$h Player: stairs Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-05-14.15:03:26.ttyrec Time: (1747235006) Wed May 14 15:03:26 2025 $h$ [?1051l[?1052l[?1060l[?1061h$h V)0[?7h[?25l[?1c$hO [?25h[?0c$h$ Play a game with a custom seed for version 0.33.0-12-g7cc96d47fd. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 4700792155043401659   [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!ð$hu20250514  İ$h İ$h İ$hs Welcome, stairs. Please select your species. SimpleIntermediateİ$h Advanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldİ$h :t - Vine Stalker c - Merfolkl - Revenantİ$h qu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniİ$h Vw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfİ$h0 Fp - Tenguy - Octopode h - Armataurq - Oniİ$hQ Bz - Felid i - Gnollr - BarachiA - Mummy İ$hr Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. İ$h + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesİ$h ^Space - Pick background first ? - Help Tab - Coglin Hunterɰ$h_ɰ$hɰ$hVWelcome, stairs. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended background * - Random background # - Recommended characterɰ$hD ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Coglin Hunterɰ$h ɰ$h ɰ$hx Welcome, stairs the Hunter. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniɰ$h6 w - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Mummy i - Gnollr - Barachi Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Change background ? - Helpɰ$hX + Tab - Coglin Hunterʰ$ho8s - Coglint - Vine Stalker Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite.ʰ$hҮ }t - Vine Stalkeru - Poltergeist ormless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour.˰$h& u - Poltergeistv - Demigod Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic.˰$hav - Demigodw - Formicid Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis.˰$h˰$h{z'w - Formicidx - Naga Nagas are hybrids; human from the waist up, with a snake-like tail instead of legs. They move very slowly but are naturally resilient.˰$h?˰$hkx - Nagay - Octopode ˰$hOctopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them.˰$h˰$hD@y - Octopodez - Mummy Compelled to walk by an ancient curse, Mummies have innate faith and are adept at Necromancy, but learn other skills very slowly. They cannot drink potions.˰$hw ˰$h= z - Mummy Picks a random species.  * - Random species˰$h ˰$h Shuffles through random character combinations until you accept one. * - Random species˰$h] O ! - Random character˰$h4 ˰$hj  Lets you change your background choice.  ! - Random characterSpace - Change background ˰$h.:˰$h Play a new game with your previous choice.Space - Change background Tab - Coglin Hunter̰$h̰$h"| Lets you change your backgroundSpace - Change background  Tab - Coglin Hunter̰$h Shuffles through random character combinations until you accept one. ! - Random characterSpace - Change backgroundͰ$hH Picks a random species. * - Random species ! - Random characterͰ$hdrecommended background based on your current species choice. + - Recommended species  * - Random speciesͰ$h7 i - Gnoll Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. Ͱ$hp L+ - Recommended speciesͰ$h;$. h - Armataur i - Gnoll Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.ΰ$hOm h - Armataur i - Gnoll ΰ$hGnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once.а$hBu. h - Armataur i - Gnoll Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.Ѱ$hP g - Deep Elf h - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.Ѱ$h2 f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health Ѱ$h|Ѱ$hk e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.Ѱ$h4Ѱ$hvh d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.Ѱ$hѰ$h 2 c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.Ѱ$h%gѰ$h.  b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.԰$hQ4 V b - Minotaurk - Kobold Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills.ڰ$h_~yk - Koboldt - Vine Stalker Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite.۰$hcs - Coglint - Vine Stalker Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames.۰$hHܰ$h"ܰ$hܰ$hҴܰ$h߰$hWO߰$h߰$h [?25l[?1c߰$h̕ [?25h[?0c߰$h stairs the ShooterCoglinHealth: 16/16 ========================߰$h0Magic: 1/1========================AC: 3߰$hwStr: 11EV: 11Int: 8SH: 0Dex: 17߰$hXL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Bintana d) +0 sling {Noor} Fire: a) +2 sling {Bintanath} ߰$h [?25l[?1c߰$h  [?25h[?0c߰$h#.§.§.##.....##.....##.....#........♣##.##♣♣§#@#§♣♣.###.♣♣ ♣߰$hH [?25l[?1c߰$h( [?25h[?0c߰$hԣYou whisper farewell to Bintanath. Welcome, stairs the Coglin Hunter.߰$h [?25l[?1c߰$hڥ [?25h[?0c߰$hcGame seed: 20250514 (custom seed);߰$h [?25l[?1c߰$h~ [?25h[?0c߰$hȪ߰$h8 [?25l[?1c߰$hPress ? for a list of commands and other information.߰$h߰$hS[ _Found a staircase leading out of the dungeon.$h- bInventory: 4/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Bintanath}  d - a +0 sling (offhand) {Noor} Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)c - a scroll of butterflies$hH$hM$hRstairs the Shooter#.§.§.#Coglin#.....#Health: 16/16 ========================#.....#Magic: 1/1========================#.....#AC: 3Str: 11.....$hASEV: 11Int: 8...SH: 0Dex: 17♣##.##♣XL:  1 Next:  0% Place: Dungeon:1♣§#@#§♣$hSpNoise: ---------  Time: 0.0 (0.0)♣.###.♣a) +2 sling {Bintana d) +0 sling {Noor} $hS♣ ♣Fire: a) +2 sling {Bintanath} You whisper farewell to Bintanath. Welcome, stairs the Coglin Hunter.Game seed: 20250514 (custom seed);  Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.$hX$hX$h\$h^$h $hm l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting$h 2.0   7%   0   g + Spellcasting   0.0    -2           b + Unarmed Combat   0.0    -1  $h         $h +    c + Ranged Weapons 3.6  85%  -1  $h0         $hV "     d + Armour   0.0    -1  $h{ (    e + Dodging1.7   7%  -1  $h +    f + Stealth0.7   1%  -1  $h         $h         $h a    $h2         $h                 $h         $h         $h _    $h&     The percentage of incoming experience used to train each skill is in brown.  $hL The species aptitude is in white.  [?] Help$hl G[=] set a skill target  $h [/] auto|manual mode [*] useful|all skills [!] training|cost|targets$h ? $hjD $hI stairs the Shooter#.§.§.#Coglin#.....#Health: 16/16 ========================#.....#Magic: 1/1========================#.....#AC: 3$hI IStr: 11.....EV: 11Int: 8...SH: 0Dex: 17♣##.##♣$hJ XL:  1 Next:  0% Place: Dungeon:1♣§#@#§♣Noise: ---------  Time: 0.0 (0.0)$hZJ ♣.###.♣a) +2 sling {Bintana d) +0 sling {Noor} ♣ ♣Fire: a) +2 sling {Bintanath} $hJ 4You whisper farewell to Bintanath. Welcome, stairs the Coglin Hunter.Game seed: 20250514 (custom seed);  Press ? for a list of commands and other information. $hK N_Found a staircase leading out of the dungeon.$hN $h]O $hS $h\U $hu< $h{A   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.0   7%   0   g + Spellcasting   0.0    -2          $hB  b + Unarmed Combat   0.0    -1              c + Ranged Weapons 3.6  85%  -1      $h]B          d + Armour   0.0    -1      e + Dodging$hB 91.7   7%  -1      f + Stealth0.7   1%  -1      $hC                 $hEC             $hC                             $hhD         The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets$h.$h5$hI:stairs the Shooter#.§.§.#Coglin#.....#Health: 16/16 ========================#.....#Magic: 1/1========================#.....#AC: 3Str: 11.....$h:EV: 11Int: 8...SH: 0Dex: 17♣##.##♣XL:  1 Next:  0% Place: Dungeon:1♣§#@#§♣Noise: ---------  Time: 0.0 (0.0)♣.###.♣a) +2 sling {Bintana d) +0 sling {Noor} $h:♣ ♣Fire: a) +2 sling {Bintanath} $h);You whisper farewell to Bintanath. Welcome, stairs the Coglin Hunter.Game seed: 20250514 (custom seed);  $hQ;Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.$h;?$h?$h C$h"E$h?1I$hR _$hYn$h _You open the door.$hԖThere is an open door here. _$hX$hB$h$h$h ###### ...># ..#.####$h:###.##..####......@..#18.0 (18.0)....#####.#...######.##........###...§§§...####+#+#'###$hy#.§§..##.§§§.##.§§§.#$h$h,9.0 (19$h8$h$ $hH-_Found a stone staircase leading down.$h$h$hOH _No target in view!$hs3$h$hR$h$h[ _$h$hTB$h$hD$hv$h$he$h,$h$h $h$h6$hg$h'$h$h ,$h$h$h)$h$hL$h$h$h.$h$hZ$h}$h$h$ha,$h$h$h7,$h{$h$h,$h$h$h,,$h$h$h $h3 $hq $h@ $h ,$h"$h$h$h$h$h $h(,$hn$h0$hq$h$h$h$h#####################..............>#......########.......#.#...... #.#####...$h ~#...... #...##....#....g. ###.##..##....).. #......... g   goblin (asleep)....... ....#####......## ...######. ##........$h3$hP% 38  A goblin comes into view. It is wielding a +0 club.$hI&,9.0 (20$h($hY5 (((g _Found a short sword.  You shoot a sling bullet.  $h54The sling bullet hits the goblin but does no damage.$h]z  The goblin shouts!  You shoot a sling bullet. The sling bullet hits the goblin.$hj)$hQ...1===40.3 (1.3)Rev $h!` _You kill the goblin!$h+4$hr+$h=-$h0,$h3$h385+........---10#......#.......# #......# #.##### #......# #...##.. #....).# ###.##..$h8.)..# #.......# ....#####.### ...###### ##---$h=$h6Dj _Key pressed, stopping explore.$hD$hH$hJH _No target in view!$hiTJ$h W$hY$h\; _$h?^$hb7$hlc$hd$hj0$hjk$hm$hq,$hr$ht$h3}S ###################.. +..................r. ##......########...$h}.. #......##.#####. #......##... #....#....).# ###. #...@..)..# #..$h}.....# .....###.......### ...# #.......# ## #.......# #..$h/~M .?......# ### S   ball python (constriction, asleep) ##.......# # r   rat (asleep) #.......#  $h~,#$h+5.3 (4$hÃ$hmDb   bat (wandering)bS   ball python (constriction, asleep)r   rat (asleep)$h+6.3 (5$hM$h _A rat and a ball python come into view. A bat comes into view.You shoot a sling bullet. The sling bullet hits the rat.$h†(((((b$h( ((You kill the rat!$h,$hv$hì$hLp.†.....b.$hk2===7.5 (1.2Rev $h$h/ _You shoot a sling bullet.$h $hy$h$h ((((((( _There are monsters nearby!You shoot a sling bullet.$ht  The sling bullet closely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.$h   The bat is heavily wounded..b.....8.7Rev+  _The bat hits you but does no damage. The bat misses you.$h! S ########## .. +......... †. ##......# .. #......#  ###. #......#  #....#....).#  #...@..)..#  $hT.............#  .###...b...###  #.......#  #.......#  .?......#  ##.......#  #.......# $h S ########## .. +......... †. ##......# .. #......#  ###. #......#  #....#....).#  #...@..)..#  .............#  .###...b...###  #.......#  #.......#  .?......#  ##.......#  #.......# $h>4$h$h ((((((( _There are monsters nearby!$hY  You shoot a sling bullet. The sling bullet misses the bat.You shoot a sling bullet. The sling bullet hits the bat.$h`S   ball python (constriction, asleep)$h Q.......$h039.9$hJ$hj  S ########## .. +......... †. ##......# .. #......#  ###. #......#  #....#....).#  #...@..)..#  .............#  .###.......###  #.......#  #.......#  .?......#  ##.......#  #.......#  _You kill the bat!$h\ S ########## .. +......... †. ##......# .. #......#  ###. #......#  #....#....).#  #...@..)..#  .............#  .###.......###  #.......#  #.......#  .?......#  ##.......#  #.......# $hV ((((((S  ) _A ball python is nearby!You shoot a sling bullet. The sling bullet hits the ball python.$hg;   The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python..$h .......451.1Rev* $h $h O _You kill the ball python!$hJ `$h .... ################## ..b. +................. †...##......######## ... #......# #.####.##......# #.. #....#....).# ###..###......)..# #.........# ######  #.#  ##. #.# # .?......#$hS  ####.# b   bat (asleep) #.# #.# $h v0.0.$h\ bb$h 5---2.1 (1$h $h _A bat comes into view.You shoot a sling bullet. The sling bullet hits the bat!$h u†((($h ((((You kill the bat!$h H...†...$h" ?5===3.3 (1.2$h) $h/ c _You shoot a sling bullet.$h0 $h: N.0.0$h? $h:K j _Key pressed, stopping explore.$hK $h#R $h"W ^ _No target in view!$hfW $h/Y $h8` $hc $hf $hq _Key pressed, stopping explore.$hy $h~ ^ _No target in view!$h $hƀ $h $h $h $hY j _Key pressed, stopping explore.$h $hE $h6 _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h߫ $h߳ $hϷ $hA $hk No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h| $h) $hU $h $h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $hs $hn $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $h $h; $hT $hy No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h  $h" $h% Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h+5 4$h7 $h< $h@ $hC ; _$hE $hI ,$hK $hjX Rev+ $h^ ,$h/a $hFi .†.##......## ###.##......# # #....#....).# #$hi ,#..###......)..# #...............# ...###..##  #...... ##..###.....  ---$h.j #..###....... # #.......#  #.......#  ..# #.......# $hj  #.......# ##...#+#.$h t7.3 (4---8.3 (5No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _e - a scroll labelled BALIZI RAIHESS _No target in view!$hw  #### #....#....)..###......)......... ..###.......##[. #.. ###..###. ........#..###0 #  . ##.#9.3 (1$hm $hb a _Found a leather armour.$h $h ^ _No target in view!$hC $h $hT ..0$h $h $h j _Key pressed, stopping explore.$h $h ^ _No target in view!$h J$h $hm $h WRev  _$h $hC $h| $h $h $h1 ,$h( $ho g.......... ..###.......##.[. .# ##..#### $h R .......  .#..###.  # # #.##..#.#........62.3 (3....##..Rev .#..#.$h $h $h( j _Key pressed, stopping explore.$h( $hP. $h0 H _No target in view!$h@ 4$hA $hD $h8H $hK ; _$hL $hU  #..###)..#  ...............#  ..###.......###  [. #.......# ##..###.......# ..............# .#..###.......# # #.#.......# ###..#@#.......#3.3 (1............#.....###.......#...... #.......#..[.. ##...#+#......##.#.... .#$hU r.... ..#.$hE^ $h^ 34.3 (2$h!d $hkl  _No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Found a ring mail.$hl $h(r $h1t H _No target in view!$h- 3$h $hD $h  .........# #..######[... #.#  ##..###.# .......# .#..###.......# #..#.#.......#..###..#.#.......#.......@.........#0###.#. #.......#[... ##...#+#.[...... ##.#.. .#... ..##..... #. $hg  Found a helmet.  A malevolent force fills the Dungeon...$h* /  --more--$h+S  You fall into a shaft and drop 1 floor!$h*/  --more--$h] o?.#.. #####.#.# ......... ........# ...^....# ........# ......# 2#.....>@# #...# ###### ### $h $h -5.1 (0.8$he $hs _The shaft crumbles and collapses. _Found a scroll labelled BALIZI RAIHESS. Found an escape hatch in the floor.$h $h $h H _No target in view!$h3$h$h$he $h $ _$h,$h,$h$h$h,$h$h$h,$h$h "$h%,$h&$h)$h,$h-$h-$h=0$h)3,$h3$hP8,$h8$hF; _e - 2 scrolls labelled BALIZI RAIHESS (gained 1)$h=3$hF>$hA@$hE ### ... r. .. ###.#$hE #.... #.#######.# #@...#... .######.#.###$hFU ............# ..........#.#.....^....#..........#r   rat (wandering)$hHF..........####.....>.##.........#$hI.74.1 (9.0$hNL.r$h-O/5.1 (10.0)$hR$haF _No target in view! _e - 2 scrolls labelled BALIZI RAIHESS (gained 1) _A rat comes into view.  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat.$hev†((($h  (((You kill the rat!$hzF ..†$hzE...  You shoot a sling bullet.$h~o6===6.3 (1.2)Rev $hӂ$h' _You hear a shout!$h 4$h $h $hk $h 78 M ###.# ... .K# ##..# #...# ..#######.#$h  #....#... ######.#.##..............#.#...#K   kobold (wandering)$h? ...$hs $hQ 30.0$h' 5---7.3 (1$h $h _ (((($h ( _A kobold comes into view. It is wielding a +0 dagger.You shoot a sling bullet.$hn  The sling bullet barely misses the kobold.You shoot a sling bullet.$h o  The sling bullet barely misses the kobold.$h d..†K.$ho 7===8.6 (1.3$h_ $h  p _A kobold comes into view. It is wielding a +0 dagger.  You shoot a sling bullet.  The sling bullet barely misses the kobold.You shoot a sling bullet.  The sling bullet barely misses the kobold. _You hear a shout!$h`  ###  ...#  ...  .†#  ###K.# # $h  #....# ..  #@#  #....#...  .######.#.###  ....# $h C .#.#  .....^....# $h >    $h4 7 >.# $h5 $h[###  ...#  ...  .†#  $h###K.# #  #....# ..  $hR#@#  $h۪s#....#...  $h.######.#.###  ....# $h1D .# $h.....^....#    >$h $hJ$hL ( _A kobold is nearby!You shoot a sling bullet. The sling bullet hits the kobold.$h  The kobold is moderately wounded.You shoot a sling bullet. The sling bullet hits the kobold.$h C)$hG$h) g.g   hobgoblin  You kill the kobold!$h579.8 (1.2$hƟ7Rev+ $hX$h\ _A hobgoblin comes into view.$hV1 $h###  ...#  ...  g†#  ###).# #  #....# .. $hȶ2 #@# $h #....#... $h' .######.#.###  $h....# $h! .#.# $h+" .....^....# $hL$   $h] $hm! >.# $h}$hQ ###  ...#  ...  g†#  ###).# #  #....# ..  #@#  #....#...  .######.#.###  ....#  .# .....^....#    >$heT4$hX$hdi _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.$hmd$(($h (((You kill the hobgoblin!$h(z}..$).$h}1981.0$h`$h $ $hC!_You shoot a sling bullet.$he$hĈ$h10.0.$h$h>$h j _Key pressed, stopping explore.$h$h$h| _No target in view!$h$h$h$hC$hj _Key pressed, stopping explore.$h$hø$hS^ _No target in view!$h$hP$h<$h$h?j _Key pressed, stopping explore.$h$h$hL _Key pressed, stopping explore.$h5]No target in view!Key pressed, stopping explore.No target in view!$hyAKey pressed, stopping explore.No target in view!$h$h$h$h$h$hQ _$h,$h$h$h####.... #..# .. ##..#### $hy..r# ...........#..... .......$†# ###@.# # ---$h*#....# .. #.#######.# $hO #....#... .######.#.###$ht............#r   quokka (wandering)..$hI#.....^....#$h6..........#$h+3.0 (2$hh.r$hG---4.0 (3$hH $h((( No target in view!Key pressed, stopping explore. _No target in view! $h_A quokka comes into view.You see here a +0 dagger.  You shoot a sling bullet. The sling bullet hits the quokka.$h  The quokka is moderately wounded.You shoot a sling bullet. The sling bullet hits the quokka.$h"$h#$h6+_..r.$h+7===5.3 (1.3$h1$hJ9U  #### $h9o.... #..# .. ##..####  ...# ......#  $h9i.....#.....  .....r.$†#$h9V ###@.# #  #....# .. $h9@ #.#######.#  #. $h:0 .###  $h1:  $h:  .....^....#   _The quokka is almost dead.$h #### .... #..# .. ##..####  ...# ......#  .....#..... $h6 .....r.$†# ###@.# #  #....# ..  $h^#.#######.#  #. $hK .### $h'  $h $hM.....^ $h# $h%$h$h$h^ _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka..($h({ ((((((You kill the quokka!$h8.......$h$hX!stairs the Shooter####Coglin....Health: 16/16 ========================$h:#..#Magic: 1/1========================.. ##..####AC: 3Str: 11$h...# ......#EV: 11Int: 8.....#.....SH: 0$hDex: 17.......$†#XL:  1 Next: 110% Place: Dungeon:2$h###@.# #Noise: ===------  Time: 86.6 (1.3)#....# ..a) +2 sling {Bintana d) +0 sling {Noor} #.#######.#Fire: a) +2 sling {Bintanath} #....#...Rev* .######.#.###............#..........#.#.....^....#$h..........#You shoot a sling bullet. The sling bullet hits the quokka. _The quokka is almost dead. _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka! _You shoot a sling bullet.$h  $hb h_A quokka is nearby!  You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka! _You shoot a sling bullet.  Your Ranged Weapons skill increases to level 4!You have reached level 2!$h/  --more--$h+E22/222/22 4% $h"1$h;34 _$hyP4$h2Q$hS$hV$hY; _$h[,$h\$h`@ _You now have 2 gold pieces.$hbURev+ $hc$he$hg$hg$hi$hk$h-rX$hr,$hs$hu$htxPRev $hx,$hL###### #...... ).###..# #..##.. ###..####......#.......#..# .....#.....#..# ........†#.#..# #.#####).#....####.##....#..@......# ---93.6 (7.0#.#######.###### #....#....# .######.#.#### ............#..........#.#.....^.#..........# ---4.6 (8$h$hO: _Found a spear.$h$h$hH _No target in view!$h4$h$h#$h$h% _$hX$h$h$hJ7$h $h $hT0$hI$h~$h$h$h0$h$hq,$hw$h$h$* ##############. #.w. .......).## #..# #..# #..###..  $h$.. ###..####...#.#  ...#.......#..#@#  .....#.....#..#.....#  ........†#.#..####.###.#####).#....####.##....#.........##.#######.######$h1%w   dart slug (asleep)#....#.######.#.###..$h,0100.6 (6.0)$hA-+1.6 (7$h2$h=E ((((w   _A dart slug comes into view.You shoot a sling bullet. The sling bullet hits the dart slug.$hx  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.$h$hW Qw.....$h+c===2.8 (1.2Rev $h$hb _The dart slug is severely wounded.$h) ####  ####. #w..  .).## #..#  #..# #..###..  .. $h*#...#.#  .#@#  .#.....#  †#.#..####.##  ).#....####.#  $h6*F.    $hY**    $h{*"$h ####  ####. #w..  .).## #..#  #..# #..###..  .. #...#.#  $hUE.#@#  .#.....#  †#.#..####.##  $h).#....####.#  .$h-   $h0    $h14$hm$h  ((( _A dart slug is nearby!You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.$hb  The dart slug is severely wounded.You shoot a sling bullet. The sling bullet hits the dart slug.$hgE†$h4...$hzh204.0Rev+ $h\$hM _You kill the dart slug!$hJ$h$h$h3,$h $h^Rev $h$hY$h<$h$h$h|$hC5  You see here a dart slug corpse. _..#.... ...$h9..#.#..#.r.........  #......#  #......#  #.....#  #.... #@#########.---  ##########. ##.#†....... .......).## ##..####### #..# #..###... .. ###..####...#.#..# ...#.......#..#.##..#r   quokka (asleep) .....#.....#..#.....# ........†#.#..####.## #.#####).#....####.#$hI.12.0 (8.0$hlM.rr---3.0 (9$hS$hs] (((( _A quokka comes into view.You shoot a sling bullet. The sling bullet hits the quokka.$h (((The quokka is moderately wounded.You shoot a sling bullet.$hyk,$hp)..$h qW..r...$hqc===4.2 (1.2Rev $hEv$h}  ..#.... ...  ..#.#..#.. ......... #......# #....r.# #.....# #.....# #@#   ##.#†  ).## ##..  #..# ...#  .#..# .##..# # †$h ~ ) _The sling bullet completely misses the quokka.$h ..#.... ...  ..#.#..#.. ......... #......# #....r.# #.....# #.....# #@#$hj   ##.#†  ).## ##..  #..# ...#  .#..#.##..# #†)$h $hN4$h#$h(- ((((( _A quokka is nearby!You shoot a sling bullet.$hQ  The sling bullet closely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.$h5$h};p...r.$hL<d5.5 (1.3Rev+ $h.@$hH  ..#.... ...  ..#.#..#.. ......... #......# #......# #...r.# #.....# #@#   ##.#†  ).## ##..  #..# ...#  $h I.#..# .##..# # † ) _The quokka is severely wounded.$h\  ..#.... ...  ..#.#..#.. ......... #......# #......# #...r.# #.....# #@#   ##.#†  ).## ##..  #..# ...#  .#..#.##..# #†)$h~ 4$hR $h* _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.$h U†($hY ((((You kill the quokka!$h; r...†.$h 596.7 (1.2$h $hY c _You shoot a sling bullet.$h $h& 0.0.#†......$hZ" $h%* j _Key pressed, stopping explore.$h* $hn/ $hB2 H _No target in view!$h? 4$h@ $hC $hE $h I Q _$hWK ,$hdL $h$hJ ((((((( _A rat comes into view.$hA. _A rat comes into view.  You shoot a sling bullet. The sling bullet barely misses the rat.  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat!$h)$h]R.......$h0av5===5.3 (1.3Rev+ $hg$hhG _You kill the rat!$h!r4$hs$hw$h{,$h,$hM,$hv$h˅$hPRev $h$h$hB$h$h#$hZ$hx$h$h,$hŚ$hc$h$h0$h$h$hx$hì&...g# ####.#..... #...... #...# ##.#..#.$h 8 #...# #.....(. #...######..#..). #####......<.#..#....#............#..#.#..?.?.@..........---..#.....<......####.... #####........# #.... #...###### ##... #...# #... #...# #..# g   hobgoblin (wandering) ....###########.## ####.. .......).## ... #..# ##..##$h=.43.3 (8.0$hG---4.3 (9$h$h/^ ((((((g   _A hobgoblin comes into view.You shoot a sling bullet. The sling bullet hits the hobgoblin.$hL  The hobgoblin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.$h$hm.g.....$hc===5.5 (1.2Rev $h5$ha _The hobgoblin is heavily wounded.$h( ....#   ...g.  #...#  #...# ( #...####) #####......< ...#........... $h...?.?.@........ ...#.....<..... #####........#  #...######  #...#  #...#  ....## ####.. ).##  ... #..# $h O ....#   ...g.  #...#  #...# ( #...####) #####......< ...#........... ...?.?.@........ $hI 4...#.....<..... #####........#  #...######  #...#  #...#  ....## ####.. ) ... #..# $hԌ 4$hP $h  ((((( _A hobgoblin is nearby!You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.$h  The hobgoblin is heavily wounded.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.$h $hq .g....6.7Rev+ $h` $h  ....#   .....  #..g#  $hڸ #...# ( #...####) #####......< ...#........... ...?.?.@........ ...#.....<..... #####........#  #...######  #...#  #...#  ....## ####.. ).##  ... #..# _The hobgoblin is heavily wounded.$hN * ....#   .....  #..g#  #...# ( #...####) #####......<$hN u ...#........... ...?.?.@........ ...#.....<..... #####........#  #...######  $h\O s#...#  #...#  ....## ####.. ) $htO Q... #..# $hJV $hAW $h] $h t ((((((( _A hobgoblin is nearby!You shoot a sling bullet.$ht &  $h The sling bullet closely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.$hS$h+d......$h .$hL_508.0 (1.3Rev* $h$hv$hbM _You kill the hobgoblin!$hg$h.$h$h$hk$h$Rev+ $h,$hq$hX ....# ####. ..... # #...# ##.#.$hi #...# #..... #...######..#.... #####......<.#..#$h..#..#..#.#..?.@........---$hu..#.....<......####... #####........# #w #...###### ##$h  #...# # #...#$h4 #. w   dart slug (asleep) ....##. ####.. .......).# ... #..# ##..$h,90$h,H---50.0 (2$h5$h| ((((((w   _A dart slug comes into view. $h_You see here a scroll labelled MIUNOA DUKKIUR.  You shoot a sling bullet. The sling bullet hits the dart slug!$h(^  The dart slug is almost dead.$hkTYou shoot a sling bullet. The sling bullet hits the dart slug.$h$h?......$hE7===1.3 (1.3$ha?Rev* $h$hƗ] _The dart slug is almost dead.$h$h$hɘ$h1..0.0$h$hҤ$h9j _Key pressed, stopping explore.$h$h$h| _No target in view!$ht$h$h$h\$h _Key pressed, stopping explore.$hU^ _No target in view!$h$h$h|$h$h$hj _Key pressed, stopping explore.$h$h$$hj _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h]No target in view!Key pressed, stopping explore.No target in view!$h$h$h$h4$h$hzNo target in view!Key pressed, stopping explore.No target in view!$hcfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hG$hx ^Key pressed, stopping explore.No target in view!$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $hE $h$h4$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h#$h'Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h2(]No target in view!Key pressed, stopping explore.No target in view!$hh($h)$h]/$h2$h5$hu=$hCNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hI$hKKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hXJ$hB]$h9c$h^f5---2.3 (1$hYg$h{lNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! _f - a scroll labelled MIUNOA DUKKIUR$hl:---$hp$h"s^ _No target in view!$hXs$ht$hu$hcyy ....# #### ..... ### #...# ##.#... #...# #$hy#... #...######..#.. #####......<.#..#.#.#..#..?@..#.....<......####$hy+.. #####.# #..w #...###### ##...$h$z #...# ##. #...# # w   dart slugb ....# b   bat (asleep) ####.. .). ... #..# ##.$h;|&0$h|$hg}$h b.bA dart slug and a bat come into view.$h@ ``$hAW`The dart slug launches a dart at you.$h>J?..$h56-$h c=3.3 (1Rev+ $hg$hI( _The slug dart hits you.  You shoot a sling bullet. The sling bullet hits the dart slug!$h,(((†b   bat$hR (((You kill the dart slug!$h3$hK<?...†..$h?7=8==4.4 (1.1Rev* $hsE$h3IM _You shoot a sling bullet.$h{I$hwJ$hO0.0.0$hP$h U$h\j _Key pressed, stopping explore.$h.]$h`$hrbH _No target in view!$hlJ$hun$hs ....# # ..... ##. ## #...# ##.#.... #...# #$htK.#...#. #...######..#..#####......<.#..#.#.#..#.@..#.....<......####.b#####$h{tO.# #.†.# #...###### ... #...#.#.##. #...# b   bat.. # .....# ####.. .) ... #..# ##$hu$hv$h|,b.$hX}4--5.4 (1$h$h6 ((((((( _The bat misses you. $hs_You see here a scroll labelled ICLOYSCHAQI.$h  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet. The sling bullet hits the bat!$hVS$h~,.......$h?60==6.6 (1.2$hA$h'e _You kill the bat!$hp$hb$hZ0.0.0$h$h$h޽j _Key pressed, stopping explore.$hE$h.$h`H _No target in view!$hJ$h$h$hs5---7.6 (1$h$hw _g - a scroll labelled ICLOYSCHAQI$h:---$h$h$ $hYX_No target in view!$h$h$hJ$hm= _$h$h&:Rev+ $h$h$h,$h$h$h ,$h* $h $hX,$h$h#.......# #...# #..#.#...#.# #...####.........#####......<.#.........#...........#..............#.........#.....<....$hM#...#####......†.## #...##### ### #...# 62.6 (5#.##.# #...# ..... #.# ....###### ...# #.# ####.. .....##.. #.# ... #..# #. ..# ...###..# $h### ....#..... .....#... ........†$h$h|$h%j _Key pressed, stopping explore.$hj%$h *$h",H _No target in view!$h7J$h9$h:$h:ARev  _$h>X$h?$hRA$hU$h%k #.........#......... #................... #.........#.....<.... .##.........#####......%.........†.## #...###.####......# #...# .#.##.# #...# #........##.# ...........@#.##.# ####.. .6.6 (4##.##..#.##.# ... # #.......# ... .....#### ....# ##.#### ..... #. ....... #.##### # #$h}l 7.6 (5$hsa _Found a quill talisman.$hw$hyH _No target in view!$h$h$h$h$h$hP _$hQ,$he$hM$h$h$h$h$h,$h$h$h,$hc$h$hu$h$h$h$hb$h$h$h$h$h$hN$h$hS ,$h8 $h $h,$h$hG$h6,$h$h$hP,$h"$h$hI*$h\0" $h0*#... ## #...# ....##.........### .%.........†.##  $h0H###.####......#  #........#.##.#  #####.#........##.# $h1R #J...........#.##.#  #@##.##..#.##.#  #.##.##.......# $hN1/ #..........####  #.#####.#### #.#####.# #.......# J   endoplasm (asleep)$h1f ######### $hk9081.6 (14.0)$h9,2.6 (15$h?$h{J (((J   _An endoplasm comes into view.$hJYou shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.$h (The endoplasm is almost dead.You shoot a sling bullet.$hS$h8Z).J..$hZ/===3.9 (1.3$hZ8)Rev $ha$hcc _The sling bullet barely misses the endoplasm.$hEw ##   .%†.##  ###.####.  #........  #####.#......  #.J..........  #@##.##.  #.##.##.  #.......  #.#####.####  #.#####.#  #.......#  ### $h K ##   .%†.##  ###.####.  #........ $h  #####.#......  #.J..........  #@##.##.  #.##.##.  #.......  #.#####.####  #.#####. $h #.......#  ### $h $hY $h $h/ (( _An endoplasm is nearby!You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.$h[  The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm.$h3 C.$hU; (...$h@> g25.2Rev+ $h5C $hE M _You kill the endoplasm!$hR J$htS $hOV $hZ fRev $h\ $h] $h] $h_ $hb ,$hb $hd $hg $hg $hh $hi $hmk 7$hk $h>m $hUn $hn $hn $ho $hp $hq $hSq $hr $h2s $has $hs $hzt $hu ,$hv $hRw $hx $hx $hy $hz $h| $hI} $h} $h $hف ,$hK $h $hR ,$h $h !  #  ....# #..  [..# #....  .#.# ## #....  ... ....##....  ..# .%.......  .###.# ###.####..  # #........   #####.#.......---99.2 (14.0)   #............#  ##.###.###.##.##..#  #...##.# #.##.##...  #......# #.........  #...#### #.#####.##  ##### #.#####.#  #.......#  #########$hۗ `---200.2 (15$h $h< C _Found a leather armour.$h $ha $h3 { _No target in view!$h $h 0.0).# #......###.###...##.....$h $h# $h j _Key pressed, stopping explore.$h $h $h ^ _No target in view!$ho $hm $h 4$h $h& j _Key pressed, stopping explore.$h $h $h { _No target in view!$h{  _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h" P _$h# $hP( B$h* $hS+ $h- ,$h. $h0 $h3 $h]3 $hc4 $h'7 $h= Y  #> ####. ... ##.  ..#.##.##.# ##.. #.[..# # #..#.##.# ## #....#....@...# ....##4.2 (4#.#...#### .%$h> (.#.###.# ###.####..#.....# #........######.# #####.# #.# #............# ##.###.###.##.##..# #...##.# #.##.##... #......# #......... $hE $h}E +5.2 (5$hMJ $hS No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Found a stone staircase leading down.$h[ $h^ H _No target in view!$h"z $hz $h<{ $h} $hu $h- : _$h $h\ $h $h $h- $h| ,$h9 $h1 $h ,$hg $h $h ,$h $h# $hɧ ,$h] $ht $hͭ $h $hZ $h± $h ,$h $h $h ,$h; $h7                  $h e #  #.  ####>#### ####.#   #......@# #.  $h  #.##.##.# ..#.#   #.##.# #.....  $h f ##....## #$h .   #..[..##.#  #...#.##.# ## #.   #........# ....##.......   #.#...#### .%.........† #.###.# ###.####$h& ,14.2 (9$h{ /5.2 (10.0)$h4 $h x _h - a scroll labelled XUUGOM OHEUM$h $h $h H _No target in view!$hC4 3$h4 $hME , _$h8Q !  There is a stone staircase leading down here. _$hS B$h"T $hT $hZU $hV ,$h X $hX $hE[ ,$h\ $hh^ $hL` ,$h` $hGd $h~d $h0e $hh  $hSh G_You now have 12 gold pieces (gained 10).$h2k 3$hk $hn $h#o $hao $ho $ht X$hKu $hw ,$h}w $hx $hz ,$hz $hU| $h } ,$hK} $h} $h~ ,$h $h $h $h ,$h $h ,$h߂ $h $h $h $h} $hM $h B$hʍ X$h $h $h $h4 $h $hГ ,$hD $h $h ,$h $h: $h ,$ht $h $h֟ ,$h| $h $h/ ,$h $h $h ,$hW $hF $h@  ######### #.......# #.#####.# ##########.# #. ...........# #....# ############ #...... ### ####.#### #...# ..# #.......# #...# #.# ..#.#...#.# #...##### #.# #.........#####......<. b   bat (wandering) #.# #.........#..... #.# #.....b....... #.# ## #.........#.....<.45.2 (3$h; $h ;b..$h ,6.2 (31$h $h~ ` (((((b  ( _A bat comes into view.You shoot a sling bullet. The sling bullet hits the bat.$hX (The bat is severely wounded.You shoot a sling bullet.$hm ,$hd $hp ....b...===7.4 (1.2)Rev $h{ $h ^ _The sling bullet closely misses the bat.$h q ### #.......# $h #.#####.#.# #.# ...........# #@# ....#  #.# .....  ####.#### #...# ..# #.......# #...# $h< \ ..#.#.b.#.#  #........<$hs \ #........ #......... ## <$hI ### #.......# $h~I#.#####.#.# #.# ...........# #@# ....#  #.# .....  ####.#### #...# ..# #.......# #...#  ..#.#.b.#.#  #........$hI< #........ #......... ## <$hO$h^ _No target in view!$hJ$h$h$h²; _$hr #########.......##### ##########.# ...............# ###########..... ---9.6 (1 ####.#### #...# .........#...#Rev+ $h...............# ..# ....##.........#####........ $h:---$hx$hA _Key pressed, stopping explore.$h.| _No target in view!$h5$h..0$h$h$h _Key pressed, stopping explore.$h$hG _Key pressed, stopping ex$h+plore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hY$hB$h$h$hc$h _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h2ANo target in view!Key pressed, stopping explore.$h$h\$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hJ$h]$h]$h7mRev  _$h$h$h$hB $h",$h$$h;&$h)$hW)$h*$ht-$h/$h/!$h1$h2$h4$h&5$h]6$hd<$h>$h>$h7@$hB$hI##########.......##.#####.########.# #.##.............# #.#.#.############# #.#.. $h7J ####>#### ####.#### #. $hJ ## #########.......# #. $hPK #.##.##.# #....@..#.#...#.# #. $hvKM #.##.##.##.....##.........#####. ##....##.##.###B #.........#.....$hK).[..##.# #. #.................#.##.# ###. #.........#....$hK.......# ....##.........#####. B   giant cockroach (asleep)...#### .%.........†.## #.$hL##.# ###.####......# #. $h6Li#.....# #.#.##.# #.$hWL!$hT,56.6 (7$h U$hAU$7.6 (8$hZ$hbH(B$hfb0 _$hbm_A giant cockroach comes into view.  You shoot a sling bullet.$h  The sling bullet hits the giant cockroach but does no damage.  You shoot a sling bullet.  The sling bullet hits the giant cockroach.$hu~9B.===8.8 (1.2Rev  _The giant cockroach is moderately wounded.$hO    $h:_    #.#   #.#  $he_ #.#  ####>#### ####.####   #########.......#  $h` #....@..#.  #....B##......$hR#.###. #......[ #. #...... ###. #...... ....$h7.. .%..†.##  ###.$h 9   $h'$        #.#   #.#  $h$ #.#  ####>#### ####.####   #########.......#   #....@..#.  #....B##......#.###. #......[ #. #...... ###. #...... ....$h4%.. .%..†.##  ###. $h%  $h/4$h51$h= _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach.$h)D\.$h (You kill the giant cockroach!$hMQ'.$h'Rh860.0Rev+ $hW$h[E _You shoot a sling bullet.$h[$h\$hc$h}d......#.0.0.$hh$hj$hWsj _Key pressed, stopping explore.$hs$hy$h|H _No target in view!$hJ$h$h$h-ARev  _$hݓ,$h$h $h-$ha$h,$h˚$h$hݝ,$hƞ$h$h$h!$h$hG$h@0$h$h$h>,$h $hʮ$hOX$h,$h$h$h$h$ha$h$h,$h$hp$h,$h9$hC  You see here a quill talisman.$h~$h* _$hm$h$h,$h$hE$h,$h$h $h,$h$h$h,$h$h$hY,$h$h$h,$h/$h~$h$h$h$h$h7$hc$hg $h $h ,$h$h$h$h$h$h $h$$h&,$hC'$h)$h+,$h,$h-$h(/,$h/$h]8#.#####.# ###.# #.# ....# #.# ....# ####.# ##### #.# ..... #..... ####.#### #...# ##.#..# ######.......# #...# #.....( .....#.#...#.# #...######..#..) ..##.........#####......<.#..#.. $h8#.##.........#..@.........#..#.---88.0 (28.0) #.##................... #$h9.##.........#.....<#### ..##.........#####..# # %.........†.## #...###### ######......# #...# #. $h&9.......#.##.# #...# #........##.# ....###########.# $hJ9.......#.##.# ####.. .......).##$h9:---$h>$h&Dj _Key pressed, stopping explore.$hD$h(I$hL{ _No target in view!$hqM$hT.. ....0.0).......... %...$hX$hZj _Key pressed, stopping explore.$h[$h^$ha^ _No target in view!$ha$hub$hh$h^i$hn$h}vj _Key pressed, stopping explore.$hiw$h|$h _Key pressed, stopping exploreNo target in view!Key pressed, stopping explore.No target in view!$hAKey pressed, stopping explore.No target in view!$hL$h$hC$h$h$hܖNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h9)Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h.| _$hB$hV$h$h######### .......# ....r #.#####.# .... $h.# #.# ###...# ..# #.# .....## ####.#  #.# ...... #....... $h ####.#### #...# ##.#..#.# ##$h3# #...# #.....(.# ...#.#...#.# #@..######..#..).# #$hV#.........#####......<.#..# ##.........#............#..#.#..# $hvK##.................... ##$h]..#.....<......####... #$h#.........#####........# #...r   quokka (wandering)$h.†.## #...###### ##...†$hP1###......# #...# #....#.##.# #...# #..#.$h,90.0 (2$hW.r$h+1.0 (3$hO$h.E((((($hv(( __A quokka comes into view.  You shoot a sling bullet.$hl rThe sling bullet barely misses the quokka.You shoot a sling bullet.$hm$h{..r....$hc===2.2 (1.2Rev $h$h]J _The sling bullet hits the quokka but does no damage.$h  .....  ....  #.# ###..r#  #.# .....##   #.# ......   #...# $hU #...# ( #@..#)#......<.........................<......####........# †.## #...###### ##...†$h G #...#  #...# $h]  .....  ....  #.# ###..r#  #.# .....##   #.# ......   #...#  #...# ( #@..#)#......<.........................<......####........# †.## #...###### ##...† #...#  #...# $h + ((((((( _A quokka is nearby!You shoot a sling bullet.$hnN  The sling bullet barely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.$h ,$h" X r......r...r   rat (wandering)The quokka is almost dead.$hp (3.4$h 7Rev+ $h $h   r....  ....  #.# ###...#  #.# ....r##   #.# ......   #...#  #...# ( #@..#)#......<.........................<......####........# †.## #...###### ##...† #...#  #...# _A rat comes into view.$h}x  r....  ....  #.# ###...#  #.# ....r##   #.# ......   #...#  #...# ( #@..#)#......<.........................<......####........# †.## #...###### ##...† #...#  #...# $h~ 4$h $hΕ T  The quokka is almost dead. _A rat comes into view. _There are monsters nearby!  The rat squeaks loudly.  The sling bullet hits the quokka.$h. .(((r   rat$h]  ((((You kill the quokka!$h6$hv.....r........$h 1724.6$h$h/ _You shoot a sling bullet.$h .....  r...  #.# ###...#  #.# .....##   #.# ......   #...# $h #...# ( #@..#)#......<.........................<......####........# †.## #...###### ##...† #...#  #...# $hI .....  r...  #.# ###...#  #.# .....##   #.# ......   #...#  #...# ( #@..#)#......<.........................<......####........# †.## #...###### ##...† #...#  #...# $h!$hk"$h'$h4 _A rat is nearby!You shoot a sling bullet. The sling bullet hits the rat.$h9].((((($hE9K$hK ((You kill the rat!$hAk.......$hDt55.9 (1.3Rev* $hPJ$h2NE _You shoot a sling bullet.$hyN$h|O$h\0.0...$hcj _Key pressed, stopping explore.$hd$hk$h o $ho$hp:_No target in view!$hp$hp$hq$hR$h _Key pressed, stopping explore.$h  _No target in view!$h$h¥ _Key pressed, stopping explore.$h$hJ _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hxNo target in view!$h$h$h$h$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hH$h"$hIKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$hOANo target in view!Key pressed, stopping explore.$hkNo target in view!$h$hl$h$h$h'$h9No target in view!$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h AKey pressed, stopping explore.No target in view!$hF$h$h$h$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h6ANo target in view!Key pressed, stopping explore.$h$h$hHKey pressed, stopping explore.No target in view!$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hW$h$hi$h@$h$hQ _$h$h$hB7Rev+ $h$h=Rev $h>$h?$h&@$hA$hC$h8E$h]E$hcF$hG$hcJ,$hJ$hL$hbN7$hZ $h[$hg]$h^$h^$hp_$ha$h,b,$hb$hd$hehn$hh$h+i$hk$h7q .#  .#  ... .#  $hvq=.... .#  ##...########.#...........#S#  $hq`####.#.#  #.........#....@.#---  .......###  #.##.....##.#..#  .......# $hr= # #........#.##  #.####...####.#$h9rvS   ball python (constriction, asleep) $h[r) #........####.####.# #.  #.............#....... $h}rV######...#######.#..#.#$huq312.9 (17.0)No target in view!Key pressed, stopping explore.$hvNo target in view!Key pressed, stopping explore. _No target in view!  A ball python comes into view.$h:v$h| .SS)The ball python hisses angrily.$h,}1==-$hV}%3.9 (18$h$hC( $hn _The ball python completely misses you. The ball python closely misses you.You shoot a sling bullet. The sling bullet hits the ball python.$h  The ball python is heavily wounded.You shoot a sling bullet. The sling bullet hits the ball python.$hE†$h$h"m7=5.1 (1.2)Rev $hu$he _You kill the ball python!$hg4$hg...0.0.............$h$hI$hj _Key pressed, stopping explore.$h$h$h^ _No target in view!$h$h$h8R$hr _Key pressed, stopping explore.$h$h^ _No target in view!$h>$h$h$h$h$hj _Key pressed, stopping explore.$h$h$h0 _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h`$h$h<$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h+$hyKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h _$hINo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  You see here a ball python corpse. _$h$h-$hF$ht$hw$h0$h$h$hg$h,$hg$h$h $h?$h$hp$h$h$h$hh$h$h$ha$h,$hd$h]$h,$hC$h$h,$h$h$h,$hQ$hr $h_i## ..  #o  ##. ### .. ..# #. #.# #.##.# #.@..#--- ###..# #.####..# #.......# ######.## #.#o   orc (asleep)  ... #.#  .... #.#  #.#$h027.1 (12.0)$hH---8.1 (13$h$hg ((((o   _An orc comes into view. It is wielding a +0 short sword.You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!$h  The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc.$hE(f  The orc is almost dead.$h,.o...===9.3 (1.2)Rev $h-$h1y  ## .. #. $h2##o ###  .. ..#  #. #.#  #.##.#  #.@..#  ###..#  ..#  ..#  .##  #.# ... #.# .... #.#  .# _You hear a shout!$h ## .. #. ##o ###  .. ..#  #. #.#  #.##.#  #.@..#  ###..#  ..#  ..#  .## #.# ... #.# .... #.#  .$hV$h$h$h$\ (((( $hpn_An orc is nearby!You shoot a sling bullet.$hAe  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.$h1k)$h$hjy o)..$h .$ho   orc (polearm, wandering)  You kill the orc!$h$hi8330.5Rev+ $h $h t _An orc comes into view. It is wielding a +0 trident.$h  $$hY  $h ## $h` 9o. $h R#. ##) ###  .. ..#  $h #. #.#  #.##.#  #.@..#  ###..#  ..# $h , ..#  $h( 1.##  #.# $hX R... #.# .... #.#  .#$h( $h  ## o. #. ##) ###  .. ..#  #. #.#  #.##.#  #.@..#  ###..#  ..#  ..#  $h .## #.# ... #.# .... #.#  .$h 4$h $hh (((((( _An orc is nearby!You shoot a sling bullet.$h V Do  ) _An orc is nearby!You shoot a sling bullet.   The orc shouts!  The sling bullet hits the orc.$h $h .o)...1.7$hb $hM @  $h _## .. #o $h ##) ###  .. ..#  #. #.#  #.##.#  #.@..#  ###..# $h; ' ..#  $hf ?..#  .## $h 3 #.# ... #.#$h  .... #.# $h g .# _The orc is severely wounded.$h $h:} I ## .. #o ##) ###  .. ..#  #. #.#  #.##.#  #.@..#  ###..#  ..#  ..#  .## #.# ... #.# .... #.# $h~ : .$h $hU $h $h % $hQ _An orc is nearby!You shoot a sling bullet. The sling bullet hits the orc.$h# w)(((($h ((You kill the orc!$hDm.))...$h+t73.0 (1.3Rev* $h$h@E _You shoot a sling bullet.$h$h$hc.0.0........$hG.$h$h j _Key pressed, stopping explore.$hq$h$hҾ^ _No target in view!$h$h$h$h\$h$h|j _Key pressed, stopping explore.$h$h$hl$ $h:_No target in view!$h$h|$h%$h$h$h<j _Key pressed, stopping explore.$h$h $hQ _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hAKey pressed, stopping explore.No target in view!$hJ$h$h'$h  ### o.# #)#$h= K ##)#### .....# #.##.# #.##.#$hx h #@...# ###..# #.####..# #.......# ######.##$h  #.#o   orc priest (wandering) ... #.#$h  .... #.#  ##...$h  #.#$hR$ha$hg5---4.0 (1$h#!$h+:(((($h+(( _An orc priest comes into view. It is wielding a +0 hand axe.  You shoot a sling bullet.$h#r oThe sling bullet closely misses the orc priest.$hrLYou shoot a sling bullet.  The orc priest shouts!$h7$h$h'd.)o..$ht .$h07===5.3 (1.3$h$h  ### ..# #)# ##o####  .....#  #.##.#  #.##.#  #@...#  ###..#  .#  #    $hf #.#  ... #.#  .... #.#   _The sling bullet hits the orc priest but does no damage.$h ### ..# #)#$h  ##o####  .....#  #.##.#  #.##.#  #@...#  ###..#  .#  #   #.#  ...  ....  $h$h$h$heI ($h(( _An orc priest is nearby!You shoot a sling bullet. The sling bullet hits the orc priest!$h=8  The orc priest is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc priest.$h$h9T)o..$h߿(6.6$he$h}O  ###$hL ..# #)# ##)####  $hP.o...#  #.##.#  $hL#.##.#  #@...# $h4? ###..#  .# $h[' #  $h!  $h>#.#  ... #.# $h4 .... #.#  $h $hj_The orc priest is heavily wounded.$h_d ### ..# #)# ##)####  .o...#  #.##.#  #.##.#  $hd#@...#  ###..#  .#  #   #.#  $heo...  .... $h6e! $h%k$hn$hRt$h} (( _An orc priest is nearby!You shoot a sling bullet. The sling bullet hits the orc priest.$h ((((The orc priest is severely wounded.You shoot a sling bullet.$hh16----------The sling bullet barely misses the orc priest.  The orc priest mumbles some strange prayers to Beogh against you.  Beogh smites you!  The orc priest shouts, "Beogh offers mercy even to people such as you. Join usand be reborn!"  (press Y on the ability menu to convert to Beogh)$h8/  --more--$hYx.))o..$h[} 7.7 (1.1Beogh Rev* _$he`$hf ### ..# #)# ##)####  .o...# $hg9 #.##.#  #.##.#  #@...#  ###..#  .#  #    #.#  ... #.#  $hgY.... #.#   $h ### ..# #)# ##)####  .o...#  #.##.#  #.##.#  #@...#  $hr###..#  .#  #   #.#  ...  ....  $h$hu$h $h (((((( _An orc priest is nearby!You shoot a sling bullet.$h  The sling bullet barely misses the orc priest.You shoot a sling bullet.$hS$h".)).o.$h*#-8.9 (1.2$hz($h.w  ### ..# #)#$h/< ##)####  .....#  #o##.#  #.##.#  #@...#  ###..#  .#  #    #.#  ... #.#  .... #.#   _The sling bullet completely misses the orc priest.$h ### ..# #)# ##)####  .....#  #o##.#  #.##.#  #@...#  ###..#  .#  #   #.# $h= ...  ....  $h3$h;$h$h ( _An orc priest is nearby!You shoot a sling bullet. The sling bullet hits the orc priest.$h`  The orc priest is almost dead.You shoot a sling bullet.  The sling bullet hits the orc priest but does no damage.$h$h .oThe orc priest is almost dead.$h2e10----------------40.1$h$hw  ### ..# #)#$h>c ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #    #.#  $hq... #.#  .... #.#   _The orc priest hits you with a +0 hand axe.$h  ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #   #.#  ...  ....  $h $h $hl $h, x _An orc priest is nearby!$hq $h $hͯ  ### ..# #)# ##)####  $hy ?.....#  #.##.#  #o##.#  #@...#  ###..#  .#  #    #.#  $hð ... #.#  .... #.#   _You are too injured to fight recklessly!$hI  ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #   #.#  ...  ....  $hsO 4$haT $hZ _An orc priest is nearby!$h_ $h]b ^ _You are too injured to fight recklessly!$hl C ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #    #.#  ... #.#  .... #.#   $h  ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #   #.#  ...  ....  $h $h $h $h-! . _An orc priest is nearby! _An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$h ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #    #.#  ... #.#  .... #.#  $h1 2 $hs ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  $hpt5###..#  .#  #   #.#  $hto...  .... $ht! $h{4$h$hLYou are too injured to fight recklessly!$h?`An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!$h!$hxAn orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$h ### ..# #)# ##)#### $h .....#  #.##.#  #o##.#  #@...#  ###..#  .# $hS #    #.#  ... #.#  .... #.#   $h6 ### ..# #)# $hS7G##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  $h7.#  #   $h7#.#  ...  .... $hs8! $hh>$h>$hXG$hPYou are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!$h3Q$hSV$h\= ### $hG]j..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #    $h]#.#  ... #.#  .... #.#   _$h^An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$h=^{An orc priest is nearby!You are too injured to fight recklessly!$h* ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #   #.#  ... $h` ....  $h$h$hA$h You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!$h$ho $h xAn orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$h ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #    #.#  ... #.#  .... #.#  $h* $hó$ ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  $h˴f.#  #   #.#  ...  ....  $hr$hغ$h¿$hsYou are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!$h$h$h  ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...# $h> ###..#  .#  #    #.#  ... #.#  .... #.#  $h _An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$hj ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #   #.#  ...  ....  $ho4$h's$hxYou are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!$hxx$h8{$h.? ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..# $h_ .#  #    #.#  ... #.#  .... #.#   _An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$h  ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #   #.#  ...  ....  $h? 4$h! $h]' You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!$h' $hW- $h 5  ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #    #.#  ... #.#  .... #.#  $h5  _An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$h  ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #   #.#  ...  ....  $h $hI $h $h You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!$h $h $hj xAn orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$h  ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #    #.#  ... #.#  $h Y.... #.#   $hR  ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #   #.#  ...  ....  $h\ 4$h $hʠ You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!$h $hc $h'  ### ..# #)# ##)####  .....#  #.##.#  #o##.#  $h #@...#  ###..#  .#  #    #.#  ... #.#  .... #.#   _An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!$h You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$h< ### ..# $h<#)# ##)####  .....#  #.##.#  #o##.# $h= #@...#  ###..# $h]=M .#  $h=#   #.#  ...  ....  $hD$hkD$hI$hPYou are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$hPAn orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!$hs\ ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  .#  #    #.#  ... #.#  .... #.#   _An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$hr$ ### ..# #)# ##)####  .....#  #.##.#  #o##.#  #@...#  ###..#  $hMf.#  #   #.#  ...  ....  $h$4$h$h]You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!$h$h$h3An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!$h{An orc priest is nearby!You are too injured to fight recklessly!$hYou are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!An orc priest is nearby!You are too injured to fight recklessly!  You shoot a sling bullet. The sling bullet hits the orc priest.$hW!C)$h>H ($hͦ`(((((You kill the orc priest!$hn+.))..)$h,$h,2stairs the Shooter###Coglin..#Health: 10/27 ========----------------#)#Magic: 3/3========================##)####AC: 3Str: 11.....#EV: 11Int: 8#.##.#SH: 0Dex: 19#)##.#XL:  3 Next: 175% Place: Dungeon:2#@...#Noise: ===------  Time: 341.3 (1.2)###..#a) +2 sling {Bintana d) +0 sling {Noor} #.####..#Fire: a) +2 sling {Bintanath} #.......#Rev* ######.###.#...#.#....#.###...########.# _You are too injured to fight recklessly! _An orc priest is nearby! _You are too injured to fight recklessly!  You shoot a sling bullet. The sling bullet hi$h2qts the orc priest.  You kill the orc priest! _You shoot a sling bullet.$h3?  You shoot a sling bullet. The sling bullet hits the orc priest.  You kill the orc priest! _You shoot a sling bullet.  Your Ranged Weapons skill increases to level 5!You have reached level 4!$h;/  --more--$ha3/33=4/42443% $hrf$hhR _You feel stronger.$hpB 4$hC $hjD $hH g _$h+I $h0K $hvK 14==Rev+ $hL $hN $hN $hO $hQ $hR $h`S $h^U $hU $h:W $hX $h Y 65=$hY 7Rev $hZ $h\ ,$hp] $h^ $h^ $h`_ $hga ,$hib $hOd T6=$hd $he $h2h 0$hi $hk ,$h$s $7==$hs $hs $ht $hgw ,$hw $h#y $h\y #8$hy ;==$hyz $h| ,$h} $h~ $h~ $h` $h9 ,$hـ $hȁ $h K9=$h $h ,$h: $h% $hM $hم $hՆ $h $h $h $hȈ >20=$h $h $h $h $h> $h ,$h^ $h` $h $h( $h: $h| W1==$hԑ $h $h= $hڔ $h$ $h< $h $h $h $hØ $hi $hš #2$h ;==$hޛ $h ,$h $h ,$hi $hg $h $h $h& $hY 53=$h $hH $hV $h{ $h $h $h( $h $hs $h $hl $h $hì G24=$h9 $hh $h $h $h ,$h $h± $h $hc $hq ;5$hԳ E==$h B$h. $h $h/ $h $hٸ $h $h $h $h( N6=$hN $h= $hs $h< X$hK ,$h& $h9 $hm D7=$h $h ,$h $h ,$h $h ,$hI $h $h h8==$h $h ,$hH $hd ,$h $h ,$h $h 99$h E==$h $h ,$h $h ,$h $hx ,$hV $hU $h V30=$h" $h $h: $h $h ,$h $h $h $h $h $h K1=$h^ $h ,$h $h $h, $h $h ,$hj $h/ 2==$h ,$h] $h! 3==$h, 1 _HP restored.$h 3$h$ $h _  Things that are here:  a +0 hand axe; a +0 ring mail$h $h  _$h- W=$h ,$hp $h $h ,$hi $hH $ho ,$h $h $hU $h $ha $h" g  Things that are here:  a +0 short sword; a +0 leather armour$h+% $h%  _$h& $hr) ?  You see here a +0 trident.$h* $h!+  _$h+ $h17 $h}9 ,$h> $h E X$h#G $hj $h}l $hn B$hy ## #### #.. ..##.# #.####.######K...###.##........##....@...#.####)#---#####.####.####)#### #......#.......# ########.##.##.# #.##)##.# #.##....#K   kobold (missile, asleep) #.####..# #.####..# #.......#$hG 2444.3 (103.0)$h H---54$hۅ $hً _A kobold comes into view. It is wielding a +0 dagger.You shoot a sling bullet. The sling bullet hits the kobold.$h i)(((((($h $h $h $($h9&You kill the kobold!$h]$há$hq0)...$h ...$h$h4$h ===$h6.4 (1.1$hb )$hRev $h$h$h: $h$h!_You shoot a sling bullet.$hؤ4$h\$hϨ$h$h$huX$h$hc$h1 ########  #..<...#  #@# #.# ---8.4 (2.0# #.####.###### )...###.##........# #........#.####)#Rev #####.####.####)#####......#.......##.##.#.$he---9.4 (3$h2$hO _Found a stone staircase leading up.$h*$h$h{H _No target in view!$hqI$ht$hsu$hy: _$hl{$hj},$h,$hB$h$hY$h$hG$hÏ$h\$h$h4$hœ$h2,$hb$hٗ$hv,$hm$h$h,$h$hA$h$h^$hʠ$h֢$h0,$h$hd$h֧$h $h$hٶ  Things that are here:  a +0 dagger; 2 stones; a kobold corpse _$he$h $h,$hQ$hd$hH,$h$h$h=,$h!$h$hX,$h=$h$h0,$h$h$h,$h1$h$h$h$hN$hw$h$h*$h$h]$h,$h$h$h,$hR$h$hL,$h$hp$h,$h`$h4$hw,$h$hS$h,$h $h.$hG,$h$h$h,$h$h$h>,$h$h<$h3$ha$h$hA$hW$h$h*$hn$h,$h$h$h,$h$hh$h,$h0$h$hJ,$h$h$h,$hV$h]$h,$h1$h$hx,$hr$h$h,$hx$hB $h $h $h $h$h3$hd$h$h$h?K #......# #.####..#  #.#.##.##...g...#.####..#  $hZ#...##.##.g.....#.......#  #....#.##.......######.##  #.##.#.##.......# #.# #.##.#.# .......# #.#$h#......# ......# #.#####.### ##...########.##.# ##.@.........#.##.####.......####.#†##.##.........#......#$hI/#.##..............### #########.##.##.....##.#..# $h#.......#.................# gg 2 hobgoblins (asleep) #.#####.####.##........#.## #.# #.# #.####...####.# ..# #.# #........####.####.$h3A# #$h'\91.4 (42.0)2.4 (43$hX-$h3 _2 hobgoblins come into view.You shoot a sling bullet. The sling bullet hits the hobgoblin.$h7.(((((   hobgoblin$hG ((You kill the hobgoblin!$hJi.......$hNo6===3.5 (1.1)Rev $h*U$h|W/ _You shoot a sling bullet.$h|f $hf#......#   #.#.##.##...g...#  #...##.##.......#  #....#.##.......#  $hgI#.##.#.##.......# #.#  #.##.#.# .......# #.# $h5gS #......# ......# #.#  ####.### ##...########.#  $h`gs#.# ##.@.........#.#  #.####.......####.#†#  #.##.........#$hgQ  #.##..............### .##.##.....##.#..# $hgs................# ###.##........#.##  #.# #.####...####.#  #.# $hg $hv #......#   #.#.##.##...g...#  #...##.##.......#  #....#.##.......#  #.##.#.##.......# #.#  $h1#.##.#.# .......# #.#  #......# ......# #.#  ####.### ##...########.#  #.# ##.@.........#.#  #.####.......####.#†#  #.##.........# $h #.##..............### .##.##.....##.#................# ###.##....... #.# #.####...###$h 8 #.#  $h 4$h $h ((((((g   $h _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!$h՛  The hobgoblin is almost dead.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.$h $h'& .g......4.7 (1.2Rev+ $h, $h3  #......#   #.#.##.##.......#  #...##.##..g....#$h3  #....#.##.......#  #.##.#.##.......# #.#  #.##.#.# .......# #.#  #......# ......# #.#  ####.### ##...########.# $h4 ` #.# ##.@.........#.#  #.####.......####.#†# $hG4 ( #.##.........#  $hs4 `#.##..............### .##.##.....##.#..# ................# $h4 T###.##........#.##  #.# #.####...####.#  #.# $h4 l _The hobgoblin is almost dead.$h%  #......#   #.#.##.##.......#  #...##.##..g....#  #....#.##.......#  #.##.#.##.......# #.#  #.##.#.# .......# #.#  #......# ......# #.#  ####.### ##...########.#  #.# ##.@.........#.#  #.####.......####.#†#  #.##.........#  #.##..............### .##.##.....##.#$h ................# ###.##....... #.# #.####...### #.#  $h; % $h _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.$h v.((((($h0 1$hu ((You kill the hobgoblin!$h J.......$h 595.8 (1.1$h $h@ / _You shoot a sling bullet.$h 4$h $h $h $h n$h} $h $h+ PRev $h $h $h $hG $h $h" $h# $h# $hX$ $h& $h( ,$h) $h, $h. $h/ !$h/ $h3 $h4 $h4 $h5 $hF8 $h9 $h]9 $h9 $h< $h#> $hd> $h&? $hnA $h?C $hnC $hOD $hmF $hG ,$hH $hJ $hL ,$hM $hN $hP ,$hP $hW  #.##.........#......#  #.##..............### #########.##.##.....##.#..# #.......#.................# $hBX 0#.#####.####.##........#.## #.# #.# #.####...####.# ..# #.# #........####.####.# # $h`X ### #.# #.............#.......$hyX ####.########@..#######.#..#.#---509.8 (14.$hX 0) $hX ####.......# #...# #.....(.# $hX ...#.#...#.# #...######..#..).# $hY ##.........#####......<.#..#..............#............$hY #..#.#..# #$h0Y #.......$hSY 1............$hkY &$hY w#.........#.....<......####.....$hY #.........#####........# #.....$hZ ......†.## #...###### ##...†$huZ $hZ 3---$hm $h:v j _Key pressed, stopping explore.$hv $h~ $h ^ _No target in view!$h $hy $h c........0$hw $.0)$h| $h j _Key pressed, stopping explore.$hÔ $h* $hȜ ^ _No target in view!$h $h $h $h1 $hڨ $h j _Key pressed, stopping explore.$h $hѵ $h9 p _Key pressed, stopping explore.No target in view!$ht Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $hy $hJ $h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h@ $h $h $h $h $h$ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h0 $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $h 4$h $hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h1$h" $hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hP$h$h $h$hA$hd$No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h)%$h%,$h-.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h.AKey pressed, stopping explore.No target in view!$h>I$h:E$hF$hIP _$h3K$hkK$h>L$hM$h:O$hO$h.P$hR$huS,$hT$hV$hW,$hX$hMZ$h[,$h\$h^$h_$h`$h`$hb$hc,$hd$hf$hg,$hwh$hi$hk,$hk$hm$h5p,$hq$ht$hUv$hv$hlw$h.# #.........#$hǻB6.8 (27$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _$h[Found a short sword.$h$h$h{ _No target in view!$h$h$h$hl: _$hc$hU,$hl$h)$h,$h $h$hW.#### #..#.......#.....#..#... #$h*.# #.............÷#.#..####.# ##.####.#####).#....####.# #.# #.# #....#......$hQ #.# #.# #.#######.# $hx#.# #.# #....#....#  ..####.######.#.#### $h####..............#  #)..@........#.# 9.8 (3$hT.0) #.......^....#  #............# #............#######.....>.# #.........# #.....###### #.######.$h$h$hj _Key pressed, stopping explore.$h$h$h H _No target in view!$h3$h $hb$$h&$h*: _$h*+$hE-,$h.$h$1$h3,$hO4$h6$h8,$h9$h<$h8>,$h??$hA$h$h$h$h$hm,$h$hQ $h ,$h $hl $hM,$h$hO$h$h$h$ht$ha,$h$h$h$h$hs$hs$h,$h $hX$h$h*$h$h$h,!$h"$h<"$h"$h#$h\$,$h$$h%$h&$h&$hD'$h($hr),$h*$h*$h+,$h+$ht-$h.,$h'/$ha0$h1,$h2$h$3$h3,$h14$h6$h> #.......^ . . #.......... $h>8#[ .## #.......... . ..# ######.....> #<#.# ##...... .#.# #.....## $h?B..# #.##### #.# #.#.####@# #.$h?62.8 (23.0)#......#########.#######...........# #############      $h?E $hD$h;E,3.8 (24$hbI$h8Pi _Found a leather armour. Found an escape hatch in the ceiling.$hP$h\T$hVH _No target in view!$hq$h3r$hr$heu$hAw$hy: _$hz$he|,$hy}$he$hՀ,$h$h:$hA,$h $h$h,$hi$h_R  There is an escape hatch in the ceiling here.$hI _  You see here a +0 leather armour.$h߭G#.......##.####.############# #.# #.# # #.# #.# # ### #.# #.# #. #.. ..####.#### ##.> ######.......#.. .# #)......##.# #....... #@.#..# #.......74.8 (11 ###[..## #....... #......# ######..#.##<#.# ##..#.##.#.##...#.##...#$h6#.###.####.##.# #.####.# #.# #......#########.#$h$h,5.8 (12$h6$hPQ _Found a stone staircase leading down.$hN$h]$hH _No target in view!$h3$h$h$h;$h$ _$hHB$h$h$h$h ,$h$h$h6$hd$hr$hR  There is a stone staircase leading down here.$h$h] _$h*$hU$hE,$h$h\$h,$h$h$h2,$h$hg$hn,$h$h$h$h,$h$h$h,$h$hb$h,$h}$h$hM,$h$h$h,$h}$h$h,$h$h<$h,$h $h$h,$h$h$h ,$hm $h $h$h $h$hB$h,$hO$h$h,$h$h$h,$h? $h!$hO#,$h#$h$$h&,$he($h)$h+,$hG0$h~2B$h2$h3$h 5,$h5$h7$h8$h9$h9$hl;$h<,$h=$h?$h?A$hkA$h4B$hRH$hI$hI$hK$h\M$hN,$h"P$hrQ$hR$h.S$hU$hV$h#X,$hY$h`####..........).## ##..####### #.....###..####..###...# #.....###..####...#.#..# ......#.......#..#.##..# $h;as#.......#.....#..#.....# ...........÷#.#..####.## $ha####.#####).#....####.# # #.# #....#.........# # #.# #.#######@###### 612.8 (37 # #.# #....#....# ####.######.#.#### ##.............  #)...........#.#  #.......^....#.$h/b#  #............#.#  #............#.#  ######.....>.#.#$hlb$hg$hoj _Key pressed, stopping explore.$ho$hu$h7wH _No target in view!$hΉ3$h$h$h$h5: _$hҕ$h$h$ht$h$h7,$hm$h$h,$hz$hҧ$h$h'$h^$h$hԯ$h$h$h $hٴ$h $h&$hf$h,$h$h$$h$h"$h:$h$h\$h$h$hi$h$h!$h$h:$h$h$hb$h" ...#######.#..#.# ...# #.....(.# .# $hg...######..#..).##.### ....<.#..#.......... ....#.#..#..... ............. .<......####......#. ........# #......# ...###### ##...@.# 24.8 (12 ...# #.....# $h...# #..#.#########. $hpZ..###########.###.#†....... #....).## ##..####### ...###..####.##...# ...###..####...$h#.#..# ...##..##..# .....#.....#......#You see here a quokka skeleton.$h$h$hj _Key pressed, stopping explore.$h$h$hH _No target in view!$hI$h$$hq$h : _$h> $hQ.####.# #......#....... .# #.#..#.# .# # #.....(.# .# $h######..#..).##.######<.#..#....#......#..#.#..#.......#........># $h<......####.....@#.5.0)....# #......# ###### ##...÷.# $h #.....# ..# #..#.#########.###########.###.#†..............).## ##..##########..####..###...####..####...#.#..#$h$h+6.8 (2$h$h Q _Found a stone staircase leading down.$h#!$h^'$h(H _No target in view!$h$h$h?$hH$h<$hn: _$h¸$h,$h1$h$h<,$h$hj$h$h$h$h$h,$h'$h$hx,$hp$hV$h:,$hT$h$h/,$h$h$h,$h$h$hp,$h$h1$h,$h$h>$hU,$h$h$h$h,$hg$h $h ,$h$h8$hR,$hq$h$h{,$h$h$h,$hG$h$h ,$h!$hQ"$h#,$h$$h%$h* ....#.# ####.#†# ......# .....### ##.#..# ##### ..# ##...## #.## #.###.# ####.# #.# #.####### .####.####.###..@....##.........####.... #######.#..#.##.# J # #.....(.##.# $h-+######..#..).##.######..<.#..#............# J   endoplasm (asleep)#..#.#..#.......#...............>#...####......#.....#$h-0471.0)$h5J.J8.8 (22$hP;$hB ((((((( _An endoplasm comes into view.You shoot a sling bullet.$hY  The sling bullet barely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm.$hG$hcL1....J..$hL<===50.0 (1.2)$hL,Rev $hR $hS\_The endoplasm is severely wounded.$hEaW†# #####$ha5 ##...## #.###.# #.# #.####### #..@....# .......####.J.. ..#.##.# . # #.....(.##.#..).##. <... $hac.. ......># . $h>†# ##### ##...## #.###.# #.# #.####### #..@....# .......####.J.. ..#.##.# . $h #.....(.##.#..).##.<... ........>.$h4$h&$h (((( _An endoplasm is nearby!You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.$h5  The endoplasm is severely wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.$hD.$h#//.....$h}1m511.3 (1.3Rev+ $hd7$hG:c _You kill the endoplasm!$h:$h[;$hnA{....###....0.0..$hAq.......$hEE$h>G$h]Oj _Key pressed, stopping explore.$hP$hV$hCXH _No target in view!$h&dJ$hhg$h[i$hiARev  _$hem,$ho,$hr$ht$h%v,$h(w$hx$hy$hRz$hz$h|$h:##.#†# ...# .### #..# ##### ...# ##...## #.## #.###.# # #.# #.# #.####### ..# #.####.###.......##.g....#.........####@....!..--- ###.#..#.##.# ####.  #.....(.##.# ...#..#..).##.###### ..# .#..#............# .. .#..#.#..#.......# #g   hobgoblin (asleep)...........>######.....## $hfy 5.3 (4  A hobgoblin comes into view.$h^k.gg$h ====6.3 (5$hّ$h (( _The hobgoblin shouts!  You shoot a sling bullet. The sling bullet hits the hobgoblin.$h  The hobgoblin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.$h .g.7.4 (1.1Rev $he $hf  †# #####   #  #.# #.####### ..# #.......##..... #@.g..!..  ####.....  (.##.# .... ) ..#  ..  # >#$hݲ   _The hobgoblin is moderately wounded.$hE †# #####   #  #.# #.####### ..# #.......##..... #@.g..!..  ####.....  $hMF (.##.# .... ) ..#   # ># $hqL $hL $hQ $h"[ ( _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.$h  The hobgoblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin!$h E†$ht &.$hv g48.5Rev+ $h| $h _You kill the hobgoblin!$h' $h 4.....0.0$h $hٍ $h0 j _Key pressed, stopping explore.$h $h_ $h ^ _No target in view!$he $h- $hѤ $h0 $h $h j _Key pressed, stopping explore.$h{ $hг $h H _No target in view!$h 4$h $h $h $h ARev  _$h ,$h $h $hk $hc e  You see here a hobgoblin corpse.$hm $h _$hb $hS X$h1 $h& $hl $h $h- ( $hv  #  #   #####  ##...## $h w #.# #####  $h #.#########...##  .......##.....#  $h @.....####..†..@..#  --- ..#.##.# ####.....#  $h; @..(.##.# ##........  ..).##.###### ##..#####  .....$hf 0# #....  ......# ##.##.   $h ># .# #   ......#.....# ..   ......#.....#   $h $he ,63.5 (5$h #---$h $4.5 (6$h $h~ n _i - a fuming puce potion$h $h $h $ $h  :_No target in view!$h< $h  $h $h $h $h _$h $hf $h $h $h $h4 $hf $h $h3 $h $h $h  $h $hs $h $hE $h* $h ,$h $hn $ha ,$h $h $h& ,$h $h $h ,$h $h $hJ $hu $h $hG! $h! $h! $h " $h" $h# $hC# $ho# $h# $h$ $h$ $h[% $h' $hY) ,$h) $h* $h, B$h. B$h. $h3 .##.# ####.....######  (.##.# ##.........#  $h3 ).##.###### ##..#####.#  ..........# #.....##.#  ..#.......# ##.##.##.#  $h&4 .........># #.##.##.#  ....#.....# #.......#  ....#.....########.####  $h]4 /÷.########...)@. 81.5 (17.0)..# #.###### .$h4 #.#########. ###.#†....... $h4 a# ##..#######  $h4 f###...# .#.#..#$h4 C #.##..# $h4 ; # $h5  $h)5 $h5 $h: $h? j _Key pressed, stopping explore.$hN@ $hC $hG ^ _No target in view!$hG $h`H $hcL i............$hL 4..0.0)$hO ,$h=V j _Key pressed, stopping explore.$hV $hZ $hg] ^ _No target in view!$h] $h^ $ha 4$h4e $hi No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hCj %Key pressed, stopping explore.$hj $h1m $hio p _Key pressed, stopping explore.No target in view!$ho Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$ho $h:p $hu $h}u $hy $h| No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h| ANo target in view!Key pressed, stopping explore.$h| $h[ $h ,Key pressed, stopping explore.$h ]No target in view!Key pressed, stopping explore.No target in view!$hŀ AKey pressed, stopping explore.No target in view!$hr I$h $h .#.##.# ####.....###### .(.##.# ##.# .).##.###### ##..#####.# .# #.....##.# #..#$h 1.# ##.##.##.# .># #.##.##.# .#.....# #.......# .#.....##.#### .÷.##...@...#$h͖  .# #.# .#.$h I#. .###.#†$h 1. $h* u# ##..# .###...#$hD 7 .#.#..#$h] T .#.##..# $hw .#.....#$h  $h 2.5 (1 _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _You see here the +0 dagger "Wolid" {holy, rElec rCorr Str-4}.$h 4$h  $h :_No target in view!$hv$h $h $h '$h,($h+P _$h*-$h{-$h.$h0$h2$h2$h3$hE8.#.##.# ####.....###### ...(.##.# ##...# #..).##.###### ##..#####.# #...# #.....##.# .#.#..#.......# #.# ...># #.# ##......#.....# #.......#  #......#.....########.####  ##...÷.########@..)...# 5.5 (3 $hG #.....# #.#######  #..#.###.# ###.###.#†.......# .).## ##..######## ##..###...# ##...#.#..# .#.##..# #.....# $hJ$hO[ _Done exploring.$hP$hAS$hTH _No target in view!$h3$h$hGZ..)0$h($h?$h[ _Done exploring.$h$hS$hsH _No target in view!$h 3$h6$hQ4$hT _No target in view! _Done exploring.No target in view!Done exploring.No target in view!Done exploring. _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hI$h<#$h '$h'$h,No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h{-$h1$h2Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hI$h$hI$hl$h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hh $h$hrDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hoI$hs4$h$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h@|$h|3$h4$hQ$hڣNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h=$hǨ$hkDone exploring.No target in view!Done exploring.No target in view!$h2Done exploring.No target in view!$h-J3$hK$hPe4$hj$hoNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h/p$hu$hwDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h I$h5$hb6$hO=$hGNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h(H$hO$h>QRDone exploring.No target in view!Done exploring.$hQKNo target in view!Done exploring.No target in view!$hI$h4$h$hs No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h9 $h($hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h$h5$h|$h4$h$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!$hDone exploring.$hH$h$hxDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hRx3$hcy$h4$h$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$hb$hʭDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h>$hg?$h?$hV$hV$h\$hRfhNo target in view!Done exploring.No target in view!$hfKDone exploring.No target in view!Done exploring.$hg$hXk$hbmDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h> I$h/= $h= $hC $hL ONo target in view!Done exploring.$hL dNo target in view!Done exploring.No target in view!Done exploring.$hLM $hS $hU RDone exploring.No target in view!Done exploring.$hV KNo target in view!Done exploring.No target in view!$h $h $h $h6$ 4$h' $h/ No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hi0 $h5 $h,8 9Done exploring.No target in view!$ht8 dDone exploring.No target in view!Done exploring.No target in view!$h $h $hj $h $h $h| $h hNo target in view!Done exploring.No target in view!$h KDone exploring.No target in view!Done exploring.$hJ $h $h* Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hm $hn $hn $h $hV $h $hג No target in view!Done exploring.No target in view!Done exploring.$hH 2No target in view!Done exploring.$h $h $h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h4 $hG5 $h5 $hQ $hR $hW $hw] hNo target in view!Done exploring.No target in view!$h] KDone exploring.No target in view!Done exploring.$h ^ $hk Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h 3$h $h& 4$hA, $h4 No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h~5 $hd; $h= Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hQ #..#.##.# ####.....######  (.##.# ##.#  #..).##.###### ##..#####.#  #.# #.....##.#  #.#..#.$hQ # ##.##.##.#  ># #.##.##.#  #......#.....# #.#  #......#.....##.####  ##...÷.#$hQ #.@.)...#  $hR #.....# #.#  #..#.##.#  $h4R u.###.#†.......#  $hQR ).## ##..########  #$hR ..###...#  #...#.#..#  #..#.##..#  $hR ;#..#.....#  $hR $hZ $hZ $h[ +6.5 (1 _$hPa $hb $h~i ..#.##.# ####.....######  (.##.# ##.#  ..).##.###### ##..#####.#  .# #.....##.#  $h0j .#..#.# ##.##.##.#  ># #.##.##.#  ......#.....# #.#  ......#.....##.####  #...÷.##..@)...#  #.....# #.#$hj   #..#.##.#  #.###.#†.......#  .## ##..########  ..###...#  ...#.#..#  $hk ..#.##..#  ..#.....#  $hsq $hq &7$hw $hx $hB#.##.# ####.....######  .(.##.# ##.#  .).##.###### ##..#####.#  # #.....##.#  #..#.$hC# ##.##.##.#  ># #.##.##.#  #.....# #.#  #.....##.####  ...÷.##...@...#  .....# #.#  ..#.#.#  $hC.###.#†.#  ## ##..#  .###...#  #.#..# $h*DJ .#.##..#  .$hhDN#.....#  $hL$hL&8$hR$hUNo target in view!Done exploring.No target in view!Done exploring. _No target in view! _You see here the +0 dagger "Wolid" {holy, rElec rCorr Str-4}.$h/$h&9$h$h/{ _j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4}$h $h Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Bintanath}  d - a +0 sling (offhand) {Noor}  j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4} Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)c - a scroll of butterflies  e - 2 scrolls labelled BALIZI RAIHESS  f - a scroll labelled MIUNOA DUKKIUR  g - a scroll labelled ICLOYSCHAQI  h - a scroll labelled XUUGOM OHEUM Potions (go to first with !)  i - a fuming puce potion $hYjYj - the +0 dagger "Wolid" {holy, rElec rCorr Str-4}. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 4.6 XLs. Damage rating: 5 (Base 4 x 122% (Dex) x 103% (Skill)). Holy: It has been blessed by the Shining One, dealing an additional three-quarters of any damage that pierces undead and demons' armour. Undead and demons cannot use this. rElec: It insulates you from electricity. rCorr:It protects you from acid and corrosion.  $hkLStr-4:It affects your strength (-4). If you switch to wielding this weapon in your main hand: Your EV would decrease by 0.2 (11.4 -> 11.2). This weapon falls into the 'Short Blades' category. It is extremely good for (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$h% Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Bintanath}  d - a +0 sling (offhand) {Noor}  j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4} Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)  c - a scroll of butterflies $h e - 2 scrolls labelled BALIZI RAIHESS  f - a scroll labelled MIUNOA DUKKIUR  g - a scroll labelled ICLOYSCHAQI  h - a scroll labelled XUUGOM OHEUM Potions (go to first with !)  i - a fuming puce potion $h2 $h!8 .#.##.# ####.....######   stairs the Shooter .(.##.# ##.........#   Coglin .).##.###### ##..#####.#   Health: 33/33 ======================== $h8 ...........# #.....##.#   Magic: 4/4======================== #..#.......# ##.##.##.#   AC: 3Str: 12 ..........># #.##.##.#   EV: 11Int: 8 .....#.....# #.......#   SH: 0Dex: 19 .....#.....########.####   XL:  4 Next: 54% Place: Dungeon:2 ...÷.########...@...#  Noise: ---------  Time: 689.5 (0.0) $h/9 !.....##.#######  a) +2 sling {Bintana d) +0 sling {Noor} ..#.#########.#$hw9  Fire: a) +2 sling {Bintanath} .###.#†.......#$h9 b ## ##..######## .###...# $h9   ..#.#..#   .#.##..# $h:   .#.....#   _Done exploring. $h-: _No target in view! _Done exploring. _No target in view! $hY: _You see here the +0 dagger "Wolid" {holy, rElec rCorr Str-4}. _j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4}$hF? $h? $hC $hE $hbi[?25h[?0cM_No target in view! _$hc#You see here the +0 dagger "Wolid" {holy, rElec rCorr Str-4}. _j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4}  Search for what [? for help]? $h7 [?25l[?1c$hD $hH 22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading downb - [D:2] 4 stones (2 further duplicates in 1 pile)  c - [D:2] a +0 club  d - [D:2] a +0 robe  e - [D:2] a spear  f - [D:2] an escape hatch in the floor  g - [D:2] a +0 dagger (1 further duplicate)  $hI :h - [D:2] a shaft  i - [D:2] a stone staircase leading up  j - [D:2] a +0 hand axe  k - [D:2] a +0 ring mail  l - [D:2] a stone staircase leading up  m - [D:2] a short sword  n - [D:2] a +0 leather armour (1 further duplicate)  o - [D:2] a +0 short sword  p - [D:2] a +0 trident  q - [D:2] a stone staircase leading up  r - [D:2] a stone staircase leading down  s - [D:2] an escape hatch in the ceiling  t - [D:2] a quill talisman  u - [D:2] a stone staircase leading down  v - [D:2] a leather armour$h:   a - [D:2] a stone staircase leading down  n - [D:2] a +0 leather armour (1 further duplicate)$hӽ  n - [D:2] a +0 leather armour (1 further duplicate)  q - [D:2] a stone staircase leading up$h8  q - [D:2] a stone staircase leading up  s - [D:2] an escape hatch in the ceiling$h  s - [D:2] an escape hatch in the ceiling  t - [D:2] a quill talisman$hn  t - [D:2] a quill talisman  u - [D:2] a stone staircase leading down$h|  u - [D:2] a stone staircase leading down  v - [D:2] a leather armour$hLevel 2 of the Dungeon <<<<>>>>^$h(Press ? for help) ######## #..<...#  #.####.# ###### #.####.###### #)...###.##........#$hT #.##........#.####)# #.######.####.####)####$h #.# #......#.......# $h#.# ########.##.##.# #.##.##)##.#$h ###.#####.##....# #......##########.####..# #.#.##.##.......#.####..#$hlf #...##.##.......#.......# #....#.##.......######.## #.##.#.##.......# #.# #.##.#.##.......# #.#$h #......##.......# #.# ####.######...########.# $h#.# ##...........#.# #.####.......####.#†#$h } #.##.........#......##.##..............###$h$h$h jstairs the ShooterCoglin$hTHealth: 33/33 ========================Magic: 4/4========================AC: 3Str: 12EV: 11Int: 8SH: 0$hTDex: 19XL:  4 Next: 54% Place: Dungeon:2Time: _No target in view! _Done exploring. _No target in view! $h 4_You see here the +0 dagger "Wolid" {holy, rElec rCorr Str-4}. _j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4}Search for what [? for help]? .$h$h4$hl$hB$h_; _$h%$h$hƻ$h$h$h$h4,$hX$ha$hW,$h$h$h$h,$h$hM$h$h$h$h,$h$h$h$h$h$h$h$h$h7$h$h$hd$h$h$h,$h$h`$h$h#$h$h-$h$h$h$hGX$h$h $h: $hg $h$h,$hZ$h$hq,$h$h$h$h$h $h#$h&,$hK($h*$h4$h8$h:$hT;$h<$h?$hGA$hA$hB$hEV  There is a stone staircase leading up here.$hmG$hG _$hH$hJ$hFL$hL$hM$hO$hP$hFQ$hQ$hT$hBW,$h\$h\^$h_,$h`$h7c$hd,$he$hh$hi,$hcj$hwl$hm,$hin$ho$hSp,$hp$hr$h1t,$ht$hyX$hz$h{,$h|$hy~$h~,$hN$h$h#,$hŁ$h.$hV,$h$h$hc,$h$hn$h0$h~$hފ$hxi  You see here a ball python skeleton.$h6 _$hw$h͑$hN$h$hӒ$h$h,$h$hX$h$h,$h$h$hW,$hd$h$h,$hڦ$hǨ$h,$hˬ$h;$h_,$hů$h$h@,$h5$h$h$h6$h$h #..<...##.####.# #### #.####.###### ...###.##........# ##........#.####)# ######.####.####)#### # #......#.......# $h`# ########.##.##.# ##.##@##.#Noise: --------- 741.5 (52.0) #####.##....#a) +2 sling {Bintana d) +0 sling {Noor} ...##########.####..#Fire: a) +2 sling {Bintanath} ##.##.......#.####..# ##.##.......#.......# .#.##.......######.## .#.##.......# #.# .#.##.......# #.# $h...##.......# #.#Things that are here:$h$h$hS _a +0 hand axe; a +0 ring mail$h9 $h; Pick up what? 10/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 hand axe Armour (select all with [)b - a +0 ring mail $hc< [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]$hfV  b + a +0 ring mail[Enter] accept (1 chosen)$h$h$h0#..<...#stairs the Shooter#.####.#Coglin #### #.####.######Health: 33/33 ======================== ...###.##........#Magic: 4/4======================== $h6##........#.####)#AC: 3Str: 12 ######.####.####)####EV: 11Int: 8 # #......#.......#SH: 0Dex: 19 # ########.##.##.#XL:  4 Next: 54% Place: Dungeon:2 ##.##@##.#Noise: ---------  Time: 741.5 (0.0) #####.##....#$h ra) +2 sling {Bintana d) +0 sling {Noor} ...##########.####..#Fire: a) +2 sling {Bintanath} ##.##.......#.####..# $h+##.##.......#.......# .#.##.......######.## $hH.#.##.......# #.# .#.##.......# #.# $he...##.......# #.# _j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4} $h_Search for what [? for help]? . _There is a stone staircase leading up here. $hg_You see here a ball python skeleton.  Things that are here: $h>_a +0 hand axe; a +0 ring mail$h$h+2.5 (1$h$h $h"_k - a +0 ring mail$h:$hĂInventory: 11/52 slots Hand Weapons (go to first with )) $h#N a - a +2 sling (weapon) {Bintanath}  d - a +0 sling (offhand) {Noor}  j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4} Armour (go to first with [)  b - a +0 leather armour (worn)$hk - a +0 ring mail Scrolls (go to first with ?)c - a scroll of butterflies  e - 2 scrolls labelled BALIZI RAIHESS  f - a scroll labelled MIUNOA DUKKIUR  g - a scroll labelled ICLOYSCHAQI  h - a scroll labelled XUUGOM OHEUM $hPotions (go to first with !)  i - a fuming puce potion$hk - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.0 (3.0 -> 5.0). Your EV would decrease by 1.1 (11.4 -> 10.3). You took it off an orc priest on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.$hQ$h] $hE0#..<...#stairs the Shooter#.####.#Coglin #### #.####.######Health: 33/33 ======================== ...###.##........#Magic: 4/4======================== $hw##........#.####)#AC: 3Str: 12 ######.####.####)####EV: 11Int: 8 # #......#.......#SH: 0Dex: 19 # ########.##.##.#$hdXL:  4 Next: 54% Place: Dungeon:2 ##.##@##.#Noise: ---------  Time: 742.5 (0.0) ####$hA#.##....#a) +2 sling {Bintana d) +0 sling {Noor} ...##########.####..#Fire: a) +2 sling {Bintanath} ##.##.......#.####..# $h.##.##.......#.......# .#.##.......######.## .#.##.......# #.# .#.##.......# #.# $h(...##.......# #.# _Search for what [? for help]? . _There is a stone staircase leading up here. _You see here a ball python skeleton.  $hrThings that are here: _a +0 hand axe; a +0 ring mail _k - a +0 ring mail$hq$h$h$hB$d  You start removing your armour.$h$+3.5 (1$h)$h3/$h/+4.5 (2$hL2$h6$h57+5.5 (3$h>$h?$h@+6.5 (4$hD$hH$h+I+7.5 (5$hiM$hOZ 0d) +0$h[ONoor}  a) +2Bintana _You continue removing your +0 leather armour. x5$hO]d) +0Noor} $h@T$hZ  You finish removing your +0 leather armour.  You start putting on your armour.$h[+8.5 (6$h_$heA9.5 (7$hDm$hnr$hr%50.5 (8$hv$h{$h{+1.5 (9$hE$h$h/2.5 (10.0)$h_$hf, 5$hʑ]0 _You continue putting on your +0 ring mail. x5$h$h $h`^ _You finish putting on your +0 ring mail.$hb$hlLevel 2 of the Dungeon <<<<>>>>^(Press ? for help)#########..<...##.####.####### #.####.#######)...###.##........##.##........#.####)##.######.####.####)#####.# #......#.......#$h5mP#.# ########.##.##.##.##.##@##.####.#####.##....##......##########.####..##.#.##.##.......#.####..##...##.##.......#.......##....#.##.......######.###.##.#.##.......# #.##.##.#.##.......# #.#$hzm#......##.......# #.#####.######...########.##.# ##...........#.##.####.......####.#÷#$hm#.##.........#......##.##..............###$h@<@$hM$h@ #..<...#stairs the Shooter#.####.#Coglin #### #.####.######Health: 33/33 ======================== ...###.##........#Magic: 4/4======================== ##........#.####)#AC: 5Str: 12 ######.####.####)####EV: 10Int: 8 # #......#.......#SH: 0Dex: 19 # ########.##.##.#XL:  4 Next: 54% Place: Dungeon:2 ##.##@##.#Noise: ---------  Time: 752.5 (0.0) ####$h#.##....#d) +0 sling {Noor}  a) +2 sling {Bintana ...##########.####..#Fire: d) +0 sling {Noor} ##.##.......#.####..# ##.##.......#.......# .#.##.......######.## .#.##.......# #.# .#.##.......# #.# ...##.......# #.#You start removing your armour. _You continue removing your +0 leather armour. x5  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail.$h$h$h$hWP _$h$hJ$hy$h$h,$h$h"g  Things that are here:  a +0 short sword; a +0 leather armour$h$hi _$h$he ?  You see here a +0 trident.$h 5 _$h$h$h$h$hT$hO$h,$h@$hn$h!,$hY"$h'$h(,$h=*$h9+$h,,$hh-$h.$h/,$h0$h1$h2,$h2$h;[ ######## #..@...#65.5 (13.0) #.####.  #.####.###### #)...###.##........# #.##........#.####)# #.######.####.####)#### #.# #......#.......# #.# ########.##.##.# #.# #.##)##.#$hn<$hBw _There is a stone staircase leading up here.$h 6.0) _$h# $h L ## .....  #. .#..#  #. #....#  #. .....#.  #.#.......  .........   #######....##..1   #......@.......   #.####..#.###..   ....# ..   #.##.# .# $h .   ... #.. # .   ### ##..    ..    .. .     [ $h0 $hW -7.2 (1.7$h^ $h;b } _You climb upwards. _There is a stone staircase leading down here.$hr _$hr,$his$hu$hx$h{B$h|,$hR}$h?~$hJ$h$h$h$hP,$h̰$h$h,$h$h$h,$hJ$h$hT,$h_$hw$h,$hS$hu$h%,$h&$h$h,$hx$hz$h2 ######   .... ######...@...+ .... #............# †.. #.##....#.......S.† ###............#.#.### $h#....#..#.#.##.# # # #. #.##....#.#.# .##..### S   ball python (constriction, asleep) #.#.....#.#.# ....... #.#.......... ## #..### #..........[... #$h 84.2 (17.0)  A ball python comes into view.$hyS.S)$h;,5.2 (18$hS.$h;L _The ball python hisses angrily.  $hk=@You shoot a sling bullet. The sling bullet hits the ball python.$hA(((((†$h ((You kill the ball python!$ht.....†.5===6.5 (1.3)Rev $hw/ _You shoot a sling bullet.$h$h X$h$hb$h+y$h8P  You see here a ball python corpse.#######..####....#..... ###### ######.......+.......+..... #............######....÷...##.... #.##....#......†.........†.## #............#.#@.###..###.##--- ...#..#.#.##.#.##....#.. ##....#.#.#..###..###..###......) #.....#.#.##.. .... ............. #............###..###..###..... .......... ... #..#[... #....... g   hobgoblin (asleep) ....##... #.# #..###..###. >........ ...g.............. .#.###... .#..###.......[11$hY;76H$h%[u92.5 (6.0---3.5 (7$hb$hq8 (((((g( _A hobgoblin comes into view.You shoot a sling bullet.$ht $h(The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet.$h]$hhv.....g.$hi\===4.8 (1.3Rev $h z _The sling bullet closely misses the hobgoblin.$h' #   ..   ..... ....+ ........######....÷......†.........†#@.##....# #..###) .... #..## ... #..#[...  #.# #.g# > .... $hPGD #   ..   ..... ....+ ........######....÷......†.........†#@.##....# #..###) .... #..## ... #..#[...  #.# #.g# > .... $hP4$hW$h{d ((((( _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.$hF  The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.† $hǖ.....76.1Rev+ $h _You kill the hobgoblin!$h?......†$hڭ?0.0$h$h _Key pressed, stopping explore.$h$hsH _No target in view!$h4$h$h$hN$h; _$h$h,$hE$h$hPRev $h s _You open the door.$h!#!$h^$$h&$h*0$h,$h0$h4,$h35$h8################ #........# ####....######........########### #.......+....'........+.......... ........######....÷...##...... ...#......†.........÷.##......# .#.#..###..###.##......# .#.#.##.#.#....#..#....#....).# .#.#.#..###..##....)..# ---805.1 (9#.#.##.......................# ........###..##.......### ..... ... #..#[.... #.......# #.# #.†.....# ..................# #... .#..###.......# #..#.## # ..###..#.#.......#---[37$h:m$h _Key pressed, stopping explore.$hN _No target in view!.......###..0 _Key pressed, stopping explore.$h] _No target in view!$hj4$ho$hd$ $hYd_Key pressed, stopping explore.$h$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h+$h4$h$hsNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hxKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h3$hd$hԾ| _$hX$hO,$h$h......+....'........+............ ......######....÷...##......##### .#......†.........÷.##......# ......#.#..###..###.##......# #.##.#.#....#..#....#....).# #.#..###..###..###......)..# #.##.......................# .....###..###..###.......### .. ... #..#[...@.#.......# 8.1 (3. #.# #.†###..###.......#  ..................#  ..#.#..###.......# #.#..#. ..###..#.# .................## ....... $h_$hPNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!...0$h+$h3No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h?$hAKey pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hC$h(M4$hT$h^ _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h_$hf$h| _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! _$hb,$h$h$h9,$h$h$hB$h¢$h$h}$hg,$h $hr$hٯ,$h$h:$h)$hB$h,$hO$h$hY,$h$h$h:$h,$h7$h,$hq$hk$h28vNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _You now have 22 gold pieces (gained 10).$h<>$hE?$h?$hB$hG$h\H$hI$hZM$hT,$hhX$hhY$h6]$h]$h_$hf$hh,$hIj$hs ###............#.#..###..###.##  #....#..#.#.##.#.#....#..#....  #.##....#.#.#..###..###..###...  #.#.....#.#.##...........  #.#............###..###..###...  #............... #..#[.....#... ####....##.....#.###.†###..###...>..........#................. ###..#.###...##.@###..#.#..###...29.1 (21.0)  ....#... #.......#..#.#..#.#... #.##.# #.# ###...###..###..#.#...#.. +###..................... # ##. ...........#.###.... ...........#.#[3$hjt9;49m #..... ...........+...[...# ##.............#[.# ##....#.#$hWz$h˃ _Key pressed, stopping explore.$h"$h{ _No target in view!$hH$hko.......0.0)..#..###.............$h _Key pressed, stopping explore. _No target in view! _$h%B$h $h $h ,$h $h $hT ,$h' $h  #.##....#......†.........÷ ###............#.#..###..## #....#..#.#.##.#.#....#..# #.##....#.#.#..###..###..### #.#.....#.#.##........... #.#............###..###..### #................#..#[.....# #######....##.....#.###.†###..### #$h ......>........@.#...........34.1 (5 #.####..#.###...##..###..#.#..###  ....#...###.......#..#.#..#.#  #.##.# #.# ###...###..###..#.#  ... #.. +###........### ##. ...........#.......### . ...........#.......# #. ...........+...[...#  ...#[......#$h  $h$ $hJ1 _Key pressed, stopping explore.$h7 $h_ V _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!$h  _$hl ,$ht $h $h B$h $h X$hS X$h B$h\  #.#.##.#.#....# #.##....# #.#.....#.#.##....... #.#.......... #................#..#[######....##.....#.###.†...>..........#......... #.####..#.###...##... $h2 #....#..@####..#.#43.1 (9 #.##.###.# ###...## ... #.. #+###............. ### ##. ...........#..... . # .. .....+...[.  .....#[....  .....#..... $h  .....#..... $h0 $he rNo target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view! _ _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _You open the door.$h ] c#...........#.#..........................#..#[#######....##.....#.###.†#......>..#.........####..#.###...##..###..#. #....#...###.......#..#.# #.##.###.# ###.#... #.. #......5.1 (2### ##.=............#..... #...............# #...............+...[#...............#[#...............#.....#...............#.....#...............###...#####6.1 (3 _Found a knobbly garnet ring. _There is an open door here.$h]k ^ _No target in view!$ha  _$hE $hz $h #.##.###.# ###...###..###... #...#'###.............### ##.=........... #...............#..... #...............+...[ #...............#[.... #............... #...............#..... #....@..........###53.1 (7 #....##### #..## ..##..?....####.# ## ..######.## #### $h _Key pressed, stopping explore.$hy  _No target in view! _$h5 $h ,$h  _h - 2 scrolls labelled XUUGOM OHEUM (gained 1)$hRs   ##...............###.   #............#####   #..#..........#  ..##.......####  .###.......#   ##..######..#   #.##.# ##.   ##..##   #.##@#62.1 (9   #.....#   #.#)....   # #.....#   #.....##  ###..   .##   ##  3.1 (1$hw 0.0) _Found a flail. _No target in view!$h I$h $hՄ $hK : _$hƍ X$h/ B$h $hÕ $h G #............#####  #..#..........#  ..##.......####  .###.......#  ##..###### #.##.# ##.  ##..##  ##.##.# #..... #.#)....#.# # #.....#.# #.....###h ###..## ## #.## h   jackal (asleep) ## 6.1 (3.0)h.h7.1 (4 ( _A jackal comes into view.You shoot a sling bullet.$h*o z  The sling bullet hits the jackal but does no damage.  You shoot a sling bullet.$h $h:$\ h.  The sling bullet hits the jackal but does no damage.2-===8.4 (1.3Rev  _The jackal bites you.            ##.   ##.##.### #.....#@# #.#)....#h# # #.....#.# #.....###. ###..## ##  #.## ##$h         #   ##.#   #..  ##.##.#  .#@.r..#  #.#)....#†#.....#  # #.#.....#  ##.....##   ##..##  #.## ##.  ## ##  _You kill the jackal!$hA        #   ##.#   #..  ##.##.#  .#@.r..#  $h#.#)....#†#.....#  # #.#.....#  ##.....##   ##..## #.## ##.  ## ## $hG4$h"  (((( _A rat is nearby!You shoot a sling bullet.$h  The sling bullet closely misses the rat.You shoot a sling bullet.$h $hR r...  The sling bullet hits the rat but does no damage.$h (8.4$h $h $          #   ##.#   #..  ##.##.#  .#@r...#  #.#)....#†#.....#  $h1% # #.#.....#  ##.....##   ##..##  #.## ##.  ## ##  _The rat bites you but does no damage.$hC n        #   ##.#   #..  ##.##.#  .#@r...#  #.#)....#†#.....#  # #.#.....#  ##.....##   ##..## #.## ##.  ## ## $h[ J$h (((( _A rat is nearby!$ho  You shoot a sling bullet. The sling bullet barely misses the rat.You shoot a sling bullet. The sling bullet hits the rat.$hu )$h =†...$h o39.7Rev* $h $h ] _You kill the rat!$h $h? $h m.0.0†$h $h7 $h * _Key pressed, stopping explore.$h/ $h2 H _No target in view!$hfF 4$hG $hJ $hM $hN % _$hJS $hV _  You see here a rat corpse.$h3W $hX _$hX $ho[ $hd^ $h^ 7Rev+ $h_ $hIb $hd $h:e ,$hf $hi ,$hi $hBm $ho ,$hKp $ht $hdw PRev $hMx $hy $h>| ,$h| $hr~ $h" $h $hہ $h $h\ ,$h $h@ $h c$hʹ 0$h $h{ #..#...# ..##.......#### .###.......### ##..######..## $h #.##.# #.##.# ##..## ##..## ##.##.####.##.### #.....#.#.†...#.#  #.#)....#†#....@# ---91.7 (12.0)  # #.....#.#.....# #.....###.....## $h ###..## ###..###.## #.##.## ## ## $h :---$h. $h j _Key pressed, stopping explore.$h5 $h $hC ^ _No target in view!$h 3$h .....##..†....0.0)$hv $h $hM _Key pressed, stopping explore.$h= $h& { _No target in view!$h@ $h 4$h $hj _Key pressed, stopping explore.$h$hN$h#% _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hb=4$h'E$h-PNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hQ$hW$h[Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h\$h'd$hh$h(i$htNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h~)Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hƄ4$hЏNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hSKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h`$hcNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h1Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h-4$h{$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hI$hFqKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h5$h$h$h$h(No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h)$h0$h_5Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h16 $hJ $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $h  $hfC)Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! $hIZ^No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $hbKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! $hlJ $huNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $hv $hA| $hπKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! $h3 $h"4 $h $h^No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $h $h $hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! $hI $h $h $h1$ _ $hMn $hh $h, $h $h $h......#### .#....# ##.......#### . ##.......### .. #..######..## ... .##.# #.##.# ##.. . #..## ##..## ##.. ... .##.####.##.####.##..###  $h....#.#.†...#.#.@....... )....#†#.....#.#........ .....#.#.....#.#........ ....###.....###......... #..## ###..## ##..#.... .## #.##. ##.....l   frilled lizard (asleep) ### ###...#..l# $h4.7 (3No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  A frilled lizard comes into view. $hgll. $hY+5.7 (4 $h $h ((((((( _The frilled lizard hisses angrily.  You shoot a sling bullet. $h|  The sling bullet misses the frilled lizard.You shoot a sling bullet. $hn, $hD  .....lB   giant cockroach (wandering).l   frilled lizardBThe sling bullet closely misses the frilled lizard. $h c===7.0 (1.3Rev  $h $h5  .  ..  ...   ##.. .   ##.. ... ##.##..### †...#.#.@....... )....#†#.....#.#........ #.#........ .........   ##..#....  #.##. ##..l.. # ## ## #...#  ..B#  $ht _A giant cockroach comes into view. $h׹F .  ..  ...   ##.. .   ##.. ... ##.##..### †...#.#.@....... )....#†#.....#.#........ #.#........ .........   ##..#.... #.##. ##..l..  ## ## #...#  ..B#  $hκ $ha $hP (( $h(((( _There are monsters nearby!You shoot a sling bullet. $hV  The sling bullet misses the frilled lizard.You shoot a sling bullet. $hD, $h^, $h* ..l.BB..8.3Rev+  $h $hv?  .  ..  ...   ##.. .   ##.. ... ##.##..### †...#.#.@....... )....#†#.....#.#........ #.#........ ....l....   ##..#....  #.##. ##..B.. # ## ## #...#  ...#   $h@i_The sling bullet misses the frilled lizard. $hF .  ..  ...   ##.. .   ##.. ... ##.##..### †...#.#.@....... )....#†#.....#.#........ #.#........ ....l....   ##..#.... #.##. ##..B..  ## ## #...#  ...#  $h $h $hw $h((((You shoot a sling bullet. _The sling bullet misses the frilled lizard. _There are monsters nearby!  You shoot a sling bullet.  The sling bullet completely misses the frilled lizard. $h7  The sling bullet hits the giant cockroach but does no damage.  You shoot a sling bullet.  The sling bullet hits the frilled lizard. $h>) $ha  You kill the frilled lizard! $h]k..†B. $h559.5 (1.2 $h $h Y _The giant cockroach waves its antennae. $h $h- .  ..  ...   ##.. .   ##.. ... ##.##..### †...#.#.@....... )....#†#.....#.#........ #.#........ ....†....   ##..#B...  #.##. ##..... # ## ## #...#  ...#  $h}  .  ..  ...   ##.. .   ##.. ... ##.##..### †...#.#.@....... )....#†#.....#.#........ #.#........ ....†....   $h  ##..#B... #.##. ##.....  ## ## #...# ...#  $hߩ  $h  $h  $h?  ((( _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach. $h3M i  The giant cockroach is severely wounded. $hVN `You shoot a sling bullet.  The sling bullet hits the giant cockroach. $h8W D. $h [..†. $h# v6900.8 (1.3Rev*  $h  $h\ i _You kill the giant cockroach! $h  $hx  $h2 .#.0.0.#. $hy  $h  $h j _Key pressed, stopping explore. $h.  $h  $h ^ _No target in view! $hr  $h  $h?  $h  $h&  $h/ j _Key pressed, stopping explore. $h0  $h,9  $h: ^ _No target in view! $hs;  $h;  $hC < $hI  $h-T j _Key pressed, stopping explore. $h U  $hD[  $h5` _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! $ha  $hba  $hvi  $hJj  $hxo  $hy ^No target in view!Key pressed, stopping explore. $hz No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $hz  $h  $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! $h~  $hX  $h  $h~ ^No target in view!Key pressed, stopping explore. $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $hz  $h  $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! $hn  $hD  $h  $hܻ  $hн  $h 9No target in view! $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $h  $hx Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! $h-  $ha < $h9  $hi No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $h  $h  $h% Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! $h  $hr  $h < $h{  $hq No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $h  $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! $hf& 4 $hm'  $h(  $h?,  $h, % _ $h2 X $h5  $h7  $h> ;#....#.......# .# #.....#.......# .. #........###......#. .....#####.....b.. .#..........# ........ ##.......#### ........ ##.......### ........ #..######..## ##..#..... .##.# #.##.# #@##......--- #..## ##..## ##..# ... .##.####.##.####.##..###.#.†...#.#..... )....#†#.....#.#......... .....#.#.....#.#.........b   bat (asleep) ....###.....###....†..... #..## ###..## ##..#.....  $hY@ v.## #.##. ##..... $hC +2.8 (2 $hD  $hD  $hK _.bb $hL G---3.8 (3 $hL 7Rev+  $h S  $ha P(((((((No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _A bat comes into view. $h   You shoot a sling bullet. The sling bullet misses the bat. $hzq  $h,r  $ht  $h} A..... $h" b..===5.0 (1.2Rev*  $h@   .# .....# .. ##...... ........  ........  ........  b.......  ##..#.....   #@#   ##..# ... .##..### †........ )....#†.... ... †.....     #.##.  _You shoot a sling bullet. The sling bullet misses the bat. The bat misses you. $h3- .# .....# .. ##...... ........  ........  ........  b.......  ##..#.....   #@#   ##..# ... .##..### †........ )....#†...... †....   #.##.  $h3 $h4 $h;!$h ((((((( _A bat is nearby!!$h  You shoot a sling bullet. The sling bullet misses the bat.!$h|  You shoot a sling bullet. The sling bullet misses the bat.!$hmX.......!$hn-6.3 (1.3!$h !$h#g _The bat closely misses you.!$h$!$h$!$h+`0.0...!$hN0!$h2!$hJ: _Key pressed, stopping explore.!$h@!$hD| _No target in view!!$haE!$h}U<!$h\!$hd _Key pressed, stopping explore.!$hk!$huo| _No target in view!!$hqp!$h|<!$h@~!$hkj _Key pressed, stopping explore.!$h!$h!$hE _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!!$h9!$h4!$h!$h\.#[# ##.# .#.......# .# .#.......# .. ...### #. ..#####. ...# #. !$hn.##........ .....### #........ .######..## ##@.#..... #.# #.##.# #.##b......## ##..## ##..#..... ##.####.##.####.##..#### ...#.#.†...#.#.........#†#.....#.#... b   bat..#......... ...###.....###....†......## ###..## ##..!$h!$h!$h!$h4--7.3 (1!$h!$h;(((((No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! _The bat hits you but does no damage.!$h=\  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet. The sling bullet hits the bat!!$h(c)!$h4.....!$h>7==8.6 (1.3!$h!$h _You kill the bat!!$h10.0.!$h !$h !$hj _Key pressed, stopping explore.!$h!$h!$h^ _No target in view!!$hz!$h#!$h *<!$h6!$h9j _Key pressed, stopping explore.!$h9!$h_?!$hC| _No target in view!!$hEE!$hK!$hL!$h(V!$hw_ _Key pressed, stopping explore.!$hb!$hk _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!!$hnl!$hl!$h u!$h2y!$hQ!$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.!$h܌!$h!$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!!$h!$h!$h!$h!$h:!$h!$hYNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.!$h7!$h!$hVKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!!$h2J!$h!$h+...[...# ##...#+#.#[......# ##.# #.......# .# #.......#. .. ...####. .#####. ...# #.g !$h.##......### #.@....... .######..## ##.. #.# #.##.# #.##.. .## ##..## ##..#...... #.####.##.####.##..######.#.†...#.#......... g   hobgoblin (asleep)#†#.....#.#...........#.........#.....###....†.....!$h3!$hH5---9.6 (1!$h!$hz((((((g   _No target in view!Key pressed, stopping explore.No target in view! _A hobgoblin comes into view.  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!!$h  The hobgoblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin!!$h|E†!$h59......!$h9@9===10.8 (1.2!$h@!$hEc _You kill the hobgoblin!!$hPF!$hG!$h?P10.0.!$h0Q!$hW!$hWaj _Key pressed, stopping explore.!$h3b!$hh!$hWoH _No target in view!!$h=y!$hy!$h{!$h!$h!$hj; _!$h!$hV,!$h!$h!$h!$h]7Rev+ !$h!$hp!$h,!$h!$h!$h+...[...# ##...#+#. #[......######.# #.......#... .# #.......#.# .. ###.......## #. #####..........# # #........†.###.#### #.....### #......---4.8 (4 ##..## ##..#..........>#.# #.##....... ##..## ##..#.......#.#.####.##..####### ..†...#.#......... . #.....#.#......... #.....#.#......... [39!$h<;49m---5.8 (5!$h!$h>Q _Found a stone staircase leading down.!$hN!$h,!$h3| _No target in view!!$h!$hk2.....0!$h^!$h!$h% j _Key pressed, stopping explore.!$h !$h!$h^ _No target in view!!$hO!$h!$h'<!$hC+!$h4 _Key pressed, stopping explore.!$h<!$h>H _No target in view!!$h*N4!$hN!$hS!$h-W!$hX% _!$h|\,!$hv^!$h^:Rev !$h_!$h:b!$hEf!$hf!$hgg!$hi!$hl!$h?m!$h3n!$hp!$hwy#.......#.# .. ###.......## .#. . #####..........# .# .# # #........†.###.#..# # #.........#  #.........# # ##..#..........>##.# # #.##.........# !$hzV# ##..#.......#@#.#### ##.##..#######b......... ###.##### .#.#......... ... .#.#......... ### ###....†.....  b   bat (wandering) # ##..#..... ##..... # #...#!$h>9.8 (4 _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  A bat comes into view.!$h5!$hb..$b!$hS,20.8 (5!$h!$hG ((( _Found 8 gold pieces.  You shoot a sling bullet.!$hB& (The sling bullet hits the bat but does no damage.!$hB!$h b....  You shoot a sling bullet. The sling bullet barely misses the bat.===2.1 (1.3Rev+ !$hԷ!$hֺQ _The bat closely misses you.!$h^ .. .....## .#. . ......# .# .# # #........†.###.#..# # #..............#..#  #.................# # .........>##.# # !$h P........b....# # #@#.#### #.......$  ###.#####  ...  ### †..... #   # #...#!$h`b  .. .....## .#. . ......# .# .#  #........†.###.#..#  #..............#..#  #.................#  .........>##.#  ........b....#  #@#.#### #.......$  ###.#####  ...  ###!$hc {†.....   !$h_i !$h+j !$ho !$h[y ((((( _A bat is nearby!You shoot a sling bullet.!$h&  The sling bullet closely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.!$h b...>.!$h4 6713.3 (1.2!$h !$h̘ ] _You kill the bat!!$hF !$hܙ !$h֞ <.....0.0!$hK !$h) !$h j _Key pressed, stopping explore.!$hi !$hn !$h H _No target in view!!$h 4!$hH !$h !$h !$h Q _!$h ,!$h !$h !$hu !$h 7Rev !$h !$h !$h !$h !$h !$h !$he ,!$h !$h !$h #.......## .#. . ♣§###.....# #.# .# ♣. .......†.###.#..# # .............#..# !$h ................# .#..........>##.# ...............# .#.......#.#.##########>..#######......@$......---8.3 (5 ...... ###.#########.. ....... #... ...... ##### †..... .#.....  #...#  !$h /...#!$h ]---9.3 (6!$h> !$h O _Found an escape hatch in the floor.!$h !$h  _No target in view! _!$h^ !$h  _You now have 30 gold pieces (gained 8).!$h X!$h !$h, !$h !$hp B!$h !$h ,!$hx !$h) !$h !$h\ !$h !$hO !$h !$hj !$h !$h !$h .# .## >##.# ..# # ####..# #.#.##########>....# #............# !$h) ###.#########......#  #... #....#.###  ##### #.#......#  #.#...@..#  # #......#  #.......$. !....####### .......# .......#K   kobold (asleep) .......# ...K... !$h% 39.3 (10.0)  A kobold comes into view. It is wielding a +0 short sword.Found 2 fuming golden potions.!$h8' 7  The kobold shouts!!$h/ /r   quokka (wandering)r...KK   kobold.!$h0 6==40.3 (11!$h6 !$hZD ((((((( _A quokka comes into view.You shoot a sling bullet.!$h  The sling bullet barely misses the kobold.You shoot a sling bullet.!$hW !$hX !$hY !$hxb ....r..Kr......!$h3c e=1.5 (1.2)Rev !$h j !$hq  .## >##.# ..#  ####..# !$hq ####>....# ............# ###......#  #... #....#.###  ##### #.#......#  #.#...@..#  # #......#  #.......$.  !....#######  .......# ..r..K.# .......# .......!$hr r _The sling bullet barely misses the kobold.!$h .## >##.# ..# !$h ####..# ####>....# ............# ###......#  #... #....#.###  ##### #.#......#  #.#...@..#  # #......#  #.......$.  !....#######  ....... ..r..K.# !$h S.......# ....... !$h;4!$hO!$h( (((( _There are monsters nearby!You shoot a sling bullet.!$h  The sling bullet hits the quokka but does no damage.  You shoot a sling bullet. The sling bullet hits the quokka.!$h34,"$h ...r..K....2.7Rev+ "$h "$h  .## >##.# ..#  ####..# ####>....# ............# ###......#  #... #....#.###  ##### #.#......#  #.#...@..#  # #......#  #.......$.  !....#######  "$hY...r..K# .......# .......# ....... _The quokka is lightly wounded."$h .## >##.# ..#  ####..# ####>....# ............# ###......#  #... #....#.###  ##### #.#......#  #.#...@..#  # #......#  #.......$.  !....#######  "$h"...r.. .......# .......# ....... "$hɬ4"$h"$he ((( _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the quokka."$hE>  The quokka is almost dead.You shoot a sling bullet. The sling bullet hits the quokka. ..#......."$hm"$hhe....K...."$h~534.1 (1.4"$h"$hJ _You kill the quokka!"$h\ .## >##.# ..#  ####..# ####>....# ............# ###......#  #... #....#.###  ##### #.#......#  #.#...@..#  # #......#  #.......$.  !...K#######  .......# .......# .......# ......."$hQa .## >##.# ..#  ####..# ####>....# ............# ###......#  #... #....#.###  ##### #.#......#  #.#...@..#  # #......#  #.......$.  !...K#######  ....... .......# ....... ....... "$hކ4"$h3"$hɖ _A kobold is nearby!You shoot a sling bullet. The sling bullet hits the kobold!"$ho(()"$h" (((((You kill the kobold!"$ht..)...."$hpt45.3 (1.2Rev* "$hж"$hEE _You shoot a sling bullet."$h"$hW"$hu..........0.0"$h"$h _Key pressed, stopping explore."$h8"$h^ _No target in view!"$hJ"$h"$h<"$h"$hj _Key pressed, stopping explore."$hJ"$h"$hh| _No target in view!"$h"$h; <"$h "$hj _Key pressed, stopping explore."$h"$h"$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!"$hA "$hU!"$h(<"$h-"$h`5No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore."$h8"$ht>Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!"$h>"$h~@"$hTH"$h L"$hN"$hVNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore."$hZ"$h]Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!"$h^"$hd<"$hi"$hrNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore."$hs"$hx"$h|Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!"$hF~"$h<"$h"$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore."$hZ"$h"$hhKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!"$h)"$h<"$h("$h޹No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore."$h"$hr"$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!"$hp4"$h"$h"$h"$h; _"$hT"$hAPRev+ "$h"$h"$h|,"$h"$hE"$h,"$h"$h-,"$h'"$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _You now have 48 gold pieces (gained 18)."$hoURev "$h"$hE"$h,"$h"$h1 "$h ,"$h"$h,"$h"$h9  Things that are here:  a +0 short sword; a kobold corpse _#.#.##########>....# ####..................#  ###.#########......# . #... #....#.### . ##### #.#......# . #.#......# . # #......######.# ##..#.#.............#.....!.@.)###########---56.3 (11.0)..............# [.........#...#"$h8;:########### "$hID^---7.3 (12"$hTK"$hW: _Found a cloak."$hW"$hw  _No target in view!........0.0)"$h y"$hj _Key pressed, stopping explore."$hn"$h"$h^ _No target in view!"$h"$hB"$h"$h"$h"$hj _Key pressed, stopping explore."$h"$h"$h_^ _No target in view!"$h"$h%"$h4"$h"$h  _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore."$h"$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!"$hJ*No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore."$hG"$h"$hLKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore."$htNo target in view!"$hK3"$h"$h)"$h"$h: _"$h#p.#.#.#>....##........# . ###.###......# .. #... #....#.###. ##### #.#......#"$h#.# #.#......#.... #.#......######.# .#..#.#.# #"$h$.!@..)##8.3 (1 "$h!$#.#......#"$h?$.[.#.#"$hY$#"$h$"$hr+"$h4No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore."$h4"$h;"$h=Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!"$hK3"$hM"$hP"$hT"$h-X: _"$h^>.#.#.#>....##.......# .. ###.#########......#. #... #....#.###"$h$_F. ##### #.#......#.##. #.#......#."$h<_ .... #.#......######.# .."$ha_#..#.#.# .#.@...)#"$hu_# .#"$h_y.#......#"$h_o..[.#"$h_(.#"$h_#"$hgR960.3 (2"$h@m"$hsw9No target in view!"$ha Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _l - 2 fuming golden potions"$hȏ"$hXH _No target in view!"$hKL 3"$h?N "$hR "$hW "$h\ : _"$hX\ "$h` ,"$hb "$hf "$h_j ,"$h "$h ,"$h "$hi "$h "$h "$h "$h "$h "$h "$h "$h# "$hq ,"$h "$hu "$hA "$hd "$h "$ht "$h+ ,"$h "$h "$he "$h "$h| "$h "$h ,"$hk "$h"  ##..## ##..#.......#.#.########.##.####.##..#######........... #.†...#.#..........#####.######## †#.....#.#.........# ..#.....# #. .#.....#.#.........#.#.#####.# #. #.....###....†.....#.#.#####.###. ###..## ##..#.....#...........#.  #.##. ##......###.######..#.  ## ## #..#..@#.#...##........77.3 (17.0) #....#...#.##.........###.#.##........#.. #.#.##..[....."$h{ #....#.## #.#.##............... #.#.############.. ## ..#.#.#####.#"$h "$h "$h j _Key pressed, stopping explore."$hM "$h "$h H _No target in view!"$h _"$h "$h P _"$h ,"$h "$h7 "$hX ,"$h "$h "$hK" ,"$h" "$h# "$h.% ,"$h% "$h& "$h( ,"$hW) "$h + "$h- ,"$h. "$h/ "$h2 ,"$ht3 "$he6 "$h: ,"$hC; "$h< "$h? "$hB@ "$h@ "$hB "$hD ,"$hRD "$hE "$hF ,"$hF "$h)H "$h_J ,"$hJ "$hK "$hL ,"$h0M "$hN "$hO ,"$hO "$hP "$hQ ,"$hKR "$h S "$hIT ,"$hT "$hU "$hW ,"$hW "$hY "$h/[ "$hM[ "$h[ "$hj\ "$h] "$h(^ "$hD^ "$h_ "$hpa B"$hEb "$hd ,"$hqe "$h@g "$hj B"$hk "$hm "$h!n "$hn "$hq ,"$h:r "$h4v M _You now have 60 gold pieces (gained 12)."$h I"$h~  # #......... #.#....#.##.# #........#. ###..#####. ## #.##.# #.# ## .## ##..## #. "$hԆ |##.##.####.##.# ### #.....#.#.....#  #.@...#.#....# 1003.3 (26.0) #.....#.#....#  #.....###.....#  .....##### ####### #####"$h : "$hG "$h "$h  _Key pressed, stopping explore. _No target in view! _"$h "$h X"$h( "$h "$h n"$h; n"$h "$h "$h4  #.....###.....###....  ###..## ###..## ##..  #.####. #.#  ## .## ##..##  ##.##.####.##.####.#  #.....#.#.....#.#..  .....#.#.....# #...  "$hq _#.#.....#.#.....#.#...  #...@.###.....# #....  ###..## ###..## ###..  ##l #.##.# #.## "$h   ## ## ##..## ##..   ##.##.####.##  "$h #.....#.#.... l   frilled lizard (asleep)  #.#.....#.#...  #.#.....#.#...  ##.....###...."$h "$hM 16.3 (13  A frilled lizard comes into view."$h "$h  lrr   quokkal   frilled lizard"$h 8The frilled lizard hisses angrily."$hr 5==7.3 (14"$h "$hK _A quokka comes into view.You shoot a sling bullet.  The sling bullet hits the frilled lizard."$h3 D."$hr (You kill the frilled lizard!"$h "$hB Ir."$h m5=8.6 (1.3)Rev "$h3 "$h / _You shoot a sling bullet."$h     #.## #.##.  ## .##   ##.##.### #.....#.# #.....#.  #.#.....#. #...@.###.....#  ###.r## ###..##  #.##. #.##.#  ## ## ##..##  ##. #.. #.#.."$h      #.## #.##.  ## .##   ##.##.### #.....#.# #.....#.  #.#.....#. #...@.###.....#  ###.r## ###..##  #.##. #.##.#  ## ## ##..## ##.#..#.#.."$h ( _A quokka is nearby!"$hH  You shoot a sling bullet. The sling bullet misses the quokka.You shoot a sling bullet."$h rThe sling bullet hits the quokka but does no damage.9.9Rev+ "$h"$h     #.## #.##.  ## .##   ##.##.### #.....#.# #.....#.  "$heU#.#.....#. #...@.###.....#  ###.r## ###..##  #.##. #.##.#  ## ## ##..##  ##. #.. #.#.. _The quokka bites you but does no damage. x2#$h2*     #.## #.##.  ## .##   ##.##.### #.....#.# #.....#.  #.#.....#.#$h*/ #...@.###.....#  ###.r## ###..##  #.##. #.##.#  ## ## ##..## ##.#..#.#..#$h*,#$h0#$h1#$h7#$hB _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka!#$hF\.#$h (You kill the quokka!#$h$S'.#$hV1821.2#$hZ#$h\/ _You shoot a sling bullet.#$hfjJ#$hk#$hn,#$hr#$hug ##..## ###..## ## #.## #.##. #.#### .## ##..## ##..##.##.####.##.####.###.....#.#.....#.#....# #.....#.#.....# ##.#.....#..#$hv #.....###.....# #.###.@## ###..## ###---20 #.##.# #.##.# #.### ## ##..## ##...Rev+ .#$h~v.  .....##### ##### #$h w:---#$hb{#$hj _Key pressed, stopping explore.#$hY#$h#$h| _No target in view!#$h͉#$hF..0#$h#$h,#$hߔj _Key pressed, stopping explore.#$h3#$hE#$h^ _No target in view!#$hH#$h#$h#$h2#$h#$h,j _Key pressed, stopping explore.#$h#$h#$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.#$h*]No target in view!Key pressed, stopping explore.No target in view!#$h`#$hG#$h #$hI#$hʼ#$hUNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.#$h#$h#$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!#$h!AKey pressed, stopping explore.No target in view!#$hE#$h#$h<#$ht#$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.#$h##$h#$h_Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!#$hAKey pressed, stopping explore.No target in view!#$hX#$h#$hC&#$h#$h#$hMNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.#$h#$h#$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!#$hJ#$hk#$h#$h% _#$h$ ,#$h fRev #$h#$hN,#$h#$h#$h,#$h#$h<#$hC,#$h#$h?#$h 7#$h}!#$h##$h&0#$h['#$hJ)#$h+,#$h,#$h-#$h0,#$hu1#$h3#$h6B#$h8#$h-:#$hS:#$h:#$h&A  #.....###.....# #  ###..## ###..##  #$hcA` #.##.# #.##.# #  ##..## ##..##  #$hA8 ####.##.####.##.####  .#.....#.#.....#.##$hA  #.#.....#.#.....#.# #$hA #.#.....#.#.....#.# #$hA #@....###.....###33.2 (11.0)  #.............##### #$h%B  ###############  #$hPBJ  #$hB #$h,C#$hG#$hNNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! #$hOF_Key pressed, stopping explore.#$h2O#$h7S#$hUKey pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!#$hg_#$hy _#$h},#$h~,#$h~#$h#$h(#$h#$hm,#$h#$h2#$h,#$hz#$h#$h5,#$hߓ#$hj#$h,#$h,#$hn#$h;,#$h#$hО#$h,#$hĢ#$h3#$h-,#$h#$h#$h,#$h&#$h#$hi,#$h#$h#$h,#$hF#$ha#$h.,#$hݼ#$hھ#$h*,#$h-#$h#$hO,#$hH#$h#$hl,#$hE#$h#$h,#$h#$h#$h[,#$h#$h#$h3,#$h`#$h#$h,#$h#$h#$h,#$h#$h#$hP,#$h #$h#$ha,#$hl#$h l  #............##  #..#..........#   ..##.......####   .###.......### #$h1   ##..######..##   #.##.# #.##.#   ##..## ##..##   ####.##.####.##.# #.....#.#.†...59.2 (26  #..#.#)....#†#.....#$he   #..#.#.....#.#.....#  #.###.....###.....###$h x  #.# ###..## ###..##  #.# #.##.# #.##.#$h   #.# ##..## ##..## #$h   #.####.##.####.##.##   #.#.#.....#.#.....#.#$h E #$hd #$h#$hN No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.#$h#$h"#$h$Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! #$h$b_Key pressed, stopping explore.No target in view!#$hr7I#$hX8#$h;#$h~?: _#$h?#$hC,#$hC#$hF#$hWI#$hI#$hCJ#$hM#$hP#$hBP#$hP#$hR#$h V#$hWV#$hV#$hW#$hA^X#$h_,#$h_#$ha#$hc,#$h d#$hg#$hj#$hr #.. #...... #............. #.............#...K.........#............###..#..........#$hr####..##.......#### #..@.###.......### .#####..######..## .# #.##.# #.##.# #.# ##..## ###$hs..###.####.##.####.##.###.#.#.....#.#.†...#. K   kobold (wandering)#..#.#)....#†#.....##$h>sw.#.#.....#.#.....###.....####$hw267.2 (8.0)#$hxx+8.2 (9#$hm}#$h _A kobold comes into view. It is wielding a +0 dagger.  You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the kobold.#$h()(((((#$h1#$h (You kill the kobold!#$ha.).....#$h;#$hd9===9.5 (1.3Rev #$h#$h/ _You shoot a sling bullet.#$hװ#$h#$h#$h.#$hu#$h#$h)#$hʾ#$h,#$hu#$h#$h{#$h!#$h##$h#$hs#$h#$hD#$hz#$h#$hh#$hW#$h.#$h,#$h#$hO#$h!,#$h#$h~#$h,#$h#$h(#$h,#$h#$hL#$h0#$hr#$h#$h#$h,#$hh#$h#$h ,#$h #$h #$h?,#$hJ#$h#$h,#$h#$h#$h/,#$ht#$h#$h ,#$h!#$hq##$hq%,#$h&#$hG*#$h8-,#$h.#$h/#$hh1,#$h52#$h6#$hI#$h^L#$hIO,#$h Q#$hU#$h Y,#$hY#$h:\#$hbB#$h f #....#..#.#.##.# #.##....#.#.#..###$hIf #.#.....#.#.## #.#.## #$hnf#....... #######....##.....##$hf #......>...#... #.#.###...##..###$hf #.##.@..#...###.......---94.5 (25.0)#$h g #.##.##.###.# ###...## #....##...#'###.......#$hMgu ########.=............ #............... #..............#$htg #............... #...............#$hgm #...............#$hg$---#$h!h#$hl#$hsj _Key pressed, stopping explore.#$hXt#$hBy#$ho}$ #$h}:_No target in view!#$h}#$h~#$h#.@.0.0).##.....##..#$ha%.....#$h#$hV#$hƊ#$h_j _Key pressed, stopping explore.#$h#$hk#$hH _No target in view!#$hBI#$h#$hn#$h: _#$h #$h,#$hb#$h#$h,#$h#$hD#$h#$hg#$h#$h|f  You see here a ring of willpower.#$h#$h _#$h#$h~#$h_#$h#$h#$h #$h,#$h(#$h_#$h,#$h5#$h58,#$hqB #.##.##.###.# ###...###..###..#  #....##...#'###................  ########.=.............# #...............#. #.........+...[...# #...............#[......#$hCF #...............#.......# #...............#....... ##...)...@.......###1010.0) ##............#####........ #$h@C##..#..........# #.  ####..##.......#### #  #....###.......### # #$hCl #.#####..######..## ##..#  #.# #.##.# #.##.# #.##  #.# ##..## ##..## ##..#  #.####.##.####.##.####.##..#####$hD#$hK#$hSj _Key pressed, stopping explore.#$h"T#$h"X#$hYH _No target in view!#$h|#$h.#$h#$hȁ#$hz#$h#$h,#$hޅ#$hR#$h,#$hh#$h#$h,#$h\#$hV#$hT#$h#$h6#$hڗ#$h8,#$h#$h#$h#$h#$h6#$h#$h_,#$h#$h#$h,#$ht#$h#$hЪ,#$hU#$h#$hȮ,#$hi#$hд#$hU,#$h#$h#$h˺,#$h;#$h`#$h ,#$h[#$h(#$h,#$hx#$h#$h #$hL#$h#$h#$hdB#$h"X#$h#$h,#$h0#$h#$hB#$hO#$h,#$h#$h!#$h ,#$h#$h .##.# #.##.# #.##.............. #$h\#..## ##..## ##..#.......#.#.## .##.####.##.####.##..#######..... ....#.#.÷...#.#...#####.# )....#÷#.....#.#.#$h\.# ..#... .....#.#.....#.#..#.#.### ....###.....###....÷.....#.#.### #..## ###..## ##..#.....##$h(4. .##.# #.##.# #@##......###.####28.5 (24 #..## ##..## ##..#...#.#...## .##.####.##.####.##....#...#.## ....#.#.....#.#........###.#.## .....#.#.....#.#.........#.#.## .....#.#.....#.#....#.##.#.#.##.. #$h\....###.....###........#.#.#.#### #..## #####...#.# .##.#  #$h4 #.###.##$h#$hB#$h  _Key pressed, stopping explore.#$h#$h#H _No target in view!#$h^-_#$h>/#$h2P _#$h4,#$h5#$hW>#$h&@,#$h@#$hB#$hE,#$h4F#$hG#$hI#$hJ#$hJ#$hM#$hP,#$hP#$hmB#$hn#$h8p#$hr,#$hs#$ht#$hv,#$hw#$hx#$h{,#$hj{#$h|#$h^~,#$h#$h#$h,#$hW#$h#$hf,#$hم#$heB#$hΌ#$hO#$h,#$hN#$h#$h,#$h#$hn#$h?,#$h#$h#$h,#$h#$h#$h,#$hĢ#$h>#$h9,#$h#$hƨ#$h),#$h#$h̰#$hX#$hƳ#$h#$hJ#$h,#$h#$h#$h.,#$h#$h #$hE,#$h1#$h}#$h6B#$h#$h#$h#$hi#$h\@#..#..........>##.# ..# .##...............# ####..# #..#.......#.#.##########>....# ##..#######..................# .........#####.#########......# ....#...#.....# #....#.### .....#.#.#####.# #.#......# ...÷.....#.#.#####.###.#......# #..#.....#......@....#.#......55.5 (27 #$h.##......###.######..#.#....... #..#...#.#...##...........)###### .##....#...#.##............#..###.#.##............##$hJ....#.#.##..[.........#.##.#.#.....# .......#.#.#.###############$hRm# #..#####...#.##$h#$h#$h _Key pressed, stopping explore.#$h#$h- _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!#$h I#$h5 #$h #$hN $ _#$hS ,#$h ,#$h #$h' #$h #$h #$h5 #$h #$h4! B#$h" #$h$ ,#$hi% #$h& #$h ) B#$h* #$hb, ,#$h:- #$h. #$h0 ,#$h#1 #$hL2 #$h4 ,#$h85 #$h6 #$h8 ,#$hZ9 #$h: #$h = ,#$h= #$hA ( _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view!  There is a stone staircase leading down here.#$hdJ .+...[...# ##...#+#. #.[######.#.. ## .#.......#... #.#.= ♣#.......#.# ....### ♣§ .###.......## #.#... ♣§ ###$hJ ...# #.#..# ♣.  #.÷.###.#..# #  #..............#..#  #..............@..# .## 66.5 (11 ##..#..........>##.# ..# #$hK Q##...............# ####..# ##..#.......#.#.##########>....# #.##..#######.......#...#####.#########......# #.........#...#.....# #....#.### #...#.#.#####.# #.#......# ....÷.....#.#.#####.###.#......##$hT B7.5 (12#$hZ #$hMd i _Found a scratched ivory ring.#$he #$hk #$hm H _No target in view!#$h 3#$hy #$h #$h #$h! : _#$hr #$h= #$hp #$hN #$hr #$hP ,#$h` #$he #$hE ,#$h #$hv #$h ,#$hR #$hn #$hT ,#$h #$h #$h ,#$h #$h #$h ,#$h" #$h #$h ,#$h! #$hW# #$h% ,#$h( #$h, #$hq. ,#$h. #$h*0 #$h2 ,#$h2 #$h|: j  You see here a ring of see invisible.#$hj= #$h=  _#$h ? #$h:A #$hC ,#$hXE #$hI #$hK ,#$hL #$h)Q #$hS ,#$h#U #$hXW #$htZ ,#$hk[ #$h \ #$h] ,#$h?^ #$h_ #$hb ,#$hc #$hxg #$h5m ,#$ho #$hq #$hu ,#$hv #$hz #$h=| ,#$h| #$h n.............# ##.....#####.# .###.......### .. ...######.# ...#.......# ###.# ##........# ..###.......# ##... #...§§§...# .....# #... ###+#+#'### ..###.....#$hD .# #.§§..# ..#.#.......# #..# #.§§§.# ..#.#.......###..# #.§§§.# .....#...@# #.§§..# 89.5 (2 ..###.......#.##.# #.§§.§# #$h 1..# #.......#.##.# #.....# ..# ##...#+#..##.# #.....# ..######.#...###.# ##...###$hτ P#....#.#.=## #.. ♣##.##♣ ..#.##.....#####.. ♣§#<#§♣ #$h ^....####.#....##.. ♣§###.♣.# #.#..#.## ♣. .♣#$h} #$h; #$h _Key pressed, stopping explore.#$h0 #$h. H _No target in view!#$h I#$hl #$h #$h0 $ _#$h #$h #$h ,#$h #$h #$h ,#$h #$h) #$hm ,#$hf #$hR #$h" ,#$h- #$h #$h, ,#$hO #$h #$h ,#$hT #$hV #$hd #$h #$h4 #$hg #$hG ,#$h #$h #$h ,#$hv #$h #$h ,#$hm #$h #$hz #$h #$h ,#$h #$h #$h< ,#$h: #$h #$h ,#$h! #$hM+ #....#....).# ###.##..##)..# ###...........# ###.....#####.# ## #......######.# # ###.#.##....§...#...#.##...§§§...#......#.####+#+#'##### #..#.#.#.#.## #.@#...#§205.5 (16.#$h+ B###..#####§........§§ ..###.......#.##.##.§§.§# ..# #.......#.##.##.....#....=.#####..#$hM, #$h2 #$h< j _Key pressed, stopping explore.#$hu< #$hGF #$h@H H _No target in view!#$hW 3#$hY #$h] #$h` #$ha $ _#$he ,#$hyg ,#$hh #$hj #$hm ,#$hn #$hq #$hs ,#$hbu #$huw #$hz ,#$h{ #$h} #$h| ,#$h #$h׃ #$hȆ ,#$hd #$h #$h܎ ,#$h& #$h #$h ,#$hl #$h #$hP ,#$h #$h' #$h ,#$h #$hZ #$hi ,#$h #$hE #$h #$hb #$hI #$h #$h ,#$h #$hE #$h! ,#$h> #$h) #$h/ ,#$hl #$h ....# #....#.####+#+#'### ....# #..#.#.# #.§§..# # #..#...# #.§§§.# ....###..##### #.§§§.# #$hX ..#....# #.§§..# ....#.##.# #.§§.§# #.##.# #.....# .#+#..##.########.....# ##.#...###.##...@.##...## #.#.=## #..#.###.♣##.##♣ #####..#...#.♣§#<#§♣ ##.#....##....#.#.♣§###.♣ #$h ^ #.#..#.##..#.#^#.♣. .♣ ##.#..#..########.##.#..#### ..#$h ....# .##>##.# ..##$h '21#$h! ,2.5 (17#$h #$h v _m - a scroll labelled WEXO SIGGO#$h. #$h #$h H _No target in view!#$hD I#$h?F #$hH #$h[M P _#$hN ,#$hN #$hO #$hQ ,#$h;R #$hoS #$hTU #$hU #$hU #$hW #$h #.##.# #.§§.§# #.##.# #.....# #+#..##.########.....# #.###.....##...## #.#.=## #..#.###.♣##.##♣ #####..#...#.♣§#<#§♣ #.#....##....#.#.♣§###.♣ #.#..#.##..#.#^#.♣. .♣ .#..#..########@# # 6.5 (4.0).#..#### #.......%  .######## .>##.# #..# .....# ####..#.##########>....#..............# #.#########......# #.....# #....#.###7.5 (5 [39;49#$h m_Found an inkwell talisman. _No target in view!#$h _#$h q ....#+#..##.######## #$hp C#.#...###.##.....##...#=## #..#.###.♣##.##♣ ....#####..#...#.♣§#<#§ #.#....##....#.#.♣§###.#.##..#.#^#.♣..# #$hC .########.#.##..# ..#..#### #@......%0...# .._....########>##.# ♣#♣#♣#..# #.# #####.# #.#......##$hX #$h^ +8.5 (1#$h 9_#$h R _Found a faded altar of an unknown god.#$h+ #$h #$h H _No target in view!#$h 3#$hG #$hh #$h' #$h $ _#$h #$h #$hr ,#$h4 #$h' #$hZ ,#$h #$hљ #$h ,#$hf #$h( #$h ,#$h #$hn #$h ,#$hަ #$h #$h{ ,#$h #$hn #$h ,#$ho #$ha #$hʯ ,#$h+ #$h F  You see here an inkwell talisman.#$h #$h&  _#$hܸ #$h #$hj ,#$h% #$h #$h #$h* X#$h> #$h n#$h ,#$h) #$h #$h ,#$h>#$h#$h,#$h #$h#$h,#$h<#$h#$h0 ,#$h #$h` #$h,#$hr#$h#$h-,#$h#$h#$h,#$hX#$h#$h!#$h(#...## .###.♣##.##♣ ###  ...#.♣§#<#§♣. ".# #  .#.#.♣.###.♣.###.#.#  .#^#.♣..#..♣...#.#.#  ####.#.##..###.#...  #♣##.......%...#.###.#  ....#####......#  #♣#..# #.@##.##  62.5 (34.0) ### ###.....#  >....# #....##.#  #.#.###.# .....# #.#.....# #$h")X .#.### #.#######   .....# ###.#    .....# #...#    .....######.###   #$h.#$h.,3.5 (35#$h3#$h: _Found a tiny amethyst amulet.#$hS?#$h@H _No target in view!#$hpQu#$hSP _#$hlU,#$hV#$hW#$hLY,#$hY#$hZ#$h1\,#$h\#$h_#$h,b,#$h}c#$he#$hf,#$hFg#$hEh#$hi,#$h+j#$hk#$ham#$hm#$hn#$hp#$hr,#$hr#$hs#$ht,#$hKu#$h=v#$h{w,#$h4x#$hy#$h:|,#$h|#$h(#$hP,#$h#$h#$h,#$h#$h#$h,#$h#$h#$h,#$hc#$h#$hF,#$h#$h#$h,#$hŕ#$hǖ#$hf#$h#$h#$hd#$h,#$h#$h-#$h,#$h#$hɣ#$hƥ,#$hq#$hI#$h0,#$hW#$h#$h,#$hy#$h#$hH,#$h#$h#$hÿ,#$h~#$h#$h,#$h#$h#$h=,#$h #$h#$h\,#$h#$hu#$h,#$h9#$h#$h ,#$hZ#$h#$h,#$h@#$h#$h,#$h#$h4F  You see here an inkwell talisman.#$h#$hT _#$h3#$h5#$h,#$h#$hB#$hd,#$hE#$h#$h#,#$hs#$ho ,#.##.# #.....# +#..##.########.....# ##.##.....##...## ####### .=## #..#.###.♣##.##♣######.....#####..#...#.♣.#<#§♣...".#.###.# ....##....#.#.♣.###.♣.###.#.# #.# ..#.##..#.#^#.♣§.#..♣...#.#.###.##..#.#§##..###.#...#...# ..####♣#♣#♣##...@...%...#.###.###300.5 (37 ..# ..._....###########......# #.# #♣#♣#♣#..# #..##.## #$h # ####..# ###.....# #########>....# #....##.#.............# #.#.###.# ########......#.#.....## #....#.###.####### ##.# #.#......# ###.##$hu8_#$hZ _Key pressed, stopping explore.#$h/#$hH _No target in view!#$h6,I#$h-#$h.#$hQ2P _#$h3B#$hk4#$h5#$h 6#$ho6#$hW7#$h8,#$h8#$h9#$h=B#$h>#$hG@,#$h@$$h$$hB$$h  There is a faded altar of an unknown god here.$$h$$h _$$h$$ha$$h,$$h$$h$$h,$$h$$h!$$h#,$$hG$$$h&$$h(,$$h8)$$h%*$$h+,$$h*,$$h?z...######.#...###.##.....##...# .....#....#.#.=## #..#.###.♣##.##..###..#...#.♣.#<#§ .......####.#....##....#.#.♣.###. ........# #.#..#.##..#.#^#.♣§§#....÷.###.#..#..########.#§##............#..####♣#♣#♣##...§................#....._....###### #..........>##.#@##♣#♣#♣#..# 14.5 (14.............#..# ####..# ......#.#.##########>....# ######............. ......#####.#########......##...#.....# #... ......#.#.#####.# #.#......# #  ÷.....#.#.#####.###.#......# #  #.....#.....#.#......###### $$hp?$$hB$$hGn _ _Done exploring.$$hH$$hL8_$$hNH _No target in view!$$h3$$hT$$h...§....._....0.0)$$h 8_$$h[ _Done exploring.$$h}$$hv$$hmH _No target in view!$$hv$$hw$$h2x$$h$$h$$h$$hfy _Done exploring.$$hί _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$h$3$$h~%$$hE$$h*F$$hK&_$$haTNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$hY8_$$h[Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$h3$$hI$$h<_$$h8_$$h"No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$h#$$hU($$hN)Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$hI$$h&_$$h$$h8_$$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$h_Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$hX3$$h$$h[8_$$h̴$$h&&_$$h_ _No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$hn$$hG&_$$h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$hW3$$hX$$hk{8_$$h{$$h$$h_No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$hS$$h^$$h%Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$h23$$hr3$$h dN_$$hYg$$hp_No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$hu8_$$hwDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$h|3$$h$$h$$h($$h#$$h.No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$h5&_$$h{8Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$h3$$hh$$h8_$$h$$h3$$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$h:$$h$$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$hi$$h$$h$$h4$$hh$$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$h[$$h$$h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$hT] 3$$hJ_ $$h 4$$hڋ $$ha _No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$hՕ $$h $$h2 Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$h5' 3$$h( $$h-S 4$$hT $$h] _ _No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$hr^ $$hf _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$h $$h? $$h $$h 4$$hQ! 8_$$h( No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$hI) $$h0 $$h1 RDone exploring.No target in view!Done exploring.$$h1 KNo target in view!Done exploring.No target in view!$$h 3$$hD $$hZ <_$$h 8_$$h _No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$ht $$hZ $$h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$h $$hي $$h $$h٧ $$h $$hЮ 8_$$h _No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$h $$h 8_$$hc Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$hV $$h?W $$hX $$h} $$h% $$hO $$hg _No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$$h $$h 8_$$hɑ Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$$h%3$$hs&$$hk__No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!&$h 3&$hW &$h &$h &$h P _&$h4 ,&$h &$h &$h{ ,&$h &$h &$h &$h+ &$h &$h &$hX ,&$h &$h u# ##...#+#..##.########.....# ######.#...###.##.....##...## #.=## #..#.###.♣##.##♣#### #.##.....#####..#...#.♣.#<#§♣..."####.#....##....#.#.♣.###.♣.#### #.#..#.##..#.#^#.♣§§#..♣...# .÷.###.#..#..########.#§##..###.##..####♣#♣#♣##...§...%... .#.....@....###########.9.5 (5&$h5 >##.#.##♣#♣#♣#..# #. ...#..# ####..# ###..#.#.##########>....# #... ####..................# #.#. .#####.#########......# #.#.#...#.....# #....#.### #.## .#.#.#####.# #.#......# ###.# .#.#.#####.###.#......# #...#&$hd !&$h &$hH &$h0 No target in view!Done exploring.No target in view!Done exploring. _No target in view! _There is a faded altar of an unknown god here.'$hw _There is a faded altar of an unknown god here.  This altar belongs to (a) Makhleb, (b) Xom or (c) Nemelex Xobeh, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.*$hAn  Okay, then.*$hH*$hJ. _*$h$s [[?25h[?0c  Search for what [Enter for "."]? +$h"2[?25l[?1c+$h2h17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a faded altar of an unknown god Results elsewhere ([,] to cycle)  b - [D:1] a teleport trapc - [D:1] an escape hatch in the floor  d - [D:1] a staircase leading out of the dungeon  e - [D:1] a stone staircase leading down  f - [D:1] a +0 short sword  g - [D:1] an inkwell talisman  h - [D:1] a cloak  i - [D:1] a leather armour  +$h63j - [D:1] a ring mail  k - [D:1] a short sword  l - [D:1] a +0 club  m - [D:1] a helmet  n - [D:1] a stone staircase leading down  o - [D:1] a +0 dagger  p - [D:1] a stone staircase leading down  q - [D:1] a flail-$hLevel 1 of the Dungeon<>>>>_(Press ? for help) #.# ##..## ##..## ##..#.......#.#.##########>....##....##.# #.####.##.####.##.####.##..#######..................##.#.###.# #.#.#.....#.#.÷...#.#..........#####.#########......##.#.....# #..#.#)....#÷#.....#.#.........#...#.....# #....#.####.####### #..#.#.....#.#.....#.#.........#.#.#####.# #.#......# ###.# #.###.....###.....###....÷.....#.#.#####.###.#......# #...#-$hʃ  #.# ###..## ###..## ###..#.....#...........#.#......######.### #.# #.##.# #.##.# #.##......###.######..#.#.............# #.# ##..## ##..## ##..#...#.#...##...........)########### #.####.##.####.##.####.##....#...#.##............# #.#.#.....#.#.....#.#........###.#.##............# #..#.#.....#.#.....#.#.........#.#.##..[.........# #..#.#.....#.#.....#.#....#.##.#.#.##............# #.###.....###.....###........#.#.#.############### #.# ###..## ###..## ###..#####...#.# #.# #.##.# #.##.# #.##.# #.###.# #.# ##..## ##..## ##..## #.....# #.####.##.####.##.####.##.# #######-$hE #.#.#.....#.#.....#.#.....##..#.#.....#.#.....#.#....##..#.#.....#.#.....#.#....##.###.....###.....###.....##.............##### #######-$haX -$h[ =stairs the ShooterCoglinHealth: 33/33 ========================Magic: 4/4========================AC: 5Str: 12EV: 10Int: 8SH: 0Dex: 19XL:  4 Next: 79% Place: Dungeon:1Time:This altar belongs to (a) Makhleb, (b) Xom or (c) Nemelex Xobeh, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then.Search for what [Enter for "."]? .-$h^ 4-$h` -$hj -$hl -$hq Q _-$hr ,-$hIs -$hu -$hx ,-$hx -$h2{ -$h@} ,-$h~ -$h -$hm -$h -$h. -$h -$h -$h -$h -$h -$h ,-$h -$h3 -$h1 X-$hg ,-$h) -$h -$h -$h˞ -$h -$h -$h ,-$hs -$h -$hn ,-$h -$h -$h ,-$hϲ -$h -$hz B-$h -$h B-$h -$h ,-$h{ -$h -$h ,-$hn -$h0 -$h ,-$h! -$h -$h ,-$hV -$h ........#...#.....# #....#.### ........#.#.#####.# #.#......# ..÷.....#.#.#####.###.#......# ..#.....#...........#.#......#### ##......###.######..#.#.......... ..#...#.#...##...........)####### ##....#...#.##............# -$hT u......###.#.##............# ........#.#.##..@.........#Noise: --------- 1338.5 (19.0) ...#.##.#.#.##............#d) +0 sling {Noor}  a) +2 sling {Bintana ......#.#.#.###############-$h Fire: d) +0 sling {Noor} ..#####...#.# ##.# #.###.# ..## #.....# ##.# ####### -$h ,...# ...#-$hz -$h -$h N _You see here a +0 cloak..$h#.$h*9.0).$h.$h$ _n - a +0 cloak/$h1/$h%Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Bintanath}  d - a +0 sling (offhand) {Noor} /$h. j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4} Armour (go to first with [)  k - a +0 ring mail (worn)b - a +0 leather armour  n - a +0 cloak /$hVKScrolls (go to first with ?)c - a scroll of butterflies  e - 2 scrolls labelled BALIZI RAIHESS  f - a scroll labelled MIUNOA DUKKIUR  g - a scroll labelled ICLOYSCHAQI  h - 2 scrolls labelled XUUGOM OHEUM  m - a scroll labelled WEXO SIGGO Potions (go to first with !)  i - a fuming puce potion  l - 2 fuming golden potions/$h(E1n - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. /$hEYou found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, /$hEI(w)ear, (d)rop, (=)adjust, or (i)nscribe./$h /$h /$h~ ........#...#.....# #....#.###stairs the Shooter ........#.#.#####.# #.#......#Coglin ..÷.....#.#.#####.###.#......#Health: 33/33 ======================== ..#.....#...........#.#......#### Magic: 4/4======================== ##......###.######..#.#.......... AC: 5/$h8 )Str: 12 ..#...#.#...##...........)####### EV: 10Int: 8 ##....#...#.##............#SH: 0Dex: 19 ......###.#.##............#XL:  4 Next: 79% Place: Dungeon:1 ........#.#.##..@.........#Noise: ---------  Time: 1339.5 (0.0) ...#.##.#.#.##............#d) +0 sling {Noor}  a) +2 sling {Bintana ......#.#.#.###############/$h” eFire: d) +0 sling {Noor} ..#####...#.# ##.# #.###.# ..## #.....# ##.# ####### ...# ...#Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then. _Search for what [Enter for "."]? . _You see here a +0 cloak. _n - a +0 cloak/$h 4/$h /$h /$h_ ,40.5 (1/$h( /$hY /$h +1.5 (2/$h /$h /$h +2.5 (3/$h /$h8 A3.5 (4/$h /$h /$h] +4.5 (5/$hm /$h - 6 /$hS _You start putting on your armour. You continue putting on your +0 cloak. x5/$h /$h= /$h5 Z _You finish putting on your +0 cloak.0$h[[?25h[?0c  Search for what [Enter for "."]? 0$hR [?25l[?1c0$hZ 0$h![ $0$h[[ 16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 short sword0$h[ b - [D:1] an escape hatch in the floor  c - [D:1] a stone staircase leading down  d - [D:1] a faded altar of an unknown god  e - [D:1] a teleport trap  0$h \ f - [D:1] a staircase leading out of the dungeon  g - [D:1] an inkwell talisman  h - [D:1] a helmet  i - [D:1] a ring mail  j - [D:1] a +0 dagger  k - [D:1] a leather armour  l - [D:1] a stone staircase leading down  m - [D:1] a flail  0$h{\ `n - [D:1] a short sword  o - [D:1] a +0 club  p - [D:1] a stone staircase leading down3$hb Level 1 of the Dungeon<>>>>_(Press ? for help) #.#............###..###..###.......### #......######.# #................#..#[.....#.......# ###.#.##....§...##3$h  #######....##.....#.###.†###..###.......# ##...#.##...§§§...# #......>..........#.....................# #....#.####+#+#'### #.####..#.###...##..###..#.#..###.......# #..#.#.# #.§§..# #.##....#...###.......#..#.#..#.#.......# #..#...# #.§§§.# #.##.##.###.# ###...###..###..#.#.......###..##### #.§§§.# #....##...#'###.........................#....##.§§..#3$h  ########.=............#.......###.......#.##.##.§§.§# #...............#.......# #.......#.##.##.....# #...............+...[...# ##...#+#..##.########.....# #...............#[......######.#...###.##.....##...## ####### #...............#.......#....#.#.=## #..#.###.♣##.##♣######.....# 3$hү #...............#.......#.##.....#####..#...#.♣.#<#§♣...".#.###.# ##...)...........###.......####.#....##....#.#.♣.###.♣.###.#.# #.# ##............#####..........# #.#..#.##..#.#^#.♣§§#..♣...#.#.###.#3$h ##..#..........# #........÷.###.#..#..########.#.##..###.#...#...#####..##.......#### #..............#..####♣#♣#♣##.......%...#.###.####....###.......### #.................#....._....###########......##.#####..######..## ##..#..........>##.#.##♣#♣#♣#..#3$hQ #..##.###.# #.##.# #.##.# #.##...............#..# ####..####.....#3$h G#.# ##..## ##..## ##..#.......#.#.##########>....##....##.##.####.##.####.##.####.##..#######..................##.#.###.#4$hD4$hٔ4$hjstairs the ShooterCoglin4$hǖhHealth: 33/33 ========================Magic: 4/4========================AC: 6Str: 12EV: 104$hInt: 8SH: 0Dex: 19XL:  4 Next: 79% Place: Dungeon:14$h\Time: _Search for what [Enter for "."]? . _You see here a +0 cloak. _n - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.  Search for what [Enter for "."]? .4$h4$h4$h4$hn4$h4$h% _4$h4$h4$h,4$h4$h4$h ,4$h'4$h4$h34$hl4$h]4$h4$hz,4$h 4$h4$h4$h4$hp4$h4$h,4$hB4$h4$h@,4$h4$h4$h4$h]4$h4$h4$hF4$h4$h4$h4$h,4$hF4$h4$h4$h 4$hs4$h4$h,4$h4$h_4$h,4$hz4$h4$h,4$h 4$h 4$h,4$hw4$h4$h,4$h'4$h4$hR",4$h+$4$h<'4$h*,4$h-4$h/4$h3,4$hr54$h784$h.<,4$h>4$h:B4$hF,4$hH4$hMK4$hN,4$hxP4$hR4$hU,4$hW4$h*q>..........#..................... .#.###...##..###..#.#..###....... .#...###.......#..#.#..#.#....... .###.# ###...###..###..#.#....... ...#'###......................... #.=............#.......###....... ...............#.......# #....... ...............+...[...# ##...#+# ...............#@......######.#.. Noise: --------- 1368.5 (24.0) ...............#.......#....#.#.= d) +0 sling {Noor}  a) +2 sling {Bintana ...............#.......#.##.....# Fire: d) +0 sling {Noor} ...)...........###.......####.#.. ...........#####..........# #.#.. #..........# #........÷.###.#..[4$h,r39;49m  #.......#### #..............#..  #.......### #.................  ..######..## ##..#..........>##. 4$h*s4$h*u 4$hcuI_You see here a +0 helmet.4$h1 4$h#2 19.5 (1.0)4$h8 4$h; % _o - a +0 helmet5$hb5$hInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Bintanath}  d - a +0 sling (offhand) {Noor}  j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4} Armour (go to first with [)  k - a +0 ring mail (worn)  n - a +0 cloak (worn)b - a +0 leather armour  o - a +0 helmet Scrolls (go to first with ?)c - a scroll of butterflies  e - 2 scrolls labelled BALIZI RAIHESS  f - a scroll labelled MIUNOA DUKKIUR  g - a scroll labelled ICLOYSCHAQI  h - 2 scrolls labelled XUUGOM OHEUM  m - a scroll labelled WEXO SIGGO Potions (go to first with !)  i - a fuming puce potion  l - 2 fuming golden potions5$hoo o - a +0 helmet. A piece of metal headgear. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (6.0 -> 7.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.5$h5$h5$hЎ>..........#..................... stairs the Shooter .#.###...##..###..#.#..###....... Coglin .#...###.......#..#.#..#.#....... Health: 33/33 ======================== .###.# ###...###..###..#.#....... Magic: 4/4======================== ...#'###......................... AC: 6Str: 12 #.=............#.......###....... EV: 10Int: 8 ...............#.......# #....... SH: 0Dex: 19 5$h4l...............+...[...# ##...#+# XL:  4 Next: 79% Place: Dungeon:1 ...............#@......######.#.. Noise: ---------  Time: 1369.5 (0.0) ...............#.......#....#.#.= d) +0 sling {Noor}  a) +2 sling {Bintana ...............#.......#.##.....# Fire: d) +0 sling {Noor} ...)...........###.......####.#.. ...........#####..........# #.#.. #..........# #........÷.###.#..  #.......#### #..............#..5$h  #.......### #.................  ..######..## ##..#..........>##.  _n - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _Search for what [Enter for "."]? . 5$hُP_You see here a +0 helmet. _o - a +0 helmet5$h45$h5$h85$h,70.5 (15$hڥ5$hԫ5$h+1.5 (25$hj5$h5$he+2.5 (35$h[5$h5$hG+3.5 (45$h5$hoA4.5 (55$h5$h 7 _You start putting on your armour. You continue putting on your +0 helmet. x55$h5$hU5$h [ _You finish putting on your +0 helmet.6$h(H[?25h[?0c 6$hHJ Search for what [Enter for "."]? 6$hU [?25l[?1c6$h 6$h5 15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a ring mail6$h b - [D:1] a leather armour  c - [D:1] a +0 dagger  d - [D:1] a stone staircase leading down  e - [D:1] a short sword  f - [D:1] a stone staircase leading down  g - [D:1] a +0 club  h - [D:1] a flail  i - [D:1] a faded altar of an unknown god  j - [D:1] an escape hatch in the floor  k - [D:1] a +0 short sword  l - [D:1] a teleport trap  m - [D:1] a staircase leading out of the dungeon  n - [D:1] a stone staircase leading down  o - [D:1] an inkwell talisman8$h"  a - [D:1] a ring mail  n - [D:1] a stone staircase leading down8$hz7  n - [D:1] a stone staircase leading down  o - [D:1] an inkwell talisman9$h N Level 1 of the Dungeon<>>>>_(Press ? for help) #....##...#'###.........................#....##.§§..# ########.=............#.......###.......#.##.##.§§.§# #...............#.......# #.......#.##.##.....# #...............+...[...# ##...#+#..##.########.....# #...............#@......######.#...###.##.....##...## ####### #...............#.......#....#.#.=## #..#.###.♣##.##♣######.....#9$h E #...............#.......#.##.....#####..#...#.♣.#<#§♣...".#.###.# ##...)...........###.......####.#....##....#.#.♣.###.♣.###.#.# #.###............#####..........# #.#..#.##..#.#^#.♣§§#..♣...#.#.###.###..#..........# #........÷.###.#..#..########.#.##..###.#...#...#####..##.......#### #..............#..####♣#♣#♣##.......%...#.###.####....###.......### #.................#....._....###########......##.#####..######..## ##..#..........>##.#.##♣#♣#♣#..##..##.###.# #.##.# #.##.# #.##...............#..# ####..####.....#9$hj #.# ##..## ##..## ##..#.......#.#.##########>....##....##.##.####.##.####.##.####.##..#######..................##.#.###.##.#.#.....#.#.÷...#.#..........#####.#########......##.#.....#9$h$ D#..#.#)....#÷#.....#.#.........#...#.....# #....#.####.########..#.#.....#.#.....#.#.........#.#.#####.# #.#......# ###.##.###.....###.....###....÷.....#.#.#####.###.#......# #...##.# ###..## ###..## ###..#.....#...........#.#......######.####.# #.##.# #.##.# #.##......###.######..#.#.............##.# ##..## ##..## ##..#...#.#...##...........)###########:$hz:$h:$hstairs the ShooterCoglinHealth: 33/33 ========================Magic: 4/4========================AC: 7Str: 12EV: 10Int: 8SH: 0Dex: 19XL:  4 Next: 79% Place: Dungeon:1:$hTime: _Search for what [Enter for "."]? . _You see here a +0 helmet. _o - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet.  Search for what [Enter for "."]? .:$hٌ:$h:$hK:$h$:$hC:$hT; _:$hB:$h\,:$h:$h]:$hɶ:$h:$h::$h:$hS,:$hWn:$hd:$h0,:$h~:$h,:$h;,:$h<:$h:$hc,:$h:$h:$hS,:$h:$h::$h,:$h:$h:$h ,:$h:$h:$h,:$h:$h:$h,:$hf:$h:$h:$h:$h~:$hG:$h ,:$h{ :$h :$h ,:$h:$ht:$h:$h9:$h:$h:$h,:$hy:$h :$h,:$h:$h7:$h,:$h:$h@!:$h#,:$hE$:$h&:$h(,:$h):$h+:$h.,:$h/:$h|0:$h2,:$h23:$h:6P  There is an escape hatch in the floor here.:$hk8:$h8 _:$h{9:$h;:$ha=,:$h=:$hn?:$hA,:$hA:$hbC:$hhE,:$hE:$h>G:$hI,:$hI:$hJ:$hL,:$hDM:$h.N:$hP,:$hP:$hR:$hmU,:$hV:$hF^# ##...#+#..##.########.....# ######.#...###.##.....##...## #....#.#.=## #..#.###.♣##.##♣#### #.##.....#####..#...#.♣.#<#§♣..." ..####.#....##....#.#.♣.###.♣.### ...# #.#..#.##..#.#^#.♣§.#..♣...# .÷.###.#..#..########.#.##..###.# .......#..####♣#♣#♣##.......%...# :$h^..........#.....@....###########. Noise: --------- 1406.5 (32.0) ......>##.#.##♣#♣#♣#..##. d) +0 sling {Noor}  a) +2 sling {Bintana ..........#..# ####..####. Fire: d) +0 sling {Noor} :$hJ_...#.#.##########>....##... ####..................##.#. .#####.#########......##.#. .#...#.....# #....#.####.## .#.#.#####.# #.#......# ###.# .#.#.#####.###.#......# #...#:$h_:$he:$h hd _There is a faded altar of an unknown god here.:$hN _There is an escape hatch in the floor here. _There is a faded altar of an unknown god here. :$h\ This altar belongs to (a) Makhleb, (b) Xom or (c) Nemelex Xobeh, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.<$hP  Okay, then.<$h)<$h<$h. _=$hKLevel 1 of the Dungeon<>>>>_(Press ? for help)#....##...#'###.........................#....##.§§..#########.=............#.......###.......#.##.##.§§.§##...............#.......# #.......#.##.##.....##...............+...[...# ##...#+#..##.########.....##...............#.......######.#...###.##.....##...## ########...............#.......#....#.#.=## #..#.###.♣##.##♣######.....##...............#.......#.##.....#####..#...#.♣.#<#§♣...".#.###.###...)...........###.......####.#....##....#.#.♣.###.♣.###.#.# #.###............#####..........# #.#..#.##..#.#^#.♣§.#..♣...#.#.###.###..#..........# #........÷.###.#..#..########.#.##..###.#...#...#####..##.......#### #..............#..####♣#♣#♣##.......%...#.###.####....###.......### #.................#.....@....###########......##.#####..######..## ##..#..........>##.#.##♣#♣#♣#..##..##.###.# #.##.#[=$hG6m #.##.# #.##...............#..# ####..####.....##.# ##..## ##..## ##..#.......#.#.##########>....##....##.##.####.##.####.##.####.##..#######..................##.#.###.##.#.#.....#.#.÷...#.#..........#####.#########......##.#.....##..#.#)....#÷#.....#.#.........#...#.....# #....#.####.########..#.#.....#.#.....#.#.........#.#.#####.# #.#......# ###.##.###.....###.....###....÷.....#.#.#####.###.#......# #...##.# ###..## ###..## ###..#.....#...........#.#......######.####.# #.##.# #.##.# #.##......###.######..#.#.............##.# ##..## ##..## ##..#...#.#...##...........)###########=$h :@>=$h~ =$h" # ##...#+#..##.########.....#stairs the Shooter ######.#...###.##.....##...##Coglin #....#.#.=## #..#.###.♣##.##♣#### Health: 33/33 ======================== #.##.....#####..#...#.♣.#<#§♣..." Magic: 4/4======================== ..####.#....##....#.#.♣.###.♣.### AC: 7Str: 12 ...# #.#..#.##..#.#^#.♣§.#..♣...# EV: 10Int: 8 .÷.###.#..#..########.#.##..###.# SH: 0Dex: 19 .......#..####♣#♣#♣##.......%...# XL:  4 Next: 79% Place: Dungeon:1 ..........#.....@....###########. Noise: ---------  Time: 1406.5 (0.0) ......>##.#.##♣#♣=$h E#♣#..##. d) +0 sling {Noor}  a) +2 sling {Bintana ..........#..# ####..####. Fire: d) +0 sling {Noor} ...#.#.##########>....##... ####..................##.#. .#####.#########......##.#. .#...#.....# #....#.####.## .#.#.#####.# #.#......# ###.# .#.#.#####.###.#......# #...# _There is a faded altar of an unknown god here.  This altar belongs to (a) Makhleb, (b) Xom or (c) Nemelex Xobeh, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then.=$hZ =$h@ f _=$hʨ X=$hU =$h =$hȩ =$hҪ =$h. ,=$h =$hz =$hd ,=$h =$hܰ =$h ,=$h =$h> =$h ,=$hU =$h) =$hӷ ,=$h0 =$h I.##.....#####..#...#.♣.#<#§♣...". .####.#....##....#.#.♣.###.♣.###. ..# #.#..#.##..#.#^#.♣§.#..♣...#. ÷.###.#..#..########.#.##..###.#.=$h ....#..####♣#♣#♣##.......%...#.......#....._....###########.. .....>##.#.##♣#♣#♣#..# #....#..# ####..# ###.. ..#.#.##########@....# #...=$h' 14.5 (8 ###..................# #.#.# =$h= #####.#########......# #.#. #...#.....# #....#.### #.### #=$hR .#.#####.# #.#......# ###.# =$hg b#.#.#####.###.#......# #...# #...........#.#......######.### =$h} o###.#.#.#.............# =$h \#...##...........)###########=$h =$hD 8_=$h a _There is an escape hatch in the floor here.>$h2_>$hV_>$h>$h1_>$h&25.5 (1 _>$h>$hwY   >$hԑc  #####  ########...##  ##.....#  ####..†.....#  >$hd# ####.....######  # ##.........#  2 ###### ##..>$h.#  .....# #.....##.#  >$hR.....# ##.##.##.#  >$h....># #.##.##.#  .....# #.......#  .....########.####    #######.......#    #.#######    #######.#  >$h&D >$h>$h>$h+-6.3 (1.8>$hW>$hK _You slide downwards. The hatch slams shut behind you.>$h٥ >$h, 9Level 2 of the Dungeon <<<<>>>>^(Press ? for help)#.####.......####.#÷##.##.........#......##.##..............############.##.##.....##.#..# ######.......#.................# ##...###.#####.####.##........#.## #.###.###################.# #.# #.####...####.# #.# #.#########...###.............# #.# #........####.####.###.......##.....##.############# #.# #.............#.........####..†.....#####>########.########...#######.#..#.##.# ####.....######>$h v #.......# #########.......# #...# #.....(.##.# ##.........# #.##.##.###.......#.#...#.# #...######..#..).##.###### ##..#####@# #.##.##.##.....##.........#####......<.#..#............# #.....##.# ##....##.##.###.##.........#............#..#.#..#.......# ##.##.##.# #..[..##.##.# #.##.....................................># #.##.##.# #...#.##.##.###.##.........#.....<......####......#.....# #.......# #........##.....##.........#####........# #......#.....########.#### >$hǯ Y#.#...######..%.........†.## #...###### ##...÷.########.......##.###.# ####.####......# #...##.....##.#######>$h% #.....# #........#.##.######...##..#.#########.######.# #####.#........##.#.......###########.###.#........##.# #............#.##.#.#####..........).## ##..##########.###.###.##.##..#.##.#.##.....###..####..###...#>$h O@>?$h8?$hD  stairs the Shooter  Coglin#####  Health: 33/33 ======================== ########...##  Magic: 4/4======================== .....##.....#  AC: 7Str: 12 ?$h####..†.....#  EV: 10Int: 8 # ####.....######   SH: 0Dex: 19 # ##.........#   XL:  4 Next: 79% Place: Dungeon:2 ?$h!###### ##..#####@#   Noise: ---------  Time: 1416.3 (0.0) ?$h 1.....# #.....##.#   d) +0 sling {Noor}  a) +2 sling {Bintana ?$h-.....# ##.##.##.#   Fire: d) +0 sling {Noor} ?$hOX....># #.##.##.#  .....# #.......#  ?$hnx.....########.####    ?$hM#######.......#  ?$hW#.#######   #######.#?$hU  tell which.?$hRPress the corresponding letter to learn more about a god, or press enter to?$huconvert or escape to cancel. _Okay, then. _There is an escape hatch in the floor here. _You slide downwards. The hatch slams shut behind you.?$h%?$h?$h?$h?$hOX?$hK?$h??$h,?$h?$h?$h,?$h ?$h?$h,?$h?$hj ?$hp ?$h ?$h ?$h ?$hy,?$h?$h-?$hY,?$h?$h?$hB?$hW?$h,?$hl?$h!g  You see here a hobgoblin skeleton.?$h"?$h" _?$hW#?$hQ$?$h$,?$hV%?$h &?$h&?$h&?$h'?$h](?$h8),?$h)?$h*?$h+,?$h:-?$hq-?$h|.?$h.?$h~/?$h0?$h2,?$h34?$h6?$h8,?$hU:?$hz<?$h>,?$h??$hIB?$hcD?$hD?$hF?$hH?$hJ?$hJ?$hL?$h+O?$hnQ,?$hR?$haV?$hX,?$hlZ?$hK\?$h],?$h^?$hS`?$h[a?$ha?$hb?$hko#.# #.# #.#########...## #.####.###.......##.....# ..#.........####..÷.....# ?$hIkg.#..#.##.# ####.....######  #.....(.##.##.........# ..#..[.##.###### ##..#####.# .#..#............# #.....##.# ?$hk.#..#.#..#....##.##.##.# ................@# #.##.##.# 41.3 (25.0)####......#.....# #.......# ?$hk9# #......#.....########.#### ## ##...÷.########.......# ?$hk#.....# #.####### #..#.#########.#?$h"l.###.#........# ....).## ##..######## ?$hFl9.####..###...#?$hl?$hr?$htc _There is a stone staircase leading down here.?$h( J?$h- ?$h1 82.3 (1.0) _?$h^3 ?$hW b . .. .#  ##.#. .#  ..#.# .#  #.... .#  #.#..##.#  ?$hX ##....K..#  .........# 3 #....@#        ?$hY K   kobold (asleep) ?$hY ?$h_ KKYou climb downwards.?$h L====3.1 (1.8?$h) ?$h| { _The kobold shouts! _There is a stone staircase leading up here.@$h  . .. .# ##.#. .# ..#.# .# #.... .# #.#..##.# ##....K..# @$hJ .........# #....@# #.....# #.....# #######@$h'  . .. .# ##.#. .# ..#.# .# #.... .# #.#..##.# ##....K..# .........# #....@# #.....# #.....# @$h' _#######  @$h5- @$h. @$h$3 @$hA ( _A kobold is nearby!You shoot a sling bullet. The sling bullet hits the kobold.@$h  The kobold is heavily wounded.You shoot a sling bullet. The sling bullet hits the kobold.@$hL A) @$h^Y .80===-4.3 (1.2Rev  @$h\ D_You kill the kobold!A$hJA$h A$h BA$hA$hA$hA$hA$h/A$hGA$hA$hSA$hUA$h?0A$h:A$h >  You see here a +0 dagger.A$hD#A$h# _A$h$A$h0'A$h+XA$hO,A$hy,A$h'-A$h+/A$h01,A$h<2A$hM4A$h6A$h6A$h7A$h9A$h?XA$hxE ###  #..  #.# #####.# A$hE#......#####...$. .######%##....... #...@......#----50.0)A$h*F.#.##.#.###.#......#.###.# #.##....##.## #.#..##.###....)..#...........#.####....<###.....#A$hf[---5.3 (11 _Found an inkwell talisman.A$h^A$h aH _No target in view!A$hC_A$hA$hư: _A$hA$h<,A$hA$hc,A$hvA$hM _You now have 72 gold pieces (gained 12).A$h3A$hA$hA$hD,A$h^A$hA$h@A$hyA$h.A$hA$h,A$hA$h\A$h,A$hGA$hA$hXQ ..... .... ...# ... ..#  r.#  ####.# A$hd #..@.#  #.#### ######.# #......######.#.......#####%.......##.......r   rat (asleep).#.#..........##.#.##.#.###.A$hxZ#......#.###.#A$h=z 63.3 (8.0)  A rat comes into view.A$hg.rrA$hJ====4.3 (9A$h!A$hU _The rat squeaks loudly. You hear a loud squeak.  You shoot a sling bullet. The sling bullet hits the rat.A$hE†A$h} ((You kill the rat!A$hA$h% r.†r   rat (wandering)You shoot a sling bullet.A$h1===-5.5 (1.2Rev A$hu A$hV _A rat comes into view.A$h r....  ....  ...#  ...  ..#  ..#  ####†# #..@.# #.#### ######.# .#### .  .A$h  .     A$h] r....  ....  ...#  ...  ..#  ..#  ####†# #..@.# #.#### ######.# .#### .A$h .  .  A$hA$hq8-A$hyA$hN4You shoot a sling bullet. _A rat comes into view. _A rat is nearby!  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat.A$h†((((((A$hR (You kill the rat!A$h*†.....†A$hxl36.8 (1.3Rev+ A$hA$h/ _You shoot a sling bullet.A$hJA$hA$h(Rev A$hH_  You see here a rat corpse.A$h6 _A$hA$hA$he,A$hA$hA$hA$hp!A$h7A$hA$h(A$hTA$h.A$hA$h( XA$h. ,A$h A$hYA$hw#...## #..... #####....#### ##...........#.#......†...... .......... #....####.#...#.....@.......---#...##..#.#.#. #...###.#A$h###†## .# #....# .# #.#### .# w   ribbon worm (asleep)######.# .w#......#### ####.#.......######A$h.74.8 (8.0A$h-G---5.8 (9A$h"A$h{-{ (((((wA$h- _A ribbon worm comes into view.You shoot a sling bullet. The sling bullet hits the ribbon worm.A$h  The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm.A$h98 A$hM> ....w .A$h> c===7.1 (1.3Rev A$hyD A$h[K w    #####A$hK #  #.....  ......† .......... #....####.#...  A$hK q#.....@.......  #...##..#.#.#.  #...###.#A$hL : ####†## .# #....# .#A$h'L  A$hML w#   ..   ##   _The ribbon worm is moderately wounded.A$hN    ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  A$h5 A$h A$h A$h  (((( _A ribbon worm is nearby!You shoot a sling bullet. The sling bullet hits the ribbon worm.A$h  The ribbon worm is heavily wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.A$hC ....(catching breath)  The ribbon worm is severely wounded.A$hZ ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.A$h .... 5 8.3 (1.2+0 sling {Noor}Held Rev+ A$hw A$hѡ     ##### #  #.....  ......† .......... #....####.#...  A$hO o#.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##   _You are caught in a web!A$h4C   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#  A$h5^ ..   ##  A$h94A$h)=A$hCx _A ribbon worm is nearby!A$h{CA$hJLA$hT@  A$hUo  ##### #  #..... A$hDU9 ......† ..........A$hsU` #....####.#...  #.....@.......  A$hUW#...##..#.#.#.  #...###.# ####†## .#A$hU& #....# .# A$hU_ w#   ..  A$hV% ##   A$hSV6_You are caught in a web!B$hC   ##### #  #.....  ......†B$hn .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# B$h####†## .# #....# .# B$hܪs w#   ..  B$hB ##  B$h6B$hB$hEB$hx _A ribbon worm is nearby!B$hB$hB$h/N _You are caught in a web!B$hF: B$hL  ##### #  #.....B$h%  ......†B$h+ .......... B$hV#....####.#...  #.....@....... B$hE) #...##..#.#.#.  B$hl3#...###.# ####†## .#B$h& #....# .# B$h_ w#   ..  B$h< ##  B$h^f   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  B$h1lB$hlB$hFrB$hz _You are caught in a web! _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!B$h({IA ribbon worm is nearby!B$hY{B$hkB$hy   ##### #  B$h#.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# B$h>####†## .# #....# .#  w#   ..  B$h^ ##   _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!B$hC   ##### #  #.....  ......†B$h^ .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  B$hqB$hB$h"B$h'UYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!B$hI(B$h+B$h1T   B$h1##### #  #.....  ......† .......... B$h2z#....####.#...  #.....@.......  #...##..#.#.#. B$h2 #...###.# B$h42:####†## .# #....# .# B$hJ2F w#  B$h`28 ..   ##  B$hv2t _A ribbon worm is nearby!You are caught in a web!B$h2A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!B$h   ##### #  #.....B$h  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# B$h####†## .# #....# .#  w#   ..   ##  B$hDB$hB$hB$h"UYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!B$hzB$h B$hfk   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##   _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!B$hqy   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# B$h(r(#....# .#  w#   ..   ##  B$hwB$hDxB$h}B$hUoYou are caught in a web!A ribbon worm is nearby!B$hYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!B$hHB$hDB$h’D  B$h Y ##### #  #.....  B$h19......† .......... B$h#....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# B$hГu#....# .#  w#   .. B$h1  ##   _B$hhA ribbon worm is nearby!You are caught in a web!B$hVA ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!B$h) C   ##### #  #.....  ......†B$hU*  .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# B$h* ####†## .# #....# .# B$h* w#   ..   ##  B$h0 B$h1 B$h6 B$hU> UYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!B$h> B$hB B$hG D  B$hgG g ##### #  #.....  ......†B$hG I .......... #....####.#... B$hG \ #.....@.......  #...##..#.#.#. B$hG  #...###.#B$hH # ####†## .# B$h.H !#....# .# B$hNH T w#   .. B$hsH 1  ##   _B$hH hA ribbon worm is nearby!You are caught in a web!B$hH hA ribbon worm is nearby!You are caught in a web!B$hH hA ribbon worm is nearby!You are caught in a web!B$hV    ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  B$h 4B$h_ B$ho You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!B$h ?  B$h_  ##### #  #.....  ......† ..........B$h  #....####.#...  #.....@.......  #...##..#.#.#.  B$h T#...###.# ####†## .# #....# .# B$h ~ w#   ..   ##  B$h  _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!B$hr You are caught in a web!A ribbon worm is nearby!You are caught in a web!B$h C   ##### #  #.....  ......†B$hM  .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# B$h 1####†## .# #....# .#  w# B$h i  ..   ##  B$h B$h B$h B$hH You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!B$h IA ribbon worm is nearby!B$h B$ht B$h `   #####B$h #  #.....  ......† .......... #....####.#...  B$h8 v#.....@.......  #...##..#.#.#.  #...###.# B$hc :####†## .# #....# .# B$h  w#   ..   ##   _B$h A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!B$h hA ribbon worm is nearby!You are caught in a web!B$h8Di   ##### #  #.....  ......† B$hE.......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#  B$h`E^ ..   ##  B$h>KB$hKB$hPB$hXYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!B$hX~You are caught in a web!A ribbon worm is nearby!B$hmYB$h\B$hhc`   #####B$hc  #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.#B$hhd ####†## .# #....# .#  w#   ..  B$hd ##   _A ribbon worm is nearby!You are caught in a web!B$heA ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!C$h   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ## C$hA C$hRC$hۻC$hhC$hUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$hjC$hC$hD  C$h)Y ##### #  #.....  C$hS9......† .......... C$hz[#....####.#...  #.....@.......  C$h>#...##..#.#.#.  #...###.# C$h5####†## .# #....# .#C$h  C$h_ w#   ..  C$h& ##   _C$h*3A ribbon worm is nearby!C$hAhYou are caught in a web!A ribbon worm is nearby!C$hqYou are caught in a web!A ribbon worm is nearby!You are caught in a web!C$hc   ##### #  #.....  ......† .......... #....####.#...  #.....@....... C$hd #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  C$h;hC$hhC$hKlC$hsUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$htC$hwC$hy?A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!C$h   ##### #  #.....  ......†C$h}W .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   .. C$hG  ##  C$h   ##### #  #.....C$h^  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#. C$h #...###.# ####†## .# #....# .#  w#   ..   ## C$h C$h%C$hg%C$h*C$h2You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$h3~You are caught in a web!A ribbon worm is nearby!C$hX3C$ho8C$h??  C$h@G ##### #  #.....C$h7@  C$hO@......†C$hg@ ..........C$h@( #....####.#...  C$h@8#.....@.......  C$h@9#...##..#.#.#.  #...###.#C$h@ ####†## .#C$h@ #....# .#C$h@  C$h"AA w#  C$h9A ..  C$hPA ##  C$hgA? _A ribbon worm is nearby!C$hA5You are caught in a web!C$hAhA ribbon worm is nearby!You are caught in a web!C$hAhA ribbon worm is nearby!You are caught in a web!C$hD   ##### #  #.....C$h  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# C$h'(#....# .#  w#   ..   ##  C$hwC$hC$hC$hUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$hC$hC$hT   C$hk##### #  #.....  ......† .......... #....####.#...  #.....@....... C$ha #...##..#.#.#.  #...###.# ####†## .# C$hu#....# .#  w#   .. C$h  ##   _A ribbon worm is nearby!You are caught in a web!C$hA ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!C$hYB   ##### #  #.....  ......† .......... #....####.#... C$h_ #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  C$heC$hьC$hC$hQUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$hC$hC$h   ##### #  #.....  ......†C$hU .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#C$hK  w#  C$hD ..   ##   _C$hA ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$hKYou are caught in a web!A ribbon worm is nearby!You are caught in a web!C$h1    ##### #  #.....  ......† .......... #....####.#...  #.....@....... C$h2  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  C$hl8 C$h8 C$h= C$hC UYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$hlD C$hI C$hP `   #####C$hP v #  #.....  ......† .......... C$hQ [#....####.#...  #.....@.......  C$h\Q s#...##..#.#.#.  #...###.# ####†## .# #....# .#C$hQ K  w#  C$hQ 8 ..   ##  C$hQ  _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$h!R You are caught in a web!A ribbon worm is nearby!You are caught in a web!C$h    ##### #  #.....  ......† .......... #....####.#...  #.....@.......  C$h #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  C$h C$hn C$h C$hb ?You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$h C$h! C$h_ C$h ?  C$h Y ##### #  #..... C$h+  ......† .......... #....####.#...  #.....@....... C$hz C #...##..#.#.#.  #...###.# C$h u####†## .# #....# .#  w# C$h C  ..   ##  C$h t _A ribbon worm is nearby!You are caught in a web!C$h, A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$hT 5You are caught in a web!C$h    ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  C$ho You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$hʳ ~You are caught in a web!A ribbon worm is nearby!C$hB C$hI C$h k   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##   _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!C$h|T   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  C$h U#...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  C$hT[4C$haC$hhUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!C$hhC$hlC$hq   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# C$hq#....# .#  w#   ..   ##   _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!D$hry   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  D$h(#...###.# ####†## .# #....# .#  w#   ..   ##  D$hh4D$hD$hUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!D$hOD$hD$h   ##### #  #.....  ......† .......... D$ha]#....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##   _D$h8A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!D$h   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .# D$h" w#   ..   ##  D$hD$hzD$hFD$hUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!D$h\D$hD$hz   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#D$h  w#   ..   ##   _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!D$h5   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  D$h\;D$h <D$h@D$hIUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!D$hID$hwND$hTy   ##### #  D$hyU+#.....  ......† .......... #....####.#...  #.....@.......  #...##..#.#.#.  #...###.# ####†## .# #....# .#D$hUi  w#   ..  D$hV ##   _A ribbon worm is nearby!You are caught in a web!D$h/VA ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!D$h_   ##### #  #.....  ......† .......... #....####.#...  #.....@.......  D$hr#...##..#.#.#.  #...###.# ####†## .# #....# .#  w#   ..   ##  D$hnD$hD$h\D$hYUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!D$hD$hD$h? A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!D$h5You are caught in a web!D$hh @w.D$h$m10 ---90+0 sling {Noor}D$hZ0Rev+ D$hD$h'X#...###.....#####....#### #...........#.......†......  .......... # . #....####.#.........D$h'#...##@.#.#.#.#...###.# ####†## ....# w#### .######.# ........#### ####.#.......######%.......##....... _D$h'#You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web! _The web tears apart.D$h!D$hg"r---80Rev D$hQ'D$h,)D$hMD$hD$hD$hE$h}  #..... #####.. #  #.......  E$h~......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .#  w#  .#   ..   ##  E$h'7  E$hob  #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .#  w#  .#   ..   ##    E$hJ E$hE$h E$hE$h$ (( _A ribbon worm is nearby!You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.E$h  The ribbon worm is severely wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.E$h/ ..(catching breath)  The ribbon worm is severely wounded.E$h5 ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.E$h`...E$h  5 ===1.6 (1.3+0 sling {Noor}Held Rev+ E$hE$h. _You are caught in a web!E$h% '  #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .#  w#  .#   ..   ##  E$h?& 7  E$hA  #..... #####.. #  #.......  E$h......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .#  w#  .#   ..  E$hU ##    E$hE$hjE$hiE$hx _A ribbon worm is nearby!E$hE$hE$hN _You are caught in a web!E$h7^  #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .#  w#  .#   ..   ##    F$h1d  #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .# F$h~2 w#  .#   ..   ##    F$h6F$h7F$h:F$hAx _A ribbon worm is nearby!F$h0BF$h%JF$hNm   #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  F$h.O'#...###.# ####†## .#  w#  .#   ..   ##     _You are caught in a web!F$hnO  #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .#  w#  .#   ..   ##  F$hM  F$h4F$hiF$hb _You are caught in a web! _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!F$hF$hF$hI _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!F$hX <  #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .#  w#  .#   ..   ##    F$h "F$h  #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  F$hɠ#...###.# ####†## .#  w#  .#   ..   ##    F$hަ4F$hAF$hҳUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!F$h;F$hF$hʾo  #..... #####.. #  F$he#.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .#  w# F$h .#   ..   ##     _A ribbon worm is nearby!You are caught in a web!F$hLA ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!F$hZUl  #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .#  w#  .#   ..   ##    F$hYF$hQZF$h^F$heUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!F$hnfF$h)iF$hMm  #..... #####.. #  #.......  F$hm......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .#  w#  .#   ..   ##  F$hmY   _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!F$h  #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# F$hNz####†## .#  w#  .#   ..   ##    F$h4F$h F$hUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!F$h^F$hsF$h@   #..... #####.. #  #.......  F$h ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .# F$h z w#  .#   ..  F$h&"s ##     _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!F$hC   #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## .#  w#  .#  F$h8 s ..   ##    F$hQ F$h F$h F$h UYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!F$h F$h9 F$h? ?A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!F$hV F$h^ jw. F$h 6---20F$hO F$h~   #..... #####.. #  #.......  ......†......F$h  .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## w# F$h  .# F$hb t .#   ..   ##     _F$h 9You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web! _You struggle to detach yourself from the web.F$h b  #..... #####.. #  #.......  ......†...... .......... # .  #....####.#...  #.............  #...##@.#.#.#.  #...###.# ####†## w#  .#  .#   ..   ##    F$hـ F$h F$h :---F$h F$h2 x _A ribbon worm is nearby!F$h F$h F$hC N _You are caught in a web!F$h F$h @w.F$hF `10 3+0 sling {Noor}F$hn 7Rev F$h: F$h * _The web tears apart.G$hך#...## #..... ..#####....#### #..#...........#.#.......†...... ..... .# .(#....####.#.#.#...##.@#.#.#. #...###w# ####†## #.# #....# #.# #.#### #.#######.# #.. #......#### ### G$h2-=4G$hwG$hw@ _Found 8 stones. The ribbon worm bites you.G$h u   ..  ##### #.. G$h  #.....#.  ......† .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  G$h ^#...###w# ####†## #.# G$h&  #.# G$hR 7 #.#   #..  G$h~ - ###    G$h "H$h|(f   ..  ##### #..  #.....#.  ......†H$h2) .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  #...###w# H$hb)####†## #.# H$h)[ #.# H$h) #.#   #.. H$h)A  ###  H$h*  H$ha1H$h2H$h7H$h@Y (((H$hA(( _A ribbon worm is nearby!You shoot a sling bullet.H$hV  The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.H$hR w....(catching breath)  The ribbon worm is severely wounded.H$h H$h{ w    ..  #####H$h G #..  #.....#.  ......† .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  #...###w#H$hG  ####†## #.#  #.#  #.#   #..   ###     _You are caught in a web!H$hH f   ..  ##### #..  #.....#.  ......†H$hjI  .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  #...###w# H$hI ####†## #.#  #.# H$hJ #.#   #..   ###    H$hP H$hQ H$hW H$hH^ _You are caught in a web! _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!H$h^ ~You are caught in a web!A ribbon worm is nearby!H$h^ H$hc H$hd I _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!H$hr    ..  ##### #..  #.....H$h-s #.  ......† .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  #...###w#H$hes > ####†## #.#  #.# H$hs  #.#   #..   ###    H$h    ..  ##### #..  #.....#.  ......† .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  #...###w# ####†## #.#  #.#  #.#   #..   ###    H$h JH$hS$ sYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!H$h' H$h2    ..  ##### #..  #.....#.  ......† .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  #...###w# ####†## #.#  #.#  #.#   #..   ###     _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!H$h   ..  ##### #..  #.....#.  ......† .  .......... .# .(  #....####.#.... H$he #..............  #...##.@#.#.#.  #...###w# ####†## #.#  #.#  #.#   #..   ###    H$hH$hH$h?H$htUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!H$hH$hH$hz   ..  ##### #..  H$hy#.....#.  ......† .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  H$hy#...###w# ####†## #.#  #.# H$h i #.#   #..   ###    H$h@t _A ribbon worm is nearby!You are caught in a web!H$hA ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!I$h+G   ..  ##### #..  #.....I$h+H#.  ......† .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  #...###w# ####†## #.#  #.# I$hfH #.#   #..   ###  I$hH  I$hNI$hROI$hSI$h5YUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!I$hYI$h\I$h8au   ..  ##### #.. I$ha #.....#.  ......† .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  I$ha~#...###w# ####†## #.#  #.# I$ha[ #.#   #..   ###   I$hbH  _A ribbon worm is nearby!I$hQbYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!I$h   ..  ##### #..  #.....#.  ......† .  I$hN.......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  #...###w# ####†## #.#  #.#  #.#   #..  I$hS ###    I$h2I$hI$hI$hUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!I$hI$hI$he?A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!I$hzT   ..  I$h##### #..  #.....#.  ......† .  .......... .# .( I$hJ #....####.#....  #..............  #...##.@#.#.#.  I$h~#...###w# ####†## #.#  #.# I$h7 #.#   #..  I$h- ###    I$h'"I$h<   ..  ##### #..  #.....#.  ......† .  .......... .# .(  I$h۲#....####.#....  #..............  #...##.@#.#.#.  #...###w# ####†## #.#  #.#  #.#   #..   ###    I$h+I$hI$hI$h You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!I$hgA ribbon worm is nearby!I$hI$h|`   ..  #####I$h #..  #.....#.  ......† .  .......... .# .( I$hK #....####.#....  #..............  I$ha#...##.@#.#.#.  #...###w# ####†## #.# I$h5 #.#  #.#  I$h6 #..   ###  I$hS   _A ribbon worm is nearby!I$hYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!I$h/q.   ..  ##### #..  #.....#.  I$hr=......† .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  #...###w# ####†## #.#  #.#  #.#   #.. I$har]  ###    I$hwI$hxI$h}I$hUYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!I$h|I$hI$h8T   ..  I$h##### #..  #.....#.  ......† .  .......... .# .( I$hF #....####.#....  #.............. I$hӒ= #...##.@#.#.#.  I$h@#...###w# I$h #####†## #.# I$h& #.# I$hA #.#  I$h]6 #..   ###  I$hy  I$h? _A ribbon worm is nearby!I$hhYou are caught in a web!A ribbon worm is nearby!I$hΓYou are caught in a web!A ribbon worm is nearby!You are caught in a web!I$h)x   ..  #####I$h* #..  #.....#.  ......† .  .......... .# .(  #....####.#....  #..............  #...##.@#.#.#.  #...###w# ####†## #.# I$h~*, #.#  #.#   #..   ###  I$h*  I$h0I$hL1I$h6I$h<UYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!I$h=I$hBI$hK?A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!I$hLe---60Rev I$hOI$h}V@You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web! _You struggle to detach yourself from the web.I$hRW25------10 =--7I$hWg+0 sling {Noor}Rev I$h.[I$h]E _The web tears apart. The ribbon worm bites you!I$h e  You shoot a sling bullet. The sling bullet hits the ribbon worm.I$h^  The ribbon worm is severely wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.I$h z   The ribbon worm is almost dead.I$h 6-----==9.0 (1.2Rev+ I$h= I$h Y _The ribbon worm closely misses you.I$hc (((((You shoot a sling bullet.I$h  The sling bullet barely misses the ribbon worm.You shoot a sling bullet.J$h5 w....(catching breath)  The sling bullet barely misses the ribbon worm.J$h< ``The ribbon worm expels a string of sticky webbing.J$h"W.@J$hm90.3 (1.3Rev* J$hJ$hW _The stream of webbing misses you.J$h! (((((You shoot a sling bullet.J$hר  The sling bullet barely misses the ribbon worm.You shoot a sling bullet.J$hQ1 w.... The sling bullet barely misses the ribbon worm.J$h*3`23--1.6J$hf8J$h90 _The ribbon worm bites you.J$hc  You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.J$h  (((((The ribbon worm is severely wounded.You shoot a sling bullet.J$h w....  The sling bullet barely misses the ribbon worm.J$h"C--2.9J$hPJ$hk0 _The ribbon worm bites you.J$he  You shoot a sling bullet. The sling bullet hits the ribbon worm.J$hy (((((The ribbon worm is severely wounded.You shoot a sling bullet.J$hR w....  The sling bullet barely misses the ribbon worm.17J$h C----4.3 (1.4J$hz J$h 0 _The ribbon worm bites you.J$h  You shoot a sling bullet. The sling bullet hits the ribbon worm!.J$h\5 (((((You kill the ribbon worm!J$h C.....J$hi 575.6 (1.3J$h J$hn / _You shoot a sling bullet.J$hIW % ....#####....#### #.. ...........#.#. J$hX ......†...... .  .......... .# .( #....####.#....#..............#...##..#.#.#. ##@# ####†## ....# ###.#.#..........#J$hg 8=------60K$hS #####....#### #.. ...........#.#. ......†...... .  .......... .# .( #....####.#....K$h;.........##..#.#.#. ##.# ####†## ....# ###Rev* #.#.##.#.###.#K$haK$h K$h B---7K$hzK$hK$h4K$h>K$h Rev+ 9=K$hRev K$hk20=K$h7K$h%,K$hK$hK$h K$h+K$h(K$hK$hK$hK$hK$h^1==K$h2K$hK$hK$hK$h,K$hK$hK$h%K$h$K$hKK$h#2K$h;==K$h K$hw ,K$hc K$hK$hK$hK$h>,K$h3=K$hoK$hK$hnK$hK$hK$hK$h",K$h"K$h$K$h"%824=K$hD%K$h&K$h(,K$h*K$h?,K$h,K$h-K$h/K$h/K$hC1K$h3K$h3j5==K$hWCK$hCK$hCN6=K$hEK$hG,K$hiHK$hPJ,K$h2KK$hWM,K$h,NK$hPK$hPK$hPD7=K$hQK$hSK$hSK$h}TK$hV,K$hWK$hzYK$hYK$hZK$h`K$h`#8K$haE==K$hbK$hd,K$heK$h.hK$hYhK$hiK$hk,K$hkK$hmK$hmh9==K$hnK$hp,K$hqK$ht,K$h&uK$hv,K$hwK$hyK$hyK$hyO30=K$hzK$h|K$h|K$h}K$h9K$hdK$hK$h*K$hTK$hK$hRK$hD1=K$hjK$hK$h,K$hK$hX,K$h'K$hˍK$hK$hK$hK$h$h2==K$hK$hK$hБK$hBK$h,K$hK$hӕ,K$hK$hK$h/a3==K$h(K$h K$h+_HP restored.K$h!K$hYK$hK$hCK$hɢK$hK$hK$hK$hcK$hK$hK$h}K$hK$h9=K$h+K$heK$h۪K$hK$hK$hK$h-K$hYK$hK$hK$hK$hK$hM _You now have 84 gold pieces (gained 12).K$hK$hK$hK$hK$hK$hK$hPK$hK$huK$hK$h/K$hyK$hC,K$hK$hK$hDK$hjK$hyK$hK$h,K$hK$hK$h/K$hdK$h^K$hK$hOK$htK$hK$h!K$hk,K$hK$htK$h.......#.#. .†........ .. ...... #.#...(.. ....####.#......## .................. K$h3 ...##..#.#.#.#.#.# ...###.#.#.#.#.#.####### #†## #.#.#.#.#.#....>... ..# #.#.#.#.#.572.6 (75.0) K$hY]### #.#.#.#.#.#.#####.#.................. K$h{4### ###...####..#####.# ..#######........ #.......########... .....# ##### .###K$h..# K$h K$hQK$hq%3.6 (76K$h2K$hGQ _Found a stone staircase leading down.K$hK$hPK$hH _No target in view!L$hNXL$hXL$hYL$hV\L$h#^L$ha: _L$h=bL$hd,L$hfL$hhL$h{p' .. ....#### #........#.#.#.... ..[†........ .... .. #.#...(.. ...####.#......##................ ...##..L$hp# .###.#.#######5.6 (2.0)†## #.#.#.#.#.#....>.... ..# #.#.#.#.#.#.#####... L$hGq### #.#.#.#.#.#.#####.#..................#..##.####L$hxL$h}x+6.6 (3L$h5L$h> _Found a ring mail.L$hjL$hL$h H _No target in view!L$h3L$hiL$hL$hB&M## . .B.#### #.. ..........#.#.#[..†.............. .....L$h&#.. #.#...(.. ......####.#......##...........................L$h&n. ...########## L$h&#†##....>... ..# #.#.#.#.#.#.#####...B   giant cockroach (asleep)##..L$hU0&0L$h4+7.6 (1L$h67L$hA ((((((B   L$hA_A giant cockroach comes into view.You shoot a sling bullet.  The sling bullet hits the giant cockroach.L$h (The giant cockroach is moderately wounded.You shoot a sling bullet.L$h*HL$hP..B..... L$h^Qc===8.8 (1.2Rev L$h7XL$hZm _The sling bullet completely misses the giant cockroach.L$hew ...... ....  #...... ..B. L$he#.#.... ..[.. .†....... .....  #.#...(.. ...... #......##...... ............... #@#L$heH#.# #†## #....>....  L$h6f#.##  #.#####.  ...  ..# L$hZf0..#.L$h ...... ....  #...... ..B. #.#.... ..[.. †....... .....  #.#...(.. ...... #......##...... ............... #@##.# †## #....>....  #.##  #.# ...  L$hk..#..#L$hL$hhL$h L$h ((((( _A giant cockroach is nearby!You shoot a sling bullet.L$h  The sling bullet hits the giant cockroach but does no damage.  You shoot a sling bullet.L$hy,L$h'.[B...L$hN(`80.0Rev+ L$h*1L$h4S _The sling bullet hits the giant cockroach but does no damage.L$hE ...... ....  #...... .... #.#.... ..[.. .†....... .B...  #.#...(.. ...... #......##...... ............... #@##.# #†## #....>....  #.##  #.#####.  ...  L$hsEI..# ..#.L$h ...... ....  #...... .... #.#.... ..[.. †....... .B...  #.#...(.. ...... #......##...... ............... #@##.# †## #....>....  #.##  #.# ...  ..#..#L$h4L$hL$hN ((((((( _A giant cockroach is nearby!You shoot a sling bullet.L$h}  The sling bullet completely misses the giant cockroach.You shoot a sling bullet.L$h L$hL$h" ..[..B.L$h l1.4 (1.4Rev* L$h%L$h_ L$h%L$h&1 ...... ....  #...... .... #.#.... ..[.. .†....... .....  #.#...(.. ...... #......##B..... ............... #@#L$h'#.# #†## #....>....  #.##  #.#####.  L$h3(T...  ..# ..#. L$h+r_The sling bullet closely misses the giant cockroach.L$h  ...... ....  #...... .... #.#.... ..[.. †....... .....  #.#...(.. ...... #......##B..... ............... #@##.# †## #....>....  #.##  #.# ...  ..#..#L$h} JL$h ((((((( _A giant cockroach is nearby!You shoot a sling bullet.L$hh  The sling bullet barely misses the giant cockroach.You shoot a sling bullet.L$h^ L$hi ..[...BL$h -2.6 (1.2L$hG L$h ^  ...... ....  #...... .... #.#.... ..[.. .†....... .....  #.#...(.. ...... #......##...... ........B...... #@##.#L$h #†## #....>....  #.##  #.#####.  ...  L$h 2..# ..#. L$h q_The sling bullet barely misses the giant cockroach.L$hh  ...... ....  #...... .... #.#.... ..[.. †....... .....  #.#...(.. ...... #......##...... ........B...... #@##.# †## #....>....  #.##  #.# ...  L$hӐ k..#..#L$hۗ 4L$h L$h x You shoot a sling bullet. _The sling bullet barely misses the giant cockroach. _A giant cockroach is nearby!  You shoot a sling bullet.  The sling bullet hits the giant cockroach.L$h, f (((((L$h, v((The giant cockroach is heavily wounded.You shoot a sling bullet.L$hD  ..[...BThe sling bullet barely misses the giant cockroach.The giant cockroach bites you but does no damage.  The giant cockroach waves its antennae.3.9 (1.3L$h L$h 2  ...... ....  #...... .... #.#.... ..[.. .†....... .....  #.#...(.. ...... #......##...... ........B...... L$h #@##.# #†## #....>....  #.##  #.#####.  L$h C...  ..# L$h: ..#. _The giant cockroach completely misses you.M$h3$ ...... ....  #...... .... #.#.... ..[.. †....... .....  #.#...(.. ...... #......##...... ........B...... #@##.# †## #....>....  #.##  #.# ...M$h$  ..#..#M$h+M$h@,M$h2M$h@ _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach.M$hEC.M$h (((((((You kill the giant cockroach!M$hQSz..[....M$hV1905.2M$hE]M$ha/ _You shoot a sling bullet.M$h@rM$hrM$htM$h nM$hBM$h#M$hM$h:Rev+ M$hM$hM$hzM$h̔M$hM$hM$hM$h˜M$hM$hM$hM$h1M$hM$h]M$hԨPRev M$hM$h׮M$h,M$hM$hu ## .#.  ##.. ... .#  #......# .#  #....#.# .# ## .##....#.##.##### ..........##### ##M$hӺ:..#.#.#....#.@..[...#---93.2 (8.0...........#........# M$h8.... #.#...(..##.......# ###.#......##.......# ........................ .##..#.#.#.#.#.########. M$h{ .###.#.#.#.#.#.######## ## #.#.#.#.#.#....>.... # #.#.#.#.#.#.#####...M$hF:---M$hM$hZj _Key pressed, stopping explore.M$hM$h _No target in view!0........ _Key pressed, stopping explore.M$hM$h~^ _No target in view!M$hM$hRM$hM$h~M$h M$hj _Key pressed, stopping explore.M$hM$hHM$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!M$hrM$h!M$h'<M$h-M$h5No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.M$h5M$h <M$h?Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!M$hDM$hK<M$h4QM$hXNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.M$h YM$hI^M$h%gKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!M$hmM$h%qM$hOrM$h9{No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.M$h{M$hM$hJKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!M$hM$hM$hM$hM$hڔM$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.M$hM$hM$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!M$hM$hM$h.<M$hM$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.M$hM$hM$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!M$hdAKey pressed, stopping explore.No target in view!M$hM$h M$hM$hM$h@M$h;No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.M$hM$hM$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!M$hM$h M$h<M$hM$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.M$h M$h{M$h^Key pressed, stopping explore.No target in view!M$h_Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!M$hM$h4M$hT%M$ha)M$h_.M$h7No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.M$h7M$h<M$hAKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!M$h&BM$hDM$h[L<M$h+QM$h)ZNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.M$hZM$h `M$hmeKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!M$heM$hgM$hmM$hmM$hrM$hxNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.M$h-yM$hp~M$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.M$hF]No target in view!Key pressed, stopping explore.No target in view!M$hM$hM$h<M$hM$h֚No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.M$hJM$h;Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!M$hJM$h M$h... ..##..#. g# ##...... .# #......# .#  #....#.# .# ## .##....#.##.#####  ..# #### #.........@.....# M$h$ #.#.#....#....[...# .........#..# . #.#...(..##.# ####.###M$hU#......................g   hobgoblin (asleep) M$h{##..#.#.#.#.#.########..#.#.#.#.#.#.########..#.#.#.#.#.#....>.M$h$...M$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!  A hobgoblin comes into view.M$hf.gg==4.2 (1M$h ((((( _The hobgoblin shouts!  You shoot a sling bullet.M$h;l  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.M$h8M$hM$h J.g...J   endoplasm (wandering)g   hobgoblinThe sling bullet hits the hobgoblin but does no damage.M$h]l=5.5 (1.3Rev+ M$hM$hy   ... .J ##..#. .# ##...... .# #......# g# #....#.# .# .##....#.##.##### M$h ................#  #.........@.....# ....#....[...# ....#........#  (..##.......# #.......# .......... ########.. .. # >.... _An endoplasm comes into view.M$hp ... .J ##..#. .# M$h##...... .# #......# g# #....#.# .# .##....#.##.#####  ................# M$h* #.........@.....# ....#....[...# ....#........#  M$ht(..##.......# #.......#.......... ########.. .. >M$h4M$hnM$h (((( _There are monsters nearby!You shoot a sling bullet.M$hX9 J The sling bullet barely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.M$hݸ,M$hyl  The hobgoblin is almost dead.M$h8.J.g..JJ 2 endoplasmsM$h-6.7 (1.2M$hM$hu  ... .. ##..#. J# ##...... .# #......# .# #....#.# g# .##....#.##.#####  ................#  #.........@.....# M$hk...J#....[...# ....#........#  (..##.......# #.......# .......... ########.. .. # >.... _An endoplasm comes into view.M$hg  ... .. ##..#. J# ##...... .# #......# .# #....#.# g# .##....#.##.#####  ................#  #.........@.....# ...J#....[...# M$hWh ....#........#  (..##.......# #.......#.......... ########.. .. >M$ho 4M$ht M$h|  (( _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.M$h (The hobgoblin is almost dead.You shoot a sling bullet.M$h^ M$h M$h| ,M$h M$h( M$h /.J.M$h A.gJ.M$h l8.1 (1.4Rev* M$h M$h= c _The sling bullet barely misses the hobgoblin.M$h\ & ... .. ##..#. .# ##...... .# #......# J# #....#.# .# .##....#.##.#####  ..........g.....# M$hi U #.......J.@.....# ....#....[...# ....#........#  (..##.......# #.......# .......... ########.. .. # >.... M$h9  ... .. ##..#. .# ##...... .# #......# J# #....#.# .# .##....#.##.#####  ..........g.....#  #.......J.@.....# ....#....[...# M$h: ....#........#  (..##.......# #.......#.......... ########.. .. >M$hC M$hD M$hKO M$he _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.M$hk C.M$h (You kill the hobgoblin!M$hw M$hAx M$hg <.J..JM$h 529.3 (1.2M$hږ M$h   ... .. ##..#. .# ##...... .# #......# .# #....#.# J# .##....#.##.#####  ................#  #........J@.....# ....#....[...# ....#........#  (..##.......# #.......# .......... ########.. .. # >.... _You shoot a sling bullet.M$h6 ... .. ##..#. .# ##...... .# #......# .# #....#.# J# .##....#.##.#####  ................#  #........J@.....# ....#....[...# ....#........#  M$h-7m(..##.......# #.......#.......... ########.... >M$hX=M$h=N$hWN$h _There are monsters nearby!You shoot a sling bullet.N$h  The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet. The sling bullet hits the endoplasm.N$hs  The endoplasm is moderately wounded.N$h,.JN$hk*600.5N$h"N$h)  ... .. ##..#. .# ##...... .# #......# .# #....#.# .# .##....#.##J#####  ................#  #........J@.....# ....#....[...# ....#........#  (..##.......# #.......# .......... ########.. .. # >.... _The endoplasm closely misses you.N$h  ... .. ##..#. .# ##...... .# #......# .# #....#.# .# .##....#.##J#####  ................#  #........J@.....# ....#....[...# ....#........#  (..##.......# #.......#.......... ########.... >N$hPN$hv _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the endoplasm!N$h.   endoplasmN$h0o (((((((You kill the endoplasm!N$hN$h$.N$hJ.......N$h94/34951.7N$hN$h   ... .. ##..#. .# ##...... .# N$h! #......# .# #....#.# .# .##....#.##.#####  ..........J.....#  #.........@.....# ....#....[...# N$hQ _....#........#  (..##.......# #.......# N$hu Q.......... ########.. .. # N$h M>.... _You shoot a sling bullet.N$hv ... .. ##..#. .# ##...... .# #......# .# #....#.# .#N$h .##....#.##.#####  ..........J.....#  #.........@.....# ....#....[...# ....#........#  (..##.......# #.......#.......... ########....N$hK >N$hN$h N$hDN$h _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.N$h< (The endoplasm is lightly wounded.  You shoot a sling bullet.N$h J  The sling bullet barely misses the endoplasm.The endoplasm freezes you.N$hBV3-2.9N$hJN$hXn  ... .. ##..#. .#N$h2 ##...... .# #......# .# #....#.# .# .##....#.##.#####  ..........J.....#  #.........@.....# ....#....[...# ....#........# N$hv (..##.......# #.......# .......... ########.. N$h1.. # >.... N$hD-_You are frozen.N$hx ... .. ##..#. .# ##...... .# #......# .# #....#.# .# .##....#.##.#####  ..........J.....#  #.........@.....# ....#....[...# ....#........#  (..##.......# #.......#.......... ########.... >N$ha _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.N$hC.N$h^ (You kill the endoplasm!N$hz &.N$h c4=74.2 (1.3N$hϤ N$h E _You shoot a sling bullet.N$h, N$hҪ N$h# 10.0.N$hQ N$h N$h j _Key pressed, stopping explore.N$h N$h= N$h ^ _No target in view!N$hT N$h N$h <N$h. N$h j _Key pressed, stopping explore.N$h N$h N$h ^ _No target in view!N$hY N$h N$h <N$h N$h j _Key pressed, stopping explore.N$hA N$hB N$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!N$h  N$h N$h N$h N$h N$h zNo target in view!Key pressed, stopping explore.No target in view!N$h fKey pressed, stopping explore.No target in view!Key pressed, stopping explore.N$hQ! N$h' N$h , Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!N$h|> 4N$hB@ N$hC N$h/F N$h*J ; _N$h{L N$hM ,N$hN N$hO N$h!Q N$hKQ :Rev+ N$hT N$hwV N$h}X N$hX :=N$hY N$hw[ N$h\ ,N$h\ N$h] N$hW^ ,N$h^ N$h` N$hJ` ,N$h` N$h"a N$hc fRev N$hInt: 8  ##..#.##.##.....#  SH: 0Dex: 19 ##......#.######.######  XL:  4 Next: 114% Place: Dungeon:3 #......##.# #.@†....#  Noise: ===------  Time: 1626.4 (1.3) #....#.##.# #..####.#  d) +0 sling {Noor}  a) +2 sling {Bintana #....#.##.#####.$.O$h7  Fire: d) +0 sling {Noor} ..............#.##.  Rev* O$hJ..............#. .. #....#....[...## ##   .....#........#   ..(..##.......#   .....##.......# O$hv The adder is almost dead. _The adder closely misses you. The adder bites you but does no damage. O$ho_An adder is nearby!You shoot a sling bullet.  O$hThe sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.O$h _You kill the adder!You have reached level 5!O$h/  --more--P$hD9/395/55 7% P$h^P$h4 _P$h* P$h* P$h+ P$h- P$h/ P$h3 Q _P$h>5 P$hp5 P$ht6 P$h&9 P$h_9 :Rev+ P$h': P$h<  P$hB {_You now have 96 gold pieces (gained 12).P$h)C P$hG P$h"I P$h_K P$hFL P$hrP P$h>T P$h U P$h V P$hZ P$hVc P$hi ,############ P$h0j ;...........##### ##..#.##.##.....# P$hj #......#.######.###### ......##.# #..†....#P$h1k e ....#.##.# #..####.# ....#.##.#####....# .......#.##.##.# P$hxk  .......#..@....# P$hl  ---32.4 (6.0 ....#....[...####.####  ....#........# %.. .(..##.......# .### ##.......# .# P$h2m  ............... ..  .#.#.########.. ## .#.#.########..P$hdm .#.#....>....  P$hUt P$h{ .%P$h{ P$h0} @---3.4 (7P$h P$h  P$h >_Found a medusa talisman.P$h P$hE P$hԣ P$hҥ H _No target in view!Q$h4Q$hQ$hėQ$hQ$hVWRev  _Q$hQ$h,Q$hΡQ$h)Q$h,Q$hsQ$hQ$h7Q$h?Q$h]Q$hW0Q$h^Q$hQ$hYQ$hQ$húQ$hQ$hBQ$hQ$hQ$h"Q$hM _You now have 104 gold pieces (gained 8).Q$hQ$hQ$hQ$h|Q$hYQ$hQ$hQ$hQ$h,Q$hQ$h&Q$h ,Q$hQ$hKQ$ho,Q$hQ$hQ$hQ$hQ$hQ$hdQ$h+........#.......# ....[...####.######  Q$h........# #.%.....#  .# #..####.#  #.......# #..# #.#  .......... #.#  Q$h########....## #. ########....##.##.#  Q$h>............@.#  #####..........####  Q$h#####. .....  ....... g..#  Q$h(#####.# ..  # . g   hobgoblin (asleep) .Q$hQq. ### Q$h~ Q$h047.4 (14.0)Q$h){%g.gQ$h{Q$h,8.4 (15Q$h;:%Q$h ((((( _A hobgoblin comes into view.You shoot a sling bullet.Q$hԊ %((The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet.Q$h Q$h].......gQ$hg===9.6 (1.2)Rev Q$h#Q$h!g _The sling bullet completely misses the hobgoblin.Q$h .....# [.######  #.%.....#  .#  #..# #.#  #.# # #.# ...##.##.# >............@.# ......####  ..g..  ...#  .. # .#Q$h.....# [.######  #.%.....#  .#  #..# #.#  #.# # #.# ...##.##.# >............@.# ......####  ..g.. Q$hѳ ...#  ..  .Q$h9%Q$hQ$hQ$hJ ((((((( _A hobgoblin is nearby!You shoot a sling bullet.Q$hY  The sling bullet barely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.Q$h^SQ$h!%Q$h=.......Q$hh950.8Rev+ Q$h?:%Q$hM _You kill the hobgoblin!Q$hJQ$hQ$h^Q$hfRev Q$h-,Q$hQ$h4Q$hQ$h Q$hQ$h Q$h Q$h Q$h Q$hQ$hQ$h!Q$hQ$hQ$h7Q$h]Q$hQ$hQ$hQ$hDQ$hQ$h6Q$h!Q$h",Q$h#Q$h#Q$h$Q$h$Q$hS%Q$h'Q$h(Q$h(Q$h,)Q$h:*Q$h+Q$h8+Q$h+Q$h/Q$h0Q$h1Q$h}1Q$h43Q$ha4,Q$h5Q$h6Q$h7,Q$hr8Q$h9Q$h%;Q$hS;Q$h;Q$h=Q$h?Q$h?Q$h@Q$hpCQ$hZEQ$h}EQ$hGQ$h^JQ$hhLQ$hLQ$hOQ$hPQ$hR,Q$hTQ$he[0#.##.#####....# # .........#.##.##.# .....#.......# Q$h[....#....[...####.###### ....#........# #.%.....# (..##.......# #..####.# Q$h[....##.......###..####.# ....................##.# #.#.########...@##.##.# ---71.8 (21.Q$h[0) .#.#.########....##.##.# Q$h[.#.#....>..............# Q$h\M#.#.#####..........#### .#.#.#####.........## Q$h9\.................### ###..#####.#.....# Q$h`\.....#####.##...## ####.......######Q$h~\# Q$hc]:---Q$h#cQ$hlj _Key pressed, stopping explore.Q$h{lQ$hrQ$h`w^ _No target in view!Q$hwQ$hzQ$h%0.0).............................Q$hQ$h8%Q$hÒ % _Key pressed, stopping explore.Q$hTQ$hQ$h|^ _No target in view!Q$hQ$h>Q$h4Q$hש8%Q$hj _Key pressed, stopping explore.Q$hаQ$h:%Q$he _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Q$hQ$hQ$htN%Q$h:%Q$hn%No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Q$h Q$h:%Q$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Q$hRAKey pressed, stopping explore.No target in view!Q$h3Q$hQ$hTQ$hgQ$h: _Q$hQ$hT,Q$hQ$hQ$h,Q$h]Q$hQ$h,Q$hQ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  You see here a medusa talisman.Q$h Q$hb _Q$h Q$h Q$h ,Q$hQ$hiQ$h,Q$hQ$h$Q$h,Q$huQ$hhQ$h BQ$h1#Q$h$,Q$h%Q$h -########### #####  #.##.##.....#  .#.######.######  #.# #..†....#  .Q$h-c.#.##.# #..####.#  #.##.#####....##.#  ..#.##.##.#  ...........#....@..#  810.0).#....[...####.######  ..#........# #.%.....#  .Q$h..##.......# #..####.#  ..##.......###..####.#  .........##.#  .#.########....##.##.#  .#.########....##.##.#  .#....>..............#  Q$h.Q$h3Q$hU;j _Key pressed, stopping explore.Q$h;Q$h@Q$hBH _No target in view!Q$h"PIQ$h#TQ$hrUQ$hX: _Q$h~]Q$h^,Q$h_Q$hfXQ$hfQ$hh,Q$hiQ$hkQ$hm,Q$hnQ$hpQ$hq,Q$h.sQ$hEtQ$hu,Q$htvQ$hwQ$hx,Q$hyQ$h{Q$h{,Q$h_|Q$hnQ$h,Q$hQ$hQ$hăQ$hQ$hOQ$hQ$hQ$hQ$h Q$hUQ$hAQ$hvQ$hQ$hQ$h,Q$hQ$hQ$h,Q$haQ$hQ$hɒQ$hQ$hiQ$hؖQ$hQ$h[Q$hQ$h<Q$h,Q$hQ$hQ$h,Q$hQ$hQ$hdQ$hQ$hQ$hAQ$hQ$hDQ$hvQ$hQ$hͦ,Q$h4Q$h*,Q$hQ$hnQ$hWQ$h|,Q$h/Q$h`Q$hQ$hѵQ$hQ$hOQ$h.,Q$h-Q$h^Q$h,Q$hkQ$hQ$hs,Q$hQ$hIQ$h,Q$hQ$h}Q$h,Q$hQ$h'Q$hO,Q$hQ$hJQ$h^,Q$hQ$huQ$hBQ$hQ$hF,Q$hQ$h6Q$hQ$hQ$hQ$h"Q$h,Q$hQ$hQ$hrQ$hQ$hJQ$hQ$hQ$hbQ$hQ$hQ$h,Q$hQ$hQ$h!,Q$hQ$hQ$hrQ$hQ$hQ$hQ$hN,Q$hkQ$hQ$h$,Q$hQ$hf Q$h ###.   #...   #.... ##  #.... #.#  #...!. #.#  ......####.#  #..@.#.## 726.8 (45 ......#.....###.#  ....: #.........######## ..>. #.....#####....... ... #.....# #.####.. .. #.....# #.###... . ###.### #.##.... #...# #.##.... #...######.##....Q$h Q$h%7.8 (46Q$hQ$h|(O _Found an escape hatch in the floor.Q$h(Q$h#.Q$h;0H _No target in view!Q$h{HIQ$h[IQ$hOQ$hS: _Q$hUQ$hX,Q$hrYQ$h4\Q$h)],Q$hd^Q$he ###.####.....# #.....# ## #.....# #.#Q$h8f ##...!.# #.# ##......####.##.....#....#.###........#.....###.##............#####>..##.....#####.......###.....# #.Q$hg#.#...# #.....# #.#### #.## ###.### #.## #. #...# #.## # #...######.## #.........#####....####.#You pick up a There-And-Back Book and begin reading...Q$hl230.8 (3.0)Q$hl+1.8 (4Q$h{qQ$hx  You add the spells Teleport Other, Gell's Gavotte and Dispersal to your _library.Q$h yQ$h}Q$hwH _No target in view!Q$hQ$hqQ$h=Q$hQ$h]Q$hO: _Q$hQ$hIQ$hQ$hyQ$hQ$hf,Q$hBQ$hQ$hQ$hQ$hQ$h #.  #.  #.  ###.### Q$h #.....#  #.....# ##  #.....# #.#  ## #.# Q$h] ##......####.# ##....#.## .......#.....###.#........#.........#####.....>..##.....#####..........###.....# #.###Q$h?#.#...# #.....# #.####.#.## ###.### #.##Q$h&5Q$h+6.8 (5Q$h/Q$hn _p - a lumpy green potionQ$hQ$hQ$hH _No target in view!Q$hk 3Q$h Q$h Q$hP Q$hR P _Q$h BQ$h< ,Q$h! Q$hN Q$h Q$hp ,Q$h Q$h Q$h ,Q$h Q$h Q$h ,Q$h Q$h Q$h ,Q$h Q$h Q$h Q$h= Q$h Q$hx Q$ha Q$h Q$h Q$hp Q$h t #... #..Q$h: M #.. ..<  #.#  #.#  #.### Q$hc #@..# 45.8 (9 ###.#  Q$h #.#  #.#Q$h P ###.### Q$h &#.....# #.....# ## #.....# #.#Q$h! q ##.....# #.#Q$hK E6.8 (10.0)Q$hV Q$h@ $ Q$hq +_Found a stone staircase leading up.Q$h Q$hG Q$hc H _No target in view!Q$hC 3Q$h{D Q$h\F Q$hG Q$hZK P _Q$hjV JQ$hX %  Q$h:Y +There is a stone staircase leading up here.Q$hPZ Q$hZ  _Q$hQ[ Q$hw\ Q$h] Q$h] Q$hE^ Q$h_ Q$h` Q$h` Q$hca Q$hb Q$hc Q$hc Q$h7d Q$hle Q$hf ,Q$hhg Q$h"h Q$hi ,Q$hi Q$h]k Q$hNl Q$hl Q$hl Q$h\n Q$h>o Q$hho Q$ho Q$hp Q$hq Q$h!r Q$hr Q$h t Q$h u Q$h.u Q$hu Q$hv Q$hw ,Q$hx Q$h z Q$h{ Q$hE{ Q$h{ Q$h| Q$h} ,Q$hi~ Q$hr Q$hp Q$h Q$h Q$h Q$h Q$h9 Q$h Q$h Q$h Q$h9 Q$h Q$h Q$h؈ Q$h Q$ht Q$h6 Q$hm Q$h Q$h Q$hL Q$h ,Q$h Q$h Q$h ,Q$h` Q$h Q$hǕ Q$h Q$h[ Q$hۗ Q$hҘ Q$h Q$hi Q$h Q$h Q$h͛ Q$h( Q$hJ Q$hE Q$hu Q$h Q$h' Q$h O........#########.#.##.#......###.#.........#.##....##.#.##.#.###### #..#.##.#.##.......##.##..#.##.#.####.###.##....<.....#.####.#####.#######......#.# ###.@###Q$h i#.### #''# #...# ..... ###.# #......#.# #..S#..##.# #..#5..# S   adder (asleep)###.### #......# 5   ufetubus (asleep)#.....# #%.....##.....#Q$hɪ "#Q$h 75.8 (29  You open the large door.  An adder and an ufetubus come into view.Q$h Q$hk S5.S5Q$h 6===6.8 (30Q$hʿ Q$hC j (((((Q$h} (( _The adder hisses angrily. The ufetubus shouts! _Found a rimehorn talisman.  You shoot a sling bullet.Q$hR  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.Q$h ,Q$h_ ,Q$h S..5.....%Q$h ]8.1 (1.3)Rev Q$h Q$h ` _The adder is moderately wounded.Q$h    .#.  ##.#.........#.#  #.....#.#####  # #..#........#  .##.#.####.###.#  #....<.....#.####.#  ####.#......#  #.# ###.@###  #.### #'S#  #...# ....5  ###.# #...... #.# #...#..#  #.# #..#...#   #......#   #%.....#   ##Q$hD    .#.  ##.#.........#.#  #.....#.#####  # #..#........#  Q$hO I.##.#.####.###.#  #....<.....#.####.#  ####.#......#  #.# ###.@###  #.### #'S#  #...# ....5  ###.# #...... #.# #...#..# #.# #..#...#  Q$h #......#   #%.....#   Q$h Q$h Q$hP Q$hy y  _There are monsters nearby!Q$hӡ PYou shoot a sling bullet. The sling bullet hits the adder.Q$h$' (((The adder is severely wounded.Q$hhQ$hN  You shoot a sling bullet. The sling bullet misses the adder.Q$hȱV5S...Q$h=d9.3 (1.2Rev+ Q$h5Q$h Q$hHz_The adder barely misses you. The adder misses you.Q$ho#   .#.  ##.#.........#.#  #.....#.#####  # #..#........#  .##.#.####.###.#  #....<.....#.####.#  ####.#......#  #.# ###.@###  #.### #5S#  #...# .....  ###.# #...... #.# #...#..#  Q$h3#.# #..#...#   #......#   #%.....#   ##R$h*   .#.  ##.#.........#.#  #.....#.#####  # #..#........#  .##.#.####.###.#  #....<.....#.####.#  ####.#......#  #.# ###.@###  #.### #5S# R$h #...# .....  ###.# #...... #.# #...#..# #.# #..#...#   #......#   #%.....#   R$h%R$h8&R$h+R$h4 [39;49m((( _There are monsters nearby!You shoot a sling bullet.R$hO  The sling bullet closely misses the adder.You shoot a sling bullet.R$hE5'S..  The sling bullet barely misses the adder.  The ufetubus barely misses you. The ufetubus hits you. The adder bites you.  You are poisoned.  The adder poisons you! The ufetubus slips past you!  The ufetubus hits you but does no damage.R$hF5===---80.5Pois Rev* R$hLR$hS    .#.  ##.#.........#.#  #.....#.#####  # #..#........#  .##.#.####.###.#  #....<.....#.####.#  ####.#....5.#  #.# ###.@### R$hT #.### #'S#  #...# .....  ###.# #...... #.# #...#..#  #.# #..#...#   #......#   #%.....#   ## _The ufetubus barely misses you.R$hav   .#.  ##.#.........#.#  #.....#.#####  # #..#........#  .##.#.####.###.# R$h #....<.....#.####.#  ####.#....5.#  #.# ###.@###  #.### #'S#  #...# .....  ###.# #...... #.# #...#..# #.# #..#...#  R$h #......#   #%.....#   R$hP---R$hoR$h _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits the adder but does no damage.R$h (((The adder is severely wounded.You shoot a sling bullet.R$h ( R$hg dS..  The sling bullet closely misses the adder.You feel sick. The adder misses you. The ufetubus closely misses you.The ufetubus barely misses you. The adder bites you but does no damage.R$h8[4-1.9 (1.4R$hR$h{0    .#.  ##.#.........#.#  #.....#.#####  # #..#........#  .##.#.####.###.#  #....<.....#.####.#  ####.R$h.#....5.#  #.# ###.@###  #.### #'S#  #...# .....  ###.# #...... #.# #...#..#  #.# #..#...#   #......#   #%.....#  R$h^Z ## _The ufetubus hits you but does no damage. x2R$hr   .#.  ##.#.........#.#  #.....#.#####  # #..#........#  .##.#.####.###.#  #....<.....#.####.#  ####.#....5.#  #.# ###.@### R$h #.### #'S#  #...# .....  ###.# #...... #.# #...#..# #.# #..#...#   #......#   #%.....#   R$hHR$h"1-R$hR$h _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the adder!R$h†5   ufetubusR$h X (((You kill the adder!R$h  †..  You shoot a sling bullet. You feel sick. The ufetubus barely misses you. x2R$hI>3173.1 (1.2R$hqR$hl    .#.  ##.#.........#.#  #.....#.#####  # #..#........#  R$h.##.#.####.###.#  #....<.....#.####.#  ####.#....5.#  #.# ###.@###  #.### #'†#  #...# .....  ###.# #...... #.# #...#..#  #.# #..#...#   #......#  R$hC #%.....#   ## _The ufetubus closely misses you. The ufetubus barely misses you.R$h i   .#.  ##.#.........#.#  #.....#.##### R$h m # #..#........#  .##.#.####.###.#  #....<.....#.####.#  ####.#....5.#  #.# ###.@###  #.### #'†#  #...# .....  ###.# #...... R$h 7#.# #...#..# #.# #..#...#   #......#   #%.....#   R$h! R$hx R$hn R$h  _An ufetubus is nearby!You shoot a sling bullet. The sling bullet hits the ufetubus.R$h&'  The ufetubus is heavily wounded.You shoot a sling bullet. The sling bullet hits the ufetubus!R$h, C.R$h .You kill the ufetubus!2-224.3R$h R$h $ _You feel sick.R$h R$h3 8-R$h@ R$h R1R$h' I _You feel sick.  You feel sick.R$h \=Rev* R$h R$hh j _You are no longer poisoned.R$h ?Rev+ R$h] R$h R$h_ R$h R$h" <2R$h R$h$ ,R$h R$h R$h :Rev R$he R$h1 ,R$h R$h R$hB E3=R$h R$h ,R$hn R$h R$h !R$h R$h Y.#...................<.......---95.3 (11.0)..R$h :---R$hW R$h j _Key pressed, stopping explore.R$h] R$h R$h ^ _No target in view!R$h R$h R$h B0.0)R$h" R$h9( j _Key pressed, stopping explore.R$h( R$ht- R$h2 { _No target in view!R$h2 R$h9 4R$h= R$hC j _Key pressed, stopping explore.R$hC R$hM  _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!R$hM ^Key pressed, stopping explore.No target in view!R$hjN R$hT 4R$hX R$h_ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.R$hZ` R$hd R$hh Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!R$hi 3R$hco R$hs R$ht R$hj{ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.R$h| R$h. R$h; Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!R$h R$hH R$hg R$h R$h R$hf No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.R$h— R$h R$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!R$h2 R$hԠ R$h 4R$h˨ R$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.R$h R$hX R$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!R$h> R$hǵ R$hѺ R$h3 ,R$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.R$h R$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!R$hL R$h R$h 4R$hV R$hJ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.R$h ^Key pressed, stopping explore.No target in view!R$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!R$h R$h R$h 4R$h R$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.R$h R$h% R$h ^Key pressed, stopping explore.No target in view!R$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!R$h, R$hP R$h R$hb R$h R$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.R$hQ R$h R$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!R$h R$h R$h 4R$h R$h$ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.R$hJ% R$h( R$h8+ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!R$hv+ R$hh, R$h4 4R$hR5 R$h: No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.R$h> R$hsC Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!R$h]D R$h]I R$h0M R$h1N R$h2U No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.R$hU R$hX R$h'Z mKey pressed, stopping explore.No target in view!Key pressed, stopping explore.R$hTZ ]No target in view!Key pressed, stopping explore.No target in view!R$h]e _R$h h _4=R$h i ,R$hi R$hSj ,R$h-k R$hm ,R$hem R$h}n a5=R$hn R$ho ,R$hBp R$h q ,R$hq R$hr ,R$h#s R$hs R$h"t h6==R$ht R$hu ,R$hv R$hv R$hw R$hw R$htx ,R$hjy R$hFz R$hmz U7=R$h { R$h7| ,R$h| R$h@~ BR$h~ R$h 58=R$h* R$h R$h ,R$h R$h ,R$h{ R$h\ R$h R$h؃ R$h R$h0 h9==R$h R$h݆ R$hp R$h R$h R$h5 _ There is a large open door here.  You see here an adder corpse.R$h R$h  _R$h R$hA ##.#.........#.#...##.#.###### #..#.##.#.##.......##.##..#.##.#.####.###.....<.....#.####.# ###.#######......#  R$h V #.# ###..### #.### ###'†###..# #...@..#818.3 (23.0)##.# #......# #.# #...#..##.....# #########.....# #.###.R$h R$he R$hڠ _Key pressed, stopping explore.R$hգ R$hB ^ _No target in view!R$h R$h, R$h b.†0.0)R$h R$h R$h޳ j _Key pressed, stopping explore.R$h' R$h ^ _No target in view!R$h9 _R$h P _R$h _Key pressed, stopping explore. _No target in view! _ There is a large open door here.  You see here an adder corpse.R$h R$hG @= _R$h R$hB R$h ,R$hs R$h R$h{ BR$hw `R$h@ R$h ,R$h R$hI R$h R$h R$h R$h R$h ,R$hV R$h R$h R$h R$h R$h R$h< R$hd R$h R$h R$h R$h R$h R$h R$he BR$hX R$h ,R$h R$h R$h ,R$hX R$h R$h ,R$h R$h R$h` ,R$h R$hP R$h ,R$h R$h R$h ,R$h R$h R$he ,R$h R$h R$h ,R$hO R$h R$h R$h ,R$h R$h ,R$hO R$h R$h R$h R$hJ R$h( R$h BR$h R$hZ ,R$h R$hf R$h ,R$h8 R$h R$hj ,R$h R$hV R$h ,R$h R$h R$h% ,R$hn R$hw R$h ,R$h R$h nR$h ,R$h R$h R$h ,R$h R$h R$hj ,R$h R$hA R$h ,R$h R$h R$hr ,R$h R$h R$h9 R$hS R$h R$hd R$h! BR$h R$h ,R$h R$h R$hd ,R$h R$h R$h: ,R$h R$h R$hp ,R$h R$h R$h0 ,R$h{ R$hZ R$h ,R$h R$h R$hh ,R$h R$h R$hU ,R$h! R$h " R$h" R$h" R$hT# R$h\$ R$h% ,R$h% R$h& R$hA' ,R$h( R$h* R$h+ ,R$h+ R$h, R$h- ,R$h. R$h. R$h/ ,R$h0 R$h0 R$h1 ,R$h1 R$h6 nR$h7 R$h28 R$h8 R$h: R$h: ,R$hS; R$h < R$h< ,R$hX= R$h<> R$h> ,R$hg? R$h2@ R$hIA ,R$hA R$hB R$hrC ,R$hC R$hD R$hF ,R$h&G R$hJK R$h%N ,R$hN R$hO R$hU  #.....# ### #.....# #. ##.....# #. ##......####. # #### ##.....#....#. .. ... #........#.... g##.##.####........#.... R$h/V ...............>..##.... .##.@.........###.... #..###.#...## #.... .....# #.#.### ###.# ###.... ..#.# #... #.#?# ..#.# #... ..#.. ...#... g   goblin (asleep) ...####.#. #####... .... R$hV #....... ......÷.R$hkZ 83.3 (65.0)  A goblin comes into view. It is wielding a +0 club.R$hO` _.ggR$h` 5==4.3 (66R$h=d R$hm ((((((( _The goblin shouts!  You shoot a sling bullet.R$h  The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.R$hGvR$h}4..g....R$h}e=5.5 (1.2)Rev R$h{R$h\_ _The goblin is severely wounded.R$h #.....#  #.....#  ##.....#  ##. # #### ##... .. ... #.... .##.##.####....R$hZ ..g............> .##.@....... #..###.#...##  .....#   ###.... ..#.#  #.#?# ..#.#  ..#.. ...  ...####.#. R$hB ....  ÷S$hq #.....#  #.....#  ##.....#  ##. # #### ##... .. ... #.... .##.##.####.... ..g............> .##.@....... #..###.#...##  .....#   ###.... ..#.#  #.#?# ..#.# S$hC ..#.. ...  ...####.#.  ....  ÷S$hS$h0S$hS$h (((( _A goblin is nearby!You shoot a sling bullet.  The sling bullet hits the goblin but does no damage.S$hR  The goblin is severely wounded.You shoot a sling bullet. The sling bullet hits the goblin!S$hi)S$h!-....S$hl36.8 (1.3Rev+ S$hS$h~ _You kill the goblin!S$h S$h\%z...........0.0S$h%S$h*S$h1j _Key pressed, stopping explore.S$h2S$h8S$h^ _No target in view! _# #.##.#### #### ##.....#...... ... #......##.##.####........#.....)............>..# .##...........#######..###.#...## .......@# #.#.### ###.#---7.8 (1#####.......#.# # #.#?##..#.# #... ...#.. ....#>...####.#..# ####...... .# #......... . ......÷.... #####..$hc9m---8.8 (2Rev S$hnQ _Found a stone staircase leading down.S$h..#S$h$ .##.....#######..###.#...## ........###.#.### ###.######.......#.# # #.#@##..#.# #... ...#.......#.>...####.#..# ####...... .#.# #......... ... ......÷.... . . #####.. S$h65# S$hhR901.8 (3S$hVS$h"{ _q - a scroll labelled PANKEA NIYPTOWKS$hS$hS$h=| _No target in view!S$hS$h^S$hųS$hA _S$h6S$h30S$hS$hS$hüS$hS$hS$hS$h%,S$hS$hS$h;,S$hS$hS$h(,S$hS$h=S$h<,S$hS$hS$h?,S$h S$h{XS$hS$h,S$hS$hS$h6.##...........###.....# #.#####..###.#...## # #S$hl........###.#.### ###.### ######.......#.# #...# ##.#.##..#.# #...######...#.......# #......>...####.#..# #####....####....... ##..#.###...........#..... #....@........÷....901.8 (10.0).... #.###..##...........# #.# #..######....#### #.# ...# #.. ... .#.# #...##..# #..#. .# #...###.##.... .# ####†$h0m## #.#....[ ## #....# #.##.#### #.#S$haS$h,2.8 (11S$hS$h2W _Found a robe.S$hS$h^{ _No target in view!S$hS$h q..........0.0)S$hH S$h2S$hj _Key pressed, stopping explore.S$h7S$h>S$h)!H _No target in view!S$hl2IS$hK5S$h+7S$h7$ _S$hm;S$h$<S$h>S$h;>S$h?S$hAS$hC,S$hJES$hFS$hlJBS$hNBS$hOS$hQS$hS,S$hTS$h)WS$hX,S$hbZS$hE\S$hO^,S$hm_S$hfeS$hh,S$hiS$hkS$hm,S$hnS$hpS$hr,S$hsS$huS$h%wS$hYwS$hvxS$h{S$hz# #.#.##..#.# #... ...#.......# #... ..>...####.#..# #####... ...... ##..#.###....... ..... #.............÷. .... #.###..## ..... #.###..######.. S$h......###.##...# #.. .......@...#.#.# # ###..####..#.#.# #..r.(..####......# ####†#. ..........[### #....######.### #.####S$h #.# ######.# r   rat (asleep) ..# #......#### ######.#.......#%.......##..S$hx 14.8 (12.0)  A rat comes into view.S$hc.rrS$h ,5.8 (13S$h!S$hB (((( _Found 5 poisoned darts.  You shoot a sling bullet. The sling bullet hits the rat.S$h[0  The rat is heavily wounded.You shoot a sling bullet. The sling bullet hits the rat.S$h5h†S$h1....S$ho4===7.1 (1.3)Rev S$hS$hxG _You kill the rat!S$hS$hS$hsS$hS$h #.#.##..#.# #.......#.# #..>...####.#..# #####..... ##..#.###.... #.....÷... #.###..##.. #.###..######.###.##...# #...#.#.# #0.0#..####..#.#.# # .†(..####......# ####†S$h......[### #......[...#####.### #... #.# ######.#. ..# #...... ######.#. %.##S$hS$h5---8.1 (1S$hGS$hC _Found a leather armour.S$hT:---S$h S$hV| _No target in view!S$hfS$hS$h*" #.#.##..#.# ##.#.# ##...>...####.#..# ######S$hu").# ##..#.####.# #.#.# #.###..###S$hM#5.# #.###..#######.###.##...# #.#.#.# #.####..####..#.#.# # .†(..####......# ####....[### #.[...#####.### #...... #.# ######.# r   quokka (asleep)...... ..# #......##...r..# ######.#S$h#V %.##S$hD-&0S$h81+9.1 (1S$h 5S$h?k (((((S$hp@r( _A quokka comes into view.You shoot a sling bullet.S$h  The sling bullet hits the quokka but does no damage.  You shoot a sling bullet. The sling bullet hits the quokka!S$hL† S$hVL......S$hZ@5===20.4 (1.3S$haS$hbcJ _You kill the quokka!S$hAmJS$hpS$h=rS$ht,S$hwS$hx,S$hyS$h}S$h,S$hςS$hDžS$h=S$h!S$hnS$hԎS$hB0S$hS$h S$h,S$hS$hטS$h S$h˚S$hS$hգS$h,S$hS$h~S$h,S$hkS$hS$hu,S$hҬS$hS$h,S$hvS$hS$hS$h7S$h"S$hvS$h,S$hBS$hNS$hd,S$hS$hS$h,S$hS$hS$hq,S$h6S$hS$hS$hS$h S$hS$h0,S$hS$hS$h,S$hS$hS$h,S$hoS$hS$hS$hS$h&S$hS$h,S$hS$h]S$h,S$hjS$hS$hwS$h  #####...  #. .# #.#.#  #.. ..# #.......#.  #.. ..# #...>...###  ..###.. ## # S$h [.... #.......# #  ... #.......# #  #.# #.......# #  #@# ##.......###---43.4 (23.0)  #.### #..........  #...###.####..  ###.##....†(..####  #.##............ S$h #.##....[...####  #...........##  ####........ #....†..###S$h8S$hH---4.4 (24S$hYS$h? _Found a scale mail.S$hS$hS$h $ S$h~ W_No target in view!S$hW S$h,S$hn$ _S$h~S$huM........#. #####.... .# #.#.#....#..#.. ..# #...>...###..###..#S$h!)#.[.....##.......#  5.4 (1.0) ##.###.### #........... #...###.####..####...#..... .#..............S$hS$h"S$h*j _Key pressed, stopping explore.S$h`*S$h/S$h0 S$h0:_No target in view!S$hpBIS$hkCS$hES$hHP _S$hJ,S$hKS$hNS$hfOS$hOS$hwPS$h%RS$hS,S$h~TS$hNVS$hWS$h4XS$hXS$h&[S$h\,S$h]S$hC_S$h`,S$hiaS$hcS$hd,S$hdS$heS$hf,S$hgS$h4jS$hk,S$hlS$hnS$h"p,S$hqS$htS$huS$huS$hvS$hZxS$hyS$hyS$hzS$h}S$h,S$hS$hS$hS$h1S$h3S$hS$hS$hчS$hS$hS$hS$hS$hS$hS$h,S$hS$hٔS$hS$hCS$hS$hޘS$hc,S$h;S$hSS$h,S$hS$hj{ #... ## ##.... ######### ##... #.......# #......S$hӦ #####.##.##.####...... #......).....>. #.###.##.##.... #.# #@#####..###.#...66.4 (S$h21.0)  ########.# #........###.#  #........# ######.......#.#  #.......## #.#.##..#.S$hIo#  #..###..# #.......#.......#  #.. #..# #...>...####.#..# # S$h" #..###..# #.......# ##..#.  #.[.....# #.......# #........  #.......# #.......# #.###..##S$hlS$hj _Key pressed, stopping explore.S$hS$hNS$hrH _No target in view!S$hIS$hYS$htS$h$ _S$hY,S$h,S$hS$hS$hf,S$hS$hS$h,S$h(S$hS$h+,S$hS$hS$hS$hS$h?S$h4S$h,S$hS$hS$h,S$hPS$hkS$hV,S$hS$hS$hS$hS$hS$hS$h,S$hS$hS$h,S$hS$hS$hS$hS$h<S$h~S$h,S$hS$hS$h{S$hS$hS$hS$h,S$h<S$hS$h,S$hS$hS$hS$hS$hS$hS$hs,S$hS$hS$h,S$hcS$hS$hd,S$h S$hE S$h,S$hBS$hS$h,S$hS$hMS$h,S$hS$hnS$hS$hS$hS$hS$h+,S$hS$hS$h!,S$h!S$h,S$h.,S$h0S$hZ9BS$h9S$h>S$ha?,S$h0@S$hES$hF,S$hGS$hIS$hJS$hJS$hKS$hfNS$hO,S$hPS$hVS$hW,S$hWS$hZS$hZ,S$hS[S$hZ]S$h^S$hB^S$h^S$hbS$hc,S$hHeS$hk # # # ## ## S$h5l######### ## #.......# #... #####.##.##.#### #..@...)............2003.4 (37 S$hl#.###.##.##......... #.# #.#####..###.#.. ########.# #........###.#.# #........# ######..#.# #.......#########.#.##..#.S$hl) #..###..# #.......#....... #..# #..# #...>...####.#..#S$hm #..###..# #.......# ##..#.S$hqS$hax@No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.S$hxS$h|S$h~ _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! S$hb_Key pressed, stopping explore.No target in view!S$hIS$hS$hZS$hB: _S$hјS$h,S$hS$hS$h,S$h^S$hS$h6,S$h&S$h4 _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. S$h|4_No target in view!  You see here a +0 club.S$h9S$h _S$hhS$hS$h ,S$hS$hUS$h,S$hnS$hS$hk,S$hSS$h\S$hC,S$hS$hS$h,S$hS$hS$h,S$hS$hS$h,S$hS$h5S$hS$hS$hS$hS$h,S$h$S$hZS$h,S$hS$hS$h,S$hS$hfS$h,S$hS$hS$h ,S$hS$h8S$h,S$hS$h,S$h,S$h=S$hS$h,S$hS$hS$h#S$hRS$huS$h]S$h.,S$hS$hS$hS$hS$hnS$hS$h,S$hS$h S$h,S$hS$hzS$h,S$h S$h0 BS$h S$h8 S$h ,S$he S$h S$h ,S$h S$hi S$h( ,S$h S$hL S$hM ,S$h S$h^ S$h ,S$h{ S$h S$h  ,S$h_ S$hS S$h ,S$hW S$h S$h` ,S$h S$hR S$h ,S$hc S$hO S$h ,S$h S$h S$hH ,S$h S$h S$h! BS$h" S$hn# S$h# S$h# S$h% S$h% S$h?& S$h& S$h. S$ha/ ,S$hB0 S$hw2 S$h3 BS$h5 S$hf5 ,S$hZ6 S$h7 S$h8 ,S$h8 S$h: S$hb; S$h; S$h; S$h{> S$h'@ ,S$h@ S$hbC S$h0D ,S$hD S$hH S$h[I S$hI S$hJ S$hL S$h4N S$hbN S$hO S$hR S$h]R ,S$hS S$hT S$hpU S$hU S$hU S$hW S$hTX ,S$hX S$hZ S$h\ ,S$h~\ S$hh_ S$hc` ,S$hYa S$hc S$hme ,S$hf S$hUh S$hpi ,S$h"j S$h l S$hm ,S$hn S$ho S$hp ,S$hq S$hHr S$hr ,S$hvs S$ht S$hu ,S$hu S$hw S$hx ,S$hx S$hz S$h   You see here a rat skeleton.S$h 5 _S$h S$h9 ^..###.#...## #.....# #.###.... ..###.#.### ###.### #.##..... ......#.# #...# #.##.... #.##..#.# #...######.##.... #.......# #................ ####.#..# #####....####.#..... S$h # ##..#.###...........#.#.#....# # #.............÷..............# # #.###..##.....@.....#.#...(..##68.4 (65 # #.###..######....####.### ###.##...# #................ S$hC Z.....#.#.# #...##..#.#.#. ###..#.#.# #...###.#.#.#.# ###......# ####÷## #.#.#.#.#.#.. ......[### #....# #.#.#.#.#.# ####.### #.#### #.#.#.#.#.# ####.# ######.# #............S$h S$h S$hV j _Key pressed, stopping explore.S$h S$h) S$hZ H _No target in view!S$h2 IS$h S$hm S$h : _S$h S$hW ,S$h S$h; S$h ,S$h6 S$h S$hH BS$h4 S$h ,S$hi S$hS a  You see here a rat skeleton.S$h~ S$h  _S$hb S$h S$h ,S$hG S$h S$h[ ,S$h; S$h S$h ,S$h S$h S$h ,S$h S$h S$ho ,S$hH S$hd S$h ,S$h S$h S$h q..........#.#.# #...##..#.# ####..####..#.#.# #...###.#.#†(..####......# ####÷## #.# .............[### #....# #.# ..[...#####.### #.#### #.#.# ......#####.# ######.# # ............# #......#### ###.. ..†..##########.#.......#######. .....# #%..@....##.......#80.4 (12S$h ##### #.#.#..........#  #.#.##.#.###.#  #......#.###.# ..##.##....##.# .. #.##.#..##.# .. ..##....)..# >. ...........# .####....<##S$h S$hc ,1.4 (13S$h S$h Q _Found a stone staircase leading down.S$hp S$hJ S$h H _No target in view!S$h IS$h S$h S$h P _S$h! ,S$h" S$h$ S$h ( BS$h+ S$h- ,S$h. S$h)/ S$h>0 ,S$h0 S$h1 S$h2 ,S$hE3 S$h4 S$hb9 @#####.# ######.# #. #..............# #......#### ### #....†..##########.#.......###### ## #%.......##...... ######### #.#.#..........#  #.#.#.##.#.###.#  S$h~: Y##.#......#.###.#  #...##.##....##.#  #.@.##.##.#..##.# 7.4 (6.0) #..^.....##....)..##...>.............##.......####....<#####...### #.....# ..... #.....##.#.## ########<#.# S$ha> A8.4 (7S$h B S$hI Q _Found an escape hatch in the ceiling.S$h8J S$hkM S$hN H _No target in view!S$hC 3S$h S$h S$h S$h $ _S$hc ,S$h S$hn S$h S$h S$h ,S$h S$h S$h% ,S$h S$h~ S$h  ######### #.#.#..........#  #.#.#.##.#.###.#  ##.#......#.###.#  #...##.##....##.#  S$h? ###...##.##.#..##.##..^.....##....)..##...>.............##.......####....<#####@..### #....92.4 (4S$h  #. #... #.#.##.# ###### #<#.# . #. .. ##. ... #. ... #< ....S$h} S$h $3.4 (5S$hE S$h O _Found a stone staircase leading up.S$h0 S$h S$hF H _No target in view!S$h 3S$hd S$h S$h S$h $ _S$h nS$h6 S$h ,S$h S$h S$h ,S$h S$hz S$h= ,S$hy S$h S$hQ ,S$h S$h S$h ,S$h_ S$hJ S$h& ,S$h S$h S$h~ ,S$h S$h S$hF ,S$h S$h S$hq ,S$h. S$h S$h ,S$hQ S$hz S$h| ,S$h S$hY S$h= ,S$h S$h ,S$h S$hy N _You now have 117 gold pieces (gained 13).S$hG IS$h S$h ,S$hX S$h S$h ,S$hY S$h S$h( ,S$h S$h S$hO ,S$h S$h S$hz ,S$h S$h S$h ,S$h S$hO S$h ,S$h S$hw S$h S$h S$h S$hj S$h S$h S$h S$hp S$h S$h S$h S$h S$hb S$h S$h S$h& S$h S$h S$h S$h S$h ,S$hx S$h2 S$h ,S$h$ S$h S$hq ,S$h S$h: S$h ,S$h S$h S$hQ ,S$h S$h# S$h  S$ha S$h S$h_ S$h+ ,S$h S$h S$h S$h S$h; S$h S$h8 ,S$h S$h' S$h ,S$h S$h S$h* ,S$h} S$h  S$h ,S$h S$h S$h ,S$hB S$h> S$hc ......####....<## #...### #.....# ......# #.....# .#.##.# ####### S$h t<#.##.# .#..#.## ##### .......# ##...## .......#####..#..####h# <...............# S$h m.##.##.#####..#..###### .##....# ##...## .#####.# ####S$h~  .......# ######## h   jackal (asleep) S$h S$h "S$h' 1134.4 (41.0)S$h S$h ! l.hhS$hn! ,5.4 (42S$h8$ S$h) ((((( _A jackal comes into view.You shoot a sling bullet.S$hD  The sling bullet barely misses the jackal.You shoot a sling bullet.S$h/ S$hZ4 J.h...S$h5 g===6.7 (1.3)Rev S$h9 S$h; ` _The sling bullet barely misses the jackal.S$hJ <## #...### ....# .##.#  <#.##.#..#.## #####....# ##...##...#..####.# <............###@.h...# .#..###### .# ##...##.# ##### .......#S$h=+<##...### ....# .##.#  <#.##.#..#.## #####....# ##...##...#..####.# <............###@.h...# .#..###### .# ##...##.# ##### ....... S$hS$hS$h/S$h ( _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal.T$hE0 ((((The jackal is severely wounded.You shoot a sling bullet.T$h}T$h h.... The sling bullet barely misses the jackal.T$hl8-7.9 (1.2Rev+ T$h4T$h# <## #...### ....# .##.#  <#.##.#..#.## #####....# ##...##.T$h ..#..####.# <............###@h....# .#..###### .# ##...##.# ##### .......# _The jackal bites you.T$h[<##...### ....# .##.#  <#.##.#..#.## #####....# ##...##...#..####.# <............###@h....# .#..###### T$h\3.# ##...##.# ##### ....... T$hc4T$hfT$hn ((((( _A jackal is nearby!You shoot a sling bullet.T$h|  The sling bullet closely misses the jackal.You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.T$hz h....  The jackal is heavily wounded.T$hZ{7--9.1Rev* T$h~T$hzj _The jackal bites you. The jackal closely misses you.T$h<## #...### ....# .##.#  <#.##.#..#.## #####....# ##...##...#..####.# <............###@h....# .#..###### .# ##...##.# ##### .......#T$h#V<##...### ....# .##.#  <#.##.#..#.## #####....# ##...##T$h[%...#..####.# <............###@h....# .#..###### .# ##...##.# ##### ....... T$h)T$h(*T$h .T$hs6 ((((( _A jackal is nearby!You shoot a sling bullet.T$h  The sling bullet closely misses the jackal.You shoot a sling bullet.T$h> h....  The sling bullet closely misses the jackal.The jackal bites you.T$ha?\6-40.4 (1.3T$hCT$hnG <## #...### ....# .##.#  <#.##.#..#.## #####T$h H=....# ##...##...#..####.# <............###@h....# .#..###### .# ##...##.# ##### .......# _The jackal bites you but does no damage.T$hR<##...### ....# .##.#  <#.##.#..#.## #####....# ##...##...#..####.# <............###@h....# .#..###### .# ##...##.# ##### ....... T$h T$hBT$hT$hnT$h _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal.T$ho[.T$h~ (((((You kill the jackal!T$h*J.....T$h;061.7T$h1 T$h  E _You shoot a sling bullet.T$hx T$h T$hb )...T$h ..........#.........0.0T$h D... .......T$hd T$h T$h' _Key pressed, stopping explore.T$h T$h | _No target in view!T$hO T$h RT$h% j _Key pressed, stopping explore.T$hH% T$hZ' T$hG) ^ _No target in view!T$h) T$h) T$h/ RT$h94 j _Key pressed, stopping explore.T$h4 T$hF7 T$h(: _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.T$h: {No target in view!Key pressed, stopping explore.No target in view!T$h; T$hGB RT$hG No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.T$h.H T$hJK T$hL Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!T$hM AKey pressed, stopping explore.No target in view!T$hY 4T$h4Z T$hW\ T$h\ % _T$h` 7Rev+ T$ha BT$ha ,T$ha T$h=b T$hnb L8=T$hb T$hc T$hAc 7Rev T$hlc T$h d ,T$h8d T$hd ,T$he T$he T$h/f i9==T$hf T$hgg T$hch T$hh 7T$h_i T$hi 0T$h$j T$hk T$ho ####....<## .### #.....# # #.....# ##.# ####### ##.# #T$h[p )## ##### #.## ##...## .h#####..#..####.# .###...@..# ---T$hp E###..#..###### ...# ##...## ###.# #####T$hp # h   jackal (asleep) T$hp T$hv 053.7 (12.0)T$hw H---4.7 (13T$hy T$h} __A jackal comes into view.  You shoot a sling bullet. The sling bullet hits the jackal.T$hҀ (†((T$h ((You kill the jackal!T$h >  You shoot a sling bullet.T$hY 8  You hear a bark! x2T$h T$he .h†h.hh 2 jackals T$h =7====6.0 (1.3)Rev T$h T$hH <##   #  ##### #.# T$h h ##...## h† #..####h# #...@..# #..######  ##...## ##### _A jackal comes into view. x2T$h21 <##   #  ##### #.#  ##...## h† #..####h# #...@..# #..######  ##...## ##### T$h6 4T$h,; T$hC ( _There are monsters nearby!You shoot a sling bullet.T$h3  The sling bullet hits the jackal but does no damage.  You shoot a sling bullet. The sling bullet hits the jackal.T$hE T$hE T$hF %  T$hnG KThe jackal is moderately wounded.T$hL _..hhT$hQM <===-T$hM X7.3Rev+ T$hR T$hX & T$hQY k<##   # T$hY ##### #.#  ##...## .† #..####.# #...@hh# #..###### T$hY L ##...## ##### T$hY F_The jackal bites you but does no damage.T$h<##   #  ##### #.#  ##...## .† #..####.# #...@hh# #..######  ##...## ##### T$hT$h]8-T$hLT$hYou shoot a sling bullet. The sling bullet hits the jackal.  The jackal is moderately wounded. _The jackal bites you but does no damage. _There are monsters nearby!  You shoot a sling bullet.  The sling bullet hits the jackal but does no damage.U$hK  The jackal is lightly wounded.  You shoot a sling bullet. The sling bullet hits the jackal.U$hPN.   jackalU$hbU$h h.  You kill the jackal!U$h598.5 (1.2U$hNU$hy <##   #  ##### #.#  ##...## .† #..####.# #...@h.# #..######  ##...## ##### U$hu\_The jackal closely misses you.U$h.<##   #  ##### #.#  ##...## .† #..####.# #...@h.# #..######  ##...## ##### U$h  (( _A jackal is nearby!You shoot a sling bullet.U$hh   The sling bullet completely misses the jackal.You shoot a sling bullet.U$h% h.  The sling bullet barely misses the jackal.9.8 (1.3U$h?Rev* U$heU$hl <##   #  ##### #.# U$hE ##...## .† #..####.# #...@h.# #..######  ##...## ##### _The jackal completely misses you.U$h6<##   #  ##### #.#  ##...## .† #..####.# #...@h.# #..######  ##...## ##### U$h<4U$hAU$hJ _A jackal is nearby!You shoot a sling bullet.U$h ((The sling bullet hits the jackal but does no damage.  You shoot a sling bullet.U$hV h.  The sling bullet barely misses the jackal.The jackal bites you but does no damage.61.1U$hYU$h^ <##   #  ##### #.#  ##...## .† #..####.# U$hq_#...@h.# #..######  ##...## ##### _The jackal misses you.U$h<##   #  ##### #.#  ##...## .† #..####.# #...@h.# #..######  ##...## ##### U$hU$h3U$hU$h (( _A jackal is nearby!You shoot a sling bullet.U$h  The sling bullet closely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal.U$hH  h.  The jackal is moderately wounded.The jackal pauses to sniff the ground.The jackal bites you but does no damage.U$h{ (2.4U$h U$hK <##   #  ##### #.# U$h B ##...## .† #..####.# #...@h.# #..######  ##...## ##### _The jackal closely misses you.U$h <##   #  ##### #.#  ##...## .† #..####.# #...@h.# #..######  ##...## ##### U$h U$h U$h U$h (( _A jackal is nearby!You shoot a sling bullet.U$hF  The sling bullet barely misses the jackal.You shoot a sling bullet.U$h9 h.  The sling bullet barely misses the jackal.3.7U$hv U$h W <##  U$hS  #  ##### #.#  ##...## .† #..####.# #...@h.# #..###### U$h ##...## ##### _The jackal closely misses you. The jackal barely misses you.U$hi <##   #  ##### #.#  ##...## .† #..####.# #...@h.# #..######  ##...## ##### U$hm U$hm U$hp U$hy _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal.U$h| g†U$h ((You kill the jackal!U$h~†.4.9 (1.2U$h/ _You shoot a sling bullet.U$h54U$h#U$hU$h####....<## ### #.....# # #.....# U$h9.# # ##.# .( # #.## ##### .##.# # ##...## ..† U$hd#####..#..####.# ###....@.# 0.0 U$h##.#####..#..###### # ##...## U$h|.# ##### #U$h U$hӭU$h5---5.9 (1U$hU$h _Found 7 stones. _You see here a jackal corpse.U$h:---U$h _No target in view!.0U$hU$hj _Key pressed, stopping explore.U$hU$hU$h^ _No target in view!U$hU$hU$hU$h/U$h`U$hj _Key pressed, stopping explore.U$h(U$h4 _No target in view!U$h(No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!U$h0U$h^U$h U$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.U$hU$hU$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!U$h?4U$h<U$hKU$h|$No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.U$h$U$h(U$h+Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!U$h0,U$h -U$he3U$h24U$h :U$h=No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.U$hAV$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$hV$hV$hJ V$h0 V$hV$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hV$hRV$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h;4V$h) V$h#4V$h&No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$h&V$hr)V$h,Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h-4V$h62<V$h5V$h6No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$h7V$h:V$h>Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h>V$h>V$hA<V$hEV$hJNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hLKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$hgMV$hP<V$hTV$hKYNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hYV$h\V$h_Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h`4V$hfV$hJjV$hjV$hwqNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$h rV$h/wV$h{Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h{V$h|V$hV$hV$hV$h.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hV$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$hnV$hV$h0RV$hpNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hXV$hV$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$hc4V$h<V$haV$hBNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hV$hVV$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h=V$hV$h<V$hV$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$h V$hbV$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$hV$hV$h-<V$hV$hJNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hjV$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$hV$h'RV$hnNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hV$hV$h^Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$hV$hSV$h6<V$h%V$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hG V$h^ V$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h4V$h/<V$hoV$h/No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hV$h!V$h$Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h$V$h)V$h.4V$h2No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hE3V$h5V$h7Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h*8V$h8V$h;<V$hD?V$hCNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hCV$hXFV$hIKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$hIV$htJV$hDOV$hS4V$h#XNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hYV$hV\^Key pressed, stopping explore.No target in view!V$h\Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h]V$hf<V$hgV$h oNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.V$hnoV$hsV$hwKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h6vV$hQ _V$hNPRev+ V$hV$hV$h,V$hV$hV$hސ,V$hYV$hV$hV$h[V$hV$h"No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  You see here 7 stones.V$hV$hRFRev  _V$hV$h,V$hřV$h(M _You now have 126 gold pieces (gained 9).V$hV$h1V$hV$hV$h,V$hAV$hEV$hɢV$h !V$hKV$hV$hM0V$hV$hV$h2V$h,V$h}V$h,V$h`V$hV$hV$hV$h*V$h#V$h,V$hwV$hQXV$hEBV$hV$h9B#####.# #.................... ......#### ###...####..#####.#.. .#.......#######........#####.##. ......##.......########.......### .#..........# ######### .#.##.#.###.# ...#.###.## ##.##....##.##.###### ##.##.#..##.#...@...#82.9 (17.0) ...##....)..##.####.#.........## #.# ..####....<########.## ### #.....# #.......# ..# #.....# #.####..# #.# ####### ###..# #.# # #.(..# #.## ######.##.##.#V$h%V$h޾j _Key pressed, stopping explore.V$hBV$hMV$h^ _No target in view!V$hV$hV$h...0.0)......(..V$hV$hWj _Key pressed, stopping explore.V$hV$hGV$hm^ _No target in view!V$hV$h#V$hV$hV$hSV$hj _Key pressed, stopping explore.V$hV$hV$hs _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h|_V$hV$h $ _V$h,V$hu,V$hV$hV$h,V$hV$hvV$hL,V$hV$hpV$h ,V$hwV$h-V$h,V$hRV$h~V$h@,V$hV$hgV$h,V$hV$h2V$h,V$hJV$h V$h V$h V$hm V$h= V$h ,V$hTV$h3V$h,V$hpV$hV$hy.#..........##.# ######### #.#.##.#.###.##.# #......#.###.##.###.##....##.##. #.##.#..##.#.......# ...##....)..##.####.#.......#### #.# ...####....<########.## .### #.....# #.@.....#94.9 (12.0) #.....# #.####..# ##.# ####### #. ###..# ##.# #( #.(..# .#.## ######.##.##.#..# ##...##.....V$h1†.# ....#####..#..####.#### ..........###....†.# .##.#####..#..######V$hZV$h#,5.9 (13V$hV$h#No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Found 7 stones.V$h_$V$hy'V$h)H _No target in view!V$h43V$hV$hłV$h: _V$hFV$h.#.#.##.# # .#.#.##.#.###.##.# .#......#.###.##.# ..##.##....##.##.###### ..##.##.#..##.#.......#.##....)..##.####.# >.#### #.#.####....<########.##.### #.....# #@......#6.0).# #.....# #.####..# .##.# # #.####..# .##.# #(##.(..# ..#.## ######.##.##.#.# ##...##.....†.#.#####..#..####.#### .###....†.# #.##.#####..#..######V$hV$h[ _Done exploring.V$hvV$hV$hųH _No target in view!V$h>,3V$h/V$h)>D.0V$h`BV$hFy _Done exploring.V$hIV$h7KH _No target in view!V$h3V$h)V$hV$hV$he!V$h'No target in view! _Done exploring.No target in view!Done exploring.No target in view!Done exploring.V$h(V$hv+V$h- _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!V$hh3V$hV$hb4V$hV$h#No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.V$hV$hV$hqDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!V$h`YV$h2ZV$h9[V$hwV$h{V$h9~V$h<No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.V$hGV$hV$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!V$h$3V$hV$h4V$hKV$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.V$h-V$h}V$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!V$h#3V$h$V$h%:4V$h:V$hCNo target in view!Done exploring.No target in view!Done exploring.V$h4DPNo target in view!Done exploring.V$h|KV$hsMDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!V$h\3V$hV$h*4V$hC0V$h9No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.V$h9V$h?V$hADone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!V$h=IV$hJ4V$hV$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.V$hwV$hV$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!V$h 3V$h V$h 4V$h V$h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.V$h V$h> V$h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h3$h$h`$h)$h1$h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h $h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hf3$h%h$hG4$h8$h˙No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h}$h$hP9Done exploring.No target in view!$hdDone exploring.No target in view!Done exploring.No target in view!$h[?25h[?0cNo target in view!Done exploring.No target in view!Done exploring.No target in view!  Search for what [Enter for "."]? $h[?25l[?1c$h20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] 7 stones (15 further duplicates in 2 piles)b - [D:3] a stone staircase leading up  c - [D:3] a +0 dagger  d - [D:3] a stone staircase leading down  e - [D:3] a robe  f - [D:3] a stone staircase leading down  g - [D:3] an inkwell talisman  h - [D:3] a teleport trap  i - [D:3] a stone staircase leading up  j - [D:3] an escape hatch in the ceiling  k - [D:3] a medusa talisman  l - [D:3] a ring mail  m - [D:3] 5 poisoned darts  n - [D:3] a stone staircase leading down  o - [D:3] a leather armour  p - [D:3] a +0 club  q - [D:3] an escape hatch in the floor  r - [D:3] a rimehorn talisman  s - [D:3] a scale mail  t - [D:3] a stone staircase leading up$hx  a - [D:3] 7 stones (15 further duplicates in 2 piles)  o - [D:3] a leather armour$h  o - [D:3] a leather armour  q - [D:3] an escape hatch in the floor$hW1  q - [D:3] an escape hatch in the floor  s - [D:3] a scale mail$h ~  s - [D:3] a scale mail  t - [D:3] a stone staircase leading up$h$hx$h.#.#..........##.########## stairs the Shooter .#.#.##.#.###.##.#Coglin .#......#.###.##.#Health: 39/39 ======================== ..##.##....##.##.######Magic: 5/5======================== ..##.##.#..##.#.......#AC: 7Str: 12 .....##....)..##.####.#EV: 10Int: 8 >.............#### #.#SH: 0Dex: 19 ....####....<########.##XL:  5 Next: 29% Place: Dungeon:3 ..### #.....# #@......#Noise: ---------  Time: 2196.9 (0.0) ....# #.....# #.####..#d) +0 sling {Noor}  a) +2 sling {Bintana .##.# ####### #.####..#Fire: d) +0 sling {Noor} .##.##(#[$hE+40m#.(..# ..#.## ######.##.##.# .....# ##...##.....†.# .....#####..#..####.#### ...........###....†.# #.##.#####..#..###### _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!  Search for what [Enter for "."]? .$hX. _$h!$hLevel 3 of the Dungeon <<<<>>>>(Press ? for help)####..............# #......#### ###...####..#####.#.....##....†..##########.#.......#######........#####.##...###.......#$hB#%.......##.......########.......################.#.#..........##.###########.#.#.##.#.###.##.###.#......#.###.##.##...##.##....##.##.#########...##.##.#..##.#.......##..^.....##....)..##.####.##...>.............#### #.##.......####....<########.#####...### #.....# #@......##......# #.....# #.####..##.#.##.# ####### #.####..##<#.##.##(##.(..##.#..#.## ######.##.##.##.......# ##...##.....†.##.......#####..#..####.#####<............###....†.##.##.##.#####..#..#######.##....# ##...###.#####.# ######.......#$h^>@$h!$h.#.#..........##.########## stairs the Shooter .#.#.##.#.###.##.#Coglin .#......#.###.##.#Health: 39/39 ======================== ..##.##....##.##.######Magic: 5/5======================== ..##.##.#..##.#.......#AC: 7Str: 12 .....##....)..##.####.#EV: 10Int: 8 >.............#### #.#SH: 0Dex: 19 ....####....<########.##XL:  5 Next: 29% Place: Dungeon:3 ..### #.....# #@......#Noise: ---------  Time: 2196.9 (0.0) ....# #.....# #.####..#d) +0 sling {Noor}  a) +2 sling {Bintana .##.# ####### #.####..#Fire: d) +0 sling {Noor} .##.##(#[$h%40m#.(..# ..#.## ######.##.##.# .....# ##...##.....†.# .....#####..#..####.#### ...........###....†.# #.##.#####..#..###### _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view! _Search for what [Enter for "."]? .$h$h$h$hS$ _$h$h($h,$hL$hu$h,$hb$h;  You see here 7 stones.$h$hI _$h$h$h ,$hr $hB $h ,$h $hi$h,$h$$h $h,$h$hb  You see here a jackal corpse.$hn$h) _$h$ $h"$h$,$h%$hy&$h',$h#($h)$h*$h +,$h,$h.$h.$h/$h3$h4,$h5$h7$h8,$h9$h+<$h=,$h_>$h@$hA,$h;B$hC$hD,$h,E$hG$hG,$hxH$hfJ$h=K,$hK$hvM$hN,$hP$hQ$h;S,$hS$hT$hU,$hV$hOX$hY,$hZ$h]$h^,$h^$h`$hbB$hd$hf,$hf$hbh$hi,$hj$hl$hm,$hnn$hp$hr,$h-t$h}#....†..##########.#....... #.......# #%.......##....... ######### #.#.#..........##. #.#.#.##.#.###.##. ##.#......#.###.##. #...##.##....##.##. $h~###...##.##.#..##.#.. #..^.....##....)..##. #..........###2230.0) #.......####....<#### ###...### #.....# #. #......# #.....# #. #.#.##.# ####### #. #<#.##.# #(  #.#..#.## ######.  #.......# ##...##.  #.......#####..#..##$h[ $h`$h"c _There is a stone staircase leading down here.$hX4$h<\$h{a$hcf87.9 (1.0) _$h|h$h\T\ #.# #  # #.# . #.#.# .# #.#.##. ..###.#.......... #...#4 #..@#$hg.)$h8 <..........#<#...#g   hobgoblin (asleep)$h A )..... $h B !$hB 0.0  $h C 7A hobgoblin comes into view.$hC OFound a long sword. Found an escape hatch in the ceiling.$hH +9.6 (1$hK $hO ; _Found a stone staircase leading down.$hR ..# #.# #  # #.# .  #.#.# .#  #.#.##.####  ..###.#....>g.)  <..........#  #..@# #..<#$h #...# #...# #...# #.... ##... .... .....$h5 ..# #.# #  # #.# .  #.#.# .#  #.#.##.####  ..###.#....>g.)  <..........#  $h7r#..@# #..<# #...# #...# #...# #.... ##... .... .....$h*=$h=$hD$hlG` _A hobgoblin is nearby!$h, ((((gYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.$h-  The hobgoblin shouts!  You shoot a sling bullet. The sling bullet hits the hobgoblin.$h4$h';Cg....$h;d===30.8 (1.2Rev $hA$hDb _The hobgoblin is severely wounded.$h ((((You shoot a sling bullet.$he  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.$h .>..g2.0$h $h (((((( _The sling bullet closely misses the hobgoblin.You shoot a sling bullet.$hz  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.$h $h}n>...g.$h_3.2Rev+ $h$h _The sling bullet barely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.$h+`(.$h (((You kill the hobgoblin!$h%b.>..$h(u314.5 (1.3Rev* $h-$h4E _You shoot a sling bullet.$hq5$h:$hv^ _No target in view!$h$h$hXH _No target in view!$h-4$h$hH _No target in view!$h^4$hc$h\eH _No target in view!$hK$h$hH($h+H _No target in view!$h$h$h$h#C _No target in view!$h8$h4$h$h$h$hb$h$h`$h`$h`e$hh$h&+$h<,$h81$h84$h$h$h $h$hL 4$hj $h $h $h % _$h ,$h $h $h9 $h! $h% $hr% 7Rev+ $h3& $h( $h* ,$h+ $h, $hU- ,$h- $h:/ $hI1 ,$h1 $ht3 Q _ There is a stone staircase leading down here.$h4 $h 5 FRev  _$hu5 $h}6 $h]8 ,$h;9 $h; $h0A X....#..# .#.###..# .# ..##..# .# #.##..# #.###$hA # #.##.. .>.. #.#.##.# ..# #.#.##.####.##.###..###.#....>..@.......---42.5 (8.0<..........####$##.###.####...#### .#$hwB p#..<# )##...# .##...# ..#...# ..#.... .###...$hsI ]---3.5 (9$hM $hxY _Found a hand axe. Found a stone staircase leading down. _You see here a +0 long sword.$hzZ $h_ $hb H _No target in view!$h]r4$h} _$h3,$h:#..# .#.###..# .# ..##..# .# #.##..# ##.#### #.##.. ..>.. #.#.##.# #..# ##.#.##.####.##.####..###.#....>..).......B$h<..........####@##.####.####...#### #.#  #..<# #)# #...# #.# #...# #..#...# ... B   giant cockroach (wandering)#.... #.###... #.#....$hN+4.5 (1$h9B.$h35.5 (2$hԛ$h (((((B _A giant cockroach comes into view. $he_You see here 13 gold pieces.  You shoot a sling bullet.$h/ (The sling bullet hits the giant cockroach but does no damage.  You shoot a sling bullet.$h$hK....B.$hc===6.7 (1.2Rev $h~$hi _The sling bullet barely misses the giant cockroach.$h #..# .#  .#  .#  ##.###  # $huL ..>..   #..# #  #.#.##.####.##.####  ...>..).....B..  <#@#   #.# #..<# #)# #...# #.# #...# #.. $h#...# ... #.... #.# ##... #.# ....$he #..# .#  .#  .#  ##.###  #  ..>..  $h1gI #..# #  #.#.##.####.##.####  ...>..).....B..  <#@#   #.# #..<# #)# #...# #.# #...# #.. #...# ... #.... #.# ##... #.# ....$hr$hs$hy$h ((((( _A giant cockroach is nearby!You shoot a sling bullet.$h   The sling bullet barely misses the giant cockroach.You shoot a sling bullet.  The sling bullet hits the giant cockroach.$h$hx$h>5.....$h_7.9Rev+ $h$hlc _The giant cockroach is almost dead.$h4$h$h$h)$h$hRd _You now have 139 gold pieces (gained 13).$hF$htM)..B---80B   giant cockroach$hN:---$h_T$h^ ( _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach but does no damage.$h ((The giant cockroach is severely wounded.You shoot a sling bullet.$he $ho .B.===50.3 (1.4$ht $h:z   #..# .#  .#  .#  ##.###  #  ..>..   #..# #  #.#.##.####.##.####  ...>..).B......  <#@#   #.# #..<# #)# #...# #.# #...# #.. #...# ... #.... #.# ##... #.# .... _The sling bullet barely misses the giant cockroach.$h E #..# .#  .#  .#  ##.###  #  ..>..   #..# #  #.#.##.####.##.####  ...>..).B......  <#@#   #.# #..<# #)# #...# #.# #...# #.. #...# ... #.... #.# ##... #.# ....$h $hw $hi' The giant cockroach is severely wounded.You shoot a sling bullet. $h( _The sling bullet barely misses the giant cockroach. _A giant cockroach is nearby!  The sling bullet hits the giant cockroach but does no damage.$h\ ' $h (The giant cockroach is severely wounded.You shoot a sling bullet.$hl5 BThe sling bullet barely misses the giant cockroach.$h6 67--$h{6 e1.5 (1.2Rev* $h; $h7B 5  $hB k#..# .#  .#  .#  ##.### $h0C  #  ..>..   #..# #  #.#.##.####.##.####  ...>..).B......  <#@#  $hC \ #.# #..<# #)# #...# #.# #...# #.. #...# ... #.... #.# ##... #.# .... _The giant cockroach bites you. The giant cockroach barely misses you.$h; o #..# .#  .#  .#  ##.###  #  ..>..   #..# #  #.#.##.####.##.####  ...>..).B......  <#@#   #.# #..<# #)# #...# #.# $h{ #...# #.. #...# ... #.... #.# ##... #.# ....$h $hQ $h7 $h _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach.$h| C.$h (You kill the giant cockroach!$h &.$h522.8 (1.3$hU$h;c _You shoot a sling bullet.$h)$h&(0.0$h@*$h+$h3j _Key pressed, stopping explore.$h64$h8$hp@ $hA$h.B:_No target in view!$h0$h$h$hj$hq; _$h&8=-Rev+ $h+,$h,$h4o---6.8 (4---$h::$hBj _Key pressed, stopping explore.$hZC$hH$hM^ _No target in view!$hN$h2O$hU&0$h'W$h[$hdj _Key pressed, stopping explore.$hd$hPi$hmo _Key pressed, stopping explore. _No target in view! $hkn_Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hn$hp$hu$hv$hz$hY _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h$hA _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hԋ:No target in view!$h/$h$h$hu$hONo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h$hڧKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h`$h$hR$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h-$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h&$h<$hU$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h`$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h:No target in view!$h$h$h$hA$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h $h]Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$hl$hv$h#$h!$h+No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h+$h4$hr9Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h9$h;$h1A$hA$hF$hONo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hP$hvU$hIZKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$hZ]No target in view!Key pressed, stopping explore.No target in view!$hZ$h\$hib$hb$hg$h)pNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hp%Key pressed, stopping explore.$hAq$hv$hyKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h?4$h $h$h5; _$h$hi9==$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $h!,_No target in view! _HP restored.$h$hh?Rev $h$hy$h,$hǞ$h($h,$h#$hJ$h$h:=$h$h$hJ$h!$h$h$h$h$h$hӻ$h<,$h;$hK$h,$h$h%$hT,$h9$hb$h,$h$h$hW,$h$h$h2G$hm #  ...  ###..######  j......@..#  ###..####.#$h .###..# #.# ..##..# #.# #.##..####.### # #.##......>..#$h*j   gnoll (asleep) #.#.##.####..#.# #.#.##.####.##.######$hb..###.#....>..).........#$h.069.8 (13.0)$h-70.8 (14$h7$h ((((((j _A gnoll comes into view. It is wielding a +0 flail.You shoot a sling bullet.$h~ (The sling bullet hits the gnoll but does no damage.  You shoot a sling bullet.$hn  The sling bullet barely misses the gnoll.$h$hS^ g.j.....g   Ijyb (wand)j   gnoll  You hear a shout!  $hIjyb the Inquisitive comes into view. She is wielding a +1 dagger of drainingand carrying a wand of flame.===2.0 (1.2$h8)Rev $h$h)  # ... ###.g######  $hY+.j.....@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _You hear a shout!$h # ... ###.g######  $h.j.....@..#  ###..####.#  .###..# #.#   #.#  . # >..#  .#  .  >..)...$h]$h$h$hy (( _There are monsters nearby!You shoot a sling bullet. The sling bullet hits Ijyb.$h_y ((Ijyb is lightly wounded.$h ...j..g.3.2Rev+ $h<$h  # ... ###..###### $h| ..j..g.@..#  ###..####.#  .###..# #.#   #.#  .### $hY # >..#  .#  .$h  >..)... _You shoot a sling bullet. The sling bullet barely misses Ijyb.$hc # ... ###..######  ..j..g.@..#  ###..####.#  .###..# #.#   #.#  . # >..#  .#  .  >..)...$h ((((((( _There are monsters nearby!You shoot a sling bullet. The sling bullet barely misses Ijyb.$h/2  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet closely misses Ijyb.$hx?...j..g4.4 _The sling bullet barely misses the gnoll.$h # ... ###..######  ...j..g@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... $h0t  # ... ###..######  ...j..g@..#  ###..####.#  .###..# #.#   #.#  $h:u . # >..#  .#  .  >..)...$h:| 4$hx $h # ((( _There are monsters nearby!You shoot a sling bullet. The sling bullet closely misses Ijyb.  The sling bullet hits the gnoll!$h  The gnoll is severely wounded.You shoot a sling bullet. The sling bullet hits Ijyb.$h  Ijyb is lightly wounded.  Ijyb screams, "I no like you!"Ijyb hits you with a +1 dagger of draining.$hm $h $hP T j....jgj 2 gnolls (1 wandering)  You feel drained. Ijyb hits you but does no damage. You feel drained.$h P: 37/37 (39)5.6Drain Rev* $hҮ $ha  # ... ###..######  $h j....jg@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... $h] z_A gnoll comes into view. It is wielding a +0 whip.$hP  # ... ###..######  j....jg@..#  ###..####.#  .###..# #.#   #.#  . # >..#  $hQ .#  .  >..)...$hW $h[X $h^ $hi ((((((( _There are monsters nearby!You shoot a sling bullet. The sling bullet closely misses Ijyb.$h$  j _There are monsters nearby!  You shoot a sling bullet. The sling bullet closely misses Ijyb.  The sling bullet barely misses the gnoll. x2  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hit$hht$hS|& $h$}.j...jgIjyb is moderately wounded.6/366.9 (1.3$hv$h̊H $h+ # ... ###..######  .j...jg@..#  ###..####.#  .###..# #.#  $hC #.#  .###  # >..#  .#  .  >..)... _Ijyb hits you but does no damage. You feel drained.$hv # ... ###..######  .j...jg@..#  ###..####.#  .###..# #.#   #.#  . # >..#  .#  $hz.  >..)...$hr4$h=$h ((((((( _There are monsters nearby!You shoot a sling bullet. The sling bullet closely misses Ijyb.$h  The sling bullet barely misses the gnoll. x2  You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.$hl$h6  ..j..jgIjyb is moderately wounded.$h Z5/358.1 (1.2Drain $h? $h$h  # ... ###..######  ..j..jg@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _Ijyb hits you but does no damage. You feel drained.$h  # ... ###..######  ..j..jg@..#  ###..####.#  .###..# #.#   #.#  . # >..#  .#  .$h  >..)...$hh4$hM$h _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.$ha  Ijyb is moderately wounded.You shoot a sling bullet. The sling bullet hits Ijyb.$h"  Ijyb is heavily wounded.Ijyb hits you with a +1 dagger of draining.$hQ.j$hN4/349.4 (1.3$hD  # ... ###..######  ...j.jg@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _You feel drained.$hw  # ... ###..######  ...j.jg@..#  ###..####.#  $ha.###..# #.#   #.#  . # >..#  .#  .  >..)...$hr$ha$h×$h= _There are monsters nearby!You shoot a sling bullet. The sling bullet hits Ijyb.$h9  Ijyb is heavily wounded.You shoot a sling bullet. The sling bullet hits Ijyb.$h  Ijyb is severely wounded.Ijyb hits you with a +1 dagger of draining.$h  You feel drained.Ijyb hits you with a +1 dagger of draining.$hG j.jj 3 gnolls (1 polearm)  You feel drained.$hڼ^27/32----80.7$h$hx  # j.. ###..######  ....jjg@..#  ###..####.#  .###..# #.#  $h> #.#  .###  # >..#  .#  .  >..)... _A gnoll comes into view. It is wielding a +4 spear.$hl  # j.. ###..######  ....jjg@..#  ###..####.#  .###..# #.#  $hm u #.#  . # >..#  .#  $h o .  >..)...$hdv $hw $h3} $h ((You feel drained. _A gnoll comes into view. It is wielding a +4 spear. _There are monsters nearby!You shoot a sling bullet. The sling bullet closely misses Ijyb.  The sling bullet barely misses the gnoll.  The sling bullet hits the gnoll!$hc ! (((((The gnoll is heavily wounded.You shoot a sling bullet. The sling bullet barely misses Ijyb.  The sling bullet barely misses the gnoll.$h< $h,  .j....jjgThe sling bullet closely misses the gnoll.Ijyb hits you with a +1 dagger of draining.$h 6/31----1.9 (1.2Drain $h $h   # .j. ###..######  ....jjg@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _You feel drained.$hiC  # .j. ###..######  ....jjg@..#  ###..####.#  .###..# #.#   #.#  . # >..#  .#  .  >..)...$hH $hI $hN $h] _There are monsters nearby!You shoot a sling bullet. The sling bullet closely misses Ijyb.  The sling bullet hits the gnoll!$ha h)( 2$h  You kill the gnoll!You shoot a sling bullet. The sling bullet hits Ijyb.$hk $hWm h  Ijyb is severely wounded.$ht .j.jg$hx e29=413.2 (1.3$h~ $h  # ..j ###..###### $h F .....jg@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .$h  >..)... _Ijyb hits you but does no damage. You feel drained.$h # ..j ###..######  .....jg@..#  ###..####.#  .###..# #.#   #.#  . # >..#  .#  .  >..)...$h"$h#$h($h3 _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits Ijyb but does no damage.$hw  Ijyb is severely wounded.You shoot a sling bullet. The sling bullet hits Ijyb.$h  Ijyb is almost dead.Ijyb hits you with a +1 dagger of draining.$hY.   gnoll$h`y19/28-----4.4 (1.2$h$hn  # ... ###..######  .....jg@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _You feel drained.$h< # ... ###..######  .....jg@..#  ###..####.#  .###..# #.#   #.#  . # >..#  .#  .  >..)...$hy4$h$hf _There are monsters nearby!You shoot a sling bullet. The sling bullet hits Ijyb.$h9Y  Ijyb is almost dead.You shoot a sling bullet. The sling bullet hits Ijyb.$h_)j   gnoll$hJ$h@$h$h~ jj 2 gnolls (1 polearm)  You kill Ijyb!$h 30------645.6 _The gnoll hits you but does no damage.$h$hHg _Your Armour skill increases to level 1!$hy"  # ... ###..######  .....jj@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... $h1 # ... ###..######  .....jj@..#  ###..####.#  .###..# #.#   #.#  . # >..#  .$h` .  >..)...$h4$hq$hu( _The gnoll hits you but does no damage. _Your Armour skill increases to level 1! _There are monsters nearby!  You shoot a sling bullet.  The sling bullet barely misses the gnoll.  The sling bullet hits the gnoll.$h+Q  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.$h jThe gnoll is almost dead.20=6.8$hU$hp  # ... ###..######  .....jj@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _The gnoll barely misses you. The gnoll closely misses you.$hJ # ... ###..######  .....jj@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...$h$h$hя$hX# _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the gnoll.)   gnoll ($h) (((((((You kill the gnoll!You shoot a sling bullet.$h .....j)The sling bullet closely misses the gnoll.$h j17---738.0$h& $h{ R  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#  $h  #.#  .###  # >..#  .#  .  >..)... _The gnoll hits you from afar with a +4 spear.$h^  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.# $ha_  . # >..#  . .  >..)...$hf $hg $hn $hx ((((((( _A gnoll is nearby!You shoot a sling bullet.$h}  The sling bullet barely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.$hҍ .....j)The gnoll is severely wounded.$h& q4-----9.3 (1.3$h v  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _The gnoll hits you from afar with a +4 spear.$h 9 # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...$h^>4$hE$h4Nr _A gnoll is nearby!$hN$hU$h]Z $h_ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _You are too injured to fight recklessly!²$h # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .²$h # >..#  . .  >..)...²$h4²$h²$h _A gnoll is nearby!²$h²$h[  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _You are too injured to fight recklessly!²$h z # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  ²$ha{. # >..#  . .  >..)...²$h²$h²$hI²$hr _A gnoll is nearby!²$hВ²$h]²$h^ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!²$h$9 # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  ²$hJ;. .  >..)...²$hgA²$h5B²$h>H²$hQ|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!²$hR²$hX²$h8`T #²$han ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  ²$ha.  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!²$h* # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # ²$ho>..#  . .  >..)...²$hn4²$h²$h|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!²$h²$hj²$hC²$h # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  ²$h,.###  # >..#  .#  .  ²$h}>..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!²$h2 uA gnoll is nearby!You are too injured to fight recklessly!²$hJ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .²$hW # >..#  . .  >..)...²$ha4²$hm²$hF|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!²$h²$h²$hT #²$h.# ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .### ²$huS # >..#  .#  ²$h5.  >..)... _²$h_A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!²$hr  # ... ###..######  .....j)@..#  ###..####.#  ²$hs .###..# #.#   #.#  . # >..#  . .  >..)...²$hz ²$h{ ²$hx ²$h |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!²$h ²$h ²$h T #²$hN H ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..# ²$hΚ  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!²$hA You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!²$hBA  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...²$h{I |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!²$hiJ ²$h.P ²$hW g # ...²$hY  ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!²$h!Z You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!²$hD  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  ²$h_ . # >..#  . .  >..)...²$h7 ²$h` ²$h+ ²$h ²$h You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!²$h ²$h&  # ... ###..######  .....j)@..# ²$h' ] ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!²$h( You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!²$h # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...²$hf4²$h²$haYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!²$h-A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!²$h²$h²$hmT #²$hk( ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  ²$h# >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ò$h; # ... ###..######  .....j)@..#  ###..####.#  ò$h<.###..# #.#   #.#  . # >..#  . .  >..)...ò$hEò$hFò$hLò$hU|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ò$hVò$h[ò$hd # ... ###..######  ò$hbeM.....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  . ò$h(f >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ò$hBg # ... ###..######  .....j)@..#  ###..####.#  .###..# #.# ò$h2  #.#  . # >..#  . .  >..)...ò$hjò$hò$h9 ò$h'|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ò$h9ò$hò$h% # ... ###..######  .....j)@..#  ###..####.#  ò$hb&c.###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!ò$h&A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ò$h # ... ###..######  .....j)@..#  ###..####.#  ò$h&.###..# #.#   #.#  . # >..#  . .  >..)...ò$hò$hò$h]ò$h<You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ò$hò$h/ # ... ###..######  ò$hc.....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)...ò$hl _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ò$h܀ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .ò$hӂ # >..#  . .  >..)...ò$h7ò$hò$hò$hޚ|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ò$h ò$h֢ò$hhg # ...ò$hMB ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  ò$hV.#  .  >..)... _ò$hz_A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ò$hD # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  ò$hF. # >..#  . .  >..)...ò$hMò$hNò$hTò$h[|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ò$h\ò$h^bò$hgiT #ò$hj  ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  ò$hj.###  # >..#  .#  .  ò$hckx>..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ò$h;  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...ò$hl ò$hj ò$h" ò$h |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ò$h ò$hb' ò$hr/ Cò$h0 4 # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .### ò$h1  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!ò$h1 A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ò$hb  # ... ###..######  .....j)@..#  ###..####.# ò$h  .###..# #.#   #.#  . # >..#  . .  >..)...ò$hL ò$h ò$h ò$hs |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ò$h ò$h ò$h  # ... ###..######  ò$h .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!ò$h4 A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ò$hnj  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...ò$h" ò$h0 ò$h You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ò$hȨ ò$h0  # ... ###..######  ò$h1 .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!ò$h# A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!IJ$h= # ...IJ$h ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  IJ$h>..)...IJ$hsIJ$hIJ$h$IJ$h)|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$h*IJ$h30IJ$h8 # ... ###..###### IJ$h9F .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .IJ$hJ:_  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$h:/You are too injured to fight recklessly!IJ$hN # ... ###..######  .....j)@..#  ###..####.# IJ$h .###..# #.#   #.#  . # >..#  . .  >..)...IJ$hIJ$hIJ$h IJ$h|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$hIJ$hYIJ$hY # IJ$h=C... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..# IJ$h .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!IJ$h$A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!IJ$h # ... ###..######  IJ$h.....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . . IJ$h( >..)...IJ$hIJ$hIJ$hIJ$hL|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$hAIJ$hIJ$hY # IJ$hܵw... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .IJ$hi  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!IJ$hbN # ... ###..###### IJ$hO .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...IJ$hUIJ$hVIJ$h[IJ$hd|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$hneIJ$hglIJ$hq)IJ$hr # ... ###..######  .....j)@..#  ###..####.#  IJ$hr.###..# #.#   #.#  .###  # >..#  IJ$hBs^.#  .  >..)... _IJ$hs0A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$hs/You are too injured to fight recklessly!IJ$hZ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...IJ$hyIJ$hd$|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$hk%IJ$hA*IJ$h/1T #IJ$h1U ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  IJ$h|2.#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!IJ$h2A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!IJ$h # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...IJ$hIJ$hIJ$hIJ$h|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$hwIJ$h_IJ$h8 # ... ###..######  .....j)@..#  ###..####.#  IJ$h.###..# #.#   #.#  .###  # >..#  .#  .  >..)... _IJ$h_A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!IJ$h  # ... ###..######  .....j)@..#  ###..####.#  IJ$h> .###..# #.#   #.#  . # >..#  . .  >..)...IJ$hn IJ$h@ IJ$h IJ$hV |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$h IJ$hў IJ$h  # ... ###..###### IJ$hI  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!IJ$h.A  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...IJ$hG IJ$h'H IJ$hqM IJ$hV |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$hPX IJ$h^ IJ$hg g # ...IJ$hgh V ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .# IJ$hh r .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$h[i /You are too injured to fight recklessly!IJ$h!L IJ$hF}# ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  .IJ$h .  >..)...IJ$hZ IJ$h! IJ$h]IJ$h|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!IJ$hIJ$h$"IJ$h); # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#  IJ$hp*  #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!IJ$h +You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ų$hHg # ... ###..######  .....j)@..#  ###..####.#  .###..# #.# Ų$h2  #.#  . # >..#  . .  >..)...Ų$hۉŲ$h݊Ų$hŲ$h 6You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ų$h6dA gnoll is nearby!Ų$hŲ$h#T #Ų$h  ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  Ų$h).###  # >..#  .#  .  Ų$hx>..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ų$h? # ... ###..######  .....j)@..#  ###..####.# Ų$h/A .###..# #.#   #.#  . # >..#  . .  >..)...Ų$h&H4Ų$hNŲ$hX|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ų$h~[Ų$h`Ų$hcA gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ų$hcuA gnoll is nearby!You are too injured to fight recklessly!Ų$h7 # ... ###..######  .....j)@..#  Ų$hV(###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... Ų$hg # ... ###..######  .....j)@..#  Ų$he2###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ų$h$Ų$h&Ų$h+Ų$h4;|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ų$h{<Ų$hAŲ$hIg # ...Ų$hYJV ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .# Ų$hJ, .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ų$h..#  . .  >..)...Ų$hŲ$hYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ų$hYou are too injured to fight recklessly!A gnoll is nearby!Ų$hŲ$h1Ų$hv # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#  Ų$hs #.#  .###  # >..#  Ų$h I.#  .  >..)...Ų$h  _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ų$h uA gnoll is nearby!You are too injured to fight recklessly!Ų$h̠b # ... ###..######  .....j)@..# Ų$h֡ ###..####.#  .###..# #.#   #.#  . # >..#  . .  Ų$hQ>..)...Ų$h#Ų$hŲ$hɰŲ$h%|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ų$h^Ų$hŲ$h # ... ###..###### Ų$hF .....j)@..#  ###..####.#  .###..# #.#  Ų$h #.#  .###  # >..#  .#  Ų$h6.  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ų$huA gnoll is nearby!You are too injured to fight recklessly!Ų$h;`  # ... ###..######  .....j)@..#  ###..####.#  Ų$hea .###..# #.#   #.#  . # >..#  . .  >..)...Ų$h>f Ų$hf Ų$hYk Ų$har You are too injured to fight recklessly!A gnoll is nearby!Ų$h s You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ų$hs Ų$hXy Ų$hP  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  . Ų$h  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ų$hd  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ų$h; Ų$h(! Ų$h& Ų$h\5 |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ų$h\6 Ų$h; Ų$hC ; # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#  Ų$hD # #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ų$h  # ... ###..######  Ų$hD .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ų$ho Ų$h+ Ų$h Ų$hg |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ų$h Ų$hq Ų$h  # ... ###..######  Ų$h +.....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ų$h You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ų$h֙ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  .Ų$h .  >..)...Ų$hϡŲ$hŲ$hlŲ$h|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ų$h8Ų$htŲ$h # ... ###..######  .....j)@..# Ų$hv ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ʋ$h # ... ###..######  .....j)@..#  ###..####.# Ʋ$h; .###..# #.#   #.#  . # >..#  . .  >..)...Ʋ$hZ"Ʋ$h-#Ʋ$hC)Ʋ$h<1|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ʋ$h:2Ʋ$hw9Ʋ$hB # ... ###..######  .....j)@..#  ###..####.#  Ʋ$h#CM.###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ʋ$h # ... ###..######  Ʋ$h.....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  .Ʋ$h? .  >..)...Ʋ$hƲ$hƲ$hƲ$hMYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ʋ$h`A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ʋ$hƲ$hH Ʋ$h# ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)...Ʋ$hl _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ʋ$hg # ... ###..######  .....j)@..#  Ʋ$h!2###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ʋ$hƲ$hƲ$hƲ$hL|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ʋ$huƲ$hƲ$h^ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ʋ$hs\ # ... Ʋ$h^ ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ʋ$he4Ʋ$hkƲ$hu|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ʋ$h4wƲ$hyƲ$h^ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ʋ$h- # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ʋ$h%9You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ʋ$hz:A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ʋ$hO@Ʋ$hGH Ʋ$hHa# ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  Ʋ$h I.#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ʋ$hI/You are too injured to fight recklessly!Ʋ$h  # ... ###..###### Ʋ$h  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ʋ$h Ʋ$h7 Ʋ$h Ʋ$hN Ʋ$h You are too injured to fight recklessly!A gnoll is nearby!Ʋ$hU You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ʋ$h Ʋ$h Ʋ$he Y # Ʋ$h i... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  Ʋ$h m.  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ʋ$h /You are too injured to fight recklessly!Ʋ$h  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ʋ$hH Ʋ$hB Ʋ$h |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ʋ$h Ʋ$h Ʋ$h  # ... ###..######  .....j)@..#  Ʋ$h X###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!Ʋ$hn You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ʋ$h\  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ʋ$hc 4Ʋ$hi Ʋ$hr |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ʋ$h;t Ʋ$hx Ʋ$h w # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .### Ʋ$h  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ʋ$h* # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # Ʋ$hFo>..#  . .  >..)...Ʋ$h#!4Ʋ$hd'Ʋ$hD1You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ʋ$hB2Ʋ$hO7Ʋ$h> # ... ###..######  Ʋ$h?.....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!Ʋ$h-@You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Dz$h # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Dz$hxDz$h|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Dz$h Dz$hDz$h]| # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  Dz$h# >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Dz$heS # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Dz$h;ZDz$h\[Dz$h`Dz$hj|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Dz$h)lDz$hoDz$hw # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)...Dz$hsyl _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Dz$h  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Dz$h@,|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Dz$h-Dz$h25Dz$hAa # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  Dz$hCB.###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Dz$h # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Dz$hkYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Dz$hDz$h # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .# Dz$h .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Dz$h # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Dz$hJDz$hYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Dz$hDz$hC1 # ... ###..######  .....j)@..#  ###..####.#  .###..# #.# Dz$h-  #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Dz$hIZ  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .Dz$h\   >..)...Dz$hb Dz$hd Dz$h You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Dz$h Dz$h ^ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Dz$hEm  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  Dz$hn . .  >..)...Dz$hs Dz$ht Dz$hy Dz$ho |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Dz$h Dz$h̋ Dz$hL t # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!Dz$hl A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Dz$h+ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . Dz$h,.  >..)...Dz$h24Dz$h8Dz$hB|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Dz$h#DDz$hHDz$hOl # ... Dz$h8Q###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ȳ$h # ... ###..###### Ȳ$h .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ȳ$hJȲ$h|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ȳ$h.Ȳ$hȲ$h| # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  Ȳ$hx>..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ȳ$hEq # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ȳ$hyȲ$h́|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ȳ$hՂȲ$hȲ$hH Ȳ$h# ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .Ȳ$h  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ȳ$hc'q # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#  Ȳ$h(( #.#  . # >..#  . .  >..)...Ȳ$h;FJȲ$hNYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ȳ$h^UȲ$h^Y # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  Ȳ$h_.###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ȳ$h # ... ###..######  Ȳ$h3.....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ȳ$hȲ$hȲ$hȲ$h}|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ȳ$hȲ$h Ȳ$hCȲ$h8! # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ȳ$hwg # ... ###..######  .....j)@..#  Ȳ$h÷2###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ȳ$hȲ$hȲ$hIȲ$h6You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ȳ$hdA gnoll is nearby!Ȳ$hAȲ$h # ... ###..######  Ȳ$hc.....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)...Ȳ$hIl _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ȳ$hTw  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.# Ȳ$hx  . # >..#  . .  >..)...Ȳ$h Ȳ$h Ȳ$h Ȳ$h͝ You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby! # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ȳ$h.  # ... ###..######  .....j)@..#  ###..####.#  Ȳ$h(0 .###..# #.#   #.#  . # >..#  . .  >..)...Ȳ$h6 4Ȳ$h ? Ȳ$hG You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ȳ$h K Ȳ$h^Q 1Ȳ$hR p # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  Ȳ$hnT .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ȳ$h]  # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...Ȳ$h 4Ȳ$h Ȳ$hJ |You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ȳ$hX Ȳ$h  Ȳ$h E # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!Ȳ$h You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!Ȳ$h # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  Ȳ$h_. # >..#  . .  >..)...Ȳ$hȲ$hޭȲ$hȲ$h-You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!Ȳ$hȲ$h^ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ɲ$ht% # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...ɲ$hy,4ɲ$h1ɲ$h;You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ɲ$hDAɲ$hL^ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ɲ$h # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .ɲ$hu  >..)...ɲ$hɲ$hɲ$hnɲ$h|You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ɲ$h ɲ$hɲ$h0 ^ # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  .###  # >..#  .#  .  >..)... _A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!ɲ$hn # ... ###..######  .....j)@..#  ###..####.#  .###..# #.#   #.#  . # >..#  . .  >..)...ɲ$h4ɲ$h>ɲ$hYou are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!You are too injured to fight recklessly!A gnoll is nearby!ɲ$hPɲ$hstairs the ShooterCoglinHP: 14/30 (39) ===========-------------MP: 5/5========================AC: 7Str: 12#EV: 10Int: 8...SH: 0Dex: 19ɲ$h<,###..######XL:  5 Next: 73% Place: Dungeon:4.....j)@..#Noise: ===------  Time: 2289.3 (0.0)###..####.#d) +0 sling {Noor}  a) +2 sling {Bintana.###..# #.#Fire: d) +0 sling {Noor}..##..# #.#Drain Rev* #.##..####.#### #.##......>..#j   gnoll (polearm)#.#.##.####..#.##.#.##.####.##.######..###.#....>..).........#Fire: d) +0 sling {Noor}Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +4 spear (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!ɲ$h6`)(ɲ$h2G((((((ɲ$h{ .....))Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll, wielding a +4 spear (severely wounded, 66% to hit)  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!  You shoot a sling bullet.ɲ$h_t5=8290.5 (1.2 _ɲ$hɲ$hɲ$hN stairs the ShooterCoglinHP: 15/30 (39) ============------------MP: 5/5========================AC: 7Str: 12#EV: 10Int: 8...SH: 0Dex: 19###..######XL:  5 Next: 82% Place: Dungeon:4.....))@..#Noise: ===------  Time: 2290.5 (0.0)###..####.#d) +0 sling {Noor}  a) +2 sling {Bintana.###..# #.#Fire: d) +0 sling {Noor}..##..# #.#Drain Rev* ɲ$h+P#.##..####.#### #.##......>..##.#.##.####..#.##.#.##.####.##.######..###.#....>..).........# _You shoot a sling bullet.  Fire: d) +0 sling {Noor}Press: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal.  Okay, then.ɲ$hfVɲ$hX. _˲$h;4˲$hm˲$ha _˲$hB˲$hg6Rev+ ˲$h˲$h!n˲$h#˲$h(&˲$h&?Rev ˲$hZ(˲$h)˲$h*T7=˲$h+˲$h/,˲$h00˲$h5B˲$hM7?˲$h,9˲$h~;˲$h.<_8==˲$h>=˲$h?,˲$hE˲$hH,˲$h\J˲$hpL,˲$hR9==˲$hS˲$hU,˲$h/_˲$h`˲$h\aY20==˲$h^b˲$hed,˲$he˲$hh,˲$hYi˲$hinX˲$h=r1=˲$hs˲$hu,˲$hzB˲$h{˲$hO}˲$h~O22=˲$h~˲$hB˲$hX,˲$h˲$h,˲$hR˲$hq˲$hd3==˲$h˲$h,˲$h˲$h,˲$hژ˲$h,˲$hI˲$h94˲$hs\==˲$hE,˲$h˲$h~,˲$h'˲$h߭˲$hƮ˲$hv˲$hȲ5==˲$hR˲$ht,˲$h˲$h>,˲$h˲$hҿ,˲$h˲$h˲$h8e6=˲$h,˲$h|˲$h,˲$h˲$h]˲$h@7=˲$hB˲$h,˲$hH˲$h,˲$h˲$h˲$hWi8==˲$h˲$h˲$h˲$h˲$h2,˲$h#˲$h,˲$h ˲$h˲$h4i9==˲$h˲$h",˲$h˲$h,˲$h˲$h,˲$hw˲$h30==˲$h˲$hTV..---....˲$h6.....˲$h b.### .....###..#######.....)@...#.###..####.# .###..# #.# ..##..# #.# ˲$h  #.##..####.###  # #.##......>..#  #.#.##.####..#.#  #.#.##.####.##.######  ..###.#....>..).#˲$h$13560.0)˲$h}H---1.5 (61˲$h>˲$h&"Z  r - a wand of flame (29)  Things that are here:˲$h#,2.5 (62˲$h})˲$h2 _a +0 whip; a +1 dagger of draining; a +0 leather armour˲$h8˲$hm:H _No target in view!˲$hB ˲$h_ ˲$h ˲$hP 8.˲$h v###.#.####. .....#.###..###### #.....@)...##.###..####.# .###..# #.#˲$h  ..##..# #.# #.##..####.### # #.##......>..# #.#.##.####..#.# #.#.##.####.##.######  ..###.#....>..).#˲$h) ,0.0)˲$hw 23.5 (1 _˲$h ˲$h  Things that are here: _a +4 spear; a +0 flail˲$h ˲$h ˲$h: H _No target in view!˲$hFn ˲$hGo ˲$ho ˲$ht ˲$hrw ˲$hx A= _˲$h#| ,˲$h} ,˲$h1 ˲$hA ˲$h* ˲$h ˲$h ˲$h ˲$h ,˲$h ˲$h ˲$h{ ,˲$hv ˲$h ˲$hp ,˲$hF ˲$hӰ ˲$hP ˲$h .... .# .# K# .# #######.#####P.....@.......##.####.#########.#.........# ##.###..###### #.....))...##.###..####.# K   kobold (asleep).###..# #.#..##..# #.˲$h \# #.##..####.###˲$h q62.5 (93.5 (10.0)˲$h ((K _A kobold comes into view. It is wielding a +0 club.˲$h2 jYou shoot a sling bullet.  The sling bullet hits the kobold but does no damage.˲$h3y (The kobold shouts!  You shoot a sling bullet.˲$h˲$h˲$h?R..K˲$h|====4.8 (1.3)Rev ˲$h ˲$h a _The sling bullet closely misses the kobold.˲$hO .. .. ˲$hw.# .# .# .# #######K#####P  #.....@.......  #.#########.#.  .#  . #.....))...#   #.#  #.#˲$h7  ̲$hHv .. .. .# .# .# .# #######K#####P  #.....@.......  #.#########.#.  .#  . #.....))      ̲$h"|̲$h _A kobold is nearby!You shoot a sling bullet. The sling bullet hits the kobold.̲$h;1)̲$hv (You kill the kobold!̲$hǣ)3===-6.0 (1.2Rev+ ̲$hi̲$h3E _You shoot a sling bullet.̲$h̲$hK̲$h&.....-0.0....̲$hp̲$hj _Key pressed, stopping explore.̲$h̲$h0̲$hH _No target in view!̲$hJ̲$h&̲$hrRev  _̲$h̲$h,̲$h̲$h6 #.. #.. #.. #.# ..# #.#  #.# #######@#####P.---8.0 (2 #.............##.####.#########.#.#........# ##.###..######....))...##.###..####.#.#..##..# #.#  You see here a +0 club.̲$ht:---̲$h̲$h.j _Key pressed, stopping explore.̲$h̲$h̲$h | _No target in view!̲$h!̲$h*00..̲$hC/̲$h)1̲$h:$ ̲$hs;d_Key pressed, stopping explore.̲$hpC̲$hG^ _No target in view!̲$hkH̲$hyI̲$hQ<̲$hW̲$haj _Key pressed, stopping explore.̲$hb̲$hn̲$hq _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!̲$hJ̲$h̲$h<; _̲$h,̲$h<̲$h?̲$h^̲$hؖ,̲$h̲$hc̲$h}̲$h ̲$h~̲$hyn̲$hܨ,̲$h̩̲$h!̲$h̲$h̲$h̲$h̲$hǷ,̲$h̲$h0̲$hQ̲$h̲$h̲$h[̲$h,̲$h2̲$h2̲$h>#.# ̲$h\#.# #.# #.# #####.#####...#####.............#..#.......... #.....@..# 710.0)########.#####...P.........# ...PP.P########.# .(P..#. ̲$h}#.# ....#########)#####P.P..................... .####.#########.#.##.._. ......#No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  Found 4 stones.̲$hB9.0 (11̲$h̲$hY _Found an ancient bone altar of Kikubaaqudgha.̲$h̲$h7̲$hH _No target in view!̲$hJ̲$h̲$h0̲$h% _̲$h ̲$h!̲$h%,̲$h'̲$h,̲$h/,̲$h+1̲$hK3̲$h7̲$h7̲$h8̲$h;̲$h>̲$h?̲$h@̲$hkC̲$h!F̲$hF̲$h7H̲$hJ̲$hN̲$hO̲$hQ̲$hW̲$hY̲$hZ̲$h>[̲$h`̲$hc̲$hkd̲$he̲$hh̲$hHk̲$hk̲$hm̲$ho̲$h#r̲$hr̲$h~t̲$hu̲$hw,̲$h[x̲$hz̲$h },̲$h}̲$hK̲$h,̲$hJ̲$hQX̲$h̲$h&̲$hӋ,̲$h̲$h̲$h@,̲$hю̲$h̲$h,̲$h̲$h`̲$hƑ̲$hV̲$h̲$h,̲$h̲$hޗ̲$h̲$h:,̲$h̲$hB̲$h|X̲$hL   ̲$h9(        # #################### ̲$h ........... 402.0 (23 .....#.###########.#  #...#.## #  P.....###### ̲$h PP.P.........  ..#.P........    .###P..######    .̲$hr.......#  .P#  ̲$h̲$hϩ̲$hZj _Key pressed, stopping explore.̲$h̲߯$hӲ̲$hqH _No target in view!̲$hf`̲$h _̲$h̲$h̲$h̲$h̲$hs̲$h̲$h9̲$h̲$h̲$h̲$h̲$ha̲$h̲$h̲$h,̲$h̲$h̲$hM,̲$h̲$h̲$h̲$h)̲$h̲$h̲$h,̲$hc̲$hL̲$hr,̲$h̲$h̲$h############### ..............# #.###########.# ̲$hE.####.## .###### ## #...## ............#.#.## .................# ....#.#..##  # #.#....@.# ̲$h\ 12.0 (10P# #.#........# ##... . #......#.# . .### # ##.##.##.# # .# #. #.# #  #. #.#  #.# ̲$h #>#   ̲$h̲$h,3.0 (11̲$h'̲$h O _Found an escape hatch in the floor.̲$h̲$h̲$hH _No target in view!̲$h`̲$ha4̲$hc̲$he̲$hj; _̲$hAn̲$hq............#  ###########.#  # ##.##  ##### ## #...##  ..........#.#.##  ̲$hbr....#  ########..#.#..##  .# #.#......# P# #.#...... . . #......#.#  ̲$hsl.### # ##.##.##.#  .# #. #.# .#   #. #.# e#   #.# e# e   Duvessa (asleep)#># ^# e   Dowan (asleep)#. .#̲$hus-̲$h{ 4.0 (1.0)  Duvessa and Dowan come into view.̲$hg}̲$hee.ee̲$h5===5.0 (2̲$h̲$h (( _Duvessa shouts! Dowan shouts!  You shoot a sling bullet. The sling bullet hits Duvessa.̲$hC  Duvessa is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.̲$h̲$h;̲$hf.ee.̲$hY6.2 (1.2Rev ̲$hi̲$hx1 _Duvessa is lightly wounded.̲$h #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@.#  . #......#.#  # ##.##.##e#  #. #.# e#  #. #.# .#  ̲$hg#.# .#  #># ^#  #. .# ̲$hts #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@.#  . #......#.# ̲$h8v# # ##.##.##e#  #. #.# e#  #. #.# .#  #.# .#  #># ^#  #. .# ̲$h8|̲$h:}̲$h̲$hc (( _There are monsters nearby!You shoot a sling bullet.̲$h  The sling bullet closely misses Duvessa.  You shoot a sling bullet. The sling bullet hits Duvessa.̲$h ̲$hn ̲$hc ee.7.5 (1.3Rev+  _Duvessa is lightly wounded.̲$hH A #.# #̲$hr  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@.#  . #......#e#  # ##.##.##e#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# ̲$hBY  #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@.#  . #......#e#  # ##.##.##e#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# ̲$hf ̲$hh (̲$hi /The sling bullet closely misses Duvessa.  ̲$hi @You shoot a sling bullet. The sling bullet hits Duvessa.̲$h@j hits Duvessa but does ̲$h k no damage.̲$h  Duvessa is lightly wounded.  You shoot a sling bullet. The sling bullet hits Duvessa.̲$h%r m  Duvessa is moderately wounded.̲$hs ̲$hx Pee.̲$hy (8.8̲$hX ̲$h   #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .# ̲$h  #.# .#  #># ^#  #. .#  _Duvessa closely misses you.̲$h? #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  ̲$hC?#.# .#  #># ^#  #. .# ̲$h#̲$h$̲$h)̲$h3 _There are monsters nearby!You shoot a sling bullet. The sling bullet hits Duvessa.̲$hD  Duvessa is moderately wounded.You shoot a sling bullet. The sling bullet hits Duvessa!Ͳ$h]  Duvessa is heavily wounded.Duvessa barely misses you.Ͳ$ht  Dowan gestures at you while chanting.Ͳ$h5Ͳ$h27---20.1Rev* Ͳ$hͲ$hl7  #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _The puff of frost hits you.Ͳ$h*. #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e# Ͳ$hM2 . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# Ͳ$h74Ͳ$h4Ͳ$h>Ͳ$hdE  _There are monsters nearby!You shoot a sling bullet. The sling bullet hits Duvessa.Ͳ$hc  Duvessa is severely wounded.You shoot a sling bullet. The sling bullet hits Duvessa.Ͳ$h#Pk  Duvessa is severely wounded.Ͳ$hQ-1.3 (1.2Ͳ$hUͲ$h]  #.# # ##.##  ## #...## #.#.## ....# Ͳ$h].#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _Duvessa misses you. Dowan hits you but does no damage.Ͳ$h #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e# Ͳ$h7 . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# Ͳ$hͲ$hVͲ$hZͲ$h  ( _There are monsters nearby!Ͳ$h  You shoot a sling bullet. The sling bullet barely misses Duvessa.  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.Ͳ$heYou shoot a sling bullet.  The sling bullet hits Duvessa  Duvessa is severely wounded.Duvessa hits you with a +0 short sword.  Dowan says, "Where the sword fails, magic succeeds!"Dowan hits you but does no damage. Duvessa hits you with a +0 short sword.Ͳ$h j  Dowan casts a spell at you.Ͳ$hƥ14-------------2.6 (1.3Ͳ$h)Ͳ$hH1 _The puff of flame hits you.Ͳ$hk #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# Ͳ$hs!Ͳ$h] #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# Ͳ$h^Ͳ$heͲ$hAmz _There are monsters nearby!Ͳ$h_nͲ$h:sͲ$hP{  #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .# Ͳ$hL| #.# .#  #># ^#  #. .#  _You are too injured to fight recklessly!Ͳ$h ~ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# Ͳ$hW 4Ͳ$h Ͳ$hq! z _There are monsters nearby!Ͳ$hU$ Ͳ$h[' Ͳ$h-   #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# Ͳ$h. P _You are too injured to fight recklessly!Ͳ$hq [ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e# Ͳ$h # # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# Ͳ$hJ 4Ͳ$hQ Ͳ$h _There are monsters nearby!Ͳ$h Ͳ$hn  #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# Ͳ$hh  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!Ͳ$h} N #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......### Ͳ$h~ 0 #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# Ͳ$hW Ͳ$hr Ͳ$h Ͳ$hY LYou are too injured to fight recklessly!Ͳ$h fThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!Ͳ$h< Ͳ$h˛ _ #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!Ͳ$h}2 #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  Ͳ$h[4#># ^#  #. .# Ͳ$hF:Ͳ$h{;Ͳ$h@β$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!β$hβ$hO β$h  #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e# β$hU . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!β$h}! #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  β$hƬ]#. .# β$h4β$heβ$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!β$hZβ$hβ$h6 #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _There are monsters nearby!β$h)You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!β$hQo~ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# β$huβ$hJxβ$h{β$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!β$h#β$hȍβ$h #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^# β$h@ #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!β$ha+ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  β$h,#. #.# .#  #.# .#  #># ^#  #. .# β$ha2β$h@3β$h8β$hBYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!β$hCβ$h@Iβ$hyP #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......### β$h0Q #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _β$h RwThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!β$h #.#  ##.##  ## #...## β$h#.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# β$h4β$hβ$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!β$hβ$hA  #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  β$h #># ^#  #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!β$h-~ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# β$hβ$h8β$hɬβ$hjYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!β$hRβ$hβ$hq_ #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!β$hO[ ~ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# β$ha β$hb β$hig β$hp You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!β$h# ^#  #. .#  _There are monsters nearby!β$h~ )You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!β$h%  #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# β$h- You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!β$h3 β$h:  #.# # ##.##  ## #...## #.#.## β$hP< ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!β$h\ ~ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# β$hk 4β$h7 β$h, You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!β$h β$hY  #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!β$h }There are monsters nearby!You are too injured to fight recklessly!ϲ$hO~ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# ϲ$h2^ϲ$h&cϲ$hlϲ$h|ϲ$hi}EYou are too injured to fight recklessly!ϲ$h?~NThere are monsters nearby!ϲ$h~/You are too injured to fight recklessly!ϲ$hNThere are monsters nearby!ϲ$h/You are too injured to fight recklessly!ϲ$h^NThere are monsters nearby!ϲ$hڂϲ$hϲ$h/ϲ$hϲ$h% ϲ$h#.# #ϲ$h ##.## ϲ$he ## #...## ϲ$h#.#.## ϲ$h....# ϲ$hÝ.#.#..## ϲ$h_ #.#......### ϲ$h2 #.#......@e# ϲ$h͠1 . #......#e# ϲ$h # ##.##.##.# ϲ$h# #. #.# .# ϲ$hǣ ϲ$h#. #.# .# ϲ$hh ϲ$h#.# .# ϲ$h ϲ$hI#># ^# ϲ$h ϲ$h#. .# ϲ$h  _ϲ$hwThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!ϲ$hD~ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# ϲ$hSHϲ$h\Iϲ$hPϲ$hWYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!ϲ$hXϲ$ht`There are monsters nearby!You are too injured to fight recklessly!ϲ$haThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!ϲ$h s #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# ϲ$h5 ~ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# ϲ$h ϲ$hϲ$hϲ$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!ϲ$hϲ$hU%ϲ$h* #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .# ϲ$h+ #.# .#  #># ^#  #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!ϲ$h! #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  ϲ$h]#. .# ϲ$hϲ$hgϲ$hϲ$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!ϲ$hϲ$hϲ$h)_ #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!ϲ$h~ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# ϲ$h 4ϲ$hqϲ$hSYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!ϲ$hϲ$h؛ϲ$h6 #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .# ϲ$h- #.# .#  #># ^#  #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!ϲ$h9 [ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e# ϲ$h_; # # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# ϲ$h@ ϲ$h|A ϲ$hcF ϲ$hO You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!ϲ$hP ϲ$hKU ϲ$hg\  #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!ϲ$hQ] }There are monsters nearby!You are too injured to fight recklessly!ϲ$hq  #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  ϲ$h/ #># ^#  #. .# ϲ$h ϲ$h ϲ$h ϲ$h You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!ϲ$h ϲ$h[ ϲ$h"  #.# # ##.##  ## #...## #.#.## ....# ϲ$h .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _There are monsters nearby!ϲ$h )You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!ϲ$h  #.#  ##.## ϲ$h  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# ϲ$h ϲ$h ϲ$h5 ϲ$h You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!ϲ$h ϲ$h ϲ$h2  #.# # ##.##  ## #...## #.#.## ....# .#.#..## ϲ$h - #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _ϲ$hX wThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!ϲ$ha #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e# ϲ$hb . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# ϲ$hhϲ$h{iϲ$hlnϲ$hwYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!ϲ$hxϲ$h;}ϲ$hӃ #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _ϲ$hwThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!в$h~ #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .# в$hв$hв$hв$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!в$hdв$hв$h  #.# # ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e# в$hPU . #......#e#  # ##.##.##.#  #. #.# .#  #. #.# .#  #.# .#  #># ^#  #. .#  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!в$hL #.#  ##.##  ## #...## #.#.## ....# .#.#..##  #.#......###  #.#......@e#  . #......#e#  # ##.##.##.#  #. #.# .#  в$hL#. #.# .#  #.# .#  #># ^#  #. .# в$h4в$hǜв$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!в$hв$hв$h~There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!в$h+###########.#  ##.## ##### ####...## ...........#.#.## .......#в$h$ ########..#.#..## ..# #.#......### P# #.#.......e# #... . #.....@#e#  .### # ##.##.##.#  .# #. #.# .#  в$h!#. #.# .#  #.# .#  #># ^#  #. .#  #.   в$hв$hв$hee.e   Dowanв$h=---30 _в$h.в$hв$h  ##.## .###### ####...## ............#.#.## ......# в$hR ########..#.#..## ..# #.#......### P# #.#......ee# ##... . #......#.# . .### # ##.##@##.# # .# #. #.# .#  #. #.# .#  #.# .#  #># ^#  #.# .#  #.#   #..  в$h в$hMв$hrk ##.##  ####...## ...#.#.## ........# ..#.#..##  #.#......### в$hA} #.#........#  . #.....e#.# . .### # ##.##@##.# # .# #. #.# .#  #. #.# .#  #.# .#  #># ^#  #.# .#  #.#  #..  _You are too injured to fight recklessly!в$hbThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby! _You are too injured to fight recklessly!  Duvessa says, "Where magic fails, the sword succeeds!"Ѳ$h ##.##  ####...## ...#.#.## ........# ..#.#..##  #.#......###  #.#........#  . #.....e#.#  .### # ##.##@##.#  .# #. #.# .#  #. #.# .#  #.# .#  #># ^#  #.# .#  #.#  #.. Ѳ$hg ..Duvessa attacks as she pursues you! Duvessa hits you with a +0 short sword.Ѳ$h8/30 (39) ---------------=--4Ѳ$hѲ$hV _* * * LOW HITPOINT WARNING * * *Ѳ$h #### ####...## ............#.#.##........########..#.#..##.# #.#......###P#........# ##... . #.....e#. . .### # ##.##.## # .# #. #@#  ># ^.# . .Ѳ$hl Ѳ$hQ ee   Dowan-5Ѳ$hp 7Rev+ Ѳ$h Ѳ$h Ҳ$h9...........#.#.##......########..#.#..##Ҳ$hK.# #.#......###P.....e. ##... . #.....e# . .### # ##.##.# # .# #. #.#  ># ^.# . ..Ҳ$hҲ$hDҲ$h~D.eeҲ$h=}e   DowanҲ$hh9=-----6Ҳ$hҲ$hҲ$h5h .....########..#.#..##.# #.#......###P...... ##... . e# . .### # ##.##e# # .# #. #.#  ># ^.# . ..##.#.ee7Ӳ$h########..#.#..##.# #.#......###P.. ##... . # Ӳ$h. .### # ##.##e# # .# #. #e#  #. #. ^.# . ....###.# ..Ӳ$h)Ӳ$h>F.eӲ$h&8Ӳ$hZӲ$ha _There is an escape hatch in the floor here.Բ$h)  Dowan smirks and points a slender finger.Dowan casts a spell.§.e9Rev Բ$h{  #~...~..P~.P#  ##b~#######~~##  #.~l#.....#~~.#  ###.....#.~~#  .. .......#b~.# #####.....#~.~# #~..#.....#~~.# 5#@#  #~.~~#.#~~~P# ##~P~#.#b.~## ###~#.#~### ###.###[Բ$h|33m#.#  bbb 3 bats (wandering)..  l   frilled lizard (wandering)#.. _Dowan blinks!=Բ$hYdbb2 wandering)Բ$hZv10/30 (39)=30.3 (1.7Բ$h0Բ$hK _You slide downwards. The hatch slams shut behind you.ֲ$h!K4ֲ$hLֲ$hOֲ$hPֲ$huQֲ$hTֲ$hTֲ$hwUֲ$hVֲ$hVֲ$hYֲ$hTZֲ$h_,ֲ$haֲ$hcֲ$hgֲ$hjֲ$h[mֲ$hmֲ$hoֲ$hv?ֲ$hwֲ$h"ֲ$hֲ$hT1=ֲ$h˘ֲ$hֲ$hLֲ$hڣֲ$h1ֲ$hï,ֲ$hֲ$h _The frilled lizard hisses.ֲ$hJֲ$h[ֲ$h J2=ֲ$hֲ$h,ֲ$h:ֲ$h,ֲ$hIֲ$h,ֲ$h$ֲ$hv13==ֲ$hֲ$h,ֲ$hֲ$hS,ֲ$hֲ$h,ֲ$hֲ$h`u4==ֲ$h-ֲ$h,ֲ$hֲ$h,,ֲ$hֲ$h,ֲ$htֲ$hu5==ֲ$hdֲ$h,ֲ$h:ֲ$h&,ֲ$h'ֲ$h -,ֲ$h>/ֲ$he4ֲ$h5L6=ֲ$h96ֲ$h=ֲ$h~>ֲ$hx?ֲ$hCֲ$heDֲ$hEֲ$h^Lֲ$hMֲ$hNֲ$hQֲ$hRT7=ֲ$h$Sֲ$hlVֲ$hVֲ$hFXֲ$h[,ֲ$h\ֲ$ha,ֲ$h+cֲ$hgu8==ֲ$hxiֲ$hm,ֲ$hoֲ$h.z,ֲ$h{ֲ$hz~,ֲ$hֲ$h9==ֲ$hƅ,ֲ$hֲ$hՉ,ֲ$hֲ$h،,ֲ$hֲ$hyv20==ֲ$heֲ$h,ֲ$hֲ$hֲ$h+ֲ$hֲ$h,ֲ$hֲ$hzb1=ֲ$hֲ$h,ֲ$h$ֲ$h,ֲ$hpֲ$hֲ$hxֲ$h@ֲ$he22=ֲ$hϿֲ$huֲ$hֲ$hcֲ$h,ֲ$hֲ$h,ֲ$hֲ$hֲ$h8k3==ֲ$hֲ$h,ֲ$hֲ$h,ֲ$hֲ$h,ֲ$hpֲ$hֲ$h:i4==ֲ$hֲ$hmֲ$hֲ$hֲ$h?,ֲ$h ֲ$h,ֲ$hֲ$hֲ$hi5==ֲ$hֲ$h,ֲ$hֲ$hֲ$hֲ$hֲ$h/ ,ֲ$h9 ֲ$hֲ$hdV6=ֲ$hֲ$hֲ$h6ֲ$hֲ$h,ֲ$hֲ$h&,ֲ$hֲ$h#b7=ֲ$h$ֲ$h),ֲ$hX*ֲ$h/-ֲ$h-ֲ$h,.ֲ$h3,ֲ$hi5ֲ$h>ֲ$hX?i8==ֲ$h@ֲ$hG,ֲ$h Iֲ$hP,ֲ$hMRֲ$h\Y,ֲ$h[ֲ$h_ֲ$h[`i9==ֲ$haֲ$hg,ֲ$h% _Found 5 stones.ײ$h2Jײ$h3ײ$h9.....~~.#####.~##~..#~.###~.###.###~P## #~.~~#.#~~~P# ##~P~#.#b.~## ###~#.#b###  ###.###  #@# 0.0)..<#(###.####.#    bat ײ$h@ײ$hxA+7.3 (1ײ$hFײ$hI9 _Found a stone staircase leading up.ײ$h Jײ$h ײ$h ײ$h Bײ$h$ ,ײ$h9 ײ$h ײ$h Bײ$h ;  You see here 5 stones.ײ$h 6 _ײ$h ײ$hJ ײ$h ,ײ$h ײ$h ײ$h ײ$h ײ$h@ ײ$hy ײ$h ,ײ$h? ײ$ho ײ$h ,ײ$h! ײ$hp)  ###~#.#b###  ###.####  #.##.#  #...<#  #..(##  #.#.#  ###.# ײ$h*  #.# #@#25.3 (8###'### ##⌠.⌠## ..#.>.######⌠.⌠############# _You open the door.ײ$h_, a _Found a staircase to the Ecumenical Temple.ٲ$hv ###.####  #.##....<..(##.# ##.# #.###.###ٲ$hԡ###@###⌠.⌠...#.>.#####⌠.⌠ ########## ٲ$hٲ$hШ26.3 (1 _ٲ$hGٲ$hQ _There is an open door here.ٲ$hL #.##...<(##.# ##.# ٲ$hM###.#####'##⌠@⌠.....#.>..#####⌠.⌠ ########## ٲ$hSUٲ$hAV-7 _ٲ$h)Zٲ$h\ٲ$h ..<(##.# ##.# ###.#####'########⌠.⌠.....#.@.#####⌠.⌠ ########## ٲ$h ٲ$h 8ٲ$h ٲ$h i _There is a staircase to the Ecumenical Temple here.ڲ$h#|ڲ$h}ڲ$hڲ$hڲ$hŽ-9 _ڲ$h@ڲ$h{V% ..........#..# #.......... ###.......## #.....# ##.......### ######.....###.....###.....###### .# ###....###...###....### #. .# ##.....##+##.....## #. ڲ$hW.# #####...............##### #. ## ##...##....ß...ß....##...## ## # #.....#.............#.....# #Temple#.._..+......@......+.._..# # #.....#.............#.....# # ## ##...##....ß...ß....##...## ## .# #####...............##### #. .# ##.....##+##.....## #. .# ###....###...###....### #.  ######.....###.....###.....######  ###.......## #.....# ##.......###  ....ڲ$hX......# #.....# #.......... You climb downwards. Welcome to the Ecumenical Temple!ڲ$hYڲ$h'`7_ڲ$h.30.1 (1.8ڲ$h?7_ڲ$h _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.۲$hl6[[?25h[?0c  Search for what [Enter for "."]? ܲ$h[?25l[?1c15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a staircase back to the Dungeon Results elsewhere ([,] to cycle)  b - [Temple] a basalt altar of Yredelemnulc - [Temple] a white marble altar of Elyvilon  d - [Temple] a blossoming altar of Fedhas  e - [Temple] a broken altar of Ashenzari  f - [Temple] a hazy altar of Hepliaklqana  g - [Temple] a shadowy altar of Dithmenos  h - [Temple] a shimmering altar of Xom  i - [Temple] a snail-covered altar of Cheibriados  j - [Temple] a stormy altar of Qazlal  k - [Temple] an opulent altar of Gozag  l - [Temple] a burning altar of Makhleb  m - [Temple] a glowing silver altar of Zin  n - [Temple] a shimmering blue altar of Sif Muna  o - [Temple] an iron altar of Okawaru޲$h  b - [Temple] a basalt altar of Yredelemnul  n - [Temple] a shimmering blue altar of Sif Muna޲$h(.  n - [Temple] a shimmering blue altar of Sif Muna  o - [Temple] an iron altar of Okawaru$hΩThe Ecumenical Temple <______________(Press ? for help)  ##### ##+####.......## #.....# ##.......####+## #####  ##...######.....###.....###.....######...##  #.....# ###....###...###....### #.....#  #.._..# ##.....##+##.....## #.._..#  #.....# #####...............##### #.....# $h` ##...## ##...##....ß...ß....##...## ##...##  ##### #.....#.............#.....# #####  #.._..+......@......+.._..#  ##### #.....#.............#.....# #####  ##...## ##...##....ß...ß....##...## ##...##  #.....# #####...............##### #.....#  #.._..# ##.....##+##.....## #.._..#  #.....# ###....###...###....### #.....#  ##...######.....###.....###.....######...##   ##### ##+####.......## #.....# ##.......####+## #####   ##...###.............# #.....# #.............###...##   #.....#.............## ##...## ##.............#.....#  #.._[$hB34m..+..⌠........### ##### ###........⌠..+.._..#  #.....#........########........#.....#  ##...###...##########...###...##  ##### ##+####+## #####  ##...####...##  #.....##.....#$hЩ$h$h,stairs the ShooterCoglinHP: 30/30 (39) ========================MP: 5/5========================AC: 7Str: 12EV: 10Int: 8$hSH: 0Dex: 19XL:  5 Next: 83% Place: TempleTime:Drain _There is an open door here. _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.  Search for what [Enter for "."]? .$hu4$h$h$h&$h(% _$h,$hO,$h$h"$h$h,$h$h[,$hX$h$h $h$hc$h%$h},$hk$h$h,$h4$h$h$h0$h($hb$h$hS,$ht$hU,$hA$h$h,$h$h)$h[$h$h$h$h$h,$hzX$hC$h $h,$hd$h,$hZ$h$h$hF$h$hk$hi$h$hu$hj _You open the door.  Found a snail-covered altar of Cheibriados.$h$hg _$h$h[ @  There is an open door here.$h $hH  _$h $h7 $h$h,$h$h,$h{$h #.._..# ##.....##.....# #####......##...## ##...##....ß##### #.....#.....#.._..+.....##### #.....#.....##...## ##...##....ß#.....# #####......#..@..# ##.....# Noise: --------- 2552.1 (22.0)$h #.....# ###....### d) +0 sling {Noor}  a) +2 sling {Bintana##...######.....###. Fire: d) +0 sling {Noor}##### ##'####.......## #.##...###.............# #.#.....#.............## ###.._..+..⌠........### ##.....#........######...###...#####$h$htU__$hUi _There is a snail-covered altar of Cheibriados here.$hj R  You kneel at the altar of Cheibriados.$h /  --more--$h$hgCheibriados the Contemplative Cheibriados is a god of deliberation. Those following Cheibriados travel more slowly the further they progress in their faith, and are forbidden from using any means to hasten themselves. In the process of so imitating their god, they attain perfection of mind and body, and the mysteries of time unfold before them. Especially devout followers may even momentarily abandon the flow of time and its needless disturbances. Favour - Cheibriados is neutral towards you. Granted powers:(Cost)Cheibriados slightly slows your movement. Cheibriados supports your attributes. (+0) Cheibriados slows the effects of poison on you. You can bend time to slow others.(3 MP, Piety-)You can warp the flow of time around you.(4 MP, Piety-, Instant)You can inflict damage on those overly hasty.(5 MP, Piety--)You can step out of the flow of time.(10 MP, Piety---)[!]: Overview|Powers|Wrath [J/Enter]: join religion$h #$h($hq-u#.._..# ##.....# stairs the Shooter#.....# #####...... Coglin##...## ##...##....ß HP: 30/30 (39) ========================##### #.....#..... MP: 5/5========================#.._..+..... AC: 7Str: 12$h.##### #.....#..... EV: 10Int: 8##...## ##...##....ß SH: 0Dex: 19#.....# #####...... XL:  5 Next: 83% Place: Temple#..@..# ##.....# Noise: ---------  Time: 2552.1 (0.0)#.....# ###....### d) +0 sling {Noor}  a) +2 sling {Bintana##...######.....###. Fire: d) +0 sling {Noor}##### ##'####.......## #. Drain ##...###.............# #.#.....#.............## ###.._..+..$h0⌠........### ##.....#........######...###...##### _Search for what [Enter for "."]? . _You open the door. _Found a snail-covered altar of Cheibriados. _There is an open door here. _There is a snail-covered altar of Cheibriados here.  You kneel at the altar of Cheibriados.$hT2A__$h2$h$6;_$hw7. _$hO[[?25h[?0c  Search for what [Enter for "."]? $hc [?25l[?1c$h $hw 15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a snail-covered altar of Cheibriados Results elsewhere ([,] to cycle)  b - [Temple] a burning altar of Makhlebc - [Temple] a basalt altar of Yredelemnul  d - [Temple] a hazy altar of Hepliaklqana  e - [Temple] a blossoming altar of Fedhas  f - [Temple] an iron altar of Okawaru  g - [Temple] a staircase back to the Dungeon  h - [Temple] an opulent altar of Gozag  i - [Temple] a white marble altar of Elyvilon  j - [Temple] a broken altar of Ashenzari  k - [Temple] a shadowy altar of Dithmenos  l - [Temple] a shimmering altar of Xom  m - [Temple] a stormy altar of Qazlal  n - [Temple] a glowing silver altar of Zin  o - [Temple] a shimmering blue altar of Sif Muna$h:  b - [Temple] a burning altar of Makhleb  l - [Temple] a shimmering altar of Xom$h:U  l - [Temple] a shimmering altar of Xom  m - [Temple] a stormy altar of Qazlal$h  m - [Temple] a stormy altar of Qazlal  n - [Temple] a glowing silver altar of Zin$hM  n - [Temple] a glowing silver altar of Zin  o - [Temple] a shimmering blue altar of Sif Muna $hWThe Ecumenical Temple <______________(Press ? for help) ##########  ##...####...##  #.....# #.....#  #.._..##.._..#  #.....##.....#  ##...####...##   ##### ##+####+## #####   ##...###...##### #####...###...##   #.....#........########........#.....#   #.._..+..⌠........### ##### ###........⌠..+.._..#   #.....#.............## ##...## ##.............#.....#   ##...###.............# #.....# #.............###. $ht..##   ##### ##+####.......## #.....# ##.......####+## #####  ##...######.....###.....###.....######...##  #.....# ###....###...###....### #.....#  #.._..# ##.....##+##.....## #.._..#  #.....# #####...............##### #.....#  ##...## ##...##....ß...ß....##...## ##...##  ##### #.....#.............#.....# #####  #.._..+......<......+.._..#  ##### #.....#.............#.....# #####  ##...## ##...##....ß...ß....##...## ##...##  #.....# #####...............##### #.....# $h, $hݮ $hjstairs the ShooterCoglin $h'tHP: 30/30 (39) ========================MP: 5/5========================AC: 7Str: 12EV: 10Int: 8SH: 0Dex: 19XL:  5 Next: 83% Place: Temple $h Time:Drain _You open the door. _Found a snail-covered altar of Cheibriados. _There is an open door here. _There is a snail-covered altar of Cheibriados here. _You kneel at the altar of Cheibriados.  Search for what [Enter for "."]? . $hѱ $h[4 $h $h $h4; _ $h<X $h $hZ, $h2 $h@  There is an open door here. $h\ $h'6 _ $h $hg, $h $h $hP, $h $h $huB $h% $h, $h $h $h, $h% $hR $h4 $hB $h, $ht, $h $h, $h  $h $h, $h $h $h< $h $h $hC $hy, $h $hU $h! $h, $h $h|, $h7 $h $h, $hK  $h  $h  $h , $h  $h"  $h , $h $h $h, $h $h0 $h, $h $h. $h $h $h $h, $h $h $hw $h, $h $h] $h $h+ $h $h $h, $h $h $h, $h $h , $hJ!, $h@#^ _You open the door.  Found a stormy altar of Qazlal. $h$ $h|$ _ $h % $h9&@  There is an open door here. $hA'6 _ $h' $hb( $h( $hq), $h*, $h*+, $h!/+#######...###.....##..@..#Noise: --------- 2595.1 (43.0)#.....#d) +0 sling {Noor}  a) +2 sling {Bintana##...##Fire: d) +0 sling {Noor}##'## ##########...###...## $h/####........#.....# # ###........⌠..+.._..# ## ##.............#.....# .# #.............###...## $h2 $hj@] _There is a stormy altar of Qazlal here. $h\M  You kneel at the altar of Qazlal. $hb/  --more-- $h $hQazlal Stormbringer Qazlal Stormbringer is a violent god of tempests, who delights in unleashing theforces of nature against the unsuspecting. Those who invite Qazlal's gaze will find themselves the eye in a storm of elemental destruction, from which only their God can protect them. Pious worshippers of Qazlal will gain the ability todirect and control the destructive might of the storm. Favour - Qazlal is neutral towards you. Granted powers:(Cost)Qazlal grants you and your divine allies immunity to clouds. You are surrounded by a storm.  $hYou can call upon nature to destroy your foes.(3 MP, Piety-)You can give life to nearby clouds.(5 MP, Piety--)The storm surrounding you is powerful enough to repel missiles. You adapt resistances upon receiving elemental damage. You can call upon nature's wrath in a wide area around you. (8 MP, Piety---)[!]: Overview|Powers|Wrath [J/Enter]: join religion $hL $h $hstairs the ShooterCoglinHP: 30/30 (39) ========================MP: 5/5========================AC: 7Str: 12#####EV: 10Int: 8##...##SH: 0Dex: 19 $hs#.....#XL:  5 Next: 83% Place: Temple#..@..#Noise: ---------  Time: 2595.1 (0.0)#.....#d) +0 sling {Noor}  a) +2 sling {Bintana##...##Fire: d) +0 sling {Noor}##'## #####Drain #####...###...######........#.....# # ###........⌠..+.._..# ## ##.............#.....# .# #.............###...## _There is an open door here. _You open the door. _Found a stormy altar of Qazlal. _There is an open door here. _There is a stormy altar of Qazlal here.  You kneel at the altar of Qazlal. $h $h $hj $h.. _!$hL!$hoThe Ecumenical Temple <______________(Press ? for help) ##########  ##...####...##  #.....##.....#  #.._..##..@..#  #.....##.....#  ##...####...##  ##### ##+####'## #####  ##...###...##########...###...##  #.....#........########........#.....#  !$hC#.._..+..⌠........### ##### ###........⌠..+.._..#  #.....#.............## ##...## ##.............#.....#  ##...###.............# #.....# #.............###...##  ##### ##+####.......## #.....# ##.......####+## #####  ##...######.....###.....###.....######...##  #.....# ###....###...###....### #.....#  #.._..# ##.....##+##.....## #.._..#  #.....# #####...............##### #.....#  ##...## ##...##....ß...ß....##...## ##...##  ##### #.....#.............#.....# #####  #.._..+......<......+.._..#  ##### #.....#.............#.....# #####  ##...## ##...##....ß...ß....##...## ##...##  #.....#!$h[37m #####...............##### #.....#!$h\ K__"$hj "$hҠ Fstairs the ShooterCoglinHP: 30/30 (39) ========================MP: 5/5========================AC: 7Str: 12#####EV: 10Int: 8##...##SH: 0Dex: 19#.....#XL:  5 Next: 83% Place: Temple"$h #..@..#Noise: ---------  Time: 2595.1 (0.0)#.....#d) +0 sling {Noor}  a) +2 sling {Bintana##...##Fire: d) +0 sling {Noor}##'## #####Drain #####...###...######........#.....# # ###........⌠..+.._..# ## ##.............#.....# .# #.............###...## _There is an open door here. _You open the door. _Found a stormy altar of Qazlal. _There is an open door here. _There is a stormy altar of Qazlal here. _You kneel at the altar of Qazlal."$h "$h #$h [?25h[?0c  #$h ASearch for what [Enter for "."]? %$hx [?25l[?1c%$h%$hG1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Temple] an iron altar of Okawaru%$h*The Ecumenical Temple <______________(Press ? for help) ##### #####  ##...####...##  #.....##.....#  #.._..##..@..#  #.....#%$h,#.....#  ##...####...##  ##### ##+####'## #####  ##...###...##########...###...##  #.....#........########........#.....#  #.._..+..⌠........### ##### ###........⌠..+.._..#  #.....#.............## ##...## ##.............#.....#  ##...###.............# #.....# #.............###...##  ##### ##+####.......## #.....# ##.......####+## #####  ##...######.....###.....###.....######...##  #.....# ###....###...###....### #.....#  #.._..# ##.....##+##.....## #.._..#  #.....# #####...............##### #.....#  ##...## ##...##....ß...ß....##...## ##...##  ##### #.....#.............#.....# #####  #.._..+......<...%$h:....+.._..#  ##### #.....#.............#.....# #####  ##...## ##...##....ß...ß....##...## ##...##  #.....# #####...............##### #.....#&$hV&$hGX&$h>Ystairs the ShooterCoglinHP: 30/30 (39) ========================&$hYMP: 5/5========================AC: 7Str: 12EV: 10Int: 8SH: 0Dex: 19XL:  5 Next: 83% Place: TempleTime:Drain _You open the door. _Found a stormy altar of Qazlal. _There is an open door here. _There is a stormy altar of Qazlal here. &$hZ_You kneel at the altar of Qazlal.  Search for what [Enter for "."]? oka&$h$[4&$h[&$h fg _&$hHjX&$hk&$hl&$hm,&$hr@  There is an open door here.&$hr&$hs6 _&$hu&$hw,&$hw&$h~{&$h|,&$hZ}&$h6&$hӁ,&$hO&$h'&$h B&$h{&$h,&$hQ&$h*&$h*,&$hҍ&$h&$h,&$h@&$h&$h.,&$h&$h&$h{,&$h7&$hR&$h|,&$hO&$h&$h,&$h&$hΡ&$h,&$h'&$h&$h,&$h&$h&$h,&$he&$h)&$h,&$hű&$h&$h,&$hl&$hǸ&$h?,&$h<&$hݽ&$h$,&$hI&$h &$h,&$h&$h&$hO&$h",&$hh&$h1,&$h&$h\&$h&$h~,&$h&$h*,&$h=&$h&$h=,&$h &$h&$h&$h&$h&$h&$hS,&$h&$hN&$h,&$hI&$h&$h,&$h&$h&$h,&$h&$hK&$h,&$h&&$h&$h,&$h&$hg&$h,&$hU&$hL&$h ,&$h&$he&$h,&$h&$h1&$h,&$hP&$hHR  There is a fountain of clear blue water here.&$hs&$hH _&$h&$h&$h,&$h &$h &$hs ,&$h &$h^ _You open the door.  Found an iron altar of Okawaru.&$hk&$h _&$h&$h@  There is an open door here.&$hs&$h6 _&$h&$h,&$h&$h&$haB&$hLZ ##...##  #.....#  #.._..#  #.....#  ##...##  ##### ##+##  ##...###...#####  &$h#.....#........####  #..@..'..⌠........## Noise: --------- 2641.1 (46.0)  #.....#............. d) +0 sling {Noor}  a) +2 sling {Bintana  ##...###............ Fire: d) +0 sling {Noor}  ##### ##+####......  ##...######...  #.....# ###.   #.._..# ##   #.....# #####   ##...## ##...# &$h&$h8_&$h] _There is an iron altar of Okawaru here.&$h N  You kneel at the altar of Okawaru.&$hp /  --more--&$h&$hTWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their &$hDAown strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath [J/Enter]: join religion'$h '$hɭ '$h  ##...##stairs the Shooter  #.....#Coglin  #.._..#HP: 30/30 (39) ========================  #.....#MP: 5/5========================  ##...##AC: 7Str: 12  ##### ##+##EV: 10Int: 8  '$h d##...###...#####SH: 0Dex: 19  #.....#........#### XL:  5 Next: 83% Place: Temple  #..@..'..⌠........## Noise: ---------  Time: 2641.1 (0.0)  #.....#............. d) +0 sling {Noor}  a) +2 sling {Bintana  ##...###............ Fire: d) +0 sling {Noor}  ##### ##+####...... Drain  ##...######...  #.....# ###.   #.._..# ##   #.....# #####   ##...## ##...#  '$h _There is a fountain of clear blue water here. _You open the door. _Found an iron altar of Okawaru. _There is an open door here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.'$h[ a  Okawaru welcomes you!'$h /  --more--($hp:_($h y  of Okawaru ......2.1 (1 _($h($h)$h1)$hsThe Ecumenical Temple <______________(Press ? for help) ##########  ##...####...##  #.....##.....#  #.._..##.._..#  #.....##.....#  ##...####...##  ##### ##+####'## #####  ##...###...##########...###...##  #.....#........########........#.....#  #..@..'..⌠........### ##### ###........⌠..+.._..#  )$hQ#.....#.............## ##...## ##.............#.....#  ##...###.............# #.....# #.............###...##  ##### ##+####.......## #.....# ##.......####+## #####  ##...######.....###.....###.....######...##  #.....# ###....###...###....### #.....#  #.._..# ##.....##+##.....## #.._..#  #.....# #####...............##### #.....#  ##...## ##...##....ß...ß....##...## ##...##  ##### #.....#.............#.....# #####  #.._..+......<......+.._..#  ##### #.....#.............#.....# #####  ##...## ##...##....ß...ß....##...## ##...##  #.....# #####...............##### #.....#)$hֵ}_@__<*$h1*$hؘ5 ##...##stairs the Shooter  #.....#Coglin of Okawaru ......  #.._..#HP: 30/30 (39) ========================  #.....#MP: 5/5========================  ##...##AC: 7Str: 12  ##### ##+##EV: 10Int: 8  ##...###...#####SH: 0Dex: 19  #.....#........#### XL:  5 Next: 83% Place: Temple  #..@..'..⌠........## Noise: ---------  Time: 2642.1 (0.0)  *$hٚ#.....#............. d) +0 sling {Noor}  a) +2 sling {Bintana  ##...###............ Fire: d) +0 sling {Noor}  ##### ##+####...... Drain  ##...######...  #.....# ###.   #.._..# ##   #.....# #####   ##...## ##...#  _You open the door. _Found an iron altar of Okawaru. _There is an open door here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you!*$h*$hϢ*$h*$h*$hX*$hת*$hf*$h׮,*$h*$h@  There is an open door here.*$h*$h6 _*$h*$hw,*$h4*$h]*$h,*$h*$hB*$hl*$h*$hy*$h*$hJ*$h,*$h;*$h,,*$ho*$h*$hB*$hi*$ht,*$h/*$h?*$h0*$h*$hd*$h*$h*$hz,*$h*$h&,*$h*$h *$hS,*$h*$h*$h0*$h,*$h*$hG*$h*$h9*$h*$h,*$h*$h*$h*$h*$h*$hg*$h,*$h*$h*$h*,*$h*$h*$h,*$h*$h*$h,*$h(*$h*$h*$hd*$h *$h$..........# #.....# #.......... ###.......## #.....# ##.......### ######.....###.....###.....###### .# ###....###...###....### #. *$h4d.# ##.....##+##.....#. .# #####...............##### #. ## ##...##....ß...ß....##...## ## # #.....#.............#.....# #  #.._..+......@......+.._..# 66.1 (24.0) # #.....#.............#.....# # ## ##...##....ß...ß....##...## ## .# #####...............##### # .# ##.....##+##.....## # .# ###....###...###....### *$h######.....###.....###.....#### ###.......## #.....# ##....... ..........# #.....# #..........*$hs*$hDd _There is a staircase back to the Dungeon here.+$h@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.6  16%   0   h + Spellcasting   0.0    -2           b + Unarmed Combat   0.0    -1           i + Invocations   0.0    -2   c + Short Blades   0.0    -1   j + Evocations   0.0    +3  d + Ranged Weapons 5.6  69%  -+$hD1              e + Armour1.4  14%  -1      f + Dodging2.0   1%  -1       g + Stealth   0.7    -1                                        +$hFG                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets,$hJ[2 i * Invocations   0.0  20%562 f + Dodging   2.0   1$h+1$hܵ1$hS!..........# #.....# #.......... stairs the Shooter ###.......## #.....# ##.......### Coglin of Okawaru ...... ######.....###.....###.....###### HP: 30/30 (39) ======================== 1$h.# ###....###...###....### #. MP: 5/5======================== .# ##.....##+##.....## #. AC: 7Str: 12 .# #####...............##### #. EV: 10Int: 8 ## ##...##....ß...ß....##...## ## SH: 0Dex: 19 # #.....#.............#.....# # XL:  5 Next: 83% Place: Temple#.._..+......@......+.._..#Noise: ---------  Time: 2666.1 (0.0) # #.....#.............1$h#.....# # d) +0 sling {Noor}  a) +2 sling {Bintana ## ##...##....ß...ß....##...## ## Fire: d) +0 sling {Noor} .# #####...............##### #. Drain .# ##.....##+##.....## #. .# ###....###...###....### #.  ######.....###.....###.....######  ###.......## #.....# ##.......###  ..........# #.....# #..........  _There is an open door here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you! _There is an open door here. _There is a staircase back 1$hCto the Dungeon here.1$h1$h1$hf1$hI2$h642$h;2$h}A2$hE27.1 (1 _2$hYP7_2$h #...<# #..(## #.#.# ###.# #.# ###.###  ###'###  ######⌠.⌠## Dungeon:5 .....#.@.##  .#####⌠.⌠##  #######  ####### 2$hV2$h[2$hY2$hU[&8.6 (2.52$hjl2$hq 2$hr 2$hs6_You climb upwards. Welcome back to the Dungeon! 2$h~t[_There is a staircase to the Ecumenical Temple here.2$heG 2$hH 42$hK 2$hRO 2$hR ; _2$hET 2$hW 2$hX 2$hIY 2$h\ @  There is an open door here.2$h_ 2$hw` _2$hha 2$h>c 2$hg ,2$hh 2$hj 2$hn ,2$ho 2$hp 2$hu ,2$hu 2$hw 2$h| ,2$h^} 2$h& 2$hʂ ,2$h 2$h2 2$ht 2$h׌ 2$h 2$h9 2$hz 2$h 2$h 2$h 2$h 2$h 2$h( 2$h\ 2$h!  _A nearby fungus withers and dies.2$h' ,2$h 2$h 2$h 2$hj 2$h[ ,2$h B2$h9 2$h 2$h 2$h 2$h 2$hh ,2$hH 2$h 2$h 2$h3 2$h 2$h 2$h\ B2$h* 2$h 2$h? 2$h 2$hD 2$hv 2$h 2$hD 2$h 2$h 2$hI 2$hd 2$h 2$h 2$hs 2$h 2$ho! 2$hs" 2$h$ 2$h( ,2$hm) 2$h + 2$h/ B2$h/ 2$h1 ,2$h2 2$h2 2$ho5 2$h6 2$h6 2$h@8 2$hN< ,2$hv> 2$hrA 2$hiD 2$hD 2$h{E 2$h4P             ####  ##...  #..#   #@# ######  #.# ###P..~~###  #.###~~P~P..~~##  #.##~...~..P~.P# #.##~~#######~~## #.#lb.#.....#~~.# #.#####.....#.~~# #...........#~~.# #######.....#~.~#2$hU 096.6 (28.0)2$hU ,7.6 (292$hNY 2$h[ W _s - a fuming red potion3$ht3$hu43$h7w3$h{3$h3$h΂,3$hh          #########.. ##..@.......  #..######..w  #.## ######  #.# ###P..~~###  #.###~~P~P..~~## #.##~...~..P~.P# w   ribbon worm (asleep) #.##~~#######~~## #.#lb.# #.#####.....#.~~#3$hċ3701.6 (4.0)3$h~w.w3$h>+2.6 (53$hZ3$h^ _A ribbon worm comes into view.3$hY 3$h#m#########..  ##..@.....w.  #..######...  #.##   #.#            3$h: #########..  ##..@.....w.  #..######...  #.##   #.#        3$h?3$hB3$hD3$hQb _A ribbon worm is nearby!3$h# #########..  ##..@.....w.  #..######...  #.##   #.#            3$hJ_  #########..  ##..@.....w.  #..######...  #.##   #.#        3$h?c 3$hZd 3$hMg 3$hZp ((((( _A ribbon worm is nearby!You shoot a sling bullet. The sling bullet hits the ribbon worm.3$h  The ribbon worm is moderately wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.3$hlx 3$hC} U....w.3$h~~ c===3.8 (1.2Rev 3$hv 3$h% f _The ribbon worm is moderately wounded.4$hBq (((((((You shoot a sling bullet.4$h  The sling bullet completely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.4$hp4$huvV...w...4$hwd5.1 (1.3Rev+ 4$h z4$h ((( _The ribbon worm is heavily wounded.4$hVYou shoot a sling bullet. The sling bullet hits the ribbon worm.4$h ((((The ribbon worm is almost dead.You shoot a sling bullet.4$h4$h!V..w....4$hl6.3 (1.2Rev* 4$hM4$hb (( _The sling bullet barely misses the ribbon worm.You shoot a sling bullet.  The sling bullet hits the ribbon worm but does no damage.4$hx!  The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm.4$h4$hR.w.4$hE(7.54$h4$h˱ ((((((( _The ribbon worm is almost dead.4$h/You shoot a sling bullet.4$h=  The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm!  You kill the ribbon worm!4$h@)4$hX.†.....4$h7558.8 (1.34$h4$h`f _Okawaru accepts your kill.4$h[4$hJ4$h^ _No target in view!4$h4$h34$h{H _No target in view!4$h/4$h14$ht44$h6H _No target in view!4$h44$h4$hvH _No target in view!4$hm4$hپ4$hc,4$hH _No target in view!4$hc 44$h 4$hA C _No target in view!4$h8[ 4$h\ 4$h_ 4$hKb 4$h& 4$h,( 4$h+ 4$hg. 4$h 4$h< 4$h 4$h> 4$hz 4$hʯ 4$h 4$h 4$hЁ 4$hR 4$hĆ 4$h_ 4$hJ4$hiL4$h~P4$hR5$hO5$hP45$hR5$hU5$hVV% _5$hwZ,5$h']5$hY^,5$h`f _ You see here a ribbon worm corpse.5$hdb5$hbFRev+ _5$hhc5$hSd5$hg5$hg,5$hZh5$h:j,5$hj5$h7m5$h7p5$hp5$h%q5$hr5$h_u5$huURev 5$hw5$hz5$ht{5$h|5$h}5$h5$h,5$hA5$h5$h,5$ha5$h k5$h #######  #########.....# ##. ##....†........####....< #..######.......@..---19.8 (11.0) #.## ##########...#### #.# ###P..~~### ##.# #.###~~P~P..~~## # #.##~...~..P~.P# #.##~~#######~~## #.#lb.#.....#~~.# #.#####.....#.~~# #...........#~~.#---20.8 (125$hm _Found a stone staircase leading up.5$h5$h÷H _No target in view!5$hr J5$hK 5$h 5$h ; _5$h$ B5$h 5$hd 5$h 5$h B5$h 5$h 5$h B5$h B5$h 5$h 5$h ,5$h 5$h7 5$h ,5$h# P  There is a stone staircase leading up here.5$h( b _5$h;, ,5$h- 5$h. 5$h1 ,5$h=2 5$h3 5$h.7 ,5$h7 5$h8 5$h; 5$h< ,5$h0> 5$hB  ####  #####..# #### ## ....# #####.####.# ....####....<####.# ..................#. #####...########.#. ~### ###.# h#~#h   hound (wandering) 5$hC E.~~## #.# .# # P~.P# #.# .##~~## #.#5$hL 35.8 (15  A hound comes into view.5$hUP h.h5$h Q 6===6.8 (165$heU 5$h%^ ((( _The hound barks!  You shoot a sling bullet.5$h  The sling bullet barely misses the hound.You shoot a sling bullet. The sling bullet hits the hound.5$hj ,5$hn ih..5$ho ]8.0 (1.2)Rev 5$hr 5$hs ] _The hound is heavily wounded.5$hl~  #### #####..# #....@.# #####.####h#..<####.#......#. ....#.  ###.# .#~#  #.# .# #  #.# .# #.#5$h 5$h #### #####..# #....@.# #####.####h#..<####.#......#. ....#.5$hz ###.# .#~#  #.# .# # #.# .# #.#5$hy5$hL5$h5$h\" ( _A hound is nearby!You shoot a sling bullet.6$h:m  The sling bullet closely misses the hound.You shoot a sling bullet.6$h} hThe sling bullet closely misses the hound.9.2Rev+ 6$h6$h= _The hound bites you but does no damage.6$h96$hB #### #####..# #....@.# #####.####h#..<####.#......#. ....#.  ###.# .#~#  #.# .# #  #.# .# #.#6$hJ #### #####..# #....@.# #####.####h#..<####.#......#. ....#. ###.# .#~#  #.# .# # #.# .# #.#6$hv6$hҘ6$h6$h % 6$h4_A hound is nearby!You shoot a sling bullet. The sling bullet hits the hound.6$h) (The hound is heavily wounded.You shoot a sling bullet.6$h( hThe sling bullet barely misses the hound.The hound pauses to sniff the ground.40.5 (1.3  #### #####..# #....@.# #####.####h#..<####.#......#. ....#.  ###.# .#~#  #.# .# #  #.# .# #.# _The hound bites you but does no damage. x26$hK #### #####..# #....@.# #####.####h#..<####.#......#. ...6$h;M.#. ###.# .#~#  #.# .# # #.# .# #.#6$hQ6$hQ6$h9U6$h]  _A hound is nearby!You shoot a sling bullet. The sling bullet hits the hound!6$h  The hound is almost dead.You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound!6$h]H†6$h k6$hl6$h1p  stairs the ShooterCoglin of Okawaru ......HP: 30/32 (39) ======================--MP: 5/5========================AC: 7Str: 12EV: 10Int: 8####SH: 0Dex: 19#####..#6$hq>XL:  5 Next: 111% Place: Dungeon:5 ######....@.#Noise: ===------  Time: 2741.8 (1.3) ....# #####.####†#d) +0 sling {Noor}  a) +2 sling {Bintana ....####....<####.#Fire: d) +0 sling {Noor} ..................#.Drain Rev* ######...########.#. ~### ###.#.#~# .~~## #.#.# # P~.P# #.#.# ##~~## #.# _The hound bites you but does no damage. x2 _A hound is nearby!6$hrYou shoot a sling bullet. The sling bullet hits the hound!  The hound is almost dead.You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound!6$hs _Okawaru accepts your kill.You have reached level 6!6$h<}/  --more--7$hc<n6/39 (46--6/66 6% 7$h?7$haA4 _7$hŮ47$hR7$hQ _7$hN7Rev+ 7$hû,7$h47$h7$h,7$h7$h,7$h7$h%e8=Rev 7$h7$h,7$h7$h7$hL,7$h.,7$h7$hEi9==7$h77$hH1 _HP restored.7$hJ7$h-a  You see here a hound corpse.7$hL _7$h7$ht,7$hj7$h7$h7$hP=7$h7$hB7$h X7$h7$h,7$h7$ht7$h)7$h,7$hq7$h,7$hD7$h7$h ,7$h!7$h""7$hC$7$h=%,7$h&7$h1)7$h),7$h6+7$hd-,7$h.7$h.7$h2X7$hc7i...<####.#~P# .........#.~# ########.#.~# ### ##.#~## #.. # #7$h8S#.# # #.#.# # ####.#######.#. # #............. # #.###....###.#  # #.#.####@####.#---67.8 (26.0) #.#...........# #.#........#### #.######.#.# 7$h8:#.# #.#.# #.# #.#># #. #.# # ..# ##7$h>7$h?H---8.8 (277$hB7$h$IQ _Found a stone staircase leading down.7$hI7$hSL7$hNH _No target in view!8$h8$h48$h/8$h8$h% _8$h ,8$h"8$h",8$ht$8$h (,8$h(8$he+8$h.,8$h/8$h18$h4,8$hf58$h>78$h:,8$h:8$h<8$hO@,8$hA8$hdB8$h'E,8$hF8$hG8$hDK,8$hL8$hdM8$hP8$hQQ,8$hSR8$hLU,8$hV8$h`X8$h"[,8$h^,8$hS`B8$ha8$hhX8$hjB8$hl8$hn,8$ho8$h'q8$huX8$h|X8$h2~B8$h28$hB8$h8$hć,8$h8$hX8$h,8$hC8$h8$hX8$h`,8$h8$hW8$h,8$hm8$h8$h8$h,8$hd8$h,8$hm8$h`8$h,8$h٪8$h8$hȮ,8$hz8$h8$h/,8$h28$hx8$h5,8$h8$h=8$h,8$h8$h 8$h,8$h8$hx8$h,8$h8$h8$h,8$hW8$h[8$hs,8$h'8$h8$hP8$h ,8$hb ### ##.##  #### #####.#.#######..# #....###..#8$h/......# ##...## ##.# #.####†#~#####.###..# .<####.#~P#####.#.#.# .......#.~#......##.# ######.#.~#...# 805.8 (3 #.#~##.##...##.#  #.# #####.#.##.######.####.#######.#...........8$hC#........................#.###....###.####.#####.## #.#.####.####.##.#...........##.#........####8$hA8$h8$hj _Key pressed, stopping explore.8$h8$h 8$hH _No target in view!8$h `8$h ; _8$h,8$hB8$h98$h 8$h,8$h8$h8$h,8$h#B8$h&%,8$h,*B8$h+8$hG/,8$h08$h18$h4,8$hz58$h68$h9,8$h:8$h;8$h>,8$h?8$h$A8$hC,8$hD8$hyHR  There is a stone staircase leading down here.8$hDK8$hK _8$hL8$hN8$hP,8$h*Q8$hR8$hV,8$h8X8$h+Y8$h\,8$h]8$h}_8$hb,8$hc8$hf8$hi,8$hj8$h)l8$hn,8$h p8$hp8$h4t8$ht,8$h*v8$h y,8$hy8$h{R  There is a stone staircase leading down here.8$h8$hI6 _8$h8$hƂ,8$hU8$h98$hi,8$h 8$h͉8$h,8$h8$h08$hFB8$h8$h,8$h8$hǖ8$h,8$h_8$hm8$hО,8$h8$hU# #.###....###.####.#####.# # # #.#.####.####.# . #.#...........# 8$h. #.#........#### #.######.#.#  #.# #.#.#  #.# #.#>#  #.######.#.# ## .......@#.# ~.33.8 (28 .########.####.~# #....#~~#  ##...#~.#  #...#.~# #...#~.# #...#~P# #####..# ~P~##8$h8$hNo target in view! _Key pressed, stopping explore. _No target in view! _There is a stone staircase leading down here. _Key pressed, stopping explore.8$h8$hյ8$h* _Key pressed, stopping explore. _No target in view! _There is a stone staircase leading down here. _Key pressed, stopping explore.No target in view!8$h?`8$h _8$hK,8$h,8$h18$h8$h,8$h8$h,8$h,8$hX8$h8$hT,8$h8$ho8$hd8$h,8$hc8$hN,8$h8$h`8$h-,8$h8$h8$hs,8$hD8$h8$h,8$h 8$h8$hl,8$h8$h8$h9,8$h8$h8$h8$hU,8$h8$h,8$h\8$h8$h,8$h8$h8$h=,8$h8$h8$h,8$h8$h\8$h`,8$h8$hv8$h ,8$hq 8$hV 8$h)8$h8$h,8$h8$h8$h",8$h#8$h1&8$h),8$h*8$h^,8$h3.,8$hB/8$h08$h2,8$h28$h38$h65,8$h58$h68$h=X8$haA#########...########.#.~#..#  ###P..~~### ###.# #.#~##.## ##~~P~P..~~## #.# #.# ##### #~...~..P~.P# #.# ####.####### #~~#######~~## #.# #........... lb.#.....#~~.# #.# #.###....### ####.....#.~~###.### #. #.#.#### 8$hzBE.........#~~.#.#...###.###.#..... ####.....#~.~#..@........#.#..... ~..#.....#~~.###.#S###.#.#.###### #~.###.###~.####.# # #.#.#.# # #~.~~#.#b~~P##...# #...#.# # ##~P~#.#b.~####..# ##..#.#########~#.#~### ##..#.###........... S   water moccasin (asleep)###.#### ##...#.........#######.##.# #....#####.####...<# #............8$hI-63.8 (308$hK,4.8 (318$hzM8$h8`(SA water moccasin comes into view.  You shoot a sling bullet.  The sling bullet hits the water moccasin.  The water moccasin hisses angrily.8$h  The water moccasin is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the water moccasin.8$h,`8$hpiz S.  The water moccasin is lightly wounded.8$hjg===6.0 (1.2)Rev 8$ho8$h rF _The water moccasin bites you but does no damage.8$ha   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  8$h...# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# 8$hp   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#..... 8$hu #....#####. #...<# #.........8$h."8$h'#8$h"(8$hG6 ((((((( _A water moccasin is nearby!You shoot a sling bullet.8$h[  The sling bullet misses the water moccasin.You shoot a sling bullet.8$hOH  S......  The sling bullet barely misses the water moccasin.The water moccasin bites you but does no damage.7.3 (1.38$h+J7Rev+ 8$hM8$h U    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..# 8$hJV ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _The water moccasin barely misses you.8$h}   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........  8$h ##...#.....  #....#####. #...<# #.........8$hv8$hM8$h98$h  _A water moccasin is nearby!You shoot a sling bullet.  The sling bullet hits the water moccasin.8$h  The water moccasin is moderately wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.8$h>   The water moccasin is heavily wounded.The water moccasin bites you.  You are poisoned.4==========----8.6Pois Drain Rev+ 8$h" 5 _The water moccasin poisons you!8$h+    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  8$h- ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# 8$hn i   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  8$h ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........8$h' Q----8$hY 8$h ((((((( _A water moccasin is nearby!You shoot a sling bullet.8$h!W  The sling bullet closely misses the water moccasin.You shoot a sling bullet.8$h1 S......  The sling bullet closely misses the water moccasin.You feel very sick.8$h 25=======-----9.8 (1.2Rev* 8$h= 8$h[ C    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..  8$h  ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _The water moccasin barely misses you. The water moccasin bites you.8$h    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. 8$h #...<# #.........8$hŏ 8$h <-----8$h 8$h ((((((( _A water moccasin is nearby!You shoot a sling bullet.8$hd%  The sling bullet closely misses the water moccasin.You shoot a sling bullet.8$h; S......  The sling bullet barely misses the water moccasin.You feel very sick.8$hn18======----71.1 (1.38$h8$hK    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _The water moccasin bites you. The water moccasin barely misses you.9$h    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........  9$h  ##...#.....  #....#####. #...<# #.........9$h9$h;----9$h9$h{ _A water moccasin is nearby!9$hf9$h!9$h$ 9$h%    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _You are too injured to fight recklessly!9$hY   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..  9$h*C ##..#.###...........   ##...#.....  #....#####. #...<# #.........9$hW9$hG9$hg9$h^{ _A water moccasin is nearby!9$hv9$hG9$h    ###.#  #.# #.#  #.#  #.#  #.# 9$hW}###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _You are too injured to fight recklessly!9$h z   ###.#  #.# #.#  #.#  #.# 9$h{ #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........9$hk9$hi9$h9$h]{ _A water moccasin is nearby!9$h9$h9$h;   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!9$hYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!9$h1   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..  9$h3C ##..#.###...........   ##...#.....  #....#####. #...<# #.........9$h99$h:9$h?9$hHYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!9$hI9$hN9$htX   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!9$hY+You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!9$hp/   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........9$h9$h9$h9$hYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!9$h9$h 9$hR A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!9$hjR   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........  9$hx ##...#.....  #....#####...###  #...<# #............# 9$h=    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........  9$h< q ##...#.....9$h  9$h ^ #....#####.9$h  #...<# #.........9$h7 9$h 9$hr 9$h You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!9$h 9$h 9$hV    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.#9$h #..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!9$h    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.#9$hd ~#.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........9$h܈ 9$h$ 9$h 9$h You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!9$h 9$hQ 9$h    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!9$hk You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!9$ho?    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........  9$hVA  ##...#.....  #....#####. #...<# #.........9$hH 9$hI 9$hN 9$hmW You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!9$h!Y 9$h ] 9$hd    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  9$hbf #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!9$h_   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..  9$hC ##..#.###...........   ##...#.....  #....#####. #...<# #.........9$h49$hO 9$hYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!9$hR9$ha9$h&j   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#..... 9$h\( #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!:$hm}   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#..... :$h #....#####. #...<# #.........:$hو4:$h:$hYou are too injured to fight recklessly!A water moccasin is nearby!:$hYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!:$h՝:$h|   ###.#  #.# #.#  #.#  #.#  #.# :$h###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!:$hN<m   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###........... :$h>  ##...#.....  #....#####. #...<# #.........:$hB:$hYD:$h?I:$hSYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!:$hT:$h.X:$h_G   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###........... :$h.a  ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!:$h$   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........  :$h ##...#.....  #....#####. #...<# #.........:$h:$h:$he:$hYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!:$h3:$h:$h   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.#:$hX#..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!:$hQ ~A water moccasin is nearby!You are too injured to fight recklessly!:$h   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........  :$h8 ##...#.....  #....#####. #...<# #.........:$h:$hD:$h:$hfYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!:$hYou are too injured to fight recklessly!A water moccasin is nearby!:$h:$hO2   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!:$hA water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!:$h]   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..# :$h ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........:$h:$h:$h=:$h՗You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!:$h^:$h:$h   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.#:$h #..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!:$h= /   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........:$hC :$hhE :$hI :$hR You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!:$hIT :$hY :$h` .   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!:$h    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#..... :$h  #....#####. #...<# #.........:$h :$hs :$hJ :$h You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!:$h) :$h :$h    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!:$h ~A water moccasin is nearby!You are too injured to fight recklessly!:$hõ /   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........:$h :$hN :$h :$h] You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!:$h :$h :$h    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  :$h{ 2..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!;$h"-   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ;$h1/..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........;$h3;$h4;$h9;$hBYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!;$hDA water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!;$hYI;$hEY.   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!;$h-   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# # ;$h) ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........;$h4;$h;$hYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!;$hF;$h;$h    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _;$hD zA water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!;$h:   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ;$hn..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........;$hʫ;$h';$h;$hYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!;$hb   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!;$h]   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#..... ;$h_ #....#####. #...<# #.........;$hcc;$hd;$hh;$h*qYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!;$hrr;$hv;$h^{.   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!;$h/   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........;$h;$hf;$hw;$h"You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!;$h6#;$h&;$hq)A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!;$h8   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# ;$h   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........  ;$h ##...#.....  #....#####. #...<# #.........;$h;$h;$h;$h You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!;$h;$h.   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!;$h    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..  ;$h C ##..#.###...........   ##...#.....  #....#####. #...<# #.........;$hk ;$h[ ;$h= ;$h You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!;$h~ ;$hI    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _;$h zA water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!;$hB /   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. #...<# #.........;$hF ;$hH ;$hL ;$h0V You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!;$hX ;$h\ ;$hd .   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# _A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!;$h x   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####.;$h  #...<# #.........;$h;$h;$ho ;$hYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!;$h;$h;$h;$h Ability - do what?CostFailure  f - Invent GizmoNone0%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.=$h=$h=$h# ##########...########.#.~#..# stairs the Shooter###P..~~### ###.##.#~##.## Coglin of Okawaru ...... ##~~P~P..~~## #.#=$h/#.# ##### HP: 18/39 (46) ===========------------- #~...~..P~.P# #.# ####.####### MP: 6/6======================== #~~#######~~## #.# #........... AC: 7Str: 12 lb.#.....#~~.# #.# #.###....### EV: 10Int: 8 ####.....#.~~###.### #. #.#.#### SH: 0Dex: 19 .........#~~.#.#...###.###.#..... XL:  6 Next:  6% Place: Dungeon:5 ####.....#~.~#..@S.......#.#..... Noise: ===------  Time: 2871.1 (0.0) ~..#.....#~~.###.#.###.#.#.######[3=$h>9;49m d) +0 sling {Noor}  a) +2 sling {Bintana #~.###.###~.####.# # #.#.#.# # Fire: d) +0 sling {Noor} #~.~~#.#b~~P##...# #...#.# # Pois Drain Rev* ##~P~#.#b.~####..# ##..#.#########~#.#~### ##..#.###........... S   water moccasin###.#### ##...#.........#######.##.# #....#####...####...<# #............# _A water moccasin is nearby! _You are too injured to fight recklessly! _A water moccasin is nearby! _You are too injured to fight recklessly! _A water moccasin is nearby! _You are too injured to fight recklessly!=$hCvYou are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!A water moccasin is nearby!You are too injured to fight recklessly!  Okay, then.=$h=$hs=$h . _=$h~ o  You shoot a sling bullet.  The sling bullet hits the water moccasin.=$hG4 (((((((The water moccasin is heavily wounded.You shoot a sling bullet.=$hK S......  The sling bullet closely misses the water moccasin.You feel very sick.=$h }12====----2.3 (1.2=$hX =$h r _The water moccasin bites you. The water moccasin misses you.>$h  You shoot a sling bullet.  The sling bullet hits the water moccasin.>$h?  The water moccasin is severely wounded.You shoot a sling bullet.  The sling bullet hits the water moccasin.>$h     ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  >$h =..# ##..   ##..#.###...........   ##...#.....  #....#####...###  #...<# #............# The water moccasin is almost dead.>$hv    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..@S......###.#.###.##.# #  ..#  ..# ##.. >$h c  ##..#.###...........   ##...#.....  #....#####. #...<# #.........>$h  You feel sick. The water moccasin bites you.  * * * LOW HITPOINT WARNING * * *You are lethally poisoned!>$ha 5/39 (46) ===--------3.6 (1.3Pois >$hӱ >$h 5 _The water moccasin poisons you!?$hp  You shoot a sling bullet.  The sling bullet hits the water moccasin!  You kill the water moccasin!?$hu C.?$h (((((((Okawaru is honoured by your kill.?$ha|    ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..###.#.###.##.# #  ?$h} ..#  ..# ##..   ##..#.###...........    ##...#.....   #....#####...###   #...<# #............#  ?$hR y   ###.#  #.# #.#  #.#  #.#  #.# ###.### #. #.#...###.##..###.#.###.##.# #  ..#  ..# ##..   ##..#.###...........   ##...#.....  #....#####. ?$hFT #...<# #.........?$h\ .......  You shoot a sling bullet.  * * * LOW HITPOINT WARNING * * *?$hd 7 ealth: 1/46 -------agic: 6/654.9Rev*  _You feel very sick.?$hee Your life force feels restored.Your Ranged Weapons skill increases to level 6!?$hki ?$hfl l _Your Invocations skill increases to level 1!B$hLB$h}QInventory: 19/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Bintanath}  d - a +0 sling (offhand) {Noor}  j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4} Armour (go to first with [) B$hRx k - a +0 ring mail (worn)  n - a +0 cloak (worn)  o - a +0 helmet (worn)b - a +0 leather armour Wands (go to first with /)r - a wand of flame (29) Scrolls (go to first with ?)  c - a scroll of butterflies  e - 2 scrolls labelled BALIZI RAIHESS  f - a scroll labelled MIUNOA DUKKIUR  g - a scroll labelled ICLOYSCHAQI  h - 2 scrolls labelled XUUGOM OHEUM  m - a scroll labelled WEXO SIGGO  q - a scroll labelled PANKEA NIYPTOWK Potions (go to first with !)  i - a fuming puce potion  l - 2 fuming golden potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]B$h `  d - a +0 sling (offhand) {Noor}  j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4} Armour (go to first with [)  k - a +0 ring mail (worn) B$h  n - a +0 cloak (worn)ohelmet  b - a +0 leather armour Wands (go to first with /)r - a wand of flame (29) Scrolls?  c - a scroll of butterflies  e - 2 scrolls labelled BALIZI RAIHESS  f - a scroll labelled MIUNOA DUKKIUR  g - a labelled ICLOYSCHAQIh - 2s labelled XUUGOM OHEUMmWEXO SIGGOq - a labelled PANKEA NIYPTOWK Potions (go to first with !)i - a fuming puce potion  l - 2 fuming golden potionsp - a lumpy green  s - ared potionbotD$h q/ l - 2 fuming golden potions. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.D$h D$h: D$hm# ##########...########.#.~#..# stairs the Shooter###P..~~### ###.##.#~##.## Coglin of Okawaru ...... ##~~P~P..~~## #.##.# ##### Health: 1/69------------------------ #~...~..P~.P# #.# ####.####### Magic: 6/6D$h======================== #~~#######~~## #.# #........... AC: 23Str: 12 lb.#.....#~~.# #.# #.###....### EV:  2 Int: 8 ####.....#.~~###.### #. #.#.#### SH: 0Dex: 19 .........#~~.#.#...###.###.#..... XL:  6 Next: 56% Place: Dungeon:5 ####.....#~.~#..♣........#.#..... Noise: ===------  Time: 2874.9 (0.0) ~..#.....#~~.###.#.###.#.#.###### d) +0 sling {Noor}  a) +2 sling {Bintana #~.###.###~.####.# # #.#.#.# # Fire: d) +0 sling {Noor} $h}[0m#~.~~#.#b~~P##...# #...#.# # Pois Tree ##~P~#.#b.~####..# ##..#.#########~#.#~### ##..#.###...........###.#### ##...#.........#######.##.# #....#####...####...<# #............# _You feel very sick.Your life force feels restored.Your Ranged Weapons skill increases to level 6! _Your Invocations skill increases to level 1!It was a potion of lignification. You turn into a tree.  Your +0 ring mail, +0 cloak and +0 helmet meld into your body.D$hq  Your Ranged Weapons skill increases to level 6! _Your Invocations skill increases to level 1!It was a potion of lignification. You turn into a tree.  Your +0 ring mail, +0 cloak and +0 helmet meld into your body.  Your roots penetrate the ground. die...E$hE-<-1/69E$h=/  --more--F$hF$h'Inventory: 19/52 slots Hand Weapons (go to first with )) F$h4 a - a +2 sling (weapon) {Bintanath}  d - a +0 sling (offhand) {Noor}  j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4} Armour (go to first with [)  k - a +0 ring mail (melded)  n - a +0 cloak (melded)  o - a +0 helmet (melded)b - a +0 leather armour Wands (go to first with /)r - a wand of flame (29) Scrolls (go to first with ?)  c - a scroll of butterflies  e - 2 scrolls of poison {unknown}  f - a scroll of fog {unknown}  g - a scroll of blinking {unknown}h - 2 scrolls of identify {unknown}  m - a scroll of teleportation {unknown}  q - a scroll of vulnerability {unknown} Potions (go to first with !)  i - a potion of mutation {unknown}  l - a potion of lignification F$h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]G$hM  d - a +0 sling (offhand) {Noor}  j - the +0 dagger "Wolid" {holy, rElec rCorr Str-4} Armour (go to first with [)  k - a +0 ring mail (melded)  n - a +0 cloak (melded)G$hcPYohelmet  b - a +0 leather armour Wands (go to first with /)r - a wand of flame (29) Scrolls?  c - a scroll of butterflies  e - 2 scrolls of poison {unknown}  f - a scroll of fog {unknown}  g - a scroll of blinking {unknown}  h - 2 scrolls of identify {unknown}mteleportation {unknown}  q - a scroll of vulnerability {unknown} Potions (go to first with !)i - a potion of mutation  l - a potion of lignification  p - a potion of might {unknown}  s - a potion of curing {unknown}botG$hG$hG$h G$ha G$hD G$h+H$h 8H$hH$hGoodbye, stairs.340 stairs the Shooter (level 6, -1/69 HPs)Began as a Coglin Hunter on May 14, 2025.Was an Initiate of Okawaru.Succumbed to a water moccasin's poison... on level 5 of the Dungeon.H$hThe game lasted 00:04:53 (2832 turns). Best Crawlers - Seeded 320. 367 zadkiel123 DsSh-06 quit the game (D:4) 321. 360 LuuDawg AtWr-06 slain by a gnoll (D:3) 322. 357 LuuDawg GnSh-06 slain by Ijyb (D:4) 323. 355 Bystandard OpFi-06 shot by a centaur (D:4) 324. 349 stairs FoFi-06 slain by a vampire mosquito (D:11) 325. 347 EtencDgSh-06 slain by an orc (Temple) 326. 340 stairs CoHu-06 succumbed to a water moccasin's poison (D:5) 327. 339 Selgeron FoHu-06 slain by a gnoll (D:4) 328. 338 LuuDawg DEFE-06 slain by a gnoll (D:3) 329. 337 SalParadis KoEn-06 slain by a gnoll (D:4) 330. 336 zadkiel123 MiCK-06 slain by a gnoll (D:4) 331. 333 EtencDgSh-06 slain by an ogre (D:4) 332. 331 Selgeron DsMo-06 blasted by a white imp (D:5)Q$h Q$h [?25h[?0cQ$h 4  [?1051l[?1052l[?1060l[?1061l