=it Player: srcrip Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-12-13.23:21:17.ttyrec Time: (1765668077) Sat Dec 13 23:21:17 2025 =i> [?1051l[?1052l[?1060l[?1061h=iV)0[?7h[?25l[?1c=isrcrip the NimbleSpriggan of Okawaru ***...Health: 49/49 ========================Magic: 11/13 ====================----AC: 6Str: 4EV: 32Int: 15SH: 5Dex: 25XL: 10 Next: 35% Place: Dungeon:11Noise: ---------  Time: 9466.1 (0.0)a) +1 arbalest (freeze)Fire: a) +1 arbalest (freeze) Will/2 Jinx    ..  ###.# #  ..... .  #...#.#  #...#.###.  #.........  #.........  #.@.......  #.............  #.........####  #.######=i#.#  #.#  #    Level annotation: exclusions: cyclops and 2 electric eelsWelcome back, srcrip the Spriggan Hexslinger.Okawaru says: Bring me glory in combat!=i}=i =i _Press ? for a list of commands and other information.=iv5 =i&6 =i6 =iH9 =i9 =iH= e _You start resting.=is@ =iC +7.1 (1=iiD 58.1 (2=iG =iI d _The sprites lose interest in your situation.=i3=i=i>=i0=in=i=i#2=i)===iR=i$=ii=i8=i=i:=i=i3=i=i=il=i:===i=iU=i=ib=i=iR=i =i =i =i =in _You start resting.Magic restored.=i=iX078.1 (10.0)=ia3==9.1 (11 _=iU=i=iZ =i =i =i =i^n=ir=i=i`=i=i:===i<=i=i=i=i,=iB=i=i=i=iH =iz =iz!=i"=iU#=i $=i&,=i&=i(,=i)=i ,W _You start waiting.=i0=i5'90=iA661.1 (12=iD:=i=_ _You feel your willpower return.=it=i=it=iM _You can't go down here!=i =i =ig =i& =i 82.0) _=iO =i[? &0=iE #......<..# #..........##.# ....).....# #.............# ..........#######..........#### ...........[...............# ###..#####...######........# ..#..#.......#....#..#####.# ..#.)#.######'....#..# #.### ..[..#.# ##....'..# #...# =iF ;..#..#.#######..@.#..#######.# ..#..#.......#....#..........# ..#..#####.%.#....############ ..#..........#....#..........# ..#........>.#....#..#######.# ..#...............#..........## =iLF ..#....≈≈≈≈≈≈≈....#...........# ..#...≈≈≈≈≈≈....###........##.# =iF |..#...≈≈_...^ß.####........##.#=i -3.6 (2.5=i =i ! _You climb upwards.=i c _There is a stone staircase leading down here.=i=iN=i=i!=i44.6 (1.0 _=i}=iJ 1  You climb downwards.=iK   ..   ###.# #   ..... .   #...#.#   #...#.###.   #......... =i  #.........   #.@.......   #.............   #.........#### =i  #.#######.# =i  # .#  #   =iBZ   =ic-6.1 (2.5=ih=i jr _Level annotation: exclusions: cyclops and 2 electric eels=ila _There is a stone staircase leading up here.=i =il =i =i  .. ###.## #  ..... .  #...#.#  #...#.###.  #.........  #. #.###.<. #...=i .  #####  #.#######.#   # .#  =i6 T #    =i^ =i =ih $ _=i =i  ###.## # .......  #...#.#  #...#.###. #.........  #.  =i 8#.###.<  #.......  #.####  =i #.#######.#  # .# =i :  #=i   =i!   =i ,=i+ =i ###.## #  .  #...#.# # #...#.###.# #. #.=i# #.###.<. #...... #......@..####  #.#=iy.#  # .#      =i:=i=i =i+FQ ###.## #  ....... . #...#.# .#  #...#.###.# #. #.#=iF #.###.<. #......# #.......@.####  #.#.# =iFV # .# =i G> .# =irG.# .# ##  =i(O,=iS=iy ###.## #  ....... .  #...#.# .#  #...#.###.# #.=i z?  #.# #.###.<.: #......=i8z#  #........@####  =i^z#.#.#  # =iz#.#  #.#=izS #.#=izC ..# #=i{3## =i҂=i%=i=is, .. ####.## # #........ . #...#.# .# #...#.###.####..  #...###.#.###.<:.=i2#.........@....##.........####....#.#######.# ###.##.##.#..####=i7=i=iG=im #.. .####.## # #........ .. #...#.# .# #...#.###.#####..y  #...=i ###.y#.###.<:..#..............###y#.........####.....#.#######.# ####=it##.##.# =i%qyyy 3 killer bees (asleep)#.#=iEB..####=ic=iKk  You encounter 3 killer bees.=i=i-9.7 (3.6=i6500.3 (4.2 _=i=iM=i  #.. .. ####.## # #. ........ .. #...#.# .# #...#.###.#### #.yy #.###.y #.###.<.:..=i  #..............###y #.........####..... #.#.# #### # #.# #.# 2 #.# ..#  ###=i =i +9 (0.6=i =i [ _You encounter a killer bee.=iG #.. ..##.#### #. ........ .. #...#.# .#=i #...#.###.#### #.yy #.###.y #.###.<.:..=i #.###y #=iy.####..... #.=i#.# ### # #.# #.#=iD   killer bee #.#=id] ..#  ###=i=i1=i(1.5=i=i=iתR  Cast which spell? (? or * to list) =im ^  You beckon some vexing sprites to accompany your attacks.=i1 #1=if ----==2.5 (1.0Will/2 Jinx =i =iٖ ; _You feel your willpower being sapped.=iT  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i   srcrip the Nimble #.. ..  Spriggan of Okawaru ***... #####.#### #.  Health: 49/49 ======================== ........ ..  Magic: 8/13==============---------- #...#.# .#  AC: 6Str: 4=ibW #...#.###.####  EV: 32Int: 15 #...........yy  SH: 5Dex: 25 =i#.........###.y  XL: 10 Next: 35% Place: Dungeon:11 #.###.<..@......:..  Noise: ==-------  Time: 9502.5 (0.0) =i #..............###y  a) +1 arbalest (freeze) #.........####.....  Fire: a) +1 arbalest (freeze) =i| #.#######.# ####  Will/2 Jinx =iD # #.# #.#=i7 y   killer bee (asleep) #.#=iZ ..# =i|###Casting: Jinxbite (safe; 1% risk of failure)  =iMConfirm with . or Enter, or press ? or * to list all spells.=iAiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target=i|Aim: a killer bee (asleep, chance to call a sprite on attack: 67%, chance to  affect: 84%)=i$U srcrip the Nimble#....Spriggan of Okawaru ***...#####.#### #.=iyU Health: 49/49 ========================........ ..Magic: 8/13==============----------#...#.# .#AC: 6=iU Str: 4#...#.###.####EV: 32Int: 15#...........*ySH: 5Dex: 25#.........###.y=iV 3XL: 10 Next: 35% Place: Dungeon:11#.###.<..@......:..=iIV Noise: ==-------  Time: 9502.5 (0.0)#..............###ya) +1 arbalest (freeze)#.........####.....=irV KFire: a) +1 arbalest (freeze) =iV #.#######.# ####Will/2 Jinx #=iV #.##.#y   killer bee (asleep)=iV t#.#..####=iW Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i}W zAiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (asleep, chance to call a sprite on attack: 67%, chance to  affect: 84%)=i- yonfirm with . or Enter, or press ? or * to list all spells.=i- Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (asleep, chance to call a sprite on attack: 67%, chance to  =i. 4affect: 84%)  The killer bee barely resists.=i 1y.=i *y=i -y.=il c.y 2 killer bees (1 wandering)=iC *3.5 (1=i =i X _The killer bee buzzes angrily. You hear an angry buzzing noise. x2=iI  Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i _You don't know that spell.=i(   #.. ..   #####.#### #.   ........ ..   #...#.# .#   #...#.###.####   #.y.y.   #.###.y   #.###.<.:..   #.###y   #.####.....   #.#.# ####   # #.#   #.#   killer bee   #.#   ..#  =i ###y.y.--4.1 (0.6 _=ir    #.. ..   #####.#### #.   ........ ..   #...#.# .#  #...#.###.####   #.y...y.   #.###.y   #.###.<.:..   #.###y   #.####.....   #.#.# ####   # #.#  #.#  #.#  ..#   ###.y--7=i [m=iɝ   #.. ..  #####.#### #.  ........ ..  #...#.# .#  #...#.###.####  #.y.  #......y..###.y  #.###..:..  #.###y  #.####.....  #.#.# ####   # #.#  #.#  #.#   ..#   ###.y5.3 _There is a stone staircase leading up here.=iC(((((((=iq5*=ioX y.  You shoot a bolt. The bolt misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.yyy..yy.yy.y.y..yyy 4 killer bees (1 wandering, 1 very …)===6.8 (1.5 _The killer bee is lightly wounded.=iY ((((yvery drained)  You shoot a bolt. The bolt barely misses the killer bee.The killer bee buzzes angrily.  The bolt hits the killer bee! The bolt freezes the killer bee.=i:*=i(}  †The killer bee is almost dead.A giggling sprite leaps out and smacks the killer bee with its own antenna.  You kill the killer bee! y.  Okawaru accepts your kill..y.yy..yy.yy.. 378.3 _The killer bee misses you. x2; The killer bee completely misses you.=i (((((((You shoot a bolt. The bolt closely misses the killer bee.=i :*=iП *2  The bolt misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs.=i }.yThe bolt misses the killer bee.A giggling sprite leaps out and makes the killer bee trip over its own legs. =i}2 The killer bee is lightly wounded.  A giggling sprite leaps out and smacks the killer bee with its own antenna.  The killer bee is heavily wounded.The jinxing sprites lose interest in you..=i~'y=iJ1y.=i =ii=i_ yy..†..  The killer bee completely misses you. x3; The killer bee stings you.=i8-9==9.8=i=iؓC _The killer bee stings you but does no damage.=iz =iz =i =i^ 5y.=if  The killer bee completely misses you. The killer bee misses you.The killer bee completely misses you. You block the killer bee's attack.=i 5--100=ie =ic -==0.--. _The killer bee completely misses you.=ia #......<..# #..........##.# ....).....#.............# ..........#######..........#### ...........[...............# ###..#####...######........# ..#..#.......#....#..#####. ..#.)#.######'....#..# #.### ..[..#.# ##..y.'..# #...# ..#..#.#######.y@.#..#######.# ..#..#.......#....#..........# ..#..#####.%.#....############ ..#..........#....#..........# ..#........>.#....#..#######.# ..#...............#..........## 2 killer bees (1 ..#....≈≈≈≈≈≈≈....#=i...........# ..#...≈≈≈≈≈≈....###........##.# ..#...≈≈_...^ß.####........##.#=i b9=-2.3 (2.5=i=i' _You climb upwards. =i]]_There is a stone staircase leading down here. =igI  Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. =i(6#......<..# #..........##.#  srcrip the Nimble ....).....# #.............#  Spriggan of Okawaru ***... ..........#######..........####  Health: 49/49 ======================== ...........[...............#  Magic: 6/13===========------------- ###..#####...######........#  AC: 6 =i6Str: 4 ..#..#.......#....#..#####.#  EV: 32Int: 15 ..#.)#.######'....#..# #.###  SH: 5Dex: 25 ..[..#.# ##..y.'..# #...#  XL: 10 Next: 37% Place: Dungeon:10 ..#..#.#######.y@.#..#######.#  Noise: ---------  Time: 9512.3 (0.0) ..#..#.......#....#..........#  a) +1 arbalest (freeze)  =i7!..#..#####.%.#....############  Fire: a) +1 arbalest (freeze) ..#..........#....#..........#  Will/2 ..#........>.#....#..#######.# ..#...............#..........##  yy 2 killer bees (1 very drained) ..#....≈≈≈≈≈≈≈....#...........# ..#...≈≈≈≈≈≈....###........##.#  =iG7w..#...≈≈_...^ß.####........##.# _There is a stone staircase leading down here.  =iu7*Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. =i7Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target =i7Aim: a killer bee (moderately wounded, heavily drained, chance to affect: 87%) =iu =iG#......<..# #..........##.#srcrip the Nimble ....).....# #.............#Spriggan of Okawaru ***... ..........#######..........####Health: 49/49 ======================== ...........[...............#Magic: 9/13================-------- ###..#####...######........#AC: 6Str: 4 ..#..#.......#....#..#####.#EV: 32Int: 15 ..#.)#.######'....#..# #.###SH: 5 =i\Dex: 25 ..[..#.# ##..y.'..# #...#XL: 10 Next: 37% Place: Dungeon:10 ..#..#.#######.y@.#..#######.#Noise: ---------  Time: 9512.3 (0.0) ..#..#.......#....#..........#a) +1 arbalest (freeze) ..#..#####.%.#....############Fire: a) +1 arbalest (freeze) ..#..........#....#..........#Will/2  =i7..#........>.#....#..#######.# ..#...............#..........##yy 2 killer bees (1 very drained) ..#....≈≈≈≈≈≈≈....#...........# ..#...≈≈≈≈≈≈....###........##.#  =iaB..#...≈≈_...^ß.####........##.#Casting: Inner Flame (dangerous; 3% risk of failure)  =iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  =iPress: ? - help, Dir - move targetAim: a killer bee (moderately wounded, heavily drained, chance to affect: 87%)  Okay, then. =if =i =iD _ =i~ I  Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. =i    You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The killer bee seems less drained.7=----==3.3 (1Jinx  _The killer bee completely misses you. x4 =iPM6(( =i .yYou shoot a bolt. The bolt barely misses the killer bee.The killer bee misses you. The killer bee completely misses you. x4=4.8 (1.5 _You block the killer bee's attack. =i  .  You shoot a bolt. The bolt hits the killer bee!  The bolt freezes the killer bee.  You kill the killer bee!   killer bee =iB  Okawaru accepts your kill.86.3 _The killer bee completely misses you. x3 =il .  You shoot a bolt. The bolt hits the killer bee!!  The bolt freezes the killer bee.  You kill the killer bee! =i ( =i1  =i5 b8==--97.8 =i;  =i= P _Okawaru accepts your kill.=i =i =i =ir =i =i` =i W _You start resting.=ia (---=ik ,80=i Q---9.8 (2=i =i l _The sprites lose interest in your situation.=iy* 3=iK ==9===iS ===i[ =i\ =i%] R10/13===i^^ =ia B=ic =ic =id =if =iAg =iBh =ij =ixj :===ik =inm =im =in =iq =iq =ifr =is =i8t L1===iu =iw W _You start resting.=i} =i /30.0)=i^ 740.8 (21=i =i _ _You feel your willpower return.=iG3=iĦ=iI=igX=iV=i=iӰ:===i=i,=i\=iY=i=i=i,=iT=i=iL2===i.=in=i=i=i,=i=iC== _You start resting.Magic restored.=iS=iL%-54.8 (14=i'b3==5.8 (15 _=i-=iq/=i;=i=il=i8=i 16.0)=iM=i ==1  You climb downwards.  Level annotation: exclusions: cyclops and 2 electric eels=i     .. .. =iן z  #####.#### #.   ........ ..   #...#W# .#   #...#.###.###   #...........y.   #.y.......###.y   #.###.@....†....:..   #..............###y   #.........####.....   #.#######.# ####   # #.#  =i #.# W   shadowghast (wandering)  #.# y   killer bee  ..#  ###  You encounter a shadowghast.The killer bee misses you. The killer bee closely misses you.=i 5=8.3 (2.5=i =i < _The killer bee stings you but does no damage.=i a _There is a stone staircase leading up here.=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i(N .WYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The killer bee completely misses you.=iVWW=iV1----=9.3 (1.0Will/2 Jinx =i\=i^8 _You block the killer bee's attack.=iA=iB=i H=ieJK.W=iOQ=iLV.-60=iDW=i] ----.0- _The killer bee misses you. The killer bee completely misses you.=if #......<..# #..........##.# ....).....#.............# ..........#######..........#### ...........[...............# ###..#####...######........# ..#..#.......#....#..#####. ..#.)#.######'....#..# #.### ..[..#.# ##....'..# #...# ..#..#.#######..@.#..#######.# ..#..#.......#..y.#..........# ..#..#####.%.#....############ ..#..........#....#..........# ..#........>.#....#..#######.# ..#...............#..........##y   killer bee ..#....≈≈≈≈≈≈≈....#...........# ..#...≈≈≈≈≈≈....###........##.# ..#...≈≈_...^ß.####........##.#=iJJ-1.8 (2.5=i! _You climb upwards.=ic _There is a stone staircase leading down here.=i`((((((=i,4*=i !y....(very drained). _You climb upwards. _There is a stone staircase leading down here.  You shoot a bolt. The bolt misses the killer bee.  A giggling sprite leaps out and makes the killer bee trip over its own legs.  The killer bee is moderately wounded.  You block the killer bee's attack. The killer bee stings you.=i b8-===3.3 (1=i*n _The killer bee closely misses you.=iE  You shoot a bolt. The bolt hits the killer bee!  The bolt freezes the killer bee.=i.  The killer bee is almost dead.The killer bee closely misses you. The killer bee misses you.=i0 ,4.9 (1.6=i7 =i9 [ _The killer bee completely misses you.=i`((((((=i - y.....  You shoot a bolt. The bolt misses the killer bee.=iX.9=2==6.4 (1.5=i6=iO: _The killer bee seems less drained. The killer bee completely misses you. x3=i=i[((((((=i4*=i]< †You shoot a bolt. The bolt misses the killer bee.A giggling sprite leaps out and smacks the killer bee with its own antenna.  You kill the killer bee!=iQK.....=i0407.9=i =i{ P _Okawaru accepts your kill.=i|=i}=i~=iԃ=i,=iA _You start resting.=iډ=i(---=iM,80=i G---9.9 (2=i7 =i2=iV _The sprites lose interest in your situation.=iD=i =ic =i ,=i7 b====i1 =ix =i =i % =i5 I_You start resting.Magic restored.=i =i# '71=i 63===iX *2.9 (3 _=i =i\ =i' =i =i =iB =i =i =i =iq =i =iC n===i' B=i ,=i =i =i% =i` =i=i_=id=i=iL=i=iW _You start waiting.=i=i084.9 (12.0)=i65.9 (13=il=i!_ _You feel your willpower return.=i =i =it=i!=i$16.0)=i*=i,J 1  You climb downwards.=iŰ     .. ..   #####.#### #.   ........ ..   #...#.# .#   #...#.###.###   #...........y.   #.W.......###.y   #.###.@....†....:..   #..............###y   #.........####.....   #.#######.# ####   # #.#=i`[K  #.# W   shadowghast  #.#  ..#  ###  Level annotation: exclusions: cyclops and 2 electric eels=i4=8.4 (2.5 _The shadowghast completely misses you. _There is a stone staircase leading up here.=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iU  You miscast Jinxbite. Nothing appears to happen.=i8*=i; (invisible)The shadowghast slips into darkness.=i8W=i1----Contam: 10% -9.4 (1.0=i _ _The shadowghast flickers and vanishes for a moment.=ipT(((((=i? ....WYou shoot a bolt. The bolt barely misses the shadowghast.=i@8===91.0 (1.6=i+F=i%K _The shadowghast misses you. The shadowghast barely misses you.=iC6  You shoot a bolt.=i|V  The bolt hits the shadowghast but does no damage.=ig-2.5 (1.5=iH=i\ _The shadowghast completely misses you.=iU  You shoot a bolt. The bolt hits the shadowghast.=i~ The shadowghast is lightly damaged.=i͉-4.1 (1.6=iڑ _The shadowghast closely misses you. The shadowghast claws you.=iH~  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=im  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=i8*=i (invisible)The shadowghast slips into darkness.=i~8W=is9/13 ---------50Will/2 Jinx =i=iq!I _The shadowghast flickers and vanishes for a moment.=i T(((((=i;z  ....WYou shoot a bolt. The bolt barely misses the shadowghast.10/13==--7% =6.7 (1.6 _The shadowghast completely misses you. The shadowghast misses you.=i^1T(((((=il ....WYou shoot a bolt. The bolt barely misses the shadowghast.48.2 (1.5 _The shadowghast misses you.=i5T(((((=i3*=iT ....W , drained)You shoot a bolt. The bolt barely misses the shadowghast.A giggling sprite leaps out and doodles on the shadowghast's face.  The shadowghast is moderately damaged.19.8 (1.6 _The shadowghast completely misses you. x2=i .  You shoot a bolt. The bolt hits the shadowghast!!  You destroy the shadowghast!=iy ]  Okawaru accepts your kill. 4601.4 _Your magical contamination has completely faded away. _Your Stealth skill increases to level 7!=i@  Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - Inner FlameHexes/Fire3%3  c - Cause FearHexes6%4 Select a spell to describe [?] help [!]/[I] toggle spell headers=iW =i[H srcrip the Nimble  #....Spriggan of Okawaru ***...  #####.#### #.Health: 49/49 ========================  ........ ..=i[Magic: 10/13 ==================------  #...#.# .#AC: 6Str: 4  #...#.###.####EV: 32Int: 15  #...........y.SH: 5Dex: 25  #.........###.yXL: 10 Next: 44% Place: Dungeon:11  =iP\)#.###.@....†....:..Noise: ===------  Time: 9601.4 (0.0)  #..............###ya) +1 arbalest (freeze)  #.........####.....Fire: a) +1 arbalest (freeze)  #.#######.# ####=i\bWill/2 Jinx  ##.#  #.#  #.#  ..#  ### _The shadowghast completely misses you. x2  =i]You shoot a bolt. The bolt hits the shadowghast!!  You destroy the shadowghast!Okawaru accepts your kill. _Your magical contamination has completely faded away. =i.]S_Your Stealth skill increases to level 7!=ic=i'e=ik=iKm=i9; _Unknown command.=i#eGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +1 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow Missiles (go to first with ()d - 10 curare-tipped darts  l - 4 boomerangs  o - 2 throwing netsp - 4 poisoned darts Armour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence=ig/ srcrip the Nimble  #....Spriggan of Okawaru ***...  #####.#### #.Health: 49/49 ========================  ........ ..Magic: 10/13 ==================------  #...#.# .#AC: 6Str: 4  #...#.###.####EV: 32Int: 15  #...........y.SH: 5Dex: 25  #.........###.yXL: 10 Next: 44% Place: Dungeon:11  #.###.@....†....:..Noise: ===------  Time: 9601.4 (0.0)  #..............###ya) +1 arbalest (freeze) =i0 [11d #.........####.....Fire: a) +1 arbalest (freeze)  #.#######.# ####Will/2 Jinx  ##.#  #.#  #.#  ..#  ###You shoot a bolt. The bolt hits the shadowghast!!  You destroy the shadowghast!Okawaru accepts your kill. _Your magical contamination has completely faded away. _Your Stealth skill increases to level 7! _Unknown command.=i Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - Inner FlameHexes/Fire3%3  c - Cause FearHexes6%4 Select a spell to describe [?] help [!]/[I] toggle spell headers=i0Power Damage Range Noise 54% 2d3N/A Quiet 22% N/A7 Quiet13% N/A7 A bit loud=i> srcrip the Nimble  #....Spriggan of Okawaru ***...  #####.#### #.Health: 49/49 ========================  ........ ..Magic: 10/13 ==================------  #...#.# .#AC: 6Str: 4  #...#.###.####EV: 32Int: 15  #...........y.SH: 5Dex: 25  #.........###.yXL: 10 Next: 44% Place: Dungeon:11  #.###.@....†....:..Noise: ===------  Time: 9601.4 (0.0)  #..............###ya) +1 arbalest (freeze) =i&[11d #.........####.....Fire: a) +1 arbalest (freeze)  #.#######.# ####Will/2 Jinx  ##.#  #.#  #.#  ..#  ###You shoot a bolt. The bolt hits the shadowghast!!  You destroy the shadowghast!Okawaru accepts your kill. _Your magical contamination has completely faded away. _Your Stealth skill increases to level 7! _Unknown command.=i=ià=i=i=i =i =i =ip F _Unknown command.=i =iR =i =i! F _Unknown command.=i=ix=i=i.=iY$ _=iy=i#>=i =iA4 _The sprites lose interest in your situation.1===iU8P===iBB =ip =i , =i% =i =iL2== =i =i7, =ih$ =ij(, =i, =i2, =i>7 =i; =i^<3== =i@ =iE =i)F =i7L =iQ =i=R =iW =ia] =i] =ivb =i=h =ihL3== =im =iSt4 _Magic restored. =it =ix =i> =i„ =i    #.. ..  #####.#### #.  ........ ..  #...#.# .#  #...#.###.####  #.y.  #.###.y   =i#.###.<@...†....:..  #.###y  #.####.....  #.# #.# _You feel your willpower return. =i3 =i =iF  #.. ..  #####.#### #.  ........ ..  #...#.# .#  #...#.###.####  #.y.  #.###.y   =i#.###.<.@..†....:..  #.###y  #.####.....  # #  #.# ..#  =i =is:== =iG =i+ #.. ..  #####.#### #.  ........ ..  #...#.# .#  #...#.###.####  #..  #. =ip###.y  #.###.<..@.†....:..  #.###y  #. =i####.....  #.#.# #### =i-# #.# # =iX.# #.# =iC ..#  =i, =iX% =iK#.. .. #####.#### #. ........ .. #...#.# .# #...#.###.#### #. #.###.y #.###.<...@†....:.. #.###y #.####..... #.#.# ### =iLs## #.##.##.#..#  =iQS, =iX =i_~/#.. .. #####.#### #. ........ .. #...#.# .# #...#.###.#### #.. #.###.. #.###.<....@....:.. #.###. #. =i~####..... #.#.# ##### #.##.##.#..#  =ĭ, =iË =iw #.. .. #####.#### ##. ........ .. #...#.# .# #...#.###.#### #... #.###..##.###.<....†@...:.#.###.##. =if####..... #.#.# ###### #.#  You see here a killer bee corpse. =i} =i _ =im =iX#.. .. #####.#######. ........ ... #...#.# #.# #...#.###.#### #.... #.###..##.###.<....†.@..:.#.###.##.####..... #.# =i.# #####  =i, =i> =i #.. .. #####.#######. . ... #...#.# #.# #...#.###.#### ##..... ...#.###..##.###.<....†..@.:.#.###.##. =i####..... #.#######.# ######  =i, =i# =iH#.. .. #####.#######. . ... #...#.# #.# #...#.###.#### ###.#.......... #.###..##.###.<....†...@:.  #.###.##.####.....  #.#######.# ######  =iKO, =iT =iy#.. .. #####.#. . ... #...#.# #.# #...#.###.########.#........... #.###..####[ #.###.<....†....@. #.###.# #.####.....# #.#.# ######  =i|8---26.8 (25.4) =iև =isJ---7.4 (26.0 =i, =i _Found a ring mail.  You pick up a parchment of Plasma Beam and begin reading... =i,8.4 (27 =ii =iD _You add the spell Plasma Beam to your library. =ie b<....†.... =if  =ik  =i 4#.. ..  #####.#. . ... #...#.# #.# #...#.###.########.. #................. #.###..####[# .###.<....†..... .###.# .####.....# .#.# #######  =i4  =i  =i  =i d  #.. . #####.#######........ ... #...#.# #.# ..#...#.###.########..###............  #.........###.@####[# ###.<....†..................###.#######.......####.....# #######.# ####### #.#..# =i  =im  =i  =i +  #.. . ####.####### ........ ...   #...#.# #.# ...  #...#.###.########..###........@.......  #.........###..####[## ##.<....†..............  =im o....###.####### .......####.....# ######.# ####### #.# =i  =i  =i  =iE #.. .. #.#. #.# ... ...# #...#.# #.# .... #...#.###.#..##.# #..# #.###..####[##.#.<....†........ ###.####.....#.# #######  =iQh C...##.. .. .# # .#. #.##.#  ... .....# ...#.# #.# ..... ...#.###.#..##.# ..# .###..####[##.# .<....†..............  =ii ###.#######.#####.....# #  =i6o  =io  =is  =i+ ?.. .# # #.. .. # .# .# .#. #.##.##.#  ... .#.....# #.# #.# ...... #.###.#..##.#  =i .# ###..####[##.# <....†.............. ###.#######.#  #.#  =iЛ ] #.#  #.# =i , =i  =it M.  .#  #. ... # .# . #.#######.##.#.##.## =i ... .........#.....### #.# #............#.###.########@.##.#............ ........###..####[##.# <....†.............. # =i\ 0.## =i , =i  =i #.. #..  $..  .# #.# # .. ... # #.# .# #######.##.#.##.##.# .. .........#.....####.# #.# #.....@....... =if #.###.########..##.####............# .......###..####[##.#†.............. #....###.#######.# ...####.....# # ##.# #######  #.# =i , =i?  =i. 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 #.. .... #. #.# .# ##.#.##.#.##.##.#. ..#.....###..#.# #.# #........#.###.########..##.####.........# .###..####[##.# _You now have 254 gold pieces (gained 14). =i  =iڦ  #.# .# #.# .. # #.# .# .### #.###.###.#.. #.##...... #. #.##..#.# #..#.##....# #..# =i o .#..#.##.## # #.. .... #.##.# .##.#.##.#.##.##.#. .........#.....###. #...#.# #.# #....... #...#.###.####### =i #..##.#### #.........# #.###..####[##.# =i3 , =iM  =i  #.# .#. ## .#### #.###.### ... #.##......  #..#.##..#.# .#.##.........# .#..#@##.## ##.. .... #.##.# . ###.#######.##.#...#  =ia #.<....†.............. # =i , =i!  =iC  #.# .#  #.# .. # #.# .# .##### #.###.###.#...##.##...... #..#.##..#.# #..#.##....# #..@.....#  .#..#.##.## #  #.. .....#.##.# .# ####.#######.##.#.##.##.# ........ .........#.....###.  #...#.# #.# #......[ =i {40m.......  #...#.###.########..##.####  #..............#  #.........###..####[##.# =i , =i  =iU? #.# .# #.# .. # #.# .# .##### #.###.###.# ...##.##...... #..#.##..#.# #..#.##....# #........# .#.@#.##.## ##.. ?.......#.##.# .# #####.#######.##.#.##.##.#  =i@ r ........ .........#.....###.  #...#.# #.# #............. #...#.###.########..##.#### #......................#  ####..####[##.# ###.<....†.............. # 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#.# ..  .#.# .# ####.#.###.###.##...#....##.##....# #.#........# #########.#..#.##.## #.!=i9=####!=i?,!=iC!=ijM .#^. # .  .#.# .# ###.#.###.###.##..@##.##......#.#!=ij#.#..#.##....##.#........##..!=i'q,!=iu!=i..#. ... . .#^ #.. ..#.# .# #.#.# .. #  #.#.# .# .# ####@#.###.###.##...##.##......#.#..#.##..#.# #.#..#.##..!=i..# #.#........##########.#..#.##.##  #............#.##.# .# #####.#######.##.#.##.##.#  ..................#.....###.!=i!=i;!=i(!=iM#. ##...... .. #.#.#... . .... . .....#^.#.. .# .  #@#.# .# ####.#.###.###.##...##.##......#.#..#.##..#.####!=i,!=i!=igM##. .#..#....##. #.. #....... .. #.## .#....... ........ . ..#.......#^.......#.. .......# .  #.#.# .# ###.#.###.###.##...##.##......#..!=i,!=i !=iA3M##...~ ... #.##... .#..#...##. #.. #........ #.## .#.... ....... ..#..#^.###....# .......# ######.  #.#.# .# ####.#.###.###.###.!=i9,!=i=!=iAc_ ##.... .~..#..... #.##... .#..#....##. #.. . #...#....... #.##. .##....... ....#....... ..#...#^.###......#....#.#.# .##.#.# .. # #.#.# .# .#!=i:dR ####.#.###.###.# #...##.##...... #.#..#.##..#.# #.#..#.##....# #.#........#  #.#..#.##.## #!=i#j!=ij!=in!=iY#.....# ..../#  ##.....# .~..# ..... #.##... .#..# .....##. #.. ..#... #. #.##. .##....... ....#....... ..# ..^.## #......#@...# !=i5\.........#.## .# ########.#.# .. # 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#.#.# .# .# ####.!=ilu#.###.###.#  #...##.##...... !=il #.#..#.##..#.#  #.#..#.##....#!=iNs!=is!=iJy!=i6 #.#~S.~##≈≈~..#!=iv .#.######.....# ..../# ..##.....## .~..# .......##.##...# .#..# ......##.##... ..#... #.......##.##. .#!=i{ #............ #.##.......#..# #.#^.## ####......#....# ....#.## .#  !=i#.#.# .. # !=iڡ #.#.# .# .#  ####.#.###.###.# !=iR #...##.##...... !=i5 #.#..#.##..#.#  #.#..#.##....#!=iP!=i׫!=i!=iL #.#~S.~##≈≈~.. .#.######.....# ..../ ........##.....## .~.. .......##.##...# .#.. ......##.##... ..#!=ivr #.......##.##. . #............ #.##.......#..# #.#^.## ####......#....# .....#.## .# ##.#.# .. #.#.# .# .!=iIU ####.#.###.###.  #...##.##......  #.#..#.##..#.#  #.#..#.##....#!=i,!=i=!=i  #.#~S.~##≈≈~ .#.######.....# .... ........##.....## .~ .......##.##...# .# ......##.##... ..# #.......##.##.  #............ #.##.......#..# #!=i4 .#^.## ####......#....# ......#.## .# ###.#.# .. #.#.# .# ####.#.###.###  #...##.##  #.#..#.##..#.#  #.#..#.##....# !=i!=i`!=ix!=i; #.#~S.~##≈≈~ .#.######.....#  ........##.....## .~ .......##.##...# .# ......##.##... ..# #.......##.##.# #............ #.##.......#..# #.#^.## ####......#....# ............#.## .# #####.#.# ..  #.#.# .# ####.#.###. #...##.## #.#..#.##..#.!=i<_ #.#..#.##....!=iB!=iB!=i2G!=io #.#~S.~##≈≈B.#.######.....# .........##.....## .........##.##...# .........##.##... ..#. #.......##.##. #. #............ #.##.......#..# #.#^.## ####......#....#!=iEp1 ............#.## .# #######.#.# ..  #.#.# .# ####.#.###.# B   boulder beetle (asleep) #...##.##... #.#..#.##..# #.#..#.##...!=ixn  You encounter a boulder beetle.!=i}!=i-60.4 (32!=i51.0 (32.6 _!=i>!=iԋ!=i!=iM!=i}!=i%e _A boulder beetle is nearby!"=iiG"=iH"=iL"=i4OF _Unknown command.$=i$=il Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - Inner Flame$=iHexes/Fire3%3  c - Cause FearHexes6%$=i4 Select a spell to describe [?] help [!]/[I] toggle spell headers$=iZ $=ia $=i h #.#~S.~##≈≈ srcrip the NimbleB.#.######.....# .. Spriggan of Okawaru ***............##.....## . Health: 49/49 ========================........##.##...# . Magic: 13/13 ========================........##.##... .. AC: 6Str: 4#. #.......##.##.EV: 32Int: 15$=ih ,#. #............SH: 5Dex: 25#.##.......#..#XL: 10 Next: 44% Place: Dungeon:11#.@........#^.##Noise: ---------  Time: 9661.0 (0.0)####......#....#$=ih a) +1 arbalest (freeze)............#.## .# Fire: a) +1 arbalest (freeze) ###########.#.# ..#.#.# .#####.#.###.# B   boulder beetle (asleep)#...##.##...$=ii N#.#..#.##..##.#..#.##... $=i?i _You add the spell Plasma Beam to your library. _You now have 254 gold pieces (gained 14). _a - 4 scrolls of enchant armour (gained 1) $=i`i _You encounter a boulder beetle. _A boulder beetle is nearby! _Unknown command.$=ii $=io $=iip $=iu $=i4v %=i[  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%=i#.#~S.~##≈≈ srcrip the NimbleB.#.######.....# .. Spriggan of Okawaru ***............##.....## . Health: 49/49 ========================........##.##...# . Magic: 9/13================--------........##.##... .. AC: 6Str: 4%=iQQ#. #.......##.##.EV: 32Int: 15#. #............SH: 5Dex: 25#.##.......#..#XL: 10 Next: 44% Place: Dungeon:11#.@........#^.##Noise: ---------  Time: 9661.0 (0.0)####......#....#a) +1 arbalest (freeze)%=i}............#.## .# Fire: a) +1 arbalest (freeze) ###########.#.# ..#.#.# .#####.#.###.# B   boulder beetle (asleep)#...##.##...%=i#.#..#.##..##.#..#.##... _A boulder beetle is nearby! %=i1_Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%=iW)Casting: Cause Fear (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activate0=in0=i1z#.#~S.~##≈≈ srcrip the NimbleB.#.######.....# .. Spriggan of Okawaru ***............##.....## . Health: 49/49 ========================........##.##...# . Magic: 13/13 ========================........##.##... .. AC: 6Str: 4#. #.......##.##.EV: 32Int: 15#. #............SH: 5Dex: 25#.##.......#..#XL: 10 Next: 44% Place: Dungeon:11#.@........#^.##0=i~ [40mNoise: ---------  Time: 9661.0 (0.0)####......#....#a) +1 arbalest (freeze)............#.## .# Fire: a) +1 arbalest (freeze) ###########.#.# ..#.#.# .#####.#.###.# B   boulder beetle (asleep)#...##.##...#.#..#.##..##.#..#.##... _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 6% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.0=ip0=i0=iӑ. _1=iM1=iN1=iT1=iWF _Unknown command.1=isE1=iF1=iK1=i[NF _Unknown command.2=i I  Press: ? - help, Dir - look around, f - activate _Okay, then. _Unknown command.Unknown command.  Casting: Cause Fear (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3=i> #.#~S.~##≈≈ srcrip the Nimble B.#.######.....# .. Spriggan of Okawaru ***... .........##.....## . Health: 49/49 ======================== ........##.##...# . Magic: 10/13 ==================------ ........##.##... .. AC: 6Str: 4 #. #.......##.##.  EV: 32Int: 15 #. #............  SH: 5Dex: 25 #.##.......#..#  XL: 10 Next: 44% Place: Dungeon:11 #.@........#^.##  Noise: ---------  Time: 9661.0 (0.0) ####......#....#  a) +1 arbalest (freeze) ............#.## .#[33=i?77m Fire: a) +1 arbalest (freeze)  ###########.#.# .. #.#.# .# ####.#.###.# B   boulder beetle (asleep) #...##.##... #.#..#.##..# #.#..#.##... _Unknown command.Casting: Cause Fear (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (asleep, chance to affect: 62%)3=i{#.#~S.~##≈≈ srcrip the Nimble*.#.######.....# .. Spriggan of Okawaru ***............##.....## . Health: 49/49 ========================........##.##...# . Magic: 10/13 ==================------........##.##... .. AC: 6Str: 4#. #.......##.##.EV: 32Int: 15#. #............SH: 5Dex: 25#.##.......#..#XL: 10 Next: 44% Place: Dungeon:11#.@........#^.##Nois3=ice: ---------  Time: 9661.0 (0.0)####......#....#a) +1 arbalest (freeze)............#.## .# Fire: a) +1 arbalest (freeze) ###########.#.# ..#.#.# .#####.#.###.# B   boulder beetle (asleep)#...##.##...#.#..#.##..##.#..#.##... _Unknown command.Casting: Cause Fear (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (asleep, chance to affect: 62%)3=iZaBinner flame)3=iQ.B3=i3=i4B3=i3=i3=i0==3=i!2.0 (13=iX3=i* 3=i Casting: Cause Fear (dangerous; 6% risk of failure)3=iLonfirm with . or Enter, or press ? or * to list all spells.3=ieAiming: Inner Flame (dangerous; 3% risk of failure)  3=iLPress: ? - help, Dir - move target  3=i[Aim: a boulder beetle (asleep, chance to affect: 62%) 3=iA<_The boulder beetle is filled with an inner flame.4=i~I  Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4=iB  rolling, inner flame)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.8/13 ----3Will/2 Jinx BB _The boulder beetle curls into a ball and begins rolling!5=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6=i,   Okay, then. _6=i  _Unknown command.7=i A#.#~S.~##≈≈ srcrip the Nimble..#.######.....# .. Spriggan of Okawaru ***....B.......##.....## . Health: 49/49 ========================*.......##.##...# . Magic: 8/13==============----------*.......##.##... .. AC: 6Str: 4#* #.......##.##.EV: 32Int: 15#* #............SH: 5Dex: 25#*##.......#..#XL: 10 Next: 44% Place: Dungeon:11#.@........#[0;7=ioB;10;1m^.##Noise: ==-------  Time: 9663.0 (0.0)####......#....#a) +1 arbalest (freeze)............#.## .# Fire: a) +1 arbalest (freeze) ###########.#.# .. Will/2 Jinx #.#.# .#####.#.###.# B   boulder beetle (rolling, inner flame)#...##.##...#.#..#.##..##.#..#.##... _Unknown command.Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (rolling, inner flame, chance to call a sprite on attack:40%, 92% to hit)7=iU #.#~S.~##≈≈ srcrip the Nimble..#.######.....# .. Spriggan of Okawaru ***....B.......##.....## . Health: 49/49 ========================........##.##...# . Magic: 8/13==============----------........##.##... .. AC: 6Str: 4#. #.......##.##.EV: 32Int: 15#. #............SH: 5Dex: 25#.##.......#..#XL: 10 Next: 44% Place: Dungeon:11#.@........#^7=iF [34m.##Noise: ==-------  Time: 9663.0 (0.0)####......#....#a) +1 arbalest (freeze)............#.## .# Fire: a) +1 arbalest (freeze) ###########.#.# .. Will/2 Jinx #.#.# .#####.#.###.# B   boulder beetle (rolling, inner flame)#...##.##...#.#..#.##..##.#..#.##...Fire: a) +1 arbalest (freeze)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a boulder beetle (rolling, inner flame, chance to call a sprite on attack:40%, 92% to hit)  Okay, then. _7=i*T #.#~S.~##≈≈ srcrip the Nimble..#.######.....# .. Spriggan of Okawaru ***....B.......##.....## . Health: 49/49 ========================*.......##.##...# . Magic: 8/13==============----------*.......##.##... .. AC: 6Str: 4#* #.......##.##.EV: 32Int: 15#* #............SH: 5Dex: 25#*##.......#..#XL: 10 Next: 44% Place: Dungeon:11#.@........#[0;7=iT 10;1m^.##Noise: ==-------  Time: 9663.0 (0.0)####......#....#a) +1 arbalest (freeze)............#.## .# Fire: a) +1 arbalest (freeze) ###########.#.# .. Will/2 Jinx #.#.# .#####.#.###.# B   boulder beetle (rolling, inner flame)#...##.##...#.#..#.##..##.#..#.##...40%, 92% to hit) _Okay, then.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (rolling, inner flame, chance to call a sprite on attack:40%, 92% to hit)8=i#.#~S.~##≈≈ srcrip the Nimble..#.######.....# .. Spriggan of Okawaru ***....B.......##.....## . Health: 49/49 ========================(.......##.##...# . Magic: 8/13==============----------(.......##.##... .. AC: 6Str: 4#( #.......##.##.EV: 32Int: 15#( #............SH: 5Dex: 25#(##.......#..#XL: 10 Next: 44% Place: Dunge8=ion:11#.@........#^.##Noise: ==-------  Time: 9663.0 (0.0)####......#....#a) +1 arbalest (freeze)............#.## .# Fire: a) +1 arbalest (freeze) ###########.#.# .. Will/2 Jinx #.#.# .#####.#.###.# B   boulder beetle (rolling, inner flame)#...##.##...#.#..#.##..##.#..#.##... _Okay, then.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (rolling, inner flame, chance to call a sprite on attack:40%, 92% to hit)  You shoot a bolt.8=i,:*8=iMc○B  40%, 92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.  A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  Flame seeps out of the boulder beetle.○B○B°.°.°..B,…)=4.5 (1.5BB _The boulder beetle is lightly wounded.8=iOR #.#~S.~##≈≈ srcrip the Nimble..#.######.....# .. Spriggan of Okawaru ***....°.......##.....## . Health: 49/49 ========================.°......##.##...# . Magic: 8/13==============----------.°......##.##... .. AC: 6Str: 4#B #.......##.##.EV: 32Int: 15#* #............SH: 5Dex: 25#*##.......#..#XL: 10 Next: 44% Place: Dungeon:11#.@........#8=i)S ^.##Noise: ===------  Time: 9664.5 (0.0)####......#....#a) +1 arbalest (freeze)............#.## .# Fire: a) +1 arbalest (freeze) ###########.#.# .. Will/2 Jinx #.#.# .#####.#.###.# B   boulder beetle (rolling, inner flame,…)#...##.##...#.#..#.##..##.#..#.##...Flame seeps out of the boulder beetle. _The boulder beetle is lightly wounded.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, inner flame, lightly drained,  chance to call a sprite on attack: 47%, 92% to hit)8=i #.#~S.~##≈≈ srcrip the Nimble..#.######.....# .. Spriggan of Okawaru ***....°.......##.....## . Health: 49/49 ========================.°......##.##...# . Magic: 8/13==============----------.°......##.##... .. AC: 6Str: 4#B #.......##.##.EV: 32Int: 15#( #............SH: 5Dex: 25#(##.......#..#XL: 10 Next: 44% Place: Dungeon:11#8=iT [40m.@........#^.##Noise: ===------  Time: 9664.5 (0.0)####......#....#a) +1 arbalest (freeze)............#.## .# Fire: a) +1 arbalest (freeze) ###########.#.# .. Will/2 Jinx #.#.# .#####.#.###.# B   boulder beetle (rolling, inner flame,…)#...##.##...#.#..#.##..##.#..#.##...Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, inner flame, lightly drained,  chance to call a sprite on attack: 47%, 92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.8=iJ ○B○B8=iK .8=i5L .8=iL .8=i$M °8=iM °8=iN vBinner flame, drained)Aim: a boulder beetle (lightly wounded, rolling, inner flame, lightly drained,  chance to call a sprite on attack: 47%, 92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  8=i&P SThe boulder beetle completely misses you.8=iP %6.0 (1.58=iMV 8=iV °8=iV °8=i7W B8=ijW B8=iW 8=iZ  8=i[ 8=iX[ 5_The boulder beetle stops rolling and uncurls.:=i\#.#~S.~##≈≈~..#.######.....# ..........##.....## .~:=i`........##.##...# .#........##.##... ..##° #.......##.##. #° #............ #B##.......#..# #..@.......#^.## :=ic####......#....# :=i............#.## .# ###########.#.# .. #.:=i'####.#.###.##...##.##.#.#..#.##..#.#.#..#.##.:=i =):=i4---6 (0.6:=i:=i< _The boulder beetle seems less drained.:=i..#.######.....# .............### .~.:=i.....##.##...# .#.........##.##... ..#.#° #.......##.##. #° #............ :=i##B##.......#..# #..........#^.#####:=i2#....# #.......#.## .#:=i[#############.#.# ..  #.#.# .# ####.#.###.#:=ix###...##.##.....#.#..#.##..#.##.#..#.##....##.#........#:=iQ.B:=i:B:=iC---7.2:=i:=iJ9BB:=i;=iF..#.######.....# ..../.........##.....## .~.........##.##...# .#.........##.##... ..#.;=i\9#° #.......##.##. .#° #............ #.##.......#..# #.B.#^.## ####.@....#....# #.#.## .# #.#.# .. ;=i#.#.# .# .####.#.###.###.#...##.##. ;=itI.B;=i:B;=i*%8;=i;=i ;=i8`1.........# .~..#......##.##...# .#..#........##.##... ..#.#° #.......##.##. .##° #............ #.##.......#..# #..B.......#^.#;=ig.####......#....# #.......#.## .##############.#.# .. # #.#.# .# .#####.#.###.###.##...##.##......#.#..#.##..#.# #.#..#.##....##.#........##########.#..#.##.## #9==8.4BB;=i7> .##.....## .~..# ........##.##...# .#..# ........##.##... ..#... #° #.......##.##. .# ;=i> a#° #............ #.##.......#..# #..B.#^.## .####......#....# #.#.## .# #.#.# .. # #.#.# .# .# ####.#.###.###.# ;=i? R#.#..#.##..#.# ;=i@ G.B;=iF ;=iqG '9.0;=iL BBB;=iN ;=i.........##.....## .~..# srcrip the Nimble........##.##...# .#..# Spriggan of Okawaru ***...........##.##... ..#... Health: 49/49 ========================#° #.......##.##. .# Magic: 9/13;=ik================--------#° #............AC: 6Str: 4#.##.......#..#EV: 32Int: 15#..........#^.##SH: 5;=i6Dex: 25.####B*....#....#XL: 10 Next: 44% Place: Dungeon:11;=i8k#.......*@....#.## .#Noise: ---------  Time: 9669.0 (0.0)#############.#.# .. # a) +1 arbalest (freeze)#.#.# .# .# Fire: a) +1 arbalest (freeze) ####.#.###.###.# Will/2 Jinx #...##.##......;=im#.#..#.##..#.#B   boulder beetle (inner flame);=iw#.#..#.##....##.#........##########.#..#.##.## # ;=ix_The boulder beetle stops rolling and uncurls. _The boulder beetle seems less drained.  ;=iFire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, inner flame, chance to call a sprite onattack: 40%, 92% to hit)<=ixj.........##.....## .~..# srcrip the Nimble........##.##...# .#..# Spriggan of Okawaru ***...........##.##... ..#... Health: 49/49 ========================<=ik#° #.......##.##. .# Magic: 9/13================--------#° #............AC: 6Str: 4#.##.......#..#EV: 32Int: 15#..........#^.##SH: 5Dex: 25<=i\kN.####B(....#....#XL: 10 Next: 44% Place: Dungeon:11#.......(@....#.## .#Noise: ---------  Time: 9669.0 (0.0)<=ike#############.#.# .. # a) +1 arbalest (freeze)#.#.# .# .# Fire: a) +1 arbalest (freeze) ####.#.###.###.# Will/2 Jinx #...##.##......#.#..#.##..#.#<=ikB   boulder beetle (inner flame)#.#..#.##....##.#........#<=il#########.#..#.##.## #Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, inner flame, chance to call a sprite on<=i7lYattack: 40%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  <=i_lxFlame seeps out of the boulder beetle. The bolt freezes the boulder beetle.  Flame seeps out of the boulder beetle.<=i○Battack: 40%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  Flame seeps out of the boulder beetle. The bolt freezes the boulder beetle.  Flame seeps out of  The boulder beetle is lightly wounded.  The boulder beetle is engulfed in blazing flames.<=i"a°..B<=i|7===70.5 (1.5<=iyBBB<=i,< _Flame seeps out of the boulder beetle.<=iO% g.##.....## .~..# ........##.##...# .#..# ........##.##... ..#... #° #.......##.##. .# #° #............ <=i% :#.##.......#..# #.#^.## .####°.....#....# #......B..@...#.## .# #.#.# .. # #.#.# .# .# ####.#.###.###.# #.#..#.##..#.# <=i& <=i40 Nrolling, inner flame)<=i0 6---1.1 (0.6<=i.7 <=i+: N _The boulder beetle curls into a ball and begins rolling!==iN.##.....## .~..# ........##.##...# .#..# ........##.##... ..#... #° #.......##.##. .# ==i+O|#° #............ #.##.......#..# #.#^.## .####°.....#....# #......B...@..#.## .# #.#.# .. # #.#.# .# .# ####.#.###.###.# ==itOR#.#..#.##..#.# ==iV==iUWA---7==i\==i^==i=.##.....## .~..# .##.##...# .#..# .##.##... ..#... ==i4>#° #.......##.##. .# #° #............ #.##.......#..# #..#^.## .####°.....#....# ==i>#......B....@.#.## .# #.#.# .. # #.#.# .# .# ####.#.###.###.# #...##==i>G#.#..#.##..#.# ==i> ==i@<○B==iF\.°B==imG'2.3==iL8°==ivN==ir.........##.....## .~..#srcrip the Nimble........##.##...# .#..#Spriggan of Okawaru ***...........##.##... ..#...Health: 49/49 ==========================iPs#° #.......##.##. .#Magic: 9/13================--------#° #............AC: 6Str: 4#.##.......#..#EV: 32==ishInt: 15#..........#^.##SH: 5Dex: 25.####......#....#==is.XL: 10 Next: 44% Place: Dungeon:11#......°B***@.#.## .#==isNoise: ---------  Time: 9672.3 (0.0)#############.#.# .. #==iKta) +1 arbalest (freeze)#.#.# .# .#Fire: a) +1 arbalest (freeze) ####.#.###.###.#Will/2 Jinx #...##.##......#.#..#.##..#.#==itB   boulder beetle (rolling, inner flame)#.#..#.##....##.#........##########.#..#.##.## # ==it_Flame seeps out of the boulder beetle. _The boulder beetle curls into a ball and begins rolling!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line==itAim: a boulder beetle (lightly wounded, rolling, inner flame, chance to call a  sprite on attack: 40%, 92% to hit)==iH (==iI g.........##.....## .~..#==ieJ 0srcrip the Nimble==i*K ........##.##...# .#..#==iK 4Spriggan of Okawaru ***...==iL ........##.##... ..#...==iL dHealth: 49/49 ==========================iL #° #.......##.##. .#==i)N 1Magic: 9/13==iN D================--------==i(O #° #............==i~O -AC: 6==i8P ,Str: 4==iP ~#.##.......#..#==i8Q #EV: 32==iQ -Int: 15==iQ #..........#^.##==i|R #SH: 5==iR -Dex: 25==i6S l.####......#....#==iS XL: 10 Next: 44% Place: Dungeon:11==iS #......°B(((@.#.## .#==ibT Noise: ---------  Time: 9672.3 (0.0)==iT #############.#.# .. #==iV Ba) +1 arbalest (freeze)==iV #.#.# .# .#==iW LFire: a) +1 arbalest (freeze) ==i6X T####.#.###.###.#==iX 2Will/2 Jinx ==iX =#...##.##......==i ==i/ C.°°°==i ,…)==i ==i ==i =====id 3.8 (1.5==i ==i '°°==iT ==i  ==i" ==i E_The jinxing sprites lose interest in you.==i  >=iH ##.##...# .#..# .##.##... ..#... #° #.......##.##. .# #° #............ #.##.......#..# #..........#^.##.#####....# #.......°°°B..#.## .##############@#.# .. # #.#.# .# .# ####.#.###.###.# #...##.##...... #.#..#.##..#.##.#..#.##....# #.#........#>=iI [37m#########.#..#.##.## ##............#.##.# .#○B..°B---4.4 (0.6°>=i(9 ..#...#° #.......##.##. .#............ .##.......#..# .........#^.##.####......#....#.......°..°B.#.## .#############.#.# .. # # .####.#.###.###...##.##...... #..#.##..#.# #.......# #########.#..#.##.## #.......... . #####.#######.###○B ...°°Binner flame, drained)The boulder beetle attacks as it pursues you!  The boulder beetle barely misses you.=--[39>=i:;49m5.0°BB _The boulder beetle stops rolling and uncurls.?=iw#° #.......##.##. .#........... .##.......#..# .........#^.##.####......#....#..........°°.#.## .#############B#.# .. # #.# .####@#.###.####...##.##...... #.#..#.##..#.# #.......##########.#..#.##.## #.......... . #####.#######.###  ..................#.....###.rolling, inner flame,…)-6° _The boulder beetle curls into a ball and begins rolling!?=i  #° #......  #.##.......#..# #..........#^.##.####......#....##....°°.#.## .# #############B#.# .. # #.#.# .# .#####.#.###.###.# #..@##.##...... #.#..#.##..#.# #.#..#.##....# #.#........# #########.#..#.##.## # #............#.##.# .######.#######.##.#.##.##.#  ..................#.....###. #...#.###.####.............○B?=i) °B10/13==-6.2°@=i.##.......#..# .........#^.##.#####....#..........°°.#.## .#############°#.# .. # #B# .####.#.###.###...##.##...... #.#@.#.##..#.# #..#.#........# #########.#..#.##.## #............#.##.# .#####.#######.##.#.##.## ..................#.....###. #...#.###.####............####..##.####○B°B8@=is.........#^.##.#####....#..........°°.#.## .#############°#.# .. # #°#.# .# .####B#.###.####...##.##...... #.#..#.# .......# #########.#..#.##.## #............#.##.# .#####.#######.##.#.##.## ..................#.....###. #...#.###.####............####..##.####...................#○B○B°°B)7.4°°BB _The boulder beetle seems less drained.@=i!.#####....#..........°°.#.## .#############°#.# .. # #°#.# .# .####°#.###.###..°##.##...... #B.#.# ..#.##.........# #########.#..#.##.## #............#.##.# .#####.#######.##.#.##.## ..................#.....###. #...#.###.####............#.########..##.####...................####..####[##○B .°The boulder beetle attacks as it pursues you!  The boulder beetle misses you.=[9;@=i$65H8.0°°°°BB _The boulder beetle stops rolling and uncurls.@=ip #..........°°.#.## .#############.#.# .. # #°# .####°#.###.###..°##.##...... #°.#.##..#.# B.#.##...........# #########.#@.#.##.## #............#.##.# .#####.#######.### ..................#.....###. #...#.###.####............#.########..##.####...................#...###..####[## .###.<....†.............. .B.B==-6°BB@=ivq [40mA=i`* #############.#.# .. # #.#.# .# .#####°#.###.###.# #..°##.##...... #.#°.#.##..#.# #.#..#.##....# #.#B.......# #########.#..#.##.## # #.........@..#.##.# .######.#######.##.#.##.##.# ..................#.....###. #...#.###.####............. #...#.###.########..##.#### #......................#  ####..####[A=i*[40m##.# #.###.<....†.............. # #..............###.#######.#..-9.2°BBA=i  #.#.# .# .#####.#.###.###.# #...##.##...... #.#°.#.##..#.# #.#..#.##....# #.#B.......# #########.#..#.##.## # #............#.##.# .######.#######@##.#.##.##.# ..................#.....###. #...#.###.####............. #...#.###.########..##.#### #......................# #..###..####[##.##.###.<....†.............. #  #..............###.#######.#  =i3334m#####.....# #.B8BBA=iz A=i Q####.#.###.###.# #...##.##...... #.#°.#.##..#.# #.#..#.##....# #.#........# #########.#B.#.##.## # #............#.##.# .######.#######.##.#.##.##.# ...........@......#.....###. #...#.###.####.............A=i! [ #...#.###.########..##.#### #......................#  #..###..####[##.##.###.<....†.............. # #..............###.#######A=i .# #####.....# # #.#######.# #######A=i A=i nrolling, inner flame)80.4A=iZ A=i N _The boulder beetle curls into a ball and begins rolling!B=i4####.#.###.###.# srcrip the Nimble#...##.##......Spriggan of Okawaru ***...#.#°.#.##..#.#Health: 49/49 ========================#.#..#.##....#Magic: 10/13 ==================------B=iA#.#........#AC: 6Str: 4#########.#B.#.##.## #EV: 32Int: 15#.........*..#.##.# .#SH: 5Dex: 25#####.#######*##.#.##.##.#XL: 10 Next: 44% Place: Dungeon:11...........@......#.....###. Noise: ---------  Time: 9680.4 (0.0)#...#.###.####............. a) +1 arbalest (freeze)B=i7#...#.###.########..##.#### Fire: a) +1 arbalest (freeze) #......................#Will/2 B=i #.........###..####[##.##.###.<....†.............. #B   boulder beetle (rolling, inner flame)B=i{#..............###.#######.##.........####.....###.#######.# #######The boulder beetle misses you. _The boulder beetle stops rolling and uncurls. _The boulder beetle curls into a ball and begins rolling!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, inner flame, 92% to hit)B=iS####.#.###.###.# srcrip the Nimble#...##.##......Spriggan of Okawaru ***...#.#°.#.##..#.#B=iŐXHealth: 49/49 ========================#.#..#.##....#Magic: 10/13 ==================------#.#.(......#AC: 6Str: 4#########.#(.#.##.## #EV: 32Int: 15B=i#.........(..#.##.# .#SH: 5Dex: 25B=i.J#####.#######(##.#.##.##.#XL: 10 Next: 44% Place: Dungeon:11B=i\ ...........@......#.....###. Noise: ---------  Time: 9680.4 (0.0)#...#.###.####............. a) +1 arbalest (freeze)B=i#...#.###.########..##.#### Fire: a) +1 arbalest (freeze) #......................#B=iWill/2 #.........###..####[##.#B=i#.###.<....†.............. #B   boulder beetle (rolling, inner flame)B=i7g#..............###.#######.##.........####.....###.#######.# ####### _The boulder beetle stops rolling and uncurls. _The boulder beetle curls into a ball and begins rolling!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, inner flame, 92% to hit)  You shoot a bolt.B=i`S○BB=iR○BB=i|.°°BB=iy6===1.9 (1.5B=ix&]°BBB=iJ)curls into a ball and begins rolling!  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, rolling, inner flame, 92% to hit)  You shoot a bolt. _The bolt barely misses the boulder beetle.C=i&9 #...##.##...... #.#°.#.##..#.# #.#..#.##....# #.#........# #########.#°.#.##.## # #.........°..#.##.# .######.#######B##.#.##.##.# ..................#.....### #...#.###@####........... #...#.###.########..##.### #......................#  #.###..####[##.##.###.<....†.............. # #..............###.#######.# #####.....# # #.#######.# ####### # #.#C=i :○B ..°BThe boulder beetle attacks as it pursues you!  The boulder beetle completely misses you.--2.5 (0.6°BB _The boulder beetle stops rolling and uncurls.C=i k--C=iPC=iiq 5#°.#.# ...........# #########.#..#.##.## #C=iq ............ .#####.#######°### ...........B......#.....### #...#.###.####............####..##.###.....................# C=ir d........###..####[###.###.<....†.............. .............###.#######.C=i@r ....####.....# #######.# ######C=ijr ># #.C=ir -#C=i3t U.BC=iz :BC=it{ /-3.1C=i ?°BC=i BC=i C=iM #.#..#.##....# #.#........# #########.#..#.##.## # #............#.##.# .######.#######°##.#.##.##.# ..................#.....## #...#.###B####........... #...#.###.########..##.## #.......@..............#  #C=i###..####[##.##.###.<....†.............. # #..............###.#######.# #####.....# # #.#######.# #######  # #.# #.#  #.#C=iC=iv#1C=i9==-7C=i BBBC=iD=i8j #.#........# #########.#..#.##.## # #............#.##.# .######.#######°##.#.##.##.# ..................#.....#D=ib #...#.###B####.......... #...#.###.########..##.# #...................... ####..####[##.##.###.<....†.............. # #..............###.#######.#D=i #####.....# #D=i+6 #.#######.# ###### # #.#  D=iXh#.#  #.# D=i*..#D=i2○D=iY.°D=i='4.3D=igD=i D=i!_The boulder beetle leaps!D=i3#########.#..#.##.## #............#.##.# .#####.#######.##.#.##.##. ..................#..... #...#.###°####......... #...#.###.########..## #......................D=i ####..####[##.#.###.<...@†..............  #..............###.#######. #####.....#  #.#######.# #######  # #.# #.# #.# ..# #D=i:##D=i2BD=iIB   boulder beetle (inner flame)D=i8%9D=ifBBBD=iD=ie#########.#..#.##.## srcrip the Nimble#............#.##.# . Spriggan of Okawaru ***...#####.#######.##.#.##.##. Health: 49/49 ========================..................#..... Magic: 11/13 ====================----#..B#.###°####......... AC: 6Str: 4#..*#.###.########..##. EV: 32Int: 15#...*.................. SH: 5Dex: 25#....*....###..####[##. XL: 10 Next: 44% Place: Dungeon:11#.###.<...@†..............D=ii Noise: ---------  Time: 9684.9 (0.0)#..............###.#######. a) +1 arbalest (freeze)#.........####.....#Fire: a) +1 arbalest (freeze) #.#######.# #######Will/2 ##.##.#B   boulder beetle (inner flame)#.#..####The boulder beetle completely misses you. _The boulder beetle stops rolling and uncurls. _The boulder beetle leaps!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, inner flame, 92% to hit)E=i(<#########.#..#.##.## srcrip the Nimble#............#.##.# . Spriggan of Okawaru ***...#####.#######.##.#.##.##. Health: 49/49 ========================E=i3..................#..... Magic: 11/13 ====================----#..B#.###°####......... AC: 6Str: 4#..(#.###.########..##. EV: 32Int: 15E=iD#...(.................. SH: 5Dex: 25#....(....###..####[##. XL: 10 Next: 44% Place: Dungeon:11E=i;L#.###.<...@†.............. Noise: ---------  Time: 9684.9 (0.0)#..............###.#######. a) +1 arbalest (freeze)#.........####.....#E=iFire: a) +1 arbalest (freeze) #.#######.# #######Will/2 #E=iØ#.##.#B   boulder beetle (inner flame)E=iq#.#..#### E=i<_The boulder beetle leaps!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineE=iAim: a boulder beetle (lightly wounded, inner flame, 92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.E=i.B  Fire: a) +1 arbalest (freeze)E=iPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, inner flame, 92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.ulder beetle is lightly wounded.E=i(...B===6.4 (1.5E=i&/BBBE=ip1_ _You feel your willpower return.E=in#########.#..#.##.## srcrip the Nimble#............#.##.# . Spriggan of Okawaru ***...#####.#######.##.#.##.##. Health: 49/49 ========================..................#..... Magic: 11/13 ====================----#...#.###.####......... AC: 6Str: 4#..B#.###.########..##. EV: 32Int: 15#...*.................. SH: 5Dex: 25#....*....###..####[##. XL: 10 Next: 44% Place: Dungeon:11E=i#.###.<...@†.............. Noise: ===------  Time: 9686.4 (0.0)#..............###.#######. a) +1 arbalest (freeze)#.........####.....#Fire: a) +1 arbalest (freeze) #.#######.# #########.##.#B   boulder beetle (inner flame)#.#..####The bolt hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded. _You feel your willpower return.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, inner flame, 92% to hit)E=i#########.#..#.##.## srcrip the Nimble#............#.##.# . Spriggan of Okawaru ***...#####.#######.##.#.##.##. Health: 49/49 ========================..................#..... Magic: 11/13 ====================----#...#.###.####......... AC: 6E=iStr: 4#..B#.###.########..##. EV: 32Int: 15#...(.................. SH: 5Dex: 25#....(....###..####[##. XL: 10 Next: 44% Place: Dungeon:11#.###.<...@†.............. Noise: ===------  Time: 9686.4 (0.0)#..............###.#######. a) +1 arbalest (freeze)#.........####.....#Fire: a) +1 arbalest (freeze) #.#######.# #######E=ia##.##.#B   boulder beetle (inner flame)#.#..####Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, inner flame, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  E=ixFlame seeps out of the boulder beetle. The bolt freezes the boulder beetle.  Flame seeps out of the boulder beetle.E=iY ○BAim: a boulder beetle (lightly wounded, inner flame, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  Flame seeps out of the boulder beetle. The bolt freezes the boulder beetle.  Flame seeps out of  The boulder beetle is moderately wounded.  The boulder beetle is engulfed in blazing flames.E=i0Z 8.BE=iZ E=ia 6°E=ib -8.0 (1.6E=i~h ABBE=ipj  E=ij ._Flame seeps out of the boulder beetle.F=iˠ #.#........# #########.#..#.##.## # #............#.##.# .######.#######.##.#.##.##.#..................#.....##...#.###.####.........#..°#.###.########..##.##......................# #....B.@..###..####[##.##.###.<....†.............. ##.....###.#######.##.........####.....# ##.#######.# #########.# #.##.#..#---6 (0=i;mBBF=it #.#..#.##....# #.#........# #########.#..#.##.## #  #............#.##.# .# #####.#######.##.#.##.##.# ..................#.....###...#.###.####...........#..°#.###.########..##.##.......@..............#  #....B....###..####[##.# #.###.<....†.............. # #.....###.#######.##.........####.....# ##.#######.# ######## #.#B.---9.2BBF=i) #.#°.#.##..#.# #.#..#.##....# #.#........# #########.#..#.##.## #  #............#.##.# .# F=i) #####.#######.##.#.##.##.# ..................#.....####...#.###.####............#..°#.###@########..##.####.....B................#  #.........###..####[##.# #.###.<....†.............. ##.....###.#######.F=i:* m##.........####.....# ##.#######.# #########.# F=i- !.BF=i2 v.BF=i2 &8F=i8 F=iK: B _The boulder beetle's inner flame fades away.G=i%]G=i]G=ihH=i #.#°.#.##..#.#srcrip the Nimble#.#..#.##....#Spriggan of Okawaru ***...#.#........#Health: 49/49 ========================#########.#..#.##.## #Magic: 11/13 ====================----#............#.##.# .#AC: 6Str: 4#####.#######.##.#.##.##.#EV: 32Int: 15..................#.....### SH: 5Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11#...#.###@########..##.### Noise: ---------  Time: 9689.8 (0.0)#......B*..............#a) +1 arbalest (freeze)#.........###..####[##.#Fire: a) =i:32m+1 arbalest (freeze) #.###.<....†.............. ##..............###.#######.##.........####.....##B   boulder beetle#.#######.# #########.##.#The boulder beetle is engulfed in blazing flames. _Flame seeps out of the boulder beetle. _The boulder beetle's inner flame fades away.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, 92% to hit)H=i#.#°.#.##..#.#srcrip the Nimble#.#..#.##....#Spriggan of Okawaru ***...#.#........#Health: 49/49 ========================#########.#..#.##.## #H=i+Magic: 11/13 ====================----#............#.##.# .#AC: 6Str: 4#####.#######.##.#.##.##.#EV: 32Int: 15..................#.....### SH: 5Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11#...#.###@########..##.### Noise: ---------  Time: 9689.8 (0.0)#......B(..............#a) +1 arbalest (freeze)H=i#.........###..####[##.#Fire: a) +1 arbalest (freeze) #.###.<....†.............. ##..............###.#######.##.........####.....##B   boulder beetleH=i#.#######.# #########.##.# _The boulder beetle's inner flame fades away.  H=iFire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, 92% to hit)  You shoot a bolt.  H=iL4The bolt hits the boulder beetle but does no damage.H=ie!.BH=imH=ing2=====91.4 (1.6H=itH=iv  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, 92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage. _The boulder beetle is moderately wounded.H=il  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I=i@ °.....B  You beckon some vexing sprites to accompany your attacks..0-----20Will/2 Jinx  _You feel your willpower being sapped. The boulder beetle leaps!I=i #.#°.#.##..#.#srcrip the Nimble#.#..#.##....#Spriggan of Okawaru ***...#.#........#Health: 49/49 ========================#########.#..#.##.## #Magic: 10/13 ==================------#............#.##.# .#AC: 6Str: 4#####.#######.##.#.##.##.#EV: 32Int: 15..................#.....### SH: 5Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11#...#.###@########..##.### Noise: ==-------  Time: 9692.4 (0.0)#.........****B........#a) +1 arbalest (freeze)#.........###..####[##.#=i mFire: a) +1 arbalest (freeze) #.###.<....†.............. #Will/2 Jinx #..............###.#######.##.........####.....##B   boulder beetle#.#######.# #########.##.#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The boulder beetle leaps!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  40%, 92% to hit)I=ip #.#°.#.##..#.#srcrip the Nimble#.#..#.##....#Spriggan of Okawaru ***...#.#........#Health: 49/49 ========================#########.#..#.##.## #Magic: 10/13 ==================------#............#.##.# .#AC: 6Str: 4#####.#######.##.#.##.##.#EV: 32Int: 15..................#.....### SH: 5Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11#...#.###@########..##.### Noise: ==-------  Time: 9692.4 (0.0)#.........((((B........#a) +1 arbalest (freeze)#.........###..####[##.#I=is v[33mFire: a) +1 arbalest (freeze) #.###.<....†.............. #Will/2 Jinx #..............###.#######.##.........####.....##B   boulder beetle#.#######.# #########.##.#Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  40%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle!  The bolt freezes the boulder beetle.I=iA B.B...B.=4.0 (1.6I=i   I=i ;Press: ? - help, Shift-Dir - straight lineI=ip Aim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  I=i 40%, 92% to hit)  I=i= :You shoot a bolt. The bolt hits the boulder beetle!  I=i -The bolt freezes the boulder beetle. I=i E_The boulder beetle is moderately wounded.I=iR J=i?#.#°.#.##..#.#srcrip the Nimble#.#..#.##....#Spriggan of Okawaru ***...#.#........#Health: 49/49 ========================#########.#..#.##.## #Magic: 10/13 ==================------#............#.##.# .#AC: 6Str: 4#####.#######.##.#.##.##.#EV: 32Int: 15..................#.....### SH: 5Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11#...#.###@########..##.### Noise: ===------  Time: 9694.0 (0.0)#.........**B..........#a) +1 arbalest (freeze)#.........###..####[##.#=i@mFire: a) +1 arbalest (freeze) #.###.<....†.............. #Will/2 Jinx #..............###.#######.##.........####.....##B   boulder beetle#.#######.# #########.##.#The bolt freezes the boulder beetle. _The boulder beetle is moderately wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  40%, 92% to hit)J=i+J=i#.#°.#.##..#.#J=i1srcrip the NimbleJ=igO#.#..#.##....#J=i׭5Spriggan of Okawaru ***...J=i8E#.#........#J=iHealth: 49/49 ========================#########.#..#.##.## #Magic: 10/13 ==================------#............#.##.# .#AC: 6J=ilStr: 4#####.#######.##.#.##.##.#EV: 32Int: 15..................#.....### SH: 5Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11#...#.###@########..##.### Noise: ===------  Time: 9694.0 (0.0)#.........((B..........#J=ia) +1 arbalest (freeze)#.........###..####[##.#Fire: a) +1 arbalest (freeze) #.###.<....†.............. #Will/2 Jinx #..............###.#######.##.........####.....#J=iw&#B   boulder beetle#.#######.# #########.##.#J=iHVFire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  40%, 92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.J=in5 J=id6 B.J=i= J=iZ> .B.J=ii? J=i? %5.5 (1.5J=iE J=iiH   J=iH ;Press: ? - help, Shift-Dir - straight lineJ=i8I Aim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  J=iI 40%, 92% to hit)  J=iI You shoot a bolt.  J=i6J The bolt hits thJ=iJ *e boulder beetle but does no damage. J=iJ ^_The boulder beetle is moderately wounded.K=ix #.#°.#.##..#.#srcrip the Nimble#.#..#.##....#Spriggan of Okawaru ***...#.#........#Health: 49/49 ========================#########.#..#.##.## #Magic: 10/13 ==================------#............#.##.# .#AC: 6Str: 4#####.#######.##.#.##.##.#EV: 32Int: 15..................#.....### SH: 5Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11#...#.###@########..##.### Noise: ===------  Time: 9695.5 (0.0)#.........*B...........#a) +1 arbalest (freeze)#.........###..####[##.#=imFire: a) +1 arbalest (freeze) #.###.<....†.............. #Will/2 Jinx #..............###.#######.##.........####.....##B   boulder beetle#.#######.# #########.##.#The bolt hits the boulder beetle but does no damage. _The boulder beetle is moderately wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  40%, 92% to hit)K=i[#.#°.#.##..#.#srcrip the Nimble#.#..#.##....#Spriggan of Okawaru ***...#.#........#Health: 49/49 ========================#########.#..#.##.## #Magic: 10/13 ==================------#............#.##.# .#AC: 6Str: 4#####.#######.##.#.##.##.#EV: 32Int: 15..................#.....### SH: 5Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11#...#.###@########..##.### Noise: ===------  Time: 9695.5 (0.0)#.........(B...........#a) +1 arbalest (freeze)#.........###..####[##.#K=iv[33mFire: a) +1 arbalest (freeze) #.###.<....†.............. #Will/2 Jinx #..............###.#######.##.........####.....##B   boulder beetle#.#######.# #########.##.#Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  40%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle!  The bolt freezes the boulder beetle.K=iB.Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  40%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle!  The bolt freezes the boulder beetle.  K=i% |The boulder beetle is heavily wounded.7.0 (1.5K=iw4K=iK< _You block the boulder beetle's attack.K=i(E #.#°.#.##..#.#srcrip the Nimble#.#..#.##....#Spriggan of Okawaru ***...#.#........#Health: 49/49 ========================#########.#..#.##.## #Magic: 10/13 ==================------#............#.##.# .#AC: 6Str: 4#####.#######.##.#.##.##.#EV: 32Int: 15..................#.....### SH: 5Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11#...#.###@########..##.### Noise: ===------  Time: 9697.0 (0.0)#.........B............#a) +1 arbalest (freeze)#.........###..####[##.#Fire: a) K=iE +1 arbalest (freeze) #.###.<....†.............. #Will/2 Jinx #..............###.#######.##.........####.....##B   boulder beetle#.#######.# #########.##.#The boulder beetle is heavily wounded. _You block the boulder beetle's attack.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,92% to hit)K=iC~ #.#°.#.##..#.#srcrip the Nimble#.#..#.##....#Spriggan of Okawaru ***...#.#........#Health: 49/49 ========================#########.#..#.##.## #Magic: 10/13 ==================------#............#.##.# .#AC: 6Str: 4#####.#######.##.#.##.##.#EV: 32Int: 15..................#.....### SH: 5Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11#...#.###@########..##.### Noise: ===------  Time: 9697.0 (0.0)#.........B............#a) +1 arbalest (freeze)#.........###..####[##.#Fire: a) +1 arbalest K=i /(freeze) #.###.<....†.............. #Will/2 Jinx #..............###.#######.##.........####.....##B   boulder beetle#.#######.# #########.##.#Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.K=iMPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.8.6 (1.6 K=iY_The boulder beetle completely misses you.L=i%#.#°.#.##..#.#srcrip the Nimble#.#..#.##....#Spriggan of Okawaru ***...#.#........#Health: 49/49 ========================#########.#..#.##.## #Magic: 10/13 ==================------#............#.##.# .#AC: 6Str: 4#####.#######.##.#.##.##.#EV: 32Int: 15..................#.....### SH: 5Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11#...#.###@########..##.### Noise: ===------  Time: 9698.6 (0.0)#.........B............#a) +1 arbalest (freeze)#.........###..####[##.#Fire: a) L=i|&+1 arbalest (freeze) #.###.<....†.............. #Will/2 Jinx #..............###.#######.##.........####.....##B   boulder beetle#.#######.# #########.##.#The boulder beetle is heavily wounded. _The boulder beetle completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,92% to hit)L=i+L=i#.#°.#.##..#.#L=i1srcrip the NimbleL=ibO#.#..#.##....#L=i5Spriggan of Okawaru ***...L=iE#.#........#L=i9eHealth: 49/49 ========================L=iw#########.#..#.##.## #L=iwMagic: 10/13 ==================------L=i[#............#.##.# .#L=iJ-AC: 6L=i,Str: 4L=iS#####.#######.##.#.##.##.#L=i-EV: 32L=iQ-Int: 15L=i..................#.....### SH: 5L=i(Dex: 25#...#.###.####............ XL: 10 Next: 44% Place: Dungeon:11L=i9#...#.###@########..##.### Noise: ===------  Time: 9698.6 (0.0)#.........B............#a) +1 arbalest (freeze)L=i#.........###..####[##.#Fire: a) +1 arbalest (freeze) L=i/#.###.<....†.............. #Will/2 Jinx #..............###.#######.##.........####.....##B   boulder beetle#.#######.# ########L=i0#.##.#Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,92% to hit)  L=iLYou shoot a bolt.  The bolt hits the boulder beetle but does no damage.L=i~MPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.  The boulder beetle is heavily wounded.3-----1==700.2 (1.6 _The boulder beetle barely misses you. The boulder beetle bites you!N=ilL b..#....°.#..#.##....# #.#........# ########.#..#  #........... #####.#######.##.#.##.##.# ..................#.....###..............#.###.########..##.###........B........... #.........###..####[##.###.<....†.............. .........###.#######.........####.....#.#######.# ########B.40--------8 (0N=iU%u ####.#.###.###. #...##.##...... #.#°.#.##..#.# #.#..#.##....# #.#........#  #########.#..#.##.## # #............#.##.# .######.#######.##.#.##.##.# .........@........#.....## #...#.###.####........... #...#.###B########..##.## #......................# #.........###..####[##.# #.###.<....†.............. # #........###.#######.# #.........####.....## #.#######.# #######---1.4O=iA ####.#.###.### #...##.## #.#°.#.##..#.# #.#..#.##....# #.#.# #.#..#.##.## # #.#.##.# .# #####.#.##.#.##.##.# .#..... #...#.###.#### #...#.###B##..##. #...# #..###..####[##.# #.###.<....†... # #...###.#.# #.####.....# #  #.#.# #B.B   boulder beetle2.0O=iP ####.#.###. #...##.## #.#°.#.##..#. #.#..#.##.... #.#.# #.#..#.##.##  #.#.##.# . #####.#.##.#.##.##. .#.....#...#.###B#### #...#.###.#..##. #...... #.........###..####[##. #.###.<....†.  #..............###.#. #.........####.....#  #.#.# #B.==6O=i@w #...##.##... #.#°.#.##..# #.#..#.##.. #.#........##########.#..#.##.## #............#.##.#####.#######.##.#.##.## ..........B........#... ##...#@###.####... #...#.###.########..## #.................... #.........###..####[###.###.<....†............. #..............###.####### #.####.....# #.#######.# ####### # #.#3.2P=i" #°.#........##########.#..#.##.#.......... #####.#######.###..........B........#.... ##...#.###.####.... ####..###.....................#.........###..####[###.###.<....†...........................###.#######....###.##.#8P=i:V  #.#..#.##..  P=iuh #.#.....  #########.#..#.##  P=i #............#.##.  #####.#######.##.#.##.#  P=i ..........B........#...  P=i  ##...#.###.####...  P=iD  #...#.###.########..#  P=it  #...@................   #P=i F###..####[#  P=i #.###.<....†.............   #..............###.###### P=ig   #.####.....#  P=i  #.#######.# ####### P=i  P=i  # #.#   P=i G #.#  P=i A #.#P=iP=iU1=4.4P=ikP=iDP=iŬ   #.#.....  #########.#..#.##   #............#.##.  #####.#######.##.#.##.   ..........B........#..   ##...#.###.####...   #...#.###.########  P=i  #...................   ####..####[ P=ij #.###.<....†............  P=i  #..............###.#####   #.P=i d####.....#  P=i  #.#######.# #######  P=ie  # #.# P=i P  #.# P=iĮ r  #.# P=i A ..#P=i߰ BP=i B   boulder beetleP=i͸ '5.0P=iݾ P=i P=i #########.#..#.##  #............#.## #####.#######.##.#.##  ........B.B........  ##...#.###.####...  #...#.###.########  #................  ####..#### #.###†...........  #..............###.####  #####.....#   #.#######.# #######  # #.#  P=ig #.#  #.#  ..#  ###P=i¨).B.P=iP=i%6P=izP=i}a _There is a stone staircase leading up here.Q=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q=iat .B  You beckon more vexing sprites to accompany your attacks.Q=ihQ=i`i>9/13 ----Q=ii.==6.6 (1.0Q=i3pQ=ir; _You feel your willpower being sapped.Q=i #########.#..#.## srcrip the Nimble  #............#.## Spriggan of Okawaru ***...  #####.#######.##.#.## Health: 41/49 ====================----  ..........B........#. Magic: 9/13================--------  ##...#.###.####..... AC: 6Str: 4  #...#B###.########. EV: 32Int: 15  #...*.............. SH: 5Dex: 25 Q=i\ #..*......###..#### XL: 10 Next: 44% Place: Dungeon:11  #.###.@....†........... Noise: ==-------  Time: 9706.6 (0.0)  #..............###.#### a) +1 arbalest (freeze)  #.........####.....#Fire: a) +1 arbalest (freeze) Q=i #.#######.# #######Q=iZWill/2 Jinx  #Q=iё]#.#  #.#Q=iB   boulder beetle  #.#  Q=i,s..#  ###You beckon more vexing sprites to accompany your attacks. Q=iT_You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineQ=iuAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,92% to hit)R=i> #########.#..#.## srcrip the Nimble  #............#.## Spriggan of Okawaru ***...  #####.#######.##.#.## Health: 41/49 ====================----  R=iT..........B........#. Magic: 9/13================--------  ##...#.###.####..... AC: 6Str: 4  #...#B###.########. EV: 32R=i6Int: 15  #...(.............. SH: 5Dex: 25  R=i##..(......###..#### XL: 10 Next: 44% Place: Dungeon:11  R=i#.###.@....†........... Noise: ==-------  Time: 9706.6 (0.0)  #..............###.#### a) +1 arbalest (freeze) R=i%g #.........####.....#R=iGdFire: a) +1 arbalest (freeze)  R=ii#.#######.# #######R=iZWill/2 Jinx  #R=i]#.#  #.#R=iB   boulder beetle  R=i(#.#  ..#  R=i8###Fire: a) +1 arbalest (freeze)R=i%Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,R=iF^92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.R=iK).B.R=i R%.R=imSp210/13===8.1 (1.5R=i9YR=i[  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage. _The boulder beetle is heavily wounded.R=iR #########.#..#.## srcrip the Nimble  #............#.## Spriggan of Okawaru ***...  #####.#######.##.#.## Health: 42/49 ====================----  ..........B........#. Magic: 10/13 ==================------  ##...#.###.####..... AC: 6Str: 4  #...#.###.########. EV: 32Int: 15  #...B.............. SH: 5Dex: 25  #..*......###..#### XL: 10 Next: 44% Place: Dungeon:11  #.###.@....†........... Noise: ===------  R=i?Time: 9708.1 (0.0)  #..............###.#### a) +1 arbalest (freeze)  #.........####.....#Fire: a) +1 arbalest (freeze)  #.#######.# #######Will/2 Jinx  ##.#  #.#B   boulder beetle  #.#  ..#  ###The bolt hits the boulder beetle but does no damage. _The boulder beetle is heavily wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,92% to hit)R=i #########.#..#.## srcrip the Nimble  #............#.## Spriggan of Okawaru ***...  #####.#######.##.#.## Health: 42/49 ====================----  ..........B........#. Magic: 10/13 ==================------  ##...#.###.####..... AC: 6Str: 4  #...#(###.########. EV: 32Int: 15  #...(.............. SH: 5Dex: 25  #..(......###..#### XL: 10 Next: 44% Place: Dungeon:11  #.###.@....†........... Noise: ===R=iG------  Time: 9708.1 (0.0)  #..............###.#### a) +1 arbalest (freeze)  #.........####.....#Fire: a) +1 arbalest (freeze)  #.#######.# #######Will/2 Jinx  ##.#  #.#B   boulder beetle  #.#  ..#  ### _The boulder beetle is heavily wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,92% to hit)  You shoot a bolt.R=iS M.B  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 40%,92% to hit)  You shoot a bolt.  The bolt barely misses the boulder beetle. R=iS R=iS .  R=i5T BThe boulder beetle waves its antennae.R=ieT R=iU R=ifV %9.6 (1.5R=i\ R=i_  R=i` R=io` 0_The boulder beetle misses you.R=i` S=iq  #............#.##. #####.#######.##.#.##. ..........B........#.. ##...#.###.####..... #...#.###.######## #.................. #..B###..####[ #.###.<....†............ #........###.##### #.####.....#  #.#######.# #######  # #.#   #.# #.#  ..# ###S=iʳ S=i 7---10.2 (0.6S=iĺ S=i T=i #####.#######.##.#.##.#   ..........B........#..   ##...#.###.####.....   #...#.###.########..#   #..................   #..B###..####[#   #.###.<....†.............   #..............###.######   #.####.....#  #.#######.# #######  # #.#   #.#  #.# ..#  ### .B---8T=iDT=il  ..........B........#.... ##...#.###.####..... #...#.###.########..## #..................... #..###..####[## T=iۤ #.###.<.B..†.............. #..............###.####### #.####.....#  #.#######@# #######  T=i # #.#  #.#  T=i$ R#.#  .T=iA \.# ### T=i] T=ix T=i' U3=1.4T=i[ T=iַ U=i?  ##...#.###.####.... ##.########..##..................#..###..####[###.###.<.B..†...........................###.#######........####.....# #######.# ###### #@#  .##U=i@%.BU=iHU=iH'2.0U=iQU=iSU=i$= ####..###.....................#.........###..####[###.###.<....†.....................B.....###.#######...####.....# #######.# ###### #.#  U=i=g.### U=iFB(rolling)U=iG%6U=iHLJBBU=iON _The boulder beetle curls into a ball and begins rolling!U=ir W..........................###..####[###.###.<....†.....................B.....###.#######.####.....# #######.# ###### #.# #.....#.#####U=i6y U=iy '3.2U=i9 U=i V=iy #..................... srcrip the Nimble#.........###..####[## Spriggan of Okawaru ***...#.###.<....†.............. Health: 43/49 =====================---#........B.....###.####### Magic: 10/13 ==================------#........*####.....#AC: 6V=i Str: 4#.#######*# #######EV: 32Int: 15##*#SH: 5Dex: 25#*#XL: 10 Next: 44% Place: Dungeon:11V=i9 Q#@#Noise: ---------  Time: 9713.2 (0.0)#......#a) +1 arbalest (freeze)#.######Fire: a) +1 arbalest (freeze) Will/2 Jinx B   boulder beetle (rolling)V=i  _The boulder beetle misses you. _The boulder beetle curls into a ball and begins rolling!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineV=i Aim: a boulder beetle (heavily wounded, rolling, chance to call a sprite on  attack: 40%, 92% to hit)W=iˤ #..................... srcrip the Nimble#.........###..####[## Spriggan of Okawaru ***...#.###.<....†.............. Health: 43/49 =====================---#........B.....###.####### Magic: 10/13 ==================------#........(####.....#AC: 6Str: 4W=i0d#.#######(# #######EV: 32Int: 15##(#SH: 5Dex: 25#(#XL: 10 Next: 44% Place: Dungeon:11#@#W=iYNoise: ---------  Time: 9713.2 (0.0)#......#a) +1 arbalest (freeze)W=i#.######Fire: a) +1 arbalest (freeze) Will/2 Jinx W=iB   boulder beetle (rolling)Fire: a) +1 arbalest (freeze)W=iAPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, rolling, chance to call a sprite on  attack: 40%, 92% to hit)  W=i_You shoot a bolt. The bolt hits the boulder beetle!!  The bolt freezes the boulder beetle.W=i *;○BW=iv*○W=i*BW=iQ+9○BW=i1]°°°.BW=i2e1=====4.8 (1.6W=ip8I°°W=i:  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, rolling, chance to call a sprite on  attack: 40%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle!!  The bolt freezes the boulder beetle. _The boulder beetle is severely wounded.W=i` #..................... srcrip the Nimble#.........###..####[## Spriggan of Okawaru ***...#.###.<....†.............. Health: 43/49 =====================---#........°.....###.####### Magic: 11/13 ====================----#........°####.....#AC: 6Str: 4#.#######°# #######EV: 32Int: 15##B#SH: 5Dex: 25#*#XL: 10 Next: 44% Place: Dungeon:11#@#Noise: ===------  Time: 9714.8 (0.0)#......#a) +1 arbalest (freeze)#.######Fire: a) +1 arbalest (freeze) Will/2 Jinx B   boulderW=i`  beetle (rolling)The bolt freezes the boulder beetle. _The boulder beetle is severely wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, rolling, chance to call a sprite on  attack: 40%, 92% to hit)W=it? #..................... srcrip the Nimble#....(....###..####[## Spriggan of Okawaru ***...#.###.<..(.†.............. Health: 43/49 =====================---#........(.....###.####### Magic: 11/13 ====================----W=i-@ #........(####.....#AC: 6Str: 4#.#######(# #######EV: 32Int: 15##(#SH: 5Dex: 25#(#XL: 10 Next: 44% Place: Dungeon:11#@#Noise: ===------  Time: 9714.8 (0.0)#......#W=ib@ a) +1 arbalest (freeze)#.######Fire: a) +1 arbalest (freeze) W=i@ Will/2 Jinx B   boulder beetle (rolling) _The boulder beetle is severely wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineW=i'A Aim: a boulder beetle (severely wounded, rolling, chance to call a sprite on  attack: 40%, 92% to hit)  You shoot a bolt.W=iY :*W=iҚ ○B  Aim: a boulder beetle (severely wounded, rolling, chance to call a sprite on  attack: 40%, 92% to hit)  You shoot a bolt.  The bolt barely misses the boulder beetle.  W=i| `A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.W=i .....°BdrainedW=i jThe boulder beetle is severely wounded.You block the boulder beetle's attack.W=i 446.3 (1.5W=i W=i^ C _The boulder beetle stops rolling and uncurls.X=i$a   X=ia Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X=i_ / .  X=i;` eYou beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.X=ia j9/13 -----70X=if X=ii  X=ii Q_The boulder beetle completely misses you.Y=i#..................... srcrip the Nimble#.........###..####[## Spriggan of Okawaru ***...#.###.<....†.............. Health: 44/49 =====================---#..............###.####### Magic: 9/13================--------#.........####.....#AC: 6Str: 4#.#######.# #######EV: 32Int: 15##.#SH: 5Dex: 25#B#XL: 10 Next: 44% Place: Dungeon:11#@#Noise: ==-------  Time: 9717.3 (0.0)#......#a) +1 arbalest (freeze)#.######Fire: a) +1 arbalest (freeze) Will/2 Jinx B   boulder beetle (draY=iined)You feel your willpower being sapped. _The boulder beetle completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, chance to call a  sprite on attack: 47%, 92% to hit)Y=i #..................... srcrip the Nimble#.........###..####[## Spriggan of Okawaru ***...#.###.<....†.............. Health: 44/49 =====================---#..............###.####### Magic: 9/13================--------#.........####.....#AC: 6Str: 4#.#######.# #######EV: 32Int: 15##.#SH: 5Dex: 25#B#XL: 10 Next: 44% Place: Dungeon:11#@#Noise: ==-------  Time: 9717.3 (0.0)#......#a) +1 arbalest (freeze)#.######Fire: a) +1 arbalest (freeze) Will/2 Jinx B   boulderY=i+  beetle (drained)Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, chance to call a  sprite on attack: 47%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  The bolt freezes the boulder beetle.Y=i  Aim: a boulder beetle (severely wounded, lightly drained, chance to call a  sprite on attack: 47%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  The bolt freezes the boulder beetle.  The boulder beetle is almost dead.ulder beetle seems less drained. The boulder beetle bites you!Y=i u36----=8.9 (1.6Y=i  Y=ij Y=i ;_The boulder beetle completely misses you.Y=i  Z=iH#..................... srcrip the Nimble#.........###..####[## Spriggan of Okawaru ***...#.###.<....†.............. Health: 36/49 =================-------#..............###.####### Magic: 9/13================--------#.........####.....#AC: 6Str: 4#.#######.# #######EV: 32Int: 15##.#SH: 5Dex: 25#B#XL: 10 Next: 44% Place: Dungeon:11#@#Noise: ===------  Time: 9718.9 (0.0)#......#a) +1 arbalest (freeze)#.######Fire: a) +1 arbalest (freeze) Will/2 Jinx B   boulder beetle=iI16;33HThe boulder beetle seems less drained. The boulder beetle bites you! _The boulder beetle completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, chance to call a sprite on attack:  40%, 92% to hit)Z=i?+Z=iۥk#..................... srcrip the NimbleZ=i#.........###..####[## Spriggan of Okawaru ***...Z=i7#.###.<....†.............. Health: 36/49 =================-------Z=iç#..............###.####### Magic: 9/13Z=ikD================--------Z=iۨE#.........####.....#Z=i4-AC: 6Z=i,Str: 4Z=io#.#######.# #######Z=iU-EV: 32Z=i-Int: 15Z=i#Z=i4#.#Z=i#SH: 5Z=iH.Dex: 25Z=i4#B#Z=i XL: 10 Next: 44% Place: Dungeon:11Z=iɭ(#@#Z=iBNoise: ===------  Time: 9718.9 (0.0)Z=iή:#......#Z=iG8a) +1 arbalest (freeze)Z=iB#.######Z=i1BFire: a) +1 arbalest (freeze) Z=i:Will/2 Jinx Z=igB   boulder beetleZ=imZ=iӱ Z=i8.Fire: a) +1 arbalest (freeze)Z=i1Press: ? - help, Shift-Dir - straight lineZ=i(Aim: a boulder beetle (severely wounded, chance to call a sprite on attack:  Z=i³40%, 92% to hit)  Z=iYou shoot a bolt.  Z=it4The bolt hits the boulder beetle but does no damage.Z=iyG:*Z=i0B (drained)40%, 92% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.  A giggling sprite leaps out and smacks the boulder beetle with its own antenna.The boulder beetle is almost dead.20.4 (1.5 _The boulder beetle completely misses you.Z=i4 #..................... srcrip the Nimble#.........###..####[## Spriggan of Okawaru ***...#.###.<....†.............. Health: 36/49 =================-------#..............###.####### Magic: 9/13================--------#.........####.....#AC: 6Str: 4#.#######.# #######EV: 32Int: 15##.#SH: 5Dex: 25#B#XL: 10 Next: 44% Place: Dungeon:11#@#Noise: ===------  Time: 9720.4 (0.0)#......#a) +1 arbalest (freeze)#.######Fire: a) +1 arbalest (freeze) Will/2 Jinx B   boulder beetle (draZ=iE5 ined)The boulder beetle is almost dead. _The boulder beetle completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, lightly drained, chance to call a sprite onattack: 47%, 92% to hit)Z=i > #..................... srcrip the Nimble#.........###..####[## Spriggan of Okawaru ***...#.###.<....†.............. Health: 36/49 =================-------#..............###.####### Magic: 9/13================--------#.........####.....#AC: 6Z=i> Str: 4#.#######.# #######EV: 32Int: 15##.#SH: 5Dex: 25#B#XL: 10 Next: 44% Place: Dungeon:11#@#Noise: ===------  Time: 9720.4 (0.0)Z=i=? 0#......#a) +1 arbalest (freeze)#.######Fire: a) +1 arbalest (freeze) Will/2 Jinx Z=il? B   boulder beetle (drained)Fire: a) +1 arbalest (freeze)Z=i? Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, lightly drained, chance to call a sprite onattack: 47%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  Z=i? $The bolt freezes the boulder beetle.Z=i MPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, lightly drained, chance to call a sprite onattack: 47%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  The bolt freezes the boulder beetle.  The boulder beetle is almost dead.Z=i? W18---------2.0 (1.6Z=iN Z=in [ _You block the boulder beetle's attack. The boulder beetle bites you!![=i#..................... srcrip the Nimble#.........###..####[## Spriggan of Okawaru ***...#.###.<....†.............. Health: 18/49 ========----------------#..............###.####### Magic: 9/13================--------#.........####.....#AC: 6Str: 4#.#######.# #######EV: 32Int: 15##.#SH: 5Dex: 25#B#XL: 10 Next: 44% Place: Dungeon:11#@#Noise: ===------  Time: 9722.0 (0.0)#......#[=i܃@a) +1 arbalest (freeze)#.######Fire: a) +1 arbalest (freeze) Will/2 Jinx B   boulder beetle (drained)The boulder beetle is almost dead. _You block the boulder beetle's attack. The boulder beetle bites you!!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, lightly drained, chance to call a sprite onattack: 47%, 92% to hit)[=i7#..................... srcrip the Nimble#.........###..####[## Spriggan of Okawaru ***...#.###.<....†.............. Health: 18/49 ========----------------#..............###.####### Magic: 9/13[=i3================--------#.........####.....#AC: 6Str: 4#.#######.# #######EV: 32Int: 15##.#SH: 5Dex: 25#B#XL: 10 Next: 44% Place: Dungeon:11#@#Noise: ===------  Time: 9722.0 (0.0)#......#a) +1 arbalest (freeze)#.######Fire: a) +1 arbalest (freeze) Will/2 Jinx [=i˼ B   boulder beetle (drained)Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, lightly drained, chance to call a sprite onattack: 47%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  The bolt freezes the boulder beetle.[=iJ:*[=i[p○You shoot a bolt. The bolt hits the boulder beetle.  The bolt freezes the boulder beetle.  The boulder beetle is almost dead.  A giggling sprite leaps out and makes the boulder beetle trip over its own  [=iblegs.  The boulder beetle is almost dead.[=i%_°[=i&a10/13==3.5 (1.5[=i+8°[=i-/ _The boulder beetle leaps!\=ib#.###.########..##B................... #.........###..####[#####.<....†...................###.#######........####......#######.# ########. #.#......#.######B   boulder beetle (drained) \=i BBrolling, drained)The boulder beetle waves its antennae.\=i6---4.1 (0.6\=i.BB\=iجN _The boulder beetle curls into a ball and begins rolling!\=i>#........#...#.###.########..###.B................... #.........###..####[#####.<....†......................###.#######........####.....\=i(.#######.# ########° #......#.###### \=i○B°B\=iA---7\=iK\=iu\=i ..........B........####.####..........#.###.########..###.°................... #..B......###..####[#####.<....†...........................###.#######........####......#######@# ########.° \=iԈ #......#.######\=i V○B\=iz 9°#.\=iN '5.3\=i 8°\=il \=iS=  #####.#######.##.#.##.#  ..........B........#  ##...#.###.####.......   #...#.###.########..#   #.............   #..°......###..####[#   #.###.<B...†.............   #......###.######   #.......@.####.....#  \=iu>_ #.#######.# #######  # #.#   #.#   #.#   #......#  #.######   \=ij?U○B\=i F+°\=iGn9===9\=i5NH°°\=iO^=i_2  #............#.##.   #####.#######.##.#.##  ..........B........#  ##...#.###.####......   #...#.###.########   #.°...........   #..°......###..####[  #.###.<°...†............   #B......###.#####   #.........####.....#   #.#######.# #######  # #.#  #.#  #.#   #......#  #.######  ^=iqh^ .BB^=ih{The boulder beetle seems less drained. The boulder beetle misses you.^=ii/=6.5^=i p?°°^=irC _The boulder beetle stops rolling and uncurls.^=iq   #########.#..#.##  #............#.##  #####.#######.##.#.## ..........B........# ##...#.###.####...  #...#.###.########  #............  #..°......###..####  #.###.@°...†...........  #B......###.####  #.........####.....#  #.#######.# ####### # #.#  #.#  #.#  #......# #.######.BB(rolling)-7.1°B^=iQs [14;38HB _The boulder beetle curls into a ball and begins rolling! _There is a stone staircase leading up here._=iQ-B○°8.1 (1.0 _BB_=iSA=0_=i> #......<..#..........##.# ....).....#...# ..........#######..........#### ...........[...............# ###..#####...######........# ..#..#.......#....#..#####.# _=ipx..#.)#.######'....#..# #.### ..[..#.# ##....'..# #...# ..#..#.#######..@.#..#######.# ..#..#.......#..†.#..........# ..#..#####.%.#....########### ..#..........#....#.......... _=i..#........>.#....#..#######.# ..#...............#..........## ..#....≈≈≈≈≈≈≈....#...........# ..#...≈≈≈≈≈≈....###........##.# ..#...≈≈_...^ß.####........##.#_=i^G209.6 (2.5_=i_=i! _You climb upwards._=ic _There is a stone staircase leading down here.`=i:`=if;`=i<`=i?`=iA@L1==`=ieD`=iHW _You start resting.`=iFM`=iU.30.6 (1.0`=iV51.6 (2`=i]`=i`l _The sprites lose interest in your situation.`=i `=i `=i; `=iV `=i `=i `=i$ `=i T21=`=if `=i `=il :==`=iv `=i3 `=i `=i `=i( `=i K2=`=i `=i `=i L2==`=i `=i `=i `=iy `=i `=i1 `=i `=i i3=`=it `=i `=i :==`=i `=ir ,`=i `=i `=i K4=`=i `=i W _You start resting.`=iZ `=i 043.6 (12.0)`=i: 64.6 (13`=iW `=i _ _You feel your willpower return.a=i:a=i:a=i'<a=iX?g  You start resting. Magic restored.a=iWGa=iO,0.0)a=iTa3==5.6 (1 _a=iXa=iZa=i:=5===6=a=ika=ima=iSnS7=a=ioa=isa=iAta=iua=iy,a=iza=i~a=ia=ika=ia=inK8=a=iŅa=i,a=iˋa=iŎa=i+a=iua=ia=i S9=a=i0a=i˛a=iBa=i<a=i]a=ia=ia=ia=ia=iia=ila=iϬL30=a=i a=i,a=ia=ia=i%a=ia=ia=iWS1=a=iea=ia=ia=iQa=i\a=ia=i%a=ia=i:a=ia=ia=i&#2a=iL(=a=ia=ia=iHa=ia=ia=iea=iZa=ia=iS3=a=ia=ia=ina=ia=i ,a=ia=i,a=ia=ia=ifK4=a=ia=ia=i%a=ia=i^a=ia=ia=i a=i a=i a=i a=i) N35=a=i a=i! a=ik a=i a=i a=i a=iE a=i: W6=a=i a=i a=i a=i a=i a=i4 a=i a=is# a=i C 7=8=a=iE Ba=iAK Ba=iM a=iN D9=a=iO a=i=R a=iR a=iIT a=iFW a=iW a=iX a=i[ a=i] l40=a=i}_ ,a=ia a=i]c a=ic a=i#e a=ig a=i*h a=i`i a=ial a=il K1=a=i;n a=ip a=iq a=iEr a=it a=i u a=iv a=iby ,a=i{ a=iZ} a=i} U2=a=i~ a=ig a=i a=iP a=i a=i a=i a=i 93a=i (=a=i a=i a=iV a=iӐ a=iz a=iē a=i a=i͘ ,a=in a=i a=i #4a=i 2=a=i a=i ,a=i a=i a=i: a=i a=i= a=i K5=a=i a=i a=i a=i& a=i a=i1 a=i a=i$ a=if a=i a=i a=i U6=a=i a=it a=i a=i a=i a=iE a=i} a=ie a=i K7=a=i a=i ,a=iI a=iO a=i a=i+ a=ij ,a=i a=i a=i4 U8=a=i a=i< a=i~ a=i a=i a=i a=i a=i ,a=i a=i k _You start resting.HP restored.a=i '.a=i 1832.6 (87.0)a=iO a9=3.6 (88 _a=i a=i b=i`b=iG4.6 (1.0)b=i0r =1  You climb downwards.b=ias  ########.#..#.##   ..#.##   #####.#######.##.#.##   ..........B........#.   ##...#.###.####.....   #...#.###.########.   #..................   #.........###..#### b=ity  #.###.@B...............   #..............###.####   #.........####.....   #.#######.# ######   # #.#  #.# B   boulder beetle  #.#   #......#   #.######b=i:-6.1 (2.5b=ib=ir _Level annotation: exclusions: cyclops and 2 electric eelsb=ia _There is a stone staircase leading up here.c=i c=ig c=ic=iHB○c=irc=i -7.1 (1.0c=i!c=ic-O 0 _The boulder beetle leaps!c=i}5#......<..#..........##.# ....).....#...# ..........#######..........#### ...........[...............# ###..#####...######........# ..#..#.......#....#..#####.# ..#.)#.######'....#..# #.### ..[..#.# ##....'..# #...# c=i5..#..#.#######..@.#..#######.# ..#..#.......#....#..........# ..#..#####.%.#....########### ..#..........#....#.......... ..#........>.#....#..#######.# ..#...............#..........## ..#....≈≈≈≈≈≈≈....#c=i6...........# ..#...≈≈≈≈≈≈....###........##.# ..#...≈≈_...^ß.####........##.#d=ik-8.6 (2.5d=id=i! _You climb upwards.d=ic _There is a stone staircase leading down here.e=i 3e=i? e=il e=i4 ,e=i e=i e=i2 e=iB ,e=i e=i ,e=i e=iJ ,e=i e=i  e=iM e=i? e=i e=i e=i" e=i$ ,e=i% e=iJ( ,e=i) e=i+ ,e=i, e=iT/ e=i/ e=i0 e=i2 e=i3 e=iR4 e=i6 ,e=i7 e=i4: e=il: e=iw; e=i= ,e=i> e=iDA ,e=i{B e=iD e=iE e=inF e=iH ,e=i'J e=iL e=iL e=irN e=iQ ,e=i1R e=iT e=iT e=icV e=iFY ,e=iZ e=i] e=iM] e=ir^ e=i` ,e=iVb e=i'd e=ifd e=ie e=ig e=ig e=ih e=iwj e=ij e=ik e=im e=in e=i6o e=iOq e=iq e=ir e=iu ,e=i_w e=iy e=iwz e=iz e=it} ,e=i e=i e=i e=i e=iI e=iȐ e=ib e=iϕ e=i_ e=i e=i e=i: e=i e=i e=i e=i2 e=i ,e=i e=ik e=i e=i e=iV# e=i$ e=i% e=i+ e=iR+ e=i, e=i0 e=i^1 e=i2 e=ig6 e=i6 e=i8 e=i< e=i< e=i%> e=iA e=iA e=iC e=i G e=iG e=i)I e=iZL e=iL e=iNN e=i-R e=i{R e=iT e=iW e=itX e=ik] ,e=i] e=i_ e=i'c e=iwc e=ile e=ih e=ih e=ij e=in e=imn e=ip e=is e=is e=iu e=ixy ,e=iz e=i} e=i~ e=i e=iN ,e=i e=i e=i^ Ze=i, ,e=iR. e=i= e=i-> e=iB Be=i$C e=iC e=iD e=iQH ,e=iH e=iK e=iKL e=iN e=ipX ne=i] e=i-a ,e=iY  _You start waiting.e=i> z937.6 (99.0)8.6 (100.0) e=i _Done waiting.f=i-f=i$f=iLevel 10 of the Dungeon <<<<>>>>____(Press ? for help)  #.######..........#..#.#.#.#.#####..#.≈≈§§≈≈≈≈≈.........# #..# #.#   #......#.....#...............#####..#...§§..............# #..# #.#   #######.#....##.......#.#.#.#........######.........###########..######.#   ##.....#.#..........................>.######......<..# #..........##.#   #......#.#.............#.#.#.#.................).....# #.............#   #......#.#....###'####..[...........#####............#######..........####   #......#.###..#.............#.......#.................[...............#   #......#.#...#####......#########.#.#.########..#####...######........#   #.##...#.........).....#..≈§≈≈≈.§#..#.#####..#..#.......#....#..#####.#   #......#...#########...#.≈.....§§#..#........#.)#.######'....#..# #.###   f=i ####..)#...............#.≈.≈≈≈.§§#..#####....[..#.# ##....'..# #...#   #....)....#####.....#.≈≈...≈≈.#....#......#..#.#######..@.#..#######.#   #..........#........#.≈≈._.§≈.#...##......#..#.......#....#..........#   #......)...#........#.≈≈.§.≈§.#...##......#..#####.%.#....############   #........).##########.≈.≈≈§.§.#.......)...#..........#....#..........#   #.......##)########.#.§.....≈.#...........#........>.#....#..#######.#   #.......#.........#.#..≈≈≈≈§..#...........#...............#..........##   #.##....#.........#..#########............#....≈≈≈≈≈≈≈....#...........#   #.......#.........#..<>...#...............#...≈≈≈≈≈≈....###........##.#   #.......#.........#.......#.......##......#...≈≈_...^ß.####........##.#   #.......#.....##..#.......#.......##......#...≈≈≈≈≈≈......####...####.#   #.......#.....##f=i8..#####'###......)........'....≈≈≈≈≈≈≈....# #...# #.#   #.......#....####.# #...##.......###########.............# #...# #.#f=iO@>f=ief=i+#......<..# #..........##.#srcrip the Nimble ....).....# #.............#Spriggan of Okawaru ***... ..........#######..........####Health: 49/49 ======================== ...........[...............#Magic: 13/13 ======================== ###..#####...######........#AC: 6Str: 4 ..#..#.......#....#..#####.#EV: 32Int: 15 ..#.)#.######'....#..# #.###SH: 5Dex: 25 ..[..#.# ##....'..# #...#XL: 10 Next: 44% Place: Dungeon:10 ..#..#.#######..@.#..#######.#Noise: --------- =i,m Time: 9938.6 (0.0) ..#..#.......#....#..........#a) +1 arbalest (freeze) ..#..#####.%.#....############Fire: a) +1 arbalest (freeze) ..#..........#....#..........# ..#........>.#....#..#######.# ..#...............#..........## ..#....≈≈≈≈≈≈≈....#...........# ..#...≈≈≈≈≈≈....###........##.# ..#...≈≈_...^ß.####........##.# _There is a stone staircase leading up here. _The boulder beetle leaps! _You climb upwards. _There is a stone staircase leading down here. _You start waiting. _Done waiting.f=i.f=i8@g=iDg=ig=i<,g=ibg=ig=i{ g=i g=i,g=ig=ig=ig=iNg=i]g=ig=ig=ig=ig=i!g=i#%,g=i&g=i)g=i .g=i.g=ii0g=i9#######..#####...######........# #####..#..#.......#....#..#####.##.)#.######'....#..# #.# ###....[..#.# ##....'..# #.. #......#..#.#>.#..####### #......#..#......#......... g=iO:#......#..#####.%.#....##########.)...#..........#....#..............#........@.#....#..#######42.8 (4.2.....#...............#..............#....≈≈≈≈≈≈≈....#..............#...≈≈≈≈≈≈....###........# g=i~:#......#...≈≈_...^ß.####........# g=i:t#......#...≈≈≈≈≈≈......####...###g=i:.....'....≈≈≈≈≈≈≈....# # ##########.............# #.. g=i:[#########..............# #..g=i;g=i Cg=iCHc _There is a stone staircase leading down here.g=iwg=iwEnter next level anyway? Y - Yes g=iFx' N - Noh=ih=i########..#####...######........# srcrip the Nimble #####..#..#.......#....#..#####.# Spriggan of Okawaru ***... .......#.)#.######'....#..# #.# Health: 49/49 ======================== ###....[..#.# ##....'..# #.. Magic: 13/13 ======================== #......#..#.#######..>.#..####### AC: 6Str: 4 h=i#......#..#.......#....#......... EV: 32Int: 15 #......#..#####.%.#....########## SH: 5Dex: 25 ...)...#..........#....#......... XL: 10 Next: 44% Place: Dungeon:10 .......#........@.#....#..####### Noise: ---------  Time: 9942.8 (0.0) h=iM.......#...............#......... a) +1 arbalest (freeze) .......#....≈≈≈≈≈≈≈....#......... Fire: a) +1 arbalest (freeze) .......#...≈≈≈≈≈≈....###........# h=i'#......#...≈≈_...^ß.####........# #......#...≈≈≈≈≈≈......####...### h=i9.......'....≈≈≈≈≈≈≈....# #...# ##########.............# #...# h=i^#########..............# #...# _There is a stone staircase leading down here. h=i_You start waiting. _Done waiting. _There is a stone staircase leading down here.  This staircase leads to a travel-excluded area!h=i!Okay, then.h=ih=ih=i. _h=iTxh=iyEnter next level anyway? Y - Yes  N - Noi=ii=iV3########..#####...######........# srcrip the Nimble #####..#..#.......#....#..#####.# Spriggan of Okawaru ***... .......#.)#.######'....#..# #.# Health: 49/49 ======================== ###....[..#.# ##....'..# #.. Magic: 13/13 ======================== #......#..#.#######..>.#..####### AC: 6Str: 4 #......#..#.......#....#......... EV: 32Int: 15 #......#..#####.%.#....########## SH: 5i=i4Dex: 25 ...)...#..........#....#......... XL: 10 Next: 44% Place: Dungeon:10 .......#........@.#....#..####### Noise: ---------  Time: 9942.8 (0.0) .......#...............#......... a) +1 arbalest (freeze) .......#....≈≈≈≈≈≈≈....#......... Fire: a) +1 arbalest (freeze) .......#...≈≈≈≈≈≈....###........# #......#...≈≈_...^ß.####........# #......#...≈≈≈≈≈≈......####...### .......'....≈≈≈≈≈≈≈....# #...# ##########.............# #...# #########..............# #...# _Done waiting. _There is a stone staircase leading down here.  This staircase leads to a travel-excluded area! _Okay, then.This staircase leads to a travi=i49el-excluded area!Okay, then.i=i5i=iH<i=iL>. _i=i'4i=i6ALevel 10 of the Dungeon <<<<>>>>____(Press ? for help)  #......#.#.............#.#.#.#.................).....# #.............#   #......#.#....###'####..[...........#####............#######..........####   #......#.###..#.............#.......#.................[...............#   #......#.#...#####......#########.#.#.########..#####...######........# i=i1B  #.##...#.........).....#..≈§≈≈≈.§#..#.#####..#..#.......#....#..#####.#   #......#...#########...#.≈.....§§#..#........#.)#.######'....#..# #.###   ####..)#...............#.≈.≈≈≈.§§#..#####....[..#.# ##....'..# #...#   #....)....#####.....#.≈≈...≈≈.#....#......#..#.#######..>.#..#######.#   #..........#........#.≈≈._.§≈.#...##......#..#.......#....#..........#   #......)...#........#.≈≈.§.≈§.#...##......#..#####.%.#....############   #........).##########.≈.≈≈§.§.#.......)...#..........#....#..........#   #.......##)########.#.§.....≈.#...........#........@.#....#..#######.# i=i}B  #.......#.........#.#..≈≈≈≈§..#...........#...............#..........##   #.##....#.........#..#########............#....≈≈≈≈≈≈≈....#...........#   #.......#.........#..<>...#...............#...≈≈≈≈≈≈....###........##.# i=iB  #.......#.........#.......#.......##......#...≈≈_...^ß.####........##.# i=iB  #.......#.....##..#.......#.......##......#...≈≈≈≈≈≈......####...####.#   #.......#.....##..#####'###......)........'....≈≈≈≈≈≈≈....# #...# #.# i=iC  #.......#....####.# #...##.......###########.............# #...# #.#   #.......'....# #.# #...##.......##########..............# #...# #.# i=iCq  #..###..#....# #.# #...##.......##......................# #...# #.#   #..###..#....# #.# #...##.......##......................# #...# #.#   #.......#....#########...##.......##......................###########.#i=iWJ>@i=i i=i]  #.######..........#..#.#.#.#.#####..#.≈≈§§≈≈≈≈≈.........# #..# #.#   #......#.....#...............#####..#...§§..............# #..# #.#   #######.#....##.......#.#.#.#........######.........###########..######.#   ##.....#.#..........................>.######......<..# #..........##.#i=i(>j=iʥj=iIj=iY ########..#####...######........# srcrip the Nimble #####..#..#.......#....#..#####.# Spriggan of Okawaru ***... .......#.)#.######'....#..# #.# Health: 49/49 ======================== ###....[..#.# ##....'..# #.. Magic: 13/13 ======================== #......#..#.#######..>.#..####### AC: 6Str: 4 j=i #......#..#.......#....#......... EV: 32Int: 15 #......#..#####.%.#....########## SH: 5Dex: 25 ...)...#..........#....#......... XL: 10 Next: 44% Place: Dungeon:10 .......#........@.#....#..####### Noise: ---------  Time: 9942.8 (0.0) j=iGM.......#...............#......... a) +1 arbalest (freeze) .......#....≈≈≈≈≈≈≈....#......... Fire: a) +1 arbalest (freeze) .......#...≈≈≈≈≈≈....###........# j=i#......#...≈≈_...^ß.####........# #......#...≈≈≈≈≈≈......####...### .......'....≈≈≈≈≈≈≈....# #...# ##########.............# #...# #########..............# #...# _Done waiting. _There is a stone staircase leading down here.  j=iThis staircase leads to a travel-excluded area! _Okay, then.This staircase leads to a travel-excluded area! j=i*=_Okay, then.j=ij=iij=i +j=i .j=i2: _j=iLnj=iQ,j=iRj=iXj=i\,j=i]j=icj=ig,j=iCij=i$nj=iqj=iArj=iMtj=iyj=i|j=i}j=i~j=inj=i,j=iՈj=iیj=ij=iQj=ij=iĕj=i,j=ivj=iTj=ij=i6j=ij=i>j=iW,j=ij=ij=i2,j=ij=ij=i_,j=i=j=iaj=iBj=i}j=i+Bj=i(j=i,j=ij=i<j=i,j=ij=ij=i,j=i*j=ij=ij=i:j=igj=i$j=ikj=ij=ij=iaj=i~j=iFj=i` j=i%j=i)j=i[.#########...§.≈...≈§≈.## ...........<.......§§.≈._.≈.≈................§≈.≈...≈.≈.... #..#.#.#.#.........§≈.§≈≈≈≈.................≈.......≈....#.#.#.#.#####..#.≈≈§≈≈≈≈≈§ .....#####..#...§........§.#.#.#.#####§.#####......<..56.6 (13.8)#.#.#.#........) ##..[...........#####.....#.......#.......... ....#########.#.#.########..#### ...#..≈§≈≈≈..#..#.#####..#..#.... #.≈.....≈.#..#........#.)#.###  ...#.≈.≈≈≈§≈§#..#####....[..#.# ...#.≈≈...≈≈.#....#......#..#.###  _j=ih]There is a stone staircase leading down here.  This staircase leads to a travel-excluded area! _Okay, then.  This staircase leads to a travel-excluded area! _Okay, then. _There is a stone staircase leading down here.j=i j=i j=i j=i e≈.§j=i 87.6 (1.0) _j=i j=i 1Okay, then. __There is a stone staircase leading down here.  You climb downwards.  Level annotation: exclusions: cyclops and 2 electric eelsj=i*   ....#. ..... .h.. ##... #.#.h.. j=i =.#..!.. .......## #@# #.....#  ##.......  #...... .##.## .# #h   polar bear #j=i h   wolf  You encounter a polar bear and a wolf.j=i\M L====9.1 (2.5j=iT j=iW _The wolf howls! The polar bear growls angrily.  Found a potion of haste.j=i^Y a _There is a stone staircase leading up here.m=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m=i kYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.m=iV '.hm=i O.hm=i .h.kk   rime drake (wandering)h   wolf1----==--60.1 (1.0Will/2 Jinx  _You encounter a rime drake.p=iy srcrip the Nimble....#.Spriggan of Okawaru ***........Health: 49/49 ========================k...Magic: 11/13 ====================----##h..AC: 6Str: 4#.#....p=i*zEV: 32Int: 15.#..!..SH: 5Dex: 25......h##XL: 10 Next: 44% Place: Dungeon:11#@#Noise: ==-------  Time: 9960.1 (0.0)#.....#a) +1 arbalest (freeze)p=iz##.......Fire: a) +1 arbalest (freeze) #......Will/2 Jinx .##.##.# #h   polar bear#k   rime drake (wandering)h   wolfp=izYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _You encounter a rime drake.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight linep=i{]Aim: a wolf (chance to call a sprite on attack: 58%, 53% to hit)p=iG9srcrip the Nimble....#.Spriggan of Okawaru ***........Health: 49/49 ========================k...Magic: 11/13 ====================----##h..AC: 6Str: 4#.#.(..EV: 32Int: 15.#..!(.SH: 5Dex: 25......(##XL: 10 Next: 44% Place: Dungeon:11#@#p=i HnNoise: ==-------  Time: 9960.1 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 Jinx .##.##.# #h   polar bear#k   rime drake (wandering)h   wolfYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. p=iH_You encounter a rime drake.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 58%, 53% to hit)p=ic%.h _You encounter a rime drake.  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight linep=iAim: a wolf (chance to call a sprite on attack: 58%, 53% to hit)  You shoot a bolt. The bolt misses the wolf.The rime drake hisses angrily.p=i2E.kp=i..hkp=i{4=1.6 (1.5p=ip=iX _The wolf completely misses you. x2p=i: srcrip the Nimble....#.Spriggan of Okawaru ***........Health: 49/49 ========================....Magic: 11/13 ====================----##k..AC: 6Str: 4#.#..h.EV: 32Int: 15.#..!..SH: 5Dex: 25......h##XL: 10 Next: 44% Place: Dungeon:11#@#p=iĥ Noise: ===------  Time: 9961.6 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 Jinx .##.##.# #h   polar bear#k   rime drakeh   wolfp=i7 You shoot a bolt. The bolt misses the wolf.The rime drake hisses angrily. _The wolf completely misses you. x2  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 58%, 53% to hit)p=i*#srcrip the Nimble....#.Spriggan of Okawaru ***........Health: 49/49 ========================....Magic: 11/13 ====================----##k..AC: 6Str: 4#.#.(h.EV: 32Int: 15.#..!(.p=i#,SH: 5Dex: 25......(##XL: 10 Next: 44% Place: Dungeon:11#@#Noise: ===------  Time: 9961.6 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 Jinx .##.##.# #h   polar bear#k   rime drakeh   wolfp=i7$5You shoot a bolt. The bolt misses the wolf.The rime drake hisses angrily. _The wolf completely misses you. x2  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight linep=im$VAim: a wolf (chance to call a sprite on attack: 58%, 53% to hit)q=imf:*q=i<6.kFire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight line q=i6J Aim: a wolf (chance to call a sprite on attack: 58%, 53% to hit)  You shoot a bolt. The bolt barely misses the wolf.A giggling sprite leaps out and makes the wolf trip over its own paws.  The wolf is lightly wounded.q=iA7J.hq=i8B.kq=i9Q.hq=irH h(very drained)You block the wolf's attack. The wolf completely misses you.3.1 (1.5q=iWJq=iM< _The wolf bites you but does no damage.q=i4  You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf.q=i :*q=i  †  The wolf is almost dead.A giggling sprite leaps out and makes the wolf trip over its own paws.  You kill the wolf!q=i# O.k.q=i q=i u hOkawaru accepts your kill.q=i q=i7 & q=iI 464.7 (1.6q=i q=i  q=i# J_The rime drake closely misses you.q=i  You shoot a bolt. The bolt hits the rime drake!  The bolt freezes the rime drake.r=i):*r=i;.You shoot a bolt. The bolt hits the rime drake!  The bolt freezes the rime drake.  The rime drake is moderately wounded.  A giggling sprite leaps out and makes the rime drake trip over its own feet.  The rime drake is heavily wounded.  The jinxing sprites lose interest in you.r=i[ kk   rime drake (catching breath, drained)  The rime drake completely misses you.r=i ****The rime drake breathes ice at you.r=i@...6.2 (1.5 _The icy flash freeze misses you.r=iz)H(((r=iz0hr=i| .You shoot a bolt. The bolt misses the rime drake. The rime drake misses you.r=i ..kThe rime drake bites you but does no damage.r=iV2==7.7r=ir=i7 _The polar bear leaves your sight.r=i, H(((r=iq ..kcatching breath)You shoot a bolt. The bolt closely misses the rime drake.The rime drake seems less drained.r=i:†  The rime drake seems less drained.  The rime drake breathes ice at you.  You block the icy flash freeze... and reflect it back!  The icy flash freeze hits the rime drake!!  The rime drake partially resists.  You kill the rime drake!r=i4I*r=i,hr=i @h   polar bearr=i5A *53====9.3 (1.6 _Okawaru is honoured by your kill. You can now speed up your combat.r=iir=i#h _Your Stealth skill increases to level 8!s=iB6  You shoot a bolt.s=i   The bolt hits the polar bear but does no damage.  You block the polar bear's attack. The polar bear closely misses you.s=i ]===-70.9s=ihs=i; _The polar bear misses you. x2; The polar bear completely misses you. x2v=iͬ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNonev=i50% a - Heroism2 MP, Piety-7%  b - Finesse5 MP, Piety--63% [?] toggle between ability selection and description.w=i<w=iw=i>srcrip the Nimble....#.Spriggan of Okawaru ****.......Health: 49/49 ========================....Magic: 12/13 ======================--##...AC: 6Str: 4#.#....EV: 32Int: 15w=iUi.#..!..SH: 5Dex: 25......h##XL: 10 Next: 53% Place: Dungeon:11#@#Noise: ===------  Time: 9970.9 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 w=iz.##.##.# #w=ih   polar bear# w=i_Okawaru is honoured by your kill. You can now speed up your combat. _Your Stealth skill increases to level 8!w=i.You shoot a bolt.  w=iThe bolt hits the polar bear but does no damage.  You block the polar bear's attack. The polar bear closely misses you. w=i_The polar bear misses you. x2; The polar bear completely misses you. x2w=i|  You gain the combat prowess of a mighty hero.w=i680----w=ik8--1.9 (1Hero w=iw=i^ _The polar bear completely misses you. x3y=i< srcrip the Nimble....#.Spriggan of Okawaru ****.......Health: 49/49 ========================....Magic: 10/13 ==================------##...AC: 6Str: 4#.#....EV: 38Int: 15.#..!..SH: 5Dex: 25......h##XL: 10 Next: 53% Place: Dungeon:11#@#Noise: =--------  Time: 9971.9 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 Hero .##.##.# #h   polar bear# _The poy=i@ lar bear misses you. x2; The polar bear completely misses you. x2  You gain the combat prowess of a mighty hero. _The polar bear completely misses you. x3  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a polar bear (78% to hit)z=i)Asrcrip the Nimble....#.Spriggan of Okawaru ****.......Health: 49/49 ========================....Magic: 10/13 ==================------##...AC: 6Str: 4#.#....EV: 38Int: 15.#..!..SH: 5Dex: 25......h##XL: 10 Next: 53% Place: Dungeon:11#@#Noise: =--------  Time: 9971.9 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 Hero .##.##.# #h   polar bear# =iCBm_The polar bear completely misses you. x3  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a polar bear (78% to hit)  You shoot a bolt. The bolt hits the polar bear!!  The bolt freezes the polar bear.z=i  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (78% to hit)  You shoot a bolt. The bolt hits the polar bear!!  The bolt freezes the polar bear.  The polar bear is severely wounded.====3.1 (1.2z=iz=i _The polar bear completely misses you. x2; You block the polar bear's attack.z=isrcrip the Nimble....#.Spriggan of Okawaru ****.......Health: 49/49 ========================....z=ir;Magic: 10/13 ==================------##...AC: 6Str: 4#.#....EV: 38Int: 15.#..!..SH: 5z=iDex: 25......h##XL: 10 Next: 53% Place: Dungeon:11#@#z=iNoise: ====-----  Time: 9973.1 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 Hero .##.##.# #z=i8h   polar bear#z=i]zThe bolt freezes the polar bear.  The polar bear is severely wounded. z=i_The polar bear completely misses you. x2; You block the polar bear's attack.  Fire: a) +1 arbalest (freeze)z=iPress: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, 78% to hit)z=i? srcrip the Nimble....#.Spriggan of Okawaru ****.......Health: 49/49 ========================....Magic: 10/13 ==================------##...AC: 6Str: 4#.#....EV: 38Int: 15.#..!..SH: 5Dex: 25z=i.@ d......†##XL: 10 Next: 53% Place: Dungeon:11#@#Noise: ====-----  Time: 9973.1 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 Hero .##.##.# #z=i@ h   polar bear#Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, 78% to hit)  You shoot a bolt. The bolt hits the polar bear!  z=i@ fThe bolt freezes the polar bear.  You kill the polar bear!z=iD (z=i z=ie 1==8===-4.4 (1.3  Press: ? - help, Shift-Dir - straight linez=i vAim: a polar bear (severely wounded, 78% to hit)  You shoot a bolt. The bolt hits the polar bear!  The bolt freezes the polar bear.  You kill the polar bear! _Okawaru is honoured by your kill.z=io z=i m _Your base Stealth skill increases to level 9!|=i|=i Spells (Memorise)TypeFailure Level  a - Apportation|=iTranslocation 24% 1b - Kinetic GrapnelForgecraft24%1  c - Magic DartConjuration|=iEE24%1  d - Poisonous VapoursAlchemy/Air24%|=io1  e - Lesser BeckoningTranslocation34% 2  f - Mercury Arrow|=iConjuration/Alchemy34% 2  g - Static DischargeConjuration/Air|=i34% 2  h - Sublimation of BloodNecromancy34% 2 |=i i - Sigil of BindingHexes1%3  j - Anguish|=i40Hexes/Necromancy 36% 4  k - Dimensional Bullseye Hexes/Translocation 36% 4  l - HailstormConjuration/Ice 56% 3 |=ihm m - Maxwell's Portable Piledriver Translocation 56% 3  n - Stone ArrowConjuration/Earth 56% 3  o - Teleport OtherTranslocation 56% 3  p - Airstrike|=ioAir93% 4  q - Permafrost Eruption Ice/Earth|=iz100% 6  r - Plasma BeamFire/Air100% 6 |=i/ s - Orb of DestructionConjuration100% 7 2 spell levels left |=ib^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}=i}=i}=i#srcrip the Nimble....#.Spriggan of Okawaru ****.......Health: 49/49 ========================....Magic: 11/13 ====================----##...AC: 6Str: 4#.#....EV: 38}=i9CInt: 15.#..!..SH: 5Dex: 25......†##XL: 10 Next: 58% Place: Dungeon:11#@#Noise: ===------  Time: 9974.4 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 Hero .##.##.# ##}=iAim: a polar bear (severely wounded, 78% to hit)  You shoot a bolt. The bolt hits the polar bear!  The bolt freezes the polar bear.  You kill the polar bear! _Okawaru is honoured by your kill. _Your base Stealth skill increases to level 9!}=iP  Okay, then.}=i}=i}=iK. _}=id}=i1f^  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   8.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   5.0   1.4  -2   j - Hexes   8.7   6.4  +2  }=if c - Throwing   5.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   5.0   0.8  +1   l - Invocations   0.0   1.0   0   e - Ranged Weapons  12.4   8.0   0   m - Evocations   4.0   3.0  +3           f - Armour   5.0   1.7  -3      }=iGg g - Dodging  15.0   7.1  +3       h + Stealth  14.4   4.4  +5                                                  }=ixg    The relative cost of raising each skill is in cyan.  Skills enhanced by Heroism are in green.  [?] Help[=] set a skill target  }=ig}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets=i:*=iUYp h - Stealth  14.4=i2kYou need to enable at least one skill. =i=iy=i=i"=iOy{ e + Ranged Weapons  12.4=i_8 TargetTarget4.0  --  --  10.0 --  --  --  --  10.0 --  --  --  10.0 a-z] set[-] clear selected targetcost|targets=i{W=] set aall targets=i srcrip the Nimble....#.Spriggan of Okawaru ****.......Health: 49/49 ========================....Magic: 11/13 ====================----##...AC: 6Str: 4#.#....EV: 38Int: 15.#..!..SH: 5Dex: 25......†##XL: 10 Next: 58% Place: Dungeon:11#@#Noise: ===------  Time: 9974.4 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 Hero .##.##.# ##You shoot a bolt. The bolt hits the polar bear!  The bolt freezes the polar bear.  You kill the polar bear! [=i 39;49m_Okawaru is honoured by your kill. _Your base Stealth skill increases to level 9! _Okay, then.=i[ P=iL> =i? =i^D =izF  =iF @_Unknown command.=i , _You start resting.=i 1---80.4 (62---1.4 (7 _You feel like a meek peon again.=iTh =iEl X Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 24% 1b - Kinetic GrapnelForgecraft24%1  c - Magic DartConjuration24%=il 1  d - Poisonous VapoursAlchemy/Air24%1  e - Lesser BeckoningTranslocation34% 2  f - Mercury ArrowConjuration/Alchemy34% 2  =i~m Zg - Static DischargeConjuration/Air34% 2  h - Sublimation of BloodNecromancy34% 2  i - Sigil of BindingHexes1%3  j - Anguish=im Hexes/Necromancy 36% 4  k - Dimensional Bullseye Hexes/Translocation 36% 4  l - Hailstorm=im Conjuration/Ice 56% 3  m - Maxwell's Portable Piledriver Translocation 56% 3  n - Stone Arrow=i n Conjuration/Earth 56% 3  o - Teleport OtherTranslocation 56% 3 =iDn p - AirstrikeAir93% 4  q - Permafrost Eruption Ice/Earth=i|n 100% 6  r - Plasma BeamFire/Air100% 6  s - Orb of DestructionConjuration=in s100% 7 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help=in <[Esc] exit=iSp=iw=id~>srcrip the Nimble....#.Spriggan of Okawaru ****.......Health: 49/49 ========================....Magic: 11/13 ====================----##...AC: 6Str: 4#.#....EV: 32Int: 15=i C.#..!..SH: 5Dex: 25......†##XL: 10 Next: 58% Place: Dungeon:11#@#Noise: ---------  Time: 9981.4 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 =it.##.##.# ## _Okawaru is honoured by your kill. _Your base Stealth skill increases to level 9! _Okay, then. _Unknown command. =iր_You start resting. _You feel like a meek peon again.=iP  Okay, then.=i=i=i. _=iO=iS  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2          =iT> b - Unarmed Combat   0.0   1.4  -2   j - Hexes   8.7   6.4  +2   c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   0.0   0.8  +1   l - Invocations   0.0   1.0   0  e + Ranged Weapons 7.4   8.0   0   m - Evocations   4.0   3.0  +3  =iTh         f - Armour   0.0   1.7  -3       g - Dodging  10.0   7.1  +3       h - Stealth   9.4   4.4  +5                  =iWU                                =iU    The relative cost of raising each skill is in cyan.  =iUThe species aptitude is in white.  [?] Help[=] set a skill target  =i4V[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=ia=ii=ip#srcrip the Nimble....#.Spriggan of Okawaru ****.......Health: 49/49 ========================....Magic: 11/13 ====================----##...AC: 6Str: 4#.#....EV: 32Int: 15.#..!..SH: 5Dex: 25......†##XL: 10 Next: 58% Place: Dungeon:11#@#Noise: ---------  Time: 9981.4 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......Will/2 .##.##.# ## =iqW_Your base Stealth skill increases to level 9! _Okay, then. _Unknown command. _You start resting. _You feel like a meek peon again. _Okay, then.=iw=iw=i|=i~=iߪ=iխM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2      =i     b - Unarmed Combat   0.0   1.4  -2   j - Hexes   8.7   6.4  +2   c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   0.0   0.8  +1   l - Invocations   0.0   1.0   0  e + Ranged Weapons 7.4   8.0   0   m - Evocations   4.0   3.0  +3      =i     f - Armour   0.0   1.7  -3       g - Dodging  10.0   7.1  +3       h - Stealth   9.4   4.4  +5                                                  [2=i0X    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=ia> j + Hexes 8.7=i TargetTarget4.0  --  --  10.0=i 9--  --  --  --  10.0 --  --  --  10.0 a-z] set=i [-] clear selected targetcost|targets=i <[?25h[?0c10.0 =i [?25l[?1c=iT12.0 current training targets, if any.=] set aall targets=i=i=isrcrip the Nimble....#.Spriggan of Okawaru ****.......Health: 49/49 ========================....Magic: 11/13 ====================----##...AC: 6Str: 4#.#....=iEV: 32Int: 15.#..!..SH: 5Dex: 25......†##XL: 10 Next: 58% Place: Dungeon:11#@#Noise: ---------  Time: 9981.4 (0.0)#.....#a) +1 arbalest (freeze)##.......Fire: a) +1 arbalest (freeze) #......=iWill/2 .##.##.# ## =i5_Your base Stealth skill increases to level 9! _Okay, then. _Unknown command. _You start resting. =i_You feel like a meek peon again. _Okay, then.=i)=i=iv=ig=iG=iH=iM=i>PF _Unknown command.=iG=iH=iN=iV=i_i2== _=ic=id=ii=io=iOp=it=i{=im|=i=i=i"E===i=i\n _You feel your willpower return.=iȔ=iF=i>,=i=i$=iL3===id=i ###......#..#..... .....# ##....# #.#.....#..!.........@##.......#<# =i_......##.....# .....# ##..........#. #.......# # .##.## .# ## _Magic restored.=i3=i.=in$  Things that are here:=i  .. ....###.....##.#..#...... .....# ##....## #.#......# ..#..!@.#........†##=i #.......#<# ..##.....#...# ##..........#. #......~.#.#. .##.##### #. .# ##a rime drake corpse; a wolf corpse=i\ YY   ice beast (wandering)You encounter an ice beast.=i#K90.0 (8.6=i,=i'.26 (9.2 _=i4=i5=i\  Y# .. ....  .###.....##  ....#..#.  .......  .....# =i  ##....##  #.#......#  ..#..!@.# ........†##  #.#<#  ##.....#  # ##.......  ....#. #......  ~.#.#. .##.##  ### #. .# #  # =ih Y# .. ....  .###.....##  ....#..#.  .......  =ii.....#  ##....##  #.#......#  ..#..!@.# ........†##  #.#<#  ##... =i j# ##... ....#. #......  =i-j~.#.#. .##.=izj ### #. .#  #=i|r=iOs=iy=i{a _An ice beast is nearby!=iE Y# ....... ..###.....## .....#..#. ........ #.....# ##....## #.#......# ..#..!.@# ........†## #.......#<# .##.....#......# ##.......=iG....#. #...... ~.#.#. .##.##### #.#=i HQ.Y=i5Q=iQ+1.2 (0.6 =i,=i C=iSH=iH=iL=iQ=iRL2===iaV=i[96=iV\2==i`=ig,=ick=ip,=it=igz=i {:===i~=i=iK7==i=iq=i̍=i=i(=i=i=i=i8=3===i£=iը,=i=i,=iv=i,=i>=i=ig9====iv=i8  .# ....... ..###.....## .....#..#. ........ #.....# ##....## #.#......# ..#..!@.# ........†## #.......#<# .##.....# ......# ##....... ....#. #...... ~.#.#. .##.## ### #. .# #  # _HP restored.=is3=i=i .# ....... ..###.....##. .....#..#.. ........# #.....# ##....## #.#......# ..#..@..#...†##~#.......#<#.##.....#.#.##........#. . #....=i W#~.#.#. . .##.## .###. ## .# # . #=in&=i'=i+=if4,=i7=ik\ .. #. ..####.# ....... ...###.....##.....#..#..........#.....#  ##....## #.#..@...# ..#.....###.........†## ~#.#<#.#.....#.......#.##.......=i@]*.....#. . #...... #~.#.#. . .##.# ######. ##.# # _h - 3 potions of haste (gained 1)=ic=icd9==iQh=i#+.. .#....### #.# ....... . ...###.....##. ......#..#.. ........# #.....# ##....## #.#...@..# ..#.....### ...†## ~#.##.....#.#.##............#. . #..=i&....#~.#.#. . .##.## =i=iz=i=i5.. .#....### #.# ....... . ...###.....##. ......#..#.. .........# #.....# ##....## #.#....@.# ..#.....### ...†## .##.....#.#.##......#. . ##~.#.#. =i7M ........ .. .#....### #.# ....... ....###.....##.......#..#...........#.....#  ##...@## #.#...... ..#.....###.........†###.#=i'B=i#M ....# ........ .. .#....### #.#.# ....... .$...###.....##.#......#..#...........##....@#  ##....## #.#......#..#.....####.=i+,=i0=i_M.....#### ....# ......... .. #.#....### #.#.# #....... .$...###.....##.#......#..#...#.......@.#..#.....#...# ##....###.#=iL`#.#......# ###=iKf=if=i~k=iđ.....### ##....#.. ......... #.. #.#....### #.##.# #....... .$ ...###.....##.# ......#..#...# ........@# ..#.....#...# ##....###.# #.#......# #..#.....###....=i= =i,=i=i~ .....### ##....#..   ......... # .. #.#....### #.##.# #....... .$...###.....##.# ......#..#@..#.........#### ..#.....#...#  ##....###.##.#......# # ..#.....#.........†##~#.#<#.#.....#=i@,=iG=i3<..~ ......### #.##....#.. ........... .# # .. #.#....###.##.# #.# #....... ..$ ...###.....##.# ......#..#.@.# .........#### ..#.....#...# ##.#..#..~#.#<# =imA=i,B=iF=icm..~ . .....### ##. ##....#.. #.. ......... #.# # .. #.#....###.##.# #.# #..........$ ...###.....##.# ......#..#..@# .........#### ..#.....#...# ##..#.#....#.....###...†## =it,=iy=iM .# ..~  .....### ####....#.. #..  ......... #.# #.. #.#....###.##.##.# #..........$.#...###.....##......#..#..........####..#.....#...#...=ieVM# .# ..~ .. .....### ####....#.. #..  ......... #.# #.. #.#....###.###.# #........@.$.#...###.....##.####......#..#............####.....=i=i=i=iG=i ## .# ..~ .. .....### ##. ##....#.. #.. . #.# # .. #.#....###.##.# #.# #.........@$.# ...###.....##.#### ......#..#...# ...#### ##.. =i,=i=i{A## .###..~ ...#.....### ##. ?####....#.. #.. ... #.# .#  .. #.#....###.##.#  #.# #..........@.#  ...###.....##.#### ......#..#...# ...#### ##.. =iH,=i7L=iS,=iW=io ## .### ..~ ...# .....### ##.#?## ##....#.. #..... . #.##.# .. #.#....###.##.# #.# #...........@# ...###.....##.####  ......#..#...# ...#### _You now have 261 gold pieces (gained 7).=i3=i'=i+M#. .####  ...## ..~ ....#  .....### ##.#?####....#.. #.....  ......... #.# .. #.#....###.## #.# #............ ...###.....##.####......#..#...#.#=ip=i6=i=igM #. #.####  ....## ..~ .....#  .....### ##.#?####....#.. #.....#  ......... .. #.#....###.## #.# #............ ...###.....##.####..=i).#=i=i`=i7=is@M# . #.####  #....## ..~ .....#  .....### ##.#?###....#.. #...@.#  ......... #.##.## .. #.#....###.## #.# #............##=iI,=i)!=iEjM# . ####  #....## ..~ #......#  .....### ##.#@####....#.. #.....  ......... #.##.## .. #.#....###.##.#=iK=iJL=iP=iW,=i[=io  # #.  #.####  #....### ..~ #....@.# .....###.##.#.## ##....#.. #.....#  ......... #.##.##  .. #.#....###.##.#  #.# .......####.....##.#####..#...# .........#### _r - 2 scrolls of revelation (gained 1)=i3=i=i # #. #.#### #....### ..~ #...@..# .....###.##.#.## ##....#.. #.....# . #.##.##  .. #.#....###.##.# #.# #......# ...###.....##.#### ......#..#...#  ...####=i/,=i=ifc # #. #.#### #....### ..~ #..@...# .....###.##.#.## ##....#.. #.....# .. #.##.## .. #.#....###.##.# #.# #............# ...###.....##.#### ......#..#...#  ...####=ir,=iS=iw#.#... #. #. #.#### #....### ..~ #.@....# .....###.##.#.## ##....#...#.....# ....#.##.## .. #.#....###.##.# #.# #............# ...###.....##.#### ......=iT#..#...#  ...####=i=i=i=i? #.. #.# #.# ..# #.. #.#  #.####  #@...### ..~ #......# .....###.##.#.## ##....#...#.....# ..........#.##.## .. #.#....###.##.#=iA #.# #............####.....##.#####..#...#=i(F=iF=iJ=iyn]M.#..##. ####  #....### ..~ #......# .....###.##.#.##=iTo....##..#=iu=iru=i}y=i0M.##.# ..#######....... ####  #....###..~ #......##.#..###=i,=iҩ=iNM##. #####.# #.....#######.......#####.#### #....###....#.###.##.#=iX,=i=i#.## #.. #.. #.. #.# #####.# #.....##.##.######.##.#### #....###..~ #......#.....###.##.#.####....#...#...# =i1 ,=i2 =i\Y  #.. #.## #..# #.. #.. #.# #####.# #....@#########...###........## #.######.# #.#### #....### ..~ #...... .....###.##.#.## ##....#...#.....# ..........#.##.##=i_ ,=id =iƉ  #.. #.## #..# #..# #.. #.# #####.# #...@.## #...###........# #. #.######.# #.#### #....### ..~ #......# .....###.##.#.## ##....#...#.....#  .#.##.##=i, =iΐ =i =iA  #.. #.## #..# #..# #.. #.# #####.# #..@..## #...###........# #.# #.######.## #.#### #....### ..~ #......# .....###.##.#.## ##....#...#.....#  .#.##.##=i =i =i\ =i # #.. #.## #..# #..# #.. #.# #####.# #.@...## #...###........# #.## #.######.#  # #.####  #....###  ..~ #......#  .....###.##.#.##  ##....#...#.....#  .#.##.##=i =is =i =i\  #.. #.## #..# #..# #.. #.# #####.# #@....## #...###........# #.### #.######.# #. #.####. #....###...~ #......#......###.##.#.##.#=iR #....#...#.....#  .#.##.##=ij ,=iP# =iH  #..##. ######.####.....#########..@###........### #.######. #.#### .##.. #.#....###.##.#=i`O ,=i =iF& ########...Y.########...###........### #.###### #.#### ..........###~..#=iFO.......###.##.#.##~.##....#...#.................#.##.###.. #.#....###.##.#  ##.###............#=iF ...###.....##.#### ......#..#...#=iHO.Y=iM=i|NA39.5=iRBYY=iT=iM$ ########.....########...###Y.......### #.###### #.#### ..........###~..#=iqO.......###.##.#.##~.##....#...#.................#.##.##.. #.#....###.##.# ##.###............# ...###.....##.### ......#..#...=iU# .........###=iN.Y=i:Y=iWB270.1=i@YY=ig=i&|########.....########...###........### #Y###### #.#### ..........###~..O.......###@##.#.##~.##....#...#.................#.##.##.. #.#....##  ##.###........... ...###.....##.### ......#..#...# .........####.....#...17YY=irH#####.####.....######## #...###........# #.### #Y######.#=irs #.# #.#### ........# #....### .~ #......#=ir ..O.......###.##.#.## ..~.##....#.@.#.....#=iEs ..............#.##.## .#.. #.#....###.##. ##.###............# ...###.....##.####=i[sy ......#..#...# =ios@ .........####=isu ..#.....#...#=isK ##....###.#=i8uQ.Y=iz:Y=ie{'1.3=iBYY=i@=iUc#####.#srcrip the Nimble###.....########Spriggan of Okawaru ****..#...###........#Health: 49/49 ========================#.### #.######.#Magic: 1/13=-----------------------#.# #Y####AC: 6Str: 4........# #*...###EV: 32Int: 15 Contam: 1% ........~ #*.....#=icSH: 5Dex: 25..O.......###*##.#.##XL: 10 Next: 63% Place: Dungeon:11..~.##....#.@.#.....#=icNoise: ---------  Time: 10071.3 (0.0)..............#.##.##a) +1 arbalest (freeze).#.. #.#....###.##.#=idFire: a) +1 arbalest (freeze) ##.###............#=idjWill/2 Jinx ...###.....##.####......#..#...#Y   ice beast (inner flame).........####..#.....#...###....###.#Aim: an ice beast (inner flame, chance to call a sprite on attack: 58%, 68% to =ie_hit)  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (inner flame, chance to call a sprite on attack: 58%, 68% to  hit)=iM#####.#srcrip the Nimble###.....########Spriggan of Okawaru ****..#...###........#Health: 49/49 ========================#.### #.######.#Magic: 1/13=-----------------------#.# #Y####AC: 6Str: 4........# #(...###EV: 32Int: 15 Contam: 1% =iM<........~ #(.....#SH: 5Dex: 25..O.......###(##.#.##XL: 10 Next: 63% Place: Dungeon:11..~.##....#.@.#.....#=i|Noise: ---------  Time: 10071.3 (0.0)..............#.##.##=ia) +1 arbalest (freeze).#.. #.#....###.##.#=iFire: a) +1 arbalest (freeze) ##.###............#=iWill/2 Jinx ...###.....##.####......#..#...#=iY   ice beast (inner flame).........####=i?..#.....#...###....###.# _hit)  =ic_Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iAim: an ice beast (inner flame, chance to call a sprite on attack: 58%, 68% to  hit)  You shoot a bolt.=iπQ.Y=iO.Y=i] .  The bolt hits the ice beast but does no damage.=ỉT2===i===2.9 (1.6=i@YY=i K _Your magical contamination has completely faded away.=if #####.#srcrip the Nimble###.....########Spriggan of Okawaru ****..#...###........#Health: 49/49 ========================#.### #.######.#Magic: 2/13===---------------------#.# #.####AC: 6Str: 4........# #....###EV: 32Int: 15........~ #Y.....#SH: 5Dex: 25..O.......###*##.#.##XL: 10 Next: 63% Place: Dungeon:11..~.##....#.@.#.....#Noise: ===------  Time: 10072.9 (0.0)..............#.##.##a) +1 arbalest (freeze).#.. #.#....[=i*g 33m###.##.#Fire: a) +1 arbalest (freeze) ##.###............#Will/2 Jinx ...###.....##.####......#..#...#Y   ice beast (inner flame).........####..#.....#...###....###.#The bolt hits the ice beast but does no damage. _Your magical contamination has completely faded away.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (inner flame, chance to call a sprite on attack: 58%, 68% to  hit)=i: #####.#srcrip the Nimble###.....########Spriggan of Okawaru ****..=i} \#...###........#Health: 49/49 ========================#.### #.######.#Magic: 2/13=i L===---------------------#.# #.####AC: 6Str: 4........# #....###EV: 32Int: 15........~ #Y.....#SH: 5=i, Dex: 25..O.......###(##.#.##XL: 10 Next: 63% Place: Dungeon:11..~.##....#.@.#.....#=i Noise: ===------  Time: 10072.9 (0.0)..............#.##.##a) +1 arbalest (freeze).#.. #.#....###.##.#Fire: a) +1 arbalest (freeze) ##.###............#=ij Will/2 Jinx ...###.....##.####......#..#...#Y   ice beast (inner flame).........####..#.....#...###....###.#Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (inner flame, chance to call a sprite on attack: 58%, 68% to  hit)  You shoot a bolt. The bolt hits the ice beast!  Flame seeps out of the ice beast.=i! :*=i ○Flame seeps out of the ice beast.  The ice beast is moderately wounded.  A giggling sprite leaps out and makes the ice beast trip over its own feet.  Flame seeps out of the ice beast.  The ice beast is heavily wounded.  The ice beast is engulfed in blazing flames.=i-! #####  Okawaru accepts your kill.=i .§°§§The ice beast explodes!=iՇ 5=======4.4 (1.5 _You hear two shouts! You hear a howl! You hear a bellow!=iS§§§=i7f _Your Hexes skill increases to level 9!=i]###.....######## #...###........## #.### #.######.#..#.# #.#### ........# #.§..### .~ #°§....# ..O.......###§##.#.##=i` ..~.##....#...#.....# ...........@..#.##.## .#...#.#....###.##. ##.###............#=i ...###.....##.#### ......#..#...#=i .........#### ..#.....#..=i7.# ..##....###.##.#......# =i) #=i1S§§=iS-------5.0 (0.6 _=i5o§§§=i=iG _You start resting.=iKT.-------=iMHO6.0 (1.0=inV§§O   two-headed ogre=iW57.0 (2=i\:§=i_l _The sprites lose interest in your situation.=ie  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=in;§=io=iu8§=iwe _You don't have enough magic to cast this spell.=i §§§§§ _Unknown command.=i #...###........#.###.### #.######.#...#.# #.#### ........# #.§..### .~# #.§....# ..O.O.....###§##.#.## ..~.##....#...#.....# ..............#.##.## .#...#.#..@.###.##. ##.###............# ...###.....##.#### ......#..#...#  .........####...#.....#...#.##....=iU###.##.#......# #.###.O§§6 (0.6 _§§=iG .###.### #.######..#.# #.#### ........# #.§..###~# #.§....O..O....###§##.#.##~.##....#...#.................#.##.##...#.#....###.##.#  ##.###...@....... ...###.....##.### ......#..#...# >.........####...#.....#....##....####.#......# ..#.....###.........†##.[6=iI %dO§☼☼8.2☼ _Found a staircase to the Lair.=i ..#.#  ........# #.§..###~# #.☼....O.......###☼##.#.##~.##O...#...#.................#.##.##...#.#....###.##.#  ##.###........... ...###..@..##.### ......#..#...# >.........####...#.....#...#.##....###.#.#......# #..#.....###.........†##~##<☼=i x8☼☼=i.......§..###~# #.☼....O.......###☼##.#.##~.##O...#...#.................#.##.##...#.#....###.##.#  ##.###........... ...###.....##.### ......#@.#...# >.........####...#.....#...#...##....###.#.#.#......# #..#.....### .........†##~#.......#<..##.....#.O.☼[=im9.4☼☼=i~# #.☼....O.......###☼##.#.##~.##....#...#..........O......#.##.##...#.#....###.##.#  ##.###........... ..h###.....##.### ......#..#...# >......@..###...#.....#...#...##....###.##.#......# #.#.....###.........†## ~#.......#<h   wolf (wandering)..##.....##.##........h.=i3○3==80.0 _You encounter a wolf.=i O.......###○##.#.##~.##....#...#..........O......#.##.##...#.#....###.##.#  ##.###........... ...###.....##.### h.....#..#...# >.........####...#...@.#......##....###.##.#......# #.#.....### .........†###.##.....#. . #......O...O   two-headed ogre6=i [ ~.##....#...#.................#.##.##...#.#O...###.##.#  ##.###........... ...###.....##.### ......#..#...# >.........###...#.....#...##..@.####.#......# .#.....### .........†## ~#.......#<#.#~.#.#. . .##.##O.O   two-headed ogre1.2=iRl............#.##.##...#.#....##  ##.###..O........ ...###.....##.### ......#..#...# =izS>.........###...#.....#...#....####.#...@..# .#.....### .........†## ~#.......#<..##.=iU....##.##.......#. . ##~.# .##.#######. ## .# #=iZ^=iw%8=i |=iڶ=i  .#...#.#....###.##. ##.###..O.........# ...###.....##.#### ......#..#...#  >.........#### ...#.....#...# ...##....###.# .#.#......# # ..#...@.### .........†## ~#.......#<# ..##.....# =i[ .##....... .....#. . #...... #~.#.#. . .##.##=i  ######. ## .#  #=i=iD==2.4=i=id=i k ##.###..O.........# ...###.O...##.####. ......#..#...# .^>.........####.....#.....#...#=i7  ...##....###.## .#.#......# ##...#.....### .......@.†#=iW  Y#.......#<# .=iv ^.##.....# .##.......=i d .....#. . #......=i  #~.#.#. .. .##.##O   two-headed ogre =i . ######. ## .# =i Y   ice beast (wandering) . #. =iL , # =io +#=iV =i '3.0=i q _You encounter an ice beast.=if##.###..O.# ...###.O...##.#### . ......#..#...# .^>.........#### .....#.....#...# =i{g...##....###.# # .#.#......# # #...#.....### ..@†## Y#.......#<# .##.....# .#.##....... =ig`.....#. . #......#~.#.#. .. .##.## ######. ## .# # =i h6#. =ii0Y=i l2O=iW{s.~O   two-headed ogreY   ice beast (wandering)6=i##.###..O.# ...###.....##.#### . ......#O.#...# .^>.........#### .....#.....#...# ...##....###.# # .#.#......# # #...#.....### .Y.......@## ~#.......#<# .##.....# .#.##....... .....#. . #......#~.#.#. .. .##.## ######. ## .# # =i!Y.Y   ice beast (wandering)4.2=i3  Things that are here: _a rime drake corpse; a wolf corpse=i_9 .....##.#### . ......#O.#...# .^>.........#### .....#.....#...#  ...##....###.# # .#.#......# # #.Y.#.....### .........†## ~#.......#@# ........##.....#.#.##............#. . #...... #~.#.#. .. .##.########. ## .# #  #. # .O8 _ _There is a stone staircase leading up here.=i}=iK=ic=iA2Y=iM.O=i.Y   ice beast (wandering)=iw$35.8 (1.0 _=i)=i%0=i8\ #.###############...§.≈...≈§≈.### ...........<........≈.≈._.≈.≈.... ....................≈.≈...≈.≈.... #..#.#.#.#..........≈.§≈≈≈≈...... #...................≈.......≈.... #..#.#.#.#.#####..#.≈≈§≈≈≈≈≈§.... ...........#####..#...§........§. ...#.#.#.#........######.......§. ................@.######......<.. =iL...#.#.#.#.................)..... ##..[...........#####............ ........#.......#................ ....#########.#.#.########..##### ...#..≈§≈≈≈..#..#.#####..#..#.... =iL...#.≈.....§.#..#........#.)#.### ...#.≈.≈≈≈.≈§#..#####....[..#.# ...#.≈≈...≈≈.#....#......#..#.###=ifD =i<c4==7.3 (2.5=i=i! _You climb upwards.=imc _There is a stone staircase leading down here.=iF0 " _You start resting._§≈§§§§90.3 (3.0§==1.3 (4 _You feel your willpower return.=i-%=i>5===i ===ik=ic,=iX=iy6===i=i-,===i,2=i(5c7==i5=ix6=i'7=id;,=iY<=is==i==i>=iB=iB9==iE=i]G=iK,=iKM=iN,=iX8===iSZ=iZ=i[=ik===i7z,=i{=i}=i~=i =iĉ9===i=iI=iՋ=iW===iZ10/13===i=i,=iX=iRB=i===i (1=====i3=i2I2===iL=if===iFl=ihnn _You start resting.Magic restored.=i^v@§.=iv.=ivX≈..≈=id156.3 (65.0)3==7.3 (66 _=i=i8_=i =i Level 10 of the Dungeon <<<<>>>>____(Press ? for help) #...........##...≈≈≈≈≈§≈≈§.# #..# #..#  #.#.#.#.#.#.##.#.≈.......§.# #.## #..#  #.........#.##.#.≈.≈≈.≈≈.§§# #.# #..#   ########.#.#.#.#.#.###############...§.≈...≈§≈.######.#######..######## =iĻ   ##...........................<........§.≈._.≈.≈..............#..#......#   #.........#.#.#)#.....................≈.≈...≈.≈..............#..#......#   #.#..###..........#..#.#.#.#..........≈.§≈≈≈≈...........######..######.#   #.#.......#.#.#.#.#...................≈.......≈.........# #..# #.#   #.######..........#..#.#.#.#.#####..#.≈≈§≈≈≈≈≈§.........# #..# #.# =i )  #......#.....#...............#####..#...§........§......# #..# #.#   #######.#....##.......#.#.#.#........######.......§.###########..######.# =i/  ##.....#.#..........................@.######......<..# #..........##.# =iU  #......#.#.............#.#.#.#.................).....# #.............# =it  #......#.#....###'####..[...........#####............#######..........#### =i   #......#.###..#.............#.......#.................[...............#   #......#.#...#####......#########.#.#.########..#####...######........# =i   #.##...#.........).....#..≈§≈≈≈..#..#.#####..#..#.......#....#..#####.#   #......#...#########...#.≈.....≈.#..#........#.)#.######'....#..# #.### =i   ####..)#...............#.≈.≈≈≈.≈§#..#####....[..#.# ##....'..# #...#   #....)....#####.....#.≈≈...≈≈.#....#......#..#.#######..>.#..#######.# =i M  #..........#........#.≈≈._.§≈.#...##......#..#.......#....#..........#   #......)...#........#.≈≈.§.≈§.#...##......#..#####.%.#....############   #........).##########.≈.≈≈§.§.#.......[...#..........#....#..........#=i#.#.......#.#.#.#.#...................≈.......≈.......#.##.######..........#..#.#.#.#.#####..#.≈≈§≈≈≈≈≈§.........#.##......#.....#...............#####..#...§........§......##.########.#....##.......#.#.#.#........######.......§.####.##.....#.#.....@.######......<..# #..........###......#.#.............#.#.#.#.......).....# #.......#......#.#....###'####..[.....#####......#######..........####......#.###..#......##..........[...............##......#.#...#####......#########.#.#.########..#####...######........##.##...#.........).....#..≈§≈≈≈..#..#.#####..#..#.......#....#..#####.##......#...#########...#.≈.....≈.#..#........#.)#.######'....#..# #.#####..)#..#.≈.≈≈≈.≈§#..#####....[..#.# ##....'..# #...# #....)....#####≈≈...≈≈.#....##..#.#######..>.#..#######.# #..........#........#.≈≈._.§≈=iC.#...##......#..#.......#....#..# #......).#.≈≈.§.≈§.#...###..#####.%.#....############ #........).##########.≈.≈≈§.§.#.......[...#..........#....#..# #.......##)########.#.§.....≈.#...........#........>#######.# #.......#.........#.#..≈≈≈≈§..#.....................## #.##....##..#########............#....≈≈≈≈≈≈≈....#...........#...#.........#..<>...#..........≈≈≈≈≈≈....###........##.##...#.......#.....≈≈_...^ß.#####.#.#.....##..#.......#.....≈≈≈≈≈≈.....####.##.....##..#####'###......)........'....≈≈≈≈≈≈≈....# #...# #.#=i L>>=iy =i}C#.###############...§.≈...≈§≈.### srcrip the Nimble ...........<........§.≈._.≈.≈.... Spriggan of Okawaru ****.. ....................≈.≈...≈.≈.... Health: 49/49 ======================== #..#.#.#.#..........≈.§≈≈≈≈...... Magic: 13/13 ======================== #...................≈.......≈.... AC: 6Str: 4 #..#.#.#.#.#####..#.≈≈§≈≈≈≈≈§.... EV: 32Int: 15 ...........#####..#...§........§. SH: 5Dex: 25 ...#.#.#.#........######.......§. XL: 10 Next: 65% Place: Dungeon:10 ................@.######......<.. Noise: ---------  Time: 10157.3 (0.0) ...#.#.#.#[3=iD9;49m.................)..... a) +1 arbalest (freeze) ##..[...........#####............ Fire: a) +1 arbalest (freeze) ........#.......#................ ....#########.#.#.########..##### ...#..≈§≈≈≈..#..#.#####..#..#....  ...#.≈.....≈.#..#........#.)#.###  ...#.≈.≈≈≈.≈§#..#####....[..#.# ...#.≈≈...≈≈.#....#......#..#.###  _You climb upwards. _There is a stone staircase leading down here. _You start resting. _You feel your willpower return. _You start resting. =iD-_Magic restored.=iD=iE=i[=i\=i2a,=ic=ie,=ig=ik=i^n,=io=it=i_w=iw=ix=i~=i=i΀=i#=il=iQ=i=i =i[=iV=i=i0=iǓ=i=i?=i=i=if=i=in=i=i=i==i=iL=iܰ=i=iL=i=i=iۻ=iK=i=i,=i=i=i=i=i=i=i=i=i=i=i,=i4=i=i,=i=iH=i7=i=i{=i=i=i=i=i=ii=i=i0=iQ _There is a stone staircase leading down here. _You start resting. _You feel your willpower return.You start resting. _Magic restored.  There is an open door here.=i =i  _=i =i =i,=i=i=iL=i=i>=i[.....<..# #..........##.# ).....# #.............# .#######..........#### ...........[...............# ##..#####...######........# ..#..#.......#....#..#####.# =il#.)#.######'....#..# #.### [..#.# ##....'..# #...# #..#.#######..@.#..#######.# 71.1 (13.8)#..#.......#....#..........# =i..#..#####.%.#....############ #..........#....#..........##........>.#....#..#######.#=i#...............#..........###....≈≈≈≈≈≈≈....#.....#=i,#...≈≈≈≈≈≈....###........##.##...≈≈_...^ß.###=i'..##.#=i=iK%=i'c _There is a stone staircase leading down here.=iTu `=iv N2.1 (1.0) _=i J 1  You climb downwards.=ic   ########.#..#.##   ..#.##   #####.#######.##.#.##   ..........B........#.   ##...#.###.####.....   #...#.###.########.   #..................   #.........###..####   #.###.@................   #..............###.####   #.........####.....   #.#######.# ######   # #.#  #.#  #.#   #......#   #.######=i1 -3.6 (2.5=i8 =i: r _Level annotation: exclusions: cyclops and 2 electric eels=i< a _There is a stone staircase leading up here.=i=i=i=i̭=im=i6=i°=i=i@=i=i(B=iv,=i=i=i=i=iZ=i=ii=i,=i1=iE=i=iK=i,=i=iB=iB=is=i=i=i=iX=i=i!,=iZ"=ib&,=i&=i+,=iK-=iZ2=i2=iM5=iF=i ,=iB=is,=i=i5n=i=i =i(",=i&,=i>'=iN+=i+=il,=iD1=i1=i`2=i{6=i6=i_7=i\==i==iU>=iB=iC=iD=iLH=iH=ifI=iM=iGN=iDO=iS=iT=iT=iX=iY,=i|^=i^=iZ_=i:d,=i@e=ii,=ij=in,=iHp=it=iHu=iUv=iu{=i{=iR|=ii=i܁=i=i=i^=i=i=ip=i_=i,=i=iC=i=i=i͞,=iա=ii=i&=i-=i\=i׫=i=iB=i,=i=iM,=iZ=i,=i =i=i=i=i=i=i=i=iB=i=i/=i=i3=i=i=i=i=i=i=i=i=i=i=i=i=i=i=i=i(,=i=iB=i ,=i =i,=i=i,=i=i=i5=i=i[=i=i=i4#=i#=i $=i'=i:(=i(=i-=ic-=i-=i[2,=i2=i!7,=i8=i<,=i>=iuB,=iC=iCG,=i'H=iL,=iM=i0P,=i5Q=iV,=iW=i[,=i\=i`,=ia=id,=i-j=in=io=io=is,=i u=ix,=iy=i@~,=i0=i],=i=iw,=iF=iB=izB=iϚW _You start waiting.=i1272.6 (99.0)=ir.3.6 (100.0)=i=i# _Done waiting.=iK6=i7=io;=ibh  #............#. #####.#######.##.#.  ..........B........  ##...#.###.####...  #...#.###.########  #................  ####..### #.###.<=ic.........  #...###.###  #####.....#   #.#######.# #######  # #.#   #.#  #.# #......#  #.###### =iZ  #.#.  #####.#######.##.#.  ..........B.  ##...#.###.####  #...#.###.  #  #.###..  #.###.< =i #...@..###.  #.####.....#  #.#.# #  # #.#   #.#   #.#   #......#   #.###### =i=is=i=ix  #.#  #####.#######.##.#  ..........B  ##...#.###.####  #...#.###.  #.. # #..###..  #.###.<=i!  #..@...###.  #.####.....#  #.#.# #  #. #.# # #.#   #.#   #......#   #.###### =i,=iI=i   #. #######.#.##. #..B #. ##...#.###.####=i #. #...#.###. #. #....  #. #...###..  #.###.<  #.@...=iF.###.  #=iu.####.....  #.=i#.#   #. #.# =iR ## #.# =i7  #.# =i  =i< #......#  =iNN #.###### =ia",=i(=iM  #  #######.#.##  #...B  #.###...#.###.####  #.# #...#.###. =iN #.# #....  #.# #.........###  #.###.<  #@.....###  #.####  #.#.#   #.=i#O. #.#  ### #.#  =i]Os #.#   #......#  =iON #.###### =iYX,=i\=i+ #######.#######.##...........B.....###...#.###.#### ..................#####.<..........###=iI........####....#######.# #####. #.# #=ij=i=i=i ...........B.....###...#.###.#### #...#.............#####.<.........###........####....#######.# #####...# #.# ###.##=i ,=i=i #.###...#.###.#### #.# #...#.###.# #.# #.............. #.# #.........### #.###.<........... #..............### #.........####.....=i #.#######.# ###### #.@..# #.#  ####.# #.#   # #.# =i-D #......# =iZA#.###### =i  =i>,=i!=it #.###...#.###.####. #.# #...#.###.# #.# #. #.# #.###..# #.###.<. #......###.# #..####.....# #.#######.# # #..@.# #.#  ####.# #.#  .# #.#  #......# #.###### .# ##  =i} #.###...#.###.####. #.# #...#.###.# #.# #. #.# #.###..# #.###.<. #......###.# #..####.....#  #.#######.# #  #...@# #.#  ####.# #.#  #.# #.#  # #.###### #.# ###  =igB=i޲  ###.............###..####.<.............###.###.........####.....# #.#######.# ######....# #.# #### ....#  =iŶ=i=iG=i1 .............###..####.<.............###.##........####.....# #.#######.# #######....# #.# #### .....#=i######  =ip=i=i=i+ ###..####.<.............###.##........####.....# #######.# ######=iS....# #.# ### #.####.#.....#=ix#####   =i=i0=iZ=iF"=iJKo #.# #.###..# #.###.<. #......###.# #..####.....#  =iK#.#######.# #  #....# #.#  =iKx####.# #.#  =iK#.####.#  #.@....#  =iLY#.######  =i4L#.#  ###=iRL  =iS,=iX=ic} #.# #.###..# #.###.<. #......###.# =i}#..####.....#  #.#######.# #  #....# #.#  ####.# #.# =i}g #.####.#  =i2~#..@...#  #.######  #.# =i[~6 ###=i~  =i=i =i =iXZ #.# #.###..####[ #.###.<. #......###.# #..=iϲ}####.....#  #.#.# #=i  #....# #.#  =i"x####.# #.#  =i@#.####.#  #...@..#  =ibY#.######  =i5#.# =i  =i,=i=i< #.# #.###..####[#   #.###.<.... #..............###.#   #..=it.####.....#  #.#.# #  #....# #.#  =i####.# #.#  #.####.#  =i#....@.#  #.######  =i D#.#   =iA=i=i=i #.# #............ #.# #.........###..####[## #.###.<................... #..............###.####### #.........####.....#  #.#######.# ####### #....# #.#  ####.# #.#  #.####@#  #......#  #.###### #.# ### =i$,=i(=iNM#.###.########..##.................... #...###..####[##.###.<.........................###.#######........####.....=i!O.#######.# #######...####.# #.####.#......#.######=iVO=i X,=i\=i>,M#........#...#.###.########..###..................... #.........###..####[##.###.<.........................###.#######=i........####......#######.# #######...####.# #.####.#......#=i:# =i =iɋ,=ie=i)M..........B........####.####........#.###.########..###.............. #.........###..####[##.###.<................................###.#######........####......#######@# #######=i4...####.# #.#.####.#=i=iN=i=i%M######.#######.##.#.##.##..........B........####.####........#.###.########..##.............# #.........###..####[##.###.<...................=i.............###.#######.......@####......#######.# #######...####.# #.#=i YY   ice beast (wandering)You encounter an ice beast.=iP86.2 (12.6)=iQ=i38 (13.2 _=i_=i =i r  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i .YYou beckon some vexing sprites to accompany your attacks.=i OY=i 1----==7.8 (1.0)Will/2 Jinx =i. =i ; _You feel your willpower being sapped.=iq (((((You shoot a bolt. The bolt hits the ice beast.=iY :*=iD .YThe ice beast is lightly wounded.  A giggling sprite leaps out and makes the ice beast trip over its own feet.=iL .... (very drained)=i$M 4=9.3 (1.5=i6S =iEV d _The ice beast is moderately wounded.=iw ((((You shoot a bolt.  The bolt hits the ice beast but does no damage.=ik:*=i% .YThe ice beast is moderately wounded.A giggling sprite leaps out and smacks the ice beast with its own front foot.=i4)O.Y=iS0,...=i0-90.9 (1.6=iT5=i7a _The ice beast is heavily wounded.=i (( You shoot a bolt. The bolt hits the ice beast.=ik:*=ic0 .YThe ice beast is severely wounded.A giggling sprite leaps out and smacks the ice beast with its own front foot.. =ig,2.4 (1.5=iEs _The ice beast is almost dead.=ijy .  You shoot a bolt. The bolt hits the ice beast!!  You kill the ice beast!(=i/ .=i `2==--83.9=i[ =i_ P _Okawaru accepts your kill.=it<...........# #..# #..####......=i=i9#' _The sprites lose interest in your situation.=il*=i0=is;=i;:===iB=imK=iK=iQ=i.Z,=i_=ig=i;h=in=i=i`L3===iٌ=in4 _Magic restored.=i=ie=it=i=i=i,=i=i=i:===i=i,=iz=i5 B=i1,=iG=i#,=iy%=i.=i.=iS4=i=,=iB=iG,=i L=i]U=iU(=iY=i^  #............#.##.# .#######.#######.##.#.##.###...........B........#=io#.###...#.###.####.........#.# #...#.###.########..###.# #.............#.# #...###..####[###.###.<=iK.......... #.....###.#######.=i|#.........####.....# =iՂd#.#######.# ########....# #.#####.# #.#=i#.####.##......#=i"0#.#######.=iLj# _You feel your willpower return.=i=i%=i=i#########.#..#.##.## # #............#.##.# .########.#######.##.#.##.##.##...........B........#.....##.###...#.###.####.........#.# #...#.###.########..##.##.# #.............##.# #...###..####[##.##.###.<.......... ##.....###.#######.##.........####.....# ##.#######.# ########....# #.#####.# #.##.####.##......##.######=i#.#..#.##.## # #.....#.##.# .# #######.#######.##.#.##.##.# #...........B........#.....##.###...#.###.####.#.# #...#.###.########..##.#=i#.# #...# #.# #.###..####[##.# #.###.<..... # #.=i:.....###.#.# #.=i[.####.....# # #.#=iz.# ########....# #=i*.# =i=iX=i=i=i5#.#..#.##.## # #..=i6i#.##.# .# #.#######.##.#.##.##.# #....................#.....##.###...#.###.####.=ic6+#.# #...#.###.########..##.##.# #...# #.# #.=i6y###..####[##.# #.###.<..... # #......###.#=i6;.# #.=i6.####.....# # #.#=i7p.# ####### =iw7=iB,=iBC=ik#.#..#.##.## # #.#.##.# .# #.#######.##.#.##.##.# #..........#.....###.#.###...#.###.####.#.# #...#.###.########..##.##.# #..............# #.# #.=ik###..####[##.# #.###.<..... # #......###.#.# #.=ik.####.....# # #.#######.# #####=ik3## =il=iav=iv=i|=i#.#..#.##.## # #.#.##.# .#  #.#######.##.#.##.##.#  #...#.....###.  #.###...#.###.####.  =iO#.# #...#.###.########..##.####  #.# #...............#  #.# #.###..####[##.#  #.###.<..... #  =iţ#......###.#.#  #..####.....# #  #.#######.# ####### =i&=iN=i=i=i#.#..#.##.## # #.#.##.# .# #.#.##.#.##.##.# #.#.....###. #.###...#.###.####. #.# #...#.###.########..##.#### #.# #................# #.# #.=i6###..####[##.# #.###.<..... # #......###.#.# #.=iW.####.....# # #.#=i|S.# ####### =i=i=i,=i=i8#.#..#.##.## # #.#.##.# .# .#.##.#.##.##.# .#.....###. .###...#.###.####. .# #...#.###.########..##.#### .# #......................# .# #.=i###..####[##.# .###.<..... # ......###.#.# ..####.....# =i8# .#=iU.# ####### =i#,=i)=iO#.#..#.##.## # #.#.##.# .# .#.##.#.##.##.# #.....###. ###...#.###.####. # #...#.###.########..##.#### =i"P # #......................# # #.###..####[##.# ###.<..... # .....###.#=iLP.# .####.....# # =ixPl#.# ####### =iP&=iX=i$Y=i^=i#.#..#.##.## # #.#.##.# .# .#.##.#.##.##.# #.....###. ...#.###.####.  #...#.###.########..##.####  #........#  #.###..####[##.# .<.....=i;# .....###.#.# .####.....# # .# ####### =ip =i,=i=iKk#.#..#.##.## # #.#.##.# .# .#.##.#.##.##.# #.....###. ...#.###.####. =i#...#.###.########..##.#### #.......# #.###..####[##.# .<.....=iں# .....###.#.# =i?.####.....# # .# ####### =i\ =i,=i=i#.#..#.##.## #  #.#.##.# .# .#.##.#.##.##.# #.....###. ...#.###.####..... ...#.###.########..##.#### ..............# .=im###..####[##.# .<.....=i# .....###.#.# =i.####.....# # .# ####=i+### =i! =iA5# =ic =i,=i=i%#.#..#.##.## # #.#.##.# .# .#.##.#.##.##.# #.....###. #.###.####............. #.###.##..##.#### ............# =i&###..####[##.# <.....# .....###.#.# .####.....# #  #.# =iO& #.# ###.## =i0=i 1=i$7=i>].#..#.##.## # . .#.##.# .# . .#.##.#.##.##.# #.#.....###. # .#.###.####............. #.###.##..##.#### .....# =i]###..####[##.# .....# .....###.#.# .####.....# #  #.# =iZ^ #.# ##.## =if,=iAn=i.#..#.##.## # .#.##.# .# . #.##.#.##.##.# #~.#.....###. # #.###.####............. #.###.########..##.#### ......# ###..####[##.# .# .....###.#.# .####.....# # #.# #.# #.## =iͼ.#..#.##.## # .#.##.# .# ..##.#.##.##.# #~.#.....###. # .###.####............. .###.########..##.#### ......# =iMI###..####[##.# .# .....###.#.# .####.....# .# .# # ## .# =i .# .## =i,=i=i.#..#.##.## # .#.##.##.# ..##.#.##.##.# #~.##.....###. # ###.####....... ###.##..##.#### .....# =i###..####[##.# .# .....###.#.# ####.....# #.# # # ### #### =i,=i=i*|M #.#........# #####.# ............ #####.##.#.##.##.# ~. ...........#.....#######............. ###.########..##.####............=iB+0...###..####[## ................. .....###.###### ####.....# #.#=ip4,=i:=i`M#.##....#~#  #.#........ #####.#..#.## .........#.##.#.... #####.##.#.##.##.# ~. ...........#.....#######............. ###.########..##.####=ia...............###..####[## ................. .....###.#######.#=i%h=ih=i=i0M°#..#.##...~#  #.#........ #####.#. .........#.##.#.... #####.##.#.##.##.# ~. ...........#.....###.#####.............# ###.########..##@####............=i...###..####[## .................######=i,=i=i#...##.##......#..Y##.#°.#.##..#.# ...#.#..#.##....# ~#  #.#........#.# . ####.#..#.##.##.# . ........#.##.##.# ..... ####.##.#.##.##.# =i#~.#. ..........#.....###.# #####.####.........@...# ##.########..##.#####............# ..###..####[##.#...............# ....###.#######.###.....# #.# =ik ####### ### =iZ,=i4=i) #...##.##...... #..Y#.#.#°.#.##..#.# .#.#..#.##....# ~#.#.#.#.# ..#..#.##.##.# .#.##.##.# .....#.##.#.##.##.# ##~.#.##.....###.# # #.####..@..# # #.#..##.##### ...# ###..####[##.#......####.#######.#.....# #.#  # ###=iO <#...##.##...... #..Y#.#.#°.#.##..#.# ##.#.#..#.##....# :.~#.#.#.#.# .#..#..#.##.##.# .#.#.##.##.# .#.....#..##.#.##.##.# .# #~.#.#.#.....###.# ######. .####...@.# #. .#..##.##### ..# ###..####[##.#.....####.### =ir #...##.##...... #..Y#. #.#°.#.##..#.# ### . #.#..#.##....# .:. ~#. #.#.#.# #.# . #.#..#.##.##.# #.# .##.##.##.# #.# =is .....#. .##.#.##.##.# #.# #~.#.#. #.....###.# ######. ####....@# #. #..##.##### .# # =i{ ,=i =i UM###.#.###.###.# .#.#..#.... #..Y#°#.# ###..#.##....# .:.=i ~#....... #.#..# .....#.##..... #.##.#.##.##.# ~.#. .......#.....########.............#. ########..##.##### .............#=i ,=i =i M #.#.# .#  ...## ####.#.###.###.# .#.#..#.... #..Y#°#.# ###..#.##....# .:.=ii K~#....... #.#..# ........ #.##.#.##.##.# ~.#. .......#.....########.............#. ########..##.#####=i` YY   ice beast (wandering)You encounter an ice beast.=i X---328.9 (35.0)=i< =i H---9.5 (35.6 =i6 _=i2 =i =i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i .YYou beckon some vexing sprites to accompany your attacks.=iSY1----==30.5 (1.0)Will/2 Jinx  _You feel your willpower being sapped.=i (( You shoot a bolt. The bolt hits the ice beast!=i&@:*=i .YThe ice beast is heavily wounded.A giggling sprite leaps out and makes the ice beast trip over its own feet.=iQv. (very drained)=i4=2.1 (1.6=iW%=ix(] _The ice beast is almost dead.=i! .  You shoot a bolt. The bolt hits the ice beast!  You kill the ice beast!=iJ(=iu.=iy5703.6 (1.5=i=iĂP _Okawaru accepts your kill.=ic ........ .............=i{d =ik =it ,=i =iН =i E----=i =i  =i _The sprites lose interest in your situation.=i =i =im L2===i =i ,=i& =i>2 B=i8 ,=iE =iL =iuM :===i%S =i?] ,=i c =i-m ,=i{ =iI =i L3===i+ =iɜ ,=is =i߬ =i} =i9 =i =iu =i =i P===i =ib =i =i =i =i =ie =iM =i =i =i ,=i" B=iN& =i. ,=i5 =ix? =i@ (=i>F =izr  M###. .....#.  #.#.# .#  ...## ####.#.###.###.# .#.#..#.... #..Y#°#.# ###..#.##....# .:.~#....... #.#..# ........ #.##.#.##.##.# #.=is ~.#. .......#.....######## ####.............##.# _You feel your willpower return.=iz 3=i =i M..°°.#.## .# ^>... ###. .....#.  #.#.# .#  ...## ####.#.###.###.# .#.#..#.... #..Y#°#.#.####..#.##....# .:.~#....... #.#..# ........ #.##.#.##.##.# #.~.#. .......#.....###.#######.=i =i =i9 =i M.#....#  . ..°°.#.## .# ^>... ###. . .....#.  #.#.# .# .. ...## #=i ###.#.###.###.# ... # .#.#..#.... ...# #..Y#°#.#.####..... ..#.##....#..:...# ~#....... #.#..# ........ #.##.#.##.##.# #.##~.#.#.=i ,=iq =i> 4M.#^.# ...###.#....#  . ..°°.#.## .#  .^>... ###.  . .....#.  #.#.# .# =i>  .. ...## ####.#.###.###.# ... # .#.#..#.... ...# #..Y#°#.#.####..... ..#.##....#..@...# ~#......#.###.####. #.#=iG? ..# .....#.##.##.# #.#.....#.=iI =iJ =iP =i Y  ---  You pick up a parchment of Alistair's Intoxication and begin reading...=i[b 058.0 (24.4)=iYc H---9.0 (25=ivh =ij P _You add the spell Alistair's Intoxication to your library.=i6....=i=i=i?.#^.## ...###.#....# #. . .°°.#.## .# #. .^>#.#.# .. ..# . .....# #.#.# .# #.# .. ...##  ####.#.###.###.# ... # .#.#  #...##.##...... ...# #..Y#  #.#°.#.##..#.#.####.....  #.#..#.##....#.@....# ~#  #.#.#.###.#### #.#..#.##.##.# #.# ..#.##.##.# #.# .....#. ##.##.#.##.##.# #.# #~.#.#..#.....###=i@[37m.# ######. .####...# #. .#..##.##### .#=irG,=iL=iqH.#^.## ....#....# #.. . .°°.#.## .# #.# .^>#.#.# .. ..# . .....# #.#.# .# #.# .. ...=ir{ ####.#.###.###.## ... # .#.# #...##.##....... ...# #..Y# #.#°.#.##..#.#.####.....  #.#..#.##....#@.....# ~# #.#.#.###.#### #.#..#.##.##.# #.# .#.##.##.# #.# .....##.##.#.##.##.# #.# #~.#.#.#.....###.# ###### #.####=irK..# # #.#..##.##### =ir'.#=i{,=i =iM....#..# ##.#.#^.# ...##=iZ.#....# #.. . ....°°.#.## .# # .^>... #####. . . .. #.#.# .# #.# .. ..###.#.###.###.####..... # .#.#..##.##..............# #..Y#°#.#@####..... ..#.##....#......# ~#  #.#........#.###.#### ###.#..#.##.##.# #.#......#=in=i=i=i=iQtM..........#...#.=i....#..# .##.#.#^.# ...##.#....# #.. . ....°°.#.## .# # .^>... #####=i U. . . ..=i9 #.#.# .# #.# .. ..###.#.###.###.####..... # .#.#=i^K..##.##.....@........# #..Y#°.#.##..#.#.####..... ..=iS#.##....#......# ~##.#........#.###.#### ......##.#=i\ =i=i*=i!=iSM...##.##. .#..............[.#...#.....#..# .##.#.#^.# ...##=iS.#....# #.. . ....°°.#.## .### .^>... #####. . . .. #.#.# .# #.# .. ..###.#.###.###@####..... # .#.#..#=iS8............# #..Y#°.#.##..#.#.####..... ..=iSO#.#..#.##....#......# ~#.......#.###.##.##.# #.#=i T^ .#=iDT(#=i\261.4 (2.4)=ic=i]d-2.0 (3.0=iq=ir# _Found a robe.=i&S.....=i8'=i-=iX M##.##... ..#...~.##...##.##. ..#.#..............[.#...#.....#..# ....##.#=iY=.#^.# ...##.#....# #.. . ....°°.#.##..### .^>... ######.#.##).... . .. #.#.# .# #@# .. ..###.#.###.###.####..... # .#.#..##.##..............# #..Y##.#°.#.##..#.#.####..... ......#...=iYZT ##=ib&0=ipm=i-n+6 (0.6=it=ibw# _Found a club.=i# =.=i * =inT M# .#..#O...##.##... ..#.B...~.##...##.##. ..#.#..............[#.#...#.....#..# ....###.#.#^.##. ...##.#....# #.. . ....°°.#.##..### .^>... ######.#.##).... . .. #.#.###.###.# .. ..###.#.###.###.####..... # .#.#=iV #...##.##..............# #..Y#..#.##..B   boulder beetle (wandering).#.##.=ir^ p  A boulder beetle comes into view.=ie =ih 3.B0=i/p [B=iq 43.2 (0.6 _=ix =iz =iHl  =ilCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i|t .B  You beckon some vexing sprites to accompany your attacks.=ir=iF1----==4.2 (1.0Will/2 Jinx =i!=i5$; _You feel your willpower being sapped.=irW ((((You shoot a bolt. The bolt hits the boulder beetle.  The bolt freezes the boulder beetle.=i '.B=i ,...=i, 4=5.7 (1.5=i$ =i < _The boulder beetle is lightly wounded.=iU (((You shoot a bolt.  The bolt hits the boulder beetle but does no damage.=i}a .B  The boulder beetle is lightly wounded.=i%.B=iG.7.2=i=i* _You hear two shouts!=iw (You shoot a bolt. The bolt hits the boulder beetle.  The bolt freezes the boulder beetle.=i O .OThe boulder beetle is lightly wounded.BB(rolling)O   two-headed ogre8.7=i N _The boulder beetle curls into a ball and begins rolling!=i6  ..#.....~.##...##.##. ..#.#............ ...[##...#....#..# .# ##.###=i7 ....#^.## #...  ...#....# #B. . ....°°.#.##..###O#^> ######.#.##)...... .....# #.#.###.###.. =i8 F####.#.###.###.####..... # .#...##.##..............# #..Y#.#°.#.#.####..... ........#......# ~#......#.###.#### .. ###.#..#.##.##.# #.# .......#.##.=i]8 @# ###.###~.#=iA `BB=iB S-------9.3 (0.6=iI =iK  =iK 5_The boulder beetle stops rolling and uncurls.=iiI...##.##. ..#.#............ ...[##...#....#..# . ##.###....#^.## #...  ...#....B. . ....°°.#.##..###O#^> ######.#.##)...... .....# #.#.###.###.. ######..... # .#...##.##..............# #..Y#.#°.#.##..#.#.####..... .......#.##....#......# ~#......#.###.#### .. ###.#..#.##.##.# #.# .......#.##.## ###.##.#.##.#~.# .........#.....######=iKN.O=iK$.B=i%WW---9=i]=i^=i|0 ...... ...[# .#...#..#..# ....# ##.##.....#^.## #... .......# #.. ...°°.#.##..###B# .^> #######.#.##)....O#. .. #.#.###.###.#=iB1 I. ...####.#.###.###.####..... # .#. #...##.##....@.........# #..Y #.#°.#.##..#.#.####..... .... #.#..#.##....#......# ~# #.#........#.###.#### . ####.#..#.##.##.# #.# ........#.##.##.# #.# ####.##.#.##.##.# #.# #~.#. =i1 ..........#.....###.# #### ##.####.............#=i8= =i= (70.5=iD =iF =ip9.#.......#..# ....# ##.....#^.## #... ... #=i:!....# #. ..°°.#.##..###B# .^> ########.#.##)....O#. .. #.#.###.###.#. =i:t####.#.###.###.####..... # .# #...##.##..............# #..Y #.#°.#.##..#@#.####..... .... #.#..#.##....#......# ~#=iP; #.#........#.###.#### . #####.#..#.##.##.# #.# .........#.##.##.# #.# #####.##.#.##.##.# #.# #~.# =i;............#.....###.# #### ###.####.............##.########..##.#####=i=2O=iE.O   two-headed ogre=i>G62===iG 1.1=i.O=iU=i`9.........#^.## #... .. ##....#). # .°°.#.##..###B# .^> #########.#.##).....#. .. =iVa#.#.###.###O#. ####.#.###.###.####..... #  #...##.##..............# #.. #.#°.#.##..#.#.####..... ...=i{ab #.#..#.##..@.#......# ~# #.#........#.###.#### . =ia######.#..#.##.##.# #.# =ia..........#.##.##.# #.# =ibh######.##.#.##.##.# #.# #~ ............#.....###.# ## .###.####.............# =i/bQ.###.########..##.##### =iMb3..................#=ifQ.O=iN{;7=i~=i5[ _Found a glowing long sword.=i+t###....#). #=i" ..°°.#.##..###B# .^ ##########.#.##).....#. ..=iو #.#.###.###.#. ####.#.###.###O####..... #  #...##.##..............# #=ia #.#°.#.##..#.#.####.....  #.#..#.##....#......# ~#=i; #.#.......@#.###.#### . =ihS#######.#..#.##.##.# #.# ...........#.##.##.# #.# =i#######.##.#.##.##.# #.# #~ =i.............#.....###.# ## #.###.####.............#=i i #.###.########..##.###=i[## ...................####..####[##.#=iB=iB   boulder beetleO   two-headed ogre=io'2.3=i=i=i#...°°.#.##..###B# . ###########.#.##).....#. . #.#.###.###B#. ####.#.###.###O####..... #=i3) #...##.##..............# # #.#°.#.##..#.#.####.....  #.#..#.##....#......# ~ #.#........#.###.#### . ########.#..#.##@##.# #.# ............#.##.##.# #.# #######.##.#.##.##.# #.# # ..............#.....###.# # .#.###.####.............# .#.###.########..##.##### ....................# ###..####[##.#............=i ..#=iy.O.B=i4=i=i!9=i=i(K###########.#.##)...... #.###... ####.#.###.###B####..... #...##.##....O.........##°.#.#.####..... ...#.##....#......# ~#........#.###.#### . ########.#..#.##.##.# #.# .......... .#######.### ..............#.....## .#.###.####............ ####..##.#### ....................# ###..####[##.#............###.#######.O==3.5=iyO=i [=iT P  #.###.. ####.#.###.###B####..... #...##.##..............##°.#O#.####..... ....#......# ~......#.###.#### . ########.#..#.##.##.# #.# .......... .#######.### ..............#.....## .#.###.####............. ####..##.####...................##### ...####.....# #.#4.1=i/ ###B####..... #...##.##..............##°.#O#.####..... ....#......# ~......#.###.#### . ########.#..#.##.##.# #.# .......... .#######.##.#.##.##.## ..............#.@...## .#.###.####............. #####..##.####.Will/2 Jinx # ##.# ####### ###7=ix #...##.##..............#  #.#°.#.##..#O#.####.....  #.#..#.##....#......#  #.#........#.###.#### #########.#..#.##.##.# #.# ............#.##.##.# #.# #.#######.##.#.##.##.# #.# ..............#.....###.# #.###.####....@........# .#.###.########..##.##### .....................# ###..####[##.# <..............####.#######.#####.....# #.# ###.# ####### ###  #.#OO=ix   two-headed ogre5.3=iS #°.#O#.####........#......# .....O#.###.### #########.#..#.##.##.# #.# ............#=i ########.##.#.##.##. ...............#.....####.###.####............#####@.##.####=i ...................# ###..####[##.# <............. .###.#######.#=i5 ####.....# # ###.# #######  #.#=i@ =i %9=i =ip =i #.#..#.##....#......#  #.#.......O#.###.#############.#..#.##.##.# #.#  #............#.##.##.# #.# ##.#######.##.#.##.##.# #.# ................#.....###.##.###.####.............#=i[.#.###.########..##.#####..............@.....# ###..####[##.#<..............# .=i###.#######.#####.....# #.# ####.# ####### ### #=iD #.# =iY# #.# ####.#=iU.O=i%=iN''6.5=i/=i2=iQ- #.#..#.##....#......# #.#........#.###.#### #.#..#.##O##.# #.# #.#.##.##.# #.##.#.##.#.##.##.# #.#.#.....###.# #...#.###.####.............# =iQ[#...#.###.#..##.##### #.# #.###..####[##.# =iQ]#.<..............#=iaRq.###.#######.#.####.....# #.##.# # ### .# #.# .# #.# .####.#=iR=iY=igZ'7.1=ia=ib=iX #.#..#.##....#......# #.#.#.###.#### #.#..#.##O##.# #.# #.#.##.##.# #.##.#.##.#.##.##.# #.#.#.....###.# ##...#.###.####.............# =iuX #...#.###.#..##.#####  #.#  #=iX.###..####[##.# ##.<......=iXh.#.###.#.#=iY.####.....# #.##.# #####=i#.#.##.#.##.##.# #.# =ir" +#.#.....###.# #.###...#.###.####.# #.# #...#.###.#..##.##### #.# #.# #.# #.###..####[##.# #.###.<....................# #=i" ......###.#######.# #.####.....# #.# #.=i" #.# ####### ### #....# #.# =i# y####.# #.#  #.####.#=i6 =iZ6 29.5=i> =iOQ l _The sprites lose interest in your situation.=ir! #.#..#.##....# #.#.#.###. #.#..#.##O##.# #.# #.#.##.##.# #.#  #.#.##.#.##.##.# #.#  #.#.....###.#  #.###...#.###.####.# =i{s #.# #...#.###.#..##.#####  #.# #.#  #.# #.###..####[##.#  #.###.<....................#  #=is......###.#######.#  #..####.....# #.#  #.#.# ####### ###  #....# #.#  ####.# #.# =i1tI #.####.#=ii{=i{(80.1=i[=i6=iV #.#..#.##....# #.#.#.###. #.#..#.##O##.# #. #=i.#.##.##.# #. #.#######.##.#.##.##.# #. #=i...#.....###. #.###...#.###.####.=i  #.# #...#.###.#..##. #.# #=i+ .#=iHN #.# #=ig.###..####[##.#=i #.###.<....................# #=iv....###.#######.# #=id.####.....# #.#=i] #.##.# =i+9# ### =iI #....# #.#  ####.# #.# =ieJ #.####.#=i)=iB==7=i=i=i  #.#..#.##....# #.#.#.### #.#..#.##O##.# # #.#.##.##.# # #.#######.##.#.##.##.# # #..........#.....###=iZ  #.###...#.###.#### #.# #...#.###.#..##. #.# #.# #.# #.###..####[##.# #.###.<..............# #=i ..###.#######.# #.####.....# #.#=i  #.#.# ####### ### #....# =i #.#  ####.# #.#  #.####.#=i =i '1.3=i =is =iуL #.#..#.##....# #.#........#. #.#..#.##O##.#  #....#.##.##.#  #.#######.##.#.##.##.#  #..........#..... #.###...#.###.#### #.# #...#.###.#..##. #.# #.# #.# #.###..####[##.# #.###.<...# #.###.#.#=ic #.........####.....# #.# #.#######.# ####### ###  #....# #.#  ####.# #.#  #.####.#=i X9=ie  #.#..#.##....# #.#..#. #.#..#.##O##.# #.....#.##.##.# #.#######.##.#.##.##.# #...#..... #.###...#.###.#### #.# #...#.###.#..##. #.# #.# #.# #.###..####[##.#=if  #.###.<...# #.###.#.# #.####.....# #.# #.#.# ####### ### #....# #.# ####.# #.#  #.####.#=ip =ip '2.5=ifw =i~{ =i2 =iS3 =i3 =i6 =i@7 =i:; =i; =i$< =i6= =i,A _You start waiting.A two-headed ogre comes into view.=iG OO   two-headed ogre (wandering)=i H ,4.5 (2.0=iO <=iQ 15.5 (3 _=i>W =iX =i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ir O.  You beckon some vexing sprites to accompany your attacks.=i=ip1----==6.5 (1Jinx =iд=iG; _You feel your willpower being sapped.=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i  #.#..#.##....# srcrip the Nimble #.#........#.# Spriggan of Okawaru ****.. #########.#..#.##O##.# Health: 49/49 ======================== #............#.##.##.# Magic: 8/13==============---------- #######.#######.##.#.##.##.# AC: 6Str: 4 #....................#.....# EV: 32Int: 15=in | #.###...#.###.####.......... SH: 5Dex: 25 #.# #...#.###.########..##.# XL: 10 Next: 70% Place: Dungeon:11 =i }#.# #......@.....O.........# Noise: ==-------  Time: 10386.5 (0.0) #.# #.........###..####[##.# a) +1 arbalest (freeze) =i #.###.<....................# Fire: a) +1 arbalest (freeze)  #..............###.#######.# Will/2 Jinx =i ? #.........####.....# #.# =iA #.#######.# ####### ### O   two-headed ogre #....# #.#=ia ! ####.# #.# =i #.####.#Casting: Jinxbite (safe; 1% risk of failure)  =i MConfirm with . or Enter, or press ? or * to list all spells.=i Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target=i Aim: a two-headed ogre, wielding two +0 giant spiked clubs (chance to call a  sprite on attack: 41%, chance to affect: 63%)=iYW#.#..#.##....# srcrip the Nimble#.#........#.# Spriggan of Okawaru ****..#########.#..#.##O##.# Health: 49/49 ========================#............#.##.##.# Magic: 8/13==============----------#######.#######.##.#.##.##.# AC: 6Str: 4#....................#.....# EV: 32Int: 15#.###...#.###.####.......... SH: 5Dex: 25#.# #...#.###.########..##.# XL: 10 Next: 70% Place: Dungeon:11#.# #......@.....*.........# Noise: ==-------  Time: 10386.5 (0.0)#.# #.........###..####[##.# a) +1 arbalest (freeze)[=i\p0;10m#.###.<....................# Fire: a) +1 arbalest (freeze) #..............###.#######.# Will/2 Jinx #.........####.....# #.##.#######.# ####### ### O   two-headed ogre#....# #.#####.# #.##.####.#Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 giant spiked clubs (chance to call a  sprite on attack: 41%, chance to affect: 63%)=iw,=iBO.7.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding two +0 giant spiked clubs (chance to call a  sprite on attack: 41%, chance to affect: 63%) _The two-headed ogre resists with significant effort.=iI  Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i_  #.#..#.##....# srcrip the Nimble #.#........#.# Spriggan of Okawaru ****.. #########.#..#.##O##.# Health: 49/49 ======================== #............#.##.##.# Magic: 5/13=========--------------- #######.#######.##.#.##.##.# AC: 6Str: 4 #....................#.....# EV: 32Int: 15 #.###...#.###.####.......... SH: 5Dex: 25 #.# #...#.###.########..##.# XL: 10 Next: 70% Place: Dungeon:11 #.# #......@....O..........# Noise: ==-------  Time: 10387.5 (0.0) #.# #.........###..####[##.# a) +1 arbalest (freeze) #.###.<....................# Fire: a) +1 arbalest (freeze)  #..............###.#######.# Will/2 Jinx  #.........####.....# #.# #.#######=iM .# ####### ### O   two-headed ogre #....# #.# ####.# #.# #.####.#Casting: Inner Flame (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 giant spiked clubs (chance to call a  sprite on attack: 41%, chance to affect: 63%)=i`#.#..#.##....# srcrip the Nimble#.#........#.# Spriggan of Okawaru ****..#########.#..#.##O##.# Health: 49/49 =========================iڔ#............#.##.##.# Magic: 5/13=========---------------#######.#######.##.#.##.##.# AC: 6Str: 4#....................#.....# EV: 32Int: 15=i##.###...#.###.####.......... SH: 5Dex: 25=i#.# #...#.###.########..##.# XL: 10 Next: 70% Place: Dungeon:11#.# #......@....*..........# Noise: ==-------  Time: 10387.5 (0.0)#.# #.........###..####[##.# a) +1 arbalest (freeze)#.###.<....................# Fire: a) +1 arbalest (freeze) =i8#..............###.#######.# Will/2 Jinx #.........####.....# #.#=iJ#.#######.# ####### ### O   two-headed ogre#....# #.#=i>####.# #.##.####.#Casting: Inner Flame (dangerous; 3% risk of failure)  =iҗConfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 giant spiked clubs (chance to call a  sprite on attack: 41%, chance to affect: 63%)=i[G(inner flame)=iBFO.O8.5 (1OOConfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding two +0 giant spiked clubs (chance to call a  sprite on attack: 41%, chance to affect: 63%) _The two-headed ogre is filled with an inner flame.=i\L#.#..#.##....# srcrip the Nimble#.#........#.# Spriggan of Okawaru ****..#########.#..#.##O##.# Health: 49/49 ========================#............#.##.##.# Magic: 5/13=========---------------#######.#######.##.#.##.##.# AC: 6Str: 4#....................#.....# EV: 32Int: 15#.###...#.###.####.......... SH: 5Dex: 25#.# #...#.###.########..##.# XL: 10 Next: 70% Place: Dungeon:11#.# #......@***O...........# Noise: ==-------  Time: 10388.5 (0.0)#.# #.........###..####[##.# a) +1 arbalest (freeze)=iM[11;6H#.###.<....................# Fire: a) +1 arbalest (freeze) #..............###.#######.# Will/2 Jinx #.........####.....# #.##.#######.# ####### ### O   two-headed ogre (inner flame)#....# #.#####.# #.##.####.#sprite on attack: 41%, chance to affect: 63%) _The two-headed ogre is filled with an inner flame.  =iMFire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant spiked clubs (inner flame, chanceto call a sprite on attack: 41%, 80% to hit)=iK#.#..#.##....# srcrip the Nimble#.#........#.# Spriggan of Okawaru ****..#########.#..#.##O##.# Health: 49/49 ========================#............#.##.##.# Magic: 5/13=========---------------#######.#######.##.#.##.##.# AC: 6Str: 4=i#....................#.....# EV: 32Int: 15#.###...#.###.####.......... SH: 5Dex: 25#.# #...#.###.########..##.# XL: 10 Next: 70% Place: Dungeon:11#.# #......@(((((((........# Noise: ==-------  Time: 10388.5 (0.0)=i\#.# #.........###..####[##.# a) +1 arbalest (freeze)#.###.<....................# Fire: a) +1 arbalest (freeze) =i8#..............###.#######.# Will/2 Jinx #.........####.....# #.#=i#.#######.# ####### ### O   two-headed ogre (inner flame)#....# #.#####.# #.##.####.# =i__The two-headed ogre is filled with an inner flame.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant spiked clubs (inner flame, chanceto call a sprite on attack: 41%, 80% to hit)  You shoot a bolt.=iU :*=it* O○  The bolt completely misses the two-headed ogre.  A giggling sprite leaps out and makes the two-headed ogre trip over its own  feet.  Flame seeps out of the two-headed ogre.  The two-headed ogre is lightly wounded.  The two-headed ogre is engulfed in blazing flames.=iM5 ..O°...O  , drained)=i6 5=90.0 (1.5=i#< BOO=i> = _Flame seeps out of the two-headed ogre.=i #.#..#.##....# srcrip the Nimble#.#........#.# Spriggan of Okawaru ****..=i D#########.#..#.##O##.# Health: 49/49 ========================#............#.##.##.# Magic: 5/13=========---------------#######.#######.##.#.##.##.# AC: 6Str: 4#....................#.....# EV: 32Int: 15#.###...#.###.####.......... SH: 5=i tDex: 25#.# #...#.###.########..##.# XL: 10 Next: 70% Place: Dungeon:11=iU U#.# #......@**O°...........# Noise: ===------  Time: 10390.0 (0.0)=i #.# #.........###..####[##.# a) +1 arbalest (freeze)#.###.<....................# Fire: a) +1 arbalest (freeze) =i6 4#..............###.#######.# Will/2 Jinx #.........####.....# #.##.#######.# ####### ### O   two-headed ogre (inner flame, drained)#....# #.#####.# #.#=iv #.####.# _Flame seeps out of the two-headed ogre.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i Aim: a two-headed ogre, wielding two +0 giant spiked clubs (moderately wounded,inner flame, lightly drained, chance to call a sprite on attack: 49%, 80% to  hit)=io#.#..#.##....# srcrip the Nimble#.#........#.# Spriggan of Okawaru ****..#########.#..#.##O##.# Health: 49/49 ========================#............#.##.##.# Magic: 5/13=========---------------=iyF#######.#######.##.#.##.##.# AC: 6Str: 4#....................#.....# EV: 32Int: 15#.###...#.###.####.......... SH: 5Dex: 25#.# #...#.###.########..##.# XL: 10 Next: 70% Place: Dungeon:11=i3#.# #......@((O°...........# Noise: ===------  Time: 10390.0 (0.0)#.# #.........###..####[##.# a) +1 arbalest (freeze)#.###.<....................# Fire: a) +1 arbalest (freeze) #..............###.#######.# Will/2 Jinx #.........####.....# #.##.#######.# ####### ### O   two-headed ogre (inner flame, drained)#....# #.#####.# #.##.####.#Aim: a two-headed ogre, wielding two +0 giant spiked clubs (moderately wounded,inner flame, lightly drained, chance to call a sprite on attack: 49%, 80% to  hit)  You shoot a bolt. The bolt hits the two-headed ogre!  Flame seeps out of the two-headed ogre. The bolt =i Jfreezes the two-headed ogre.  Flame seeps out of the two-headed ogre.=i_/MO○hit)  You shoot a bolt. The bolt hits the two-headed ogre!  Flame seeps out of the two-headed ogre. The bolt freezes the two-headed ogre.  Flame seeps out of the two-headed ogre.  The two-headed ogre is severely wounded.  The two-headed ogre is engulfed in blazing flames.=ik2B=i32O.=i>°.B   boulder beetleO   two-headed ogre (inner flame, drained)=i@,1.5 (1.5=iHBOO=iK= _Flame seeps out of the two-headed ogre.=il #.#..#.##.... #.#.#. ##.#..#.##O##. #..#.##.##. #.#######.##.#.##.##. #...#..... #.###...#.###.#### #.# #...#.###B#..##. #.# #.O.°. #.# #.###..####[##. #.###.<... #.###.#. #.####.....# #. #.#.# #######  #....# #.#  ####.# #.#  #.####.#[=imp337m.B)---2.1 (0.6OO _The two-headed ogre seems less drained.=id  #.#..#.## #.#.# #.#..#.##O## #.#.##.## #######.#######.##.#.##.## #...........#=ie  #.###...#.###.#### #.# #...#.###.#..## #.# #.OB° #.# #.###..####[## #.###.< #.###.# #=ie ,.####.....# # #.#.# ####### =i5f  #....# #.# ####.# #.#  #.####.#=ih 1O.=i[ =i O---7OO=i4 )  #.#..#.##   #.#.   ###.#..#.##O   #..#.##. =i   #######.#######.##.#.##.   #...........#   #.###...#.###.####   #.# #...#.###.#..   #.# #...@..O.B°   #.# #.###..####[ =i   #.###.<   #...###.   #=i[ Q.####.....#   #.#.# #######  =i 6 #....# #.#   ####.# #.#   #.####.#=i =i\ B.=i 0O.=i 1.=i \6==3.3=i @OO=i0 =iV  #.#°.#.##   #.#..#.##   #.#.......   #########.#..#.##O  =iiWL  #............#.##.   #######.#######.##.#.##   #....................#   #.###...#.###.####......   #.# #..@#.###.########  =iWR  #.# #.....O.B...........   #.# #.###..####[=ikX  #.###.<..........   #..............###.#####   #.........####.....#  =iX #.#######.# #######   #..=iX..# #.# ####.# #.#=iffBB(rolling)=i/g%9=i7n/BB=ipN _The boulder beetle curls into a ball and begins rolling!=i=in..#°.#.## #.#.......########.#O #...........#######.#######.##.#.###....................##....#.###.########.O.B........... #.........###..####[###.<.................=iۑ@......###.#####........####.....########.# #######...=i=i'4.5=i=i=i]4'M###.#.###..#°.#.## #.#.......########.#O #...........=i5R######.#######.##.#.###......@.............##.###...#.###.####....#.###.########.O.B...........  #.# #.........###..####[.=iL58..#########.#=i==i>'5.1=iF=iG=i9sM ###.#.###..#°.#.##=iF #.#.......########.#O #...........#######@#######.##.#.##...................##.###...#.###.####....#.###.########  #.# #.......B...........................#=i;B=i;.O=iPB○=i°○B   boulder beetle (rolling)O   two-headed ogre (inner flame)==7=i~BOBO=i=iy)=i+ #############.#.##).    #.#.###.   ####.#.#   #...##.##.   #.#°.#.##.   #.#..#.##   =i+ #.#........   #########.#..#.##O#   =i5, #.@..........#.##.#   =if,#######.#######.##.#.##.#   #....................#  =i,m #.###...#.###.####.....  =i, #.# #...#B###.########..#   =i,u#.# #...O.°○B............  =i, #.# #.........###..####[#=i-   #.###.<..................=i?-k    #.....###.######=ic-D =i/=i=:+O=iA=iE.O   two-headed ogre (inner flame)=iF'6.3=i|M=i^@OO=i4  #.#.##). #.#.###.# ####.#.###.# #...##.##.=i z #.#°.#.##..# #.#..#.##. #.#.# #.#..#.##O# #.#.##.# #######.#.##.#.##.# #........#. =iR #.###...#.###.####. #.# #..O#B###.#=i r..# #.# #.....°○B.=i  #.# #.........###..####[##=iؓ x  #.###.<..=i g  #.###.#=i2 D =i_ =i, %9=i =iO =iJy#.#.##).#.#.###.#####.#.###.##...##.##.#.#°.#.##..#O#.#..#.##.#.#.#.#=iYzr.#..#.##O##.#.#.##.##.#######.#.##.#.##.##.#.......#.#.###...#.###.####.#.# #..O#B###.#..##.#.# #.....°○B.#.# #.###..####[##.#.###.<.#.###.#.=i{=i{3B=i○B   boulder beetle (rolling)=i'7.5=iv=iz=i#.#.##).#.#.###.#####.#.###.##...##.##.#.#°.#.##..#O##.#..#.##....##.#.#.##.#..#.##O##.##.#.##.##.########B#.##.#.##.##.##.○.#.....##.###...#.###.####.#.# #..O#B###.#..##.##.# #.....°○B.##.# #.###..####[##.##.###.<.##.###.#.#B○°B8.1BB=i#.#.##).#.#.###.###.####.#.###.###B#...##.##.#.#°.#.##..#O#.#.#..#.##....#.#.#.#.##=i+.#..#.##O##.# #.B.#.##.##.# #######°#.##.#.##.##.# #.○.#.....##.###...#.###.####.#.# #..O#B###.#=icv..##.##.# #.....°○B.# =i =iOM○B=iF+°=i%7=iN=i=i= #.#.##).....##.#.###.###.#####.#.###.###B##...##.##.#.#°.#.##..#O#.##.#..#.##....#.#.#.#.##.#..#.##O##.# ##.°B.#.##.##.# ########°#.##.#.##.##.# ##.=i L○......#.....##.###...#.###.####..#.# #..O#B###.########..##.##.# #.....°○B.# =ip 1○B=i b°B9.3=i j°°BB=iH =iҞ%#.#.##).....# #.#.###.###.# ####.#.###.###B##...##.##.#.#°.#.##..#O#.##.#..#.##....#.#.#........#.###.#.#..#.##O##.# #.#.°°B.#.##.##.# #.#°#.##.#.##.##.# #.#.○............#.....###.#.###...#.###.####...#.# #..O#B###.########..##.##.# #.....°○B.# =iue○BO○B°°O   two-headed ogre (inner flame)9°°°BOBO=i#.#.##).....# #.#.###.###.# ####.#.###.###B##...##.##.#.#°.#.##..#O#.##.#..#.##....#.=i{#.#........#.###.##.#..#.##O##.# #.##.°°°°B..@...#.##.##.# #.##O#.##.#.##.##.# #.##.○............#.....###.##.###...#.###.####...##.# #..O#B###.########..##.##.# #.....°○..=i#  #.# #.........###..####[##.#  =i@#.###.<.....=i =iN.O=i2○B=if°.O   two-headed ogre (inner flame)=i)400.5=iTO°°°°BBO=i2=i #.#.##).....# #.#.###.###.# ####.#.###.###B##...##.##.#.#..#.##..#O#.##.#..#.##....#.#.#........#.###.##.#..#.##O##.# #.# =i #.O°°°°B..@..#.##.##.# #.# #.#.##.#.##.##.# #.# #.○............#.....###.# #.###...#.###.####.....# #.# #..O#B###.##.. #.# #.....°○......# #.# #.........###..####[##.# =is L○B=i N.°°°°=i V7=1.1=i :°°=i =iL>#.#.##).....# #.#.###.###.# ####.#.###.###B####.#...##.##.#.#..#.##..#O#.####.#.#..#.##....#.#.#........#.###.##=i?.#..#.##O##.# #.# #.O.°°°°B..@.#.##.##.# #.# .#.##.#.##.##.# #.# .○............#.....###.# .###...#.###.####......=i?# .# #..O#B###.########..# .# #.....°○......# .# #...###..####[#=i?u#.# .###.<..... =i @ =iqL○B=i?=iCH..°°°=i%7=iP°°°BB=i]=i1 #.#.###.###.# ####.#.###.###B####..#...##.##...........#.#..#.##..#O#.#####.#..#.##....#......##.#........#.###.#############.#..#.##O##.# #.# #.O...°°°B...#.##.##.# #.# =i~2#####.#######.##@#.##.##.# #.# ......○............#.....###.# ###...#.###.####.............# # #..O#B###.########..##.##### # #.....°○...............# # #.........###..####[##.# ###.<............#.....###.#######.#####.....# #.#○B.°°°B2.3=i ####.#.###.###B####. #...##.##......... #.#..#.##..#O#.#### #.#..#.##....#.... #.#........#.###.###########.#..#.##O##.# #.#  #.O....°°°B..#.##.##.# #.# ######.#######.##.#.##.##.# #.# .......○........@...#.....###.# .###...#.###.####.............# .# #..O#B###.########..##.##### .# #.....°○...............# .# #.........###..####[##.# .###.<..............# .....###.#######.#####.....# #.# .#######.# ####### ###=ip %.=iU %9=iX ?°=i ####.#.###.###B#### #...##.## #.#..#.##..#O#.#### #.#..#.##....# #.#........#.###. #########.#..#.##O##.# #.# #.O.....°°B..#.##.##.# #.##.#.##.#.##.##.# #.# #.○.#.....###.# #.###...#.###.####.# #.# #..O#B###.########..##.##### =ij#.# #.....°○....# #.# #.###..####[##.# #.###.<=i.# #.###.#.# #.####.....# #.# #.#.# # ###=iu:B=i.°B○B   boulder beetle (rolling)=iM=3.5=i=i2i _The jinxing sprites lose interest in you.=i[ ####.#.###.###B #...##.## #.#..#.##..#O#. #.#..#.##....# #.#........#.###. #########.#..#.##O##.# #.# #.O......°°○.#.##.##.# #.#  #.#.##B#.##.##.# #.#  #..#.....###.#  #.###...#.###.####.#  #.# #..O#B###.########..##.#####  #.# #.....°○.#  #.# #.###..####[##.#  #.###.<.#  #.###.#.#  #.####.....# #.#  #.#.#[=im # ###○B=iW.°B=i'4.1=i b°BB=i =is ####.#.###.###B #...##.## #.#..#.##..#O#. #.#..#.##....# #.#........#.###. ###.#..#.##O##.# #.=i#' #.O.......°°.#.##.##.# #. #.#.##°#.##.##.# #. #.B...#.....###. #.###...#.###.####. #.# #..O#B###.########..##. #.# #.....°○...# #.# #..=iӬ.###..####[##.# #.###.<........# #......###.#.# #..####.....# #.#  #.=i p#.# # ###=iܮ?B○=iKB○=i}=iR.°°7°=iSU8==9=iZ.BB=ih]N _The boulder beetle curls into a ball and begins rolling!=i-  #.#..#.##   #.#..#.##   #.#.......   #########.#..#.##O   #............#.##.   #######.#######.##°#.##   #.............°°°°...#   #.###...#.###°####......   #.# #..@#.###.########   #.# #B...........   #.# #.###..####[  #.###.<..........   #..............###.#####   #.........####.....#   #.#######.# #######   #....# #.# ####.# #.#B○°B=i?9.5°=i ..##.## #.#.......########.#O #............#######.#######.##°#.###..............°°°...##°####....#.###.########..B°...........=i  #.........###..####[###.<.......................###.#####........####.....#######.# #######...=i [10.1=iM###.#.###..##.## #.#.......########.#O #............######.#######.##°#.###......@.......°°°...##.###...#.###.####....#.###.########..B°...........  #.# #.........###..####[...#########.#=ik=i%7=i=i=iM ###.#.###..##.## #.#.......########.#O #............#######@#######.##°#.##.............°°°...#=i#.###...#.###.####....#B###.########  #.# #.....°B°.............B   boulder beetle (rolling)..............#=i1#B○°==1.3B°B=i############) ###.#.###..##.## #.#.......########.#O #@...........#######.#######.##°#.##=iG#..............°°°...###...#B#....#°###.########°B°........... #.........###..####[###.<......................###.#####=i*B=i+○=i=i|°B9=i=iVB°°B=i/=i7 =i^> Gear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +1 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling =i$?  j - a +2 dagger of venomm - a +0 orcbow Missiles (go to first with ()d - 10 curare-tipped darts  l - 4 boomerangs  o - 2 throwing netsp - 4 poisoned darts Armour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2} =iZ? q - an amulet of reflection (worn)c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}=i? 3g - a +6 ring of intelligence=i9=i=iu #############.#.##) srcrip the Nimble  #.#.### Spriggan of Okawaru ****..  ####.#.### Health: 49/49 ========================  #...##.##. Magic: 8/13=i==============----------  #.#..#.##. AC: 6Str: 4  #.#..#.##. EV: 32Int: 15  #.#....... SH: 5Dex: 25  =i+#########.#..#.##O XL: 10 Next: 70% Place: Dungeon:11  #@...........#.##. Noise: ---------  Time: 10411.9 (0.0) =iR #######.#######.##°#.##. a) +1 arbalest (freeze) =iy #.......B......°°°...#.. Fire: a) +1 arbalest (freeze) =i #.###...#°###.####...... Will/2 =iv #.# #...#°###.########..  #.# #.....°B°........... B   boulder beetle (rolling) =i' #.# #.........###..####[  =i$#.###.<.................  #..............###.##### _The two-headed ogre seems less drained. _The boulder beetle curls into a ball and begins rolling! _The jinxing sprites lose interest in you.You block the boulder beetle's attack. _The boulder beetle stops rolling and uncurls. _The boulder beetle curls into a ball and begins rolling!=iL=i=iD=iX=iX #.#.##).   #.#.###.  =iKY ####.#.###.   #...##.##.   #.#..#.##.   #.#..#.##.  =iYb #.#.   #=iYw.#..#.##O#   #.=iYt#.##.#   #######.#=iYM.##°#.##.#   =iZf#.......B......°°°...#.   =iTZ#.###...#°###.####.   #.# #...#°###.#..#   =ixZl#.# #.....°B°.  =iZ #.# #.........###..####[#=iZI    =iZ#.###.<.......    =i[b#.###.# =i\#B=i\=ij B○B   boulder beetle   #..............###.######  The boulder beetle barely misses you.=i%k4=2.5 (0.6=iq=itC _The boulder beetle stops rolling and uncurls.=i = #.#.##). #.#.###.# ####.#.###.# #...##.##. #.#..#.##..#=it  #.#..#.##. #.#.# #.#..#.##O# #.#.##.# #######B#.##°#.##.# #.......○......°°°...#. #.###...#°###.####. #.# #...#°###.#=i< U..# #.# #.....°B°. #.# #.........###..####[# #.###.<.. =iu 6#.###.#=i E-3.1=i6 =i =i a#.#.##).#.#.###.#####.#.###.##...##.##.#.#..#.##..#O#.#..#.##.#.#.#.#.#..#.##O##.#.#.##.##.=in #######B#.##°#.##.##.#.......○......°°°...#.#.###...#°###.####.#.# #...#°###.#..##.#.# #.....°B°.#.# #.###..####[##.=i U#.###.<.#.###.#.=i !B.=iK =i J-7=iW =iǼ _ _You feel your willpower return.=in#.#.##).#.#.###.#####.#.###.##...##.##.=i{#.#..#.##..#O##.#..#.##....##.#.#.##.#..#.##O##.##.B.#.##.##.########.#.##.#.##.##.##.=i.○......°°°...#.....##.###...#°###.####.#.# #...#°###.#..##.##.# #.....°B°.##.# #.=ip###..####[##.##.###.<.##.###.#.#=i=i.(4.3=i=i=i#.#.##).#.#.###.###.####.#.###.###B#...##.##.#.#..#.##..#O#.#.#..#.##....#.#.#.#.##.#..#.##O##.# #.B.#.##.##.# #######.#.##.#.##.##.# #.○......°°°...#.....##.###...#°###.####.#.# #...#°###.#..##.##.# #.....°B°.# .B9=iEqP#.#.##).....##.#.###.###.#####.#.###.###B##...##.##.#.#..#.##..#O#.##.#..#.##....#.#.#.#.##.#..#.##O##.# ##..B.#.##.##.# ########.#.##.#.##.##.# ##.○......°.....#.....##.###...#°###.####..#.# #...#°###.########..##.##.# #.....°B°.# 5.5=iJ l#.#.##).....# #.#.###.###.# ####.#.###.###B##...##.##.#.#..#.##..#O#.##.#..#.##....#.#.#........#.###.#.#..#.##O##.# #.#..B.#.##.##.# #.#.#.##.#.##.##.# #.#.○............#.....###.#.###...#°###.####...#.# #...#°###.########..##.##.# #.....°B°.# .B6.1=i9 #.#.###.###.# ####.#.###.###B####...##.##.........#.#..#.##..#O#.####.#..#.##....#....#.#........#.###.##########.#..#.##O##.# #.##...B........#.##.##.# #.########.#######@##.#.##.##.# #.##...................O#.....###.#=iC$#.###...#.###.####.............##.# #...#°###.########..##.######.# #.....°B...............#  #.# #.........###..####[##.#  #.###.<....................# O   two-headed ogre (wandering, inner fla…)#..............###.#######.#  #.####.....# #.#=i2O.=idOinner flame)=iaW9==7=iDOO=i=i̽ ####.#.###.###B## #...##.##........ #.#..#.##..#O#.## #.#..#.##....#... #.#........#.############.#..#.##O##.# #. #...B........#.##.##.# #.#######.#######.##.#.##.##.# #. #.............@....O.#.....###. #.###...#.###.####............. #.# #...#°###.########..##.### #.# #.....°B...............#  #.# #.........###..####[##.# #.###.<....................#[33mO =i   two-headed ogre (inner flame) #..............###.#######.#  #####.....# #.# #.#######.# ####### ###=i >7.3=i =iT =i ####.#.###.###B## srcrip the Nimble#...##.##........ Spriggan of Okawaru ****..#.#..#.##..#O#.## Health: 49/49 ========================#.#..#.##....#... Magic: 9/13================--------#.#........#.###. AC: 6Str: 4#########.#..#.##O##.# #. EV: 32Int: 15#...B........#.##.##.# #. SH: 5Dex: 25#######.#######.##.#.##.##.# #. XL: 10 Next: 70% Place: Dungeon:11#.............@****O.#.....###. Noise=i : ---------  Time: 10417.3 (0.0)#.###...#.###.####............. a) +1 arbalest (freeze)#.# #...#°###.########..##.#### Fire: a) +1 arbalest (freeze) #.# #.....°B...............##.# #.........###..####[##.##.###.<....................#O   two-headed ogre (inner flame)#..............###.#######.##.........####.....# #.##.#######.# ####### ### _The boulder beetle stops rolling and uncurls. _You feel your willpower return.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant spiked clubs (heavily wounded,  inner flame, 80% to hit)=i####.#.###.###B## srcrip the Nimble#...##.##........ Spriggan of Okawaru ****..#.#..#.##..#O#.## Health: 49/49 ========================#.#..#.##....#... Magic: 9/13================--------#.#........#.###. AC: 6Str: 4#########.#..#.##O##.# #. EV: 32Int: 15#...B........#.##.##.# #. SH: 5Dex: 25#######.#######.##.#.##.##.# #. XL: 10 Next: 70% Place: Dungeon:11#.............@....○.#.....###.=if Noise: ---------  Time: 10417.3 (0.0)#.###...#.###.####............. a) +1 arbalest (freeze)#.# #...#°###.########..##.#### Fire: a) +1 arbalest (freeze) #.# #.....°B...............##.# #.........###..####[##.##.###.<....................#O   two-headed ogre (inner flame)#..............###.#######.##.........####.....# #.##.#######.# ####### ###Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant spiked clubs (heavily wounded,  inner flame, 80% to hit)  You shoot a bolt. The bolt hits the two-headed ogre!!  Flame seeps out of the two-headed ogre. The bolt freezes the two-headed ogre.((((=iz2 #########Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding two +0 giant spiked clubs (heavily wounded,  inner flame, 80% to hit)  You shoot a bolt. The bolt hits the two-headed ogre!!  Flame seeps out of the two-headed ogre. The bolt freezes the two-headed ogre.  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#.~..#####.#..=io_~# #..... ..#..#.....#............###.##.#.. #.# . ..## ... =ij,=iu=i{≈≈≈## #..# ~~~~# ..# #..#  ..# #..  #. ..# #.# ~~~~ #.#.# #.# #####.# ≈≈ #.#.# #.# ###.....#~.≈≈ #.#.# #.# #...###..~≈ #.#.# ##.###.### #.#~..# #.#.###.@..#.# #.#### /# #.#..........# #....# .~..#####.#...~# #......# .#..#.....#..###.##.#.# .#.#.....~.##....#...#....#.##...[=ij40m................#.##.##...[##....#.#...#.#....###.##.#....##.....###.###...# # #...#.....## ...###.....##.#=i,=i=i @M#≈## # ≈≈≈#. ~~~~## ..... . ~ #. ..# ~~~~ #####.# .##.....###### .~.≈ #.# #...###....... ~~.~≈ ##@###.##### =i,m≈~..#.###....#.# #.#### ../# #.#..........# ## .~..#####.#..........~# #......#...###.###..=i9,=i=i8M #.. #≈## .# ≈≈≈#. ~~~~#.# ..... . ~ #. ..# ~~~~ #####.# .##.....###### =i.~.≈ #@# #...###....... ~~.~≈ ##.###.##### ≈~..###....#.# #.#### .../# #.#..........# #....###.~### ##.#.#...#.#.=i &,=i,=iTM #....~. =iaU#≈## #.# ≈≈≈##. ~~~~#..# ..... .. ~ #. ..# ~~~~ #####.# .##.....###### .~.≈ #.# #...###....... ~~.~≈=i%V" ##.###.##### ≈~..# #.#.###....#.# #.####.........=i^=i._=id=iQM≈  #....~. #≈## # ≈≈≈## ~~~~##.# ..... #... ~ #.#....# ~~~~ #####.# .##.....###### .~.≈ #.# #...###....... ~~.~≈ #.#.# ##.###.### #.######~.##=i,=iG=iM.....#≈  #....~. #≈## # ≈≈≈# ~~~~## ..... . ~ #.#...@# ~~~~####.# #####.# .##.....###### .~.≈≈ #.#.# #.# #...###.......=iB=i2 .....#~ #....≈ #....~ #..  #≈## #....# #.## #≈≈≈## #....# #..# ≈~~~~# #....#=i89 #..#. #....# #..~ #.#..@.# #.#.~~~~ #.#.####.# #####.#.≈≈ #.#.# #.# ###......~.≈≈ #.#.# #.# #...###~.~≈ #.#.# ##.###.### #.≈~..# #.#.###....#.# #.####./# #.#..........# #.... #.~..#####.#..=i.~# #...... ..#..#.....#..###.##.#.=i,=i =iG##..... .....#~#....≈   #....~ #.. ## #....# #.## =iH≈≈## #....# #..# ~~~~# #....# #..# ..... #...@# #.. ~~~~~ #.#....# #.# ~~~~ #.#.####.# #####.# .≈≈ #.#.# #.# ###.....###### .~.≈≈ #.#.# #.# #...###....... ~~.~≈ #.#.# ##.###.### #.###### ≈~..# #.#.###....#.# #.#### .../# #.#..........# #....### .~..#####.#.=iII~# #......#=iQ,=isV=i~M #....#.###...........#~≈  #....~. #≈## # ≈≈≈# ~~~~## ..... #.... ~ #.#....# .~~~~ #.#.####.# #####.#=i=i),=ie=iȷM###.# . #....#.######......~S......#~≈≈≈  #....~. #≈## # ≈≈≈# ~~~~## ..... #.... =iݸ<~~~~~ #.#....##.#S   electric eel (asleep)..=i`m  You encounter an electric eel.=i=if≈S13.9 (13.8)=iOS4.5 (14.4 _=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i7  ≈SYou beckon some vexing sprites to accompany your attacks.2----==5.5 (1.0)Will/2 Jinx  _You feel your willpower being sapped.=isrcrip the Nimble####.# .Spriggan of Okawaru *****.#....#.###Health: 52/52 ========================###......~≈Magic: 12/14 ====================----......#~≈AC: 6Str: 4#....≈SEV: 32Int: 15#....*#..SH: 5Dex: 25 #≈###...*##.##XL: 11 Next:  0% Place: Dungeon:11 ≈≈≈###...@##..#Noise: ==-------  Time: 10515.5 (0.0) ~~~~##....##..#a) +1 arbalest (freeze) .....#....##..Fire: a) +1 arbalest (freeze) ~~~~~ =i/ #.#....##.#Will/2 Jinx .~~~~ #.#.####.# #####.# ...≈≈ #.#.# #.# ###.....###### S   electric eel .~.≈≈ #.#.# #.# #...###....... ~~.~≈ #.#.# ##.###.### #.###### ≈~..# #.#.###....#.# #.####You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an electric eel (water, chance to call a sprite on attack: 68%, 54% to  hit)=iCysrcrip the Nimble####.# .Spriggan of Okawaru *****.#....#.###Health: 52/52 ========================###......(≈Magic: 12/14 ====================----......#(≈AC: 6Str: 4#....≈(EV: 32Int: 15#....(#..SH: 5Dex: 25 #≈###...(##.##XL: 11 Next:  0% Place: Dungeon:11 ≈≈≈###...@##..#Noise: ==-------  Time: 10515.5 (0.0) ~~~~##....##..#a) +1 arbalest (freeze) .....#....##..=i|[11;38HFire: a) +1 arbalest (freeze) ~~~~~ #.#....##.#Will/2 Jinx .~~~~ #.#.####.# #####.# ...≈≈ #.#.# #.# ###.....###### S   electric eel .~.≈≈ #.#.# #.# #...###....... ~~.~≈ #.#.# ##.###.### #.###### ≈~..# #.#.###....#.# #.####You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an electric eel (water, chance to call a sprite on attack: 68%, 54% to  hit)=i59*=iG#≈SFire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: an electric eel (water, chance to call a sprite on attack: 68%, 54% to  hit)  You shoot a bolt. The bolt misses the electric eel.  A giggling sprite leaps out and makes the electric eel trip over its own tail.~~. (very drained)=7.0 (1.5 _The electric eel is moderately wounded.=ir Fsrcrip the Nimble####.# .Spriggan of Okawaru *****.#....#.###Health: 52/52 ========================###......~≈Magic: 12/14 ====================----......#~≈AC: 6Str: 4#....≈≈EV: 32Int: 15#....S#..SH: 5Dex: 25 =i #≈###...*##.##XL: 11 Next:  0% Place: Dungeon:11 ≈≈≈###...@##..#Noise: ===------  Time: 10517.0 (0.0) ~~~~##....##..#a) +1 arbalest (freeze) .....#....##..Fire: a) +1 arbalest (freeze) ~~~~~ #.#....##.#Will/2 Jinx .~~~~ #.#.####.# #####.# ...≈≈ #.#.# #.# ###.....###### S   electric eel (very drained) .~.≈≈ #.#.# #.# #...###....... ~~.~≈ #.#.# ##.###.### #.###### ≈~..# #.#.###....#.# #.####[39;49=iu mA giggling sprite leaps out and makes the electric eel trip over its own tail. _The electric eel is moderately wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an electric eel (moderately wounded, heavily drained, chance to call a  sprite on attack: 73%, 54% to hit)=iesrcrip the Nimble####.# .Spriggan of Okawaru *****.#....#.###Health: 52/52 ========================###......~≈Magic: 12/14 ====================----......#~≈AC: 6Str: 4#....≈≈EV: 32Int: 15#....S#..SH: 5Dex: 25 #≈###...(##.##XL: 11 Next:  0% Place: Dungeon:11 ≈≈≈###...@##..#Noise: ===------  Time: 10517.0 (0.0) ~~~~##....##..#a) +1 arbalest (freeze) .....#....##..Fire: a) +1 arbalest (freeze) =i4h~~~~~ #.#....##.#Will/2 Jinx .~~~~ #.#.####.# #####.# ...≈≈ #.#.# #.# ###.....###### S   electric eel (very drained) .~.≈≈ #.#.# #.# #...###....... ~~.~≈ #.#.# ##.###.### #.###### ≈~..# #.#.###....#.# #.####Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an electric eel (moderately wounded, heavily drained, chance to call a  sprite on attack: 73%, 54% to hit)  You shoot a bolt. The bolt hits the electric eel.  The bolt freezes the electric eel.=i.  Press: ? - help, Shift-Dir - straight lineAim: an electric eel (moderately wounded, heavily drained, chance to call a  sprite on attack: 73%, 54% to hit)  You shoot a bolt. The bolt hits the electric eel.  The bolt freeze  The electric eel is severely wounded.=i *****The electric eel shoots out a bolt of lightning at you!=i%XKS~=i_a.@...=i_]47---8.5 (1.5=ie=ig7 _The bolt of electricity hits you.=i*srcrip the Nimble####.# .Spriggan of Okawaru *****.#....#.###Health: 47/52 =====================---###......~≈Magic: 12/14 ====================----......#~≈AC: 6Str: 4#....≈SEV: 32Int: 15#....*#..SH: 5Dex: 25 #≈###...*##.##XL: 11 Next:  0% Place: Dungeon:11 ≈≈≈###...@##..#Noise: ===------  Time: 10518.5 (0.0) ~~~~##....##..#a) +1 arbalest (freeze) .....#....##..Fire: a) +1 arbalest (freeze) ~~~~~[37=i+m #.#....##.#Will/2 Jinx .~~~~ #.#.####.# #####.# ...≈≈ #.#.# #.# ###.....###### S   electric eel (very drained) .~.≈≈ #.#.# #.# #...###....... ~~.~≈ #.#.# ##.###.### #.###### ≈~..# #.#.###....#.# #.####The electric eel shoots out a bolt of lightning at you! _The bolt of electricity hits you.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an electric eel (water, severely wounded, heavily drained, chance to call  a sprite on attack: 73%, 54% to hit)=iKsrcrip the Nimble####.# .Spriggan of Okawaru *****.#....#.###Health: 47/52 =====================---###......~≈Magic: 12/14 ====================----......#~≈AC: 6Str: 4#....≈≈EV: 32Int: 15#....~=idL#..SH: 5Dex: 25 #≈###....##.##XL: 11 Next:  0% Place: Dungeon:11 ≈≈≈###...@##..#=iLHNoise: ===------  Time: 10518.5 (0.0) ~~~~##....##..#a) +1 arbalest (freeze) =iL.....#....##..Fire: a) +1 arbalest (freeze) =i;M~~~~~ #.#....##.#Will/2 Jinx =iMg.~~~~ #.#.####.# #####.# ...≈≈ #.#.# #.# ###.....###### S   electric eel (very drained) .~.≈≈ #.#.# #.# #...###....... =i}N~~.~≈ #.#.# ##.###.### #.###### ≈~..# #.#.###....#.# #.####Press: ? - help, Shift-Dir - straight lineAim: an electric eel (water, severely wounded, heavily drained, chance to call  a sprite on attack: 73%, 54% to hit)  You shoot a bolt. The bolt hits the electric eel!  The bolt freezes the electric eel.  =iNAYou kill the electric eel!=iTR((=is=~.=i35120.0 (1.5=ij=id{  Aim: an electric eel (water, severely wounded, heavily drained, chance to call  a sprite on attack: 73%, 54% to hit)  You shoot a bolt. The bolt hits the electric eel!  The bolt freezes the electric eel.  You kill the electric eel! =iB_Okawaru accepts your kill.=i] M ...###.# .  #....#.######......~≈##......#~≈≈≈##≈≈≈≈≈≈#  #....~≈≈≈≈≈# #.. #≈## # ≈≈≈#. ~~~~#.# ..... #..... ~~~~~ #.#....##.#.. . #.# ---6 (0.6=ic =i%=i=i}=i=i;3== _You start resting.=i|:---=i-1.6 (1.0=ic8=2.6 (2=ic=il _The sprites lose interest in your situation.=iy3=iz=i}=i,=i=i&=iՄ=iڈ=iog9====iҊ=i=ie=iM=iV=i=i=in _You start resting.Magic restored.=iv=i+7.6 (5=iv`4==8.6 (6 _=i:=iҭ=i =i =i =i =i L50==i =i =iq =i =i=i=i=i=i :===iW=i =io U1==i =i,=i"=i=ie=i=iW _You start resting.=i8=iX$,35.6 (7=i%c2=6.6 (8=i\*=i,_ _You feel your willpower return.=ip/qM#.#  ... .###.# .  #....#.### ###......~≈## #......#~≈≈≈#≈ =i0= #...@~≈≈≈≈≈# #.. #≈## ≈≈≈≈## #.# ≈≈≈#≈≈## ~~~~##....# ## #..##.#=i8=i8-7.2 (0.6=i>=i@=i5A 3=iC =i_ M#.# ### ... ..###.#..  #....#.### ##......~≈## #......#~≈≈≈#≈  #....~≈≈≈≈≈# #.. #≈## ≈≈≈≈## #.# ≈≈≈###....##≈≈## #..###.#=i M #.# #### ... ...###.#...  #....#.### =i ##......~≈## #.....@#~≈≈≈###.#....≈  #....~≈≈≈≈≈# #.. #≈###....#≈≈≈≈## #.######.#=i =i =i̭ =i #. #.# #.# ##.####### ........####.#...  #....#.### ###....@.~≈## #......#~≈≈≈## #.#....≈≈≈≈≈≈#  #....~≈≈≈≈≈# #..## =ij #....#≈≈≈≈## #.## ≈≈## #....##≈≈ ~~~# #....# ### #..# .... #....# #.. ~~~~ #.#....# #.#=ih =iF O==i u#. #.# .# ##.######### ...........####.#........ #....#@### ###......~≈## #......#~≈≈≈## #.#....≈≈≈≈≈≈# #....~≈≈≈≈≈# #.. ## #....#≈≈≈≈## #.## ≈## #....##≈≈ ~~# #....# ### #..# =iQ ... #....# #..=i =i/ =i =iN #. #.# #.# ####.##########.......>####.#.@.......=iDO p #....#.#######.###......~≈## #......#~≈≈≈###.#....≈≈≈≈≈≈# #....~≈≈≈≈≈# #.. # 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#...........##.# # #.##....# #. #.# ###### #. #.# #) #.#####. #.#...> #####.#.##. ... #.##. . #.##. #.##. #.##. #.##. #.##. =io ,=ixs =i՗  #...###.##. #....##.####. ###.##.# #. #...........##.# ##. #.#....# #. #.# ###### #. #.# #). #.#####. #.#...>. #####.#.##. ..#.##. .... #.##.# ... #.##.# .. #.##.#  # #.##..  #.##.#  ..# # =i{ ,=i =i)  #...###.##. #....##.####.# #.##.# #.# #.....##.# ##.# #.#....# #. #.# ###### #..# #.# #).# #.#####. #.#...>.# #####.#.##..# ..#.##..# ......W #.##.# ......Y ....... #.##.## Y   ice beast (wandering) ###.### #.##... W   shadowghast (dormant) .# #.##.## ..# #≈=i k  You encounter a shadowghast.=i =iq c17.4 (7.8)Y.=i =i& 48.0 (8.4 _=i@ =i =i{Y  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i Y.  You beckon some vexing sprites to accompany your attacks.=i PY=i 2----==9.0 (1.0Will/2 Jinx =i =i ; _You feel your willpower being sapped.=i# #...###.##.... srcrip the Nimble #....##.####.# Spriggan of Okawaru *****.  ###########.##.# #.# Health: 52/52 ========================  #...........##.# ##.# Magic: 12/14 ====================----  #.#########....# #... AC: 6Str: 4  #.####### #..# EV: 32Int: 15  #.##).# SH: 5Dex: 25  #.########## ####... XL: 11 Next:  1% Place: Dungeon:11  #...@*...... #...>.# Noise: ==-------[4=i$Q0m  Time: 10619.0 (0.0)  #####.**.... #.##..# a) +1 arbalest (freeze) ...*Y.. #.##..# Fire: a) +1 arbalest (freeze)  ......W #.##.## Will/2 Jinx  ....... #.##.# ....... #.##.## Y   ice beast ###.### #.##... W   shadowghast (dormant) .# #.##.## ..# #≈Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (chance to call a sprite on attack: 60%, 69% to hit)=iA  #...###.##.... srcrip the Nimble #....##.####.# Spriggan of Okawaru *****.  ###########.##.# #.# Health: 52/52 ========================  #...........##.# ##.# Magic: 12/14 ====================----  #.#########....# #... AC: 6Str: 4  #.####### #..# EV: 32=iB Int: 15  #.##).# SH: 5Dex: 25  #.########## ####... XL: 11 Next:  1% Place: Dungeon:11  #...@(...... #...>.# Noise: ==-------  Time: 10619.0 (0.0)=iWB   #####.((.... #.##..# a) +1 arbalest (freeze) =ilC ...((.. #.##..# Fire: a) +1 arbalest (freeze)  .....(W #.##.## Will/2 Jinx  ....... #.##.# ....... #.##.## Y   ice beast ###.### #.##... W   shadowghast .# #.##.## ..# #≈Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iC Aim: an ice beast (chance to call a sprite on attack: 60%, 69% to hit)  You shoot a bolt.  The bolt completely misses the ice beast.The bolt hits the shadowghast!=i ;*=i *(drained)Aim: an ice beast (chance to call a sprite on attack: 60%, 69% to hit)  You shoot a bolt.  The bolt completely misses the ice beast.  The bolt hits the shadowghast!  The shadowghast is moderately damaged.  A giggling sprite leaps out and smacks the shadowghast with its own hand.=i8  Y.  The shadowghast is heavily damaged.A giggling sprite leaps out and makes the ice beast trip over its own feet.=i /W.=i 0W.=ia 3Y.=iŰ z......(very drained)=iL 5=20.5 (1.5=ii =i% 7 _The ice beast is lightly wounded.=i_ #...###.##.... srcrip the Nimble #....##.####.# Spriggan of Okawaru *****.  ###########.##.# #.# Health: 52/52 ========================  #...........##.# ##.# Magic: 12/14 ====================----  #.#########....# #... AC: 6Str: 4  #.####### #..# EV: 32Int: 15  #.##).# SH: 5Dex: 25  #.########## ####... XL: 11 Next:  1% Place: Dungeon:11 =il #...@*...... #...>.# Noise: ===------  Time: 10620.5 (0.0)  #####.*Y.... #.##..# a) +1 arbalest (freeze) ....W.. #.##..# Fire: a) +1 arbalest (freeze)  ....... #.##.## Will/2 Jinx  ....... #.##.# ....... #.##.## Y   ice beast (very drained) ###.### #.##... W   shadowghast (drained) .# #.##.## =i..# #≈A giggling sprite leaps out and makes the ice beast trip over its own feet. _The ice beast is lightly wounded.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, heavily drained, chance to call a sprite onattack: 67%, 69% to hit)=i> #...###.##.... srcrip the Nimble #....##.####.# Spriggan of Okawaru *****.  ###########.##.# #.# Health: 52/52 ========================  #...........##.# ##.# Magic: 12/14 ====================----  #.#########....# #... AC: 6Str: 4  #.####### #..# EV: 32Int: 15  #.##).# SH: 5Dex: 25 =i@ #.########## ####... XL: 11 Next:  1% Place: Dungeon:11  #...@(...... #...>.# Noise: ===------  Time: 10620.5 (0.0)  #####.((.... #.##..# a) +1 arbalest (freeze) ...((.. #.##..# Fire: a) +1 arbalest (freeze)  .....(( #.##.## Will/2 Jinx  ....... #.##.# ....... #.##.## Y   ice beast (very drained) ###.### #.##... W   shadowghast (drained) .# #.##.## ..#[=i>@40m #≈ _The ice beast is lightly wounded.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, heavily drained, chance to call a sprite onattack: 67%, 69% to hit)  You shoot a bolt. The bolt closely misses the ice beast.=id;*=iynW.  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, heavily drained, chance to call a sprite onattack: 67%, 69% to hit)  You shoot a bolt. The bolt closely misses the ice beast.  The bolt closely misses the shadowghast.A giggling sprite leaps out and insults the shadowghast's ancestors.Y........ very drained)2.0 (1.5 _The shadowghast is severely damaged.=iC #...###.##.... srcrip the Nimble #....##.####.# Spriggan of Okawaru *****.  ###########.##.# #.# Health: 52/52 ========================  #...........##.# ##.# Magic: 12/14 ====================----  #.#########....# #... AC: 6Str: 4  #.####### #..# EV: 32Int: 15  #.##).# SH: 5Dex: 25  #.########## ####... XL: 11 Next:  1% Place: Dungeon:11  #...@*Y..... #...>.# Noise: ===----=i%--  Time: 10622.0 (0.0)  #####...W... #.##..# a) +1 arbalest (freeze) ....... #.##..# Fire: a) +1 arbalest (freeze)  ....... #.##.## Will/2 Jinx  ....... #.##.# ....... #.##.## Y   ice beast (very drained) ###.### #.##... W   shadowghast (very drained) .# #.##.## ..# #≈A giggling sprite leaps out and insults the shadowghast's ancestors. _The shadowghast is severely damaged.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, heavily drained, chance to call a sprite onattack: 67%, 69% to hit)=iN #...###.##.... srcrip the Nimble #....##.####.# Spriggan of Okawaru *****.  ###########.##.# #.# Health: 52/52 ========================  #...........##.# ##.# Magic: 12/14 ====================----  #.#########....# #... AC: 6Str: 4  #.####### #..# EV: 32Int: 15  #.##).# SH: 5Dex: 25  #.########## ####... XL: 11 Next:  1% Place: Dungeon:11  #...@(Y..... #...>.# Noise: [40=i#m===------  Time: 10622.0 (0.0)  #####...W... #.##..# a) +1 arbalest (freeze) ....... #.##..# Fire: a) +1 arbalest (freeze)  ....... #.##.## Will/2 Jinx  ....... #.##.# ....... #.##.## Y   ice beast (very drained) ###.### #.##... W   shadowghast (very drained) .# #.##.## ..# #≈ _The shadowghast is severely damaged.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, heavily drained, chance to call a sprite onattack: 67%, 69% to hit)  You shoot a bolt. The bolt hits the ice beast. =i3Y. =i/W. =i5W. =iG  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, heavily drained, chance to call a sprite onattack: 67%, 69% to hit)  You shoot a bolt. The bolt hits the ice beast.  The ice beast is moderately wounded. =i,3.5 (1.5 =i7( =i+Z _The ice beast completely misses you. =i #...###.##.... srcrip the Nimble #....##.####.# Spriggan of Okawaru *****.  ###########.##.# #.# Health: 52/52 ========================  #...........##.# ##.# Magic: 12/14 ====================----  #.#########....# #... AC: 6Str: 4  #.####### #..# EV: 32Int: 15  #.##).# SH: 5Dex: 25  #.########## ####... XL: 11 Next:  1% Place: Dungeon:11  #...@YW..... #...>.# Noise: ===---- =i--  Time: 10623.5 (0.0)  #####....... #.##..# a) +1 arbalest (freeze) ....... #.##..# Fire: a) +1 arbalest (freeze)  ....... #.##.## Will/2 Jinx  ....... #.##.# ....... #.##.## Y   ice beast (very drained) ###.### #.##... W   shadowghast (very drained) .# #.##.## ..# #≈The ice beast is moderately wounded. _The ice beast completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, heavily drained, chance to call a spriteon attack: 67%, 69% to hit) =in& #...###.##.... srcrip the Nimble #....##.####.# Spriggan of Okawaru *****.  ###########.##.# #.# Health: 52/52 ========================  #...........##.# ##.# Magic: 12/14 ====================----  #.#########....# #... AC: 6Str: 4  #.####### #..# EV: 32Int: 15  #.##).# SH: 5Dex: 25  #.########## ####... XL: 11 Next:  1% Place: Dungeon:11  #...@YW..... #...>.# Noise: [40 =i'm===------  Time: 10623.5 (0.0)  #####....... #.##..# a) +1 arbalest (freeze) ....... #.##..# Fire: a) +1 arbalest (freeze)  ....... #.##.## Will/2 Jinx  ....... #.##.# ....... #.##.## Y   ice beast (very drained) ###.### #.##... W   shadowghast (very drained) .# #.##.## ..# #≈Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, heavily drained, chance to call a spriteon attack: 67%, 69% to hit)  You shoot a bolt.  The bolt hits the ice beast but does no damage. =im.WPress: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, heavily drained, chance to call a spriteon attack: 67%, 69% to hit)  You shoot a bolt.  The bolt hits the ice beast but does no damage.  The ice beast is moderately wounded.3==5.0 (1.5 =i =i| _The ice beast seems less drained. The ice beast completely misses you. =iف  #...###.##.... srcrip the Nimble #....##.####.# Spriggan of Okawaru *****.  ###########.##.# #.# Health: 52/52 ========================  #...........##.# ##.# Magic: 13/14 ======================--  #.#########....# #... AC: 6Str: 4  #.####### #..# EV: 32Int: 15  #.##).# SH: 5Dex: 25  #.########## ####... XL: 11 Next:  1% Place: Dungeon:11  #...@Y...... #...>.# Noise: ===------[4 =i 0m  Time: 10625.0 (0.0)  #####W...... #.##..# a) +1 arbalest (freeze) ....... #.##..# Fire: a) +1 arbalest (freeze)  ....... #.##.## Will/2 Jinx  ....... #.##.# ....... #.##.## Y   ice beast ###.### #.##... W   shadowghast (very drained) .# #.##.## ..# #≈The ice beast is moderately wounded. _The ice beast seems less drained. The ice beast completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, chance to call a sprite on attack: 60%,  69% to hit) =iT  #...###.##.... srcrip the Nimble #....##.####.# Spriggan of Okawaru *****.  ###########.##.# #.# Health: 52/52 ========================  #...........##.# ##.# Magic: 13/14 ======================--  #.#########....# #... AC: 6Str: 4 =iU #.####### #..# EV: 32Int: 15  #.##).# SH: 5Dex: 25  #.########## ####... XL: 11 Next:  1% Place: Dungeon:11  #...@Y...... #...>.# Noise: ===------  Time: 10625.0 (0.0)  #####W...... #.##..# a) +1 arbalest (freeze) ....... #.##..# Fire: a) +1 arbalest (freeze)  ....... #.##.## Will/2 Jinx  ....... #.##.#  =iGW....... #.##.## Y   ice beast ###.### #.##... W   shadowghast (very drained) .# #.##.## ..# #≈Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, chance to call a sprite on attack: 60%,  69% to hit)  You shoot a bolt.  The bolt hits the ice beast but does no damage. =i^Aim: an ice beast (moderately wounded, chance to call a sprite on attack: 60%,  69% to hit)  You shoot a bolt.  The bolt hits the ice beast but does no damage.  The ice beast is moderately wounded.The ice beast completely misses you. The shadowghast misses you. =i6,6.5 (1.5 =iw =iu _The shadowghast completely misses you. The ice beast completely misses you.!=i %  #...###.##  #....##.####.  #.##.# #.  #...........##.# ##.  #.#....# #  #.# ###### #..  #.# #).  #.# ####  #..@.Y...... #...>.!=i3  #####W...... #.##..  ....... #.##..  ....... #.##.  .... #.##.#  ....... #.##.  ###.### #.##..  .# #.##.  ..# #!=iG<!=i6---7.1 (0.6!=iI!=i9 _The shadowghast seems less drained.!=i 0  #...###.##  #....##.####  ###.##.# #  #..##.# ##  #.#....# #  #.# ###### #  #.# #)  #.# ####  #.@..Y...... #...>  #####W...... #.## !=i  ....... #.##  ....... #.##.  ....... #.##.  ....... #.##.  ###.### #.##  .# #.##.  ..#W.!=i !=i A---7!=iK !=i !=i  #...###.##.. srcrip the Nimble #....##.#### Spriggan of Okawaru *****.  ###########.##.# # Health: 52/52 ======================== !=i2  #...........##.# ## Magic: 13/14 ======================--  #.#########....# #. AC: 6Str: 4  #.####### #. EV: 32Int: 15  #.##) SH: 5Dex: 25  #.########## ####. XL: 11 Next:  1% Place: Dungeon:11 !=i { #.@*WY...... #...> Noise: ---------  Time: 10627.7 (0.0) !=i  #####....... #.##. a) +1 arbalest (freeze) ....... #.##. Fire: a) +1 arbalest (freeze)  !=i ....... #.##. Will/2 Jinx  !=i* B....... #.##. !=ir ....... #.##. Y   ice beast ###.### #.##. W   shadowghast .# #.##.!=i  ..# _The shadowghast completely misses you. The ice beast completely misses you. _The shadowghast seems less drained.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, chance to call a sprite on attack: 60%,  69% to hit)!=i #...###.##.. srcrip the Nimble #....##.#### Spriggan of Okawaru *****.  ###########.##.# # Health: 52/52 ========================  #...........##.# ## Magic: 13/14 ======================--  #.#########....# #. AC: 6Str: 4  #.####### #. EV: 32Int: 15  #.##) SH: 5Dex: 25 !=itU #.########## ####. XL: 11 Next:  1% Place: Dungeon:11  #.@..Y...... #...> Noise: ---------  Time: 10627.7 (0.0)  #####....... #.##. a) +1 arbalest (freeze) ....... #.##. Fire: a) +1 arbalest (freeze)  ....... #.##. Will/2 Jinx  ....... #.##. ....... #.##. Y   ice beast !=i###.### #.##. W   shadowghast .# #.##. ..#Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, chance to call a sprite on attack: 60%,  69% to hit)  You shoot a bolt. The bolt hits the shadowghast!!  You destroy the shadowghast!!=iZG("=i Y.  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, chance to call a sprite on attack: 60%,  69% to hit)  You shoot a bolt. The bolt hits the shadowghast!!  You destroy the shadowghast!  Okawaru accepts your kill."=i9."=i 3===9.2 (1.5 _The jinxing sprites lose interest in you."=i%"=ig _Your Hexes skill increases to level 10!"=i #...###.##.. srcrip the Nimble #....##.#### Spriggan of Okawaru *****.  ###########.##.# # Health: 52/52 ========================  #...........##.# ## Magic: 13/14 ======================--  #.#########....# #. AC: 6Str: 4  #.####### #. EV: 32Int: 15  #.##) SH: 5Dex: 25  #.########## ####. XL: 11 Next:  3% Place: Dungeon:11  #.@*Y....... #...>"=i Noise: ===------  Time: 10629.2 (0.0)  #####....... #.##. a) +1 arbalest (freeze) ....... #.##. Fire: a) +1 arbalest (freeze)  ....... #.##. Will/2  ....... #.##. ....... #.##. Y   ice beast ###.### #.##. .# #.##. "=i8..#Okawaru accepts your kill. _The jinxing sprites lose interest in you. _Your Hexes skill increases to level 10!Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line"=iyAim: an ice beast (moderately wounded, 69% to hit)"=i #...###.##.. srcrip the Nimble #....##.#### Spriggan of Okawaru *****.  ###########.##.# # Health: 52/52 ========================  #...........##.# ## Magic: 13/14 ======================--  #.#########....# #. AC: 6Str: 4  #.####### #. EV: 32Int: 15  #.##) SH: 5Dex: 25  #.########## ####. XL: 11 Next:  3% Place: Dungeon:11  #.@(Y....... #..."=i[39;49m> Noise: ===------  Time: 10629.2 (0.0)  #####....... #.##. a) +1 arbalest (freeze) ....... #.##. Fire: a) +1 arbalest (freeze)  ....... #.##. Will/2  ....... #.##. ....... #.##. Y   ice beast ###.### #.##. .# #.##. ..# _The jinxing sprites lose interest in you. _Your Hexes skill increases to level 10!Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, 69% to hit)  You shoot a bolt. The bolt hits the ice beast!"=i 3Y."=i _Your Hexes skill increases to level 10!  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, 69% to hit)  You shoot a bolt. The bolt hits the ice beast!  The ice beast is severely wounded."=i-30.7 (1.5"=i"=iZ _The ice beast completely misses you."=i'  #...###.##.. srcrip the Nimble #....##.#### Spriggan of Okawaru *****.  ###########.##.# # Health: 52/52 ========================  #...........##.# ## Magic: 13/14 ======================--  #.#########....# #. AC: 6Str: 4  #.####### #. EV: 32Int: 15  #.##) SH: 5Dex: 25  #.########## ####. XL: 11 Next:  3% Place: Dungeon:11  #.@Y........ #...>[39;4"=i ) b9m Noise: ===------  Time: 10630.7 (0.0)  #####....... #.##. a) +1 arbalest (freeze) ....... #.##. Fire: a) +1 arbalest (freeze)  ....... #.##. Will/2  ....... #.##. ....... #.##. Y   ice beast ###.### #.##. .# #.##. ..#You shoot a bolt. The bolt hits the ice beast!  The ice beast is severely wounded. _The ice beast completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 69% to hit)"=ia] #...###.##.. srcrip the Nimble #....##.#### Spriggan of Okawaru *****.  ###########.##.# # Health: 52/52 ======================== "=i^ #...........##.# ## Magic: 13/14 ======================--  #.#########....# #. AC: 6Str: 4  #.####### #. EV: 32Int: 15  #.##) SH: 5Dex: 25  #.########## ####. XL: 11 Next:  3% Place: Dungeon:11  #.@......... #...> Noise: ===------  Time: 10630.7 (0.0)  #####....... #.##. a) +1 arbalest (freeze) ....... #.##. Fire: a) [0;"=iz_'10;1m+1 arbalest (freeze)  ....... #.##. Will/2  ....... #.##. ....... #.##. Y   ice beast ###.### #.##. .# #.##. ..# _The ice beast completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 69% to hit)  You shoot a bolt. The bolt hits the ice beast!  You kill the ice beast!"=iZd("=iD"=ic4==42.2 (1.5"=i@"=i  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 69% to hit)  You shoot a bolt. The bolt hits the ice beast!  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#....#.#. .....# ###......~≈## ####.# #..... ####.# #.#......# #.#. #.#....#≈≈≈≈## #.## ## #.#....##≈≈## %=iV#.# #.# #.# #.# #####.# #.# #.....# #.# #.##..# #.# .##..# #.# ######.#. ....>. ......######.#. #....#.#.# ###......~≈## .# #......#~≈≈≈##.# #.#.... ....# #.#....~ #.#....# #.#....## %=i,%=i%=iAr#.# #.# #.# #.# .# #.# .....# #.# .##..# #.# .##..# #.# ######.#.#...>.######.#.# #....#.#..## ###......~≈## .# #......%=i(.# #.#...# #.#.. #.#.  %=i %=i$%=i%=i:t#.# #.# #.# #.# .# #.# # #.# ##..# #.# ##..# #.# ######.#.#....>.######.#.#  #....#.#..# # ###......~≈## %=iD%=i%E%=iI%=ir#.# #.#  #.# #.# .# #.# # #.# ..# #.# ..# #.# #######.#.#.#...>.######.#.#  #....#.#..# %=ir# ###......~≈## # %=iR,%=i%=iw#.# #.# #.# #.# .# #.# # #.# ..# #.# ..# #.# # ######.#.#.#...>.######.#.#  #....#.#..# # ###......~≈## .# # #......#~≈≈≈## .. # #.#....≈≈≈≈≈≈# .. # #.#....~≈≈≈≈≈# #.. .. #.#....#≈≈≈≈## #.## # %=iB%=iTK.# #.# .# #.# .# #.# # #.# # #.# ## #.# .# #######.#.#.##....>.######.#.#  #....#.#..#  ###......~≈## ..#  #......#~≈≈≈## ....  #.#....≈≈≈≈≈≈# .....  #.#....~≈≈≈≈≈# #.....  #.#....#≈≈≈≈## #.######.#....##≈≈## #..#  YY   yak (wandering)You encounter a yak.%=i91.2 (37.28 (37.8 _&=i"!  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&=iH Y.  You beckon some vexing sprites to accompany your attacks. YYou feel your willpower being sapped.YY 2 yaks (1 wandering)2----==2.8 (1.0)Will/2 Jinx &=iz&=ijT _You encounter a yak.&=i .# #.#srcrip the Nimble .# #.#Spriggan of Okawaru *****. .# #.#Health: 52/52 ======================== .# #.#Magic: 12/14 ====================---- .# #.##AC: 6Str: 4 .# #.#.# #EV: 32Int: 15 .######.##########.#.##.SH: 5Dex: 25 .................>......XL: 11 Next:  4% Place: Dungeon:11 .######.#.......@..#Noise: ==-------  Time: 10692.8 (0.0) ## #....#.#######*.#a) +1 arbalest (freeze)###......~≈## .*#Fire: a) &=i [40m+1 arbalest (freeze) #......#~≈≈≈## ..**Will/2 Jinx #.#....≈≈≈≈≈≈# ....Y#.#....~≈≈≈≈≈# #......YYY 2 yaks (1 wandering)#.#....#≈≈≈≈## #.#######.#....##≈≈## #..##.#....# ### #..#You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _You encounter a yak.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to call a sprite on attack: 61%, 78% to hit)&=ik.# #.#srcrip the Nimble .# #.#Spriggan of Okawaru *****. .# #.#Health: 52/52 ======================== .# #.#Magic: 12/14 ====================---- .# #.##AC: 6Str: 4 .# #.#.# #EV: 32Int: 15 .######.##########.#.##.SH: 5Dex: 25 .................>......XL: 11 Next:  4% Place: Dungeon:11 .######.#.......@..#Noise: ==-------  Time: 10692.8 (0.0) ## #....#.#######(.#a) +1 arbalest (freeze)###......~≈## .(&=ip#Fire: a) +1 arbalest (freeze) #......#~≈≈≈## ..((Will/2 Jinx #.#....≈≈≈≈≈≈# ....Y#.#....~≈≈≈≈≈# #......YYY 2 yaks#.#....#≈≈≈≈## #.#######.#....##≈≈## #..##.#....# ### #..#Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to call a sprite on attack: 61%, 78% to hit)  You shoot a bolt.  The yak bellows!  The bolt hits the yak! The bolt freezes the yak.&=i;*'=i .Y.You shoot a bolt.  The yak bellows!  The bolt hits the yak! The bolt freezes the yak.  The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded.Y.'=i5....(1 drained)=4.3 (1.5 _You hear a bellow! x2'=i Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-6%  b - Finesse5 MP, Piety--63%  c - Duel7 MP, Piety--91% [?] toggle between ability selection and description.'=ie '=i/ '=iҴ .# #.#srcrip the Nimble '=i B.# #.#'=i 3Spriggan of Okawaru *****. '=i B.# #.#'=i cHealth: 52/52 ======================== '=i^ B.# #.#'=i Magic: 12/14 ====================---- .# #.##AC: 6'=ii +Str: 4 '=iܸ :.# #.#'=iE K.# #'=i #EV: 32'=i ,Int: 15 '=il .######.##########.#.##.SH: 5Dex: 25 .................>......XL: 11 Next:  4% Place: Dungeon:11 .######.#.......@..#Noise: ===------  Time: 10694.3 (0.0) ## #....#.#######..#a) +1 arbalest (freeze)###......~≈## ..#Fire: a) +1 arbalest (freeze) #......#~≈≈≈## ....Will/2 Jinx #.#....≈≈≈≈≈≈# ...Y.#.#....~≈≈≈≈≈# #.....Y.YY 2 yaks (1 drained)#.#....#≈≈≈≈## #.#######.#....##≈≈## #..##.#....# ### #..#The yak bellows!  The bolt hits the yak! The bolt freezes the yak.  The yak is heavily wounded.[39;4'=i D9mA giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded. _You hear a bellow! x2 Y.  You gain the combat prowess of a mighty hero.You can no longer enter into single combat with a foe.Y..0---8--5.3 (1Hero Jinx  _Okawaru will no longer gift you throwing weapons.(=i .# #.#srcrip the Nimble .# #.#Spriggan of Okawaru ****.. .# #.#Health: 52/52 ======================== .# #.#Magic: 10/14 =================------- .# #.##AC: 6Str: 4 .# #.#.# #EV: 38Int: 15 .######.##########.#.##.SH: 5Dex: 25 .................>......XL: 11 Next:  4% Place: Dungeon:11 (=i,.######.#.......@..#Noise: =--------  Time: 10695.3 (0.0) ## #....#.#######*.#a) +1 arbalest (freeze)###......~≈## .*#Fire: a) +1 arbalest (freeze) #......#~≈≈≈## ..Y.Will/2 Hero Jinx #.#....≈≈≈≈≈≈# ....Y#.#....~≈≈≈≈≈# #.......YY 2 yaks (1 drained)(=i.#.#....#≈≈≈≈## #.#######.#....##≈≈## #..##.#....# ### #..#You can no longer enter into single combat with a foe. _Okawaru will no longer gift you throwing weapons.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line(=i#Aim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 66%, 80% to hit)(=i'.# #.#srcrip the Nimble .# #.#Spriggan of Okawaru ****.. .# #.#Health: 52/52 ======================== .# #.#Magic: 10/14 =================------- .# #.##AC: 6Str: 4 .# #.#.# #EV: 38Int: 15 .######.##########.#.##.SH: 5Dex: 25 .................>......XL: 11 Next:  4% Place: Dungeon:11 .######.#.......@..#(=i#(#Noise: =--------  Time: 10695.3 (0.0) ## #....#.#######..#a) +1 arbalest (freeze)###......~≈## ..#Fire: a) +1 arbalest (freeze) #......#~≈≈≈## ....Will/2 Hero Jinx #.#....≈≈≈≈≈≈# ....Y#.#....~≈≈≈≈≈# #.......YY 2 yaks (1 drained)#.#....#≈≈≈≈## #.######(=ip(#.#....##≈≈## #..##.#....# ### #..#Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  (=i(attack: 66%, 80% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak!  You kill the yak!(=i<((   yak(=i:YPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 66%, 80% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak!  You kill the yak!  Okawaru accepts your kill.Y.(=iGY(=i7Y.(=i2Y.(=i ..Y 2 yaksYou encounter a yak. x2(=i^Jinx 6==6.5 (1.2(=i(=iv0 _The yak leaves your sight.)=iyY x.# #.#srcrip the Jinx .# #.#Spriggan of Okawaru ****.. .# #.#Health: 52/52 ======================== .# #.#Magic: 10/14 =================------- .# #.##AC: 6Str: 4 .# #.#.# #EV: 38Int: 15 .######.##########.#.##.SH: 5Dex: 25 .................>......XL: 11 Next:  6% Place: Dungeon:11 .######.#.......@..#Noise: ===------  Time: 10696.5 (0.0) ## #....#.#######*.#a) +1 arbalest (freeze))=iZZ s###......~≈## .*#Fire: a) +1 arbalest (freeze) #......#~≈≈≈## ..Y.Will/2 Hero Jinx #.#....≈≈≈≈≈≈# .....#.#....~≈≈≈≈≈# #.....Y.YY 2 yaks#.#....#≈≈≈≈## #.#######.#....##≈≈## #..##.#....# ### #..#Okawaru accepts your kill.You encounter a yak. x2 _The yak leaves your sight.  Fire: a) +1 arbalest (freeze))=iZ Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to call a sprite on attack: 61%, 80% to hit))=i`q .# #.#srcrip the Jinx .# #.#Spriggan of Okawaru ****.. .# #.#Health: 52/52 ======================== .# #.#Magic: 10/14 =================------- .# #.##AC: 6Str: 4 .# #.#.# #EV: 38Int: 15 .######.##########.#.##.SH: 5Dex: 25 .................>......XL: 11 Next:  6% Place: Dungeon:11 .######.#.......@..#Noise: ===------  Time: 10696.5 (0.0) ## #....#.#######(.#a) +1 arbalest (freeze)###......~≈## .([)=i+r 33m#Fire: a) +1 arbalest (freeze) #......#~≈≈≈## ..Y.Will/2 Hero Jinx #.#....≈≈≈≈≈≈# .....#.#....~≈≈≈≈≈# #.....Y.YY 2 yaks#.#....#≈≈≈≈## #.#######.#....##≈≈## #..##.#....# ### #..#You encounter a yak. x2 _The yak leaves your sight.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line)=ir Aim: a yak (chance to call a sprite on attack: 61%, 80% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.)=it x _The yak leaves your sight.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to call a sprite on attack: 61%, 80% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is lightly wounded.)=i hx.Y.)=i AY.)=i3e.x   unseen horror (wandering, invisible)7.7 (1.2 _You encounter an unseen horror.*=ie.# #.#srcrip the Jinx .# #.#Spriggan of Okawaru ****.. .# #.#Health: 52/52 ======================== .# #.#Magic: 10/14 =================------- .# #.##AC: 6Str: 4 .# #.#.# #EV: 38Int: 15 .######.##########.#x##.SH: 5Dex: 25 .................>......XL: 11 Next:  6% Place: Dungeon:11 .######.#.......@..#Noise: ===------  Time: 10697.7 (0.0) ## #....#.#######*.#a) +1 arbalest (freeze)###......~≈## .Y#Fire: a) +1 arbales*=ift (freeze) #......#~≈≈≈## ....Will/2 Hero Jinx #.#....≈≈≈≈≈≈# ....Y#.#....~≈≈≈≈≈# #.......YY 2 yaks#.#....#≈≈≈≈## #.######x   unseen horror (wandering, invisible)#.#....##≈≈## #..##.#....# ### #..#The yak is lightly wounded. _You encounter an unseen horror.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to call a sprite on attack: 61%, 80% to  hit)*=i.# #.#srcrip the Jinx .# #.#Spriggan of Okawaru ****.. .# #.#Health: 52/52 ======================== .# #.#Magic: 10/14 =================------- .# #.##AC: 6Str: 4 .# #.#.# #EV: 38Int: 15 .######.##########.#x##.SH: 5Dex: 25 .................>......XL: 11 Next:  6% Place: Dungeon:11 .######.#.......@..#Noise: ===------  Time: 10697.7 (0.0) *=i## #....#.#######(.#a) +1 arbalest (freeze)###......~≈## .(#Fire: a) +1 arbalest (freeze) #......#~≈≈≈## ..(.Will/2 Hero Jinx #.#....≈≈≈≈≈≈# ...(Y#.#....~≈≈≈≈≈# #....(..YY 2 yaks#.#....#≈≈≈≈## #.######x   unseen horror (wandering, invisible)#.#....##≈≈## #..##.#....# ### #..#The yak is lightly wounded. _You encounter an unseen horror.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to call a sprite on attack: 61%, 80% to  hit)*=iKv*x*=iSH.xFire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to call a sprite on attack: 61%, 80% to  hit)  You shoot a bolt. The bolt closely misses the yak.  A giggling sprite leaps out and makes the yak trip over its own hooves.*=iIJ.x*=iImx.Y.*=iK YThe yak is moderately wounded.*=i1L7Y.*=iU ..Y 3 yaks (1 drained)You encounter a yak.*=iVZ1=8.9 (1.2*=i]*=i`^ _The unseen horror completely misses you.*=i #.# #.# #.# #.# #.# #.# ..# #.# ..# #.# # ..# #.# .# # ..######.#.#.##. ..........>...... ..######.#......@.x.## #....#.#Y.# *=iE # ###......~≈## ..# # #......#~≈≈≈## .... # #.#....≈≈≈≈≈≈# ...Y. # #.#....~≈≈≈≈≈# #.....Y. # #.#....#≈≈≈≈## #.###### #.#....##≈≈## #..#  #.#....# ### #..#*=i+ >.x*=i 7Y.*=i] 6x.*=i 2Y.*=i 6Y.*=i, 1Y*=i YY 4 yaks (1 wandering, 1 drained)*=iG 6---9.5 (0.6*=iY *=iv +=i.S #.# #.# +=i1 #.# #.# ##.# #.#.# #.# #..# #.# # +=i5#..# #.# .# #.######.#.#.##..>x......######.#.Y..## #....#.#..# .# ###......~≈## ..# .# #......#~≈≈≈## ..Y. .# #.#....≈≈≈≈≈≈# ....Y .# #.#....~≈≈≈≈≈# #....Y..   yak (# #.#....#≈≈≈≈## #.######  #.#....##≈≈## #..#  #.#....# ### #..#+=iY8K.x+=iBR+=iaSE---700.1+=i:Z+=i [+=i #.# #.# #.# #.##.# #.#.# #.# ##..# #.# # ##..# #.# .# #.######.#.#.##..>.......######.#.Yx.## #....#.#..#.# ###......~≈## ..# #.# #......#~≈≈≈## ..Y. #.# #.#....≈≈≈≈≈≈# ....Y ..# #.#....~≈≈≈≈≈# #....Y..# #.#....#≈≈≈≈## #.######  #.#....##≈≈## #..#  #.#....# ### #..#+=ix..xY.7+=i# #.######.# #.# #.#  #.# #.# ####.# #.# .....# #.# .##..# #.# # +=ig$##..# #.# .# # ######.##########.#.##..........Y.>...... .....######.#......x...# ###### #....#.#######..# ...# ###......~≈## ..##.# #......#~≈≈≈## ..Y. ##.# #.#....≈≈≈≈≈≈# ....Y ...# #.#....~≈≈≈≈≈# #....Y.. #### #.#....#≈≈≈≈## #.###### #.#....##≈≈## #..#+=ik&4x.+=i*'0x.+=i-+=iy.C=1.3+=i"4+=iU+=i  #.######.# #.# #.# #.# #.##.# #.# #.....# #.# #.##..# #.# # #.##..# #.#+=i<  .# #.######.#.#.##..x.Y.>.......######.#.## #....#.#..#.# ###......~≈## ..##.# #......#~≈≈≈## ..Y.#.# #.#....≈≈≈≈≈≈# ....Y.# #.#....~≈≈≈≈≈# #....Y..# #.#....#≈≈≈≈## #.###### +=it z# #.#....##≈≈## #..#+=i -x.+=i Y.  The yak seems less drained.  The unseen horror attacks as it pursues you!+=i The unseen horror closely misses you.+=i -=9+=i  +=i ^ _The unseen horror completely misses you.+=i , #.######.# #.# #.# #.# #.#  #####.# #.# +=iS  #.....# #.#  #.##..# #.# # ##.##..# #.# .# #.######.#.#.##..x.Y..>.......######.#.## #....#.#..#+=i f.# ###......~≈## ..##.# #......#~≈≈≈## ..Y.#.# #.#....≈≈≈≈≈≈# ....Y .....# #.#....~≈≈≈≈≈# #....Y..# #.#....#≈≈≈≈## #.###### ## #.#....##≈≈## #..#+=i -x.+=iV 1Y+=i 1Y.+=i@ Y 2 yaks-2.5,=ioz #.######.# #.# #.# #.# #.# #####.# #.# #.....# #.# #.##..# #.# ##.##..# #.# .# #.######.#.#.##.,=i {.x.Y...>.......######.#.# .# #....#.#Y.#.# ###......~≈## ..# .####.# #......#~≈≈≈## ..Y. .####.# #.#....≈≈≈≈≈≈# ....Y   yak,=i2|.....# #.#....~≈≈≈≈≈# #....Y..# #.#....#≈≈≈≈## #.###### ≈## #.#....##≈≈## #..#,=i}-x.,=i,=ix/=3.1,=iۋ,=isS _The unseen horror misses you.,=i] #.######.# #.# #.# #.# #.# #####.# #.# #.....# #.# #.##..# #.# ##.##..# #.# .# #.######.#.#.##..x..Y...>.......######.#.# ..,=id^# #....#.#Y.#.# ###......~≈## ..# ..####.# #......#~≈≈≈## ..Y. ..####.# #.#....≈≈≈≈≈≈# ....Y .......# #.#....~≈≈≈≈≈# #....Y.. ≈# #.#....#≈≈≈≈## #.###### ,=i^≈≈## #.#....##≈≈## #..#,=i^`>.x,=ia-Y.,=ibD.x,=ilj,=ij--7,=ir,=i t,=i ! #........# #.######.# #.# #.# #.# #.# #####.# #.# #.....# #.#  #.##..# #.# # ,=i g#####.##..# #.# .# # #.######@##########.#.##.............Y....>..............######.#..x.......# #..######## #....#.#######Y.#......# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y. ...####.# #.#....≈≈≈≈≈≈# ....Y #.......# #.#....~≈≈≈≈≈# #....Y.. ,=i #≈####### #.#....#≈≈≈≈## #.######,=i 2x.,=iV 5x.,=i ,=i 2-4.3Jinx ,=iN ,=i ` _You feel like a meek peon again.-=i~M########......#### ####..   # ####.##..# #@# .# # #.######.##########.#.##.........x..Y....>...... ..........######.#......... #..######## #....#.#######Y.#.-=iL....~ x-=il.x   unseen horror (invisible)-=i%9-=i-=iَ-=i<########......#### ####..   # ####.##..# #.# .# # #######.##########.#.##.......x...Y....>...... ..........######.#......... -=i#..######## #....#.#######Y ........# ###......~≈## ..# #.....#~≈≈≈## ..Y. ...####≈ -=i4x.-=i7x.-=i" -=i9 '5.5-=i-=ie-=in&########......#### ####..  . # -=iS####.##..# #x# .# # #######.##########.#.##...........Y....>...... ..........######.#......... #..######## #....#.#######Y ........# ###......~≈## ..# #.....#~≈≈≈## ..Y.-=i5x.-=i"x  The jinxing sprites lose interest in you.-=ii2===6.1-=i-=i]S _The unseen horror misses you.-=i srcrip the JinxSpriggan of Okawaru ****..##########Health: 52/52 ========================#........#Magic: 12/14 ====================----#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: =--------  Time: 10706.1 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #.#.# #-=i Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 .....................Y....>...... ..........######.#..........#x   unseen horror (invisible) #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y. _You feel like a meek peon again.The jinxing sprites lose interest in you. _The unseen horror misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (slightly transparent, 69% to hit).=iysrcrip the JinxSpriggan of Okawaru ****..##########Health: 52/52 ========================#........#Magic: 12/14 ====================----#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: =--------  Time: 10706.1 (0.0)#.##..# #(##a) +1 arbalest (freeze) #####.##..# #(#.# #Fire: a) +1 arbalest (freeze) #.........######(##########.#.##. Will/2 ................([39.=izO;49m....Y....>...... ..........######(#..........#x   unseen horror (invisible) #..######## #...(#.#######Y.# ........# ###...(..~≈## ..# #..####.# #......#~≈≈≈## ..Y.The jinxing sprites lose interest in you. _The unseen horror misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (slightly transparent, 69% to hit)  You shoot a bolt..=iK.x _The unseen horror misses you.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (slightly transparent, 69% to hit)  You shoot a bolt.  The bolt barely misses the unseen horror..xx.Y..Y   yak.x   unseen horror (invisible).==7.6 (1.5 _The unseen horror completely misses you..=i/.=iQHRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves  b - staves of necromancy Jewellery (select all with "=)c + unknown amulets  d - amulets of reflection  e + unknown rings  f + rings of evasion  g + rings of intelligence  h + rings of magical power Wands (select all with /)i + unknown wands  j + wands of digging  k + wands of flame  l + wands of mindburst  .=iSm + wands of warping Scrolls (select all with ?)n + unknown scrolls  o + scrolls of acquirement (very rare)  p + scrolls of amnesia (uncommon)  q + scrolls of blinking (uncommon) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]/=i/=i/=i`srcrip the JinxSpriggan of Okawaru ****..##########Health: 52/52 ========================#........#Magic: 12/14 ====================----#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25/=i6#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10707.6 (0.0)#.##..# #.##a) +1 arbalest (freeze) #####.##..# #x#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 .................Y...Y....>...... ..........######.#..........#/=iY   yak #..######## #....#.#######Y.#x   unseen horror (invisible) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (slightly transparent, 69% to hit)  You shoot a bolt.  The bolt barely misses the unseen horror. _The unseen horror completely misses you./=i/=i~/=i/=i)0=id  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0=i- x.  You beckon some vexing sprites to accompany your attacks.0=i Y.  You feel your willpower being sapped. The unseen horror closely misses you.0=iB0=i0----8.6 (1Jinx 0=i=0=iDS _The unseen horror misses you.1=i1=it \ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-7%  b - Finesse5 MP, Piety--63% 1=i g[?] toggle between ability selection and description.2=i{12=ia82=iY?srcrip the JinxSpriggan of Okawaru ****..##########Health: 52/52 ========================#........#Magic: 10/14 =================-------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 152=i@_#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: ==-------  Time: 10708.6 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #.#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx .....................Y....>...... ..........######.#..........#Y   yak #..######## #....#.#######Y.#x   unseen horror (invisible) ........# ###......~≈## ..# 2=igA#..####.# #......#~≈≈≈## ..Y. _The unseen horror completely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The unseen horror closely misses you. _The unseen horror misses you.2=iBI.x2=igC1x.2=iD1Y.2=iJ2=iK8/14 ----8--9.6 (1Hero Jinx 2=iQ2=iSm _You gain the combat prowess of a mighty hero.2=i\srcrip the JinxSpriggan of Okawaru ****..##########Health: 52/52 ========================#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: ---------  Time: 10709.6 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #2=i$Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Hero Jinx .....................Y....>...... ..........######.#..........#Y   yak #..######## #....#.#######Y.#x   unseen horror (invisible) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y. _The unseen horror misses you. _You gain the combat prowess of a mighty hero.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (slightly transparent, chance to call a sprite on attack:61%, 73% to hit)3=i\srcrip the JinxSpriggan of Okawaru ****..##########Health: 52/52 ========================#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: ---------  Time: 10709.6 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Hero Jinx 3=i6.....................Y....>...... ..........######.#..........#Y   yak #..######## #....#.#######Y.#x   unseen horror (invisible) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (slightly transparent, chance to call a sprite on attack:61%, 73% to hit)  You shoot a bolt. The bolt hits the unseen horror!  The bolt freezes the unseen horror.3=ii;*3=iEx, drained)You shoot a bolt. The bolt hits the unseen horror!  The bolt freezes the unseen horror.  The unseen horror is moderately wounded.  A giggling sprite leaps out and makes the unseen horror trip over its own  tentacles.  The unseen horror is heavily wounded.3=iF7===10.8 (1.23=iXm _The unseen horror misses you. You block the unseen horror's attack.5=i%5=i 5=i5=i9K _You can't go up here!6=i6=i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   8.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   5.0   1.4  -2   j + Hexes6=i10.1   8.5  +2   c - Throwing   5.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   5.0   0.8  +1   l - Invocations   0.0   1.0   0   e + Ranged Weapons  13.6   9.0   0   m - Evocations   4.0   3.0  +3           f - Armour   5.0   1.7  -36=i[39;49m       g - Dodging  15.0   7.1  +3       h - Stealth  14.4   4.4  +5                                                      The relative cost of raising each skill is in cyan.  Ski6=iJlls enhanced by Heroism are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets8=i> l + Invocations 0.09=i*E m - Evocations 9=iZ 9=i> 9=i srcrip the JinxSpriggan of Okawaru ****..##########Health: 52/52 ========================#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10710.8 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Hero Jinx .....................Y....>...... 9=i r..........######.#..........#Y   yak #..######## #....#.#######Y.#x   unseen horror (invisible, drained) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.The unseen horror is moderately wounded.A giggling sprite leaps out and makes the unseen horror trip over its own  tentacles.  The unseen horror is heavily wounded. _The unseen horror misses you. You block the unseen horror's attack. _You can't go up here!9=i 9=ie 9=iͰ 9=i| 9=i  _The unseen horror misses you. You block the unseen horror's attack. _You can't go up here!  You unwield your +1 arbalest of freezing.  Your +1 arbalest of freezing stops glowing.  The +6 dagger "Xiaseduh" {flame, rPois rC+++} bursts into flame!  b - the +6 dagger "Xiaseduh" (weapon) {flame, rPois rC+++}9=i 0---1.8 (1b) +6 dagger "Xiaseduh" {flame, rPois rC++Throw: 10 darts (curare) 9=i% 9=i0 1 _The unseen horror hits you.9=iß 9=i 8--9=iΦ 9=iƨ F _Unknown command.9=i9=i(9=i9=i:=i(/:=i+3Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves  b - staves of necromancy Jewellery (select all with "=)c + unknown amulets  d - amulets of reflection  e + unknown rings  f + rings of evasion  g + rings of intelligence  h + rings of magical power Wands (select all with /)i + unknown wands  j + wands of digging  k + wands of flame  l + wands of mindburst  m + wands of warping Scrolls (select all with ?)n + unknown scrolls  o + scrolls of acquirement (very rare)  p + scrolls of amnesia (uncommon)  q + scrolls of blinking (uncommon) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]:=i#;=i;=i;=isrcrip the JinxSpriggan of Okawaru ****..##########Health: 50/52 =======================-#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: =--------  Time: 10711.8 (0.0)#.##..# #x##b) +6 dagger "Xiaseduh" {flame, rPois rC++ #####.##..# #Y#.# #;=iThrow: 10 darts (curare) #.........######.##########.#.##. Will/2 Hero Jinx .....................Y....>...... ..........######.#..........#Y   yak #..######## #....#.#######Y.#x   unseen horror (invisible, drained) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.You unwield your +1 arbalest of freezing.  Your +1 arbalest of freezing stops glowing.  The +6 dagger "Xiaseduh" {flame, rPois rC+++} bursts into flame!  b - the +6 dagger "Xiaseduh" (weapon) {flame, rPois rC+++} _The unseen horror hits you. _Unknown command.;=iq;=i;=i;=i==i/ ==iM4 Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - the +6 dagger "Xiaseduh" (weapon) {flame, rPois rC+++}  a - a +1 arbalest of freezing  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow ==i5 Armour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ?=i4?=i?=isrcrip the JinxSpriggan of Okawaru ****..##########Health: 50/52 =======================-#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: =--------  Time: 10711.8 (0.0)#.##..# #x##b) +6 dagger "Xiaseduh" {flame, rPois rC++ #####.##..# #Y#.# #Throw: 10 darts (curare) #.........######.##########.#.##. Will/2 Hero Jinx .....................Y....>...... ..?=i........######.#..........#Y   yak #..######## #....#.#######Y.#x   unseen horror (invisible, drained) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.You unwield your +1 arbalest of freezing.  Your +1 arbalest of freezing stops glowing.  The +6 dagger "Xiaseduh" {flame, rPois rC+++} bursts into flame!  b - the +6 dagger "Xiaseduh" (weapon) {flame, rPois rC+++} _The unseen horror hits you. _Unknown command.?=i a _The unseen horror hits you. _Unknown command.  You unwield the +6 dagger "Xiaseduh" {flame, rPois rC+++}.  The +6 dagger "Xiaseduh" {flame, rPois rC+++} stops flaming.  Your +1 arbalest of freezing is covered in frost.  a - a +1 arbalest of freezing (weapon)?=i 2.8 (1a) +1 arbalest (freeze)Fire: a) +1 arbalest (freeze)?=i ?=il ; _You block the unseen horror's attack.@=i: @=i R Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes1% 3b - ApportationTranslocation24%1  c - Kinetic GrapnelForgecraft24%1  d - Magic DartConjuration24%1  e - Poisonous VapoursAlchemy/Air24%1  f - Lesser BeckoningTranslocation34% 2  g - Mercury Arrow@=i! GConjuration/Alchemy34% 2  h - Static DischargeConjuration/Air34% 2  i - Sublimation of BloodNecromancy34% 2  j - HailstormConjuration/Ice56% 3  k - Maxwell's Portable Piledriver Translocation56% 3  l - Stone ArrowConjuration/Earth56% 3  m - Teleport OtherTranslocation56% 3  n - AnguishHexes/Necromancy 30% 4  o - Dimensional Bullseye Hexes/Translocation 30% 4  p - AirstrikeAir93% 4  q - Alistair's Intoxication Alchemy100% 5  r - Permafrost Eruption Ice/Earth100% 6  s - Plasma BeamFire/Air100% 6  t - Orb of Destruction@=i! Conjuration100% 7 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitA=i\A=i@ A=isrcrip the JinxSpriggan of Okawaru ****..##########Health: 50/52 =======================-#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#A=i^XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: =--------  Time: 10712.8 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Hero Jinx A=i.....................Y....>...... ..........######.#..........#Y   yak #..######## #....#.#######Y.#x   unseen horror (invisible, drained) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y. _Unknown command.You unwield the +6 dagger "Xiaseduh" {flame, rPois rC+++}.  The +6 dagger "Xiaseduh" {flame, rPois rC+++} stops flaming.  Your +1 arbalest of freezing is covered in frost.  a - a +1 arbalest of freezing (weapon) _You block the unseen horror's attack.A=i P  Okay, then.A=i!A=iJA=iM. _A=i^A=i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   8.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   5.0   1.4  -2   j + Hexes10.1   8.5  +2   c - Throwing   5.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades  A=iu 5.0   0.8  +1   l + Invocations0.0   1.0   0   e + Ranged Weapons  13.6   9.0   0   m - Evocations   4.0   3.0  +3           f - Armour   5.0   1.7  -3       g - Dodging  15.0   7.1  +3       h - Stealth  14.4   4.4  +5         =i34m                                             The relative cost of raising each skill is in cyan.  Skills enhanced by Heroism are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsB=ibTargetTarget4.0  --  --  12.0--  --  --  --  10.0 --  --  --  10.0 a-z] set[-] clear selected targetcost|targetsC=i6<[?25h[?0c0 D=i/ [?25l[?1c4.0 current training targets, if any.=] set aall targetsE=iTsrcrip the JinxSpriggan of Okawaru ****..##########Health: 50/52 =======================-#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: =--------  Time: 10712.8 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Hero Jinx .....................Y....>...... E=iYx..........######.#..........#Y   yak #..######## #....#.#######Y.#x   unseen horror (invisible, drained) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.You unwield the +6 dagger "Xiaseduh" {flame, rPois rC+++}.  The +6 dagger "Xiaseduh" {flame, rPois rC+++} stops flaming.  Your +1 arbalest of freezing is covered in frost.  a - a +1 arbalest of freezing (weapon) _You block the unseen horror's attack. _Okay, then.E=iE=iE=iE=iF _Unknown command.E=iE=iE=iE=iF _Unknown command.E=i E=iy E=iU E=i F _Unknown command.F=iBmF=iq% F=ir Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   8.5   5.7  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   5.0   1.4  -2   j + Hexes10.1   8.5  +2   c - Throwing   5.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   5.0 F=iZt  0.8  +1   l + Invocations0.0   1.0   0   e + Ranged Weapons  13.6   9.0   0   m - Evocations   4.0   3.0  +3           f - Armour   5.0   1.7  -3       g - Dodging  15.0   7.1  +3       h - Stealth  14.4   4.4  +5          F=i"u[39;49m                                            The relative cost of raising each skill is in cyan.  Skills enhanced by Heroism are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsG=iG=iG=iFsrcrip the JinxSpriggan of Okawaru ****..##########Health: 50/52 =======================-#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: =--------  Time: 10712.8 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Hero Jinx .....................Y....>...... .......G=i...######.#..........#Y   yak #..######## #....#.#######Y.#x   unseen horror (invisible, drained) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.a - a +1 arbalest of freezing (weapon) _You block the unseen horror's attack. _Okay, then. _Unknown command. _Unknown command. _Unknown command.G=ipG=i&G=i3G=i 3G=i G=i F _Unknown command.G=i G=ik G=i G=iq" F _Unknown command.I=i Cksrcrip the JinxSpriggan of Okawaru ****..##########Health: 50/52 =======================-#........#Magic: 8/14I=iC=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11I=iD#.....# #@#Noise: =--------  Time: 10712.8 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Hero Jinx .....................Y....>...... ..........######.#..........#Y   yak #..######## #....#.#######Y.#x   unseen horror (invisible, drained) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y. _Unknown command. _Unknown command.Fire: a) +1 arbalest (freeze)I=i=EPress: ? - help, Shift-Dir - straight lineAim: an unseen horror (heavily wounded, slightly transparent, lightly drained,  chance to call a sprite on attack: 66%, 73% to hit)J=i srcrip the JinxSpriggan of Okawaru ****..##########Health: 50/52 =======================-#........#Magic: 8/14=============-----------#.######.#AC: 6J=i Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: =--------  Time: 10712.8 (0.0)#.##..# #(##J=i a) +1 arbalest (freeze) #####.##..# #(#.# #Fire: a) +1 arbalest (freeze) #.........######(##########.#.##. Will/2 Hero Jinx ................(....Y....>...... ..........######(#..........#J=iM Y   yak #..######## #...(#.#######Y.#x   unseen horror (invisible, drained) J=ix ........# ###...(..~≈## ..# J=i #..####.# #......#~≈≈≈## ..Y.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineJ=i Aim: an unseen horror (heavily wounded, slightly transparent, lightly drained,  chance to call a sprite on attack: 66%, 73% to hit)  You shoot a bolt.  J=i IThe bolt barely misses the unseen horror.J=i ;*J=iö xY...  yak (drained).).  J=io The bolt barely misses the unseen horror.The bolt barely misses the yak.  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is moderately wounded.  The unseen horror seems less drained.unseen horror completely misses you. x2J=i 44---9====4.0 (1.2J=iM J=i@ 1 _The unseen horror hits you.K=isrcrip the JinxSpriggan of Okawaru ****..##########Health: 44/52 ====================----#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10714.0 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Hero Jinx .....................Y....>...... .......K=iE...######.#..........#Y   yak (drained) #..######## #....#.#######Y.#x   unseen horror (invisible) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.The unseen horror completely misses you. x2 _The unseen horror hits you.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (heavily wounded, slightly transparent, chance to call a  sprite on attack: 61%, 73% to hit)K=isrcrip the JinxSpriggan of Okawaru ****..##########Health: 44/52 ====================----#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10714.0 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Hero Jinx .....................Y....>...... K=i=..........######.#..........#Y   yak (drained) #..######## #....#.#######Y.#x   unseen horror (invisible) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (heavily wounded, slightly transparent, chance to call a  sprite on attack: 61%, 73% to hit)  You shoot a bolt. The bolt hits the unseen horror.  The bolt freezes the unseen horror.K=i/ YAim: an unseen horror (heavily wounded, slightly transparent, chance to call a  sprite on attack: 61%, 73% to hit)  You shoot a bolt. The bolt hits the unseen horror.  The bolt freezes the unseen horror.  The unseen horror is severely wounded.  You hear a bellow! K=i !K=i Y 2 yaks (1 drained) The unseen horror completely misses you.K=i C55.2 (1.2K=iy  K=i> K=i _You hear a bellow!L=i_srcrip the JinxSpriggan of Okawaru ****..##########Health: 45/52 ====================----#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10715.2 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Hero Jinx .................Y...Y....>...... =i`(14d..........######.#..........#YY 2 yaks (1 drained) #..######## #....#.#######Y.#x   unseen horror (invisible) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.The unseen horror completely misses you. _You hear a bellow!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (heavily wounded, slightly transparent, chance to call a  sprite on attack: 61%, 73% to hit)L=i5srcrip the JinxSpriggan of Okawaru ****..##########Health: 45/52 ====================----#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10715.2 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Hero Jinx .................Y...Y....>...... =iz14d..........######.#..........#YY 2 yaks (1 drained) #..######## #....#.#######Y.#x   unseen horror (invisible) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (heavily wounded, slightly transparent, chance to call a  sprite on attack: 61%, 73% to hit)  You shoot a bolt.  The bolt hits the unseen horror but does no damage.L=i.;*L=iaY.  The bolt hits the unseen horror but does no damage.  The unseen horror is heavily wounded.  A giggling sprite leaps out and makes the unseen horror trip over its own  tentacles.  The unseen horror is severely wounded.The jinxing sprites lose interest in you.YxY 3 yaks (1 wandering, 1 drained) , drained)6.4 (1.2 _You block the unseen horror's attack. The unseen horror barely misses you.L=i srcrip the JinxSpriggan of Okawaru ****..##########Health: 45/52 ====================----#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10716.4 (0.0)#.##..# #x##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Hero .................Y...Y....>...... ..........######=i e;49m.#..........#YYY 3 yaks (1 wandering, 1 drained) #..######## #....#.#######Y.#x   unseen horror (invisible, drained) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.The jinxing sprites lose interest in you. _You block the unseen horror's attack. The unseen horror barely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: an unseen horror (severely wounded, slightly transparent, lightly drained,73% to hit)L=i^1 ~srcrip the JinxSpriggan of Okawaru ****..##########Health: 45/52 ====================----#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  6% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10716.4 (0.0)#.##..# #.##a) +1 arbalest (freeze) #####.##..# #Y#.# #L=i&2 Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Hero .................Y...Y....>...... ..........######.#..........#YYY 3 yaks (1 wandering, 1 drained) #..######## #....#.#######Y.#x   unseen horror (invisible, drained) ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.Aim: an unseen horror (severely wounded, slightly transparent, lightly drained,L=i~2 73% to hit)  You shoot a bolt.  The yak bellows!  The bolt hits the unseen horror!! The bolt freezes the unseen horror.  You kill the unseen horror!L=i9 eYL=iDhY.  73% to hit)  You shoot a bolt.  The yak bellows!bolt hits the unseen horror!! The bolt freezes the unseen horror.  You kill the unseen horror!  Okawaru accepts your kill.Y. YThe yak seems less drained.Y YY 4 yaksYou encounter a yak.97.6 (1.2 _The yak leaves your sight.N=ie zsrcrip the JinxSpriggan of Okawaru ****..N=i& t##########Health: 45/52 ====================----#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5Dex: 25#####.# #.#N=i XL: 11 Next:  9% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10717.6 (0.0)#.##..# #Y##a) +1 arbalest (freeze) N=i #####.##..# #.#.# #Fire: a) +1 arbalest (freeze) N=iV {#.........######Y##########.#.##. Will/2 Hero ................YYY..Y....>...... ..........######.#..........#N=i MYYYY 4 yaks #..######## #....#.#######Y.# ........# ###......~≈## ..# N=iض #..####.# #......#~≈≈≈## ..Y.The yak seems less drained.  You encounter a yak. N=i> _The yak leaves your sight.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (80% to hit)N=i bsrcrip the JinxSpriggan of Okawaru ****..##########Health: 45/52 ====================----#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 38Int: 15#.# #.#SH: 5N=i Dex: 25#####.# #.#XL: 11 Next:  9% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10717.6 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #.#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Hero ................YYY..Y....>...... ..........######.#..........#YYYY 4 yaks #..######## #....#.#######Y.# N=iD ,........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.You encounter a yak. _The yak leaves your sight.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (80% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.N=iq Y. _The yak leaves your sight.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (80% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  The yak is severely wounded.N=iw Y.  You feel like a meek peon again.YN=i | .Y 5 yaks (1 wandering)N=iK} 6=2====8.8 (1.2N=iH N=i T _The yak completely misses you.O=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O=i O=i You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The yak bellows!O=iO=iO=iO(YY7---===-90Jinx O=i O=i I _The yak misses you.P=i}*srcrip the JinxSpriggan of Okawaru ****..##########Health: 46/52 =====================---#........#Magic: 7/14============------------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25P=i^+q#####.# #.#XL: 11 Next:  9% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10719.8 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx ................YY...Y....>...... ..........######.#..........#YYYYY 5 yaks #..######## #....#.#######Y.# P=i+?........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.The yak bellows! _The yak misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, chance to call a sprite on attack: 61%, 78% to  hit)P=ixusrcrip the JinxSpriggan of Okawaru ****..##########Health: 46/52 =====================---#........#Magic: 7/14============------------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  9% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10719.8 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx ................YY...Y....>...... ..........######=ivi;49m.#..........#YYYYY 5 yaks #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y. _The yak misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, chance to call a sprite on attack: 61%, 78% to  hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.P=i  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, chance to call a sprite on attack: 61%, 78% to  hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  The yak is almost dead.8=21.3 (1.5 _You block the yak's attack.P=i2srcrip the JinxSpriggan of Okawaru ****..##########Health: 46/52 =====================---#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  9% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10721.3 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx ................YY...Y....>...... ..........####P=i3##.#..........#YYYYY 5 yaks #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  The yak is almost dead. _You block the yak's attack.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)P=isrcrip the JinxSpriggan of Okawaru ****..##########Health: 46/52 =====================---#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  9% Place: Dungeon:11#.....# #@#P=iNoise: ===------  Time: 10721.3 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx ................YY...Y....>...... ..........######.#..........#YYYYY 5 yaks #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.The yak is almost dead. _You block the yak's attack.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.P=iA  _You block the yak's attack.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  The yak is heavily wounded.P=i [3--2.8 (1.5P=iY P=i g _The yak completely misses you. The yak gores you.Q=i$srcrip the JinxSpriggan of Okawaru ****..##########Health: 43/52 ===================-----#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 32Q=iE%;Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  9% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10722.8 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx ................YY...Y....>...... Q=i%..........######.#..........#YYYYY 5 yaks #..######## #....#.#######Y.# ........# ###......~≈## ..# Q=i%#..####.# #......#~≈≈≈## ..Y.You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  The yak is heavily wounded. Q=i&_The yak completely misses you. The yak gores you.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineQ=i8&Aim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)Q=iLsrcrip the JinxSpriggan of Okawaru ****..##########Health: 43/52 ===================-----#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  9% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10722.8 (0.0)Q=ih#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx ................YY...Y....>...... ..........######.#..........#YYYYY 5 yaks #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.The yak is heavily wounded. _The yak completely misses you. The yak gores you.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.Q=i|;*Q=i0H YQ=iy(1 drained)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is severely wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is severely wounded.4.2 (1.4Q=i"Q=ibT _The yak completely misses you.Q=i$srcrip the JinxSpriggan of Okawaru ****..##########Health: 43/52 ===================-----#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  9% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10724.2 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) Q=i"#.........######Y##########.#.##. Will/2 Jinx ................YY...Y....>...... ..........######.#..........#YYYYY 5 yaks (1 drained) #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is severely wounded. _The yak completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)Q=iۛmsrcrip the JinxSpriggan of Okawaru ****..##########Health: 43/52 ===================-----#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next:  9% Place: Dungeon:11Q=i#.....# #@#Noise: ===------  Time: 10724.2 (0.0)#.##..# #†##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx ................YY...Y....>...... ..........######.#..........#Q=iœYYYYY 5 yaks (1 drained) #..######## #....#.#######Y.# Q=i+........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.Press: ? - help, Shift-Dir - straight lineQ=iAim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)  Q=i$kYou shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  You kill the yak!Q=ibyOkawaru accepts your kill.You can now enter into single combat with a foe.Q=iգ[ 4 yaksQ=iZ' 1Y.Q=i) !Y.  Aim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  Q=i* You kill the yak!  Okawaru accepts your kill.You can now enter into single combat with a foe.Okawaru will now gift you throwing weapons as you gain piety.Q=i* 0Y.Q=iw2 Q=i7 *115.6 (1.4 _The yak barely misses you.Q=i> Q=i@ l _Your Invocations skill increases to level 1!R=i_srcrip the JinxSpriggan of Okawaru *****.##########Health: 43/52 ===================-----#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next: 11% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10725.6 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx ................Y....Y....>...... ..........##R=i####.#..........#YYYY 4 yaks #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.Okawaru will now gift you throwing weapons as you gain piety. _The yak barely misses you. _Your Invocations skill increases to level 1!Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)R=iZbsrcrip the JinxSpriggan of Okawaru *****.##########Health: 43/52 ===================-----#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5R=i[Dex: 25#####.# #.#XL: 11 Next: 11% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10725.6 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #R=io[Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx ................Y....Y....>...... ..........######.#..........#YYYY 4 yaks #..######## #....#.#######Y.# R=i[0........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y. _The yak barely misses you. R=i[l_Your Invocations skill increases to level 1!Fire: a) +1 arbalest (freeze)R=i[1Press: ? - help, Shift-Dir - straight lineR=i\Aim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.R=i4;*R=iI†  Press: ? - help, Shift-Dir - straight line  Aim: a yak (almost dead, chance to call a sprite on attack: 61%, 78% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is almost dead.  A giggling sprite leaps out and makes the yak trip over its own hooves.  You kill the yak!R=i2Y.R=i30Y.R=i$[ 3 yaksR=ib4=37.1 (1.5R=i{f _Okawaru accepts your kill.R=i? srcrip the JinxSpriggan of Okawaru *****.##########Health: 44/52 ====================----#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#R=ip@ EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10727.1 (0.0)R=i A !#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Jinx ................Y....Y....>...... ..........######.#..........#R=i;A YYY 3 yaks #..######## #....#.#######Y.# R=imA ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.R=iA cYou kill the yak! _Okawaru accepts your kill.R=iA UFire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineR=iA tAim: a yak (lightly wounded, chance to call a sprite on attack: 61%, 78% to  hit)R=iɻ srcrip the JinxSpriggan of Okawaru *****.##########Health: 44/52 ====================----#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10727.1 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######.##########.#.##. Will/2 Jinx ................Y....Y....>...... R=iH #..........######.#..........#YYY 3 yaks #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to call a sprite on attack: 61%, 78% to  hit)  You shoot a bolt.  The bolt hits the yak but does no damage.R=i== 8Y.R=iG "Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to call a sprite on attack: 61%, 78% to  hit)  You shoot a bolt.  The bolt hits the yak but does no damage.yak is lightly wounded.R=iG 36----9==8.5 (1.4R=ioN R=iP d _The yak closely misses you. The yak gores you!S=i6vsrcrip the JinxSpriggan of Okawaru *****.##########Health: 36/52 ================--------#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5S=iDex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10728.5 (0.0)#.##..# #Y##a) +1 arbalest (freeze) S=i#####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) S=i#.........######Y##########.#.##. Will/2 Jinx S=i2.....................Y....>...... ..........######.#..........#S=iPHYYY 3 yaks S=ij#..######## #....#.#######Y.# S=i........# ###......~≈## ..# S=i#..####.# #......#~≈≈≈## ..Y.The yak is lightly wounded. S=i_The yak closely misses you. The yak gores you!  Fire: a) +1 arbalest (freeze)S=iPress: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to call a sprite on attack: 61%, 78% to  S=i hit)S=i8srcrip the JinxSpriggan of Okawaru *****.##########Health: 36/52 ================--------#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10728.5 (0.0)#.##..# #(##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx .....................Y....>...... =i#l4d..........######.#..........#YYY 3 yaks #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (lightly wounded, chance to call a sprite on attack: 61%, 78% to  hit)  You shoot a bolt. The bolt barely misses the yak. The bolt hits the yak.  The bolt freezes the yak.S=i?;*S=i5*(1 drained)Aim: a yak (lightly wounded, chance to call a sprite on attack: 61%, 78% to  hit)  You shoot a bolt. The bolt barely misses the yak. The bolt hits the yak.  The bolt freezes the yak.  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.S=i YThe yak is moderately wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is moderately wounded. Y2The jinxing sprites lose interest in you.37=30.0 (1.5 _The yak completely misses you.S=i srcrip the JinxSpriggan of Okawaru *****.##########Health: 37/52 =================-------#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10730.0 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 .....................Y....>...... ..........######.#.......S=i6j...#YYY 3 yaks (2 drained) #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.The yak is moderately wounded.The jinxing sprites lose interest in you. _The yak completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, 78% to hit)S=ii:srcrip the JinxSpriggan of Okawaru *****.##########Health: 37/52 =================-------#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 32S=i6;tInt: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10730.0 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#S=ie;}.# #Fire: a) +1 arbalest (freeze) S=i;x#.........######Y##########.#.##. Will/2 S=i;.....................Y....>...... S=i;..........######.#..........#YYY 3 yaks (2 drained) S=i;#..######## #....#.#######Y.# S=i<........# ###......~≈## ..# S=i9<k#..####.# #......#~≈≈≈## ..Y.S=i]<The jinxing sprites lose interest in you. _The yak completely misses you.S=iz<.Fire: a) +1 arbalest (freeze)S=i<1Press: ? - help, Shift-Dir - straight lineS=i<Aim: a yak (moderately wounded, lightly drained, 78% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.T=i7T=i _The yak completely misses you.  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, 78% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is moderately wounded.T=i,1.5 (1.5T=i-T=iP _The yak barely misses you.T=i] srcrip the JinxSpriggan of Okawaru *****.##########Health: 37/52 =================-------#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10731.5 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 .....................Y....>...... ..........######.=iN 0m#..........#YYY 3 yaks (2 drained) #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is moderately wounded. _The yak barely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, 78% to hit)U=izsrcrip the JinxSpriggan of Okawaru *****.U=i =##########Health: 37/52 =================-------#........#Magic: 9/14===============---------#.######.#AC: 6Str: 4#.# #.#EV: 32U=i<Int: 15#.# #.#SH: 5Dex: 25U=il_#####.# #.#U=iXL: 11 Next: 13% Place: Dungeon:11#.....# #@#U=iNoise: ===------  Time: 10731.5 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) U=i#.........######Y##########.#.##. Will/2 .....................Y....>...... U=i:..........######.#..........#YYY 3 yaks (2 drained) U=iu#..######## #....#.#######Y.# U=i........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.U=iϱYou shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is moderately wounded. _The yak barely misses you.U=i.Fire: a) +1 arbalest (freeze)U=i Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, 78% to hit)U=iU=iU=i. _U=iA _The yak barely misses you.  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight line _Aim: a yak (moderately wounded, lightly drained, 78% to hit)  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U=ih  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. The yak seems less drained.U=ii U=io ;1U=ip 7----2.5 (1Jinx U=iq U=iGw U=iy P _The yak barely misses you.U=i,'gsrcrip the JinxSpriggan of Okawaru *****.##########Health: 37/52 =================-------#........#Magic: 7/14============------------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ==-------  Time: 10732.5 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#U=i'?.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx .....................Y....>...... ..........######.#..........#YYY 3 yaks (1 drained) #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.You feel your willpower being sapped. The yak seems less drained. _The yak barely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, chance to call a sprite on  U=i1( attack: 66%, 78% to hit)V=ivsrcrip the JinxSpriggan of Okawaru *****.##########Health: 37/52 =================-------#........#Magic: 7/14============------------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5V=iDex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ==-------  Time: 10732.5 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx .....................Y....>...... ..........######.#..........#V=icYYY 3 yaks (1 drained) #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y. _The yak barely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineV=i Aim: a yak (moderately wounded, lightly drained, chance to call a sprite on  attack: 66%, 78% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.V=iF  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, chance to call a sprite on  attack: 66%, 78% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is lightly wounded.V=iG:8=3.9 (1.4V=i3OV=i(QM _The yak seems less drained. You block the yak's attack.V=iIsrcrip the JinxSpriggan of Okawaru *****.##########Health: 38/52 =================-------#........#Magic: 7/14============------------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#V=i>JNoise: ===------  Time: 10733.9 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #V=iJFire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx .....................Y....>...... ..........######.#..........#V=iJLYYY 3 yaks #..######## #....#.#######Y.# ........# ###......~≈## ..# V=iKk#..####.# #......#~≈≈≈## ..Y.V=i?KvThe yak is lightly wounded. _The yak seems less drained. You block the yak's attack.  V=ihK_Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineV=iKAim: a yak (moderately wounded, chance to call a sprite on attack: 61%, 78% to  hit)V=i[ +V=i srcrip the JinxSpriggan of Okawaru *****.##########Health: 38/52 =================-------#........#Magic: 7/14============------------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10733.9 (0.0)#.##..# #Y##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx .....................Y....>...... ..........######.#..........#=i N8HYYY 3 yaks #..######## #....#.#######Y.# ........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y. _The yak seems less drained. You block the yak's attack.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, chance to call a sprite on attack: 61%, 78% to  hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.V=i2 ;*V=id Y  Aim: a yak (moderately wounded, chance to call a sprite on attack: 61%, 78% to  hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  The yak is moderately wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is heavily wounded.V=ie V=if V=ig V=iEn E(1 drained)V=i 8=5.4 (1.5 _The yak barely misses you.V=iXDsrcrip the JinxSpriggan of Okawaru *****.##########Health: 38/52 =================-------#........#V=iMagic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 32Int: 15#.# #.#SH: 5Dex: 25#####.# #.#V=i1XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10735.4 (0.0)#.##..# #Y##V=iya) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) V=iq#.........######Y##########.#.##. Will/2 Jinx .....................Y....>...... ..........######.#..........#V=i޶YYY 3 yaks (1 drained) #..######## #....#.#######Y.# V=iug........# ###......~≈## ..# #..####.# #......#~≈≈≈## ..Y.The yak is heavily wounded. _The yak barely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, chance to call a sprite on attack: 61%, 78% to  hit)W=isrcrip the JinxSpriggan of Okawaru *****.##########Health: 38/52 =================-------#........#Magic: 8/14=============-----------#.######.#AC: 6Str: 4#.# #.#EV: 32W=iV7Int: 15#.# #.#SH: 5Dex: 25#####.# #.#XL: 11 Next: 13% Place: Dungeon:11#.....# #@#Noise: ===------  Time: 10735.4 (0.0)#.##..# #(##a) +1 arbalest (freeze) #####.##..# #Y#.# #Fire: a) +1 arbalest (freeze) #.........######Y##########.#.##. Will/2 Jinx .....................Y....>...... W=i..........######.#..........#YYY 3 yaks (1 drained) #..######## #....#.#######Y.# ........# ###......~≈## ..# W=i'#..####.# #......#~≈≈≈## ..Y.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, chance to call a sprite on attack: 61%, 78% to  hit)  You shoot a bolt. The bolt barely misses the yak.The bolt hits the yak but does no damage.W=i8 ;*W=i fMYY2hit)  You shoot a bolt. The bolt barely misses the yak.The bolt hits the yak but does no damage.  The yak is moderately wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is heavily wounded.30----6.9 (1.5W=i"W=iD _You block the yak's attack. The yak gores you!W=i 2########......#### ####...   # W=i* ####.##..# #Y# .# # #######Y##########.#.##...........Y....>...... ..........######.#......... #..######## #....#.#######Y ........# ###......~≈## ..#W=i 7Y†W=i W=iS 6---7.5 (0.6W=i W=i W=i: ########......#### ####...YW=i: e  † # ####.##..# #Y# .#  #######Y##########.#.##...........Y....>...... ..........######.#......... #..######## #....#.#######YW=icC :1W=i:D C---8.1W=iyJ W=iL 1 _The yak seems less drained.X=iw########......#### ####...Y  † #X=ix####.##..# #Y# .# # #######Y##########.#.##...........Y....>...... ..........######.#.........X=iy?Y.X=i@z1Y.X=i |@Y.X=ib7X=icX=i1 _The yak seems less drained.X=i "srcrip the JinxSpriggan of Okawaru *****.Health: 30/52 =============-----------Magic: 8/14=============-----------AC: 6Str: 4##########EV: 32Int: 15#........#SH: 5Dex: 25#.######.#X=i3 hXL: 11 Next: 13% Place: Dungeon:11#.# #@#Noise: ---------  Time: 10738.7 (0.0)#.# #*#a) +1 arbalest (freeze)#####.# #Y#Fire: a) +1 arbalest (freeze) X=iq #.....# #*#Will/2 Jinx X=i #.##..# #Y## #####.##..# #Y#.# #X=i HYYY 3 yaks X=i #.........######.##########.#.##. .....................Y....>...... ..........######.#..........# X=iH [_The yak seems less drained. _The yak seems less drained.  X=im _Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineX=i Aim: a yak (heavily wounded, chance to call a sprite on attack: 61%, 78% to  hit)X=i|Y +X=i%b srcrip the JinxSpriggan of Okawaru *****.Health: 30/52 =============-----------Magic: 8/14=============-----------AC: 6Str: 4##########EV: 32Int: 15#........#SH: 5Dex: 25#.######.#XL: 11 Next: 13% Place: Dungeon:11#.# #@#Noise: ---------  Time: 10738.7 (0.0)#.# #(#a) +1 arbalest (freeze)X=ib #####.# #(#Fire: a) +1 arbalest (freeze) #.....# #(#Will/2 Jinx #.##..# #Y## #####.##..# #Y#.# #YYY 3 yaks #.........######.##########.#.##. X=i c .....................Y....>...... ..........######.#..........#Fire: a) +1 arbalest (freeze)X=i;c Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, chance to call a sprite on attack: 61%, 78% to  X=icc hit)  You shoot a bolt. The bolt completely misses the yak. The bolt hits the yak.  The bolt freezes the yak.X=i ;*X=i Y†hit)  You shoot a bolt. The bolt completely misses the yak. The bolt hits the yak.  The bolt freezes the yak.  The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is moderately wounded.X=iʿ 6Y.X=iA E(1 drained)X=i x1====40.1 (1.4X=i X=ix i _The jinxing sprites lose interest in you.Y=iP########.......####. Y####...Y#  Y=i>† # ####.##..# #Y# .#  #######.##########.#.##...........Y....>......Y=i?Y.Y.Y.Y=iiY=i3--7 (0.6Y=i^Y=iw _The yak attacks as it pursues you! The yak completely misses you.Y=i b ########## #......@.# #.######.# #.# #Y# #.# #.# #####.# #Y=i Y# #.....# #.#  #.##..# #Y# #  #####.##..# #.# .#  ########.##########.#.##Y=iH Y=i 2Y†Y=i Y=i Q---1.3Y=i Y=id Y=i{ # #.# #.######.# #.# #Y# #.# #.# #####.# #Y# #.....# #Y# #.##..# #†# # #####.##..# #.# .# # #.######.#.#.# Y=i\}Y=i}1YY=in.Y   yak (drained)Y=i^9==-9Y=i<Y=iZ=i2 # #.# #.######Y# #.# #.# #.# #.#  #####.# #Y# #.....# #Y# Z=ix #.##..# #†# # #####.##..# #.# .##.######.#.#.Z=i3Z=iC=2.5Z=iZ=iZ=i # #.# #.######Y# #.# #.# #.# #.# Z=i  #####.# #Y# #.....# #Y#  #.##..# #†# #  #####.##..# #.# .##.######.#.#Z=i4Y.Z=iZ=i'3.1Z=iZ=i"Z=iW] # #..@...Y.# #.######.# # #.# #.# # #.# #.# # #####.# #Y# # #.....# #Y# # #.##..# #†# # #####.##..# #.# .#.######.#.Y.YY 2 yaks27 _The yak seems less drained.Z=i  # #.@...Y..# #.######Y## #.# #.# .# #.# #.# .# #####.# #Y# .# #.....# #Y# .# #.##..# #†# .# #####.##..# #.##.######.#==4.3Z=iƩ  srcrip the Jinx  Spriggan of Okawaru *****.Health: 32/52 ==============----------Magic: 9/14===============---------AC: 6Str: 4EV: 32Int: 15SH: 5Dex: 25##########XL: 11 Next: 13% Place: Dungeon:11#.@***Y*.#Noise: ---------  Time: 10744.3 (0.0)#.######Y#a) +1 arbalest (freeze) ###.# #.#Fire: a) +1 arbalest (freeze) .##.# #.#Will/2 .######.# #Y# .##.....# #Y#YY 2 yaks .##.##..# #†# =ir16d.# #####.##..# #.# #######.........######.########## _The jinxing sprites lose interest in you. _The yak attacks as it pursues you! The yak completely misses you. _The yak seems less drained.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 78% to hit)[=i  srcrip the Jinx  Spriggan of Okawaru *****.Health: 32/52 ==============----------Magic: 9/14===============---------AC: 6Str: 4EV: 32Int: 15SH: 5Dex: 25##########XL: 11 Next: 13% Place: Dungeon:11#.@(((Y..#Noise: ---------  Time: 10744.3 (0.0)#.######Y#a) +1 arbalest (freeze) ###.# #.#Fire: a) +1 arbalest (freeze) .##.# #.#Will/2 .######.# #Y# .##.....# #Y#YY 2 yaks .##.##..# #†# .[=i؍U# #####.##..# #.# #######.........######.########## _The yak attacks as it pursues you! The yak completely misses you. _The yak seems less drained.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 78% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.[=i(rY.Y.YY.Y..Y 3 yaks[=iR6===5.7 (1.4[=iX[=iZseems less drained.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 78% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak. _The yak is heavily wounded.[=i,  srcrip the Jinx  Spriggan of Okawaru *****.Health: 32/52 ==============----------Magic: 9/14===============---------AC: 6Str: 4EV: 32Int: 15[=i"SH: 5Dex: 25##########XL: 11 Next: 13% Place: Dungeon:11#.@*Y*Y..#Noise: ===------  Time: 10745.7 (0.0)#.######Y#a) +1 arbalest (freeze) ###.# #.#Fire: a) +1 arbalest (freeze) .##.# #.#Will/2 .######.# #Y# .##.....# #Y#YYY 3 yaks .#[=iq#.##..# #†# .# #####.##..# #.# #######.........######.##########Aim: a yak (heavily wounded, 78% to hit)  [=iUYou shoot a bolt. The bolt hits the yak! The bolt freezes the yak. _The yak is heavily wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 78% to hit)[=i|   srcrip the Jinx  Spriggan of Okawaru *****.Health: 32/52 ==============----------Magic: 9/14===============---------AC: 6Str: 4EV: 32Int: 15SH: 5Dex: 25##########[=i/} XL: 11 Next: 13% Place: Dungeon:11#.@.†.Y..#Noise: ===------  Time: 10745.7 (0.0)#.######Y#a) +1 arbalest (freeze) ###.# #.#[=i} Fire: a) +1 arbalest (freeze) .##.# #.#Will/2 .######.# #Y# .##.....# #Y#YYY 3 yaks .##.##..# #†# .# #####.##..# #.# [=i} #######.........######.########## _The yak is heavily wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line[=i} Aim: a yak (heavily wounded, 78% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak!  You kill the yak![=i y( 2 yaks[=iE eY.Y.[=i +Y.[=i< !.[=i6 j3=57.2 (1.5[=i [=iI P _Okawaru accepts your kill.\=iG########## #...†YY..# #@######.# ### #.# #.# ..# #.# #.# ..######.# #Y# ..# #.....# #Y# ..# #.##..# #†# ..# #####.##..# #.# ########.........######.#########.................Y....\=iG {Y.---8 (0.6\=i \=i\=ic ##########...Y.Y..######. ### ..####Y....##†#....  #..##............######.#........ \=ik\=ilC---8.4\=iq\=iCs\=i6U  ##########...Y.Y..###### ### ..####Y....##†....# ..###.##..######## #....#.####### \=ih\\=i\\10/14==9.0\=iIb\=i d\=i Z ##########...Y.Y..###### ### ..####Y#....#.##\=ib †####..######\=i  ### #..........# ###......~≈##\=i \=i 0Y\=iQ Y   yak\=i A=6\=i \=i \=i2S t##########.Y.Y.Y..###### ### ..####Y#....##†#####.#. ########.........######.#########..........................Y.... #..##.....######.#.... ..###.##..######## #....#.####### ### #..........# ###......~≈#######..####.# #......#~≈≈≈##\=iyZ \=iZ (50.2\=ie` \=iSb \=ibY##########.Y.Y.Y..###### ### ..####Y....#.##†#####.#. \=ia########.........######.#########..........................Y.... #..##............######.#.... ..###.##..######## #....#.####### ### #..........# ###......~≈#######..####.# #......#~≈≈≈## ........#....≈≈≈≈≈≈\=iRK.Y\=i\=iA48\=i\=i]=i##########...Y.Y..Y###### ###.# ..####Y#....#.##†####. ########.........######.#########..........................Y.... #..##......######.#.... ..###.##..######## #....#.####### ### #..........# ###......~≈## #####..####.# #......#~≈≈≈## ........#....≈≈≈≈≈≈ ########......~# #]=i0Y]=ijY 2 yaks]=i`D==1.4]=i]=i6]=i\f.Y.Y.Y..Y###### ###.# ..####Y....##†#####.#. ]=ir\########........@######.#########.................Y.... #..########.#.... ..###.##..######## #....#.####### ### #..........# ###......~≈##]=i\#####..####.# #......#~≈≈≈##   yak ........]=i\G#....≈≈≈≈≈≈ ########......]=i\~# # # #≈#######≈≈≈≈#]=i`D.Y]=ie]=if'2.0]=il]=im]=i7  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]=i YYou beckon some vexing sprites to accompany your attacks.]=isE.Y]=iy.Y 2 yaks]=iϊ8/14 ----==3.0 (1.0Jinx ]=i]=il; _You feel your willpower being sapped.]=i ,#...Y.Y..#srcrip the Jinx#Y######.#Spriggan of Okawaru *****. ####.# #.#Health: 34/52 ===============--------- ..##Y# #.#Magic: 8/14=============----------- ..######*# #Y#AC: 6]=i 7Str: 4 ..##....*# #Y#EV: 32Int: 15 ..##.##.*# #†#SH: 5Dex: 25 ..# #####.##.*# #.#XL: 11 Next: 15% Place: Dungeon:11 ########........@######.######### Noise: ==-------  Time: 10753.0 (0.0) ]=i ##..........................Y.... a) +1 arbalest (freeze) #..##............######.#........ Fire: a) +1 arbalest (freeze) ..###.##..######## #....#.####### Will/2 Jinx ### #..........# ###......~≈## ########..####.# #......#~≈≈≈##]=i 1YY 2 yaks ..........####.# #.#....≈≈≈≈≈≈# ########.......# #.#....~≈≈≈≈≈# # ##≈####### #.#....#≈≈≈≈## #You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, chance to call a sprite on attack: 62%, 78% to  hit)]=i #...Y.Y..#srcrip the Jinx#Y######.#Spriggan of Okawaru *****. ####.# #.#Health: 34/52 ===============--------- ..##†# #.#Magic: 8/14=============----------- ..######.# #Y#AC: 6Str: 4 ..##.....# #Y#EV: 32Int: 15 ..##.##..# #†#SH: 5]=i qDex: 25 ..# #####.##..# #.#XL: 11 Next: 15% Place: Dungeon:11 ########........@######.######### Noise: ==-------  Time: 10753.0 (0.0) ##..........................Y.... a) +1 arbalest (freeze) #..##............######.#........ Fire: a) +1 arbalest (freeze) ..###.##..######## #....#.####### Will/2 Jinx ### #..........# ###......~≈## ########..####.# #......#~≈≈≈##]=iK YY 2 yaks ..........####.# #.#....≈≈≈≈≈≈# ########.......# #.#....~≈≈≈≈≈# # ##≈####### #.#....#≈≈≈≈## #Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, chance to call a sprite on attack: 62%, 78% to  hit)  ]=i You shoot a bolt. The bolt hits the yak! The bolt freezes the yak!  You kill the yak!]=i3 ((((   yak]=iTE.Y]=itUE.Y]=is]D....]=ibr5=7=4.4 (1.4]=ii]=i>l  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, chance to call a sprite on attack: 62%, 78% to  hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak!  You kill the yak! _Okawaru accepts your kill.^=i#...Y.Y..#srcrip the Jinx#.######.#Spriggan of Okawaru *****. ####.# #.#Health: 35/52 ================-------- ..##Y# #.#Magic: 8/14=============----------- ..######*# #Y#AC: 6Str: 4 ..##....*# #Y#EV: 32Int: 15 ..##.##.*# #†#SH: 5Dex: 25 ..# #####.##.*# #.#XL: 11 Next: 17% Place: Dungeon:11 ########........@######.######### Noise: ===------  Time: 10754.4 (0.0) ##..........................Y.... a) ^=iC[32m+1 arbalest (freeze) #..##............######.#........ Fire: a) +1 arbalest (freeze) ..###.##..######## #....#.####### Will/2 Jinx ### #..........# ###......~≈## ########..####.# #......#~≈≈≈##Y   yak ..........####.# #.#....≈≈≈≈≈≈# ########.......# #.#....~≈≈≈≈≈# # ##≈####### #.#....#≈≈≈≈## #You kill the yak! _Okawaru accepts your kill.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, chance to call a sprite on attack: 62%, 78% to  hit)^=ihz#...Y.Y..#srcrip the Jinx#(######.#Spriggan of Okawaru *****. ####(# #.#Health: 35/52 ================-------- ..##(# #.#Magic: 8/14=============----------- ..######(# #Y#AC: 6Str: 4 ..##....(# #Y#EV: 32Int: 15 ..##.##.(# #†#SH: 5Dex: 25 ..# #####.##.(# #.#XL: 11 Next: 17% Place: Dungeon:11 ########........@######.######### Noise: ===------  Time:[39;^=iz:49m 10754.4 (0.0) ##..........................Y.... a) +1 arbalest (freeze) #..##............######.#........ Fire: a) +1 arbalest (freeze) ..###.##..######## #....#.####### Will/2 Jinx ### #..........# ###......~≈## ########..####.# #......#~≈≈≈##Y   yak ..........####.# #.#....≈≈≈≈≈≈# ########.......# #.#....~≈≈≈≈≈# # ##≈####### #.#....#≈≈≈≈## #You kill the yak! _Okawaru accepts your kill.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, chance to call a sprite on attack: 62%, 78% to  hit)^=i^ 9*^=i M†YFire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line  Aim: a yak (heavily wounded, chance to call a sprite on attack: 62%, 78% to  hit)  You shoot a bolt. The bolt barely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof......(drained)9==5.9 (1.5 ^=i@^=iM_The yak is heavily wounded.^=i# #...Y.Y..#srcrip the Jinx#.######.#Spriggan of Okawaru *****. ###^=i# +#.# #.#Health: 35/52 ================-------- ..##†# #.#^=i9$ 1Magic: 9/14^=i^$ ===============--------- ..######Y# #Y#^=i$ AC: 6Str: 4 ..##....*# #Y#EV: 32Int: 15 ..##.##.*# #†#^=iA SH: 5Dex: 25 ..# #####.##.*# #.#XL: 11 Next: 17% Place: Dungeon:11 ########........@######.######### Noise: ===------  Time: 10755.9 (0.0) ##..........................Y.... a) +1 arbalest (freeze) #..##............######.#........ Fire: a) +1 arbalest (freeze) ..###.##..######## #....#.####### Will/2 Jinx ### #..........# ###......~≈## ########..####.# #......#~≈≈≈##Y   yak (drained) ..........####.# #.#....≈≈≈≈≈≈# ########.......# #.#....~≈≈≈≈≈# # ##≈####### #.#....#≈≈≈≈## #A giggling sprite leaps out and smacks the yak with its own front hoof. _The ya^=i L 1k is heavily wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 67%, 78% to hit)^=i} #...Y.Y..#srcrip the Jinx#(######.#Spriggan of Okawaru *****. ####(# #.#Health: 35/52 ================-------- ..##(# #.#Magic: 9/14===============--------- ..#^=i #####(# #Y#AC: 6Str: 4 ..##....(# #Y#EV: 32Int: 15 ..#^=i+ #.##.(# #†#SH: 5Dex: 25 ..# #####.##.(# #.#^=iU XL: 11 Next: 17% Place: Dungeon:11 ########........@######.######### Noise: ===------  Time: 10755.9 (0.0) ^=i ##..........................Y.... a) +1 arbalest (freeze) #..##............######.#........ Fire: a) +1 arbalest (freeze) ..###.##..######## #....#.####### Will/2 Jinx ### #..........# ###......~≈## ########..####.# #......#~≈≈≈##Y   yak (drained) ..........####.# #.#....≈≈≈≈≈≈# ########.......# #.#....~≈≈≈≈≈# # ##≈####### #.#....#≈≈≈≈## #^=i A giggling sprite leaps out and smacks the yak with its own front hoof. _The yak is heavily wounded.Fire: a) +1 arbalest (freeze)^=iK Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 67%, 78% to hit)^=irs .Y.Y^=i!| T..†.^=i| ,7.3 (1.4^=i* ^=i2 q_The yak is heavily wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line  Aim: a yak (heavily wounded, lightly drained, chance to call a sprite on  ^=ih zattack: 67%, 78% to hit) _You shoot a bolt. The bolt barely misses the yak._=im#...Y.Y..#srcrip the Jinx#.######.#Spriggan of Okawaru *****. ####.# #.#Health: 35/52 ================-------- ..##†# #.#Magic: 9/14===============--------- ..######.# #Y#AC: 6Str: 4 ..##.....# #Y#EV: 32Int: 15 ..##.##.Y# #†#SH: 5Dex: 25 ..# #####.##.*# #.#XL: 11 Next: 17% Place: Dungeon:11 ########........@######.######### Noise: ===------  Time: 10757.3 (0.0) ##..........................Y.... a) +1 arbalest (freeze_=i) #..##............######.#........ Fire: a) +1 arbalest (freeze) ..###.##..######## #....#.####### Will/2 Jinx ### #..........# ###......~≈## ########..####.# #......#~≈≈≈##Y   yak (drained) ..........####.# #.#....≈≈≈≈≈≈# ########.......# #.#....~≈≈≈≈≈# # ##≈####### #.#....#≈≈≈≈## #attack: 67%, 78% to hit) _You shoot a bolt. The bolt barely misses the yak.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 67%, 78% to hit)_=i*#...Y.Y..#srcrip the Jinx#(######.#Spriggan of Okawaru *****. ####(# #.#Health: 35/52 ================-------- ..##(# #.#Magic: 9/14===============--------- ..######(# #Y#AC: 6Str: 4 ..##....(# #Y#EV: 32Int: 15 ..##.##.(# #†#SH: 5Dex: 25 ..# #####.##.(# #.#XL: 11 Next: 17% Place: Dungeon:11 ########........@######.######### Noise: ===------  Time:[39;_=iߋs49m 10757.3 (0.0) ##..........................Y.... a) +1 arbalest (freeze) #..##............######.#........ Fire: a) +1 arbalest (freeze) ..###.##..######## #....#.####### Will/2 Jinx ### #..........# ###......~≈## ########..####.# #......#~≈≈≈##Y   yak (drained) ..........####.# #.#....≈≈≈≈≈≈# ########.......# #.#....~≈≈≈≈≈# # ##≈####### #.#....#≈≈≈≈## #attack: 67%, 78% to hit) _You shoot a bolt. The bolt barely misses the yak.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 67%, 78% to hit)_=i:*_=i .Y  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, lightly drained, chance to call a sprite on  attack: 67%, 78% to hit)  You shoot a bolt. The bolt barely misses the yak.A giggling sprite leaps out and makes the yak trip over its own hooves...†.. very drained)68.7 (1.4 _The yak is severely wounded._=i #...Y.Y..#srcrip the Jinx#.######.#Spriggan of Okawaru *****. ####.# #.#Health: 36/52 ================-------- ..##†# #.#Magic: 9/14===============--------- ..######.# #Y#AC: 6Str: 4 ..##.....# #Y#EV: 32Int: 15 ..##.##..# #†#SH: 5Dex: 25 ..# #####.##.Y# #.#XL: 11 Next: 17% Place: Dungeon:11 ########........@######.######### Noise: ===------  Time: 10758.7 (0.0) ##..........................Y.... a) +1 arbalest (freeze) [1_=i 1d#..##............######.#........ Fire: a) +1 arbalest (freeze) ..###.##..######## #....#.####### Will/2 Jinx ### #..........# ###......~≈## ########..####.# #......#~≈≈≈##Y   yak (very drained) ..........####.# #.#....≈≈≈≈≈≈# ########.......# #.#....~≈≈≈≈≈# # ##≈####### #.#....#≈≈≈≈## #A giggling sprite leaps out and makes the yak trip over its own hooves. _The yak is severely wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, heavily drained, chance to call a sprite on  attack: 71%, 78% to hit)_=i} #...Y.Y..#srcrip the Jinx#.######.#Spriggan of Okawaru *****. ####.# #.#Health: 36/52 ================-------- ..##†# #.#Magic: 9/14===============--------- ..######.# #Y#AC: 6Str: 4 ..##.....# #Y#EV: 32Int: 15 ..##.##..# #†#SH: 5Dex: 25 ..# #####.##.Y# #.#XL: 11 Next: 17% Place: Dungeon:11 ########........@######.######### Noise: ===------  Time: 10758.7 (0.0) ##..........................Y.... a) +1 arbalest (freeze) _=i7 #..##............######.#........ Fire: a) +1 arbalest (freeze) ..###.##..######## #....#.####### Will/2 Jinx ### #..........# ###......~≈## ########..####.# #......#~≈≈≈##Y   yak (very drained) ..........####.# #.#....≈≈≈≈≈≈# ########.......# #.#....~≈≈≈≈≈# # ##≈####### #.#....#≈≈≈≈## # _The yak is severely wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, heavily drained, chance to call a sprite on  attack: 71%, 78% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak._=i  _=i'+ 3*_=iY  attack: 71%, 78% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is severely wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is almost dead.  The jinxing sprites lose interest in you.60.2 (1.5 _The yak completely misses you. You block the yak's attack.`=i#...Y.Y..#srcrip the Jinx#.######.#Spriggan of Okawaru *****. ####.# #.#Health: 36/52 ================-------- ..##†# #.#Magic: 9/14===============--------- ..######.# #Y#AC: 6Str: 4 ..##.....# #Y#EV: 32Int: 15 ..##.##..# #†#SH: 5Dex: 25 ..# #####.##.Y# #.#XL: 11 Next: 17% Place: Dungeon:11 ########........@######.######### Noise: ===------  Time: 10760.2 (0.0) ##..........................Y.... a) +1 arbalest (freeze) [1`=i1d#..##............######.#........ Fire: a) +1 arbalest (freeze) ..###.##..######## #....#.####### Will/2 ### #..........# ###......~≈## ########..####.# #......#~≈≈≈##Y   yak (very drained) ..........####.# #.#....≈≈≈≈≈≈# ########.......# #.#....~≈≈≈≈≈# # ##≈####### #.#....#≈≈≈≈## #The yak is almost dead.The jinxing sprites lose interest in you. _The yak completely misses you. You block the yak's attack.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, heavily drained, 78% to hit)`=i+`=ir#...Y.Y..#`=i/srcrip the Jinx`=iAM#.######.#`=i3Spriggan of Okawaru *****. `=i###`=i[#.# #.#`=ikHealth: 36/52 ================-------- `=i ..#`=i$=#†# #.#`=if1Magic: 9/14`=iC===============--------- `=i ..#`=iS#####.# #Y#`=i-AC: 6`=i;+Str: 4 `=i..#`=iU#.....# #Y#`=i%-EV: 32`=if,Int: 15 `=i..#`=iu#.##..# #†#`=i'-SH: 5`=iq,Dex: 25 `=i..# #####.##..# #.#`=i1XL: 11 Next: 17% Place: Dungeon:11 `=i########........@######.######### Noise: ===------  Time: 10760.2 (0.0) `=i##..........................Y.... a) +1 arbalest (freeze) `=iQ#..##............######.#........ Fire: a) +1 arbalest (freeze) `=i..###.##..######## #....#.####### Will/2 `=ip### #..........# ###......~≈## `=i0J########..####.# #......#~≈≈≈##`=ixsY   yak (very drained) `=ic..........####.# #.#....≈≈≈≈≈≈# `=i########.......# #.#....~≈≈≈≈≈# # `=ie#`=i~#≈####### #.#....#≈≈≈≈## # `=i x_The yak completely misses you. You block the yak's attack.  `=iR.Fire: a) +1 arbalest (freeze)`=i1Press: ? - help, Shift-Dir - straight line`=i\Aim: a yak (severely wounded, heavily drained, 78% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak!`=i`=ij`=i`=i `=iO `=iy`=iׇ.37=91.7 (1.5`=iސ `=i  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a yak (severely wounded, heavily drained, 78% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak! _Okawaru accepts your kill.a=iJ10/14==8===9=1=a=iT40=a=i]{=a=i`,a=iJea=ifa=ig1a=iha=ila=i&ma=iDn2a=in==a=ioa=i,a=i'2=a=iW _You start resting.a=i̱(---a=i 079.7 (18.0)a=iݺS---80.7 (19a=ia=i[_ _You feel your willpower return.a=i3a=i"a=ia=i==3=a=ia=iJa=iL3==a=ira=ia=iTa=iغa=ia=iyK4=a=i3a=ia=ia=ia=iP==a=i a=iUa=ia=ia=ia=iU5=a=iua=i n _You start resting.Magic restored.a=i a=iQ ,90a=i? b4==1.7 (11 _a=i a=i b=i b=i b=ib=i6=b=i,b=iSb=i{P==b=ib=ifb=ib=ib=i k7=b=ii%Xb=i'Bb=i*b=i~*b=i*b=if,b=i,K8=b=i.b=i1Bb=i2b=i2b=i3b=i^5b=i5U9=b=iE7b=i7b=i8b=i8b=i:b=i<,b=iS=,b=i8>b=i@b=i@E50=b=iAb=irC,b=i Db=ihF,b=i.Gb=iHb=iHU1=b=iJb=iS1 _You start resting.HP restored.b=iWYb=ia814.7 (232=5.7 (24 _b=ihb=iAjb=iY b=i b=iLb=i1#.######.# ###.# #.# .# #†# #.# # #####.# #Y# # #.....# #Y# # #.##..# #†# # #####.##..# #.# #######.........######.########## #.................Y....> ..########.#..... .###.##..######## #....#.#######Y ## #..........# ###......~≈## .####..####.# #......#~≈≈≈## . .........####.# #.#....≈≈≈≈≈≈# . #######.......# #.#....~≈≈≈≈≈# #. #≈####### =i40m#.#....#≈≈≈≈## #. #≈≈≈## #.#....##≈≈## #.b=iBb=i#.######.#  #.# #.# # #†# #.# # #####.# #Y# # #.....# #Y# b=i## #.##..# #†# # #####.##..# #.# ...######.#. ..Y....>. .##.######.#. ###.##..######## #....#.#Y. # #.b=i.# ###......~≈## ...####.# #......#~≈≈≈## .####.# #.#....≈≈≈≈≈≈# .b=iI.......# #.#....~≈≈≈≈≈# #.#≈# #.#....#≈≈≈≈## #.##≈≈≈## #.#....##≈≈## #.b=iGb=iOS,b=iv#.######.#  #.# #.#  #†# #.#  #####.# #Y#  #.....# #Y#  b=i*w#.##..# #†# #  #####.##..# #.# .#..######.#.#.Y....>. ##.######.#.#.##..######## #....#.#Y.#  #.# ###......~≈## ..#..####.# #......#~≈≈≈## ..Y####.# #.#....≈≈≈≈≈≈# ........# #.#....~≈≈≈≈≈# #.#≈# #.#....#≈≈≈≈## #.##≈≈≈## #.#....##≈≈## #..#b=iE,b=ib=i #.######.# #.# #.# #†# #.# #####.# #Y# #.....# #Y# #.##..# #†# # #####.##..# #.# .# ..######.#.#..Y....>. #.######.#.# .##..######## #....#.#Y.# ..####.# #......#~≈≈≈## ..Y.####.# #.#....≈≈≈≈≈≈# ...........# #.#....~≈≈≈≈≈# #....#≈# #.#....#≈≈≈≈## #.####≈≈≈## #.#....##≈≈## #..#=b=iȽb=i#.######.# #.# #.# #†# #.# #####.# #Y# #.....# #Y# #.##..# #†# # #####.##..# #.# .# #..######.#.#.#.....>. .######.#.# .##..######## #....#.#######Y.# ####.# #.#....≈≈≈≈≈≈# ....Y.......# #.#....~≈≈≈≈≈# #....Y#≈# #.#....#≈≈≈≈## #.# b=i(#.######.# #.# #.# #†# #.# #####.# #.# #.....# #.# #.##..# #†# #  #####.##..# #.# .# # ..######.#.#.#.>.######.#.# ##..# #....#.#######Y.# # ###.......####.# #......#~####.# #.#...........# #.#....~≈≈≈≈≈# #....Y.#≈# #.#....#≈≈≈≈## #.# =ie) 49mb=i1b=iX\b=i]#.######.# #.# #.# #†# #.# #####.# #.# #.....# #.# #.##..# #†# # #####.##..# #.# .# # ..######.#.#.##..>.######.#.# ..# #....#.#######Y.# # ###.....####.# #......#~####.# #.#..........# #.#....~≈≈≈≈≈# #....Y. #≈# #.#....#≈≈≈≈## #.# b=ieb=ifb=i}b=id#.######.# #.# #.# #†# #.# #####.# #.# #.....# #.# #.##..# #†# # .##..# #.# .# # ..######.#.#.##. .>...... ######.#.# ..# #....#.#Y.# # ###......~ ..####.# #......#~####.# #. .......# #.#....~ ≈# #.#....#≈≈≈≈#b=i,# b=i,Bb=i#.# #.# #†# #.# #####.# #.# b=i6#.....# #.# #.##..# #†# # ###.##..# #.# .# # ........######.##########.#.##................>...... ######.#.# ######## #....#.#######Y.# ....# ###......~≈## ..# ####.# #......#~≈≈≈## ..Y. .####.# #.#....≈≈≈≈≈≈# ....Y ......# #.#....~≈≈≈≈≈# #....Y.. ####### #.#....#≈≈≈≈## #.###### #.#....##≈≈## #..# ~~# #.#....# ### b=i,b=ib=i-c#.# #.# #†# #.#  #####.# #.#  #.....# #.#  #.##..# #†# # .##..# #.# b=i.M.# # .######.#.#.##. ..>...... ######.#.# # #....#.#..# # ###......~≈## ..# ####.# #..... ####.# #.#......# #.#. #.#....#≈≈≈≈## ## 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..........#..#...# ^>.........####....#.....#...##....##....####.#.#...... #.#..Y#.....## .:.........÷## .~##<  ..##....#.##.......##.....#### .#d=i d=iE d=i d=i( d=in  ..........#..#...# ^>.........####....#.....#...##....##....####.#.#...... #.#..Y#.....## .:.........÷## .~#d=i #<##  ..##....#.##.........##. . ##......#.#.#######d=i ?.#d=i9 d=i d=i d=iw> G ^>.........###....#.....#...##....##....####.#.#...... #.#..Y#.....## .:.........÷## .~##<##  ..##.....####.#d=i> #.##...@.....##. . ####~.#.#. .....##.### #...d=iPF ,d=iL d=is ^>..#### #.....#...# ##....##....###.# ###.#.#......##.# .#..Y#.....####.# d=ius :.÷## #.# ~#.#<###.#  .##.....####.#  .#.##....@....#  d=is .....#. . ##......#.#  #~.#.#. .....##.###  ######. ####.##.##. ..##.#### #.##d=i&t p.##..d=i| d=i} d=iN d=i /94.9 (23.4d=i d=iҐ d=i, T _Key pressed, stopping explore.d=i d=iL d=iΪ d=i\ F _Unknown command.e=iN eGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +1 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow Missiles (go to first with ()d - 10 curare-tipped darts  l - 4 boomerangs  o - 2 throwing netsp - 4 poisoned darts Armour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligencef=i f=i:" f=i) ..^>.........####srcrip the Jinx f=i) ......#.....#...#Spriggan of Okawaru *****. ##....##....###.#f=i!* Health: 52/52 ======================== ###.#.#......##.#Magic: 14/14 ======================== f=iE* u.#..Y#.....####.#AC: 6f=i* Str: 4 :.........÷## #.#EV: 32Int: 15 .~#.......#<###.#SH: 5Dex: 25  ........##.....####.#XL: 11 Next: 19% Place: Dungeon:11  f=i4+ .......#.##....@....#Noise: ---------  Time: 10894.9 (0.0)  f=iY+ .....#. . ##......#.#a) +1 arbalest (freeze)f=iw+ #~.#.#. .....##.###Fire: a) +1 arbalest (freeze) f=i+ ######. ####.##.##. ..##.#f=i+ Y### #.#f=i+ ]#.##.. _HP restored. f=i+ <_Key pressed, stopping explore. _Found an orcbow. f=i, e_You see here a +0 orcbow. _Key pressed, stopping explore. f=i5, 1_Unknown command.f=i2 f=im3 f=il9 f=i; f=i1 f=iP2 f=i8 f=i: F _Unknown command.g=i>g=i?g=iDg=iXGF _Unknown command.g=iVeGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +1 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow Missiles (go to first with ()d - 10 curare-tipped darts  l - 4 boomerangs  o - 2 throwing netsp - 4 poisoned darts Armour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligenceg=i^ g=i  g=i>$ z..^>.........####srcrip the Jinx ......#.....#...#Spriggan of Okawaru *****. ##....##....###.#g=i$ Health: 52/52 ======================== ###.#.#......##.#Magic: 14/14 ======================== g=i$ u.#..Y#.....####.#AC: 6g=i$ +Str: 4 g=i$ :.........÷## #.#EV: 32Int: 15 g=i% .~#.......#<###.#SH: 5Dex: 25  ........##.....####.#XL: 11 Next: 19% Place: Dungeon:11  g=i% p.......#.##....@....#g=i% Noise: ---------  Time: 10894.9 (0.0)  .....#. . ##......#.#g=i% a) +1 arbalest (freeze)#~.#.#. .....##.###g=i*& Fire: a) +1 arbalest (freeze) ######. ####.##.#g=iM& h#. ..##.#g=iq& ### #.##.#g=i& 6#.. _Found an orcbow. g=i& e_You see here a +0 orcbow. _Key pressed, stopping explore. g=i& 8_Unknown command. _Unknown command. g=i ' '_Unknown command.g=i?M Qh=ika...........h=i?lh=i~h=iƼ^>.#### #.....#...# ....##....###.# .#.#......##.# 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.##.##..............#.#...#.....##...##k=iģk=iCk=i|k=i{#.....###.~..#####.#~ #.##...#..#..#.....#............# #.##......#.......#.....~.##....# ..##.##......#.##............ ..........#...[##....#.#...#.# ..#..##........##.....### ..#^.##..# #...#.....###...###. .#....#).# #..>..........# °°.#.##..###.##.@.......^>.. ##.#.##).....####...........  #.#.###.###.# #......##....## ##.#.###.###.####.....###.#.#....#.##..............#.=im#...#..... #..#.##..#.#.####.....:..÷ #..#.##....#......#....~#.......# #........#.###.#####.......... #..#.##.##.# #.# #..........#.k=i,k=ibk=i/ ..../# #.#. ##.....###.~..#####.#.~ ##.##...#..#..#.....#............ ##.##......#.......#.....~.## ...##.##......#.##......................#...[##....#.#...#.# ...#..##........##.....### ...#^.##..# #...#.....###...###. ..#....#).# #..>@.........# .°°.#.##..###.##.........^>.. ###.#.##).....####...........  #.#.###.###.# #.k=iu2g[30m.....##....## ###.#.###.###.####.....###.#.# ...##.##..............#.#...#.... .#..#.##..#.#.####.....:.. .#..#.##....#......#....~#....... .#........#.###.#####..........k=ifL #.#~S.~##≈≈~..# #.#.###....#. ..h./# #.#. .##.....###.~..#####.#~ .##.##...#..#..#.....#....... .##.##......#.......#.....~.## ....##.##......#.##............ ............#...[##....#.#...#.# ....#..##........##.....###..#^.##..# #..@#.....###...###. ...#....#).# #..>.......... ..°°.#.##..###.##.........^>.. k=iM####.#.##).....####...........  #.#.###.###.# #......##....## ####.#.###.###.####.....###.#.#h   wolf (wandering) #...##.##..............#.#...#... #.#..#.##..#.#.####.....:. #.#..#.##....#......#....~#......k=ioXf  A wolf comes into view.k=î.h924.9 (25.8).5.5 (26.4 _k=i764k=i8@l=i F _Unknown command.l=i   ..../# ##.h..####..#..#...#........#.##...[#........#l=i^ #..@#).# #..>.......#.##.........^>).....####.....  ###.# #...............#....:.l=iL   ..../# ##.h..####..#..#...#........#.##...[#........#^ #..@#).# #..>.......#.##.........^>).....####.....  ###.# #...............#....:.l=il=il=iil=i[ _A wolf is nearby!m=i͝ #.#~S.~##≈≈~..# #.#.###....#.# srcrip the Jinx ##.....# ..../# #.#..........# Spriggan of Okawaru *****. .##.....###.h..#####.#..........~ Health: 52/52 ======================== .##.##...#..#*.#.....#........... Magic: 14/14 ======================== .##.##......#*......#.....~.##... AC: 6Str: 4 ....##.##.....*#.##.............. EV: 32Int: 15 ............#..*[##....#.#...#.#. SH: 5Dex: 25 ....#..##m=ij......*.##.....###.###.. XL: 11 Next: 19% Place: Dungeon:11 ....#^.##..# #..@#.....###...###. Noise: ---------  Time: 10925.5 (0.0) ...#....#).# #..>................ a) +1 arbalest (freeze) ..°°.#.##..###.##.........^>..... Fire: a) +1 arbalest (freeze) ####.#.##).....####...........#..#.#.###.###.# #......##....##. ####.#.###.###.####.....###.#.#.. h   wolf (wandering) #...##.##..............#.#...#... #.#..#.##..#.#.####.....:........ #.#..#.##....#......#....~#...... m=iΞV_A wolf comes into view. _Unknown command. _A wolf is nearby!Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 54% to hit)m=i  #.#~S.~##≈≈~..# #.#.###....#.# srcrip the Jinx ##.....# ..../# #.#..........# Spriggan of Okawaru *****. .##.....###.h..#####.#..........~ Health: 52/52 ======================== .##.##...#..#(.#.....#........... Magic: 14/14 ======================== .##.##......#(......#.....~.##... AC: 6Str: 4 ....##.##.....(#.##.............. EV: 32Int: 15 ............#..([##....#.#...#.#. SH: 5Dex:m=i [37m 25 ....#..##......(.##.....###.###.. XL: 11 Next: 19% Place: Dungeon:11 ....#^.##..# #..@#.....###...###. Noise: ---------  Time: 10925.5 (0.0) ...#....#).# #..>................ a) +1 arbalest (freeze) ..°°.#.##..###.##.........^>..... Fire: a) +1 arbalest (freeze) ####.#.##).....####...........#..#.#.###.###.# #......##....##. ####.#.###.###.####.....###.#.#.. h   wolf #...##.##..............#.#...#... #.#..#.##..#.#.####.....:........ m=i O#.#..#.##....#......#....~#......Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 54% to hit)  You shoot a bolt.  The wolf howls!  The bolt hits the wolf! The bolt freezes the wolf.m=iO B~h.h~....===6.9 (1.4  Press: ? - help, Shift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 54% to hit)  You shoot a bolt.  The wolf howls!bolt hits the wolf! The bolt freezes the wolf. _The wolf is heavily wounded.n=i #.#~S.~##≈≈~..# #.#.###....#.# srcrip the Jinx ##.....# ..../# #.#..........# Spriggan of Okawaru *****. .##.....###.~..#####.#..........~ Health: 52/52 ======================== n=i>e.##.##...#..#..#.....#........... Magic: 14/14 ======================== .##.##......#.h.....#.....~.##... AC: 6Str: 4 n=i$....##.##.....*#.##.............. EV: 32Int: 15 n=i............#..*[##....#.#...#.#. SH: 5Dex: 25 n=iU....#..##......*.##.....###.###.. XL: 11 Next: 19% Place: Dungeon:11 n=iT....#^.##..# #..@#.....###...###. Noise: ===------  Time: 10926.9 (0.0) n=i^v...#....#).# #..>................ a) +1 arbalest (freeze) ..°°.#.##..###.##.........^>..... Fire: a) +1 arbalest (freeze) n=iF####.#.##).....####...........#..#.#.###.###.# #......##....##. ####.#.###.###.####.....###.#.#.. h   wolf #...##.##..............#.#...#... #.#..#.##..#.#.####.....:........ #.#..#.##....#......#....~#......The wolf howls!  The bolt hits the wolf! The bolt freezes the wolf. _The wolf is heavily wounded.Fire: a) +1 arbalest (freeze)n=iPress: ? - help, Shift-Dir - straight lineAim: a wolf (heavily wounded, 54% to hit)n=iZ #.#~S.~##≈≈~..# #.#.###....#.# srcrip the Jinx ##.....# ..../# #.#..........# Spriggan of Okawaru *****. n=i[.##.....###.~..#####.#..........~ Health: 52/52 ======================== .##.##...#..#..#.....#........... Magic: 14/14 ======================== .##.##......#.†.....#.....~.##... AC: 6Str: 4 ....##.##......#.##.............. EV: 32Int: 15 ............#...[##....#.#...#.#. SH: 5Dex: 25 ....#..##........##.....###.###.. XL: 11 Next: 19% Place: Dungeon:11 ....#^.##..# #..@#.....###...###. Noise: ===------  Time: 10926n=i\.9 (0.0) ...#....#).# #..>................ a) +1 arbalest (freeze) ..°°.#.##..###.##.........^>..... Fire: a) +1 arbalest (freeze) ####.#.##).....####...........#..#.#.###.###.# #......##....##. n=i9\+####.#.###.###.####.....###.#.#.. h   wolf #...##.##..............#.#...#... n=i_\#.#..#.##..#.#.####.....:........ #.#..#.##....#......#....~#...... _The wolf is heavily wounded.n=i\"Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (heavily wounded, 54% to hit)  You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf.  n=i\9You kill the wolf!n=i\d(((n=il,...n=i/6208.3 (1.4n=in=i2  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (heavily wounded, 54% to hit)  You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf.  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##.~≈≈.≈~≈~~~.~≈# #.#.# ##.###.  #.#~S.~##≈≈~..# #.#.###....#.# ##.....#....../# #.#.......... .##.....###.~..#####.#....~q=iBBq=inIC---1015.9 (87.6)SS--- _Partly explored, can't reach some items and places.q=ij# f...~......................#.###..#......#####.#...q=iy ,0.0)q=iU  _Partly explored, can't reach some items and places.r=i+3r=i3r=i$4r=i:r=ini _Partly explored, can't reach some items and places.r=iz r=i| Where to? (Tab - D:10 @ (x,y), ? - help)  D - Dungeon  T - Temple L - Lairr=i r=i  #....###.##..######## #....#.### srcrip the Jinx#..### #..........# ###......~≈# Spriggan of Okawaru *****.#).########..####.# #......#~≈≈≈ Health: 52/52 ======================== ##............####.# #.#....≈≈≈≈≈ Magic: 14/14 ======================== ..>.########.......# #.#....~≈≈≈≈ AC: 6Str: 4 ##..# ##≈####### #.#....#≈≈≈≈ EV: 32Int: 15 ##..# ##≈≈≈## #.#....##≈≈# SH: 5Dex: 25 ##.#######≈~~~~#######.#....##### XL: 11 Next: 20% Place: Dungeon:11 ##.# #..C.......@....#.#....#r=i Noise: ---------  Time: 11015.9 (0.0) ##.###.#~~~~~~~~####.#.#....#a) +1 arbalest (freeze) ##..........~~~~# #.#.####.# # Fire: a) +1 arbalest (freeze) ##.##~.~......≈≈# #.#.# #.# ### ##.#≈S.~<~..~.≈≈# #.#.# #.# #.. ##.~≈≈.≈~≈~~~.~≈# #.#.# ##.###.# #.#~S.~##≈≈~..# #.#.###....#.#  ##.....#....../# #.#..........#  .##.....###.~..#####.#..........~ You enter the shallow water. _Moving in this stuff is going to be slow. _You see here a wolf corpse. _Partly explored, can't reach some items and places. _Partly explored, can't reach some items and places. r=i| T_Partly explored, can't reach some items and places.r=i r=i r=i r=i~ : _r=i r=i r=i ,r=i3 r=i r=i r=iQ r=i r=i r=i ,r=i r=iX r=i r=i! r=i r=i  r=i r=iq r=i r=i= r=i r=i r=i r=i|   You see here a +0 robe. _  There is a stone staircase leading down here. _r=iP&2r=iAr=ir=ir=i t _You climb downwards.  Found a parchment of Permafrost Eruption.r=iI ##########  #........#  #........#  #........#  #....@...# 29.8 (13.9) +........#  #........#  r=i#.....:..# #........+ #........# #........# #######+## r=iGr=i r=i)a _There is a stone staircase leading up here.s=i;3s=i5As=iu ###########........# #.# #.# #....<...# +.# #.# #.....:..# #........+#.# s=ijvi#######+## s=i~s=i~$ _s=is=ic###########........# #.# #.# #....<...# +........# #.# #.....:..# #........+ #.s=i# #######+## s=i@,s=ifs=i ###########........# #.# #.# #....<...# +........# #.# #.....:.@# #........+ #.# #s=ig#######+## s=iws=i&s=is=i0 Q'.###s=i$ ,s=i- s=iO  ##########........<##+........# ..#........# .#:..#.:#s=iP ..@'.### _You open the door.s=i[ 232.6 (2.8)s=i1c s=i -3.2 (3.4s=i s=i^ Y _Found a parchment of Awaken Armour.t=i~ a<...t=it=i9q# #.# #.# #.# #....<...# ### +.t=is:# ... #.##.# #.....:..#.:# #..@.# #.### #.t=i:|# #+##t=iCt=i9Dt=i(Jt=idqP ########## #........# #........# #........# #....<...# ####+........# ...#........##.# #.....:..#@:#.t=iq.'.#.####........########+##There is an open door here.t=i4zt=iz _t=it=i# #.# #.# #.# #....<...###### +.##... #.##.# t=if#.....:..#.@# #..'.## #.### #..##+##t=ibt=it=it=iK M########....# #....<...#######.++##......#...##..:..#.:.....'.###........###.+  You see here a parchment of Awaken Armour.t=iZt=i _t=i t=iM########....# #....<...#######.++.....#...##.######:..#.:#........'.##t=i>.....##t=i),t=i3.t=iU2# #.# #.# #.# #....<...#######.+ +.t=ihV%##.@....# #.##.###### #.....:..#.:# #..'.###........####......t=iV..########+##t=i0lBt=i# #.# #.# #.# #....<...#######.+ +.##..@...# t=i#.##.###### #.....:..#.:# #..'.###........####..t=iT##+##t=i,t=iLt=i# #.# #.# t=iB#.# ##....<...#######.+ +.##...@..# t=ir#.##.###### #.....:..#.:# t=i\#..'.###..t=i5####.......t=i8U.##+##t=i,t=it=i#  #.#  #.#  #.# ##  t=i#....<...#######.+  +.##....@.#  #.##.######  #.....:..#.:# t=it=i(,t=int=iE+ # #.# #.# #.# ### #....<...#######.+ +.##.....@# #.##.###### t=i+#.....:..#.:# t=i-4,t=i>9t=i^vM######## ....# ### #....<...#######@+ +........##.###### t=i_x#.....:..#.:#t=igt=i_gt=ilt=i#####......'......................:....t=it=it=i̢t=iӪP 40.8 (7.6 _You open the door.t=iw _Found a parchment of Apportation.t=i6 z........:.'t=ie7 t=i(= t=ig  .# .# ## .# ###......# ....<...#######.@......# .##......#......# .##.######......+ .....:..#.:# ......# .'.## ....:.# .### ......#B   boulder beetle (asleep) .# ....B.#+## #+#####t=io n  You encounter a boulder beetle.t=iYv t=i} (0.0t=i~ 41.4 (0.6 _t=iĄ t=iȇ Q _There is an open door here.w=iw=ix Your spells (describe)TypeFailure Level  a + JinxbiteHexesw=iS1% 2 b - Inner FlameHexes/Firew=i(Y2%3  c - Cause FearHexesw=i3%4 Select a spell to describe [?] help [!]/[I] toggle spell headers{=iO{=ih{=isrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 14/14 ======================== #########AC: 6Str: 4 ........#EV: 32Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#{=ikNoise: ---------  Time: 11041.4 (0.0) ........##......#......#a) +1 arbalest (freeze) ........##.######......+{=iJFire: a) +1 arbalest (freeze) {=i .....:..#.:# ......# ........'.## ....:.# ........###{=i......#B   boulder beetle (asleep) {=i........#....B.# ######+##{=i(o#+##### _There is an open door here. {=iTj_You see here a parchment of Awaken Armour. _You open the door. {=i_Found a parchment of Apportation. _You encounter a boulder beetle. _There is an open door here.{=i{=i!{=i{=iD|=iQ!Unequip which item? Hand Weapons (go to first with ))  a - a +1 arbalest of freezing (weapon) Armour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequip|=i<|=iL|=iVsrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 14/14 ======================== #########AC: 6Str: 4 ........#EV: 32Int: 15 ........########SH: 5|=i/W,Dex: 25 |=i:i........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ---------  Time: 11041.4 (0.0) ........##......#......#a) +1 arbalest (freeze) ........##.######......+Fire: a) +1 arbalest (freeze) .....:..#.:# ......# ........'.## ....:.# ........###......#B   boulder beetle (asleep) ........#....B.# ######+###+##### _There is an open door here. _You see here a parchment of Awaken Armour. _You open the door. _Found a parchment of Apportation. _You encounter a boulder beetle. _There is an open door here.  Okay, then.|=ii|=i(o. _}=i*_  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}=iO ^  You beckon some vexing sprites to accompany your attacks.}=iP 2----==2.4 (1Will/2 Jinx }=iW }=iZ ; _You feel your willpower being sapped.}=i Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-1%  b - Finesse5 MP, Piety--45%  c - Duel7 MP, Piety--83% [?] toggle between ability selection and description.~=i~=ir~=isrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 12/14 ====================---- #########AC: 6Str: 4 ........#EV: 32Int: 15 ........########SH: 5Dex: 25 ~=i. ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ==-------  Time: 11042.4 (0.0) ........##......#......#a) +1 arbalest (freeze) ........##.######......+~=idFire: a) +1 arbalest (freeze) .....:..#.:# ......#~=i0Will/2 Jinx ~=i٫1........'.## ....:.# ........###......#B   boulder beetle (asleep) ~=ip........#....B.# ~=iR######+###+##### ~=i&B_There is an open door here. ~=i@'_Okay, then.~=iZCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~=it{You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.~=is~=i70---~=iZ8--3.4 (1Hero Jinx ~=i~=i~=im _You gain the combat prowess of a mighty hero.=isrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 10/14 =================------- #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 =i6....<...#######.@......#Noise: ---------  Time: 11043.4 (0.0) ........##......#*.....#a) +1 arbalest (freeze) ........##.######.*....+=iJFire: a) +1 arbalest (freeze) =iB.....:..#.:# .*....#Will/2 Hero Jinx =ij........'.## ..*.:.# ........###=i...*..#B   boulder beetle (asleep) =ip........#....B.# =i######+###+##### _You feel your willpower being sapped. =iI_You gain the combat prowess of a mighty hero.=igFire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=ivAim: a boulder beetle (asleep, chance to call a sprite on attack: 44%, 98% to  hit)=igsrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 10/14 =================------- #########AC: 6Str: 4 ........#=iٳEV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 =i....<...#######.@......#Noise: ---------  Time: 11043.4 (0.0) =i|........##......#(.....#a) +1 arbalest (freeze) ........##.######.(....+Fire: a) +1 arbalest (freeze) .....:..#.:# .(....#=iWill/2 Hero Jinx ........'.## ..(.:.# =i{........###...(..#=i(B   boulder beetle ........#=iLh....B.# ######+##=ir8#+#####=i_Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i׵uAim: a boulder beetle (asleep, chance to call a sprite on attack: 44%, 98% to  hit)  =i^You shoot a bolt. The bolt hits the boulder beetle!  The bolt freezes the boulder beetle.=i@E.....B(rolling)BPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (asleep, chance to call a sprite on attack: 44%, 98% to  hit)  You shoot a bolt. The bolt hits the boulder beetle!  The bolt freezes the boulder beetle.ulder beetle is lightly wounded.=i>F6===4.6 (1.2=iXM/BB=iPN _The boulder beetle curls into a ball and begins rolling!=iM srcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 10/14 =================------- #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11044.6 (0.0) ........##......#*.....#a) +1 arbalest (freeze) ........##.######.*....+Fire: a) +1 arbalest (freeze) .....:..#.:# .*....#Will/2 Hero Jinx ........'.## ..*.:.# ........###...*[=iM 40m..#B   boulder beetle (rolling) ........#....B.# ######+###+#####The boulder beetle is lightly wounded. _The boulder beetle curls into a ball and begins rolling!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, chance to call a sprite on  attack: 44%, 93% to hit)=i srcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 10/14 =================------- #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11044.6 (0.0) ........##......#(.....#a) +1 arbalest (freeze) ........##.######.(....+Fire: a) +1 arbalest (freeze) .....:..#.:# .(....#Will/2 Hero Jinx ........'.## ..(.:.# [40=i m........###...(..#B   boulder beetle (rolling) ........#....B.# ######+###+#####Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, chance to call a sprite on  attack: 44%, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  The bolt freezes the boulder beetle.=iw7B○B○B○....°.°B°5.8 (1.2B°°B  =ia{Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, chance to call a sprite on  attack: 44%, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  The bolt freeze =i,_ulder beetle is lightly wounded.=isrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 10/14 =================------- #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11045.8 (0.0) ........##......#*.....#a) +1 arbalest (freeze) ........##.######.*....+Fire: a) +1 arbalest (freeze) .....:..#.:# ..B...#Will/2 Hero Jinx ........'.## ...°:.# ........###....°.#[14=i;38HB   boulder beetle (rolling) ........#....°.# ######+###+#####The bolt freezes the boulder beetle. _The boulder beetle is lightly wounded.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, chance to call a sprite on  attack: 44%, 93% to hit)=i+=isrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 10/14 =================------- #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11045.8 (0.0) ........##......#(.....#a) +1 arbalest (freeze) ........##.######.(....+Fire: a) +1 arbalest (freeze) .....:..#.:# ..B...#Will/2 Hero Jinx ........'.## ...°:.# ........###....°.#B  =i boulder beetle (rolling) ........#....°.# ######+###+#####Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, chance to call a sprite on  attack: 44%, 93% to hit)  =i ^You shoot a bolt. The bolt hits the boulder beetle!  The bolt freezes the boulder beetle.=i BB○B○°°..B.7.0 (1.2°°  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, rolling, chance to call a sprite on  attack: 44%, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle!  The bolt freezes the boulder beetle. _The boulder beetle is moderately wounded.=i r  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.=i6 B..BThe boulder beetle is moderately wounded.The boulder beetle misses you.=i '8.2=i =i C _The boulder beetle stops rolling and uncurls.=i)S  You shoot a bolt. The bolt hits the boulder beetle.  The bolt freezes the boulder beetle.=iI  The boulder beetle is moderately wounded.The boulder beetle bites you!40------1=9.4 _The boulder beetle completely misses you.=iO _You are too injured to fight recklessly!=i  _You are too injured to fight recklessly!=isrcrip the JinxSpriggan of Okawaru *****.Health: 40/52 ==================------Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11049.4 (0.0) ........##......#B.....#a) +1 arbalest (freeze) ........##.######......+Fire: a) +1 arbalest (freeze) .....:..#.:# ......#Will/2 Hero Jinx ........'.## ....:.# ........###......#B   boulder beetle[=i׋SK ........#......# ######+###+##### _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  44%, 93% to hit)=i8]srcrip the JinxSpriggan of Okawaru *****.Health: 40/52 ==================------Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11049.4 (0.0) ........##......#B.....#a) +1 arbalest (freeze) ........##.######......+Fire: a) +1 arbalest (freeze) .....:..#.:# ......#Will/2 Hero Jinx ........'.## ....:.# ........###......#B   boulder beetle [0=i^;10m........#......# ######+###+#####Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  44%, 93% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.=i ;*=i;B(drained)44%, 93% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.  The boulder beetle is moderately wounded.  A giggling sprite leaps out and smacks the boulder beetle with its own antenna.The boulder beetle is heavily wounded.150.6 (1.2 _The boulder beetle completely misses you.=i srcrip the JinxSpriggan of Okawaru *****.Health: 41/52 ==================------Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 =i! ....<...#######.@......#Noise: ===------  Time: 11050.6 (0.0) ........##......#B.....#a) +1 arbalest (freeze) ........##.######......+Fire: a) +1 arbalest (freeze) .....:..#.:# ......#Will/2 Hero Jinx ........'.## ....:.# ........###......#B   boulder beetle (drained) ........#......# ######+##=ip (#+#####The boulder beetle is heavily wounded. _The boulder beetle completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i Aim: a boulder beetle (heavily wounded, lightly drained, chance to call a  sprite on attack: 50%, 93% to hit)=iR* +=i9 srcrip the JinxSpriggan of Okawaru *****.Health: 41/52 ==================------Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11050.6 (0.0) ........##......#B.....#a) +1 arbalest (freeze) ........##.######......+Fire: a) +1 arbalest (freeze) .....:..#.:# ......#Will/2 Hero Jinx ........'.## ....:.# ........###......#B   boulder beetle (drained) ........#=i: [m......# ######+###+#####Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, lightly drained, chance to call a  sprite on attack: 50%, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle!  The bolt freezes the boulder beetle.=i JPress: ? - help, Shift-Dir - straight line=i uAim: a boulder beetle (heavily wounded, lightly drained, chance to call a  sprite on attack: 50%, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle!  The bolt freezes the boulder beetle.  The boulder beetle is severely wounded.=i ,1.8 (1.2=i j _The boulder beetle misses you.=isrcrip the JinxSpriggan of Okawaru *****.Health: 41/52 ==================------Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#=idEV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 =i....<...#######.@......#Noise: ===------  Time: 11051.8 (0.0) ........##......#B.....#a) +1 arbalest (freeze) ........##.######......+Fire: a) +1 arbalest (freeze) .....:..#.:# ......#Will/2 Hero Jinx ........'.## ....:.# ........###......#=iOB   boulder beetle (drained) ........#......# ######+##=iy#+#####The boulder beetle is severely wounded. =it_The boulder beetle misses you.Fire: a) +1 arbalest (freeze)=i4Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, chance to call a  sprite on attack: 50%, 93% to hit)=isrcrip the JinxSpriggan of Okawaru *****.Health: 41/52 ==================------Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11051.8 (0.0) ........##......#B.....#a) +1 arbalest (freeze) ........##.######......+Fire: a) +1 arbalest (freeze) .....:..#.:# ......#Will/2 Hero Jinx ........'.## ....:.# ........###......#B   boulder beetle (drained)[=i#!K ........#......# ######+###+#####Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, chance to call a  sprite on attack: 50%, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle.  The bolt freezes the boulder beetle.=i_;*=i&B  =i)sprite on attack: 50%, 93% to hit)  =i4:You shoot a bolt. The bolt hits the boulder beetle.  =i.The bolt freezes the boulder beetle.  =i%BThe boulder beetle is severely wounded.=i}lA giggling sprite leaps out and smacks the boulder beetle with its own antenna.=i;The boulder beetle is severely wounded.=i =i=i%3.0 (1.2=i;=i- =i=i';_The boulder beetle completely misses you.=io=i srcrip the JinxSpriggan of Okawaru *****.Health: 41/52 ==================------Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11053.0 (0.0) ........##......#B.....#a) +1 arbalest (freeze) ........##.######......+Fire: a) +1 arbalest (freeze) .....:..#.:# ......#Will/2 Hero Jinx ........'.## ....:.# ........###......#B   boulder beetle (=ir `drained) ........#......# ######+###+#####The boulder beetle is severely wounded. _The boulder beetle completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, chance to call a  sprite on attack: 56%, 93% to hit)=i srcrip the JinxSpriggan of Okawaru *****.Health: 41/52 ==================------Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11053.0 (0.0) ........##......#B.....#a) +1 arbalest (freeze) ........##.######......+Fire: a) +1 arbalest (freeze) .....:..#.:# ......#Will/2 Hero Jinx ........'.## ....:.# ........###......#B   boulder beetle (drained)[=i K ........#......# ######+###+#####Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, chance to call a  sprite on attack: 56%, 93% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.=i ;*=iQ v○B  The bolt hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.  A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  The boulder beetle is almost dead.=ie] TThe jinxing sprites lose interest in you.=id =ie °=i f  =ivf )very drained)=i$h =i\j =ij 2=i-k ==ik &4.2 (1.2=il =iOv =iw °=ijw =i{  =i| =i } !_The boulder beetle leaps!=iڞsrcrip the JinxSpriggan of Okawaru *****.Health: 42/52 ===================-----Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11054.2 (0.0) ........##......#*.....#a) +1 arbalest (freeze) ........##.######.*....+Fire: a) +1 arbalest (freeze) .....:..#.:# .*....#Will/2 Hero ........'.## ..*.:.# ........###...*[=iƠ37m..#B   boulder beetle (very drained) ........#....B.# ######+###+#####The boulder beetle is almost dead.The jinxing sprites lose interest in you. _The boulder beetle leaps!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, heavily drained, 93% to hit)=isrcrip the JinxSpriggan of Okawaru *****.Health: 42/52 ===================-----Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11054.2 (0.0) ........##......#(.....#a) +1 arbalest (freeze) ........##.######.(....+Fire: a) +1 arbalest (freeze) .....:..#.:# .(....#Will/2 Hero ........'.## ..(.:.# [34=ium........###...(..#B   boulder beetle (very drained) ........#....B.# ######+###+##### _The boulder beetle leaps!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, heavily drained, 93% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.=i;j=ip#B.=iq.B○  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, heavily drained, 93% to hit)  =ilzYou shoot a bolt.  The bolt hits the boulder beetle but does no damage.  The boulder beetle is almost dead.=i.=i.=i .=id.=i .°=iH=i=i%5.4 (1.2=im=iݞ1°=ir/ _The boulder beetle leaps!=i srcrip the JinxSpriggan of Okawaru *****.Health: 42/52 ===================-----Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5=i Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11055.4 (0.0) ........##......#***...#a) +1 arbalest (freeze) ........##.######...**B+Fire: a) +1 arbalest (freeze) .....:..#.:# ......#Will/2 Hero ........'.## ....:.# =i ........###....°.#B   boulder beetle (very drained) ........#=i6 ......# ######+###+#####=is The bolt hits the boulder beetle but does no damage.  The boulder beetle is almost dead. =i _The boulder beetle leaps!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i Aim: a boulder beetle (almost dead, heavily drained, 93% to hit)=i srcrip the JinxSpriggan of Okawaru *****.Health: 42/52 ===================-----Magic: 11/14 ==================------ #########AC: 6Str: 4 ........#EV: 38Int: 15 ........########SH: 5Dex: 25 ........# ###......#XL: 11 Next: 20% Place: Dungeon:12 ....<...#######.@......#Noise: ===------  Time: 11055.4 (0.0) ........##......#......#a) +1 arbalest (freeze) ........##.######.....B+Fire: a) +1 arbalest (freeze) .....:..#.:# ......#=i Will/2 Hero ........'.## ....:.# ........###....°.#B   boulder beetle (very drained) ........#......# ######+###+#####Aim: a boulder beetle (almost dead, heavily drained, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle!!  The bolt freezes the boulder beetle.  You kill the boulder beetle!Okawaru is honoured by your kill.Okawaru grants you throwing weapons!=i /  --more--=ii.=iHW(((((=i8)......=i>  2==76.6 (1.2  The bolt freezes the boulder beetle.  You kill the boulder beetle!  Okawaru is honoured by your kill.  Okawaru grants you throwing weapons! _Something appears at your feet!  Your base Ranged Weapons skill increases to level 9!=i=E=iGl _Your Invocations skill increases to level 2!=iZ* # # ## # ###......# <...#######.(# ##......#......# ##.######......+ :..#.:# #......# '.## #### ## #+## #=i5&.=iF6=---7.2 (0.6 _=i==i?=i i#.#.# ##.# ###......#.<...#######..#.##......#......#.##.######......+.:..#.:# #......#.'.## #....:.#.### #......#.# #......##+## ##+#####=i =i0 W3---8=iۭ =ii J  d - 11 curare-tipped darts (gained 1)=i: *8.8 (1=iK =i 1 _There is an open door here.=i{ _There are no items here.=igd==2 _You feel like a meek peon again.=i=i8#4=i (==iK=i=i`L3===i&=i==i=i==i=i=i5=i2==i=iu=i=i=i$f===i3=i5(=i?=iR  =i=iJ_You feel your willpower return.=i-=i.6==i=i5=i"=i$=i%/4===i)&=i.=i ;4 _Magic restored.=i;=i B=iWI=iI=i7O=iU=iIVU7==iZ=ia=i'b:===if=il=i8m=iq=ifw=iwK8==ir|=i,=i=iR=i=i=i,=iȝ=iѤ=irN9==ix=ij,=i=im,=ii=i`L50==i,=i =i,=i=i\=i=iW=i/,=i\=i=iU1==iw =iS =i =i)=i 3=i3=i:=iC=iCK2==iI=is/ ######## .......# # ######### ###......# <...#######.'......# ...##......## ##.######......+ :..#.:# #......# ..'.## #....:=it.#### #......## # #####+## ##+##### _HP restored.=i}=i}=iA=iOR ####### ......# # ######### ###......# <...#######.'......# ...##......#......# ##.######.@....+ =it:..#.:# #......# ..'.## #....:.# ### #......##  ####+## ##+##### =i,=iR=iE # # # # ###......# <...#######.'......# ##......#......# ##.######..@...+ :..#.:# #......# '.## #....:.# =i=iR=i=im=i # # # # ###......# <...#######.'......# ##......#......# =iR##.######...@..+ :..#.:# #......# '.## #....:.# =i=i2==i0+=ie # # # # ###......# ...#######.'......# ##......#......# ##.######....@.+ :..#.:# #......# =iHf'.## #....:.# =io,=iu=i # # # # ###......# #.'......# ##......#......# ##.######.....@+ ..#.:# #......# '.## #....:.# =ir=iO=i=i=i###..+...#'.###=i=i=i=i   # # ## # ###......# ## #.'......###..+ ##......#......#...# ##.######......@.# #.:# #......### '.## #....:.# ### #......## #......# ## ##+##### _You open the door.=ib3=i=iz<  # #  # ######## # ###......# ## #######.'......###..+ ##......#......#@..# ##.######......'.### =i=@#.:# #......### '.#....:.# ### #......# #......# ###+#####There is an open door here.=iD=iE _=iK=ijp #  ###......# ### .'......###..+ ......#......#.@.# .######......'.### .:# #......### =iqe.## #....:.# #......# #......# ##+##=iBq####=iz,=i~=i4# ###......# #### .'......###..+ ......#......#..@# .######......'.### :# #......### ## #....:.# #......#=id#......###+#####=i,=iG=i'RM ########  #### #### #####.'......###@.+.....#......#...## .######......'.### :# #......###..=i ,=i(=iLN# ###......# #### .'......###.@+ #......#...## ######......'.### # #......###=i #....:.# #......##......# =i ,=iK=i)U####...........'..........................#=ik& =i>l7#### ..###......# ####..'......###..@.#......#...##.......'.### ..  #......### ... =izl #....:.# ......<#......# .....#......# ###+## =il_You open the door.=it-99.0 (40.2)=izB6 (40.8=i=iT4 _Found an escape hatch in the ceiling.=ixQ _There is an open door here.=iٓ'...........'=i### #.  ###......# ####..'......###..'#......#...##.......'.####.#......### #.#....:.# #......<.#......# #.#......# ####+# =i| =i_=i =iA=i#=i\#=iA #. =iV###......# ####.=iJ.'......###..'.=i[_#......#...##.=i^......'.####.=iU#......### #.=i#....:.# #......<.=iPS#......# #.=iB=i2oB   boulder beetle (asleep)=ij#......# ####+# =i!=i  =iF  =i 3You encounter a boulder beetle.=i =i=iV100.2 (0.6)○=i!.°=iu"+8 (1.2=iE(:°=i,U _The boulder beetle leaps! The boulder beetle leaves your sight.=iaM'.=i## #.......# ####. .'......###..'..#......#...##.......'.####.  #......### #.  #....:.# #......<.  #......# #.°.  #......# ####+# =i=iQ=i"!=i"# =i"#=i!#B #.=i#R......# ####. =i[$I'......###..'.. =i$U#......#...##.=i$%=......'.####. =i%T#......### #. =i%#....:.# #......<. =iR&S#......# #.=i&)°. =i'b#......# ####+# =i'!=i3 =i4!=i4 B=i'5PB   boulder beetle=i5!A boulder beetle comes into view.=i5=ig==i>=iH=iI&1.4 (0.6=iR=i U=iU$2.0 (1.2 =iXV _=iy]=iV^°=i^=iwa=i =i0 =i6 =i F _Unknown command.=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ivv B.  You beckon some vexing sprites to accompany your attacks.=i&...=i2----==30Will/2 Jinx =if#=i%; _You feel your willpower being sapped.=isrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 12/14 ====================----AC: 6Str: 4############EV: 32Int: 15 ######## #...........SH: 5Dex: 25 #......# ####...........XL: 11 Next: 27% Place: Dungeon:12 '......###..'...@***....Noise: ==-------  Time: 11103.0 (0.0) #......#...##.......**B.a) +1 arbalest (freeze) #......'.####...........Fire: a) +1 arbalest (freeze) #......### #...........Will/2 Jinx #....:.# #......<.... #......# #...........B   =i:[40mboulder beetle #......# ####+####### ##+#####Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (chance to call a sprite on attack: 44%, 92% to hit)=iA* Zsrcrip the Jinx=i* gSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 12/14 ====================----AC: 6Str: 4=is+ I############EV: 32Int: 15 ######## #...........SH: 5Dex: 25 #......# ####...........XL: 11 Next: 27% Place: Dungeon:12 '......###..'...@(((....Noise: ==-------  Time: 11103.0 (0.0) #......#...##.......((B.a) +1 arbalest (freeze) #......'.####...........=i, $Fire: a) +1 arbalest (freeze) #......### #...........Will/2 Jinx #....:.# #......<.... #......# #...........B   boulder beetle #......# ####+####### ##+##### _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)=iI, Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (chance to call a sprite on attack: 44%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle!!  =i, $The bolt freezes the boulder beetle.=i $B.=i+ (......=i# 4=4.5 (1.5=i =i[   Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (chance to call a sprite on attack: 44%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle!!  The bolt freezes the boulder beetle. _The boulder beetle is moderately wounded.=iIsrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 12/14 ====================----AC: 6Str: 4############EV: 32Int: 15 ######## #...........SH: 5Dex: 25 #......# ####...........XL: 11 Next: 27% Place: Dungeon:12 '......###..'...@****B..=iiNoise: ===------  Time: 11104.5 (0.0) #......#...##...........a) +1 arbalest (freeze) #......'.####...........Fire: a) +1 arbalest (freeze) #......### #...........Will/2 Jinx =igW#....:.# #......<.... #......# #...........B   boulder beetle #......# ####+####### ##+#####The bolt freezes the boulder beetle. _The boulder beetle is moderately wounded.=iBFire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  44%, 92% to hit)=i Dsrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 12/14 ====================----AC: 6Str: 4############EV: 32Int: 15 ######## #...........SH: 5Dex: 25 #......# ####...........=ivXL: 11 Next: 27% Place: Dungeon:12 '......###..'...@((((B..Noise: ===------  Time: 11104.5 (0.0) #......#...##...........a) +1 arbalest (freeze) #......'.####...........Fire: a) +1 arbalest (freeze) #......### #...........Will/2 Jinx =i_#....:.# #......<.... #......# #...........B   boulder beetle #......# ####+####### =ix##+#####Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iAim: a boulder beetle (moderately wounded, chance to call a sprite on attack:  44%, 92% to hit)  =i^You shoot a bolt. The bolt hits the boulder beetle.  The bolt freezes the boulder beetle.=iB.=ilB.=i=..B.=iD,5.9 (1.4=i=if _The boulder beetle is heavily wounded.=iP gsrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 12/14 ====================----=i܇ AC: 6Str: 4############EV: 32Int: 15 ######## #...........SH: 5Dex: 25 #......# ####...........=i XL: 11 Next: 27% Place: Dungeon:12 '......###..'...@**B....Noise: ===------  Time: 11105.9 (0.0) =iK #......#...##...........a) +1 arbalest (freeze) =i} #......'.####...........Fire: a) +1 arbalest (freeze) =i #......### #...........Will/2 Jinx =i݈ I#....:.# #......<.... #......# #...........B   boulder beetle =i #......# ####+####### ##+#####=iS The bolt freezes the boulder beetle. _The boulder beetle is heavily wounded.Fire: a) +1 arbalest (freeze)=i Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 44%,92% to hit)=i. srcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 12/14 ====================----AC: 6Str: 4############EV: 32Int: 15 ######## #...........SH: 5Dex: 25 =i #......# ####...........XL: 11 Next: 27% Place: Dungeon:12 '......###..'...@(((((((Noise: ===------  Time: 11105.9 (0.0) #......#...##...........a) +1 arbalest (freeze) #......'.####...........Fire: a) +1 arbalest (freeze) #......### #...........Will/2 Jinx =i #....:.# #......<.... #......# #...........B   boulder beetle #......# ####+####### ##+##### _The boulder beetle is heavily wounded.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i Aim: a boulder beetle (heavily wounded, chance to call a sprite on attack: 44%,92% to hit)  You shoot a bolt.=i܋ :*=i ..B....B(rolling, drained)  92% to hit)  You shoot a bolt.  The bolt barely misses the boulder beetle.A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  The boulder beetle is heavily wounded.7.4 (1.5 _The boulder beetle curls into a ball and begins rolling!=iKsrcrip the JinxSpriggan of Okawaru *****.Health: 52/52 ========================Magic: 12/14 ====================----AC: 6Str: 4############EV: 32Int: 15 ######## #...........SH: 5Dex: 25 #......# ####...........XL: 11 Next: 27% Place: Dungeon:12 '......###..'...@**B....Noise: ===------  Time: 11107.4 (0.0) #......#...##...........a) +1 arbalest (freeze) #......'.####...........Fire: a) +1 arbalest (freeze) #......### #...........Will/2 Jinx #....:.# #......<.... #......# #...........B  [40=iOm boulder beetle (rolling, drained) #......# ####+####### ##+#####The boulder beetle is heavily wounded. _The boulder beetle curls into a ball and begins rolling!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, rolling, lightly drained, chance to  call a sprite on attack: 50%, 92% to hit)=i;+=i</srcrip the Jinx=i?=!Spriggan of Okawaru *****.=i=mHealth: 52/52 =========================i>Magic: 12/14 ====================----=iY>-AC: 6=i>-Str: 4=i>############=i?#EV: 32=ig?,Int: 15 =i?_######## #...........=i?-SH: 5=i@,Dex: 25 =iQ@_#......# ####...........=i@XL: 11 Next: 27% Place: Dungeon:12 =i@'......###..'...@((B....=i9ANoise: ===------  Time: 11107.4 (0.0) =iA`#......#...##...........=iA@a) +1 arbalest (freeze) =i/BR#......'.####...........=isBJFire: a) +1 arbalest (freeze) =iBh#......### #...........=iB0Will/2 Jinx =ivE#....:.# #......<.... =iE`#......# #...........=i=FB   boulder beetle (rolling, drained) =iFp#......# ####+####### =i GG##+#####Fire: a) +1 arbalest (freeze)=iG-Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (heavily wounded, rolling, lightly drained, chance to  call a sprite on attack: 50%, 92% to hit)  You shoot a bolt. The bolt hits the boulder beetle!  =iR$The bolt freezes the boulder beetle.=iF=i$B○=i8=i=i2B○=i7=i=i7B°°=iB=i7=iAim: a boulder beetle (heavily wounded, rolling, lightly drained, chance to  =i3call a sprite on attack: 50%, 92% to hit)  =i=You shoot a bolt. The bolt hits the boulder beetle!  =i6.The bolt freezes the boulder beetle.  =ir[The boulder beetle is severely wounded.=iulder beetle hits you!=i=i335=ij!--------=i%8.8 (1.4=i=iF°=i=i =i:=i5_The boulder beetle stops rolling and uncurls.=i  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-1%  b - Finesse5 MP, Piety--41%  c - Duel7 MP, Piety--80% [?] toggle between ability selection and description.=i =i9 =i Zsrcrip the Jinx=i !Spriggan of Okawaru *****.=i Health: 35/52 ================--------=iJ Magic: 12/14 ====================----AC: 6=iF JStr: 4############=i #EV: 32=i> Int: 15 ######## #...........=i YSH: 5Dex: 25 =i _#......# ####...........=iڿ XL: 11 Next: 27% Place: Dungeon:12 =i1 '......###..'...@B°°....=i Noise: ===------  Time: 11108.8 (0.0) #......#...##...........=i @a) +1 arbalest (freeze) =i8 R#......'.####...........=i Fire: a) +1 arbalest (freeze) #......### #...........=i 0Will/2 Jinx =i! #....:.# #......<.... =ir `#......# #...........=i YB   boulder beetle (drained) =i p#......# ####+####### =im ##+#####=i Fcall a sprite on attack: 50%, 92% to hit)  =i :You shoot a bolt. The bolt hits the boulder beetle!  =i mThe bolt freezes the boulder beetle.  The boulder beetle is severely wounded.=i, fThe boulder beetle hits you! _The boulder beetle stops rolling and uncurls.=iY & =i ..  =i| WYou gain the combat prowess of a mighty hero.=in #1=i --=ik '8--=i 9.8 (1=i! ;Hero Jinx =i =iy  =i =iU Q_The boulder beetle completely misses you.=ivsrcrip the JinxSpriggan of Okawaru *****.Health: 35/52 ================--------Magic: 11/14 ==================------AC: 6Str: 4############EV: 38Int: 15 ######## #...........SH: 5Dex: 25 #......# ####...........XL: 11 Next: 27% Place: Dungeon:12 '......###..'...@B......Noise: =--------  Time: 11109.8 (0.0) #......#...##...........a) +1 arbalest (freeze) #......'.####...........Fire: a) +1 arbalest (freeze) #......### #...........Will/2 Hero Jinx #....:.# #......<.... #......# #...........B   boulder beetl=isNe (drained) #......# ####+####### ##+#####You gain the combat prowess of a mighty hero. _The boulder beetle completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, chance to call a  sprite on attack: 50%, 93% to hit)=isrcrip the JinxSpriggan of Okawaru *****.Health: 35/52 ================--------Magic: 11/14 ==================------AC: 6Str: 4############EV: 38Int: 15 ######## #...........SH: 5Dex: 25 #......# ####...........XL: 11 Next: 27% Place: Dungeon:12 '......###..'...@B......Noise: =--------  Time: 11109.8 (0.0) #......#...##...........a) +1 arbalest (freeze) #......'.####...........Fire: a) +1 arbalest (freeze) #......### #...........Will/2 Hero Jinx #....:.# #......<.... #......# #...........B   boulder beetl=ie (drained) #......# ####+####### ##+#####Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, chance to call a  sprite on attack: 50%, 93% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.=in:*=iRs°The bolt hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.  A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  The boulder beetle is severely wounded.The jinxing sprites lose interest in you..==11.0 (1.2 _The boulder beetle leaps!=i 8 #  # #. ##......# ####. .'......###..'..@.. =i .#......#...##. ##......'.####.  #......### #. =i<  #....:.# #......<....  #......# #. =i  #......# ####+#  ##+#####=i =i P6---6 (0.6=i =ir =i"T N############ ######## #........... #......# ####. '......###..'.... #......#...##...@. #......'.####. ......### #.=iT  #....:.# #......<.... #......# #..... #......# ####+####### ##+####=iT *# =iY B=il_ B   boulder beetle (drained)=i` C---2.2=i}f =ih =is   ############# ####### #..........B. ......# ####.. ......###..'.... =iZf......#...##..... ......'.####. ......### #. ....:.# #......< ......# #.. ......# ####+######## #+#####=ic     =ik).B.=i=i%8=i=iH=i  srcrip the Jinx  Spriggan of Okawaru *****.  Health: 36/52 ================--------#############  Magic: 11/14 ==================------ ####### #............  AC: 6Str: 4 ......# ####.........B..  EV: 38Int: 15 ......###..'.......**...  SH: 5=inDex: 25 ......#...##.....**.....  XL: 11 Next: 27% Place: Dungeon:12 ......'.####....@.......  Noise: ---------  Time: 11112.8 (0.0) ......### #............  a) +1 arbalest (freeze) ....:.# #......<.....  Fire: a) +1 arbalest (freeze) ......# #............  Will/2 Hero ......# ####+######## #+#####=i  B   boulder beetle (drained)   The boulder beetle is severely wounded.=ik[The jinxing sprites lose interest in you. _The boulder beetle leaps!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, 93% to hit)=iR Q  srcrip the Jinx  Spriggan of Okawaru *****.  Health: 36/52 ================--------#############  Magic: 11/14 ==================------ =i C####### #............  AC: 6Str: 4 ......# ####.........B..  EV: 38Int: 15 ......###..'.......((...  SH: 5Dex: 25 ......#...##.....((.....=i   XL: 11 Next: 27% Place: Dungeon:12 ......'.####....@.......  Noise: ---------  Time: 11112.8 (0.0) ......### #............  a) +1 arbalest (freeze) ....:.# #......<.....  Fire: a) +1 arbalest (freeze) =i O......# #............  Will/2 Hero ......# ####+######## #+#####=i1  B   boulder beetle (drained)   =iZ _The boulder beetle leaps!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i Aim: a boulder beetle (severely wounded, lightly drained, 93% to hit)  You shoot a bolt.  =i 4The bolt hits the boulder beetle but does no damage.=id B.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, 93% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.  The boulder beetle is severely wounded.=irl d....=i m 6===4.0 (1.2=is =iv < _The boulder beetle seems less drained.=i  srcrip the Jinx  Spriggan of Okawaru *****.  Health: 36/52 ================--------#############  Magic: 11/14 ==================------ ####### #............  AC: 6Str: 4 ......# ####........B...  EV: 38Int: 15 ......###..'.......*....  SH: 5Dex: 25 ......#...##.....**.....  XL: 11 Next: 27% Place: Dungeon:12 ......'.####....@.......  Noise: ===------  Time: 11114.0 (0.0) ......### #............  a) [32=im+1 arbalest (freeze) ....:.# #......<.....  Fire: a) +1 arbalest (freeze) ......# #............  Will/2 Hero ......# ####+######## #+#####  B   boulder beetle   The bolt hits the boulder beetle but does no damage.  The boulder beetle is severely wounded. _The boulder beetle seems less drained.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, 93% to hit)=ie+=iFgT  srcrip the Jinx=igb  Spriggan of Okawaru *****.=i~h  Health: 36/52 ================--------=i$i#############=ii  Magic: 11/14 ==================------ =i7jU####### #............=ijR  AC: 6=iMk+Str: 4 =iki......# ####........B...=iFlR  EV: 38=il,Int: 15 =i'm......###..'.......(....=imR  SH: 5=im,Dex: 25 =in{......#...##.....((.....=io  XL: 11 Next: 27% Place: Dungeon:12 =ioi......'.####....@.......=i2p  Noise: ===------  Time: 11114.0 (0.0) =ip`......### #............=iqe  a) +1 arbalest (freeze) =i r....:.# #......<.....=iro  Fire: a) +1 arbalest (freeze) =ish......# #............=iXtU  Will/2 Hero =itr......# ####+########=i"u =ivu#+#####=iul  B   boulder beetle=i6v =iv =iw =iwD_The boulder beetle seems less drained.  =iw.Fire: a) +1 arbalest (freeze)=i4x1Press: ? - help, Shift-Dir - straight line=ix{Aim: a boulder beetle (severely wounded, 93% to hit)  =ix:You shoot a bolt. The bolt hits the boulder beetle!  =i-y$The bolt freezes the boulder beetle.=iS=i.=iNB.=iX =i....=i=io37=i==i%5.2 (1.2=i=i=i4M=i-Fire: a) +1 arbalest (freeze) =iR Press: ? - help, Shift-Dir - straight line=i5{Aim: a boulder beetle (severely wounded, 93% to hit)  =i:You shoot a bolt. The bolt hits the boulder beetle!  =i-The bolt freezes the boulder beetle. =iG W_The boulder beetle is almost dead.=iy  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i. BB(rolling)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.9/14 ----60Jinx  _The boulder beetle curls into a ball and begins rolling!=i  srcrip the Jinx  Spriggan of Okawaru *****.  Health: 37/52 =================-------#############  Magic: 9/14===============--------- ####### #............  AC: 6Str: 4 ......# ####............  EV: 38Int: 15 ......###..'.......B....  SH: 5Dex: 25 ......#...##.....**.....  XL: 11 Next: 27% Place: Dungeon:12 ......'.####....@.......  Noise: ==-------  Time: 11116.2 (0.0) ......### #............  a) +1 arbalest (freeze) [4=i{0m....:.# #......<.....  Fire: a) +1 arbalest (freeze) ......# #............  Will/2 Hero Jinx ......# ####+######## #+#####  B   boulder beetle (rolling)   You feel your willpower being sapped. _The boulder beetle curls into a ball and begins rolling!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, chance to call a sprite on attack:44%, 93% to hit)=i  srcrip the Jinx  Spriggan of Okawaru *****.  Health: 37/52 =================-------#############  Magic: 9/14===============--------- ####### #............  AC: 6Str: 4 ......# ####............  EV: 38Int: 15 ......###..'.......B....  SH: 5Dex: 25 ......#...##.....((.....  XL: 11 Next: 27% Place: Dungeon:12 ......'.####....@.......  Noise: ==-------  Time: 11116.2 (0.0) ......### #............  a) +1 arbalest=ic (freeze) ....:.# #......<.....  Fire: a) +1 arbalest (freeze) ......# #............  Will/2 Hero Jinx ......# ####+######## #+#####  B   boulder beetle (rolling)   Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, chance to call a sprite on attack:44%, 93% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.=i:○B○B°.°B  10/14===7.4 (1.2°°BB  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (almost dead, rolling, chance to call a sprite on attack:44%, 93% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage. _The boulder beetle is almost dead.=i"   srcrip the Jinx  Spriggan of Okawaru *****.  Health: 37/52 =================-------#############  Magic: 10/14 =================------- ####### #............  AC: 6Str: 4 ......# ####............  EV: 38Int: 15 ......###..'.......°....  SH: 5Dex: 25 ......#...##......°.....  XL: 11 Next: 27% Place: Dungeon:12 ......'.####....@B......  Noise: ===------  Time: 11117.4 (0.0) ......### #............  a) +1 arbalest (freeze) =i" R....:.# #......<.....  Fire: a) +1 arbalest (freeze) ......# #............  Will/2 Hero Jinx ......# ####+######## #+#####=i& w  B   boulder beetle (rolling)   The bolt hits the boulder beetle but does no damage. _The boulder beetle is almost dead.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, rolling, chance to call a sprite on  attack: 44%, 93% to hit)=i`  srcrip the Jinx  Spriggan of Okawaru *****.  Health: 37/52 =================-------#############  Magic: 10/14 =================------- ####### #............  AC: 6Str: 4 ......# ####............  EV: 38Int: 15 ......###..'.......°....  SH: 5Dex: 25 ......#...##......°.....  XL: 11 Next: 27% Place: Dungeon:12 ......'.####....@†......  Noise: ===------  Time: 11117.4 (0.0) ......### #............  a) +1 arbalest (freeze) [3=ia4m....:.# #......<.....  Fire: a) +1 arbalest (freeze) ......# #............  Will/2 Hero Jinx ......# ####+######## #+#####  B   boulder beetle (rolling)   Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, rolling, chance to call a sprite on  attack: 44%, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle!  The bolt freezes the boulder beetle!  You kill the boulder beetle!=i-gR=i*..=ij=8358.6 (1.2=iX=i  Aim: a boulder beetle (severely wounded, rolling, chance to call a sprite on  attack: 44%, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle!  The bolt freeze  You kill the boulder beetle! _Okawaru accepts your kill.=i ,  ############## ###### #............ .....# ####.# =i ###..'....# #...##.....# '.####.....†# ### #.....@......# :.# #......<.....# .# #......# # ####+#########=i x +#####   =i; ,   =iݟ =iv 6---9.2 (0.6=i =i =iK ############## ##### #............#  ....# ####.#  ###..'....#  #...##.....#  '.####.....†#  ### #............#  :.# #.#  .# #......#  # ####+#########  #####   =i3    =i=i2A---8=i=ifc _There is an escape hatch in the ceiling here.=i=i=iӾ=if=i820.8 (1.0=iY=i? 1 _The sprites lose interest in your situation.A mysterious force pulls you upwards. The hatch slams shut behind you.=ii#..........°°.#.##..###.##....#############.#.##).....####.. #.#.###.###.# #... ####.#.###.###.####.. #...##.##............ #.#..#.##..#.#.####.. #.#..#.##....#......# #.#.#.###.####  #########.#.@#.##.##.# #.#  #.....#.##.##.# #.# #####.#######.##.#.##.##.# #.# .................).#.....###.# ###...#.###.####.............# =is# #...#.###.########..##.##### # #.....°B...............# # #.........###..####[##.# ###.<....................#=i'^Z9=2.3 (2.5=i#i=ijy _Level annotation: exclusions: cyclops and 2 electric eels=i u=i) w1==i =i W _You start resting.=i =i! ,40=i =25.3 (3=i =iI ` _You feel like a meek peon again.=iБ3=i=iE=iٚl40==i,=iѢ=i=iƭ==iP=i=i=i%1=i=iX=i=iL=i=iL2===i4=iG,=iB=i=iAK2==i=i=i"=iw=i=i:===i>=i=iU3==ig=i=i3=i=i=i5=i[3===i,=i} =iG =i K4==i<=i=i=i=i=ig:===i=iLW _You start resting.=i"=i:42.3 (17.0)3.3 (18 _You feel your willpower return.=i3=i==i=ik5==in _You start resting.Magic restored.=i =it 14.0)=i X4==5.3 (2 =i' _=i=iv=iL? =i"E Where to? (Tab - D:12, ? - help)  D - Dungeon  T - Temple L - Lair=i=i_&[?25h[?0c =iO#..........°°.#.##..###.##.... srcrip the Jinx#############.#.##).....####.. Spriggan of Okawaru *****.#.#.###.###.# #... Health: 45/52 ====================----####.#.###.###.####.. Magic: 14/14 ========================#...##.##............ AC: 6Str: 4#.#..#.##..#.#.####.. EV: 32Int: 15=ie#.#..#.##....#......# SH: 5Dex: 25#.#........#.###.#### XL: 11 Next: 35% Place: Dungeon:11=i#########.#.@#.##.##.# #.#Noise: ---------  Time: 11145.3 (0.0)#............#.##.##.# #.#a) +1 arbalest (freeze) #####.#######.##.#.##.##.# #.#Fire: a) +1 arbalest (freeze) =id.................).#.....###.# ###...#.###.####.............# # #...#.###.########..##.##### =iB# #.....°B...............# # #.........###..####[##.# ###.<....................# =in_You feel like a meek peon again. _You start resting. =i_You feel your willpower return. _You start resting. _Magic restored.  What level of the Lair of Beasts? (default 1, ? - help) =iɕ=i [?25l[?1c=i* 3=i+ =i| ,=i $ _=i =i =i =ie =i =iN =i =i =ie D6==i =i =id =iߦ =i =i =i =i2 =if =iӸ =i ,=i =i =i =iW 9==i =i =i =i* =ig =i =i/ =i %7=i =i =i B=i@ =i =i =iJ =i` =i9 =i =iS =i =i& 8==ij =i =i ,=iB =ic =i =im =i =i =i =i =i =iB =i =iw! 9==i! =iR% =i ' =ix' =i>) =i+ =i- =i- %9=ik/ =i1 =i84 ,=iD5 =i6 =i8 =i9 =iE: =i< R  There is a staircase to the Lair here.=i= =i? =i6@ $ _=i)A =iG Generating dungeon...o\\/o/ building the Dungeon=i$ < \o\=ix < /o/=iey< \o\=i\tbuilding the Lair of Beasts /o/=i=isrcrip the JinxSpriggan of Okawaru *****.Health: 49/52 ======================--Magic: 14/14 ========================AC: 6Str: 4EV: 32Int: 15SH: 5Dex: 25XL: 11 Next: 35% Place: Lair:1Time: _You start resting. _You feel your willpower return. _You start resting. _Magic restored. =iq_What level of the Lair of Beasts? (default 1, ? - help) _There is a staircase to the Lair here.=i=iG=iF50==iɟ=i!B _You climb downwards. Welcome to the Lair of Beasts!=iƨ..#.......###.#..##.##.@#=iBNoise: --------- 11161.6 (16.3)#...#a) +1 arbalest (freeze)#....Fire: a) +1 arbalest (freeze) #...###.P#####=i=iĪ=i=i[d _There is a staircase back to the Dungeon here.=i=i=i=i=iI=i=i=i?=i=ic=i.=i=i=iM?1==i=i =i$/> _You start resting.HP restored.7.6 (6.0)=i`2=8.6 (7 _=il=iC=i"$3=iR(=iNM. ..##... ..... ....##..# #....### #.<##....#=iyU,=iZ=iށM...  ..##.. ..... .....## #@...###.#....# #.<# ...##...# ..#...##=i8,=i=iSJ.##.#.... #...#P.....#........ ###..# #.@..# ##.#....# #.<##...# #...# ...##.... ....#...## .###.P## .### ##=iB=i#. .##.# #. .... #.#...### ##.P.....# ......... ...... ###..# #..@.# =iq##.#....# #.<##...# #...#.... >....#...###.#####.P## #.###=i.70.4 (1.8=i=i I=1.0 (2.4=i =iq ; _Found a stone staircase leading down.=iV...<=i$=i=iTM.. .# ..##.# ....  #.#...####.P.....###.......... #.........### #....# ##.#....#=i(#.<##...#....#.##.##=i=i =i=iU .... #. ....# ... #.P.##.# #...... #.#...# ##.P.....##. #@........ ###..#.... #....# . ##.#....# #.<##...# #...# ...# #.... >.... #...###.#### #.P## #.=iM## . #....# ...P.##.....#  #.#...### #.P.....###.##.........##..#...#....# ##..##.### ...## ....# #. ....# ... #.P.##.# #......# #.#...### ##.P.....## #@.. ##.. ###..#.... #....# ##. [4=i0m##.#....# #.<##...# #...# ...#  #.... >....  #...###.####...##....# #.....# ... #.P.##.# #......# #.#...####.P.....#.......... ##@. ###..#.... #....# ##. ##.#....##.<##...##...# ...##.... >....#...###.#####.P## ....# #.[=i40m....# ... #.P.##.# #......# #.#...####.P.....#.......... ##.. ###@.#.... #....# ##. ##.#....# #.<##...##...# ...##.... >....#...###.#####.P## ### ##....# ... #.P.##.# #......# #.#...####.P.....###.......... =i&##......... ###..#.... #...@# ##. ##.#....# #.<##...# #...#....##.....>....#...###.#####.P## ### ## =i0{ #.P.##.# .....##...#####.P.....###..........##.....###..#.... ....######.#.@..# .<###...#...>.....#P###=iNM#.P.##.# #......# #.#...### ##.P.....## #.......... ##......... ###..#.... #....####. ##.#..@.# #.<##...# #...#....# #.....>....#...###.#####.P## ##.#=iB,=i"=idP#......# #.#...####.P.....#.......... ##......... ###..#.... #....####. ##.#....# #.<##..@# #...#....# #.....>....#...###.####=iPg#.P## ##.=iQn### ## =i^=i_=ie=i3t #...#####.P.....###..........##...###..#.... #....####=i##.#....# .<##...#...#.=i.....>.........###.######..=iޒP#=i=iC,=ii=iD=iw% =i##.P.....##=i;0#..........=i#...=iP###..#.... =iWB#....####=ih##.#....# .=ir.<##...# ..!=ie#...#....##.....=iY.....>.@.......=i<0###.######=i`.P## ##. =i`=i=i=ia##.P.....## #.......... ##......... ###..#.... #....####. .##.#....# ..#.<##...# #..!.#...#....##.#.....>..#...###.######..$=im#.P## ##. =i#,=i)=i#RU##.P.....## #...........##.........# .###..#..... ..#....####.P ..##.#....# .# .=i}R#.<##...# .#..!.F#...#....##......##.....>..=iR#...###.######..$.#.P## ##. =iR3. =iRF   cane toad (asleep)=i]i  You encounter a cane toad.=ime=ii S8.8 (7.8  Found a ring mail.=irMS   black mamba (wandering)=i;s-9.4 (8.4=iz=iq~\ _You encounter a black mamba.=i=i>M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.5   5.7  -2   i - Spellcasting   1.3   1.4  +2      =i     b - Unarmed Combat   0.0   1.4  -2   j + Hexes10.8   8.5  +2  =i= c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2      =ieS    =i d - Short Blades   0.0   0.8  +1   l + Invocations2.8   3.0   0  =ie + Ranged Weapons 9.2  10.5   0   m - Evocations   4.0   3.0  +3      =i`    =i f - Armour   0.0   1.7  -3  =i$T    =iN. g - Dodging  10.0   7.1  +3      =in. h - Stealth   9.4   4.4  +5      =il    =i B                                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=iI = a + Fighting 3.5=iTargetTarget4.0  --  --  12.0-- =i --  --  4.0 10.0=i!& --  =iB&--  --  =ic10.0 =ia-z] set[-] clear selected target=iccost|targets=iT X=] set aall targets=ip=i7=i##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 14/14 ========================#....####.P ...=i.eAC: 6Str: 4##.#....# .# .S..EV: 32Int: 15=i#.<##...# .#..!.FSH: 5Dex: 25#...#....##......#XL: 11 Next: 35% Place: Lair:1#.....>...@.......=iNoise: ---------  Time: 11179.4 (0.0)#...###.######..$.=ia) +1 arbalest (freeze)#.P## ##.=i.Fire: a) +1 arbalest (freeze) ### ##=izS   black mamba (wandering)=i-F   cane toad (asleep) _You start resting. _HP restored. =iGb_Found a stone staircase leading down.  You encounter a cane toad.=iaFound a ring mail. _You encounter a black mamba.=i=iW=iA=i=i##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 14/14 ========================#....####.P ...AC: 6Str: 4##.#....# .# .S..EV: 32Int: 15#.<##...# .#**!.FSH: 5Dex: 25#...#....##**....#XL: 11 Next: 35% Place: Lair:1#.....>...@.......Noise: ---------  Time: 11179.4 (0.0)#...###.######..$=i`.a) +1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##S   black mamba (wandering)F   cane toad (asleep)You encounter a cane toad.Found a ring mail. _You encounter a black mamba.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (wandering, hasn't noticed you, 54% to hit)=iIO@##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 14/14 ========================#....####.P ...AC: 6Str: 4##.#....# .# .S..EV: 32Int: 15#.<##...# .#((!.FSH: 5Dex: 25#...#....##((....#=iOXL: 11 Next: 35% Place: Lair:1#.....>...@.......Noise: ---------  Time: 11179.4 (0.0)#...###.######..$.a) +1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##S   black mamba (slow)F   cane toad (asleep)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (wandering, hasn't noticed you, 54% to hit)  =i*PYou shoot a bolt.  The black mamba hisses angrily.  The bolt hits the black mamba! The black mamba seems to slow down.  The bolt freezes the black mamba!=iIF[=iF.S=i5F.=iy...Fwandering)=if8===80.9 (1.5=i`=ih  Aim: a black mamba (wandering, hasn't noticed you, 54% to hit)  You shoot a bolt.  The black mamba hisses angrily.olt hits the black mamba! The black mamba seems to slow down.freezes the black mamba! _The black mamba is heavily wounded.=if  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=id .SYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=ie BF.=ig G.S=i'o PF=i9p 2-----10Will/2 Jinx =iv =i%y A _The black mamba is no longer moving slowly.=i> ##.P.....## #........... ##.........# . ###..#..... .. #....####.P ... ##.#....# .# F... #.<##...# .#..!.[ #...#....##......#=i> #.....>..@..S..... #...###.######..$. #.P## ##. . ### ##=i@Q.F=in@;S.=iF=iFV---2.5 (0.6=iL=iN=i##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 12/14 ====================----#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 32Int: 15#.<##...# .#F.!.[SH: 5Dex: 25#...#....##......#XL: 11 Next: 35% Place: Lair:1#.....>..@*S......Noise: ---------  Time: 11182.5 (0.0)#...###.######..$.a) =i+1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##Will/2 Jinx S   black mambaF   cane toadYou feel your willpower being sapped. _The black mamba is no longer moving slowly.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (heavily wounded, chance to call a sprite on attack: 62%,  54% to hit)=i!\s##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 12/14 ====================----#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 32Int: 15#.<##...# .#F.!.[SH: 5Dex: 25#...#....##......#XL: 11 Next: 35% Place: Lair:1#.....>..@(((((((.Noise: ---------  Time: 11182.5 (0.0)=i]#...###.######..$.a) +1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##Will/2 Jinx S   black mambaF   cane toadYou feel your willpower being sapped. _The black mamba is no longer moving slowly.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (heavily wounded, chance to call a sprite on attack: 62%,  54% to hit)=i:*=i )S.Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight line  Aim: a black mamba (heavily wounded, chance to call a sprite on attack: 62%,  54% to hit)  You shoot a bolt. The bolt barely misses the black mamba.  A giggling sprite leaps out and ties the black mamba's tail in a knot.=i Q.F=iW .FThe black mamba is severely wounded.=i q..... (drained)=i 6===3.9 (1.4=i= =i Y _The black mamba closely misses you.=i2##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 12/14 ====================----#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 32=i=Int: 15#.<##...# .#..!.[SH: 5Dex: 25#...#....##......#XL: 11 Next: 35% Place: Lair:1=i(#.....>..@SF......Noise: ===------  Time: 11183.9 (0.0)#...###.######..$.a) +1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##Will/2 Jinx S   black mamba (drained)F   cane toadThe black mamba is severely wounded. _The black mamba closely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (severely wounded, lightly drained, chance to call a sprite  on attack: 67%, 54% to hit)=i##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 12/14 ====================----#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 32=i;rInt: 15#.<##...# .#..!.[SH: 5Dex: 25#...#....##......#XL: 11 Next: 35% Place: Lair:1#.....>..@SF......Noise: ===------  Time: 11183.9 (0.0)=ii#...###.######..$.a) +1 arbalest (freeze)#.P## ##..=iFire: a) +1 arbalest (freeze) ### ##Will/2 Jinx =iS   black mamba (drained)F   cane toadFire: a) +1 arbalest (freeze)=iՋPress: ? - help, Shift-Dir - straight lineAim: a black mamba (severely wounded, lightly drained, chance to call a sprite  =ikon attack: 67%, 54% to hit)  You shoot a bolt.  The bolt hits the black mamba but does no damage.=iH*Svery drained)You shoot a bolt.  The bolt hits the black mamba but does no damage.  The black mamba is severely wounded.  A giggling sprite leaps out and ties the black mamba's tail in a knot.  The black mamba is severely wounded.The black mamba completely misses you. You block the black mamba's attack.5.4 (1.5 _The black mamba misses you.=im`##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 12/14 ====================----#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 32Int: 15#.<##...# .#..!.[SH: 5Dex: 25=i,#...#....##......#XL: 11 Next: 35% Place: Lair:1#.....>..@SF......Noise: ===------  Time: 11185.4 (0.0)#...###.######..$.a) +1 arbalest (freeze)#.P## ##..=ipFire: a) +1 arbalest (freeze) ### ##Will/2 Jinx S   black mamba (very drained)F   cane toad=iThe black mamba completely misses you. You block the black mamba's attack. _The black mamba misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (severely wounded, heavily drained, chance to call a sprite  on attack: 72%, 54% to hit)=id ##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 12/14 ====================----#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 32Int: 15#.<##...# .#..!.[SH: 5Dex: 25#...#....##......#XL: 11 Next: 35% Place: Lair:1#.....>..@(F......Noise: ===------  Time: 11185.4 (0.0)#...###.######..$.[3=ie 3ma) +1 arbalest (freeze)#.P## ##..=i@p DFire: a) +1 arbalest (freeze) ### ##Will/2 Jinx S   black mamba (very drained)F   cane toadPress: ? - help, Shift-Dir - straight lineAim: a black mamba (severely wounded, heavily drained, chance to call a sprite  on attack: 72%, 54% to hit)  You shoot a bolt.  The bolt closely misses the black mamba.The bolt hits the cane toad. The bolt freezes the cane toad.=i :*=i< FSYou shoot a bolt.  The bolt closely misses the black mamba.  The bolt hits the cane toad. The bolt freezes the cane toad.  The cane toad is lightly wounded.  A giggling sprite leaps out and ties the black mamba's tail in a knot.  The black mamba is almost dead.=i d 6.9 (1.5=i =i ~ _You block the black mamba's attack. The cane toad completely misses you.=i3##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 12/14 ====================----#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 32Int: 15#.<##...# .#..!.[SH: 5=iCDex: 25#...#....##......#XL: 11 Next: 35% Place: Lair:1#.....>..@FS......Noise: ===------  Time: 11186.9 (0.0)#...###.######..$.a) +1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##Will/2 Jinx S   black mamba (very drained)=ivF   cane toadThe black mamba is almost dead. _You block the black mamba's attack. The cane toad completely misses you.=iFire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (almost dead, heavily drained, chance to call a sprite on  attack: 76%, 54% to hit)=iw##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 12/14 ====================----#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 32Int: 15#.<##...# .#..!.[SH: 5Dex: 25#...#....##......#XL: 11 Next: 35% Place: Lair:1#.....>..@FS......Noise: ===------  Time: 11186.9 (0.0)#...###.######..$.a=iW) +1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##Will/2 Jinx S   black mamba (very drained)F   cane toad (slow)Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (almost dead, heavily drained, chance to call a sprite on  attack: 76%, 54% to hit)  You shoot a bolt. The bolt hits the cane toad!  The cane toad seems to slow down. The bolt freezes the cane toad.=i:*=iy F, drained)You shoot a bolt. The bolt hits the cane toad!  The cane toad seems to slow down. The bolt freezes the cane toad.  The cane toad is moderately wounded.  A giggling sprite leaps out and makes the cane toad trip over its own feet.  The cane toad is moderately wounded.  The jinxing sprites lose interest in you.=izf3==8.3 (1.4=i/=iZ _The cane toad completely misses you.=i'=i) Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-1%  b - Finesse5 MP, Piety--38%  c - Duel7 MP, Piety--77% [?] toggle between ability selection and description.=id=iHm=i@v##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 13/14 ======================--#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 32Int: 15#.<##...# .#..!.[SH: 5Dex: 25#...#....##......#XL: 11 Next: 35% Place: Lair:1#.....>..@FS......Noise: ===------  Time: 11188.3 (0.0)#...###.######..$.a=i}w) +1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##Will/2 S   black mamba (very drained)F   cane toad (slow, drained)The cane toad seems to slow down. The bolt freezes the cane toad.  The cane toad is moderately wounded.A giggling sprite leaps out and makes the cane toad trip over its own feet.  The cane toad is moderately wounded.The jinxing sprites lose interest in you. _The cane toad completely misses you.=i  You gain the combat prowess of a mighty hero.1----8--9.3 (1Hero  _The cane toad completely misses you.=i.##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 11/14 ==================------#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 38Int: 15#.<##...# .#..!.[SH: 5Dex: 25#...#....##......#XL: 11 Next: 35% Place: Lair:1#.....>..@FS......Noise: =--------  Time: 11189.3 (0.0)#...###.######..$.a) =i^/[40m+1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##Will/2 Hero S   black mamba (very drained)F   cane toad (slow, drained) _The cane toad completely misses you.You gain the combat prowess of a mighty hero. _The cane toad completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (almost dead, heavily drained, 61% to hit)=iA ##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 11/14 ==================------#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 38Int: 15#.<##...# .#..!.[SH: 5Dex: 25#...#....##......#XL: 11 Next: 35% Place: Lair:1#.....>..@†S......Noise: =--------  Time: 11189.3 (0.0)#...###.######..$.[40=iC ma) +1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##Will/2 Hero S   black mamba (very drained)F   cane toad (slow, drained)Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (almost dead, heavily drained, 61% to hit)  You shoot a bolt. The bolt hits the cane toad!!  The cane toad seems to slow down. The bolt freezes the cane toad!  You kill the cane toad!=iP & =i 5S.=ii Press: ? - help, Shift-Dir - straight lineAim: a black mamba (almost dead, heavily drained, 61% to hit)  You shoot a bolt. The bolt hits the cane toad!!  The cane toad seems to slow down. The bolt freezes the cane toad!  You kill the cane toad!  Okawaru accepts your kill.=iz 9==90.4 (1.1 _The black mamba completely misses you.=i =i l _Your Invocations skill increases to level 3!=i4##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 11/14 ==================------#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 38Int: 15=i!#.<##...# .#..!.[SH: 5Dex: 25#...#....##......#XL: 11 Next: 39% Place: Lair:1#.....>..@S.......Noise: ===------  Time: 11190.4 (0.0)#...###.######..$.a) +1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##Will/2 Hero S   black mamba (very drained)Okawaru accepts your kill. _The black mamba completely misses you. _Your Invocations skill increases to level 3!Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (almost dead, heavily drained, 61% to hit)=iJD##.P.....##srcrip the Jinx#...........Spriggan of Okawaru *****.##.........# .Health: 52/52 ========================###..#..... ..Magic: 11/14 ==================------#....####.P ...AC: 6Str: 4##.#....# .# ....EV: 38Int: 15#.<##...# .#..!.[SH: 5Dex: 25#...#....##......#XL: 11 Next: 39% Place: Lair:1=iK#.....>..@†.......Noise: ===------  Time: 11190.4 (0.0)#...###.######..$.a) +1 arbalest (freeze)#.P## ##..Fire: a) +1 arbalest (freeze) ### ##Will/2 Hero S   black mamba (very drained)Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a black mamba (almost dead, heavily drained, 61% to hit)  You shoot a bolt. The bolt hits the black mamba!!  The bolt freezes the black mamba.  You kill the black mamba!=iQ& =i=i=3/53431.6 (1.2=i=i  Press: ? - help, Shift-Dir - straight lineAim: a black mamba (almost dead, heavily drained, 61% to hit)  You shoot a bolt. The bolt hits the black mamba!!  =iThe bolt freezes the black mamba.  You kill the black mamba! _Okawaru is honoured by your kill.=i=iC =iC =ilK =ikO F _Unknown command.=i3=ic=iV=i,=i@=i=i =i&,=i'=i+=i+L2===in-=i|1=i1=i2=i7=iL8=i!9=i>,=i?=iC=iED:===i5E=iwJ=iK,=ixbB=ig=ihL3===ii=iGn=in=io=i`rW _You start resting.=i9y(---=i̓1203.6 (12.0)=iƄh2---4.6 (13=iŠ=i` _You feel like a meek peon again.=i=i=i_B=i=i,=iP===ieW _You start resting.=i=if6.6 (2.0)7.6 (3=i=i =irQ_You feel your willpower return.=i 3=i =i ,=i =i 94=i: )===i&$ =iQ  ##.P.....## #........... ##.........# . ###..#..... .. #....####.P ... ##.#....# .# .... #.<##...# .#..!.[ #...#....##......# #.....>...@. #...###.######..$. #.P## ##. . _Magic restored.=i$Z 3=i` =iVc $  Things that are here:=i 3 ##.P.....## #..... #..##.........# ..###..#..... ...##....####.P ..##.#....#..##....##.<##...##.#..!.[##...#....##......#.=i #.....>...†#...###.######..$.##.P## ##. ..#### ## .a black mamba corpse; a cane toad corpse=i =iB  _=i֞ =i .#...### ##.P.....## .#........... ###.........# .....###..#..... ...#=iE *....####.P ...##.#....#..##....# <##...##.#..!.[# #...#....##.@....#. #.....>...†.........#...###.######..$.#P#.P## ##. ....#### ## .....=i b......#..##..=i ,=i[ =i@ #......# .#...### ###.P.....## .#..... ##...###.........# .....####..#..... #...#......####.P ...##.#....#..##....# <##...##.#@.!.[# #...#....##......#.# =i #.....>...†..........#...###.######..$.#P##.P## ##. ....# #### ## ..............#.##..=i =i :===iq =ik= =#......# #.#...### .#.##.P.....## .#..... ##...# ##...# .....####..#......#...#.#....####.P......# ##.#....#..##....# #.<##...##.#.@!.[# #...#....##......#.# =i[> N#.....>...†... #...####.P## ##. #### ## #............... =iI =iVJ =iQ =iz #......# #.#...### .#... ##.P.....## ..... #...........###...# ##.........##.....## ###..#......#...#... #....####.P......# ##.#....#..##....# #.<##...##.#..@.[#  =iP{ #...#....##......#.#  #.....>...†....  #...###. =i =i` =i =i# ,=i* =iV   #.#...##.#...##.P.......... #...........###...# ###.....####..#......#...#... #....####.P......#  ##.#....#..##....#  #.<##...##.#....[# #...#....##.....@#.# #.....>...†............. #...###.######..$.#P#.#. #.P## ##. #....# # ### ## #...... ..#....#...#...##... _w - 2 potions of heal wounds (gained 1)=i =it =i" =i?$ ~ ##.P.....## .............###...# #.........##.....###..#......#...#...=iI% 6....####.P......#  ##.#....#..##....# .<##...##.#....[## #...#....##......#.##.#...>...†.....@.......###.######..$.#P#.#P## ##. #....# # .##### ....=i2 ,=i6 =iia ...........###...# #...##.....###..#......#...#.......####.P......#  ##.#....#..##....# .<##...##.#....[## #...#....##......#.##.#...>...†............###.######..@.#P#.#.P## ##. #....# # ## ##..  #.........#....#......##...#.#h   wolf (asleep)### .... . #h##.=iOk d  You encounter a wolf.=is =i .15.4 (7.8=i 46.0 (8.4 _=iF =i R _You see here 13 gold pieces.=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i %  =i 9You beckon some vexing sprites to accompany your attacks.=i] 2----==7.0 (1.0Will/2 Jinx =i[ =i ; _You feel your willpower being sapped.=iV` #...........###...#srcrip the Jinx##.........##.....##Spriggan of Okawaru *****.###..#......#...#...=iWHealth: 53/53 ========================#....####.P......#Magic: 12/14 ====================----##.#....#..##....#AC: 6Str: 4  #.<##...##.#....[##=iWOEV: 32Int: 15 =iW#...#....##......#.##.#.SH: 5Dex: 25 =i X#.....>...†.............XL: 11 Next: 43% Place: Lair:1 =iCXe#...###.######..@.#P#.#.=iaXNoise: ==-------  Time: 11217.0 (0.0) =iX#.P## ##. #..*.# #=iXa) +1 arbalest (freeze) ### ## #...*..=iXLFire: a) +1 arbalest (freeze) =iXB#....*....=iXWill/2 Jinx #....#*.....=i Yd#...##*..#.#=i8Yh   wolf (asleep)#### .*.. .=izY#h##.Confirm with . or Enter, or press ? or * to list all spells.=iYYou beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  =iY.Fire: a) +1 arbalest (freeze)=iYPress: ? - help, Shift-Dir - straight lineAim: a wolf (asleep, chance to call a sprite on attack: 62%, 98% to hit)=iu@# #...........###...#srcrip the Jinx##.........##.....##Spriggan of Okawaru *****.###..#......#...#...Health: 53/53 ========================#....####.P......#Magic: 12/14 ====================----##.#....#..##....#AC: 6=i@ Str: 4  #.<##...##.#....[##EV: 32Int: 15 #...#....##......#.##.#.SH: 5Dex: 25 =i!A#.....>...†.............XL: 11 Next: 43% Place: Lair:1 =iGA#...###.######..@.#P#.#.Noise: ==-------  Time: 11217.0 (0.0) =ikA#.P## ##. #..(.# #=iA2a) +1 arbalest (freeze) ### ## #...(..Fire: a) +1 arbalest (freeze) =iA#....(....Will/2 Jinx #....#(.....=iA#...##(..#.#h   wolf=iB#### .(.. .=i5B#h##.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  =iXB_Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i|BAim: a wolf (asleep, chance to call a sprite on attack: 62%, 98% to hit)  You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.=i;*=iRh.Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (asleep, chance to call a sprite on attack: 62%, 98% to hit)  You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.  The wolf is lightly wounded.  A giggling sprite leaps out and makes the wolf trip over its own paws.=id=h.=it hThe wolf is moderately wounded.=iȩ=ij-...=i.hh 2 wolves (1 wandering, 1 very drained)=i4=8.4 (1.4=i8=i  =i>G_You encounter a wolf.=i & =i $#...........###...#=i {srcrip the Jinx##.........##.....##Spriggan of Okawaru *****.###..#......#...#...Health: 53/53 ========================#....####.P......#Magic: 12/14 ====================----##.#....#..##....#AC: 6Str: 4  #.<##...##.#....[##EV: 32Int: 15 #...#....##......#.##.#.SH: 5Dex: 25 #.....>...†.............=i^ -XL: 11 Next: 43% Place: Lair:1 #...###.######..@.#P#.#.Noise: ===------  Time: 11218.4 (0.0) #.P## ##. #..*.# #=iW a) +1 arbalest (freeze) ### ## #...*..Fire: a) +1 arbalest (freeze) #....*....Will/2 Jinx #....#*....h#...##h..#.#hh 2 wolves (1 wandering, 1 very drained)=i P#### .... .#.##.The wolf is moderately wounded. _You encounter a wolf.Fire: a) +1 arbalest (freeze)=i Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, heavily drained, chance to call a sprite on  attack: 71%, 54% to hit)=iM #...........###...#srcrip the Jinx##.........##.....##Spriggan of Okawaru *****.###..#......#...#...Health: 53/53 ========================#....####.P......#Magic: 12/14 ====================----=isM##.#....#..##....#AC: 6Str: 4  #.<##...##.#....[##EV: 32=iMInt: 15 #...#....##......#.##.#.SH: 5=iMDex: 25 #.....>...†.............=iNXL: 11 Next: 43% Place: Lair:1 #...###.######..@.#P#.#.=iNNoise: ===------  Time: 11218.4 (0.0) #.P## ##. #..(.# #a) +1 arbalest (freeze) ### ## #...(..Fire: a) +1 arbalest (freeze) #....(....Will/2 Jinx =iN#....#(....h#...##h..#.#=iNRhh 2 wolves (1 very drained)=i O#### .... .#.##.=i(O;Press: ? - help, Shift-Dir - straight line=iGOAim: a wolf (moderately wounded, heavily drained, chance to call a sprite on  attack: 71%, 54% to hit)  =igO.You shoot a bolt.  The wolf howls!  =iO2The bolt hits the wolf. The bolt freezes the wolf.=icFh.=i@h.=itEh.=iJhAim: a wolf (moderately wounded, heavily drained, chance to call a sprite on  attack: 71%, 54% to hit)  You shoot a bolt.  The wolf howls!bolt hits the wolf. The bolt freezes the wolf.  =iRThe wolf is severely wounded.=i@h.=i@Eh.=i 1h=i,.=i ..h 3 wolves (1 wandering, 1 very drained)You encounter a wolf. x2=i,9.9 (1.5=iF=il1 _The wolf leaves your sight.=i  #.###...# ##...##.....## ###..#......#...#... #....####.P......# ##.#....#..##....# #.<##...##.#....[##  #...#....##......#.##.#.  #.....>...†......  #...###.######.@$.#P#.#.  #.P## ##. #....# #  ### ## #..h.... #.. #....#...h.. #...##...#.# ##### ...... #.##h=i @h.=i Eh.=i 1.=i z 2 wolves (h=i8 7---20.5 (0.6=iʜ =i* #.###...# ##..##.....## ###..#......#...#... #....####.P......# ##.#....#..##....# #.<##...##.#....[## #...#....##......#.##.#. #.....>...†. #...###.######@.$.#P#.#. #.P## ##. #.h..# # ### ## #.. #. #....#..h.. #...##...#.# ##### ..h #.##.h.0--[9;=i1M45H=--1.1=i:? _The wolf bites you.=i D ##.P.....## ..... ..###... ##.........##.....## ###..#......#...#... #....####.P......# ##.#....#..##.... #.<##...##.#....[##  #...#....###.##.#. #.....>...†..@.......... #...###.######..$.#P#.#. #.P## ##. #.h..# #### ## #..... #......h #....#...... #...##...#.###### .....h#.##.=iE@h.=iGEh.=iUW The wolf seems less drained. The wolf attacks as it pursues you!=i X%7=i`=ibR _The wolf closely misses you.=i ##.P.....## ..... #.....###...# ##...##.....## ###..#......#...#... #....####.P......# ##.#....#..##....# #.<##...##.#....[## #...#....##......#.##.#. #.....>...†. #...###.######h.$.#P#.#. #.P## ##. #....# # ### ## #........ #.....h... #....#...... #...##..#.# ##### .....h  #.##.[=iy40mh.h.1=-2.3=il _The wolf attacks as it pursues you! You block the wolf's attack.=imR ##.P.....## ..... #...........###...# ##.........##.....## ###..#......#...#... #....####.P......# ##.#....#..##....# #.<##...##.#....[## #...#....##......#.##.#. #.....>...†@.h. #...###.######..$.#P#.#. #.P## ##. #....# # ### ## #...h.... #.......... #....#......   wolf #...##...#.#  ##### .....h  #.##.[=iAST37mhh..h 2 wolves3==-9=i[-  ##.P.....## ..... #.....###...# ##.........##.....## ###..#......#...#... #....####.P......# ##.#....#..##....# #.<##...##.#....[## #...#....##......#.##.#. #.....>...@.h. #...###.######..$.#P#.#. #.P## ##. #..h.# # ### ## #........  #. #....#......   wolf  #...##...#.#  ##### .....h  #.##.=iu{ Oh.-3.5  Things that are here: _a black mamba corpse; a cane toad corpse=iD ##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 51/53 =======================-###..#......#...#...Magic: 13/14 ======================--#....####.P......#AC: 6Str: 4##.#....#..##....#EV: 32Int: 15#.<##...##.#....[##SH: 5Dex: 25#...#....##......#.##.#.XL: 11 Next: 43% Place: Lair:1#.....>...@h............Noise: ---------  Time: 11223.5 (0.0)#...###.######..$.#P#.#.a) +1 arbalest (freeze)=i9 [34m#.P## ##. #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 Jinx #..........#....#......h   wolf#...##...#.###### .....h#.##.Things that are here: _a black mamba corpse; a cane toad corpseFire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (severely wounded, chance to call a sprite on attack: 62%, 54% to  hit)=i*=iE##.P.....## .....=i.srcrip the Jinx=it#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 51/53 =======================-###..#......#...#...=i$Magic: 13/14 ======================--#....####.P......#AC: 6Str: 4=i##.#....#..##....#EV: 32Int: 15#.<##...##.#....[##SH: 5=iDex: 25#...#....##......#.##.#.XL: 11 Next: 43% Place: Lair:1#.....>...@h............Noise: ---------  Time: 11223.5 (0.0)#...###.######..$.#P#.#.=ia) +1 arbalest (freeze)#.P## ##. #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 Jinx =iM #..........#....#......h   wolf#...##...#.###### .....h#.##. =i C_a black mamba corpse; a cane toad corpseFire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (severely wounded, chance to call a sprite on attack: 62%, 54% to  =i1!Ohit)  You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.=ip:*=iC.  Aim: a wolf (severely wounded, chance to call a sprite on attack: 62%, 54% to  hit)  You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.  The wolf is almost dead.  A giggling sprite leaps out and smacks the wolf with its own front paw.  You kill the wolf!=iQEh=iSF!h=iF!.=iK>h.=i,S8 =ib>4===4.9 (1.4=i=iP _Okawaru accepts your kill.=iB##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 51/53 =======================-###..#......#...#...Magic: 13/14 ======================--#....####.P......#AC: 6Str: 4##.#....#..##....#EV: 32Int: 15=i#.<##...##.#....[##=i,SH: 5Dex: 25#...#....##......#.##.#.XL: 11 Next: 44% Place: Lair:1#.....>...@*h...........Noise: ===------  Time: 11224.9 (0.0)#...###.######..$.#P#.#.a) +1 arbalest (freeze)#.P## ##. #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 Jinx #..........#....#......h   wolf#...##...#.###### .....h#.##.=izA giggling sprite leaps out and smacks the wolf with its own front paw.  You kill the wolf! _Okawaru accepts your kill.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)=i8/=##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 51/53 =======================-###..#......#...#...=i/Magic: 13/14 ======================--#....####.P......#AC: 6Str: 4##.#....#..##....#EV: 32Int: 15#.<##...##.#....[##SH: 5Dex: 25#...#....##......#.##.#.XL: 11 Next: 44% Place: Lair:1=iH0#.....>...@(((((((......Noise: ===------  Time: 11224.9 (0.0)#...###.######..$.#P#.#.a) +1 arbalest (freeze)#.P## ##. #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 Jinx =iq0#..........#....#......h   wolf#...##...#.#=i0##### .....h#.##.A giggling sprite leaps out and smacks the wolf with its own front paw.  =i0You kill the wolf! _Okawaru accepts your kill.Fire: a) +1 arbalest (freeze)=i0Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)=i?h.=i2.....You kill the wolf! _Okawaru accepts your kill.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)  You shoot a bolt. The bolt closely misses the wolf.=iJ426.3 (1.4=i=i =iSG_The wolf completely misses you.=iD ##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 52/53 =======================-###..#......#...#...Magic: 13/14 ======================--#....####.P......#AC: 6Str: 4##.#....#..##....#EV: 32Int: 15#.<##...##.#....[##SH: 5Dex: 25#...#....##......#.##.#.XL: 11 Next: 44% Place: Lair:1#.....>...@h............Noise: ===------  Time: 11226.3 (0.0)#...###.######..$.#P#.#.a) +1 arbalest (freeze=iz C)#.P## ##. #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 Jinx #..........#....#......h   wolf#...##...#.###### .....h#.##.Aim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)  You shoot a bolt. The bolt closely misses the wolf. _The wolf completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)=i ##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 52/53 =======================-###..#......#...#...Magic: 13/14 ======================--#....####.P......#AC: 6Str: 4##.#....#..##....#EV: 32Int: 15#.<##...##.#....[##SH: 5Dex: 25#...#....##......#.##.#.XL: 11 Next: 44% Place: Lair:1#.....>...@(((((((......Noise: ===------  Time: 11226.3 (0.0)#...###.######..$.#P#.#.a) [3=i V2m+1 arbalest (freeze)#.P## ##. #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 Jinx #..........#....#......h   wolf#...##...#.###### .....h#.##.Aim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)  You shoot a bolt. The bolt closely misses the wolf. _The wolf completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)=i%z :*=i%ch......(very drained)  A giggling sprite leaps out and smacks the wolf with its own front paw.  The wolf is lightly wounded.  The jinxing sprites lose interest in you.  The wolf closely misses you. The wolf barely misses you.7.7 (1.4 _The wolf completely misses you.=iѐ ##.P.....## ..... #...........###...# ##.........##.....## ###..#......#...#... #....####.P......# ##.#....#..##....# #.<##...##.#....[## #...#....##......#.##.#. #.....>..@†h=ivBh. #...###.######..$.#P#.#. #.P## ##. #..h.# # ### ## #.  #. #....#......  #...##...#.#  ##### .....h  #.##.hh.h 2 wolves (1 wandering, 1 very drained)---8.3 (0.6=ij ##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 52/53 =======================-###..#......#...#...Magic: 13/14 ======================--#....####.P......#AC: 6Str: 4##.#....#..##....#EV: 32Int: 15#.<##...##.#....[##SH: 5Dex: 25#...#....##......#.##.#.XL: 11 Next: 44% Place: Lair:1#.....>..@h.............Noise: ---------  Time: 11228.3 (0.0)#...###.######h.$.#P#.#.a) +1 arbalest (freeze)#.P## ##. #..h.#=i [37m #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 #..........#....#......hh 2 wolves (1 wandering, 1 very drained)#...##...#.###### .....h#.##.The jinxing sprites lose interest in you.The wolf closely misses you. The wolf barely misses you. _The wolf completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (lightly wounded, heavily drained, 54% to hit)=i ##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 52/53 =======================-###..#......#...#...Magic: 13/14 ======================--#....####.P......#AC: 6Str: 4=i ##.#....#..##....#EV: 32Int: 15#.<##...##.#....[##SH: 5Dex: 25#...#....##......#.##.#.XL: 11 Next: 44% Place: Lair:1#.....>..@†.............Noise: ---------  Time: 11228.3 (0.0)#...###.######h.$.#P#.#.a) +1 arbalest (freeze)#.P## ##. #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 #..........#....#......hh 2 wolves (1 wandering, 1 very drained)#...##...#.#=i ##### .....h#.##. _The wolf completely misses you.Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (lightly wounded, heavily drained, 54% to hit)  You shoot a bolt. The bolt hits the wolf!! The bolt freezes the wolf!  You kill the wolf!=i y   wolf=ikBh.=io>h.=i w;h.=i=i!Q3=4=iJ==5===9.8 (1.5=i=iF =i6H Fire: a) +1 arbalest (freeze)  =i[Press: ? - help, Shift-Dir - straight lineAim: a wolf (lightly wounded, heavily drained, 54% to hit)  You shoot a bolt. The bolt hits the wolf!! The bolt freezes the wolf!  You kill the wolf! _Okawaru accepts your kill.=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ic h.You beckon some vexing sprites to accompany your attacks.=i=i>2-----300Jinx =i=i); _You feel your willpower being sapped.=i O .##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 53/53 ========================###..#......#...#...Magic: 12/14 ====================----#....####.P......#AC: 6Str: 4##.#....#..##....#EV: 32Int: 15#.<##...##.#....[##SH: 5Dex: 25#...#....##......#.##.#.=iO XL: 11 Next: 45% Place: Lair:1#.....>..@h.............Noise: ==-------  Time: 11230.8 (0.0)#...###.######..$.#P#.#.a) +1 arbalest (freeze)#.P## ##. #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 Jinx #..........#....#......h   wolf#...##...#.###### .....h#.##.Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)=iDP Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)=i] ##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 53/53 ========================###..#......#...#...Magic: 12/14 ====================----#....####.P......#AC: 6Str: 4##.#....#..##....#EV: 32Int: 15#.<##...##.#....[##SH: 5Dex: 25#...#....##......#.##.#.XL: 11 Next: 45% Place: Lair:1#.....>..@h.............Noise: ==-------  Time: 11230.8 (0.0)#...###.######..$.#P#.#.a) +1 arbalest (freeze)#.P## ##. =i #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 Jinx #..........#....#......h   wolf#...##...#.###### .....h#.##.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)  You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf!h$ _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)  You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf!  The wolf is almost dead.  The wolf completely misses you. x2; You block the wolf's attack.=2.2 (1.4 _The wolf leaves your sight.=i=iY=i"V##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 53/53 ========================###..#......#...#...Magic: 12/14 ====================----#....####.P......#AC: 6Str: 4##.#....#..##....#EV: 32Int: 15#.<##...##.#....[##SH: 5Dex: 25=iWT#...#....##......#.##.#.XL: 11 Next: 45% Place: Lair:1#.....>..@(((((((.......Noise: ===------  Time: 11232.2 (0.0)#...###.######..$.#P#.#.a) +1 arbalest (freeze)#.P## ##. #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 Jinx #..........#....#......h   wolf#...##...#.###### .....h#.##.=iZWThe wolf is almost dead.The wolf completely misses you. x2; You block the wolf's attack. _The wolf leaves your sight.  Fire: a) +1 arbalest (freeze)=iWPress: ? - help, Shift-Dir - straight lineAim: a wolf (almost dead, chance to call a sprite on attack: 62%, 54% to hit)=i:*=i†Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line  Aim: a wolf (almost dead, chance to call a sprite on attack: 62%, 54% to hit)  You shoot a bolt. The bolt closely misses the wolf.A giggling sprite leaps out and makes the wolf trip over its own paws.  You kill the wolf!=i@......=i~ 63.7 (1.5 _Okawaru accepts your kill.=i=ig _Your Hexes skill increases to level 11!=i,  You start resting.A wolf comes into view.hh   wolf (wandering)0.0h.---4.7 (1 _=i=ioZ  .....  #...  ##..  ###..  #....##...#  ##.#....#..##....#  #.<##...##.#....[##  #...#....##......  #.....>..@†....h.  #...###.######..$  #.P## ##.  #  ### ##         #####   #.##. =i$  .....  #...  ##..  ###..  #....##...#  ##.#....#..##....#  #.<##...##.#....[##  #...#....##......  #.....>..@†....h.  #...###.######..$  #.P## ##.  #  ### ##       #####  #.##.=i=i- 9---=i*=i.[ _A wolf is nearby!=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i h.You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped.=iP;h.=iXh=i V0---===i 5=i=i % _The wolf howls!=i##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 53/53 ========================###..#......#...#...Magic: 10/14 =================-------#....####.P......#AC: 6Str: 4##.#....#..##....#=ipEV: 32Int: 15#.<##...##.#....[##SH: 5Dex: 25#...#....##......#.##.#.XL: 11 Next: 46% Place: Lair:1#.....>..@***h..........Noise: ==-------  Time: 11235.7 (0.0)#...###.######..$.#P#.#.a) +1 arbalest (freeze)#.P## ##. #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........Will/2 Jinx #..........#....#......h   wolf#...##...#.###### .....h#.##.You beckon more vexing sprites to accompany your attacks.  You feel your willpower being sapped. _The wolf howls!  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)=i^ ##.P.....## .....srcrip the Jinx#...........###...#Spriggan of Okawaru *****.##.........##.....##Health: 53/53 ========================###..#......#...#...Magic: 10/14 =================-------#....####.P......#AC: 6Str: 4##.#....#..##....#EV: 32Int: 15=i_ %#.<##...##.#....[##SH: 5Dex: 25#...#....##......#.##.#.XL: 11 Next: 46% Place: Lair:1#.....>..@†..†..........Noise: ==-------  Time: 11235.7 (0.0)#...###.######..$.#P#.#.a) +1 arbalest (freeze)#.P## ##. #..h.# #Fire: a) +1 arbalest (freeze) ### ## #........=i,` WWill/2 Jinx #..........#....#......h   wolf#...##...#.###### .....h#.##. _The wolf howls!  =ib` _Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i` Aim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)  You shoot a bolt. The bolt hits the wolf!! The bolt freezes the wolf.  You kill the wolf!=ig K(((=i; >†..=i j1=7=7.1 (1.4=i =i v  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 62%, 54% to hit)  You shoot a bolt. The bolt hits the wolf!! The bolt freezes the wolf.  You kill the wolf! _Okawaru accepts your kill.=ia =i~=i}=i =ivH _No target in view!=i, _=iӫg _The sprites lose interest in your situation.==i,=iQ=iǻ=i[=i=ia2===i=i=iX=i,=i!=i6"=i=#:===i)=i6=i6=i>=i\J=i(K=iS=i_`93=ia)===ig=iq,=i0v=i,=iۈ=i ,=i=iP===i=id,=i=i=i=i=i,=i=ib4===i =i4 _Magic restored.=i =i=i',=i1=i5=i5=iL?=iLq===i{w ##.P.....## ..... #...........###...# ##.........##.....## ###..#......#...#... #....####.P......# ##.#....#..##....# =iDx{#.<##...##.#....[## #...#....##......#.##.#. #.....>...@..†. #...###.######..$.#P#.#. #.P## ##. #..h.# # =itxJ_You feel your willpower return.=i{3=iK=i$  Things that are here:=ig ##.P.....## ..... #.....###...# ##.........##.....## ###..#......#...#... #....####.P......# ##.#....#..##....# #.<##...##.#....[## =iX#...#....##......#.##.#. #.....>...†@.†. #...###.######..$.#P#.#. #.P## ##. #....# # ### ## #........  a wolf corpse; a black mamba corpse; a cane toad corpse=i=i5 _=i=i##.P.....## ..... #...........###...# ##.........##.....## ###..#......#...#... #....####.P......# ##.#....#..##....# #.<##...##.#....[## #...#....##......#.##.#. =iw&#.....>...†.@†. #...###.######..$.#P#.#. #.P## ##. #....# # ### ## #........#..........#....#..=i....#...##...#.# =i =i=i=i =i1 ##.P.....## ..... #.....###...# ##...##.....## ###..#......#...#... #....####.P......# =i62 \##.#....#..##....# #.<##...##.#....[## #...#....##......#.##.#. #.....>...†..@. =i2 #...###.######..$.#P#.#. #.P## ##. #....# # ### ## #........#..........#....#......#...##...#.###### .....h =iw< ,=i1z =it   #...........###...# ###.....####..#......#...#... #....####.P......# ##.#....#..##....# #.<##...##.#....[##...#....##......#.##.#.#.....>...†..†.......... =i #...###.######@.$.#P#.#. #.P## ##. #....# # ### ## #........ #..#....##...##...#.###### .....h #.##.  You see here a wolf corpse.=i6 =iL  _=i =i : #.###...# ##..##.....## ###..#......#...#... #....####.P......# ##.#....#..##....# #.<##...##.#....[##  #...#....##......#.##.#.  #.....>...†..†.  =i: #...###.######.@$.#P#.#.  #.P## ##. #....# #  ### ## #.. #.#....#......#...##...#.###### .....h#.##.=iE ,=iGL =i t #.###...# ##...##.....## ###..#......#...#... #....####.P......#  ##.#....#..##....#  #.<##...##.#....[## #...#....##......#.##.#. #.....>...†..†. =it #...###.######..@.#P#.#. #.P## ##. #....# # ### ## #........ #..#....#.#...##...#.###### .....#.##.=i} ,=i0 =i =i3 &---=i4 67.3 (30.2)  You now have enough gold to buy a parchment of Eringya's Noxious Bog on D:8.  You can access your shopping list by pressing '$'.=i H---8.3 (31=i =i! ? _You now have 274 gold pieces (gained 13).=i?=iI.†..†=iO ..=i=i=i=i=i5=iM#=i##.....#=iT ###..#=i8...#...  =iN#....####.P......# =i{##.#....#..##....# =i##.<##...##.#....[## =ib...#....##......#.##.#. =i.....>...†..†.......... =iwy...###.######....#P#.#. =i.P## ##. #...@# # =i|s# ## #...........=i =iH#..=i ....=iH=#....#.......=in#...##...#.#=i S##### .......=ig =iL#.##. =i .=ii=i1(=i)=i 1=id=ie$ =iLf"#..#......#...#...=ifB....####.P......# =i9g##.#....#..##....# =ih.<##...##.#....[## =iDh...#.=ih:.....#.##.#.=ih..>...†..†.........=i5ia###.######....#P#.#..=iiP## ##. #....###.... =ii:## ##=ii.......=i&j =icj#.=ij#=ij.=i(k.=iwk .=il,.. ..=ial=it=iu=i|=i=iͪB###..#......#...#... =i'M#....####.P......# =ish.#....#..##....# =iƫ.<##...##.#....[## =iSY#....##......#.##.#. =i>...†..†.......... .=i`###.######....#P#.#.. =i@P## ##. #....###.=ik ## #....=i#.=i-#=i*#....#.=i}#=ip#...##...#.#.#=i R######.......#=iLM##.##...#=iM#. ...#=i..=i6C ..=i=iF=iZ=iM&=i'?..#......#...#... =i'7....####.P......# =i'J.#....#..##....# =iW(<##...##.#....[## =i([#....##......#.##.#. P=i)>...†..†............=iq)_###.######....#P#.#. =i)## ##. #....###.=i) =i6*P## #....=ih*#.=i*#=i+*#....#.=ip+*# =i+##...#=i ,"=i,3######.....=i--...#=ir-/##.##..=i--.#=i.G##. ..=iH.,#=i.K.. ..#=i.=in9=i:=i&A=i=ij@..#......#...#... =i%3####.P......# =iyD#....#..##....# # =i##...##.#....[## ##.# # =iRp#....##......#.##.#. #P.=i>...†..†........... =ij###.######....#P#.#.=iF ##. #....###......#=iO## #....=iۄ#.=i##.=iR4#....#.=i)# =iօ #=i =iJI######.......=i,#=i\##.##...#=i<##. .=i97.#=ij .=iO. ..#=i=iK=i}=i=i<@........##.....## =i1#......#...#... ..####.P.. ....#..##....# # ##.#....[#####.# ##=i..##......#.##.#. #P .>...†..†.......... #=iX+#.######....#P#.#......##. #....#### ##...........#......=i##.##....#.......##...##...#.########.......###.##...#=i##. ...#.. ..#=iu,=i=i2##.....## #......#...#... ..####.P......# ..#..##....# .# ...##.#....[#####.## ###......#.##.#..#P. >...†..†............######....#P#.#. ##. #....###.@....# ## #........#.##.#.#..#..######.......###.##...###.....# =i$,=i==iV^#...# .....##.....##.## #......#...#...... ####.P......# #.. #..##....# #.# ##.#....[#####.## #### ..##......#.##.#..#P ...†..†.......... .######....#P#.#@....... #. #....###......###..............#......##.#.##....#.......# # ##...##...#.#.#######......=isa.###.##...###.....#=ios,=iy=i## .....#...##. .....##.....##.## ......#...#...... ###.P..#.. #..##....# #.# ##.#....[#####.## ######......#.##.#..#P.†..†..........#####....#P#.#...... . #....###......# ##...............#......##.#.##....#.......# ## ##...##...#.#.#=id######.......###.##...#=i,=i=i:## ..... ###...##. ##.....##.## #...#...... .P......# #.. #..##....# #.# ##.#....[#####.#######.# ##......#.##.#..#P.†..†......#P#.#..^  #....###......#. #.........#.##.#.##.#....#.# ## ##...##...#.#.#######.# =i{,=i=iAv## ..... ###...##. ##.....##.## #...#...... .P......# #.. ..##....# #.# .#....[#####.#######.#......#.##.#..#P. †..†......#P#.#..^.=iYC#....###......#.  #.........#.##.#.##.#....#.# #### ##...##.######. =iR,=i\=i؉# .#... ## ..... #...##. ##.....##.## ...#...#...... P..#.. .##....# #.# .#....[#####.#######.### ......#.##.#..#P ..†.............. =i݋###....#P#.#.........^#....###......#................#......##.#.##...#....#.......# #### ####...##...#.#.#  ######.......#=i=iX=iE=iST .#...  ..... ###...##. ##.....##.## #...#...... P......# #.. ##....# #.# #....[#####.#######.###.#.##.#..#P.†.........#P#.#..^.#....###......#.##......... #.##.#.##...# #....#.# #### # #...##...#.#.# =i.#...  ..... ###...##. ##.....##.## #...#...... ......# #.. ##....# #.# .. ....[#####.#######.###.#.##.#..#P.# †.........#P#.#..^. #....###......#.# #........ .##.#.##...# ....#.#### ...##...#.#.# =ie,=i =iZ40.#... ..... ###...##. .....##.## #...#...... # #.. #### ....# #.# ... [#####.#######.###.#.##.#..#P.# ..... ....#P#.#..^. [34m....###......#.# .............##.#.##...##.......###### ######...#.#.# =iH<,=iGB=i j$.#... ..... ...##. .....##.## ### ...#...... ..## #.. ..#### # #.# .... .[#####.#######.###.#.##.#..#P.# ......#P#.#..^..###......#.#.....#=ijf#. =iot,=i{=iM#  ..... ## ..##.## #### #...... ...# .# #.. #..######..# #.# #.......PS[#####.#######@###....#.##.#..#P.........# ................. ...#P#.#.........^........S   water moccasin (asleep)##=in  You encounter a water moccasin.=iA=iH277.9 (9.6)=i#68.5 (10.2) _=i8=i=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i3  You beckon some vexing sprites to accompany your attacks.2----==9.5 (1.0)Will/2 Jinx =iT=iɸ; _You feel your willpower being sapped.=iRsrcrip the Jinx.#...Spriggan of Okawaru *****......Health: 53/53 ======================== ##...##.Magic: 12/14 ====================---- .....##.## ####AC: 6Str: 4 ...#...... ...#EV: 32Int: 15 ....# #.. #..######..SH: 5Dex: 25 ...# #.# #...****PS.XL: 11 Next: 47% Place: Lair:1 ..[#####.#######@###....Noise: ==-------  Time: 11279.5 (0.0) ..#.##.#..#P.........#a) +1 arbalest (freeze) ........................Fire: a) +1 arbalest (freeze) ...#P#.#.........^......Will/2 Jinx ...###......[=i9VY40m#.......#### ......................S   water moccasin (asleep) ..........##.#.##...### ..#.......###### #### .##...#.#.#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (asleep, chance to call a sprite on attack: 62%, 98% to  hit)=i ]srcrip the Jinx.#...Spriggan of Okawaru *****......Health: 53/53 ======================== ##...##.Magic: 12/14 ====================---- .....##.## ####AC: 6Str: 4 ...#...... ...#EV: 32Int: 15 ....# #.. #..######..SH: 5Dex: 25 ...# #.# #.......PS.=iXL: 11 Next: 47% Place: Lair:1 ..[#####.#######@###....Noise: ==-------  Time: 11279.5 (0.0) =i ..#.##.#..#P.........#a) +1 arbalest (freeze) ........................Fire: a) +1 arbalest (freeze) ...#P#.#.........^......Will/2 Jinx ...###......#.......#### ......................S   water moccasin (asleep) ..........##.#.##...### ..#.......###### #### .##...#.#.#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  =i Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (asleep, chance to call a sprite on attack: 62%, 98% to  hit)=i"=i)=i, _You feel your willpower being sapped.  Fire: a) +1 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (asleep, chance to call a sprite on attack: 62%, 98% to  hit) _Your line of fire to the water moccasin is blocked by a fungus.=io6.#........ #...## ....##.## #####...... ... #.. #..######...# #.# #.......PS[#####.#######.###....#.##.#..#P.....@...# .....................##P#.#.........^.###......#.......#####...........=i6U........##.#.##...### .############ ##...#.#.# ##.......#=iIN=iO=--80.1 (0.6 _=iEX=iY=i .#...srcrip the Jinx.....Spriggan of Okawaru *****. #...##.Health: 53/53 ======================== ....##.## ####Magic: 12/14 ====================---- ..#...... ...#AC: 6Str: 4 ...# #.. #..######...EV: 32Int: 15 ..# #.# #.......PS..SH: 5Dex: 25 .[#####.#######.###**...XL: 11 Next: 47% Place: Lair:1 .#.##.#..#P.....@**.#Noise: ---------  Time: 11280.1 (0.0) .......................#a) +1 arbalest (freeze) ..#P#.#.........^.......Fire: a) +1 arbalest (freeze) ..###......#.......#####Will/2 Jinx =i|..................... .........##.#.##...###S   water moccasin (asleep) .#.......########### ##...#.#.# ##.......#hit) _Your line of fire to the water moccasin is blocked by a fungus.  Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (asleep, chance to call a sprite on attack: 62%, 98% to  hit)=i> .#...srcrip the Jinx.....Spriggan of Okawaru *****. #...##.Health: 53/53 ======================== ....##.## ####Magic: 12/14 ====================---- ..#...... ...#AC: 6Str: 4 ...# #.. #..######...EV: 32Int: 15 ..# #.# #.......PS..SH: 5Dex: 25 .[#####.#######.###((...XL: 11 Next: 47% Place: Lair:1 .#.##.#..#P.....@((.#Noise: ---------  Time: 11280.1 (0.0) .......................#a) +1 arbalest (freeze) ..#P#.#.........^.......Fire: a) +1 arbalest (freeze) ..###......#.......#####Will/2 Jinx =i..................... .........##.#.##...###S   water moccasin .#.......########### ##...#.#.# ##.......#Fire: a) +1 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i:Aim: a water moccasin (asleep, chance to call a sprite on attack: 62%, 98% to  hit)  You shoot a bolt. The bolt hits the water moccasin!  The bolt freezes the water moccasin.=iG.S=i^;S.=i)8..=i6===1.5 (1.4=i1=iPress: ? - help, Shift-Dir - straight line  Aim: a water moccasin (asleep, chance to call a sprite on attack: 62%, 98% to  hit)  You shoot a bolt. The bolt hits the water moccasin!  The bolt freezes the water moccasin. _The water moccasin is moderately wounded.=i( (((((((You shoot a bolt.=iXG.S=i([;S.=ibcA....=id'2.9=i(k=im` _The bolt barely misses the water moccasin.=i s (((You shoot a bolt.=iG S..The bolt closely misses the water moccasin.The water moccasin completely misses you.=i>,4.4 (1.5=iT=ioT _The water moccasin misses you.=i <(((=i 0*=iw  S..(very drained)You shoot a bolt. The bolt misses the water moccasin.A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is heavily wounded.3==5.9=i x _The water moccasin completely misses you. x2=iOs (((You shoot a bolt.=ip:*=i[MS.. completely misses you. x2  You shoot a bolt.  The bolt barely  The water moccasin is severely wounded.  7.3 (1.4 _You block the water moccasin's attack.=i3q s (((You shoot a bolt.=i :*=i MS.. You shoot a bolt.closely misses the water moccasin.almost dead.  The jinxing sprites lose interest in you.The water moccasin completely misses you.=iJ 28.7=i& =i < _You block the water moccasin's attack.=irJ .#...  ......## #### ...# #.. #..#.  #.# #.......P... .[######.###..... #P.....@S..# ..............# .......^....... =ir..#.......##### ............ ##.#.##...### ########## =i  .#...  ..... #### ...# #.. #..#.  #.# #.......P... [######.###..... #P.....@S..# ..............# .......^....... ..#.......##### ...........##.#.##...### ##########=iL=i=i]=iue _A water moccasin is nearby!=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=i 1-----90Jinx =i) =i. b _The water moccasin completely misses you. x2=i׋s (((You shoot a bolt.=i:*=i† _The water moccasin completely misses you. x2  You shoot a bolt.  The bolt barely misses the water moccasin.  A giggling sprite leaps out and makes the water moccasin trip over its own  tail.  You kill the water moccasin!=i<..=iZ----9=91.2 (1.5=i=iP _Okawaru accepts your kill.=im=in=iu=iwH _No target in view!=i 3=i =i =i S2== _=i>! =i, >=i1 =i: { _The sprites lose interest in your situation.=i1; =i&A =iI ,=iO =igX =iX :===i_ =ig =ig =idm =iu =ijv =iO| =i =i L3===i =i ,=i =i3 ,=i =iȲ ,=i" =i =i :===i =i ,=i =i =i =iW =i =i L4===i =i ,=i*=i ,=i=i=i=i=i#':===i'=i,=i"5=i5=i;=iB=i C=iH=iQ,=iV=i^=i_=ic=im=im=is=i{,=i=ijT=i_   .#...  .... ##...##. ...##.## ###...... ...# ..# #.. #..######... ...# #.# #.......P... ..[#####.#######@###.....#.##.#..#P......†..# ......#.#P#.#.........^.......#########............. ...##.#.##...### ..#.......########### .##...#.#.# _You feel your willpower return.=i=i=i?=io .#...  .... ###...##. #.....##.## ### #...#...... ...## ..# #.. #..######.....# #.# #.@.....P...=i0.[#####.#######.###.....#.##.#..#P......†..# ......................#.#P#.#.........^.......###......#.......#####................##.#.##...### ...#.......###########=i,=i=i)\M#  ..... ## ..##.##P#### #...#...........## .# #..######..# #.# #.......P.[#####.#######.###..... ...#.##.#..#P......†..#.....###...##=i3,=i,:=i]C .#... ..... .###...##. ##.....##.##P##### .#...#.##.# #.. #@.######... #....# #.# #.......P....[#####.#######.###..... ....#.##.#..#P......†..# †.........# #....#P#.#..^...=i .... #....###......#.......##### #....... .##.#.##...###=i?+,=i(2=ibYwM#  ..... .###...##. ##.....##.##P##### #...#..........@## ......# #..####..###### #....# #.# #.......P ....[#####.#######.###..............##...=i`,=if=i .#... # ..... ..###...##. .##.....##.##P#####.#...#.## P......# ##..####..######... ##....# #.# #.......P... #....[#####.#######.###..... .....#.##.#..#P......†..# .†.........# ##....#P#.#.^.......  #....###......#.......#####  #.=i,=i=i..# .#... ## ......###...##. #.##.....##.##P#####.#...#.## .P......####..####..######... .##....# #.# #.......P... .#....[#####.#######.###......#.##.#..#P......†..# ..†........##....#P#.#.^...... #....###......#.......#####  #.=i,,=i=i#.. ### .#... .## ......###...##. ##.##.....##.##P#####.#...#.## #.P......####..####..######... ..##....# #.# #.......P... #.#....[#####.#.##..... #......#.##.#..#P......†..# †..†.......##....#P#.#.^.......  #....###......#.#####  #.=i,=i =ie2Z #.. .# .## .#... ..## ......###...##. ###.##.....##.##P#####.#...#.## ##.P......####..####..######... #..##....# #.# #.......P... ##.#....[#####.#.###..... ##......#.##.#..#P......†..# .†..†.# #####....#P#.#.^.  #....###......#.##### # #.=i:,=iTG=i(q? #.  ... #.#.# .### .#....## ......###...##. ###.##.....##.##P#####.#...#.###.P......####..####..######... .#..##....# #.## #.......P... .##.#....[#####.#.###..... .##......#.##.#..#P......†..# ..†..†...##....#P#.#..^=ir. . #....###......#.##### ## #.=iz,=i=i:L .. #.# ## .#.### .#.....## ........###...##. #####.....##.##P#####.#...#...........## ###.P......####.@####..######... .#..##....# #.## #.......P=i[#.#....[#####.#######.###....#............##.#.##...###=i=,=i;=ix1# #. # ... P.. ##.# ##.... #...# .#....## ...... ..###...##. ### #.....##.##P#####......#...#....@......## =i ####.P......####..####..######... ..#..##....# #.## #.......P... ..##.#....[#####.#######.###.....##......#.##.#..#P......†..# =i...†..†............# .######....#P#.#.........^....... #. #....###......######## #.............=i:.# #. .# ... P..... .##.# ##.....# #......### .#......## ........###...##.####.##.....##.##P##### .#......#...#.## .####.P......####..####..######.#..##....# #.## #.......P=i;b.##.#....[#####.#######.###.##......#.##.#..#P......†..# >...†..†..... #.######....#P#.#.........^#. #....###......#.  ## #.=i;=ivD=iD=iL=ihqM##  #....... ... P.....####......# #.....### .#.....### ....... .###...##.#### ......##.....##@##P##### ......#...#...........## ####.P......####..####..###### ...#..##....# #.## #.......P..... =i={,=iȁ=i<M ## .l.#..... #.......# ... P......###......# ##.....### #.#.....### #.......# .##### ......##.....##.##P##### ......#...#...........## .####.P......####..####..######....l   komodo dragon (asleep)...=im  You encounter a komodo dragon.=iH(---=i1325.6 (34.4)=iQ---6.2 (35.0 _=i=i{=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iK .lYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=iOPv SThe komodo dragon hisses angrily.=i>  SYou shoot a bolt.  The water moccasin hisses angrily.  The bolt hits the komodo dragon! The bolt freezes the komodo dragon.=i :*=iã  .SThe komodo dragon is moderately wounded.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons..l.l.S=iB 0....=i :(drained)=i| 4=8.6 (1.4=iy =i e _The komodo dragon is heavily wounded.=i} (((You shoot a bolt. The bolt hits the komodo dragon.  The bolt freezes the komodo dragon.=i.S.l.S=ir..30.0=i =i=iA_The komodo dragon is heavily wounded.=iE=i$##...#..... .# #. .......#..=iiP...... #.# ##..... ..=i##.Sl.. ### #.#.....#=i..## #.......#...###...##.######..P##### .=i#......#...#...........#####.P......####..####..######.. .=i..#..##....# #.## #.......P#.#....[#####.#######.###..=iL.....#.##.#..#P......†..# >...†..†......................... =i#.######....#P#.#...^#. ##......#.......####=iJ.l=i=i4---6 (0.6=iF=iv=ip; . (( slow, drained)You shoot a bolt. The bolt hits the komodo dragon!  The komodo dragon seems to slow down. The bolt freezes the komodo dragon.=i_  .SThe komodo dragon is severely wounded..S.)----===2.0 (1.4=i ; _The komodo dragon seems less drained.=i[} ((slow)You shoot a bolt. The bolt hits the water moccasin.  The water moccasin seems to slow down. The bolt freezes the water moccasin.=i':*=i .SThe water moccasin is lightly wounded.  A giggling sprite leaps out and ties the water moccasin's tail in a knot.=iJ.l=i|  , very drained)The water moccasin is moderately wounded.=i%V3==3.4=i4=i_ _The water moccasin completely misses you.=iW † _The water moccasin completely misses you.  You shoot a bolt.  The bolt barely misses the water moccasin.The bolt hits the komodo dragon! The komodo dragon seems to slow down.  The bolt freezes the komodo dragon.  You kill the komodo dragon!=i (S   water moccasin (slow, very drained)=iC 3*=i$  SOkawaru accepts your kill.A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is heavily wounded.=i+ M==524.8=i6 =i9 T _The water moccasin misses you.=i-8.# #. .......#..P...... #.# ##..... ..=i.##..... ### #.#.....#..## #.....†.#...###...##S######.....##.##P##### .#......#...#...@.......#####.P......####..####..######.. ...#..##....# #.## #.......P#.#....[#####.#######.###.......#.##.#..#P......†..# =i.>...†..†................... #.######....#P#.#...=i.u^#. ##......#.......#### =i/4 ##...=i9/(...=i1@.S=iD;=i;A---5.4 (0.6=iq _The jinxing sprites lose interest in you.=ij?# ... P ##.# ##..... ..# ##..... ### #.#.....# .## #.....†.# ..###...##.######.....##S##P##### #...#........... =i"####.P......####@.####..######... ..#..##....# #.## #.......P.##.#....[#####.#######.###...##......#.##.#..#P......†..# †..†..............=i.....# .######....#P#.#.^ #....###......#.......##### =iE ## #................=ipB #..##.#.##...###=i==iC---6.0=i=iD _The water moccasin is no longer moving slowly.=iѡ -#.# ##..... ..##..... ### #.#.....#..## #.....†...###...##.######.....##S##P##### #......#...#...........## #=i (###.P......####..####..######... ..#..##....# #@## #.......P#.#....[#####.#######.###.......#.##.#..#P......†..# .†..†...................# .=iݢ W######....#P#.#.........^. =i #. ##......#.......#####  ##..........=i= ..  #.##.#.##...##########=i` ####=i~ A.S=i =i %6=i =i =i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=im .SYou beckon some vexing sprites to accompany your attacks.=i=ia1----==7.6 (1.0Jinx =i=iz _You feel your willpower being sapped. The water moccasin misses you.=i  †You shoot a bolt. The bolt hits the water moccasin!  The water moccasin seems to slow down. The bolt freezes the water moccasin.  You kill the water moccasin!=iN(=i...†..†..........=i######....#P#.#.........^...... ##. #....###......#####=iB## #.............=iŤ[You see here a water moccasin corpse.=i =i_=i=i;.# #. .# ..# ... P...... P.##.# ##......# ##..... #...### #.#.....# =iP.....## #.....†.#.###...##.####.##.....##.##P##### ..#......#...#..@..## .=i.####.P......####†.####..######.#..##....# #.## #=iZ.P #...##.#....[#####.=i9E#.###.##......#.##.#..#P......†..# =iZ.>...†..†.. ##.######....#P#.#..=iyn.^  ##. #....###......#=i`.  ## #.=i=i,=i=i(.# #. .#.# ... 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P#.P.##.####### ##.....=i/#......# ####.....#.#...### #.#.....#.P#.. ##...##=i,=iX=iB0 g##...# .....# ..... #..... ....#..... .....?......####......#..#....##.#..#.....##.P.#.P.##.###..... #......# ####..... #.#...####.P#...........###...##.###.........##.....##.##P####..#......#...#.....#....####.P......####†.#=i1 ,=i< =ik ... ...# ..###...# .......# # #...... #.... #.....#...#.... #......?... .....####..=i?m ...#.#....##.#.......##.....##.........# P.#.P.##.##########......# ###.#...### #.#.....###.P.....#### #.....†.# #...........###...##.#### ##.........##.....##.##P#####..#......#...#.........=iv =iw =i,} =i a.#. .#### .... #...# ...###...# #.......# # #...... #....... #.....#...##=i J.... #......?...# .....####....#..... .#....##.#........##.....##.........##P.#.P.##.##########......# ###=i .#...### #.#.....# ##.P.....#### #.....†.# #...........###...##.#### ##.........##.....##.##P###=i =i =i! =i =i2  . .#. .#### .... #...# ...###...# #.......# # =i :#...... #....... #.....#...## .... #....@.?...# .....####..#..... .#....##.#........#=i- #.....##.........##P.#.P.##.##########......# ###.#...### #.#.....###.P.....#### #.....†=if v#.....###...##.####=i$ =i =i =i . .#. .#### .... #...# ....###...### .#.......#. #..^#.......#...# .... #.....#...## .... #.....@?...# .....####....#..... .#....##.#..# =i! #.....##...##P......#.P.##.###.....#......#.#...##.P.. =iy- ,=i4 =i/^ #. .#. .#### #.... #...# .#...###...### .#.......#.##..^##.......#...# .... #.....#...## .... #......@...# .....####....#..... .#....##.#..=i_ # #.....##...##P......#.P.##.###.....#......# ####.....#.#.. =i>j ,=iop =i' &---=i 080.0 (41.0)=iɅ H---1.0 (42=iZ =i 4 _w - a scroll of enchant weapon=ip=iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +1 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow Armour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip =iA =i =i Xsrcrip the Jinx#.Spriggan of Okawaru *****..#. .#####Health: 53/53 ========================.... #...# .#Magic: 14/14 =========================i ...###...### ...AC: 6Str: 4#.......#.##..^#EV: 32Int: 15#.......#...#SH: 5Dex: 25.... #.....#...##XL: 11 Next: 53% Place: Lair:1.... #......@...#Noise: ---------  Time: 11381.0 (0.0).....####............#.....a) +1 arbalest (freeze).#....##.#................#Fire: a) +1 arbalest (freeze) #.....##.........##P......#.P.##.###########.....#......# ####.....#.#...### #.#.....###.P.....#### #.....†.##...........###...##.#### _Your Fighting skill i=it ncreases to level 4! _No target in view! _The sprites lose interest in your situation. _You feel your willpower return. _You see here a water moccasin corpse. _w - a scroll of enchant weapon  Okay, then. _=i|bRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportationa - 4 scrolls of enchant armour  i - a scroll of identifyr - 2 scrolls of revelation  w - a scroll of enchant weapon  x - 2 scrolls of amnesia  p - 2 scrolls of poison  S - a scroll of silence  V - 5 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected=i#srcrip the Jinx#.Spriggan of Okawaru *****..#. .#####Health: 53/53 ========================.... #...# .#Magic: 14/14 ========================...###...### ...AC: 6Str: 4#.......#.##..^#EV: 32Int: 15#.......#...#SH: 5Dex: 25.... #.....#...##XL: 11 Next: 53% Place: Lair:1.... #......@...#Noise: ---------  Time: 11381.0 (0.0).....####............#.....a) +1 arbalest (freeze).#....##.#................#Fire: a) +1 arbalest (freeze) =i #.....##.........##P......#.P.##.###########.....#......# ####.....#.#...### #.#.....#=i0##.P.....#### #.....†.##...........###...##.#### _No target in view! _The sprites lose interest in your situation. _You feel your willpower return. _You see here a water moccasin corpse. _w - a scroll of enchant weapon _Okay, then.=i^>=iZ@}Enchant which weapon? Hand Weapons =i%A a - a +1 arbalest of freezing (weapon)  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow[?] describe selected=i=i"=isrcrip the Jinx#.Spriggan of Okawaru *****..#. .#####Health: 53/53 ========================.... #...# .#Magic: 14/14 ========================...###...### ...AC: 6Str: 4#.......#.##..^#EV: 32Int: 15#.......#...#SH: 5=ibDex: 25.... #.....#...##XL: 11 Next: 53% Place: Lair:1.... #......@...#Noise: ---------  Time: 11381.0 (0.0).....####............#.....a) +1 arbalest (freeze).#....##.#................#Fire: a) +1 arbalest (freeze) #.....##.........##P......#.P.##.###########.....#......# ####.....#.#...### #.#.....###.P.....#### #.....†.##...........###...##.#### _No target in view! _The sprites lose interest in your situation. _You feel your willpower return. =i_You see here a water moccasin corpse. _w - a scroll of enchant weapon _Okay, then.=iYc  As you read the scroll of enchant weapon, it crumbles to dust.=i: d2.0 (122=i =i} J _Your +1 arbalest of freezing glows red for a moment.=iif............=isj=ij=i>q=i#..#. .#### .##.... #...# ..# ###...### .... #.......#.##..^# ..#  .... #.....#...##  .... #..........#P.#.....###..#......#.=i....#  #.....##...##P  #.P.##.###########.....#......# ####....#.#...### #.#.....###.P.....#### #.....†.##...........###...##.#######.....##.##P#####=im,=iԯ=i #. .#. .#### .## .... #...# ..# ...###...### .... #.......#.##..^# #.......#...# .... #.....#...## # .... #..........#P.# .....####.......@....#..... .#....##.#.# #.....##.##P...... #.P.##.###.....#......# ####.....=i#.#...### #.#.....#  ##.P.....#### #.....†.# =i?,=i=ij#. .#. .#### .## .... #...# ..# ...###...### .... #.......#.##..^# #.......#...# # #.....#...## .#  #..........#P.# ####........@...#..... #....##.#.# .....##.##P......  #.P.##.####.....  =iB#......# ####...#.#...### #.#.....#. ##.P.....#### #.....†.# #.###...##.#### =i=iW =i'=iP#. .#. .#### .## .... #...# ..# ...###...### .... #.#.##..^# #.......#...#.# =iP #.....#...###.#  #..........#P.# ####.........@..#..... ....##.#.# ##.##P...... #.P.##.####. #......# ####.. =iP#.#...### #.#.....#..P.....#### #.....†.#=iPN # .###...##.=i#QB#### =i]Y=iZ=i_=i5.#. .#### .##.... #...# ..# ###...### .... #.......#.##..^# #...#.# . #.....#...###.# . #..........#P.# ...###.....#......=ia"...@......# ##...##P P.##.###########. ......# ####.. .#...### #.#.....# .P.....#### #.....†.# ## ..........###...##.######.....##.##P######...#...........=iF,=i=i.#. .#### .## .... #...# ..#  ...###...### .... #.#.##..^# #.=i#...#.# .  #.....#...###.# ##.  #..........#P.# ..####............#.....###.#..# ##.##P. P.##.###########.#=i# ####.. #...### #.#.....#...# =i+P.....#### #.....†.######...###.....=iq+ =i2=i=i=i)L#. .#### .##  #...# ..# ...###...### ....  #.#.##..^# .#.#...#.# .#.....#...###.# ###.#..........#P.##. ####............#.....# ##.#..# ##.##P. .##.###########.#=i # ####. ...### #.#.....#...#. .....#### #..###..##.....## =i=i =i=i6 #.  .#### .##  #...# ..# ..###...### ....  #.......#.##..^# .#.......#...#.#  #.....#...###.# ###  #..........#P.#.. =i!7###............# ##.#........## ##.........##P... ##.############## ####..........### #.#.....#....#=ib7 #### #.....†.##### ##...##.####=i7A.....##.....##.##P#####=inD,=iGd=i;#.  .#### .##  #...# ..# ####...### .... .. .#.##..^# .. #.#...#.# ...# #.....#...###.#####. #..........#P.##.............#.@...# .#........## .##P.. # ####### #.##### #.....†.#####...##.#### =i,=iɔ=iZM#.  .####  #...# ..# # .###...### .... .. .#.##..^ .....#...#.# ...##...###.#####..........#P.##@.......=iw#............#.....##.##..........## #.........##P..........##.##....##.#=i.,=iR=iM#. .#### .##  #...# ..# ## ###...### .... ...#.##..^# ... =i.#...#.# ...#Y .....#...###.#####.....Y ..........#P.##.............#.....##.#. .#........## .=i##P.... .###.##=i5## ####.. YY 2 yaks (wandering) ### #.#=i#### #.....†.# =id  You encounter 2 yaks.=i =i|U.Y8.0 (6=ir@.Y=if`Y1 wandering)=i4==6 (6.6=i"=i'& _The yak bellows!=i   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i Y.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=i e YThe yak bellows!=i 9Y.=i) xY 3 yaks (1 wandering)=i 2----9.6 (1.0Will/2 Jinx =i =i T _You encounter a yak.=i srcrip the Jinx#.Spriggan of Okawaru *****..#### .##Health: 53/53 ========================#...# ..###Magic: 12/14 ====================---- ###...### .......AC: 6=i# Str: 4 ......#.##..^#....EV: 32Int: 15 =iO .......#...#.# ...#.SH: 5Dex: 25 .....#...###.#####....Y.=iu XL: 11 Next: 53% Place: Lair:1 ..........#P.##.@****Y.Y=i Noise: ==-------  Time: 11389.6 (0.0) =i #............#.....##.#.a) +2 arbalest (freeze) .#................##=i Fire: a) +2 arbalest (freeze) .........##P..........Will/2 Jinx .###########.......### =id .# ####..........YYY 3 yaks (1 wandering) ### #.#.....#...#.# ..#### #.....†.####### =i {.....###...##.####You feel your willpower being sapped.  The yak bellows! =i* _You encounter a yak.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to call a sprite on attack: 62%, 79% to hit)=i/dsrcrip the Jinx#.Spriggan of Okawaru *****..#### .##Health: 53/53 ========================#...# ..###Magic: 12/14 ====================---- ###...### .......AC: 6Str: 4 ......#.##..^#....EV: 32Int: 15 .......#...#.# ...#.SH: 5Dex: 25 .....#...###.#####....Y.XL: 11 Next: 53% Place: Lair:1 ..........#P.##.@((((Y.YNoise: ==-------  Time: 11389.6 (0.0) #............#.....##.#.a) +2 arbalest (freeze) .#................##Fire: a) +2 arbalest (freeze) .........##P..........Will/2 Jinx [40=idEm.###########.......### .# ####..........YYY 3 yaks ### #.#.....#...#.# ..#### #.....†.####### .....###...##.####Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (chance to call a sprite on attack: 62%, 79% to hit)  You shoot a bolt.  The yak bellows!  The bolt hits the yak! The bolt freezes the yak.=i Y.The yak is heavily wounded.Y.=ig YYou hear a bellow!=i:Y.=iB.F=i...YY 4 yaks (1 wandering)F   bullfrog (wandering)=i5=91.0 (1.4=i=i _You encounter a yak. You encounter a bullfrog.=it (((((((You shoot a bolt. The bolt barely misses the yak. x2=iW *YF  The bolt completely misses the yak.=i0 *(1 drained)The bullfrog gives a loud, deep croak! The yak bellows!  A giggling sprite leaps out and makes the yak trip over its own hooves.=i .The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.=i ;Y.=i 4Y.=i 5Y.=i F.Y=i3 /F=iL V..2=i ,2.5 (1.5=i =i [ _The yak is heavily wounded.=i@. =i. =i5 =i8 F _Unknown command.=iz#. .#### .## . #...# ..### .###...### ....... .......#.##..^#. #.......#...#.##. #.....#...###.#####...... #..........#P.##....YYYY. ##............#.@...##F#.#................## #.=iz.##P.......... #.###########.###.# ###...## #.#.....#...#.# ...#### #.....†.#######....###...##.####.....##=i>{&.##P#####=i8}4=i~<Y.=i~D.Y=i5Y.=i*F=i[r.F   bullfrog=iω=---3.1 (0.6 _=iL=i=im\. .#### .## .. #...# ..### ..###...### ....... #.......#.##..^#. =ifno #.......#...#.##.  #.....#...###.#####...Y..  #..........#P.##....YFY.. ###......##.#.#............@...## #.##P..........#.############## ...# ###....## #.#.....#...#.#=in...#### #.....†.#######=io....###...##.#### .....##.=i+oN##P##### #......#...#...........##=i!q5F.=ir8Y.=ir:Y.=isG.Y=itC.Y=iN}=iR~A---7=i=iq=iD K.. #...# ..###.###...### .......  #.......#.##..^#.  #.......#...#.##. #.....#...###.#####.FY...=i ; #..........#P.##.....Y... ####....#....Y##.#. .##.#.## .##.........##P.@........ .##.############## ....# ###....## #.#.....#...#.#...#### #.....†.#######....###...##.#### .....##.##P##### .#......#...#...........## =i4 T.####.P......####†.####..######..=iO ;.F.=i+ =i̶ '4.3=i =i =i  ...###...### .......  #.......#.##..^#. #.......#...#.##. #.....#...###.#####..Y... #..........#P.##...F.Y... .####............#....Y##.#. ..##.#...........## .##.........##P.......... =i P.##.############## .....# ###.... #...### #.#.....#...#.# P.....#### #.....†.#######....###...######.....##.##P##### 2 yaks (1#......#...#...........## ..####.P......####†.####..######. ....#..## #.## #.......P=i YY.=i -Y=i ..YY 4 yaks (2 drained)=i %9=i =i? =iVX #.......#.##..^#. #.......#...#.##. . #.....#...###.#####.Y.... . #..........#P.##...FY.... ..####............#...Y.##.#. ...##.#...............Y### .##..##P.......... .P.##.############## ......# .... .#...### #.#.....#...#.# .P.....#### #.....†.####### ..........###...##.#### .....##.=iXP#P##### #..#......#...#...........## 2 yaks (1.####.P......####†.####..###### #....#..##....## #.## #.......P ##...##.#....[#####.#######.###.=iZ1F.=id=5.5=i2l=im=iEy  #.......#...#.##. .. #.....#...###.#####.Y.... .. #..........#P.##..F.Y.... ...####....#...Y.##.#...##.#......Y### .##.##P.......... #.P.##.###########=iy ### #......# .... #.#...### #.#@....#...#.# #.P.....#### #.....†.####### ...........###...##.#### #.....##.##P##### ##..#......#...#...........## ....####.P......####†.####..##### .=ixz g#....#..##....## #.## #....... <##...##.#....[#####.#######.###. .#....##......#.##.#..#P......†=i| 1F.=iP} :Y.=i} 9Y.=i <=i V3==6.1=ih =i 1 _The yak seems less drained.=id... #.....#...###.#####.Y..... #..........#P.##.F..Y......####....#..Y..##.#. #....##.#....Y.### .##.=id##P..........  #.P.##.##############  #......# ##.... =i #.#...### #.#.....#...#.# ##.P.....#### #.@...†.#######..........###...##.#### ##.....##.##P##### #=i##..#......#...#...........## #....####.P......####†.####..#### =i#.#....#..##....## #.## #...... .<##...##.#....[#####.#######.### =iQ..#....##......#.##.#..#P......†=iG...>...†..†.............=i=iT4.F.=i:Y.=i>Y.=iv=i%7=i=i|=i. #..........#P.##Y...Y......####....#.F...##.#. .#....##.#...Y..### .##.##P..........  #.P.##.############## #......# ###.... #.#...### #.#.....#...#.##.P.....#### #.....†.#######  #...........###@..##.####  ##=ih#.....##.##P#####  ###..#......#...#...........##  #....####.P......####†.####..### ##.#....#..##....## #.## #.....=i`<##...##.#....[#####.#######.## Y   yak..#....##......#.##.#..#P......†...>...†..†.............###.######....#P#.#^=i;.F.=i=i'7.3=i=i=ia .....####....#.....##.#.  .#....##.#..FY..###  #.....##.##P..........  #.P.##.############## #......# ###.... #.#...### #.#.....#...#.#=i#.P.....#### #.....†.####### #...........###...##.####  ###.@...##.##P##### ###..#......#...#...........## #....####.P......####†.####..###.#....#..##....## #.## #....  #.<##...##.#....[#####.#######.#..#....##......#.##.#..#P...... F   bullfrog #.....>...†..†............. #...###.######....#P#.#^ #.P## ##. #....###......#....=iFY=i.F=i.Y   yakF   bullfrog=i09=i,=ii _The jinxing sprites lose interest in you.=i O .#....##.#..Y...###  #.....##.##P..F....... #.P.##.###########.......### #......# =i .... #.#...### #.#.....#...#.##.P.....#### #.....†.####### #...........###...##.####  ####.....##.##P##### ###..#......#@..#...........## #....####.P......####†.####..#=i? #.#....#..##....## #.## #... #.<##...##.#....[#####.#######..#....##......#.##.#..#P.....  #.....>...†..†............  #...###.######....#P#.#   #.P## ##. #....###......#....=i    ### ## #....... =iM 0F=iZ .F   bullfrog==8.5=iu =ij1 .#....##.#............Y...###srcrip the Jinx#.....##.........##P.......... Spriggan of Okawaru *****.#.P.##.###########.F.....### Health: 53/53 ========================#......# ####.*......... Magic: 13/14 ======================--#.#...### #.#.*...#...#.# AC: 6Str: 4##.P.....#### #.**..†.####### EV: 32Int: 15#...........###*..##.####SH: 5Dex: 25=i2##.........##.*...##.##P##### XL: 11 Next: 53% Place: Lair:1###..#......#@..#...........## Noise: ---------  Time: 11398.5 (0.0)#....####.P......####†.####..# a) +2 arbalest (freeze)##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. F   bullfrog  =i2#...###.######....#P#.#.........#.P## ##. #....###......#....### ## #.................. _Unknown command. _The yak seems less drained. _The jinxing sprites lose interest in you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (65% to hit)=iy .#....##.#............Y...###srcrip the Jinx=iLz#.....##.........##P.......... Spriggan of Okawaru *****.#.P.##.###########.F.....### Health: 53/53 ========================#......# ####........... Magic: 13/14 ======================--#.#...### #.#.....#...#.# AC: 6Str: 4##.P.....#### #.....†.####### EV: 32Int: 15#...........###...##.####SH: 5Dex: 25##.........##.....##.##P##### XL: 11 Next: 53% Place: Lair:1=iz###..#......#@..#...........## Noise: ---------  Time: 11398.5 (0.0)#....####.P......####†.####..# a) +2 arbalest (freeze)=i{a##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. F   bullfrog  #...###.######....#P#.#.........#.P## ##. #....###......#....### ## #.................. _Unknown command. _The yak seems less drained. _The jinxing sprites lose interest in you.=iK{Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (65% to hit)=i{=i=iЈ. _=iY  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iw .#....##.#............Y...###  srcrip the Jinx  #.....##.........##P..........  Spriggan of Okawaru *****.  #.P.##.###########.F.....###  Health: 53/53 ========================  #......# ####...........  Magic: 10/14 =================-------  #.#...### #.#.....#...#.#  AC: 6Str: 4  ##.P.....#### #.....†.#######  EV: 32Int: 15  #...........###...##.####  SH: 5Dex: 25 =ij@ ##.........##.....##.##P#####  XL: 11 Next: 53% Place: Lair:1  ###..#......#@..#...........## Noise: ---------  Time: 11398.5 (0.0)  #....####.P......####†.####..# a) +2 arbalest (freeze)  ##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze)  #.<##...##.#....[#####.#######. Will/2  #...#....##......#.##.#..#P..... =i;k #.....>...†..†.................. F   bullfrog  #...###.######....#P#.#.........  #.P## ##. #....###......#....  ### ## #.................. _Aim: a bullfrog (65% to hit)  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (chance to affect: 81%)=i_ .#....##.#............Y...###srcrip the Jinx#.....##.........##P.......... Spriggan of Okawaru *****.#.P.##.###########.*.....### Health: 53/53 ========================#......# ####........... Magic: 10/14 =================-------#.#...### #.#.....#...#.# AC: 6Str: 4##.P.....#### #.....†.####### EV: 32Int: 15#...........###...##.####SH: 5Dex: 25##.........##.....##.##P##### XL: 11 Next: 53% Place: Lair:1###..#......#@..#...........## Noise: ---------  Time: 11398.5 (0.0)#....####.P......####†.####..# a) +2 arbalest (freeze)[=i$`40m##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. F   bullfrog  #...###.######....#P#.#.........#.P## ##. #....###......#....### ## #.................. _Aim: a bullfrog (65% to hit)  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (chance to affect: 81%)=iDPF(inner flame)=iY.FY=in.YY 2 yaksF   bullfrog (inner flame)=i3==9.5 (1=iKBFF=iS  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.=iAiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (chance to affect: 81%) _The bullfrog is filled with an inner flame.=i  .#....##.#................###srcrip the Jinx#.....##.........##PYY........ Spriggan of Okawaru *****.#.P.##.###########.......### Health: 53/53 ========================#......# ####.F......... Magic: 10/14 =================-------#.#...### #.#.*...#...#.# AC: 6Str: 4=i4 ##.P.....#### #..*..†.####### EV: 32Int: 15#...........###**.##.####SH: 5Dex: 25##.........##.*...##.##P##### XL: 11 Next: 53% Place: Lair:1###..#......#@..#...........## Noise: ==-------  Time: 11399.5 (0.0)#....####.P......####†.####..# a) +2 arbalest (freeze)##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. YY 2 yaks#...###.######....[34=i9 m#P#.#......... F   bullfrog (inner flame)  #.P## ##. #....###......#....### ## #..................Press: ? - help, Dir - move targetAim: a bullfrog (chance to affect: 81%) _The bullfrog is filled with an inner flame.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (inner flame, 65% to hit)=i` .#....##.#................###srcrip the Jinx#.....##.........##PYY........ Spriggan of Okawaru *****.#.P.##.###########.......### Health: 53/53 ========================#......# ####........... Magic: 10/14 =================-------#.#...### #.#.....#...#.# AC: 6Str: 4=iXa##.P.....#### #.....†.####### EV: 32Int: 15#...........###...##.####SH: 5Dex: 25##.........##.....##.##P##### XL: 11 Next: 53% Place: Lair:1###..#......#@..#...........## Noise: ==-------  Time: 11399.5 (0.0)=ib#....####.P......####†.####..# a) +2 arbalest (freeze)##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. YY 2 yaks#...###.######....#P#.#......... F   bullfrog (inner flame)  =ico#.P## ##. #....###......#....### ## #..................Aim: a bullfrog (chance to affect: 81%) _The bullfrog is filled with an inner flame.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (inner flame, 65% to hit)  You shoot a bolt. The bolt hits the bullfrog!! The bolt freezes the bullfrog!=i/kc(((((=if######## _The bullfrog is filled with an inner flame.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (inner flame, 65% to hit)  You shoot a bolt. The bolt hits the bullfrog!! The bolt freezes the bullfrog!  Okawaru accepts your kill.=iO[ .YThe bullfrog explodes! .YYou hear a croak.=ic§§§§§§....=ihm4======400.9 (1.4=iqz§§§§=imt. _The yak gores something!=ifI  Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ir  .#....##.#................###  srcrip the Jinx  #.....##.........##PY.........  Spriggan of Okawaru *****.  #.P.##.###########.§.....###  Health: 53/53 ========================  #......# ####Y§§........  Magic: 7/14============------------  #.#...### #.#.§§§.#...#.#  AC: 6Str: 4  ##.P.....#### #.....†.#######  EV: 32Int: 15 =i s  #...........###...##.####  SH: 5Dex: 25  ##.........##.....##.##P#####  XL: 11 Next: 54% Place: Lair:1  ###..#......#@..#...........## Noise: ======---  Time: 11400.9 (0.0)  #....####.P......####†.####..# a) +2 arbalest (freeze)  ##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze)  #.<##...##.#....[#####.#######. Will/2  #...#....##......#.##.#..#P..... =i_s  #.....>...†..†.................. YY 2 yaks  #...###.######....#P#.#.........  #.P## ##. #....###......#....  ### ## #.................. =is `_The yak gores something!  Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=is KAiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (flame, chance to affect: 81%)=i&  .#....##.#................###srcrip the Jinx#.....##.........##PY......... Spriggan of Okawaru *****.#.P.##.###########.§.....### Health: 53/53 =========================i& #......# ####*§§........ Magic: 7/14============------------#.#...### #.#.§§§.#...#.# AC: 6Str: 4##.P.....#### #.....†.####### EV: 32Int: 15#...........###...##.####SH: 5Dex: 25##.........##.....##.##P##### XL: 11 Next: 54% Place: Lair:1=i+( ###..#......#@..#...........## Noise: ======---  Time: 11400.9 (0.0)#....####.P......####†.####..# a) +2 arbalest (freeze)##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. YY 2 yaks#...###.######....#P#.#.........#.P## ##. #....###......#....### ## #.................. _The yak gores something!  Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i( DAiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (flame, chance to affect: 81%)=ic =icC.Y=i)Y=iӊR§Y=i§§§§§§Y 3 yaks=iya==----1.9 (1=i̧m§§§§=iQ  Casting: Inner Flame (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  =iAim: a yak (flame, chance to affect: 81%) _The yak barely resists. The yak is engulfed in blazing flames.=i .#....##.#................###srcrip the Jinx#.....##.........##P.Y........ Spriggan of Okawaru *****.#.P.##.###########Y§.....### Health: 53/53 ========================#......# ####§§§........ Magic: 7/14============------------#.#...### #.#Y§§§.#...#.# AC: 6Str: 4##.P.....#### #.*...†.####### EV: 32Int: 15#...........###*..##.####SH: 5Dex: 25##.........##.*...##.##P##### XL: 11 Next: 54% Place: Lair:1###..#......#@..#...........## Noise: ==-------  Time: 11401.9 (0.0)#....###[4=i0m#.P......####†.####..# a) +2 arbalest (freeze)##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. YYY 3 yaks#...###.######....#P#.#.........#.P## ##. #....###......#....### ## #..................Press: ? - help, Dir - move targetAim: a yak (flame, chance to affect: 81%) _The yak barely resists. The yak is engulfed in blazing flames.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 79% to hit)=i .#....##.#................###srcrip the Jinx#.....##.........##P.Y........ Spriggan of Okawaru *****.#.P.##.###########Y§.....### Health: 53/53 ========================#......# ####§§§........ Magic: 7/14============------------#.#...### #.#Y§§§.#...#.# AC: 6=i6Str: 4##.P.....#### #.(...†.####### EV: 32Int: 15#...........###(..##.####SH: 5Dex: 25=ib##.........##.(...##.##P##### XL: 11 Next: 54% Place: Lair:1=i ###..#......#@..#...........## Noise: ==-------  Time: 11401.9 (0.0)=i#....####.P......####†.####..# a) +2 arbalest (freeze)=iL##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....=i;#.....>...†..†.................. YYY 3 yaks=ih#...###.######....#P#.#.........#.P## ##. #....###......#....=ig### ## #..................=iAim: a yak (flame, chance to affect: 81%) _The yak barely resists. The yak is engulfed in blazing flames.  Fire: a) +2 arbalest (freeze)=iܸPress: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 79% to hit)  =iBYou shoot a bolt. The bolt hits the yak. The bolt freezes the yak.=i>.Y _The yak barely resists. The yak is engulfed in blazing flames.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 79% to hit)  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  The yak is heavily wounded.=i>1.Y=i>=iEJ{§§§§§..=iKd8==3.3 (1.4=iR?§§=ilU. _The yak gores something!=iڏ  .#....##.#................###srcrip the Jinx#.....##.........##P.......... Spriggan of Okawaru *****.#.P.##.###########YY.....### Health: 53/53 ========================#......# ####§§§........ Magic: 8/14=i` =============-----------#.#...### #.#.§§§.#...#.# AC: 6Str: 4##.P.....#### #.Y...†.####### EV: 32Int: 15#...........###*..##.####SH: 5Dex: 25=i ##.........##.*...##.##P##### XL: 11 Next: 54% Place: Lair:1###..#......#@..#...........## Noise: ===------  Time: 11403.3 (0.0)#....####.P......####†.####..# a) +2 arbalest (freeze)##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....=i t#.....>...†..†.................. YYY 3 yaks#...###.######....#P#.#.........=i K#.P## ##. #....###......#....### ## #..................You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.  =i The yak is heavily wounded. _The yak gores something!  Fire: a) +2 arbalest (freeze)=i Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 79% to hit)=i  .#....##.#................###srcrip the Jinx#.....##.........##P.......... Spriggan of Okawaru *****.=i #.P.##.###########YY.....### Health: 53/53 ========================#......# ####§§§........ Magic: 8/14=============-----------#.#...### #.#.§§§.#...#.# AC: 6Str: 4##.P.....#### #.†...†.####### EV: 32=i@ Int: 15#...........###...##.####SH: 5Dex: 25##.........##.....##.##P##### XL: 11 Next: 54% Place: Lair:1###..#......#@..#...........## Noise: ===------  Time: 11403.3 (0.0)=iu #....####.P......####†.####..# a) +2 arbalest (freeze)=i ##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 =i Y#...#....##......#.##.#..#P.....=i t#.....>...†..†.................. YYY 3 yaks#...###.######....#P#.#.........=i1 #.P## ##. #....###......#....### ## #.................. =i] d_The yak gores something!  Fire: a) +2 arbalest (freeze)=i Press: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 79% to hit)  =i lYou shoot a bolt. The bolt hits the yak!! The bolt freezes the yak!  You kill the yak!=i =i (( 2 yaks=i YPress: ? - help, Shift-Dir - straight lineAim: a yak (heavily wounded, 79% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak!  You kill the yak!Okawaru accepts your kill.  The yak gores something. §YYou encounter a yak. §YThe yak is engulfed in blazing flames. The yak completely misses something.§YY§☼§..YY 4 yaks64.7 (1.4=iQ§☼§=i? _The yak is engulfed in blazing flames. x2=i .#....##.#................###srcrip the Jinx#.....##.........##P.......... Spriggan of Okawaru *****.#.P.##.###########Y§.....### Health: 53/53 ========================#......# ####§☼§........ Magic: 8/14=============-----------#.#...### #.#.YYY.#...#.# AC: 6Str: 4##.P.....#### #.†*..†.####### EV: 32Int: 15#...........###**.##.####SH: 5Dex: 25##.........##.*...##.##P##### XL: 11 Next: 56% Place: Lair:1###..#......#@..#...........## Noise: ===------  Time: 11404.7 (0.0)#....####.P......#=iB[40m###†.####..# a) +2 arbalest (freeze)##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. YYYY 4 yaks#...###.######....#P#.#.........=i͡#.P## ##. #....###......#....### ## #..................You encounter a yak.The yak is engulfed in blazing flames. The yak completely misses something. _The yak is engulfed in blazing flames. x2  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, almost dead, 79% to hit)=iL: .#....##.#................###srcrip the Jinx#.....##.........##P.......... Spriggan of Okawaru *****.#.P.##.###########Y§.....### Health: 53/53 ========================#......# ####§☼§........ Magic: 8/14=============-----------#.#...### #.#.YYY.#...#.# AC: 6Str: 4##.P.....#### #.†...†.####### EV: 32Int: 15#...........###...##.####SH: 5Dex: 25##.........##.....##.##P##### XL: 11 Next: 56% Place: Lair:1###..#......#@..#...........## Noise: ===------  Time: 11404.7 (0.0)#....####.P......####†.####..#[=i9;m a) +2 arbalest (freeze)##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. YYYY 4 yaks#...###.######....#P#.#.........#.P## ##. #....###......#....### ## #..................You encounter a yak.The yak is engulfed in blazing flames. The yak completely misses something. _The yak is engulfed in blazing flames. x2  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (flame, almost dead, 79% to hit)=i>=iZA7§ =iA_=iB=iv I  Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i R .#....##.#................###  srcrip the Jinx  #.....##.........##P..........  Spriggan of Okawaru *****.  #.P.##.###########Y§.....###  Health: 53/53 ========================  #......# ####§☼§........  Magic: 5/14========----------------  #.#...### #.#.YYY.#...#.#  AC: 6Str: 4  ##.P.....#### #.†...†.#######  EV: 32Int: 15  #...........###...##.####  SH: 5Dex: 25  ##.........##.....##.##P#####  XL: 11 Next: 56% Place: Lair:1  ###..#......#@..#...........## Noise: ===------  Time: 11404.7 (0.0) =ip t #....####.P......####†.####..# a) +2 arbalest (freeze)  ##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze)  #.<##...##.#....[#####.#######. Will/2  #...#....##......#.##.#..#P.....  #.....>...†..†.................. YYYY 4 yaks  #...###.######....#P#.#......... =i w #.P## ##. #....###......#....  ### ## #.................. _Aim: a yak (flame, almost dead, 79% to hit)  Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (flame, almost dead, chance to affect: 81%)=iw .#....##.#................###srcrip the Jinx#.....##.........##P.......... Spriggan of Okawaru *****.#.P.##.###########Y§.....### Health: 53/53 ========================#......# ####§☼§........ Magic: 5/14========----------------#.#...### #.#.*YY.#...#.# AC: 6=iStr: 4##.P.....#### #.†...†.####### EV: 32Int: 15#...........###...##.####SH: 5Dex: 25##.........##.....##.##P##### XL: 11 Next: 56% Place: Lair:1=i/###..#......#@..#...........## Noise: ===------  Time: 11404.7 (0.0)#....####.P......####†.####..# a) +2 arbalest (freeze)=id##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) =i$#.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. YYYY 4 yaks=i#...###.######....#P#.#.........#.P## ##. #....###......#....### ## #.................. _Aim: a yak (flame, almost dead, 79% to hit)  Casting: Inner Flame (dangerous; 2% risk of failure)  =i>Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  =iaPress: ? - help, Dir - move targetAim: a yak (flame, almost dead, chance to affect: 81%)=iRY(1 inner flame)=ikC.Y=i.n^§  Casting: Inner Flame (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (flame, almost dead, chance to affect: 81%)  The yak is filled with an inner flame. The yak is engulfed in blazing flames.=ix§Aim: a yak (flame, almost dead, chance to affect: 81%)  The yak is filled with an inner flame. The yak is engulfed in blazing flames.  Okawaru accepts your kill.  The yak explodes!  The fiery explosion engulfs the yak!!!  You kill the yak!=iԁ§The yak explodes!fiery explosion engulfs the yak!!!  You kill the yak!  Okawaru accepts your kill. =i########Y   yak=iUy YOkawaru accepts your kill.=iB §=i%_YYou encounter a yak.=i§§§§§§§.Y 2 yaks (1 wandering)=i|j62======5.7 (1=ikV§§§=i< _The yak is engulfed in blazing flames.=i&  =il9Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iӭI .#....##.#................###  srcrip the Jinx  #.....##.........##P..........  Spriggan of Okawaru *****.  #.P.##.###########.§.....###  Health: 53/53 ========================  #......# ####§§Y........  Magic: 2/14===---------------------  #.#...### #.#§§§§.#...#.#  AC: 6Str: 4 =i ##.P.....#### #.†§.Y†.#######  EV: 32Int: 15  #...........###...##.####  SH: 5Dex: 25  ##.........##.....##.##P#####  XL: 11 Next: 62% Place: Lair:1 =iJg ###..#......#@..#...........## Noise: ======---  Time: 11405.7 (0.0)  #....####.P......####†.####..# a) +2 arbalest (freeze) =in ##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) =i3 #.<##...##.#....[#####.#######. Will/2  #...#....##......#.##.#..#P.....  #.....>...†..†.................. YY 2 yaks (1 wandering) =i #...###.######....#P#.#.........  #.P## ##. #....###......#....  ### ## #.................. =iܮD_The yak is engulfed in blazing flames.  =i*Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iAiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target=iB}Aim: a yak (moderately wounded, chance to affect: 81%)=i?  .#....##.#................###srcrip the Jinx#.....##.........##P.......... Spriggan of Okawaru *****.=iD #.P.##.###########.§.....### Health: 53/53 ========================#......# ####§§Y........ Magic: 2/14===---------------------#.#...### #.#§§§§.#...#.# AC: 6Str: 4##.P.....#### #.†§.*†.####### EV: 32Int: 15#...........###...##.####SH: 5Dex: 25##.........##.....##.##P##### XL: 11 Next: 62% Place: Lair:1###..#......#@..#...........## Noise: ======---  Time: 11405.7 (0.0)#....####.P......####†.####..# a) +2 arbalest (freeze)##.#....#..##....##=i-E < #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. YY 2 yaks (1 wandering)#...###.######....#P#.#.........#.P## ##. #....###......#....### ## #.................. _The yak is engulfed in blazing flames.  Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, chance to affect: 81%)=iUj SY, 1 inner flame)=i- §Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (moderately wounded, chance to affect: 81%)  The yak is filled with an inner flame.  The yak bellows!Y.☼§§§§YY==----6.7 (1☼§§§Y§ =i 6_The yak is engulfed in blazing flames.=ic< .#....##.#................###srcrip the Jinx#.....##.........##P.......... Spriggan of Okawaru *****.#.P.##.###########.☼.....### Health: 53/53 ========================#......# ####§§§........ Magic: 2/14===---------------------#.#...### #.#§§Y§.#...#.# AC: 6Str: 4##.P.....#### #.†§Y.†.####### EV: 32=i"Int: 15#...........###.**##.####SH: 5Dex: 25##.........##.**..##.##P##### XL: 11 Next: 62% Place: Lair:1###..#......#@..#...........## Noise: ==-------  Time: 11406.7 (0.0)#....####.P......####†.####..# a) +2 arbalest (freeze)##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....=in#.....>...†..†.................. YY 2 yaks (1 inner flame)#...###.######....#P#.#.........#.P## ##. #....###......#....=iM### ## #..................The yak is filled with an inner flame.  The yak bellows! _The yak is engulfed in blazing flames.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iAim: a yak (moderately wounded, inner flame, 79% to hit)=i< .#....##.#................###srcrip the Jinx#.....##.........##P.......... Spriggan of Okawaru *****.#.P.##.###########.☼.....### Health: 53/53 ========================#......# ####§§§........ Magic: 2/14===---------------------#.#...### #.#§§Y§.#...#.# AC: 6Str: 4##.P.....#### #.†§Y.†.####### EV: 32=iInt: 15#...........###.((##.####SH: 5Dex: 25##.........##.((..##.##P##### XL: 11 Next: 62% Place: Lair:1###..#......#@..#...........## Noise: ==-------  Time: 11406.7 (0.0)#....####.P......####†.####..# a) +2 arbalest (freeze)##.#....#..##....## #.## #... Fire: a) +2 arbalest (freeze) #.<##...##.#....[#####.#######. Will/2 #...#....##......#.##.#..#P.....#.....>...†..†.................. YY 2 yaks (1 inner flame)#...###.######....#P#.#.........#.P## ##. =itK #....###......#....### ## #.................. _The yak is engulfed in blazing flames.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, inner flame, 79% to hit)  You shoot a bolt. The bolt hits the yak! Flame seeps out of the yak.  The bolt freezes the yak. Flame seeps out of the yak.=i*Y§  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, inner flame, 79% to hit)  You shoot a bolt. The bolt hits the yak! Flame seeps out of the yak.  The bolt freezes the yak.  The yak is severely wounded.=i ○The yak is engulfed in blazing flames. x2=iv§The yak is severely wounded.  The yak is engulfed in blazing flames. x2  Okawaru accepts your kill.  The yak explodes!  The fiery explosion engulfs the yak!!  You kill the yak!=i\s#######=i4.☼§§§§§§☼§§..§#....=i 55======8.1 (1.4 _Okawaru accepts your kill.Training target 4.0 for Invocations reached!=i&'§§§§§☼§=i*l _Your Invocations skill increases to level 4!=i5$ q§§§§§☼§=i$% =iq, §§§§☼§§=i// F _Unknown command.=i =i =ie =i =i =i} =i! =ib" I3==ir$ =i) =i* =i, =i0 ,=iE2 =i5 =i%6 =i57 =iH: =i: 9==i< =i@? ,=iH@ =iC =iC =i2E =i6H W _You start resting.=iDP !.○†○§○.§°°------=iZ °†°☼§..16.1 (8.0=i\ y4==------7.1 (9=ipj ☼§§ _You feel your willpower return.=i3=i=i:=i[,=i=i =i=iؤ=i)=i=i=i:===i=i=iɯ=iɱ=i=iõ=i=i,=i=i[95=i1===is=i,=i=ii,=i=i_,=i=i=i:===i=i8,=i=i=i=i=i(=iS6==i%=i=iK=i}=io=i=i/=is=i=i=i=iU9==i=i=i=i@=i=i3=i=ij7===i=i ,=ia"=in%,=i&=i),=i+=i.=i.:===i:0=i#3=ir3=i4=i7=ib7=i8=i<=i<M8==iq>=iNA=iA=iC=i8F=iF=iG=iJ,=iWL=iGOO==iP=iS,=iT=iV=iV=iW=iWZ;9=iZ)===i \=i_,=i`=id,=i#f=i i,=ik=it|===it,=iw,=i=i]=iR10/15===iz=i=i=i=i=ia=i2=iأB=i=i%:===iL=i,=i=i0=i=i'=i=iM1==iB=i,=iX=i#=i=i9==iY=iC,=i0=i,=i?=i>,=i=i=ic=ij2===iIB=i=iq=i|=i =i :===i=i<6<3===i6b4===i98=iC]== _You start resting..†.....F÷F   cane toad (wandering)94.1 (77.0).F=ixd=ie,5.1 (78=i4n=ipZ _You encounter a cane toad.=i#  =i9Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i F.You beckon some vexing sprites to accompany your attacks.=i9(FF=i([3--==6.1 (1=i(U.0)Will/2 Jinx =iO2=iU5; _You feel your willpower being sapped.=i}m#.....##...##P... #.P.##.###########.......### #......# ####.†......... #.#...### #.#.....#...#.# =iWn##.P.....#### #.†...†.####### #...........###...##.#### #....##.....##.##P########..#......#...#...........#....####FP...@..####†.####=in##.#....#..##....## #.## #....#.<##...##.#....[#####.#######.# #...#....##......#.##.#..#P..... =in#.....>...÷..÷.............. #...###.######....#P#.#^ =i o<#.P## ##. #....###......# ### ## #......... #..=io$##.#.##=ihqKF.=i{=i|3--7 (0.6=i=i=iI  #.....##.........##P..........srcrip the Jinx#.P.##.###########.......###Spriggan of Okawaru *****.#......# ####.†.........Health: 53/53 ========================#.#...### #.#.....#...#.#Magic: 13/15 ====================----##.P.....#### #.†...†.#######AC: 6Str: 4#...........###...##.####EV: 32Int: 15##.........##.....##.##P#####SH: 5Dex: 25###..#....F*#...#...........## XL: 11 Next: 65% Place: Lair:1#....####.P.**@..####†.####..## Noise: ---------  Time: 11496.7 (0.0)  =iJ >##.#....#..##....## #.## #.... a) +2 arbalest (freeze)#.<##...##.#....[#####.#######.# Fire: a) +2 arbalest (freeze) #...#....##......#.##.#..#P...... Will/2 Jinx #.....>...÷..÷................... #...###.######....#P#.#.........^ F   cane toad #.P## ##. #....###......#..... ### ## #...................#............##.#.##.Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. =iMK _You feel your willpower being sapped.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to call a sprite on attack: 63%, 73% to hit)=is #.....##.........##P..........srcrip the Jinx#.P.##.###########.......###Spriggan of Okawaru *****.#......# ####.†.........Health: 53/53 ========================#.#...### #.#.....#...#.#Magic: 13/15 ====================----##.P.....#### #.†...†.#######AC: 6Str: 4#...........###...##.####EV: 32Int: 15##.........##.....##.##P#####SH: 5=iHDex: 25###..#....F(#...#...........## XL: 11 Next: 65% Place: Lair:1#....####.P.((@..####†.####..## Noise: ---------  Time: 11496.7 (0.0)  ##.#....#..##....## #.## #.... a) +2 arbalest (freeze)#.<##...##.#....[#####.#######.# Fire: a) +2 arbalest (freeze) #...#....##......#.##.#..#P...... Will/2 Jinx =i}#.....>...÷..÷................... #...###.######....#P#.#.........^ F   cane toad #.P## ##. #....###......#..... ### ## #...................#............##.#.##.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to call a sprite on attack: 63%, 73% to hit)  You shoot a bolt. The bolt hits the cane toad. The bolt freezes the cane toad.=i:*=i'.FFire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to call a sprite on attack: 63%, 73% to hit)  You shoot a bolt. The bolt hits the cane toad. The bolt freezes the cane toad.  The cane toad is lightly wounded.  A giggling sprite leaps out and makes the cane toad trip over its own feet.=in... (drained)=i`6===8.1 (1.4=i.=iod _The cane toad is moderately wounded.=i۸ (((You shoot a bolt. The bolt closely misses the cane toad.The bolt hits the plant!! The plant begins to die. The bolt freezes the plant!=i`A:*=i .FThe plant is lightly damaged.  A giggling sprite leaps out and smacks the cane toad with its own front foot.=ig?.F=i$Fvery drained)=i'9.5=i'=i*d _The cane toad is moderately wounded.=id{ (((You shoot a bolt.  =iThe bolt completely misses the cane toad.The bolt hits the plant. The bolt freezes the plant.=iZ ..FThe plant is lightly damaged.=iW\)500.9=is=iIw _The cane toad closely misses you. The cane toad completely misses you.=ibs  You shoot a bolt. The bolt hits the cane toad. The bolt freezes the cane toad.=i  The cane toad is heavily wounded.2.3=i'=i,O _The cane toad misses you.=ib .You shoot a bolt. The bolt hits the cane toad!! The bolt freezes the cane toad.You kill the cane toad!=i}iR=iy .Okawaru accepts your kill.=i=i?^4==93.7=i> =ilV _A nearby plant withers and dies.=i =i =iD =i% ,=i =i >=ij=i= { _The sprites lose interest in your situation.=i =if=i=ia:===i&"=if*=i*=i!1=i<:=i6;=iFA=iI=iBJL5===iP=iZ4 _Magic restored.=i7[=i.b=igj=ij=iq=iz=i{=i=i=i:===iK=i=i[=i=i=im=i =i,=iH=iS=i=i=i ,=i8=iv=i =if=iO =i= =ip=i=iM(=i=iV  #.P.##.############## #......# ####.†......... #.#...### #.#.....#...#.##.P.....#### #.†...†.####### #...........###...##.####  ##.........##.....##.##P##### ###..#......#...#...........## #....####........####†.####..#=i#.#....#..##.@..## #.## #... #.<##...##.#....[#####.#######..#....##......#.##.#..#P.....  #.....>...÷..÷............  #...###.######....#P#.#  #.P## ##. #....###......#....  ### ## #....... #............##.#.## #....#.####### =iL`_You feel your willpower return.=i3=i=i@ #......# ####.†......... #.#...### #.#.....#...#.##.P.....#### #.†...†.####### #...........###...##.####  ##.........##.....##.##P##### ###..#......#...#...........# #....####........####†.####..=i;A,#.#....#..##....## #.## #.. #.<##...##.#.@..[#####.#######..#....##......#.##.#..#P... #.....>...÷..÷............ #...###.######....#P#.# #.P## ##. #....###......# ### ## #................. #............##.#.# #....#.......######=iA9 #...##...#.#.#=iK,=iRS=i{f #...### #.#.....#...#.###.P.....#### #.†...†.######...........###...##.#### #...##.....##.##P######..#......#...#...........=i|....####........####†.####..##.#....#..##....## #.## .<##...##.#....[#####.########...#....##...@..#.##.#..#P......>...÷..÷.............=i|###.######....#P#.##.=i|.=i%} .=iO}n...##...#######.......#=iA,=i1=i ##.P.....#### #.†...†.######...........###...##.#### #.##.....##.##P######..#......#...#...............####........####†.####..##.#....#..##....## #.## .<##...##.#....[#####.#######=iES#...#....##......#.##.#..#P......>...÷..÷@............###.######....#P#.#P## ##. ##......#.######....##.##...#=i~=i,=i=i ...........###...##.#### ###.....##.##P######..#......#...#...............####........####†.####..##.#....#..##....## #.## .<##...##.#....[#####.########...#....##......#.##.#..#P....=i..>...÷..÷.............###.######@...#P#.#P## ##. ##......### ##..........#####.....#=i<=i=i =iD3b ###..P######..#......#...#...............####........####†.####..##.#....#..##....## #.## .<##...##.#....[#####.########...#....##......#.##.#..#P......>...÷..÷.............###.######....#P#.#P## ##. ##......### ##.......... #.##.#.##..#.. ..#=i;,=ipB=i^j #..#......#...#...............####........####†.####..##.#....#..##....## #.## .<##...##.#....[#####.########...#....##......#.##.#..#P......>...÷..÷.............=ij###.######....#P#.#P## ##. ##......### ##.......... #.##.#.##....####.#=iAt=it=i|{=i ....####........####†.####..##.#....#..##....## #.## .<##...##.#....[#####.########...#......#.##.#..#P......>...÷..÷.............###.######....#P#.#P## ##. ##......### ## ##........ #.##.#.#######...#.#.# .=i8=i=i=iMo#....####........####†.####..###.#....#..##....## #.## #.#.<##...##.#....[#####.#.#...#....##......#.##.#..#P.#.....>...÷..÷.......#...###.######....#P#.#.#.P## ##. #....###......#.### ## ##..#..##.#.##....#.#=i#...##...#.#.# =i,=i=i'#....####........####†.####..###.#....#..##....## #.## #.#.<##...##.#....[#####.#.# #...#....##......#.##.#..#P. #.....>...÷..÷...... #...###.######....#P#.#.^ #.P## ##. #....###......#. ### ## ##..#..##.#.##.#....#.##...##...#.#.# ######.......#=i#(##.##...###.....# =i71,=im7=i2b#....####........####†.####..# ##.#....#..##....## #.## #. #.<##...##.#....[#####.#=ipbu.# ...#....##......#.##.#..#P......† =ib<.....>...÷..÷........... ...###.######....#P#.#.^. =ib.P## ##. #....###......#.=ic ## ##..#..##.#.##.#....#.#=iyc#...##...#.#.# ######..##.##...###.....=ic#.. ..#/.=iq,=iv=i#.#....#..##....## #.## #...... .<##...##.#....[#####.#######.### ..#....##......#.##.#..#P......†..>...÷..÷...............=iK'###.######....#P#.#..^ P## ##. #....###......#...... # ## ##......... #.....##.#.###....###########=im#...##...#.#.# ######.......# =iĠ  ##.##...#....# .. ..#=i/. #P##=i=i=ió=i<##...##.#....[#####.#######.### .#....##......#.##.#..#P......†...>...÷..÷............... .###.######....#P#.#..^ ## ##. #....###......#.......# ## ##......... #.....##.#.##...##....#############...##.@.#.#.# ######.......#  ##.##...# ....# .. .=iX>.#/. #P####=i=i  .#......#.##.#..#P......†. ...>...÷..÷.............. .###.######....#P#.#^ ## ##. #....###......#.......# ## ##......... #.....##.#.##...#...#.......############...#.#.# #####.@.....# ##.## ##..... ..#. ##.#...=ib"=i"=i)=iP=iQ..>...÷..÷.............=i@R. .=iRr###.######....#P#.#.........^ =iR## ##. #....###......#.......#=i+S =ixS## ##..............=iS.=iT #............##.#.##...#=i_TX...#.......##########=iT##...#.#.# =iTD#####......=i8U =izUC##@##...#=iU7 ##..=iV. ....=iGV>/....#=iV6P##..#=iVB## #.#=iZy ..# ##=iK_=i_=ih=iČ###.######....#P#.#^ # ##. #....###......#.......##  ## ##................ #............##.#.##...###....#.......########### #...##...#.#.# ######.......#  ##.##...# ....# =i.....# #/....# #P##..#### #.# .## =i,=i=ifw  ##. ##......#.......##  ## ##.......... #.....##.#.##...##=i...#.......########### ##...#.#.# #####...... ##.##.=ii ##.. =i?s/P###.#=i.=i=i=i6q  ## ##.......... #............##.#.##...##...#.......########### ##...#.#.# #####...... ##.## ##.. P#### #..##=i=i =iv=i8   ## ##.. #............##.#.##...##....#.......## #...##...#.#.# ######.......# ##.##...# ##.....# =i8&#.....# #/@...# #P##..# ### #.# ..###  You see here a wand of charming (7).=iA=iB _=iG=ivo## ##.. #............##.#.##...### #....#.......## #...##...#.#.# ######.......# ##.##...# ##.....# #.....# #/.@..# =io)#P##..# ### #.# ..###=i9x,=i}=iY## ##.. #............##.#.##...### #....#.......## #...##...#.#.# ######.......# ##.##...# ##.....# #.....# #/..@.# #P##..# =iI#####.# ..#.####=i:=i=iT=iI #.....##.#.##...####....#.......########### #...##...#.#.# ######.......#  ##.##...# ....# #.....# #/....# #P##.@# #####.#  ...###.##### =i>=i=i=i  ...#.######### ##...#.#.# #####...... ##.## ##.. #/...#P##..#### #...###.##=i< ,=i=i6##...#.#.# #####...... ##.## ##.. #.#/...P##..####.## #.@.##.# ### =i=,=i@=isg.#.......###########...##...#.#######....##.####.#..../....P##..# #####@##...##.#####=il=izl=i q=i #.....##.#.##...### #....#.......########### #...##...#.#.#######.......###...###.....# #.....# #/....# #P##@.######.## #...###.#####=i=iܞ=ib=i## ##................ #............##.#.##...### #....#.......########### #...##...#.#.#######.......###...###.....# #.....# #/.@..# #P##..#=i#####.## #...##.#####=i,=i=i##. #....######### ##....................... #............##.#.##...### #....#.......########### #...##...#.#.#######.......###...###.....# #.@...# #/....# #P##..######.## #...#.#####=i ,=i~=i;L###.######....#P#.#.........^.... # ##. #....###......##### ##....................... #............##.#.##...## #....#.......########### #...##...#.#.#######.......###...###@....# #.....# #/....# #P##..######.## #...#.#####=i...>...÷..÷......... .###.######....#P#.#.........^... ## ##. #....###......#### ##...................... #............##.#.##...# #....#.......########### #...##...#.#.#######.......###...##.....# #.....# #/....# #P##..######.## #...#.#####=i),=i=i0#....##......#.##.#..#P†...>...÷..÷.................. ..###.######....#P#.#.........^.. P## ##. #....###......# # ## ##..................... #............##.#.##... #....#.......########## #...##...#.#.#=iN######@......###...##.....# #.....# #/....# #P##..######.## #...##.##=i=i/=i=iM<###....[#####.#######.####....##......#.##.#..#P†..>...÷..÷.......... ..###.######....#P#.#.........^ P## ##. #....#### =i*# ## ##......................##.#.##....#.......##########...##@..#.#.#######....##.##...##.....#=iZ...#..#.#=i;#..=id ,=iF=i<M#.#....#..##....## #.## #...... .<##...##.#....[#####.#######.####....##......#.##.#..#P†..>...÷..÷........... =i=s..###.######....#P#.#.........^ P## ##. #....#### # ## ##...........#.......#.##....#@......##########...##...#.#######.......###.##...#....#P##.=i>3#.=iG=iG=iN=i v #....####........####†.####..### ##.#....#..##....## #.## #..... #.<##...##.#....[#####.#######.##=irv#....##......#.##.#..#P†...>...÷..÷........... =iv...###.######....#P#.#.........^ .P## ##. #....#### ## ## ##..........=iv #.....##.#.##.. #....#.......#########=iOw #...##...#.#.#######.......###...##.....# #.....#=iuw #/..# #P##..=iP=i=i}=iD ###..#......#...#...........##  #....####........####†.####..##  ##.#....#..##....## #.## #....  #.<##...##.#....[#####.#######.# #...#....##......#.##.#..#P #.....>...÷..÷........... =iL#...###.######....#P#.#.........^.P## ##. #....#### ### ## ##......... #.....##.#.##. #....#.......######## #...##...#.#.#######.......##.##=i*.##.....# #...=ign..# #/....#=i=i=iz=i: ##...#.....##.##P### ###..#......#...#......... #....####........####†.####..# ##.#....#..##....## #.## #... =iB #.<##...##.#....[#####.#######  #...#....##......#.##.#..#P  #.....>...÷..÷......... =i*) #...###.######....#P#.#....  #.P## ##. #.@..###......#=iP### ## ##.........=iv #.....##.#. #....#.....=i.####### #...##...##.#=i######.......#.##...##.....# #.....#=iL=i=i\=i  ..###...##.####  ##.........##.....##.##P### ###..#......#...#......... #....####........####†.#### ##.#....#..##....## #.## #.=i{ J #.<##...##.#....[#####.####### #...#....##......#.##.#..#P #.....>...÷..÷........ #...###.######@...#P#.#.... #.P## ##. #....###......#=i E### ## ##......... #.....##.#. #....#......=i .###### #...##...##.#######....=i!8...###...#=iP!8#.....#=i*,=i1=i b ##.P.....#### #.†...†.###### ..###...##.####  ##.........##.....##.##P### ###..#......#...#......... #....####........####†.#### ##.#....#..##....## #.## #. #.<##...##.#....[#####.###### #...#....##......#.##.#..#P #.....>...÷..@........ #...###.######....#P#.#.... #.P## ##. #....####### ## ##........ #.....##.#. #....#.......=ib##### #...##...#.#.#######.......###...#=ip=ip=iw=i7z  ##.P.....#### #.†...†. #.....###...##.#### ##...##.....##.##P ###..#......#...# #....####........####†.#### ##.#....#..##....## #.## #=ij #.<##...##.#....[#####. #...#....##......#.##.#..#P #.....>...÷.@÷. #...###.######....#P#.# #.P## ##. #....###......#=iB ### ## ##... #......##.# #....#....... #...##...#.#.# ######.......#  ##.##...#You see here a wolf skeleton.=i=iX _=i=i[  ##.P.....#### #.†...†. #...........###...##.#### ##.........##.....##.##P ###..#......#...# #....####........####†. ##.#....#..##....## #.##  #.<##...##.#....[#####.=iK #...#....##......#.##.#..#P #.....>...÷@.÷. #...###.######....#P#.# #.P## ##. #....###......# ### ## ##.... #............##. #....#....... #...##...#.#.#  ######.......#  ##.##...#=i=i.=i=i  ##.P.....#### #.†...†. #.....###...##.#### ##.........##.....##.##P ###..#......#...# #....####........####†. ##.#....#..##....## #.## #.<##...##.#....[#####.=i  #...#....##......#.##.#..#P #.....>...@..÷. #...###.######....#P#.# #.P## ##. #....###...... ### ## ##.... #......## #....#.......  #...##...#.#.#  ######.......#  ##.##...#=it! =i! =i) =ie, $  Things that are here:=iU (  ##.P.....#### #.†...†. #...........###...##. ##.........##.....##.##P ###..#......#...# #....####........####†. ##.#....#..##....## #.## #.<##...##.#....[#####. #...#....##......#.##.#..# #.....>..@÷..÷. #...###.######....#P#.# #.P## ##. #....### ### ## ##... #...... #....#.......# =iV  #...##...#.#.#  ######.......#  ##.##...# a wolf skeleton; a black mamba skeleton; a cane toad skeleton=i|_ =i/`  _=i[g =i;  ##.P.....#### #.†...†. #.....###...##. ##.........##.....##.## ###..#......#...# #....####........####†. ##.#....#..##....## #. #.<##...##.#....[#####. #...#....##......#.##.#.. #.....>.@.÷..÷. #...###.######....#P#.# #.P## ##. #....### ### ## ##... #...... #....#....... #...##...#.#. ######....... ##.##...=i ,=i( =i  #...........###...## ##........##. ###..#......#...#..... #....####........####†#.#....#..## ###.<##...##.#....[#####.#...#....##......#.##.#. #.....>...÷..÷........ #...###@######....#P#.# #.P## ##.# #....###.=i ? ### ## ##...... #..... #....#. #...##...#.# ######..... ##.## ##.=iT ,=i =i 9###.....##.####..#...#......#....####........####†##.#....#..##....## #.###.<##...##.#....[#####.##...#....##......#.##.#.#.....>...÷..÷..........#...###.######....#P#.##.P## ##@# #....###...### ### ##........ #....#....##...##...#.#######....... ##.##...=i$ =i =i =iO5  ..###...##. ##...#.....##.# ###..#......#...#.... #....####........####† ##.#....#..##....## #. ##.<##...##.#....[##### #...#....##......#.##.# #.....>...÷..÷........ #...###@######....#P#.# #.P## ##.# #....###### ### ##.. #.... #....#..... #...##...#.#######...###=ik= ,=i&D =in < ##.P.....#### #.†...† #...........###...##. ##....#.....## ###..#......#...#.... #....####........#### ##.#....#..##....## # ##.<##...##.#....[##### #...#....##......#.##.# #.....@...÷..÷........ #...###.######....#P#.# #.P## ##.# #....###### ### ##.. #.... #....#..... #...##...#######...##=iP B=i X M #.#...### #.#....#.P.....#### #.†...†..###.........##.....####..#......#...#.... #....####........### ##.#....#..##....## ##.<##...##.#....[#####...#.@..##......#.##.#..>...÷..÷...........###.######....#P#.##.P## ##.# #....###..##=iz WThere is a stone staircase leading down here.=ig =i,  _=i =i M.....# ####.† #.#...### #.#....#.P.....#### #.†...†..####.........##.....#####..#......#...#.... #....####........### ##.#....#..##....## #.<###....[#####...#....##......#.##.##.....>...÷..÷.........#...###.######....#P#.### =i@ =i =i =ilA  #.P.##.########### #......# ####.† #.#...### #.#... ##.P.....#### #.†.. #...........###...## ##....#.....## ###..#......#...#... #....####........## ##.#@...#..##....##  ##.<##...##.#....[### #...#....##......#.## #.....>...÷..÷........ #...###.######....#P# #.P## ##.# #....###### ### ##.. #.... #....#...=iHI =iI =icO =ix ,M#.....##.........##PP.##.###########......# ####.† #.#...### #.###.P.....#### #.†..............#####.........##.....####..#......#...#... #..@.####........### ##.#....#..##....## #.<###....[#####...#....##......#.##.#=iȀ ,=i =i M.##...#.....##.........##PP.##.###########......# ####.† #.#...### #.###.P.....#### #.†...#...........#####.........##.....#####@.#......#...#... #....####........###=iİ + ##.#....#..##....## ##.<##...##.#....[####... #.##.##=iW ,=i =i _ .# .#....##.#.........#.....##.........##P #.P.##.########### #......# #### #.#...### #.# ##.P.....#### #.†.. ..###... ##@........##.....# ###..#......#...#.. #....####........## ##.#....#..##....## ##.<##...##.#....[### #...#....##......#.##=i  #.....>...÷..÷...... #...###.######....#P# #.P## ##.# #....###=i =i =i =i \M #.#P....####...#....##.#...#.....##.........##PP.##.###########.....# #### #.#...### #.##.P.....#### #.†..#..#####.........##.....###..#......#...#..#....####........##.# #.###=i) ,=i0 =i;Y M#...###....# #.#P....####...#....##.#...#.....##.........##PP.##.###########.....# #### #.#...### #.###@P.....#### #.†....#####.........##.....####..#......#...#.....=ib ,=ih =iՐ M ..#....#...###....# #.#P....####...##....#.....##.........##PP.##.###########.....# #### #@#...### #.###.P.....#### #.†..#..#####.........##.....## ...#=iՙ ,=i$ =i GM#.#.##..#..#....#...###.....# #.#P....####..##...#.....##.........##PP.##.###########.....# #### #.#...### #.##.P.....#### #.†..#...........###...###...... ##...=iS ,=iB =i5 M...###...### .#.#.##..#..#...##...###.....# #.#P#.....####.#.##...#.....##.........##PP.##.###########.....# #### #.#...### #.###.P.....#### #.†.....#..=i9 #...=i ,=i7 =i0 M.... #...# ....###...### .#.#.##....#...##...###.....# #.#P#.....####.#.##...#..@..##.........##P###.P.##.###########.....# #####.#...### #.#..#. . # ..####. =i8 ,=i> =ieh  .#. .#### ... #...# ....###...###  ......###. #.....# #.......#... #.....# #.....#...## #.....# # #.....####.#@...##.#... #.....##.........###.P.##.########## #......# #### #.#...### #.# ##.P.....#### #.†. #...........###...=ii  ##...#... ###..#......#...#.=ip ,=iv =i   #.   #..###P.#.. .####  .... #...#  ....###...###   ......###   #.....# #.......#..  =i ) #.....# #.....#   #.....#   #.#  #....##.#..  .....##.........  ###.P.##.#####   #......# ###   #.#...### #.#  =iܝ  ##.P.....#### #.†   #...........###  =i ` ##...#...=iu ,=i =i5 !    ### #.... #.   #..###P.#.. .####  .... #...#  ..........###...#   ......##   #.....# #.......#.   #.....# #.....#   #@....#   #.=i W#   #.#....##.#.  ##.....##.........  ###.P.##.#####   #......# #   #.#...### #.  =i  ##.P.....#### #   #....###=i =i =i =iSM ... ### #.... #. ##..###P.#.. .###... #...# ....###...##.#.#.#..##.....# #.....####.  #.#....##.#.......#=iL l ....=i,=iZ=ihHM ... .... =iH ### #.... #. ###..###P.#.. .####.. #...# #......###...##=iH/#....#.=iHu#.#..##.....# #.  =i4I#.....####..........#...=iP=iQ=iV=i| M   ....  ### #.... #. ##..###P.#.. .### #...# ...###...###....#.#.#####..##  #.....# #.............=i  hh   polar bear (wandering)  #......# ##You encounter a polar bear.=iW---61.1 (57.4)=i=iO---7 (58.0 _=i=i=iA. ..   P...  h...# ### #....P#.   ###..###P.#... .####   =i#............. #...#  #.###...###   #.##.......#.   #####.@...# .    #.....# #.....#...#   #.....# #.......   #.....###   #.#....##.   ##.....##...#   ###.P.##.#########    #......#  #.#...### #.=i&6d2.3 (0.6)=iT  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iƔ .hYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=iԙOh=i3----==3.3 (1.0Will/2 Jinx =i=iz4 _The polar bear growls angrily.=i > ..srcrip the Jinx  P...Spriggan of Okawaru *****.  ....#Health: 53/53 ========================  ### #h...P#.Magic: 13/15 ====================----  ###..###P.#... .####AC: 6Str: 4  #.......*..... #...#EV: 32Int: 15  =i #......*.....###...### SH: 5Dex: 25  #......*..##.......#.## XL: 11 Next: 69% Place: Lair:1  #####.@...# #.......#.. Noise: ==-------  Time: 11563.3 (0.0)  #.....# #.....#...# a) +2 arbalest (freeze)  #.....# #.......... Fire: a) +2 arbalest (freeze)  =i )#.....####......... Will/2 Jinx  #.#....##.#........  ##.....##.........# h   polar bear  ###.P.##.#########  #......# ###  #.#...### #.#You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _The polar bear growls angrily.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a polar bear (chance to call a sprite on attack: 63%, 76% to hit)=i_ ..srcrip the Jinx  P...Spriggan of Okawaru *****.  ....#Health: 53/53 ========================  ### #h...P#.Magic: 13/15 ====================----  =ia###..###P.#... .####AC: 6Str: 4  #............. #...#EV: 32Int: 15  #............###...### SH: 5Dex: 25  #.........##.......#.## XL: 11 Next: 69% Place: Lair:1  #####.@...# #.......#.. Noise: ==-------  Time: 11563.3 (0.0)  =ia#.....# #.....#...# a) +2 arbalest (freeze)  #.....# #.......... Fire: a) +2 arbalest (freeze)  #.....####......... Will/2 Jinx  #.#....##.#........  ##.....##.........# h   polar bear  ###.P.##.#########  =ib#......# ###  #.#...### #.#You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _The polar bear growls angrily.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a polar bear (chance to call a sprite on attack: 63%, 76% to hit)=i5d=im=iTq=irfeel your willpower being sapped. _The polar bear growls angrily.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (chance to call a sprite on attack: 63%, 76% to hit) _Your line of fire to the polar bear is blocked by a fungus.=i9  ..srcrip the Jinx  P...Spriggan of Okawaru *****.  ....#Health: 53/53 ========================  ### #h...P#.=i8: Magic: 13/15 ====================----  ###..###P.#... .####AC: 6Str: 4  #.......*..... #...#EV: 32Int: 15  #......*.....###...### SH: 5Dex: 25  =ix;#......*..##.......#.## XL: 11 Next: 69% Place: Lair:1  #####.@...# #.......#.. Noise: ==-------  Time: 11563.3 (0.0)  #.....# #.....#...# a) +2 arbalest (freeze)  #.....# #.......... Fire: a) +2 arbalest (freeze)  #.....####......... Will/2 Jinx  #.#....##.#........  ##.....##.........# h   polar bear  ###.P.##.#########  #......# ###  #.#...### #.#Press: ? - help, Shift-Dir - straight lineAim: a polar bear (chance to call a sprite on attack: 63%, 76% to hit) _Your line of fire to the polar bear is blocked by a fungus.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a =i;Fpolar bear (chance to call a sprite on attack: 63%, 76% to hit)=i ..srcrip the Jinx  P...Spriggan of Okawaru *****.  ....#Health: 53/53 ========================  ### #h...P#.Magic: 13/15 ====================----  ###..###P.#... .####AC: 6Str: 4  =i?\#............. #...#EV: 32Int: 15  #............###...### SH: 5Dex: 25  #.........##.......#.## XL: 11 Next: 69% Place: Lair:1  #####.@...# #.......#.. Noise: ==-------  Time: 11563.3 (0.0)  #.....# #.....#...# a) +2 arbalest (freeze)  =i"-#.....# #.......... Fire: a) +2 arbalest (freeze)  #.....####......... Will/2 Jinx  #.#....##.#........  ##.....##.........# h   polar bear  ###.P.##.#########  #......# ###  #.#...### #.#Press: ? - help, Shift-Dir - straight lineAim: a polar bear (chance to call a sprite on attack: 63%, 76% to hit) =iK_Your line of fire to the polar bear is blocked by a fungus.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a polar bear (chance to call a sprite on attack: 63%, 76% to hit)=i=i=ix[  Aim: a polar bear (chance to call a sprite on attack: 63%, 76% to hit) _Your line of fire to the polar bear is blocked by a fungus.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight line=iAim: a polar bear (chance to call a sprite on attack: 63%, 76% to hit) _Your line of fire to the polar bear is blocked by a fungus.=i>0  P...  ....## ### #h...P#. ###..###P.#.....#### #............. #...#  #..###...### . #.##.......#.##. #####.....# .. #..@..# #.....#...## #.....# #....... #.....### #.#. ##.....##...## ###.P.##.######### #......#  #.#...### #.#. ##.P.....#### #.†..h=i1 :--9 (0.6 _=i$8 =i9 =i   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i . P...  srcrip the Jinx ....##  Spriggan of Okawaru *****. ### #....P#.  Health: 53/53 ======================== ###..###Ph#.....####  Magic: 10/15 ================-------- #............. #...#  AC: 6Str: 4 =i #............###...### . EV: 32Int: 15 #.........##.......#.##. SH: 5Dex: 25 #####.....# #.......#... XL: 11 Next: 69% Place: Lair:1 =iZ E#..@..# #.....#...## Noise: ---------  Time: 11563.9 (0.0) #.....# #..........# a) +2 arbalest (freeze) =i #.....####.......... Fire: a) +2 arbalest (freeze)  #.#....##.#......... Will/2 Jinx =i J ##.....##.........## ###.P.##.########## h   polar bear #......# #### #.#...### #.#. ##.P.....#### #.†.=i# Casting: Jinxbite (safe; 1% risk of failure)  =iO MConfirm with . or Enter, or press ? or * to list all spells.=i| nAiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (chance to call a sprite on attack: 63%, chance to affect:  =i 81%)=i VP...srcrip the Jinx....##Spriggan of Okawaru *****.### #....P#.Health: 53/53 ========================###..###P*#.....####Magic: 10/15 ================--------#............. #...#AC: 6Str: 4=i #............###...### . EV: 32Int: 15#.........##.......#.##. SH: 5Dex: 25#####.....# #.......#... XL: 11 Next: 69% Place: Lair:1#..@..# #.....#...## Noise: ---------  Time: 11563.9 (0.0)#.....# #..........# a) +2 arbalest (freeze)#.....####.......... Fire: a) +2 arbalest (freeze) =i #.#....##.#......... Will/2 Jinx ##.....##.........#####.P.##.########## h   polar bear=i #......# #####.#...### #.#.=i ##.P.....#### #.†.Casting: Jinxbite (safe; 1% risk of failure)  =i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (chance to call a sprite on attack: 63%, chance to affect:  81%)=i ah(inner flame)=i" Q.h=i) :h=i) 3==4.9 (1=i'0 Bhh=i2 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (chance to call a sprite on attack: 63%, chance to affect:  =i2 B81%) _The polar bear is filled with an inner flame.=isP...srcrip the Jinx....##Spriggan of Okawaru *****.### #....P#.Health: 53/53 ========================###..###P.#.....####Magic: 10/15 ================--------#.......h..... #...#AC: 6Str: 4#.......*....###...### . EV: 32Int: 15#......*..##.......#.##. SH: 5Dex: 25=iIts#####..*..# #.......#... XL: 11 Next: 69% Place: Lair:1#..@..# #.....#...## Noise: ==-------  Time: 11564.9 (0.0)#.....# #..........# a) +2 arbalest (freeze)#.....####.......... Fire: a) +2 arbalest (freeze) #.#....##.#......... Will/2 Jinx ##.....##.........##=it>###.P.##.########## h   polar bear (inner flame)#......# #####.#...### #.#.##.P.....#### #.†.81%) _The polar bear is filled with an inner flame.  =itFire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a polar bear (inner flame, chance to call a sprite on attack: 63%, 76% to  =iu hit)=iXP...srcrip the Jinx....##Spriggan of Okawaru *****.### #....P#.Health: 53/53 ========================###..###P.#.....####Magic: 10/15 ================--------#.......h..... #...#AC: 6Str: 4#.......(....###...### . EV: 32Int: 15#......(..##.......#.##. SH: 5Dex: 25=i#####..(..# #.......#... XL: 11 Next: 69% Place: Lair:1#..@..# #.....#...## Noise: ==-------  Time: 11564.9 (0.0)#.....# #..........# a) +2 arbalest (freeze)#.....####.......... Fire: a) +2 arbalest (freeze) #.#....##.#......... Will/2 Jinx ##.....##.........##=i###.P.##.########## h   polar bear (inner flame)#......# #####.#...### #.#.##.P.....#### #.†. _The polar bear is filled with an inner flame.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a polar bear (inner flame, chance to call a sprite on attack: 63%, 76% to  hit)  You shoot a bolt.=icC.h=iCkO..h=ik4=6.3 (1.4=irBhh=it  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (inner flame, chance to call a sprite on attack: 63%, 76% to  hit)  =i%uOYou shoot a bolt. _The bolt hits the polar bear but does no damage.=ikP...srcrip the Jinx....##Spriggan of Okawaru *****.### #....P#.Health: 53/53 ========================###..###P.#.....####Magic: 10/15 ================--------#............. #...#AC: 6Str: 4#.......h....###...### . EV: 32Int: 15#.......*.##.......#.##. SH: 5Dex: 25#####..*..# #.......#... XL: 11 Next: 69% Place: Lair:1#..@..# #.....#...## Noise: ===------  Time: 11566.3 (0.0)#.....# #..........# a) +2 arbalest (freeze)#.....[=i9n40m####.......... Fire: a) +2 arbalest (freeze) #.#....##.#......... Will/2 Jinx ##.....##.........#####.P.##.########## h   polar bear (inner flame)#......# #####.#...### #.#.##.P.....#### #.†.You shoot a bolt. _The bolt hits the polar bear but does no damage.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a polar bear (inner flame, chance to call a sprite on attack: 63%, 76% to  hit)=iP...srcrip the Jinx....##Spriggan of Okawaru *****.### #....P#.Health: 53/53 ========================###..###P.#.....####Magic: 10/15 ================--------#............. #...#AC: 6Str: 4#.......h....###...### . EV: 32Int: 15#.......(.##.......#.##. SH: 5Dex: 25#####..(..# #.......#... XL: 11 Next: 69% Place: Lair:1#..@..# #.....#...## Noise: ===------  Time: 11566.3 (0.0)#.....# #..........# a) +2 a=irbalest (freeze)#.....####.......... Fire: a) +2 arbalest (freeze) #.#....##.#......... Will/2 Jinx ##.....##.........#####.P.##.########## h   polar bear (inner flame)#......# #####.#...### #.#.##.P.....#### #.†.Press: ? - help, Shift-Dir - straight lineAim: a polar bear (inner flame, chance to call a sprite on attack: 63%, 76% to  hit)  You shoot a bolt. The bolt hits the polar bear!  Flame seeps out of the polar bear. The bolt freezes the polar bear.  Flame seeps out of the polar bear.=i%X :*=i2 ○hFlame seeps out of the polar bear.  The polar bear is moderately wounded.  A giggling sprite leaps out and makes the polar bear trip over its own paws.  Flame seeps out of the polar bear.  The polar bear is heavily wounded.  The polar bear is engulfed in blazing flames..h=i7 °.h  , drained)=i9 ,7.7 (1.4=i? Bhh=i[B 8 _Flame seeps out of the polar bear.=i$-....##### ##....P#.###..###P.#.....#### .#............. #...# .#.°....###...### ..#...##.......#.##.#####..h..# ..# #.....# #.....#...####...@.# #..........#P#.....###.#.#.##.....##...##P#.P.##.######### #......# ####.#.#...### #.#..##.P.....#### #.†.#...........###...#=i'=i(6---8.3 (0.6=iS/=i1=i### ##....P#.###..###P.#.....#### .##............. #...# .#.°....###...### ..#...##.......#.##..^#####..h..# ..#=i #.....# #.....#...###.#.....# #..........#P.#....@###..#.#.##.....##...##P##.P.##.###########. #......# ####.†#.#...### #.#..=i##.P.....#### #.†.#...........###...#####.....#=i}q berserk, inner flame, dra…)=id_1=---9=iQ Bhh=i \ _The polar bear goes berserk!=iuY###..###P.#.....#### .##=is#............. #...# .=i#.=iNV°....###...### ..=i#.=iٮR.##.......#.##..^#=im#####..h..# =iu..#.#=iu #.....# #.....#...###.#=i\#.....# #..........#P.#=i:8#.....###=i{ ..#=iٰ#.#=i,.=ir9##.....##...=i ##P=iE###.P.##.###########.=io| #......# ####.†=i̲d#.#...### #.#....=i##.P.....#### #.†...†=idB#...........###...##=i3;##.........##.....##.=i ###..#=i...#....=iX=i=i(.=iٺh=iE=iY.9.5=iXBhh=i1=i-A H............. #.........###...### ......##.......#.##..^##### #.#...#. #...h#...##......#P####..#....##.#.=iA #..##P ###.P.##.########### #......# ####.†#...### #.#...##.P.....#### #.†...†...........###...##.##.........##..###..#......#...#.......####........####=iD B.h=iK Uh)=iL (70.1=iS Bhh=iV 8 _The polar bear seems less drained.=i՚ B#............. #...# ..# srcrip the Jinx#............###...### .... Spriggan of Okawaru *****.#.........##.......#.##..^# Health: 53/53 ========================#####.....# #.......#...#.# Magic: 11/15 =================-------#.....# #.....#...###.# AC: 6Str: 4=i #....h# #..........#P.# EV: 32Int: 15#....*####............# SH: 5Dex: 25#.#...*##.#............ XL: 11 Next: 69% Place: Lair:1##....@##.........##P.. Noise: ---------  Time: 11570.1 (0.0)###.P.##.###########.. a) +2 arbalest (freeze)#......# ####.†. Fire: a) +2 arbalest (freeze) =i #.#...### #.#.... Will/2 Jinx ##.P.....#### #.†...†#...........###...##. h   polar bear (berserk, inner flame)##.........##.....##.###..#......#...#....#....####........#### _The polar bear goes berserk! _The polar bear seems less drained.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, berserk, inner flame, chance to call a  sprite on attack: 63%, 76% to hit)=i#............. #...# ..# srcrip the Jinx#............###...### .... Spriggan of Okawaru *****.#.........##.......#.##..^# Health: 53/53 ========================#####.....# #.......#...#.# Magic: 11/15 =================-------#.....# #.....#...###.# AC: 6Str: 4#....h# #..........#P.# EV: 32=iInt: 15#....(####............# SH: 5Dex: 25#.#...(##.#............ XL: 11 Next: 69% Place: Lair:1##....@##.........##P.. Noise: ---------  Time: 11570.1 (0.0)###.P.##.###########.. a) +2 arbalest (freeze)#......# ####.†. Fire: a) +2 arbalest (freeze) #.#...### #.#.... Will/2 Jinx ##.P.....#### #.†...†#...........###...##. h   polar bear (berserk, inner flame)=i P##.........##.....##.###..#......#...#....#....####........####Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, berserk, inner flame, chance to call a  sprite on attack: 63%, 76% to hit)  You shoot a bolt. The bolt hits the polar bear.  Flame seeps out of the polar bear. The bolt freezes the polar bear.  Flame seeps out of the polar bear.=i^:*=iS8;○The polar bear is almost dead.  A giggling sprite leaps out and makes the polar bear trip over its own paws.  Flame seeps out of the polar bear.  The polar bear is almost dead.  You hear a loud, deep croak!  The polar bear is engulfed in blazing flames. ######Okawaru accepts your kill.=i* .......§§.§§.#...The polar bear explodes!=il 72=======1.5 (1.4 =iZP_You hear a croak.  Training target 10.0 for Ranged Weapons reached!=iON§§=ip _Your Ranged Weapons skill increases to level 10!=iqM§§§§§ _Unknown command.=iu5 ###...### ...........##.......#.##..^#####.....# #.#...#. #...§§#...##......#P#...§.####..#....##.#.##.....##..##P ###.P@##.########### #....F.# ####.†#...### #.#...=i^v##.P.....#### #.†...†....#F   cane toad (wandering)....####...##.#....#..##....## #=ieyFF.=ih§§§=iL-------2.1 (0.6=iU]§§§§=iCZ _You encounter a cane toad.=i ;##.......#.##..^#####.....# #.#...#. #...§§#...##.§.....#P§.####..#.#....##.#.##.....##..##P ###.P.##.########### #..@F..# ####.†#...### #.#...##.P.....#### #.†...†...........###...##.#..##..###..#......#...#.......####........######.#....#..##....## =i ##.<##...##.#....[####=i: §§The jinxing sprites lose interest in you.=i ^=------7=i B§§§=i 7 _You block the cane toad's attack.=i- #### #.#...#. #...§§#...###....§......#P...§.####...........#.#....##.#....##.....##...##P ###.P.##.########### #...F..# ####.†#.#@..### #.#...##.P.....#### #.†...†#...........###...##.####..#..#......#...#.......####........######.#....#..##....## ##.<##...##.#....[####=i- 1...#......#.##.=i8 d§§§=i19 '3.3=imA M§§§=iB O _The cane toad misses you.=i}   =i 9Casting: Inner Flame (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=imT 9 §§§You beckon some vexing sprites to accompany your attacks.9/15 ---=4.3 (1.0Jinx §§§ _You feel your willpower being sapped. The cane toad completely misses you.=ig#####.....# #.......#...#.# srcrip the Jinx#...§§# #.....#...###.# Spriggan of Okawaru *****.#....§# #..........#P.# Health: 53/53 =========================i#...§.####............# Magic: 9/15==============----------#.#....##.#............ AC: 6Str: 4##.....##.........##P.. EV: 32=iInt: 15###.P.##.###########.. SH: 5Dex: 25=i =#...F..# ####.†. XL: 11 Next: 72% Place: Lair:1#.#@..### #.#.... Noise: ==-------  Time: 11574.3 (0.0)=i_##.P.....#### #.†...† a) +2 arbalest (freeze)#...........###...##. Fire: a) +2 arbalest (freeze) =i##.........##.....##. Will/2 Jinx ###..#......#...#....=iY#....####........#### F   cane toad##.#....#..##....## #=i6S##.<##...##.#....[######...#....##......#.##.#Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. =i_You feel your willpower being sapped. The cane toad completely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to call a sprite on attack: 63%, 74% to hit)=imH #####.....# #.......#...#.# srcrip the Jinx#...§§# #.....#...###.# Spriggan of Okawaru *****.#....§# #..........#P.# Health: 53/53 ========================#...§.####............# Magic: 9/15==============----------#.#....##.#............ AC: 6Str: 4##.....##.........##P.. EV: 32Int: 15###.P.##.###########.. SH: 5Dex: 25#...F..# ####.†. XL: 11 Next: 72% Place: Lair:1#.#@..### #.#.... Noise: [=iNI 39;49m==-------  Time: 11574.3 (0.0)##.P.....#### #.†...† a) +2 arbalest (freeze)#...........###...##. Fire: a) +2 arbalest (freeze) ##.........##.....##. Will/2 Jinx ###..#......#...#....#....####........#### F   cane toad##.#....#..##....## ###.<##...##.#....[######...#....##......#.##.#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The cane toad completely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to call a sprite on attack: 63%, 74% to hit)  You shoot a bolt. The bolt hits the cane toad!! The bolt freezes the cane toad!=i= <§§§ _You feel your willpower being sapped. The cane toad completely misses you.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to call a sprite on attack: 63%, 74% to hit)  You shoot a bolt. The bolt hits the cane toad!! The bolt freezes the cane toad!The cane toad is almost dead.=i K====5.7 (1.4=i/ K§§§§=i D _The cane toad completely misses you.=i =i["V#####.....# #.......#...#.# srcrip the Jinx#...§§# #.....#...###.# Spriggan of Okawaru *****.#....§# #..........#P.# Health: 53/53 ========================#...§.####............# Magic: 9/15==============----------#.#....##.#............ AC: 6Str: 4##.....##.........##P.. EV: 32Int: 15=i"###.P.##.###########.. SH: 5Dex: 25#...F..# ####.†. XL: 11 Next: 72% Place: Lair:1#.#@..### #.#.... Noise: ====-----  Time: 11575.7 (0.0)=i6###.P.....#### #.†...† a) +2 arbalest (freeze)#...........###...##. Fire: a) +2 arbalest (freeze) ##.........##.....##. Will/2 Jinx ###..#......#...#....#....####........#### F   cane toad##.#....#..##....## ###.<##...##.#....[######...#....##......#.##.#=if#The cane toad is almost dead. _The cane toad completely misses you.Fire: a) +2 arbalest (freeze)=i#Press: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, chance to call a sprite on attack: 63%, 74% to  hit)=iG#####.....# #.......#...#.# srcrip the Jinx#...§§# #.....#...###.# Spriggan of Okawaru *****.#....§# #..........#P.# Health: 53/53 ========================#...§.####............# Magic: 9/15==============----------#.#....##.#............ AC: 6Str: 4##.....##.........##P.. EV: 32Int: 15###.P.##.###########.. SH: 5Dex: 25#...(..# ####.†. XL: 11 Next: 72% Place: Lair:1#.#@..### #.#.... Noise: [0;10;1=im====-----  Time: 11575.7 (0.0)##.P.....#### #.†...† a) +2 arbalest (freeze)#...........###...##. Fire: a) +2 arbalest (freeze) ##.........##.....##. Will/2 Jinx ###..#......#...#....#....####........#### F   cane toad##.#....#..##....## ###.<##...##.#....[######...#....##......#.##.#The cane toad is almost dead. _The cane toad completely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, chance to call a sprite on attack: 63%, 74% to  hit)=i 9*=i0`N§F(drained)Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (almost dead, chance to call a sprite on attack: 63%, 74% to  hit)  You shoot a bolt. The bolt barely misses the cane toad.A giggling sprite leaps out and makes the cane toad trip over its own feet.  The cane toad is almost dead.=i]a10/15=====-7.1 (1.4=i2i:§=ily _You block the cane toad's attack. The cane toad closely misses you.=i #####.....# #.......#...#.# srcrip the Jinx#...§§# #.....#...###.# Spriggan of Okawaru *****.#....§# #..........#P.# Health: 53/53 ========================#...§.####............# Magic: 10/15 ================--------#.#....##.#............ AC: 6Str: 4##.....##.........##P.. EV: 32Int: 15###.P.##.###########.. SH: 5Dex: 25#...F..# ####.†. XL: 11 Next: 72% Place: Lair:1#.#@..### #.#.... Noise: ==i+ ==------  Time: 11577.1 (0.0)##.P.....#### #.†...† a) +2 arbalest (freeze)#...........###...##. Fire: a) +2 arbalest (freeze) ##.........##.....##. Will/2 Jinx ###..#......#...#....#....####........#### F   cane toad (drained)##.#....#..##....## ###.<##...##.#....[######...#....##......#.##.#The cane toad is almost dead. _You block the cane toad's attack. The cane toad closely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, lightly drained, chance to call a sprite on  attack: 68%, 74% to hit)=i~D #####.....# #.......#...#.# srcrip the Jinx#...§§# #.....#...###.# Spriggan of Okawaru *****.#....§# #..........#P.# Health: 53/53 ========================#...§.####............# Magic: 10/15 ================--------#.#....##.#............ AC: 6Str: 4##.....##.........##P.. EV: 32Int: 15###.P.##.###########.. SH: 5Dex: 25#...†..# ####.†. XL: 11 Next: 72% Place: Lair:1#.#@..### #.#.... Noise: =iD ===------  Time: 11577.1 (0.0)##.P.....#### #.†...† a) +2 arbalest (freeze)#...........###...##. Fire: a) +2 arbalest (freeze) ##.........##.....##. Will/2 Jinx ###..#......#...#....#....####........#### F   cane toad (drained)##.#....#..##....## ###.<##...##.#....[######...#....##......#.##.#Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, lightly drained, chance to call a sprite on  attack: 68%, 74% to hit)  You shoot a bolt. The bolt hits the cane toad!! The bolt freezes the cane toad.You kill the cane toad!=iL R=i h☼§§=i 468.5 (1.4=i> H☼§§  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, lightly drained, chance to call a sprite on  attack: 68%, 74% to hit)  =i You shoot a bolt. The bolt hits the cane toad!! The bolt freezes the cane toad.You kill the cane toad! _Okawaru accepts your kill.=i$_=ih,=ii3 _You start resting.☼☼§§---○☼§§90---80.5 (2§ _The sprites lose interest in your situation.=i=i=i@=i =i9,=iU1==i=i =im=i=i ==i=i&,=ip'=i)+,=i+=in0x2===i2=i2=i'4=i7,=ie8=iz:,=i;=i>=i>3===i?=ii3= _You start resting.....600.0)=1.5 (21 _You feel your willpower return.=iI I=i ,=ih =iw ,=i$ =i`4 FF   bullfrog (wandering) =i4 k#...#....##......#.##.#You encounter a bullfrog.=iL> L4===i> m3.0).F=iG =iH 24.5 (3 _=ioQ =iS =il  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i F.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=i CF=i 2---==5.5 (1Will/2 Jinx =i' =i * _The bullfrog croaks.=i#A#####.....# #.......#...#.# srcrip the Jinx#.....# #.....#...###.# Spriggan of Okawaru *****.#.....# #..........#P.# Health: 53/53 ========================#.....####............# Magic: 12/15 ===================-----#.#....##.#.F.......... AC: 6Str: 4=i##.....##.**......##P.. EV: 32Int: 15###.P.##*###########.. SH: 5Dex: 25#...**.# ####.†. XL: 11 Next: 76% Place: Lair:1#.#@..### #.#.... Noise: ==-------  Time: 11605.5 (0.0)##.P.....#### #.†...† a) +2 arbalest (freeze)#...........###...##. Fire: a) +2 arbalest (freeze) =i##.........##.....##. Will/2 Jinx ###..#......#...#....=i#....####........#### F   bullfrog##.#....#..##....## ###.<##...##.#....[#####=i5#...#....##......#.##.#You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. =i[{_The bullfrog croaks.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iaAim: a bullfrog (chance to call a sprite on attack: 64%, 66% to hit)=i#####.....# #.......#...#.# srcrip the Jinx#.....# #.....#...###.# Spriggan of Okawaru *****.#.....# #..........#P.# Health: 53/53 ========================#.....####...(........# Magic: 12/15 ===================-----#.#....##.#.(.......... AC: 6Str: 4##.....##.((......##P.. EV: 32Int: 15###.P.##(###########.. SH: 5Dex: 25#...((.# ####.†. XL: 11 Next: 76% Place: Lair:1#.#@..### #.#....=i Noise: ==-------  Time: 11605.5 (0.0)##.P.....#### #.†...† a) +2 arbalest (freeze)#...........###...##. Fire: a) +2 arbalest (freeze) ##.........##.....##. Will/2 Jinx ###..#......#...#....#....####........#### F   bullfrog##.#....#..##....## ###.<##...##.#....[######...#....##......#.##.#You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _The bullfrog croaks.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (chance to call a sprite on attack: 64%, 66% to hit)=i:*=iF. _The bullfrog croaks.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (chance to call a sprite on attack: 64%, 66% to hit)  You shoot a bolt. The bolt barely misses the bullfrog.A giggling sprite leaps out and makes the bullfrog trip over its own feet.=i6.F.=i...†. (very drained)=i4=6.9 (1.4=i=ic _The bullfrog is moderately wounded.=i[ #####.....# #.......#...#.# srcrip the Jinx#.....# #.....#...###.# Spriggan of Okawaru *****.#.....# #..........#P.# Health: 53/53 ========================#.....####............# Magic: 12/15 ===================-----#.#....##.#............ AC: 6Str: 4##.....##.F.......##P.. EV: 32Int: 15###.P.##*###########.. SH: 5Dex: 25#...**.# ####.†. XL: 11 Next: 76% Place: Lair:1#.#@..### #.#.... Noise: ===------  Time:[40=i m 11606.9 (0.0)##.P.....#### #.†...† a) +2 arbalest (freeze)#...........###...##. Fire: a) +2 arbalest (freeze) ##.........##.....##. Will/2 Jinx ###..#......#...#....#....####........#### F   bullfrog (very drained)##.#....#..##....## ###.<##...##.#....[#####=i #...#....##......#.##.#A giggling sprite leaps out and makes the bullfrog trip over its own feet. _The bullfrog is moderately wounded.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, heavily drained, chance to call a sprite  on attack: 72%, 66% to hit)=i2 #####.....# #.......#...#.# srcrip the Jinx#.....# #.....#...###.# Spriggan of Okawaru *****.#.....# #..........#P.# Health: 53/53 ========================#.....####............# Magic: 12/15 ===================-----#.#....##.#............ AC: 6Str: 4##.....##.F.......##P.. EV: 32Int: 15###.P.##(###########.. SH: 5Dex: 25#...((.# ####.†. XL: 11 Next: 76% Place: Lair:1#.#@..### #.#.... Noise: ===------ =iI t Time: 11606.9 (0.0)##.P.....#### #.†...† a) +2 arbalest (freeze)#...........###...##. Fire: a) +2 arbalest (freeze) ##.........##.....##. Will/2 Jinx ###..#......#...#....#....####........#### F   bullfrog (slow, very drained)##.#....#..##....## ###.<##...##.#....[######...#....##......#.##.#Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, heavily drained, chance to call a sprite  on attack: 72%, 66% to hit)  You shoot a bolt. The bolt hits the bullfrog! The bullfrog seems to slow down.  The bolt freezes the bullfrog.=iSd :*=i9 .on attack: 72%, 66% to hit)  You shoot a bolt. The bolt hits the bullfrog! The bullfrog seems to slow down.  =iD The bolt freezes the bullfrog.  The bullfrog is almost dead.A giggling sprite leaps out and makes the bullfrog trip over its own feet.  You kill the bullfrog!=iK ..†.=i,q 8.3 (1.4 _Okawaru accepts your kill.=i=5=i6=i<=iE=iI=iK=iS=iT(=i~[=id{ _The sprites lose interest in your situation.=id=ik=ir=i&sK3==i z=i,=i=iE,=iߨ=ie=i=i =iO==i=i=i4=i=i,=i=ib4===i,=i6=iS4===iM6=iD=iN,=i[V=is_=i`L5===id=i8mQ _Magic restored.=i?s=iz,=i#=i,=i=il=i:===i=i>=i=i #.........##.......#.##..^# #####.....# #.......#...#.# #.....# #.....#...###.##.....# #..#P.##.....####..##.#....##.#...........##.....##.........##P.###.P.##.###########..#...@..# ####.†#.#...### #.#.....##.P.....#### #.†...†=i#...###...##.###.........##.....##.####..#......#...#.........####....##†.#....#..##....## #.##.<##...##.#....[#####. _You feel your willpower return.=iV3=i=i   #.##.#.##..^# #####.....# #.......#...#.# #.....# #.....#...###.##.....# #..........#P.##Y#.....####...#.#.#....##.#....##.....##.........##P.###.P.##.##.#...†@.# ####.†.#.#...### #.#.....#=ii =##.P.....#### #.†...†.##....###...##.###..##.....##.####..#......#...#.#....####........####†.##.#....#..##....## #.###.<##...##.#....[#####.#You see here a cane toad corpse.=i4 =i#  _=i+ =iZ #...###...### .... #.........##.......#.##..^# =i2[ #####.....# #.......#...#.# #.....# #.....#...###.#####.....# #...#P.##Y#.....####............##.#....##.#...........##.....##.........##P.###.P.##@###########..=ij[ #...†..# ####.†....#.#...### #.#.....#.=i[ ##.P.....#### #.†...†#...........###...##.###.........##.....##.##P###..#......#...#..........####........####†=i[ \#....#..##....## #.#=id =iZe =il =iE \#. #...# ..# #...###...### .... #.........##.......#.##..^# #####.....# #.......#...#.# #.....# #.....#...###.######.....# #..#P.##Y#.....####..##.#....##.#.=iL F...##.....##.@.......##P.###.P.##.###########..#...†..# ####.†.....#...### #.#.....#..##.P.....#### #.†...†#.......#...##.######.........##.....##.##P####..#......#...#............####....##†=i =iD =i# =i ###..###P.#.....#### .##  #..... #...# ..#  #...###...### ....  #.........##.......#.##..^#  #####.....# #.......#...#.# =i \#.....# #.....#...###.######.....# #...#P.##Y#.....####..##.#....##.#........###.....##.........##P.###.P.##.###########..#...†..# ####.†.....#...### #.#.....#...##.P.....#### #.†...†=i #......#...##.#### ##.........##.....##.##P#####..#......#...#.........=i ,=i =i  ### ##....P#.  ###..###P.#.....#### .## #.... #...# ..# #....###...### .... #.........##.#.##..^######.....# #.......#...#.#  #.....# #.....#...###.##### #.....# #P.##Y #.##.... #.#....##.#..............##.........##P###.P.##.########### #...†..# ####.†.. #.#...### #.#.....#.. ##.P.....#### #.†...†.### #...........###...##.## ##...#.....##.##P#=ix [40m=i =i; =iS! 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P......# ### #. ###....#### .... . # ##......# #..##  ###.#....#### #..........##.###@#...... ###.................. =iK1......####.#....#P#### ###.#.## #......######....=i&U5---95.5 (87.2)=i[=i\J---6.1 (87.8=ib=ind; _Found a stone staircase leading down.=i9;  .............. ..................=i'B =ik M ##P## ## #>..#############. ...... ..... # P......# ...###.##. ###....#### ..... .. # ##......# #..##  ###.#=il ## #@.........##.###.#...... ###..................### ......####.#....#P#####...###..##...#.=it =it =iDz =i; 0M ## #P## ## #>..#.P############ ............ # P......# #...###.####....#### #...... # ##......# #@.##....  ###.### #...##.###.#...... ###..................###=i ..#P##...........=i> ,=i =i M ## ### #P## ##.. #>..#.P.############...... ............ # P......# ###.####....#### #..@....... # ##......# ###..##  ###.#=i ## #....... ##........##.###.#......##..###...=iQ =i =ih =il  ## ##### #P#####...# P.# #>..#.P...####....... #........# # .#P......# #...###.##. .###....#### #.@.. #=i`m # ##......# ###..##.... ###.#....#### #........#.##.###.#...... P###.......###.####.#....#P#####.#.## #......#####..#####........ ..# ##..##......###.=iv =iJv =iL =i^   ## #### #### #P#####...# #P.# #>..#.P... ...############.....................# # .#P......# #@..###.##. ..##### #.......... ### ##......# ###..##....  ###.#....#### #........ =i ####.###.#...... #P###..................### ........####.#....#P#### .####.#.## #......#### ########........=iU =i =i =i> M # #####P#####...# #P.# #>..#.P..############.........#..............@...# # P......######...###.## ..###....#### #........ ### ##......# ###..##.....#.....=i P=i B=i4 # ### #### .#### #P#####...# .#P.# #>..#.P....#. ..#....# #.#P......######...###.##..###....#### #..........# ##......# ###..##...  ###.#....#### #........  ####.##.###.#...... ##P###.....### #.####.#....#P#### ..####.#.## #......####=i\; =i; =i A =il  # ### #### #### #P#####...# #P.# #>..#.P... .############.@....... #............#### #P......######...###.##. ..###....#### #.......... ### ##......# ###..##....  ###.#....#### #........##..##.###.#......P###..................###......####.#....#P####=i6u ,=i~ =iɧ  ### ####  #P#####...# P.# #>..#.P.##.. #......##P......######...###.##. ###....#### #.......... ##......# ###..##.... =i ,=i =i ### ####  #P#####...# .# #>..#.P....l##.. ......# #P......######...###.##.  ##......# ###..##....  ###.#....#### #........ l   basilisk (asleep).##.###.#...... ###.......### =i h  You encounter a basilisk.=i" =i Wl.701.5 (5.4)=i{ Wl=i 42.1 (6.0 _=i=iR=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iȶ .lYou beckon some vexing sprites to accompany your attacks.=i$=i3----==3.1 (1Will/2 Jinx =i=i; _You feel your willpower being sapped.=ihsrcrip the JinxSpriggan of Okawaru *****.Health: 53/53 ========================Magic: 13/15 ====================----AC: 6Str: 4### ####EV: 32Int: 15 ###P#####...##=iOSH: 5Dex: 25 =iK.##>..#.P.....XL: 11 Next: 76% Place: Lair:1 .############...@****l..Noise: ==-------  Time: 11703.1 (0.0) ..................######a) +2 arbalest (freeze) #P......######...###.##.Fire: a) +2 arbalest (freeze) ###....#### #..........Will/2 Jinx # ##......# ###..##....###.#....#### #........l   basilisk ##........##.###.#...... ###..................### ......####.#....#P####Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (chance to call a sprite on attack: 64%, 66% to hit)=i3srcrip the JinxSpriggan of Okawaru *****.Health: 53/53 ========================Magic: 13/15 ====================----AC: 6Str: 4### ####EV: 32Int: 15 ###P#####...##SH: 5=i42Dex: 25 .##>..#.P.....XL: 11 Next: 76% Place: Lair:1 .############...@(((((((Noise: ==-------  Time: 11703.1 (0.0) ..................######a) +2 arbalest (freeze) #P......######...###.##.Fire: a) +2 arbalest (freeze) ###....#### #..........Will/2 Jinx # ##......# ###..##....###.#....#### #........l   basilisk ##........##.###.#...... ###..................### ......####.#....#P####=ic5Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (chance to call a sprite on attack: 64%, 66% to hit)=i ....l..You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a basilisk (chance to call a sprite on attack: 64%, 66% to hit)  You shoot a bolt. The bolt closely misses the basilisk.=i i  The basilisk gazes at you.=iS=iT4=4.5 (1.4=i[=i]2 _You resist with some effort.=i srcrip the JinxSpriggan of Okawaru *****.Health: 53/53 ========================Magic: 13/15 ====================----AC: 6Str: 4### ####EV: 32Int: 15 ###P#####...##SH: 5Dex: 25 .##>..#.P.....XL: 11 Next: 76% Place: Lair:1 .############...@****l..Noise: ===------  Time: 11704.5 (0.0) ..................######a) +2 arbalest (freeze) #P......######...###.##.Fire: a) +2 arbalest (freeze) ###....#### #..........Will/2 Jinx # ##......# ###..##....###.#....#### #........[14;38=iՍ Hl   basilisk ##........##.###.#...... ###..................### ......####.#....#P####You shoot a bolt. The bolt closely misses the basilisk.The basilisk gazes at you. _You resist with some effort.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (chance to call a sprite on attack: 64%, 66% to hit)=i/ srcrip the JinxSpriggan of Okawaru *****.Health: 53/53 ========================Magic: 13/15 ====================----AC: 6Str: 4### ####EV: 32Int: 15 ###P#####...##SH: 5Dex: 25 .##>..#.P.....XL: 11 Next: 76% Place: Lair:1 .############...@(((((((Noise: ===------  Time: 11704.5 (0.0) ..................######a) +2 arbalest (freeze) #P......######...###.##.Fire: a) +2 arbalest (freeze) ###....#### #..........Will/2 Jinx # ##......# ###..##....###.#....#### #........=i [14;38Hl   basilisk ##........##.###.#...... ###..................### ......####.#....#P####You shoot a bolt. The bolt closely misses the basilisk.The basilisk gazes at you. _You resist with some effort.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (chance to call a sprite on attack: 64%, 66% to hit)=i~:*=iv....l..(drained)Fire: a) +2 arbalest (freeze)  =i%Press: ? - help, Shift-Dir - straight line  Aim: a basilisk (chance to call a sprite on attack: 64%, 66% to hit)  You shoot a bolt. The bolt closely misses the basilisk.A giggling sprite leaps out and makes the basilisk trip over its own talons.  The basilisk is lightly wounded.=i!i  The basilisk gazes at you.=ie;l.=ig=ih,5.9 (1.4=io=iq2 _You resist with some effort.=iOsrcrip the JinxSpriggan of Okawaru *****.Health: 53/53 ========================Magic: 13/15 ====================----AC: 6Str: 4### ####EV: 32Int: 15 ###P#####...##SH: 5Dex: 25 .##>..#.P.....XL: 11 Next: 76% Place: Lair:1 .############...@***l...Noise: ===------  Time: 11705.9 (0.0) ..................######a) +2 arbalest (freeze) #P......######...###.##.Fire: a) +2 arbalest (freeze) ###....#### #..........Will/2 Jinx # ##......# ###..##....###.#....#### #........[14;38=iP{Hl   basilisk (drained) ##........##.###.#...... ###..................### ......####.#....#P####The basilisk gazes at you. _You resist with some effort.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (lightly wounded, lightly drained, chance to call a sprite on  attack: 70%, 66% to hit)=irsrcrip the JinxSpriggan of Okawaru *****.Health: 53/53 ========================Magic: 13/15 ====================----AC: 6Str: 4### ####EV: 32Int: 15 ###P#####...##SH: 5Dex: 25 .##>..#.P.....XL: 11 Next: 76% Place: Lair:1 .############...@(((l...Noise: ===------  Time: 11705.9 (0.0) ..................######a) +2 arbalest (freeze) #P......######...###.##.Fire: a) +2 arbalest (freeze) ###....#### #..........Will/2 Jinx # ##......# ###..##....###.#....#### #.[4=ism0m.......l   basilisk (drained) ##........##.###.#...... ###..................### ......####.#....#P####Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (lightly wounded, lightly drained, chance to call a sprite on  attack: 70%, 66% to hit)  You shoot a bolt.  The bolt hits the basilisk but does no damage.=i:*=i...l very drained)attack: 70%, 66% to hit)  You shoot a bolt.  The bolt hits the basilisk but does no damage.  The basilisk is lightly wounded.  A giggling sprite leaps out and makes the basilisk trip over its own talons.  The basilisk is moderately wounded.=i\8*=i`  16  The basilisk gazes at you.You are slowing down.=i/  --more--=i=i"8@=i` 7.3 (1.4Petr Will/2 Jinx _=i=i7=iTW : ### ##### #P#####...## P.# #>..#.P..... ..##..@....l... #......###### =i(X 0.#P......######...###.##. .###....#### #.......... ## ##......# ###..##.... ###.#....#### #........#.##.###.#...... P###.......### .####.#....#P####=iZ 9l.=i.b =ib 6---8.2 (0.9=im =i =i]< # ### ##### #P#####...## #P.# #>..#.P......##.@....l.... .#.###### .=i]=.#P......######...###.##. ..###....#### #..........# ##......# ###..##.... ###.#....#### #........ ####.##.###.#...... #P###......### .####.#....#P####=i_9l.=ip4==---9.1=is0 _Your limbs are stiffening.=iM ##### #### .#### #P#####...## .#P.# #>..#.P..... ....############.....l.....#.............@....###### ...#P######...###.##..###....#### #.......... #### ##......# ###..##....  ###.#....#### #...=iM^.....####........##.###.#......P###=iN............### #........####.#....#P########.#.## #......####=iY=i3_i  The basilisk gazes at you.=iw>10.0=i=i}( _You easily resist.=iF # ### #### ..#### #P#####...## .=iZ .#P.# #>..#.P......#.....l......#.######.#P......######...###.##..###....#### #..# ##......# ###..##.... # ###.#....#### #........ # ####.##.###.#......#P###...### ##.####.#....#P#### #..####.#.## #......####=i9 =iK ,*=i; i  The basilisk gazes at you.=iO  ### ####  #P#####...##  #>..#.P..... ########.....l..... .......@.....###### ...######...###.##.  #..........   ###..##.... #  #........ # ...... ..###    =iP   4  0 You are unaffected. You have turned to stone.=ia /  --more--=i 9+2 arbalest (freeze) Stone Will/2 Jinx _=ia.l=i <=i;1.9 (1=i=i1l.=i=iG==2.9 (2=i"Gl.=i(=i )*3.9 (3=i.=i01l.=iL5=i5*4.9 (4=i<;=i;1l.=i?=iP@Y5==5.9 (5=iE=iRN _The basilisk seems less drained.  The jinxing sprites lose interest in you.=iNr 1-The basilisk bites you.=iZ/  --more--=i H =6.9 (6 _=i =ib  ### ####  #P#####...##  #>..#.P..... ########........... .......@l....###### =i ...######...###.##.  #..........   ###..##....   #.... ...... ..### =iO =i 32  5 -7.0 (7.0+2 arbalest (freeze) =i_ =i d _You turn to flesh and can act again. =i%# ### ####.#### #P#####...##.#P.# #>..#.P......#. #...# =i.l....###### #....#P......######...###.##. #....###....#### #...# ##......# ###..##.... ## ###.#....#### #........ .# ####.##.###.#......#P###...###  =iwu###.####.#....#P#### P#..####.#.## #......#### =i7l. =i =izD-6 (0.6 =i =i2 =i}# ### ####.#### #P#####...##.#P.# #>..#.P......#. ##...# =i.l.....###### ##....#P......######...###.##. ##....###....#### #....# ##......# ###..##.... .## ###.#....#### #. . =iE.# ####.##.###.#...... .####P###.### .###.####.#....#P#### .P#..####.#.## #......#### =ij =iC=-== =i 8.2 =i =i =i\v # ### #### #....#### #P#####...##.#P.# #>..#.P..... #.#.#...#.l.....###### =iv #....#P......######...###.##. .##....###....#### #.... .# ##......# ###..##.... ..## ###.#....#### #..# ####........##.###.#...... . =iw .####P###.### ..###.####.#....#P#### ..P#..####.#.## #......#### =i>w  =i  =i\ ** =i:b  16  The basilisk gazes at you.You are slowing down. =i.k /  --more-- =iO =i8@ =i .8Petr Will/2 _ =i =i =iJg  =ig  =i[m  =i/p F _Unknown command. =ix =icz Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--26%  c - Duel7 MP, Piety-- =izp67% [?] toggle between ability selection and description. =iUk  =ir  =iy ]srcrip the JinxSpriggan of Okawaru *****.Health: 51/53 =======================-Magic: 15/15 ========================  =iZy 6######### ####AC: 6Str: 4 #....#####P#####...##EV: 16 Int: 15  =iy .....#P.##>..#.P.....SH: 5Dex: 25 #.......############...........XL: 11 Next: 76% Place: Lair:1 ###...#.........@..l.....######Noise: ---------  Time: 11718.8 (0.0) ###....#P......######...###.##. =iz a) +2 arbalest (freeze) .##....###....#### #..........Fire: a) +2 arbalest (freeze)  =i0z .####### ##......# ###..##....Petr Will/2  =iXz ..## ###.#....#### #........ ...# ####........##.###.#...... =iz l   basilisk ..####P###..................### ..###........####.#....#P####  =iz ..P#..####.#.## #......####The jinxing sprites lose interest in you. _The basilisk bites you.  =iz _You turn to flesh and can act again.The basilisk gazes at you. _You are slowing down. _Unknown command. =i| ;l. =i 23---- 9 20.3 (1.5Hero  =i  =i< m _You gain the combat prowess of a mighty hero. =isrcrip the JinxSpriggan of Okawaru *****.Health: 52/53 =======================-Magic: 13/15 ====================---- ######### ####AC: 6Str: 4 #....#####P#####...##EV: 19 Int: 15 .....#P.##>..#.P.....SH: 5Dex: 25 #.......############...........XL: 11 Next: 76% Place: Lair:1 ###...#.........@*l......######Noise: ---------  Time: 11720.3 (0.0) ###....#P......######...###.##.a) +2 arbalest (freeze) .##....###....#### #..........Fire: a) +2 arbalest (freeze) .####### ##......# ###..##....Petr Will/2 Hero ..## ###.#....#### #........ ...# #### =iK[32m........##.###.#......l   basilisk ..####P###..................### ..###........####.#....#P#### ..P#..####.#.## #......#### _You are slowing down. _Unknown command. _You gain the combat prowess of a mighty hero.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (moderately wounded, 69% to hit) =ir)srcrip the JinxSpriggan of Okawaru *****.Health: 52/53 =======================-Magic: 13/15 ====================---- ######### ####AC: 6Str: 4 #....#####P#####...##EV: 19 Int: 15 .....#P.##>..#.P.....SH: 5Dex: 25 #.......############...........XL: 11 Next: 76% Place: Lair:1  =i###...#.........@(((((((.######Noise: ---------  Time: 11720.3 (0.0) ###....#P......######...###.##.a) +2 arbalest (freeze) .##....###....#### #..........Fire: a) +2 arbalest (freeze) .####### ##......# ###..##....Petr Will/2 Hero ..## ###.#....#### #........ ...# ####........##.###.#......l   basilisk ..####P###..................### ..###........####.#....#P#### ..P#..####.#.## #......#### _You are slowing down. _Unknown command.  =iL6_You gain the combat prowess of a mighty hero.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (moderately wounded, 69% to hit) =i';l. =i Y ### ####    #>..# ###########.... .......@l......  =i......######... #....####   ##......#   ###.   ####.. #    _Unknown command. _You gain the combat prowess of a mighty hero.  =i# Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a basilisk (moderately wounded, 69% to hit)  You shoot a bolt. The bolt closely misses the basilisk. The basilisk bites you. =iW0-  4 =iO\  0 You have turned to stone. =i/  --more-- =iW ===2.0 (1.7+2 arbalest (freeze) Stone Will/2 Hero _ =i ^  =ig  =ig `---3.0 (2 =iq  =i! _The basilisk bites you. 46----The basilisk bites you! =i /  --more-- =ie2= =4.0 (3 _ =i)7 =i;? =ih@l4----5.0 (4 =iE =ixM< _The basilisk bites you. =iN 4==-The basilisk barely misses you. =iZ/  --more-- =ifN5 6.0 (5 _ =iS =i[ =i[ =i\p37----==7.0 (6 =i` =ih _The basilisk bites you!  You feel your willpower return. =ii  =iFi2-----The basilisk bites you! =it/  --more-- =i"I -8.0 (7 _ =i =i =i029---==--9.0 (8 =iD =i  ### ####    #>..# ###########.... .......@l...... ......######... #....####   ##......#   ###.  ####.. #  _The basilisk bites you! =i38  5 --3 (9.0+2 arbalest (freeze) Hero  =i =ihd _You turn to flesh and can act again.=iw  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i#^  You beckon some vexing sprites to accompany your attacks.=iW30-2---==30.3 (1Will/2 Hero Jinx =i=i| _You feel your willpower being sapped. The basilisk closely misses you.=i srcrip the JinxSpriggan of Okawaru *****.Health: 30/53 =============-----------Magic: 12/15 ===================----- ######### ####AC: 6=iY Str: 4 #....#####P#####...##EV: 38Int: 15 .....#P.##>..#.P.....SH: 5Dex: 25 #.......############...........XL: 11 Next: 76% Place: Lair:1 ###...#.........@l.......######Noise: ==-------  Time: 11730.3 (0.0) ###....#P......######...###.##.a) +2 arbalest (freeze) =i H.##....###....#### #..........Fire: a) +2 arbalest (freeze) .####### ##......# ###..##....=i Will/2 Hero Jinx ..## ###.#....#### #........ =i ...# ####........##.###.#......l   basilisk ..####P###..................### =i e..###........####.#....#P#### ..P#..####.#.## #......####=i You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped. The basilisk closely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (moderately wounded, chance to call a sprite on attack: 64%,  69% to hit)=itsrcrip the JinxSpriggan of Okawaru *****.Health: 30/53 =============-----------Magic: 12/15 ===================----- ######### ####AC: 6Str: 4 #....#####P#####...##EV: 38Int: 15 .....#P.#=i]#>..#.P.....SH: 5Dex: 25 #.......############...........XL: 11 Next: 76% Place: Lair:1 ###...#.........@l.......######Noise: ==-------  Time: 11730.3 (0.0) ###....#P......######...###.##.a) +2 arbalest (freeze) .##....###....#### #..........Fire: a) +2 arbalest (freeze) .####### ##......# ###..##....Will/2 Hero Jinx =i&..## ###.#....#### #........ ...# ####........##.###.#......l   basilisk ..####P###..................### ..###........####.#....#P#### ..P#..####.#.## #......#### _You feel your willpower being sapped. The basilisk closely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (moderately wounded, chance to call a sprite on attack: 64%,  69% to hit)  You shoot a bolt. The bolt hits the basilisk!! The bolt freezes the basilisk.=ic*  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a basilisk (moderately wounded, chance to call a sprite on attack: 64%,  69% to hit)  You shoot a bolt. The bolt hits the basilisk!! The bolt freezes the basilisk.  The basilisk is almost dead.=i+4=1.4 (1.1=iF2=i5Y _The basilisk completely misses you.=ibsrcrip the JinxSpriggan of Okawaru *****.Health: 30/53 =============-----------Magic: 12/15 ===================----- ######### ####AC: 6Str: 4 #....#####P#####...##EV: 38Int: 15 .....#P.##>..#.P.....SH: 5Dex: 25 =iT#.......############...........XL: 11 Next: 76% Place: Lair:1 ###...#.........@l.......######Noise: ===------  Time: 11731.4 (0.0) ###....#P......######...###.##.a) +2 arbalest (freeze) .##....###....#### #..........Fire: a) +2 arbalest (freeze) =i͏C.####### ##......# ###..##....Will/2 Hero Jinx ..## ###.#....#### #........ ...# ####........##.###.#......l   basilisk ..####P###..................### ..###........####.#....#P#### ..P#..####.#.## #......####The basilisk is almost dead. _The basilisk completely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (almost dead, chance to call a sprite on attack: 64%, 69% to  hit)=iPsrcrip the JinxSpriggan of Okawaru *****.Health: 30/53 =============-----------Magic: 12/15 ===================----- ######### ####AC: 6Str: 4 #....#####P#####...##EV: 38Int: 15 .....#P.#=iQ#>..#.P.....SH: 5Dex: 25 #.......############...........XL: 11 Next: 76% Place: Lair:1 ###...#.........@(((((((.######Noise: ===------  Time: 11731.4 (0.0) ###....#P......######...###.##.a) +2 arbalest (freeze) .##....###....#### #..........=iQFire: a) +2 arbalest (freeze) .####### ##......# ###..##....Will/2 Hero Jinx ..## ###.#....#### #........ ...# ####........##.###.#......=i"Rl   basilisk ..####P###..................### ..###........####.#....#P#### ..P#..####.#.## #......####=iRwThe basilisk is almost dead. _The basilisk completely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a basilisk (almost dead, chance to call a sprite on attack: 64%, 69% to  hit)=i/9*=i<l......(drained)Press: ? - help, Shift-Dir - straight line  Aim: a basilisk (almost dead, chance to call a sprite on attack: 64%, 69% to  hit)  You shoot a bolt. The bolt closely misses the basilisk.A giggling sprite leaps out and smacks the basilisk with its own front talon.  The basilisk is almost dead.=i2=i",2.5 (1.1=io=i{6 _You block the basilisk's attack.=i srcrip the JinxSpriggan of Okawaru *****.Health: 30/53 =============-----------Magic: 12/15 ===================----- ######### ####AC: 6Str: 4 #....#####P#####...##EV: 38Int: 15 .....#P.#=ie #>..#.P.....SH: 5Dex: 25 #.......############...........XL: 11 Next: 76% Place: Lair:1 ###...#.........@l.......######Noise: ===------  Time: 11732.5 (0.0) ###....#P......######...###.##.=i a) +2 arbalest (freeze) .##....###....#### #..........Fire: a) +2 arbalest (freeze) =i T.####### ##......# ###..##....Will/2 Hero Jinx ..## ###.#....#### #........ =i; ...# ####........##.###.#......l   basilisk (drained) =ia ..####P###..................### ..###........####.#....#P#### ..P#..####.#.## #......####=i 6The basilisk is almost dead. =i l_You block the basilisk's attack.  Fire: a) +2 arbalest (freeze)=i Press: ? - help, Shift-Dir - straight lineAim: a basilisk (almost dead, lightly drained, chance to call a sprite on  attack: 70%, 69% to hit)=i srcrip the JinxSpriggan of Okawaru *****.Health: 30/53 =============-----------Magic: 12/15 ===================----- ######### ####AC: 6Str: 4 #....#####P#####...##EV: 38Int: 15 .....#P.#=iM #>..#.P.....SH: 5Dex: 25 #.......############...........XL: 11 Next: 76% Place: Lair:1 ###...#.........@†.......######Noise: ===------  Time: 11732.5 (0.0) ###....#P......######...###.##.a) +2 arbalest (freeze) =i .##....###....#### #..........Fire: a) +2 arbalest (freeze) =i .####### ##......# ###..##....Will/2 Hero Jinx =i ..## ###.#....#### #........ ...# ####........##.###.#......=i sl   basilisk (drained) =iJ n..####P###..................### ..###........####.#....#P#### =iv }..P#..####.#.## #......####Press: ? - help, Shift-Dir - straight line=i Aim: a basilisk (almost dead, lightly drained, chance to call a sprite on  =i attack: 70%, 69% to hit)  You shoot a bolt. The bolt hits the basilisk!! The basilisk seems to slow down.The bolt freezes the basilisk.  You kill the basilisk!=i(=iƦ1=3=83.7 (1.2  Aim: a basilisk (almost dead, lightly drained, chance to call a sprite on  attack: 70%, 69% to hit)  You shoot a bolt. The bolt hits the basilisk!! The basilisk seems to slow down.The bolt freezes the basilisk.  You kill the basilisk! _Okawaru accepts your kill.=im # ### #### .#....#### #P#####...##.#P.# #>..#.P..... .#.#.#...#.†.#######....#P......######...###.##. ..##....###....#### #. ..# ##......# ###..##.....## ###.#....#### #..# ####........##.###.#.......####P###..###.###........####.#....#P#### ...P#..####.#.## #......####=i =i 6---4.3 (0.6=i =i[ =i6 ########### #### ..#....#### #P#####...## .......#P.# #>..#.P.....#.......############........... #####...#..........†.#######....#P######...###.##. ...##....###=iu76## #...........####### ##......# ###..##......## ###.#....#### #........ #....# ####........##.###.#...... P...####P###..................###.###........####.#....#P####.P#..####.#.## #......#####...###..#####........=i7=i?=i?A---9=i6=i=i^ ############ #### ...#....#### #P#####...#......#P.# #>..#.P....#.......############..... .=i6g#####...#..........†.......##### .#####....#P######. ....##....### #.........####### ##......# ###..##..## ###.#....#### #... .#....# ####........##.###.# =ia.P...####P###..................## .....###........####.#....#P#### =i#....P#..####.#.## #......#### P.#.....#######..#####........ ......##...# ##..##......###.=i_=i0'5.5=i$=i############## ### ....#....#### #P#####.........#P.# #>..#.P...#.......############..... P.#####...#..........†.#### ..#####....#P######=iJ. .....##....###....#### #.........####### ##.@....# ###..##..## ###.#....#### #...#....# ####........##.###.# #.P...####P###..................# #.....###........####.#....#P## ##....P#..####.#.## #......=i####P.#.....#######..#####........ .......##...# ##..##......###.=i3#...####.........=i==6.1 _The sprites lose interest in your situation.=iH.############# ## .....#....#### #P#####.. #.........#P.# #>..#.P#.......############..... .P.#####...#..........†.### ...#####....#P######.....##....###....#### #........####### ##......# ###..##..## ###@#....#### #...#....# ####........##.###.# ##.P...####P###.............. =i: #.....###........####.#....#P##  ##....P#..####.#.## #......####P.#.....#######..#####........ ........##...# ##..##......###.#...####.........##.......#.##..^###...#....#=i¼=i|%7=i=i=iO ?#.....#....#### #P#####. ##.........#P.# #>..#.P#.......############.....P.#####...#..........†.## ....#####....#P......######....##....###.# #......####### ##......# ###..## ^.......## ###.#....#### #...#....# ####.@......##.###.# ###.P...####P###........  #.....###........####.#....#P## =i # ##....P#..####.#.## #......# ###P.#.....#######..#####........ .........##...# ##..##......###. #...####......... ##.......#.##..^###...#....# .###.......#...#.# ##.....#.. =iJ =iD C27.3=iM =i =iTI=i=in=iĞ=iKL4===i,=i=i93=i=im=iĤ=i=i=iY=i1=i=i!#4=iXM====i=i=i=i˭=i=i=iS=i=iڱ=i=i`n _You start resting.Magic restored.=iL5==i047.3 (10.0)=ia5==8.3 (11 _=iB=ir=i=i=i"=ieW  You start resting.=i"=i,0.0)=i=29.3 (1=i=i` _You feel like a meek peon again.=iQ I=iu 6==i =i =i :===i =ie =i =iy =i* =i =i4 =i. a7==i =iI W _You start resting.=i =i ,55.3 (6=i 56.3 (7=iU =iQ _ _You feel your willpower return.=iu=i=iޫ=iR=i̱38==i=i =iw=i3=iӶ=i.=i|=i׸=iW9==i=i*=i=i =i=iW=iS=i-=ip=i=i =ioL40==i?=i=i=i=i=i=i=i=i?U1==i=i=iR=i=i=i\=i.=iQ=i=i'=i&=iK2==i/=i2=i=i=ip=i=iV=ip=iU3==i=i,=i=i=i=i=i=iD=i=i;4=i=i=i=i=i=i=i=i=i]=i=i=iZK5==i=i8=i{=iD=i=i3=i=i=izU6==i|=i{=i=i}=i=iu=i=i6=i=iJ=iJ=iK7==iy=i=i1=i=ij,=i:=il=iU8==i=i=i=i=i=i=i=i=i&=i=i=iK9==i= =i} =i =ih =i =i( =i =i=i8V50==i=i%=iY=i&=i,=is=i=i=i=i=i'K1==iu=i =iD=i=i>=i=i=i]=i=i.=i_ =i #2=i 2==i!=i2#=i#=i$=i%,=iS&=i(k _You start resting.HP restored.=i/=i51811.3 (55.0)=i6a3=2.3 (56 _=i<=iH>=i_ #.........#P.>..#.P #.....#.......############...... =is..P.#####...#..........†.......##..#P######...#...##....#### #......##### ##......# ###..## ^.## ###.#....#### #.... ....#....# ####.....###.# =i###.P...####P###=i#"........ =iFy #.....###........####.#....#P## =iX# ##....P#..####.#.## #......###=i#..#..^###=i.# .....# #.....#...###.#####....... =i=is/9 (0.6)=i=i =iK=i 3=i=i==i =i,=iջ=ib=i=i=i=i=i=i=i=i;,=i=i}=i=i=iZ,=i=i=i=i=iE=i=if=i',=i=i=ii=i=iu=i =i_=i&=i=i=iu=i=i=i=i=iH=i2=i=i=i=i=i=i=iB=i=iM=i,=i=i,=ig=i=i{=iU=i=iJ=i=i]=i=i`=i=i=i=i?,=i =ig=i=i=i=i5=i=i,=iu=i=i.=i@=iK=i=i* =i ,=iG =i ,=i=i=i$=i=iI=i=i=i=i==i/=i=i=i=i7=ip=iF=i=i=i =i=iS=i=i-!=im!=i!=i#=i$=i%=i&=iP&=i'=i(,=if)=i@+,=iH,=i-,=i.=iF0=i0=if1=i3,=i4=i5=i5=i6=i8=i:8=i&9=i;,=i;=ic==i==i>=i.@=is@=iCA=iB=iC=iC=iE=iWE=iF=iG=iG=iH=ioJ,=icK=iL=i%M=i N=ilO=iO=i~P=iPR,=i0S=iT=iT=iU=i|W=iW=iX=iY=i#Z=i`[=i\=i]=i]=i_=i`=i`=ib=ib=ixc=id=id=ie=ig=i h=ii=ij=ij=ik=im=iIm=i$n=i|o=io=ip=ir=iPr=i*s=it=it=iu=iv=iw=iw=iOy=iy=iQz=i{=i{=i|=iS~=i~=iL=i݀=i=i=i6=in=iD=i=i=iÆ=i7=i=i=i =i[=i=iC=i=iE=i=i=i=iD=i=iW=i=i=i=iΗ,=ig=i=iY=iY=iB=i=iڟ=i=i,=i=iu,=i*=io=i=i=iXW _You start waiting.=i1911.9 (99.0)=i/.2.9 (100.0)=i=i# _Done waiting.=i3=i =i+,.....#.......############....... .P.#####...#..........†.......###.#####....#P......######...###...##....###....#### #.......####### ##......# ###..## ###.#....#### #..... ...#....# ####........##.###.# ##.P...####P###.........  #.....###......@.####.#....#P#####....P#..####.#.## #......#### #P.#.....#######..#####........ ........##...# ##..##......###.###...####.........##.......#.##..^###...#....##=iK..#.# ##.....#..# #.....#...###.###..# #..........#P.##Y...=i,=i=iXP.#####...#..........†.......#### ..#####....#P......######...###...##....###....#### #.......####### ##......# ###..## ###.#....#### #.....#....# ####........##.###.# #.P...####P###..................# #.....###........####.#....#P#### ##....P#..####.#@## #......#### #P.#.....#######..#####........ .......##...# ##..##......###. ###...####.........##.......#.##..^###...#....##..#.# ##.....#..# #.....#...###.###..# #..........#P.##Y..###..#.....##.#..=i$,=i+=iye.#####....#P######...###...##....###....#### #.........####### ##......# ###..## ###.#....#### #..... .#....# ####........##.###.# .P...####P###..................## .....###........####.#....#P#### P#..####.#.## #......#### P.#.....#######.@#####........ ......##...# ##..##......###. ###...####......... ##.......#.##..^###...#....##..#.# ##.....#..# #.....#...###.###..# #..........#P.##Y..###......#.....##.#.......###...=i,=i=iWG..##....###....#### #..........####### ##......# ###..## ###.#....#### #..... #....# ####........##.###.# P...####P###..................### ....###........####.#....#P#### P#..####.#.## #......#### .#.....#######..#####........ .....##...# ......###. ###...####............... ##.......#.##..^###...#....# #...#.# ##.....#..=i6Hw# #.....#...###.###..# #..........#P.##Y..####............#.....##.#...#................###...##...##....#=iP=iP=i W=i####### ..# ###..##....  ###.#....#### #........  ####........##.###.# ...####P###..................### ...###........####.#....#P#### P#..####.#.## #......#### #.....#######..#####........ ...##...# ##..##......###. ###...####...@........... =i##.......#.##..^###...#....# ##...#.# ##.....#.. # #.....#...###.#####.... # #..........#P.##Y.. ###......#.....##.#...#................###...##.........##............###.############=iU=i=i=i!# ##......# ###..##.... ## ###.#....#### #. # ####........##.###.#...... ####P###.........### ###........####.#....#P#### P#..####.#.## #......#### .....#######..#####. ##...# ##..##......###. ###...####.... .=i#.##..^###...#....# .#...#.# ##.....#..  #.....#...###.#####.......  #...#P.##Y.........=i%............#.....##.#.. ##.#... ##.##.. =i=i$=io=ie# ##......# ###..##.... ## ###.#....#### #.. # ####..##.###.#...... ####P###..........### ###........####.#....#P#### P#..####.#.## #......#### #######..#####. ##...# ##..##......###. ###...####....=i .#.##..^###...#....# .#...#.# ##.....#.. #.....#...###.#####....... #...#P.##Y..........#.....##.#...#.###... =i6,=i=i# ###.#....#### #........  ####........##.###.#...... ####P###...........### ###........####.#....#P#### P#..####.#.## #......#### ..#######..#####........ ##...# ##..##......###. ###...####......... .....#.##..^###@..#....# ..#.# ##.....#.. .....#...###.###.. ..........#P.##Y.......=i)$..#.....##.#. .....###... ...##....# .############ .# ####.÷..=i*,=i0=i4W ####........##.###.# ###P###...........### ........####.#....#P#### ..####.#.## #......#### ..#######..#####........ ##...# ##..##......###. =iW[##...####............... .....#.##..^###...#....# ..#.# ##@....#.. #...###.###.. ....#P.##Y......... ..#.....##.#....###.....##....# ############ =i2X# ####.÷.. ## #.#.....#...#.#=iD_=i_=id=ik#P###...........### ........####.#....#P#### ..####.#.## #......#### .#######..#####........) #...# ##..##......###.....####......... ....#.##..^###...#....# ..#.# ##.....##...###.###.......#P.##.........#.....##.#.......###.... .##............# ##########.......###  ####.÷.........#.#.....#...#.### #.†...†.#######=iٓ18.3 (5.4)=i=i+9 (6.0=id=i_% _Found a dagger.=iqb..........=i2r=iy=ioN........####.#....#P#### .####.#.## #......###### #######..#####........)...# ##..##......###... ...####................ ...#.##..^###...#....## ..#.# ##.....#..###...###.#####.............#P.##....@....#.....##.#......###.....##............#. #########.......### =i ####.÷......... ##.#.....#...#.### #.†...÷.####### ..###...##.####=iS,=i=i9####.#....#P#### ####.#.## #......###### ..#####........). # ##..##......###... ####................ #.##..^###...#....## #...#.# ##.....#..##.#...###.#####..#P.##.....@......##.....##.#.=i(&.....###......##............#.. ........###.. .####.÷...........# #.#.#.....#...#.#.$$=ib #.†...÷.#.... =iJ,=i =i1 ###.#.## #......###### #..#####........). .# ##..##......###... ####......=i N.... #.##..^###...#....## ..#.# ##.....#..##.. #...###.#####..........#....#P.##............# ..#.....##@#..... ....###...##............#....# #######.......###.. ...#  ####.÷...........# #.##.#.....#...#.#.$$ # #.†...÷.#######....#...##.#### ##### #.....##.##P#####=i2 =i =i' =iP  ##..#####........). .# ##..##......###...###................ .##..^###...#....## ..#...#.# ##.....#..##.. #...###.#####..........# .....#P.##............#...#.....##.#...........###@.......##............#....# #######.......###........##..#..# #...#...........##=iX ,=iW` =i  .# ##..##......###..###................ .##..^###...#....## ..#...#.# ##.....#..##. #...###.#####..........# .....#P.##............#...#.....##.#...........###..##..........@.#....# ##########.. =i D ####.÷...........####..#.....# .....####†.####..######...=i$ ,=i0 =ia ####.......... #.##..^###...#....## ....#.# ##.....#..##.. .###.#####..........# ....#P.##............##..#.....##.#...........###....##....#....# ######.......###@.....#  ####.÷...........###.#  #.#.....#...#.#.$$. .  #.†...÷.#######......#...##.#### #######.. =i .....##.##P##### # ...#........... ....####†.####..######...## #.## #.......P...=i= ,=i =i .##..^###...#....## ....#.# ##.....#..##.. .###.#####..........# P.##............####..#.....##.#...........###.........###............#....# ######......# .÷..........@###.# #.#.....#...#.#.$$...... #.†...÷.#######......... #...##.#### #######... ....##.##P##### ##...........#####†.####..######...## #.## #.......P...[#####.#######.###.....=i! =iu =i =iF x #...#.# ##.....#..## ..###.#####..........#.#P.##............####...#.....##.#.......#.....###.........###............#....# #####.......###......#.÷.....###.#...#.....#...#.#.@$......=iG †...÷.#######.....##.#### ######## .#.##.#..#P......†..#=iO =iP =iW =i}_ =i_ =ig =i:  ...#.# ##.....#..##.. ###.#####..........# #P.##............#### #.....##.#.......# ###.........# ##............#....# .###......# .÷..###.#. .#.....#...#.#..@. .†...÷.#######. ...##.#### #.##.##P##### #.#.## =i u. _You now have 285 gold pieces (gained 11).=i 3=i =i) ,=i =i6 R ###.#####..........# P.##............####..#.....##.#.......# ....###...# ##....#....# % #.###......# ..#.÷....###.#.........#...#.#........ †...÷.#######...$.##.#### #########.##P##### # #........... .###†.####..######... ## #.## #.......P... #####.#######.###..... .##.#..#P......†..# ...............# _You now have 302 gold pieces (gained 17).=iG =i =iY 7%=i .#####..# #P.##............#### #.....##.#.......# .###.........# ......#....# .%#.###......# ..#..÷..###.#. .....#...#.#.... ...÷.#######....$.##.#### #.##.##P##### #. .## ..# ####†.####..######... # #=i. ,=im0 9%=iq[ y.#####..# P.##............#### ..#.....##.#.......# ..####.........##. ...#....# ..%#..###......#...#. .÷..###.#.....##...#.#....#÷.#######....$.# ##.#### #. ##.##P##### ##.## ..#.†.####..######... .#  #.## #.P... .#.#.###..... . #=ii ,=i[m =i '.#####..# .##............#### .. #.....##.#.......# ..#.###.........##...#....#...%#. .###......#...#..# ÷..###.#.....# #...#.#....# ÷.#######....$.# .#### #..##P##### ###.## =iʘ ...#.†.####..######.....# .#.## #.P......#.#.###..... ... .#..#P......†..# ..###=i; ,=iӾ 7%=i: c ......#### .......##.#.......# ..#. ......###....#...=iI .....#....#...%####....#..# =i ÷.....###.#.....# ...#...#.#.......÷.#######..........$.## #.#### #######@.......P##### ### =i \.........## ...#=i \..# .....=i+ M..# .#.........^.......=i/ ,=i7 9%=i k#####.... ##............#### ... #.#.......# ..####.........##....#...#....#...%#... ......###......#...#........###.#.....# .#...#.#............# ÷.#######.......@..$.## .#### #######...##P##### ###..... ........## ...#... =iU #†.####..######.....# ...## #.......P......# #.#######.###.......... #..#P†..# ##..##.......#=i8* ,=i`1 =iZ ..# ............#### ... P. .....##.#.......# ..#..###.........##....#..#....#...%#... ###......#...#..# .###.#.....# #...#.#....# .#....$.## #### #..# =i[ ##P##### ###.## ....#. †.####..######.....# . .## #.P......# . .#=i9[ .###.......... . ..#P......†..##.#=id ,=il =iE ..# ............#### ...#P. ##.#.......# ..#... ###.........##....## ..#....#...%#... ###......#...#..# .###.#.....# #...#.#....# #....$.##  #..# P##### ###.## ....#. =i .####..######.....##. ## #.P......#.. #.###..........#.#P......†..##.##..## ..#=iF ,=iB 7%=ik ..# ........#### ...#P. ##.#.......# ..#... ###.........##....## ..#....#...%#... ###......#...#..# .###.#.....# ...#.#....# =i N.....##  #..# P##### ###.## .....#. =i ####..######.....##. #.......P......#..###.=i! (..#. =iD #P......†..##.##..## .#=i =i$ =is =i* ,=i =i-  .....#..##.. #..........# ..# ##........####....#P. .#.......#...#... ###.........##....##...#....#...%#...=i3 ]###......#...#..#=im4 ....###.#.....# ..#.#...........@# ###............## # #######.........# ##### ###.......... ....## .....#......##..######.....##.....  #.......P......#.....####.###..........#... P†..##.##..## ... _You now have 315 gold pieces (gained 13).=iI l%=i ZM#....## .....#..##....# .. #..........# ..# ##.........####....#P..##.#.......#...#... .=i '###.........##....##....#.%#...###......#...#..#.....###.# ..#.#............# ####............## # #######.........#...#...............#...=i B=i M....... #....## ...#  .. .....#..##....# ... #..........# ..# ##...=i `........####....#P...##.#.......#...#...###.........##....####.....#%#.......###......#...#@.#.....###.## ..#.#............# #####............##.P......#..=i ,=iL =ic =ib ###........... .. #....## .. .. #.....#..##.. ... ##....# ..######............####....#P.....##.#.......#...#....=i ###.........##....####......#....#...@#.......###......#...#..#......###.#.....## ...#.#............######............## #######.........# P######.......... .....## .......... ####..########.....=i] 034.5 (15.6)=i .5.1 (16.2=i =i _You see here the medusa talisman of Hedging {Will++}.=i......................=i=i=i!.... ..#....## ...#....#..##...... .....# ..######... ..####....#P... ##.#.......#...#..... ###.........##....####....#....#...%#....... ###......#...#@.# ....###.#.....## =iQ" #.#............# #####............## # #######.........#### ###.......... .........# ###..######.....#....  #.......P.=is+=ia,$ _=i3=i[###... ...... ... #....## ...# ....#..##....# .#..######...........####....#P... .#.......#...#..... ###.........##....####...#....#...%#@.......###......#...#..#####......###.#.....# .#.#.......=i5\####............##  #######.........# #### ###.....=i_\..... ...## .....#...... ##..######.....#=i\!=ie,=il=i###...  ... .. #....## ...# ... #..##....# .... ##..######.... ####....#P... ##.#.#...#..... .##....####.#....#...%#. ###......#...#..#####.=it###.#.....## #.#.........###.........# ###....## .....# =i̞,=i=iM....)###... # ....... ...  ..# #....## ...#  ...##..##....# ....#.##..######....# ........####....#P......##...#..... ##.........##...@####... ....#....#...%#...... ###......#...#..#####... .....###.#.....##.......=i,=i=i`C###### ...). ... ###... ..# ...... ... ...# .## ...# # #..##....# ....# #..######....## .......####....#P#=i.##...#.@....... #.........##....#### ...#....#...%#......... ##......#...#..#####... ....###.#.....# .#..=iY# ##............##  #######.........# ## ###....=iA,=i!=iCI#P#### ###### ......). ..... ###... ....# =i D. ... ....# .## ...# ....# =iLD#..##....# ....# ..######....## =i~Dg......####....#P# =iDK.##...#......=iD......##....####....# ..#....#...%#........... =iE#......#...#..#####.......###.#.....#=i/E...# . #............#=iXEY######...#=ikO,=iNY=iP####  #...... ). #..... ... #....#  ... #....# ## ...# ##....# #..##....# .....# ##..######....## ####....#P.@....# #.#...#...##....####....#.#....#...%#...........# =i[u......#...#..#####.....####.#.....## ... ...# ... ....## #... =i,=i=iM....### P.. #####. ...). ##... .. ... ..## ...# ## #..##....# #.....# .##..######@...## .....####....#P......# #...#.......... ........##....####....#...#####.....#...=i,=io=i{.. ...######.##### .. #### #. ..). #..... #... #....# . ... ....# .## ...# ##....# ##....# #..@..# ..######....## ....####....#P......# #...#...........=i......##....####....#.. #....#...%#...........#...#...#..#####.....####.#.....## #.....# .....=i,=iq =ixA .. #. ### ..###[###.##### .. ### #. .). #.....  #....# . ... ....# ## ...# ##..@.# ##....# #.....# ..######....## ####....#P......#=iVB#...#........... ......##....####....#..#...%#...........## ....#...#..#####.....# ###.#.....## #.....=iEL240.5 (5.4)=iR=iS-1.1 (6.0=iZ=i\I _Found a scale mail."=i$?Gear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow Missiles (go to first with ()d - 11 curare-tipped darts  l - 4 boomerangs  o - 2 throwing netsp - 4 poisoned darts Armour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) "=i"I& k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence#=i #=i #=i^ .....srcrip the Jinx .....#. ###Spriggan of Okawaru *****. ..###[###.#####Health: 53/53 ======================== ###........#=i Magic: 15/15 ======================== ####......AC: 6Str: 4 .).#.....EV: 32Int: 15 #=ip ...#....#SH: 5Dex: 25 .. ...#....#XL: 11 Next: 78% Place: Lair:1 ## ...# ##..@.#Noise: ---------  Time: 11941.1 (0.0) .##....# #.....##=i a) +2 arbalest (freeze) ....##..######....##Fire: a) +2 arbalest (freeze) #=i V...####....#P......# ......#...#........... ......##....####....#.. ....#...%#...........## #=i ....#...#..#####.....# ###.#.....## #..... #=iA \_Found a dagger. _You now have 285 gold pieces (gained 11). #=i` `_You now have 302 gold pieces (gained 17). _You now have 315 gold pieces (gained 13). #=i~ _You see here the medusa talisman of Hedging {Will++}. _Found a scale mail.#=i  #=it #=i; #=i $=iB 3$=i $=iM% $=i!) $=i- ,$=i0 $=i3 $=i4 $=i8 $=i9 $=i< $=i^= $=i @ $=i#E $=iG $=iG $=i:J $=iL $=iO $=iP $=iJR $=ivV $=iX $=ikY $=i~[ $=i_ $=ia $=iIb $=id $=iog $=il ,$=il $=i)z ###.....#....#......... #....#.#....## ...# ##....# #$=iz U.....#..##....# #.....#..........##..######....## ...........####....#P......#$=i${ '##.#.......#...#...........###.........##....####....#.. .......#....#...@#...........##$=iY{ 5.9 (4.8..###......#...#..#####.....#$=i{ s....###.#.....## #.....$=i{ .#............# ..... ######............##$=i{ 0 #... $=i| ## #######.........# $=iA| qP##### ###..........$=ib| m.## .....#......$=i| #..######....$=i| &.##.....$=i} $=ia $=i _You see here the medusa talisman of Hedging {Will++}.%=i۵%=in-6.9 (1.0%=iߺ%=is _r - the medusa talisman of Hedging {Will++}%=i%=i$%=i Gear: 18/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow %=ib Missiles (go to first with ()d - 11 curare-tipped darts  l - 4 boomerangs  o - 2 throwing netsp - 4 poisoned darts %=iArmour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=) %=i h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)%=ic - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence %=i!aTalismans (go to first with %) %=ic[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]&=i3  a - a +2 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 slingj2 dagger of venom  m - a +0 orcbow Missiles (go to first with ()  d - 11 curare-tipped darts  l - 4 boomerangs  o - 2 throwing nets  p - 4 poisoned darts &=igArmour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)k - the ring of Niniasti {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)  c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}  g - a +6 ring of intelligence &=iTalismans (go to first with %)  r - the medusa talisman of Hedging {Will++}bot(=i$e r - the medusa talisman of Hedging {Will++}. A fossilised jellyfish polyp, inscribed with sigils. Causes a mane of long stinging tendrils to sprout from the wearer's head which lash out at nearby enemies whenever the wearer attacks, poisoning them. When they feel their host'slife is in danger, they can even turn these poisoned foes to stone. ____________________________________________________________  Skill HP Tendril targets Petrify chance (=ie -------------------------------------------------------- Min 8 +0% 2.5055% Max 14 +0% 4.00 70% Cur 0 -80% 0.5035% rPois: + Melds: Helmet, Cloak ____________________________________________________________ (=ie Will++: It greatly increases your willpower. Your skill: 0.0; use (s) to set 8.0 as a target for Shapeshifting. (=i f ^(p)ut on, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.0=iѽ Gear: 18/52 gear slots (Left/Right to switch category)  a - a +2 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venom  m - a +0 orcbow Missiles (go to first with ()  d - 11 curare-tipped darts  l - 4 boomerangs  o - 2 throwing nets  p - 4 poisoned darts Armour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)  c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence Talismans (go to first with %)  r - the medusa talisman of Hedging {Will++} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot0=i ]1=ij 1=iq 1=iy .....###.....#....#srcrip the Jinx ..............#....#Spriggan of Okawaru *****. ...#....## ...# ##....#Health: 53/53 ======================== #.....#..##....# #.....#Magic: 15/15 ======================== ##..........##..######....##AC: 6Str: 4 1=i!z ...........####....#P......#EV: 32Int: 15 ...##.#.......#...#...........SH: 5Dex: 25 ..###.........##....####....#..XL: 11 Next: 78% Place: Lair:1 .......#....#...@#...........##Noise: ---------  Time: 11946.9 (0.0) ...###......#...#..#####.....#1=iVz a) +2 arbalest (freeze) ........###.#.....## #.....Fire: a) +2 arbalest (freeze) 1=iz ...#.#............#..... ######............###... ## #######.........# P##### ###.......... .....## .....#...... ####..######.....##..... _You now have 302 gold pieces (gained 17). _You now have 315 gold pieces (gained 13). _You see here the medusa talisman of Hedging {Will++}. 1=i{ &_Found a scale mail. _You see here the medusa talisman of Hedging {Will++}. _r - the medusa talisman of Hedging {Will++}1=i 1=iY 1=i 1=iL 1=i 1=i 1=i 1=i 153see here the medusa talisman of Hedging {Will++}. _Found a scale mail. _You see here the medusa talisman of Hedging {Will++}. _r - the medusa talisman of Hedging {Will++} _Unknown command.1=ir41=iKy1=i|F _Unknown command.2=i(mg........2=im2=it2=i[#........). .###............... ...#....## ...# ##.. #.....#..##....# #.....# ##...##..######....#........####....#P# 2=iŰu.##.#.......#...#........... 2=i,###.........##@...####....#......#.#......####......#...#..#####.....#.....###.## # ...#.#..... ..####......## #... ## #######..# P##### ###.... .....## .2=i2=i9$ _2=iD2=i ......###### #...... ##........).## #.....###......2=iz* #....#............ #....##....##  ##....##..##....## #..... ###..##..######....##.........####....#P......# ..##.#.#@..#.........###.........##....####....#.......#....#....#...........#####......#...#..#####......###.#.....###..... #...#.#............#.....#####............## #... ### #######.........# #P######....2=iYLM#....#P.. ......###### . ##........).## .###... ............... ...#....###...# ##.....#..##....## #.....# ###.##..######....#........####@...#P2=i|P# .##.#...#........... ###.........##....####....#.. ........#....#....#...........##.#.2=iGW2=iYb,2=if...........###[###.##### #.#....#P#### ## .. #......###### #. #...... ###........).##. #..... ####...... #....# ................ #....##....### ##....#  2=i5#..##....## #..... ####..##@.######....## #............####....#P......# ..##.#.#...#.........###.........##....####....#..2=i`.....#....#....#......#####......#...#..####2=i# ..........###.#.....###..... .#...#.#..#..... .#######.....## #...2=iI,2=i2=i##.###.#......#. ### .............### ## ###[###.##### ##.#....#P#### ##.##.. ..  #......###### #..... #...... ####........).##.... #..... #####........ #....# .................. #....# ###...#....### ##....# # #..##..@.## #..... #####..........##..######....## ##............####....#P# #.....##.#.......#...#.........###.........##....####....#......#....#....#...........# ###......#...#..#####  .2=i..........###.#.....## #.....  ..#...#.#...... 2=i2=i,2=i-*M## #.. ##.###.#...... #. ### .............### ## ###[###.##### ##.#....#P#### ##.##... .. 2=i.w #......###### #.....#.##........).##....#. #####.# ..................# 2=i0##...#....###..@## ## # ##.....#..##....## #.....# ###..........##..######....# ##............####....#P......#........## ...#.##2=i9,2=iA2=iyq# ###..##.... #### #........  ##.###.#...... #.# ### ............###### ###[###.##### #.#....#P#### ##.##... .. #......###### #.#.#........).###..... #####....# ................@# #....# #...#....###...## ##....#  ##.....#..##....## #.....# ##..........##..######....##.......####....#P#.##...#...........###.........##....####....#.....#....#....#...........#####......#...#..#####.....#2=ic,2=i2=iiM## #...... ###..#### #.. ##.###.#...... #.# ### ............###### ###[###.######....#P#### ##.##... .. #......###### #.....#. ###........).##....#. ####.# .................## ##...#....###...## ##2=i##.....#..##....## #.....#.#. 2=iN,2=i2=iP##...###.##. # #.......... # ###..##.... #### #........  ##.###.#...... #.# ### ...........###### ###[###.##### .#....#P#### ##.##...... ......###### #.#. ##........).##2=iJ#..... ###..## #....# .................# #...#....###...## ##....#.....#..##....## #.....####..######....##.......####....#P#.##...#...........2=i[###.........##....####....#..2=iL2=i2=iT2=iaM ....### ##...###.##.  #..........  ###..##.... # #........  #.###.#...... #.# ### .........###### ###[###.##### #....#P#### ##.##....... .....###### #.#. #........).###..... ###..## #....# ............2=iN` ...#....###...## ##....#.....#..##....## #.....# ##..######....##.......####....#P#.##...#...........2=ib,2=il2=i###### ...###.##.  #.  ###..##....  #. .###.#...... #.# ### ##########[###.##### ....#P#### ##.##. ###### #....@# #...... .).##....## #..... ###........## #....# #....## . 2=ic,2=i2=iM#........... ......###### ##...###.##......  ###..## ## #.. ###.#...... #.# ### .....##########[###.#####P#### ##.##@...........###### #.....#P##..........).##....## ##..... ....###........## #....#.#2=i,2=i2=i,. ###### ...###.##. #. ###..##....  #. ###.#...... #.# ### ##########[###.##### #P#### ##.##. ###### #.....#P##...... ).##....#####..... ###...#....####..## .2=i+ 2=i ,2=i;2=iBC ###### .. ...###.##. #.. . ....##.... #.# 2=iUC #. ...#...... #.# ### ##########[###.##### #P#### ##.##. ###### #.....#P##...... ).##....#####..... ###........## #....#.# 2=iC#....###...##..##...2=iC6# 2=ivK2=i"L2=iR2=iQ{#.P..... ..... ##.. .### .... .. ###.##. ... # ......... ..# .. #..##.... ..#.#........ ... #.#...... #.# ### ....##########@###.##### .#P#### ##.##......2=i@|)###### #.....#P##......).##....#####......###..## #....## ............#.###...## ##....##..##....## #.....#..######....##2=iu2=i2=ip2=it M####...## .#.P .####......###.. ...#.#######..... ...###.##. .... #.. ........# ..###..#.#.2=i0#....# #.#...... #@# ### .....##########[###.#####P#.##............ .###### #.....#P##..................##..#...#You see here a +0 scale mail.2=i2=iz _2=i2=i  M #### ####...## ... #.P..... ... ###......###.. # ..#######..... ...#..###.##....... #.... .........# ...###.2=i #..@.# #.#...... ###.##### .....##########[###.##### .#P#### ##.##............#P##..........#2=i,2=if2=i/|#### ...## ... #.P..... ... #### ###.. ...# . #..... ...#.. ###.##....... ##....  ....##... ..##.... #..#.# .2=iX0 #...@# .#...... ###.##### ##[###.##### #P#### ##.##..... ###### #.....#P## 2=iC8,2=i>2=igM  #### ##...## ... #.P..... .#### ......###.. # ...#######..... ...#...###.##....... ##.............##.......###2=ihE#..#.....# #...... ###.##### .....##########[###.#####2=iq,2=i@w2=iM  #### ##...## ... #.P..... .#### ......###..  . ..####### ...####.##....... ##.......##@......####..#.##...##2=ie.#....# ## .#...... ###.######2=i9,2=i2=i#### ...## ... .P..... ... ##### P###.. ....# ..#..... #...#. ###.##. ##. ....##.# ##.... #..#.##...##  #....# ### #...... ###.#####  #.....#P# 2=i$2=i2=i~2=i #### ...## ... ## P..... ... ###### .P####.. ....# ...# #..... #...#....#.##. ##. ....##.# ##.... #..#.##...##  #....# #### ...... ###.###### #### ##.##.... #.....#P).##....### 2=i,2=i 2=icH{.. #### .# ...## ... B.## ..... ... ###### ..P# ###.. #....#....# ..... #...#....#.##. ##.# ....##.# .... #..#.##...##  #....######  ###  ##.##.... B   boulder beetle (asleep) 2=i~Qn  You encounter a boulder beetle.2=iW2=ia{B60.1 (13.2)Brolling)2=ia,7 (13.82=iiQBB 2=ijH_The boulder beetle curls into a ball and begins rolling!4=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4=iI ○BYou beckon some vexing sprites to accompany your attacks.4=i +°4=i 3----==1.7 (1.0)Will/2 Jinx 4=io% 8°4=i& ; _You feel your willpower being sapped.5=iGsrcrip the Jinx..Spriggan of Okawaru *****. ####.#Health: 53/53 ======================== ...## ...°.##Magic: 13/15 ====================---- ..... ... ###### B.P#AC: 6Str: 4 .....###.. #....#*...#EV: 32Int: 15 ######..... #...#*...##SH: 5Dex: 25 #.##....... ##...*.....#XL: 11 Next: 78% Place: Lair:1 ..... ....##...@...#Noise: ==-------  Time: 11961.7 (0.0) #.... #..#.##...##a) +2 arbalest (freeze) ..... #....######Fire: a) +2 arbalest (freeze) .....[35=i7m ###.#####Will/2 Jinx ..##########[###.##### ### ##.##............B   boulder beetle (rolling) ### #.....#P##...... .).##....#####...... ........## #....##You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (rolling, chance to call a sprite on attack: 47%, 93% to  hit)5=i cjsrcrip the Jinx..Spriggan of Okawaru *****. ####.#Health: 53/53 ======================== ...## ...°.##Magic: 13/15 ====================---- ..... ... ###### B.P#AC: 6Str: 4 .....###.. #....#(...#EV: 32Int: 15 ######..... #...#(...##SH: 5Dex: 25 #.##....... ##...(.....#5=i=dXL: 11 Next: 78% Place: Lair:1 ..... ....##...@...#Noise: ==-------  Time: 11961.7 (0.0) #.... #..#.##...##a) +2 arbalest (freeze) ..... #....######Fire: a) +2 arbalest (freeze) ..... ###.#####Will/2 Jinx ..##########[###.##### ### ##.##............B   boulder beetle (rolling) ### #.....#P##...... .).##....#####...... ........## #....##Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (rolling, chance to call a sprite on attack: 47%, 93% to  hit)  You shoot a bolt. The bolt hits the boulder beetle!  The bolt freezes the boulder beetle.5=i○B○B5=iCY○B5=iM.°°°5=i4=3.1 (1.45=iJ°°5=i  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (rolling, chance to call a sprite on attack: 47%, 93% to  hit)  You shoot a bolt. The bolt hits the boulder beetle!  5=i\YThe bolt freezes the boulder beetle. _ulder beetle is lightly wounded.6=ia ..  #### .# #...## ... ..## P..... ... ###### °.P#.###.. #....#°...##..... #...#°...## ##.##. ##...B.....#. ....##..@....##.... #..#.##...##6=ib. #....######. ###.#####.#[###.###### ##.##...# #.....#P##...... ..).##....#####...... #........## #....##6=i d?○B6=i|kN.°B6=il4---7 (0.66=isJBB6=i5u6=i6=i@9---6=i6=iI6=iS 6=i 6=i 6=i 7=iIQ- .. #### .# ##...## ... ..## .P..... ... ###### °.P#.###.. #....#°...# .#..... #...#....###.##. ##...°.....#. ....##.@.B...# .##.... #..#.##...##. #....###### #...... ###.#####.#[###.##### P#### ##.##.....# #.....#P##.......).##....#####...... ##.## #....##7=iRKB○7=ie+°7=i}f'4.37=i q8°7=ir7=iD..#### .# ###...## ....## #.P..... ... ###### °.P# ........###.. #....#°...########..... #...#....##.##....... ##...°.....# 7=i3........ ....##..B°...# ##.... #..#@##...## ........ #....###### .#...... ###.##### .....##########[###.##### #P#### ##.##............ ###### #.....#P## ....).##....##7=ie###...... ###........## #....## .. #....7=iONB○7=i*P°97=iӲK°°7=il .#### .# ####...## ....## .#.P..... ... ###### °.P# .........###.. #....#°...########..... #...#....##.##....... ##...°.....# ......... ....##.B°°...# #..##.... #..#.##...## #........ #..@.#### 7=igm u#.#...... ###.##### .....##########[###.##### .#P#### ##.##............ .###### #.....#P## .....).##....#####...... .###........## #....## ... #....#####....#7=in [○B7=iu C.°7=iv '5.57=i| 7=i~ 8=i.####...## .....## .#.P..... ... ###### °.P .........###.. #....#°...#######..... #...#....#####.##....... ##................ ....##.°°°...# #..##8=i0 #..#B##...#....###### ####@##### ......##########[###.##### .#P#### ##.##............ #.....#P##...... ....).##....#####..###........## #....## ....8=i## #....####...## ##....##..##....## #.8=i[○B8=iC  °BBThe boulder beetle attacks as it pursues you!  The boulder beetle misses you.8=i& /=6.18=i8=i;C _The boulder beetle stops rolling and uncurls.8=i.B.#.P..... ... ###### °.P .........###.. #....#°...#######..... #...#....#####.##....... ##................ ....##.°°°...# #..## #..#°##...#..#..B.###### ####.##### ......#######.##### .#P#### ##.##............ #8=i......#P##...... ....).##....#####......###........## #....##..........## .# ###...## ##....##..##....## #.......##..######....##8=in06.B8=i88=i\9--78=iM@8°8=icCs _You see here a +0 scale mail.8=iQSM.........###.. #....#°...########..... #...#....##.##....... ##.........#........ ....##.°°°...# ##..##.... #..#°##...##  #........ #....#### #8=iBT#.#...... ###B##### .......##########[###.######P#### ##.##..@......... ..###### #.....#P##.....).##....#####......###........## #....## .... #....# #....####....##..##....## #.....#.......##..######....####....#P......#8=i[7.8=i\e4==-7.3 _8=i~d8=if8=in .###.. #....#°...#.#..... #...#....## #...###.##. ##..# #. ....##..°°...##..##.... #..#°##...## # #. #....#######.#...... ###B#####.##########[###.#####.#P#### ##.##.8=iy .###### #.....#P##.......).##....#####.......###.## #....##.## #....# .#....###...## ##....#.#..##....## #.....#.8=i$ `##..######....## .####....#P......#8=iH B8=i0 .B   boulder beetle8=i^ %98=i 8=i 9=iv#######..... #...#....## ##.##....... ##.........#  #.......... ....##..°°...#  ###..##.... #..#°##...## #........ #....#### .###.#...... ###.##### .........##########B###.######P#### ##.##.............###### #....@#P##........).##....#####......###.... #....##... #....#....#####....# .....#..##....## #.....# 9=iw#..........##..######....####....#P......###.#.......#...#.....9=iy?[B9=i9=i@'8.59=i9=i89=iR###.##....... ##.........#  #.......... ....##..°°...#  ###..##.... #..#°##...## ### #........ #....#### #.###.#...... ###.##### .........##########[###.##### #....#P#### ##.##..B..........###### #.....#P##.. #........).##...@#####......###.... #....##... #....#....####....# #.....#..##....## .....# ##..........##..######....## .##....#P......###.#.......#...#.....#.9=i</.##....####....#..9=i9=i:'9.19=i9=i9=io #.......... ....##..°°...# # ###..##.... #..#°##...## #### #........ #....####.###.#...... ###.##### ...........##########[###.##### .#....#P#### ##.##..B......... ......###### #.....#P## ##........).##....#####...... 9=il......###.... #....##... #.... #...#....####....# ##.....#..##....## #.....# ###..........##..######....## ..##....#P......###.#.......#...#.9=if....#..##....####....#........#....#....#...........##9=i?B.9=i9=iB==79=i>9=iy9=i?x .# ###..##.... #..#°##...## .#### #........ #....#### .##.###.#...... ###.##### ............##########[###.##### #.#....#P#### ##.##.B.......... #......###### #.....#P## ###........).##....#####...... #......###.... #....##... #.... ##...#....####....#  ##.....#..##....## #.....###..........##..######....## #......####....#P......###.#.......#...#.....#..##....####....#........#....#....#...........#####......######.....9=ix =.B9=i 9=ii (70.39=i 9=i 9=i':.# ###..##.... #..#°##...##srcrip the Jinx .#### #........ #....######Spriggan of Okawaru *****. .##.###.#...... ###.#####Health: 53/53 ======================== ............##########[###.##### Magic: 14/15 ======================-- 9=i*#.#....#P#### ##.##............AC: 6Str: 4 #......###### #....B#P##......EV: 32Int: 15 9=i]+###........).##...*#####......SH: 5Dex: 25 #......###.......*## #....##XL: 11 Next: 78% Place: Lair:1 ................@## #....#Noise: ---------  Time: 11970.3 (0.0) 9=i+##...#....###...## ##....#a) +2 arbalest (freeze)9=i+##.....#..##....## #.....#Fire: a) +2 arbalest (freeze) ####..........##..######....##9=i+Will/2 Jinx #............####....#P......# 9=i,0.....##.#.......#...#........... B   boulder beetle ....###.........##....####....#.. .........#....#....#...........## 9=iC,.....###......#...#..#####.....# _The boulder beetle stops rolling and uncurls. _You see here a +0 scale mail.  Fire: a) +2 arbalest (freeze)9=ik,Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, chance to call a sprite on attack: 47%,9=i,93% to hit):=i.# ###..##.... #..#°##...##srcrip the Jinx .#### #........ #....######Spriggan of Okawaru *****. .##.###.#...... ###.#####Health: 53/53 ======================== ............##########[###.##### Magic: 14/15 ======================-- #.#....#P#### ##.##............AC: 6Str: 4 #......###### #....B#P##......EV: 32Int: 15 :=i###........).##...(#####......SH: 5Dex: 25 #......###.......(## #....##XL: 11 Next: 78% Place: Lair:1 ................@## #....#Noise: ---------  Time: 11970.3 (0.0) ##...#....###...## ##....#a) +2 arbalest (freeze)##.....#..##....## #.....#Fire: a) +2 arbalest (freeze) ####..........##..######....##Will/2 Jinx #............####....#P......# .....##.#.......#...#........... B   boulder beetle :=i....###.........##....####....#.. .........#....#....#...........## .....###......#...#..#####.....#Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, chance to call a sprite on attack: 47%,93% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.:=i0_:*:=iHX.B  Aim: a boulder beetle (lightly wounded, chance to call a sprite on attack: 47%,93% to hit)  You shoot a bolt.  The bolt hits the boulder beetle but does no damage.  The boulder beetle is lightly wounded.  A giggling sprite leaps out and smacks the boulder beetle with its own antenna..(drained)===1.7 (1.4 _The boulder beetle is lightly wounded.:=i]2.# ###..##.... #..#°##...##srcrip the Jinx .#### #........ #....######Spriggan of Okawaru *****. .##.###.#...... ###.#####Health: 53/53 ======================== ............##########[###.##### Magic: 14/15 ======================-- #.#....#P#### ##.##............AC: 6Str: 4 #......###### #.....#P##......EV: 32Int: 15 ###........).##...B#####......SH: 5Dex: 25 #......###.......*## #....##XL: 11 Next: 78% Place: Lair:1 ................@## #....#Noise: ===------  Time: 11971.7 (0.0) ##...#....###...##[:=i3am ##....#a) +2 arbalest (freeze)##.....#..##....## #.....#Fire: a) +2 arbalest (freeze) ####..........##..######....##Will/2 Jinx #............####....#P......# .....##.#.......#...#........... B   boulder beetle (drained) ....###.........##....####....#.. .........#....#....#...........## .....###......#...#..#####.....#A giggling sprite leaps out and smacks the boulder beetle with its own antenna._The boulder beetle is lightly wounded.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line:=i3Aim: a boulder beetle (lightly wounded, lightly drained, chance to call a  sprite on attack: 52%, 93% to hit):=i:.# ###..##.... #..#°##...##srcrip the Jinx .#### #........ #....######Spriggan of Okawaru *****. .##.###.#...... ###.#####Health: 53/53 ======================== ............##########[###.##### Magic: 14/15 ======================-- :=i2#.#....#P#### ##.##.(..........AC: 6Str: 4 #......###### #....(#P##......EV: 32Int: 15 ###........).##...(#####......SH: 5Dex: 25 #......###.......(## #....##XL: 11 Next: 78% Place: Lair:1 ................@## #....#Noise: ===------  Time: 11971.7 (0.0) ##...#....###...## ##....#a) +2 arbalest (freeze)##.....#..##....## #.....#:=iFire: a) +2 arbalest (freeze) ####..........##..######....##Will/2 Jinx #............####....#P......# .....##.#.......#...#........... B   boulder beetle (drained) ....###.........##....####....#.. .........#....#....#...........## .....###......#...#..#####.....# _The boulder beetle is lightly wounded.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, lightly drained, chance to call a  sprite on attack: 52%, 93% to hit)  You shoot a bolt.:=iX<:*:=i 9..B.B  rolling, drained)  sprite on attack: 52%, 93% to hit)  You shoot a bolt.  The bolt barely misses the boulder beetle.A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  The boulder beetle is moderately wounded.:=ib ,3.1 (1.4:=it! .BB:=i# N _The boulder beetle curls into a ball and begins rolling!:=i+Y z.#### #........ #....#### .:=iY .##.###.#...... ### ............##########[###.##### ##.#....#P#### ##.##............  #......###### #.....#P## ####........).##...B#####............###........## #....## .... #.... ###...#....####....# # ##.....#..##....## #.....# #####..........##..######....##............####....#P......###.#.......#...#.....#..##....####....#.......#....#....#...........####......#...#..#####.....:=i#Z Y......###.#.....## #.....:=in^ ?○B:=in +°:=is 4---7 (0.6:=iw| JBB:=iL} ;=if.##.###.#...... ### ............##########[###.#### ###.#....#P#### ##.##............ # #......###### #.....#P## #####........).##...°#####...... .##......###.......B## #....## .............## #.... ^###...#....###...## ##....# .# ##.....#..##.@..## #.....# ;=ie .#####..........##..######....## .##............####....#P......# .##.#.......#...#.... .#..##....####....#......#....#....#..........###......#...#..#####..... ÷...........###.#.....## #....;=i 7#...#.#............# ;=il"?○B;=iM*;°B;=iB+`5==---4.3;=i1e°BB;=i+4<=ie Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--26%  c - Duel7 MP, Piety--67% [?] toggle between ability selection and description.<=i(<=i<=ib...##.###.#...... ###.#####srcrip the Jinx ..............##########[###.#### Spriggan of Okawaru *****. <=iH###.#....#P#### ##.##............ Health: 53/53 ======================== # #......###### #.....#P##...... Magic: 15/15 ======================== #####........).##...°#####...... AC: 6Str: 4 <=i|.##......###.......°## #....## EV: 32Int: 15 <=iq..................B## #....#SH: 5Dex: 25 ^###...#....###...## ##....#<=iۺ.XL: 11 Next: 78% Place: Lair:1 .# ##.....#..##.@..## #.....#<=i+6Noise: ---------  Time: 11974.3 (0.0) .#####..........##..######....## a) +2 arbalest (freeze) <=iZ.##............####....#P......# Fire: a) +2 arbalest (freeze) .#.....##.#.......#...#.......... Will/2 Jinx <=il......###.........##....####....# ...........#....#....#........... B   boulder beetle (rolling, drained) <=i:.......###......#...#..#####..... ÷...........###.#.....## #.... ...#...#.#............#....You shoot a bolt.  The bolt barely misses the boulder beetle.A giggling sprite leaps out and makes the boulder beetle trip over its own  legs.  The boulder beetle is moderately wounded. _The boulder beetle curls into a ball and begins rolling!<=iw[○B<=i! .°BBYou gain the combat prowess of a mighty hero.The boulder beetle completely misses you.<=ib3----8=5.3 (1Hero Jinx <=i<=i<=ifC _The boulder beetle stops rolling and uncurls.<=ix ...##.###.#...... ###.#####srcrip the Jinx <=i9y ..............##########[###.#### Spriggan of Okawaru *****. ###.#....#P#### ##.##............ Health: 53/53 ======================== # #......###### #.....#P##...... Magic: 13/15 ====================---- #####........).##....#####...... AC: 6Str: 4 .##......###.......°## #....## EV: 38Int: 15 ..................°## #....#SH: 5Dex: 25 ^###...#....###..B## ##....#<=iy MXL: 11 Next: 78% Place: Lair:1 .# ##.....#..##.@..## #.....#Noise: =--------  Time: 11975.3 (0.0) .#####..........##..######....## a) +2 arbalest (freeze) .##............####....#P......# Fire: a) +2 arbalest (freeze) <=iy .#.....##.#.......#...#.......... Will/2 Hero Jinx ......###.........##....####....# ...........#....#....#........... B   boulder beetle (drained) .......###......#...#..#####..... ÷...........###.#.....## #.... ...#...#.#............#<=i&z ....The boulder beetle completely misses you. _The boulder beetle stops rolling and uncurls.  <=iLz Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (moderately wounded, lightly drained, chance to call a  sprite on attack: 59%, 93% to hit)<=i! N...##.###.#...... ###.#####srcrip the Jinx ..............##########[###.#### Spriggan of Okawaru *****. ###.#....#P#### ##.##............ Health: 53/53 ======================== # #......###### #.....#P##...... Magic: 13/15 ====================---- #####........).##....#####...... AC: 6Str: 4 .##......###.......°## #....## EV: 38Int: 15 <=i" ..................°## #....#SH: 5Dex: 25 ^###...#....###..B## ##....#XL: 11 Next: 78% Place: Lair:1 .# ##.....#..##.@..## #.....#Noise: =--------  Time: 11975.3 (0.0) .#####..........##..######....## a) +2 arbalest (freeze) <=i# W.##............####....#P......# Fire: a) +2 arbalest (freeze) .#.....##.#.......#...#.......... Will/2 Hero Jinx ......###.........##....####....# ...........#....#....#........... B   boulder beetle (drained) .......###......#...#..#####..... ÷...........###.#.....## #.... ...#...#.#............#....Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line<=i$ Aim: a boulder beetle (moderately wounded, lightly drained, chance to call a  sprite on attack: 59%, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle!!  The bolt freezes the boulder beetle!<=i ..Aim: a boulder beetle (moderately wounded, lightly drained, chance to call a  sprite on attack: 59%, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle!!  The bolt freezes the boulder beetle!  The boulder beetle is severely wounded.  The boulder beetle waves its antennae.<=i 5==6.4 (1.1<=i <=iw _ _The boulder beetle completely misses you.==iJM...##.###.#...... ###.#####srcrip the Jinx ..............##########[###.#### Spriggan of Okawaru *****. ###.#....#P#### ##.##............ Health: 53/53 ======================== # #......###### #.....#P##...... Magic: 13/15 ====================---- #####........).##....#####...... AC: 6Str: 4 .##......###........## #....## EV: 38Int: 15 ==i...................## #....#SH: 5Dex: 25 ^###...#....###..B## ##....#XL: 11 Next: 78% Place: Lair:1 .# ##.....#..##.@..## #.....#Noise: ===------  Time: 11976.4 (0.0) .#####..........##..######....## a) +2 arbalest (freeze) .##............####....#P......# Fire: a) +2 arbalest (freeze) ==iX.#.....##.#.......#...#.......... Will/2 Hero Jinx ......###.........##....####....# ...........#....#....#........... B   boulder beetle (drained) ==i".......###......#...#..#####..... ÷...........###.#.....## #.... ...#...#.#............#....==iThe boulder beetle waves its antennae. _The boulder beetle completely misses you.Fire: a) +2 arbalest (freeze)==iPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, chance to call a  sprite on attack: 59%, 93% to hit)==ig...##.###.#...... ###.#####srcrip the Jinx ..............##########[###.#### Spriggan of Okawaru *****. ###.#....#P#### ##.##............ Health: 53/53 ======================== # #......###### #.....#P##...... Magic: 13/15 ====================---- #####........).##....#####...... AC: 6Str: 4 ==i.##......###........## #....## EV: 38Int: 15 ...................## #....#SH: 5Dex: 25 ^###...#....###..B## ##....#XL: 11 Next: 78% Place: Lair:1 .# ##.....#..##.@..## #.....#Noise: ===------  Time: 11976.4 (0.0) .#####..........##..######....## a) +2 arbalest (freeze) .##............####....#P......# Fire: a) +2 arbalest (freeze) .#.....##.#.......#...#.......... Will/2 Hero Jinx ......###.........##....####....# ==i ...........#....#....#........... B   boulder beetle (drained) .......###......#...#..#####..... ÷...........###.#.....## #.... ...#...#.#............#....Fire: a) +2 arbalest (freeze)==i* &Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (severely wounded, lightly drained, chance to call a  sprite on attack: 59%, 93% to hit)  You shoot a bolt. The bolt hits the boulder beetle!!  ==iz $The bolt freezes the boulder beetle.==iÏ:*==i*bThe bolt freezes the boulder beetle.  The boulder beetle is almost dead.  A giggling sprite leaps out and smacks the boulder beetle with its own antenna.You kill the boulder beetle!  Okawaru is honoured by your kill.  Okawaru grants you throwing weapons!==i q/  --more--==i 0.==iĝ Something appears at your feet!==i& 867.6 (1.2  Okawaru grants you throwing weapons!Something appears at your feet! _The jinxing sprites lose interest in you.Training target 12.0 for Hexes reached!  Your Hexes skill increases to level 12!You need to enable at least one skill for training.==iF /  --more--?=i]D?=iG^  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   9.0   7.1  -2   i - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   5.0   1.4  -2   j - Hexes  12.0  10.6  +2  ?=iH c - Throwing   5.0   1.0   0   k - Fire Magic   5.5   8.5  -2           d - Short Blades   5.0   0.8  +1   l - Invocations   4.0   5.0   0   e - Ranged Weapons  15.0  12.0   0   m - Evocations   4.0   3.0  +3       n - Shapeshifting   0.0   0.7  +2   f - Armour   5.0   1.7  -3  ?=iAJ     g - Dodging  15.0   7.1  +3       h - Stealth  14.4   4.4  +5   [40m                                                   You need to enable at least one skill.[?] Help[=?=iJ[m] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsA=iw|{ a + Fighting   9.0A=i0 TTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  10.0 a-z] set[-] clear selected targetcost|targetsB=i<[?25h[?0c0 C=i,S [?25l[?1cC=iX z10.0  -2  The current training targets, if any.  Skills enhanced by Heroism are in green.=] set aall targetsD=iD=iD=ig...##.###.#...... ###.#####srcrip the Jinx ..............##########[###.#### Spriggan of Okawaru *****. ###.#....#P#### ##.##............ Health: 53/53 ======================== # #......###### #.....#P##...... Magic: 13/15 ====================---- #####........).##....#####...... AC: 6Str: 4 D=ida.##......###........## #....## EV: 38Int: 15 ...................## #....#SH: 5Dex: 25 ^###...#....###...## ##....#XL: 11 Next: 86% Place: Lair:1 .# ##.....#..##.@..## #.....#D=iLNoise: ===------  Time: 11977.6 (1.2) .#####..........##..######....## a) +2 arbalest (freeze) D=i.##............####....#P......# Fire: a) +2 arbalest (freeze) .#.....##.#.......#...#.......... Will/2 Hero ......###.........##....####....# ...........#....#....#...........  .......###......#...#..#####.....  D=i6÷...........###.#.....## #....  ...#...#.#............#....D=iYc Okawaru grants you throwing weapons!D=i{Something appears at your feet! _The jinxing sprites lose interest in you.D=i|Training target 12.0 for Hexes reached!  Your Hexes skill increases to level 12!D=iIYou need to enable at least one skill for training.D=i!(4/54D=i D=iw. _D=i13D=iD=iYF _Unknown command.D=i D=iu D=i< D=iH D=i) nD=i D=io D=i D=i# D=i L4==D=iA D=i1 D=i D=i D=i ,D=i D=i D=i1 D=id D=i9 D=i :==D=i D=iT ,D=i D=in D=i D=id D=i W _You start resting.D=i (---D=i /80.0)D=ii e5==---8.6 (11D=i 9Hero D=i D=i _ _You feel your willpower return.D=i! D=iD" D=i'# D=i=% D=i) XD=i* D=is, ,D=i- D=i0 W _You start waiting.D=i8 D=i? 291.6 (3.0)D=i? Z==22.6 (4D=i(F D=imH ` _You feel like a meek peon again.E=imM## #......########.###.#...... ###.##### E=in..............##########[###.#### ###.#....#P#### ##.##...... # #......###### #.....#P #####........).##....#####...... .#####..### ...................## ^###...#....###.@.## ##E=in' ##.....#..##.(..## #.....# ###..........##..######....# .##............####....#P......#....#.....##. #.....E=i;o*..#E=iFwE=i}x-3.2 (0.6E=iE=iE=i! .###.###.##### ...........##########[###.#### ###.#....#P#### ##.##............ # #......###### #.....#P## ####........).##....### .##......###........## #....## .......##  E=i^###...#....###...## # .# ##.....#..##.@..## #.####..........##..######....##............####....#P..........#.....##.#.......# ...#...#.#............#.... E=i@E=i&8E=iE=iE=i+4.8 (1E=i-E=i 1 _l - 5 boomerangs (gained 1)E=iH3E=iE=i .#### #.. #....########.###.#...... ###.##### ...............##########[###.### ####.#....#P#### ##.##..... #......###### #.....#P##......###........).##....#####......##......###..## #....## ....................## #....# .^###...#....### ##....# E=i#.# ##.....#..##....## #..... #.#####..........##..######....## P.##............####....#P##.....##.#.......#...#.........###.........##....####E=i .....#....#....#..... ####......#...#..#### .E=i*{÷...........###.#.....## #E=i<,E=i E=i03.# ###..##.... #..#°##... #....#### #.. #....#######.###.#...... ###.##### ................##########[###.## .####.#....#P#### ##.##.... #......########.....#P#####........).##....#####..... #..#####..## #....# .E=i31...............@....## #....# ..^###...#....###...## ##....# .#.# ##.....#..##....## #..... ##.#####..........##..###### #P.##............####....#P#.....##.#.......#...#....E=iq1###.........##....####.....#....#....#..... #####......#...#..####E=iX9E=i9E=i?F=iQ-#### #........ #....###### ....##.###.# ###.##### ..........##########[###.### ####.#....#P#### ##.##........... ## #......########.....#P#####........).##....#####.......###........## #....## ..............## #....# F=i.^###...#....###@..## ##....# #.# ##.....#..##....## #.....# #.#####..........##..######....# P.##............####....#P.. ..#.....##.#.......#...#.......###.........##....####....#....#....#.......###......#...#..##### .÷....###.#.....## F=i(6,F=iz<F=ihA .###.###.##### ...........##########[###.### ####.#....#P#### ##.##........... #......########.....#P## .#####........).##....### ..##......###........## #....##..................##  ^###...#....###...## # #.# ##.....#..##@...## #.####..........##..######....## P.##............####....#P......#.#..........#...### ....#...#.#............#... F=iq,F=ixF=ijK............##########[###.## .####.#....#P#### ##.##.......... .## #......########.....#P## ..#####........).##....##### #..##......###.... #....#............... #....^###...#....###...## ##....# .#.# ##.....#..##....## #.....# ##.#####........@.##..######....# #P.##.......##....#P...... ...##.#.......#...#...##.........##....#### #......#....#....#..... ##F=i###......#...#..#####÷...........###.#.....## # .....#...#.#............# ÷.#######.## #F=i,F=iF=i5 ####.#....#P#### ##.##.......... #......########.....#P## ..#####........).##....### #..##......###........## #....# ...............## F=i ^###...#....###...## # .#.# ##.....#..##....## #. ##.#####..........##..###### #P.##...........@####....#P...... ...#.....##.#.......#...#.......###.........##....####....#F=iv.....#............ .##.#### #######.........#F=iF=i(F=iF=i^-## #......########.....#P#####........).##....#####.......###........## #....## ..............## #....# ^###...#....###...## ##....# #.# ##.....#..##....## #.....# #.###.....##..######....# F=i!P.##............####....#P.. ..#.....##.#....@..#...#.......###...##....####....#....#....#.......###......#...#..##### .÷....###.#.....## ....#...#.#............# .÷.#######............## F=iR##.#### #######.........# ##.##P##### ###..F=iM%,F=ia8F=iic###........).##....#####...... ......###........## #....## ...........## #....# ^###...#....###...## ##....# # ##.....#..##.#.....# .###.....##..######....# .##............####....#P......# .#.....##.#.......#...#........###...##....####....#....#....#....#.......###......#...#..##### F=ic=÷....###.#.....## ..#...#.#............# . .÷.#######............### #.#### #######.........#F=id.##P##### ###.... ..............#F=in,F=iwF=im_......###........## #....## ...........## #....# ###...#....###...## ##....# # ##.....#..##.#.....# ###.....##..######....# ##.....####....#P......# #.....##.#.......#...#..... .....###...##....####....#....#....#@...#.......###......#...#..#####.....#F=i....###.#.....## ..#...#.#............# . ÷.#######............### .#### #######.........# .##P##### ###.. .............#... #†.####..######.....##.....F=i,F=iJF=im...........## #....# ##...#....###...## ##....#  ##.....#..##.#.....# #.....##..######....# #.....####....#P......# .....##.#.......#...#..... ....###.........##....####....#F=i8d....#....#....#...........#####......#.@.#..#####.....# ....###.#.....##  #...#.#............# ..... #######............###... #### #######.F=ig..# ##P##### ###.. ............#F=i.. †.####..######.....#.. 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F=ic,F=iiF=i6#.......#...#. ..##....####....#.. #....#....#.## ......#...#..#####.....# ###.#.....## #..... ...# ..... ..#### #... .........####. ###....... #.....#.#..:. ######.....##......# . .###..†..##.##.## F=i`,F=i$F=izW.......#...#. ..##....####....#.. #....#....#.## #...#..#####.....# ###.#.....## #.....#..# ......#### #..........####.###.......  #.....#.#..:......##......# ..#P......#......# # F=i/###. #....##. ^. . F=i%,F=i%F=i^c...#...#. ..##....####....#.. ....#....#.....## #...#..#####.....## ###.#.....## #.....#..# ......#.#### .#..........####.###.......#.....#.#..:......##......# #..#.P......#......# .# †..##.##..##### F=i8 ,F=i0F=i5...#...#. ..##....####....#.. #....#...........## #...#..#####.....## .#.....## #.....## ..# #......#.#### #.#.....#.........####.###.......#.....#.F=iC6#..:......##......###..#.P......#......# .#.#....# # ..##.##..###......###. #....##. . ...... F=iRA,F=iCF=ild##....####....# #....#...........##  #...#..#####.....##  #.#.....## #.. ........# #.... #### #.# ##..####...  ###............ #.....#.......#@.:....# ##.....##......###..# .P.......# .#  ..#....# #  .##.##..###......  ..###. #....##  F=iom~ . ......    #####    ..   F=it,F=i!zF=ixi..##....####....#..  .#....#...........##  .#...#..#####.....##  .#.....## #.....##  ..# #......##  F=iM.#### #.#.....##  #.........####.# ###.............# #.....#.F=i#.@:....#  #.....##......###..#.F=iL P......#......# ..# . #....# ..# F=i ##.##..###...... ..# ###. #....##....  . ...... #.#.  ... .  F=i?,F=iF=i7..##....####....#..  #....#...........##  #...#..#####.....##  #.....## #.....##  ..# #......##  .#### #.#.....##  .........####.##  .............#  .....#.#..@....#  F=i@.....##......###..#....# ......#......# #..# ..# #....# #..# # #.##..###.........#  ###. #....##....   . ...... ##.#.   ... F=iU   F=i,F=iF=ij  You pick up a parchment of Rending Blade and begin reading...F=iT22009.2 (14.4)F=iF=i &10.2 (15F=iF=iF _You add the spell Rending Blade to your library.F=iN ................F=i F=ix2 ##....####....#..  ....#...........##  ...#..#####.....##  .....## #.....##  # #......##  #### #.#.....##  ####.##  #.F=i3 #  #.#...@...#  ##......###..#....#  #......# #..# ...#  #....# #..# ..#  .##..###.........# ## .###. #....##....   . .......##.#.   .. ....   F=i: F=i; F=iuA F=ig ##....####....#..  #...........##  #..#####.....##  ## #.....##  # #......##  #### #.#.....##  ####.F=i/h ##  .#  #.F=iHh s#....@..#  F=i]h s##......###..#....#  F=irh #......# #..#....#  F=ih #....# #..#....#  ##..###.........#..###  F=ih v###. #....##....... .F=ih  . .......##.#....F=ii  # .. .......  F=io F=ip F=it F=iə ..#...........##  .#..#####.....##  .##  # #. #### #.# ..####... ....  #.#.......## ####..#@...#F=i F ......# #..#....#  .#....# #..#....#  #..###.........#..###   #....##.......   . .......##.#.  .. .......   ..####  F=i5 ,F=i F=it #..#####.....##  ..##  # #. #### #.# ..####...# .....#  .##.......## .####..#....#  ......# #..#.@..#  F=i .#....# #..#....#  ###.........#..###   #....##.......  . .......##.#....  .. .......   .. ..#### F=i i.....#   F=iO ,F=i F=i ..## #.....## #......##### #.#.....##...####........##.............##.......######..#..... #..#....####.........#..## #. #....##....... . .......##.#.... ........... ......#####......# F=i, ....... F=i ,F=i F=ip3   .##### #.#.....##...####........##.............##.......######..#..... #..#....####.........#.@### #. #....##..........# . .......##.#......# ............#[......######F=iE4 ........  F=i`< 13.2 (3.0)F=iC A8 (3.6F=iG F=iI E _Found a helmet.G=iG=iW Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes1% 3b - ApportationTranslocation24%1  c - Kinetic GrapnelForgecraft24%1  d - Magic DartConjuration24%1  e - Poisonous VapoursAlchemy/Air24%1  f - Lesser BeckoningTranslocation34% 2  g - Mercury ArrowConjuration/Alchemy34% 2  h - Static DischargeConjuration/AirG=iÌ34% 2  i - Sublimation of BloodNecromancy34% 2  j - HailstormConjuration/Ice56% 3  k - Maxwell's Portable Piledriver Translocation56% 3  l - Stone ArrowConjuration/Earth56% 3  m - Teleport OtherTranslocationG=i56% 3  n - AnguishHexes/Necromancy 21% 4 G=i o - Dimensional Bullseye Hexes/Translocation 21% 4  p - AirstrikeAirG=i 93% 4  q - Rending BladeConjuration/Forgecraft 93% 4  r - Alistair's Intoxication Alchemy100% 5  s - Permafrost Eruption Ice/Earth100% 6  t - Plasma BeamFire/Air100% 6  u - Orb of DestructionConjuration100% 7 3 spell levels left G=i ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitI=iv  a - Sigil of BindingHexes1% 3  o - Dimensional Bullseye Hexes/Translocation 21% 4J=iJ=iZ  o - Dimensional Bullseye Hexes/Translocation 21% 4  p - AirstrikeAir93% 4J=i!J=iJ=i1} J=i C   p - AirstrikeAir93% 4  q - Rending BladeConjuration/Forgecraft 93% 4L=i2  j - HailstormConjuration/Ice 56% 3  q - Rending BladeL=ik VConjuration/Forgecraft 93% 4L=i\=i^  j - HailstormConjuration/Ice 56% 3  o - Dimensional Bullseye Hexes/Translocation 21% 4\=i:  o - Dimensional Bullseye Hexes/Translocation 21% 4  p - AirstrikeAir93% 4\=ie`=iCz `=iK   p - AirstrikeAir93% 4  q - Rending BladeConjuration/Forgecraft 93% 4a=iia=ipa=ix{..# #......##  srcrip the Jinx ..#### #.#.....##  Spriggan of Okawaru *****. .....####........##  Health: 54/54 ======================== ..................#a=ix)  Magic: 15/15 ======================== .#.......#.......###  AC: 6Str: 4 .##......###..#....#  EV: 32Int: 15 a=i7y..#......# #..#....#  SH: 5Dex: 25 ....#....# #..#....#  XL: 11 Next: 86% Place: Lair:1 ..###.........#.@###  Noise: ---------  Time: 12013.8 (0.0) a=iqy#. #....##..........#   a) +2 arbalest (freeze) . .......##.#......#   Fire: a) +2 arbalest (freeze) a=iy4............#  [......######  ......# a=iyl ...... a=iyW ..... a=iz6  a=iEzf  _You start waiting. a=ibzQ_You feel like a meek peon again. a=iz9_l - 5 boomerangs (gained 1)  a=izzYou pick up a parchment of Rending Blade and begin reading... _You add the spell Rending Blade to your library. a=iz0_Found a helmet.a=iP  Okay, then.a=ia=ia=i^. _b=i}b=i. Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes1% 3b - Apportationb=imTranslocation24%1  c - Kinetic GrapnelForgecraft24%1  d - Magic DartConjuration24%b=i1  e - Poisonous VapoursAlchemy/Air24%1  f - Lesser BeckoningTranslocation34% 2  g - Mercury Arrowb=i+Conjuration/Alchemy34% 2  h - Static DischargeConjuration/Air34% 2  i - Sublimation of BloodNecromancy34% 2  b=iTCj - HailstormConjuration/Ice56% 3  k - Maxwell's Portable Piledriver Translocation56% 3  l - Stone ArrowConjuration/Earth56% 3  m - Teleport OtherTranslocation56% 3  n - AnguishHexes/Necromancy 21% 4  o - Dimensional Bullseye Hexes/Translocation 21% 4  p - AirstrikeAir93% 4  q - Rending BladeConjuration/Forgecraft 93% 4 b=iN r - Alistair's Intoxication Alchemy100% 5  s - Permafrost Eruption Ice/Earth100% 6  t - Plasma BeamFire/Air100% 6  u - Orb of DestructionConjurationb=i100% 7 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitb=in b=i q..# #......##  srcrip the Jinx ..#### #.#.....##  Spriggan of Okawaru *****. b=i .....####........##  Health: 54/54 ======================== ..................#b=iE /  Magic: 15/15 ======================== .#.......#.......###  AC: 6b=if vStr: 4 .##......###..#....#b=i   EV: 32Int: 15 b=i ..#......# #..#....#  SH: 5Dex: 25 b=i $....#....# #..#....#  XL: 11 Next: 86% Place: Lair:1 b=i U..###.........#.@###b=i   Noise: ---------  Time: 12013.8 (0.0) #. #....##..........#   a) +2 arbalest (freeze) b=ij I. .......##.#......#   Fire: a) +2 arbalest (freeze) ............#  [......######  ......# b=i l ...... b=i  .....   b=i ~  _You feel like a meek peon again. b=i$ |_l - 5 boomerangs (gained 1)  You pick up a parchment of Rending Blade and begin reading... b=iG _You add the spell Rending Blade to your library. _Found a helmet. _Okay, then.b=if b=iZ P  Okay, then.b=i b=i b=i . _c=i)c=i]  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.5   7.1  -2   i - Spellcasting   1.3   1.4  +2  c=i        c=i b - Unarmed Combat   0.0   1.4  -2   j - Hexes  12.0  10.6  +2  c=i c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2  c=i! ^    c=i? S    c=iw  d - Short Blades   0.0   0.8  +1   l - Invocations   4.0   5.0   0  c=i  e - Ranged Weapons  10.0  12.0   0   m - Evocations   4.0   3.0  +3      c=i n - Shapeshifting   0.0   0.7  +2  c=i! f - Armour   0.0   1.7  -3  c=i!T    c=i=! g - Dodging  10.0   7.1  +3  c=i`!T    c=i! h - Stealth   9.4   4.4  +5              c=i!            c=i"a    c=i:"        c=iZ"l    c=iy"a    c=i"        c=i"pThe relative cost of raising each skill is in cyan.  c=i"The species aptitude is in white.  [?] Helpc=i#G[=] set a skill target  c=iC#[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsd=i  a - Fighting   4.5 i + Spellcasting 1.3e=i TargetTarget10.0 --  --  --  --  --  --  --  e=i= --  --  --  --  --  10.0 a-z] set[-] clear selected targetcost|targetsf=i<[?25h[?0c0 g=i [?25l[?1cg=i 2.0 current training targets, if any.=] set aall targetsh=i h=i=..# #......##  srcrip the Jinx ..#### #.#.....##  Spriggan of Okawaru *****. .....####........##  Health: 54/54 ======================== h=i2;..................#  Magic: 15/15 ======================== .#.......#.......###  AC: 6Str: 4 .##......###..#....#  EV: 32h=iu%Int: 15 ..#......# #..#....#  SH: 5Dex: 25 h=iy....#....# #..#....#  XL: 11 Next: 86% Place: Lair:1 ..###.........#.@###h=i  Noise: ---------  Time: 12013.8 (0.0) #. #....##..........#   a) +2 arbalest (freeze) h=i6. .......##.#......#   Fire: a) +2 arbalest (freeze) ............#  h=i[......######  ......#  ......  .....     _l - 5 boomerangs (gained 1)  h=iYou pick up a parchment of Rending Blade and begin reading... _You add the spell Rending Blade to your library. _Found a helmet. _Okay, then. _Okay, then.h=i:h=iih=ih=idh=ih=i4h=ih=iAF _Unknown command.i=i H4.8 (1 _i=i` i=i!! j=iDj=i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.5   7.1  -2   i + Spellcasting 1.3   1.4  +2  j=iG         b - Unarmed Combat   0.0   1.4  -2   j - Hexes  12.0  10.6  +2  j=i c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2      j=iS    j=i d - Short Blades   0.0   0.8  +1   l - Invocations   4.0   5.0   0  j=i e - Ranged Weapons  10.0  12.0   0   m - Evocations   4.0   3.0  +3      j=i n - Shapeshifting   0.0   0.7  +2  j=i8 f - Armour   0.0   1.7  -3      j=i/ g - Dodging  10.0   7.1  +3  j=ilT    j=i h - Stealth   9.4   4.4  +5  j=i        j=ia    j=i8 j=i[_    j=ia    j=i_    j=iT    j=i<_    j=i`a    j=i j=i_    j=iT    j=i_    j=i, j=ii    The relative cost of raising each skill is in cyan.  j=iThe species aptitude is in white.  [?] Helpj=il*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsj=ic k=iPTargetTarget10.0 2.0 --  --  --  --  --  --  --  --  --  --  --  10.0 a-z] set[-] clear selected targetcost|targetsl=iB<[?25h[?0c2.0 l=i1 [?25l[?1cl=i3.0 current training targets, if any.=] set aall targetsl=iV l=i l=i {..# #......##  srcrip the Jinx ..#### #.#.....##  Spriggan of Okawaru *****. .....####........##  Health: 54/54 ======================== ..................#l=i   Magic: 15/15 ======================== .#.......#.......###  AC: 6Str: 4 .##......###..#....#  EV: 32Int: 15 ..#......# #..#....#l=iF   SH: 5Dex: 25 ....#....# #..#....#  XL: 11 Next: 86% Place: Lair:1 l=i ..###.........#.@###  Noise: ---------  Time: 12014.8 (0.0) l=iҞ #. #....##..........#   a) +2 arbalest (freeze) . .......##.#......#   Fire: a) +2 arbalest (freeze) ............#  [......######  ......#l=i   ......  .....    You pick up a parchment of Rending Blade and begin reading... _You add the spell Rending Blade to your library. _Found a helmet. _Okay, then. _Okay, then. _Unknown command.l=i l=i l=i: l=i l=iT5l=i5l=i<l=in>F _Unknown command.m=in......m=imm=i(-#### #.# ..####........## ............#  #### ####..#....#  ......# #..#....#  .#....###..#....#  .###.........#..#####  . #....##......@...#  m=i) .......##.##   ............#  [......######  ......#  ......  ....  ....   m=it0m=i:1$ _m=iz6m=iaI....####........## ..............# ##.......### .##......###..#....# ..#......# #..#....# ...#....###..#....# ###.........#..##### #. #....##..........#  .......##.#.@....#  ......#  [......######    ......  ...... . .  m=igm=i?hm=imm=i......# ##.......### .##......###..#....# ..#......# #..#....# ...#....###..#....# #..###.........#..##### ##. #....##..........#  . .......##.#......#  .......# [###### . . . . .. #.  m=i ,m=i'm=i ########..#....#. #..#......#....##. #..###.........#..######. #....##..........  . .......##.#... .........[######......##  ###P.#.  m=i<,m=im=i .#.#.### .##......###..#....# .#......# #..#....# .#....###..#....# #..###.........#..##### #. #....##..........# . . .##.#......# #.......# .[....@.###### .## .# .# .# .# .#.# #P.#.#  m=il ,m=i/m=i: ###..#..... #..#....##. ##..###.........#..######. #....##.......... . . .......##.#......# # ..............# ..[......######.....@##  ##...#  m=iB,m=iIm=ihtu . ..#....##. ##..###.........#..######. #....##..........# . . .......##.#......# # ............. ..[......#####......##  l   basilisk (asleep)##l.#  m=i}h  You encounter a basilisk.m=im=iЌ-8.4 (3.6m=i49.0 (4.2 _m=im=inn=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o=iP  Okay, then.o=iPo=i?o=iX. _o=iqo=igro=iyo=i{F _Unknown command.p=i5 (((((l(p=i5You shoot a bolt. The bolt hits the basilisk. The bolt freezes the basilisk.  The basilisk hisses angrily.p=irCl.p=iW......p=i8===20.4 (1.4p=i%p=i6 _The basilisk is lightly wounded.p=i p=i p=i{ p=i F _Unknown command.q=i=u ((((( You shoot a bolt. The bolt hits the basilisk! The bolt freezes the basilisk.q=iBl.q=i ....The basilisk is severely wounded.q=i_i  The basilisk gazes at you.q=iވq=i7(1.8q=i@q=il7 _You resist with almost no effort.r=i- (((( You shoot a bolt. The bolt hits the basilisk. The bolt freezes the basilisk.r=iգBl.r=i^B...r=iĪ(3.2r=ir=iM\ _The basilisk is almost dead.r=iR- ((((slow)You shoot a bolt. The bolt hits the basilisk. The basilisk seems to slow down.  The bolt freezes the basilisk.r=iBl.r=i;..r=i(4.6r=iRr _The basilisk is almost dead.r=ix †You shoot a bolt. The bolt hits the basilisk!! The bolt freezes the basilisk.  You kill the basilisk!r=i }((r=iq~;..r=ik076.0r=ier=i|P _Okawaru accepts your kill.s=iW.......s=i(s=is=i@ ..#....## ##..###.........#..######. #....##.......... . . .......##.#.... # ........... ..[s=i~A#####......## .# †####  s=i},s=iKs=i. ##..###.........#..######. #....##.......... . . .......##.#.. # .......... ..[#####......## .# †s=i/#.. #  s=i7s=i}7s=i=s=id #. #....##.......... . . .......##.#.. # ........ ..[#####......## .# #.####P.#s=ief#  s=ik,s=iqs=i .###. #....##.# . . .##.#......# #......# .[......###### .## ..# ..# ..# s=i#†# #......#.# #P.#.#  ##...#  ##..#  ####s=i'+   s=iPG  You see here a basilisk corpse.s=is=iܥ _s=iss=i!.###. #....##.# . . .##.#......# ##......# .[......###### ##.##s=i1 #..# #..# #..#  #s=i/.†#  #......#.#s=iV  #####P.#.#  ##...#s=i}  ##..#  ####s=i$  s=i  s=i,s=is=i k##.##..###.........#..##### ###. #....##..........# .... . .##.#......# #### ##.........# ......[......###### ## #..##  #..#  #s=i@ ..# ...# #.......†#  #......#.# #####P.#.# ..# ..# ####   s=is=ios=is=iDL..........#....###..#....# ##.##..###.........#..##### ###. ##....##....# ..... . .##.#......# s=iD0##### .##.........# ........[......###### ### #s=i#EW..## #s=iFEO #..#s=ieEW  #..#s=iE%  s=iE...# #.......†#s=iE  #......#.# s=iEy#####P.#.# s=iFR.# ..#s=i8F? ####s=iWF%  s=iNs=iNs=iUs=iրP#......# #..#....# #..........#....###..#....# ##.##..###.........#..##### ###. ##....##....# ...... . . .##.#......# ##### #.##.........# s=i..........[......###### .### #..## ## 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P...####P###..........###........####.#....#P#### .P#..####.#.## #......# .#.....#######..#####........).##.##...# ##..##......###.###...####. .##.#.##..^###...#....### .###.#...#.# ##.....#..## w=iB .# #.....#...###.#####... .# #...#P.##. .####............#.....##.# ..##.#................### ..##.##....#....# P.##.#.###......#w=iL ,w=i...÷..÷........x=iG,x=ix=id{ #.....# #..........#P. #.....####.... #.#....##.#. ##.....##.........## ###.P.##.########### #...÷..# ####.÷ #.#...### #.#..#.P.....#### #.† #..@........###...## ##.....## ###..#......#...#.. #....####........####.#....#..##....##x=i.<##...##.#....[### #...#....##......#.##. #.....>...÷..÷........ #...###.######....#P#x=i ,x=i7x=ip!] ###...........#....##.#.....#.....##.........## ###.P.##.########### #...÷..# ####.÷#...### #.#...##.P.....#### #.†...........###...######..###..#......#...#.......####........###.#...##..x=i2"#...###.####.P## ##.# #....###. x=iN*,x=i1x=i] #....##.#.....#.....##.........## ###.P.##.########### #...÷..# ####.÷#...### #.#...##.P.....#### #.†...........###...######..##@.#......#...#...#....####........#####.#....#..##....## ###x=i^(#.P## ##.### ### ##........ x=i g,x=inx=iRI ##.....##.........## ###.P.##.########### #...÷..#  #.#...### #.#..##.P.....#### #.† #...........###...# ##.........##..... ###..#......#...#.. #.@..####........####.#....#..## <##...##.#....[### #...#....##......#.x=i} #.....>...÷..÷...... #...###.######....#P# #.P## ##.# #....### ### ### ##......x=i,,x=iTx=iw ###.P.##.########## #...÷..#  #.#...### #.#.P.....#### #.† #...........###. ##.........##..... ###..#......#...#. #....####........###@#....#..##<##...##.#....[## #...#....##......#. #.....>...÷..÷...... #...###.######....#P #.P## ##.# #....# ### ### ##...... #....#x=ix=i"x=iLx=i R  #...÷..#   #.#...### #.  #.P.....#### #.†   #...........###.   ##.........##.   ###..#......#...#   #....####.......  #.#....#..##  <##...##.#....[   #...#....##......#.  x=i  #.....>...÷..÷.....   #...###.######....#   #.P## ##.# #....#   #### ### ##.....     #....#   #...##x=i,x=iUx=i~=p---127.6 (51.4)---x=iCx=iIE _Done exploring.x=iar ........x=ir x=i>x x=i ,0.0)x=i x=i x=i E _Done exploring.y=iy=ipWhere to? (Tab - Lair:1 @ (x,y), ? - help) D - Dungeon T - Temple  L - Lair y=iy=iZ #...÷..# ### srcrip the Jinx  #.#...### #.# Spriggan of Okawaru *****.  y=i##.P.....#### #.† Health: 54/54 ========================  #...........###.. Magic: 16/16 ========================  ##.........##.... AC: 6Str: 4  ###..#......#...# EV: 32Int: 15  #....####........ SH: 5y=ioDex: 25  ##.#....#..##....# XL: 11 Next: 91% Place: Lair:1  ##@<##...##.#....[# Noise: ---------  Time: 12127.6 (0.0)  #...#....##......#. a) +2 arbalest (freeze)  #.....>...÷..÷..... Fire: a) +2 arbalest (freeze)  #...###.######....#  #.P## ##.# #....#  #### ### ##.....   #......y=iju   #....#.   #...##.  _Okawaru accepts your kill. _Your Spellcasting skill increases to level 2! _No target in view! _Magic restored. y=if_Done exploring. _Done exploring.y=iy=iy=i.y=iy=im _y=iy=iBy=i,y=i[y=i,y=iu y=i  There is a stone staircase leading down here. _y=i[ J 2  You climb downwards.y=i' y=i  y=iP y=i NThere is a stone staircase leading down here.  You climb downwards. _You encounter a yak.  Found 21 gold pieces and a parchment of Fugue of the Fallen.  Found a stone staircase leading down.  There is a stone staircase leading up here.y=i y=ik * ..:.. #...# ##.... ..... #...## #...P# #...P##.#.P  #..@>...... 32.5 (4.9 #.##.......  #. .......  ^. #...... .. .$.... .. #..### Y   yak (asleep) #... .ß.Y y=ip y=i y=i Z _A yak is nearby!{=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{=i FYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  The yak bellows! You hear a bellow!{=igAY.{=i YF   cane toad (wandering){=ig4---==3.5 (1.0Will/2 Jinx {=i{=iZ _You encounter a cane toad.{=iok (((((FYou shoot a bolt. The bolt hits the yak. The bolt freezes the yak.{=i;*{=i2 F.The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.{=iO YThe yak is moderately wounded.{=i/@Y.{=i...$Y 2 yaks (1 drained){=i4=4.9 (1.4{=iO{=irT _You encounter a yak.|=i  ((((((You shoot a bolt. The bolt barely misses the yak. The bolt hits the yak!!  The bolt freezes the yak.|=iß F.The yak is severely wounded.|=i8 AY.|=i YYou hear a bellow! You hear an angry hiss.|=i AY.|=ih CF.|=i ...Y 3 yaks |=i) x(1 wandering, 1 drained).You encounter a yak.|=i$ '6.3|=i |=iv ' _You hear a croak.}=i[Q+$You encounter a yak. _You hear a croak.  You shoot a bolt.  The yak bellows!  The bolt hits the yak!! The bolt freezes the yak!  You kill the yak!}=iV((( 2 yaks}=i SOkawaru accepts your kill.You hear a bellow!}=iDBY.}=i:Y.}=i/F.}=i(}=i1.}=i:Y.}=i/Y}=iAY.}=iEF.}=iy ....Y 3 yaks}=i~You encounter a water moccasin. You encounter a yak.}=i---37.7  You hear a bellow!  You encounter a water moccasin. You encounter a yak. }=i _The water moccasin leaves your sight.  Training target 3.0 for Spellcasting reached!  Your Spellcasting skill increases to level 3!You need to enable at least one skill for training.}=i/  --more--~=i~=iޑC  Skill  Level Cost  Apt Skill  Level Cost  Apt ~=i  a - Fighting   4.5   7.1  -2   i - Spellcasting   3.0   2.8  +2      ~=i     b - Unarmed Combat   0.0   1.4  -2   j - Hexes  12.0  10.6  +2  ~=i c - Throwing   0.0   1.0   0   k - Fire Magic   5.5   8.5  -2      ~=iՒS    ~=i d - Short Blades   0.0   0.8  +1   l - Invocations   4.0   5.0   0  ~=i( e - Ranged Weapons  10.0  12.0   0   m - Evocations   4.0   3.0  +3  ~=iHR    ~=ih n - Shapeshifting   0.0   0.7  +2  ~=i8 f - Armour   0.0   1.7  -3      ~=i g - Dodging  10.0   7.1  +3  ~=i     h - Stealth   9.4   4.4  +5      ~=i ~=iq_    ~=i        ~=i                                    You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=iy> j + Hexes 12.0=iyiTargetTarget10.0 --  --  =iyZ--  --  --  --  --  =iz$--  --  =i?z9--  --  --  =imz10.0 a-z] set[-] clear selected target=izccost|targets=i<[?25h[?0c0 =i1 [?25l[?1c=i6$14.0   The current training targets, if any.  The species aptitude is in white.=] set aall targets=i( =i\ =i srcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 54/54 ========================##....Magic: 14/16 =====================---.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25#...P##.#.P=iޞ XL: 11 Next: 93% Place: Lair:2#..@>F.....Noise: ===------  Time: 12137.7 (1.4)#.##.......a) +2 arbalest (freeze)#. .......Fire: a) +2 arbalest (freeze) ^. #......Will/2 Jinx ...$Y.....#..###YYY 3 yaks#.Y.F   cane toad=i .ßY.You hear a bellow!  You encounter a water moccasin. You encounter a yak. _The water moccasin leaves your sight.  Training target 3.0 for Spellcasting reached!  Your Spellcasting skill increases to level 3!You need to enable at least one skill for training.=i =iz =i . _=i#=i$=i+=it/F _Unknown command.=i C(((((((=i# 3*=ia  SYou shoot a bolt. The bolt closely misses the cane toad.A giggling sprite leaps out and makes the cane toad trip over its own feet.=id EF.=iBe >Y.=ixe ..=i?i AY.=ii S=ii !.=iu 2..... 2 yaks (drained)S   water moccasin=iu 55==i?v 9.1=i*} =i_ d _The cane toad is moderately wounded.=iP ] Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - Inner FlameHexes/Fire1%3  c - Cause FearHexes1%4 Select a spell to describe [?] help [!]/[I] toggle spell headers=i srcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 54/54 ========================##....Magic: 15/16 ======================--.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25#...P##.#.PXL: 11 Next: 93% Place: Lair:2#..@F......Noise: ===------  Time: 12139.1 (0.0)#.##.......a) +2 arbalest (freeze)#. .......Fire: a) +2 arbalest (freeze) ^. #.Y....Will/2 Jinx ...$......#YS###YY 2 yaks#...F  =iɌ [m cane toad (drained).ß..S   water moccasinYour Spellcasting skill increases to level 3! _You need to enable at least one skill for training. _Unknown command.You shoot a bolt. The bolt closely misses the cane toad.A giggling sprite leaps out and makes the cane toad trip over its own feet. _The cane toad is moderately wounded.=i =i =i =iX =i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iRsrcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 54/54 ========================##....Magic: 11/16 ================--------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25#...P##.#.P=imXL: 11 Next: 93% Place: Lair:2#..@F......Noise: ===------  Time: 12139.1 (0.0)=i#.##.......a) +2 arbalest (freeze)#. .......Fire: a) +2 arbalest (freeze) ^. #.Y....Will/2 Jinx =iʁn...$......#YS###=iYY 2 yaks#...F   cane toad (drained)=i=.ß..=iDS   water moccasinA giggling sprite leaps out and makes the cane toad trip over its own feet. _The cane toad is moderately wounded.=ibCasting: Jinxbite (safe; 1% risk of failure)  =iMConfirm with . or Enter, or press ? or * to list all spells.=i)Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate=i) srcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 54/54 ========================##....Magic: 11/16 ================--------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#=i) >SH: 5Dex: 25#...P##.#.PXL: 11 Next: 93% Place: Lair:2#..@F......Noise: ===------  Time: 12139.1 (0.0)=i>* (#.##.......a) +2 arbalest (freeze)#. .......Fire: a) +2 arbalest (freeze) ^. #.Y....Will/2 Jinx ...$......#Y.###=ic* yYY 2 yaks#..S=i* F   cane toad (drained).ß..=i* S   water moccasin _The cane toad is moderately wounded.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i+ Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate=i*+ `The yak looks frightened! x2; The water moccasin looks frightened!=i+ D.Y=i/. Y  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.=i|. asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The yak looks frightened! x2; The water moccasin looks frightened!cane toad resists with some effort. The cane toad misses you.=iz/ C.Y=i1 1F=i8  YYY 3 yaks (2 fleeing)F 2 cane toads (1 wandering, 1 drained)S=i9 (fleeing)You encounter a yak. You encounter a cane toad.=i: +40.1 (1=i@ =iD B _The cane toad stings you but does no damage.=iYC(((((((=iǦ *FYou shoot a bolt. The bolt barely misses the cane toad.=iIy .SThe cane toad gives a loud, deep croak!  A giggling sprite leaps out and makes the cane toad trip over its own feet.=i{=Y.=i,|:.Y=i ~D.Y=i~FF.=i+.=i Y.The cane toad is moderately wounded.=i:.Y=iW[Y.=iF......Y1 very drained)=iُ,1.5 (1.4=i˖=i֘O _The cane toad misses you.=isw m  You shoot a bolt.  The bolt hits the cane toad but does no damage.=i :*=i S F.The cane toad is moderately wounded.A giggling sprite leaps out and smacks the cane toad with its own front foot.  The cane toad is heavily wounded.=i F.The jinxing sprites lose interest in you.=i =.Y=if =Y.=i >Y.=i `FYY=i> 22.9=i =i x _The cane toad barely misses you. You block the cane toad's attack.=iԎs  You shoot a bolt. The bolt hits the cane toad! The bolt freezes the cane toad.=iKF.=i .The cane toad is almost dead.=iBAY.=ioAY.=imJF.=ir"nY 2 yaks=i''4.3=i.+=iW.| _The cane toad completely misses you. You block the cane toad's attack.=i  >You shoot a bolt. The bolt hits the cane toad!  The cane toad seems to slow down. The bolt freezes the cane toad.  You kill the cane toad!=is ~   cane toad=iWW1Y=i.XY.Y.=iYIF.=i\>Y.=i\AY$=i-]AY.=ifkY 3 yaks=ik`2==65.7=iDs=iBvP _Okawaru accepts your kill.=i H  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i F.You beckon some vexing sprites to accompany your attacks.=i sY.Y.=ig AY.=ia 1Y=i FF.=i kY 4 yaks=iZ 0----60Jinx =i =i ; _You feel your willpower being sapped.=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iPzsrcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 54/54 ========================##....Magic: 6/16=========---------------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25#...P##.#.PXL: 11 Next: 96% Place: Lair:2#..@Y......Noise: ==-------  Time: 12146.7 (0.0)#.##F......a) +2 arbalest (freeze)#. Y......Fire: a) +2 arbalest (freeze) ^. #...Y..Will/2 Jinx ...$......#..###YYYY 4 yaks#...=i_{2[15;38HF   cane toadYß..You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate=ir srcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 54/54 ========================##....Magic: 6/16=========---------------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25#...P##.#.PXL: 11 Next: 96% Place: Lair:2#..@Y......Noise: ==-------  Time: 12146.7 (0.0)#.##.......a) +2 arbalest (freeze)#. YF.....Fire: a) +2 arbalest (freeze) ^. #...Y..Will/2 Jinx ...$......#..###YYYY 4 yaks#...=i \F   cane toadYß..Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateThe yak resists with some effort. The yak looks frightened!  The yak resists with some effort. The yak looks frightened!.Y=iƖ E.Y=iX BY.=i YY(2 fleeing)F(fleeing)=i 2=7.7 (1=i =iZ %onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate  The yak resists with some effort. The yak looks frightened! _The cane toad looks frightened! The yak closely misses you.=i^g  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.=i<:*=i7 .FThe yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.=iRC.Y=i .YThe yak is heavily wounded.=i)BY.=iC.F=i8$#Y., 1 drained)9.1 (1.4=iu+=i2T _The yak completely misses you.=isg  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.=iV:*=ic .The yak is almost dead.A giggling sprite leaps out and smacks the yak with its own front hoof.=i+YY Y$The yak is almost dead..F.YY.YYY 3 yaks (1 fleeing, 1 very drained)50.5 _You block the yak's attack. The yak completely misses you.=i >You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak!=i@" yY 2 yaks (1 fleeing)=i[ =.F=i D.Y=i BY.=ie =.F=i =i /81.9=i =i P _Okawaru accepts your kill.=iT((((=iG8*=il( .You shoot a bolt. The bolt barely misses the yak.A giggling sprite leaps out and smacks the yak with its own front hoof..=iz Y...   yak (drained)  The yak is lightly wounded.=i{Z7=3.3=i=iT _The yak completely misses you.=i*  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.=ia YThe yak is heavily wounded.=i Y.The jinxing sprites lose interest in you.=iϠ wY 2 yaks (1 drained)=ir 24.7=i =i _The yak misses you. The yak completely misses you.=i †You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak!  You kill the yak!=iy   yak=i3F=ihAY.=iCF.=iC"F   cane toad=iR#=i*Usrcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 54/54 ========================##....Magic: 7/16==========--------------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25=id+#...P##.#.PXL: 11 Next: 100% Place: Lair:2#..@>......Noise: ===------  Time: 12156.1 (1.4)#.##†......a) +2 arbalest (freeze)#. .......Fire: a) +2 arbalest (freeze) ^. #......Will/2 ...$..F.=i+?..#.Y###Y   yak#...F   cane toad=i ,.ß..You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  The yak is heavily wounded.The jinxing sprites lose interest in you. _The yak misses you. The yak completely misses you.=iy,You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak!  You kill the yak!=i . _Okawaru accepts your kill.You have reached level 12!=iZ8/  --more--=iZh8/587-2 0% =iVc=if4 _=isrcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 58/58 ========================##....Magic: 7/17=========---------------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25#...P##.#.PXL: 12 Next:  0% Place: Lair:2#..@>......Noise: ===------  Time: 12156.1 (0.0)#.##*......a) +2 arbalest (freeze)#. .*.....Fire: a) +2 arbalest (freeze) ^. #*.....Will/2 ...*..F...#.Y###Y   yak#[32=im...F   cane toad.ß..You kill the yak! _Okawaru accepts your kill. _You have reached level 12!Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)=is srcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 58/58 ========================##....Magic: 7/17=========---------------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25#...P##.#.PXL: 12 Next:  0% Place: Lair:2#..@>......Noise: ===------  Time: 12156.1 (0.0)#.##(......a) +2 arbalest (freeze)#. .(.....Fire: a) +2 arbalest (freeze) ^. #(.....Will/2 ...(..F...#.(###=iZ [14;38HY   yak#.(.F   cane toad.ß(.You kill the yak! _Okawaru accepts your kill. _You have reached level 12!Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)=iQ KF.=i^R =Y.=iX IF.=iY =Y$=ic a†....=id ,7.5 (1.4=ik =i4o l _Okawaru accepts your kill. _You have reached level 12!  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit) _You shoot a bolt. The bolt closely misses the yak.=isrcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 58/58 ========================##....Magic: 7/17=========---------------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25#...P##.#.PXL: 12 Next:  0% Place: Lair:2#..@>......Noise: ===------  Time: 12157.5 (0.0)#.##*......a) +2 arbalest (freeze)=i#. *..F...Fire: a) +2 arbalest (freeze) ^. #Y.....Will/2 ...$......#..###Y   yak#...F   cane toad.ß..Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit) _You shoot a bolt. The bolt closely misses the yak.Fire: a) +2 arbalest (freeze)=iDfPress: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)=iL'srcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 58/58 ========================##....Magic: 7/17=========---------------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5=iDex: 25#...P##.#.PXL: 12 Next:  0% Place: Lair:2#..@>......Noise: ===------  Time: 12157.5 (0.0)#.##(......a) +2 arbalest (freeze)#. (..F...Fire: a) +2 arbalest (freeze) =i\i^. #Y.....Will/2 ...$......#..###Y   yak#...F   cane toad.ß..Aim: a yak (79% to hit) =i_You shoot a bolt. The bolt closely misses the yak.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (79% to hit)  =iYou shoot a bolt.=iFF.=i<=Y.=i:†=ia8==8.9 (1.4=ij=i ? _The bolt hits the yak but does no damage.=iH  Casting: Cause Fear (dangerous; 1% risk of failure)  =i \Confirm with . or Enter, or press ? or * to list all spells.=i7srcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 58/58 ========================##....Magic: 4/17=====-------------------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25#...P##.#.PXL: 12 Next:  0% Place: Lair:2#..@>......Noise: ===------  Time: 12158.9 (0.0)#.##†......a) +2 arbalest (freeze)#. Y.F....Fire: a) +2 arbalest (freeze) ^. #......Will/2 ...$......#..###Y   yak#...[15;=i8e38HF   cane toad.ß..You shoot a bolt. _The bolt hits the yak but does no damage.  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate=i......Noise: ===------  Time: 12158.9 (0.0)#.##†F.....a) +2 arbalest (freeze)#. Y......Fire: a) +2 arbalest (freeze) ^. #......Will/2 ..=ieX.$......#..###Y   yak#...F   cane toad.ß..You shoot a bolt. _The bolt hits the yak but does no damage.  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate=ih@.Y=ikHF.=is[Y(fleeing)=iu*9.9 (1=i{=i ~ _The bolt hits the yak but does no damage.  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak looks frightened! The cane toad resists with some effort.=isrcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 58/58 ========================##....Magic: 4/17=====-------------------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25#...P##.#.PXL: 12 Next:  0% Place: Lair:2#..@F......Noise: ===------  Time: 12159.9 (0.0)#.##†......a) +2 arbalest (freeze)=i#. .......Fire: a) +2 arbalest (freeze) ^. #Y.....Will/2 ...$......#..###Y   yak (fleeing)#...F   cane toad.ß..Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak looks frightened! The cane toad resists with some effort.  Fire: a) +2 arbalest (freeze)=ikPress: ? - help, Shift-Dir - straight lineAim: a cane toad (74% to hit)=iosrcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 58/58 ========================##....Magic: 4/17=====-------------------.....AC: 6Str: 4#...##EV: 32Int: 15=i͘#...P#SH: 5Dex: 25#...P##.#.PXL: 12 Next:  0% Place: Lair:2#..@(((((((Noise: ===------  Time: 12159.9 (0.0)#.##†......a) +2 arbalest (freeze)#. .......Fire: a) +2 arbalest (freeze) ^. #Y.....Will/2 ...$......#..###Y   yak (fleeing)=i#...F   cane toad.ß..Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak looks frightened! The cane toad resists with some effort.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (74% to hit)=i3u.YY=i,n.F.....YY 2 yaks (1 fleeing)Press: ? - help, Dir - look around, f - activate _The yak looks frightened! The cane toad resists with some effort.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (74% to hit)  You shoot a bolt. The bolt closely misses the cane toad.=i-k39--------61.3 (1.4=i$4=i^60 _The cane toad stings you!!=ic& srcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 39/58 ================--------##....Magic: 4/17=====-------------------.....AC: 6Str: 4#...##=i,( JEV: 32Int: 15#...P#SH: 5Dex: 25#...P##.#.PXL: 12 Next:  0% Place: Lair:2#..@F.....YNoise: ===------  Time: 12161.3 (0.0)#.##†......a) +2 arbalest (freeze)#. .......Fire: a) +2 arbalest (freeze) ^. #......Will/2 ...Y......#..###YY 2 yaks (1 fleeing)#...F   cane toad.ß..Aim: a cane toad (74% to hit)  =i( You shoot a bolt. The bolt closely misses the cane toad. _The cane toad stings you!!  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (74% to hit)=i/ isrcrip the Jinx..:..Spriggan of Okawaru *****.#...#Health: 39/58 ================--------##....Magic: 4/17=====-------------------.....AC: 6Str: 4#...##EV: 32Int: 15#...P#SH: 5Dex: 25=i00 $#...P##.#.PXL: 12 Next:  0% Place: Lair:2#..@(((((((Noise: ===------  Time: 12161.3 (0.0)#.##†......a) +2 arbalest (freeze)#. .......Fire: a) +2 arbalest (freeze) =i0 ^. #......Will/2 ...Y......#..###YY 2 yaks (1 fleeing)#...F   cane toad=i1 .ß..You shoot a bolt. The bolt closely misses the cane toad. _The cane toad stings you!!  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (74% to hit)  You shoot a bolt. The bolt barely misses the cane toad.=i ;$Y=i ;Y.=i 7Y.=i? .Y _The cane toad stings you!!  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (74% to hit)  You shoot a bolt. The bolt barely misses the cane toad.The bolt closely misses the yak. The cane toad stings you!=i MF...=i e2----2.7 (1.4=i# =i 7 _You block the cane toad's attack.=i =i~ =i =i E.Y=iG 9Y.=i= =i 4--30=i? =i; ----1>-- _The cane toad misses you.=iZHa##.P.....#### #.†...÷#...........###...##.##.........##.....##.###..#......#...#....#....####........######.#....#..##....## ###.<##...##.#....[#####=iH#...#F...##......#.##.##.....@...÷..÷.........#...###.######....#P#.##.P## ##.# #....###..#### ### ##......... #..........=i3I #....#..... F   cane toad =ifIc#...##...#. ######.....##.##.=iI=i4-5.2 (2.5=i=i= =ix_You climb upwards.=ic _There is a stone staircase leading down here.=iZ##.P.....#### #.†...÷.#...........###...##.###.........##.....##.####..#......#...#.#....####.####†##.#....#..##....## #.=i?[[##.<##...##.#....[#####.#...#F...##......#.##.#.#.....>@..÷..÷.#...###.######....#P#.#.#.P## ##.# #....###.#### ### ##.#.#....#.#...##...#.#######.##.##.=i\K.F=iffM  The cane toad attacks as it pursues you!=igi5===8 (0.6=in=ipV _The cane toad barely misses you.=ib##.P.....#### #.†...÷.##.....###...##.###.........##.....##.####..#......#...#.#....####.####†.##.#....#..##....## #.###.<##...##.#....[#####.##...#....##......#.##.#.#.....F.@.÷..÷.#...###.######....#P#.#.#.P## ##.# #....###.#### ### ##.#.#....#.#...##...#.#.######.##.##.=i'=iL30-6.4=iY'=i(=i ##.P.....#### #.†...÷.##.....###...##.###.........##.....##.##P###..#......#...#.#....####........####†.###.#....#..##....## #.#=ic ##.<##...##.#....[#####.##...#....##......#.##.#..##.....F..@÷..÷.#...###.######....#P#.#.#.P## ##.# #....###.#### ### ##.#.##....#.##...##...#.#.#######.###.##...#=i =i" B>F=i =i A-7.0=iH =i =iM h##.P.....#### #.†...÷.##...........###...##.###.........##.....##.##P####..#......#...#.#....####........####†.###.#....#..##....## #.## ##.<##...##.#....[#####.##...#....##......#.##.#..#P#.....>F..@..÷.#...###.######....#P#.#.#.P## ##.# #....###.#### ### ##.#.#=ihN F#....#.# =iO B.F=iV =iTW %6=i_ =ia $  Things that are here:=iFd _a black mamba skeleton; a cane toad skeleton; a wolf skeleton=i D##.P.....#### #.†...÷.##.....###...##.#### ##.........##.....##.##P#=i2!###..#......#...#.#....####........####†.###.#....#..##....## #.## ##.<##...##.#....[#####.#=i!C#...#....##......#.##.#..#P.#.....>.F.÷@.÷.#...###.######....#P#.#.#.P## ##.# #....###......##### ### ##.....=i!2#.##.#....#.# =i!3=iP#B.F=io+=ib,C==8.2 =i,_=i~3=i 5=im>##.P.....#### #.†...÷.##...........###...##.#### ##.........##.....##.##P####..#......#...#.#....####........####†.###.#....#..##....## #.## #=i>##.<##...##.#....[#####.##...#....##......#.##.#..#P.#.....>..F÷.@÷.#...###.######....#P#.#.#.P## ##.# #....###......#.#### ### ##.....#............##.##....#.......##...##.. =i> =iD=iE%8=iM=iO=iA##.P.....#### #.†...÷.##.....###...##.#### ##...##.....##.##P####..#......#...#.#....####........####†.####.##.#....#..##....## #.## #.##.<##...##.#....[#####.##...#....##......#.##.#..#P.#.....>..F÷..@.#...###.######....#P#.#.#.P## ##.# #....###......#.#### ### ##...#.....##.#.#....#.##...##...#.#.#######.......# =iىC.F=i=iC19.4=i}=is _You see here a wolf skeleton.=im ##.P.....#### #.†...÷.##.###...##.#### ###.##.....##.##P####..#......#...#...##....####........####†.####.##.#....#..##....## #.## #.=iNn ##.<##...##.#....[#####.##...#....##......#.##.#..#P.#.....>...F..÷#...###.######....#P#.#.#.P## ##.# #....###......#.#### ### ##........=ikn -#..##.#.#=in =#....#.#=in <#...##...#=in /.#.#=in U######.......# =in =iSp D÷F=iw =ix /70.0 _=i =i} =i ##.P.....#### #.†...÷.#.#....###...##.#### ###..##.....##.##P##### ###..#......#...#...##....####........####†.####..###.#....#..##....## #.## #.##.<##...##.#....[#####.#=i# .#...#....##......#.##.#..#P.#.....>...÷F.÷.#...###.######....#P#.#.#.P## ##.# #....###......#.#### ### ##.......#.....##.#.##....#.=i^ ##...##...#.#.#######. =i =iL =iõ %6=i =i= =i##.P.....#### #.†...÷.#.#.....###...##.#### ###...##.....##.##P##### ###..#......#...#..## #....####........####†.####..###.#....#..##....## #.## #. ##.<##...##.#....[#####.#.# =i:#...#....##......#.##.#..#P. #.....>...÷F.÷. #...###.######....#P#.#.^ #.P## ##.# #....###......#. #### ### ##.......#......##.#.##.#....#.......##...##...#.#.######=i+ =imD.F=i=i'1.2=i=iy=iK##.P.....#### #.†...÷.#.#.....###...##.#### ###.........##.....##.##P#####  ###..#......#...#..##  #....####........####†.####..# ##.#....#..##....## #.## #. #.<##...##.#....[#####.#.# ...#....##......#.##.#..#P......† .....>...÷.F÷. ...###.######....#P#.#.^. =i^L.P## ##.# #....###......#. ### ##......#............##.#.##.#....#.......##...##...#.#.#=iL`######.......# =iND.F=i=[=i/\%8=ivg=ii=i]##.P.....#### #.†...÷.#. #....###...##.#### # ##..##.....##.##P##### ###..#......#...#.## =iK^?#....####........####†.####..# #.#....#..##....## #.## #. .<##...##.#....[#####.#.##....##......#.##.#..#P......†.=i^>...÷..F.###.######....#P#.#.^. P## ##.# #....###......#. ### ##......#............##.#.##.#....#.......##...##..=i^n######.......# =iLaI÷F=ih=ii]6=2.4=ip=i|r=i]7 .P.....#### #.†...÷.#. .###...##.#### # #.##.....##.##P##### ..#......#...#.## ....####........####†.####..# .#....#..##....## #.## #. =i7 v<##...##.#....[#####.#.###. .#....##......#.##.#..#P......†.>...÷..÷F.###.######....#P#.#.^. =i%8 ## ##.# #....###......#.# # ### ##............#............##.#.##...##....#.##...#####=iQ8 + =iB =ikC ]2=3.0=iK =iL =i.P.....#### #.†...÷.#.###...##.#### # .##.....##.##P##### # #..#......#...#.## #####........####†.####..# #....#..##....## #.## #.P ##...##.#....[#####.#######.###. #....##......#.##.#..#P......†..#>...÷..÷F. ###.######....#P#.#.^. #=i ##.# #....###......#.#  ### ##..............#............##.#.##...##....#.......## #...##...#.#.#######.......# =iD.F=iJ=i%6=i[=i=iuP.....#### #.†...÷.#.###...##.#### #.##.....##.##P##### # ..#......#...#.## #.####........####†.####..######. ....#..##....## #.## #.P. #=ivb...##.#....[#####.#######.###. ....##......#.##.#..#P......†..# .>...÷..÷.F..######....#P#.#.^.  ##.# #....###......#.#### ##..............#.=iMv.....##.#.##...##....#.......####=ixv; #...##...=iLx#.#.#######.......# =izD.F=i=i24.2=i=i_ _You feel your willpower return.=i.....#### #.†...÷.#.###...##.#### #.##.....##.##P##### # .#......#...#...........## #. .####.####÷.####..######.#..##....## #.## #.P. ...##.#....[#####.#######.###.=i9##......#.##.#..#P......†..##. >...÷..÷..F..######....#P#.#.^. ##.# #....###......#.#### ##............#............##.#.##...#=is7#....#.......##### #...##...#.#.#######......=i@.# =iv+X=8=i/=i0=i)#### #.†...÷.#.###...##.#### #.##.....##.##P##### ###. #......#...#...........## #. ####.####÷.####..######.=i*#..##....## #.## #.P.##.#....[#####.#######.###.##......#.##.#..#P......†..##.# ...÷..÷..F.# .######....#P#.#.^. #=i5+.# #....###......#.# ### ##........#.=i+..##.#.##...##....#.......########### =i+~#...##...#.#.#=i+i######.......# =i, =i.D.F=i ;=iF<D=5.4=iSD=iE=i)i #### #.†...÷.#.###...##.#### #.=ii ##.....##.##P##### ###. ......#...#...........## #..####÷.####..######. .#..##....## #.## #.P. .##.#....[#####.#######.###. .##......#.##.#..#P......†..##.#=ii ÷..÷...F.# ######....#P#.#.^. .# #....###......#.#####. ##........=i3j .#............##.#.##...##....#.......########### ##...##...#.#.# =iij h#######..# =ik D.F=iLu =iu (6.0=i} =i~ =iQ#### #.†...÷.#.###...##.#### #.##.....##.##P##### ###.#...#...........## #..####÷.####..######. #..##....## #.## #.P. ##.#....[#####.#######.###. =i*R##......#.##.#..#P......†..##.##. .÷..÷....F.#....#P#.#.^. # #....###......#.#####.# # ##.......#.##.#.##...######.#....#.=ixR&########### #.#...##...#.#.# #######.# =iag=i hB36=is=it=i7#### #.†...÷.#.###...##.#### #.##.....##.##P##### ###.#...#.## #.....# #.####÷.####..######.....# ..##....## #.## #.P. #.#....[#####.#######.###. #......#.##.#..#P......÷..##.##. ÷..÷....F.###.....#P#.#.^.  #....###......#.#####.#  ##..#.##.#.##...######.>#....#.=i1########### #..#...##...#.#.# #######. =i#0F=i.F   cane toad=iT(7.2=i-=i=i=i Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--26%  c - Duel7 MP, Piety--67% [?] toggle between ability selection and description.=iN =ig4 .#### #.†...÷.#######............ srcrip the Jinx ....###...##.#### #######...... Spriggan of Okawaru *****. ...##.....##.##P##### ###.... Health: 33/58 =============----------- ....#...#...........## #.....# Magic: 6/17========---------------- #........####÷.####..######.....# AC: 6Str: 4 ..##....## #.## #.......P...... EV: 32Int: 15 #.#....[#####.#######.###........ SH: 5Dex: 25 #......#.##.#..#P......÷..##.##.. XL: 12 Next:  0% Place: Lair:1 ÷..÷.....F......@............###. Noise: [34=i5 m---------  Time: 12177.2 (0.0) ####....#P#.#.........^.......... a) +2 arbalest (freeze)#....###......#.......#####.## Fire: a) +2 arbalest (freeze) ##.............................#............##.#.##...######.>#....#.......########### #.. F   cane toad#...##...#.#.##########.......#=iG5 T##.##...#The cane toad attacks as it pursues you! =iv5 c_The cane toad barely misses you.Things that are here: =i5 _a black mamba skeleton; a cane toad skeleton; a wolf skeleton _You see here a wolf skeleton. =i6 J_You feel your willpower return.=i88 F.F=i@ =i@ 4---88.2 (1Hero =ioG =iI m _You gain the combat prowess of a mighty hero.=io.#### #.†...÷.#######............ srcrip the Jinx ....###...##.#### #######...... Spriggan of Okawaru *****. ...##.....##.##P##### ###.... Health: 33/58 =============----------- ....#...#...........## #.....# Magic: 4/17=====------------------- #........####÷.####..######.....# AC: 6Str: 4 ..##....## #.## #.......P...... EV: 38Int: 15 =io#.#....[#####.#######.###........ SH: 5Dex: 25 #......#.##.#..#P......÷..##.##.. XL: 12 Next:  0% Place: Lair:1 ÷..÷......F*****@............###. Noise: ---------  Time: 12178.2 (0.0) ####....#P#.#.........^.......... a) +2 arbalest (freeze)#....###......#.......#####.## Fire: a) +2 arbalest (freeze) =io###............................. Hero #............##.#.##...######.>=i p#....#.......########### #.. F   cane toad#...##...#.#.####=iGp######.......###.##...# _You see here a wolf skeleton. _You feel your willpower return. =ip_You gain the combat prowess of a mighty hero.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (76% to hit)=iJ.#### #.†...÷.#######............ srcrip the Jinx ....###...##.#### #######...... Spriggan of Okawaru *****. ...##.....##.##P##### ###.... Health: 33/58 =============----------- ....#...#...........## #.....# Magic: 4/17=====------------------- #........####÷.####..######.....# AC: 6Str: 4 ..##....## #.## #.......P...... EV: 38Int: 15 #.#....[#####.#######.###........ SH: 5Dex: 25 =i}8#......#.##.#..#P......÷..##.##.. XL: 12 Next:  0% Place: Lair:1 ÷..÷......F(((((@............###. Noise: ---------  Time: 12178.2 (0.0) ####....#P#.#.........^.......... a) +2 arbalest (freeze)#....###......#.......#####.## Fire: a) +2 arbalest (freeze) ##............................. Hero #............##.#.##...######.>=i#....#.......########### #.. F   cane toad#...##...#.#.##########.......###.##...# _You feel your willpower return. _You gain the combat prowess of a mighty hero.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iAim: a cane toad (76% to hit)  You shoot a bolt. The bolt hits the cane toad!! The bolt freezes the cane toad!=ibU.F.F=i^2...=ig_m5=====9.4 (1.2=iVg=iigain the combat prowess of a mighty hero.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (76% to hit)  You shoot a bolt. The bolt hits the cane toad!! The bolt freezes the cane toad!_The cane toad is severely wounded.=i;&.#### #.†...÷.#######............ srcrip the Jinx ....###...##.#### #######...... Spriggan of Okawaru *****. ...##.....##.##P##### ###.... Health: 33/58 =============----------- ....#...#...........## #.....# Magic: 5/17=======----------------- #........####÷.####..######.....# AC: 6Str: 4 ..##....## #.## #.......P...... EV: 38Int: 15 #.#....[#####.#######.###........ SH: 5=i&Dex: 25 #......#.##.#..#P......÷..##.##.. XL: 12 Next:  0% Place: Lair:1 ÷..÷........F***@............###. Noise: ===------  Time: 12179.4 (0.0) ####....#P#.#.........^.......... a) +2 arbalest (freeze)=i'#....###......#.......#####.## Fire: a) +2 arbalest (freeze) ##............................. Hero #............##.#.##...######.>=i']#....#.......########### #.. F   cane toad#...##...#.#.##########.......###.##...#Aim: a cane toad (76% to hit)  You shoot a bolt. The bolt hits the cane toad!! The bolt freezes the cane toad!=iC(_The cane toad is severely wounded.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, 76% to hit)=i 2.#### #.†...÷.#######............ srcrip the Jinx ....###...##.#### #######...... Spriggan of Okawaru *****. ...##.....##.##P##### ###.... Health: 33/58 =============----------- ....#...#...........## #.....# Magic: 5/17=======----------------- #........####÷.####..######.....# AC: 6Str: 4 ..##....## #.## #.......P...... EV: 38Int: 15 #.#....[#####.#######.###........ SH: 5Dex: 25 #......#.##.#..#P......÷..##.##.. XL: 12 Next:  0% Place: Lair:1 =i ÷..÷............@............###. Noise: ===------  Time: 12179.4 (0.0) ####....#P#.#.........^.......... a) +2 arbalest (freeze)#....###......#.......#####.## Fire: a) +2 arbalest (freeze) ##............................. Hero #............##.#.##...######.>#....#.......########### #.. F   cane toad#...##...#.#.##########.......###.##...# _The cane toad is severely wounded.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, 76% to hit)  You shoot a bolt. The bolt hits the cane toad!! The bolt freezes the cane toad.You kill the cane toad!=i8 G(((=i- ....=i2 k4=380.6 (1.2=i9 =iF; P _Okawaru accepts your kill.=i?3=ibA=i GX=iG=iH=iJ=iKK5==iL=iN=i"O=iP=iQ=iPRS6==i|T=iU=i@V96=iW=i9Y=iY=i}Z=i\=ic\=iM]=i^=i_9==i`=iya=iaS7==ib=id=id=ie=ig=i1hS7==ii=ik=imkK8==iRl=im=i n=iCo=ip,=ir=isO==iu=iv=ivS9==i2x=iy=iy=iz=i}j8===i~=i=iL40==ig=i=i(=i(=iƆ=i=i=iډ=iK:===i=i=i=91=iy=irW _You start resting.=iP(---=i1204.6 (24.0)=i΢9=2---5.6 (25=i=i[` _You feel like a meek peon again.=iX=i'Y=iZ=i1\=i`42==ia=ib=ic=i>d=i f=iSf9==igg=ii=ii=ij=i@l=ilW3==im=io=i=pR10/17===iUq=is,=i t=iu=ivK4==i w=ilx=ix=iy=i |=iN|:===ip}=i~=i`U5==i{=i=iF=in=i؄=i0M1==i$=iڇ=i=iE=i=iK6==i =ip=iɍ=i=i+=it9==i=i=i,?7==ij=iB=i=iM2==i=iH=iz=i=i=i=i=i=i2%8=i=i=i9==iS=iB,=i79==iA=ivN3===i=i,=i[=i=iK=i=ix=iV50==i3=i;=ir:===i=i=i=i=i=iK1==iK=i =i=K4==i߭=iǮ=i=im=i=iܰ=i=i_=iU2==i=iO==i\=i޹=i=iͺ=iȻ=iR35===i=i=i=i;=i,=i=iQ=iK4==i=i=i:===i=in=i=ij=i3=i^=i=i=i?5==i#D6==i=i=i=i=i,=ig=i=ija6==i=i=i{9==i=i=iA=i=ir=i=im=i6n _You start resting.Magic restored.=iV7==i-58.6 (53=i_b7==9.6 (54 _=i=i =i =i =i9 =i =i n=i_ k _You start resting.HP restored.=i[ =i 261.6 (2.0)=i W8=2.6 (3 =iU _=i =i =iI=i[Level 1 of the Lair of Beasts <>>>^(Press ? for help)###.P.##.###########.......###......#...#..#####.....###...÷..# ####.÷...........###.#.....## ##.....###.#...### #.#.....#...#.#............# #......####.P.....#### #.†...÷.#######............#### #.#.....###...........###...##.#### #######.........####........####.........##.....##.##P##### ###....................####..#......#...#...........## #.....#.......#.......####....####........####÷.####..######.....##......###..#....###.#....#..##....## #.## #.......P......#......# #..#....###.<##...##.#....[#####.#######.###..........#....###..#....##...#....##......#.##.#..#P......÷..##.##..###.........#..##### #.....>...÷..÷............@............###.###....##..........# #...###.######....#P#.#.........^...................=i##.#......# #.P## ##.# #....###......#.......#####.###.##...............# #### ### ##....................................[......###### #............##.#.##...######.>..##.........###....#.......########### #...###.........##...##...#.#.###### #.........#######.......##.........###.##...###.......†###.....##......#.##.....######P.#.##/....###...#=iNO@>=iy=i/.#### #.†...÷.#######............ srcrip the Jinx ....###...##.#### #######...... Spriggan of Okawaru *****. ...##.....##.##P##### ###.... Health: 58/58 ======================== ....#...#...........## #.....# Magic: 17/17 ======================== #........####÷.####..######.....# AC: 6Str: 4 ..##....## #.## #.......P...... EV: 32Int: 15 #.#....[#####.#######.###........ SH: 5Dex: 25 =i 1=#......#.##.#..#P......÷..##.##.. XL: 12 Next:  3% Place: Lair:1 ÷..÷............@............###. Noise: ---------  Time: 12262.6 (0.0) ####....#P#.#.........^.......... a) +2 arbalest (freeze)#....###......#.......#####.## Fire: a) +2 arbalest (freeze) ##.............................#............##.#.##...######.>#....#.......########### #..#...##...#.#.##########.......###.##...# _You start resting. _You feel like a meek peon again. _You start resting. _Magic restored. _You start resting. _HP restored.=i1=i2=i:=i?B=i@=iZB,=iDC=iBF=icG=iG=iCH=iJ=iK=iL=i.M=i=P=iQ,=iR=ijU=iV,=iW=iJZ=i[=i6\=i\=i_=i7`=iz`=ia=i1c=iId=id=ie=if=ig,=iUh=ipi=i'j,=ijj=i@k=ik=ik=i4l=i8m=iSn=in=i5o=ip=ir=i_r=is=iHt=it=i&u=iXu=i7.#.......#####.###.##.... ..................[......## #.#.##...######.@..##.........## 72.2 (9.6###### #...###...#  ##### #.........#  #...# ##.......† #......#.# #####P.#.# =im`##...# ##..#=i=i=i~c _There is a stone staircase leading down here.=i4=i=i=i 43.2 (1.0 _=i~=iN&2=i]- ........  .......  #.....  ### #....  #... ##...# ..: ...#....## # +......# ##... #.@..# .... +......# #......#....## #...=i^#... ##...# #...##+ #...# #..<....# #.##..... ...... ^..=i-4.7 (2.5=i~=i# _You climb downwards.=i1a _There is a stone staircase leading up here.=i =iz =i%=iJ........ . ##### # #...###...#..: ...#....## #. +......## ##.<..## +.@....# ##....#....## ##... ##... # ##+ #...# # ....# #.# ..... ......^ ...... .=iaU=i V$ _=iZ=i~ . ....... #...... #### #....# #...###...# .. ...#....## # +......# ## ##.<..##  +@.....# # #....#....## # #...###...# # ##+# #...# # ....# #. ...... #. ....... ^. ...... ..  ..=i_,=i=iî  #......#### #....# #...###. #...#....## ###..+......##..##...##.<..## .......+......# ##...@#....## # #...###...#=i9F # ##+# #...# # ....# # ...... ....... ^ ...... . #=i],=i{=i  .   #......   ##### #....#   #...###...#   #...#....##  . ##..+......#  .##...##.<..##  .+......#   #..@.#....##   #...###...#   ##+## #...#   ....#   ...... #   . ^.   ...... ..   ..   #=i=i=i =i ###### #....# ...###...# . #...#....##.. ##..+......#..##...##.<..# ........+...... #....#....####...# #+## =i5 .  =i$,=i?'=iN'..................PP#.....P.+...PP.=i!\=ix\=i(a=i܉   #......   ##### #....#  # #...###...#  #. #...#....##  . ##..+......#   ...##...##.<..##   ........+......#   #....#....##  =iO #.@.###...#   ##'## #...#   .... ....#   ....... ......  ........... ^  ...PP#.###....... ..  =ih ....P.+. P. ..   ...PP. . .. #  =iŠ0 _You open the door.=iȖ3=i=i7###### # #...###...# #. #...#....##... ##..+...... ...##...##.<..#.......+...... #....#....#..###...# ##@## #..............#.................................. ^#...PP#.###......P....P.+. P... #...PP. . ...##...#. ..=i,=i=iu  # #...###...#  #. #...#....#   ... ##..+......# #   ##...##.<..##  ........+......#   #....#....##  =i$. #...###...#  ....##'##.#...#  =iK5#.......@......#  #..#   ..^.   #...PP#.### .. P....P.+. P.... =i| #...PP. . ...P # #...#.. . ..# =i....#. ..# There is an open door here.=i5 _=i&=i; # #...###...# . #. #...#....## # ... ##..+......# # ...##...##.<..## . ........+......# # =i@=6#....#....## # . #...###...# # ....##'##.#...# # #..# # #. #. . ^.  #...PP#.###. P....P.+. P.....=i= #...PP. . ....P# # =i= #...#.. . ...# ....#. .=i=6..# =iDG=iG=i M=i2|~#.....##... ##..+......# ##.##...##.<..## ..........+......# # #....#....## #.. #...###...# #.....##'##.#...# #.#..............####.#....#. ..^. #...PP#.### .. P....P.+. P ..#...PP. . ....P## ##...#.. . #...##....#. ...# ....=i ,=i=i|D... ##..+......# ##.##...##.<..## ..........+......# # #....#....## #.. #...###...# #.....##'##.#...# #.#..............#####.##..... #. ..^. #...PP#.###=ij.. P....P.+. #P.. #...PP. . #....P##P ##...#.. . .#...##....#. + ...# =ie........#=i ,=i=iY<  ...##...##.<..# ......+......## #....#....#. #...###...# ...##'##.##..............#####........... #. ...=i^. #...PP#.###.. P....P.+. #P.. #...PP. . #....P##P # ...#.=i=i&=ip=iM  ........+......# # #....#....## #.. #...###...# #.....##'##.#...# #..<#..............##### #.###............. #. .........^. #...PP#.###.... P....P.+. #P=i j.. #...PP. . #....P##P. # #...#.. ...#...## ....#....+....# ..... #....=i -#... #....##.. !...##.. ....###=i!=i.=i.=iaA=ik  #....#....#. #...###...# ...##'##.<#..............#######............... #. ......^. #...PP#.###.. P....P.+. #P... =i}l#...PP. . #.@..P##P. # #......#...##  ....#....+....#  ......#....##.....#....#..: !...#.h   wolf (asleep)..#. ....### #.h ##=i/vd  You encounter a wolf.=i~=i~.83.5 (8.8=i-4.1 (9.4=iߑ=iJ9 _Found a parchment of Ignite Poison.=i#....#....###... srcrip the Jinx. #...###...##... Spriggan of Okawaru *****.....##'##.#...##..< Health: 58/58 ========================#..............##### #.## Magic: 17/17 ========================#................... #.AC: 6Str: 4.................... ^.EV: 32=iInt: 15#...PP#.###......... ..SH: 5Dex: 25P....P.+. #P........ ..XL: 12 Next:  3% Place: Lair:2=iO#...PP. . #.@..P##P. #Noise: ---------  Time: 12284.1 (0.0)=i#...#......#*..##a) +2 arbalest (freeze)....#....+*...#Fire: a) +2 arbalest (freeze) .....*#....##....*#....##...* !...#.h   wolf (asleep)=i#..#* ....####.h #...# =iД_There is an open door here.  You encounter a wolf. _Found a parchment of Ignite Poison.  =i.Fire: a) +2 arbalest (freeze)=ioPress: ? - help, Shift-Dir - straight lineAim: a wolf (asleep, 98% to hit)=iN#....#....###... srcrip the Jinx. #...###...##... Spriggan of Okawaru *****.....##'##.#...##..< Health: 58/58 ========================#..............##### #.## Magic: 17/17 ========================#................... #.AC: 6Str: 4.................... ^.EV: 32Int: 15=iPO#...PP#.###......... ..SH: 5Dex: 25P....P.+. #P........ ..XL: 12 Next:  3% Place: Lair:2#...PP. . #.@..P##P. #Noise: ---------  Time: 12284.1 (0.0)#...#......#...##a) +2 arbalest (freeze)=iOE....#....+....#Fire: a) +2 arbalest (freeze) ......#....##.....#....#=iO#...: !...#.h   wolf (asleep)#..#. ....####.† #...# _Found a parchment of Ignite Poison.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (asleep, 98% to hit)  You shoot a bolt. The bolt hits the wolf!! The bolt freezes the wolf!  You kill the wolf!=iP=iV((((((=i-....:.=i7===5.5 (1.4=iD=i  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (asleep, 98% to hit)  You shoot a bolt. The bolt hits the wolf!! The bolt freezes the wolf!  You kill the wolf! _Okawaru accepts your kill.=il....'......=i[m=i9t=i .###...# ...##'##.<#..............#######...... #. ..^. #...PP#.###.. P....P.+. #P.. #...PP. . #....P##P. # #......#@..##  ....#....+....#  ......#....##.......=i 5.h   wolf (asleep).# #..h .(...=i:d  You encounter a wolf.=i'=i(0.0=i7---6.1 (0.6=i=i_- _Found 3 poisoned darts.=i^|. #...###...##... srcrip the Jinx....##'##.#...##..< Spriggan of Okawaru *****.#..............##### #.## Health: 58/58 ========================#................... #.Magic: 17/17 ========================.................... ^.AC: 6Str: 4=i}s#...PP#.###......... ..EV: 32Int: 15P....P.+. #P........ ..SH: 5Dex: 25#...PP. . #....P##P. #XL: 12 Next:  3% Place: Lair:2#...#......#@..##Noise: ---------  Time: 12286.1 (0.0)....#....+*...#a) +2 arbalest (freeze).....*#....#Fire: a) +2 arbalest (freeze) #....*#....##...* !...#..#..#* ....###.h   wolf (asleep).#.* #...# #..h .(... =i ~C_Okawaru accepts your kill.You encounter a wolf. _Found 3 poisoned darts.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (asleep, 98% to hit)=i. #...###...##... srcrip the Jinx....##'##.#...##..< Spriggan of Okawaru *****.#..............##### #.## Health: 58/58 ========================#................... #.Magic: 17/17 ========================.................... ^.AC: 6Str: 4#...PP#.###......... ..EV: 32Int: 15P....P.+. #P........ ..SH: 5Dex: 25#...PP. . #....P##P. #XL: 12 Next:  3% Place: Lair:2#...#......#@..##Noise: ---------  Time: 12286.1 (0.0)....#....+(...#a) =iw[40m+2 arbalest (freeze).....(#....#Fire: a) +2 arbalest (freeze) #....(#....##...( !...#..#..#( ....###.h   wolf.#.( #...# #..h .(... _Found 3 poisoned darts.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (asleep, 98% to hit)  You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.  The wolf howls!=i7h.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (asleep, 98% to hit)  You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.  =i5The wolf howls!is lightly wounded.=iNJJ h  You hear a howl! x2=i͋,h=i)h†=i?h.=i8.h=i~Fh.=i_0h=i^...hhh 4 wolves (2 wandering)===7.5 (1.4=i:=i X _You encounter a wolf. x3=i# .#....## #...##. ....##'##.#...# .<.##### #.###. #............ ^.#...PP#.###. ..P....P.+. #P........ ..PP. . #.@..P##P. ##...#......#...##....#....+....# ........#....#..h !...#..  2 wolves#..#. ....###..#.h #...# #.hh .(...=i)h†=iQ%Mh:=i#)=i)7---8.1 (0.6=i9=iW12........+...... #....#....## #...##. ....##'##.#...# .<....##### #.###... #............ ^.#...PP#.###. ..P....P.+. #P@....... ..PP. . #....P##P. ##...#......#...##....#....+....#......#....#..h.#....#...: !...#..#..#h ....###..#.† #...# #h=i>g.h   wolf=i@B---7=i I=iM=i##...##.<..#.........+...... #....#....## #...##. ....##'##.#...# .<..##### #.###........ #............ ^.#...PP#.###.=ih ..P....P.+. #P........ ..PP. . #....P##P. ##...#......###....#....+....#=i....h##.....#....#=i#...: !...#..#..#h ....###.=i7)Fh.=i2=i4(9.3=ik==i@=i@ ... ##..+......####...##.<..##.........+...... #....#....## #...##. ....##'##.#...# .<##### #.### #............ ^.#...PP#.###. ..P....P.+. #P........ ..PP. . #....P##P. #=i #...#......#...## .....#...h+....# .....#.....#....#.: !...#..=i Fh.=i =i &9=i 0 =i2 =i, dM#. #...#....# ... ##..+......#####...##.<..##.........+...... #....#....## #...##. ....##'##.#...# .<##### #.### #............ ^.=i ;#...PP#.###. ..P....P.+. #P........ ..h   wolf.=im Y....#....#=i) h=i Eh.=iv 1h 2 wolves=i )90.5=i =ik =i_G #...###...# ..:#. #...#....## ... ##..+......###=i~##...##.<..##.........+...... =i.#....## #...##.=i ....##'##.#...# .<##### #.###=i\ #............ ^.#...PP#.###. ..P....P.+. #P........ ..PP. . #h...P##P. ##...#......#...## .....#....+h...#.=iDh.=iDh.=i=i(1.1=i=iM ##### #....#  #...###...# ..:#. #...#....## ... ##..+......#####...##.<..##=i$.........+......# .#....## #...##.=iI ....##'##.#@..# .<##### #.##=ih8#.. #.=iU.................... ^.=i_hh 2 wolves#+....#=i=iCh.=ilDh.=i~=i&&7=i=i>=iE #...... ##### #....#  #...###...# ..:#. #...#....## ... ##..+......#####...##.<..#.........+......# .#....## #...##. ....##'##.#...# .<..........##### #.###............ #..................... ^.=i:#...PP#.###.h ..P....P.+. #P........ ..PP. . #.h..P##P. ##...#......#...## #.=i0Ch.=iDh.=i=i(2.3=iK=i=ia d. #...... ##### #....#  #...###...# ..:#. #...#....## ... ##..+......####...##.<..#.........+......# .#.@..## #...##. ....##'##.#...# .<.....##### #.###........... #.............h....... ^.=i ~#...PP#.###......... ..P....P.+. #Ph....... ..PP. . #....P##P. #=i Ch.=i Dh.=i٥ =i &9=iS =i =iObz........ #...... ##### #....#  #...###...# ..:#. #...#....# ... ##..+......####...##.<..#.........+..@...# #....#....## #...##. ....##'##.#...# .<...##### #.###..h.... #..................... ^.#...PP#.###.h....... ..P....P.+. #P........ ..h.h.3.5=i<........ #...... ##### #....#  #...###...# ..:#. #...#....# ... ##..+......####...##.@..##.........+...... #....#....## #...##. ....##'##.#...# .<.......h..##### #.###.......... #.............h....... ^.#...PP#.###. ..h.=i=Dh.=iG=i;H(4.1=iFO=ioRa _There is a stone staircase leading up here.=i0H  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iS h.You beckon some vexing sprites to accompany your attacks.h.=iTh.=iv=i5=i---=iE===iv5.1 (1.0=i1Will/2 Jinx =i=i=i  =i =i( -_You feel your willpower being sapped.=ih isrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......=ich Magic: 15/17 =====================---##### #....#AC: 6Str: 4# #...###...#..:. EV: 32=ih Int: 15#. #...#....###... SH: 5Dex: 25=ih u... ##..+......###... XL: 12 Next:  3% Place: Lair:2...##...##.@..##=ih ~.... Noise: ==-------  Time: 12295.1 (0.0)........+..*...##... a) +2 arbalest (freeze)=i$i Z#....#.*..###... Fire: a) +2 arbalest (freeze) . #...###h..#=iUi #... Will/2 Jinx ....##'##.#h..##..<=ii w#..............##### #.## hh 2 wolves#................... #..................... ^.=ii #...PP#.###......... ..You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  =iDj Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (lightly wounded, chance to call a sprite on attack: 66%, 58% to  hit)=i$hsrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 15/17 =====================---##### #....#AC: 6=i$Str: 4# #...###...#..:. EV: 32Int: 15#. #...#....###... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  3% Place: Lair:2...##...##.@..##.... Noise: ==-------  Time: 12295.1 (0.0)........+..(...##... a) +2 arbalest (freeze)#....#.(..###... Fire: a) +2 arbalest (freeze) . #...###(..##... Will/2 Jinx =i$\....##'##.#h..##..<#..............##### #.## hh 2 wolves#................... #..................... ^.#...PP#.###......... ..=i%_Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (lightly wounded, chance to call a sprite on attack: 66%, 58% to  hit)  You shoot a bolt. The bolt closely misses the wolf. The bolt hits the wolf!  The bolt freezes the wolf!=ij;*=iDF.hit)  =iDYou shoot a bolt. The bolt closely misses the wolf. The bolt hits the wolf!  The bolt freezes the wolf!  The wolf is almost dead.=iuEA giggling sprite leaps out and makes the wolf trip over its own paws.  You kill the wolf!=i{Jp**   wolf=i h.Okawaru accepts your kill.A giggling sprite leaps out and makes the wolf trip over its own paws.=i!Dh.=i}.: .=i. (very drained)  The wolf is moderately wounded.=i2<4=6.5 (1.4=iq8=i;< _The wolf bites you but does no damage.=i&\srcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 15/17 =====================---##### #....#AC: 6Str: 4# #...###...#..:. EV: 32Int: 15#. #...#....###... SH: 5=i'nDex: 25... ##..+......###... XL: 12 Next:  4% Place: Lair:2...##...##.@..##.... Noise: ===------  Time: 12296.5 (0.0)........+..h...##... a) +2 arbalest (freeze)#....#....##=i'#... Fire: a) +2 arbalest (freeze) . #...###...##... Will/2 Jinx ....##'##.#...##..<#..............##### #.## h   wolf (very drained)#................... #..................... ^.#...PP#.###......... ..The wolf is moderately wounded. =i+(V_The wolf bites you but does no damage.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, heavily drained, chance to call a sprite on  attack: 73%, 58% to hit)=isrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 15/17 =====================---##### #....#AC: 6Str: 4# #...###...#..:. EV: 32Int: 15=i#. #...#....###... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  4% Place: Lair:2...##...##.@..##.... Noise: ===------  Time: 12296.5 (0.0)........+..(...##... a) +2 arbalest (freeze)#....#.(..###... Fire: a) +2 arbalest (freeze) . #...###(..##... Will/2 Jinx ....##'##.#(..##..<=ik#...........(..##### #.## h   wolf (very drained)#...........(....... #.............(....... ^.#...PP#.###......... ..=iuThe wolf is moderately wounded. _The wolf bites you but does no damage.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, heavily drained, chance to call a sprite on  attack: 73%, 58% to hit)=i;*=ikhFire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, heavily drained, chance to call a sprite on  attack: 73%, 58% to hit)  You shoot a bolt. The bolt barely misses the wolf.  A giggling sprite leaps out and smacks the wolf with its own front paw.=i.m9 h=imNThe wolf is heavily wounded.=i"q h.You encounter a wolf.=is1.=i }h...h.h 2 wolves (1 wandering, 1 very drained)..=i},7.9 (1.4=i=iφ _The wolf misses you. The wolf barely misses you. The wolf leaves your sight.=i psrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 15/17 =====================---##### #....#AC: 6Str: 4# #...###...#..:. EV: 32=i Int: 15#. #...#....###... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  4% Place: Lair:2...##...##.@..##.... Noise: ===------  Time: 12297.9 (0.0)........+..h...#=i' #... a) +2 arbalest (freeze)#....#....###... Fire: a) +2 arbalest (freeze) . #...###...##... Will/2 Jinx ....##'##.#...##..<=iU #...h..........##### #.## hh 2 wolves (1 wandering, 1 very drained)=i $#............h...... #..................... ^.#...PP#.###......... ..=i 8You encounter a wolf. _The wolf misses you. The wolf barely misses you. The wolf leaves your sight.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i Aim: a wolf (heavily wounded, heavily drained, chance to call a sprite on  attack: 77%, 58% to hit)=i hsrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 15/17 =====================---##### #....#AC: 6=id 9Str: 4# #...###...#..:. EV: 32Int: 15#. #...#....###... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  4% Place: Lair:2=i 7...##...##.@..##.... Noise: ===------  Time: 12297.9 (0.0)........+..†...##... a) +2 arbalest (freeze)#....#....##=i G#... Fire: a) +2 arbalest (freeze) . #...###...##... Will/2 Jinx =iI ~....##'##.#...##..<#...h..........##### #.## hh 2 wolves (1 wandering, 1 very drained)=ix #............h...... #..................... ^.=i #...PP#.###......... ..Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i Aim: a wolf (heavily wounded, heavily drained, chance to call a sprite on  attack: 77%, 58% to hit)  =i You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf.  You kill the wolf!=i_ P   wolf=i Ch.=i- Dh.=iu Dh.=i =i 459.3 (1.4=iң =iX   Press: ? - help, Shift-Dir - straight lineAim: a wolf (heavily wounded, heavily drained, chance to call a sprite on  attack: 77%, 58% to hit)  You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf.  You kill the wolf! _Okawaru accepts your kill.=isrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 15/17 =====================---##### #....#AC: 6Str: 4# #...###...#..:. EV: 32Int: 15#. #...#....###... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  5% Place: Lair:2...##...##.@..##=i .... Noise: ===------  Time: 12299.3 (0.0)........+..*...##... a) +2 arbalest (freeze)#....#.*..###... Fire: a) +2 arbalest (freeze) . #...###h..##... Will/2 Jinx ....##'##.#...##..<#...h..........##### #.## h   wolf#................... #..................... ^.#...PP#.###......... ..You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf.  You kill the wolf! _Okawaru accepts your kill.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i> ^Aim: a wolf (chance to call a sprite on attack: 66%, 58% to hit)=iN;srcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 15/17 =====================---##### #....#=iAC: 6Str: 4# #...###...#..:. EV: 32Int: 15#. #...#....###... SH: 5Dex: 25... ##..+......#=ig##... XL: 12 Next:  5% Place: Lair:2...##...##.@..##.... Noise: ===------  Time: 12299.3 (0.0)........+..(...##... a) +2 arbalest (freeze)=i#....#.(..###... Fire: a) +2 arbalest (freeze) . #...###h..#=i#... Will/2 Jinx ....##'##.#...#=ic#..<#...h..........##### #.## h   wolf#................... #..................... ^.#...PP#.###......... ..You kill the wolf! =i_Okawaru accepts your kill.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iAim: a wolf (chance to call a sprite on attack: 66%, 58% to hit)  You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf.=iT;*=ihh.Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a wolf (chance to call a sprite on attack: 66%, 58% to hit)  You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf.  The wolf is severely wounded.  A giggling sprite leaps out and smacks the wolf with its own front paw.=imDh.=i'xL (very drained)=i)y\6=300.7 (1.4=i=irX _The wolf is almost dead.=iQ srcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 16/17 ======================--##### #....#AC: 6Str: 4# #...###...#..:. EV: 32Int: 15=i0 %#. #...#....###... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  5% Place: Lair:2...##...##.@..##.... Noise: ===------  Time: 12300.7 (0.0)........+..h...##... a) +2 arbalest (freeze)#....#....###... Fire: a) +2 arbalest (freeze) . #...###...#=ii #... Will/2 Jinx ....##'##.#...##..<=i D#...h..........##### #.## h   wolf (very drained)#................... #.=i .................... ^.#...PP#.###......... ..A giggling sprite leaps out and smacks the wolf with its own front paw. =iK G_The wolf is almost dead.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (almost dead, heavily drained, chance to call a sprite on attack:  73%, 58% to hit)=i` psrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 16/17 ======================--##### #....#AC: 6Str: 4# #...###...#..:. EV: 32=i Int: 15#. #...#....###... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  5% Place: Lair:2...##...##.@..##.... Noise: ===------  Time: 12300.7 (0.0)........+..(...##... a) +2 arbalest (freeze)#....#.(..###... Fire: a) +2 arbalest (freeze) . #...###(..##... Will/2 Jinx ....##'##.#(..##..<#...h.......(..##### #.## h   wolf (very drained)#...........[=iS *39;49m(....... #.............(....... ^.#...PP#.###......... ..A giggling sprite leaps out and smacks the wolf with its own front paw. _The wolf is almost dead.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i Aim: a wolf (almost dead, heavily drained, chance to call a sprite on attack:  73%, 58% to hit)=i%m ;*=iD w†Press: ? - help, Shift-Dir - straight line =iE Aim: a wolf (almost dead, heavily drained, chance to call a sprite on attack:  73%, 58% to hit)  You shoot a bolt. The bolt barely misses the wolf.=iE A giggling sprite leaps out and makes the wolf trip over its own paws.  You kill the wolf!=iqX ......Okawaru accepts your kill.=i^ 72.1 (1.4=ifc =ie i _The jinxing sprites lose interest in you.=isjsrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 16/17 ======================--##### #....#AC: 6Str: 4=ij_# #...###...#..:. EV: 32Int: 15#. #...#....###... SH: 5Dex: 25... ##..+......#=i:k-##... XL: 12 Next:  5% Place: Lair:2...##...##.@..##.... Noise: ===------  Time: 12302.1 (0.0)........+..†...#=i^kj#... a) +2 arbalest (freeze)=ikN#....#....##=iks#... Fire: a) +2 arbalest (freeze) =igl8. #...###...##... Will/2 ....##'##.#...#=il#..<#...h..........##### #.##=il#................... #..................... ^.#...PP#.###......... ..=imA giggling sprite leaps out and makes the wolf trip over its own paws.  You kill the wolf!Okawaru accepts your kill. =iIm_The jinxing sprites lose interest in you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=im=iisrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......=iMagic: 16/17 ======================--##### #....#AC: 6Str: 4# #...###...#..:. EV: 32=ic1Int: 15#. #...#....###... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  5% Place: Lair:2=i]...##...##.@..##=i.... Noise: ===------  Time: 12302.1 (0.0)........+..†...##... a) +2 arbalest (freeze)=i#....#....###... Fire: a) +2 arbalest (freeze) =i. #...###...##... Will/2 =i....##'##.#...##..<=iC#...h..........##### #.###................... #.=ie.................... ^.#...PP#.###......... ..=iYou kill the wolf!Okawaru accepts your kill. _The jinxing sprites lose interest in you.=iFire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineThat would be overly suicidal.=i=i=i. _=i =iJ =i9 =i{ =iڧ ,=i1 =i =iڵ =i ,=i =i =i =iC =iq n _You start resting.Magic restored.=i (---=iU +6.1 (4=i" j7==---7.1 (5 _=i =i =i3=i=ilB=i,=i9X=if===i=iU=iO=i5=i0Q _You start waiting.A wolf comes into view.h   wolf (wandering)h15.1 (8=iW=iQX16.1 (9 _=i |=i ........  .......  #......  ##### #....#  # #...###...# ..:  #. #...#....##  ... ##..+......#  #.@..##  +..†...#  #....#....##  . #...###...#  ....##'##.#...# #..<  #...h..........#####  =iCn......... #.  ......... ^.   .. =is , ........  .......  #......  ##### #....#  # #...###...# ..:  #. #...#....##  ... ##..+......#  #.@..##  +..†...#  #....#....##  . #...###...# =it  ....##'##.#...# #..<  #...h..........#####  .........   ......... ^   =iz =i7{ =iW =i [ _A wolf is nearby!=i srcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 17/17 ========================##### #....#AC: 6Str: 4# #...###...#..:. EV: 32Int: 15#. #...#....##=i b#... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  5% Place: Lair:2...##...##.@..##.... Noise: ---------  Time: 12316.1 (0.0)........+**†...##... a) +2 arbalest (freeze)#...*#....###... Fire: a) +2 arbalest (freeze) . #..*###...##... Will/2 ....##*##.#...#=iW _#..<#...h.*........##### #.## h   wolf (wandering)#....h.............. #..................... ^.#...PP#.###......... .. _You start waiting. =i C_A wolf comes into view. _A wolf is nearby!Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 58% to hit)=iNnsrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 17/17 ========================##### #....#AC: 6Str: 4# #...###...#..:. EV: 32Int: 15=in#. #...#....###... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  5% Place: Lair:2...##...##.@..##.... Noise: ---------  Time: 12316.1 (0.0)........+..†...##... a) +2 arbalest (freeze)=i$oF#....#....###... Fire: a) +2 arbalest (freeze) . #...###...#=iWo#... Will/2 ....##'##.#...##..<=is.#...h..........##### #.## h   wolf (wandering)#................... #..................... ^.#...PP#.###......... ..Press: ? - help, Shift-Dir - straight lineAim: a wolf (wandering, hasn't noticed you, 58% to hit)  You shoot a bolt.  The wolf howls!  The bolt hits the wolf! The bolt freezes the wolf.  You kill the wolf!=iwp((((((=i" y....'.=i[ >6===7.5 (1.4=i^=iEK  Aim: a wolf (wandering, hasn't noticed you, 58% to hit)  You shoot a bolt.  The wolf howls!bolt hits the wolf! The bolt freezes the wolf.  You kill the wolf! _Okawaru accepts your kill.=isrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 17/17 ========================##### #....#AC: 6Str: 4# #...###...#..:. EV: 32Int: 15#. #...#....###... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  6% Place: Lair:2...##...##.@..##.... Noise: ===------  Time: 12317.5 (0.0)........+..†...##... a) +2 arbalest (freeze)#....#....###... =i-RFire: a) +2 arbalest (freeze) . #...###...##... Will/2 ....##'##.#...##..<#...h..........##### #.###................... #..................... ^.#...PP#.###......... ..The wolf howls!  The bolt hits the wolf! The bolt freezes the wolf.  You kill the wolf! _Okawaru accepts your kill.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iAsrcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 17/17 ========================##### #....#AC: 6Str: 4# #...###...#..:. EV: 32Int: 15#. #...#....###... SH: 5Dex: 25... ##..+......###... XL: 12 Next:  6% Place: Lair:2...##...##.@..##=iZ.... Noise: ===------  Time: 12317.5 (0.0)........+..†...##... a) +2 arbalest (freeze)#....#....###... Fire: a) +2 arbalest (freeze) . #...###...##... Will/2 ....##'##.#...##..<#...h..........##### #.###................... #..................... ^.#...PP#.###......... ..The bolt hits the wolf! The bolt freezes the wolf.  You kill the wolf! _Okawaru accepts your kill.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineThat would be overly suicidal.=is=i=i. _=i] Your spells (describe)TypeFailure Level  a + JinxbiteHexes1% 2 b - Inner FlameHexes/Fire1%3  c - Cause FearHexes1%4 Select a spell to describe [?] help [!]/[I] toggle spell headers=i5Power Damage Range Noise 80% 2d3N/A Quiet =ik29% N/A7 Quiet20% N/A7 A bit loud=i3Type=iFailure LevelHexes  1% 2Hexes/Fire  1% 3=iVWHexes  1% 4=iZPower Damage Range Noise 80% 2d3N/A Quiet 29% N/A7 Quiet20% N/A7 A bit loud=i>. =i5 =i< srcrip the Jinx........Spriggan of Okawaru *****........Health: 58/58 ========================#......Magic: 17/17 ========================##### #....#AC: 6Str: 4=ie= _# #...###...#..:. EV: 32Int: 15#. #...#....###... SH: 5Dex: 25... ##..+......#=i= ##... XL: 12 Next:  6% Place: Lair:2...##...##.@..##=i= .... Noise: ===------  Time: 12317.5 (0.0)........+..†...#=i= #... a) +2 arbalest (freeze)#....#....##=i> #... Fire: a) +2 arbalest (freeze) . #...###...#=i*> #... Will/2 ....##'##.#...#=iQ> #..<#...h..........##### #.##=i> #................... #..................... ^.=i> #...PP#.###......... ..The bolt hits the wolf! The bolt freezes the wolf.  =i> dYou kill the wolf! _Okawaru accepts your kill.=i> Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line _That would be overly suicidal.=iJ 3=i[ =iM_ =i|6=i6=i>=iAF _Unknown command.=iL =idM =iS =ixb =if ;---8.5 (1 _=iki =i;u 1--- ###..######.....##......###..#...#.......P......#......# #..#... #####.###..........#....###..#... P......÷..##.##..###.........#..# .............###.###....##....... ......^...................##.#.. .#.......#####.###.##......... ..................[......## #.#.##...####.........## ########## #...###.........#  ##### #.........#  #.........#  ##.......†# #......#.# #####P.#.# ##...# ##..#=i -20.0 (2.5=i =i ! _You climb upwards.=i( c _There is a stone staircase leading down here.=ic=i=i=iK _You start waiting.=i=ib-1.0 (1.0=i52.0 (2=i=i_ _You feel your willpower return.=i==i==i==i?=iECn=iD=iD=iwE=iF,=iG=iH=iI=iJ=iK,=iL=iuM,=iN=idO,=iGP=ifQ=iQ=i7R=i^S=iS=inT=iU=iU=iV=iW=i$X=iX=iZB=i[=i\=i\=i],=io^=is_=i_=i>`=i;a=iqa=ib=idB=ie,=if=ig,=iuh=ii=ii=iQj=ik=ik=il=im=im=i{n=io,=ip=iq=iq=ir=is=is=it=iu=iu=iv=iw=ix=ix=iy=i z=iz=i{=i5|=i|=iI~,=i~=i =iv=i=i,=i,=iA=i=i:=iE=i=i/=i]=i=i=i=iъ=i\=iь=i=i܎,=i+=iǏ=i͐=i=iɑ=i=iN=i=i=iF=i=iW,=i=i'=i=i]=it=i,=i^=i=i5=i,=i=iJ=i=i6=ic=i=i=iץ,=i}=i=iڧ=ir=i©=i=i=iӫ=i0=iǬ=i=ii=i=i=iy=i=iO,=i=i=iC=i=iU=i=iR=i=i=i=iƺ,=i=iҼ=i=iн=i=i8=iӿ=i=iR,=i=i =i`=i =iK=i=i:=iE=i=iC=iD=i=i9=iN=i=i=i=i=i=i=i=i,=i=i=i=i=i=i=i2=iR=i?=i=i=i=i=i=i,=iZ=i=i=i=iB=i=iS=i=i=iP=i=i7=i=i-=i,=i=i ,=i~=i,=iN=i,=iN=i=i=ix=iQ=i=i=i|=i=i0 =iz =i =i$ =in =i =i =iv =i =i* =ix =i =iE =i =i =ip =i =if =ij =i =il =iY W _You start waiting.=i7 1421.0 (99.0)=i2 .2.0 (100.0)=i$ =ia& # _Done waiting.=iW7=i7=i#@=iG=iCK13.0)=iO=iL&2=i ........  .......  #......  ##### #....#  # #...###...# ..:  #. #...#....## #  ... ##..+# ##... ...##... .... ........+..†...# #...#....#....## #...=if. #...###...# #.......##'##.#...# #..<#...h..........##### #.###................... .................... ^=ic#...PP#.###......... ..=i-4.5 (2.5=iC =i # _You climb downwards.=i#a _There is a stone staircase leading up here.=iG4(=i1h=i>h.=ik~.h   wolf (wandering)=i7===5.9 (1.4=iu=i' _You shoot a bolt.=i  ........  .......  #......  ##### #....#  # #...###...# ..:  #. #...#....## =i ... ##..+......#  #.@..##  +..†...#  #....#....##  . #...###...#  =i Y....##'##.#...# #..<  #...h.........h##### =i: } #................... #.  ......... ^.   .. =iY  ........  ....... =i  #......  ##### #....#  # #...###...# ..:  #. #...#....##  ... ##..+......# =i  #.@..##  =i +..†...#  #....#....## =i0  . #...###...#  =iU =....##'##.#...# #..<  #...h.........h##### =iw ~ #...................   =i v......... ^   =iã =i =i` =i =i= [ _A wolf is nearby!=i4(=izn h.You shoot a bolt.=i$|Eh.=iEh.=i+H.h=iЈ(7.3=i*=i% _The wolf howls!=i.. ....... #...... ##### #....# # #...###...# ..:.#. #...#....## #...#... ##..+......# ##....##...##.<@.## ..+..†...# #...#=i˞X#....#.h..## #...P. #...###...# #...P....##'##.#...# #..<>#...h..........##### #.##†#................... #. ............ ^. # =iУDh.=iI=i5---9 (0.6=i=i=ik =i :---=i| =i F _Unknown command.=i  .. ....... #...... ##### #....# # #...###...# ..: #. #...#....## #...=i   ... ##..+......# ## ...##...##.@..##  .+..†h..# #... #....#....## #... . #...###...# #... ....##'##.#...#=iG = #..< #...h..........##### #.## #................... #. ........... ^.  #...PP#.###. ..=i| =i =i 0=8.5=i& =i' K _The wolf closely misses you.=iY+ a _There is a stone staircase leading up here.=ic .You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf!  You kill the wolf!=i)=i 6...=i$>7==9.9 (1.4=i*=ib,I _Okawaru accepts your kill.=i 0a _There is a stone staircase leading up here.=i= 3=i,-=i0=i5,=i:,=iB=iSE=iE=iF=iPB=i5]B=ib=i`b=ic=ilB=iDv,=i+w=i9,=i =i`,=i=i$=i=i=i<=i=iY=i),=i[=i%,=iƪ=i=iH=i=i=i=i5=i~,=i=iQ,=i=i)=i=ih=i=iW=i=i=iq=i=i=i=i=i=i-=i=i,=iV=iw,=i =i ,=i=i=i(=i&=i=i =i =i(,=i)=i/,=i0=i7,=i8=ii>,=i?=iF=iF=iG=iN=iO=i P=iW,=i\B=i]=id=ia}=i =ik=il=iB=iv,=i[=i==iʝ=i=i\=i=iK=i,=i0=iU=i=iP=i,=i=i/,=i~=iI,=i@=i=i=i=i=i=i=iP=i=i=iy,=ig=i,=i)=i,=i<=i =i =i =i:,=i=i,=i=iw ,=i!=i)=iT)=i2*=i0=i0=iq1=i8,=i9=iZ?,=i@=iG,=iH=iO,=iP=iAX,=iZ=ir`,=ia=ilkB=ir,=is=i\|,=iA}=i,=i=i,=i0=i,=i=iW _You start waiting.=i{i528.9 (99.0)---9.9 (100.0)=iĤ=iߦ# _Done waiting.=i =i> =i =i2 ..........  #...... ##### #....# # #...###...# ..:#. #...#....## ...#... ##..+...@..# ##...##...##.<..## ..........+..†...# #...# #....#....##...P. #...###...# #...P=i,3 ....##'##.#...# #..<> #...h....##### ##† #......... #. . ............ ^. # =i> ,=iE =i5m 2........=im x.......  #...... ##### #....# # #...###...# ..:.. #. #...#...@## ...# ... ##..+......# ##.... ...##...##.<..## =ien ..... ........+..†...# #...## #....#....###...P#. #...###...# #...P#....##'##.#...# #..<>.#...h....##### ##†#=in h #. ..=iw =ijx =i ~ =i M............................ #...... ##### #....#  #...###..@# ..:..#. #...#....## #...#... ##..+......###...##...##.<..##.....##....#=i7 ,=iJ =i M##.............. #.......... ##### #..@.#  #...###...##..:..=iN #. #...#....# #...#... ##..+......###....#+ ..'##.#...#=if ,=i =i  ..##.......#.##### #...@#  # #...###...## ..:..  =i #. #...#....## #...#  ... ##..+.........##...##.<..#.+..†...# #...## #....#....## #...P# . #...###...# #...P#....##'##.#...# #..<>.=iM# =i# =i) =iS M P....##P..#####..... #...@....... ##### #....##S..##  #...###...## ..# ..:..#. #...#....## # #...#S   water moccasin (asleep)+..###...=io] n  You encounter a water moccasin.=ild :---=ih mS32.9 (3.0).=iq DS=ir 6==3.5 (3.6=iy =iH} 8 _The water moccasin hisses angrily.=ie & =i Q(((((((You shoot a bolt.=iQ ;S.=i: .....The bolt closely misses the water moccasin.=i!< 5=4.9 (1.4=iD =iH T _The water moccasin misses you.=iDw (((((((You shoot a bolt.=iq S......The bolt barely misses the water moccasin.The water moccasin completely misses you.=i(6.3=i=i\ _The water moccasin closely misses you.=iw (((((((You shoot a bolt.=i] S......The bolt barely misses the water moccasin.=i^(7.7=ie=ii _The water moccasin barely misses you. You block the water moccasin's attack.=i9 .You shoot a bolt. The bolt hits the water moccasin!!  The bolt freezes the water moccasin!  You kill the water moccasin!=iR=i& 4.#=i( 089.1=i. =i2 P _Okawaru accepts your kill.=i r.....<..=iۏ =in P....##P..#..##......#....@.##### #....##...# # #...###...## #..# ..:.. #. #...#....## . ... ##..+.....  ...##...##.<..## .....  .+..†...# #...## #....#....## #...P#  . #...###...# #...P##.=i =id =iv =i P....##P..####...##......#.....##### #....##...#  #...###...## ##..# ..:.. . #...#.... ##..+......# # ...##...##.<..## ..... .=i c+..†...# #...## #....#....## #...P# . #...###...# #...P##.#=i ,=i =i5 OP....##P..####...##......#......##### #....##...####.#...###...#####..# ..:..  #...#....## . ##..+......# .##...##.<..## .# ..... +..†...# # #...## #....#....## =iM6 #...P#  #...###...# #...P##.#.=iA ,=i_I =iIt P....##P..####...##......#......##### #....##...####.#...###...#####..# ..:.. #...#.  ##..+......# +##...##.<..## .# ..... =it +..†...# .# #...## #....#....## #. #...P# #...###...# #...P##.#.P=i =i =i =i P....##P..####...##......#......##### #....##...####.#...###...#####..# ..:.. #...#....## #  ##..+......# # ##...##.<..## .# .....+..†...# .# #...##  #....#....## #. #...P#  #...###...# #...P##.#.P=i ,=i; =i P....##P..####...##......#...... ##### #....##...####. #...###...#####..# ..:..  #...#....## #..# ##..+......# #+.#...##.<..## .#+..†...# .# #....#....## #. =i  =i =iX =iC jP....##P..####...##.=i?D .....#...... #....##...####....Y =iE ...###...#####..# ..:.. #...#....## #..# #...#..+......# #+ ...##.<..## .# ..... Y   yak (wandering) =iQ e  A yak comes into view.=i[ (---=iai .42.7 (3.6=ij P---3.3 (4.2 _=it =ix =i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ip Y.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=i3UY=iZf5---==4.3 (1.0=iGWill/2 Jinx =i=iZ& _The yak bellows!=i z (((((You shoot a bolt.=ipk ;*=iA YThe bolt hits the yak but does no damage.  A giggling sprite leaps out and smacks the yak with its own front hoof.Y.=iB =iXE :Y.=iF @.Y=iP .....Y 2 yaks (1 wandering, 1 drained)=iQ 4=5.7 (1.4=iX =iE\ 1 _The yak is lightly wounded.=iު (((YYou shoot a bolt.  The yak bellows!  The bolt hits the yak! The bolt freezes the yak.=iK1 FThe yak is heavily wounded.=i"4?Y.=i4;Y.=i!6BF.=i,A..F   bullfrog (wandering)=ix'7.1=i9o _You encounter a bullfrog.=ih((F  The yak is heavily wounded. _You encounter a bullfrog.You shoot a bolt.  The bullfrog croaks.  The bolt hits the yak. The bolt freezes the yak.=ic:*=i F.The yak is severely wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.=i:Y.=i9Y.=i2F.=iC:Y.=i9Y.=iG very drained)=iJ'8.5=i=i W _The yak is almost dead.=i5  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iY<srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 11/17 ===============---------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  8% Place: Lair:2#..........@Y..Y...Noise: ===------  Time: 12548.5 (0.0) #### #....##...####..F..a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) =iZ#...#....## #..# #...#Will/2 Jinx #..+......# #+.# ##.... ...##.<..## .# .....YY 2 yaks (1 very drained) ...+..†...# .# #...##F   bullfrog ....#....## #. #...P# ...###...##...P##.#.PA giggling sprite leaps out and makes the yak trip over its own hooves. _The yak is almost dead.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate=i srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 11/17 ===============---------.......................AC: 6Str: 4  =i !.......................EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  8% Place: Lair:2#..........@Y..Y...Noise: ===------  Time: 12548.5 (0.0) #### #....##...####...F.a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 Jinx =i% #..+......# #+.# ##.... ...##.<..## .# .....YY 2 yaks (1 very drained) ...+..†...# .# #...##=iZ F   bullfrog ....#....## #. #...P# ...###...##...P##.#.P=i A giggling sprite leaps out and makes the yak trip over its own hooves. _The yak is almost dead.Casting: Jinxbite (safe; 1% risk of failure)  =i MConfirm with . or Enter, or press ? or * to list all spells.=i *Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate=iE <.Y=i :.Y=i YYfleeing, 1 very drained)F(fleeing)=i Z2=9.5 (1=i =i  _The yak is almost dead.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.=io lCasting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak looks frightened! x2; The bullfrog looks frightened!=i5< =i)? Unequip which item? Hand Weapons (go to first with ))  a - a +2 arbalest of freezing (weapon) Armour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)[?] describe selected =i? [!] unequip|take off|remove[tab] equip|unequip=in =iw =i srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  8% Place: Lair:2#..........@.Y..Y..Noise: ===------  Time: 12549.5 (0.0) #### #....##...####...F.a) +2 arbalest (freeze) ...###...#####..# ..:..=iJ Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 Jinx #..+......# #+.# ##.... ...##.<..## .# .....YY 2 yaks (fleeing, 1 very drained) ...+..†...# .# #...##F   bullfrog (fleeing) ....#....## #. #...P# ...###...##...P##.#.P _The yak is almost dead.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak looks frightened! x2; The bullfrog looks frightened! .FYou unwield your +2 arbalest of freezing.=iz ---50.0 (0.5-) Nothing wieldedThrow: 11 darts (curare) =i =iϚ A _Your +2 arbalest of freezing stops glowing.=ir=iztEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  a - a +2 arbalest of freezing  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomm - a +0 orcbow Armour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)  k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)c - a ring of magical power  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence Talismans (go to first with %)  r - the medusa talisman of Hedging {Will++}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip =iT =iq] =if srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................EV: 32=itg Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  8% Place: Lair:2#..........@.Y..Y..Noise: ---------  Time: 12550.0 (0.0) #### #....##...####.....-) Nothing wielded ...###...#####..# ..:.FThrow: 11 darts (curare) #...#....## #..# #...#Will/2 Jinx =ig #..+......# #+.# ##.... ...##.<..## .# .....YY 2 yaks (fleeing, 1 very drained) ...+..†...# .# #...##F   bullfrog (fleeing) ....#....## #. #...P# ...###...#=ig _#...P##.#.PConfirm with . or Enter, or press ? or * to list all spells.=ih Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate =ih _The yak looks frightened! x2; The bullfrog looks frightened!  You unwield your +2 arbalest of freezing. _Your +2 arbalest of freezing stops glowing.=ik .Your +2 arbalest of freezing is covered in frost.=im <.Y=iWm :.Y=i} 5 (0.5a) +2 arbalest (freeze)Fire: a) +2 arbalest (freeze)=i =i < _a - a +2 arbalest of freezing (weapon)=iesrcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  8% Place: Lair:2#..........@**Y..Y.Noise: ---------  Time: 12550.5 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..=iFire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 Jinx #..+......# #+.# ##.... ...##.<..## .# .....YY 2 yaks (fleeing, 1 very drained) ...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.PYour +2 arbalest of freezing is covered in frost. _a - a +2 arbalest of freezing (weapon)  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, fleeing, heavily drained, chance to call a sprite on  attack: 75%, 79% to hit)=isrcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  8% Place: Lair:2#..........@..†..Y.Noise: ---------  Time: 12550.5 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) =i#...#....## #..# #...#Will/2 Jinx #..+......# #+.# ##.... ...##.<..## .# .....YY 2 yaks (fleeing, 1 very drained) ...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.PFire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, fleeing, heavily drained, chance to call a sprite on  attack: 75%, 79% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak!=i((   yak (fleeing)=iM:.Y=iV4..=i6[>9===1.9 (1.4=if  Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, fleeing, heavily drained, chance to call a sprite on  attack: 75%, 79% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak! _Okawaru accepts your kill.=i| srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................=i XL: 12 Next:  9% Place: Lair:2#..........@******YNoise: ===------  Time: 12551.9 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 Jinx #..+......# #+.# ##.... ...##.<..## .# .....=ib fY   yak (fleeing) ...+..†...# .# #...## ....#....## #. #...P# ...###...#=i #...P##.#.PYou shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak! _Okawaru accepts your kill.=i UFire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i eAim: a yak (fleeing, chance to call a sprite on attack: 66%, 79% to hit)=iK Tsrcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  9% Place: Lair:2#..........@((((((YNoise: ===------  Time: 12551.9 (0.0) #### #....##...####.....a) +2 arbalest (freeze) =iˢ &...###...#####..# ..:..Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 Jinx #..+......# #+.# ##.... ...##.<..## .# .....Y   yak ...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.P _Okawaru accepts your kill.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (fleeing, chance to call a sprite on attack: 66%, 79% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  Your attack snaps the yak out of its fear.=i2) :*=iK Y.  Aim: a yak (fleeing, chance to call a sprite on attack: 66%, 79% to hit)  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  Your attack snaps the yak out of its fear.  The yak is moderately wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is moderately wounded.=iM ~..†..(drained)=i2 73.3 (1.4=i =i i _The jinxing sprites lose interest in you.=i[srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................=i\EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  9% Place: Lair:2#..........@*****Y.Noise: ===------  Time: 12553.3 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 #..+......# #+.# ##.... ...##.<..## .# .....Y   yak (drained) ...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.PA giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is moderately wounded. _The jinxing sprites lose interest in you.=i ]Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, 79% to hit)=iDAsrcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  9% Place: Lair:2#..........@(((((((Noise: ===------  Time: 12553.3 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..=iB Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 #..+......# #+.# ##.... ...##.<..## .# .....Y   yak (drained) ...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.PA giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is moderately wounded. _The jinxing sprites lose interest in you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, 79% to hit)=i ;Y.=i7Y.=iL..†Y...=i",4.7 (1.4=i=i  The yak is moderately wounded. _The jinxing sprites lose interest in you.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, 79% to hit) _You shoot a bolt. The bolt barely misses the yak.=i srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  9% Place: Lair:2#..........@***Y...Noise: ===------  Time: 12554.7 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 #..+......# #+.# ##.... ...##.=i [32m<..## .# .....Y   yak (drained) ...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.PPress: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, 79% to hit) _You shoot a bolt. The bolt barely misses the yak.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, 79% to hit)=i[ srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  9% Place: Lair:2#..........@(((((((=iO ?Noise: ===------  Time: 12554.7 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 #..+......# #+.# ##.... ...##.<..## .# .....Y   yak (drained) ...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.PPress: ? - help, Shift-Dir - straight line=i/ Aim: a yak (moderately wounded, lightly drained, 79% to hit) _You shoot a bolt. The bolt barely misses the yak.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, 79% to hit)=i> ;Y.=iWG w..Y....=i[H ,6.1 (1.4=i6O =iR q  Aim: a yak (moderately wounded, lightly drained, 79% to hit) _You shoot a bolt. The bolt barely misses the yak.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight line=iR Aim: a yak (moderately wounded, lightly drained, 79% to hit) _You shoot a bolt. The bolt barely misses the yak. The yak seems less drained.=i*srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next:  9% Place: Lair:2#..........@**Y....Noise: ===------  Time: 12556.1 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 =iyM#..+......# #+.# ##.... ...##.<..## .# .....Y   yak ...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.PPress: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, lightly drained, 79% to hit) _You shoot a bolt. The bolt barely misses the yak. The yak seems less drained.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 79% to hit)=ijsrcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 12/17 ================--------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................=i kwXL: 12 Next:  9% Place: Lair:2#..........@..†....Noise: ===------  Time: 12556.1 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 #..+......# #+.# ##.... ...##.<..## .# .....Y   yak ...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.P _You shoot a bolt. The bolt barely misses the yak. The yak seems less drained.  =iblSFire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 79% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak!=iqI((=i*0..=if3==107.5 (1.4=i=iKFire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (moderately wounded, 79% to hit)  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak! _Okawaru accepts your kill.=iZH.......=i=i1=i=i=iE=ii,=i =i=i=i7=i=i:===iX=ih FF   bullfrog  A bullfrog comes into view.=iP(---=i-61.5 (4.0=iV,F.=i=iPM---2.5 (5 _=i=ih=iYsrcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................=i;Health: 58/58 ========================.......................Magic: 13/17 ==================------.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next: 10% Place: Lair:2#..........@*****F.Noise: ---------  Time: 12562.5 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 #..+......# #+.# ##.... ...##.<..## .# .....=iF   bullfrog ...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.PYou kill the yak! _Okawaru accepts your kill. _A bullfrog comes into view.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (66% to hit)=i<=srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 13/17 ==================------.......................AC: 6Str: 4  .......................EV: 32Int: 15  =i=&.......................SH: 5Dex: 25......................XL: 12 Next: 10% Place: Lair:2#..........@..†....Noise: ---------  Time: 12562.5 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 #..+......# #+.# ##.... ...##.<..## .# .....=i*>BF   bullfrog ...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.PFire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (66% to hit)  You shoot a bolt. The bolt hits the bullfrog!! The bullfrog seems to slow down.=ip>bThe bolt freezes the bullfrog.  You kill the bullfrog!=iBDN(((((=i}o...†...=iN]4=1====i3.9 (1.4  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (66% to hit)  You shoot a bolt. The bolt hits the bullfrog!! The bullfrog seems to slow down.The bolt freezes the bullfrog.  You kill the bullfrog! _Okawaru accepts your kill.=i=ig _Your Hexes skill increases to level 13!=i@ srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 14/17 ===================-----.......................AC: 6Str: 4  .......................EV: 32Int: 15  .......................SH: 5Dex: 25......................=iBA XL: 12 Next: 11% Place: Lair:2#..........@..†....Noise: ===------  Time: 12563.9 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) #...#....## #..# #...#Will/2 #..+......# #+.# ##.... ...##.<..## .# ..... =iA R...+..†...# .# #...## ....#....## #. #...P# ...###...##...P##.#.PThe bolt freezes the bullfrog.  You kill the bullfrog! _Okawaru accepts your kill. _Your Hexes skill increases to level 13!Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i} srcrip the JinxP....##P..####......Spriggan of Okawaru *****...##...................Health: 58/58 ========================.......................Magic: 14/17 ===================-----.......................AC: 6Str: 4  .......................=im~ :EV: 32Int: 15  .......................SH: 5Dex: 25......................XL: 12 Next: 11% Place: Lair:2#..........@..†....=i~ Noise: ===------  Time: 12563.9 (0.0) #### #....##...####.....a) +2 arbalest (freeze) ...###...#####..# ..:..Fire: a) +2 arbalest (freeze) =i! #...#....## #..# #...#Will/2 #..+......# #+.# ##.... =il X...##.<..## .# ..... ...+..†...# .# #...## ....#....## #. #...P# ...###...#=i O#...P##.#.PYou kill the bullfrog! _Okawaru accepts your kill. _Your Hexes skill increases to level 13!Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineThat would be overly suicidal.=iс =i D _=ii03=iETf _=in[,=id=ik=i*l=ir=i^,=i*=i,=i1=iQ=iYL5===i=i>=iQ=i _You feel your willpower return.=i=i=ic=i=iP===i=iK=in=i|=i%,=i-=iI8=i9D6==id?=iJ,=iP=i [=i[=i\a=im,=imt=i=iD9==iш=i=i=i=i=iL7===i=iNO P....##P..####. ..##. .......#...........@.†.... #....##...####.###...#####..# ..:..# ...#....## #..# #...# ..+......# #+.# ##.....##.<..## .# ......+..†...# .# #...## _Magic restored.=i-=i=i=ib eP....##P..####.#=iWf##.! ...#............@†.....# #....##...####......####...#####..# ..:..#.#....## #..# #...##+......# #+.# ##.....##.<..## .# .....=i9+..†...# .# #...##.#....## #. #....# =i>=i=i"=iF^P....##P..####.# ##.!...#....@.....#  #....##...####......# ###...#####..# #..:..#.#....## #..# #=iGt +..†...# .# #...##.#....## #. #....### =iW,=iR[=in P....##P..####.......## #................ ..=i>!..  #...†.....#  #....##...####.@....# #...#####..# #..:..#.......## #..# ##...## .....# #+.# ##..... #.<..## .# .. ..†...# .# #...#=iE#... #....## #. #....### ##...# #...P##.#.P .#...# #..<>..Y...  You see here a yak corpse.=iG=iXA== _=i֜=i7................ .=i !..>........ #.....†.....# #....##...####......# #...#####..# #..@..#... =i_....## #..# ##...## .....# #+.# ##..... <..## .# ........ .†...# .# ##=i##......## #. #....###.#=i# #...P##.#.P #...# #..<>..Y......##### #.##†......=i5---85.3 (21.4)=i=iH---9 (22.0=iz=i _Found a staircase to the Snake Pit.  You pick up a parchment of Fugue of the Fallen and begin reading...=i,6.9 (23=i=irL _You add the spell Fugue of the Fallen to your library.=iӇ R...†.=i =i =i R##P..###### ....!..>........ .............. .............†.....# ....##...####. #####..# #.....#.....## #..# ##...## ......# #+.# ##..... . <..## .# ........ †...# .# ##...##.... ...## #. #....###.# =i U...# #...P##.#.P# #..<>..Y...=iw ##P..######.#....!..>......................†...@.# ...####. #####..# #.....#..... ## #..# ##...##..... ...# #+.# ##..... ..... ..## .# ...........P .# ##...##.....### #. #....###.#..# #...P##.#.P=iSX B=ip / #......## .######P..######.#....!..>.....@...............†.....#..###....####.=iq  .# #####..# #.....#...## #..# ##...##.....# #+.# ##............## .# ...........P .# ##...##.....### #. #....###.#..=i~ =i> =i =i ...... ..  #......## .#### ##P..######.#...#....!..>.....................†.....#..###.....####......#..# #####..# #.....#.... ## #..# ##...##.....# #+.# ##............ ## .# ...........P# .# ##...##.....#=i ,=i =iI M.  ..  ## .####. ##P..######.#...#....!..>................. ..........†.....#..###..............P#=i ,=i =i- eM ......  ..  ## .####. ##P..######.#...#....>..... ........................#...........=i8 ,=i!@ =iG =iS 290.5 (3.6)=iT +1.5 (4=iZ =i^ S _d - 2 brown potions=i \......=i=i=i  #.#. ...... .......... ....... ..  #......## .####.. #P..######.#...#....>.............=i........†.....#..###.....####...# #..##..# #.....#..... .. # #..# ##...##.....#=in=i=i=i6{ #+ +P .. #.#.#. ...... #........... .... ...... ... . #......###.####.. P..######.#...#....>............. =i Z........†.....#..###.....####.# #.##..# #.....#..... ..=i-=i=i=i_AM . #+ +P+# ... #.#.#.##......... #....  ...... ... .. #......###.####... =i...........#..# #...=iJ=i*K=iO=iwM. .  #+ +P+ ... #.#.#.#.##..=ikx#.........  #......+ ###@####. P..####.......##.#...#................. .................................................#..###....=i ,=i=iҬ#. ## . .. . .  #+P+P+#  #.#.#.# ...... #.....##...... #.......... #..@...+..  #......###.####....######.#...#....................>...=ir......................................=iT=i=i(=i M# #. ##.. .. . .  #+P+P+#  ... #.#.#.# .##....  #......+ =i###.####... ..####.......##.#...#............=it,=i=i@M##### ..#. ####... ... .. ..  #+P+P+#  ... #.#.#.# .##....  #......+#......###.####...........=i ,=i%=iLM# ##### #.#..#. ######..... ........ ... #+P+P+#  ... #.#@#.# ##............. #......+....#...=isMM.....=i$V,=i[=iLS#..'=i,=i=iL M ##### #.#..#.########.......hF............$. #+P@P+#  ... #.#.#.# .....##....... #..........+......h   wolf (asleep).F   bullfrog (asleep)...=i1.. _You open the door.=iUs  You encounter a wolf and a bullfrog.=i=iz .F7.3 (5.8  Found 12 gold pieces.=iCF=i4==9 (6.4=i=i/5 _The bullfrog gives a loud, deep croak!=iQ _There is an open door here.=iɌ=i=iؔ=i$n _Your line of fire to the bullfrog is blocked by a plant.=iH# ##### #.#..#.########..h.F.....@.....$. ....#+P'P+##.h. ... #.#.#.# #.....##.......  #......+h 2 wolves (asleep) ###.####..######.#...#...=i0.F=i=i6--8.5 (0.6=iC=iU _You encounter a wolf.=i .You shoot a bolt. The bolt hits the bullfrog!! The bolt freezes the bullfrog.  You kill the bullfrog!=ihH((((=itU<.....=i)Y7===9.9 (1.4=i`=igP _Okawaru accepts your kill.=iSt .You shoot a bolt. The bolt hits the wolf!! The bolt freezes the wolf.  =iYou kill the wolf!(((((   wolf=ib D......=i$22601.3=i7Gf _Okawaru accepts your kill.=i"1 †  =iYou shoot a bolt. The bolt hits the wolf!! The bolt freezes the wolf!  You kill the wolf!=iz=iQ((((((=iy FOkawaru accepts your kill.=i9">.F=i,......F   bullfrog (wandering)=i0032.7=i7=iL;Y _You encounter a bullfrog.=io .You shoot a bolt. The bolt hits the bullfrog!! The bolt freezes the bullfrog.  You kill the bullfrog!=i`tY(((((=iS......=i(4.1=i =ir P _Okawaru accepts your kill.=i=i=i=iH _No target in view!=iM=i Your spells (describe)TypeFailure Level a - JinxbiteHexes1%2  b - Inner FlameHexes/Fire1%=ili3  c + Cause FearHexes1% 4 Select a spell to describe [?] help [!]/[I] toggle spell headers=iD=i=i{srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 17/17 ========================AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########SH: 5Dex: 25..............†XL: 12 Next: 13% Place: Lair:2.......@.....$.Noise: ===------  Time: 12604.1 (0.0)....#+P'P+##...a) +2 arbalest (freeze)... #.#.#.# .Fire: a) +2 arbalest (freeze) ...... #.....##......... #................ #......+...=iBG#......###.####.... ..####.......##.#...#... ........................Okawaru accepts your kill. _You encounter a bullfrog.You shoot a bolt. The bolt hits the bullfrog!! The bolt freezes the bullfrog.  You kill the bullfrog! _Okawaru accepts your kill. _No target in view!=i=i'=iN=i.=i% =i(  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes=i* {1% 3b - AnguishHexes/Necromancy14% 4  c - Dimensional BullseyeHexes/Translocation14% 4  d - ApportationTranslocation21%1  e - Kinetic GrapnelForgecraft21%1  f - Magic DartConjuration21%1  g - Poisonous VapoursAlchemy/Air21%1  h - Lesser BeckoningTranslocation30% 2  i - Mercury ArrowConjuration/Alchemy=i- 30% 2  j - Static DischargeConjuration/Air30% 2  k - Sublimation of BloodNecromancy30% 2  l - Fugue of the FallenNecromancy52% 3  m - HailstormConjuration/Ice52% 3  n - Maxwell's Portable Piledriver Translocation52% 3  o - Stone ArrowConjuration/Earth52% 3  p - Teleport OtherTranslocation52% 3  q - AirstrikeAir89% 4  r - Rending BladeConjuration/Forgecraft 89% 4  s - Alistair's IntoxicationAlchemy99% 5  t - Permafrost EruptionIce/Earth100% 6  u - Plasma BeamFire/Air100% 6 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=i   b - AnguishHexes/Necromancy 14% 4  c - Dimensional BullseyeTranslocation  d - Apportation Translocation 21% 1  e - Kinetic GrapnelForgecraft  f - Magic Dart Conjuration  g - Poisonous VapoursAlchemy/Air  h - Lesser Beckoning Translocation30% 2  i - Mercury Arrow Conjuration/Alchemy  j - Static Dischargeir  k - Sublimation of BloodNecromancy  l - Fugue of the Fallen 52% 3  m - Hailstorm Conjuration/Ice  n - Maxwell's Portable Piledriver Translocation  o - Stone ArrowConjuration/Earth  p - Teleport Other=i 0Translocation 52% 3q - Airstrike Air 89% 4  r - Rending BladeConjuration/Forgecraft  s - Alistair's IntoxicationAlchemy99% 5  t - Permafrost Eruption Ice/Earth100% 6  u - Plasma Beam Fire/Air  v - Orb of DestructionConjuration7=i]  p - Teleport OtherTranslocation 52% 3  r - Rending Blade=i%VConjuration/Forgecraft 89% 4=iM=iy=ibY Rending Blade Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes,dealing irresistible damage. =ihcCasting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts. Level: 4 Schools: Conjuration/Forgecraft Fail: 89%  Power: 2% Damage: 2d6 (max 2d(14+5*))  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 34 irresistible damage. You can sustain at most one creature summoned by this spell.=iYS Spells (Memorise)TypeFailure Levelb - AnguishHexes/Necromancy=i,T14% 4  c - Dimensional Bullseye Hexes/Translocation 14% 4  d - ApportationTranslocation 21% 1  e - Kinetic GrapnelForgecraft21% 1  f - Magic Dart Conjuration21%1  g - Poisonous VapoursAlchemy/Air21%1  h - Lesser BeckoningTranslocation 30% 2  i - Mercury ArrowConjuration/Alchemy 30% 2 =iT j - Static DischargeConjuration/Air 30% 2  k - Sublimation of Blood Necromancy 30% 2  l - Fugue of the FallenNecromancy52% 3  m - HailstormConjuration/Ice 52% 3  =iTn - Maxwell's Portable Piledriver Translocation52% 3  o - Stone ArrowConjuration/Earth52% 3  p - Teleport Other =iTTranslocation52% 3  q - AirstrikeAir89% 4  r - Rending Blade=iUuConjuration/Forgecraft 89% 4  s - Alistair's Intoxication Alchemy99% 5  t - Permafrost Eruption Ice/Earth100% 6  u - Plasma BeamFire/Air100% 6  v - Orb of DestructionConjuration100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=i#  q - AirstrikeAir89% 4  r - Rending BladeConjuration/Forgecraft 89% 4=iKjQMa - Sigil of BindingHexes1%3  o - Stone ArrowConjuration/Earth 52% 3  q - AirstrikeAir89% 4=i=i=i srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 17/17 ========================AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########SH: 5Dex: 25..............†XL: 12 Next: 13% Place: Lair:2.......@.....$.Noise: ===------  Time: 12604.1 (0.0)....#+P'P+##...=i:a) +2 arbalest (freeze)... #.#.#.# .Fire: a) +2 arbalest (freeze) ...... #.....##......... #................ #......+...#......###.####.... ..####.......##.#...#... ........................Okawaru accepts your kill. _You encounter a bullfrog.You shoot a bolt. The bolt hits the bullfrog!! The bolt freezes the bullfrog.  You kill the bullfrog! _Okawaru accepts your kill. _No target in view!=iX=iMemorise Dimensional Bullseye, consuming 4 spell levels and leaving 4? Y - Yes  N - No=iH=isrcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 17/17 ========================AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########SH: 5Dex: 25..............†XL: 12 Next: 13% Place: Lair:2.......@.....$.Noise: ===------  Time: 12604.1 (0.0)....#+P'P+##...a) +2 arbalest (freeze)... #.#.#.# .Fire: a) +2 arbalest (freeze) =iT~...... #.....##......... #................ #......+...#......###.####.... ..####.......##.#...#... ........................Okawaru accepts your kill. _You encounter a bullfrog.You shoot a bolt. The bolt hits the bullfrog!! The bolt freezes the bullfrog.  You kill the bullfrog! _Okawaru accepts your kill. _No target in view!=i 5---5.1 (1=ia=i. _You encounter a bullfrog.  You shoot a bolt. The bolt hits the bullfrog!! The bolt freezes the bullfrog.  You kill the bullfrog! _Okawaru accepts your kill. _No target in view! _This spell is dangerous to cast!=iG---6.1 (2=i8=i_=i+7.1 (3=in=iI=ia+8.1 (4=i#4+9.1 (5 _You start memorising the spell. You continue memorising. x4=i<=i#Cc _You finish memorising. Spell assigned to 'd'.=i3=i}=i*#Y# ##### #.#..#.#..†.........@....$.....#+P'P+##...#=i$... #.#.#.# ........ #.......... #............... #....#......###.##....  =i>.=i.$ _=i^8=i`# ##### #.#..#.#..†.h.........@...$..h....#+P'P+##...#.... #.#.#.# ........ #.....##... #...... #................ #......+... hh 2 wolves (asleep)#......###.####.=iag... ####.##.#...#... =ikf  You encounter 2 wolves.=is=it+7 (0.6=iҀ510.3 (1.2 _=i=i =ijH  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i/  srcrip the Jinx  Spriggan of Okawaru *****.  Health: 58/58 ========================  Magic: 13/17 ==================------  AC: 6Str: 4 # ##### EV: 32Int: 15 #.#..#.########..  SH: 5Dex: 25 ..............†.h  XL: 12 Next: 13% Place: Lair:2 =iF.........@...$..h  Noise: ---------  Time: 12610.3 (0.0) ....#+P'P+##...#.  a) +2 arbalest (freeze) ... #.#.#.# ...  Fire: a) +2 arbalest (freeze)  ...... #.....##... #  ...... #..........  ...... #......+...  hh 2 wolves (asleep)  #......###.####.... ####.......##.#...#... ...................... _You encounter 2 wolves.Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (dangerous; 14% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (asleep)=isrcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 13/17 ==================------AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########..SH: 5Dex: 25..............†.h=i6XL: 12 Next: 13% Place: Lair:2.........@...$..hNoise: ---------  Time: 12610.3 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #...... #................ #......+...hh 2 wolves (asleep, 1 bullseye target)#......###.####.... ####.......##.#...#... ...................... _You encounter 2 wolves.Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (dangerous; 14% risk of failure)  =i͕]Press: ? - help, Dir - move targetAim: a wolf (asleep)=i o===1.3 (1Bullseye =i"=i  Casting: Cause Fear (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (dangerous; 14% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (asleep) _You create a dimensional link between your ranged weaponry and the wolf.=is(srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 13/17 ==================------AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########..SH: 5Dex: 25=ity.............***hXL: 12 Next: 13% Place: Lair:2.........@***$..hNoise: ===------  Time: 12611.3 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Bullseye =it3...... #................ #......+...hh 2 wolves (asleep, 1 bullseye target)#......###.####.... =i3ul####.......##.#...#... ......................Press: ? - help, Dir - move target=i|uAim: a wolf (asleep) _You create a dimensional link between your ranged weaponry and the wolf.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iudAim: a wolf (asleep, targeted by your dimensional bullseye, 98% to hit)=iy.†.h***h=iE}srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 13/17 ==================------AC: 6=i}qStr: 4# #####EV: 32Int: 15#.#..#.########..SH: 5Dex: 25..............†.hXL: 12 Next: 13% Place: Lair:2=i!~$.........@...$..hNoise: ===------  Time: 12611.3 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)=i~... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Bullseye ...... #..........=i~...... #......+...hh 2 wolves (asleep, 1 bullseye target)=i~p#......###.####.... ####.......##.#...#... ......................=i~cPress: ? - help, Dir - move targetAim: a wolf (asleep) =i_You create a dimensional link between your ranged weaponry and the wolf.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i"6Aim: a wolf (asleep, 98% to hit)=ie=i=i. _=in 3=i =i F _Unknown command.=ij =iHl  Your spells (describe)TypeFailure Level a - JinxbiteHexes=il 1%2  b - Inner FlameHexes/Fire1%3  c - Cause FearHexes1%4  d + Dimensional Bullseye Hexes/Translocation 14% 4 =i7m Select a spell to describe [?] help [!]/[I] toggle spell headers=i_ Dimensional Bullseye Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy. Level: 4Schools: Hexes/TranslocationFail: 14% Power: 10% Range: 7 Noise: A bit loud Miscasting this spell causes magic contamination and also either slows you or anchors you in place.=iQl Your spells (describe)TypeFailure Level a - JinxbiteHexes1%2  b - Inner FlameHexes/Fire1% 3  c - Cause FearHexes1% 4 =i+R d + Dimensional Bullseye Hexes/Translocation 14% 4 Select a spell to describe [?] help [!]/[I] toggle spell headers=i( =iK1 =iM8 psrcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 13/17 ==================------AC: 6Str: 4# #####EV: 32Int: 15=i8 #.#..#.########..SH: 5Dex: 25..............†.hXL: 12 Next: 13% Place: Lair:2.........@...$..hNoise: ===------  Time: 12611.3 (0.0)=i9 ....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) =iP9 ...... #.....##... #Bullseye ...... #..........=i9 ...... #......+...hh 2 wolves (asleep, 1 bullseye target)#......###.####.... =i9 s####.......##.#...#... ......................Aim: a wolf (asleep) =i9 _You create a dimensional link between your ranged weaponry and the wolf.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line _Aim: a wolf (asleep, 98% to hit) =i : 1_Unknown command.=im@ =i A =iG =iI =i+q=i?r=iy=i |F _Unknown command.=iG2=i3=i6=i9F _Unknown command.=i (srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 13/17 ==================------AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########..SH: 5Dex: 25=i &.............***hXL: 12 Next: 13% Place: Lair:2.........@***$..hNoise: ===------  Time: 12611.3 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Bullseye ...... #................ #......+...=i5 hh 2 wolves (asleep, 1 bullseye target)#......###.####.... ####.......##.#...#... ...................... _Unknown command. =il _Unknown command. _Unknown command.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i dAim: a wolf (asleep, targeted by your dimensional bullseye, 98% to hit)=iA.†.h***h=iQ srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 13/17 ==================------AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########..SH: 5Dex: 25..............†.hXL: 12 Next: 13% Place: Lair:2.........@((((((hNoise: ===------  Time: 12611.3 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Bullseye ...... #.....=ib........... #......+...hh 2 wolves (1 bullseye target)#......###.####.... ####.......##.#...#... ......................Aim: a wolf (asleep, 98% to hit)  You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.  The wolf howls!  The wolf is moderately wounded.Your projectile teleports! The bolt hits the wolf! The bolt freezes the wolf.  The wolf howls!=i=i.=ihh=i>h.=iy=ih=i}aYou shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.  =iThe wolf howls!  =iC:The wolf is moderately wounded.=ijYour projectile teleports! The bolt hits the wolf! The bolt freezes the wolf.  =iThe wolf howls!  =i=3The wolf is almost dead.=i=i|=ie"h.=i=iɚ=iI"h.=i=ih=i!!.=i=i2...$=isZh 3 wolves (1 wandering, 1 bullseye ta…)=i=iU%2.7 (1.4=i}=i =i$=i1_You encounter a wolf.=i*=i srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 =========================i Magic: 13/17 ==================------AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########..SH: 5Dex: 25............**h.hXL: 12 Next: 13% Place: Lair:2.........@**.$h..Noise: ===------  Time: 12612.7 (0.0)....#+P'P+##...#.=i 0a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Bullseye ...... #..........=i: ...... #......+...hhh 3 wolves (1 wandering, 1 bullseye ta…)#......###.####.... =i ####.......##.#...#... ......................The wolf howls!  The wolf is almost dead. _You encounter a wolf.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, 58% to hit)=i srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 =========================iF @Magic: 13/17 ==================------AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########..SH: 5Dex: 25=i U..............h.hXL: 12 Next: 13% Place: Lair:2.........@...$...=i Noise: ===------  Time: 12612.7 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)=ih ... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Bullseye ...... #................ #......+...hhh 3 wolves (1 wandering, 1 bullseye ta…)#......###.####.... ####.......##.#...#... ......................=i !You shoot a bolt.  The wolf howls!  The bolt hits the wolf. The bolt freezes the wolf.  The wolf is moderately wounded.Your projectile teleports! The bolt hits the wolf. The bolt freezes the wolf.  =i 9You kill the wolf!=i2 _(((( 2 wolves=il *†h=i8o 8h.=io 3h$=io =ir ;h.=iz >....=i~ ?44.1 (1.4=i =i MThe wolf howls!  The bolt hits the wolf. The bolt freezes the wolf.  The wolf is moderately wounded.  Your projectile teleports! The bolt hitThe bolt freezes the wolf.  You kill the wolf! _Okawaru accepts your kill.=i1srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 13/17 ==================------AC: 6Str: 4=i2S# #####EV: 32Int: 15#.#..#.########..SH: 5Dex: 25..............h..XL: 12 Next: 14% Place: Lair:2.........@**h$...Noise: ===------  Time: 12614.1 (0.0)=iW2....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...=i2Fire: a) +2 arbalest (freeze) ...... #.....##... #...... #................ #......+...hh 2 wolves#......###.####.... =i2####.......##.#...#... ......................Your projectile teleports! The bolt hits the wolf. The bolt freezes the wolf.  You kill the wolf! =i%3_Okawaru accepts your kill.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iQ3sAim: a wolf (moderately wounded, 58% to hit)=i,Csrcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 13/17 ==================------AC: 6Str: 4# #####EV: 32=i(Int: 15#.#..#.########..SH: 5Dex: 25..............h..XL: 12 Next: 14% Place: Lair:2.........@((h$...Noise: ===------  Time: 12614.1 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)=i9... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #...... #................ #......+...hh 2 wolves=i#......###.####.... ####.......##.#...#... ......................You kill the wolf! _Okawaru accepts your kill.=i= Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, 58% to hit)  You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.=iH?h.=iJh†=i L?h.=iN;h.=iZ0 _Okawaru accepts your kill.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (moderately wounded, 58% to hit)  =iZYou shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.  The wolf is heavily wounded.=i([-5.5 (1.4=ia=ieU _The wolf completely misses you.=iisrcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 13/17 ==================------AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########..SH: 5=iDex: 25............h.†..XL: 12 Next: 14% Place: Lair:2.........@h..$...Noise: ===------  Time: 12615.5 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #...... #..........=i~H...... #......+...hh 2 wolves#......###.####.... ####.......##.#...#... ......................You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.  =iͱThe wolf is heavily wounded. _The wolf completely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=ipAim: a wolf (heavily wounded, 58% to hit)=isrcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 13/17 ==================------AC: 6Str: 4=iS# #####EV: 32Int: 15#.#..#.########..SH: 5Dex: 25............h.†..XL: 12 Next: 14% Place: Lair:2.........@(((((((Noise: ===------  Time: 12615.5 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) =iX...... #.....##... #...... #................ #......+...hh 2 wolves#......###.####.... ####.......##.#...#... ......................=iYou shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.  The wolf is heavily wounded. _The wolf completely misses you.=i_Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iiAim: a wolf (heavily wounded, 58% to hit)=iH=.h=iMh.The wolf is heavily wounded. _The wolf completely misses you.=i6NlFire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight line  Aim: a wolf (heavily wounded, 58% to hit)  You shoot a bolt. The bolt closely misses the wolf.=i\Yjh..$...=iHZ[4=6.9 (1.4=i`=iZc =ic|_The wolf closely misses you. The wolf misses you. x2=it S  Casting: Dimensional Bullseye (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i   srcrip the Jinx  Spriggan of Okawaru *****.  Health: 58/58 ========================  Magic: 10/17 ==============----------  AC: 6Str: 4=i  # ##### EV: 32Int: 15 #.#..#.########..  SH: 5Dex: 25 ..........h...†..  XL: 12 Next: 14% Place: Lair:2 .........@h..$...  Noise: ===------  Time: 12616.9 (0.0) ....#+P'P+##...#.  a) +2 arbalest (freeze) =in $... #.#.#.# ...  Fire: a) +2 arbalest (freeze)  ...... #.....##... #  ...... #..........  ...... #......+...  hh 2 wolves  #......###.####.... ####.......##.#...#... ...................... =i _The wolf closely misses you. The wolf misses you. x2  Casting: Dimensional Bullseye (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Dimensional Bullseye (dangerous; 13% risk of failure)  =i Press: ? - help, Dir - move targetAim: a wolf (heavily wounded)=i psrcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 10/17 ==============----------AC: 6Str: 4# #####EV: 32Int: 15=iF#.#..#.########..SH: 5Dex: 25..........h...†..XL: 12 Next: 14% Place: Lair:2.........@h..$...Noise: ===------  Time: 12616.9 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #=ih$...... #................ #......+...hh 2 wolves#......###.####.... ####.......##.#...#... ......................Aiming: Dimensional Bullseye (dangerous; 13% risk of failure)  =iPress: ? - help, Dir - move targetAim: a wolf (heavily wounded)  You miscast Dimensional Bullseye. The light around you dims momentarily.  =iYou feel yourself slow down.The wolf completely misses you. The wolf barely misses you.=icContam: 19% --7.9 (1=i,,Slow =i=ig  Press: ? - help, Dir - move target  Aim: a wolf (heavily wounded)  You miscast Dimensional Bullseye. The light around you dims momentarily.  You feel yourself slow down.  The wolf completely misses you. The wolf barely misses you. =i+_=isrcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 10/17 ==============----------AC: 6Str: 4# #####EV: 32Int: 15 Contam: 19% =iz#.#..#.########..SH: 5Dex: 25..........h...†..XL: 12 Next: 14% Place: Lair:2.........@h..$...Noise: =--------  Time: 12617.9 (0.0)....#+P'P+##...#.=iMa) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #=ihSlow ...... #................ #......+...hh 2 wolves#......###.####.... ####.......##.#...#... ......................You feel yourself slow down.The wolf completely misses you. The wolf barely misses you. _The wolf misses you.Fire: a) +2 arbalest (freeze)=iTPress: ? - help, Shift-Dir - straight lineAim: a wolf (heavily wounded, 58% to hit)=i Fhh =iW srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ======================== =i MMagic: 10/17 ==============----------AC: 6Str: 4# #####EV: 32Int: 15 Contam: 19% #.#..#.########..SH: 5Dex: 25..........h...†..XL: 12 Next: 14% Place: Lair:2 =i. &.........@h..$...Noise: =--------  Time: 12617.9 (0.0) =i ....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Slow  =i !...... #................ #......+...hh 2 wolves#......###.####.... ####.......##.#...#...  =i6......................You feel yourself slow down.The wolf completely misses you. The wolf barely misses you. _The wolf misses you. =iFire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (58% to hit) =i =i =i . _!=i~S  Casting: Dimensional Bullseye (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!=iosrcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 6/17========----------------AC: 6!=i%Str: 4# #####EV: 32Int: 15 Contam: 19% #.#..#.########..SH: 5Dex: 25..........h...†..XL: 12 Next: 14% Place: Lair:2.........@h..$...!=i׉`Noise: =--------  Time: 12617.9 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Slow ...... #................ #......+...hh 2 wolves#......###.####.... ####.......##.#...#... ......................!=iPress: ? - help, Shift-Dir - straight line _Aim: a wolf (58% to hit)  Casting: Dimensional Bullseye (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate!=i% 5srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 6/17!=i ========----------------AC: 6Str: 4# #####EV: 32Int: 15 Contam: 19% #.#..#.########..SH: 5Dex: 25...........h..†..XL: 12 Next: 14% Place: Lair:2.........@h..$...Noise: =--------  Time: 12617.9 (0.0)....#+P'P+##...#.!=i ;a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Slow ...... #................ #......+...hh 2 wolves#......###.####.... ####.......##.#...#... ......................Press: ? - help, Shift-Dir - straight line !=iy _Aim: a wolf (58% to hit)  Casting: Dimensional Bullseye (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate!=i :.h!=i 8.h!=i% :.h!=i 8.h!=i :.h!=i Jhh(fleeing)!=i~ 5==9.4 (1.5!=id !=i  _Aim: a wolf (58% to hit)Dimensional Bullseye (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The wolf looks frightened! x2"=i)srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 6/17========----------------AC: 6Str: 4# #####"=ihEV: 32Int: 15 Contam: 19% #.#..#.########..SH: 5Dex: 25.............h†..XL: 12 Next: 14% Place: Lair:2.........@***h...Noise: ===------  Time: 12619.4 (0.0)....#+P'P+##...#."=ia) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Slow ...... #................ #......+...hh 2 wolves (fleeing)#......###.####.... ####.......##.#...#... ......................"=iOWCasting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The wolf looks frightened! x2  "=iFire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (heavily wounded, fleeing, 58% to hit)"=iւ 5srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 6/17"=i ========----------------AC: 6Str: 4# #####EV: 32Int: 15 Contam: 19% #.#..#.########..SH: 5Dex: 25.............h†..XL: 12 Next: 14% Place: Lair:2.........@(((h...Noise: ===------  Time: 12619.4 (0.0)"=i5 1....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Slow ...... #................ #......+..."=i Mhh 2 wolves (1 fleeing)#......###.####.... ####.......##.#...#... ...................... _The wolf looks frightened! x2  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (heavily wounded, fleeing, 58% to hit)  You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.  Your attack snaps the wolf out of its fear."=ij <.h"=ij Hh$"=i (†h"=i) "=i ?h."=i# Ah."=i ?h."=i 0."=ig" O   wolf"=i?# -21.5 (2.1"=i) "=i,   Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (heavily wounded, fleeing, 58% to hit)  You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.r attack snaps the wolf out of its fear. _The wolf is severely wounded.#=i-(srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 6/17========----------------AC: 6Str: 4# #####EV: 32Int: 15 Contam: 19% #.#..#.########..SH: 5Dex: 25..............†..XL: 12 Next: 14% Place: Lair:2#=i..........@h..$...Noise: ===------  Time: 12621.5 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Slow ...... #................ #......+...h   wolf#......###.####.... ####.......##.#...#... ......................#=i/You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.  Your attack snaps the wolf out of its fear. _The wolf is severely wounded.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (severely wounded, 58% to hit)#=i˪srcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 6/17========----------------AC: 6Str: 4# #####EV: 32Int: 15 Contam: 19% #.#..#.########..SH: 5Dex: 25..............†..XL: 12 Next: 14% Place: Lair:2.........@†..$...Noise: ===------  Time: 12621.5 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #Slow ......[4#=i0m #................ #......+...h   wolf#......###.####.... ####.......##.#...#... ...................... _The wolf is severely wounded.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (severely wounded, 58% to hit)  You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf.  You kill the wolf!#=iU3#=i$7j7=53.6 (2.1#=i<#=i?  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wolf (severely wounded, 58% to hit)  You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf.  You kill the wolf! _Okawaru accepts your kill.$=ib,..$=ic$=i]i$=iu$=iv76$=i$=iS$=i~B3$=i$=iT _You feel yourself speed up.1$=i$=i"$=i>U=9% $=iA$=i$=i77$=iv$=i$=ig\8==5$=i$=iM3$=i$=iM1$=ie $=i]=$=i$=i$ hh   wolf _Your magical contamination has completely faded away.  A wolf comes into view.$=i/W---33.6 (10.0)$=io5:h.$=i)?$=iAl==---4.6 (11 _$=iG$=i7J%=iH  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%=iasrcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 4/17=====-------------------AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########..SH: 5Dex: 25..............†..%=i5cXL: 12 Next: 15% Place: Lair:2.........@†..$.h.Noise: ---------  Time: 12634.6 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #...... #................ #......+...h   wolf#......###.####.... ####.......##.#...#... ...................... _Your magical contamination has completely faded away. _A wolf comes into view.Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? %=icD- help, Dir - look around, f - activate&=iA&=iݒsrcrip the JinxSpriggan of Okawaru *****.Health: 58/58 ========================Magic: 8/17===========-------------AC: 6Str: 4# #####EV: 32Int: 15#.#..#.########..SH: 5Dex: 25..............†..XL: 12 Next: 15% Place: Lair:2.........@†..$.h.Noise: ---------  Time: 12634.6 (0.0)....#+P'P+##...#.a) +2 arbalest (freeze)... #.#.#.# ...Fire: a) +2 arbalest (freeze) ...... #.....##... #...... #..........[14;&=i5H...... #......+...h   wolf#......###.####.... ####.......##.#...#... ...................... _A wolf comes into view.Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activateOkay, then.&=i&=ib&=i&=iy. _&=i>d4&=ik&=inF _Unknown command.&=iX # ##### #.#..#.########..  ..............†..  .........@†..$.h.  ....#+P'P+##...#.  ... #.#.#.# ...  &=i #... #   #..   #..  ##   &=i F # ##### #.#..#.########..  ..............†..  .........@†..$.h.  ....#+P'P+##...#.  ... #.#.#.# ...   #...&=i2 ( #   #..   #..  ##&=io% &=ic& &=i, &=i/ [ _A wolf is nearby!==ifC(((((((==ik=h.==i;h.==iQf†..h...==i+7===6.0 (1.4==i==ii _You shoot a bolt. The bolt closely misses the wolf.>=iC(((((((>=iXCGh$>=iE;h.>=iH;h.>=iP5...>=iQy9=======7.4>=i4X>=iei _You shoot a bolt. The bolt closely misses the wolf.>=iD  You shoot a bolt. The bolt hits the wolf! The bolt freezes the wolf.>=iql  The wolf is severely wounded.>=is(8.8>=iry>=i{}r _You block the wolf's attack. The wolf completely misses you.>=io i  You shoot a bolt. The bolt hits the wolf. The bolt freezes the wolf.>=ij l  The wolf is severely wounded.>=i+ )40.2>=i >=i r _The wolf completely misses you. You block the wolf's attack.>=i0+ †You shoot a bolt. The bolt hits the wolf!! The bolt freezes the wolf.  You kill the wolf!>=i0 (>=iԿ >=i) 061.6>=i >=i P _Okawaru accepts your kill.?=i(?=i?=i?=iH _No target in view!?=iq?=iN?=i^?=i?=i٫@= _?=i7?=iI?=i?=is?=ih?=iER10/17==?=i?=i?=i?=i?=i?=iI?=i?=i?=i?=i?=i?=i :==?=i?=i?=ir?=i ?=iH)?=i*M1=?=i/?=iX6?=i7?=i;?=ifE?=iE?=iK?=iT?=iU?=i\?=id?=ie9=?=ij?=iUt?=iGu?=iy?=i ?=iE?=i~?=iz?=i(M2=?=iȗ?=i?=iX?=iЦ?=iȯ?=iu?=i?=iI?=i?=i?=iF?=i 9=?=i/?=ik?=i.?=i?=i?=i?=i~?=i?=iN3==?=i?=i?=i?=i ?=i?=i?=i#?=iK==?=ixYw4=?=i3p?=i&q?=ix?=i?=iڅ?=i?=i,?=i?=iG?=ir9=?=i?=i,?=i?=i_?=i?=i?=i?=iBL5==?=i?=i{?=i?=ix?=i?=i?=i?=iN%?=i&?=i-?=i=?=i=:==?=iE?=iV,?=i _?=ih?=ij?=in?=i{?=i|K6=?=i%?=i?=i?=i?=i8?=i?=i˨?=i^?=iJ?=i?=i?=i9=?=i{?=i,?=ik?=i?=iL7==?=iH?=i# ##### ##.#..#.#..†.?=if..........@..$.....#+P'P+##...#.... #.#.#.# ........ #.....##....#....... #............ #......+... #.#......###  ?=i#?=i$$?=i-*?=i-$  Things that are here:?=i/We # ##### .##.#..#.#...#.†...........†@.$....#....#+P'P+##...#.?=iBX... #.#.#.# ........ #.....##....#....... #................. #......+....#.#......###.####....## ..##.#...#....  a wolf corpse; a wolf corpse?=i=c?=iad _?=ik?=iz## ##### .## #.#..#.#...#.†...†.@$....# ....#+P'P+##...#.?=i U... #.#.#.#.............. #.....##....#....... #.............. #......+....#. #......###.####....##...##.#...#.... .. ?=i,?=i?=i`## # ##### #.## #.#..#.#...##..†...†..@....# ....#+P'P+##...#....#... #.#.#.#......... ...... #.....##....#... ?=i4L...... #............. ...... #......+....#.. ......###.####....##...  ?=ic?=iP:==?=i?=i?=i?=iJ?=i#   ## # ##### #.## #.#..#.########...##.#.....@.................†.......#.# ....#+P'P+##...#....#  #.#.#.#.......... #.....##....#.. #......... #......+....#....###.####....##.....##.#...#.... .. _You now have 327 gold pieces (gained 12).?=i}- 3?=i2 ?=iO]  ##  # ##### ##.##  #.#..#.#...##.#.†..†.......#.##.....#+P'P+##...#....#  #.#.#.#.....#?=i^  #.....##....#. #............ #......+....#.....####.####....##.....#  You see here a wolf corpse.?=ih ?=ii  _?=i-o ?=iz  ### # ##### ##.## #.#..#.########.@.##.## .....†........ ?=ia ..........†.......#.##.P..#+P'P+##...#....# #.#.#.#...........# #.....##....#...... #............ #......+###.####....##.....#?=iE ?=i ?=i} ?=iq ##########. .#..#.########...##.##.# ?=i t.............†..@........†.......#.##.P#+P'P+##...#....#  #.#.#.#...........# .. #.....##....# #.................?=i . #......+....#.....####.####....##?=i ;.#...#.... ?=iW ?=i ?=i* ?=i ### ##### ##.## # #..#.#...##.##.#.†....†.......#.##.P.?=il #+P'P+##...#....# .#.#.#.#.........# #.....##....#... #....... #......+....#.....#.###.####....##.....##. ?=i/ ?=i ?=i$ ?=i4I ###  ##.## ## ..#.#...##.##.#.#†....†.......#.##.P.#+P'P+##...#....# ..#.#.#.#...........# . ?=iJ  #.....##....#......  #..........  #......+....#.....#. ###.####....##.....##. ?=iS ?=i^T ?=iZ ?=i ###  ##.##### #.#...##.##.#.#†....†.......#.##.P. ?=i #+P'P+##...#....# #. #.#.#.#...........# .. #.....##....#...... . #........ #......+....#.....#..####....##.....##. ?=i^ ?=i2 ?=ig ?=i M ### ### ##.##### #.########...##@##.#.##.....†......... ?=in ......†.......#.##.P #+P'P+##...#....# ##.............##...?=i ?=iM ?=i ?=i# ### ####.##### #.########...##.##.#.###........†......@.......?=i+ Y.†.......#.##.P +P'P+##...#....# ##. .#.#.#...........# .....##....#...... .................. ......+....#.....#####....##.....# #.#...#.... .?=i3 ?=i ?=i ?=i=2 >###  ?=i3 ##.##### ## .#...##.##.#.#†....†.......#.##.P. P'P+##...#....#.##. #.#.#...........# ..##....#...... ....#........ ...+....#.....#. ...# .####....##.....##. .... ?=ic> ?=i? ?=iD ?=ik  ### ###.##### ## # .########...##.##.#.####.......†................†.......#.##@P ?=il yP'P+##...#....#.## #.#.#...........# ..........#.....##...# .........?=iy ?=i1z ?=iW ?=i  ###  ##.######## # ########...##.##.#.####....†........@. ?=iW G...†.......#.##.P. 'P+##...#....#.##......##.#...........# ...?=iy ##....#...... .....##........... .......?=i ...+....#.....#......## ####....##.....##...... #...#....##...#?=iݶ ?=iX ?=i ?=iO e### ##.########## ...##.##.#.####.#†....†.......#.##.P. P+##...#....#.##......# #.#....##?=iN W##....#......#.....+....#.....#......#....##.....## ?=i ?=i ?=iN ?=i% #  ##.########## ######...##.##.#@####.# ....†.......... .†.......#.##.P... +##...#....#.##......##k#...........##.###....##.....## k   rime drake (asleep)............. ..+....#.....#......### ##....##.....##......?=i- j  You encounter a rime drake.?=i4 (---?=iI> 1701.8 (60.2)?=i? H---2.4 (60.8 ?=i? _?=iF ?=iL @=i\ D ((((((k  You shoot a bolt. The bolt hits the rime drake!!  The bolt freezes the rime drake.  The rime drake hisses angrily.@=i Ak.@=i Ak.@=i ;......@=i ;===3.8 (1.4)@=i @=i c _The rime drake is severely wounded.@=ii M(((((((@=i_ <k.@=i= >.......@=i (5.2@=i @=iw" o _You shoot a bolt. The bolt closely misses the rime drake.A=i$. _The rime drake is severely wounded. _You shoot a bolt. The bolt closely misses the rime drake.  You shoot a bolt. The bolt hits the rime drake!!  The bolt freezes the rime drake.  You kill the rime drake!A=i*L(((A=i:....A=i086.6A=iA=iP _Okawaru accepts your kill.A=iMA=iA=iA=iթH _No target in view!A=i ..##.†.......... .†....A=i A=i6 A=i . #####.########## #####...##.##.#.####.##P ....†...........@....... †.......#.##.P. ##...#....#.##......##.# #...........##......# A=i#/ n##....#......#.....##....................+....#.....#......### #....##.....## .#A=i8 A=ix9 $ _A=iU@ A=ivh ### ##.#### ...##.##.#.####.##P#†..@... .#.##.P....#....#.##......##.# +....#.....#......### A=ih A=iq A=iq A=iw A=iG W### ##.### #...##.##.#.####.##P#†...@..#.##.P. ...#....#.##......##.##"##......#A=i # . ....#..... A=i A=i A=i A=i ###  ##.# ## ...##.##.#.####.##P#†....@.#.##.P.#....#.##......##.##"# ...#.....#......#A=i ####.....##...... A=i A=i A=i/ A=iH      ###  ##.# ###  #A=i ...##.##.#.####.##P# †..... #.##.P. .#....#.##......##.##"#. A=i ##......# ##  #......#.....##  .. A=i   #.....#......###  A=i/   .##.....##......   A=iO t##...#   A=i& ,A=i&+ A=iuQ M  ####.########## ### A=iQ #...##.##.#.####@##P#### †...................#.##.P....... .#....#.##......##.##"#. ##.....A=i] A=i6^ A=i7d A=i̋ @     ### #.########## ### # ...##.##.#.####.##P##### A=iL ................@....... ...#.##.P........# #....#.##......##.##"# .......##......# ## #  .#.....## A=i = ........  .#.....#......### ##.....##......  #  A=i ,A=i A=i}     ## .########## ### ##A=i  ..##.##.#.####.##P###### .................... A=i< #.##.P........#  .#.##......##.##"# A=i] x......##......#### #  A=i} E#.....## A=i  ..A=i O.......  #.....#......###A=i 6 #.....##...... A=i : # A=i$ ?   A=iC A=i0 A=i A=ix A=i     #  # ######  .A=i  C##.##.#.####.##P######  .......#  .#.##.P..@....# A=i,  A=iK 3#.##......##.##"#..#  ##......#### #  A=ij _......#.....##   A=i P .....#......###  A=i a.....##......  #...# A=i /  A=i A=i/ A=i A=i8 (       ######  ##.##.#.####.##P######  .......#  #.##.P...@...# A=i8  #.##......##.##"#..#  ##......#### ## # #.....##    A=i9 #......###  ##......  ...# A=i59 /  A=iGD A=iD A=iUJ A=io       ######  #.##.#.####.##P######  .......#  A=ip .##.P....@..#  .#.##......##.##"#..#  ##......####### ##  #.....##    #......###  ##......  #   A=iy A=i z A=i A=i;  ######## ###### #.##.#.####.##P###### ....................##.P..............# A=i +.##......##.##@#..# ....####### ##.##   A=i A=i A=i A=i5 &---A=ig .13.8 (7.2A=ie G---4.8 (8A=ic A=i . _s - an amulet of alchemyB=i.####...........B=iB=iB=i       ####### ######  .##.#.####.##P######  .......... ##.P............@.#  #.##......##.##.#..#  ##.B=ix 2#####.## #.....## .# .. .. #......### .. B=i (#.......##B=i 6 .#.#B=i   B=i B=iB=iB=iBB=i6E    ###### ###### .#.####.##P###### ..................#  #.P........##  .##......##.##.#B=iEY .##......#######.##  .....## #.#  ....... +..  .#### #..  .# #.## ##.#  B=iWF} #.#   B=iQ,B=iWB=il\ ###### ######.#.####.##P###### ..................# #.P........## .####.##.#..#####@## ..## #.# ........ +..#### #...#...... ###..#  B=iB=iCM ###### ######.#.####.##P###### .................. #.P...## .####.##.#..######.## ..## #@# ........ +..##B=i### #...#...  B=iB=i B=iB=i9 ###### ######.#.####.##P###### .................. #.P..# B=i.####.##.#..######.#.## #.##........ +@.##### #...##...... B=i5##B=ik...  B=iB=iB=ihB=i(  ######  #.#.####.##P######  ...#  .P...##  ##......##.##.#..#  ##......#######.##  .#.....## #.##   +.@#  B=iD)#......### #...#  ##...... #.###   #.#  #.#  ..#  B=il)...  ....  B=i) B=i#2,B=i7B=i>_= ##### ###### #.#.####.##P###### ................. .P..# ####.##.#..B=i_#####.# .## #.##........ +..## B=i_`#### #.@.#B=i`.#...... B=i2`/## B=iM`7#.# B=ih` ...B=i`A  B=i`B=inB=i]oB=ieuB=iC##### ######  ##.#.####.##P###### .....# .P..............## .##......##.##.#..# #......#######.## #.....## #B=i .... +@.## .### #...# .##...... #.### ##.# B=i֟L#.# B=i]..#  B=ia ...  B=is....  .. B=iB=i:B=iB=i ######......'##..##B=iB=iFB=iB=i   # ###### .##.#.####.##P###### ....# #.P...## #.##......##.##.#..# .##......#######.## .#.....#.## B=i/.@..## .#......###..###...# .##...... # #.### .# #.# #.# B=iS..#   ...B=irH  ....B=i1 ...B=i0 _You open the door.B=i#B=iB=iB=iC  # ###### #.##.#.####.##P###### ...# .##.P...## .#.##......##.##.#..# B=iD..##......#.## .#.....#.## '..## .#......###..###...# .##...... ## #.### B=i&D\.# #.# B=i?D(#.# ..#B=iTD5  B=igDE ... B=izD! ...B=iD0 ..B=iD9  There is an open door here.B=iN B=iN_B=iSB=iq # ###### #.##.#.####.##P###### .# #.##.P...## .#.##......##.##.#..# .##......#.## .#.....#.## .'..## .#......###..###...# .##...... ### #.### .# #.# #.# ..#   ...  ..  B=i߮;# # ###### .##.##.#.####.##P###### .# .#.##.P...## .#.##......##.##.#..# .##......#.## B=iM.#.....#.## .'..## .#......###..###...# .##...... #### #.### #...# #.# #.#B=iү ..#   ...  B=i,..  B=iB=iB=iB=iV# .# ###### .##.##.#.####.##P###### .# .#.##.P...## .#.##......##.##.#..# .##......#.## B=iof#......#.....#.## .'..## #.....#......###..###...# #.....##...... #### #.### #...# #.# #.#B=i, ..#   ...  ..  B=i+B=iB=iqB=i# #.# ###### .##.##.#.####.##P###### .# .#.##.P...## #....#.##......##.##.#..# .##......#.## .#......#.....B=i|#.## .'..## .#.....#......###..###...# #.....##...... #### #.### .##...# . #.# #.#B=iF ..#   ... B=ipE ..  B=i$,B=i)B=iP ### #.# ###### #...##.##.#.####.##P###### †...# .#.##.P.....## B=i]Q.#....#.##......##.##.#..# .##......#.## .#......#.....#.## .'..## B=iQH.#.....#......###..###...# .##.....##...... #### #.### B=iQ.##...# #... #.# .B=iQA#..#.# .B=i1R....#  ♣ ...  .. B=iaR B=iW\B=i\B=i....†........................#  srcrip the Jinx K=i{2†.......#.##.P..............##  Spriggan of Okawaru *****. ##...#....#.##......##.##.#..#  Health: 58/58 ======================== K=i_#...........##......#######.##  Magic: 12/17 ================-------- ##....#......#.....########.##  AC: 6Str: 4 K=i..........................'..##  EV: 32Int: 15 K=ir.+....#.....#......###..###...#  SH: 5K=i,Dex: 25 K=i#....##.....##......##### #.###  XL: 12 Next: 18% Place: Lair:2 K=i(_.#....##...# #..@..## #.#  Noise: ==-------  Time: 12731.2 (0.0) ..... #.....P# #.#  a) +2 arbalest (freeze) K=iD..... .............o....#  Fire: a) +2 arbalest (freeze) K=i].... ..♣♣♣♣♣.............  Will/2 Jinx .... ♣♣............ K=iv.... ♣...........  o   Urug (polearm, missile, asleep) K=id.... ♣......... .... ♣......... K=i*#... ♣.P##P.### K=iCasting: Jinxbite (safe; 1% risk of failure)  K=iMConfirm with . or Enter, or press ? or * to list all spells.K=iyAiming: Inner Flame (safe; 1% risk of failure)  K=iPress: ? - help, Dir - move targetAim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(asleep, chance to call a sprite on attack: 50%, chance to affect: 71%)L=i4....†........................#srcrip the Jinx †.......#.##.P..............##Spriggan of Okawaru *****. ##...#....#.##......##.##.#..#Health: 58/58 ======================== #...........##......#######.##Magic: 12/17 ================-------- L=i^##....#......#.....########.##AC: 6Str: 4 ..........................'..##EV: 32Int: 15 .+....#.....#......###..###...#SH: 5Dex: 25 #....##.....##......##### #.###XL: 12 Next: 18% Place: Lair:2 .#....##...# #..@..## #.#Noise: ==-------  Time: 12731.2 (0.0) .....#.....P# #.#a) +2 arbalest (freeze) ..... .............*....#Fire: a) +2 arbalest (freeze) .... ..♣♣♣♣♣.............Will/2 Jinx ....♣♣............ ....♣...........L=io   Urug (polearm, missile, asleep) ....♣......... ....♣......... L=i#...♣.P##P.###Casting: Jinxbite (safe; 1% risk of failure)  L=iMConfirm with . or Enter, or press ? or * to list all spells.L=iAiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetL=iAim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(asleep, chance to call a sprite on attack: 50%, chance to affect: 71%)L=i%o)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(asleep, chance to call a sprite on attack: 50%, chance to affect: 71%)  L=iDUrug struggles to resist.L=iFg<o.L=iqL=ir*2.2 (1L=izL=i_}" _Urug shouts!M=i   Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M=i2....†........................#  srcrip the Jinx †.......#.##.P..............##  Spriggan of Okawaru *****. ##...#....#.##......##.##.#..#  Health: 58/58 ======================== #...........##......#######.##  Magic: 9/17============------------ ##....#......#.....########.##  AC: 6M=i3gStr: 4 ..........................'..##  EV: 32Int: 15 .+....#.....#......###..###...#  SH: 5Dex: 25 M=i03#....##.....##......##### #.###  XL: 12 Next: 18% Place: Lair:2 M=iM3.#....##...# #..@..## #.#  Noise: ==-------  Time: 12732.2 (0.0) M=ih3..... #.....P# #.#  a) +2 arbalest (freeze) M=i3..... ............o.....#  Fire: a) +2 arbalest (freeze) M=i3.... ..♣♣♣♣♣.............  Will/2 Jinx .... ♣♣............ M=i3C.... ♣...........  o   Urug (polearm, missile) .... ♣......... .... ♣......... #... ♣.P##P.### M=i4Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M=i)4Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetM=iC4Aim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(chance to call a sprite on attack: 50%, chance to affect: 71%)O=i6....†........................#srcrip the Jinx †.......#.##.P..............##Spriggan of Okawaru *****. ##...#....#.##......##.##.#..#Health: 58/58 ======================== #...........##......#######.##Magic: 9/17============------------ ##....#......#.....########.##AC: 6Str: 4 ..........................'..##EV: 32Int: 15 .+....#.....#......###..###...#SH: 5O=i7Dex: 25 #....##.....##......##### #.###XL: 12 Next: 18% Place: Lair:2 .#....##...# #..@..## #.#Noise: ==-------  Time: 12732.2 (0.0) .....#.....P# #.#a) +2 arbalest (freeze) ..... ............*.....#Fire: a) +2 arbalest (freeze) O=i7;.... ..♣♣♣♣♣.............Will/2 Jinx ....♣♣............ ....♣...........o   Urug (polearm, missile) ....♣......... ....♣......... #...O=i8♣.P##P.###Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetO=i?8Aim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(chance to call a sprite on attack: 50%, chance to affect: 71%)O=iTIe, inner flame)O=ivo.o3.2 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(chance to call a sprite on attack: 50%, chance to affect: 71%) _Urug is filled with an inner flame.P=iT8######...##.##.#.####.##P###### .....†..................# .†.......#.##.P..............## +##...#....#.##......##.##.#..# .#.....#......#.## .##....#......#.....######## .....................'..## ..+....#.....##..###...# #..##.@....##### #.###P=i#....##...# #.....## #.#. #.....P# #.#.. .....o#. ..♣♣♣♣.......P=i1♣...P=i> ♣......P=i < ♣....P=i&J ♣.........P=iqP=i5F(((((((P=in.@...P.P=i2-8 (0.6P=iCooP=iPo _Urug throws a javelin. The javelin completely misses you.Q=i  ##.########## ###### #######...##.##.#.####.##P###### ......†..................# ..†.......#.##.P..............## P+##...#....#.##......##.##.#..# #.#.....#......#######.####....#......#.....########....................'..## ...+....#.......###...# ##..##......##### #.####....##...# #.....## #.#. #.....P# #.#.. .....oQ=i W#. ..♣♣♣♣..♣........ ♣...... ...... ♣.Q=i Q=iE P--4.4Q=i Q=i" R=iS##.########## ######srcrip the Jinx #######...##.##.#.####.##P###### Spriggan of Okawaru *****. ......†........................# Health: 58/58 ======================== ..†.......#.##.P..............## Magic: 9/17============------------ P+##...#....#.##......##.##.#..# AC: 6Str: 4 #.#...........##......#######.## EV: 32Int: 15 ..##....#......#.....########.## SH: 5R=i#TDex: 25 ............................'..## XL: 12 Next: 18% Place: Lair:2 ...+....#.....#.@....###..###...# Noise: ---------  Time: 12734.4 (0.0) ###....##.....##.**...##### #.### a) +2 arbalest (freeze) ...#....##...# #...**## #.#Fire: a) +2 arbalest (freeze) .......#.....P# #.#Will/2 Jinx ....... ..........*o......# ...... ..♣♣♣♣♣.............o   Urug (polearm, missile, inner flame) ......♣♣............ ......♣........... ......R=iT♣......... [37m_Urug is filled with an inner flame. _Urug throws a javelin. The javelin completely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(inner flame, chance to call a sprite on attack: 50%, 66% to hit)S=i@ ##.########## ######srcrip the Jinx #######...##.##.#.####.##P###### Spriggan of Okawaru *****. ......†........................# Health: 58/58 ======================== ..†.......#.##.P..............## Magic: 9/17============------------ P+##...#....#.##......##.##.#..# AC: 6Str: 4 #.#...........##......#######.## EV: 32Int: 15 ..##....#......#.....########.## SH: 5Dex: 25 ............................'..## XL: 12 Next: 18% Place: Lair:2 ...+....#.....#.@....###..###...# Noise: ---------  Time: 12734.4 (0.S=iӼ y0) ###....##.....##......##### #.### a) +2 arbalest (freeze) ...#....##...# #.....## #.#Fire: a) +2 arbalest (freeze) .......#.....P# #.#Will/2 Jinx ....... ...........o......# ...... ..♣♣♣♣♣.............o   Urug (polearm, missile, inner flame) ......♣♣............ ......♣........... ......♣......... _Urug is filled with an inner flame. _Urug throws a javelin. The javelin completely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineS=i Aim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(inner flame, chance to call a sprite on attack: 50%, 66% to hit)S=i3 S=iX S=id . _T=iT=i{ Ability - do what?CostFailure T=i Invocations -  X - Renounce ReligionNone0% a - HeroismT=iA2 MP, Piety-0%  b - Finesse5 MP, Piety--T=ie26%  c - Duel7 MP, Piety--67% [?] toggle between ability selection and description.T=i T=i T=i6 ##.########## ######srcrip the Jinx #######...##.##.#.####.##P###### Spriggan of Okawaru *****. ......†........................# Health: 58/58 ======================== ..†.......#.##.P..............## Magic: 9/17============------------ P+##...#....#.##......##.##.#..# AC: 6Str: 4 #.#...........##......#######.## EV: 32T=i Int: 15 ..##....#......#.....########.## SH: 5Dex: 25 ............................'..## XL: 12 Next: 18% Place: Lair:2 ...+....#.....#.@....###..###...# Noise: ---------  Time: 12734.4 (0.0) T=i ###....##.....##......##### #.### a) +2 arbalest (freeze) ...#....##...# #.....## #.#Fire: a) +2 arbalest (freeze) T=i .......#.....P# #.#Will/2 Jinx T=iH ....... ...........o......# T=i ...... ..♣♣♣♣♣.............o   Urug (polearm, missile, inner flame) ......♣♣............ ......♣........... ......♣......... _Urug is filled with an inner flame. T=i y_Urug throws a javelin. The javelin completely misses you.Fire: a) +2 arbalest (freeze)T=i= Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins_(inner flame, chance to call a sprite on attack: 50%, 66% to hit)T=i <o.T=i0& 9oT=i& 7---85.4 (1Hero Jinx T=i- CooT=i]1 throws a javelin. The javelin completely misses you.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins_(inner flame, chance to call a sprite on attack: 50%, 66% to hit) _You gain the combat prowess of a mighty hero.U=i V ### ##.########## ###### #######...##.##.#.####.##P#####U=iT ....†................ ..†.......#.##.P........# P+##...#....#.#.##.#.. #.#...........#.####....##.....########.## ...................'..# U=i ...+....#.....#......###..###... ###....##.....#.##### #.###U=i #....##...## #.....P# #U=i o. ..........o#U=i m..♣♣♣♣♣.♣♣U=iJ 2...U=i <o.U=iK 9oU=i ,6.0 (0.6U=i CooU=i9 V=i###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== ......†........................# Magic: 7/17=========--------------- ..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38Int: 15 #.#...........##......#######.## SH: 5Dex: 25 ..##....#......#.....########.## XL: 12 Next: 18% Place: Lair:2 ................@...........'..## Noise: ---------  Time: 12736.0 (0.0) ...+....#.....=i0m#..*...###..###...# a) +2 arbalest (freeze) ###....##.....##..*...##### #.### Fire: a) +2 arbalest (freeze) ...#....##...# #...*.## #.#Will/2 Hero Jinx .......#....*P# #.# ....... .........o........#o   Urug (polearm, missile, inner flame) ...... ..♣♣♣♣♣............. ......♣♣............ ......♣........... _(inner flame, chance to call a sprite on attack: 50%, 66% to hit) _You gain the combat prowess of a mighty hero.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(inner flame, chance to call a sprite on attack: 50%, 69% to hit)V=iV ###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== ......†........................# Magic: 7/17=========--------------- ..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38V=iW Int: 15 #.#...........##......#######.## SH: 5Dex: 25 ..##....#......#.....########.## XL: 12 Next: 18% Place: Lair:2 ................@...........'..## Noise: ---------  Time: 12736.0 (0.0) ...+....#.....#..(...###..###...# a) +2 arbalest (freeze) ###....##.....##..(...##### #.### Fire: a) +2 arbalest (freeze) ...#....##...# #...(.## #.#Will/2 Hero Jinx .......#....(P# #.# ....... .........o........#o   Urug (polearm, missile, inner flame) ...... ..V=i>X A♣♣♣♣............. ......♣♣............ ......♣...........Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(inner flame, chance to call a sprite on attack: 50%, 69% to hit)  You shoot a bolt. The bolt hits Urug!!! Flame seeps out of Urug.  The bolt freezes Urug. Flame seeps out of Urug.V=iM ;*V=i o○The bolt freezes Urug. Flame seeps out of Urug.  Urug is severely wounded.  A giggling sprite leaps out and makes Urug trip over her own feet.  Flame seeps out of Urug.  Urug is severely wounded.  You hear an angry hiss.V=ii ....°o  , …).V=i m8=====7.1 (1.1V=i CooV=iM R _Urug is engulfed in blazing flames. Flame seeps out of Urug.W=iՠ###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== ......†........................# Magic: 8/17===========------------- ..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38Int: 15 #.#...........##......#######.## SH: 5Dex: 25 ..##....#......#.....########.## XL: 12 Next: 18% Place: Lair:2 ................@...........'..## Noise: ===------  Time: 12737.1 (0.0) ...+....#W=i[32m.....#..*...###..###...# a) +2 arbalest (freeze) ###....##.....##..*...##### #.### Fire: a) +2 arbalest (freeze) ...#....##...# #...*.## #.#Will/2 Hero Jinx .......#....oP# #.# ....... .........°........#o   Urug (polearm, missile, inner flame, …)...... ..♣♣♣♣♣............. ......♣♣............ ......♣........... _Urug is engulfed in blazing flames. Flame seeps out of Urug.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(almost dead, inner flame, lightly drained, chance to call a sprite on attack:  58%, 69% to hit)W=in###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== ......†........................# Magic: 8/17===========------------- ..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38Int: 15 #.#...........##......#######.## SH: 5Dex: 25 ..##....#......#.....########.## XL: 12 Next: 18% Place: Lair:2 ................@...........'..## Noise: ===------  Time: 12737.1 (0.0) ...+....#W=io[32m.....#......###..###...# a) +2 arbalest (freeze) ###....##.....##......##### #.### Fire: a) +2 arbalest (freeze) ...#....##...# #.....## #.#Will/2 Hero Jinx .......#....)P# #.# ....... .........°........#o   Urug (polearm, missile, inner flame, …)...... ..♣♣♣♣♣............. ......♣♣............ ......♣...........Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: Urug, wielding a +7 glaive, wearing a +0 scale mail and quivering javelins(almost dead, inner flame, lightly drained, chance to call a sprite on attack:  58%, 69% to hit)  You shoot a bolt. The bolt hits Urug!! The bolt freezes Urug.W=irZ(((W=iH ########(almost dead, inner flame, lightly drained, chance to call a sprite on attack:  58%, 69% to hit)  You shoot a bolt. The bolt hits Urug!! The bolt freezes Urug.  Okawaru accepts your kill.  Urug explodes!  The fiery explosion engulfs the bushush is on fire!W=i y ....§§PW=i `§§§The bush is moderately damaged.W=i 23======8.3 (1.2§ _The bush is engulfed in blazing flames.Y=io###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== Y=i......†........................# Magic: 8/17===========------------- ..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38Int: 15 #.#...........##......#######.## SH: 5Y=iDex: 25 ..##....#......#.....########.## XL: 12 Next: 23% Place: Lair:2 ................@...........'..## Noise: ======---  Time: 12738.3 (0.0) ...+....#.....#......###..###...# a) +2 arbalest (freeze) ###....##.....##......##### #.### Fire: a) +2 arbalest (freeze) ...#....##...# #.....## #.#Will/2 Hero Jinx .......#...§§P# #.# ....... .......§§§........# ...... ..♣♣♣♣♣............. ......♣♣............ ......♣...........Y=iVUrug explodes!The fiery explosion engulfs the bush!! The bush is on fire!  The bush is moderately damaged. _The bush is engulfed in blazing flames.  Press: ? - help, v - describe, . - travelThe floor.Y=iY :@.Y=i :..Z=i###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== ......†........................# Magic: 8/17===========------------- ..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38Int: 15 #.#...........##......#######.## SH: 5Dex: 25 Z=i޽..##....#......#.....########.## XL: 12 Next: 23% Place: Lair:2 ................@...........'..## Noise: ======---  Time: 12738.3 (0.0) ...+....#.....#......###..###...# a) +2 arbalest (freeze) ###....##.....##......##### #.### Fire: a) +2 arbalest (freeze) ...#....##...# #.....## #.#Will/2 Hero Jinx .......#...§§P# #.# ....... .......§§§........# Z=i6...... ..♣♣♣♣♣............. ......Z=i`♣♣............ ......♣...........Urug explodes!The fiery explosion engulfs the bush!! The bush is on fire!  The bush is moderately damaged. _The bush is engulfed in blazing flames.  Press: ? - help, v - describe, . - travelThe floor.Z=iZ=i[§§§§§ _Z=i §§§§Z=iuZ=iTW§§Z=i^F _Unknown command.Z=idfZ=igZ=iiZ=imkW  You start resting.Z=iqo§§§§Z=iv kThe bush is engulfed in blazing flames.Z=i §k   wyvern (wandering)------9.3 (1Z=i Z§§§§Z=ipW _You encounter a wyvern.[=i/'###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== ......†........................# Magic: 8/17===========------------- ..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38Int: 15 #.#...........##......#######.## SH: 5Dex: 25 ..##....#......#.....########.## XL: 12 Next: 23% Place: Lair:2 ................@...........'..## Noise: ---------  Time: 12739.3 (0.0) ...+....#.....[4[=is-0m#..*...###..###...# a) +2 arbalest (freeze) ###....##.....##.*....##### #.### Fire: a) +2 arbalest (freeze) ...#....##...# #..*..## #.#Will/2 Hero Jinx .......#..*§§P# #.# ....... .......*§§........#k   wyvern (wandering) ...... ..♣♣♣♣♣.*........... ......♣♣.k.......... ......♣...........The bush is engulfed in blazing flames. _You encounter a wyvern.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wyvern (wandering, hasn't noticed you, chance to call a sprite on  attack: 67%, 74% to hit)[=i12###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== ......†........................# Magic: 8/17===========------------- [=i3..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38Int: 15 #.#...........##......#######.## SH: 5Dex: 25 ..##....#......#.....########.## XL: 12 Next: 23% Place: Lair:2 [=iP4................@...........'..## Noise: ---------  Time: 12739.3 (0.0) ...+....#.....#..(...###..###...# a) +2 arbalest (freeze) ###....##.....##.(....##### #.### Fire: a) +2 arbalest (freeze) ...#....##...# #..(..## #.#Will/2 Hero Jinx .......#..(§§P# #.# [=i!5....... .......(§§........#k   wyvern (wandering) ...... ..♣♣♣♣♣.(........... ......♣♣.(.......... ......♣...........The bush is engulfed in blazing flames. _You encounter a wyvern.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wyvern (wandering, hasn't noticed you, chance to call a sprite on  attack: 67%, 74% to hit)[=i׻k. _You encounter a wyvern.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wyvern (wandering, hasn't noticed you, chance to call a sprite on  attack: 67%, 74% to hit)  You shoot a bolt. The bolt completely misses the wyvern.[=iJk.[=i!.[=iK...§§§[=iRk..[=i_7===40.4 (1.1[=iXD§§§[=iu0 _The wyvern hisses angrily.[=ih ###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== ......†........................# Magic: 8/17===========------------- ..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38Int: 15 #.#...........##......#######.## SH: 5Dex: 25 [=ia Z..##....#......#.....########.## XL: 12 Next: 23% Place: Lair:2 ................@...........'..## Noise: ===------  Time: 12740.4 (0.0) ...+....#.....#..*...###..###...# a) +2 arbalest (freeze) ###....##.....##..*...##### #.### Fire: a) +2 arbalest (freeze) ...#....##...# #..*..## #.#Will/2 Hero Jinx .......#...*§P# #.# [=i ....... .......§k§........#k   wyvern [=i ...... ..♣♣♣♣♣............. ......♣♣............ ......♣...........[=i< attack: 67%, 74% to hit)  You shoot a bolt. The bolt completely misses the wyvern. _The wyvern hisses angrily.  Fire: a) +2 arbalest (freeze)[=iw Press: ? - help, Shift-Dir - straight lineAim: a wyvern (flame, chance to call a sprite on attack: 67%, 74% to hit)[=io ###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== [=i ......†........................# Magic: 8/17===========------------- ..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38[=i Int: 15 #.#...........##......#######.## SH: 5Dex: 25 [=i- ..##....#......#.....########.## XL: 12 Next: 23% Place: Lair:2 ................@...........'..## Noise: ===------  Time: 12740.4 (0.0) [=iz ...+....#.....#..(...###..###...# a) +2 arbalest (freeze) ###....##.....##..(...##### #.### Fire: a) +2 arbalest (freeze) [=i ...#....##...# #..(..## #.#Will/2 Hero Jinx .......[=i #...(§P# #.# [=i: ....... .......§k§........#k   wyvern [=i ...... ..♣♣♣♣♣............. ......♣♣............ ......♣...........[=i [You shoot a bolt. The bolt completely misses the wyvern. _The wyvern hisses angrily.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wyvern (flame, chance to call a sprite on attack: 67%, 74% to hit)  [=i: HYou shoot a bolt. The bolt hits the wyvern! The bolt freezes the wyvern.[=iY%k§Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (flame, chance to call a sprite on attack: 67%, 74% to hit)  [=iYZYou shoot a bolt. The bolt hits the wyvern! The bolt freezes the wyvern.  The wyvern is severely wounded.  The bush is engulfed in blazing flames.[=i2j....§§§§§ [=i!k,1.5 (1.1[=ixs[§§§§[=iw? _The wyvern is engulfed in blazing flames.\=i###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== ......†........................# Magic: 8/17===========------------- ..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38Int: 15 #.#...........##......#######.## SH: 5Dex: 25 ..##....#......#.....########.## XL: 12 Next: 23% Place: Lair:2 \=iV................@...........'..## Noise: ===------  Time: 12741.5 (0.0) ...+....#.....#..*...###..###...# a) +2 arbalest (freeze) ###....##.....##.*....##### #.### Fire: a) +2 arbalest (freeze) ...#....##...# #..*.§## #.#Will/2 Hero Jinx .......\=i}#...k§P# #.# ....... .......§§§§.......#\=iqk   wyvern \=i...... ..♣♣♣♣♣............. ......♣♣............ ......♣...........The bush is engulfed in blazing flames. _The wyvern is engulfed in blazing flames.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line\=i+Aim: a wyvern (flame, almost dead, chance to call a sprite on attack: 67%, 74%  to hit)\=i###srcrip the Jinx##.########## ######Spriggan of Okawaru *****. #######...##.##.#.####.##P###### Health: 58/58 ======================== ......†........................# Magic: 8/17===========------------- ..†.......#.##.P..............## AC: 6Str: 4 P+##...#....#.##......##.##.#..# EV: 38Int: 15 \=iDZ#.#...........##......#######.## SH: 5Dex: 25 ..##....#......#.....########.## XL: 12 Next: 23% Place: Lair:2 ................@...........'..## Noise: ===------  Time: 12741.5 (0.0) ...+....#.....#......###..###...# a) +2 arbalest (freeze) ###....##.....##......##### #.### Fire: a) +2 arbalest (freeze) ...#....##...# #....§## #.#\=ioWill/2 Hero Jinx .......#...§§P# #.# \=i....... .......§§§§.......#k   wyvern \=i ...... ..♣♣♣♣♣............. ......♣♣............ ......♣...........\=i4Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a wyvern (flame, almost dead, chance to call a sprite on attack: 67%, 74%  to hit)  You shoot a bolt. The bolt hits the wyvern! The bolt freezes the wyvern.  You kill the wyvern!\=i0[(((\=iX...§§§§Press: ? - help, Shift-Dir - straight lineAim: a wyvern (flame, almost dead, chance to call a sprite on attack: 67%, 74%  to hit)  You shoot a bolt. The bolt hits the wyvern! The bolt freezes the wyvern.  \=iؖxYou kill the wyvern!  Okawaru accepts your kill.\=i442.7 (1.2\=i?§§§§§\=i= _The bush is engulfed in blazing flames.]=i-]=i.]=i0]=i03W  You start resting.]=iW:9=§§§§§]=iWE0.0§§§§§§]=i J4---3.7 (1]=iWMB§§]=iLP= _The bush is engulfed in blazing flames.]=iL 3]=iM ]=iQ W  You start resting.]=i Y ---§§§§§]=ic 0☼§§§§]=i+i 54.7 (1]=iOy S§§§§§]=ih} l _The sprites lose interest in your situation.^=ig^=i^=i^=iqW  You start resting.^=i §§☼§§^=i0§§☼§^=i]*5.7 (1^=i§§ _The bush is engulfed in blazing flames.^=i3^=i-^=i*W  You start resting.^=ib§☼§☼§§^=i0§○§§^=i=6.7 (1§§§^=i3= _The bush is engulfed in blazing flames.^=ij3^=i^=iW  You start resting.^=i.h§§☼§§^=i,0§  You start resting. _The bush is engulfed in blazing flames.  You start resting. _The bush is engulfed in blazing flames.  You start resting.  The bush is engulfed in blazing flames.^=i☼.☼§☼☼○§§^=i*7.7 (1^=iXy☼.☼§☼^=iK _You destroy the bush!`=i☼☼☼○§`=i☼.☼☼☼○§`=i○○○○☼☼°§☼○☼`=ij`=ifP§☼`=i3 =°°○○°§○°☼§§☼§`=i b °°°§○☼10/17==..°°§§°.§☼`=iv ...§§°○§`=i ..§§.`=i/ `=iψ 9§`=iؘ ☼§.°==`=i P☼§`=i ;§`=i `=iƳ H☼§`=i ○.1=`=i `=i O§`=i ;§`=iU u☼°☼.☼`=iK AHero `=i G☼☼`=i( ○☼○.○ _You feel your willpower return.`=i 02`=iW :☼`=is) ) _You feel like a meek peon again.`=i* 9=`=i2 <☼`=i@ °°○.°°°`=iA `=iJ `=iV Z)..`=iW `=i5_ `=il Y.°.`=i|m M2=`=iZu `=i `=i `=i‡ `=iǓ N.`=i `=i ,`=it `=i O=`=i `=i$ ,`=i `=i `=i `=i `=i `=i N3==`=i: `=i `=iZ `=i$ `=iG `=i/ ,`=iZ6 ,`=i*: `=iLG `=iG :==`=iO `=i[ `=i;\ `=ic `=iב 4=`=i `=i `=i `=i `=i `=i߲ `=i O=`=iQ `=i ,`=i `=i B`=i `=i L5==`=i `=i+ ,`=iC `=i" ,`=i8 `=iE ,`=iN `=iY P==`=iZb `=im ,`=it `=i ,`=i `=iR `=i K6=`=iX `=i ,`=i `=i ,`=i `=i `=iV `=i~ `=i `=i 9=`=i} `=iK ,`=iI `=i> b7==`=i `=i5 l  ### ##.########## #######...##.##.#.####.##P######.†................#.†.#.##.P.## 'P+##...#....#.##......##.##.#..# .#.#.##......#######.##.##....#......#.....#.##..'...+....#.....#......###..###...#....##.....##......##### #. #...#....##...# #.....## #.#. #P #....).# #.#. .. ...........# >...... . ..♣♣♣♣♣...... ♣♣..... . ♣. _Magic restored.`=i`6 3`=i  ### # ##.#### ###### .#...##.##.#.####.##P.†.................†.#.##.P.... P'P+##...#....#.##......##.##.#.. #.#.#.##......#..##....#......#.....#...'...+....#.....#......###..### .####....##.....##......##### #. .#...#....##...# #.....# #.#. #P.# #....).# #.#. ...............# .>...... ......♣♣♣♣♣...... .... ♣♣.... . ♣.##.########## ###### #.`=in \########...##.##.#.####.##P#### .........†.......................†.......#.##.P..... +P'P+##...#....#.####.##.#. .#.#.#...........##......####### .....##....#......##......................'.+....#....@#......###..### #.####....##.....##......##### # #.#...#....##...###.....## #. .......... #P.# #....).# #.. ......................>..♣♣♣♣♣.... ........ ♣♣........ ♣... ♣`=iS  .########...##.##.#.####.##P#### .........†.......................†.......#.##.P..... +P'P+##...#....#.##......##.##.# .#.#.#...........##......###### .....##....#......#.....#..........................'+....#.....#......###..### #.####....##......##### ...#....##...### .......... #P.# #....)...........# ..###....♣.........`=i :==`=i`=i4.#.#...##.##.#.####.##P.†.........†.......#.##.P.... #+P'P+##...#....#.##......##.##.# #.#.#.#.##......# #.....##....#......#.....# #....`=i4.' #......+....#.....#......###..### ##.####....##...@.##......##### # ##.#...#....##...###.....## #. #P.## #....).# #. .....>.............♣♣♣♣♣.. ♣♣`=i4... ♣.#.. ♣. #..###.... ♣.`=i 5`=iB,`=iI`=ir .........†......................†.......#.##.P #+P'P+##...#....#.##......##.##.# #.#.#.#...........##......######....##....#......#.....#..........................'+....#.....#......###..### ##.####....##.....##......##### ...#....##..@#### ........... #P.## #....)..........................P#.##. #..# #...♣.P##P.###`=i,`=i `=iDZ†.......#.##.P .#+P'P+##...#....#.####.##  #.#.#.#...........##......#####  #.....##....#......#  #.........................  #+....#.....#......###..## ###.####....##.....##......##### `=il8.##.#...#....##...### ............ #P@## #....).# ........................>.............♣♣♣♣♣...♣♣ ♣♣.♣ ♣#... ♣ .#..###....P#.##.♣ ♣`=i. .#..# #...... ..♣ ♣.P##P.###... `=i`=iK`=i}`=iy #+P'P+##...#....#.####.##  #.#.#.#...........######....##....#......#..........................+....#.....#......###..## ###.####....##.....##......##### .##.#...#....##...#### ............##P.##P#....)........@................>♣♣♣♣♣.`=i♣♣ ♣♣...## ... #.....#`=i,`=i`=i`(  #.#.#.#..........####....##....#......#.....#..........................+....#.....#......###..## ###.####....##.....##......##### .##.#...#....##...###.....## ............##P.##P#....).....................>♣♣♣♣♣..♣♣ ♣♣ ..##.?. ........`=i4`=i4`=i3<a=i<%E ....##....#......#..........................+....#.....#......###..## ###.####....##.....##......##### .##.#...#....##...###.....## ............##P.##P#....).....................>♣♣♣♣♣..♣♣ ♣♣ #....##.♣♣.#.... ......P#a=iq2,a=i7a=ia9 ..........................+....#.....#......###..## ###.####....##.....##......##### a=ia.##.#...#....##...###.....## ............##P.##P#....).....................>♣♣♣♣♣.a=ib♣♣ ♣♣ #...§§>~§♣#..###....P#.##.♣♣§~§~♣.§~♣♣.♣♣....... #.....#a=i l.802.7 (55.0)a=iCvT§§~a=i>w.3.3 (55.6a=i>C§§a=i a=i'_Found a staircase to the Swamp.c=i=J3c=iLc=iEUc=i;]Bc=il^c=id,c=idc=iIkc=i6p,c=i_qc=isc=iy,c=izc=i}c=i+c=i|c=ic=i?c=iӉ,c=i-c=ic=i@c=i=c=ic=ic=ic=ic=ic=ic=i,c=i]c=i c=i\c=ic=i|c=i c=i= Things that are here:c=iM......#.##.P.......## ...#....#.##......##.##.#..# ..........##......#######.## ...#......#.....########...........'..###.....#......###..###...# ##.....##......##### #.### ##...###.....## #.# ##P.##P#....@.# #.# 9.3 (6.0).................# ........♣♣♣♣♣............. c=iA.......♣♣ ♣♣............ ........♣ ♣........... .....#..§§§§§§♣.........P#.##.♣♣§~~~c=i5♣......... ..♣ §~♣♣.P##P.### ..## ... ♣♣c=i8 c=ic=iw _a +7 glaive; 7 javelins; a +0 scale maile=i8 e=i} MPick up what? 19/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +7 glaive Missiles (select all with () e=i b - 7 javelins Armour (select all with [)  c - a +0 scale mail e=i0 [Up|Down] select[Esc] exit e=ik Letters toggle [.|Space] toggle selected[top]f=i]......#.##.P..............##srcrip the Jinx ...#....#.##......##.##.#..#Spriggan of Okawaru *****. ..........##......#######.##Health: 58/58 ======================== ....#......#.....########.##Magic: 17/17 ======================== ........................'..##AC: 6Str: 4 ....#.....#......###..###...#EV: 32Int: 15 ...##.....##......##### #.###SH: 5Dex: 25 ....##...###.....## #.#XL: 12 Next: 24% Place: Lair:2 ....##P.##P#....@.# #.#Noise: ---------  Time: 12809.3 (0.0) ..........................#a) +2 arbalest (freeze) .........♣♣♣♣♣.............Fire: a) =i10;1m+2 arbalest (freeze) ........♣♣ ♣♣............ ........♣ ♣........... .....#..§§§§§§♣......... ..P#.##.♣♣§~~~♣......... ..... ..♣ §~♣♣.P##P.### ..## ... ♣♣ _You feel like a meek peon again. _Magic restored. _Found a staircase to the Swamp.  Things that are here: _a +7 glaive; 7 javelins; a +0 scale mailOkay, then.f=i4f=if=i}. _f=itf=i f=if=i8_Magic restoredf=i#. _Found a staircase to the Swamp.  Things that are here: _a +7 glaive; 7 javelins; a +0 scale mail _Unknown command.f=ipPw..........f=iQf=i9Yf=i'#....#.##......##.##.#..# ......##......#######.## ##.....##.## .............'.#.....####..###...# ##.....#.##### #.### ###.....## # #.# ##P.##P#....).#.##PP#.# ...............# ♣♣♣♣♣..... ♣♣ ♣♣.... ♣ ♣..#..§§§§§§♣.P#.##.♣♣§~~~♣... ..♣ §~♣♣.P##P.###### ... ♣♣.## .P  ..? _f=ij#....#.##......##.##.#..#  ##......#.##  #......#.....#.##  ..'..##  #.....#......###..###...#  .##.....##......##### #.###  ##...###.....##.# #.#  ##P.##P#....).#.##PP#.#  ..#  ♣♣♣♣♣.....f=i  ♣♣ ♣♣.  ♣ ♣.  #..§§§§§§♣. P#.##.♣♣§~~~♣.   ..♣ §~♣♣.P##P.####.   ## ... ♣♣.## .P.   ..?.   f=i ,f=ii f=i .#....#.##......##.##.#..# .##......#.## .#......#.....#.## ...'..## .#.....#......###..###...# .##.....##......##### #.### .##...###.....##.# #.# .##P.##P#....).#.##PP#.# ..@..# .♣♣♣♣♣..... .♣♣ ♣♣. .♣ ♣..#..§§§§§§♣. .P#.##.♣♣§~~~♣.. ..♣ §~♣♣.P##P.####. .## ... ♣♣.## .P. ..?.=i 39;49mf=i f=iY f=i f=i} .#....#.##......##.##.#..#.##......#.##.#......#.....##.##........'..##.#.....#......###..###...#.##.....##......##### #.###.##...###.....##.# #.#.##P.##P#....).#.##PP#.#.@...#f=i8 k.♣♣♣♣♣......♣♣ ♣♣..♣ ♣...#..§§§§§§♣.. ..P#.##.♣♣§~~~♣..f=i . ..♣ §~♣♣.P##P.#. ..## ... ♣♣.### .P.  ..?.f=i ,f=ib f=i8! @#...#....#.##......##.##.#..#.##......#.## #....#......#.....##.##........'..## +....#.....#......###..###...#.##.....##......##### #.### #....##...###.....##.# #.#.##P.##P#....).#.##PP#.#...#.♣♣♣♣♣......♣♣ ♣♣..♣ ♣....#..§§§§§§♣....P#.##.♣♣§~~~♣.... ..♣ §~♣♣.P##P.##. ...## ... ♣♣.### .P.  ..?.f=i) f=i9* f=i2 f=it #...#....#.##......##.##.#..# #...##......#.## ##....#......#.....########.##.........'..## .+....#.....#......###..###...# #....##.....##......##### #.### .#....##...###.....##.# #.#.##P.##P#....).#.##PP#.#.....#.♣♣♣♣♣......♣♣ ♣♣..♣ ♣.....#..§§§§§§♣.....P#.##.♣♣§~~~♣.... #...... ..♣ §~♣♣.P##P.###.  ...## ... ♣♣.### .P.  ..?.f=i :+##...#....#.##......##.##.#..# .#...##......#.## .##....#......#.....########.##........'..## ..+....#.....#......###..###...# ##....##.....##......##### #.### ..#....##...###.....##.# #.#.##P.##P#....).#.##PP#.#.....#.♣♣♣♣♣......♣♣ ♣♣..♣ ♣......#..§§§§§§♣...... #....P#.##.♣♣§~~~♣......  #...... ..♣ §~♣♣.P##P.####.f=iݟ ) ...## ... ♣♣.### .P. # ..?.f=iƫ ,f=i f=i =P+##...#....#.##......##.##.#..# #.#..##......#.## ..##....#......#.....########.##.........'..##.+....#.....#......###..###...##....##.....##......##### #.###.#....##...###.....##.# #.#.##P.##P#....).#.##PP#.#.....#.♣♣♣♣♣........♣♣ ♣♣..♣ ♣........#..§§§§§§♣........ ##....P#.##.♣♣§~~~♣......... #...... ..♣ §~♣♣.P##P.####. . ...## ... ♣♣.### .P. .# ..?.f=i f=i f=i f=i& }'P+##...#....#.##......##.##.#..# .#.#.##......#.##.##....#......#.....#.##........'...+....#.....#......###..###...#....##.....##......##### #. #...#....##...###.....##.# #.#.##P.##P#....).#.##PP#.#.....# >.♣♣♣♣♣.....f=i' ...♣♣ ♣♣......♣ ♣.....#..§§§§§§♣.....#....P#.##.♣♣§~~~♣..... # #...... ..♣ §~♣♣.P##P.####. .. ...## ... ♣♣.### .P. ..# ..?.f=i6 ,f=i|> f=i9 =P'P+##...#....#.##......##.##.#.. #.#.#.##......#..##....#......#.....#.......'...+....#.....#......###..### .####....##.....##......##### #. .#...#....##...###.....##.# #.#.##P.##P#....).#.##PP#.#.....# .>.♣♣♣♣♣.......♣♣ ♣♣.......♣ ♣......#..§§§§§§♣. .###....P#.##.♣♣§~~~♣. .# #...... ..♣ §~♣♣.P##P.####. ... ...## ... ♣♣.### .P. ...# ..?.f=iۨ +P'P+##...#....#.##......##.##.# .#.#.#.##......#..##....#......#.....#.f=i0 ...'.+....#.....#......###..### #.####....##.....##......##### #. f=i #.#...#....##...###.....##.# #..##P.##P#....).#.##PP#...... ..>.♣♣♣♣♣....♣♣ ♣♣....♣ ♣..#..§§§§§§♣. ..###....P#.##.♣♣§~~~♣. ..# #...... ..♣ §~♣♣.P##P.####. .... ...## ... ♣♣.### .P. ....# ..?.f=i ,f=i f=i #.#.#.#...........##......####### #.....##....#......## #...............................' #+....#.....####..### ##.####....##.....##......##### # ##.#...#....##...###.....##.# # ............##P.##P#....).#.##PP#.....................>♣♣♣♣♣..... ♣♣..♣ ♣#..§§§§§§♣ #..###....P#.##.♣♣§~~~♣ #..# #...... ..♣ §~♣♣.P##P.####... ...## ... ♣♣.### .P..# ..?.... ....f=i f=i f=i=  #.....##....#......#  #...............................  #+....#.....#f=i> ###..## ###.####....##.....##......##### .##.#...#....##...###.# f=iy? .............##P.##P#....).#.##PP.....................>f=iZ@ ♣♣♣♣♣..... ♣♣.♣ ♣f=ifE #...§§§§§♣ .#..###....P#.##.♣♣§~~~♣ f=iF n.#..# #...... ..♣ §~♣♣.P##P.###... ...## ... ♣♣.### .P. #.....# ..?.... ....P#......f=iiT DD   six-headed hydra (wandering)You encounter a six-headed hydra.f=iw\ f=i\ -16.5 (7.2f=ii J7.1 (7.8 _f=io f=iEu i=i  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i=iA #.....##....#......#.....####### srcrip the Jinx  #............................... Spriggan of Okawaru *****.  #......+....#.....#......###..## Health: 58/58 ======================== i=iWA###.####....##.....##......#####  Magic: 14/17 ===================----- .##.#...#D...##...###.....##.#  AC: 6Str: 4 .............##P.##P#....).#.##PP EV: 32i=iAInt: 15 ................................. SH: 5i=iA,Dex: 25 i=iA....>.............♣♣♣♣♣.......... XL: 12 Next: 24% Place: Lair:2 i=iA................@♣♣ ♣♣......... Noise: ---------  Time: 12817.1 (0.0) i=iB.................♣ ♣......... a) +2 arbalest (freeze) i=i'B..............#...§§§§§♣......... Fire: a) +2 arbalest (freeze) i=iCBn.#..###....P#.##.♣♣§~~~♣......... .#..# #...... ..♣ §~♣♣.P##P.### i=iB#..... ...## ... ♣♣.### .P.  D   six-headed hydra (wandering) #.....# ..?. i=iB........ .... i=iBq......P# ...... _You encounter a six-headed hydra.i=i1CRCasting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  i=iCPress: ? - help, Dir - move targetAim: a six-headed hydra (wandering, hasn't noticed you, chance to affect: 54%)i=i9 #.....##....#......#.....####### srcrip the Jinxi=i#............................... Spriggan of Okawaru *****.#......+....#.....#......###..## Health: 58/58 ======================== ###.####....##.....##......##### Magic: 14/17 ===================----- .##.#...#*...##...###.....##.#AC: 6Str: 4 .............##P.##P#....).#.##PP EV: 32Int: 15 ................................. SH: 5Dex: 25 ....>.............♣♣♣♣♣.......... XL: 12 Next: 24% Place: Lair:2 ................@♣♣ ♣♣......... Noise: ---------  Time: 12817.1 (0.0) .................♣ ♣......... a) +2 arbalest (freeze) .........i=i5[32m.....#...§§§§§♣......... Fire: a) +2 arbalest (freeze) .#..###....P#.##.♣♣§~~~♣......... .#..# #...... ..♣ §~♣♣.P##P.### #..... ...## ... ♣♣.### .P.D   six-headed hydra (wandering) #.....#..?. ............ ......P# ...... _You encounter a six-headed hydra.Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (wandering, hasn't noticed you, chance to affect: 54%)i=i- D  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a six-headed hydra (wandering, hasn't noticed you, chance to affect: 54%)  The six-headed hydra resists with significant effort.i=ia: M.Di=i!D i=iD 4==8.1 (1i=iM i=iP 1 _The six-headed hydra roars!j=i\j=iS Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--j=it26%  c - Duel7 MP, Piety--67% [?] toggle between ability selection and description.j=i6M #.....##....#......#.....####### srcrip the Jinx#............................... Spriggan of Okawaru *****.#......+....#.....#......###..## Health: 58/58 ======================== ###.####....##.....##......##### Magic: 14/17 ===================----- .##.#...#....##...###.....##.#AC: 6Str: 4 ..........D..##P.##P#....).#.##PP EV: 32Int: 15 ................................. SH: 5Dex: 25 ....>.............♣♣♣♣♣.......... XL: 12 Next: 24% Place: Lair:2 ................@♣♣ ♣♣......... Noise: ==-------  Time: 12818.1 (0.0) ..j=iQ...............♣ ♣......... a) +2 arbalest (freeze) ..............#...§§§§§♣......... Fire: a) +2 arbalest (freeze) .#..###....P#.##.♣♣§~~~♣......... .#..# #...... ..♣ §~♣♣.P##P.### #..... ...## ... ♣♣.### .P.D   six-headed hydra #.....#..?. ............ ......P# ......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (wandering, hasn't noticed you, chance to affect: 54%)  The six-headed hydra resists with significant effort. _The six-headed hydra roars!.Dj=iX;2j=iPa2---8j=icM--9.1 (1Hero j=i{j=i| j=i<}__You gain the combat prowess of a mighty hero.j=iu U #.....##....#......#.....####### srcrip the Jinx#............................... Spriggan of Okawaru *****.#......+....#.....#......###..## Health: 58/58 ======================== ###.####....##.....##......##### Magic: 12/17 ================-------- .##.#...#....##...###.....##.#j=iGv AC: 6Str: 4 ...........D.##P.##P#....).#.##PP EV: 38Int: 15 ............**................... SH: 5Dex: 25 ....>.........**..♣♣♣♣♣.......... XL: 12 Next: 24% Place: Lair:2 j=iv ................@♣♣ ♣♣......... Noise: ---------  Time: 12819.1 (0.0) .................♣ ♣......... a) +2 arbalest (freeze) ..............#...§§§§§♣......... Fire: a) +2 arbalest (freeze) j=iv .#..###....P#.##.♣♣§~~~♣......... Hero j=iw .#..# #...... ..♣ §~♣♣.P##P.### #..... ...## ... ♣♣.### .P.D   six-headed hydra j=iIw #.....#..?. ............ ......P# ......j=iw #The six-headed hydra resists with significant effort. _The six-headed hydra roars! _You gain the combat prowess of a mighty hero.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight linej=iw AAim: a six-headed hydra (86% to hit)k=iM #.....##....#......#.....####### srcrip the Jinx#............................... Spriggan of Okawaru *****.#......+....#.....#......###..## Health: 58/58 ======================== ###.####....##.....##......##### Magic: 12/17 ================-------- .##.#...#....##...###.....##.#AC: 6Str: 4 ...........D.##P.##P#....).#.##PP EV: 38k=iM_Int: 15 ............((................... SH: 5Dex: 25 ....>.........((..♣♣♣♣♣.......... XL: 12 Next: 24% Place: Lair:2 ................@♣♣ ♣♣......... Noise: ---------  Time: 12819.1 (0.0) .................♣ ♣......... a) +2 arbalest (freeze) ..............#...§§§§§♣......... Fire: a) +2 arbalest (freeze) .#..###....P#.##.♣♣§~~~♣......... Hero .#..# #...... ..♣ §~♣♣.P##P.### k=i>N#..... ...## ... ♣♣.### .P.D   six-headed hydra (slow) #.....#..?. ........k=iN4.... ......P# ......Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (86% to hit)  You shoot a bolt. The bolt hits the six-headed hydra!  k=iNUThe six-headed hydra seems to slow down.  The bolt freezes the six-headed hydra.k=i?....k=iK7===20.3 (1.2k=i k=iO  Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (86% to hit)  You shoot a bolt. The bolt hits the six-headed hydra!  The six-headed hydra seems to slow down.bolt freezes the six-headed hydra. _The six-headed hydra is lightly wounded.k=iD+ #.....##....#......#.....####### srcrip the Jinx#............................... Spriggan of Okawaru *****.k=iE#......+....#.....#......###..## Health: 58/58 ======================== ###.####....##.....##......##### Magic: 12/17 ================-------- .##.#...#....##...###.....##.#AC: 6Str: 4 ...........D.##P.##P#....).#.##PP EV: 38Int: 15 ............**................... SH: 5Dex: 25 ....>.........**..♣♣♣♣♣.......... XL: 12 Next: 24% Place: Lair:2 ................@♣♣ ♣♣......... Noise: ===------  Time: 12820.3 (0.0) k=iF8.................♣ ♣......... a) +2 arbalest (freeze) ..............#...§§§§§♣......... Fire: a) +2 arbalest (freeze) .#..###....P#.##.♣♣§~~~♣......... Hero .#..# #...... ..♣ §~♣♣.P##P.### #..... ...## ... ♣♣.### .P.D   six-headed hydra (slow) #.....#k=iRF..?. ............ ......P# ......k=iFXThe six-headed hydra seems to slow down.  The bolt freezes the six-headed hydra. _The six-headed hydra is lightly wounded.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (lightly wounded, slow, 86% to hit)k=i  #.....##....#......#.....####### srcrip the Jinx#............................... Spriggan of Okawaru *****.#......+....#.....#......###..## Health: 58/58 ======================== ###.####....##.....##......##### Magic: 12/17 ================-------- .##.#...#....##...###.....##.#AC: 6Str: 4 ...........D.##P.##P#....).#.##PP EV: 38Int: 15 ............((................... SH: 5Dex: 25 ....>.........((..♣♣♣♣♣.......... XL: 12 Next: 24% Place: Lair:2 ................@♣♣ ♣♣......... Noise: ===------ k=i\ M Time: 12820.3 (0.0) .................♣ ♣......... a) +2 arbalest (freeze) ..............#...§§§§§♣......... Fire: a) +2 arbalest (freeze) .#..###....P#.##.♣♣§~~~♣......... Hero .#..# #...... ..♣ §~♣♣.P##P.### #..... ...## ... ♣♣.### .P.D   six-headed hydra (slow) #.....#..?. ............ ......P# ......Fire: a) +2 arbalest (freeze)k=i Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (lightly wounded, slow, 86% to hit)  You shoot a bolt. The bolt hits the six-headed hydra!  The six-headed hydra seems to slow down.  The bolt freezes the six-headed hydra.k=i? M.Dk=ifK =...k=i@L ,1.4 (1.1k=i/T k=iW   Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (lightly wounded, slow, 86% to hit)  You shoot a bolt. The bolt hits the six-headed hydra!  The six-headed hydra seems to slow down.bolt freezes the six-headed hydra. _The six-headed hydra is moderately wounded.l=iD#.#.#.#...........##. #.....##....#......#.....######## #...................' #......+....#.....#......###..### ##.####....##.....##.### # ##.#...#....##...###.....##.# #..##P.##P#....).#.##PP#.D............>♣♣♣..♣♣ ♣♣...♣ ♣. .............#...§§§§§♣. #..###....P#.##.♣♣§~~~♣..........# #...... ..♣ §~♣♣.P##P.#### ..... ...## ... ♣♣.### .P.# ..?.. l=i .....l=iM.Dl=il=iѳ6---2.0 (0.6l=i&l=i +P'P+##...#....#.##......##.##.#. .#.#.#...........##.. .....##....#......#.....########. ...................'. ......+....#.....#......###..###. #.####....##.....##......##### #. #.#...#....##...###.....##.# #...##P.##P#....).#.##PP#.....@.......>D♣♣♣...♣♣ ♣♣...♣ ♣. ............#...§§§§§♣. ..###....P#.##.♣♣§~~~♣...........# #...... ..♣ §~♣♣.P##P.####. ...## ... ♣♣.### .P.# ..?.l=i|l=iA---6l=il=il=il P'P+##...#....#.##......##.##.#. #.#.#.##......#.###....#......#.....#.#..'.+....#.....#......###..###. l=iQm .####....##.....##......##### #.# .#...#....##...###.....##.# #.#.##P.##P#....).#.##PP#.#.# .>.D....♣♣♣♣♣....♣♣ ♣♣....♣ ♣. #.###....P#.##.♣♣§~~~♣. l=iy =3.2l=i l=i m=i</'P+##...#....#.##......##.##.#..# .#.#.##......#.###....#......#.....#.#.....'..#+....#.....#......###..###. m=i= ####....##.....##......##### #.# #...#....##...###.....##.# #.# ##P.##P#....).#.##PP#.# ...# >.D....♣♣♣♣♣..... .♣♣ ♣♣... ...♣ ♣.... .# ###....P#.##.♣♣§~~~♣.m=i=: m=i@G.Dm=iJm=iKV3==8m=iqSm=i-Vm=iKmP+##...#....#.##......##.##.#..# #.#.##......#.## ##....#......#.....#.## .......'..#+....#.....#......###..###...#....##.....##......##### #.# ...#....##...###.....##.# #.# m=in##P.##P#....).#.##PP#.# ...# .D...♣♣♣♣♣..... ..♣♣ ♣♣.. ...♣ ♣.... #...§§§§§♣.........P#.##.♣♣§~~~♣.....m=in  #...... ..♣ §~♣♣.P##P m=iym=iz'4.4m=iXm=i9m=i  Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m=i5*P+##...#....#.##......##.##.#..#  srcrip the Jinx #.#...........##......#######.##  Spriggan of Okawaru *****. ..##....#......#.....########.##  Health: 58/58 ======================== ............................'..## Magic: 10/17 ==============---------- ...+....#.....#......###..###...# AC: 6Str: 4 ###....##.....##......##### #.### EV: 38Int: 15 ...#....##...###.....##.# #.#  SH: 5Dex: 25 ........##P.##P#....).#.##PP#.#  XL: 12 Next: 24% Place: Lair:2 m=i6................@.............#  Noise: ---------  Time: 12824.4 (0.0) .........D...♣♣♣♣♣.............  a) +2 arbalest (freeze) ............♣♣ ♣♣............  Fire: a) +2 arbalest (freeze) ............♣ ♣...........  Hero .........#...§§§§§♣........... ##....P#.##.♣♣§~~~♣...........  D   six-headed hydra (slow)  #...... ..♣ §~♣♣.P##P.####. m=i 7. ...## ... ♣♣.### .P. .# ..?. _The six-headed hydra is moderately wounded.m=if7Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m=i7=Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (moderately wounded, slow, chance to affect: 54%)n=iP+##...#....#.##......##.##.#..# srcrip the Jinx #.#...........##......#######.## Spriggan of Okawaru *****. ..##....#......#.....########.## Health: 58/58 ======================== ............................'..## Magic: 10/17 ==============---------- ...+....#.....#......###..###...# AC: 6Str: 4 ###....##.....##......##### #.### EV: 38Int: 15 ...#....##...###.....##.# #.#SH: 5Dex: 25 ........##P.##P#....).#.##PP#.#XL: 12 Next: 24% Place: Lair:2 ................@.............#Noise: ---------  Time: 12824.4 (0.0) .........*...♣♣♣=i;10;1m♣♣.............a) +2 arbalest (freeze) ............♣♣ ♣♣............Fire: a) +2 arbalest (freeze) ............♣ ♣...........Hero .........#...§§§§§♣........... ##....P#.##.♣♣§~~~♣...........D   six-headed hydra (slow)#...... ..♣ §~♣♣.P##P.####. . ...## ... ♣♣.### .P. .#..?. _The six-headed hydra is moderately wounded.Casting: Inner Flame (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (moderately wounded, slow, chance to affect: 54%)n=igDinner flame, slow)n=iu^LD.n=i`lnD==5.4 (1n=i,t@DDn=iv~  Casting: Inner Flame (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a six-headed hydra (moderately wounded, slow, chance to affect: 54%) _The six-headed hydra is filled with an intense inner flame!o=iƅ P+##...#....#.##......##.##.#..# srcrip the Jinx #.#...........##......#######.## Spriggan of Okawaru *****. ..##....#......#.....########.## Health: 58/58 ======================== ............................'..## Magic: 10/17 ==============---------- ...+....#.....#......###..###...# AC: 6Str: 4 ###....##.....##......##### #.### EV: 38Int: 15 o=iˆ ...#....##...###.....##.# #.#SH: 5Dex: 25 ........##P.##P#....).#.##PP#.#XL: 12 Next: 24% Place: Lair:2 ..........D*****@.............#Noise: ==-------  Time: 12825.4 (0.0) .............♣♣♣♣♣.............a) +2 arbalest (freeze) ............♣♣ ♣♣............Fire: a) +2 arbalest (freeze) ............♣ ♣...........Hero .........#...§§§§§♣........... o=ij \##....P#.##.♣♣§~~~♣...........D   six-headed hydra (inner flame, slow)#...... ..♣ §~♣♣.P##P.####. . ...## ... ♣♣.### .P. .#..?.Press: ? - help, Dir - move targetAim: a six-headed hydra (moderately wounded, slow, chance to affect: 54%) _The six-headed hydra is filled with an intense inner flame!  Fire: a) +2 arbalest (freeze)o=i Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (moderately wounded, inner flame, slow, 86% to hit)o=i G `P+##...#....#.##......##.##.#..# srcrip the Jinx #.#...........##......#######.## Spriggan of Okawaru *****. ..##....#......#.....########.## Health: 58/58 ======================== ............................'..## Magic: 10/17 ==============---------- ...+....#.....#......###..###...# AC: 6Str: 4 ###....##.....##......##### #.### EV: 38Int: 15 ...#....##...###.....##.# #.#SH: 5o=iH Dex: 25 ........##P.##P#....).#.##PP#.#XL: 12 Next: 24% Place: Lair:2 ..........D(((((@.............#Noise: ==-------  Time: 12825.4 (0.0) .............♣♣♣♣♣.............a) +2 arbalest (freeze) ............♣♣ ♣♣............Fire: a) +2 arbalest (freeze) ............♣ ♣...........Hero o=iH .........#...§§§§§♣........... ##....P#.##.♣♣§~~~♣...........D   six-headed hydra (inner flame, slow)#...... ..♣ §~♣♣.P##P.####. . ...## ... ♣♣.### .P. .#..?.Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (moderately wounded, inner flame, slow, 86% to hit)  You shoot a bolt. The bolt hits the six-headed hydra!!  Flame seeps out of the six-headed hydra.  The bolt freezes the six-headed hydra.  Flame seeps out of the six-headed hydra.o=i` o○DYou shoot a bolt. The bolt hits the six-headed hydra!!  Flame seeps out of the six-headed hydra.  The bolt freezes the six-headed hydra.  The six-headed hydra is severely wounded.The six-headed hydra is engulfed in blazing flames.o=iS #°D....D  o=i_ 4=6.6 (1.2o=iO @DDo=i > _Flame seeps out of the six-headed hydra.p=iP+##...#....#.##......##.##.#..# srcrip the Jinx #.#...........##......#######.## Spriggan of Okawaru *****. ..##....#......#.....########.## Health: 58/58 ======================== ............................'..## Magic: 10/17 ==============---------- ...+....#.....#......###..###...# AC: 6Str: 4 ###....##.....##......##### #.### EV: 38Int: 15 ...#....##...###.....##.# #.#SH: 5Dex: 25 p=iq........##P.##P#....).#.##PP#.#XL: 12 Next: 24% Place: Lair:2 ..........°D****@.............#Noise: ===------  Time: 12826.6 (0.0) .............♣♣♣♣♣.............a) +2 arbalest (freeze) ............♣♣ ♣♣............Fire: a) +2 arbalest (freeze) ............♣ ♣...........Hero .........#...§§§§§♣........... ##....P#.##.♣♣§~~~♣...........D   six-headed hydra (inner flame, slow)#...... ..♣ §~♣♣.P##P.####. . ...## ... ♣♣.### .P. .#..?.The six-headed hydra is severely wounded.The six-headed hydra is engulfed in blazing flames. _Flame seeps out of the six-headed hydra.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shp=iift-Dir - straight lineAim: a six-headed hydra (almost dead, inner flame, slow, 86% to hit)p=iBP+##...#....#.##......##.##.#..# srcrip the Jinx #.#...........##......#######.## Spriggan of Okawaru *****. ..##....#......#.....########.## Health: 58/58 ======================== ............................'..## Magic: 10/17 ==============---------- ...+....#.....#......###..###...# AC: 6Str: 4 ###....##.....##......##### #.### EV: 38Int: 15 ...#....##...###.....##.# #.#SH: 5Dex: 25 ........##P.##P#....).#.##PP#.#XL: 12 Next: 24% Place: Lair:2 p=iu..........°D....@.............#Noise: ===------  Time: 12826.6 (0.0) .............♣♣♣♣♣.............a) +2 arbalest (freeze) ............♣♣ ♣♣............Fire: a) +2 arbalest (freeze) ............♣ ♣...........Hero .........#...§§§§§♣........... ##....P#.##.♣♣§~~~♣...........D   six-headed hydra (inner flame, slow)#...... ..♣ §~♣♣.P##P.####. . ...## ... ♣♣.### .P. .#..?.Aim: a six-headed hydra (almost dead, inner flame, slow, 86% to hit)  You shoot a bolt. The bolt hits the six-headed hydra!!  The six-headed hydra seems to slow down.  The bolt freezes the six-headed hydra.  Okawaru is honoured by your kill.Okawaru grants you throwing weapons!p=i^/  --more--p=i 0.p=ih H((((p=i|f #############Okawaru is honoured by your kill.  Okawaru grants you throwing weapons!  Something appears at your feet!  The six-headed hydra explodes!  The fiery explosion engulfs the plant!! The plant begins to die.  The plant is lightly damaged.q=i), P§.°§§§§..§§§§....The tree burns like a torch! You smell burning wood.  You hear a bellow!9=======7.8 (1.2  The tree burns like a torch! You smell burning wood.  You hear a bellow! _The plant is engulfed in blazing flames.raining target 14.0 for Hexes reached!  Your Hexes skill increases to level 14!need to enable at least one skill for training.q=i/  --more--r=i0V r=iX   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   9.5   7.1  -2   i - Spellcasting   3.0   2.8  +2          r=i Y r b - Unarmed Combat   5.0   1.4  -2   j - Hexes  14.0  12.7  +2   c - Throwing   5.0   1.0   0   k - Translocations   0.0   0.5  +4       l - Fire Magic   5.5   8.5  -2   d - Short Blades   5.0   0.8  +1  r=iEY S    r=ifY  e - Ranged Weapons  15.0  12.0   0   m - Invocations   4.0   5.0   0      r=iY  n - Evocations   4.0   3.0  +3   f - Armour   5.0   1.7  -3   o - Shapeshifting   0.0   0.7  +2   g - Dodging  15.0   7.1  +3       h - Stealth  14.4   4.4  +5  r=iY !            r=iZ         r=i.Z         r=imZ             r=iZ         r=iZ     You need to enable at least one skill.[?] Helpr=iZ G[=] set a skill target  r=iZ }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsr=i }=i { a + Fighting   9.5~=iTargetTarget10.0 --  --  --  --  --  ~=i--  --  --  --  --  --  --  --  10.0 a-z] set~=i[-] clear selected targetcost|targets=inQW=] set aall targets=if=i n=iwP+##...#....#.##......##.##.#..# srcrip the Jinx #.#...........##......#######.## Spriggan of Okawaru *****. ..##....#......#.....########.## Health: 58/58 ======================== ............................'..## Magic: 10/17 ==============---------- =ixx...+....#.....#......###..###...# AC: 6Str: 4 ###....##.....##......##### #.### EV: 38Int: 15 ...#....##...###.....##.# #.#SH: 5Dex: 25 =ix_........##P§##P#....).#.##PP#.#XL: 12 Next: 29% Place: Lair:2 =ix..........°§§§§.@.............#=ixNoise: =======--  Time: 12827.8 (1.2) =i y..........§§§§♣♣♣♣.............=i/ya) +2 arbalest (freeze) ............♣♣ ♣♣............=iOyJFire: a) +2 arbalest (freeze) =ipy............♣ ♣...........Hero =iy.........#...§§§§§♣........... ##....P#.##.♣♣§~~~♣...........=iy!#...... ..♣ §~♣♣.P##P.####. . ...## ... ♣♣.### .P. =iy2.#..?.=iMzHThe tree burns like a torch! You smell burning wood.  You hear a bellow! _The plant is engulfed in blazing flames.  Training target 14.0 for Hexes reached!  Your Hexes skill increases to level 14!You need to enable at least one skill for training.=ig=ii§§§§§=i. _=i~§§§§§=i6j§§§§=i& §.§§§§§§§§§§§§ §§§§§§ _The plant is engulfed in blazing flames.=i- =iS X§§§=iAl §§§§☼§ _The plant is engulfed in blazing flames.=i7m M1==iw §§§§§☼§§=i § _The plant is engulfed in blazing flames.  The plant is engulfed in blazing flames.=i ☼§☼§§§=iȓ =i u☼§§§§§§=i c §☼§§=i' ○§§§ _A nearby plant withers and dies.=i =i$ e§☼§§§§=i e☼§○§§=ib =i( ~§§§§=iE §§§§°☼§§=i 9==i e☼§§§§§§=i: ○§°§§§§=i =i @§§=i ☼§.○§§=iw =i =☼§=i z°§.☼§§☼=i M2==i ]§☼§§=i$ ☼○§§°☼§=i, y§§☼§=i7 .§§○§=i8 =i ? :§=iRJ ○°.○§=iK =iQ =ia X§§°=ia 9==ili N§§=iv |°.§§§=i!w =i~ T§§=i p§§§§§=i N3===i# =i@ s.§§§§§=iצ 02=it C§§=i §§§§ _You feel like a meek peon again.=i =i 8§=i8 [§☼☼§=i =i X☼§§=i T☼☼§§=i :===i =iM ○○§§=i G§§=i H○○§§=i- =i{ ;§=i W°°§=ib K4==i$ ?§§=i/ k§..§=io0 =i 7 =iF Q§§=iI =§§=iU @§§=iBV =iE\ :§=ig V☼☼=ich 9==in T☼§=ik} ^☼§=it =iD ○§§○§=i֌ =i4 b§§§=i W○§○.=io L5===iʧ 9§=it °§§°=i L§§=i X§§=i U§§=i f§☼☼§=i =i ^§☼☼§=i Y§§§=i :===i k§§§=i ☼○○☼§.=i< =i 9§=ie) P☼☼§=i) K6==i2 =iA r○°°○§=iZB =i,K ;§=iW B○○=iX =i_ 9§=im n°..°§=i2n =iu =iB ..==i* =i =i =iT =i N○○○○§=i =iܯ 9§=i `○○○○§=i[ L7===iS 9§=ir M..†.......#.##.P........# P+##...#....###.##.#.. #.#...........#.####....#......#.....########.## ...................'..# =iB g...+..........###..###... ###....##......##### #.####....##...###.....##.# ##..##P#@...).#.##PP#..○○○.(....#○§♣♣♣♣.... ............○♣ ♣♣...............#..#.=ip )##=iC x°°°°§°=i =i% =i1 M....†.......... ..†.......#.##.P........# P+##...#....#.###.##.#.. #.#...........#.##=iT2 ##....#......#.....########.## ...................'..# ...+..........###..###... ###....##......##### #.####.###@....##.# =i2 ##..##P#....).#.##PP#...°°°.(....# =i2 ............°§♣♣♣♣................°...=i2 L#.#.##P=ieA L......=iA =iI =iUt  †.......#.##.P# P+##...#....#.####.##.#.. #.#...........########.# ..##....#......=it ###..........................'..##+....#.....####..###... ###....##......##### #.## ...#....##...###.....##.# #.# .##P#@...).#.##PP........(.................♣♣♣♣...=i]u 4........=iu 0#.#=iu -.##P =iu . ...## ... ♣♣.### .P.=i7 =i =iى =i ^'P+##...#....#.####.##.#..# .#.#...........##......#######.## ...##....#......#.....########.##...........................'..#+....#.....#......###..###... ####....##.....##......##### #.# #...#....##...###.....##.# #.# =iO ......##..##P#....).#.##PP#.#........@(.............# >.....♣♣♣♣......=i( ..♣ ♣♣... ♣...#...§§§§§♣..... ###....P#.##.♣♣§~~~♣..... # 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#....?.. =iYn........ ........#PP# ..#P........ #.....# . #......# ..##.#.. ##...#.P=i|=i|=i)K§§=i.##.#...#....##...###.....##.# ............##..##P#....).#.##PP............(...........>..............♣♣♣♣...............§§§♣♣.......~~§§§♣.#...~~§§§♣ .#..###....P#.##.♣♣§§§§♣ #........@♣ §~§♣♣.P##P.### #..... ...##.....♣♣♣♣♣.### .P. # #....?... ........ .........#P..P# ..#P........... #.....# . #......#.....##.#.. ### ....#.P ##.###=i@... ..Y...=i?§§=i)=i8§=iO ........##P#....).#.##PP...........(...........>..............♣♣♣♣..............§§§§♣♣.........§~§§§.....#...~ .#..###....P#.##.♣♣§ #.........♣♣§~§♣♣.P##P.### #..... ...##...@.♣♣♣♣♣.### .P. # #....?....... ........ .........#P........Y   yak (wandering)...#.Y. ......=i%c  You encounter a yak.=i/>-------=i8]78.0 (50.2).Y=i;>[§§§=i?S-------6 (50.8 _=iGE§§=iJ=iKs........(...........>............§.♣♣♣♣.............§§§§§♣♣......§§~§§§..#...~ .#..###....P#.##.♣♣§ #.........♣♣§~§♣♣.P##P.### =i*#..... ...##.....♣♣♣♣♣.### .P. # #....@....... ........ .........#PP# ..#P........ #.....# . #......#.... ###.#.. ###..#.P ##.#### .. ..Y... #. .Y.# ..=i=i19.2 (0.6)=io@§§=ixX _You see here a scroll of identify.=i~ E.Y=i 9§=ie .80.2 (1.0=i1 G§§§=iX : _i - 2 scrolls of identify (gained 1)=i5r##..##P#....).#.##P...........(>......§.♣♣.....§§§§§♣♣........§§~§§§♣ ...............#..§~~§§§♣ ..#..###....P#.##.♣♣§§§§♣........ =i76j..#..# #....§~§♣♣.P##P.## .#..... ...##..@..♣♣♣♣♣.### .P. ##.....# #...................=ia6#P.... .......P#...#P................# .. =i6.#..... .###.#.. . ##.....##.... P##.#.P=i6#.#### .... >..Y... #.... †......##Y.=iY<1Y=iH:§.§§.§§~Y   yak (wandering).8 (0.6=iEVP§§=im##.#...#....##...###.....##.# ..##..##P#....).#.##......§....(>.......♣♣♣........§§.§§§♣♣........§§~§§§§♣..............#..§§~§§§♣.#..###....P#.##.♣♣§§§§♣....... ...#..# #....§~§♣♣.P##P.# ..#..... #...##.....♣♣♣♣♣.### .P. .##.....## #...................#P.. ........P#...#P................##....#..... ..###.#..#.. ##.....##.. =in.P##.#.P .. ##.#### .... <>..Y... #.Y.=izB.~=i{(1.4=in=i=i"#.###..##......#####.#...#....##...###.....##...##..##P#....).#.#...§.....(>...§..♣♣.........§§.§§§♣♣.......§§~§§§§♣..............#...~~§§§♣.#..###....P#@##.♣♣§§§§♣........#..# #....§~§♣♣.P## ...#..... #...##.....♣♣♣♣♣.### .P=i#I##.....##.. #...................#P... .........P#...#P................##....=iI# ... ...###.#..#.. ##.....##... ..P##.#.P .. ##.#### ....=i/`.§§.=i0(2.0=i79§=i9=if . #......+....#.....#.####....##.....##......###.#...#....##...###.....##...##..##P#....).#..§§§..(>...§♣♣..§.§§§§♣♣.....~§§§§♣............@.#...~~§§§♣.#..###....P#.##.♣♣§§§§♣......#..##.#.........♣♣§~§♣♣.P##..#..... #...##.....♣♣♣♣♣.### .##.....##...#.........................#P............P#...#P................##...#............###.#..#.. ##.....##....=i §..§.§...§..~~=iQ &6=ig =iʜ =i 0. #..................... #......+....#.....#.####.....##......###.#...#....##...###.....##w..##.§##P#....).#...§....(>§.§§♣♣.....§§§♣♣..§..~~§§§♣..............#...~~§§§♣ †.....#..###....P#.##.♣♣§§§§♣......#..##.#.........♣♣§~§♣♣.P##..#..... #...##.....♣♣♣♣♣.### #...##.....##...#............w   swamp worm (wandering) #=i+ ..............#P............P#...#P........... #...##.....##....#.....=i C.w=ik ...§.§..§...§w=iL (3.2=ii B§§=ii [ _You encounter a swamp worm.=i). #.....##....##.....#. #.................... #......+....#.....#.####.....##......##.#...#....##...###.......##..##P#....)..w...§..(>§..♣♣.§§§§♣♣.....§~§§§♣ ....................#...~~§§§♣ .†.....#..###....P#.##.♣♣§§§§♣... #......#..##.#.....§~§♣♣.P#..#.....##...##.....♣♣♣♣♣.### ##...##.....##...#............ ##.........#P....  ...........P#...#P...........=iC.w=i7.=i&8=i=i=iM ... #.#.#.#.....#.....  ...... #.....##....#......#  ...... #..................  ...... #......+....#..... ##.####.....##..... #=i1##.#...#....##...###......##..##P#....)......§..(>.w..♣♣.§§§§♣♣.....§~§§§♣ .....................#...~~§§§♣ =it..†.....#..###....P#.##.♣♣§§§§♣.. ##......#..##.#....§~§♣♣.P =i\ #.....#.....##...##.....♣♣♣♣♣.##  ##...##.....##...#............##.......#P....=i =i (4.4=ib=iF=iE ....#+P'P+##...#....#.## ... #.#.#.#...........## ...... #.....##....#......# ...... #.................  ...... #......+....#.....  ###.####....##.....## ####.#...#....##...###......##..##P#......§..(>.w..♣♣.§§§§♣♣=iZFy.....§~§§§♣....................#...~~§§§♣ ...†.....#..###....P#.##.♣♣§§§§♣. ###......#..##.#....§~§♣♣. # #.....#.....##...##.....♣♣♣♣♣.# # ##...##.....##...#............=i(((((((=iN,*=i1R ......w(drained)You shoot a bolt. The bolt closely misses the swamp worm.A giggling sprite leaps out and ties the swamp worm's tail in a knot.  The swamp worm is lightly wounded.=i 34=7.4 (1.4=iq;=i> _The swamp worm completely misses you. The swamp worm misses you.=i>(((((((=i=i*=iЈ=i ......w You shoot a bolt. The bolt barely misses the swamp worm.A giggling sprite leaps out and ties the swamp worm's tail in a knot.  The swamp worm is moderately wounded.8.8=i P _The swamp worm misses you.=i) >(((((((=i> ,*=i  ......wvery drained)You shoot a bolt. The bolt closely misses the swamp worm.A giggling sprite leaps out and smacks the swamp worm with its own tail.  The swamp worm is heavily wounded.=i! V6-90.2=i) =i, q _The swamp worm barely misses you. The swamp worm bites you.=i:  =i6lYou shoot a bolt. The bolt hits the swamp worm.  The bolt freezes the swamp worm.=i9?:*=i"w The bolt hits the swamp worm.  The bolt freezes the swamp worm.  The swamp worm is severely wounded.  A giggling sprite leaps out and ties the swamp worm's tail in a knot.  The swamp worm is almost dead.  The jinxing sprites lose interest in you.=it#7-6=--1.6=i]0i _The swamp worm misses you. x2=i< .You shoot a bolt. The bolt hits the swamp worm!!  The bolt freezes the swamp worm.  You kill the swamp worm!=i(=iي=iĎ0303.0=i=iP _Okawaru accepts your kill.=i  You start resting. HP restored.=i=i0.08=---4.0 (1 _=iK=i/=iI2=i2=i4=iWC,=iN=iQ=i,R9==iS=iY=iZ=i$]=ip`n _You start resting.Magic restored.=i3h:---=iߒ7.0 (3=7==8.0 (4 _=i=i =i=i =i,=i=i =i+=i/=i=i=i=i:===iU=i-,=i=i@=i=i=i(=i=ij=i,=ir=i=i=i,=i,=i`=iW _You start waiting.=i=i1908.0 (10.0)=i69.0 (11=i=i _ _You feel your willpower return.=i=i_=i=iG... #.#.#.#...........##... #.....##....#......# ...... #............ ...... #+....#.....##......###.####....##.....## ###.......##.#...#....##...### ...............##..##P#..........§..(>.....♣♣♣♣.=i\HL§§§§♣♣.§~§§§♣#...~~§§§♣†.....#..###....P#.##.♣♣§§§§♣ ####......#..##.#.........♣♣§~§♣♣  .# #...##...##.....♣♣♣  =iHA.# ##...##.....##...#............  .# ##...............#P.... =iXT=iT=is\=i... #.....##....#......# ...... #............ ...... #......+....#.....#=i#......###.####....##.....## ####.......##.#...#....##...### ................##..##P#..........§..(>..♣♣♣♣.=i‰$§§§§♣.§~§§§#...~~§§§†.....#..###....P#.##.♣♣§§§§ .####......#..##.#.........♣♣§~ ..# #...##...##.....♣♣♣ ..# ##...##.....##...#.......... +.# ##......................#P  .# P#...#P......=i=i=i+=i= ...... #............ ...... #......+....#.....##......###.####....##.....## .####.......##.#...#....##...### .................##..##P#..........§..(>..♣♣♣.§§§§.§~§§#...~~†.....#..###....P#.##.♣♣####......#..##.#.........♣♣§~ #..# #.....#.....##...##.....♣♣♣ #..# ##...##.....##...#.......... #+.# ##......................#P  .# .....P#...#P...... .# ##...##.....##...##=i=ip ...... #+....#.....##......###.####....##.....## ..####.......##.#...#....##...### ..................##..##P#..........§.>..♣♣.§§§.§~.#...~~†.....#..###....P#.##.♣♣####......#..##.#.........♣♣§~ ##..# #.....#.....##...##.....♣♣♣  #..# ##...##.....##...#.........  #+.# ##...............#P  .# .....P#...#P...... .# ##...##.....##...## #. #....###.#..#.. ##.....##=i,=i =i/K#......###.####....##.....# P..####.......##.#...#....##.................##..##P..........§.>..♣.§§.§~.#...~~=iK†.....#.@###....P#.##.♣♣ #...####......#..##.#.........♣♣ ###..# #.....##...##.....♣♣  #..# ##...##.....##...... #+.# ##...............#P=iK .# ...P#...#P.......=iL .# ##...##.....##...##.=i8L5 #. #....###.#..#.. ##.....## #...P##.#.P .. ##.####=iYL =iX=i=Y=ib`=iG P..###.##.#...#....##...# .................##P..........§.>.......♣.......§§=iV^........~..................#...~†.....#..###....P#.##.♣♣§ #...####..#........ ###..# #.....##...##.....♣♣ =i&R #...##.....##...#.....................P##.#....#..<>..Y...#.=iĩ,=i=i= ...............##P............§...>.....♣............§§...........~..........#...~†.....#..###....P#.##.♣♣§ #...####......#..##.#........ ###..# =i#..@..##...##.....♣♣  #...#........+..............#P............. ### #.##†......##=i,=iM=in ..........§........>.....♣...............§§...............~..................#...~†.....#..###....P#.##.♣♣§ #...####......#..##.#........ ###..# #.....#.....##...##.....♣♣ =iM #...#........+.# ##................#P .# ...P#...#P.........=i........ ... #. .......=iZ$,=iG+=il=iMm% =imF>....=im .♣=i?nZ...............=i|n§§=inP.............=in~=i9ol.................#...~=io†.....#..###....P#.##.♣♣§ =i(ps#...####......#..##.#........ #=ipp##..# #.....#.....##...##.....♣♣ =ip =ip(#...#=i&q'#...#........=ifqc+.# ##.......@........=iq #P=iqO .# .=i)rIP#...#P.......=ijrS##...##.....##...#......#=ir .=i/s#=ihs.=is.=is .=it"......=i\t.........## =itn... ^. #......=it=i=i|=i1=i5/ ....§§...............~..................#...~=i†.....#..###....P#.##.♣♣§ #...####......#..##.#........ ###..# #.....#.....##...##.....♣♣  #...##...#........+=iȿ.............#P .# .=i?P#...#P.......=iR##...##.....##...#......#=iW#. #....###.#..#...###............=i.......... ... ...$....=iY,=i=i  ..~.................#...~†.....#..###....P#.##.♣♣§ #...####......#..##.#........ ###..# #.....#.....##...##.....♣♣  #...##...#........+.............#P .# .P#...#P.......##...##..@..##...#......##. #....###.#..#...### =i{ P##.#...... ##.#### ..................##...$........ ... ..#..###=i_> B=iVf ..#...~†.....#..###....P#.##.♣♣§ #...####......#..##.#........ ###..# #.....#.....##...##.....♣♣  #...##...#........+.............=if #P .# ...P#...#P.......##...##.....##...#......##. #....###@#..#...### P##.#....... ##.#### <>........... #. =ih #####÷.......# ... #. #....##^. ##..... ..$.... =##..###..... #P. #  ...=it ,=i{ =iu p†.....#..###....P#.##.♣♣ ##...####......#..##.#.........♣♣ ####..# #.....#.....##...##.....♣ # #..# ##...##.....##..... # #+.# ##...............# # .# ...........P#...#P...... # .# ##...##.....##...## =i # #. #....###.#..#...##.....# #...P..... ##.## #..<>.... #. #### #.##÷.... ## 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You pick up a parchment of Ignite Poison and begin reading...=i^H +8.8 (2=iIO =iQ F _You add the spell Ignite Poison to your library.=i'dA..=i e=iIs=i=i$#...P.#.###=ih .##=iiP......+.##.....=i.=i.#....P....#....P##P.##.P=imD#......#...####.##....=i ....#....+....## ....=i\ #......#....#.....##=i+C #.....#=i` =iӧ-.#....#.=i#=i#..#=iz<##.###. #.=iɫ#.#.÷#.#...# # =iw.........(.... =i)...........=i......=i*...=id ....=i ...=i̭ ...=i..=iI<>.....=iz.=iʮf ....#.#=i˼=i)=i=i=i3%P......+.##.=iy.=i~#....P....#....P##P.##.P.#=i7e#...#......#...####.##...=ix....#....+....## .....=io #......#....#.....##=i^.#....#.....# .=i@x#....#....#......# .#=iy#..#.#....###.###. #..=i%!#.#.÷=ilT# # =ig.........(..... =is6.................=i.=i ........=i[+.=i.=i.=iC+.=i.=i-.>=i"3.=i.=iQ....#.##=i....##=i2!#=i=ip=ih!=iO#....P....#....P##P.##.P.##...#......#...####.##.......#....+....## ..... #......#....#.....##...##.....#....#.....# ...##....#....#......# .#.##..#.#....###.###. #..#.#.÷#.#+# ........@(...... .... ..>.=iO..#.###########..##=i~[,=ib=i`#....P....#....P##P.##.P.##.#...#......#...####.##....##.....#....+....## .##......#....#.....##...##.....#....#.....# ...##....#....#......# .#.#.#..#.#....###.###. #... #.#.÷#.#...#.#+# ..@......#.#.#..>..#.###...#=i`=i =i=iJ=i8.41.2 (2.4=i+2.2 (3=i=iW5 _p - 7 poisoned darts (gained 3)=i }....=i P......+.##..............#...##....P....#....P##P.##.P.##..#...#......#...####.##....##..=i ....#....+....## .........##.#......#....#.....##...##.#.....#....#.....# ...##....#....#......# .#.#....#.#....###.###. #... .#.#.÷#.#.@.#.#+# =i .# .# .#...>..........#.##.#...........### ..#####..#..#=i =i =i =ib( #...P.#.###.##.....P......+.##..............#...###....P....#....P##P.##.P.##..#...#......#...####.##....##......#....+....## .........##.#......#....#.....##...##.ß#.....#....#.....# ...##....#....#......# .#.#..=i) y.#.#...@###.###. #... ..#.#.÷#.#...#.#+# ............# ...#..#.....>...........#.###.#...........### ..=iA3 =i3 =i`: =i` PM...........=i` ^^..ß.###...P.#.####.....=i` zP......+.##..............#...##.P....#....P##P.##.P.##.#...#......#...####.##....##.....#....+....## ......=iDa .#......#....##ß....#....#..##.=ia ......# .#.#. #..#.#....###.###. #... .. #.#.÷#.#...#.#+=ib ................#..............#.###.#=il =im =is =i ##...#...................^..ß.###...P.#.###......##.....÷  =i@ cP......+.##..............#...###....P....#....P##P.##.P.##..#...#......#...####.##....##......#....+....## .........##...#......#....#.....##...##.ß#.# ...##....#....#......# .#.#..=in H.#.#....###.###. #... ...#.#.÷#.#...#.#+#=i ..........#.....#.=iќ ....#...........=i X>.........=i =it =in =iT ..^..ß.# #...P.#.###.............##.....÷ P......+.##..............#...##.. #....P....#....P##P.##.P.##..... =i 1#...#..####.##...ß..+....##....... #......#....#.....##...##.ß=i #....#.....# ...##...#....#....#@.....# .#.#....ß#..#.#....###.###.##... #.#.÷#.#...#.#+# ................#.................#...........#=i )..............=i h..>....=i )..#.###.#=iv =i =i =iW~#...#.. ......................^..ß.##... ...P.#.###.............##.....÷ ......+.##..............#...##..# ....P....#....P##P.##.P.##....... =i+...#......#...####.##....##....ß ....#....+....##..........##...#......#....#.....##...##.ß#.# ...##.....=i#....#....#......# .#.#....ß.#.#....###.###.##... .....#.#.÷#.#...#.#+#.=i=  .=iC#  .  .>.........=i =i"=i #=i *=i&UMh#####+#..##.##÷....#...#...........^..ß.##..P.#.#.....##.....÷....+.##..............#...##..#.P....#....P##P.##.P.##......#......#...####.##....##....ß ....#....+....#.....##..#..#ß.#....#...##.....#......# .#.#....ß#..#.#....###.###.##... .....#=i[=i4\=ic=iP.........#...#......^..ß.#P.#.###.....##.....÷..+.##.......#...##..##P....#....P##P.##.P.##........#..####.##...ß+....##.......  #......#....#.....##...##.ß...ß=ix#....#.@...# ...##...#....#....#......# .#.#....ß#..#.#....###.###.##... .....=i#.#.÷#.#...#.#+# #  ................# .. .. .>=ij=i=iz=iX^..ß.# .P.#.###......##.....÷..+.##........#...##..###P....#....P##P.##.P.##......... .#..####.##....##....ß+....##...........  #......#....#.....##...##.ß...ß#....#.....# ...##.......#....#....#...@..# .#.#....ß#..#.#....###.###.##... .....#.#.÷#.#...#.#+# # ................# .=ih#.>..#.###.#=i=i=i=i'R^..ß.##. 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Spriggan of Okawaru *****. .##..............#...##..###..... Health: 58/58 ======================== ..#....P##P.##.P.##............. Magic: 17/17 ======================== ...#...####.##....##....ß....##AC: 6Str: 4 ..+....##..........##.......##EV: 32Int: 15 ...#....#.....##...##.ß...ß.#SH: 5Dex: 25 ...#....#.....##...##........#XL: 12 Next: 30% Place: Lair:2 =i=d ..#....#......#.@#.#....ß.....Noise: ---------  Time: 12950.6 (0.0) #.#....###.###.##...........a) +2 arbalest (freeze) ÷#.#...#.#+# ### ....###Fire: a) +2 arbalest (freeze) =iid ...........# ....# ...........# .#.## ...........# #... =id [............. . .. ...>......... . ... ......#.###.# _Found a stone staircase leading down.  =id You pick up a parchment of Ignite Poison and begin reading... _You add the spell Ignite Poison to your library. _p - 7 poisoned darts (gained 3)  =i#e wA water moccasin comes into view. _The water moccasin leaves your sight.=iAm =iw ;=iX[?25h[?0c  Search for what [? for help]? =i% [?25l[?1c=i#toxic=iH=i:=i!X _Can't find anything matching that.=i =i =iE =ii F _Unknown command.=i<4=i=i F _Unknown command.=i ..#...#......#.....=iƣ=i####.....÷ .#...##..###..... ....P##P.##.P.##............. ####.##....ß....## +....##..........##.......## #....#.....##...##.ß...ß.# #....#.....##...##....... .#....#......#..#.#....ß..... #....###.###.##@.......... #.#+# ###.....#### ..........# .......# #.>....#.###...#.#.......#.. .>...? .. . ...#.###.# #P. ..#..#### ..=i=i1.2 (0.6 _Found a stone staircase leading down.=i d.=i .##..#...##..###..... ..#....P##P.##.P.##........ ...#...####.##....##....ß....##+....##..........##... ...#....#.....##...##.ß...ß..#....#.....##...##........#.#..#.#....ß..... #.#....###.###.##........... ÷#.#...#.#+# ##### ...........#.........# .#.>....#.##.#...#.#........#........S>? .........S   water moccasin (wandering)....#.###.# #P....#..#.### ... ##.....# #..#..#  A water moccasin comes into view.0.S=i> H8 (0.6 _=iu =i[ =i G (((((S  slow)  You shoot a bolt. The bolt hits the water moccasin!  The water moccasin seems to slow down. The bolt freezes the water moccasin.=ig 1.=iq o.....S..=i/r 7===3.2 (1.4=iR =iv f _The water moccasin is heavily wounded.=ic=id=im=i;vH _No target in view!=in#4=i*=i1.H _No target in view!=i6=i=i =if=iD _No target in view!=iz 1S=iq .S   water moccasin (slow)---40 _=i =i =i  ((((You shoot a bolt. The bolt hits the water moccasin.  The bolt freezes the water moccasin.=i .The water moccasin is heavily wounded.=ipb....S=i7===5.6 (1.4=iռ=iD _The water moccasin is no longer moving slowly.=i=i=i=iDH _No target in view!=i@ 1S=i \ S   water moccasin---60 _=iJe =im.  The water moccasin is heavily wounded. _The water moccasin is no longer moving slowly. _No target in view!  You shoot a bolt. The bolt hits the water moccasin!!  The bolt freezes the water moccasin.  You kill the water moccasin!=i M((=io@...=iH9/5931===8.0 (1.4=i =i =iB_Okawaru accepts your kill.=iʓ  _No target in view!=iV R.=iV] =i r..#....P##P.##.P.##..........#...####.##....##....ß....##+....##..........##.....#....#.....##...##.ß...ß..#....#.....##...##........#.#..#.#....ß..... .#.#....###.###.##........... .÷#.#...#.#+#.###.....#### ............#...@.....# .#.>....#.##.#...#.#........#.........>.........? .............#.###.#.#P....#..#.### ... ##.....# ##..#..# .. . .:... 0.0=i =iB 5---6 (0.6=i =i Y _Found a parchment of Summon Forest.=iR.=i:=i 4d..#...####.##....##....ß....##+....##..........##.....#....#.....##...##.ß...ß..#....#.....##...##........#.#..#.#....ß.....#.#....###.###.##........... #.÷#.#...#.#+#.###### ............#.........# .#.>@...#.##.#...#.#....=iI5H.....#.........>.........? .............#.###.#.#P....#..#.### ...###.....# ###..#..# .. . .:... ..... $....=i{?=iI@=i,H=ir#....+....##..........##.....#....#.....##...##.ß...ß. #.....#....#.....##...##........# #.#..#.#....ß..... #..#.#....###.###.##........... #.÷#.#...#.#+#.###### ..............#.........# .#.>....#.##.#.@.#.#............#.........>.........?..............#.###.#.#P....#..#.### ...###.....# ####..#..# .... .:... ..... $....#..... =i~,=i=iF......#....##ß...ß.# #.##........##....#...#.#....ß.....###.###.##........... .#.÷#.#...#.#+#.###.....#### .............#.........# .....#.>....#.#.....#...#.#...........@#.........>?....#.###.#.#P....#..#####...###.....## =i~####..#..# ..... .:# #.$....#..... ..#=i ,=i=i #.......##....#...#.#....ß.....###.###.##........... .#.÷#.#...#.#+#.###.....#### .............#.........# ....#.>....#.#..#...#.#.......#.........>=i..........#.###.#.#P....#..#####...###.....## ... .......#..#.....=i,=iK=i,=il=iBEf .....#....#.....##...##.# ....#....#......#..#.#....ß..... ..#.#....###.###.##.... #.÷#.#...#.#+#.###.....#### ...#.........# .#.>....#.## #...#.#.... .#......... >.. #.###.#.#P....#..# ####...###.....## =i FV..#..# ..... .:...##..... $..#..... ....##..... ..##..... ..# _i - 3 scrolls of identify (gained 1)=i)Q=ixQ=i^=i#....#.....##...##.# #....#......#..#.#....ß..... #.#....###.###.##........... .÷#.#...#.#+#.###.....#### ...#.........# ..#.>....#.##...#.#..#......... >.... #.###.#.#P....#..# =i4####...###.....## ..#..# .....#..... $.#..... .....#F   blink frog (wandering)#..... ....###..... .F..#=i j  You encounter a blink frog.=i;:---=i9O62.6 (4.0.=i6)=i'-3.2 (4.6=iX=ib7 _The blink frog leaves your sight.=io f......=io =iw =iT =iޫ K#....#......#..#.#....ß..... =i; #.#....###.###.##........... =iu ÷=i #.#+#.###.....#### =i h..........#.........# =iͭ ..#.>....#.###.=i e.#...#.#......=iF ..#.......>. ..#.###.#.#P@...#..# =i a####...###.....## =i@ #..#..# ..... ..:...#  #..... ##$.......=i԰ '#..... ......##Y#..... .....## Y   yak (asleep)=ih #..... F....# FF 2 blink frogs (wandering) =i R##..F=iw t  You encounter a yak and a blink frog.=i =i S0.0F=i /.=i 1.=i)    blink frogYou encounter a blink frog.8 (0.6 _The blink frog leaves your sight. x2=i^F  You encounter a blink frog. _The blink frog leaves your sight. x2  You shoot a bolt.  The blink frog croaks.  The bolt hits the fungus!! The fungus begins to die.  The bolt freezes the fungus!=i@l FThe fungus is lightly damaged.  You hear a loud, deep croak! The yak bellows!=im LF.=il| zFF.Y.F.F.F=iʅ & YFFF 4 blink frogs (2 wandering)You encounter a blink frog.=====i &5.2 (1.4=i =i{ + _You hear a bellow! x2=i ..#....#.....##...##........# ...#....#......#..#.#....ß..... ..###.###.##........... .=i ÷#.#...#.#+#.###.....####...#.........# =i %..#.>....#.###.#...#.#.......#=i5 .>...........@........=i '.#.###.#.#P....#..# .......####...###.....## ##..#..# ..... ..:...# #..... ##F.....Y.=i c #..... .F....##. #..... .....## 3 blink frogs (1=i #..... .F...###.F...=i =i F.F$=i E.F=i <Y.=i\ 3F=i F 4 blink frogs (2 wandering).=i J----8 (0.6=i =i.#....#.....##...##.#.#....#......#..#.#....ß..... ..#.#....###.###.##........... #.÷#.#...#.#+#.###.....####....#.........#...#.>....#.###..#...#.#.......#..........>....#.###.#.#P....#..#.####...###.....###..#..# ..... ..F...# #..... ##$....Y.. #..... ..F...##. #..... .F...## 2 blink frogs (1 #..... .F...#  ##.....=iKF:=isM.F=i =iD!E----6.4=i*=i-=i#.....#....#.....##...##.# #....#....#......#..#.#....ß..... #..#.#....###.###.##.... .#.÷#.#...#.#+#.###.....####....#.........#..#.>....#.###..#...#.#.......#..........>..#.###.#.#P....#..#.####...###F....###..#..# ..... ..:...# #..... ##$....Y.. #..... ......##.F   blink frog #..... .F.F.## #..... .F...#  ##.....Y[39;4=id9mF..Y   yakF   blink frog=i&E7.0=ii #.....#....#.....##...##.  #....#....#......#..#.#....ß  #..#.#....###.###.##... #.#.÷#.#...#.#+#.###.....####...#.........#..#.>....#.###..#...#.#.......#..>..#.###.#.#PF...#..#.####...###.....###..#..# ..... ..:..# #..... ##$...Y... #..... ......##.F   blink frog #..... .F.F.## #. .F...#  ##.....=iv1.=ix1Y=i5 .Y   yakF   blink frog=i&6=i=isW _A nearby fungus withers and dies.=i  #.....#....#.....##...## #....#....#......#..#.#....ß #..#.#....###.###.##.  #.#.÷#.#...#.#+#.###.....####..#.........#.#.>....#.###..#...#.#.......#..>.=i q.#.###.#.#.F...#..#.####...###.....##  #####..#..# ...... ..:.Y.# #......##$. #......+......##.F   blink frog #........F.F.## #.......=i c.F...#  ##.....=i HF.=i> >8.2=i =i. =ix n #.....#....#.....##...## #....#....#......#..#.#....ß #..#.#....###.###.## #.#.÷#.#...#.#+#.###.....####  .#..#.#.>....#.###..#...#.#.......#..>.F.=iay .#.###.#.#.....#..#  .####...###.....## #####..#..# ......#..:.Y.# #......##$. #......+......##. #........F.F.## #..=iy r......F...#  ##.....=i{ CF.=i| 3F=i~ 0F=i FF 3 blink frogs (1 wandering)8=i =i =ixc #.....#....#.....##...## #....#....#......#..#.#....ß #..#.#....###.###.## #.#.÷#.#...#.#+#.###.....#### .#...#  .#.>....#.###.  =ic.#...#.#......  .#.  .>.F.  .#.###.#.#.F...#..# ....####...###.....## #####..#..# ....=i!d..#..:.Y.# #......##$. #......+......##.=iId 2 blink frogs #........F.F.## #.......FF...# =ikdE ##.....=ifCF.=i3hCF.=iup=ip(9.4=iZx=iAz=i.#....#.....##...##.ß #.....#....#.....##...##... #....#....#......#..#.#....ß #...###.###.##........ #.#.÷#.#...#.#+#.###.....#### .#.........#  .#.>....#.###. #...#.#...... ...#.. >.........F.F............#.###.#.#.....#..#...........####...###.....#######..#..# ......#..:.Y.#. #......##$.......=iS #+......##. #..F.F.###.......FF...#=i«FF.=i>F.=iV=i)70.0=i=i=i....#....+....##..........##..#....#.....##...##.ß #.....#....#.....##...##... #....#....#......#..#.# #...###.###.##....... #.#.÷#.#...#.#+#.###.....### .#.........#  .#.>....#.###. #...#.#...... ....#. >........F.F.........=i..#.###.#.#..#...........####...###.....#######..#..# ......#..:.Y.# #.... #......##$.......:...# #+......##. #..F.F.##=iFF.=iS=i&6=i=iSC _Found a parchment of Cigotuvi's Putrefaction.=i#..#...####.##....#....+....##..........##..#....#.....##...##.ß #.....#....#.....##...## #....#....#......#..#.# #...###.###.##...... #.#.÷#.#...#.#+#.###.....## .#.........#  .#.>....#.### #...#.# .....# >.......F..F.........#.###.#..............####...###.....## F   blink frog=i.#####..#..# ......#..:.Y.# #..... #......##$.....:...# #+......##=i3F=iBF.=i7.F 2 blink frogs=i(1.2=i=i=ip  #....P.P##P.##.P#..#...####.##....#....+....##..........##..#....#.....##...## #.....#....#.....##...##=i y #....#....#......#..#.# #..#.#....###.###.##..... #.#.÷#.#...#.#+#.###.....# .#......... .#.>....#.##=if  #...#.# ......# =i w>......F..F......=i .#.###.#.. F   blink frog=iJ ...........####...###.....######..#..# ......#..:.Y.# #..... #......##$.....=iO 3F=i .F 2 blink frogs=i* &8=i =i̺ =i_ P......+.##.............. #....P....#....P##P.##.P#..#...####.##....#....+....##..........##.#....#.....##...## #.....#....#.....##...## #....#....#......#..#.#=i`l #..#.#....###.###.##.... #.#.÷#.#@..#.#+#.###..... .#......... =iR`.#.>....#.# #...#.# =iw`F......# =i`>......F.F.......   blink frog=i`.#.###.#............####...###.....=i`i#####..#..# ......#..:.Y=idKF.=i9g+F=ip.F 2 blink frogs=ip(2.4=ivy=i@|=iJ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--26%  c - Duel7 MP, Piety--65% [?] toggle between ability selection and description.=i=i=i~ P......+.##..............#... srcrip the Jinx#....P....#....P##P.##.P.##.. Spriggan of Okawaru *****.#...#......#...####.##....##. Health: 59/59 ========================....#....+....##..........## Magic: 17/17 ========================#......#....#.....##...## AC: 6Str: 4#.....#....#.....##...## EV: 32Int: 15#....#....#......#..#.#. SH: 5Dex: 25=iv#..#.#....###.###.##.... XL: 12 Next: 31% Place: Lair:2#.#.÷#.#@..#.#+#.###..... Noise: ---------  Time: 12972.4 (0.0)................#......... a) +2 arbalest (freeze).................#.>....#.# Fire: a) +2 arbalest (freeze) .................#...#.#..................F....#...............>.......F......... FF 2 blink frogs=i>............#.###.#.#.....#...........####...###.....#####..#..# ......#..:.Y.The fungus is lightly damaged.  =i You hear a loud, deep croak! The yak bellows!  You encounter a blink frog. _You hear a bellow! x2 _A nearby fungus withers and dies. =iAD_Found a parchment of Cigotuvi's Putrefaction.=iFF.=iCF.=iKF.=i=it5---83.4 (1Hero =i=iym _You gain the combat prowess of a mighty hero.=i †You shoot a bolt. The bolt hits the blink frog!!  The bolt freezes the blink frog!  You kill the blink frog!=i"((   blink frog=iJ F§Okawaru accepts your kill.=ivFF.=i..F 2 blink frogs (1 wandering)=iP 60/6033===4.5 (1.1 =iM_The blink frog blinks!=i=in _Your base Fighting skill increases to level 5!=iu (((FYou shoot a bolt.  The blink frog croaks.  The bolt hits the blink frog!! The bolt freezes the blink frog!=i;KF.=iKF.=i*Y=i4 §FThe blink frog is almost dead.=i/...Y   yakFF 2 blink frogs=iw,5.7 (1.2=iM=i!, _The blink frog blinks!=i †You shoot a bolt. The bolt hits the blink frog!  The blink frog seems to slow down. The bolt freezes the blink frog.  You kill the blink frog!=iW(((   blink frog=i`| §Okawaru accepts your kill.=i9:Y.=i0 W......=if&/46.9=ia.=i0, _The blink frog blinks!=i{ †You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak!  You kill the yak!=i @(((((=iJ K=i2 7....=iz 8..=i K---68.1=i' =iJ+ P _Okawaru accepts your kill.=ie=iR=i(=ikH _No target in view!=it=iKu=i}=i=iR6= _=iB=i! F   blink frogF #####..#..# ......#..:.Y.A blink frog comes into view.=i%T---90=iHF.=i=iN---80.1 (2 _=i?=iv=i †You shoot a bolt. The bolt hits the blink frog!!!  The bolt freezes the blink frog.  You kill the blink frog!=i (((((=ij.......=i>7===1.2 (1.1=is=iߗP _Okawaru accepts your kill.=ic=ic=ii=iH _No target in view!=i7=ir8=i@=iCH _No target in view!=iJ=i]K=iS=ih_=i:`$ _=ih=iu=iv9==i~=i,=i6=i#=i=i%=ib7===iR=i"  #....P....#....P##P.##.P.## #...#......#...####.##....## ....#....+....##..........# #......#....#.....##... #.....#....#.....##... #....#..#..#. #..#.#....###.###.##..=i9#.#.÷#.#...#.#+#.#........@.......#.....#.>....# †...#...#.#.. †..........#.. .>......†... ....#.###.#.# .####...###.... #####..#..# ......#..:.Y =i#..... #......##$.. _Magic restored.=i=i!=i|=i.| #...#......#...####.##....# ....#....+....##.......... #......#....#.....##... #.....#....#.....##... #....#...#..#.=i/G #..#.#....###.###.##...#.#.÷#.#...#.#+#.#................#.....#.>....# †...#...# †..........#.. .>......†... =i/X....#.###.#.# .####...### !#####..#..# ......#..:=i(0 #......#......##$.. :...# #......+.=i?,=iF=i]u ....#....+....##......... #......#....#.....##. #.....#....#.....##.. #....#.#..#...#..#.#....###.###.#..#.#.÷#.#...#.#+#.#................#...=iXv=.#.> †...#...# †..........#.. .>†... ....#.###.#.# .####...####!#####..#..# ......#..:# #......#......##$=iv :...#.##......+. #........F=iv=ia=iV=iP=i{U  #......#....##.. #.....#....#..#....#....#...#.#..#.#....###.###.##.#.#.÷#.#...#.#+#.###................#......>......†...#...#.#†..........#...>†.......#.###.#.##Hero =ij##...#..##.......FF. =i8=i:===i =i%:  .. #...#....#....#...#..#..#.#....###.###.##.#.#.÷#.#...#.#+#.###.=i: ...............#......>......†...#...#.#†..........#...>†....=i: $...#.###.#.####...###Hero #.....#.##.. =i; =iF =iF =iO =iz s .#....#....#...#...#..#.#....###.###.##..#.#.÷#.#...#.#+#.###................#......>......†...#...#.#=io{ †..........#...>†.......#.###.#.####...####!#####..#..# ......#..:#.Hero =i{ p.#=i{ ...[. .#=i 7---9.2 (8.0=i X  Found a chain mail.=i g2---8 (8.6=i՞ =i` ` _You feel like a meek peon again.=iKV......=i'=i=iI ###.###.##.#.#.÷#.#...#.#+#.###................#....>=i †...#...#.#†..........#...>†.........#.###.#.#=i###...####!#####..#..# ......#..:=i# #......##$.=i=;.###=i^.=izd.##.### .=i =iZ =i=iC#.#.÷#.#...#.#+#.###................#....>†...#...#.#†..........#...>†.........#.###.#.#=iD$###...####!#####@.#..# ......#..:# #......##$. :...#.#+......#...F......#.F=iDv.....[...# ##.=iD.#.##.### ..#.# #.# .=i E=iWh,=ii=i...............#.....>..†...#...#.#...†..........#............>......†................#.###.#.#............####...####!#####..#..##......#..: #@.....##$. #....:...#.#+..#.......#..##..F#.........#F##......[...# ##.=i#.#.##.###...#.# #.# ....... .!. .=i,=i=i * >...†...#...#.#.......†..........#.........>......†............#.###.#.#.......####...###=ib#!#####..#..##......#..:#.##.#......#$. #....:@..#.##+.....#..##..F=iT#..#.F.#.#......#. .## #.=i,=i=iL;  .#.>   .............†...#...#.   .........†..........#   .........>......†   ............#.###.#.#   ............####...###   #!#####..#..##......#..   ##.##.#......#......##$   #....@...#.##......+   #.#..##.F   #.#.##.FF   ##......[...# ##   #.#.##.###..P   ..#.# #.# ....  .... .!=i9<. ...  ###.# .## #.  =ieH=iH=ia=i^ot  You pick up a parchment of Cigotuvi's Putrefaction and begin reading...=iM|.92.8 (3.0=i|+3.8 (4=i=iP _You add the spell Cigotuvi's Putrefaction to your library.=idJ.....=i=io=i  .#.>  .......†...#...#   ...†...#   ...>......†  ......#.###.#.#   ......####...###   #!#####..#..##......#   ##.##.#......#......##   #...@....#.##......+   #.#..##.   #.#.##.   ##......[...# ##   #.#.##.###..P   ..#.# #.# ...   ..... .!. ...  [39;4=i*9m ###.# .##. #.  =i=i=i=iu  .#.>  .†...#... # .†...# #P .>......† #....#.###.#.# ......####...  #!#####..#..##......#  ##.##.#......#......  #..@.....#.##......+ =i #.#..##  #.#.##.  ##......[...#   #.#.##.###.P  ..#.###.# ....   ..... .!. ...  ###.# .##. #. =i),=i1=ie[  .#.> #...†...#  #...†.  #P...>......†  #...#.###.#.  ....####...  #!#####..#..##......  ##.##.#......#...... =i\ #.@......#.##......  #.#..##  #.#.##  ##......[...# =i\ #.#.##.###..P  ..#.###.# ....  ..... .!. ...  ###.# .##. #. =ii,=ip=i  .#.  #P........#  #.........†...#  #.....†...... P...>......†. #....#.### .............####  #!#####..#..## ##@##.#......#  #........#.##  #.##=i~  #...#.##..... ##......[...#  #.#.##.###..P  ..#.###.#....  ..... .!. ... ###.# .##. #.=i=is=i=i0  ..#.#.÷#.#...#.#+#  ##...........#  #P..................#  #...............†...#  #...........†...... 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a smoky golden potion=i ........=i =i8   #.#####..#..##......#..   ##.##.#......#......##$   #........#.##......+   ##.......#..##.F   #.........#.##.FF   ##......[...# . ##   #.#.##.###..P.  .#.###.##.....   #..  =i% z ####.###.##.#..#.   ## ### ## #       =iS ,=i =iI n #.#####..#..##......#..: =ibJ ##.##.#......#......##$. #........#.##......+. ##.......#..##.F. #.........#.##.FF. ##......[...# . ##. #.#.##.###..P.  ...#.###.##.....  #..@.  =iL }####.###.##.#..#.  ## ### ## # =iV =iW =i[ =i #.#####..#..##......#..:.##.##.#......#......##$.#........#.##......+.##.......#..##.F.F#.........#.##.......FF.##......[...##.. ##.#.#.##.###..P.#...#.###.##.#..####.###.##.#..#.### ### ## # =i B=i P#.#####..#..##......#..:.Y##.##.#......#......##$.#........#.##......+.##.......#..##........F.F.#.........#.##.......FF.##......[...##... ##.#.#.##.###..P.#....#.###.##.=i )#..####.###.##.#..#.### ###### ## =iA ,=i =iz #.#####..#..##......#..:.Y.##.##.#......#......##$.#.#.##......+.##.#..##........F.F.##.#.##.......FF...###......[...##.... ##.#.#.##.###..P.#....#.###.##.#..####.###.##.#..#.##.## ######### =i ,=ih =i9 ##.##.#......#......##$............#.##......+......###.#..##........F.F.###..#.##.......FF...# #[...##....# ##..... .#.##.###..P.#... ...#.###.##.......#............####.###.##.#@.#.##. =i: ## #########    =iB ,=iJ =ipu (#.#####..#..##......#..:.Y.# ##.##.#......#......##$..............#.##......+.....#.#..##..F.##...#.##.......FF...# ##......[...##....#.##..... #.#.##.###..P.#...#=i1v ...#.###.##..#.............@.......####.###.##.#..#.##.P.## ######### # =i ,=i =i b#.............####...###.....##.#####..#..##......#..:.Y.# ##.##.#......#......##$...............#.##......+......##.##.......#..##........F.F.##.........#.##.......FF...# ##......[...##....#.##..... #.#.##.###..P.#...#...#.###.##..#.....................####.###.##.#..#.##.P..## ########### ###=i ,=i =i I#.#.###.#.#.....#.. #.............####...###.....##.#####..#..##......#..:.Y.# ##.##.#......#......##$....... ........#.##......+......##.#.#..##........F.F.##.........#.##........F...# ##......[...##....#.##..... #.#.##.###..P@#...#.  ...#.###.##.. #..................... ####.###.##.#..#.##.P...## ########### #####=i ,=i =i> u.>......†............. .#.###.#.#.....#.. .............####...###.....##.#####..#..##......#..:.Y.#  ##.##.#......#......##$....... ........#.##......+......##.#.#..##..F.##.........#.##............#  ##......[...##.@..#.##..... #.#.##.###..P.#...#. ...#.###.##...... ..................... ###.###.##.#..#.##.P...## ########### ######=iE =ifp z†....# >......†............. #.###.#.#.....#.. ............####...###.....# #.#####..#..##......#..:.Y.# ##.##.#......#......##$....... .##......+......##. ##..##.F.# #...#.##..@.........# ##......[...##....#.##.....  #.#.##.###..P.#...#. #.###.##............. ....................... ##.###.##.#..#.##.P...#  =i{q ## ########### ######=i| =i{} =i =i\ 3...†...#...#.# †..........#. >......†............. #.###.#.#.....#.. ...........####...###.....# .#####..#..##......#..:.Y.# #.##.#......#......##$....... .##......+......##.#..##.# ...#.##............# =iS #......[...##....#.##..... #.#.##.###..P.#...#.. .#.###.##.......... ........................ #.###.##.#..#.##.P...### ## ##################=i ,=i =i†...#...#.#...... †..........#. >......†.... #.###.#.#.....#..# ####...###.....## #####..#..##......#..:...# .##.#......#......##$....... .#.##......+......##. .#..##....## #.##....# =i}......[...##....#.##..... .#.##.###..P.#...#.. .. #.###.##............. .................... .###.##.#..#.##.P...### ##################=i,=i(=iAg†...#...#.#...... †..........#. >......†............. #.###.#.#.....#..# ####...###.....## =iB..#..##......#..:...# ##.#......#......##$. #.##......+......##. #..##....## #.##....# [...##....#.##..... #.##.###..P.#...#.. . =iB.###.##............. ....................... =i\C0###.##.#..#.##.P...### #  ###########=i9R,=i%X=ix†...#...#.#...... †..........#......... >......†............. #.###.#.#.....#..# ####...###.....## ..#..##......#..:...# .#......#......##$. =i;#.##......+......##. #..##....## #.##....# [...##....#.##.....# .##.###..P.#...#.......# ###.##....................................##.#..#.##.P...#####=izP##########=iܗ=i=i=iM...#.>....#.###. ...†...#...#.#...... †....#.......F. >......†............. #.###.#.#.....#.. .......####...###.....## ##..#..##......#..:...#. #......#......##$....... ##......+.#..##............#.#.##............# ..[...##....#.##.###..P.#...#.......# ##.##..................#F   blink frog (wandering)...................##.#..#.##.P...### #######=iXl  A blink frog comes into view.=i=iV`F.12.6 (9.0=i=iP+3.2 (9.6 =i _=i=i=i \ ((((((F  You shoot a bolt.  The blink frog gives a loud, deep croak!  The bolt hits the blink frog! The bolt freezes the blink frog.=iM ).F YThe blink frog is heavily wounded..F=i$P @Y.=iSY T...:$Y   yak (wandering)F   blink frog=iUZ 7===4.6 (1.4=i9c =ie T _You encounter a yak.=isM((((Y (slow)  The blink frog is heavily wounded. _You encounter a yak.yak bellows!.link frog seems to slow down.  The bolt freezes the blink frog.=i%Q.F=i!G.Y=i §The blink frog is severely wounded.=i m.:$=i (6.0=iR=i, _The blink frog blinks!=i ((((( You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.=iF) Y.The yak is moderately wounded. YYou hear a bellow!F=iH%.Y.Y...Y 2 yaksF   blink frog (slow)=imM(7.4=iXj _You encounter a yak.=i8  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i Y.You beckon some vexing sprites to accompany your attacks.=i C.Y=i- Q.F=i7.=i(5----80Will/2 Jinx =iE!=i#; _You feel your willpower being sapped.=i =iN  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--26%  c - Duel7 MP, Piety--67% =i< g[?] toggle between ability selection and description.=i%5=i{;=i3FW............#.>....#.###.srcrip the Jinx ........†...#...#.#......Spriggan of Okawaru *****. ....†..........#.........Health: 60/60 ======================== =iG....>......†..........F..Magic: 15/17 =====================--- .......#.###.#.#.....#..#AC: 6Str: 4 .......####...###.....##EV: 32Int: 15 ##..#..##......#..:...#.SH: 5Dex: 25 .#......#......##$....Y..XL: 12 Next: 37% Place: Lair:2 .....#.##......+@...Y.##.Noise: ==-------  Time: 13018.4 (0.0) ....#..##............##a) +2 arbalest (freeze) .....#.##............#Fire: a) +2 arbalest (freeze) ...[...##....#.##.....#Will/2 Jinx ##.###..P.#...#.......# ##.##................=i HG..#YY 2 yaks ........................F   blink frog (slow) #.##.#..#.##.P...####### ##################You hear a bellow! _You encounter a yak.=iZHQCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.=iJ;Y.=iJ7Y.=ihNDF.=iV=iW3---8--9.4 (1Hero Jinx =if`=i-cm _You gain the combat prowess of a mighty hero.=i 3 ((You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.=i{:*=iq Y.The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is severely wounded..Y=if YThe blink frog is no longer moving slowly.=if.Y=iϝ F§You encounter a yak. x2=i8Y.=i.{.YY.=i 8Y.=iT.YY 4 yaks (1 wandering, 1 drained)=i+7===20.5 (1.1=i=i, _The blink frog blinks!=i YYou shoot a bolt.  The yak bellows!  The bolt hits the yak. The bolt freezes the yak.=ik:*=i_' .FThe yak is severely wounded.A giggling sprite leaps out and smacks the yak with its own front hoof.=i) I .Y=iQ* MThe yak is severely wounded.=iv* 5Y.=i+ ;Y.=iB5 ]Y very drained)=i6 [59-1.7 (1.2=i? =iA ( _The yak gores you.=iPY (You shoot a bolt. The bolt closely misses the yak. The bolt hits the yak!!  The bolt freezes the yak!=i :*=i" *1 drained, 1 very drained)The yak is almost dead.A giggling sprite leaps out and makes the yak trip over its own hooves.=i ( .FThe yak is almost dead.A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is almost dead.=i P.F=iH Y.The jinxing sprites lose interest in you.=iX zY..Y=iy 7Y=i3 22.9=i =i T _The yak completely misses you.=iF $You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak!=iN0 ^ 3 yaks (=i .FY.=i Y.Okawaru accepts your kill.=if Q.F=i =i 60=4=--84.1=i =ie I _The yak misses you.=iV: †You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.  You kill the yak!=iBZ 2 yaks=iwY..Y=iM.F=i\b=405.3=i=i$P _Okawaru accepts your kill.=iow†...#...#.#......†..........#..........>†.................#.###.#.#.....#..#.####...###.....# ###..#..##......#..:...#. #.#......#......##F....... ......#.##......+.†YY..##.=iep.##......@.....## ..#.##............[...##....#.##.....###.###..P.#...#.......##.##..................# ......................... ##.##.#..#.##.P...####### =iHqp ################## =isI$F=ilv .YThe blink frog attacks as it pursues you!=iKwB.Y=i҅=i(3--9 (0.6=i=iח[ _The blink frog completely misses you.=iTz p†..........#....>......†.................#.###.#.#.....#..#.####...###.....# ####..#..##......#..:...#..#......#......##$....... .......#.##......+F†....##..##........YY..## ..#.##=iF{ .....#[...##....#.##.....# #.##.###..P.#...#.......##.##..................# .......................... ###.##.#..#.##.P...#######  ################## =i$ 1§=i G.Y=iV B.Y=iM (=i Q---6.5=iN =i , _The blink frog blinks!=i (You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.=i*K ;Y.=iK 5Y.=iX 4..=iY R====7.6 (1.1=i` =iEd [ _The yak is heavily wounded.=i. †You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak!=i|x   yak=i5Y.=i_'=i+/18.7=i3=i6P _Okawaru accepts your kill.=i7P=i@=i9=i/=i @((((((=iw2F=i} §You shoot a bolt. The bolt closely misses the yak. You block the yak's attack.=i݉FY.....=ij,9.9 (1.2=i’=ipN _The blink frog blinks! The blink frog leaves your sight.=iA  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iq=ir=iz=i}P _You don't know that spell.=i  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak!=i%~ $The yak is severely wounded.=i&\5==31.0 (1.1=i1/=i,2Q _The yak closely misses you.=ia  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i ;......†..........#.........srcrip the Jinx ......>......†.............=i? Spriggan of Okawaru *****. .........#.###.#.#.....#..#Health: 60/60 ======================== .........####...###.....##Magic: 11/17 ===============--------- ####..#..##......#..:...#.AC: 6Str: 4 ##.#......#......##$.......EV: 38Int: 15 .......#.##......+.†....##.SH: 5Dex: 25 ......#..##............##=i XL: 12 Next: 41% Place: Lair:2 .......#.##.....@Y.....#Noise: ===------  Time: 13031.0 (0.0) .....[...##....#.##.....#a) +2 arbalest (freeze) #.##.###..P.#...#.......#Fire: a) +2 arbalest (freeze) .###.##..................#Will/2 Hero .......................... ###.##.#..#.##.P...#######Y   yak##################The yak is severely wounded. _The yak closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate[=i" 37m=i /......†..........#.........srcrip the Jinx ......>......†.............Spriggan of Okawaru *****. .........#.###.#.#.....#..#Health: 60/60 ======================== .........####...###.....##Magic: 11/17 ===============--------- =i! ####..#..##......#..:...#.AC: 6Str: 4 ##.#......#......##$.......EV: 38Int: 15 .......#.##......+.†....##.SH: 5Dex: 25 =i 4......#..##............##XL: 12 Next: 41% Place: Lair:2 .......#.##.....@Y.....#Noise: ===------  Time: 13031.0 (0.0) .....[...##....#.##.....#a) +2 arbalest (freeze) #.##.###..P.#...#.......#=iP Fire: a) +2 arbalest (freeze) .###.##..................#Will/2 Hero .......................... ###.##.#..#.##.P...#######Y   yak##################=i The yak is severely wounded. _The yak closely misses you.Casting: Jinxbite (safe; 1% risk of failure)  =i Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  =i PPress: ? - help, Dir - look around, f - activate=i *2.0 (1=i]" =i%  _The yak closely misses you.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate =i& _The yak resists with almost no effort. The yak completely misses you.=ir †You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak!=iz (=in 2F=i F   blink frog=iX 423.1 (1.1=iM =i! P _Okawaru accepts your kill.=i .You shoot a bolt. The bolt hits the blink frog!!  The blink frog seems to slow down. The bolt freezes the blink frog.  You kill the blink frog!=i=iF[((((=i .....Okawaru accepts your kill.=i\B244.2=i=i` _You feel like a meek peon again.=i =i =iO =i ,=if =iM =i =iu =i =iT M2==i@ =i =i =i =i =i =i =ix =i =i =i =ig 9==io =i# ,=iQ% =iJ) =i) =i6 =i;= =i= N3===i? =i+D =iD =iG =igK W _You start resting.=iZ (---=ig 045.2 (11.0)=ih R---6.2 (12=iks =i\v _ _You feel your willpower return.=iq3===i=iK4==i=i=i=i5=i=i=i=i =i =i=iE=i9==i=iw,=i=i!=i7"=i#=iU*x5===i.=i/=i1=i4=iY5=i7=i+==i==iy?=iJC=iC$===iAD=iBF=i.L=iL=iQ=i2V=iV=iX=ish6==imoB=i= _You start resting.Magic restored.=iݤ69.2 (237==70.2 (24 _=i=iD =iV  Your spells (describe)TypeFailure Level a - Jinxbite=i !Hexes1%2  b - Inner FlameHexes/Fire1%3  c + Cause FearHexes1% 4 d - Dimensional BullseyeHexes/Translocation11%4 Select a spell to describe [?] help [!]/[I] toggle spell headers=i,......†..........#.........srcrip the Jinx ......>......†.............Spriggan of Okawaru *****. .........#.###.#.#.....#..#Health: 60/60 ======================== .........####...###.....##Magic: 17/17 ======================== ####..#..##......#..:...#.AC: 6Str: 4 ##.#......#......##$.......EV: 32Int: 15 .......#.##......+.†....##.SH: 5Dex: 25 ......#..##............##XL: 12 Next: 44% Place: Lair:2 .......#.##.....@†.....#Noise: ---------  Time: 13070.2 (0.0) .....[...##....#.##.....=ii[40m#a) +2 arbalest (freeze) #.##.###..P.#...#.......#Fire: a) +2 arbalest (freeze) .###.##..................# .......................... ###.##.#..#.##.P...#########################Okawaru accepts your kill. _You feel like a meek peon again. _You start resting. _You feel your willpower return. _You start resting. _Magic restored.=i=iH =i =iV =i ...†...#...#.# †..........#......... >......†............. #.###.#.#.....#.. ........####...###.....## =i{ #..#..##......#..:...#. #.#......#......##$....... ##......+.†....##.#..##......##.#.##......†.....# ....[...##....#.##.....# .###..P.#...#.......# ###.##..................# ......................... =i ##.##.#..#.##.P...#########################=i^ =i =i& =i....#.###. ...†...#...#.#...... †....#......... >......†............. #.###.#.#.....#.. .......####...###.....## #..#..##......#..:...#. #......#......##$....... ##......+@†....##.#..##......#.#.##......†.....# ..[...##....#.##.###..P.#...#.......# ##.##=i4Y 9.........# ........................ #.##.#..#.##.P...####### ##################=i!c =ic =iZm =i )#.........# ...#.>....#.###. ...†...#...#.#...... †....#......... >......†............. #.###.#.#.....#..# ......####...###.....## #..#..##......#..:...#.# #......#......##@....... ##......+.†....##.#..##............#.#.##......† ..[...##....#.##.###..P.#...# #.##.......# ....................... .##.#..#.##.P...#######=iS ,=i =i8 ,=iv =i7  #.>....#.###.†...#...#.#......†..........#........>......†..... =i p..#.###.#.#.....#..# ####...#### #..##......#..:...#.## ......#......##......... ...#.##......+.†@...##. #..##............## ##......†.....# [...##....#.#####..P.#...#..=i& v .##............# ....=i` .... ##.#..#.##.P...####### #########=i J _You now have 362 gold pieces (gained 14).=i =i/ =ia =iB =iE e†...#...#.#...... .†..........#.......... >......†...... =iF ..#.###.#.#.....#..# ####...###=iI ## #..##......#..:...#.##...#......##......... #.##......+.†....##. #..##..........@.## ##......†.....# =iI [...##....#.## ###..P.#...#.. ##............# ..... =iK #.#..#.##.P...#################### ## =iXW =iW =iKa =iF †..........#.... >......†....... ..#.###.#.#.....#..# ####...##### #..##......#..:...#.## ....#......##......... #.##......+.†....##. #..##............## ##......†....@# .##....#.## ##..P.#...#.......# ...........# ....#..#.##.P...#################### ## =i ,=i =i} >†.... ...#.###.#.#.....#..####...###.....## #..##......#..:...#.## ....#......##......... .=i #.##......+.†....##. #.......## .#.†.....##.#.##...@.# ##..P.#...#.............# ...#..#.##.P...#######.. ############## ### =i =i8 =iq=iiD..#.###.#.#.....#..# ####...###.....### ##......#..:...#. ...#......##......... #.##......+.†....##. .##............## ##......†.....## .##....#.##.....# #..P.#...#......@# ........... .=iD. #..#.##.P...#######..# ############# ### =iN=iN=iV=iw ###...###.....##......#..:...#.##.##......... #.#.+.†....##. .......## #.†.....## .#.##..... #..P.#...#.......## ...........#...... #..#.##.P...#######..#####=i,=iә=i####...###.....### ##......#..:...#.## #......##......... .##......+.†....##. ##............## =ie%.##......†.....## ##....#.##.....# ..P.#...#.......## .@# ..#.##.P...#..###.### ###=i-,=i=i......#..:...#.## ..##......... .#+.†....##. ......## .†.....##.##......P.#...#.......## #........#.#.##..@.......#.##.P...#######..### ############ ### =i ,=i=ii:##......#..:...#.## #......##......... ##......+.†....##. ##............## ##......†.....## ##....#.##.....# P.#...#.......#### ..#.#.##..#.##.P...#..###.# ### =iU,=i=i4......#..:...#.## #......##......... ......+.†....##. ............## ......†.....## ....#.##.....# P.#...#.......#### #..#.#.##.. #.##.P...#..###.# #### =i>=i?=i F=ioY#.........+.†....##. ......## .†.....#.##..... P.#...#.......###### . ........#.#.##........... =i@p(#.##.P...#######@.###.## ########## ####    =iny,=i=iKl......#..:...#.## ......##........ ......+.†....##. ......## ......†.....## =iU....#.##.....# #...#.###### ...#.#.## ................@....... .##.P...#######..###.### ######### #### =i=i=i=id9#..:...#.## ##.. +.†....##. ......## .†.....## #.##.....# . #...#.......###### ..S..#.#.##.. ##.P...#..###.# #### S   water moccasin (asleep)  You encounter a water moccasin.=i2Lc810.0)8 (10.6 _=i\=ipa=irH  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i}q`  You beckon some vexing sprites to accompany your attacks.5---==1.8 (1.0)Will/2 Jinx  _You feel your willpower being sapped.=it  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--26%  c - Duel7 MP, Piety--67% [?] toggle between ability selection and description.=i =is.....#..:...#.##srcrip the Jinx .....##.........Spriggan of Okawaru *****. .....+.†....##.Health: 60/60 ======================== ...........##Magic: 15/17 =====================--- .....†.....##AC: 6Str: 4 ...#.##.....#.EV: 32=iILInt: 15 #...#.......###### ..SSH: 5Dex: 25 .............#.#.##.....XL: 12 Next: 44% Place: Lair:2 ................@.......Noise: ==-------  Time: 13081.8 (0.0) ##.P...#######..###.####a) +2 arbalest (freeze) ######## ####Fire: a) +2 arbalest (freeze) Will/2 Jinx S   water moccasin (asleep) _You now have 362 gold pieces (gained 14). _You encounter a water moccasin.=iCasting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.=iP  Okay, then.=ig=iN=io%. _=i o ((((((S  slow)  You shoot a bolt. The bolt hits the water moccasin!  The water moccasin seems to slow down. The bolt freezes the water moccasin.  The water moccasin hisses angrily.=i ;S.=it v.....=3.2 (1.4=iǫ =iQ g _The water moccasin is severely wounded.=i` (((((You shoot a bolt.  The bolt hits the water moccasin but does no damage.=i .SS.=ic...4.6=i=ig _The water moccasin is severely wounded.=iQDQ(((((((=i.9*=iϣY S.You shoot a bolt. The bolt misses the water moccasin.A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The water moccasin is almost dead.=i..... very drained)=i'6.0=i=iD _The water moccasin is no longer moving slowly.=i? †You shoot a bolt. The bolt hits the water moccasin!!  The bolt freezes the water moccasin.  You kill the water moccasin!=iK(( =inG7..=isK]6=57.4=iR=i]UP _Okawaru accepts your kill.=i #.....##########@....##.#.##†.....## ...................... =i!g..#######..###.#########=i 3,=i4=i=M.......... #.....#.........#.....### ...:...#.## ##......... #....# +.†....##. . .=i!>Y #.....# †.....##....+ ## #.@...###########.....=iH>#.#.##†.....## ..........................##=iUA#=ixL,=iT=iM#. ................#.........#.....### =i...:...#.## ##......... ##....# +.†....##. . . #.....# †.....###@...+ ## #.....###########..... ........#.#.##†.....##.##=i,=ik=i+M.#.# #. #+##..... .................#..........#.....### ....:...#.##  ##......... ##....# +.†....##. #. . #@....# †.....###....+... ## #.....## .......#########.....#..##=i,=i=ix M...#.###. .#.# #. #+## ................#.....#.....### ....:...#.##  ##......... ##....# +.†....##. #. .##.....# †.....#=i#....+... ##.....##.....## .#=i)=i=i=iU >....#.###. ..#.#. ..... .#. #+##...... .. .#.....#..# ..#.....### #......# .#..:...#.## #....# .##. ##....## .+.†....##. #@.....#.## ##.....# .†.....## ##....+... .##.....# #.....## . #.##.....#.#.#.##†.....##...............#..###.######### #### #### ###=i`,=imh=iϔg.......# ..#.###. #. F.... # . ..... #.#+##..... ......... .. .....#..# ... ##.....### #......# #..:...#.## #....# ##......... ##@...## +.†. #......# .....## ##.....# †.....## ##....+...#.....# #.....###.#########.....# F   cane toad (wandering)#.#.##†.....##=iJ..................... ..#######..###.#########=ii  You encounter a cane toad.=i(---=i Y.F114.0 (26.6)=i=i.O---6 (27.2 _=iԺ=i==i D#. #. .....  . .F...  .#+##.....  .........  .........  #......# : #....#  ##@...## † #......#  ##.....# † ##....+...  #.....###. #.....# †.....## .............  =ij= 0 #. .....  . .F...  .#+##.....  .........  .........  #......# : #....#  ##@...## † #......#  ##.....# † ##....+... #.....###.#.....# †.....##..........=iF =iF =i'O =iQ ` _A cane toad is nearby!=ih(((((((=i1 .FYou shoot a bolt. The bolt closely misses the cane toad.=iS5t FThe cane toad croaks.=i5.=i5.F=iH?i......F   skysharkF   cane toad===6.0 (1.4)=iH=inKY _You encounter a skyshark.=i1((=i#(((((=i!=imF..=iD1F=i,Y.F=i_...F7.4=i=i m _You shoot a bolt. The bolt barely misses the cane toad.=iM (( (slow)You shoot a bolt. The bolt hits the cane toad!  The cane toad seems to slow down. The bolt freezes the cane toad.=iS .F.F=iW U.F=ic 7.=id (8.8=il =i|o a _The cane toad is heavily wounded.=i$ ( You shoot a bolt. The bolt hits the cane toad!  The cane toad seems to slow down. The bolt freezes the cane toad.=i Q.F=iw U.F=i MF.=ie x  The cane toad is severely wounded.=i} "20.2=i =i Z _The cane toad completely misses you.=ik †You shoot a bolt. The bolt hits the cane toad!! The bolt freezes the cane toad.You kill the cane toad!=i1q(=iV.F=io5U (strong)Okawaru accepts your kill.The skyshark bites you.  The skyshark tastes blood and grows stronger! 55/61---71.6 _The skyshark completely misses you. The skyshark barely misses you. _Your Fighting skill increases to level 6!=i q  You shoot a bolt. The bolt hits the skyshark. The bolt freezes the skyshark.=iFm  The skyshark is lightly wounded.3.0=iA _The skyshark completely misses you. x2; The skyshark closely misses you.=iκN((((=i}\ ...FYou shoot a bolt. The bolt barely misses the skyshark.The skyshark closely misses you. The skyshark barely misses you.The skyshark misses you. The skyshark completely misses you. x26=--4.4=iEll _The skyshark closely misses you.=iì  , slow)You shoot a bolt. The bolt hits the skyshark! The skyshark seems to slow down.  =i The bolt freezes the skyshark.=i> r  The skyshark is moderately wounded.=i? (5.8=iRH =i1L s _The skyshark misses you. x2; You block the skyshark's attack.=iS-g#.###. #. ..... .#.#....... . #....#+## . .... #.....#..#.#.....##=i-#......# ..:...#.## #F†..# #......... ##....## +.†....##. #.@....# ......## ##. =i .†##....+... ##..........### ..=i>.########.....#.#.#.##†.....##=ib.................#######..###.######### ### #### =i.-###=i:=i:7---6.4 (0.6=i.P=i"T=i#.#....... #...#+## . .... #.....#..#..... ##.....###......# ..:...#.## #F†..# #......... ##....## +.†....##. #...... =ix......## ## †##....+... ##..........###. ..########.....#.#.#.##†.....#................#######..###.######### ### #### ## =i =)=iU #7=i Y=---7.0=i=i> _The skyshark is no longer moving slowly.=i[{ #...#+## . ......... #.....#..#..... ##.....###......# ..:...#.## #F†..# #......... ##....## +.†....##. #...... ......## ## †+... ##.....#.....###. ..########.....# .#.#.##†.....#................#######..###.######### ### #### ### =i} R.F=i Y6=iY) . .... #.....#..#.... ##.....###......# ..:...#.## #.†..# #......... ##F...## +.†....##. #...... ......## ## †##....+... =i* ##.....#.@...### ..########.....# .#.#.##†.....#................#######..###.######### ### #### ### =iQ, R.F=iG4 =i4 (8.2=ib< =iE> =iji#.....#..# ##.....###......# ..:...#.## #.†..# #......... ##....## +.†....##. #.F.... ......## ##. =i5G†##....+... ##..........### ..########@....# .#.#.##†.....#................#######..###.######### ### #### ###=iIR.F=ix8 =i%&8=i=ie=i#.....#### ..:...#.## #.†..# #......... ##....## +.†....##. #...... ......## ##F †##....+... ##.....#.....### ..########.....# .#.#.##†.@...##................#######..###.######### ### #### ### .F=i=i(9.4=im=is=i(k .#..:...#.## #.†..# .##......... ##....## .+.†....##. #......# ... ##.....#†.....## ##F...+... .##.....# #.....###. #.......#########.....# ..#.#.##†.....###........@........#######..###.######### #### #### ### =in U.F=iw =i5y )30.0=i> =iw =iZ .#..:...#.## #.†..# ..##. ##....##.+.†....##. #......#.## ##.....#.†.....## ##....+... #.##.....# #.F...###. .#.#########.....#.#.#.##†.....###. P...#..###.=iD\ |## #### ###=i] U.F=ie =iXf .86=il =iFo =i6.#..:...#.## #.†..#.##. ##....##.+.†....##. #......#.## ##.....#.†.....## ##....+... .#.##.....# #.....###. ..#.#########F....#=i6I.#.#.##†.....###. .P...#..###.## #### ###=i8Y.F=i>1.2=i=iJ =i|^.#..:...#.## #.†..#.##. ##....##.+.†....##. #......#.## ##.....#.†.....## ##....+... ..#.##.....# #.....###..#.#########.....#.#.#.##†F....###. #.P...#..###.#=in}# #### ###=i=i&8=ii=iN=i|?P.#..:...#.## #.†..#.##. ##....##.+.†....##. #......#.## ##.....#.†.....## ##....+....#.##.....# #.....###. #...#.......#########.....#.#.#.##†F....###. ##.P...#..###.=i@## #### ###=iaAMF.=iI=iJ(2.4=iP=iyR=iUs.#..:...#.## #.†..#.##. ##....##.+.†....##. #......#.## ##.....#.†.....## ##....+....#.##.....# #.....###. .#...#.......#########.....#=iP.#.#.##F.....###. .##.P...#..###.## #### ###=iq[†F=i>3.0=i=i!=i e#......#..:...#.## #.†..# #......##. ##....## #......+.†....##. #......# #....## ##.....# #......†.....## ##....+... #....#.##.....# #.....###. P.#...#.......#########.....#.#.#.##†.....###.F. #.##.P...=i8 #..###.## #### ###=iz KF.=i =i T9=6=i =i =ig #......#..:...#.## #.†..# .#......##......... ##....## #=i` r#......+.†....##. #......# ##...## ##.....# ##......†.....## ##....+... ##....#.##.....# #.....###. .P.#...#.#########.....#.#.#.##†.....###.F. .#.##.P...#..###.## #### ###=i KF.=i >4.2=i =iZ.##......#..:...#.## #.†..# ..#......##......... ##....## .##......+.†....##. #......# .##.## ##.....# .##......†.....## ##....+... .##....#.##.....# #.....###. ..P.#...#=i[.#########.....#.#.#.##†.....###.F. ..#.##.P...#..###.## #### ###=i^KF.=idf=ig&8=io=iq=i1)V.##......#..:...#.## #.†..#.#......##......... ##....## #.##......+.†....##. #......# ..##.## ##.....# #.##......†.....## ##....+ .=i)!.##....#.##.....# #.....### #..P.#...#.#########.....#.#.#.##†.....###.F #..#.##.P...#..###.# #### ###=i+KF.=i5=i,6(5.4=i2;=i<=ijd=i9e#..##......#..:...#.## #.†..#.#......##......... ##....## .#.##......+.†....##. #......# #..##......## ##.....# .#.##......†.....## ##....+.##....#.##.....# #..... ##..P.#...#.###.....# #.#.#.##†......F .#..#.##.P...#..###.##### #### ###=i@q=iDrD=6.0=i{y=iH{=it5 .#..##......#..:...#.## #.†..#.#......##......... ##.... ..#.##......+.†....##. #...... .#..##............## ##..... ..#.##......†.....## ##....+ [...##....#.##.....# #.....#..P.#...#.###..... ##.#.#.##†......F #.#..#.##.P...#..###.=iP6 ##### #### ###=iL7 KF.=iE =iF &6=iN =iQ =i% J.#..##......#..:...#.## #.†...#......##......... ##.....#.##......+.†....##. # ..#..##............## ##.#.##......†.....## ##.... .[...##....#.##.....# #..... =ic& .###..P.#...#.### .##.#.#.##†......F#.#..#.##.P...#..###.#### #### ###=i( KF.=i1 =i2 1607.2=i0: =i< =i#..#..##......#..:...#.## #.† #......#......##......... ##.#.##......+.†....##. #.#..##............## ##.#.##......†.....## ## .=iT.[...##....#.##.....# # #.###..P.#...#.### #.##.#.#.##†.F .##.#..#.##.P...#..###.######## #### ###=i=i>!KF.=iM*<=i+&8=i&3=i5D _The skyshark no longer looks unusually strong.=i4#..#..##......#..:...#.## #.† .#......#......##......... ##.#.##......+.†....##. #.#..##............## ##=i.#.##......†.....## ##.[...##....#.##.....# # ##.###..P.#...#.### ##.##.#.#.##†=if.F #.##.#..#.##.P...#..###.######## #### ###=iKF.=i=i(8.4=i!=i$=i),#..#..##......#..:...#.## #. #.#......#......##......... ##.#.##......+.†....##. #.#..##............## ##.#.##......†.....## ##.[...##....#.##.....# # .##.###..P.#...#.##.##.#.#.##†=i1-:.F#.##.#..#.##.P...#..###.  ## #### ###=i/KF.=i-8=i8(9.0=i@=iB=iKB 8#..#..##......#..:...#.## # ##.#......#......##......... ##.#.##......+.†....##. #.#..##............## ##.#.##......†.....## ##.[...##....#.##.....# # =i%C #.##.###..P.#...#.# .###.##.#.#.##†.F#.##.#..#.##.P...#..###. ## #### ###=iE KF.=i[ =i\ &6=ig =ii =iQ #..#..##......#..:...#.## .##.#......#......##......... .#.##......+.†....##. #.#..##............## .#.##......†.....## .[...##....#.##.....# # .#.##.###..P.#...#. #.###.##.#.#.##†.F .###.##.#..#.##.P...#..###. # ## #### =ij KF.=i2 =i)W1=40.2=i=i+=i.#####..#..##......#..:...#.## #.##.#......#......##... #.#.##......+.†....##. #.#..##............## .#.##......†.....## #......[...##....#.##.....# #.#.##.###..P.#...#. .#.###.##.#.#.##.F #.###.##.#..#.##.P...#..### ## ## #### =iKF.=i=iO&8=i=i=ic#.#####..#..##......#..:...#.## ##.##.#......#......##...  #.#.##......+.†....##. ##.#..##.....## #.#.##......†.....## ##......[...##....#.##.....#  #.#.##.###..P.#...#. ..#.###.##.#.#..F#.###.##.#..#.##.P...=i#..  ## ########## #### =i>1.4=i=i1=i #.#####..#..##......#..:...#.##  ##.##.#......#......##.. #.#.##......+.†....##.  ##.#..##............##  #.#.##......†.....## =i ##......[...##....#.##.....# #.#.##.###..P.#...#..#.###.##.#.#..F#.###.##.#..#.##.P...#.. ## ################## ####=iKF.=iu%=iH&(2.0=iM.=i0=i  #.#####..#..##......#..:...#.## ##.##.#......#......##. #........#.##......+.†....##. ##.#..##............## #.#.##......†.....## ##......[...##....#.##.....# #.#.##.###..P.#...#.  ...#.###.##.#.# #.F#.###.##.#..#.##.P...#.. ## ################## F.=6=i; #.#####..#..##......#..:...#. ##.##.#......#......## #........#.##......+.†....##. ##.#..##......## #.........#.##......†.....##=iHN ##......[...##....#.##.....# #.#.##.###..P.#...#. ...#.###.##.#.  #.F  ####.###.##.#..#.##.P...# ## ################## =iKF.=it=i (3.2=i=i =iom #.#####..#..##......#..:...#. ##.##.#......#......## #........#.##......+.†....## ##.......#..##.....## #...#.##......†.....## ##......[...##....#.##.....# #.#.##.###..P.#...#. ...#.###.##.# #.F=ipU ####.###.##.#..#.##.P...# ## ################## =i:}=i~&8=i=i2=iC #.#####..#..##......#..:...# ##.##.#......#......## #........#.##......+.†.... ##.......#..##..## #..#.##......†.....## ##......[...##....#.##.....# #.#.##.###..P.#...#. ...#.###.##. #.F ####.###.##.#..#.##.P... ## ########### F.=i=i(4.4=i=i=i  #.#####..#..##......#..:... ##.##.#......#......## #.#.##......+.†.... ##.#..##... #.#.##......†..... ##......[...##....#.##..... #.#.##.###..P.#...#. ...#.###.## #.F ####.###.##.#..#.##.P... ## ##########F.5.0=id =i =i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i F.You beckon some vexing sprites to accompany your attacks.F.=i"5---==6.0 (1.0Will/2 Jinx  _You feel your willpower being sapped.=i\=i Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--26%  c - Duel7 MP, Piety--=ip67% [?] toggle between ability selection and description.=ire=i5o=ix#.#####..#..##......#..:... srcrip the Jinx##.##.#......#......##..... Spriggan of Okawaru *****.#........#.##......+.†.... Health: 61/61 ========================##.......#..##............# Magic: 15/17 =====================---#.........#.##......†.....# AC: 6Str: 4##......[...##....#.##..... EV: 32Int: 15#.#.##.###..P.#...#....... SH: 5Dex: 25...#.###.##................. XL: 12 Next: 47% Place: Lair:2=iyP#...........@...F............ Noise: ==-------  Time: 13146.0 (0.0)####.###.##.#..#.##.P...##### a) +2 arbalest (freeze)## ##################Fire: a) +2 arbalest (freeze) Will/2 Jinx F   skyshark _The skyshark is no longer moving slowly. _The skyshark no longer looks unusually strong.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.=iF|MF.=i=i3---8--7.0 (1Hero Jinx =i: _You gain the combat prowess of a mighty hero.=i #.#####..#..##......#..:... srcrip the Jinx##.##.#......#......##..... Spriggan of Okawaru *****.#........#.##......+.†.... Health: 61/61 ========================##.......#..##............# Magic: 13/17 ==================------#.........#.##......†.....# AC: 6Str: 4##......[...##....#.##..... EV: 38Int: 15=i #.#.##.###..P.#...#....... SH: 5Dex: 25...#.###.##................. XL: 12 Next: 47% Place: Lair:2#...........@**F............. Noise: ---------  Time: 13147.0 (0.0)####.###.##.#..#.##.P...##### a) +2 arbalest (freeze)## ##################Fire: a) +2 arbalest (freeze) Will/2 Hero Jinx F   skyshark _You feel your willpower being sapped. _You gain the combat prowess of a mighty hero.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (lightly wounded, chance to call a sprite on attack: 50%, 79%  to hit)=iB #.#####..#..##......#..:... srcrip the Jinx##.##.#......#......##..... Spriggan of Okawaru *****.#........#.##......+.†.... Health: 61/61 ========================##.......#..##............# Magic: 13/17 ==================------#.........#.##......†.....# AC: 6Str: 4##......[...##....#.##..... EV: 38Int: 15#.#.##.###..P.#...#....... SH: 5Dex: 25...#.###.##................. XL: 12 Next: 47% Place: Lair:2=i #...........@((F............. Noise: ---------  Time: 13147.0 (0.0)####.###.##.#..#.##.P...##### a) +2 arbalest (freeze)## ##################Fire: a) +2 arbalest (freeze) Will/2 Hero Jinx F   skyshark (slow)Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (lightly wounded, chance to call a sprite on attack: 50%, 79%  to hit)  You shoot a bolt. The bolt hits the skyshark! The skyshark seems to slow down.  The bolt freezes the skyshark.=iN :*=i҂F.Aim: a skyshark (lightly wounded, chance to call a sprite on attack: 50%, 79%  to hit)  You shoot a bolt. The bolt hits the skyshark! The skyshark seems to slow down.  The bolt freezes the skyshark.  The skyshark is moderately wounded.  A giggling sprite leaps out and smacks the skyshark with its own tail.=iJY., drained)=i6===8.2 (1.2=i!=ic _The skyshark is moderately wounded.=i#.#####..#..##......#..:... srcrip the Jinx##.##.#......#......##..... Spriggan of Okawaru *****.#........#.##......+.†.... Health: 61/61 ========================##.......#..##............# Magic: 13/17 ==================------#.........#.##......†.....# AC: 6Str: 4##......[...##....#.##..... EV: 38Int: 15#.#.##.###..P.#...#....... SH: 5Dex: 25...#.###.##................. XL: 12 Next: 47% Place: Lair:2#...........@*F.............. Noise: ===------  Time: 13148.2 (0.0)####.###.##.[33=im#..#.##.P...##### a) +2 arbalest (freeze)## ##################Fire: a) +2 arbalest (freeze) Will/2 Hero Jinx F   skyshark (slow, drained)A giggling sprite leaps out and smacks the skyshark with its own tail. _The skyshark is moderately wounded.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, slow, lightly drained, chance to call a  sprite on attack: 58%, 79% to hit)=i#.#####..#..##......#..:... srcrip the Jinx##.##.#......#......##..... Spriggan of Okawaru *****.#........#.##......+.†.... Health: 61/61 ========================##.......#..##............# Magic: 13/17 ==================------=i#.........#.##......†.....# AC: 6Str: 4##......[...##....#.##..... EV: 38Int: 15#.#.##.###..P.#...#....... SH: 5Dex: 25...#.###.##................. XL: 12 Next: 47% Place: Lair:2#...........@(F.............. Noise: ===------  Time: 13148.2 (0.0)####.###.##.#..#.##.P...##### a) +2 arbalest (freeze)## ##################Fire: a) +2 arbalest (freeze) Will/2 Hero Jinx F   skyshark (slow, drained)Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, slow, ligh=itly drained, chance to call a  sprite on attack: 58%, 79% to hit)  You shoot a bolt. The bolt hits the skyshark. The skyshark seems to slow down.  The bolt freezes the skyshark.=iU:*=iSMF.Aim: a skyshark (moderately wounded, slow, lightly drained, chance to call a  sprite on attack: 58%, 79% to hit)  You shoot a bolt. The bolt hits the skyshark. The skyshark seems to slow down.  The bolt freezes the skyshark.  The skyshark is moderately wounded.A giggling sprite leaps out and smacks the skyshark with its own tail.=iZ=i,9.4 (1.2=i=i ` _The skyshark is heavily wounded.=i#.............####...###.....##.#####..#..##......#..:...###.##.#......#......##..........#.##......+.†#.#..##......##...#.##......†.....####......[...##....#.##.....# #.#.##.###..P.#...##...#.###.##.@...#............F................####.###.##.#..#.##.P...######## ##################=iL--50.0 (0.6=ir _The skyshark completely misses you. x3=iÜo.###.#.#.....#.#.............####...###...#####..#..##......#..:...###.##.#......#......##...... #........#.##......+.†....#.......#..##................#.##......†.....###......[...##....#.## #.#.##.###@.P.#...## ...#.###.##................F................####.###.##.#..#.##.P...######## ##################=ig=iO---6=iа=iʲ=iD #P>......†.................#.###.#.#.....#.#.............####...###...#####..#..#..:...###.##.#......##...... ..#..+.†....##..##..........#.##......†.....###......[..@##....#.## #.#.##.###..P.#...## ...#.###.##................F................####.###.##.#..#.##.P...######## ##################=iR QF.=iԤ =iĥ A-1.2=i' =i =i .†....##P..........>......†..................#.###.#.#.....#.#.............####...###...#####..#..#..:...###.##.#......##...... #........#+.†....=i #.......#...........#..†.....###......[...##....#.## #.#.##.###..P.#...## ...#.###.##.F....................................####.###.##.#..#.##.P...######## ##################=ih =i S4=8=i =i` =i....†...#...#.#...........†....##P....>......†..................#.###.#.#.....#.#.............####...###...#####..#..##..:...###.##.#......##...... #........#+.†....##.....#..†.....#=i+w##......[...##....#.## #.#.##.###..P.#...## ...#.###.##.F................................####.###.##.#..#.##.P...######## ##################=iQF.=i]=i'2.4=i=i=i%;P....#.>....#.##........†...#...#.#....†....##P..>......†..................#.###.#.#.....#.#.............####...###...#####..#..##..:...###.##.#......###...... .#+.†....#.......#...........#..†.....###......[...##....#.## #.#.##.###F.P.#...## ...#.###.##.................................####.###.##.#..#.##.P...######## ##################=i(==i'3.0=i=i> _The skyshark is no longer moving slowly.=i#........P..........#.>....#.##........†...#...#.#....†....##P..>......†.................#.###.#.#.....#.=iU#.............####...###...#####..#..#..:...###.##.#....@.###...... #........#.##+.†....#.......#...........#..†.....###......[...##....#.## #.#.##.###F.P.#...## ...#.###.##.............................####.###.##.#..#.##.P...######=iQF.=i;6=i#=i=iX ..#.#.÷#.#...#.#+#.####...#.........P....#.>....#.##....†...#...#.#.†....##P....>......†...............#.###.#.#.....#.#.............####...###...#####..#.@##..:...###.##.#......##...... .#.##+.†....=iY#.#...........#...†.....###......[..F##....#.## #.#.##.###..P.#...##=iZm ...#.###.##.............................=iU\QF.=igf=igC=4.2=io=i[r=i̝ H.#..#.#....###.###.##..... ..#.#.÷#.#...#.#+#.####...#.........P....#.>....#.##....†...#...#.#.†..........#=i 4#P>......†...........###.#.#.....#.#............@####...###...#####..#..##..:...###.##.#......###...... #........#.##+.†....##......#F..†.....###......[...##....#.##=i  #.#.##.###..P.#...## ...#.###.##=i+ QF.=i: b8=i =i  =iȷ 0_The skyshark seems less drained.=iB ...#..#.#....###.###.##..... srcrip the Jinx..#.#.÷#.#...#.#+#.###.....# Spriggan of Okawaru *****.##..................#.........# Health: 61/61 ========================#P..................#.>....#.## Magic: 14/17 ===================-----#...............†...#...#.#.... AC: 6Str: 4#...........†..........#....... EV: 38Int: 15#P..........>......†........... SH: 5Dex: 25#.............#.###.#.#.....#. XL: 12 Next: 47% Place: Lair:2=iSC #............@####...###.....# Noise: ---------  Time: 13154.8 (0.0)=iC #.#####..#.*##......#..:...# a) +2 arbalest (freeze)##.##.#....*.#......##...... Fire: a) +2 arbalest (freeze) #........#*##......+.†....# Will/2 Hero Jinx ##.......#.F##............##=iD #.........#.##......†.....## F   skyshark##......[...##....#.##.....##.#.##.###..P.#...#.......#...#.###.##.................. _The skyshark is no longer moving slowly. _The skyshark seems less drained.  Fire: a) +2 arbalest (freeze)=i2D Press: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, chance to call a sprite on attack: 50%, 79%  to hit)=i}...#..#.#....###.###.##..... srcrip the Jinx..#.#.÷#.#...#.#+#.###.....# Spriggan of Okawaru *****.##..................#.........# Health: 61/61 ========================#P..................#.>....#.## Magic: 14/17 ===================-----=iV#...............†...#...#.#.... AC: 6Str: 4#...........†..........#....... EV: 38Int: 15#P..........>......†........... SH: 5Dex: 25=i#.............#.###.#.#.....#. XL: 12 Next: 47% Place: Lair:2=i#............@####...###.....# Noise: ---------  Time: 13154.8 (0.0)#.#####..#.(##......#..:...# a) +2 arbalest (freeze)=i##.##.#....(.#......##...... Fire: a) +2 arbalest (freeze) #........#(##......+.†....# Will/2 Hero Jinx ##.......#.(##............###.........#(##......†.....## F   skyshark##......[..(##....#.##.....##.#.##.###(.P.#...#.......#=iy...#.###.##.................. _The skyshark is no longer moving slowly. _The skyshark seems less drained.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, chance to call a sprite on attack: 50%, 79%  to hit)=imF......=iq6===6.0 (1.2=ix=i&|seems less drained.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, chance to call a sprite on attack: 50%, 79%  to hit) _You shoot a bolt. The bolt barely misses the skyshark.=i p...#..#.#....###.###.##..... srcrip the Jinx..#.#.÷#.#...#.#+#.###.....# Spriggan of Okawaru *****.##..................#.........# Health: 61/61 =========================i #P..................#.>....#.## Magic: 14/17 ===================-----#...............†...#...#.#.... AC: 6Str: 4#...........†..........#....... EV: 38Int: 15#P..........>......†........... SH: 5Dex: 25=iN #.............#.###.#.#.....#. XL: 12 Next: 47% Place: Lair:2#............@####...###.....# Noise: ===------  Time: 13156.0 (0.0)=i ]#.#####..#.*##......#..:...# a) +2 arbalest (freeze)##.##.#....*.#......##...... Fire: a) +2 arbalest (freeze) #........#F##......+.†....# Will/2 Hero Jinx ##.......#..##............###.........#.##......†.....## F   skyshark##......[...##....#.##.....#=i. #.#.##.###..P.#...#.......#...#.###.##..................to hit) _You shoot a bolt. The bolt barely misses the skyshark.=ib Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, chance to call a sprite on attack: 50%, 79%  =i to hit)=i K...#..#.#....###.###.##..... srcrip the Jinx..#.#.÷#.#...#.#+#.###.....# Spriggan of Okawaru *****.##..................#.........# Health: 61/61 ========================#P..................#.>....#.## Magic: 14/17 ===================-----#...............†...#...#.#.... AC: 6Str: 4=iv #...........†..........#....... EV: 38Int: 15#P..........>......†........... SH: 5Dex: 25#.............#.###.#.#.....#. XL: 12 Next: 47% Place: Lair:2#............@####...###.....# Noise: ===------  Time: 13156.0 (0.0)#.#####..#.(##......#..:...# a) +2 arbalest (freeze)=i B##.##.#....(.#......##...... Fire: a) +2 arbalest (freeze) #........#F##......+.†....# Will/2 Hero Jinx ##.......#..##............###.........#.##......†.....## F   skyshark##......[...##....#.##.....##.#.##.###..P.#...#.......#...#.###.##..................=i8 _Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i\ Aim: a skyshark (heavily wounded, chance to call a sprite on attack: 50%, 79%  to hit)  You shoot a bolt.  The bolt hits the skyshark but does no damage.=id TF.=ie RF.=iGq =iq ,7.1 (1.1=iz =i} Press: ? - help, Shift-Dir - straight line  Aim: a skyshark (heavily wounded, chance to call a sprite on attack: 50%, 79%  to hit)  You shoot a bolt.  The bolt hits the skyshark but does no damage. _The skyshark is heavily wounded.=iJD=iD=i^O=iT=i .......#..#.#.#..#.#....###.###.##..... ..#.#.÷#.#...#.#+#.####..#.........P....#.>....#.##....†...#...#.#.†..........##P>......†...........###.#.#.....#.#.............####...###...#####..#.F#..:...###.##.#......###...... #........#+.†....#.......#...........#..†.....###......[...##....#.## #.#.##.###..P.#...##=iF QF.=i =i 4---7 (0.6=i̶ =iY =ix  #.....#....##...##..#....#......#..#.#.#..#.#....###.###.##..... ..#.#.÷#.#...#.#+#.####..#.........P....#.>....#.##....†...#...#.#.†....##P>.@....†..........=i .#.###.#.#.....#.#............F####...###...#####..#..#..:...###.##.#......##...... #........#+.†....#.......#...........#..†.....###......[...##....#.##=i  QF.=i% 5==---8.3=iT #. #.....#....##...##...#....#......#..#.#.#..#.#....###.###.##..... ..#.#.÷#.#...#.#+#.####..#.........P....#.>....#.##....†...#...#.#.†....##P>......†..........F#.###.#.#.....#.=i#.............####...###...#####..#..#..:...###.##.#......##...... #........#+.†....#.......#.....#..†.....#=ibQF.=i%;9=i1=i. ....#....+....#.. #..... #.....#....##...##.......#..#.#.#..#.#....###.###.##..... ..#.#.÷#.#...#.#+#.####..#.........P....#.>....#.##..@.†...#...#.#.†..........##P>.F....†...........###.#.#.....#.#.............####...###...#####..#..#..:...###.##.#......##...... #........#+.†....##..F.9.5=iu=i_y #...#......#...####.##....##.....#....+....##....... #..... #.....#....##...##..........#..#.#.#..#.#....###.###.##..... ..#.#.÷#.#...#.#+#.####..#.........P....#.>....#.##....†...#...#.#.†.F........##P>......†...........###.#.#.....#.#.............####...###...#####..#..#..:...###.##.#......##...... .#+.†....60.1=i=ip?.P....#....P##P.##.P.##.#...#......#...####.##....##.....#....+....##....... #.....# #.....#....##...##....#....#......#..#.#.#..#.#....###.###.##..... ..#.#.÷#.#...#.#+#.####..#.........P....#.>....#.##....†...#...#.#.†.F........##P>......†...........###.#.#.....#.#.............####...###...#####..#..#..:...###.##.#......##......F.=iqX==7=iyt=it=i |P......+.##..............#...#.P....#....P##P.##.P.##.#...#......#...####.##....##.....#....+....#.. #.....=i # #.....#....##...##.......#..#.#.#..#.#....###.###.##..... ..#.#.÷#.#.@.#.#+#.####..#.........P......#.>....#.##..F.†...#...#.#.†....#=iP #P>......†...........###.#.#.....#.=i #.............####...###...#####..#..#..:...#=i QF.=i& =i& 21.3=ia =iՂ i _The jinxing sprites lose interest in you.=i #...P.#.###....P......+.##..............#...#.P....#....P##P.##.P.##.#...#......#...####.##....##.....#....+....#.. #......#....# #.....#....##...##.......#..#.#.#..#.#..@.###.###.##..... ..#.#.÷#.#...#.#+#.####..................#.........=i bP............F.....#.>....#.##....†...#...#.#.†....##P>......†...........###.#.#.....#.#.............####...###..=i QF.=i(;9=ie =i#:=i]...........^..ß.###...P.#.###......##....P......+.##..............#...#.P....#....P##P.##.P.##.#...#......#...####.##....##.....#....+....#.. #...... #.....#....##...##.......#..#.#=i@_ .#..#.#....###.###.##..... ..#.#.÷#.#...#.#+#.####...F.....#.........P..........#.>....#.##.......†...#...#.#.....†....##P..........>......†...........###.#.#.....#.=iaQF.=i%k=ik'2.5=is=i=v=iM #.#...#..................^..ß.###...P.#.###......##....P......+.##..............#...#.P....#....P##P.##.P.##.#...#......#...####.##....##.....#....+....#.. #...... #.....#.@..##...##.=i1N......#..#.#.#..#.#....###.###.##..... ..#.#.÷#.#.F.#.#+#.####............#.........=i{NP............#.>....#.##........†...#...#.#...........†....##P>......†..........=iQQF.=ijY=i23.1 _You feel like a meek peon again.=i(Lh#####+#..##.##÷=i)#...............#...#..................^..ß.###...P.#.##.##....P......+.##..............#...#.P....#....P##P.##.P.##.#...#......#...####.##....##.....#....+....#.. #. #.....#....#.....##...##..#....#......#..#.#.#..#.#..F.###.###.##..... ..#.#.÷#.#...#.#+#.####.....#.........P..................#.>....#.##.........†...#...#.#.†=i*4....#=i-QF.=i[8=i59%7=iA=iVD=i Z ....##'##.#...# #####..<>h....#####+#..##.##÷#..............#...#.................^..ß.###...P.#.#.......##....P......+.##..............#...#.P....#....P##P.##.P.##.#...#......#...####.##....##.....#....+..@.##....... #...... #.....#....#.....##...##....#..F.#......#..#.#.#..#.#....###.###.##..... ..#.#.÷#.#...#.#+#.####...........P.....#.>....#.##....†...#...#.#=i QF.=ir' =4.3=i2 =i4 =i* #...## #.... ....##'##.#...# #####..<>h....#####+#..##.##÷#..#...#................^..ß.##=i֦#...P.#.#......##....P......+.##..............#...#.P....#....P##P.##.P.##.#...#......#.@.####.##....##.....#....+....##....... #......#.. #.....#.F..#.....##...##....#....#......#..#.#.#..#.#....###.###.##..... ..#.#.÷#.#...#.#+#.####.........=iP....#.>....#.##F.=i=iD#6=i0=9=i =iU=i;B #....#....## #. #....#. #...###...# #....#....##'##.#...# #####..<>.#...h..........#####+#..##.##÷#....#...#..............^..ß.###...P.#.###.....##.....P......+.##..............#...##=i#....P....#...@P##P.##.P.##..#...#......#...####.##....##......#....+....##..........##. #......#.F..#.....##...##.ß.. #.....#....#.....##...#...#....#....#......#..#.#=i/,...#..#.#....###.###.. ..#.#.÷#.#...#.#+#.###.....###.#.........#=i!RF.=i*=i++'5.5=i2=i4=ia........+..†...# .# ##...##. #....#....## #. #....#. #...###...# #....##....##'##.#...# #####..<>.#...h=i #####+#..##.##÷  #..#...#..............^..ß.###...P.#.###.##.....÷  P......+.##....@.........#...###....P....#....P##P.##.P.##..#...#......#...####.##....##......#....+...F##..........##... #......#....#.....##...##.ß.. #.....#....#.....##...#...#....#....#......#..#.#...#..#.#....###.###... ..#.#.÷#.#...#.#+#.###.....###=i=6.1=i =i\2=i ...##...##.<..## .# #...............+..÷...# .# ##...##.. #....#....## #. #....#. #...###...# #....##....##'##.#...# #####..<>. #...h#####+#..##.##÷ ##...#.. ............^..ß.##... #...P.#.###.##.....÷ P......+.##..............#...## #....P....#....P##P.##.P.##.. #...#......#...####.##....##....ß....#....+...F##..........##... #......#....#.....##...##.ß.. #.....#....#.....##...#...#....#....#......#..#.#....ß...#..#.#....###.###....=i.A[39;49mF.=i;7=i=i =i .. ##..+......# #+.# # ...##...##.<..## .# #....... ........+..÷...# .# ##...##... #....#....## #. #....# . #...###...# #....##.# ....##'##.#...# #####..<>. ...h#####+#..##.##÷#...#.. ...........^..ß.##... ...P.#.###.##.....÷ ......+.##..............#...##..# ....P....#....P##P.##.P.##....... ...#......#..F####.##....##....ß ....#....+....##..........##... #......#....#.....##...##.ß.. #.....#....#.....##...##........#....#....#......=iv )#..#.#....ß=i TF.=iW =iw C=7.3=i =i =i:N ##..+......# #+.# ##.##...##.<..## .# #.=iq+..÷...# .# ##...##.#....#....## #. #....###.#  #...###...# #....##.#.##'##.#...# #####..<>.h.#####+#..##.##÷.#...#.^..ß.##.P.#.###.##.....÷.+.##.#...##..#P....#...FP##P.##.P.##.#......#...####.##....##....ß.#....+....##..........##.#......#....#.....##...##.ß...ß .. #.....#....#.....##...##. ...#....#....#......#..#.#....ß.F.9=i$ ##..+......# #+.# ##. .##...##.<..## .# #.+..÷...# .# ##...##.#....#....## #. #....###.#.#...###...# #....##.#.##'##.#...# #####..<>. .h.#####+#..##.##÷.#...#.^..ß.##. .P.#.###.##.....÷.+.##....F.#...##..#P....#....P##P.##.P.##. .#......#...####.##....##....ß.#....+....##..........##.#......#....#.....##...##.ß...ß. . #.....#....#.....##...##.#....#....#......#..#.#....ß..F=i=i'8.5=i%=i+=iƘm##..+......# #+.# ##. ##...##.<..## .# #.P+..÷...# .# ##...##.....##....#....## #. #....###.#.#...###...# #....##.#. .##'##.#...# #####..<>. h.#####+#..##.##÷.#...#.^..ß.##. P.#.###.##.....÷.+.##.....F.#...##..###. .P....#....P##P.##.P.##. #......#...####.##....##....ß. .#....+....##..........##.# #......#....#.....##...##.ß...ß.#  #.....#....#.....##...##. .#....#....#......#..#.#....ß..F9.1=iF=iq=i ##..+......# #+.# ##. #...##.<..## .# #.P#+..÷...# .# ##...##.....# #....#....## #. #....###.#..# #...###...# #....##.#. ##'##.#...# #####..<>. .#####+#..##.##÷.#...#.^..ß.##. .#.###.=i l##.....÷.+.##......F.#...##..###. P....#....P##P.##.P.##. ......#...####.##....##....ß....# #....+....##..........##.# ......#....#.....#=i  #.....#....#.....##...##.# #....#....#......#..#.#....ß.=i =i~ =i %7=iW =i =iG z..+......# #+.# ##. ...##.<..## .# #.P#.+..÷...# .# ##...##.....##. ....#....## #. #....###.#..#. ...###...# #....##.#. #'##.#...# #####..<>.#####+#..##.##÷.#...#.^..ß.##. =iH #.###.##.....÷. .+.##......F.#...##..###. ....#....P##P.##.P.##.#...####.##....##....ß....# ....+....##..........##.## #....#..... .....#....#..... =iJ O.F=iS =i,T (70.3=i~\ =ix^ =iOReally sprint into that dispersal trap? Y - Yes  N - No=i =i* ..+......# #+.# ##.............. srcrip the Jinx ..##.<..## .# #...........P#.. Spriggan of Okawaru *****. ..+..÷...# .# ##...##.....##.. Health: 61/61 ======================== ...#....## #. #....###.#..#.. Magic: 16/17 ======================-- ..###...##....##.#...... AC: 6Str: 4 '##.#...# #####..<>.......... EV: 32Int: 15 ........#####+#..##.##÷.......... SH: 5Dex: 25 .................#...#..........# XL: 12 Next: 47% Place: Lair:2 ................@..ß.##..........=i+  Noise: ---------  Time: 13170.3 (0.0) .###.............##.....÷........ a) +2 arbalest (freeze) +.##.......F......#...##..###.... Fire: a) +2 arbalest (freeze) ...#....P##P.##.P.##............. Will/2 ....#...####.##....##....ß....## ...+....##..........##.......##F   skyshark ....#....#.....##...##.ß...ß.# ....#....#.....##...##........# ...#....#......#..#.#....ß.....to hit)  You shoot a bolt.  The bolt hits the skyshark but does no damage. _The skyshark is heavily wounded. _The jinxing sprites lose interest in you. _You feel like a meek peon again.F§=i4 ##...##.<..## .# #....+..÷...# .# ##...##...  #....#....## #. #....###.#  #...###...# #....##'##.#...#####..<> .h..........#####+#..##.##÷.............#...#...§F.ß.##...... .P.#.###...÷...+.##=i6 0§......#...##..### ..P....#....P##P.##.P.##..... .#......#...####.##....##....ß#....+....##..........##.......  #......#....#.....##...##.ß...ß. . #.....#....#.....##...##.......#....#....#......#..#.#....ß...#..#.#....###.###.##...........=i@9 Y.F=iB =iC *9 (0.6=iFK =iiN Q _You enter a dispersal trap! The skyshark blinks! You blink.=i ##..+......# #+.# ####...##.<..## .# #..... .......+..÷...# .# ##...##... #....#....## #. #....###.#  #...###...# #....##.# ...##'##.#...# #####..<>h#####+#..##.##÷..#... .........§..ß.##.P.#.###......F##.....÷......+.##.......§......#...##..## ...P.P##P.##.P...#...####.##ß ...#....+....##..........##.....  .#....#.....##...##.ß...ß #.....#....#.....##...##....#....#....#......#..#.#....ßF.=iD=i<a7==1.5=i9=i_ _You feel your willpower return.=i9 #...#....## #..# ##...## ##..+......# #+.# ####...##.<..## .# #..... ........+..÷...# .# ##...##... #....#....## #. #....## . #...###...# #....##.#..##'##.#...# #####..<>h#####+#..##.##÷...#..........F§..ß.##.P.#.###.#.....÷.....+.##.......§......#...##..#..P.P##P.##.P...#...####.##ß ....#....+....##..........##.....  .#....#.....##...##.ß  .. #.....#....#.....##...##...F.[39;4=i49m2.1=i=ic =i2#. #...#....## #..# ##...##. ##..+......# #+.# ##  ...##...##.<..## .# #  .+..÷...# .# ##...## #....#....## #. #....###  . #...###...# #....##.  ....##'##.#...# #####..<> #...h.#####+#..##.##÷ #.#...#.F.§..ß.## #...P.#.###.##.....÷ P......+.##.§......#...##.. #....P....#....P##P.##.P.## #...#......#...####.##....##....ß =iy ....#....+....##..........## #......#....#.....##...##.ß .. #.....#....#.....##...##=ifPF.=iK^.=i&7=iw=i)=i Q=i4 #. #...#....## #..# ##...##  ... ##..+......# #+.# ## ...##...##.<..## .# # .+..÷...# .# ##...## #....#....## #. #.... . #...###...# #....##=i5 ....##'##.#...# #####..<>  #...h.#####+#..##.##÷  #.F...#...#  .^..ß.##  #...P.#.###.##.....÷  P......+.##.#...##  #....P....#....P##P.##.P.##  #...#......#...####.##....##.... ....#....+....##..........##=iA6 #......#....#.....##...##.ß .. #.....#....#.....##...##=i?:KF.=iU=ijW(3.3=imb=id=i ###...#####..# #.....# #. #...#....## #..# ##...## ##..+......# #+.# ## ...##...##.<..## .# #.....=iN........+..÷...# .# ## #....#....## #. #.... . #...###...# #....# ....##'##.#...# #####..<> #...h#####+#..##.##÷  #=iF....#... ..........^..ß.##. #...P.#.####....=ie P......+.##..............#...##=iF #....P....#....P##P.##.P#....#...####.##=io....#....+....##..........##. .#....#.....##...##.ß=i=iNF.=in=i9C==9=i=iX=i] ##### #....##...####..... ###...#####..# #..... #. #...#....## #..# ##...# ##..+......# #+.# ##=iD ...##...##.<..## .# #.............+..÷...# .# ## #....#....## #. #.... . #...###...# #... ....##'##.#.@.# #####..<> #...h#####+#..##.##÷ #.F.....#... ..............^..ß.## #...P.#.####.... P......+.##..............#...#=i #....P....#....P##P.##.P #...#...####.## =ia....#....+....##..........##. =i=iB(4.5=i=it=iM #.............† ##### #....##...### #...###...####.....#. #...#....## #.#... ##..+......# #+.# ####...##.<..##.....=i!N........+..÷...# .# ##...# .#....## #. #...## #.... ....##'##.#...# #####..<>h..........#####+#..##.##÷#.................F.....#...#...... ..#.#...####.#=i =i"(5.1=il-=iN=i M..... #.............† ##### #....##...### #...###...####.....#. #...#....## #.#... ##..+......# #+.# ####...##.<..#.............+..÷...# .# ##...# .#..@.## #. #...## #.... ....##'##.#...# #####..<>#...h..........#####+#..##.##÷..... #....#....P##P.=i&7=i=i........... #.............† ##### #....##...#### ###...#####..# #.... #. #...#....## #..# ## ##..+......# #+.# ## ...##...##.<..## .# #............+..@...# .# ## #....#....## #. # . #...###...# #... ....##'##.#...# #####..< #...h..........#####+#..##.## #...F.....#... .................^..ß.# #...P.#.###.#...[17;=ipY4H P......+.##..............=i;F=iQF   skyshark=iO(6.3=i=i$  Things that are here:=iv _a wolf skeleton; a wolf skeleton=i............. #.............†=iO{ ##### #....##...### #...###...####.#. #...#....## #.... ##..+......# #+.# ####...##.@..##.=i~........+..÷...# .# # #....#....## #. #...## #... ....##'##.#...# #####..<h..#####+#..##.##.....F..F.....#...................^..ß.##...P.#.##=iSF.=i=i9 _ _There is a stone staircase leading up here.=i.=i&>wF.=iEQww   swamp worm7.9 (1.0=ir=iy&4 1 _You encounter a swamp worm.###..######.....#####..##.......P......#......# #..# #####.###..........#....###..# P......÷..##.##..###.........#..# .............###.###....##... ......^...................##.# .#.......#####.###.##......... ..................[......## #.#.##...######.@..##.........## ########## #...###.........#  ##### #.........#  #.........# ##.......†# #......#.# #####P.#.# ##...# ##..#=i-9.4 (2.5=i=ia! _You climb upwards.=ic _There is a stone staircase leading down here.=i =i =i~=i=i@X=iЮ=iB=i=im=iԲ=i<=iγ=i_=i=iS=iͷ=i9=i',=i=iP=i,=i=i=i~=iq=iu=i=i=iX=i=i=i)=i=i=il,=i=i<=i|=i#=i?,=iB=iX=iB=i=in=i=i,=i=i=i=ig=i<,=i=i =iG=i=i*,=i=i=i!=i=i=i=i=i,=iv=i=i=i=i=i,=i=i=i=i=i=i=i=i=in=il=i=i=ir=i=i&=i=iG=i.=i#=i=i=i6=ip=iJ=iUB=i,=i=i6=i=i=i]=i=i2=iM =i =i =i =i =iz =i =i=i=i=iJ=i=i@=i>=i=i.=iZ=i=iZ=i,=i=i=i=i=i=i-=ia!,=i!=i"=i#=i#=i$=i%,=i&=i'=i!(=i(=i)=i%*=i*=i+=i,=i,=i-=i-=i.=iJ0=i0=i1=i2=ik3=i4=i5=i5=iV6=iM7=i7=i8=iY9=i9=ic:=i;=i<=i<=i&>,=iA=i,=i=i'=i ,=i,=iU=iV,=iE=i,=iA=in=i=i8=i,=i=i;,=i=iB=i"=i=iZ=i9,=i,=ilh=i| _You start waiting.278.4 (99.0)9.4 (100.0)=iC=i# _Done waiting.=i=i=i=i=iX=i=i=i%=i=i%=i=i^=i=ia=i=im=i=i=i =i^=i=i,=i4=i=i==i=i=iS=i5=i=i=iR=i,=i=i=i=il=i,=i<=i5,=i =i,=iW=i,=i=i=il=i5=i=i,=i,=i=i=ir=i=i9=i%,=i>=i=i=ig,=i=i%,=i(=i,=i=i ,=i =i ,=i =i=i?=i=i,=i=i)=i=i2=i=i=i=i=iD=i!=iO=i=is=i=i8=i=iX=i=i =i."=i"=ia#=i$=iK%=i0&=i,(,=i )=i*=i+=i+=i2/B=i/=i'0=i1=i2=i3=i4=i6,=i17=i8=i9,=ih;=i;=i<=i==iW>=i ?=i@,=iA=iC=i[C=iC=iE,=i4F=i%H,=iH=iJ,=iL=iM=iM=iN=iO=iO=iR=iR=iS=iT=iU,=iVV=iW=ixX=i [=it[=i[=i\=i ^=iZ^=i2_=i`=i a=ia=ic=id=id=i4f=if=iTg=ih=ii=i>>^(Press ? for help)#...........###...##.#### #######.........####........####.........##.....##.##P##### ###....................####..#......#...#...........## #.....#.......#.......####....####........####÷.####..######.....##......###..#....###.#....#..##....## #.## #.......P......#......# #..#....###.<##...##.#....[#####.#######.###..........#....###..#....##...#....##......#.##.#..#P......÷..##.##..###.........#..##### #.....>...÷..÷.........................###.###....##..........# #...###.######....#P#.#.........^...................##.#......#=i)  #.P## ##.# #....###......#.......#####.###.##...............# #### ### ##....................................[......###### #............##.#.##...######.@..##.........###....#.......########### #...###.........##...##...#.#.###### #.........#######.......##.........###.##...###.......†###.....##......#.##.....######P.#.##/....###...##P##..###..######.#######...###.##=i \>@=ih=iن###..######.....##......###..#... srcrip the Jinx#.......P......#......# #..#... Spriggan of Okawaru *****. #####.###..........#....###..#... Health: 61/61 ======================== P......÷..##.##..###.........#..# Magic: 17/17 ======================== .............###.###....##....... AC: 6Str: 4 ......^...................##.#... EV: 32Int: 15 .#.......#####.###.##............ SH: 5Dex: 25 ........................[......## XL: 12 Next: 47% Place: Lair:1 #.#.##...######.@..##.........## Noise: ---------  Time: 13379.4 (0.0) ##########[=i[37m #...###.........#a) +2 arbalest (freeze)##### #.........#Fire: a) +2 arbalest (freeze) #.........###.......†##......#.######P.#.###...###..# _You climb upwards. _There is a stone staircase leading down here. _You start waiting. _Done waiting. _You start waiting. _Done waiting.=iy=ip=iE,=i=i=iv=i=i=i=i=i@=i˫=i=i=i*=i=iF=iT=i],=i=i=i$=i=i=ie=i=iu=i=i,=iV=iX=ibX=i=i=i=i=i]=i),=i=i7=im=i=i=i=iu=i=i=i =i ,=i =i_ =i =ip =iK =i =i; =i =ie =i =i ,=iG =i =i =iW =iR" =i#% =i2' =i' =i) =i+ =i- =iG. =i1/ =it2 =i54 =i4 =i5 =i8 =iF: =i: =i; =i> =i]A ,=iC =iD =iF ,=iK ,=iM =iM =iN =iQ =iS =i/T =iU =iX =iZ =ioZ =i[ =i^ =i}` =i` =ic =if b  You see here a wolf skeleton.=i!m =im  _=is B=is =it =iv =iw =i\x =iCy =io| $  Things that are here:=iD~  a black mamba skeleton; a cane toad skeleton; a wolf skeleton=i =i  _=i =i =iE B=iυ =i =if =i =iL =iW B=iW K ##.P.....#### #.†...÷ #...........###...## ##.........##.....## ###..#......#...#.... #....####........#### ##.#....#..##....## # ##.<##...##.#....[##### #...#....##......#.##. #.....@...÷..÷.........401.0 (21.6) #...###.######....#P#.##.P## ##.# #....###..#### ### ##... #.... #....#..... =i  #...##...#. ######.....  ##.##. =iΤ  _There is a stone staircase leading down here.=i =i =iG =i| d2.0 (1.0) _=i"&2=i.....##...####......#..##.#....... ...#####..# #.....#...##. ...## #..# ##...##.....##...#.. ....# #+.# ##......... <..## .# #...........P#...#P.. ÷...# .# ##...##.....##...#... ...## #. #....###.#..#...##.. ...# #....##.#....... ##. .F.# #####..@>........... #. ...#####+#..##.##÷........... # ......F.....#...#..........## ...........^..ß.##........... ............##.....÷......... =i/.............#...##..###..... ...P##P.##.P.##............. ...####.##....##....ß....## ...##..........##.......##=iY-3.5 (2.5=i=i# _You climb downwards.=iSw _There is a stone staircase leading up, spattered with blood here.=im =i=!=i'=ii9#....##...####......#..##.# #...#####..# #.....#.....##...##.## #..# ##...##.....##...#.# #+.# ##..... .<..## .# #...........P#...#P .÷...# .# ##...##.....##...#.## #. #....###.#..#...## #...# #....##.#. ## #.F.# #####.@<>. #.#####+#..##.##÷.. .F.....#...#..##.^..ß.##..........##.....÷.........#...##..#......P##P.##.P.##....... #...####.##....##....ß....## ....##.##.## _=ik=i-R#...#####..# #...##...##.## #..# ##...##.....##.....# #+.# ##............... #.<..## .# #P#...#P ..÷...# .# ##...##.....##...# #....## #. #....###.#..#...## ##...# #....##.#....... # .#.F.# #####..<>.... .....#####+#..##@##÷..... ....F.....#...#..........## =i%_......^..ß.##........... #...##.....÷... #......#...##..###..... #....P##P.##.P.##........ .#...####.##....##....ß....## +....##..........##...#....#.....##...##.ß...ß.=i,=iY=i#k.#....## #..# ##...##.....##... +......# #+.# ##............... ##.<..## .# #.P#...# +..÷...# .# ##...##.....##...# .#....## #. #....###.#..#...# ###...# #....##.#....... .#.F.# #####..<>.... .....#####+#..##.##÷........F.....#@..###......^..ß.##... ##......##.....÷. ##.......#...##..###..... .#....P##P.##.P.##........ ..#...####.##....##....ß....## .+....##..........##.... ..#....#.....##...##.ß...ß. ..#....#.....##...##........#=iy,=i~=i +......# #+.# ##............... .##.<..## .# #...P# .+..÷...# .# ##...##.....##... ..#....## #. #....###.#..#...##...# #..........#.F.# #####..<>.... .......#####+#..##.##÷...........#...###......^@.ß.##... ###..##.....÷. .##..#...##..###..... ..#....P##P.##.P.##........ .=in..#...####.##....##....ß....##+....##..........##.....#....#.....##...##.ß...ß..#....#.....##...##........#.#..#.#....ß.....=i=in=iW =iTX..#....## #..# ##...##.....## ..+......# #+.# ##..... ..##.<..## .# #...........P#+..÷...# .# ##...##.....## ...#....## #. #....###.#..# ..###...# #....##.# '##.#.F.# #####..<>=i3Z#####+#..##.##÷...@#...# ...^..ß.##.#.##.....÷... +.##..............#...##..###.....P##P.##.P............#...####.##.....ß....##+....##..........##.......##.#....#.....##...##.ß...ß..#....#.....##...##........#=iuf,=in=iMD#...#....## #..# ##...##.....## #..+......# #+.# ##.##.<..## .# #.P#.+..÷...# .# ##...##.....##.#....## #. #....###.#..#.###...# #....##.# #'##.#.F.# #####..<>.#####+#..##.##÷.#...#..^..ß.## #.###.##.....÷ .+.##.#...##..###.#....P##P.##.P.##...#...####.##....##....ß....##.+....##..........##.......##.#....#.....##...=i+a##.ß...ß.# .....#....#.....##...##.#=ih,=i=i! #...#....## #..# ##...##.....## ##..+......# #+.# ## #...##.<..## .# #.P#.+..÷...# .# ##...##.....## #....#....## #. #....###.#..# #...###...# #....##.# ##'##.#.F.# #####..<>.#####+#..##.##÷.#...#.^..ß.## .#.###.##.....÷.+.##.#...##..### P....#....P##P.##.P.##...#...####.##....##....ß....#=i  #....+....##..........##.## .#....#.....##...##.ß...ß.#  #.....#....#.....##...##.# =ij,=i6=i #+....#.#.#.'=ip# ,=i_+ =iU  ##...#####..# #.....#.....  #...#....## #..# ##...##.....#  ##..+......# #+.# ##.. ##...##.<..## ...# #...........P .....+..÷...# ...# ##...##... =iV  #....#....## #.#. #....###.#  #...###...# #.# #....##.# .##'##.#.F.# #.#####..<> h..#####@#..##.##÷...#... ......^..ß.##. P.#.###..F#.....÷... ...+.##..............#...##..### .P=iV .P##P.##.P.##.......... F   skyshark (wandering)..#...####.##=iW ß.... .#....+....##..........## #......#....#.....##...##.ß...ß.# _You open the door.=i)b j  A skyshark comes into view.=i"i =im z8.7 (5.2F.=iss ==it 49.3 (5.8 _=iω g _There is an open door here.=i^ ....## #..# ##...##.....# ##..+......# #+.# ##............ #...##.<..## ...# #..P# ....+..÷...# ...# ##...##.....## #....#....## #.#. #....###.# #...###...# #.# #....##.#.. ##'##.#.F.# #.#####..<>..... ..........#####'#..##.##÷. ........@..#...#..F.^..ß.##.###.....##.....÷ ..+.##....##..### P....#....P##P.##.P.##.......... ..####.##....##....ß....#+....##.........## ......#....#.....##...##.ß...ß.##....#.....##...##........F[9;68=i_ IH9 (0.6 _=i#...#....## #..# ##...##.....##. #..+......# #+.# ##. ...##.<..## ...# #.P#.+..÷...# ...# ##...##.....##. ....#....## #.#. #....###.#..#. ...###...# #.# #....##.#. #'##.#.F.# #.#####..<>.#####'#..##.##÷.#...#.F.^..ß.##. #.###.##.....÷. .+.##.#...##..###. ....#....P##P.##.P.##...#...####.##....##....ß....# ....+....##.....#....#..... .F10.5=i=iO=ic@...#....## #..# ##...##.....##. ..+......# #+.# ##.##.<..## ...# #.P#.+..÷...# ...# ##...##.....##.#....## #.#. #....###.#..#.###...# #.# #....##.#. '##.#.F.# #.#####..<>.#####'#..##.##÷.#...#.#F......^..ß.##. .###.##.....÷. +.##.#...##..###.#....P##P.##.P.##...#...####.##....##....ß....## +....##..........##..#....#.....##...# F.=iZ>1.1=i>=i7   Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i;...#....## #..# ##...##.....##.. srcrip the Jinx ..+......# #+.# ##.............. Spriggan of Okawaru *****. ..##.<..## ...# #...........P#.. Health: 61/61 ======================== ..+..÷...# ...# ##...##.....##.. Magic: 14/17 ===================----- ...#....## #.#. #....###.#..#.. AC: 6Str: 4 ..###...# #.# #....##.#...... EV: 32Int: 15 '##.#.F.# #.#####..<>.......... SH: 5Dex: 25 ........#####'#..##.##÷.......... XL: 12 Next: 47% Place: Lair:2 ..........F.....@#...#..........# Noise: ---------  Time: 13411.1 (0.0) =i =................^..ß.##.......... a) +2 arbalest (freeze) .###.............##.....÷........ Fire: a) +2 arbalest (freeze) +.##..............#...##..###.... ...#....P##P.##.P.##............. ....#...####.##....##....ß....##  F   skyshark ...+....##..........##.......## ....#....#.....##...##.ß...ß.# ....#....#.....##...##........# _There is an open door here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (chance to affect: 71%)=i ...#....## #..# ##...##.....##.. srcrip the Jinx ..+......# #+.# ##.............. Spriggan of Okawaru *****. ..##.<..## ...# #...........P#.. Health: 61/61 ======================== ..+..÷...# ...# ##...##.....##.. Magic: 14/17 ===================----- ...#....## #.#. #....###.#..#.. AC: 6Str: 4 ..###...# #.# #....##.#...... EV: 32Int: 15 '##.#.F.# #.#####..<>.......... SH: 5Dex: 25 ........#####'#..##.##÷.......... XL: 12 Next: 47% Place: Lair:2 ..........*.....@#...#..........#[40=i %m Noise: ---------  Time: 13411.1 (0.0) ................^..ß.##.......... a) +2 arbalest (freeze) .###.............##.....÷........ Fire: a) +2 arbalest (freeze) +.##..............#...##..###.... ...#....P##P.##.P.##............. ....#...####.##....##....ß....## F   skyshark ...+....##..........##.......## ....#....#.....##...##.ß...ß.# ....#....#.....##...##........# _There is an open door here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (chance to affect: 71%)=i+ =io N.F=i y J==2.1 (1=iƎ +  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skyshark (chance to affect: 71%) _The skyshark struggles to resist.=ij...#....## #..# ##...##.....##.. srcrip the Jinx ..+......# #+.# ##.............. Spriggan of Okawaru *****. ..##.<..## ...# #...........P#.. Health: 61/61 ======================== ..+..÷...# ...# ##...##.....##.. Magic: 14/17 ===================----- ...#....## #.#. #....###.#..#.. AC: 6Str: 4 ..###...# #.# #....##.#...... EV: 32Int: 15 '##.#.F.# #.#####..<>.......... SH: 5Dex: 25 ........#####'#..##.##÷.......... XL: 12 Next: 47% Place: Lair:2 ...........F****@#...#..........#[40=im Noise: ==-------  Time: 13412.1 (0.0) ................^..ß.##.......... a) +2 arbalest (freeze) .###.............##.....÷........ Fire: a) +2 arbalest (freeze) +.##..............#...##..###.... ...#....P##P.##.P.##............. ....#...####.##....##....ß....## F   skyshark ...+....##..........##.......## ....#....#.....##...##.ß...ß.# ....#....#.....##...##........#Press: ? - help, Dir - move targetAim: a skyshark (chance to affect: 71%) _The skyshark struggles to resist.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (77% to hit)=ia{...#....## #..# ##...##.....##.. srcrip the Jinx ..+......# #+.# ##.............. Spriggan of Okawaru *****. ..##.<..## ...# #...........P#.. Health: 61/61 ======================== ..+..÷...# ...# ##...##.....##.. Magic: 14/17 ===================----- ...#....## #.#. #....###.#..#.. AC: 6Str: 4 ..###...# #.# #....##.#...... EV: 32Int: 15 '##.#.F.# #.#####..<>.......... SH: 5Dex: 25 ........#####'#..##.##÷.......... XL: 12 Next: 47% Place: Lair:2 ...........F((((@#...#..........#=i{{[39;49m Noise: ==-------  Time: 13412.1 (0.0) ................^..ß.##.......... a) +2 arbalest (freeze) .###.............##.....÷........ Fire: a) +2 arbalest (freeze) +.##..............#...##..###.... ...#....P##P.##.P.##............. ....#...####.##....##....ß....## F   skyshark ...+....##..........##.......## ....#....#.....##...##.ß...ß.# ....#....#.....##...##........#Aim: a skyshark (chance to affect: 71%) _The skyshark struggles to resist.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (77% to hit)  You shoot a bolt.=iN.F=iG.F=i 0..=i 5=3.5 (1.4=iQ=i@ _The skyshark struggles to resist.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (77% to hit)  You shoot a bolt. _The bolt hits the skyshark but does no damage.=iC+......# #+.# ##............. .##.<..## ...# #.....P# .+..÷...# ...# ##...##.....##.#....## #.#. #....###.#..#. .###...# #.# #....##.#..... ##.#.F.# #.#####..<>..... .......#####'#..##.##÷.=iJx....F...#...#..##..^@.ß.#. #####.....÷..#...##..### =iq..#....P##P.##.P.##.............####.##....ß....##+....##.............## #....#.....##...##.ß...ß.##....#.....##...##.......#....#......#..#.#....ß=iU.F=i'M---4.1 (0.6=iD=iX=i_c+......# #+.# ##. ##.<..## ...# #...........P#...# +..÷...# ...# ##...##.....##...# .#....## #.#. #....###.#..#...# ###...# #.# #....##.#. .#.F.# #.#####..<>. #####'#..##.##÷. #...#.## F.^.@ß.##. .##.....÷. ##...#...##..###..... #....P##P.##.P.##.=i`#...####.##....##.+....##..........##.......## #....#.....##...##.ß...ß.##....#.....##...##........# =icK.F=iGl=imB---7=iu=iw=i&-#....## #..# ##...##.....##...# ......# #+.# ##....... #.<..## ...# #...........P#...#P ..÷...# ...# ##...##.....##...#. #=i,'r....## #.#. #....##...## ##...# #.# #....##.# # .#.F.# #.#####..<>. #####'#..##.##÷. .....#.@.#..=i(## ..F^..ß.##.... .##.....÷......... #..............#...##..### #....P##P.##.P.##............. .#...####.##....##....ß. +....##..........##.......# .=ic(#....#.....##...##.ß...ß.###...##........#=i1=if2(5.3=i9=i<=i? Q=i#...####.....# #....## #.##.....##...# ......# #+.# ##................. =iUl#.<..#...........P#...#P ..÷...# ...# ##...##.....##...#. #....## #.#. #....###.#..#...# ##.. #....##.## .#.F.# #.#####..<>....=i#####'#..##@##÷.......#...#.## ....F^..ß.##.......##.....÷..............#...##..###..... =iM#....P##P.##.P.##............. .#...####.##....##....ß....## +....#.....##.......##ß...ß.#=iX................................. w......................................................÷.....#..###....P#. #....##...####......#..##.#.....#####..# #.....#.....##...##. =i....## #..# ##...##.....##...#.. .....# #+.# ##....... .=i<..## ...# #..@........P#...#P. .÷...# ...# ##...##.....##...#..## #.#. #....###.#..#...##.# #.# #....##.# ##F.# #.#####..<>........... # ....#####'#..##§##÷..# .............#...#..........## =i...........F^..ß........ .............##.....÷.........=i,=i'&9=i=i[ _The skyshark enters a dispersal trap! The skyshark blinks! You blink.=iM> ... w........... .....................=iq.........÷.....#..###....P#.##...####......#..##.#..... #...#####..# #.....#...### #..# ##...##.....##...# .....# #+.# ##....... .<..#...........P#...#P .÷...# ...# ##...##.....##...#. ....## #.#. #....###.#..#...##...ß.##....=i =i[.6.5=i=i=i2k `M..> ..... w.............. ...............................÷...#....P#.##...###.#..##.#..... #...#####..# #.....#....### #.=il ##.....##...# .....# #+.# ##....... .<..#...........P#...#P .÷...# ...# ##...##.....##...#.....#....=iu =iQv (7.1=iX} =iZ =i>cM#.> .. w............... .................................÷...#....P#.##...###.#..##.#..... #...#####..# #..@..#### #..# ##...##.....##...# .....# #+.# ##................. .<..## ...# #...........P#...#P.# # #.##÷.. =ink5==7=iv=i;x=i M##P..######.#...##.> .w........ ........................=i@ Q.........÷...=i P#....P#.##...###.#..##.#..... #...####.....#....### #..# ##...##.....##...# .....# #+.# ##....................... .#.#..<>.=i=i!(8.3=i"=i0=iz UM ###.####....###P..######.#...##.> .w. ...................=i .........÷.@.#....P#.##...###.#..##.#..... #...####.....#...# ....## #..# ##...##.....##...#...#.###....=i =i 9=ih =iY =iX3=ik=iP=i,=i=i:===i=i=i@=i=i7=i=i"=i,=i=i=iNK6==i;=i: =i =i =i,=i=i=i,=ix=ir=i9==ib!=i&,=ii(=i,n _You start resting.Magic restored.=i6=i]D029.9 (11.0)=iFc7==30.9 (12 _=iP=iwS=i=i=i=i,=iO=i=i!=i=il=i=iX=ii=i:===i=i}=i=iJ =iW =i =i =ia =i =i =i =i3 =i =i1 =i =i =i _You start waiting.A swamp worm comes into view.=i% ww   swamp worm (wandering)=ik& 09.9 (9.0)=i1 =i2 740.9 (10.0) _=i; =i;= =i  ((((((w  You shoot a bolt. The bolt hits the swamp worm!  The bolt freezes the swamp worm.=i <.w=i <.w=i }......===2.3 (1.4)=i =i6 b _The swamp worm is heavily wounded.=inS ((((=iZ You shoot a bolt. The bolt hits the swamp worm.  The bolt freezes the swamp worm.=i ....The swamp worm is severely wounded.=i  ``````The swamp worm fires a harpoon shot at you.=i....@.3.7=i=iR _The harpoon shot misses you.=iٞP(((((((=i"<.w=iY%5.w=id-\....... =i.(5.1=i'5=i38n _You shoot a bolt. The bolt barely misses the swamp worm.=i †You shoot a bolt. The bolt hits the swamp worm!  The bolt freezes the swamp worm.  You kill the swamp worm!=i x((=i/+8..=i/086.5=i\7=i2:P _Okawaru accepts your kill.=iT=iP=i=iH _No target in view!=i{A =iE 3=ibL B=iR ,=iS =id B=ih =iPi =i9j =im =iRn =iRo =iu =i~u =iv =i3z =iz =i{ =i =i^ =i =ir =i# =ii =i֋ =iK =i =i =i =i =i* =i =i =i =i= =i =i =iO =i =i7 =i =iu =i =i, =iղ =ih =iB =i =i ,=iB =i* =i =i =i =i =i =i? B=i ,=i =i B=i =ii =i =i B=i =i =i =i =i =iP =i =i =iQ =i =i =i =i9 =i =i =im =i =i =i =i =iz" =i% =i& =ir' =i, ,=i. =i!2 =i2 =i93 =ih7 =i7 =i8 =iu< ,=i= =itB =iC =iD =iH =iH =iI =iN ,=iP =iT ,=iEV =i]Z ,=i[ =i_ ,=ia =ikd =id =ie =i/i ,=ij =iq B=it ,=i v =io{ =i{ =i~ =i! =i =i =in ,=i ,=iь =i =i! =i =i =i ,=i% =i! =iÜ =ij =i =id =i =i =i =i^ =i ,=i =i =iZ =i= =ia ,=i =i ,=i' =i2 =i =i =i[ =i- =i =i =iT =i5 =i) =i =i| =i ,=i[ =i{ =i =i =i =iu =i- =i =iA =i =i ,=i- =i =i =i =i =i! =i =iv =i =i =i =ip =i =i! ,=iL# =i' =i' =i( =i, =i, =i- =i0 =i1 =i2 =i7 =i8 =i8 =i< =i< =i= =i+C ,=iC =i%G ,=i\H =iL =iGM =iM =iQ =iQ =i1S =i;V ,=iyW =i[ =i~[ =i\ =iz` =ia =ib =ie =iYf =iGg =ik =il =il =iq =iIr =ir =itw =iw =i y =i} ,=i~ =i =i =i =i ,=iK =i9 ,=iH =i =ii =i[ =i. ,=i =i_ =i =i =iT ,=ig =iE =iȨ =i =i W _You start waiting.=i 1545.5 (99.0)=i 8---6.5 (100.0)=i3 =i  =i\ _Done waiting.=i6} ....##P..###.##.#...#......................>†. w. .. #÷.....#..###....P###...####..@..#.....#####..# #.....##...## ....## #...##.....#.###.... #.F.# #.#####..<>........... # ---7.1 (0.6)=i8=i~ ..................>=i9†. w. ......... #=iZ.....÷.....#..###....P###...####....=i};.#.....#####..# =iJ#.....##...## ....## =i?#...##.....=i.# #+.# ##.....................=i!.#.#..<>. =iA....#####'#..##.##÷........... # =i=iE&7=i=ig=i =i =i3 =iD$ ,=i|( =i( =iP) =i1* =i- =i- =i/ =i^2 =i2 =i3 =i: =i; =i < =i@ ,=i)A =i F =iF =ixG =iJK =iK =iL =iQP =iP =iQ =i.U ,=i V =iMY =iY =iZ =iz] ,=i^ =ib ,=i d =i f ,=ig =ibj ,=ik =in ,=io =iv B=iSy ,=iz =i~ ,=i& =i ,=iS =iȅ ,=i[ =i =i =iԋ =i/ ,=iĐ =i B=i ,=i8 =i؟ B=iø J=iJ B=i B=i =i =i =i =i; =ie =i B=it ,=i =i =i; =i =i ,=i =i ,=i =i& =i =iu =i ,=i =i ,=in =i B=i ,=i =i =i =i =i B=i ,=i =i ,=i =i ,=i =i~ =i =io =io" =i" =ib# =i& =i ' =i+ X=il/ ,=i0 =i2 ,=i3 =i9 B=i< =iB< =iP= =i@ =ic@ =i5D =iD =iD =iE =itH =iH =iI =iIM =iM =ipN =iR ,=iS =i0W ,=i>X =iR[ ,=i^\ =i_ ,=i` =ic =ic =id =i.h =ith =ii =ism ,=in =iq =iq =ir =i1v ,=iRw =i{ B=i~ =i# =i =iт =i =i =i4 =iv =i =i ,=i =i =i =i =i =iJ =iB =i ,=i =i ,=i_ =i =i =i$ =i =iR =i =iҭ ,=iή =i =iZ =i. =iǶ =i =iѷ =iۺ =i =iU =i =iο =i =i ,=i =iD ,=io =i ,=i =i ,=i =i =i =i =i =i =i =i( =ir =ip =i =i =i =i =i =i =i ,=i =i =iZ =i: =i =i =i =i W _You start waiting.=i 1646.7 (99.0)=i; .7.7 (100.0)=iZ =i # _Done waiting.=i .>†. w.. ................ #.....÷.....#..###....P###...####.....#.....#####..# #.....##...## ....## #..# ##.@.##..# #+.# ##................ .<..## ...# #...........P#...#P###.##÷.. .............#...#..........##=i;=i18.3 (0.6)=i=i=i=i,=iT6=i7=i7=i<=iP==i'>=iB=i]C=iJD=iH=ioI=iJ=iP=iP=iQ=iV=iSX=iX=i]=ix^=i~_=ic=i#d=id=i3i=ii=i%j=ibn=in=i`p=is=iHt=it=ix=i=y=i6z=i}=iq~=iԂB=i=i=i-=i"=i =i=iY=i=iI,=i=i=i_n=i<=i=i=iȷ=i]=i=iPB=iB=i=i=i=i=i$=i=iB=i$B=iu=i9=iQ=i'=i=i=i=i=i;=iK=i=i=isB=iT =i =i =i:=ii=iZ=iB=i,=i=i=i$=i =i^"=i.#=i:$=i&=i&=i'=iy+,=i,=i\.=i.=i/=i3,=ia5=i9,=i:=i4BB=iB=i-C=iRD=iG=iH=iLI=iL=iVL=i.M=ikP=iQ=iQ=iT=i,U=iU=iX,=iZ=i\=iJ]=i^=ic,=iVd=i i,=ii=im,=ifo=ils,=it=ix,=i(z=iW}=i}=i~=i,=i=i,=iՉ=iƍ=i7=i6=i=i>=iՔ=i=i=i=i=i=i:=i=iϢ=i=i٧=i=iS=i=iҬ=i#=is,=i=i=i=i=i=iO=i=i,=i`=ik=i=i=i=i=i=i=i=i=i,=i8=if=i=i=i=i=ir=ig,=i|=iD,=i=iK=i=i=i=i=iR=i=i6=i9=i=i=i =iQ=i=i=i- =i| =i =i=i=i=i7 . _You start waiting.=it'1747.3 (99.0)=iP(.8.3 (100.0)=i0=iK3 _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.=i E >.. w.... ............... #...÷.....#..###....P###...####.....#.....#####..# #.....##...## ....## #..# ##...##......# #+............. .<..## ...# #.=iN P#...#P .÷...#...##.....##...#....#.... ...........F^..ß.##...........=i =ia /9 (0.6)=ij =i =i  . w.. ............ #..÷.....#..###....P###...####......#..##.#.....#####..# #.....#.....##...## ....## #..# ##...##.....# #+.# ##................ .<..## ...# #.P#...#P .÷...#...##.....##...#. ....## #.#. #....###.#..#...##..ß.##.... .............##.....÷.........=i [9.5=i9z< w............ #..÷.....#..###....P###...####......#..##.#.....#####..# #.....#.....##...## ....## #...##..=iz.# #+.# ##................ .<..## ...# #.P#...#P .÷...##.@.##.....##...#. ....## #.#. #....###.#..#...## =iz#...# #.# #....##.#....... ##.....=iz##.....÷... ..............#...##..###.....=iU50.1=i|=ix_ .#..÷.....#..###....P###...####......#..##.#.....#####..# #.....#.....##...## ....## #...##...# #+.# ##................ .<..## ...# #...........P#...#P .÷...##...##.....##...#. .=is...## #.#. #.@..###.#..#...## #...# #.# #....##.#....... ##F####..<>.... ...#...##..## ....P##P.##.P.##.............=iR7=i3=i] #÷.....#..###....P###...####......#..##.#.....#####..# #.....##...## ....## #...##......# #+.# ##................ .<..## ...# #...........P#...#P .=i÷...##...##.....##...#. ....## #.#. #....###.#..#...## =i #...# #.# #.@..##.#....... ##F####..<>..... ....#####'#..##.##÷.....#.=i/..#=iK#.P.##....... #...####.##....##....ß....##=i=i(1.3=i=i=i  #....##...####......#..##.#.... ##...#####..# #.....#.....##...##.## #..# ##...##.....##.....# #+.# ##............... #.<..## ...# #P#...#P ..÷...# ...# ##...##.....##...# #....## #.#. #....###.#..#...## ##...# #.# #....##.#....... # .#.F.# #.#####@.<>..... .....#####'#..##.##÷.. ..........#...#..## F^..ß.##........... #...##.....÷... #..#...##..###..... #....P##P.##.P.##........ .#...####.##....##....ß....## +....##..........##...=i =i6 &9=i =i =i~ =iT =ip =i =i =id ,=i5 =i B=i =iS =i =i` =i_ =id =i =i =i =i =iL =iW =i =i Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.  You encounter a tyrant leech.=i8 ###..+......# #+.# ##....... #...##.<..## ...# #...........P ....+..÷...# ...# ##...##.....## #....#....## #.#. #....###.#..#..###...# #.# #....##.#.... ##'##.#.F.# #.#####..<>....... ..........#####'#..##.##÷........ ...................#.... ................@.^..ß.##.. .#.###.............##.....÷......=i u+.##..............#...##..###.. P....#....P##P.##.P.##.... ......#...####.##....##....ß....#+....##..........##.......## w   tyrant leech (wandering) ......#....#.....##...##.ß...ß.# #.....#....#.w...##...##........# #....#....#..#.#....ß.....=i -4.9 (3.0=iA 45.5 (3.6 _=i =i~ =iq, Q (((((w  (You shoot a bolt. The bolt hits the tyrant leech!!  The bolt freezes the tyrant leech!=i Bw.=iy T.....=i' 7===6.9 (1.4=i =i/ e _The tyrant leech is severely wounded.=i †You shoot a bolt. The bolt hits the tyrant leech!  The bolt freezes the tyrant leech.  You kill the tyrant leech!=i (((((=i3F=iqHF.=i.....F   skyshark (wandering)=i 92/62508.3=i}=iP _Okawaru accepts your kill.=i =i =i =i o _Your line of fire to the skyshark is blocked by a fungus.=i =i,  Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone=im t0% a - Heroism2 MP, Piety-0%  b - Finesse5 MP, Piety--=i ,26%  c - Duel7 MP, Piety--=i p67% [?] toggle between ability selection and description.=it5=iP?=ih##..+......# #+.# ##............ srcrip the Jinx #...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 62/62 ======================== #....#....## #.#. #....###.#..# Magic: 17/17 ======================== #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 32Int: 15 =i>..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: Lair:2 =i( ................@.^..ß.##........ Noise: ===------  Time: 13758.3 (0.0) .#.###.............##.....÷...... a) +2 arbalest (freeze) =ip..+.##..............#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.P.##........... ......#...####.##....##....ß....# =i#....+....##..........##.......## F   skyshark (wandering) ......#....#.†...##..F##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß..... =i _The tyrant leech is severely wounded.You shoot a bolt. The bolt hits the tyrant leech!  The bolt freezes the tyrant leech.  You kill the tyrant leech! _Okawaru accepts your kill. _Your line of fire to the skyshark is blocked by a fungus.=i TF.=iXF=iq5---8---9.3 (1Hero =i} =i8#m _You gain the combat prowess of a mighty hero.=i+ ##..+......# #+.# ##............ srcrip the Jinx #...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 62/62 ======================== #....#....## #.#. #....###.#..# Magic: 15/17 =====================--- #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 ..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: [39;49=i. mLair:2 ................@.^..ß.##........ Noise: ---------  Time: 13759.3 (0.0) .#.###...........*.##.....÷...... a) +2 arbalest (freeze) ..+.##............*.#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.P*##........... Hero ......#...####.##...*##....ß....# #....+....##.........F##.......## F   skyshark ......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß..... _Okawaru accepts your kill. _Your line of fire to the skyshark is blocked by a fungus. _You gain the combat prowess of a mighty hero.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (79% to hit)[=i82 14;22H=i֥##..+......# #+.# ##............ srcrip the Jinx #...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 62/62 ======================== #....#....## #.#. #....###.#..# Magic: 15/17 =====================--- #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 ..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: [39;49=imLair:2 ................@.^..ß.##........ Noise: ---------  Time: 13759.3 (0.0) .#.###...........(.##.....÷...... a) +2 arbalest (freeze) ..+.##............(.#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.P(##........... Hero ......#...####.##...(##....ß....# #....+....##.........F##.......## F   skyshark ......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß..... _Your line of fire to the skyshark is blocked by a fungus. _You gain the combat prowess of a mighty hero.Fire: a) +2 arbalest (freeze)=iPress: ? - help, Shift-Dir - straight lineAim: a skyshark (79% to hit)  You shoot a bolt. The bolt hits the skyshark! The bolt freezes the skyshark.=i-F.F.=iI8u....===60.5 (1.2=i@=iB _You gain the combat prowess of a mighty hero.  Fire: a) +2 arbalest (freeze)  =iB!Press: ? - help, Shift-Dir - straight lineAim: a skyshark (79% to hit)  You shoot a bolt. The bolt hits the skyshark! The bolt freezes the skyshark. _The skyshark is moderately wounded.=iu$##..+......# #+.# ##............ srcrip the Jinx #...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 62/62 ======================== =i$#....#....## #.#. #....###.#..# Magic: 15/17 =====================--- #...###...# #.# #....##.#.... AC: 6Str: 4 =i$##'##.#.F.# #.#####..<>........ EV: 38Int: 15 =i%/..........#####'#..##.##÷........ SH: 5Dex: 25 =i9%...................#...#......... XL: 12 Next: 50% Place: Lair:2 =ie%................@.^..ß.##........ Noise: ===------  Time: 13760.5 (0.0) .#.###.............##.....÷...... a) +2 arbalest (freeze) =i%..+.##..............#...##..###.. Fire: a) +2 arbalest (freeze) =i%P....#....P##P.##.PF##........... Hero ......#...####.##....##....ß....# =i4&#....+....##..........##.......## F   skyshark ......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß.....=iW&tPress: ? - help, Shift-Dir - straight lineAim: a skyshark (79% to hit)  =i~&You shoot a bolt. The bolt hits the skyshark! The bolt freezes the skyshark. _The skyshark is moderately wounded.Press: ? - help, v - describe, . - travel=i&'The floor.=iN :@.=i :..=i .F  Aim: a skyshark (79% to hit)  You shoot a bolt. The bolt hits the skyshark! The bolt freezes the skyshark. _The skyshark is moderately wounded.Press: ? - help, v - describe, . - travelHere: a skyshark (moderately wounded)  The floor.=iE  A skyshark. Skysharks cut through the air with a thoughtless ease. Just a taste of blood gives them an enraged strength, and further morsels drive them into a frenzy. Max HP: ~75 Will: + AC: ++ EV: ++ Threat: High Class: Natural Size: Large Int: Animal Speed: 100% (travel: 142%) (normally travels slower than you) You have about 79% to hit with your +2 arbalest of freezing. It has about 14% to hit you. Attacks Max Damage After Damaging Hits Bite 20 Become enraged on drawing blood 2x Tail 10 each It is cold-blooded and may be slowed by cold attacks. It can fly.=iC ##..+......# #+.# ##............ srcrip the Jinx #...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 62/62 ======================== #....#....## #.#. #....###.#..# Magic: 15/17 =====================--- #...###...# #.# #....##.#.... AC: 6Str: 4 =i ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 ..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: Lair:2 ................@.^..ß.##........ Noise: ===------  Time: 13760.5 (0.0) .#.###.............##.....÷...... a) +2 arbalest (freeze) ..+.##..............#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.PF##........... Hero ......#...####.##....##....ß....# #....+....##..........##.......##=i8 *[37m F   skyshark ......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß.....Aim: a skyshark (79% to hit)  You shoot a bolt. The bolt hits the skyshark! The bolt freezes the skyshark. _The skyshark is moderately wounded.Press: ? - help, v - describe, . - travelHere: a skyshark (moderately wounded)  The floor.=i........ EV: 38Int: 15 =i..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: Lair:2 ................@.^..ß.##........ Noise: ===------  Time: 13760.5 (0.0) .#.###.............##.....÷...... a) +2 arbalest (freeze) ..+.##..............#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.PF##........... Hero ......#...####.##....##....ß....# #....+....##..........##.......## F   skyshark ......#....#.†...##...##.ß...ß.# #.....#....[3=iS3m#.....##...##........# #....#....#......#..#.#....ß.....Aim: a skyshark (79% to hit)  You shoot a bolt. The bolt hits the skyshark! The bolt freezes the skyshark. _The skyshark is moderately wounded.Press: ? - help, v - describe, . - travel=i~~Here: a skyshark (moderately wounded)  The floor.=i##..+......# #+.# ##............ srcrip the Jinx #...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 62/62 ======================== #....#....## #.#. #....###.#..# Magic: 15/17 =====================--- #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 ..........#####'#..##.##÷........ SH: 5Dex: 25 =i...................#...#......... XL: 12 Next: 50% Place: Lair:2 ................@.^..ß.##........ Noise: ===------  Time: 13760.5 (0.0) .#.###.............##.....÷...... a) +2 arbalest (freeze) ..+.##..............#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.PF##........... Hero =ir......#...####.##....##....ß....# #....+....##..........##.......## F   skyshark =i߰......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß.....=iAim: a skyshark (79% to hit)  You shoot a bolt. The bolt hits the skyshark! The bolt freezes the skyshark. _The skyshark is moderately wounded.=i*Press: ? - help, v - describe, . - travelHere: a skyshark (moderately wounded)  The floor.=ib=iѹ=i. _=i/ ##..+......# #+.# ##............ srcrip the Jinx #...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 62/62 ======================== =i S#....#....## #.#. #....###.#..# Magic: 15/17 =====================--- #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 ..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: Lair:2 =i ?................@.^..ß.##........ Noise: ===------  Time: 13760.5 (0.0) =i< .#.###...........*.##.....÷...... a) +2 arbalest (freeze) =ih ..+.##............*.#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.PF##........... Hero =i ......#...####.##....##....ß....# =i j#....+....##..........##.......## F   skyshark ......#....#.†...##...##.ß...ß.# =i #.....#....#.....##...##........# #....#....#......#..#.#....ß.....=i~ Press: ? - help, v - describe, . - travelHere: a skyshark (moderately wounded) _The floor.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, 79% to hit)=ijW##..+......# #+.# ##............ srcrip the Jinx #...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 62/62 ======================== #....#....## #.#. #....###.#..# Magic: 15/17 =====================--- #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 ..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: [39;49=iXpmLair:2 ................@.^..ß.##........ Noise: ===------  Time: 13760.5 (0.0) .#.###.............##.....÷...... a) +2 arbalest (freeze) ..+.##..............#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.PF##........... Hero ......#...####.##....##....ß....# #....+....##..........##.......## F   skyshark ......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß.....=iYPress: ? - help, v - describe, . - travelHere: a skyshark (moderately wounded) _The floor.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, 79% to hit)=iY=i`=iS $....+..÷...# ...# ##...##.....## Health: 62/62 ======================== #....#....## #.#. #....###.#..# Magic: 13/17 ==================------ #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 =iS _..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: Lair:2 ................@.^..ß.##........ Noise: ==-------  Time: 13761.5 (0.0) .#.###...........*.##.....÷...... a) +2 arbalest (freeze) =i T ..+.##............F.#...##..###.. Fire: a) +2 arbalest (freeze) =iDT P....#....P##P.##.P.##........... Will/2 Hero Jinx ......#...####.##....##....ß....# =i{T #....+....##..........##.......## F   skyshark ......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß.....=i6U You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit)=i ##..+......# #+.# ##............ srcrip the Jinx =i 1#...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 62/62 ======================== #....#....## #.#. #....###.#..# Magic: 13/17 ==================------ #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 ..........#####'#..##.##÷........ SH: 5Dex: 25 =i ...................#...#......... XL: 12 Next: 50% Place: Lair:2 ................@.^..ß.##........ Noise: ==-------  Time: 13761.5 (0.0) .#.###...........(.##.....÷...... a) +2 arbalest (freeze) ..+.##............(.#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.P(##........... Will/2 Hero Jinx ......#...####.##...(##....ß....# =ij#....+....##.........(##.......## F   skyshark ......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß.....You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +2 arbalest (freeze)=iPress: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit)=iPSF.=iӡn...Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit)  You shoot a bolt. The bolt closely misses the skyshark.  The skyshark closely misses you. The skyshark completely misses you.=2.6 (1.1=i+=iI6 _You block the skyshark's attack.=i_##..+......# #+.# ##............ srcrip the Jinx #...##.<..## ...# #...........P# Spriggan of Okawaru *****. =i....+..÷...# ...# ##...##.....## Health: 62/62 ======================== #....#....## #.#. #....###.#..# Magic: 13/17 ==================------ #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 ..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: Lair:2 ................@.^..ß.##........ Noise: ===------  Time: 13762.6 (0.0) .#.###...........F.##....=i.÷...... a) +2 arbalest (freeze) ..+.##..............#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.P.##........... Will/2 Hero Jinx ......#...####.##....##....ß....# #....+....##..........##.......## F   skyshark ......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# =i0#....#....#......#..#.#....ß.....The skyshark closely misses you. The skyshark completely misses you. _You block the skyshark's attack.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=iAim: a skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit)=i##..+......# #+.# ##............ srcrip the Jinx =iY#...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 62/62 ======================== #....#....## #.#. #....###.#..# Magic: 13/17 ==================------ #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 ..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: Lair:2 ................@.^..ß.##........ Noise: =i[39;49m===------  Time: 13762.6 (0.0) =iѤ.#.###...........F.##.....÷...... a) +2 arbalest (freeze) ..+.##..............#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.P.##........... Will/2 Hero Jinx ......#...####.##....##....ß....# #....+....##..........##.......## F   skyshark ......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß..... _You block the skyshark's attack.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit)  You shoot a bolt. The bolt hits the skyshark. The bolt freezes the skyshark.=i.3  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit)  You shoot a bolt. The bolt hits the skyshark. The bolt freezes the skyshark.  The skyshark is moderately wounded.The skyshark completely misses you. The skyshark tail-slaps you.=i3\58--3.8 (1.2=i%<=im?N _The skyshark misses you.=i##..+......# #+.# ##............ srcrip the Jinx #...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 58/62 ======================-- #....#....## #.#. #....###.#..# Magic: 13/17 ==================------ #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 ..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: [39;49=irmLair:2 ................@.^..ß.##........ Noise: ===------  Time: 13763.8 (0.0) .#.###...........F.##.....÷...... a) +2 arbalest (freeze) ..+.##..............#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.P.##........... Will/2 Hero Jinx ......#...####.##....##....ß....# #....+....##..........##.......## F   skyshark =i......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß.....=i6The skyshark completely misses you. The skyshark tail-slaps you. _The skyshark misses you.=i[_Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i}Aim: a skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit) =i##..+......# #+.# ##............ srcrip the Jinx #...##.<..## ...# #...........P# Spriggan of Okawaru *****. ....+..÷...# ...# ##...##.....## Health: 58/62 ======================-- #....#....## #.#. #....###.#..# Magic: 13/17 ==================------ #...###...# #.# #....##.#.... AC: 6Str: 4 ##'##.#.F.# #.#####..<>........ EV: 38Int: 15 ..........#####'#..##.##÷........ SH: 5Dex: 25 ...................#...#......... XL: 12 Next: 50% Place: [39;49 =imLair:2 ................@.^..ß.##........ Noise: ===------  Time: 13763.8 (0.0) .#.###...........F.##.....÷...... a) +2 arbalest (freeze) ..+.##..............#...##..###.. Fire: a) +2 arbalest (freeze) P....#....P##P.##.P.##........... Will/2 Hero Jinx ......#...####.##....##....ß....# #....+....##..........##.......## F   skyshark ......#....#.†...##...##.ß...ß.# #.....#....#.....##...##........# #....#....#......#..#.#....ß.....Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit)  You shoot a bolt.  The bolt hits the skyshark but does no damage. =ifMMAim: a skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit)  You shoot a bolt.  The bolt hits the skyshark but does no damage.  The skyshark is moderately wounded.The skyshark misses you. You block the skyshark's attack. =iNZ4=5.0 (1.2 =iV =iYY _The skyshark completely misses you. =iw?  #...#....## #..# ##...##.....#  ##..+......# #+.# ##.. ##...##.<..## ...# #...........P .....+..÷...# ...# ##...##...  #....#....## #.#. #....###.#  #...###...# #.# #....##.# .##'##.#.F.# #.#####..<> h#####'#..##.##÷...#... ........^..ß.##.  =i@ 8P.#.###F.##.....÷... ...+.##..............#...##..### .P.P##P.##.P........#...####.##ß.... .#....+....##..........##.......# =i@ .#....#.†...##...##.ß...ß  #.....#....#.....##...##... =iMB SF. =i.M  The skyshark attacks as it pursues you! The skyshark barely misses you. =iVN 3--6 (0.6 =iCV  =iX z _You block the skyshark's attack. The skyshark completely misses you.!=i  #...#....## #..# ##...##..... ##..+......# #+.# ## .##...##.<..## ...# #..+..÷...# ...# ##...##..... #....#....## #.#. #....###.# #...###...# #.# #....##.# .!=i .##'##.#.F.# #.#####..<> .h.#####'#..##.##÷.#...#.F.^..ß.## .P.#.###...##.....÷!=i=}.+.##.#...##..### ..P....#....P##P.##.P.## .#......#...####.##....##....ß ..#....+....##..........##.  #......#....#.†...##...##.ß...ß. !=iwW. #.....#....#.....##...##!=iԟ!=iQ---6.2!=iq!=i!=ij #...#....## #..# ##...## . ##..+......# #+.# ## ..##...##.<..## ...# #.+..÷...# ...# ##...## #....#....## #.#. #....###.#!=i_ #...###...# #.# #....##.#.##'##.#.F.# #.#####..<>.h.#####'#..##.##÷.#...#.F.^..ß.## ..P.#.###...##.....÷.+.##.#...##...P....#....P##P.##.P.## ..#......#...####.##....##....ß.#....+....##..........## #......#....#.†...##...##.ß...ß .. #.....#....#.....##...##!=iPF.!=i!=iD%9!=i0-8!=i!=i!=i. #...#....## #..# ##...## .. ##..+......# #+.# ##.##...##.<..## ...# #.+..÷...# ...# ##...## #....#....## #.#. #....###. . #...###...# #.# #....##.#!=i.##'##.#.F.# #.#####..<>.h.#####'#..##.##÷.F...#...#.^..ß.##.P.#.###...##.....÷.+.##.#...##...P....#....P##P.##.P.##!=iь.#......#...####.##....##....ß.#....+....##..........##!=i #......#....#.†...##...##.ß...  .. #.....#....#.....##...##!=iHKF.!=i!=iOC=7.4!=i!=i!=i #. #...#....## #..# ##...##. ##..+......# #+.# ##  ...##...##.<..## ...# #  !=iz F.+..÷...# ...# ##...## #....#....## #.#. #....### !=i h . #...###...# #.# #....##.  ....##'##.#...# #.#####..<> #...h.#####'#..##.##÷ #.F....#...#!=i4 .^..ß.## #...P.#.###...##.....÷ P......+.##.#...##.. !=ip #....P....#....P##P.##.P.## !=i #...#......#...####.##....##....ß !=i  ....#....+....##..........## #......#....#.†...##...##.ß!=i y .. #.....#....#.....##...##!=i KF.!=i- !=i+ '8.0!=i2 !=i "=i~#. #...#....## #..# ##...##.. srcrip the Jinx ... ##..+......# #+.# ##....... Spriggan of Okawaru *****....##...##.<..## ...# #........ Health: 59/62 ======================--........+..÷...# ...# ##...##.. Magic: 14/17 ===================-----#....#....## #.#. #....### AC: 6Str: 4  . #...###...# #.# #....##. EV: 38Int: 15  ....##'##.#...# #.#####..<>... SH: 5Dex: 25 #...h..........#####'#..##.##÷... ["=ix33mXL: 12 Next: 50% Place: Lair:2 #...............@*F.....#...#.... Noise: ---------  Time: 13768.0 (0.0) .......................^..ß.##... a) +2 arbalest (freeze) #...P.#.###.............##.....÷. Fire: a) +2 arbalest (freeze) P......+.##..............#...##.. Will/2 Hero Jinx #....P....#....P##P.##.P.##...... #...#......#...####.##....##....ß F   skyshark....#....+....##..........##....#......#....#.†...##...##.ß.... #.....#....#.....##...##....The skyshark attacks as it pursues you! The skyshark barely misses you. _You block the skyshark's attack. The skyshark completely misses you.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: "=ia skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit)"=i$#. #...#....## #..# ##...##.. srcrip the Jinx ... ##..+......# #+.# ##....... Spriggan of Okawaru *****....##...##.<..## ...# #........ Health: 59/62 ======================--........+..÷...# ...# ##...##.. Magic: 14/17 ===================-----#....#....## #.#. #....### AC: 6Str: 4  "=ie. #...###...# #.# #....##. EV: 38Int: 15  ....##'##.#...# #.#####..<>... SH: 5Dex: 25 #...h..........#####'#..##.##÷... XL: 12 Next: 50% Place: Lair:2 "=i #...............@(F.....#...#.... Noise: ---------  Time: 13768.0 (0.0) .......................^..ß.##... a) +2 arbalest (freeze) "=i2#...P.#.###.............##.....÷. Fire: a) +2 arbalest (freeze) "=iP......+.##..............#...##.. Will/2 Hero Jinx #....P....#....P##P.##.P.##...... #...#......#...####.##....##....ß F   skyshark (slow)....#....+....##..........##....#......#....#.†...##...##.ß.... #.....#....#.....##...##....Fire: a) +2 arbalest (freeze)"=i+Press: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit)  You shoot a bolt. The bolt hits the skyshark! The skyshark seems to slow down.  "=iThe bolt freezes the skyshark."=iJ:*"=ic/F.Aim: a skyshark (moderately wounded, chance to call a sprite on attack: 50%,  79% to hit)  You shoot a bolt. The bolt hits the skyshark! The skyshark seems to slow down.  The bolt freezes the skyshark.  The skyshark is severely wounded.  A giggling sprite leaps out and makes the skyshark trip over its own tail."=i"1C, drained)"=i26===9.1 (1.1"=i="=iBa _The skyshark is severely wounded."=iĸ "=iZ "=iJ "=i! #=i #. #...#....## #..# ##...##  ... ##..+......# #+.# ## ...##...##.<..## ...# # .+..÷...# ...# ##...## #....#....## #.#. #.... . #...###...# #.# #....## ....##'##.#...# #.#####..<>  #...h.#####'#..##.##÷  #.F......#...#  .^..ß.##  #...P.#.###...##.....÷  P......+.##.#...##  #....P....#....P##P.##.P.##  #...#......#=i#...####.##....##.... ....#....+....##..........## #......#....#.†...##...##.ß .. #.....#....#.....##...###=iM#=i4---7 (0.6#=i #=i#=iU #. #...#....## #..# ##...##. srcrip the Jinx... ##..+......# #+.# ##...... Spriggan of Okawaru *****....##...##.<..## ...# #....... Health: 59/62 ======================--........+..÷...# ...# ##...##. Magic: 14/17 ===================-----#....#....## #.#. #....## AC: 6Str: 4. #...###...# #.# #....## EV: 38Int: 15....##'##.#...# #.#####..<>.. SH: 5Dex: 25  #...h..........#####'#..##.##÷#=i,.. XL: 12 Next: 50% Place: Lair:2  #..............@*F......#...#... Noise: ---------  Time: 13769.7 (0.0)  .......................^..ß.##.. a) +2 arbalest (freeze)#...P.#.###.............##.....÷ Fire: a) +2 arbalest (freeze) P......+.##..............#...##. Will/2 Hero Jinx #....P....#....P##P.##.P.##.....#...#......#...####.##....##.... F   skyshark (slow, drained)....#....+....##..........##...#......#....#.†...##...##.ß... #.....#....#.....##...##...A giggling sprite leaps out and makes the skyshark trip over its own tail. _The skyshark is severely wounded.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (s#=i~everely wounded, slow, lightly drained, chance to call a  sprite on attack: 58%, 79% to hit)#=i8 #. #...#....## #..# ##...##. srcrip the Jinx... ##..+......# #+.# ##...... Spriggan of Okawaru *****....##...##.<..## ...# #....... Health: 59/62 ======================--........+..÷...# ...# ##...##. Magic: 14/17 ===================-----#....#....## #.#. #....## AC: 6Str: 4#=it. #...###...# #.# #....## EV: 38Int: 15....##'##.#...# #.#####..<>.. SH: 5Dex: 25  #...h..........#####'#..##.##÷.. XL: 12 Next: 50% Place: Lair:2  #..............@(((((((.#...#... Noise: ---------  Time: 13769.7 (0.0)  #=iM.......................^..ß.##.. a) +2 arbalest (freeze)#...P.#.###.............##.....÷ Fire: a) +2 arbalest (freeze) P......+.##..............#...##. Will/2 Hero Jinx #....P....#....P##P.##.P.##.....#...#......#...####.##....##.... F   skyshark (slow, drained)....#....+....##..........##...#......#....#.†...##...##.ß.#=i.. #.....#....#.....##...##...A giggling sprite leaps out and makes the skyshark trip over its own tail. _The skyshark is severely wounded.#=igFire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line#=iߘAim: a skyshark (severely wounded, slow, lightly drained, chance to call a  sprite on attack: 58%, 79% to hit)#=i(9MF.#=iD<.....#=iD$60#=i EB====70.8 (1.1#=iM#=iPo _The skyshark is severely wounded.  Fire: a) +2 arbalest (freeze)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, slow, lightly drained, chance to call a  #=iPsprite on attack: 58%, 79% to hit) _You shoot a bolt. The bolt barely misses the skyshark.#=i t #. #...#....## #..# ##...##. srcrip the Jinx... ##..+......# #+.# ##...... Spriggan of Okawaru *****....##...##.<..## ...# #....... Health: 60/62 =======================-........+..÷...# ...# ##...##. Magic: 14/17 ===================-----#....#....## #.#. #....## AC: 6Str: 4. #...###...# #.# #....## EV: 38Int: 15....##'##.#...# #.#####..<>.. SH: 5Dex: 25  #=ij #...h..........#####'#..##.##÷.. XL: 12 Next: 50% Place: Lair:2  #..............@F.......#...#... Noise: ===------  Time: 13770.8 (0.0)  .......................^..ß.##.. a) +2 arbalest (freeze)#...P.#.###.............##.....÷ Fire: a) +2 arbalest (freeze) P......+.##..............#...##. Will/2 Hero Jinx #....P....#....P##P.##.P.##.....#...#......#...####.##....##.... F   skyshark (slow, drained)....#....+....##..........##...#......#....#.†...##...##.ß... #.....#....#.....##...##...sprite on attack: 58%, 79% to hit) _You shoot a bolt. The bolt barely misses the skyshark.#=i Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, slow, lightly drained, chance to call a  sprite on attack: 58%, 79% to hit)#=i #. #...#....## #..# ##...##. srcrip the Jinx... ##..+......# #+.# ##...... Spriggan of Okawaru *****....##...##.<..## ...# #....... Health: 60/62 =======================-#=i3........+..÷...# ...# ##...##. Magic: 14/17 ===================-----#....#....## #.#. #....## AC: 6Str: 4. #...###...# #.# #....## EV: 38Int: 15....##'##.#...# #.#####..<>.. SH: 5#=iR_Dex: 25  #...h..........#####'#..##.##÷.. XL: 12 Next: 50% Place: Lair:2  #=i#..............@(((((((.#...#... Noise: ===------  Time: 13770.8 (0.0)  .......................^..ß.##.. a) +2 arbalest (freeze)#...P.#.###.............##.....÷ Fire: a) +2 arbalest (freeze) #=iĒKP......+.##..............#...##. Will/2 Hero Jinx #....P....#....P##P.##.P.##.....#=i #...#......#...####.##....##.... F   skyshark (slow, drained)#=i....#....+....##..........##...#......#....#.†...##...##.ß.#=iG.. #.....#....#.....##...##...sprite on attack: 58%, 79% to hit) #=iZ_You shoot a bolt. The bolt barely misses the skyshark.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, slow, lightly drained, chance to call a  sprite on attack: 58%, 79% to hit)#=i#:*$=ih F......Aim: a skyshark (severely wounded, slow, lightly drained, chance to call a  sprite on attack: 58%, 79% to hit)  You shoot a bolt. The bolt barely misses the skyshark.A giggling sprite leaps out and smacks the skyshark with its own tail.  The skyshark is severely wounded.The skyshark barely misses you. You block the skyshark's attack.$=i [5==2.0 (1.2$=i$=iV _The skyshark closely misses you.$=ie #. #...#....## #..# ##...##. srcrip the Jinx... ##..+......# #+.# ##...... Spriggan of Okawaru *****.$=ize!...##...##.<..## ...# #....... Health: 60/62 =======================-........+..÷...# ...# ##...##. Magic: 15/17 =====================---#....#....## #.#. #....## AC: 6$=ie$Str: 4. #...###...# #.# #....## EV: 38$=ieDInt: 15....##'##.#...# #.#####..<>.. SH: 5Dex: 25  $=if2#...h..........#####'#..##.##÷.. XL: 12 Next: 50% Place: Lair:2  $=iPfz#..............@F.......#...#... Noise: ===------  Time: 13772.0 (0.0)  .......................^..ß.##.. a) +2 arbalest (freeze)#...P.#.###.............##.....÷ Fire: a) +2 arbalest (freeze) $=ifaP......+.##..............#...##. Will/2 Hero Jinx #....P....#....P##P.##.P.##.....#...#......#...####.##....##.... F   skyshark (slow, drained)....#....+....##..........##...#......#....#.†...##...##.ß.$=i&g.. #.....#....#.....##...##...The skyshark barely misses you. You block the skyshark's attack. _The skyshark closely misses you.Fire: a) +2 arbalest (freeze)$=iegPress: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, slow, lightly drained, chance to call a  sprite on attack: 65%, 79% to hit)$=i60 #. #...#....## #..# ##...##. srcrip the Jinx... ##..+......# #+.# ##...... Spriggan of Okawaru *****....##...##.<..## ...# #....... Health: 60/62 =======================-........+..÷...# ...# ##...##. Magic: 15/17 =====================---#....#....## #.#. #....## AC: 6Str: 4. #...###...# #.# #....## EV: 38$=i]7Int: 15....##'##.#...# #.#####..<>.. SH: 5Dex: 25  #...h..........#####'#..##.##÷.. XL: 12 Next: 50% Place: Lair:2  #..............@F.......#...#... Noise: ===------  Time: 13772.0 (0.0)  $=i7.......................^..ß.##.. a) +2 arbalest (freeze)#...P.#.###.............##.....÷ Fire: a) +2 arbalest (freeze) P......+.##..............#...##. Will/2 Hero Jinx #....P....#....P##P.##.P.##.....#...#......#...####.##....##.... F   skyshark (slow, drained)$=i8....#....+....##..........##...#......#....#.†...##...##.ß... #.....#....#.....##...##... _The skyshark closely misses you.Fire: a) +2 arbalest (freeze)$=iS87Press: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, slow, lightly drained, chance to call a  sprite on attack: 65%, 79% to hit)  You shoot a bolt. The bolt hits the skyshark. The bolt freezes the skyshark.$=i  sprite on attack: 65%, 79% to hit)  You shoot a bolt. The bolt hits the skyshark. The bolt freezes the skyshark.  The skyshark is almost dead.  The skyshark is no longer moving slowly.  The skyshark completely misses you.The skyshark tail-slaps you but does no damage.$=i(,3.1 (1.1$=i?$=iY _The skyshark completely misses you.%=i< ###...#####..# #.....# #. #...#....## #..# ##...## ##..+......# #+.# ## ...##...##.<..## ...# #.....%=in........+..÷...# ...# ## #....#....## #.#. #.... . #...###...# #.# #....# ....##'##.#...# #.#####..<> #...h#####'#..##.##÷  #%=iF[0;10m.......#... ............^..ß.##. #...P.#.####.... P......+.##..............#...## #....P....#....P##P.##.P#....#...####.##....#....+....##..........##. .#....#.†...##...##.ß%=iI%=i&<1---7 (0.6%=i%=i< # #...###...#####..# #.....# srcrip the Jinx#. #...#....## #..# ##...## Spriggan of Okawaru *****.%=i... ##..+......# #+.# ##..... Health: 61/62 =======================-...##...##.<..## ...# #...... Magic: 15/17 =====================---........+..÷...# ...# ##...## AC: 6Str: 4#....#....## #.#. #....# EV: 38Int: 15. #...###...# #.# #....# SH: 5Dex: 25....##'##.#...# #.#####..<>. XL: 12 Next: 50% Place: Lair:2#...h.........@#####'#..##.##÷. Noise: ---------  Time: 13773.7 (0.0)%=iO#..............*F.......#...#.. a) +2 arbalest (freeze).......................^..ß.##. Fire: a) +2 arbalest (freeze) #...P.#.###.............##..... Will/2 Hero Jinx P......+.##..............#...###....P....#....P##P.##.P.##.... F   skyshark (drained)#...#......#...####.##....##.......#....+....##..........##..%=iw#......#....#.†...##...##.ßThe skyshark tail-slaps you but does no damage. _The skyshark completely misses you.%=i_Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line%=iAim: a skyshark (almost dead, lightly drained, chance to call a sprite on  attack: 65%, 79% to hit)%=i { # #...###...#####..# #.....# srcrip the Jinx#. #...#....## #..# ##...## Spriggan of Okawaru *****.... ##..+......# #+.# ##..... Health: 61/62 =======================-...##...##.<..## ...# #...... Magic: 15/17 =====================---........+..÷...# ...# ##...## AC: 6Str: 4#....#....## #.#. #....# EV: 38Int: 15. #...###...# #.# #....# SH: 5Dex: 25%=i ....##'##.#...# #.#####..<>. XL: 12 Next: 50% Place: Lair:2#...h.........@#####'#..##.##÷. Noise: ---------  Time: 13773.7 (0.0)#...............†.......#...#.. a) +2 arbalest (freeze).......................^..ß.##. Fire: a) +2 arbalest (freeze) #...P.#.###.............##..... Will/2 Hero Jinx P......+.##..............#...###....P....#....P##P.##.P.##.... F   skyshark (drained)#...#......#...####.##....##.......#....+....##..........##..#......#....#.†...##...##.ßPress: ? - help, Shift-Dir - straight lineAim: a skyshark (almost dead, l%=iڄ ightly drained, chance to call a sprite on  attack: 65%, 79% to hit)  You shoot a bolt. The bolt hits the skyshark!! The skyshark seems to slow down.The bolt freezes the skyshark.  You kill the skyshark!%=io r(%=i ..%=i >5===4.9 (1.2%=iN$ %=im'   Aim: a skyshark (almost dead, lightly drained, chance to call a sprite on  attack: 65%, 79% to hit)  You shoot a bolt. The bolt hits the skyshark!! The skyshark seems to slow down.The bolt freezes the skyshark.  You kill the skyshark! _Okawaru accepts your kill.&=iV&=iW&=iX&=i[W  You start resting.&=ic&=im(0.0&=iOr?---5.9 (1&=iv&=iyi _The jinxing sprites lose interest in you.&=i &=i! &=i &=ib W  You start resting.&=i :---&=i7 &0&=i X2=6.9 (1&=i &=i l _The sprites lose interest in your situation.&=iX &=i&Y &=iJ[ &=iti B&=i&l &=il K6=&=i,n &=iHr &=i*s &=i|t &=i}x &=ix 9=&=iz &=i} &=i~ &=io &=i &=i 9=&=iۄ &=i W _You start resting.&=i &=i ,82.9 (6&=i =23.9 (7&=i/ &=i ` _You feel like a meek peon again.'=i~\'=i]'=i_'=itc'=iag,'=ihW _You start resting.'=ip'=i)z+4.9 (1'=izd7==5.9 (2'=i'=i_ _You feel your willpower return.'=ij#3'=i$'=i-)'=i4'=im5'=i6'=i:'=i?;:=='=i"<'=i/@'=i@'=ijA'=iE'=iE'=i G'=iK'=i"L'=icM'=iP'=iQ'=i S'=i#X,'=iX'=i?\'=i\'=i]'=i{a'=ia'=ic'=ie,'=ig'=ij'=ifk'=ikl'=iKo'=io'=ip'=icv,'=iw'=iz'=iz'=i|'=iD'=i'=iJ'=i'=i_'=i`'=i'=iu'=i'=iː'=iR'=i͒'=i&'=i'=i2'=i5'=iv'=i'=i9'=i'=i+'=i'=i'=ig'=iB'=i'=i'=i'=iҶ'=iݷ'=iƸ'=iλ'=i '=i3'=i,'=i'=i?,'=i'=i>'=i'=i'=i,'=i'=iYB'=i,'=i'=i{'=i'=ii '=i'=i=,'=i'=i'=i1'=i'=iC"'=i"'=i}#'=i&,'=i('=iH,'=i,'=i3.'=i1,'=iI3'=in7'=i7'=i8'=iE<'=i<'=i='=iA'=iA'=iB'=iF'=iG'=i.H'=iK'=iK'=i(M'=i-P'=ixP'=iQ'=iMV,'=iV'=iZ,'=it['=ic_,'=i`'=ic,'=ie'=ih'=ih'=ij'=im,'=in'=i r'=ir'=is'=i2v'=i{v'=iw'=iX'=i'=i'=i>,'=it'=iB'=iX'=i'=iU'=i'=i'=i '=iN,'=iL'=i}'=iȠ'=i'=iH,'=i'=i'=iU'=i'=iY,'=i'=i۴'=iD'=ij'=iɺ'=iH'=iN'=i,'=iW'=i'=ij'=iU'=i'=iq'=iu'=iK'=i'=i'=iG,'=in'=iN,'=i'=i'=i'=i3'=i'=i'=iD'=i'=i'=i}'=i'=i%'=iw'=i'=i'=i4'=i'=i'=i'=iQ'=i>'=i'=i '=i= '=i/ '=i '=ig '=iO '=i- '=i '=i '=i '=i '=i '=i ,'=iZ '=i '=iO '=i '=i ,'=i! '=i{$ ,'=i% '=i-* '=i* '=i+ '=i6 W _You start waiting.'=i@ 1884.9 (99.0)'=i1A .5.9 (100.0)'=iH '=iQK # _Done waiting.'=i I'=i  ##### #....##...####..... ###...#####..# #..... #. #...#....## #..# ##...# ##..+......# #+.# ## ...##...##.<..## ...# #.............+..÷...# ...# ## #....#....## #.#. #.... . #...###...# #.# #... ....##'##.#.@.# #.#####..<> #...h.#####'#..##.##÷ #†.......#... ..............^..ß.## #...P.#.####.... P......+.##..............#...#'=i J[37m #....P....#....P##P.##.P#...#...####.##....#....+....##..........##.'=i, ,'=ir '=i`2  #.............÷ ##### #....##...#### #.###...#####..# #.... #. #...#....## #..# ## ##..+......# #+.# ## ...##...##.<..## ...# #............+..÷...# ...# ## #....#....## #.#. # . #...###@..# #.# #... ....##'##.#...# #.#####..< #...h..........#####'#..##.## #.........†.......#... ...............^..ß.# #...P.#.####... 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A=i.##........#...##.....+.. .#.#....ß.........#.Y.............##.##.#.#..#...#####.....#.P..P..##.....###.#.#....^............#.###...##..ß.+..............#. .....#+## ........#..###.##........### #####......##+.#.. .:...#.##### #.÷..### ##.. ...........###....## ÷....##....##......##.....##.....#.###....###....+.....#.###.###..Y9 _The yak snorts and paws the ground.X=i@#...##.#...##.....+.. ..#.#....ß.#......... ##.##.##Y#.#..#... #.....#####.....#.P..P..##.....###.#.#....^.....#.###...##..ß.+... #.#.......#...#+##...#..###.##...... #.....### #####......##+.#.. ..:...#.##### #.÷..### ##.. #X=ivz.###....## .÷....##....##......#.###.....##.....# .....###....###....+... #.....#.######.....###.X=ijX=i(3.5X=i_X=i X=i3 #...##.#...##.....+.. #..#.#....ß.#. .##.##.##Y#.#..#... ##.....#####.....#.P..P..##.....###.#.#....^.......#.###...##..ß.+..... .#.#......#... #.#+##.. #.....#..###.##...... ##.....### #####......##+.#.. #..:...#.##### #.÷..### ##.. ##.###....## +.÷....##....##......# ......###.....##.....# ÷.....###....###....+... ##.....#.######.....###.X=i >4.1X=i X=iD X=i.##...##.#...##.....+.. .#..#.#....ß.........#. #.##...##.##Y#.#..#...#.....#####.....#.P..P..##....X=i2.###.#.#....^. >....#.###...##..ß.+..... ..#.#.....#.... .#.#+##... .#.....#..###.##......#.....### #####......##+.#.. .#..:...#.##### #.÷..### ##.. .##.##X=i[#....## .+.÷....##....##......#.###.....##.....# .÷.....###....###....+... .##.....#.######.....###.X=iX=i&7X=iX=i?Y=iD2.##...##.#...##.....+.. ..#..#.#....ß.........#. ##.##....##.##Y#.#..#... .###.....#####.....#.P..P..##.....###.#.#....^. .>....#.###...##..ß.+..#.#........#.... ..#..#+##.... #.#.....#..###.##...... .###.....### #####......##+.#.. ..#..:...#.##### #.÷..# ##.. ..##.###....## ..+.÷....##....##......#.###.....##.Y=i]....#.÷.....###....###....+... #.##.....#.######.....###.Y=iY=i:(5.3Y=i{Y=iR Y=i?.##...##.#...##.....+...#..#.#....ß.........#.#.##....##.##Y#.#..# #.###.....#####.....#.P..P..## #.###.#.#....^. #.>....#.###...##..ß.+ Y=ie#...#.#.......#.#........#+##.... .#.#.....#..###.##...... .Y=i.###.....### #####......##+.#...#..:...#.##### #.÷..## ##...##Y=i.###....##.+.÷....##....##......#Y=iA.###.....##.....#.÷.....###....###....+... .#.##.....#.######.....###.Y=i|Y=i2Y=i&9Y=i[Y=i/Y=iUb.##...##.#...##.....+...#..#.#....ß.........# .###.##...##.##Y#.#..# +#.###.....#####.....#.P..P..## .#.###.#.#....^. .#.>....#.###...##..ß.+ .#...#.#....Y=iw..#.#........#+##. ÷... #.#.#.....#..###.##.......###.....### #####......##+.#...#..:...#.##### #.÷..### ##...##.###....Y=i##.+.÷....##....##......#.###.....##.....# ....÷.....###....###....+... ..#.##.....#.######.....###.Y=iY=i<(6.5Y=iY=iY=iЛ .##...##.#...##.....+.#..#.#....ß.........# #.###.##....##.##Y#.#..# #+#.###.....#####.....#.P..P..## ..#...###.#.#....^.#.>....#.###...##..ß.+.#...#.#.....#.#........#+## .÷..#.#.#.....#..###.##.... #...###.....### #####......##+.#.#..:...#.##### #.÷..### ## .....##.###....## .....+.÷....##....##......# .###.....##.....# .....÷.....###....###....+... ...#.##.....#.######.....###.Y=i_ Y=i Y=iW (7.1Y=ir Y=i Y=id .#.....##...##.#...##.....+.#..#.#....ß.........# ##.###.##.....##.##Y#.#.. .#+#.###.....#####.....#.P..P..##Y=iKe y.#...###.#.#....^.#.>....#.###...##..ß.+.#...#.#.....#.#........#+## ..÷..#.#.#.....#..###.##Y=i~e %#...###.....### #####......##+.#.#..:...#.##### #.÷..### ##Y=ie |.##...###....## ......+.÷....##....##......# Y=ie .###.....##.....# ......÷.....###....###....+... ....#.##.....#.######.....###.Y=ir Y=i4s &7Y=i6{ Y=i} Z=i/.#.....##...##.#...##..... #......#..#.#....ß.........##.###.##.....##.##Y#.# #.#+#.###.....#####.....#.P..P...#...###.#.#....^Z=if.#.>....#.###...##..ß.+ †...#...#.#.....#.#........#+##.÷.. .###.#.#.....#..###.###...###.....### #####......##+. #......#..:...#.##### #.÷..### #......##...Z=iR.###....## #......+.÷....##....##......# #....###.....##.....# #......÷.....###....###....+... #....#.##.....#.######.....###.Z=iZ=iWZ=i!8.3Z=i Z=iRZ=ih.#.....##...##.#...## .#......#..#.#....ß.........# .###.###.##.....##.##Y#.# .#.#+#.###.....#####.....#.P..P...#...###.#.#....^.#.>....#.###...##..ß.+ .†...#...#.#.....#.#........#+##.÷. Z=i#.###.#.#.....#..###.###...###.....### #####......##+ ##......#..:...#.##### #.÷..### .#......##.....###....## ##......+.÷....##....##......# ##....###.....##.....# ##......÷.....###....###....+... ##....#.##.....#.######.....###.Z=i<9Z=i1Z=iZ=i$v.#.....##...##.#...## ..#......#..#.#....ß.........# ..###.###.##......##.##Y#. .Z=iv.#.#+#.###.....#####.....#.P..P.#.........###.#.#....^.#.>....#.###...##..ß.+ ..†...#...#.#.....#.#........#+##.÷. .#.###.#.#.....#..###.## .####...###.....### #####......## .##......#..:Z=iwf...#.##### #.÷..### ..#......##...........###....## .##......+.÷....##....##......# .##.....###.....##.....# .##......÷.....###....###....+...  .##....#.##.....#.######.....###. Z=iZ=i݁(9.5Z=iHZ=iZ=i Z=iy Z=i Z=i# Z=i/( ,Z=io* Z=i0 Z=i1 Z=i5 Z=i6 Z=i7 Z=i; Z=if< Z=i< Z=iA Z=irA Z=iNC Z=iG Z=i H Z=i;I Z=iM Z=iM Z=iN Z=i!S ,Z=iT Z=igW Z=iW Z=iY Z=i\ ,Z=i] Z=ira Z=ia Z=ib Z=i,f ,Z=ig Z=ik Z=idk Z=il Z=io Z=ip Z=i|q Z=it ,Z=iu Z=iHy ,Z=iz Z=i'~ Z=i~ Z=i Z=iC ,Z=i Z=i Z=iu Z=i Z=i Z=i Z=iC Z=i ,Z=i| Z=i ,Z=iR Z=i ,Z=i Z=i Z=i Z=i Z=i Z=i Z=iҦ Z=i ,Z=i &Z=i Z=iU Z=iP Z=i Z=i5 Z=i Z=i6 ,Z=i Z=iZ=iZ=iZ=iZ=iZ=i6 Z=i,Z=iqZ=iZ=iZ=iZ=i=,Z=iZ=iz,Z=i+ Z=ii#,Z=iM%Z=i(),Z=is*Z=i.,Z=iz0Z=i,4Z=io4Z=i6Z=i8,Z=i:Z=i*>,Z=iE@Z=i7D,Z=iEZ=iI,Z=iMZ=i/OZ=iQ,Z=iISZ=iSZ=isUZ=iXZ=iXZ=i=[Z=i]Z=i]Z=i_Z=i$cZ=iucZ=idZ=i+iZ=ioiZ=ijZ=inZ=ioZ=iqZ=i&tZ=itZ=iuZ=i_yZ=iyZ=is{Z=iBZ=iz,Z=i:Z=iQZ=iًZ=i،Z=i ,Z=ivZ=i,Z=i,Z=iZ=iZ=i3Z=is,Z=iZ=id,Z=iZ=i,Z=iAZ=i,Z=i̱Z=ix,Z=iXZ=iq,Z=i#Z=iZ=iܾZ=i`Z=iBZ=iZ=iZ=iZ=ilZ=iZ=i,Z=iZ=i,Z=iSZ=i,Z=iZ=i[Z=iZ=iaZ=iwZ=iZ=iZ=iZ=iVZ=iZ=i,Z=iZ=iZ=iZ=iZ=iZ=in,Z=iZ=i,Z=i?Z=i,Z=i!Z=i,Z=iZ=i ,Z=iP Z=i Z=iH Z=i Z=i,Z=iZ=ikZ=iZ=iZ=i,Z=i Z=i,Z=iLZ=i Z=iZ!Z=i|"Z=i$Z=i$Z=i%Z=i6(Z=i(Z=i)Z=i+,Z=i:-Z=i0,Z=i-2Z=i4Z=i5Z=i6Z=iY?W _You start waiting.[=i71128.5 (99.0)[=i.9.5 (100.0)[=i[=i # _Done waiting.[=i [=iI [=i [=iw [=i v[=i [=i ,[=i [=iq [=i4 [=i [=i# [=i [=i [=i [=i< [=io [=i [=i2 [=ih [=iO! ,[=i# [=i& [=i& [=i/( [=i - ,[=iE. [=i1 [=i#2 [=i_3 [=i6 [=i7 [=i&8 [=i; ,[=i< [=i> [=i> [=i@ [=iB ,[=i$E [=iF ,[=iG [=iN n[=iRO [=i&R [=iwR [=iS [=iU [=i@V [=i8W [=iiZ ,[=i[ [=i^ [=iP^ [=imh X[=il ,[=im [=iq [=i@r [=is [=iw [=iw [=iDy [=iˢ [=il B[=i ,[=iE [=i [=i [=i [=iC ,[=i [=iڼ ,[=ik [=iW [=i [=iU [=i B[=i [=i! [=i [=i [=iM [=i[ [=i [=i% [=i [=i [=i [=i [=i ,[=iB [=ic [=i [=i]% [=i|( ,[=i) [=i/ [=i1 [=i3 [=i6 [=iu7 [=i8 [=i^ ,[=iQ_ [=iec [=id [=ie [=ii [=iOj [=ik [=iq B[=it ,[=iav [=iOy [=iy [=i{ [=ih~ [=i~ [=ib [=iۃ ,[=i [=iY ,[=i [=i ,[=i [=i [=i [=i[ [=i n[=i [=ib [=i [=iߤ [=i [=i [=i- [=iF [=i [=iU [=i6 ,[=i [=i- [=i{ [=i) [=i [=i/ [=i [=i^ [=i [=is [=i [=iW [=i [=i [=i [=i [=i ,[=i [=i ,[=i [=i ,[=i [=i [=i? [=i [=i ,[=i [=i ,[=iR [=i? [=i [=i [=i [=iE [=i [=i ,[=i) [=iv ,[=i [=i [=i0 [=i= [=i [=i_ [=ii [=i [=iW [=i [=iX [=i [=i [=i [=i [=iQ[=iG[=i[=i[=i& ,[=i [=i ,[=i[=i~B[=i`,[=i4[=i$W _You start waiting.[=i/4228.5 (99.0)[=i0.9.5 (100.0)[=ik8[=i;# _Done waiting.\=iD8#.....##...##.#...##. .\=iE}#......#..#.#....ß.........#. .###.###.##......##.##Y#.# .#.#+#.###.....#####.....#.P..P.#.........###.#.#....^.#.>....#.###...##..ß.+. .†...#...#.#.....#.#........#+##.÷.. #.###.#.#.....#..###.##. ####...###.....### #####......##+ ##......#..:.#......##..... ##......+.÷....##....##......# ##.....###.....##.....# ##......÷.....###....###....+... ##....#.##.....#.######.....###.\=iP\=iQ230.1 (0.6)\=ixY\=i[]=i83]=i:]=iL]=i/TB]=iU]=iW,]=i Y]=i^]=iEa]=ia]=ib]=ile]=ih]=ivh]=iAj]=il]=io]=i[o]=ip]=ir]=iuc  You encounter a yak.]=iu#...##........#...##.....+.. .#..#.#....ß.........#......... ##.##.............##.##Y#.#..#...##.....#####.....#....P..##......###.#.#....^...... .>....#.###...##..ß.+...... ...#.#..............#......#..............#+##.......... ............]=i- .....#..###.##...... ...### #####......##+.#.. ..#..:...#.##### #.÷..### ##.. ..##...........###.Y..#]=iH# ..+.÷....##....##...Y..# YY 2 yaks (wandering) ..###.....##.....# ..÷.....###....###....+... ]=iq3.1 (3.0Y.Y.]=isH7 (3.6 _]=i]=i=^=i?  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^=i7c Y.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.^=ic :Y.^=ie g YThe yak bellows!^=io YYY 3 yaks (1 wandering)^=io g5---===4.7 (1.0^=i:p GWill/2 Jinx ^=iy ^=i.} T _You encounter a yak.^=i0 ((YYou shoot a bolt. The bolt hits the yak. The bolt freezes the yak.^=i;*_=i Y÷  The yak is lightly wounded.  A giggling sprite leaps out and makes the yak trip over its own hooves._=iΩiY.Y._=i_=i6`.(1 drained)_=i,6.1 (1.4_=iʻ_=iH _The yak is moderately wounded._=i_=i' _=iL|(You shoot a bolt. The bolt hits the yak. The bolt freezes the yak._=i+;*_=i] Y.The yak is heavily wounded.A giggling sprite leaps out and smacks the yak with its own front hoof._=i^zY.Y._=i!j  very drained)The yak is heavily wounded._=ik'7.5_=is_=iyvQ _The yak closely misses you._=i( .You shoot a bolt. The bolt hits the yak!!! The bolt freezes the yak.  You kill the yak!_=i[ 2 yaks_=ilK=Y._=iKL6Y÷_=iMI Y._=i NBOkawaru accepts your kill._=i[W_=i[/68.9_=i:d_=iI _The yak misses you.`=i@}  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`=i-..##...##........#...##.....+..srcrip the Jinx ..#..#.#....ß.........#......... Spriggan of Okawaru *****. ##.##.............##.##Y#.#..#... Health: 62/62 ======================== .###.....#####.....#....P..##.... Magic: 11/17 ===============--------- .........###.#.#....^............ AC: 6Str: 4 .>....#.###...##..ß.+............ EV: 32Int: 15 `=i...#.#..............#............ SH: 5Dex: 25 ..#..............#+##..........XL: 12 Next: 56% Place: Lair:2 `=i................@Y.............Noise: ===------  Time: 14238.9 (0.0) #.#.....#..###.##Y.............a) +2 arbalest (freeze) `=i:.###.....### #####......##+.#..Fire: a) +2 arbalest (freeze) `=ih..#..:...#.##### #.÷..### ##..Will/2 Jinx `=i$..##...........###....## ..+.÷....##....##......#YY 2 yaks ........###.....##.....# `=is..÷.....###....###....+... `=iY#.##.....#.######.....###.Okawaru accepts your kill. _The yak misses you.`=iCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate`=i` &..##...##........#...##.....+..srcrip the Jinx ..#..#.#....ß.........#......... Spriggan of Okawaru *****. ##.##.............##.##Y#.#..#... Health: 62/62 ======================== .###.....#####.....#....P..##.... Magic: 11/17 ===============--------- .........###.#.#....^............ AC: 6Str: 4 .>....#.###...##..ß.+............ EV: 32Int: 15 ...#.#..............#............ SH: 5Dex: 25 ..#..............#+##..........`=iԤ 'XL: 12 Next: 56% Place: Lair:2 ................@Y.............Noise: ===------  Time: 14238.9 (0.0) #.#.....#..###.##..............a) +2 arbalest (freeze) .###.....### #####Y.....##+.#..Fire: a) +2 arbalest (freeze) `=i ..#..:...#.##### #.÷..### ##..Will/2 Jinx `=i* ..##...........###....## ..+.÷....##....##......#`=i zYY 2 yaks ........###.....##.....# ..÷.....###....###....+... #.##.....#.######.....###.Okawaru accepts your kill. _The yak misses you.`=i Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`=i *Casting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate`=i+ 9.Y`=iѰ ^YY(fleeing)`=iG Z2=9.9 (1`=i `=i _The yak misses you.Jinxbite (safe; 1%  Confirm with . or Enter, or press ? or * to list all spells.`=iӽ LCasting: Cause Fear (dangerous; 1% risk of failure)  Press: ? - help, Dir - look around, f - activate _The yak looks frightened! x2a=iZgC(((((((a=i_E.Ya=i:.Ya=iw..Y....41.3 (1.4a=ia=ig _You shoot a bolt. The bolt barely misses the yak.a=iiC(((((((a=i5(4*a=ie/ ÷YYou shoot a bolt. The bolt barely misses the yak.A giggling sprite leaps out and makes the yak trip over its own hooves.  Your attack snaps the yak out of its fear.a=iO:Y.a=iB.Ya=i;Y.a=i z....Y1 fleeing, 1 drained)a=is '2.7a=i a=i1 _The yak is lightly wounded.a=iLKh  You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak!a=ia=i*a=i;a=it.YThe yak is lightly wounded.The bolt hits the yak!! The bolt freezes the yak!  The yak is severely wounded.  A giggling sprite leaps out and smacks the yak with its own front hoof.  The yak is almost dead.  The jinxing sprites lose interest in you.a=iXbY very drained)a=i24.1a=i+a=i1 _You block the yak's attack.a=iC(((((((a=ibE.Ya=ilFY......a=ilC=5.5a=ita=i'x _You shoot a bolt. The bolt barely misses the yak. You block the yak's attack.a=iR †You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  You kill the yak!a=iY Y   yak (fleeing)a=i+ 1.a=i/ KYa=i `3==76.9a=i a=iD P _Okawaru accepts your kill.a=iO 3a=i^R a=iX H _No target in view!b=ib=ib=ib=i5H _No target in view!b=i[#..#.#....ß.........#....... #.##.............##.##Y#.#..##.....#####.....#....P..##.... .......###.#.#....^............ >....#.###...##..ß.+.... .#.#..............#.... #........#+##.... .†.... #.....#..###.##@....b=i[h ### #####......##+.#.. ..:...#.##### #.÷..### ##.. ##...........###....## +.÷....##....##........###..b=i['....#÷.....###....###....+... .##.######.....###.......###b=ibfb=i;g=---7.5 (0.6 _b=i0ob=ipc=i#.............##.##Y#.#..# ##.....#####.....#....P..##.... .......###.#.#....^............ #.###...##..ß.+..... .#.#..............#.... #..............#+##.. .......†.... #.....#..###.##..... ### ###c=iп=..##+.#.. ..:...#.##### #.÷..### ##.. ##...........###....## +.÷....##....##......# .....###.....## ÷.....###....###....+...Y   yak (fleeing) ##.######.....###Y......#########.....# ..#.##†.....##c=i1.c=i)c=i3C---8.1c=i}c=i0 _The yak leaves your sight.c=i #.....#####....P..##.... ......###.#.#....^............ #.###...##..ß.+... #.#..............#.. .............#+##. ....†.... #..###.##.....c=i R ## #####......##+.#.. ..:...#.##### #.@..### ##.. .........###....## .÷....##....##......# .....###.....##.....# ###....###....+... #.######.....### c=iq ......#########.....# #.#.##†.....##...............c=iO c=i9 %7c=i c=i x _You see here a cane toad skeleton.c=i} .....###.#.#....^............ #.###...##..ß.+. #..............#. .......#+##. †.... #..###.##.............. ## #####......##+.#.. .:...#.##### #.÷..### ##.. c=i% .........###..@.## ÷....##....##......# ...###.....## ###....###....+....######.....### .....#########.....# #.#.##†.....###............... c=i 6#######..###.#########c=if c=iP K==9.3 _c=i c=i d=iN#.###...##..ß.+. #..............#............ .#+##.......... †............. #..###.##.............. ## #####......##+.#.. :...#.##### #.÷..### ##.. .........###....## ##....##....@.# ...###.....## ###....###....+...d=iq.######.....###.##########.....# #.#.##†.....###............... ######..###.######### #### ###d=iU;9d=iUd=id=i&D.............#. .#+##.......... †....... #..###.##........ ## #####......##+.#.. #.##### #.÷..### ##.. .........###....## ##....##......# ###.# ###....###....+....#.######.....###.###########.....# # .#.##÷.....###............... #####..###.#########  #### ### d=id=i!(50.5d=id=iyd=ii#+##. †............. #..###.##.............. ## #####......##+.#.. #.##### #.÷..### .##.. .....###....## #.###. d=ik;##....##......##......###.#....Y..###....###....+@...#.######.....###.## #########.....# # .#.##÷.....### ............... ####..###.######### Y   yak (fleeing)  #### ### d=iZ;Y.d=ibTYd=iv'1.1d=id=i: _The yak seems to regain its courage.d=i R#+##. †............. #..###.##.............. ### #####......##+.#.. #.##### #.÷..### .##...d=i Q###....## #.###.##....##......##. ###.....##.....#...Y. ###....###....+.@..# #.######.....###.## #.....# ## d=iG #.#.##÷.....###  ..###.# d=i G.Yd=iz d=i %7d=i d=i e=ik:((e=iE7Y.e=i6e=i^U4====e=i3.1 (1.4e=i e=ik _You shoot a bolt. The bolt completely misses the yak.e=i:((e=ij Y.You shoot a bolt. The bolt barely misses the yak.e=ik'4.5e=iqe=i_tT _The yak completely misses you.e=iag  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.e=i@  The yak is lightly wounded.e=i8'5.9e=ie=iK _The yak completely misses you. The yak barely misses you.e=i  You shoot a bolt. The bolt hits the yak! The bolt freezes the yak.e=i  The yak is moderately wounded.You feel your willpower return.e=i e=iʉ [58--7.3e=i e=is ( _The yak gores you.g=izH  Casting: Cause Fear (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g=i  You beckon some vexing sprites to accompany your attacks.2----80Will/2 Jinx  _You feel your willpower being sapped. The yak completely misses you.g=inP g  You shoot a bolt. The bolt hits the yak. The bolt freezes the yak.g=i :*g=i ) Y(drained)The yak is heavily wounded.A giggling sprite leaps out and makes the yak trip over its own hooves.  The yak is heavily wounded.g=if f3==-=9.7 (1.4g=i g=i _The yak completely misses you. The yak misses you.g=i .You shoot a bolt. The bolt hits the yak!! The bolt freezes the yak.  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#h=i h=i; h=iA h=i&9  #+#...†.... #.##.. ######+.#....## #.÷..####.##..... ..###....##.#.###...# ......##........##.##..........#..#+....##@....... ####.....###.###.##.....#### ##...## h=ijA ,h=iBH h=iq †.... ##........ ###+.#....##  #.÷..####.##.....# .###....##.#.###...# ##......##........## .#..........#...###....+....##....... ###.....###.###.@...#.# # ##...## ÷.....### #...P# ........... .....^. ##.######### .P###..#  ### #### ### h=iz ,h=i h=i( x##. ######+.#....## #.÷..####.##.....# .###....##.#.###...# #......##........## ...##..........#..#+....##...... ###.....###.###.....#.# #.....#### ##@..## ÷.....### #...P ............ .....^... ##.######### ..P###..##  ### ##### ## h=i/ h=ip h=i5 h=i> ######+.#....## #.÷..####.##.....# .###....##.#.###...# #......##........## ...##..........#.#+....##......... ###.....###.###.....#.# #.....#### ##...## ÷.....### #@..P# ....................^... ##.##########...P###..##  ### ###### ### h=it ,h=iL h=i6  #.÷..####.##..... .###....##.#.###...# ##......##........###...##..........#... .#+....##......... ###.....###.###.....#.# h=i |#.....#######...## ÷.....####...#...P#.## ................@...^... ##.##########...P###..##  ### ###### ### h=i" ,h=il( h=iR  #.÷..####.##.....# ###....##.#.###...# ## 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  i=ie,i=ii=iO##.'i=iy i=i i=iPi=i4; M..# .......... .+.#....## #+. ........# .. ## #.###...# ####+. #..# ........###.....##..# .........#.##.# ..##............@.'..# .###.....#.#.###.#...#i=i;4####...#### ####.## #...#...P#.########..# # _You open the door.i=i7C3i=iHi=iMr . ...# . ... ..# . ... ... #+.#....## #+.# ... #.##.....# ..###.# .#.###...# ####+.##..# #.###.....##..# .........#.##.## ..##.'.'..# #.###.....#.#.###.#...# #...#### ####.## #...#...P#.#..# .....^..# #...P###..#####P###.#  ###### #### ### ##    Therei=i\s is an open door here.i=izi=is{ _i=ii=i. ...# . ... ..# . ... ... .##+.#....## #+.# ... #.##.....# ..###.# #.#.###...# ####+.##..# #.###.....##..# #..........#.##.## ....##..'.'..# #.###.....#.#.###.#...# #...#### ####.## #...#...P#.#..# .....^..# #...P###..#####P###.#  ###### #### ### ##=im   i=iMi=ii=ii=iT. ...# . ... ..# . ... ... .##+.#....## #+.# ... #.##.....# ..###.# #.#.###...# ####+.##..# .##.###.....##..# .#..........#.##.## +....##.i=i`.'.'..# #.###.....#.#.###.#...# .#...##### ####.## #...#...P#.#..# .....^..# #...P###..#####P###.#  ###### #### ### ## 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There is an open door here.i=iQi=iR _i=iZXi=i;y...........................'i=iR,i=i}i=i}MY#.#..# .P..##....#......#.....#.....#.............##......................# .##+.#....# ... ###.##.....# #..### #.#.###...# ####' ##........###.....##..# ..i=i|4 .#.###...There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.i=iFi=ii=ii=i#M......... Y#.#..##.##P..##.#.# #...............@......# .##+.#....##...#'.##...###.##.....### #..###.## #.#.###...# ####'.##..# ....'.### ###You open the door. _There is an open door here. _You open the door. _There is an open i=iHdoor here. _You open the door.  There is an open door here.i=ii=iW _i=ii=i(#. #Y#.#..#......#.#......## .P..##.# .# .## .# i=i),.# .## .......# .##+.#....##...#'.##...# #.##.....#####..###.## #.#.###...# ####'.##..# .##.###.....##..# .#..........#.......##.## +....##......'.'..# #.###.....#.#.###.#...# .#...###### ####.## i=i<2i=i2i=i8i=i8e.....+..  .............####.##...  Y#.#..#.###  .P..###    ##   #  .....##  .....................#  .##+.#....##...#'.##...#  #.##.....#####..###.## #.#.###...# ####'.##..#  ##........###.....##..#  i=if#..........#.......##.##  ....##............'.'..#  ##.###.....#.#.###.#...#  i=i&o,i=iui=iOM## +.. ... .. ...# .......###.##... Y#.#..##.##P..##.#.# .## .................... .##+.#....##...#'.##...# # ...'i=iĪ,i=ii=i7M.## .?  .#+.. ... .. .......###.##... Y#.#..##.##P..##.#.##.## .......................# # .#....i=i],i=ii=ieM###'##.# . # ## .?  .#+.. ... .. .............####.##... Y#.#..##.##P..##.##.# ......................## ...##..#i=ii=iK i=i+i=iRM #'# ###'####. .# . # ## .? . .#+.. ... .. . .............####.##... Y#.#..##.##P..##.##. ......................## #'.##..#i=i^,i=idi=iYM..  #'# . ..# ###'####.. .# . # ## .? . .#+.. ... .. . .............####.##... Y#.#..##.##P..##i=i.# .......................# #####..###.##i=ii=ii=ii=iXM...P# ..  #'# . ..## ###'####...#.# ..# ## .? ...##+.. ... ...... .............####.##... Y#.#..#......#.### .P..##. ......................## #.##...#'.##...#i=ih,i=iei=i- #P# ..  #'# .. ..## ####'### .##...# ......# .. # .? .....## #.....+...... ......# #.............####.##...# #Y#.#..#......#.#......## ..P..##.........@.......# .............# ..# ........# ..# i=iX.......## .......# ##+.#....##...#'.##...# ####.##.....#####..###.## i=i ,i=ii=i{>s #.. P# ..  #'# .. ..##  ####'###. .##...# #......#.. .....# #......##...? .....## #.....+...... ......# .#...####.##...# #Y#.#..#......#.#......## .P..##i=iAA.......# ........# .......## ........# .......## .......## .........# .##+.#....##...#'.##...# .####.##.....#####..###.## i=iJ,i=iQi=iz. #.. P# ..  #'# ......< .. ..##  ####'###...... .##...# .##......#...... .....# .#......##...?.. .....## .##.....+....... ......# .#..####.##...# i=i{".##Y#.#..#......#.#......## .P..##.......# ^........# +.......## #........# #.......##.......##.........#.##+.#....##...#'.##...#.####.##.....#####..###.##i=iR<---323.9 (62.8)i=iՍi=iJ---4.5 (63.4i=ii=i _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading up.i=i ...........'.i=i i=i i=i +. #... .. #..... P# .. . #'i=i <# .. ..##  ####'###......# .##...# ..##......#......## ..... ...##...?...# ##.....+.. ......# ...#.......####.##...# #.##Y#.#..##.#......## #....P..##..# .^..# .+## .#..# ##..###.......................#...##+.#...#'.##...#i=i. ,i=i i=i `. #..... ## .. #..... P# .. .. #'<# .. ..## # ####'###......# .##...# i=i% #..##......#......## ...... #...##...?...#.......###.....+...........# ....#.......####.##...# ##.##Y#.#..##.#......## .#....P..##..........# ..^......# ß.+## ..#..# +##...###.......................#i=ij' i=i' i=i0 i=iZ ## #..... #... ### .. #..... P# .. ... #'i=i[ <# .. ..## ## ####'###......# .##...# ##..##......#......## ...... ##..#......##...?...## #...##.....+...........# .....#.......####.##...##.##Y#.#..##.###....P..##....# ...^............i=i&\ .# .ß.+## ...#..# #+##....## †##i=if ,i=in i=i M.. ##..##.. .## . #..... P# .. ... #'##......<# .. ..# ####'## .##...##......#......## ......# #..#......###.......# #...##.....+.............. .....#.............####.##... .##.##Y#.#..#......#.#......###....................i=i{ i=iO i=iB i=i i=i \6.9 (2.4)7.9 (3i=ic i=i[ d _c - a scroll labelled MECEFA ENKEDUOj=iG~G....j=i=j=ioj=i( #. .Y. . ###. ## #.. #.  #..## #..... P# .. j=ic.. #'##......<# .. ..##  ####'###......# .## #..##....@.## # #......##.......#.......## ##.....+.........# ...#.............####.##...# ##.##Y#.#..#.####....P..##..^....# ß.+........## ..#.#j=i,j=i%j=i; ##.#### ....  #. #[.. . ###.. ## #.. #.  #.## #..... P# .. . #'##......<# .. ..##  ####'###.....@# .## ..##......## # #......##.......#.......## ##.....+......j=i...# ...#.............####.##...# #.##Y#.#..#.### #....P..## .^...#+.##j=i-8.5 (0.6j=ij=ij-9.1 (1.2j=ij=id"H _Found a ring mail.j=ij=iKRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportationa - 4 scrolls of enchant armour  i - 3 scrolls of identify  r - 2 scrolls of revelation  x - 2 scrolls of amnesia  p - 2 scrolls of poison  S - a scroll of silence  V - 5 scrolls of vulnerability j=iG  c - a scroll labelled MECEFA ENKEDUO [!] read|quaff|evoke[?] describe selectedl=i%l=iXl=i.. ##.#### ....srcrip the Jinx .. #. #......[..Spriggan of Okawaru *****. .. ###............Health: 62/62 ======================== ## #............Magic: 17/17 ======================== .. #...........AC: 6Str: 4 .. #..........##EV: 32Int: 15 .. #........... P# ..SH: 5Dex: 25 . #'##......<# .. ..##XL: 12 Next: 59% Place: Lair:2####'###.....@# .##...#l=iNoise: ---------  Time: 14329.1 (0.0) ..##......#......## ......#a) +2 arbalest (freeze) ..#......##.......#.......##Fire: a) +2 arbalest (freeze) ..##.....+.................# ...#.............####.##...# #.##Y#.#..#......#.#......## #....P..##.................# .^.........................# .+........................## _There is an open door here. _You open the door. l=i_There is an open door here. _Found a stone staircase leading up. _c - a scroll labelled MECEFA ENKEDUO _Found a ring mail.l=il=ix[Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled MECEFA ENKEDUO Potions (select first with !)  d - 4 brown potions  f - a bubbling orange potion  k - a fuming pink potion  l - a smoky golden potion[?] describe selectedl=i l=i l=iC .. ##.#### ....srcrip the Jinx .. #. #......[..Spriggan of Okawaru *****. .. ###............Health: 62/62 ======================== ## #............Magic: 17/17 ======================== .. #...........AC: 6Str: 4 .. #..........##EV: 32Int: 15 .. #........... P# ..SH: 5Dex: 25 . #'##......<# .. ..##l=im XL: 12 Next: 59% Place: Lair:2####'###.....@# .##...#Noise: ---------  Time: 14329.1 (0.0) ..##......#......## ......#a) +2 arbalest (freeze) ..#......##.......#.......##Fire: a) +2 arbalest (freeze) ..##.....+.................# ...#.............####.##...# #.##Y#.#..#......#.#......## #....P..##.................# .^.........................# .+........................## _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading up. _c - a scroll labelled MECEFA ENKEDUO _Found a ring mail.l=i ]  As you read the scroll of identify, it crumbles to dust.l=i_ ,30.1 (1l=i l=i 7 _c -> W - a scroll of brand weaponm=i.m=i`4Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportationa - 4 scrolls of enchant armour  i - 2 scrolls of identify  r - 2 scrolls of revelation  x - 2 scrolls of amnesia  W - a scroll of brand weapon  p - 2 scrolls of poison  S - a scroll of silence  V - 5 scrolls of vulnerability m=i(5[!] read|quaff|evoke[?] describe selectedm=i m=i.. ##.#### ....srcrip the Jinx .. #. #......[..Spriggan of Okawaru *****. .. ###............m=izHealth: 62/62 ======================== ## #............Magic: 17/17 ======================== .. #...........AC: 6Str: 4 .. #..........##EV: 32Int: 15 m=i.. #........... P# ..SH: 5Dex: 25 . #'##......<# .. ..##XL: 12 Next: 59% Place: Lair:2m=i####'###.....@# .##...#Noise: ---------  Time: 14330.1 (0.0) ..##......#......## ......#a) +2 arbalest (freeze) m=iRP..#......##.......#.......##Fire: a) +2 arbalest (freeze) ..##.....+.................# ...#.............####.##...# m=ib#.##Y#.#..#......#.#......## #....P..##.................# .^.........................# .+........................## _There is an open door here. _Found a stone staircase leading up. m=i_c - a scroll labelled MECEFA ENKEDUO _Found a ring mail.  As you read the scroll of identify, it crumbles to dust. _c -> W - a scroll of brand weaponm=im=iIdentify which item? (\ to view known items) Potions (select first with !)  d - 4 brown potions m=i2 f - a bubbling orange potion  k - a fuming pink potion  l - a smoky golden potion[?] describe selectedm=i m=iy m=i9 .. ##.#### ....srcrip the Jinx .. #. #......[..Spriggan of Okawaru *****. .. ###............Health: 62/62 ======================== ## #............m=i Magic: 17/17 ======================== .. #...........AC: 6Str: 4 .. #..........##EV: 32Int: 15 .. #........... P# ..SH: 5Dex: 25 . #'##......<# .. ..##XL: 12 Next: 59% Place: Lair:2m=i ####'###.....@# .##...#Noise: ---------  Time: 14330.1 (0.0) ..##......#......## ......#a) +2 arbalest (freeze) ..#......##.......#.......##Fire: a) +2 arbalest (freeze) ..##.....+.................# m=i x...#.............####.##...# #.##Y#.#..#......#.#......## #....P..##.................# .^.........................# .+........................## _There is an open door here. m=i] _Found a stone staircase leading up. _c - a scroll labelled MECEFA ENKEDUO _Found a ring mail.  As you read the scroll of identify, it crumbles to dust. _c -> W - a scroll of brand weaponm=i% ]  As you read the scroll of identify, it crumbles to dust.m=ip& +1.1 (1m=i{, m=i80 8 _d -> i - 4 potions of invisibilitym=i! m=i* GRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportationa - 4 scrolls of enchant armour  i - a scroll of identify  m=i׺ r - 2 scrolls of revelation  x - 2 scrolls of amnesia  W - a scroll of brand weapon  p - 2 scrolls of poison  S - a scroll of silence  V - 5 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedm=if m=iT [.. ##.#### ....srcrip the Jinx .. #. #......[..Spriggan of Okawaru *****. .. ###............Health: 62/62 ======================== ## #............Magic: 17/17 ======================== .. #...........m=iҞ AC: 6Str: 4 .. #..........##EV: 32Int: 15 .. #........... P# ..SH: 5Dex: 25 . #'##......<# .. ..##XL: 12 Next: 59% Place: Lair:2####'###.....@# .##...#m=i HNoise: ---------  Time: 14331.1 (0.0) ..##......#......## ......#a) +2 arbalest (freeze) m=i. ..#......##.......#.......##Fire: a) +2 arbalest (freeze) ..##.....+.................# m=iT ...#.............####.##...# #.##Y#.#..#......#.#......## #....P..##.................# m=iy .^.........................# .+........................## _c - a scroll labelled MECEFA ENKEDUO m=i _Found a ring mail.  As you read the scroll of identify, it crumbles to dust. m=i _c -> W - a scroll of brand weapon  As you read the scroll of identify, it crumbles to dust. _d -> i - 4 potions of invisibilitym=i m=i 8Identify which item? (\ to view known items) Potions (select first with !)  f - a bubbling orange potion  k - a fuming pink potion m=i  l - a smoky golden potion[?] describe selectedn=i n=in=i'.. ##.#### ....srcrip the Jinx .. #. #......[..Spriggan of Okawaru *****. .. ###............Health: 62/62 ======================== ## #............Magic: 17/17 ======================== .. #...........AC: 6Str: 4 n=i8.. #..........##EV: 32Int: 15 .. #........... P# ..SH: 5Dex: 25 . #'##......<# .. ..##XL: 12 Next: 59% Place: Lair:2####'###.....@# .##...#n=iNoise: ---------  Time: 14331.1 (0.0) ..##......#......## ......#a) +2 arbalest (freeze) ..#......##.......#.......##Fire: a) +2 arbalest (freeze) ..##.....+.................# ...#.............####.##...# #.##Y#.#..#......#.#......## #....P..##.................# .^.........................# .+........................## _c - a scroll labelled MECEFA ENKEDUO _Found a ring mail.  As you read the scroll of identify, it crumbles to dust. _c -> W - a scroll of brand weapon  As you read the scroll of identify, it crumbles to dust. _d -> i - 4 potions of invisibilityn=iK]  As you read the scroll of identify, it crumbles to dust.n=i+2.1 (1n=in=iZ _f -> g - a potion of magicn=in=iRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportationa - 4 scrolls of enchant armour  r - 2 scrolls of revelation  x - 2 scrolls of amnesia  W - a scroll of brand weapon  p - 2 scrolls of poison  S - a scroll of silence  V - 5 scrolls of vulnerability [!] read|quaff|evoken=iG[?] describe selectedn=i +p=i6op=iwp=iIZ.. ##.#### ....srcrip the Jinx .. #. #......[..Spriggan of Okawaru *****. .. ###............Health: 62/62 ======================== ## #............Magic: 17/17 ======================== .. #...........AC: 6Str: 4 .. #..........##EV: 32Int: 15 p=i.. #........... P# ..SH: 5Dex: 25 . #'##......<# .. ..##XL: 12 Next: 59% Place: Lair:2####'###.....@# .##...#Noise: ---------  Time: 14332.1 (0.0) ..##......#......## ......#p=ipa) +2 arbalest (freeze) ..#......##.......#.......##Fire: a) +2 arbalest (freeze) ..##.....+.................# ...#.............####.##...# #.##Y#.#..#......#.#......## #....P..##.................# .^.........................# .+........................##As you read the scroll of identify, it crumbles to dust. _c -> W - a scroll of brand weapon  As you read the scroll of identify, it crumbles to dust. _d -> i - 4 potions of invisibility  As you read the scroll of identify, it crumbles to dust. _f -> g - a potion of magicp=iP  Okay, then.p=ip=iWp=iĒ. _p=i p=i@ p=i p=i F _Unknown command.p=iRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportationa - 4 scrolls of enchant armour  r - 2 scrolls of revelation  x - 2 scrolls of amnesia  W - a scroll of brand weapon  p - 2 scrolls of poison  S - a scroll of silence  V - 5 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedq=iI+ q=i/ q=i5 .. ##.#### ....srcrip the Jinx .. #. #......[..Spriggan of Okawaru *****. .. ###............Health: 62/62 ======================== ## #............Magic: 17/17 ======================== .. #...........AC: 6Str: 4 q=iK6 .. #..........##EV: 32Int: 15 .. #........... P# ..SH: 5Dex: 25 . #'##......<# .. ..##XL: 12 Next: 59% Place: Lair:2q=i6 ####'###.....@# .##...#Noise: ---------  Time: 14332.1 (0.0) ..##......#......## ......#a) +2 arbalest (freeze) q=i6 P..#......##.......#.......##Fire: a) +2 arbalest (freeze) ..##.....+.................# ...#.............####.##...# q=i6 #.##Y#.#..#......#.#......## #....P..##.................# .^.........................# .+........................##q=i7 As you read the scroll of identify, it crumbles to dust. _d -> i - 4 potions of invisibility  As you read the scroll of identify, it crumbles to dust. q=i/7 _f -> g - a potion of magic _Okay, then. _Unknown command.q=i? P  Okay, then.q=i? q=iF q=iH . _q=i| q=i Gear: 20/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +2 arbalest of freezing (weapon)  b - the +6 dagger "Xiaseduh" {flame, rPois rC+++}  i - a +1 sling  j - a +2 dagger of venomq=i 7m - a +0 orcbow Missiles (go to first with ()d - 11 curare-tipped darts  l - 5 boomerangs  o - 2 throwing netsp - 7 poisoned darts q=i PArmour (go to first with [)  f - a +1 robe (worn)  n - a +2 cloak (worn) Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) q=i9 k - the ring of Niniasti (worn) {rF+ Dex+3 Slay+2}  q - an amulet of reflection (worn)c - a ring of magical power q=i`  e - the ring "Asufocw" {rF- Will+ Str+6 Int+3 Slay+3}g - a +6 ring of intelligence  s - an amulet of alchemy q=i [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]u=idu=i lu=iuZ.. ##.#### ....srcrip the Jinx .. #. #......[..Spriggan of Okawaru *****. .. ###............Health: 62/62 ======================== ## #............Magic: 17/17 ======================== .. #...........AC: 6Str: 4 .. #..........##EV: 32Int: 15 u=iKv.. #........... P# ..SH: 5Dex: 25 . #'##......<# .. ..##XL: 12 Next: 59% Place: Lair:2####'###.....@# .##...#Noise: ---------  Time: 14332.1 (0.0) ..##......#......## ......#a) +2 arbalest (freeze) u=ivP..#......##.......#.......##Fire: a) +2 arbalest (freeze) ..##.....+.................# ...#.............####.##...# #.##Y#.#..#......#.#......## #....P..##.................# .^.........................# .+........................## u=iv._d -> i - 4 potions of invisibility  As you read the scroll of identify, it crumbles to dust. _f -> g - a potion of magic _Okay, then. _Unknown command. _Okay, then.u=i1~u=i~u=iu=i, <...u=i u=i u=i M##.....####.#####.....####. #[.. .. ##. ##.. ## . #.....# P# .. . #'##.. ..#  ####'##.# .##...##......##  ..#......##.......#.......##.#u=ip -#.........u=iq u=i $ _u=i u=iU  M..##.....##....# #####.#####.....####... #[.... .. ##.. ##.. u=i ## . #....# P# .. . #'##......<#........#  ####'##.# ...##...# ..##......#......## ......#.....###.##........There is a stone staircase leading up here.u=ix u=i  _u=i u=iJ #......#..... ##.....##....# ###  ##.#####.....####..  #. #......[....  ###....  #...  #..  #.##  #..@# P# ..  #'##......<#.## ####'###......##...##...# ##......#......##.......##......##.......#.......####.....+...........##.####.##...# .##Y#.#..#......#.#......## u=if ###....# ###  ##.#####.....####...##  #. #......[.......  ###................  #.......  #.. ..  #.##.#  #...#.#P#....  #'##......<#@.......## ####'###......##...##...#  ##......#......##.......#  u=ig #......##.......#.# #+...........  .............####.##...#    ##Y#.#..#......#.#......##    ...P..##............  u=ig  .....#   u=io u=ip u=iv u=if m......#.....  #.....##....# ####  ##.#####.....####...## #. #......[... ###............. #............. #..............  #..........##.#  #...........#@#P#....   #'##......<#........##  ##'###......##...## ......##.......#  ......###.......##  #.....+.........#  #.............####.##...#  #Y#.#..#.#......##  P..###  u=iȫ ,u=i u=i MP...... ...... .....##....# #### # ##.#####.....####...##.#. #......[....##..............#.............................#.##@# ...u=in v..#.#P#....  #'##......<#........# ####'###......##...##...# .. ........#u=i= u=i u=i u=i4% 1M......#P P........... ...... .....# #### ##.#####.....####...##.#. #[.###........@......#.....##.###...#...........#.#P#.... #'##......<#........## ##.... ....###.##..u=i1 ,u=iS8 u=ic *#P....  ...  #.....  .....##....# ##### #  #.#####.....####...##.# #. #......[.# ###.# #.# #..#  #.##.###...#  #.....#.#P#....# #'##......<#........##  '###......##...##...#  ......#......##.......#  ##.u=i*d #.......##  .....+..........#  .####.##...#  u=i1l ,u=i.s u=i͞ .....  #P....  .....  #.....  ....##....# ##### #  .########...##.##  . #[  ##.##  #.. #.........# #...##.###...#  #...........#.#P#....#   #'##......<#........##  ##'###......##...##...# ......##.......##  ##u=i #.......##  +.........#  u=i| u=i u=i u=i ♣♣♣♣♣.### .P. .....  #P....  .....  #.....  ...##....# ##### #  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S   water moccasin (wandering) .##.<..## #...# #...........P#...+..÷...# #...####...##.....##... ..#....## ##.#.# #....###.#..#...x=i5 RYou see here a yak skeleton.x=i_ n  You encounter a water moccasin.x=iE x=i U.S28.7 (24x=i x=i: ,9.3 (25.2 x=ix _x=i x=i z=in  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z=is .SYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.z=i|CSz=i}5---==30.3 (1.0)Will/2 Jinx z=iz=iD8 _The water moccasin hisses angrily.{=i]##.....###.#####......##......+.. srcrip the Jinx ##.P...##P.## #......###.####... Spriggan of Okawaru *****. ##P....##P..####.......##.#...#.. Health: 62/62 ======================== .##..................S........... Magic: 15/17 =====================--- ....................*............ AC: 6Str: 4 ...................*......>...... EV: 32Int: 15 ..................*.............. SH: 5Dex: 25 {=i.................*............... XL: 12 Next: 59% Place: Lair:2 ................@................ Noise: ==-------  Time: 14430.3 (0.0) {=i/#.##.............÷.....#..###.... a) +2 arbalest (freeze) ####....##...####......#..##.#... Fire: a) +2 arbalest (freeze) {=i^.###...#####..# #.....#.....##... Will/2 Jinx {=i..#....## #..# ##...##.....##... {=i.+......# ##+.# ##............... S   water moccasin .##.<..## #...# #...........P#... {=i{.+..÷...# #...####...##.....##... ..#....## ##.#.# #....###.#..#...You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. _The water moccasin hisses angrily.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (chance to call a sprite on attack: 68%, 59% to hit){=iJ##.....###.#####......##......+.. srcrip the Jinx ##.P...##P.## #......###.####... Spriggan of Okawaru *****. ##P....##P..####.......##.#...#.. Health: 62/62 ======================== .##..................S........... Magic: 15/17 =====================--- ....................(............ AC: 6Str: 4 ...................(......>...... EV: 32Int: 15 ..................(.............. SH: 5Dex: 25 .................(............... XL: 12 Next: 59% Place: Lair:2 {=iK................@................ Noise: ==-------  Time: 14430.3 (0.0) #.##.............÷.....#..###.... a) +2 arbalest (freeze) ####....##...####......#..##.#... Fire: a) +2 arbalest (freeze) .###...#####..# #.....#.....##... Will/2 Jinx ..#....## #..# ##...##.....##... .+......# ##+.# ##............... S   water moccasin (slow) .##.<..## #...# #...........P#... .+..÷...# #...####...##.....##... ..#....## ##.#.# #....###.#..#... _The water moccasin hisses angrily.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line{=i4LAim: a water moccasin (chance to call a sprite on attack: 68%, 59% to hit)  You shoot a bolt. The bolt hits the water moccasin!!  The water moccasin seems to slow down. The bolt freezes the water moccasin.{=i:*{=iЫ%.S  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (chance to call a sprite on attack: 68%, 59% to hit)  You shoot a bolt. The bolt hits the water moccasin!!  The water moccasin seems to slow down. The bolt freezes the water moccasin.  The water moccasin is severely wounded.  A giggling sprite leaps out and smacks the water moccasin with its own tail.{=iSo... , very drained){=iܶ4=1.7 (1.4{=i{=ib _The water moccasin is almost dead.{=i ##.....###.#####......##......+.. srcrip the Jinx ##.P...##P.## #......###.####... Spriggan of Okawaru *****. ##P....##P..####.......##.#...#.. Health: 62/62 ======================== .##.............................. Magic: 15/17 =====================--- ....................S............ AC: 6Str: 4 ...................*......>...... EV: 32Int: 15 ..................*.............. SH: 5{=iW Dex: 25 .................*............... XL: 12 Next: 59% Place: Lair:2 ................@................ Noise: ===------  Time: 14431.7 (0.0) #.##.............÷.....#..###.... a) +2 arbalest (freeze) ####....##...####......#..##.#... Fire: a) +2 arbalest (freeze) .###...#####..# #.....#.....##... Will/2 Jinx {=i ..#....## #..# ##...##.....##... .+......# ##+.# ##............... S   water moccasin (slow, very drained) .##.<..## #...# #...........P#... .+..÷...# #...####...##.....##... ..#....## ##.#.# #....###.#..#...A giggling sprite leaps out and smacks the water moccasin with its own tail. _The water moccasin is almost dead.{=i "Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (almost dead, slow, heavily drained, chance to call a  sprite on attack: 74%, 59% to hit){=i~ ##.....###.#####......##......+.. srcrip the Jinx ##.P...##P.## #......###.####... Spriggan of Okawaru *****. ##P....##P..####.......##.#...#.. Health: 62/62 ======================== .##.............................. Magic: 15/17 =====================--- ................................. AC: 6Str: 4 ..........................>...... EV: 32Int: 15 {=i ................................. SH: 5Dex: 25 ................................. XL: 12 Next: 59% Place: Lair:2 ................@................ Noise: ===------  Time: 14431.7 (0.0) #.##.............÷.....#..###.... a) +2 arbalest (freeze) ####....##...####......#..##.#... Fire: a) +2 arbalest (freeze) .###...#####..# #.....#.....##... Will/2 Jinx ..#....## #..# ##...##.....##... .+......# ##+.# ##............... S   water moccasin (slow, very drained) .##.<..## #...# #...........P#... .+..÷...# #...####...[40{=iz rm##.....##... ..#....## ##.#.# #....###.#..#...Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (almost dead, slow, heavily drained, chance to call a  sprite on attack: 74%, 59% to hit)  You shoot a bolt. The bolt hits the water moccasin!  The water moccasin seems to slow down. The bolt freezes the water moccasin.  You kill the water moccasin!{=i2 ((({=i P....{=i ,3.1 (1.4{=i$ {=iS' MAim: a water moccasin (almost dead, slow, heavily drained, chance to call a  sprite on attack: 74%, 59% to hit)  You shoot a bolt. The bolt hits the water moccasin!  The water moccasin seems to slow down. The bolt freezes the water moccasin.  You kill the water moccasin! _Okawaru accepts your kill.~=igS~=iVRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportation~=iqWa - 4 scrolls of enchant armour  r - 2 scrolls of revelation  x - 2 scrolls of amnesia  W - a scroll of brand weapon  p - 2 scrolls of poison  S - a scroll of silence  V - 5 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected=i =i*j##.....###.#####......##......+.. srcrip the Jinx ##.P...##P.## #......###.####... Spriggan of Okawaru *****. ##P....##P..####.......##.#...#.. Health: 62/62 ======================== .##.............................. Magic: 15/17 =====================--- ................................. AC: 6Str: 4 ..........................>...... EV: 32Int: 15 ................................. SH: 5Dex: 25 ................................. XL: 12 Next: 59% Place: Lair:2 =iC................@................ Noise: ===------  Time: 14433.1 (0.0) #.##.............÷.....#..###.... a) +2 arbalest (freeze) ####....##...####......#..##.#... Fire: a) +2 arbalest (freeze) .###...#####..# #.....#.....##... Will/2 Jinx ..#....## #..# ##...##.....##... .+......# ##+.# ##...............  .##.<..## #...# #...........P#...  .+..÷...# #...####...##.....##...  ..#....## ##.#.# #....###.#..#... Aim: a water moccasin (almost dead, slow, heavily drained, chance to call a  sprite on attack: 74%, 59% to hit)  You shoot a =ibolt. The bolt hits the water moccasin!  The water moccasin seems to slow down. The bolt freezes the water moccasin.  You kill the water moccasin! _Okawaru accepts your kill.=iAP  Okay, then.=i=i\=i. _=i=iY=i=iF _Unknown command.=iu =iDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (12/15) Temple (0/1) D:5 Lair (2/5) D:11  Swamp (0/4) Lair:2 Snake (0/4) Lair:2 =iW Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($300)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu Jian=iXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:8 :? Annotations: (press ! to add a new annotation) D:6 exclusion: electric eel D:7 wand and maurice, Maurice D:8 exclusion: staircase=i =i ^##.....###.#####......##......+.. srcrip the Jinx ##.P...##P.## #......###.####... Spriggan of Okawaru *****. ##P....##P..####.......##.#...#.. Health: 62/62 ======================== =i? Q.##.............................. Magic: 15/17 =====================--- ................................. AC: 6Str: 4 ..........................>...... EV: 32=iY ,Int: 15 =iq ................................. SH: 5Dex: 25 =i ................................. XL: 12 Next: 59% Place: Lair:2 =i ................@................ Noise: ===------  Time: 14433.1 (0.0) #.##.............÷.....#..###.... a) +2 arbalest (freeze) ####....##...####......#..##.#... Fire: a) +2 arbalest (freeze) =i1 .###...#####..# #.....#.....##... Will/2 Jinx ..#....## #..# ##...##.....##... =i .+......# ##+.# ##...............  .##.<..## #...# #...........P#...  .+..÷...# #...####...##.....##...  ..#....## ##.#.# #....###.#..#... You shoot a bolt. The bolt hits the water moccasin!  =i ~The water moccasin seems to slow down. The bolt freezes the water moccasin.  You kill the water moccasin! =i _Okawaru accepts your kill. _Okay, then. _Unknown command.=i =i =i0 =i |÷........=iT =i=i=i$ _=i"=i,=i,66==i, =i4=i)<{ _The sprites lose interest in your situation.=i<=iC=iK=iK=iRR=i[Y=iY=i_=if=ig9==im=imu=iu=i}=i=i=iK=i=iL7===i=i=i=i=i=i=iߩ=iY=i=i3=iA=iĻ:===i0=iY=i=i=i=i4=i=i=i=i]=i=iS=i=i=i.=i=i =ie =i=iZ=i%=i=i =i!(=i&=i ^ ........# #...##P......P#...... .##.....###.#####......##......+ .##.P...##P.## ##.###P....##P..####.......##.#...###.........>. .................##.............÷.....#..## #####....##...####......#..##.###...#####..# #.....#.....## .=i^?..#....## #..# ##...##.....## ..+......# ##+.# ##.. ..##.<..## #...# #...........P#+..÷...# #...####...##.....## _You feel your willpower return.=ih3=io=iC#.....###.%.###......##.....## .........# #...##P......P#...... ..##.....###.#####......##......+ ..##.P...##P.## ##.### #.##P....##P..####.......##.#...# #..##.........>=i . .......................##.............÷.....#..## ######....##...####......#..##.###...#####..# #.....#.....## #...#....## #..# ##...##.....## =i8#..+......# ##+.# ##...##.<..## #...# #...........P#=i=iҦ=it=i;.#P.....#.#.####......##.#.#.=i#.....###.%.###......##.....#........# #...##P......P#.......##.....###.#####......##......##.P...##P.## ##.### #=iDz#.##P....##P..####.......##.# .#..##.=iA......>. ....................... .###.##.............÷.....#..## =i#######....##...####......#..##.###...#####..# #.....#.....## #=i#...#....## #..# ##...##.....## ##..+......# ##+.# ##..=i=i=ie=i$=in,1#..####......######P.......#+.'P+ #....#P.....#.#.####......##.#.#. #....#.....###.%.###......## #..........# #...##P......P# ....##.....###.#####......##..... .#..##.P...##P.## #.#.### ###.##P....##P..######.##..##..>........................ ..###.##.............÷.....#..## ########....##...####......#..##.##...#####..# #.....#.....#...#....## #..# ##...##.....#%=i-=i Y#.####..##...... ##..####......######P.......#+.'P  #....#P.....#.#.####......##.#.#  #....#.....###.%.###......## ##..........# #...##P......P# #....##.....###.#####......##.... #.#..##.P...##P.## #......###.## ####.##P....##P..######.# #..#..##.>............=iYh............ ...###.##.............÷.....#..## .########....##...####......#..# .##...#####..# #.....#.....=ib=iLc=ij9%=ivh.#.#.####.....####..##  ##..####......######P.#+.' #....#P.....#.#.####......##.#. #....#.....###.%.###......##  ##.# #...##P......P#  #....##.....###.#####......## =ik #.#..##.P...##P.## #......###.  ####.##P....##P..####.##.# ##..#..##......>....=ig_...###.##......÷.....#.. ..#....##...####......#.. ..##...###...#####..# #.....#=iy,=iR7%=iHG.#.#.####.....####..## ##..####......######P.#+. #....#P.....#.#.####......##.# #....#.....###.%.###......## ##.# #...##P......P# #....##.....###.#####......##=i #.#..##.P...##P.## #......###. . ####.##P....##P..####.##. .##..#..##........=i 9....=iV.###.##......÷.....#...##....##...####......#..=iY.##...###...#####..# #.....#=i,=iv9%=i.#.#.####.....####..## ##..####......######P.#+ #....#P.....#.#.####......##. #....#.....###.%.###......## ##..........# #...##P......P# #....##.....###.#####......## =i=. #.#..##.P...##P.## #......### #. ####.##P....##P..####.## #.##..#..##...=i.. #.. #.. #.. 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=iAD =iF ,=i^H =iM =iP ,=iQ =ijX =i_[ ,=iv\ =ia =ife ,=if =ik =in =in =idr =iRw =i| B=i =i? ,=i =i9 =iǍ =i? =iя =i =i. =i =i =i} =i =iƝ =i# =i =i =i; =iإ =i6 =i =i =i% =i =i5 =i =i =i =i! =im =i =i =i =i =i =i7 =i =ia =i# =i@ =i =i =i =i =i =ig =iZ =iH =i =i =i =i{ R  There is a stone staircase leading down, spattered with blood here.=iY h  You see here a yak skeleton.=i =i =iy $ _=i =i1&3=i=i=i=i# _You climb downwards.=i? .....=i&| ##...# #....#=iLY  ##.... =iy} #.#..P  =i #...#  #..#=iƨ  #.@#501.0 (16.=i9) =i #..#  #....=i8t  #..... =ia ##.....  #......=i  P..###.# =i P..# .P =iک!=i=i)=ia _There is a stone staircase leading up here.=i 3=i\ =i7  .....##...##....###.... #.#..P #...# #<#.........♣.....♣...♣..♣♣♣##..# .♣ _=i; =ia V ##...##....###.... #.#..P #...# #<##..##.##♣♣#..@......♣###...# .=iKb +=i*h =ijh =im =ig  ##...#  #....#  ##....  #.#..P  #...#  #..#  #.<# # ##..##.##♣♣  #...=i >♣  #.♣  ##.♣  #P..# .P#=i ##..# .♣=i k ...# .. =i ,=iƝ =i  ##...#  #....#  ##....  #.#..P  #...# =iD #..#  #.<# ## =i ##..##.##♣♣  #...♣  #.=i n♣  ##.♣ =i1  #  ##..# ..♣ ...# .=ix *.. =i =i& =i =i:  ##...#  #....#  ##....  #.#..P  #...#  #..#  #.<####  ##..##.##♣♣ =i #...♣  #.♣  ##.♣ =i  ##..# ..♣=i > ...=i&  =i& ,=i =i+ H #....#  ##....  #.#..P  ..#  #  #.<#### ##..##.##♣♣ #.........♣ =i, o #......@..♣  #♣  .♣  #P..###.#♣♣=iA, #P..# ..P# ##..# ...♣ =ii, r...# ....  ..=i, +... =iI4 ,=i9 =i_  ##.... .#..P #...# #=i_ #.<######..##.##♣♣..............## =id #P..###.#♣♣#............  =i:h =ih =iun =i5 I .#..P=i\  #...# #..<####=iw ##..##.##♣♣.........=i 2.....##=i  =i t#P..###.#♣♣P..# ..P# ##..#....♣##..............+ =i * =i =i_ =iŝ =iy   #...# #.<######..##.##♣♣..............## #P..###@#♣♣=i #P..##..P# ##..#....♣...##..######.  =i` =i =i) =i  #<######..##.##♣♣#.........#.......##........♣ #........♣#P..###.#♣♣#.@P# #..#....♣ ... .#.=i% ....+...##..######..#. ..# ..=i =i =iP =i'  #.<#### ##..##.##♣♣ #.........♣  #.........♣  #...♣ =i'  ........♣  #P..###.#♣♣  #P..##..P#  ##..#...@♣  =i' V...#......# =i' N #......# =i' 6.... =it( !#...+ #.##..######... #. ..# .=i( Q  ...  =i0 =iF1 =i57 =i_  ##..##.##♣♣..............=iD` S#... #....#P..###.#♣##..P# ♣#..#....♣.♣=i`  ...# #......=i` ..#.=ia F.....  =il ,=ip =i  ##..##.##♣♣  #.........♣  #.........♣  ##........♣  #........♣  #P..###.#♣♣  #P..##..P#♣♣  ##..#....♣.♣  ...#....@.#  =iw r#......#  #..  #.+.... #.##..######. =i #.#..# .. .... ..=iՕ f .... ..=i  =i =iН =i =i A #.........♣  #.........♣  #...♣  #........♣  #P..###.#♣♣  #P..##..P#♣♣ =i ##..#....♣.♣  ...#......#  #.....@#  #.......... #.=i I+...... =it #.##..######..... #.#..# .=i  ....  ....  . =i =iQ =i* =i7 ! .....#...... #......#P..###.#♣##..P#♣♣#..#....♣.♣ ♣ .=i- ..# ... .#......##.....#..........+##..######.......=i =i =i8 =iN #.........♣ ##........♣ #........♣ #P..###.#♣♣ #P..##..P#♣♣ ♣##..#....♣.♣ .♣♣♣...#......# ....#.#......##.....##..##.+......+#.##..######.#.#..# .....#.... ....#.... ..........=i?O =iڂ #.........♣ ##........♣ #........♣ #P..###.#♣♣ #P..##..P#♣♣ ♣♣♣♣ ##..#....♣.♣ ...♣♣♣ ...#......# .....# .#......##.....# #..# #.+......+ #.##..######......##.#..# .....#.... F=ir ....#.... ..F   bullfrog (asleep)......=i h  You encounter a bullfrog.=i =i 210.6 (9.6)=i 61.2 (10.2) _=iZ =i =i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i_ ^  You beckon some vexing sprites to accompany your attacks.=i #5=i0 ---==2.2 (1.0)Will/2 Jinx =i' Q _You feel your willpower being sapped.=i: .=iYou shoot a bolt. The bolt hits the bullfrog!! The bullfrog seems to slow down.The bolt freezes the bullfrog.  You kill the bullfrog!=i]!Z(((=içP.....=iU 3/6360=3.6 (1.4 _Okawaru accepts your kill.=i=ii _Your Fighting skill increases to level 7!=i _No target in view!=i=i=i=izH _No target in view!=i j...........=i =i =i =i $ _=i =i =i (=i =i { _The sprites lose interest in your situation.=iT 9---=ia =i =i; K6==i# =i ,=i =iu =i =iB =i =i  =i_ =il =i 9==i =i =iZ =i =i& =i& =i9+ =i*1 =i1 L7===i5 =i; 4 _Magic restored.=i; =iI@ =iD =i{E =iI =iO ,=iV =irY =i Z :===iH^ =id =iPe =i3i =in =ixo =is =iy =iz =i~ =i% ,=i =i =iύ =iӐ =i =ib (=iߛ =i~  #.♣ ##.♣ =i #.♣ #P..###.#♣♣ #P..##..P#♣♣♣♣♣♣♣ =i ##..#....♣.♣#...♣♣♣ ...#......#......# =i .#......##.....# #..@....# #.=i+ F+......+ =iT #.##..######......# #.#..# .=ip .... ..... ..=i 6...=i j.... _You feel your willpower return.=i =i =i =i! ~# #P..###.#♣..P#♣♣♣♣♣♣♣#..#....♣.♣#...♣♣♣ ...#......#......# ..###...........+.@....+=i ##..######......#..# ......# .... .......#.......... .........=i =i =i2=i)G #P..###.#♣..P#♣♣♣♣♣♣♣#..#....♣.♣#...♣♣♣ ...#......# .#......###.................+......+..##..######@.....#..# #......# .... ........# ............. ......P.P   oklob plant (dormant)..##..##=ir2l  You encounter an oklob plant.=i 9(---=i< ---35.8 (22.2)  Marking area around an oklob plant as unsafe for travelling.=iDJ/  --more--=ib.........#........ ......... .................P..................##...=i9 6.4 (22.8 _=i=i=i #.♣ #P..###.#♣♣ #P..##..P#♣♣♣♣♣♣♣ =i& ##..#....♣.♣#...♣♣♣ ...#......#......# .#......##.....# #................# #.........+......+.#.##..######.@....# #.#..# #......## .... .........# .... ..=i 1.........P....##..##....=i =i 17.0 (0.6)=i =i* =i%s#.♣  #P..###.#♣♣  #P..##..P#♣♣♣♣♣♣♣  ##..#....♣.♣#...♣♣♣ ...#......#......# .#......##.....# #........# .#.........+......+.#.##..######..@...# #.#..# #......## .... ..........# .........P....##..##....=iYy=iy&6=iy=i=i_e 3=ik =i a#P..###.#♣♣ #P..##..P#♣♣♣♣♣♣♣ ##..#....♣.♣#...♣♣♣...#......#......# . .#......##.....# ..#..........# #...#.........+......+....  #.##..######......#  #.#..# #....@.## =i .... ..........# .... ........ ..........P.......##..##.... .....=i ,=i =i7 P..##..P#♣♣♣♣♣♣♣ #..#....♣.♣#...♣♣♣ ...#......#......# . .#......##.....# # .. #..........#P#... #.........+......+.... #.##..######......# #.#..# .#......##  .... .........@#  .... ............ .............P.......##..##....=i  ......##.......#.####=i% =i =i =i I #..#....♣.♣#...♣♣♣ ...#......# .  .### . #...........P#...+......+.... ##..######......# .#..# .#......#  .... ..........#####.......... .P.......P###=id ,=iI =it8 -..#....♣.♣#...♣♣♣ #......#......# .  .#......##.....# # .. .....#P#... .........+......+.... .##..######......# .#..# .#......## .... ....#####..# .... .......P....##..##..........=i8 y##.......#.# =iA ,=iG =il P..##..P#♣♣♣♣♣♣♣ #..#....♣.♣#...♣♣♣ ...#......#......# .  .###.....# # .. #................#P#... #.........+......+.... #.##..######......# #.#..# .#......##  .... ...@#####..#.... =iUm S...... ... .P.. ..........##..##.... ................##.......#.#####.......P###=iu ,=il =i M#.#♣♣ P..##..P#♣♣♣♣♣♣♣ #♣.♣#...♣♣♣ # ...#. .#  .#......##=iL  # ............#P#...........+......+.... #.##..######......# =i '#.#..# .#.....@##  #####..#.... =i s...................................=iի ;...##.......#.####=i =il ,=i =i< F........♣ ..###.#♣♣ ..##..P#♣♣♣♣♣♣♣ #....♣.♣#...♣♣♣ # ..#......#......# .##  .#......##.....### ...# ................#P#....# .........+......+.....# .##..######.....@# =i .#..# .#......## .... ...#####..# .......................=i .P...............................=i! ##..##..............................=i ,=i =ib=i/"=il&N#'41.8 (4.2=i0=i1L======2.8 (5=iv6=i~H= _As you open the door, it creaks loudly!=in......=i=i?M......#.#♣♣ #..P#♣♣♣♣♣♣♣ ♣.♣#...♣♣♣ # ..=i .#  .#......##.....### . .........#P#....#........+......@.....# =i.##..######......#P.#.P##..# .### P# .... ..........#####..#=i'8#......=i=i=i=i) ♣ ♣ ###.#♣♣ ##..P#♣♣♣♣♣♣♣ #....♣.♣#...♣♣♣ # #......#......# .## =iV*k.#......##.....### ...# ....#P#....# .......+......'@....# ##..######......#P.#.P# =i*%#..# .#......###P#  ....#####..#=i*s ........=i*.P....=iH+o....  There is an open door here.=i2=i2 _=i6=iY@♣ ♣ ###.#♣♣ ##..P#♣♣♣♣♣♣♣ #....♣.♣#...♣♣♣ ## #......#......# ##.## #......##.....###....# .#P#....# .......+......'.@...# =iZb..######......#P.#.P# ..# .#......###P# .$. ....#####..# . ...=i=i=iv=i*♣ ♣ #.#♣♣ ..P#♣♣♣♣♣♣♣ ...♣.♣#...♣♣♣ ##.#......# ###.####....# ......#P#....# .....+......'...@.## .######......#P.#.P# # .#......###P#...$.  ..........#####..##...  ............. .#.=io.... .P.... ....... ##..##=i,=iz=i♣ #♣♣ .P#♣♣♣♣♣♣♣♣.♣#...♣♣♣ ###.#......# ###.####....# ......#P#....# +......'.....## ######......#P.#@P#  .#......###P#...$..#  ..........#####..##...# ............. .## .=iZ~...... . P....................... #..##............  ....=i,=i)=i #♣♣ P#♣♣♣♣♣♣♣ .♣.♣#...♣♣♣ ###.#......# ###.######....# ......#P#....# +......'.....## #.. #####......#P.#.P##...#  .#......###P#.@.$..# ..........#####..##. ............ .## ................. ........##..........  ...........=ig N##.......#.#####=i*! ,=i& =iL ♣♣ #♣ ♣.♣#...♣♣♣ ### #......# ###.## ##.....###....# #P#....# # .+......'.....## .#.......#P.#.P##...#  .#......###P#..@$..# ...#####..##...# =i M ........... .## ............ ...... ....... ..##......... .=i7M f............ =iT ,=i{Y =i~  ♣ ... .♣#...♣♣♣ ### ..##......# ###.## ..###.....###....# ..# .#P#....# ..# ..=i~ F+......'.....## ..#.......#P.#.P##...# .#......###P#...@..# ...#####..##...# =iS ........... ..## ..................................... ##..................... =i q........................ =i =if =iË =i ,=i =i   .... ♣#...♣♣♣ ### #..# #......# ###.##P..# ## ##.....###....##..# ..#P#....#...# . +......'.....###..#.... ......#P.#.P##...# #......###P#....@.# ...#####..##...# ..............## =i ......................................................................................... _You now have 391 gold pieces (gained 21).=i) 3=i| =i M !♣♣♣♣♣ .... ♣#...♣♣♣ ### # . ###.##P..# ## ##=i: )##....##..# .. .......#P#....#...# .... +......'.....###..#.....#......#P.#.P##@..# #P#......#=i B#####..##... ..................##................................=ix =i =i =i! fM..... =i! !♣♣♣♣♣ .... ♣#...♣♣♣ ### # . ###.##P..# ## =ix" ####....##..# ... .......#P#....#...# .... +......'.....###@.#..... ##......#P.#.P##... #=i" P#......# .......#####..##...#..................=i# ..........=i3. ,=iN1 =iX M............ !....♣♣♣♣♣ .... ♣#...♣♣♣ ##### . ###.##P..# ## ##=iCY 1##....##..# .......#P#....#.@.# +......'.....###..#..... ##......#P.#.P##... #......###P#......##=isY 4#......=ia =ib =ig =i M..#............... !....♣♣♣♣♣ .... =i> t♣#...♣♣♣ ##### . ###.##P..# ## ####....##@.# .......#P#....#...# +......'.....###..#..... =i ##......#P.#.P##...##....=ia =i˙ =i =i !M♣....S..#♣..#.........# .!......=i ^♣♣♣♣♣ ..... ♣#...♣♣♣ ##### . ###.##P@.# ## =i W####....##..# =i. .......#P#....#...# +......'.....###..#.....=iN S   water moccasin (wandering)....=i n  You encounter a water moccasin.=i ?------=ic RS.52.2 (9.4=i =i S------8 (10.0) _=in =i =iǮ  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ixJ .SYou beckon some vexing sprites to accompany your attacks.=iPCS=iQV5---===iR[3.0)Will/2 Jinx =i$X=i[; _You feel your willpower being sapped.=if (((((((You shoot a bolt.=ir:*=iE .SThe bolt closely misses the water moccasin.A giggling sprite leaps out and ties the water moccasin's tail in a knot.=i7F<.S=iNp.... (very drained)=i5O4=5.2 (1.4=iU=iXi _The water moccasin is moderately wounded.=iP (((((((You shoot a bolt.=i:*=i.S  A giggling sprite leaps out and ties the water moccasin's tail in a knot. _The water moccasin is moderately wounded.You shoot a bolt.  The bolt closely misses the water moccasin.  A giggling sprite leaps out and makes the water moccasin trip over its own  tail.=iA.S=iD....=iǴ'6.6=iȻ=iP _The water moccasin is heavily wounded.=i;=i (((((((You shoot a bolt.=iv :*=iI .Stail. _The water moccasin is heavily wounded.  You shoot a bolt.  The bolt completely misses the water moccasin.  A giggling sprite leaps out and makes the water moccasin trip over its own  tail.=iS H ....=i(T l. The water moccasin is severely wounded.=iU '8.0=iU^ =i4t T _The water moccasin misses you.=i (((((((You shoot a bolt.=iy :*=i4N ......SYou shoot a bolt.  The bolt barely misses the water moccasin.  A giggling sprite leaps out and ties the water moccasin's tail in a knot.  The jinxing sprites lose interest in you.block the water moccasin's attack.=iXO b6=--9.4=iV =iMZ _ _The water moccasin completely misses you.=i. .You shoot a bolt. The bolt hits the water moccasin!  The water moccasin seems to slow down. The bolt freezes the water moccasin.  You kill the water moccasin!=i3(=iN*.=i`0160.8=i=iP _Okawaru accepts your kill.=i$ =i) =i) =i- =i2 =i93 (=im6 =i^  M♣.♣.♣♣♣....# ..!......##♣♣♣♣♣ #......... ♣#...♣♣♣ ##### . ###.##P..# ## ####....##..# .......#P#....#...# ....=iL_ |##...# _You feel your willpower return.=i7g =ig =i m =i  ♣P. ♣ ♣♣.. ♣♣.# ♣ .# ♣ ♣♣.# ♣♣.... ♣...!##♣♣♣♣♣♣ #@........ =i .♣#...♣♣♣ #####..##... ..# ###.##P..# ## .##.....###....##..# ... ........#P#....#...# .... .+......'.....###..#..... ###......#P.#.P##...##......###P#....##....#####..##...#=i؜ ,=i =i M## ♣P♣.♣.♣♣....  ♣...=i ## ♣♣♣♣♣♣♣ ♣.###......... .♣#...♣♣♣ #####..##... .#......# ###.##P..# ##..#=i =iP =i =i =i. =i =i   ##. ♣P.♣ ♣♣. .♣ ♣.# .♣ ♣.# .♣ ♣♣.# .♣ ♣.#♣ ♣..@.......## #=i ♣ ♣.###.. ♣.♣#...♣♣♣ #####..##... ..#......# ###.##P..# ## ..##.....###....##..# ....#P#....#...# .... ..+......'.....###..#.....#......#P.#.P##...#  .#......###P#......## =iK c_c - 6 potions of curing (gained 1)=iS =i =i =i = s ##. ♣P. #♣♣ ♣♣. ..♣ ♣.# ..♣ ♣.# ..♣ ♣♣.# ..♣ ♣.# #♣♣ ♣.@........## P#♣ ♣.###.. .♣.♣#...♣♣♣ ♣#####..##....#......# ###.##P..# ##.##.....###....##..# ....#P#....#...# .....+......'.....###..=i,> #..... #####......#P.#.P##...#  .#......###P#......##=iB =i6C =igH =itk % ##. # ♣P. ##♣♣ ♣♣..♣ ♣..#.♣ ♣..#.♣ ♣♣.#.♣ ♣.# .#♣♣ ♣@.........## .P#♣ ♣.###.. ..♣.♣#...♣♣♣ ♣#####..##....#......# ###.##P..# ##.##.....###....##..# ... .#P#....#...# .... ....+......'.....###..#..... ######......#P.#.P##...#  .#......###P#......##=iq =iq =iu =i՚ ##......... ## ♣P. .##♣♣♣.. ....♣ ♣.#.♣ ♣..#.♣ ♣♣.#.♣ ♣.# #.#♣♣♣..........## ..P#♣♣♣♣♣♣♣ ♣@###......... ...♣.♣#...♣♣♣ ♣#####..##...#......# ###.##P..# ##.##.....###....##..# ...........#P#....#...#....+......'.....###..#..... .=i ######......#P.#.P##...# .#......###P#......##..........#####..##...#=i ,=i =i  ##. # P. ##♣♣ ♣♣. ♣ ♣..# ♣ ♣..# ♣ ♣♣# ...♣ ..........# =i #♣♣ ♣♣@.........## P#♣♣♣♣♣♣♣ ♣.###......♣.♣#...♣♣♣ ♣#####..##... #......# ###.##P..# ####.....###....##..# .........#P#....#...# .......+......'.....###..#..... ######......#P.#.P##...# .#......###P#......##=i; ,=i =i  .  ##.  ♣P #♣♣ ♣♣. ♣ ♣..# ♣ ♣..# ♣ ♣# .♣ ♣.@........# #♣♣ ♣♣..........## P#♣♣♣♣♣♣♣ ♣.###......=i ♣.♣#...♣♣♣ ♣#####..##...#......# ###.##P..# ####.....###....##..# .........#P#....#...# .... ...+......'.....###..#..... #####......#P.#.P##...#=i ,=ix =i, P... ##.  ♣P ♣♣ ♣ ♣ ♣.# ♣ ♣..=i.- # ♣ ♣# .♣ ♣..........# ♣♣ ♣♣..........## #♣♣♣♣♣♣♣ ♣.###...... ♣.♣#...♣♣♣ ♣#####..##...#......# ###.##P..# #####.....###....##..# .........#P#....#...# .... ..+......'.....###..#.....=i3 ,=iQ8 =i[ [M......:P . ## ♣P ♣♣.♣.♣.. . ♣.... ♣♣♣♣..........##♣..#=iUa =ia =i,e =iM =M♣#............:P . ## ♣P ♣♣=iڋ ..♣.. .♣♣..........#...#=i =i, =iS =i% M .♣#......♣......:P . =i =## ♣P ♣♣♣.. .♣♣♣.........#..# .#=i =i/ =i =i M .#......♣......:♣P . ## ♣P ♣♣♣. .♣♣..........#♣♣#####..##..=iU =i =i =i* M#.....> .#............:=ik+ ♣P♣. ## ♣P ♣♣♣. .♣♣..........#.###.......=i1 5---89.2 (28.4)=i7 =i?8 H---8 (29.0=i}= =iA@ ; _Found a stone staircase leading down.=iF;.....=i@......###.=i?=iw=i8........♣#.....>#...#♣#..#♣......:..#♣P#♣..# ##.  ♣P =im♣ ♣♣ ♣ ♣.# ♣ ♣..# ♣ ♣♣# .# ♣ ♣♣....##=i_=i=i!=iE!.........♣>#..#..=ikF# ♣#..# ♣......:..# ♣P# ♣..# ##.# ♣P=iFx ♣♣ ♣.=iF^# ♣.=iF ♣♣=iF' =iF7♣.#=iO=iHP=iU=i|y♣♣.!.........♣>#...#..# ♣#..# =i;}-♣....@.:..# ♣P# ♣..# ##.#♣P.♣♣♣.#♣.♣♣=i=i=i=it♣♣.♣!.♣.♣#.....>.#.. #.# ♣#.=i# ♣.....@:..# ♣P........# ♣.........# ♣♣.##≈♣ =i4=i=i=i♣♣.♣!.♣.♣#.....>...... #.. #.# ♣#.=il# ♣......@..# ♣P........# ♣.........# ♣.## .♣ =i=i&=i=i]t  You pick up a parchment of Olgreb's Toxic Radiance and begin reading...=i292.8 (3.0)=ir+3.8 (4=iw=i(P _You add the spell Olgreb's Toxic Radiance to your library.=i L.....=i3 =i =i y ♣#.....! ♣♣.!. ♣.............. ♣#.....>...... #....[ .# ♣#=i x.# ♣...# ♣P.# ♣ ### ♣P... ♣♣..##≈ ♣.## . ♣.#=i! &0=i =i -4.4 (0.6=i =i M _Found a leather armour.=i6.=i=i=ig ##......#.# ♣#.....! ♣♣.!. ♣........=i  ♣#.....>...... #....[ .# ♣#........# ♣.# ♣P.#=i@ ♣ ### ♣P=i... ♣♣..##≈ ♣.## .=i!=i =i=iF ## ##......#.# ♣#.....!=iG ♣♣.!. ♣........ ♣#.....>...... #....[ .## ♣#........# ♣.#=iG^ ♣P.#=i5H ♣ ### ♣P... ♣♣..##≈=iPU=iU=i`=i #......  ### ##......#.# ♣#.....! ♣♣.!.=iD6 ♣........ ♣#.@...>...... #....[ .## ♣#....# ♣.# ♣P.# ♣ ### ♣P...=i6=i=iҸ=i] .....## #......#  ##=i ##......#.# ♣#.....! ♣♣.!. ♣.@......=i  ♣#.....>...... #....[=i.> .##=iM ♣#........# ♣=il^.# ♣P=iI.# ♣=iI ###=i=i=i=i8 .... .....## #......#  ## ##......#.# ♣#.....! ♣♣.!.♣........ ♣#.....>...... #.....[ #..## ♣#......# ♣..# ♣P.# ♣=iy9=i(:=i^@=iyg5 ....# .....## #......# #.....###. ##......#.#. ♣#.....!...... ♣♣.=ih> ♣@.. ♣♣... ♣#.....>...... #.........[ #.......## ♣#.......#=i8ht ♣.....# ♣P....# =i`hK ♣.#=ip=ip=iyu=iez=i+8.0 (3=i8+9.0 (4=i=iY _d - a fizzy purple potion=iR Q......=iBS =i|X =i ...# ...# .....## #. .....###. #.#.#. =i, ♣#.....! ♣♣ ♣.. ♣♣........♣#.....>#.....[#...#=i ♣#........#♣.........#♣P=i? =iŌ =i =i ...... .....# .....# .....## #. .....###. #.#.#. =i Y#@....! ♣♣ ♣.. ♣♣........♣#.....>#....[#..#♣#.#♣.=i/ ,=i =ic >....... =i 9......# =i C#.....# =iS D#.....## =i D#......# =i4 P#.....###. =i \##......#.#. =i ♣#.@...!...... =i J♣♣..=ix  =i +♣..=ik  =i ♣♣.=i5 /....=i Y♣#.....>...=i< ....=i #.=iF 8..[=i )#.#=iE ,#=i (♣#.=i *# =i6 =i =i =iE =iGO A. ......# #.....# #.....## #......# =iO #.....###. ##......#.#. ♣#..@..!...... ♣♣.. ♣.. ♣♣....♣#.....>....=iwP ..#..[#.## =iZ =i[ =ib =i* #. ......# #.....# #.....## #......# #.....###. ##......#.#. ♣#...@.!...... ♣♣.. ♣.. ♣♣...♣#.....>......#.[#.# =i; =i =ig =i a#. ......# #.....# #.....## #......# #.....###. ##......#.#.♣#....@!...... ♣♣.. ♣.. ♣♣..♣#.....>.##.# =i =i =i' =i D#. ......# #.....# #.....## #......# #.....###. ##......#.#.♣#.....@.♣♣.. ♣.. ♣♣.♣#.....>......$#.[.#.# =ia ,=i =i ,=i =i9  #.............# ...#.....# ...#.....## ...#......# ... .#.....###.#..###..#...#♣#...........♣♣.......♣...♣♣.)=i9 #.....>$#............[..#.#####♣#♣.♣P _h - 5 potions of haste (gained 2)=iB =iB =iH =iv ......# ...#.....# ....#.....## ....P#......# ......#.....###.#..# ##..#...#.♣#...............♣♣.......♣...♣♣.)#.....>$..#............[..#.#####♣# ♣.♣P♣.=i˂ =i݃ =i =iI #.....# ...#.....## ....P. #......# ...... #.....###.#..# ##..#...#..♣#...............♣♣.......[♣...♣♣.)#.....>$..#............[..#.#####♣# .#♣..=i # #♣P#♣..###=i /605.4 (6.4=i =i -6.0 (7.0=i =i I _Found a chain mail.=iv=izhRead which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportationa - 4 scrolls of enchant armour  r - 2 scrolls of revelation  x - 2 scrolls of amnesia  =im{jW - a scroll of brand weapon  p - 2 scrolls of poison  S - a scroll of silence  V - 5 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected=i=i=i9=i#.....# ......srcrip the Jinx#.....## ....P.Spriggan of Okawaru *****.#......# ......Health: 63/63 ========================#.....###.#..# .Magic: 17/17 ========================##......#.#...#..AC: 6=iStr: 4♣#................EV: 32Int: 15♣♣................[SH: 5Dex: 25♣..................XL: 12 Next: 61% Place: Lair:3♣♣.........@....)..Noise: ---------  Time: 14606.0 (0.0)♣#.....>......$...=ia) +2 arbalest (freeze)#............[....Fire: a) +2 arbalest (freeze) #.........#####...♣#........# .#♣.........##♣P........#♣.........###.........#You pick up a parchment of Olgreb's Toxic Radiance and begin reading... _You add the spell Olgreb's Toxic Radiance to your library. _Found a leather armour. _d - a fizzy purple potion _h - 5 potions of haste (gained 2) _Found a chain mail.=iuP  Okay, then.=i>=i=ii. _=i6 ..........=i =iԱ =ib #.....## ....P. #......# ........=i \#.....###.#..##..##..#...#..♣#.........♣♣..[♣...♣=i$ \.....)#.....>$..#............[..#.#####...#♣# .##=iT ♣..=i .# #♣P.#♣.........###...♣P..=ij =iC $ _=i =i T#.....## ....P. #......# .......#.....###.#..##.##......#.#...#.♣#.♣♣.[.♣.♣♣......).=i ♣#.....>....@.$.#.[.#.#####...#♣#..♣...# #♣P........#♣.......=i c..###.........# =iH# =i# =i) =iV I#.....## ....P. #......# .......#.....###.#..##...$=i*W ##......#.#...#....#♣#.♣♣.[.♣.♣♣.=iTW .....).♣#.....>.....@$.#.[.#.=ixW #####...#♣#..# #.##♣.........# #=iW #♣P........#♣.........# =iW =i` ,=ig =iK #.....## ....P. #......#........=i 1#.....###.#..##...$.##......#.#...#....#♣#.♣♣.=iĐ [.♣.♣♣......).=i ♣#.....>......@.#.=i 1[.#.=i W#####...#♣#.......=i; T♣. =im &=i =i =iQ =iث =i) =i =i =i x  #.....# ...... #.....##.....P....P##......#.................###.#..##...$. ##.#...#....###. ♣=iP [ ♣........ ♣♣..............♣>.......#...[.........#...#####...#####♣#..# ##.♣..=i # ##♣P♣##.# _You now have 399 gold pieces (gained 8).=i* -9.4 (3.4=ig .10.0 (4.0=i( =i0 v _You see here a +2 heavy war axe.=iKz:.....=iz=i=i~R......# ... #.....# ..........##$#.....##.....P....P##......#.................###.#..##...$. ###.#...#....###.[ .. ♣........) ♣=i+>. #...[.......... #..#####...#####. ♣## ##. ♣..# ### ♣P ♣=i=is$ _=i=i#.  ......# .......P ##.....# ..........##$#.....##.....P....P#...#.............. .....###.#..##...$. ## ##.#...#....## #. .. ........)=ip>. ...[.......... ..#####...#####.. ## ##.. ..# ### P=i=i'=i =iB  . ####....P ......# .......P # #.....# ..........##$ #.....##.....P....P#.... #............... .....###.#..##...$. ####.#...#....##...#[. .......)>...[.......... .#####...#####..# ##.... .# ###You see here a +0 chain mail.=iL=i!M _=iU=i} .#.... . ####....P #.# .....# ........P #..# .....# ..........##$...# .....##.....P....P#..... ................ .....###.#..##...$.#### #.#...#...@##...# .[..)>...[..........#####...#####.# ##....=i,=i=i;M......  .#.... ... ####....P #.# # P #..# # ..........##$...####.....P....P#......................####.#..##...@.#### #.#...#....##...# ..... .............[...................)..........>........[.............#####...#####.=i,=i=iy,=i=iWv  ......  #.#.... ... ####....P #.# # P ##..# # ..........##$...####.....P....P#..................@....####.#..##.....#####.#...#....##...# ..........[.......................)...........>................[............. _You now have 412 gold pieces (gained 13).=i3=i#=iM###### .#............... #.#..... ... ####....P. #.# # ........P.##..# # ..........##$...####.....P....P#@.......................##..###.#..##.....######.#...#....##...#..........[.......................)............>.=iU,=i[=i,M####### .# ... ........ ... #.#..... .... ####....P. # ........P.##..#  ..........##@...##..#=iP....P#.......#................##.. ..###.#..##.....######...........=i,=i=i<,=iw=iG  ## ##########.##.#. ......... ............... #.#.....$....... ####....P..##.#.# ........P@##..# .# ..........##....##..#.....P....P#..........#................##..=ie##.#..##.....######.#...#....##...#......[..... _You now have 430 gold pieces (gained 18).=iC=i=i=ii # ## .# ##########.##.#. ................... #.#.....$....... ####....P.@##.# # P.##..# # ..........##....##.. ##.....P....P#........=i ,................##..###.#..##.....#####.#...#....##...#.[=i,=i=i <6M ## .###########.##.#......... #.#.....@........ ####....P..##.##.. P.##..# ..# ..........##....##.......=ihC,=iH=i Q,=i(V=iH  #  ## .# ##########.##.#.#..... #.#............ ####....P..##.##...# P.##..# .# ..........##....##..##.....P....P#........................##.. .###.#..##.....#####.#...#....##...# _You now have 448 gold pieces (gained 18).=i=iT=i=iR #  ### .# ##########.##.#.##..... #.#............ ####....P..##.##... # =i8P.##..# ... # ..........##....##.... ##.....P....P#........ .................##.. ###.#..##.....####=i$,=i=ik =i{ lM =i ### .# ##########@##.#.##..=i ..........#.#.....................#=iZ ,=i =i H x#### .# ##########.##.#.###...........@...........=iH #.#........####....P..##.##....#  ........P.##..# ....#  ...##....##....#.....P....P#....... #................##....# ##.#..##.....#####=i(U ,=i}Z =i ## ### #.# #.##.#.#.....#.#.......####....P..##.##....#..P.##..# .##....##....# .....P....P#...........# .=i e.....##....# =iЎ ,=in =i ## #####.##.##.#.####P.....#.#.......####....P..##.##....#..P.##..# ....# ^P....P#...........#.....##....## =i =i. =i+ =i 7M ##  #####.## ##########.##@#.####P...............#.#........................##....##=i ,=i =i<7  ###  #####@## ##########.##.#.####P ............... .....................  #.#................. ####....P..##.##....#..PP.##..# ....#.^.=i?9 ....##....##....# ..P....P#...........#=iA ,=iG =irq ########.##########.##.#@####P.......................................#.#.................... ###....P..##.##....#..P .......P.##..##....#.^.###....##....# ..P....P#...........#..........##....##=iy ,=i =i ########.############.##.#.####P# ..............@........ .... #.#. ####....P..##.##....#..P. ........P.##..##....#.^.#.##....##....# ...P....P#...........# ..............##....## #..##.....#####=i ,=ia =i+  ########.############.##.#.####P#............................#.#....... ####....P..##.##....#..P.##.....F   cane toad (asleep)..#...F. ...#....##...#=i i  You encounter a cane toad.=i =i^ 025.6 (15.6)=i 56.2 (16.2 _=i =i =iQ?  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iY F.You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.=iB`FF=ia5---==7.2 (1.0)Will/2 Jinx =if=iTi= _The cane toad gives a loud, deep croak!=ik i(((((((=i@z :*=iK $ F.You shoot a bolt. The bolt barely misses the cane toad.A giggling sprite leaps out and makes the cane toad trip over its own feet.=iL JF.=iAS ....(drained).=i:T 4=8.6 (1.4=iMZ =i] 7 _The cane toad is lightly wounded.=i5 \(((((=i- :*=imB F=i.You shoot a bolt. The bolt barely misses the cane toad.A giggling sprite leaps out and makes the cane toad trip over its own feet.=iKF.=iԘh...very drained)=i(30.0=i=iץO  You shoot a bolt. The bolt barely misses the cane toad.=i A giggling sprite leaps out and makes the cane toad trip over its own feet. _The cane toad is lightly wounded. =i3I You shoot a bolt. The bolt barely misses the cane toad.=iA giggling sprite leaps out and makes the cane toad trip over its own feet. _The cane toad is lightly wounded.=iW( slow, very drained) _The cane toad is lightly wounded.  You shoot a bolt. The bolt barely misses the cane toad.  A giggling sprite leaps out and makes the cane toad trip over its own feet. _The cane toad is lightly wounded.  You shoot a bolt. The bolt hits the cane toad.  seems to slow down. The bolt freezes the cane toad.=i{;*=iM F.The cane toad is moderately wounded.A giggling sprite leaps out and smacks the cane toad with its own front foot.=i7TY.1.4=iY=i;\d _The cane toad is moderately wounded.=i  You shoot a bolt. The bolt hits the cane toad.  The cane toad seems to slow down. The bolt freezes the cane toad.=i՚;*=io F _The cane toad is moderately wounded.  You shoot a bolt. The bolt hits the cane toad.  The cane toad seems to slow down. The bolt freezes the cane toad.  heavi  A giggling sprite leaps out and smacks the cane toad with its own front foot.  The cane toad is heavily wounded.=ilp W6=--2.8=it =i@w 7 _You block the cane toad's attack.=i^i(((((((=i64*=iF.... ..The cane toad is heavily wounded. _You block the cane toad's attack.  You shoot a bolt. The bolt closely misses the cane toad.The cane toad is severely wounded.  The jinxing sprites lose interest in you.4.2 _The cane toad misses you.=i  You shoot a bolt. The bolt hits the cane toad.  The cane toad seems to slow down. The bolt freezes the cane toad.=is q  The cane toad is severely wounded.=it '5.6=i1| =i~ 7 _You block the cane toad's attack.=iA †You shoot a bolt. The bolt hits the cane toad! The bolt freezes the cane toad.  You kill the cane toad!=iR%)=il=ir/47.0=ix=i{P _Okawaru accepts your kill.=iBn[?25h[?0c  Search for what [Enter for "toxic", or ? for help]? =ija [?25l[?1c=ii=i0 matches: only useless items found; press = to show.=i?=i=i|#srcrip the JinxSpriggan of Okawaru *****.Health: 63/63 ========================Magic: 16/17 ======================--###AC: 6Str: 4#####.##EV: 32Int: 15##########.##.#.####P#SH: 5Dex: 25.......................=i#XL: 12 Next: 64% Place: Lair:3..............@........Noise: ===------  Time: 14637.0 (0.0)#.#...........†........a) +2 arbalest (freeze) ####....P..##.##....#..P.Fire: a) +2 arbalest (freeze) =iQ$........P.##..##....#.^.#Will/2 ........##....##....# ... ...P....P#...........# .. ..............##....## =i$w#..##.....######..... ...#....##...#The cane toad is severely wounded. _You block the cane toad's attack.  You shoot a bolt. The bolt hits the cane toad! The bolt freezes the cane toad.  You kill the cane toad! =i$_Okawaru accepts your kill.Search for what [Enter for "toxic", or ? for help]? leathe=i*=i*=i0=i2. _=iW8 _Unknown command.=iv,..##.#...............=i$-=ie2=i9=ie=$ _=i>=i4E=iE=iKJ=iN=iuOL7===iS=ivZ=iZ=i^=ipd=id=ih=im=im=ir=i^w=iw:===iX|=i=i=iM=io=i=i@=i=i1=iu=iK=in=i,=i<=i=i=iq=i=i=iq=i=iW=i=i*=i(=i =iN ###=i=#####.## ###########.##.#.####P##=ix.........................  #.#†=i ###....P..##.##....#..P. =i.......P.##..##....#.^.# ##....##....# ...=i4P....P#...........#=i8|............##....##=igO##.....######..... =iv..#....##...# #....##............ =i`_You feel your willpower return.=i=i=i=iC########.## ## ##########.##.#.####P##P .......................$ .. #.#† =iVD##....P..##.##..@.#..P. ......P.##..##....#.^.# ##....##....# ... P....P#...........#..=iD..........##....####.....######.....#....##...# #....##................#[=iM=iUM=iS=i{)########.## ## #########.##.#.####P##P ......................$ .......... #†......... =im{F...P..##.##....#..P. .....P.##..##...@#.^.# ##....##....# ... P....P#...........# .. ..........##....## =i{##.....######..... #....##...# #....## .=i{b................#[=i{D..=iՃ,=i]=i ########.## ## #########.##.#.####P##P ......................$.......... .=i>#....†..... #....P..##.##....#..P. .##..##....#.^.###..=i7n ... P....P#...........# =iW...........##....## # .................. =i|()=i,=iּ=i4 #####.## ## #########.##.#.####P##P ......................$................#=i....†.... #....P..##.##....#..P.# .##..##....#.^.##.##....#...... P....P#.........@.# =i...........##....## ##.....######..... #=i..=ie. )................. .=iA=i=i=iM #####.## ## .##.#.####P##P.#.....$.............. #...†.......... ....P..##.##....#..P.# =i P.##..##....#.^.##.###....##....#. ....P#..@# .. ##....## .....######..... =i ....##...# #....##......#[.=i d... =i# =.. =i =iA =i" =iH  ###  #####.## ## ### #######.##.#.####P##P.##...........$ .........=iH .......†..........P..##.##....#..P.# P.##..##....#.^.##.####....##....#@......#=iI P#...........#......P .........##....##.......=ioI .######..... ......###...# #....###....##..# P.#.# [... ......... ......=iI +....=iR ,=i^Y =i M ###  #####.## ## ### #######.##.#.####P##P.##.........$..............†.............##.##....#..P.# P.##=i0 ^.##.####....##....#.#P#...........#P .........##....##.......#..#............ ......=il =i =i =ia  ###  #####.## ### ### ######.##.#.####P##P.###..........$......=iR .......†............SP..##.##....#.@P.# P.##..##....#.^.##.## ##....##....#.......# P#...........#......P...##....##...######........S   water moccasin (asleep)##...# #....###....# .=i p# P.#.# =i n  You encounter a water moccasin.=ii (---=i 058.8 (21.8)=i H---9.4 (22.4 =i _=i =i9 =i}     ###   #####.## ### ###  #####.##.#.####P##P.### .$ ... .......†......@.....S. .P..##.##....#..P.#.###. .P.##..##....#.^.##.##  .##....##....#.......#  .P#...........#......P  ...##....##........  .######............## .##...# #....###....## # P.#.#  =i-=i&60.0 (0.6=i )=i=i=i  Casting: Jinxbite (safe; 1% risk of failure)  =i \Confirm with . or Enter, or press ? or * to list all spells.=ii!  You beckon some vexing sprites to accompany your attacks.5---==1.0 (1.0Will/2 Jinx =im; _You feel your willpower being sapped.=ir 4 (((((S    You shoot a bolt. The bolt hits the water moccasin!  The bolt freezes the water moccasin!  The water moccasin hisses angrily.=i :*=i, * .The water moccasin is almost dead.A giggling sprite leaps out and ties the water moccasin's tail in a knot.  You kill the water moccasin!......=2.4 (1.4 _Okawaru accepts your kill.=i/8=i8=i>=i}@H _No target in view!=i=i!=i"=i)=i-$ _=i/=i@9>=i>=iF{ _The sprites lose interest in your situation.=iF9---=i>L=i_a6==if=in,=is=iz,=i]=iv,=iI=i8{==i=i0=i=i=i=i׵=i%#7=iP)===iR=i$=ik=if=i=i#=ie=i=iy=iq=i=i:===i=i=i=i=i'=is=i=i,=i=i =i =i=i=i=i=i=i=i}=iv =i =i3$=i'=i'=i*=i/=i/ =i2=iVj       ###   #####.## ### ### =iGW ####.##.#.####P##P.###.# $ ..# .=ipW.......†..............# P..##.##....#..P.#.###..=iW P.##..##....#.^.##.## =iW ##....##....#.......#  =iWP#...........#......P  ...##....##........ =iXl ..######............##.=i&XT ##...# #....###....# =iX`_You feel your willpower return.=i``=i`=ie=i        ###   #####.## #######  ###.##.#.####P##P.###.##  ..# =iq.......†..............#  ..##.##....#..P.#.###..# .##..##....#.^.##.## ##=i #....##....#.......#  =i#...........#......P  =iՋ}...##....##........  =i;.######......... =i=iU=i=i,=i=i      ###  #####.## #######  .##.#.####P##P.###.##  =iFA.#  .......##  †..............#  .=ikG##.##....#..P.#.###..#  ##..##....#.^.##.## ##  =i~....##....#.......#  .=iw..#......P  =i##....##........  ######.=io##.  _You now have 455 gold pieces (gained 7).=i=i=i=i%     ###  #####.## #######  #.##.#.####P##P.###.##  =i.#  .......##  †..............#  ##.##....#..P.#.###..#  #..##....#.^.##.## .##  ##....#.......# # #......P  ##....##........  .=iG##.  =iZ=i=i; =i $      ###  .## ####### # .##.#.####P##P.###.##  .#  .......##  †..............#  #.##....#..P.#.###..#  ..##....#.^.##.## .##  =in$ ##....#.......# .#  #......P # ##....##........  .##.  =i) ,=i, =ijN X     ###  .## ####### ##  ##.#.####P##P.###.##  .#  .......##  †..............#  .##....#..P.#.###..#  .=iN G##....#.^.##.## .##  .##....#.......# .#  #......P .#  .##....##.......... .##.  =izU =iU =iZ =iC} !     ###  .## ####### ###  #.#.####P##P.###.##  .#  .......##  †..............#  ##....#..P.#.###..#  =i} ##....#.^.##.###.##  ##....#.......#..#  #......P..#  ##....##..........  .##.  =i ,=i =iH  ### ##.## ####### ###.#.####P##P.###.## ........................@##=i †........# ##....#..P.#.###..#.###..#....###....##  =i =ir =i =ib =i $ =i 3### ##.## ####### ###.#.####P##P.###.## ..................#=iW A.......##=i? †.......@# ##....#..P.#.###..#^.##.###.##...# ......# P.#.#=iU L  =i ,=i =iX $ ### ##.## ####### ###.#.####P##P.###.## =i ..................#.......#†=i ........## ##....#..P.#.###@.#=i ^.##.###.#......#..# =i >P.=iD ....#.#.# ..# ....... ......=ic L  =is ,=i =iF@  ### ##.## ####### ###.#.####P##P.###.## =i@ '..........................#†........## ##....#..P.#.###..=i@ 9^.###=i@ ......#..# .......#......P..=i@ ?.....=iA $#P =i,A g....... ......... =iJA A =iI ,=iS =iKy  ### ##.## ####### ###.#.####P##P.###.## .........................#†........## ##....#..P.#.###..#^.##.###.##......#.@# =iy J.......#......P ##....##..........#........# .......  =i ,=iP =i  ##.## ####### ### #.#.####P##P.###.## .........................#†....... ##....#..P.#.###..#^.##.###.#......#..# .......#......P ##....#....#..##..##..........# ..=i& L  =iǵ ,=i =ic  .#.####P##P.###.## .........................#†=i ....... ##....#..P.#.###..^.##.###.#......#..# .......#P..## ##....#=i W..@.#..## =i  #....###....##..#.#.##.=i ....... =i) _.  =i: =i =i[ =iO .#.####P##P.###.##  .......#  .......##  .†..............##  #....#..P.#.###..#  #....#.^.##.###.##  #....#.#..#  #......P..##  #....##..@#  #.=i ##..#  #....###....##..##  # P.#.##..#   .........   ........# =i   .....#  . =i8 .......    =i ,=iy =icD p.................# .......## †......## ##....#..P.#.###..# #....#.^.##.###.## #....#.......#..# .......#......P..## ##....##..........# #............##@.#  #....###....##..## =iD ......# P.#.##.. .. ......... . .# . .....#  =iD .. .# . =iL =iM =iQ =iWx .......#†....... ##....#..P.#.###..^.##.###.#......#..# .......#......P..## ##....##..................##..  #....###....##.@## ......# P.# . ...............##....=ix  ......... ..######.#)=i 5---97.0 (34.6)=i7 =i H---6 (35.2=i =i # _Found a club.=iv................=i|=i o † ##....#..P.#.###..^.##.###.#......#..# .......#......P..## ##....#......##..#  #....###....##..## ......# P.# =iͥ. .........#........####..#  =i;=i=iv=i] ##....#..P.#.###..^.##.###.#......#..# .......#P..## ##....#....#..##..#  #....###....##..# ......# P.#.##..##. .......@.## #.#  =i=ik=iw=i ' ^.##......#..# .......#P..## ##....#....#........## =i { #....###....##..# ......# P.#.##..##. .........## =ie  .#...  =i=i=i=iI@ ......#..# .......#P..## ##....##..................##  #....###....##..# ......# P.#.##..##. .........###  .# =i@##..#  =ibI,=i O=iw .......#P..## ##....##..................##  #....###....##..# ......# P.#.#. .........### .# ######.#)# =iex =ix+.#=ix =iy. =i>y=i=iЁ=i=iT#......P..##  #....##..........#  #....##..#  #....###....##..##  # P.#.##..##   ...#   .=iǴ*.##   ..##  . ..@#   .##   #####.#)#  =i##..#  ##.#  =i...  ..#  =i4x+.#   =i,=i=iZ##....##..........# #............##..#  #....###....##..## ......# P.#.##..## .. .........# . ..## . ..##  ...#  .@## =i^. #####.#)  ##..#  ##.#  ...  ..#=i.  +.#  ..#  =i,=iM=i4I ..##  #....###....##..# ......# P.#.#. .........## .# . #######.#@#  ##.. ##...##..  =i",=ib-=iV/  #....###....##..# ......# P.#.#. ...............#. .........# . ........######.#)#  ##. ## ...=iW #..##.#. ...  You see here a +0 club.=i^=iM_ _=iJd=iˆ ......# P.#. ................#. ......... .......######.#)#  ##.. ##...##..##### ..#  =i,=iX=ij . .................#...... ......... ......######.#)#  ##.. ##.##=iv#.@.##..+.# .....###.##..#..#  =i=im=i^=i; ...#   ........##   ........##  . .........#   =iH........##   #####.#)#  ##..#  =i##.##  #..@#  =i;#..##  ...+.# =iV =is_.......#  =iV###.##.. =ir #. ...  =iL## ..# =i =i)D..#  =iF =iC=i=iG=i~1. ..## . ........##  .........#  ........## . #####.#)#  ##..#  ##.## =i1 #...#  #.@## #.....+. #.......# ####.##..=iz2U  #. ...  ## ..##  ..# .#  =i9=iZ:=i?=imq. ..## . ........## . .........# . ........## . #####.#)# . ##..#  ##.##  #...#  #@.##  #.....+.#  #.......#  ####.##.. =iqq #. ...#  ## ..##  ..#  ...#  =iy=iy=i~=i^'.#=iĪ,=i=ij  . ######.#)#   ##.. # ##.##... #...#...##..###.....@.# .###.##..##.#   _You open the door.=i3=i=i . ..## . ...# . ..## . #####.#)# . ##..# .### ##.## +.... #...#  #...##..##  #....@'.#  #.#  ####.##..#  #. ...#  ## ..##  ..#  ...# =i R .#   There is an open door here.=i =im _=i=iH5 ...#  ..## . #####.#)# . ##..#  ..##### ##.##  +..... #...# =i5 #...##..##  #.....'.#  #...@...#  ####.##..#  #.#...# =i5 ##...##  ...# =i5Z...#  ...#=i51 ...=i6%  =iE,=iK=in ######.#)#  . ##.. ..##### ##.## +..... #... #...##..##..'.# ...####@##..# #.#...##...## ...# ..=ioW.#.#.=iv=iw=iy=iF] #####.#)#  . ##.. ..##### ##.## +..... #...# #...##..###.....'.# #.......#####.##..# #@#.#...# ...# ##..P#  =iɟ,=i=iy . ##..#   ..##### ##.## +..... #...#   #...##..##  #.....'.#  =i&#.......## ####.##..#  #.#...#  ##@..##  ..........#  ..........#  ..........#  =ic..........#  .##.##P....  #. ###..P# . ..##   =i'=i=i=iU3 ..##### ##.##  +..... #...#  #...##..##  #.....'.#  #.......##  ####.##..#  #.#...# .#.#.###...## .......@...# .# .# .# ##.##P....# # #. ###..P#  . ..## #. ..:  =iK0710.6 (13.0=i =i@ .1.2 (13.6=i =i S _Found a parchment of Anguish.=i+......'....=i=i ..##### ##.##  +..... #...#  #...##..##  #.....'.#  #.......##  ####.##..# # #.#...# .#.#.###...## ....# .# .# .# =i#..##.##P....# .# #. ###..P#  .. ..##  #.. ..:  =i3=i=i=i)  ..##### ##.##  +..... #...#  #...##..## =iMH #.....'.#  #=iah.##  ####.##..# =itl ## #.#...# =i.#.#.###...## ....#=i: .#=i: .#=i =i:.# =i.#..##.##P....# =i.## #. ###..P# =i. .. ..##  #.. ..:=i"%  =i,=ig=i) ..##### ##.##  +..... #...# . #...##..## .. #.....'.# ... #.## ... ####.##..# . .. ####.#...# =i*&.#.#.###...## ....# .# .#=i5*Y .# =iT*.#..##.##P....# =is*G.## #.####..P# .# ..# ..## =i*.. #..# ..:  =ip3=iS4=i:=ia ..##### ##.## ... +..... #...# .. #...##..## .. #.....'.# .. #.## . ...# ####.##..# .. ..#####.#...# .#.#.###...## =i_bx....# .# .# .# .#..##.##P....# =ib..## #.####..P# ..# ..# ..##  .. #..# ..:=ib%  =ij=ij=ip=iC# ... . ##.. . ..##### ##.## . +..... #...# . #...##..##  #.....'. ..... #.......## ...# ####.##..# ..#####.#...#  .....#@#.###...## =ib........# .# .#...........#..##.##P....#=i....## #.####..P#....# ..# ..##.. #..# ..:=ix=iנ=iڦ=if.#####.... #####.#)# ## .....$.... ##.. #....##### ##.##..+..... #...#.. #...##..##. #.....'.. #.......###.##..#=ih.......@#####.#...##.#.###...##..........#..........#...#...........##.##P....#..## #.####..P#....# ..# ..##=i=iS=ig=iv.#####.... #####.#)# =i*.## .....$..... ##..# ##..##### ##.##.+..... #...#.###...##..##..##.....'.#.. #.##=iTd.######.##..#.#####.#...#=it.#.#.###...##...........#=i"<=i...=i M........#.....=i! 7...#.........#=iZ q.#..##.##P....#=iy X.####.####..P# =i  ....# ..# ..##=iZ4.8 (3.6)<=ie=i =i&&5.4 (4.2=iY!=i@9 _Found a stone staircase leading up.=i`T M.......=iZ 3=i^ .......... ........## ...#####..........#######.#)# #.## .....$..... ##.. ###..##### ##.##.+..... #...###...##..##.##.....'...##.......###.##..#=i܃ ..#####.#...##.#.###...##.......#<....#....#=iP ...........##.##P....#.......####.####..P#=i0 =i =ia =i0 .. ..#....... ........##..#####..........#######.#)#.##$.....# ##..###..##### ##.##.+..... #...#=i T##...##..##.##.....'...##.......#######.##..# .$..#####.#...##.#.###...##=i e.......#<.....#.....#=i O...........##.##P....#=i4 ,=i =i( N)...... #....# [.......... ........##..#####.....######.#)#=iz .## #.....$.....# ##..### #..##### ##.###.+..... #...####...##..##.##.....'.=i O..##.......## ≈.=i T#####.##..#.#$=i X..#####.#...##=i j#.#.###...###........#=i$ Q#..<......##=iC :.#.........=i ,=iq =iU$.. .##)..# ......# .[...................## ###...#####.....######.#)#.## #.....$.....# ##..### #..##### ##.## #.+..... #...# ##...##..###.##.....'. .=i% ..##.......## #≈.#####.##..#.#$..#####.#...# ##.#.###...## #...# #..<.##.#=i*,=i/=iR7M[..)# .... .[...................## ###...####.....#######.#)##.##$ ##..# ###.##### ##.#=iS+..... #... #..........###...##..## #..'.# ..............##.......##.#..<.........=i-[=is[=i`=iM.# P.#.##..#[..)# .... .[...................## ###...####.....#######.#)##.##=i{)$ ##..# ###.##### ##.#+..... #... #..........###...##..###............##.....'.####.............=i=i=i͕=iM#....##...# #....###....##.P.#.##..#[.=iY.)# ... .[...................## ###...####.....#######.#)##.##=i\ ##..# ###=iQ.##### ##.#=i]+..... #...=i[#..........###...##..##=iн=i(#..........#.=iD =iV=i=i=i8=i=i=i  ..................##.P.#.##..[..............)....[ ####...#####=it 6#######.#)  ##.## #...........# ##..# ### #....@......##### ##.# #..........+..... #...=i  #..........###...## #.......##.....'. ..=i N.......##.......# =i ##≈##=i H....######.##.. #=i  . ##$....#####.#...=i%. #=i?b..#.#.## #=iWP........... _You now have 463 gold pieces (gained 8).=i=i=i =i [.............)........[....... #####...#####=ix u#######.#) ##.## #...........# ##.. # ### #...........##### ##. =i # #...@......+..... #.. #=i  #..........###...## .#.......##.....'. =i .....=iQ ......##....... .##≈ ≈##....######.##. . ##$=i r....#####.  #=i _..#.#.## # #=i e........... # #..<=i (.=i=i=i=iH.)...........[........ .#####...############.# .# ##.## #...........# ##. .# ### #...........##### ## =i2IN.# #..........+..... .# #..@.......###...## ..#.......##.....' .... .........##.....##≈ .≈##....######.##=irI . . ##$....#####. .#  #..#.#.## =iI4.# #=iI+....... .#=iIJ #..< .##=iIA #..=iR=iS=irY=i)........[..#####...############ ..# ##.## #...........# # ..# ### #...........##### # .=i.# #..........+..... .##..........###...## ...#.......##....... ~.........##.....=i%##≈ ~.≈##....######.#=iK . .. ##$....#####. ..# #=isW..#.#.## ..# #=im....... ..# #..<.##=ii #..... =i>=i=i=i>.[.#####...############.# ##.## #...........# #.# ### #...........##### .# #..........+..... =iw-.# . ##..........###.....# ~~.≈.......##....... <~.........####≈ ~~.≈##....######=i) . ... ##$....#####..# #..#.#.##.#=i  #........# #..<.##=i,5 #..=i`2... =iJ# #..##.##P=i=iH<23.0 (7.6=i_=i=i$6 (8.2=i=i{9 _Found a stone staircase leading up.=i0|...................=i91=i7=iY=it ......[#####...############ ##.## .#  ### ####  . +........ ####...#.# ~~.≈##..##...... <~......##≈ ~~.≈########## . ... ##$. #.#.#.###..........###.......####.### =i͍ #####...############ ##.## .#  ### ####  .≈+....... ####...#.# ~~.≈##..##...... <~......##≈ ~~.≈########## . ... ##. #.#.#.###.......................# ..#=i=i^=i=i=iԞ=i.=i  ##.## .#  ### ####  .≈+........ ####...#.# ~~.≈##..##....=ij%.. <~......##≈ ~~.≈########## . ... ##. #.#.###.......<................ #..# _You now have 482 gold pieces (gained 19).=i3=i=i I  ### ####  .≈+....... ####...#.# ~~.≈##..##...... <~......##≈ ~~.≈########## . ... ##. #.#.###.......<#............. .....=i ,=i =i=1  .≈+....... ####...#.# ~~.≈##..##...... <~......##≈ ~~.≈########## . ... ##. #.#.###.......<#.... #... .#..##.##P  .###...####.### .....=i1 # ..#  .... # .... #=i*9 =i9 =i> =ie .. ####...#.# ~~.≈##..##...... <~......##≈ ~~.≈########## . ... ##. #.#.###.......<#... ....... #... ......#..##.##P =iIf * .### ......####.### ... ..(.# ..#  .... # ... # .>=io -7.6 (4.0=iv =iw -8.2 (4.6=i| =i 9 _Found an escape hatch in the floor.=im......=iX=i .# ~~.≈##..##...... <~....##≈ ~~.≈########## . ... ##. #.#.###=i5.......<# ..#####..... ....... #... #..##.##P  .###.####.###l   komodo dragon (asleep)............l.. #=iam  You encounter a komodo dragon.=i=i(0.0=iF28 (0.6 _=i=iZ=i>  <~............. ......... . ... ##........ #........ #........ #..<..... ..#####........ .......@....... ...............  .### ...............  ... ..(............# ..#  .... ............... #..#  ............... # .>............. # ............l.. #=iD B  <~............. ......... . ... ##........ #........ #........ #..<..... ..#####........=i  .......@....... ...............  .### ...............  ... ..(............#   .... ............... =i M ............... =iЇ .>............. ............l..=i =iȏ =iE =iӖ =i d _A komodo dragon is nearby!=iU>  <~............. ......... . ... ##........ #........ #........ #..<..... ..#####........ .......@....... ...............  .### ...............  ... ..(............# ..#  .... ............... #..#  ............... # .>............. # ............l.. #=i6m(  <~............. ......... . ... ##........ #........ #........ #..<..... ..#####........ .......@....... ...............  .### ............... =im+ ... ..(............#   .... ...............  ...............  .>............. ............l..=i,u=iu=i$|=i~d _A komodo dragon is nearby!=i  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i^  You beckon some vexing sprites to accompany your attacks.=i5---==9.8 (1.0Will/2 Jinx =i=iĕ; _You feel your willpower being sapped.=i ....# ~~.≈##............##.... srcrip the Jinx ...... <~................##.... Spriggan of Okawaru *****. ....##≈ ~~.≈##...........######. Health: 63/63 ======================== ...## . ... ##...........#####. Magic: 15/17 =====================--- ...##..........#.#.### AC: 6Str: 4 ...##................. EV: 32Int: 15 ...##..<.............. SH: 5Dex: 25 ...## ..#####................. XL: 12 Next: 64% Place: Lair:3 =i q..... .......@................ Noise: ==-------  Time: 14729.8 (0.0) #... ........*......#..##.##P a) +2 arbalest (freeze).### ........*.......####.### Fire: a) +2 arbalest (freeze) ... ..(......*.....# ..#=iX Will/2 Jinx .... ..........*.... #..# ..... ..........*....l   komodo dragon (asleep) #.>.........*... #=i ............l.. #You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (asleep, chance to call a sprite on attack: 50%, 98% to  hit)=i....# ~~.≈##............##.... srcrip the Jinx =i...... <~................##.... Spriggan of Okawaru *****. ....##≈ ~~.≈##...........######. Health: 63/63 ======================== =iSy...## . ... ##...........#####. Magic: 15/17 =====================--- ...##..........#.#.### AC: 6Str: 4 ...##................. EV: 32=iInt: 15 ...##..<.............. SH: 5Dex: 25 ...## ..#####................. XL: 12 Next: 64% Place: Lair:3 =i..... .......@................ Noise: ==-------  Time: 14729.8 (0.0) #... ........(......#..##.##P a) +2 arbalest (freeze).### ........(.......####.### Fire: a) +2 arbalest (freeze) =i~... ..(......(.....# ..#Will/2 Jinx .... ..........(.... #..# ..... ..........(....l   komodo dragon #=i4.>.........(... #............l.. #Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (asleep, chance to call a sprite on attack: 50%, 98% to  hit)  You shoot a bolt. The bolt hits the komodo dragon.  The bolt freezes the komodo dragon.  The komodo dragon hisses angrily.=iv;ml.l=i;).=iCJ.....=iBE5=31.2 (1.4=iL=iO%  Aim: a komodo dragon (asleep, chance to call a sprite on attack: 50%, 98% to  hit)  You shoot a bolt. The bolt hits the komodo dragon.  The bolt freezekomodo dragon hisses angrily. _is lightly wounded.=iѣ....# ~~.≈##............##.... srcrip the Jinx ...... <~................##.... Spriggan of Okawaru *****. ....##≈ ~~.≈##...........######. Health: 63/63 ======================== ...## . ... ##...........#####. Magic: 15/17 =====================--- ...##..........#.#.### AC: 6Str: 4 ...##................. EV: 32Int: 15 ...#=i#..<.............. SH: 5Dex: 25 ...## ..#####................. XL: 12 Next: 64% Place: Lair:3 ..... .......@................ Noise: ===------  Time: 14731.2 (0.0) =i9#... ........*......#..##.##P a) +2 arbalest (freeze)=iˤ.### ........*.......####.### Fire: a) +2 arbalest (freeze) ... ..(......*.....# ..#Will/2 Jinx .... .........*..... #..# ..... ..........l....l   komodo dragon #.>............. #............... #=iThe komodo dragon hisses angrily. _The komodo dragon is lightly wounded.  Fire: a) +2 arbalest (freeze)=i)Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (lightly wounded, chance to call a sprite on attack: 50%,  77% to hit)=i....# ~~.≈##............##.... srcrip the Jinx ...... <~................##.... Spriggan of Okawaru *****. ....##≈ ~~.≈##...........######. Health: 63/63 ======================== ...## . ... ##...........#####. Magic: 15/17 =====================--- ...##..........#.#.### AC: 6Str: 4 ...##................. EV: 32Int: 15 ...#=ii#..<.............. SH: 5Dex: 25 ...## ..#####................. XL: 12 Next: 64% Place: Lair:3 ..... .......@................ Noise: ===------  Time: 14731.2 (0.0) #... ........(......#..##.##P a) +2 arbalest (freeze)=i.### ........(.......####.### Fire: a) +2 arbalest (freeze) ... ..(......(.....# ..#=i Will/2 Jinx .... .........(..... #..# ..... ..........l....l   komodo dragon (slow) #.>............. #............... #Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i1Aim: a komodo dragon (lightly wounded, chance to call a sprite on attack: 50%,  77% to hit)  You shoot a bolt. The bolt hits the komodo dragon.  The komodo dragon seems to slow down. The bolt freezes the komodo dragon.=i:;*=iH l.77% to hit)  You shoot a bolt. The bolt hits the komodo dragon.  The komodo dragon seems to slow down. The bolt freezes the komodo dragon.  The komodo dragon is moderately wounded.A giggling sprite leaps out and makes the komodo dragon trip over its own  talons.=id s...., drained)=i& ,2.6 (1.4=i =i h _The komodo dragon is moderately wounded.=i ....# ~~.≈##............##.... srcrip the Jinx ...... <~................##.... Spriggan of Okawaru *****. ....##≈ ~~.≈##...........######. Health: 63/63 ======================== ...## . ... ##...........#####. Magic: 15/17 =====================--- ...##..........#.#.### AC: 6Str: 4 ...##................. EV: 32Int: 15 ...##..<.............. SH: 5Dex: 25 ...## ..#####................. XL: 12 Next: 64% Place: Lair:3 ..... .......@................ Noise: ===------  Time: 14732.6 (0.0) #...[=i} 37m ........*......#..##.##P a) +2 arbalest (freeze).### ........*.......####.### Fire: a) +2 arbalest (freeze) ... ..(......*.....# ..#Will/2 Jinx .... ..........l.... #..# ..... ...............l   komodo dragon (slow, drained) #.>............. #............... #talons. _The komodo dragon is moderately wounded.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (moderately wounded, slow, lightly drained, chance to calla sprite on attack: 60%, 77% to hit)=i....# ~~.≈##............##.... srcrip the Jinx ...... <~................##.... Spriggan of Okawaru *****. ....##≈ ~~.≈##...........######. Health: 63/63 ======================== ...## . ... ##...........#####. Magic: 15/17 =====================--- ...##..........#.#.### AC: 6Str: 4 ...##................. EV: 32Int: 15 ...##..<.............. SH: 5=iqDex: 25 ...## ..#####................. XL: 12 Next: 64% Place: Lair:3 ..... .......@................ Noise: ===------  Time: 14732.6 (0.0) #... ...............#..##.##P a) +2 arbalest (freeze).### ................####.### Fire: a) +2 arbalest (freeze) ... ..(............# ..#Will/2 Jinx .... ............... #..# ..... ...............l   komodo dragon (slow, drained) #.>............. #............... #=i=Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (moderately wounded, slow, lightly drained, chance to calla sprite on attack: 60%, 77% to hit)  =iYou shoot a bolt. The bolt hits the komodo dragon!!  The komodo dragon seems to slow down. The bolt freezes the komodo dragon!  You kill the komodo dragon!=i[(((=i-N....=i-2474.0 (1.4=i7=i:  Aim: a komodo dragon (moderately wounded, slow, lightly drained, chance to calla sprite on attack: 60%, 77% to hit)  You shoot a bolt. The bolt hits the komodo dragon!!  The komodo dragon seems to slow down. The bolt freezes the komodo dragon!  You kill the komodo dragon! _Okawaru accepts your kill.=i"y....# ~~.≈##............##.... srcrip the Jinx ...... <~................##.... Spriggan of Okawaru *****. ....##≈ ~~.≈##...........######. Health: 63/63 ======================== ...## . ... ##...........#####. Magic: 15/17 =====================--- ...#=imy#..........#.#.### AC: 6Str: 4 ...##................. EV: 32Int: 15 ...##..<.............. SH: 5=iy,Dex: 25 =iy5...## ..#####................. XL: 12 Next: 67% Place: Lair:3 ..... .......@................ Noise: ===------  Time: 14734.0 (0.0) =iy#... ...............#..##.##P a) +2 arbalest (freeze)=izm.### ................####.### Fire: a) +2 arbalest (freeze) ... ..(............# ..#=iEzWill/2 Jinx .... ............... #..# =irz..... ............... #.>............. #=iz/............... #=izYou shoot a bolt. The bolt hits the komodo dragon!!  The komodo dragon seems to slow down. The bolt freezes the komodo dragon!  =izmYou kill the komodo dragon! _Okawaru accepts your kill.=izkFire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight line=i' ....# ~~.≈##............##.... srcrip the Jinx ...... <~................##.... Spriggan of Okawaru *****. ....##≈ ~~.≈##...........######. Health: 63/63 ======================== ...## . ... ##...........#####. Magic: 15/17 =====================--- ...##..........#.#.### AC: 6=i)Str: 4 ...##................. EV: 32Int: 15 ...##..<.............. SH: 5Dex: 25 ...## ..#####................. XL: 12 Next: 67% Place: Lair:3 ..... .......@................ Noise: ===------  Time: 14734.0 (0.0) #... ...............#..##.##P a) +2 arbalest (freeze).### ................####.### Fire: a) +2 arbalest (freeze) ... ..(............# ..#Will/2 Jinx .... ............... #..# ..... ............... #.>............. #............... #The komodo dragon seems to slow down. The bolt freezes the komodo dragon!  You kill the komodo dragon! =i2)_Okawaru accepts your kill.Fire: a) +2 arbalest (freeze)Press: ? - help, Shift-Dir - straight lineThat would be overly suicidal.=i)=i_-=i.. _=i?1.=i=i=i=iR6= _=iI=iͩ=i2(=i=i3{ _The sprites lose interest in your situation.=i=i=i=i=i=iT=i9==i=i,=i;=iC,=iB=i]b7===i=i=i=i =i ,=i =i =iD =i# =i =im :===i" =i) =i) =i. =i5 =iW5 =i;: =i4@ =i@ =iE =iK =iL =iP =iQV =iV =iY =i`] =i>^ =iK` =iDd ,=ig =iyj =ij =im =iq =iq (=it =i ^ ... <~....####≈ ~~.≈##.#### . ... ##..#####.# #.#.##.# #........# # #..<.## ...#####..... ......... ###..##.## # .###..####.## # ...(=i  ..# # .... ........#..# #...........# >. ##.. .## _You feel your willpower return.=i 3=i4 =iz ##≈ ~~.≈##### . ... ##....# #..#..# # #.......# ##. #..<.## #...#####..... ..........###..##.# .# .### #..####. =iP .# ... #...( .. .# .... #........ #..# .#........... ..# P..>..##.... ..#### ...=ir =i =i =i m . ... ##...# #..#..# ## #.......# ##.# #..<.## ##...#####..... ...........##... ##..## ..# .### #..####. ..# ... #...(=i  .. ..# .... #........ #.. ..#..... ....... ..# PP..>...# ##..... ...# ## #... ..=i ,=i =i8 .## . ... ##..# #...#.#.# ## #..# ##.# #..<.#####...#####... #..##... #...#..## P..# .### #........#### #..# ... #...(@..# .# .... #...... # #..#...... #...# .PP..>.....## .##.... #...# #....## #... ..=i@ ,=isF =im .## . ... ##..# #....#..# ## #...# ##.# #..<.#####...##### #..#..##... #...#.. #P..# .### #........ ##..# ... #...@...# #...# .... #...... # ##..#. ##...# ..PP..>=im m......## ..##..... ##...# # #.....## #.... ...=izw ,=i~ =i &---=i 058.0 (24.0)=iՍ H---9.0 (25=i] =i 6 _p - 12 poisoned darts (gained 5)=ig.....=ik=i..##≈ ~~.≈.## . ... ##.=iͲ+.# #..#.# ## #...# ##.## #..< .#####...#####............ ###..##.....P..# .### #..## .##..# ... #.....# .#...# .... #.#..#..........=i...... 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Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportationa - 4 scrolls of enchant armour  =i4ai - a scroll of identify  r - 2 scrolls of revelation  x - 2 scrolls of amnesia  W - a scroll of brand weapon  p - 2 scrolls of poison  S - a scroll of silence  V - 5 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected=i[ =ib =iEj ............#..##.##P....#  srcrip the Jinx .............####.####..P#  Spriggan of Okawaru *****. ............## #..# ..##=ij s  Health: 63/63 ======================== .............###..# ..:  Magic: 17/17 ======================== .............##...#  AC: 6Str: 4 ..................#=iHk 4  EV: 32Int: 15 ............#.##..#  SH: 5Dex: 25 ............####.##  XL: 12 Next: 67% Place: Lair:3 ............#.##@## ...  Noise: ---------  Time: 14806.8 (0.0) =ik .................P##.P..  a) +2 arbalest (freeze) ........................  Fire: a) +2 arbalest (freeze) =ik {........................ ....>................... ..............#####+.P.P =i7l   .#...##.P.....## ##..   =il ~....######.....##.   ###..### #....##   _The sprites lose interest in your situation. =il _You feel your willpower return. _p - 12 poisoned darts (gained 5) _Found a stone staircase leading down. _i - a scroll of identify _Key pressed, stopping explore.=ik P  Okay, then.=i =i =ie . _=i9=i>Read which item? Scrolls  b - a scroll of blinking =i> f - a scroll of fear  t - 4 scrolls of teleportationa - 4 scrolls of enchant armour  i - a scroll of identify  =i>br - 2 scrolls of revelation  x - 2 scrolls of amnesia  W - a scroll of brand weapon =i?F p - 2 scrolls of poison  S - a scroll of silence =i1?% V - 5 scrolls of vulnerability =iR?[!] read|quaff|evoke[?] describe selected=i[ =iB =i <............#..##.##P....#  srcrip the Jinx .............####.####..P#  Spriggan of Okawaru *****. =i8 ............## #..# ..##  Health: 63/63 ======================== =iW n.............###..# ..:=i  Magic: 17/17 ======================== .............##...#=i   AC: 6Str: 4 ..................#=i   EV: 32Int: 15 ............#.##..#=i  SH: 5Dex: 25 ............####.##=i9   XL: 12 Next: 67% Place: Lair:3 ............#.##@## ...=id   Noise: ---------  Time: 14806.8 (0.0) .................P##.P..=i [  a) +2 arbalest (freeze) =i ........................  Fire: a) +2 arbalest (freeze) =i a........................ =i }....>................... =i ..............#####+.P.P   =i4 .#...##.P.....## ##.. =iW ~  ....######.....#=i #.   ###..### #....## =i }  _You feel your willpower return. =i _p - 12 poisoned darts (gained 5) _Found a stone staircase leading down. _i - a scroll of identify =i e_Key pressed, stopping explore. _Okay, then.=i =i =i WIdentify which item? (\ to view known items) Potions (select first with !)  d - a fizzy purple potion  k - a fuming pink potion  l - a smoky golden potion=i ][?] describe selected=i0=i8=iLB<............#..##.##P....#  srcrip the Jinx .............####.####..P#  Spriggan of Okawaru *****. =i C!............## #..# ..##  Health: 63/63 ======================== .............###..# ..:  Magic: 17/17 ======================== .............##...#  AC: 6Str: 4 ..................#  EV: 32Int: 15 ............#.##..#  SH: 5Dex: 25 ............####.##  XL: 12 Next: 67% Place: Lair:3 =iVC............#.##@## ...  Noise: ---------  Time: 14806.8 (0.0) .................P##.P..  a) +2 arbalest (freeze) =iC........................  Fire: a) +2 arbalest (freeze) ........................ ....>...................=iCv ..............#####+.P.P   .#...##.P.....## ##.. =iBK  ....######.....##.   ###..### #....##   _You feel your willpower return. _p - 12 poisoned darts (gained 5) _Found a stone staircase leading down. _i - a scroll of identify _Key pressed, stopping explore. _Okay, then.=iV]  As you read the scroll of identify, it crumbles to dust.=i~W+7.8 (1=i\=i_ =iC_E_d -> M - a potion of mutation=i#=i%Read which item? Scrolls  b - a scroll of blinking  f - a scroll of fear  t - 4 scrolls of teleportationa - 4 scrolls of enchant armour  r - 2 scrolls of revelation  x - 2 scrolls of amnesia  W - a scroll of brand weapon  p - 2 scrolls of poison  S - a scroll of silence  V - 5 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected=io =i=i=i3............#..##.##P....#  srcrip the Jinx .............####.####..P#  Spriggan of Okawaru *****. ............## #..# ..##  Health: 63/63 ======================== .............###..# ..:=i  Magic: 17/17 ======================== .............##...#  AC: 6Str: 4 ..................#  EV: 32Int: 15 ............#.##..#  SH: 5=iټDex: 25 ............####.##  XL: 12 Next: 67% Place: Lair:3 ............#.##@## ...=i  Noise: ---------  Time: 14807.8 (0.0) .................P##.P..=i&  a) +2 arbalest (freeze) ........................  Fire: a) +2 arbalest (freeze) =iH{........................ ....>................... ..............#####+.P.P =iio  .#...##.P.....## ##..   ....######.....##. =iν  ###..### #....##   _Found a stone staircase leading down. _i - a scroll of identify _Key pressed, stopping explore. _Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> M - a potion of mutation=iP  Okay, then.=i =i5=i4. _=i ......................##.P......=i=i=ij .####.####..P## #..# ..#.##: #. .....##.##..####.#...#.##.## ..........@P##.P............##... .##....# #....#  =i=i<$ _=i"=iJ## #..# ..##  ##..# ..:  ##...#  ....#  #.##..#  ####.## P ..#.##.## .... ....P##.P... ......P # >P .#####+.P.P# #...##.P.....## ##... ...######.....# # ##..### #....##  #=i7K ....# #....#  P#....# #....#  =iS=iT=iZ=i*## #..# ..##  ###..# ..:  ##...#  ..# ## #.##..# .P# ####.## ..P# #.##.## ....# =iz.P##.P...# .P# # >.P# #####+.P.P# =iw...##.P.....## ##...# =i######.....# #..# #..### #....## =i .# #....# #....# # #....# #....#  =i,=iZ=i^## #..# ..##  ###..# ..:  ##...# # # .##  #.##..# ..P#  ####.## #..P#  =i#.##.## #....#  .P##.P...#  .P#  ## 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