iFP==z=idNz=iYz=i8Zz=i]ez=iTw,z=iOxz=iyz=iz=iUz=i@j6==z=i^z=itz=iz=i1z=i,z=i۵z=iG,z=iz=iz=i[:==z=iXz=i,z=iz=i,z=i z=iz=i/M7=z=i~ z=i,z=i/z=i'z=ie(z=i1z=i/:,z=iAz=iKz=iL9=z=i_z=i{kz=ikz=irz=i|z=i|z=iz=i,z=i~z=iz=i!N8==z=iz=i7,z=i`z=i,z=iz=i,z=iz=i0z=i:==z=iz=i6,z=i;z=i7,z=iz=i`,z=iz=i z=ip N9==z=iN&z=i80,z=i6z=i>z=i+?z=iDz=iN,z=iTz=igP==z=ipz=iy,z=i}z=iu,z=iz=i0,z=iPz=iiz=iϭK10/13==z=iz=i,z=isz=i,z=iz=iBz=iP==z=iz=i,z=iz=iz=iz=if%z=i].91z=i.)==z=i_4z=i3=z=i=z=iMCz=iKz=iLz=iWRz=i[,z=ibz=ixm:==z=imz=i}z=i},z=iz=ix,z=ibz=iz=iz=iXz=i;z=iz=iE2==z=iz=itz=iz=iz=iz=i3z=iz=i,z=ipz=iz=i?3==z=i`z=i",z=i(z=i<2z=i2z=i-9z=iC,z=iJz=iETz=iTz=iTE3==z=i[z=i #### ....# #...# ..... ...# #...# . #..# #...# . #..# #...# .##..####...###z=i ..............# .# ##.# z=i 4.##..z=i)E.# z=iJ<.##..(......# z=ii...##.......[.# z=i.##..(...##.# z=i###...#####..(.##.#z=iLJ  ...## ##...##.#z=i  ##.# ##.....#z=i 0  ..z=i. #.....#  z=iPn### .......##### _Magic restored.z=io3z=iz=i...... ...# #...# . #..# #...# . #..# #...# .##..####...### ..............# .#z=i6 ##.# .##...# <.##..(...@..# ...##.......[.# .##..(...##.# z=ib####...#####..(.##.# z=i ...## ##...##.# z=i##.# ##.....#  ..z=iN #.....#z=i ### .......##### z=i; .≈≈≈### z=i% z=iz=iz=iz=i. #..# #...# . #..# #...# .##..####...### ..............# .# ##.# z=iw.##...# <.##..(......# ...##.....@.[.# z=i.##..(...##.# z=i#####...#####..(.##.# z=i ...## ##...##.# z=ir##.# ##.....#  .. #.....# ### .......#####  z=i.≈≈≈###   ≈KK  z=iN,z=inz=i?< . #..# #...#  .##..####...###  ..............#  z=i<..#  .##.#  z=i<.##...#  z=i<<.##..(......#  z=i=...##.......[.#z=i4=  .##..(.@.##.#z=iT=  #####...#####..(.##.#z=iv=#  z=i=...## ##...##.# z=i=##.# ##.....#  ..z=i=l #.....# z=i=### .......#####  z=i>z.≈≈≈####   ≈KK z=iK><  .. z=iIz=itJ:==z=ipQz=iyy . #..# #...#  .##..####...###  ...#  ..z=iy .#  .##..#  .##.........#  .<.##..(......#z=ilz  .##.......[.#  .##..(@..##.#  z=iz #####...#####..(.##.#  ...## ##...##.#z=iz  ##.# ##.....#z=iz}  .. #.....#z=iz  ### .......#####z=i{i  .≈≈≈#### z=i5{L ≈KK  ..z=iS{ z=i,z=iz=i׳ . #..# #...#  .##..####...###  ..#  ..#z=i5;  .##..#  .##.........# z=i` .<.##..(......# z=i .##.......[.#z=i  .##..@...##.#z=iǴ  #####...#####..(.##.#z=i  ...## ##...##.#z=i'  ##.# ##.....#  ..z=iX #.....#  ### .......#####z=ixJ  .≈≈≈####z=iߵ  ≈KK  .. z=ik,z=iz=i}m  o - 2 throwing nets (gained 1)z=iz=ifz=i` L  .##..####...### .............#  .#  .##.#  z=i z.##.........#  .<.##..(......#  .z=i .##.......[.#  .z=i ##..[...##.#  z=i) #####...#####.@(.##.#  z=iR  ...## ##...##.#  z=ix `##.# ..#  z=i ].. .....#  z=i ### .......#####   z=i U.≈≈≈####  z=i" ^≈KK  .. z=iG >   z=ig 5_You see here a +0 animal skin.z=iPz=iz=i!z=iJ.............#  .#  .##.#  .##.........#  .z=iK<.##..(......#  ..##.......[.#  .##..[...##.# z=i^K #####...#####..(.##.# z=iK  ...## ##.@.##.# z=iK ##.# ..#  .. .....# z=iL ### .......#####  z=i'L] .≈≈≈#### z=ihL ≈KK  ..  z=iLJ   z=iU,z=i]z=iL ##.#........#<.##..(......z=iӄ4..##.......[#..[...#######...#####..(z=i ...## ##...##.#z=i##.# ##@....# ..  z=i5l### .......#####z=iP/ z=imD z=i2,z=iz=i##.........<.##..(.......##.......[#..[...#######...#####..(.##.# ...## ##...##.###.# ##.... ..  ### _.......#### ..≈≈≈#### .≈(( #.. ## z=i8---84.3 (77.4)z=iv^---9 (78.0z=i>z=i9 _Found a bloodstained altar of Trog.~=i(....[.....~=i~=i~=i*~=i+$ ~=i+<.##..(.....~=i,=..##.......[~=iQ...[...#######...#####..(.##.#~=iw/T ...## ##...##.##.# .≈~ ##.... .. ..≈≈≈##.### _......@##### ..≈≈≈#### ~=i1≈(( ..##   ~=i$H~=iO~=ih~=i .##.#  .<.##..(......#  .##.......[.#  .##..[...##.#  ~=i< #####...#####..(.##.#  ...##.. ##...##.# ~=i ##.##.≈~. ##.....# ~=iV .. #..≈≈≈##.....# ~=i{ ### #_.##### #..≈≈≈#### #.≈(( ~=iіf#..  ## ~=i   ~=i  ~=iO~=iã~=i~=i5b .##.#  ~=ik.<.##..(......#  .##.......[.#  ~=iM.##..[...##.# ~=i{ #####...#####..(.##.#  ...##...##...##.#  ##.##.≈~..##.....#  ..##..≈≈≈##.....# ~=i #####_.##### ##..≈≈≈#### #.≈((.  ##...#  #### ~=i  ~=i  ~=i~=i4~=i~=ib .##.#  ~=ib.<.##..(......#  .##.[.#~=in  .##..[...##.#  #####...#####..(.##.#  ...##...##...##.# ~=i  ##.##.≈~..##.....# ~=i1 ..##..≈≈≈##.....#  #####_~=iTH.##### ~=iv ##..≈≈≈####  ##.≈((.#~=ix  ##...## ~=i; 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You encounter 3 yaks.~=is ~=i/w 0301.1 (16.2~=i%y 32.1 (17 _~=i~ ~=i܀ =iI  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iԉ   srcrip the Nimble ...........#  Spriggan of Okawaru **.... ......Y...#  Health: 49/49 ======================== =i .....Y...  Magic: 10/13 ==================------ .....Y.  AC: 6Str: 4 ..... .....  EV: 31Int: 15 ... #####  SH: 0Dex: 25 #'##### #...#  XL: 10 Next:  0% Place: Dungeon:10 +######@....# #...#  Noise: ---------  Time: 8302.1 (0.0) ............# #...#  a) +0 arbalest (freeze) ........##..# #...#  Fire: a) +0 arbalest (freeze)  ........##..# #...#  ........##..####...###  =i #....................#  YYY 3 yaks (asleep) #....................#  #.........##.........#  #.........##.........# _You encounter 3 yaks.Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (asleep, chance to affect: 73%)=ic.YYou can't see anything there.=iat ~Y.Aim: a yak (asleep, chance to affect: 73%)=isrcrip the Nimble...........#Spriggan of Okawaru **..........Y...#Health: 49/49 ========================.....*...Magic: 10/13 ==================------.....Y.AC: 6Str: 4..... .....EV: 31Int: 15...#####SH: 0Dex: 25#'##### #...#XL: 10 Next:  0% Place: Dungeon:10+######@....# #...#Noise: ---------  Time: 8302.1 (0.0)............# #...#a) +0 arbalest (freeze)........##..# #...#Fire: a) +0 arbalest (freeze) ........##..# #...#........##..#[40=iplm###...####....................#YYY 3 yaks (asleep)#....................##.........##.........##.........##.........# _You encounter 3 yaks.Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (asleep, chance to affect: 73%)=i= Y1 inner flame, 2 asleep)The yak is filled with an inner flame.=iMYY=i=i R.Y=iH.Y=i5YYY)===3.1 (1=iCYY=if= _The yak bellows! x3; You hear a bellow!=ig%...........#....# YY... ... Y. ...... ##### #'##### #...# +######.....# #...# ........@...# #...# .##..# #...# .##..# #...# .##..####...####.............##.....# Y   yak (#...###...##...<.##..(=ivs=it5---7 (0.6=i=i h  .# ....YY... ..... ...Y..... ... ##### #'##### #...#+######.....# #...# ............# #...# ##..# #...# .##..# #...# =ih <.##..####...### #..............# #...# #...##.#=ih YYY 3 yaks (1 inner flame) #...##.# =ih z.<.##..(......# =i i J...##..[.#=ij G.Y=i_n B.Y=in D.Y=iG Y---4.3=iAk    ...YY..  ..... ..... ..Y ######'##### #...+######.....#............###..####...####...............###.<.##..(..##.......[[...##=iBm N.Y=in JYY=idn =igq H.Y=iHy MYY=iz &9=i CYY=i8 =iU ....Y..  ..Y.. ..... ... ######Y##### #...+######...............#####...####...................##.....=iV'.<.##..( 2 yaks..##.......[[...#######...#####..(=ib>5.5=ih=i@j=imI  Casting: Inner Flame (dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i YYou beckon some vexing sprites to accompany your attacks.=iB.Y=iE'Y=i6 .Y 3 yaks (1 inner flame)=i 8/13 ----==6.5 (1.0Will/2 Jinx =i(BYY=i*; _You feel your willpower being sapped.=i.......srcrip the Nimble...Y. .....Spriggan of Okawaru **.....Y*#####Health: 49/49 ========================#*##### #...#Magic: 8/13==============----------+######Y....# #...#AC: 6Str: 4.......*....# #...#EV: 31Int: 15.......*##..# #...#SH: 0Dex: 25.......*##..# #...#XL: 10 Next:  0% Place: Dungeon:10.......@##..####...###Noise: ==-------  Time: 8306.5 (0.0)#....................#a) +0 arbalest (freeze)#....................#Fire: a) +0 arbalest (freeze) #.........=i[40m##.........#Will/2 Jinx #.........##.........#........<.##..(......#YYY 3 yaks (1 inner flame)..........##.......[.#..........##..[...##.#.#####...#####..(.##.#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)=i .......srcrip the Nimble...Y. .....Spriggan of Okawaru **.....Y.#####Health: 49/49 ========================#'##### #...#Magic: 8/13==============----------+######Y....# #...#AC: 6Str: 4.......(....# #...#EV: 31Int: 15.......(##..# #...#SH: 0Dex: 25.......(##..# #...#XL: 10 Next:  0% Place: Dungeon:10.......@##..####...###Noise: ==-------  Time: 8306.5 (0.0)#....................#a) +0 arbalest (freeze)#....................#Fire: a) =i [32m+0 arbalest (freeze) #.........##.........#Will/2 Jinx #.........##.........#........<.##..(......#YYY 3 yaks (1 inner flame)..........##.......[.#..........##..[...##.#.#####...#####..(.##.#Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is lightly wounded.=iO :*=i% .YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves..Y=i' E.Y=i( /Y.=i:* F'Y=i, E.Y=i4 t.Y, 1 drained)=i=5 4=8.0 (1.5=i? BYY=iB ^ _The yak is moderately wounded.=i1D.......srcrip the Nimble..... .....Spriggan of Okawaru **.....Y.#####Health: 49/49 ========================#*##### #...#Magic: 8/13==============----------+######Y....# #...#AC: 6Str: 4.......*....# #...#EV: 31Int: 15.......Y##..# #...#SH: 0Dex: 25.......*##..# #...#XL: 10 Next:  0% Place: Dungeon:10.......@##..####...###Noise: ===------  Time: 8308.0 (0.0)#....................#a) +0 arbalest (freeze)#....................#Fire: a) +0 arbalest (freeze) #.........[33=iDm##.........#Will/2 Jinx #.........##.........#........<.##..(......#YYY 3 yaks (1 inner flame, 1 drained)..........##.......[.#..........##..[...##.#.#####...#####..(.##.#A giggling sprite leaps out and makes the yak trip over its own hooves. _The yak is moderately wounded.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)=iI;.......srcrip the Nimble..... .....Spriggan of Okawaru **.....Y.#####Health: 49/49 ========================#'##### #...#Magic: 8/13==============----------+######Y....# #...#AC: 6Str: 4............# #...#EV: 31Int: 15.......Y##..# #...#SH: 0=i1<Dex: 25.......(##..# #...#XL: 10 Next:  0% Place: Dungeon:10.......@##..####...###Noise: ===------  Time: 8308.0 (0.0)#....................#a) +0 arbalest (freeze)#....................#Fire: a) +0 arbalest (freeze) #.........##.........#Will/2 Jinx =i<.#.........##.........#........<.##..(......#YYY 3 yaks (1 inner flame, 1 drained)..........##.......[.#..........##..[...##.#=i<_.#####...#####..(.##.#Fire: a) +0 arbalest (freeze)=i=Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is moderately wounded.=i :*=i M.YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is moderately wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.=i+ E.Y=ii YThe yak is heavily wounded.=i F.Y=iݯ Y 4 yaks (1 inner flame, 1 very drain…)=i ]9==9.5 (1.5=i =i, T _You encounter a yak.=iT ..... ..... ..Y ######Y##### #...+######............Y.##Y##..#=i҅9.##..####...####.............###...<.##..(..##.......[[...#######...#####..( ...##...##..=iN'Y=iE.Y=inH.Y=iF.Y=ir=i 7---10.1 (0.6=i=i,=i34 ##### #Y##### #...# +######Y....# #...# ............# #...# .Y##..# #...# .##..# #...# .Y##..####...####.............# #.# #.### #.##...# ..<.##..(......# ..##.......[.#.=iF5a##..[...##.# .#####...#####..(.##.# ...##...##...##.###.##.≈~..#=ie@=i@A---7=iH=iJ=iE9 #Y##### #...+######Y....#............Y##..##.Y##..####...####..............##....#....=i-.<.##..(...##.......[[...##YYY 3 yaks (1 inner flame, 1 very drained)##.#..##..≈≈≈##.....#=iI.Y=iO.Y=is.YY=i'YY 4 yaks (1 inner flame, 1 very drain…=i,'1.3=ih=iu=i5 +######Y...........Y....##.Y..##..####...####Y....................##.....<.##..(..##.......[[...#######...#####..(YYY 3 yaks (1 inner flame, 1 very drained)..#####_.......#####=i#6D.Y=iC=iDB==9=iM=ilO=i.  ........##Y..##..####...####.............Y.......##.(..##.......[[...#######...#####..( ...##...##..YY 2 yaks (1 very drained)=i R#####..≈≈≈####=i G.Y=i ,Y=i^ .Y 3 yaks (1 inner flame, 1 very drained)=i; '2.5=i BYY=i a _There is a stone staircase leading up here.=ij ............# #...#srcrip the Nimble.......Y##..# #...#Spriggan of Okawaru **...........*##..# #...#Health: 49/49 ========================.......Y##..####...###Magic: 9/13================--------#......*.............#AC: 6Str: 4#.......Y............#EV: 31Int: 15#.......*.##.........#SH: 0Dex: 25#.......*.##.........#XL: 10 Next:  0% Place: Dungeon:10........@.##..(......#Noise: ---------  Time: 8312.5 (0.0)..........##.......[.#a)=iKk O +0 arbalest (freeze)..........##..[...##.#Fire: a) +0 arbalest (freeze) .#####...#####..(.##.#Will/2 Jinx ...##...##...##.###.##.≈~..##.....#YYY 3 yaks (1 inner flame, 1 very drained)..##..≈≈≈##.....######_.......#######..≈≈≈#### _You encounter a yak. _There is a stone staircase leading up here.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)=i+............# #...#srcrip the Nimble.......Y##..# #...#Spriggan of Okawaru **............##..# #...#Health: 49/49 ========================.......Y##..####...###Magic: 9/13================--------#....................#AC: 6Str: 4#.......Y............#EV: 31Int: 15#.......(.##.........#SH: 0Dex: 25#.......(.##.........#XL: 10 Next:  0% Place: Dungeon:10........@.##..(......#Noise: ---------  Time: 8312.5 (0.0)..........##.......[.#=i,<a) +0 arbalest (freeze)..........##..[...##.#Fire: a) +0 arbalest (freeze) .#####...#####..(.##.#Will/2 Jinx ...##...##...##.###.##.≈~..##.....#YYY 3 yaks (1 inner flame, 1 very drained)..##..≈≈≈##.....######_.......#######..≈≈≈####Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  The yak is almost dead.=i.Y.Y=isY.Y=i˴D.Y=iF.Y=i7P.Y=i_D.Y=irYY 4 yaks (1 inner flame)===4.1 (1.6=iBYY=i@   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  =ip,Aim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  The yak is almost dead. _The yak seems less drained.=iq ............# #...#srcrip the Nimble........##..# #...#Spriggan of Okawaru **..........Y.##..# #...#Health: 49/49 ========================.......Y##..####...###Magic: 9/13================--------#......*.............#AC: 6Str: 4#......*Y............#EV: 31Int: 15#.......*.##.........#SH: 0Dex: 25#.......Y.##.........#XL: 10 Next:  0% Place: Dungeon:10........@.##..(......#Noise: ===------  Time: 8314.1 (0.0)..........##...=i L....[.#a) +0 arbalest (freeze)..........##..[...##.#Fire: a) +0 arbalest (freeze) .#####...#####..(.##.#Will/2 Jinx ...##...##...##.###.##.≈~..##.....#YYYY 4 yaks (1 inner flame)..##..≈≈≈##.....######_.......#######..≈≈≈####The yak is almost dead. _The yak seems less drained.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)=ijo ............# #...#srcrip the Nimble........##..# #...#Spriggan of Okawaru **..........Y.##..# #...#Health: 49/49 ========================.......Y##..####...###Magic: 9/13================--------#....................#AC: 6Str: 4#.......Y............#EV: 31Int: 15#.........##.........#SH: 0Dex: 25#.........##.........#XL: 10 Next:  0% Place: Dungeon:10........@.##..(......#Noise: ===------  Time: 8314.1 (0.0)..........##.......[.#a) +0 arbalest (freeze)[1=iq 9X..........##..[...##.#Fire: a) +0 arbalest (freeze) .#####...#####..(.##.#Will/2 Jinx ...##...##...##.###.##.≈~..##.....#YYYY 4 yaks (1 inner flame)..##..≈≈≈##.....######_.......#######..≈≈≈####Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  You kill the yak!YY 3=i# p.YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  You kill the yak!  Okawaru accepts your kill.=i .Y.Y=i =.Y=iX  245.6 (1.5 _Training target 10.0 for Dodging reached!  Your Dodging skill increases to level 10!You need to enable at least one skill for training.=i= /  --more--=iP =i C  Skill  Level Cost  Apt Skill  Level Cost  Apt =i|  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j - Hexes   6.0   4.9  +2  =i  c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   0.0   0.8  +1   l - Invocations   0.0   1.0   0   e - Ranged Weapons   7.4   8.0   0   m - Evocations   4.0   3.0  +3           f - Armour   0.0   1.7  -3       g - Dodging  10.0   7.1 [=i m +3       h - Stealth   6.0   2.9  +5                                                      You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*[3=i *7m] useful|all skills [!] training|cost|targets=i> j + Hexes 6.0=i5 TargetTarget4.0  --  --  7.0 --  --  --  =im6 --  10.0 --  --  --  --  a-z] set=i6 [-] clear selected targetcost|targets=i [?25h[?0c=i 17.0 =i' [?25l[?1c=i;10.0 The current training targets, if any.  The species aptitude is in white.=] set aall targets=i=iQ =i............# #...#srcrip the Nimble........##..# #...#Spriggan of Okawaru **............##..# #...#Health: 49/49 ========================......Y.##..####...###Magic: 9/13=i================--------#.......Y............#AC: 6Str: 4#....................#EV: 32Int: 15#.......Y.##.........#SH: 0Dex: 25#.........##.........#XL: 10 Next:  4% Place: Dungeon:10........@.##..(......#Noise: ===------  Time: 8315.6 (1.5)..........##.......[.#a) +0 arbalest (freeze)..........##..[...##.#=i35Fire: a) +0 arbalest (freeze) .#####...#####..(.##.#Will/2 Jinx ...##...##...##.#=iqT##.##.≈~..##.....#YYY 3 yaks (1 inner flame)..##..≈≈≈##.....######_.......#######..≈≈≈####=iYou shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  You kill the yak! _Okawaru accepts your kill.=iTraining target 10.0 for Dodging reached!  Your Dodging skill increases to level 10!You need to enable at least one skill for training.=i=i#=iO&. _=i =i =iͷ =i F _Unknown command.=i ............# #...#srcrip the Nimble........##..# #...#Spriggan of Okawaru **............##..# #...#Health: 49/49 ========================......Y.##..####...###Magic: 9/13================--------#.......Y............#AC: 6Str: 4#.......*............#EV: 32Int: 15#.......Y.##.........#SH: 0Dex: 25#.......*.##.........#XL: 10 Next:  4% Place: Dungeon:10........@.##..(......#Noise: ===------  Time: 8315.6 (0.0)..........##.......[=i ,.#a) +0 arbalest (freeze)..........##..[...##.#Fire: a) +0 arbalest (freeze) .#####...#####..(.##.#Will/2 Jinx ...##...##...##.###.##.≈~..##.....#YYY 3 yaks (1 inner flame)..##..≈≈≈##.....######_.......#######..≈≈≈#### _You need to enable at least one skill for training. _Unknown command.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)=i&............# #...#srcrip the Nimble........##..# #...#Spriggan of Okawaru **............##..# #...#Health: 49/49 ========================......Y.##..####...###Magic: 9/13================--------#.......Y............#AC: 6Str: 4#.......(............#EV: 32Int: 15#.......(.##.........#SH: 0Dex: 25#.......(.##.........#XL: 10 Next:  4% Place: Dungeon:10........@.##..(......#Noise: ===------  Time: 8315.6 (0.0).=iD.........##.......[.#a) +0 arbalest (freeze)..........##..[...##.#Fire: a) +0 arbalest (freeze) .#####...#####..(.##.#Will/2 Jinx ...##...##...##.###.##.≈~..##.....#YYY 3 yaks (1 inner flame)..##..≈≈≈##.....######_.......#######..≈≈≈####Shift-Dir - straight lineAim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)  You shoot a bolt. The bolt barely misses the yak. The bolt hits the yak!  Flame seeps out of the yak.  The bolt freezes the yak. Flame seeps out of the yak.  The yak is heavily wounded.=iG.Y=iU ○YAim: a yak (inner flame, chance to call a sprite on attack: 51%, 76% to hit)  You shoot a bolt. The bolt barely misses the yak. The bolt hits the yak!  Flame seeps out of the yak.  The bolt freezes the yak. Flame seeps out of the yak.  The yak is heavily wounded.  The jinxing sprites lose interest in you.=iF.Y=iF  .YThe yak is engulfed in blazing flames. Flame seeps out of the yak.=i M.Y=i{°Y10/13==7.1 (1.5YY=i'T _The yak completely misses you.=iWd.Y.Y--80YY=i ==.9-- _The yak completely misses you.You climb upwards.=i4 ......########...###.......#### .........###.....##...........### ........ß.ß.......).......#...... ......[.......................... ..........ß................:..[.[ ........................... ........ß.ß...................... ........................... ....................... =ikL........Y................. ....................... ................................. .......####....###........#...#.. =i........# ##...###..........####. Y   yak ........# ##.......#........## #. =iX........# #..........[.......# ## ........# #...........>...[..#=iǯ=iX4-9.6 (2.5=i =ic _Level annotation: 1 runed translucent door=ic _There is a stone staircase leading down here.=i  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i^  You beckon some vexing sprites to accompany your attacks.=i37------8/13 ----==20.6 (1.0Jinx =i=i%N _You feel your willpower being sapped. The yak gores you!=i ^...##...##..#### ########...###### ###.....##....####.ß.ß.)#=i {#[...........ß:..[.[...[ß.ß>Y...........=i .....####....###.#...#..# ##...###...=iP g####.# ##.......#........## #..# #.[.......# ###=i =io =i 5--1.2 (0.6=i =iS =i .......)......# ...##...##..#### ########...###### ###.....##....####.ß.ß.)###[...........ß:..[.[.....[ß.ß.>Y................####....###.#...#..# ##...###...####.# ##........## #...Y.=i =i @--8=im =i =iA+).[..##.# .......).......# ...##...##..#### ########...##### ###.....##.=i[@...####.ß.ß)###[...........ß:..[.[.....[ß.ß.Y#=i;................####....###.#...#..# ##...###...####.=iBY>=i+=i,#8=i-7------2.4=iby=inkß..#.[..##...###### ).[..##.....# .......).......# =io...##...##..#### ########...##### ###.....##....#######.ß.ß)###=io [...........ß:..[.[.....[ß.ß.Y.>##=io|#................####....###.#...#..=iz=i.{D----3.0=i=i=i......####### #...#### ß..#.[..##...###### ).[..##....# .......)......# ...##...##..#### ########...##### ###.....##....########.ß.ß)### .[...........ß:..[.[.....=i~[ß.ß.Y.>#..###................=iC9Y.=i˙=iO%6=i=iQ=il>?........####### #...####srcrip the Nimble .ß..#.[..##...#####......#Spriggan of Okawaru **.... ....).[..##..............#Health: 38/49 ==================------ ..........)..............#Magic: 8/13==============---------- ..##...##...##........####AC: 6Str: 4 .########...###.......####EV: 32Int: 15 ....###.....##...........######## SH: 0=i?Dex: 25 ...ß.ß.......).......#......##... XL: 10 Next:  4% Place: Dungeon:9 .[..............@................ Noise: ---------  Time: 8323.6 (0.0) .....ß.........*......:..[.[..... a) +0 arbalest (freeze) ..............*.............[.... Fire: a) +0 arbalest (freeze) ...ß.ß.......Y................... Will/2 Jinx ................................. ...........>..................#.. Y   yak ...............................## ...............................## .................................You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The yak gores you!  Fire: a) +0 arbalest (freeze)Press: ? - help, [0=i$@,;10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (chance to call a sprite on attack: 51%, 76% to hit)=i ........####### #...####srcrip the Nimble .ß..#.[..##...#####......#Spriggan of Okawaru **.... ....).[..##..............#Health: 38/49 ==================------ ..........)..............#=i@ Magic: 8/13==============---------- ..##...##...##........####AC: 6Str: 4 .########...###.......####EV: 32Int: 15 ....###.....##...........######## SH: 0Dex: 25 ...ß.ß.......).......#......##... XL: 10 Next:  4% Place: Dungeon:9 .[..............@................ Noise: ---------  Time: 8323.6 (0.0) .....ß.........(......:..[.[..... a) +0 arbalest (freeze) ..............(.............[.... Fire: a) +0 arbalest (freeze) ...ß.ß.......Y................... Will/2 Jinx =i ................................. ...........>..................#.. Y   yak ...............................## ...............................## =i .................................Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (chance to call a sprite on attack: 51%, 76% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is lightly wounded.=i^ 9Y.=i &.=iY n9=====5.1 (1.5 _=i =i =i9y&........####### #...####srcrip the Nimble .ß..#.[..##...#####......#=i\zSpriggan of Okawaru **.... ....).[..##..............#Health: 38/49 ==================------ ..........)..............#Magic: 9/13================-------- ..##...##...##........####AC: 6Str: 4 .########...###.......####EV: 32Int: 15 ....###.....##...........######## SH: 0Dex: 25 ...ß.ß.......).......#......##... XL: 10 Next:  4% Place: Dungeon:9 .[..............@................ Noise: ===------  Time: 8325.1 (0.0) .....ß.........*......:..[.[..... a) +0 arbalest (freeze) ..............Y=iz7.............[.... Fire: a) +0 arbalest (freeze) ...ß.ß........................... Will/2 Jinx ................................. ...........>..................#.. Y   yak ...............................## ...............................## ................................. =i={_The yak is lightly wounded.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, chance to call a sprite on attack: 51%, 76% to  hit)=ik&........####### #...####srcrip the Nimble .ß..#.[..##...#####......#=iWl;Spriggan of Okawaru **.... ....).[..##..............#Health: 38/49 ==================------ ..........)..............#Magic: 9/13================-------- ..##...##...##........####AC: 6Str: 4 .########...###.......####EV: 32=i mInt: 15 ....###.....##...........######## SH: 0Dex: 25 ...ß.ß.......).......#......##... XL: 10 Next:  4% Place: Dungeon:9 .[..............@................ Noise: ===------  Time: 8325.1 (0.0) .....ß.........(......:..[.[..... a) +0 arbalest (freeze) =imJ..............(.............[.... Fire: a) +0 arbalest (freeze) ...ß.ß.......(................... Will/2 Jinx ............(.................... ...........(..................#.. Y   yak =in..........(....................## .........(.....................## ................................. _The yak is lightly wounded.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, chance to call a sprite on attack: 51%, 76% to  =itnhit)=i5*  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (lightly wounded, chance to call a sprite on attack: 51%, 76% to  hit)  You shoot a bolt. The bolt barely misses the yak.=i Y.  A giggling sprite leaps out and makes the yak trip over its own hooves.=i ..>  yak (drained)..  The yak is moderately wounded.=iZ9=6.7 (1.6=i=iI _The yak misses you.=i&T## #...# ......####### #...#### ß..#.[..##...###### ).[..##...# .......)......# ...##...##..#### ########...##### ###.....##....######### ..ß.ß)#......##...# [................#ßY=i':..[.[.....#...[ß.ß..>#...####=i(7Y.=i}2=i34---7.3 (0=i;=iU==i"3 # #...# ## #...# ......####### #...#### #.[..##...###### ).[..##..# .......)......# ...##...##..#### #######...##### ###.....##....######### .ß.ß).......###...# .Y..........# ß:..[.[.....##...[.....# .ß.ß#....#>#...#=iH =iI A---9=i V =iiW =i ### ##### # #...# ## #...# ...####### #...#### #.[..##...###### ).[..##.=i> # .......)......# ...##...##..#### ######...##### ###.....##....######### ß.ß=ie ).......#......##...# .Y................# =i ß:..[.[.....##...=i s....[.....# ß.ß=i >.......=i f...#>#...#=i 8Y.=i =iz '8.5=i =iu =iZZ###  ### ##### # #...# ## #...# ...####### #...#### #.[..##...###### ).[..##.# =i0[x......)......# ...##...##..#### #####...###### ###.....##...........######### ß)...Y...#......##...# ...........#ß:..[.[.....## .........[=ia[Wß.=i[7....#=i]8Y.=ind=idC=9.1=i0n=io=i.# ###  ### ##### # #...# ## #...# ...####### #...#### .[..##...###### =iʲ[..##.# ..)......# ..##...##..#### =i#...#...#### ##.....##....Y......######### ß=i#])#......##...#=iKr.............# ß=in.:..[.[.....##........[=iM ß=i0<=i?.407=iq =i+_The yak seems less drained.=i#  .#     ## #####  .# #...#  .## #...#  ..####### #...####  =i[..##...######  [..##.#  ..)......#  .##...##..####  #...#...####  #.....##....Y......#########  )#......##...#  .............#  .:..[.[.....##  .[.....#  =i9Y.=i=i"(30.3=iJ=i=i=N.#  srcrip the Nimble .#  Spriggan of Okawaru **.... ##  Health: 40/49 ===================----- #######  Magic: 9/13================-------- .##...#  AC: 6Str: 4 .###...#  EV: 32Int: 15 =iNW..####### #...####  SH: 0Dex: 25 [..##...#####......#  XL: 10 Next:  4% Place: Dungeon:9 [..##...........@..#=iN_  Noise: ---------  Time: 8330.3 (0.0) ....)..........*...#  a) +0 arbalest (freeze) .##...##......*.####  Fire: a) +0 arbalest (freeze) =iNn###...###....Y..####=i7O&  Will/2 Jinx #.....##...........#########  .......).......#......##...#   Y   yak ...........................#  =iLO................:..[.[.....##  ......................[.....#  =icOg_The yak seems less drained.  Fire: a) +0 arbalest (freeze)=iOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iOAim: a yak (moderately wounded, chance to call a sprite on attack: 51%, 76% to  hit)=i=, .#  srcrip the Nimble .#  Spriggan of Okawaru **.... ##  Health: 40/49 ===================----- #######  Magic: 9/13================-------- .##...#  AC: 6Str: 4 .###...#  EV: 32Int: 15 ..####### #...####  SH: 0Dex: 25 [..##...#####......#=i,   XL: 10 Next:  4% Place: Dungeon:9 [..##...........@..#  Noise: ---------  Time: 8330.3 (0.0) ....)..........(...#  a) +0 arbalest (freeze) .##...##......(.####  Fire: a) +0 arbalest (freeze) ###...###....Y..####  Will/2 Jinx #.....##...........#########  .......).......#......##...#   Y   yak ...........................#  ................:..[.[.....##  ......................[.....#  Press: ? - help, Q - select action, ( or ) - cycle=i?- NShift-Dir - straight lineAim: a yak (moderately wounded, chance to call a sprite on attack: 51%, 76% to  hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  The yak is heavily wounded.=i_ ;*=i܄ Y.  Aim: a yak (moderately wounded, chance to call a sprite on attack: 51%, 76% to  hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  =iJ NThe yak is severely wounded.=iƌ .  yak (drained)=i A===1.8 (1.5=i =iK i _The jinxing sprites lose interest in you.=i'R.# .# # # ##### .# #...# .## #...# =iR=.# #...#### .[..##...#####......# .[..##.# .).# .##...##......Y.####=iS  #...###.#### #.....##....# ß.)=i'S.#......##...# ....# =iNSß..:..[.[.....##.[.....#=iT6Y.=ik\=i]k10/13==---2.4 (0.6=i-d=iLe=iG k.# .### .######## ...# #...#.## #...#..####### #...#### =i #.[..##...#####......# ).[..##........#.....)Y...###...##..#### =iޘ #####...###.####.........######### .ß.......)=i B#......##...# .=i( .=iJ .............# .ß..:..[.[=in f.## .........[.....# .=i /ß.......#=i =iu 51==i 4---3.0=i =iǭ =i#######.....#.########## #.[..##...#####...... )=i2..... ......)Y##...##.#### #######.....##....######### .ß.......)#......##... ...=ig......... .ß:..[.[# ..=i......[..... .ß.. ..=i=i-=6=i =iQT _The yak completely misses you.=if=if##### ......#.########## #.[..##...#####...... =ifT)..... ......)=igKY...###...##=i/gO.#### #####=iJg].....##....######### =i|g.ß.......)=igC#......##... ..=ig6.......... .=ih{ß:..[.[## ..=i>h......[..... .ß....... .=i[hC.>#=i5q<=iq%-=ir 4.2=ir{=i2~1 _The yak seems less drained.=iV&.....#.########## #.[..##...#####......# )...........# ......)=iWY...###...##.### #######.....##....######### .ß.......)#......##... ............ .ß:..[.[=iW# ........[..... .ß=iWr.... ......>=iW?...#..###=i`K.Y=ia=iLb>==-=iqb8=ih=ii=i4<n#.########## #.[..##...#####......# )........... ......).##...##Y.### =i<####.......####.....##....######### .ß.......)#......##... ...... .=i<zß:..[.[# ..=i=|......[..... .ß..... ..=il=.>....#.....###=ig>D.Y=iI=iIC=5.4=iQ=i*S=i 1.########## #.[..##...#####...... ).......... ......).##...##### =i ####.....Y.####.....##...........######### .ß.......)#......##... ............ .ß=i8 :..[.[# ........[..... .ß. ..>#..###...=iz =i =i '6.0=i =iX =iy= !#.[..##...#####...... ).......... ......)##...##### ####.....Y.####.....##...........######### .ß.......)#......##... ...... .=i= ß:..[.[# ........[..... .ß. ..>#..###=i)> <... ##....####...#=i? D.Y=iH =i>I -26=iQ =ijS =i0P)..... ......)##...##### #######.....##......Y....######### .ß.......).#......##... ...... .ß:..[.[# ........[..... .ß. ..>#..###... ##....####...#  ##..####.Y7.2=i\......)##...##### ########.....##....######### .ß.......)Y#......##... ....... .ß:..[.[# ........[..... .ß. ..>#..###... ##....####...#  ##..####....# #....###=i;8=i=in=ijd......)..............#srcrip the Nimble ...##...##........####Spriggan of Okawaru **.... #####...###.......####Health: 42/49 ====================---- ###.....##...........#########Magic: 10/13 ==================------ .ß.......)......Y#......##...#AC: 6Str: 4 ................*............#EV: 32Int: 15 .ß..............*.:..[.[.....##SH: 0Dex: 25 ................*.......[.....#XL: 10 Next:  4% Place: Dungeon:9 .ß..............@.............#Noise: ---------  Time: 8337.8 (0.0) ..............................#a) +0 arbalest (freeze) .......>....=io..............#...#Fire: a) +0 arbalest (freeze) ...........................####Will/2 ...........................#### ..............................#Y   yak ##....###........#...#........###...###..........####.......###.......#........## #....#### _The yak completely misses you. _The yak seems less drained.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 76% to hit)=i,......)..............#srcrip the Nimble ...##...##........####Spriggan of Okawaru **.... #####...###.......####Health: 42/49 ====================---- ###.....##...........#########Magic: 10/13 ==================------ .ß.......)......Y#......##...#AC: 6Str: 4 ................(............#EV: 32Int: 15 .ß..............(.:..[.[.....##SH: 0=iDex: 25 ................(.......[.....#XL: 10 Next:  4% Place: Dungeon:9 .ß..............@.............#Noise: ---------  Time: 8337.8 (0.0) ..............................#a) +0 arbalest (freeze) .......>..................#...#Fire: a) +0 arbalest (freeze) ...........................####=iWill/2 ...........................#### ..............................#=iY   yak ##....###........#...#........#=i##...###..........####.......###.......#........## #....####Fire: a) +0 arbalest (freeze)=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (severely wounded, 76% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  The yak is almost dead.=iQG.Y=iBR!.=ipR$Y=i`].===9.4 (1.6 _=i;p=iq=i ......)..............#srcrip the Nimble ...##...##........####Spriggan of Okawaru **.... #####...###.......####Health: 42/49 ====================---- ###.....##...........#########Magic: 10/13 ==================------ .ß.......).......#......##...#AC: 6Str: 4 .............................#EV: 32Int: 15 .ß..............Y.:..[.[.....##SH: 0Dex: 25 ................*.......[.....#XL: 10 Next:  4% Place: Dungeon:9 .ß..............@.............#Noise: ===------  Time: 8339.4 (0.0) ..............................#a) +0 arbalest (freeze) .......>................[4=i 0m..#...#Fire: a) +0 arbalest (freeze) ...........................####Will/2 ...........................#### ..............................#Y   yak ##....###........#...#........###...###..........####.......###.......#........## #....####You shoot a bolt. The bolt hits the yak! The bolt freezes the yak. _The yak is almost dead.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 76% to hit)=i*......)..............#srcrip the Nimble ...##...##......(.####Spriggan of Okawaru **.... #####...###.....(.####Health: 42/49 ====================---- ###.....##......(....#########Magic: 10/13 ==================------ .ß.......)......(#......##...#AC: 6Str: 4 ................(............#EV: 32Int: 15 .ß..............(.:..[.[.....##SH: 0Dex: 25 ................(.......[.....#XL: 10 Next:  4% Place: Dungeon:9 .ß..............@.............#Noise: ===------  Time:=i 8339.4 (0.0) ..............................#a) +0 arbalest (freeze) .......>..................#...#Fire: a) +0 arbalest (freeze) ...........................####Will/2 ...........................#### ..............................#Y   yak ##....###........#...#........###...###..........####.......###.......#........## #....####You shoot a bolt. The bolt hits the yak! The bolt freezes the yak. _The yak is almost dead.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 76% to hit)=i.Y _The yak is almost dead.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 76% to hit)  You shoot a bolt. The bolt barely misses the yak.=iӐ8.....=iQ3=1=i+@==40.9 (1.5 _=i=i=i##...##### #########.....##....######### .ß.......)#......##... ...... .ß:..[.[# ..Y.......[..... .ß.. ..>#..###... ##....####...#  ##..####....## #....###...[.# ######=iD.Y=i=i'6---1.5 (0.6=i=it=i####.....##....######### .ß.......)#......##... ...... .ß=i6L:..[.[# ........[..... .ßY. ...>#..###... ##....###=i#...#  ##..####....## #....###....[.# ######.>...[#=i=iC---2.1=i=i>=i? .....##....######### .ß.......)#......##... ...... .ß:..[.[# ........[..... .ßY=iw . ...>#..###... ##....####...#  ##..####....## #....###...[.......# ######....>...[# #.....=im D.Y=iM =i %7=iN =iٜ =i <.ß.......)#......##... ...... .ß:..[.[# ........[..... .ß. ..=i Y>.#..###... ##....####...#  ##..####.....#.## #....###...[.# ###### .>...[..# #..... ..#=i D.Y=iy" =iI# V===3.3=i+ =i- =iu..... .ß:..[.[# ........[..... .ß. ..>Y#...###... =i##....####...#  ##..####.....### #....###...[.......# ######.>...[..# #.......# ..#########...#=i+=i-49=i=iޥ=isß:..[.[# ........[..... .ß. ..>Y#...###... ##....####...#.. =ip ##..####.....#.## #....###...[.# ###### .>...[..# #..... ..############ ####=iWD.Y=io=4.5=i=i]=iO.......[..... .ß.. ...>.....#.Y..........###........ ##....####...#..  ##..####....# #....###...[.# ###### =ivP.>...[..# #..... ..############ #### ##########=i Z=i['5.1=i#b=id=i3ß. ...>.......#.Y..........###......... ##....####...#..  ##..####....# #....###.=if..[.# ###### .>...[..# #..... ..########...# ### #### ##########=iD.Y=i=i$%7=i=i=iT .>#....###Y.............. ##....####...#..  ##..####....## #....###....[.# ###### .>...[..# #..... ..############ #### ##########=i# D.Y=i =i '6.3=i =iK =i߻ !..............................#srcrip the Nimble .......>..................#...#Spriggan of Okawaru **.... ...........................####Health: 44/49 =====================--- ...........................####Magic: 11/13 ====================---- ................Y.............#AC: 6Str: 4 ##....###.......*#...#........#EV: 32Int: 15  ##...###.......*..####.......#SH: 0Dex: 25  =iQ 8##.......#.....*..## #....####XL: 10 Next:  4% Place: Dungeon:9  #..........[...@...# ######Noise: ---------  Time: 8346.3 (0.0)  #...........>...[..#a) +0 arbalest (freeze) =iv h##..................#Fire: a) +0 arbalest (freeze) ...................##Will/2 .##........#####...# .##......### #####Y   yak ########## #Aim: a yak (almost dead, 76% to hit) _You shoot a bolt. The bolt barely misses the yak.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 76% to hit)=i ..............................#srcrip the Nimble .......>..................#...#Spriggan of Okawaru **.... ...........................####Health: 44/49 =====================--- ...........................####Magic: 11/13 ====================---- ................†.............#AC: 6Str: 4 ##....###........#...#........#EV: 32Int: 15  ##...###..........####.......#SH: 0Dex: 25  ##.......#........## #....####XL: 10 Next:  4% Place: Dungeon:9  #..........[...@...# ######Noise: ---------  Time: 8346.3 (0.0)  #...........>...[..#a) +0 arbalest (f=i reeze) ##..................#Fire: a) +0 arbalest (freeze) ...................##Will/2 .##........#####...# .##......### #####Y   yak ########## #Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 76% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  You kill the yak!(((=i...  Press: ? - help, Q - sel=iUect action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 76% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  You kill the yak!Okawaru accepts your kill.=i*5=2==7===7.8 (1.5=iJu _You feel your willpower return.=i4 =i =i =iK =i X=i =i3 =i U6==iJ =i@ =i :===i =i =i =i =i ,=i =iv =i K7==i =i n _You start resting.Magic restored.=i (---=iO .54.8 (7.0=iQ =iy [3==---5.8 (8 =i _=i =i =i` =ipa =iUc =ie =ih ,=ij =ij U8==ik =iVm ,=iJn =io =io :===is B=i:{ =i~ I _You start resting.=i6~ "HP restored.=i =i) ,60.8 (5=iԍ 59==i +1.8 (6 _=i =i =i=i=io=i=ia,=i]=i=i=i=i4=i=iY=i#==i=i%=i"=i=i=i\=i=i?=i/=i=i=i@=i=i=i7=i=i=i=i=i =iT =i =i9=id=i=i=i=i1=i=i,=iP=iN=i=i=i5 =i =i0=i1=i72=i 3=i26=i6=i7=ig=B=i9>=i>=i6@=i=i?=iV=i=i,=i!=i\=i.=i/,=im0=i88n=i 9=iB=iC=iD=iH,=i,K=iN=i\N=iO=iQ=iR=iS=iU=iU=iV=iX=iVX=iY=iJ[=i[=i ]=ibX=i?c=ie=iQg=ig=ih=iok=ik=ilm=io=io=iIq=it=it=iWv=i{x,=iy=i{=i{=ie~=iˀ=ia=i=i,=i=iL=i=i=iM,=iލ=i=i=iÒ=i,=i=i,=iכ=i,=i=i4,=i=i=i=iֵ=i,=i=ig,=i=i=i=i=i=i;=i=i,=i=i,=i=iR,=iD=i,=i=iM,=i=i8=i}=iT=i=i=iN=i&,=i=i/=in=iM=iQ,=i =ik,=ib=i=i\=i=i,=i==i=i"=i@=i=i=i=i=i!=i=i=i#=i=ia"=i"=i?$=i&,=i")=i,,=i-=i0=i0=i`2=i5=iN5=i6=iL9=i9=i*;=i==i>=i?=i|@=i@=iYA=ioC=iC=iE=imH,=iI=iL=iM=iN=iP,=iR=iT=i;U=iW=iY,=iL[=i ^,=i_=i#b=ib=i:d=i*mW _You start waiting.=it1460.8 (99.0)=iu-1.8 (100.0)=i@{=i}# _Done waiting.=i6 =iUD ZLevel 9 of the Dungeon <<<<>>>>(Press ? for help)  #.........................................ß................:..[.[.....##   ######......................[.......................................[.....#   #...##..............)......................ß.ß............................#   #...##....................................................................#   #...##.............................................>..................#...#   #......................................................................#### =iwE j  #..........................>...........................................####   ##......................)...................................†.............#   #.....###..[...............[[.###........####....###........#...#........#   #.....##......#...........<...............# ##...###..........####.......#   ##....##.....###..###.....................# ##.......#........## #....####   #...###..........+3#.....................# #..........[...@...# ######   #######........#.###......#...#..........# #...........>...[..#  #....##...#.....##...#...##<..ß.ß..####..................#  #...##################...##........##...................##  #...####......ß.ß.....##........#####...#  #...##..............##......### #####  #####=i3F #####......ß.ß.[..##########  #......#........###  #....ß.#........#  #......#.......##  ######..........#  #.............######=i*pO@>=iq=i..............................#srcrip the Nimble .......>..................#...#=i =Spriggan of Okawaru ***... ...........................####Health: 49/49 ======================== ...........................####Magic: 13/13 ======================== ................†.............#=irAC: 6Str: 4 ##....###........#...#........#EV: 32=ikInt: 15  ##...###..........####.......#SH: 0Dex: 25  ##.......#........## #....####=i=UXL: 10 Next:  7% Place: Dungeon:9  #..........[...@...# ######Noise: ---------  Time: 8461.8 (0.0)  #...........>...[..#=iš(a) +0 arbalest (freeze) ##..................#Fire: a) +0 arbalest (freeze) ...................## .##........#####...# .##......### ##### ########## #_You start resting. =i_Magic restored. _You start resting. _HP restored. _You start waiting. _Done waiting.=i=iV=i²=i?B=iU=i=i=i==i=ip,=i=i`{>#...........###............###.†............. .####....###........#...#........ =i..# ##...###..........####....... ..# ##.......#........## #....### ..# #..........[.......# ## ..# #....@...[..# =ik3.6 (1.8 .####..........# .##=iy..#########...#=iL...##......### ##### [..########## =i?.### .# =i ##=i=i=i =iU_There is a stone staircase leading down here.=iJ=iK=iR=iX=i)Y340 _=ij=iÐK 10  You climb downwards.=iU  # #. #.# #..######  #..@o...#  ##  ##  #####o### =i0D.. ..#O   two-headed ogre .#o   orc wizard O#o   orc  You encounter a two-headed ogre, an orc wizard and an orc.=io L====6.1 (2.5=iz=i _The two-headed ogre shouts in stereo! The orc wizard shouts! The orc shouts!  Found an escape hatch in the floor.=i,a _There is a stone staircase leading up here.=i=i=iw=i:O.=i}9o'=iN=i-7.1 (1.0=is=iӿ  9> _The orc wizard completely misses you.You climb upwards...........>..................#... ..............................### ..............................### ...................†............. .####....###........#...#........ ..# ##...###..........####....... ..# ##.......#........## #....### ..# #..........[.......# ###### ..# #...........@o..[..# .####...........# .##...................## ....##........#####...# ....##......### ##### [..########## o   orc wizard .### .# ##=i L----8.6 (2.5=iI =i] c _Level annotation: 1 runed translucent door=i c _There is a stone staircase leading down here.=iA=iLevel 9 of the Dungeon <<<<>>>>(Press ? for help)  ######......................[.......................................[.....#   #...##..............)......................ß.ß............................#   #...##....................................................................#   #...##.............................................>..................#...#   #......................................................................#### =i+  #..........................>...........................................####   ##......................)...................................†.............#   #.....###..[...............[[.###........####....###........#...#........#   #.....##......#...........<...............# ##...###..........####.......#   ##....##.....###..###.....................# ##.......#........## #....####   #...###..........+3#.....................# #..........[.......# ###### =i  #######........#.###......#...#..........# #...........@o..[..#  #....##...#.....##...#...##<..ß.ß..####..................#  #...##################...##........##...................##  #...####......ß.ß.....##........#####...#  =iZ#...##..............##......### #####  ##########......ß.ß.[..##########  #......#........###  =i#....ß.#........#  #......#.......##  ######..........#  #.............######  =i2#..................#=i0>>......................[.......................................[........##..............)......................ß.ß...............................##.......................................................................##.............................................>..................#...................................................................................................>.................................................................)...................................†..................###..[...............[[.###........####....###........#...#........=iם.....##......#...........<...............# ##...###..........####...........##.....###..###.....................# ##.......#........## #.......###..........+3#.....................# #..........[...............#.###......#...#..........# #...........@o..[......##...#.....##...#...##<..ß.ß..####........................##........##............................ß.ß.....##=ib[40m........#####....................##............ß.ß.[........#............ß.#..............#................................................=ik......................[.......................................[........##..............)......................ß.ß...............................##.......................................................................##.............................................>..................#...................................................................................................>.................................................................)...................................†.............=il.....###..[...............[[.###........####....###........#...#.............##......#...........<...............# ##...###..........####...........##.....###..###.....................# ##.......#........## #.......###..........+3#.....................# #..........[...............#.###......#...#..........# #...........@o..[......##...#.....##...#...##<..ß.ß..####........................##........##............................ß.ß.....##........#####....................##............ß.ß.[........#............ß.#..............#................................................=i< =iq N..........>..................#... srcrip the Nimble ..............................### Spriggan of Okawaru ***... ..............................### Health: 49/49 ======================== ...................†............. Magic: 13/13 ======================== =i .####....###........#...#........ AC: 6Str: 4 ..# ##...###..........####....... EV: 32Int: 15 ..# ##.......#........## #....### SH: 0Dex: 25 ..# #..........[.......# ######XL: 10 Next:  7% Place: Dungeon:9 ..# #...........@o..[..#Noise: ---------  Time: 8468.6 (0.0) .####..................#a) +0 arbalest (freeze) .##...................##Fire: a) +0 arbalest (freeze) ....##........#####...# ....##......### ##### [..##########=i .o   orc wizard .### .# ##Found an escape hatch in the floor. _There is a stone staircase leading up here. _The orc wizard completely misses you.You climb upwards. _Level annotation: 1 runed translucent door _There is a stone staircase leading down here.=i0 =iF =iI=i.J=iQ=iT _There is a stone staircase leading up here. _The orc wizard completely misses you.  You climb upwards. _Level annotation: 1 runed translucent door _There is a stone staircase leading down here.Unknown command.=iOA  You shoot a bolt. The bolt hits the orc wizard!  The bolt freezes the orc wizard.=i]r  The orc wizard is severely wounded.=i 8===70.2 (1.6=i=i[ _The orc wizard completely misses you.=i )You shoot a bolt. The bolt hits the orc wizard!!  The bolt freezes the orc wizard.  You kill the orc wizard!=i(=izF=iJ581.7 (1.5=il\ _Okawaru accepts your kill. _There is a stone staircase leading down here.=i6=i8 Your spells (describe)TypeFailure Level  a + JinxbiteHexes2% 2 b - Inner FlameHexes/Fire6%3  c - Cause FearHexes17%=i84 Select a spell to describe [?] help [!]/[I] toggle spell headers=i =i ..........>..................#... srcrip the Nimble ..............................### Spriggan of Okawaru ***... ..............................### Health: 49/49 ======================== ...................†............. Magic: 13/13 ======================== .####....###........#...#........ AC: 6=i -Str: 4 ..# ##...###..........####....... EV: 32Int: 15 ..# ##.......#........## #....### SH: 0Dex: 25 ..# #..........[.......# ######XL: 10 Next:  8% Place: Dungeon:9 ..# #...........@)..[..#=i Noise: ===------  Time: 8471.7 (0.0) .####..................#a) +0 arbalest (freeze) .##...................##Fire: a) +0 arbalest (freeze) =i4 I....##........#####...# ....##......### ##### [..########## .### .# =ig ## _The orc wizard completely misses you.You shoot a bolt. The bolt hits the orc wizard!!  =i The bolt freezes the orc wizard.  You kill the orc wizard! _Okawaru accepts your kill. _There is a stone staircase leading down here.=ik =i =i =il =i=i=i{=iF _Unknown command.=ic`M..>......#........### ............†..... .####....###...#.###..###.......##..## #....###[@......# ###### ..# >)..[##. =ih.##...................###=i=i>---2.3 (0.6 _=i=i Mß.ß..>#.....### ............†..... .####....##...#.###..=i ###.......#.......#..## #....###[.......# ###### ..# >)..[ .####..................#=i =i B---9=i/ =i =iW M...[ß.ß..>#.......### .=iCX \...........†..... .####.#...#.###..##.......##..## #....###=izX k.....[.......# ###### ..# #...........>)..[..####=ia >3.5=iVj =i1l =i]=i\lLevel 9 of the Dungeon <<<<>>>>(Press ? for help)  #..........<...#........##...#..........ß.ß.......).......#......##...#   #.....................................[...............................#   #.........................................ß................:..[.[.....##   ######......................[.......................................[.....#   #...##..............)......................ß.ß............................#   #...##....................................................................#   #...##.............................................>..................#...#   #......................................................................####   #..........................>...........................................####   ##......................)...................................†.............#   #.....###..[...............[[.###........####....###........#...#........#   #.....##......#...........<...............# ##...###....@.....####.......# [=in14d  ##....##.....###..###.....................# ##.......#........## #....####   #...###..........+3#.....................# #..........[.......# ######   #######........#.###......#...#..........# #...........>)..[..#  #....##...#.....##...#...##<..ß.ß..####..................#  #...##################...##........##...................##  #...####......ß.ß.....##........#####...#  #...##..............##......### #####  ##########......ß.ß.[..##########  #......#........###  #....ß.#........#  #......#.......##=i;|Level Map ('X' in the main screen): Esc : Leave level map (also Space or any unused key). Dir. : Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). - or + : Scroll level map 20 grids up or down. . : Start travel (also Enter and , and ;). (Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level. =i<(Moves cursor to the staircase destination if a known staircase is highlighted.) G : View another level by choosing a branch and depth. o : Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). Travel exclusions e : Create a travel exclusion, change its radius, or remove it. R# : Create a travel exclusion with a specified radius or change its radius to #, where # is a number from 1 to 8. E : Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. Waypoints w=i]=: Set waypoint to current position. W: Cycle through all waypoints on the level.=i Level 9 of the Dungeon <<<<>>>>(Press ? for help)  #..........<...#........##...#..........ß.ß.......).......#......##...#   #.....................................[...............................#   #.........................................ß................:..[.[.....##   ######......................[.......................................[.....#   #...##..............)......................ß.ß............................#   #...##....................................................................#   #...##.............................................>..................#...#   #......................................................................####   #..........................>...........................................#### =i!V  ##......................)...................................†.............#   #.....###..[...............[[.###........####....###........#...#........#   #.....##......#...........<...............# ##...###....@.....####.......#   ##....##.....###..###.....................# ##.......#........## #....####   #...###..........+3#.....................# #..........[.......# ######   #######........#.###......#...#..........# #...........>)..[..#   #....##...#.....##...#...##<..ß.ß..####..................#  =i?"o#...##################...##........##...................##  #...####......ß.ß.....##........#####...#   #...##..............##......### #####  ##########......ß.ß.[..##########   #......#........###  #....ß.#........#  =i"<#......#.......##=i%M@>=i( T>>=iV2=>>=i  #.......##...........#...###  ####....#### ##..............########  ##......## #................##...#  #.......># ###....~~~.......###...#  =i7|#........# #....~≈≈~.........####### #...####  #........#######..ß~~≈ß...ß..#.[..##...#####......#  ##..........#.....≈~~........).[..##..............#  ###.............[..~≈≈~..............)..............#  #......##.......[..~~~#......##...##...##........####   ###########......##.<[........≈.......########...###.......####   #...##.........####..........#...........###.....##...........#########>=ip=i =i? ...........................[..... srcrip the Nimble ..ß.ß............................ Spriggan of Okawaru ***... ................................. Health: 49/49 ======================== ..........>..................#... Magic: 13/13 ======================== ..............................### AC: 6Str: 4 ..............................### EV: 32Int: 15 ...................†............. SH: 0Dex: 25 .####....###........#...#........ XL: 10 Next:  8% Place: Dungeon:9 ..# ##...###....@.....####....... Noise: ---------  Time: 8473.5 (0.0) ..# ##...[3=iA 7m....#........## #....### a) +0 arbalest (freeze) ..# #..........[.......# ######Fire: a) +0 arbalest (freeze) ..# #...........>)..[..# .####..................# .##...................## ....##........#####...# ....##......### ##### [..##########You shoot a bolt. The bolt hits the orc wizard!!  The bolt freezes the orc wizard.  You kill the orc wizard! _Okawaru accepts your kill. _There is a stone staircase leading down here. _Unknown command.=iB =i[ =i^ =ioe ,=ihm =iPp =ip =ifs =iz ,=i =iă =i =i =i+ =iy =i ,=i =i֦ =i =i =i =i =i =i =iZ =iD =i =i =i =i =i =i =i# =i =i7 =i =i =i =i =i =i =i =iY =iS ,=i =i( =i + =is+ =i- =iw6 =iI9 =i9 =i < =i{J X=ifP =i>S =iS =iV =i\ =i<` =i` =ib =ii =iGl =il =io =it =iw =iw =iy =it~ =iF =iρ =i =ỉ =i =iq =i =iД =ih ,=iš =i =i ,=i =iN =i ,=i =iX =i# =i} =i =i   The bolt freezes the orc wizard.  You kill the orc wizard! _Okawaru accepts your kill. _There is a stone staircase leading down here. _Unknown command.  Things that are here:  a +0 robe; a +4 short sword=i a _=i| ,=i =i2 =i =i! =i0 =i =iG =i =i =i X=i =i =iF =iX =i =i =iS =iT =i& =i =i =i =i O ##. #..... ##### #.......## #...##### ###......... =i3 #.......# ###.... #.# #.... ####....#### ## ##......## #. #.......@# ~~~95.1 (21.=ii 6) =i #........# #....~≈≈~. #........#######..ß~~≈ß.. =i i##....#.....≈~~....=i r ###....[..~≈≈~....=i   ###.......[..~~~#....=i2 9  #######=iV ##.<[........≈......  =i ##.........####..........#.......  .......<...#........##...#.......=i E =i =i =io c _There is a stone staircase leading down here.=i=iP=iF=i=i86.1 (1.0) _=i=iu'10=i~ #############..  .......  ........  .#.#.#.........  ........=i~ .#.#.#.#####..# ....... .# .#.#.#. # ....... =ic-7.6 (2.5=i=i# _You climb downwards.=i+a _There is a stone staircase leading up here.=iL3=iqP=iv##############..........<........#.#.#.#.......#.#.#.#.#####..#.......# .##.#.#.#.. #........#.#.#.#..=ii}=i~$ _=i:=i  ##############..........<.......#.#.#.#.......#.#.#.#.#####..#..[........=i-8.2 (0.6=i*=i+8 (1.2=i=inH _Found a ring mail.=i(]Y<.=ic=ih2 ##############..........<......#.#.#.#........#.#.#.#.#####..#........# .......#.....=i,=i=i ##############..........<......#.#.#.#........#.#.#.#@#####..#........# .#.#.#.#.. ..........#.#.#.#.....[..............#.......#########.#.#=i,=i=iU##############..........<.............#.#.#.#.......................#.#.#.#.#####..#.......@# #.#.#.#.....................>. #.#.#.#.........[...........##....#.##########.#.#. #..#.=i*500.0=i=i\ +6 (1.8=i =i; _Found a stone staircase leading down.=i I...=i? =iO  ##############..........<.........#.#.#.#..............#.#.#.#.#####..#........#####..#.#.#.#@..............>. #.#.#.#=i3 J...#.=iv ,=i =i  #######.. .<....... ......... #.#.#.#... ... #.#.#.#.#####..# ..#####..# #.#.#.#.# .>.##.#.#.#..[.#..=ix #..#.#..#.=ic ,=i" =iVI ##############..........<....... =iI V.......... =iI #.#.#.#.. .........=iI  =i J `#.#.#.#.#####..# ........#####..# =i9J #.#.#.#........# =iJ .........@...>.# #.#.#.#....[...........####.....#=iJ #.#########.#.#. =iJ b#..#.#=iK e..#..... ###=i;K =iV ,=iZ =i 2........<....... .................≈#.#.#.#..§...........#.#.#.#.#####..# ........#####..# #.#.#.#........# .............>.###=i #.#.#.#.....[...........#####.....## .#########.#.#. =i §#..#.#§ ..#.....#####..=i ,=iۖ =io 7 ..≈#.#.#.#...§.......... #.#.#.#.#####..# ........#####=i x#.#.#.#...................>.####.#.#.#............[.....#####....#=i  #########.#.#.#..#...=i B=iv .#.#.#.#§=i ................. #.#.#.#.#####..# ........#####=i 7#.#.#.#...................>.###=i )#.#.#.#............[.....#####....#=i0  #########.#.#.# =iQ §#..≈§ ..#...=is .§ ..#####.≈ ...=i e_..#..=i :##=i -3.6 (3.0=iI =i -4.2 (3.6=i 9_=i 7 _Found a burning altar of Makhleb.=i4=i,Fire/throw/use which item? ([*] to toss any item) Hand Weapons (go to first with ))  a - a +0 arbalest of freezing (weapon) =iMissiles (go to first with ()d - 10 curare-tipped darts  l - 4 boomerangs  o - 2 throwing netsp - 4 poisoned darts =iWands (go to first with /)a - a wand of flame (28)  =id - a wand of digging (5)  f - a wand of mindburst (11) Scrolls (go to first with ?) =i*3 b - a scroll of blinking =i f - a scroll of fear  p - 2 scrolls of poison  S - a scroll of silence  V - 4 scrolls of vulnerability=iڃ =i( #.#.#.#..........§srcrip the Nimble.................Spriggan of Okawaru ***...#.#.#.#.#####..#Health: 49/49 ========================........#####..#Magic: 13/13 =========================i #.#.#.#........#AC: 6Str: 4.............>.###EV: 32Int: 15=i #.#.#.#...........SH: 0Dex: 25.[...........#####=i XL: 10 Next:  8% Place: Dungeon:10.....#....@..#=i Noise: ---------  Time: 8504.2 (0.0).#########.#.#.#=i a) +0 arbalest (freeze)§#..#.#=i; Fire: a) +0 arbalest (freeze) ≈§ ..#...=iX .§ ..#####.≈ ...=i <_. ...#=iڑ .. ...## _You climb downwards. _There is a stone staircase leading up here. =i 9_Found a ring mail. =i U_Found a stone staircase leading down. _Found a burning altar of Makhleb.  =i6 +Okay, then.=i3 =iQ =i . _=i[?25h[?0c_There is a stone staircase leading up here.a ring mail.=istone staircase leading down. _Found a burning altar of Makhleb.  Search for what [? for help]? =i [?25l[?1c=ic= =i? 0 matches: only useless items found; press = to show.=i=i,=i|#.#.#.#..........§srcrip the Nimble=i[.................Spriggan of Okawaru ***...#.#.#.#.#####..#=i?Health: 49/49 ========================........#####..#=id,Magic: 13/13 ========================#.#.#.#........#AC: 6=iStr: 4.............>.###EV: 32=i>Int: 15#.#.#.#...........SH: 0Dex: 25=i.[...........#####=iXL: 10 Next:  8% Place: Dungeon:10.....#....@..#=i?CNoise: ---------  Time: 8504.2 (0.0).#########.#.#.#a) +0 arbalest (freeze)=it§#..#.#Fire: a) +0 arbalest (freeze) =i≈§ ..#....§ ..#####.≈ ..._. ...#.. ...## =i'7_There is a stone staircase leading up here. _Found a ring mail. _Found a stone staircase leading down. _Found a burning altar of Makhleb. _Okay, then.Search for what [? for help]? leather=i4=i=i. _=i4=i3=iB F _Unknown command.=ir Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationa - 3 scrolls of enchant armour  i - a scroll of identifyr - a scroll of revelation  x - 2 scrolls of amnesia  p - 2 scrolls of poison  S - a scroll of silence  V - 4 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected=iPS =i9Y#.#.#.#..........§srcrip the Nimble.................Spriggan of Okawaru ***...#.#.#.#.#####..#=iYHealth: 49/49 ========================........#####..#Magic: 13/13 ========================#.#.#.#........#AC: 6=iYStr: 4.............>.###EV: 32=iYInt: 15#.#.#.#...........=iZSH: 0Dex: 25.[...........#####=i=ZgXL: 10 Next:  8% Place: Dungeon:10.....#....@..#Noise: ---------  Time: 8504.2 (0.0)=iaZ.#########.#.#.#a) +0 arbalest (freeze)=iZz§#..#.#Fire: a) +0 arbalest (freeze) ≈§ ..#....§ ..#####=iZ.≈ ..._. ...#.. ...#=iZ`# _Found a ring mail. =iZz_Found a stone staircase leading down. _Found a burning altar of Makhleb. _Okay, then. =i[_Search for what [? for help]? leather _Unknown command.=i`=ia=i7f=ih =iDi`_You don't currently have any unidentified items.=i =i =i =i; F _Unknown command.=iv=iק=i!=iF _Unknown command.=iwW......=i!|=iƣ....... #.#.#.#.#####..# ........######.#.#.#.............=i>.####.#.#.#......[.....#####....#.......# #########@#.#.#=i4S §§#.=iU+§≈§ ..#....§.§ ..#####..≈ ...=is<._. #=i≈.. # §≈≈.=iǤ(.=iX§...≈._.≈..≈≈=i֮$ _=iڳ:_=i#.#.#.#.#####..# ........#####..# #.#.#.#........# .............>.####.#.#.#........... .[...........#####......#.......#......#########.#.#.# §§#@.#.# §§§#..#.....§.§ #..#####..≈ #...._. #...#≈.. #...## §≈≈ #....#. #=i .#.#_=i~........#####..# #.#.#.#........# .............>.####.#.#.#........... .[...........#####.....#.......#..... .#########.#.#.#  §§#..#.# §§§#.@#.....=iH§.§ #..#####. ..≈ #... ._. #...#≈.. # §≈≈ #....=ij#. #.....#.#=i0#..######=i,=i$:_=i.####.#.#.#............[...........#####.....#.......#....#########.#.#.#  =iK$§§#..#.#§§§#..#.....§.§ #.@#####..≈ #....# ._. ##........=i LN#..<>...#=iU=i6V=i\8_=i .............>.####.#.#.#........... .[...........#####.....#.......#..... .#########.#.#.#  §§#..#.# §§§#..#.....=i|§.§ #..#####. ..≈ #..@.# ._. #...## ≈.. #...#  # §≈≈ #....=ip  #. #.....#.#=i  #..###### .......#..<>...# .  #....=i$...#=i,=iP9_=i7 #.#.#.#......[...........#####.....#.......#....#########.#.#.#  §§#.§§§#..#.....§.§ #..#####..≈ #....# =iؼu._. ##≈..   # §≈≈.............##....  #...o...#=i,=i6_=is.[.....#####.....#.......#....=i#########.#.#.#  §§#.§§§#..#.....§.§ #..#####..≈ #....# =i2._. ##≈..   # §≈≈........ ......#...........###### .=ib_....<>...# ....=i.....# .##.....o...#. =i:.....####'##=i,=iQ=i$S ....#.......#....#########.#.#.#  §§#.§§§#..#.....§.§ #..#####..≈ #....# .._. ## ...≈.. #.....  # §≈≈........ ##..##........ .......=i.,=i,3=i/Y.....#.......#..... .#.#.#.# §§#..#.# .§§§#..#..... ..§.§ #..#####......≈ #....# ...._. #...## ..≈.. #...##. # §≈≈ #... #. #. #.# #. =iY#..###### #. #..<>...# . #.#.##. #...o...#.# . #####'###.. . =iSb=ib=ig8_=i.....#.......#.....  .#.#.#.# ###§§#..#.# #".#§§§#..#........#§.§ #..#####....+..≈ #....#......#._. #...##......#≈.. #...##......#  §≈≈ #...# . #.# .# #.# ..###### #.# ..<>...# .# .#.##......# ...o...#.# ......#'###.. ......+ =iR=i=i%8_=ic.[...........#####. .....#.......#..... .#########.#.#.# ### #..#.# ##".# §§#..#........# §.§ #..#####....+ .≈ #....#......# ._. #...##......# ≈.. #...###  §≈≈ #.....#  #.# =i# ###### #<>...# ....#.## ..o...#.##......# ###'###........ ......+=i=i=i=i{J#.#.#.... [...........#####. ...#.......#..... #########.#.#.# ### #..#.# ##".# §§#..#........# §.§ #..#####....+ .≈ #....#......# ._. #...##.@....# ≈.. #...### §≈≈ #.....#  #. # ###### # <>...# .=i~...#.# .o...#.##......#=i7,=iE 4_=i1..........>.### #.#.#.... .......#####. ...#.......#..... ########.#.#.# ### #..#.#####".# §§#..#........# §.§ #..#####....+ .≈ #....#..@...# ._. #...##......#  =i2≈.. #...###  §≈≈ #.....#.. # ##### #. >...# .=i<,=iaB=i!j#.#.# ..........>.### #.#.... .......#####. ..#.......#..... #######.#.#.# ### #..#.#####".# §§#..#........# §.§ #..#####.@..+ .≈ #....#......#  ._. #...##......# ≈.. #...## §≈≈ #.....#.. #. #### #..# .=ij!=is,=ix=iE...#####..# #.#.# ........>.### #.#.... .......#####. .#.......#..... ######.#.#.# #### #..#.#####".# §§#..#......@.# §.§ #..#####....+ .≈ #....#......# ._. #...##.=i....# .. #...## ≈≈ #.....#.. #.. ### #=iǦ=i$=i]=iM#.# ....##### #.#..# ...>.### #.#..... ........##### .#.......#..... ######.#.#.# ### §§#..#.##### §§§#..#........# §.§ #..#####....+  ..≈ #....#......#.=i.8..........#=i,=im9_=i(=i.13.8 (9.6=i$/4.8 (10.6)=i=iv1 _q - an amulet of reflection =i\ =i_Put on or remove which piece of jewellery? Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence  =i`pq - an amulet of reflection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip =i =i$ =i"#.#.#####..#srcrip the Nimble ....#####..#Spriggan of Okawaru ***... #.#........#Health: 49/49 ======================== .........>.###Magic: 13/13 ======================== #.#...........AC: 6Str: 4 .........#####.EV: 32Int: 15 .#.......#.....SH: 0Dex: 25 ######.#.#.# ####XL: 10 Next:  8% Place: Dungeon:10§§#..#.#####@.# =i#Noise: ---------  Time: 8514.8 (0.0)§§§#..#........#a) +0 arbalest (freeze)§.§ #..#####....+Fire: a) +0 arbalest (freeze) ..≈ #....#......# ._. #...##......# .. #...##......# ≈≈ #...........##...........##...........# _Search for what [? for help]? leather _Unknown command. _You don't currently have any unidentified items. _Unknown command. _Unknown command. _q - an amulet of reflection =i ) =i) =iH-:_ =i76f  You start putting on your amulet. =i:+5.8 (1 =i>8_ =i-B =iB+6.8 (2 =iEG:_ =iN =ieN+7.8 (3 =i;R:_ =iZ =iZ+8.8 (4 =i@g, =ig+9.8 (5 =il8_ =io. 5  =ip_You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  =iDp4You feel a shielding aura gather around you. =iq =it =i*wX _q - an amulet of reflection (worn) =i/.... =iN.....#....##.. =it`.##.... =iL =i =i% ...#####..# #........# ........>.### .#....  =i% ........##### ##..... #####.#.#.# ####  §§#..#.#####..#  =iF& §§§#..#.......@#  §.§ #..#####....+  =ik& ..≈ #....#......# _. #...## =i& ,   =i& ]≈ #..... =i& 8#....  =i& Q## #. =i/  =i0 $ _ =i6  =iV] c'..#.#..#.#..#....# ##./..... =ih  =i7i  =in 8 _ =ib  #...... ..>.### .# =i˖ i..... ..#####. #.... #####.#.#.# #### # #  §§#..#.#####..# .#... =i6 §.......#..#.#§.§ #..#####...@'..#.# ..≈ #....#......# _. # =il ..#....# #... =i ...........# .# ..............# _You open the door. =i5  =i  =i 6 _ =i #.# >.### ..$.<. #. .o...#####. .... .#..... ....#.#.# ####..# ##§§#..#.#####..#..#.  §§§#..#. =i\ ].#..#.# §.§ #..#####....@..#.# ≈ #....#......#..#.# . #...##......#..#.  #...##......#..# ##  =i{ R #.#../ =i 8#.#....  =i xo   orc (asleep)#. =i <#..... #. =i R#....≈≈  =i ~  You encounter an orc. It is wielding a +0 mace. =i  =i Y22.0 (2.26 (2.8 =i  =iYx _Found 13 gold pieces. Found an escape hatch in the ceiling. _There is an open door here. =iS>.### ..$.<.  .o...  ....  ...  ####..# ###  #####..#..#....  .......#..#.#  #....@..#.#  #....#......#..#.# . #...##......#..#....  #...##......#..# ###  #...........#../  #...........#....  #...........#..... # .......#....≈≈ #  =iH>.### ..$.<.  .o...  ....  ...  ####..# ###  #####..#..#....  .......#..#.#  #....@..#.#  #....#......#..#.#  #...##......#..#....  #...##......#..# ###  #...........#../  #...........#....  #...........#..... .......#....  =i _An orc is nearby! =im  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. =i^  You beckon some vexing sprites to accompany your attacks. =i]81---- =i`==3.6 (1.0Will/2 Jinx  =i =iF =i ; _You feel your willpower being sapped. =i. '#........#srcrip the Nimble .......>.### ..$.<.Spriggan of Okawaru ***... #........... .o...Health: 49/49 ========================  =i B.......#####. .*..Magic: 11/13 ====================---- .......#..... .*.AC: 6Str: 4 ####.#.#.# ####*.# ###EV: 32 =i $Int: 15§§#..#.#####..#*.#....SH: 5Dex: 25  =i- `§§§#..#........#*.#.#XL: 10 Next:  8% Place: Dungeon:10 §.§ #..#####....@..#.#Noise: ==-------  Time: 8523.6 (0.0) .≈ #....#......#..#.#a) +0 arbalest (freeze)  =i[ . #...##......#..#....Fire: a) +0 arbalest (freeze)  =i (#...##......#..# ###Will/2 Jinx #...........#../ =i #...........#....o   orc (asleep)#...........#.....  =i # #............#....≈≈ # ..............# _You feel your willpower being sapped.  =i Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycle =iD Shift-Dir - straight lineAim: an orc, wielding a +0 mace (asleep, chance to call a sprite on attack:  70%, 98% to hit) =i9'#........#srcrip the Nimble .......>.### ..$.<.Spriggan of Okawaru ***... #........... .)...Health: 49/49 ========================  =i.......#####. ....Magic: 11/13 ====================---- .......#..... ...AC: 6Str: 4 ####.#.#.# ####..# ### =iPEV: 32Int: 15 =iͣ§§#..#.#####..#..#....SH: 5Dex: 25  =i§§§#..#........#..#.#XL: 10 Next:  8% Place: Dungeon:10 §.§ #..#####....@..#.# =i,Noise: ==-------  Time: 8523.6 (0.0)  =iB.≈ #....#......#..#.# =iU6a) +0 arbalest (freeze)  =ii. #...##......#..#.... =iKFire: a) +0 arbalest (freeze)  =i#...##......#..# ### =i1Will/2 Jinx  =iŤ#...........#../#...........#.... =ino   orc (asleep) =iN#...........#.....  =i# #............#....≈≈ # ..............# =ihlPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (asleep, chance to call a sprite on attack:  70%, 98% to hit)  =iIYou shoot a bolt. The bolt hits the orc! The bolt freezes the orc.  =i8You kill the orc! =iɪc((((( =i7T.....  Shift-Dir - straight line  Aim: an orc, wielding a +0 mace (asleep, chance to call a sprite on attack:  70%, 98% to hit)  You shoot a bolt. The bolt hits the orc! The bolt freezes the orc.  =iW8uYou kill the orc!  Okawaru accepts your kill. =i<;=5.1 (1.5 _ =iC =iE =iBE... =i =iZ, =i =iC =i( =i =i{ _The sprites lose interest in your situation. =i  =i, =i, =i =ib2== =i =ie  =i  =i& =i 0, =i6 =iA,=i=iVP===i=i/=i=i$=i-,=i}5=i_=,=iC=iM=iML3===i,X=i^4 _Magic restored.=i^=id=im=iOn=iw=i~=i~=ip=iďP===iƕ=iX,=i=i,=iN=iž=i =iK=i,=i=i,=i#=i,=i.=i^,=iR=i,=i=i'>=i-=i_ ......>.### ..$.<..... ..)... ......#####. ..... #..... .... ###.#.#.# ####..#####  §§#..#.#####..#..#.... §§§#..#........#..#.# =i<`.§ #..#####....'..#.# ≈ #....#......#@.#.#  #...##......#..#.....  #...##......#..# ####...........#../#...........#....#...........#.#............#....≈≈ =i` ..............#.?.≈≈ .......## _You feel your willpower return.=icq3=i2r=iS.... ..)... #####. ..... #..... .... ##.#.#.# ####..##### §§#..#.#####..#..#.... §§#..#........#..#.# =iy #..#####....'..#.#  #....#......#..#.#  #...##......#.@#.....#...##......#..# ###. #...........#../ #.=iƙ~#....#.#.  #..=i#....≈≈ ...#.?.≈≈ =i......###...≈≈_.. =i8---51.7 (26.6)=i=iJ---2.3 (27.2=i#=i? _Found a sparkling altar of Nemelex Xobeh.=iL &'.=iM =iS =iy #####. ..... .... ##.#.#.# ####..##### §§#..#.#####..#..#...........#..#.#  #..#####....'..#.#  #....#......#..#.##=iz .#..... ###../............>.....  #.≈≈≈≈≈ ..?.≈≈≈≈≈≈##..≈≈_...≈≈≈≈=iz E. +=iO ,0.0)=i_ A9 (0.6=iq =i ; _Found a stone staircase leading down.=i{#..... .... #.#.#.# ####..##### §#..#.#####..#..#.... #..#........#..#.#  #..#####....'..#.#  #....#......#..#.#  #...##......#..#.....#...##......#..#####.%.  #...........#..@.......  #.#........>#.#.. #..#....≈≈≈≈≈≈ ..#.?.≈≈≈≈≈≈.###...≈≈_...^##......#...≈≈≈≈≈≈ ......+..$ =ih=i+(3.5=i-=ihQ _Found an inkwell talisman and 8 gold pieces.=i+4.5 (1=ie=i / _c - a wand of warping (3)=i| 4=i =i  =i @_There are no items here.=ir&.#####. ..... .....#..... .... ##.#.#.# ####..#####§#..#.#####..#..#.... §§#..#........#..#.# § #..#####....'..#.# #....#......#..#.#  =is, #...##......#..#.....  #...##......#.@#####.%. #.#... #.#>.  #.#.......... =iu #.#....≈≈≈≈≈≈...#.?.≈≈≈≈≈≈..##......#...≈≈_...^##......#... ....... ......+..$.≈≈≈≈≈≈=i~=i$25.1 (0 _=i=iF=i M..... ..)...####. .....#..... .... ##.#.#.# ####..##########..#..#....§#..#........#..#.# § #..#####....'..#.#.#.# ..... #######.%......#...........#........>......#...7=i 8M>.### ..$.<...... ...)...####. =i^ r.....#..... .... ##.#.#.# ####..##########..#..#....§#..#........# =i~ § #..#####....'.#.# =iݭ ...... #######.%#...........#............#...≈≈_..=i+ =i (6.3=i =ix =iM..# >.### #o...$.<...... ...)...####. ...... .....#..... .... ##.#.#.# ####..#####..#####..#..#....§#..#........# § #..#####....'=i09.#......#..#.# ......... #...##......#..#####.%.o   orc (polearm, asleep).#.?.=i'=iz&9=i=i5r _You encounter an orc. It is wielding a +0 trident.=i9M#####..# #..o.... >.### ##o...$.<...... ....)...####. ...... .....#..... .... =iu*##.#.#.# ####..#####..#####..#..#......§#..#........# § #..#####....'.#......#..#.# =i#...##......#..#...........=i~o   orc wizard (asleep).#....=i=iY=i(7.5=iy=idj _You encounter an orc wizard. It is wielding a +1 devious dagger.=i=i`! #####=i.o...........# #..o......>.######o...$.<.=i@...........)...####......... .....#..... ..... ##.#.#.# ####..#####..=i#####..#.@#......§#..#........# § #..#####....'=i>.#......#..#.#..#..#......=i_##......#..#####.%o 2 orc wizards (asleep)..=iX....>=iM #......=i  ooooo1 wandering)o)=ikbYou encounter an orc wizard. It is wielding a +0 dagger.=iE2===8.1=i_=i< _The orc wizard shouts! The orc shouts!=i>  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i .oYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped..o=iF.o=iCo=i81----=i.u-9.1 (1.0Will/2 Jinx =i=i, _The orc wizard shouts!=i #####..#srcrip the Nimble #####..# ...........Spriggan of Okawaru ***... .......# #.o.......Health: 49/49 ======================== =iM .....>.######...o$.<.Magic: 11/13 ====================---- ..............o.)...=i AC: 6Str: 4 .....#####....*....EV: 32Int: 15 =iԴ .....#..... ..*..SH: 5Dex: 25 =i ##.#.#.# ####*.#####..XL: 10 Next:  8% Place: Dungeon:10 =i i§§#..#.#####..#.@#......=iI Noise: ==-------  Time: 8559.1 (0.0) §§#..#........#..#.#=iw a) +0 arbalest (freeze) § #..#####....'..#.#=i AFire: a) +0 arbalest (freeze) =i #....#......#..#.#Will/2 Jinx =i #...##......#..#......=i #...##......#..#####.%.oo 2 orc wizards=i- s#...........#..........=iU o   orc (polearm)#...........#........>.=i #...........#.......... _The orc wizard shouts!  Fire: a) +0 arbalest (freeze)=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i zAim: an orc, wielding a +0 trident (chance to call a sprite on attack: 70%, 67%to hit)=i o..*.*.*=iYD.).*=iR8 o*Aim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe (chance  to call a sprite on attack: 52%, 35% to hit)=i #####..#srcrip the Nimble #####..# ....(......Spriggan of Okawaru ***... .......# #.o.(.....Health: 49/49 ======================== .....>.######...($.<.=iMagic: 11/13 ====================---- ..............o.(...AC: 6Str: 4 .....#####......(..EV: 32Int: 15 .....#..... ...(.SH: 5Dex: 25 ##.#.#.# ####.(#####..=iXL: 10 Next:  8% Place: Dungeon:10 =i2§§#..#.#####..#.@#......Noise: ==-------  Time: 8559.1 (0.0) §§#..#........#..#.#a) +0 arbalest (freeze) § #..#####....'..#.#Fire: a) +0 arbalest (freeze) =i\#....#......#..#.#Will/2 Jinx =iN#...##......#..#......#...##......#..#####.%.oo 2 orc wizards=i#...........#..........o   orc (polearm)=i#...........#........>.#...........#.......... =ib_The orc wizard shouts!  Fire: a) +0 arbalest (freeze)=i%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iBAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe (chance  to call a sprite on attack: 52%, 35% to hit)=iw .oYou shoot a bolt. The bolt closely misses the orc wizard.=ixQ.o=iyE.o=ij{N.o=iB|=i|=i}E.o=iG§....=i<=60.6 (1.5 _=i=iɓ=i l#####..#srcrip the Nimble =iu #####..# ...§.......Spriggan of Okawaru ***... .......# #.........Health: 49/49 ======================== .....>.######....$.<.Magic: 11/13 ====================---- =i ...............oo...AC: 6Str: 4 .....#####.....*...EV: 32Int: 15 .....#..... ...o.=i SH: 5Dex: 25 ##.#.#.# ####.*#####..=i XL: 10 Next:  8% Place: Dungeon:10 §§#..#.#####..#.@#......Noise: ===------  Time: 8560.6 (0.0) =i6 K§§#..#........#..#.#a) +0 arbalest (freeze) § #..#####....'..#.#=i] Fire: a) +0 arbalest (freeze) #....#......#..#.#=i GWill/2 Jinx #...##......#..#......#...##......#..#####.%.=i oo 2 orc wizards#...........#..........=iѵ "o   orc (polearm)#...........#........>.#...........#.......... =i3 _You shoot a bolt. The bolt closely misses the orc wizard.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe (chance  =i 3to call a sprite on attack: 52%, 35% to hit)=iC #####..#srcrip the Nimble #####..# ..(§.......Spriggan of Okawaru ***... .......# #.(.......Health: 49/49 ======================== .....>.######..(.$.<.Magic: 11/13 ====================---- ...............(o...=i; ZAC: 6Str: 4 .....#####.....(...EV: 32Int: 15 .....#..... ...(.SH: 5Dex: 25 ##.#.#.# ####.(#####..XL: 10 Next:  8% Place: Dungeon:10 §§#..#.#####..#.@#......Noise: ===------  Time: 8560.6 (0.0) §§#..#........#..#.#a) +0 arbalest (freeze) § #..#####....'..#.#Fire: a) +0 arbalest (freeze) #....#......#..#.#Will/2 Jinx =i #...##......#..#......#...##......#..#####.%.oo 2 orc wizards#...........#..........o   orc (polearm)#...........#........>.#...........#..........=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe (chance  to call a sprite on attack: 52%, 35% to hit)  You shoot a bolt. The bolt barely misses the orc.The bolt closely misses the orc wizard.=im5 :*=i & *(1 very drained)  Shift-Dir - straight line  Aim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe (chance  to call a sprite on attack: 52%, 35% to hit)  You shoot a bolt. The bolt barely misses the orc.The bolt closely misses the orc wizard.A giggling sprite leaps out and doodles on the orc wizard's face.=i ...o.o. , very drained)The orc wizard is moderately wounded.A giggling sprite leaps out and makes the orc trip over its own feet.  The orc is severely wounded.=i ***The orc wizard points at you and mumbles some strange words.=i4C)o=i>Y.§...=il?\4---2.2 (1.6=ibI=iKm _The magic dart hits you. The orc completely misses you.=i7  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i#####..# srcrip the Nimble #####..# ...........  Spriggan of Okawaru ***... .......# #...§.....  Health: 44/49 =====================--- =ij.....>.######....$.<.  Magic: 8/13==============---------- ...............o)...  AC: 6Str: 4 .....#####......o.. EV: 32Int: 15 .....#..... ...o. SH: 5Dex: 25 ##.#.#.# ####..#####..  XL: 10 Next:  8% Place: Dungeon:10 =i§§#..#.#####..#.@#......  Noise: ===------  Time: 8562.2 (0.0) §§#..#........#..#.#  a) +0 arbalest (freeze) § #..#####....'..#.#  Fire: a) +0 arbalest (freeze)  #....#......#..#.#  Will/2 Jinx  #...##......#..#......  #...##......#..#####.%.  oo 2 orc wizards (1 very drained)  #...........#..........  o   orc (polearm, very drained)  #...........#........>.  #...........#.......... Confirm with . or Enter, or press ? or * to list all spells.=iKhAiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  =i(moderately wounded, heavily drained, chance to call a sprite on attack: 65%,  chance to affect: 83%)=i' o)You can't see anything there.=iD)oAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to call  a sprite on attack: 52%, chance to affect: 74%)=i oo, wielding a +0 trident (severely wounded, heavily drained, chance  to call a sprite on attack: 70%, chance to affect: 86%)=iG#####..#srcrip the Nimble #####..# ...........Spriggan of Okawaru ***... .......# #...§.....Health: 44/49 =====================--- .....>.######....$.<.Magic: 8/13==============---------- =i...............o)...AC: 6Str: 4 .....#####......o..EV: 32Int: 15 .....#..... ...*.SH: 5Dex: 25 ##.#.#.# ####..#####..XL: 10 Next:  8% Place: Dungeon:10 §§#..#.#####..#.@#......Noise: ===------  Time: 8562.2 (0.0) =i8§§#..#........#..#.#a) +0 arbalest (freeze) § #..#####....'..#.#Fire: a) +0 arbalest (freeze) #....#......#..#.#Will/2 Jinx #...##......#..#......#...##......#..#####.%.oo 2 orc wizards (1 very drained)#...........#..........o   orc (polearm, very drained)#...........#........>.=iч=#...........#..........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 6% risk of failure)  =iPress: ? - help, Dir - move targetAim: an orc, wielding a +0 trident (severely wounded, heavily drained, chance  to call a sprite on attack: 70%, chance to affect: 86%)=i/\foinner flame, very drain…)=iG.o=iJoo=i=iV.o=i;2-3.2 (1=i=ies _The orc is filled with an inner flame. The orc completely misses you.=i<h.#####..# ........... ........# #>.######....$.<............)..=i<#####.....oo.#..... ...o ###.#.#.# ####..#####..  §§#..#.#####..#..#......§#..#........#@.#.# .§ #..#####....'..#.# ≈ #....#......#..#.#=if=D #...##......#..#...... #...##......#..#####.%. #...........#.......... #...#........>. #...#...........#....≈≈≈≈≈≈=i?D.o=i@+o.=iK8o=iQ ****The orc wizard casts a spell at you.=iJ[..@'=i D-8 (0.6=i=iS _The puff of flame misses you.=i  v#........# #>.######....$.< #.................)..#####.....o.#..... ..oo ####.#.#.# ####..#####..  §§#..#.#####..#..#......§#..#........#..#.# =i T.§ #..#####....@..#.#≈ #....#......#..#.# . #...##......#..#...... #...##......#..#####.%. #...........#.......... #..#........>. #...#.......... #...#....≈≈≈≈≈≈ # ..#.?.=i =i .=i! D.o=i* >o=i<+ 0--4.4=i}2 =i{5 Q _There is an open door here.=iS'.>.######....$.<#.................).. .#####....... #.#..... .oo =i T#####.#.#.# ####.o#####..  §§#..#.#####..#..#......§#..#........#..#.# .§ #..#####....'..#.# ..≈ #....#.....@#..#.# =iMT_. #...##......#..#...... #...##......#..#####.%. ≈ #.....#.......... #=i{T.#..>. #=iT.#..........   orc wizard ##=iT.#....≈≈≈≈≈≈ .# ..#.?.. =iTk.###......#...≈≈_...^=im`=ib5=9==--5.0 _=ii8 _=ik=i5 #.#.................).. ..#####....... .#.#..... .oo. ######.#.#.# ####.o#####..  §§#..#.#####..#..#......§#..#........#..#.# .§ #..#####....'..#.#..≈ #....#......#..#.# ._. #...##....@.#..#...... .. #...##......#..#####.%. ≈≈ #.....#.......... #.#>. #.#... ###.#....≈≈≈≈≈≈ ..# ..#.?. ..###......#...≈≈_...^.#.##......#...≈≈≈≈≈≈..oo[3=iM6 7m=ig= Go 2 orc wizards=i> %6=iH =_=iFR...#####......#.#..... .oo. #######.#.#.# ####..#####.. §§#..#.#####..#oo#......§#..#........#..#.# .§ #..#####....'..#.#..≈ #....#......#..#.#_. #...##......#..#...... =id≈.. #...##...@..#..#####.%. §≈≈ #.....#.......... #.#>. #.#... ####.#....≈≈≈≈≈≈ ...# ..#.?..###......#...≈≈_...^.#.##......#...≈≈≈≈≈≈. '###.. ......+..$.≈≈≈≈≈≈=i G.o=i=iR'6.2=i{%=i&=i_ #.#..... .oo ########.#.#.# ####..#####.. §§#..#.#####..#.o#......§#..#........#o.#.# .§ #..#####....'..#.#..≈ #....#......#..#.#_. #...##......#..#......≈.. #...##......#..#####.%.  §≈≈ #.....#.......... #.#>. #.#... #####.#....≈≈≈≈≈≈ >...# .=i6` >.#.?..###......#...≈≈_...^ o...#.##......#...≈≈≈≈≈≈. #'###..:......+..$.≈≈≈≈≈≈  ..=im D  Found a parchment of Hailstorm.=iq :*=i0H (1 invisible)  The orc wizard gestures wildly while chanting.=i eo=8=i 8_=i- H _The orc wizard flickers and vanishes for a moment.=i#########.#.#.# ####..#####.. §§#..#.#####..#.o#......§#..#........#o.#.# .§ #..#####....'..#.#=igi..≈ #....#......#..#.#_. #...##......#..#......≈.. #...##......#..#####.%. §≈≈ #.....#.......... #.#>. #.#... ######.#....≈≈≈≈≈≈ <>...# ..#.?. .....#=i##......#...≈≈_...^o...#.##......#...≈≈≈≈≈≈. ##'###..:......+..$.≈≈≈≈≈≈ =i .. .. ########  ..#.......=iz.oo=iQo   orc (polearm, inner flame)=i^===-7.4=iBoo=i=ikB #########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#oo#......Spriggan of Okawaru ***...§§§#..#........#*.#.#Health: 45/49 ======================--§.§ #..#####....o..#.#Magic: 9/13================--------..≈ #....#.....*#..#.#AC: 6Str: 4._. #...##....*.#..#......EV: 32Int: 15≈.. #...##...*..#..#####.%. SH: 5Dex: 25§≈≈ #.......*...#.......... XL: 10 Next:  8% Place: Dungeon:10#......[=iC 30m@....#........>. Noise: ---------  Time: 8567.4 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 Jinx .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. oo 2 orc wizards (1 invisible) ##'###........:......+..$.≈≈≈≈≈≈ o   orc (polearm, inner flame).. .. ########..#....... _The orc wizard flickers and vanishes for a moment.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or [=i9D 37m) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (severely wounded, inner flame, chance to  call a sprite on attack: 70%, 67% to hit)=iy<F#########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#oo#......Spriggan of Okawaru ***...§§§#..#........#..#.#Health: 45/49 ======================--§.§ #..#####....)..#.#Magic: 9/13================--------=iY>..≈ #....#......#..#.#AC: 6Str: 4._. #...##......#..#......EV: 32Int: 15≈.. #...##......#..#####.%. SH: 5Dex: 25§≈≈ #...........#.......... XL: 10 Next:  8% Place: Dungeon:10#......@....#........>. Noise: ---------  Time: 8567.4 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 Jinx [0=i!?;10m.....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. oo 2 orc wizards (1 invisible) ##'###........:......+..$.≈≈≈≈≈≈ o   orc (polearm, inner flame).. .. ########..#.......Aim: an orc, wielding a +0 trident (severely wounded, inner flame, chance to  call a sprite on attack: 70%, 67% to hit)  You shoot a bolt. The bolt hits the orc wizard!!  The bolt freezes the orc wizard.  You kill the orc wizard!Okawaru accepts your kill.=iKG((((   orc wizard (=iK.o=iL.o=iWI.o=im....o=iM69===9.0 (1.6 _=i=i=i7#########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#..#......Spriggan of Okawaru ***...§§§#..#........#.o#.#Health: 46/49 ======================--§.§ #..#####....o*.#.#Magic: 9/13================--------..≈ #....#.....*#..#.#AC: 6Str: 4._. #...##....*.#..#......EV: 32Int: 15≈.. #...##...*..#..#####.%. SH: 5Dex: 25§≈≈ #.......*...#.......... XL: 10 Next:  9% Place: Dungeon:10#......@=i[m....#........>. Noise: ===------  Time: 8569.0 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 Jinx .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈ o   orc (polearm, inner flame).. .. ########..#....... _Okawaru accepts your kill.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or [0;1=ig0;1m) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (severely wounded, inner flame, chance to  call a sprite on attack: 70%, 67% to hit)=iK o#########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#..#......Spriggan of Okawaru ***...§§§#..#........#.)#.#Health: 46/49 ======================--§.§ #..#####....o..#.#Magic: 9/13================--------..≈ #....#......#..#.#AC: 6Str: 4._. #...##......#..#......EV: 32Int: 15≈.. #...##......#..#####.%. SH: 5Dex: 25§≈≈ #...........#.......... XL: 10 Next:  9% Place: Dungeon:10=i` #......@....#........>. Noise: ===------  Time: 8569.0 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 Jinx .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈ o   orc (polearm, inner flame).. .. ########..#.......Press: ? - help, Q - select action, ( or )[4=i 0m - cycleShift-Dir - straight lineAim: an orc, wielding a +0 trident (severely wounded, inner flame, chance to  call a sprite on attack: 70%, 67% to hit)  You shoot a bolt. The bolt barely misses the orc wizard. The bolt hits the orc!The bolt freezes the orc.=i* j((((((=i6 #####Shift-Dir - straight line  Aim: an orc, wielding a +0 trident (severely wounded, inner flame, chance to  call a sprite on attack: 70%, 67% to hit)  You shoot a bolt. The bolt barely misses the orc wizard. The bolt hits the orc!The bolt freezes the orc.  Okawaru accepts your kill.=i )oThe orc explodes!=i0 J.o=i §.§§§..=i X=====70.5 (1.5=i F§§_=iv i _The jinxing sprites lose interest in you.=iu#########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§.#......Spriggan of Okawaru ***...§§§#..#........#§§#.#=ivRHealth: 46/49 ======================--§.§ #..#####....)§.#.#Magic: 9/13================--------..≈ #....#......#..#.#AC: 6Str: 4=iVv-._. #...##....o.#..#......EV: 32Int: 15=iv=≈.. #...##...*..#..#####.%. SH: 5Dex: 25=iv<§≈≈ #.......*...#.......... XL: 10 Next:  9% Place: Dungeon:10=ivP#......@....#........>. Noise: =====----  Time: 8570.5 (0.0)=iUw/#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 .....#.......##......#...≈≈_...^ =iw.o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈.. .. ########..#....... =ix_The jinxing sprites lose interest in you.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  =iDxg(moderately wounded, slightly transparent, 35% to hit)=in#########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§.#......Spriggan of Okawaru ***...§§§#..#........#§§#.#Health: 46/49 ======================--§.§ #..#####....)§.#.#Magic: 9/13================--------..≈ #....#......#..#.#AC: 6Str: 4._. #...##....o.#..#......EV: 32Int: 15≈.. #...##...(..#..#####.%. SH: 5Dex: 25§≈≈ #.......(...#.......... XL: 10 Next:  9% Place: Dungeon:10=iM#......@....#........>. Noise: =====----  Time: 8570.5 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈.. .. ########..#.......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (moderat=i?ely wounded, slightly transparent, 35% to hit)  You shoot a bolt. The bolt hits the orc wizard!  The bolt freezes the orc wizard.=iJ§..  Shift-Dir - straight line  Aim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (moderately wounded, slightly transparent, 35% to hit)  You shoot a bolt. The bolt hits the orc wizard!  The bolt freezes the orc wizard.  The orc wizard is severely wounded.=i_l *******The orc wizard gestures at you while chanting.=i,§..@....=i7====--2.0 (1.5=i-K§_=iP1S _The puff of flame misses you.=iSF #########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§.#......Spriggan of Okawaru ***...§§§#..#........#§§#.#Health: 47/49 =======================-§.§ #..#####....)§.#.#Magic: 9/13================--------..≈ #....#......#..#.#AC: 6Str: 4._. #...##....o.#..#......EV: 32Int: 15≈.. #...##...*..#..#####.%. SH: 5Dex: 25=iaG §≈≈ #.......*...#.......... XL: 10 Next:  9% Place: Dungeon:10#......@....#........>. Noise: ===------  Time: 8572.0 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈.. .. ########..#....... _The puff of flame=iG  misses you.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  =i J e(severely wounded, slightly transparent, 35% to hit)=iRb #########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§(#......Spriggan of Okawaru ***...§§§#..#........#(§#.#=ic Health: 47/49 =======================-§.§ #..#####....(§.#.#Magic: 9/13================--------..≈ #....#.....(#..#.#AC: 6Str: 4._. #...##....(.#..#......EV: 32Int: 15=igc ≈.. #...##...(..#..#####.%. SH: 5Dex: 25§≈≈ #.......(...#.......... XL: 10 Next:  9% Place: Dungeon:10#......@....#........>. Noise: ===------  Time: 8572.0 (0.0)=ic #...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) =ic <>...# ..............#.?.≈≈≈≈≈≈. Will/2 .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) =id +##'###........:......+..$.≈≈≈≈≈≈.. .. ########..#....... _The puff of flame misses you.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (severely wounded, slightly transparent, 35% to hit)=i &§.§)§.o..  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (severely wounded, slightly transparent, 35% to hit)  You shoot a bolt. The bolt barely misses the orc wizard.=i **The orc wizard casts a spell at you.=iG.o=iAh§§§☼.=i5-10/13==3.5 (1.5=iUz§§§_=i. _The magic dart hits you.=if#########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§.#......Spriggan of Okawaru ***...§§§#..#........#§§#.#Health: 45/49 ======================--§.§ #..#####....)☼.#.#Magic: 10/13 ==================------=iS..≈ #....#......#..#.#AC: 6Str: 4._. #...##......#..#......EV: 32Int: 15≈.. #...##...o..#..#####.%. SH: 5Dex: 25=i§≈≈ #.......*...#.......... XL: 10 Next:  9% Place: Dungeon:10#......@....#........>. Noise: ===------  Time: 8573.5 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) =i<>...# ..............#.?.≈≈≈≈≈≈. Will/2 .....#.......##......#...≈≈_...^ =i@.o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈.. .. ########..#....... _The magic dart hits you.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycle=iShift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  =i͍e(severely wounded, slightly transparent, 35% to hit)=i5y#########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§(#......Spriggan of Okawaru ***...§§§#..#........#(§#.#Health: 45/49 ======================--§.§ #..#####....(☼.#.#=izOMagic: 10/13 ==================------..≈ #....#.....(#..#.#AC: 6Str: 4._. #...##....(.#..#......EV: 32Int: 15≈.. #...##...(..#..#####.%. SH: 5Dex: 25§≈≈ #.......(...#.......... XL: 10 Next:  9% Place: Dungeon:10#......@....#........>. Noise: ===------  Time: 8573.5 (0.0)#...........#.......... a) +0 arbalest (freeze) =iPz###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 .....#.......##......#...≈≈_...^ =iz.o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈.. .. ########=iz..#....... _The magic dart hits you.  Fire: a) +0 arbalest (freeze)=izFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  =iF{^(severely wounded, slightly transparent, 35% to hit)=i ^§.§)☼..o.  Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (severely wounded, slightly transparent, 35% to hit)  You shoot a bolt. The bolt misses the orc wizard.=i *******The orc wizard points at you and mumbles some strange words.=i.@.....5.0 (1.5=iJ§§=iJS _The puff of flame misses you.=ia #########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§.#......Spriggan of Okawaru ***...§§§#..#........#§§#.#Health: 45/49 ======================--§.§ #..#####....)☼.#.#Magic: 10/13 ==================------..≈ #....#......#..#.#AC: 6Str: 4._. #...##......#..#......EV: 32Int: 15≈.. #...##...o..#..#####.%. SH: 5Dex: 25§≈≈ #.......*...#.......... XL: 10 Next:  9% Place: Dungeon:10#[39;4=i 9m......@....#........>. Noise: ===------  Time: 8575.0 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈.. .. ########..#....... _The puff of flame misses you.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wie=iƍ lding a +1 devious dagger and wearing a +0 robe  (severely wounded, slightly transparent, 35% to hit)=iy #########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§(#......Spriggan of Okawaru ***...§§§#..#........#(§#.#Health: 45/49 ======================--§.§ #..#####....(☼.#.#Magic: 10/13 ==================------..≈ #....#.....(#..#.#AC: 6Str: 4._. #...##....(.#..#......EV: 32Int: 15≈.. #...##...(..#..#####.%. SH: 5Dex: 25§≈≈ #.......(...#.......... XL: 10 =ig [33mNext:  9% Place: Dungeon:10#......@....#........>. Noise: ===------  Time: 8575.0 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈.. .. ########..#....... _The puff of flame misses you.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or [=i 37m) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (severely wounded, slightly transparent, 35% to hit)=i .oFire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  =i 1Aim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (severely wounded, slightly transparent, 35% to hit)  You shoot a bolt. The bolt barely misses the orc wizard.=i §.§)○..=iN 466.6 (1.6=iA §_ _The orc wizard misses you.=id#########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§.#......Spriggan of Okawaru ***...§§§#..#........#§§#.#Health: 46/49 ======================--§.§ #..#####....)○.#.#Magic: 10/13 ==================------..≈ #....#......#..#.#AC: 6Str: 4._. #...##......#..#......EV: 32Int: 15≈.. #...##......#..#####.%. SH: 5Dex: 25§≈≈ #.......o...#.......... XL: 10 Next:  9% Place: Dungeon:10#......@=iIo....#........>. Noise: ===------  Time: 8576.6 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈.. .. ########..#....... _The orc wizard misses you.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and weari=ipxng a +0 robe  (severely wounded, slightly transparent, 35% to hit)=ib#########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§(#......Spriggan of Okawaru ***...§§§#..#........#(§#.#=iwHealth: 46/49 ======================--§.§ #..#####....(○.#.#Magic: 10/13 ==================------..≈ #....#.....(#..#.#AC: 6Str: 4._. #...##....(.#..#......=iZEV: 32Int: 15=iDO≈.. #...##...(..#..#####.%. SH: 5Dex: 25=i§≈≈ #.......(...#.......... XL: 10 Next:  9% Place: Dungeon:10#......@....#........>. Noise: ===------  Time: 8576.6 (0.0)=i4#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈=i_.. .. ########..#....... _The orc wizard misses you.=iFire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iӖAim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (severely wounded, slightly transparent, 35% to hit)=i$QM§.§)°...oFire: a) +0 arbalest (freeze)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  =i%&Aim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (severely wounded, slightly transparent, 35% to hit)  You shoot a bolt. The bolt misses the orc wizard.=ik%,8.1 (1.5=i-n§§_=i\0X _The orc wizard closely misses you.=i #########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§.#......Spriggan of Okawaru ***...§§§#..#........#§§#.#Health: 46/49 ======================--§.§ #..#####....)°.#.#Magic: 10/13 ==================------..≈ #....#......#..#.#AC: 6Str: 4._. #...##......#..#......EV: 32Int: 15≈.. #...##......#..#####.%. SH: 5Dex: 25§≈≈ #.......o...#.......... XL: 10 Next:  9% Place: Dungeon:10#......@=i ....#........>. Noise: ===------  Time: 8578.1 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈.. .. ########..#....... _The orc wizard closely misses you.Fire: a) +0 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 devious dagger and wearin=i wg a +0 robe  (severely wounded, slightly transparent, 35% to hit)=iŏ *#########.#.#.# ####..#####..srcrip the Nimble§§#..#.#####..#§.#......Spriggan of Okawaru ***...§§§#..#........#§§#.#Health: 46/49 ======================--§.§ #..#####....)°.#.#Magic: 10/13 ==================------..≈ #....#......#..#.#AC: 6Str: 4=i c._. #...##......#..#......EV: 32Int: 15≈.. #...##......#..#####.%. SH: 5Dex: 25§≈≈ #.......)...#.......... XL: 10 Next:  9% Place: Dungeon:10#......@....#........>. Noise: ===------  Time: 8578.1 (0.0)#...........#.......... a) +0 arbalest (freeze) ###### #............#....≈≈≈≈≈≈ Fire: a) +0 arbalest (freeze) <>...# ..............#.?.≈≈≈≈≈≈. Will/2 =i .....#.......##......#...≈≈_...^ .o...#.......##......#...≈≈≈≈≈≈. o   orc wizard (invisible) ##'###........:......+..$.≈≈≈≈≈≈.. .. ########..#=if .......Aim: an orc wizard, wielding a +1 devious dagger and wearing a +0 robe  (severely wounded, slightly transparent, 35% to hit)  You shoot a bolt. The bolt hits the orc wizard!  The bolt freezes the orc wizard.  You kill the orc wizard!Okawaru accepts your kill.=iq R=i1 G☼☼.=i4 a7=9.6 (1.5 _=iF< Y☼☼§=i> =i:d:§=id=imS☼§=iC{O☼§=iL1===iz\☼☼_=iW○○§=iz=i8_=iQ☼=i6_=i1?°°=iU8==iu8_=i;○=i:===i8_=iA..=i/8_=i °You feel your willpower return.=i{V9==i6_=izN _HP restored.=i8_=i7)=i L2===i=i ,=i3'6_=i0=iG19==i.E8_=i7Q,=i:Y=ip`=i0a:===ig6_=iq=i r=ix=i>,=i8_=i,=ij=i#b3===iΨ=i߭&---=i...#.......#..... .oo.. ########.#.#.# ####..#####.. #..#.#####..#..#......§§#..#........#.)#.# §.§ #..#####....)..#.# .≈ #....#......#..#.# ._. #...##......#..#......  ≈.. #...##......#..#####.%.  =i):§≈≈ #.#.. #...........#.>.  #.......... ##### ##... >...# =i.......#.?.≈≈≈≈≈≈....#.##......#...≈≈_...^ o...#.##......#...≈≈≈≈≈≈. =i˳#'###........:......+..$.≈≈≈≈≈≈  =i.. .. ########=i096.6 (17.0)=iJ---7.2 (17.6=i=i1_=i~$  Things that are here:=i^ _a +1 devious dagger; a +0 robe =i . =i0 =i =i<#########.#.#.# ####..#####.. §§#..#.#####..#..#......§#..#........#.)#.# .§ #..#####....)..#.#..≈ #....#......#..#.#_. #...##......#..#...... =iW≈.. #...##......#..#####.%. §≈≈ #.......)...#.......... #.#>. #.#... ###### =iҽ.#....≈≈≈≈≈≈ <>...# ..#.?. .....# =i ##......#...≈≈_...^o...#.##......#...≈≈≈≈≈≈. =i!  ##'###..:......+..$.≈≈≈≈≈≈ =iH   .. .. ######## =i ..#.......  =i =i$ _ =i =i §§#..#.#####..#..#......§#..#........#.)#.#  =i.§ #..#####....)..#.#..≈ #....#......#..#.#_. #...##......#..#......≈.. #...##......#..#####.%. §≈≈ #.......)...#.......... #.....# =i>. # #.#... .###### =iB.#....≈≈≈≈≈≈ .<>...# ..#.?. ......# =iu##......#...≈≈_...^o...# =i.##......#...≈≈≈≈≈≈. ###'###..:......+..$.≈≈≈≈≈≈  =i .. ... ########  ..# ... =ib...... O#  =i} =i- =i8_ =iLIS §.......#.)#.# §.§ #..#####....)....≈ #....#......#.._. #...##..... =i)J.....≈.. ##......#..#####.%.§≈≈....)....... ..> #.... .###### #.≈≈≈≈≈≈ .<>...# ..?.≈≈≈≈≈≈. ......#.##..≈≈_...^......#....  =iR =iR:== =iY8_ =i}W §.§ #..#####....)....≈ #....#......#._. #...##..........≈.. ##......#..#####.%. =iS~§≈≈....)....... ..> # =ir~E... =i~X. .###### #. =i~"≈≈≈≈≈≈ . =i~<>...# ..?.≈≈≈≈≈≈. . =i~ .....#.## =i"..≈≈_...^o..#≈≈≈≈... =i>A...... =iYD  =i., =i8_ =iY- ..≈ #....#......#._. ##..........≈.. ##......#..#####.%.§≈≈....)....... .. =i> #.... .###### #.≈≈≈≈≈≈ .<>...# ..?.≈≈≈≈≈≈. . =iջ.....#.......##..≈≈_...^o.....# =i<≈≈≈≈. ###'###........: =i x+..$.≈≈≈≈≈≈# =iOq..  =i8 =i =i6_ =i ._. #.....≈..  =i##......#..#####.%.§≈≈ #.......)....... =ir#........>  =i#`#.#....... =iLE. .###### #.... =ik≈≈≈≈≈≈ .<>...# ....... =i;?.≈≈≈≈≈≈. . =i .....#.......## =ir..≈≈_...^o≈≈≈≈.  =i?###'###........: =ic+..$.≈≈≈≈≈≈  =i ~ .. .....#########  =iL# .......... =i1P O# ...  =iC... =iT9.  =id =ix =i =i28_ =i-≈.. #...##......#..#####.% §≈≈ #.......)...#........ . ≈ #...........#> .#..#...........#. ..###### ##............#....≈≈≈≈≈ ..<>...# ..............#.? =il-#......#.......##......#...≈≈_..o...#.......##......#...≈≈≈≈≈≈ ####'###.........+..$.≈≈≈≈≈  .. #########  =i-x ..#..... O# =i-g  .#    =i-B#   =i5. =iG7, =i> =iFf  You pick up a parchment of Hailstorm and begin reading... =iON§601.4 (4.2) =iZP+2.4 (5 =iU =iXB _You add the spell Hailstorm to your library. =iz,C...... =i*- =i93!=i"≈.. #...##......#..#####.%.§≈≈ #.......)...#. !=i[§ #...........#.>. # ..#...........#. .!=i###### ##............#....≈ .<>...# ..............#.?.≈≈≈≈≈≈.#.......##......#...≈≈_...^!=io...#.##......#...≈≈≈≈≈≈.'###..+..$.≈.. ......# ..# ..... .O# .... ..# ... ... ... # .. . # !=i9#!=i2$!=i)!=iYO≈.. #...##......#..#####.%. §≈≈ #.......)...#. § #....#.>. !=iOm ..#....#. ###### ##......#....≈≈≈≈≈≈ <>...# ........!=iOG#.?.≈≈≈≈≈≈. #.......##......#...≈≈_...^ o...#.!=iPJ##......#...≈≈≈≈≈≈. '###..+..$.≈≈≈≈≈≈ .. ......# ..# ..... .O# .... ..# ... ... .# ..#'!=i*W!=i`W!=iZ!=i≈.. #...##......#..#####.%.  §≈≈ #.)...#.!=iY9 § #..#.>. ..#...#. !=i9 ##.....#....≈≈≈≈≈≈ >...# ........#.?.≈≈≈≈≈≈. !=iR#.......##......#...≈≈_...^ o...#.##......#...≈≈≈≈≈≈. '###..!=izJ+..$.≈≈≈≈≈≈  .. ......#  ..# ..... !=i&.O# .... ..# ... ... .# .!=i'.#'#!=ỉ!=i !=i)!=ij≈.. #...##......#..#####.%. §≈≈ #.)...#. § #.#.>. ..#.#.  ##....#....≈≈≈≈≈≈ !=i...# .......#.?.≈≈≈≈≈≈. #.##......#...≈≈_...^ ...#.##......#...≈≈≈≈≈≈. !=iT'###..+..$.≈≈≈≈≈≈ .. ......# ..# ..... .O# .... ..# ... ... .# !=i\.... #'#!=i!=iL!=i!=i9g.. #...##......#..#####.%. ≈≈ #.)...#. § #.#.>. ..#.#.  ##.#....≈≈≈≈≈≈ # .......#.?.≈≈≈≈≈≈. #.##......#...≈≈_...^ #.##......#...≈≈≈≈≈≈. ###..!=i+..$.≈≈≈≈≈≈  ......# # ..... . O# .... . .# ... ... .# ..... ... #'#!=i,!=ik!=iH" #...##......#..#####.%.  #.)...#. § #.#.>. ..#.#.  ##.#....≈≈≈≈≈≈ # .#.?.≈≈≈≈≈≈. #.##......#...≈≈_...^ #.##......#...≈≈≈≈≈≈. ..!=i #F+..$.≈≈≈≈≈≈  ......# # ..... . # .... . # ... ... . # !=i@#Z..... ... !=i^#*#'#!=i,,!=iv3!=i$\..........'..$.##.....!=id,!=ij!=i4  #...##......#..#####.%.  #.)...#.......... § #.#........>. ..#.#..........  ##.#....≈≈≈≈≈≈ # .#.?.≈≈≈≈≈≈. #.##......#...≈≈_...^ #.##......#...≈≈≈≈≈≈. ....$.≈≈≈≈≈≈ ......#.  ..... ..#  .... ..#  .. . # ..... ... #'# _You open the door.!=i!=ij!=iU!=i/>  #...##......#..#####.%. #.......)...#.  § #...........#.>.  ..#.....#.  ##....#....≈≈≈≈≈≈  ...#.?.≈≈≈≈≈≈. .##......#...≈≈_...^ .##......#...≈≈≈≈≈≈. ..!=i'@.$.≈≈≈≈≈≈  ......#.  ..... ..#  .... ....  ... ...  .. ..  # ......... #'#####There is an open door here.!=iL!=i _!=i!=i!#...##......#..#####.%. #.)...#. § #...........#.>. ..#...........#.!=ic! ##......#....≈≈≈≈≈≈ .!=i!b....#.?.≈≈≈≈≈≈. !=i"R##......#...≈≈_...^ ##......#...≈≈≈≈≈≈. .!=ih"r'.@$.≈≈≈≈≈≈ ......#. ..... ..# .... ....... ... !=i"....... .. ............ # .......!=i"m.............. !=ie-,!=i4!=i6\ #...##......#..#####.%.  #.)...#.  #.#.>. #.#. .#....≈≈≈≈≈≈ ....#.?.≈≈≈≈≈≈. ##......#...≈≈_...^ !=i\%##......#...≈≈≈≈≈≈. .'..@.≈≈≈≈≈≈ #. ..#  ... ......... ..... ...... .!=i] #####.. # #'##### #!=iJ]D !=iEi,!=ip!=ix!=ir~!=i8 9.4 (7.0  You now have enough gold to buy a parchment of Passage of Golubria on D:8.  You can access your shopping list by pressing '$'.!=iՉ,10.4 (8!=i(!=ia> _You now have 195 gold pieces (gained 8).!=i| S.......'..!=i[ !=i 6 #...##......#..#..... #...##......#..#####.%. #)...#... § #.#>. ..#.#.......... ##.#....≈≈≈≈≈≈.........#.?.≈≈≈≈≈≈..##......#...≈≈_...^##......#..........'....≈≈≈≈≈≈..########### ...................# ...................#........ #.....#####...........!=iE ,!=i1 !=i M.# ...... ##...#####.%  ). § > ..#...... ##...≈≈≈≈≈≈..?.≈≈≈≈≈≈._...^##......#...≈≈≈≈≈≈.........'....≈≈≈≈≈≈ ......###########...............!=i ,!=iB !=i M§ #..#####....).#.# ...... ##...#####.%  ). § > ..#...... ##...≈≈≈≈≈≈..≈≈≈≈._...^##......#...≈≈≈≈≈≈. ..............'....≈≈≈≈≈≈#.......!=io' !=i' !=i. !=i57 !=iA X2.2 (1.83.2 (2!=iG !=iI 4 _w - a scroll of enchant weapon"=i`L..."=i"=iCz#..#........#.)#.#  #..#####....)..#.#  #....#......#..#.# ##...##......#..#.......  #...##......#..#####.%.  #.)...#..  #.#.>. .#.......... ##. .......#...≈≈≈≈≈≈. ##......#...≈≈_...^ ###...≈≈≈≈≈≈........'....≈≈≈≈≈≈"=i###########.....#"=i,"=i2"=i#..#.#####..#..#...... #..#........#.)#.# #..#####....)..#.# #....#......#..#.# ## #...##......#..#.......# #...##......#..#####.%.# #.)...#..# #.#.>.##...@.......#.≈.......#...≈≈≈≈≈≈..##......#...≈≈_...^ß###...≈≈≈≈≈≈.........'....≈≈≈≈≈≈≈###########"=i .....##"=i %,"=i+"=i Sw#.# ####..#####.. ..#.#####..#..#...... ..#........#.)#.# ..#####....)..#.# ....#......#..#.# ## ...##......#..#.......# ...##......#..#####.%.# .)...#..# .#.>.# #............#.≈.......#...≈≈≈≈≈≈...##......#...≈≈_...^ß"=iS"###...≈≈≈≈≈≈..........'....≈≈≈≈≈≈≈############"=i\,"=iUc"=id.#..... .oo.. #.# ####..#####.. #.#####..#..#...... .#........#.)#.# #####....)..#.# ......#..#.# ## ##......#..#.......# ##......#..#####.%.# )...#..# #.>.# #............#.≈.......#...≈≈≈≈≈≈...##......#...≈≈_...^ß.####...≈≈≈≈≈≈..........'....≈≈≈≈≈≈≈###########"=ip,"=ik"=i#..... .oo.. #.# ####..#####.. #.#####..#..#...... #.#.)#.# #####....)..#.# #......#..#.# #### ##......#..#.......# ##......#..#####.%.# )...#......@...# #........>.# "=iU#.....#....≈.#...≈≈≈≈≈≈....###......#...≈≈_...^ß.#"=i##......#...≈≈≈≈≈≈.'....≈. "=i,"=i"=i*###....... ..... .oo.. .# ####..#####.. .#####..#..#...... ........#.)#.# ####....)..#.# ......#..#.####### ##......#..#.......# ##......#..#####@%.# )...#..........# #.>.# #..............#.≈..........#...≈≈≈≈≈≈....# "=i##......#...≈≈_...^ß.## ###...≈≈≈≈≈≈............'....≈≈≈≈≈≈≈..."=i1"=i"=i"=iFo.  .oo.. # ####..#####.. #####..#..#...... #.)#.# ....)..#.# #......#..#.# ......#..#.# ......#..#####.@.# )...#..........# #........>.# #......"=i`G..#....≈...#...≈≈≈≈≈≈....#......#.......#. "=iQ,"=iW"=ic  j - 2 potions of moonshine (gained 1)"=ii"=i ... .oo..  ####..#####.. ####..#..#...... ......#.)#.# ##....)..#.# ......#..#.####### ......#..#.......# ......#..#####.%.# ..)...#.........@# ...#........>.# #..............#....≈≈≈≈≈≈≈..#...≈≈≈≈≈≈....##...≈≈_...^ß.## "=i)......#...≈≈≈≈≈≈..... ......'.≈ #########.......... _You see here an inkwell talisman."=i\"=i֝"=it"=i"=i  ####..#####.. ####..#..#.... ......#.)#.# ##....).. ......#..#.########.......#####.%)........."=i0i....>............#..≈≈≈≈≈≈≈....####...........................#"=i"=iJ"=ih"=i r ####..#..#.... ......#.)#.# ##....).. ......#..#.####### #......# .######.%.# ..#)........# ...#.....>.#....#......@.....#..≈≈≈≈≈≈≈..≈≈≈≈≈≈....##.............#...............#"=id,"=i"=ir)..#..#...... #.)#.# ....#....)..#.# ....+#..#.#######..>.# #..#.......#....# #..#####.%.#....# )...#..........#....# #........>.#....# #..........@....# #....≈....# #...≈≈≈≈≈≈....### #...#...'......# "=i..20.2 (7.0"=iv6"=i6+8 (7.6"=i<"=iV?; _Found a stone staircase leading down."=i"=i(Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationa - 3 scrolls of enchant armour "=i i - a scroll of identifyr - a scroll of revelation  w - a scroll of enchant weapon  x - 2 scrolls of amnesia  p - 2 scrolls of poison  S - a scroll of silence "=i# V - 4 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected$=iP\###..#..#......srcrip the Nimble .....#.)#.#....#Spriggan of Okawaru ***... #....)..#.#....+Health: 49/49 ======================== .....#..#.#######..>.#Magic: 13/13 ======================== .....#..#.......#....#AC: 6Str: 4 .....#..#####.%.#....#EV: 32Int: 15 .)...#..........#....#SH: 5Dex: 25 .....#........>.#....#XL: 10 Next:  9% Place: Dungeon:10 .....#..........@....#Noise: ---------  Time: 8620.8 (0.0) .....#....≈≈≈≈≈≈≈....#a) +0 arbalest (fr$=iX^eeze) .....#...≈≈≈≈≈≈....###Fire: a) +0 arbalest (freeze) .....#...≈≈_...^ß.## .....#...≈≈≈≈≈≈..... .....'....≈≈≈≈≈≈≈... ########...........................#...............#You can access your shopping list by pressing '$'. _You now have 195 gold pieces (gained 8). _w - a scroll of enchant weapon  j - 2 potions of moonshine (gained 1) _You see here an inkwell talisman. _Found a stone staircase leading down.$=ih$=iq/Enchant which weapon? Hand Weapons  a - a +0 arbalest of freezing (weapon)  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow$=iG[?] describe selected%=ip%=i%=i:i###..#..#......srcrip the Nimble .....#.)#.#....#Spriggan of Okawaru ***... #....)..#.#....+Health: 49/49 ======================== .....#..#.#######..>.#Magic: 13/13 ======================== .....#..#.......#....#AC: 6Str: 4 .....#..#####.%.#....#EV: 32Int: 15 .)...#..........#....#SH: 5Dex: 25 .....#........>.#....#XL: 10 Next:  9% Place: Dungeon:10 %=ia.....#..........@....#Noise: ---------  Time: 8620.8 (0.0) .....#....≈≈≈≈≈≈≈....#a) +0 arbalest (freeze) .....#...≈≈≈≈≈≈....###Fire: a) +0 arbalest (freeze) .....#...≈≈_...^ß.## .....#...≈≈≈≈≈≈..... .....'....≈≈≈≈≈≈≈... ########...........................#...............#You can access your shopping list by pressing '$'. _You now have 195 gold pieces (gained 8). _w - a scroll of enchant weapon  j - 2 potions of moonshine (gained 1) _You see here an inkwell talisman. _Found a stone staircase leading down.%=i[c  As you read the scroll of enchant weapon, it crumbles to dust.%=id1.8 (111%=i!%=iJ _Your +0 arbalest of freezing glows red for a moment.%=iZ%=iRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 3 scrolls of teleportationa - 3 scrolls of enchant armour  i - a scroll of identifyr - a scroll of revelation  x - 2 scrolls of amnesia %=i*H p - 2 scrolls of poison  S - a scroll of silence  V - 4 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected&=i&=i>&=iQ&=iX###..#..#......srcrip the Nimble .....#.)#.#....#Spriggan of Okawaru ***... #....)..#.#....+Health: 49/49 ======================== .....#..#.#######..>.#&=iMagic: 13/13 ======================== .....#..#.......#....#AC: 6Str: 4 .....#..#####.%.#....#EV: 32Int: 15 .)...#..........#....#SH: 5&=i9Dex: 25 .....#........>.#....#&=i\XL: 10 Next:  9% Place: Dungeon:10 .....#..........@....#&=iuNoise: ---------  Time: 8621.8 (0.0) .....#....≈≈≈≈≈≈≈....#&=i6a) +1 arbalest (freeze) &=i.....#...≈≈≈≈≈≈....###Fire: a) +1 arbalest (freeze) &=i.....#...≈≈_...^ß.## &=i.....#...≈≈≈≈≈≈..... .....'....≈≈≈≈≈≈≈... &=i|########...........................#&=i ...............# &=i%_w - a scroll of enchant weapon  j - 2 potions of moonshine (gained 1) &=i>U_You see here an inkwell talisman. _Found a stone staircase leading down.  &=iZyAs you read the scroll of enchant weapon, it crumbles to dust. _Your +0 arbalest of freezing glows red for a moment.&=iP  Okay, then.&=i&=i&=i. _&=iM4&=iޝ&=iF _Unknown command.&=i .%.........>..........&=iؐ &=i  ####..#####.. ##..#..#...... #....# ....#.)#.# +....# )..#.# #....+ #..#.#######..>.# #..#.......#....# ...#..#####.%.#....# )...#..........#....# #........>.#@...# #...............# #.≈....# #...≈≈≈≈≈≈....####...≈≈_...^ß.###...≈≈≈≈≈≈..... ....'....≈≈≈≈≈≈≈... #######..#&=it : _&=i< &=iY `M. .oo..  ####..#####.. ##### ##..#..#...... ##.)+....#)..#.# #....+#######..>...... .#####.% ).....>.#........ ....#....≈≈≈≈≈≈≈....#..........&=i &=i> &=i &=i+ ..... .oo..##..#####.. ###### #..#..#...... #....# #.)#.# +....# )..#.# #....+ #..#.#######..>.# &=iy+ #..#.......#....# ...#..#####.%.#.@..# #..#....# #.>.#....# #...............##.≈....&=i, ##...≈≈≈≈≈≈....####...≈≈_...^ß.###...≈≈≈≈≈≈..... ...'....≈≈≈≈≈≈≈...&=i3 &=i3 &=i_8 &=i^ J) .....  .oo..##..#####.. ###### #..#...... #....# &=i*_ #.)#.# +....# )..#.# #....+ #..#.#######..>.# #..#.......#..@.# &=iN_ #..#####.%.#....# #.&=i_ .#....# #.>.#...##...............##.≈....&=i` 1##...≈≈≈≈≈≈....####...≈≈_...^ß.##&=i,` E#...≈≈≈≈≈≈.....&=ig &=ig &=i_m &=iؔ &$.<) .... .oo.. ##..#####.. ###### #..#...... #....# #.)#.# +....# )..#.# #....+ &=i #..#.#######..>@# #..#.......#....# #..#####.%.#....# #.#.>.#...##...............##.≈....##...≈≈≈≈≈≈....####...≈≈_...^ß.##&=iN ,&=i^ &=i@ M......$.<.)... ...... .oo.. ##..#####.. #####.#...... ##.)+....#&=i )..#.# #...@+#######..>........#... .#..#####.%.#....#....###&=i &=i &=i &=i :........#..#'..#..#....####.&=i ,&=i &=i1   $.<. .......)... ...... ..... oo.. &=i2 ..... ..#####.. ######.... #..#...... #....#..# #.)#.# +....#..# &=iE2 l)..#.# #....@..# #..#.#######..>.#..# #..#.&=ir2 (#....#..... #..#####.%.#....######## #.&=i2 #....# . #.>.#....# # &=i 3 #......# #....≈....# _You open the door.&=i< 3&=iD &=il  $.<. ....... .)... ........  .. ........  o.. ......  ..#####.. ######....  ..#...... #....#..#  .)#.# +....#..#  ..#.# #....'..#  ..#.#######..>.#@.#  ..#.......#....#........ ..#####.%.#....#########&=im G ..........#....# ... .>.#....# ## .......#     ....≈≈≈≈≈≈≈....#    ...≈≈≈≈≈≈....###    ...≈≈_...^ß.##   There is an open door here.&=iv &=iov  _&=i | &=i )... ..  ... ........   ......  .#####.. ######....  .#...... #....#..#  )#.# +....#..#  .#.# #....'..#  .#.#######..>.#..####### .#.......#....#.@....... .#####.%.#....########## .......#....# ....&=i f >.#....# ### ......#   ≈≈≈≈≈≈≈....#  ≈≈≈≈≈≈....###  ≈≈_...^ß.##  ≈≈≈≈≈≈.....  &=i ,&=i &=i ... .   ........  . ......  #####.. ######....  #...... #....#..#  #.# +....#..#  #.# #....'..#  #.#..>.#..#. #.#....#.. #####.%.#....######## #....# ....  >.#....# ###. .....#  ≈....# &=i 5 .≈≈≈≈≈≈....###  .≈≈_...^ß.##  .≈≈≈≈≈≈.....  &=i ,&=i &=i L$.<. . )......... .. ........ .. ...... .#####.. ######.... .#...... #....#..# )#.# +....#..# .#.# #....'..#  .#.#######..>.#.@#######. .#.......#....#.......... #####.%.#....########### ...#....# ... &=i< >.#....####. ............# ..≈≈≈≈≈≈≈....# .≈≈≈≈≈≈....### .≈≈_...^ß.## &=i &=i &=i &=i; 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#*=i;*=iй*=ij*=i.##......#...≈≈≈≈≈≈......####....'....≈....# #... ..###.# #... .#.# #....# #....# #... .  #####.... #.#'##### #... ###+######.....# #... .# #... *=is:.##..# #... .##..# #... .##..####... # #*=i,*=i*=i^#.##......#...≈≈≈≈≈≈......####.'....≈....# #.###.# # ..#.# # ..# #.# #.  #####.... #.#'##### # ###+######.....# # .# # .##..# # .##..# # .##..#### # #*=i**=iJ+*=i0*=iaz...'....≈≈≈≈≈≈≈....# ############.............# # ###.# #.....# #.# #.##### .......#####..............##### #..@.....#'##### #. ###+######.....# # ............# # ##..# # .##..# # .##..#### #........ # #Y..##*=isB*=i*=i"*=i9.4 (4.8)'............................##.....*=i֦5..... #......*=i*=i߱M======40.4 (5*=i*=i~= _As you open the door, it creaks loudly!*=iP K........*=iiQ *=itX *=i* ###########......... #####. .....  ..#### .......########## #........#'##### #.###@######.....*=i ..............................##.##............#.....##..###.....##..................... #...........##*=iv ,*=if *=ik   .# # ........# # ........# # ........#### ...........+#####..............####... #........#'##### #....###'######.....# #*=i# u.......@............# ###..# ###.##..# # #.##..####.....##......... #. ###. #Y..## ..<.##..(*=iW 1There is an open door here.*=i *=i  _*=i: *=i (. #####.# . .............# . .......# . ...... # .........#+#####.......... #........#'##### #....###'######.....# .*=i .# .##..# .##.##..# . #.##.. .....## ......## .......##..## .##......Y..## *=i _.<.##..(*=i ,*=i *=iK?  ..... #####.#  .... .#  ... ..#  .. ...  #*=ip@  ...#+#####.........#........#'######....###'######.....#..##.##..#.##.##..#.. #.##... .....## ......## .......##..## .......##......Y..## *=i@ J.<.##..*=iI ,*=iLO *=iv & ......###########.# ..... #####.# .... .# ... . ..## .....###+#####..............#........#........#'##### ###...@###'######.....#.*=ikw ........###.....##..#..##.##...... #....##..#.... .....##..$ ......##............##.........##.......##Y..##*=i *=i" *=i *=iK y# ..... . #  ..... #  .  . # . ###+##### ........#........#'########....###'######............@................###........##........##.##..#..... #.##..#.... .....##.....#..$.......##.#..........##..####.........##......Y..## ..<.##*=i ,*=i *=i& O#  .... .#     #  ###+#####*=i  ........#........#'#########....###'######....?.................. ###...@....##.......##.####..... #..## #..........##.. #..$.......##.*=iQ v #..........##.# ##.........##Y.. #.... ..<. ...*=i ,*=i *=iG ) O# ....  .# ...  ..  #  ###+#####. ........#........#'#####....###'######.?...... ###..@..##.##.###.....##...## #..........## #..$.......## #..........##. ##.........##......Y.. #....... .<. .*=iQ *=iR *=i)[ *=i c .#     #  ## ###+#####... ........#........#'# #######....###'######.. .?..................######........#.......@.##.....+###.....##..... #..........##.. #..$.......## #..........## ##.........##Y #............< #..... *=i ,*=i *=iB G   #  ## ###+##### ... ........#........#' #######....###'######. .?..................#######..................##.... +###..@..##. #..........##.*=i< > #..$.......## #....## ##.##Y #... #. #  .#####*=iq ,*=ia *=if  #   ## ###+#####... ........#........#' #######....###'######..?...................#######...................##. +###.....##... .....##$.###.......... *=i,*=i*=iD  ## ###+#####... ........#........#' #######....###'######..?...................#######...................##... +###.....##... .....##.#YY   yak (wandering).##..Y.##.#*=iZS *=iIT_ A yak comes into view.*=ib?------*=ieO7.0 (6.6Y.*=im*=isQ------6 (7.2 _*=i y*=im~R _You see here 21 gold pieces.+=i9 ##  ... ........#... #######....###' .?............ #######.... ..........##... +###.....##... #.......... +=i6:#..@....... #.......... ##......... #......... #......... #.........  ###.......  .##.Y.. +=i:+=iQ ##  ... ........#... #######....###' .?............ #######.... ..........##... +###.....##... #.......... #..@....... #.......... ##......... #......... #......... #.........  ###.......  .##.Y.. +=i+=iu+=i-+=i"Z _A yak is nearby!+=iI  Casting: Inner Flame (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,=i` Y.  You miscast Jinxbite. Nothing appears to happen.,=igUY,=ihh1----Contam: 11% ==8.6 (1.0,=in,=ip& _The yak bellows!-=i## ###+#####.......... srcrip the Nimble... ........#........#' Spriggan of Okawaru ***...#######....###'######. Health: 49/49 ========================.?.................... Magic: 11/13 ====================----#######................. AC: 6Str: 4..........##............ EV: 32Int: 15 Contam: 11% +###.....##............ SH: 5Dex: 25#..........##....... XL: 10 Next:  9% Place: Dungeon:10#..@.......##....... Noise: -=i![m==-------  Time: 8748.6 (0.0)#...*......##....... a) +1 arbalest (freeze)##...*.....##......Y Fire: a) +1 arbalest (freeze) #...*..............#....*.............#.....*... ........ Y   yak###....Y.. .#####...##.......##.#You miscast Jinxbite. Nothing appears to happen. _The yak bellows!  -=iFFire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (77% to hit)-=i]## ###+#####.......... srcrip the Nimble... ........#........#' Spriggan of Okawaru ***...-=i1^#######....###'######. Health: 49/49 ========================.?.................... Magic: 11/13 ====================----#######................. AC: 6Str: 4-=iV^..........##............ EV: 32Int: 15 Contam: 11% +###.....##............ SH: 5-=i^0Dex: 25#..........##....... XL: 10 Next:  9% Place: Dungeon:10-=i^#..@.......##....... Noise: ==-------  Time: 8748.6 (0.0)#...(......##....... a) +1 arbalest (freeze)-=i^##...(.....##......Y Fire: a) +1 arbalest (freeze) #...(..............#....(.............-=i_#.....(... ........ Y   yak###....Y.. .#####...##.......##.#Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (77% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  The yak is heavily wounded.-=iAY.-=i1...-=i .-=i==50.1 (1.5 _-=i9-=i-=i  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-=i  ## ###+#####.......... srcrip the Nimble ... ........#........#' Spriggan of Okawaru ***... #######....###'######. Health: 49/49 ======================== .?.................... Magic: 8/13==============---------- #######................. AC: 6Str: 4 ..........##............ EV: 32Int: 15 Contam: 11% -=i m +###.....##............ SH: 5Dex: 25 #..........##....... XL: 10 Next:  9% Place: Dungeon:10 #..@.......##....... Noise: ===------  Time: 8750.1 (0.0) #..........##....... a) +1 arbalest (freeze) ##.........##......Y Fire: a) +1 arbalest (freeze)  #..................-=i  #.................. #.....Y... ........ Y   yak ###....... .#####..-=i' , .##.... ... ##.# -=i _The yak is heavily wounded.Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, chance to affect: 74%).=i9S## ###+#####.......... srcrip the Nimble... ........#........#' Spriggan of Okawaru ***...#######....###'######. Health: 49/49 ========================.?.................... Magic: 8/13.=iR: ==============----------#######................. AC: 6Str: 4..........##............ EV: 32Int: 15 Contam: 11% +###.....##............ SH: 5Dex: 25.=iw:#..........##....... XL: 10 Next:  9% Place: Dungeon:10.=i:#..@.......##....... Noise: ===------  Time: 8750.1 (0.0).=i:F#..........##....... a) +1 arbalest (freeze)##.........##......Y Fire: a) +1 arbalest (freeze) .=i:#..................#...................=i:T#.....*... ........ Y   yak###....... .#####...=i ;B.##.....=iB;...##.# .=i];M_The yak is heavily wounded..=i;Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..=i<xAiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, chance to affect: 74%).=iRWY(inner flame).=i:Y..=i`.=i3-1.1 (1.=iCDYY.=i>  Casting: Jinxbite (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (heavily wounded, chance to affect: 74%) _The yak is filled with an inner flame..=in|## ###+#####.......... srcrip the Nimble... ........#........#' Spriggan of Okawaru ***...#######....###'######. Health: 49/49 ========================.=in.?.................... Magic: 8/13==============----------#######................. AC: 6Str: 4.=io%..........##............ EV: 32Int: 15 Contam: 11% .=i&o+###.....##............ SH: 5Dex: 25.=iio#..........##....... XL: 10 Next:  9% Place: Dungeon:10#..@.......##....... Noise: ==-------  Time: 8751.1 (0.0).=io#...*......##....... a) +1 arbalest (freeze)##...*.....##......Y Fire: a) +1 arbalest (freeze) .=i pk#....*.............#.....Y............#......... ........ Y   yak (inner flame)###....... .#####...##........=i+p##.#Aim: a yak (heavily wounded, chance to affect: 74%) .=iHp\_The yak is filled with an inner flame.  Fire: a) +1 arbalest (freeze).=ipPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line.=ip}Aim: a yak (heavily wounded, inner flame, 77% to hit).=i+.=i~## ###+#####.......... srcrip the Nimble.=i... ........#........#' Spriggan of Okawaru ***....=i[ #######....###'######. Health: 49/49 ========================.=i .?.................... Magic: 8/13.=i E==============----------.=i; #######................. AC: 6.=i{ -Str: 4.=i ..........##............ EV: 32.=i RInt: 15 Contam: 11% .=i +###.....##............ SH: 5.=i .Dex: 25.=iQ #..........##....... XL: 10 Next:  9% Place: Dungeon:10.=i #..@.......##....... Noise: ==-------  Time: 8751.1 (0.0).=i! #...(......##....... a) +1 arbalest (freeze).=i ##...(.....##......Y Fire: a) +1 arbalest (freeze) .=i#....(..............=i_o#.....Y.............=i#......... ........ Y   yak (inner flame).=im###....... .#####...=i[B.##.....=i....=i ##.#.=ia*Shift-Dir - straight line.=i|Aim: a yak (heavily wounded, inner flame, 77% to hit)  .=i KYou shoot a bolt. The bolt hits the yak. Flame seeps out of the yak.  .=id The bolt freezes the yak.  .=i"Flame seeps out of the yak.  .=i0The yak is severely wounded..=is.=i.=iY.=i ○.=i.=iܡ.=i5Y.=ix..=i.=ijY.=i.=i:.=ih....=iů°.=it=YY 2 yak.=i&s (1 wandering, 1 inner flame).=i.=i?.=i=.=iDz2.6 (1.5.=i.=igY.=i Y.=i.=i  Aim: a yak (heavily wounded, inner flame, 77% to hit)  You shoot a bolt. The bolt hits the yak. Flame seeps out of the yak.  The bolt freezes  Flame seeps out of the yak.  .=iThe yak is severely wounded. _The yak is engulfed in blazing flames. Flame seeps out of the yak..=iI+ u## ###+#####.......... srcrip the Nimble... ........#........#' Spriggan of Okawaru ***...#######....###'######. Health: 49/49 ========================.?.................... Magic: 8/13==============----------#######................. AC: 6Str: 4..........##............ EV: 32Int: 15 Contam: 11% +###.....##............ SH: 5Dex: 25#..........##....... XL: 10 Next:  9% Place: Dungeon:10.=i+ #..@.......##....... Noise: ===------  Time: 8752.6 (0.0)#...*......##....... a) +1 arbalest (freeze)##...Y.....##......Y Fire: a) +1 arbalest (freeze) #..................#.....°............#......... ........ YY 2 yaks (1 wandering, 1 inner flame)###....... .#####...=iB, F.##.Y.....##.#The yak is severely wounded. _The yak is engulfed in blazing flames. Flame seeps out of the yak.  Fire: a) +1 arbalest (freeze).=ir, \Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, inner flame, 77% to hit).=iw ## ###+#####.......... srcrip the Nimble... ........#........#' Spriggan of Okawaru ***...#######....###'######. Health: 49/49 ========================.?.................... Magic: 8/13==============----------#######................. AC: 6Str: 4..........##............ EV: 32Int: 15 Contam: 11% +###.....##............ SH: 5Dex: 25#..........##....... XL: 10 Next:  9% Place: Dungeon:10#..@.......##....... Noise: [.=iRx m===------  Time: 8752.6 (0.0)#..........##....... a) +1 arbalest (freeze)##.........##......Y Fire: a) +1 arbalest (freeze) #..................#.....°............#......... ........ YY 2 yaks (1 wandering, 1 inner flame)###....... .#####...##.Y.....##.#Shift-Dir - straight lineAim: a yak (almost dead, inner flame, 77% to hit)  You shoot a bolt.  The yak bellows!  The bolt hits the yak. The bolt freezes the yak.  Okawaru accepts your kill..=i| (Y   yak.=iJ#########/=i8Y./=i##.§§..§§.§.§.....##....#./=iz#d13=======4.2 (1.6/=iN(g§§§/=i<+p  Aim: a yak (almost dead, inner flame, 77% to hit)  You shoot a bolt.  The yak bellows!bolt hits the yak. The bolt freezes the yak.  Okawaru accepts your kill. _The yak explodes!0=is## ###+#####.......... srcrip the Nimble... ........#........#' Spriggan of Okawaru ***...#######....###'######. Health: 49/49 ========================.?.................... Magic: 8/13==============----------#######................. AC: 6Str: 4..........##............ EV: 32Int: 15 Contam: 11% +###.....##............ SH: 5Dex: 250=iU#..........##....... XL: 10 Next: 13% Place: Dungeon:10#..@.......##....... Noise: =======--  Time: 8754.2 (0.0)#...*§.....##....... a) +1 arbalest (freeze)##..§*.....##......Y Fire: a) +1 arbalest (freeze) #..§*§.............#....*.............#.....*... ........ Y   yak###....Y.. .#####..0=i.##.......##.#Okawaru accepts your kill. _The yak explodes!Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (77% to hit)0=i}## ###+#####.......... srcrip the Nimble... ........#........#' Spriggan of Okawaru ***...#######....###'######. Health: 49/49 ========================.?.................... Magic: 8/13==============----------#######................. AC: 6Str: 4..........##............ EV: 32Int: 15 Contam: 11% 0=iZ+###.....##............ SH: 5Dex: 25#..........##....... XL: 10 Next: 13% Place: Dungeon:10#..@.......##....... Noise: =======--  Time: 8754.2 (0.0)0=i@#...(§.....##....... a) +1 arbalest (freeze)##..§(.....##......Y Fire: a) +1 arbalest (freeze) #..§(§.............#....(.............#.....(... ........ Y   yak###....Y.. .#####...##.......##.#Fire: a) +1 arbalest (freeze)0=i@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (77% to hit)  0=ikdYou shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is lightly wounded.0=iUBY.0=iZ6Y.0=i_§§§§§....0=i\a9==8% ===----5.8 (1.6 _0=igs§§§§0=ii0=i|## ###+#####.......... srcrip the Nimble... ........#........#' Spriggan of Okawaru ***...#######....###'######. Health: 49/49 ========================0=i].?.................... Magic: 9/13================--------#######................. AC: 6Str: 4..........##............ EV: 32Int: 15 Contam: 8% +###.....##............ SH: 50=i^Dex: 25#..........##....... XL: 10 Next: 13% Place: Dungeon:10#..@.......##....... Noise: ===------  Time: 8755.8 (0.0)0=i#...*§.....##....... a) +1 arbalest (freeze)0=iY##..§*.....##......Y Fire: a) +1 arbalest (freeze) #..§.*.............0=i8L#.....Y............#......... ........ Y   yak0=i\###....... .#####..0=il.##.......##.#0=iYou shoot a bolt. The bolt hits the yak. The bolt freezes the yak. _The yak is lightly wounded.  Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 77% to hit)0=ig ## ###+#####.......... srcrip the Nimble... ........#........#' Spriggan of Okawaru ***...#######....###'######. Health: 49/49 ========================.?.................... Magic: 9/13================--------#######................. AC: 6Str: 4..........##............ EV: 32Int: 15 Contam: 8% +###.....##............ SH: 5Dex: 25#..........##....... XL: 10 Next: 13% Place: Dungeon:10#..@.......##.......[0=ih 37m Noise: ===------  Time: 8755.8 (0.0)#...(§.....##....... a) +1 arbalest (freeze)##..§(.....##......Y Fire: a) +1 arbalest (freeze) #..§.(.............#.....Y............#......... ........ Y   yak###....... .#####...##.......##.#Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (lightly wounded, 77% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is moderately wounded.0=i BY.0=i §§§§.§0=io N47.4 (1.6 _0=i §§§§§0=ir 1=i ... ........## #######....###'######1=iՇ .?..................#######........ ..........##.. +###.....##. #..........##1=i! #..$.......## #.@.§§.....##1=i/K ##..§§.....## #..§.§Y.....1=ia #...... #.........  ###....... .##### .##.... 1=i ## ## ..1=i7Y.1=iZ§§§1=iQO3---8.0 (01=i0]§§§1=i1=i) ... ........#........# srcrip the Nimble#######....###'###### Spriggan of Okawaru ***....?................... Health: 49/49 ========================#######................ Magic: 9/13================--------..........##........... AC: 6Str: 4+###.....##........... EV: 32Int: 15 Contam: 3% #..........##...... SH: 5Dex: 251=i* 3#..$.......##...... XL: 10 Next: 13% Place: Dungeon:10#.@**§.....##...... Noise: ---------  Time: 8758.0 (0.0)##..§*Y....##...... a) +1 arbalest (freeze)#..§.§............ Fire: a) +1 arbalest (freeze) #.................#......... .......###....... .#####. Y   yak.##......## ...##...You shoot a bolt. The bolt hits the yak. The bolt freezes the yak. _The yak is moderately wounded.1=i+ Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (moderately wounded, 77% to hit)1=ia... ........#........# srcrip the Nimble#######....###'###### Spriggan of Okawaru ***....?................... Health: 49/49 ========================#######................ Magic: 9/13================--------..........##........... AC: 6Str: 41=i2+###.....##........... EV: 32Int: 15 Contam: 3% #..........##...... SH: 5Dex: 25#..$.......##...... XL: 10 Next: 13% Place: Dungeon:10#.@((§.....##...... Noise: ---------  Time: 8758.0 (0.0)1=id##..§(Y....##...... a) +1 arbalest (freeze)#..§.§............ Fire: a) +1 arbalest (freeze) 1=i#.................1=id#......... .......1=i!###....... .#####. Y   yak.##......## ...1=iYK##...Fire: a) +1 arbalest (freeze)1=iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1=iAim: a yak (moderately wounded, 77% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak!  The yak is almost dead.2=iAY.2=i64Y.2=i .§§§§.§2=i X1===9.5 (1.5 _2=i@§§2=i(2=i #######....###'######..?....................#######..................##...+###.....##.. #..........###..$.Y.....##.#...§§.....##.##.@§§.....##......Y..§.§.......#......#......... ###....... .##### .##.... ..## .... ##.# ..#2=ii !####2=i( §§§§---60.1 (0.6§§§2=id K _Your magical contamination has completely faded away.3=ib#######....###'######. srcrip the Nimble.?.................... Spriggan of Okawaru ***...#######................. Health: 49/49 ========================..........##............ Magic: 9/133=i-c+================--------+###.....##............ AC: 6Str: 4#..........##....... EV: 32Int: 15#..$.Y.....##....... SH: 5Dex: 25#...*§.....##....... XL: 10 Next: 13% Place: Dungeon:10##.@§§.....##......Y Noise: ---------  Time: 8760.1 (0.0)3=ic#..§.§............. a) +1 arbalest (freeze)#.................. Fire: a) +1 arbalest (freeze) #......... ........###....... .#####...##....... Y   yak## .... ##.#.....##### 3=ic_The yak is almost dead. _Your magical contamination has completely faded away.  Fire: a) +1 arbalest (freeze)3=i-dNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 77% to hit)3=i5#######....###'######. srcrip the Nimble.?.................... Spriggan of Okawaru ***...#######................. Health: 49/49 ========================..........##............ Magic: 9/13================--------+###.....##............ AC: 6Str: 4#..........##....... EV: 32Int: 15#..$.Y.....##....... SH: 5Dex: 25#...(§.....##....... XL: 10 Next: 13% Place: Dungeon:10##.@§§.....##......Y Noise: ---------  [3=i33mTime: 8760.1 (0.0)#..§.§............. a) +1 arbalest (freeze)#.................. Fire: a) +1 arbalest (freeze) #......... ........###....... .#####...##....... Y   yak## .... ##.#.....#####Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 77% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is almost dead.3=iM1Y.3=i[NF.Y3=iVc§§§§3=iW>===1.6 (1.5 _3=i^§§§§§3=i`4=i:&.?...................#######..................##.. +###.....##. #..........##$..Y§§##..§§.Y #.@§.§.................... ##....... .##### .##.... .## .##.#  . ### 4=i§§☼.§10/13==---2.2 (0.6§4=i########..........##..#+###.....##.# #..........###..$.......##.#..Y§§.....##.##..§§.....##......Y#..☼.§.......<#..@...#.......4=i###.........##### ..##..... ...#### ..##.## ..#####. #4=iBE.Y4=i}☼§☼---84=i<h§☼☼4=i?4=i #.#..........##.#+###.....##.##..........##.#..$.##.#...§§.....##.##.Y☼§.....##......Y.#..☼.§.<.#...@...#.###.........#####...#..##.....##### .##.##.....##...#####_..##.##.4=i §§☼§☼.§3.44=iU P§§☼4=i 5=iM#.##...........##......##.5=ilNs+###.....##......##.#..........##.#..$.##.#...§§.....##.###.Y☼§.....##......Y..#5=iN#..☼.§.<.##....@..5=iN##.####.........#####...#5=iN...##......# ...##.##### ......# ##.##.≈5=iO......# ..##.......# #####_.5=i&Oz......# ##.##.≈5=iPC.Y5=iY☼§☼☼○.§5=iU[(4.05=i`_§☼☼§5=izc5=im#.##...........##......##.+###.....##.....##.#..........##.#..$.##.#...☼§.....##.###..☼☼.....##......Y..##.Y○.§.<.##.....@.##.####.........#####...#...##......# ...##.5=i######......# ##.##.≈~.......#. ..##..≈#......#. #####_.#......#. ##..≈##.≈(5=i1.Y5=i5=ik☼☼☼§5=izC==65=iaj☼§§5=ia5=iqk#.##..#.##......##..#+###.....##.....##..##..........##.#..$.5=i l##.#...☼§.....##...##.##..☼☼.....##......Y..##.#..○.§.<.##.#..Y.##.#.##.5=i=l###.........#####...#....##......# ...##.######......# ##.##.≈~..5=il}#. ..##..≈#......#.######_.#......#.# ##..≈##.≈((5=i3m5=ivO○☼5=iw(5.25=iG~:☼5=i5=igY` #######.................##..# srcrip the Nimble..........##............##..# Spriggan of Okawaru ***...5=iY+###.....##............##..# Health: 49/49 ========================#..........##............ Magic: 10/13 ==================------#..$.......##............ AC: 6Str: 45=iBZ@#...☼§.....##.........##. EV: 32Int: 15##..○☼.....##......Y..##. SH: 5Dex: 25#..○.☼.............<.##. XL: 10 Next: 13% Place: Dungeon:10#..Y***@.............##. Noise: ---------  Time: 8765.2 (0.0)#....................##. a) +1 arbalest (freeze)5=ivZ###.........#####...#### Fire: a) +1 arbalest (freeze) ....##......# ...##...######......# ##.##.≈~.5=iZv.......#. ..##..≈≈ Y   yak#......#.######_...5=iZ=#......#.# ##..≈≈##.≈((You shoot a bolt. The bolt hits the yak. The bolt freezes the yak. _The yak is almost dead.5=i[Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 77% to hit)5=i  #######.................##..# srcrip the Nimble..........##............##..# Spriggan of Okawaru ***...+###.....##............##..# Health: 49/49 ========================#..........##............ Magic: 10/13 ==================------#..$.......##............ AC: 6Str: 4#...☼§.....##.........##. EV: 32Int: 15##..○☼.....##......Y..##. SH: 5Dex: 25#..○.☼.............<.##. XL: 10 Next: 13% Place: Dungeon:10#..†...5=i @.............##. Noise: ---------  Time: 8765.2 (0.0)#....................##. a) +1 arbalest (freeze)###.........#####...#### Fire: a) +1 arbalest (freeze) ....##......# ...##...######......# ##.##.≈~........#. ..##..≈≈ Y   yak#......#.######_...#......#.# ##..≈≈##.≈((Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a yak (almost dead, 77% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  You kill the yak!(((5=i J5=i} ○☼°○°.○...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a yak (almost dead, 77% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  You kill the yak!  Okawaru accepts your kill.5=i6 F7===6.7 (1.5 _5=iR :☼5=iU f _Your Hexes skill increases to level 7!6=iW36=iS;☼6=io°○°.6=i $ _6=i6=iFd.°6=i6=i}.°.1==6=i6=im6=iF;.6=iM6=i;.6=i6=i,6=i6=iP==6=i6=iP$,6=iZ*6=i~2,6=i86=iB,6=i+H6=i6_x2==6=i_6=i;`6=iy>==3==6=iL .?....... #######.................##............##......##..+###.....##....## #..........## #..$.##.... #..........##.........####.........##Y..## #.....<.## #..†.....## #.................... ###.........#####...### ....##......# ...##.######......# ##.##.≈~ .#. ..##..≈ #......#.######_..6=iec[K#......#.# ##..≈6=i6=i6=i 6=i5 #######....###'###### .?..................... #######.................##..........##............##+###.....##.....## #..........## #..$.##.. #..........##.........##...##......Y.. #.....<.6=iu6 #..†..... #.................... ###.........#####...## ....##......# ...##.######......# ##.## .......#. ..## #......#.######_.6=i A,6=iD,7=iJ7=i'q ..# .....  O# ....  .# ...  ..  ####  #....#+ #.##. #.######.... #@......... #..).# #........## #+####+###.....## # # # ##7=iq? #7=i}{,7=iR7=iڧM .#####...####O..# ... ...### ......########+#####..........############...........).#######.....#..............##.#7=i,7=iz7=iM#####'###.........' .#####...####O7=i6..# ... ...##### ...7=i ...########+####..........############...........#..).#######........+#7=iA 7=i7=i 7=i7=i&  .. ##########  O .....  .. ###### ....########+####.##..............##########..............).#######..+###....... 7=i7=i7=i9$7=iR: #  O .....  .. ###### 7=iS....########+####.##..............###########..............).#######............####....... 7=i.a,7=i{7=i]  O .....  .. ###### ....########+####.##..............###########.............).#######............##+####+###7=i#..†.... 7=i7=i,7=i .  .. ###### ....########+####7=i..##..............###########.............).#######7=i............##+####+###7=i<  7=iY..7=iu3#.......7=iD 7=i7=iD7=i 7=i')..###.......###..###7=i\,7=i7=iR 804.3 (11.0 _You open the door.7=i I _Found a long sword.7=ia b..............).7=ia 7=ik 7=i   .. ###### ....########+######..............###########............7=iߗ z).#######..............######+####.....)..........###+####....... .......7=i m##########..... 7=i6 7=i $ _7=iw 7=i P #######....########+######.##..............#.############....##..............# #..).#######... #..............##.....#'####+###.....##.#.....).@......#........###+#####. #.#.#..########.. #.## #..† #....###....##There is an open door here. _7=i  ######  #....#+ #.##. #.#####....# #....##. #..).#.. #...###.....#'####+###.....## #.....)@.......# ###+####.# #.# #..# ##.. #7=iW  ### #..† # ### ....##7=i! ,7=iB 7=iB 1 ######  #....#+ #.## #.############ #####......#...#..).#######..#....## #.....#'####+###.....## #.....@........# ###+####.# #.......# #..# ##.. # ### #..†7=iC  # ### ....##7=iN ,7=iT 7=it %  .. ###### . #....########+## #.##......... #.############ #####..........####...#..).#######............#.............. #....@#'####+###.....# #.....)........####+####.# #....... #..#########.. #..### #..† #. ###..You see here a +0 long sword.7=ip 7=i  _7=i 7=i n######  #....########+# #.##........... #.############# #####............#.####...#..).#######........#.......... #.....#'####+###..... #...@.)........#..... ###+####.# #.......# #..####### ##.. # ### #..† #.. ### ....#7=i 7=i3 7=i~ 7=i| '...#...#.5.#...5   drude (asleep).........7=i_#   You open the door.  You encounter a drude.7=i- 7=i4 17.9 (3.6)7=i5 28.9 (4 _7=i< 7=i= 8=i[    # ##### #.####...#..) .........#. #.....#'#### #...@.)..... ###'####.... ... #.... #...  #.5. ##..  #... ### #..† ....  ..... 8=io?  8=it # ##### #.####...#..) .........#. #.....#'#### #...@.)..... ###'####.... ... #.... #...  #.5. ##..  #... ### #..† ....  ..... 8=i8=iv\ _A drude is nearby!9=iI  Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9=irJ ^  You beckon some vexing sprites to accompany your attacks.9=i2L 1----==9.9 (1.0Will/2 Jinx 9=iQ 9=i_T ; _You feel your willpower being sapped.:=il######srcrip the Nimble#....########+# Spriggan of Okawaru ***...#.##........... Health: 49/49 ========================#.############. Magic: 11/13 ====================----# #####.............. AC: 6Str: 4#.####...#..).#######... EV: 32Int: 15.........#.............. SH: 5Dex: 25#.....#'####+###..... XL: 10 Next: 17% Place: Dungeon:10#...@.)........#..... Noise: ==-------  Time: 8809.9 (0.0)###*####.......#..... a) +1 arbalest (freeze)..* #.....:=im..#..... Fire: a) +1 arbalest (freeze) #.*. #..#######.... Will/2 Jinx #.5. ##.. #....#... ### #..†. 5   drude (asleep)....#.........###......#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze):=imJPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (asleep, chance to call a sprite on attack: 37%, 98% to hit):=iUF######srcrip the Nimble#....########+# Spriggan of Okawaru ***...#.##........... Health: 49/49 ========================:=iFs#.############. Magic: 11/13 ====================----# #####.............. AC: 6Str: 4#.####...#..).#######... EV: 32Int: 15:=iF.........#.............. SH: 5Dex: 25#.....#'####+###..... XL: 10 Next: 17% Place: Dungeon:10#...@.)........#..... Noise: ==-------  Time: 8809.9 (0.0):=iG###(####.......#..... a) +1 arbalest (freeze)..( #.......#..... Fire: a) +1 arbalest (freeze) :=i?G#.(. #..#######.... Will/2 Jinx :=icG#.5. ##.. #....#... ### #..†. 5   drude....:=iG:#.........:=iGQ###......#Fire: a) +1 arbalest (freeze):=iGPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:=iGAim: a drude (asleep, chance to call a sprite on attack: 37%, 98% to hit)  You shoot a bolt. The bolt hits the drude! The bolt freezes the drude.  :=iHThe drude shouts!:=iEB5.  :=i,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a drude (asleep, chance to call a sprite on attack: 37%, 98% to hit)  You shoot a bolt. The bolt hits the drude! The bolt freezes the drude.  The drude shouts!  The drude is almost dead.:=iA75.:=ib'..=11.4 (1.5 _:=i:=il:=i ######srcrip the Nimble#....########+# Spriggan of Okawaru ***...#.##........... Health: 49/49 ========================#.############. Magic: 11/13 ====================----# #####.............. AC: 6Str: 4#.####...#..).#######... EV: 32Int: 15.........#.............. SH: 5Dex: 25#.....#'####+###..... XL: 10 Next: 17% Place: Dungeon:10#...@.)........#..... Noise: ===------  Time: 8811.4 (0.0):=i ###*####.......#..... a) +1 arbalest (freeze)..5 #.......#..... Fire: a) +1 arbalest (freeze) #... #..#######.... Will/2 Jinx #... ##.. #....#... ### #..†. 5   drude....#.........###......#The drude shouts! _The drude is almost dead.Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (almost dead, chance to call a sprite on attack: 37%, 46% to hit):=i ######srcrip the Nimble#....########+# Spriggan of Okawaru ***...#.##........... Health: 49/49 ========================:=i: E#.############. Magic: 11/13 ====================----# #####.............. AC: 6Str: 4#.####...#..).#######... EV: 32:=i Int: 15.........#.............. SH: 5Dex: 25#.....#'####+###..... XL: 10 Next: 17% Place: Dungeon:10:=i 1#...@.)........#..... Noise: ===------  Time: 8811.4 (0.0)###'####.......#..... a) +1 arbalest (freeze)... #.......#..... Fire: a) +1 arbalest (freeze) #... #..#######.... Will/2 Jinx #... ##.. #....#... ### #..†. 5   drude....#.........###......#Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a drude (almost dead, chance to call a sprite on attack: 37%, 46% to hit)  You shoot a bolt. The bolt hits the drude! The bolt freezes the drude.  You kill the drude!:=i t(:=i0 '  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a drude (almost dead, chance to call a sprite on attack: 37%, 46% to hit)  :=i0 You shoot a bolt. The bolt hits the drude! The bolt freezes the drude.  You kill the drude!  Okawaru accepts your kill.:=i5 32.9 (1.5 _:=i; :=id= ;=i..#')..;=i;=i;=i_;=i;=i!;=i%;=is(;=i;=i{ _The sprites lose interest in your situation.;=i^#2;=i)==;=i;=i;=i ;=i;=i;=iE;=ir;=i;=i;=i ;=iW';=i'$==;=i';=i<;;=i ?;=ix?;=iH;=iM,;=iS;=iZ;=i4[;=ir`;=i`g93;=ig)==;=il;=iEt;=it;=iy;=i,;=i);=i;=iՍ;=i;=i;=i:==;=i;=i,;=i;=iU,;=i;=iN;=i;=i;=i;=iD;=iQ;=i,;=i/;=i;=i>;=i$;=iH  ###### #....#+ #.## #.# # ##### #.####...#..).# ..# #.....#'####+### #..@..).# ###'####.# .... #.......# #..... #..# #......##.. #;=i I #......# ### #..† ........ # .......... ### .... _You feel your willpower return.;=ir3;=i~;=i5* ....########+##..........########### #####.............#.####...#..).#######............... #'####+###...)........###@####.........#...#......#..########;=i.....:.....##### ;=i8---36.5 (23.6);=i ;=iwJ---7.1 (24.2;=i;=iNT _Found a parchment of Kinetic Grapnel.;=iQ _There is an open door here.;=i >..;=i ;=i] # ######  #....######## #.##......... #.########### # #####.......... #.####...#..).#######.........#........ #.....#'####+### #.@...)........# ###'####.......# #......#.......;=i 9 #......#..####### #......##.. #.. #......# ### # ... #. .......... ###;=i x.....:.....# ...;=i : _;=i ;=iD  .. ######  #....####### #.##........ #.########## # #####..........####.####...#..).#######............#........ #@....#'####+### #.....).# ###'####.......# #......#....... #......#..####### #......##.. # #......# ### #;=iE  ..... #. .......... ##;=i\ B;=i} GM.# ... .. ##### ...#######........ #.########## # #####...........####.####).#######...................####.....#'####+##.....).###'####.......#....... #....;=i ;=i„ ;=iz ;=i  .# ... .. ###### #.... #.##;=i a #. # #####.####.####...#..)......#;=i% p.####.....#'####+###;=i? . #.....).#;=iX ` ###'####.#;=ir X #......#.#;=i Y #......#..#;=i  #......##.. # #......# ### # . #;=i ,;=iſ ;=i  .# ...## .... ######## #....#. #.###. #.;=i H #. #####.####.####...#..)......##....####.....#'####+####.. #.....).## ###'####.# #......#.# #......#.. #......##.. #......# ### .;=i ,;=i ;=ia .# ... ### .. ... ###### ### #.... #.# #.## #.# #. #.# #####;=i2.####.####...#..)......##....####.....#'####+ #... #.....). #.. ###'####.#. #......#.# #......#.. #......##.. ;=i- #......# ###  .;=i;=i ;=i$;=iIoMO...# ...### .. ...##### #;=iiJ...####..... #.####### #.# #####...........####@####...#..).####..................##....####.....#'####+###.... #.....).........'#......;=iJ3.#..;=iR;=iS;=i1X;=iz#.# .#  ###  ...###### ### #....### #.# #.##.... #.# #.######. #.# #####...........####.####...#..).###.......@........#.......###....####.....#'####+# #.... #.....)....... #.... ###'####;=i #.... #......# #.... #......#..#### #.... #......##.. ##### #......# ### ..;=iq,;=i;=iR #.# .# ... ### .. ... ###### ### #.... #.# #.### #.# #.#.. #.# ######....####.####...#..).#;=i.....##....####.....#'####+ #....# #.....) #....# ###'#### #....# #......# #....# #......#.. #....# #......##.. ###### #......# ###  .;=i;=i+,;=i<;=i # .. ...##########....###..##...#..####... #.# #####......;=ip[..####.####...#..).##.............####...@####.....#'####+;=iy  #.....)......;=i###'####;=iS...... ..........;=i,;=i;=iG& #.# .# ... ### .. ... #### # ### #....# # #.# #.##.. # #.# #.#### #... #.# #####.....;=iD #....####.####...#..).# #.....@..........#.....####....####.....#'#### #....# #.....) #....# ###'#### #....# #......#....;=i #....# #......#..## #....# #......##.. ###### ## ###...... ;=i,;=i;"<=iW<=iXj #.# .# <=i<#.... ###<=i ..#...$ ... <=i>` #.... ### #.... #.... #.# #.## #.... #.# #.<=ia #.... #.# ##### #....####.####...#..). #.....#<=i ####....####.....#' #....# #.....) #....# ###'####<=iov #....# #......# #....# #......#..  #....# #......##..<=i ###### #......#  ...... <=i(.<=i_<=i<=i<=i? #.# .#  #....# ###  #...$. ...  #....# ### # #....# #.# #.## #....# #.# #. #....# #.# ##### #....####.####...#..) #.....#<=i@ ####....####.....#' #....# #.....) #....# ###'#### #....# #......# #....# #......#.. #....# #......## ###### #......#  ...... .<=i%H<=iqH<=iM<=isM O..#.# ### .$. ...####.. #.## #.# #####...####.####<=is)..............####....####.....#'###....# #.....)...###### <=iz<=i{<=il<=imM.. 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O<=i`= #..#.####### .$.......####.. #.##<=ia#....# #.# #####...#...<=i...#  #...... #.......# #..... #...o...# #..... #####'### #....# ..  +....#..#  #....# O#  #....# #.# .#  #..@.#######  #........... ### #....####### #.. #....# #.# #.<=i9 #....# #.# #.# #....# #.# #####.. #....####.####...# #................#..####....####.....#'# _You now have 240 gold pieces (gained 11).<=iY<=i<=i <=i  #..######   #....... #..<>...#   #...... #.......#   #.....# #...o...#   #..... #####'###   #....# ..  <=i  +....#..#   #....# O#   #.@..# #..#   #....#######   #........... ##   #....####### #.   #....# #.# #.   #....# #.# #  <=i  #....# #.# #####   #....####.####...#   #................#.<=i<=i%<=i<=i{:   #.#   #.. #..####   #........ #..<>...   #....... #.......   #.....# #...o...   #.....# #####'##   #....# ..   +....#..#   #@...# O#  <=i;6 #....# #..#   #....#######   #........... #   #....####### #   #....# #.# #  <=iH; #....# #.# #   #....# #.# #####   #....####.####...#<=is##..................................'<=i}y,<=iJ}<=i M  # ##..#####.. . #..<>...... ...o....#.....# #####'##<=il# ......'...###..#....# O#. #....# #.# .#  .. #....#######..<=i=B.. .<=ivS#....# _You open the door.<=iM<=i<=i<=iz%  #. .....#. #.# .##....#. #..<=i .....#. #..<> ....#. # ...#.....# #...o ..#.....# #####' .#....# .. .@....#<=iZ .. .###..#....# O <=im #..#....# #.# .  ....#....####### <=i< .....#........... .....#....#######  <=i......#....# #.#  .......#....# #.#   #....# #.# <=i<=i<=i<=i; o  .....#........ #.#<=i #  #.##....#........ #..###  #.......#........ #..<>.  #.#. #...<=i   #.#.....# #...o  #<=i4 .#.....# #####'  #.# .  #.'....#   ..###.@#....#<=i^  <=i   #..#....# #.#  ....#....#######  ......#...........  #.......#....#######  #.#....# #.  #.#....# #.#  #.#....# #.# ###  #....####.####..There is an open door here.<=i}<=i _<=i<=iB  #.##....#. #..##  #.......#........ #..<>  #.#.. #...  #.......#.....# #...o  #.......#.....# #####  #.......#....#   #.......'....#   ..###..#....#   #@.#....# #.#  #.......#....#######<=iB  #.......#...........  #.#....#######  #.#....# #.  #.#....# #.#  #.#....# #.# ##  #.#....####.####.  #............<=iK<=i-L<=iQ<=iNv_ ..<>#........ #...........# o......#.....# #####.....#....# ....'...<=iv ..###..#.#..###..#....# #.##.....@.#....#######.........########.####..# ####....####... <=i}<=i ~<=i<=it  #.#. #..<  #.......#....... #  #.......#.....# #...  #.......#.....# <=i  #.......#....#  #.......'....#  #..###..#....#  #..###..#....# #.#  #....@..#....<=ie#  #.#.....  #.#....# <=io  #.#....# #.#   #.#....# #.#  #<=i.#....# #.#   #.#....####.####  #.####..#....<=i@|  ####....####.<=i<=i8<=iݴ<=ic #.#. #.... #.......#.....# #...o #.......#.....# ##### #.......#....#  #.......'....# <=i #..###..#....#  #..###..#....# #.# #.......#....###### #.....@.#........... <=i>d #.#....#######  #.#....# #.#  #.#....# #.# ## #.#....####.####.<=i #.####..#..............<=i& #. #..####....####..  #....# #.<=iZ<=i<=i<=iI # o....#..####....# #'.#..###..#.###..#....# #.#.....#....#######...#...........####### #.# # #..# #....# ###' <=i<=i<=i<=i@ ###### #.'...###..#.###..#....# #.#.....#....#######...#...........####### #.#  ##.#...# #....# #... <=iG,<=i^L<=i6,<=i9<=i\K ...#...........#..#######... #.# ....##.###.####.####......... #..####....####  #....# #..#.....##'#.......#...#..##........ .....: <=id,<=i"j<=ivH #######. #.# ..#####.####.####......... #..####....#####.####..# #....# #..#.....##'...#.........<=i,<=iΙ<=ic  #.......#....#  #.......#....# #.#  #.......#....# #.#  #.......#....# #.#   #.......#....####.####  #.####..#....<=ij  #. #..####....####.  #.####..# #....# #..  #....@..# #....# ###<=i½,  #<=i۽.# #....# #  #<=i.# #....# #  #<=i5.# #....# #  #.# ###### #  #. ...... <=iE6  #<=iu^..   #<=iR.. ..... <=i,<=i:<=i  #.......#....#  #.......#....# #.#  #.......#....# #.#  #.......#....# #.#   #.......#....####.  #.####..#....  #. #..####....####.  #.####..# #....# #.<=i  #...@...# #....#   #.# #....# #  #.# #....# #  #.# #....# #  #.# ###### #  #. ......   #. <=i  #.  <=i(,<=i^<=i3  #.......#....#  #.......#....# #.#  #.......#....# #.#  #.......#....# #.#  #.......#....####.  #.####..#...  #. #..####....####  #.####..# #....# #  #..@....# #....#   #.# #....# #  #.# #....# #  #.# #....# #  #.# ###### #  #.. ...... 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#....# #.....).#..# #....# ###'####.#.# #....# #......#.#.# #....# #......#..#. ...# #....# #......##.. #. ...#####......##### #. ...##...#<=iӻ ....@:.....# .#####.### #....# #..## #....# # <=iG ,<=i <=i& ..# #....# #.....).#..# #....# ###'####.#.# #....# #......#.#.# #....# #......#..#.# #....# #......##.. #. ..#####......##### #..† ..#. #...<=i ###......@.....# .#####.# ## #....# #. .## #....# # <=ic <=i <=iI <=i' X .# #....# #.....).#. .# #....# ###'####.#. .# #....# #......#.#. .# #....# #......#..#. .# #....# #......##.. #. .#####......##### #..†..#.. #...###......:@....# ....# .#####.# # .# #....# #. ## #....# #  You see here a parchment of Kinetic Grapnel.<=i3- <=i-  _<=i 4 <=i6[ ># #....# #.....).#. # #....# ###'####.#. # #....# #......#.#. # #....# #......#..#. # #....# #......##.. #. #......###### #..†..#... #...###......:.@...# ....# #.# # # #....# #.. # #....# ##  #....# # <=ii B<=it  #....# #.....).#.  #....# ###'####.#.  #....# #......#.#.  #....# #......#..#.  #....# 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O# .... #........ .# ... #...... .. #..... ###### #.... #....#'#####>=i1m #.##......#.#'>=i9>=i:>=i?>=id ≈.. #...##......#..#####.%. §≈≈ #.......)...#. § #....#>=id .>. # ..#....# .###### ##......#.... >=ie.<>...# ........#...≈≈≈≈≈≈>=iJeP.#.......##......#...≈≈_...^.o...#.##......#...≈≈≈≈≈≈#'###>=ive.'.... .. .o....>=ie#. ..# ..... #.>=ie* O# .... #........ .# ... #......>=ie0 .. #.....o   orc (wandering) ###### #....>=i"fx #....#'#####>=ifY #.##......#.#>=iGp  You encounter an orc. It is wielding a +2 flail of protection.>=i>w>=ify022.3 (11.8.>=iVo>=i,9 (12.4>=i؈>=i0 _The orc leaves your sight.>=iE .....'.........'...>=i >=i q ≈.. #...##......#..#####.% §≈≈ #.......)...# . § #...........#.> .# ..#...........#.###### ##............#.... ..<>...# ..............#...≈≈≈≈≈≈.#.......##......#...≈≈_....o...#.##......#...≈≈≈≈≈≈#'###......'.... .. o.....# ..# ..... # O# .... # .# ... # # .. #>=i o   orc (wandering) . ###### # # #....#'##### #.##.#.>=iC f  An orc comes into view.>=iq >=i Io0.0).>=i4 >=id 43.5 (0.6 _>=i >=i ?=iZ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?=iB  .oYou beckon some vexing sprites to accompany your attacks.?=iFTo?=i1----==4.5 (1.0Will/2 Jinx ?=i?=i; _You feel your willpower being sapped.?=iN ≈.. #...##......#..#####.% srcrip the Nimble§≈≈ #.......)...#......... Spriggan of Okawaru ***... .§ #...........#........> Health: 49/49 ======================== .#?=i..#...........#......... Magic: 11/13 ====================---- ..###### ##............#....≈≈≈≈≈ AC: 6Str: 4 ..<>...# ..............#...≈≈≈≈≈≈ EV: 32Int: 15 .......#.......##......#...≈≈_... SH: 5Dex: 25 ?=i#...o...#.......##......#...≈≈≈≈≈≈ XL: 10 Next: 17% Place: Dungeon:10 ?=i####'###...o****@......'....≈≈≈≈≈ Noise: ==-------  Time: 8924.5 (0.0).. ......###########....... a) +1 arbalest (freeze)?=i)M..# ..... #########........ Fire: a) +1 arbalest (freeze) O# .... #................ Will/2 Jinx ?=iL].# ... #................ #?=io1.. #................ o   orc . ###### #................ ?=i# #....########'#####........#.##..............#........ _You feel your willpower being sapped.  ?=i.Fire: a) +1 arbalest (freeze)?=iJPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 flail of protection (chance to call a sprite on  ?=iattack: 72%, 68% to hit)?=i  ≈.. #...##......#..#####.% srcrip the Nimble§≈≈ #.......)...#......... Spriggan of Okawaru ***... .§ #...........#........> Health: 49/49 ======================== .#..#...........#......... Magic: 11/13 ====================---- ..###### ##............#....≈≈≈≈≈ AC: 6?=i0 rStr: 4 ..<>...# ..............#...≈≈≈≈≈≈ EV: 32Int: 15 .......#.......##......#...≈≈_... SH: 5Dex: 25 ...o...#.......##......#...≈≈≈≈≈≈ XL: 10 Next: 17% Place: Dungeon:10 ?=iV R####'###...o((((@......'....≈≈≈≈≈ Noise: ==-------  Time: 8924.5 (0.0)?=i{ `.. ......###########....... a) +1 arbalest (freeze)..# ..... #########........ Fire: a) +1 arbalest (freeze) ?=i O# .... #................ Will/2 Jinx .# ... #................ #?=i 1.. #................ o   orc . ###### #................ ?=i j# #....########'#####........#.##..............#........?=i sPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 flail of protection (chance to call a sprite on  attack: 72%, 68% to hit)  ?=i AYou shoot a bolt.  The bolt hits the orc but does no damage.?=ii :*?=is> .oShift-Dir - straight line  Aim: an orc, wielding a +2 flail of protection (chance to call a sprite on  attack: 72%, 68% to hit)  You shoot a bolt.  The bolt hits the orc but does no damage.  A giggling sprite leaps out and bonks the orc with its +2 flail of protection.?=iXG ...  orc (very drained)?=izH 4=6.0 (1.5?=iO ?=iMR ^ _The orc is moderately wounded.@=i!z ≈.. #...##......#..#####.% srcrip the Nimble§≈≈ #.......)...#......... Spriggan of Okawaru ***... .§ #...........#........> Health: 49/49 ======================== .#..#...........#......... Magic: 11/13 ====================---- ..###### ##............#....≈≈≈≈≈ AC: 6Str: 4 @=iz..<>...# ..............#...≈≈≈≈≈≈ EV: 32Int: 15 .......#.......##......#...≈≈_... SH: 5Dex: 25 ...o...#.......##......#...≈≈≈≈≈≈ XL: 10 Next: 17% Place: Dungeon:10 ####'###....o***@......'....≈≈≈≈≈ Noise: ===------  Time: 8926.0 (0.0)@=iz.. ......###########....... a) +1 arbalest (freeze)..# ..... #########........ Fire: a) +1 arbalest (freeze) O# .... #................ Will/2 Jinx @=i{D.# ... #................ #.. #................ o   orc (very drained) . ###### #................ # #....########'#####........#.##..............#........ _The orc is moderately wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 flail of protection (moderately wounded, heavily  drained, chance to call a sprite on attack: 72%, 68% to hit)@=ip ≈.. #...##......#..#####.% srcrip the Nimble§≈≈ #.......)...#......... Spriggan of Okawaru ***... .§ #...........#........> Health: 49/49 ======================== .#..#...........#......... Magic: 11/13 ====================---- ..###### ##............#....≈≈≈≈≈ AC: 6Str: 4 ..<>...# ..............#...≈≈≈≈≈≈ EV: 32Int: 15 .......#.......##......#...≈≈_... SH: 5Dex: 25 ...o...#.......##......#...≈≈≈≈≈≈ XL: 10 Next: 17% Place: @=i|Dungeon:10 ####'###.(((((((@......'....≈≈≈≈≈ Noise: ===------  Time: 8926.0 (0.0).. ......###########....... a) +1 arbalest (freeze)..# ..... #########........ Fire: a) +1 arbalest (freeze) O# .... #................ Will/2 Jinx .# ... #................ #.. #................ o   orc (very drained) . ###### #................ # #....########'#####........#.##..............#........ _The orc is moderately wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 flail of protection (moderately wounded, heavily  drained, chance to call a sprite on attack: 72%, 68% to hit)@=i/+*  Fire: a) +1 arbalest (freeze)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +2 flail of protection (moderately wounded, heavily  drained, chance to call a sprite on attack: 72%, 68% to hit)  You shoot a bolt. The bolt closely misses the orc.@=i .oA giggling sprite leaps out and makes the orc trip over its own feet..o@=iN.....o.@=ip,7.5 (1.5@=i @=i\ _The orc is severely wounded.@=i & ≈.. #...##......#..#####.% srcrip the Nimble§≈≈ #.......)...#......... Spriggan of Okawaru ***... .§ #...........#........> Health: 49/49 ======================== .#@=i{&..#...........#......... Magic: 11/13 ====================---- ..###### ##............#....≈≈≈≈≈ AC: 6Str: 4 ..<>...# ..............#...≈≈≈≈≈≈ EV: 32Int: 15 .......#.......##......#...≈≈_... SH: 5@=i'Dex: 25 ...o...#.......##......#...≈≈≈≈≈≈ XL: 10 Next: 17% Place: Dungeon:10 ####'###......o*@......'....≈≈≈≈≈ Noise: ===------  Time: 8927.5 (0.0).. ......###########....... a) +1 arbalest (freeze)..# ..... #########........ Fire: a) +1 arbalest (freeze) @=i7'O# .... #................ Will/2 Jinx .# ... #................ #@=if'@.. #................ o   orc (very drained) . ###### #................ @=i'# #....########'#####........#.##..............#........ _The orc is severely wounded.@=i'6Fire: a) +1 arbalest (freeze)@=i'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@=i'Aim: an orc, wielding a +2 flail of protection (heavily wounded, heavily  drained, chance to call a sprite on attack: 72%, 68% to hit)@=i ≈.. #...##......#..#####.% srcrip the Nimble§≈≈ #.......)...#......... Spriggan of Okawaru ***... .§ #...........#........> Health: 49/49 ======================== .#..#...........#......... Magic: 11/13 ====================---- ..###### ##............#....≈≈≈≈≈ AC: 6Str: 4 ..<>...# ..............#...≈≈≈≈≈≈ EV: 32Int: 15 .......#.......##......#...≈≈_... SH: 5@=iDex: 25 ...o...#.......##......#...≈≈≈≈≈≈ XL: 10 Next: 17% Place: Dungeon:10 ####'###......).@......'....≈≈≈≈≈ Noise: ===------  Time: 8927.5 (0.0).. ......###########....... a) +1 arbalest (freeze)..# ..... #########........ Fire: a) +1 arbalest (freeze) O# .... #................ Will/2 Jinx .# ... #................ #.. #................ o   orc (very drained) . ###### #................ # #....########'#####........#.##..............#........Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +2 flail of protection (heavily wounded, heavily  drained, chance t@=i`o call a sprite on attack: 72%, 68% to hit)  You shoot a bolt. The bolt hits the orc! The bolt freezes the orc.  You kill the orc!@=io(@=ib}#.  Shift-Dir - straight line  Aim: an orc, wielding a +2 flail of protection (heavily wounded, heavily  drained, chance to call a sprite on attack: 72%, 68% to hit)  You shoot a bolt. The bolt hits the orc! The bolt freezes the orc.  You kill the orc!  Okawaru accepts your kill.8@=i~9.1 (1.6 _@=i@=ir@=io  ≈.. #...##......#..#####.% srcrip the Nimble§≈≈ #.......)...#......... Spriggan of Okawaru ***... .§ #...........#........> Health: 49/49 ======================== .#..#...........#......... Magic: 11/13 ====================---- ..###### ##............#....≈≈≈≈≈ AC: 6@=i rStr: 4 ..<>...# ..............#...≈≈≈≈≈≈ EV: 32Int: 15 .......#.......##......#...≈≈_... SH: 5Dex: 25 ...o...#.......##......#...≈≈≈≈≈≈ XL: 10 Next: 18% Place: Dungeon:10 @=i ####'###......).@......'....≈≈≈≈≈ Noise: ===------  Time: 8929.1 (0.0).. ......###########....... a) +1 arbalest (freeze)@=i8 ..# ..... #########........ Fire: a) +1 arbalest (freeze) @=iZ O# .... #................ Will/2 Jinx .# ... #................ #@=i .. #................  . ###### #................@=i n  # #....########'#####........@=i"  #.##..............#........ You shoot a bolt. The bolt hits the orc! The bolt freezes the orc.  You kill the orc! _Okawaru accepts your kill.Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycle@=iL 6Shift-Dir - straight line@=iw ≈.. #...##......#..#####.% srcrip the Nimble§≈≈ #.......)...#......... Spriggan of Okawaru ***... .§ #...........#........> Health: 49/49 ======================== .#..#...........#......... Magic: 11/13 ====================---- ..###### ##............#....≈≈≈≈≈ AC: 6Str: 4 @=ixG..<>...# ..............#...≈≈≈≈≈≈ EV: 32Int: 15 .......#.......##......#...≈≈_... SH: 5Dex: 25 ...o...#.......##......#...≈≈≈≈≈≈ XL: 10 Next: 18% Place: Dungeon:10 @=i2x####'###......).@......'....≈≈≈≈≈ Noise: ===------  Time: 8929.1 (0.0).. ......###########....... a) +1 arbalest (freeze)@=iSx..# ..... #########........ Fire: a) +1 arbalest (freeze) @=irxO# .... #................ Will/2 Jinx .# ... #................ #@=ixe.. #................  @=ix,. ###### #................  # #....########'#####........ #.##..............#........@=iy  _Okawaru accepts your kill.Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.  Okay, then.@=iKz@=iҀ@=i{. _A=iʶ9.A=iYA=iA=i$ _A=iA=inA=i72==A=i A=iA=i ≈ _The sprites lose interest in your situation.A=ijA=i2A=iA=iA=iLA=ip8§A=iA=i A=iA=i:==A=iA=i=0A=i0A=i8A=iAA=i BA=iHA=iQ,A=iXA=i b9≈A=it3==§§§A=i1|A=i9≈A=i5A=i;A=iJ8§A=iA=iA=i≈..==A=iѷA=idA=iA=iN§A=iA=i19≈A=iA=iA=iA=iA=iA=iA=iA=i{A=i ,A=iA=i?A=iA=i0$A=iGHA=io>  ≈.. #...##......#..#####. # §≈≈ .≈ #.......)...# #..≈.#...........#. #.# ..#...........# #..#########............#.... #..<>...#...............#... #A=ipE.#.......##......#...≈≈_ #...o...#.##......#...#'###......)@.......'.... ...# ..#.. # O# ....... # # .# ....... # ##..... # .. ######### # #A=ipx# #....#'##### # #.##.# A=i5q`_You feel your willpower return.A=i1zA=izA=iA=iZ&---A=i8 ≈.. #...##......#..#####  # §≈≈ .≈ #.......)...#  #. .≈.#...........#  #.# ..#...........#  #..#............#....  #..<>...#.........#...  #.#.##......#...≈≈_  #...o...#.##......#...  #####'###......@........'.... .. #.# ..##A=i”,.## O##.## .# .##.####.##. #### #....#'##### .# #.##.#A=iK§52.7 (23.6)A=iJ---3.3 (24.2A=i`A=iͥ| _You see here a +2 flail of protection.A=iv ..A=iAw A=i~ A=iV  ._. #...##......#..#... ≈...§≈ #...##......#..#### # §≈≈ .§ #.......)...# #.≈.#...........# . #.# ..#...........#...... . #..#########............#.... . #..<>...#.........#...≈≈≈ #.......#.##......#...≈≈_ #...o...###......######'###)........'....≈≈ .. #.###########..##.########## O##.## #..##.## #### #.......## .... ###########....... ####=iݪ Em #....########'#####A=i 8§A=i[ $ _A=i A=i,  ..≈ #....#......#..#.# ._.§≈ #...##......#..#.. ≈..§§≈ #...##......#..### # §≈≈ .§.#A=i 6)...#  #.≈.#.# .. #.# ..#.....#..... .. #..#########............#.... .. #..<>...#.........#...≈≈ A=iH . #.......#.##......#... #...o...#.......##......######'###)........'....≈ .. #.###########..##.########## O##.##  #.A=i .##.## ##### #.......## ..... ####.......A=i K§≈A=i A=i{ 9_A=i7.  §.§ #..#####....)..#. ...≈≈.#....#......#..# ._.§§.#...##......#..#. ≈..§≈≈.#...##......#..## # §≈≈ .§.#)...#  #.≈.#.#. #.# ..#.#..... #..#########.#.... ... #..<>...#.........#... .. #.......#.##......#... 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A=iw#....# .. #. '....#A=iH ..##.A=i3"..§§§§≈..#.≈.....§.#≈.≈≈≈.≈.#.≈≈...≈≈.#.§§§≈..§.§§§A=ij#A=i)A=iS5 .#.#.#.#  #..§§§§≈..#..#.##### #.≈.....§.#..# #.≈.≈≈≈.≈.#..##### #.≈≈...≈≈.#....# #.≈≈.§§§≈.#...## #.≈≈.§.§§.#...## # #.≈§§≈§.§.#.) #.#.§@§§§.≈.# .#. #.#.§§§≈≈§..# A=ikTu.#. #..##. .#. #..<>...#.... .#. #.#.......## .#.....# #...o...#.......## .#.....# #####'###......) .#....# .. #. .'....#A=iUH ..##.A=i^*≈§..#§..§.#.≈..≈≈..A=ip_A=iKeA=i/ #..§§§≈§..#..#.## #.≈..§..§.#..#..... #.≈.≈≈≈.≈.#..##### #.≈≈...≈≈.#....#. #.≈≈.§.§≈.#...## #.≈≈...§§.#...### #.≈§§≈§.§.#.......) #.#.§.§§§.≈.#. ..#........ #.#.@§§≈≈§..# ..#A=iK. #..#########..#. #..<>...#.....# #.......#.......## ..#.....# #...o...#.......## ..#.....# #####'###......). ..# .. #.......##### ..'....#A=i ..##. ..#....# O##.##...A=i#.≈.....§.#.≈.≈≈≈.≈.#.≈≈...≈≈#.≈≈._.§≈≈...§§.§≈§A=i`A=ik9_A=iX #..§§§≈§..#..#. #.≈.....§.#..# #.≈.≈≈≈.≈.#..##### #.≈≈...≈≈.#....# #.≈≈._.§≈.#...## #§§≈...§§.#...## # #§§.§≈§.§.#. #.#.§§§§§.≈.#.#. #.#@§§§≈≈§..#.#. #..#..#. #..<>...#.....#. #.......#.......##.#.....# #...o...#.......##.#.....# #####'###......).#....# .. #..'....# ..##. #..#....# O##.##..§≈≈≈...≈≈A=ixo._§§..§§≈≈§.≈§....≈.§≈≈≈≈.#####A=ie9_A=i #.≈....§≈.#..#... #.≈.≈≈≈.≈.#..#### #.≈≈...≈≈.#....#. #.≈≈._§§≈.#...## #§§§..§§§.#...#####§§§≈≈§.§.#.... #.#.≈§....≈.# ....#........ #.#..§≈≈≈≈..#.#. #.@#########..#. #..<>...#.....# #.......#.......##.#.....# #......o#.......##A=i.#.....# #####'###......)..# .. #.......### o   orc (wandering).'....# ..##.### ##..#....# .##.##.#..#....# #.# .##.##.A=ip f  An orc comes into view.A=iA=i261.7 (8.4)A=i2o.A=i≈...≈..§2.3 (9.0 _A=iA=iz B=iHg #.≈≈._ #§§§.. ###§§§≈≈§. #.#.§§....≈. #.#..§≈≈≈≈.. #.@#. #..<>...#.... #......o#..... #.......#...... #####'###) ..  ..# .# #.# B=i  #.≈≈._ #§§§.. ###§§§≈≈§. #.#.§§....≈. #.#..§≈≈≈≈.. #.@#. #..<>...#....B=i= #......o#..... #.......#...... #####'###) ..  ..# .# #.# B=iB=iB=i B=i[ _An orc is nearby!C=i#.≈....§≈.#..#... srcrip the Nimble#.≈.≈≈≈.≈.#..#### Spriggan of Okawaru ***...#.≈≈...≈≈.#....#. Health: 49/49 ========================#.≈≈._§§≈.#...##. Magic: 13/13 ========================#§§§..§§§.#...##. AC: 6Str: 4###§§§≈≈§.§.#...... EV: 32Int: 15#.#.§§....≈.#...... SH: 5Dex: 25 ....#........ #.#..§≈≈≈≈..#...... XL: 10 Next: 18% Place: Dungeon:10 ....#........ #.@#########....... Noise: ---------  Time: 8962.3 (0.0) ....#........ #..***=i9;49m..#.......... a) +1 arbalest (freeze) ....#....... #.....*o#.......##. Fire: a) +1 arbalest (freeze) ....#.....# #.......#.......##. ....#.....# #####'###......)... ....#....#.. #.......### o   orc (wandering) ....'....#..##.......### ##..#....#.##.......##. ##..#....# #.# .##.......##. _An orc comes into view. _An orc is nearby!Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (wandering, hasn't noticed you, 68% to hit)C=iN$p#.≈....§≈.#..#... srcrip the Nimble#.≈.≈≈≈.≈.#..#### Spriggan of Okawaru ***...#.≈≈...≈≈.#....#. Health: 49/49 ========================#.≈≈._§§≈.#...##. Magic: 13/13 ========================#§§§..§§§.#...##. AC: 6Str: 4###§§§≈≈§.§.#...... EV: 32Int: 15#.#.§§....≈.#...... SH: 5Dex: 25 ....#........ #.#..§≈≈≈≈..#...... XL: 10 Next: 18% Place: Dungeon:10 C=i%....#........ #.@#########....... Noise: ---------  Time: 8962.3 (0.0) ....#........ #..(((..#.......... a) +1 arbalest (freeze) ....#....... #.....((#.......##. Fire: a) +1 arbalest (freeze) ....#.....# #.......#.......##. ....#.....# #####'###......)... ....#....#.. #.......### o   orc (wandering) ....'....#..##.......### ##..#....#.##.......##. ##..#....# #.# .##.......##. _An orc comes into view. _An orc is nearby!Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: C=iN&Qan orc, wielding a +0 hand axe (wandering, hasn't noticed you, 68% to hit)C=ivo.  Fire: a) +1 arbalest (freeze)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (wandering, hasn't noticed you, 68% to hit)You shoot a bolt. The bolt completely misses the orc.The orc shouts!C=iP§≈....§§._.≈..≈≈§.....§§≈≈≈≈<>..oC=iݷ>===3.8 (1.5 _C=i :_C=iC=ib #.≈....§≈.#..#... srcrip the Nimble#.≈.≈§≈.≈.#..#### Spriggan of Okawaru ***...#.≈≈...§≈.#....#. Health: 49/49 ========================#.≈§._.§≈.#...##. Magic: 13/13 ========================#§§≈..§§§.#...##. AC: 6Str: 4###§§.≈≈§.§.#...... EV: 32Int: 15C=i #.#.§§....≈.#...... SH: 5Dex: 25 ....#........ #.#.§§≈≈≈≈..#...... XL: 10 Next: 18% Place: Dungeon:10 ....#........ #.@#########....... Noise: ===------  Time: 8963.8 (0.0) C=i ....#........ #..***o.#.......... a) +1 arbalest (freeze) ....#....... #.......#.......##. Fire: a) +1 arbalest (freeze) C=in ....#.....# #.......#.......##. ....#.....# #####'###......)... ....#....#.. #.......### o   orc ....'....#C=i n..##.......### ##..#....#.##.......##. ##..#....# #.# .##.......##.You shoot a bolt. The bolt completely misses the orc. _The orc shouts!  Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleC=i nShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (68% to hit)C=i #.≈....§≈.#..#... srcrip the Nimble#.≈.≈§≈.≈.#..#### Spriggan of Okawaru ***...#.≈≈...§≈.#....#. Health: 49/49 ========================#.≈§._.§≈.#...##. Magic: 13/13 ========================C=i #§§≈..§§§.#...##. AC: 6Str: 4###§§.≈≈§.§.#...... EV: 32Int: 15#.#.§§....≈.#...... SH: 5Dex: 25 ....#........ #.#.§§≈≈≈≈..#...... XL: 10 Next: 18% Place: Dungeon:10 C=i V....#........ #.@#########....... Noise: ===------  Time: 8963.8 (0.0) ....#........ #..((((.#.......... a) +1 arbalest (freeze) C=i ....#....... #......(#.......##. Fire: a) +1 arbalest (freeze) ....#.....# #.......#.......##. C=i U....#.....# #####'###......)... ....#....#.. #.......### o   orc ....'....#C=i ..##.......### ##..#....#.##.......##. ##..#....# #.# .##.......##.You shoot a bolt. The bolt completely misses the orc. _The orc shouts!  Fire: a) +1 arbalest (freeze)C=i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineC=i FAim: an orc, wielding a +0 hand axe (68% to hit)C=in|Mo. _The orc shouts!  Fire: a) +1 arbalest (freeze)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (68% to hit)  You shoot a bolt. The bolt barely misses the orc.C=iZs/o.C=ix§§...≈§≈§._.≈.§§...≈≈§≈≈§.≈..§...§≈≈≈≈<.C=imz45.4 (1.6 _C=i%8_C=iD=i5#.≈....§≈.#..#... srcrip the Nimble#.≈.≈§≈.≈.#..#### Spriggan of Okawaru ***...#.§§...≈≈.#....#. Health: 49/49 ========================#§≈§._.≈≈.#...##. Magic: 13/13 ========================#.§§...≈§.#...##. AC: 6Str: 4###§≈§≈≈§.§.#...... EV: 32D=iΜInt: 15#.#.≈..§..≈.#...... SH: 5Dex: 25 ....#........ #.#..§≈≈≈≈..#...... XL: 10 Next: 18% Place: Dungeon:10 ....#........ #.@#########....... Noise: ===------  Time: 8965.4 (0.0) ....#........ #..*o...#.......... a) +1 arbalest (freeze) D=iSn....#....... #.......#.......##. Fire: a) +1 arbalest (freeze) ....#.....# #.......#.......##. ....#.....# #####'###......)... ....#....#.. #.......### o   orc ....'....#..##.......### ##..#....#.##.......##. D=i##..#....# #.# .##.......##.Aim: an orc, wielding a +0 hand axe (68% to hit) _You shoot a bolt. The bolt barely misses the orc.D=i.Fire: a) +1 arbalest (freeze)D=i1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (68% to hit)D=is#.≈....§≈.#..#... srcrip the Nimble#.≈.≈§≈.≈.#..#### Spriggan of Okawaru ***...#.§§...≈≈.#....#. Health: 49/49 ========================#§≈§._.≈≈.#...##. Magic: 13/13 ========================#.§§...≈§.#...##. AC: 6Str: 4###§≈§≈≈§.§.#...... EV: 32Int: 15#.#.≈..§..≈.#...... SH: 5Dex: 25 D=it....#........ #.#..§≈≈≈≈..#...... XL: 10 Next: 18% Place: Dungeon:10 ....#........ #.@#########....... Noise: ===------  Time: 8965.4 (0.0) ....#........ #..((...#.......... a) +1 arbalest (freeze) ....#....... #....((.#.......##. Fire: a) +1 arbalest (freeze) ....#.....# #......(#.......##. ....#.....# #####'###......)... ....#....#.. #.......### o   orc ....'....#..##.......### ##..#....#.##.......##. ##..#....# #.# .##.......##.D=itAim: an orc, wielding a +0 hand axe (68% to hit) _You shoot a bolt. The bolt barely misses the orc.Fire: a) +1 arbalest (freeze)D=i u)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (68% to hit)D=io> _You shoot a bolt. The bolt barely misses the orc.  Fire: a) +1 arbalest (freeze)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (68% to hit)  You shoot a bolt. The bolt barely misses the orc.D=ir.§.≈§≈..§§....≈§.≈§...≈≈≈≈§...D=i8-7.0 (1.6D=iD=i T _The orc completely misses you.D=i <You shoot a bolt. The bolt hits the orc! The bolt freezes the orc.  You kill the orc!D=i SD=i` ≈.≈§≈..§D=i#a W≈..≈.D=i}m 8.5 (1.5 _Okawaru accepts your kill.E=i*E=i$,E=ij2E=iA6H _No target in view!E=iʖE=ikE=i՞E=iEH _No target in view!E=is.....≈...≈≈≈≈§......)E=iJE=iEE=i0#.≈.≈§≈.≈.#..######.§§...§≈.#....#..#.≈§._.≈≈.#...##.#.≈≈...≈§.#...##.###.≈.≈≈≈.§.#......#.#.§.....≈.#. ...#........ #.#..≈≈≈≈§..#.#. #..#########..#. #..@>...#....#. #.......#.###.....# #.#.##.#.....# #####'###......)...#....# .. #.####'....# ..##.# #..#....# .##.##.. #..#....# #.# .##.##. ...#....###### #.##.E=i{9E=ig:$ _E=i?9_E=iCW  There is a stone staircase leading up here.  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