=iL Player: srcrip Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-12-13.20:22:01.ttyrec Time: (1765657321) Sat Dec 13 20:22:01 2025 =i) [?1051l[?1052l[?1060l[?1061h=i] C)0[?7h=i [?25l[?1c=i =i srcrip the NimbleSpriggan of Okawaru ***...Health: 49/49 ========================Magic: 13/13 ========================AC: 6Str: 4EV: 32Int: 15SH: 5Dex: 25XL: 10 Next: 18% Place: Dungeon:10Noise: ---------  Time: 9008.9 (0.0)a) +1 arbalest (freeze)Fire: a) +1 arbalest (freeze) =iE #.....#...............#####.#....##.......#.#O#.#.......#..........................># #.............#.#.#.#.......#.#....###'####..[...........#=i #.###..#.............#.......##.#...#####......#########.#.# . #...............#..≈§§≈§..#..# .. #...#########@..#.≈....§≈.#..# ...#...............#.≈.≈§≈.≈.#..# .........#####.....#.§§...§≈.#... ..........#........#.≈§._.≈≈.#... =i ..........#........#.≈≈...≈§.#... ..........##########.≈.≈≈≈.§.#... O   two-headed ogre (wandering) .......##'########.#.§.....≈.#... .......#.........#.#..≈≈≈≈§..#... =i? ?.##....#.........#..#########....=i& =ia) Welcome back, srcrip the Spriggan Hexslinger.Okawaru says: Bring me glory in combat!=iH0 =i,  _Press ? for a list of commands and other information.=i J  Cast which spell? (? or * to list) =i/ #.....#...............#####. srcrip the Nimble #....##.......#.#O#.#....... Spriggan of Okawaru ***... #..........................> Health: 49/49 ========================  # #.............#.#.#.#....... Magic: 10/13 ==================------  #.#....###'####..[...........# AC: 6Str: 4  #.###..#.............#.......# EV: 32Int: 15  #.#...#####......#########.#.# SH: 5Dex: 25 . #...............#..≈§§≈§..#..# XL: 10 Next: 18% Place: Dungeon:10 .. #...#########@..#.≈....§≈.#..# Noise: ---------  Time: 9008.9 (0.0) ...#...............#.≈.≈§≈.≈.#..# a) +1 arbalest (freeze) =i@.........#####.....#.§§...§≈.#... Fire: a) +1 arbalest (freeze) ..........#........#.≈§._.≈≈.#... ..........#........#.≈≈...≈§.#... ..........##########.≈.≈≈≈.§.#... O   two-headed ogre (wandering) .......##'########.#.§.....≈.#... .......#.........#.#..≈≈≈≈§..#... =i.##....#.........#..#########.... _Press ? for a list of commands and other information.  =i!Cast which spell? (? or * to list) Aiming: Inner Flame (dangerous; 4% risk of failure)  =iPPress: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (wandering, hasn't noticed you, chance to affect: 59%)=i(=iAp#.....#...............#####. srcrip the Nimble=iy2#....##.......#.#*#.#....... Spriggan of Okawaru ***...=i#..........................> Health: 49/49 =========================i)i# #.............#.#.#.#....... Magic: 10/13 ==================------#.#....###'####..[...........# AC: 6=iStr: 4#.###..#.............#.......# EV: 32Int: 15#.#...#####......#########.#.# SH: 5Dex: 25 . #...............#..≈§§≈§..#..# XL: 10 Next: 18% Place: Dungeon:10 =i,&.. #...#########@..#.≈....§≈.#..# Noise: ---------  Time: 9008.9 (0.0) =icp...#...............#.≈.≈§≈.≈.#..# a) +1 arbalest (freeze) .........#####.....#.§§...§≈.#... Fire: a) +1 arbalest (freeze) ..........#........#.≈§._.≈≈.#... ..........#........#.≈≈...≈§.#... =i{..........##########.≈.≈≈≈.§.#... O   two-headed ogre (wandering) .......##'########.#.§.....≈.#... .......#.........#.#..≈≈≈≈§..#... .##....#.........#..#########.... =i_Press ? for a list of commands and other information.  Cast which spell? (? or * to list) Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target=i%Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (wandering, hasn't noticed you, chance to affect: 59%)=icOinner flame)  Cast which spell? (? or * to list)   Aiming: Inner Flame (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (wandering, hasn't noticed you, chance to affect: 59%)  The two-headed ogre is filled with an inner flame.=iK.O=iN8O=i4==9.9 (1=iCOO=i; _The two-headed ogre shouts in stereo!=iUK #.....#...............#####. srcrip the Nimble#....##.......#.#.#.#....... Spriggan of Okawaru ***...#...............O..........> Health: 49/49 ========================# #.............#*#.#.#....... Magic: 10/13 ==================------#.#....###'####.*[...........# AC: 6Str: 4#.###..#.......*.....#.......# EV: 32Int: 15#.#...#####....*.#########.#.# SH: 5Dex: 25 . #.............*.#..≈§§≈§..#..#[39=iK ;49m XL: 10 Next: 18% Place: Dungeon:10 .. #...#########@..#.≈....§≈.#..# Noise: ==-------  Time: 9009.9 (0.0) ...#...............#.≈.≈§≈.≈.#..# a) +1 arbalest (freeze) .........#####.....#.§§...§≈.#... Fire: a) +1 arbalest (freeze) ..........#........#.≈§._.≈≈.#... ..........#........#.≈≈...≈§.#... ..........##########.≈.≈≈≈.§.#... O   two-headed ogre (inner flame) .......##'########.#.§.....≈.#... .......#.........#.#..≈≈≈≈§..#... .##....#.........#..#########.... _The two-headed ogre shouts in stereo!  Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (inner flame, 80% to hit)=i#.....#...............#####. srcrip the Nimble#....##.......#.#.#.#....... Spriggan of Okawaru ***...#...............O..........> Health: 49/49 =========================iZ# #.............#(#.#.#....... Magic: 10/13 ==================------#.#....###'####.([...........# AC: 6Str: 4#.###..#.......(.....#.......# EV: 32=iZ.Int: 15#.#...#####....(.#########.#.# SH: 5Dex: 25 =iP. #.............(.#..≈§§≈§..#..# XL: 10 Next: 18% Place: Dungeon:10 =iT.. #...#########@..#.≈....§≈.#..# Noise: ==-------  Time: 9009.9 (0.0) ...#...............#.≈.≈§≈.≈.#..# a) +1 arbalest (freeze) .........#####.....#.§§...§≈.#... Fire: a) +1 arbalest (freeze) ..........#........#.≈§._.≈≈.#... =iX..........#........#.≈≈...≈§.#... =i&&..........##########.≈.≈≈≈.§.#... O   two-headed ogre (inner flame) .......##'########.#.§.....≈.#... =iGX.......#.........#.#..≈≈≈≈§..#... .##....#.........#..#########....=icrAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  =i~[(inner flame, 80% to hit)  You shoot a bolt. The bolt hits the two-headed ogre!  =iFlame seeps out of the two-headed ogre.  The bolt freezes the two-headed ogre. Flame seeps out of the two-headed ogre.  =iTThe two-headed ogre is moderately wounded.=i"○O(inner flame, 80% to hit)  You shoot a bolt. The bolt hits the two-headed ogre!  Flame seeps out of the two-headed ogre.  The bolt freezes the two-headed ogre. Flame seeps out of the two-headed ogre.  The two-headed ogre is moderately wounded.  The two-headed ogre is engulfed in blazing flames.=ii,°....O=i--6=11.5 (1.6=i3JO_O=ij6= _Flame seeps out of the two-headed ogre.=i^ #.....#...............#####. srcrip the Nimble=iä _#....##.......#.#.#.#....... Spriggan of Okawaru ***...#...............°..........> Health: 49/49 =========================i # #.............#O#.#.#....... Magic: 10/13 ==================------#.#....###'####.*[...........# AC: 6Str: 4=in E#.###..#.......*.....#.......# EV: 32Int: 15#.#...#####....*.#########.#.# SH: 5Dex: 25 . #.............*.#..≈§§≈§..#..# XL: 10 Next: 18% Place: Dungeon:10 .. #...#########@..#.≈....§≈.#..# Noise: ===------  Time: 9011.5 (0.0) =i ...#...............#.≈.≈§≈.≈.#..# a) +1 arbalest (freeze) .........#####.....#.§§...§≈.#... Fire: a) +1 arbalest (freeze) =i ..........#........#.≈§._.≈≈.#... ..........#........#.≈≈...≈§.#... =i ..........##########.≈.≈≈≈.§.#... O   two-headed ogre (inner flame) .......##'########.#.§.....≈.#... =i .......#.........#.#..≈≈≈≈§..#... .##....#.........#..#########.... _Flame seeps out of the two-headed ogre.  =iG Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycle=ij Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  =i [(heavily wounded, inner flame, 80% to hit)=i^ #.....#...............#####. srcrip the Nimble#....##.......#.#.#.#....... Spriggan of Okawaru ***...#..............(°..........> Health: 49/49 ========================# #.............#(#.#.#....... Magic: 10/13 ==================------#.#....###'####.([...........# AC: 6Str: 4#.###..#.......(.....#.......# EV: 32Int: 15#.#...#####....(.#########.#.# SH: 5Dex: 25 . #.............[=im 39;49m(.#..≈§§≈§..#..# XL: 10 Next: 18% Place: Dungeon:10 .. #...#########@..#.≈....§≈.#..# Noise: ===------  Time: 9011.5 (0.0) ...#...............#.≈.≈§≈.≈.#..# a) +1 arbalest (freeze) .........#####.....#.§§...§≈.#... Fire: a) +1 arbalest (freeze) ..........#........#.≈§._.≈≈.#... ..........#........#.≈≈...≈§.#... ..........##########.≈.≈≈≈.§.#... O   two-headed ogre (inner flame) .......##'########.#.§.....≈.#... .......#.........#.#..≈≈≈≈§..#... .##....#.........#..#########....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, inner flame, 80% to hit)  You shoot a bolt.  The bolt barely misses the two-headed ogre.[=i m=iMK.O=iuM".=iM.O=iVk.....O=iW43.0 (1.5 _=in^pO_O=i_=if#.....#...............#####. srcrip the Nimble#....##.......#.#.#.#....... Spriggan of Okawaru ***...#..........................> Health: 49/49 ========================# #.............#.#.#.#....... Magic: 10/13 ==================------=i@#.#....###'####..[...........# AC: 6Str: 4#.###..#........O....#.......# EV: 32Int: 15=ii#.#...#####....*.#########.#.# SH: 5Dex: 25 . #.............*.#..≈§§≈§..#..# XL: 10 Next: 18% Place: Dungeon:10 .. #...#########@..#.≈....§≈.#..# Noise: ===------  Time: 9013.0 (0.0) =iŧ...#...............#.≈.≈§≈.≈.#..# a) +1 arbalest (freeze) =i`.........#####.....#.§§...§≈.#... Fire: a) +1 arbalest (freeze) ..........#........#.≈§._.≈≈.#... =i 8..........#........#.≈≈...≈§.#... ..........##########.≈.≈≈≈.§.#... O   two-headed ogre (inner flame) =i,l.......##'########.#.§.....≈.#... .......#.........#.#..≈≈≈≈§..#... =iT.##....#.........#..#########.... _The bolt barely misses the two-headed ogre.Fire: a) +1 arbalest (freeze)=i~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, inner flame, 80% to hit)=icf#.....#...............#####. srcrip the Nimble#....##.......#.#.#.#....... Spriggan of Okawaru ***...#..........................> Health: 49/49 ========================# #.............#.#.#.#....... Magic: 10/13 ==================------=ipdL#.#....###'####..(...........# AC: 6Str: 4#.###..#........(....#.......# EV: 32Int: 15#.#...#####....(.#########.#.# SH: 5Dex: 25 . #.............(.#..≈§§≈§..#..# XL: 10 Next: 18% Place: Dungeon:10 =id.. #...#########@..#.≈....§≈.#..# Noise: ===------  Time: 9013.0 (0.0) ...#...............#.≈.≈§≈.≈.#..# a) +1 arbalest (freeze) =id`.........#####.....#.§§...§≈.#... Fire: a) +1 arbalest (freeze) ..........#........#.≈§._.≈≈.#... =idX..........#........#.≈≈...≈§.#... =i e..........##########.≈.≈≈≈.§.#... O   two-headed ogre (inner flame) .......##'########.#.§.....≈.#... =i4eX.......#.........#.#..≈≈≈≈§..#... .##....#.........#..#########....=iXePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=iyehAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  =ies(heavily wounded, inner flame, 80% to hit)  You shoot a bolt.  =ieLThe bolt closely misses the two-headed ogre.=iK.O=ip[...4.5 (1.5 _=iW=i@=iPl #....###.#.#.#..... #...................# #.............#.#.#.#...... #.#....###'####..[.... #.###..#.............#. #.#...#####....O.#########.#.. #...............#..≈§§≈§..#..  .. #...#########...#.≈....§≈.#..  ...#...........@...#.≈.≈§≈.≈.#.. #...#####.....#.§§...§≈.#.. #..#........#.≈§._.≈≈.# #.#.#.≈≈...≈§.# #.##########.≈.≈≈≈.§.# ###'########.#.§.....≈.# #.#.........#.#..≈≈≈≈§..# #.##....#.#..######## #.......#.#..<>...#..=i{pK.O=i7v=iv7---5.1 (0.6=i|rO_O=i}~=i,mB #....##.#.#.#.# #..... # #..#.#.#.# #.#....###'####..[=im #.###..#.............# #.#...#####......##.# . #..O.#..≈§§≈§..# .. #...#########...#.≈....§≈.# ...#.#.≈.≈§≈.≈.# =imI #.#####.....#.§§...§≈.#  #.#........#.≈§._.≈≈.#  #=im|.#..#.≈≈...≈§.#  #.#=iMn##.≈.≈≈≈.§.#  #.##'#.#.§.....≈.#  #.#.#.#..≈≈≈≈§..#  #.##....#.#..# =itnu #.#.#..<>...#=i:w=iwB---7=i2~`O_O=i_=i{ #....##.#.#.#.# # # #.#.#.#.# #.#....###'####..[ #.###..#......# #.#...#####......#.=i9|_ . #.............O.#..≈§§≈§..# .. #...#########...#.≈....§≈.# ...#.#.≈.≈§≈.≈.# #.#####.....#.§§...§≈.# #.#........#.≈§._.≈≈.# #=iq|.#........#.≈≈...≈§.# #.##########.≈.≈≈≈.§.# #=i|.##'#.#.§.....≈.#=i|R #.#.#.#..≈≈≈≈§..#=i|n  #.##....#.#..#.=i"}_  #.#=iP}p.#..<>...#.... =i&0O=i/.O   two-headed ogre (inner flame)=i1W1==6.3=i@LO_O=i>=iKj [ #....##.#.#.#.# # # #.#.#.#.# #.#....###'####..[ #.###..#.#=ij  #.#...#####......# . #...............#..≈§§≈§.. .. #...#########O..#.≈....§≈. ...#.#.≈.≈§≈.≈. #.#####.....#.§§...§≈.=iPk  #..........#........#.≈§._.≈≈. #.#........#.≈≈...≈§. #.##########.≈.≈≈≈.§. #=ik .##'#.#.§.....≈. #.#.#.#..≈≈≈≈§.. #.##....#=ik ;.#..# #=ik O.#.#..<>...#=i n U.O=iku :O=iv &9=i| COO=i~ =iV I #....##.#.#.#.# # # #.#.#.#.# #.#....###'####..[ #.###..#.#=i / #.#...#####...... . #...............#..≈§§≈§ .. #...#########...#.≈....§≈ ...#.O...#.≈.≈§≈.≈ #.#####.....#.§§...§≈ #..........#........#.≈§._.≈≈ #..........#........#.≈≈...≈§ #.=iT ####.≈.≈≈≈.§ #.##'#.#.§.....≈ #.#=i .#.#..≈≈≈≈§ #.##....#.#.. #.#=i E.#..<>...#=i- =i! 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O   two-headed ogre (inner flame)#..........#.≈.≈≈≈.§.#.##'#.#.§.....≈.#.#.#.#..≈≈≈≈§..=iK =iN.=i'WVO=iXW2==4.1=i^=i`< _The two-headed ogre leaves your sight.=i [#.#..#.#.#.#.##.....#.##....##.#.#.#.#.#..# #.#.#.#.#.#.#....###'####..[.#.###..#.....#.#.#...#####......#.. #.#..≈§§≈§..#.. #...#########...#.≈....§≈.#...#....O..........#.≈.≈§≈.≈.##...#####.....#.§§...§≈.##...#.#.≈§._.≈≈.##....#.#.≈≈...≈§.##..........#.≈.≈≈≈.§.##.##'#.#.§.....≈.##.#.#.#..≈≈≈≈§..#7_=i` =iY#.#..#.#.#.#.##.....#..##....##.......#.#.#.#.#.........# #.............#.#.#.#.#.#....###'####..[.#.###..#....#.#.#...#####......##.#. #.#..≈§§≈§..#... #...#########...#.≈....§≈.#....#....O..........#.≈.≈§≈.≈.#.#..#####.....#.§§...§≈.#.#....#.#.≈§._.≈≈.#.#....#.#.≈≈...≈§.#.#.#.≈.≈≈≈.§.#.#.##'#.#.§.....≈.#.#.#.#.#..≈≈≈≈§..#.=ic =i (5.3=i&=im(=i.R#.#..#.#.#.#.##.....#...............##....##.......#.#.#.#.#...............# #.............#.#.#.#.#.#....###'####..[.#.###..#...#.#.#...#####......##.#.. #.#..≈§§≈§..#... #...#########...#.≈....§≈.#....#....O....#.≈.≈§≈.≈.#. #.#####.....#.§§...§≈.#. #.#........#.≈§._.≈≈.#. #.#........#.≈≈...≈§.#. #.##########.≈.≈≈≈.§.#. #.##'#.#.§.....≈.#. #.#.#.#..≈≈≈≈§..#.=ie=if&9=ir9_=iz=i#.#..#.#.#.#.#####.#.....#.........#####.#....##.......#.#.#.#.#..............>=iU# #.............#.#.#.#.#.#....###'####..[.##.###..#..#.##.#...#####......##.#.# . #.=i#..≈§§≈§..#..# .. #...#########...#.≈....§≈.#..# ...#....O..........#.≈.≈§≈.≈.#..# .#####.....#.§§...§≈.#. .=i[#........#.≈§._.≈≈.#. .#........#.≈≈...≈§.#. .##########.≈.≈≈≈.§.#. .##'#=iY.#.§.....≈.#. .#.#.#..≈≈≈≈§..#.=i=iE==6.5=iq=i=iN #.#..#.#.#.#.#####.#.....#........#####.#....##.......#.#.#.#.#.............>.# #.............#.#.#.#.#.#....###'####..[.##.###..#..#.#.#.#...#####......##.#.#.  #.#..≈§§≈§..#..#. . #...#########...#.≈....§≈.#..#.#....O..........#.≈.≈§≈.≈.#..######.....#.§§...§≈.#.#........#.≈§._.≈≈.#...##..#.≈≈...≈§.#...####.≈.≈≈≈.§.#.##'#.#.§.....≈.#.#.#.#..≈≈≈≈§..#.=i0 =i (7.1=i ;_=i =iHd#.....#...............#####..##....##.......#.#.#.#........##..........................>.## #...#.#.#.#.#.#....###'####..[...........####.###..#.............#.#..#.#...##############.#.#.##...............#..≈§§≈§..#..#.##...#########..@#.≈....§≈.#..#. .#....O..........#.≈.≈§≈.≈.#..###.....#####.....#.§§...§≈.#............#.≈§._.≈≈.#...###..#.≈≈...≈§.#...###########.≈.≈≈≈.§.#.....##'########.#.§.....≈.#.#.........#.#..≈≈≈≈§..#. #....#.#..#########..=i=i&7=i"9_=i#=i =i\ =i =i =i ,=i =i =i =i= _You start resting.A two-headed ogre comes into view.=i+ O_O   two-headed ogre (inner flame)=i, ,9.7 (2.0=iҞ =i 330.7 (3 _=iT COO=i =ia   =i 9Casting: Inner Flame (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iK .OYou beckon some vexing sprites to accompany your attacks.1--==1.7 (1Will/2 Jinx OO _You feel your willpower being sapped.=iX  #.....#...............#####..# srcrip the Nimble#....##.......#.#.#.#........# Spriggan of Okawaru ***...#..........................>.# Health: 49/49 =========================i # #.............#.#.#.#......... Magic: 11/13 ====================----#.#....###'####..[...........### AC: 6Str: 4  #.###..#.............#.......#.. EV: 32Int: 15  #.#...#####......#########.#.#.# SH: 5Dex: 25  #........O***...#..≈§§≈§..#..#.# XL: 10 Next: 18% Place: Dungeon:10  #...#########**@#.≈....§≈.#..#.. Noise: ==-------  Time: 9031.7 (0.0) .#....O..........#.≈.≈§≈.≈.#..### a) +1 arbalest (freeze) .......#####.....#.§§...§≈.#....# Fire: a) +1 arbalest (freeze) ........#........=iT #.≈§._.≈≈.#...## Will/2 Jinx ........#........#.≈≈...≈§.#...## ........##########.≈.≈≈≈.§.#..... O   two-headed ogre (inner flame) .....##'########.#.§.....≈.#..... .....#.........#.#..≈≈≈≈§..#..... #....#.........#..#########......Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i{ Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (moderately wounded, inner flame, chance to call a sprite on attack: 37%, 80%  to hit)=iC" #.....#...............#####..# srcrip the Nimble#....##.......#.#.#.#........# Spriggan of Okawaru ***...#..........................>.# Health: 49/49 ========================# #.............#.#.#.#......... Magic: 11/13 ====================----#.#....###'####..[...........### AC: 6=igStr: 4  #.###..#.............#.......#.. EV: 32Int: 15  #.#...#####......#########.#.#.# SH: 5Dex: 25  #........O(((...#..≈§§≈§..#..#.# XL: 10 Next: 18% Place: Dungeon:10  #...#########((@#.≈....§≈.#..#.. Noise: ==-------  Time: 9031.7 (0.0) .#....O..........#.≈.≈§≈.≈.#..### a) +1 arbalest (freeze) .......#####.....#.§§...§≈.#....# Fire: a) +1 arbalest (freeze) ........#........#.≈§._.≈≈.#...## Will/2 Jinx ........#........#.≈≈...≈§.#...## =iǞ........##########.≈.≈≈≈.§.#..... O   two-headed ogre (inner flame) .....##'########.#.§.....≈.#..... .....#.........#.#..≈≈≈≈§..#..... #....#.........#..#########......(moderately wounded, inner flame, chance to call a sprite on attack: 37%, 80%  =ito hit)  You shoot a bolt. The bolt hits the two-headed ogre!  Flame seeps out of the two-headed ogre.  The bolt freezes the two-headed ogre. Flame seeps out of the two-headed ogre.  The two-headed ogre is heavily wounded.=i':*=i}○OThe bolt freezes the two-headed ogre. Flame seeps out of the two-headed ogre.  The two-headed ogre is heavily wounded.A giggling sprite leaps out and smacks the two-headed ogre with its own hand.  The two-headed ogre is severely wounded.  The two-headed ogre is engulfed in blazing flames.=i°O....O  , drained)=iV4=3.2 (1.5=iF IO_O=i = _Flame seeps out of the two-headed ogre.=i\ N #.....#...............#####..# srcrip the Nimble#....##.......#.#.#.#........# Spriggan of Okawaru ***...#..........................>.# Health: 49/49 ========================# #.............#.#.#.#......... Magic: 11/13 ====================----#.#....###'####..[...........### AC: 6Str: 4  =ir\ #.###..#.............#.......#.. EV: 32Int: 15  #.#...#####......#########.#.#.# SH: 5Dex: 25  #........°O**...#..≈§§≈§..#..#.# XL: 10 Next: 18% Place: Dungeon:10  =i\ #...#########**@#.≈....§≈.#..#.. Noise: ===------  Time: 9033.2 (0.0) .#....O..........#.≈.≈§≈.≈.#..### a) +1 arbalest (freeze) =i\ .......#####.....#.§§...§≈.#....# Fire: a) +1 arbalest (freeze) =i\ ,........#........#.≈§._.≈≈.#...## Will/2 Jinx ........#........#.≈≈...≈§.#...## =iY] ........##########.≈.≈≈≈.§.#..... O   two-headed ogre (inner flame, drained) .....##'########.#.§.....≈.#..... .....#.........#.#..≈≈≈≈§..#..... #....#.........#..#########......Fire: a) +1 arbalest (freeze)=i] Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (almost dead, inner flame, lightly drained, chance to call a sprite on attack:  45%, 80% to hit)=ic  #.....#...............#####..# srcrip the Nimble#....##.......#.#.#.#........# Spriggan of Okawaru ***...#..........................>.# Health: 49/49 ========================# #.............#.#.#.#......... Magic: 11/13 ====================----#.#....###'####..[...........### AC: 6Str: 4  #.###..#.............#.......#.. EV: 32Int: 15  #.#...#####......#########.#.#.# SH: 5=ic Dex: 25  #........°).....#..≈§§≈§..#..#.# XL: 10 Next: 18% Place: Dungeon:10  #...#########..@#.≈....§≈.#..#.. Noise: ===------  Time: 9033.2 (0.0) .#....O..........#.≈.≈§≈.≈.#..### a) +1 arbalest (freeze) .......#####.....#.§§...§≈.#....# Fire: a) +1 arbalest (freeze) ........#........#.≈§._.≈≈.#...## Will/2 Jinx =ic ........#........#.≈≈...≈§.#...## ........##########.≈.≈≈≈.§.#..... O   two-headed ogre (inner flame, drained) .....##'########.#.§.....≈.#..... =i&d .....#.........#.#..≈≈≈≈§..#..... #....#.........#..#########......Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (almost dead, inner flame, lightly drained, chance to call a sprite on attack:  45%, 80% to hit)  You shoot a bolt. The bolt hits the two-headed ogre!!  The bolt freezes the two-headed ogre.=ii v((((=iK ####Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (almost dead, inner flame, lightly drained, chance to call a sprite on attack:  45%, 80% to hit)  You shoot a bolt. The bolt hits the two-headed ogre!!  The bolt freezes the two-headed ogre.  Okawaru is honoured by your kill.=i[O t§.§§...=iT 33======4.7 (1.5 _The two-headed ogre explodes!=iZ k§§_=i\ f _Your Hexes skill increases to level 8!=ik§§=i8§=iF=i ##.#.#.#................>#.......#.#.#.#....#....###'####..[.....#####..#.............#.....#####§.....#########.#.#.#........§§....#..≈§§≈§..#.#########...#.≈....§≈. .#....O.......≈§≈.## .......#####§§...§≈.#.....#...≈§._.≈#≈...≈§ .....#.........#..<>...#......... =i :§=iT------5.3 (0.6 _=i@U§_=i=i u .........>#........#.#.#.#....#....###'####..[.....#####..#.............#.....#####§.....#########.#.#.#........§§....#..≈§§≈§..#.#########...#.≈....§≈. .#....O.......≈§≈.## .......#####=i _§§...§≈.#.....#...≈§._.≈#≈...≈§Will/2 Jinx  .....#.........#.......#.......## =i S§)=i D------9=i9 C§_=i =i?!3=iy"=i%W  You start resting.=i);§=i/A§0=i3356.9 (1=i*5\§§_=i6l _The sprites lose interest in your situation.=i1 3=i=3 =i; B=it= =i= =iC =i:G =izG L2===iH =iL =iL =iN =iR ,=iXT =iX =iY =i>Z =i] =i] :===i^ =ib =i+c =id =ieh =ih =ii =imm n _You start resting.Magic restored.=ios u○._=iV| ,45.9 (9=ig} d3==6.9 (10.0) _=i. :_=i =i| =i1} =i  =i B=i+ =i =i2 =i ,=iz =iԙ =iR :===i =i0 ,=i =i ,=i6 =i =i =iz =i ,=iҲ =i W _You start waiting.=i9 O._=i6 g54.9 (8.0)5.9 (9=i =i _ _You feel your willpower return.=i3=i=iBM###.#.#.#. ...............>.# #.............#.#.#.#.......###'####..[....####..#...=i....#.......#..#...#####......#########.#......).....#..≈§§≈§.#  #...#########...§.. .#....O.....≈.≈§≈.≈.#..#######.....#.§§...§.§._.≈≈ ........#........#.≈≈...≈§.#...##=i ,=i=iDM.........#######.#.#.#.#. ..............>.#=i #.............#.#.#.#.......###'####..[....####..#.......#.......#..#...#####......#########.#=iu......).....#..≈§§≈§.=i?`#  #...#########...§.. .=ifM#....O.....≈.≈§≈.≈.#..##=i_#####.....#.§§...§. =iu........#........#.≈§._.≈≈.#...##=i=iT%,=i+:_=itSM.....#..#.#.#.#.#...............########.#.#.#. ........>.# #.............#.#.#.#=iT.......###'####..[....####..#.......#.......#..#...#####......#########.#......)....@#..≈§§≈§.#  #...#########...§.. .#....O.....≈.≈§≈.≈.#..## .......#####.....#.§§...§≈.#....#.=iT=i_,=ie:_=iEM....#.#.#.#.#.......................#..#.#.#.#.#...............#######.......#.#.#.#. =i.........>.# #.............#.#.#.#.......###'####..[.....##=i܌L##..#.......#.......#..=i#...#####....@.#########.#......).....#..≈≈≈≈§.=i"#  #...#########...#.≈....§=iJ.. .#....O..........#.≈.≈≈≈.≈.#..####=ikA.... =i.=iM=i=i8_=i7MM###..........# .#.#.#.#....#.#.#.#.#.......................#..#.#.#.#.#...............#######.......#.#.#.#. ..........=i>.# #.............#.#.#.#.......###'####..[.....####..#.......#.......#..#...#####......#########.#......).....#..≈≈≈≈§.##...#########...#.≈....§≈.#..#...§=i#≈≈ .≈.=iBe.§..#########=iz=i=i=i]4M=iA ...#.#.#)#.. .......###..........#..#.#.#.#....#.#.#.#.#.......................#..#.#.#.#.#...............#####=i##.......#.#.#.#. =i K...............>.#=i: #.............#.#.#.#...=iQ....###'####@.[.....##=ihc##..#.......#.......#..=iu#...#####......#########.#=i#.........).....#..≈≈≈≈§..#..#.#...§.≈≈≈ ..≈≈._........#.≈§...=ia=i=i=iNM ...........< ...#.#.#)#...........  ###..........#..#.#.#.#....#.#.#.#.#.......................#..#.#.#.#.........########.#.#.#. .......>.# #............@#.#.#.#.......###'####..[....####..#.............#.......#..#.#...#####......#########.#.#.#..).###=iR ..≈≈.......#.≈≈.=i<^B=ipM#.#.#.#.#.#.############### ........=i< ...#.#.#)#...........  =iτ###..........#..#.#.#.#....#.#.#.#.#..................=i#.....#..#.#.#.#.........########.#.#.#=i. .......>.# #.............#.#.#.#.......###'####..[....###.###..#.............#.......#..=i@.. =i##...#.≈.....#.≈≈=i,=iw=iM#.#.#.#.#.#.############### ........< ...#.#.#)#...........  ###..........#..#.#.#.#=iL....#.#.#.#.#.......................#..#.#.#.#.........########.#.#.#. =isD.......>.#=i #.............#.#.#.#...#.#....###'####..[...........###=i̼a..# =i?.....#.=i%,=i=iM ..#.#.#.#.#.#.#.############### .........< ...#.#.#)#...........  ###..........#..#.#.#.#....#.#.#.#.#.......................#..#.#.#.#.........#######=i[h#.#.#.#. .......>.## #.............#.#.#.#............#.=i=iE=i=i+9M#.# ...#.#.#.#.#.#.#.############### .........< ...#.#.#)#...........  ###..........#..#.#.#.#....#.#.#.#.#.......................#.@#.#.#.#.=i- ........########.#.#.#.#..........................>.#.#..#.=i4=iL5=i;=i:bM.... ..#.#. .....#.#.#.#.#.#.#.############### .........< ...#.#.#)#...........  ###..........#..#.#.#.#....#.#.#.#.#.@.....................#..#.#.#.#=ib.#...............######....##.......#.#.#.#........#.###......#####=i*k,=iq=i$##... .##.... ..##.#.#.#.# ......#.##.#.#.#.#.#.############### .......< ...#.#.#)#..........###..........#@.#.#.#.#....#.#.#.#.#.................=iz #..........#..#.#.#.#.#####.. #.....#...............#####.. #....##.......#.#.#.#........ #...................>=i # 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#..#.#.#=i.{ ,=iA =i     #######  ######.....##  #...........#  #.#.#.#.#.#.#  #.........#.# #.#.#.#.#.#. ... .#.#.#)#... #..###=i .#..#.#.# # ....#.#.#.#.#..  ###.#..#.#.#  #.....#.......  #....##.......#.#.#  #.............  # #..#.#.#=i ,=i =iT @    #######  ######.....##  #...........#  #.#.#.#.#.#.#  #.........#.# #.#.#.#.#.#.  #... .#.#.#)#...  .#..###.#..#.#.=i}   #. ....#.#.#.#.#..  ###.#..#.#.  #.....#.......  #....##.......#.#.  #.............  # #..#.#.=i ,=i =i  #############.....##...........#.#.#.#.#........########.#.#.#.#.#.#####.........................#.#.#)##..###..........#..#.# #. ....#.#.#.#.#.....##...... =i  #.#....###'####..[.. =i ,=i =itF D #############.....##...........#.#.#.#.#........########.#.#.#.#.#.#####.........................#.#.#)#.#..###@.........#..#.# #.......#.#.#.#.#.....######..........#..#.##....###  #.###..#............ =i M =ijM =i:Q =is  ######.....##  #...........#  #.#.#.#.#.#.#  #.........#.#  ########.#.#.#.#.#.####  ##...................... .......#.#.#)#...  .#..###..........#..#.#=is 2  #....@..#.#.#.#.#....  ######..........#..#.#  #.....#.........  #....##.......#.#  #............... # #.............#.#  #.#....###'####..[ =i?t  #.###..#.........  #.#...#####......##=i{ =iT{ =i =i@ #  ######.....##  #...........#  #.#.#.#.#.#.#  #.........#.#  ########.#.#.#.#.#.  ##...........  #.........#.#.#)#...  .#..###..#..#.  #...@...#.#.#.#.#..=it   ######.#..#.  #.....#.......  #....##.......#.  #.............  # #......#.  #.#....###'####..[  #.###..#..  #.#...#####......=iU ,=iE =i #  ######.....##  #...........#  #.#.#.#.#.#.#  #.........#.#  ########.#.#.#.#.#.  ##............  #.........#.#.#)#...  .#..###..#..#  #..@....#.#.#.#.#..  ######.#..# =i  #.....#.......  #....##.......#  #.......  # #.......#  #.#....###'####..  #.###..#..  #.#...#####......=ix =i =i =i   #####  ######.....##  #...........#  #.#.#.#.#.#.#  #.........#.  ########.#.#.#.#.#.#  ##..................  #.........#.#.#)#....=i   .#.@###..........#  #.......#.#.#.#.#.. ######..........#..  #.....#.......  #....##.......  #..  # #.............  #.#....###'####.  #.###..#........=i+ ,=i` =i;     #####  ######....  #...........  #.#.#.#.#.#.  #.........#.  ########.#.#.#.#.#.  ##..................=i<   #..@......#.#.#)#...  #.#..###..........#  # #.......#.#.#.#.#. ######..........#.  #.....#......  #....##......  #.  # #............  #.#....###'####=i^H B=if M     ######.....  #..........  #.#.#.#.#.#  #.........#  #.#.#.#.#.#  ##..........  #.@.......#.#.#)#..  #.#..###..#  #.#.......#.#.#.#.#  #.######...#  #. #.....#  ## #....##  #  # #  #.#....###'=i!l =ihl =io =i      ######  #.....  #.#.#.#.#.  #.........  ##.#.#.#.#.  ##.........  #@........#.#.#)#  #.#..###..  #.#.......#.#.#.#.  #.######.  #.. #.....#  ### #....##  #  # #  #.#....###'=i ,=i; =iX  ###########.............#.#.#.#........########.#.#.#.###........................#.#.#)#=i #..###................#.#.#.######......... #.###..#..... =iN ,=iu =i  ######.............#.#.#.#........########.#.#.#.###........................#.#.#)##..###...............#.#.#.######.......... ## #.#...#####.. =i2 =io =i =i,  .........#.#.#.#........########.#.#.#.###........................#.#.#)##..###...............#.#.#.######..............#.....######.#....# #.#......#.## . #.........).. =i =i =i.! =iD  #.#.#.#.#.# #.........# ########.#.#.#.#.# ##................ #.........#.#.#)# #.#..###..........# #.#.......#.#.#.#.#=iHD F #.######..........# #.@....#.....# ######.#....##. #.#....... #.#. =ijD #.#....###'### #.###..#...... #.#...##### . #.........).=iD s .. #...#########=iwH =iH =iK =iVr  #.#.#.#.#.#. #.........#. #.#.#.#.#.#. ##........... #.........#.#.#)#... #.#..###..#. #.#.......#.#.#.#.#. #.######.#. #..@...#.....#. ######.#....##. .#.#. o#.#. .#.#....###'# .#.###..#.o   orc (asleep) .#.#...#####.... . .#.).... .. #...#..=iv ~  You encounter an orc. It is wielding a +0 whip.=iy =i 081.1 (25.2)=i 37 (25.8 _=iK =i =iTo 4=ir =it [ _An orc is nearby!=i# #.#.#.#.#.#.# #.........#.# #.#.#.#.#.#.# ##..... #.........#.#.#)#.... #.#..###..#.. #.#.......#.#.#.#.#. #.######.#. #...@..#.....#. ######.#....##. ..#.#.=id# ..o#.#. ....#.#....###'####. .....#.###..#. ......#.#...#####. #.##...#.). .. #...#.=i,E2.3 (0.6) =i, _=i!3=i5=iO  #.#.#.#.#.#.#  #.#.#  #.#.#.#.#.#.# ##. #.#.#.#)#. #.#..###.#..# #.#.#.#.#.#.#. #.######.#..# #....@.#.....#. ######.#....##.=i # ...#.#. ....o#.#.# #......#.#....###'####. #......#.###..#. #......#.#...#####.=i  #.##...#..).....# .. #...#...#=i <9=i =ie =i  #.........#.#  ########.#.#.#.#.#.### ##..................... #..#.#.#)# #.#..###..........#..# #.#.......#.#.#.#.#.... #.######..........#..#=i  #......#.....#......... ######@#....##.#=i  #.....#.#........ .....o#.#.#=i b #......#.#....###'####..[ #......#.###..#........ #......#.#...###### #.##...#.........).....# ... #...#########...#. ...#....O..........#.=ix R.o=i }o3.5=iM =i =i< ########.#.#.#.#.#.#####......................#.#.#)##..###..........#..##.#.......#.#.#.#.#...#.######..........#..##......#........##########..............#=i$ ##.....o###'####..[..#.###..#.............#.#...#######. .. #..   #.........#####.....#.=iND =i%=i%(4.1=i+=i-=i$ ##......................#.#.#)##..###..........#..##.#.......#.#.#.#.#...#.######..........#..##......#........#########........=i......###.....o###'####..[......#.###..#..............#....=i  #..........#........#. =iй=iy&7=i`=i=iy .#.#.#)##..###..........#..#.....#.#.#.#.#...#.######..........#..#......#........##########..............###.....o###'####..[=iz%.#.###..#.............######......  #..........#........#. =iz=i=iK(5.3=i<=iK=i; #..###..........#..#.....#.#.#.#.#...#####..........#..#.....#........#########..............###.....o###'####..[.#@###..#.............######=iT<F##...#.........).....#..............#  #..........##########. =iF<9=iK=igM=iB  .....#.#.#.#.#...#####..........#..#.....#........#########..............###.....o###'####..[.#.###..#.............########...#.........).....#. ... #...#########.##........#  #.......##'########.#. =i* >6.5=i- =i/ =i  #####..........#..#.....#........#########..............###.....o.###'####..[.#.###..#.............########...#@........).....#. ... #...######### ...#............#.......##'#  #.......#.........#.#. =ii =i (7.1=i =i =i .....#........#########..............#..##.....o.###'####..[.#.###..#.............########...#.........).....#. ... #@..######### ...#............#.........#####....#.#.......#...  #.##....#.........#..# =i3o=i$o   orc (wandering)=i%&7=i+=i5o _You encounter an orc. It is wielding a +0 whip.=i& #########..............#.#.....=ia###.....o#.#....###'####..[.#.###..#..........=iu?...######=i[##...#.........).....#.=i ... #...#########=im ...#@...........=iˎK#.........#####=iێ)#...=i!.#...=iU#..#.=i########=i#uo   orc wizard (wandering)o=iBro   orc (wandering)=iU~#.##....#....=if =iub #.......#.........#..<=iE=i!8.3=i=i˦x _You encounter an orc wizard. It is wielding a +0 dagger.=i?  #.....#.#......  #......#.##  #......#.#....###'####.  #......#.###..#.........  #......#.#...#####  #.##...#.........)  #.....o#...#########...#=i  #...#...............#  #...#####.....#  #..#........#  #.#.#  #.##########  ###'#.#  #.#.o.o.....#.# o   orc=i;  #.##....#.........#..  #.......#.........#..=i$W  #.#.#..=i1o=i} Q.o=i!3o=in*.o.o   orc wizard (wandering)oo 2 orcs (1 wandering)=i7+&9=i1=i2=i   =i Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ic ooYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=i% =i! ] .  The orc wizard shouts! The orc shouts!=i oo   orc=i 1----==9.9 (1.0Will/2 Jinx =i =il P _The orc barely misses you.=iP )You shoot a bolt. The bolt hits the orc!! The bolt freezes the orc.  You kill the orc!=i =iO =i{ _The sprites lose interest in your situation. =i\:---- =i =ik8= =i =i , =i$ =ib2== =i! =i*, =i}. =i~5 =i5K9= =iR; =i.AN _HP restored. =ihE =iMP== =iR =iV, =iZ =i_ =i_9= =ic =iOsb3== =iF| =i, =i =iӎ =i =i =i =i# =i =iBP== =ir =ii =i =i =i`, =i =i, =iX =i =i =iW =i, =i =iN, =i  =i , =i  =iT) > =i0  =i\    #######.#....##  ##.....#.#.....  #......#.#...........  #......#.#....###'####  #......#.###..#..  #......#.#...#####.....  #.##...#.........).....  #......#...#########...  #..@#...............  #....)....#####.....  #..........# =it] V.  #)...#........  #..).#  #.##)########.  #.......#.o.#  #.##....#.# =i] >  #.#.#  =i] `_You feel your willpower return. =i8g 3 =im  =iBq $  Things that are here: =iq    #......#.....#  #######.#....##  ##.....#.#  #......#.#...........  #......#.#....###'####  #......#.###..#..  #......#.#...#####  #.##...#.........).  #....@.#...#########  ####..)#.........  #....)....#####  #..........#  #)...#.......  #..).#  #.##)########  #.......#.o.#  #.##....#.#a +0 whip; a +0 ring mail; an orc corpse _ =i  #######.#....##. ##.....#.#....... #......#.#. #......#.#....###'#### #......#.###..#........ =i#  #......#.#...##### #.##...#.........). #......#...######### ####..@#............. =iH  #....)....##### #..........#.... =ih  #......)...#. #..).######### =i i #.##)# =i J. #. =i #.o.......#. #.##....#... =i _#. #.......#.#. =io , =i  =i $  Things that are here: =i   ##.....#.#....... #......#.#.....# #......#.#....###'#### #......#.###..#........ #......#.#...##### #.##...#.........).....# =iO  #......#...#########...# ####..)#...............# #...@)....#####.....# #..........#........# #......)...#. =iu J# #. =i .).########## #.##)# =i . #.#.o.......#.# =i  #.##....#...#. =i  #.......#.#. #.#. =i  #. =i" ~a +0 whip; a +0 ring mail; an orc corpse =i'  =i'  _ =i}/  =ipn  #######.#....### ##.....#.#.. #......#.#.............# #......#.#....###'####..[ #......#.###..#.... #......#.#...#####. #.##...#.........).....#. #......#...#########...#. ####..)#@..............#. #....)....#####.....#. #....#.#. #......)...#........#. #.).###. #.##)########.#. #.......#.........#.# =ip z #.##....#.........#..# #.#.#..< =i # 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There is a stone staircase leading up here. _There are monsters nearby!Press: ? - help, v - describe, . - travelHere: an electric eel (asleep)  Some shallow water.=i9 ≈~~..C.....#~~~~~........~~.~.....=i ≈S.~@~..~.~≈≈.≈~≈~~~~S.~.....# ....... .~.##.=i '..=i7≈SPlaced new exclusion.  Press: ? - help, v - describe, . - traveldeep=i=iS≈Press: ? - help, v - describe, . - travelHere: an electric eel (asleep)shallow water.=i|b≈≈≈.≈≈~.=i ~SPlaced new exclusion.  Press: ? - help, v - describe, . - travel=i'2r .~The floor.=iV#.A rock wall.=iV@##=ip@ O#.The floor.=i5..=ia.CHere: a cyclops, quivering large rocks (asleep)  The floor.=iL≈~~...~~~~~~.≈≈.≈≈.~≈...=isrcrip the Nimble#≈##Spriggan of Okawaru ***...#≈≈≈##Health: 49/49 ========================#####≈~~~~#Magic: 13/13 =========================iK# #..C.......AC: 6Str: 4#.###.#~~~~~~~~EV: 32Int: 15#..........~~~~SH: 5Dex: 25##~.~......≈≈XL: 10 Next: 34% Place: Dungeon:11=ip#≈S.~@~..~.≈≈Noise: ---------  Time: 9254.4 (0.0)#.~≈≈.≈~≈~~~.~≈=ia) +1 arbalest (freeze)#.#~S.~##≈≈~..#Fire: a) +1 arbalest (freeze) =i#.....# ..../#=i##.... .~..##.##. .#..#=iC   cyclops (missile, asleep)#. ##...=iSS 2 electric eels (asleep)..#=i?There is a stone staircase leading up here. _There are monsters nearby!Press: ? - help, v - describe, . - travel=imrHere: a cyclops, quivering large rocks (asleep)  The floor.  Placed new exclusion.=i=i=i. _=i =i =ix$ =i& _There are monsters nearby!  Press: ? - help, v - describe, . - travel  =i' Here: a cyclops, quivering large rocks (asleep)  The floor. _Unknown command.=is =i =iK =i =ih 25.4 (1 _=i =i&0=iq########..#####...######........# #####..#..#.......#....#..#####.# .......#.)#.######'....#..# #.# ###....[..#.# ##....'..# #.. #......#..#.#######..>.#..####### #......#..#.......#....#......... #......#..#####.%.#....########## ...)...#..........#....#......... .......#........@.#....#..####### .......#...............#......... .......#....≈≈≈≈≈≈≈....#......... .......#...≈≈≈≈≈≈....###........# #......#...≈≈_...^ß.####........# #......#...≈≈≈≈≈≈......####...### =i.......'....≈≈≈≈≈≈≈....# #...# ##########.............# #...# #########..............# #...#=i-6.9 (2.5=i$=i&! _You climb upwards.=i'c _There is a stone staircase leading down here.=iv=i=i¶=ib=iD,=ig=i=i=iN=i=i=iW=i=i=i=i=i=i=i=i=it=i=ie=i=iJ=i=i=ie=i=i=i=iM=i=i=iP=i=iF=i=iV=i=ik=i=i>=i=iZ=i=i=iE=i=i=iA=i=i=i0=i=i=iy=i=ia=i =i =i =iZ =i =i =i =i =id =i. =i| =i =i =i =iS =i# =i| =i =i =i =iN =i =i =i_! =i # =iF# =i)$ =i& =i' =i' =i* =i* =iW, =iX/ =i/ =i0 =i3 =i3 =i4 =i|6 =i6 =i}7 =iX9 =i9 =i: =ir= =i= =i> =iA =iA =iC =iBF =iF =iG =iNJ =iJ =iL =iN =iN =iO =i7R =iR =iS =i>V =iV =i#W =iY =iWZ =i[ =i:^ =i^ =i_ =ib =i2c =i_d =if =iFg =iLh =ii =i j =ij =iLl =il =im =i p =i\p =iq =it =it =iqv =izx =ix =iy =iz =i{ =i{ =i3} =ik} =i_~ =iŀ =i =i =ij =i… =i =i =iӉ =i@ =i =iC =i =i, =iy =iӓ =i' =i{ =i =i =iW =i =i =i\ =i =i =iF =i =iĥ =i =iD =i =i =i. =i =i =i4 =i =i =i6 =iھ =i0 =iW =i ,=iZ =i =i; =i =i =i =i =ir =i =ic =i =i& =i =i =i' =iz =i =i =i> =i ,=i =i =i =i# =i =i =i =in =i =i =i =i =i =i =i =i =i =i =i =i) =iR =i =i =i =iw =i =i =ig =i/ =iZ =i =i =i =i =i =i =i! =i. =iU =i =i =i =it =i ,=i =i0 =iX =i =i =i =iq =i =i =i =i ,=i =id =i =il =i< =i =i =i+ ,=i =is =i =i =iw =i =i~ =i? =ie =iW =i5& A _You start waiting.=i\& =iO, 1355.9 (99.0)=i, -6.9 (100.0)=i0 =i1 # _Done waiting.=i, =i, =i- =i/ =i2 X=i3 =i!5 =iE5 =i6 =i8 =i8 =i9 =i4; =i{; =i< =i? B=iA =iPA =iB =iIC =iC =ilD =iE =iE =i>m .=iq =id| =iA B=i3 =i ,=i- =ig =i =i̖ =i =i =i =i\ =i =i B=ik =i =i =iz =iȪ =i =i =iӮ =i =i =iV =i =i =iw =iڷ =i =i̺ =i =i" =iU =i =im =i =iT =i =i =i =i =i) =i =i =i =i =iB =i =i =i =iQ =i =i =i =iL =i =i =iv =i =i =i =i =i =i =iM =iq =i( =i =i =i =ik =i =iM =i =iH =i =i =i =i =i =i< =i =i ,=i =i =i =i =i =i =i# =i ,=i =i =i, =i =iq =i =i0 =i =i =i  =i =i =i =iW =i =i< =i =i =i =i6 =iw B=i[ =i =iB =i =i =iA =i =iT! =iG" =i}$ ,=i.% =i& ,=i' =i) =i2) =i* =i, ,=ie- =i/ =i/ =i1 =i(3 =ig3 =i>4 =i5 =i5 =i6 =ip8 =i8 =i9 =i; =i; =i< =i? =i@ =iCA =iB =i4C =iC =iE ,=iF =i-H =i_H =i J =i_L =iL =igM =iO =iP =iR =iT =iT =iV =iX =iX =icZ =iE] =i] =i^ =ia =ia =iVc =iDf =if =ih =iik =ik =i`m =ip =iep =iq =it =iOt =iyu =i%y B=i =i =i/ =i W _You start waiting.=i# 4455.9 (99.0)=i $6.9 (10=i 0.0)=iU =i  =i͚ _Done waiting.=ij=iLevel 10 of the Dungeon <<<<>>>>____(Press ? for help)  #......#.#.............#.#.#.#.................).....# #.............#   #......#.#....###'####..[...........#####............#######..........####   #......#.###..#.............#.......#.................[...............#   #......#.#...#####......#########.#.#.########..#####...######........#   #.##...#.........).....#..≈§≈≈≈.§#..#.#####..#..#.......#....#..#####.#   #......#...#########...#.≈.....§§#..#........#.)#.######'....#..# #.###   ####..)#...............#.≈.≈≈≈.§§#..#####....[..#.# ##....'..# #...#   #....)....#####.....#.≈≈...≈≈.#....#......#..#.#######..>.#..#######.#   #..........#........#.≈≈._.§≈.#...##......#..#.......#....#..........#   #......=iI)...#........#.≈≈.§.≈§.#...##......#..#####.%.#....############   #........).##########.≈.≈≈§.§.#.......)...#..........#....#..........# =i^  #.......##)########.#.§.....≈.#...........#........@.#....#..#######.#   #.......#.........#.#..≈≈≈≈§..#...........#...............#..........##   #.##....#.........#..#########............#....≈≈≈≈≈≈≈....#...........#   #.......#.........#..<>...#...............#...≈≈≈≈≈≈....###........##.#   #.......#.........#.......#.......##......#...≈≈_...^ß.####........##.#   #.......#.....##..#.......#.......##......#...≈≈≈≈≈≈......####...####.#   #.......#.....##..#####'###......)........'....≈≈≈≈≈≈≈....# #...# #.#   #.......#....####.# #...##.......###########.............# #...# #.#   #.......'....# #.# #...##.......##########..............# #...# #.#   #..###..#....# #.# #...##.......##......................# #...# #.#   #..###..#....# #.# #=iN...##.......##......................# #...# #.#   #.......#....#########...##.......##......................###########.#=i* \>@=iN(=iY########..#####...######........# srcrip the Nimble #####..#..#.......#....#..#####.# Spriggan of Okawaru ***... .......#.)#.######'....#..# #.# Health: 49/49 ======================== ###....[..#.# ##....'..# #.. Magic: 13/13 ======================== #......#..#.#######..>.#..####### AC: 6Str: 4 #......#..#.......#....#......... EV: 32Int: 15 #......#..#####.%.#....########## SH: 5Dex: 25 ...)...#..........#....#......... XL: 10 Next: 34% Place: Dungeon:10 .......#........@.#....#..####### Noise: ---------  Time: 9456.9 (0.0) .......#.........=iZ......#......... a) +1 arbalest (freeze) .......#....≈≈≈≈≈≈≈....#......... Fire: a) +1 arbalest (freeze) .......#...≈≈≈≈≈≈....###........# #......#...≈≈_...^ß.####........# #......#...≈≈≈≈≈≈......####...### .......'....≈≈≈≈≈≈≈....# #...# ##########.............# #...# #########..............# #...# _You climb upwards. _There is a stone staircase leading down here. _You start waiting. _Done waiting. _You start waiting. _Done waiting.=iZ=ix\=ij=i?k=inB=ip,=iq=ijs=it,=iu=ibw=ix,=iy=i{=io},=iN~=i=iρ=i=i=i=il,=ix=i......<..# #..........##.# ....).....# #.............# ...#######..........#### ...........[...............# ##..#####.........# ..#..#.......#.#####.# ..#.)#.######'....#..# #.### [..#.# ##....'..# #...# #..#.##############.# 61.1 (4.2#..#.......#....#..........# #..#####.%.#....############ #..........#....#.. ..#........>.#....#..#######.# ..#...............#..........##[4=iV0m#....≈≈≈≈≈≈≈....#........ ..#...≈≈≈≈≈≈....###........## ..#...≈≈_...^ß.####........##=i=iR _There is a stone staircase leading down here. _You start waiting. _Done waiting. _You start waiting.Done waiting. _There is a stone staircase leading down here.=i=i) Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 24% 1b - Kinetic GrapnelForgecraft24%1  =i c - Magic DartConjuration24%1  d - Poisonous VapoursAlchemy/Air24%1  e - Lesser BeckoningTranslocation34% 2  f - Mercury ArrowConjuration/Alchemy=i34% 2  g - Static DischargeConjuration/Air34% 2  h - Sublimation of BloodNecromancy=i34% 2  i - Sigil of BindingHexes1%3 =i{K j - AnguishHexes/Necromancy 36% 4  k - Dimensional Bullseye Hexes/Translocation 36% 4  l - HailstormConjuration/Ice 56% 3  m - Maxwell's Portable Piledriver Translocation 56% 3  n - Stone ArrowConjuration/Earth 56% 3  o - Teleport Other=iTranslocation 56% 3  p - AirstrikeAir93% 4  q - Permafrost Eruption Ice/Earth=i100% 6  r - Orb of DestructionConjuration100% 7 2 spell levels left =i7^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=i( =iu =i #......<..# #..........##.#srcrip the Nimble ....).....# #.............#Spriggan of Okawaru ***... ..........#######..........####=i <Health: 49/49 ======================== ...........[...............#Magic: 13/13 ======================== ###..#####...######........#AC: 6Str: 4 ..#..#.......#....#..#####.#EV: 32Int: 15 =i ..#.)#.######'....#..# #.###SH: 5Dex: 25 =i ..[..#.# ##....'..# #...#XL: 10 Next: 34% Place: Dungeon:10 ..#..#.#######..@.#..#######.#=i= Noise: ---------  Time: 9461.1 (0.0) ..#..#.......#....#..........#=im a) +1 arbalest (freeze) ..#..#####.%.#....############=i Fire: a) +1 arbalest (freeze) ..#..........#....#..........# =i ?..#........>.#....#..#######.# ..#...............#..........## ..#....≈≈≈≈≈≈≈....#...........# ..#...≈≈≈≈≈≈....###........##.# ..#...≈≈_...^ß.####........##.# _There is a stone staircase leading down here. =i3 p_You start waiting. _Done waiting. _You start waiting. =iW x_Done waiting. _There is a stone staircase leading down here.=i B _You start waiting. _Done waiting. _You start waiting.Done waiting. _There is a stone staircase leading down here.  Okay, then.=i =i =i . _=i -   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   j + Hexes8.7   6.4  +2   c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   0.0   0.8 =i.  +1   l - Invocations   0.0   1.0   0   e - Ranged Weapons   7.4   8.0   0   m - Evocations   4.0   3.0  +3           f - Armour   0.0   1.7  -3       g - Dodging  10.0   7.1  +3       h - Stealth   6.0   2.9  +5               [=i. F34m                                   =i.     The relative cost of raising each skill is in cyan.  =i. The species aptitude is in white.  [?] Help=i / G[=] set a skill target  =iJ/ [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=i%YTargetTarget4.0  --  --  10.0--  --  --  --  10.0 --  --  --  --  a-z] set[-] clear selected targetcost|targets!=ip_=[?25h[?0c0 "=i [?25l[?1c"=io-- =] set aall targets#=i)  j * Hexes   8.7#=ip p j - Hexes   8.7$=i> h + Stealth 6.0$=i a-z] setselected target %=i=[?25h[?0c0 *=i` [?25l[?1c*=i#10.0 10.0  +5 current training targets, if any.=] set aall targets*=i *=i~ *=iú #......<..# #..........##.#srcrip the Nimble ....).....# #.............#Spriggan of Okawaru ***... ..........#######..........####Health: 49/49 ======================== ...........[...............#Magic: 13/13 ======================== ###..#####...######........#AC: 6Str: 4 ..#..#.......#....#..#####.#EV: 32Int: 15 *=iB 7..#.)#.######'....#..# #.###SH: 5Dex: 25 ..[..#.# ##....'..# #...#XL: 10 Next: 34% Place: Dungeon:10 *=iz ..#..#.#######..@.#..#######.#Noise: ---------  Time: 9461.1 (0.0) *=i ..#..#.......#....#..........#a) +1 arbalest (freeze) ..#..#####.%.#....############Fire: a) +1 arbalest (freeze) *=iL ..#..........#....#..........# ..#........>.#....#..#######.# ..#...............#..........## ..#....≈≈≈≈≈≈≈....#...........# ..#...≈≈≈≈≈≈....###........##.# ..#...≈≈_...^ß.####........##.# _You start waiting. _Done waiting. _You start waiting. _Done waiting. _There is a stone staircase leading down here. _Okay, then.*=i *=i *=i *=i> *=i *=i *=iq *=iA F _Unknown command.=i =i D [?25h[?0c [?1051l[?1052l[?1060l[?1061l