fg Player: ssays Game: DCSS 0.32 Server: crawl.dcss.io Filename: 2024-12-21.11:55:37.ttyrec Time: (1734782137) Sat Dec 21 11:55:37 2024 fg [?1051l[?1052l[?1060l[?1061hfgބV)0[?7h[?25l[?1cfgNfg}fgrWelcome, ssays. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Demonspawnu - Vampire d - Gargoylem - Djinniv - Demigod e - Draconiann - Sprigganw - Formicid f - Trollo - Ghoulx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Recommended characterìfgTìfg4\ìfg\tYou are a Spriggan Hexslinger. Do you want to play this combination? [Y/n/q]Ŭfg.C ŬfgnŬfg+y*ssays the VexingSprigganHealth: 9/9========================Magic: 3/3========================AC: 2Str: 4EV: 16Int: 14SH: 0ŬfgyDex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingFire: a) +1 slingŬfg(##.##.##..########.....#.###.##.............##..@...###...####...#....#Ŭfg#...............#.......###....ŬfgȇŬfgnWelcome, ssays the Spriggan Hexslinger.They say the Orb of Zot lies within this dungeon, but they say a lot of things.ŬfgŬfgPress ? for a list of commands and other information.ŬfgYŬfg.[ _Found a staircase leading out of the dungeon.Ȭfg Ȭfg4  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.7   1.4  -2   g + Spellcasting 1.3   1.4  +2      Ȭfg     b - Unarmed Combat   0.0   1.4  -2   h + Hexes3.6   2.8  +2      i + Fire Magic0.7   1.4  -2  c + Ranged Weapons 2.0   3.0   0  Ȭfg5        ȬfgX_    Ȭfg d - Armour   0.0   1.7  -3      e + Dodging2.6   1.8  +3  Ȭfg.     f - Stealth   0.0   0.4  +5  Ȭfgˬ        Ȭfga    Ȭfgl    Ȭfg%        ȬfgGn    Ȭfgd        Ȭfgl    Ȭfg        ȬfgY        Ȭfg        Ȭfg    The relative cost of raising each skill is in cyan.  ȬfgЮThe species aptitude is in white.  [?] Help[=] set a skill target  Ȭfg%[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsˬfg h * Hexes   3.6ˬfgp h - Hexes   3.6ˬfgk  i * Fire Magic   0.7̬fg:Hp i - Fire Magic   0.7ͬfg\ g * Spellcasting   1.3ͬfgp g - Spellcasting   1.3ͬfgQ a * Fighting   0.7άfgTo a - Fighting   0.7άfgAh  c * Ranged Weapons   2.0Ϭfg\yo c - Ranged Weapons   2.0ϬfgJ= e * Dodging   2.6ЬfgVo e - Dodging   2.6Ьfg kYou need to enable at least one skill. ѬfgWҬfgl= c + Ranged Weapons 2.0ӬfggӬfghӬfg sssays the VexingSpriggan#Health: 9/9========================#.Magic: 3/3========================##.AC: 2Str: 4##..#####EV: 16Int: 14###.....#.###.#SH: 0Dex: 17#.............#XL:  1 Next:  0% Place: Dungeon:1#..@...#Noise: ---------  Time: 0.0 (0.0)##...###a) +1 sling#...#Fire: a) +1 sling....##...............#.......###....  Welcome, ssays the Spriggan Hexslinger.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.Ӭfg|4Ӭfg>ӬfgyӬfgzӬfgQӬfgH _You don't know any spells.Ӭfg VDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Ӭfg( Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character SpecӬfg. ies2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesԬfgԬfgDԬfgYssays the VexingSpriggan#Health: 9/9========================#.Magic: 3/3========================##.AC: 2Str: 4##..#####EV: 16Int: 14###.....#.###.#SH: 0Dex: 17#.............#XL:  1 Next:  0% Place: Dungeon:1#..@...#Noise: ---------  Time: 0.0 (0.0)##...###a) +1 sling#...#Fire: a) +1 sling....#Ԭfg>#...............#.......###....  Welcome, ssays the Spriggan Hexslinger.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _You don't know any spells.ԬfgԬfg~ԬfgDԬfg/լfgE լfgܨ  Spells (Memorise)TypeFailure Level  a - JinxbiteHexes9% 2  b - Sigil of BindingHexes17% 3  c - Inner FlameHexes/Fire30% 3  d - Cause FearHexes50% 4 լfg3  e - Dimensional Bullseye Hexes/Translocation 77% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit׬fg *׬fg1׬fg%9|ssays the VexingSpriggan#Health: 9/9========================#.Magic: 3/3========================##.AC: 2Str: 4##..#####EV: 16Int: 14###.....#.###.#SH: 0Dex: 17#.............#XL:  1 Next:  0% Place: Dungeon:1#..@...#Noise: ---------  Time: 0.0 (0.0)##...###a) +1 sling#...#Fire: a) +1 sling....##...............#.......###....  ׬fg9Welcome, ssays the Spriggan Hexslinger.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _You don't know any spells.׬fgCXOkay, then.׬fgQF׬fgH. _׬fg}3׬fg~׬fg׬fgP _׬fgۊX׬fg_׬fg:,׬fg׬fga׬fgY,׬fgʒ׬fgT׬fgؕ,׬fg## w. .# .# .#  .#  ####.# ..@.# .#### #.# ##.###..########.....#.###.#w   dart slug (asleep)#.............##.....#..<...#..#...####...###׬fg=Z4.8 (4.85.4 (5.4׬fg׬fg\ _A dart slug comes into view.جfg (((((w  You shoot a sling bullet.جfgž w.....  The sling bullet hits the dart slug but does no damage.جfg% ``````The dart slug launches a dart at you.جfg.e.....@جfg@/7===6.7 (1.3جfg5جfg9O _The slug dart misses you.جfgX ((((((You shoot a sling bullet.جfgجfgd.w....جfg(8.0جfgجfgc _The sling bullet barely misses the dart slug.جfgv (((( You shoot a sling bullet. The sling bullet hits the dart slug!جfgL `....9.3جfg] جfg b _The dart slug is severely wounded.٬fg ((((((You shoot a sling bullet.٬fg S .w....  The sling bullet barely misses the dart slug.٬fgX ````The dart slug launches a dart at you.٬fg 8....٬fgo5-----------10.6 (1.3)٬fg٬fg- _The slug dart hits you.٬fge c  You shoot a sling bullet. The sling bullet hits the dart slug.٬fgby†((((٬fgY8....٬fg1331.9٬fgŤ٬fg!M _You kill the dart slug!ڬfgfڬfgڬfg^ڬfgڬfgnڬfguڬfg g6===--------ڬfgڬfg,ڬfgVڬfg ,ڬfgڬfg{,ڬfgڬfg Q===ڬfgڬfg-d7==ڬfg6ڬfg,ڬfgڬfg,ڬfgcڬfg,,ڬfgڬfgڬfgm8=====ڬfg*ڬfg,ڬfgWڬfg$,ڬfgڬfgN ,ڬfg ڬfgD ڬfg ;===ڬfgY ڬfguc9===ڬfg8ڬfg1 _HP restored.ڬfg!===ڬfg"Bڬfg!%e  You see here a dart slug corpse.ڬfg%ڬfg&5 _ڬfg'ڬfg),ڬfg)ڬfg+ڬfg-,ڬfg!.ڬfg0ڬfg$1,ڬfg1ڬfgS3ڬfg4ڬfg4ڬfg5ڬfg6ڬfg7ڬfg8ڬfgm8ڬfg9ڬfgD;,ڬfg;ڬfgr=ڬfgu>,ڬfg>ڬfg@ڬfgA,ڬfgAڬfgCڬfgDڬfgDڬfgFEڬfg1GڬfgH,ڬfgHڬfgIڬfgcJ,ڬfgJڬfgLڬfgM,ڬfgGNڬfgPڬfg:QڬfgqQڬfg'RڬfgWSڬfgdTڬfgTڬfg UڬfgVڬfgW,ڬfgLXڬfgYڬfgZ,ڬfgw\ڬfg\ڬfgS^,ڬfg^ڬfg_ڬfg`,ڬfgaڬfg{cڬfgcڬfg#dڬfgdڬfgfڬfgl ############# ............###### †#.########......# .#.#######.# .#.#ڬfgZm #.# .#.# #@# ---44.5 (32.6) .#.##...... .#.##)###..# ##.#ڬfgm #..# ##.# .# ###ڬfgm .# #.###.# .# ......#ڬfggsڬfgsJ---5.1 (33.2ڬfgxڬfgh{% _Found a dagger.ڬfg 3ڬfg- ڬfg ڬfg ڬfg nڬfg ڬfg ڬfg ,ڬfge ڬfg ڬfg ,ڬfg ڬfg ڬfg ڬfg ڬfg ڬfg ڬfg ڬfg  ڬfg ڬfgH ڬfg ڬfg ڬfg ڬfg_ ڬfg ڬfgA ڬfg ڬfg" >  You see here a +0 dagger.ڬfg ڬfg<  ڬfgb _ڬfg! ڬfgq# ڬfgj% ,ڬfg& ڬfg( ڬfgq* ,ڬfgq+ ڬfgI- ڬfg. ڬfg./ ڬfg/ ڬfg2 ڬfg3 ,ڬfg4 ڬfg6 ڬfg8 ,ڬfg9 ڬfg@ #######†#.########......##.#.#######.##.#.##.# #.#.# #####.##  ####.#.# #......#  #....#.# #)###..#  #.####.# #.# #..#  #.# .#########.# ##.# ڬfg(A  ##.# .......@...# #.#  ##..#########.####.# #.# ##.....#.###.# #.# #.# .............# #.# #.# ...#..<...#.. #.# .####...### ... # #...#ڬfg|A  #.#  ....# #.#  #.....ڬfgH 253.5 (8.4)ڬfgH +4.5 (9ڬfgM ڬfgAP a _d - a scroll labelled ETIREKKEWUO۬fg3۬fg۬fg۬fgG,۬fg],۬fgz,۬fg۬fg!۬fg,۬fg۬fg۬fgɮ,۬fg2۬fg5۬fg/,۬fg۬fgEt #.#.# #####.######.#.# #......##....#.##)###..##.####.# #.# #..# #.# ##.#########.# ##.# ##.# #............# #.#۬fg۾#..#########.####.# #.####.....#.###.#.# #.# #.##.............#@# #.# #.# .....#..<...#....# #.# ...####...####.... ... ## #...# ##..## #.# ....# #.## #.# #..... .. ۬fg%....... ..#....#......###....۬fgS-7.5 (3.0۬fg+8.5 (4۬fg۬fg] _e - a sedimented green potion۬fg" 3۬fg ۬fg ,۬fgW B۬fg ۬fg ۬fg| ۬fg ۬fg ۬fg ۬fgq ۬fg$& ۬fg, #.###.# #...# ##.#########.# ####.# #............# ###..#########.####.# ####.....#.###.#.# #.#  ۬fg7- #.............#.# # .....#..<...#....####.### ...####...####........... .## #...# ##.@####.###  ....# #.# #..... #.. #.#.#S   ball python (constriction, asleep)۬fg- Y.....S #.۬fgK8 .60.3 (1.8۬fg8 +9 (2.4۬fg1> ۬fgEB ^ _A ball python comes into view.ܬfgj < (((((S)(You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.ܬfgܬfgDܬfgTu....S..ܬfg7===2.2 (1.3ܬfgǚܬfg5 _The ball python hisses angrily.ܬfge  You shoot a sling bullet. The sling bullet hits the ball python.ܬfg((((.#.#ܬfg@F.....ܬfg1413.5ܬfgqܬfg O _You kill the ball python!ݬfg ݬfgݬfgݬfgBH _No target in view!ݬfg<ݬfgJ=ݬfg{=ݬfgBݬfgnDݬfgIP _ݬfgI,ݬfgGJݬfgMݬfgzNݬfgNݬfgYou shoot a sling bullet. The sling bullet hits the dart slug.߬fg; ߬fgb< 6(. ߬fg< !߬fg1 (..߬fg 1758.1߬fg/ ߬fgR M _You kill the dart slug!fg4fgfgTH _No target in view!fgfg3fgfgWfg _fgfg*,fgfgfg,fg fgfgfgG,fgfg6,fgfgfg}fgfg+fgfg,fgfg@fgfg,fgfgMfg,fgfgfg,fg>fg fg,fg/fgefg7,fgfgifgQfgfgCfgu fgG ,fg fg fg,fgfg9fg,fgfgfg8fgfgfgfg ,fgfg. fg",fg"fg3$fg &,fg&fg)fg+,fg,fgo.fg/,fgX0fg1fgT3,fg3fg5fgC7,fg7fgm9fg;,fgy;fgl>fg@,fg@fgkBfgC,fgcDfgFfgG,fgDHfgJfgK,fgoLfgMfgO,fgOfg[QfgR,fgUSfgTfg4V,fgVfgkXfgY,fgZfg]fgd ###.....#  ###........  #.....#..<.  ###...####...  #...### ##...  #...# #....  #...# ##.... fge ######...####.....  #@........##...#..---  #.######......###.  #.. ##.....###. #..# #......### .... ##.....##. ..g## ###...... g   hobgoblin (asleep)  #...####....  #...#..##... ........fg=fgps98.5 (20.4)---9.1 (21.0fgfg\ _A hobgoblin comes into view.fgnx ((((g    You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!fgfg...g..fg9===100.4 (1.3fg fgb _The hobgoblin is severely wounded.fg (((((((You shoot a sling bullet.fgo1fg2fg9q.g.....fg:-1.6 (1.2fg@fgDd _The sling bullet closely misses the hobgoblin.fg (You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.fgP fgX @g.fgY -2.9 (1.3fg_ fg9c b _The hobgoblin is severely wounded.fg`c  You shoot a sling bullet. The sling bullet hits the hobgoblin.fgd\.fg'.fg1914.2fgfgM _You kill the hobgoblin!fg fgy 3fg fg fg fg7 nfg fg ,fg fg8 fg ,fg] fg! fg# ,fg# fg4% fg& fg' ,fgy( fg* ,fgp* fg+ fg - fgT- fg- fgP/ fg0 fg$1 fgq1 fg2 fg!4 ,fg4 fgy6 fg7 ,fg_8 fg<: fg; fg; fg$< fg= fg? ,fg? fgA fgB ,fg%C fgmD fgE ,fg0F fgG fg#I ,fgI fgJ fgK fg:L fgiL fg2N fgIO fgO fgO fg.Q fg]R fgR fgR fg%T fgU ,fgV fgW fgY ,fgY fgZ fg\ ,fg\ fgS] fg^ ,fg>_ fgHa fg s #...####.....## fg  #...# #...##...####  #...# ............#  #...##.#.....########.#  #............# #.#  #.######...r.# #.#  #.#... #.#  #.########.#.# #.#  #........@...# #.# --- ##########.### #.#   .# #.#     .#  ..r   rat (asleep)....fgi / 18.0 (13.fg. I8)  A rat comes into view.fg۷ ^.rrfg K====6 (14.4fga fgS E _The rat squeaks loudly. You hear an angry hiss.fgrg(((((((fgfgk......rfg f===-9.9 (1.3)fgfgJw _You shoot a sling bullet. The sling bullet barely misses the rat.fg5  You shoot a sling bullet. The sling bullet hits the rat.fg m  The rat is moderately wounded.fg H-21.1 (1.2fg fg P _The rat barely misses you.fg (((You shoot a sling bullet.fg ..rThe sling bullet closely misses the rat.2.4 (1.3fg^&fgr+I _The rat misses you.fgg (((You shoot a sling bullet.fgC0 ..r The sling bullet closely misses the rat.fg1-3.6 (1.2fgM8fg*; _The rat closely misses you. The rat barely misses you.fg9  You shoot a sling bullet. The sling bullet hits the rat.fgUk  The rat is severely wounded.fgi-4.9 (1.3fgfgP _The rat barely misses you.fg; w  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.fg3  The rat is severely wounded.6.2fgS: fgD= Q _The rat closely misses you.fg (((You shoot a sling bullet.fg1@ ..rThe sling bullet closely misses the rat.7.5fgEfgH; _The rat bites you but does no damage.fg']  You shoot a sling bullet. The sling bullet hits the rat!fg,C.fgȳ*.fg  #...####.....##ssays the Vexing   #...# #...##...####Spriggan   #...# ............#Health: 9/9========================   #...##.#.....########.#Magic: 3/3========================   #............##.#AC: 2Str: 4   #.######.....##.#EV: 16Int: 14   #.#...#.#SH: 0Dex: 17   #.########.#.##.#XL:  1 Next: 100% Place: Dungeon:1   #........@...##.#Noise: ===------g&m  Time: 128.7 (1.2)   ##########.####.#a) +1 sling  .##.#Fire: a) +1 sling  .#  .#  ..  ..  ..  The rat is severely wounded. _The rat closely misses you.You shoot a sling bullet.  The sling bullet closely misses the rat. _The rat bites you but does no damage.  You shoot a sling bullet. The sling bullet hits the rat! _You kill the rat!You have reached level 2!fg/  --more--fg>QE14/145/52 0% fg?VfgX4 _fgfg,fgxfgfgP _fgfgfgfgfg,fgfgdfgb,fgfg fg ,fg fg fgA fg fg fg fg` ,fg fg= fg 2  ######...####.......##  #.........##...#....#.  #.######......###....#  #......##.....###.....  ##..######......###..##  #........##.....##...##  #...#########........#  #...##....).###.....##  #...##@####...##...####---32.9 (4  #...##.#..............#  #...##.#.....########.#fgH   #............##.#  #.######.....##.#  #.# #.....##.#   #.########.#.##.#   #............##.#   ##########.####.# fgD _---3.5 (4.8fg'% fg' ) _Found a long sword.fgqfg fg"fg+|.######......###....##.....###....##..######......###..##..##.....##...##...#########........# ##....).###.....## fg+.####...##...####.#..............#.....########.#S...........# ##.######.....# .....##.#.#....#S   ball python (constriction, wandering)###fg5,Y #.##.# fg],!#.#fg494.1 (0.6)fgE5+7 (1.2fgr;fg=?^ _A ball python comes into view.fg 4fgSfgb _A ball python is nearby!fg ~ (((((You shoot a sling bullet.fgV+ fgE3 }.S...===5.9fg9 fgv> f _The sling bullet closely misses the ball python.fg< ((( You shoot a sling bullet. The sling bullet hits the ball python.fg{fg/fg"..S. 7.2 (1.3fgfgd _The ball python is severely wounded.fg- (You shoot a sling bullet.  The sling bullet hits the ball python but does no damage.fgfg:H.Sfg(8.5fgfgf _The ball python is moderately wounded.fgx z (You shoot a sling bullet.fgj SThe sling bullet barely misses the ball python.The ball python barely misses you. x2; The ball python closely misses you.fg' -9.7 (1.2fg fg Q _The ball python misses you.fgN z (You shoot a sling bullet.fg SThe sling bullet barely misses the ball python.fg .41.0 (1.3fg fg& \ _The ball python completely misses you.fge  You shoot a sling bullet. The sling bullet hits the ball python.fg F†fg fg532.2 (1.2fg@fg²O _You kill the ball python!fg44fgc:fg=H _No target in view!fgA. fg30  Spells (Memorise)TypeFailure Level  a - JinxbiteHexes9% 2  b - Sigil of BindingHexes17% 3  c - Inner FlameHexes/Fire30% 3  d - Cause FearHexes50% 4  e - Dimensional Bullseye Hexes/Translocation 77% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfg0yfgrfgI #.######......###....# ssays the Vexing #......##.....###..... Spriggan  ##..######......###..## Health: 14/14 ========================  #........##.....##...## Magic: 5/5========================  #...#########........# AC: 2Str: 4 fgj #...##....).###.....## EV: 16Int: 14  #...##.####...##...#### SH: 0Dex: 17  #...##.#..............# XL:  2 Next:  3% Place: Dungeon:1  #...##@#.....########.# Noise: ===------  Time: 142.2 (0.0)  #....†.......##.# a) +1 sling  #.######.....##.# Fire: a) +1 sling  #.# #.....##.#  #.########.#.##.#  #............##.#  ##########.####.#gK #.##.# #.#You shoot a sling bullet.  The sling bullet barely misses the ball python. _The ball python completely misses you.You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python! _No target in view!fgfgMemorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes fg^' N - Nofg fg  #.######......###....# ssays the Vexing #......##.....###..... Spriggan  ##..######......###..## Health: 14/14 ======================== fg  #........##.....##...## Magic: 5/5========================  #...#########........# AC: 2Str: 4  #...##....).###.....## EV: 16Int: 14  #...##.####...##...#### SH: 0Dex: 17  #...##.#..............# XL:  2 Next:  3% Place: Dungeon:1fg   #...##@#.....########.# Noise: ===------  Time: 142.2 (0.0)  #....†.......##.# a) +1 sling  #.######.....##.# Fire: a) +1 sling  #.# #.....##.#  #.########.#.##.#  #............##.#  ##########.####.# #.##.# #.#You shoot a sling bullet.  The sling bullet barely misses the ball python. _The ball python completely misses you.You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python! _No target in view!---3.2 (1 _fg fg ]---4.2 (2fg\ fg fg; +5.2 (3fg# fg & _You start memorising the spell. You continue memorising. x2fg& fg+ fgE. c _You finish memorising. Spell assigned to 'a'.fg)pfgs  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2          fgtt b - Unarmed Combat   0.0   1.4  -2   h - Hexes   3.6   2.8  +2       i - Fire Magic   0.7   1.4  -2  c + Ranged Weapons 2.8   3.0   0              fgt d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5      fg2u            fgu                fgv                fgv                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  fgOx[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfgz> h + Hexes 3.6fg fg fg  #.######......###....# ssays the Vexing #......##.....###..... Spriggan  ##..######......###..## Health: 14/14 ========================  #........##.....##...## Magic: 5/5========================  #...#########........# AC: 2Str: 4  #...##....).###.....## EV: 16Int: 14  #...##.####...##...#### SH: 0Dex: 17  #...##.#..............# XL:  2 Next:  3% Place: Dungeon:1  #...##@#.....########.# Noise: ---------  Time: 145.2 (0.0)  #....†g m.......##.# a) +1 sling  #.######.....##.# Fire: a) +1 sling  #.# #.....##.#  #.########.#.##.#  #............##.#  ##########.####.# #.##.# #.# _The ball python completely misses you.You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python! _No target in view! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.fg9 fg fg> fgp fg  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg; fg  Your spells (cast)TypeFailure Level  a + JinxbiteHexes9% 2 Select a spell to cast[!]/[I] toggle spell headersfgfgfg #.######......###....# ssays the Vexing #......##.....###..... Spriggan  ##..######......###..## Health: 14/14 ========================  #........##.....##...## Magic: 5/5========================  #...#########........# AC: 2Str: 4  #...##....).###.....## EV: 16Int: 14  #...##.####...##...#### SH: 0Dex: 17  #...##.#..............# XL:  2 Next:  3% Place: Dungeon:1  #...##@#.....########.# Noise: ---------  Time: 145.2 (0.0) fg  #....†.......##.# a) +1 sling  #.######.....##.# Fire: a) +1 sling  #.# #.....##.#  #.########.#.##.#  #............##.#  ##########.####.# #.##.# #.# fgF_You kill the ball python! _No target in view! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.  fgBCasting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg. #.######......###....# ssays the Vexing #......##.....###..... Spriggan  ##..######......###..## Health: 14/14 ========================  #........##.....##...## Magic: 5/5========================  #...#########........# AC: 2Str: 4  #...##....).###.....## EV: 16Int: 14  #...##.####...##...#### SH: 0Dex: 17  #...##.#..............# XL:  2 Next:  3% Place: Dungeon:1  #...##@#.....########.# Noise: ---------  Time: 145.2 (0.0) fg  #....†.......##.# a) +1 sling  #.######.....##.# Fire: a) +1 sling  #.# #.....##.#  #.########.#.##.#  #............##.#  ##########.####.# #.##.# fg`#.# _You kill the ball python! _No target in view! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.  Casting: Jinxbite (safe; 9% risk of failure)  fg\Confirm with . or Enter, or press ? or * to list all spells.fgP  Okay, then.fgEfgfg. _fgfgJ: Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes17% 3  b - Inner FlameHexes/Fire30% 3  c - Cause FearHexes50% 4  d - Dimensional Bullseye Hexes/Translocation 77% 4 1 spell level left fg^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfgqfgfg٦ #.######......###....# ssays the Vexing fgk#......##.....###..... Spriggan  ##..######......###..## Health: 14/14 ========================  #........##.....##...## Magic: 5/5========================  #...#########........# AC: 2Str: 4  #...##....).###.....## EV: 16Int: 14  #...##.####...##...#### SH: 0Dex: 17  #...##.#..............# XL:  2 Next:  3% Place: Dungeon:1  #...##@#.....########.# Noise: ---------  Time: 145.2 (0.0)  #....†.......#fgd#.# a) +1 sling  #.######.....##.# Fire: a) +1 sling fg2, #.# #.....##.#  #.########.#.##.# fg #............##.#  ##########.####.# #.#fg&#.# #.# _No target in view! _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.  fgCasting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.fg P  Okay, then.fgfgfgg. _fg^ fg fgJ fgY fg fg P _fg ,fgr fgO fg fg5 fg\ fg fg" ,fg fgm fgJ ,fg fg~ fg  #...#...###  #...##.#..............#  #...##.#.....########.#  #....†.......# #.#  #.######.....# #.#  #.# #.....# #.#  #.########.#.# #.#  #............# #.#  ##########@### #.# 8.2 (3#.# #.# #.#  fg\ @#.##..#..... #..>fgI fg +8 (3.6fg fg 9 _Found an escape hatch in the floor.fg3fgkfgufgfgOH.†.......# #.######.....# ## #.....# ########.#............##########.### #.#  #.#   #@#  50.0 (1.2..>.... .######...#>..#..#...##.##fgdfg +6 (1.8fgfg; _Found a stone staircase leading down.fg 3fg= fg fg۬ fg fg fg f# ###.#......## #.#  #.#  ####### ..>......#######.........# (######..># #..B.#...###.##.##B   giant cockroach (asleep)# . ##fg 1.8 (1.2BB  A giant cockroach comes into view.fgN -2.4 (1.8fgt fgH % _Found 7 stones.fggF #.#  #.#  #.#.# #.#  ....# #.#  #.### #.#  #.# #.#  #.# #.########  #...>.....  #@.#  .........# (######..>#  ..#..B  .#...###  .##.##  # . ##fgf #.#  #.#  #.#.# #.#  ....# #.#  #.### #.# #.# #.# #.##.######## #...>..... #@.#  .........# (######..># ..#.. .#...### .##.##  # .##fgofgofg,vfg/zf _A giant cockroach is nearby!fgp  You shoot a sling bullet.  The sling bullet hits the giant cockroach!fgm(((.fgcT.>..fgmf@10===3.7 (1.3fgVlfgQoS _You kill the giant cockroach!fg fg9 fg7 fg fg1 fg fg0 ,fg ,fg fg fg ,fgZ fg fgD ,fg fge fg; ,fg fgN fgС fg fg fg fg ,fg fgq fg ,fg$ fg fg ,fg fg% fg ,fgг fgN fgn ,fg# fgE ,fgܻ fg߾ @ _You now have 9 gold pieces.fgt fg fgL fgb fgs ,fg+ fg fg7 ,fg fg fgW ,fg fgn fg fg fg fg fgG fg} fg fgr fg ,fgv fg fgf ,fg fg7 fgz fg fgq fg fg, ,fg fg fg^ ,fg fgl fgE ,fg fg fg ,fg fg fg ,fgs fg( fg ,fg fg fg ,fgT fg^ fgw #.#   #.########  #...>.....  ##..#######  #.........##  #(######..>###### #.# #...#.......  #.# #.#...#####  #.# #.##@## --- #.# #.##...b.... fgA #.# #.########## #.####.# #......# ######## b   bat (asleep) fgz70.9 (17.2)---1.5 (17.8fg?fgV _A bat comes into view.fgM ]  You shoot a sling bullet. The sling bullet hits the bat!fgR b((.fg )...fg C3===2.8 (1.3)fg fg G _You kill the bat!fg fgۀ fgu fgy H _No target in view!fg^? _No target in view!fgt-fg .fgP.fgW1fg2fg3$ _fg8nfg|;fg<,fg=fgCnfgC,fg[EfgEfgG,fguHfgJfgiK,fgKfgNfgO,fgOfgwQfgRBfgTfg VBfg+Xfgnfg[rfgLtfgvfgyfgDBfgffgQfgfgņfg_fg fgfgVfgfgӍfgfgyfg fgfgfgfgfgrfg4fgfgfg\fg fgfgҧ###..>###### #...#....... ..# #.#...##### #.# #.##.#####.# fg8#.##...........#.. #.############.#.# #.# #.#.####### fgPG..# #.#....>... ### #.#@# ---83.6 (10.8) fg`#.#.#  fg#...#  ##### fgfgDzJ---4.2 (11.4fg fg; _Found a stone staircase leading down.fgs 3fgt fgv fgx fg} fg~ fg ,fgr fg fg/ ,fg fgC fgX ,fg fg fgr ,fg fgv fg fg9 ,fg fgݏ ,fg_ fg fg ,fgI fg. fgc fg fgx ,fg fg5 fgt ,fg fgL fgf ,fg fg fg3 ,fg fgJ fg: fg; fg fgx fg ,fg= fg fg ,fg fg fgY ,fg fg fg ,fg\ fg fg ,fg5 fg fg fgR fg fg+ fgt fg fg fg fg fg fg fg fg' @#### .# ....# S###.# .#####.############ .#. ..#............# ...##########.##.## #.#.#########...#..# fg .#....>........@.# #.#.#########...### #.#.###.## #...##.# ######.##..S   ball python (constriction, asleep)###fg /99.2 (15.0fg ,8 (15.6fg fg ^ _A ball python comes into view.fgre  You shoot a sling bullet. The sling bullet hits the ball python!fg%}.(((((fg;D......fg?E7===201.1 (1.3)fg6fgO _You kill the ball python!fg-fgfgH&^ _No target in view!fg+ 3fgk, fg"/ fg"7  #B# #### #.# ...# #.# .# #.### ##.#############.# .#............##.. .#.##########.##.## .#.#########...# .#....>..........#.# .#.#########...### # .#.# ##.# ...# #.# #####.# fg7 B   giant cockroach (asleep)#..###fglA (0.0fg,B 5---7 (0.6fgG fgK b _A giant cockroach comes into view.fgtfgQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling (quivered) Spells ([,] to cycle)  b - Cast: Jinxbite [*/%] inventory [&] all spells[!] focus mode: off|onfg1fgcBssays the Vexing#B#Spriggan #####.#Health: 14/14 ======================== ...##.#Magic: 5/5======================== ##.##.###AC: 2Str: 4 ##.#############.#.EV: 16Int: 14 .#............##..SH: 0Dex: 17 .#.##########.##.##XL:  2 Next: 17% Place: Dungeon:1 .#.#########...#@.#Noise: ---------  Time: 201.7 (0.0) .#....>..........#.#fg(a) +1 sling .#.#########...### #Cast: Jinxbite .#.###.## ...##.# #####.#B   giant cockroach (asleep)#..### _Found a stone staircase leading down. _A ball python comes into view.You shoot a sling bullet. The sling bullet hits the ball python! _You kill the ball python! _No target in view! _A giant cockroach comes into view.fgַfg>fgrfgȪ  ((((((B    You shoot a sling bullet.  The sling bullet hits the giant cockroach.fgn. fgb4 j.B.....fg4 7===3.0 (1.3fg; fg? g _The giant cockroach is heavily wounded.fgY ((((( You shoot a sling bullet.  The sling bullet hits the giant cockroach.fgw  The giant cockroach is severely wounded.fg'fgb..B... fg-4.2 (1.2fg fg- _You hear an angry hiss.fgߋ (((((((You shoot a sling bullet.fgfgy  The sling bullet closely misses the giant cockroach.fgs....B..ll   frilled lizardfgH(5.4fg!fg$a _A frilled lizard comes into view.fgh ( You shoot a sling bullet.  The sling bullet hits the frilled lizard.fgNfg,fgfgk .Bl.  The frilled lizard is heavily wounded.6.7 (1.3fgfgmT _The frilled lizard misses you.fgR y (You shoot a sling bullet.fg lThe sling bullet misses the frilled lizard.fg (8.0fg< fg _The giant cockroach closely misses you. The frilled lizard barely misses you.fgtr o  You shoot a sling bullet.  The sling bullet hits the frilled lizard.fgv C.fgO .  You kill the frilled lizard!The giant cockroach closely misses you.fg 1209.3fg fg G _The giant cockroach bites you but does no damage.fgjp  You shoot a sling bullet.  The sling bullet hits the giant cockroach.fgrE†fgfg6710.5 (1.2fgfgS _You kill the giant cockroach!fgy#fgq%fg&fg1^ _No target in view!fg fg. fg fg fgY fg _  You see here a giant cockroach corpse.fg fg  _fgR fg/ fgy ,fg fg fg #.  #.#  #.#  #.#  #.# fg # #.### ####.## ..........##..#@# --- ##########.##†###......g ###...#..# #######..>..........#.# #########...###.# # ##.## #fg g   goblin (asleep) ##.# ##.##..fgc fg 2.3 (1.8  A goblin comes into view. It is wielding a +0 dagger.fg <g.gfg2 1==-fg` $9 (2.4fg fg% ( _The goblin shouts!fg>N^  You beckon some vexing sprites to accompany your attacks.fgU(g.fgdV3----------3.9 (1.0Will/2 Jinx fg\fg'`; _You feel your willpower being sapped.fg`  You shoot a sling bullet. The sling bullet hits the goblin.fgd(((()fgJ *....fgN >34=5.1 (1.2fgS fgV J _You kill the goblin!fgVM fgM fgT fgV H _No target in view!fgfgefgfgfg _fg{ _The sprites lose interest in your situation.fguA----------fgfg8fgfgfg,fg5fg@,fgfgfgfgfg;fgfgfgh4=====fgfg,fgMfg,fgfgW,fg:fgT=====fgTfg,fgfg,fgfg ,fg fg ,fgi fg_,fgfg,fgCfgJfgP5=====fgfg4 _Magic restored.fg4fgtfgfgfgfg fg5#fg|%,fg%fg'fgv)fg)>=====fg|+fg,fg.,fg/fg1fgz3,fg4fgt6fg7,fg8fg09fg$:fg:fgF;fg=fg[@,fg@fgBfgD7fgEfg(Hn _You feel your willpower return.fgI3fgJfg LfgM,fgNfg`PfgQfgRfgRfg=TfgU,fgWfgYfgZ,fg[fg]fg^,fg`fgbfgd,fgefggfgci,fgjfg.lfgm,fgnfg0t>  You see here a +0 dagger.fgufg[v _fg&wfg+yfgz,fg{fg|fg}fg}fg~fgfg),fg%fgfgC,fgfgfg,fgfgfg Bfgfgfgfgfgfg|,fg6fgҗfgfgۙfg^fgQfg,fg2fgfg=,fg,fg}fg ### #.. #.# ## #K####.###....  #. #..........#  #.# ---  #.# #.#  #.# #.#  #.# #.#  #.### #.##.#.## #.#K   kobold (asleep)#..#.##########.##†###....)......# .#..#.############fg K53.7 (38.6)K  A kobold comes into view. It is wielding a +0 club.fg^8===4.3 (39.2fgfgi( _The kobold shouts!fg x  You miscast Jinxbite.  You are very lightly contaminated with residual magic.fg+K.Kfg 3-------------5.3 (1.0)Contam fgrfg0 _Nothing appears to happen.fgY ((( You shoot a sling bullet. The sling bullet hits the kobold.fg fgU .K..===6.5 (1.2fgU fg+ _ _The kobold is severely wounded.fgŻ`  You shoot a sling bullet. The sling bullet hits the kobold.fga)((fgJH'..fg_Nu 417.7 _You kill the kobold!fgUfgVo _Your Ranged Weapons skill increases to level 3!fgXP4fgVfgYH _No target in view!fg fgJ fg fgQ fg _----------fg fg3 ,fg fg ,fg" fgd> I _Your magical contamination has completely faded away.4=====fgC? fgA S=====fgB fg fg֑ 5=====fg2 fg fgۖ fg fg\ fgo fg fg; ======fg fg fg fg fg fg fgh fgä fg' fg fg) fg} fg fg׫ fg[ fgŭ fg fg fgi fgԱ fg- fg fg fg fg< fg fgP fg fg fg fg fg fg fg fg fg8 fg fgE fg fg& fg fg fg fg fg fgK fg ,fg fg fg4 ,fg fg fg ,fg fg# fg] ,fg fg fg ,fg! fg fg ,fg@ fg fgN ,fg fg fgv ,fgl fg fg ,fg fg fg ,fg fg fg" ,fg fg fgZ ,fg fg& fg ..#..# .[# ..###### ..## ...# ...  #.###.####?###### #........@.......---92.9 (35.2) #####.####....... #.# ####### #.# #.# #.# #.# #.# #.#fg  `---3.5 (35.8fgk% fg1) H _Found a ring mail.fg<3fg>fg9AfgCfgH,fgIfg$X#..# #..# #..# #.[#  #..# ##### #..#####. ...# #...g.B.#.###.####@######.#..........#####.####........#.# ########.#.##.# B   giant cockroach (asleep)#.# g   hobgoblin (asleep)#.##.#fga 4.1 (0.6)  A hobgoblin and a giant cockroach come into view.fgbfgkg.B.Bwandering)gfgMlJ====7 (1.2fgtfgz _The hobgoblin shouts! _You see here a scroll labelled YSMOYW GARHE.fg $ #..# #..# #..# #.[# #..# ##### #..#####.  ...# #..g.B..#  #@#  #.................  #####.####........  #.# ########.  #.# #.# #.# #.# #.#fg[  #..# #..# #..# #.[# #..# ##### #..#####.  ...# #..g.B..#  #@#  #.................  #####.####........  #.# ########. #.# #.# #.# #.# #.#fg fg fg fg d _There are monsters nearby!fg$^  You beckon some vexing sprites to accompany your attacks.fgfgqg.B.B3----------==--50Will/2 Jinx fg) fg; _You feel your willpower being sapped.fgc  You shoot a sling bullet. The sling bullet hits the hobgoblin!fg E†fgdfg1fg:B..fg^8=-7.0 (1.3fgXfgM _You kill the hobgoblin!fg  You shoot a sling bullet.  The sling bullet hits the giant cockroach.fg :*fg` B (very drained)shoot a sling bullet.  The sling bullet hits the giant cockroach.  The giant cockroach is heavily wounded.  A giggling sprite leaps out and makes the giant cockroach trip over its own  legs.  The giant cockroach is almost dead.8.2 (1.2fgh fgi fgs /  --more--fg|[ _The giant cockroach closely misses you.fgiY(You shoot a sling bullet.fg:*fg:The sling bullet closely misses the giant cockroach.A giggling sprite leaps out and smacks the giant cockroach with its own  antenna.fgE†fg6559.5 (1.3fgfgEK _You kill the giant cockroach!fgq4fgxfg}H _No target in view!fg`fgfgfgōH _No target in view!fgfgfgfgfg^---------- _fg0fgy)fgfg< _The sprites lose interest in your situation.fgfg?,fgfgfgfg.fgM,fgfgR4=====fg"fg7fg,fgTfg,fg` fg  ,fg< fg fgY >=====fg- fg ,fg fg ,fg fg ,fg fg ,fg fg ,fg> fg ,fg fgI fg I5=====fg fg% 2---..fg,+ 1317.5 (18.0)fg+ H---8.5 (19fgo0 fg 3 b _g - a scroll labelled YSMOYW GARHEfgw.4fg/fg2fgH:Xfg;7fg=fg?n _You feel your willpower return.fgAfg`B======fgCfgEfgF,fgHfgJfg)L,fgVMfg;OfgTQ,fgjRfgSfg$W,fgXfg[fg],fg_fgCbfgvd,fgefgsgfg j,fgjfgmfgMx      #  .#  ...  ...  ####.....  # #@.......  #.###.##  #.....#   ####..# b  #..#  #..#  b   bat (asleep) #.[# fgy #..# ##### #..#####. fg|224.5 (6.0)fg߃ .A bat comes into view.fg-5.1 (6.6fgfgG0 _The bat moves out of view.fg&IfgR*fg[3   #  .## ... .. ####. # #. #.###.##. #.....# .. ####..# b.. #..# .## #..# #  b   bat#.[#  #..#  fg4##### #..#####.  fgI6(0.0fgM7fg?-b.fg@+7 (0.6fgGfgJfgE  #  .##  ....  .....  ####......  # #.@.......  #.###.##......  #.....# b....  ####..# ....  #..# .##  #..# #  #.[# #..# #####  fg|  #  .##  ....  .....  ####......  # #.@.......  #.###.##......  #.....# b....  ####..# ....  #..# .##  #..# #  #.[# #..# #####  fg 4fgp fg9 Z _A bat is nearby!fg7^  You beckon some vexing sprites to accompany your attacks.fg8fg@-b .fgA3----------==6.7 (1.0Will/2 Jinx fgRHfgKo _You feel your willpower being sapped. The bat misses you.fg=]  You shoot a sling bullet. The sling bullet hits the bat.fgD[.fg~fgA .ww   dart slug ##### #..#####.  You kill the bat!fg=8=8.0 (1.3fg>fg\ _A dart slug comes into view.fgE y (You shoot a sling bullet.fg fg >w.fg (9.3fg fg M _The sling bullet hits the dart slug but does no damage.fgq  You shoot a sling bullet. The sling bullet hits the dart slug.fg9s  The dart slug is moderately wounded.fg)30.6fgfgWO _The dart slug misses you.fgIZ  You shoot a sling bullet. The sling bullet hits the dart slug.fg  The dart slug is severely wounded.----------1.8 (1.2fg!fgA _The dart slug bites you but does no damage.fg2{c  You shoot a sling bullet. The sling bullet hits the dart slug.fg g†fg}fg< 1723.0fgfgM _You kill the dart slug!fgfg#fgfgH _No target in view!fg 4fg fg fg % _fgF Ufg§ fg { _The sprites lose interest in your situation.fgF R4=====fg fg5 fg fgL fg) fgo fg fg ,fg fg! T=====fgW fg ,fg fg ,fg fg ,fg fg@ fg ,fgW ,fgT fg ,fgU fg ,fg fg f5=====fg< fg fg fgN fgX fg+ e  You see here a dart slug corpse.fg   # .#  ####.## #!......#  #.......#  ####.......#  # #..†@......)  ---48.6 (15.6)#.###.##.. #.....##... ####..##.... #..#####.###.  #..# .#  #.[# # #..#  ##### #..#####.  fg[ `---9.2 (16.2fgP fg4 # _Found a mace.fgfg{fgfg"fg,fg,fgT=====fgfg fg,fgfg%,fgKfgx _e - 2 sedimented green potions (gained 1)fg-fgfgGfg2fgT7fgSfgn _You feel your willpower return.fg3fgfgqfgL,fgfgfg,fgfgfgfgfgfgtfg ,fg fg<  You see here a +0 mace.fgfg _fgfgfg,fgQfg fg&",fg$fg&fgE),fg+fgW0fg2,fgM5fg7fg9fgL:fgJ;fg=fg@,fgAfgZCfgDfgEfgEfgGfgH,fg[IfgLfgNfgNfgOfgRfgU,fgUfgrYfg],fg^fg`fgb,fgcfgefgf,fg$gfgGhfgi,fgjfgNlfgn,fg`ofgqfgrfgrfgsfgufgwfgwfgvxfgzfg|,fg}fg?fgfgfgfgufg,fg†fgvfgfgfgۋfgfg8Bfg fgD,fg֔fgB#.##.# #.##.# #.##.#  #.##.#  #.# #.#  ###.# #.#  #...# #.#  #.#############.#  ###.###.........@.#  ).......###########  ###.##### #.# #.# #.#  #.#  #.#  ###.#fg * fgd/70.6 (21.4fg,1.6 (22fgfgb _h - a scroll labelled YQEZI MAUDDOfgI fg, fg fg/ fg fge fg fgg ,fg fgE fg ,fg fgx fg fg fg{ fgp" fg# ,fg$ fg & fg& fg9( ,fgP) fg@* fg* fg* fg, fgx. ,fgH/ fg0 fgi2 ,fg3 fg4 fg6 ,fg7 fg 9 fg: ,fg; fg< fg> ,fg? fgA fgC ,fgC fgE fg\G ,fgjH fgI fgCK ,fgK fgP |  Things that are here:  a +0 club; a kobold corpsefgiR fgS  _fgT fgU fg-W fgW fgDX fg[ fgE] ,fg] fg>_ fg` ,fga fgb fgc ,fgbd fg=e fgf ,fgf fg5h fg i ,fgj fgl ,fgm fgnp L _You now have 16 gold pieces (gained 7).fg"r 3fg8s fgt fgv ,fgw fgy fg{{ ,fg*| fg"~ fg ,fg fgx fgĄ ,fg fg fg ,fg fg% fg] ,fg fg fg ,fgz fg fg ,fgל fg fgW ,fga fg fg- ,fg> fg fg ,fgw fgT fg fg fg fg ..#  ... #.## .##  ... #... ####  ... #### ...#  #.# ##.#  #.#  #.#  #.#  #.#  ####.#  #.# #.#....#######  #.# #..........#  #.# .########.#  #.# #.##.# ###.# #.##.# #. #.##.# #. #.##.####. #.##..)... #.#######. #.# #.fgJ /94.2 (22.6fg2 ,5.2 (23fgk fg W _i - a murky grey potion°fgq3°fg°fg°fge,°fg°fg°fgZ°fg°fg°fgxB°fg°fg °fgk°fg°fgD°fg°fg°fg °fg°fg°fg°fgm°fg°fg,°fgR°fg°fg,°fg°fg(°fg°fgN°fg°fg°fg,°fg°fgn°fg,°fg)°fgP°fg,°fg°fg°fg,°fg{°fgV°fg,°fg°fgR°fg°fg,°fg,°fg °fg°fgJ °fg °fg= °fg °fg °fg&,°fg;°fg4@<...#....####.###  #...####...........  ...# ##..####.###  .## ##.#####.# .....###..^...... ......##........# .#....#...####### ###....#.## #######.# ###......# #@......# °fg.###..##.# #.#####.. .##...#### #.#  ......##.# ... .....#####.# ... #...#### #...# ... .......# #.### #.# ######.# #.# #.#°fg,#.# #.# #.#°fg0406.6 (11.4°fg,7.6 (12°fg!°fgp$` _j - a scroll labelled MADETSYNAS°fg] 3°fgX^ °fgc_ °fgY` °fgaf °fgg °fgh ,°fgh °fgj °fgk °fgk °fgal °fgo °fgqw %#....####.### ##..... ..  ##..####.### .# # ##.#####.# .# ###..^...... .###........# .######## .# ..#.## #######.# ....# #.....@.# .# #.#####.....# ##### #.# ......#.. .# #.# ......# #.### ## ###.# ......# #.... #°fg`x ## #...# l....## ##### l   frilled lizard (asleep)# #.### ###.## # #.# #.# #.# # #.# #.# #.# #°fg, 210.0 (2.4)°fg6 +6 (3.0°fg °fgb a _A frilled lizard comes into view.ðfg:! ..   .# #  .#^ .# .# .# #######.# #.....@.# #.#####.....#  #.# ......#  #.# ......#  ###.# ......#  #...# l....##  #.### ###.##  #.# #.#  #.# #.# ðfgM ..   .#  .#^ .# .# .# #######.# #.....@.# #.#####.....#  #.# ......#  #.# ......#  ###.# ......#  #...# l....##  #.### ###.##  #.# #.# ðfgd #.# #.# ðfg4ðfgwðfgle _A frilled lizard is nearby!ðfg^  You beckon some vexing sprites to accompany your attacks.ðfg3----------==1.6 (1Will/2 Jinx ðfg~ðfgh; _You feel your willpower being sapped.ðfgPo  You shoot a sling bullet.  The sling bullet hits the frilled lizard.ðfgU((((†ðfg<....ðfg 5=2.8 (1.2 _You kill the frilled lizard!ðfgðfgf _Your Hexes skill increases to level 4!İfg:54İfga<İfg>H _No target in view!İfg4İfgoİfg!İfg' _İfg* _The sprites lose interest in your situation.----------İfg*İfg,,İfg=-İfgp.,İfg.İfg0,İfg0İfg2,İfg2İfg4İfg5R4=====İfg$6İfg7BİfgH9,İfg9İfgO;,İfg;İfg/=İfg=>=====İfg>İfgs?İfg?İfg#@İfgjA,İfg&BİfgC,İfgCDİfg*F,İfgFİfgkH,İfgHİfgJ,İfgKİfgMİfg[MİfgMİfg'Pf5=====İfgQİfgtRİfg+T,İfglUİfgUWİfgwY,İfgZİfg\İfg@^İfg^İfg`İfgbİfg>dİfgeT=====İfghİfgiİfg to pray at altars.Ѱfg"2  _Ѱfg9 Ѱfg: Ѱfg0= BѰfg= ѰfgA ѰfgbG ,ѰfgG ѰfgJ Ѱfg%L ,ѰfgM ѰfgO Ѱfg [ ## ##  #####.###.###  #)...#...#..  #. #⌠.ß..#  #.####..ß.#  #.#⌠#∩#...#### # ### #...#_#⌠#...#r### ..# #.ß..######@....# #.#  ###..ß.⌠# #.....# #.# Ѱfgj\  ##..#...#............# #.#  #....###..####.....#######.#### ###.#.## ### #..(..# #....... ......# #.#.### #.......# r   rat (asleep) ....### #.#.# ####.......# ...## #.#.# #..†.......)#.# #.###.##........Ѱfgh +8.2 (3Ѱfgi +8 (4.2Ѱfgr 8_Ѱfgu V _A rat comes into view.Ұfg)]  You shoot a sling bullet. The sling bullet hits the rat.Ұfg_†(ҰfgC&.ҰfgF@9===80.1 (1.3ҰfgMҰfgPG _You kill the rat!Ұfg 3Ұfg Ұfg Ұfg ,Ұfg ,Ұfg ,Ұfg ҰfgC Ұfg ,Ұfg) Ұfg Ұfg_ Ұfg Ұfg Ұfg=  d - 2 scrolls labelled ETIREKKEWUO (gained 1)Ұfg5 Ұfg ; _You see here 7 stones.Ұfgc 3Ұfg, Ұfg Ұfg ,Ұfg Ұfgv Ұfg ,ҰfgU Ұfg Ұfg ,Ұfg. ҰfgҰfgA,ҰfgҰfg ,Ұfg}Ұfg| _f - 2 scrolls labelled NASTRA VAZA (gained 1)Ұfg3ҰfgXҰfgҰfg,ҰfgnҰfg, Ұfg.",Ұfg9#ҰfgG%Ұfg&,Ұfg!(Ұfg*Ұfg,,Ұfg.Ұfg0Ұfg83,Ұfg8Ұfg;Ұfg=,Ұfg>Ұfg@ҰfgB,ҰfgCҰfgmFҰfgH,ҰfgJҰfgM_  You see here a rat corpse.ҰfgLQ5 _ҰfgQҰfg1TҰfgU,Ұfg!WҰfgXҰfg[BҰfgO]Ұfg^,Ұfgc_Ұfga,ҰfgbҰfgTk _You now have 28 gold pieces (gained 12).Ұfg>nx _e - 3 sedimented green potions (gained 1)Ұfgco3ҰfgoҰfgRqҰfgr,ҰfgcsҰfgvҰfgjw,Ұfg{nҰfg~}Ұfg,Ұfg ҰfgIҰfg,ҰfgZҰfgRҰfgv,Ұfg>ҰfgωҰfgvXҰfg_ҰfgҐҰfgCҰfg Ұfg,ҰfgҰfgҰfg Ұfg,ҰfgҰfgҰfgk,Ұfg5Ұfg,ҰfgҰfgdҰfgR,ҰfgҰfg`Ұfg,ҰfgҰfg^Ұfg,ҰfgeҰfgҰfg,ҰfgҰfgҰfgT,ҰfgҰfgҰfgҰfgOҰfgҰfgҰfgҰfgҰfgҰfgҰfg,Ұfg3ҰfgҰfg Ұfg ,Ұfg Ұfg,Ұfg^ҰfgDҰfgҰfghҰfgҰfgrҰfgr,ҰfgҰfg ҰfgҰfg"ҰfgFҰfg "Ұfg?&,Ұfg(Ұfg+Ұfg.,Ұfg/ҰfgR6nҰfg<7Ұfg7ҰfgX8ҰfgR:Ұfg<,Ұfg=Ұfg>Ұfg@,Ұfg@ӰfgӰfgS,ӰfgӰfgӰfgc#JӰfgO(   ## ###  .###.######  #...#.....#  ⌠.ß..####.#  #..ß.# #.#   ∩#...####.# #########  #_#⌠#...#†###...@...#  --- .######.....#.#####.#  .⌠#####.....#.# #.#  .#............# #.#  #..####.....#######.####  #### #..(..# #.......#   #.#.### #.......#   #.#.# ####.......##  ###.###.#.#Ӱfg) #..†.......)#  ӰfgC,1520.1 (40.0)Ӱfg-H---1.1 (41Ӱfgi4Ӱfgj9d _l - a scroll labelled DUWUCL URIETOSӰfg3ӰfgӰfg Ӱfg,Ӱfg`,ӰfgӰfg,Ӱfg>Ӱfg,ӰfgcӰfg Ӱfg Ӱfg; ,ӰfgӰfg%Ӱfg5ӰfgӰfgӰfgӰfg),ӰfgӰfg";  You see here 7 stones.Ӱfg$Ӱfg$% _Ӱfg'Ӱfg)Ӱfg+,Ӱfg4,Ӱfgh.Ӱfg0,Ӱfg&2ӰfgGXӰfgHӰfgL,Ӱfgu..# #.ß..######.....#.#####.# #.# ###..ß.⌠#####.....#.# #.# #.# ##..#...#............# #.# #.# #....###..####.....#######.# #.####.#.## #### #..(..# #..... #.#......# #### #.#.### #.........### ... #.#.# ####..... ......## ###.###.#.# #..†..... #.#.#.# #...@...#.###.##..... #.#.#.# #.#.#####.....##..... . #.#.# #. ####..##..... # #.#.# #. #..#####.#  #.#.# #g #..# #.#.# #. #.Ӱfgvt[# #.# g   goblin (asleep) ....# #. #..# #.# ###.....# #.##### #..#####.#  #......# ...# #.†.....#. 9.5 (8.4)  A goblin comes into view. It is wielding a +0 club.Found a stone staircase leading down.Ӱfgytg>gӰfgXz8===30.1 (9.0Ӱfg!Ӱfg(( _The goblin shouts!԰fgN (((You shoot a sling bullet.԰fg6԰fge?5.g.԰fg0@-1.3 (1.2԰fg9G԰fg_J` _The sling bullet barely misses the goblin.԰fgJo ((You shoot a sling bullet.԰fg^ ԰fg g.  The sling bullet closely misses the goblin.2.6 (1.3԰fg ԰fg9 L _The goblin misses you.԰fgt`  You shoot a sling bullet. The sling bullet hits the goblin!԰fgf)԰fg'԰fg6933.8 (1.2԰fg԰fgyJ _You kill the goblin!հfgbհfg dհfgrkհfg9nH _No target in view!հfgհfgհfgհfgW հfgհfg5P _հfg,հfg&հfg$|  Things that are here:  a +0 club; a goblin corpseհfgOհfg _հfg{ հfg|"հfg$$,հfg'%հfg(հfg*,հfg,հfg*2հfg3,հfg5հfg7հfgO9,հfgz:հfg=հfg>,հfg@հfg0BհfgCհfgCհfgDհfglHհfgI,հfgJհfgLհfgM,հfg~NհfgoOհfgP,հfg QհfgQհfgRհfgRհfgeSհfgATհfgU,հfgUհfgX|  Things that are here:  a +0 club; a goblin corpseհfgY5 _հfgZհfg ]հfg^,հfg `հfgaհfggc,հfgdհfghR  There is a stone staircase leading down here.հfgOjհfguk _հfgkհfgmհfg^oհfgoհfgepհfgrհfg3t,հfg/uհfghհfgO,հfgհfgEհfg,հfg/հfgQհfg^,հfgwհfgۘR  There is a stone staircase leading down here.հfg}հfg _հfgfհfgHհfg7,հfg;հfgհfgF,հfgհfgñ _There is a stone staircase leading down here. _There is a stone staircase leading down here.  Things that are here:  a +0 club; a goblin corpseհfgհfg _հfgհfgFհfgհfgհfg=հfgհfg<,հfgհfgհfgհfg=հfgwհfgհfg<,հfgհfgհfg~հfgհfgհfg հfg,հfgհfgFհfgMհfgհfgհfg}հfg,հfg(հfgհfg,հfgհfgհfg,հfgհfgհfg#,հfgհfgW հfgr ,հfg հfg\հfg,հfgհfg _a +0 club; a goblin corpseThere is a stone staircase leading down here.  Things that are here: _a +0 club; a goblin corpse  There is a dry fountain here.հfgհfg _հfg=հfgXհfg,հfg հfg"հfgi$,հfg$հfgZ'հfg(,հfg)հfg+հfg,,հfg.հfgp/հfg[0հfg0հfg0հfg2հfg3,հfg4հfg!6հfg6,հfgH7հfg9հfg<:,հfg:հfgJ<հfg=,հfg=>հfg?հfg@,հfgAհfgZCհfgD,հfgEհfgFհfgG,հfg/Hհfg%JհfgK,հfg"Lհfg Qհfg;R,հfgRհfgTհfgU,հfg|VհfgXհfgVY,հfg(Zհfg[հfg\,հfg]հfg _հfg`,հfg`հfg(bհfg&c,հfgcհfgհfgհfgs,հfgհfg հfg,հfgհfg հfgհfgհfgհfg հfgy,հfg9հfgxհfg.,հfg~հfg}հfgհfg,հfgհfg,հfgհfgհfgհfgհfgհfgհfgհfg,հfgCհfgհfg,հfgհfgհfg%,հfgհfgհfgBհfgհfg,հfgհfgհfg,հfgհfgհfg),հfgհfgհfgհfgrհfgհfgհfg,հfg հfg հfg ,հfg հfguհfgu,հfg2հfgհfg,հfgpհfgհfg,հfgհfg1հfgZ,հfgհfgհfg,հfgհfgհfg,հfgyհfggհfg3,հfgհfg հfg!,հfg "հfg;#հfg$,հfg$հfg%հfgr&,հfg&հfg2(հfg_),հfg*հfg,հfgO.Bհfg0հfgP1,հfg1հfg2հfg4,հfg{4հfg5հfg6,հfg87հfg8հfg9հfg:հfgK:հfg;հfg<,հfgb=հfgGհfg?H,հfgHհfgKհfgUM,հfgNհfgPհfgCQ,հfgQհfgrTհfgU,հfgNVհfg%YհfgZ,հfg[հfg]հfgO_,հfg_հfgbհfgcհfgTdհfgdհfggհfgNh,հfghհfgykհfglհfgm,հfgoհfgp,հfg-qհfglrհfgr,հfg#sհfgktհfgvBհfgjxհfgy,հfgnzհfg}հfg~,հfgհfgհfg",հfgOհfgհfg,հfgVհfgհfg,հfgհfgհfg^,հfgאհfg}հfg^,հfgհfgհfg؝,հfgհfgѠհfg}հfgӢհfgհfgjհfg?,հfgըհfgհfgTBհfg հfgn,հfg3հfgհfg,հfgvհfgEnհfg,հfgհfgTհfg,հfgհfgBհfggXհfgsհfg,հfgհfgհfg,հfgհfg հfgh ,հfgS հfg4 հfg ,հfg հfgG     ##########  #............  #.#######.#.######  #.# #.#.#  #.# #.#.#  #@# #.#.# --- հfg  #.# ####.#.#    #.# #....#.#    #.# #.    #.# #.# ##.#####    #.# ##.# #........   հfg 2 #.###..########  ####.....#.###.   ###.............#.#հfg 1629.8 (96.0)հfg I---30.8 (97հfg հfg&% 2 _m - an amulet of the acrobatְfgo3ְfgpְfgnJ...............0.0).........ְfggְfgϋְfgڍE _Done exploring.ְfg=3ְfg>ְfg;T4ְfg{[[ _Done exploring.ְfg~n ְfgYo 3ְfg ְfg ,ְfg E _Done exploring.ְfgs 3ְfg$ ְfg ְfgq ְfg ְfg[ E _Done exploring.װfg װfg;Where to? (? - help)  D - Dungeon װfgװfg&  ssays the Vexing  Spriggan  Health: 14/14 ========================  ################## Magic: 5/5========================  #................. AC: 2Str: 4  #.#######.#.###### EV: 16Int: 14  #.# #.#.#SH: 0Dex: 17  #.# #.#.#XL:  2 Next: 93% Place: Dungeon:1  #@# #.#.#Noise: ---------  Time: 630.8 (0.0)  #.# ####.#.#a) +1 sling  #.# #....#.#Cast: Jinxbite  #.# #.####.#  #.װfg y[40m# #.# ##.######  #.# ##.# #........   #.###..#########.#   ####.....#.###.#.#   ###.............#.#  _There is a dry fountain here. _m - an amulet of the acrobat _Done exploring. _Done exploring. _Done exploring. _Done exploring.װfgo װfg װfg װfg P _װfg Bװfg װfg Bװfg װfgu װfg ,װfgw# װfg&$ װfgs$ װfg$ װfgN( װfg') װfgJ* ,װfg, װfg. BװfgT1 װfgS2 ,װfg2 װfg5 װfg7 ,װfg7 װfg: װfg; ,װfgC< װfg? װfg? ,װfgv@ װfgC װfgD ,װfgE װfgH װfgI ,װfg2J װfgM װfgM װfgpN װfgN װfgQ װfgpR װfgR ,װfgHV װfgV װfgW װfgYW װfgcZ װfg5[ ,װfg[ װfgL^ װfgl_ ,װfg` װfgbb װfgc װfg-d װfgd װfgQg װfgi Bװfg;m װfgon ,װfgo װfgr װfgs ,װfgt װfgox װfg7y װfgy װfgz װfgh} װfgp ,װfg װfg װfg6 ,װfgۅ װfg װfgB ,װfgNj װfgr װfgÏ ,װfg װfg\ װfg ,װfg װfg$ װfg ,װfgϟ װfg װfg ,װfg װfg װfg| ,װfg װfg{ װfg װfg װfg& װfg̱ װfgDz װfg װfgt װfg װfgp ,װfgڸ װfgɺ װfg ,װfgK װfg װfg װfg7 װfg) װfgi װfg ,װfg* װfg^ װfg װfg װfg װfgP װfg ,װfg װfg װfgZ Bװfg װfg ,װfg װfg1 װfg ,װfg װfgU װfgJ ,װfgw װfg װfg ,װfg װfg6 װfg ,װfg װfg װfg ,װfgk װfgv װfg ,װfg װfgu װfg ,װfgO װfg) װfg` װfg װfg{ װfg װfg ,װfg װfg װfg\ ,װfg װfg^ ,װfg ,װfg װfg ,װfgG װfg Y  There is a stone staircase leading down here.װfg װfg װfgW $ _װfg װfg) ;2װfg+ ,װfg- װfg/1 l _You climb downwards.  There is a stone staircase leading up here.װfg< װfgu 5 .#. .. ###.### #.....# #.....## #.....r  #....  #.... 64.3 (33.5) #######   r   quokka (asleep) װfgD }  װfg װfgV װfga ] _A quokka is nearby!ذfg{ (r  You shoot a sling bullet. The sling bullet hits the quokka.ذfg;ذfg_.rذfg%:;===5.5 (1.2)ذfgd?ذfg%B4 _The quokka is lightly wounded.ٰfg~ 4ٰfg ٰfgM ٰfg K--60ٰfg  #.######.....##.# #.#.# #.....##.# #.#.########.#.##.# #.#............# #.# ############.### #.# #.# #.# #.# #.# #.##########.#1 #..r@........#########..############.........###(######..>#############.# #...#............#ٰfg#.# #.#...##########.# #.# #.##.###########.###### #.# #.##...........#....... #.# #.############.#.###### _The quokka misses you.ٰfg9--ٰfgٰfg[5-8.0 (2.5ٰfgٰfg } _You climb upwards. _There is a stone staircase leading down here.ڰfg;, #.######.....# #.# #.##.# #.....# #.# #.##.#.#.# #.# #.#.# #.# ##.### #.# #.# #.# #.# #.# #.#.# #..r># ##..# #.........## #(###### #.# #.#...#.# #.# #.##.#.##.# #.##.#.#.# #.#.#.#ڰfgw0 ڰfgw8 .rThe quokka attacks as it pursues you!ڰfg`9 3=6 (0.6ڰfg@ ڰfgB > _The quokka bites you but does no damage.ڰfg #.######.....# #.# #.#  #.# #.....# #.# #.##.#.#.# #.# #.#.# #.# ##.### #.# #.# #.# #.# #.# #.#.# #...r.# ##..# #.........## #(#### #.# #.#...#.# #.# #.##.#.##.# #.##.#.#.# #.#.#.#ڰfg ڰfgH>rڰfg0-9.2ڰfgOڰfg ۰fgf #.######.....# #.# #.# #.# #.....# #.# #.# #.#.#.# #.# #. #.# #.# # #.### #.# #.# #.# #.# #.# #.#۰fgKg.# #...>r.# ##..# #.##  #.# #.#...#.# #.# #.##.#.##.# #.##.#.#.# #.#.#.#۰fgkq۰fgCr@-8۰fgLy۰fge{۰fg+.######.....# #.# #.# .# #.....# #.# #.# .#.#.# #.# #. .# #.# #.### #.# #.# #.# #.# #.# #.#.# #...>r.#  #۰fg,..#  #.##  #.# #.#...#.#  #.# #.##.#.##.# #.##.#.#.# #.#.#.#۰fg/۰fgi5P.r۰fg>6)70.4۰fg:۰fg`=۰fgWO######.....# #.# #.# # #.....# #.# #.# #.#.# #.# #.# #.# #.### #.# #.# #.# #.# #.# #.#.# #...>.r..@...# #..# #.۰fg,g## #.# #.#...#.# #.# #.##.#.# #.# #.##.#. #.# #.#.#.#.۰fg.۰fgxP.r۰fg(1.0۰fg۰fg:۰fg3 E.....# #.# #.#  #.....# #.# #.#.#.# #.# #.# #.# #.### #.# #.# #.# ۰fgu5 4#.# #.# #.#.# #...>..r..@..# ..# .## .# #.#...#.# .# #.##.#.# .# #.##.#.# .# #.#.#.#.#۰fg 7 ۰fg> P.r۰fg> &6۰fgD ۰fgG ۰fgو  (((((((You shoot a sling bullet.۰fg ۰fgo .>....r===2.8 (1.2۰fg ۰fg ` _The sling bullet barely misses the quokka.ܰfg.....# #.# #.# ##.....# #.# #.#.#.# #.# #.# #.# #.### #.# ##.# #.# ##.# #.# ##.#.# ܰfgf(##...>....r.@.# #..# ### # ######..># # # #...#.# # # #.#...#.# # # #.##.#.# # #.##.#.# # #.#.#.#.#ܰfg#ܰfgL.rܰfgsj0---------3.4 (0.6ܰfgHg _The quokka attacks as it pursues you! The quokka bites you.ܰfg÷.......# #.# #.# ###.....# #.# #.#  #.....# #.# #.####### #####.#.# #.# #......... ........# #.# #########. #####.####.# #.#.# #.# #.#.# #.# #.#.##########@# #.  #...>.....r..# #. #####..###########ܰfg#. .......## #. #####..>############ #.  #...#............# #.  #.#...# #.  #.##.###########.#############.  #.##...........#............##.ܰfgܰfgUR---4.0ܰfgܰfgVܰfg.|M#.####### ÷.. ## ##  #....####### #####.#........ ........######## #####.### ##########  #...>.....r.. #####..############.ܰfg1ܰfg7.rr   quokkaܰfg8l1=-------6ܰfg?ܰfgAܰfgs M........## ## #.####### ÷.. ## ##  #....####### #####.#........ ........######## #####.### ###########...>......r.##.#r   quokkaܰfgu ܰfg| Dr.ܰfg}} (5.2ܰfgc ܰfg} ܰfg:a.M###...##...###..# #†........## ## #.####### ÷.. ## ##  #....####### #####.#........ ........######## #####.### #.#.##########r##.r   quokkaܰfgcܰfg lDr.ܰfgl&8ܰfgsܰfguݰfgM...).###.....## ##.###...##...###..# #†........## ## #.####### ÷.. ## ##  #....####### #####.#........ ........######## #####.###.#.##r##.r   quokkaݰfg ݰfg#(6.4ݰfgݰfgݰfgkM#######........ ...).###.....## ##.###...##...###..# #†........## ## #.####### ÷.. ## ##  #....####### #####.#........ ........######## #####.####.##.##.r   quokkaݰfgr.=7.0ݰfgM....##.....##...#### ########........ ...).###.....## ##.###...##...###..# #†........## ## #.####### ÷.. ## ##  #....####### #####.#........ ........######## #####.####.##.r   quokka###ݰfgݰfg_Dr.ݰfg&6ݰfgݰfgݰfgK #####.#..##.### ....##.....##...#### ########........ ...).###.....## ##.###...##...###..# #†........## ## #.####### ÷.. ## ##  #....####### #####.#........ .........######## #####.###r ##########  #...>........ݰfg7 ݰfg (8.2ݰfg ݰfg ݰfgT9 ...###.......... #####.#..##.### ....##.....##...#### ########........ ...).###.....## ##.###...##...###..# #†........## ## #.####### ÷.. ## ##  #....####### #####.#........ ........ݰfg: .######## #####.###r ##########ݰfg< ݰfgD Dr.ݰfgVE U2==8ݰfgK ݰfgN ްfg%####.#.## ####### ...###.......... #####......###..##.### ....##.....##...#### ########........ ...).###.....## ##.###...##...###..# #†........## ## #.####### ÷.. ## ##  #....####### #####.#ްfgc......... ........r######## #####.### ްfgްfglDr.ްfg(9.4ްfgްfgްfg.......##.....####### # ###.###....#.## ####### ....##....# #..... ####.###..##.# #.##### .....##.....##...#### #.# # #########........# #.# # ##....).###.....## ###.# # ##.####...##...#### #...# ްfg%#.#............@.# #.### # ##.#.....########.# #.# .÷.......# #.# #.# ####.....# #.# #.# #  #.....# #.# #.####### ######.#.# #r# #....... .........# #.# ######### ######.### #.# # #.# #.#ްfg.? #ްfgްfg)80.0ްfg'ްfgްfg{ .##...#....#...# #......###....#.## .##.....###......# # .######......###..##.# #..##.....##...#### #.# .#........# #.# .##....).###.....## ###.# .##.####...##...#### #...# .##.#.# #.### .##.#.....#.# #.# ..÷.# #.# #.#ްfg| a#.....# #.# #.# #.....# #.# #.#.#.# #r# #.# #.# #.### #.# #.# #.#ްfg& ްfg= &6ްfg ްfg` ްfgi P.##...#....#...# .######......###....#.## .##.....###......# # ..######......###..##.# #..##.....##...#### #.# ..##........# #.# ..##....).###.....## ###.# .ްfgj #.##.####...##...#### #...# ..##.#.# #.### ..##.#.....#.# #.#.÷.# #.# #.# ######.....# #.# #.# # #.....# #.# #.#.#.# #r# #.# #.# #.### #.#  #.# #.#ްfgYq ްfg^r E==1.2ްfg>x ްfg:#.##...#....#...# #.######......###....#.## #......##.....###......# # #..######......###..##.# #..##.....##...#### #.#.#.# #.#ްfgq;.##....).###.....## ###.#.##.####...##...#### #...#.##.#.# #.###.##.#.....#.# #.#.÷.# #.# #.# .######.....# #.# #.# .# #.....# #.# #. .#.#.# #r# #.# #.# #.### #.#  #.# #.#߰fgH߰fg&8߰fg% ߰fg ߰fg #.##...#....#...#  #.######......###....#.##  #......##.....###......# # ##..######......###..##.# #. #.##.....##...#### #.# #...#########..# #.# #...##....).###.....## ###.# #...##.####...##...#### #...# #...##.#.# #.### #...##.#.....߰fgW#.# #.# #....÷.......# #.# #.# #.######.....# #.# #.# #.# #.....# #.# #. #.#.#.# #r# # #.# #.# #.### #.#  #.# #.#߰fg[߰fgS(2.4߰fg߰fg߰fg6u #.##...#....#...# #.######......###....#.##  #......##.....###......# #  ##..######......###..##.# #.  #.##.....##...#### #.  #...#########........# #.  #...##....).###.....## ###. ߰fg>v #...##.####...##...#### #...  #...##.#.# #.  #...##.#.....#.# #.#  #....÷.......# #.# #.#  #.######.....# #.# #.#  #.# #.....# #.# #.  #.#.#.# #r# #  #.# #.#  #.### #.#  #.# #.#߰fgx߰fgtrr   quokka߰fg6(3.0߰fg߰fgv߰fg> #.##...#....#... #.######......###....#.##  #......##.....###......# # ##..######......###..##.# # #.##.....##...#### # #...###........# # #...##....).###.....## ### #...##.####...##...#### # #...##.#.# #.߰fgj@ #...##.#.....#r# #.# #....÷.......# #.# #.# #.######.....# #.# #.# #.# #.....# #.# #. #.########.#.# #r# # #.# #.#  #.### #.#  #.# #.#߰fgC߰fgKEr.߰fg6LU3==6߰fgS߰fg7Vfg ^  You beckon some vexing sprites to accompany your attacks.fg r.3----------==4.6 (1.0Will/2 Jinx fg fgc ; _You feel your willpower being sapped.fg`  You shoot a sling bullet. The sling bullet hits the quokka!fg>c((((.fg*.....fgfg #.........##...#....#...###### ssays the Vexing#.######......###....#.## # Spriggan#......##.....###......# # Health: 13/14 ======================--##..######......###..##.# # Magic: 3/5==============----------#........##.....##...#### # AC: 2Str: 4#...#########........## EV: 16Int: 14#...##....).###.....##### SH: 0Dex: 17fg#...##.####...##...#### #.. XL:  2 Next: 100% Place: Dungeon:1#...##.#......@.......# #.# Noise: ===------  Time: 685.9 (1.3)#...##.#.....########.# #.# a) +1 sling#....÷.......##.# #.# Cast: Jinxbite#.######.....##.# #.# Will/2 Jinx #.# #.....##.# #.##.########.#.#fgo#r# #..#............##.# #############.####.##.##.#You shoot a sling bullet. _The sling bullet barely misses the quokka. _The quokka attacks as it pursues you! The quokka bites you.  You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits the quokka!fg& _You kill the quokka!You have reached level 3!fg/  --more--fgT  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? fg6/173/6--93 0% fgfgR _You feel agile. x2fgT 4fg fgH F _Unknown command.fg fg fg( fg F _Unknown command.fgfgeWhere to? (Tab - D:2, ? - help) fg6 D - Dungeon fg= fg{Q  #.........##...#....#...###### ssays the Vexing#.######......###....#.## # Spriggan#......##.....###......# # Health: 16/17 ======================--##..######......###..##.# # Magic: 3/6============------------#........##.....##...#### # AC: 2Str: 4#...#########........## EV: 16Int: 14#...##....).###.....##fgR ### SH: 0Dex: 19#...##.####...##...#### #.. XL:  3 Next:  0% Place: Dungeon:1#...##.#......@.......# #.# Noise: ===------  Time: 685.9 (0.0)#...##.#.....########.# #.# a) +1 sling#....÷.......##.# #.# Cast: Jinxbite#.######.....##.# #.# Will/2 Jinx #.# #.....##.# #.##.########.#.##r# #..#............##.# #############.####.##.##.#You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 fgrS H_Unknown command. _Unknown command.fgS fgU fg] fgj_ fg` % _fgd ,fg%f fgf fgg fgi fgk fgJl fgl fgo fgq fg1r )fg$s fgy _The sprites lose interest in your situation.7==fgv| 1 _HP restored.fgt~ fg| fg fg fg fg fg6 fg fg} ,fgߙ fgO fg fg_ ;==fgw fg/ fg fg fg fg fgx ,fg fg fg ,fgW fgϰ fg fgR Q4====fgײ fg fg) fg fg fg$ Z  There is a stone staircase leading down here.fg fgڹ fgV % _fgݺ fgU[2====fg,fgˍfg{fgȗ  .#. .. ###.### #.....# #.....##   #......   #.....# #....@#---96.8 (10.9) #######         _You climb downwards.---fg?w _There is a stone staircase leading up here.fgrJfgsfgqz} _fg }fgv}fgp~fg)Xfg,fg',fgfgfgQ5====fg݌fgQfg,fgfgsfgfgfg&,fgӗfg:=====fg|fga,fgfgwfgfg-fgQ fgn _You feel your willpower return.fgwfgѦfg,fg#fgjfgN6====fgBfg4 _Magic restored.fgZfgƲfgfg=fgfgfgͷfgRfgfgfgfgKfgfg%<====fgfgefgfgfg:fgfgfg#fg|fgfgfgfgmfgTfgfgfg;fgfgfg}fgfgfg9fgfgfgfgmfgfgfgfgGfgfgfgfg,fg-fgfg,fgfgfg,fgVfg.fgfg,fgfg,fgffg,fgi,fgfg fg D .##h#.. ..... ....r ... ...  #.# ###.#### #..@...# #.#.##.#fg #.#.##.##.#.##.##.#.##.##......#r   quokka (asleep) ###.####h   jackal (asleep) #.....# #.....######fgU 0724.6 (27.8fgW_ .5.2 (28.4fgg fgl e _A quokka and a jackal come into view.fg ((((rYou shoot a sling bullet. The sling bullet hits the quokka.fgoC  The quokka is lightly wounded.fgfgfg\6  The jackal barks!fg.h.hh....r...fgxhhh 3 jackals (2 wandering)fg;===6.4 (1.2)fgfg\ _A jackal comes into view. x2fg (.##.#.. h.h.. h.... ..r .#.####.####......#.#@##.##.#.##.#fg- s#.#......##.###.....# hh 2 jackals (1...######......fg fg fg fg fg ..hh.rhh 3 jackals (1 wandering)fg 5-7.0 (0.6fg fg  ' _The jackal barks!fg  h.... .hh.. ... r#.####.#####......#fg p#.#.##.#....##.###.....# ##### 2 jackals.....####fg fg fg fg' ..hh.rfg P---6fg fg fg#-;. hh. ..#r####.####......#.##....##.###.....######.....fg.g.....####<#fg{2fg73fg<L..hhfgf=C--8.2fgNEfgHfg  ... hh#r####.####......fg#.###......####.####.....######...............#####....<######fgfg fg'j.hrfg*&8fg3fg6fgyh#h####r####......#.####.#.##.##..@...###.####.....# .....#######..........#.....#####....<#    jackal##### fgfgTfgh.hrfg(9.4fgfgfg, #.####h####..r...#.####.#.##.#.#.##.#....###@####.....# #.....######fg #..........####<# ##### fgu fg X.rfgP )30.0fgw fg! fg! ###h####......#r###.#..#.#.##.##......###.#####..@..# #####.....####<###### fg fga .hh   jackal6fgr fg fgT..h...#r##.##......###.###.....# #####.....####.fgox<###### fgfgX.rfg(1.2fg_fglfg#.##r.....###.###.....# #####.....####<# fgèa##### fgPfgdX.rfg#&8fgȹfgfg #.#.##.# #.#r##.# #.#.##.# #......# ###.#### #.....# #.....#######..........# #...@.####.# #....<# ####### fg$fgfgיZ.rfg(2.4fgfgfgGP v#.#.##.# #.#r##.# #......# ###.#### #.....# #.....#######..........# #.....####.# #....@# ####### fg[ >3.0fga fgf a _There is a stone staircase leading up here.fg^  You beckon some vexing sprites to accompany your attacks.fgifghrh   jackalfgz4--------==4.0 (1.0Will/2 Jinx fgfg; _You feel your willpower being sapped.fg[ ((((( You shoot a sling bullet. The sling bullet hits the quokka.fgwfgfgufgfgfg.hr...h 2 jackalsfgi5=5.2 (1.2fgfgZ _The quokka is almost dead.fgP `  You shoot a sling bullet. The sling bullet hits the quokka.fgV  †(((fg fg] fg fgJ ].h...fg 036.4fg fg J _You kill the quokka!fgw (((You shoot a sling bullet. The sling bullet hits the jackal.fg8E:*fg  The jackal is moderately wounded.A giggling sprite leaps out and smacks the jackal with its own front paw.fgkfg$fgY%.h..h.(1 very drained)fg%(7.6fg-fg0Z _The jackal is almost dead.fg7`  You shoot a sling bullet. The sling bullet hits the jackal.fg;.(   jackalfgfgfgfg fgWh†h..h 2 jackals (1 wandering)fg^V--------78.9 (1.3fgfgJ _You kill the jackal!fg h.h.hh 3 jackals (2 wandering)5-----90fg   #.######.....# #.# #.#.# #.....# #.# #.#.########.#.# #r# #.#............# #.# ############.### #.# #.# #.# #.# #.# #.##########.#1 #...@........#########..############.........###(######..>#############.# #...#............##.# #.#...##########.# #.# #.##.###########.######  #.# #.##...........#.......  #.# #.############.#.######  _The jackal bites you.fg. C-----fg fgi 6-41.4 (2.5fg fg } _You climb upwards. _There is a stone staircase leading down here.fgfg[&Level 1 of the Dungeon <>>>>∩_(Press ? for help)#...##.#..............# #.### ####.###.# ########.##...##.#.....########.# #.##.##.##.##....÷.......##.# #.##.##.##.##.######.....##.# #.# ####.##.##.##.# #.....##.# #.#######....####### #.##.##.########.#.##r# #..................# #.##.##............##.# #########.########.# #.##.###########.####.##.##.# ###.##.##.##.##.##.# #...##.##.##.##.##.# #.#############.##.##########.##.##.####.###...........##...@........##.##..).......###################..############.#######.######.........###.#fgJ#.##(######..>#############.##.##.# #...#............##.##.##.# #.#...##########.##.####.##.# #.##.###########.#############.#.###.##.# #.##...........#............##..#.##########.##.# #.############.#.##########.##†###....)......##.####.##.#.#########...#..#.#############......##.#....>..........#.###########.#.#########...###.#fgON@>fgG >>#.#.###.## #.##...##.# #.#fg4 fgT  #.######.....##.# #. ssays the Vexing#.# #.....##.# #. Spriggan#.########.#.##r# #. Health: 15/17 =====================---#............##.# ## Magic: 4/6================--------##########.####.#AC: 2Str: 4fg̤ #.##.#EV: 16Int: 14#.##.#SH: 0Dex: 19#.##########.#XL:  3 Next:  7% Place: Dungeon:1#...@........#Noise: ---------  Time: 741.4 (0.0)fg p########..###########a) +1 sling#.........##Cast: Jinxbite#(######..>############fgE Will/2 Jinx #.# #...#............##.# #.#...##########.#fgv v#.# #.##.###########.###### fg #.# #.##...........#....... #.# #.############.#.######fgӥ   _The jackal is almost dead.You shoot a sling bullet. The sling bullet hits the jackal. fg p_You kill the jackal! _The jackal bites you. _You climb upwards. fg+ U_There is a stone staircase leading down here.fgԦ fg fg| fgȰ fg] Q _fgص fg8 fgɶ fg fgz fgۻ i6=5====fg !fg fg x _The jinxing sprites lose interest in you.fg fg fg[ fg _The sprites lose interest in your situation.There is an escape hatch in the floor here.fgl fg _fg fg fg Bfg fg fg 9=====fg fgC fg9 fgl ,fg- fg fg fg fg fg+ fg fg5 fg fg fgK fg F7==fg fgB 1 _HP restored.fg2 fg fg fg fg ,fg+ fg fg fg fg" fg" fgk fg ;==fg fg fg fg fg7 fg fg fg fg` fg fg fg fg fg` fg fg^ H6====fg fgA 4 _Magic restored.fgUfgfg fgfg|fgfgfgifg,fgfg_fgwfg=====fg fg=6.## #.# .>############  #.# #............# fg9 #.# ..##########.#  #.### .##.#############.#.## ...........#............##..#.### ##########.#.##########.##†###...#.#.#...#..#.####.#......#.##55.2 (13.8) #.#.##...###.# #.#.# ##.## #.#fgc4 #...# #.# #.# ##### #.####.# #......# fgD######## fgfgfgc _There is a stone staircase leading down here.fgc4fgfg.>..................0.0)fgfg1fgE _Done exploring.fg/ Jfg2 fg9 4fg8: E _Done exploring.fgS fg fg fg ,fg8 XfgO fgu e 7.2 (2 _You start waiting.fg 38.2 (3fg fgp _ _You feel your willpower return.fg/e fge fg+j fgko fg)t A9.2 (1fg  #  #. ####  .###...  ....#####  ###........ 2 ##  .##.#....#...  ........#  #......#.... ## ...###.....#... ####.##.####.#####..h...#fg8 fg" fgo .60.0 (1.8fgw fgx } _You climb downwards. _There is a stone staircase leading up here.fgڂfg>fgfg-fggfgbP _fgݒ###. #. #. #. #. ########.###>....#####fg->6 (0.6###.####........ #..<.....#. .##.#....#... ........# #.#......#....fgL###...###..... #... ####. ##fgj#.#fgofgfg &1.2 (1.2fgyfg-; _Found a stone staircase leading down.fgfg_fgfgfg`#,fg(Bfg(fg)fg+fg-fg.fg.fge0fg2,fg>3fg4fg{7,fg7fg9fg<,fg_=fg>fg AfgBAfgAfg8Cfg4E,fgEfgHR  There is a stone staircase leading down here.fgqKfgK _fgpLfgMfgP,fgPfg>RfgT,fg:UfgVfg#Y,fgYfgR[fg\fg]fgh]fg_fg^afgafgbfgcfgre,fg'ffggfgEj,fgjfgylfgm,fgnfgnfg+q,fgsqfgrfgPu,fgufgZwfgy,fgzfg{{fgi}fg}fg}fgfg,fg"fgńfgP,fgfg؇fg,fgfgvfg,fg5fgfg*,fgfgnfgfgٚfgfgfgH,fgfg%fgi,fgfg=fgBfgfgfgˬfg-fgfgfg fgvfgfgд,fgYfgjfgBfgwfga,fgfgXfgfgfgfgfg,fgBfgfgfgfg1fgfgfgfg0fgfgm,fgqfgfgr,fgfgGfg   .   #.   b#   .#   .#   .# fgk  ####.#   #..@.#   #.####  #.#   #.# #########  #.# #.......########  fg #.# #.#####.#..>.... b   bat (asleep)   #.###.# #...####.#  fg&.....# #.### #.#  ####.# #.# #.#fg086.4 (25.2)fg].bbfg.7.0 (25.8fgfgV _A bat comes into view.fg> ]  You shoot a sling bullet. The sling bullet hits the bat!fgl .(((fg J....fgS C8===8.2 (1.2)fg֘ fg` G _You kill the bat!fgJfgH _No target in view!fg}h3fghfgjfgmfgn$ _fgsXfgtfgvfg x,fg[xfg"zfg|,fg}fg}fgހ,fg*fgfgfgfgfgefg?  ###  #..  #.#  fgP#.#  ...  #.#  # #.####.# fg#.###@.....#---91.8 (3.6 fg#....####.... ####.#fg&>  #.# fg` #.# ####.##. #....#fg#. #.#####.fga #.##.fgfgLfgI---2.4 (4.2fgfgA; _Found a stone staircase leading down.fg 4Ifg 6fg&8,fg+=Bfg=fg>fg?fgA,fgIBfgCfg|F,fg5GfgYIfgK,fgKfgMfgO,fgPfguQfgS,fg)UfgUfgWXBfgYfg\,fg]fg_fga,fgEbfgcfgRf,fgffghfgj,fg lfgmfg6o,fgofgqfgTt,fgtfgvfgy,fgNzfg{fgˀXfg~fgfg,fgfgŅ,fgfg)fg,fg;fg;fgz,fgяfgRfg,fgfgfgrfgfgfgfg,fgfgfgСBfgfgޥ,fgfgLfg6 ##### #####  #...######...# #####............# #.......######...# #.##...## ##.## #.##.#.##.###### fg.....#.# ## #......# #.####.# #...#.####.# #.####.# #.....@.# #......# #...#.#..# fg.####.... ##.##......# .# ..> #. #........b .#fg. ###......? .## ##.##...fgBs b   bat (wandering) .#fgm #.#. ### .# #..# ##fgI #.#fgy 807.4 (15.0)  A bat comes into view.fg&N.bfg.8.0 (15.6fgQfg8d _Found a scroll labelled NASTRA VAZA.fg{ (((((((You shoot a sling bullet.fgy: fg; fg= fg> fgH ..b...?bfgZI ;===9.3 (1.3)fgP fgET ^ _The sling bullet closely misses the bat.fgw (( You shoot a sling bullet. The sling bullet hits the bat.fg{fgŽfg b... The bat is moderately wounded.fg.10.5 (1.2fgrfgR _The bat misses you. The bat closely misses you.fg 8(fgm   You shoot a sling bullet. The sling bullet misses the bat.fgu ,.bfgxv (1.7fgo} fg Q _The bat closely misses you.fg;]  You shoot a sling bullet. The sling bullet hits the bat.fgQ(†fgtd'.fgg1102.9fgmfgpG _You kill the bat!fgfgEfg^ _No target in view!fg^ fg fg fg~ fgG# fg5$ $ _fg) Bfg* ,fgw- fg1 ,fgd2 fg5 fg? ...## ##.## .#.# #.###### .#.# ## #......##.# #...#.####.##.# #.......##.# ...# #...#.#.†#.# fg@ K#.... ##.##......#####..  ..> #. #............. . ###...@..?...S--- fgu@ d# ##.##....... #.#. #####.. #..# #.#fg@ 9 #.# fg@ S   adder (asleep) ######.# #####fg@ &...#########.###.....fgA a#.#..>..........#####fg-N -4.7 (1.8fgN I---5.3 (2.4fgV fgdZ Y _An adder comes into view.fg  You miscast Jinxbite.  You are very lightly contaminated with residual magic.  Nothing appears to happen.fgfg'S..S4--------6.3 (1.0Contam fgfg/ _The adder hisses angrily.fg ((((You shoot a sling bullet. The sling bullet hits the adder.fg fg+ ^..?S.fg 7===7.5 (1.2fg"$ fgQ( 3 _The adder is lightly wounded.fg^  You beckon some vexing sprites to accompany your attacks.fg;S.fgp2-----------------80Will/2 Jinx Contam fg!fg; _You feel your willpower being sapped.fgܤ (( You shoot a sling bullet. The sling bullet hits the adder.fg$+ :*fg  The adder is moderately wounded.A giggling sprite leaps out and makes the adder trip over its own tail.fg$ fg S.? (very drained)fg 5=9.7 (1.2fg fg ^ _The adder is severely wounded.fg?_  You shoot a sling bullet. The sling bullet hits the adder.fg,PC.fgO&.fg(73321.0 (1.3fgSfgI _You kill the adder!fgC~4fg~fg,fgVfg5a--------fgfgߑ{ _The sprites lose interest in your situation.fg)fgfg$Z _Your magical contamination has completely faded away.fgifgfgefgW3====fgfg~,fgfgz,fgfg,fgfgfgv=====fgfg,fgfgfgAfgfgfgfgfgfgfg&fge fg(i ....---33.0 (12.0)hh   jackal (wandering)fgi :---fgr fgv ] _A jackal is nearby!fg%r  You shoot a sling bullet.  The jackal barks!  The sling bullet hits the jackal.fgwi(†fg%&.fgn7====4.2 (1.2)fg fgJ _You kill the jackal!fg4fgcfgBfgfg8Q4====fgfg^",fg#fg{&fg&fg'fg*,fg+fg$/fg/=====fg^1fg3fg3fg4fgj7fg7fg8fgM;fg;fg<fg?fg?fgAfgDfgD!fgFfgMJn _You feel your willpower return.fgJP5====fgKfgOfgOfgPfgT,fgLUfgfglfgfg]fgfg1fgfg#fgZfgʤfg9fgfgfg|fgfggfg=fgfg,fgfgJfgp,fgfgfgfgfgQfgfg,fgfg|fg,fgfgfgJfgfgfg$fgv,fgfgfgfgDfgfg;fg,fgfgfg,fg`fgfg%,fgfg fgKfgb  #.#...  .#... .# ###...b ..# ..$... ..## .##.... ...# fg.......##..#  ..#..####. .## #@........----##### .... #....#### ##...# ...#####..# .....#...#....# fgAw##...# #.#.######.##fgw- #...#b   bat (wandering)  #.###### ##.## fg #......# #...# ..#.####.# #..#fg068.6 (34.4)fg9b.fgiK----9.2 (35.0fg?fgV _A bat comes into view.fgR f #.#... .#... .#  ###..b. ..#  ..$... ..##  .##.... ...#  .......##..#  ........#..####.  .## #@........  ##### .... #....####  ...#####..#  ...#....#  #.#.####  ##.## #...#   ##.##   #...# #...#fgOD  #.#... .#... .#  ###..b. ..#  ..$... ..##  .##.... ...#  .......##..#  ........#..####.  .## #@........ fgE C ##### .... #....####  ...#####..#  ...#....# #.#.####  ##.## #...#   ##.   #.. #..fg9M 4fgXS fgV Z _A bat is nearby!fgL ]  You shoot a sling bullet. The sling bullet hits the bat!fgP {†((((fg V  You kill the bat!fg ...K.K   koboldYou hear a shout!fg p41====70.4 (1.2)fgs fg s _A kobold comes into view. It is wielding a +0 whip.fg@T ((((You shoot a sling bullet.fg $..KThe sling bullet barely misses the kobold.fg]===-1.6fgfgL _The kobold misses you.fgc ((((You shoot a sling bullet.fg $..KThe sling bullet closely misses the kobold.fgB-2.8fgfgOW _The kobold completely misses you.fg `  You shoot a sling bullet. The sling bullet hits the kobold.fg 1)fg} fgс 524.1 (1.3fg` fg` J _You kill the kobold!fg14fg fgH _No target in view!fg3fgfgWfgfg: _fgfg3fgfgfg0<  You see here a +0 whip.fg fgu  _fg fg fgrX #.....r# # #...!..# #.#......# ##.#......# ..#......# ####..†....# #...$......## fg; ##.##.# --- #.........##.. .........).#..####. #.#.##...#.........  ###### #......#....#### #####...# .....#####..#fgCr   rat (asleep) ........# ####...#....# #####...# ###.#.####  ##.## fgp-#...#fgo'-5.9 (1.8fg#(I---6.5 (2.4fg/fg'3V _A rat comes into view.fg  #.....r#  # #...!..#  #.#......#  ##.#......#  ..#......#  ####..†....#  #...$......##  ##.##.@......#  #.........##..#  .........).#  #.#.##...#...  ###### #......#....####  .....#####..# fgҖ { ####...#....#  ####  ##.## #...# fg/ J #.....r#  # #...!..#  #.#......#  ##.#......#  fgV0 ..#......#  ####..†....#  #...$......##  ##.##.@......#  #.........##..#  fg0 .........).#  #.#.##...#... fg0 P ###### #......#....# .....#####..# fg1 ####...#....# ####  ##.## fgJ  _A rat is nearby!fg0%  You shoot a sling bullet. The sling bullet hits the rat.†((((((fgӫI....†.fg:?4===7.7 (1.2fgsfg8G _You kill the rat!fgj fgj fg fgk H _No target in view!fgzfg{fg'}fg+fgfg$ _fgfgWfgfg*fgM _You now have 43 gold pieces (gained 15).fgΕfgZfgfgtfgb,fgfg?fgfgBfgfgfg ,fgfgӰfg!fgnfgwfgo,fgfgm _k - 2 white potions (gained 1)fgfggfgFfgfg,fgpfgfg,fgkfgfg&,fgfgQfg>#  ..#  ..######## #.#.....†# #.#......# #.#......##..####.#......##......@#......#---85.7 (8.0fg!######..†....# #..........##  ##.##........# #.........##..# ..........).#..####. ##.#.##...#.........fg[ ###### #......#....#### .######...# .....#####..#fglfg'I---6.3 (8.6fgfg; _Found a stone staircase leading down.fg,3fg\fgUfg,fg7,fg"fgfgfgfg+fg.,fg_fg[ #. ..#. ...#.. ..# #... #.# #.#.##># #w.....#  #......####### #@#.....† #.#...... #.#......# #..####.#.....fgc r.##.......#......##.######..†....# w   ribbon worm (asleep) #..........## ##.##........# #.........fg]-8.1 (1.8fg+7 (2.4fgfg!^ _A ribbon worm comes into view.fg\9 K #. ..# #. ... #.. ..# #... #.# #.#.##># #w.....# #......#  #@#.....†#  #.#  #.#  #.#  ..#  ##..†....#  #....  ##.##.   fg?  #. ..# #. ... #.. ..# #... #.# #.#.##># #w.....# #......# fg  #@#.....†#  #.#  #.#  #.# ..# fg8 ##..†....#  #....fgi U ##.##. fg fg[ fg? fg b _A ribbon worm is nearby!fgf  You beckon some vexing sprites to accompany your attacks.4--------==9.7 (1.0Will/2 Jinx fgmfgp; _You feel your willpower being sapped.fglf ((((w    You shoot a sling bullet. The sling bullet hits the ribbon worm.fg*:*fg9  The ribbon worm is moderately wounded.A giggling sprite leaps out and ties the ribbon worm's tail in a knot.fg n.w...(very drained)fg~ 6=90.9 (1.2fgM fgV c _The ribbon worm is heavily wounded.fg (((You shoot a sling bullet. The sling bullet hits the ribbon worm. fg9 fgP.w..2.1  fgQU_The ribbon worm is heavily wounded. fg3 (( You shoot a sling bullet. The sling bullet hits the ribbon worm! fg:* fg  The ribbon worm is almost dead.A giggling sprite leaps out and ties the ribbon worm's tail in a knot. fgM†.. fg1513.3 fg fgCO _You kill the ribbon worm! fgb 4 fgp ^ _No target in view! fgD-------- _  The jinxing sprites lose interest in you. _The sprites lose interest in your situation.5======== fgN6======== fgآl _You feel your willpower return. fgb fg fg fgx fgY)B fgoE fgd  You see here a +0 whip. _ fgۃ fg fg  fg fg.##># †...# .( .. ....######## . .##.#.....†# . . .##.#......# # .#. .##.#......# #.#. ###.#......# #.#.###.# ....#......# #.......# ####..†....# ---930.5 (37.2) #..........## #.# #.##........# #.# ........##..#   fg[l[13d.......).#..#### #.##...#.........# #......#....###### .....#####..# ####...#....# fg!---1.1 (37.8 _Found 2 poisoned darts. fg>3 I fg>5  fg= X fgC , fg 4 fgܗ , fgj  fg B fg  fg  fg , fg  fgȽ  fgZ  fgn ` fgy J fgC  fg ` fg5 B fg: , fg% B fg , fg  fgn  fg B fgc  fg. , fgy n fg X fg ` fg  fgX fg%B fg3 fg6 fg%:, fgI fgp fg fg. fg fgX fg, fg  fg fg., fg[ fg fg9B fg8h fgm< fg?X fgX fgJ fgL fg, fg- fg, fg2 fg\^X fgk fg+S ###.#.##...#.........#  fg&D ######.#......#....###### ##...##......#####..# .....#######...#....# ##...# ###.#.####  ##.## #...#  #.###### ##.##  #......# #...# ..#.####.# #..69.5 (38.4 ......##.# #... ..#.#.†#.# #...##......#####...##### . #...................  ###.................h   jackal (wandering)  ##†##........h....#  #.#.######...######  #..# #...# fg'5 fg<] _A jackal is nearby! fg < .....#  ... .#####..# ..#....#  ###.#.####  ##.## #...#   ##.##   #...# #..@# #...#†#.# #...##...##### . .........  ..........  ##†##........  ####...######  #..# #...# fg  .....#  ... .#####..# ..#....#  ###.#.####  ##.## #...#   ##.##   #...# #..@# #...#†#.# #...##...# .....  ..........  ##†##........  ####...##  #..#  _A jackal is nearby! fg9  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped. fg`hh. fg;4--------==70.5 (1.0)Will/2 Jinx  fg ' fg*' _The jackal barks! fg58  You shoot a sling bullet. The sling bullet hits the jackal.((((†.... fgj;.... fg=5=1.8 (1.3 fg fg\J _You kill the jackal! fgΔ _No target in view! fg4 fg fg fgI _ _The sprites lose interest in your situation.--------5======== fg.T, fg}U fgW, fg!X fg]Z, fgZ fge6==== fg fgٌB fgR, fg fg, fg fg%, fg>==== fg= fg fge fg, fg4n fg fgM #...# #### ##.## ...# #...# . ##.# #...# ..# #...# ... †#.# #...# <... ...#####...###### ...## ..........##...............†....@.......---95.2 (23.4) †##.............##...##. #.######...###### ..# #...# ## # #...# # #...# # #####...# ###..... ....#####---8 (24.0 _Found a stone staircase leading up.fgh4fghfgDmfgw#...#  ##.## #......# #...# ......#.# #...# ......# #...# [.....# #.# #...# ..<...######...###### ....#....##......#†. ##.##...##.# .######...###### ...# # #...# h.##  #...# ..# #...# h..hh 2 jackals (asleep)  #####...# #.##..... .. fgw 0.0)  2 jackals come into view.fgh.h1 asleep)6.4 (0.6fgfg# _Found a robe.fg ((hYou shoot a sling bullet. The sling bullet hits the jackal.fghm  The jackal is heavily wounded.fghfgmfgvnh.h.fg\w?===7.6 (1.2fgĂfgI _You feel your willpower return.fg-fgg) ((You shoot a sling bullet.fgd  The sling bullet closely misses the jackal.hh..8.8 _The jackal closely misses you. x2fg `  You shoot a sling bullet. The sling bullet hits the jackal.fgC" †   jackalfgɤ fg h.  You kill the jackal!fg* 881000.0 (1.2) fg fg T _The jackal closely misses you.fg\ (((((((You shoot a sling bullet.fg h......  The sling bullet closely misses the jackal.1.2fgfgS _The jackal barely misses you.fg`  You shoot a sling bullet. The sling bullet hits the jackal.fg6C.fg&.fg1622.4fgz&fg)J _You kill the jackal!fgfg9fgfgeH _No target in view!fg 3fg. fg fg fgq $ _fgY ,fg fg fgP fg fg ,fg+ fg= fg fg2 fgE fg fg ,fg" fg <  You see here a +0 robe.fg fg>  _fgE fgd fg  ,fg fg fg fg fg fg fgx ,fg fg fgJ ,fg  fg_% ..........## #.# .##........# #.# .....##..# #.# ......).#..####.# .##...#.........# #### ......#....###### ......#####..# ... ###...#....# #######.# ##  ###.#.#### #..@....#...---  #...# #.##......## # ##.## #.#.........fg& #...# #.......#### # #...# #........... # #...# #.[.....#### # #...# #...<...####...#######....###..........##......##fg+, -8.4 (6.0fg, G---9.4 (7fgy2 fg4 P _n - a red potionfg{3fg}fg€fgԃ,fgh,fg fgafgfg{fg(,fg@fg~fg1,fg˚fg˜fgi,fgfgfgB,fgfgKfgfgfgfg,fgfgfg6,fgfgnfg,fgbfgfg~,fgfgfg,fgfgJXfgfg,fgfgzfg(,fgfg"fg,fgfgfg,fgNfgfg,fgfgtfg,fg4fg fg ,fgo fg fg ,fg~ fg^fg,fgEfgfg,fg fgfg,fgfgfg&,fgfgfg ,fg+!fg"fgZ#,fg#fg&fg-####.# #.......# ........# #...###.# ###### ##### #.# # ###.# fg?C# #...#  ## #.###  . #.#  .## #.#  # .# #@#  # # #.#   #..   ###.  S#   #   S   adder (asleep)       29.8 (20.4)  An adder comes into view.S.S=30.4 (21.0 fgR--------968.1fgfgO _You kill the ribbon worm!fg fg fg fgi H _No target in view!fg4fgOfgfgd% _fgkfg" _The sprites lose interest in your situation.fg"fg$g5====fg%fg',fg(fg)fg,*,fgG-,fg-fg/S====fg0fg2,fg3fgE5,fgw6fg8,fg8fgj;,fg<<fg^>,fg?fgnAfgAH6====fgUBfg3EfgNp#....### #...# ..##......## #.###. #.# ..##†..##.## #.##...# .# #.# #..## # #†### #..# #...# #... .# ###.# ##.## ...$.†.@...# #.#--- .. .###..####.#####.# #..............#S....####.#######.## #.# ..#S   adder (asleep)  ####fgTY1102.1 (14.0)fgZH---7 (14.6fg`fgcY _An adder comes into view.fg7l #...#  #.###  #.# † #.#  .# #.#  #..## # #†###  #..##...#  #... .########### ###.#  ##.## ...$.†.@...# #.#  .. .###..####.#  #..  S..  .## #.#  ..#  #### fg. #...#  #.###  #.# † #.#  .# #.#  #..## # #†###  #..##...#  #... .########### ###.#  ##.## ...$.†.@...# #.#  .. .###..####.#  #..  S..  .##  ..#  #### fgz64fgW>fg@] _An adder is nearby!fg  You beckon some vexing sprites to accompany your attacks.4--------==3.7 (1.0)Jinx fgfga; _You feel your willpower being sapped.fg*' (((((S  You shoot a sling bullet. The sling bullet hits the adder.  The adder hisses angrily.fge$;*fgV  The adder is moderately wounded.A giggling sprite leaps out and smacks the adder with its own tail.fgifg...S.. (very drained)fg{5=4.9 (1.2fgfg^ _The adder is severely wounded.fgV! ((((You shoot a sling bullet.fg-;*fgф  The sling bullet closely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.fgȍp...†fgfgu####....####...#ssays the Vexing ..##......###.###Spriggan ............#.#Health: 17/17 ======================== ..##†..##.###.#Magic: 4/6================-------- ####...# .##.#AC: 2Str: 4#..## ##†###EV: 16Int: 14#..##...#SH: 0Dex: 19fge#... .########### ###.#XL:  3 Next: 119% Place: Dungeon:2##.## ...$.†.@...# #.#Noise: ===------  Time: 1106.2 (1.3).. .###..####.#####.#a) +1 sling#†.............#Cast: Jinxbite.....####.#######Will/2 Jinx .###.#..#####The adder is moderately wounded.A giggling sprite leaps out and smacks the adder with its own tail. fg_The adder is severely wounded.You shoot a sling bullet.  The sling bullet closely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.fg _You kill the adder!You have reached level 4!fgɤ/  --more--fg6m21/217---4% fgfg!4 _fgAi fgk  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes11% 3b - Inner FlameHexes/Fire26% 3  c - Cause FearHexes36% 4 fgok  d - Dimensional Bullseye Hexes/Translocation 67% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfg1fgfg'H####....####...#ssays the Vexing ..##......###.###Spriggan ............#.#Health: 21/21 ======================== ..##†..##.###.#Magic: 4/7=============----------- ####...# .##.#AC: 2Str: 4#..## ##†###EV: 16Int: 14#..##...#SH: 0Dex: 19#... .########### ###.#XL:  4 Next: 11% Place: Dungeon:2##.## ...$.†.@...# #.#Noise: ===------  Time: 1106.2 (0.0)fg1.. .###..####.#####.#a) +1 sling#†.............#Cast: Jinxbite.....####.#######Will/2 Jinx .###.#..##### _The adder is severely wounded.You shoot a sling bullet.  The sling bullet closely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail. _You kill the adder! _You have reached level 4!fg2fg4Memorise Inner Flame, consuming 3 spell levels and leaving 0? Y - Yes  N - Nofg.fgV####....####...#ssays the Vexing ..##......###.###Spriggan ............#.#Health: 21/21 ======================== ..##†..##.###.#Magic: 4/7=============----------- ####...# .##.#AC: 2Str: 4#..## ##†###EV: 16Int: 14#..##...#SH: 0Dex: 19#... .########### ###.#fgXL:  4 Next: 11% Place: Dungeon:2##.## ...$.†.@...# #.#Noise: ===------  Time: 1106.2 (0.0).. .###..####.#####.#a) +1 sling#†.............#Cast: Jinxbite.....####.#######Will/2 Jinx .###.#..##### _The adder is severely wounded.You shoot a sling bullet.  The sling bullet closely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail. _You kill the adder! _You have reached level 4!fg5---7.2 (1fg fgn _This spell is extremely dangerous to cast!You start memorising the spell. You continue memorising.fgR---8.2 (2fg fg%{ _The sprites lose interest in your situation.fg+9.2 (3fgfgefg,10.2 (4fgTfgh _You continue memorising. x2fgfg< fg c _You finish memorising. Spell assigned to 'b'.!fggW!fg[  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   h + Hexes!fg[4.6   3.5  +2       i - Fire Magic   0.7   1.4  -2  c + Ranged Weapons 3.7   4.0   0               d - Armour   0.0   1.7  -3      !fg\ e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5                                  !fg]                                !fga^    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%fg> i + Fire Magic 0.7%fg  h * Hexes   4.6&fg  c * Ranged Weapons   3.7(fghTargetTarget--  --  --  --  --  --  --  --  --  a-z] set[-] clear selected target(fghiccost|targets(fg~<[?25h[?0c0 (fg" (fg} [?25l[?1c(fg74.0   0  current training targets, if any.=] set aall targets+fg%R +fg5Y +fgjb ####....####...#ssays the Vexing ..##......###.###Spriggan ............#.#Health: 21/21 ======================== ..##†..##.###.#Magic: 4/7=============----------- ####...# .##.#AC: 2Str: 4#..## ##†###EV: 16Int: 14#..##...#SH: 0Dex: 19#... .########### ###.#XL:  4 Next: 11% Place: Dungeon:2##.## ...$.†.@...# #.#Noise: ---------  Time: 1110.2 (0.0).. .###..####.#####.#a) +1 sling#†.............#Cast: Jinxbite.....####.#######Will/2 .###.+fgc #..##### _You have reached level 4! _This spell is extremely dangerous to cast!You start memorising the spell. You continue memorising. _The sprites lose interest in your situation. _You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.+fgh +fgi +fgn +fgbp ,fgģ4,fg,fg,fg#% _,fg5====,fgi,,fg1,fg,,fg",fg_,,fg,fg,fg=====,fg,fg߻,,fg˼,fg,,fg̿,fg,,fg,fg,,fg ,fg,fg,,fg'd6===,fg,fgz,,fg,fg,fg,fg,fgI,,fg,fgR===,fg,fg,,fg,fg,,fgT,fgi,,fg,fg<,,fg,fg,fgq!,fg,fg _You feel your willpower return.7====,fg,fg,fg,,fg,fg@,fgI,,fg,fgg  You see here a ribbon worm corpse.,fg,fg _,fg,fg,fg0,fg<====,fg|,fgCj  You now have 55 gold pieces (gained 12).,fg,fg4 j _You see here a frilled lizard corpse.,fg 3,fgD,fg ,fg,,fg,fg,fg,,fg,fg,fg,,fg,fg(##...# .# # #..## # #†### #..##  #...# #......########### ###.# ##.###...†.†.....# #.# .. #.###..####.#####.# .#.##†.............# ........####.####### .#.###.@# #.#  ,fg)/# #.[.....#  ....######  ###### ,fgr0I #..## †### .......########### ####.###...†.†.....#  .. #.###..####.#### .#.##†....................####.######.#.###..####.#  # #.@.....##......############# ,fg<[38.0 (27.8)6 (28.4 ,fgD,fgMs _You see here a scarf of harm.,fg ,fgj ,fg7 ,fg ,fg ,fg $ _,fgZ ,,fgP ,fg ,fgw ,fgj ,fg ,,fg ,fg- ,fg] ,,fg ,fg ,fg ,,fg ,fg ,fg ,fg ,,fgV ,fg ,fg ,fg r#...#######...# .# #.# #...# #..###.# #†## #...# #..###.# #... #...# #......########### ###. #...# ###.###...†.†.....# #. .#.....#.###..####.#####. ###.....#.##†............. ....h..........####.###### #.,fg 5 .#@###..####.#42.2 (3.6) .. #.###.[.....# #. #......############## .. #.h   jackal (wandering),fg ,fg ,fgУ ] _A jackal is nearby!-fgr .# #.#  #..###.# #† #..###.#  #......###########  ###.###...†.†.....# . #.....#.###..## #.....#.##†.... ..h..........# .#@#  #.###.[  #.....  ######## -fgT= .# #.#  #..###.# #† #..###.#  #......###########  ###.###...†.†.....#  #.....#.###..## #.....#.##†.... ..h..........# .#@# -fg>A #.###.[  #.....  #### -fgH4-fgQ-fgU] _A jackal is nearby!-fgB  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.-fg1.-fgm 5-------===3.2 (1.0Will/2 Jinx -fg^-fg' _The jackal barks!.fg.fgx.fg0.fgH _No target in view!.fgJ 4.fg .fg .fg3 .fg .fg ; _.fg .fgM .fg ).fg .fgw { _The sprites lose interest in your situation..fgh .fgK .h---5.2 (2.###.[....h   jackal.fg :---.fgŘ .fg ] _A jackal is nearby!.fg#{`  You shoot a sling bullet. The sling bullet hits the jackal..fgC  The jackal is lightly wounded..fg f0--===6.4 (1.2.fg*.fgb _The jackal misses you. The jackal bites you./fgkR(((((/fg( ....hYou shoot a sling bullet. The sling bullet misses the jackal./fgg)q19----------7.6/fg1/fg3+ _The jackal bites you./fgj, (((((You shoot a sling bullet./fg͹ ....hThe sling bullet barely misses the jackal./fg<a8--8.8/fg/fgWj _The jackal closely misses you. The jackal bites you./fgQ `  You shoot a sling bullet. The sling bullet hits the jackal./fg E†/fg /fg _9=350.0/fg /fgh J _You kill the jackal!/fg /fgC /fg| /fg H _No target in view!0fgh40fgk0fgn0fgn% _0fgsz6===0fg]t0fg=w,0fg[x0fg{:200fgr{F==0fg|0fg0fgĊ0fg0fgȏR===0fg0fgJ,0fg0fg30fgzj1===0fg0fgh,0fg0fgM,0fg0fg,0fgͣ0fg^0fgl==7====0fg0fg0fg0fg20fg0fg>b  You see here a jackal corpse.0fgn0fg _0fgC0fg0fg0fg50fg0fg[0fgS====0fg0fga0fg #...# #..###.#  #...# #..###.#  #...# #......###########  #####...# ###.###...†.†.....#.. #.....#.###..####.# ..##### #####.....#.##†....... ....... ...........†####.#...#.#......#.###..####. ...#... #.....@...#.###.[.....#---.# #. ......##.###.#####... ..... #.# ## ##..... ###. #.#  ####. .J #.# .. ..#J gFm  endoplasm (wandering) ###### .# .#0fg064.4 (14.4)0fgJ---5.0 (15.00fgM0fg] _An endoplasm comes into view.0fg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.0fg J.J5-------==6.0)Jinx 0fg 0fgq ^ _The endoplasm quivers.1fg c  You shoot a sling bullet. The sling bullet hits the endoplasm!1fgw(((.1fg>....1fg=5=7.2 (1.21fg1fgAM _You kill the endoplasm!1fg~1fgO1fg{1fg%H _No target in view!1fgx 41fg< 1fg 1fgн z _1fg 1fg9 { _The sprites lose interest in your situation.1fg >-------1fg3 1fg? ,1fg 1fg ,1fgx 1fg6 ,1fg 1fg 1fg 1fg 1fgK 1fg N6===1fg] 1fg 1fgx 1fg 1fg 1fg 1fg 1fg B1fgh 1fg <===1fgr 1fgS ,1fg 1fg ,1fge 1fg 1fgJ 1fg 1fg 1fg 1fg 1fg ,1fg 1fg e7====1fgK 1fgJ 1fg ,1fg 1fg 1fg 1fg[ 1fg 1fg 1fg ,1fgh 1fg% 1fg 1fgg S====1fg 1fgI ,1fg| 1fg 1fg ,1fgP 1fg 1fg ,1fg 1fg= 1fgy 1fg 1fg 1fgA 1fg 1fg2 1fgL n1fg 1fgS 1fg 1fg] 1fg 1fg 1fg 1fg: 1fg 1fg# 71fg$ 1fg& n _You feel your willpower return.1fgC( 31fg* ,1fg5, ,1fg, 1fgf. 1fg 0 ,1fg0 1fg4 1fg5 1fg5 1fgj6 1fgu8 1fg9 ,1fge: 1fg:< 1fg= ,1fg= 1fg? 1fg@ ,1fgA 1fgC 1fgE ,1fgE 1fg G 1fgH ,1fgI 1fgRJ 1fgK ,1fgYL 1fgmP 1fgQ 1fgQ 1fg[S 1fgT 1fgUV ,1fg W 1fgxX 1fgZ ,1fghZ 1fg] P  There is a stone staircase leading up here.1fg_ 1fg_  _1fg` 1fgb 1fgc 1fgDc 1fgc 1fgZe 1fgf ,1fgg 1fgh 1fgi 1fgj ,1fg|k 1fgGl ,1fgm 1fgm 1fg$o ,1fgo 1fgp 1fgr B1fg=t 1fgLu ,1fgu 1fgw 1fg x ,1fgx 1fg{ 1fg} ,1fgz} 1fgc d  You see here a jackal skeleton.1fg 1fg  _1fg% 1fg܅ 1fgS ,1fg 1fg n1fg9 ,1fg 1fgL 1fg) ,1fg 1fgE 1fg ,1fg' 1fgu 1fg< 1fgp 1fg= 1fge 1fgo ,1fg 1fgA 1fga ,1fg۟ 1fg 1fg̢ 1fg 1fg 1fg 1fg ,1fgb 1fg 1fg 1fg 1fg] 1fgȫ 1fg 1fg 1fgr 1fgJ 1fg B1fg 1fg/ ,1fg* 1fg 1fg ,1fgk 1fg R  There is a stone staircase leading down here.1fg 1fg  _1fg 1fg 1fgd ,1fg 1fg 1fg ,1fg 1fg< 1fg ,1fg5 1fg 1fgr ,1fg( 1fg2 1fg 1fg 1fg+ ,1fg 1fg 1fg7 1fg 1fg ,1fg9 1fgm X1fgk ,1fgW B1fg 1fg 1fgw 1fgg 1fg 1fgc ,1fg 1fg 1fg 1fg 1fg 1fg 1fg 1fg 1fg 1fg 1fgr ,1fg2 1fg% ,1fg 1fgm ,1fg 1fg/ 1fg 1fg 1fg 1fg[ 1fg 1fg ,1fg 1fg8# 1fg$ ,1fg$ 1fg( 1fg) ,1fgi* 1fg. 1fgp/ 1fg/ 1fg0 1fg5 1fg5 1fg5 1fgn6 1fg); 1fg&< ,1fg= 1fgaA 1fg\B ,1fgC 1fgF 1fgG 1fg+H 1fgH 1fgK 1fg2N B1fgP 1fgQ ,1fgR 1fgU 1fgV ,1fgW 1fgB^ X1fga X1fgc 1fg,e ,1fge 1fg;i 1fgqj ,1fgl 1fgm 1fg#o ,1fgo 1fgr 1fgs ,1fgMt 1fgv 1fg!x ,1fgy 1fg| 1fg| 1fg| 1fg} 1fg 1fg ,1fg 1fg 1fg? ,1fg 1fg# 1fg B1fgu 1fgԍ ,1fg 1fg 1fg ,1fgo 1fgd 1fg ,1fgL 1fg\ 1fgv ,1fg# 1fg 1fgߥ 1fg 1fg 1fg 1fg~ ,1fga 1fg 1fg 1fg 1fga 1fg 1fg ,1fge 1fg d  You see here a jackal skeleton.1fg 5 _1fg 1fg 1fgj ,1fg 1fg 1fg ,1fg 1fg 1fg= ,1fgj 1fg2 1fg ,1fg; 1fgT 1fgV 1fg ,1fg 1fgz ,1fg 1fg 1fg ,1fgL 1fg 1fg ,1fg 1fg 1fg~ ,1fg 1fgP 1fg ,1fg$ 1fg! 1fg ,1fg, 1fg 1fge ,1fg 1fg 1fg ,1fg 1fg9 1fg 1fg) ,1fg> 1fgq ,1fg 1fgi 1fg ,1fg 1fg 1fg ,1fg/ 1fg 1fgq 1fg 1fg 1fg5 1fg! ,1fg?# 1fg% 1fg-( ,1fg<) 1fg+ 1fg. ,1fg/ 1fg2 1fg4 ,1fg 6 1fg8 1fg: ,1fg< 1fg"? 1fg=A ,1fgB 1fgoE 1fgCH 1fgJ ,1fgK 1fgM ,1fg O 1fgQ 1fg(T ,1fgT 1fg8W 1fgY ,1fgZ 1fg] b  You see here a jackal corpse.1fg_ 1fgI`  _1fga 1fgTc 1fgd ,1fgf 1fgf 1fgh ,1fgs 41fgt ,1fgv 1fgzv 1fgw ,1fg[x 1fggz 1fg{ ,1fg| 1fgV} 1fgU~ 1fg~ 1fg 1fg 1fg 1fg@ 1fg 1fg 1fg ,1fg 1fg0 B1fg 1fg, 1fg ,1fg_ 1fgӋ 1fg ,1fg 1fg 1fg 1fgۏ 1fg4 1fgC 1fgu ,1fg 1fg+ 1fgm ,1fg 1fgW 1fg8 ,1fg 1fgs 1fgK ,1fg 1fg 1fg 1fgϝ 1fg= 1fg 1fg ,1fgE 1fgf 1fg5 ,1fg 1fg7 X1fgp 1fgs ,1fg 1fg. 1fg ,1fg 1fgl 1fg 1fg 1fgA 1fg߷ 1fg޸ 1fgV ,1fg ,1fgo ,1fgɽ 1fg ,1fg 1fg 1fg 1fg ##.# #.....# #. #.# #.# ...# ####### #. #.# #.# #### #. #.# #.# ..# #. #.# #.# ..###### #.# #.# .....# ###.###.###.# h####.# ............# <# #.####.###.##### ### ....# ---1fg  #.####.#####  #g  .. ###  g   goblin (asleep)1fg% 2282.4 (115.2)1fg H---3.08 1fg; 1fg u _A goblin comes into view. It is wielding a +0 dagger.2fg (gYou shoot a sling bullet.2fg>2fgԧ.g.2fg~:===4.2 (1.2) 2fg52fgJ _The sling bullet hits the goblin but does no damage.2fgc z (You shoot a sling bullet.2fg y g  The sling bullet barely misses the goblin.2fg b15-------5.5 (1.32fg 2fg\ > _The goblin hits you with a +0 dagger. x23fg  You shoot a sling bullet. The sling bullet hits the goblin.3fg5u  The goblin is severely wounded.3fgU6&6.7 (1.23fg<3fg?L _The goblin misses you.3fgx1`  You shoot a sling bullet. The sling bullet hits the goblin.3fg5f)3fg3fg&077.93fg3fgJ _You kill the goblin!3fg 3fgT 3fg3fgH _No target in view!3fg 3fgQ 3fg/ 3fg= 3fgD 6=------ _3fg 3fgߍ ,3fg 3fg ,3fg 3fg~ 3fgؓ a7==3fg 3fg[ 3fg 3fg; 3fg ,3fg 3fg@ ,3fg& 3fg} 3fg 3fg a8==3fg 3fg0 3fg 3fgG 3fg, 3fg[ 3fg 3fgv 3fg 3fg 3fg 3fg. 9=3fg 3fgT 3fg K9=3fg 3fg 3fg 3fg6 3fg ,3fg 3fg= ,3fg8 3fg :203fg E==3fg9 3fg2 ,3fg. 3fg 3fgͳ 3fg 3fg ,3fgy 3fg 3fg? i1===3fg" 3fg 3fg 3fgǼ 3fgĽ 3fg 3fg@ 3fg 3fgh 3fg >  You see here a +0 dagger.3fgC 3fg  _3fg 3fgF 3fg 3fgB :==3fg 3fg( 3fg ,3fg9 3fg 3fg? ,3fg 3fg6 >  You see here a +0 dagger.3fg 3fg  _3fg 3fg 3fg 3fgJ 3fg 3fg 3fg 3fg 3fgH 3fg 3fg 3fg 3fg 3fg 3fg 3fgn 3fg 3fg 3fg ,3fgJ 3fg 3fg ,3fg 3fgx 3fg 3fg 3fg 3fg % #.#h##.# #.....# #.# #.# #.#  #......# ####### #.# #.# #.#  ###h#### #.# #.# #.#  #..†..# #.# #.# #.#  #.....###### #.# #.# #.#  #..........# ######.###.###.# 3fgO  #....h####.# #..............#  #....<# #.###.####.###.#####  ####### #...@..........#---318.3 (30.4) #####.####)##### #.####.# #......# ########3fgh :---3fg 3fg E _Done exploring.4fg4fg4fg4fg٩.....####...0.0))..4fg4fg4fgE _Done exploring.4fgF 4fg\G 4fg H 4fg] 4fg`^ 4fg[d 4fgYf E _Done exploring.4fg4fg4fg{4fg;04fgJ14fg?74fg-8` _You see here a +0 dagger. _Done exploring.5fg35fg5fg45fg65fg@ _Done exploring.5fg)35fg +5fg;D45fgK5fgL@ _Done exploring.5fg 5fg  Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon 5fgK5fg? #.#h##.# #.....# #.# #.# #.# ssays the Vexing#......# ####### #.# #.# #.# Spriggan###h#####.# #.# #.# Health: 21/21 ========================#..†..#5fgR#.# #.# #.# Magic: 7/7========================#.....#######.# #.# #.# AC: 2Str: 4#..........# ######.###.###.# EV: 16Int: 14#....h####.# #..............# SH: 0Dex: 19#....<# #.###.####.###.##### XL:  4 Next: 17% Place: Dungeon:2####### #...@..........#5fgbNoise: ---------  Time: 1318.3 (0.0)#####.####)#####a) +1 sling#.####.#5fgCast: Jinxbite#......#########  5fgTm     5fg  _Done exploring. _Done exploring. 5fg_Done exploring. _Done exploring. _Done exploring. _Done exploring.5fgy5fgi5fg5fg 5fg: _5fg5fg,5fg:5fg5fg},5fg5fg5fg,5fgE5fg5fg7,5fg5fgd 5fgf!5fg!5fg""5fg/%5fg &,5fg&5fg)5fgm*,5fg+5fgG-5fgi.5fg.5fg)/5fg15fg2,5fgn35fg55fg 7,5fg75fg :5fg6;5fg;5fg;5fg=5fg>,5fg?5fgA6fgQ6fg6fg6fg 6fg:,6fg6fg(6fg,6fg6fg 6fg ,6fg 6fgy6fgo6fg6fg66fgL6fgG6fg6fg6fgy6fg,6fg6fg6fg%6fgx6fg6fgB6fgB6fg 6fg!B6fg #6fgX$,6fg$6fg &6fg&6fg '6fgv'6fg)6fgq)6fg)6fg *6fgI+6fgp,,6fg,6fg.6fg/6fgV/6fg/6fgf16fg1,6fg26fgh4X _ There is a stone staircase leading down here.6fg46fg66fg[6$ _6fg(76fgO36fg 6fg,6fgd6fgl _You climb downwards.  There is a stone staircase leading up here.6fge6fgmF .......  +.B... #..... ##..... #.....#6fgn +.....+ #.....# #....@+ 37.5 (19.2)#.....# +.....+ #.....##...... #.##...B   giant cockroach (asleep) #. +... 6fgn\# #.... 6fgo6fgs6fguf _A giant cockroach is nearby!7fgDhc (((((7fghB  You shoot a sling bullet.  The sling bullet hits the giant cockroach.7fg7fge..B....7fg=:===8.8 (1.3) 7fg3F7fg7Jh _The giant cockroach is severely wounded.7fgb (((((((You shoot a sling bullet.7fg87fgq97fg Ah....B..7fgB.40.0 (1.27fg&H7fgkKm _The sling bullet completely misses the giant cockroach.7fg| (((((((You shoot a sling bullet.7fg 7fg i......B.7fga (1.27fg# 7fg i _The sling bullet barely misses the giant cockroach.7fg (You shoot a sling bullet.  The sling bullet hits the giant cockroach but does no damage.7fgj 7fgr .BThe giant cockroach is severely wounded.7fgr 819---7fgs !2.47fgJy 7fgJ| 4 _The giant cockroach bites you.7fgh (((((((You shoot a sling bullet.8fg= ......BThe sling bullet closely misses the giant cockroach.8fgM>-3.7 (1.38fgD8fgG\ _The giant cockroach barely misses you.8fg.p  You shoot a sling bullet.  The sling bullet hits the giant cockroach!8fgW3E†8fgR8fgTk20=--95.08fg8fgS _You kill the giant cockroach!8fg8fg8fgӤ8fgH _No target in view!8fgL- 8fg- 8fgM. 8fg1 8fgx2 $ _8fgy7 B8fgM8 8fgS; ,8fg< 8fgB? 8fg? b1===8fg9@ 8fg D 1 _HP restored.8fgF 8fgDG 8fgG 8fgGK 7 _You open the door.8fgHS M>+.......+...... #.....#.....#8fgS y+.....+#######---50.0 (5.0<'.....##.....#####.#+.....+# #....8fg[ 8fg\ G---6 (5.68fga 8fge _Found a stone staircase leading down. _You see here a giant cockroach corpse.9fg=Z9fg[9fgk[9fg^9fg`9fgfa9fgseM _You open the door.9fgDg9fgg:==9fgLh9fgl@  There is an open door here.9fgtn9fgo _9fgo9fgq9fgz...... .† #......###.........#.>.......+.........#+......#.....## 2.8 (2.29fg{4#.....########+.....'.......#....†#########....<'.....##.....#####.#+.....+#.....##......9fgՃ9fg-3.4 (2.89fg}9fgK _Found a human corpse.9fgP9fg(9fg9fgm9fg9fg9fg,9fgv∩.)  ...  .†.#......##..#9fg`.>.+.........#####. +....@.......4.0 (0.6 #.....######.##.....# #.....########+.....'.......†+.....9fg9fgm+6 (1.29fg$9fg C _Found a dagger. Found Ipor's Weapon Boutique.9fg<"39fg#9fg0'9fg+9fg/,9fg09fg3,9fg49fg79fg9,9fg@;9fg>9fgH #####  ##...## ##.....## .####.......##..........∩.).................#......#!.†..# #......##@..# #....9fgI.# .>.......+ w..........#####.++............!.######..w   dart slug (asleep)##.....##.....#######+.....'.......9fgSj6.4 (1.8ww9fgnT-7.0 (2.49fg\9fg`\ _A dart slug comes into view.:fg"}v #####  ##...##  ##.....##  .####.......##.  .........∩.)....  .............#  #!.†..#  #@..#  #.........#.#  :fg}.>.......+ w.  .........#####.  ++............!  #.....##  ##.....# #.....#   :fg  #####  ##...##  ##.....##  .####.......##.  .........∩.)....  .............#  :fgy#!.†..#  #@..#  #.........#.#  .>.......+ w.  .........##### ++............! #.....## :fgz ##..... #.....# :fgl :fg :fgx*:fgB,` _A dart slug is nearby!:fgO ((You shoot a sling bullet. The sling bullet hits the dart slug.:fg F  The dart slug is lightly wounded.:fgR.w.:fg'7===8.3 (1.3:fg*:fg.u _The dart slug briefly extends its eye-stalks.;fgs (You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.;fgS;fgTfw.9.6;fg M _The dart slug is lightly wounded.;fg}  You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.;fg݈F  The dart slug is lightly wounded.;fg.60.8 (1.2;fgI;fgʖW _The dart slug closely misses you.;fgYY  You shoot a sling bullet. The sling bullet hits the dart slug!;fg ;fg (2.0;fg ;fg% ] _The dart slug is almost dead.;fg c  You shoot a sling bullet. The sling bullet hits the dart slug.;fg" l  The dart slug is almost dead.;fg# (3.2;fg+ ;fgV/ Z _The dart slug completely misses you........+ ...........#####.++............! #.....######.. ##.....# #.....########.......+.........fgv'm...#####.++............!#.....######.. _The slug dart misses you.You shoot a sling bullet. The sling bullet hits the dart slug. _You kill the dart slug! _No target in view! _p - a bubbling yellow potionThere is an entrance to Ipor's Weapon Boutique here.CfgCfg$Cfg>. _Dfg4DfgDfgR? You shoot a sling bullet. The sling bullet hits the dart slug. _You kill the dart slug!No target in view! _p - a bubbling yellow potion _Unknown command.DfgB _Dfg"C Dfg H : _DfgI DfgDM ,DfgN DfgR DfgU ,DfgV DfgY Dfg\ ,Dfgm^ Dfg` Dfg~c ,Dfge DfgTg Dfg=j ,Dfg$l DfgZn Dfgxq ,Dfgr Dfg] ..####.......##...........∩.)....^.............##..Dfg ......#..†..###......##...###.........#.# .>.......+... .........#####.++.@....!..90.8 (4 #.....######...[##.....# . #.....######## +.....'.......#....†#########....<'.....##.....#####.#+.....+1.4 (4.8 _Found a cloak.Efg #Efg|QEfgLa,Efg\..####.......##..  .........∩.)....^  .............##..  ......#..†..## #......##...## #.........#.##### .  .>.......+.....#####...  .........#####.#.....++............#.....######...[.....##.....# ###......#.....######## .......+.....'....... ...#...#....†######## ##...###....<'.....# .#..#.....#####.# .#.# Efg4.4 (3.05.4 (4 _q - a dark potionFfglv.........∩.)....^ ....##.. ......#..†..## . ......##...## .b ...#.##### ... .>+.....#####... ...#####.#.....  ++.......#.....######..@[##.....# ###...  #.....#########.  +.....'.......5...##....†###########...####....<'.....# .#.. 5   Grinder (asleep)#.....#####.# .#.# b   bat (wandering)+.....+ .# #  #.....#b.6.0 (0.6Ffg}w _Grinder and a bat come into view.FfgM∩.)....^ ##.. ####..†..## ..##...## .b.#.##### .. >.+.....#####.#####.#. ++.#.....######...@. ##.....# ###. #.....##. +.....'.5...#. #....†#####...# #....<'.....# .#.. #.....#####.# .#.# Ffg,Ffg^.bbFfg &6Ffg,FfgMN _You see here a +0 cloak.Gfg: 7.∩.)....^.##.. ###.#..†..## ...GfgB 3.##...## .....#.##### ..... .>.+.....#####b.....#####.#.  ++. #.....######..@[.  ##.....# ###.  #.....##.  +.....'.5...#.....  #....†#####...####  #....<'.....# .#..  #.....#####.# .#.##  +.....+ .# #  #.....#.b55====7.2 _Grinder shouts!Gfg+  ..####.......##..  ∩.)....^  .............##.. ###  ......#..†..## ... ###...## .... #..#.##### .....  .>.+.....#####.......#####.#...++............@..b...... #.....######...[. ##.....# ###. #.....#########......... +.....'.......5...#..... #....†###########...####b   bat #....<'.....# .#..  #.....#####.# .#.## +.....+.# #fgj 9;49mGfg ,Gfg b.5.5   Grinderb   batGfg E----8Gfgl GfgHfg? ##  ..####.......##.. ∩.)....^  .............##.. ###  ......#..†..## ...  ###...## ....#..#.##### ..... .>.......+.....#####..............#####@#.........++..............b. #.....######...[. ##.....# ###... #.....#########5........ +.....'...........#..... #....†###########...#### #....<'.....# .#.. #.....#####.# .#.##Hfgb..----8.4HfgHfg8  ## ##  ..####.......##.. ∩.)....^  .............##.. ### ......#..†..## ... ###...## ....#..#.##### ..... .>.+...@.#####..............#####.#.........++............b.........Hfg5  #.....######...[....... ##.....# ###.... #.....#########5........ +.....'...........#..... #....†###########...#### #....<'.....# .#..HfgSHfg.Hfg+ b.5.  The bat attacks as it pursues you! The bat misses you.=9.0Hfg6Hfg<T _The bat completely misses you.Hfg]  ##...## ##.....## ..####.##.. .........∩.)....^ .............##.. ### ......#..†..## ... #......##...## .... #.#.##### ..... .>.+..@..#####..... .#####b#. ++..... #.....######...[.......Hfg ) ##.....# ###5..... #.....#...b   bat +.....'...#..... #....†##...####  #....<'.....# .#..Hfg# HfguW _.-6Hfgi HfgR Ifg' ##...## ##.....## ..####.......##.. ...∩.)....^ .............##.. ### ......#..†..## ... #......##...## .... #.#.##### ..... .>.+.@...#####..... .#####.#. ++... #.....######...[. ##.....# ###5........ #.....#......... +.....'.#.....  #....†#...####  #....<'.....# .#..-400.2Ifgu ### ##...## ##.....##  ..####.......##.. .........∩.)....^  .............##.. ### ......#..†..## ... ###...## ....#..#@##### ..... .>.+.....#####.......#####.#.++............... #.....######...[. ##.....# ###5. #.....#########......... +.....'...........#..... #....†###########...####Ifg#Ifg)!&8Ifg*Ifg(,Ifg֒ Q ##### ##...## ##.....## . ..####.......##.. .........∩.)....^  .............##.. ### ......#..†..## ... ###.@.## ....#.........#.##### ..... .>.......+.....#####..............######.++............... #.....######...[. ##.....# ###5Ifgړ . #.....#########......... +.....'...........#.....Ifg >1.4Ifg Ifgͥ Jfg ##### ##...## ##.....## . ..####.......##.. .........∩.)....^ .............##.. ### ......#..†..## ... #......##@..## .... #.#.##### ..... .>.+.....#####..... .#####.#. ++........ #.....######...[.  ##.....# ###5.  #Jfg.....##.  +.....'.#..... Jfg((2.0JfgJfgJJfg#######...##. ##.....## .Jfg..####.......##.. .........∩.)....^ .............##.. ## ......#..†..## ..#......##...# #.......@.#.##### .>.+.....##### ..#####.#... #++............ #.....######...[##.....# ###5 #.....######### +.....'...........# #....†###########...###6Jfg  #####.. ##...##.. ##.....## ..####.......##.........∩.)....^..........##.. #......#..†..##  #......##...##  #.#.##### +.>.+.....######.#####.##++.. #.....######...[ ##.....# ###5 #.....### +.....'.# #....†#...Jfg4 [3.2Jfg^  #####. ##...##. ##.....## ..####.......##......∩.)....^........##..  #......#..†..##  #......##...##  #.#.#####  +.>.+.....##### #.#####.# ##++. #.....######...[ ##.....# ###5 #.....### +.....'.# #....†#...Jfgii <8Jfg Kfg #####.S ##...##. ##.....## ..####.......##.....∩.)....^.......##.. #......#..†..## #......##...##  #.#.#####  +.>.+.....##### #.#####.# ##++.b #.....######...[ ##.....# ###5S   adder (asleep) #.....###b   bat +.....'.#. #....†#...Kfgh  An adder comes into view.Kfg7KfgKfgA.Kfg6.Sb..SKfg8(4.4KfgCKfgH/ _The adder hisses angrily.KfgX #####. ##...##.S ##.....## ..####.......##....∩.)....^ ........##.. #......#..†..## #......##...## #.#.#####  +.>.+.....##### #.#####.# ##++......b #.....######...[ ##.....# ###5 #.....### +.....'.# #....†#.Sb..5.0Kfg Kfg #####. ##...##. ##.....## ..S####.......##.. ...∩.)....^ .......##.. #......#..†..## #......##...## #.#.##### +.>.+..... #.b.#####.# ##++ #.....######...[ ##.....# ###5 #.....### +.....'. #....†#KfgC-b..Kfg&6Kfg4KfgKfg ..........## .......# ##.....## . ......S####.......##.. .............∩.)....^ ........##.. ##..†..##  #......##. #.........#.##### +.@...b...+.....### #.........#####.#.. ##++............ #.....######...[#.....# ###5 #.....######### +.....'....... #....†########### #....<'.....#.Sb..6.2Kfgg Kfg c _There is a stone staircase leading down here.Lfg4Lfg^LfgK _You can't go up here!Mfg,9Mfg:NfgF<.Sb.=7.2 (1.0Nfg}O _The bat barely misses you.You climb downwards.  You hear the sound of rushing water.  --more--Ofg/ #.. #.......##.......#........#........## #........# .........## 4.....$.@..# ...... ..#####......!. #..#.#...#...S....).)#.#... O   ogre (asleep)..... .O. S   adder (asleep)#... . .. Ofg{8 SOOS  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!Ofgn5=8.0 (1.8Ofg   There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away! _The ogre shouts! The adder hisses angrily.  Found 2 gold pieces, a purple potion, a rapier and a falchion.  Found a stone staircase leading down. _There is a stone staircase leading up here.Rfg> Rfg .Read which item? Scrolls  b - a scroll of poison  d - 2 scrolls labelled ETIREKKEWUO  f - 3 scrolls labelled NASTRA VAZA  g - a scroll labelled YSMOYW GARHE  h - a scroll labelled YQEZI MAUDDO  j - a scroll labelled MADETSYNAS  l - a scroll labelled DUWUCL URIETOS [!] read|quaffRfg G[?] describe selectedTfg TfgI Tfgh ssays the Vexing#.......#Spriggan#.......#Health: 21/21 ========================#.......#Magic: 7/7========================Tfg ........#AC: 2Str: 4........##EV: 16Int: 14#........#SH: 0Dex: 19.........##XL:  4 Next: 23% Place: Dungeon:4.....$.@..#Noise: ==-------  Time: 1408.0 (0.0)...............a) +1 sling..#####......!.Cast: Jinxbite#..#.#...#...S....).)#.#...O   ogre..... .O.S   adder#... . ..  Tfg There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away! _The ogre shouts! The adder hisses angrily.  Found 2 gold pieces, a purple potion, a rapier and a falchion.  Found a stone staircase leading down. _There is a stone staircase leading up here.Tfg6 Tfg Really read the scroll of poison? Y - Yes Tfg ' N - NoUfgQ Ufgssays the Vexing#§§§§§§§#Spriggan#§§§§§§§#Health: 21/21 ========================#§§§§§§§#Magic: 7/7========================§§§§§§§§#AC: 2Str: 4§§§§§§§§##EV: 16Int: 14#§§§§§§§§#SH: 0Dex: 19§§§§§§§§§##Ufg XL:  4 Next: 23% Place: Dungeon:4§§§§§§§@§§#Noise: ==-------  Time: 1408.0 (0.0)§§§§§§§§§§§§§§§a) +1 sling§§#####§§§§§§§§Cast: Jinxbite#§§#§#§§§#§§§S§§§§§§§#§#§§§O   ogre§§§§§ §O§S   adder#§§§ § §§portal rusts away! _The ogre shouts! The adder hisses angrily.  Found 2 gold pieces, a purple potion, a rapier and a falchion.  Found a stone staircase leading down. _There is a stone staircase leading up here.  The air fills with toxic fumes!Ufg!4--9.0 (1Ufg/Ufg3 _The ogre shouts! The adder hisses angrily.2 gold pieces, a purple potion, a rapier and a falchion.  Found a stone staircase leading down. _There is a stone staircase leading up here.  The air fills with toxic fumes! _As you read the scroll of poison, it crumbles to dust.Vfg{| ((((You shoot a sling bullet.Vfg Q§§§SVfg 8===10.2 (1.2Vfg Vfgv ` _The sling bullet closely misses the adder.Wfg1T^  You beckon some vexing sprites to accompany your attacks.WfgU5--------10Will/2 Jinx Wfg^WfgIa; _You feel your willpower being sapped.Wfg9 ((( You shoot a sling bullet. The sling bullet hits the adder.Wfg$r|☼☼§☼§§§§☼§☼☼Wfgs5=2.4 (1.2Wfg|Wfg] _The adder is heavily wounded.XfgU((((Xfg☼☼☼§☼☼☼☼☼§§☼☼☼§§§§☼§§S☼☼☼Xfg-3.7 (1.3Xfg4Xfgir _You shoot a sling bullet. The sling bullet misses the adder.Xfg U((((XfgW ○☼○☼§§☼☼☼☼○§§§§○☼§#§S○○§☼☼☼Xfgc -4.9 (1.2Xfg Xfgu r _You shoot a sling bullet. The sling bullet misses the adder.Yfgh ((( You shoot a sling bullet. The sling bullet hits the adder.Yfg!;*Yfgz  The adder is almost dead.A giggling sprite leaps out and smacks the adder with its own tail.Yfg54°○§§§○○§§§°☼○§§○○§○○§☼§§☼§○○§§§§☼☼☼☼§○§☼○○☼§☼§○@§○☼☼○☼§§§○°☼☼§§☼§§§§°○§#§#§☼☼☼☼>☼§#☼#☼§○Yfg○°°☼○ §O○○○§ § §☼YfgQ-------376.1YfgYfgqI _You kill the adder!Zfg (((((You shoot a sling bullet.ZfgFu3☼§§§§☼°☼☼°§§§°○☼°§°°☼☼§§☼☼°°§§§§☼○☼○☼°§○°○°○○°○§§☼°°☼○☼§☼§#§☼○Zfg$vq○☼>§§☼○§°°°Zfgyv(7.3ZfgZfgNH _The sling bullet hits the ogre but does no damage.[fg  (((((((You shoot a sling bullet.[fgp;*[fgZS ☼☼.°☼§.°☼§°○§§○○○°☼§○§○§°°.○○§§○§☼§§!☼°§#§#§○○>§☼○§#○#○(very drained)..○° §O[fgTg°°§ § §○The sling bullet barely misses the ogre.A giggling sprite leaps out and smacks the ogre with its own hand.  The ogre is lightly wounded.8.6 (1.3[fg][fg4a' _You hear a shout![fgg ((((( You shoot a sling bullet. The sling bullet hits the ogre![fg ○§§§☼○.○○.§☼§.°○.☼..○○§§○○..§§§§○°○°○.☼°.☼°§○☼°@§.☼°°.°§§○..○°○☼§○[fg §#§○°☼°○>§☼○°☼...☼[fg_ -9.8 (1.2[fgY[fg\ _The ogre is heavily wounded.\fg (((((You shoot a sling bullet. The sling bullet hits the ogre.\fg;*\fg ☼§○☼☼.○○☼.○☼..☼.○§.°§§°☼§§§°.\fg°.○.☼...○☼.§°☼.....§§○..°.§§°☼○☼§!○.☼#§#§°..°>§○○☼°§#°#.°. §O..§ ☼ §°The ogre is heavily wounded.\fg'A giggling sprite leaps out and makes the ogre trip over its own feet.  The ogre is heavily wounded.\fg#76===\fgh-21.0\fgm\fgi _The jinxing sprites lose interest in you.]fg~ ((((( You shoot a sling bullet. The sling bullet hits the ogre.]fg g  The ogre is almost dead.]fg °☼○☼°°○○.°°○☼°○..°○.°☼..○°.☼☼.°○☼☼☼..°☼..°.○°○.☼.○.@☼○....☼☼°....☼☼.°○#####☼☼○°○☼!°○#☼#☼.○..>☼°°○]fg{ g☼.☼#.#O○.. ☼.☼ ○ ☼.]fg# (2.2]fgu" ]fg& ' _You hear a shout!^fga' j .○○○°...○°○...°..○☼..○...○....°°.☼.°°....☼○.....☼○.°.○#○°..>○°.^fgM( ○°○°You beckon some vexing sprites to accompany your attacks.^fg) 4--------30Jinx ^fg3 ^fgV8 ; _You feel your willpower being sapped._fgs^  You shoot a sling bullet. The sling bullet hits the ogre._fgz(((()°._fgt°○.°°...°.°°..○○°○○.°.○.°.@○○○.....○○○°.°○!.°#○○..°_fg○○ ° ○_fg _fgssays the Vexing#.○°○...#Spriggan#°°...°.#Health: 21/21 ========================#.○.°...#Magic: 4/7=============-----------°..○..°.#AC: 2Str: 4_fgK...○○...##EV: 16Int: 14#.°○○○...#SH: 0Dex: 19○....°...##XL:  4 Next: 154% Place: Dungeon:4.°.○.°.@○.#Noise: ===------  Time: 1424.4 (1.2)°....○○.....○○.a) +1 sling.°#####○○°.°○!.Cast: Jinxbite#.°#○#○..Will/2 Jinx _fg #°..>○..°○.○#.#)°...... ○..#..○ ° ○. _You feel your willpower being sapped.  You shoot a sling bullet. The sling bullet hits the ogre. _You kill the ogre!_fgTraining target 4.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 4!Your Hexes skill increases to level 5!_fgG\  You shoot a sling bullet. The sling bullet hits the ogre. _fg_You kill the ogre!  Training target 4.0 for Ranged Weapons reached!  Your Ranged Weapons skill increases to level 4!Hexes skill increases to level 5_fgn!Fire Magic skill increases to level 1!_fgB&/  --more--`fgf  You have reached level 5!`fgӖ/  --more--afg-5/254/8-5529% afgD9afg/<P _You feel clever.bfggbfg  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   h * Hexes   5.5   4.2  +2      i + Fire Magicbfg$1.4   2.8  -2   c - Ranged Weapons   4.0   5.0   0               d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5      bfg'                            bfg                                    The relative cost of raising each skill is in cyan.  bfgpThe species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsgfggfgȲgfg&ssays the Vexing#.○°○...#Spriggan#°°...°.#Health: 25/25 ========================#.○.°...#Magic: 4/8============------------°..○..°.#AC: 2gfgIStr: 4...○○...##EV: 16Int: 15#.°○○○...#SH: 0Dex: 19○....°...##XL:  5 Next: 29% Place: Dungeon:4.°.○.°.@○.#Noise: ===------  Time: 1424.4 (0.0)°....○○.....○○.a) +1 sling.°#####○○°.°○!.Cast: Jinxbite#.°#○#○..Will/2 Jinx #°..>○..°○.○#.#)°...... ○..#gfg [m..○ ° ○.  You have reached level 5! _You feel clever.gfgjgfglgfgVgfg<gfgy  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gfg gfg' o Your spells (cast)Typegfg tFailure Level  a + JinxbiteHexes3% 2  b - Inner FlameHexes/Fire17% 3 Select a spell to cast[!]/[I] toggle spell headershfgg hfg hfg =ssays the Vexing#.○°○...#Spriggan#°°...°.#Health: 25/25 ========================#.○.°...#Magic: 4/8============------------°..○..°.#AC: 2Str: 4...○○...##EV: 16hfg Int: 15#.°○○○...#SH: 0Dex: 19○....°...##XL:  5 Next: 29% Place: Dungeon:4.°.○.°.@○.#Noise: ===------  Time: 1424.4 (0.0)°....○○.....○○.a) +1 sling.°#####○○°.°○!.Cast: Jinxbite#.°#○#○..Will/2 Jinx #°..>○..°○.○#.#)°.hfgJ "..... ○..#..○ ° ○.  You have reached level 5! _You feel clever.Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hfg hfg ssays the Vexing#.○°○...#Spriggan#°°...°.#Health: 25/25 ========================#.○.°...#Magic: 4/8============------------°..○..°.#AC: 2hfg Str: 4...○○...##EV: 16Int: 15#.°○○○...#SH: 0Dex: 19○....°...##XL:  5 Next: 29% Place: Dungeon:4.°.○.°.@○.#Noise: ===------  Time: 1424.4 (0.0)°....○○.....○○.a) +1 sling.°#####○○°.°○!.Cast: Jinxbite#.°#○#○..Will/2 Jinx #°..>○..°hfg ○.○#.#)°...... ○..#..○ ° ○.  You have reached level 5! _You feel clever.hfgH Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hfg :Okay, then.hfg hfg hfg . _ifgi ifgj ifg6m ifgq ifg7} 5   ufetubus (wandering)5You start resting.ifg/ ifg̊ °°°°.°°°.......○.$.....○°°.°#°ifgL Y...>°°.○#.#5.°..---5.4 (1ifgo ifgɗ \ _An ufetubus comes into view.jfgz+{ #.°°°...# #°°...°.# #.°.°...# jfg,°..○....# ...°○...## #.°○○°...# °........##  ...○.$.@○.#  .....○°.....○°.  ..#####○○°.°○!.  #.°#°#°..  #...>°..°  °.○#.#5..  ..... °..  #..○ . ○. jfg-!jfg #.°°°...# #°°...°.# #.°.°...# °..○....# ...°○...## jfg,#.°○○°...# °........##  ...○.$.@○.#  .....○°.....○°.  ..#####○○°.°○!.  #.°#°#°..  #...>°..° °.○#.#5..  ..... °.. jfg#..○ . ○. jfgjfg:---jfgjfg` _An ufetubus is nearby!jfg #.°°°...# #°°...°.# #.°.°...# °..○....# ...°○...## #.°○○°...# °........## jfg ...○.$.@○.#  .....○°.....○°.  ..#####○○°.°○!.  #.°#°#°..  #...>°..°  °.○#.#5..  ..... °..  #..○ . ○. jfg #.°°°...# #°°...°.# #.°.°...# °..○....# ...°○...## jfg+#.°○○°...# °........##  ...○.$.@○.#  .....○°.....○°.  ..#####○○°.°○!.  #.°#°#°..  #...>°..° °.○#.#5..  ..... °.. #..○ . ○. jfgjfgjfgjfgH` _An ufetubus is nearby!lfg^  You beckon more vexing sprites to accompany your attacks.lfgN...........°°.°°°.$.@°°°°°...°.5..°#.#)° . °lfglfg`2------==6lfglfg; _You feel your willpower being sapped.lfg  (((((((You shoot a sling bullet.lfg .............°...#..5)....lfg 5=7.6 (1.2lfg lfg5 c _The sling bullet closely misses the ufetubus.mfg (((((((You shoot a sling bullet.mfgmfg&mfg_r  The sling bullet closely misses the ufetubus.mfgp,....o..$.@...............5..)#.#)..o   orc (wandering). . .mfg-(8.8mfg9mfgBs _An orc comes into view. It is wielding a +0 dagger.mfgx (( oYou shoot a sling bullet.  The orc shouts!  The sling bullet hits the ufetubus!mfgU;*mfg  The ufetubus is severely wounded.A giggling sprite leaps out and insults the ufetubus's ancestors.mfgmfg'mfgb..o..mfg.o   orcmfga3===---33mfg 30.0mfg`mfgGL _You kill the ufetubus!nfg>(((((((nfgr5*nfgH  You shoot a sling bullet. The sling bullet barely misses the orc.A giggling sprite leaps out and makes the orc trip over its own feet.nfg?Mj  The orc is heavily wounded.nfgYo...o.$.o 2 orcs (1 wandering, 1 very drained)nfgZ(1.2nfgenfg=mt _An orc comes into view. It is wielding a +0 war axe.nfg (((oYou shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.nfgt :*nfgK  The orc is almost dead.A giggling sprite leaps out and insults the orc's ancestors.nfgQ nfgbV V  You kill the orc!nfgc ~.o).$.55   ufetubuso   orcnfgg 052.4nfg-s nfgu nfg /  --more--ofg/; Z _An ufetubus comes into view.ofg< ((((( You shoot a sling bullet. The sling bullet hits the orc.ofgJ :*ofgZ The orc is heavily wounded.A giggling sprite leaps out and insults the orc's ancestors.ofg_ ofga ofgXe @You kill the orc!ofgs o)...$.5. ofg}x 063.6ofg6 ofg i _An orc comes into view. It is wielding a +0 mace.pfg ((((You shoot a sling bullet.pfgG ;*pfgh  The sling bullet hits the ufetubus but does no damage.  A giggling sprite leaps out and doodles on the ufetubus's face.  The ufetubus is moderately wounded.pfg2j pfgfk pfgno x  The jinxing sprites lose interest in you.pfgU~ *oo..5.. (very drained)o 2 orcs (1 wandering)pfgG N===4.8pfgh pfg@ q _An orc comes into view. It is wielding a +0 club.qfgs0 qfg$3 YRead which item? Scrolls  d - 2 scrolls labelled ETIREKKEWUO  f - 3 scrolls labelled NASTRA VAZA  g - a scroll labelled YSMOYW GARHE  h - a scroll labelled YQEZI MAUDDO  j - a scroll labelled MADETSYNAS  l - a scroll labelled DUWUCL URIETOS [!] read|quaff[?] describe selectedsfgPsfgsfgOssays the Vexing#.......#Spriggan#.......#Health: 25/25 ========================#.......#Magic: 3/8=========---------------........#AC: 2Str: 4........##EV: 16Int: 15#........#SH: 0Dex: 19o).......##XL:  5 Next: 36% Place: Dungeon:4.o.).$.@..#Noise: ===------  Time: 1434.8 (0.0)..........5....a) +1 sling..#####......!.sfg4;Cast: Jinxbite#..#.#...Will/2 #...>....).)#.#)..5   ufetubus (very drained)..... ...oo 2 orcs (1 wandering)#... . ..  You shoot a sling bullet.  The sling bullet hits the ufetubus but does no damage.  A giggling sprite leaps out and doodles on the ufetubus's face.  The ufetubus is moderately wounded.The jinxing sprites lose interest in you. _An orc comes into view. It is wielding a +0 club.sfgtn  Okay, then.sfgsfg. _sfg}4sfgisfgF _Unknown command.wfg  R(((((((wfg  You shoot a sling bullet. The sling bullet misses the ufetubus.wfgW wfg wfg wfg wfgY wfgz 1..oo.$.@5...... owfgI -6.0 (1.2wfg wfg % _The orc shouts!yfgb%#.......#.##..)# ..oo.$.<5.#..>......@.......#####! #..#.#...>...).)#.#).......#... ...#####..yfg;  Found an escape hatch in the floor. The ufetubus completely misses you.yfgw<4--6 (0.6yfgcHyfgKLU _The ufetubus barely misses you.yfg .##.# ..)# ....oo.$.<5.#..>..............#####! #..#.#...>....).)#.#)...........##........#####.. #..yfg< yfg yfgߘ b.)ooyfg R---7.2yfg yfg zfg :...# .#........# ...)..# .....)o$.<5.#..>...o............#####! #@.#.#....>.).)#.#)............###........zfgB\> ######... #.. .5-8zfg&f........## ..#........# ...).......##....)o$.<..#..>o...5.......#####......!. #..#.#...>....#).)#.#).............###........... ######.S #S   adder (asleep). zfg(l5   ufetubus (very drained)zfgJ2  An adder comes into view.The adder hisses angrily.zfg54zfg@.5S.SzfgA(8.4zfgPzfgS6 _The ufetubus seems less drained.zfgW .## ..#........# ...).......##.....)o$.<..#..>...o........... ..#####5.....!.. #..#.#....##...>..#).@#.#).. #............$..###.........zfgY M..S ######...... #.  5   ufetubus .zfga zfgb zfgc zfgo oo.5oo 2 orcszfg3q `4===9.0zfg]| zfg l _Found 15 gold pieces. _You see here a +0 rapier.{fgs?y# ...)##......)oo.<..#..>...o..o..........#####......!... #.5#.#....##...>....###).)#.#)#.......@.......$..###..S ######.. #.  ..# .##{fgE{fgQ.oo 2 orcs{fg\R-6 _{fg]{fga{fg..## .. #........# .....).......##.......).o.<..#..>...o..o..........#####......!.....#.#.....? ##..5>....###).)#@#).... #......$..###........S ######...#......{fgk#..#5   ufetubus#.# oo 2 orcs.#{fg{fgx  Found a scroll labelled AFAKKI PESE. The ufetubus misses you.{fgg{fgR$o.oSS   adder5   ufetubusoo 2 orcs{fg_4-=40.2{fgt{fg&, _The ufetubus hits you.|fg.# ..## #........# .....).......##.......).$.<..#..>...o.o...........#####o.....!.....#..#.#.....? ##..5>@........###).)#.#)#..........$.S###........S ######...|fge#.....5   ufetubus.#..####.#.#|fgW|fg# |fg .5S.S   adder5   ufetubus  The ufetubus attacks as it pursues you! The ufetubus closely misses you.|fg&8|fg%)|fg,U _The ufetubus barely misses you.|fg @.# ........####.##........##...).......##.....).$.<..#..>....o.o.........#####o.....!.#..#.#.....?.##...5..###).)#.#).#..S........$..###........S ######.|fg f.. ##.....#.5   ufetubus. #..### |fgŏ |fg |fg8 |fg |fg| .o.o>5.SS   adder5   ufetubusoo 2 orcs|fg F===1.4|fgɷ |fg y _The ufetubus attacks as it pursues you! The ufetubus misses you. x2|fg".# ........####.##........##.#.).......##.#...).$.<..#..>......#...o..o....#..#####......!.#.o#.#.....?.##...>5..###).)#.#).##...S......$..###......S ######... |fgf$##.....#.5   ufetubus. ##..### .o   orc#.# |fg)|fgz+|fg9 .o>.5The ufetubus attacks as it pursues you!  The ufetubus hits you but does no damage.|fg;(2.0}fg l _The ufetubus closely misses you.}fg.# ..####.## #..##.# .).##.# ...).$.<..#..>......# ...o..oo.#..#####......!.#..#.#.....?...###..o>.5.#.###).)#.#).#.#...S.....$..###..#..S ######.#.. ##.....#..#. }fgJ##..###..o 2 orcs##.# #. }fg}fgH--6}fg}fg }fgS .#  .####.##  #..##.#  .).##.#  ...).$.<..#..>......#  ...o..oo.##.  }fgT :..#####......!.#..#.#.....?...# ##..o>.5.# .###).)#.#).#.#...S....#$..###.#..S ##  .. ##.....#..#  . ##..###.   orc##.# #. }fgU }fgV[ }fgN] }fga` }fga }fgAr `J.o.o..5o 2 orcsJ   endoplasm (wandering)}fgs B-3.2}fgӅ }fg ] _An endoplasm comes into view.~fgE .# .####...J...## #.##.# .).##.# ...).$.<..#..>......# . ...o..o.o.##. ~fg X..#####......!.#..#.#.....?...# ##...o..5.# .###).)#.#).#.  #...S.#  $..###.## ..S ### .. ##.....#..# . ##..###....    orc##.# .#.. ~fgq ~fgY- H.5~fgL. T5=8~fg< ~fg1A fg=# ####...J...## .##.# ).##.# .).$.<..#..>......# .o..o.o.##.fgU?#####......!.#..#.#.....?...# ##...o...5..@...#  .###).)#.#).#. #...S.# . $..###.## S #### ##.....#..#  ##..###.... ##.# .#.. fgFfgGfgHfg>W.J>o...5fgYX(4.4fg8efgNjfgs# ####.## ##....J....# . .##.# .).$.<..#..>......# .o..o.o.##. #####......!.. #..#.#.....?...# fg##...>o...5..@..# .###).)#.#).#....# ...S.#..# ..###.## # S ##### ##.....#..# ##..###.... ##.# .#.. fg%!fg"fg#fg20.J.o...5Jfg41(5.0fg<fg$@fg # ####.## ...##.# ..##....J....# .. ).$.<..#..>......# .. o..o.o.##.... ......!... #..#.#.....?...# ##...>.o...5..@.# ###).)#.#).#....# S.fg .#..# ###.## .#  ###.....#..# ##..###.... ##.# #.#.. fg fgP H.5fg &6fg fg fg# ####.## ... ##.# .... ##....J....# .... .$.<..#..>......# ..... ..o.o.##.... ......!.... #..#.#.....?...#  ##...>.o....5..@# ).)#.#).#....# S...#..# ###..## .# ######..# ###.....#..# ##..###.... J   endoplasm##.# #.#.. fgg.J.o....5o   orcJ   endoplasm=6.2fg####.......## .....# .... ##.# .... . $.<..#..>..J...# .......o.o...........##....... ##......!......#  #..#.#.....?...# ...# ##...>..o....5..##....# #).)#.#).......#@...# S.........#..# #### .#  ####### #  #..####.....# #.#.. J   endoplasm .# #. .J   endoplasmge49m8fgYfghfg####.## ... ##.........# .......##.........# ...... .<..#..>..J...# ...... o.o...##....... ......!.............# #..#.#.....?...# <...# ...>..o.##....# ).)#.#).#.@..# .#..# .##..# ######.# .## ##.....#..# S###..###.....#S   adder (asleep)##.# #.#....J   endoplasm.#fg5 4 #. ..fg,  fgN.  An adder comes into view.Found a stone staircase leading up.fgF/ fgB0 fg= .5S.S5   ufetubusfg> 0=7.4fg~L fgR / _The adder hisses angrily.fg#####...##.........#....##.........#... <..#..>......##... .o...........##....... ......!.............# ..#.#.....?...##<...# ...>..o5##@...#)#.#).......#....### .......#..# ......##..# #####.........#.S###.....#..#..# ##..###.....###.# #.#.....# #. ..fgfgZ.5S.5   ufetubus5===-8.0fgi ######### ..##.... <..#..>......o.........J.##.............!..........#.#.....?..>..o.##....)#.#).......#5...###......#. ..............##S. #####.........#..####.....#..#J   endoplasm##..###.....###.# #.#..fgpfg|<S.fgf~@-6fgufgEa _There is a stone staircase leading up here.fg4fgfgr ,fg,fg[*a.J5..S.5   ufetubusJ   endoplasmfg/,49.6 (1.0 _fg%7fg'          # #   ... .#   ....#####.#   ##  3 #..@#   ..~..#.........   _.~ ..#..######   . ~..#.  ~~..# ..#  #### ####          fg] You climb upwards.fg-J R===fg .50.4 (1.8fg' fg _Level annotation: GrinderFound a sacrificial altar of Ru. _There is a stone staircase leading down here.fg_g  _ _You feel your willpower return.fg?6======fgl7======fgfg)fg:BN8=== _Magic restored.fg_fgbfgtC===fg-  There is a stone staircase leading down here. _fgufgZfg{fgfg,fg.U....#####.# #######......# . ..~~~..#..>######..J .~...~..#......... .. .~._.~...#..###### .. .~...~..#...# #. ..~~~..#...## ......#######.####  #.@.....##  #########   J   endoplasm (asleep)  J85.0 (34.6)JAn endoplasm comes into view.6 (35.2 fg_% t _The endoplasm quivers.fgr@ ((((( You shoot a sling bullet. The sling bullet hits the endoplasm.fg fg ?.J....fg :===6.8 (1.2) fg z _The endoplasm is moderately wounded.fgk ((((You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.fg*fgNfg :..J..fg0(8.0fgfg d _The endoplasm is moderately wounded.fgc  You shoot a sling bullet. The sling bullet hits the endoplasm.fgg.(( fg0...fg89.2 _You kill the endoplasm!fg7K fg8L fgQ fgkS H _No target in view!fg-mfgn3fgWpfg!rfgr$ _fgw,fgsx,fgyfg|fg ### #.#... .... #.# ..# ....#####.# #####...#######......# .......#..~~~..#..>.....)#..~...~..#........ ...#...~._.~...#..######. ..#..~...~..#...###...#.#@.~~~..#...##---90.4#.......#######.#####....###.......###.. ##########fgԌfgI---1.0 (1.8fggfg>) _Found a long sword.fgB' fg!( fg( fgW, fg$/ ,fg@4 ,fg'6 ,fg8 fg: fgE ..... .... #.# .. ..# ....#####.# ..#######...#######......# .. ........#..~~~..#..>### .. .....)#..~...~..#..... .. #...#...~._.~...#..## .. #....#..~...~..#...# .. ##...#.#..~~~..#...## ## #....@..#######.#### #....###....... #.... ######### #..(. #....#....K   kobold (asleep)fg G XK.######fgT 2.2 (1.2  A kobold comes into view. It is wielding a +0 short sword.fgU +8 (1.8fg_ fg,f G _Found 6 javelins.fg`  You shoot a sling bullet. The sling bullet hits the kobold.fg(((((...)fg'5f..(..fg9?9===4.0 (1.2fgtCfgEJ _You kill the kobold!fg5 . ... .... #.. ..# ....#####.. #######...#######....... ........#..~~~..#..>. .....)#..~...~..#. #...#...~._.~...#... #....#..~...~..#...#. ##...#.#..~~~..#...### #...@...#######.#### #....###.## # #....# ######### #..(.# #....# #....# ).####  ###fg@ fg( R---6 (0.6fg. ... .... #. ..# ....#####. #######...#######. ........#..~~~..#..>. .....)#..~...~..#. #...#...~._.~...#... #....#..~...~..#.... ##...#.#..~~~..#...# #fg.#######.#### . #....###.## ## #....# ######### # #..(.#  #....#  #....#  ).####  ###fgBZ---5.2fgfgtfgfgҭfgbfgfgR,fgh,fg?fg,fg+fg,fgKfgfg5fgfgQ,fg3fg,fgfg,fgWfg,fgfg;,fgifg,fgGfg~,fgfgn,fg fg,fgfg,fg.fgX,fg"fgN',fg)fg-,fg0fg3,fg6fgb:,fg<fg?,fgAfgH,fgJfguS,fgvXfg[,fg]fg~b,fgdfgZi,fgskfgo,fgqfgEw,fgFyfg@~,fgMfgx,fgyfg,fgfgƓ,fg}fg֚fgfg$fgK,fgHfg],fgZfg?,fgUfg8,fgvfgF,fgGfg(,fgfg,fgfg,fg3fg,fg)fgm,fgBfg,fgfg,fgfgfgfgGfg,fg fg ,fg1fgm,fgkfg,fgfg,fg !fg9',fg(fgk-,fg/fg4,fg7fg;,fg=fg|C,fgtEfgI,fgKfgR,fg+Ufg[,fg]fg`b,fgdfgBi,fgkfgp,fg.sfgx,fg>zfg}fgh~fgрfg؅,fg<fg,fgfgfg+fgfgנ,fgfg,fgfg,fgۯfg5fgִfgfgtfgfgfg,fgfg ,fgfg,fgAfg,fgfg,fg fgs,fglfg6,fgfgS,fgfgC,fgfg,fgfg ,fg fgq,fgdfg,fgCfg ,fg%fgS*,fg,fg0,fg3fgJ8,fgC:fg<>,fg8@fgE,fgFfg#L,fgKNfgjRfg&SfguTfgZ,fg\fga,fgXdfgj,fg mfg*q,fgrfgx,fgzfg,fgfgk 594.2 (99.0) _You start waiting.fgT-5.2 (100.0)fgfg# _Done waiting.fg83fge<fgA,fgFfg=J,fgLfgP,fgESfgV,fgTXfg$],fg_fgc,fgjfg2n,fgTpfgt,fg^vfgz,fgb|fgz,fgfgG,fg,fg,fgfg,fgyfg,fgfg,fgfg,fg8fg,fgfg,fg˳fg,fgfg,fgfg,fgfg,fgDfg,fgfg,fg!fgMfgfgvfg9,fg+fgfgqfgtfg,fgDfg,fg fg,fg2fg,fgufgM,fgfg"!,fg[#fg.nfg0fg 5,fg7fg;,fgL>fgB,fgDfgI,fgLfg P,fgRfgV,fg Zfg`,fg\cfg~g,fg#jfg o,fgqfgu,fgwfg|,fg~fgł,fgfgn,fgfg,fgfg<fgfgfg,fgfgK,fgfg,fgfg,fgfg,fgfg&fgfgfg,fg0fg,fgfg,fgfg,fgsfg,fgfg,fg$fgT,fgfg,fgfg ,fg fgC ,fg fg ,fg fg& ,fgX fgA fg fgt! fg{& fg' fg, fg$2 fg2 fg4 fg5: ,fg*< fg@ ,fgB fg#G fgG fgI fg;N ,fg2P fgT ,fgV fgx[ ,fgu] fg` ,fgb fgf ,fgh fgm ,fg\o fgs ,fgu fgz ,fg{ fg ,fg fgD ,fg fgj ,fgJ fg ,fg fgߟ ,fg0 fg֧ ,fgԩ fgЮ fgD fg fg ,fg fg ,fgw fg ,fg fg ,fg fg ,fg< fg@ ,fg2 fgu fg fgV fg ,fg fg fg fg fg ,fg fg n 694.2 (99.0) _You start waiting.fg -5.2 (100.0)fg# fgO # _Done waiting.fge . ..# ....###.#######...#######..... ........#..~~~..#..>. .....)#..~...~..#... #...#...~._.~...#. #....#..~...~.#...#.#..~~ .#### #.......#######.## .. fg  #.@..###.......## ## #....# #######   #..(.#  #....#  #....# ).####### fgƮ fg .8 (0.6) fg% fg' fg7z #######...#######.... ........#..~~~..#..> .....)#..~...~..#.. #...#...~._.~...#.#..~...~..#.##...#.#..~~~..#. .####.......#######.### .. ###.......## ## #########  # (.#  #...#fgDfg(6.4fgfg?fg+  ........#..~~~..#..> .....)#..~...~..#.. #...#...~._.~...#.#..~...~..#.##...#.#..~~~..#. .####.......#######.### .. ###.......## ## #########  # (.#  #...fg6fg7(7.0fgS>fg?fg .....)#..~...~..#.. #...#...~._.~...#.#..~...~..#.##...#.#..~~~..#. .####.......#######.### .. ###.......## ## #########  # (.#  #.@..).####### fgfg&6fgZfg fgw). #...#...~._.~...#. #....#..~...~ #.....#...#.#..~~#### #.......#######.## #..  #....###.......## #.## #....# ####### #  #..(.#  #....# #@...#fg)......).####.######## fg=2fg2(8.2fgK9fg<fg X. #....#..~...~ .#.....#...#.#..~~ ...#### #.......#######.# .#..  #....###...... .#.## #....# ####### .#  #..(.#  #....##g######....#.......@.#####.########  g   gnoll (asleep)fg <8fg fg$ _You start waiting. _Done waiting. _A gnoll comes into view. It is wielding a +0 whip. _You see here a +0 short sword.fg. #....#..~...~.. ..#..... ##...#.#..~~~..# #...#### #.......#.  .#.. #....###.  .#.## #....# #  .# # #..(.# #....#.#g######....#).#####.#fgtfge/9.4 _fgfgfg ^  You beckon some vexing sprites to accompany your attacks.fg 6------==700.4 (1.0Will/2 Jinx fg fg8 ; _You feel your willpower being sapped.fg ((((g  You shoot a sling bullet. The sling bullet hits the gnoll.  The gnoll shouts!fg<fgB  The gnoll is lightly wounded.fg;.g...gg 2 gnolls (1 wandering)=1.6 (1.2fg^fgs _A gnoll comes into view. It is wielding a +0 flail.fg3  (((((((You shoot a sling bullet.fgq *g  The sling bullet closely misses the gnoll.fgʘ   The gnoll shouts!  A giggling sprite leaps out and bonks the gnoll with its +0 whip.fg fgǥ ...g...g(1 very drained)fg% (2.8fg fg= ^ _The gnoll is severely wounded.fg (((((((You shoot a sling bullet.fgfgefgo  The sling bullet closely misses the gnoll.fgԕfgfg.g..g..gg 3 gnolls (1 polearm, 1 wandering, 1 …)fg7(4.0fgOfgs _A gnoll comes into view. It is wielding a +0 spear.fg"  (((((gvery drained)  You shoot a sling bullet.  The sling bullet barely misses the gnoll.The sling bullet hits the gnoll.fgǧfgfg_fg.gg.g..------5.2fgfg` _The gnoll is moderately wounded.fg 0((((The sling bullet hits the gnoll. _The gnoll is moderately wounded.  The sling bullet closely misses the gnoll.  The sling bullet hits the gnoll.fg :*fg  The gnoll is almost dead.A giggling sprite leaps out and smacks the gnoll with its own hand.fgV S* 2 gnolls (fg fg /  --more--fgx7  You kill the gnoll!  A giggling sprite leaps out and bonks the gnoll with its +0 whip.fg8fgC).g.gfg9H1466.4fg9Rfg,VQ _The gnoll is almost dead.fg WYou shoot a sling bullet. The sling bullet hits the gnoll.fg :*fg G  The gnoll is moderately wounded.A giggling sprite leaps out and makes the gnoll trip over its own feet.  The gnoll is severely wounded.The jinxing sprites lose interest in you.fg ^.ggfg 37.6fgT fg R _The gnoll barely misses you.fgd (((((((You shoot a sling bullet.fg ..)..ggThe sling bullet barely misses the gnoll. x27===8.8 _The gnoll completely misses you.fga _  You shoot a sling bullet. The sling bullet hits the gnoll.fg׍ l)   gnollfgN fg ~ .gYou kill the gnoll!fg7 5410.0 _The gnoll barely misses you.fgx (((((((You shoot a sling bullet.fgvi ..)...gfg<  The sling bullet barely misses the gnoll.1.2fg fgp _The gnoll seems less drained. The gnoll barely misses you.fg  (((((((You shoot a sling bullet.fgf ..)...gThe sling bullet closely misses the gnoll.fg# (2.4fgO fg K _The gnoll misses you.fg (((((((You shoot a sling bullet.fg/ ..)...gThe sling bullet closely misses the gnoll.fg===3.6 _The gnoll closely misses you.fg_  You shoot a sling bullet. The sling bullet hits the gnoll.fgUA) fgfg%1614.8fgfgI _You kill the gnoll!fg3| 4fg} fg ,fgΈ Bfg fg! 98fg +===fgf fg 4 _Magic restored.fg 4fgϠ fg!  Things that are here:  a +0 whip; a +0 flail; a gnoll corpsefg fgu _fgK fg fg ,fg( fg fg &###......... #....#....#..... #. ##...#.#..~~ #####...#### #. #.......#### # .#.. #. #....###.... # .#.## #. #....#  .# # #. #..(.##. #....# #.#.######....# #..)@..).).####---9.6 (4.8 ###.#########>##===---20.2 (5.4 _Found a stone staircase leading down.fgfg  Things that are here:  a +0 spear; a gnoll corpse _fgi,fgfg9fgfgNfgdfg0fg0,fgfgfg@,fgfgfg,fg1....+.....#####..... #####.#......... ###### ...........5........ ..... ...######...[....... ...# ###......... #.. ..#########......... #.. ..'...........#..... #.# ##.. .†###########.. #.# #... .<'.....# .#.@...###.# #... ..#####.# .#.###...#.# #... ..+.#.# ###.#.# #..( ..#. #.#.# #... ...gn233m#. #.#.######... ...## #..)...).).## 5   Grinder (wandering) ...###.######## ....#>..######6.8 (6.6.557.4 (7.2fg8fgK@_ _You feel your willpower return.fg>+.....#####..... #####.#......... #.......... .######...5....... .# ###......... #. .#......... #. .'.#..... #.# ##. †##...##### #.# #. fgH?<'.....# .#..@..###.# #. .#####.# .#.###...#.# #. .+ .#.# ###.#.# #..(. .# #. #.#.# #. fg?F#. #.#.######. ## #..)...).).### ###. fgJfgK-8.0 (0.6fgRfg'Sfgɓ+.....#####..... .#####.#. #. . .######...5. .....)# ###. #...# #... #. '.#..... #.# ##...# ##...##### #.# #. '.....# .#...@.###.# #....# fgHX#####.# .#.###...#.# #....# + .#.# ###.#.# #..(.# # #. #.#.# #....# . #. #.#.######....# . ## #..)...).).# fgP<6fgߥfgfg$ #####.#......... #######........ ....... ######...5 )# # ###... #...#. ########. #. ...........#..... #.# ##...# ##########...##### #.# #...... .....# .#.....###.# #....## ####.# .#.###@..#.# #....#  fgۨ-.#.# ###.#.# #..(.#  #. #.#.# #....#  #. #.#.##### ## #..)...).).#### ###.######## #>..# ##### fgfg(9.2fg/fgZfgR V#####.#. #. .#...5. .....)#.  ###. #...#.. #....#.#..... #.# ##...#.#...##### #.# #.# .#.....###.# #....#.# .#.###.@.#.# #....# #.#.# ###.#.# #..(.# #. #.#.# #....# #. #.### #..### fgF( <8fg(/ fgh0 fgj....... ........# ####...5 )#..  ###... #...#.. ######. #. .........#..... #.# ##...# ########...##### #.# #...... ...# .#.....###.# #....### ##.# .#.###...#.# #....#  .#.# ###@#.# #..(.# #. #.#.# #....# #. #.#.######....# ## #..)...).).#### ###.######## #>..fgkZ###### fgt?30.4fg}{fg|fgX ####...5 .....)#.  ###.. #...#. ###.# .........##.# ##...#.# ########...#####.......# ...# .#.....######. #####... ## .#.# ###(.#  #. .#####.)...).).###..##fgafgb(1.0fg'ifg^kfg  ###.. #...#. ###.# .........##.# ##...#.# ########...#####.......# ...# .#.....######. #####... ## .#.# ###(.#  #. .#####.)...).).### ###.######## .#fgfg &6fgfgofg+  ###.# .........##.# ##...#.# ########...#####.......# ...# .#.....######. #####... ## .#.# ###(.#  #. #.#.#..######fg, .)...).).### ###.########  #>..# #fgc5 fg6 (2.2fg= fgj? fgu fguu fg~| fg~ fg/+. #....#..~#..... #.# ##...#.#....##### #.# #.## .#.....###.# #....###. #.# .#.###...#.# #....# #.#.# ###.#.# #..(.# #. #.#.# #....# #. #.#.######....# ## #.@)...).).#### ###.# #>..# #####fg5fg6&8fgZ=fg>fg^.......#..... #.# ##...# ######...##### #.# #.......### .# .#.....###.# #....###... .# .#.###...#.# #....# #### .#.# ###.#.# #..(.# #. #.#.# #....# #. #.#.######....# ## #..)...).).####  ###@######## fg_ #>..# ##### fgkfgk!3.4fgtfgtwfg######...#####.......### .# .#.....#####...###... #### .#.# ###(.#  #. #..#.#.###### #..)...).).### fg_###.########  #@..# ###fg>4.0fg fgc _There is a stone staircase leading down here.fg9,fg,fgX3fg;fg?45.0 (1.0 _fg Bfg  You climb downwards.  You hear the sound of rushing water.fg/  --more--fg2'  ############ 4#..S.@.....##..........##..........##..........#....<.......#fg' .............#o   orc (asleep).........o...#S   ball python (constriction, asleep)#.......#..........##.......#fg( There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!fg ) fg5 fgG +7 (1.7fgc fg1 _You hear the brisk rusting of a distant drain.Found an escape hatch in the ceiling. _There is a stone staircase leading up here.fg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fgfga.Soo.S)fgY6------==fgQW60Will/2 Jinx fg| fg E _The orc shouts! The ball python hisses angrily.fg e  You shoot a sling bullet. The sling bullet hits the ball python.fg1 E†fg4fg=Bo.fgA=2=7.9 (1.2fgHfgLO _You kill the ball python!fg8x]  You shoot a sling bullet. The sling bullet hits the orc.fg|b((()fg 4...fgN 049.1fg5fg fgl9_You kill the orc!fg! fg fg fg2 H _No target in view!fgT n############ #...†<.....# #....# #.# #.#....<...)...#..............#.##....#.# #.......#.#  #.#fg fgB <---7 (0.6 _fg9 fgg fg*############ #...†<.....# #..........# #.# #.#.....<...)...#...............#.##.......#.# #.#.# #.######.#### .###...... fg)fgV*R---------40.3fgT1fgY3fgZ############ #...†<.....# #..........# #.# #.#........<...)...#................#.##.......#.# #.#.# #.######.### ..# .. ##..... .####.......fg>fg&9fgfg0fg0 ############ #...†<.....# #..........# #.########.#.......@.<...)...#.........#.##.#.# #.#fg> ..# #.######.### ..# ... ##.... ..####....... #....#fg{ fg` 31.5fg fg% l _The sprites lose interest in your situation.fg ## #...†<.....# #.# #.##.#.<...)...#.#.# #.#.# #.#...# #.######.#### fg..# ... ## ..####.......## #.##.#fgofg((2.1fgfggfg4#| ###### #...†<.....# #...# #..##.##.<...)...##.#.# #.#.# #.#....#fg# #.######.#### .# ... ## .####.## #.##.#fg0fg1&7fg8fg:fg'  ############ #...†<.....# #..........# #...# #.# #.<...)...# #.#.##.#.# #.#.....# #.######.#####.# ... ##fg .####.## #.##.#fg fg (3.3fg fg fgM############ #...†<.....# #..........# #....##########..# #..........<...)...# #.........#...#####.# #.#..# #.######.###fg@Ni.# ... ##..####.......#....# .).##.#fgiXfg4Y&9fg>_fgafg"  # #...†<.....# #....# #...# #.# #.<...)...# #.#.#.###.#.# #.#...# #.####fg1# ##.#### #.# ...  ..####.## ..#.##.# .).##.#fg. fgR/ X7===4.5fg5 fg7 fg3 # #...†<.....# #.# #...# #.# #.<...)...# #.#.##.###.#.# #.#...#  #.######.#### #.# ...  ..####. ..#.##. .).##.fg;fgr<(5.1fgBfgDfgR  #...†<..... #. #. #. #.<...)... #..#.###.#. #.#.  #.######.#### #.# ... ...####. ..#.## .).##fg]<7fgZgfgf ########## #...†<.... #.... ########## #..........<...).######...........##.#### #.# #.######.####.# ......####...... ..#.. .[.## ...).$.<..#..>fgp fgrq (6.3fg(x fg-z fgu  #...†< # # ## #.<...)#.########.##.###.# #.# #.######. #..# ... ....#### ..#.## .[.## ...).$.<..#..>fggfgOD===9fgAfgyfgT  #...†< # # ######### #..<...) #.###### # #.##.###.#.. #.......##. #.......######.#. #........# .. ..........##### ..#........## .[.......## ...).$.<..#..>fg~fgC(7.5fgfgfg^r j  #...†< # # ######### #...<... #.###### # #.##.###.# ... #.......# #... #.......######. #.... #........# fgr  ...#......#####..#....#........###. ##. .[.## ...).$.<..#..>fg} fg} (8.1fg fg fgU  #...†< # # ######### #....< #.###### # #.##.###.# ...# #.......# #.... #.......###### #.....#.# ...#.....#### ##..#....#.## #. ##....[.##fgU ...).$.<..#..>fg_`fga&7fggfgeifgfgYRead which item? Scrolls  d - 2 scrolls labelled ETIREKKEWUO  f - 3 scrolls labelled NASTRA VAZA  g - a scroll labelled YSMOYW GARHE  h - a scroll labelled YQEZI MAUDDO  j - a scroll labelled MADETSYNAS  l - a scroll labelled DUWUCL URIETOS [!] read|quaff[?] describe selectedfg fgTssays the Vexing###### Spriggan#...†< Health: 25/25 ========================#..... Magic: 7/8=====================---#..... AC: 2Str: 4#########..... EV: 16Int: 15#..........<.. SH: 0Dex: 19#.######............. XL:  5 Next: 64% Place: Dungeon:4#...@................ Noise: ---------  Time: 1748.7 (0.0)#.##.###.......#..... a) +1 sling...# #.......#..... Cast: Jinxbite#.... #.......###### Will/2 #.....gwm#........#...#............####.. ##..#....#........##... #. ##....[.......##... ...).$.<..#..> You shoot a sling bullet. The sling bullet hits the ball python. _You kill the ball python!You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! _No target in view! _The sprites lose interest in your situation.  As you read the scroll labelled ETIREKKEWUO, it crumbles to dust.  It is a scroll of identify.fg$/  --more--fg@fgDIdentify which item? (\ to view known items) Scrolls (select first with ?)  f - 3 scrolls labelled NASTRA VAZA  g - a scroll labelled YSMOYW GARHE  h - a scroll labelled YQEZI MAUDDO  j - a scroll labelled MADETSYNAS  l - a scroll labelled DUWUCL URIETOS fgkEPotions (select first with !)  e - 3 sedimented green potions  i - a murky grey potion  k - 2 white potions  n - a red potion  o - 2 fizzy red potions  p - a bubbling yellow potion  q - a dark potion[?] describe selectedfgfgfgssays the Vexing###### Spriggan#...†< Health: 25/25 ========================#..... Magic: 7/8=====================---#..... AC: 2Str: 4#########..... EV: 16Int: 15#..........<.. SH: 0Dex: 19#.######............. XL:  5 Next: 64% Place: Dungeon:4#...@................ Noise: ---------  Time: 1748.7 (0.0)#.##.###.......#..... a) +1 sling...# #.......#..... Cast: Jinxbite#.... #.......###### Will/2 #.....gC0m#........#...#............####.. ##..#....#........##... #. ##....[.......##... ...).$.<..#..> You shoot a sling bullet. The sling bullet hits the orc. _You kill the orc! _No target in view! _The sprites lose interest in your situation.As you read the scroll labelled ETIREKKEWUO, it crumbles to dust.  It is a scroll of identify.fgfg\+9.7 (1fgh"fgm%\ _k - 2 potions of heal woundsfgvfgyRead which item? Scrolls  d - a scroll of identify  f - 3 scrolls labelled NASTRA VAZA  g - a scroll labelled YSMOYW GARHE  h - a scroll labelled YQEZI MAUDDO  j - a scroll labelled MADETSYNAS  l - a scroll labelled DUWUCL URIETOS [!] read|quafffgVzG[?] describe selectedfgfgfgssays the Vexing###### Spriggan#...†< Health: 25/25 ========================#..... Magic: 7/8=====================---#..... AC: 2Str: 4#########..... EV: 16Int: 15#..........<.. SH: 0fgDex: 19#.######............. XL:  5 Next: 64% Place: Dungeon:4#...@................ Noise: ---------  Time: 1749.7 (0.0)#.##.###.......#..... a) +1 sling...# #.......#..... Cast: Jinxbite#.... #.......###### Will/2 #.....#........#fgI...#............####.. ##..#....#........##... fgd#. ##....[.......##... ...).$.<..#..>  _You kill the orc! fg_No target in view! _The sprites lose interest in your situation.As you read the scroll labelled ETIREKKEWUO, it crumbles to dust.  fg=hIt is a scroll of identify. _k - 2 potions of heal woundsfgfgUIdentify which item? (\ to view known items) Scrolls (select first with ?)  f - 3 scrolls labelled NASTRA VAZA  g - a scroll labelled YSMOYW GARHE  h - a scroll labelled YQEZI MAUDDO  j - a scroll labelled MADETSYNAS  l - a scroll labelled DUWUCL URIETOS Potions (select first with !)  e - 3 sedimented green potions  i - a murky grey potion  n - a red potion fg; o - 2 fizzy red potions  p - a bubbling yellow potion  q - a dark potion[?] describe selectedfg^ fg fg) ssays the Vexing###### Spriggan#...†< Health: 25/25 ========================#..... Magic: 7/8=====================---#..... AC: 2Str: 4#########..... EV: 16Int: 15#..........<.. SH: 0Dex: 19#.######............. XL:  5 Next: 64% Place: Dungeon:4#...@................ Noise: ---------  Time: 1749.7 (0.0)#.##.###.......#..... a) +1 sling...# #.......#..... Cast: Jinxbite#.... #.......###### Will/2 #.....g* 0m#........#...#............####.. ##..#....#........##... #. ##....[.......##... ...).$.<..#..>  _You kill the orc! _No target in view! _The sprites lose interest in your situation.As you read the scroll labelled ETIREKKEWUO, it crumbles to dust.  It is a scroll of identify. _k - 2 potions of heal woundsfgY; ]  As you read the scroll of identify, it crumbles to dust.fg< ,50.7 (1fgC fgE 4 _e - 3 potions of enlightenmentfgefgh1Read which item? Scrolls  f - 3 scrolls labelled NASTRA VAZA  g - a scroll labelled YSMOYW GARHE  h - a scroll labelled YQEZI MAUDDO  j - a scroll labelled MADETSYNAS  l - a scroll labelled DUWUCL URIETOS [!] read|quaff[?] describe selectedfg5fglBfgLssays the Vexing###### Spriggan#...†< Health: 25/25 ========================#..... Magic: 7/8=====================---#..... AC: 2Str: 4#########..... EV: 16Int: 15#..........<.. SH: 0Dex: 19#.######............. XL:  5 Next: 64% Place: Dungeon:4#...@................ Noise: ---------  Time: 1750.7 (0.0)#.##.###.......#..... a) +1 sling...# #.......#..... Cast: Jinxbite#.... #.......###### Will/2 #.....gM0m#........#...#............####.. ##..#....#........##... #. ##....[.......##... ...).$.<..#..>  _The sprites lose interest in your situation.As you read the scroll labelled ETIREKKEWUO, it crumbles to dust.  It is a scroll of identify. _k - 2 potions of heal woundsAs you read the scroll of identify, it crumbles to dust. _e - 3 potions of enlightenmentfg^f  As you read the scroll labelled NASTRA VAZA, it crumbles to dust.fga`{1.7 (1Tele Will/2 fgffgi~ _You feel strangely unstable. It was a scroll of teleportation.fg   #...† # ### #.. #....< #.###### # #.##.###.## ...# #.......# #.... #. #.....#.# ...#.....#### ##..#....#.## #. ##....[.##fgP  ...).$.<..#..fg+ fg; -2.3 (0.6fgC fg fgo  #... # # #### # ... #.< #.###### # #.##.###.# #....# #.###.... #. #.....#.# ...#....#### ##..#....#.## #. ##....[.## ...).$.<..#fgyfgz&9fgfgfg ### # # ########## #########..........# #. #@######. #....... #.##.###.......# #....# #.#.. ##.... #.### #.....#.#  ...#....##..#....#.###. ##....[.......##fgfgIX8===3.5fgfg!fgz ## # # ########### #########.......@.# #..!...##.##########. #........~S~# #.##.###.#∩S~ #....# #.#.~S ##.... #.## SSS 3 adders (asleep)# #.....#.# ...#....#..#....#.#fgfgÌ $..###....#... ..S######..... ... ..#.......#..... . #............ #........#.# #..........# ..........# .# ............. .#####..#...###  #..###..#  ..## ..# ... .# ... .#... fgc Found an amethyst potion. Found a glowing drain.fgfgG4.1fgPfg2@ _Your surroundings suddenly seem different.fg3 $.. ##....#... ..S ######......... .. #.#..... . #... #.#.##.#.#.#..#####..#...### #..###..# ..## ..# ...# .# .... . #...#fg fg!&7fg'fg)fg= Q $ ##....#... ..S ######......... .. #.#..... . #.... #.#.##.#.#.#..#####..#...#### #..###..# ..## ..# ...# .# .fg1 ... . #...#fg fg (5.3fgM fg fgU $ ##....#... .. ######. .. #.#..... . #. #.#.##.#.#.#..#####..#...##### #..###..# ..## ..# ...# .# .... . #...#fg6fgFD===9fgfg fg~ ##....#...  ######.........  #.#..... . #. #.#.##.##.##.##.#....#####..#...###fgm# #..###..# ..## ..#  ...# .#  .... .  #...#fgܷfg(6.5fg׽fgڿfg\P 4   ##....#...   ######.........   #.#.....   #.   #.#.#   #####.#   #.#   #fgLQ .#   #.   #....#####..#...###   ##### #..###..#   ..## ..#   ...# .#   .... .   #...#  fg=Y fgZ (7.1fge_ fga fg\_   ##....#...   ######.   #.#.....   #fg.   #.#.#   #####.#   #.#   #.#   #.   #....#####..#...###   ##### #..###..#   ..## ..#   ...# .#   .... .   #...#  fgfg+&7fgfgfg9 ]  ##....#...  ######.  #.#.....  #.  #.#.#  #####.#  #.#  #.#  #.  #....#####..#...###  ##### #..###..# fg~ % fgC>8.3fgfgkfgl ##....#... . ######......... . #.#..... . #.  #.#.#  #####.#  #.#  #.#  #.  #....#####..#...###  ##### #..###..#  fgt..##   fg<9fgfgfg^$##....#... .######......... .#.#..... . #. #.#.# #####.# #.# #.# #. #....#####..#...### ##### #..###..# ..# fg>9.5fgfgfg_ q##....#... ..S######......... .. #.......#..... . #..... #.#.# #####..# #.....# #.####.....fg #....#####..#...### ##### #..###..#  ..## ....# .#.... #...# ..fg fg5 )60.1fgW fg fgJ}u######......... .. #.......#..... . #..... #.#.# #####..# #.....# #.#####.....#....#####@.#...### ##### #..###..#  ..## .....# .# ..... ##...##....#...#fgfgD&7fgfgUfg .......#..... . ..... ##.# #####...#......# .....###..................#####..#...####### #@.###..#  #...## ..##....# #..... .#....fg.fgڷ(1.3fgfgfg ..... #..#.# #####..........#.......# .......####...........#####..#...####### ###..###..#  #..@## ..##....# . .#...## fg,..###fgQfg¤&9fgLfgfg! #.# #####..........#.............# ......####......#####..#...####### ###..###..#  ##...## ..##...@# ........#...######. fgY9 #.... ###fgfg1(2.5fgWfgfg<3  ####..............# .####......#####..#...####### ###..###..#  ##...## ..#....######.........#...######.  #.... ##fgC F3.1fgp fg r _ _You feel your willpower return.fgȴ ....# .####.......#####..#...####### ###..###..#  ##...## ..#....######.........##..@######.  #.........######.fgfgl&7fg"fgfg####.......#####..#...####### ###..###..#  ##...## ..#....######........##...######.  #..@.......######. ...######## fggfg(4.3fgfgfgI.....#####..#...####### ###..###..#  ##...## ..#....######........##...######.  #.........######...........########.##### fgLfg&9fgfg fgm  #....#####..#...### ##### ###..###.. ##...## ..# #....######.#fgx  #............ ##...###### #.......... #...######. #.@...............########..###### 5.5fgL #....#####..#...### ##### ###..###..# ##...## ..# #....######.# #...... ##...######. #.......... #...######. #..#.#.#######fgb>6.1fgrfg(x ##### ###..###.. ##...## ..# #....######.# #............ ##...###### #..........##### #...######.#.....##..........#......@.########.##.####### § 7fg  ##### ###..###..#   ##...## ..#   #....######.#   #.....   ##...######.   #..........   ###### #...######.   #.....##.   #.##.   ##.#######  §§#  §      fg§§§7.3fg(§fgafg$ ##### ###..###..#  ##...## ..#  #....######.#  #.....  ##...######.  #..........  ###### #...######.  #.....##.  #.##.  fg2##.#######  §§#  § fgB§9§fg  ##### ###..###..#   ##...## ..#   #....######.#   #.....   ##...######.   #..........   ###### #...######.   #.....##.   #.##.   ##.#######   §§#   §      fg§8.5§fg59  ##### ###..###..#   ##...## ..#   #....######.#  fg{  #.   ##...######.  fgl #..........   ########...######.   #.....##.   #.##.   ##.####### §§§#. fg5 §§§#  §§§  fgie§§   fg fgU#§fg2$(9.1fg*§§§§fgBfg  ##### ###..###..#  ##...## ..# fg  #....######.#  #.  ##...######.  #..........  ########...######.  #.....##.  #.##.  ##.#######  §§§#.  §§§# fg §§§ §§ §  fgv <7fgp L§§fg ##### ###..###..#  ##...## ..#  #....######.#  #.....  ##...######.  #..........  ########...######.  fgg5#.....##.  #.##.  ##.#######  §§§#.  §§§#   § fg+ fg )70.3fg-fg^fg37##### ###..###..# ##...## ..# #....######.# #...... ##...######. #.......... ########...######. #.....##. #.##. ##.####### §§§#. §fgqY9fg{}w#....#####..#...####### ###..###..# ##...## ..# #....######.# #...........##...######.  #.......... ########...######. #.....##.@........ #........########. ##.#######§§§#.§§§#§§§fgK>1.5fgcfgfgt#....#####..#...### ##### ###..###..# ##...## ..# #....######.# #...... ##...######. #.......... ##...######. #.....##. #.#. fg^u##.####### §fgtfg (2.1fgfgчfgq 3#....#####..#...### ##### ###..###..# ##...## ..# #....######.# #...... ##...######. #.......... ##...######.#.....##.#.#.##.#######  §§§fg| <7fgL fg fg#....#####..#...### ##### ###..###..# ##...## ..# #....######.# #..... ##...######. #.... ##...######.#.....##.#.#.##.#######  §§§  §§§fgfg(3.3fgfgfgh#....#####..#...### ##### ###..###..# ##...## ..# #....######.# #.. ##...######. #... .##...######.#.....##.#.#.##.####### . fgi §§§#  §§§  §§§fgs<9fgfg>#....#####..#...### ##### ###..###..# ##...## ..# #....######.# #. ##...######. .#.. ..##...######....w#.....##.#.#.##.# .. §§§#. . §§§# §§§ w   dart slug (wandering) §§ §fgfgu(4.5fgfgr\ _A dart slug comes into view.fg #....#####..#...###  ##### ###..###..# ##...## ..# #....######.# #. #####...######. ...##.....##...######....w.  #.....##.  #.#.  ##.# ..#. ...# ##.  fg fg I.wfg= (5.1fg fg ±fg!9 (((((w    You shoot a sling bullet. The sling bullet hits the dart slug.±fgc±fgK....w.±fgt7===6.3 (1.2±fg±fga _The dart slug is heavily wounded.±fg (((( You shoot a sling bullet. The sling bullet hits the dart slug.±fgRQ....7.5±fgD$±fg&] _The dart slug is almost dead.±fg ((((You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.±fg x ....  The dart slug is almost dead.±fgK ````The dart slug launches a dart at you.±fg( )....±fg( W3--8.7±fgZ/ ±fg2 - _The slug dart hits you.±fg0c  You shoot a sling bullet. The sling bullet hits the dart slug.±fgc((((.±fg;*.....±fg@7 69.9 ±fg:A@_You kill the dart slug!ñfgñfgf _Your Hexes skill increases to level 6!ñfg9ñfg9ñfg>ñfgAH _No target in view!ñfgF#....#####..#...### ##### ###..###..####...## ..# #....######.###...#### ##...######.....# #......#. ñfg#...######. #.....##. #.#. ##.# ..#. ...# #####. # ñfgñfg2'---ñfgX80.5 (0.6 _ñfgñfgM ñfg+ ....#####..#...###  ###..###..## ##...## ..# #....######.## #....#### ##...######.....# #.......#....######. ñfg M.....##. .#..# #. #. .. # ######. #ñfg ñfgk @4=-ñfg +---1.1ñfg ñfg ıfg### ###..###..##  ##...## ..# #....######.##............######...######.....# ##..............#... ######...######. ....##..........ıfg{..############### #. . ... ######## ### ıfgıfg$&7ıfgsıfgפıfge ##...## ..# #....######.## #............#### ##...######.....# ## #..............#... #######...######......... .....##.............########. #.####### #. #. ....... #############.... ### ıfgnmıfgn(2.3ıfgsıfgnuıfgPJ  #....######.## #............#### ##...######.....# ## #..............#... ########...######......... #.....##.......... #........########. ##.##############. §#. ........ §##############.... §### ıfgT ıfggV &9ıfgN` űfgDn#....######.## #....#### ##...######.....# ## #.......#... ...######. .....##... .##. .#. #. . # #....  ### űfgXyűfgyD=3.5űfgűfgűfgH #....######.## #....#### ##...######.....#### #.......#... ...######. ##.. ##.űfg I .#. . .  #.... ### űfgSűfg_T(4.1űfg-Zűfg[űfgG #....######.## #....#### ##...######.....##.......#....######.##...##. #.űfg׭o .#.###űfgZűfgԷ&7űfgűfg[űfgl #....######.## #....#### ##...######.....##.......#....######.##.űfg .##...#.##űfgp űfgq V5=5.3űfg^ űfgW s _You hear the quick rusting of a very distant drain.űfg V#....######.##  #....####  ##...######.....##........#....######.###........##.#..##űfg N......###űfg űfgh &9űfgf űfg Ʊfgj#....######.## #....#### ##...######.....#.  #..#....######.# ##.##.#.Ʊfg5..# #......# ## Ʊfg*Ʊfg̿(6.5ƱfgƱfgƱfg(....######.## ....#### ##...######.....#######. #.#. ...######.##..##.#..#.# #......# # Ʊfg2Ʊfg2(7.1Ʊfg8Ʊfg:Ʊfg =######.## #### ## ...######.....#.. .#....... . ...######.##. ..##.#..#  .#  #......# # Ʊfg Ʊfg B=7Ʊfgu Ʊfg Ʊfg*######.## #### ## ######.....#.. .#....... .######.##.. #. #.#..# .# #......# # ƱfgƱfgX(8.3ƱfgwƱfgDZfgz## ..# ######.##  .......#### ## #######.....#######..........#. ...########.. ..........#.#.#....# #######.# ..................### ############......# ########DZfg&DZfgg&9DZfgDZfgDZfgJ1`## ..# ######.## #### ## # ######.....#.. .#....... ... ######.##...#.# .#....# .# ### ......# DZfg<DZfg=(9.5DZfgBDZfghEDZfg y ..# .## #### ## ###......#######.....#.......#... .##...#...#.# .#....# .# ### ......# ##DZfg.( DZfg) )90.1DZfgb. DZfg0 DZfgL % ..# .## #### ######. .....#######....... #.......#... ...##...# ....#.# .#....# .# ### ......# ########DZfgu DZfgH &7DZfg% DZfg ȱfg#..##  ..# ###.##  .....#### #######. ###.....#######....... ........#.......#... #####...# ......#.# ...........#.@..# ###.###..... ȱfg..............### ... ########......# .########ȱfgNȱfg (1.3ȱfgȱfgȱfg..##  ..# ...## ..#### #######. .....#######....... #.......#... .##...# #.# .#..@.# .###.### ........# ...######## ......ȱfgȱfg&9ȱfgȱfgȱfg$ ## ..# .. .## .. #### #######. .....#######....... #.......#... .##...# #.# .#...@# .###.### ......%......# ...######## ###.....$..%ȱfg-& (2.5ȱfg+ 6%ȱfg. > _Found a maw talisman and 16 gold pieces.ɱfgS w .. .#.. ..#### #######. ...#######....... .. .....#.......#... ........##...# .... ...#.###.......#....#......^ ..###@....... ...### #......% #####......# #..  ######## #### ɱfg@ k...$.###ɱfguɱfg$(3.1ɱfgq9%ɱfgɱfg M#.. ## #######. .......#######....... ....#.......#... .........##...# .......#.###...#....#......^.###...### #.@....% ##### #..  ######## #### ...$..#### ɱfg ɱfg &7ɱfg ɱfg ɱfg) ## #######. ..... ...#######.......S.#.......#... .......##...# ...#.###......s#....#......^.###...### #......% #### #..  ######## #### ....$..g.....#######s   scorpion (wandering) g   gnoll (polearm, asleep)S   ball python (constriction, asleep)ɱfgw8  A scorpion, a ball python and a gnoll come into view.ɱfgzC .Ss%sS)ɱfg.D (4.3ɱfgkM ɱfgQ 5 _The ball python hisses angrily.ʱfg2 #. ..... #........#.#... .S.##...# #...#.###......s.#....#......^.###.### #......%.ʱfg3......# #.  # ####.#.#...$..g.#.g##g 2 gnolls (1 polearm, asleep)ʱfgG  A gnoll comes into view. It is wielding a +0 club.ʱfgoI6  The gnoll shouts!ʱfg+KʱfgLʱfgMʱfgpYC.S.s%ggg.ggg 3 gnolls (2 polearms, 2 wandering)ʱfgHZ/==9ʱfgLf8%ʱfgou _A gnoll comes into view. It is wielding a +0 halberd.ʱfgBh# #. ......#.........#.#... ...##...# #S....#.###..#....#......^s...###.ʱfgD.### #......%....#......# #. # ####. #. #...$..gg #......g. ## 2 gnolls (1 polearm, 1ʱfgJʱfg4KʱfgLʱfg;PʱfgkRʱfg^G .S§.g.g.#########--5.5ʱfgdʱfggL _The teleport trap disappears. The scorpion disappears!ʱfgja .#### #. ......#.........#.#... ...##...# #...#.###S..#....#......§....###..### #......%....#......# #. # ####. #.. #...$.g.g #.....g.. #########ʱfgo Y--6.1ʱfgx 8%ʱfg| ˱fgoY;.. #### #######. ..... .#######...............#.......#... ...##...# #.....#.###S.......#....#§......###........... .....### #%.... #####......# #...######## ####.˱fgZ #........ #...$.g.g #.....g..S   ball python (constriction)#########˱fgv`˱fghb˱fgrR.Sg.g   gnollS   ball python (constriction)˱fgs&7˱fgو˱fg H[  .. .##.. #### #######. ..... ######..........#.......#... .....##...# #......#.###.....#....#.S....§..##. .....##% #####......# #...######## ####.........g.....$...g.....g..#########˱fgM˱fgO˱fgYu......Sg.˱fgZ(7.3˱fgc˱fgf˱fgI # . .. #.##.. #### #######. ..... #.....#######...............#.......#... ......... ###...# #..............#.###........ #˱fgkJ #...@#.......... #.....###.S......... ............### #%.... ######......# #...........######## ####...g.... #........˱fgJ  #...$...g #.....g..#########˱fgZ 8%˱fgZ &9˱fg%c 6%˱fgf ˱fg.##  ..# ..#.## ...#### #######. ..... ##.....#######........#.......#... ˱fg. ##.##...# #..#.###. ##.#..@.#. ##˱fg2.###.S..### #......%....˱fgj_#......# #.......˱fg ######## ####...g.... #..˱fg S   ball python (constriction) #...$...g #...˱fgݿZ..g..  #˱fg˱fg˱fg;gS.%g.g   gnollS   ball python (constriction)˱fg(8.5˱fg6%˱fg̱fg#..## ..# ..#.## ...#### #######. .....#.....#######...#.......#... ̱fg.#.##...# #..#.###.#.#.@..#.#.###S̱fg..### #......%....̱fg!#......# #.....g..... ######## ####........ #........̱fgS   ball python (constriction) #...$...g ̱fgEq #.....g..  #̱fg̱fgػS.%9.1̱fg̱fg̱fg ( You shoot a sling bullet. The sling bullet hits the ball python.̱fgC ̱fgF ̱fgH ̱fg{R XS.g.g   gnollS   ball python (constriction)̱fg3S 9===800.3 (1.2̱fgo\ 6%̱fga d _The ball python is severely wounded.ͱfg8D ((%You shoot a sling bullet.ͱfgu  The sling bullet closely misses the ball python.ͱfgz  The ball python closely misses you. x2  A scorpion comes into view.ͱfgsS.g...%s   scorpiong   gnollS   ball python (constriction)ͱfg(1.5ͱfgP6%ͱfg<Y _The ball python closely misses you.ͱfg##..## ..# ..#.## ...#### #######.......#.....#######..........#.......#.....#.##.s.# #..#.###.ͱfgx$2#.#@.S.#.#.###..### #..g...%....#......# #..... ######## ####. #ͱfg$. #...$...gS   ball python (constriction)ͱfg$l #.....g..  #ͱfg$ͱfg=)ͱfg2U.sͱfg 47---2.1 (0.6ͱfg6;6%ͱfg  #...$ #..... S   ball python (constriction)αfge & αfg5 αfg 5s.αfgZ (5.1αfg 9%αfg αfg +#...## ..# ...######.## ...#### ####### #...######.....#.. #.#.# #...######αfgT .##...# # #.#.### ..#.#...g##.s.S.### .### #..g...% #......# # αfg b# #### #αfg  #...$ # αfg αfgrS.% αfg&7αfg 9%αfgϱfg#...## ..# .. #....######.## .. #.#### ####### ##...######.....#######  #.#.# #ϱfgB#...######.##...# # ##.#.###.##.#...g###.sS..### .### #..g... #......# # # #### # #... # ϱfgϱfg4ϱfghIsS.ϱfg[(6.3ϱfg7ϱfgϱfg  #....######.##  #............#### #######...  ##...######.....#######.....  #..............#.......# ###...######.....##...# # .##............#.### ....#########...g#. ϱfg ######sS...##  ...........### #..g #############......# #.. ######## #### # # # ### ϱfg  ϱfg.ϱfg&9ϱfgC#ϱfg&ϱfg  #....######.## .. #....#### #ϱfgk I ##...######.....# #........#.##...######.##...# # ..##.......ϱfg %.#.###.##ϱfg .#...g##.sS...###ϱfg w .### #..g ϱfg #......# # ######## ####ϱfg: R # #ϱfgz G # ϱfg ϱfg ϱfg' i..sSϱfgx( (7.5ϱfgp/ ϱfg2 ϱfg? #....######.##  #....#### # ##...######.....# #.......#.#ϱfgt@#...######.##...# #.##..#.###.##.#...g##ϱfg@).### .sS..### #..g #......# #ϱfg@k ######## ####ϱfgjA # # # ϱfgLEϱfg1FϱfgzOas..Sϱfg+P(8.1ϱfgWϱfgZбfg  #....######.##  #....#### # ##...######.....# #.......#.#бfg|#...######.##...# .##...#..##.#...g# .#бfg.### . .s....### #..бfg  #..S...# # ######## бfgбfgбfg%9S.бfgi&&7бfgQ.бfg1бfg  #....######.## #....####  ##...######.....####### #.......#.#бfg #...######.##...#.##..#..##.#...g# #.#.### #. бfgC P.s....### # # #.S....# # ######## бfgo бfgJ 6s.бfg бfg !9.3бfgs бfgs ѱfg @:#...## ..# ######.##............#### ########...############.. #..............#.......#... #######...########..##............#. ........########...g###############@............## #..............s.....### ##############.S....# #.######## ##ѱfgHѱfgHѱfgQѱfgR[s.S.ѱfgeR&9ѱfgZѱfg]ѱfgt\#### ###..###..##...## ..# ######.##............#### ########...############.. #..............#.......#... #######...########..##............#. ........#...g###############.......## #.............s.## ##############S.....# #.######## ##ѱfgzѱfgy{ѱfgSsS.ѱfg)10.5ѱfgѱfgmѱfg....#####..#...### ##### ###..###..## ##...## .. #....######.##  #............#### ######...######.....#######. #..............#.......#.. ########...########... #.....##............#........#########...g ##.##############.......### §#. ...........sS......### # §##############......# §######## #ѱfg2ѱfg@s.ѱfgO(1.1ѱfgѱfgѱfg k #....#####..#...###  ##### ###..###..## ##...## ..# #....######.## #...####  ##...######.....####### #......#.#  #...######.##  #.....##.#  #.#.#...  ##.#..s.§#. .....S......###§# ######......#§ ######## §ѱfg ѱfg dS.7ѱfg. ѱfg ұfg #....#####..#...### ##### ###..###..## ##...## ..# #....######.## #.####  ##...######.....# #.....#.# #...######.## #.....##. #.#.# ##.#..sS.§#. .........###§# ###......#§ #§ §ұfgHұfgұfgUsS..ұfg3(2.3ұfgұfg(ұfgZ 7 #....#####..#...### ##### ###..###..## ##...## ..# #....######.## #.####  ##...######.....# #.....#. ##...######.## #.....## #.#.sS.# ##.#....  §§§#. ..  §§§# #......#  §§§ #  §§  §ұfgb ұfgk ;s.ұfgk &9ұfgPs ұfgw ӱfg  Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ӱfgWӱfgX( Your spells (cast)TypeFailure Level  a + JinxbiteHexes3% 2 b - Inner FlameHexes/Fire14%ӱfgZ3 Select a spell to cast[!]/[I] toggle spell headersֱfgHֱfgPֱfg9[g #....#####..#...###ssays the Vexing##### ###..###..##Spriggan##...## ..#Health: 25/25 ========================#....######.##Magic: 8/8========================#............#### ## AC: 2Str: 4##...######.....#######. EV: 16Int: 15#..............#....... SH: 0Dex: 19########...######...........## XL:  5 Next: 66% Place: Dungeon:4#.....##.....@................ Noise: ---------  Time: 1812.9 (0.0)ֱfg\#........########s.S........#. a) +1 sling##.##############............. Cast: Jinxbite  §§§#....................##§§§##############......#§§§######## s   scorpion§§S   ball python (constriction)§The sling bullet closely misses the ball python.The ball python closely misses you. x2  A scorpion comes into view. _The ball python closely misses you.Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ֱfgS]ֱfgkhg #....#####..#...###ssays the Vexing##### ###..###..##Spriggan##...## ..#Health: 25/25 ========================#....######.##Magic: 8/8========================#............#### ## AC: 2Str: 4##...######.....#######. EV: 16Int: 15#..............#....... SH: 0Dex: 19########...######...........## XL:  5 Next: 66% Place: Dungeon:4#.....##.....@................ Noise: ---------  Time: 1812.9 (0.0)ֱfgi#........########s.S........#. a) +1 sling##.##############............. Cast: Jinxbite  §§§#....................##§§§##############......#§§§######## s   scorpion§§S   ball python (constriction)§The sling bullet closely misses the ball python.The ball python closely misses you. x2  A scorpion comes into view. _The ball python closely misses you.Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ֱfg xֱfgyThe spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - Noֱfg"ױfg  #....#####..#...###  ssays the Vexing  ##### ###..###..##  Spriggan ##...## ..#  Health: 25/25 ======================== #....######.##  Magic: 5/8===============--------- #............#### ## AC: 2Str: 4 ##...######.....#######. EV: 16Int: 15 #..............#....... SH: 0Dex: 19  ########...######...........## XL:  5 Next: 66% Place: Dungeon:4  #.....##.....@................ Noise: ---------  Time: 1812.9 (0.0)  #........########s.S........#. a) +1 sling  ##.##############............. Cast: Jinxbite  §§§#. ...................##  §§§# #############......#  §§§########  s   scorpion ױfg{  §§ S   ball python (constriction)  § _The ball python closely misses you.Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f/p - ball pythonAim: a ball python (moderately wounded, chance to affect: 79%)رfgV4p.S  You can't see anything there.رfgs., f - scorpion, p - ball pythonAim: a scorpion (chance to affect: 64%)ٱfgĉٱfg #....#####..#...###ssays the Vexing##### ###..###..##Spriggan##...## ..#Health: 25/25 ========================#....######.##Magic: 8/8========================#............#### ## AC: 2Str: 4##...######.....#######. EV: 16Int: 15#..............#....... SH: 0Dex: 19########...######...........## XL:  5 Next: 66% Place: Dungeon:4#.....##.....@................ Noise: ---------  Time: 1812.9 (0.0)#........########s.S........#. a) +1 sling##.##############............. Cast: Jinxbite  §§ٱfg#....................##§§§##############......#§§§######## s   scorpion§§S   ball python (constriction)§Casting: Jinxbite (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f - scorpion, p - ball pythonAim: a scorpion (chance to affect: 64%)  Okay, then.ٱfgٱfgٱfg6ٱfg. _ٱfgky #....#####..#...### ##### ###..###..## ##...## ..# #....######.## #..####  ##...######.....# #.....# ##...######. #.....## #.#s.S.# ##.####... §§§#. .  §§§# #......# §§§ # §§  §ٱfgoٱfg{;S.ٱfg|43.5 (0.6 _ٱfg ٱfg4ٱfg ' #....#####..#...### ##### ###..###..## ##...## ..# #....######.## #.....####  ##...######..... #....# ##...######. #.....##.S #.#s. ##.##### §§§#. . §§§# #...... §§§  §§  §ٱfg+ٱfg,ٱfg6SsS..ٱfg7(4.1ٱfg=ٱfgA۱fgEY^  You beckon some vexing sprites to accompany your attacks.۱fgR[۱fgdNsS.۱fge6===------==5.1 (1.0Will/2 Jinx ۱fgan۱fgp; _You feel your willpower being sapped.۱fg"{ (((You shoot a sling bullet.۱fg:*ܱfg<  The sling bullet hits the scorpion but does no damage.  A giggling sprite leaps out and smacks the scorpion with its own pincer.ܱfg=ܱfgAܱfgBܱfgH.sS.. (very drained)ܱfgI5=6.3 (1.2ܱfgQܱfgLUc _The scorpion is moderately wounded.ݱfgU (((((((You shoot a sling bullet.  The sling bullet barely misses the scorpion.ݱfg:*ݱfg  The sling bullet barely misses the ball python.A giggling sprite leaps out and makes the ball python trip over its own tail.ݱfgݱfgms.†....ݱfg (7.5ݱfg[ݱfgO _You kill the ball python!ݱfg  #.................. #....#####..#...######## ###..###..## ##...## .. #....######.##  #............#### ##...######.....##### #........# ########..@######. #.....##....s.†. #........########. ##.############## §§§#. ............ §§§##############..... §§§###### §§§ݱfg ݱfgʴ :s.ݱfg̵ 6--8.1 (0.6ݱfg ݱfg ~ _The scorpion attacks as it pursues you! The scorpion closely misses you.ޱfg#### ..................#####..#...###### ###..###..##...## ..# ######.## #............#### ##...########## #..@...........########...######.##...s..†...........#### ##.##############..............##############.....§######§ޱfgF%ޱfg,rs.ޱfg-o---------7ޱfg|4ޱfg86 _The scorpion seems less drained.ޱfg? ..#### ..................#####..#...###### ###..###..##...## ..# ######.## #............#### ##..@######.....##### #..............########..s######.##......†..........### ##.##############..............##############.....§ޱfg#######ޱfgޱfgB-9.3ޱfg ޱfgaޱfgt ####.#.# ..#### ..................#####..#...###### ###..###..##...## ..# ######.## #...@........#### ##...########## #..............########..s########......†..........### ##.##############..............##############.....ޱfgZy ޱfg <s.ޱfgP &9ޱfg] ޱfg# ޱfgA #####..........#.# .#### ..................#####..#...###### ###..###..##...## ..# ######.## ............#### ##...######.....##### #..s...........########...########......†..ޱfg........### ##.##############..............ޱfgCޱfg|"<s.ޱfg#420.5ޱfg+ޱfg.i _The jinxing sprites lose interest in you.߱fgKP.... #........#.#####..........#......# .#### ..................#####..#...###### ###..###..###..@## ..# ######.## ............#### ##..s########## #..............########...######߱fg##......†..........### ##.##############߱fg߱fg<s.߱fg(1.1߱fg ߱fg ߱fgz#..... .#...... #........#.#####....#.......# ......#### ..................#####..#...###### ###@.###..###...## ..# .######.## ...s........#### ##...########## #..............########...######߱fgzw##......†..........߱fgo߱fgB&7߱fg ߱fgߒ߱fg9#####......... ..#..... .#.... #.#.#####...#..... ...........#### ....................##...###### ###..###..###...## ..# #....######.## #...s........######...########## #..............########...########......†..߱fg߱fg<s.߱fg(2.3߱fg߱fg߱fg  ((You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.߱fgN߱fgd_.s.߱fg%g7======3.5 (1.2߱fgȨ߱fgnc _The scorpion is moderately wounded.fg6 ##....#S#####......... ..#..... ..... #####.# #### .......@............#####..#...####### ###..###..##..s## ..# ....######.###............#### ##...########## #..............########...######fgofgGfg'<s.fg7---4.1 (0.6fgfgfgG $.. ##....#..S#####......... ..#..... ..... #####.# #### ..................#####..#...###### ###s.###..##...## ..#...######.## ............####fg|##...########## #..............#fgfg<s.fgB---7fgfgfg3F # .#..... $.. ##....#.S#####......... ..#..... ..... #####.# #### ..................#####s.#...###### ###..###..##...## ..# ######.##............######...##########fgI fgQ <s.fgR (5.3fgY fg_ fga .####... # .#..... $.. ##....#S#####......... ..#..... ..... #####fg .## ....#### .....s............#####..#...####### ###..###..##...## #..#######.##............####fgHfg@D===9fgqfgfgK .# .####... # .#..... $.. ##....#S#####......... ..#..... ...... #.#####.fgXL# ....#### .....s............#####..#...####### ###..###..##...## #..#######.##fg>Rfgd]ds.6.5fg@dfggfgt   .#.  ###.. # .#.. $. ##....#... ..S ######......... .. ##..... . #...... ##.## #####..# #.....##  #s...#### #.................. #....#####..#.fgu####### ###..#### ##...## #..fgzfg<s.fg(7.1fgfgfg (((((You shoot a sling bullet.fg$" fg., .s...===8.3 (1.2fg13 fg7 c _The sling bullet closely misses the scorpion.fgiz..## #  .#.####...# #. .#..... $.. #... ..S######.....#.#..... .#..... #........#.########....s #.fg{###.#### #..................#....#####..#...######## ###..###..##fgfg<s.fg5---9 (0.6fgfgRfgM . ## .##. .#.. .##.###...## #.....#...... $..###....#..S ######......... .. #.......# . #....... #.....s..#.#########..........# #.....## #.#####.....#....#####..#...######## ###..##### ##...## #fg\ fg`^ R=--9.5fgee fg?h U _The scorpion barely misses you.fgr ## .###.. .#.. .###.###...##. #...S..#....... $..####....#.... ..S ######......... #.......#... #.. #.....s.@#.#### #####..........# #.....## #.#####.....#....#####..#...### ##### ###..###..## ##...## #..##....######.#fgr fg D.sfg 1-30.1fgI fg) fg`A.. .#...## .###...##. #...S.#....... $..####....#.... ..S ######....... .......#....... . ........ s.#.#### ####.@..# ....####.....#####..#...####### ###..###.. ##...## #......######.##........#### #g   gnollg0fg%BW[75G-----=7fgE. _The scorpion stings you.fg .###...##. #...S.#....... $..####....#.... ..S ######........ .......#....... . ........ s.#.#### ####....# ....#####.....#####..#...####### ###..###..# ##...## #..#...g######.##............#### ##...######.....######fgfg >g..fgl1=-----1.3fg fg fg  ..#....... $..###....#.... ..S ######.......... .. #.......#.......  #.........  #s.#.#########..........#  #...# #.#### #...... #....#####..#...### ##### ###..###..## ##..g## #..# #....######.##fg 6 #............#### ##...######.....##### #..............#.....fg fg P.sfg @-9fgv fg fg3##....#.... ..S ######.......... .. #.......#....... . #........ #.#.#### fg!5)#####......s...# #.......## #.#######......#....#####..#...######### ###..###..##  ##..g## #..# #....######.###............#### #fg5##...######.....########..............#......########...######.....#fg;fgA>fg`.sg..fgX8===2.5fgfgJfg/##....#.... ..S #######.......... .. #.#....... . #........ #.#.#### #####.# #.s.## #.##.fg#....#####..#...###### ###.g###..## ##...## #..# #....######.###............#### ###...######.....#.#......#.fg6#...######.#fgfg(3.1fghfgfgؼ######.......... .. #.......#....... . #........ #.#.#### #####.fg.# #.....s.## #..#########.......r#....#####..#.@.##### ##### ###.g###..##  ##...## #..# #....######.###...........### #####...######.....#######..fgYZ#..............#.......# r   quokka (wandering)########...######...........###.....##......†.....fgfgzP.sfg B=7fgfgY _A quokka comes into view.fg #.......# . #.. #.#.####  #####..#  #.....##  #.s#########..............r  #....#####..#...#####  ##### ###.g###@.##  ##...## ##..# #....######.###............#### ######...######.....#######.................#.......#########...######...........##..  #.....##......†.......##........#########.g.sg   gnoll4.3fg= fg #.. #.#.#### #####...# #.....## #.######## #....g.s......r fg#....#####..#...##### ##### ###.g###..##  ##...## ##@.# #....######.###............#### #######...######.....#######..................#.......# ########...######...........##.. fg8C#.....##......†.......#g 2 gnolls (1 wandering) #........########.g.#...g ##.#######..###fgfghfgt.sg.fg!D===9fg fg`s _A gnoll comes into view. It is wielding a +0 flail.fg04#.#.#### ####...# .....## .######## ...g........r ....#####..#..s##### ### ###.g###..##  ##...## ##..# #....######@###............#### ########...######.....#######.............s.....#.......# fg0#######...######...........##...# .....##......†..g..#.# ss 2 scorpions (1 wandering) ........########..#...g#g 3 gnolls (1 polearm, 2 wandering)########.g.....###. #. .........### #.fgj>}  You hear the quick rusting of a distant drain.fgBfg(.gs.g.sggg).2====5.5 _The gnoll shouts! You hear a shout!fg% ###..# ....## ########..g.......r #####..#..s##### ### ###.g###..##  ##...## ##..# #....######.##...........@#### #########...######s....#######....................#.......# ######...######g..........##...# ....##......†..........#.#..########fg g...#...g#. .########......###..g 4 gnolls (2 polearms, 1 wandering) . ..............g....### #. ############## #.fg r .sg)gThe gnoll shouts!19----6.1 _The scorpion stings you.fgF...## ########g.......r #####..#...##### ## ###.g###s.##  ##...## ##..# #....######.#.#............#### #######.##...######s.@..#######.....................#.......# fg#####...######g..........##...# # ...##......†..........#.###..########g...#...g#.. #######......###.. fgA..............g....### #..g #############......# #. fgV######## ####fg fg fg} fg fgs fgfg.g.s.sgfg.g.g.fgP---7fg%fg[)fg ########......r #####..#.g.##### # ###.g###..##  ##...## ##s.# .#....######.#..#............#### #######.##...######.s...#######.................g.@.#.......# ####...######...........##...# # ..##......†...fg .....#.###...########g....#...g#... #############......g......###.. .............### #..g############## #.... ######## #### #.fg\fgfg fg..g.s.sfg/C--7.3fg<fgBfgӰ......r #####..#...#####  ###.g###g.##  ##...## ##..# ..#....######s#..  #............#### #######.##...######.....#######.................gs..#.......# ###...######....@......##...# # fgt.##......†.....#.###...########g....#...g#... ############......g......###..  .............### #..g############## #.... ######## #### #.fg#.fgOfgmfg.gg.=9fgfgyK _The gnoll misses you.fgl r ..#...#####  ###.g###g.## ##...## ##..# .. #....######s## .. #.#### #. ##...######.....#######.  #.s..#.#....######..g.##...# #. ##......†.#.###.#.....gg....#...g#.#.###........fg ### #..g.#......# #.## ####.#.#.fg_ fg fg@ fg R  The gnoll hits you from afar with a +0 spear.fg .g.s.g.sfgr q13---------8.5fg fgs K _The gnoll misses you.fg######## ..............r ###..#...######.g###..##  ## ##g.# ....######.##.. ...........s#### ####### #...######.....#######... #............g.#.#...... #...######...sfg##...# #. #......†................#.### ..#.....gg....#...g ##########.###.......................### #..g...% s   scorpion#############......# #.... 2 gnolls (######## ####.#.fgRfg .% gg 2 gnolls (polearms)fg0-9.1fg9%fgfg# r ..#...##### .g###..## ...## ##g.# .. ######.## .. s#### #. ...######.....#fgE. .g.#.#. ...######.##...# #. ......†.#.###. .#.....gg....#...g#..fg###..### #..g...%.#......# #.#fgN ####.#.fgўfgfg6fg4.ggg..%g 3 gnolls (2 polearms)fgds4=------7fg%9%fgfg # r ..#...##### .g###..## ## ##g.# .. ######.## .. fg6 s#### #######.######.....#.#.#.######....g......##...# #.†.gg......#.###. fgf O#.#....#..fgӓ *.###. .### #..g...%. #......# #.# ####.#.fg fgl s%s   scorpionggg 3 gnolls (2 polearms)fg )40.3fg fg fg## r ..#...#####[40m .g###..## ## ##g.# .. ######.## .. s#### #######. ######.....#.#.#. .######....gs.....##...# #.†.gg......#.###..#....#..###.### #..g...%.......# #.# ####.#.fg'fgN)fg+fg,fg@s.sgg.%s 2 scorpionsfgA.=9fgM9%fgnTR _The gnoll barely misses you.fg`m# r #...##### g###..## ## ##g.# .. ######.## .. s#### #######.fgm; ######.....#.#.#. ######....s.sg...##...# #.†.g.g......#.###..fgma#....#..###.fgn### #..g...%.......# #.#fg>nN ####.#.fgxfg3zfg6}  You feel your willpower return.The gnoll attacks as it pursues you!fg~fgmfg-sg.s..g.g.%fgBs8/25 ------1.5fgqfg*fgC _The gnoll hits you from afar with a +0 spear.fgc # r #...##### ###..##  ##g.# .. .## .. s#### #######. .....#.fg  #.sg..@.#. .....s..g..##...# #. †.g.......#.###. .#....#fg; ...#### #..g...%.... ......# #.fgt e ## fgD 8%fg 0-2.1fgԩ fg fgQ## ######## ........r ...##### ##..##   ##g.# ####.##.. .....s#### ####### ####.....#######@....... .........#.sg....#...... ####.....s..g..##...###.fgR .†........g.......#.###..#....# ####...###........... ...............### #..g...%.... #########......# #...######## ###fg[fg]fg5_fgafgmss.g..g.g.%fgn@-7fgN{9%fgfg*## # r ##### ..## ##g.# .. .## .. s#### #. .....#######. fg#ss.g...#......5 .g.g.##...###. †.....#....#....#......###. fgJ....### #..g...%.... ......# #.. 5   ufetubus (wandering) fg5fg֩fgmfgҺ5.ss.%fg(3.3fgfgfg'{##### ......r #####  g.# ..S.#.... ...s#### #######....... ##.....#######........5...... .......#.ssg...#fg{h...... ##.g.g.##...### ..........#.###........ ##....#....#.....### ...fgv|.### #..g...%.... S   adder (wandering) #######......# #........... 5   ufetubus (wandering) ######## ####fg| fgvfg fgӎl.S5.fgB9=-----fgǏ9fg9%fgwfg .....r ##### ##. ... g.# ...!.#..S. ..s#### #######..5.... #.....#######............... ......#.sssg..# #fg .g.g.##..@###........ ........#.###........ #...#....#... ......### .....### #..g...%.... ####### #........... ss 2 scorpionsfgp h ######## #### g   gnoll (polearm) #. S   adder (wandering)#...$...g 5   ufetubus (wandering)fg@ h  Found a fizzy red potion.fgp fg !S.5.g%S5fgh 2===4.5fgl 9%fgy D _The ufetubus shouts! The adder hisses angrily.fgA,2 ##### ##. .## ... g....! #.##..S.. ..s#### #######....... #.....#######.......5....... ..sss.g.#......... #.......g.g.##...###.... ........# #...#....#..fgK-..###. ...### #..g...% ######......# #.......##.....#.....g..fg1fg<Wgg 2 gnolls (polearms)fg=2---5.1fgFfgKfg j .## .. g....! #.##..S.. ..s#### #######....... #.....#######.......5....... ..s.sgg.#...... #.......g.gs##...### ........# ##...@#.......###....... .### #......%.fgj5.........s   scorpiong   gnoll..#########fgqfgsfgvr..gs%fg#---fg7fgԋ6%fgfg ...! .#..S.. .s#### #######..........#######.......5....... .....#.s.sgg.#............. fg.9.g...##...###........ ...gs..#.###..S..... ..#....#.......... ..###@.......... ...### #......%.... fgO#####......# #.....  ######## ####fgtY... #.....fg...#...$...g fg#.....g.. ######### fgoS   adder (wandering) fgfgT.Sfg3#=fgW!6.3fgfgYfgfg6+Read which item? Scrolls  f - 2 scrolls of teleportation  g - a scroll labelled YSMOYW GARHE  h - a scroll labelled YQEZI MAUDDO  j - a scroll labelled MADETSYNAS fgz l - a scroll labelled DUWUCL URIETOS [!] read|quaff[?] describe selectedfgrfg}fg .#...!ssays the Vexing .##..S..Spriggan .s#### #######.......Health: 9/25========---------------- .....#######.......5.......Magic: 8/8======================== .....#.s.sgg.#.............AC: 2Str: 4 .......g...##...###........EV: 16Int: 15 ..........gs..#.###........SH: 0Dex: 19 ...........#....#.....S....XL:  5 Next: 66% Place: Dungeon:4 .............###@..........Noise: ---------  Time: 1846.3 (0.0) ...........### #......%....fg[40ma) +1 sling #####......# #...........Cast: Jinxbite######## ####........#........#...$...gs   scorpion#.....g..g   gnoll#########S   adder (wandering) _The gnoll barely misses you.You feel your willpower return.The gnoll attacks as it pursues you! _The gnoll hits you from afar with a +0 spear.  Found a fizzy red potion. _The ufetubus shouts! The adder hisses angrily.fg  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable.fgfgfg`fgfg35.gsS.%S5   ufetubusfgb7.3 (1Tele fgrfg/ _The adder hisses angrily.fg=v#..S.. s#### #######..........#######.......5.......#.s.sgg.#............. .g...##..5###........ ...g..#.###.. .#.s..#....S..... .###........... fgv### #.@....%.... ##### #.....  ######## ####  #. #...$...g#........ fgvS   adder######### fg{fgi}fg~fgfg*g..g.#5S.%gg 2 gnolls (1 polearm)S   adder5   ufetubusfg܍q10/25=9 (0.6fgS8%fggfg]  ..S.. #### #######...#......... #.s.sgg.#...... g...##.g.###. .g.#5###. fg #.s..#...S...... ###. ### #..@...%.... ......# #. # ####. #. #...$...fgB g#.. s   scorpion######### fg g   gnollS   adderfgm fg? fg4 fg' Y.g#..s5%g 2 gnolls (1 polearm)5   ufetubusfg( (8.5fg@5 8%fg}: fgK+## #######........ ..#######........#.s.sgg.#...... .g...##...###. ....gg#.###. #..s5#...S .###........... ### #......%.... ### #.....  ######## ####  #. #...$.... #........######### fg5fg5fg7fg 8fgF..s#....5..S   gnoll (fgF(9.1fgoRfgVfg,.#######....... .#.s.sgg.#.....#.g...##...###.....g#.###.#...s#....###5..S### #......% #fg# #..###### #### #.#...$#.....##########fg"7%fg) ..#...... ##....#...  ######.........  #.......#......  #..............fg*  #........#.####  #####..........#  #....##  ....##### ......... .#####..#...### fg*##### ###.g###..##  ##...## ##g.#fg1+ #....######.#fgX+ fg+C#...........s fg+H ##...######.. fg+ #...........fg ,D fg3fgk<fgL=.7fgBfg6F@ _Your surroundings suddenly seem different.fg  ..#  ##....#  ######  #.......#  #...  #..#.  #####.#  #.##  #.  #  #....#####..#...  ###### ###.g###..  ##...## ##g.  #....######.  #.  ##...######  #=50.3fg@fgQfgl` ##....#######.............#.............#.########...# ....##fg ##....#####..#...####### ###.g###.. ########...######. fg<9fgBfgdfga  ######.............#.........#.########...# ....####....#####..#...####### ###.g###..Cast: Jinxbite #.....##......†... 1.5fgm Ifg fg j11=fg fg fgG fg ,fg fg ,fg fg 92fg ;==fg fg ,fg fg ,fg fgc ,fg fg fg ^3==fgu fg,fg-fg,fgfgH ,fg fg#fge^4==fg2fg,fgffg,fgfgr$fgr(,fg)fg2rr   quokka (wandering)fg9  #.... #.... #.... #####....  #.......  fgg9#........ #........ #@...#67.5 (16.0) ######  fg9  fg9$  fg9† fg9I_You start resting.fgȐj  #.... #.... #.... #####....  #.......  #........ #........ #@...# ###### fgA|   †fg4fg] _A quokka is nearby!fgȟ^  You beckon some vexing sprites to accompany your attacks.fgr.r5==6fg#------==8.0)Will/2 Jinx fgfg~; _You feel your willpower being sapped.fgE `  You shoot a sling bullet. The sling bullet hits the quokka!fgZ (†((((fg 8.....fg: =7=9.7 (1.2fgQ fg J _You kill the quokka!fgfgfgfg,fg% fg! (---fg 700 _You start resting.---fg/1.7 (2fgS fg"l _The sprites lose interest in your situation.fgٟJfgfg`6==------fg,fgϪfg,fg֫fgG,fg@fgS,fgfg=7===fgGfgfgT7=fgfg,fgUfgfgCfgfg#fgw5===fgfgfgl18==fgJfgp,fg fg,fg'fg,fgfgfg\ j 84.7 (13.0) _You start resting.fgE 9==8===5.7 (14fg  _You hear the rapid rusting of a distant drain.fgO fgP fg Q fgW fgX fg] fg` BfgYf ,fgg fgNm fgm 20=====fgtn fgMu ,fgv fg| ,fg&} fgj ,fg fg fg l 92.7 (7.0) _You start resting.fgW v1==3.7 (8fg fgQ fg _ _You feel your willpower return.fgfgfgfg fg fgfgvfgfg.fgkfgfgfg"~2==fgG)Bfg)fg[/,fg/fg16,fg6fg<O=fg=fg]Ba3=fgBfgI,fgIfg;P,fgPfg W,fgWfgd]~4==fg^fgdd,fgdfgk,fgtkfgq,fg rfgy_ _You start resting.fg&1909.7 (16.0)fgfgK5==fgȃ&10.7 (17fg8 _HP restored.fgwfg;xfgCzfg,fgfgifgׇfgHfg,fgfgRfg֖9=fg7fg&,fgfgզ,fg2fg Bfg,fgIfga,fgûfg;,fgfg,fg?fg,fg)fgq,fgfg,fgXfg,fglfg3,fg3fgBfgBfgr,fgfg,fgfg6 ,fg fgQ,fgfg_,fgfgBfgS#,fg#fg+fg=7g 35.7 (25 _You start waiting.fg7,6.7 (26fgb=fg@n _You hear the rapid rusting of a distant drain.fg3fg6fg*,fgfg ,fg[ fg,fgfg,fg@fgi,fgfgC",fg"fg(Bfg.,fg.fg4,fg5fg9,fg :fg>,fgt?fgD,fgEfgJ,fgLKfg@Q,fgQfg,X,fgXfg ^,fg^fg@c,fgcfgg,fgNhfgnfgq,fgZsfg {SS   adder (wandering)fg  #.... #.... #... #####....  fg'#......†.  #........ #........ #@...#55.7 (19 ######   fgM( fgo fgR† _You start waiting.fg  #.... #.... #... #####....  #......†.  #........ #........ #@...# ######  fg~`  †fg fg$fg(] _An adder is nearby!fg  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.fgI k.SSfg  #6fg6 <------==6fgZ V.0)Will/2 Jinx fg fg* / _The adder hisses angrily.fgAK ((((( You shoot a sling bullet. The sling bullet hits the adder.fgQ:*fgK  The adder is moderately wounded.A giggling sprite leaps out and ties the adder's tail in a knot..S....(very drained)=7.9 (1.2 _The adder is heavily wounded.fg` (((((((You shoot a sling bullet.fg:*fg1  The sling bullet barely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.fg..S..... fgC(9.1fg-fgY _The adder is almost dead.fgC (((((((You shoot a sling bullet.fg :*fg  The sling bullet closely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.fg....†..fgǷ27560.3fgfg=I _You kill the adder!fgfg$fg%fg>H _No target in view!fg4  # ######.... #.# #......  #.#.#### #####....  #...†..†##  #.##### #.@................ #....#####..#...## ###### ###.g###..## ##...## ##g.# #....######.# #...........s ##...######  #.......... ########...######fg?fg?R---------9 (0.6 fg? _fg-FfgHfg? ..#....  ##....# ######.... #.......# #.......  #.#.#### #####....  #...†..†##  #.###### #................... #....#####..#...## ###### ###.g###..##  ##...## ##g.# #....######.## #...........s# ##...######  #..........fgRw---1.5fg)! .###...##.  ..#.......   ##....#....  ######....  #.......#  #.......  #.#.#### #####....  #...@..†##  #.####### #.................... fg#....#####..#...##### ###### ###..###..## ##...## ##g.#  #....######.##  #...........s## ##...######fgfg(2.1fgfgW _You hear the rapid rusting of a drain nearby. fgm_You see here an adder corpse.fg" y .. .#..  .###...##.  ..#.......   ##....#....  ######....  #.#  #.......  #.#.#### #####@...  #...†..†##  #.######## #....................r #....#####..#...##### ###### ###..###..##  ##...## ##g.#  #....######.##  #...........s###7 _The sprites lose interest in your situation.fg, ## .##  .. .#..  .###...##.  ..#.......   ##....#....  ######....  #.#  #.......    #.#.####   #####....  #...†..†##  #.########  #....................r   #....#####..#...##### ###### ###..###..## ##...## ##g.# #....######.##fgfgH(3.3fgfg fg,h .  ## .##  .. .#..  .###...##.  ..#.......  ##....#.... . ######.... . #.# . #....... #.#.#### #####....  #...†..†##  #.######## #....................r #....#####..#...##### ###### ###..###..## ##...## ##g.#9fgfgcfg'' .. . ## .## .. .#.. .###...##. #..#....... $ ##....#.... .######.... .#.#....... .#....... #.#.#########.... #...†..†###.########fg#....................r#....#####..#...########### ###..###..##fgn7===4.5fg>fgffg@ ..#. ## .## .. .#.. ..###...##. #...#. $.##....#.... ..S######. .. #.#. . #. #.fg3 9#.#### #####.# #..#. fg fg (5.1fgT fg4...o ..## . ## .##  .. .#.. .#.###...##. #...#....... $.. #.... ..S######@......... .#.# .#....... #.#.#########..........##...†..†###.#########....................r#....#####..#...#####fglfg&7fg\fgfg ...)....o. ..### . ### .## .. .#... .###.###...##. #.#..#....... $..# #.... ..S######.... .#.......#....... .#....... #.#.#########....#...†..†##.#########....................rfgfg(6.3fgfgfg u#. ##....[. ...) ...o ..## . #### .##.  ..# .#... .# #.###...##. #.. #@.#....... $.. ##....#.... ..S ######... .. #.......#fgy. . #............... #........#.#### #####..........# #...†..†......## #########fgfgzD===9fgfgv 4fg{ fgJ M##..#....#.#. ##....[...)...o.. ..###. . #.#### .## #....# .#... .####...##. #..#... $.. ##....#..S#####.........#.......#....... .....fg fgq (7.5fgP fg fgA ...#....#..#....##. ##....[. ... .... ..# .  #.#### .##. #..@.# .#... ####.###...##. # #..#....... $. fgA##....#.... ..S ######.......... .. #.......#.. . #............... #........#.#### #####....#fggfg (8.1fgfgrfgk ...#....... ##..#....#...... #. ##....[..S..  .....  .... .. #.. . #.#### .##. #.@..# .#...  ####.###...##. # #..#. $ ##....#.... .. ######.......... .. #.......#....... . S   adder (asleep) #........ #..#.####  #####.#fg+fg5&7fgo _An adder comes into view.fg**# #.....#....... ...#.....>....###..#....#.........# #. ##.......S.......# ...........# ........# .....# .  #@#### .##. #....# .#... ####.###...##.  #..#.......  ##....#....  ######... .fg ##.. . #........ ##.####fgJ  Found a stone staircase leading down.fg i.SSfg 0=9.3fgh fgW+ / _The adder hisses angrily.fguA (((((((You shoot a sling bullet.fgfgFs......S.fg7==70.5 (1.2fgfgH_ _The sling bullet barely misses the adder.fgi ( You shoot a sling bullet. The sling bullet hits the adder.fg@ fg .SThe adder is moderately wounded.The adder bites you.  You are poisoned.fg 2======---1.7Pois Will/2 fg fgG , _The adder poisons you!fg  You shoot a sling bullet. The sling bullet hits the adder.fg  The adder is almost dead.You feel sick. The adder bites you.  You are more poisoned.fg2 19============------2.9Pois fg fg , _The adder poisons you!fgͫ_  You shoot a sling bullet. The sling bullet hits the adder.fgC.fg=a .  You kill the adder!fgyA15-------8===824.1fgZIfgJS _You feel very sick.fgQ----fgќfgH _No target in view!fgM~S#.... ########.# #.....#.........>....###..#....##. ##..........#............# .#.@...# . ##.#### .##....# .#... ####.###...###..#............fgfgpk4----7 (0.6fgfg$ _You feel sick.fgfgMDrink which item? Potions  e - 3 potions of enlightenment  i - a murky grey potion  k - 2 potions of heal wounds  n - a red potion  o - 2 fizzy red potions  p - a bubbling yellow potion  q - a dark potion [!] read|quaff[?] describe selectedfg* fg1 fg9 ~S ##.... # ssays the Vexing......#######.# #.....#. Spriggan..................#..... Health: 14/25 =============-----------........>....###..#....# Magic: 8/8========================.............# #. ##.... AC: 2Str: 4.............#. EV: 16Int: 15.............#. SH: 0Dex: 19............#. XL:  5 Next: 82% Place: Dungeon:4#.@...# .Noise: ---------  Time: 1974.7 (0.0)##.#### .##.a) +1 slingfg: #....# .#...Cast: Jinxbite####.###...##.Pois Will/2 #..#.......##....#.... .######.......... .#.......#....... .#............... _The adder poisons you!  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder! _You feel very sick. _No target in view! _You feel sick.fg@ P  Okay, then.fgtA fgKF fgaI . _fgφ ∩S~ #....# #.#~~~S~#.# ##.... ......#######.###.....#..........#.......>....###..#....#.# #. ##....[.# .......... ......#..... # ##.#### .##. #....# .#... fg ####.###...##. ##..#....... $ S   adder (asleep) #.... .######.... .#.# .fg| 3  You feel sick.fgh ,fg fgu ~SSSSSS 3 adders (2 wandering)fgk c3-5.3 (0.6fg fg̥ / _The adder hisses angrily.fg) ~S~# #.##.#######..+~~∩~~#.# #....# # ......#~~SSS#.# ##.... # #######.###.....# ...........#.... >....###..#....# .# #. ##.. .#  ..# ........## ......#.....## . #### ##.#### .##. #....# .#...####.###...##.  #..#....... ##....#....  ######... .fgfgfgfgfgBSS~S~B   giant cockroach (wandering)fgg2--9fgfgT$ _You feel sick.fg  ####. #......   ##. ~~~~~#. #.##.#  #####..+~~BS~#.# #....#  #......#~S~S~#.# ##....  #######.###.....#  ...........#....  >....###..  .# #. ##..  .#  ..#  ........##  .....#.....## .  ########.#### .##.   #....# .#..  ####.###...##.   #..#.......   ##....#....fghfg,fg?fg S∩~S~SBfgi1--6.5fgfg$ _You feel sick.fg   ..!...##.####   #.#######. #.....   ##.#~~S~~#. #.##.#   #####..+~~∩~~#.# #....#  ##......#S~SB~#.# ##....  ########.###.  ...........#  >....###..  .# #. ##..  .#  ..#  ........##  .....#.....## . ########.#### .##.   #....# .#..  ####.###...##.   #..#.......fg fg fg~S∩S~-7.1fgY fg$ _You feel sick.fgߨ}  .........#   ......!...##.###  #.#######. #....  ##.#~~~~~#. #.##.  #####..+~S∩S~#.#   ##......#S~~B~#.# ## #########.###. #...........# #>....###.. #.# #. ##. #fgn.# ..# ........## .....#.....## .  ########.#### .##.  #....# .#.. ####.###...##.fgtfgdfgαfg|fgLsS~∩~Sfg610-7Pois fg$fg$ _You feel sick.fg1L#########.......#  ......!...##.### #.######.. ##.#S~~~~#. #.## #####..+~~∩~S#.# #. ##S~~B~#.# ##########.###..........>....###..#.#. ##...##.............## ##.....#.....## . ########.#### .##....# .#...fgu5fgu6fg>7fghB~S~∩~~B~SS1fgC@-8.3fg LfgO fgm    #############  .............#   ......!...##.##  #.#######. #..  ##.#~~~~~#. #.##  #####..+S~∩~~#.#   ##......#S~B~S#.# ##  #########.###.  #...........#  # fgo>....###..  #.# #. ##  #..#  ..#S 2 adders ........##  .....#.....## . ########.#### .##. fg~UBB fgl9/25 -9 fgQ fgo$ _You feel sick. fg+g  ############.............#  ......!...##.## #.######.. ##.#~~~~~#. #.## #####..+S~∩~~#.# #. ##S~B~S#.# ###########.###..........>....###..#.#. ##..##.............####.....#.....## . fg8m fg xHB~ fgx?-9.5 fgB fg fg^      ##############  .............#  ......!...##.### .#######. #....  fg_  ##.#~~~~S#. #.## ####@.+S~∩~~#.# #.. #SB~~~#.#  ########.###... #..........#. #.>....###..#.. #.# #. ##. SS(1 wandering) #.#  #.. fg` j# ##........ fg:h =You feel sick.   fgp m~   adder fgUq H8-80.1 fg6y  fg| / _The adder hisses angrily. fg  fgG MDrink which item? Potions  e - 3 potions of enlightenment  i - a murky grey potion  k - 2 potions of heal wounds  n - a red potion  o - 2 fizzy red potions  p - a bubbling yellow potion  q - a dark potion [!] read|quaff[?] describe selected fg  fg'  fgj1  ssays the Vexing  Spriggan  Health: 8/25=======-----------------  ##############Magic: 8/8========================  .............#AC: 2Str: 4  ......!...##.### EV: 16Int: 15  #.#######. #.... SH: 0Dex: 19  ##.#~~~~~#. #.##. XL:  5 Next: 82% Place: Dungeon:4  #####@.+S~∩~~#.# #.... Noise: ---------  Time: 1980.1 (0.0)   fg2 ##......#SB~~~#.# ##... a) +1 sling  ##.......#######.###.... Cast: Jinxbite  #....................#.. Pois Will/2  #..........>....###..#..  #...............# #. ##. S   adder  #...............#B   giant cockroach  #...............#  ##.............## _You feel sick. _You feel sick. _You feel sick. _You feel sick.  You feel sick. _The adder hisses angrily. fg5< P  Okay, then. fg<  fgD  fgVG . _ fg fg*Read which item? Scrolls  f - a scroll of teleportation  g - a scroll labelled YSMOYW GARHE  h - a scroll labelled YQEZI MAUDDO  j - a scroll labelled MADETSYNAS  fgp l - a scroll labelled DUWUCL URIETOS [!] read|quaff[?] describe selectedfgb fgfg[ ssays the Vexing  Spriggan  Health: 8/25=======-----------------  ##############Magic: 8/8========================  .............#AC: 2Str: 4  ......!...##.### EV: 16Int: 15  #.#######. #.... SH: 0Dex: 19  fg%##.#~~~~~#. #.##. XL:  5 Next: 82% Place: Dungeon:4  #####@.+S~∩~~#.# #.... Noise: ---------  Time: 1980.1 (0.0)  ##......#SB~~~#.# ##... a) +1 sling  ##.......#######.###.... Cast: Jinxbite  #....................#.. Pois Will/2  #..........>....###..#..  fgX#...............# #. ##. S   adder  #...............#B   giant cockroach  #...............#  ##.............## _You feel sick. _You feel sick. fg_You feel sick.  You feel sick. _The adder hisses angrily. _Okay, then.fg<9  ssays the Vexing  Spriggan  Health: 8/25=======----------------- ##############  Magic: 8/8======================== .............#  AC: 2Str: 4 ......!...##.### EV: 16Int: 15 #.#######. #.... SH: 0Dex: 19 ##.#~~~~~#. #.##. XL:  5 Next: 82% Place: Dungeon:4 #####@.+S~∩~~#.# #.... Noise: ---------  Time: 1980.1 (0.0) ##......#SB~~~#.# ##... a) +1 sling ##.......#######.###.... Cast: Jinxbite #....................#.. Pois [3fgl;(1mWill/2  #..........>....###..#.. #...............# #. ##. S   adder #...............#  B   giant cockroach #...............#  ##.............## _You feel sick.  You feel sick. _The adder hisses angrily. _Okay, then.Blink to where?Press: ? - help, Dir - move target, f - youfgN@*fg& Y ssays the Vexing  Spriggan  ############## Health: 8/25=======-----------------  .............# Magic: 8/8========================  fg' ]......!...##.## AC: 2Str: 4  #.#######. #... EV: 16Int: 15  ##.#~~~~~#. #.## SH: 0Dex: 19  #####§.+~S∩S~#.# #... XL:  5 Next: 82% Place: Dungeon:4  ##...@..#SB~~~#.# ##.. Noise: ---------  Time: 1980.1 (0.0)  ##.......#######.###... a) +1 sling fgl( a #....................#. Cast: Jinxbite  #..........>....###..#. Pois Will/2  #...............# #. ##  #...............#SSS 3 adders  #...............#B   giant cockroach fg( ##.............##  ##.....#.....## . _You feel sick.  fg( You feel sick. _The adder hisses angrily. _Okay, then.Blink to where?Press: ? - help, Dir - move targetfg) fg4 g  As you read the scroll labelled YSMOYW GARHE, it crumbles to dust.fg4 fg7 fgGA QSS∩~fg2B +1.1 (1fgJ fgeM A _It was a scroll of blinking. You feel sick.fg   ###  ..#  ......!...##.# #.#######. #. ##.#~~~~~#. #.##. #####§.+SS∩~~#.# #. ##....@.#SB~~~#.# ##. ##.#.###. #.#. #.>....###..#. #.# #. ##. #.#  #.fg#  ##.## fg3  You feel sick.fg4?S~fg*V7-7 (0.6fgfg[ _You are no longer poisoned.fgq #############.......#  ......!...##.### #.######.. ##.#S~~~~#. #.## #####@.+S~∩~~#.# #. ##SB~~~#.# ###########.###..........>....###..#.#. ##. 2..##.............##fg fgQ E~fg1@ E2.3fg4Ifg+KfgRfg2UfgrJ    ##  #.#  #......!...##.# #.#. #. ##.#S~~~~#. #.##.# #####§@+S~∩~~#.# #....# ##......#S~~~~#.# ##. ##.#.###. #.#. #.fg|>....###..#. #.# #. ##. #.# #.# fgPD9fgfgB_ _You feel your willpower return.fg #############.......# .....!...##.#### #.######.... ##@#S~~~~#. #.## #####§.+SB∩~....# ##......#S~~~~#.# ###.#######.###..........>....###..#...# #. ##.. B   giant cockroach...fg%fglB..+S~fg(3.5fgGfgfgG'S#..S 3 adders..fgKfg$MfgOfgQfgR^@S~fg _G-4.5 (1.0fg@pfg*s( _You open the door.fgr#############.......# .....!...##.#### #@######.... ##.#SB~~~#. #.## #####.S'S~∩~....# ##......#~~~~~#.# ###.......#######.###..fgo.............>....###..#..#. ##..fgfgKfgfg*S#B~.Sfg1+38=fgY+.=5.1 (0.6fg6fg:x _The adder attacks as it pursues you! The adder closely misses you.fgp        ###############  #.......#  #.@....!...##.#####   #.#######. #......    ##S#B~~~~#. #.##.#   ###..SS~∩~~#.# #....# #~~~~~#.# .... ########.###.....#   #..........#.   #.>....###..#..   #.# #. ##...fg SS~-7fg # # #.# # #..@...!...##.# #.#.# #. ##S#B~~~~#.# #.##.# #####.SS~~∩~~#.# #....# # ##......#~~~~~#.# ##.... # ##.......#.###.....#. #....#. #...>....###..#....# #.fgÔe# #. ##.fg*fgfgB>S..fgB-6.3fgMfgfg9i# ##.# #.#...@..!...##.######.#S#.###.##S#B~~~~#.# #.##.###.#####..S~~∩~~#.# #....# #.##......#~~~~~#.# ##.... #.##.......#.###.....#.#.#.#.>....###..#....#.#.# #. ##....[fg#ofg]qfgqfg}lS.S'.fg~&9fg)fgȍfgU # ##.# #.#.S..@.!...##.######.#S#.###.##.#B~~~~#.# #.##.###.#####.S'~~∩~~#.# #....# #.##......#~~~~~#.# ##.... #.##.#.###.....#.#....#.#.>....###..#....#.#.# #. ##....[.fgq fg- fgI .SS#~B.=7.5fg f _You hear the rapid rusting of a drain.fgV# ##.# #.#..S..@!...##.######.#S#.###.##S#~B~~~#.# #.##.###.#####..'~~∩~~#.# #....# #.##......#~~~~~#.# ##.... #.##.#.###.....#.#....#.#.>....###..#....#.#.# #. ##....[.fg[fg\fg4jfS.8.1fg tfgwfg,'{# ##.# #.#.SS...@...##.######.#S#.###.##.#~B~~~#.# #.##.###.#####..'~~∩~~#.# #....# #.##......#~~~~~#.# ##.... #.##.#.###.....#.#....#.#.>....###..#....#.#.# #. ##....[.fg-fgu.fgr/fg<S..S~B7fgFfgL _You see here an amethyst potion.fg' l############### #######..S....# #.#...S..!...##.######S#######.###........ ##.#~~B~~#.# #.##.###.###..'~~∩~~#.# #....# #.#~~~~~#.#   ########.###.....##..........#......#.>....###..#....#..fg- fg. fg0 fg@< .SS..S.fg= [9=9.3 _fgG fgK fg-# ##...S.# #.#.S..S.!...##.######.#.#.###.##.#~~B~~#.# #.##.###.fg^#####..'~~∩~~#.# #....# #.##......#~~~~~#.# ##.... #. ##.#.###.....#. #....#. #.>....###..#....#.fgfgfgfg fgS.SS....~B9fgF fgQ$fg=$# ##..S.SS.# #.#......!...##.######.#.#.###.##.#~~~B~#.# #.##.###.#####..'~~∩~~#.# #....# #. ##......#~~~~~#.# ##.... #. #.#.###.....#. .fgq....#. .>....###..#....#.fgfgL.Sfg)90.5fgfgfg ##### ##...SSS.# #.#......!...##.######.#.#.###...##.#~~~B~#.# #.##.###.# fgτ #####..'~~∩~~#.# #....# #.# #......#~~~~~#.# ##.... #.# .#######.###.....#.#......#.#>....###..#....#.fgg fg fg fg` fg k.SSS~Bfg7 (1.1fg fgr fg##.#.#.# #.#....SSS....@.# #.#......!...##.######.#.#.###....##.#~~~~B#.# #.##.###.#.fgi..'~~∩~~#.# #....# #.#. ......#~~~~~#.# ##.... #.########.###.....#.# .........#.#>....###..#....#.#fgfgsfgfgW..SSfg#=fg(7fg fgBfg8  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. fg]  fg ( Your spells (cast)TypeFailure Level  a + JinxbiteHexes2% 2 b - Inner FlameHexes/Fire14% fg 3 Select a spell to cast[!]/[I] toggle spell headers"fgD"fgzM"fgYssays the VexingSprigganHealth: 9/25========----------------## Magic: 8/8========================#. AC: 2Str: 4#. EV: 16Int: 15#. SH: 0Dex: 19############### #########. XL:  5 Next: 82% Place: Dungeon:4#....S..S...@.# #......... Noise: ---------  Time: 1991.7 (0.0)#......S...##.######......... a) +1 sling#.#######.###................ Cast: Jinxbite##.#~~~~B#.# #.##.###.......#. "fgY####..'~~∩~~#.# #....# #.......#. ......#~~~~~#.# ##.... #.......## SSS 3 adders ......#######.###.....#........# B   giant cockroach ..................#............## ........>....###..#....#........# _You open the door. _The adder attacks as it pursues you! The adder closely misses you. _You hear the rapid rusting of a drain. _You see here an amethyst potion.  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."fgLZ"fg7fssays the VexingSprigganHealth: 9/25========----------------## Magic: 8/8========================#. AC: 2Str: 4#. EV: 16Int: 15#. SH: 0Dex: 19############### #########. XL:  5 Next: 82% Place: Dungeon:4#....S..S...@.# #......... Noise: ---------  Time: 1991.7 (0.0)#......S...##.######......... a) +1 sling#.#######.###................ Cast: Jinxbite##.#~~~~B#.# #.##.###.......#. "fgg####..'~~∩~~#.# #....# #.......#. ......#~~~~~#.# ##.... #.......## SSS 3 adders ......#######.###.....#........# B   giant cockroach ..................#............## ........>....###..#....#........# _You open the door. _The adder attacks as it pursues you! The adder closely misses you. _You hear the rapid rusting of a drain. _You see here an amethyst potion.  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."fgs"fgtThe spell is quite dangerous to miscast (14% risk of failure)! Continue anyway?  Y - Yes  N - No#fg#fg  ssays the Vexing  Spriggan  Health: 9/25========---------------- ## Magic: 5/8===============--------- #. AC: 2Str: 4 #fg#. EV: 16Int: 15 #. SH: 0Dex: 19  ############### #########. XL:  5 Next: 82% Place: Dungeon:4  #....S..S...@.# #......... Noise: ---------  Time: 1991.7 (0.0)  #......S...##.######......... a) +1 sling  #.#######.###................ Cast: Jinxbite  ##.#~~~~B#.# #.##.###.......#. ####..'~~∩~~#.# #....# #.......#. ......#~~~~~#.# ##.... #.......## SSS 3 adders #fg......#######.###.....#........#  B   giant cockroach ..................#............## ........>....###..#....#........# _You see here an amethyst potion.  Casting: Jinxbite (safe; 2% risk of failure)  #fg:&Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 14% risk of failure)  #fgbPress: ? - help, Dir - move target, f - adderAim: an adder (chance to affect: 73%)$fg ssays the VexingSprigganHealth: 9/25========----------------## Magic: 5/8===============---------#. AC: 2Str: 4#. EV: 16Int: 15#. SH: 0Dex: 19############### #########. XL:  5 Next: 82% Place: Dungeon:4$fg #....S..*...@.# #......... Noise: ---------  Time: 1991.7 (0.0)#......S...##.######......... a) +1 sling#.#######.###................ Cast: Jinxbite##.#~~~~B#.# #.##.###.......#. ####..'~~∩~~#.# #....# #.......#. ......#~~~~~#.# ##.... #.......## SSS 3 adders ......#######.###.....#........# B   giant cockroach ..................#............## ........>....###..#....#........# _You see here an amethyst potion.  $fgg Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f - adderAim: an adder (chance to affect: 73%)$fg RS(1 inner flame)$fgI $fgKN $fgO $fgR $fga ..S.S!SS==2.7 (1$fgm CSS$fgq   Casting: Jinxbite (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 14% risk of failure)  Press: ? - help, Dir - move target, f - adder  Aim: an adder (chance to affect: 73%) _The adder is filled with an inner flame.%fgb  ssays the Vexing  Spriggan  Health: 9/25========---------------- ## Magic: 3/8=========--------------- #. AC: 2Str: 4 #. EV: 16Int: 15 #. SH: 0Dex: 19  ############### #########. XL:  5 Next: 82% Place: Dungeon:4  #......S.S..@.# #......... Noise: ==-------  Time: 1992.7 (0.0)  #......!S..##.######......... a) +1 sling  #.#######.###................ Cast: Jinxbite  ##.#~~~~B#.# #.##.###.......#. ####..'~~∩~~#.# #....# #.......#. ......#~~~~~#.# ##.... #.......## SSS 3 adders (1 inner flame) ......#######.#%fg##.....#........#  B   giant cockroach ..................#............## ........>....###..#....#........#Press: ? - help, Dir - move target, f - adderAim: an adder (chance to affect: 73%) _The adder is filled with an inner flame.  Casting: Jinxbite (safe; 2% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activate&fg&fgssays the VexingSprigganHealth: 9/25========----------------## Magic: 5/8===============---------#. AC: 2Str: 4#. EV: 16Int: 15#. SH: 0Dex: 19############### #########. XL:  5 Next: 82% Place: Dungeon:4#......S.S..@.# #......... Noise: ==-------  Time: 1992.7 (0.0)#......!S..##.######......... a) +1 sling#.#######.###................ Cast: Jinxbite##.#~~~~B#.# #.##.&fg###.......#. ####..'~~∩~~#.# #....# #.......#. ......#~~~~~#.# ##.... #.......## SSS 3 adders (1 inner flame) ......#######.###.....#........# B   giant cockroach ..................#............## ........>....###..#....#........#Press: ? - help, Dir - move target, f - adderAim: an adder (chance to affect: 73%) _The adder is filled with an inner flame.  Casting: Jinxbite (safe; 2% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activate&fgtSSAim: an adder (chance to affect: 73%) _The adder is filled with an inner flame.  Casting: Jinxbite (safe; 2% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activate  Okay, then.&fg&fgUSS&fg. _&fg &fg@ .Fire/throw/use which item? ([*] to toss any item) Hand Weapons (go to first with ))  a - a +1 sling (weapon)'fg5 'fgea ssays the VexingSprigganHealth: 9/25========----------------## Magic: 5/8===============---------#. AC: 2Str: 4#. EV: 16Int: 15#. SH: 0Dex: 19############### #########. XL:  5 Next: 82% Place: Dungeon:4#......S.S**@.# #......... Noise: ==-------  Time: 1992.7 (0.0)#......!S..##.######......... a) +1 sling#.#######.###................ Cast: Jinxbite##.#~~~~B#.# #.##.###....'fga T...#. ####..'~~∩~~#.# #....# #.......#. ......#~~~~~#.# ##.... #.......## SSS 3 adders (1 inner flame) ......#######.###.....#........# B   giant cockroach ..................#............## ........>....###..#....#........#Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activate _Okay, then.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - adderAim: an adder (inner flame, 44% to hit)(fg=1ssays the VexingSprigganHealth: 9/25========----------------## Magic: 5/8===============---------#. AC: 2Str: 4#. EV: 16Int: 15#. SH: 0Dex: 19############### #########. XL:  5 Next: 82% Place: Dungeon:4#....(((((((@.# #......... Noise: ==-------  Time: 1992.7 (0.0)(fgB#......!S..##.######......... a) +1 sling#.#######.###................ Cast: Jinxbite##.#~~~~B#.# #.##.###.......#. ####..'~~∩~~#.# #....# #.......#. ......#~~~~~#.# ##.... #.......## SSS 3 adders (1 inner flame) ......#######.###.....#........# B   giant cockroach ..................#............## ........>....###..#....#........# (fgŧ!_Okay, then.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - adderAim: an adder (inner flame, 44% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.(fg.E  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - adderAim: an adder (inner flame, 44% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.(fg/(fg0(fg1(fg2(fg>...S..S..S(fg>10/25==3.9 (1.2 _(fgH8S(fgK)fg n####..#.#.############### #########.#.......S..S..# #.........#......!..S##@######.#.#######.###........##.#~~~~B#.# #.##.###.# ###..'~~∩~~#.# #....# #.#. .....#~~~~~#.# ##.... #.##########.###.....#..#  2...........#.....###>....###..#....#....# #. ##....[#)fg)fg[)fg)fgy)fg ..S.S.)fg7---4.5 (0.6)fgMSS)fg$)fg]  ###..############### ########.........S.S..........!...##.######.#######.###@.......)fg9 ##.#~~~~B#.# #.##.#### ###..'~~∩~~...# #. .....#~~~#....########.###.....#.#..S   adder (inner flame)..#.... ............#...).$.<..#)fg |S---5.1)fg :S)fg7 *fg2R*fgXS.Fire/throw/use which item? ([*] to toss any item) Hand Weapons (go to first with ))  a - a +1 sling (weapon)+fg'+fg qssays the Vexing### Spriggan#.. Health: 10/25 =========---------------#.. Magic: 5/8===============---------#.. AC: 2Str: 4############### #########.. EV: 16Int: 15#.........S.S.# #.......... SH: 0Dex: 19#......!...##*######.......... XL:  5 Next: 82% Place: Dungeon:4#.#######.###@................ Noise: ---------  Time: 1995.1 (0.0)##.#~~~~B#.# #.##.###.......#.. a) +1 sling ###..'~~∩~~#.# #....# #.......#.. +fgqCast: Jinxbite .....#~~~~~#.# ##.... #.......### .....#######.###.....#........# .................#............### S   adder (inner flame) .......>....###..#....#........## ............# #. ##....[.......## ............#...).$.<..#You shoot a sling bullet.  The sling bullet closely misses the adder. _The sling bullet misses the adder.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - adderAim: an adder (inner flame, 44% to hit)+fg` kssays the Vexing### Spriggan#.. Health: 10/25 =========---------------#.. Magic: 5/8===============---------#.. AC: 2Str: 4############### #########.. EV: 16Int: 15#.........S.(.# #.......... SH: 0Dex: 19#......!...##(######.......... XL:  5 Next: 82% Place: Dungeon:4+fg. #.#######.###@................ Noise: ---------  Time: 1995.1 (0.0)##.#~~~~B#.# #.##.###.......#.. a) +1 sling ###..'~~∩~~#.# #....# #.......#.. Cast: Jinxbite .....#~~~~~#.# ##.... #.......### .....#######.###.....#........# .................#............### S   adder (inner flame) .......>....###..#....#........## ............# #. ##....[.......## ............#...).$.<..# +fg\ _The sling bullet misses the adder.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - adder+fg Aim: an adder (inner flame, 44% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.+fg99 +fg; +fgI SSSS 2 adders (1 inner flame)===6.3 (1.2+fgR +fg7X u  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line, f/p - adderAim: an adder (inner flame, 44% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder. _The adder bites you but does no damage.,fg0/###..############### ########.........S.S.........!...##S######.#######.###.......##.#~~~~B#.# #@##.###.# ###..'~~∩~~...# #. .....#~~~#....#########.###.....#.,fg/l#............#.....###>....###..#....#..S.....# #. ##....[ ..#...).$.<..o..o.o..,fg+6,fg6,fg>C.SSS---9 (0.6,fgMMSS,fgP,fg ..############### ########.........S...........!...##S############.###S.......##.#~~~~B#.# #.##.###.# ###..'~~∩~~...# .....#~~~#....#########.###.....#. ............#......###>....###..#....#.......# #. ##....[S ..#...).$.<......o..o.o..######..,fgy ,fg ,fg .SSS,fg D---7.5,fgy 9S,fg -fgP~#.#.############### #########.#.........S...# #..........<#......!...##.######.#.#######.###S.......##.#~~~~B#.# #S##.#### ##..'~~∩~~#.# #....###.#. ....#~~~~~#.# ##.###########.###.....#..-fgs.# ...........#............####>....###..#....#.....# #.###....[##.# #. ..#...).$.<..#. S# #. ......o..o.o...## #. .#...#####...#.....## . #..#.#-fgل-fg4F.S-fg]11=8.1-fg?:S-fg-fg  ################ ######### #.........S...# #....... #!...##.######. #.#######.###S.....#.#~~~~B#.# #.##.#### ###..'~~∩~~#.# #.S..###.# .....#~~~~~#.# ##....##.###.#######.#.#.# .............#............###>....###..#....#........# #.###....[.##.# #. ..#...).$.<..#.# #. ......o..o.o.. S   adder (# #. .#...#####.# .. #..# ######.####.#...>[40-fg m-fg TSS-fg &7-fg MSS-fg a _You hear the drain falling apart..fgM^############### ######### #.........S...# #....... #!...##.###### #.#######.###S.....#.#~~~~B#.# #.##.#### ####..'~~∩~~#.# #.S..###.# ......#~~~~~#.# ##....##.##.#######.#.#.# ...........@.#....##>....###..#....#........# #.###....[..# #.# ..#...).$.<...# #.# ......o..o.o.# #.# .#...#####.S#.fg^ ..# #..# #######.#### .##.#.. #....# .#....###).)#.fg.fgT.SS.fgr(9.3.fg):S.fgm.fg. .fg1 .Fire/throw/use which item? ([*] to toss any item) Hand Weapons (go to first with ))  a - a +1 sling (weapon)/fg>N/fgxe ############### #########. ssays the Vexing#.........S...# #......... Spriggan#......!...##.######......... Health: 11/25 ==========--------------#.#######.###S............... Magic: 5/8===============---------##.#~~~~B#.# #.##.###.......#. AC: 2Str: 4 ####..'~~∩~~#.# #....###.......#. EV: 16Int: 15 ......#~~~~~#.# ##S...##.......## SH: 0Dex: 19 ......#######.###*....#........# XL:  5 Next: 82% Place: Dungeon:4 /fgy................@.#............## Noise: ---------  Time: 1999.3 (0.0) ........>....###..#....#........# a) +1 sling .............# #.###....[.......# Cast: Jinxbite .............# #.# ..#...).$.<.. .............# #.# ......o..o.o. ............## #.# .#...#####... S   adder (inner flame) .....#.....## ..##..# #######.#### .##.##...#....# .#....###).)#The sling bullet barely misses the adder. _The adder bites you but does no damage. _You hear the drain falling apart.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - adderAim: an adder (inner flame, 44% to hit)/fg5; ############### #########. ssays the Vexing#.........S...# #......... Spriggan#......!...##.######......... Health: 11/25 ==========--------------#.#######.###S............... Magic: 5/8===============---------##.#~~~~B#.# #.##.###.......#. AC: 2Str: 4 ####..'~~∩~~#.# #....###.......#. EV: 16Int: 15 ......#~~~~~#.# ##S...##.......## SH: 0Dex: 19 /fg......#######.###(....#........# XL:  5 Next: 82% Place: Dungeon:4 ................@.#............## Noise: ---------  Time: 1999.3 (0.0) ........>....###..#....#........# a) +1 sling .............# #.###....[.......# Cast: Jinxbite .............# #.# ..#...).$.<.. .............# #.# ......o..o.o. ............## #.# .#...#####... S   adder (inner flame) .....#.....## ..##..# #######.#### .##.##...#....# .#....###).)# _You hear the drain fallin/fgg apart.Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - adderAim: an adder (inner flame, 44% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  Flame seeps out of the adder./fga  Fire: a) +1 sling  Press: ? - help, Shift-Dir - straight line, f/p - adderAim: an adder (inner flame, 44% to hit)  You shoot a sling bullet. The sling bullet hits the adder.  Flame seeps out of  The adder is moderately wounded./fg#P6===/fg/  --more--0fg #######The adder is engulfed in blazing flames.  The adder explodes!0fg§§°.§§§0fg796=======2000.5 (1.2 _You feel a bit more experienced.0fg'T§§0fg)c _Your Fire Magic skill increases to level 2!1fg>=# #.#.S...# #.#......!...##.######.#.#.###S......##.#~~~~B#.# #.##.###.#...'~~∩~~#.# #.§§.###.#.#~~~~~#.# ##°...##.##.###§§§..#.# #.#>....###..#....#.#...# #.###....[.## #.# ..#...).$.<..## #.# ......o..o.o.## #.# .#...#####.#.....## ..# #..#..#### .##. ##...>1fg#....# .#... .###).)#.1fg&8§1fg[''-------1fg'-1.1 (0.6 _1fg0k§§§1fg22fglu .........S...........!...##.############.###S......##.#~~~~B#.# #.##.#### ###..'~~∩~~§§.# .....#~~~~~#.# ##°...#########.###§§§..#. ............#....##>....####......# #.###....[# ..#...).$.<..#####.###...##. #...S..... 2fgu d§§§§.2fg F-------72fg);§2fgyC3fg33fg3fg2====3fgQ,3fgQ3fgB3fg,3fgr3fg[t3==3fg3fgY>§°.§☼☼§7.7 (6.0 _You start resting.8.7 (73fgr$☼3fgr#§☼3fg,v 3fgv;_The walls and floor vibrate strangely for a moment.3fg 33fg 3fg' 3fg 3fgP M7===3fg 3fg ☼.S###☼○S   adder3fgr K    !##  ..   #.##.#∩~~#.# #.☼..~~#.# ##..###S###☼○ ........#>#.@#9.7 (1 #.###....[ #.# ).$.< #.#  #.#  ..#  .##. ##...>  .#... .###).)  _You start resting.3fg" 8   !##  ..   #.##.#∩~~#.# #.☼..~~#.# ##..###S###☼○ ........#>#.@# #.###....[ #.# ).$.< #.#  #.#  ..#  .##. ##...>  .#... .###).)  3fgy 3fg <☼3fg ] _An adder is nearby!4fg ((((You shoot a sling bullet.4fg0V 4fgW 4fggd y○..S.4fge y4=====10.9 (1.24fg.o :☼4fg s ` _The sling bullet closely misses the adder.4fg(z ((You shoot a sling bullet.5fgc ○°..SThe sling bullet barely misses the adder.2.1 _The adder closely misses you.5fg  You shoot a sling bullet. The sling bullet hits the adder.5fgh °○.  The adder is heavily wounded.10----3.35fgm* _The adder bites you.5fgO6J5fgR^ _You are too injured to fight recklessly!5fg'M#####################...S...# .....!...##.###### #.#######.###S.......  ##.#~~~~B##.# ###..'~~∩~~#.# #.°..##..~~~~~#.# ##....###########.###○....# ..........#>....###S.#....#.###....[.......# ............# #.# ..#...).$.<..#S   adder#5fgv92°5fg:R===--9 (0.65fgi _The adder closely misses you.6fgF6fg #.############### ##########...S...# #.<#......!...##.######.#######.###.........  ##.#~~~~B#.# #.##.###.#. ##..'~~∩~~#.# #.°..###.#...#~~~~~#.# ##....#############.###°@...## .........#............##>....###S.#....#..##.# #.###....[.......##.# #.# ..#...).$.<..# #.# ......o..o.o.#.#g9m .#...#####.... ...#.....## ..# .#. #..#.# #####.#### .##.  ##...>6fg.S.11=------4.56fg6fg #. #.############### #########....#...S...# #.<#......!...##.######.#######.###.........#~~~~B#.# #.##.###.#. #..'~~∩~~#.# #....###.#....#~~~~~#.# ##.@..##############.###°....#........# ........S#............##>....###..#....#..##.# #.###....[.......##.# #.# ..#...).$.<..# #.# .........o.o.#.# .#...#####...... ..#.....## ..#g cm .#. #..#.#6fg X-5.16fg 6fg& 6fgaK#...†<#. #. ############### #########.... #...S...# #.< #......!...##.###### #.#######.###.........#~~~~B#.# #.##.###.#.'~~∩~~#.# #...@###.#.....#~~~~~#.# ##....########6fglb #######.###°....#........# ........S#............##>....###..#....#........##.# #.###....[.......##.# #.# ...#...).$.<..#..> #.# ..........o.o.#.# .#...#####......!6fg|6fg:.S.76fg6fg7fgI_M#####†<#####################......S...# #....<.....!...##.######....######.###............... #.#~~~~B#.# #.##'~~∩#....##.....~~~~~#.# ##....##7fg *##### ..#######.###.S...#........#S   adder........7fg7fg@S.7fg<(6.37fgԧ7fgX7fg:########...†<#. #. ############## #########.... ...S...# #..< 7fg9......!...##.###### .#######.###....@........... .#~~~~B#.# #.##.###.......#. .'~~∩~~#.# #....###.......#...... .#~~~~~#.# ##.S..##.......######. .#######.###.....#.# .........#......##>....###..#....#..##.# #.###....[.......##....# #.# ...#...).$.<..#..>7fgɁ7fgS..=97fgX ##...†<.#.#. #########.S...# #...<...)!...##.######. #.###. #~~~~B#.# #.##.###.#. '~~∩~~#.# #...S###.......#. #~~~~~#.# ##....##.....s.######.# #.###.....#........# ....#......####.s   scorpion (wandering)>....###..#....#........##.# #.###....[.##.# #.# ...#...).$.<..#..>.s.7.58fg<##...†<.#.#. #########.S...# #..<...).!...##.######..###. ~~~~B#.# #.##.###.#. ~~∩~~#.# #...S###.......#. ~~~~~#.# ##....##....s..######.#.###.....#........# ...#............####. .>....###..#....#........##.# #.###....[.......##.# #.# ...#...).$.<..#..>.S.S   adder8.18fgz8fg ###########...†<....#......#. ########### #########. ......S...# #..........<...)!...##.######...... #####.###........ ~~~B#.# #.##S####∩~~#.# #....###.#.~~#.# ##....s..######.### #####.###.....#........# ... ..........#......####... >....###..#....#... .....# #.###....[##.# #.# ...#...).$.<..#..># #.# ..........o.o......S.s.S   adderg 7H2=8===79fgA...†<...... ########### ######### ......S.............<...)!...##.#####..... #####.###....S.. ~~~B#.# #.##.####∩~~.. ~~#....##...s...######.### #####.###.....#........# ... ..........#....###...... >....###..#....#.##. .....# #.###....[ ...#...).$.<..#..>#..................# .#...#####......!9fg9fg)s.9.39fg-.. ########### ######### ......S.............<...)!...##.#####..... #####.###....S.. ~~~B#.# #.##.####∩~~..s~#....##@......######.### #####.###.....#. ... ..........#....###...... >....###..#....#.##. .....# #.###....[#...#...).$.<..#..>#..................##...#####!9fg## ..# .#. #..#.#.....?9fg9fg*9fgS.sS   adder9fg&99fg9fg9fg  # ############ ######### .......S...# #..........<...)!...##.######..... ######.###....S.S ~~~~B#.# #.##.####∩~~#.# #....###.# ~~~~~#.# ##....##.s.....######.## ######.#.#@.......# ... ...........#....####..... .>....###..#....#.. ......# #.###....[.##.# #.##...#...).$.<..#..>.# #.##.................# #.##..#...#####! 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B   giant cockroach #....# .#... .###).;fgB ;fg=G ;fgI ;fgeV n~Bs.;fg&X &9;fgb ;fgf ....###..#....# #..# #.###....[ #...# #.##...#...).$. #....# #.## ##....## #.##..#...#####  ##.....#.....## ..##..#.#.. # #.#### .##... ....# ## #....# .#... .###)....###..#....#  #.# #.###....[  #.# #.##...#...).$  #.# #.##  ##=fgx3.## #.##..#... ##.....#.....## ..##..#.#..  #.#### .##... ....#  #....# .#... .###=fg =fg=fg AsS.=fg7---8.3 (0.6=fg-=fg5=fg  #  #....# # #......!...##.###### #.#.### ##.#~~~~~#.# #.##.###S #####..'~~.~~#.# #....### ##......#~~~~B#.# ##....## ##.#.###.....# #.sS.#...S #.>....###..#....# #.# #.###....[ #.# #.##...#...). #.# #.##[=fgG u14;2H ##.## #.##..#... ##.....#.....## ..##..#.#.. ########.#### .##... ....#  #....# .#... .=fg=fg*B---9=fg =fg$>fg (((You shoot a sling bullet. 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The sling bullet hits the giant cockroach.Cfg Cfg& ,Cfg .s..B.===5.1 (1.2Cfg CfgE j _The giant cockroach is moderately wounded.Dfgrd ((((You shoot a sling bullet.  The sling bullet barely misses the giant cockroach.DfgDfgDfg.s..B6.3DfgDfgL _The sling bullet hits the scorpion but does no damage.Dfg####..#.#.############### #########.#.......s..B..# #.........#......!...##@######.#.#######.###........##.#~~~~S#.# #.##.###.# ###..'~~.~~#.# #....###.......#. .....#~~~~~#.# ##....##.##########.###.....#..# ...........#...S.### B   giant cockroach>....###..#....#....# #.###....[#Dfg{ .s..BThe giant cockroach attacks as it pursues you!--DfgC9 (0.6DfgDfg] _The giant cockroach closely misses you.Dfglw#####...#.#.############### #########.#........s..B.# #..........<#......!...##.######..#.#######.###.@.......  ##.#~~~~S#.# #.##.#### ##..'~~.~~#.# #....###.......#. ....#~~~~~#.# ##....##.####DfgUD#######.###.....#..#...........#...S.#### B   giant cockroach>....###..#....#.....# #.###....[##.# #.##...#...).$.<..#.DfgDfgrn=---7.5DfgDfg Dfgm ##...†#.#.###### #.#.s..B.# #.<.#......!...##.######.  Dfg! #.#.###. ##.#~~~~S#.# #.##.###.#. #..'~~.~~#.# #....###.#.#~~~~~#.# ##....##.##.###.....##.....####.>....###..#....#.##.Dfg # #.###....[.##.# #.##...#...).$.<..#.Dfgq DfgI* .B9=-8.1DfgI2 Dfge5 DfgIDfg ##...†<#.#. ##### #. #.s....# #....<. #......!...##B######. #.#.###..#~~~~S#.# #.##.###.#. ..'~~.~~#.# #....###.......#.#~~~~~#.# ##....##.##.###.....#..#.....####.>....###..#....#.##.# #.###....[.##.# #.##...#...).$.<..#..>Dfg,E.BDfg&7Dfg%&Dfg(Efgx##...†<.#.#. #########. .s....# #....<. ......!...##.######. .#.###.B. .#~~~~S#.# #.##.###.#. .'~~.~~#.# #....###.......#. .#~~~~~#.# ##....##.......######. .#.###.....#.# ....#.....####.>....###..#....#.##.# #.###....[.Efg##.# #.##...#...).$.<..#..>.Efge>9.3EfgOEfgݤEfgt ##...†<.#.#. #########.s....# #...<...)!...##.######. #.###.B. #~~~~S#.# #.##.###.#. '~~.~~#.# #....###.......#. #~~~~~#.# ##....##.......######.# #.###.....#........# ....#......####.>....###..#....#........##.# #.###....[.##.# #.##...#...).$.<..#..>.EfgyEfgs.Bs   scorpionB   giant cockroach9EfgEfgTEfg| ##...†<.#.#. #########.s....# #..<...).!...##s######..###..B. ~~~~S#.# #.##.###.#. ~~.~~#.# #....###.......#. ~~~~~#.# ##....##.......######.#.###.....#........# ...#............####. .EfgY>....###..#....#........##.# #.###....[.......##.# #.##...#...).$.<..#..>.EfgEfg(A.BEfg)E=50.5EfgPEfgUEfg ((You shoot a sling bullet.  The sling bullet hits the giant cockroach but does no damage.EfgU EfgtX Efg8Y Efgpd y..s.B.Efg|e 7===1.7 (1.2EfgXp Efght j _The giant cockroach is moderately wounded.FfgT (((You shoot a sling bullet.  The sling bullet barely misses the giant cockroach.FfgFfg]Ffg .s.BThe sling bullet hits the scorpion but does no damage.FfgW20=2.9FfgFfg&U _The giant cockroach misses you.Ffg3##...†<.#.#. ##.s....# #.<...).!...##.######..###...s.B.S#.# #.##.###.#. ~.~~#.# #....###.#.#.# ##....##.######.#.###.....#..##......Ffg4####. >....###..#....#.##.# #.###....[.##.# #.##...#...).$.<..#..>.Ffg9FfgyGK.sFfgH7---3.5 (0.6Ffg-SFfgIVFfg ##...†<.#.#. #.s....# #.<...).!...##.######..###....sB.S#.# #.##.###.#. .~~#.# #....###.#.#.# ##....##.######.# #.....####. ....###..#....#.##.# #.###....[.##.Ffg # #.##...#...).$.<..#..>.Ffg Ffg Ffg= .sB---4.1FfgC Ffg" Ffg> T##...†<.....##.##..# #.#s....# #.<...)...# .!...##.######.#.###.....sB.# ~S#.# #.##.###.#.# ~~#.# #....###.#.# #....####.####..#....#.##.Ffg1 ># #.###....[.##.# #.##...#...).$.<..#..>.Ffg Ffg>.BFfg?&7FfgE FfgGfgR############ #...†<.....# #...Gfg #  #..# ######## #########..........# .s....# #.<...)...# !...##.######..# ##.###.....s.B.# S#.# #.##.###.#...# #.# #....###.#.......... ~#.# ########.#### ##.###.....## ... ....#......#######..#....#..##.## #.###....[.......##.........#GfgUGfg%D=5.3GfggGfgxGfg&# #...†<.....# #....# #...#  #.# s....# #.<...)...# ...##.######.# .###.....s.B.# #.# #.##.###.#.# #.# #....###.#.... #.# ##....##.Gfgg#####.###.....#.# ... ##....####.##. .###..#....#.##.#. .# #.###....[.##.#.GfgGfgGfg#hB.s.Gfg&9GfgGfgGfgyy###### #...÷<.....# #....# #..#  #.# s....# #.<...)...# ##.######.B.# .###......s.# Gfg.# #.##.###.#.# .# #....###.#..... .# ##....##.######.#### .###.....#.# ... ##.#.####.##. ###..#....#.##.#. # #.###....[.##.#.GfgGfgGfg bs.B.Gfg V1=6.5Gfg+ Gfg/ Gfg ###### #...÷<.....# #...# #..#  #.# ....# #.<...)...# ##.######s.B.# ###.# # #.##.###.#.# # #....###.#..........# # ##....##.######.#### ###.....#.# ... ##.#.####.##...#....#.##.#.  #.###....[.##.#.Gfg Gfg1 Gfg n.s.BGfg (7.1Gfg Gfg HfgLp  You shoot a sling bullet.  The sling bullet hits the giant cockroach!HfgSc†((Hfg@Hfgh.s†..Hfg?7===8.3 (1.2HfgHfgRS _You kill the giant cockroach!Hfg#### #...÷<.....# #..# #.#  #.# # #.<...)...# ##.######..s†.# .#  #.##.###.#.#  #....###.#....#  ##....##.######.####.....#.# ... ##.#.####.##. #..#....#..##.#. #.###....[.##.#.HfgHfgL.sHfgU5---9 (0.6HfgHfgHfg [## #...÷<.....# #.# #.#  #.# # #.<...)...# .######...s.# .# #.##.###.#.# HfgP @#....###.#...# ##....##.......######.####.....#..# ... ##.#...####.......##. ..#....#........##.#. .###....[.##.#.Hfg9 Hfg J†sHfg `=---9.5Hfg$ Hfg( IfgD ((( You shoot a sling bullet. The sling bullet hits the scorpion.Ifg Ifga.s..2====Ifg60.7 (1.2Ifgg!Ifg$c _The scorpion is moderately wounded.IfgE# #...÷<.....# #.# #.#  #.# # #.<...)...# .######...†.s.# .# .##.###.#.# ....###.......#..#....##.......######.#### IfgF;.....#........# ... ##. .#.....####.......##. .#....#........##.........#. ###....[.##.#.IfgLIfg6UK.sIfg0V7---1.3 (0.6Ifg_IfgcbIfg ((You shoot a sling bullet. The sling bullet hits the scorpion.IfgQ Ifg` .s.===2.5 (1.2Ifgg Ifgm ` _The scorpion is heavily wounded.Jfgb)#############...÷<.....# #..........# #.# # #########.#  #..........<...)...# ######...†...s..........# ..............# ##.##### ..###.......#.# .......######.#### ....#........# ... ##...... #............####.......##.. #....#....Jfg... ##....[##.........#. #...#...).$.<..#..>#JfgJfg1.s---3.1 (0.6Jfg:JfgeJfg%*#############...÷<.....# #..........# #.# #########.#  #..........<...)...# ####...†.......# .............s# #.###.......#..# ..###.......#.# .......######.##### #..# ... ##........####.......##.. ....#.........#.[##.........#. ...#...).$.<..#..>......# .......................J##.JfgЏJfgݝO.sJfgƞ^=---7JfgJfg3Jfg#...÷<.....# #..........# #.# #########.# #..........<...)...# ####...†.......# .........# ###.......#.s# .###.#...# .######.##### #..# ... ##.........####.......##..#.........#.[##.........#. ..#...).$.<..#..>......#J   endoplasm (wandering)...............J....##. .#...#####!.......#JfgJfgV3=4.3JfgJfgJfgr , ((JYou shoot a sling bullet.  The endoplasm quivers.The sling bullet hits the scorpion.JfggJ JfgK JfgM JfgN JfgZ ..sJ.===5.5 (1.2Jfg7f Jfgi ` _The scorpion is heavily wounded.KfgVz############ #...÷<.....# #.#  #.# #########..........#  #..........<...)...# ###...†# ...........# ###.#.....@....# ###.#...s......# #######.##### ## .... .####.......##.#..##.........#..[.......##...J.....#.. .#...).$.<..#..>......##. ................##...Kfg&Kfg'7---6.1 (0.6Kfg2Kfg76Kfg[ ############ #...÷<.....# #.# #.# #########..........#  #...<...)...# ####...†.# ......# .###.......#....##.#...s......#.##.######.######.# .... ##.##.......###.##.........# ....[.......##...J.....#...).$.<..#..>......##s..---7Kfgf : ############ #...÷<.....# #.# #Kfgܗ H.# #########..........#  #...<...)...# #####...†.#...............# #.###.......#....s.....##.......#..........#.##.######.######.# .... ##.##.......###.##.........# #....[.......##...Kfg( s.  The scorpion attacks as it pursues you!==7.3Kfgά Kfgͯ A _The scorpion stings you but does no damage.Lfg3@############ #...÷<.....# #..........# #.# # #########.# # #..........<...)...# ######...†..............# .........s......# ##.####....# ...###.......#.#..##.......######.#####..# .... ##...... #...Lfgi[.####....... #....#..##.........# ##....[.##.........##...).$.<..#..>......##LfgLfg&9LfgXLfglU _The scorpion barely misses you.Lfgd # #...÷<.....# #.# #.# ## #.# .# #.<...)...# .######...†.#.s......# .##.###Lfg1.#.#.###.......#.# #....##.......######.##.#.# .... ## .#.####.......## .#....#.##.........##....[.##.........# ##...#...).$.<..#..>......##LfgLfg^4=-8.5LfgLfgLfg; + # #...÷<.....# #.# #.## #.# ..# #.<...)...# #.######...†.# #.s......# #.##.###.#.# #....###.......#.# #Lfg d#....##.......######.### #.....#........# .... ## ..#......####.......## ..#....#........##.........# .###....[.##.# .##...#...).$.<..#..>......##Lfg{ Lfg 5s.Lfg B-9.1Lfg Lfg LfgxC  ## #...÷<.....# #.# #.## #.#.# #.<...)...# ##.######...†.# ##.s.#  #.##.###.#.# LfgAD  #....###.......#.#  ##....##.......######.#### ##.....#........# .... ##.#.....####.......## #..#....#........##.# #.###....[.......##.# #.##...#...).$.<..#..>......##Lfg J Lfg0L LfgZ s.JJ   endoplasmLfgT[ &7Lfgi Lfgm Lfg4 ### #...÷<.....# #.# #.## #.#.# #.<...)...# LfgH.##.######...†.##.s.# # #.##.###.#.# # #....###.#..# # ##....##.######J######.....#.# .... ##.#.####.## ##..#....#..##.# LfgB #.###....[.......##.#  #.##...#...).$.<..#..>......##LfgLfgK )70.3Lfg$+Lfg.MfghU #### #...÷<.....# #..# #.## #.# s....# #.<...)...# ..##.######...†.# .###.s.# .# #.##.###.#.# .# #....###.#...# .# ##....##.######J##### .###.....#.# .... ##.#.####.###..#....#.##.#.. Mfg5M# #.###....[.##.# # #.##...#...).$.<..#..>......##Mfg"MfgMfgms...J.J   endoplasmMfgB=9Mfg5MfgvMfgKe ###### #...÷<.....# #...# #..## #.# .s....# #.<...)...#.##.######...†.# #.###.s.# Mfgf#.# #.##.###.#.# #.# #....###.#....J.....# #.# ##....##.######.##### #.###.....#.# .... ##.#.####.## .###..#....#.##Mfg......##MfglkMfgSlMfgwys...J.J   endoplasmMfgz(1.5MfgMMfgLMfgsV # #...÷<.....# #...# #..## #.# ..s....# #.<...)...# !...##.######...†.# ##.###.s.# S#.# #.##.###.#...J......# ~#.# #....###.#....# ~#.# ##....##.######.##### ##.###.....#.# .... .#...####.## ..###..#....#.##.#.# #.###....[.##.# ..# #.##...#...).$.<..#..>......MfgtWMfgb6s.Mfg\c(2.1MfgmMfg=qMfg  # #...÷<.....# #...# #..## #.#.s....# #.<...)...# Mfg z.!...##.######...†.##.###.s.# ~S#.# #.##.###.#...J......# ~~#.# #....###.#.# ~~#.# ##....##.######.#####Mfg #.###.....#.# .....#....####Mfg ..###..#....#.##..# #.###....[Mfg! .##..# #.##...#...).$.<..#..>......Mfg/ Mfg20 T5=7Mfg7 Mfg>; Mfg F  #...÷<..... #. #..# #..s....# #Mfg l.<...)... ..!...##.######...†.#.###.s. ~~S#.# #.##.###.#...J...... .~~#.# #....###.#.~#.# ##....##.######. ####.###.....#.# .....#....####.Mfg .###..#....#.##.# #.###....[.##MfgF .# #.##...#...).$.<..#..>Mfg Mfg> 6s.Mfg (3.3MfgMfg" Nfg0  #...÷< # ## #.s....# #.<...).!...##.######...†#.###.sNfg~S#.# #.##.###.#...J ~.~~#.# #....###.#~#.# ##....##.######. #####.###.....#.# .....#.....#### >....###..#....#.##.# #.###....[.##.# #.##...#...).$.<..#..>Nfg)NfgNfg6s.Nfg&9NfgNfgNfgr  #...÷< # ## ##.s....# #.<...).!...##.######...†#.###Nfg&.s~S#.# #.##.###.#...J ~~.~~#.# #....###.#~#.# ##....##.######.#.###.....#..# .....#......#### .>....###..#....#.##.# #.###....[.##Nfgz.# #.##...#...).$.<..#..>NfgNfgX(4.5Nfg-NfguNfgPYX  #...÷< # ## #########.s....# #..<...).!...##.######...†#.###.s #~~~~S#.# #.##.###.#...J '~~.~~#.# #....###.......# NfgZ#~~~~~#.# ##....##.......######.#.###.....#........# ...#............#### ..>....###..#....#........##.# #.###....[.......##.# #.##...#...).$.<..#..>Nfg]Nfgi6s.NfgkD=5.1Nfg#uNfgwNfg   #...÷< # ## #########.s....# #...<....!...##.######...† .#.###.s .#~~~~S#.# #.##.###.#...J .'~~.~~#.# #....###.......# .#~~~~~#.# ##....##.......######. .#.###.....#........# ....#......####.>....###..#....#........##.# #.###....[.##.# #.##...#...).$.<..#..>Nfg Nfg =s.Nfg 7Nfg$ Nfg Ofgd  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Pfg^  You beckon some vexing sprites to accompany your attacks.Pfgc,s.6------==6.7 (1.0Will/2 Jinx Pfg7Pfgc9; _You feel your willpower being sapped.Pfg+ (((((((You shoot a sling bullet.Pfg@PfgpBPfgLV.s.....PfgM5=7.9 (1.2PfgVPfgZf _The sling bullet completely misses the scorpion.Pfg2/ (You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.Pfgθ:*Qfg?J  The scorpion is heavily wounded.A giggling sprite leaps out and makes the scorpion trip over its own legs.Qfg....###..#....#.##....# #.###....[.##.# #.##...#...).$.<..#..>QfgnbQfgcQfgns.....J.J   endoplasmQfgo5---7 (0.6QfgyQfg{Qfg   #...÷ # #  ##### #  #.s....# #....<  #......!...##.######...†  #.#.###..@.s.....J ##.#~~~~S#.# #.##.###.#...J #..'~~.~~#.# #....###.......#.#~~~~~#.# ##....##..#.###.....#.#...#.....####.>....###..#....#.##...# #.###....[Qfg7 .##.# #.##...#...).$.<..#..Qfg$ h---------80.3Qfg= Qfg   #... # # ###### # #.s....# #.< #......!...##.######...† #.#.###.@..s.....J  ##.#~~~~S#.# #.##.###.#... ##..'~~.~~#.# #....###.#.#~~~~~#.# ##....##..#.###.....#.#.#....####.>....###..#....#.##.# #.###....[.##.# #.##...#...).$.<..#Qfgp Qfgސ 5s.Qfgّ &9Qfg Qfg/ Rfg ### # # # ############### #########.. #.............# #... #......!...##@######...† #.#######.###...s......J...  ##.#~~~~S#.# #.##.###.......# ###..'~~.~~#.# #....###.#...#~~~~~#.# ##....##.##########.###.....#.# ...........#....#>....###..#....#.##.# #.###....[.......##Rfg׽Rfgj;s.Rfg&(1.5RfgRfgRfgȢ ## # # # ############### ######### #...........@.# #... #......!...##.######...† #.#######.###..s.......J...  ##.#~~~~S#.# #.##.###.# ####..'~~.~~#.# #....###.#.Rfg.#~~~~~#.# ##....##.#########.###.....#.# S   adder...........#....>....###..#....#.RfgΨRfg*;s.Rfg(2.1RfgٺRfgRfg])   # # # # # #.# # #......!...##.######...† #.#.###.s..JRfg*  ##.#~~~~S#.# #.##.###.##..'~~.~~#.# #....###.# #......#~~~~~#.# ##....##..#######.###.....#.#..........#..>....###..#....#.Rfg#: b7Rfg.F RfgJ 6 _The scorpion seems less drained.RfgH  #  #.# # #......!...##.######...† #.#.###.s.J ##.#~~~~S#.# #.##.###.  #####..'~~.~~#.# #....###. ##......#~~~~~#.# ##....##. S   adder #Rfg .#######.###.....#........#..>....###..#....#Rfg8 Rfg s.s   scorpionS   adderRfg (3.3Rfg" Rfg Rfg #  #.# # #......!...##s######...† #.#.###.J ##.#~~~~S#.# #.##.### #####..'~~.~~#.# #....###  ##......#~~~~~#.# ##....## ##.#.###.....# #.....# #Rfg\.>....###..#....#RfgRfg8=s.Rfg&9RfgRfgSfg17! #  #.s.# # #......!...##.######...† #.#.###.J ##.#~~~~S#.# #.##.### #####..'~~.~~#.# #....### ##......#~~~~~#.# ##....##  ##.#.###.....#  #....#  #.>....###..#....#SfgD>4.5SfgLSfgOSfg. #  #.s.# # #......!...##.######...† #.#.###.J ##.#~~~~S#.# #.##.### #####..'~~.~~#.# #....### ##......#~~~~~#.# ##....## ##.#.###.....# #....# #.>....###..#....#SfgSfg6s.SfgwX7===5.1Sfg#SfgmSfgd############### #### #..........s..# #... #!...##.###### #.#######.###..........##.#~~~~S#.# #.##.###...#####..'~~.~~#.# #....###......#~~~~~#.# ##....##.#######.#. .............#... #>....###..#....# #......# #.###....[Sfg~SfgSfg ms.S~Sfg &7Sfg) Sfg3 SfgJ  #  #.s...# # #....@.!...##.###### #.#.### ##.#~~~S~#.# #.##.### #####..'~~.~~#.# #....### ##......#~~~~~#.# ##....## ##.#.###.....# #....# #.>....###..#....# #.# #.###....[Sfg]O SfgpZ 7S~Sfg[ (6.3SfgHd Sfghh Sfg* #  #.s...# # #...@..!...##.###### #.#.### ##.#~~S~~#.# #.##.### #####..'~~.~~#.# #....### ##......#~~~~~#.# ##....## ##.#.###.....# #....# #.>....###..#....# #.# #.###....[Sfgi0Sfg]2Sfg<o.s~SSfgd=&9TfgTfgTfg s ((((You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.TfgT:*Tfg   The scorpion is severely wounded.A giggling sprite leaps out and smacks the scorpion with its own pincer.  The scorpion is almost dead.TfgHTfg<TfgTfg..s..S~~ (very drained)TfgY`======8.1 (1.2TfgTfgi _The jinxing sprites lose interest in you.Tfg  #  #.# # #..@...s...##.###### #.#.### ##.#~~~~~#.# #.##.### #####..S~~.~~#.# #....###Tfgg  ##......#~~~~~#.# ##....## ##.......#.###.....# #.# #.>....###..#....# #.# #.###....TfggS'---7 (0.6UfgD (((You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.UfgaUfg}Ufg+Ufg.s.!S.Ufg7===9.9 (1.2UfgUfgo\ _The scorpion is almost dead.Vfg+Q############### ##...@.........# #.#....s.!...##.#######S#######.###........ ##.#~~~~~#.# #.##.###.###..'~~.~~#.# #....###.#~~~~~#.# #########.###.....##..........#......#.>....###..#....#Vfg0Vfg;vS.Vfg<8---90.5 (0.6VfgEVfg>I6 _The scorpion seems less drained.VfgWG# ##.# #.#.S..s.!...##.######.#.#.###.##.#~~~~~#.# #.##.###.#####..'~~.~~#.# #....###.##......#~~~~~#.# ##....##.##.#.###.....#.#....#.#.>....###..#....#.VfgJVfgaW<S.VfgXR=--1.1Vfg`VfgWdN _The scorpion misses you.Vfgm v# ##..S.# #.#....s.!...##J######.#.#.###.##.#~~~~~#.# #.##.###.#####..'~~.~~#.# #....###.##......#~~~~~#.# ##....##.##.#.###.....#.#....#.J   endoplasm#.>....###..#....#.Vfgs Vfgu Vfg, .SJ.2---7Vfg̎ Vfg| . _The scorpion stings you.VfgS ,# ##...S.J.# #.#....s.!...##.######...†#.#.###.J##.#~~~~~#.# #.##.###.#####..'~~.~~#.# #....###.##......#~~~~~#.# ##....##.##.#.###.....#.#....#.#.>....###..#....#.Vfg# Vfge/ x.S-2.3Vfg9 VfgW= Wfg\7# ##....S..@...J.# #.#....s.!...##.######...†.#.#.###.J.##.#~~~~~#.# #.##.###.#####..'~~.~~#.# #....###.##......#~~~~~#.# ##....##.##.#.###.....#.#....#.#.>....###..#....#.WfgbWfgAcWfgns.@..J..-9WfgxWfg|Wfg=# ##....Ss..@.J..# #.#......!...##.######...†.#.#.###.J.##.#~~~~~#.# #.##.###.#####..'~~.~~#.# #....###.##......#~~~~~#.# ##....##. ##.#.###.....#. #....#. #.>....###..#....#.Wfg)WfgWfgWfg..s.@J.S3=--3.5Wfg<WfgWfg_  You shoot a sling bullet. The sling bullet hits the endoplasm.WfgWfgWfg  The endoplasm is almost dead.The endoplasm freezes you.Wfg.s.!SWfg2-8======4.7 (1.2WfgWfg % _You are frozen.Wfg<############### #########.......s.J...# #.......#......!S.@##.######...†#.#######.###..........J.##.#~~~~~#.# #.##.###.....#####..'~~.~~#.# #....###. Wfg##......#~~~~~#.# #. #.......#######.###.....#.. .............#..... .>....###..#....# .....# #.###....[WfgaWfgWfg@6..sS--5.3 (0.6 _The adder attacks as it pursues you! The adder misses you.Xfgm################## ##########...J@..# #.....#......!.s.##.######...†..#######S###..........JXfg ##.#~~~~~#.# #.##.###.####..'~~.~~#.# #....###.##~~~~~#.# #########.###.....##.........#......#>....###..#....#..XfgaXfg#.s--9Xfg}Xfg<V _The endoplasm barely misses you.Xfg^ ##.#.#.# #.#.J.@.# #.#......!..s##.######...†.#.#S###....J.##.#~~~~~#.# #.##.###.#...'~~.~~#.# #....###.#. ......#~~~~~#.# ##....##.########.###.....#.Xfg_ # .........#.#>....###..#....#.#Xfge Xfglf Xfgp Z.JS..JXfgp 0-6.5Xfg~y Xfg | Xfg####..#.#.############### #########.#..........J..# #.........#......!.Ss##@######...†#.#######.###..........J.##.#~~~~~#.# #.##.###.......# ###..'~~.~~#.# #....###.#. .....#~~~~~#.# ##....##.##########.###.....#..# J   endoplasm...........#.....Xfg;###>....###..#....#....# #.###....[#Xfg>Xfg(s.s   scorpionJ   endoplasmXfgx-===-7.1XfgXfgaYfg; ###..############### ########.........sJ...........!.S.##.######...†#######.###@.........J##.#~~~~~#.# #.##.###.......# ###..'~~....###. .....#~~~##....########.###.....#.#..YfgP.. #....  ............# #.##...#...).$.<..# YfgYfg.JJ   endoplasm3=7YfgYfgYfg2###..############### ########.........s.J.........!.S.##.######...†#######.###..........J##.#~~~~~#.# #@##.###.......# ###..'~~....###. .....#~~~##....#########.###.....#. Yfg;............#.....###>....###..#....#.......# #.###....[...#...).$.<..............Yfg.Yfg(8.3YfgYfgYfg `..############### ########.........s.J.........!.S.##.######...†#######.###..........J##.#~~~~~#.# #.##.###.......# ###..'~~....# .....#~~~##....#########.###.....#. ............#......##>....###..#....#.......# #.###....[...#...).$.<..............##...#####YfgeYfghs&.JYfgs&9Yfg~YfgЁYfg, #.#.############### #########.#.........s...# #..........<#......!.S.##J######...†#.#######.###..........J.##.#~~~~~#.# #.##.###.......# ##..'~~.~~#.# #....###.#. ....#~~~~~#.# ##@...##.###########.###.....#..# ...........#............####>....###..#....#.....# #.###....[##.Yfg". ~# #.##...#...).$.<..#.# #.##................## #.##..#...######.....## ..##..#.#.. #..#.#Yfg62 YfgZ4 Yfg? &s.Js   scorpionJ   endoplasmYfg@ (9.5YfgyJ Yfg{M Yfg& ############### ########.........s.s...........<!.S.##.######...†.#######.###J.........J##.#~~~~~#.# #.##.###.......# ##..'~~.#....## ....#~~~##....#########.###.@...#. ............#.......###>....###..#....#.##......# #.###....[##...#...).$.<..............## #.##..#...#####Yfg' V#.....## ..##..#.#.. #..#.# #####.#### .##... ....# ##...>.Yfg+ Yfg_; Q.sYfg; F=100.1YfgQI YfgL ZfgO4c  You shoot a sling bullet. The sling bullet hits the endoplasm.Zfg;p.(((ZfgZfg3ZfgHZfgSs...S   adderZfg?8===1.3 (1.2ZfgRZfgM _You kill the endoplasm!Zfg b  You shoot a sling bullet. The sling bullet hits the scorpion!Zfg .(((S   adderZfgx Zfgʃ .....Zfg ZfgT j#... ssays the Vexing############### #########... Spriggan#.........s...# #..........< Health: 24/25 =======================-#......!.S.##.######...†....... Magic: 8/8========================#.#######.###..........J....... AC: 2Str: 4  ##.#~~~~~#.# #.##.###.......#... EV: 16Int: 15 ##..'~~.~~#.# #....###.......#... SH: 0Dex: 19 ....#~~~~~#.# ##....##.......#### XL:  5 Next: 142% Place: Dungeon:4 Zfg ....#######.###.@...#........#Noise: ===------  Time: 2102.5 (1.2) ................#............#### a) +1 sling ......>....###..#....#........##. Cast: Jinxbite ...........# #.###....[.......##. Will/2 ...........# #.##...#...).$.<..#. ...........# #.##................  ..........## #.##..#...#####.....  Zfg^ ...#.....## ..##..#.#.. #..#.#  #####.#### .##... ....# ##...>.  _You are frozen. _The adder attacks as it pursues you! The adder misses you. Zfg _The endoplasm barely misses you.You shoot a sling bullet. The sling bullet hits the endoplasm. _You kill the endoplasm!You shoot a sling bullet. The sling bullet hits the scorpion!Zfg _You kill the scorpion!You have reached level 6!ZfgȜ /  --more--[fgI t8/29=9/9622% [fg{Q [fg_U 4 _\fg ############### ######### #.........s...# #....... #!.S.##.######...†...... #.#######.###..........J#.#~~~~~#.# #.##.###.......# ###..'~~.~~#.# #....###.# .....#~~~~~#.# ##....##.###.#######.###.....#.# ............@#....###>....###..#....#..............# #.###....[.##.# #.##...#...).$.<..#.# #.##..............# #.##..#...###### ..##..#.#.. #..# ######.#### .##... ....# ##...> #....#\fg .#... .###).)#\fgU---3.1 (0.6\fg[\fg9_ _You feel your willpower return.\fg": # # #.s...# # #......!.S.##.######...† #.#.###..........J ##.#~~~~~#.# #.##.###.##..'~~.~~#.# #....###.#.#~~~~~#.# ##....##..#.###.....#.#.#.\fgj.>....###..#....#.....# #.###....[..# #.##...#...).$.<...# #.##.## #.##..#...#####.#.....## ..##..#.#.. #..##.#### .##... ....# ##... #....# .#... .###).)#\fgX---7\fg\fg\fg  # # #.s...# # #......!.S.##.######...† #.#######.###..........J ##.#~~~~~#.# #.##.###.##..'~~.~~#.# #....###.# #......#~~~~~#.# ##....##..#.###.....#.#.#..>....###..#....#.....# #.###....[......# #.##...#...).$.<.# #.##.## #.##..#...##### #.....#.....## .[3\fg% 9;49m.##..#.#.. #..#.#### .##... ....# ## #....# .#... .###).)\fg~ \fg (4.3\fg \fg \fgnv} #  #.........s...# # #......!...##.######...† #.#######.###..........J ##.#~~~~~#.# #.##.###.  #####..'~~.~~#.# #....###. ##......#~~~~~#.# ##....##. #.#.###.....#..#..>....###..#....#\fg?w...# #.###....[.....# #.##...#...).$.<......# #.## #.....## #.##..#...##### ##.....#.....## ..##..#.#.. #  #.#### .##... ....# ## #....# .#... .###).\fg߄\fg&9\fgu\fg ]fg.3]fg0]fgs3]fg.7]fg0:,]fg?]fg HSS   adder]fgvP    #.........s...#  #......!..† #.#######. ##.#~~~~~#.#  ~~.~~#.# #....#~~~~~#.# ##....######.###S...........@...#5.9 (1.0.>....###..#......# #.###....[......# ).$.<......# .....## ....##     ....#  ]fg%Qf .#... .###) _You start resting.]fg]   #.........s...#  #......!..† #.#######. ##.#~~~~~#.#  ~~.~~#.# #....#~~~~~#.# ##....######.###S...........@...#.>....###..#......# #.###....[......# ]fg).$.<......# .....## ....##     ....#   .#... .###)]fg]fg]fg] _An adder is nearby!]fg....###..#......# #.###....[......# ).$.<......# .....## ....##     ....#   .#... .###)]fg$   #.........s...#  #......!..† #.#######. ##.#~~~~~#.#  ~~.~~#.# #....#~~~~~#.# ##....######.###S...........@...#.>....###..#......# #.###....[......# ).$.<......# .....## ]fg....##     ....#   .#... .###)]fg]fg]fg ]fg] _An adder is nearby!]fg`  #  #.....# # #......!...##.######...† #.#.###.J ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #....###  ##......#~~~~~#.# ##....## ##.#.###S....# #.# #.>....###..#....# #..# #.###....[ #...# #.##...#...).$. #....# #.## ##....## #.##..#...#####  ##.....#.....##]fga  ..##..#.#.. # #.#### .##... ....# ## #....# .#... .###)]fg~m ]fgEn 46.5 (0.6 _]fgv ]fgy ^fgb #  #....# # #......!...##.######...† #.#.###.J ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #....### ##......#~~~~~#.# ##....##  ##.#.###S....#  #.#  #.>....###..#....#  #.# #.###....[  #^fgcT.# #.##...#...).$  #.# #.##  ##.## #.##..#... ##.....#.....## ..##..#.#.. #.#### .##... ....#  #....# .#... .###^fg g^fg8rT.S^fgrV9=7.1^fgv{^fgx~^fgd #  #....# # #......!...##.######...† #.#.###.J ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #....### ##......#~~~~~#.# ##....##^fgc ##.#.###.....# #.S.# #.>....###..#....# #.# #.###....[ #.# #.##...#...). #.# #.## ##^fgG.## #.##..#... ##.....#.....## ..##..#.#.. ########.#### .##... ....# #....# .#... .^fg^fg\S.7^fg^fgD^fg_  #  #...# # #......!...##.######... #.#.###. ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #....### ##......#~~~~~#.# ##....## ##.#.###.....# #.S..# #.>....###..#....# #.# #.###....[ #.# #.##...#...) #.# #.## ##^fg ..## #.##..#... ##.....#.....## ..##..#.#.. ########.#### .##... ....# #....# .#... .^fgf ^fgՐ 6S.^fg# (8.3^fgY ^fg ^fg5  #  #...# # #......!...##.###### #.#.### ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #....### ##......#~~~~~#.# ##....## ##.#.###.....# #.S...# #^fg6 U.>....###..#....# #.# #.###....[ #.# #.##...#... #.# #.## ##.## #.##..#... ##.....#.....## ..##..#.#.. #.#### .##... .... #....# .#... .^fgD <9^fgN ^fgQ _fgt ^  You beckon some vexing sprites to accompany your attacks._fgC _fg <S.._fgQ =7------==9.9 (1.0Will/2 Jinx _fg) _fg ; _You feel your willpower being sapped.`fg (((((((You shoot a sling bullet.`fg`fgV.S.....`fg6=11.1 (1.2`fgh$`fg'_ _The sling bullet barely misses the adder.`fgC(((((((`fg3*`fg[  You shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.`fgj S...... (very drained)  The adder is heavily wounded.`fg l(2.3`fgu`fgwS _The adder closely misses you.`fgw  (((((((You shoot a sling bullet.`fg"( :*`fg O S...... The sling bullet barely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.  The adder is almost dead.`fg (3.5`fgg `fg R _The adder barely misses you.`fg(i (((((((You shoot a sling bullet.`fg:*afg-  The sling bullet closely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.afg .......You kill the adder!afgؓZ------54.7afgafgVi _The jinxing sprites lose interest in you.afgT4afg\afg^H _No target in view!afgF  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bfgB Your spells (cast)TypeFailure Level  a + JinxbiteHexes2% 2  b - Inner FlameHexes/Fire12% 3 Select a spell to cast[!]/[I] toggle spell headerscfgb cfgt*############### ### ssays the Vexing#.............# #.. Spriggan#......!...##.######.. Health: 29/29 ========================#.#######.###......... Magic: 7/9==================------##.#~~~~~#.# #.##.###.. AC: 2Str: 4#####..'~~.~~#.# #....###.. EV: 16Int: 15##......#~~~~~#.# ##....##.. SH: 0Dex: 19cfg,##.......#######.###.....#... XL:  6 Next: 25% Place: Dungeon:4#...........@........#....... Noise: ===------  Time: 2114.7 (0.0)#..........>....###..#....#.. a) +1 sling#...............# #.###....[. Cast: Jinxbite#...............# #.##...#... Will/2 #...............# #.##.......##.............## #.##..#...# ##.....#.....## ..##..#.#.. ########.#### .##... .... #....# .#.... A giggling sprite leaps out and smacks the adder with its own tail.  You kill the adder! _The jinxing sprites lose interescfg,2t in you. _No target in view!  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cfg7############### ### ssays the Vexing#.............# #.. Spriggan#......!...##.######.. Health: 29/29 ========================#.#######.###......... Magic: 7/9==================------##.#~~~~~#.# #.##.###.. AC: 2Str: 4#####..'~~.~~#.# #....###.. EV: 16Int: 15##......#~~~~~#.# ##....##.. SH: 0Dex: 19##.......#######.###.....#... XL:  6 Next: 25% Place: Dungecfg8on:4#...........@........#....... Noise: ===------  Time: 2114.7 (0.0)#..........>....###..#....#.. a) +1 sling#...............# #.###....[. Cast: Jinxbite#...............# #.##...#... Will/2 #...............# #.##.......##.............## #.##..#...# ##.....#.....## ..##..#.#.. ########.#### .##... .... #....# .#.... A giggling sprite leaps out and smacks the adder with its own tail.  You kill the adder! _The jinxing sprites lose interest in you. _No target in view!  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spcfg9ells.cfgAP  Okay, then.cfgBcfgKcfg-M. _cfgICcfgEcfg7LcfgOF _Unknown command.cfgt cfgx }  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   h * Hexes   6.6   4.9  +2      i + Fire Magic2.2   4.2  -2   c - Ranged Weapons   4.0   5.0   0  cfgty              d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5                                          fgy 61H                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsjfg-jfgjfg############### ### ssays the Vexing#.............# #.. Spriggan#......!...##.######.. Health: 29/29 ========================#.#######.###......... Magic: 7/9==================------##.#~~~~~#.# #.##.###.. AC: 2Str: 4#####..'~~.~~#.# #....###.. EV: 16Int: 15##......#~~~~~#.# ##....##.. SH: 0Dex: 19##.......#######.###.....#... XL:  6 Next: 25% Place: Dungejfgon:4#...........@........#....... Noise: ===------  Time: 2114.7 (0.0)#..........>....###..#....#.. a) +1 sling#...............# #.###....[. Cast: Jinxbite#...............# #.##...#... Will/2 #...............# #.##.......##.............## #.##..#...# ##.....#.....## ..##..#.#.. ########.#### .##... .... #....# .#....  _The jinxing sprites lose interest in you. _No target in view!  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.jfgnjfgjfgjfgjfg")jfg)jfg71jfg@4F _Unknown command.jfgjfgjfgjfg,F _Unknown command.jfg 4jfgL jfg F _Unknown command.lfglfgZlfgClfglfg% _lfgJlfg,lfglfgd8===lfg?lfg,lfgnlfg,lfglfg,lfglfg&R===lfglfg,lfgqlfg,lfglfg ,lfg' lfg*,lfglfg0d9===lfglfg4 _Magic restored.lfg4lfgY!lfg!$lfg),lfgh+lfgt-lfg3,lfgo4lfg7lfg1:R===lfg;lfg=lfgB,lfgVDlfgFlfg4IlfgIlfgkLlfgOlfgT,lfg.UlfgYXlfg:],lfg^lfgalfgPe7lfg:flfg.jn _You feel your willpower return.lfgo3lfgplfgz ############### ##### #.............# #. #...##.######...†--- #.#######.###..........J ##.#~~~~~#.# #.##.###...####..'~~.~~#.# #....###.##~~~~~#.# ##....####.......#######.###.....#.....lfg,{1#....................#.......#..........>....###..#....##...........#.###....[..lfg032.7 (18.0)lfg7H---3.7 (19lfglfgV _b - an amethyst potionlfg, 3lfgu lfg lfg ,lfg$ ,lfg( ,lfgF) lfg, lfg_1 ,lfg1 lfg5 lfg67 ,lfg7 lfg=; lfg@ ,lfgA lfgC lfgF ,lfgG lfgK lfgP ,lfgQ lfgPT lfg`Y ,lfgZ lfgB] lfg_ ,lfga lfgJd lfghm ,lfgn lfgq lfgu ,lfgv lfgz lfgy ,lfg? lfgb lfg ,lfg̊ lfg lfgg ,lfgE lfgJ lfg ,lfg lfgޡ lfg ,lfg lfg: lfg ,lfg lfg ~  Things that are here:  a +0 dagger; an orc skeletonlfg lfg|  _lfg lfg lfg ,lfg% lfg ,lfg< lfgt L _You now have 57 gold pieces (gained 2).lfg 3lfg lfg lfgF ,lfg lfg lfg ,lfg lfg lfg ,lfg% lfg lfg ,lfg lfg} lfg| ,lfg lfg lfg ,lfg lfg! lfg( ,lfg) lfg.4 .###.......#..........# ..##.......######.##### ..#........# ##.....####........ ...........####.......##......... ...#........##.........#......... ....[.......##.........#......... ..#...)...<..#..>......##........ ..........#.... .#...#####......@.............# .#.#.. #..#.#.....?...##<...# .#....# ##...>..........##5...# #####.###).)#.#).......#..S.### #....................#..# $..###..............##..# ... ######.........#..##lfg,5  .. ##.....#..#..# . ##..###.....#lfg@ /50.9 (17.2lfg@ ,1.9 (18lfgI lfgK S _d - a purple potionnfg&3nfgnfgnfgnfgN,nfgnfg,nfg'nfgnfg,nfgnfgnfgnfg,nfgnfgz  You see here a scroll labelled AFAKKI PESE.ofg7ofgD......######.##### .....# ##.....####......... .......####.......##.......... .##.........#.... [.......##.........#.... )...<..#..>......##... .................##......... #####.......ofgE...# . #..#.#..##<...# 4.3 (2.4).# ##...>..........##5...# #.###).)#.#).......#..o.### ....................#..# $..###.....##.# .. #######..## o   orc (missile, wandering) . ##.....#..#..# ##..###..# ##.# #.#....ofgGofgWofgv\[ _An orc is nearby!pfg'Z  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pfg4pfg $pfg#4P _You don't know that spell.qfg)qfgMqfgvqfgF _Unknown command.qfg&qfgqfgqfgLF _Unknown command.qfg=Y  Adjust (i)tems, (s)pells, or (a)bilities? qfg qfg  Your spells (adjust)TypeFailure Level  a - JinxbiteHexes2% 2 b - Inner FlameHexes/Fire12%3 Select a spell to adjust[!] toggle spell headersrfgXjrfgLtrfgϔ.......######.#####ssays the Vexing .......# ##.....####.........Spriggan .......####.......##..........Health: 29/29 ======================== ........##.........#..........Magic: 9/9======================== [.......##.........#..........AC: 2Str: 4 ..)...<..#..>......##.........EV: 16Int: 15 ...................##.........SH: 0Dex: 19 .#####....................#XL:  6 Next: 25% Place: Dungeon:4 .. #..#.#.....@...##<...#Noise: ---------  Time: 2154.3 (0.0) ..# ##...>..........##5...#fg0;38Ha) +1 sling #.###).)#.#).......#..o.###Cast: Jinxbite #....................#..# $..###..............##..# .. ######.........#..##o   orc (missile, wandering) .##.....#..#..###..###.....###.# #.#....Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Unknown command. _Unknown command.Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? rfg _Unknown command.(i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Inner Flame  Adjust to which letter? sfg sfg sfg [ _i - Inner Flametfgch  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tfg<The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - Novfgvfg .......######.##### ssays the Vexing .......# ##.....####.........  Spriggan .......####.......##..........  Health: 29/29 ======================== ........##.........#..........  Magic: 6/9================-------- [.......##.........#..........  AC: 2Str: 4 ..)...<..#..>......##.........  EV: 16Int: 15 ...................##.........  SH: 0Dex: 19 .#####....................#  XL:  6 Next: 25% Place: Dungeon:4 .. #..#.#.....@...##<...#  Noise: ---------  Time: 2154.3 (0.0) ..# ##...>..........##5...#  a) +1 sling #.###).)#.#).......#..o.###  Cast: Jinxbite #....................#..# $..###..............##..# .. ######.........#..##  o   orc (missile, wandering) . ##.....#..#vfg..#  ##..###.....#  ##.# #.#.... Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move target, f - orcAim: an orc, wielding a +0 club and quivering stones (wandering, hasn't noticedyou, chance to affect: 81%)vfg| .......######.#####ssays the Vexing .......# ##.....####.........Spriggan .......####.......##..........Health: 29/29 ======================== ........##.........#..........Magic: 6/9================-------- [.......##.........#..........AC: 2Str: 4 ..)...<..#..>......##.........EV: 16Int: 15 ...................##.........SH: 0Dex: 19 .#####....................#XL:  6 Next: 25% Place: Dungeon:4 .. #..#.#.....@...##<...#Noise: ---------  Time: 2154.3 (0.0) ..# ##...>..........#fgk m#5...#a) +1 sling #.###).)#.#).......#..*.###Cast: Jinxbite #....................#..# $..###..............##..# .. ######.........#..##o   orc (missile, wandering) .##.....#..#..###..###.....###.# #.#....Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move target, f - orcAim: an orc, wielding a +0 club and quivering stones (wandering, hasn't noticedyou, chance to affect: 81%)vfgѝ to)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move target, f - orc  Aim: an orc, wielding a +0 club and quivering stones (wandering, hasn't noticedyou, chance to affect: 81%)  The orc barely resists.vfg; o.==5.3 (1 _The orc shouts!xfgf ((((You shoot a sling bullet. The sling bullet hits the orc.xfg$...o.5   ufetubus (wandering)o   orc (missile)5=6.5 (1.2xfgEG _The orc is lightly wounded.yfg4#.#..........# #.######.##### .# ####.####. #.##.#. .[.......##...#....)...<..#..>......##... .......##.........#####.........@..........# #.. #..#.#.....?...##<...# ...# ##...>...##5...# ##.###).)#.#)#oyfg).###  #......#.#  $..###.....##..#o   orc (missile) ... ####....#..## ......##..# .5###.....#yfg"yfg0/5   ufetubus (wandering)o   orc (missile)5.yfgA7---7.1 (0.6yfgDyfgayfg5C y#.#.# ##.######.##### yfgW #.# ##.....####..####.##. .#.##.#. ..[.##.#. #...)...<..#..>......##..##..#####.# .#.. #..#.#.....?...##<...#.# ##...>.##5...##.###).)#.#).#o..### #.#..# $..###.##..#  ... ######.#..##  .. ##.5...#..#..#  . ##..###.....#yfg[ o.55.yfg=\ B---7yfgi yfgm zfgB#.#.# .##.######.##### .#.# ##.....####..####.##. ..#.##.#..[.......##.#. .#...)...<..#..>......##..##. #...#####.# #.#.. #..#.#.....?...##<...# #....# ##...>.o##5...##.###).)#.#).#...### #..........#..# $..###....##..# ... ######...5.....#..##  .. ##.....#..#..zfgCE#  . ##..###.....#o.5.8.3zfg^zfgzfg.###.#.# ..##.######.##### ..#.# ##.....####.####.##.#........##.#.[.......##.#zfgļ.#...)...<..#..>......##.## .#...#####.# .#.#.. #..#.#.....?...##<...# .#....# ##...>.o.##5...##.###).)#.#).#....### #.........#..# $..###.......5......##..# ... ######.#..## .. ##.....#..#..#  . ##..###.....#zfgzfguf5.9zfgzfgzfgj7.###.#.#.##.######.#####.#........# ##.....####...####.##.#........##.# #....[.##.#.#...)...<..#..>......##.## ..#...#####.# ..#.#.. #..#.#.....?...##<...# ..#....# ##...>.o.##5...# .#####.###).)#.#).#....### . #............5..#..# . $..###.....##..# . ... ######.#..## . .. ##.....#.#..# . .zfg9H ##..###.....#zfgJzfgb@(((((((zfgkzfgz@......5.zfg0=9.5zfgzfgqn _The orc throws a stone. The stone completely misses you.zfg.###.#.#.##.......######.#####.#........# ##.....#### #..####.## #....#..##.# ##....[.##.# #...#...)...<..#..>......## #.## #..#...#####.# #..#.#.. #..#.#.....?...##<...#.#....# ##...>..o.##5...# ..#####.###).)#.#).5.#....### #. #.............#..# .. $..###......##..# .. ... ######.#..##. .. ##.....#..#..# .. .fg<7m ##..###.....#zfg;-zfgD 60.1zfgzfg+zfg? ##.###.#...J......##.......#..........# #....##.......######.##### .....#.# #### .#....#### .#....#.##.# ###....[.......##... ##...#...)...<..#..>......## ##..........##..... ##..#...#####.................... ##..#.#.. #..#.#.....?...##<... #...#....# ##...>........o.##5... ...#####.###).)#.#).5.....#....## ##. #.............#..#. $..###........##..#. ... ######.........#..##. ..fgK@ (H...#..#..#zfgB zfgLg 5.-7zfgRh {fg)#.##.###.#...J......# #....###.......#..........# ##....##.......######.##### #.....#.# ##.....#### ..#.####.......## ..#....#.##...# .###....[.##..# .##...#...)...<..#..>......## .##.## .##..#...##### .##..#.#.. #..#.#.....?...##<#...#....# ##...>..5.....o.##5.#####.###).)#.#).......#.... .##. #..............#..#. $..###.............##..#. ... ######.........#..## .... .. ##.....#..#..#{fgΫ{fgNh5.1.3{fg{fg){fgۦ#............#  #.##.###.#...J......#  #.#..........#  ##....##.######.##### ##.....#.# ##.....####.#....####.......## #..#....#.##.........# #.###....[.......##......... #.##...#...)...<@.#..>......## #.##..........## #.##..#...#####................ ..##..#.#.. #..#.#5....?...##<##...#....# ##...>.o.##5. #....#####.###).)#.#)#....##. #..........{fg9..#... $..###.......##.. #.... ... ####....#..#{fg1{fgO@5.{fg&9{fg${fg* #.# # #.##.###.#...J......# # #....###.#.# # ##....##.######.######.....#.# ##.....####.#.####.## ##..#....#.##.#  #.###....[.##.#  #.##...#...)...@..#..>......##  #.##.##  #.##..#...#####....5  ..##..#.#.. #..#.#.....?...##<  .##...#....# ##...>..o.##5 .#....#####.###).)#.#).#.##. #.............#. $..###........[40{fg4+ m......## .#.... ... ######.#..5.2.5{fg {fg a _There is a stone staircase leading up here.|fg (((((((You shoot a sling bullet.|fg]b5.......7=====3.7 (1.2 _The sling bullet barely misses the ufetubus.}fgO:4}fgLE}fgJ}fgdY5@.oo   orc (missile)}fg^`c8---40}fge}fgwy   ##...##  .. ##.....## . .......####.......##.. .............∩.)....^ ................##..  #......#..†..##  #......##...##  #.........#.##### 3 +.@.......+.....### #.5#####. ##++...... #.....######...5 ##.....# ###.. #.....######### +.....'.. #.....########### #....<'.....# _The ufetubus slips past you! The ufetubus hits you. The ufetubus misses you.You climb upwards.[3;79}fg.{H-==--}fgO.9=-6.2 (2.5 _Level annotation: Grinder _There is a stone staircase leading down here.}fg z (You shoot a sling bullet.}fgR 5The sling bullet closely misses the ufetubus.The ufetubus misses you. The ufetubus closely misses you.}fg v19---------===7.4 (1.2}fgט }fgݜ / _The ufetubus hits you. x2}fg?z (You shoot a sling bullet.~fgH5  The ufetubus misses you. The ufetubus closely misses you. _The ufetubus hits you. x2  You shoot a sling bullet.sling bullet closely misses the ufetubus.  The ufetubus closely misses you.The ufetubus hits you but does no damage.~fgHs5------------8.6~fg1S~fggTe _The ufetubus misses you. The ufetubus hits you.~fgw  You shoot a sling bullet. The sling bullet hits the ufetubus.~fg  The ufetubus is heavily wounded.The ufetubus completely misses you. The ufetubus hits you.~fgD---9.8~fg ~fgK; _The ufetubus misses you. The ufetubus completely misses you.fg{ .# ##..........####.......##.. ...........∩.)....^ ......##..  ##..÷..## #......##...## #...#.#####+.>+.....#####.5#####.#...##++....... #.....######...5##.....# ###...#.....#########.+.....'.........#.....############....<'.....# .#.....#####.# .fgi fg] 7--70.4 (0.6fg fg Q _The ufetubus misses you. x2fg.####.... ......∩.)....^ ......##..  ##..÷..## #......##...## #...#.#####+.>+.....#####fgA#.5.#####.#....##++....... #.....######...5##.....# ###...#.....#########.+.....'...........##.....############....<'.....# .#fgl#.....#####.# .#+.....+ .#fg^#''##fgfgR---1.0fgfg7 _An ufetubus opens the large door.fg[e......∩.)....^ ......##..  ##..÷..## #......##...## #...#.##### .+.>+.....#####.#.5.#####.#.....##''fg&@.......##.@...######...5##.....# ###...#.....#########.+.....'...........##.....###########...#....<'.....# .##.....#####.# .#.+.....+ .#.#.....# #.fg$fg$@-6fg,fg 0fg|1 ....##.. ##..÷..## #...## ...#.##### .+.>+.....######.5#####.#....##''....... ###.....######...5  ###..#.....######+.....'...........##.....###########..<'.....# .#.#####+.....+ #.....# .fgHT.5fgX8===2.2fgfgՑfgO|  ##..÷..## #...## ...#.##### .fg} +.>+.....######..#####.#....##'5....... ###.....######...5 # ###..#..@..######+.....'...........##.....###########..fg} V<'.....# .#.#####+.....+ #.....# .###fgK fgˊ P'5fg &8fgX fgѕ fg̨#...## #...#.##### .+.>+.....######..#####.#....#''....... ###5....######...5 ##.....# ###.......######+..@..'...........##.....###########..<'.....# .#.#####+.....+ #.....# .##....# +...fgfg\P.5fg(3.4fgEfg fg#...#.##### ..+.>+.....#####.#...#####.#.....##''........#.....######...5##.5...# ###...#.....#########.+.....'...........##...@.###########...##....<'.....# .##.....#####.# .#.#+.....+ .#.##.....# #.#...... #. #.##....###. +....# #.fgӺfgEP.5fg^6=4.0fgfgXfg+.>+.....#####.#...#####.#.....##''..............#.....######...5##.....# ###...#...5.#########.fgg+.....'...........##.....###########...###....@'.....# .#...#.....#####.# .#.##+.....+ .#.# #.....# #.#.#.##....## S   adder (wandering)#. +....  5   ufetubus# #S... fg@fgfg$ .55   ufetubus.fg D===6fg=fga _There is a stone staircase leading up here.fgN4fg/fgfg!V.5fgA'45.6 (1.0 _fg'fg#.# #.......#.###........#.# #.....##.## ##÷#####.# #.....#### #.#.#######....# ####### #..## ##.#####.## ##.# #.# ##.# ######### #.# #######.# #.......#########.###.......2  fg#.# #.#####.#..@..........######.###.#####.####.........#.....# #.### #.##..<.....#..#####.# #.# #.##.#....#....#.#####.# #.........###..#.......# #......#....... ######### ###...###......  #...# #####.. ##.## #.. fg':=fgfghW-7.1 (2.5fg_fg`} _You climb upwards. _There is a stone staircase leading down here.fgU fgW 3fgrX fgY i7=fg_ fgJg 8= _You start resting.fgk .81.1 (4.0fg[l fgl T9===2.1 (5fg4r fgt % _Magic restored.fg-Ifg-fgU.fgV3fg3fg5Q===fg6fg6S9=fg7fg8,fg9fgk:,fg:fgK<,fg<fg>fgs>_20==fg>fg*@,fg@fgAfgAfg&Bfg,fgZfg21==fgfg,fgRfg_,fgfg:,fg fg 2==fgh fg- ,fg fgQ3==4=fgSBfgPU,fgUfgaWfgWfgWfgYfgmZa5=fg[,fgH\fg]fgD]fg]fgB_,fg_fg`fgeah6==fg5bfg=cfgcfgcfgIe,fgefgf,fggfgzhfghh7==fgWifgj,fg/kfg|lfglfg)mfgIn,fgnfggph8==fgpfgpfgEr,fgrfg%t,fgtfgu,fgwfg4}_ _You start resting.fg1227.1 (45.0)fg4w9==8.1 (46fgfg<" _HP restored.fgz3fg{fgH|fgfg9=fg fgԃ,fgIfg,fg fg,fgdfgƈ,fg3fg,fgfg,fgfgfgfgGfg,fgsfgfgfgfg,fgfgЕfg fgsfg,fgfgߘ,fgMfg,fgtfg؜,fg>fgĞ,fgUfg,fgXfgĢ,fgVfgɤ,fg!fgfgۦfg/fgfg,fgc,fgĪfg!,fgfg ,fgafgٯ,fgCfg5,fgfgefgfgfg,fgfg,fgWfg,fgfg,fgfg1,fgfgi,fgҿfgBfg9fgfgfgt,fgfg_,fgfgBfg ,fgfg,fgVfg,fgfg?,fgfg"fgbfg,fg=fgfg,fghfgx,fgfg,fgfg{,fgfg,fg|fg,fg.fg4fg+fgfgfgOfgfg,fg<fg,fg!fgq,fgfge,fgfgC,fgfg,fgfg,fgfgfgEfgfg,fg)fgz,fgfg!,fgfg,fgmfg,fg"fgf,fgfg3,fgfgV,fggfg,fgmfgfg/,fgfg ,fgfg,fg|fg,fgG fg ,fg fgr ,fg fgE,fgfgnfgfgfgfgvfgN,fgfg,fg-fg,fgfgM,fgfg,fgfgBfgU!,fg!fg #,fgw#fg%,fg%fg&,fg8'fg(,fg)fg),fg*fg+,fgu,fg-,fg.fg/fg/fg$0fgw1,fg1fg39 327.1 (99 _You start waiting.8.1 (100.0)fg=fg@# _Done waiting.fg`x3fgxfg8z,fgfgqfg,fgfg,fgafg,fgnfga,fgfgfg,fgF,fgfgfgЉfgfgBfgfgfg,fgMfgώBfgΏ,fgѐ,fg fgbBfgfg,fg*fg,fgXfgh,fgƖfg,fgGfg,fgfgfg̚fgfgc,fgҜfgfgfgfgC,fgBfgfgڠfg fgfgWfgfgfgңfgfgfg'fgfg,fgfg,fg%fg ,fgwfg,fgLfgS,fg­fgή,fg fgf,fgafgxBfg׳,fg;fg/,fgfg,fgJfgMfgfgøfgfgѹfgfgf,fgfgfgMfgfgdfgfgvfgfg3fgtfgRfgfgfgfg fgGfg3,fgfgxfgfgfgf,fgfg,fg,fg,fgxfg,fgfgfgfg<fg%,fgfgp,fgfgfgfg#fg,fgwfg\fgfgfg,fgfg,fg=fg%fgcfgfg,fgfgwfgfgfg,fgofgw,fgfg,fgQfgf,fgfgfgZ,fg,fg8fg,fgfg ,fgffg-nfgfg,fgAfg0,fgfg,fgBfgfg,fgfg/fgfgfgfgDfgjfgfgfgfg_fgfgfgfg7fg0fggfgfgfgfg*fgfgGfg&fgfgfggfgLfg|fgfg fg!fgb!fg"fg#fgD#fgn$fg$fg$fg%fg&fga&fgX'fg'fg'fg)fgO)fg)fg*fg*fg$+fg,,fg-fg .fgR.fg.fg5n 427.1 (99.0) _You start waiting.fgP6-8.1 (100.0)fg0;fg=# _Done waiting.fg*fgfgfg7F9.0) fgfg  +.>.......+.....##### #.........#####. ##''.................. ###.....######...5... ##.....# ###..... #.....#########..... +.....'...........#. #...5.###########...##3 #....@'.....# .#.. #.....#####.# .#.## +.....+ .#.#  #.....# #. #...... . #.##.... ## 5   ufetubus#. +....b   bat (wandering)fg # #.b..  You climb downwards.fgfg=fgfg&fgIh  Level annotation: Grinderfg  The ufetubus completely misses you. The ufetubus closely misses you.fg5 b.  The ufetubus barely misses you. The ufetubus misses you. x2fg6=30.6 (2.5fgfg _The ufetubus completely misses you. _There is a stone staircase leading up here.fgfg^b.bfgO-1.6 (1.0fgfg   #.# #.......#.###........#.# #.....##.## ##÷#####.# #.....#### #.#.#######....# ####### #..## ##.#####.## ##.# #.# ##.# ######### #.# #######.# #.......#########.###.......2  fg#.# #.#####.#.5@..........######.###.#####.####.........#.....# #.### #.##..<.....#..#####.# #.# #.##.#....#....#.#####.# #.........###..#.......# #......#.......######### ###...###...... #...# #####..##.## #.. _The ufetubus misses you. The ufetubus closely misses you.fgfg]fg5-3.1 (2.5fgifg} _You climb upwards. _There is a stone staircase leading down here.fg#.# #.#.###.#.# #.....##.## ##÷##. ####.# #.....#### #.#.######. #....# # #..## #. #.#### #.## #. #.# #.# #. #.# # fgT#.# ######. #.# #.#.###.# #.# #.#####.#.5>#####.# #.###.# #...####.####. #.....# #.### #.##..<.....#. #####.# #.# #.##.#....#.fg#.#####.# #.###.#.# #......#.#fg ###...###.#...# #####.##.## #.fgfg) .5The ufetubus attacks as it pursues you! The ufetubus hits you.fga8-=7 (0.6fgWfgN _The ufetubus misses you.fgt#.# #.#.###.÷#.# #.....##.## ##÷##..# #.....#### #.#.######...# ....# # #..## #...# .#### #.## #...# .# #.# #...# .# # fg #.# ######...# .# #.#.###.# .# #.#####.#..5.#####.# .###.# #...####.####. .....# #.### #.##..<.....#..# #.# #.##.#....#.#.#####.# #..###.#.# #......#.fg # ###...###.##...# #####.##.## #.fgпfg{@>5fg0-4.3fgfgfg6 %#.# #.#.###.÷.#.# #.....##.## ##÷##..# #.....#### #.#.######...## # #..## #...# #### #.## #...# # #.# #...# # #fgԝ  #.# ######...# # #.#.###.## # #.#####.#..>5.#####.# ###.# #...####.####.# #.### #.##..<.....#.fgX .# #.# #.##.#....#......##.#####.# #...###.#.# #......#.# ###...###.##...# #####.##.## #.fg fg D.5fg @-9fg fgʳ fgņ Y#.# #.#.###.÷. #.# #.....##.## ##÷##. #.# #.....#### #.#.######...## # #..## #...#  #.## #...#  #.# #...#  # #.# ######...#  #.#fg =.###.##  #.#####.#..>.5.#####.#.# #...####.####.# #.### #.##..<.....#..# #.# #.##.#....#......#.#.#####.# #...fgӇ ###.#.# #......#.# ###...###.##...# #####.##.## #.fg fgh fg7 D.5fgD (5.5fg fg fgPJ.# #.#.###.÷. .# #.....##.## ##÷##. .# #.....#### #.#.######...# .# # #..## #...#  fg#.## #...# #.# #...# # #.# ######...# #.#.###.## #.#####.#..>..5.#####.# #.# #...####.####.# #.### #.##..<.....#. #.# #.# #.##.#....#......#. #.#####.# #..###. #.# #......#. # ###...###.###.#...# #####.##.## #.fg4fgKfg4 .5The ufetubus attacks as it pursues you! The ufetubus closely misses you.fg&J-=6.1fgt fguN _The ufetubus misses you.fg{7# #.#.###.÷. # #.....##.## ##÷##. # #.....#### #.#.######...# # # #..## #...#  #.## #...# #.# #...#  fg#.# ######...# .#.###.## .#####.#..>...5.@....#####.# .# #...####.####.# #.### #.##..<.....#.# .# #.# #.##.#....#......#. .#####.# #..###. .# #......#.... ###...###.......###.#...# #####.##.## #.fg!fgXD.5fg%#9fg^9=-7fgfgfgty #.#.###.÷.  #.....##.## ##÷##.#  #.....#### #.#.######...#  # #..## #...#  #.## #...# #.# #...#  fg.zk#.# ######...# ##.###.## # #####.#..>....5.@...#####.# # #...####.####. # #.### #.##..<.....#.#. # #.# #.##.#....#......#. #####.# #.........###.# #......#.....fgE{ ###...###.......###.#...# #####.##.## #.fgfgB-7.3fgfg~fgt& #.#.###.÷.#.....##.## ##÷##.##.....#### #.#.######...## #..## #...# ##.## #...# ##.# #...# # #.# ######...# ##fgy' .###.## #..#..>....5..@..#####.#.  #...####.####.  #.### #.##..<.....#.#.  #.# #.##.#....#......#..# #.........###.## #......#..... ###...###.......###.fg' #...# #####.##.## #.fg{+ fg*4 H.5fg4 &9fg< fg? fg q#.#.###.÷. #.....##.## ##÷##.##÷ #.....#### #.#.######...#. # #..## #...# #.#.## #...# #.#.# #...# #. fg #.# ######...# ##.###.## #..#..>.....5..@.#####.#.#...####.####.#.### #.##..<.....#.#.#.# #.##.#....#......#..# #...fg' <###.## #......#.......# ###...###.......###....##...# #####.###.## #.fg fg fg H.5fg (8.5fg fg fg2CR.....##.## ##÷##....##÷ .....#### #.#.######...#######.. ###### #..## #...# #. #.## #...# #.#.# #...# #. #####.# ######...# ## ...#########.###.......## #... fgC:##.#..>......5...#####.#######.  #...####.####..@..............#.### #.##..<.....###.# #.##.#....#......#.... ##.# #.........###.........## ...# #......#....... #### ###...#####....#.fgD  #...# #####..........#.##.## #..fg.DU###.#### ###.#######.##fgGfgQO.5fgRD=9.1fg[fgR^fg B##.## ##÷##.##÷.#### #.#.######...#. #..## #...# #..##.## #...# #..##.# #...# #. #.# ######...# ###.##.###.......## #. #.#..>.fgԾ ,#####.#. #...####.####5. #.### #.##..<.....#.#. #.# #.##.#....#......#. #.# #...###.##.## #......#.......#.# ###...###.......###....#.##...# #####....#.###.## #.####.#### ###.#.#fg fg H.5fgk &7fg> fg fg 4##.## ##÷##.##÷..##### #.#.######...#...# #..## #...# #..##.## #...# #..##.# #...# #. fg #.# ######...# ###.# .#.###.......## #. .#..>.#####.#. ...####.####.5. .### #.##..<.....#.#. .# #.##.#....#......#. .# #.........###.........##.# .fgŝ H# #......#.......... ###...###.......###....#.# fgD #...# #####.....##.## #..... fg# fg` H.5fg )40.3fg fgZ fgcg%##.## ##÷##.##÷..##### #.#.######...#...# #..## #...# #..##.## #...# #..##.# #...# #. # #.# ######...# ###.# #.###.## #.....# #..>.fggh#####.#.....#####.####..5.† ### #.##..<.....#.#......# # #.##.#....#......#.# # #.###.........##.# # #......#........#.# # # ###...###.......###....#.# #...# #####.....##.fgh+ fgkfgsH.5fgPt&9fgV|fgfgl;##.## ##÷##.##÷..##. .#### #.#.######...#...##. #..## #...# #..###.#.## #...# #..###.#.# #...# #. fgfn#.# ######...# ###.###..###.## #.....#. ..>.#####.#.....#. .####.####...5.†. #.##..<.....#.#......#.  #.##.#....#......#.fgo#.  #..###...##.###.  #......#.........#.# #  ###...###.......###....#.# #...# #####.##.## #.. fg rfgzH.5fgW{(1.5fgڃfgKfgD##.## ##÷##.##÷..##.# #### #.#.######...#...##.# # #..## #...# #..###.##.## #...# #..###.##.# #...# #......##.# ######...# ###.###..###.......## #.....#.# .>.#####.#.....#.# ####.####....5.†. # #.##..<.....#.#......#.##.##.#....#......#.#.#fgEr#..###.........##.###.#......#......#.# ####...###.......###....#.# #...# #####..........#.###.## # fg]Hfg$QH.5fgQ(2.1fgZfg]fg3 .## ##÷##.##÷..##.# #.#.######...#######...##.#  #..## #...# #..###.# #.## #...# #..###.# #.# #...# #......##.# ######...# ###.###.fg4 .###.......## #.....#.# >.#####.#.....#.#.####.....5.†.  #.##..<.....#.#......#.##.##.#....#......#.#.##...###...##.###.#......#........#.# ####...###.......###....#.# #...# #####..........#.###.## #............# fgD fgE &7fg5N fgP fg .## ##÷##.##÷..##.# #.#.######...#######...##.# ##..## #...# #..###.# ##.## #...# #..###.# #.# #...# #......##.# ######...# ###.###...†.###.......## #.....#.# .#####.#.....#.##†.####.....5.fg †.#.##..<.....#.#......#.##.##.#....#......#.#.##...###.........##.###.#......#.........#.# ####...###.......###....#.# #...# #####.........#.# fg fg& K.5fgY' (3.3fg0 fg/3 fgPW## ##÷##.##÷..##.###. # #.#.######...#...##.# #.#..## #...# #..###.# ##.## #...# #..###.# #.# #...# #......##.# ######...# ###.###...†..###.......## #.....#.###.#####.#.....#.##†. #.####......5.†. fgE#.##..<.....#.#......#.###. #.##.#....#......#.#.###. #.###.........##.###. #......#...............#.# # ###...###.......###....#.# #...# #####..........#.###.## #............# fgfg*K.5fg&9fgfgfgR ##÷##.##÷..##.###.  #.#.######...#...##.# #.#..## #...# #..###.# ##.## #...# #..###.# #.# #...# #......#fgi*#.# ######...# ###.###...†.†.###.......## #.....#.###.#####.#.....#.##†. .####.5.†. .##..<.....#.#......#.###. .##.#....#......#.........#.###.[ .###.........##.###. ......#...............#.# #fg...###.......###....#.#  #...# #####.......  ##.## #....... fgfgK.5fg(4.5fgfgfgփ ##÷##.##÷..##.###.#.#.######...#...##.# #.#..## #...# #..###.# ##.## #...# #..###.#  #.# #...# #......##.# ######...# ###.###...†.†..###.## #.....#.###..######.#.....#.##†. ####.5.†......# ##..<.....#.#......#.###..# ##.#....#......#.........#.###.[.###.........##.###......##...............#.# # #...###.###....#.# #...# #####... ##.## #... fgfg&K.5fg֑(5.1fgfgCfgJ\##÷##.##÷..##.###. #.#.######...#...##.# #. #..## #...# #..###.# # #.## #...# #..###.# #.# #...# #......# #.# ######...# ###.###...†.†. #.###.## #.....#.###..######.#.....#.##†..5.†......# #..<.....#.#......#.###..# #.#....#......#.........#.###.[.fg3L###.........##.###......##.........#.# ...###.......###....#.# ...# #####.......## #...... fgNfg=XK.5fgX&7fgbfgefg_ `÷##.##÷..##.###. .#.######...#...##.# #. ..## #...# #..###.# # .## #...# #..###.# .# #...# #......# .# ######...# ###.###...†.†. .###.## #.....#.###..######.#.....#.##†..5.÷......# fg f..<.....#.#......#.###..# .#....#......#.........#.###.[.###.........##.###......##.............###.......###....#.# # #####..........#.# .## #............# fg fg K.5fg (6.3fg fg fgy <÷##.##÷..##.###.....# #.######...#...##.# #.....# .## #...# #..###.# # ## #...# #..###.# # #...# #......# fgy y# ######...# ###.###...†.†. ###.## #.....#.###..######.#.....#.##†. #.5.÷......# .<.....#.#......#.###..# #....#......#.........#.###.[.fgz ###.........##.###......##...............#.###.###....#.# fg>z # #####..........#.# ## #........fgzz 9....# fgۆ fg &9fg fg) fg...÷....................# #.............##÷..##.###.....# ####...#######...##.# #.....# #...# #..###.# ########...# #..###.#  #...# #......########## fg ######...# ###.###...†.†..... ##.......## #.....#.###..#### ...#####.#######@....#.##†....... ...........5.........÷......####. <.....#.......##.###..#####......#.........#.###.[.......#####.###......#####........#.# ######## ###.......###....#.# #####..#.# #............#fgfg#Q.5fg$(7.5fg-fg0fgl....#####.....# ..÷....................# #.............##÷..##.###.....# ####...#######...##.# #.....# #...# #..###.# ########...# #..###.#  #...# #......###############...# ###.###...†.†.....# #.......## #.@...#.###..####.######.#######.....#.##†....... fgm...........5........÷......####.#.#.......##.###..####.##......#.........#.###.[..... ...#####.###......######........#.# ######## ##.......###  #####.#.#fgvfg'x(8.1fg?fgfg=#####...#######....### #.....# ....##......###.....# .÷....................# .............##÷..##.###.....# ####...#######...##.# #.....# #...# #..###.# ########...# #..###.#  #...# #......########### fg>####...# ###@###...†.†.....# .....## #.....#.###..####.## .#####.#######.....#.##†..............5........÷......####.#.#.......##.###..####.##......#.........#.###.[.....# ..#####.###......###### ..fg>......#.# ######## #.......###fg/BfgJn55   ufetubusfgK&7fgTfgWfg M #...# #...<...# ###### #####...######## .....##......###÷............... .............##÷# #####...#######........##.# ##########.#   #.@....########## #####...# ###.###...÷.†.....# fg ......## #.....#.###..####.## .#####.#######.....#.##†.........5..##.......#.# ####fg fgk .55   ufetubusfgv (9.3fg fg? fg8 [.....###### #### # #...# #...<...# ###### #####...######## .....##......###÷............... .............##÷..##.## #####...#######........##.# ##########.#   #......########## #####...##.###...÷.†.....# ......## #.....#.###..####.## .fg #####.#######.....#.##†...............5..5.....÷....#..#.......#......#.###..####......#.........#.###.[.....#####.###......######fg fg &9fg fgP fgBkM...........# #...[.....###### #### # #...# #...<...# ###### #####...#######....### .....##......###÷............... .............##÷..##.## #####...#######...##.# #.....fg D##########.#   #......########## #####...# ###.###...÷.†.....###...........#fgFfgQl55   ufetubusfgSR)50.5fgv\fgH_fgrx M#####............# #...[.....###### #### # #...# #...<...# ###### #####...#######....### .....##......###÷............... .............##÷# #####...#######.@.##.# #.....##.# ##########.# #...# #......############5   ufetubus.....5.1.1fgi!M#.##.........#####............# #...#.[.....###### #### # #...# #...<...# ###### #####...#######....### .....##......###÷............... .............##÷# #####...#######........##.# ########...# #..###.#5   ufetubusfg3#*...fgi/fgk1&7fg;fg9@fg kM #...###.#####.##.#fg #.........####...........# #...fgw #.[.....###### #### # #...# #...<...# ###### #####...#######....### #fg) .....#####÷.......@....... .............##÷..##.### fg #####...#######........#...# #..###.# #######fgj 5   ufetubus...fg- fg <5.fg{ (2.3fg' fgf fg[ 4Mfg C###.#.#### #.......#.........  #...#......##.#####.##.##.........####...........# #...#.[.....###### #### # #...# #...<...# ###### #####...#######....### #.....#####÷............... .............##÷..##.### #####...#######...##.# #.....#5   ufetubus...fg( fg <5.fg &9fg fg fg\###...#....# #######.####.#########.#.#### #.......#.........  #...#......##.#####.##.##.........####...........# #...[.....###### #### # #...# #...<...# ###### #####...######## .....#####÷............... .............##÷..##.### #####...#######...##.# #......###.# #######5###.#   #......########## #####...##.###...÷.†.....#fg`afgej<5.fg!k(3.5fgtfgLwfgeg (((( You shoot a sling bullet. The sling bullet hits the ufetubus!fg&fgAfgm..5..fg7===4.7 (1.2fgfg\ _The ufetubus is almost dead.fgqr i(((((((fg fgD fg a5......fg(5.9fg fgs u _You shoot a sling bullet. The sling bullet misses the ufetubus.fgvV (((((((You shoot a sling bullet.fg 5.......  fgThe sling bullet completely misses the ufetubus.The ufetubus slips past you!  The ufetubus hits you but does no damage.fg1#8fg|3-7.1fgfg, _The ufetubus hits you.fg9 T(((((fgm & ....5You shoot a sling bullet. The sling bullet misses the ufetubus.The ufetubus hits you. The ufetubus misses you.fg> A6---fg !8.3fg fg* _The ufetubus closely misses you. The ufetubus barely misses you.fgL|  You shoot a sling bullet.  The sling bullet hits the ufetubus but does no damage.fgP  The ufetubus is almost dead.The ufetubus misses you. The ufetubus hits you. The ufetubus misses you.4----9.5fgfg U _The ufetubus barely misses you.fg~o (((((You shoot a sling bullet.fg ....5The sling bullet barely misses the ufetubus.The ufetubus closely misses you.The ufetubus hits you but does no damage.fgX3--60.7fgfg m _The ufetubus closely misses you. The ufetubus hits you.fgZ (((((You shoot a sling bullet.fg-n ....5 The sling bullet barely misses the ufetubus.The ufetubus completely misses you. The ufetubus misses you. x241.9fg9<? _The ufetubus hits you but does no damage.fg (((((You shoot a sling bullet.fg9k  .....5The sling bullet barely misses the ufetubus.The ufetubus slips past you! The ufetubus barely misses you.fgLm 033.1fgu fgx , _The ufetubus hits you.fgkU (((((((You shoot a sling bullet.fgr* 5......  The sling bullet barely misses the ufetubus.The ufetubus hits you. x2; The ufetubus misses you.fg\c18-----4.3fgfgQY _The ufetubus completely misses you.fg5 (((((((You shoot a sling bullet.fgd' 5......  The sling bullet closely misses the ufetubus.The ufetubus hits you. The ufetubus misses you.fgb7-----5.5fg fg(\ _The ufetubus completely misses you. x2fgD?i(((((((fgIi 5......  You shoot a sling bullet. The sling bullet misses the ufetubus.The ufetubus hits you but does no damage.  The ufetubus misses you. The ufetubus hits you.fgka3----6.7fgfgV _The ufetubus closely misses you.fg fg fg. fg ^ _You are too injured to fight recklessly!fgL!....#####..# #......# ###...#....# #######.####.#########.#.#### #.......#.........  #...###.#####.##.##.........####...........# #...[.....###### #### #fg: #...# #..@<...# ###### #####...#######....### .....##.5....###÷............... .............##÷..##.### #####...#######...##.# #.....##.# ##########.#   #......##########fgQfg <5.fg>---7.3 (0.6 _fg}fgbfg .#....###### #......# ...#####..# #......# ##...#....# #######.####.#######  ###.#.#### #.......#..........#  #...# #.###.#####.##  ##.## #.#....# #...#  #...# #.fg ####.# #.  #...# #............# #...  #...# #.[.@...###### #####  #...# #...<...# ####### # ####...#######.5..### #.....# #....##......###.....# #÷....................# # ............##÷..##.###.....# # ####...#######...##.# #.....#fgs u ##...# #..###.# ####### ##...# #..###.# #fgU fgW N5.fgO B---9fgQ fg fg 9#...#.........# ######## .#....###### #......# ..#####..# #......# #...#....# #######.####.####### ###.#.#### #.......#..........# #...# #.###.#####.## ##.## #.#....# #...###...# #.####.# #.....#...# #....@.......# #...fg #...# #.[.....###### #####  #...# #...5...# ####### # ###...#######....### #.....# #.....##......###.....# #.÷....................# #. ...........##÷..##.###.....# #. ###...#######...##.# #.....# #.#...# #..###.# ####### #†fg fgZ U5<fg !8.5fgY fg fgF...).#..####.# #.........# ######## .#....###### #......# .#####..# #......# ...#....# #######.####.####### ##.#.#### #.......#..........#  #...# #.###.#####.##  fgG##.## #.#....# #...####...# #.####.# #......#...# #............# #...####...# #.[..5..###### #####  #...# #...<...# ####### ### ##...#######....### #.....# #.....##......###.....# #.#÷....................# #.# ..........##÷..##.###.....# #.# ##...#######...##.# #.....# #.#fg$OfgV<5.fg XE----9.1fgffg@hfgՈH.##..# ).#..####.# .....# ####### ...#....###### #......# .#####..# #......# ...#....# #######.####.###### ##.#.#### #.......#..........# ...# #.####.#####.## #.## #.#...@......####..####.......5......# #...##[.....###### #####  #...# #...<...# ####### ### fgى`##...#######....### ......#####÷............... ..........##÷#fgfgk 5.  The ufetubus attacks as it pursues you! 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#...###.......###....#.# fg}#...# #####..........#.# ##.## #.....fg.......# ##.#### ###.#.###fg}fg5^5.7fgfgmfg# ##÷##.##÷..##.### #.#.######...#...##.# # #..## #...# #..###.#  #.## #...# #..###.# #.# #...# #...... #.# ######...# ###.###...÷#.###.## #.....#.###...#####.#.....#.##÷ fg.####.5..÷...... .##..<.....#.#......#.###.. .##.#....#......#.........#.###.###.........##.###.......#...............#.# #...###.###....#.#  #...# #####..........#.#  ##.## #............# ###.#### ###.#.###fg fgfg 85.fg_20=7.3fgtfgDfg(# ##÷##.##÷..##.### # #.#.######...#...##.# # #..## #...# #..###.#  #.## #...# #..###.# #.# #...# #......fg #.# ######...# ###.###...÷#.###.......## #.....#.###.#####.#.....#.##÷ #.####.5...÷ fg#.##..<.....#.#......#.### fg%#.##.#....#......#.........#.### #.###.........##.### fgaq#......#...............#.# #...###.......###....#.# #...# #####......fgM....#.# ##.## #............#  ###.#### ###.#.###fg<9fgfgfgl /.## ##÷##.##÷..##.### ## #.#.######...#...##.# # #..## #...# #..###.#  #.## #...# #..###.# #.# #...# #...... #.# ######...# ###.###...÷#.###.......## #.....#.###.#####.#.....#.##÷#.####.5...÷ fg  #.##..<.....#.#......#.###  #.##.#....#......#.#.###  #.###.........##.###  #......#...............#.#  ###...###.......###....#.# #...# #####..........fg9 *#.# ##.## #............#  ###.#### ###.#.###fg fg 5.5   ufetubusfg (8.5fgL fgT fgQ t  You beckon some vexing sprites to accompany your attacks.fg <5..fg 7------==9.5 (1.0Will/2 Jinx fg fg1 ; _You feel your willpower being sapped.fgJ (((( You shoot a sling bullet. The sling bullet hits the ufetubus.fgm:*fgD  The ufetubus is almost dead.A giggling sprite leaps out and smacks the ufetubus with its own claw.fgyL5.....fgPZ=8=10.7 (1.2fgNXfgZL _You kill the ufetubus!fgfgW4fgfg`O21=fgfgN(---fg'f 10 _You start resting.fgQ(R---2.7 (2fg*/fg1l _The sprites lose interest in your situation.fgϸfgx4fgfg=------fganfgk2==fgfgG,fgcfgfgTN8===fgfg,fgfgfgai3==fgvfg,fgfgofg<===fgfg,fgfgZfgV4=fgfg,fg6fgSfgfgYfg_ _You start resting.fg025.7 (13.0)fgT\9===6.7 (14fgfg% _Magic restored.fgH fgbJ 4fgL fg6M fgQ 5=fgR fg!T fgtT <===fgvU fgV ,fgW fgY fgIZ i6==fgZ fgb fgj l 32.7 (6.0) _You start resting.fgAk 33.7 (7fgq fgs _ _You feel your willpower return.fg 3fg fg' ,fgp XfgN fg #7fg E==fg fg ,fgq fgM ,fg( fg ,fg fg fgk h8==fgK fgo ,fg fg& fgx fg@ fg fgS fg fg _ _You start resting.fg= 043.7 (10.0)fg w9==4.7 (11fg fg " _HP restored.fg"fg}#fg#fg&,fg*Xfg,,fg-fg/O=fg0fg1,fg3fg4,fgq5fg&7,fg7fg9,fg:fg-<fg<fg=fg>,fg?fg+A,fgAfgoCfgCfg@DfgEfgFfgFfg`H,fgIfg>KBfgM,fgMfgNfgAOfg#PfgTnfgGUfg`V,fgWfgX,fgYfgk[fg[fg,\fg],fg^fg `,fg`fgbfgjbfgbfgd,fg1efgffgffgqgfgi,fgRkfgkfgZlfgmfgn,fg3ofgpfgpfggqfgrfgsfgsfgufgufg~vfgx,fgxfg{,fg{fg},fg~fgfg4fgfg2fgnfgfge,fgCfgՆ,fgqfg؈fgӉ,fg,fg6fgfgfg|fg.,fgfgM,fgfg,fgfgfgOfgfg,fgZfg,fgǜfgJ,fg:,fgfgfg,fgfgݤfg!fgťfg,fgfg9fgifgߪfg],fgܬfgA,fg:fgy,fgYfg,fgfgt,fg=fg,fgɸfg,fgfgS,fgfga,fg.fg,fgufgfg,fgfg,fgOfg,fgfg:fgfgfg,fgRfgR,fgfg,fgfg,fgfgfgfgfg,fgfg,fgfgfg3fgfg\fgfg[fg,fgfg,,fgfggfgfgTfgfgfgfgF,fgfg,fg{fg(,fg;fg,fgfgfgfgfg,fgfgfgfgfg},fgKfg,fg^fg,fgfg< Bfg ,fg fgU ,fg-fg,fgfgvh 643.7 (99 _You start waiting.fg5-4.7 (100.0)fgl fg"# _Done waiting.fgVfgXWhere to? (Tab - D:3, ? - help)  D - Dungeon fgfg.## ##÷##.............##÷..##.### ssays the Vexing ## #.#.######...#######...##.# # Spriggan#..## #...# #..###.# # Health: 29/29 ========================#.## #...# #..###.#Magic: 9/9========================#.##...# #......### AC: 2Str: 4#.# ######...# ###.###...÷ EV: 16fgOInt: 15 #####.###.......## #.....#.### SH: 0Dex: 19 ..........#####.#######.....#.##÷ XL:  6 Next: 28% Place: Dungeon:2 ##.####.........@...........÷.... Noise: ---------  Time: 2644.7 (0.0)  #.##..<.....#.......#......#.### a) +1 sling#.##.#....#......#.........#.### Cast: Jinxbite  #.........###.........##.###....#......#...............#.# ########...###.......###....#.##...# #####..........#.###.## #............####.####gZ7m ###.#######.### _You start resting. _You feel your willpower return. _You start resting. _HP restored. _You start waiting. _Done waiting.fg֖fg~fgfgfgSBfg<,fgfgfgfg fgfgfgqfgȸ,fgfg.fg,fgfgfg,fgfgKfgcfgfgfgcfg,fgIfgFfg,fgfgfgfgfgVfg*fg-fgofg,fgfgfg/fgfg1,fgfgwfgp,fgfgY  There is a stone staircase leading down here.fgqfgfg!$ _fgdfgI 3  You climb downwards.fgfgƥh  Level annotation: Grinderfgkfgfg۬fgfg _The bat misses you. The bat closely misses you.There is a stone staircase leading up here.fg]jfgs +.>+.....#####... #.........#....... ##''.................... ###.....######...5..... ##.....# ###....... #.....#########....... fget3+.....'...........#... #.....#####...## #...b@'.....# .#=57.4 (12.7) #.....#####.# .#. +.....+ .#.#  #.....# #. #...... #. fgtz#.##.... ##b   bat #. + # #.... fgu fgvfg~fgZ _A bat is nearby!fg?S ]  You shoot a sling bullet. The sling bullet hits the bat.fgW 3†fg fg: 9==8.6 (1.2) fg6@ fg C G _You kill the bat!fg fg* fg fg H _No target in view!fg8Rfg&SfgYfg\H _No target in view!fgufgvfg wfgE|fg}fg: _fg #..#####.#....#''............. ###.....######...5 #fgO ###.......######+.....'...........##.....###########...##†<'.....# .#....@#####.###---+.....+  #.....# #. .'....#fg9.2 (0.6'...###.#fg?fgeM======60.2 (1fgvfg= _As you open the door, it creaks loudly!fgfgNfgLfgyfgfgmBfg,fgfgfg,fgfgfg,fgߨfgSfg,fgfg fgY,fgzfgbfgfgLfgfg@fgfgR fg[  #...†<'.....# .# #.....#####.# .#.# +.....'...# .#.# #.....###.# #.  #.......# #.  #.##....# ##  #. +....# ..#####....# ......'@...# fg\ ------4.4 (4.2#######...##   .....#   ......# .......# #.......#S   adder (wandering) ####....# ####S#fg] =------fgHd fgg ] _An adder is nearby!fg. (((((((You shoot a sling bullet.fgo  The sling bullet closely misses the adder.fgƽ.....SS.fg5===5.6 (1fgfg/ _The adder hisses angrily.fg ((((((You shoot a sling bullet.fg fg  fg( t....S..fgO) (6.8fg^0 fg3 _ _The sling bullet barely misses the adder.fg" (((((You shoot a sling bullet.fg#fgfgRk.S...fg(8.0fgfgc _The sling bullet completely misses the adder.fg+ ((((((You shoot a sling bullet.fg4fgo<]S......fg<(9.2fgTDfgG` _The sling bullet closely misses the adder.fg1f_  You shoot a sling bullet. The sling bullet hits the adder.fgB  The adder is lightly wounded.fgKX7--70.4fgffgg _The adder barely misses you. The adder bites you.fg `((((((fgY S.....  You shoot a sling bullet. The sling bullet misses the adder.fg] (1.6fg b fgd K _The adder misses you.fg:r  You shoot a sling bullet. The sling bullet hits the adder.fgl  The adder is heavily wounded.fgb6---2.8fgfg k _The adder bites you. The adder completely misses you.fgߝ_  You shoot a sling bullet. The sling bullet hits the adder.fgH†fg)fg7._7=324.0fg5fg8I _You kill the adder!fgUfg)fgfgH _No target in view!fgV3 fgl4 fgW6 fg8 fg= f _fg= fg@ ,fgmA fgC fg-D R8==fgXD fgE fgG fgRG fg H fgJ fgJ fgK fgrM fgM fggN fgQ fgQ #9fgQ E==fgR fgUU 1 _HP restored.fgrW fgW fgX fg[ %  fg\ =You see here an adder corpse.fg] fg$^  _fg_ fga fgc fgd fge fgf fgQh fgh 2=fg!i fgj fg:l ,fgl fgdn fgkp fgp fg%q fggs fgt ,fgQu fgv fgx ,fguy fgz fgR| fg| fg| fgl~ fg fg fg fgK fg fg fg fg6 fgl ,fgF fg fg fg fg fg fg ,fg fg7 fg fg fgD fg fgB ,fg˖ fgK fgE ,fgș fg fg[ fg fg' fg fg ,fgQ fgС fg" fgF fg¢ fg fgܥ fg fg˦ fg fgר fg fgH fg fg ,fg fg fg fgۮ fgK fgc fg ,fg fgP fg fg2 fg fg fgѷ ,fgT fg fg fg* fg fg; fg ,fg% fg} fg Bfg fg fg fgX fg fg fg fg fgh fg ,fg@ fgA fg fgI fg fg9 fg6 fgk fg fg fg ,fg fgm fg ,fg fg fg ,fg] fg fg fg; fgS fg fg fgT fg fg fg ,fg fgZ fg% fgW fg fg fg ,fga fg fgb fg fg fg fg ,fg] fg fgE ,fg fg fg fg fg{ fg fgH fgz fg fg fg fg fgJ fg fg fg fg fg fg ,fg fg nfg{ fg fg| fg fg[ fg fg fg= fg0 fgn fg fg fgn fg fg fg' fgi ,fg fgL fg ,fg{ fg! fg ,fgZ! fg# fg*  ######################## ................@......r--- fg+ '#################   r   rat (asleep)fg24 1717.4 (43.4)fg4 I---8.0 (44.0 fg: fg> V _A rat comes into view.fgm  ((((((r  You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly.fgfgL.....r.fg:===9.2 (1.2) fgfgħ[ _The rat is heavily wounded.fgk (((((You shoot a sling bullet.  The sling bullet hits the rat but does no damage.fg [fg0\fgbK...r..fgTc)20.4fghfgk[ _The rat is heavily wounded.fgZC C(((((((fg8 fg0 G..r....fg (1.6fg fg w _You shoot a sling bullet. The sling bullet barely misses the rat.fgW]  You shoot a sling bullet. The sling bullet hits the rat!fg~[y((.fg(...fg(2.8fg}fg7G _You kill the rat!fgFfgfgXfgH _No target in view!fgfgfg fgfgfg _fgfgfgfg}fgvfg,fgjfgfg^fgfgfgfgKfgfgfg-fg,fgkfgfgnfg,fg fgk,fgfgifgfgfgffgfg~,fgfgsfg,fg fg( fg ,fgQ fgAfg,fgffgfgBfgfga,fgfgfgfgfgufgfgfgfgPfgfgfgfg8fgbfg fg!fg!fg"fg2$,fg$fg&fg/',fg'fg(fg)fg *fg*fg+fg-,fg-fg.fg0,fg0fg2fg3Bfg4fg5fg5fgz6fgP7fg39fg_9fg;,fg<fg<fg=fg^Jfg;N,fgNfgPfgQfg#RfgRfgTfgUfgUfgqVfgWfgX,fg[YfgZfg[,fg^\fg]fg_,fgm`fgafgbfgbfg,cfgdfge,fgffggfghfghfg-ifgjfgk,fglfgbmfgnfg=ofg_ofgpfgqfgqfgrfgsfgt,fgufgvfgbx,fgxfgyfgW{,fg{fg|fgc~fg~fg~fg9fgl,fgɁfgfgC,fgfgfg,fgfgfgԊ,fgIfgfg,fgԎfg7fg^fgfgfgffg,fgfg\fg fg6fgfgfgښfgfgfgfg,fgfgfg),fgfg֣fg,fgfgfg,fgfgHfgű` #.########## #.......< #@# ---57.6 (34.8) #.# fg"@#.# ###########.# #.........#.# #.######## #.# #.# #.# #.# fgO###### #.# #.# fgw.....# #.# #.#fgfgWI---8.2 (35.4 fgټfgM9 _Found a stone staircase leading up.fg 3fgt fgT fg fgz ,fgO Xfg? fg4 ,fg fg6 fg) fg> fgZ JfgfgfgfgyfgPfgr,fgfgfg,fgf fg$fg%fgS&fg&fg*fgI-,fg-fg1fg~2fg2fg,3fg%7fgP9,fg9fg=fg`?,fg?fgCfgD,fgEfg:IfgLBfgNfg7PBfgTfg UfgOUfgUfgkYfg[Bfgv_fg`,fgEafgdfgffg^fgfg=,fgfgfg]fgfgGfgfgfg['fg{),fg)fgt*fg.fg/0,fg0fgD4fg?6,fg6fg:fg;,fg<fg@fgQAfgxAfg@fgfgbZfgefghBfgkfgl,fgPmfgǒ~fg*fgfgfgY,fgjfgfg,fgfgfgfgfg fgm,fgG,fgfgfgjXfgBfgg0XfgF[Dfg{fg|fg}~,fg~fglfg,fgfgafg<fg~fg@  There is an open door here.fgfg _fg5,fg.####.######## .##.........#>..# .##.........##### ###.........# .#.# #.........# .#.# #.........# .#.# #g........# .#.# #.........# .#.# .#.# .#.#############'###### ......................# ###.##########........##.##........# g   goblin (wandering)#.##........#  #.# #........# ########  #.# #........# #.......fgR]828.4 (70.29.0 (70.8 fgd _A goblin comes into view. It is wielding a +0 dagger. _There is an open door here.fg&  You shoot a sling bullet.  The goblin shouts!  The sling bullet hits the goblin.fg-$(((((fg|......fg;===30.2 (1.2) fgWfgJ _You kill the goblin!fgcNJfg OH _No target in view!fg5 _fg$N  You now have 62 gold pieces (gained 5).  Things that are here: _a +0 dagger; a goblin corpsefg' fgG ,fg"f fg   There is an open door here. _fg% .....#.##### ..... .....+.....#####............#####.#........... #### ..................... .....######...[.......5... .....# ###...........# ....#########...........# ....'.....#.......#.# ## ....###########.@.##### #.# #.---.†<'.....# #.#.....###.# #. ....#####.# #.#.###...#.#fgM&  #.'...# #.#.# ###.#.# #. ....###.# #.#.#####.#.# #. ......# ..#.....#.#.######. 5   Grinder (wandering) ##....# #######.#..)...).).  +....# #######'###. ##....# #.........#>..#45.0 (14.8)fgA0 5.5fg%1 G---6 (15.4 fgT fgwo fgU+.....#####.......#####.#..... #####................. ....######...[......5.. # ###........... ##########........... #.'...........#.......#.# ##.###########...##### #.# #.. .†<'.....# #.#@....###.# #..#####.# #.#.###...#.# #.'...# #.#.# ###.#.# #.###.# #.#.#####.#.# #..# ..#.....#.#.######. #....# #######.#..)...).).# +....# fg#######'###.######## #....# #.........#>..# '....# #.........#####fg(\6.2 (0.6) fgfg1 6 #####.#....#####............ ....######...[......5.fgA   ###......... ##########........fg) x'...........#.......#.# ############...##### . .†<'.....# #.#.....## ...########...'...#  ###.########.#..# ..#.....#.#.##### ########.#..)...).).# #†..###.........#8fgC2 fg fg A ....... ....######...[......5  ###......... ##########.......'...........##.# ############...##### . .†<'.....# #.#.....## ...########...'...#  #######..# ..#.....#.#.###### .....#.# #.........#fg) fg\ E7.4fgRU ######...[5  ###......... #######'...........##.# ############...##### . .†<'.....# #.#.....## ...########...'...#  #######..# ..#.....#.#.#####fgS#.#Cast: Jinxbite .....#.# #.........#fg^>8.0fgykfg# ###..... ##########........... #.'...........#.......#.# ##.###########...##### #.# #.. †<'.....# #.#.....###.# #. ..#####.# #.#.###...#.# #.'...# #.#.# ###.#.# #..(fg"###.# #.#.#####.#.# #..# ..#.@...#.#.######.# #######.#..)...).).## ....# #######'###.######## ....# #.........#>..# ....# #.##### †..## #.# ....#.# #.# #)6fg9# ###. #. .#........... #. .'.#.......#.# ##. .#...##### #.# #. <'.....# #.#.....###.# #. .#####.# #.#.###...#.# #. .'...# #.#.# ###.#.# #..(. .###.# #.#.#####.#.# #.# ..#..@..#.#.######.# #######.#..)...).).## #'###.# fgo&fg[9.2fg# ###. #...# #. #. '.#.#.# ##...# #...##### #.# #. '.....# #.#.....###.# #....# #####.# #.#.###...#.# #....# '...# #.#.# ###.#.# #..(.# ###.# #.#.#####.#.# #....## ..#...@.#.#.######....## #######.#..)...).).## #'###.# # #........# #.........####### #.........##.# #.........##.# #.........# 8fgdfgfg ########. #. ...........##.# ##...# ##########...##### #.# #...... .....# #.#.....###.# #....## ####.# #.#.###...#.# #....# ...# #.#.# ###.#.# #..(.# ##.# #.#.#####.#.# #....# .# ..#.....#.#.######....# # #######@#..)...).).#### # #######'###.######## # #.........#>..# # #.........##### ## #.........#.# #.........##.# #.........##.# fg^ #)........##.# #.fg \50.4fgsfgfgfgn,d ...........##.# ##...#. ##########...##### ..... .....# #.#.....#### #######... ...#  ###( ######. .# ..#.....#.#.############.#..)...).).#####.######## #.........#>..# #.........#####...#..#.##.........# .#.# #######'###1.0 _There is an open door here.fg#########...##### #.# #...... ....# #.#.....###.# #....### ###.# #.#.###...#.# #....# ..# #.#.# ###.#.# #..(.# #.# #.#.#####.#.# #....#  ..#.....#.#.######....# # #######.#..)...).).#### # #######'###.######## # #.......@.#>..# # #.##### # #.# .# # #.# #fg #.# #) #.# #. #.# #######'### #.# #.#fg fgg-6 _fglfg'fg  ....# #.#.....##### ######... ..#  ###(.# ####. # ..#.....#.#.############.#..)...).).#########'###.######## .........#>..# ### .##. #.#############'######fg( fgj) (2.2fg5 fg6 fgϺ z ######... ..#  ###(.# ####. # ..#.....#.#.#####fgb #######.#..)...).).#########'###.######## .........#>..# ### .##' .....................#fg fgB &8fg,fg0fgZ3+ ..#  ###(.# ####. # ..#.....#.#.############.#..)...).).#########'###.######## .........#>..# ### .#).. ##.##########........#fg<fg;=(3.4fgDfgEfg ##. # ..#.....#.#.############.#..)...).).#########'###.######## .........#>..# ### .#)...  #.##........#fg>4.0fgfgEfggC  ..#.....#.#.############.#..)...).).#########'###.######## .........#>..# ### .#).######'##fgh\...  #.##........#fgqfgPr&6fgzfg|fgU 7 #######.#..)...).).#########'###.######## .........#>..# ### .#).######'## #.# ...#.##........# ######### fg fg| (5.2fgm fg fg .# #'###.######## .# #.........#>..# .# #.##### ## #.# .#.# #.# .#.# #.# .#.# #).# .#.# #.# .#.# #######@### .#.# #.# .#.#############'###### ......................# ###.##########........#  #.# #........# #.#fg^  #........# #.# #........# ######## #.# #.# #.......fg_ fg &8fg4 fg Q _There is an open door here.fg)H .........#>..# #### ##. .#.# #..#...#)........##.........########'### #@# ############'######Cast: Jinxbite.....#......#.........#........##.#fgHx#........# #.###### fg RE6.4 _fg,XfgYfg/I ### #... .#.#........#.......#)........#.........######'## #.# ############@###### ......................# ###.##########........#..#.###........##.########### #.#fg7fgC8(7.0fgM?fgAQ _There is an open door here.fgZ; # .#.#......#.....).........######'## #.# ############'######...............@.....# ###.##########  #.# ###########.##.#fgsfg $6 fg/ _fg fgEfg( m .#.#.....).######'## #.# ############'######..................... ###.##########  #.# #.##.#fg0 fg1 (8.2fg8 fg: fgT < ).######'## #.# ############'######..................... ###.##########  #.# #########.##.#fg+ fgy &8fgD fg fgiy.#.# #.# ..#.# #.........# ..#.# #)........# ..#.# #.........# ..#.# #######'### #.#.# #.# #.#.#############'######..............# ####.##########.# #.# #.#fgy #.# #.#  #.# #.# ####### #.# #.# #...... #.#fgFzl #........# #.##### #.########### #.#  #.# #.#  #.#fgzA #.#fgfg<(9.4fgэfgfgI# #.#.#.# #.........#.#.# #.........#.#.# #)........#.#.# #.........# ...#.# #######'### ##.#.# #.#  #.#.#############'######  #..............#####.##########.# #.# #.# #.# #.# #.# #.# ###### #.#fgJ' #fgRT.# #..... #.# #........# #.#### #.########### #.#  #.# #.#60.0fgYfgZfg4fgԠfg΢fgQG †..## #.#.#.# #.#.#.# #.#.#.# #).#.#.# #.#.#.# #'####.#.# #.# #.#.#'###### #.# ####.#.# #.# #.# #.# #.# #.# #.#  #.# #.# # #.# #.# #. #.# ### #.#  #.# #.#fgO fgAP &6fgW fgY fg #†..## #.#.#.# #.#.#.# #.#.#.# #).#.#.# #.# #....#.# #'####.#.# #.# #.#.#'###### #.# ####.#.# #.# #..# #.# #....# #.# #........#  #.# #........# # #.#fgs g #........# #. #.# ########## #.#  #.# #.#fg> >1.2fg fg fga#†..## #.#.#.# #.#.#.# #.#.#.# #).#.#.# #.# ##....#.# #'###  ####.#.# #.# #.#.#'###### #.# ####.#.# #.# #........# #.# #.......# #.# #........#  #.# #........# #..  #.# #........# #.#  #.# # #.#  #.# #.# fgA<8fgefgfg\-X#†..## #.#.#.# #.#.#.# #.#.#.# #).#.#.# #.##....#.# #'### ####.#.# #.# #.#.#'###### #.# ####.#.# #.# #........# #.# #........# #.# #.# fg. #.# #.# # #.# #.# #. #.# # #. #.# #.fg6fg6!2.4fg<fg>>fg#†..## #.#.#.# #.# #.#.# #.# #.#.# #).# #.#.# #.##....#.# #'### ####.#.# #.# #.#.#'###### #.# ####.#.# #.# #........#  #.# #.# #.# #.#  #.# #.# # #.# #.# # #.# fg# # #.# #fg fg(3.0fg[fgefg#†..## #.#.#.# #.# ##.#.# #fgҔ.#  #.#.# #).#  #.#.# #.#  ####....#.# #'### ####.#.# #.# #.#.#'###### #.# ####.#.# #.# #.# fg #.# #.# #.# #.# #.# #.# #.# #.# #.# # #.#fgfg&6fgɣfg%fgn- Q#†..## #.#.#.# #.##.#.# #.# #.#.# #).# #.#.# #.# ####....#.# #'### ####.#.# #.# #.#.#'###### #.# ####.#.# #.# #.#  #.# #fg. .#  #.# #.#  #.# #.#  #.# #.#  #.# #  #.#fgs6 fg7 (4.2fg< fg> fgȲ #†..## #.#.#.# #.##.#.# #.# #.#.# #).# #.#.# #.# ####....#.# #'### ####.#.# #.# #.#.#'###### #.# ####.#.#fgt  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #fg X.#  #.# fgܳ Z#  #.#fgQ <8fg] fg fg){.#†..## #.#.#.# #.##.#.# #.# #.#.# #).# #.#.# #.# ####....#.# #'### ####.#.# #.# #.#.#' #. ####.fg)Y#. #.# #. #.# #. #.# #. #.# #. #.# #. #.#  #.#fg1fg3(5.4fgf8fgq:fg  .#†..## #.#  .#.# #.#  #####.#.# #.# #.#.# #).# #.#.# #.# ####....#.# #'### ####.#.# #.# #.#.#' # ####.# #.# # #.# # #.# # #.# #fgx   #.# # #.#  #.#fg}fg|(6.0fgfgfg۹V .#†..## #.# .#.# #.# #####.#.# #.# #.#.# #).# #.#.# #.# ####....#.# #'### ####.#.# #.# #.#.#'fgX # ####.# #.# # #.# # #.# # #.# # #.# # #.#  #.#fgfg?&6fgfgfg! j .#†..## #. .#.# #. #####.#.# #. #.#.# #). #fg" .#.# #. ####....#.# #' ####.#.# #.# #.#.#' # ####.# #.# # #.# # #.# #fg"  #.# # #.# #fg&#  #.#  #.#fg* fg+ (7.2fg0 fg2 fgB 5 .#†..## # ......#.# # #####.......#.# # #.......#.# #) #.......#.# # ####....#.# #' ####.#.# #.# #.#.#' # ####.# #.# # #.# # #.# # #.# # #.# # #.#  #.#fgI fguJ &8fgaQ fgR fgj ......'....# # .#######†..## # .....#.# ######.#.# # #.#.# #) #.......#.# #.......####....#.# #######'####.#.# #. #@#.#############' #.............####.########## #.# # #.# # #.# #...  #.# #...  #.# #...  #.##### fgqfg(8.4fg fg<fg1##### ......'....########†..## .......#####....#....)#............####...#######'####@#.# #.#.#############'..............####.##########...fgfg(9.0fgfgfgM #. +######'##### ......'....########†..## .....####.)#..........####...#######'####.#.# #.#.#############'#.................#fg fg<6fgfgrfg F@M##. #. +######'##### ......'....########†..## .....####.)#..........####...#######'####.#.# #.#.#.#############'fgLNfgN)70.2fgeUfgWfg`  #.......# ..#... #.##....# # #. +....# ####### ..#####....# # ......'....# # .#######†..## # .....#.# #fg P#####.#.# # #.#.# #) #.......#.# #......####....#.# ###########.#.# # #.#.############# #.............####.##########fg/  #.# # #.# #fg\ fg9 &8fg fgE fg GM###.# #.#.###....#....##....# #. +....############ ......'....########†..## .....####.).........####....#.# #######fgE fg (1.4fg~ fg$# fgNtM+.....'.. ....###.# #.#.###....#....## #. +....############....# ......'....########†..## .....####.)#.......#.# #......##fg6fg(2.0fgfg fg,M#.....#####.##+.....'.. ....###.# #.#.###....#....## #. +###########....# ......'....#######†.@## .....####.#.......#.# #).......fgy4fg%5&6fg:fgh<fg4:M†<'.......#.....#####.##+.....'.. ....###.# #.#.###....#....## #. +########### ......'..@.########†..## .....######.......#.# #.......#fgBfgCC(3.2fgHIfg>KfgK  #.....###########...## #...÷<'.....# #.#... #.....#####.# #.#.# +.....'...# #.#.#  #.....###.# #.#.## #.......# ..#... #.##....#  #. +....# ######fgRL N ..#####.@..# # ......'....# # .#######†..## # ............#.# ######.......#.# # #.#.# #)fgtL  #.......#.# #.....####....#.# ######fgL 2####.#.#fgY fg&Z &8fgj_ fg*` fg̦ M+.....'...........#.....###########...##÷<'......#.....#####.##+.....'.. #.....###.# #.#.##....#...## #. +#####.##### ......'.....#######†..###...... # ####....# 4.4fgs+M#.....#########....+.....'...........#.....###########...##÷<'......#.....#####.##+.....'.. #.....###.# #.#.###.....#...## #. +##########......'....##.....#......#.......#fg3fg4(5.0fg9fg!<fgM#.....# #.....#########....+.....'...........#.....###########...##÷<'......#.....#####.##+.....'.. ###.# #.#.###.....#...#.## #. +#####..#####....##...........#fgfg˿&6fgLfgjfg5q#.....######...[ ##.....# ### #.....#########... +.....'...........#.. #.....###########...# #...÷<'.....# #.#.. #.....#####.# #.#.# +.....'...# #.#. #...@.###.# #.#.# #.......# ..#..fgO6l #.##....#  #. +....# ##### ..#####....# # ......'....# # .#######†..## # ............#.# ######.#.# #fg>fgm?(6.2fgpEfg/Gfgly%M##''...............#######...[#.....# #.....#########....+.....'...........#....###########...#÷<'.....#.....#####.#+...@.'...####.# #.#.#......#..#..#.##....######.# .....fg fg݂&8fgևfgfg1 M...#####.###''...............#######...[#.....# #.....#########....+.....'...........#....###########...#÷<'......#...@.#####.#+.....'..###.# #.#.##.......#..#..##†..##fgS: fgb; (7.4fgMA fgB fg M+.>+.....#####...#####.###''...............########...[#.....# #.....#########....+.....'...........#....###########...#<'......#.....#####.#+.....'...##.....###.# #.#.###'....#fgE fg0 (8.0fgC$ fg( r _You see here a bat skeleton.fg'}M#..#.##### +.>+.....#####...#####.###''...............########...[#.....# #.....#########....+.....'...........#...###########...#÷<'.....#.....#####.#+.....'...# #.#.##fg.~:.####....#fgfg$6 fg _fgfg7fgvUXM##...## #..#.##### +.>+.....#####...#####.###''...............########...[#.....# #.....#########....+...@.'...........#....###########...#÷<'......#.....#####.# #.#.##. +....fg_fg`(9.2fggfghfg,RIM..÷..## ##...## ##..#.##### .'.>+.....#####...#####.###''...............#######...[#.....# #...@.#########....+.....'...........#....###########...##...÷<'.....# #.#..###.##...fg\fg8]&8fgafgcfg LM..........##....÷..##  ##...## ##..#.##### .'.>+.....######...#####.###''...............fgn #######...[##..@..# #.....#########....+.....'...........#..#.....###########...##......fg{# fgI$ )80.4fg* fg, fgv" M.∩.)....^..........##....÷..##  ##...## ##..#.##### .'.>+.....######...#####.###''...............######...[##.....# #.....#########....+.....'...........#..###.....#fg8 [1.0fg Y####.......##.....∩.)....^..........##.. #......#..÷..##  ###...## ###..#.##### ..'.>.+.....##### #..#####.##''.@............###.....######...[ ##.....# ###fgZ #.....#########... +.....'...........#. #.....###########. #...÷<'.....# #.#. #.....#####.# #.#. +.....'...# #.#.fgMffgNg&6fgypfgqfg< .# ## .####.......##.....∩.)....^..........##.. #......#..÷..## ###...## ####..#.##### #..'.>.+.....##### #..#####.#''..............###.....######...[ ##.....# ### #.....#########... +.....'...........#fgs #.....###########. #...÷<'.....# #.# #.....#####.# #.#fgfg(2.2fgfgfgy . ##  .# ##.....## .####.......##.....∩.)....^..........##.. #......#..÷..## ###...##  ####..#.##### #..'.>.+.....#####.##..#####.#''..............fg###.....######...[ ##.....# ### #.....#########... +.....'......... #.....###########. #...÷<'.....# #.fg#fg &8fg۟fgfgS . ##...## .......# ##.....## . .......####.##.. ....∩.)....^ ........##.. #......#..÷..## #......##...##fgD ####.#.##### #..'..+..... #.##.#####.# ##'' ###.....######...[ ##.....# ### #.....### +.....'. #.....### #...÷<'.....# #fgfg(3.4fgafg+c _There is a stone staircase leading down here.fg fg fgI fg fgV 44.4 (1.0 _fg$ fg~ R###..................# # #.##.###.....J......# # #....###.......#..........# fg # ##....##.......######.##### ###.....#........# ##.....####.. ....#............####.......##... ##..#....#........##.........#...#.###....[.......##.........#...4  #.##...#...)...@..#..>......##..#.##..........o......##.##..#...#####..  ..##..#.#.. #..#.#.....?...##<.##...#....# ##...>........o.##5 .#....#####.###).)#.#).......#.o   orc (missile) ...##. #............#.fg1  ...... $..###..............##. .#.... ... ######.........#..fg fgO fg! fg.4 g.fg -5.9 (2.5fgD fg } _You climb downwards. _There is a stone staircase leading up here.fg6 3fg9 fgD fgP  #.##.####...J#  #....###.#..........#  #.######.##### #.....#..# ##.....####... ...#.....####.... #..#....##.........#. #.###....[fgZ N##.........#. #.##...#...)...<..#o.>......# #.##..................##. #.##..#...#####.. ..##..#.#.. #..#.#.....?...##< .##...#....# ##...>........o.##5. #....#####.###).)#.#).......#.... ..##. #............fg[ =.#o   orc (missile).. $..###.....##.. #.... ... ######.#..#.... .. #..#..#fgo (0.0fgt 46.5 (0.6 _fg fg fgF (( You shoot a sling bullet. The sling bullet hits the orc.fg\gfg]wY..ofgx7===7.7 (1.2fgfg^ _The orc is moderately wounded.fg9C(((((((fgh .o.....  You shoot a sling bullet. The sling bullet barely misses the orc.fge>(((((((fgP[ fgf a.....@o.fgrg (8.9fgs fgcw j _The orc throws a stone. The stone barely misses you.fgz\ ]  You shoot a sling bullet. The sling bullet hits the orc.fgre e)fg fgM 1390.1fg2fg { _You kill the orc!fgfgH _No target in view!fg4fgafgH _No target in view!fg'fgfgfgWH _No target in view!fgfgfg¡fg\fg0fgԱ$ _fgܵfgfg,fghfg7fg,fgfgfg,fgfg!fgfgfgfgfg,fgfgBfg#,fgfgu fgQ,fgfgfg,fg+fg'.......######.##### .......# ##.....####... ...##.......##.......... ........##...#.......... [.......##...#... fg'..)...<..#..>......##.. ........)...##.. .#####....................# .. #..#.#.....@...##<...# --- ..# ##...>..........##5...# fg'L#.###).)#.#)......### #....................#..# fg3($..###..............##..# ######.........#..## ##.....#..#..# fg(##..###.....# ##.# #.#....fg$6-5.5 (5.4fg6G---6.5 (6fg>fgAa _r - a scroll labelled AFAKKI PESEfgXfgYfg[fgcfghhfgfgrfgfg|,fgfgfgj,fgOfgfg,fgfg}fg,fg_fgfg,fgfgfge,fg fg fg,fgfgfg,fg!fg$fg+,fg-fg1fg7,fg=fg Xfg fg',fgfg,fgfgM _You now have 77 gold pieces (gained 15).fgT#3fg'%fg'fg+fg0,fg 3fg79fgBfg# #.##.............)..........## #.##..#...#####.... .## ..##..#.#..# #..#.#........ ## .##...#....# ##...>......... .# .#....#####.###).)#.#)....... .###...##.#####..................#..............###....... #....#.....########......................@.# ##.....#.908.3 (11.8)........# ##..###. ................#.# ##.# #. ...#.############.. #.# #. .....# ##. .#..## .. fg?o   orc (missile, wandering) ....######## .. ...........r .o. ..#...##### ##.fgwfgP[ _An orc is nearby!fgb0  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg4 fg16 $fg6 The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No²fgs²fgs%...# #.##.............).......... ssays the Vexing ..## #.##..#...#####............. Spriggan .## ..##..#.#..# #..#.#........ Health: 29/29 ======================== ## .##...#....# ##...>......... Magic: 6/9================-------- .# .#....#####.###).)#.#)....... AC: 2Str: 4 .###...##.#####.................. EV: 16Int: 15 ..#..............###............. SH: 0Dex: 19 #....#...........########........ XL:  6 Next: 33% Place: Dungeon:4 ................@.# ##.....#. Noise: ---------  Time: 2908.3 (0.0) ..#...............# ##..###. a) +1 sling ................#.# ##.# #. Cast: Jinxbite ...#.############.. #.# #. .....# ##. .# ²fg....## ..  o   orc (missile, wandering) ....######## .. ...........r .o. ..#...#######. Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target, f - orcAim: an orc, wielding a +0 mace and quivering stones (wandering, hasn't noticedyou, chance to affect: 81%)²fgϻ ...# #.##.............).......... ssays the Vexing ..## #.##..#...#####............. Spriggan .## ..##..#.#..# #..#.#........ Health: 29/29 ======================== ## .##...#....# ##...>......... Magic: 6/9================-------- .# .#....#####.###).)#.#)....... AC: 2Str: 4 .###...##.#####.................. EV: 16Int: 15 ..#..............###............. SH: 0Dex: 19 ²fgټ #....#...........########........ XL:  6 Next: 33% Place: Dungeon:4 ................@.# ##.....#. Noise: ---------  Time: 2908.3 (0.0) ..#...............###..###. a) +1 sling ................#.###.# #. Cast: Jinxbite ...#.############..#.# #. .....###..# ....##..o   orc (missile, wandering) ....########.. ...........r.*. ..#...#######.²fg Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.²fgG Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target, f - orcAim: an orc, wielding a +0 mace and quivering stones (wandering, hasn't noticedyou, chance to affect: 81%)²fg to)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target, f - orc  Aim: an orc, wielding a +0 mace and quivering stones (wandering, hasn't noticedyou, chance to affect: 81%)  The orc barely resists.²fgC ²fgO+ Ao.²fg/C o==9.3 (1 _The orc shouts!IJfg IJfg3 IJfg IJfg IJfgc ...# #.##.............).......... ssays the Vexing ..## #.##..#...#####............. Spriggan .## ..##..#.#..# #..#.#........ Health: 29/29 ======================== ## .##...#....# ##...>......... Magic: 3/9========---------------- .# .#....#####.###).)#.#)....... AC: 2Str: 4 .###...##.#####.................. EV: 16Int: 15 ..#..............###............. SH: 0Dex: 19 #....#...........########........ XL:  6 Next: 33% Place: Dungeon:4 ................@.# ##.....#. Noise: ==-------  Time: 2909.3 (0.0) ..#...............# ##..###. a) +1 sling ................#.# ##.# #. Cast: Jinxbite IJfgd ...#.############.. #.# #. .....# ##. .# ....## ..  o   orc (missile) ....######## o. ...........r ... ..#...#######. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target, f/p - orcAim: an orc, wielding a +0 mace and quivering stones (chance to affect: 81%)  You miscast Inner Flame.  You are very lightly contaminated with residual magic.IJfgo e ) ..# ..# . ..# ##...>...... #.###).)#.#)....#####.....................#........##.......@.# .........# .......#.# ##.# ########.. #.#  ##.  .o  .. ...IJfg\q d--10.3 (1Contam IJfgz IJfgN} 6  Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target, f/p - orc  Aim: an orc, wielding a +0 mace and quivering stones (chance to affect: 81%)  You miscast Inner Flame.are very lightly contaminated with residual magic. _Nothing appears to happen.ŲfgjO--ŲfgtŲfgIxF _Unknown command.ƲfgxY.# #.##.).## #.##..#...##### ..## ..##..#.#..# #..#.#.....# .##...#....# ##...>..... ..# .#....#####.###).)#.#).. #.###...##.#####............ #..#....### ##....#...######## #.# ##.....#.#.# ##..###.#.# ##.# #.#.##... #.# #.# ##.. .#.##ƲfgkZ4 .o...# ....r ... #..#...##### ##.Ʋfg gƲfgg29 (0.6 _ƲfgqƲfg=uƲfgY.# #.##.).## #.##..#...#####.## ..##..#.#..# #..#.## .##...#....# ##...>.# .#....#####.###).)#.#)#.###...##.#####....  #..#.###  ##....#.######## ##.# ##......#.# ##...#.# ##.# .#.#... #.# .# ##... .#.## .o...# ....r ... ##..#...##### ##.ƲfgƲfg/ho.1.5ƲfgƲfgɥƲfg v.# #.##.).## #.##..#...#####.## ..##..#.#..# #..#.# .#### .##...#....# ##...>.# .#....#####.###).)#.#)#.###...##.#####....  #..#.### ##....#.#########.# ##.#.# ##..Ʋfg .#.# ##.#.#.#... #.#.# ##o. .# †......## .....# ....r ...#..#...##### ##. Ʋfg Ʋfg_# o.o   orc (missile)Ʋfg[$ (2.1Ʋfg. Ʋfg*2 Ʋfg .# #.##.).## #.##..#...#####.## ..##..#.#..# #..#.# #.#### .##...#....# ##...> #....# .#....#####.###).)#.#)#.###...##.#####..... #..#.### ##....#.#########.# ##.#.# ##...#.# ##..#.#.o. #..# ##... . .†......## .....# ....r ...#..#...##### ## Ʋfg Ʋfg &7[13;38HƲfg Ʋfg Dzfgp!Dzfg%"Dzfg*Dzfg-H _No target in view!Dzfg .# #.##.).## #.##..#...##### #.....## ..##..#.#..# #..#.# ##.#### .##...#....# ##...>  #....# .#....#####.###).)#.#)  ####.###...##.##### #..#.### ##....#.#########.# ##.#.# ##.#.# ##.#.#.o. #.# ##....†......## .....# ....r ...#..#...##### Dzfg DzfgL&o.o   orc (missile)3.3 _Dzfg /.# #.##.).## #.##..#...##### .#.....## ..##..#.#..# #..#.##.#### # .##...#....# ##...> #....# #.#....#####.###).)#.#) ####.###...##.##### #..#.### ##....#.##.# ## #.#.# ## #Dzfgg .#o# #.#.#... #..# ##... †..†......## .... .Dzfg y# ... .r ... .#####..#...####Dzfg !#Dzfg% <9Dzfg. Dzfg1 Dzfg .# #.##.).## #.##..#...##### ..#.....## #..##..#.#..# #..#.##.#### # .##...#....# ##...> #....# #.#....#####.###).)#.#) ####.###...##.##### #..#.### ##....#.#  ######Dzfg .# ##  #.#.#  #.#o#  #.#.#... ##...# ##... .†..†......## .... .#Dzfg  ... .r ... ..#####..#...#####Dzfg Dzfg o.o   orc (missile)Dzfgm (4.5DzfgG DzfgV Ȳfg^  You beckon some vexing sprites to accompany your attacks.Ȳfgo.1------==5.5 (1.0ȲfgJinxbiteWill/2 Jinx Contam ȲfgȲfg#; _You feel your willpower being sapped.ȲfgS/ ((((( You shoot a sling bullet. The sling bullet hits the orc.Ȳfg w .....  The orc is heavily wounded.Ȳfg1 >(((((((ȲfgwR .@.....  The orc throws a stone. The stone barely misses you.Ȳfg8S 2===---=6.7 (1.2JinxbiteȲfg"] ȲfgB` K _Your magical contamination has completely faded away.Ȳfg (((((You shoot a sling bullet.  The sling bullet hits the orc but does no damage.Ȳfg2Ȳfg>U....o.Ȳfg>(7.9ɲfgɲfg [ _The orc is heavily wounded.ɲfg ((((You shoot a sling bullet. The sling bullet hits the orc.ɲfgv ....  The orc is heavily wounded.ɲfgɩ>(((((((ɲfg+ɲfg47..@...o.9.1ɲfg'Aɲfg9Dj _The orc throws a stone. The stone barely misses you.ɲfg (((((((You shoot a sling bullet.ɲfgUɲfg..o....20.3ɲfgɲfg^ _The sling bullet closely misses the orc.ɲfgK  (((((((You shoot a sling bullet.ɲfg :*ɲfgC  The sling bullet closely misses the orc.A giggling sprite leaps out and bonks the orc with its +0 mace.ɲfgt W..)....ɲfg\ N===41.5ɲfg ɲfgo G _You kill the orc!ɲfg_ 4ɲfgg ɲfgri H _No target in view!ʲfg24ʲfg3ʲfg7ʲfg-8% _ʲfg<ʲfg??ʲfg@ʲfgF{ _The sprites lose interest in your situation.ʲfgFʲfgOHʲfgZM,ʲfgNʲfgTl3===ʲfgBVʲfg\,ʲfg]ʲfgb,ʲfgcʲfgh,ʲfgiʲfgnR===ʲfgsʲfgx,ʲfgOzʲfg~,ʲfgfʲfg,ʲfgĆʲfgT,ʲfguʲfgk4==ʲfg۔ʲfg,ʲfgʲfgw,ʲfgʲfghʲfgʲfgʲfgʲfg;==ʲfg<ʲfg,ʲfgʲfgH,ʲfgYʲfgʲfgV!ʲfgʲfgn _You feel your willpower return.ʲfgh3ʲfguʲfgʲfg@`ʲfgh---43.5 (22.0)SS   adder (wandering)---ʲfgHrʲfg&t] _An adder is nearby!˲fgUq^  You beckon some vexing sprites to accompany your attacks.˲fg|S.S˲fg[~3--==4.5 (1.0)Will/2 Jinx ˲fg˲fg; _You feel your willpower being sapped.˲fg  ) #.##.. #..##..  # .##... ##...>   #.#....#####.###).)#.#)  ##...##.#####.. #..#.............. ##....#...........  .......@..).....#  #...............#  ..............#.#  .#.############... .S.# ##... .†..†......## ....  ... ˲fg 8 ... ˲fg\  ) #.##.. #..##..  # .##... ##...>   #.#....#####.###).)#.#)  ##...##.#####.. #..#.............. ##....#...........  .......@..).....#  #...............#  ..............#.#  ˲fg: .#.############... .S.# †..†......## ....   ˲fgf ˲fg ˲fgt ˲fg ] _An adder is nearby!˲fg^ (((((((You shoot a sling bullet.˲fg`;*̲fgZ!  The sling bullet barely misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.̲fg-....S.. (very drained)̲fg .5=5.7 (1.2̲fgl8̲fg;] _The adder is heavily wounded.̲fg (((( You shoot a sling bullet. The sling bullet hits the adder.̲fg;*̲fgk  The adder is almost dead.A giggling sprite leaps out and makes the adder trip over its own tail.̲fgyr....†̲fg2~086.9̲fg^̲fg(I _You kill the adder!̲fg&̲fg̲fgl̲fgH _No target in view!̲fg̲fg8̲fg&̲fg^)H _No target in view!̲fg<9 ̲fg: ̲fg: ̲fg@ ̲fg]A % _̲fgF ̲fgH ̲fgkI D--̲fgJ ̲fgP _The sprites lose interest in your situation.̲fgQ ̲fgW ,̲fgX ̲fg[ ,̲fg\ ̲fg_ ,̲fgsa ̲fgf ̲fgni k4==̲fgj ̲fgk ̲fg) ̲fg---53.9 (7.0ss   scorpion (wandering)---̲fgn̲fg_ _A scorpion is nearby!Ͳfg ((((((sYou shoot a sling bullet.Ͳfg_ͲfgaͲfgk....†..Ͳfgk7===5.1 (1.2ͲfgsͲfguL _The sling bullet hits the scorpion but does no damage.βfg v4βfgwβfg|βfgβfgIBβfgβfg?"---60ss   scorpion---βfg,βfgF0_ _A scorpion is nearby!βfgA ((((You shoot a sling bullet.βfgβfg..s.†βfg$7===7.3 (1.2βfgβfgg _A scorpion is nearby!  You shoot a sling bullet. _The sling bullet hits the scorpion but does no damage. _A scorpion is nearby!  You shoot a sling bullet. _The sling bullet hits the scorpion but does no damage.ϲfg@# #.##.).## #.##..#...#####. .#.....## #..##..#.#..# #..#.#..#### # .##...#....# ##...>.#....# #.#....#####.###).)#.#).####.###...##.#####.#..#.###.##....#.#. ######.).....# ##. #.#.ϲfg A:# # #.s.#.# # #.#†#... . †..†......## .... ϲfgDϲfgNQ.sϲfgOR==---9 (0.6ϲfgXϲfgZϲfgJ # #.##.).## #.##..#...#####. #.....## #..##..#.#..# #..#.#..#### # .##...#....# ##...>.#....# #.#....#####.###).)#.#).####.###...##.#####.#..#.###.##....#.#..).....# ##. .#.# ##. .s.#.# # .#†#... # . ϲfgC ..†......## .... #####..#...##### #ϲfg  ϲfg( .s---8.5ϲfg, ϲfg0 ϲfgU x# #.##.).## #.##..#...#####. .....## #..##..#.#..# #..#.#. #.#### # .##...#....# ##...>. #....# #.#....#####.###).)#.#). ####.###...##.#####.#..#.###.##....#.########.......# ##.#.# ##.s.#.# ##.#†#... #.# ϲfg 0##... . .†......## .... ..#...##### #ϲfg >9.1ϲfgi ϲfg S _The sling bullet hits the scorpion but does no damage. _A scorpion is nearby!  You shoot a sling bullet. _The sling bullet hits the scorpion but does no damage.  Things that are here: _a +0 mace; 4 stonesвfgr# #.##...#...)...<..#..> #.##.............)##..#...#####...... ....## #..##..#.#..# #..#.# .#### # .##...#....# ##...>... ....# #.#....#####.###).)#.#) ###.###...##.#####......#..#....###......  #########.. ###....).....# ##..#.......# ##..#...s........#.# ##.##†############... #.# .. ##... .# †## ....######## ..............r...вfg+wвfgJBs.вfg-7 _вfgвfgTвfgf+Z# #.###....[.......##....# #.##...#...)...<..#..> #.##.............)##..#...#####...... ...## #..##..#.#..# #..#.# #### # .##...#....# ##...>... ...# #.#....#####.###).)#.#) ##.###...##.#####.......  #..#....###......  #....########.. ##............).....# ##.....#.....s.# ##..#............#.# ##.##†############... #.# . ##... .#вfg",## ....########вfg0вfg<Bs.вfg=)60.3вfgEвfgGвfgLK# #.###....[.##.# #.##...#...)...<..#..>.# #.##......).## #.##..#...#####.## #..##..#.#..# #..#.#. # .##...#....# ##...>.# #.#....#####.###).)#.#). #.###...##.#####. #..#.###. ##....#.##. #.s..).....# ##.....##.# ##..##.# ##.# ##†#... #.# ## # вfg\<9вfghвfgkвfg~O # #.###....[.##.# #.##...#...)...<..#..>.# #.##.......).## #.##..#...#####....## #..##..#.#..# #..#.#. # .##...#....# ##...>. .# #.#....#####.###).)#.#). .###...##.#####. ..#.###. #....#.##. .s..).....# ##.....#.#.# ##..###.#.# ##.# #.#†##... #.# #.# ##.## ..вfgAP ,.. вfgT вfgg Bs.вfgh (1.5вfgt вfg5x вfg ###..#....#..##.## #.###....[.......##.........## #.##...#...)...<..#..># #.##.............)###..#...#####........##..#.#..# #..#.# # # .##...#....# ##...>... # #.#....#####.###).)#.#)# ###...##.#####..@....... .#..............###......#....s......########.........).....# ##.....#. .#вfg` .# ##..###.............#.# ##.# #.##†############... #.# #. ##... .### ....вfg вfgI Q.sвfg (2.1вfgX вfg Ѳfg###..#....#.##.#. .# #.###....[.##..#. .# #.##...#...)...<..#..>......# .# #.##..).# ## #.##..#...#####... #..##..#.#..# #..#.#.#  # .##...#....# ##...>.#  #.#....#####.###).)#.#).#....##.#####. #.###.##.....s.....########.#).....# ##.....#..# #.....# ##..###....#.# ##.# #.#. .#†######... #.# #. . ѲfgѲfg.s5===7Ѳfg ѲfguѲfg@B<....#......####. ###..#....#........##.#. # #.###....[.......##.........#.. # #.##...#...)...<..#..>##. # #.##.............)...####..#...#####..........##..#.#..# #..#.## # .##...#....# ##...>...# #.#....#####.###@.)#.#).###.#####...........###......g##s....########.........#. .).....# ##.....#..#.# ##..###... .Ѳfg=C+............#.# ##.# #.#.. g   gnoll (polearm, wandering) #†############... #.# #. .. ##... .#Ѳfg*PѲfg QѲfg fgg.g 2 gnolls (1 polearm, wandering)ѲfgWg(3.3Ѳfg(tѲfgyQ _You see here a +0 falchion.ѲfgF Ѳfg ѲfgG Ѳfg3 ѲfgH###.....## ## ....#............#####. ##..#....#........##.#.  #.###....[.......##.........#..  #.##...#...)...<..#..>##.  #.##.............)....####..#...#####.......... #..##..#.#..# #..#.#...##<  .##...#....# ##@..>..g.#5 .#....#####.###).)#.#).#...##.#####..........g........###........# .#s....########.........#.).....# ##.....#..#g   gnoll (wandering).# ##..###..... ............#.#Ѳfg ##.# #.#. †############... #.# #. ...ѲfgQ)KggѲfg*-9 _Ѳfg5Ѳfg9Ҳfg ##....#######.##### ###.....#........# ##.....#### ..........####.......# ##..#....#........##..#....[.......##....#...)...<..#..>............)..........##  #..#####........ #..##..#.#..# #@.#.#...< Ҳfg^ .##...#....# ##...>..g.##5 .#...###).)#.#).......#..##.#####..........g... .......###.....# .#s....########.......g 2 gnolls (1 polearm, 1 wandering)).##.....#..#.##..###.. ............#.# Ҳfg.##ҲfgҲfg%Ҳfg.g.   gnoll (polearm)Ҳfg(4.5ҲfgҲfgmҲfg ....#.......... # ##....#######.##### ###.....#.. ##.....#### ..........####.......# ##..#....#...#...#....[.......##....#...)...<..#..>...........)##  #..#####@.......... #..##..#.#..# #..#.#g< Ҳfg .##...#....# ##...>..........##5 .#...###).)#.#).......#..##.#####.........g.... .......###........#g 2 gnolls (1 polearm)#s....########.......)Ҳfgv##.....#..#.##..###..Ҳfg;&Ҳfg&F===5.1Ҳfg3Ҳfg#5Ҳfgcc###J....#.......... # ##....#######.##### ###.....# ##.....#### ...####.......# ##..#....#.#....#....[.......##....#...)...<..#..>.........@.)##  #..#####......... #..##..#.#..# #..#.#g..<  .##...#....# ##...>..........##5 .#...###).)#.#).......#..##.#####.........g...Ҳfge. ..........# .#s....########.......)##.....#..#ҲfgiҲfgjҲfgzyg.g.Ҳfgz&7Ҳfg4ҲfgҲfgs.###............# .# #.##.###.#...J......# .# ##.#..........# .# ##....##.######.##### ###.....#.# #### .....#....#### ###..#....#.##.........# # #.###....[.......##......... # #.##...#...)..@<..#..>......## # #.##.............).## # #.##..#...#####....g...#..##..#.#..# #..#.#..## # .##...#....# ##...>...## #.#....#####.###).)#g#)#. #...##.#####..........# ........###.....###......sҲfg1....######....#ҲfgޣҲfgҲfgtg.g.Ҳfg(6.3ҲfgҲfgҲfg ..##.######...†.# #.###............# #.# #.##.###.#...J......# #.# #....###.#..........# #.# ##....##.######.##### #.###.....#.# #### ......#....#### .###..#....#.##.# .# #.###....[...@...##... .# #.##...#...)...<..#..>......## .# #.##.............)## ## #.##..#...#####...g..#..##..#.#..# #..#.#.  # .##...#....# ##..g>...#  #.#....#####.###)Ҳfg .)#.#)#. ##...##.#####........ #........###.....#ҲfgH Ҳfg &9Ҳfg?% Ҳfg) ҲfgG....# #...<...)...# ....##.######...# ##.###............# ~#.# #.##.###.#...J......# ~#.# #....###.#..........# ~#.# ##....##.######.##### ##.###.....#.# ### .......#....#### ..###..#....#.##.# ..# #.###....[.......##... ..# #.##...#...)...<..#..>...... Ҳfg&5..# #.##.............)# .## #.##..#...#####...g. ## #..##..#.#..# #..#.#. # # .##...#....# ##..g>.. # #.#....#####.###).)#.#)# ###...##.#####.....Ҳfg7ҲfgҲfgtg.g.Ҳfgf(7.5ҲfgҲfgӲfg|3/######### #########..........#....# #..<...)...# .....##.######....# ###.###............# ~~#.# #.##.###.#...J......# ~~#.# #....###.#..........# ~~#.# ##....##.######.## ###.###.....#.# ##......#....##.###..#....#.##.Ӳfg4N.# #.###....[.......##....# #.##...#...)...<..#..>...... ...# #.##.............) ..## #.##..#...#####..g. .## #..##..#.#..# #.g#.# ## # .##...#....# ##...>.. .# #.#....#####.###).)#.#)ӲfgE>8.1ӲfgQӲfgUӲfg#A #. ########## #########..............# #<...)... ......##.######.. ####.###............~#.# #.##.###.#...J...... .~~#.# #....###.#.......... ~~~#.# ##....##.######.## ####.###.....#.# ##......#....##.###..#....#.##Ӳfg7$.# #.###....[.......##...# #.##...#...)...<..#..>..# #.##.............)..## #.##..#...#####..g. ..## #..##..#.#..# #.g#.# ### # .##...#....# ##...>.Ӳfg)Ӳfg<+Ӳfg8jgg..7ӲfgDӲfgGӲfg ; #. #################..........# <...) ......##.###### ####.###............ ~##J .....##.......... ~~~#.# ##....#######.### ####.###.....# ##.....#.....#.....######..#....#.#....[.......##...Ӳfg D..#...)...<..#..>..............).## #.##..#...#####gg... ..## #..##..#.#..# #..#.#Ӳfg Ӳfg Ӳfg kgg..9.3Ӳfg Ӳfg@ Ӳfg$C  #...÷< # # ########### #########..........# #<...) .......##.###### #####.###........... ~~~~#.# #.##.###.#...J ~.~~#.# ##.#......... ~~~~#.# ##....##.######.## #####.###.....#.# ##......#....## >....###..#....#.##.# #.###....[.......##...# #.##...#...)...<..#..>..# #.##..........gg.)..## #.##..#...#####....ӲfgR ӲfgS &9Ӳfg_ ӲfgOc Ӳfg *M#########÷< # ##################..........# <...) .......##.###### #####.###............ ~~##J ~.....#......... ~~~~#.# ##....#######.### #####.###.....#........# ##..... Will/2 .. .. .. #..........gg. ӲfgӲfgӲfg_)gg 2 gnolls (1 polearm)gg..Ӳfg,*170.5Ӳfg[5Ӳfg9_ _You feel your willpower return.ԲfgQ ######### #...÷< # # ############ #########..........# #<...) ........##.###### ######.###........... ~~~~~#.# #.##.###.#...J.~~#.# ##.#........ ~~~~~#.# ##....##.######.## ######.###.....#.ԲfgZ[.# ## ...........#.....##  .>....###..#....#.## .# #.###....[.......##...... .# #.##...#...).gg<..#..> ԲfgԲfg(1.1ԲfgԲfgԲfg3  #...÷< # ## #########.# #..<...).##.#######.### #~~~~~#.# #.##.###.#...J '~~.~~#.# #....###.......# #~~~~~#.# ##....##.......######.#.###.....#........# ##...#............#### .Բfg].>....###..#....#........##.# #.###....[.......##.# #.##...#...).gg<..#..>ԲfgoԲfg X6===7ԲfgԲfgҨԲfgH S  #...÷< # ## #########.# #...<....##.###### .#.### .#~~~~~#.# #.##.###.#...J .'~~.~~#.# #....###.......# .#~~~~~#.# ##....##.......######. .#.###.....#........# ##....#......####ԲfgJ .>....###..#....#........##.# #.###....[.##.# #.##...#...).gg<..#..>ԲfgpU ԲfgV (2.3Բfg\ Բfg^ Բfgl   #...÷< # ## ######### #.# #....< #.##.###### #.#.### #.#~~~~~#.# #.##.###.#...J ..'~~.~~#.# #....###.......# ..#~~~~~#.# ##....##.......###### ..#.###.....#.# ##....#....ԲfgI ,.####.>....###..#....#.##.# #.###....[.##.# #.##...#...).gg<..#..>ԲfgU Բfg &9Բfg Բfg= Բfgq  #...÷ # #  ##### #  #...# #....<  #Բfgq.##.######  #.#.####.#~~~~~#.# #.##.###.#...J #..'~~.~~#.# #....###.......#.#~~~~~#.# ##....##..#.###.....#.# ##...#....Բfgkr.####.>....###..#....#.##.# #.###....[.##.# #.##...#...).gg<..#..Բfg~Բfg~(3.5ԲfgzԲfgղfg  #... # # ###### # #....# #.< #.##.###### #.ղfg#.###  ##.#~~~~~#.# #.##.###.#... ##..'~~.~~#.# #....###.#.#~~~~~#.# ##....##..#.###.....#.# .#....####.>....###..#....#.##.# #.###....[.##.# #.##...#...).gg<..#ղfgiղfgAF===4.1ղfgղfgղfg@3ղfg=CղfgSH,ղfg%MղfgMղfgNղfgOղfgS,ղfgTղfgoXղfgC\ղfg`,ղfgGcղfgcozgggg 2 gnolls (1 polearm)ղfgQy   #####  ...# <  #.######..  #.@.......8.1 (4.0   #.##.### #....# ## > [ ).gg< _You start resting.ղfg2W  #####  ...# <  #.######..  #.@.......   #.##.### #....# ## > [ ).gg<ղfg4ղfg>ղfgBd _There are monsters nearby!ֲfgZ1  Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ײfgoײfgpThe spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - Noײfg ײfgF !  ssays the Vexing #### Spriggan #... Health: 29/29 ======================== #... Magic: 3/9========---------------- #... AC: 2Str: 4  ############### #########... EV: 16ײfg Int: 15  #.............# #..........< SH: 0Dex: 19  #..........##.######........... XL:  6 Next: 38% Place: Dungeon:4  #.#######.###.@................ Noise: ---------  Time: 2978.1 (0.0)  ##.#~~~~~#.# #.##.###gg.....#... a) +1 sling ##..'~~.~~#.# #....###.......#... Cast: Jinxbite ....#~~~~~#.# ##....##.......#### ....#######.###.....#........# # ײfg |................#............#### gg 2 gnolls (1 polearm) ......>....###..#....#........##. ...........# #.###....[.......##. ...........# #.##...#...).gg<..#. _There are monsters nearby!Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 flail (chance to affect: 75%)زfg8ssays the Vexing#### Spriggan#... Health: 29/29 ========================#... Magic: 3/9========----------------#... AC: 2Str: 4############### #########... EV: 16Int: 15#.............# #..........< SH: 0Dex: 19#..........##.######........... XL:  6 Next: 38% Place: Dungeon:4#.#######.###.@................ Noise: ---------  Time: 2978.1 (0.0)  ##.#~~~~~#.# #.##.###*g.....#... a) +1 sling ##..'~~.~~#.# #....###.......#... Cزfgast: Jinxbite ....#~~~~~#.# ##....##.......#### ....#######.###.....#........# # ................#............#### gg 2 gnolls (1 polearm) ......>....###..#....#........##. ...........# #.###....[.......##. ...........# #.##...#...).gg<..#. _There are monsters nearby!Casting: Jinxbite (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 flail (chance to affect: 75%)زfgrjQg, 1 inner flame)زfgزfgzزfggg.g==9.1 (1زfg;gزfg  Casting: Jinxbite (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target, f - gnoll  Aim: a gnoll, wielding a +0 flail (chance to affect: 75%) _The gnoll is filled with an inner flame.ٲfg (((((((gYou shoot a sling bullet.ٲfg~9 ٲfgM; ٲfg< ٲfgH ..g.g...=ٲfgI 80.3 (1.2ٲfg#R UggٲfgJV _ _The sling bullet barely misses the gnoll.ڲfg* ((ggYou shoot a sling bullet.ڲfg ڲfg ڲfgL ڲfgi .gg..4==1.5ڲfg> Cggڲfg_ I _The sling bullet hits the gnoll but does no damage.۲fg (gYou shoot a sling bullet.۲fgb6 ۲fg7 ۲fg+D gg.g2.7۲fg9N 8g۲fgP I _The sling bullet hits the gnoll but does no damage.ܲfg ### # # # ############### #########.. #.............# #. #..........##@######. #.#######.###..gg...  ##.#~~~~~#.# #.##.###.......# ###..'~~.~~#.# #....###.#...#~~~~~#.# ##....##.#########.###.....#.# ...........#....#>....###..#....#.##.# #.###....[.......##ܲfgqܲfgW8g.ܲfgA7---3.3 (0.6ܲfgG;gܲfggܲfg! #######################.......@# .........##.######. #.#######.###.g.g.....  ##.#~~~~##.# ###..'~~.#....#..~~~~~#.# ##....#### g   gnoll (#######.###.....##..........#.....#>....###..#....#.ܲfg 9gܲfg B---9ܲfg Dggܲfgn ܲfgP :gܲfgYQ ܲfgX 8gܲfg~\ ݲfg%b  # # # # # #.# # #.##.###### #.#.###.ggg ##.#~~~~~#.# #.##.###.#ݲfg:&#..'~~.~~#.# #....###.#.#~~~~~#.# ##....##.gg 2 gnolls (1 polearm, 1 inner flame).#######.###.....#.#.#...>....###..#....#.ݲfgr-ݲfg.ݲfgZ0ݲfga9g.ss   scorpionݲfg9Dgg 2 gnolls (1 polearm, 1 inner flame)ݲfgF;C==4.5ݲfgB;gݲfg0Fݲfg"  # # # # # #.# # #.##g###### #.#.###.g.g ##.#~~~~~#.# #.##.###.##..'~~.~~#.# #.s..###.# ݲfg#......#~~~~~#.# ##....##.# gg 2 gnolls (1 polearm, 1 inner flame).#######.###.....#.#..........#..>....###..#....#.ݲfg;Cggݲfg(5.1ݲfggDggݲfg ݲfgd c #  #.# # #.##g###### #.#.###.g.g ##.#~~~~~#.# #.##.###.  #####..'~~.~~#.# #.s..###. ##......#~~~~~#.# ##....##. g   gnoll ( #ݲfge .#######.###.....#........#..>....###..#....#ݲfg-j ݲfgk ݲfgCu gg.gg 2 gnolls (1 polearm, 1 inner flame)ݲfg5v &7ݲfg~ 8gݲfǵ ޲fgƪ(gThe sling bullet hits the gnoll but does no damage.The sling bullet hits the gnoll.  Flame seeps out of the gnoll.޲fg2  The gnoll is moderately wounded.The gnoll is engulfed in blazing flames.޲fg4޲fg5޲fg&=1g°gss   scorpiongg 2 gnolls (1 polearm, 1 inner flame)===6.9 (1.2޲fg[E:g޲fg%I3 _Flame seeps out of the gnoll.޲fg6 #  #.g°g# # #.##s###### #.#.###...g ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #.s..###  ##......#~~~~~#.# ##....## ##.#.###.....#g #.....# #޲fg8\.>....###..#....#޲fgC>޲fgH_g.g޲fgLJ7---7.5 (0.6޲fgrS޲fg*Y߲fgՍ" #  #.g.°g# # #.##s###### #.#.###...g ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #.s..### ##......#~~~~~#.# ##....##  ##.#.###.....#g  #....#  #.>....###..#....#߲fg=@gg߲fgD---8.1߲fgM߲fgfgw (gYou shoot a sling bullet. The sling bullet hits the gnoll.  Flame seeps out of the gnoll.fgh  The gnoll is almost dead.fg #####   gnoll (polearm)  The gnoll is engulfed in blazing flames.fg?c #§°§.§§.The gnoll explodes!fgfd42=======9.3 (1.2fgppL§§fgt' _You hear a shout!fg P  Casting: Inner Flame (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgx fg The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - Nofg{ fga   ssays the Vexing  Spriggan  Health: 29/29 ========================  Magic: 1/9==----------------------  AC: 2Str: 4  EV: 16Int: 15  SH: 0Dex: 19 ############### ###### XL:  6 Next: 42% Place: Dungeon:4 #.......@§°§.g# #..... Noise: =======--  Time: 2989.3 (0.0) #........§§##s######..... a) +1 sling #.#######.###...g........ Cast: Jinxbite ##.#~~~~~#.# #.##.###.....  #####..'~~.~~#.# #.s..###.....  ##......#~~~~~#.# ##....##..... s   scorpion  ##.......#######.###.....#...... g  gk Cm gnoll (polearm)  #....................#..........  #..........>....###..#....#..... _You hear a shout!  Casting: Inner Flame (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 halberd (chance to affect: 75%)fgOpssays the VexingSprigganHealth: 29/29 ========================Magic: 1/9==----------------------AC: 2Str: 4EV: 16Int: 15SH: 0Dex: 19############### ###### XL:  6 Next: 42% Place: Dungeon:4fg#.......@§°§.*# #..... Noise: =======--  Time: 2989.3 (0.0)#........§§##s######..... a) +1 sling#.#######.###...g........ Cast: Jinxbite##.#~~~~~#.# #.##.###.....#####..'~~.~~#.# #.s..###.....fg##......#~~~~~#.# ##....##..... s   scorpion##.......#######.###.....#...... g   gnoll (polearm)  #....................#..........#..........>....###..#....#..... _You hear a shout!  Casting: Inner Flame (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 halberd (chance to affect: 75%)fgrfgfgfg§°§gs.fgf2=====-----90.3 (1fg( e§°§fg0  Casting: Inner Flame (quite dangerous; 11% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target, f - gnoll  Aim: a gnoll, wielding a +0 halberd (chance to affect: 75%) _The gnoll struggles to resist.fg# ((((You shoot a sling bullet.  The sling bullet barely misses the gnoll.fg §)§g=----fgl &1.5 (1.2fgκ h§)§fg L _The sling bullet hits the scorpion but does no damage.fg ☼)☼§You beckon some vexing sprites to accompany your attacks.fgz 0------20JinxbiteWill/2 Jinx fg A☼§fg` ; _You feel your willpower being sapped.fgA ((( You shoot a sling bullet. The sling bullet hits the gnoll!fgV☼)☼§§=3.7 (1.2fgWfg$^ _The gnoll is severely wounded.fg_  You shoot a sling bullet. The sling bullet hits the gnoll.fgєb((()fg2fgH%○)○s.§§fg*064.9fg5>§§fg8I _You kill the gnoll!fg { (((You shoot a sling bullet.fgxf ○)○☼§fg g (6.1fgn =☼fg!r L _The sling bullet hits the scorpion but does no damage.fg } (((((You shoot a sling bullet.fg*:*fg °)°s.○§ (very drained)The sling bullet closely misses the scorpion.A giggling sprite leaps out and makes the scorpion trip over its own legs.fgF-----7.3fgo(:§fgz+c _The scorpion is moderately wounded.fg& fgW(((((You shoot a sling bullet.fgI:*fg>%I .).s.§The sling bullet closely misses the scorpion.A giggling sprite leaps out and makes the scorpion trip over its own legs.8.5fg8.:§fg1c _The scorpion is moderately wounded.fg (((You shoot a sling bullet. The sling bullet hits the scorpion.fgh:*fg>  The scorpion is heavily wounded.A giggling sprite leaps out and makes the scorpion trip over its own legs.  The scorpion is almost dead.fgI .)s)°☼ 1==9.7fgQ=☼fgUi _The jinxing sprites lose interest in you.fgd b  You shoot a sling bullet. The sling bullet hits the scorpion.fg y((.fgR \.).☼fg1W z 693000.9 _You kill the scorpion!fg{a ;☼fgb f _Your Hexes skill increases to level 7!fgh 4fgfg5H _No target in view!fgQ Y☼fgʏ fg F _Unknown command.fg?  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg fg^  Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2  i - Inner FlameHexes/Fire10% 3 Select a spell to cast[!]/[I] toggle spell headersfgmfgfgCssays the VexingSprigganHealth: 29/29 ========================Magic: 1/9==----------------------AC: 2Str: 4EV: 16Int: 15SH: 0Dex: 19############### ###### XL:  6 Next: 69% Place: Dungeon:4#.......@.).).# #..... Noise: ===------  Time: 3000.9 (0.0)#........°☼##.######..... a) +1 sling#.#######.###...g........ Cast: Jinxbite##.#~~~~~#.# #.##.###..... Will/2 #####..'~~.~~#.# #.s..###.....g14;3H##......#~~~~~#.# ##....##..... ##.......#######.###.....#...... #....................#.......... #..........>....###..#....#.....  _You kill the scorpion! _Your Hexes skill increases to level 7! _No target in view! _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgŲssays the VexingSprigganHealth: 29/29 ========================Magic: 1/9==----------------------AC: 2Str: 4EV: 16Int: 15SH: 0Dex: 19############### ###### XL:  6 Next: 69% Place: Dungeon:4#.......@.).).# #..... Noise: ===------  Time: 3000.9 (0.0)#........°☼##.######..... a) +1 sling#.#######.###...g........ Cast: Jinxbite##.#~~~~~#.# #.##.###..... Will/2 #####..'~~.~~#.#g-0m #.s..###.....##......#~~~~~#.# ##....##..... ##.......#######.###.....#...... #....................#.......... #..........>....###..#....#.....  _You kill the scorpion! _Your Hexes skill increases to level 7! _No target in view! _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgl ☼Okay, then.fgzfg. _fg9☼fgfg|=☼fgF _Unknown command.fg fg=   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   h * Hexes   7.2   5.7  +2      i + Fire Magic2.5   4.2  -2   c - Ranged Weapons   4.0   5.0   0        fg9         d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5                                               g% B0m                       The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfgp h - Hexes   7.2fg> h + Hexes 7.2fgTGfgmOfgYssays the VexingSprigganHealth: 29/29 ========================Magic: 1/9==----------------------AC: 2Str: 4EV: 16Int: 15SH: 0Dex: 19############### ###### XL:  6 Next: 69% Place: Dungeon:4#.......@.).).# #..... Noise: ===------  Time: 3000.9 (0.0)#........°☼##.######..... a) +1 sling#.#######.###...g........ Cast: Jinxbite##.#~~~~~#.# #.##.###..... Will/2 #####..'~~.~~#.#g~Z0m #.s..###.....##......#~~~~~#.# ##....##..... ##.......#######.###.....#...... #....................#.......... #..........>....###..#....#.....  _No target in view! _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.fgvb4fg;jfgkfgk4fgQfgfg% _fgafg,fgAfg,fgfgH,fgefgfgL,fg fg fg"fgҩ---5.9 (5..##gg   gnoll (wandering)---fgfg|\ _A gnoll is nearby!fgl ((((g  You shoot a sling bullet.fgA fgQC fg?Q u.)g).fgR 7===7.1 (1.2fg_ fgXb I _The sling bullet hits the gnoll but does no damage.fg ######  #.)g).# # #.##.###### #.#.###...g ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #.s..### ##......#~~~~~#.# ##....## ##.fgx,#.###.....# #....# #.>....###..#....#fg~fg)v2===---7 (0.6Jinxbitefg,fgnfg  ######  #.)g).# # #.##.###### #.#.###...g ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #.s..### ##......#~~~~~#.# ##....## ##.#.###.....# #....# #.>....###..#....#fg, fg 6g.fg D---8.3fg fg fgD  ######  #.g.).# # #.##.###### #.#.###...g ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #.s..### ##......#~~~~~#.# ##....## ##.#.###.....# #....# #.>....###..#....#fgF fg &9fg fg fg8 ######  #.g.).# # #.##.###### #.#.###...gfgT9  ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #.s..### ##......#~~~~~#.# ##....## ##.#.###.....# #....# #.>....###..#....#fg>fgLH6g)fgI(9.5fg`PfgSfgN ######  #.g).).# # #.##.###### #.#.###...g ##.#~~~~~#.# #.##.### #####..'~~.~~#.# #.s..### ##......#~~~~~#.# ##....## ##.......#.###.....# #.......# #.>....###..#....#fgĘfgۙG===10.1fgģfgfgTA       fg&###############   #........g).).#   #...##.####   #.#######.###...g..  ##.#~~~~~#.# #.##.##  #####..'~~.~~#.# #.s..  ......#~~~~~#.# ##....  .#######.#.   .............#...   #>....###..#   #......# #.###...fg&fg:g.fg&7fgfgΪfga      ###############   #.......g.).).#   #....##.####   #@#######.###...g.  ##.#~~~~~#.# #.##.#  #####..'~~.~~#.# #.s..  ......#~~~~~#.# ##....  fggb.#######.#.   .............#...   #>....###..#   #......# #.###   #.# #.fgWgfg]q:g.fgq(1.3fgyfg|fg fg fg$ fg& fg{ e###############......g..).).....##.###########.###...g.##@#~~~~~#.# #.##.######..'~~.~s.##......#~~~~#....##.......#######.###.....................#...>....###.......# #.###..fgG fg &9fg fg fgJk###############......g..).).....##.###########.###...g.##.#~~~~~#.# #.##.######.@'~~.~s.##......#~~~~#....##.......#######.###...............#>....###.....# #.###.###fg^Qfg3Z:g.fgZ(2.5fgcfg:efg###############.....g...).)......##.###########.###...g.##.#~~~~~#.# #.##.######..'~~.~s.##.....@#~~~~#....##.######.###..............#>....###fg*.....# #.###.### ##.....#.....## #.fgfgV.gfg(3.1fgfgfgl_###############.........).).g.....##.###########.###...g.##.#~~~~~#.# #.##.######..'~~.~s.##......#~~~~#....##.######.###..............#>....###.....# #.###.### ##.....#.....## #. ########.#### # .##.fg=zfg{&7fgifgZfg'###############.........).).g.....##.###########.###...g.##.#~~~~~#.# #.##.######..'~~.~s.##......#~~~~#....##.######.###..............#>....###.....# #.###.###fg ##.....#.....## #. ########.#### # .##. #....# #.#....#fg;fg':g.fgl((4.3fg4fg`5fg  .........).).g......##.###########.###...g.##.#~~~~~#.# #.##.######..'~~.~s.##......#~~~~#....fg ##.######.###..............#>....###.....# #.###.###g   gnoll..  ####.###...##.##fg) fgӽ &9fgz fg% fgm  g......##.###########.###...g.##.#~~~~~#.# #.##.######..'~~.~s.##......#~~~~#....##.######.###..............#>....###.....# #.###.###fg ###   #..#......... fg fgO (5.5fg fgS fg?0B #######.###...g.##.#~~~~~#.# #.##.######..'~~.~s.##......#~~~~#....##.######.###..............#>....###.....# #.###.#fg0##Will/2   ##....#...... fg9fg9(6.1fg@fgAfg\ 4fg fg fg l3===fg fg+ ,fg fgU fg fg g8.1 (2.0g   gnollfg fg \ _A gnoll is nearby!fg-"^  You beckon some vexing sprites to accompany your attacks.fg[,.g1------==9.1 (1JinxbiteJinx fgL6fg9; _You feel your willpower being sapped.fg2 (((((You shoot a sling bullet. The sling bullet hits the gnoll.fgfg]%n.g....fg%6=20.3 (1.2fg.fg23 _The gnoll is lightly wounded.fgS4 (((((((You shoot a sling bullet.fg :*fgJ  The sling bullet barely misses the gnoll.A giggling sprite leaps out and makes the gnoll trip over its own feet.fg ...g... (very drained)fg7 (1.5fgˤ fg ` _The gnoll is moderately wounded.fg (((You shoot a sling bullet. The sling bullet hits the gnoll.fg :*fgYl  The gnoll is heavily wounded.A giggling sprite leaps out and insults the gnoll's ancestors.fglm fg/x .gg..g 2 gnolls (1 polearm, 1 wandering, 1 v…)fgx (2.7fg fg Y _The gnoll is almost dead.fgG= (((((((You shoot a sling bullet.fgfgqfg+......g..>..g.gvery drained)fgG------3.9fgfgZ` _The sling bullet closely misses the gnoll.fg# (((((((You shoot a sling bullet.fg:*fg[a  The sling bullet closely misses the gnoll.A giggling sprite leaps out and smacks the gnoll with its own hand.fg}gX  You kill the gnoll!fgq .....)..>.g..   gnoll (polearm)fgru<735.1fg~fgi _The jinxing sprites lose interest in you.fg! ##.#~~~~~#.# #.##.##   #####..'~~.~~#.# #.s..#   ##......#~~~~~#.# ##..   ##.......#######.###.....#  fg #.............#   #.)..>.g..###..#.   #........# #.##   #.fg# #.##...#   #.# #.##.   #fgٽ## #.##..#   #.....## #..##..#.   fg,######.#### # .##...#.    #....# #.#....##   fgS####.###...##.#   fg #..#..........   ##....#s   ######............)fg_fgV.gfgv2===---7 (0.6Jinxbitefgfgfg #####..'~~.~~#.# #.s..# ##......#~~~~~#.# ##.. ##.......#######.###.....#. #.............#..... #.)..>....###..#....# #....g...# #.## #....# #.##...# #.# #.##..... #fg~## #.##..# #.....## #..##..#.# ########.#### # .##...#. #....# #.#....#### ####.###...##.# #..#........... ##....#sfg ######............). #.......#.fg:fg1U.gfgD---6.3fgfgufg}.##......#~~~#....##.######.###.....#..............#....)..>....####........# #.###....g...#..#### ##.....#.@...## #.# ########.#### # .##...#.. #....# #.#....#######.###...## #..#...........#....#s######......).......#fg /'..fg;<9fgCfgzFfgy##.######.###.....#..............#....)..>....####........# #.###....g...#....#.....### ##.....#.....## #.# ########@#### # .##...#.. #....# #.#....#######.###...## #..#...........#....#sfgL######......).......#....#†#########fgfg*T.gfg(7.5fgfgzfg' #.............#.....#.)..>....###..#....##........# #.###....[#......# #.##...##..........g....# #.##.....##.............## #.##..##.....## #..##..#.#######.#### # .##...#... #.@..# #.#....#########.###...##.# #..#............##....#s######............).#.......#..#..#.#†###############..#fgE1 fg1 F===8.1fg8 fg: fgp#.#.#.......)..>....###..#....#.#...............# #.###....[.#...............# #.##...#.#..........g....# #.##.##.............## #.##..#...###.....#.....## #..##..#.#.##.#### # .##...#.#..@.# #.#....#####.####.###...##.#####.#..#.##....#......s.######......).#.......#..#.....#..#†## fgxfg&7fgfg'fgGR.#.)..>....###..#....##........# #.###....[#.# #.##...#...)#.g....# #.##.....#...## #.##..#...###.....## #..##..#.#######.#### # .##...#....# #....# #.#....#####.#####@###...##.#####. #..#.............##....#s######............).#.......#...........#.........##........#†#################..........##...†..†##fg\fg\(9.3fg3cfg^efgn#........# #.###....[#.# #.##...#...)#.g....# #.##.........#...## #.##..#...####.....## #..##..#.#..# ######.#### # .##...#....#  #....# #.#....#####.#####.###...##.#####... #.@#..............###....#s....#######............).#.......#...........#.........##........#†############.#####..........# #...†..÷......###.............########fgb<9fgMfgfg C#.# #.##...#...).g#.g....# #.##.........#...## #.##..#...#####.....## #..##..#.#..# ######.#### # .##...#....# # #....# #.#....#####.#######.###...##.#####....fg b #..#..............####.@..#s....#######............).#.......#.....##.........#.##........#†############.fgQ <#####..........# ###...†..÷......###.............########fgw 1#.......rfg fg8 tgg   gnoll (polearm)fgإ )30.5fg[ fg fg{^  g.......#....## #.##..#...#### ##.....#.....## #..##..#.#..#  ########g#### #..##...#....# # #....# #.#....#####.##fg_ ###.###...##.... #..#..............###....#s######..@.........)............#.........#Will/2 fg._ J.......#....#####..#...#####fgg fgHh (1.1fgm fgMn fg ##.....## #.##..#...### ##.....##..##..#.#..#  ########g#### #..##...#....# #....# #.#....#####.# ####.###...##.#####... #..#..............# ##....#......s....####..)..... #......@#............... #.#. #fg"..#†############.#####....# # #...÷..÷.....# #.............######## #fgJ2..........rfgq #....#####..#...##### ###### ###..###..fg"##fg4fg&7fgWfgfg   ##.....#.....## #.#..#  ########g#### #..##...#.. #....# #.#....#####.#####.###...##.. #..#..............###....#......s######......fgN C)............#........##†###############..# #...÷..÷# #..###..##...## ##g.#fgfgp(2.3fg&fgx(fgi  ########g#### #..##...#.. #....# #.#....#####.#####.###...##.. #..#..............###....#......s######......)............#...##†###############..# #...÷..÷## fgWill/2 ##...## ##..#....######.##fgfgQ&9fgCfgfgj   #....# #.#....#####.#####.###...##.. #..#..............###....#......s######......)............#.................##†###############..# #...÷..÷# ....#######.Will/2 ###..######.##...........s####fg޻ fg] tgg   gnoll (polearm)fg (3.5fg fg fg  ###g###...##.. #..#..............###....#......s######............)............#.......##†###############..# #...÷..÷## ....#######.......r#####..#...##### ##### ###..###..##.....##...######.....###### fg fg4! (4.1fg( fg* fg fg .gg   gnoll (polearm)fg e3===5.1 (1.0fg fg' fg (((((( You shoot a sling bullet. The sling bullet hits the gnoll!fgIfgYJfgUt..g....fgtU7===6.3 (1.2fg]fg`] _The gnoll is heavily wounded.fg_  You shoot a sling bullet. The sling bullet hits the gnoll.fgt)((((fgY8....fg9^077.5fgffghI _You kill the gnoll!fg&Jfg*,fg.fg/fg60<===fg2fg6,fgF7fg;,fgo<fgW@,fgBfgWF,fgGfgAR4==fgUSn _You feel your willpower return.fgSfg_Ufg\Y,fgZfg _,fgI`fgdP==fgYffgCj,fgekfgYo,fgqfgdt,fgufgky,fg|fgÀe5===fgefg8,fg)fg,fgJfg,fgfgԘQ===fgԚfg,fg fgb,fgͥfg,fgfg,fgfge6===fghfg,fgfgd,fgfg,fgfg4fgp;===fgfgf,fg\fg,fgfg,fgBfg,fg9fgld7==fgfg,fg^fg|,fgfgQ,fgfgMP==fg[fg,fg;fg,fgfg,fg fg,fgufg2c8===fgfgU,fgfg,fgfg",fg#fg'Q===fgV)fg -,fg-fg0,fg1fg3fg,4fgn5fg-9,fgQ:fg=c9===fg>fgE4 _Magic restored.fgGfgHfgsIfg~fg,fgUfg4fgT,fgGfgfgfgfg%fgQfgk,fgȕfgߗfg,fg/fgfg4,fg fgfg,fgWfgfgNfg|fgfgʱfgŴfgfgfg-fg,fgfgfgN,fgfg#fgt,fgfgNfgkfgfgfgZfg,fg?fgfg;,fgfggfg....#.### ##.# #.#.... #####...### #.# #.#.... ###...#### .# #...# #........# #.##.... #####........##....>.. ................#.#.# # #####..........##...#..# #......!.' #...........@!.....#---105.1 (67.6)#########..... # ######### #######............... #.s.sgg.#........... ..g...##...###.......... .........#.###.......... ......#...s#............ ........###5..S........fgGfgG---7 (68.2 fgfg5; _Found a stone staircase leading down.fg[8 3fg: fgy= fgA ,fgF fgI ,fgI fgL q _o - 3 fizzy red potions (gained 1)fgM 3fgON fgnP fgT ,fgU fgW fg` i# ##..###.....# .### ##.# #.#.... #...### #.# #.#.... ###...#### #.###...## ........###.##....' #........##....>...# ............#.#.#..# _ #..........##...#..#.#.. fg` #...............@!.'....8.5 (2.8) #..................####'########.....  #######..######...... sgg.#.............#fga ##...###..........#.###....##...s#............#fg,h fgh -9.1 (3.4fgn fg.q C _Found an ancient bone altar of Kikubaaqudgha.fgafgHbfgdfggfgjfgo,fgr,fgdrfgwk _n - 2 red potions (gained 1)fgz3fg{fg|fg}Bfg@  There is an open door here.fgʃfgV _fgfgSfgv,fgfgfg0fgfgfgfgҒfgfgfgҗ@  There is an open door here.fg=5 _fgfgfgu,fgɟfg\fg=,fg:fgfgfgfg<fgک@  There is an open door here.fg,fgԬ _fg(fg}fg{,fg˱fg'fgִ,fg4fg۶fg:fgmfg˷fg fg,fgfg%fg"Bfgfg,fgfgfg,fgfg\fg,fgkfgfgfgfgfgfgfg?fgfgfgZ,fgfga@  There is an open door here.fgfg _fgfg[fgfgfgcfgfgfgfgfgfg_,fgfgfg',fgfg$fg ,fg fg@  There is an open door here.fg[fg _fgfgHfg,fgfg fg#fgJ$fg*&fg(fgW,,fg-fg/fgW3fg3fg;5fg8fg:,fgB<fg5?fgBfgCfgDfgGfgL,fgNfgIQfgTfgLTfgUfgXfg]fg]fg_fg[k^There is an open door here.  You see here a maw talisman.fg fg> fg? fgC fg!F ,fgF fg]J fgL ,fggM fgdR fgV ,fg}W fgZ fg\_ ,fga fgd fgf ,fgg fgj fgJn ,fgLo fgr fgt ,fgv fg { d  You see here an adder skeleton.fgc fgQ  _fg fg fg' ,fg fg fg@ ,fg fg fg ,fg fgǥ fgs ,fg" fg fg ,fgr fgX fg ,fg fg fg ,fg fg fg ,fg1 fg fg> ,fg fg fg0,fgfgfgT ,fg\fgVfgc,fgfgfg$,fg'fg;.fg2,fg&6fg=fg D,fgnGfgMfgR,fgUfg^fg)c,fg}ffgn@  You see here a +0 falchion.fgDsfgs _fg\wfgy}fgā,fgfg<fgr,fgِfgΕfgd,fgafgHfgګ,fg®fgfg,fg'fgfg,fgfgfg,fgfgfgz,fgmfgfg,fgpfgfg+,fgfgfg,fgfgfg%,fgPfgfg,fgfgfgQ,fgEfg* fgW ,fg+fgfg,fgfgHfg,fgfg7fgV,fgfggfg1fg|fgNfg#fg_',fg'fgH*fg+,fg-fg%/fg2,fg2 fg .......# ......# ......# ......# ########## #.##### ##...##...## .....####..........## ......##............# .......#............# .......#........@...# 95.7 (34 >......##..........##  fgl.......##.........## ..............##### ........##<...# ........##....# .......#....### .........#..# ........##..# fgC fgH fgE _Done exploring. fg3 fg fgr0.0)....... ......... fg9 fg fgE _Done exploring. fgS 3 fgk  fg" J fg$ E _Done exploring. fgN fg fgl fg fg{ fg' fg5E _Done exploring. fgy3 fgc fg4 fg fgE _Done exploring. fg  fg Where to? (Tab - D:3, ? - help)  D - Dungeon  fg fg2......#ssays the Vexing ......#Spriggan ......#Health: 29/29 ======================== ......# ##########Magic: 9/9======================== #.##### ##...##...##AC: 2Str: 4 .....####..........##EV: 16Int: 15 ......##............#SH: 0Dex: 19 .......#............#XL:  6 Next: 77% Place: Dungeon:4 .......#........@...# fg3Noise: ---------  Time: 3195.7 (0.0) >......##..........##a) +1 sling .......##.........##Cast: Jinxbite ..............##### ........##<...# ........##....# .......#....### .........#..# ........##..# _You see here a +0 falchion. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. fg3 fgJ4 fg: fg< fg<$ _ fgAX fg4B fgF fglH, fgvI fgXL fgoM, fgN fgQ fgTB fgdW fgdZ, fg[ fg\ fg], fg] fg` fgb, fgd fge fgDg, fgg fgi fg5k, fgk fgyn fgup fgp fgaq fgr fgQt, fg u fguv fgQx, fg3y fgV{ fg8}, fg#~ fg fgu fg fgC fg fg, fgs fg _Done exploring. _ There is a stone staircase leading down here. fgu fg fgώ$ _ fg fgU;5 fg, fgt fg+W  #.. #.# #.#  #.#  #.#  #.#  #.#  #@# 207.0 (11.3) #........ ######### _You climb downwards. fg fg fg~a _There is a stone staircase leading up here. fgZ 3 fg7[  fg\  fg\  fg` _ fg(b  fgc , fgzc  fgd  fgf , fg...##.. ....##.# !...# #.# ....# #.##### ....##.#.........# ..#.#.###.#<#.###.#.#.....#.....@...[.0.0#<#######.#####.#..# ..# ............######fg7fg+>+8 (0.6fg?fgeB~ _Found a stone staircase leading down. _There is an open door here.fgP 3fgI fgu fg fg $ _fg ,fgt ,fg fg fg( #..g.# #.....  #>...#  #.. +....#  #.# #!...#  #.# +....#  #.########### #....####.#.........# #@....  #.#.###.#<#.###.##.#.....#.....'...[...+  #<.#####.##.........# #.fg) z############ #.#g   gnoll (asleep)#.......#.......##########fgM5 -3.0 (1.2fg6 +6 (1.8fg= fgD r _A gnoll comes into view. It is wielding a +0 whip.fgg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg3The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes fg' N - Nofgڡfg  ssays the Vexing #..g.##  Spriggan #.....  Health: 29/29 ======================== #>...#  Magic: 6/9================--------  #.. +....#  AC: 2Str: 4  #.# #!...#  EV: 16Int: 15  #.# +....#  SH: 0fgXDex: 19  #.########### #....###.  XL:  6 Next: 77% Place: Dungeon:5  #.#.........# #@.......  Noise: ---------  Time: 3223.6 (0.0)  #.#.###.#<#.###.......#  a) +1 sling  #.#.....#.....'...[...+  Cast: Jinxbite  #<#######.#####.......#  #.........# #.......#  ########### #.......#  g   gnoll (asleep) #.......#  #.......# fg ######### _A gnoll comes into view. It is wielding a +0 whip.fgCasting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 10% risk of failure)  fgPress: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 whip (asleep, chance to affect: 76%)fgqssays the Vexing#..*.##Spriggan#.....Health: 29/29 ========================#>...#Magic: 6/9================--------#..+....#AC: 2Str: 4  #.##!...#EV: 16Int: 15  #.#+....#SH: 0Dex: 19  #.########### #....###.XL:  6 Next: 77% Place: Dungeon:5  #.#.........# #@.......fg8Noise: ---------  Time: 3223.6 (0.0)  #.#.###.#<#.###.......#a) +1 sling#.#.....#.....'...[...+Cast: Jinxbite  #<#######.#####.......##.........# #.......############ #.......#g   gnoll (asleep)#.......##.......########## _A gnoll comes into view. It is wielding a +0 whip.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 whip (asleep, chance to affect: 76%)fgrg  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target, f - gnoll  Aim: a gnoll, wielding a +0 whip (asleep, chance to affect: 76%)  The gnoll barely resists.fgttfg~W.gfg4==4.6 (1fġfg9 _The gnoll shouts! You hear a shout!fgC ((((( You shoot a sling bullet. The sling bullet hits the gnoll.fgfg.g..!..fg5=5.8 (1.2fgMfge] _The gnoll is heavily wounded.fgNu (((((((You shoot a sling bullet.fg@ fgQ o  The sling bullet closely misses the gnoll.fg i  A phantom comes into view.fg fg{  An ogre comes into view. It is wielding a +0 giant club.fg fg fgK  ...g.>.g..OO   ogre (wandering)gg 2 gnolls (1 wandering)  A gnoll comes into view. It is wielding a +0 flail.fgF (7.0fgP fg& 4 _The phantom moves out of view.fgPb #...g##.. >...##..+.##g+.########## #....###............O###.#<#.##.#....#.....'...[...+<#######.#####.......#fg!c .........# #########   gnoll####### fgp K---6 (0.6fg| fg  fgj #..... #>...##.. +....# #.# #g...# #.# +....# #.########### #....###. #.#.........# #......O. #.#.###.#<#.###.......# #.#.....#.....@...[...+ #<#######.#####.......# #.........# #.# ########### #.# #.# #.# ######### fg fgfgEq.OOfg+R==-8.2fgSfgi _The ogre shouts! _There is an open door here.fgf #..... #>...# #.. +....# #.# #g...# #.# +....# #.##### #....###. #.#...# #..fg] #.#.###.#<#.###.....O.# #.#.....#....@'...[...+ #<#######.#####.# #.# #.......# # #...# #....# #.......# #########fgfg6--8 _fgfgfg$t #..... #>...# #.. +....# #.# #g...# #.# +....# #.########### #....###. #.#.........# #........ #.#.###.#<#.###.....O.# #.#.....#...@.'...[...+ #<#######.#####fg.# #.# #.......# # #......# #.......# #.......# #########fg#fg..OO   ogrefgC--9.4fgfg"fg S #..... #>...# #.. +....# #.# #g...# #.# +....# #.########### #....###. #.#.........# #........ #.#.###.#<#.###.# #.#.....#..@..'...[O..+ #<#######.#####fg .# #...# #.......# ##### #.......#  #.# #.#  #fgm fg O.O   ogrefg )30.0fg fg fg:  #..... #>...# #.. +....# #.# #g...# #.# +....# #.########### #....###. #.#.........# #........ #.#.###.#<#.###.# #.#.....#.@...'...O...+ #<#######.#####.# #.........# #.......# ########### #.#  #.# #.#  #fg9 fgQ &6fgu fg fgU #..... #>...# #.. +....# #.# #g...# #.# +....# #.########### #....###. #.#.........# #. #.#.###.#<#.###.# #.#.....#@....'...O...+ #<#######.#####.# #.........# #.#fgV$ ########### #.#  #.#  #.#  #fg]fg^(1.2fgafgbfgfgfgUfgAfg >...##..+.##g+.########## #....###..........#...###.#<#.###.......#....#.....'...O...+<#######@#####.......#.........# #..#########fgfgOO   ogrefg&8fg fg fg #.. +....# #.# #g...# #.# +....# #.########### #....###. #.#.........# #........ #.#.###.#<#.#### #.#.....#.....'.O.O...+ #<#######.#####.......# #.......@.# #.# ########### #.# #.#  #.# ######### fg8 fg (2.4fg fgu fg"Y \ #.. +....# #.# #g...# #.# +....# #.##### #....###. #.#.........# #. #.#.###.#<#.###.# #.#.....#.....'.O.O...+ #<#.#####.# #.# #.# # #.# #.#  #fgY W.#  #fgwa fga Y7==3.0fge fgg fgf #.. +....# #.# #g...# #.# +....# #.# #....###. #.#.# #. #.#.###.#<#.###.# #.#.....#.....'.O.O...+ #<#.#####.# #.# #.# # #.# #.#  #.#  #fg1fg&6fgAfgfgR #.. +....# #.# #g...# #.# +....# #.# #....### #.#.# # #.#.###.#<#.###. #.#.....#.....'.O.O... #<fg#.#####. #.# #. # #fg٩i. #. #.fg fgfg(4.2fgfgfgP #.. +....# #.# #g...# #.# +....# #.# #.... #.#.# # #.#.###.#<#.### #.#.....#.....'.O.O #<#.##### #.# # fgM# # # # fgfg&8fgfgfgt  #.. +....# #.# #g...# #.# +....# #.# #.... #.#.# # #.#.###.#<#.### #.#.....#.....'.O.O #<#.##### #.# # # # # # fgq} fg} E==5.4fg fgv fg #.. +.... #.# #g... #.# +.... #.# #.... #.#.# # #.#.###.#<#.### #.#.....#.....'.O.O #<#.##### #.# #fg # # # # fgfgc(6.0fgfgfgfgqfgfg,fg,fg[,fgfgo'kgg   gnollfg,~  #..  #.#  #.# fg,1 #.  #.  fg-"#.< #. fgC-d#<####### #.@.......# 8.0 (2.0fgl-# ########### fg-0fg- fg-I_You start resting.fg #..  #.#  #.#  #.  #.  #.<fg  #. #<####### #.@.......#  fg###########  fgfgfg.\ _A gnoll is nearby!fgP  Casting: Inner Flame (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgfg]The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway?  Y - Yes  N - NofgfgF #.. +.... ssays the Vexing #.# #g... Spriggan #.# +.... Health: 29/29 ======================== #.########### #.... Magic: 4/9==========-------------- #.#.........# #.... AC: 2Str: 4 #.#.###.#<#.###.... EV: 16Int: 15 #.#.....#.....'.O.O SH: 0fgWG5Dex: 19 #<#######g#####.... XL:  6 Next: 77% Place: Dungeon:5 #.@.......# #.... Noise: ---------  Time: 3238.0 (0.0) ########### #.... a) +1 slingfgG #.... Cast: Jinxbite #.... fgG##### fgG g   gnoll fgH_A gnoll is nearby!Casting: Inner Flame (quite dangerous; 10% risk of failure)  fg-H&Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 10% risk of failure)  fgSHPress: ? - help, Dir - move target, f/p - gnollAim: a gnoll, wielding a +0 whip (moderately wounded, chance to affect: 76%)fg!W#..+.... ssays the Vexing#.##g... Spriggan#.#+.... Health: 29/29 ========================#.########### #.... Magic: 4/9==========--------------#.#.........# #.... AC: 2Str: 4#.#.###.#<#.###.... EV: 16Int: 15#.#.....#.....'.O.O SH: 0Dex: 19#<#######*#####.... XL:  6 Next: 77% Place: Dungeon:5#.@.......# #.... Noise: ---------  Time: 3238.0 (0.0)########### #.... a) +1 slingfgW#.... Cast: Jinxbite#....#####g   gnoll _A gnoll is nearby!Casting: Inner Flame (quite dangerous; 10% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target, f/p - gnollAim: a gnoll, wielding a +0 whip (moderately wounded, chance to affect: 76%)fg/ Ng(inner flame)fg fg= `.ggfg 4==9.0 (1fg 9gfg ;  Casting: Inner Flame (quite dangerous; 10% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 10% risk of failure)  Press: ? - help, Dir - move target, f/p - gnoll  Aim: a gnoll, wielding a +0 whip (moderately wounded, chance to affect: 76%) _The gnoll is filled with an inner flame.fg1 (((((((gYou shoot a sling bullet.fg fgHfg&MO....g..O   ogregfgf6=40.2 (1.2fgAggfg#c _The sling bullet completely misses the gnoll.fgZ ((((ggYou shoot a sling bullet. The sling bullet hits the gnoll.  Flame seeps out of the gnoll.fg[mfgeol  The gnoll is heavily wounded.fgu~ .###  fgmvThe gnoll is engulfed in blazing flames.  The gnoll explodes!The fiery explosion engulfs the ogre!fgfgÑ/  --more--fgW= #####....§°OThe ogre is moderately wounded.fgA h81======1.4fgMI fgL  _You hear a shout!fg \(((((((You shoot a sling bullet.fg The sling bullet barely misses the ogre.The ogre is engulfed in blazing flames.fg$ ...§°§. fg fg W#..+.... ssays the Vexing#.##g... Spriggan#.#+.... Health: 29/29 ========================#.########### #.... Magic: 5/9=============-----------#.#.........# #.... AC: 2Str: 4#.#.###.#<#.###.... EV: 16Int: 15fg #.#.....#.....'.O.O SH: 0Dex: 19#<#######.#####.... XL:  6 Next: 116% Place: Dungeon:5#.@...§°§.# #.... Noise: ===------  Time: 3242.6 (1.2)########### #.... a) +1 sling#.... Cast: Jinxbite#....#####The ogre is moderately wounded. fgܻ _You hear a shout!  You shoot a sling bullet.  The sling bullet barely misses the ogre.fg vThe ogre is engulfed in blazing flames. _You kill the ogre!fg ---Your Fire Magic skill increases to level 3!You have reached level 7!fg /  --more-- fgÌ32/325/10==-7 8%  fg;§ fg94 _!fg7O  Casting: Inner Flame (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!fg §°§Okay, then.!fg[!fg[!fg!. _!fg !fg !fg ;§!fg F _Unknown command.!fgW !fgZ M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2      !fg[      b - Unarmed Combat   0.0   1.4  -2   h + Hexes7.5   5.7  +2      i + Fire Magic3.0   5.7  -2   c - Ranged Weapons   4.0   5.0   0          !fg[      d - Armour   0.0   1.7  -3      !fg[  e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5  !fgV\         !fg\                 !fg\         !fg\         !fg]         !fga]                 !fg]     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  !fg] [?] Help[=] set a skill target  !fg] [/] auto|manual mode [*] useful|all skills [!] training|cost|targets@fg, @fg3 @fgu; #..+.... ssays the Vexing#.##g... Spriggan#.#+.... Health: 32/32 ========================#.########### #.... Magic: 5/10============------------#.#.........# #.... AC: 2Str: 4@fg; #.#.###.#<#.###.... EV: 16Int: 15#.#.....#.....'.O.O SH: 0Dex: 19#<#######.#####.... XL:  7 Next:  8% Place: Dungeon:5#.@...§°§.# #.... Noise: ===------  Time: 3242.6 (0.0)@fg$< ########### #.... a) +1 sling#.... Cast: Jinxbite#....@fgT< |#####Your Fire Magic skill increases to level 3! _You have reached level 7!@fg~< Casting: Inner Flame (quite dangerous; 9% risk of failure)  @fg< Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.@fgB Q§°§@fgIC @fgG ;§@fgTJ @fg ^ L§°§@fg^ @fg3c @fg{f F _Unknown command.Afg Afg֮   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2          Afg|  b - Unarmed Combat   0.0   1.4  -2   h + Hexes7.5   5.7  +2      i + Fire Magic3.0   5.7  -2   c - Ranged Weapons   4.0   5.0   0  Afgԯ              d - Armour   0.0   1.7  -3  AfgD Z     e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5  Afg                                             Afg? ,            Afg             Afg² pThe relative cost of raising each skill is in cyan.  Afg The species aptitude is in white.  [?] Help[=] set a skill target  Afg< [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsFfgjTargetTarget--  --  --  --  --  --  --  -- Ffgk4 --  a-z] set[-] clear selected targetcost|targetsFfgI[ <[?25h[?0c0 GfgrU" GfgZ [?25l[?1cGfg[8.0 current training targets, if any.=] set aall targetsIfg a-z] setselected target Jfg <[?25h[?0c0 Kfgdz" Kfg [?25l[?1cKfgo3.0 =] set aall targetsKfgN> KfgD Kfg{K #..+.... ssays the Vexing#.##g... Spriggan#.#+.... Health: 32/32 ========================#.########### #.... Magic: 5/10KfgXL 6============------------#.#.........# #.... AC: 2Str: 4#.#.###.#<#.###.... EV: 16Int: 15#.#.....#.....'.O.O SH: 0Dex: 19#<#######.#####.... XL:  7 Next:  8% Place: Dungeon:5#.@...§°§.# #.... Noise: ===------  Time: 3242.6 (0.0)########### #.... a) +1 sling#.... Cast: Jinxbite#....##### KfgL _You have reached level 7!Casting: Inner Flame (quite dangerous; 9% risk of failure)  KfgM Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command. _Unknown command.Kfg{R 9§Kfg.S KfgX e§°§Kfg:[ Lfg L§°§Lfg Lfge§°§LfgF _Unknown command.LfgŖ Lfg   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2  Lfg f         b - Unarmed Combat   0.0   1.4  -2   h + Hexes7.5   5.7  +2      i + Fire Magic3.0   5.7  -2  Lfg` & c - Ranged Weapons   4.0   5.0   0               d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5  Lfg                 Lfg s                Lfg .            Lfg             LfgK             The relative cost of raising each skill is in cyan.  Lfgz The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsLfg NfgTargetTarget--  --  --  8.0 3.0  Nfg}a--  --  --  --  a-z] set[-] clear selected targetcost|targetsNfgj.<[?25h[?0c3.0 Nfg| & Nfg [?25l[?1cNfg<4.0 current training targets, if any.=] set aall targetsPfg Pfgb PfgQ #..+.... ssays the Vexing#.##g... Spriggan#.#+.... Health: 32/32 ========================#.########### #.... Magic: 5/10============------------#.#.........# #.... AC: 2Str: 4#.#.###.#<#.###.... EV: 16Int: 15#.#.....#.....'.O.O SH: 0Dex: 19#<#######.#####.... XL:  7 Next:  8% Place: Dungeon:5#.@...§°§.# #.... Noise: ===------  Time: 3242.6 (0.0)########### #.... a) Pfg+ g+1 sling#.... Cast: Jinxbite#....#####Casting: Inner Flame (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command. _Unknown command. _Unknown command.Pfgs! Q§°§Pfg`" Pfg/( ;§Pfg* Pfg` Pfgfa PfgHf Q§°§Pfgi F _Unknown command.QfgE 3QfgS Qfg,QfgBQfgQfg,QfgQfgZ,QfgIQfg!,Qfg"Qfg%Qfg&QfgX'Qfg)Qfg*Qfg*Qfg.;6Qfg.)==Qfg/Qfg2,Qfg3Qfgs7,Qfg8Qfg;Qfg <Qfg<Qfg?Qfg?:==QfgBQfg;E,QfgFQfgJ,Qfg5LQfgBO,QfgMQQfgnTQfgTN7==QfgVQfgDY,QfgZQfg^Qfg^Qfg_Qfgb,QfgmcQfgXfQfgf3==QfggQfgiQfg...# #.. +....# #.# #g...# #.# +....# #.########### #....###. #.#.........# #........ #.#.###.#<#.###.......# #.#.....#.....g...O...+ #<#######@#####.......# Tfg ---#..)...)).# #.......# ########### #.......# #.......##.......##########g   gnoll (wandering)Tfgi 1304.6 (19.6)TfgW '  A gnoll comes into view. It is wielding a +0 flail.Tfg I---5.2 (20.2 Tfg Tfg 2 _The gnoll moves out of view.UfgIa3Ufg(cUfgjUfgBu#.....  #>...# #.. +....# #.# #g...# #.# +....# #.########### #....###. #.#.........# #........ #.#.###.#<#.###.......# #.#.....#.@...'...O...+ #<#######.#####g......# #..)...)).# #.# ########### Ufgv#.......# g   gnoll (wandering)#########Ufgu,0.0)Ufg<+8 (0.6UfgUfgPUfg    #>...#  #..   #.#  Ufgf #.#   #######   .....#   #<#.###.......#  Ufg#.@...'...O...+  #<#.#####g......#  #..)...)).# Ufg6  #####   Ufg!  UfgA7   UfgUfg t   #>...#  #..   #.#   #.#   Ufg t#######   .....#   #<#.###.......#  #.@...'...O...+  #<#.#####g......#  #..)...)).#   #####    UfgF (  Ufg 4Ufg Ufg \ _A gnoll is nearby!UfgA (((((((You shoot a sling bullet.Ufg# r  The sling bullet completely misses the gnoll.Ufg(% Ufg`& Ufg!( Ufg5 L..g'W...W   phantom (wandering)g   gnollUfgC6 7===7.0 (1.2UfgB UfghF ' _The gnoll shouts!Wfg( ((W You shoot a sling bullet. The sling bullet hits the gnoll.Wfg:Wfgv;WfgEl.g.W.Wfg!G(8.2WfgOWfgR` _The gnoll is moderately wounded.Wfgv #...g## #..... #>...# #.. +....# #.# #g...# #.# +....#  #.########### #....###. #.#.........# #........ #.#.###.#@#.###.......# #.#.....#...g.W...O...+Wfg  #<#######.#####.......# #..)...)).# #.############ #.# #.# #.......##########WfgWfg5---8 (0.6WfgWfgda _There is a stone staircase leading up here.Xfg| (((You shoot a sling bullet.Xfg'n  The sling bullet barely misses the gnoll.XfgZ(Xfg,)Xfg*Xfg4g.W.'===10.0 (1.2Xfg<Xfg......##..... ##.............(..........##..... ##..#...#####.................... ##..#.#..# #..#.#.........##<...4 #...#....# ##...@g.........##.... ...#####.###).)#.#).......#....## ##.#####..............#..# ..........###...........##..# Yfg..........########.........#..## .....).....# ##.....#..#..#   gnoll ...........###..###.....### .........#.### ##.# #.#.....# ##########...### #.# #.#...... _The gnoll hits you with a +0 flail.YfgyE-------Yfg6Yfg0c7=-2.5 (2.5Yfg<ZfgP _You climb upwards.  There is a stone staircase leading down here. _You see here an adder skeleton.Zfg! (((((((You shoot a sling bullet.Zfg  g......  The sling bullet barely misses the gnoll.Zfg u16--------===3.7 (1.2Zfg% Zfg 9 _The gnoll hits you with a +0 flail!ZfgZ Zfg Zfg& Zfg' ^ _You are too injured to fight recklessly![fg S#.....#.# ##.....#### ..#......####.......## ..#....#........##.........# .###....[.......##.........# .##...#...)...<..#..>......## .##.....(..........## .##..#...#####....... .##..#.#..# #..#.#.##<#...#....# ##..@>g[fg .##.#####.###).)#.#).#.... .##.#####.............#..#.###.............##..#..########.........#..##.).....# ##.....#..#..#.# ##..###.....[fg .#.### ##.# #.#.....#...### #.# #.#[fg$ [fg% 5---4.3 (0.6 [fg% _[fg1 [fg#4 [fgE" #.....#.# ##.....####.#............####.......## #..#....#........##.........# #.###....[.......##.........# #.##...#...)...<..#..>......## #.##.....(..........## #.##..#...#####........ ..##..#.#..# #..#.#[fg"P.##< .##...#....# ##.@.>g.## #....#####.###).)#.#).#.... ..##.#####..............#...###..............##.. #..########..#...).....# ##.....#..#..#[fgj#&.# ##..###......#.### ##.# #.##...### #.# #.#[fgu([fg55g.[fg6B---9[fgB[fgD\fgr....#....##.. ##..#....#........#..#  #.###....[.......##.#  #.##...#...)...<..#..>......##  #.##.............(...\fgj.## ##.##..#...#####...............##..#.#..# #..#.#..##<.#....# ##...g.##....#####.###)@)#.#)... ...##.#####.............#...........###.......# .#\fg.########......... .).....# ##.....#..#..\fg.......# ##..###.....#.### ##.# #.#... \fg÷############...### #.# #.# .# ###...#### #.###...##\fg\fgLg>\fg{(5.5\fg\fg\fg###..#....#....# # #.###....[.......##.# # #.##...#...)...<..#..>......## # #.##.............(....## ###.##..#...#####...............##..#.#..# #..#.#.##\fgm.#....# ##..g>....## #.#....#####.###).)#.#). #...##.#####....@...............#...........#####..########. ..(.....# ##.....#..#.......# ##..###..#.### ##.# #.# #÷############...### #.# #.# ..# ###...#### #.###...## #........###.##....'\fg&\fg%\fg&I--------6.1\fgg-\fg(/\fg.###..#....#.##.# .# #.###....[.......##...# .# #.##...#...)...<..#..>......## .# #.##...(..###.##..#...#####......#..##..#.#..# #..#.#. \fg #..##...#....# ##..g>...  #.#....#####.###).)#.#).# ##...##.#####. #.###..#...########.#.(.....# ##.....#..# #.......# ##..###.....#.### ##.# #.# \fg'.#÷######...### #.# #.#.# ###...#### #.###... ..##\fgO #.###.##....\fgۅ\fg:V.g\fgB77\fgO\fg\fg\3 .###..#....#.##.# ..# #.###....[.##..# ..# #.##...#...)...<..#..>...... ..# #.##..(. .####.##..#...#####..\fg4 '#..##..#.#..# #..#.#. # #..##...#....# ##...>. # #.#....#####.###).g#.#).##...##.##### .#.###..#..########. \fg@4 ).(.....# ##.....#.. .#\fgl4 .....# ##..###....#.### ##.# #.# .\fg4 .#÷######...### #.# #.#.#\fg4  ###...#### #.###.## #.###.##\fg4 \fgA \fgB (7.3\fgAN \fgOP \fg .###..#....#.##..# #.###....[.##..# #.##...#...)...<..#..>.......# #.##.......(.. ..####.##..#...#####.... .####..##..#.#..# #..#.# #\fgD l# #..##...#....# ##...> .# #.#....#####.###).g#.#). .###...##.#####.#.### #....#.######## .).(.....# ##.....# ..#..# ##..###.#.### ##.# #..#÷##...### #.# #..# ###...#### #.###.## #.###.##\fg_ \fg Lg)\fg &9\fg2 \fgX ]fg W.# #.###....[.##.# #.##...#...)...<..#..>.# #.##.............(...###.##..#...#####...##..#.#..# #..#.# ### .#....# ##...> ]fgW..# #.#....#####.###)g)#.#) #.###...##.#####.......... #..#............@.###... ##....#.########)...(.....# ##.....# ...#.......# ##..###.]fgW:#.### ##.# ##÷############...### #.# #]fgW...# ###...#### #.#### #........###.]fg$XB.#############.##....>]fg[]fge:g.]fgf(8.5]fgp]fgs]fg,4.# #.##...#...)...<..#..> g....# #.##.............(...###.##..#...#####...##..#.#..# #..#.# #### .#....# ##...> ]fg*n...# #.#....#####.###g.)#.#) ##.###...##.#####..........  #..#..............###..  ##....#.########)...(.....# ## ....#.......# ##..#.#.### ##.##÷############...### #.#...# ###...#### #.## #........###..#############........##....................#.#]fgw]fgi]fg(9.1]fg]fg]fgj]Qg....# #.##.............(... .....####.##..#...#####...##..#.#..# #..#.# .#### #..##...#....# ##...> ....# #.#....#####.###g.)#.#) ###.###...##.#####..........  #..#..............### ##....#.######## ###.)...(@....# ## .....#]fg].......# ##..#.#.### ##.#÷############...### #.#...# ###...#### #.# ÷# #........###..#############........##............................# ###..#...############.]fgc]fg1kJ)g]fgk&7]fgku]fg"x]fg q.g....# #.##.(.####.##..#...#####.####..##..#.#..# #..#.# #.#### #..##...#....# ##...> ]fg #....# #.#....#####.###).)#.#)#.###...##.#####...g. #..#.### ##....#.#########.).@.....# ##.#]fg? =.# ##...#.### ##..#÷#...### #.]fgh .# ###...#### #. .÷......## #]fg .###..#]fg 3.##.##..#...#.##]fg ]fg ]fg )20.3]fgl ]fg f  Things that are here: _4 stones; a +0 mace]fg.h.g....# #.##.(.####.##..#...##### #.....####..##..#.#..# #..#.# ##.#### #..##...#....# ##...>  #....# #.#....#####.###).)#.#) ]fg ####.###...##.#####...g #..#.### ##....#.#########.)(.....# ##.#.# ##.#.### ##.#÷]fg#...### #.# ###...#### # .]fge.÷......## #.###]fg.#]fg#.##.]fg86#..#...#.]fg]fg[:g.]fgc8=9 _]fg}]fg^fg'p.g....# #.##.(.####.##..#...##### .#.....####..##..#.#..# #..#.##.#### #..##...#....# ##...> #....# #.#....#####.###).)#.#) ####.###...##.#####..g^fg[(4 #..#.### ##....#.##.).(.....# ## #.#.# ## #.#.### ^fg(u#.#÷#...### ^fg(#..# ###...#### ^fg(y÷..÷......## #..^fg)J#.## .#####..#...#.^fgs6^fg7!1.5^fg@^fgD^fg( ^  You beckon some vexing sprites to accompany your attacks.^fg73 ;g.^fg3 =8/10 -----^fg3 w==2.5 (1.0Will/2 Jinx ^fg3> ^fgA ; _You feel your willpower being sapped._fg{ ((((((You shoot a sling bullet._fg|:*_fgw  The sling bullet closely misses the gnoll.A giggling sprite leaps out and doodles on the gnoll's face._fgFx_fg̀...g.. (very drained)_fgP5=3.7 (1.2_fg_fgm^ _The gnoll is severely wounded._fgIf (((You shoot a sling bullet. The sling bullet hits the gnoll._fg1_fgg...9==4.9_fg6 _fg ^ _The gnoll is severely wounded._fg ((((((You shoot a sling bullet.`fg:*`fg  The sling bullet barely misses the gnoll.A giggling sprite leaps out and makes the gnoll trip over its own feet.`fg6`fgw.....g `fg(6.1`fg`fgY _The gnoll is almost dead.`fgݧ ((((((You shoot a sling bullet.`fg1`fg;j......g`fg=F-----7.3`fg0H`fgLKc _The sling bullet completely misses the gnoll.`fg- _  You shoot a sling bullet. The sling bullet hits the gnoll!`fg e)`fgx `fg} r20==28.5`fg߰ `fg I _You kill the gnoll!afg4afgΨafg,afgcafg9==afg޼{ _The sprites lose interest in your situation.afgafgafg1=afgUQ==afgafg#2=10/10=== _Magic restored.afg7$23==afg~D+===4==afgUIBafgJ,afg`Xafght5=afgDjafg} _You feel your willpower return.afg~afg%=6=afg(Bafgԡ,afgafg`7==afg½,afg\afge8==afg"afgk9=afgRafg9Bafgafgafgkafg,afgafg,x30=afg,afgafg,afg+ afg,afg-afgIn1==afgafgt2== ---76.5 (48.0) _HP restored.afg"CafgnQ3---afgy\[ _Done exploring.afg5Iafg0.0)  _Done exploring.bfgIbfg64bfg/[ _Done exploring.bfgIbfgz _Done exploring.bfg8Where to? (Tab - D:5, ? - help)  D - Dungeon bfg bfg, ....g....# #.##.............(.... ssays the Vexing ........####.##..#...#####....... Spriggan .#.....####..##..#.#..# #..#.#.. Health: 32/32 ======================== ###.#### #..##...#....# ##...>... Magic: 10/10 ========================#....# #.#....#####.###).)#.#). AC: 2Str: 4####.###...##.#####............ EV: 16Int: 15#..#..............###....... SH: 0Dex: 19##....#...........########.. XL:  7 Next: 12% Place: Dungeon:4 ######.)fgZ- i34m........@)(.....# ##. Noise: ---------  Time: 3376.5 (0.0) #.......#...............### a) +1 sling #.....................#.### # Cast: Jinxbite #........#÷############...### #..........####...#### ÷..÷......###........##  ..........#############........##  .................................  .#####..#...###########..........  _You feel your willpower return. _HP restored. _Done exploring. bfgA _Done exploring. _Done exploring. _Done exploring.bfg]t ,bfgxx $ _bfgy bfg~ bfgE bfg bfg bfg9 bfg. bfg@ bfg bfg24 bfg8 @  You see here a +0 falchion.bfg,< bfg=  _bfg/> bfgHA bfg}E ,bfgOL ,bfgP ,bfgR bfgEV bfgZ bfgB[ bfgb^ bfg   There is a stone staircase leading down, spattered with blood here.  You see here an adder skeleton. _bfg{k;5bfgjxBbfgj _You climb downwards. The gnoll misses you. The phantom closely misses you.There is a stone staircase leading up here.cfgfcfgrQ #...g##  #.....  #>...#  #.. +....#  #.# #g...#  #.# +....#  #.########### #....###.  #.#......W..# #........  #.#.###.#@#.###.......# =86.8 (10.3) #.#.....#g....'...O...+  #<#######.#####.......#  #..)...)).# #.......# ########### #.......# #.cfgsr# W   phantom #.# g   gnoll ######### cfggtcfgz _There are monsters nearby!dfgGdfgHdfg\dfgReM _You can't go down here!dfg` 4dfg dfgo dfg  #..... #>...##.. +....#dfg~  #.# #g...# #.# +....# #.########### #....### #.#......§..# #....... #.#.###.#<#.###....... #.#..@W.#g....'...O... #<#######.#####....... #..)...)).# #....... ########### #....... #....... #....... ########  The gnoll misses you. The phantom hits you. The phantom blinks! You blink.dfg dfgsb |1--7.8 (1.0) dfgf 4 _You stop ascending the stairs.efgP #..... #>...# #.. +....# #.# #g...# #.# +....# #.########### #.... #.#......§..# # #.#.###.#<#.### #.#.@.W.#g....'...O #<#######.##### #..)...)).# # # # # # efgefg0W.efgG-8.4 (0.6efgWefgefgZ Y #...g# #..... #>...# #.. +....# #.# #g...# #.# +.... #.########### #....# #.#......§..# # #.#@###.#<#.###...efgd 7 #.#..W..#g....'...O #<#######.##### #..)...)).# ############ # # #.....######efg efg s2=9.0efg>1?#...g###.....  #>...# #.. +....# #.# #g...# #.# +....# #.########### #....###.#.@....§..# #.#.#.###.#g#.###.....#.#..W..#g....'...O#<#######.#####.#..)...)).# #.########### #.g   gnoll#.#......#######efg9efgg?Og<efg/@&6ffgPffgر#...g## #..... #>...# #.. +....# #.# #g...# #.# +....# #.# #....##.#..@..g§..# #.#.#.###.#<#.###.#.#..W..#g....'...O.#<#######.#####.#..)...)).# #.# #.#.#.#ffg!.ffg}F90.2gfg#...g## #..... #>...# #.. +....# #.# #g...# #.# +....# #.# #....###.#.#...@.g...# #.#.#.###.#<#.###.##.#..W..#g....'...O...+#<#######.#####.##..)...)).# #.## #.##.##.gfg'##gfgg.8gfgB P#...g###..... #>...# #..+....# #.# #g...# #.# +....# #.########### #....###.#.#....g....# #........ #.#.###@#<#.###.# #.#..W..#g....'...O...+ #<#######.#####.......# #..)...)).# ########## #.# W   phantom (wandering)gfg #.# g   gnoll######### gfgB gfg4 e.Wgfg c26-----=1.4gfg gfg{ 8 _The gnoll hits you with a +0 club.hfgZU#...g###.....  #>...# #.. +....# #.# #g...# #.# +....# #.########### #....###. #.#....g@...# #. #.#.###.#<#.###.......# #.#...W.#.....'...O...+ #<#######.#####..)...)).#hfg[########### #.# #.# #.......##########hfggF-2.0hfgohfgrhfg8#...g###..... #>...# #..+....# #.# #g...# #.# +....# #.########### #....###.#.#....g....# #........ #.#.###.#@#.###.# hfg#.#...W.#.....'...O...+ #<#######.#####.......# #..)...)).# ########## #.# g   gnoll#.########## hfghfgK.ghfg{j7=-----6hfg[hfga _There is a stone staircase leading up here.hfg< v#..... #>...# #..+....# #.# #g...# #.# +....# #.########### #....###.#.#.....g...# #........ #.#.###.#<#.###.......# #.#...W.#.@...'...O...+ #<#######.#####.......# #..)...)).# #.......# ########### hfg< ~ #.# ######### hfg? hfgzG P.ghfgH /3.2 _hfgP hfgR hfg _#..... #>...# #.. +....# #.# #g...# #.# +....# #.########### #....###. #.#.........# #........ #.#.###.#g#.###.hfg # #.#...W.#..@..'...[...+ #<#######.#####.# #..)...)).# #.......# ########## #.# hfg hfg+ WW   phantomg   gnollhfgj &8hfg hfg{ ifg#..... #>...# #.. +....# #.# #g...# #.# +....# #.########### #....###. #.#.....W...# #........ #.#.###.#g#.###.# #.#...W.#...@.'...[...+ #<#######.#####.# #..)...)).# #.......# ##### #.....ifg:..# #.# g   gnoll#ifgifgifg.WgW   phantomg   gnollifgf(4.4ifgnifg'ifg*#..... #>...# #.. +....# #.# #g...# #.# +....# #.########### #....###. #.#.........# #........ #.#.###.#W#.###.# #.#...W.#.g..@'...[...+ #<#######.#####.# ifg#..)...)).# #.......# # #.......##.......##.......# ######### ifgIifg D=5.0ifg5ifgifgT S#..... #>...# #.. +....# #.# #!...# #.# +....# #.##### #....###. #.#...# #.. #.#.###.#W#.###.# #.#...W.#.g...@...[...+ #<#######.#####.# #..)...)).# #.......# # #.......##.......##.......# ######### ifgKY ifgZ ifge Y<Wgifglf &6ifgq ifgv Q _There is an open door here.ifg #..... #>...#  #.. +....#  #.# #!...#  #.# '....#  #.# #....###.  #.#.# #.  #.#.###.#<#.###.#  #.#...W.#.Wg..'@..[...+  #<#######.#####.#  #..)...)).# #.#  # #.##.##.# ## ifg ifg /6.2 _ifg ifgb ifg#..... #>...# #.. +....# #.# ##!...# #.# '....# . #.# #....###. #.#.# #. #.#.###.#<#.###.# #.#...W.#.Wg..'.@.[...+ #<#.#####.# #..)...)).# #.# #.# # ifgZifg H.gifg T8=8ifgrifgRjfg$#..... #>...# .. +....# .# ##!...# ß .# '....# . .# #....###..ß .#.# #. .#.###.#<#.###.# .#...W.#.W.g.'..@[...+ <#.#####.# ..)...)).# #.# #.# # jfgOjfgB.Wjfg(7.4jfgjfgjfgc#...g###.....  #>...#  +....# # ###!...# ß # .'....# ..⌠ ########### #....###..ß #.........# #.... #.###.#<#.###...@...# #...W.#..Wg.'...[...+ #######.#####.# .)...)). ##########.# #.......# #########jfgqgjfgnQ.gjfgjo(8.0jfg]wjfgzjfg=#....###.....  #>...#  +....#  ###!...# ß.> ..'....# ..⌠ ########## #....###..ß.ß .........# #..... .###.#<#.###.......##### ...W.#..W.g'...[...+ ######.#### )...)). ######## #.# g   gnoll#.##.......##########jfgjfgڿjfg.W.gW   phantomg   gnolljfg&6jfgjfgA _Found a staircase to the Ecumenical Temple.kfgM#....## #..... .#>...# ß.+....# ⌠!⌠###!...# ß.>...'....# ..⌠.⌠ #....###..ß.ß.# #. ###.#<#.###.#W.#...W.g...[...+ .###  #.# kfgg   gnoll#.# kfgkfg$.WW   phantomg   gnollkfg9%D=9.2kfg[0kfg4T _Found a puce potion.nfg ^  You beckon some vexing sprites to accompany your attacks.nfg nfg0 ag.Wnfg 8/10 -----==400.2 (1.0Will/2 Jinx nfg nfgP ; _You feel your willpower being sapped.pfg ((((You shoot a sling bullet. The sling bullet hits the gnoll.pfg8pfgpfgkpfg+qg.....'WpfgO,;9=1.4 (1.2pfg6pfg:3 _The gnoll is lightly wounded.qfg (( You shoot a sling bullet. The sling bullet hits the gnoll.qfgcqfgqfg.g.W.qfg(2.6qfgjqfg` _The gnoll is moderately wounded.qfgw ( You shoot a sling bullet. The sling bullet hits the gnoll.qfgB :*qfg;  The gnoll is severely wounded.A giggling sprite leaps out and bonks the gnoll with its +0 club.qfg qfg W.g. (very drained)qfg (3.8qfg qfg$ Y _The gnoll is almost dead.rfg (((((You shoot a sling bullet.  The sling bullet barely misses the gnoll.rfgY?:*rfg  The sling bullet barely misses the phantom.A giggling sprite leaps out and bonks the gnoll with its +0 club.rfgrfg"_...W)rfg%u30=-----45.0rfg-rfg91I _You kill the gnoll!rfg) y (You shoot a sling bullet.rfg :*rfg=  The sling bullet hits the phantom but does no damage.  A giggling sprite leaps out and doodles on the phantom's face.rfgL .W(drained)The phantom is lightly damaged.rfg (6.2rfg rfg\ > _The phantom hits you but does no damage.sfg} (((((You shoot a sling bullet.sfgwy:*sfg>W....Wvery drained) _The phantom hits you but does no damage.  You shoot a sling bullet.  The sling bullet completely misses the phantom.  A giggling sprite leaps out and smacks the phantom with its own hand.  is lightly damaged.  The jinxing sprites lose interest in you.sfg0Xb9==7.4sfgesfgxiT _The phantom barely misses you.sfg* } (((((You shoot a sling bullet.sfg } ....WThe sling bullet barely misses the phantom.sfgD s1==8.6sfg{ sfg T _The phantom barely misses you.sfgϩ} (((((You shoot a sling bullet.sfg< tfg....WThe sling bullet closely misses the phantom.0-9.8tfgtfg+ _The phantom hits you.tfg} (((((You shoot a sling bullet.tfgf~ ....WThe sling bullet closely misses the phantom.tfgg)11.0tfgotfgt> _The phantom hits you but does no damage.tfg} (((((You shoot a sling bullet.tfge ....WThe sling bullet barely misses the phantom.The phantom closely misses you.tfgWf E==2.2tfgn tfgq > _The phantom hits you but does no damage.tfgX  You shoot a sling bullet. The sling bullet hits the phantom.tfgn} The phantom is moderately damaged.tfgoB-3.4tfg{tfg~K _The phantom seems less drained. The phantom hits you.ufgAa  You shoot a sling bullet. The sling bullet hits the phantom.ufgBn  The phantom is heavily damaged.ufg3(#.#..'....# ..⌠.⌠ #.########### #....###..ß.ß. #.#.........# #....§........ #.#.###.#<#.###.......###### #.#...W.#.....'...[...+ #<#######.#####.......# #..)...)).# #.......# ## #.......#  ##  #.......#  #########  ufg2ufg4Z24----4.6ufgJ<ufg>J _The phantom hits you. The phantom blinks! You blink.wfg~^  You beckon some vexing sprites to accompany your attacks.wfg~8---50Jinx wfgwfg{ _You feel your willpower being sapped. The phantom closely misses you.wfg4(wfgy )WYou shoot a sling bullet. The sling bullet misses the phantom.wfgKzf5----=6.8 (1.2wfgwfgͅM _The phantom misses you.wfg6  You shoot a sling bullet. The sling bullet hits the phantom.wfg\ o  The phantom is severely damaged.wfgH] 048.0wfgt wfgz  wfg{ wfg| _The phantom hits you.xfgy (You shoot a sling bullet.xfg:z WThe sling bullet closely misses the phantom.xfgȄa21---9.2xfgxfgj _The phantom hits you. The phantom barely misses you.xfgs y (You shoot a sling bullet.xfg :*xfgT pW(drained)The sling bullet closely misses the phantom.The phantom barely misses you.bar  A giggling sprite leaps out and makes the phantom trip over its own feet.  The phantom is severely damaged.xfg D--20.4xfg xfg U _The phantom closely misses you.xfg8v{  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.xfgB:*yfgV W very drained)The phantom is severely damaged.A giggling sprite leaps out and makes the phantom trip over its own feet.  The phantom is almost destroyed.yfgj2=--1.6yfgyfgiU _The phantom closely misses you.yfgT{  You shoot a sling bullet.  The sling bullet hits the phantom but does no damage.yfg0:*yfgIX  The phantom is almost destroyed.A giggling sprite leaps out and smacks the phantom with its own hand.yfgecn .  You destroy the phantom!yfgf<292.8yfgvnyfgqi _The jinxing sprites lose interest in you.yfgyfgyfgyfgH _No target in view!zfg .# ###!...# ß.>. .# ..'....# ...⌠.⌠ .########### #....###..ß.ß. .#.........# #....)........ .#.###.#<#.###.......###### .#...W.#.....'...[...+ <#######.#####.# ..)...)).# #.# ########## #.# #.......# #.......# #########zfgc+ zfge, >---3.4 (0.6 _zfg3 zfg5 zfg p  +....# ⌠!⌠ # ###!...# .ß.>. # ..'....# ...⌠.⌠ ########### #....###..ß.ß. #.........# #....)........ #.###.#<#.###.......###### #...W.#.....'...[...+ #######.#####.# .)...)).# #.zfg # ######### #.......# #.......# #.......# #########zfg zfg a9==---4.0zfg zfgj zfg|< #>...# ß.  +....# ..⌠!⌠  ###!...# .ß.>.  ..'....# ...⌠.⌠ ######### #....###..ß.ß. .........# #....)........ .###.#<#.###.......###### ...W.#.....'...[...+ ######.#####.# )...)).# #.# ######## #.......# zfg}#.......# #.......##########zfgzfgt23==6zfgđzfg{fgP#..... . #>...# .ß.ß.  +....# ..⌠!⌠ ###!...# #.ß.>.  ..'....# ...⌠.⌠ ######### #....###..ß.ß. {fg.......# #....)........ ###.#<#.###.......###### ..W.#.....'...[.@.+ #####.#####.# ...)).# #.# ####### #.......# #..#.......##########{fg>5.2{fg{fg{fgcj#....## #..... .....#>...# .ß.ß.ß +....# ..⌠!⌠###!...# #.ß.>.ß ..'....# ...⌠.⌠. ######## #....###..ß.ß.ß .......# #....)......... ##.#<#.###......@###### .W.#.....'...[...+ ####.#####.# ..)).# #.# ###### #..#..{fgTk#.......##########{fgLu{fg(v&8{fg|{fgg{fgO0M## ######..... ......#>ß.ß.ß +....# ..⌠!⌠.###!...# #.ß.>.ß ..'....# ...⌠.⌠. ##########..ß.ß.ß .......# #....).@....... ##.#<#.###.......####### .W.#.....'...[...+ ####.#### ..)).# #.......##########{fg^{fg_E==6.4{fg|h{fgXj{fgշ d#....## #######..... .......#>...# .ß.ß.ß +....# ..⌠!⌠..###!...# ##.ß.>.ß ..'....# #...⌠.⌠.. ####### #....###@.ß.ß.ß ......# #....).......... #.#<#.###.......######## W.#.....'...[...+ ###.#####.# .)).# #.# ##### #.......##.......##.......{fg !#{fg {fg~ D=7.0{fgY {fg {fg Q..#....## #######.#..... #.#>...# ..ß.ß.ß.+....# #..⌠!⌠.###!...# ##.ß.>.ß...'....# #...⌠.⌠..# #....###.@ß.ß.ß.## #....).# .#<#.###.# {fg .#.....'...[...+ .#####.......# )).# #.......# #.......##.......# {fg؉ {fg &6{fg̒ {fg |fgFp## .#....## #######..##..... ##........##>...# ..ß.ß.ß..# +....# #..⌠!⌠...####!...# ##.ß.>.ß |fg!  ..'....# #..@⌠.⌠..# ##### #....###..ß.ß.ß.# ...# #....)..........# #<#.###.......#########.....'...[...+ #.#####.. ).# #.. ### #.. |fg|fg(8.2|fgk'|fg+|fgJM### ....#....## #######..# #......##........# #>...#.(..ß.ß.ß..#  +....# #..⌠!⌠...# ###!...# ##.ß@>.ß  ..'....# #...⌠.⌠..# #### #....###..ß.ß.ß.# ...# #....)..........# |fg`<#.###.......######### .....'...[...+ .#####..# .# #.......# ##|fg|fgXT4=8|fg߾|fg% _Found 3 stones.|fgE F#.... #....## #..# #......##.# #>...#.(..ß.ß.ß..# +....# #..⌠!⌠...# ###!...# ##.ß.@.ß..# ..'....# #...⌠.⌠..##  #....###..ß.ß.ß.# # #....).# #.###....|fg *'...[...+ #####.......# # #.......# |fgG |fg (9.4|fg |fg5 i _There is a staircase to the Ecumenical Temple here.~fgzDM #### ....## #######......##......#>...#.(..ß.ß.ß +....# #..⌠@⌠.###!...# ##.ß.>.ß..  ..'....# #...⌠.⌠..## #####..ß.ß.ß ..# #....)..........#..~fg%~fg;030.0 _~fg ~fg~fg+1.0 (1~fg~fgQ _s - a puce potion~fg,( ####.... #....## #######..# ..##......~fg-6>...#.(..ß.ß.ß+....# #..⌠.⌠.###!...# ##.ß.@.ß..'....# #...⌠.⌠..# ### #....###..ß.ß.ß.# Will/2 .. # #.......#~fg5~fg]6E=6 (0~fg<~fg?i _There is a staircase to the Ecumenical Temple here.fgfgfgfg?~510/10===2.6 (1.0fg fg/C ♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣♣♣♣~~≈≈≈≈≈≈≈≈≈≈≈♣♣♣♣~~~≈≈≈≈≈♣♣♣....~≈≈≈≈≈≈≈≈§≈≈≈♣♣...~~≈≈≈≈ ♣♣♣≈~..♣.~.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣ ♣≈≈≈~~....~~~~≈~~~....~..~...~~≈♣ fg7≈≈~~~~~~~~~~~~~......~._..~....♣♣Temple ≈≈~....~~~~~~...@...♣......._.~♣ ≈≈~.._..~....♣...........♣...~♣♣ ♣≈~≈......._.♣♣♣♣......♣♣....♣♣ fg♣♣≈~~........♣♣♣♣......♣♣♣~.♣♣  ♣♣~~~.......♣♣.♣...........♣♣ fg ♣≈~~.~~_........§.....~~...♣♣ fg ♣≈≈~~...............~..~._~.♣♣♣  fg" ♣♣≈≈~..♣♣♣....~♣♣.~.._......~~♣  fgD~ ♣♣≈~~.♣♣♣....♣♣.....~.~~..~~~~  fge_Magic restored.  You climb downwards. Welcome to the Ecumenical Temple!  Found an iron altar of Okawaru and a hazy altar of Hepliaklqana.fg<===fgDW§_fg"-3.3 (1.7fgG__§_fg H _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.fg>94fgi:fg=fg"B; _fgr,fg,fgfg_fgb6=fg fg ,fg fgF,fgfg,fgfg97fgF==fgfg},fg~fg0 7fg}!fg % _You feel your willpower return.fgO&fg^)~8==fg*fg,,fgR.fg0,fga2fg4,fg5fg7k9=fgp9fg+=,fg>fg7@,fgaAfgC,fgDfgGfgGL30=fg+IfgXK,fg#LfgO,fgPfgR,fg(TfgVfgKVh1==fgWfgY,fgZfg[,fg<\fg_,fg"bfgcfgch2==fgefgu §≈≈≈≈≈§§61.3 (28.0)._ _HP restored.fg-vfg|M__fg#~E _Done exploring.fgO23fg3fgBq0.0)__fg2CfgIg___fgLE _Done exploring.fg 3fg! fg h§__fg fg M__fg E _Done exploring.fgT 3fg+V fge M__fg{j fgl h§__fgQn E _Done exploring.fgP D♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣♣♣~~≈≈≈≈≈≈≈≈≈≈≈♣♣♣♣~~~♣♣♣....~≈≈≈§≈≈≈≈≈§≈≈♣♣...♣ ♣♣≈~..♣.~.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣ ≈≈≈~~....~~~~≈~~~....~..~...~~≈♣ ≈~~~~~~~~~~~~~......~._fg .♣♣ ~.......<.§.♣......._.~♣ ~.._..~....♣...@.......♣...~♣♣ ~≈......._.♣♣♣♣fg ♣♣....♣♣ ~........♣♣♣♣......♣♣♣~.♣♣ ~♣♣.♣....fg 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~....~§~~~~...<...♣._.~♣ ~.._..~....♣...§.♣...~♣♣ ~≈._.♣♣♣♣......♣♣....♣♣ ≈~~...§....♣♣♣♣..§...♣♣♣~.♣♣ ~~~.♣♣.♣.fg<♣♣ ♣≈~~.~~_.~~...♣♣ ♣≈≈~~.~..~._~.♣♣♣ ♣♣≈≈~..♣♣♣.§..~♣♣.~.._......~~♣♣  ♣♣≈~~.♣♣♣....♣♣.....~.~~..~~~~♣ ♣≈≈~..♣♣.♣.~~~~~  ♣♣≈≈.♣...§..~~~....~~~~fgt  ♣≈≈~.♣~....~~......~~~. ♣♣≈≈..♣.~..♣♣...........fg ♣≈~~......♣♣♣......~.._. fg_§§2.1fgxg__§fgyfgMfgP  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   h + Hexes7.9   5.7  +2      i + Fire MagicfgHR3.3   5.7  -2   c - Ranged Weapons   4.0   5.0   0               d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5                          gRd61H                                    fgS        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  fgwS[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfg, oMaces & Flails7  -3   p - Conjurations   0.0   1.7  -3c - Axes0.0   1.4  -2   q + Hexes 7.9+d - Polearms   0.0   1.7  -3   r - Summonings0.0   1.4  -2  e - Staves0.0   1.7  -3   s - Necromancy0.0   1.2  -1  f - Unarmed Combat4  -2   t - Translocations   0.0   0.5  +4  g - Throwingfg- 0.0   1.0   0   u - Alchemy0.0   0.8  +1         v + Fire Magic 3.3   5.7  -2  h - Short Blades   0.0   0.8  +1   w - Ice Magic0.0   1.4  -2  i - Long Blades0.0   1.4  -2   x - Air Magic0.0   1.2  -1  j - Ranged Weapons   4.0   5.0   0   y - Earth Magic0.0   1.2  -1  k - Armour0.0   1.7  -3   z - Invocations0.0   1.0  fg- [40m 0  l - Dodging2.6   1.8  +3   0 - Evocations0.0   0.6  +3  m - Shields0.0   1.7  -3   1 - Shapeshifting   0.0   0.7  +2  n - Stealth0.0   0.4  +5  useful|allfgfg[fgG!≈≈~~....~~~~≈~~~....~..~...~~≈♣ssays the Vexing ~~~~~~~~~~~~~......~._..~....♣♣Spriggan ~....~§~~~~...<...♣......._.~♣Health: 32/32 ======================== ~.._..~....♣...§.......♣...~♣♣Magic: 10/10 ======================== ~≈......._.♣♣♣♣......♣♣....♣♣AC: 2Str: 4 ≈~~...§....♣♣♣♣..§...♣♣♣~.♣♣EV: 16Int: 15 ♣~~~.......♣♣.♣...........♣♣SH: 0Dex: 19 ♣≈~~.~~_..............~~...♣♣XL:  7 Next: 29% Place: Temple ♣≈≈~~...........@...~..~._~.♣♣♣fgNoise: ---------  Time: 3472.1 (0.0) ♣♣≈≈~..♣♣♣.§..~♣♣.~.._......~~♣♣ a) +1 sling♣♣≈~~.♣♣♣....♣♣.....~.~~..~~~~♣ Cast: Jinxbite♣≈≈~........♣♣.♣.~~~~~~~.~~~≈♣♣♣≈≈.♣...§..~~~....~~~~~~~~≈≈≈♣♣≈≈~.♣~....~~......~~~...~≈≈≈≈♣ ♣♣≈≈..♣.~..♣♣............~~≈≈♣♣♣ ♣≈~~......♣♣♣......~.._..≈≈≈♣♣ ♣~.....♣.......♣♣.......≈≈≈♣♣ _You feel your willpower return. _HP restored. _Done exploring. _Done exploring. _Done exploring. _Done exploring.fgf___fgfgKh_§_fgõfg __§_§fg fg T_§fg _§§ _Unknown command.fg> fgT p_§§_fg { _Done exploring. __Unknown command.fg& h_§_fg' fgN/ __§§_fg1 E __Unknown command.fg(3fgH)fgN.fg~1fg2$ _fgj6,fg8,fg`:fg<fgU?,fg@fgI♣♣♣~~≈≈≈≈≈≈≈≈≈≈≈♣♣♣♣~~~≈≈≈≈≈♣ ....~≈≈≈§≈≈≈≈≈≈≈≈♣♣...~~≈≈≈≈♣ ..♣.~.~≈≈≈≈§≈~≈~.....~..≈≈≈♣♣ ..~~~~§~~~....~..~...~~≈♣ ~~~~~~~~~......~._..~....♣♣ ..~§~~~~...<...♣.....§._.~♣ _..~....♣...........♣...~♣♣ ......_.♣♣♣♣♣♣....♣♣ ...§....♣♣♣♣♣♣♣~.♣♣ 3.9 (1.8 ~.......♣♣.♣...........♣♣ ~.~~_.........§....~~...♣♣ ~~........~..~._~.♣♣♣ ≈~..♣♣♣.§..~♣♣.~.._......~~♣♣ ≈~~.♣♣♣....fgfJ♣♣.....~.~~..~~~~♣ ≈≈~........♣♣.♣.~~~~~~~.~♣ ≈≈.♣..._..~~~....~~~~~~~~♣ ≈~.♣~....~~......~~~...~≈≈≈≈fgKfg3Q§._ __fg)Sfg fg fg fg fg Xfg ,fgl fg fg ,fg fg fg ,fg fg fgO ,fg fg; fg ,fg fg fgM ,fgC fg s ♣♣♣♣ ♣♣♣♣♣♣♣ ≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣ ≈≈≈≈≈≈≈≈≈♣♣♣♣~~~≈≈≈≈≈♣ ≈§≈≈≈≈≈≈≈≈♣♣...~~≈≈≈≈♣ fg/ ≈≈≈≈§≈~≈~.....~..≈≈≈♣♣ ~~§~~~§...~§.~...~~≈♣ ~~~......~._..~....♣♣ ~...<...♣.......@.~♣ 8.1 (4.2 .♣.....♣...~♣♣ fgm .♣♣♣♣......♣♣....♣♣ .♣♣♣♣......♣♣♣~.♣♣ fg .♣♣.♣...........♣♣ ............~~...♣♣ ...fg u.~..~._~.♣♣♣ fg .§..~♣♣.~.._......~~♣♣ ....♣♣.....~.~~..~~~~♣fg fg ;_fg2 __Unknown command. __There is an opulent altar of Gozag here.fgK'_ §Unknown command.fg(fgR.fg/ _Press < or > to pray at altars.fg fg fg fg fg fg : _fg4 fg ,fg fgF fg ,fg fg fg ,fg fg fg5 fg fg fg fg fg0 fg fg fg& ,fg fg` fgP ,fg fgu fg ,fg1 fg D♣♣♣♣♣♣♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣  ♣♣♣♣~~≈≈≈≈≈≈≈≈≈≈≈♣♣♣♣~~~≈≈≈≈≈♣ ♣♣....~≈≈≈≈≈≈≈≈§≈≈≈♣♣...~~≈≈≈≈♣~..♣.~.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣~~....~~~~≈~~~....~§.~...~~≈♣~~~~~~~~~~......~._..~....♣♣ ....~§~~~~...<.§.♣....§.._.~♣ .._..~....♣.....@.....♣...~♣♣83.5 (5.4 ≈.fg _.♣♣♣♣......♣♣....♣♣ ~~...§....♣♣♣♣...§..♣♣♣~.♣♣ ~~~.......♣♣.♣§..........♣♣ ≈~~.~~_.....~~...♣♣ ≈≈~~§.......~..~._~.♣♣♣ ♣≈≈~..♣♣♣....~♣♣.§.._......~~♣♣ ♣♣≈~~.♣♣♣....♣♣.....~.~~..~~~~♣  ♣≈≈~........♣♣.♣.~~~~~~~.~~~≈♣fge fg j§§_fgw fgfgAfgfg fg fgnBfgfgffgfgfg,fg6fg fg#,fg$fg,*♣♣♣≈~..♣.~.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣ ♣≈≈≈~~....~~~~≈§~~....~..~...~~≈♣ ≈≈~~~~~~~~~~~~~......~._..~....♣♣ ≈≈~....~§~~~~...<...♣....§.._.~♣≈~.._..~....♣...........♣...~♣♣ ♣≈~≈......._.♣♣♣♣......♣♣....♣♣ ♣♣≈~~...§....♣♣♣♣§.....♣♣♣~ fgb- ♣♣~~~.......♣♣.♣§..........♣♣  ♣≈~~.~~_........~~...♣♣5.9 (2  ♣≈≈~~.......§.......~..~._~.♣♣♣  ♣♣≈≈~..♣♣♣....~♣♣.§.._......~~♣  ♣♣≈~~.♣♣♣....♣♣.....~.~~..~~~~  ♣≈≈~........♣♣.♣.~~~~~~~.~~~≈ fg- ♣♣≈≈.♣..._..~~~....~~~~~~~~≈≈≈  ♣≈≈~.♣~....~~......~~~...~≈≈≈≈  ♣♣≈≈..♣.~..♣♣............~~≈≈♣♣ ♣≈~~fg-V♣♣♣......~.._..≈≈♣♣fg.fg4__§___fg6fgf Ifg fgذ fg Bfg{ ,fg fgλ fg ,fge fgx fg Bfg fg ,fg fg fg~ fg fg fg7 fg ,fg] fg' fg ,fg fg fg ,fg fg fg\ fg fg fg fg] ,fg< fgI fgu ,fgW fgp♣♣♣ ♣♣♣♣♣♣♣ ≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣ ≈§§≈≈≈≈♣♣♣♣~§~≈≈≈≈≈♣ ≈≈≈≈≈≈≈≈♣♣...~~≈≈≈≈♣ ≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣ §~≈~~~....~..~..§~~≈♣ ~~~......~._..~....♣♣ ~...<...♣.......@.~♣ 93.1 (7.2 .♣...........♣...~♣♣ .♣♣♣♣.§....♣♣....♣♣ .♣♣♣♣.§....♣♣♣~ .♣♣.♣........ ............~~...♣♣ .......§..~..~._~.♣♣♣ ....~♣♣.~..gF32m_......~~♣♣ ....♣♣.....~.~~..~~~~♣fg;_fg^ _There is an opulent altar of Gozag here.fgȋ &♣ ♣♣♣♣♣♣♣≈♣ ♣♣♣≈≈≈≈≈♣♣≈§§≈≈≈≈♣♣♣♣~§~≈≈≈≈≈♣≈♣♣...~~≈≈≈≈♣ ~≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣ ~§~≈~~~....~..~..§~~≈♣~......~._..~....♣♣ ~fǧ H~...<...♣......@_.~♣.♣...........♣...~♣♣ _.♣♣♣♣.§....♣♣....♣♣.♣♣♣♣.§....♣♣♣~.♣♣.♣♣.♣....♣♣..~~...♣♣.§..~..~._~.♣♣♣ ♣....~♣♣.~.._......~~♣♣ ♣....♣♣.....~.~~..~~~~♣fg X.__fga 27 (0.6 _fg M__fgL fg^♣ ♣♣♣♣♣♣♣ ♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣≈§§≈≈≈≈♣♣♣♣~§~≈≈≈≈≈♣≈♣♣...~~≈≈≈≈♣ .~≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣ ~~§~≈~~~....~..~...~~≈♣fg@~......~._..~....♣♣~...<...♣._.~♣.♣.♣...~♣♣ ._.♣♣♣♣.§....♣♣....♣♣.♣♣♣♣.§....♣♣♣~.♣♣.♣♣.♣...........♣♣.~~...♣♣.§..~..~._~.♣♣♣♣....~♣♣.~.._......~~♣♣ ♣♣....♣♣.....~.~~..~~~~♣fgd§__fg(4.3fgE8_fgfgN  ♣♣♣♣♣♣ ♣♣♣♣♣♣♣♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣ ~≈≈≈≈≈§§≈≈≈≈♣♣♣♣~§~≈≈≈≈≈♣ ~≈♣♣...~~≈≈≈≈♣ ~.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣ .~~§~≈~~~....~..~...~~≈♣~......~._..~....♣♣fgOf~...<...♣._.~♣.♣.♣...~♣♣._.♣♣♣♣......♣♣....♣♣.♣♣♣♣......♣♣♣~.♣♣.♣♣.♣...........♣♣ _......~~...♣♣fgIP.§..~..~._~.♣♣♣♣....~♣♣.~.._......~~♣♣ ♣♣♣....♣♣.....~.~~..~~~~♣fgXU§_fgX&9fg ^;_fg|_fg  ♣♣♣♣♣♣ ♣♣♣♣♣ ♣♣♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣♣ ~~≈≈≈≈≈§§≈≈≈≈♣♣♣♣~§~≈≈≈≈≈♣ .~≈§≈≈≈≈♣♣...~~≈≈≈≈♣.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣ ..~~§~≈~~~....~~~≈♣~~~......~._@.~....♣♣ §~~~~...<.§.♣......._.~♣ ~....♣.....♣...~♣♣_.♣♣♣♣......♣♣....♣♣ fg§....♣♣♣♣......♣♣♣~.♣♣ .....♣♣.♣...........♣ ~_......~~..♣♣ ..............~..~._~.♣ .♣♣♣....~♣♣.~.._......~~♣♣fg$§§_§_fg(5.5fgM§_fg}fgi ♣♣♣♣♣♣ ♣♣♣♣♣♣♣♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣ ♣~~≈≈≈≈≈§≈≈≈≈≈♣♣♣♣~§~≈≈≈≈≈♣ ..~fg%§≈≈≈≈♣♣...~~≈≈≈≈♣ ♣.~.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣.~~§~≈~~~....~..~...~~≈♣~......~.@..~....♣♣ ~§~~~~...<.§.♣._.~♣ .~....♣..........§♣...~♣♣._.♣♣♣♣......♣♣fgX...♣♣ .§....♣♣♣♣......♣♣♣~.♣♣.♣♣.♣...........♣♣ ~~_.§.~~...♣♣.~..~._~.♣♣♣ ..♣♣♣....~♣♣.~.._......~~♣♣fg[s_§_fg(6.1fg6V__fg] _There is an iron altar of Okawaru here.fg}  You kneel at the altar of Okawaru.  --more--fgzfgKWarmaster Okawaru fg)JOkawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath [J/Enter]: join religionfg fg fg Lssays the VexingSpriggan♣♣♣♣♣♣♣♣♣♣♣♣♣Health: 32/32 ======================== ♣♣♣♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣Magic: 10/10 ======================== fgF ♣~~≈≈≈≈≈§≈≈≈≈≈♣♣♣♣~§~≈≈≈≈≈♣fg8 AC: 2Str: 4 ..~≈≈≈≈≈≈§§≈≈≈≈♣♣...~~≈≈≈≈♣EV: 16Int: 15 ♣.~.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣SH: 0Dex: 19 ...~~§~≈~~~....~..~...~~≈♣XL:  7 Next: 29% Place: Temple ~~~~~~~~......~.@..~....♣♣Noise: ---------  Time: 3496.1 (0.0) ~§~~~~...<.§.♣......._.~♣a) +1 sling .~....♣..........§♣...~♣♣Cast: Jinxbite ...._.♣♣♣♣......♣♣....♣♣ .§....♣♣♣♣......♣♣♣~.♣♣ ......♣♣.♣...........♣♣ ~~_............§.~~...♣♣ ...............~..~.g E0;10;1m_~.♣♣♣ ..♣♣♣....~♣♣.~.._......~~♣♣ _There is an opulent altar of Gozag here.  Unknown command. _Press < or > to pray at altars. _There is an opulent altar of Gozag here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.fg a  Okawaru welcomes you!fg /  --more--fgR~≈_  of Okawaru ......7.1 (1 _§§__fg* fg[- % fg .  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   h + Hexes7.9   5.7  +2      i + Fire Magic3.3   5.7  -2   c - Ranged Weapons   4.0   5.0   0          fg.  j - Invocations   0.0   1.0   0   d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5          fg/ a                                    fgM0                     fg0     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfgfg"ssays the VexingSpriggan of Okawaru ......♣♣♣♣♣♣♣♣♣♣♣♣♣Health: 32/32 ======================== ♣♣♣♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣Magic: 10/10 ======================== ♣~~≈≈≈≈≈§≈≈≈≈≈♣♣♣♣~~~≈≈≈≈≈♣AC: 2Str: 4 ..~≈≈≈≈≈≈§≈≈≈≈≈♣♣...~~≈≈≈≈♣EV: 16Int: 15 ♣.~.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣SH: 0Dex: 19 ...~~§~≈~~~....~..~...~~≈♣XL:  7 Next: 29% Place: Temple ~~~~~~~~......~.@..~....♣♣Noise: ---------  Time: 3497.1 (0.0) ~§~~~~...<.§.♣......._.~♣a) +1 slingfg8s .~....♣..........§♣...~♣♣Cast: Jinxbite ...._.♣♣♣♣......♣♣....♣♣ .§....♣♣♣♣......♣♣♣~.♣♣ ......♣♣.♣...........♣♣ ~~_............§.~~...♣♣ ...............~..~._~.♣♣♣ ..♣♣♣....~♣♣.~.._......~~♣♣Unknown command. _Press < or > to pray at altars. _There is an opulent altar of Gozag here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you!§_fgfg"A§fg$j Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.fg fg. ssays the VexingSpriggan of Okawaru ......♣♣♣♣♣♣♣♣♣♣♣♣♣Health: 32/32 ======================== ♣♣♣♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣Magic: 10/10 ======================== ♣~~≈≈≈≈≈§≈≈≈≈≈♣♣♣♣~~~≈≈≈≈≈♣AC: 2Str: 4 ..~≈≈≈≈≈≈§≈≈≈≈≈♣♣...~~≈≈≈≈♣EV: 16Int: 15 ♣.~.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣SH: 0Dex: 19 ...~~§~≈~~~....~..~...~~≈♣XL:  7 Next: 29% Place: Temple ~~~~~~~~......~.@..~....♣♣Noise: ---------  Time: 3497.1 (0.0) ~§~~~~...<.§.♣......._.~♣a) +1 sling fgL! .~....♣..........§♣...~♣♣Cast: Jinxbite ...._.♣♣♣♣......♣♣....♣♣ .§....♣♣♣♣......♣♣♣~.♣♣ ......♣♣.♣...........♣♣ ~~_............§.~~...♣♣ ...............~..~._~.♣♣♣ ..♣♣♣....~♣♣.~.._......~~♣♣Unknown command. _Press < or > to pray at altars. _There is an opulent altar of Gozag here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you! §§_Okay, then.fg7 §§§~._ _fgAbIfgR:§§_§§___ _Done exploring.fg=3fg+fgV§~._fg+fg;_§_ _Done exploring.fg§_fgPfg ~§ _Done exploring.fgpC fgD Where to? (Tab - Temple @ (x,y), ? - help) D - Dungeon  T - Temple fg ssays the VexingSpriggan of Okawaru ......♣♣♣♣♣♣♣♣♣♣♣♣♣Health: 32/32 ======================== ♣♣♣♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣♣Magic: 10/10 ======================== ♣~~≈≈≈≈≈§≈≈≈≈≈♣♣♣♣~~~≈≈≈≈≈♣AC: 2Str: 4 ..~≈≈≈≈≈≈§≈≈≈≈≈♣♣...~~≈≈≈≈♣EV: 16Int: 15 ♣.~.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣♣SH: 0Dex: 19 ...~~§~≈~~~....~..~...~~≈♣XL:  7 Next: 29% Place: Temple ~~~~~~~~......~.@..~....♣♣Noise: ---------  Time: 3497.1 (0.0) fgl~§~~~~...<.§.♣......._.~♣a) +1 sling .~....♣..........§♣...~♣♣Cast: Jinxbite ...._.♣♣♣♣......♣♣....♣♣ .§....♣♣♣♣......♣♣♣~.♣♣ ......♣♣.♣...........♣♣ ~~_............§.~~...♣♣ ...............~..~._~.♣♣♣ ..♣♣♣....~♣♣.~.._......~~♣♣You kneel at the altar of Okawaru. _Okawaru welcomes you! _Okay, then. _Done exploring. _Done exploring. _Done exploring. _fgfg5,fg fgdBfg-fg*?fg_fg ,fg  There is a staircase back to the Dungeon here. _fgDungeon:5  ####  ....  #....## #######..#  #......##........#  #>...#.(..ß.ß.ß..#  +....# #..⌠.⌠...#  ###!...# ##.ß.@.ß..# 503.8 (6.7  ..'....# #...⌠.⌠..## ### #....###..ß.ß.ß.# # #....)..........# #.###.......#########'...[...+ #####....g+;m...# # #.......# # #.......# _You climb upwards. Welcome back to the Dungeon!fg _There is a staircase to the Ecumenical Temple here.fg?bfgbfgdfgmfgv: _fgwfgexR  There is a fountain of clear blue water here.fga _fg,fgfgVfgƛ,fgڝfgfgӢ,fg   You see here 3 stones. _fg,fglfgHfg,fg|fgcfg,fgfg&fg#,fg&fg.,fgH1fg`9w _p - 2 bubbling yellow potions (gained 1)fg<3fg:M _You open the door.fgL fg fg fg@  There is an open door here.fgmS _fgd@  There is an open door here.fgf5 _fghfgmfgRp,fgsfgzyfg:{fg|fg}fgۑfgJfg,fgfg,fgfgfg*fgbfgSfgBfg,fg fgfgfg4,fg{  There is an open door here. _  There is a stone staircase leading down here. _fg~,fg'fghfg"## ..#  #### #.#  $...#####.#  ####.......#  (..........#  #...$@...+ 36.4 (32.6) #........####### #.###+#......... .. #.######## # #.# #.# ########.# #...#..#.# #.#.#..#.#fgw-7.0 (33.2 fg!C _Found 3 poisoned darts.fg _fgC ,fg?P XfgR N _You now have 104 gold pieces (gained 11).fg2U 3fgU fg+Y fgQu  ## ..###### #.#s...$...#####.#######@......#...(..........# ######........+  #........###### #.###+#............ #.########s   scorpion (asleep) #### #.# #.# ########.#s9.2 (2.2)s8 (2.8fgR fg [ _A scorpion comes into view.fgO7 ((((((You shoot a sling bullet. The sling bullet hits the scorpion.fgnfg  The scorpion is lightly wounded..Ys.$..Y   ice beasts   scorpion===41.0 (1.2fgfgJ] _An ice beast comes into view.fgׇ ((((You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.fg|g .Ys$..2.2 _The scorpion is lightly wounded.fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg:wThe spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - Nofg fg  ssays the Vexing  Spriggan of Okawaru ......  Health: 32/32 ========================  Magic: 7/10================-------- ##  AC: 2Str: 4 ..#  EV: 16Int: 15 ######### #.#  SH: 0Dex: 19 ..Ys$...#####.#  XL:  7 Next: 29% Place: Dungeon:5 ######@......#  Noise: ===------  Time: 3542.2 (0.0) ...(..........#  a) +1 sling ######........+  Cast: Jinxbite #........#######  #.###+#.........  ... #.########  Y   ice beast #### #.#  s g30m  scorpion #.#  ########.# _The scorpion is lightly wounded.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target, f/p - scorpionAim: a scorpion (lightly wounded, chance to affect: 71%)fg ssays the VexingSpriggan of Okawaru ......Health: 32/32 ========================Magic: 7/10================--------##AC: 2Str: 4..#EV: 16Int: 15######### #.#SH: 0Dex: 19fgR ..Y*$...#####.#XL:  7 Next: 29% Place: Dungeon:5######@......#Noise: ===------  Time: 3542.2 (0.0)...(..........#a) +1 sling######........+Cast: Jinxbite#........########.###+#............ #.########Y   ice beast#### #.#s   scorpion#.#########.# _The scorpion is lightly wounded.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target, f/p - scorpionAim: a scorpion (lightly wounded, chance to affect: 71%)fg$ fg4 fg߂ fg fg .Y$s-3.2 (1fg= fg   Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target, f/p - scorpion  Aim: a scorpion (lightly wounded, chance to affect: 71%) _The scorpion struggles to resist.fgc:##..# ######### #.# ...Y$s..#####.# ######.......# ...(....# ######........+  #........########.###+#............ #.############ #.# s   scorpion #.#########.##...#..#.#fgsefg fU---8 (0.6fg'pfgtfg)J##..# ######### #.# ...Y$s..#####.# ######.......# ...(....# ######+  #.########.###+#......... ... #.############ #.#fgJ #.# ########.##...#..#.##.#fgQfg'YP.sfgYC--4.4fgbfg1dfgv ## ..# ######### #.# ...Y$.s.#####.# ######.# ...(.# ######.+ #.####### #.###+#.fg @ ... #.############ #.##.# fg fg fgP 3Y.sY   ice beasts   scorpionfg (5.0fg* fg- fg_##..# ######### #.# ...Y$Y..#####.# ######s......# ...(..........# ######+  #.########.###+#......... fg+P... #.######## #### #.# #.#########.# #...#..#.# #.#.#..#.# fg$fg&6fg_'fg*fgH%##..# ######### #.# ...Y$Y..#####.# ######s......# ...(..........# ######+  #.fg%H########.###+#@........ ... #.######## #### #.#  #.#########.##...#..#.# #.#.#..#.# #.#.#..#.#fg&^#.#.#..#.# ####fg ,,fgp5.Y.sfgM6(6.2fg;>fgAfgj4fg~fgfgAfgB6 ..######### #...Y$.Y.##### ######.........(....s######........+ #........########.###+#............ #@############ #.##.#.#..#.#....fgNIfgI&8fgOfgQfg  ######### #...Y$.Y.##### ######.........(....s.######........+ #........#######fgJ _###+#............ #.############ ########.##.#.#....##########..#fgB fg (7.4fgS fg fg̵ F ...Y$.Y.#### ######.........(....s..######........+ ##########+#............ #.############ #######fg+ r...#....##.#.#......##........#fgR fg (8.0fgP fgb fg  ######.........(....s..######........+ ##########+#............ #.############ fg#######...#..#...#.#.#>...#.(..ß.ß.ß..#fgfg@ss   scorpionfg&6fg#fg&fg%...(....s######........+ s..##########+#............ #.############ #######...#..#####fgX......##########..# ..##......>...#.(..ß.ß.ß fg9.'....####..⌠.⌠.fgfgx.s9.2fgfgLfgZT######........+ ##########+#s........... #.############ #######...#..#####......##########..#..##......fgTM>...#.(..ß.ß.ß .'....####..⌠.⌠. ###....# ##.ß.>.ßfg?Xfg`P.sfg`X8===8fghfgkfgi ##########+#............ #s############ #.# #######...#..#####.... ..##########..#fgĝ~..##......>...#.(..ß.ß.ß .'....####..⌠.⌠. ###....# ##.ß.>.ß..'...⌠.⌠..#fgfgfgS)50.4fgAfgfg O  Casting: Inner Flame (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgk fgVl The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - NofgFfg\" W #........#######  ssays the Vexing #.###+#.........  Spriggan of Okawaru ...... ... #s########  Health: 32/32 ======================== #### #.# Magic: 5/10============------------ #.# AC: 2Str: 4 ########.#fg" 2 EV: 16Int: 15 #...#..#.# SH: 0Dex: 19 #.#.#..#.#fg"  XL:  7 Next: 29% Place: Dungeon:5 #.#.#..#@#fg"  Noise: ---------  Time: 3550.4 (0.0) fg# #.#.#..#.# ####  a) +1 sling fg8# #.#.#..#.# ....  Cast: Jinxbite #.#.#....##########..# fgk# * #.#.#......##........#  fg# #.#.#>...#.(..ß.ß.ß..#  s   scorpion . #.#.'....####..⌠.⌠...# # #.###....# ##.ß.>.ß..# fg# j# #...'....# #...⌠.⌠..## _The scorpion struggles to resist.  fg$ Casting: Inner Flame (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 7% risk of failure)  fg*$ Press: ? - help, Dir - move target, f/p - scorpionAim: a scorpion (chance to affect: 71%)fg>V#........#######ssays the Vexing#.###+#.........Spriggan of Okawaru ......... #*########Health: 32/32 ========================#### #.#Magic: 5/10============------------#.#AC: 2Str: 4########.#EV: 16Int: 15#...#..#.#SH: 0Dex: 19#.#.#..#.#XL:  7 Next: 29% Place: Dungeon:5#.#.#..#@#Noise: ---------  Time: 3550.4 (0.0)#.#.#..#.##### a) +1 sling#.#.#..#.#fgV....Cast: Jinxbite#.#.#....##########..##.#.#......##........##.#.#>...#.(..ß.ß.ß..#s   scorpion .#.#.'....####..⌠.⌠...# ##.###....# ##.ß.>.ß..# ##...'....# #...⌠.⌠..## fg6Wo_The scorpion struggles to resist.  Casting: Inner Flame (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgjWAiming: Inner Flame (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target, f/p - scorpionfgW=Aim: a scorpion (chance to affect: 71%)fg.Zs(inner flame)fg ofgvi.ssfg+w4==1.4 (1fg}9sfg  Casting: Inner Flame (quite dangerous; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target, f/p - scorpion  Aim: a scorpion (chance to affect: 71%) _The scorpion is filled with an inner flame.fg֋  ((((s  You shoot a sling bullet. The sling bullet hits the scorpion.  Flame seeps out of the scorpion.fg  The scorpion is moderately wounded.The scorpion is engulfed in blazing flames.fg fg fgS Y°.s..Y   ice beasts   scorpion (inner flame)fg" 5=2.6 (1.2fg<% ;sfg' 6 _Flame seeps out of the scorpion.fg  (((((((sYou shoot a sling bullet.  The sling bullet closely misses the scorpion.fg'YfgYfgb.Y°..s.sfgDc(3.8fg7lUssfgBpc _The sling bullet barely misses the ice beast.fgl> s(sYou shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.fgۃfg fg..ssThe scorpion is severely wounded.fgg(5.0fg:sfgU _The scorpion barely misses you.fg###+#............ #Y############ #.# #######...#..#.#..#s.####.... ..##########..# .....##......>...#.(..ß.ß.ß .'....####..⌠.⌠. ###....# ##.ß.>.ßs..'...⌠.⌠..# #############....###..ß.ß.ß.#fgQssfg$5---6 (0.6fgMssfgfgK s(sYou shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.fg ,fg .Y.ssThe scorpion is severely wounded.fgJ 7===6.8 (1.2fg Cssfg N _The scorpion misses you.fg4... #.############ #Y#  #.#######...#..#s.####.... #....##########..# #......##......fg#>...#.(..ß.ß.ß ..'....####..⌠.⌠. ####....# ##.ß.>.ß..'...⌠.⌠..#s############....###..ß.ß.ß.#.........# #....).........fgfgfgs .Y.ssfg7---7.4 (0.6fg;sfgfg ####  #Y########....#..#.##..#s#####..#..... #...@##########..# ..##......>...#.(..ß.ß.ß ..'....####..⌠.⌠. ####....# ##.ß.>.ß..'...⌠.⌠..# #############....###..ß.ß.ß.# sfg .........# #....).........###.#<#.###.......########fgp fg e.Ysfg" D---8.0fg Assfg4 fg (((((sYou shoot a sling bullet.  The sling bullet closely misses the scorpion.fgBfgdfgefgs .Y...ssThe sling bullet hits the ice beast but does no damage.fgtX6=====fgt9.2 (1.2fg9}CssfgˀN _The scorpion misses you.fgd2#######...#..#Y#.#..#.#...####.#s.... ..##########..# ..##......>...#.(..ß.ß.ß fg2O.#.'....####..⌠.⌠. ####....# ##.ß.>.ß..'...⌠.⌠..# #############....###..ß.ß.ß.# .........# #....).........fg3s###.#<#.###.......########..W.#.....'...[...+fg"7fg78fgA.Y.sfgB5---8 (0.6fgJUssfg,Nfg[#######...#..#.#..#Y.#..####.... .s##########..# ...##......>..@#.(..ß.ß.ß .#.'....####..⌠.⌠. ###....# ##.ß.>.ß..'...⌠.⌠..# #############....###..ß.ß.ß.#.........# #....).........###.#<#.###.......########fgs..W.#.....'...[...+######.#####.......#fg4sfg@E---60.4fg~'MssfgQ*fgm  (((((((sYou shoot a sling bullet.  The sling bullet closely misses the scorpion.fg ,fg ..Y...ssThe sling bullet barely misses the ice beast.fg f0--===1.6 (1.2fgfgf. _The scorpion stings you.fg...#..#.#...#Y.####.... ..##########..# s..##......#.#>...#.(..ß.ß.ß .#.'...@####..⌠.⌠. ###....# ##.ß.>.ß...'...⌠.⌠..# #fg}############....###..ß.ß.ß.#.........# #....).........###.#<#.###.......########..W.#.....'...[...+ s######.#####.......# .)...)).# fgfgOk.YssfgT==---2.2 (0.6fgqUssfgfg! (You shoot a sling bullet. The sling bullet hits the scorpion.  Flame seeps out of the scorpion.fg!  The scorpion is severely wounded.The scorpion is engulfed in blazing flames.fg* #######  Okawaru accepts your kill.fg>fg,K.Y§§.°§§§fgnN Jinx 40=======3.4 (1.2 _The scorpion explodes!fgZ/  --more--fgm T  Training target 8.0 for Hexes reached!fgZ o§§§fg ^ _Your Hexes skill increases to level 8!fgz @§§fgz fgV fgM > _Unknown command.fg{F  Casting: Inner Flame (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg1 Your spells (cast)TypeFailure Levela - JinxbiteHexes1%2  i + Inner FlameHexes/Fire7% 3 Select a spell to cast[!]/[I] toggle spell headersfg^Ufgb_fg}l#...#..#.#ssays the Jinx#.#.#..#.#Spriggan of Okawaru ......#.#.#..#.#Health: 30/32 ======================--#.#.#..#.##### Magic: 6/10==============----------#.#.#..#Y#....AC: 2Str: 4#.#.#..§§##########..#EV: 16Int: 15#.#.#...°§.##........#SH: 0Dex: 19#.#.#>.§§#.(..ß.ß.ß..#XL:  7 Next: 40% Place: Dungeon:5 .#.#.'...@####..⌠.⌠...#Noise: =======--  Time: 3563.4 (0.0) ##.###....# ##.ß.>gm10m.ß..#a) +1 sling ##...'....# #...⌠.⌠..##Cast: Jinxbite #############....###..ß.ß.ß.# #.........# #....)..........# #.###.#<#.###.......#########Y   ice beast #...W.#.....'...[...+ #######.#####.......# .)...)).# #.......#Training target 8.0 for Hexes reached! _Your Hexes skill increases to level 8! _Unknown command.Casting: Inner Flame (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg#...#..#.#ssays the Jinx#.#.#..#.#Spriggan of Okawaru ......#.#.#..#.#Health: 30/32 ======================--#.#.#..#.##### Magic: 6/10==============----------#.#.#..#Y#....AC: 2Str: 4#.#.#..§§##########..#EV: 16Int: 15#.#.#...°§.##........#SH: 0Dex: 19#.#.#>.§§#.(..ß.ß.ß..#XL:  7 Next: 40% Place: Dungeon:5 .#.#.'...@####..⌠.⌠...#Noise: =======--  Time: 3563.4 (0.0) ##.###....# ##.ß.fg>.ß..#a) +1 sling ##...'....# #...⌠.⌠..##Cast: Jinxbite #############....###..ß.ß.ß.# #.........# #....)..........# #.###.#<#.###.......#########Y   ice beast #...W.#.....'...[...+ #######.#####.......# .)...)).# #.......#Training target 8.0 for Hexes reached! _Your Hexes skill increases to level 8! _Unknown command.Casting: Inner Flame (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgoz§§§Okay, then.fgfgT;§fgk. _fgiw fg|   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.7   1.4  -2   g - Spellcasting   1.3   1.4  +2           b - Unarmed Combat   0.0   1.4  -2   h - Hexes   8.0   6.4  +2      fga i + Fire Magic3.6   5.7  -2   c - Ranged Weapons   4.0   5.0   0           j - Invocations   0.0   1.0   0   d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5                   g m                                                   The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets³fg)G= a + Fighting 0.7ófgO = c + Ranged Weapons 4.0ófg.  c * Ranged Weapons   4.0dzfg.| > g + Spellcasting 1.3ȳfgATargetTarget--  --  --  --  4.0 --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsȳfg [?25h[?0cȳfgo *0 ɳfg [?25l[?1c2.0 current training targets, if any.=] set aall targetsʳfgҦ ʳfgDZ ʳfg[ #...#..#.#ssays the Jinx#.#.#..#.#Spriggan of Okawaru ......#.#.#..#.#Health: 30/32 ======================--#.#.#..#.##### Magic: 6/10==============----------#.#.#..#Y#....AC: 2Str: 4#.#.#..§§##########..#EV: 16Int: 15#.#.#...°§.##........#SH: 0Dex: 19#.#.#>.§§#.(..ß.ß.ß..#XL:  7 Next: 40% Place: Dungeon:5 .#.#.'...@####..⌠.⌠...#Noise: =======--  Time: 3563.4 (0.0) ##.###....# ##.ʳfg ß.>.ß..#a) +1 sling ##...'....# #...⌠.⌠..##Cast: Jinxbite #############....###..ß.ß.ß.# #.........# #....)..........# #.###.#<#.###.......#########Y   ice beast #...W.#.....'...[...+ #######.#####.......# .)...)).# #.......#Training target 8.0 for Hexes reached! _Your Hexes skill increases to level 8! _Unknown command.Casting: Inner Flame (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.ʳfg v§§§ʳfgx W§§§ʳfg ϳfgϳfg  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.7   1.4  -2   g + Spellcasting 1.3   1.4  +2          ϳfg b - Unarmed Combat   0.0   1.4  -2   h - Hexes   8.0   6.4  +2      i + Fire Magic3.6   5.7  -2   c * Ranged Weapons   4.0   5.0   0           j - Invocations   0.0   1.0   0   d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3       f - Stealth   0.0 ϳfg  0.4  +5                                              ϳfg:                    ϳfgX    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helpϳfg*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsѳfgP ѳfgY ѳfg;d '#...#..#.#ssays the Jinx#.#.#..#.#Spriggan of Okawaru ......#.#.#..#.#Health: 30/32 ======================--#.#.#..#.##### Magic: 6/10==============----------#.#.#..#Y#....AC: 2Str: 4#.#.#..§§##########..#EV: 16Int: 15#.#.#...°§.##........#SH: 0ѳfg2e FDex: 19#.#.#>.§§#.(..ß.ß.ß..#XL:  7 Next: 40% Place: Dungeon:5 .#.#.'...@####..⌠.⌠...#Noise: =======--  Time: 3563.4 (0.0) ##.###....# ##.ß.>.ß..#a) +1 sling ##...'....# #...⌠.⌠..##Cast: Jinxbite #############....###..ß.ß.ß.# #.........# #....)..........# #.###.#<#.###.......#########Y   ice beast #...W.#.....'...[...+ #######.#####.......# ѳfge z.)...)).# #.......#Training target 8.0 for Hexes reached! _Your Hexes skill increases to level 8! _Unknown command.Casting: Inner Flame (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.ѳfgo S§§ѳfgWp ѳfgy §§§§§ѳfg,} ҳfglk (((You shoot a sling bullet. The sling bullet hits the ice beast.ҳfg§§°§§§ҳfga1====----4.6 (1.2ҳfg L§§§§ҳfg3 7 _The ice beast is lightly wounded.ӳfg (((((((You shoot a sling bullet.ӳfg...Y§§.§§§ӳfgE----5.8ӳfgލ;§ӳfgc _The sling bullet barely misses the ice beast.ӳfg §§§You beckon some vexing sprites to accompany your attacks.ӳfg >5--ӳfg, u-60Will/2 Jinx ӳfg h§§§§ӳfg ; _You feel your willpower being sapped.ӳfg (((You shoot a sling bullet. The sling bullet hits the ice beast.ԳfgNA§§.§§ԳfgC5=8.0 (1.2ԳfgKW§§§Գfg4O7 _The ice beast is lightly wounded.ԳfgO (((You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.Գfg}§.§§§Գfgdl2==9.2Գfg9[§§§ԳfgK7 _The ice beast is lightly wounded.ԳfgR (((((((You shoot a sling bullet.ԳfgA8 :*Գfg ...Y§§.☼§☼ Գfg (very drained)The sling bullet closely misses the ice beast.A giggling sprite leaps out and makes the ice beast trip over its own feet.Գfg )70.4Գfg i§§☼§Գfg$ d _The ice beast is moderately wounded.ճfg; (((((((You shoot a sling bullet.ճfgR9...Y§§.○☼ճfgR:C--1.6ճfgMEX§§☼ճfgIg _The sling bullet completely misses the ice beast.ճfg (((((((You shoot a sling bullet.ճfgQI...YճfgPRc☼.○ճfgS(2.8ճfg{dH§☼ճfgqhg _The sling bullet completely misses the ice beast.ճfg (((You shoot a sling bullet. _The sling bullet completely misses the ice beast.  The sling bullet hits the ice beast but does no damage.ճfgx §☼.°○ճfgo D=4.0ճfgЎ <☼ճfgF d _The ice beast is moderately wounded.ֳfgc (((((((You shoot a sling bullet.ֳfg:*ֳfgW ...Y○..§°The sling bullet closely misses the ice beast.A giggling sprite leaps out and smacks the ice beast with its own front foot.ֳfgY6==5.2ֳfgֳfga _The ice beast is heavily wounded.ֳfg (((You shoot a sling bullet. The sling bullet hits the ice beast.ֳfgr :*ֳfgQ  Y☼°.☼. The ice beast is heavily wounded.A giggling sprite leaps out and makes the ice beast trip over its own feet.  The ice beast is severely wounded.ֳfgR 36.4ֳfgn] :☼ֳfga i _The jinxing sprites lose interest in you.ֳfg (((((((You shoot a sling bullet.ֳfga0...Y○°.○.ֳfgc1(7.6ֳfg*<ֳfgp@d _The sling bullet closely misses the ice beast.׳fg (((You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.׳fg2...׳fgV(8.8׳fgK&׳fgE*b _The ice beast is severely wounded.׳fga (((((((You shoot a sling bullet.׳fg~ ׳fg= ׳fgy ....°.Y°.׳fgh F==80.0׳fg ׳fg c _The sling bullet barely misses the ice beast.سfgm (((((((You shoot a sling bullet.سfgr  The sling bullet barely misses the ice beast.سfg%........Yسfg'(1.2سfg5سfg97 _The ice beast seems less drained.سfgUc  You shoot a sling bullet. The sling bullet hits the ice beast.سfgq  The ice beast is severely wounded.سfgg21---------2.4سfgtسfgH _The ice beast hits you. The ice beast freezes you!سfg  You shoot a sling bullet. The sling bullet hits the ice beast.سfgW'    #.#.#..#.# #.#.#..#.# #.#.#..#.# ####  #.#.#..#.# ....  #.#.#....##  #.#.#.....  #.#.#>..Y#.( . #.#.'...@# # #.###....# ##.ß.>.ß..# # #...'....#  ####....#  #....) <#.###..... '...[...+ ##.......# .)...)).# سfg( Z The ice beast is almost dead.سfgKA  #.#.#..#.# #.#.#..#.# #.#.#..#.# ####  #.#.#..#.# ....  #.#.#....##  #.#.#.....سfgR  #.#.#>..Y#.(  #.#.'...@#  #.###....# ##.ß.>.ß..#  #...'....#  ####....#  #....)<#.###..... '...[.##......)...)).# سfgD~  The ice beast hits you. The ice beast freezes you!7/32 -------------------7==3.6 _* * * LOW HITPOINT WARNING * * *ٳfgC#####.... ..##########..# ..##......#.#>..Y#.(..ß.ß.ß .'....####..⌠.⌠. ####...@# ##.ß.>.ß...'...⌠.⌠..# #############....###..ß.ß.ß.# .........# #....).........###.#<#.###.......########..W.#.....'...[...+ ######.#####.......# .)...)).# . ########ٳfg.Y---4.2 (0.6ڳfg####.... ..##########..# #..##......#.#>...#.(..ß.ß.ß .'...Y####..⌠.⌠. #.###....# ##.ß.>.ß...'...⌠.⌠..# #############....###..ß.ß.ß.# .........# #....).........###.#<#.###.......########..W.#.....'...[...+######.#####.......# .)...)).# .# #########ڳfg"ڳfgPL.Yڳfg<o8=------------8ڳfgҠڳfgڳfgC ####.... ..##########..# #..##.......#>...#.(..ß.ß.ß .#.'....####..⌠.⌠. #.###...Y# ##.ß.>.ß..'....# #...⌠.⌠..# #############...@###..ß.ß.ß.# .........# #....).........###.#<#.###.......########..W.#.....'...[...+ ######.#####.......# .)...)).# ######## #..ڳfg ڳfg (5.4ڳfg9 ڳfgG ڳfg #.#.#..#.# .... #.#.#....##########..# #.#.#......##........# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...#  #.###...Y# ##.ß.>.ß..#  #...'....# #...⌠.⌠..## ###########....###..ß.ß.ß.# .........# #....@..........# .###.#<#.###.......######### ...W.#.....'...[...+ #####.#####.......# )...)).#  ######## #.#  #..[ڳfg `33m#..#########ڳfgq ڳfg> P.Yڳfg E==6.0ڳfgڳfg   Things that are here: _a +0 club; a gnoll corpse۳fg #.#.#..#.# .... #.#.#....#..# #.#.#......##........# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# #...'...Y# #...⌠.⌠..## #....###..ß.ß.ß.# # #....)# ###.#<#.###.# W.#.....'...[...+ .#####.#  #.# ۳fgE-6 _۳fgV۳fg۳fg݋#.#.#..#.# .... #.#.#....##########..# #.#.#......##........# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# #...'...Y# #...⌠.⌠..## #....###..ß.ß.ß.# # #....).# ۳fgc.#<#.###.# W.#.....'...[...+ .#####.# ۳fgu۳fgЫ.YY   ice beast=7.2۳fg #.#.#..#.# #####.#.#..#.# ....#.#.#....##########..# #.#.#......##........# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# ۳fgS #.###....# ##.ß.>.ß..#  #...'....# #...⌠.⌠..# #########...Y###@.ß.ß.ß.# ......# #....)..........# #.#<#.###.......######### W.#.....'...[...+ ###.#####.# .)).# #.# ##### #.......##.......##.......#۳fgB ۳fg .YY   ice beast8۳fg= ۳fg ܳfgr#.#.#..#.#  #.#.#..#.# #####.#.#..#.# ....#.#.#....##########..# #.#.#......##........# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..#  #...'....# #.@.⌠.⌠..# ########....###..ß.ß.ß.# .....# #....Y..........# .#<#.###.......######### .#.....'...[...+ ##.#####.# )).# #.......# #### ܳfg]#.......# ܳfg6'ܳfg*((8.4ܳfg2ܳfgUܳfgM  #####.# ....##########......##......#>...#.(..ß.ß.ß.'....####..⌠.⌠.#####@ß.>.ß..  #...'....# #...⌠.⌠..## ܳfgռ########....###..ß.ß.ß .....# #....Y..........#Will/2 .................ܳfglX99.0ܳfgܳfg%ܳfgM.  ####.#.# .......##########......##......#>...#.(..ß.ß.ß.'....####@.⌠.⌠.#####.ß.>.ß..  #...'....# #...⌠.⌠..## ########....###..ß.ß.ß .....# #....Y..........#.......ܳfgܳfg&6ܳfgܳfgIܳfgc  ########.# #...#..#.# #.#.#..#.# #.#.#..#.#  #.#.#..#.# #### #.#.#..#.# .... #.#.#....##########..# #.#.#......##........# #.#.#>...#.(@.ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# ܳfge P #...'....# #...⌠.⌠..## #########....###..ß.ß.ß.# ......# #....Y..........# #.#<#.###.......######### W.#.....'...[...+ ###.#####.#ܳfgm ܳfgn )90.2ܳfgu ܳfgw ܳfg  #.# #...#..#.# #.#.#..#.# #.#.#..#.# #.#.#..#.# #### #.#.#..#.# .... #.#.#....##########..# #.#.#......##.# #.#.#>...#.@..ß.ß.ß..# #.#.'....####..⌠.⌠...#ܳfg @ #.###....# ##.ß.>.ß..# #...'....# #...⌠.⌠..###....###..ß.ß.ß.#.# #....Y........# ##.#<#.###.######## .W.#.....'...[...+ ####.#####.#ܳfg <8ܳfg ܳfgL _You see here 3 stones.ݳfgT #.# #...#..#.# #.#.#..#.# #.#.#..#.# #.#.#..#.# #### #.#.#..#.# .... #.#.#....##########..# #.#.#......##.# #.#.#>...#@(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# #...'....# #...⌠.⌠..###....###..ß.ß.ß.#.# #....Y....##.#<#.###.######### ݳfgmH..W.#.....'...[...+ #####.#####.#ݳfgݳfgݳfgE(1.4 _ݳfgݳfgݳfg= #.# ########.# #...#..#.# #.#.#..#.# #.#.#..#.#  #.#.#..#.# #### #.#.#..#.# .... #.#.#....##########..# #.#.#....@.##........# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# #...'....# #...⌠.⌠..## ############....###..ß.ß.ß.# .........# #....Y..........# .###.#<#.##ݳfg4?^[33m#.......######### ...W.#.....'...[...+8===2.0 _You feel your willpower return.ݳfgmB #.# ##.# #...#..#.# #.#.#..#.# #.#.#..#.# #.#.#..#.# #### #.#.#..#.# .... #.#.#....####..# #.#.#...@..##.# #.#.#>...#.(..ß.ß.ß..# . #.#.'....####..⌠.⌠...# # #.###....# ##.ß.>.ß..# # #...'....# #...⌠.⌠..######....###..ß.ß.ß.# #.# #....).# #.###.#[32ݳfgC'm<#.###.......# #...W.#.....'...[...+10/32=6ݳfgrQ ########.# #...#..#.# #.#.#..#.# #.#.#..#.# #.#.#..#.##### #.#.#..#.#.... #.#.#....##########..# #.#.#......##........# #.#.#>.@.#.(..ß.ß.ß..# .. #.#.'....####..⌠.⌠...# .# #.###....# ##.ß.>.ß..# .# #...'....# #...⌠.⌠..## .#############....###..ß.ß.ß. .#.........# #....)..........# .#.###.#<#.###.......######### .#...W.#.....'...[...+ <#######.#####.......#[3ݳfgR 7mݳfg$\ >3.2ݳfg e ݳfgf ݳfg #...#..#.# #.#.#..#.# #.#.#..#.# #.#.#..#.#### #.#.#..#.#.... #.#.#....##########..# #.#.#......##........# #.#.#>...#.(..ß.ß.ß..# #.. #.#.'.@..####..⌠.⌠...# #.# #.###....# ##.ß.>.ß..# #.# #...'....# #...⌠.⌠..## #.#############....###..ß.ß.ß. #.#.........# #....)........ݳfgB..# #.#.###.#<#.###.......######### #.#...W.#.....'...[...+ #<#######.#####.......# #..)...)).# #.#ݳfgHݳfg&8ݳfgݳfg޳fgհ4 ޳fg####......##########..# #..##......#.#>...#.(..ß.ß.ß #..'....####..⌠.⌠.####.@..# ##.ß.>.ß#...'...⌠.⌠..###Cast: Jinxbite..+#.......# ########### #.......#޳fg.y===4.4޳fg$f #.#.#..#.# #.#.#..#.### #.#.#..#.#... #.#.#....##########..# #.#.#......##........# #.#.#>...#.(..ß.ß.ß..##.. #.#.'....####..⌠.⌠...# ޳fgf #.# #.###....# ##.ß.>.ß..#  #.# #...'@...# #...⌠.⌠..## ޳fgf" #.#############....###..ß.ß.ß.  #.#.........# #....)..........# ޳fgf #.#.###.#<#.###.......#########  #.#...W.#.....'...[...+ ޳fgKg #<#######.#####.......#  #..)...)).# #޳fgg.#  ########### #.# ޳fg h/#.#޳fg޳fg D=5.0޳fg̔޳fg޳fgZ4޳fg޳fgH޳fg  #.#.#..#.# #.#.#..#.#  #.#.#..#.#  #.#.#....####.. #.#.#......##. #.#.#>...#.(..ß.ß.ß.. #.. #.#.'....####..⌠.⌠... #.# #.###....# ##.ß.>.ß.. #.# #...@....# #...⌠.⌠.. #.######....###..ß.ß.ß.# #.#.# #....).# #.#.###.#<#.###.# #.#...W.#.....'...[...+ #<#.#####.# #..)...)).# #.#[16;޳fg 2H # #.#  #.#޳fg ޳fg 6޳fg ޳fg Q _There is an open door here.߳fg3߳fg߳fg_1=߳fg| YY   ice beast߳fg-    #.#.#..#.#  #.#.#..#.#  #.#.#....### #.#.#..... #.#.#>...#.(  #.. #.#.'....#  #.# #.###....# ##.ß.>  #.# #...@....# 7.6 (2.0  #####....#   #....)..  <#.###.......  ...[...+  #<.......#  #..)...)).# #.......#   #.......#   _You start resting.߳fgݕ   #.#.#..#.#  #.#.#..#.#  #.#.#....### #.#.#..... #.#.#>...#.(  #.. #.#.'....#  #.# #.###....# ##.ß.>  #.# #...@....#  #####....#   #....)..  <#.###.......  ...[...  #<.......#  #..)...)).# #.......   #....... ߳fg ߳fgؘS_An ice beast is nearby!߳fg(  _You are too injured to fight recklessly!fg4fgfg^ _You are too injured to fight recklessly!fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg ^  You beckon some vexing sprites to accompany your attacks.fgF Y.6-----==8.6 (1Will/2 Jinx fg fg[ ; _You feel your willpower being sapped.fg: fgb= .Fire/throw/use which item? ([*] to toss any item) Hand Weapons (go to first with ))  a - a +1 sling (weapon)fgfg#.#.#..#.#ssays the Jinx#.#.#..#.## Spriggan of Okawaru ......#.#.#..#.#.. Health: 11/32 ========----------------#.#.#....##########.. Magic: 6/10==============----------#.#.#....Y.##........ AC: 2Str: 4#.#.#>..*#.(..ß.ß.ß.. EV: 16Int: 15#..#.#.'.**.####..⌠.⌠... SH: 0Dex: 19#.##.###*...# ##.ß.>.ß.. XL:  7 Next: 40% Place: Dungeon:5#.##...@....# #...⌠.⌠..# Noise: ==-------g0[0m  Time: 3598.6 (0.0)#.#############....###..ß.ß.ß.# a) +1 sling#.#.........# #....)..........# Cast: Jinxbite#.#.###.#<#.###.......######### Will/2 Jinx #.#...W.#.....'...[...+#<#######.#####.......#Y   ice beast#..)...)).# #.......############ #.......##.......#You beckon some vexing sprites to accompany your attacks. _You feel your willpower being sapped.  Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - ice beastAim: an ice beast (almost dead, chance to call a sprite on attack: 56%, 62% to  hit)fgj #.#.#..#.#ssays the Jinx#.#.#..#.## Spriggan of Okawaru ......#.#.#..#.#.. Health: 11/32 ========----------------#.#.#....##########.. Magic: 6/10==============----------#.#.#....Y.##........ AC: 2Str: 4#.#.#>..(#.(..ß.ß.ß.. EV: 16Int: 15#..#.#.'.((.####..⌠.⌠... SH: 0fgk Dex: 19#.##.###(...# ##.ß.>.ß.. XL:  7 Next: 40% Place: Dungeon:5#.##...@....# #...⌠.⌠..# Noise: ==-------  Time: 3598.6 (0.0)#.#############....###..ß.ß.ß.# a) +1 sling#.#.........# #....)..........# Cast: Jinxbite#.#.###.#<#.###.......######### Will/2 Jinx #.#...W.#.....'...[...+#<#######.#####.......#fgql Y   ice beast#..)...)).# #.......############ #.......##.......#Fire: a) +1 slingPress: ? - help, Shift-Dir - straight line, f/p - ice beastAim: an ice beast (almost dead, chance to call a sprite on attack: 56%, 62% to  hit)  You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.fgD fg /  --more--fgp *The ice beast is almost dead.fgQGA giggling sprite leaps out and smacks the ice beast with its own front foot.  You kill the ice beast!fg3TI.....fgEZ2/3358=9.8 (1.2 _Okawaru accepts your kill.fgefgOha _Your Fighting skill increases to level 1!fgfg fgfgG > _Unknown command.fgL fgM fgO fgW fg[ l7== _fg] ?fgU_ fgc _The sprites lose interest in your situation.fge fgSi fgi J3=fgl fgm Q==fgPo fgr ,fgu fgdx ,fgz fg^~ fg~ `14==fg fg P8===fgÄ fgy fgՍ ,fgR fgœ ,fgQ fg b5=fg fg fg. <===fg fg ,fg fgf ,fgq fg fg( T6=fg: fg fg M9==fg$ fg ,fg fg+ ,fgQ fg fg _7==fg fgC fg ;==fgK fg| fg fg fg fgH fgW fg~ u8==fg fg 7fg fg _You feel your willpower return.10/10===fg fg Q _Magic restored.fg@ fg2 a9=fg fg fg fg fg Q===fg> fg+ ,fg fg j20=fg fg ,fgN fgn% ,fg( fg, ,fg/ fg\3 t1==fgm5 fgn8 fg8 fg; fgB ,fgOE fgqH ,fgJ fgM fgN ^2==fguP fgS ,fgU fgX fg:Y fgu[ fg_ ,fg7` fgc fgd K3=fg'f fgdi ,fgk fg@p ,fgs fg>w ,fgvy fg${ fgj{ N24=fg| fgq ,fg0 fgʅ ,fg fg fg fg fg| 5==fg fg ,fg3 fg ,fg fg< ,fg fgԣ k6=fg/ fg ,fg fgA ,fg] fgdz ,fg{ fg a7=fgμ fgA fgy fg fg ,fg fg? ,fg- fg ~8==fg\ fg} ,fg fg ,fgA fgk ,fg fg fg5 a9==fg fg, ,fg fg ,fg fgn ,fgh fg fg V30=fg^ fg ,fg fgV ,fgt fg ,fg fg fg; K1=fg fg ,fg" fg.% ,fgT' fg* ,fg, fg0 fg`0 h2==fg2 fg5 ,fg:8 fg; ,fg!? fgC ,fg*F fgI fg4J h3==fgXL fgS 1 _HP restored.fgV fg"W fgY fg_ fgb ,fgc fgf fgi ,fgvk fgm fgp O=fg&q fgx e  You see here a +0 pair of boots.fg{ fg{  _fg} fg fg ,fg' fg3 fg) ,fg fg fg~ ,fg fg 7 _You open the door.fg 3fg͟ fg @  There is an open door here.fg fgJ  _fg fgI fg fg fga fg fg0 ,fg fg fg ,fg fgO fg ,fg׻ fg fg| ,fg* fg fg ,fgC fg fg ,fgQ fg fgN .'....####..⌠.⌠...#  ##....# ##.ß.>.ß..#  .'....# #...⌠.⌠..##  ##....###..ß.ß.ß.#  #....)..........#  ##.......#########  .'...[...'.......#  ##.......#######.#  #.......# #@#  ---694.4 (94.6)  #.......# #.#  #.......# #.#  #.......# #.#  ######### #.#   #.#    #.#    #># g^ 40m     fg fgb I---5.0 (95.2 fgC fg ; _Found a stone staircase leading down.fgfg2fg_fgfgWfgfg<fgfgfgWfg~fgl,fgfgfg,fgLfg+fg,fgfgfg,fg@fgR  There is a stone staircase leading down here.fg(fg _fgfgfg,fg4fg7fgBfgfg0BfgDfg,fggfgfgfgfgfgfgfgfg2fgsfgxfgrfgfgfgfgfgfgfg5fgM o)).# #.......# #.# ### #.......# #.#  #.......# #.#  #.......# #.#  ######### #.#  #.#  #.#  ###### #>#  #..@.#####.#  #.##.......#  #Y #######.#  .. ### ## Y   ice beast (asleep) fg3`704.6 (9.6)5.2 (10.2) fgfg{!] _An ice beast comes into view.fg )).#  #.#   #.#   #.#   #.#   #.#  #.#  #.#  ###### #>#  #..@.#####.#  #.##.......#  #Y #######.#  .. ###  ##fg* )).#  #.#   #.#   #.#   #.#   #.#  #.#  #.#  ###### #>#  #..@.#####.#  #.##.......#  #Y #######.#  ..  ## fg2 4fg>: fg4= a _An ice beast is nearby!fg% ((YYou shoot a sling bullet.fgG-fg4`.Y.fg5:===6.4 (1.2) fg;fg?M _The sling bullet hits the ice beast but does no damage.fgO#### #.# #.#  #.# #.# #.# #.# ######### #.#  #.# #.# ###### #># #....#####.# #Y##@......# #. #######.# .. ### ## fg fgfg[Y.Y   ice beastfg7---7.0 (0.6fg) fg^ #.# #.# #.# #.# #.# #.# # #.# #.# #.# ###### #># fg#.Y..#####.# #.##.# #. #.# .. ### fg[%fg%B---6fg+fg.fg  #.# #.# #.# #.# #.# #.# # #.# #.# #.# ###### #># #.Y..#####.# #.##.# #. #fg .# .. ### fgX fgG .Y8.2fgR- #.# #.# #.# #.# #.# #.# # #.# #.# #.# ###### #># #..Y.#####.# #.##.# #. #.# .. ### fgZ<8fg`fgscfg #.# #.#  #.# #.#  #.# #.#  # #.#  #.#  #.#  ###### #>#  fgv\#..Y.#####.#  #.##.#  #. #.#  .. ###  ##       fgQfgVP.Yfg)(9.4fgfg_fg #.# #.#  #.# #.#  #.# #.#  # #.#  #.#  #.# fg  ###### #>#  #...Y#####.#  #.##.#  #. #.#  .. ###  ## fg &    fg %  fg' fg( )10.0fg- fg0 fg J#.# #.#  #.# #.#  #.# #.#  #.......# #.#  ######### #.#  #.#   #.#  fg ###### #>#  #...Y#####@#  ##.......#  #. #######.#  ..### ##        fgM fg_ .YY   ice beastfg &6fg fg fgM######.......######### #.##### fg!...##### #.##.Y....#. #######.# fgrfg4(1.2fg+fgc _There is a stone staircase leading down here.fgjM.'...[...'...... ######.......############## #>...######.##.Y.....# #fgrfgs-8 _fgxfgzfgzM##.......######## .'...[...'...... ######.......######### #.##### #>#....#####.#fg^5 fgfgz(2.4fgfgfgdM #....).......... ##.......######## .'...[...'...... ######.......######### #.###### #># fgfgZ(3.0fgfgSfg" M##....###..ß.ß.ß  #....)..........# ##.......######## .'...[...'...... ######.......##########.# ###fgV Y6fgi M.'....# #...⌠.⌠..## ##....###..ß.ß.ß  #....)..........# ##.......######## .'...[...'...... ######.......##########.# #.#fg fgj Y   ice beastY fgQ (4.2fg: fg fg!sM###.ß.>.ß.. .'....# #...⌠.⌠..## ##....###..ß.ß.ß  #....)..........# ##.......######## .'...[...'...... ######.......######### #.# Y.# fg)fg*&8fg/fg1fg?M.'....####..⌠.⌠. ###.ß.>.ß.. .'....# #...⌠.⌠..## ##....###..ß.ß.ß  #....)..........# ##.......######## .'...[...'...... #######.......# #.# #.#fgfg(5.4fgVfg˗fgM#>...#.(..ß.ß.ß .'....####..⌠.⌠. ###.ß.>.ß.. .'....# #...⌠.⌠..## ##....###..ß.ß.ß  #....)..........# ##.......######## .'...[...'...... #######.......# #.# #>#fgYfgr(6.0fgQ fg^ fgI fg .#>...#.(..ß.ß.ß..#  ssays the Jinx .'....####..⌠.⌠...#  Spriggan of Okawaru ...... ##....# ##.ß.>.ß..#  Health: 33/33 ======================== .'....# #...⌠.⌠..##fgG   Magic: 10/10 ======================== ##....###..ß.ß.ß.#  AC: 2Str: 4  #....)..........#  EV: 16Int: 15 ##.......#########  SH: 0Dex: 19 .'...[...'.......#  XL:  7 Next: 58% Place: Dungeon:5 ##.......#######@#  Noise: ---------  Time: 3716.0 (0.0)  #.......# #.#  a) +1 sling#.......# #.#  Cast: Jinxbite  #.......# #.# #.......# #.# ######### #.#  #.#  #.#fg /[40m  ###### #>#   _There is a stone staircase leading down here. _An ice beast comes into view. _An ice beast is nearby!You shoot a sling bullet. _The sling bullet hits the ice beast but does no damage. _There is a stone staircase leading down here.fgo fgR fg fg p _There is nobody nearby that the sprites are interested in.fgfgY   ice beastY fg627.0 (1 _fgfg=fgP ^  You beckon some vexing sprites to accompany your attacks.fgRY BY.fg8 8/10 -----==8Will/2 Jinx  _You feel your willpower being sapped.fg (((((((You shoot a sling bullet.fg2C;*fg  The sling bullet barely misses the ice beast.A giggling sprite leaps out and smacks the ice beast with its own front foot.fg....Y(very drained)..fg_5=9.2 (1.2fg &fg)7 _The ice beast is lightly wounded.fg (((( You shoot a sling bullet. The sling bullet hits the ice beast.fgj*;*fgo  The ice beast is moderately wounded.A giggling sprite leaps out and smacks the ice beast with its own front foot.fgt ...Y.20.4fgfgd _The ice beast is moderately wounded.fg@ (((You shoot a sling bullet. The sling bullet hits the ice beast.fgF;*fgh  The ice beast is moderately wounded.A giggling sprite leaps out and makes the ice beast trip over its own feet.fg ..Y. fgW!(1.6fg)fg+b _The ice beast is severely wounded.fg (( You shoot a sling bullet. The sling bullet hits the ice beast.fgfo;*fgA   The ice beast is almost dead.A giggling sprite leaps out and makes the ice beast trip over its own feet.  The ice beast is almost dead.fg_.Y.fgg Q-----2.8fg=fgi _The jinxing sprites lose interest in you.fg #.#......##........# #.#>...#.(..ß.ß.ß..# .'....####..⌠.⌠...# ###....# ##.ß.>.ß..# ..'....# #...⌠.⌠..## ###....###..ß.ß.ß.#  #....)..........# ###.......######### ..'...[...'.....@.# ###.#######.#  #.# #.#  #.# #Y#  #.# #.#  #.......# #.# fg######### #.#  #.#  #.# fgfgowY.---3.4 (0.6fgfgfg .#.#......##.# .#.#>...#.(..ß.ß.ß..# .#.'....####..⌠.⌠...# .###....# ##.ß.>.ß..# .'....# #...⌠.⌠..## #....###..ß.ß.ß.# .# #....).# .###.# .'...[...'.# #.#.#  #.# #Y#  #.# #.#  #.# #.#  #.# #.#  # #.#   #.#   #.#  fg\ fg fgj D---4.0fg fg fg: #.#.#......##.# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# #...'....# #...⌠.⌠..## #....###..ß.ß.ß.# .# #....).# #.###.# .'...[...'.# #.#.# # #.# #Y# # #.# #.#  #.# #.# #.# #.# fg # #.# #.# #.#fg fg -Y.Y   ice beast (very drained)9==6fg, fg fgW #.#.#......##.#  #.#.#>...#.(..ß.ß.ß..#  #.#.'....####..⌠.⌠...#  #.###....# ##.ß.>.ß..#  #...'....# #...⌠.⌠..###....###..ß.ß.ß.#.# #....).# <#.###.#.'...[...'.# .#####.#Y# fgk.# #.......# #.# ## #.# #.#  #.# #.# #.# #.#  # #.#  #.#  #.#fg*fg=Y.fg(5.2fgfgfg{ #.#.#......##.# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# #...'....# #...⌠.⌠..###....###..ß.ß.ß.#.# #....).# fgp #<#.###.# #.....'...[...'.@...Y.# #.#####.#.# ).# #.......# #.## #.......# #.#  #.# #.# #.# #.#  # #.#  #.#  #.#fgY<8fgfg fg #.#.#......##.# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# #...'....# #...⌠.⌠..###....###..ß.ß.ß.#.# #....)..# .#<#.###.# .#.....'...[...'@....Y.##.#####fg97.#.#).# #.......# #.## #.......# #.# #.......# #.# #.......# #.# ######### #.#  #.#  #.#fgefgřfg^Y.6.4fgfgөfg  #.#.#......##.# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# #...'....# #...⌠.⌠..###....###..ß.ß.ß.#.# #....)...# #.#<#.###.# W.#.....'...[...@....Y..##.#####.#.# .)).# #.......# #.## #.......# #.# #.......# #.# #.......# #.# #######fg ## #.#  #.#  #.#fg fgl 6Y.fg. E==7.0fg fg Q _There is an open door here.fgOf  #.#.#......##.# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# #...'....# #...⌠.⌠..###....###..ß.ß.ß.#.# #....)....# ##.#<#.###.# fgg .W.#.....'...[..@'...Y...##.#####.#.# ..)).# #.# #.## #.# #.# #.......# #.# #.# #.# ## #.#  #.# fggh A #.#fgs fgbt -6 _fgs} fgt fg #.#.#......##.# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# #...'....# #...⌠.⌠..####....###..ß.ß.ß.#.# #....)..........##.#<#.###.# ..W.#.....'...[.@.'...Y...##.#####.#.#.)).# #.# #.## #.# #.#  #.......# #.# #.fg[33m# #.#  # #.#  #.#  #.#fg6fg_ 6Y.fg (8.2fgfghfgI #.#.#......##.# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.>.ß..# #...'....# #...⌠.⌠..####....###..ß.ß.ß.#.# #....)..........# .###.#<#.###.#.W.#.....'...[@..'..Y....##.#####.#.# )...)).# #.# #.## #.# #.#  #.......# #.# #.# #.# gK5d # #.#  #.#  #.#fgXfgY&8fgcfg gfg! #.#.#......##.# #.#.#>...#.(..ß.ß.ß..# . #.#.'....####..⌠.⌠...# # #.###....# ##.ß.>.ß..# # #...'....# #...⌠.⌠..####....###..ß.ß.ß.# #.# #....)..........# #.###.#<#.###.# #...W.#.....'...@...'..Y....##.#####.#.# .)...)).# #.# #.## #.# #.#  #.......# #.#fg"R #.# #.#  # #.#  #.#  #.#fgr&fgs28Y.fgU3(9.4fg>fgEv _You see here a +0 pair of boots.fg& ^  You beckon some vexing sprites to accompany your attacks.fg{.Y.7-----==30.4 (1.0Jinx  _You feel your willpower being sapped.fgV ((((You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.fgk) fgI4 T...Y.fg5 5=1.6 (1.2fg> fgLB ] _The ice beast is almost dead.fgF  You shoot a sling bullet. The sling bullet hits the ice beast.  You kill the ice beast!fg Nb((('fg)...'fg 1------762.7 (1.1 _Okawaru accepts your kill.Training target 2.0 for Spellcasting reached!fgfgm _Your Spellcasting skill increases to level 2!fg fg fgF fg F _Unknown command.fgQfgR  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.3   2.8  -2   g - Spellcasting   2.0   2.1  +2  fg          b - Unarmed Combat   0.0   1.4  -2   h - Hexes   8.0   6.4  +2      i + Fire Magic3.8   5.7  -2   c * Ranged Weapons   4.5   5.0   0  fgf z         j - Invocations   0.0   1.0   0  fg 6 d - Armour   0.0   1.7  -3      fg - e - Dodging   2.6   1.8  +3      fg f - Stealth   0.0   0.4  +5  fg!        fg=!        fgc!a    fg!        fg"                fg6"        fg_"        fg"        fg"The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helpfg#[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsfg$fgfg=fg#.#.#......##........#ssays the Jinx#.#.#>...#.(..ß.ß.ß..#Spriggan of Okawaru ...... .#.#.'....####..⌠.⌠...#Health: 33/33 ======================== ##.###....# ##.ß.>.ß..#fg:DMagic: 7/11===============--------- ##...'....# #...⌠.⌠..##AC: 2Str: 4 #############....###..ß.ß.ß.#EV: 16Int: 15 fgws#.........# #....)..........#SH: 0Dex: 19 #.###.#<#.###.......#########fgXL:  7 Next: 76% Place: Dungeon:5 #...W.#.....'...@...'.......#fg߿Noise: ===------  Time: 3732.7 (0.0) #######.#####.......#######.#fgz:a) +1 sling .)...)).# #.......# #.#Cast: Jinxbite ######### #.......# #.#Will/2 Jinx #.......# #.##.......# #.########## #.##.##.#fg You shoot a sling bullet. The sling bullet hits the ice beast.  You kill the ice beast! _Okawaru accepts your kill.Training target 2.0 for Spellcasting reached! fgy_Your Spellcasting skill increases to level 2! _Unknown command.fgfgfgfgfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgk( fg*  Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2  i - Inner FlameHexes/Fire6% 3 Select a spell to cast[!]/[I] toggle spell headersfg= fgfg0#.#.#......##........#ssays the Jinx#.#.#>...#.(..ß.ß.ß..#Spriggan of Okawaru ...... .#.#.'....####..⌠.⌠...#Health: 33/33 ======================== ##.###....# ##.ß.>.ß..#Magic: 7/11===============--------- ##...'....# #...⌠.⌠..##AC: 2Str: 4 fgt |#############....###..ß.ß.ß.#EV: 16Int: 15 #.........# #....)..........#SH: 0Dex: 19 #.###.#<#.###.......#########XL:  7 Next: 76% Place: Dungeon:5 #...W.#.....'...@...'.......#Noise: ===------  Time: 3732.7 (0.0) #######.#####.......#######.#a) +1 sling .)...)).# #.......# #.#fgR! Cast: Jinxbite ######### #.......# #.#Will/2 Jinx #.......# #.##.......# #.########## #.##.##.# _Okawaru accepts your kill.Training target 2.0 for Spellcasting reached! _Your Spellcasting skill increases to level 2! _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg!fg-#.#.#......##........#ssays the Jinx#.#.#>...#.(..ß.ß.ß..#Spriggan of Okawaru ...... .#.#.'....####..⌠.⌠...#Health: 33/33 ======================== ##.###....# ##.ß.>.ß..#Magic: 7/11===============--------- ##...'....# #...⌠.⌠..##AC: 2Str: 4 #############....###..ß.ß.ß.#EV: 16fg-4Int: 15 #.........# #....)..........#SH: 0Dex: 19 #.###.#<#.###.......#########XL:  7 Next: 76% Place: Dungeon:5 #...W.#.....'...@...'.......#Noise: ===------  Time: 3732.7 (0.0) #######.#####.......#######.#a) +1 sling .)...)).# #.......# #.#Cast: Jinxbite ######### #.......# #.#Will/2 Jinx #.......# #.#fgP.#.......# #.########## #.##.##.# _Okawaru accepts your kill.Training target 2.0 for Spellcasting reached! _Your Spellcasting skill increases to level 2! _Unknown command.fg.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg!8P  Okay, then.fg8fg@fgxB. _fg!fgB"fgT,fg.F _Unknown command.fg[4fgfg fg5 l8== _fg fg )fg fgP { _The sprites lose interest in your situation.fg fgj fgx ,fg fg fg ;==fg fg(# ,fg% fg( ,fg* fg- ,fg/ fg1 c9==fg3 fgq6 ,fgj8 fg; ,fg= fg@ fgA fgIC fgF fgZF ;==fgDH fgK ,fgM fgP ,fg S fgV ,fgX fgx[ g10/11==fg] fg(` fg` fg6b fgf ,fgi fgum ,fgp fgYt Q==fgv fgz ,fg| fg ,fg fg ,fg; fg 7fg fgh n _You feel your willpower return.fgǕ fg F1===fgΗ fgv fg] fg' ,fg fgܦ ,fg[ fg fg ,fgR fg fgK fg ;===fg fgս fg9 fgv fg fg fg ,fg fg fg ,fg< fg fgt ,fg fg_ fg ,fgA fg fg ,fg fg fg ,fg fg fg ,fgp fg" fg fg fgJ fg fg ,fg6 fg fg ,fg fg* fg fg fg fgp fgv ~.....####### #+#......... .#   #.######## .##   #.# ).   #.# #.#  .# ..  ..#.# .#  ..#.# #####!#  ..#.# #...@.#  ---68.3 (35.6) fg' ..#.# #.#######.  ..#.# #.........  ....##########..#####  ......##........#  >...#.(..ß.ß.ß..#    ....####..⌠.⌠...#    ....# ##.ß.>.ß..#    ....# #...⌠.⌠..##   fg ]---9 (36.2 fg fg % _Found a rapier.fg3fgfghfgXfgfgfgfg,fgfgp _b - 2 amethyst potions (gained 1)fg3fgfg fg#  ....# ##  ....+ ..  ....#######.#  +#..........#   #.###########  #.# # )..  #.# .###.####  ##.# ..@....#  71.7 (2.8)#.# ###.###)#  .#.# #####.#  .#.# #.....#  .#.# #.#######. .#.# #......... ##########..##### .##........#  #.(..ß.ß.ß..# fg) fgvfg-2.3 (3.4fgVfg# _Found a club.fg 3fg fgj fgi$ @#  # ###  + ...  # # #.#  #. #.#.#  #.# .#.###  #.# # w)..  fg$ #.# #.###.####  #.# #....@...#  #.# ####.###)#  #.# #####.#  #.# fg.% #.....#  #.# #.#######.  #.# fgW% #.  w   dart slug (asleep)#..##### fg}% >##.# fg@& f#.(..ß.ß.ß..# fg1 (0.0fg*6 +9 (0.6fg9 fg= \ _A dart slug comes into view.fg0 fg_  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes2% 3b - Cause FearHexes9% 4  c - Dimensional BullseyeHexes/Translocationfg 38% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit fg  fg  fg  ...#  ssays the Jinx ...####  Spriggan of Okawaru ...... ...+...  Health: 33/33 ======================== ...####### # #.#  Magic: 11/11 ======================== #......... #.#.#  AC: 2Str: 4 #.######## .#.###  EV: 16Int: 15 #.## w)..  SH: 0Dex: 19 #.##.###.####   XL:  7 Next: 76% Place: Dungeon:5 #.##....@...#   Noise: ---------  [33 fgJ mTime: 3772.9 (0.0) #.#####.###)#   a) +1 sling #.######.#  Cast: Jinxbite #.##.....# #.##.#######. #.##.........  w   dart slug (asleep) ..##########..##### ....##........# ..#.(..ß.ß.ß..# _The sprites lose interest in your situation. _You feel your willpower return. _Found a rapier. _b - 2 amethyst potions (gained 1) _Found a club. _A dart slug comes into view. fg` P  Okay, then. fg  fg  fgk . _ fg (wYou shoot a sling bullet. The sling bullet hits the dart slug. fgF fgQK.w fgQ7===4.0 (1.1 fg*Z fg]7 _The dart slug is lightly wounded. fg%  You shoot a sling bullet. The sling bullet hits the dart slug. fg s  The dart slug is moderately wounded. fgM -5.2 (1.2 fg  fg O _The dart slug misses you. fg|N  You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug! fgLRg† fgl fg9576.3 (1.1 fgm fgP _Okawaru accepts your kill. fg% fg% fgm- fgk0H _No target in view! fg  fg  Spells (Memorise)TypeFailure Level  a - Sigil of BindingHexes2% 3b - Cause FearHexes9% 4  c - Dimensional BullseyeHexes/Translocation38% 4 5 spell levels left  fgr ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfg: fgC fgN ...#  ssays the Jinx ...####  Spriggan of Okawaru ...... ...+...  Health: 33/33 ======================== ...####### # #.#  Magic: 11/11 ======================== #......... #.#.#  AC: 2fgvO ,Str: 4 #.######## .#.###  EV: 16Int: 15 #.## .)..  SH: 0Dex: 19 #.##.###†####   XL:  7 Next: 77% Place: Dungeon:5 #.#fgO C#....@...#   Noise: ===------  Time: 3776.3 (0.0) #.#fgO ####.###)#   a) +1 sling #.######.#  Cast: Jinxbite #.#fgP D#.....# #.#fgCP G#.#######. #.##.........fgP   ..##########..#####   ....##........#   ..#.(..ß.ß.ß..#fgP  The dart slug is moderately wounded. _The dart slug misses you.fg-Q You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug! _Okawaru accepts your kill. _No target in view!fgj[ fg] Memorise Cause Fear, consuming 4 spell levels and leaving 1? Y - Yes  N - Nofg)_ fg#fgM3k...#  ssays the Jinx ...####  Spriggan of Okawaru ...... ...+...  Health: 33/33 ======================== ...####### # #.#fg,4  Magic: 11/11 ======================== #......... #.#.#  AC: 2Str: 4 #.######## .#.###  EV: 16Int: 15 #.## .)..  SH: 0Dex: 19 #.##.###†####   XL:  7 Next: 77% Place: Dungeon:5 #.#fgk4C#....@...#   Noise: ===------  Time: 3776.3 (0.0) #.#fg4####.###)#   a) +1 sling #.#fg4#####.#  Cast: Jinxbite #.##.....#fg4 #.#fg 5G#.#######. #.##.........fg05S   ..##########..##### fgU5K  ....##........# fgz5  ..#.(..ß.ß.ß..#  fg5The dart slug is moderately wounded. _The dart slug misses you.fg5You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug! _Okawaru accepts your kill. fg53_No target in view!fg!75---7.3 (1fg<fgu _This spell is quite dangerous to cast!fg_G---8.3 (2fgI fg|fg+9.3 (3fgfg(fgfg %80.3 (4fg8%fg*fge++1.3 (5fg1fg4 _You start memorising the spell. You continue memorising. x4fg5fg;fg>c _You finish memorising. Spell assigned to 'b'.fg Y  Adjust (i)tems, (s)pells, or (a)bilities? fg fgQ Your spells (adjust)TypeFailure Level  a - JinxbiteHexes1% 2  b - Cause FearHexesfg9% 4  i - Inner FlameHexes/Fire6% 3 Select a spell to adjust[!] toggle spell headersfgfgQfg...#  ssays the Jinx ...####  Spriggan of Okawaru ...... ...+...  Health: 33/33 ======================== ...####### # #.#  Magic: 11/11 ======================== #......... #.#.#  AC: 2Str: 4 #.######## .#.###  EV: 16fgAInt: 15 #.## .)..  SH: 0Dex: 19 #.##.###†####   XL:  7 Next: 77% Place: Dungeon:5 #.##....@...#   Noise: ---------  Time: 3781.3 (0.0) #.#####.###)#   a) +1 sling fg̣#.######.#  Cast: Jinxbite #.##.....# #.#fg N#.#######. #.##......... fg9  ..##########..#####   ....##........# fgh  ..#.(..ß.ß.ß..#   fg_No target in view! _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'b'.  Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? fg# _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'b'.(i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Cause Fear  Adjust to which letter? fgfgƒfgfgtD _f - Cause Fearfg fgf fg fg] F _Unknown command.fgfgkfgfgfg=fg$ _fgfge  You see here a dart slug corpse.fgfg& _fgfgfgBfg>  You see here a +0 rapier.fgfgt _fgfgfgufgfg_fg5fgfgfgfgOfg5fg`fgfgfg,fgPfg fg fg fgfg,fgkfgN _You now have 121 gold pieces (gained 17).fgfgOfg]fgfgfg% fgi!fg$fg &fgY&fg'fgl)fg+fgl+fgp,fgD/fgl1,fg2fg)5fg57,fg8fgS;fg>,fg@fgeCfgF,fgHfgJfgM,fgNfgzQfgySfgSfgUfgVfgX,fgZfg\XfgA^fg_,fg`fg'bfgcfgccfgRdfgffgg,fgFhfgifgi,fgxjfgk,fg#lfgXlfg(mfgm,fgmfg4ofgp,fgpfgrfgmsfgsfg tfgvfgw,fg@xfgz7 _You open the door.fg\|3fg }fgr@  There is an open door here.fgfgj _fg fg8fgZ,fgfgrfg,fgfgwfg1fgwfgjfgCXfg1fg ,fgfgfgfgڢfg5fg˥fgfgҧfgfgfg,fg3fgfg,fgfg8,fgfg4N _You now have 142 gold pieces (gained 21).fg3fgfgfgJ,fg4fgfgs,fgdfgnfg4,fgEfgDfg7fgfgWfgfgfgfgfgfg,fg|fgpfg7,fgbfg$fg,fgfgffg,fgfgfg,fgfg fgifgfg>fgfgSfgfgfgefg,fgfgfg0fg`fgfg'fgfg)fgfgifg;fgfgXfgfg,fgfgfg,fgfgfg Bfg9 fg ,fg fg fgd fg fg fgYfge,fg;fgGfg,fg-fgmfgfgfg fgfg,fgCfg fgfgfgNfgfgI ,fg!fgI"fg, #.# #...#..#.#  #.#.#.#.#..#.#  #.#.#.#.#..#.#  #.#.#.#.#..#.#  #.#.#.#.#..#.#  ## #.#<#.#.#....###### .. #.#.#.#.#......##.. fg-X#####.#.#.#.#.#>...#.(..ß #...#.#.'....####..825.1 (43.8) #.###.###.#.###....# ##.ß #.# #. .#...'....# #... #.#############....###..ß #.#.........# #....)..... #.#.###.#<#.###.......### #.#...W.#.....'...[...'.. #<#######.#####.......### #..)...)).# #.......#fg4fge5+7 (44.4 fg:fg;9 _Found a stone staircase leading up.fg1 fg fgB fgP fg fg Bfgq fg fg fg fg fgk fg fg| fgU ,fg fgo fg ,fg| fg fgv ,fg fgx fg fg( ,fgo fg ,fgf fg fgp fg fg fg fg ,fg fg fg ,fgQ fgB fg ,fg6 fg fg  #...#  ###.# ##### #.# #...# #.#.#.#.# #.#.#.#.# #.#.#.#...### #.#.#.#.# ......##########.#<#.#.# .@.......#.#.#.#.#32.9 (7.2) .......#######.#.#.#.#.# ....... #.........#.#.' ....... #.###.###.#.### ....[.. #.#...' ######. #.#############  fge #. #.#.........# #  #. #.#.###.#<#.###  #.#...W.#.....' fg C3.5 (7.8fg fg M _Found a leather armour.fgfgfgfgfgP,fg,fg,fgSfgdfgصXfg,fgfgZfg,fgfgOfg,fgfgfgfgfgfg3fg,fgfgDfg_,fgfg7 _You open the door.fg] #######. #......> #.###.. #...# .# ###.# #####.# #.#  #...#.# #.#. #...#.# #.#. #...@.# #.#.9.3 (5fg #...##### #.#. #.......##########.#< #................#.#. #........#######.#.#. #........# #...................# #.###.###.........[..# #.# #.........#######.# #.########fgfgV+9 (6.4fgfg~ _Found a stone staircase leading down. _There is an open door here.fgqfgorfg6sfgufgwfg{|f _fg=},fg~fg,fgfg-fgfg׃fg<fg]fgyfgfgUfgfg4fgfgfg=R  There is a stone staircase leading down here.fgݐfgj _fgfgfgfgfg#fg,fgFfgM _You now have 149 gold pieces (gained 7).fg3fgfgfg,fg+fgfgfg,fgfg-fgfgͨfgbfgMfgfgfgfg,fgfgfg7,fgfg+fg,fgfgfg,fgfg`fg,fgfgfg #.. ########.# .......#.## ###. ..........# #..  .....#..# #.# . ...#..###.# ###+####.#......# #...?...@........# 51.7 (11.8)......##.##.....# ..... #.##.....# ..[. #.##.###.#... #.##.###.####.### #.##.##.>.....# #.##.....###### #.#####.## #####.#fgj[37mfg1fg-2.3 (12.4 fg!fg# _Found a robe.fg+4fg֍fgdH _No target in view!fgp  _fgGw  #.. ########.# .......#.## ###. ..........# #.. .....#..# #.#  ...#..###.#  ####+####.#......#  #....# #......##.##.....# #......##.##.....# #..[...##.##.###.# #......##.##.###.#### #########.##.##.>.... #.##.....#### #.#####.## #####.#fg- 14.7 (2.4)fg +5.7 (3fg fg| . _t - a scroll of identifyfgq#r _You open the door.  There is an open door here. _fg-BfgEBfgsFfgLfgkfgvnfgxBfgxfg6fg.,fg7fgLfgfgnfgBfgfg,fgfgfg fg-gfg`y########## #........# ########.######.# .......#.## ###.### ..........# #.....+ .+ .......#..# #.#.###...########### #......#..###.#.@.......# #'####.#......#..##############.. ..............#.$# ....(..... ....##.##.....#### #######... ....##.##.....##... [...##.##.###.# ########.## ....##.##.###.####.# #........# ######.##.##.>.....# #.#########.##.....###### #...#70.5 (14.8)1.5 (15 _u - a scroll of blinkingfg 3fgw^ _You now have 153 gold pieces (gained 4).fg:_fg_fgafgi4 #####  #### #...#  #........# #...# ###.######.# #...# .#.## ###.###...# .....# #.....+..@+ .. ..#..# #.#.###...########### # ..#..###.#.................##### #.#......#..##############....fgj.....#..# ....(....... #.##.....#### #######........  #.##.....##..  #.##.###.# ########.###+#..  #.##.###.####.# #.....#.# fgp######'......7.3 (5.8)######fgwfgzxL======8.3 (6fgh~fg= _As you open the door, it creaks loudly!fg  There is an open door here. _fg8Jfg:fgh<fg=,fgh>fg?fgQ`fg!S,fgf,fgh,fgfifgDlfg[n,fg5k _You open the door.  There is an open door here. _fg fg|H_You now have 164 gold pieces (gained 11).fg,Ifg׵fg,fgfg%Xfgfgfg#`fg fgfgfgfg,fgw#fg~$fg$fgh&fgO*@  There is an open door here.fg-K _fg3Xfg4fg6,fg7fg9fg_;Bfgw=Bfg>,fg@,fg}@fgCfgYD,fgDfg(FfgF,fg  You see here a +0 rapier.fg 5 _fg% fg? fg< fgg= fgG fgxH fgH fgI fg M fgO BfgQ fgR ,fgYS fg[V fgW fgW fgX fg[ fgF] fg] fg'^ fga fgr Bfg fg fgO ,fg fgI Bfgֲ fgѶ Bfg fg fgɼ ,fgb fgk fg ,fg fg fg ,fg fg fg fg fg2 fg\ fg fg ,fgG fg ,fg> fg Xfg? fg fg$ ,fg fg ,fg fg fgc ,fg fgC @  There is an open door here.fg fg  _fg ,fg BfgY fg ,fg fgc fgg ,fg fgB fg^ ,fg fg fg ,fg fgJ fg ,fg fg/ fgh fg fg fg fgu fge (  You see here 3 poisoned darts. _fgf fgh ,fgi fgj fgl ,fg[m fgp fgq fg[r fgu fgy fgj{ fg{ fg;| fgJ~ fg fg fgր fgH fgg Bfg fg S  There is an open door here. _fg fg fg ,fgI fgA fg ,fg- fg fg ,fg. fg, fg ,fgY! fg_% 7 _You open the door.fg' 3fg) fg- @  There is an open door here.fg/ fgM0  _fg1 fg06 fg7 fg8 fg8 fg< @  There is an open door here.fg> fg@  _fg@ fgC fgE ,fgF fgH fgK ,fg8M fgO fgQ ,fgR fgU fgW ,fgX fg[ fgga XfgPb fgb fgc fgAp f  You see here a +0 leather armour.fgq fgfr  _fgt fgv fgy ,fgz fg| fg fgb fgl fgs fg ,fgf fg fgu fgˊ fg fg fgM ,fg fg fg ,fg) fgG fg ,fg, fg fg fg٠ fg fg{ fg_ fg fg fgb fg. ,fg fg2 #......# #.# #.#.........##......# #.# #.#.###.#<#.###......# #.# #.#...W.#.....#......# #.# #<#######.#### #.# #..)...)).# #.# ########### #. fg> #.#   #@#  ------ #.# #.# #.# #.# #.# #.# #.. fg\ 1976.1 (97.8)fg K------7.1 (98fg fg ] _v - a metallic coppery potionfg^3fg `fgcfgefgiBfgjfgOkfgkfgmfg^ofgofgpfgqfgs,fgtfgufgw,fgBxfgzfg|Bfg?fgfg,fg=fgnfgGfgfgfg #.# #.# #.# #.# #.#####.. ....... .######.#.#$.#.#..#..#..o   orc (missile, asleep)#o#fg7 82.5 (5.4)  An orc comes into view. It is wielding a +0 flail.o)o.==3.1 (6.0 _The orc shouts!fg  #.# #.# #.# #.# #.#####..  #........  #..######  #..# #@.# #$.# #..# #..# #..# #... #o## #.#fgO  #.# #.# #.# #.# #.#####..  #........  #..######  #..# fgP #@.# #$.# #..# #..# #..# #... #o## #.# fg\ 4fgld fgyh [ _An orc is nearby!fg i(((((((fgv' $....o.  You shoot a sling bullet. The sling bullet barely misses the orc.fg. (((((The orc throws a boomerang.fgYW$....fg5=4.2 (1.1fg>fg@ _The boomerang hits you but does no damage.fg ((((( You shoot a sling bullet. The sling bullet hits the orc.fg= $....  The orc is almost dead.fg [((((((fg o@$....fg -5.4 (1.2fg fg k _The orc throws a boomerang. The boomerang misses you.fg (((((((You shoot a sling bullet.fg\J $....o.  The sling bullet closely misses the orc.(((((fg{$....29fg5---6.6fgfgI _The orc throws a boomerang. The boomerang hits you.fg (((((((You shoot a sling bullet.fg&#fg,$...o..fgr-Y30---7.8fg5fgw9^ _The sling bullet closely misses the orc.fg ((((You shoot a sling bullet.  The sling bullet hits the orc but does no damage.fg% $...  The orc is almost dead.fgi, T(((((fg fgD @$..o.9.0fgM fg r _The orc throws a boomerang. The boomerang barely misses you.fg& (((You shoot a sling bullet.  The sling bullet hits the orc but does no damage.fgā $..  The orc is almost dead.fgG(((fgI$..fgZ26---90.2fgfgI _The orc throws a boomerang. The boomerang hits you.fgSi(((((((fgCfgL$.o....fgLg7=--1.3 (1.1fgqUfg[w _You shoot a sling bullet. The sling bullet barely misses the orc.fg$ i(((((((fg2[  $.o....  You shoot a sling bullet. The sling bullet barely misses the orc.fg` @((fg B$.fg [5-2.5 (1.2fg. fg I _The orc throws a boomerang. The boomerang hits you.fg$B (((((((You shoot a sling bullet.fgfgo$o.....fgk(3.7fgfgt^ _The sling bullet closely misses the orc.fg;? (((((((You shoot a sling bullet.fgfgo......4.9fgfg^ _The sling bullet closely misses the orc.fga  _The sling bullet closely misses the orc.The sling bullet hits the orc.  You kill the orc!fgqe D$fg fg V6-6.1fg fg P _Okawaru accepts your kill.fgcfgdfgdfgf,fgkfgkma7=fg nfgp,fgzpfg;r,fgrfgs,fgetfgufguR8==fg vfgvfgwfgx,fgyfgzfgzfg{,fgO|fgv}fg}#9fg}E==fg fgfgfgcfg,fg{fg!,fgfgօfg"V30=fgņfg ,fgfgfg&fgfg,fg^fg\fgK1=fgƎfg,fgfgx,fgfgfgfgsfg2==fg,fg\fg,fg}fg4,fgfgT~3==fgufgfgfgdfg̡fg  You now have 178 gold pieces (gained 14).  Things that are here:fgfg0q _a +0 flail; a boomerang; a +0 leather armourfg3fgfgƲfgXfg9=fgfgfgb,fgEfglfg۽,fg4fgl,fgfgfg,fg fg3fg#..........#..#########..# #..# #).#.###### #..#.#.#5. #..#...#.# #..###.#.#######......@.......---#.####.######.#fg%L#.# #.# #.# #.##. ..##. ### 5   shadow imp (asleep)#.##fg24031.1 (35.0)fgjG---7 (35.6 fgfg] _A shadow imp comes into view.fga5 ((5    You shoot a sling bullet. The sling bullet hits the shadow imp.  The shadow imp shouts, "Decamp, thou weedy two-tin-hat bounder!"fgffgR.5.fgD====2.9 (1.2fg ) fggfgib _The shadow imp is heavily wounded.fgq (((You shoot a sling bullet.fg^tfg} ..5The sling bullet barely misses the shadow imp.fg}29---===-4.1fg̈́fg. _The shadow imp hits you.fg< y (You shoot a sling bullet.fg7W 5The sling bullet barely misses the shadow imp.fgW a30----5.3fg{_ fgb A _The shadow imp hits you but does no damage.fg/y (You shoot a sling bullet.fg 5The sling bullet closely misses the shadow imp.fg(6.5fgfg"X _The shadow imp closely misses you.fgy (You shoot a sling bullet.fgE 5The sling bullet closely misses the shadow imp.fgEF(7.7fgMfg_PP _The shadow imp misses you.fgX  You shoot a sling bullet. The sling bullet hits the shadow imp.fg  The shadow imp is severely wounded.The shadow imp shouts, "Quit, thou villainous moldwarp crunchlet!"fg׫ (8.9fgQ fgq W _The shadow imp barely misses you.fgby (You shoot a sling bullet.fg7J 5The sling bullet barely misses the shadow imp.fgO8*fg`$n  The shadow imp gestures at you.fg+8@fgh17---------40.1fgfg$v _Pain shoots through your body! The shadow imp barely misses you.fg  You shoot a sling bullet. The sling bullet hits the shadow imp!  You kill the shadow imp!fgC.fg&.fgNR---------91.3fgfgH!P _Okawaru accepts your kill.fgV fg fg fg H _No target in view!fg 3fgt fg fg{ _8=fg fg ,fg fg ,fg fgd fg fgo fg fgn 59=fg fg fg[ fg fg fgd ,fgY fgI ,fg fg/ fg T20=fgq fg fgX fg0 fgL ,fg@ fg fgI fg* fg  fg ^1==fgB fg ,fg fgH ,fg fg fg% fg1 fg 92fgO ;==fg fg fg! fg! fg# ,fg% fg& ,fg' fg) 93fg) (=fg* fg, ,fg, fg- ,fg-. fg/ ,fg/ fg0 fg1 &24fgL1 (=fgu2 fg5 ,fg6 fg8 fg8 fg: fg; ,fg#= fgZ? fg? j5==fgRA fgC ,fgD fgF ,fgG fgI ,fgJ fgjL fgL U6=fgN fg6P ,fgQ fgPS ,fg=T fgU fg V fgW fgX fgX K7=fg\Z fgu[ ,fg\ fg] ,fg] fg^ ,fg_ fg_ fgE` h8==fg` fgb ,fgb fgd ,fgd fge ,fg'f fgAh 99fgh E==fgvi fg;k ,fgk fgl ,fgm fgCp ,fg u fgv fgw $30fgJw 2=fgx fgz ,fg>{ fgE~ Bfg fg6 fg fg fgW K1=fg[ fg fg] fgO fgX ,fg fgĊ ,fg fg ~2==fgE fgb ,fg fgN ,fg fgl ,fgГ fg fg h3==fg fg fgq ,fga fgL fg fgQ fg fg fg ,fg fg fg fg 9=fg fg fgx ,fgJ fg fg fgI fg fg fgҵ ,fg< fg fg_ ,fg fg\ fg ,fg{ fg fgZ fg fg fgk fg fg fg4 fg) fgg ,fg fgY fg fg fg$ fgS fg ,fg fg fg0 fg ,fgV fgb fg fg fg fg fg fg; fg- fg d........ .. ## ..###### .. ## ..# #. ..# #) ).#.###########.# ..#.#.#.......#.# fg ..#...#.#######.## ..###.#.######...#####.. ...............##---113.5 (72.2) .####.######.#.... .# #.# #.##.## .# #.# #... . ..# ##### . ### .#fg fgs I---4.1 (72.8 fgf fg2 J _Found a great sword. fg fg; fg fg fg fgN fgB fg fg fg fgz fg fg~ fg: fg) fgo fg^ fg fg fg fg fgLc  You see here a +0 great sword. fg fg _ fg fgr fgc fg fg fgy fg> fg fg] fg fg fg fg fg fg fg fg fg fg fg< fg  fg fg#.# #.......# #.#  #.......# # # ######### # # # #.## #.# fg###### # #.# ## ##....##### #.# ##..##.## #.##.Y...Y #.#####.. ...#.@.#####...####### #........ #..#.......## #..###### #..#...#####...  fg*#..# #... ##.## #..# s.. #)# #).#.###########.#s   scorpion (asleep) #..#.#.#.......#.# #..#...#.#######.##  fgIK#..###.#.######...#####.. fg220.7 (6.6) fgLs.s fg-1.3 (7.2 fg) fg+[ _A scorpion comes into view. fgc      ## ###  ##..##.##  ...#.@.# #..#.......#  fg #..#...#####...  #s.. ##.## ... #)# #)#######.#.#.##. !fgj   !fg   ## ###  ##..##.##  ...#.@.# #..#.......#  #..#...#####...  #s.. ##.## ... #))#######.#.#!fg k.##.!fg!fg-!fg!fg?_ _A scorpion is nearby!"fg^  You beckon some vexing sprites to accompany your attacks."fgq R.s"fg 9/11 -----==2.3 (1.0Will/2 Jinx "fg"fg; _You feel your willpower being sapped."fg ((((You shoot a sling bullet. The sling bullet hits the scorpion."fg "fg f.....s"fg 5=3.5 (1.2"fg "fg 6 _The scorpion is lightly wounded.#fgV ((( You shoot a sling bullet. The sling bullet hits the scorpion.#fgݝ#fgϞ#fgDMs...#fg (4.7#fg#fgc _The scorpion is moderately wounded.$fgk (You shoot a sling bullet. The sling bullet hits the scorpion.$fg;*$fg  The scorpion is moderately wounded.A giggling sprite leaps out and smacks the scorpion with its own pincer.$fgNs..(very drained)$fg(5.9$fg$fgN` _The scorpion is heavily wounded.$fg  You shoot a sling bullet. The sling bullet hits the scorpion.$fgn p  The scorpion is severely wounded.$fgTo s0--------7.0 (1.1$fgu $fgx . _The scorpion stings you.$fg 7.# #.# #. .# #.# #. .# # #. .# #. .# #. .# ###### #> .# $fgď ## ### #....#####. .# ##..##.## #.##.Y...Y. .#####.. ...#s.@#####...#. . #..#.......# # ..###### #..#...#####... ..# #... ##.## ..# ... #)# $fgZ o).#.###########.# ..#.#.#.#.# ..#...#.#######.## ..###.#.######..$fg? $fgr D.s$fg A1=--$fg; .---6 (0.6$fg+ $fg %fg`# #.# #.# # ######### #.# #  #.# # #.# # %fg###### #># # ## ### #....#####.# # ##..##.#.##.Y...Y.# #####.. ...#.s.#####...#######.# ....... #..#.@.....# ### .###### #..#...#####... # #... ##.## %fg# ... #)# #.###########.# .#.#.#.......#.# #...#.#######.# .###.#.######...#####..............#.......#%fg %fg2K.s%fg7R=--8.2%fg %fg~v _The scorpion attacks as it pursues you! The scorpion misses you.%fgs< #.# #.#  # #.#  #.#  #.#  %fg~###### #>#  ## ### #....#####.#  ##..##.## #.##.Y...Y.# .. ...#...#####...#.#  #..#s.@....# ### ###### #..#...#####...# # #... ##.## # # ... #)# #.#%fgæs.# #.#.#.#.# %fgs%fg.-8%fg%fg%fg #.# #.# # #.# #.# #.# ###### #># %fgo {## ### #....#####.# ##..##.## #.##.Y...Y.# .. ...#...#####...#######.#  #..#s..@...# ###  #..#...#####...#  #... ##.## ##  %fg ... #)# .#.#.#.# %fg %fgM %fg9' W.s%fg^( B10/11==-%fg( !9.4%fg/ %fg2 6 _The scorpion seems less drained.%fg%#.# #.# # #.# #.# #.# ###### #># ## ### #....#####.# ##..##.## #.##.Y...Y.# %fg_.. ...#...#####...#######.#  #..#.s..@..# ###  #..#...#####...# #... ##.## .## ... #)# # #.#.#.# %fgK%fgyH.s%fg޽E=30.0%fg%fgs&fg({#.# #.# # #.# #.# #.# ###### #># ## ### #....#####.# ##..##.## #.##.Y...Y.# .. ...#...#####...#######.# &fg{ #..#..s..@.# ###  #..#...#####...# #... ##.## #.## ... #)# .# .# # .#.#.# &fg<6&fgs&fg/&fg  You shoot a sling bullet. The sling bullet hits the scorpion!  You kill the scorpion!&fga.((&fgyL(...&fgRn2=91===1.8 (1.2&fg*Y&fg[P _Okawaru accepts your kill.'fg#'fg#'fg('fg+F _Unknown command.'fg='fg'fg'fgF _Unknown command.(fgf4(fg"h(fgMj(fgnX== _(fgo(fgo)(fgp(fgr$ (fg[rW_The sprites lose interest in your situation.(fgr(fgs(fgu(fg8vi3==(fgvw(fgxx,(fgy(fgz(fgczN1===(fg2{(fg#}(fg~(fg5(fg(fg(fgY(fgÄ:=(fg(fg(fg(fg(fg(fg3(fgP(fg<===(fg(fgl(fg(fgb(fgM(fg(fg5#.......# #.# ######### #.# #.# #.# ###### #># ## ### #....#####.# (fg>!#..##.## ##.##.Y...Y.# ...#...#####...#######.#  #..#.......#..@?# ### ---..#...#####...##.# .. ##.## ##.## .# . #)# #.# Y# .# #.# .(fg#...#.# #.# .#Y   ice beast (asleep) #####.## #.# ## ####...#####.(fg#-.. (fg٫.40.8 (9.0(fgqI---1.4 (9.6(fg6(fgպ] _An ice beast comes into view.)fg^  You beckon some vexing sprites to accompany your attacks.)fg9/11 -----==2.4 (1.0Jinx )fg")fg%; _You feel your willpower being sapped.*fgY ((Y  You shoot a sling bullet. The sling bullet hits the ice beast!*fg;;**fg  The ice beast is moderately wounded.A giggling sprite leaps out and makes the ice beast trip over its own feet.*fgw.Y.(very drained)*fgZ5=3.5 (1.1*fg!*fgi%a _The ice beast is heavily wounded.*fg/N #.# #.# # #.# #.# #.# ###### #>#  ## ### #....#####.# ##..##.## ##.##.Y...Y.#  ...#...#####...#######.#*fgO/ #..#.......#.@.?# ###  #..#...#####...##.#. ##.## ##.## Y#. #)# #.# .##.# #.# .#.#.# #.# .##.## #.# ## #####...#####... ......#.#*fgP*fgV>Y.*fg3WY   ice beast (very drained)*fgW7---4.1 (0.6*fg`^*fgRa*fgJ  #.# #.# # #.# #.# #.# ###### #># ## ### #....#####.#  ##..##.## ##.##.Y...Y.#*fgJ  ...#...#####...#######.# #..#.#@..?# ### #..#...#####...##Y# #... ##.## ##.## .#. #)# #.# .##.# #.# .#.#.# #.# .##.## #.# ###...#####.*fgK <.. .#.#*fgS *fgT B---7*fgZ *fgb +fg (((You shoot a sling bullet.+fg,;*+fg  The sling bullet closely misses the ice beast.A giggling sprite leaps out and makes the ice beast trip over its own feet.+fgW.Y.+fgOT-----===5.9 (1.2+fg+fga _The ice beast is heavily wounded.+fgc  ######### #.# #.# #.####### #>### ### #....#####.#..##.## ##.##.Y...Y.# +fgd . ...#...#####...#######.# . #..#.......#..Y?# ### # #..#...#####.@.##.#  #... ##.## ##.## .#  ... #)# #.# .# ########.# #.# .# .......#.# #.# .# .#######.## #.# ## .+fg~e ..#####... ........#.......#. #####.#...#####..+fgpg +fg?o :Y.+fgDp 7---6.5 (0.6+fgnw +fg*z ,fg;hz ((You shoot a sling bullet.,fg{,fgrX..Y,fgv7===7.7 (1.2,fg,fg^d _The sling bullet closely misses the ice beast.,fg L # #.# #.# #.# ###### #># ## ### #....#####.# ##..##.## ##.##.Y...Y.# .. ...#...#####...#######.# .. #..#,fg .#...?# ### ## #..#...#####@.Y##.# #... ##.## ##.## .# ... #)# #.# .##.# #.# .# #.#.# #.# .# #.#.## #.# ## #.######...#####....#.......#. ######.#...#####..,fgI ,fg Y.  The ice beast attacks as it pursues you!,fgO 6--8.3 (0.6,fg ,fgd Z _The ice beast completely misses you.-fgt #.......# #.########## #.# #.# #.# ###### #># ## ### #....#####.#  ##..##.## ##.##.Y...Y.# -fgu#.. ...#...#####...#######.# ... #..#.....@.#...?# ### ### #..#...#####.Y.##.# #... ##.## ##.## .#  ... #)# #.# .# ##########.# #.# .# -fg@v.#.......#.# #.# .# .#.#######.## #.# ## .#.######...#####... ..........#.......#.-fgx-fg":Y.-fg߂P---9-fg-fgU-fgh #.# #.# # #.# #.# #.# ###### #># ## ### #....#####.# ##..##.## ##.##.Y...Y.# ##.. ...#...#####...#######.#. #..#....@.Y#...?# ###-fg # #..#...#####...##.# #... ##.## ##.## .# ... #)# #.# .##.# #.# .# #.#.#.# #.# .# ..#.#.## #.# ## #.#.######...#####... .#.#.-fg+-fg,n10/11==-9.5-fg4-fg7i _The jinxing sprites lose interest in you.-fg7q #.# #.# # #.# #.# #.# ###### #># ## ### #....#####.# ##..##.## ##.##.Y...Y.##.. ...#...#####...#######.#. #..#...@..Y#...?# ###-fgrk# #..#...#####...##.# #... ##.## ##.## .# ... #)# #.# .# .#.# #.# .# .#.#.#.# #.# .# ...#.#.## #.# ## ##.#.######...#####... .#.#.-fgu-fg<~mY.-fg~)50.1-fg-fgr7 _The ice beast seems less drained.-fg  #.# #.# # #.# #.# #.# ###### #># ## ### #....#####.# ##..##.## ##.##.Y...Y.##.. ...#...#####...#######.#. #..#..@..Y.#...?# #### #..#...#####...##.# # #... ##.## ##.## .# # ... #)# #.# .# #.#.# #.# .# #.#.#.#.# #.# .# #...#.#.## #.# ## ###.#.######...#####... .#.#.7-fg [13;38H-fg -fg -fg`# #.# #.# # # #.# # #.# # #.# # ###### #># #-fg] ## ### #....#####.# # ##..##.## ##.##.Y...Y.##.. ...#...#####...#.#. #..#.@...Y.#...?# ### .###### #..#...#####...##.# .# #... ##.## ##.## .# .# ... #)# #.# .# .#.#.# #.# .# .#.#.#.#.# #.# .# -fg.#...#.#.## #.# ## .###.#.######...#####... .#.#.-fg-fg^Y.1.3-fg-fg.fg} (((((You shoot a sling bullet..fg .fgT.Y....fgT=====2.4 (1.1.fgO.fgd _The sling bullet closely misses the ice beast..fg O.# ######### #. .##. .# #. .####### #> .### ### #....#####. .###..##.## ##.##.Y...Y. .#####.. ...#...#####...#######. ........ #..#...Y...#...?# ####### #..#..@#####...##.# .fg $.# #... ##.## ##.## .# ..# ... #)# #.# .# ).#.###########.# #.# .# ..#.#.#.......#.# #.# .# ..#...#.#######.## #.# ## ..###.#....#####.................#.......#. .####.######.#...#####..fg .fg :Y..fgZ 7---3.0 (0.6.fg .fg9 .fg3/#.# # # #.# # #.# # #.# ###### # .fgR4#.# ## ### #....##### #.# ##..##.## ##.##.Y...Y #.#####.. ...#...#####...# #. #..#..Y....#...?# #..###### #..#.@.#####...##.# #..# #... ##.## ##.## .# .fg4#..# ... #)# #.# .# #).#.##.# #.# .# #..#.#.#.#.# #.# .# .fg4#..#...#.#######.## #.# ## #..###.#.######...#####... #..#.fgF5O.......#. #.####.######.#...#####...fg@.fgAB---6/fg/fg /fg #.# #.......#  #.##########  #.#  #.#  #.# ######  #.# ## ### #....####  #.# ####..##.## ##.##.Y...  #.#####.......#...#####...#####  #........ #.@#..Y....#...?#  #..###### #..#...#####...##.#  #..# #... ##.## ##.## .#  #..# .... #)# #.# .#  #).#.###########.# #.# .#  #..#.#.#.......#.# #.#[3/fg9;49m .#  #..#...#.#######.## #.# ##  #..###.#.######...#####...  #...............#.......#./fg/fg(4.2/fg/fg/fg\ #.# #.# #.# # #.# #.# #.# ###### #.# ### ### #..../fg. #.# .####..##.## ##.##.Y #.#####.#...#####... #. #@.#..Y....#...?# #..###### #..#...#####...##.# #..# #....##.## ##.## .# #..#... #)# #.# .# #).#.###########.# #.# .# #..#.#.#.#.# #.# .#/fgF #..#...#.#.## #.# ## #..###.#.######...#####...  #.#.#./fgF/fgL&8/fg]/fg/fg  #.# ######### #.#  #.# #.####### #.#### ### #....## #.# .####..##.## ##.##.Y. #.#####.......#...#####...####/fgݍ  #........ ###..#..Y....#...? #..###### #.@#...#####...##.# #..# #....##.## ##.## .# #..# ........##)# #.# .# #).#.###########.# #.# .# #..#.#.#.......#.# #.# .# #..#...#.#######.## #.# ## #..###.#...#####... #...............#.......#./fg, V #.####.######.#...#####./fg /fg (5.4/fg /fgߞ 0fg* #.#  #.# #.####### #.# # ### ### #....# #.# #.####..##.## ##.##.Y #.#####.......#...#####...###0fgW+  #......... ###..#..Y....#...? #..#######.#..#...#####...##. #..# #..@.##.## ##.## . #..# ?........##)# #.# . #).#.###########.# #.# . #..#.#.#.......#.# #.# . #..#...#.#######.## #.#  #..###.#...#####...0fg+ #...............#.......#. #.####.######.#...#####. #.# #.# #.##.##0fg;60fgG7(6.00fgO>0fgEe _Found a scroll labelled KOPROKK BYFU.0fgY #.# #.# #.# #  #.# #[ ### ### #.... #.# #.####..##.## ##.##. #.#####.......#...#####... #0fgfZ....###..#..Y....#... #..#######.#..#...#####...## #..# #.@..##.## ##.##  #..#.?.##)# #.#  #).#.##.# #.#  #..#.#.#.#.# #.#  #..#...#.#.## #.#  #..###.#.######...#####...  #.#0fg3[.#.  #.####.######.#...#####..  #.# #.# #.##.##0fgd0fgJe&60fgl0fgnI _Found a scale mail.0fg  #.########## #.# #.#   #.# ##### #.# #[ ### ### #.. #.# #.####..##.## ##0fgƢ O #.#####.......#...#####...# #..........###..#..Y....#.. #..#######@#..#...#####...# #..# #....##.## ##.## #..#.?........##)# #.# #).#.###########.# #.# #..#.#.#.......#.# #.# #..#...#.#######.## #.# #..###.#.######...#####.0fg: .. #...............#.......#. #.####.######.#...#####..0fgì 0fg (7.20fgS 0fg 0fgm  #.# #....... #.######### #.# #.#   #.# #### #.# #[ ####### #.. #.# #.####..##.## ## #.#####.......#...#####. #........@.###..#..Y....#. #..#######.#..#...#####... #..# #....##.## ##.# #..#.?........##)# #.# #).#.###########.# #.# #..#.#.#.......#.# #.#  #..#...#.#######.## #.#  #..###.#.######...#####... 0fgn  #...............#.......#. 0fgIx l1===80fg4 0fgz 1fgX #.# # #.# #.  #.# #. #.# #. #.# #.  #.# #[ ####### # #.# #.####..##.## ##. #.#####.#...##### #.###..#..Y....# #..#.#..#...#####1fgZP #..# #....##.## ##. #..#.?........##)# #. #).#.###########.# #. #..#.#.#.#.# #. #..#...#.#.## #. #..###.#.######...##### #.#.#1fgc1fgd(8.41fgl1fgm1fgH  #.# # #.# #.#  #.# #.# #.# #.# #.# #.#  #.# #[# ####### # #.# #.####..##.## ## #.#####.#...##### #.###..#..Y.... #..#.#..#...##### #..# #....##.## ## #..#.?........##)# # #).#.####.# # #..#.#.#.#.# # #..#...#.#.## # #..###.#.######...##### #1fgJ ,[17;25H.#.1fg# 1fg^YY   ice beast1fgD(9.01fge1fg"1fg'( #.# # #.# #.#  #.# #.# #.# #.# #.# #.#  #.# #[# #######  #.# #.####..##.##  #.#####......Y#...##### #.###..#..Y #..#.#..#...##### #..# #....##.##  #..#.?.##)#  #).#.#.1fg`# #..#.#.#.#.#  #..#...#.#.## #..###.#.######...##### #.#1fgC<61fgK1fg>1fgs #.# # #.# #.#  #.# #.# #.# #.# #.# #.# #.# #[# # #.# #.####..##.##  #.#####......Y#... #.###..#..Y #..#.#..#... #..# #....##.##  #..#.?.##)#  #).#.#.# #..#.#.#.#.# #..#...#.#.## #..###.#.######...####  #.# 1fgtY.Y   ice beast1fgvG===60.21fg1fg2fg^  You beckon some vexing sprites to accompany your attacks.2fgk;Y.2fgS9/11 -----==1.2 (1.0Jinx 2fg2fg~; _You feel your willpower being sapped.2fg9 (((((You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.2fgq* 2fgd3 ^.......Y2fg4 5=2.3 (1.12fga< 2fg? a _The ice beast is heavily wounded.3fg ((((You shoot a sling bullet. The sling bullet hits the ice beast.3fg+:*3fg  The ice beast is heavily wounded.A giggling sprite leaps out and smacks the ice beast with its own front foot.3fgP ...Y. (very drained)3.43fgI3fgb _The ice beast is severely wounded.3fgs} (((((You shoot a sling bullet.3fg:*3fg  The sling bullet closely misses the ice beast.A giggling sprite leaps out and smacks the ice beast with its own front foot.3fg..Y..4.6 (1.23fg3fgb _The ice beast is severely wounded.3fge } (((((You shoot a sling bullet.3fg 3fg T.Y...3fg F-----5.83fg 3fg c _The sling bullet barely misses the ice beast.4fgk #.# # #.# #.#  #.# #.# #.# #.# #.# #.# #.# #[# # #.# #.####..##.## #.#####.#... #...@..Y...###..#..Y #..#.#..#... #..# #....##.## #..#.?.##)#  #).#.#.# #..#.#.#4fgl.#.#  #..#...#.#.## #..###.#.######... #.#4fgwo4fgx5Y.4fgy7---6.4 (0.64fgS4fg)4fg d #.# # #.# #.#  #.# #.# #.# #.# #.# #.# #.# #[# # #.# #.####..##.## #.#####.#... #..@..Y....###..#..Y #..#.#..#... #..# #....##.## #..#.?.##)# #).#.#.# #..#.#.#.#.# #.4fg .#...#.#.## #..###.#.######... #.#4fg 4fg D---7.04fg 4fg 4fge a #.# # #.# #.#  #.# #.# #.# #.# #.# #.# #.# #[# # #.# #.####..##.##4fg  #.#####.#... #.@...Y....###..#.. #..#.#..#... #..# #....##.## #..#.?.##)# #).#.#.# #..#.#.#.#.# #..#...#.#.## #..###.#.######... #.#4fg 4fg 6Y.4fgx &64fgU 4fg7 5fg #.#  #.#   #.# #.# #.# #.# #.# #.# #.# #.#  #.# #[# ##### #.# #.####..## #@#####.......#. #....Y.....###..#. #..#######.#..#... #..# #....##.# #..#.?........##)# #).#.###########.# #..#.#.#.......#. #..#...#.####### #..###.#.######.5fg95fg;Y.5fg(8.25fgG5fg5fgM########### .# [# ###### #.####..##.######.......#...Y......###..#######.#..#...#..# #....##.#5fgk#..# 5fgA5fg)Y10/11==85fg &5fg'5fg 4M########..)...)).########### .# [# ###### #.####..##.######.......#...Y......###..##..#######.#..#...#..#5fg/ [9.45fgp pM......<#######.############..)...)).########### .# [# ###### #.####..##.######.......#..#...Y......###..#.##).#5fgty ?70.05fgb 5fg΂ 6fgTGM.#...W.#...........<#######.############..)...)).########### .# [# ###### #.####..##.##.#####.......#...#..#6fg6fgYY   ice beast (very drained)6fgq166fg%6fgi _The jinxing sprites lose interest in you.6fgҎ###.#<#.##.#...W.#...........<#######.############..)...)).########### .# [# ###### #.####..##.######.......#..Y.Y......###..#######.#..#... #.6fgX6fgY.==1.26fg6fg6fg?........# ###.#<#.##.#...W.#...........<#######.############..)...)).########### .# [# ######.# #.####..##.#6fg@Y#####.......#...Y......###..#######.#..#...6fgJ6fgK&86fgS6fgU7fg (((((((You shoot a sling bullet.7fgs  The sling bullet closely misses the ice beast.7fg$....Y..7fg7===2.9 (1.17fg7fg7 _The ice beast seems less drained.7fgd (((( You shoot a sling bullet. The sling bullet hits the ice beast.7fg\ 7fg m...Y.7fgv (4.07fg 7fg ] _The ice beast is almost dead.7fge (((You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.7fg7fg}f..Y.7fg(5.17fg7fg] _The ice beast is almost dead.8fgg.^  You beckon some vexing sprites to accompany your attacks.8fg8BY.8fg98/11 -----60Jinx 8fgA8fgD; _You feel your willpower being sapped.9fgz (You shoot a sling bullet. The sling bullet hits the ice beast.9fgp9fg{ Y.  The ice beast is almost dead.9fg|f9==--=7.2 (1.19fgP9fg1O _The ice beast misses you.9fg################........# ###.#<#.##.#...W.#...........<#######.############..)...)).########### .Y.#[# ###### #.####..##.######.......#...Y......###..#9fgK---8 (0.69fgq9fg9fg .....[. #.....#...################........# ###.#<#.##.#...W.#...........<#######.############..)...)).########### .Y.# [# ###### #.####..##.######.......#..9fgF 9fgK <Y.9fg D---8.49fg 9fg 9fg .##.###.#.##.....[. #.....#...################........# ###.#<#.##.#...W.#...........<#######.############..)...)).###########.# Y.#[# ###### #.####..##.#9fgS >9.09fg8 9fg :fg'\O####'#........#.#..##.###.#.##.....[. #.....#...################........# ###.#<#.##.#...W.#...........<#######.############..)...)).###########.# Y.#:fg\m[# ######:fgt_:fgm<Y.:fgoC==6:fgw:fgy:fg/w #.######.#.#####'#........#.#..##.###.#.##.....[. #.....#...################........# ###.#<#.##.#...W.#...........<#######.############..)...)).###########.Y#.#:fg?80.2:fg :fgl:fgIP....... #....#######.#.#####'#........#.#..##.###.#.##.....[. #.....#...################........# ###.#<#.##.#...W.#...........<#######.############..)...)).###########.:fgjKY# :fg:fg/<Y.:fgК&8:fg:fg:fg[k ##########.#<........... #....#######.#.#####'#..............#.#..##.###.#.##.....[. #.....#...################........# ###.#<#.##.#...W.#...........<#######.############..)...))..# ###########Y:fgm :fgv <Y.:fgv (1.4:fg} :fgl :fgh (((((((You shoot a sling bullet.:fg :fg {..Y....:fg 7===2.6 (1.2:fgK :fgF d _The sling bullet closely misses the ice beast.;fgo##### #.#.......##########.#<............. #.#........#######.#.#####'#..............#.#..##.###.#.##.....[. #.....#...################........# ###.#<#.##.#...W.#............# #<#######.############Y# #..)...)).###########;fg=---;fg3.2 (0.6;fg;fg;fgv%'.# ...##### #.#........##########.#<............... #.#........#######.#.#####'#.............#.#.......##.###.#.##.....[. #.....#...################........# ###.#<#.##.#...W.#............# #<#######.############Y# #..)...)).###########;fg z;fg<Y.;fgxB---8;fg;fg;fg^U #'.# ##### #.#.##########.#<....... #.######.#.#####'#........#.#..##.###.#.##.....[. #.....#...#################........# ###.#<#.##.# #.#...W.#...........Y# #<#######.############..)...)).###########;fg~W ;fg` <Y.;fgDa (4.4;fgi ;fgk ;fgq (((You shoot a sling bullet.  The sling bullet hits the ice beast but does no damage.;fg. ;fg3 f..Y.;fgJ j10/11=====5.5 (1.1;fg ;fg ] _The ice beast is almost dead.fg  Your Fire Magic skill increases to level 4!  You have reached level 8!>fg|/  --more--?fgf8/382-8 5% ?fgʮ?fgϰ6 _?fg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@fg@fg> Your spells (cast)TypeFailure Level  a + Jinxbite@fgHexes1% 2  f - Cause FearHexes9% 4  i - Inner FlameHexes/Fire5% 3 Select a spell to cast[!]/[I] toggle spell headersBfg1BfgBfg;#.#####.##.#.#... ssays the Jinx#.#...#.##.#.#.#. Spriggan of Okawaru *.....#.#...#.##.#.#.#. Health: 38/38 ========================#.#...'.##.#.#.#. Magic: 10/12 ====================----Bfgҕ8#.#...######.#.#.#. AC: 2Str: 4#.#.......##########.#<#.#. EV: 16Int: 15#.#................#.#.#.#. SH: 0Dex: 19#.#........#######.#.#.#.#. XL:  8 Next:  5% Place: Dungeon:5Bfg"#####'#.......@# #.........#.#. Noise: ===------  Time: 4189.0 (0.0)#..............# #.###.###.#.## a) +1 sling#...........[..# #.# #.....#... Cast: JinxbiteBfg#......#######.# #.############ Will/2 Jinx #......# #.# #.#.........##......# #.# #.#.###.#<#.###......# #.# #.#...W.#.....#......# #.# #<#######.############ #.# #..)...)).#BfgMYour Fire Magic skill increases to level 4! _You have reached level 8!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.BfgBfg6#.#####.##.#.#... ssays the Jinx#.#...#.##.#.#.#. Spriggan of Okawaru *.....#.#...#.##.#.#.#. Health: 38/38 ========================#.#...'.##.#.#.#. Magic: 10/12 ====================----#.#...######.#.#.#. AC: 2BfgStr: 4#.#.......##########.#<#.#. EV: 16Int: 15#.#................#.#.#.#. SH: 0Dex: 19#.#........#######.#.#.#.#. XL:  8 Next:  5% Place: Dungeon:5#####'#.......@# #.........#.#. Noise: ===------  Time: 4189.0 (0.0)#..............# #.###.###.#.## a) +1 sling#...........[..# #.# #.....#... Cast: JinxbiteBfgn#......#######.# #.############ Will/2 Jinx #......# #.# #.#.........##......# #.# #.#.###.#<#.###......# #.# #.#...W.#.....#......# #.# #<#######.############ #.# #..)...)).#BfgۢMYour Fire Magic skill increases to level 4! _You have reached level 8!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Bfg:Okay, then.BfgBfgBfg. _BfgBfg  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.7   2.8  -2   g - Spellcasting   2.0   2.1  +2  Bfgx         b - Unarmed Combat   0.0   1.4  -2   h - Hexes   8.0   6.4  +2       i - Fire Magic   4.0   7.1  -2  Bfgw c * Ranged Weapons   5.1   6.0   0           j - Invocations   0.0   1.0   0   d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3  BfgO     f - Stealth   0.0   0.4  +5              Bfg-            Bfg                    Bfg,            BfgJ            BfgKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  Bfg[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDfg Dfgױ Dfg 6#.#####.##.#.#... ssays the Jinx#.#...#.##.#.#.#. Spriggan of Okawaru *.....#.#...#.##.#.#.#. Health: 38/38 ========================#.#...'.##.#.#.#. Magic: 10/12 ====================----#.#...######.#.#.#. AC: 2Dfg Str: 4#.#.......##########.#<#.#. EV: 16Int: 15#.#................#.#.#.#. SH: 0Dex: 19#.#........#######.#.#.#.#. XL:  8 Next:  5% Place: Dungeon:5#####'#.......@# #.........#.#. Noise: ===------  Time: 4189.0 (0.0)Dfg #..............# #.###.###.#.## a) +1 sling#...........[..# #.# #.....#... Cast: JinxbiteDfg3 #......#######.# #.############ Will/2 Jinx #......# #.# #.#.........##......# #.# #.#.###.#<#.###......# #.# #.#...W.#.....#......# #.# #<#######.############ #.# #..)...)).#Your Fire Magic skill increases to level 4! _You have reached level 8!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Dfg Dfg Dfgw Dfg Dfg} DfgX Dfg0 Dfg > _Unknown command.Efg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FfgD5Ffg6 Your spells (cast)TypeFailure Level Ffgi7 a + JinxbiteHexes1% 2  f - Cause FearHexes9% 4  i - Inner FlameHexes/Fire5% 3 Select a spell to cast[!]/[I] toggle spell headersGfg Power Damage Range Noise 50% N/AN/AQuiet 12% N/A@------> A bit loud 19% N/A@------> Quiet Gfg Hfg"HfgHfg_ #.#####.##.#.#... ssays the Jinx#.#...#.##.#.#.#. Spriggan of Okawaru *.....#.#...#.##.#.#.#. Health: 38/38 ========================#.#...'.##.#.#.#. Magic: 10/12 ====================----#.#...######.#.#.#. AC: 2Str: 4#.#.......##########.#<#.#. EV: 16HfgInt: 15#.#................#.#.#.#. SH: 0Dex: 19#.#........#######.#.#.#.#. XL:  8 Next:  5% Place: Dungeon:5#####'#.......@# #.........#.#. Noise: ===------  Time: 4189.0 (0.0)#..............# #.###.###.#.## a) +1 sling#...........[..# #.# #.....#... Cast: Jinxbite#......#######.# #.############ Will/2 Jinx #......# #.# #.#.........##......# #.# #.#.###.#<#.###......# #.# #.#...W.#.....#......# #.# #<#######.############ #.#fgHMm #..)...)).#Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Hfg#.#####.##.#.#... ssays the Jinx#.#...#.##.#.#.#. Spriggan of Okawaru *.....#.#...#.##.#.#.#. Health: 38/38 ========================#.#...'.#Hfg#.#.#.#. Magic: 10/12 ====================----#.#...######.#.#.#. AC: 2Str: 4#.#.......##########.#<#.#. EV: 16Int: 15#.#................#.#.#.#. SH: 0Dex: 19Hfg#.#........#######.#.#.#.#. XL:  8 Next:  5% Place: Dungeon:5#####'#.......@# #.........#.#. Noise: ===------  Time: 4189.0 (0.0)Hfgw-#..............# #.###.###.#.## a) +1 sling#...........[..# #.# #.....#... Cast: Jinxbite#......#######.# #.############ Will/2 Jinx #......# #.# #.#.........##......# #.# #.#.###.#<#.###......# #.# #.#...W.#.....Hfg$#......# #.# #<#######.############ #.# #..)...)).#Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. Hfg_Unknown command.Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HfgP  Okay, then.Hfg HfgfHfg. _Hfgt Hfgr Hfg Hfg F _Unknown command.Hfg&V HfgW Hfg^ Hfgba F _Unknown command.Ifg4IfgqIfg+Ifgȳ% _Ifg\UIfg%Ifg _The sprites lose interest in your situation.IfgIfg,IfgIfgc1==IfgcIfgE,IfgIfg,IfgIfgz,IfgjIfgbIfg;==IfgIfg",IfgEIfgIfgcIfg:IfgIfg9M2==IfgmIfgIfg ,IfgIfgIfgIfgTIfgIfgkIfgIfg:IfgXIfg%Ifg+IfgC==Ifg>Ifg*n _You feel your willpower return.Ifg\3IfgKIfgbIfg,IfgIfg Ifg ,IfgIfgSIfgz,IfgIfgYIfg,IfgIfg_Ifg#,Ifg$Ifg&Ifg(,Ifg*Ifg,Ifg-,Ifgz.Ifg/Ifg0,IfgJ1Ifg{2Ifga3,Ifg4Ifg5Ifg6,Ifg7IfgW9Ifg:,Ifg;Ifg=Ifg>,Ifg?IfgBIfg/D,Ifg=EIfgFIfgHIfgIIfgJIfgSNIfgP,IfgSIfgUIfg:W,IfgXIfgb[Ifgn],Ifg^Ifg^`Ifga,IfgbIfg/dIfgg,Ifg8iIfgjIfgZlIfglIfgmIfg/pIfgq,IfgrIfgsIfgu,IfguIfgswIfgcz,Ifg{Ifge}Ifg~,IfgIfg]IfgIfgIfg߃IfgyIfg,IfgIfgIfgIfguIfgIfgIfgږ,IfgIfgIfgA,Ifg5Ifg #.# #.#  #.# #.#  #.# #[# #######  #.# #.####..##.##  #.#####.......#...#### #..........###..#..Y. Ifg#..#######.#..#...#### #..#######....##.##  #..#.@........##)# --- #).#.###########.#  #..#.#.#.......#.#  #..#...#.#.## #..###.#.######...#### #...............#..... #.####.######.#...#### Ifg#.# #.# #.##.## #.# #.# #....#Ifg֪1221.4 (32.4)IfgGH---2.4 (33IfgIfgb _w - a scroll labelled KOPROKK BYFUIfg1 3Ifg2 Ifgu7 Ifg : Ifg: IfgU? XIfgz@ IfgA IfgC ,IfgD IfgEF IfgG ,Ifg_I IfgJ IfgL ,Ifg3M IfgBO IfgP ,Ifg-Q IfgQ IfgR IfgvS IfgT IfgV Ifgc\ #..#..........##)##).#.###########.##..#.#.#.......#.# #..#...#.#######.## #..###.#.######...##...............#....#.####.######.#...##.# #.# #.##.## #.# #@# #....# 6.6 (4.2)#.)....# ###### #.###### Ifg] #.##      Ifg` Ifgxa -7.2 (4.8Ifgd Ifg?f & _Found a trident.JfgS3JfgJfgߌJfgJfgRBJfg˕,JfgJfgJfg!JfgJfgJfgJfgJfg"JfgJfgVJfg,JfgJfg?  You see here a +0 trident.Jfg5 _JfgJfgWJfg,JfgsJfg2Jfg,JfgJfgUJfg*Jfg=,JfgJfgxJfgZJfgJfgJfgJfg,JfgJfg4Jfg,Jfg{JfgzJfg9JfgJfgJfgJfg9,Jfg8JfgJfgJfg2JfgJfgJfgWJfgJfg Jfg=JfgT,JfgJfg{JfgS,JfgJfgJfgF,JfgJfg Jfg Jfg7 Jfgq JfgWJfg,JfgJfgJfg$,JfgJfgJfgJfgJfgJfg"Jfg%,Jfg&Jfg)Jfg+,Jfg,Jfg-/Jfgw0Jfg0JfgT1Jfg3Jfg6,Jfg7Jfg>Jfgp@,JfgNAJfgCJfgEJfgEJfgFJfgIJfgL,Jfg>MJfgOJfg&Q,JfgQJfgTJfgUJfgVJfgVJfgXJfg%Z,Jfg[Jfg\Jfg3^Jfg^Jfg#_Jfg`JfgaJfgnbJfg cJfgdJfg`f,JfggJfgmiJfg/k,Jfg{lJfgnJfg~qBJfgrJfgt,JfguJfgpwJfgjy,JfgzJfg|Jfg},Jfg~JfgJfg-JfgĂJfg_JfgJfg_,JfgJfgʉJfgyJfgJfgNJfg#.......# #.# ######### #.#  #.#  #.#  ###### #># ###### #....#####.# ..##.## ##.##.Y...Y.# ..#...#####...#######.# JfgD##..#.......#...@# ### ..#...#####...## ..##.## ##.###. ..##)# #.# #.# ####.# #.# #.# ...#.# #.# ..# ####.## #.# .## ###...#####... . ....#.......#.Jfg 053.6 (26.4)Jfg,4.6 (27Jfg&Jfg` _x - a scroll labelled WYMIWUPATIJfg<3Jfg JfgJfg,JfgnJfg Jfgn ###### #> ###### #....#### ..##.## ##.##.Y...Y ..#...#####...#######...#.......#....# ##...#####...##.# #.## ##.###.# ..##)# #.# #@# ####.# #.# JfgI.#.# #.# . ####.###.#...#####...#..#.......#... 5   shadow imp (asleep).#...#####.. #.##.## #5 #....#Jfg85.8 (1.2)Jfg&6.4 (1.8JfgJfg ] _A shadow imp comes into view.KfgHe  (((((5  (You shoot a sling bullet. The sling bullet hits the shadow imp!  The shadow imp shouts, "Leave, thou twisted clay-brained sopling!"Kfgs KfgV %.Kfg M....5.Kfg 7===7.5 (1.1KfgF Kfg c _The shadow imp is severely wounded.Lfg^  You beckon some vexing sprites to accompany your attacks.Lfg@5.LfgD0-----80Will/2 Jinx LfgԞLfg; _You feel your willpower being sapped.Lfg  You shoot a sling bullet. The sling bullet hits the shadow imp.  You kill the shadow imp!Lfg5u((((.LfgAv D.....Lfgz 5=9.7 (1.2Lfg LfgW P _Okawaru accepts your kill.MfgMfg4MfgBMfgUMfg _The sprites lose interest in your situation.----MfgjMfg,MfgMfg1==Mfg,MfghBMfg,MfgMfgj;==Mfg,MfgMfgLMfgMfgMfg%MfgMfgMfg\2==Mfg Mfg,MfgMfg" ==Mfg"##.#..#...#####...##.# ##....##.## ##.###.# ......##)# #.# #.# ########.# #.###.# .....#.# #.#...# .#######.## ##.##.## Mfg#######...#####...#.#......#.......#...# #####.#...#####.@.#.#---77.5 (17.8)  #.##.## ##.##.#  #....# #....#  ###### ###### Mfgp$:---Mfg@MfgOBE _Done exploring.Mfg _No target in view!Nfgm4NfgnNfgӇn........0.0) NfgNfgONfgHE _Done exploring.Nfg) 4Nfg" Nfg'Nfg )Nfg-Nfg.E _Done exploring.Ofg0c 4Ofge OfgN Ofgu Ofg OfgK E _Done exploring.OfgR OfgOS 4Ofgft OfgBu Ofgz Ofg}{ E _Done exploring.Ofg;Ofg 4Ofg&Ofg,OfgE _Done exploring.PfgU`4PfgaPfgPfgPfgPfg: Done exploring.PfgJPfgl<PfgPfgbPfg:JPfgi<Pfg'pPfgrQfgMWhere to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple Qfg:QfgR##.#..#...#####...##.#ssays the Jinx ##....##.## ##.###.#Spriggan of Okawaru *..... ......##)# #.# #.#Health: 38/38 ======================== ########.# #.###.#Magic: 12/12 ======================== .......#.# #.#...#AC: 2Str: 4 .#######.## ##.##.##EV: 16Int: 15 .######...#####...#.#SH: 0Dex: 19 ........#.......#...#XL:  8 Next:  5% Place: Dungeon:5 #####.#...#####.@.#.#Noise: ---------  Time: 4277.5 (0.0)#.##.## ##.##.#a) +1 sling#....# #....#Cast: QfgNTJinxbite###### ######Will/2 _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.Qfgp _QfgtQfgCvQfg}nQfg,QfgPQfg̓Qfg,Qfg~QfgqQfgz,QfgXQfgQfgek _You feel your willpower return.QfgQfgN3Qfg Qfg:`QfgZw  There is a stone staircase leading down here. _Rfg;6Rfg,RfgRfg[  .  .. . ... #.# ... ..# .. ..# #.###...# #..@....#91.8 (14.3) ............# ##.....#..### #####. .###. ###.#.#. _You climb downwards.Rfgw _There is a stone staircase leading up here.Sfgc Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-11% [?] toggle between ability selection and description.Sfg Sfg$Sfgssays the JinxSpriggan of Okawaru *......Health: 38/38 ========================...Magic: 12/12 ========================...#.#AC: 2Str: 4.....#EV: 16Int: 15.. ..#SH: 0Dex: 19#.###...#XL:  8 Next:  5% Place: Dungeon:6#..@....#Noise: ---------  Time: 4291.8 (0.0)............#SfgKa) +1 sling##.....#..###Cast: Jinxbite#####. .###. ###.#.#. _Done exploring. _Done exploring. _You feel your willpower return. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.SfgP  Okay, then.Sfg>9b _TfgTfg   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.7   2.8  -2   g - Spellcasting   2.0   2.1  +2           b - Unarmed Combat   0.0   1.4  -2   h - Hexes   8.0   6.4  +2       i - Fire Magic   4.0   7.1  -2   c * Ranged Weapons   5.2   6.0   0        Tfg     j - Invocations   0.0   1.0   0   d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3       f - Stealth   0.0   0.4  +5                                          Tfg,                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsWfg|o c - Ranged Weapons   5.2WfgK= c + Ranged Weapons 5.2Wfgf3  a * Fighting   1.7Wfgo a - Fighting   1.7Xfgs c * Ranged Weapons   5.2Xfg o c - Ranged Weapons   5.2YfgFV> j + Invocations 0.0Yfg&  j * Invocations   0.0Zfgc TargetTarget--  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsZfg <[?25h[?0c0 [fg " [fgj B[?25l[?1c5.0   0  current training targets, if any.=] set aall targets]fg]fg]fgssays the JinxSpriggan of Okawaru *......Health: 38/38 ========================...Magic: 12/12 ========================...#.#AC: 2Str: 4.....#EV: 16Int: 15.. ..#SH: 0Dex: 19]fg#.###...#XL:  8 Next:  5% Place: Dungeon:6#..@....#Noise: ---------  Time: 4291.8 (0.0)............#a) +1 sling##.....#..###Cast: Jinxbite#####. .###. ###.#.#. _Done exploring. _You feel your willpower return. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Okay, then.]fg]fg]fg9]fg]fg4]fgϽ]fg F _Unknown command.]fg ]fgx ]fg ]fg7 ]fg ..# ... ..##. ... .... .... ..)#.# ... ....# .. ...# #.###...# #..<@...# .# ##.....#..### #####..]fgԞ .###..###.##. ]fgѣ ]fg -2.4 (0.6]fg ]fg$ _Found a sling.^fg3^fgg^fg^fgl^fgB^fg(,^fg^fg^fg[... .... .. .o. .... .. ..##..# ... ..#..##...... h........... ...)#.#....####........@..#  ###.###...#  #..<....# ............###.....#.########...##^fgo   Blorkula the Orcula (polearm, dormant)#..##h   hound (asleep)#.##.^fgZ3.6 (1.24.2 (1.8^fgW^fgo _Blorkula the Orcula and a hound come into view._fg- (((((o  )Found a sling. _Blorkula the Orcula and a hound come into view.  You shoot a sling bullet.  The sling bullet completely misses the hound.  The sling bullet hits Blorkula the Orcula!  Blorkula the Orcula shouts!_fg۶ y  Blorkula the Orcula is moderately damaged._fg _fgw _fg߻ 5  The hound barks!_fg g.so...hs   scorpionh   hound_fg L====5.3 (1.1_fg{ _fgI _fg /  --more--afgVY _A scorpion comes into view.afgӤ U... .... .. ..s... .o##..# .... ..#..##... ......... . ...)#.#  ....####h...#  ..........# ###.### #..<............##.....#..## #####...## #..## h   hound#.##.afg: afgF afg .o#.ho   Blorkula the Orcula (polearm)h   hound----9 (0.6afg afg^ afg  ..s .... ... ..##..# ..... .o#..##.... .. ..... ... ...)#.# ....####... .......h ###.###...# #..<@...#............# ##.....#..### #####...## #. #.# h   houndafg"} #.  #. afgg$afg+T.hafgP,E----6.5afg2afg5bfgC ..s .... ... ..##..# .... . .o#..##.... .. ......... ... ...)#.# ....####....# ..........# ###.###h..# #..@....# .# ##.....#..### #####..## #..## #.# #.  #.bfgpNbfgJP(7.1bfg/ao _There is a stone staircase leading up here.bfgg bfgL bfgk bfgӚ bfg W.hbfg{ 5=8.1 (1.0bfg bfgƄ##.......#######.#  #.......# #.#  #.......# #.#  #.......# #.#  #.......# #.#  ######### #.#   #.#   #.#  5###### #@#  # #....#####.#  ## ##.##.......#  .#####...#######.#  .......#....# ###  .#####...##.#   ## ##.###.#    # #.# #.#    #fgL7m #.###.#   _The hound misses you.bfg͋bfg5-9.6 (2.5bfgbfgt _You climb upwards. _There is a stone staircase leading down here.dfg6dfg ALevel 5 of the Dungeon <<<>>>>(Press ? for help)#......# #.# #.#.........# #....)..........##......# #.# #.#.###.#<#.###.......##########......# #.# #.#...W.#.....'...[...'.......##......# #.# #<#######.#####.......#######.######### #.# #..)...)).# #.......# #.##.# ########### #.......# #.##.# ####.......# #.##.# #.##.......# #.##.# #.########## #.##.# #.##.##.# #.##.#dfgBT#.# #.####### #@##.# #[# ####### #....#####.##.# #.####..##.## ##.##.......##.#####.......#...#####...#######.##..........###..#.......#....# ####..#######.#..#...#####...##.##..#######....##.## ##.###.##..#..........##)# #.# #.##).#.###########.# #.###.##..#.#.#.......#.# #.#...##..#...#.#######.## ##.##.###..###.#.######...#####...#.#dfg< Level Map ('X' in the main screen): Esc: Leave level map (also Space or any unused key). Dir.: Move the cursor. Shift-Dir. : Move the cursor in larger steps (7 by default). dfg> - or + : Scroll level map 20 grids up or down. .: Start travel (also Enter and , and ;).(Moves cursor to the last travel destination if still on @.) [ or ] : Examine the next higher or lower level.(Moves cursor to the staircase destination if a known staircase ishighlighted.) G: View another level by choosing a branch and depth. o: Move the cursor to the next autoexplore target. { or } : Zoom out or in (tiles only). Travel exclusions e: Create a travel exclusion, change its radius, or remove it. R#: Create a travel exclusion with a specified radius or changeits radius to #, where # is a number from 1 to 8. E: Cycle through travel exclusions. Ctrl-E : Erase all travel exclusions on the level. Waypoints w: Set waypoint to current position. W: Cycle through all waypoints on the level.efg4<Level 5 of the Dungeon <<<>>>>(Press ? for help) #......# #.# #.#.........# #....)..........# #......# #.# #.#.###.#<#.###.......######### #......# #.# #.#...W.#.....'...[...'.......# #......# #.# #<#######.#####.......#######.# ######## #.# #..)...)).# #.......# #.# #.# ########### #.......# #.#  #.# ### #.......# #.# #.# #.# #.......# #.# efg #.# #.########## #.# #.# #.##.# #.# #.##.# #.# #.# ###### #@##.# #[# ####### #....#####.# #.# #.####..##.## ##.##.......# #.#####.......#...#####...#######.#  #..........###..#.......#....# ###  #..#######.#..#...#####...##.# #..#######....##.## ##.###.# #..#..........##)# #.# #.##).#.###########.# #.###.#efgB #..#.#.#.......#.# #.#...# #..#...#.#######.## ##.##.## #..###.#.######...#####...#.#ffg%ffg$ #.#................#.#.#.#.#......##........##.#........#######.#.#.#.#.#>...#.(..ß.ß.ß..######'#........# #.........#.#.'....####..⌠.⌠...##..............# #.###.###.#.###....# ##.ß.>.ß..##...........[..# #.# #.....#...'....# #...⌠.⌠..###......#######.# #.#############....###..ß.ß.ß.#@gfgljgfg.##.......#######.#  ssays the Jinx#.......# #.#  Spriggan of Okawaru *.....#.......# #.#  Health: 38/38 ========================#.......# #.#  Magic: 12/12 ========================#.......# #.#  AC: 2Str: 4  ######### #.#  EV: 16Int: 15#.#  SH: 0Dex: 19#.#  XL:  8 Next:  5% Place: Dungeon:5###### #@#  Noise: ---------  Time: 4299.6 (0.0) # #....#####.fg]0m#  a) +1 sling ## ##.##.......#  Cast: Jinxbite .#####...#######.# .......#....# ### .#####...##.#   ## ##.###.#   # #.# #.#   # #.###.#   _A scorpion comes into view. _There is a stone staircase leading up here. _The hound misses you. _You climb upwards. _There is a stone staircase leading down here.gfgZgfg%gfg$ _gfgngfggfgJgfggfgJgfggfg,gfggfgcgfg,gfg<gfgYgfgagfggfgAgfg6gfgZgfg,gfggfg,gfggfgGgfg#,gfggfgogfg,gfgugfggfgh,gfg:gfggfg,gfg9gfggfggfgcgfggfgKgfg",gfggfg,gfgn,gfg8gfg8There is an open door here.gfgBgfg _gfggfggfg&,gfg gfgz gfg,gfgngfggfg,gfggfggfg,gfg>gfge gfge"gfg"gfg#gfg+&.#.#..#.# #####.# #.# #.#.#..# #.....# #.# #.#.#..# #.#######.# #.#.#..# #.........# #.#.#....##########..####### #.#.#......##........# gfg-#.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# #.###....# ##.ß.@.ß..# 312.2 (12.6)...'....# #...⌠.⌠..## ###....###..ß.ß.ß.# .# #....)..........# #.###.......#########...'...[...'.......####.......#######.##......#.##......#.#gfg.gfg3gfg.6i _There is a staircase to the Ecumenical Temple here.hfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hfg|hfgW!hfg&hfg(P _You don't know that spell.hfgO hfg'Q hfgX hfgE_ hfga 83.2 (1.0) _hfgQh hfgi0 ♣♣♣♣♣♣ ♣♣♣♣♣♣♣ ♣♣♣♣≈≈≈≈♣♣♣♣♣♣♣ ♣♣♣≈≈≈≈≈♣  ♣♣♣♣~~≈≈≈≈≈≈≈≈≈≈≈♣♣♣♣~~~≈≈≈≈≈  ♣♣♣....~≈≈≈≈≈≈≈≈≈≈≈≈♣♣..§~~≈≈≈≈ ♣♣♣≈~..♣.~.~≈≈≈≈≈≈~≈~.....~..≈≈≈♣ ♣≈≈≈~~....~~~~≈~§~....~..~...~~≈♣ ≈≈~~~~~~~~~~~~~......~._..~....♣♣hfgQTemple ≈≈~....~§~~~~...@...♣......._.~♣ ≈≈~.._..~....♣...........♣...~♣♣ ♣≈~≈......._.♣♣♣♣......♣♣....♣♣ ♣♣≈~~...§....♣♣♣♣......♣♣♣~.♣♣  ♣♣~~~.......♣♣.♣.§.........♣♣  ♣≈~~.~~_..............~~...♣♣  ♣≈≈~~...............~..~._~.♣♣♣   ♣♣≈≈~..♣♣♣....~♣♣.~.._......~~♣   ♣♣≈~~.♣♣♣....♣♣.....~.~~..~~~~ hfghfg˧s_§_hfg-4.7 (2.5hfg8_hfg _You climb downwards. Welcome back to the Ecumenical Temple! _There is a staircase back to the Dungeon here.ifgifgifg&g___ifgHF _Unknown command.ifg j__ifg \__ifgٴ F _Unknown command.ifgr___ifg:_ifgF _Unknown command.kfgT__kfgkfg4;_kfg§§__§§§kfg45.7 (1.0 _kfgp__§kfg>#.#.#..#.######.# #.# #.#.#..#.# #.....# #.# #.#.#..#.# #.#######.# #.#.#..#.# #.........# #.#.#....##########..####### #.#.#......##........# #.#.#>...#.(..ß.ß.ß..# #.#.'....####..⌠.⌠...# Dungeon:5 #.###....# ##.ß.@.ß..# #...'....# #...⌠.⌠..## #####....###..ß.ß.ß.# ..# #....)..........# #.###....fg37m...######### ....'...[...'.......# #####.......#######.# # #.......# #.# # #.......# #.#kfgkfg-7.2 (2.5kfg)kfg- _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.nfg[nfgRbLevel 5 of the Dungeon <<<>>>>(Press ? for help)#.##.....###### #...#........#.##.###†###### #.#####.#####.#.########.##........# #.#####.##.#.#...#..#.#####.###)# #.#...#.##.#.#.#.#..#.######.# #.# #.#...#.##.#.#.#.#..#.##.....# #.#nfg #.#...'.##.#.#.#.#..#.##.#######.# #.#...######.#.#.#.#..#.##.........# #.#.......##########.#<#.#.#....##########..####### #.#................#.#.#.#.#......##........##.#........#######.#.#.#.#.#>...#.(..ß.ß.ß..######'#........# #.........#.#.'....####..⌠.⌠...##..............# #.###.###.#.###....# ##.ß.@.ß..##...........[..# #.# #.....#...'....# #...⌠.⌠..###......#######.# #.#############....###..ß.ß.ß.##......# #.# #.#.........# #....)..........##......# #.# #.#.###.#<#.###.......##########......# #.# #.#...W.#.....'...[...'.......##......# #.# #<#######.#####.......#######.######### #.# #..)...)).# #.......# #.##.# ########### #.......# #.##.#nfgGL ####.......# #.##.# #.##.......# #.##.# #.########## #.#nfg8 ^>@ofgDrofg6]#.#.#..#.######.# #.#ssays the Jinx #.#.#..#.##.....# #.#Spriggan of Okawaru *..... #.#.#..#.##.#######.#Health: 38/38 ======================== #.#.#..#.##.........#Magic: 12/12 ======================== #.#.#....##########..#######AC: 2Str: 4 #.#.#......##........#EV: 16Int: 15 #.#.#>...#.(..ß.ß.ß..#SH: 0Dex: 19 ofg`#.#.'....####..⌠.⌠...#XL:  8 Next:  5% Place: Dungeon:5 #.###....# ##.ß.@.ß..#Noise: ---------  Time: 4317.2 (0.0) #...'....# #...⌠.⌠..##a) +1 sling #####....###..ß.ß.ß.#Cast: Jinxbite ..# #....)..........# #.###.......######### ....'...[...'.......# #####.......#######.# # #.......# #.# # #.......# #.# _There is a staircase back to the Dungeon here. _Unknown command. _Unknown command. _Unknown command. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.ofgofgGofgofgYofg: _ofgR  There is a fountain of clear blue water here.ofgXofgA _ofgofgofg,ofgoofgofg>,ofgofgofgofgofgofg7;  You see here 3 stones.ofg'ofg _ofgݿofgofg,ofgofg3ofg,ofgofg7ofgg,ofgofglofg6,ofgwofg2ofg,ofg|ofg ###.#.########.# #... #.#.#...#..#.# #### #.#.#.#.#..#.# ##### #.#.#.#.#..#.# #.... #.#.#.#.#..#.# #.### #.#.#.#.#..#.# #.... ########.#<#.#.#....##########..# .......#.#.#.#.#......##........# ######.#.#.#.#.#@...#.(..ß.ß.ß..#23.8 (6.6  #.........#.#.'....####..⌠.⌠...# ofg #.###.###.#.###....# ##.ß.>.ß..#  #.# #.....#...'#...⌠.⌠..##  #.#############....###..ß.ß.ß.#  #.#.........# #....)..........#  #.#.###.#<#.###.......#########  #.#...W.#.....'...[...'.......#  #<#######.#####.......#######.#ofgofgc _There is a stone staircase leading down here.pfgpfgpfgpfg9pfg44.8 (1.0 _pfg,pfg  #######  #..#  #.......... 6 #..@....#  #@.........  #......###.  ########  pfg@   Eustachio (asleep)  You climb downwards.pfgpfgA$-5.6 (1.8pfg,pfg`7 _Level annotation: Blorkula the orcula _There is a stone staircase leading up here.vfg, (@You shoot a sling bullet. The sling bullet hits Eustachio.  Eustachio shouts!vfg7 vfg$ A@..vfg& L====6.7 (1.1vfg+ vfg$/ 3 _Eustachio is lightly wounded.wfgD wfgF wfgrJ wfgEY %rrr   river rat (summoned)r   rat (summoned)wfgVZ a=---70wfg^a wfgn t _Eustachio mumbles some strange words.wfgx ~  You climb upwards. The rat disappears in a puff of smoke!wfg| t###.#.########.##...#.#.#...#..#.######.#.#.#.#..#.#######.#.#.#.#..#.##....#.#.#.#.#..#.##.####.#.#.#.#..#.#.... ########.#<#.#.#....##########..# .......#.#.#.#.###........#5 ######.#.#.#.#.#@...#.(..ß.ß.ß..##.........#.#.'.@..####..⌠.⌠...##.###.###.#.###....# ##.ß.>.ß..##.# #.....#...'....# #...⌠.⌠..###.#############....###..ß.ß.ß.#wfg! #.#.........# #....)..........##.#.###.#<#.###.......#########  #.#...W.#.....'...[...'.......#  #<#######.#####.......#######.#---wfg* wfgw 5-9.2 (2.5wfg! wfg _The river rat disappears in a puff of smoke! _There is a stone staircase leading down here.{fg>  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{fg@ ? Your spells (cast)TypeFailure Level  a + JinxbiteHexes1% 2 f - Cause FearHexes9%4  i - Inner FlameHexes/Fire5%3 Select a spell to cast[!]/[I] toggle spell headers|fg |fgU ###.#.########.##... ssays the Jinx#.#.#...#..#.##### Spriggan of Okawaru *.....#.#.#.#.#..#.###### Health: 38/38 ========================#.#.#.#.#..#.##.... Magic: 12/12 ========================#.#.#.#.#..#.##.### AC: 2Str: 4#.#.#.#.#..#.##.... EV: 16Int: 15 |fg* ########.#<#.#.#....##########..# SH: 0Dex: 19 .......#.#.#.#.#......##........# XL:  8 Next:  5% Place: Dungeon:5 ######.#.#.#.#.#@...#.(..ß.ß.ß..# Noise: ---------  Time: 4329.2 (0.0)  #.........#.#.'.@..####..⌠.⌠...# a) +1 sling#.###.###.#.###....# ##.ß.>.ß..# Cast: Jinxbite  #.# #.....#...'....# #...⌠.⌠..###.#############....###..ß.ß.ß.##.#.........# #....)..........# @   Eustachio#.#.###.#<#.###.......##########.#...W.#.....'...[...'.......##<#######.#####.......#######.# _Eustachio mumbles |fg some strange words.You climb upwards. The rat disappears in a puff of smoke! _The river rat disappears in a puff of smoke! _There is a stone staircase leading down here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|fgq ###.#.########.##... ssays the Jinx#.#.#...#..#.##### Spriggan of Okawaru *.....#.#.#.#.#..#.###### Health: 38/38 ========================#.#.#.#.#..#.##.... Magic: 12/12 ========================#.#.#.#.#..#.##.### AC: 2Str: 4#.#.#.#.#..#.##.... EV: 16Int: 15 ########.#<#.#.#....##########..# SH: 0Dex: 19 .......#.#.#.#.#......##........# XL:  8 Next:  5% Place: Dungeon:5 ######.#.#.#.#.#@...#.(..ß.ß.ß..# Noise: ---------  Time: 4329.2 (0.0)  #.........#.[33|fgc m#.'.@..####..⌠.⌠...# a) +1 sling#.###.###.#.###....# ##.ß.>.ß..# Cast: Jinxbite  #.# #.....#...'....# #...⌠.⌠..###.#############....###..ß.ß.ß.##.#.........# #....)..........# @   Eustachio#.#.###.#<#.###.......##########.#...W.#.....'...[...'.......##<#######.#####.......#######.# _Eustachio mumbles some strange words.You climb upwards. The rat disappears in a puff of smoke! _The river rat disappears in a puff of smoke! _There is a stone staircase leading down here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|fg |fg The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No}fg}fg ###.#.########.##... ssays the Jinx#.#.#...#..#.##### Spriggan of Okawaru *.....#.#.#.#.#..#.###### Health: 38/38 ========================#.#.#.#.#..#.##.... Magic: 8/12================--------#.#.#.#.#..#.##.### AC: 2Str: 4#.#.#.#.#..#.##.... EV: 16Int: 15 }fg########.#<#.#.#....##########..# SH: 0Dex: 19 .......#.#.#.#.#......##........# XL:  8 Next:  5% Place: Dungeon:5 ######.#.#.#.#.#@...#.(..ß.ß.ß..# Noise: ---------  Time: 4329.2 (0.0)  #.........#.#.'.@..####..⌠.⌠...# a) +1 sling#.###.###.#.###....# ##.ß.>.ß..# Cast: Jinxbite  #.# #.....#...'....# #...⌠.⌠..###.#############....###..ß.ß.ß.##.#.........# #....)..........# @   Eustachio#.#.###.#<#.###.......##########.#...W.#.....'...[...'.......##<#######.#####.......#######.# _The river rat disappears in a puff of }fgTsmoke! _There is a stone staircase leading down here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate~fg###.#.########.##... ssays the Jinx#.#.#...#..#.##### Spriggan of Okawaru *.....#.#.#.#.#..#.###### Health: 38/38 ========================#.#.#.#.#..#.##.... Magic: 8/12================--------#.#.#.#.#..#.##.### AC: 2Str: 4#.#.#.#.#..#.##.... EV: 16Int: 15 ~fg########.#<#.#.#....##########..# SH: 0Dex: 19 .......#.#.#.#.#......##........# XL:  8 Next:  5% Place: Dungeon:5 ######.#.#.#.#.#@...#.(..ß.ß.ß..# Noise: ---------  Time: 4329.2 (0.0)  #.........#.#.'.@..####..⌠.⌠...# a) +1 sling#.###.###.#.###....# ##.ß.>.ß..# Cast: Jinxbite  #.# #.....#...'....# #...⌠.⌠..###.#############....###..ß.ß.ß.##.#.........# #....)..........# @   Eustachio#.#.###.#<#.###.......##########.#...W.#.....'...[...'.......##<#######.#####.......#######.#Casting: Jinxbite[0;1~fgx0m (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateYou miscast Cause Fear.  You are very lightly contaminated with residual magic.=30.2 (1Contam ~fg~fg<;onfirm with . or Enter, or press ? or * to list all spells.asting: Cause Fear (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activate  You miscast Cause Fear.are very lightly contaminated with residual magic. _Nothing appears to happen. Eustachio misses you.~fg-; ~fgr< ~fg/E ~fgVJ F _Unknown command.fg` N  Casting: Cause Fear (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgOfgQThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes fgQ' N - Nofgfg###.#.########.##... ssays the Jinx#.#.#...#..#.##### Spriggan of Okawaru *.....#.#.#.#.#..#.###### Health: 38/38 ========================#.#.#.#.#..#.##.... Magic: 4/12fgʫ========----------------#.#.#.#.#..#.##.### AC: 2Str: 4#.#.#.#.#..#.##.... EV: 16Int: 15 ########.#<#.#.#....##########..# SH: 0Dex: 19 .......#.#.#.#.#......##........# XL:  8 Next:  5% Place: Dungeon:5 ######.#.#.#.#.#@...#.(..ß.ß.ß..# Noise: =--------  Time: 4330.2 (0.0)  #.........#.#.'.@..####..⌠.⌠...# a) +1 sling#.###.###.#.###....# ##.ß.>.ß..# Cast: Jinxbite  #.# #.....#...'....# #...⌠.⌠..## Contam #.#############....###..ß.ß.ß.#g~2H#.#.........# #....)..........# @   Eustachio#.#.###.#<#.###.......##########.#...W.#.....'...[...'.......##<#######.#####.......#######.# _Nothing appears to happen. Eustachio misses you. _Unknown command.Casting: Cause Fear (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Cause Fear (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activatefg-^@@  Casting: Cause Fear (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Press: ? - help, Dir - look around, f - activate  Look: Eustachio, wielding a +0 rapier and wearing a +0 leather armour (lightly  wounded, chance to affect: 64%)fg]-###.#.########.##... ssays the Jinx#.#.#...#..#.##### Spriggan of Okawaru *.....#.#.#.#.#..#.###### Health: 38/38 ========================#.#.#.#.#..#.##.... Magic: 4/12========----------------#.#.#.#.#..#.##.### AC: 2Str: 4#.#.#.#.#..#.##.... EV: 16Int: 15 ########.#<#.#.#....##########..# SH: 0Dex: 19 .......#.#.#.#.#......##........# XL:  8 Next:  5% Place: Dungeon:5 fgc0######.#.#.#.#.#@...#.(..ß.ß.ß..# Noise: =--------  Time: 4330.2 (0.0)  #.........#.#.'.@..####..⌠.⌠...# a) +1 sling#.###.###.#.###....# ##.ß.>.ß..# Cast: Jinxbite  #.# #.....#...'....# #...⌠.⌠..## Contam #.#############....###..ß.ß.ß.##.#.........# #....)..........# @   Eustachio#.#.###.#<#.###.......##########.#...W.#.....'...[...'.......##<#######.#####.......#######.#Casting: Cause Fear (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - look around, f - activateLook: Eustachio, wielding a +0 rapier and wearing a +0 leather armour (lightly  wounded, chance to affect: 64%)  Eustachio looks frightened!  fg1H[35mEustachio gestures wildly while chanting.fg9§@(fleeing)@fg:4==1.2 (1fgDfgEfg|O/  --more--fgY ( _Eustachio blinks!fgu$## #...#........#.# #.######.#.########.# #....#.#.#...#..#.# .#.#.#.#.#..#.# #####fg%s#.#.#.#.#..#.# #.....#.#.#.#.#..#.# #.#### #.#.#.#.#..#.# #..... #######.#<#.#.#....##########..# ......#.#.#.#.#.@....##........# #####.#.#.#.#.#>...#.(..ß.ß.ß..# #.........#.#.'.§..####..⌠.⌠...# #.###.###.#.###....# ##.ß.>.ß..# #.# #.....#...'....# #...⌠.⌠..# #.#############....###..ß.ß.ß.# #.#.........# #....)..........# #.#.###.#<#.###....@..######### #.#...W.#.....'...[...'.......#fg2fg>45---8 (0.6fg=fg?fg_ #.##########.#.# #.#..) # #...#........#.# #.###†###.#.########.# #....#.#.#...#..#.# .##.#.#.#.#..#.# #####.##.#.#.#.#..#.# #.....#.#.#.#.#..#.# #.#####fg  #.#.#.#.#..#.# #...... ######.#<#.#.#..@.##########..### .....#.#.#.#.#......##........# ###.#.#.#.#.#>...#.(..ß.ß.ß..# .........#.#.'.§..####..⌠.⌠...# .###.###.#.###....# ##.ß.>.ß..# .# #.....#...'....# #...⌠.⌠..## .#############....###..ß.ß.ß.# .#.........# #....)..........# .#.###.#<#.###....@..#########fgۊ!.fg D---2.4fgfgДfg5  #........# #.#.##########.#.#.#  #.##########.#.# #.#..).#...#........#.# #.###†####.#.########.# #......#.#.#...#..#.# .##.#.#.#.#..#.# #####.# #.#.#.#.#..#.# #.....# #.#.#.#.#..#.# #.######  #.#.#.#.#..#@# #....... #####.#<#.#.#....##########..#### ....#.#.#.#.#......##........# ###.#.#.#.#.#>...#.(..ß.ß.ß..# .......#.#.'....####..⌠.⌠...# ###.###.#.###....# ##.ß.>.ß..# # #.....#...'....# #...⌠.⌠..# #############....###..ß.ß.Åfg47 .# #.........# #....)..........#fg_> fgs? (3.0fgE fg/G fgz M##########.###'#..................# #.#.##########.#.#.###########..)....#........###†####.#.#######....... #####....# ###### fgP|  #.#.#.#.#..#.# #....... #####.#<#.#.#....##########..#### ...#......##...... ###.#.#.#.#.#>...#.(..ß.ß.ß..#.#####....#fg fg &6fg fgI fg *M...# #........############ ##########.###'#..................# #.#.##########.#.#.###########..)....#........###†####.#.#######.......fg+ #####....# ######  #.#.#.# #....... #####.#<...##########..#### ....#.#.#.#.#......##........#'.##'....#fg~2fgp3(4.2fg^9fg-;fgM#####'.............. ...# #........############ ##########.###'#..................# #.#.##########.#.#.###########..)....#........fgԁ###†####.#.#######....... #####....# #######.#.#.#.#..#.##....... Contam .....#fgfg^&8fgfgFfgNM....(..####################'.............. ...# #........############ ##########.###'#..................# #.#.##########.#.#.###########..)....#........###†####.#.#######....... #####....# #######.#.#.#.#..#.##..........#fg fg (5.4fg0fgfgoM########### ....(..####################'.............. ...# #........############ ##########.###'#..................# #.#.##########.#.#.###########..)....#........fg+###†####.#.#######....... #####....# #.#.#.#.#..#.##.######..#fgfg(6.0fg fgfg M............##### ###########.......# ....(..####################'.............. ...# #........############ fg ##########.###'#..................# #.#.##########.#.#.###########..)....#........###†####.#.#######....... ######.#.#.#.#..#.##.....#...fge fg0 &6fg( fgk fg HM########## ............##### ###########.......# ....(..........####################'.............. ...# #........############ ##########.###'#..................# #.#.##########.#.#.###########..)....#........###†####.#.#######....... ##.#.#.#.#..#.######.#..# fgX fgܻ ]5==7.2fg> fg fgYM'..............############### ............##### ###########.......# ....(..........#####################........'.............. fg1...# #........############ ##########.###'#..................# #.#@##########.#.#.###########..)....#........###†####.#.#######......#.#.#...#..#.#####.###.#fgGfg &8fg#fg$fgbM################'..............############### ............##### ###########.. ....(..........#####################........'.............. fg d[...# #........############ ##########.###'#@.................# #.#.##########.#.#.###########..).#...#........#.##.###†# Contam #.#fglfgm(8.4fg2rfgsfg.# .################# .'...............# ###############.# .............#####.# fg############.# .....(..############## #...#######.'............. #...# #.....@..#############. ###########.###'#............#.#. # #........# #.#.##########.#.# # #.##########.#.# #.#..) # #...#........#.# #.###†###.#.########.#fgd #..... #.#.#...#..#.# ####.# #.#.#.#.#..#.# #####.# #.#.#.#.#..#.# #.....fgF9.0fgfg$C _Your magical contamination has completely faded away.fgn#...# #...# #...################# +...'...............# #...###############.# ..............#####.# #############fg.# .........(..############# .#...#######.'........... .#...# #........############# .###########.###'#............#.# .# #........# #.#.##########.#.# .# #.##########.#.# #.#.. ## #...#........#.# #.######.#.########.# #.... #.#.#...#..#.# ####.fgx #.#.#.#.#..#.# #####.fgpY==6fgfg~fgN } #...#  #...#  #...# ##...################# .+...'...............# ##...###############.# ...............#####.# fgO ###############.# #.........(..############ #.#...#######.'........... #.#...# #........########### #.###########.###'#............#. #.# #........# #.#.##########.# ..# #.##########.#.# #.#. ### #...#........#.# #.#####.#.########.# #.. #.#.#...#..#.# ####fgW fgX )40.2fg] fg_ fg _fg% Xfg fg! ,fg fgO ,fg fg j6==fg fg fg\ fg fg$ ,fg fg ,fg fgfgZ:==fg#fg,fgfgD,fgfg< fg fg fgufgN7==fgfgfgfgfg,fgLfg,fgRfgfgp3==fgfg,fgfg!,fgs"fg$fge%N8==fgP&fg(,fgC*fgC,,fg-fg0,fg81fgH3fg3:==fg4fg7fg7fgR8fgP:,fg;fgo=,fg&>fg@fg-AN9==fgKBfgcD,fgEfgCH,fgIfgAK,fgKfgNNfgN:==fgOfgRfgSfgSfgW,fgXfgY,fgZfg[fgm\P10/12==fg]fg9_fgz_fg `fg2afgoafgbfg)e,fgffg!jP==fgjfglfglfgenfgp,fgrfgtfgtL1==fg^vfg^x,fgzfg{,fg8}fg==fgЅ,fgSfgUfg݈fgfg,fgrfg W _You start resting.fg090.2 (50.0)fgҝ[2==1.2 (51fgfg! _Magic restored.fgIfgfgfgiXfgfgDfgfgfg+:==fgfg,fg'fg,fgHfg=,fgIBfgfg1,fgfg,fgfg,fgfg,fgfgfgvfgnfg,fgfgxfgfgfg&,fg3fg,fgwfgfgfgVfg,fgfg,fg fg ,fgd fg ,fg6 fg,fg\fg,fg7fg,fg"fg,fg/fgC,fgfg,fgBfgzfg,fgsfg,fg-fg ,fg!fg #,fg#fg)%,fg%fgR',fg'fg[),fg)fg+,fg+fg,,fgG-fg.,fgn/fg0,fg}1fg2,fg93fg5BfgG6,fg8fg:,fg;fgG=,fg>fg?,fg@fgB,fgBfgZDfgDfgFfgIfgIfgJfgLfg.MfgNfgP,fgRfgT,fgo[nfg0\fg]fg-_,fg`fgbfgXcfgcfg(f,fgcgfgi,fg kfgwm,fgnfg|pfg qfgqfgt,fgufgxfgyfgyfg|,fg|fg~,fg fg ,fgfgfgnfgfg]fg̍fgfgܐfgdfgfgוfgYfgזfg>,fg9fg~,fgfgfg-fgfg ,fg~fgfgpfgfgfgfg\fgfgdfgUfgfgfgԴfgٶfg޷fgXfgC,fgYfg{fgfgfgfg'fgfgfgxfg&fg,fgfgdfgfgfgfgfgfg,fg}fg,fgfg2,fgfg,fgjfgfgcfgfgfgWfg?fgO,fgfgifgfgfg(fgfgfgfg1fg{fgq,fgDfgfgfgfgfgEfgfg,fgLfg_490.2 (99 _You start waiting.fg-1.2 (100.0)fg fg _Done waiting.fgfgfgfgfg>fgcBfgfg\,fgfg!,fg=fg5fgfgXfgfg~fgfg~,fgfgfg fg?fg,fgfg,fgfg,fgfg,fgqfgfgfgBfg,fgfg,fgfg,fg\fg,fgfg,fg*fg\,fgfgfg'fgfgfglfgfgfgkfgfg/ fg fg[ fg fg fgdfg,fgLfgfgSfgfgR,fgrfg,fghfg ,fg fg!,fge"fg#,fg+$fg%fg&fgf&fg',fg<(fgz)fg)fg*fg,,fg|-fg.,fgb/fg0,fg*1fgw2,fg3fg4,fg5fg7,fg8fg9,fg:fg;,fgt<fg=,fgD>fgo?,fg(@fgBfgBfgCfgE,fgFfgG,fgHfgI,fgtJfg?L,fgMfgN,fgTOfgP,fg6RfgS,fgbUfgW,fgXfgZ,fg[fg],fgE^fg_,fg`fg'b,fgbfgdfgefgffgfifgifgqjfgk,fgulfgm,fgnfgip,fg rfgsfgxtfgvfgy,fgMzfg|,fg}fgn,fgfg,fg0fg,fgOfg,fgafgfgfgfgŒfgZfg8fgfgfgfg,fgfg,fgԝfgzfgfgfg,fgΣfg,fgfgg,fgSfgh,fgOfgu,fgifg-,fgTfg޴,fgĵfg,fgfgx,fg.fg,fgfgfgOfgfg1,fgGXfgfgXfgfgfgUfgJfgV,fggfg,fgfg,fgfg,fgfg,fg3fg,fgfg.fgfgfgt,fgfg;,fgfgn 590.2 (99.0) _You start waiting.fg-1.2 (100.0)fg0fgJ# _Done waiting.fg7Ifg+0.0) fg'fgfgE _Done exploring.fgv+fg^8Level 5 of the Dungeon <<<>>>>(Press ? for help)############### #...##........# #...######## ###########.######.# #...#fg9d#.....# #.........#.## ###.###...##################.#.### #............# #.....+...'...............##.#.# #.........#..# #.#.###...###############.##.#.# ####......#..###.#.................#####.##.#.# ####'####.#......#..##############.......##.#.# #................#..#.........(.....@....###############.#.## #......##.##.....####.#...#######........'..................# #......##.##.....# #.#...# #........#############.#....## #..[...##.##.###.# #.###########.###'#............#.#.#.....# #......##.##.###.####.# #........# #.#.##########.#.#.####.## #########.##.##.>.....# #.##########.#.##.#..).....# fg[:#.##.....###### #...#........#.##.###†###### #.#####.#####.#.########.##........# #.#####.##.#.#...#..#.#####.###)# #.#...#.##.#.#.#.#..#.######.# #.# #.#...#.##.#.#.#.#..#.##.....# #.# #.#...'.#fg:<#.#.#.#.#..#.##.#######.# #.#...######.#.#.#.#..#.##.........# #.#.......##########.#<#.#.#....##########..####### fg2a*************** *,,,**,,,,,,,,* *,,,*fgf******************,******,* *,,,**,,,,,**,,,,,,,,,*,** ***,***,,,******************,*,****,,,,,,,,,,,,* *,,,,,+,,,',,,,,,,,,,,,,,,**,*,**,,,,,,,,,*,,* *,*,***,,,*****#####*****,*,*,*****,,,,,,*,,***,*,,,,,,,,,,,,,*,*,*****'****,*,,,,,,*,,**********,*,**,,,,,,,,,,,,,,,,*,,*,,,,,,,,**************,*,***,,,,,,**,**,,,,,****,*,,,***,,,,,,,,,,,,,,,,**,,,,,,**,**,,,,,* *,*,,,***********,*,,,,***,,[,,,**,**,***,* *,**********,,,,,,,*,*,*,,,,,**,,,,,,**,**,***,****,* *,,,,,...* *******,*,*,****,***********,**,**,>,,,,,* *,***###****.#,*,*,,),,,,,**,**,,,,,****** *,,,*,,,,,,,.#,**,***†*******,*****,*****,*,******##,**,,,,,,,,**,*****,**,*,*,,,*,,*,*****,***)**,*,,,*,**,*,*,*,*,,*,******,* *,**,*,,,*,**,*,*,*,*,,*,**,,,,,* *,**,*,,,',**,*,*,*,*,,*,**,*******,**,*,,,******,*,*,*,*,,*,**,,,,,,,,,**,*,,,,,,,**********,*<*,*,*,,,,**********,,*******fgh fgjv  *,,,*ssays the Jinx*,,,*Spriggan of Okawaru *.....*,,,*Health: 38/38 ======================== **,,,*****************Magic: 12/12 ======================== ,+,,,',,,,,,,,,,,,,,,*AC: 2Str: 4 **,,,*****#####*****,#EV: 16Int: 15 ,,,,,,,,,,,....#####.#SH: 0Dex: 19 *********#####.......#fgw XL:  8 Next:  5% Place: Dungeon:5 *,,,,,,,,.(.....@....#*********** Noise: ---------  Time: 4591.2 (0.0) *,*,,,***####........'..,,,,,,,,, a) +1 sling *,*,,,* #........###********* Cast: Jinxbite *,**********#.###'#.....,,,,,,,*, *,* *,,,,,...* *.#.####******,*, ,,* *,***###****.#,#*,*,  *** *,,,*,,,,,,,.#,**,** ***,*,******##,**,,, *,*,*,,,*,,*,*****  _Magic restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting. _Done exploring.fgy fgV fg _You start waiting.Done waiting. _You start waiting.Done waiting. _Done exploring.Level map cleared.fg̤3fg'fg _fg,fgfg,fg|fgfgfgNfgfgfgM,fgovfgN Xfg fg,fgfg3<fgkD,fgEfgLXfgNfg Q,fgQfgSfgVBfgZ@  There is an open door here.fgr\fgL] _fg]fg_fga,fgbfgdfgMhBfgifgj,fgTkfg'nfg4ofgofgpfg:rfgsfg-tfgtfgvfgx,fgyfg{fgL|fg|fgD}fg~fg,fgfgȃfgl,fgfgfgf,fgkfgfgfg,fg8  There is a stone staircase leading up here. _fghfgXfg,fgfgX:  There is a stone staircase leading up here. _fg;fg=,fg?fgCfgFfgYGfgHfgN~  Things that are here:  a +0 flail; a gnoll skeletonfgP5 _fg^bfge,fg-gfgj<  You see here a +0 whip.fglfg^m _fg6nfgtb  You see here a +0 giant club.fghF _  There is a stone staircase leading up here. _fg}  There is a stone staircase leading up here. _fgB,fgfgfg,fgfg@  There is an open door here.fgfg&fgl5 _fg<fgfg.......#.#.#,*,*,,,,,,**,,,,,,,,* *#####.#.#.#,*,#>...#,(,,ß,ß,ß,,*#.........#,*,'....#***,,⌠,⌠,,,*  #.###.###.#,**#....# **,ß,>,ß,,*  #.# #.....#,,,@....# *,,,⌠,⌠,,**  #.###########*#....###.,ß,ß,ß,*  #.#.........# #....)...,,,,,,,*  #.#.###.#<#.###.......#********  #.#.....#.....'@..[...',,,,,,,* 637.4 (46.2)  #<#######.#####.......#******,*  #..)...)).# #.......# *,*  ###########gSy37m #.......# *,*  *** #.......#   *,* #.......# @   Eustachio (wandering)  *,* #########*,***,*,*fg t _Eustachio is nearby!fgThere is an open door here. _Eustachio is nearby!  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Eustachio shouts!  Eustachio gestures wildly while chanting.'.@@0----===8.4 (1.0)Will/2 Jinx  _Eustachio blinks!fg' ((((((You shoot a sling bullet.fg> fgVK .....@.9.6 (1.2fg|V fgZ @ _The sling bullet closely misses Eustachio.fg fgY You shoot a sling bullet. The sling bullet hits Eustachio.fg:*fgV @(very drained)Eustachio is lightly wounded.  A giggling sprite leaps out and makes Eustachio trip over his own feet.  Eustachio is lightly wounded.40.7 (1.1 _Eustachio hits you but does no damage.fg"ry  You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.fg~:*fg AYou shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.  A giggling sprite leaps out and makes Eustachio trip over his own feet.  Eustachio is moderately wounded.Eustachio casts a spell.fg§@ 1.9 (1.2fgifg9fg/  --more--fg( _Eustachio blinks!fgp\(((((((You shoot a sling bullet.fg:*fgVThe sling bullet barely misses Eustachio.  A giggling sprite leaps out and makes Eustachio trip over his own feet.  Eustachio is moderately wounded.Eustachio gestures wildly while chanting.fgfgq@..[§..'fgJ----3.0 (1.1fg= _Eustachio blinks!fg0 (((((((You shoot a sling bullet.fg N  The sling bullet barely misses Eustachio.fg= j.)@......fg 84.2 (1.2fg( fg, i _The jinxing sprites lose interest in you.fgm ^  You beckon some vexing sprites to accompany your attacks.fg~ M.@fg 9/12 ---50Jinx fgR fg ; _You feel your willpower being sapped.fgQ(((((((fgfg}!W.......@fg"5=6.3 (1.1fg,fg0R _You shoot a sling bullet. The sling bullet misses Eustachio.fgZ (((((((You shoot a sling bullet.fgfgL.@[...'fg(7.4fgΘfg? _The sling bullet barely misses Eustachio.fg3 (You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.fgfg9@.fg!-8.6 (1.2fg!fg` _Eustachio is moderately wounded.fg4  (((((((You shoot a sling bullet.fg~S :*fg4 ; @.[...'  The sling bullet closely misses Eustachio.  A giggling sprite leaps out and makes Eustachio trip over his own feet.  Eustachio is heavily wounded.fg5 H--9.7 (1.1fgA fgZE K _Eustachio misses you.fg3 (((((((You shoot a sling bullet.fgK[:*fg:d @.[...' The sling bullet completely misses Eustachio.  A giggling sprite leaps out and smacks Eustachio with his own hand.  Eustachio is severely wounded.fg;)50.8fgOfg2SS _Eustachio closely misses you.fg  You shoot a sling bullet. The sling bullet hits Eustachio!fgŇ:*fg;oM_Eustachio closely misses you.You shoot a sling bullet. The sling bullet hits Eustachio!  Eustachio is almost dead.almost dead.  Eustachio gestures wildly while chanting.fgF)K@§fg*(1.9fg4fg7' _Eustachio blinks!fg* (((((You shoot a sling bullet. The sling bullet hits Eustachio.fg :*fgɑ  Eustachio is almost dead.A giggling sprite leaps out and bonks Eustachio with his +0 rapier.  You kill Eustachio!fg: )......  Okawaru accepts your kill.fg m 10/12==193.0fgP e _The jinxing sprites lose interest in you.fgݬ fgŭ fgr /  --more--fg7{ _Your Invocations skill gained 2 levels and is now at level 2!fg\vfg5Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown jewellery  c - amulets of the acrobat Wands (select all with /)d + unknown wands Scrolls (select all with ?)e + unknown scrolls  f + scrolls of blinking (uncommon)  g + scrolls of identify (very common)  h + scrolls of poison (uncommon)  i + scrolls of teleportation (common) Potions (select all with !)j + unknown potions  k + potions of enlightenment (uncommon)  l + potions of heal wounds (common) fgMissiles (select all with ()m - boomerangs  n - darts  o - javelins [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]fgiJfgTfg)_.......#.#.#,*,*,,,,,,**,,,,,,,,* ssays the Jinx *#####.#.#.#,*,#>...#,(,,ß,ß,ß,,* Spriggan of Okawaru *.....#.........#,*,'..).#***,,⌠,⌠,,,* Health: 38/38 ========================fg`#.###.###.#,**#....# **,ß,>,ß,,* Magic: 10/12 ====================----#.# #.....#,,,'....# *,,,⌠,⌠,,** AC: 2Str: 4  #.###########*#....###.,ß,ß,ß,* EV: 16Int: 15  #.#.........# #....)...,,,,,,,* SH: 0Dex: 19  #.#.###.#<#.###.......#******** XL:  8 Next: 19% Place: Dungeon:5  #.#.....#.....'@..[...',,,,,,,* Noise: ===------  Time: 4653.0 (0.0)  #<#######.#####.......#******,* a) fg;b+1 sling#..)...)).# #.......# *,* Cast: Jinxbite  ########### #.......# *,* Will/2 ***#.......# *,**,*#.......# *,**,*######### *,**,**,**,**,* _Your Invocations skill gained 2 levels and is now at level 2!fgQfgfg`fg'fg> _Unknown command.fgEfgfgfg> _Unknown command.fgfgSPut on which piece of jewellery? Jewellery (go to first with "=) fg m - an amulet of the acrobat[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip fgfgCfg ).......#.#.#,*,*,,,,,,**,,,,,,,,* ssays the Jinx *#####.#.#.#,*,#>...#,(,,ß,ß,ß,,* Spriggan of Okawaru *.....#.........#,*,'..).#***,,⌠,⌠,,,* Health: 38/38 ========================#.###.###.#,**#....# **,ß,>,ß,,* Magic: 10/12 ====================----#.# #.....#,,,'....# *,,,⌠,⌠,,** AC: 2Str: 4  #.###########*#....###.,ß,ß,ß,* EV: 16Int: 15  fgR*#.#.........# #....)...,,,,,,,* SH: 0Dex: 19  #.#.###.#<#.###.......#******** XL:  8 Next: 19% Place: Dungeon:5  #.#.....#.....'@..[...',,,,,,,* Noise: ===------  Time: 4653.0 (0.0)  #<#######.#####.......#******,* a) +1 sling#..)...)).# #.......# *,* Cast: Jinxbite  ########### #.......# *,* Will/2 ***#.......# *,**,*#.......# *,**,*######### *,**,**,**fg +,**,* _Your Invocations skill gained 2 levels and is now at level 2! _Unknown command. _Unknown command.fg 4fg5fg3=fgKYou start putting on your amulet.---4.0 (1fgPfgw[fg\G---5.0 (2fgdfgoA6.0 (3fgxfgA7.0 (4fgfg1A8.0 (5fgjfgϢ _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way.fgTfg?fg_` _m - an amulet of the acrobat (around neck)fg;fg=fgFfgtHF _Unknown command.fg ########.#<#,*,*,,,,**********,,* ......#.#.#,*,#.....,**,,,,,,,,* #####.#.#.#,*,#>...#,(,,ß,ß,ß,,* #.........#,*,'..).#***,,⌠,⌠,,,* #.###.###.#,*##....# **,ß,>,ß,,* #.# #.....#,,,'....# *,,,⌠,⌠,,* #.###########*#....###..ß,ß,ß,* #.#.........# #....)....,,,,,,* #.#.###.#<#.###.@.....#******** #.#.....#.....'...[...'.,,,,,,* #<#######.#####.fg ##*****,* #..)...)).# #.# *,* ########### #..*** #..*,* #.......*,* ######### fgfgP31 6 (0.6 _fg fg"fg #.#.#,*,*,,*,* *,,,,,, ######.#<#,#,#....#*********,,*** .....#.#.#,#.#.....,**,,,,,,,,* ###.#.#.#,*.#>...#,(,,ß,ß,ß,,* .........#,*,'..).#***,,⌠,⌠,,,* .###.###.#.###....# **,ß,>,ß,,* .# #.....#,..'....# *,,,⌠,⌠,,* .###########*#....###..ß,ß,ß,* .#.........# #..@.).....,,,,,* .#.###.#<#.###.......###****** .#.....#.....'...[...'..,,,,,* <#######.#####.###****,* ..)...)). ########## #..  *** #g/9;49m..  *,* #.......  *,* #########fgl fg (9.2fgfgfg4M***** #.#.#,*,#..#.# *,,,,,, ######.#<#,#,#....#*********,,*** ....#.#.....,**,,,,,, ####.#.#.#,#.#>...#,(,,ß,ß,ß .........#,*.'..).#***,,⌠,⌠,##.###.#.###fg *,ß,>,ß,, #.....#...'....# *,,,⌠,⌠,,**##########*#..@.###..ß,ß,ß........# #....).....,,,,,###.#<#.###.......###***** .#.....#.....'...[...'..,,,,,*Will/2 ##.......#fgqfgJ&8fgfgfg~ M,,,,****** #.#.#,*,#..#.# *,,,,,, ######.#<#,#,#....##********,,*** .....#.....,**,,,,,, ####.#.#.#,#.#>...#,(,,ß,ß,ß .........#,#.'..).#***,,⌠,⌠,##.###.#.###*,ß,>,ß,, #.....#...'..@.# *,,,⌠,⌠,,**############....###..ß,ß,ß........# #....).....,,,,, .#.###.#<#.###.......###******Will/2 ..##.......#fgP fg X1==60.4fg fgW fgM****,,,,****** #.#.#,*,#..#.# *,,,,,, ######.#<#,#,#....##********,,*** .....#.....,**,,,,,, ####.#.#.#,#.#>...#,(,,ß,ß,ß .........#,#.'..).#***,,⌠,⌠,##.###.#.###*,ß,>,ß,, #.....#...'....# *,,,⌠,⌠,,**############....###..ß,ß,ß .#.........# #....).....,,,,,*Will/2 fgw.#'.###.......#fg.fg(1.0fg!fg"fgsM*,#.#,, ****,,,,****** #.#.#,*,#..#.# *,,,,,, ######.#<#,#,#....###*******,,*** ....#.#......**,,,,,, ####.#.#.#,#.#>...#,(,,ß,ß,ß .........#,#.'..@.#***,,⌠,⌠,##.###.#.###*,ß,>,ß,, .# #.....#...'....# *,,,⌠,⌠,,**Cast: Jinxbite#Will/2 .##.......#fg}}fg~&6fgfgN  Things that are here: _a +0 rapier; a +0 leather armourfgsX4fg\fg^fg^% _fgd,fgd;==fggfgj,fgznfgDq,fg:sfgufg|vfg.xfgz,fgfgӀfgfgƃF2==fg(fg4 _Magic restored.fg&fgޔfgfgƙfgjfg6fgݟfg6fgȣfgJfgfgafg;Q==fgưfgfg޶fgtfg޸fg ;  You see here 3 stones.fgfg&fgfgn _You feel your willpower return.fg3fgfg4fg`,fgfgfg,fgfg0fgfgmfgfgfg,fgfg-fg,fg fgUfgfgfgfg.fg:fgfgfgfg,fg}fg> fgn!,fgE#fg$fgu&,fg'fg,fg.fg\/fg0fgV2fg6,fg7fgZ?fg@fg0AfgBfg!DfgEfgFfgHfg1JfgKfg8M,fgNfgO,fgPfgQfg\S,fgTfgWfg],fg^fg`fgjb,fgtcfghefggfg9hfghfglfgjn,fgofgqfgms,fgufg&xfgyfglzfg{fg }fg~,fg~fgfg+,fgMfgfg~fgfgAnfgǐfgҒ,fg+fgfg,fgfg[fgF,fg`fgPfg,fghfgfg,fgfg|fg̱fgfgܼfgfg ,fgfgfg:,fgfgrfgfgfg}fgfgfgYfgfgfge,fgfgfgfgfg2fg'fg"fgfgfgfgnfg,fg fg$fg,fgfg[fgfgDfgfgv,fgfgfg~fg,fgfg"fg,fgfgfg,fg]fgfgfg2fg fgfgofgfgfg`,fgfg fg ,fg fgfg.,fg{fgfgs,fgfgfg,fgfg fg"fg\#fg#fg(fg*,fg+fg-fg3/,fg0fgt2fgj4fg5fg5fg7fgM:,fg;fg<fg>fg1?fg?fgBfg1D,fgOEfgI>  You see here a +0 rapier.fgdLfg M _fg OfgQfgS,fgVfgXfgZfg[fgB\fg&^fg`fg`fgLafgdfgffgMgfg)hfggjfgFl,fgxmfg/ofgpfgqfg@rfgsfg+v,fgyfgy{fg|fg/}fg}fgfgЁ,fgxfgfgf,fgΈfgfg,fgʍfgfgsfgfgfg4fg<,fg3fgyfgfgfgHfg fg,fgfgܥfg,fgfgifgfgm,fg&fgJfg,fgݱfgɲfgEfgfg9fgBfgfgBfgfg,fgfgfgfg@fgfg<fgOfgfgwfgfg,fgYfg_fg,fgfgpfghBfgfgfg,fgfgfg@fgfgfgfg,fgfg[fg,fgfgFfg,fgfgfgfgdfgFfg~fg,fgfgnfgfgfgefgfgWfgfgfgj,fgfgfgfgfgfg fg fg ,fgVfgfgfgfgfg4fgfghfg`fg4fgfgcfgfg!fg"fgm#fg&fg(,fg{)fgr+fg=-,fg.fg.0fg1fg2fg3fg5fg7fgl8fg9fg=@  There is an open door here.fg>fgh? _fgAfgBCfgDfg]EfgEfgHfg#K,fg@Lfg{NfgP,fgdQfgUSfgWTfgT'16 fgCUfgW7 _You open the door.fgYQ31 fgYfg\@  There is an open door here.fge^fg _ _fg`fgafgxbfgbfgHcfgdfgf,fgffgdhfgi,fgtjfgzlfg8mfgmfgnfg pfgpfg|qfgqfgsfgtBfgwfgwfg[xfgxfgdzfgZ{fg{,fg}fg3fgfg8fgfgfg3fgfg fg/,fgȆfgNfgt,fgfgffg֍,fg؎fgfgfgfgjfgfgLfgÖfgZfgfgȚ,fgśfg9fg,fgfgqfgfgfghfgfgרfgofgfgVfgfg;fgqfgfgfg{fgٷfgϹfgCfgfggfgfgfgXfgfgfg,fgHfgfgfg3fgfgfgS,fgofgUfgfgfgfgfg,fgMfgfg',fg>fgdV  There is an open door here.fg5 _fgfgX,fg fgfgfg2fgfgfgBfg8fg,fg8fgfgX,fgBfgffgq,fgfgQfg,fgfg fg!fg("fg"fg>%fg%Bfg&fg',fgf(fg)fg4*fg+,fg-fg.,fg9/fg0fgo1,fg2fg3fgZ4fgD5,fgd6fg7fg(8,fg5<fg=,fg=>fg@R  There is a stone staircase leading down here.fgAfgB _fg CfgDfgE,fgFfg+GfgHfgH,fgpJfgK,fgKfgLfgWMfgMfg(NfgPfgQ,fgRfgCSfgTBfgPVfg W,fgWfgXfgbZBfgk[fgE\fg\,fg]fg^fgr_,fgefgf,fggfg;jfgSkfgk,fgmfgdnfgnfgofgpfgr,fgrfg;tfgu,fgvfgwfgxfgy,fg|Bfg}fgh~fgpfgfg4fgցfgM,fgfgfg$,fgfg։fg#,fgfgьfgW,fgfgfgwfg,fgĔfg,fgfgsfg<,fgfg@  There is an open door here.fgfg _fgwfgEfg,fgfg˳fg,fg fgkfgվ,fgNfgVfg,fg|fgfg,fgfgTfgfgYfgLfgfgfgfgfgfg,fgfg@  There is an open door here.fgfg _fgfgcfg}fgfgfgTfg,fg fgfg,fgfg)fge,fgzfg9 fgW ,fg fgifgj,fgfgf  You see here a +0 leather armour.fgfgz _fgfgCfg,fg/!fg#fg&fg&fg'fgq+fg.-fg-fg.fg1fgK3fg3fgS5fg7fgt9fg:fg:fg=fgH?,fg@fglBfgJE,fg;FfgHfg KfgKfgNfg0PfgRfg)TfgTfg5Zfg[fgl\fg5]fg_fgOb,fgcfgefggfghfg0ifghkfgSmfgmfgnfg$tfg`w,fgxfgzfg|,fg~fgfgfg,fgكfg6fg*fg͉fgfg^fg,fgfgOfgq,fgNfgfgfgfgfgfg*fg,fgfg',fgߨfgdfg,fgűfgfgl,fgfgfgнfgbfgifgfgfgmfgWfgofg4fgfg%fgmfg,fgGfg6fgR,fg~fgfg,fgfg)fgfgfgffgxfg,fgDfgfgD,fgZfgVfg8fgfgfg6fgBfgfgfgfgP ,fg fgfg,fgfgMfgfgfg fg.fg'!fgP"fgJ&fg'fg(fgE)fg+fg!/,fg/fg1fgq3,fg5fg6fg8,fg9fg~;fg:=fg>,fg_@fgB,fgBfgZEfgXFfg"G,fgTHfgNIfgI,fgLfg(NfgN,fgOfgP,fgQfgSfgIU,fgUfg"XfgY,fgZfg;[fgd\,fg\fgc^fg_,fg`fgafgbfgc,fgEefge,fgffggfgifgifg:jfgQkfglfgm,fg ofgqBfgtR  There is a stone staircase leading down here.fgufgu _fgDvfgwfgy,fgyfgo}fgo~,fgfg|fgfgS,fgЃfgfg*,fgfgfg',fgfg]fgfgfgfgBfg0fgfg;,fgÓfg,fgIfg:fgՙfgxfgfgfg},fgfg`fg#,fgfgfg]fg fg5fgfg,fgfgZfgNfgfgfg1@  There is an open door here.fgfg _fgfg fg#,fgfgEfgT,fgfgY}  Things that are here:  a +0 club; a gnoll skeletonfgfg _fg,fgbfgfgfgfg,fg fgA fg,fgfg4fgfgfgfg@  There is an open door here.fg fgu! _fg#fg)fg,,fg/fg$4@  There is an open door here.fgo85 _fg^;fg@fgE,fgJfgP@  There is an open door here.fg2RfgR _fggUfgXfg\fg\fg_fgffghfgifgsjfgofgqfgrfg[sfg wfgx,fgzfgfgfg&fgfg,fgfgǷfgG,fgfg@  There is an open door here.fgfg5 _fgfgfg%,fg)fgfgfgQfgfg@R  There is a stone staircase leading down here.fgfg _fgrfgfg,fgfgDfg,fg fg`fg,fg8 fg? fgN,fgfg.fg,fgjfgfgnfgfg|fgfg,fgfg!fg#fg#fg$fg%fg&,fg'fgk)fg*,fgW+fg\-fg/Bfg1fg$3,fg3fg7fgL9fg9fg:fg=fg?fg}?fg@fgBfgD,fgDfgzFfg>H,fgIfgKfgcL,fgLfgPNfgN,fgOfg~PfgQfg]RfgRfgTfgVfgqVfgWfgYfgTZ,fga[fg^\fg&],fg]fg^fg>_,fg_fgeafgObfgbfg5cfgdfgefg?ffgSgfgifg\j,fgkfglfg3n,fgrfgzfg{,fg|fgfg,fgfgufg<fgąfg9fg&fgNfgڊ,fggfgRfgfgffgfgfgfgfg"fg֘fgGfgfgǜfgfg'fgfgfg,fg fgfgm,fg֧fgީfg,fgfgNfglBfgfgfg`fgfgfgjfg޹fgfgyfgl,fgfgfgB,fg@fgdfg.fgfg4fgfgfgfgfgfgi,fgfgfgfgcfgzfgNfg ,fgBfg3fgfg3fgfgXfgfgfgNfgYfg,fgfgb fg ,fgM fg fg ,fg fg fgQ ,fg fgd fg- fg fg fg fg ,fg fgM$ fgO& ,fg' fg) fg., fg, fg- fg/ fg2 ,fg@3 fg5 fgp7 ,fg8 fgw: fg= ,fg= fg@ fgA ,fgMC fgE fgqG fgG fgH fgJ fgM fgM fgN fgP fgS fgS fgT fgPW fgY ,fg[ fg] fgT` ,fga fgXd fgvf ,fgai fgk fgn ,fgop fgr fgt ,fgDv fgg|  Things that are here:  a +0 leather armour; a boomerang; a +0 flailfg~ fgL  _fg| fg fgI fg fg׆ fg fg fg fg fg fgÖ fgX fg fgr fg Bfg~ fga fg fg fg fg ,fg fg fg; ,fg fg4 fgm ,fg fga fgD fg fg6 fgp fg@ fg fg fg fg ,fge fgp fgE fg fg fg fg# fg fg fg fg ,fg fg4 fg fgy fgL fg fg fg fg7 fg fg3 fg fgT fg fg ,fg5 fg fg ,fg fg fg fg fg' fg fg} ,fgs fg fgm ,fg fg fgP fg fg fg- fg fg1 fg fg fg\ ,fg fg fg] ,fg fg fg` fg fg fg fg fg fg, fg fg fg] fg fg fg[ fg fg! fg# fgW$ fg$ ,fge& fg) Bfg* fg+ fg<, fg, fg. fg7/ fg/ ,fg 1 fg92 fg2 ,fg4 fg6 fg6 ,fgQ7 fg7 ,fgf8 fg9 fgf: ,fg: fg; fg< fg{= fg= fg;D fgYF BfgWH fgnI fgJ fgJ fgYL fgM fg6N fgN fg P fgQ ,fgOR fgS fg|U BfgW fgY ,fg/Z fg[ fg4] fg] fg\^ fgV` fga ,fgb fgd fgf ,fgf fgh fg)j fgj fgkk fgm fgn ,fgo fgq fgs ,fgu fgv fg|x fgy fgy fg{ fg} fg} fgi~ fg6 fǵ fgd fg fg fg fg fgM fg fg fg fgs fg$ fgp ,fg fg fgؓ ,fg fg` fgȗ fgd fgV fg fg# ,fgߠ fg fgť ,fg fg fg fgE fg fg fg ,fg7 fg fg fg fgx fg\ fgԼ ,fg fgw fg fg ,fg fg` fg fg fg fg fg fg fg. fg ,fgm fg ?  You see here a +0 trident.fgF fg  _fg fg fg ,fg fg fg fg= fg fg fg ,fg fg fg@ ,fg fg fg ,fgx fg fg ,fg fg fg ,fg fgb fg fg fgc fg  fg fg% fg fg fgo fg fg fg fg" fg# fgn$ fgV' fg( fg5) fg* fg+ fg- fg. fg 0 fg1 fg 4 fg4 fgH5 fg8 fgo: fg+; fg; fg> fg@ ,fgA fgD fgF fgzF fgG fg,J fg.L ,fgnM fgsh  #.# ########### #..... #.# ###  #..... #.# #.#  #..... #.# #.#  ###### #.# #.#   #.# #.# #.# #.## #.# #[# ####### # #.# #@####..##.## ##fg}j 954.0 (292.4) #.#####.......#...#####. #..........###..#....... #..#######.#..#...#####. #..#######....##.## ## #..#..........##)# #  #[.#.###########.# #  #..#.#.#.......#.# #  #..#...#.#######.## ## fgq fgs E _Done exploring.fg`fgfgfg).........0.0).#####..............###..#..........#............#.#.#...#...#.fgfgAfgE _Done exploring.fgx fgι 3fg fg fgE [ _Done exploring.fg|!3fg0#fgGfg:IfgOfgbQE _Done exploring.fgv3fgwfg4fgyfgE _Done exploring.fg fgu* Level 5 of the Dungeon <<<>>>>(Press ? for help)#......# #.# #.#.....#.....'...[...'.......##......# #.# #<#######.#####.......#######.######### #.# #..)...)).# #.......# #.##.# ########### #.......# #.##.# ####.......# #.##.# #.##.......# #.##.# #.########## #.##.# #.##.##.# #.##.##.# #.####### #>##.# #[# ####### #....#####.##.# #@####..##.## ##.##.......##.#####.......#...#####...#######.##..........###..#.......#....# ####..#######.#..#...#####...##.##..#######....##.## fg+ '##.###.##..#..........##)# #.# #.##[.#.###########.# #.###.##..#.#.#.......#.# #.#...##..#...#.#######.## ##.##.###..###.#.######...#####...#.##...............#.......#...##.####.######.#...#####...#.#fg^>@fg #......##.##.....# #.#...# #........#############.#....###..[...##.##.###.# #.####.###'#............#.#.#.....##......##.##.###.####.# #........# #.#.##########.#.#.####.###########.##.##.>.....# #.##########.#.# ..).....##.##.....###### #...#........#.# ##.#######.#####.## ###.#.########.# .......##.#####.# #.#.#...#..#.# ###.###)##.#...#.# #.#.#.#.#..#.######.# #.##.#...#.# #.#.#.#.#..#.##.....# #.##.#...'.# #.#.#.#.#..#.# #.#######.##.#...##### #.#.#.#.#..#.# #.........##.#.......##########.#<#.#.#....##########..########.#................#.#.#.#.#......##........##.#........#######.#.#.#.#.#>...#.(..ß.ß.ß..######'#........# #.........#.#.'..).####..⌠.⌠...#fg =#..............# #.###.###.#.###....# ##.ß.>.ß..##...........[..# #.# #...'....# #...⌠.⌠..###......#######.# #.###....###..ß.ß.ß.##......## #.#..# #....)..........##......## #.#.###.#<#.###.......##########......## #.#.....#.....'...[...'.......##......## #<#######.#####.......#######.######### #..)...)).# #.......# #.#fg: fg #.# ########### #..... ssays the Jinx#.# ####..... Spriggan of Okawaru *.....#.# #.##..... Health: 38/38 ========================#.# #.####### Magic: 12/12 ========================#.# #.#AC: 2Str: 4#.# #.#EV: 31 Int: 15#.# #.## SH: 0Dex: 19#.# #[# ####### # XL:  8 Next: 19% Place: Dungeon:5#.# #@####..##.## ## Noise: ---------  Time: 495fg 4.0 (0.0)#.#####.......#...#####. a) +1 sling#..........###..#....... Cast: Jinxbite#..#######.#..#...#####.#..#######....##.## ###..#..........##)# # #[.#.###########.# # #..#.#.#.......#.# # #..#...#.#######.## ##  _You see here a +0 trident. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.fg fg fg fg : _fg\ fg ,fg fgg fg/ fg fg fg fg1 fg fg fg fg fg fg fg fg fg fg fg fgo ,fg fg fg fg fgW fg8 fg fg fg fg fg fg fg= fg fg" ,fg# fg' fg( fg) fg* fg- fg/ fgK0 fg1 fg4 fg6 fg6 fg~7 fg: fg< ,fg= fg3A fg+C fgC fg`F fgI fgL ,fgM fgYQ fg S fgS fgT fgW fgY fgZ fg\ fg] fg"` ,fga fgd fgf ,fgAg fg?i fgk fgl fgq fgu fg[w ,fgy fg^| fg"~ fg~ fgn fg fg ,fg߆ fgt fg ,fg* fgђ BfgA fg fg ,fgŘ fgΚ fgC ,fg fge fg@ fg fg fg5 j _Done exploring. _ There is an open door here.fgl fg  _fg fg< fgf fg ,fg2 fgU fg fg~ fg fg_ fg fgY fg fg fgT ,fg fgT fg ,fg O#.........#..# #.#.###...######## ####......#..###.#.......... ####'####.#......#..############# #................#..#.........(.. #......##.##.....####.#...####### #......##.##.....# #.#...# # #..[...##.##.###.# #.########## #......##.##.###.####.# #....... #########.##.##.@.....# #.####75.6 (21.6)#.##.....###### #...#..#.#####.## ###.#.###.#####.# #.#.#.#...#.# #.#.#.#.#...#.# #.#.#.#.#...'.# #.#.#.#.#...##### #.#.#.#.#......###.#<#.fg fgD c _There is a stone staircase leading down here.fgefggfglfgsfgZxB16 6.6 (1.0) _fgzfgY,  #......###.  ######## ..  ...  ## ##### g...  ...##...###..  ........g...  ......gg.g# .  ..........#.... 6 .......@...)...  ...l...........  ...##...#!.....  # #####...... fg[x##### g   gnoll bouda (asleep) l   iguana (asleep) gggg 4 gnolls (asleep)  You climb downwards.fg[fgvht  Level annotation: Blorkula the orculafgifg kfg/lfgmfgofg.g..gg.gg.lglggggfgL====7.4 (1.8fgfg  _The iguana hisses angrily. The gnoll shouts! x3; The gnoll bouda shouts!  Found a whip and a metallic coppery potion. _There is a stone staircase leading up here.fg$fgXfgfgfglfgSfg!fg=.gg.gl.fg ,80fg fgU [ #.........#..# #.#.###...######## ####......#..###.#............... ####'####.#......#..############# #................#..#.........(.. #......##.##.....####.#...####### #......##.##.....# #.#...# # #..[...##.##.###.# #.########### #......##.##.###.####.# #.......5 #########.##.##g@.....# #.#######.##....g###### #...#...#.#####.## ###.#.###.#####.# #.#.#.#.#...#.# #.#.#.#.#...#.##.#.#. gg 2 gnolls#.#...'.##.#.#.#.#...######.#.#.fg #.#.......##########.#<#. _The gnoll closely misses you.fg fg#@ L----9.9 (2.5fg_ fge } _You climb upwards. _There is a stone staircase leading down here.fg.....'...'....... #...#..# #.#.###...########......#..###.#............... ####'####.#...############..........#..#.........(.....########.......# [##.# #.########### #......##@####.# #....... #########.##.##g>.....# #.#######....g###### #...#...###.#####.#.######'.# ##### #.#.fgfgm31 ----80.5 (0.6 _fgfg.fg1N #.## ###.###...########...# #.....'...'....... #...#..# #.#.###...########......#..###.#............... ####'####.#..############..........#..#.........(..#.....########.#.......# [ #.########### #......##.####.# #....... #########.##.##g>.....# #.######....g###### #...#...##.#####.#.##fgO E####'.# fg?S fgL] <g.fgy^ (1.1fgf fgi fg ##########.######.# #...# .#.## ###.###...########....# #.....'...'....... #...# #.#.###...########......#..###.#............... ####'####.#############.......#.........(..#######.#.......# [#.###.# #.########### #......fg #.####...... #########.##.##gg.....# #.######.....###### #...#...#####.#.######fgZ fg <g.fg@ &7fga fgp fg #........# #...#  ###########.######.# #...#  ##.## ###.###...#######  #....# #.....'...'......  #...#..# #.#.###...#######  ####......#..###.#..............  ####'####.#......#..############  #................#..#.........(.  #......##.##...@.####.#...#####  #......##.##.....# #.#...#  #..[...##.##.###.# #.##########  #......##.##.###g####.# #......#########.##.##.g.....# #.##### #.##.....##fg^[40m#### #...#.. #.#####.#####.#.# #.#####.# #.#.# #.#...#.# #.#.#fgfgk>   gnollfg3(2.3fg\$fg'fg ########## #...# #........# #...# ###########.######.# #...#  ##.## ###.###...###### #....# #.....'...'..... #...#..# #.#.###...###### ####......#..###.#............. ####'####.#......#..###########fg4 #.............@..#..#.........( #......##.##.....####.#...##### #......##.##.....# #.#...#  #..[...##.##.###.# #.######### #......##.##.###g####.# #.....#########.##.##.>.....# #.#### #.##.....###### #...#. #.#####.#####.#. #.#####.# #.#.fgEfgfgMgg 2 gnollsfg&9fgffgfgs. ##### ########## #...# #........# #...# ###########.######.# #...#  ##.## ###.###...##### #....# #.....'...'.... #...#..# #.#.###...##### ####......#..###.#............ ####'####.#..@...#..########## #................#..#.........fg/g #......##.##.....####.#...#### #......##.##.....# #.#...# #..[...##.##.###g# #.######## #......##.##.###g####.# #....#########.##.##.>.....# #.### #.##.....###### #...# #.#####.#####.#fg;fgo=(3.5fgEfgHfgf  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgh  #####  ssays the Jinx ########## #...#  Spriggan of Okawaru *..... #........# #...#  Health: 38/38 ========================  ###########.######.# #...#  Magic: 9/12==================------  #.........#.## ###.###...##### AC: 2Str: 4  #............# #.....'...'.... EV: 31 Int: 15  #.........#..# #.#.###...##### SH: 0Dex: 19  ####......#..###.#............ XL:  8 Next: 19% Place: Dungeon:5  ####'####.#..@...#..########## Noise: ---------  Time: 4983.5 (0.0)  #................#..#......... a) +1 sling  #......##.##.....####.#...#### Cast: Jinxbite  #......##.##.....# #.#...#  #..[...##.##.###g# #.########  #......##.##.###g####.# #.... gg 2 gnolls fg  #########.##.##.>.....# #.### #.##.....###### #...# #.#####.## ###.# _There is a stone staircase leading down here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +2 heavy flail (chance to affect: 81%)fg#####ssays the Jinx########## #...#Spriggan of Okawaru *.....#........# #...#Health: 38/38 ========================###########.######.# #...#Magic: 9/12==================------#.........#.## ###.###...##### AC: 2Str: 4#............# #.....'...'.... EV: 31 Int: 15#.........#..# #.#.###...##### SH: 0Dex: 19fg####......#..###.#............ XL:  8 Next: 19% Place: Dungeon:5####'####.#..@...#..########## Noise: ---------  Time: 4983.5 (0.0)#................#..#......... a) +1 sling#......##.##.....####.#...#### Cast: Jinxbite#......##.##.....# #.#...##..[...##.##.###*# #.#########......##.##.###g####.# #.... gg 2 gnolls#########.##.##.>.....# #.####.##.....###### #...##.#####.#####.# _There is a stone staircase leading down here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ?fgE or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +2 heavy flail (chance to affect: 81%)fgiPg(1 inner flame)fgfg fgZgg.fg5;16 ==4.5 (1fg%;gfg*  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - gnoll  Aim: a gnoll, wielding a +2 heavy flail (chance to affect: 81%) _The gnoll is filled with an inner flame.fg ((ggYou shoot a sling bullet. The sling bullet hits the gnoll.  Flame seeps out of the gnoll.fgF r  The gnoll is lightly wounded.  The gnoll is engulfed in blazing flames.fgdH  Okawaru accepts your kill.The gnoll explodes!fgP /  --more--fgs  The fiery explosion engulfs the gnoll!!  You kill the gnoll!fgz#######fg !..@....§§§§°.§#fg} d22=======5.6 (1.1fg `§§§fg2 H _Okawaru accepts your kill.fg)3fgfg>31 fgVfg%fgYfgfgfg7fgfg6fgP10/12==fg~fg,fg"fghfgfg"fgHfgfgfgmfg:==fgfg,fgfgfgfgfg*fgfgfgkfgL1==fg_fg,fgfg-fgfg fgT,fgfg%fg:==fgfgfgyfg6fg{fgfgfg',fgufg -------....)) _You start resting.fg? U5005.6 (20.0)2fg F==-------6.6 (21fg/ fg  _Magic restored.fg 3fgz fg ,fgZ Bfg< fg3 fg fg fg fgQ 3==fg fg. fg fg fg fgl fgJ fgf fg fg fg ,fge fg ,fg fg" fg,# fg;$ fgG' ,fgh) fgT, fg, fgZ. fgP1 fg1 fg3 fg6 ,fgU8 fg@ ,fg0A fgGD fgD fgE fgxH fg,I fgFJ fgUM ,fg@O fgP ,fgQ fg1S ,fg T fgBU ,fgV fg Z ,fg[ fg` Xfga fga fgc ,fge fgg fgh fgi fgWl ,fgm fgp ,fgkr fgt ,fgv fgy ,fgz fg| fgM} fg~ fg fgԁ fg\ fg ,fg fgS fgވ fg fg` ,fg> fg fg fgP fgs fgZ fg# fg7 fgȚ fgx fga fg fg! fgͣ fgh fgK fg֧ fgw fgL fg fg: fg fgP fg fg fgt ,fgƸ fg fg* fg fgy fg fg4 fg ,fg fg- fg fgJ fgp ,fg fgf fg? fg. fgn fg8 fg fg0 ,fg9 fg fgD fg) fgc ,fg fg ,fgA fgD fg fg fg fg& fg4 fg9 ,fgJ JfgwL fgPN ,fgO fglQ ,fgR fgU ,fgV fgY ,fgXZ fg\ fg<] fg#^ fgm` ,fga fgLd ,fge fgg fgh fgi fg&m ,fg`o fgr ,fgu fgx ,fgz fg} ,fg fgU fg fgz fgJ ,fg؉ fgn ,fg9 fgב ,fgp fgK ,fgؗ fgU ,fg fgu ,fg0 fgۥ ,fg fgѩ fgu fg fgo ,fg fg ,fg fgݴ ,fg0 fgҸ fgy fgA fg ,fg fg ,fg_ fg} ,fg fg ,fgB fg ,fg fg fg! fgY fg fg fg fgj ,fg fg* fg fg_ fg? _105.6 (99 _You start waiting.fgo -6.6 (100.0)fg fg # _Done waiting.fgJm 3fgn fghq fgv Xfgw fgz ,fgG| fg~ ,fg fg fg fg fg ,fg= fg fgM fg\ fg fg fgב fg! fg͔ fg fg ,fg fg ,fg fgɡ Bfg8 ,fg4 fgT fg# fgE fg nfgݵ fg ,fg fg fg( fg fg fg9 fg fg ,fg fg ,fg fg fg fg^ fg ,fg fg fg8 fg fg~ fg fgI fg ,fg fgM ,fg: fgR ,fg fg ,fg fg fgI fg Xfg5 ,fg fg ,fgu fg ,fgfg,fgfg,fgOfg fg fg fg,fg fg,fgfg,fgLfg9,fg,fgfgfgjfg8fgfgfg!,fg"fgl%,fg)fg+fg2,fg,fgh.fg /fg/fg1,fg2fgV4,fgl5fgH7fg7fgx8fgC:,fgt;fg=,fg>fg8@fg@fgAfg|Cfg DfgDfg=FfgFfgtGfg^I,fgKfgL,fggMfg'O,fguPfg!R,fg`SfgFU,fgVfg?X,fgbYfg[fg],fg^,fg_fgafgbfgbfgd,fgffg;i,fgjfgm,fgnfgq,fgrfgt,fgufgw,fgxfgz,fg|fg~,fgfg,fg fgi,fgfgSfgfgfgfg,fg,fgfgfg֔fg~fgfgfgfg-,fgzfg,fgfgΟ,fgfg,fgfg,fgfg,fgͩfg,fgެfg~,fgfg6,fgufg,fg)fg,fg1fgHfgfgfgY,fgfg,fgfgfgfg@fg,fgfg,fg8fg,fgFfg5,fgfgBfg=n 205.6 (99.0) _You start waiting.fg`-6.6 (100.0)fgfg@# _Done waiting.fg63fgTfgĜfgnfgfgfg>fg,fg,fg[,fgfg,fgUfgȳ,fgfg̶,fgfg`,fgfg/fgfg½fg־fg&fgfg,fg9fg,fgFfgfgfgfgm,fgfgA,fgNfgX,fgfg,fgfg,fgfgO,fgfgm,fgfgx,fgfg<,fgNfg,fgfg,fgfg,fgfg,fgfg,fgfg,fgfg,fgfgSfgfgfg,fgvfg,fgvfgl,fgNfg1,fgz fg, ,fg fg fgo,fgd,fg8fgy,fg'fg,fgfg8,fgEfg,fg fg!,fg"fg!$fg$%,fg&,fg3(fg),fg*fg,fg,fg.fg.fgG/fg/fg]1,fg2fg:4,fg5fgl7,fg8fgbNfgPBfgSfgS,fg6UfgFWfg]fg^fgQ_,fg`fgRb,fgqcfg3fBfgh,fg&ifgjfgWfgfg4fgfg,fgfg8,fgДfg,fgGfg,fgfg,fgfg,fg:fgڠ,fg(fgfg^fgfg,fgɧfg^,fgݪfg,fggfg,fg_fg±,fgԲfgtfgfgfgfg,fg,fgfgɿ,fgfg,fgfgfgfgfg],fgfg,fgfge,fgdfg,fgfg,fgfg}n 305.6 (99.0) _You start waiting.fg-6.6 (100.0)fgPfg _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.fg########## #...# #........# #...# ###########.######.# #...# #.........#.## ###.###...#######...# #.....'...'.....#.#..# #.#.###...###########..###.#.............fg'S####'####.#......#..############.............@..#..#.........(#......##.##.....####.#...######......##.##...).# #.#...# #..[...##.##.###)# #.##########......##.##.###.####.# #.....#########.##.##.>.....# #.#### #.##.....###### #...#.#.#####.## ###.#.#.#####.#  #.#.fgF7.2 (0.6) fgwfgifg%C#........# #...#  ###########.######.# #...#  #.........#.## ###.###...########...# #.....'...'......#.#..# #.#.###...############..###.#..............fgiD0####'####.#......#..#############................#..#.........(.#......##.##...@.####.#...#######......##.##...).# #.#...#  #..[...##.##.###)# #.###########......##.##.###.####.# #......#########.##.##.>.....# #.##### #.##.....###### #...#..#.#####.## ###.#.##.#####.#  #.#.##.#...#.# #.#.#fg]Lfg\M&8fgSfgUfgm###########.######.# #...# #.........#.## ###.###...######## #...# #.....'...'....... #.#..# #.#.###...######## #####..###.#............... fg####'####.#......#..############# #................#..#.........(.. #......##.##.....####.#...####### #......##.##...)@# #.#...# #..[...##.##.###)# #.########### #......##.##.###.####.# #....... #########.##.##.>.....# #.###### #.##.....###### #...#...#.#####.## ###.#.###.#####.#  #.#.#.#.#...#.# #.#.#.#.#...#.# #.#.#.fgfg(8.4fgΞfgfg%  .........#.## ###.###...########....# #.....'...'........#..# #.#.###...######## #######.#...............'####.#......#..############# #fgw ................#..#.........(..##.##.....####.#...#######).#  [#.############.#.###.####.# #.......Cast: Jinxbite...####.#.#...'.##.#.#. fg4 fg (9.0fgS fgѵ  Things that are here: _a +0 whip; a gnoll skeletonfg~  ...# #.....'...'.......#..# #.#.###...######## #####..###.#...............'####.#......#..############# #................#..#.........(..##.##.....####.#...########...).#  fg [#.###)#########.####.# #....... ########.>.....# #.######....######Cast: Jinxbite#fg '.#.#...######.#.#. fg fg -6 _fg fgm fg E ##.###...######## #####..###.#...............'####.#......#..############# #................#..#.........(..##.##.....####.#...#######.).#  [fg" ###)#########.##.####.# #....... ########.@.....# #.###### #.##.....###### #...#...fg ####.## ###.#.#####.#.......##########.#<#. fgfg,)10.2fgfgc _There is a stone staircase leading down here.fg fg fg fg( fg( >16 1.2 (1.0 _fg fg   #......###.  ######## ..  ...  ## ##### ....  ...##...###.S  ......g.....  ..........# .  .........g#.... 6 .......@l..)...  .......g.......  ...##...#!.....  # #####...... ##### g   gnoll bouda l   iguana gg 2 gnolls S   adder (wandering)  You climb downwards.fg fg; fg fgõ fg^ 29========------Pois  You climb downwards.  Level annotation: Blorkula the orculae iguana bites you.  The gnoll hits you with a +0 flail of venom!  You are poisoned.  The gnoll bouda barks out a call to the hunt!fg /  --more--fg  .Sg.(swift)S  The gnolls pick up the pace!fgjbV------===2.7 (2.5fg kfgLqy _The adder hisses angrily. _There is a stone staircase leading up here.fg# fg# fgA0 fg7 fgB     ..  ...  ## ##### ....  ...##...###..  ......g.....  .........S# . fgC ` ........g.#....  .......@l..)...  .......g.......  ...##...#!.....  # #####......  ##### You feel very sick.The gnoll hits you with a +0 flail of venom.  fgC @You are more poisoned.fg     ..  ...  ## ##### ....  ...##...###..  ......g.....  .........S# .  fg ........g.#....  .......@l..)...  .......g.......  ...##...#!.....  # #####......  #####fg 'fg H  The gnoll hits you with a +0 flail!fg" e  * * * LOW HITPOINT WARNING * * *fg2/ .....g..Sfg00 11======-------------3.7 (1.0Pois fg< fg  #.........#..# #.#.###...######## ####......#..###.#............... ####'####.#......#..############# #................#..#.........(.. #......##.##.....####.#...####### #......##.##...).# #.#...# # #..[...##.##.###)# #.########### #......##.##.###.####.# #.......fgQ >5 #########.##.##g@l....# #.#######.##...g.###### #...#...#.#####.## ###.#.###.#####.# #.#.#.#.#...#.# #.#.#.#.#...#.##.#.#. l   iguanfg a#.#...'.##.#.#. gg 2 gnolls (swift)#.#...######.#.#.#.#.......##########.#<#. _The iguana barely misses you.fg K-------------fg# + ###.#...#...#(..#).#  [#)# ##.####.# #g@l....#  #.##...g.######  #.#####.##  #.#  #.# fg#  #.#  '.#  #####  <fgp- 5 ###.#...#...#(..#).#  [#)# ##.####.# fg- #g@l....#  #.##...g.######  #.#####.##  #.# fg&.  #.#  #.#  fgF. >'.#  fgk. H#####  fg. 1<fg/ f6/38 ---fg: /  --more--fglK  You climb upwards.fg`R-----5.2 (2.5fgtfg _You feel very sick. _There is a stone staircase leading down here.fgx fgL| Drink which item? Potions  b - 2 amethyst potions  d - a purple potione - 3 potions of enlightenment  i - a murky grey potion  k - 2 potions of heal wounds  n - 2 red potions  o - 3 fizzy red potions  p - 2 bubbling yellow potions fg| + q - a dark potion  s - a puce potion  v - a metallic coppery potion [!] read|quaff[?] describe selectedfgA-fg8fgF/#.........#..# #.#.###...######## ssays the Jinx ####......#..###.#............... Spriggan of Okawaru *..... ####'####.#......#..############# Health: 6/38===--------------------- #................#..#.........(.. Magic: 12/12 ======================== #......##.##.....####.#...####### AC: 2Str: 4 #......##.##...).# #.#...# # EV: 16Int: 15 #..[...##.##.###)# #.########### SH: 0Dex: 19 fgAGU#......##.##.###.####.# #....... XL:  8 Next: 22% Place: Dungeon:5 #########.##.##g@l....# #.###### Noise: ---------  Time: 5315.2 (0.0)#.##...g.###### #...#... a) +1 sling#.#####.#####.#.## Cast: Jinxbite#.#####.#fgkG#.#.#. Pois #.#...#.##.#.#.#.#...#.#fgGO#.#.#. l   iguana#.#...'.##.#.#. gg 2 gnolls (swift)#.#...######.#.#.fg3H-#.#.......##########.#<#.You climb upwards.  * * * LOW HITPOINT WARNING * * * _You feel very sick. _There is a stone staircase leading down here.fgU  ###.#...#...#(..#).#  [#)# ##.####.# #g@l....#  #.##...g.######  #.#####.##  #.#  fg&V #.#  #.#  '.#  #####  <You feel much better.  fgZVYYou feel very sick.The iguana bites you.fg0 ###.#...#...#(..#).#  [#)# ##.####.# #g@l....#  #.##...g.######  #.#####.##  #.#  fgt0n#.#  #.#  '.#  #####  <fg ?  The gnoll hits you with a +0 flail of venom!  * * * LOW HITPOINT WARNING * * *You are lethally poisoned!fgu?11/38=====6.2 (1fgJfgJfg`U/  --more--´fge P _The gnoll barely misses you.ôfgôfgDrink which item? Potions  b - 2 amethyst potions  d - a purple potione - 3 potions of enlightenment  i - a murky grey potion  k - a potion of heal wounds  n - 2 red potions  o - 3 fizzy red potions  p - 2 bubbling yellow potions  q - a dark potion  s - a puce potion  v - a metallic coppery potion [!] read|quaff[?] describe selectedĴfg Ĵfg Ĵfgd 8#.........#..# #.#.###...######## ssays the Jinx ####......#..###.#............... Spriggan of Okawaru *..... ####'####.#......#..############# Health: 11/38 ======------------------ #................#..#.........(.. Magic: 12/12 ======================== #......##.##.....####.#...####### AC: 2Str: 4 Ĵfg #......##.##...).# #.#...# # EV: 16Int: 15 #..[...##.##.###)# #.########### SH: 0Dex: 19 Ĵfg #......##.##.###.####.# #....... XL:  8 Next: 22% Place: Dungeon:5 #########.##.##g@l....# #.###### Noise: ==-------  Time: 5316.2 (0.0)Ĵfg$ 1#.##...g.###### #...#... a) +1 sling#.#####.##ĴfgQ ###.#.## Cast: Jinxbite#.#####.##.#.#. Pois Ĵfg #.#...#.##.#.#.#.#...#.##.#.#. l   iguana#.#...'.##.#.#. gg 2 gnolls (swift)#.#...######.#.#.Ĵfg #.#.......##########.#<#. _The gnoll barely misses you.Ĵfg* vYou feel much better.  You feel very sick.Ĵfg ]20======-7.2 (1Ĵfg Ĵfg  _The iguana misses you. The gnoll barely misses you. The gnoll misses you.Ŵfg V.....'...'....... #...#..# #.#.###...########......#..###.#............... ####'####.#......#..#############..........#..#.........(.....########...)....# [##)# #.########### #......ŴfgJ 7##@####.# #....... #########.##.##g>l....# #.#######...g.###### #...#...###.#####.#.######'.# Ŵfg X##### #.#.ŴfgW DYou feel very sick.Ŵfgi Cg.Ŵfg) 14----31 -8 (0.6Ŵfg Ŵfg d _The iguana bites you. The gnoll completely misses you.ƴfgw ƴfg Drink which item? Potions  b - 2 amethyst potions  d - a purple potione - 3 potions of enlightenment  i - a murky grey potion  n - 2 red potions  o - 3 fizzy red potions  p - 2 bubbling yellow potions  q - a dark potion  s - a puce potion ƴfgR v - a metallic coppery potion [!] read|quaff[?] describe selectedȴfg ȴfgm ȴfg} #............# #.....'...'....... ssays the Jinx #.........#..# #.#.###...######## Spriggan of Okawaru *..... ####......#..###.#............... Health: 14/38 ========---------------- ####'####.#......#..############# Magic: 12/12 ======================== #................#..#.........(.. AC: 2Str: 4 #......##.##.....####.#...####### EV: 31 Int: 15 #......##.##...).# #.#...# # SH: 0Dex: 19 #..[...##.##.###)# #.########### XL:  8 Next: 22% Place: Dungeon:5 #......##.##.###@#[3ȴfgP 4m###.# #....... Noise: =--------  Time: 5317.8 (0.0) #########.##.##ggl....# #.###### a) +1 sling#.##.....###### #...#... Cast: Jinxbite#.#####.#####.#.## Pois #.#####.##.#.#.#.#...#.##.#.#. l   iguana#.#...#.##.#.#. gg 2 gnolls (swift)#.#...'.##.#.#.#.#...######.#.#. _The gnoll barely misses you.You feel much better.  You feel very sick. _The iguana misses you. The gnoll barely misses you. The gnoll misses you.You feel very sick. _The iguana bites you. The gnoll completely misses you.ȴfg   It was a potion of curing. You feel better. The gnoll completely misses you.17==========16 8.8 (1ȴfg/ ȴfg\  ȴfgq [_The gnoll misses you. The iguana bites you.ɴfg Z#.## ###.###...########...# #.....'...'....... #...#..# #.#.###...########......#..###.#............... ####'####.#......#..#############..........#..#.........(..#.....########.#...)....# [# #.########### #......##.####.# #....... #########.##.##ggl....# #.######.....###### #...#...##.#####.#.######'.# g>ɴfg 31 -9.4 (0.6  Things that are here: _a +0 whip; a gnoll skeleton̴fg ##########.######.# #...# .#.## ###.###...########....# #.....'...'....... #...# #.#.###...########......#..###.#............... ####'####.#......#..#############..........#..#.........(....########.#...)...# [#.###)# #.########### #......#g####...... #########.##.##g>l....# #.######.....###### #...#...#####.#.######̴fg ,̴fgV eg.l.̴fg g-20.0 _ʹfg #....... ###########.######.# #...# #.## ###.###...########....# #.....'...'....... #....# #.#.###...########......#..###.#............... ####'####.#......#..#############..........#..#.........(...@########...)....# [#.###g# #.########### #......##.##.###.####...... #########.##.##gl.....# #.######.....###### #...#...#.#####.#.#####ʹfgtg)6ʹfg ʹfg ######## #....... ###########.######.# #...# .#.## ###.###...########...# #.....'...'....... #....# #.#.###...########......#..###.#............... ####'####.#......#..#############.......#.........(...##.....########...)g...# [.###)# #.########### #......##.##.###.####...... #########.##.##gl.....# #.######.....###### #...#...#.#####.#.#####ʹfgE# l.g==1.2ʹfg δfgOM ####δfgq ######## #....... ###########.######.# #...# #.## ###.###...########...# #.....'...'....... #...#..# #.#.###...########......#..###.#............... ####'####.#...############δfgg$..........#..#.........(...##.....######## #......##.##...)g# #.#...# #.l   iguana#gg 2 gnolls (swift).....###### #...#...####.#.##δfg)δfg1*δfgCfg.l.δfggD&8δfgUϴfgM ############ #........###########.######.# #...# #.## ###.###...########.....'...'....... #...#..# #.#.###...########......#..###@#............... ####'####.#......#..#############..........#..#.........(.. #......##.##....g####.#...#######l   iguanagg 2 gnolls (swift)..#ϴfg+ϴfgvg.2.4ϴfgQ8ӴfgI  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ӵfg   ssays the Jinx #####  Spriggan of Okawaru *..... ########## #...#  Health: 17/38 ==========-------------- #........# #...#  Magic: 9/12==================------ ###########.######.# #...#  AC: 2Str: 4 #.........#.## ###.###...######## EV: 31 Int: 15 #............# #.....'...'....... SH: 0Dex: 19 #.........#..# #.#.###...######## XL:  8 Next: 22% Place: Dungeon:5 ####......#..###@#............... Noise: ---------  Time: 5322.4 (0.0) ####'####.#......#..############# a) +1 sling #...............g#..#.........(.. Cast: Jinxbite #......##.##.....####.#...####### #......##.##...).# #.#...# # #..[...##.##.###l# #.########### l   iguana #......##.##.##Ӵfg #.####.# #....... gg 2 gnolls (swift) #########.##.##.g.....# #.###### #.##.....###### #...#...Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 flail (covering ground quickly, chance to affect:  81%)Դfg<ssays the Jinx#####Spriggan of Okawaru *.....########## #...#Health: 17/38 ==========--------------#........# #...#Magic: 9/12==================------ ###########.######.# #...#AC: 2Str: 4 #.........#.## ###.###...######## EV: 31 Int: 15 Դfg=#............# #.....'...'....... SH: 0Dex: 19 #.........#..# #.#.###...######## XL:  8 Next: 22% Place: Dungeon:5 ####......#..###@#............... Noise: ---------  Time: 5322.4 (0.0) ####'####.#......#..############# a) +1 sling #...............*#..#.........(.. Cast: Jinxbite #......##.##.....####.#...####### #......##.##...).# #.#...# # Դfg>#..[...##.##.###l# #.########### l   iguana #......##.##.###.####.# #....... gg 2 gnolls (swift) #########.##.##.g.....# #.#######.##.....###### #...#...Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - gnollAim: a gnoll, wielding a +0 flail (covering ground quickly, chance to affect:  81%)ԴfgԴfgzg.lg>8=16 ==3.4 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - gnoll  Aim: a gnoll, wielding a +0 flail (covering ground quickly, chance to affect:  81%) _The gnoll barely resists. The gnoll completely misses you.Դfg'* ############# #........ ###########.######.# #...# #.## ###.###...########.....'...'....... #... #@#.###...########......#..###.#............... ####'####.#.....g#..#############..........#..#.........(..#.....########.#...)l...# [###g# #.########### #......##.##.###.####...... #########.##.##.>.....# #.######մfglg)31 --4.0 (0.6մfgմfgM մfg7 ##### ########## #...#  #........# #...# մfgu#########.######.# #...# .#.## ###.###...######### ...# #.@...'...'........ .........#..# #.#.###...#########......#..###.#................ ###'####.#.....g#..############## ..........#..#.........(... ......##.##....l####.#...#######. ......##.##...)g# #.#...# #. ..[...##.##.###)# #.########### ......##.##.###.####.# #........մfgմfgմfgg.g.մfg`A--6մfgմfgմfg 4##### #### #...# #........# #...# .######.# #...# #.## ###.###...## #..@..'...'.#..# #.#.###...#մfg p......#..###g#........'####.#......#..###...#..#.(.##.##...gl####.#...#.. ##.##...).# #.#...# #..  .[...##.##.###)# #.#.# ##.##.###.####.# #.# մfg մfg? g.g   gnoll (swift)5.2մfgK մfgD ##### ########## #...# #........# #...# .######.# #...# մfgF #.## ###.###...## #...@.'...'.#..# #g#.###...#......#..###.#........# #'####.#......#..#######.#..#.(.##.##...gl####.#...#.##.##...).# #.#...# #. [...##.##.###)# #.#.# =8մfgh ִfg‘P##### #### #...# #..# #...# .######.# #...# #.## ###.###...## #....@'...'.#..# #g#.###...# ......#..###.#.......# '####.#......#..#######.#..#.(.##.##...gl####.#...#.##.##...).# #.#...# #. ...##.##.###)# #.#.###.##.###.####.# #.# #g.9=6.4ִfgSִfgY?##### # #...# ִfgI#.# #...# .######.# #...# #.## ###.###...## #.g...@...'.#..# #.#.###...##..###.#......# ####.#......#..#####.#..#.(.##.##...gl####.#...#.##.##...).# #.#...# #.##.##.###)# #.#.###'##.##.###.####.# #.# #..g7.0 _There is an open door here.ִfgo?##### # #...# #.# #...# .######.# #...# #.## ###.###...## #..g..'@..'.#..# #.#.###...##..###.#.................#.#......#..########.#..#.(. .##.##...gl####.#...#. .##.##...).# #.#...# #. .##.##.###)# #.#.###'# .##.##.###.####.# #.# #.#.g6 _ִfg$##### # #...# #.# #...# .######.# #...# #.## ###.###...#ִfg# #...g.'.@.'.#..# #.#.###...##..###.#...........#.#......#..#######.#..#.(. ##.##...gl####.#...#. ##.##...).# #.#...# #. ##.##.###)# #.#.###'#. ##.##.###.####.# #.# #.#.ִfgִfg ִfg .gll   iguanag   gnoll (swift)ִfg (8.2ִfg ִfg9 ִfg7 ##### # #...# #.# #...# .######.# #...# #.## ###.###...## #....g'..@'.#..# #l#.###...#.#..###.#..........#####. #.#......#..########.#..#.(. #.##...gl####.#...#.g   gnoll (swift).##...).# #.#...# #..##.###)# #.#.###'#. #.##.###.####.# #.# #.#.#ִfg@ l...g.l   iguanag   gnoll (swift)=8ִfg ״fgtI  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.״fg  ssays the Jinx  Spriggan of Okawaru *.....  Health: 19/38 ============------------ ##### Magic: 6/12============------------  ########## #...# AC: 2Str: 4  #........# #...# EV: 31 Int: 15 ###.######.# #...# SH: 0Dex: 19 ..#.## ###.###...################ XL:  8 Next: 22% Place: Dungeon:5 .....# #.l...g..@'............... Noise: ---------  Time: 5328.8 (0.0) ..#..# #.#.###...###############. a) +1 sling ..#..###.#.................#####. Cast: Jinxbite #.#......#..##############....... .........#..#.........(.......... #.##...gl####.#...#######........ l   iguana #.##...).# #.#...# #........״fgܯy g   gnoll (swift) #.##.###)# #.###########.###'#.. #.##.###.####.# #........# #.#.#Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - gnollAim: a gnoll, wielding a +0 flail (covering ground quickly, chance to affect:  81%)״fg ssays the JinxSpriggan of Okawaru *.....Health: 19/38 ============------------#####Magic: 6/12============------------########## #...#AC: 2Str: 4#........# #...#EV: 31 Int: 15 ###.######.# #...#SH: 0Dex: 19 ..#.## ###.###...################ XL:  8 Next: 22% Place: Dungeon:5 .....# #.l...*..@'............... Noise: ---------  Time: 5328.8 (0.0) ..#..# #.#.###...###############. a) +1 sling ..#..###.#.................#####. Cast: Jinxbite #.#......#[39;4״fg 9m..##############....... .........#..#.........(.......... #.##...gl####.#...#######........ l   iguana #.##...).# #.#...# #........ g   gnoll (swift) #.##.###)# #.###########.###'#.. #.##.###.####.# #........# #.#.#Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - gnollAim: a gnoll, wielding a +0 flail (covering ground quickly, chance to affect:  81%)״fgt Uginner flame, swift)״fgonfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - gnoll  ״fgAim: a gnoll, wielding a +0 flail (covering ground quickly, chance to affect:  81%)  The gnoll is filled with an inner flame.״fg״fg .l..'gg)״fg l7==16 ==9.8 (1״fg;g״fg< _The gnoll is no longer moving quickly.شfg̋#####  # #...#  #.# #...# .######.# #...# #.## ###.###...## #..l..'g..@.# .#..# #.#.###...#.# .#..###.#.........#####.# .#......#..########.##..#.(.# .##...gl####.#...#.' .##...).# #.#...# #.# .##.###)# #.#.###'#. .##.###.####.# #.# #.#.#.gg2031 --30.4 (0.6شfggg _There is an open door here.شfg ##### # #...# #.# #...# .######.# #...# #.## ###.###...# # #..l..'.g.'# #..# #.#.###...#.# #..###.#........#####.# #......#..######..#.(.# ##...gl####.#...#.'. g   gnoll (inner flame) ##...).# #.#...# #.## ##.###)# #.#.###'#. ##.###.####.# #.# #.#.#.l.'.gl   iguanag   gnoll (inner flame)--1.0 _شfg E[40mggٴfgF#####  #...# .# #...# .######.# #...# .## ###.###...# # #...l.'.g.'.# ..# #.#.###...#.# ..###.#.......#####.# ......#..####..#.(.# #...gl####.#...#.ٴfgG'.. g   gnoll (inner flame)...).# #.#...# #.###.###)# #.#.###'#. #.###.####.# #.# #.#.#ٴfgKٴfgZSV.ggٴfgU&6ٴfg]8gٴfg`ٴfg   ssays the Jinx  Spriggan of Okawaru *.....  Health: 20/38 ============------------ ##### Magic: 5/12==========-------------- ######### #...# AC: 2Str: 4 ........# #...# EV: 31 Int: 15 .######.# #...# SH: 0Dex: 19 .## ###.###...#################  XL:  8 Next: 22% Place: Dungeon:5 ..# #...l.'..g'.@.............#  Noise: ---------  Time: 5331.6 (0.0) ..# #.#.###...###############.#  a) +1 sling ..###.#.................#####.#  Cast: Jinxbite ......#..##############.......# ......#..#.........(..........### #...gl####.#...#######........'.. g   gnoll (inner flame) #...).# #.#...# ٴfg #........### #.###)# #.###########.###'#..... #.###.####.# #........# #.#.####The gnoll is filled with an inner flame. ٴfg' _The gnoll is no longer moving quickly. _There is an open door here.  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activateڴfg  ssays the Jinx  Spriggan of Okawaru *.....  Health: 20/38 ============------------ ##### Magic: 5/12==========-------------- ######### #...# AC: 2Str: 4 ........# #...# EV: 31 Int: 15 .######.# #...# SH: 0Dex: 19 .## ###.###...#################  XL:  8 Next: 22% Place: Dungeon:5 ..# #...l.'..g'.@.............#  Noise: ---------  Time: 5331.6 (0.0) ..# #.#.###...###############.#  a) +1 sling ..###.#.................#####.#  Cast: Jinxbite ڴfg ......#..##############.......# ......#..#.........(..........### #...gl####.#...#######........'.. g   gnoll (inner flame) #...).# #.#...# #........### #.###)# #.###########.###'#..... #.###.####.# #........# #.#.#### _There is an open door here.  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activateYou beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.ڴfgڴfgT< ##### #...# #...# #...# ###.###...##########  #....l'...g.@.......  #.#.###...########## ... #(l   iguana).#  g   gnoll (inner flame))#   ڴfg=16 ==2.6 (1Will/2 Jinx _ڴfgCKggڴfgڴfg #####  #...# # #...# ######.# #...# ## ###.###...# # #....l'...g.# # #.#.###...#.# ###.#......#####.# #..##.# #..#.(.# ...gl####.#...#.'.g   gnoll (inner flame) ...).# #.#...# #.#### .###)# #.#.###'#. .###.####.# #.# #.#.#ڴfga ڴfg .l...gl   iguanag   gnoll (inner flame)ڴfgI Q31 --3.2 (0.6ڴfg ڴfg ۴fguf#####  #...# # #...# .# #...#  ###.###...# # #.....l...g.# # #.#.###...#.# ###.#.....#####.# #..#.# #..#.(.#gl####.#...#۴fg|.'.g   gnoll (inner flame)).# #.#...# #.##### ###)# #.#.###'#. ###.####.# #.# #.#.#۴fga۴fgm'`'gg۴fg`*A--8۴fg70۴fgC۴fg\#####  #...# # #...# .# #...#  ###.###...#  #.....l...'g.#  #.#.###...#.# .#.#####.# #..#.# #..#.(.# .gl####.#...#.'.g).# #.#...# #.#۴fg])# #.#.###'#..####.# #.# #.#.#۴fga۴fg8k`.gg۴fgk^1=4.4۴fgt4g۴fg۴fgU #####  #...# # #...# .# #...# ###.###...# #.....l...'.g.# #.#.###...#.# .#.#####.# #..#.# #..#.(.# gl####.#...#.'.g ).# #.#...# #.# #)# #.#.###'#. #.####.# #.# #.#.#۴fg ۴fgK :g۴fg4 (5.0۴fgp Qgg۴fg ܴfgm4#####  #...# # #...# .# #...# .###...# .....l...'.g.# .#.###...#.# .#.#####.# #..#.# #..#.(.# l####.#...#.'.g .# #.#...# #.# )# #.#.###'#. .####.# #.ܴfg5D# #.#.#ܴfg8ܴfg!^.g6ggܴfg (((((((gYou shoot a sling bullet.ܴfg M*gܴfgo You shoot a sling bullet.  The sling bullet barely misses the gnoll.  A giggling sprite leaps out and bonks the gnoll with its +0 flail.  Flame seeps out of the gnoll.  The gnoll is moderately wounded.  The gnoll is engulfed in blazing flames.ܴfgdp $16 ܴfgDw /  --more--ݴfgBs ###Okawaru accepts your kill.ݴfg #####'..°§..#ݴfg l3======6.8 (1.2ݴfg ݴfg A _The gnoll explodes!޴fgy ###### #...#.# #...##.# #...##.###...######### #.....l..l'..°§..# #.#.###...######.# #.#.#####.# ..#..#.# ..#..#.(. gl####.#...#.'l   iguana ).# #.#...# #. #)# #.#.###'#޴fg #.####.# #.# #.#.޴fg ޴fg ޴fg glg   gnoll޴fgP=6==31 ------7.4 (0.6޴fgZ޴fg޴fgQ#####  #...# # #...# .# #...# .###...######### .....l..gl..°§..# .#.###...######.# .#.#####.# #..#.# #..#.(.# l####.#...#.'. .# #.#...# #.޴fg# )# #.#.###'#. .####.# #.# #.#.#޴fg ޴fg ޴fg .gl.°§g   gnoll޴fgi c2------8.0޴fg ;§޴fgm ߴfg._#####  #...# # #...# .# #...# .###...######### l...gl.°§..# #.###...######.# #.#####.# #..#.# #..#.(.# ####.#...#.'. # #.#...# #.# # #.#ߴfg_.###'#. ####.# #.# #.#.#ߴfgi!)ߴfgj&6ߴfgq;§ߴfgxtfg  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg4>  ssays the Jinx  Spriggan of Okawaru *.....  Health: 22/38 =============-----------  ##### Magic: 3/12======------------------ ### #...# AC: 2Str: 4 ..# #...# EV: 31 Int: 15 #.# #...# SH: 0Dex: 19 #.###...#################  XL:  8 Next: 23% Place: Dungeon:5 ....l...gl.)§...@.......#  Noise: ---------  Time: 5338.6 (0.0) #.###...###############.#  a) +1 sling fgp#.................#####.#  Cast: Jinxbite #..##############.......#  Will/2 Jinx #..#.........(..........######### ####.#...#######........'........ l   iguana # #.#...# #........######### # #.###########.###'#........... ####.# #........# #.#.########## _The gnoll explodes!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - iguanaAim: an iguana (chance to call a sprite on attack: 65%, chance to affect: 81%)fg+ ssays the JinxSpriggan of Okawaru *.....Health: 22/38 =============-----------#####Magic: 3/12======------------------ ### #...#AC: 2Str: 4 ..# #...#EV: 31 Int: 15 #.# #...#SH: 0Dex: 19 #.###...#################XL:  8 Next: 23% Place: Dungeon:5 ....l...g*.)§...@.......#Noise: ---------  Time: 5338.6 (0.0) #.###...###############.#a) +1 sling #.................#####.#Cast: Jinxbite #..##############.......#Will/2 Jinx #..#.........(..........######### ####.#...#######........'........ l   iguana # #.#...#g a;49m #........######### # #.###########.###'#........... ####.# #........# #.#.########## _The gnoll explodes!Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - iguanaAim: an iguana (chance to call a sprite on attack: 65%, chance to affect: 81%)fg fgT fg] j.l)§fg6^ ;16 ==9.6 (1fgg ;§fgk  asting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - iguana  Aim: an iguana (chance to call a sprite on attack: 65%, chance to affect: 81%) _The iguana barely resists.fgf (((((You shoot a sling bullet. The sling bullet hits the iguana.fg0:*fgg  The iguana is lightly wounded.  A giggling sprite leaps out and makes the iguana trip over its own talons.fg@3'g.l§... (very drained)g   gnollfg6=40.7 (1.1fgj9§fgz^ _The iguana is heavily wounded.fg: I  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fg  ssays the Jinx  Spriggan of Okawaru *.....  Health: 22/38 =============-----------  ##### Magic: 0/12------------------------ ### #...# AC: 2Str: 4 ..# #...# EV: 16Int: 15 #.# #...# SH: 0Dex: 19 #.###...#################  XL:  8 Next: 23% Place: Dungeon:5 ....l...'g.l§...@.......#  Noise: ===------  Time: 5340.7 (0.0) #.###...###############.#  a) +1 sling #.................#####.#  Cast: Jinxbite #..##############.......#  Will/2 Jinx #..#.........(..........######### ####.#...#######........'........ l   iguana (very draifgned) # #.#...# #........######### g   gnoll # #.###########.###'#........... ####.# #........# #.#.##########Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - iguanaAim: an iguana (heavily wounded, heavily drained, chance to call a sprite on  attack: 71%, chance to affect: 85%)fg4ssays the JinxSpriggan of Okawaru *.....Health: 22/38 =============-----------#####Magic: 0/12------------------------ ### #...#AC: 2Str: 4 ..# #...#EV: 16Int: 15 #.# #...#SH: 0Dex: 19 #.###...#################XL:  8 Next: 23% Place: Dungeon:5 ....l...'g.*§...@.......#Noise: ===------  Time: 5340.7 (0.0) #.###...###############.#a) +1 sling #.................#####.#fg|'Cast: Jinxbite #..##############.......#Will/2 Jinx #..#.........(..........######### ####.#...#######........'........ l   iguana (very drained) # #.#...# #........######### g   gnoll # #.###########.###'#........... ####.# #........# #.#.##########fg*Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgГAiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - iguanafgAim: an iguana (heavily wounded, heavily drained, chance to call a sprite on  attack: 71%, chance to affect: 85%)fgj[linner flame, very drained)fgo}onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f/p - iguana  Aim: an iguana (heavily wounded, heavily drained, chance to call a sprite on  attack: 71%, chance to affect: 85%)  The iguana is filled with an inner flame.fg:{.gl§lfg[3=-fgN1.7 (1JinxbitefgfSl§lfgi _The jinxing sprites lose interest in you.fg l((((lYou shoot a sling bullet.  The sling bullet hits the iguana but does no damage.fgVk y§...lfg*l 5=2.9 (1.2fgt Qllfgx ^ _The iguana is heavily wounded.fgt (((((You shoot a sling bullet.  The sling bullet barely misses the iguana.The sling bullet hits the gnoll.fg l§...)  fg<The gnoll is lightly wounded.fg(4.1fgQllfg4 _The iguana seems less drained.fg< l((((lYou shoot a sling bullet.  The sling bullet hits the iguana but does no damage.fg$9 y§...lfg: Z1==5.2 (1.1fgA 4lfgRE a _The iguana is moderately wounded.fg l((((lYou shoot a sling bullet.  The sling bullet hits the iguana but does no damage.fgsl☼...l4==6.3fg:lfgm  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage. _The iguana is moderately wounded.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage. _The iguana is moderately wounded.fgH(((((((l _The iguana is moderately wounded.You shoot a sling bullet.  The sling bullet hits the iguana but does no damage. _The iguana is moderately wounded.You shoot a sling bullet.  The sling bullet closely misses the iguana.fg.gl☼...l7.5 (1.2fg =l☼fg` _The sling bullet closely misses the gnoll.fgl ((((You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.fg4. ○...l8.7fg6 8lfg: a _The iguana is moderately wounded.fguT (((((((lYou shoot a sling bullet.  The sling bullet barely misses the iguana.fgH.gl°...lfgn5===9.8 (1.1fg4lfg_ _The sling bullet barely misses the gnoll.fgR l((((You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.fgLrl°...l50.9fg{4lfg a _The iguana is moderately wounded.fg" ((((lYou shoot a sling bullet. The sling bullet hits the iguana.  Flame seeps out of the iguana.fgf  The iguana is heavily wounded.The iguana is engulfed in blazing flames.fgf  Okawaru accepts your kill.The iguana explodes!fgm /  --more--fg-  The fiery explosion engulfs the gnoll!!!  You kill the gnoll!fg1 g###fgl ####§°....fgi 6======2.1 (1.2 _Okawaru accepts your kill.fg fg d _Your Invocations skill increases to level 3!fg4§fgfg;§fg@ _No target in view!fgљT§fg9§fg@ _No target in view!fgU6§fg3Vfg;\9§fg^H _No target in view!fgu:fg:4fg=fg>i2==31 fgC6=fgqG,fgHfgOKfgKfgMfg;W☼)------Jinxbitefg_ ☼6.1 (4.0 _You start resting.fg`U27==fg`h==------7.1 (5fglg<☼fgi_ _You feel your willpower return.fg=fgǬfgfg(fgfg)fgfgfg˸fgfgQJ3==fgfgfg W8=fgifg,fgcfgfgfg+fgtfg:==fgjfgfgGfgpD9=fg4fg,fg:fg,fgfgfgHT4==fgrfgl30=fgfgY,fgfg9fgxfg<fgfg:==fgfg/fgfgD1=fgfg,fgfgz,fgfgfg8T5==fgfg~2==fgqfgfgfgfg1,fg fg fg h3===fg>fg,fghfgfg fgkfgfgC>6==fggfgfg:"a4=fg#fg%,fgb'fg),fgQ+fgv-fg-:==fga/fg1h5==fg1fg>3fg5,fgL7fg:,fg<fg8>fg>87==fg>fg@fgBfgCfgUCN6=fgDfgGG,fgHfg9KfgKfg[Nfg,QfgrQ:==fg/TfgVfgMWD7=fgXfgYfg3ZfgZfgK\,fgh]fg`fgaN8==fgbfgkh ) _You start resting.fgor099.1 (42.0)fg^sy8==400.1 (43fg*fgY" _HP restored.fg>fg8?fg@fgBfgGXfgAIfgKfg#L:==fgbMfgOfgJP9=fgQfgT,fgUfg2XfgXN9==fgZfg\fg\fgt^fg6a,fgbfgRefgefgffghfgNh:==fg ifgj,fg&lfg#n,fgofg rfgCrfgtfgwfg=xI10/12==fgQzfg|,fg>}fg`~,fgfgЂ,fg΃fgՅfgD:==fg߇fgWfgfgfg!,fgŔfg,fgmfgfg˘L1==fgfgfgfgwfg,fgfgfgbfg fgwP==fgfgfgfgfgqfgfg:fg,fgEfgB_ _You start resting.fgM-29.1 (29fg\2==30.1 (30fgfg% _Magic restored.fg3fgfgfgufgfgfgfg;fgVfgfgfgfg5:==fgfgk,fgXfgIfgfg7fgfg;fgfg,fgfgwfgfgfgfgfgfgfg!fggfgfg fgkfgfgfgfgfgSfgfgI fg fg/ fg,fg|fgx,fgfg0fgfgfgfgfgfg,fg3!fg$,fg'fg)fg6*fg-fg0,fg2fgR5fg5fgi7fg:fg;fg<fgj?fg?fgYAfg DfgaDfgEfgH,fgJfgO,fgPfg]SfgSfg,UfgW,fgXfgZ,fgh]fgW`,fgafgdfgdfgffgi,fglfg^o,fgAqfgs,fgufgx,fgQzfg|fg)}fg~fgfgRfgfgfg݆fgkfgOfgfgfgA,fgfg,fgfgNfgfgfg,fgfg,fgfgظfgxfgfg,fgfg׽,fg3fgpfgfg fgfgfgFfgfgfgfg,fgOfg,fgfg,fgfg#,fgfgWfgfg|fgfgfgfgfg%fgfg,fg#fg,fgfgMfgfgfgMfgfg fgfgfg!fg,fgfg# fgc fg fg fgE fg fgR ,fg> fgv fg fg fg! fgh fg fg fg fg fgw fg fg/ fg> fg fg fg" fg7# fge$ fg& fg& fg*( fgP* fg* fgb, fg". fg`. fg/ fg1 fg92 fg3 fg5 fg 6 fg7 fg9 fg,: fg9= fg? fg @ fg~B fgyE ,fg?G fgI ,fgK fgM fgvN fgO fgQ fgUR fgS fgMV fgV fgX fgZ fg{[ fg\ fge Bfgxh BfgIl Bfgn Bfgp fgp fgRr fgt fgt fgu fgw fg/x fgy fg{ fg{ fg } fgM fg fg fg h 529.1 (99 _You start waiting.fg .30.1 (100.0)fg fg # _Done waiting.fg(M 3fgvN fg~P ,fgU BfgeW fgAZ fgZ fgv\ fg ^ ,fgn_ fg` ,fgPa fgb ,fg`c fgd ,fg}f fgvh fgh fgj fgrl ,fgo fgq ,fgqr fgs fgs fgt fgu ,fgv fgw fg x fgx fgy fgy fgPz fg9| ,fg| fgm~ fg~ fg: fg fg fg fg3 fg fgۄ fg\ ,fg fg fg. fgш fg ,fg# fg ,fg8 fg̐ ,fg fgg ,fg fg ,fg͙ fg ,fg- fg ,fg* fgw fga fg' fgZ fg fg fg" fgk fg fg ,fg fg ,fg fg fgk fg fg ,fg3 fg| ,fg fg fg0 fg fg& ,fg fg ,fgR fg ,fg[ fg fg_ fg fg ,fgh fg ,fgD fg fg fg fg fg fg fg fg8 fg fgz ,fg) fgs ,fg fgo ,fg7 fgU fg fg2 fg fg fgQ fg ,fg{ fg ,fg} fg] ,fg fgL ,fg fg ,fg fg ,fgp fg fg fgK fg ,fg fg fg fg fg fge fg fgQ fg fg fg9! ,fg" fgQ# ,fg($ fgK% ,fg9' fgG- Bfg- ,fg0 fg2 fg2 fg(4 fg\6 fg6 fg98 fgR: ,fg< fg> fg? fg@ fgcC ,fgjE fgJ ,fgL fgO ,fgQ fgnS ,fgT fgW fgZW fgX fg)[ ,fg_ Bfgp` fgb fgc fg?d fgf fgf fgh fgj ,fgRl fgn ,fgp fgr fg s fgVt fgw ,fgXy fg| fg\| fgx~ fgs fg fg fg fg fg fg# fg: fg fgo fg fg1 fg fgO fg fg ,fg fgН ,fg. fgS fg fg fg fg fgf fgޭ ,fg{ fg ,fgF fg ,fg( fg ,fgO fgB ,fg fg ,fg fgT n 629.1 (99.0) _You start waiting.fg .30.1 (100.0)fg fg # _Done waiting.fg#G  ###### #...#.# #...# ##.# #...# ##.###...#########.l...'.))....# .#.###...######.# .#fgG =.#####.# .#..#.# .#..#.(. l####.#...#.' .# #.#...# #. )# #.#.###'# fgJH s.####.# #.# #.#.fgQ fgXR .7 (0.6) fgY fg[ fg(  ###### #...#.# #...##.# #...##.###...######### #.....l...'.))..@..# #.#.###...######.# #.#.#####.# ..#..fg)#.# ..#..#.(. gl####.#...#.' ).# #.#...# #. #)# #.#.###'# #.####.# #.# #.#.fg5fgk6(1.3fg'AfgxfgLQ ###### #...#.# #...##.# #...#  ###.###...#########  #.....l...'.)).@...#  #.#.###...######.# ##.#.#####.# ...#..#.#.#..#.(. .gl####.#...#.' .).# #.#...# #. ##)# #.#.###'# ##.####.# #.# #.#.fgßfg&9fg=fg.fg= ###### #...#.# #...##.# #...# # ###.###...######### # #.....l...'.))@....# # #.#.###...######.##.#.#####.# ....#..#.#.#..#.(. ..gl####.#...#.' ..).# #.#...# #.#)# #.fg>#.###'##.####.# #.# #.#.fgLfgM(2.5fgUfgWfgg ###### #...#.# #...##.# #...# ## ###.###...######### .# #.....'...'.)@.....# .# #.#.###...######.# .###.#.....#####.# .....#..#.#.#..#.(..gl####.#...#fgR.'.).# #.#...# #. .###)# #.#.###'# .###.####.# #.# #.#.fgfgc!3.1fgfgN _You see here a +0 flail.fgE X ###### #...#.# #...# .######.# #...# .## ###.###...######### ..# #.....'...'.@).....# .fgG .# #.#.###...######.# ..###.#......#####.#.#..##.#.#..#.(. #...gl####.#...#.' #...).# #.#...# #. #.###)# #.#.###'# #.###.####.# #.# #.#.fgO fgP -7 _fgW fgZ  fgZ i_You see here a +0 flail of venom.fg  ###### #...# #.# #...# #.######.# #...# #.## ###.###...#########fg ..# #.....'...'@)).....# #..# #.#.###...######.# #..###.#.......#####.# #......#..####.#.#..#.(. #fg ##...gl####.#...#.' #fgY #...).# #.#...# #. ##.###)# #.#.###'# #fg x#.###.####.# #.# #.#.fgj fg$ &4.3 fg^ _fg fg fg+ #####  # #...#  #.# #...# ##.######.# #...# .#.## ###.###...########fgs;#.# #.....'...@.)).....# .#..# #.#.###...######.# .#..###.#........#####.# .#......#..######.#.#..#fg.(. .##...gl####.#...#.' .##...).# #.#...# #. fg.##.###)# #.#.###'# .##.###.####.# #.# #.#.fgDfg&9fg*fgg _There is an open door, spattered with blood here.fg  ##### # #...# #.# #...##.######.# #...#.#.## ###.###...#######.# #.....'..@'.)).... ..#..# #.#.###...######. ..#..###.#.........#####. #.#......#..########..#..#.(. #.##...gl####.#...#. fgm W#.##...).# #.#...# #. #.##.###)# #.#.###'# #.##.###.####.# #.# #.#.fg fg /5.5 _fg fgۿ fg|@  ##### # #...# #.# #...##.######.# #...#.#.## ###.###...#####.# #.....'.@.'.))...#..# #.#.###...######.#..###.#..........##### #fgxA ?#.#......#..########.#..#.(#.##...gl####.#...# ##.##...).# #.#...# # ##.##.###)# #.#.###'# ##.##.###.####.# #.# #.#.fg K fgK (6.1fg-T fgT fgn ##### # #...# #.# #...##.######.# #...#.#.## ###.###...#####.# #.....'@..'.)).#..# #.#.###...#####.#..###.#...........#.#......#..fg#######.#..#.( .##.##...gl####.#...# .##.##...).# #.#...# # .##.##.###)# #.#.###'# .##.##.###.####.# #.# #.#fg{fg5&7fgfgfgC ##### # #...# #.# #...##.######.# #...#.#.## ###.###...###.# #.....@...'.))fgnD.#..# #.#.###...####.#..###.#.................#.#......#..########.#..#.(.##.##...gl####.#...# ..##.##...).# #.#...# # ..##.##.###)# #.#.###' ..##.##.###.####.# #.# #.fga7.3 _There is an open door here.fg ##### # #...# #.# #...##.######.# #...#.#.## ###.###...###fg9.# #....@'...'.)).#..# #.#.###....#..###.#...... '####.#......#..#####.#..#.(.##.##...gl####.#...#.##.##...).# #.#...# #.##.##.###)# #.#.###.##.##.###.####.# #fgA.# #fgfgX-9 _fgfgfg6 ##### #### #...# #..# #...##.######.# #...#.#.## ###.###...##.# #...@.'...'.)).#..# #.#.###... #......#..###.#......fgI7. #'####.#......#..#######.#..#.(.##.##...gl####.#...#....##.##...).# #.#...# #... [...##.##.###)# #.fg7#.##.##.##.###.####.# #.#fg8@fgOA(8.5fgHfgRJfg  ##### ########## #...# #........# #...##.######.# #...#.#.## ###.###...#.# #..@..'...'.)).#..# #.#.###...#......#..###.#........ #fg #'####.#......#..#######.#..#.(.##.##...gl####.#...#.. .##.##...).# #.#...# #..  .[...##.##.###)# #.#.# .##.##.###.####.# #.# fg fg( fg (9.1fg] fg fg:  ##### #### #...# #........# #...##.######.# #...#.#.## ###.###....# #.@...'...'.))fg .#..# #.#.###...#......#..###.#.......#'####.#......#..###...#..#.(.##.##.....####.#...#.##.##...).# #.#...# # ..[...##.##.###)# #.#.fg W.##.##.###.####.# #.fg fg C7fgY3_############### #...# #........# #...# ###########.######.# #...# #.........#.## ###.###...######## #....# #.....'...'.)).... ##..# #@#.###...######## ####......#..###.#...............#'####.#......#..############# #................#..#.........(.. ###.##.....####.#...####### #......##.##...).# #.#...# # #..[...##.##.###)# #.########### #......##.##.###.####.# #...... #########.##.##.>.....# #.######fg;fgf<)40.3fg fgfg ############### #...........# ###########.######..........#.## ###.###...########...# #.....'...'.))....##.###...######## #fgp#####@#...............'####.#......#..#############.....Cast: Jinxbite.##.##.##.>.#.##.....###### #...#... fgfg&9fgTfg fg ############### #........... ###########.######.# #.........#.## ###.###...########...# #.....'...'.))....##.###...######## #####..###.#...............'####.#.....@#..############# #................#..#.........(..Cast: Jinxbite..##.#####.#####.#.## fgfg$(1.5fgfgfgU9 ########## #........... ###########.###### #.........#.## ###.###...########...# #.....'...'.))....#..# #.#.###...######## #####..###.#...............'####.#......#..############# #......................(..##.##.....####.#...#######.##...).#  .#.###.#####.##.#.#. fg _fg_(2.1fgffgohfg  ........ ###########.###### #.........#.## ###.###...########....# #.....'...'.))....#..# #.#.###...######## ####.###.#...............'####.#......#..############# #................#..#.........(..##.#####.#...#######fg` `.##...).#  [###)##########.#.#...#.##.#.#. fg6 fg &7fg6 fg fgs o ###########.###### #.........#.## ###.###...########...# #.....'...'.)).....#..# #.#.###...######## ####.###.#...............fg ('####.#......#..############# #................#..#.........(..##.##.....####.#...#######)@#  [###)##########fgt Cast: Jinxbite##.#.#...#.##.#.#. fg fg fg !3.3fg fg fg5 .........#.## ###.###...########....# #.....'...'.)).....#..# #.#.###...######## #######.#...............'####.#......#..############# #fg"6................#..#.........(..##.##.....####.#...#######).#  [#.############.fgJ6#.###.####.# #.......Cast: Jinxbite...##fgn6S##.fg6O#.#...'.##.#.#. fg6fge@fg@&9fg fg  Things that are here: _a +0 whip; a gnoll skeletonfg\ ...# #.....'...'.))....#..# #.#.###...######## #####..###.#...............'####.#......#..############# #................#..#.........(..fg+]^##.##.....####.#...########...).#  [#.###)#########.####.# #....... #######fgL]#.>.....# #.######....######Cast: Jinxbite#fgw]'.#.#...######.#.#. fgiffg1g/4.5 _fg@kfglfg ##.###...######## #####..###.#...............'####.#......#..############# #................#..#.........(..##.##.....####.#...#######.).#  [###)#########fgJ.##.####.# #....... ########.@.....# #.###### #.##.....###### #...#...####.## ###.#.##fgr###.#.......##########.#<#. fgfgW(5.1fg fg y _There is a stone staircase leading down, spattered with blood here.fgH4fgJfg RfgV>16 6.1 (1.0 _fgYfg&.  #......###.  ######## ..  ...  ## ##### ....  ...##...###..  ........g... fg. ..........# .  ..........#.... 6 ......S@...)...  ...............  ...##...#!.....  # #####...... ##### fg:/g   gnoll bouda S   adder  You climb downwards.fg41fgb4fg~8t  Level annotation: Blorkula the orculafgB_.gfg5=7.6 (2.5fgfgת _The adder barely misses you. _There is a stone staircase leading up here.fg fg fg fg_ w  The adder closely misses you. The adder bites you.fg# [7-8.6 (1.0fg_& fgz  #.........#..# #.#.###...######## ####......#..###.#............... ####'####.#......#..############# #................#..#.........(.. #......##.##.....####.#...####### #......##.##...).# #.#...# # #..[...##.##.###)# #.########### #......##.##.###g####.# #.......5 #########.##.##.@S....# #.#######.##.....###### #...#...fg #.#####.## ###.#.###.#####.# #.#.#.#.#...#.# #.#.#.#.#...#.##.#.#.#.#...'.##.#.#.#.#...######.#.#.#.#.......##########.#<#. _The gnoll bouda closely misses you.fgS 8-fg fg` d8=-50.1 (2.5fgj fgFo _You climb upwards. _There is a stone staircase leading down, spattered with blood here.fg  ####......#..###.#..............  ####'####.#......#..############  #................#..#.........(.  ###.##.....####.#...######  #......##.##...).# #.#...#  #..[...##.##.###)# #.#########  #......##.##.###g####.# #...... fg/  #########.##.##.>S....# #.##### #.##...@.###### #...#.. #.#####.## ###.#.# #.#####. #.#.fg W #.#...#.# #.#.# #.#...#.# #.#.# #.#...'.# #.#.# #.#...##### #.#.# #.#.......##########.#<#fg U #.#..........#.#.#fg fg Q.Sfg g31 -7 (0.6 _fg) fg, fg5| ! ####......#..###.# ####'####.#......#.. #..#..#.( #......##.##.....####.#... #......##.##...).# #.#...# #..[...##.##.###)# #. #......##.##.###g####.# # #.##.##.>.....# #. #.##..@.S###### #...# #.#####.## ###.#.fg|  #.#####.# #.#. #.#...#.# #.#. #.#...#.# #.#. #.#...'.# #.#. #.#...##### #.#. #.#.fg| d#.#< #.#.#.#.fgE fg݋ ].gfg (1.3fg fg fgD ####......#..###.# ####'####.#......#.. #......#..#. #......##.##.....####.#... #......##.##...).# #.#...# #..[...##.##.###)# #. #......##.##.###.####.# # #.##.##g>.....# #. #.##.@..S###### #...# #.#####.## ###.# #.#####.# #.# #.#...#.# #.# #.#...#.# #.#fg2E #.#...'.# #.# #.#...##### #.# #.#.#.# #.#.#.#fgcfgl5S.fg8&9fg*fgYfg* #...#..# #.#.###...#### ####......#..###.#........... ####'####.#......#..######### #................#..#........ #......##.##.....####.#...### #......##.##...).# #.#...#  #..[...##.##.###)# #.####### #......##.##.###.####.# #...#########.##@##g>.....# #.#fg #.##...S.###### #... #.#####.#####. #.#####.# #. #.#...#.# #. #.#...#.# #. S   adder #.#...'.#  #. #.#...##### #. #.###########.fgfgfgu.g.g   gnoll boudafg1D=2.5fgfgfgM.....'...'.))...#..# #.#.###...####......#..###.#...........###'####.#......#..#########..........#..#...........#####...)....# [)# #.#######......#.####..#########.##.##.>.....# #.##..g..###### #..#.#####.#####.#fgfg(3.1fgfgfgs @M#.## ###.###...####...# #.....'...'.))...#..# #.#.###...####......#..###.#...........###'####.#......#..#########..........#..#...........#####...).# #.#...# [)# #.#######......#.####..#########.##.##.>.....# #.###.##..g..###### #...#fgw fg g.g   gnoll boudafg &7fg^ fg= v##########.######.# #...# #.## ###.###...####...# #.....'...'.))... #.#.###...####......#..###.#...........###'####.#......#..#########..........#..#..........#####...).# #.#...# [##)# #.#######......fgD> m#.####..#########.##.##.>.....# #.##.g...###### #..####.########fg%C fgM Dg.fgtN (4.3fgvY fg\ fgg! #.......##########.######.# #...# .....#.## ###.###...####........# #.....'...'.))....... #.#.###...####......#..###.#...........###'####.#......#..#########............#..#..........#####...)....# [##)# #.#######......##.##.###.####..fg=#########.##g##.>.....# #.##.....###### #..####.#######fgfglkSS   adderfgQ&9fgfgfgM######## #.......##########.######.# #...# .....#.## ###.###...####..........'...'.)).........#..# #.#.###...####......#..###.#...........###'####.#......#..#########.......@....#..#..........##.##.....#####.fg..)....# #..[...##.##.###)# #.#######g   gnoll boudaS   adder####.#######fgfgfgg.S.5.5fgfg!0M ############ #.......##########.######.# #...# .#.## ###.###...####.....'...'.))... #.#.###...####......#..###.#...........###'####.#.@....#..#########..........#..#..........##.##.....######......##.##...).# #.#...#.g   gnoll bouda.S   adder####fg5fg?>S.fg@(6.1fg"LfgOfg:M ############ #.......##########.######.# #...# ...#.## ###.###...####......'...'.))... #.#.###...####......#.@###.#...........###'####.#......#..#########............#..#........#......##.##.....####.#...###.#g   gnoll boudaS   adder#.....##fgfgDg.fg&7fg?fgfg=  ##### ########## #...# #........# #...# ###########.######.# #...#  #.........#.## ###.###...### #............# #.....'...'.) #...#@.# #.#.###...### ####......#..###.#.......... ####'####.#......#..######## #................#..#....... #......##.##.....####.#...## #......##.##...).# #.#...#  #..[...##.##g###)# #.###### #......##.##.###.####.# #..#########.##S##.>.....# #.#fg ,fgQ$ g.S   adderS.fg$ (7.3fg0 fg3 fg k ############ #.......##########.######.# #...# #.## ###.###...###...........'...'.).........#..# #.#.###...###......#..###.#..........###'####.#......#..########..........#..#.......##.....####.g..).# #.#...#[.###)# #.######......##.##S###.####.fg fgڴ S   adderS.fg &9fgU fg% fg+^  You beckon some vexing sprites to accompany your attacks.fgfg:[gS.fg0----16 ==8.9 (1.0Will/2 Jinx fgXfg; _You feel your willpower being sapped.fgl  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fgq  ssays the Jinx  Spriggan of Okawaru *.....  Health: 38/38 ======================== #####  Magic: 7/12==============---------- ########## #...#  AC: 2Str: 4 #........# #...#  EV: 16Int: 15 ###########.######.# #...#  SH: 0Dex: 19 #.........#.## ###.###...### XL:  8 Next: 26% Place: Dungeon:5 #..........@.# #.....'...'.) Noise: ==-------  Time: 5658.9 (0.0) #.........#..# #.#.###...### a) +1 sling ####......#..###.#.......... Cast: Jinxbite ####'####.#......#..######## Will/2 Jinx  #................#..#....... #......##.##g....####.#...## g   gnoll boudafga[34m #......##.##S..).# #.#...#  S   adder #..[...##.##.###)# #.###### #......##.##.###.####.# #..Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - gnoll boudaAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (chance to call a  sprite on attack: 56%, chance to affect: 74%)fg {ssays the JinxSpriggan of Okawaru *.....Health: 38/38 ========================#####Magic: 7/12==============----------########## #...#AC: 2Str: 4#........# #...#fg EV: 16Int: 15###########.######.# #...#fgb SH: 0Dex: 19#.........#.## ###.###...### XL:  8 Next: 26% Place: Dungeon:5#..........@.# #.....'...'.) Noise: ==-------  Time: 5658.9 (0.0)fg #.........#..# #.#.###...### a) +1 sling####......#..###.#.......... Cast: Jinxbite####'####.#......#..######## Will/2 Jinx #................#..#.......#......##.##*....####.#...## g   gnoll bouda#......##.##S..).# #.#...# S   adder#..[...##.##.###)# #.#######......##.##.###.####.# #..Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - gnoll boudaAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (chance to call a  sprite on attack: 56%, chance to affect: 74%)fgPg(inner flame)fgfgfg3/g.Sg.fgC1+9.9 (1fg;4gfg?Sonfirm with . or Enter, or press ? or * to list all spells.fg @Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - gnoll boudaAim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (chance to call a  sprite on attack: 56%, chance to affect: 74%) fg)@6_The gnoll bouda is filled with an inner flame.fgD  ssays the Jinx  Spriggan of Okawaru *.....  Health: 38/38 ======================== #####  Magic: 5/12==========-------------- ########## #...#  AC: 2Str: 4 #........# #...#  EV: 16Int: 15 ###########.######.# #...#  SH: 0Dex: 19 #.........#.## ###.###...### XL:  8 Next: 26% Place: Dungeon:5 #..........@.# #.....'...'.) Noise: ==-------  Time: 5659.9 (0.0) #.........#..# #.#.###...### a) +1 sling ####......#..###.#.......... Cast: Jinxbite ####'####.#......#..######## Will/2 Jinx  #..........g.....#..#....... fgנ(#......##.##.S...####.#...## g   gnoll bouda (inner flame) #......##.##...).# #.#...#  S   adder #..[...##.##.###)# #.###### #......##.##.###.####.# #..Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (chance to call a  sprite on attack: 56%, chance to affect: 74%) _The gnoll bouda is filled with an inner flame.  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activatefgfgssays the JinxSpriggan of Okawaru *.....Health: 38/38 ========================#####Magic: 7/12==============----------########## #...#AC: 2Str: 4#........# #...#EV: 16Int: 15fgk###########.######.# #...#SH: 0Dex: 19#.........#.## ###.###...### XL:  8 Next: 26% Place: Dungeon:5#..........@.# #.....'...'.) Noise: ==-------  Time: 5659.9 (0.0)#.........#..# #.#.###...### a) +1 sling####......#..###.#.......... Cast: Jinxbite####'####.#......#..######## Will/2 Jinx fg8#..........g.....#..#.......#......##.##.S...####.#...## g   gnoll bouda (inner flame)#......##.##...).# #.#...# S   adder#..[...##.##.###)# #.#######......##.##.###.####.# #..Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (chance to call a  sprite on attack: 56%, chance to affect: 74%) _The gnoll bouda is filled with an inner flame.  Casting: Jinxbite (safe; 1% risk of failure)  fgwPress: ? - help, Q - select action, (/) - cycleDir - look around, f - activatefg61gsprite on attack: 56%, chance to affect: 74%) _The gnoll bouda is filled with an inner flame.  Casting: Jinxbite (safe; 1% risk of failure)  Press: ? - help, Q - select action, (/) - cycleDir - look around, f - activate  fg6Okay, then.fg7fgT;gfg. _fgj  ############ #.......##########.######.# #...# ......#@## ###.###...###.....'...'.).........#..# #.#.###...###......#..###.#..........###'####.#....#######....g.....#..#....... g##.S...###fg #...).# #.#...#[)# #.######fg fg fg> g..Sg.fgY Y31 --60.5 (0.6 _fgF fgk fgg ############ #........##########@######.# #...# ......#.## ###.###...###.........# #.....'...'.).........#..# #.#.###...###fg h......#..###.#..........###'####.#g...####### g......S...#..#.......##.....#####...)....#fglfg3sz  The gnoll bouda gazes fiercely through you!fg }sg..S.fg-~--1.1 Weak Jinx fg4gfg%b _You feel your attacks grow feeble.fg (((ggYou shoot a sling bullet. The sling bullet hits the gnoll bouda.  Flame seeps out of the gnoll bouda.fg"fgcYou shoot a sling bullet. The sling bullet hits the gnoll bouda.  Flame seeps out of the gnoll bouda.  The gnoll bouda is lightly wounded.  The gnoll bouda is engulfed in blazing flames.  Flame seeps out of  The gnoll bouda gazes fiercely through you!fgfg..gS°.g  fg>16 ===2.2 (1.1fgQ@ggfgLfg/  --more--fgl _You feel as though you will be weak longer.fg K ]You shoot a sling bullet. The sling bullet hits the gnoll bouda.fgSW (()S   adderfg Okawaru accepts your kill.The gnoll bouda explodes!The fiery explosion engulfs the adder!!!  You kill the adder!fg) X#######fg E .§§§)§°§fg J ~====30=======3.3fgP :§fgmS P _Okawaru accepts your kill.fggF§§§fghfgOo§§§§fgqF _Unknown command.fgTr§§fg]t§§§§§fg_F _Unknown command.fgGP§§§fg;fg@§§§fg[F _Unknown command.fg:`4fg bfg=dfgd<31 fgifgni-------.§fgw 40§ _You start resting.fg{xu8==-------5.3 (2fg&~j§§§fgql _The sprites lose interest in your situation.fg{ 4fg ,fg# Xfgq fg ==○○§§§ 70.3 (5§§ _You start resting.1.3 (6§§ _Your attacks no longer feel as feeble.fg= fg> fg<@ fgA fgF ,fg j 9====10/12====fgWz c...†.fgʁ j 84.3 (13.0) _You start resting.fg 45.3 (14fgɉ fg _ _You feel your willpower return.fg3fgĮfgfgXfgnfghb1==fgfgԺ,fgfgfglfgfg,fgfgfgc:==fgfgb,fg3Xfgb,fgSfg_ _You start resting.fg,90fg[2==6.3 (11fg fgb% _Magic restored.fg2 ############### #...........###########.######..........#@## ###.###...###.........# #.....'...'.)......#)†# #.#.###...###....'##. ... #..[...##.##.###)# #.###### fg;fg3<.9 (0.6) fgFfgGfgP ############### #...........###########.######.........#.## ###.###...###.......@.# #.....'...'.)#)†# #.#.###...######......#..###.#..........#fgW...###)##......##.##.###.####.# #.. fg>7.5fgfg,fg  ############### #...........###########.######.........#.## ###.###...###...# #.....'...'.)......#@†# #.#.###...######......#..###.#..........'####.#......#..########...##.###.##########.##.##.>.....# #.# fg fg (8.1fge* fg1/ g  Things that are here: _a +0 whip; a +0 robefg! ############### #...# #........# #...# ###########.######.# #...# #.........#.## ###.###...#####............# #.....'...'.))#.........#)†# #.#.###...#########.@###.#...........####'####.#......#..#########fgZ" #................#..#........#......##.##.....####.#...####......##.##...).# #.#...##..[...##.##.###)# #.########......##.##.###.####.# #...#########.##.##.>.....# #.## #.##.....###### #...fg+ fgz, J==7 _fg!5 fg6 fgfg8 Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Heroism2 MP, Piety-1% [?] toggle between ability selection and description.fg8Y fgb fgYl ssays the Jinx#####Spriggan of Okawaru *.....########## #...#Health: 38/38 ========================#........# #...#Magic: 12/12 ========================###########.######.# #...#AC: 2Str: 4#.........#.## ###.###...#### EV: 31 Int: 15#............# #.....'...'.)) SH: 0Dex: 19#.........#)†# #.#.###...#### XL:  8 Next: 30% Place: Dungeon:5####......#.@###.#........... Noise: ---------  Time: 5698.7 (0.0)fgm ####'####.#......#..######### a) +1 sling#................#..#........ Cast: Jinxbite#......##.##.....####.#...####......##.##...).# #.#...##..[...##.##.###)# #.####### #......##.##.###.####.# #... #########.##.##.>.....# #.## #.##.....###### #...  _You start resting. _You feel your willpower return. _You start resting. _Magic restored.  Things that are here: _a +0 whip; a +0 robefgv P  Okay, then.fgyw fg~ fgH . _fg" fg M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.7   2.8  -2   g - Spellcasting   2.0   2.1  +2      fg      b - Unarmed Combat   0.0   1.4  -2   h - Hexes   8.0   6.4  +2       i - Fire Magic   4.0   7.1  -2   c - Ranged Weapons   5.2   6.0   0          fg  j * Invocations   3.3   4.0   0   d - Armour   0.0   1.7  -3       e - Dodging   2.6   1.8  +3  fg>      f - Stealth   0.0   0.4  +5          fg                 fg                 fgj                     fg #        The relative cost of raising each skill is in cyan.  fg The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets fgerp j - Invocations   3.3 fgy= b + Unarmed Combat 0.0 fg b * Unarmed Combat   0.0 fg˩= a + Fighting 1.7fgf = e + Dodging 2.6fg> f + Stealth 0.0fg[TargetTarget--  --  --  --  --  --  5.0  --  --  --  a-z] set[-] clear selected targetcost|targetsfgH=[?25h[?0c0 fg0 " fg5 [?25l[?1cfg6 5.0  +5 current training targets, if any.=] set aall targetsfg> h + Hexes 8.0fgW:a-z] setselected target fg [?25h[?0cfg10 fg- [?25l[?1cfg9.0 =] set aall targetsfg, fg˺ssays the Jinx#####Spriggan of Okawaru *.....########## #...#Health: 38/38 ========================#........# #...#Magic: 12/12 ========================###########.######.# #...#AC: 2Str: 4fg#.........#.## ###.###...#### EV: 31 Int: 15#............# #.....'...'.)) SH: 0Dex: 19#.........#)†# #.#.###...#### XL:  8 Next: 30% Place: Dungeon:5####......#.@###.#........... Noise: ---------  Time: 5698.7 (0.0)####'####.#......#..######### a) +1 slingfg#................#..#........ Cast: Jinxbite#......##.##.....####.#...####......##.##...).# #.#...#fgڻ#..[...##.##.###)# #.####### #......##.##.###.####.# #... fg,#########.##.##.>.....# #.## #.##.....###### #...  fg( _You feel your willpower return. _You start resting. _Magic restored.  Things that are here: _a +0 whip; a +0 robe _Okay, then.fgEfgfg\fgfg fgfgfgQfgF _Unknown command.fgmfgSnfgpfgzfg~fg=: _fgfgRfgfgxfg͐fgN,fgfg؟J#........# #...############.######.# #...#  #.........#.## ###.###...#######fg2Z#............# #.....'...'.))...#.........#)†# #.#.###...##########fgZ(#..###.#..............####'####.#......#..############fg#................#..#.........(.fg#......##.##...@.####.#...#######......##.##...).# #.#...#  fgڠ#..[...##.##.###)# #.##########fg#......##.##.###.####.# #......#########.##.##.>.....# #.##### fgD#.##.....###### #...#.. #.#####.## ###.#.# fgj#.#####.# #.#.#.#...#.# #.#.#fgfg  ###########.######.........#.## ###.###...#######.....# #.....'...'.))....#)†# #.#.###...##########......#..###.#..............fgb'####.#......#..############................#..#.........(.##.##.....####.#...######  [###)##########Cast: Jinxbitefg+#.#...#.##.#.#fgϪE fgr/700.5 (1.8fg-1.1 (2.4fgsfgt _You see here a +2 heavy flail.fgfgfgfgR(_....0.0fg-fg7fg9E _Done exploring.fga fg fg fgfg@$fg'fg*E _Done exploring.fg/fg(0fg3fgZ4fgcfg8fE _Done exploring.fg>fgWhere to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon  T - Temple fg8 fgF  ###########.######.# #...#ssays the Jinx#.........#.## ###.###...####### Spriggan of Okawaru *.....#............# #.....'...'.))... Health: 38/38 ========================#.........#)†# #.#.###...####### Magic: 12/12 ========================fg(G \####......#..###.#.............. AC: 2Str: 4  ####'####.#......#..############ EV: 31 Int: 15  fgvG #................#..#.........(. SH: 0Dex: 19  #......##.##.....####.#...###### XL:  8 Next: 30% Place: Dungeon:5  #......##.##...@.# #.#...#fgG jNoise: ---------  Time: 5701.1 (0.0)  #..[...##.##.###)# #.########## a) +1 slingfgH e#......##.##.###.####.# #...... Cast: Jinxbite  #########.##.##.>.....# #.######.##.....###### #...#..#.#####.#####.#.# #.#####.##.#.# #.#...#.##.#.#fg6H E #.#...#.##.#.#fgUH I  _Okay, then. fgsH _Unknown command. _You see here a +2 heavy flail. fgH l_Done exploring. _Done exploring. fgH 0_Done exploring.fgI fgL fgT fgW fg] : _fg_ }  Things that are here:  a +0 whip; a gnoll skeletonfgb fgb  _fgkd fgf fgg ,fgh fgk o  There is a stone staircase leading down, spattered with blood here.fgk fgm fgn .16 _fgPo fgIR f 6  You climb downwards.fgW ,fg` fgu   #......###.  ######## ..  ...  ## ##### ....  ...##...###..  ............ fg. ###.##..fge#.......## #..<fgfg}+9 (1.2fgfg; _Found a stone staircase leading down.fg3fgfgCfgv####.# #.# ########## #.# .#  #......######.##.# .  #.§........).....# ..##.@<....####.....##.... ... .#.....................>s .#......###....o########## #..o #..fgc. ## ##### #.. ...##...###..#### ............?... o   Blorkula the Orcula (polearm, wanderi…)..#.....)....>.. ###.### .#.......##.... #..<h .fgm<...) .........fgZ 0.0)Found a stone staircase leading down.fg 7==20.5 (0.6fgfg1 _Blorkula the Orcula shouts!fgl (((((( You shoot a sling bullet.  The sling bullet hits Blorkula the Orcula!fg" fg0 .....o.17 ===1.6 (1.1fg: fgn> j _Blorkula the Orcula is moderately damaged. fg (((((You shoot a sling bullet.  The sling bullet hits Blorkula the Orcula. fg fgƇ fg....o.hh   hound (wandering) fgh(2.7 fgG fgZg _Blorkula the Orcula is heavily damaged.!fg((((((hThe sling bullet hits Blorkula the Orcula. _Blorkula the Orcula is heavily damaged.  You shoot a sling bullet.  The sling bullet closely misses Blorkula the Orcula.hound barks!  The sling bullet hits the hound.!fg!fgG!fg!fg..o..h.!fg -3.9 (1.2!fg!fg83 _The hound is lightly wounded.%fg ((You shoot a sling bullet.  The sling bullet hits Blorkula the Orcula.%fg%fg%fg! ..oh..  Blorkula the Orcula is heavily damaged.%fg[* **Blorkula the Orcula points at you and mumbles some strange words.%fg6'..%fga2-------5.0 (1.1%fg%fg1 _The puff of flame hits you!'fg ### #.# #.# ## # #.# .# #......######.##.# . #.§..).....# ..# #.@<....####.....##.... ...  #..> ..s  #......###'fgS.oh... .. # #. .o #.  ## ##### #.  ...##...###. ....  ..?..  .#.....)....>.. ###.  ..#'fgú.##.... #..<  .<...). 'fgJ'fgU.h'fgP32 ---6 (0.6'fg;'fgl _The hound stops to sniff the ground.'fg ] ### #.# #.# ## # #.# .# #......######.##.# . #.§'fg ..).....# ..# #.@<....####.....##.... ... #.> ..s #......###.o.... .. # #'fgȶ .h..... . #.  'fg ## ##### #..... ...##...###. ....'fg  ...?..  'fg@ ...#.....)....>.. ###. 'fgh ...#.##.... #.. 'fg l.<...). 'fg 'fgF 'fgD io.h.'fg D---6.2'fgk 'fg l _Blorkula the Orcula suddenly cheers.'fg ### #.# #.# ## # #.# .#'fgO #......######.##.# . #.§........).....# ..# #.@<....####.....##.... ... #.> .. #......###.o.....  'fgB# #.h......  #'fg{. ## ##### #...... ...##...###. ....'fg" ..?..  ..#.....)....>.. ###. ...#.##.... # .<...). 'fg;'fgh;h.'fg ****Blorkula the Orcula points at you and mumbles some strange words.(fg>)....(fg q22-----------==(fg> 8(fg+(fg11 _The puff of frost hits you!(fgp ### #.#  #.# ## ######## #.# .#  #......######.##.# . #.§........).....# ..# (fgq #.@<....####.....##.... #..............> #......###.......o######## #h # ## ##### #.... ...##...###.... (fgq.............?.. .. (fg r...#.....)....>.. ### ....#(fgPrH##.... #(fgoy(fg;h.(fgԄ1--7.4(fgl(fg(fg H ### #.# #.# ## # #.# .# #......######.##.# . #.§........).....# ..# #.@<....####.....##....  #.>  #......###.o..... ######## #.....h. #. ## ##### #. ...##...###.  ..?..  .#.....)....>..  .#.##....(fgh (fg6 (fg& mo.h.(fg C--8.0(fg (fgS )fg ### #.# #.# ## ######## #.# .# #......######.##.# . #..........).....# ..# #..<....####.....##....  #.> #......###......o......)fg( ######## #....h. #. ## ##### #. ...##...###.  ...?..  )fg.#.....)....>..  .#.##....)fg)fg&6)fg)fg=)fg o ### #.# #.# ## ######## #.# .# #......######.##.# . #..........).....# ..# #..<....####.....##.... #.>)fg k #......###......o...... ######## #....h. #... ## ##### #... ...##...###..... . h   hound ...........?.. )fgJ .#.....)....>..  .#)fg $.##....)fg )fg=)fg`_o.h.o   Blorkula the Orcula (polearm)h   hound)fgYE----9.2)fg')fgd,)fgj, ### #.# #.# ## ## #.# .#)fgkr #......######.##.# . #....).....# ..# #..<....####.....##.... #.> #......###.....o. ######## #...h. #....)fgkZ ## ##### #..... ...##...###...... h   hound )fgrl......?..  .#.....)....>..  .#.##....)fgo)fgq)fg||oh....o   Blorkula the Orcula (polearm)h   hound)fg}&8)fg)fg)fg[ ) ### #.# #.# ## ## #.# .# #......######.##.# . #...).....# ..# #..<....####.....##.... #.o.> #......###..h. ## #... #.... ## ##### # ...##...###)fg` . h   hound .?..  .#.....)....>..  .#.##....)fgh ;h.)fgj #3)fgDj <=30.4)fgr )fgu *fgi ### #.#  #.# ## ######## #.# .#  #######.##.#  #..........).....#  #..<.@..####.....##... #.............o*fgEjz #......###.h######## #... # ## ##### # ...##...###. ............? .#.....)....>*fgm*fgu@h.*fgv(1.0*fg~*fgĀ*fg ### #.# #.# ## # #.# .# #......######.##.# #.).....#  #..<@...####.....## #*fg.h...o #......### # #.. # ## ##### # ...##...### .? .#.....)....>*fg*fg;h.*fg&6*fg*fgN*fg(  ### #.# #.# ## # #.# .# #......######.##.# #.).....#  #..@....####.....## #.h....o #......### # # # ## ##### # ...##...### . .#.....)....*fgl, *fg2 ;h.*fgs3 (2.2*fg9 *fg= a _There is a stone staircase leading up here.+fgj~  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+fg2r  ssays the Jinx  Spriggan of Okawaru *..... ###  Health: 23/39 ==============---------- #.#  Magic: 9/12==================------ #.# ##  AC: 2Str: 4 ######## #.# .#  EV: 32 Int: 15 #......######.##.#  SH: 0Dex: 19 #..........).....#  XL:  8 Next: 31% Place: Dungeon:6 #..@....####.....##. Noise: ---------  Time: 5732.2 (0.0) #.......h.....o..... a) +1 sling #......###.......... Cast: Jinxbite ######## #.......... #.......... ## ##### #.......... h   hound ...##...###.......... ..................... ..........#.....).... +fg)s_There is a stone staircase leading up here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - houndAim: a hound (lightly wounded, chance to affect: 81%)+fgP(ssays the JinxSpriggan of Okawaru *.....###Health: 23/39 ==============----------#.#Magic: 9/12==================------#.# ##AC: 2Str: 4######## #.# .#EV: 32 Int: 15#......######.##.#SH: 0Dex: 19#..........).....#XL:  8 Next: 31% Place: Dungeon:6#..@....####.....##. Noise: ---------  Time: 5732.2 (0.0)#.......*.....o..... a) +1 sling#......###.......... Cast: Jinxbite######## #..........#..........## ##### #.......... h  [+fg)"39;49m hound...##...###.........................................#.....).... _There is a stone staircase leading up here.  Casting: Jinxbite (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - houndAim: a hound (lightly wounded, chance to affect: 81%)+fg{,fg@,fgI<h.,fgoJ;17 ==3.2 (1,fgQ,fgT  Casting: Jinxbite (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Inner Flame (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target, f - hound  Aim: a hound (lightly wounded, chance to affect: 81%) _The hound barely resists.,fg I  Casting: Inner Flame (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,fg 3fgIF §§§§.§§§o..3fgG J----7.6 (1.13fgIN P§§§§3fgYS h _Blorkula the Orcula is severely damaged.8fg (((((You shoot a sling bullet.8fgh §§.§§§o.  The sling bullet barely misses Blorkula the Orcula.8fgp ***Blorkula the Orcula casts a spell at you.8fg §§§§§The puff of flame hits you!8fg   ###  #.#  #.# ##  ######## #.# .#  #......####  #...§§§....)  #..@*.§.# #....**o... #......###. ########  ## #####  )Blorkula the Orcula gestures at you while chanting.The sting hits you!8fg  ###  #.#  #.# ##  ######## #.# .#  #......####  #...§§§....)  #..@*.§.# #....**o... #......###. ########  8fg ## #####  )8fg{ 4/39 ==------------Pois 8fg /  --more--:fgFa  You are poisoned.:fg'§§.§§§:fgl------------====8.7:fg{§§§.§§§:fgvN _* * * LOW HITPOINT WARNING * * *;fgy§§§§§§;fgZ§§§§;fgM; ###  #.#  #.# ##  ######## #.# .#  #......####  #...§§§....)  #..@§.§.# #....§§o... #......###. ########  ## #####  );fg ###  #.#  #.# ##  ######## #.# .#  #......####  #...§§§....)  #..@§.§.# #....§§o... #......###. ########  ## ##### ;fgH );fgA§§§* * * LOW HITPOINT WARNING * * *You feel very sick.;fg*Blorkula the Orcula points at you and mumbles some strange words.;fgK§§§§.§.;fgL1--7==---90;fg"U{§§§§.§;fg ###.#.########.##...#.#.#...#..#.######.#.#.#.#..#.# ######.#.#.#.#..#.# #....#.#.#.#.#..#.# #.####.#.#.#.#..#.# #.... ########.#<#.#.########..# .......#.#.#.#.#......##........#5 ######.#.#.#.#.#@...#.(..ß.ß.ß..##.........#.#.'..[.####..⌠.⌠...##.###.###.#.###....# ##.ß.>.ß..##.# #.....#...'....⌠.⌠..###.#############....###..ß.ß.ß.#  #.#.........# #....)..#  #.#.###.#<#.###.......#########  #.#.....#.....'...[...'#  #<#######.#####.#######.# _You hear a sizzling sound!;fgpr--==---;fgI  You climb upwards.  You die...;fg_<-2/39;fgH/  --more--] page down [PgUp|<] page up [Esc] exit[top]