S$h. Player: stairs Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-05-14.15:14:27.ttyrec Time: (1747235667) Wed May 14 15:14:27 2025 T$h| [?1051l[?1052l[?1060l[?1061hT$hm~ V)0[?7h[?25l[?1cT$hC T$h( T$h Welcome, stairs. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin HunterU$hC U$hA stairs the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Qiu}  d) +0 sling {Udom} Fire: a) +2 sling {Qiu}####.######.......####........$####...........###.............##.............##.............#≈......@......≈#.............##.............##.............###...........####.........####.......#U$hA j#####.####You whisper farewell to Qiu. Welcome, stairs the Coglin Hunter.They say the Orb of Zot lies within this dungeon, but they say a lot of things.U$hDn Press ? for a list of commands and other information.  Found 14 gold pieces.U$hOr U$htv [ _Found a staircase leading out of the dungeon.V$hV$hV$h׿V$hV$h1V$hP _V$hV$hV$hV$hV$hV$huV$hHV$h|V$h,V$h-V$hV$h ,V$h<V$h,V$h\V$h9 _You now have 14 gold pieces.V$hM3V$hLV$hV$h,V$hV$huV$hV$hV$hV$hV$hJ,V$hfV$h)V$hV$hV$hV$haV$h,V$hV$hV$hh ,V$h V$h V$h<,V$hV$h[V$h[,V$hV$hV$hy #.  #.  #.  #.##  #...  #####..###### #...g.....b... ##@##  ##...## V$h? ####..#..####..# .....#.#.............#...#.......#######.#######..g   hobgoblin (asleep)##.......##b   bat (asleep)##.........####...........##V$hN'015.0 (15.0)V$h',6.0 (16V$h-V$h7 (g  V$h@7` _A bat and a hobgoblin come into view.V$h7pYou shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!V$h:  V$hThe hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.V$h>EV$hEV$hG,V$hXM.g...b.bwandering)====7.2 (1.2)Rev V$hRV$hU] _The hobgoblin is almost dead.V$hb V$hc V$h\g V$hy _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin!V$h} w†b   batV$h (You kill the hobgoblin!V$h ,V$h V$hp >†..b.V$h 2===-8.5 (1.3Rev+ V$hx V$h T _You shoot a sling bullet. The bat hits you but does no damage.V$h b #. #. #. V$hv #.## #... #####..#######  #....†..b.....  ##@## ##...## V$h  ####..#..#  .....#.#........  .....#...#.......  #######.#######..  ##.......## V$h2 X .##  ..## V$h4 #. #. #. #.## #... #####..#######  #....†..b.....  ##@## V$h4##...##  ####..#..#  .....#.#........  V$h05P.....#...#... #######.#######..  ##....... V$h5m. .V$h;V$hc;8-V$h@W$h _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat!W$hP(†W$h (You kill the bat!W$h).†W$hZ539.7 (1.2W$h\"W$h7%/ _You shoot a sling bullet.W$h24W$h3W$h6W$hf>A#. #. #. #.##  #... #####..#########....†.@†......0.0..####.######[# ##...## ####..#..####..# #.............#...#.......#######.#######..##W$h>..##W$hEW$hH6---20.7 (1W$hLW$h-S9 _Found a robe.W$hS:---W$h7XW$h[^ _No target in view!W$hh\W$h]W$h`W$h cW$h}fQ _W$hAi,W$hjjW$hlW$hoPRev W$hpW$hqW$ht,W$h$uW$hWwW$htyW$hyW$hnzW$hC|W$h # .##. ..##. ...##. ####....# #. #....r.. #. ##@#  #.##..# W$h#....## #####..######## #....†..†...####.######[# r   quokka (asleep). ##...######..#..####..#W$h҃......#.#........W$h +5.7 (5W$h݌r.rW$h'+6.7 (6W$h W$hޞ _A quokka comes into view.You shoot a sling bullet. The sling bullet hits the quokka.W$hQ((†W$h3( ((((You kill the quokka!W$hf.....†W$h?5===7.9 (1.2W$hW$hFE _You shoot a sling bullet.W$hW$hW$hk0.0......W$h]W$hfW$hnj _Key pressed, stopping explore.W$hW$h"W$h| _No target in view!W$h&W$h<W$htW$h2j _Key pressed, stopping explore.W$hW$hW$hdH _No target in view!W$h4W$h\W$h W$h W$hQ _W$hc,W$hXW$h&W$h7W$hCW$hwW$h W$h& W$hW!W$h%b  You see here a quokka corpse.W$h'W$h=( _W$hi)W$h*+W$h-,W$h4/W$h02,W$h]3W$h?7M _You now have 26 gold pieces (gained 12).W$hQ:3W$hp;W$h=W$h?,W$h@W$hqBW$hD,W$h6EW$hFW$hH,W$hIW$hJW$h2MW$hhMW$hMW$hNW$hU.>##.# #.#  ...  #.#  ##.##  #...#  #.@.#---39.9 (12.0)W$hU #...##. ##...##. #....##. ####....#W$hFV#. #...†...##. ##.###...##.##..# #...##....## #...#W$hQ\W$h\I---40.9 (13W$hCaW$hhQ _Found a stone staircase leading down.W$hihW$htlW$ho^ _No target in view!W$h(pW$h(qW$hv0.0).......†...###.W$h:zW$h{W$hj _Key pressed, stopping explore.W$hW$hƖW$hnH _No target in view!W$hIW$h&n _W$hнW$hW$hBW$hW$hW$hPW$hW$hW$hW$h..J......♣.......♣......♣.....♣♣♣♣♣♣...l.g....... W$h;.......>#  #@# #######.########W$hc ................ #######.######## W$h##.## #...#J   endoplasm (asleep)W$h #...#g   goblin (asleep)W$h< #...#W$h l   frilled lizard (asleep) #W$h+6.9 (6W$h+7.9 (7W$hW$h _A goblin, an endoplasm and a frilled lizard come into view.You shoot a sling bullet.  The sling bullet hits the frilled lizard.W$ho†((W$hjv (((((You kill the frilled lizard!W$hX  You shoot a sling bullet.....†..g...>g6===9.1 (1.2Rev  _The goblin shouts!W$hl ..J......  ♣.......  ♣......  ♣.....  W$h{♣♣♣♣♣♣...† ......... ...g...># W$hD#@# #.# W$hE ...  #######.## W$h3 ##.## #...# W$h(#...# #...#W$h( #. W$h9W$hl ..J......  W$h}n♣.......  ♣......  ♣.....  ♣♣♣♣♣♣...† .........W$h W$h̬...g...># #@# W$hZ#.#  W$hI...  #######.##  W$h]##.## W$h#...# #...# W$h#...# #. W$h&W$hW$h¹W$h _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the goblin.W$h A)(((W$h?!W$hU ((((You kill the goblin!W$hsP...)...W$hFh750.3Rev+ W$hhW$hE/ _You shoot a sling bullet.W$hG ..J......  ♣.......  ♣......  ♣.....  ♣♣♣♣♣♣...†W$he ......... ...)...># #@# W$h#.# W$h ...W$h3  #######.## W$h. ##.## #...#W$h? #...# W$ha.#...# #. W$hW$h  ..J......  ♣.......  ♣......  ♣.....  ♣♣♣♣♣♣...† ......... ...)...># #@# #.#  W$h m...  #######.##  ##.## #...#W$h  #...# #...# #. W$h JW$h [ ((((W$h2 9((J   _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.W$h2  The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm.W$hN6 C.W$h |......>W$h o91.5Rev* W$hU W$h_ c _You kill the endoplasm!W$h W$h W$h| F0.0.....W$h ..W$h W$h W$hY j _Key pressed, stopping explore.W$h W$h W$hG _No target in view!W$hY RW$h _Key pressed, stopping explore.W$h W$h7 ^ _No target in view!W$h W$hC W$hh W$h W$h W$h] r _Key pressed, stopping explore.W$h W$h W$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.W$h No target in view!W$h) W$h) W$h* W$h- W$h0 W$h4 WRev+ _W$h 5 zNo target in view!Key pressed, stopping explore.No target in view!W$h65 nKey pressed, stopping explore. _No target in view!  There is a stone staircase leading down here.W$hZ8 W$h-9 _W$h9 W$h= W$hR@ ,W$hzA W$hC W$hF W$hF W$hF 7Rev W$hH W$h5K W$hM W$hN W$h7O W$hT j  You see here a frilled lizard corpse.W$h1[ ....r #.... #.#.. W$h[ ....+#+##### ♣.........# ♣........# ♣........#♣..@.....#W$h[ ---.♣♣♣♣♣♣...†....# W$h[ ...........##### ....)...>### W$h\ ########.########.########W$h-\ r   quokka (asleep)................#######.########W$hQ\ ) ##.#W$hv\ "#W$hJf 26.5 (5W$hf @---7.5 (6W$hl W$hv O ((W$hv ((((W$h(w Gr   W$hFw _A quokka comes into view.You shoot a sling bullet. The sling bullet hits the quokka.W$hJ  The quokka is severely wounded.You shoot a sling bullet. The sling bullet hits the quokka.W$h   The quokka is almost dead.W$h4 c ...g.W$h t..g   hobgoblin  You hear a shout!W$h 7===8.8 (1.3W$h_ 7Rev+ W$h W$h l  ..... #.... W$hI o#.#.. ...g+#+#####  ♣.........#  W$hj D♣........#  ♣........#  W$h ;♣..@.....#  W$h E♣...†....#  ...........##### W$hӛ " ....)...>### W$h ########.#W$hJ  #.  ..  #.  ##.## _A hobgoblin comes into view.W$h: ..... #.... #.#.. ...g+#+#####  ♣.........#  ♣........#  ♣........#  ♣..@.....#  ♣...†....#  ...........#####  ....)...>### ########. #.  .. #. ##.##W$h;W$hp<W$hBW$hFN ((( _A hobgoblin is nearby!W$hN/You shoot a sling bullet.W$h  The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet. The sling bullet hits the hobgoblin.X$h,X$h.X$h{/r.g.r   quokkag   hobgoblinX$h* )60.1X$h'X$h0  ..... #.... #.#.. X$hf0...r+#+#####  ♣.........#  ♣.g......#  ♣........#  X$h0Z♣..@.....#  ♣...†....# X$h0+ ...........#####  X$h0=....)...>### ########.# X$h1$#.  X$h11...  #.X$hY1&  ##.## X$h1l_The hobgoblin is moderately wounded.X$h E ..... #.... #.#.. ...r+#+#####  ♣.........#  ♣.g......#  ♣........#  ♣..@.....#  ♣...†....#  ...........#####  ....)...>### ########. #.  ..  #. ##.##X$hC  You shoot a sling bullet. The sling bullet hits the hobgoblin. _The hobgoblin is moderately wounded. _There are monsters nearby!You shoot a sling bullet.  The sling bullet completely misses the hobgoblin.  The sling bullet hits the quokka.X$h†(((g   hobgoblinX$hu ((((You kill the quokka!You shoot a sling bullet.X$hX$h...†...gX$hX$hwstairs the Shooter.....Coglin#....Health: 16/16 ========================#.#..Magic: 1/1========================...†+#+#####X$hVAC: 3Str: 11♣.........#EV: 11Int: 8♣........#SH: 0Dex: 17♣..g.....#X$hXXL:  1 Next: 110% Place: Dungeon:1♣..@.....#Noise: ===------  Time: 61.3 (1.2).♣♣♣♣♣♣...†....#a) +2 sling {Qiu}  d) +0 sling {Udom} X$h=...........#####Fire: a) +2 sling {Qiu}....)...>###Rev* ########.########.########g   hobgoblin................#######.########X$hg##.##You shoot a sling bullet.  The sling bullet completely misses the hobgoblin.X$hcThe sling bullet hits the quokka.  You kill the quokka!X$hYou shoot a sling bullet. _The sling bullet barely misses the hobgoblin.X$hI  The sling bullet hits the quokka.  X$hYou kill the quokka!  You shoot a sling bullet. _The sling bullet barely misses the hobgoblin.Your Ranged Weapons skill increases to level 4!You have reached level 2!X$h/  --more--Y$hqE22/222/22 4% Y$hxY$h{4 _Y$hi) ..... #.... #.#.. ...†+#+#####  ♣.........#  ♣........#  ♣..g.....#  ♣..@.....#  ♣...†....#  ...........#####  ....)...>### ########.# #.  ..  Y$h)L#.  ##.##Y$h ..... #.... #.#.. ...†+#+#####  ♣.........# Y$h ♣........#  ♣..g.....#  ♣..@.....#  ♣...†....#  ...........#####  ....)...>###Y$ht ########. #.Y$hm  .. #.Y$h4 ##.##Y$hY$hiY$hY$h7 ((( _A hobgoblin is nearby!You shoot a sling bullet.Y$hLa  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.Y$h ..gThe sling bullet closely misses the hobgoblin.2.5Y$hY$hV _The hobgoblin barely misses you.Y$h  ..... #.... #.#.. ...†+#+#####  ♣.........#  ♣........# Y$h O ♣..g.....#  ♣..@.....#  ♣...†....#  ...........#####  ....)...>### ########.# #.  ..  #.Y$h =  ##.##Y$hKs  ..... #.... #.#.. ...†+#+#####  ♣.........#  ♣........#  ♣..g.....#  ♣..@.....#  ♣...†....#  ...........#####  ....)...>### ########. #.  .. #. ##.##Y$hx Y$hy Y$h݀ Y$h _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin!Y$h E†Y$h" (((You kill the hobgoblin!Y$h T..†Y$h 1123.7Y$hS Y$h / _You shoot a sling bullet.Y$h2 Y$h Y$h Y$h Y$h Y$h Y$h Y$hX Y$h ,Y$h Y$h Y$h Y$h Y$h Y$hs Y$h Y$h2 Y$hV 7Rev+ Y$hY Y$hN Y$h ,Y$h Y$h Y$h Y$h Y$hC Y$h' Y$h Y$h: Y$hv Y$h Y$h Y$h :Rev Y$hn Y$h3 Y$h# Y$hX Y$h Y$h Y$h Y$h@ Y$h Y$h Y$h ,Y$h Y$h b  You see here a quokka corpse.Y$hY$h0 _Y$hY$hY$h0Y$h8Y$h Y$h ,Y$h$ Y$h 7 _You open the door.Y$h%3Y$hY$h@  There is an open door here.Y$hVY$h _Y$hY$hY$h,Y$hY$h}Y$h!Y$h!,Y$h"Y$h)### ########.##########.........#..B---###.....#.#############.#...#.# #.......†+#'######.♣♣♣♣♣.........# ♣♣........# B   giant cockroach (asleep) ♣..†.....# ♣........#.♣♣♣♣♣♣...†....#Y$h1081.7 (18.0)Y$h2H---2.7 (19Y$hF5Y$h@ ((((((B _A giant cockroach comes into view.You shoot a sling bullet.Y$h  The sling bullet hits the giant cockroach but does no damage.  You shoot a sling bullet.  The sling bullet hits the giant cockroach.Z$h Z$hL.....B.Z$hg===3.9 (1.2)Rev Z$hzZ$h_  ### ##########  Z$h .#.@.....B.  ..#.########  ..#.#  .†+#'#####  .........#  ♣♣........# Z$h !X ♣..†.....#  ♣........#  Z$hE!†....# _The giant cockroach is heavily wounded.Z$h ### ##########  .#.@.....B.  ..#.######## Z$h ..#.#  .†+#'#####  ..... ♣♣........#  ♣..†.Z$hLk ♣.... Z$h|:†Z$h7Z$hZ$hZ$h? ((((((( _A giant cockroach is nearby!You shoot a sling bullet.Z$hS  The sling bullet closely misses the giant cockroach.You shoot a sling bullet.Z$hZ$h^Z$hL...B...Z$h -5.2 (1.3Z$hC7Rev+ Z$hnZ$hC Z$h  ### ##########  .#.@...B... Z$hM1 ..#.########  Z$hx7..#.#  .†+#'##### Z$hv .........#  ♣♣........#  ♣..†.....# Z$h) ♣........#  Z$h"†....# Z$h r_The sling bullet closely misses the giant cockroach.Z$h ### ##########  .#.@...B...  ..#.########  Z$h..#.#  .†+#'#####  ..... ♣♣........#  Z$hԃ♣..†. ♣....Z$h Z$h#2†Z$hZ$hSZ$hZ$hPYou shoot a sling bullet. _The sling bullet closely misses the giant cockroach. _A giant cockroach is nearby!  You shoot a sling bullet.  The sling bullet hits the giant cockroach.Z$hd(((†Z$h}$ ((((You kill the giant cockroach!Z$hN...†...Z$h6206.4 (1.2Z$hNZ$hE/ _You shoot a sling bullet.Z$hZ$h7Z$hZ$hZ$h,Z$hZ$hwZ$h:Rev Z$hZ$hZ$hZ$hZ$hZ$h  You see here a giant cockroach corpse. _Z$h,Z$h4Z$h&Z$hIZ$hu!Z$hZ$hZ$h`Z$hZ$hZ$hZ$hfZ$hZ$hZ$hZ$h2,Z$hZ$h]Z$h,Z$h5Z$h6  ### # ##.###############.#  ...#.....†......@..#  ---97.4 (11.0) Z$hM...#.#############.#  ...#.# # .†+#'#####  .........#  ♣........#    ♣..†.....#  Z$h#  ♣........#    ♣...†....#   Z$hZ$h:---Z$h=Z$hyj _Key pressed, stopping explore.Z$hZ$hZ$hH$ Z$h:_No target in view!Z$hZ$hKZ$hY....†......0.0)Z$hZ$hZ$hj _Key pressed, stopping explore.Z$hZ$h Z$h $ Z$h :_No target in view!Z$h= Z$hg Z$hZ$hZ$hZ$hLj _Key pressed, stopping explore.Z$hZ$hZ$h| _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Z$hZ$h@Z$h#Z$h$Z$hm'Z$h,9No target in view!Z$hB,Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Z$h,Z$h0Z$h+4^Key pressed, stopping explore.No target in view!Z$hc4Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Z$h4Z$h5Z$h9:Z$h:Z$h>Z$hDNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Z$hZEZ$hHZ$huKKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Z$hKZ$hOZ$hOZ$hlSZ$h}ZNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Z$h>[Z$h^Z$hcKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Z$hhZ$hNiZ$hmZ$huNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Z$h/vZ$hzZ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Z$hZ$hZ$hZ$hZ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Z$hZ$h~Z$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.Z$h_]No target in view!Key pressed, stopping explore.No target in view!Z$hZ$hZ$h4Z$hZ$hGNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Z$h7uNo target in view!Key pressed, stopping explore.Z$hʱKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Z$h;IZ$hZ$hFZ$hr: _Z$hBZ$hJZ$hkZ$hZ$hZ$hZ$hjZ$h$Z$hLZ$hpZ$hZ$hZ$hZ$hZ$hZ$h_Z$hZ$hZ$hZ$hZ$hZ$hZ$hZ$hZ$hZ$h'Z$hZ$hZ$hZ$h@Z$hYZ$h,Z$hZ$hZ$hZ$hZ$hRZ$h,Z$hZ$h!Z$hPZ$hZ$h4Z$hpZ$hVZ$h<Z$hBZ$hZ$hE,Z$h|Z$heZ$h,Z$hAZ$hZ$hZ$h5Z$hZ$h/Z$h0Z$haZ$hZ$hnZ$h,Z$hZ$h1Z$hZ$hZ$hZ$h2Z$h,Z$hwZ$hZ$hZ$hZ$hZ$hZ$hE,Z$hZ$hvZ$hZ$h Z$h) Z$h Z$hx,Z$h)Z$hWZ$h,Z$hiZ$hZ$h,Z$hZ$hZ$h,Z$hQZ$hZ$h;Z$hXZ$hZ$h|Z$h[Z$h{Z$hZ$hZ$h)!Z$hE!Z$h!Z$h"Z$h#Z$h;$Z$h&%Z$hw&Z$h'Z$h (Z$h(Z$hl*Z$h,Z$h,Z$hd-Z$hr.Z$h/Z$h/Z$h$0Z$h0Z$h2Z$h(3Z$h3Z$h7Z$hh9,Z$hG:Z$h<Z$h=Z$h>Z$h~>Z$h?Z$h+A,Z$hAZ$hCCZ$h}D,Z$h'EZ$hFZ$hhH,Z$hIZ$h}JZ$htL,Z$hMZ$h\NZ$hOZ$hP,Z$hRZ$hSZ$h:TZ$hSUZ$hUZ$h-W,Z$hWZ$hYZ$hZZ$h4[Z$h[Z$hK]Z$h_BZ$h`Z$hbZ$hcZ$hcZ$h]eZ$h+gZ$hagZ$hihZ$hiZ$hkZ$hkZ$hlZ$hmZ$hnZ$hoZ$hhoZ$hqZ$hWr,Z$hsZ$htZ$hu,Z$hhvZ$hxZ$hz,Z$hJ{Z$hn|Z$h~,Z$h~Z$hZ$h9,Z$hԁZ$hZ$h߃,Z$h]Z$h?Z$hb,Z$hZ$h‡Z$hֈ,Z$hbZ$h{Z$h,Z$hZ$hZ$h,Z$hZ$h[Z$h,Z$hWZ$hpZ$hZ$hŖZ$hėZ$hTZ$hZ$hZ$heZ$hXZ$hN ♣♣........ ♣..†..... ♣........ .♣♣♣♣♣♣...†...............####....)...>###  .Z$h########.#  ....#############.###### .................164.4 (67.0) ########.###### ##.##  #...#Z$h֣j #...# #...#Z$hb #. ##...# Z$h]#. #....# Z$h/X#. ####....#Z$hZ$hyZ$h]No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.Z$hZ$hZ$hPKey pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! Z$hi_Key pressed, stopping explore.No target in view!Z$hZ$h!Z$h.c................0.0)Z$huZ$h]Z$h2No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Z$hZ$hGZ$h Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Z$hmIZ$hZ$hZ$h3$ _Z$h5,Z$hZ$hZ$hZ$hZ$hZ$hZ$h2Z$hZ$hZ$h),Z$hZZ$h Z$hCZ$hZ$hQZ$hZ$h2Z$hZ$h;Z$h,Z$hZ$hdZ$hM,Z$hZ$hZ$h8,Z$hZ$hp Z$h ,Z$hR Z$hEZ$ha,Z$hZ$hZ$h,Z$hZ$hZ$hN,Z$hZ$h1Z$h7,Z$hZ$h!Z$h",Z$h^#Z$h$Z$hT',Z$h'Z$h)Z$h*,Z$hD+Z$h,Z$h.,Z$h/Z$h10Z$h1Z$h1Z$hM2Z$h4,Z$hJ5Z$h7 _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _You now have 32 gold pieces (gained 6).Z$hB8Z$h8Z$h8Z$h:XZ$h>#.. #.#  #.#  #.#  #.#  #.#  .####### Z$h ? #..@........ 86.4 (22.0) #..##..###............ ................... ...#.##....Z$hK?.#######.###....#### ............Z$ht? .#.######### #.Z$h?Z$hWBZ$hFj _Key pressed, stopping explore.Z$hOGZ$heIZ$hJ Z$hK:_No target in view!Z$h]_Z$h a #.. #.# #.# #.#Z$hOa #.# #.# #.# #.@........Z$hxa. #.#. ... ###...Z$ha ..... .g...... ...#.##.....Z$ha#...# #.###....g   hobgoblin (asleep)....Z$ha1 .....#####Z$h b2 .#. Z$h/bA #.Z$h*h,0.0)Z$hh+7.4 (1Z$hnlZ$hvn ((((((g   _A hobgoblin comes into view.You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!Z$hQ  The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.Z$h} Z$h o......gZ$h 7===8.6 (1.2Z$h) ,Rev Z$h Z$ht ] _The hobgoblin is almost dead.Z$hN N #..  #.# Z$h o #.#  #.#  #.#  #.#  ########## Z$hʙ B#.@....... #.######## Z$h )...  .....  Z$h B.g.....  ###...#  Z$h8 .....  #####  Z$h[ '#. Z$h3  #..  #.#  #.#  #.#  #.#  #.#  ########## #.@....... #.######## ...  .....  .g.....  ###...#  ....  #####  #.Z$h4 Z$hm5 Z$h9 Z$hB h (((((( Z$hB s_A hobgoblin is nearby!You shoot a sling bullet.Z$h  The sling bullet completely misses the hobgoblin.You shoot a sling bullet.Z$hJ Z$hP d.....gZ$h/Q d9.9 (1.3Rev+ Z$hV Z$hX d _The sling bullet closely misses the hobgoblin.Z$hwe N #..  #.# Z$he T #.#  #.#  #.#  #.# Z$he A ########## #.@.......Z$h6f @ #.######## ...  ..... Z$h`f _ ..g....  ###...#  ....  Z$hf =#####  #. Z$h  #..  #.#  #.#  #.#  #.#  #.#  ########## #.@.......Z$h  #.######## ...  .....  ..g....  ###...#  ....  #####  #.Z$hY Z$h Z$h^Z$h1 _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.Z$h{((((.Z$h ((You kill the hobgoblin!Z$hD......Z$h 6991.1 (1.2Z$ho%Z$h>)E _You shoot a sling bullet.Z$h~)Z$h(*Z$hj/0.0.0Z$h/Z$ho4Z$h :j _Key pressed, stopping explore.Z$h:Z$h#>Z$hA$ Z$h1B:_No target in view![$h[$h[$h[$h 4[$hj _Key pressed, stopping explore.[$h[$h[$h$ [$h:_No target in view![$h;[$h[$h&[$h[$h[$h"j _Key pressed, stopping explore.[$h #[$h %[$hz& _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view![$hf1`[$h2[$h5Q _[$h7[$h77[$hj7[$h8[$h9[$h9[$h9[$h:[$h;[$h;:Rev [$h,<[$hK=[$h2>[$h_>[$h>[$h@[$hA,[$hyB[$h~D[$h,F,[$hF[$huH[$h1J[$hlJ![$hJ[$hK[$hM[$h,M[$hpM[$h.N[$hO[$h9O[$hO[$hP[$hQ[$hR[$hR[$htT[$hV,[$hW[$hY[$h0^K#.................. ♣♣##+#.#########.########..♣..##....#########........................................................#.##.....############...####.##.###....#######............................[$h|^##########.##.#.######..@..#. ---#...#.# #...... .. ##..##.. ... #... ... ... #. #..# .... .. #. g   goblin (asleep)#.. ..... . #[$h^. ### ....g. #. #. #[$hd1203.1 (12.0)[$h6eH---4.1 (13[$hi[$hnq __A goblin comes into view. It is wielding a +0 club. [$hEnR You shoot a sling bullet. The sling bullet hits the goblin.[$hpF((((([$h q()[$h (You kill the goblin![$hwL......)[$hzp33===5.3 (1.2)Rev [$hj[$htE _You shoot a sling bullet.[$hdž[$h[$h_............[$h.0.0[$hz[$h4[$hB _Key pressed, stopping explore.[$h;[$h{^ _No target in view![$h[$hר[$hm<[$hk[$hj _Key pressed, stopping explore.[$h[$hԽ[$h^ _No target in view![$ho4[$h)[$h5[$hG[$hCj _Key pressed, stopping explore.[$h[$h[[$h? _Key pressed, stopping ex[$hplore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.[$h No target in view![$h[$h[$ha[$h[$h[$h; _[$h[$h/##+#.#########.########..♣..##....#########.....................................#.##.....##############...####.##.###....##..............................##########.##.#.############## #.....#.#...#@# [$h---6.3 (1#..........>.###..##.......##... ........# #.#..###.......##.. #.......# #. ##### #....)..# #. #.[$h +.......# #. ##.#.##..[$h[$hO---7.3 (2[$h[$h@ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Found an escape hatch in the floor.[$h [$h[$h^ _No target in view![$h[$h[$h[$h[$h'$ _[$hv,[$h[$h[$h[$h[$hG![$hq![$h![$h"[$h;$,[$h$[$h%[$h&[$h&[$h7'[$h*[$h+[$h+[$hQ,[$ha-[$hk.[$h.[$h.[$h/[$hG1[$hp1[$h1[$h2[$h3[$h4[$hV4[$h&5[$h6[$h6[$hv7[$h8[$h":,[$h:[$hK<[$huA................ ♣♣ ♣........ ########.########..♣♣♣♣♣♣...† ########...#### .[$hA.......)...>### ....#.##.....#############.# ##.##.###....#############.###### ................................. ##.##.#.##################.###### #.....#.........@.# ##.## #...#.#.#########.# #...# .........>.# J# #...# ..##.......# .# #...# ...........# #.# ##...# .###.......# #.# #....# J   endoplasm (asleep) [$hBb. #.......# #.# ####....# # #....)..# #.# #...†...#+.......# #. ##.###...#[$hJG018.3 (11.0)[$hG,9.3 (12[$hUK[$hRx (J  [$h2S _An endoplasm comes into view.You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.[$h  The endoplasm is almost dead.You shoot a sling bullet. The sling bullet hits the endoplasm.[$hD.[$hi...[$hlp7===20.5 (1.2)Rev [$hr[$htM _You kill the endoplasm![$h~J[$h[$hB[$hւ[$hX[$h[$h;[$h8[$hi[$h;[$h2[$h[$h![$h[$h[$h[$h[$hX[$h[$h,[$hL[$hf[$hG,[$h[$hw[$hBB[$h[$hڤ,[$hv[$h[$h[$h[$hb[$hЩ[$hO[$hw[$h[$h[$h,[$hg[$hJ[$hij[$h[$h~[$h[$h=,[$h[$h[$hͽ[$h[$h[$hk[$h,[$h[$h[$h[$h[$h[$h[$h,[$h[$hG[$h| #.. ## #.# #### [$h! ### #....)..# #.# #...† +[$hv# #.###.###... #[$h# #.##..# #... #....## #...[$h* #####..### [$hOs###....÷..÷  [$hv##...####.######[#  #.@#####...## ---[$h38.5 (18.0) #....#####..#..####..# [$h#.... .....#.#........ #.........#...#.......[$h #....#######.#######.. ...... ##.......#[$hA ....... ##.........##[$h8 ..>.#..##...........##[$hmR #.............#[$h[$h#---[$h%9.5 (19[$h[$h\Q _Found a stone staircase leading down.[$h[$hA[$h^ _No target in view![$h[$h[$h[$hL[$h| _[$h[$hi[$h[$h:[$h[$hh [$hP  ### #....)..# #.# #...† +.......# #.###.### #.......# #.##..# #[$h  #. #....## ##r #####..#######. ###....÷..÷....#. ##...####.######[$h.##..#####...## ..#####..#..#### #..........#.#.....[$h #.........#...# #....#######.######[$h#` ......# ##.......## .......###.........## r   quokka (asleep)[$hK ...>.#..##....#[$hs .....#..#.... #[$h!...[$h242.5 (3.0)[$hu+3.5 (4[$h [$h+a (((r[$h., _A quokka comes into view.You shoot a sling bullet.[$hBz  The sling bullet hits the quokka but does no damage.  You shoot a sling bullet.[$hA<[$hBj.r..[$hkCc===4.8 (1.3Rev [$hI[$hKJ _The sling bullet hits the quokka but does no damage.[$hW ### #....)..# #.# #...† +.......#  #.......#   #. [$hPX  #. #### #r ###....÷..÷ #. ##...# #.##..#  [$hXP#.@..# #......... #.........[$hYO #....##### ......#   .......# [$h+YG...>.#..# .....#..#[$hU ### #....)..# #.# #...† +.......#  #.......#   #. [$h  #. #### #r ###....÷..÷ #. ##...# #.##..#  [$h!#.@..# #.........[$hO< #......... [$hx#....##### ......# [$hJ .......#[$h ...>.#..#[$hu .....#..#[$h![$h[$hi[$h[$hk (( [$hG_A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.[$h  The quokka is heavily wounded.You shoot a sling bullet. The sling bullet hits the quokka.[$hzy†[$hB,[$h,%..[$h#0&45[$ht0G6.0 (1.2Rev+ [$hd7[$h;` _You kill the quokka![$hT<[$h=[$hOn....0.0[$hARj _Key pressed, stopping explore.[$hR[$hX[$hI\H _No target in view![$h*jJ[$hk[$hm[$hp; _[$hr[$h&v[$hyv:Rev [$hTw[$h z[$h}[$h~[$h9[$h[$hF #.# #....##  #.# #####..##[$h #†# ###....÷..÷... #.###...####.#### #.##..#####...##  #....#####..#..### #..........#.#....[$hÊ #.........#...#... #@...#######.#---[$hJ#......# ##.......##.........###.........#......>.#..##...........[$h4.b......#..#.......$....#..##... b   bat (asleep)[$h]...:.## .#≈.####. # §≈[$hO< #[$h![$hX9.0 (3§#§[$h#---[$h%50.0 (4[$hߛ[$hӠ _A bat comes into view.You shoot a sling bullet. The sling bullet hits the bat![$hQ(((((†[$h. ((You kill the bat![$h N.....†.[$hD @50===1.3 (1.3[$h 7Rev+ [$hg [$h c _You shoot a sling bullet.[$h [$h >....0.0[$ha [$h [$h# j _Key pressed, stopping explore.[$h [$h [$hZ f _No target in view![$h [$h& [$h$ [$hz [$hH [$h{ j _Key pressed, stopping explore.[$h [$ht [$h ^ _No target in view![$h7 [$h [$h [$h [$h [$h  j _Key pressed, stopping explore.[$hh [$h [$h5 _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view![$h& [$h& [$hS( [$h* [$h- [$hW3 WRev  _[$h3 [$h;  #†# ###....÷..÷..#. #.###...####.#. #.##..#####...## #.##....#####..#..).#..........#.#...[$h< #.#.........#...#..#.#....#######.##########......# ##.......#.......@....###.........---2.3 (1.......>.#..##.....†#..#..$....#..#...:.##.§#§######. .#§§≈[$h< < #. . # ## .. #......[$h< @ #[$hkD .≈#≈##[$hE G---3.3 (2[$htK [$hNS No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Found a mace.[$hS [$hW [$h\ ^ _No target in view![$hR\ [$hC] [$h_ [$ha [$h.e Q _[$hxf ,[$hqg [$hi [$ho .##....#####..# ).#..........#. #.#.........#...[$hGo  #.#....#######.######### ##..#.............###....##........>.#..##............†[$huo N...$@...#..##K:.##..#≈########.# .#≈≈≈[$ho 8< [$ho X#.. ..#≈# [$ho ##.....## ##....#....[$ho K   kobold (asleep) #. ##[$ho \ .. ##[$h2p 7 ##[$hv &5[$hv 36.3 (3[$h{ [$hL t ((((((K[$h  _A kobold comes into view. It is wielding a +0 club.You shoot a sling bullet.[$h (The sling bullet hits the kobold but does no damage.  You shoot a sling bullet.[$h [$h ~..$.K..[$hK c===7.5 (1.2Rev [$hZ [$h a _The sling bullet closely misses the kobold.[$h   ).#.... #.#.... #.#.... ########......#  #............. [$h ##........>.# .....†......# ......$@...# .K.....:.##..# .#######.# < #..  ##.. ##. #. [$h / .. [$hJ   ).#.... #.#.... #.#.... ########......#  #............. ##........>.# .....†......# ......$@...#[$hK  .K.....:.##..# .#######.# < #..  ##.. ##. #.  [$hK .. [$h4T [$hT [$hv] [$hh ((((((( _A kobold is nearby!You shoot a sling bullet.[$h  The sling bullet closely misses the kobold.You shoot a sling bullet.[$hp[$hz..$..K.8.8 (1.3[$h‚[$hGT   ).#.... #.#.... #.#.... ########......#  #............. ##........>.# .....†......# ......$@...# ..K....:.##..# .#######.# <[$hG #..  ##.. ##. #.  [$hĊe..  _The sling bullet hits the kobold but does no damage.\$hW  ).#.... #.#.... #.#.... ########......#  #............. ##........>.# \$hqi.....†......# ......$@...# ..K....:.##..# .#######.# < #..  ##.. ##.\$hJ #.  .. \$hk\$h\$h\$h5 ((((( _A kobold is nearby!You shoot a sling bullet.\$h  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.\$hS\$h \.$)..\$h#m460.0 (1.2Rev+ \$h\$h!J _You kill the kobold!\$h34\$hx4\$h@\...0.0\$hLD\$hINj _Key pressed, stopping explore.\$hN\$hHU\$hZ^ _No target in view!\$hZ\$h\\$he\$hi\$h"m\$hvj _Key pressed, stopping explore.\$hIw\$h)\$hw$ \$hDŽ:_No target in view!\$h\$h\$h\$h\$h\$h<j _Key pressed, stopping explore.\$hŢ\$h\\$hʮT _Key pressed, stopping explore.\$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!\$h~\$hA\$h#\$h}\$h\$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.\$hE\$hU\$hRKey pressed, stopping explore.No target in view!Key pressed, stopping explore.\$h]No target in view!Key pressed, stopping explore.No target in view!\$hD\$h\$h-\$h\$h\$hKzNo target in view!Key pressed, stopping explore.No target in view!\$hfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.\$h\$h\$hjKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!\$hAKey pressed, stopping explore.No target in view!\$h\$h\$hg <\$h\$hONo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.\$hp\$h4"\$h&)Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!\$h|+\$h;\$h<\$hC\$hvMzNo target in view!Key pressed, stopping explore.No target in view!\$hMfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.\$hAN\$hT\$h6WKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!\$hm _\$hv  ).#..........#.##.#.#...#######.#########......# ##..................###.#>.#..##......†......#..#..$....#..#)....@.##..#≈\$hxw---#######.# .#≈≈≈< #..#..#≈#.#.....#......####.#\$hw`  _No target in view!\$hweKey pressed, stopping explore.No target in view!Key pressed, stopping explore. \$hwf_No target in view!  You pick up a book of Spatial Translocations and begin reading...\$h/f1.0 (1---2.0 (2 _You add the spells Blink, Momentum Strike and Lesser Beckoning to your library. _No target in view!Rev  _ _You now have 39 gold pieces (gained 7).\$h C\$hU\$hn\$h,\$hq?###........>.#..#.#......†......#..#.............#............#..##...............)......##..#≈#.............#..#######.#..#≈≈§......<......≈ #..#..#≈#.......# ##.....##......# ###....#......# ##...##73.0 (11.0) #...###.........## #...# ##.......## #...# ####.#####....##.?..###.##.. \$h\$h _Key pressed, stopping explore. _No target in view!\$hn_\$h\$h: _\$ho\$hr,\$h\$h\$h\$h#\$hH\$h\$h9,\$h\$h\$ho,\$h\$hR #..#..#≈#..§ ##.....##.# ###....#.#  ##...####  #...###.........##  #...# #### \$h  #...#######.####  #........#. .....# ##.###...  ... #.  #### \$h 18.0 (5.0)\$h +9.0 (6\$hA \$hx _e - a scroll labelled KOPPED GYBAN\$h0\$h%\$hH _No target in view!\$ht\$h\$hW\$hד\$h\$hP _\$h\$h\$h\$h\$h,\$h\$h\$h\$h\$h)\$h\$hr,\$h7\$h\$h:\$h\$h\$hM\$h,\$h\$h\$h \$h7\$h˳\$h\$h,\$h\$h\$h,\$h|\$hB\$h!#.....##.............##.. ###....#.............# .. ##...##...........## #...###.........## #...# ##.......## \$h5#...#######.#######.. #........#...#....... ##........#.#.......\$hN###.###...#.@# \$h2#.....#...#....#####.##.##..######.#### ..##.. ..##### ..#r   quokka (asleep)\$h..#\$hUr.#\$h089.0 (10.0)\$h-90.0 (11\$h+\$hJ ((((((( _A quokka comes into view.You shoot a sling bullet.\$h!e r    The sling bullet completely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka.\$hi  The quokka is almost dead.\$h<  You hear an angry hiss.\$h ..S..rS   ball python (constriction).\$hPg===1.2 (1.2)Rev \$h\$h^ _A ball python comes into view.\$h ... ..  ...  ..  #...# ##.......##  ##.#######..  #...#.......  ##........#.#........  ###.###...#.@# #.....#...#.......  ##.##..#####  #.#### S.#  #.. ..#  #### ..#  r.#  ..# \$h? ... ..  ...  ..  #...# ##.......##  ##.#######..  #...#.......  ##........#.#........  ###.###...#.@#\$h #.....#...#.......  ##.##..#####  #.#### S.#  #.. ..# #### ..#  r.# \$h; ..# \$hz\$hӔ\$h \$h] (((((( _There are monsters nearby!You shoot a sling bullet.\$h)  The sling bullet barely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.\$hE,\$hǫ,\$hS..r.. ..\$h_2.4Rev+ \$h\$hd _The ball python is severely wounded.\$h8 ... ..  ...  .. \$h #...# ##.......##  ##.#######..  #...#.......  ##........#.#........  ###.###...#.@#\$h; #.....#...#S...... \$h, ##.##..#####  \$h$#.#### ..#  \$hR#.. r.#  \$hW#### ..#  ..#  ..# \$h=!\$hRe D ... ..  ...  ..  #...# ##.......##  ##.#######..  #...#.......  ##........#.#........  ###.###...#.@# \$he #.....#...#S......  ##.##..#####  #.#### ..#  #.. r.#\$h*f  #### ..#  ..#  ..# \$hl \$hm \$hr \$h _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the ball python.\$h F†\$h ((You kill the ball python!\$h \$h †.r.\$h[ 583.7 (1.3\$h \$hZ l  ... ..  ...\$h  ..  #...# ##.......##  ##.#######..  #...#.......  ##........#.#........ \$h ###.###...#.@# #.....#...#†......  ##.##..##### \$h  #.#### r.#  #.. ..#  #### ..#  ..# \$h \ ..#  _You shoot a sling bullet.\$ho< D ... ..  ...  ..  #...# ##.......##  ##.#######..  #...#.......  ##........#.#........  ###.###...#.@# \$h= #.....#...#†......  ##.##..#####  #.#### r.#  #.. ..# #### ..#  \$hB= i..# ..# \$h/C \$hC \$hI \$h^  _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.((.\$h ((((You kill the quokka!\$hg]†.....\$h#ju664.9 (1.2Rev* \$h o\$hsE _You shoot a sling bullet.\$hRs\$hs\$hx...###...#.0.0....#..\$h|\$h}\$hj _Key pressed, stopping explore.\$h'\$h\$hs^ _No target in view!\$h\$hH\$hc\$h\$h\$hl \$hd_Key pressed, stopping explore.\$h\$hӴ^ _No target in view!\$hy\$h\$hV\$h\$h\$hQ _\$h\$h\$h)\$h\$hd\$h:Rev+ \$h\$h\$h,\$h\$hFg  You see here a ball python corpse.\$h@\$h _\$hv\$h\$h\$hE\$h\$h\$h\$h7Rev \$h{\$h \$h\$he\$h\$h\$hr\$h\$h>\$h\$h\$h@,\$h}\$h\$h!\$hm\$ht ###.###...#..#......#  #.....#...#†......#  #####.##.##..###### \$h:#.#####..#  #........#  #######..#  \$h(#..#  #..#  #@.#\$hN9---305.9 (11.0) \$h#..#  #....  ##.....\$hE ..#### ###\$h`  \$hI  \$h\$h:---\$h\$hj _Key pressed, stopping explore.\$h\$h\$h^ _No target in view!\$hQ\$h\$h&.#.†......0.0)\$hD)\$hg2j _Key pressed, stopping explore.\$h2\$h6\$h:^ _No target in view!\$h;\$ho;\$h@]$hJ]$h]$h j _Key pressed, stopping explore.]$h ]$hG]$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!]$hBAKey pressed, stopping explore.No target in view!]$h]$h]]$h]$h^]$h<$]$h+No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.]$h,]$h1]$hP5Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!]$h5AKey pressed, stopping explore.No target in view!]$h5]$h6]$hm<]$h<]$h@]$hHHNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!]$h~H%Key pressed, stopping explore.]$hH]$hL]$hPBKey pressed, stopping explore.]$hPNo target in view!]$h QfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.]$hFQNo target in view!]$hQ]$h4R]$hX]$h Y]$ha]]$hdNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!]$hd%Key pressed, stopping explore.]$hde]$hGj]$hPn^Key pressed, stopping explore.No target in view!]$hnKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!]$hn]$ho]$hu]$h2v]$hz]$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.]$h1]$h(]$h։Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!]$hI]$h]$h]$h=P _]$h]$h]$hz]$h/]$h7,]$h]$h]$h),]$ht]$h]$h,]$hH]$h]$h]$hհ]$h]$h]$hx,]$h ]$h]$h ]$hM]$hϸ]$h]$h]$h;]$h]$h]$hq,]$h]$h\]$h5]$h]$h ]$h]$hw,]$h]$h]$hF,]$h*]$h]$h]$h?]$h]$h%]$h{,]$h]$h]$h,]$h=]$h]$h ,]$h]$h]$h,]$h]$h]$h,]$h]$h(]$hv,]$h]$hr]$h#]$hT]$h]$h?]$h,]$h/]$h]$hh,]$h]$h]$hX,]$h]$h]$h,]$h ]$h]$h]$h@]$h]$h]$h@]$hc]$h]$h]$hj]$h]$h]$h]$h,]$h8]$h]$h]$h]$h]$h ]$hK ,]$h ]$h ]$h\]$h]$h$]$h]$h,]$h]$h]$h,]$hh]$h]$h,]$h]$h#]$h!,]$h "]$hM#]$h'B...#.#........ ..#...#....... #.# ####.#######.. #.# ]$h'$#.......## #. #.# .........###.. #.# ]$h(=..........##.. #.# ...........#..##.####~.. ]$h:(..........§##..#.....~._ ...........#≈#..@####]$hb('41.9 (36.0) ]$h(;....<......§≈≈#..#.. ...........#≈#..##.# ]$h(q...........##..###.# ...........#.......# ..........##..#.##.# ]$h')_.........###..#.##.# #.......## #....##.# ####.#######..####.#]$h.&_]$h.]$h/%2.9 (37]$h38_]$hQ;_No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. ]$h;J_No target in view! _Found a faded altar of an unknown god.]$h;]$h@]$hC^ _No target in view!]$hC]$hLD]$htHx_0.0).........]$hH-...]$hL,]$hRj _Key pressed, stopping explore.]$hR]$hV]$hXH _No target in view!]$hLh_]$hZj]$hBmP _]$hn,]$ho]$hq]$hur,]$hs]$hWt]$h v]$hbv]$hv]$hny]$hz]$h#{]$h{]$h_]$h;]$hf]$h]$h]$hB]$h]$h]$hą]$h]$h]$h,]$h]$h]$h,]$hŽ]$ht]$h,]$h]$hU]$hm8#..####..## #.#........##.# ...#.......##.# #######..##.# ## #..##.# ]$h###..##.# ######..##.# ~~~.##..##.####~...~S§##..#...@.~._.~.....#§#...####~...~.<]$h f≈≈≈#..#.. ~~~..§#§#..##.# ....##..###.# ####.......# S   ball python (constriction, asleep)##.. ......###..#.##.# .....## #....##.#]$hJ_53.9 (11.0)]$h,4.9 (12]$h]$h _A ball python comes into view.You shoot a sling bullet. The sling bullet hits the ball python.]$hv(((.(((]$h+ (_  You kill the ball python!]$hW..~..~._]$h/D70===6.2 (1.3)]$h`,Rev ]$h&_]$h ]$h!_You shoot a sling bullet.]$hJ]$hL]$h]$h]$h,]$h2A  You enter the shallow water.]$hpVWater Rev ]$ht]$hN _Moving in this stuff is going to be slow.]$h]$h?&]$hH]$h=]$h]$h]$h]$h[.....##.# #######..##.#  # #..##.# ]$h ....###..##.# ####### ..##.# #.~~~.##]$h ..##.####~...~.##. ]$h§##..#.....~._.~.... ]$h#§#...####~...~.## ]$h)≈≈≈#..#...@~~~..... ---]$h0§#§#..##.####.....#. ......##..###.# ####... #.......# ## ]$hy##..#.##.#  ###..#.##.#  ]$h ## #....##.#  ]$hg  #######..####.#  ]$h  .#.......# #.#   ]$h<]$h`H_60.8 (4.6]$h#---]$h$1.8 (5]$h(&_]$h _ _f - a scroll labelled WUFAOTT TAHO]$h ]$hR]$h$ ]$h:_No target in view!]$h]$h7]$h]$h[ A  You enter the shallow water.]$h @Water ]$h d _Moving in this stuff is going to be slow.]$h ]$h]$h]$h0]$h7]$h!]$h]$h0]$h]$h]$h]$h]$h]$h]$h1]$h^]$h]$h]$h ,]$h!]$h"]$hQ$,]$h&%]$hh&]$h']$h']$h_(]$h\*]$hP/#  .# #.# ]$h/##.# #.# ##.# #.#  ]$h/*##.# #.#  ##.# ####### #.#  ]$h/I##.# #.~~~.###.#  ##.####~...~.##.###  .]$h:0#.....~._.~....@.#  ####~...~.##.#.#  #..#....~~~.....#.#  ##.####.....#.#g#  .]$he0###.# #####...#.#  ]$h0r.# #####.#   g   goblin (asleep) #.##.# .#]$h0.##.# ##.##.# ]$h0 ]$h$8J_72.0 (10.2)]$hy8,3.0 (11]$h<]$hTJf _((g   _A goblin comes into view. It is wielding a +0 club.You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!]$hS (The goblin is moderately wounded.You shoot a sling bullet.]$hZo  The sling bullet barely misses the goblin.]$ha5.g.]$ha|====4.2 (1.2)Rev ]$h?g8_]$hi- _You hear an angry hiss.]$hix #.#  #.#  #.#  #.# ]$hx  #.#  #.~~~.###.# ..~.##.### .~....@.# ..~.##.#.# .~~~.....#g# ....#.#.#  #####...#.#  #####.# ]$hyR .#  ## ]$h? #.#  #.#  #.#  #.#   #.#  #.~~~.###.# ..~.##.### _.~....@.# ..~.##.#.# .~~~.....#g# ....#.#.#  #####...#.#  #####.#  .#  ## ]$hk4V _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin._()]$hr (You kill the goblin!]$h&7..)]$h+:5===-5.5 (1.3Rev+ ]$h>]$h2CE _You shoot a sling bullet.]$hC]$haD]$h0J.-0.0..~~~....]$hJ,....]$hM]$hMO]$hVs _ _Key pressed, stopping explore.]$hW]$h[8_]$ha]H _No target in view!]$h*g4]$hg]$h"k]$hnWRev  _]$hHr]$h%u.##.# #.# #.#  #.# #.#  #.# #.#  #.# ####### #.#  #.# #.~~~.###.#  #.####~...~.##.###  #]$hu.....~._.~......#  ..####~...~.##.#@#  ---6.5 (1#....~~~.....#)#  .##.####.....#.#.#  ###.# #####...#.#  .]$hu...# #####.#  .##.#  ..#  ]$hu.##.# ###  .##.#   ###.# ]$h4v) ]$hv:---]$hz]$hr _ _Key pressed, stopping explore.]$h]$h]$h_^ _No target in view!]$h]$h]$h3_.0]$hi]$h'7_]$h8j _Key pressed, stopping explore.]$h]$h%_]$h5 _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!]$h|AKey pressed, stopping explore.No target in view!]$h]$h]$hc7_]$h]$h]$h~ _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.]$h]$h]$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!]$hJ]$h]$h]$h; _]$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. ]$h4_No target in view!  You see here a +0 club.]$h]$hW _]$hS]$h7]$h,]$h]$h]$hH/########.~~~.#####~...~.##.###....~._.~......# ..####~...~.##.#.# ..#....~~~.....#)# ]$h.##.####.....#.#.##.# #####...#...# #### .##.# #.Sb.... #.###### .]$ht ###   ]$hb   bat (wandering)   ]$hS   ball python (constriction, wandering)  ]$hK"  ]$h+9.5 (3]$h]$hI]$h]$h]$h^_..S.bb]$h480.5 (4]$h%_]$h! _( _A ball python and a bat come into view.]$h= _You see here a +0 club. ]$hGB_A ball python and a bat come into view. ]$hh You shoot a sling bullet. The sling bullet barely misses the bat. ]$h4 You shoot a sling bullet.  The ball python hisses angrily.  The sling bullet hits the bat._S   ball python (constriction)]$h] i.S.]$h k9===1.6 (1.1Rev ]$h ]$h" G _You kill the bat!]$hx1   #.#   ### _..# #.# #)# #.#  #.#  #####@#  #....S..#  #.#######   #.#  #.#  #.#  #.#]$h *  #.#   ### ..# #.# #)# #.#  #.#  #####@# ]$hd  #....S..#  #.#######   #.#  #.#  #.#  #.#]$h $_]$h| ]$h 7_]$h- ( _A ball python is nearby!You shoot a sling bullet. The sling bullet hits the ball python.]$h`a (The ball python is heavily wounded.You shoot a sling bullet.]$h ]$h H.S]$h d2.9 (1.3Rev+ ]$hz ]$h   #.#   ### ..# #.# #)# #.#  #.#  #####@# ]$h #.....S.#  #.#######   #.#  #.#  #.#  #.# ]$h, n_The sling bullet closely misses the ball python.]$hϋ   #.#   ### _..# #.# #)# #.#  ]$hq =#.#  #####@#  #.....S.#  #.#######   #.#  #.#  #.#  #.#]$h? 6_]$h̓ ]$h ]$h= _A ball python is nearby!You shoot a sling bullet. The sling bullet hits the ball python.]$hű h†]$h6 _(You kill the ball python!]$hV;†]$h(1834.2]$h8]$h/ _You shoot a sling bullet.]$h]$h]$h]$h]$h]$h8]$ht]$h%  ]$h,BYou see here a ball python corpse.]$h]$h _]$h}]$h]$h ,]$h]]$h]$h]$h:Rev ]$h]$h]$h,]$hp]$h]$h ,]$h]$h]$h..#..##.####~...~.##.### .§##..#.....~._.~......# ..#§#...####~...~.##.#.# ..≈≈≈#..#....~~~.....#)# §#§#..##.####.....#.#.# #..###.# #####...#.# ]$h%.#.......# #######.# .##..#.##.# #.....†.# ###..#.##.# #@####### --- # #....##.# # ###..####.# #.# ....# #.# #.# .....# #.# #.# .....# #.# #.# S   ball python (constriction, asleep) .....# #.# #.#   ###### #.# #S#   # #.# ]$h~0 ]$h~ 90.2 (6.0  A ball python comes into view.]$h _S)S.]$hV G---1.2 (7]$h8_]$h8 ((((((( _The ball python hisses angrily.  You shoot a sling bullet.^$hke  The sling bullet barely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.^$hki_^$hFq.......^$hQ?7===2.4 (1.2^$h^$he _You kill the ball python!^$h^$h^$hW_......†0.0^$hj^$hg^$h;s _ _Key pressed, stopping explore.^$h^$h^$hh^ _No target in view!^$h^$hl^$h/^$h,#^$h8$^$h+j _Key pressed, stopping explore.^$h,^$h1&_^$h4^ _No target in view!^$hE5^$h5^$h;^$h4<^$h@^$hGs _ _Key pressed, stopping explore.^$hKH^$hL&_^$hQ _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!^$hSR^$hg_No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.^$hlKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!^$hq^$hPr^$hw^$h:_No target in view!Key pressed, stopping explore.No target in view!^$hfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.^$h^$h΄8_^$hN^Key pressed, stopping explore.No target in view!^$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!^$h։^$h^$hۑ&_^$h,^$hL8_^$hJ_No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore._Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!^$h4^$h_^$h-^$h^$h˼; _^$h^$h,^$h^$h^$h}^$h!^$h(^$hb^$h80^$h^$h^$h,^$h^$h^$h,^$h^$h^$hO^$h^$h^$h^$hT^$h^$h^$h^$h-^$hS^$h^$h^$h^$h^$hb^$hH^$hl^$h^$hj^$hr^$h^$h ^$h^$h^$h;^$h^$h^$h*^$he^$h^$h^$hD^$hy^$h^$h^$h,^$h^$h^$h^$h^$h^$h^$h,^$h^$h? ^$h ,^$h ^$h ^$h,^$hk^$h<^$h8,^$h^$hi^$h{,^$h^$hxzNo target in view!Key pressed, stopping explore.No target in view!^$hKey pressed, stopping explore. _No target in view!  You see here a ball python corpse.^$hx^$h _^$hK^$h^$h,^$h^$h^$h^$h^$h ^$h:"^$h#^$h$^$h$^$h$(<  You see here a +0 club.^$hz*^$h-+ _^$h,^$h-^$h[/,^$hC0^$h1^$h 4,^$h4^$h6^$h8,^$h9^$hc;^$h<B^$h=^$h>,^$h?^$hC##  #.#   #.#  ##.#  ## #.#  .##.# #.#  .^$hC##.# #.#  # #  .##.#   ---425.4 (33.0) .##.# ####### #.^$hC^ .##.# #.~~~.###.^$hD .^$h4D##.####~...~.##.###  #.....~._.~......#  ^$h^D#...####~...~.##.#.#  ^$hzDy≈#..#....~~~.....#)#  #^$hD..##.####.....#.#.#  ^$hD..###.# #####...#.#  ^$hQE:---^$hI^$h Oj _Key pressed, stopping explore.^$hPO^$hQ'_^$hU^ _No target in view!^$hJU^$h%V^$h"[F0.0)....^$h[^.)..^$hg_^$h_1_^$h(ej _Key pressed, stopping explore.^$he^$hi^$h[kH _No target in view!^$hyI^$hz^$h=|^$hP _^$h,^$h ^$h^$h#.######### .#.b ^$h^i.#.# ^$h{# ##  #.^$hw #. .##.##.#^$hć .##.# ####### #.#^$h߇z .##.# #.~~~.###.#^$h  b   bat (asleep)#.#^$h#^$h_47.4 (2_^$h͎^$h$8.4 (3^$hڠ9_^$hd _Key pressed, stopping explore. _No target in view! __A bat comes into view. ^$h9 You shoot a sling bullet. The sling bullet hits the bat.^$hS.((((^$h2S((_^$ha7 ^$h. (You kill the bat!^$hs......._^$hl91===9.7 (1.3Rev ^$h'_^$hE _You shoot a sling bullet.^$h^$hN^$h<0.0..._^$h'_^$hj _Key pressed, stopping explore.^$h1^$ha^$hYH _No target in view!^$h6J^$h^$h>^$hJQ _^$hX^$h,^$h^$h^$hb^$h!^$h^$h^$h^$h^$h*^$hV^$hT,^$h^$h^$hu,^$h^$hZ^$h^$h^$hw^$h^$h"^$hO^$h^$hR ^$h ,^$hx ^$hx ^$h,^$h^$h^$h,^$hB^$hY #...# ##P.P##  #...###.....##  ##...#^$h#.♣...♣.#  #....##...ß...# ##....##.♣...♣.# ..†...#^$h#.......# ##...###########  #...# #.##.###.##..# # #...# .......@.....# ^$h---41.7 (12.0) ^$h5####### #.##.#.#.###.# ....#.#.# #.# ^$h[###[#.#.# #.# ^$h #.## #.#.# #.# ###..## ..#.# #.# ^$hc.....##.# ###.# #.# ....##.# ..# #.# ^$h###..##.# ### #.# ^$hI:---^$h ^$h(j _Key pressed, stopping explore.^$h;)^$h--^$hf/H _No target in view!^$hp=_^$hC?^$h!BP _^$hzD,^$hD^$hF^$hwNx #...# ##.....##  ##...# #.#.♣...♣.#  #....# .h#...ß...# ^$hN###....# ###.#.♣...♣.#  #...†...# ...#.......# ##.###...# # #.########## ^$hN..# #...##.#.##.###.##..# ..## #...##..............# ^$h"O>############.##@#.#.###.# .÷...... #.#.#.# #.# ^$hXO######[# #.#.#.# #.# .## #.## #.#.#.# #.# ^$hO..####..## #...#.# #.# ^$hO........##.# #####.# #.#   h   jackal (asleep)#.......##.# ..# #.# ^$hO  #######..##.# ### #.#   ^$hO...## #..##.# #.#  ^$hY\3.7 (2.0)4.7 (3^$hT_^$hj}(((((h  ^$hHj  _Key pressed, stopping explore. _No target in view! _A jackal comes into view.  You shoot a sling bullet. The sling bullet hits the jackal.^$h  The jackal is moderately wounded.You shoot a sling bullet. The sling bullet hits the jackal.^$hs^$h:t^$hH{f..h.^$h{..^$h|7===6.0 (1.3^$h+|,Rev ^$h^$h_ _The jackal is severely wounded.^$hJ #...#    #.   ..   ###. ^$h #...†...#   # #.##  #...##.#.##.###.##..#  #...##..............# #@# .÷ #.#.#.# #.# ^$h[# #.#.#.# #.#  #.## #.#.#.# #.#  #...#.# #.#  #####.# #.#  ..# #.#  ### #.#   #.# ^$h^$hj# #...#    #.   ..   ###.  #...†...#   # #.##  #...##.#.##.###.##..#  #...##..............# #@# ÷ #.#.#.# #.# [# #.#.#.# #.#  #.## #.#.#.# #.# ^$h$ #...#.# #.#  #####.# #.#  ..# #.#  ### #.#   #.# ^$h)^$h*^$h/^$hg; (((((( _A jackal is nearby!You shoot a sling bullet.^$h!  The sling bullet closely misses the jackal.You shoot a sling bullet.^$hW....h. 7.3Rev+ ^$ho[^$h`a _The sling bullet closely misses the jackal.^$hgl #...#    #.   ..   ###.  #...†...# ...  # #.##^$hl4  #...##.#.##h###.##..#  #...##..............# #@# .÷ #.#.#.# #.# [# #.#.#.# #.#  #.## #.#.#.# #.#  #...#.# #.#  #####.# #.# ^$hmk ..# #.#  ### #.#   #.# ^$h  #...#    #.   ..^$h: }   ###.  #...†...# ...  # #.## ^$hV Y #...##.#.##h###.##..#  #...##..............# ^$hq K#@# ^$h ÷^$h #.#.#.# #.# ^$h [# #.#.#.# #.# ^$h - #.## #.#.#.# #.#  #...#.# #.# ^$h #####.# #.#  ..# #.# ^$h ### #.#   #.# ^$h 4^$h# ^$hm (( _A jackal is nearby!You shoot a sling bullet.^$h  The sling bullet barely misses the jackal.You shoot a sling bullet.^$h`( ^$h41 .hThe sling bullet closely misses the jackal.8.4 (1.1^$h]6 ^$hv> \  #...#    #.   ..   ###.  #...†...# ...  # #.##  #...##.#.##.###.##..#  #...##.....h........# #@# .÷ #.#.#.# #.# [# #.#.#.# #.#  #.## #.#.#.# #.#  #...#.# #.#  #####.# #.#  ..# #.#  ### #.#  ^$h? t #.# _The jackal barely misses you.^$h  #...#    #. ^$h {  ..   ###.  #...†...# ...  # #.##^$hB   #...##.#.##.###.##..#  #...##.....h........# #@#^$hu  ÷ #.#.#.# #.# ^$h [# #.#.#.# #.#  #.## #.#.#.# #.#  #...#.# #.# ^$h  #####.# #.#  ..# #.#  ### #.#  ^$h : #.# ^$he J^$h (( _A jackal is nearby!^$h)l  You shoot a sling bullet. The sling bullet misses the jackal.You shoot a sling bullet.^$ht .hThe sling bullet barely misses the jackal.^$h l9.6 (1.2Rev* ^$hf ^$h h  #...#    #.^$hN   ..   ###.  #...†...# ...  # #.##^$h  #...##.#.##.###.##..#  #...##.....h........# #@# .÷^$h #.#.#.# #.# [# #.#.#.# #.#  #.## #.#.#.# #.#  #...#.# #.#  #####.# #.# ^$h ..# #.#  ### #.#   #.# _The jackal misses you._$h7V #...#    #.   .._$hV}   ###.  #...†...# ...  # #.## _$hnW #...##.#.##.###.##..#  #...##.....h........# #@# ÷_$hY #.#.#.# #.# [# #.#.#.# #.#  #.## #.#.#.# #.#  #...#.# #.#  #####.# #.#  ..# #.#  ### #.#   #.# _$h]_$h]_$hd_$h6n  _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal._$h  The jackal is almost dead.You shoot a sling bullet. The sling bullet hits the jackal._$h[._$hk~&._$h_$h>#...###.....##  stairs the Shooter_$h##...# #.#.♣...♣.#  Coglin#....# ..#...ß...#  Health: 22/22 ========================_$h####....# ###.#.♣...♣.#  Magic: 2/2========================_$h#...†...# ...#.......#  AC: 3Str: 11 _$hS##.###...# # #.##########  EV: 11Int: 8 #..# #...##.#.##.###.##..#  SH: 0Dex: 17 ..## #...##..............#_$h  XL:  2 Next: 100% Place: Dungeon:1 #############.##@#.#.###.#  Noise: ===------  Time: 450.8 (1.2) _$h.÷......#.#.#.# #.#_$hӈ  a) +2 sling {Qiu}  d) +0 sling {Udom} _$h######[##.#.#.# #.#  Fire: a) +2 sling {Qiu} .## #.###.#.#.# #.#  Rev* ..####..## #...#.# #.# #........##.# #####.# #.#   _$hm.#.......##.#..# #.#   #######..##.#### #.#   ...## #..##.##.#  The sling bullet barely misses the jackal. _The jackal misses you. _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal.  The jackal is almost dead._$hHYou shoot a sling bullet. The sling bullet hits the jackal. _You kill the jackal!You have reached level 3!_$h/  --more--`$h   `$hYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? a$hI 7/273/393a$hE 0%  You feel agile. x2a$ha$h  Your brain swirls with designs for a progasket NW-10. You just need some more _time...a$h}v CTRLa$h E((a$hr a$h S..2.1 (1.3a$h a$h 2 _You shoot a sling bullet. x2a$h `a$h! a$he a$h ,a$h, a$h\ a$h 7Rev+ a$h a$hV a$h ,a$h a$h a$h ,a$h a$h a$h a$h$ a$h0 a$h| a$hB" a$hv" :Rev a$hQ# a$hG% a$h' a$h' a$h) a$h+ a$h- a$h. a$hY/ a$h1 a$h 4 a$hM4 a$h 6 a$h7 a$hD9 a$h{9 !a$h9 a$h; a$hv= a$h= a$h> a$h? a$hG #########.########P≈≈≈.≈≈≈P#.# .............................# #########.########P≈≈≈.≈≈≈P### .# ##.## ###≈≈.≈≈### a$haG .# #...# .###≈.≈## .# #...# .###P.Pa$hG  .# #...# h##.....## a$hG X# ##...######.#.♣...♣.# .# #....##...@.#...ß...# ---a$hG # ####....##.###.#.♣...♣.# a$hH W.# #...†...##.#...#.......# #.###...##.#.#.##########a$h3H ##..# #...##.#.##.###.##..# a$haH _....## #...##..............# h   jackal (asleep) ..#############.##.#.#.###.# a$hH l÷..÷...... #.##.#.#.# #.# #.######[# #.##.#.#.# #.#a$hP 063.1 (11.0)a$hBQ H---4.1 (12a$hV a$hX] _A jackal comes into view.You shoot a sling bullet. The sling bullet hits the jackal.a$h|l g†(a$h (You kill the jackal!a$ht@†.a$hwC4===5.4 (1.3)a$hx,Rev a$h~}a$h/ _You shoot a sling bullet.a$hJa$ha$h"a$hBa$h<a$hwa$ha$ha$hla$ha$hÕa$hSa$ha$h3a$hba$hJa$h"a$h,a$hSa$hla$ha$h a$hߩa$ha$h!,a$hѮa$ha$h,a$ha$ha$h|,a$ha$h<a$hJa$h}a$h1a$ha$ha$ha$ha$ha$h.###.###...##.#.#.########## #.##..# #...##.#.##.###.##..# ....## #...##..............# a$hK#..#############.##.#.#.###.# .÷..÷...... #.##.#.#.# #.# ##.######[# #.##.#.#.# #.# #...## #.## #.##.#.#.# #.# .a$hs].#..####..## #.##...#.# #.#.#........##.#@######.# #.#--- #...#.......##.#.....r..# #.# ##.#######..##.########## #.# ......## #..##.# .# .a$h......###..##.# ####### #.#....##..##.# #.~~~.###.#a$hr   rat (asleep).......#..##.####~...~.##.### a$h`........§##..#.....~._.~......# .........#§#...####~...~.a$h$##.#.#a$hhx 76.4 (11.0)  A rat comes into view.a$h~r.r_a$hW6===7.4 (12a$ha$he (((( _The rat squeaks loudly.b$h&  You shoot a sling bullet. The sling bullet barely misses the rat.You shoot a sling bullet.b$hɧb$hJ..r.b$h|]8.6 (1.2)Rev b$hb$h^ _The sling bullet closely misses the rat.b$h&_b$h^b$hb$hF _Unknown command.b$h U.  #.#  ...b$ha 3 #.# .÷..÷ #.# #.# [# #.# #.#  #.## #.# #.#  #.# #.# #@# #.# #...r....# #.# ########## #.#   #.#  b$h ` #.#    _  b$ha B.  #.#  ... #.# ÷..÷ #.# #.# [# #.# #.#  #.## #.# #.#  #.# #.# #@# #.# #...r....# #.# ########## #.#   #.#     _b$h b$h b$h9 b$hH (((_ _A rat is nearby!You shoot a sling bullet.b$hC  _  The sling bullet closely misses the rat.b$h!D NYou shoot a sling bullet. The sling bullet hits the rat.b$h b$h .r._9.8Rev+ b$hX b$h \ _The rat is severely wounded.c$hZn.  #.#  ... #.# .÷..÷ #.# #.# [# #.# #.#  #.## #.# #.#  #.# #.# #@# #.# #..r.....# #.# ########## #.#   #.#   #.#   c$hn1   c$h(.  #.#  ... #.# ÷..÷ #.# #.# [# #.# #.#  #.## #.# #.# c$h" #.# #.# #@# #.# #..r.....# #.# ########## #.#   #.#   c$h:  c$h &_c$hoc$hc$h  _A rat is nearby!You shoot a sling bullet. The sling bullet hits the rat.c$ha&(†_c$h (You kill the rat!c$h-4J.†c$h7u681.1 (1.3Rev* c$h>'_c$h@/ _You shoot a sling bullet.c$hL4c$hoMc$hVc$hkXc$h]PRev+ c$h`c$h c,c$hQdc$hqic$hoBc$hrc$hZtc$htc$h:uc$hyc$h{c$h{:Rev c$h|c$hXc$hOc$hӋ,c$hc$hA #...# #.###P.P##  #...# #†##.....##  ##...######.#.♣...♣.#  #....##.....#...ß...# # ####....##.###.#.♣...♣.#  #...†...##.#...#.......# ##.###...##.#.#.########## ##..# #...##.#.##.###.##..# c$h..## #...##....@.........# ---8.1 (7.0 .#############.##.#.#.###.# ..÷...... #.##.#.#.# #.# ######[# #.##.#.#.# #.# ## #.## #.##.#.#.# #.# #..####..## #.##...#.# #.##c$hX.##.#.######.# #.##.......##.#..†.....# #.########..##.########## #.#c$hF:---c$hcc$h j _Key pressed, stopping explore.c$hc$hdc$h $ c$hL:_No target in view!c$h}c$hc$hz.0......c$h_c$hc$hj _Key pressed, stopping explore.c$h c$hc$h^ _No target in view!c$hmc$hc$hc$hc$hc$hj _Key pressed, stopping explore.c$hc$hc$hl _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.c$hNo target in view!c$hJc$hc$hDc$h% _c$h,c$hcc$h!c$hQc$hc$h 0c$h]c$hc$h,c$hc$h,c$h],c$h c$hSc$hnc$hT,c$hc$hc$h8c$hec$hc$h!c$h>#,c$h#c$h&c$h(,c$h(c$h{+c$h,,c$hT-c$h/c$h1,c$hU1c$h3c$h5,c$h5c$h7c$h^9,c$h:c$hQ<c$h=,c$h>c$h@c$hfB,c$hBc$hCc$hxE,c$hKFc$hHc$hIc$h*Jc$hJc$h Mc$hO,c$hOc$hRc$hT,c$h3Uc$hDWc$hY,c$h;Zc$h`4..## #.##...#.# #.#  ...##.#.######.# #.#  ...##.#..†.....# #.#  #..##.########## #.#  #c$hDa..##.# #.#  #..##.# ####### #.#  #..##.# #.~~~.###.#  #..##.####~...~.##.###  ##..#.....~._.~.@....#  510.1 (22.0) c$haa#§#...####~...~.##.#.#  c$ha)≈≈≈#..#....~~~.....#)#  #§#..##.####.....#.#.#  c$ha##..###.# #####...#.#  .....# #######.#    #..#.##.# #.....†.#    c$ha#..#.##.# #.#######    c$hba#....##.# #.#  c$h$bE c$hbc$hgc$hlNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. c$h/mb_No target in view! _Key pressed, stopping explore.c$htmc$hY_Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!c$h,c$h>$ _c$h{,c$hBc$h6c$hÙc$hBc$hśc$hc$hڟ,c$hc$hޣNo target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. c$h"K_No target in view!  There is a faded altar of an unknown god here.c$h4c$h _c$h^c$hc$hͬA  You enter the shallow water.c$h@Water c$hc$hN _Moving in this stuff is going to be slow.c$hc$h&c$hc$h?c$hGc$hc$h_c$hAc$hE,c$hc$hc$h',c$hc$h c$hc$hc$hc$h'c$hBc$hyc$hc$hhc$hc$h,c$hc$h,c$h|c$hc$hz,c$h c$hc$hZc$h~c$hmc$h:c$h^,c$hc$hc$h,c$h@c$hVc$h,c$h c$h #.# ##...######.#.♣...♣.#  #.# #....##.....#...ß...#  #.# ####....##.###.#.♣...♣.#  #.# #...†...##.#...#.......#  #.###.###...##.#.#.##########  #.##..# #...##.#.##.###.##..# c$h #....## #...##..............# ###..#############.##.#.#.###.# ....÷..÷........@.#.##.#.#.# #.# .####.######[####.#.##.#.#.# #.# ####...## #.## #.#.##.#.#.# #.# ##..#..####..###.#.##...#.# #.# ....#.#........##.#.######.# #.# c$h\...#...#.......##.#..†.....# #.#####.#######..##.########## #.##.......## #..##.# #.#.....###..##.# ####### #.#c$h/32.7 (22.6c$h,3.7 (23c$h4c$h!f _g - a red potionc$h "c$h%c$hV'H _No target in view!c$hL> _c$h"Bc$hC,c$h9Ec$hzGc$hH,c$h7Ic$hMc$hN,c$h5Oc$hQc$hPS,c$h$Tc$hVc$h3Yc$hYc$h9Zc$h\c$h_c$hR_c$h `c$hbc$hdc$hdc$hec$hhc$hk,c$hlc$hpa  You see here a bat skeleton.c$hsc$hs _c$htc$hwc$hyc$hazc$h{c$hJ~c$hc$h$c$hc$hc$h,c$hZc$hc$h9,c$hc$hc$h,c$htc$hoc$hEBc$hc$h,c$hc$hec$h,c$h c$h՛c$hǝ,c$hJc$hc$hF,c$hc$hc$hf,c$hAc$hc$h}c$hc$h8c$hҭc$h,c$h`c$h:Xc$hٵc$hc$hҷc$hc$h c$h;,c$hc$hzc$hc$hc$hoc$h<  You see here a +0 mace.c$hc$h` _c$hc$hc$hc$hc$hc$hc$hMc$hc$hc$hc$hc$hc$hQc$h6c$hc$hc$h)c$hc$hc$h4c$hc$hic$h,c$hc$hc$hc$hc$hdc$h:c$h>c$hfc$hc$h&c$h8c$hhc$hc$hoc$h,c$hmc$hQc$h,c$hzc$hc$hV,c$h3c$hhc$h\ #.....#....... c$hg#.###...#.#.###### #.#..........> #.##..#c$h #.#............#  ##### #.#..###.......#  .....#.#.. #c$hH#  #..#.######....)..#  #..@.....+.......# c$h7G ......#..#####.......#  ..... +...## #.#  .... ###..######.# c$h^## ... ##.....##÷# ###.c$h g. #####.##.###... g   goblin (asleep)c$h . #.##.##..## #.##....###c$hl #).#.......c$h/73.7 (40.0c$hcg.gc$hA,4.7 (41c$hc$h7 ((((((( _A goblin comes into view. It is wielding a +0 club. _You see here 3 gold pieces.  You shoot a sling bullet.c$hA  The sling bullet closely misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin.c$hSc$hR %.c$h)S F.....)c$hV C8===5.9 (1.2)c$h W ,Rev c$h\ c$hl_ J _You kill the goblin!c$h}m 4c$h^n c$hq ,c$h"u c$hQ{ $ c$h{ (_You now have 42 gold pieces (gained 3).c$h~ c$hW~ c$h c$h c$h c$hV c$h7 c$h c$h 0c$h c$h c$h: ##########.##.#.### .. #.....#.... #.#.###...#.#.### #.#.#...>. #.#.##..##....... c$hӗ J#.#.#.....#(######.#.#..###.......#........#.#.. #....... #@.#.######....)..---9.9 (4.0 #######........+....... ........#..#####....... ........+...## #.c$hG # ........###..######.# ...)....# ##.....##÷# # ........# ####........# #.##.##.c$h՘ Q........# #.##c$hǟ c$h* H---80.9 (5c$h c$h ; _Found 3 stones.c$hr c$h" c$h ^ _No target in view!c$h c$hv c$h c$h c$h : _c$hv c$h c$h1 c$hW c$h c$h c$h c$hZ c$hG c$h` c$h c$hW c$h c$h ,c$h c$hL c$hy c$h c$h c$h8 c$h ,c$h2 c$h k..##....#########....................................#.##....c$h #####...####.##.###...............##########.##.#.#### #...# #.....# #.#.###...#.#.#####.#..........>.#7.9 (7 c$h #.#.##..##.# #.#.#......#c$h! =#(######.#.#..###.......##........#.#.. #.......########..#.######....)..#c$hJ #######........+.......#........#..#####.......#c$hw ^.+...## #.#c$h c$h c$hP j _Key pressed, stopping explore.c$h c$h[ c$ha H _No target in view!c$h Ic$h c$h c$hL P _c$h ,c$h c$hY c$h2! c$ha! c$hl" c$h $ c$h1 c$h2 ,c$h3 c$hX5 c$h7 ,c$h7 c$h9 c$hI; ,c$h< c$h= c$h? c$h? c$h@ c$hnB c$hD c$h@D c$h%E c$h~F c$hNH ,c$hDI c$hwM ;  You see here 3 stones.c$hS  ..............# .> #####...####.## .. .........c$hBS  #. ##########.## #. #...# #c$hZS  #. #.#.###...#.## #.#.#.c$hS #..# #.#.##..##. #.#.#......98.9 (11.0)(######.#.#..###........#.#.. #. #######..#.######.c$hS  #######..+. ........#..#####. c$hT  ..## ........###..#### c$hT j ...)....# ##.....c$hRT E c$hY c$hZ ,9.9 (12c$h] c$h+d Q _Found a stone staircase leading down.c$hd c$hh c$h.k H _No target in view!c$htz Ic$h1{ c$h\} c$h΀ P _c$h ,c$hL c$h c$h ,c$hs c$h c$h ,c$hJ c$h/ c$h ,c$h c$h c$h c$h c$h c$h c$hI p.... ### #####..... ...# #..... ...###+#.###.....#+ ##...##....#####.......#..................................c$h .......>.######...####.#.......@................#.##############.#..... #.# #...# #...... #.# #.#.###....J #.## #.#.#....c$hʟ .. #..# #.#.##..## J   endoplasm (asleep)# ##.# #.#.#.....c$h; #(######.#.#..####........#.#.. #c$h 3605.9 (6.0)c$h? .An endoplasm comes into view.c$h +6.9 (7c$h c$h L _The endoplasm moves out of view.c$hO c$h c$h^ H _No target in view!c$hhF 3c$hG c$hL c$h;S   .. ###  .. ...# #  . ...###+#.  #.....#+###...##....  .#......  ..  .>.######...####.  .  .#.#.  ..#.# #...# #  c$hS ...#.# #.#.###  .J..#.## #.#.#  .....#..# #.#.##..# J   endoplasm  ####+###.# #.#.#....   #(######.#.#..##c$hT    #.#.#..c$h2V &0c$hC] .J.c$h` 27.9 (1 _c$h8d c$h?m (( You shoot a sling bullet. The sling bullet hits the endoplasm.c$h (((The endoplasm is almost dead.You shoot a sling bullet.c$hru c$hv c$h} GJ....c$hE~ c===9.1 (1.2Rev c$h y _The sling bullet barely misses the endoplasm.c$hJ L ...... ###  ...... ...#  ...... ...# #.....#+###...# ........#...... ............. ........>.##### .......@....... ......J#.###### c$h .......#.# #...#  .......#.#  .......#.##  .......#..#  #####+###.#  #(  c$h+ ...... ###  ...... ...#  ...... ...# #.....#+###...# ........#...... ............. ........>.##### .......@....... ......J#.###### .......#.# #...#  .......#.#  .......#.##  .......#..#  #####+###.# #(c$he3c$h4c$h:c$hlG _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.c$hUKD.c$hk (((((c$h ?You kill the endoplasm!d$hG.....d$hn1210.4 (1.3Rev+ d$h"d$h6$/ _You shoot a sling bullet.d$h3Jd$h4d$h6d$h6:Rev d$h9,d$hA  ##..(......  #......... d$h?B|#......... ###  ... ...# #...  #. ...###+#.##  #.#.....#+###...##....##  #..#............  #.---1d$hB0 #...>....###  #...............  ##.......#.#############   #.......#.# #...# #   #.......#.# #.#.###d$hC    #.......#.## #.#.#..d$hDC   #.......#..# #.#.##.d$hvCl   ######+###.# #.#.#..d$hCE d$hJd$hKG---2.4 (2d$hPd$hDY; _Found 7 stones.d$hYd$h^d$hYc| _No target in view!d$hdd$h id$hpod$hfp% _d$h!t,d$hxvd$hvd$h5xd$h(zd$h }d$hZ}!d$h~d$h[d$h0d$hed$hd$hd$hd$hd$hv #############  ##..(........#####  #........  #...#### ####### #...............# #...... #...............###+#.##### #.#.....#+###...##.... #.........#................ #.......................... #.........>.######...####.# #......................... ##.......#.##############.#d$h*+7.4 (5d$h+8.4 (6d$hd$h-l _h - an amethyst potiond$hd$hd$h4 _No target in view! _d$hR,d$hd$hd$hd$hd$h,d$h1d$h############# ##..(#########.....@......# 21.4 (3#......######.###########...d$h8.....# #.........#...............###+#.####.#.....#+###...##....#########.........#....#..........................#.........>.######...####.##.##......................d$h}d$h\d$h _Key pressed, stopping explore.d$hd$h^ _No target in view!d$hOd$hd$ha8..0.d$hd$hd$hj _Key pressed, stopping explore.d$hJd$hd$hCH _No target in view!d$hId$hd$hd$hP _d$h@d$hcd$hd$hd$h d$h% d$h d$h d$h ,d$h d$hd$hQ,d$hd$hd$hBd$hd$h'd$hPd$hd$h d$hd$hId$hd$hO!d$h",d$h"d$h%No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _You open the door.d$h'3d$hI(d$h1  There is an open door here. _d$hl2d$h2d$hT3d$h[5d$h7,d$h7d$h9d$hV;,d$h;d$h=d$h?d$hN?d$h?d$hAd$h;Cd$hqCd$h Dd$hEd$hKGd$hGd$hHd$hId$hTK,d$hLd$huNd$hP,d$hQd$hSd$h=U,d$hnVd$hWd$hbYd$hYd$hdZd$hx^d$h`,d$hpad$hcd$hfBd$hhd$hij,d$hpkd$hzmd$ho,d$hpd$hJzd$hY|,d$h}d$hd$h0,d$hEd$hņd$hB,d$hd$h..##....#########................ ...............................). .............#.##.....########### ####...####.##.###....########### ................................. d$h<U###########.##.#.#################...# #.....#...........#.#.###...#.#.#########.##.#..>.# #.#49.4 (28.0)d$hy#.##..##.......# #.# #.#............# #.# # d$hƑ####.#.#..###.......# #.# .....#.#..# #.......# #.# ###..#.######....)..# #.# #... ###d$h"+.......# #.###.## .....#..#####.......# #.##..# .....+...## ####.#### #....##d$hyd$h!d$hj _Key pressed, stopping explore.d$hAd$hd$hH _No target in view!d$h:Id$h"d$hd$h7P _d$hgd$hd$hpd$h=d$hd$hd$hd$hd$hd$hd$hGd$h*d$hd$hd$h\d$hKd$h,d$hrd$h>d$hd$h@d$hwd$h-d$hd$h'd$hd$h!d$h~d$hd$h3d$hd$hGd$h-d$hd$hd$hd$h&d$h?d$hAd$h,d$hd$hd$h,d$h4d$hvd$h7d$hcd$hd$hd$hv,d$h@d$h&d$h,d$hd$h,d$hd$hM _You now have 54 gold pieces (gained 12).d$h3d$h<d$hd$h,d$hd$hd$hL ,d$h0 d$h d$hE,d$hd$hd$h,d$h`d$hd$he,d$h$d$h|d$hd$hd$hxd$hd$hd$hd$hd$hd$h Bd$h",d$h"d$hf#d$h%d$h'Bd$ht(d$h),d$h.*d$h+d$h,d$h,d$h"-d$h.d$h/,d$h0d$hX1d$h5d$hy6d$hO7d$hr8,d$hK9d$h:d$hn;,d$h;d$h=d$h:>Bd$h>d$he?,d$h?d$h@d$h@d$h3Ad$hAd$hKd$hMd$h!Md$hMd$hoQd$hR,d$h{Sd$h'Vd$hW,d$hWXd$h[d$h\d$h']d$h]d$h`d$hb,d$hbd$hed$hpgBd$hnjd$hk,d$hmd$hod$hFvd$h5xd$h3z,d$hzd$hs|d$h},d$hg~d$hd$h,d$hjd$hd$hBd$hҊXd$hِ #.######## #......... #.d$hE #.# ########.# ......######## #.# .............# #.# # ......######.###########.######## d$hE.........# #.#..@................701.4 (52 .........###'#.#########.######## .#+###...##....#########......... ...#............................................#.##..... ...>.######...####.##.###....####  ......................... #.##############.##.#.######### #.# #...# #.....#.......... d$hd$hj _Key pressed, stopping explore.d$h~d$hȞd$hH _No target in view!d$hZId$hd$hd$h_: _d$hXd$hYd$h.,d$hd$hӺd$h,d$hd$h]d$hB,d$hd$hd$h,d$h{d$hd$h,d$hcd$hd$hp,d$hd$hd$h,d$hWd$hbd$hPd$hd$hd$hd$h,d$h1d$hd$h ,d$hd$hkd$h(d$hwd$hd$h:d$hyd$hd$hGd$hd$h d$h9d$hd$hd$h,d$hd$hd$h,d$hd$hd$h,d$hd$hd$h,d$h{d$hd$h,d$hd$h7 _You open the door.d$h:3d$hd$h:@  There is an open door here.d$hfd$h  _d$hXd$hd$hd$hd$hd$hd$h,d$hd$hd$h,d$hd$hd$hd$h,d$h d$h ,d$h) d$h7 _You open the door.d$hd$hd$h%d$hVd$h #.......#.## #.#.#...  #.......#..# #.#.##..  ######'###.# #.#.#...  #.# #(######.#.#..# d$h  #.# #........#.#..#   #.# #######..#.###   #.##########.......   #.#..........#..   #.@..........+...##   ###..........###..  .....)....# ##..  ..........# ###  ..........#  ..........# l   frilled lizard (asleep)  ..........# d$h ....l..  d$h&429.4 (28d$h!'&30.4 (29d$h0d$hW70There is an open door here. _You open the door. _A frilled lizard comes into view. _There is an open door here.  You shoot a sling bullet.  The sling bullet hits the frilled lizard.d$hR;h(((((d$h<S(.d$hM (You kill the frilled lizard!d$hKm.......d$h!Oo4===1.7 (1.3)Rev d$hTd$h[W/ _You shoot a sling bullet.d$hLdJd$hlXd$hmd$ho,d$h!pd$hnrd$huBd$hwd$hz7d$h5{d$hI}d$hT0d$hd$hhd$h,d$hid$hgd$h,d$hld$ha|  Things that are here:  a +0 club; a goblin corpsed$hߝd$hA _d$htd$hVd$h,d$hcd$hd$hɭ,d$hd$hd$h׵,d$hŷd$hTd$h;d$hmd$hd$hd$hd$h2d$hKd$hd$h,d$hUd$h4d$h,d$hd$hd$h,d$h\d$hd$h,d$hd$hd$h,d$h'd$hsd$h,d$hd$h}d$hABd$h2(######.#.#..###.......# #.# ........#.#..# #.......# #.# # ######..#.######....)..# #.# # #######........+.......# #.## ........#..#####.......# #.##. ........+...## ####.#### #.... ........###..######.# #####..## d$h ...)....# ##.....##÷# ###....÷..÷ ........# #####@##.###...####---51.7 (20.0) ........# #.##.##..#####. ........##.##....#####.. ........##).#..........#.#. d$hr........###.#.........#...# ##########.#....#######.##  ########......# ##...... d$h& #.............###.......  d$hQ###........>.#..##........ d$h:---d$hnd$hj _Key pressed, stopping explore.d$hId$hd$h_ ^ _No target in view!d$h d$h d$h....#....+........ ...0.0)d$hY?.d$hd$hQj _Key pressed, stopping explore.d$hd$h&d$h'H _No target in view!d$hI9Id$ht<d$hh@f _d$hB,d$h'Dd$hCFd$hXH,d$hHd$hMXd$hPd$hPQ,d$hARd$hTd$h W,d$hXd$hoYd$hZd$hZd$h[d$h]d$h_,d$had$hcd$hgfd$hfd$h:hd$hpXd$hvXd$h| #..........# #).#..........  #....# ##.#.........  ############ #.#....##### ########......# ##.. #.............###.. #####........>.#..# ........÷......#..#..... ..............#..##..... .....).@....##..#≈#.....62.7 (11.0)d$h{} #...#######.#..#≈≈≈..... #.. #..#..#≈#... ##.....##.... ###....#..... ##...##.... #...### #...# ## #...######d$h\d$hj _Key pressed, stopping explore.d$h,d$hd$h  _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!d$hoId$hLd$hΝd$h$ _d$h;,d$hӠ,d$hGd$h4No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view!  You see here a +0 club.d$hd$hǤ _d$hd$h7d$hA #....# #).# #....# ##.#...... #### #.#.... ########......#  #.......######........>.#..##....÷......#..#..........#..##g......@.)......##..#≈#d$h####...#######.#..#≈≈≈ #...# #..#..#≈###### ##.....## ###....# ##...## g   hobgoblin (asleep) #...## #...# #...##d$h\5.7 (3.0)6.7 (4d$hd$h@ ((((((g d$h}_A hobgoblin comes into view.You shoot a sling bullet.d$h?\  The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet. The sling bullet hits the hobgoblin..d$h,.......d$hk8===7.9 (1.2Rev d$h;d$h`M _You kill the hobgoblin!d$hJd$hjd$h,d$hd$h #.# #).# #.# ##.# # #.#.... ########......# #.#.>.#..#.÷......#..##.#..###.)......##..#≈#---80#...#.#..#≈≈≈ #...# #..#..#≈# ##### ##.....## ###....# ##... #... #...# #...d$hU:---d$hzd$hk[ _Done exploring.d$hd$h#d$hX%H _No target in view!d$hyh4d$hȍ.0 _Done exploring.d$hud$hH _No target in view!d$hd$hd$h%d$h <d$hoCb _Done exploring. _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!d$hT4d$hd$hxRd$h%No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.d$hd$h6Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!d$hk d$h>l d$hm d$h= <d$h d$hi No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!d$h8 4d$h9 d$h/R <d$hV d$h] No target in view!Done exploring.No target in view!Done exploring.d$h]^ PNo target in view!Done exploring.d$ha d$hb Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!d$h Jd$h d$hM d$h<% d$h - No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.d$h- d$hO2 d$h4 Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!d$hN 4d$h: d$h d$hw d$h_ d$hq No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.d$h d$h d$h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!d$h 4d$h d$hS Rd$h˿ No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.d$h~ d$h d$h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!d$hi 4d$hj d$h <d$h d$ho No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.d$hە d$h d$h, Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!d$h<d$hR=d$h ?d$hXd$hLYd$h]d$hdNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.d$h#ed$hjd$hlkDone exploring.No target in view!Done exploring.No target in view!d$hSl2Done exploring.No target in view!d$hA4d$h" d$h$<d$h'd$hf/No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.d$h/d$h4d$h!7Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!e$he$he$hSe$h<e$hδe$h͸6No target in view!e$h}Done exploring.No target in view!Done exploring.No target in view!Done exploring.e$he$hRe$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!e$hYe$hTZe$hZe$hxre$h se$hwe$h{hNo target in view!Done exploring.No target in view!e$h7|KDone exploring.No target in view!Done exploring.e$h|e$hݏDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!e$h [?25h[?0cNo target in view!Done exploring.No target in view!Done exploring.No target in view!  Search for what [? for help]? f$hG? [?25l[?1cf$h>>>_(Press ? for help) #.....)....# ##.....##÷# ###....÷..÷..........#.##.#.#.# #.# #..........# #####.##.###...####.######[####.#.##.#.#.# #.#g$h'\L #..........# #.##.##..#####...## #.## #.#.##.#.#.# #.# #..........# #.##....#####..#..####..###.#.##...#.# #.# #..........# #).#..........#.#........##.#.######.# #.# #..........# ##.#.........#...#.......##.#..†.....# #.# g$h\|############ #.#....#######.#######..##.########## #.# ########......# ##.......## #..##.##.# #.............###.........###..##.# ####### #.# ##########........>.#..##...........##..##.# #.~~~.###.#g$h\#............÷......#..#.............#..##.####~...~.##.### #..................#..##............§##..#.....~._.~......# g$h]#......@..)......##..#≈#.............#§#...####~...~.##.#.# g$h2]######...#######.#..#≈≈≈......<......≈≈§#..#....~~~.....#)# g$h]I#...# #..#..#≈#.............#§#..##.####.....#.#.# ##### ##.....##.............##..###.# #####...#.# ###....#.............#.......# #######.# ##...##...........##..#.##.# #.....†.# g$h]#...###.........###..#.##.# #.####### #...# ##.......## #....##.# #.#g$h^#...#######.#######..####.# #.##........#...#.......# #.# #.#g$hm^##........#.#........# #.# #.#h$hh$h"h$hstairs the ShooterCoglinHealth: 27/27 ========================Magic: 3/3========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 19XL:  3 Next: 18% Place: Dungeon:1Time:Rev _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!  Search for what [? for help]? .h$hh$h; _h$hg h$h h$h"h$h"h$h($h$h*<  You see here a +0 club.h$hX,h$h, _h$hG-h$h 1h$hQ3,h$h 4h$h8h$h:,h$hV<h$hAh$hgCh$hCh$hDh$hIh$hKh$hPLh$h7Mh$hRh$hTh$hBTh$h;Uh$h(Zh$h\h$hR\h$h-]h$haah$hch$hKch$hdh$hhh$h0j,h$h8kh$hnh$hph$hph$hXqh$hvh$h>x,h$hpnh$h&Xh$hh$hh$hh$h9h$hh$hh$hBh$hϐh$hɓh$h:h$hrh$hؕh$hΘh$hUh$hh$hh$hxh$hIh$hh$hh$hZh$hh$h h$hAh$hBh$hsh$hh$h&h$hh$hh$hh$hKh$hh$hh$h]h$hh$hnh$hԴh$hh$hh$h h$hTh$hh$hh$hh$hBh$hh$hh$hh$h7h$h\h$hh$hh$hh$hh$hh$hh$h h$h,h$hh$hth$hh$hDh$hh$h_h$hh$hh$hNh$hKh$hl,h$hRh$hh$h-,h$hh$hmh$h(h$hKh$hh$hh$h>,h$hh$hh$h},h$hh$hh$hh$hh$hYh$h!h$h,h$hth$h$h$hh$hh$hLh$hh$hsh$hh$hh$hh$hh$h$h$hh$hFh$h9,h$hh$hlh$hh$hh$hh$hV####..###.#.##...#.# #.# .......##.#.######.# #.# .......##.#..†.....# #.# h$hs#####..##.########## #.# .## #..##.##.# ..###..##.# ####### #.# ...##..##.# #.~~~.###.#h$h ....#..##.####~...~.##.###  h$h7....##..#.....~.@.~......#   Noise: --------- 813.9 (45.0) h$h....#§#...####~...~.##.#.#   a) +2 sling {Qiu}  d) +0 sling {Udom} ....≈≈≈#..#....~~~.....#)#   Fire: a) +2 sling {Qiu} h$hr....#≈#..##.####.....#.#.#  ....##..###.# #####...#.#  h$hA....#.......# #######.#    ...##..#.##.# #.....†.#  h$h?  ..###..#.##.# #.#######    .## #....##.# #.#h$h;H  h$hh$h h$hd _There is a faded altar of an unknown god here.h$h)w  _You see here a +0 club.There is a faded altar of an unknown god here.  This altar belongs to (a) Ashenzari, (b) Vehumet or (c) Ignis, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.k$h9oIgnis, the Dying Flame Ignis the Dying Flame offers followers power over fire in many forms. All of Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out. Favour - Ignis is neutral towards you. Granted powers:(Cost)You are resistant to fire. You can armour yourself in flame.(Piety--)You can call a swarm of foxfires against your foes.(Piety---)You can rocket upward and away, once. [!]: Overview|Powers|Wrathz$h z$h ####..###.#.##...#.# #.#  stairs the Shooter .......##.#.######.# #.#  Coglin .......##.#..†.....# #.#  Health: 27/27 ======================== #####..##.########## #.#  Magic: 3/3======================== .## #..##.##.#  AC: 3Str: 11 ..###..##.# ####### #.#  EV: 11Int: 8 ...##..##.# #.~~~.###.#  SH: 0Dex: 19 ....#..##.####~...~.##.###   XL:  3 Next: 18% Place: Dungeon:1 ....##..#.....~.@.~......#   Noiz$h se: ---------  Time: 813.9 (0.0) ....#§#...####~...~.##.#.#   a) +2 sling {Qiu}  d) +0 sling {Udom} ....≈≈≈#..#....~~~.....#)#   Fire: a) +2 sling {Qiu} ....#≈#..##.####.....#.#.#  ....##..###.# #####...#.#  ....#.......# #######.#    ...##..#.##.# #.....†.#    ..###..#.##.# #.#######    .## #....##.# #.#   _You see here a +0 club. _There is a faded altar of an unknown god here.  This altar belongs to (a) Ashenzari, (b) Vehumet or (c)z$h Ignis, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.|$h6 |$h9 Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. |$h: [!]: Overview|Powers|Wrath~$h{ ~$hW ####..###.#.##...#.# #.#  stairs the Shooter .......##.#.######.# #.#  Coglin .......##.#..†.....# #.#  Health: 27/27 ======================== #####..##.########## #.#  Magic: 3/3======================== .## #..##.##.#  AC: 3~$hה Str: 11 ..###..##.# ####### #.#  EV: 11Int: 8 ...##..##.# #.~~~.###.#  SH: 0Dex: 19 ....#..##.####~...~.##.###   XL:  3 Next: 18% Place: Dungeon:1 ....##..#.....~.@.~......#   Noise: ---------  Time: 813.9 (0.0) ....#§#...####~...~.##.#.#   a) +2 sling {Qiu}  d) +0 sling {Udom} ....≈≈≈#..#....~~~.....#)#   Fire: a) +2 sling {Qiu} ....#≈#..##.####.....#~$hB .#.#  ....##..###.# #####...#.#  ....#.......# #######.#    ...##..#.##.# #.....†.#    ..###..#.##.# #.#######    .## #....##.# #.# ~$ht   _You see here a +0 club. _There is a faded altar of an unknown god here.  This altar belongs to (a) Ashenzari, (b) Vehumet or (c) Ignis, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.$h $h9 Ashenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. $hԢ Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. [!]: Overview|Powers|Wrath$hvA Ashenzari exhorts followers to curse their possessions, periodically offering these curses to worshippers as they explore. These curses grant improvements to specific skills, but cursed equipment cannot normally be enchanted and can only be removed by shattering it forever. As worshippers equip more cursed equipment,Ashenzari will grant increasing knowledge of the surrounding dungeon. Eventually, Ashenzari will reveal the invisible, grant clarity of mind, and protect worshippers from the Dungeon's malevolent forces. Ashenzari likes it when you bind yourself with curses. Ashenzari's powers are not affected by the Invocations skill. Overview|Powers$hMdoes not appreciate abandonment, and will call down fearful punishments on disloyal followers! Those who abandon Ashenzari will immediately have their curses shattered, destroying whichever items they imbued with divine wisdom. Thereafter, Ashenzari's wrath is constant and unrelenting for its duration. Victims will find their skills impaired, and their enemies divinely guided – never losing track of them, never ending the hunt. Ashenzari's wrath lasts for a relatively long duration. $h>Powers|Wrath$h $h ####..###.#.##...#.# #.#  stairs the Shooter $h[ .......##.#.######.# #.#  Coglin .......##.#..†.....# #.#  Health: 27/27 ======================== #####..##.########## #.#  Magic: 3/3======================== .## #..##.#$h Z#.#  AC: 3Str: 11 ..###..##.# ####### #.#  EV: 11Int: 8 $h] o...##..##.# #.~~~.###.#  SH: 0Dex: 19 ....#..##.####~...~.##.###   XL:  3 Next: 18% Place: Dungeon:1 ....##..#.....~.@.~......#   Noise: ---------  Time: 813.9 (0.0) ....#§#...####~...~.##.#.#   a) +2 sling {Qiu}  d) +0 sling {Udom} $h ....≈≈≈#..#....~~~.....#)#   Fire: a) +2 sling {Qiu} ....#≈#..##.####.....#.#.#  ....##..###.# #####...#.#  ....#.......# #######.#  $h   ...##..#.##.# #.....†.#    ..###..#.##.# #.#######    $hv *.## #....##.# #.#   _You see here a +0 club. _There is a faded altar of an unknown god here.  $h This altar belongs to (a) Ashenzari, (b) Vehumet or (c) Ignis, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.$h7 Z #..###.# #####... .#......######.....†. ..###..#.###### .## #....##.# #.#   Okay, then.$h8 $h(> $h@ . _$hn$h&{Level 1 of the Dungeon<>>>>_(Press ? for help)#.....)....# ##.....##÷# ###....÷..÷..........#.##.#.#.# #.##..........# #####.##.###...####.######[####.#.##.#.#.# #.##..........#$h|u#.##.##..#####...## #.## #.#.##.#.#.# #.##..........##.##....#####..#..####..###.#.##...#.# #.##..........##).#..........#.#........##.#.######.# #.##..........###.#.........#...#.......##.#..†.....# #.##############.#....#######.#######..##.########## #.#########......# ##.......## #..##.##.##.............###.........###..##.# ####### #.###########........>.#..##...........##..##.# #.~~~.###.##............÷......#..#.............#..##.####~...~.##.### $h|W#..................#..##.............##..#.....~.@.~......# #.........)......##..#≈#.............#§#...####~...~.##.#.# ######...#######.#..#≈≈≈......<......≈≈≈#..#....~~~.....#)# #...# #..#..#§#.............#≈#..##.####.....#.#.# ##### ##.....##.............##..###.# #####...#.# ###....#.............#.......# #######.#$h| ##...##...........##..#.##.# #.....†.# #...###.........###..#.##.# #.####### $h}n#...# ##.......## #....##.# #.##...#######.#######..####.# #.##........#...#.......# #.# #.###........#.#........# #.# #.#$hB>@$h$h+w####..###.#.##...#.# #.#  stairs the Shooter .......##.#.######.# #.#  Coglin .......##.#..†.....# #.#  Health: 27/27 ======================== #####..##.########## #.#$h  Magic: 3/3======================== .## #..##.##.#  AC: 3Str: 11 ..###..##.# ####### #.#  EV: 11Int: 8 ...##..##.# #.~~~.###.#  SH: 0Dex: 19 ....#..##.####~...~.##.###   XL:  3 Next: 18% Place: Dungeon:1 ....##..#.....~.@.~......#   Noise: ---------  Time: 813.9 (0.0) $h_f....#§#...####~...~.##.#.#   a) +2 sling {Qiu}  d) +0 sling {Udom} ....≈≈≈#..#....~~~.....#)#   Fire: a) +2 sling {Qiu} ....#≈#..##.####.....#.#.#  $h2....##..###.# #####...#.#  ....#.......# #######.#    ...##..#.##.# #.....†.#    ..###..#.##.# #.#######    .## #....##.# #.# $h  _There is a faded altar of an unknown god here.  This altar belongs to (a) Ashenzari, (b) Vehumet or (c) Ignis, but you can'ttell which.$hLPress the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then.$h$h$h$h$h: _$h$hA  You enter the shallow water.$h @Water $h $h1&N _Moving in this stuff is going to be slow.$h($hj(&$h($h-$h/0$hF0$h5$h6$h6$hH7$hl<$h>,$hR?$hsD$hE$hF$hF$hK$hM,$hM$hAR$hT,$hT$h,$h$hF$hB$hf$hr,$h$hi$hk,$h$h$h,$hg$h$h3$h$h$h*$h,$h$h$hT$h$h$h$hB$h$h,$hS$h$h,$h[$h$hE,$h$hq$hu $h $h $h $h$h $h$h$ha$h$h$hw$hh,$hA$h$h,$h$h!,$h!$h$M _You now have 66 gold pieces (gained 12).$h&$h&$h'$hD)$hT+,$h+$h-$hU/,$h/$h1$h3,$hP4$h6$hU7$h= _You now have 71 gold pieces (gained 5).$h>$h?$h#@$h@$hXB$hD$hmD$hD$h7F$hG$h=H$hH$hJ$hfL$hL$hFM$hN$hP$h@Q$hQ$hvS$h/U$hU$hV$hW$hY,$hZ$h9\$h]$h^$hy^$h`$hlb$hb$h7c$hd$huf$hf$h4g$hh$hj$hZj$hj$hk$hpm,$hm$ho$hp,$hQq$h|r$hs$hht$ht$h;v$hw,$hRx$hy$h!{$h`{$h{$h|$hI~$h~$h$h$h $hK$h$h܃$h,$hޅ$h$h,$h@$h17 _You open the door.$h#.......##..##### #.......+........ #.......###...... #.......###.....r ######.......##$h#...... #.......#......#...... #.#######.######....$.###.# #...#+......@...# #.####......##### #.#$h,####### #.##### #.....#$h#####.##.# r   rat (asleep) #.# $h7#.# #.#$h^1900.3 (50.0)$h,1.3 (51$h9$hH _A rat comes into view. _There is an open door here.$h ..#####  ....... #..... #...... #...... #.....r ..... #...... #.......#...... #...... #.. #....$.###.# #...#  +......@...# #.###  #......##### #.#  ####### #. #..... #####. $hfL#. #. #. #.$hH ..#####  ....... #..... #...... #...... #.....r ..... $hH#...... #.......#...... #...... #.. #....$.###.# #...#  +......@...# #.###  #......##### #.#  ####### #. #..... #####. #. $hsI#. #. #.$hO$h^P$h!V$hYZ _A rat is nearby!$hj ..#####  ....... #..... #...... #...... #.....r ..... #...... #.......#...... #...... #.. #....$.###.# #...#  +......@...# #.###  #......##### #.#  ####### #. #..... #####. #. #. #. #.$hw x ..#####  ....... #..... #...... #...... #.....r ..... #...... #.......#...... #...... #..$hx ~ #....$.###.# #...#  +......@...# #.###  #......##### #.#  ####### #. #..... #####. #. #. #.$h y N #.$h 4$hv $hv Z _A rat is nearby!$h/ ..#####  ....... #..... #...... #...... #.....r ..... #...... #.......#...... #...... #.. #....$.###.# #...#  +......@...# #.###  #......##### #.#  ####### #. #..... #####. #. #. #. #.$hh ..#####  ....... #..... #...... #...... #.....r ..... #...... #.......#...... #...... #.. #....$.###.# #...#  $h+......@...# #.###  #......##### #.#  ####### #. #..... #####. #. #. #. $h 3#.$h)$h$hH$hN[ _A rat is nearby!$hNYou shoot a sling bullet. The sling bullet hits the rat.$h<†((($h$h c (((You kill the rat!$he..†...$h20===2.6 (1.3)Rev  _You shoot a sling bullet.$h$h`$h$$h;$hV #.#..###### #.+>.# #....... #......# #....... #.....†# ######....... #......# #.......#..... #......# #.#. #....$.###.# #...# +'...# #.###0.0 #......##### #.# ## #. #..... #####. #. #. #. #.$h$hE5---3.6 (1$h$hEQ _Found a stone staircase leading down.$h:---$h$hH _No target in view!$hA $hܗ $hW $hٚ $h $h ; _$h $h $hr $h L _You now have 74 gold pieces (gained 3).$hn $h &$hS $hW $h 0$h{ $h $hP ,$hz $hѸ $h  ..  .? ###$h  ... #... #.# #....# ##.# #....##..###### #...$h h.B...>.......# #... #@.....# #... #.....†# ######... #......# #.......#......# #.########......###.# #+......'...# # B   giant cockroach (asleep)#......##### ######### #$hp - #$h2 +8.6 (5$h +9.6 (6$h $h  (((((B _A giant cockroach comes into view.You shoot a sling bullet.$hdb  The sling bullet hits the giant cockroach but does no damage.  You shoot a sling bullet.  The sling bullet hits the giant cockroach.$h $h $h) L w...>.w   ribbon worm (wandering)  The giant cockroach is almost dead.$h 8===10.8 (1.2$h ,Rev $h $h ^ _A ribbon worm comes into view.$h R ..# .?# $hy  ...  #.#  .# ##.#  ....##..######  .w...>.......#  #@.....#  #.....†#  $h #......#  #......#  #......###.#  +......'...#  #......#####  ######## $h  ..# .?#  ...  $h &#.#  .# ##.#  ....##..######  .w...>.......#  #@.....#  #.....†#  #......#  $hO #......#  #......###.#  +......'...#  #......#####  ######## $h $h $hC $hb 8 (((((w   _A ribbon worm is nearby!You shoot a sling bullet. The sling bullet hits the ribbon worm.$h7  The ribbon worm is moderately wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.$h ,$h] $h ...B>.B   giant cockroach$h _2.0Rev+ $h] $h c _The ribbon worm is heavily wounded.$hb l ..# .?#  ... $h  #.#  .# ##.#  ....##..######  ....B>.......#  #@.....#  #.....†#  #......#  #......#  #......###.# $h{ y +......'...#  #......#####  ######## $h`/ ..# .?#  $h02...  #.#  .# ##.#  ....##..######  ....B>.......#  #@.....#  $hb0#.....†#  #......#  #......#  #......###.# $h 1  +......'...#  #......#####  ######## $h7$h 8$hD;$hH _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach.$h7J\†(($hJ1$h (((((You kill the giant cockroach!$hZSr....†>.$haV053.2$hZ$h_c _You shoot a sling bullet.$ha$h{hI0.0.....$hx4$hj _Key pressed, stopping explore.$ht$hZ$h| _No target in view!$h$hK$h,$hЗ$hj _Key pressed, stopping explore.$hy$hw$hA^ _No target in view!$h$h$hC$h*$hh$hHj _Key pressed, stopping explore.$h޾$hk$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h4$hW$h $h(78 M... ?####...# ##.# ##..#####....†>....w..#......# #.###†# ######.........#......# #.#######w   ribbon worm########$hy$ha<---4.2 (1 _$h$hD((( No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  You shoot a sling bullet. The sling bullet hits the ribbon worm!$hT(  The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm.†$hL>..$h31===5.5 (1.3Rev* $h$he _You kill the ribbon worm!$h $h@!$hy(O0.0.$h.$h(7j _Key pressed, stopping explore.$h7$h<$hA^ _No target in view!$hMB$hC$h0W$hX$ha$he$ho _Key pressed, stopping explore.$hs$h#w^ _No target in view!$hw$h&x$h|$hY}$h$h j _Key pressed, stopping explore.$h$hU$hό _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hQJ$h _Rev+ $hX$hG###### .... #....# ..$. #....# ....  #....# ...  #....#..#  $h #...@#.# ###--- #......#  ####.### .# ##.# #.......##..###### #.......†>.......# #......†..#......# #...#.###.#.....†# ######...# #.#......# #.......$h,20.5 (5$hշG---1.5 (6$h/Rev $h$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _i - a scroll labelled ZOGYM KESCH$h1$h$h $hv_No target in view!$hd$h$h.....###### ....S#....# ...$..#....# .... #....##... $hps#....#..# #....#.# ######....@.# #....####.### #..# ##.# #.$hC....##..#######.....†>.......# #....†..#......# #.S   ball python (constriction, asleep)#.###.#.....†# ######....# #.#......# #.......#. . #......# #.#######.$h,&0$h++2.5 (1$h$h_ _A ball python comes into view.$hjVYou shoot a sling bullet. The sling bullet hits the ball python.$h"†$hh(((((($hv (You kill the ball python!$h`†......$hR?3===3.7 (1.2$h$hN/ _You shoot a sling bullet.$h4$h$h1$h,$h,$h$Q. ...... ....###### #....†.#....# ...$...#....# .......$he%l#....##....g.. #....# ---#....#.###### #......##. ####.### #..# ##.# #.$h%....##..###### #.g   goblin (asleep)....†>.......# #........†..#......# #.....$h"&#.###.#.....†# ######.....$h/,40$h/G---5.7 (2$h6$h? _A goblin comes into view. It is wielding a +0 club.You shoot a sling bullet. The sling bullet hits the goblin.$h3D((()($hD1$h (((You kill the goblin!$hO:.....).$hR?5===6.9 (1.2$hV$hUZE _You shoot a sling bullet.$hZ$hL[$hkb60.0..$hb$hg$ht _Key pressed, stopping explore.$hy$h|H _No target in view!$hJ$hf$h$......r..########....†.#....##...$.#....##.#....##....).#....#.@# #....#.## ##......# #.####.### #..# ##.# #.....##..###### #.r   quokka (asleep)....†>.......# #....†..#......# #.#.###.#.....†# ######.$hڠ  A quokka comes into view.---7.9 (1$h$hj' $hޯ((((((r   _Found 13 gold pieces.  $h;You shoot a sling bullet. The sling bullet hits the quokka.$h5 (The quokka is almost dead.You shoot a sling bullet.$hp  The sling bullet closely misses the quokka.$h:$r..$..$hX===9.1 (1.2Rev+ $h $h$hi _The quokka twitches its whiskers.$h ......$  .....r. $hj .......  ##....†..  #...$....  #........  #....##....)...  #....#.@#$h\ #....#.##  #......#  ####.###  $h8.# ##.#  . $hD ....†>  ...†.. $hQ/ †# $hw k ......$  .....r.  .......  ##....†..  #...$....  #........  #....##....)...  #....#.@# #....#.##  #......#  ####.###  .# ##.#  .  ....†>  ...†..  †# $h} $hV~ $h $h ((((((( _A quokka is nearby!$h  You shoot a sling bullet. The sling bullet misses the quokka.You shoot a sling bullet.$hޓ ,$h i$..r$h 7$..$h )30.3$h $h  ......$  .......  ....... $h  ##...r†..  #...$....  #........  #....##....)...  $h #....#.@# #....#.##  #......#  ####.###  .# ##.#  . $h ' ....†>  $h ...†..  †# _The sling bullet closely misses the quokka.$h $h&G ] ......$  .......  .......  ##...r†..  #...$....  #........  #....##....)...  #....#.@# #....#.##  #......#  ####.###  .# ##.#  .  ....†>  ...†..  †# $h!P $hR $hVs c _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka!.((($ht ((((You kill the quokka!$h} $...$..$h o91.5Rev* $h҆ $h / _You shoot a sling bullet.$h 4$hɒ $h) $h $h :Rev+ $h6 ,$h B$h $hš ,$h $h $h% $hu $h $hL fRev $h֯ 9 $h @######+#### #......$..# #.........# #..#########....†....##....##...@......#$h ---6.5 (5.0#....##..........# #....##....).....# #....#..########## #....#.###########......# #.......# ####.### #.......# .# ##.# #.......##....##..###### #.......+ $hѰ G_You now have 86 gold pieces (gained 12).$h :---$h $hʻ j _Key pressed, stopping explore.$h) $hy $h ^ _No target in view!$hm $h_ $h =.0..$hD .$h $h/ $h` j _Key pressed, stopping explore.$h $hy $h ^ _No target in view!$h $hy $hL <$h? $hl j _Key pressed, stopping explore.$h $hj $h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hH {No target in view!Key pressed, stopping explore.No target in view!$h $h &$hF ,$hq No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $hQ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hh_Key pressed, stopping explore.No target in view!$hO$h; $h $hj $hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h[ANo target in view!Key pressed, stopping explore.$h$h$hBKey pressed, stopping explore.$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h-$h}$hX#$h#$h@($hZ/No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h/$h|5$h_8Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h8_Key pressed, stopping explore.No target in view!$h9$h=&$hr>$h+C$hHNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hL$hQMKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h?Z _$h$hSh3==$h$h6$hw1 _HP restored.$h3$h$h0  There is an open door, spattered with blood here.  Things that are here:  a +0 hand axe; a +0 scale mail; the human corpse of Terence$hZ$h _$h$hX$h$h?O=$h$h!$h $h $h $h $hU,$h$h$hM,$h$h$h^,$hW$hX$h`,$h= $h!$h#,$h $$h\%$h&,$hZ'$h'$h(,$h)$h7*$h+,$hP,$h_-$h.,$h/$hA1$h2,$h83$h4$h6,$hk6$h8$h9,$h:$h;$h=$hX=$h=$h>$h@,$h@$hrA$hC,$hC$hE$hF$hF$hG$hH$hEJ,$hJ$hK$h5M,$hM$h8O$hbP$hP$hP$hR$hS,$h"T$hZU$hV,$hW$h3X$hY,$h#Z$h[$h\$h]$h]$h`B$hha$hgb$hc,$hd$he$hf$h4g$hzg$hsh$h'jB$hwk$hl$h m$ham$hn$h?p,$hp$h4r$hxtB$hu$hv,$hxw$hx$hz$hXz$hz$h{$h}$hT}$h}$h~$h,$h$h$h$h$h$ht$h̋$h$hx,$h$h$h:,$h$h$h;$h,$h$h$hU$h$h$h$h$h$h$hf ###$haI #.@..---1038.1 (73.0) #.##. #( #. .. #.# ### #.# #.####### #.......# ###########.# #.....# #.#$h+$hH---9.1 (74$hM$h; _Found 4 stones.$h$hƸ$hzH _No target in view!$h2_$hg7P _$hk9$h=B$h@>$h#######....# #.##.# #@##.#41.1 (2.0)#<......##.#.....#####.#.... #$h`.#######... #.......#.. #####.#+ #.....# #.# #.###.# #.####.# #.#####.#$h A2.1 (3$h$h6 _Found a stone staircase leading up. _You see here 4 stones.$h$hE$hH _No target in view!$hӱ3$h$h$h$h$ _$h,$hg,$h$h$h,$hO$hsB$h$h$hq,$h{$h{$h,$h$h$h,$h$h$h,$h$h$h,$h4$h$7 _You open the door.$h ###### #....##.##.########(##.######<......##.##........#####.##........# #.#######........# #.......#...@....###########.51.1 (9$hLJ.....#'#####.....# #.##... #.. #.###.# #. #.. ###.###.# #.#####. #>#...# #.......#. #...# ######### #.#...# #.#...# #.#..$h#.#$h$h/2.1 (10.0)$h$hQ _Found a stone staircase leading down.$hP$hN$h H _No target in view!$h3$h$h$h+$h$ _$h$hE@  There is an open door here.$h$h: _$h$h$h,$h$h$h ,$hy$h@$h,$hf$hM$h,$h2$h$h,$h\$h$hl$h-$h,$h$hR #........# #.###........# #...####........#########.....#'#####.....# ##....#...# #.###.# #....###.###.# #.## ##.......>#...# #... #.....###.#...# #### #..@..# #.#...#  #..[..# #.#  #.....# #.#...#  #.....###.#...# #####.# ..#...# #.# #.##.## .. #.##.# ####....# ###)####$hG ..####........########.....#'#####.....# #....#...# #.### ##.###.# #.####.......>#...# #........###.###...#  .$h>###.....#$h&6$h,3.1 (11$hu $h2  Things that are here: _a +0 robe; the +0 leather armour of Skepticism {rElec Str+6}$h8$h>H _No target in view!$hLI$h_P$h3S$h'V: _$hW$h#Z$hNZ$hp[$hs]$h_,$hVb$h$h,$h$h$h$h$h$h-$h,$h$h*k #.........#  #.........#  #.........# ########....†....# #....##..........# #....##..........# #....##....).....# #....#..##########....#@## ######91.1 (28$h #......# #.....####.### #......# ##.# #.........##..###### #.........†>.......# #..... ...†..#......# #..... #.###.#.....†# ######..... # #.#......# #.......#..$hE $hX$h?$h j _Key pressed, stopping explore.$h $h&$hX(H _No target in view!$hd>I$h;@$hB$hyFP _$hG,$hH$hJ$hL,$hjN$hP$hR,$hUS$h U$h]X,$hX$h[R  There is a stone staircase leading down here.$h]$h] _$h^$hak  You see here a giant cockroach corpse.$hc$hd _$h6e$hf$hJh,$hh$hAl$hLn,$ho$hp$hIs,$hs$hu$hw,$h x$hx$htz,$hz$h|$h},$h~$h$hX$hb$h$h<$hm$h",$h؋$hr$hg,$h$h$h,$hz$h$hJi ########....†...# #....##........ #.# #....##.......r. #.# #....##....)..... #.# #....#..######.... #.# #....#.#.....##.# #......# ........# ####.###  #@######.#  $h'#....##..######  #....†>.......#  #...†..#......# ##.###.#.....†# ## #.###.#......# #. r   rat (asleep) #.....#......# #. $hM#######......###. +'...$h-109.1 (1$hb.rr$h-10.1 (19$h' ((((( _A rat comes into view.You shoot a sling bullet.$hG  The sling bullet hits the rat but does no damage.  You shoot a sling bullet. The sling bullet hits the rat.$hK[.$h;......$ho9===1.2 (1.1)Rev $h$h{1 _You kill the rat!$h$hJ$h$h$h$h,$ho$h!$h_$h$h$h%$h$hs$hK,$h$h$h  #. # +## ##################..# #....##.$hS$.......##.# #....##...S........##.# #....##.......##.# #....#..##$h: Z.##.# #....#.##.......@.##.# #......#---............# ####.###$h_ #######+###.######.#  #....##..##### #....†>....... #...†..#...... S   ball python (constriction, asleep) ##.###.#.....†$hu < #.###.#......$h #.....#......$h !$h3t5.2 (4.0---6.2 (5$h:$hkGN ((($hRH,(((S  ) _A ball python comes into view.You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.$h  The ball python is moderately wounded.You shoot a sling bullet. The sling bullet hits the ball python.$hj>†$h)$h`h7......$hil10===7.5 (1.3Rev $hp$hKte _You kill the ball python!$ht$hu$h}20.0....$h]}.$h;$hQ$hj _Key pressed, stopping explore.$h$h$hH _No target in view!$h4$h$h$h$h; _$h$hԭ$h$hή$hv$hq$h!$hk$h$hʶ$h$h$h;$hҺ$h$h$h$hW$h$h;$h$h$h~$h, $hNG_You now have 107 gold pieces (gained 8).$h3$h$h$h$h$h$h $h$h$hn$h$h&$hE$hG$hb$h$h $h$h$h,$h*$hq$h=,$h$hq7 _You open the door.$h3$hL$h@  There is an open door here.$h$h5 _$h$hB$h[B$h$h#†........##.# #....##.#.........##.# #....#..###.........##.# #....#.## #.........##..# #............# ####.### ########'###.######.#  #.# #....##..### #.# #....†>....... #@# #...†..#......---35.5 (18.0) #.# ##.###.#.....† #.. #.###.#......###. #.....#.......######### +$h . ####### ---$h$hj _Key pressed, stopping explore.$he$h $h{ _No target in view!$h$hj.........$hS.....'..0.0)$h^$h$h'j _Key pressed, stopping explore.$hD($h-$h;/ $he/B_No target in view!$h'@u$h*CP _$hdD,$hD$hE$hHB$hiJ$hKB$h)M$hN$hN$hO$hP$hQ,$h=R$hS$hT,$hU$hU$h4W$hmW$hW$hX$hY$hY$h9Z$hr[$h]\$h\$h ]$h]$h^$h_$hy_$h`$hQb$hb$hb$h4d$he,$hf$h3g$hkh,$hh$hi$hak$hk$hk$hNm$h)n$hTn$hn$hp$hq,$h r$hs$ht$ht$h0u$hLv$hx$hx$hy$h=~$h,$h$h$hT$h$h$h$h1$hd$ḧ$hƋThere is an open door here. _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _You open the door.$hݍ3$hY$h@  There is an open door here.$h{$h _$hÔ$hӝ$h&$h$hT$h$h$hݣ$hg,$h$hV$h$hũ$h$h$h,$h\$hR  There is a stone staircase leading down here.$hi$h׳ _$h`$h$h,$h#$h$hB$h1###########..# #....##......#.........##.# #....##.........#†........##.# #....##....)....#.........##.# #....#..#########.........##.# #....#.## #.........##.# #......# #............# ####.### $hE########'###.######.# #.# #..@.##..###### 68.5 (33.0)#.# #.....>.......# #.# #......#......# #.####.###.#.....÷# #####...##.###.#......# ####.##.....#......# #.###.########......###.##.# #..'......'...##.# ###.##......#####$h[$h$hTj _Key pressed, stopping explore.$h$hN$hH _No target in view!$hVI$h  _$hB$hY # .##.....K.# # .#....... # ........  ...... #..... #.... #..... ... #..... #'## ########....†###########@.# #....##......#.........##.# #....##......#†........##.# #....##....).#.........##.# #....#..##.........##.# #....#.###.........##.# #. K   kobold (asleep)#............# ####.###########'###.######.# #.# #....##..###### 77.5 (9.0)  You open the door.8.5 (10.0) ((((([8$h>[d(K _A kobold comes into view. It is wielding a +0 short sword.You shoot a sling bullet.  The sling bullet hits the kobold but does no damage.$hdz  The kobold shouts!  You shoot a sling bullet. The sling bullet hits the kobold.$hC)$h P H.....'$hS o2===9.7 (1.2)Rev $hY $h[ J _You kill the kobold!$h4j J$h m $h&u 78 M<.# .....#).#..#.# ...# ######........##.......##.......# #..... #@## ########....†0.0##########...##..†.$h|u #....).#.........##.# #....#..#####....#$h| $h 6---80.7 (1$h $h _Found a stone staircase leading up. _There is an open door here.$h; :---$h $h} ^ _No target in view!$hؗ $h٘ $h $hp $hܡ ; _$hS $hݥ $h $h $h $h4 0$h $hJ $h ,$h $h, $h ,$h $h $hH ,$h $h $h ,$h $hV $h1 ,$h $h( $h ,$h $h $h ,$h $h $h3 ,$h $h P  There is a stone staircase leading up here.$h $h  _$h6 $hi $h ,$h $h $h"  ###+###   #.....#  #.....#  b.. #'# ... $hh ##+##@# ....  #.....## #####.....  ##....<.###......... $h ..........##.....).# ....#####..#.......$h h# .... ##.........$h b   bat (wandering) ### ##........# $h ##.......# #...$h_ #....#$h J 933.0)  You open the door.$h2 e  A bat comes into view.$h Wbb$hE 4=4.7 (14$hL $h _The bat hits you but does no damage.  You shoot a sling bullet. The sling bullet hits the bat.$h j†($hh ((((You kill the bat!$h0I ...†'3==6.0 (1.3)Rev  _You shoot a sling bullet.$hK v  There is an open door here. _$hL $hT y$hX \$hBZ ,$hZ $hQ\ $h\` X$hHa $hta $ha $hd $he ,$he $hf $h]h ,$hh $hoj $hk $hk $hl $h\n $hu #.# @ #.# . ..# .#$hu ' #.# #.# #.#...#.#.#..$#  #@# ###+### ---$h;v * #.# #.....#  #.###.....#  #.......# $hmv y####..†...# #.##'### . @   Sigmund (polearm, asleep) $hv ##+##.# ..#.....## #####..##....<.###......$hq 200.0)  Sigmund the Dreaded comes into view. He is wielding a +0 scythe.$h H---7.0 (11$h $h  ((((((@) _Found 3 gold pieces.  You shoot a sling bullet. The sling bullet hits Sigmund.  Sigmund shouts!$hY7 (Sigmund is lightly wounded.  You shoot a sling bullet.$h $h߾ y.@.....$h^ g===8.2 (1.2)Rev $h $h   #.# .  #.# @  ..# .#  #.# #.#  #.#...  #.#.#  #..$#  #@#   #.#   #.#  #.........#  ####..†...#  #.##'###  $h ##+##.#    < _The sling bullet closely misses Sigmund.$hSd #.# .  #.# @  ..# .#  #.# #.#  #.#...  #.#.#  #..$#  #@#   #.#   #.#  #.........#  ####..†. #.##'###  ##+##.#    <$hk$hk$hcr$h{ ((((( _Sigmund is nearby!You shoot a sling bullet. The sling bullet hits Sigmund.$h  Sigmund is moderately wounded.You shoot a sling bullet. The sling bullet hits Sigmund.$h >$h>$hEE..@$hE-...$h/G_9.4Rev+ $h]L$hN[ _Sigmund is heavily wounded.$h`= #.# .  #.# .  ..# .#  #.# #@#  #.#...  #.#.#  #..$#  #@#   #.#   #.#  #.........#  ####..†...#  #.##'###  ##+##.#    <$h #.# .  #.# .  ..# .#  #.# #@#  #.#...  #.#.#  #..$#  #@#   #.#   #.#  #.........#  ####..†. #.##'###  ##+##.#    <$h$h $h$h(  ((( _Sigmund is nearby!You shoot a sling bullet. The sling bullet hits Sigmund.$h  Sigmund is severely wounded.You shoot a sling bullet. The sling bullet hits Sigmund!$h!} ...  Sigmund is almost dead.$h.( ***Sigmund casts a spell at you.$h٭X...23$hvC--------10.6$hv$hv  #.# .  #.# .  ..# .#  #.# #@#  #.#...  #.#.#  #..$#  #@#   #.#   #.#  #.........#  ####..†...#  #.##'###  ##+##.#    < _The puff of flame hits you!$h6U #.# .  #.# .  ..# .#  #.# #@#  #.#...  #.#.#  #..$#  #@#   #.#   #.#  #.........#  ####..†. #.##'###  ##+##.#    <$hS\4$hb$ho (((( _Sigmund is nearby!$hC  You shoot a sling bullet. The sling bullet barely misses Sigmund.  You shoot a sling bullet. The sling bullet hits Sigmund!$hS$hM)...$hi$h+stairs the Shooter#.# .Coglin#.# .$h|:Health: 25/35 =================-------..# .#Magic: 4/4========================#.# #)#AC: 3Str: 11#.#...$hEV: 11Int: 8#.#.#SH: 0Dex: 20$hό#..$#XL:  4 Next: 292% Place: Dungeon:2$h"#@# ###+###Noise: ===------  Time: 1211.9 (1.3)#.# #.....#a) +2 sling {Qiu}  d) +0 sling {Udom} #.###.....#Fire: a) +2 sling {Qiu}#.........#$hHRev* ####..†...##.##'###.$h ##+##.#.. #.....## #####.. ##....<.###......$he  _The puff of flame hits you! $h͍_Sigmund is nearby!You shoot a sling bullet. The sling bullet barely misses Sigmund.  $hYou shoot a sling bullet. The sling bullet hits Sigmund! _You kill Sigmund!Your Fighting skill increases to level 3!$h~  You shoot a sling bullet. The sling bullet barely misses Sigmund.  You shoot a sling bullet. The sling bullet hits Sigmund! _You kill Sigmund!  $hCYour Fighting skill increases to level 3!  Your Ranged Weapons skill increases to level 5! have reached level 5!$h/  --more--$h7g$hkIstairs the Shooter#.# .Coglin#.# .Health: 30/41 =================-------..# .#Magic: 5/5========================$hke#.# #)#AC: 3Str: 11#.#...EV: 11Int: 8#.#.#SH: 0Dex: 20#..$#$h*leXL:  5 Next: 103% Place: Dungeon:2#@# ###+###Noise: ===------  Time: 1211.9 (1.3)$hTlQ#.# #.....#$hl a) +2 sling {Qiu}  d) +0 sling {Udom} #.###.....#Fire: a) +2 sling {Qiu}$hl:#.........#Rev* ####..†...##.##'###. ##+##.#..$h!m #.....## #####.. ##....<.###......$h@m You shoot a sling bullet. The sling bullet barely misses Sigmund.  $h\maYou shoot a sling bullet. The sling bullet hits Sigmund! _You kill Sigmund!$hvm:Your Fighting skill increases to level 3!$hmeYour Ranged Weapons skill increases to level 5!You have reached level 5!$hne  You have reached level 6!$hy/  --more--$hxD4/476/66 2% $hсJ _$h4$h$h$h% _$h$R5$h$h$hm7Rev+ $h$h,$h8$h,$h$hsb6=$h2$hyPRev $h$h;,$h?$h$heV7=$h$h$h9$h$h:7$h $h0$h$h&$hfK8=$h$h,$hn$h,$hN$h$hC$h $h $h #9$h- 2=$hu $hA$hy$hzX$h\,$h$h$h'L40=$h@$h,$h$h,$hq!$h#$h@$N1=$hW%$hk',$h)$hY+$h+$h,$h.,$hI0$h2$h2$h2D2=$h}4$h6,$h^8$h:,$h<$h=$h>$h>$h@$h A$h8AN3=$hzB$h-D,$hE$hG,$h*I$h9K94$hK(=$hL$hN,$hP$hQ,$hR$hT,$hU$hW$hXN5=$hX$hZ,$h7`$h8b,$h4c$h#e,$hf$hg$hhK6=$h6i$hk,$hl$hn,$ho$h`q$hqa7==$h(r$ht$hv,$hz,$h{,$h|$h~$h_,$h$h{$hDž9=$h$hM _You now have 110 gold pieces (gained 3).$h3$h$h$h$hё$h$hQ$h,$h$h$h$h$hX$h0$h!  Things that are here:  a +0 scythe; a +0 robe; the human corpse of Sigmund$hӭ$hN _$h$hDz$hȴ$h$he$h$h,,$hɽ$h$h,$h$hg$h2,$hz$h$h&,$h$h$h-,$h$hh$h,$h$h$h,$h$h$h4,$h^$h@$hk,$h$h$h,$h$h$h$h$h$h$h,$h$h$h,$h$h$h}#.. #.#############.#.......#...#.##$hU.......#......# #.........###..##.######+###.# #......##.###.# #......##..@..# #.#.##..+---#..##.###)#... ##$hE..... #.#...#.####+###. #.#.####S #...# $h#[ #.#####+### S   adder (asleep)#. #.# #.....# w   dart slug (asleep)$h.w #.###.....# #.........#$h 81.9 (70.0)  An adder and a dart slug come into view.$hH---2.9 (71$h8#$h/ (((S _Found a pair of glowing gloves.  You shoot a sling bullet. The sling bullet hits the adder.$hx( $h۴ The adder is lightly wounded.  You shoot a sling bullet. The sling bullet hits the adder.$h7,$h ?f.S..$h?g===4.0 (1.1)Rev $hfF$hH` _The adder is moderately wounded.$h  #..  #.#      .....# #  ..###.  ####+###.# #.$hu  #.###.# #......#  #..@..# #.  #..##.###)#... ##  $h ....S #.#...#.###  #+###. #.#.###.#  #. #...# .#  $h +#[ #.  #. #.# $hQ W  .w    $h $h  #..  #.#      .....# #  ..###.  ####+###.# #.$h.!   #.###.# #......#  #..@..# #.  #..##.###)#... ##  $h!....S #.#...#.###  #+###. #.#.###.#  #. #...#  $h!#[ #.  #. #.#   $h!"M.w  $h($hR)$h/$h (( _There are monsters nearby!You shoot a sling bullet.$hU  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.$hD $hjS.5.1$h7Rev+ $h$h` _The adder is moderately wounded.$h0 #..  #.#      .....# #  ..###.  ####+###.# #.  #.###.# #......#  $he1y#..@..# #.  #.S##.###)#... ##  ..... #.#...#.###  #+###. #.#.###.#  #. #...# .#  #[ #.  #. #.#   .w    $h #..  #.#      .....# #  ..###.  ####+###.# #.  #.###.# #......#  #..@..# #.  #.S##.###)#... ##  ..... #.#...#.###  #+###. #.#.###.#  #. #...#  #[ #.  #. #.#   .w  $h$hI$h$h (( _There are monsters nearby!You shoot a sling bullet.$hi  The sling bullet barely misses the adder.You shoot a sling bullet.$h S.  The sling bullet barely misses the adder.$h\5--6.3 (1.2$h$h  #..  #.#      .....# #  ..###.  ####+###.# #.  #.###.# #......#  #..@..# #.  #.S##.###)#... ##  ..... #.#...#.###  #+###. #.#.###.#  #. #...# .#  #[ #.  #. #.#   .w    _The adder bites you. The adder bites you but does no damage.$h #..  #.#      .....# #  ..###.  ####+###.# #.  $hR#.###.# #......#  #..@..# #.  #.S##.###)#... ##  ..... #.#...#.###  #+###. #.#.###.#  #. #...#  $h#[ #.  #. #.# $hH  .w $h͚ $hӢ$hd$h֩$h\ (( _There are monsters nearby!$hC;  You shoot a sling bullet. The sling bullet misses the adder.$h S.  You shoot a sling bullet. The sling bullet misses the adder.$hpl7.4 (1.1Rev* $h$h  #..  #.#      $hL|.....# #  ..###.  ####+###.# #.  #.###.# #......#  $hv3#..@..# #.  $hj#.S##.###)#... ##  ..... #.#...#.###  $h?#+###. #.#.###.#  #. #...# .# $h #[ #. $h #. #.#  $h $ .w $h+  $hXf _The adder closely misses you.$hao #..  #.#      .....# #  ..###.  ####+###.# #.  #.###.# #......#  #..@..# #.  #.S##.###)#... ##  ..... #.#...#.###  #+###. #.#.###.#  #. #...#  #[ #.  $hp#. #.#   .w  $hz4$h$h֋  _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the adder.$h  The adder is severely wounded.You shoot a sling bullet.  The sling bullet hits the adder but does no damage.$h@  The adder is severely wounded.--8.5$h $h k _The adder bites you. The adder completely misses you.$hø U #..  #.#  $h l    .....# #  ..###. $hE B ####+###.# #.  #.###.# #......# $h z #..@..# #.  #.S##.###)#... ## $h g ..... #.#...#.###  #+###. #.#.###.#  #. #...# .# $hٹ 0 #[ #.  #. #.# $h >  .w  $h! /  $hQ  #..  #.#      .....# #  ..###.  ####+###.# #.  #.###.# #......#  $hS #..@..# #.  #.S##.###)#... ##  ..... #.#...#.###  #+###. #.#.###.#  #. #...#  #[ #.  #. #.#   .w $hJS " $hv  (( _There are monsters nearby!You shoot a sling bullet.$h ( $h  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.$hJ S. The adder is almost dead.9.6$hY $hy |  #..  #.#   $hڑ s   .....# #  ..###.  ####+###.# #.$h 0  #.###.# #......#  $hB u#..@..# #.  #.S##.###)#... ## $hq G ..... #.#...#.###  #+###. #.#.###.# $h 2 #. #...# .#  #[ #.$h   #. #.# $h  .w    _The adder barely misses you.$hGu #..  #.#      .....# #  ..###.  ####+###.# #.  #.###.# #......#  #..@..# #.  #.S##.###)#... ##  ..... #.#...#.###  #+###. #.#.###.#  #. #...#  #[ #.  #. #.#   .w   _There are monsters nearby!$hHPYou shoot a sling bullet. The sling bullet hits the adder.$hmN.w   dart slug (asleep)$h ((You kill the adder!$h/..$h1690.7$h'$h1  #..  #.#      .....# #  ..###.  ####+###.# #.  #.###.# #......#  #..@..# #.  #..##.###)#... ##  ..... #.#...#.###  #+###. #.#.###.#  #. #...# .#  #[ #.  #. #.#   .w    _You shoot a sling bullet.$h,1 #..  #.#      .....# #  ..###.  ####+###.# #.  #.###.# #......#  #..@..# #.$hQ  #..##.###)#... ##  ..... #.#...#.###  #+###. #.#.###.#  #. #...#  $h[&#[ #.  #. #.#  .w  $h4$h$hTu ((((((( $hs_A dart slug is nearby!You shoot a sling bullet.$hh w  The sling bullet completely misses the dart slug.You shoot a sling bullet. The sling bullet hits the dart slug!$h),..$ho..[.w$h456=$ho&1.9 (1.2$hI$h;H  #.. $h #.#      .....# #  ..###.$hR  ####+###.# #.  #.###.# #......#  $hr#..@..# #.  #..##.###)#... ##  ..... #.#...#.### $h. #+###. #.#.###.#  #. #...# .#  #[ #.  #. #.#   .w   $h^} _The dart slug is severely wounded.$hr #..  #.#      .....# #  ..###.  ####+###.# #.  #.###.# #......#  #..@..# #.  #..##.###)#... ##  ..... #.#...#.###  #+###. #.#.###.#  #. #...# $hk, #[ #.  #. #.#  .w  $h $h$h0$hѦ$h}u ((((((( $hs_A dart slug is nearby!You shoot a sling bullet.$h!?  The sling bullet completely misses the dart slug.You shoot a sling bullet. The sling bullet hits the dart slug!$hC)$hp....[.†$h573.0 (1.1$h$h^c _You kill the dart slug!$h$h`$h4"......###..# #..# #....# #.0.0$h|H........$hM$hY _Key pressed, stopping explore.$hw| _No target in view!$h$h <$h` $h  _Key pressed, stopping explore. _No target in view!$hD"$hc*<$h,$h: _Key pressed, stopping explore.$h6>T _Key pressed, stopping explore.$hw>No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h>$h(@$hG$hJ$hO$h VNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hLV%Key pressed, stopping explore.$hV$h[$h=`Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h{`]No target in view!Key pressed, stopping explore.No target in view!$h3a$h2b$hh$hk$hio$hxNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hy%Key pressed, stopping explore.$h^y$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$hO]No target in view!Key pressed, stopping explore.No target in view!$h$h$hU$h$h$hONo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h̚$ha$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$hҤ]No target in view!Key pressed, stopping explore.No target in view!$h$h$hS$h$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hf$h$hmKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h $h$h$ho; _$hn$h#7$hF==$h$h$h,$h$h$h$h7Rev+ $h$h$h^$h$h$hO$h?$h:=$h$hR$h,$h$h9.......#......# #.........###..##.## ####+###.# #......# #.###.# #......# #.....# #.#.##..+$h ####..##.###)#... ## #.....##.#...#.###+###.##.#.###.#  #@##...# .# ---$hK #[##.#####+###  #.##.# #.....# .†##.###.....# ####.........# ####..†...# #.##'### ##+##.# #.....## ####$hxE $h@  ..###..##.######+###.# #...... #.##....# #.#.##..+####..##.###)#... ##$h F......#.### +######.#  #.##...# #####+###.##.# #.....$h X.†##.###$h BRev+ $h q##....<.###... $h-300.0 (7$h{G---1.0 (8$h/Rev $h$h'0No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _You see here a +0 pair of gloves of dexterity.$h2($h-$hd1^ _No target in view!$h1$hK3$h6$h9$h=Q _$h?$h?$hA$hDe  You see here a dart slug corpse.$hI$hI0 _$hxK$hgN$hS;  #.###.# #......#   #.....# #.#.##..+  ####..##.###)#... ##  $h"T'#.....##.#...#.###  #####+###.##.#.###.#  #.$.... #.##...# .  $hT#.....g #[##.#####+###  #......##.##.# #.....#  #......@.†##.###.....#  ############.........#   ####..†...#   #.##'###   ##+##  $hTG #.....## ## g   goblin (asleep)   ##....<.###.  $hT..........##.   ....#####..#.$h>Z+4.0 (3$hZ$hZ$5.0 (4$h^$hf _A goblin comes into view. It is wielding a +0 dagger.You shoot a sling bullet. The sling bullet hits the goblin.$hkn)($h-l!$h ((You kill the goblin!$h%{Q.).$h}k8===6.2 (1.2Rev $h$h߉E _You shoot a sling bullet.$h$h)$ht[..†0.0$h0$h$h _Key pressed, stopping explore.$hը$hM^ _No target in view!$h$h$h͸$h$hӿ$hj _Key pressed, stopping explore.$h$h$ho^ _No target in view!$h$h~$h$h$h+$hj _Key pressed, stopping explore.$h$h%$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h.$h <$hu $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hw $h9 $h" Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h`" $h# $h+ $hV0 $h_2 $h; No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hB< $hB $h G Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hEG AKey pressed, stopping explore.No target in view!$hG $hHI $hXR <$h>Z $hd No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hSd $hj $hn Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h(o $hp $hw $hz $hw} $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h| Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $hD $h $h $h $hE No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $hҩ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h& $h $hV $h̳ $hu No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h AKey pressed, stopping explore.No target in view!$h6 $hf $h $h $h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h" $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $hl $h $h $h< No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h= $hKH $hwM Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hM $hO $hxV $hY $h] $hIe No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$he $hLk $ho Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$ho ]No target in view!Key pressed, stopping explore.No target in view!$h%p $heq $hy $h| $hl $h, zNo target in view!Key pressed, stopping explore.No target in view!$hd fKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h AKey pressed, stopping explore.No target in view!$h+ $h $h $hx $h $h ^No target in view!Key pressed, stopping explore.$hI No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hۮ $h $h߸ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $hM $h9 $h $h ; _$h? $hP $h !$h $h $h 0$h $h $h( ,$h> $h' $h $h) $h B$h1 $ho No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $h F_No target in view! _You now have 129 gold pieces (gained 19).$h $h/ $h $h/ $h ,$h $hf $h $h $h} $h= 7 _You open the door.$hc 3$h $h @  There is an open door here.$h $h\  _$h $h $hQ $h $h $h $h $h $h) $hZ $h ,$hq $hi! $h#$ ,$h% $h( $h* $h>+ $h, $h/ $ $h60 _You open the door.$hW    ###   #..   #.#   ##############.#   #........#...#.##   #w.......#......# #   #..........###..##.#    ####@###.# #.---  #.###.# #   #.....# #.#.##..+   ####..##.###)#... ##   #.....##.#...#.###   #####'###.##.#.###.# w   dart slug (asleep)   #......##.##...# .# #.....)##[##.#####+### [$hC[ 40m#......##.##.# #.....#22.2 (16.0)---3.2 (17((((w   _You open the door. _There is an open door here.open the door. _A dart slug comes into view. _ You shoot a sling bullet. The sling bullet hits the dart slug.$h  The dart slug is moderately wounded.You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.$h @w....$h /===4.3 (1.1$h 8)Rev $h $h4  ###  #..  #.#  ##########  $h #........#...#.##  #w.......#......# #  #..........#  ####@###.#   #.###.#   $hƧ @#.....#   ####..##.###)#... ##  $h #.....#  $h $#####'###.#  $h: 8#......##.##...# .#  #.....)##[#$he #  #..... $h u _The dart slug is moderately wounded.$hH?### #.. #.#  ##########  #........#...#.##  #w.......#......# #  #..........#  ####@###.#  #.###.#  #.....#   ####..##.###)#... ##  #.....# #####'###.#  #......##.##...#  #.....)##[# #..... $hI$hN$hXS (((($hRY _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug.$h  The dart slug is severely wounded.You shoot a sling bullet. The sling bullet hits the dart slug.$hbE†$h.-....$hp1Q95.4Rev+ $h1$hO8$hV=c _You kill the dart slug!$h=$h?$hF0.0.....'.....$hJ$hM$hVj _Key pressed, stopping explore.$hFW$h]$h#†##.###.... ######.........$h+"#$h #$h.#..#..#...#'...#$hE51.4 (4..J#$h[..#.##$h.J   endoplasm (asleep)$h _ As you open the door, it creaks loudly!  An endoplasm comes into view.$h&`J.J$h'L======2.4 (5$h .$ho8 (( _The endoplasm quivers.You shoot a sling bullet.$h ((The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet.$hK'J..===---3.5 (1.1Rev $hQ$hPUc _The sling bullet barely misses the endoplasm.$hcr   #.##.###.# # $hd...##.# .# #..##.## ..#  #......# ..#   #......##...#  $hd #.#.##.@'J..# )#....##...# #.#### ..# $h3d9#.# .#  .# # $hFd)##[$hWd $hid †$h|d,$h   #.##.###.# # $h6...##.# .# #..##.## ..#  #......# ..#   #......##...#   #.#.##.@'J..# $hev)#....##...# #.#### ..# #.# .# $h .# # )##[$h' †$h($h$h<:---$h $hV _An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.$h`(.$h (((You kill the endoplasm!$h&)'...$h)d4.7 (1.2Rev+ $hm3$h4E _You shoot a sling bullet.$h5$hd6$hC=A....0.0$h=$h{C$hSLj _Key pressed, stopping explore.$hL$hS$hcVH _No target in view!$htc4$hd$hCi$hq#.....# #.###.# ..#.# #.# ..##...#.###.# ...# #......##.# .g.# $h]q]####..##.## #...# #. #'###.# #......# ...# # $hq#.###.# #......##...# # $hr#.....# #.#.##..@...# # #..##.###)#....##...# #.##.#...#.#### ...# #..##.#.###.# ...# #. ##.##...# .# #### $h,r#. ##[##.#####+### #. g   goblin (wandering) $hIr_##.##.# #.....# # $hir+$h-u$h}.g---5.7 (1Rev $h$h _A goblin comes into view. It is wielding a +0 dagger. _There is an open door here.  You shoot a sling bullet. The sling bullet hits the goblin.$hm)(($h# ((You kill the goblin!$h5.)$h&..$hn===6.8 (1.1Rev+ $h$h $hJ?_You shoot a sling bullet.$hu$h$h%.$h, 0.0$hA$h$hj _Key pressed, stopping explore.$h$h%$h $h>X_No target in view!$h{$h$h$h$h9$hj _Key pressed, stopping explore.$h$h"$hH _No target in view!$h4$hz$hu$hV$h; _$h'<#.....# $ho(U#.###.# ...# $h(t.# #.# ...# $hF+Y#...#.###.# ...# $hR,k#......##.# ...# #$h-###..##.####.).# #. '###.# #......##...# ##. .###.# #......##...# #. .....# #.#.##..'@..# ##.---7.8 (1 ..##.###)#....##...# #.##.#...#.#####...# #. #.##.#.###.# #...# #. #.##...# .# ##### #. #[##.#####+### #. #.##.# #.....# $hx.# $h.$h / $hE0$h13---$h<$hK _Key pressed, stopping explore.$hL$h^R _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!$hR$hS$h[.'0$h_$hfa$hjNo target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hj$hq$hgsKey pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h4$hx$hd$hRev  _$hKB$h$hΑ$h$hĒ$h0$h$hؗ$h$h$hÜ7$hٝ$h$h$h1$hG$hϦ _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  There is an open door here.$hP$h _$h$h$h',$hٰ$h_$h,$hI$hd$hP,$h$h]$h$h$h$h$h ,$h$h'$h,$h$h$hn,$ho$h #†.......#......##.# #...# #..........###..##.####.).#'###.# #......##...## #.###.# #......##...# #.....# #.#.##..'...# $h) ####..##.###)#....##...#  #.....##.#...#.#####...# ###'###.##.#.###.# #...# #.##...# #@# ##### 71.8 (14.0)..)##[##.#####'### ...##.##.# #.....# .......†##.###.....##########.........$hZ ####..†...# #.##'###... ##+##.#.... $h{t#.....## #####..... _You open the door.$h$h$hOj _Key pressed, stopping explore.$h$hU$hIH _No target in view!$h I$h $h< $h $ _$hC $h  There is an open door here. _$h $h ,$h $h $h" ,$h# $h% $h@' ,$h' $h) $ht+ ,$h<, $ha/ @  There is an open door here.$hz1 $h1  _$h2 $hp4 $h5 $hP $hR ,$h S $hT $h$V ,$hV $hX $hyY ,$h2Z $h&\ $h] ,$h] $h_ $h` ,$hOa $hb $h.d ,$he $hf $hh B$h{j $hk ,$hJl $hn $hp ,$h#...# $h ..##...##...####..#.....###.#... ####...##.......@.#.....# #.#...  #...# ###......#..[..# #.#...#  ##### #......#.....# #.#...# ## #......#.....###.#...# .# #......#####.#...#...# .# ######......# #.#.#.##.### #...........# #...#.##.# .# #......###### #####....# ## #......# ###)#### _No target in view! _There is an open door here. _Key pressed, stopping explore. _No target in view!  You pick up a book of Necromancy and begin reading...$h$ 211.8 (9.0)$h% /2.8 (10.0)$h* $h0  You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library.$h5 $h7 H _No target in view!$h I$hH $h~ $hm : _$h+ $h! ,$h $h $h_ # #####  #######(# # #...# #####<......# # #...#  #.# # #...# ## #........# $h< !# #...# ##♣.♣# #........# # #...# #K.>..# ####........### ####.).# .S...##.....#'#####... .##...## #...##....#...# #.# .##...#♣. ♣@♣#....###.###.# ..'...##.## ##.##.......>#...# .##...##...####..#.....###.#...# #...##.........#.....#  $h W #...# ###......#..[..# #  ##### #......#.....# #.#...# S   ball python (constriction, asleep) # #......#.....###.#..$h NK   kobold (asleep) # #......#####.#...# # ######......# #.#.#.##.$hA 4.8 (2.0)  A kobold and a ball python come into view.Found a stone staircase leading down.$h $h .SK.Swandering)K$hD 4==5.8 (3$h $h ((((S) _The kobold shouts!  You shoot a sling bullet.  The ball python hisses angrily.$h$  The sling bullet hits the ball python but does no damage.  You shoot a sling bullet. The sling bullet hits the ball python.$h /.K..S..=6.9 (1.1Rev $h f _The ball python is moderately wounded.$hS_ X #####( # #...# #####< # #...# # #...# ##  # #...# ##♣.♣#  # #...# #..K..# ).# ..S..## #...#  ♣@♣  ##.#>#...# ..# ...#   #...# ###......#..[..#   ##### #......#  # #......# # #......# #   $h d #####( #...# #####< #...#  #...# ##   #...# ##♣.♣#   #...# #..K..# ).# ..S..## #...#$hr   ♣@♣  ##.#>#...# ..# ...# $h  #...# ###......#..[..#  $h } ##### #......# $h i  #......# $h# z #......#  $hH $h 4$h $h _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the ball python.$h* †((K   kobold$h ((((You kill the ball python!$hu$hv..>K.†..$h~1108.0$h@!$h(  #####( # #...# #####< # #...# # #...# ## $h) # #...# ##♣.♣#  # #...# #..>K.# ).# ..†..## #...#  ♣@♣$h)  ##.#>#...# ..# ...#   #...# ###......#..[..#   ##### #......#  # #......# # #......# # $h)I  _You shoot a sling bullet.$h} #####( #...# #####< #...#  #...# ##   #...# ##♣.♣#   #...# #..>K.# ).# ..†..## #...#  ♣@♣$hA~C  ##.#>#...# ..# ...#   #...# ###......#..[..#   ##### #......#$hn~   #......#$h~z #......#  $h $h $hd$h$h _A kobold is nearby!You shoot a sling bullet. The sling bullet hits the kobold.$hi)(($h$ ((You kill the kobold!$hجU.)..$hd9.2 (1.2Rev+ $h˴$h/ _You shoot a sling bullet.$h4$h$hu$h,$h,$h%,$h}$h$h$hV:Rev $h$h$h$hS$h$h$h,$h$h>  You see here a +0 dagger.$h$h _$h"$hR  There is a stone staircase leading down here.$h$h 0 _$hb$h$hY$h$h>$h|$h*$h$h$h $h $hT $h $h$h,$h$h$h,$hB$hU$h,$h$hW) #.###.# #...# #..... ##.# #.# #...# ### #..... .#.###.# #...# ##♣.♣## #..... ....##.# #...###..>).######..... ##..##.####.).##....†..##.....#'# $h) #......##...##...###...##....#..  #......##...#♣.♣## ##♣.♣#....###  #.#.##..'...##.##+ ##.##....... ##)#....##...##.@.####..#.....###---32.2 (13.0).#.#####...##.........#.....# #$h)i#.# #...#####......#..[..# # .# #.# ##### #......#.....# # $h*####'### #......#.....####.....# #......#####.#..$he*  ##.....# ######......# #.#.#$h*  .......# #...........# #...#$h*  #..†...# #......###### ##### $h+:---$h-2$h(;j _Key pressed, stopping explore.$h;$hB$hF{ _No target in view!$hQH$hFOz>)....†...###...$hOa....0.0)$h5S$hY$h_j _Key pressed, stopping explore.$h`$hg$hll^ _No target in view!$hl$hn$hJv$hv$h`|$hgj _Key pressed, stopping explore.$hʅ$h$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hU]No target in view!Key pressed, stopping explore.No target in view!$h$h$h$hM$h$hmNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hˬ$hF$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hw$h?$h4$hpNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$h]No target in view!Key pressed, stopping explore.No target in view!$h$hw$h$h$h$h^No target in view!Key pressed, stopping explore.$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h>$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$h`4$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h$hMKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$ho_$h$hP _$h,$hn$h2#.###.# #...# #. #.# #.# #...# ### #. #.###.# #...# ##♣.♣## #.##.# #...###..>).######. #..##.####.).##....†..##.....#'# #......##...##...###...##....#. #......##...#♣.♣#####♣.♣#....###. $h2#.#.##..'...##.##'..##.##.>)#....##...##..@####..#.....###.4.2 (2#.#####...##.#.....# #. ###.# #...#####......#..[..# #. # #.# ##### #......#.....# #.'### #......#.....###. #.....# $h3R#......#####.#. #.....# ######......# #.#.#.# #...........# #...#. $h83..†...# #......###### #####. _No target in view!$h`3eKey pressed, stopping explore.No target in view!Key pressed, stopping explore. $h37_No target in view! _You open the door.$h)4$h:$hC[ _Done exploring.$hkD$hnJ$hmN^ _No target in view!$hN$hoO$hdD.0$h5l$hu[ _Done exploring.$h%v$hN|$h"~H _No target in view!$h3$hX$h4$h$hc _Done exploring.$hl$h+$h _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h$h$h$hk4$h $hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hL3$hM$hDl$hl$hDs$hm{No target in view!Done exploring.No target in view!Done exploring.$h{2No target in view!Done exploring.$h{$h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hI$hX2$h2$h7:$h]ENo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hE$hL$hNDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hK3$h`$hS4$h$h_No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$h $h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hI$hh4$h$h1No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$ha$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hks 3$ht $h2 4$hv $h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h $hm $h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h9 $hP: $h@ $hW 4$h` $hg No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hh $hn $hq Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hD 3$h $h& $h& $h/ $hx: No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h#; $hA $hD Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h 3$h} $h $h $h $hJ No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h $h $h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h 3$h $h 4$h $h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h $h $h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hp 3$h@r $hS 4$h $hj No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hؠ $h $h+ Done exploring.$h KNo target in view!Done exploring.No target in view!$h̪ 2Done exploring.No target in view!$h=3$h>$h0Y4$h<`$h)iNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hi$haq$hrDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hM3$h5$h-4$h48$h BNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h.$h6$h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h!$h$h$h4$h$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hb$h$$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h7_3$h%a$h4$hF$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h_$hK$hPDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h%3$h~'$hn>4$hE$hNNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hyN$hU$hWDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hC[?25h[?0cNo target in view!Done exploring.No target in view!Done exploring.No target in view!  Search for what [Enter for "."]? $h [?25l[?1c$h $hJ 16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 dagger (2 further duplicates)b - [D:2] a stone staircase leading down  c - [D:2] a +0 robe (1 further duplicate) $hֈ u d - [D:2] the +0 leather armour of Skepticism {rElec Str+6}e - [D:2] a +0 short sword  f - [D:2] a stone staircase leading up  g - [D:2] a +0 scythe  h - [D:2] a stone staircase leading up  i - [D:2] a +0 hand axe  j - [D:2] a +0 scale mail  k - [D:2] a stone staircase leading down  $h l - [D:2] 4 stones  m - [D:2] a +0 club  n - [D:2] a +0 pair of gloves of dexterityo - [D:2] a stone staircase leading down  p - [D:2] a stone staircase leading up$h,& Level 2 of the Dungeon<<<>>>$h& (Press ? for help) #.....# #...# #####<......##.#  #.###.# #...# #........#####.#   ##############.# #.# #...# ####........# #.####### $h'   #........#...#.###.# #...# ##♣.♣## #........# #.......#   #†.......#......##.# #...###..>).######........###########.#   #..........###..##.####.).##....†..##.....#'#####.....# #.#   ######'###.# #......##...##...###...##....#...# #.###.# #.#  #.###.# #......##...#♣.♣#####♣.♣#....###.###.# #.#####.# $hH'  #.....# #.#.##..'...##.##'..##.##.......>#...# #.......#   ####..##.###)#....##...##..@####..#.....###.#...# #########   #.....##.#...#.#####...##.........#.....# #.#...#   #####'###.##.#.###.# #...#####......#..[..# #.#...# $hq' F  #......##.##...# #.# ##### #......#.....# #.#...#   #.....)##[##.#####'### #......#.....###.#...#   #......##.##.# #.....# #......#####.#...#...# $h' E  #........†##.###.....# ######......# #.#.#.##.##  ############.........# #...........# #...#.##.#  $h' 6####..†...# #......###### #####....#  #.##'### #......####)####  ##+##.##......##.....#  $h' #.....## #####......###.....#  #########....<.###..........#####......#  $h( _#...............##.....).#####.........#$hId$h e$h=hstairs the ShooterCoglinHealth: 47/47 ========================Magic: 6/6$hh========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 20XL:  6 Next: 10% Place: Dungeon:2$hhNTime: _No target in view! $hh_Done exploring. _No target in view! _Done exploring. $hh|_No target in view!  Search for what [Enter for "."]? .$hk4$hSl$ht$hw$hy; _$hH,$h,$h2$hI$hj$h/$h$hs,$h;$h$h$h:$h1$hx$h,$h—$h$h,$h͠$h$h,$h$hY$ht,$h$h$h,$h[$h$hպ,$hƼ$h$h-$hl$h_$hl$h,$h$h$h$h$h$h9$h$h$h,$h $h$h,$h$h$h,$h$h@  There is an open door here.$h$h _$h$h$h,$h= $hz $hQ ,$h$hM$h2,$h$h_$h^,$h$h$h,$h$h$h1"$h"$h%$h&,$h<'$h$*$h+,$h,$h.$hu/,$h 0$hJ3$hp4,$h4$h7$h8,$hn9$h<R  There is a stone staircase leading down here.$h&>$hi> _$h>$h@$hA$hB$hW$hB$h$h'$h$hA$h,$h8$h $h ,$h $hD$h$h"$h $h$h$h$h$h$h,$h$h!$h6#,$h#$h%$h0',$h($h+$h-,$h.$h71$hH3,$h@4$hg7$h9,$h:$hf=$h?,$h=A$h4C@  There is an open door here.$hwD$hD _$h&E$hF$hG$hG$hI$h).######........######## .).##....†..##.....#'#####.....# ..##...###...##....#...# #.###.# $h ..#♣.♣#####♣.♣#....###.###.# #.## ..##.##'..##.##.......>#...# #... $h..##...####..#.....###.#...# #### $h..##.........#.....# #.#...# ..#####......#..@..# #.#...#Noise: --------- 1498.2 (64.0) ### #......#.....# #.#...#a) +2 sling {Qiu}  d) +0 sling {Udom} #......#.....###.#...#Fire: a) +2 sling {Qiu}$h#......#####.#...#...#######......# #.#.#.##.##$h#...........# #...#.##.##......###### #####....#$hi#......####)#####......##.....#Things that are here:$h$h _a +0 robe; the +0 leather armour of Skepticism {rElec Str+6}$h$h١6Pick up what? 10/52 slots (_ for help) Armour (select all with [)  a - the +0 leather armour of Skepticism {rElec Str+6}$h b - a +0 robe [Up|Down] select[Esc] exit $h%Letters toggle [.|Space] toggle selected[top]$h"  a + the +0 leather armour of Skepticism {rElec Str+6}[Enter] accept (1 chosen)$hL$h$h?...# ##♣.♣## #........# #... stairs the Shooter $h...###..>).######........######## Coglin .).##....†..##.....#'#####.....# Health: 47/47 ======================== ..##...###...##....#...# #.###.# Magic: 6/6$hN======================== ..#♣.♣#####♣.♣#....###.###.# #.## AC: 3Str: 11 ..##.##'..##.##.......>#...# #... EV: 11Int: 8 ..##...####..#.....###.#...# #### SH: 0Dex: 20 $h..##.........#.....# #.#...#XL:  6 Next: 10% Place: Dungeon:2 $hC..#####......#..@..# #.#...#Noise: ---------  Time: 1498.2 (0.0) ### #......#.....# #.#...#$hma) +2 sling {Qiu}  d) +0 sling {Udom} #......#.....###.#...#Fire: a) +2 sling {Qiu}#......#####.#...#...#######......# #.#.#.##.##$h#...........# #...#.##.#$h#......###### #####....##......####)####$hE#......##.....# $h3q_There is an open door here.  There is an open door, spattered with blood here.  $hYThings that are here: $h_a +0 hand axe; a +0 scale mail; the human skeleton of TerenceThings that are here: _a +0 robe; the +0 leather armour of Skepticism {rElec Str+6}$hA9.2 (1$hA$h} _k - the +0 leather armour of Skepticism {rElec Str+6}$hY5 +Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}  d - a +0 sling (offhand) {Udom} Armour (go to first with [)  b - a +0 leather armour (worn)  k - the +0 leather armour of Skepticism {rElec Str+6} Scrolls (go to first with ?)c - a scroll of butterflies  e - a scroll labelled KOPPED GYBAN  f - a scroll labelled WUFAOTT TAHO  i - a scroll labelled ZOGYM KESCH  j - a scroll labelled WEHYLIY COEFITZ Potions (go to first with !)  g - a red potion  h - an amethyst potion$hk - the +0 leather armour of Skepticism {rElec Str+6}. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 rElec: It insulates you from electricity. Str+6: It affects your strength (+6). If you switch to wearing this armour: Your AC would remain unchanged. Your EV would increase by 0.1 (11.3 -> 11.4). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. $huStash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.$haC$hD$hzM...# ##♣.♣## #........# #... stairs the Shooter ...###..>).######........######## Coglin .).##....†..##.....#'#####.....# Health: 47/47 ======================== ..##...###...##....#...# #.###.# Magic: 6/6$hM======================== ..#♣.♣#####♣.♣#....###.###.# #.## AC: 3Str: 11 ..##.##'..##.##.......>#...# #... EV: 11$h/NInt: 8 ..##...####..#.....###.#...# #### SH: 0$h]NDex: 20 ..##.........#.....# #.#...#$hNXL:  6 Next: 10% Place: Dungeon:2 ..#####......#..@..# #.#...#Noise: ---------  Time: 1499.2 (0.0) $hN### #......#.....# #.#...#$hN\a) +2 sling {Qiu}  d) +0 sling {Udom} #......#.....###.#...#Fire: a) +2 sling {Qiu}$h$O#......#####.#...#...#######......# #.#.#.##.##$hKO4#...........# #...#.##.##......###### #####....##......#$hO###)#####......##.....#There is an open door, spattered with blood here.  $hOThings that are here: _a +0 hand axe; a +0 scale mail; the human skeleton of TerenceThings that are here: $h P_a +0 robe; the +0 leather armour of Skepticism {rElec Str+6} _k - the +0 leather armour of Skepticism {rElec Str+6}$hvW$hW$h]^$hgfd  You start removing your armour.$hj-500.2 (1$h q$hx$hSx+1.2 (2$h~$hFA2.2 (3$h$h9$h+3.2 (4$hw$h$h+4.2 (5$h>$h 0d) +0Udom}  a) +2$ḩzQiu} _You continue removing your +0 leather armour. x5$h$Bd) +0Udom}$hO$h$hU  You finish removing your +0 leather armour.  You start putting on your armour.$h+5.2 (6$h$hA6.2 (7$h~$h3$hp+7.2 (8$h$h<A8.2 (9$hD$hQE9.2 (10.0)$h$hn 37 _You continue putting on the +0 leather armour of Skepticism {rElec Str+6}. x5  You finish putting on the +0 leather armour of Skepticism {rElec Str+6}.$h$h2$hR _You feel stronger.$h:[[?25h[?0c  Search for what [Enter for "."]? $hy [?25l[?1c$h $hd 15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a +0 robe (1 further duplicate) Results elsewhere ([,] to cycle)  b - [D:2] a stone staircase leading downc - [D:2] a +0 dagger (2 further duplicates)  d - [D:2] a +0 hand axe  $h e - [D:2] a +0 scale mail  f - [D:2] a stone staircase leading down  g - [D:2] a stone staircase leading up  h - [D:2] 4 stones  i - [D:2] a +0 short sword  j - [D:2] a +0 club  k - [D:2] a stone staircase leading up  l - [D:2] a +0 scythe  $hw m - [D:2] a stone staircase leading down  n - [D:2] a +0 pair of gloves of dexterityo - [D:2] a stone staircase leading up$hh  b - [D:2] a stone staircase leading down  n - [D:2] a +0 pair of gloves of dexterity$h  n - [D:2] a +0 pair of gloves of dexterity  o - [D:2] a stone staircase leading up³$hLevel 2 of the Dungeon<<<>>>(Press ? for help)  ##############.# #.# #...# ####........# #.#######   #........#...#.###.# #...# ##♣.♣## #........# #.......# ³$h1  #†.......#......##.# #...###..>).######........###########.#   #..........###..##.####.).##....†..##.....#'#####.....# #.#   ######'###.# #......##...##...###...##....#...# #.###.# #.#  #.###.# #......##...#♣.♣#####♣.♣#....###.###.# #.#####.#  #.....# #.#.##..'...##.##'..##.##.......>#...# #.......# ³$h]N  ####..##.###)#....##...##...####..#.....###.#...# #########   #.....##.#...#.#####...##.........#.....# #.#...# ³$h  #####'###.##.#.###.# #...#####......#..@..# #.#...#   #......##.##...# #.# ##### #......#.....# #.#...# ³$h  #.....)##[##.#####'####......#.....###.#...# ³$h  #......##.##.# #.....# #......#####.#...#...# ³$h  #........†##.###.....# ######......# #.#.#.##.##   ############.........# #...........# #...#.##.#  ³$hk####..†...# #......###### #####....#  #.##'### #......####)####  ##+##.##......##.....#  ³$h#.....## #####......###.....#  #########....<.###..........#³$hy####......#  #...............##.....).####³$hKC#.........#  #.........#####..#.......##.#########  #.........# ##.........# ######'####³$hnS³$hT³$h#Xstairs the ShooterCoglinHealth: 47/47 ========================Magic: 6/6========================AC: 3Str: 17³$hXEV: 11Int: 8SH: 0Dex: 20XL:  6 Next: 10% Place: Dungeon:2Time:You finish removing your +0 leather armour.  You start putting on your armour. ³$hX_You continue putting on the +0 leather armour of Skepticism {rElec Str+6}. x5  You finish putting on the +0 leather armour of Skepticism {rElec Str+6}. _You feel stronger.³$hXBSearch for what [Enter for "."]? .³$h|[4³$h2]³$h,h³$hVj³$hl; _³$hsB³$h.~n³$h³$h2,³$h³$h³$h,³$h!³$h³$h/³$hw³$h³$h՘³$h,³$h³$hX³$h³$h֭,³$hZ³$hU³$h,³$h³$hǹ³$h,³$h3³$h  There is an open door, spattered with blood here.  Things that are here:  a +0 hand axe; a +0 scale mail; the human skeleton of Terence³$hL³$h _³$h³$h³$h,³$h³$h$³$hm³$h³$h³$h³$h,³$h³$h ³$ha,³$hg³$h³$h<³$hu³$h³$h7³$h5,³$h³$hA@  There is an open door here.³$h ³$hq _³$h³$hO³$h'³$h ,³$h ³$h,³$h³$h³$h,,³$h!³$h³$h,³$hV ³$h2$³$h%,³$h&³$h*³$h,,³$h-³$h3,³$h4³$h5³$h 9³$h:,³$h;³$h:?³$h@³$h@³$h@B³$h/E³$hF³$h^G³$h,H³$hvL³$hGM³$hM³$hyN³$hSB³$h3T³$hV³$hX,³$hX³$hn^  There is a stone staircase leading down here. _³$h^³$hba³$hb³$hSb³$hb³$h=e³$hf,³$hRg³$hRi³$h k,³$hk³$hIn³$ho,³$hp³$hr³$ht,³$h|t³$hw³$hw,³$hy³$hz³$h{,³$hr|³$h~³$h,³$h³$h³$h7,³$h΃³$hi³$hB³$h³$hI,³$h³$h³$hv,³$h³$hb@  There is an open door here.³$hY³$hٙ _³$hܚ³$h2³$h,³$h³$hz³$h,³$h}³$h³$h,³$hy³$h ³$hQ,³$h³$h³$h,³$h³$h³$h7,³$h³$h@P  There is a stone staircase leading up here.³$h³$hV _³$h³$h³$h,³$h³$h³$h,³$h?³$h@  There is an open door here.³$h8L _³$ha  You see here a bat skeleton.³$h#³$h _³$h³$h³$h,³$hr³$h³$h,³$h³$h³$h,³$h)³$hl³$hs,³$h³$h³$h,³$h³$hR³$h,³$h³$h ³$h" ,³$hA³$hT³$hn,³$h³$hy³$h2,³$h³$hH!³$h'X³$hr*,³$h,³$h.³$hF0,³$h\2³$h4³$h;7,³$h8³$hG;³$hA>,³$hLA³$hXB³$hD³$hE³$hE³$hEI³$h[L,³$h N³$h"RB³$hS³$hO]#..........###..##.####.######'###.# #......##..#.###.# #......##..#.....# #.#.##..'..####..##.###)#....##..#.....##.#...#.#####..#####'###.##.#.###.# #..#......##.##...# #.# ####.....)##@##.#####'###Noise: --------- 1583.2 (74.0)#......##.##.# #.....#d) +0 sling {Udom}  a) +2 sling {Qiu} #.........##.###.....#Fire: d) +0 sling {Udom}############.........#####..÷...##.##'#####+##.##.....## ####³$h$^ #########....<.###... ³$hd³$hg _You see here a +0 pair of gloves of dexterity.ó$h G4.2 (1.0)ó$hCó$hZ _l - a +0 pair of gloves of dexterityij$hij$h Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}  d - a +0 sling (offhand) {Udom} Armour (go to first with [)  k - the +0 leather armour of Skepticism (worn) {rElec Str+6}b - a +0 leather armour  l - a +0 pair of gloves of dexterity Scrolls (go to first with ?)c - a scroll of butterflies ij$h { e - a scroll labelled KOPPED GYBAN  f - a scroll labelled WUFAOTT TAHO  i - a scroll labelled ZOGYM KESCH  j - a scroll labelled WEHYLIY COEFITZ Potions (go to first with !)  g - a red potion  h - an amethyst potionij$hi' l - a +0 pair of gloves of dexterity. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 'Of dexterity': it increases the dexterity of its wearer (Dex +3). It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (3.1 -> 4.1). Your EV would increase by 0.2 (11.4 -> 11.6). ij$h' ;You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Dex+3} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.dz$h #..........###..##.####. stairs the Shooter######'###.# #......##.. Coglin#.###.# #......##.. Health: 47/47 ========================#.....# #.#.##..'.. Magic: 6/6========================####..##.###)#....##.. AC: 3Str: 17#.....##.#...#.#####.. EV: 11Int: 8#####'###.##.#.###.# #.. SH: 0Dex: 20#......##.##...# #.# ### XL:  6 Next: 10% Place: Dungeon:2#.....)##@##.#####'###Noise: ---------  dz$h^ [33mTime: 1584.2 (0.0)#......##.##.# #.....#d) +0 sling {Udom}  a) +2 sling {Qiu} #.........##.###.....#Fire: d) +0 sling {Udom}############.........#####..÷...##.##'#####+##.##.....## #### #########....<.###...  _There is an open door here. _There is a stone staircase leading up here. _There is an open door here. _You see here a bat skeleton. _You see here a +0 pair of gloves of dexterity. _l - a +0 pair of gloves of dexteritydz$hM dz$h dz$h dz$h| f  You start putting on your armour.dz$h +5.2 (1dz$h dz$h! dz$h9" +6.2 (2dz$h& dz$hQ, dz$h, +7.2 (3dz$h1 dz$hr7 dz$h7 $8.2 (4dz$h]< dz$h;B dz$hB +9.2 (5dz$hG dz$hI 43 _You continue putting on your +0 pair of gloves of dexterity. x5  You finish putting on your +0 pair of gloves of dexterity.dz$hEJ dz$hO dz$hKQ O _You feel agile.ɳ$hqɳ$h@}Level 2 of the Dungeon<<<>>>(Press ? for help) ##############.# #.# #...# ####........# #.#######  #........#...#.###.# #...# ##♣.♣## #........# #.......#  ɳ$h}O#†.......#......##.# #...###..>).######........###########.#  #..........###..##.####.).##....†..##.....#'#####.....# #.#  ######'###.# #......##...##...###...##....#...# #.###.# #.#  #.###.# #......##...#♣.♣#####♣.♣#....###.###.# #.#####.#  #.....# #.#.##..'...##.##'..##.##.......>#...# #.......#  ɳ$h~####..##.###)#....##...##...####..#.....###.#...# #########  #.....##.#...#.#####...##.........#.....# #.#...#  #####'###.##.#.###.# #...#####......#..[..# #.#...# ɳ$h~? #......##.##...# #.# ##### #......#.....# #.#...#  #.....)##@##.#####'####......#.....###.#...#  #......##.##.# #.....##......#####.#...#...#  ɳ$h#.........##.###.....# ######......# #.#.#.##.##  ############.........# #...........# #...#.##.#  ####..÷...# #......###### #####....#  #.##'### #......####)####  ##+##.##......##.....#  #.....## #####......###.....#  #########....<.###..........#####......#  #...............##.....).#####.........#  #.........#####..#.......##.#########  ɳ$hW#.........# ##.........# ######'####ɳ$h;[ ##+##.# #......#  #..# #.....## #####......# ##.....# #########....<.###..........# ####..# #ɳ$h........##.....).#### #.........# #.........#####..#.......# #.##########.........# ##.........# ######'############### ##........# #.........###.......# #.........##.......# #......#ɳ$hX##'###########....÷....# ###########..# #....##..........# #.........##.# #....##..........#ɳ$h #†........##.# #....##....).....# #.........##.# #....#..########## #.........##.# #....#.## ######ɳ$h-### #.........##.# #......# #.......##............# ####.###ɳ$hJ #.......#######'###.######. #.......#### #.# #....##..###### #..ɳ$h8.....+..##.# #.....>.......# #.......##.#ɳ$hqx#.# #......#......# #.......##.##.####.###.#.....÷# ######.......##.##...##.###.#......# #....ɳ$h*...#.......#ɳ$h ɳ$h ,#..........###..##.####. stairs the Shooter######'###.# #......##.. Coglin#.###.# #......##.. Health: 47/47 ========================#.....# #.#.##..'.. Magic: 6/6========================ɳ$hl ####..##.###)#....##.. AC: 4Str: 17#.....##.#...#.#####.. EV: 11Int: 8#####'###.##.#.###.# #.. SH: 0Dex: 23#......##.##...# #.# ### XL:  6 Next: 10% Place: Dungeon:2#.....)##@##.#####'###Noise: ---------  Time: 1589.2 (0.0)#......##.##.# #.....#d) +0 sling {Udom}  a) +2 sling {Qiu} #.........##.###.....#ɳ$h Fire: d) +0 sling {Udom}############.........#####..÷...##.##'#####+##.#ɳ$h #.....## #### #########....<.###...ɳ$h   _You see here a +0 pair of gloves of dexterity. _l - a +0 pair of gloves of dexterityɳ$h> 1You start putting on your armour. ɳ$h _You continue putting on your +0 pair of gloves of dexterity. x5  You finish putting on your +0 pair of gloves of dexterity. _You feel agile.ɳ$h ɳ$hx ɳ$h | _ɳ$h> Bɳ$h ɳ$h` ,ɳ$hj ɳ$h ɳ$h ɳ$h ɳ$h ɳ$h> ɳ$h ɳ$h0 ɳ$h ɳ$h ɳ$h ,ɳ$h ɳ$hV ɳ$h ,ɳ$h ɳ$h\ ɳ$h! ,ɳ$h ɳ$h ɳ$hV ɳ$h ɳ$h ɳ$h. ɳ$h! ɳ$h" ɳ$h" ɳ$h[' ɳ$h4) ɳ$hS) ɳ$hB* ɳ$h. ɳ$h/ ,ɳ$h90 ɳ$h42 ɳ$h2 ,ɳ$h3 ɳ$h5 ɳ$h6 ,ɳ$h7 ɳ$h8 ɳ$h4: Bɳ$h< ɳ$h< ,ɳ$h[= ɳ$hU? ɳ$h? ,ɳ$h@ ɳ$hA ɳ$hB Bɳ$hE a  You see here a bat skeleton.ɳ$hTG 5 _ɳ$hG ɳ$hJ @  There is an open door here.ɳ$hJ 5 _ɳ$hDK ɳ$h>M ɳ$hM ,ɳ$hzN ɳ$hRP ɳ$hP ,ɳ$hP ɳ$hR ɳ$h S ,ɳ$hBS ɳ$hZU ɳ$hSV ,ɳ$hV ɳ$hX ɳ$hY ,ɳ$hZ ɳ$h[ ɳ$h\ ,ɳ$ho] ɳ$h _ ɳ$h` ,ɳ$h` ɳ$hb ɳ$huc ,ɳ$h"d ɳ$he ɳ$hDf ,ɳ$hf ɳ$h9i @  There is an open door here.ɳ$hj ɳ$h?j  _ɳ$hj ɳ$hYo ɳ$ho ɳ$h$p ,ɳ$hp ɳ$h5q ɳ$hq ,ɳ$hr ɳ$hr ɳ$h+s ɳ$hKs ɳ$h}s ɳ$h$t ɳ$ht ɳ$ht ɳ$h!u ɳ$hu ɳ$hgv ɳ$hv ɳ$hv ɳ$hy Bɳ$hVy ɳ$hy ɳ$hYz ,ɳ$hz ɳ$h{ ɳ$h$| ,ɳ$h}| ɳ$h} ɳ$h} ,ɳ$h} ɳ$h~ ɳ$h7 ,ɳ$h ɳ$h/ 2.........##.# #....##..........# †........##.# #....##....).....# .........##.# #....#..########## .........##.# #....#.## ## .........##.# #......# # ............# ####.### # #######'###.######.# ##.# #....##..###### #.ɳ$h #.# #.....@.......# #.631.2 (42.0)#.# #......#......# #.#.####.###.#.....÷# ######.#...##.###.#......# #......###.##.....#......# #.######.########......###.#ɳ$h P#.# #..'......'...##.# ###.##......######.# #...#########ɳ$hr ɳ$hۍ c _There is a stone staircase leading down here.ʳ$hJʳ$hʳ$hʳ$hʳ$h82.2 (1.0) _ʳ$h1ʳ$hih #########  3 .......@#   #########   ʳ$hSkʳ$hoʳ$h,3.0 (1.8 _You climb downwards. _There is a stone staircase leading up here.ʳ$h 3ʳ$h! ʳ$hj ʳ$h= ʳ$h P _ʳ$h ʳ$h ʳ$h ʳ$h ʳ$h ,ʳ$hV ʳ$h ʳ$h, ʳ$hy ʳ$h ʳ$h ʳ$h< ,ʳ$h ʳ$h ʳ$hʬ ,ʳ$hP ʳ$h ʳ$h ,ʳ$hU ʳ$h ʳ$hN ,ʳ$h ʳ$h( ʳ$hE ,ʳ$h ʳ$h ʳ$h ,ʳ$h ʳ$h ʳ$h. ,ʳ$h} ʳ$h ʳ$h ,ʳ$h. ʳ$h= ʳ$hH ,ʳ$h ʳ$h ʳ$h ʳ$hW ʳ$h ʳ$h ʳ$h ʳ$h ʳ$h0 ʳ$hz ʳ$hU ,ʳ$h ʳ$h ʳ$h ,ʳ$h ʳ$h ʳ$h" ,ʳ$h ʳ$h ʳ$h ,ʳ$h ʳ$h ʳ$h ,ʳ$h ʳ$h5 ʳ$h ,ʳ$h ʳ$h ʳ$hb ʳ$h ʳ$h ʳ$h. ʳ$h ,ʳ$h< ʳ$h# ʳ$hZ ,ʳ$h ʳ$h ʳ$h~ ,ʳ$h ʳ$h ʳ$h4 Bʳ$h ʳ$h ,ʳ$h ʳ$h ʳ$ht ,ʳ$h ʳ$h ʳ$hg ,ʳ$h ʳ$h ʳ$h ,ʳ$h ʳ$h ʳ$h ,ʳ$hu ʳ$h Bʳ$h ʳ$h ʳ$hr ,ʳ$h ʳ$h ʳ$h3 ,ʳ$h ʳ$h} ʳ$hZ ʳ$h ʳ$h% ʳ$h ʳ$h" ,ʳ$h" ʳ$h[$ ʳ$hA' ,ʳ$h' ʳ$h) ʳ$hQ5 #.#### ####....#....g....#...........#...............#...............#...............#...............#........ #....# #.#####....##...#.#.###.#.#.#.##.....#.##.#...#.#g   hobgoblin (asleep).#####.#.#########.................#######.#.#############ʳ$hc8 ~ 70.0 (37.0)  A hobgoblin comes into view.ʳ$h> j.ggʳ$h? 5==1.0 (38ʳ$hE ʳ$hG + _The hobgoblin shouts!ʳ$h}F #.#### ####... ʳ$h}( .#.........#....  ʳ$h= ......g#........  .......#........  .......#........  .......#........  .......#........  #.....@....#  #.#####....#  ʳ$h,#...#.#.##  #.#.#.#.#  #.....#.#  #.#...#.#  .#  ....  .˳$hf #.#### ####...  .#.........#....  ......g#........  .......#........  .......#........  .......#........  .......#........  #.....@....#  #.#####....#  #...#.#.##  #.#.#.#.# #.....# #.#...#.#  .# .... . _A hobgoblin is nearby!˳$hʫ} #.#### ####...  .#.........#....  ......g#........  .......#........  .......#........  .......#........  .......#........  #.....@....#  #.#####....#  #...#.#.##  #.#.#.#.#  #.....#.#  #.#...#.#  .#  ....  .˳$h?D #.#### ####...  .#.........#....  ......g#........  .......#........  .......#........  .......#........  .......#........  #.....@....#  #.#####....#  #...#.#.##  #.#.#.#.# #.....# #.#...#.#  .# ˳$h)Ax.... .˳$hV _A hobgoblin is nearby!˳$hW ((((((You shoot a sling bullet.˳$h  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.˳$h_˳$hk..g...=2.2 (1.2)Rev ˳$hn˳$h*rM _The sling bullet hits the hobgoblin but does no damage.˳$h ((( You shoot a sling bullet. The sling bullet hits the hobgoblin.̳$hL (((The hobgoblin is severely wounded.You shoot a sling bullet.̳$h̳$h...g..3.4̳$h̳$h (((((( _The sling bullet barely misses the hobgoblin.You shoot a sling bullet.̳$hen  The sling bullet completely misses the hobgoblin.You shoot a sling bullet.̳$h̳$hc....g.̳$hd4.5 (1.1Rev+ ̳$h̳$h)  ( _The sling bullet barely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.̳$hZ (((((The hobgoblin is almost dead.You shoot a sling bullet.̳$h!̳$h r  The sling bullet barely misses the hobgoblin.̳$h̳$h7_b.....g̳$h~b   bat (wandering)̳$h V5.7 (1.2Rev* ̳$h6 ̳$h%̳$h= _A bat comes into view.You shoot a sling bullet. The sling bullet hits the hobgoblin.̳$h-@†b   bat̳$h (((((You kill the hobgoblin!̳$h!J,̳$hJ̳$hVRc...b.†̳$hU016.9̳$h[̳$h[i~ _You shoot a sling bullet.  You shoot a sling bullet. The sling bullet hits the bat.̳$ho}.((̳$ho̳$h (((You kill the bat!̳$hz|....†̳$h~(8.1̳$hb̳$hE _You shoot a sling bullet.̳$hS̳$h̳$h^ _No target in view!̳$h]̳$h̳$h | _No target in view!̳$h:^ _No target in view!̳$h<̳$h̳$h1̳$hqH _No target in view!̳$hy4̳$h̳$h"̳$h8̳$hTQ _̳$h̳$h>̳$h̳$hr̳$h̳$h:Rev+ ̳$h̳$hG̳$h,̳$h̳$h ̳$h2 ,̳$h ̳$h̳$h/,̳$h"̳$h8̳$h̳$h2:Rev ̳$h̳$hT̳$h B̳$h"̳$h%,̳$h&̳$h(̳$h+,̳$h,̳$h.̳$h2̳$h8 ......... .. .......# ... .......## . .... .......#r. ....###..# ̳$h^9R..  #.#########..... .#.........#....@.......--- .......#........##...... ̳$h9.......#........# ..... .......#........# .... ̳$h9l.......#........# ... ......†#........# ..r   rat (wandering)̳$h(: #..........##### #  #.#####....##...#.#.##̳$hB/80.0)̳$hBP---9.1 (11̳$hH̳$h3X _No target in view! _No target in view! _A rat comes into view.  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat.̳$h]y.(((((̳$h ((You kill the rat!̳$hsh .......  You shoot a sling bullet.̳$h~xh===90.2 (1.1)Rev ̳$h~̳$hh- _You hear an angry hiss.̳$h<4̳$h ̳$h̳$h,̳$h,̳$hV7̳$h̳$hy̳$ht0̳$h̳$h̳$h.... ...#.. .........# ...#... ........##....#.... ........#.......###........#.#... ###....#......S---#........##...#........##....#........##........##........##........#†#........##.......##S   ball python (constriction, wandering) .........######...##### #####....# #...# #...#.#.## #...#̳$h-3.2 (3.0̳$h`S.---̳$h^$4.2 (4̳$h̳$h ((((((( _A ball python comes into view.You shoot a sling bullet.ͳ$hO,TS  ) _A ball python comes into view.You shoot a sling bullet.  The sling bullet barely misses the ball python.  You shoot a sling bullet. ͳ$h-M The ball python hisses angrily.  The sling bullet hits the ball python.ͳ$hڮͳ$hrͳ$h{ES......ͳ$h$c===5.3 (1.1Rev ͳ$hͳ$hc _The ball python is heavily wounded.ͳ$hUG .......... ...# ͳ$hj" .. .........# ...#  ... ........##....#  .... ........#.....  ....###........#.##  ................... ...........S... .......@....... ....##......... ....##......... #........# #........# †#.......## #...#####  #...# #...#ͳ$h6q .......... ...#  .. .........# ...#  ... ........##....#  .... ........#.....  ....###........#.##  ................... ...........S... .......@....... ....##......... ....##......... #........# #........#†#.......## #...##### #...# ͳ$hvͳ$h _A ball python is nearby!You shoot a sling bullet. The sling bullet hits the ball python.ͳ$h((.((ͳ$h ((((You kill the ball python!ͳ$h:.......ͳ$h:l26.5 (1.2Rev+ ͳ$hkͳ$h/ _You shoot a sling bullet.ͳ$h4ͳ$hͳ$hͳ$hfRev ͳ$hͳ$h )... ......  ###.... .....  .... ....# .. .........# ....# ... ........##....#. .... #.....  ....####.##  .............---70 #######....#........#........##...#........##...#..##..ͳ$hw2#..#..##........# . .†#........##.......## .......######...#####ͳ$hTͳ$hG---8.5 (2ͳ$hͳ$hW _Found a whip.ͳ$h^ͳ$h| _No target in view!ͳ$hͳ$hͳ$hͳ$h% _ͳ$hͳ$hCͳ$h,ͳ$hͳ$hM ͳ$h' ͳ$h{ !ͳ$h7 ͳ$h?ͳ$hFͳ$h~ͳ$h,ͳ$hͳ$hͳ$hM!,ͳ$h"ͳ$h#ͳ$h&,ͳ$h'ͳ$h+ͳ$h 3c#####.....#  ....... .#  ###........#  ..........  #.....#.##### ͳ$h{3#............ # #g......... .#.#####@...#... .) ###....##. .........#### ͳ$h3 .. .........##....#  ... ........##....#...g   goblin (asleep)  .... ........#........  ....###........#.##...  ......................ͳ$h=X705.5 (76.5 (8ͳ$hDͳ$hK _A goblin comes into view. It is wielding a +0 club.You shoot a sling bullet. The sling bullet hits the goblin.ͳ$hhQb)(((ͳ$hhJ (ͳ$h<You kill the goblin!ͳ$h^ͳ$hg S)...S   adder (wandering)  You shoot a sling bullet.ͳ$h_oc===7.6 (1.1Rev ͳ$htrͳ$h0z  #####.....#  S...... .#  ###........#  ..........  #.....#.#####  #............  # #)...........  #@...#... ͳ$hz .)..............  ###....##........  ...............####  .. .........##....#  ... ........##....#...  .... ........#........  ..#.##...  . _An adder comes into view.ͳ$h #####.....#  S...... .#  ###........#  ..........  #.....#.#####  #............  # #)...........  #@...#...  .)..............  ###....##........ ͳ$h[ ...............####  .. .........##....#  ... ........##....#...  .... ........#.....  ..#.##.  .ͳ$ha4ͳ$hTͳ$he, (((((S _An adder is nearby!You shoot a sling bullet.  The adder hisses angrily.ͳ$ha  The sling bullet hits the adder but does no damage.  You shoot a sling bullet. The sling bullet hits the adder.ͳ$h8ͳ$hAf.S....ͳ$hA(8.7ͳ$hIͳ$hR\  #####.....#  ....... .#  ###S.......#  ..........  #.....#.#####  #............  # #)...........  ͳ$hS#@...#...  .)..............  ###....##........  ...............####  .. .........##....#  ... ........##....#...  .... ........#........  ..#.##...  . _The adder is heavily wounded.ͳ$hw  #####.....#  ....... .#  ###S.......#  ..........  #.....#.#####  #............  # #)...........  #@...#...  .)..............  ###....##........  ...............#### ͳ$hx  .. .........##....#  ... ........##....#...  .... ........#.....  ..#.##.  .ͳ$h ͳ$h ͳ$h ͳ$h (((((( _An adder is nearby!You shoot a sling bullet.ͳ$hČ n  The sling bullet barely misses the adder.ͳ$h ͳ$h5 ͳ$h m...S...ͳ$h _9.8Rev+ ͳ$h< ͳ$hH# r _You shoot a sling bullet. The sling bullet misses the adder.ͳ$hM:  #####.....#  ....... .#  ###........#  ..........  #.S...#.#####  #............  # #)...........  #@...#...  .)..............  ###....##........  ...............####  .. .........##....#  ... ........##....#...  .... ........#........  ..#.##...  . ͳ$h ^ #####.....#  ....... .#  ###........#  ..........  #.S...#.#####  #............  # #)...........  #@...#...  .)..............  ###....##........  ...............####  .. .........##....#  ... ........##....#...  .... ........#.....  ..#.##.  .ͳ$h ͳ$h ͳ$h ͳ$h (((( _An adder is nearby!ͳ$h|  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder!ͳ$h] )ͳ$h a.†..ͳ$h{ 611.0 (1.2Rev* _You kill the adder!ͳ$hͳ$h _Your Ranged Weapons skill increases to level 6!ͳ$hpͳ$h%0.0........ͳ$h&&ͳ$h_,ͳ$h\<j _Key pressed, stopping explore.ͳ$h=ͳ$hBͳ$hI^ _No target in view!ͳ$hIͳ$h Kͳ$h@Rͳ$hRͳ$hYͳ$hbj _Key pressed, stopping explore.ͳ$h7cͳ$hiiͳ$hn^ _No target in view!ͳ$h#oͳ$h]pͳ$hbwͳ$h{ͳ$h;ͳ$hj _Key pressed, stopping explore.ͳ$hͳ$hͳ$h!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ͳ$hͳ$h7ͳ$hͳ$hͳ$hͳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ͳ$hfͳ$hͳ$hͺKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ͳ$huͳ$hռͳ$hͳ$hEͳ$h.ͳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ͳ$hͳ$hͳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ͳ$h5ͳ$h ͳ$h<ͳ$hͳ$h8No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ͳ$hͳ$hͳ$hM Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ͳ$hͳ$h-ͳ$hͳ$hͳ$hq)No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ͳ$h0ͳ$h':Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ͳ$hv;ͳ$h=γ$hγ$hγ$hqγ$h9No target in view!γ$hQKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.γ$hγ$h$Key pressed, stopping explore.No target in view!Key pressed, stopping explore.γ$h;%{No target in view!Key pressed, stopping explore.No target in view!γ$hR'γ$h.γ$hu3γ$h4γ$h?No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.γ$h>@ANo target in view!Key pressed, stopping explore.γ$h&Aγ$h8Gγ$hxJKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!γ$hsZγ$h[γ$h&\γ$hMaγ$h_cγ$h@hWRev+ _γ$hiγ$hl,γ$hJnγ$hpγ$hsγ$hRtγ$h1vγ$h(xγ$hz,γ$h {γ$h_γ$hγ$hM:Rev γ$hEγ$h:Xγ$hγ$h1,γ$hgγ$hγ$h,γ$hf,γ$h=7γ$hӛγ$hSγ$hW0γ$hγ$hγ$hQ,γ$hγ$h?γ$hγ$hγ$hEγ$h^L################. .......@.........---23.0 (12.0) ....##....###### . #.........# #####.....# ...........# ###........# ...........# ..#.†...#.#####.# γ$hb# #..............---γ$hγ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.γ$hrγ$h$γ$hVKey pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!γ$h$γ$hγ$h.0.0).........γ$hpγ$hγ$hNo target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.γ$h"γ$h&γ$hKey pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!γ$hFγ$hγ$hmγ$hγ$hγ$h _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.γ$h`γ$hγ$h{ _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!γ$h3γ$hJγ$h)No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.γ$hγ$h] γ$h$Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!γ$h~%3γ$h\+γ$h/γ$h0γ$h9No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.γ$hz=γ$h@Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!γ$hY_γ$hc _γ$hd,γ$h/fγ$hgγ$h}h,γ$h[j,γ$hal,γ$hlγ$hpγ$h"xXγ$h|...............###..################.......................###.....##....###### ##....##.........# #...@.######.....#9.0 (6 #................# #....####........##...............##.......#.†...#.######.....# #............ #.###.# #)........... =. .#.#####....#...  .)... γ$h[B30.0 (7γ$h7γ$h,No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Found a knobbly granite ring. _No target in view!γ$h?f _γ$hsBγ$hγ$h7m####.b...........#.........#.........# ...# .........####... ................ ........@# ..####..################............................#####.....##....###### ##....##.........# #.....######.....# b   bat (asleep) #.......# #....####........##....#4.0 (45.0 (5 _A bat comes into view.You shoot a sling bullet. The sling bullet hits the bat.γ$hs .((((((γ$h (You kill the bat!γ$h7].......7===6.1 (1.1Rev  _You shoot a sling bullet.γ$hmaMγ$hl #.... ####.... .# .# .# .# .####..@.......---8.1 (2.0.........######.. ..####..################. ...........................#####.....##....########....##....#.....#######........#....####--- _Key pressed, stopping explore. _No target in view! _γ$hNBγ$hγ$hˬ#.... ...####.... (#.........# .# #.........# #.##.#.........# .....#<.........# .........####........40...######.....####..################. ..........##### γ$hγ$h+1.1 (3γ$hγ$h_ _Found 4 stones. Found a stone staircase leading up.γ$h3γ$hγ$h γ$hQ:_No target in view!γ$h3γ$hγ$h}γ$hγ$h$ _γ$h,γ$hP,γ$hdγ$hSγ$h ,γ$hXγ$hγ$h7 ....#  ...#  [...  #.... ... . .####.... .(# . .........# #.# .# .........# ##.##.# # .........# #.@...#<##4.........# #....γ$hT.........####......... .....................######.........####..################.......................#####.....##....########....##.γ$h γ$hZ $5.1 (4γ$h2γ$h9 _Found a robe.γ$hγ$h"γ$hr%H _No target in view!γ$hγ$hұγ$h γ$hγ$h: _γ$h@,γ$hγ$h&γ$h/γ$hNγ$h,γ$h4γ$h;  You see here 4 stones.γ$h5 _γ$h9γ$h γ$hK,γ$hγ$hγ$h8,γ$hγ$hγ$h,γ$hγ$hAγ$h,γ$hγ$hγ$h,γ$hzγ$hγ$h,γ$htγ$hnd .########### #.# .........# #.# .........# #.# ..........# #.# ..........###.#####... [..............#............... ###.(##..@....... ......#####.##.#.#### γ$hO,......# ##.##.#.# ......# #.....#<## ......# #......... ......####......... ...... ......######....... ###..################.  You pick up a book of Storms and begin reading...γ$hr055.1 (10.0)γ$h,6.1 (11γ$h!γ$h)  You add the spells Static Discharge, Airstrike and Forge Lightning Spire to _your library.γ$h*γ$hJ0γ$hr2H _No target in view!γ$h,3γ$hγ$h;γ$h)P _γ$hγ$h[.#  ## #.# ...  ..# #.# ...  ...# #.# r..  ...# #.# ...  ..###.#####..  γ$h ......[.. #........(##...#####.##.#.####..# ##.##.#.# ...# #.....#<## .# #.........####......... r   quokka (asleep)..######....... γ$h γ$h17.1 (1.0)γ$hγ$h.rrγ$hx+8.1 (2γ$h2γ$h (( _A quokka comes into view.You shoot a sling bullet.γ$hQz  The sling bullet hits the quokka but does no damage.  You shoot a sling bullet.γ$hSγ$hr.r.===9.2 (1.1Rev γ$hdγ$hJ _The sling bullet hits the quokka but does no damage.γ$h .#   #.# ...   #.# ...   #.# ....   #.# .....  .###.#####..... γ$hFf [..........r..... ............... (##....@....... #.#.####.....  #.# ...  <## .   γ$hˊ$ .#   #.# ...   #.# ...   #.# ....   #.# .....  .###.#####.....  [..........r..... ............... (##....@....... #.#.####.....  #.# ...  <## .  γ$hы'γ$h4γ$hγ$hqt ((((((( γ$hp_A quokka is nearby!You shoot a sling bullet.γ$h8  The sling bullet barely misses the quokka.You shoot a sling bullet.γ$h[ γ$h ......r60.3Rev+ γ$h γ$h ` _The sling bullet barely misses the quokka.γ$h  .#   #.# ...   #.# ...   #.# ....   #.# .....  .###.#####.....  [................ ........r...... (##....@....... #.#.####.....  #.# ...  <## .  γ$h A γ$hg  .#   #.# ...   #.# ...   #.# ....   #.# .....  .###.#####.....  [................ ........r...... (##....@....... γ$hh M#.#.####.....  #.# ...  <## .  γ$hTo γ$hp γ$h:u γ$hz ((((((( _A quokka is nearby!You shoot a sling bullet.γ$h  The sling bullet completely misses the quokka.You shoot a sling bullet. The sling bullet hits the quokka!γ$h} )γ$h ......†1.4γ$h¤ γ$hC ` _You kill the quokka!γ$hЩ γ$h γ$h6 1..0.0γ$hػ γ$h γ$h j _Key pressed, stopping explore.γ$hR γ$h γ$h | _No target in view!γ$h γ$ho γ$h γ$h/ γ$h] j _Key pressed, stopping explore.γ$h γ$hJ γ$h ^ _No target in view!γ$hR γ$h γ$h γ$h γ$h γ$hP j _Key pressed, stopping explore.γ$h γ$h! γ$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!γ$h& 4γ$h/( γ$h* γ$h, γ$h- % _γ$hj1 ,γ$h]2 ,γ$hM3 γ$h5 γ$h 8 γ$hu8 :Rev γ$h9 γ$h: γ$h>= ,γ$h4> γ$hB γ$hD ,γ$hE γ$h H γ$hI γ$hJ !γ$hJ γ$hxL γ$hLN γ$hN γ$hRO γ$hP γ$hR ,γ$hoS γ$hX γ$hZ γ$h`Z γ$hZ γ$hc .......###.#####........ ....[................... .....†.......## ......(##........... .#####.##.#.####......## .# ##.##.#.# #... .# #.....#<####......#. .# #γ$hc .......# .####..........#---70.4 (9...........#.##.##########........#.# ... ################.# ....#......... ........######.# ..####.#γ$hc d#.# ...............#γ$hd :---γ$h)j γ$hOr No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.γ$hr γ$h7x γ$hQ| Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!γ$h| γ$h`} γ$h\ ].........0γ$h̄ γ$h\ γ$h No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.γ$h γ$h γ$h Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!γ$h~ γ$h' γ$hQ γ$h γ$h\ γ$h!  _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.γ$h γ$h_ _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!γ$h γ$h@ γ$h} 4γ$h γ$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.γ$h γ$hU γ$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!γ$h Iγ$h γ$h; γ$h : _γ$h) γ$h+ ,γ$h γ$h γ$h γ$h9 γ$h γ$hSγ$h,γ$hγ$hγ$h,γ$hγ$h γ$h ,γ$h γ$hYγ$h,γ$hγ$h"γ$h,γ$hγ$hkγ$hBγ$hγ$h$γ$hFγ$h,γ$h γ$h0# #.# #........ # #.# #γ$h1a.. # #.# #........ .... ###.#####........ .. ................. ...........†.......##. . ##............... ...... ##.#.#######..... ##.#.# #.......8γ$h110.0)#<####......#.#....................#.###.#.# ........#.........# ..γ$hT2#.##.###### #....#.##......# #########.##....#.#..............######.#...γ$h2#..#.#γ$hN3γ$h8γ$h=AzNo target in view!Key pressed, stopping explore.No target in view!γ$hAKey pressed, stopping explore. _No target in view! _Key pressed, stopping explore.γ$hABγ$hGγ$hJKey pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!γ$h[{ #.# #.  #.# #. .......  #.# #.. .......#####........ ............ ....†.......##......... ......h.#.####......###..#.# #..#<####......#.#...#.###.#.##.........# ..#.##.###### .##.##......# #h   black bear (asleep)  0.0)1.4 (1γ$h((((((( ___A black bear comes into view.  You shoot a sling bullet.γ$h hThe sling bullet completely misses the black bear.You shoot a sling bullet.  The sling bullet hits the black bear but does no damage.ϳ$hfIϳ$hkKU  The black bear growls angrily. You hear a shout!ϳ$hSlh......l   frilled lizard (wandering)ϳ$hWTc===2.6 (1.2Rev ϳ$hqZϳ$h]a _A frilled lizard comes into view.ϳ$hNk #.#   #.#  .....l.  #.#  .......  .......  ....... †.......... ....... .....h. ϳ$h-l&.....###.......  #........@....... <####......#.#....... .....#.###.#.## ........# .. ##### .#  # #ϳ$h #.#   #.#  .....l.  #.#  .......  .......  ....... †.......... ϳ$hZ....... .....h. .....###.......  #........@....... <####......#.#....... .....#.###.#.## ........# .. ##### .# # ϳ$ho ϳ$h ϳ$hϳ$h ((((((( _There are monsters nearby!You shoot a sling bullet.ϳ$h lThe sling bullet closely misses the black bear.You shoot a sling bullet.  The frilled lizard hisses angrily.ϳ$h1(,ϳ$hh*]  The sling bullet hits the black bear but does no damage.ϳ$h8.ll........hll 2 frilled lizards (1 wandering)ϳ$h9d3.7 (1.1Rev+ ϳ$h>ϳ$hH@a _A frilled lizard comes into view.ϳ$hQ5 #.#   #.#  .......  #.#  .....l.  .......  ......l †.......... ....... ....... .....###....h..  #........@....... <####......#.#....... .....#.###.#.## ........# .. ##### .#  # #ϳ$h ) #.#   #.#  .......  #.#  .....l.  .......  ......l †.......... ....... ....... .....###....h..  #........@....... <####......#.#....... .....#.###.#.## ........# .. ##### .# #  ((((((( _There are monsters nearby!You shoot a sling bullet.ϳ$h݉  lThe sling bullet barely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear!ϳ$h ,ϳ$h ϳ$h.ll....h...ϳ$h(4.8ϳ$htϳ$h$  #.#   #.#  .......  #.#  .......  ....l..  .....l. †.......... ....... ....... .....###...h...  #........@....... <####......#.#....... .....#.###.#.## ........# .. ##### .#  # # _The black bear is moderately wounded.ϳ$h> #.#   #.#  .......  #.#  .......  ....l..  .....l. †.......... ....... ....... .....###...h...  #........@....... <####......#.#....... .....#.###.#.## ........# .. ##### .# # ϳ$hϳ$h ((( _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the black bear.ϳ$hb  The black bear is moderately wounded.You shoot a sling bullet. The sling bullet hits the black bear.ϳ$hBϳ$hS.l..l....hϳ$hg5.9Rev* ϳ$hϳ$h   #.#   #.#  .......  #.#  .......  .......  ...l... †.......l.. ....... ....... .....###.......  #........@..h.... <####......#.#....... .....#.###.#.## ........# .. ##### .#  # # _The black bear is heavily wounded.ϳ$h  #.#   #.#  .......  #.#  .......  .......  ...l... †.......l.. ....... ....... .....###.......  #........@..h.... <####......#.#....... .....#.###.#.## ........# .. ##### .# # ϳ$h ϳ$h ϳ$hǧ ϳ$hd (( _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the black bear.ϳ$h9 (((((The black bear is severely wounded.You shoot a sling bullet.ϳ$h Bϳ$h ϳ$h ϳ$hu t  The sling bullet closely misses the black bear.ϳ$hV ϳ$h  ..ll...oh......o   orcll 2 frilled lizardsThe frilled lizard hisses.7.0ϳ$h$ ϳ$h  #.#   #.#  .......  #.#  .......  ....... ϳ$hz  ....... †.......... ....... .ll...o .....###.......  #........@h...... <####......#.#....... .....#.###.#.## ........# .. ##### .#  # #ϳ$h  _An orc comes into view. It is wielding a +0 short sword.ϳ$h ϳ$h 1 #.#   #.#  .......  #.#  .......  .......  ....... †.......... ....... .ll...o .....###.......  #........@h...... <####......#.#....... ϳ$hĉ .....#.###.#.## ........# .. ##### .# # ϳ$hv 4ϳ$h͒ ϳ$h! ((((((( _There are monsters nearby!You shoot a sling bullet.ϳ$h;(  The sling bullet completely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear.ϳ$hBϳ$hͳ ......ll...oh......hϳ$hĴb(berserk)The black bear is almost dead.ϳ$h(8.1ϳ$hϳ$h\ _The black bear goes berserk!ϳ$hu/ #.#   #.#  .......  #.#  .......  .......  ....... †.......... ....... ....... .....###ll...o.  #........@h...... <####......#.#....... .....#.###.#.## ........# .. ##### .#  # #ϳ$h"г$hX6 #.#   #.#  .......  #.#  .......  .......  ....... †.......... ....... ....... .....###ll...o.  #........@h...... <####......#.#....... .....#.###.#.## ........# .. ##### .# # г$h:г$h~;г$h@г$hL _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the black bear.г$h (((((((The black bear is almost dead.You shoot a sling bullet.г$ha  The sling bullet closely misses the black bear.The black bear bites you! The black bear claws you. The black bear misses you......hl..o..33--------9.3 (1.2г$h2eг$h~t  #.#   #.#  .......  #.#  .......  .......  ....... †.......... ....... ....... .....###l......  #........@hl..o.. <####......#.#....... .....#.###.#.## ........# .. ##### .#  # # _The frilled lizard barely misses you.г$h( #.#   #.#  .......  #.#  .......  .......  ....... †.......... ....... ....... .....###l......  #........@hl..o.. <####......#.#....... г$ho.....#.###.#.## ........# .. ##### .# # г$h4г$hг$hf& _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the black bear!г$h,.o   orcll 2 frilled lizardsг$hfQ (((((((г$hYou kill the black bear!You shoot a sling bullet.  The sling bullet closely misses the frilled lizard.г$hS6,г$hL@hl..o...г$hG --------6190.5 _The sling bullet barely misses the orc. The frilled lizard closely misses you.г$hPг$h]Z0  #.#   #.#  .......  #.#  .......  .......  ....... †.......... ....... ....... .....###l...... г$hZZ #........@l..o... <####......#.#....... .....#.###.#.## ........# .. ##### .#  # # _Your Armour skill increases to level 1!г$h=[г$h. #.#   #.#  .......  #.#  .......  .......  ....... †.......... ....... ....... .....###l......  #........@l..o... г$hZ<####......#.#....... .....#.###.#.## ........# .. ##### .# # г$h4г$hг$hI  _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits the frilled lizard.г$h.   frilled lizardг$hʖ (((((((You kill the frilled lizard!г$hMг$h ........o.  You shoot a sling bullet.г$h#Y34=1.7г$h)г$h:2  #.#   #.#  .......  #.#  .......  .......  ....... †.......... ....... ....... .....###....... г$h2 #........@l.o.... <####......#.#....... .....#.###.#.## ........# .. ##### .#  # # _The frilled lizard completely misses you.г$h2 ( #.#   #.#  .......  #.#  .......  .......  ....... †.......... ....... ....... .....###.......  #........@l.o.... <####......#.#....... .....#.###.#.## ........# .. ##### .# # г$h| You kill the frilled lizard!You shoot a sling bullet. _The frilled lizard completely misses you. _There are monsters nearby!  The sling bullet hits the frilled lizard.†г$hto (((((((You kill the frilled lizard!г$hw г$h T†o.....г$h -2.8 (1.1г$h г$hj  #.#   #.#  .......  #.#  .......  ....... г$h  ....... †.......... ....... ....... .....###.......  #........@†o..... <####......#.#....... .....#.###.#.## ........# .. ##### .#  # #г$hF  _You shoot a sling bullet. The sling bullet barely misses the orc.г$h  #.#   #.#  .......  #.#  .......  .......  ....... †.......... ....... ....... .....###.......  #........@†o..... <####......#.#....... .....#.###.#.## ........# .. ##### .# # г$hC г$h г$hG г$h ( _An orc is nearby!You shoot a sling bullet. The sling bullet hits the orc.г$h =  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.г$h]@ C)г$h :†г$hu 023.9г$h г$h G _You kill the orc!г$h= 4г$h г$h 0.0.0г$h г$hN г$h. j _Key pressed, stopping explore.г$h г$h г$h ^ _No target in view!г$hm г$h г$h г$h г$h4 г$hj _Key pressed, stopping explore.г$hhг$hг$h ^ _No target in view!г$h г$h г$h,<г$h4 _Key pressed, stopping explore.г$h8 _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!г$h9_Key pressed, stopping explore.No target in view!г$hH:г$hB<г$h/Iг$hQNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.г$hpSг$hXXKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!г$h}Yг$h"`г$hdг$hfг$hnNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.г$h pг$hWwг$hBPKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!г$hг$hFNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.г$hʑг$h г$hcKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!г$hɚ_Key pressed, stopping explore.No target in view!г$hг$h|г$hг$hTг$hȯNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.г$h%г$hг$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!г$hGг$hFг$hг$hг$hг$hWNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.г$hг$hг$hBKey pressed, stopping explore.г$hVNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!г$hг$hг$hг$hг$hг$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.г$haг$h}г$h-Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!г$hг$hг$hB<г$hDг$hwNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.г$hг$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!г$hL+4ѳ$h.  _5=Rev+ 6=Rev ѳ$hs7=ѳ$h?Bѳ$h";---8010.0)ѳ$h#:---ѳ$h)ѳ$h4No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.ѳ$h+:ѳ$h>Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.ѳ$hY?:No target in view!ѳ$h@ѳ$h G,0.0)ѳ$hGѳ$hNѳ$h{X9No target in view!ѳ$h$YKey pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hsYѳ$h=_ѳ$heKey pressed, stopping explore. _No target in view! _Key pressed, stopping explore.ѳ$hf{No target in view!Key pressed, stopping explore.No target in view!ѳ$htgѳ$hoѳ$hoѳ$h>ѳ$hm _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hLѳ$hѳ$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$hѳ$hѳ$h<ѳ$hѳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hѳ$hMѳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$hxѳ$hŵѳ$hѳ$hvѳ$hѳ$h.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hѳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$h_Key pressed, stopping explore.No target in view!ѳ$hBѳ$hi<ѳ$hTѳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$h ѳ$h5ѳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hѳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$hѳ$hѳ$h&<ѳ$h(ѳ$hE.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$h3ѳ$ha8Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$h8ѳ$h+:ѳ$hAѳ$hpDѳ$h&Hѳ$hRNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hRѳ$h}Xѳ$h\Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$hv\ѳ$hs]ѳ$hle<ѳ$h-fѳ$hlNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hFmѳ$h~qѳ$htKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$hCuѳ$h{ѳ$hWѳ$h2ѳ$h_No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hTѳ$h5Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$hѳ$h)ѳ$hѳ$huѳ$h-ѳ$h˦No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hѳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$hrѳ$hi<ѳ$h ѳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hANo target in view!Key pressed, stopping explore.ѳ$hQѳ$hѳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$h<ѳ$heѳ$hvNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hѳ$hrѳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$hUѳ$hgѳ$hLѳ$hѳ$hѳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hѳ$hѳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$h<ѳ$h|ѳ$h}No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hU!ѳ$h#^Key pressed, stopping explore.No target in view!ѳ$h $Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$h$ѳ$h(ѳ$he(ѳ$h ,ѳ$h1No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$h1ѳ$hk5ѳ$h7Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$h?4ѳ$h@ѳ$hBѳ$hXC% _ѳ$h~FMѳ$h4Gѳ$hIa8=ѳ$hTJѳ$h,L,ѳ$hLѳ$h3N,ѳ$hNѳ$hO,ѳ$hPѳ$hRѳ$hRU9=ѳ$h_Sѳ$hVU,ѳ$h~Vѳ$hX,ѳ$hZѳ$h|[b40=ѳ$h<\ѳ$h^,ѳ$hb`ѳ$hb,ѳ$hcѳ$h?f,ѳ$hxgѳ$hjѳ$hijU1=ѳ$hjѳ$hk,ѳ$hlѳ$hm,ѳ$hXnѳ$hq,ѳ$hrѳ$htѳ$htK2=ѳ$hUuѳ$hz,ѳ$h{ѳ$h},ѳ$h}ѳ$hѳ$hU3=ѳ$hѳ$h{,ѳ$h>ѳ$h,ѳ$hѳ$h>,ѳ$hZѳ$hѳ$hK4=ѳ$hѳ$hc,ѳ$hwѳ$hyBѳ$hB,ѳ$hIѳ$hѳ$hU5=ѳ$hnѳ$hȡ,ѳ$h+ѳ$h,ѳ$hѳ$hHBѳ$huѳ$hK6=ѳ$h2ѳ$hk,ѳ$h[ѳ$h:,ѳ$h?ѳ$hoѳ$hιh7==ѳ$hMѳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _HP restored.ѳ$h#.# #. #.# #.......... #.# #...........#####.............†.......##.. ........ ѳ$h.#.####......###. .#.# #..@).39.9 (36.0)#<####......#.#....#.###.#.##.........# ...##.##.###### ..##.##......# ..#.##....#.# .# ># ѳ$hѳ$h-40.9 (37ѳ$h<ѳ$h _Found a stone staircase leading down. _You see here a frilled lizard corpse.ѳ$hѳ$hYѳ$h^ _No target in view!ѳ$hAѳ$hxѳ$h\.0.0)ѳ$hѳ$hzj _Key pressed, stopping explore.ѳ$hѳ$hѳ$h^ _No target in view!ѳ$hѳ$h ѳ$hNѳ$hѳ$hѳ$h _Key pressed, stopping explore.ѳ$h3^ _No target in view!ѳ$hf;3ѳ$h*<ѳ$hSF:.# #......... .# #...... .#####....... .......†##.......... #.####......### #.# #...†) #<####......#.#.@............#.###.#.#####.........# ...# #.##.######.##......# ...# ######.##....#.# ##.# r   quokka (asleep) ............... ># ######.#.....#.# .r....#.#.#.### #ѳ$hr}ѳ$hW~+1.9 (1ѳ$hѳ$h%n(((((r  (Key pressed, stopping explore. _A quokka comes into view.  You shoot a sling bullet. The sling bullet hits the quokka.ѳ$h  The quokka is moderately wounded.You shoot a sling bullet. The sling bullet hits the quokka.ѳ$hOѳ$hѳ$hZ....r>.ѳ$h c===3.0 (1.1Rev ѳ$hѳ$hį~    ............. ............ ........... †#.......... ............... ...###.........  #.........†)....... #<#.@....... ###.#.#### ѳ$h`8 ...#  ...#  ...#  ##r#  >#  ..  # _The quokka is heavily wounded.ѳ$hGs   ............. ............ ........... †#.......... ............... ...###.........  #.........†)....... <#.@....... ###.#.####  ...#  ...#  ...# ##r#  ># .. #ѳ$hqN4ѳ$hTѳ$hm` (((( _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.ѳ$h'  The quokka is severely wounded.You shoot a sling bullet. The sling bullet hits the quokka!ѳ$h[†#ѳ$hu;....ѳ$hy=34.1Rev+ ѳ$hѳ$hQJ _You kill the quokka!ѳ$hjѳ$hѳ$hѳ$hsѳ$h\ѳ$h`cRev ѳ$hŢ,ѳ$hRѳ$hڪѳ$hѳ$hѳ$hѳ$h׮ѳ$h7,ѳ$hѳ$hwѳ$h˽&...†.##.. .................. #.###.........# #.# #..†).. #<####.#.............#.###.#.####. .....#.........#....# .....#.##.######....# .....#.##......#@...# --- ######.##....#.#.##†# .... > ######.#.....#.#......#.###.####.## .....#.#. .. . .oo   orc (asleep)# ## ###. ѳ$hT## .....# #ѳ$h-8.1 (4.0ѳ$h{O---9.1 (5ѳ$hѳ$hck ((((o   _An orc comes into view. It is wielding a +0 mace.You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!ѳ$hf  The orc is almost dead.You shoot a sling bullet. The sling bullet hits the orc.ѳ$hl<)ѳ$h_ L....4===50.2 (1.1Rev  _You kill the orc!ѳ$h t.....0.0ѳ$h ! ѳ$h) j _Key pressed, stopping explore.ѳ$hy* ѳ$hD0 ѳ$h3 | _No target in view!ѳ$hX4 ѳ$h; <ѳ$h? ѳ$hJ j _Key pressed, stopping explore.ѳ$hK ѳ$hMQ ѳ$hZV ^ _No target in view!ѳ$hV ѳ$hW ѳ$h=_ ѳ$hb ѳ$he ѳ$hn _Key pressed, stopping explore.ѳ$h7t ѳ$hx _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hty :No target in view!ѳ$hz ѳ$hV ѳ$h ѳ$hӈ ѳ$h' No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ѳ$hے ѳ$h] ѳ$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ѳ$h ѳ$h ѳ$h ѳ$h ѳ$h' ѳ$h  ... #.#######.# ...†)........ #ѳ$hɷ <####.#........ ......##.#.#####...#....# ##.#####.....#. ######.#@##†# ...................> ######.#.....#.#........#.####Rev o.#o   orc (wandering) ..#.#####.#ѳ$hJ ѳ$h7 5---1.2 (1ѳ$h ѳ$h1 N(((o   _An orc comes into view. It is wielding a +0 mace.  You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.ѳ$h  The orc is heavily wounded.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ѳ$h   The orc is heavily wounded. ..ooo 2 orcsYou hear a shout!  An orc comes into view. It is wielding a +0 club.===2.3 (1.1ѳ$hU ѳ$h  .......#  †)........ #<........ ##.#.####. ѳ$h #....# #....# #....# #@##†# ..........># ....#.#........ #.###.####o####  .. . .o.  ## ###. ###  # _You hear a bark!ѳ$h; C .......#  †)........ <........ ##.#.####. #....# #....# #....# #@##†# ..........># ....#.#........ #.###.####o####  .. . .o.ѳ$h ## ###. ###  #ѳ$h& 4ѳ$h ѳ$h[  ((( _There are monsters nearby!You shoot a sling bullet. The sling bullet barely misses the orc.ѳ$hM  The sling bullet hits the orc but does no damage.  You shoot a sling bullet. The sling bullet hits the orc.ѳ$hR ѳ$h ѳ$h D.ooѳ$h 1)ѳ$hY d3.5 (1.2Rev+ ѳ$hM ѳ$h \ _The orc is severely wounded.ѳ$hT C .......#  †)........ #<........ ##.#.####. #....# #....# #....# #@##†# ..........># ....#.#..o..... #.###.####o####  .. . .).  ## ###. ###  #ҳ$h#G  .......#  †)........ <........ ##.#.####. #....# #....# #....# #@##†# ..........># ....#.#..o..... #.###.####o####  .. . .). ## ###. ###  #ҳ$hO4ҳ$hoXҳ$hg|M((You shoot a sling bullet. The sling bullet hits the orc. _The orc is severely wounded.  The sling bullet closely misses the orc.  The sling bullet hits the orc.ҳ$hj  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.ҳ$h~o   orcҳ$hsҳ$h|o.o.ҳ$ht54.6 (1.1Rev* ҳ$hKҳ$hol  .......#  †)........ #<........ ##.#.####. #....# #....# #....# #@##†# ..........># ....#.#..o..... #.###.####.####  .. . .).  ## ###. ###  # _You kill the orc!ҳ$h' .......#  †)........ <........ ##.#.####. #....# #....# #....# #@##†# ..........># ....#.#..o..... #.###.####.####  .. . .). ## ###. ###  #ҳ$h234ҳ$hB:ҳ$hE ( _An orc is nearby!You shoot a sling bullet.  The sling bullet hits the orc but does no damage.ҳ$h  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.)ҳ$h8`'.ҳ$hh(5.7ҳ$hyr _You kill the orc!ҳ$hv0.0.0ҳ$hxҳ$h{ҳ$hj _Key pressed, stopping explore.ҳ$hҳ$h3ҳ$hS^ _No target in view!ҳ$hҳ$hҳ$hҳ$hҳ$h3ҳ$h"j _Key pressed, stopping explore.ҳ$hҳ$h ҳ$hmX_No target in view!ҳ$hԷҳ$h5ҳ$h<ҳ$hҳ$hj _Key pressed, stopping explore.ҳ$hEҳ$hҳ$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ҳ$hҳ$h6ҳ$hJҳ$h(ҳ$hҳ$hҳ$hMNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ҳ$hҳ$h}Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ҳ$h* _ҳ$h3,ҳ$h4,ҳ$hx8ҳ$hYA$# #†) ###......#.#.......... ..........#.###.#.####. ...#...#....# #.##.######....# ҳ$hA#.##......#....# ####.##....#.#.##†# ............>####.#.#.....#.#..@......#---7.7 (2ҳ$h B#.#.#.###.####.###### ...#.#. .. . .). # ## ###. .### # # .ҳ$hSB.# .. #.#####.# .................ҳ$hBNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! ҳ$hB? Items here: )) [[ †.ҳ$hC:---ҳ$heHҳ$hyQ$ ҳ$hQF_Key pressed, stopping explore.ҳ$hRҳ$hVҳ$hZ| _No target in view!ҳ$hcҳ$hg3..0ҳ$hjҳ$hRtҳ$hk{j _Key pressed, stopping explore.ҳ$h|ҳ$hҳ$h*f _No target in view!ҳ$hhҳ$hҳ$hҳ$hrҳ$hҳ$h~$ ҳ$hF_Key pressed, stopping explore.ҳ$h-ҳ$hҦҳ$hx _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ҳ$hҳ$hjҳ$hjNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ҳ$hҳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ҳ$hҳ$hҳ$hҳ$hzNo target in view!Key pressed, stopping explore.No target in view!ҳ$hfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.ҳ$h_ҳ$hxҳ$huBKey pressed, stopping explore.ҳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ҳ$hҳ$hҳ$h#<ҳ$h&ҳ$h*No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ҳ$h +ҳ$hK.ҳ$h0Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ҳ$h]Rev+ _##......#.#... .........#.###.#.####. #..#....# #.##.######....# #.##......#....# ###.##....#.#.##†# ................>####.# ###.#.....#.#..)......# ..#.#.#.###.####@###### #.#. ..........)......# ## ###h..###.######.# ## ... #  ...#####.##..h   jackal (wandering) ........ҳ$hf #.... ....##.....8.7 (1h.9.7 (2ҳ$hnpҳ$h(((((( __A jackal comes into view.  You shoot a sling bullet.ҳ$h ҳ$h2_A jackal comes into view.  You shoot a sling bullet.  The sling bullet closely misses the jackal.  You shoot a sling bullet.  The jackal barks!  The sling bullet hits the jackal.ҳ$h)ҳ$hJ'†.....6===60.9 (1.2Rev*  _You kill the jackal!ҳ$h...##.#.#####...#....# ##.######.....#. ##.#.#.##† ................>####.# ###.#.....#.#..)......# ..#.#.#.###.####.######. ....†....@)......0.0 ## ###...###.###### ## ...  #....#####.##.............?.....#.###<..#.ҳ$h---1.9 (1Rev+ ҳ$hO _Found a stone staircase leading up.ҳ$hF:---ҳ$hBҳ$h^ _No target in view!ҳ$hҳ$hbҳ$h6 #...#....# ##.#####.....# ###.#.##† ................>####.# ###.#.....#.#..)..... ..#.#.#.###.####.######. ....†.....)..... ## ###...###@######. ##h........... #hh##......####.....Rev+ ###hhh 3 jackals (wandering)..#.#?.# ........ҳ$h. 0  ҳ$h2C3 jackals come into view.ҳ$hҳ$hҳ$h*ҳ$h(h..hh 2 jackals (1 wandering)ҳ$hC,+2.9 (1ҳ$h2ҳ$h=L (( ҳ$h5=_Found a scroll labelled YSIASO TEDGHAC. The jackal moves out of view.  You shoot a sling bullet.ҳ$h  The sling bullet closely misses the jackal.You shoot a sling bullet.ҳ$hg  The sling bullet closely misses the jackal.ҳ$hg ҳ$hn hh..hhh 3 jackalsҳ$hho 0===3ҳ$h]y ҳ$h s ..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@#  ##hh..h........  #..##......###  #. #.........  #....?.###  ....#.##  ...<..#  ..#.#?.#  _The jackal barks! You hear a bark!ҳ$h !..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@#  ##hh..h........  #..##......###  #. #.........  #....?.### ....#.## ҳ$hV ...<..# ..#.#?.#ҳ$hA" ҳ$h" ҳ$hO* ҳ$h5 ( _There are monsters nearby!You shoot a sling bullet.ҳ$ha  The sling bullet barely misses the jackal.You shoot a sling bullet.ҳ$h= ҳ$h-? o  The sling bullet barely misses the jackal.ҳ$h? ҳ$hH z...hh 2ҳ$heI \4--5.0 (1.1ҳ$hI ?Rev* ҳ$hqR ҳ$huU + _The jackal bites you.ҳ$hff ..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@#  ##...hh........  #..##......###  #. #.........  #....?.###  ....#.##  ...<..#  ..#.#?.# ҳ$h ..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@#  ##...hh........  #..##......###  #. #.........  #....?.### ....#.##  ...<..# ..#.#?.#ҳ$h_4ҳ$h ҳ$h ( _There are monsters nearby!You shoot a sling bullet.ҳ$h2  The sling bullet barely misses the jackal.You shoot a sling bullet.ҳ$h,ҳ$h8ҳ$h!p  The sling bullet closely misses the jackal.ҳ$h.nhhh 3 jackalsҳ$h/\5--6.2 (1.2ҳ$h&8ҳ$h @Z ..#..#ҳ$h1@D##†#.>####.# )......# ҳ$hL@L##.####.######.  ....†.....)......  ## ҳ$hf@,#@# ҳ$h@^ ##...hhh.......  #..##......### ҳ$h@` #. #.........  #....?.###  ....#.## ҳ$h@@ ...<..#  ..#.#?.# ҳ$h@j _The jackal closely misses you. x2ӳ$h7..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@#  ##...hhh.......  #..##......###  #. #.........  #....?.### ....#.##  ...<..# ..#.#?.#ӳ$hY ( _There are monsters nearby!You shoot a sling bullet.ӳ$hG  The sling bullet barely misses the jackal.You shoot a sling bullet.ӳ$hCp  The sling bullet closely misses the jackal.ӳ$hIO.hhӳ$h[3-7.3 (1.1ӳ$hiӳ$h ..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@#  ##....hh.......  #..##h.....### ӳ$ho #. #.........  #....?.###  ....#.##  ...<..#  ..#.#?.#  _The jackal bites you. The jackal barely misses you. x2ӳ$h}..#..###†#ӳ$h#~,.>####.# )......# ##.####.######.  ....†.....)......  ## #@# ӳ$hO~ ##....hh.......  #..##h.....###  #. #.........  #....?.###ӳ$h~L ....#.##  ...<..# ..#.#?.#ӳ$hlӳ$hӳ$hӳ$h2 _There are monsters nearby!You shoot a sling bullet.ӳ$h (The sling bullet hits the jackal but does no damage.ӳ$h<4  You shoot a sling bullet. The sling bullet misses the jackal.The jackal bites you but does no damage.hhh.8.4ӳ$hӳ$h ..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@#ӳ$hG  ##....hhh......  #..##......###  #. #.........  #....?.###  ....#.##  ...<..#  ..#.#?.#  _The jackal closely misses you. The jackal barely misses you.ӳ$hOx..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@#  ##....hhh...... ӳ$hOu #..##......###  #. #.........  #....?.### ....#.##  ...<..# ..#.#?.#ӳ$h Z4ӳ$hcӳ$hln ( _There are monsters nearby!You shoot a sling bullet.ӳ$h   The sling bullet barely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal!ӳ$hM 2ӳ$h.  The sling bullet barely misses the jackal.  You shoot a sling bullet. The sling bullet hits the jackal!  You kill the jackal!  The jackal bites you but does no damage.jackal barely misses you.  The jackal bites you but does no damage.ӳ$h|c4=79.6 (1.2ӳ$hTӳ$h< ӳ$h..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@# ӳ$h֦d ##.....hh......  #..##......###  #. #.........  #....?.###  ....#.##  ...<..#  ..#.#?.#  _The jackal barely misses you.ӳ$h< ..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@#  ##.....hh......  #..##......###  #. #......... ӳ$h7=  #....?.### ....#.##  ...<..# ..#.#?.#ӳ$h1E ӳ$hE ӳ$hQ ӳ$hZ ((((((( _There are monsters nearby!ӳ$hkZ /You shoot a sling bullet.ӳ$h  The sling bullet closely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal.ӳ$ho h......  The jackal is moderately wounded.ӳ$hPp .70.7 (1.1ӳ$hy ӳ$hN < ӳ$hւ ..#..###†#.>####.# )......# ##.####.######. ӳ$hx  ....†.....)......  ## #@#  ##.....hh......  #..##......###  #. #.........  #....?.###  ....#.##  ...<..#  ..#.#?.#  _The jackal barely misses you. The jackal misses you.ӳ$h= ..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@#  ##.....hh......  #..##......###  #. #.........  #....?.### ....#.##  ...<..# ..#.#?.#ӳ$h" 4ӳ$hW+ ӳ$h<9 _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the jackal.ӳ$h< †   jackalӳ$h (((((((You kill the jackal!ӳ$h!\†......1.8ӳ$h cӳ$hf _You shoot a sling bullet. The jackal closely misses you. The jackal misses you.ӳ$h6U..#..###†#ӳ$hs.>####.# )......# ##.####.######.  ....†.....)......  ## #@#ӳ$hp  ##.....†h......  #..##......### ӳ$h #. #.........  #....?.###  ....#.##  ...<..#  ..#.#?.# Գ$hX..#..###†#.>####.# )......# ##.####.######.  ....†.....)......  ## #@#  ##.....†h......  #..##......###  #. #.........  #....?.### ....#.##  ...<..# ..#.#?.#Գ$h4Գ$h Գ$h _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal!Գ$hD.Գ$h ((((You kill the jackal!Գ$h0...Գ$hT .Գ$hT"#5Գ$h"E=82.9Գ$h*Գ$hV1c _You shoot a sling bullet.Գ$h#3Գ$h=N.0.0Գ$hDԳ$hP _Key pressed, stopping explore.Գ$hXԳ$h^$ Գ$h _:_No target in view!Գ$h6_Գ$hbԳ$hTmԳ$hqԳ$hdvԳ$hՁ _Key pressed, stopping explore.Գ$hԳ$h#| _No target in view!Գ$hRԳ$hRԳ$hrj _Key pressed, stopping explore.Գ$hЮԳ$h۵Գ$hI& _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$hjԳ$hԳ$hԳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$h%Key pressed, stopping explore.Գ$hԳ$h@Գ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hy{No target in view!Key pressed, stopping explore.No target in view!Գ$hԳ$hԳ$hԳ$hQԳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$h4Գ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hNo target in view!Գ$hԳ$hnԳ$hԳ$hԳ$h/*No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$h3Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$hi!Գ$h*Գ$h-Գ$h6Գ$hsCNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hDԳ$hLKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$hLԳ$hYOԳ$hY<Գ$h`Գ$h|kNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hlԳ$hwԳ$h|Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$h!}Գ$h~Գ$h؇Գ$h(Գ$hԳ$hpzNo target in view!Key pressed, stopping explore.No target in view!Գ$hfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$h&Գ$hԳ$hQPKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$h^Գ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hANo target in view!Key pressed, stopping explore.Գ$hlԳ$heԳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$heԳ$hԳ$hԳ$h Գ$hԳ$hHNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hANo target in view!Key pressed, stopping explore.Գ$hԳ$hK$Գ$h7)Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hw)]No target in view!Key pressed, stopping explore.No target in view!Գ$h)Գ$h+Գ$h3Գ$h3Գ$h8Գ$hBNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$hB%Key pressed, stopping explore.Գ$hQCԳ$hGԳ$hKKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$hKԳ$hLԳ$hiRԳ$hRԳ$hVԳ$h\No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$ht]Գ$hbԳ$hfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hfNo target in view!Գ$hgԳ$hIhԳ$hm<Գ$hqԳ$hwNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$h0xԳ$h~Գ$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$hCԳ$hʃԳ$h݈Գ$hԳ$h&Գ$h'No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hԳ$hԳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$h]No target in view!Key pressed, stopping explore.No target in view!Գ$hJԳ$hԳ$hlԳ$hͤԳ$h,Գ$hmNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hȰԳ$h~Գ$hNKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$hԳ$hԳ$hԳ$hԳ$hԳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$h%Key pressed, stopping explore.Գ$h?Գ$hԳ$hIKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$hAKey pressed, stopping explore.No target in view!Գ$hԳ$hԳ$h.Գ$hԳ$hԳ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hԳ$hԳ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hNo target in view!Գ$hԳ$h Գ$hԳ$h.Գ$hԳ$h!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hy"Գ$h[+Գ$h;0Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$h~0Գ$h1Գ$h 9<Գ$hONo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$hR[Գ$h[Գ$h\Գ$h_Գ$h`% _Գ$hbԳ$hcԳ$h7cԳ$h%dԳ$h{f,Գ$hgԳ$hiԳ$hk|6=Rev+ Գ$h]nBԳ$ho,Գ$hpԳ$hsԳ$h'sԳ$h&uԳ$hxԳ$hԳ$h]z _m - a scroll labelled YSIASO TEDGHACԳ$hԳ$hԳ$h^ _No target in view!Գ$h[Գ$hӼԳ$h'..Գ$h1...Գ$h..0.0)Գ$h4Գ$hԳ$hj _Key pressed, stopping explore.Գ$h%Գ$hCԳ$h^ _No target in view!Գ$h]Գ$hԳ$hԳ$hԳ$hԳ$hj _Key pressed, stopping explore.Գ$hԳ$hԳ$h{ _No target in view!Գ$hbԳ$hԳ$hԳ$hSԳ$h _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hGԳ$hԳ$h^Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$hԳ$hԳ$h Գ$h Գ$hu Գ$ha^No target in view!Key pressed, stopping explore.Գ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hrԳ$hCKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$h^Key pressed, stopping explore.No target in view!Գ$h)Գ$h#Գ$h#Գ$hx)Գ$h1^No target in view!Key pressed, stopping explore.Գ$hS2No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$h2Գ$h:Գ$h;Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$h;Գ$h<Գ$hA4Գ$hEԳ$hLNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hLԳ$hOԳ$hS^Key pressed, stopping explore.No target in view!Գ$hBSKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Գ$hbSԳ$hSԳ$hXԳ$hXԳ$h]Գ$hRfNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hfԳ$hlԳ$hnmKey pressed, stopping explore.No target in view!Key pressed, stopping explore.Գ$hn]No target in view!Key pressed, stopping explore.No target in view!Գ$hIԳ$h1Գ$hˇԳ$h.P _Գ$h$,Գ$h Գ$hƏԳ$h,Գ$hԳ$hԳ$h,Գ$hԳ$hԳ$hf,Գ$h*Գ$hԳ$hԳ$hԳ$hLԳ$hԳ$hM,Գ$hԳ$h#Գ$hԳ$hԳ$hԳ$h$Գ$hPԳ$huԳ$hϪԳ$hԳ$hԳ$hܬԳ$h.Գ$hԳ$h9Գ$hhԳ$h#Գ$hѳԳ$hԳ$h'...# #........# #....#... ..S #.....######## #Գ$h6 ........ .. #............. ..#.##... ..#......####### ......... ##.#.#......# Գ$hZ... #....#......# ... #....#......# Գ$h(......... #....#......#... #.@......##... ##.......# .....#... #.#.....# ....## ..#.....##### #####.### #.#S   adder (wandering).# Գ$hJ1900.9 (11.0)Գ$h,1.9 (12Գ$hԳ$hD((((((Գ$h"( __An adder comes into view.  You shoot a sling bullet.Գ$h_S   _An adder comes into view.  You shoot a sling bullet.  The sling bullet closely misses the adder.  You shoot a sling bullet.  The adder hisses angrily.  The sling bullet hits the adder.Գ$h.......===3.1 (1.2)Rev Գ$h{Գ$hv _The adder is moderately wounded.Գ$hRԳ$hԳ$hnL.....Գ$h(....0.0Գ$hԳ$hRԳ$hj _Key pressed, stopping explore.Գ$hԳ$hԳ$hmH _No target in view!Գ$he4Գ$hԳ$hԳ$hW......###### ##.###....# ##....# #### #........# #....#... ... #.....######## .Գ$hW"#........ ..S#.............#.##... ..#......#######. ##.#.#......#. #....#......#. #....#......#Գ$h. #...@#......#..... ##.#........#.#... .. ##.......#..#...... #.#.....# .....## ... ..#.....# .##### .. ######.###Գ$hS   adder .#. .# Գ$h >.#.#Գ$h"Գ$h!V.SԳ$h(R---4.1 (1 _Գ$h1V (((Գ$h1j You shoot a sling bullet. The sling bullet hits the adder.Գ$h (((The adder is severely wounded.You shoot a sling bullet.Գ$h$A ,Գ$h5G 3....Գ$hG 9S.Գ$hG 7===5.2 (1.1Գ$hBM Գ$hbT    #### #...  ... #..  ...#..  ..#.. Գ$hT ##.#.#  #..S.#  #....#  #...@#  ##.#........# Գ$hT .. ##.......# ... #.#.....#  ... ..#.....#  .. ######.### Գ$hkU . .# .#  _The sling bullet closely misses the adder.Գ$hj {   #### #...  ... #..  ...#..  ..#..  ##.#.#  #..S.#  #....#Գ$hP {  #...@#  ##.#........#  .. ##.......# ... #.#.....#  ... ..#..... .. ######.###  . .#.# Գ$h Գ$hP Գ$h Գ$hz _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder.Գ$h e.(Գ$h (((((You kill the adder!Գ$h B......Գ$h> 726.3Rev+  _You shoot a sling bullet..###### ##.###....# .##....# ######........# .##....#... ....#.....# ..#. ...#.....#.##... ..#......#. ##.#.#......#. #....#......#. #....#......#. #..@.#......#0.0. ##.#..#.#... ../##.#.#........ #.#.....#.## ....... ..#..# ..##### .......######.## ..#....). .#.#....... .#---7.3 Գ$hCG (1Գ$h  _Found a trident.--- _No target in view!##....# ######........# ..##....#... ....#.....######## ...#........ ...#................#.##... ..########........ ##.#.#......# . #....#......#. #....#......#. #....#......#. ##@#..#0#...(.../##.......#.#........##.#.....##...........#.....####.######.###.# ).# .#.#...# .# .....>...Գ$h% Գ$h p8.3 (1Rev Գ$h؟ a _Found 6 stones. Found a stone staircase leading down.Գ$h Գ$h Գ$h ^ _No target in view!Գ$hߪ Գ$he Գ$h Գ$h Գ$h ; _Գ$h g ... ....########.#........ ............#.##... ..#......#######....... ##.#.#......# ....#... #....#.....##.#..#...(...@##.....##.##..#Գ$h5 ]Rev ........#Գ$h' &9Գ$h ,10.3 (2Գ$h Գ$hM C _n - a wand of light (2)Գ$h Գ$h Գ$h ^ _No target in view!Գ$h Գ$h Գ$h ..0Գ$h Գ$hV Գ$h j _Key pressed, stopping explore.Գ$h Գ$h Գ$h ^ _No target in view!Գ$h Գ$h7 Գ$h Գ$hf Գ$h Գ$h j _Key pressed, stopping explore.Գ$h% Գ$hP! Գ$h$ H _No target in view!Գ$h0 4Գ$h*2 Գ$h$7 Գ$h< Գ$hK< % _Գ$h> Գ$hNB Գ$hC Գ$hC !Գ$hE Գ$hG Գ$hH 0Գ$hI Գ$hM Գ$hOO ,Գ$hP Գ$h6Y BԳ$h^Z Գ$hE\ Գ$hs^ ,Գ$h_ Գ$ha Գ$hQd ,Գ$h:f Գ$hmh Գ$hj Գ$hj Գ$hFl Գ$hn Գ$hp Գ$h q Գ$hr Գ$ht Գ$h {...........#....#......# ..........##.#........# ..#...(....##.......# Գ$hg #........##.#.....# ##...........#.....# Գ$h ######........######.### # #......).# .# Գ$h # #..######.#  Գ$h #.....>..@....... 23.3 (13.0) Գ$h h#.######.#  Գ$h\ #..  ######### ... ###################Գ$h~ X# ..................<# Գ$h 2####################Գ$h, Գ$hϣ Գ$h _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. Գ$hp _No target in view! _Key pressed, stopping explore.Գ$h Գ$hj Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Գ$h IԳ$h Գ$h Գ$hI : _Գ$h Գ$h ,Գ$h Գ$hH Գ$h Գ$h Գ$h Գ$h Գ$h Գ$hO Գ$h Գ$h Գ$hk ,Գ$h! Գ$h Գ$hZ Գ$h Գ$h6 Գ$h Գ$h{ Գ$h Գ$h~ Գ$h! Գ$h Գ$h Գ$h Գ$h- Գ$h Գ$h Գ$h` Գ$h Գ$h Գ$h Գ$h# Գ$h Գ$h ,Գ$hf Գ$h Գ$h Գ$h Գ$hY Գ$h Գ$h Գ$h Գ$hZ Գ$hs Գ$h ,Գ$h Գ$h BԳ$h Գ$h Գ$h ,Գ$h Գ$h ,Գ$h. Գ$hNo target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Գ$h)You now have 139 gold pieces (gained 10).Գ$hMԳ$h}Գ$hԳ$hԳ$hԳ$hԳ$hԳ$hZԳ$h< ,Գ$h Գ$h0 Գ$h Գ$h3 Գ$h Գ$h Գ$h ,Գ$hUԳ$hԳ$hԳ$hԳ$hԳ$hBԳ$h,Գ$hԳ$hԳ$h,Գ$hԳ$hԳ$hԳ$h>Գ$huԳ$h|Գ$hԳ$h;Գ$hwԳ$hԳ$h,Գ$hLԳ$hWԳ$hw,Գ$hԳ$hԳ$h ,Գ$h !Գ$h"Գ$h#,Գ$h;$Գ$hr%Գ$hy)Գ$h)Գ$h,+Գ$h+Գ$h+Գ$hD,Գ$hk-Գ$h[.Գ$h.Գ$h.Գ$h/Գ$h0Գ$h/1Գ$hj1Գ$hI2Գ$h2,Գ$h)3Գ$h3Գ$h&4Գ$hI4Գ$hk4Գ$h4Գ$hl5Գ$h5Գ$h5Գ$ha6Գ$h7Գ$h7Գ$hH8Գ$hn9Գ$h:BԳ$hY<Գ$hl=Գ$h=Գ$h=Գ$hW?Գ$h.@Գ$h@Գ$h@Գ$hABԳ$hlCԳ$hCԳ$hCԳ$h$EԳ$h&FԳ$hLFԳ$hFԳ$h2HԳ$h^O# # #Գ$hO # .### .Գ$hO# .# ##########  Գ$hO b........#  Գ$hpP/.### #@#  .... .... #.#  .#######..## #.#  ........... #.#  .#######..# #.#  ..........# #.#   b   bat (asleep)# #.#  ..# #.#  ..........# #.#  Գ$hR-68.3 (45Գ$hkSԳ$hSԳ$h$XZ...bbԳ$hXԳ$hX%9.3 (46Գ$hN\Գ$hdM (((( Գ$hdw_A bat comes into view.You shoot a sling bullet.Գ$h|  The sling bullet closely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.ճ$hn.ճ$h.ճ$hL/ճ$hC7y ...b  The bat is moderately wounded.ճ$h8h===70.4 (1.1)Rev ճ$h<ճ$h?: _The bat hits you but does no damage.ճ$h@Mi ########## ճ$hM' ......b..#  #@#  .... #.#  #.# . #.# . #.#  #.#  #.#  #.# ..........# #.# ճ$h/ ##########  ......b..#  #@#  .... #.#  #.# . #.# ճ$h. #.#  #.#  #.#  #.# ..........# #.# ճ$hճ$hճ$hճ$h7 _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat.ճ$h]k†ճ$hc (You kill the bat!ճ$hU(†ճ$h031.5ճ$hJ _You shoot a sling bullet.0.0.. .. ..... ...........ճ$h$j _Key pressed, stopping explore.ճ$hg$ճ$h'ճ$h)H _No target in view!ճ$hY9`ճ$h9ճ$h1=Q _ճ$h=ճ$h>ճ$hz>ճ$hA_  You see here a bat corpse.ճ$hYCճ$hC _ճ$hDճ$hJFճ$hzG7ճ$h Hճ$hNIճ$hPJճ$hwJճ$hJճ$hELճ$hM,ճ$hMճ$h,Oճ$h>P,ճ$hPճ$hQճ$hR,ճ$hSճ$hWճ$hX,ճ$hPYճ$h[ճ$hR\ճ$h}\ճ$h\ճ$h^ճ$h_,ճ$h`ճ$haճ$hbճ$hbճ$hcճ$heճ$hfճ$hfճ$hfճ$hhճ$hhճ$h)iճ$hiճ$h kճ$hkճ$hlճ$hlճ$hnճ$ho,ճ$hpճ$hsճ$hsճ$hsճ$htճ$hlyճ$h {,ճ$h{ճ$h}ճ$hnճ$hճ$hfճ$h:ճ$hճ$hճ$hճ$hgճ$hճ$h^ճ$hճ$hճ$h,ճ$hճ$hճ$h,ճ$hճ$hճ$hճ$hճ$hճ$hRճ$h,ճ$hճ$hĜճ$hճ$h$ճ$hճ$hТճ$hV,ճ$hճ$hճ$hFճ$hqճ$hճ$hճ$hݬ,ճ$hճ$hsճ$hճ$hyճ$h ճ$hճ$hճ$h[ճ$h8ճ$h-ճ$h,ճ$hճ$h}ճ$h%ճ$hNճ$hճ$hճ$hճ$h5ճ$hճ$hճ$h,ճ$hճ$hFճ$hBճ$hճ$hճ$h&ճ$hbճ$hճ$h,ճ$hsճ$hճ$hճ$h(ճ$hճ$hQճ$hճ$hKճ$hճ$hճ$hճ$hDճ$hճ$h,ճ$hUճ$hճ$h7...†#........##.......##......  #..........######...######......  #.#####....# #...# #......  #...#.#.## #...# #......  #.#.#.#.# #.....>  #.....#.# #...... ճ$h #.#...#.##......  .#####.#.######################  #..............@................---2013.5 (42.0) ճ$h #######.#.######################  .............................. ճ$h #####.#.###################### #.#.#ճ$hG ..#.# ####.# ..# ###ճ$hY:---ճ$hճ$htj _Key pressed, stopping explore.ճ$hճ$hճ$h^ _No target in view!ճ$hճ$hoճ$h c................0.0)ճ$hճ$hճ$hj _Key pressed, stopping explore.ճ$hQճ$h!ճ$h%^ _No target in view!ճ$h>&ճ$h&ճ$h-ճ$h0ճ$h 3ճ$h;j _Key pressed, stopping explore.ճ$h9<ճ$hAճ$hD _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ճ$h*ENo target in view!ճ$hdEճ$h*Fճ$h}L4ճ$hPճ$hXXNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.ճ$hXճ$h]ճ$h`Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!ճ$hPtIճ$huճ$hwճ$hI| _ճ$h}ճ$hBճ$hճ$h,ճ$hճ$hճ$h׃,ճ$h/ճ$hąճ$h,ճ$hճ$hճ$hu,ճ$hgճ$h[ճ$h,ճ$heճ$hܐճ$hճ$hۑճ$h^ճ$hUճ$h,ճ$hӕճ$hճ$hճ$h)ճ$hsճ$hճ$hճ$hճ$hȣ,ճ$hճ$h2ճ$hճ$hYճ$hճ$hճ$hXճ$hD' #...#.#.## #...#  #.#.#.#.#  #.....#.#  #.#...#.#  .#####.#.############## #................. #######.#.############## #....................... #.#####@#.##############32.5 (19.0) #.#####.#.#  #.......#.#  ճ$h#########.# ..# ### ճ$hDճ$hճ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.ճ$hճ$hճ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!ճ$hIճ$hPճ$hճ$hP _ճ$h,ճ$hWճ$hճ$hVճ$h,ճ$h{ճ$hj,ճ$hճ$h%ճ$h,ճ$hճ$hճ$h,ճ$h3ճ$hճ$h,ճ$h*ճ$hճ$h,ճ$hճ$hճ$h9,ճ$hճ$hճ$h,ճ$hճ$h=ճ$h,ճ$hճ$h,ճ$hճ$hճ$hqճ$hbճ$h,ճ$hճ$hճ$h; .#####.#.####### #.#................ #.#######.#.####### #.#................ #.#.#####.#. #.#.#####.#.#  #.#.......#.#  #.#########.#  #.@.........# 45.5 (13 #.########### #[  ճ$h##        ճ$hB6.5 (14ճ$h>ճ$h$No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Found a ring mail.ճ$h%ճ$h+ճ$h-H _No target in view!ճ$hiճ$hÁճ$hճ$hճ$hճ$h: _ճ$hճ$h,ճ$hճ$hsճ$h,ճ$hճ$hճ$h1,ճ$hճ$hճ$hB,ճ$h.ճ$hճ$hճ$hPճ$hճ$h/ճ$hŧ,ճ$hlճ$hճ$h"Bճ$hiճ$hݯճ$hճ$hճ$hճ$h,ճ$hճ$h~ճ$h,ճ$hճ$h%ճ$h,ճ$hճ$hճ$h&ճ$hUճ$hճ$h,ճ$h=ճ$h} _j - 2 scrolls labelled WEHYLIY COEFITZ (gained 1)ճ$h3ճ$hճ$hXճ$h_ճ$hE,ճ$hճ$hճ$h,ճ$hճ$h<ճ$h,ճ$hճ$h,ճ$hճ$hN _You now have 154 gold pieces (gained 15).ճ$hO .. ....... . ... ... . .... ....... ##.## ....###....####.... .................#.#########....ճ$h S.........#.........#.......B...........#..........#####@.......#.......................#.......................#......................÷#........ճ$h9.........#..........####.........#.#####....#ճ$hq%B   bombardier beetle (asleep) .........# #...#.#.## ճ$h.........# #.#.#.#.# ########.# #.....#.#ճ$h B66.5 (20BA bombardier beetle comes into view.ճ$h ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.ճ$h֭{...===7.5 (21Fire  ((( _You are covered in liquid fire! Move or burn!You shoot a sling bullet.ճ$h,  The sling bullet hits the bombardier beetle but does no damage.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ճ$h ...  The bombardier beetle is moderately wounded.ճ$h85--8.6 (1.1)Rev ճ$hڻճ$hZ _The liquid fire burns you!ճ$hsճ$hճ$hճ$hy ((( _You are on fire!You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ճ$hc _You are on fire!  You shoot a sling bullet.  The sling bullet hits the bombardier beetle.  The bombardier beetle is moderately wounded.ճ$hx  The bombardier beetle is heavily wounded.ճ$h.B..3---9.7Rev+ ճ$hSճ$hp _The liquid fire burns you!ճ$h5ճ$h ճ$h7 (( _You are on fire!You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.ճ$h= ! _You are on fire!  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is heavily wounded.ճ$hO   You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is heavily wounded.  You shoot a sling bullet.  The sling bullet hits thճ$h e bombardier beetle but does no damage.  The bombardier beetle is heavily wounded.ճ$hQ& R.B.ճ$h& C36----ճ$h& "70.8ճ$h2. ճ$h0   The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is heavily wounded. _The liquid fire burns you!ճ$h D ճ$hD ճ$hL ճ$hU ((((((( _You are on fire!You shoot a sling bullet.ճ$h`  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.ճ$he .....B.  The sling bullet barely misses the bombardier beetle.ճ$hf 31------10Rev* ճ$h(l ճ$ht _You are on!  You shoot a sling bullet.  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.  ճ$hQu The sling bullet barely misses the bombardier beetle. _The liquid fire burns you!ճ$hsu ճ$h7z ճ$h ( _You are on fire!You shoot a sling bullet.  The sling bullet hits the bombardier beetle!ճ$he ((((((The bombardier beetle is almost dead.You shoot a sling bullet.ճ$h7 .....B.  The sling bullet barely misses the bombardier beetle.The liquid fire burns you!ճ$hQ *The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.ճ$h .27-----3.0 (1.2ճ$h# ճ$h* _You are even more covered in liquid fire!ճ$h. ճ$h8 ( _You are on fire!You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ճ$h  The bombardier beetle is almost dead.You shoot a sling bullet.  The sling bullet hits the bombardier beetle.ճ$h G†ճ$h-Om .  You kill the bombardier beetle!ճ$h^Sy2----884.1 (1.1ճ$hYճ$h|} _The liquid fire burns you! _You are on fire! _You are too injured to fight recklessly!ճ$hӏ4ճ$hճ$hp _You are on fire!ճ$hxճ$h֥ճ$ht _You are too injured to fight recklessly!ճ$h=ճ$hGճ$hp _You are on fire!ճ$h$ճ$hճ$hr _You are on!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ճ$h ճ$h-ճ$hvYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ճ$hճ$hճ$h`You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ճ$h]ճ$hճ$hvYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ճ$h@ճ$hճ$h~You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ճ$h ճ$h/You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ճ$hճ$h`You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ճ$h@7Jճ$hx>vYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ճ$h?ֳ$h ֳ$h`You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$h~ֳ$hfֳ$h@ֳ$h[vYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$hֳ$hֳ$h@1You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$h/You are too injured to fight recklessly!ֳ$h Mֳ$hMֳ$hSֳ$h[vYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$hT\ֳ$hbֳ$h(dYou are on fire!You are too injured to fight recklessly!You are on fire!ֳ$hgdYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$hP4ֳ$hzVֳ$hcvYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$hdֳ$hjֳ$hl`You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$hֳ$hlֳ$hֳ$h>You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$hYou are on fire!You are too injured to fight recklessly!You are on fire!ֳ$hֳ$hֳ$h1You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$h/You are too injured to fight recklessly!ֳ$hV4ֳ$hֳ$hvYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$hֳ$h ֳ$h`You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$h4ֳ$hֳ$hڒvYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$h}ֳ$h ֳ$h`You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$h^ֳ$h^ֳ$h~dֳ$h9oYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$hsֳ$h,v`You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$h=ֳ$h>ֳ$h~Dֳ$h9MvYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$hMֳ$hSֳ$hU`You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$heֳ$hֳ$hJֳ$hvYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$hjֳ$h!ֳ$h$`You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$hDֳ$hֳ$hֳ$h^vYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$hֳ$hֳ$hYou are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$hsYou are on fire!You are too injured to fight recklessly!ֳ$h4ֳ$hֳ$hvYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$heֳ$hֳ$hZ`You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$hZ ֳ$h&[ ֳ$h` ֳ$h.i vYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$hi ֳ$hxo ֳ$hq `You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$h0 4ֳ$hV6 ֳ$h= vYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$h= ֳ$hA ֳ$hC zYou are on fire!You are too injured to fight recklessly!ֳ$hC You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$h ֳ$hA ֳ$h  ֳ$h You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$h5 sYou are too injured to fight recklessly!You are on fire!ֳ$h ֳ$hc ֳ$h You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$h" sYou are on fire!You are too injured to fight recklessly!ֳ$hZ 4ֳ$h ֳ$h* vYou are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!ֳ$h ֳ$h ֳ$h `You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$hS 4ֳ$hɚ ֳ$h 2You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$h DYou are on fire!ֳ$hJ ֳ$hX ֳ$hة You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!ֳ$hS sYou are on fire!You are too injured to fight recklessly!׳$hް.. ... . ... .... . .... ..... ###.[33m## ....###.....####.... ..#.#.׳$h.#.#......†.#.#..#####.#.#........#.#..#.׳$hбO#.......÷#.#׳$h..#.#..#.#####׳$h)....#..#.׳$hMa.#.#׳$hx2#.׳$h]You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!You are on fire!You are too injured to fight recklessly!  You shake off some of the fire as you move.׳$hX17--------׳$hǼ50׳$hA׳$hZ _The liquid fire burns you!׳$hC .. ... .. ... .... .. .... ..... ###.## ....###.....####.... .׳$hD Q.#.#..#.#......†.#.#..#####.#.#.׳$hKD j...#.#.#.׳$hoD D#.÷#.׳$hD M#.#.#׳$hD .#.#####....# #׳$hD ?.#.#...#.#.##׳$hD 6 #.#׳$hE + ׳$h+M ?  ..  .. .. ...  ... .. ....  .... ###.##  ....####.... ׳$hM o .........#.###### .........#....... .....†.........# #..@.....# ...............# ...............# ..............÷#׳$h N  .........#....... .........#.#####....# #׳$hHN e  .........#.#׳$hmN B #  ׳$hN .........#.#    ׳$hN u  You shake off some of the fire as you move.׳$h#! / ..  .. .. ...  ... .. ....  .... ###.##  ....####....  ׳$h! .........#.###### .........#....... .....†.........# #..@.....# ...............# ...............# ..............÷#׳$h$"  .........#....... .........#.#####....# ׳$hU"  .........#.# ׳$h"  .........#.#׳$h" !  ׳$ha+ i  The liquid fire burns you!׳$h+ `3--------6׳$hq1 ׳$h54 V _* * * LOW HITPOINT WARNING * * *س$hl.. ... ... ... .... ... .... ..... ###.## ....###.....####.... ..#.#..#.#......†.#.##...#####.#.##.....#.##..#.##..÷#.##..#....######..#.#####....# #..#.#...#.#.## #..# س$hpo  ..  .. ... ...  ... ... ....  .... ###.##  ....####....  .........#.####### .........#........س$hp .....†.........# #...@....# ...............# س$hq0...............# س$h.q1..............÷# س$hBq1.........#....... س$hUq].........#.#####....# #. س$hiq س$h}qq.........#.#...#.#.## #. س$hq# .........#.#س$hq س$hq;  س$hq  س$hqo You shake off some of the fire as you move.س$hD ..  .. ... ...  ... ... ....  .... ###.##  ....####....  .........#.####### .........#........ .....†.........# #...@....# س$hE...............# ...............# ..............÷# .........#....... .........#.#####....#  .........#.#...#.#.##  .........#.#  س$hK  The liquid fire burns you!2--7Rev+ س$hpOس$hWQ  You shake off some of the fire as you move.  The liquid fire burns you! _* * * LOW HITPOINT WARNING * * *  You shake off some of the fire as you move.  The liquid fire burns you! _* * * LOW HITPOINT WARNING * * *س$hY W.. ... ... ... .... ... .... ..... ###.## ....###.....####.... ...#.#..#.#......†.#.##...#####.#.##.....#.##..#.##..÷#.##..#....######..#.#####....# #...#.#...#.#.## #...#.#.#.#.#.# س$h &8س$h3 :Rev+ س$h% س$h   The liquid fire burns you! _* * * LOW HITPOINT WARNING * * *  You shake off some of the fire as you move.  The liquid fire burns you! _* * * LOW HITPOINT WARNING * * *You shake off the liquid fire.ٳ$hT 4ٳ$h ٳ$hz ,ٳ$h Xٳ$h" ٳ$h Q3Rev ٳ$hK ٳ$hL ,ٳ$h ٳ$h ,ٳ$h ٳ$hg ٳ$h 44=ٳ$h ٳ$h ٳ$h' ٳ$h ٳ$h^ ٳ$h2 0ٳ$h ٳ$h ,ٳ$h ٳ$h i5=ٳ$hq ٳ$hz ٳ$h ٳ$hT ٳ$h7 ٳ$ha ٳ$h ٳ$h ,ٳ$h' ٳ$h  ٳ$h2 I6=ٳ$h ٳ$h ٳ$h ٳ$h  ٳ$h ٳ$h ٳ$hz ٳ$hG ٳ$hu S7=ٳ$h ٳ$hE ,ٳ$h ٳ$hK ,ٳ$h ٳ$h ٳ$h> ٳ$ha ٳ$h _8=ٳ$hi ٳ$h ,ٳ$h ٳ$hw ,ٳ$h ٳ$h`! ,ٳ$h! ٳ$h" ٳ$h" S9=ٳ$h-# ٳ$h$ ,ٳ$h% ٳ$h& ,ٳ$h& ٳ$hg' ,ٳ$h' ٳ$h( ٳ$h!) $20ٳ$hF) 0=ٳ$hr* ٳ$h<, ,ٳ$h3- ٳ$hO. ,ٳ$h,/ ٳ$hA0 ٳ$h0 K1=ٳ$h0 ٳ$h1 ,ٳ$hn2 ٳ$h3 ,ٳ$h 4 ٳ$h8 2=ٳ$h39 ٳ$h; ٳ$h1; ٳ$h< ٳ$h= ,ٳ$h> ٳ$hS@ ,ٳ$hV ٳ$hpW ٳ$hW ٳ$hX ٳ$hZ ٳ$hZ S6=ٳ$h[ ٳ$h] ,ٳ$hU^ ٳ$h_ ,ٳ$hNb ٳ$hd ,ٳ$hd ٳ$hf ٳ$h g K7=ٳ$hVh ٳ$hTj ,ٳ$h%k ٳ$hl ,ٳ$hm ٳ$ho ٳ$ho S8=ٳ$hp ٳ$hr ,ٳ$hs ٳ$hnu ,ٳ$hv ٳ$hx ٳ$h6x ٳ$hy ٳ$h1{ ٳ$hp{ D9=ٳ$h9| ٳ$h~ ,ٳ$h~ ٳ$h ٳ$hЀ ٳ$h ٳ$h3 ٳ$hh ٳ$hH ٳ$h ٳ$h ٳ$h> M30=ٳ$h ٳ$h ,ٳ$h ٳ$he ,ٳ$hP ٳ$h؍ ٳ$h K1=ٳ$h ٳ$h ,ٳ$hΑ ٳ$h- ٳ$hS ٳ$hX ٳ$h ٳ$h ٳ$h ٳ$h ٳ$hƗ =2=ٳ$h ,ٳ$h ,ٳ$hC ٳ$h Bٳ$h =3=ٳ$hX ٳ$h N34=ٳ$hp ٳ$h* ,ٳ$h+ ٳ$h ,ٳ$h ٳ$h ,ٳ$h ٳ$h/ ٳ$hp W5=ٳ$hS ٳ$hָ nٳ$h ٳ$h ,ٳ$h1 6=ٳ$h ,ٳ$h{ ٳ$hl ,ٳ$h ٳ$h ,ٳ$hK ٳ$h4 ٳ$hh U7=ٳ$h ٳ$h ,ٳ$h ٳ$hq ,ٳ$h w8=ٳ$h ٳ$h ٳ$h ٳ$h/ ٳ$h ,ٳ$h ٳ$h ,ٳ$h# ٳ$h4 k9=ٳ$h Bٳ$h ٳ$hM ,ٳ$h ٳ$h ,ٳ$h ٳ$h ٳ$h6 L40=ٳ$h? ٳ$hM ,ٳ$h ٳ$h ,ٳ$h ٳ$h ٳ$h N1=ٳ$h ٳ$hB ,ٳ$h ٳ$h ,ٳ$h# ٳ$h ,ٳ$h ٳ$hH ٳ$h K2=ٳ$h ٳ$h ,ٳ$h= ٳ$h 3=ٳ$h ,ٳ$h ٳ$h a4=ٳ$hd ٳ$h Bٳ$h ,ٳ$h1 ٳ$h ,ٳ$h ٳ$h" k5=ٳ$ht ٳ$h ,ٳ$h ٳ$h ,ٳ$hf ٳ$h{ ,ٳ$h ٳ$h$ ٳ$hW K6=ٳ$h ٳ$hC ,ٳ$h ٳ$h ,ٳ$h ٳ$h ٳ$h ٳ$h ٳ$h h7==ٳ$hE ٳ$h ٳ$h. ٳ$h ,ٳ$ha ٳ$ha ٳ$h ٳ$h! ٳ$h! ٳ$hA% nٳ$h% ٳ$hA& 9=ٳ$hG' ٳ$hl+ ٳ$h4/ ,ٳ$h 1 ٳ$h3 ٳ$h06 ,ٳ$h7 ٳ$h; ٳ$h> ,ٳ$h? ٳ$hMB ٳ$hC ,ٳ$hD ٳ$hEF ٳ$hG ,ٳ$hH ٳ$hJ ٳ$hL ,ٳ$h_O ٳ$hlQ ٳ$hR ,ٳ$hS ٳ$hU ٳ$hV ,ٳ$hW ٳ$hZ ,ٳ$hO[ ٳ$h_ } _f - 2 scrolls labelled WUFAOTT TAHO (gained 1)ٳ$hRa 3ٳ$ha ٳ$hc ٳ$he ٳ$he ٳ$h2g ٳ$hk Bٳ$hl ٳ$hIo ٳ$hp ,ٳ$huq ٳ$hr ٳ$h%t ,ٳ$ht ٳ$h.v ٳ$hx ٳ$hSx ٳ$hy ٳ$h| ٳ$h ..#####.....## #...r.....##....## #.........#.....#### #.........#.... #.........#....#### ٳ$h #.........#. #.#.# . ..#...#.# ....#..@#######.###.# #) ....#..=..##.#.## ..#..). .###.#.....####. #.................. ٳ$h >#.......#..........r   rat (asleep) .. .###.......#.......... ...........................ٳ$h n ....######.####.....###....ٳ$h} 222648.0)ٳ$h h.rrٳ$h) #7ٳ$h\ 9ٳ$h; ٳ$h, ((((( _A rat comes into view.ٳ$hw NYou shoot a sling bullet. The sling bullet hits the rat.ٳ$h  The rat is moderately wounded.You shoot a sling bullet. The sling bullet hits the rat!ٳ$h$ [.ٳ$hn D......ٳ$h 9===8.2 (1.1)Rev  _You kill the rat!ڳ$hQ4ڳ$hQRڳ$hWڳ$hY,ڳ$h],ڳ$h!_,ڳ$h'`ڳ$h+bڳ$hdڳ$hLdڳ$hleڳ$hZgڳ$hh0ڳ$h)jڳ$hkڳ$hm,ڳ$hQnڳ$hprڳ$ht,ڳ$htڳ$hvڳ$hx,ڳ$hxڳ$h]zڳ$h{,ڳ$h|ڳ$hoڳ$hڳ$hڳ$hڳ$h9ڳ$hBڳ$heڳ$h*,ڳ$hڳ$h?ڳ$hڳ$hڳ$hoڳ$hڳ$hAڳ$hqڳ$hڳ$hڳ$h,ڳ$h ڳ$h۔ڳ$h,ڳ$hڳ$hɘڳ$h̚Bڳ$hOڳ$h,ڳ$hڳ$hڳ$hڳ$h,ڳ$hڳ$hҭڳ$hڳ$hӯڳ$hڳ$hڳ$h,ڳ$hPڳ$h@ڳ$hڳ$hڳ$hڳ$hڳ$h5Xڳ$hbڳ$hڳ$hڳ$hڳ$hPڳ$hHڳ$hyڳ$hڳ$hJڳ$hڳ$h[ڳ$hڳ$hڳ$hڳ$h*ڳ$hڳ$hڳ$h,ڳ$hڳ$hڳ$h)ڳ$hPڳ$hڳ$hBڳ$h7ڳ$hPڳ$hڳ$hڳ$hڳ$hڳ$h#ڳ$h[ڳ$hڳ$hڳ$hWڳ$hڳ$hBڳ$h ڳ$hڳ$hڳ$h{ڳ$hpڳ$h!,ڳ$hڳ$hUڳ$h,ڳ$hڳ$h ڳ$h,ڳ$hڳ$hMڳ$hBڳ$hڳ$h,ڳ$hUڳ$h!ڳ$hbڳ$hڳ$hڳ$hNڳ$hڳ$hڳ$hLڳ$hڳ$h}ڳ$hڳ$hڳ$hڳ$hXڳ$hoڳ$hڳ$h~ڳ$hڳ$hڳ$hڳ$hڳ$hڳ$h ڳ$hTڳ$h\ڳ$h ڳ$hڳ$hڳ$h4ڳ$hڳ$hڳ$hUڳ$hڳ$hڳ$hڳ$hڳ$hXڳ$h?ڳ$h',ڳ$hڳ$hڳ$hڳ$h.ڳ$hڳ$hڳ$hڳ$hڳ$hFڳ$hBڳ$hڳ$h   .........#   .### .........#  #. ...# .........  #.... ##...# .#  .... #.... .........#  ##.###.... . ڳ$h 9 #........ ..#   #......# ..####..##   #.....@# ..........---84.2 (56.0)   ## ..#####...   #######......# #...##   #............# #.........   ##.######...## #..# ڳ$h   #.#####...#   #.# #......#.........#   #.# ###....#.........#   #.# ####....#.........#ڳ$h:---ڳ$hڳ$hj _Key pressed, stopping explore.ڳ$hڳ$hڳ$hnH _No target in view!ڳ$h,uڳ$hV0| _ڳ$h0ڳ$hT1ڳ$hq2,ڳ$h2ڳ$h4ڳ$h5,ڳ$h6ڳ$hy7ڳ$h8,ڳ$h9ڳ$h<ڳ$h:?,ڳ$h+@ڳ$hCڳ$hE,ڳ$hFڳ$hJڳ$h*Lڳ$h[Lڳ$hMڳ$hPڳ$hRڳ$hRڳ$hzTڳ$hG\ ..# .####( #.# .........#####. ڳ$h\#.### .........# ##.  #. #...# .........# #.. ڳ$h\ #.... ##...# .........# #.. ڳ$hT].... #....###.........#### ##.###......#....... #........##.#.........#### ڳ$h]#......####@...####..####### #......# #.............. #......# #....#####.....## ######......# #.........##....## ............# #.........#.....### #.######...## #.........#..... ڳ$h]#.# #...####.........#....#### #.# #......#.........#..... ڳ$h]_#.# ###....#.........#.......#ڳ$ha293.2 (9.0)ڳ$h=b#4.2 (1ڳ$hYb 0.0)ڳ$hgڳ$h\o{ _o - a scroll labelled ASSIQE NESHRUFYڳ$hoڳ$h@tڳ$hvH _No target in view!ڳ$h3ڳ$hڳ$hڳ$hGڳ$h: _ڳ$hBڳ$h,ڳ$hV,ڳ$h7ڳ$hڳ$hڳ$hB ڳ$hR,ڳ$hJڳ$h0ڳ$h,ڳ$h]ڳ$h^ڳ$h ڳ$h:ڳ$hڳ$hڳ$he,ڳ$hPڳ$h#ڳ$hc%ڳ$h%ڳ$h&ڳ$h)ڳ$h*,ڳ$h+ڳ$hC-ڳ$h.,ڳ$hM/ڳ$h0ڳ$hF2ڳ$ha2ڳ$h(3ڳ$h?7ڳ$h8,ڳ$h8ڳ$h :ڳ$h:,ڳ$h;ڳ$h;ڳ$hk<ڳ$h<ڳ$h<ڳ$h>ڳ$h.@,ڳ$hJAڳ$hHCڳ$hE,ڳ$hFڳ$hHNڳ$h5R,ڳ$hRڳ$hSڳ$hT,ڳ$h.Uڳ$hUڳ$hnWڳ$hW,ڳ$hXڳ$h@Y,ڳ$hYڳ$hOZڳ$hd[ڳ$h[ڳ$h[ڳ$h\ڳ$hj]ڳ$h]ڳ$h]ڳ$h?`ڳ$haBڳ$h,cڳ$h]d,ڳ$hdڳ$h;gڳ$h-hڳ$hUhڳ$hhڳ$hMjڳ$hlXڳ$hoXڳ$ho,ڳ$hpڳ$hrڳ$hsڳ$h`tڳ$htڳ$hvڳ$h{Q   ڳ$h{       ################ #####   #.........#....# #..   ###.........#....# # ڳ$h+|  #..>........#....# #....   #@#####....###....328.2 (34   #.............. ڳ$hQ|  #...###.....####...   ###..##.....####...   ##.##............  ڳ$hv|#.####...#   #. #...###......... ڳ$h}D  #.... ##...# #..#   .... #....###..ڳ$h*ڳ$h,9.2 (35ڳ$h߇ڳ$hOQ _Found a stone staircase leading down.ڳ$hڳ$h?ڳ$hōH _No target in view!ڳ$h3ڳ$hڳ$hڳ$h] _ڳ$h ڳ$h ڳ$h ڳ$h ,ڳ$h> ڳ$hX ڳ$h,ڳ$heڳ$hڳ$h6,ڳ$hڳ$hڳ$hr,ڳ$h8ڳ$hoڳ$hoڳ$hڳ$hڳ$hڳ$h,ڳ$hڳ$h+ڳ$h,ڳ$h,-ڳ$h-ڳ$h5ڳ$h6ڳ$h6ڳ$h\7ڳ$h>ڳ$h?,ڳ$hR@ڳ$hGڳ$hMHڳ$hzHڳ$hHڳ$hjLڳ$hLڳ$h+Mڳ$h|Mڳ$hSڳ$hT,ڳ$hTڳ$hWڳ$h0Xڳ$h\Xڳ$hXڳ$h\ڳ$h^ڳ$hW^ڳ$h=_ڳ$hbڳ$hbc,ڳ$hcڳ$h*fڳ$hf,ڳ$h@gڳ$hiڳ$hok,ڳ$hlڳ$hrXڳ$h)vڳ$hw,ڳ$huxڳ$h8|ڳ$h},ڳ$h~ڳ$htڳ$ht,ڳ$hڳ$hڳ$hNBڳ$hڳ$hXڳ$h,ڳ$h?ڳ$hڳ$h,ڳ$hڳ$hEl.#...###.....####................ .###..##.....####........(##..... .####.##............#####.##.#.## ..# #.####..........# ##.##.#.# ڳ$h..# #...###.........# #.....#< ..###...# #...# #..... ..##....###.........####..... .###......#.................. .......##.#.....@...######...ڳ$h58.2 (29 .....####....####..############## .....# #.................... .....# ##....#####.....##....#### ڳ$h.....# #.........##....##. .....# #.........#.....######.... #...## #.........#....... #...####.........#....####. ڳ$h ?#......#.........#.......ڳ$h?ڳ$hڳ$h8j _Key pressed, stopping explore.ڳ$hïڳ$hڳ$h<H _No target in view!ڳ$hIڳ$hڳ$hڳ$hLP _ڳ$hBڳ$hڳ$h,ڳ$hڳ$hsڳ$h6ڳ$hwڳ$hSڳ$hBڳ$hWڳ$h5ڳ$hU,ڳ$h?ڳ$h%ڳ$h,ڳ$hڳ$hڳ$h[ڳ$hxڳ$h>ڳ$hDڳ$hڳ$hڳ$hڳ$hڳ$hڳ$h9ڳ$hڳ$h ڳ$h ,ڳ$h ڳ$h ڳ$h ,ڳ$hڳ$hEڳ$h,ڳ$hڳ$hcڳ$hڳ$hڳ$h6ڳ$hk ڳ$h]#,ڳ$hS%ڳ$h'ڳ$h*,ڳ$h3+ڳ$hs.ڳ$h/,ڳ$h"1ڳ$h9.................> ##.....##..ڳ$h9B##.#.....#.#..) .##....##...#.#.#.###.####. .#.....######.....#.#. ....†..... .ڳ$h :#................# ## ###...###. .ڳ$h3:4#....####........# ##.....†#................# ##..##ڳ$h[:.......#.÷...#.#####.# #... # .#ڳ$h:.#......@....... ....##75.2 (17 ڳ$h:##.###.#.#)............. ........ .=..##.#.#####....#..... ڳ$h:..)................ ......#.ڳ$h:####....##.......... .............###### ##.### ڳ$h;............##....########## ............##....#........# ڳ$hH;7.......#....#ڳ$h/<ڳ$h@ڳ$hFj _Key pressed, stopping explore.ڳ$hGڳ$hLڳ$hNH _No target in view!ڳ$hZIڳ$h^ڳ$hO`ڳ$hbcP _ڳ$hcڳ$hcڳ$hEdڳ$h7eڳ$heڳ$hfڳ$hgfڳ$hDgڳ$hgڳ$hhڳ$h_hڳ$h-iڳ$h####.##....######.#.....#.#..)......##.........#.#.#.###.####.###########.....#.#. ....†.....)..... .ڳ$h}|?....########...###.###### ####........##_..§§##.....†.... ............# #@# ##..##......##83.2 (8.0) ...#.÷...#.#####.###...## .#.#...................#### .ڳ$h|d#.#).................#.###.#ڳ$h|l.#.......<..#)ڳ$h|_................#.#..# ڳ$h|##....##......................#..##########.###....#ڳ$h|D##....##########........#ڳ$hƁl#$_#ڳ$h+4.2 (9ڳ$hrڳ$h; _Found a bloodstained altar of Trog and a snail-covered altar of Cheibriados. _There is an open door here.ڳ$hڳ$hsH _No target in view!ڳ$h3ڳ$h=ڳ$hڳ$h: _ڳ$hڳ$hVXڳ$hٿ,ڳ$hڳ$hN _You now have 164 gold pieces (gained 10).ڳ$h3ڳ$hڳ$h ..#~#@#≈8.2 (4........  There is an open door here.ڳ$hڳ$hڳ$hj _Key pressed, stopping explore.ڳ$hڳ$h|ڳ$hH _No target in view!ڳ$hIڳ$h`ڳ$h.ڳ$h : _ڳ$hq ڳ$h} ڳ$h ڳ$h ,ڳ$ht ڳ$h ڳ$h_ ,ڳ$h ڳ$h ڳ$h ,ڳ$h\ ڳ$h ڳ$h ,ڳ$h ڳ$h  ڳ$h5 ,ڳ$hE ڳ$h% ڳ$h& ,ڳ$h%' ڳ$h* d  You see here a jackal skeleton.ڳ$h- ڳ$hd-  _ڳ$hZ. ڳ$h40 ڳ$h1 ,ڳ$h.2 ڳ$h3 ڳ$h`4 ,ڳ$h^5 ڳ$h6 ڳ$h7 ,ڳ$h.9 ڳ$h; ڳ$h= ,ڳ$h> ڳ$h2@ ڳ$h,A ڳ$hA ڳ$h`B ڳ$hsC ڳ$hLD ,ڳ$hD ڳ$hF ڳ$hSG ,ڳ$hJ nڳ$h5L ڳ$hM ,ڳ$hN ڳ$hO ڳ$hP ,ڳ$h[Q ڳ$hU ڳ$h W ,ڳ$hX ڳ$hZ ڳ$h\ ,ڳ$h^ ڳ$h` ڳ$hBb ,ڳ$hBc ڳ$hd ڳ$hf ,ڳ$hMh ڳ$h4i ڳ$hi ,ڳ$hj ڳ$hEl ڳ$hm ڳ$hn ڳ$ho ڳ$hp ڳ$hq ,ڳ$hr ڳ$hv ڳ$hw ,ڳ$huy ڳ$h{ ڳ$h| ڳ$h| ڳ$hd} ڳ$h ڳ$h^ ڳ$hx ڳ$h ڳ$h ڳ$h ,ڳ$hщ ڳ$hx ڳ$hs ,ڳ$hj ڳ$hI ڳ$h" ,ڳ$h ڳ$h2 ڳ$h ,ڳ$h ڳ$h2 ڳ$hf ,ڳ$hb ڳ$h ڳ$hf ,ڳ$h ڳ$hݦ ڳ$h0 ڳ$hͨ ,ڳ$hH ڳ$h ڳ$h ڳ$hz ڳ$h ڳ$h ,ڳ$h} ڳ$h ڳ$h ڳ$hΰ ڳ$h8 ڳ$h? ڳ$h ,ڳ$h ڳ$h ڳ$h; ,ڳ$h ڳ$ht ڳ$h ,ڳ$h ڳ$h ڳ$h ,ڳ$hP ڳ$h ڳ$hc ,ڳ$h ڳ$h: ڳ$h ,ڳ$hۿ ڳ$he ڳ$h ڳ$h ,ڳ$h ڳ$h ,ڳ$hw ڳ$h ڳ$h ,ڳ$h ڳ$h] ڳ$h ڳ$hD ڳ$h ڳ$h ڳ$h ,ڳ$h ڳ$hW ڳ$hn ,ڳ$h ڳ$h ڳ$h/ ,ڳ$h ڳ$h ڳ$h ,ڳ$h ڳ$hI ڳ$h ,ڳ$h ڳ$h ڳ$h ڳ$h3 ڳ$hX ڳ$h5 ڳ$h ,ڳ$h ڳ$h ڳ$h ,ڳ$hD ڳ$hd Bڳ$h ڳ$h ڳ$hh ,ڳ$h- ,ڳ$h ,ڳ$h ڳ$h~ ڳ$h ,ڳ$h ڳ$h ڳ$h ,ڳ$hf ڳ$hr ڳ$h ,ڳ$h ,ڳ$hi ڳ$h Bڳ$hJ X.# #.#  . #.#  ......# #.#  ......# #.#  ......# #.#  ......# #.#  ...# #.#  ......##########.#  ڳ$h ...........@#  455.2 (67.0)..#############  ........#  ......###  ###.#ڳ$h  .# #.#   ڳ$hO .# #.#   .# #.#   ÷# #.#  ڳ$h ڳ$h ڳ$h ڳ$hI j _Key pressed, stopping explore.ڳ$h ڳ$h ڳ$h H _No target in view!ڳ$h 3ڳ$h ڳ$hr! ڳ$h" ڳ$h& : _ڳ$hC1 ڳ$h22 ڳ$hz5 Bڳ$h5 ڳ$h7 ,ڳ$h7 ڳ$hm: ڳ$hP; ڳ$h; ڳ$h; ڳ$h?> ڳ$h> ,ڳ$h ? ڳ$hHA ڳ$hB ڳ$hC ڳ$hC ڳ$hF ڳ$hEH ,ڳ$hCI ڳ$hiJ ڳ$h4K ,ڳ$hK ڳ$hL ڳ$hM ,ڳ$hN ڳ$hO ڳ$hP ,ڳ$hQ ڳ$hR ڳ$hT ,ڳ$hU ڳ$hX ڳ$hY ڳ$hZ ڳ$hZ ڳ$h\ ,ڳ$h] ڳ$h] ڳ$hf  ### #################.# ڳ$hef "#.................. #.###############.# #.# #.#ڳ$hf - #.# #.#  #........#####.###### #.#  #...................# #.#  #........# #.#ڳ$h1g 70.2 (15  #...................# #.# ڳ$hvg ##...................# #.#................# #.# ڳ$hg †.......##...........##########.# ................................# ##......###.........#############  #.........÷)..........# ڳ$hSh C##......#.#..........###ڳ$hh ڳ$hn ڳ$hx j _Key pressed, stopping explore.ڳ$h#z ڳ$hx  _No target in view! _ڳ$h\ ڳ$h ڳ$h" ڳ$h* Xڳ$h ڳ$h ڳ$hƮ ڳ$h ڳ$h@ ڳ$h ڳ$hѲ ڳ$h ڳ$h ڳ$hJ ڳ$h ڳ$h̸ ڳ$h ڳ$h ,ڳ$h ڳ$h ڳ$h ڳ$h ڳ$h ڳ$h- ڳ$h ڳ$hq ڳ$hK ڳ$hS Bڳ$h ڳ$h ڳ$h ڳ$h' ڳ$h ڳ$h ڳ$h ,ڳ$hd ڳ$h ڳ$hb ڳ$h ڳ$h ڳ$h ڳ$h; ڳ$hh ڳ$h ڳ$h: ڳ$h ڳ$hD ڳ$h ڳ$h ڳ$h ڳ$hP ڳ$h ڳ$hT ڳ$h ڳ$h ڳ$h ڳ$h ڳ$h ڳ$h ڳ$hN ڳ$h ڳ$hY ڳ$hs ڳ$h ڳ$h ڳ$h~ ڳ$h ڳ$h ڳ$h ڳ$h ڳ$h ڳ$hF ڳ$hR ڳ$h ڳ$hK ڳ$h ڳ$h& ڳ$h ڳ$h ڳ$h ڳ$h ڳ$h ڳ$h ڳ$h ڳ$hp ڳ$hx ڳ$h ڳ$h ڳ$h ڳ$h ,ڳ$h ڳ$h& ڳ$h( ,ڳ$h* ڳ$hh0 ڳ$h2 ڳ$hJ2 ڳ$hx3 ڳ$h[  ###  ############.#  #............#  #.##########.#  #.##.#  #.# ######.### ## ########### #.# #........## .# #.........# #@# #...........99.2 (29 .# #.........# #.# #........... .# #.........# #.# #........... .###.........###.#####........... ...[...................... ####................÷.......##... ##........(##..................  .......#####.##.#.####......###..  .......# ##.##.#.# [ڳ$hf\ l40m#.........÷)  _Key pressed, stopping explore. _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!ڳ$hIm Iڳ$h} ڳ$h ڳ$h\ : _ڳ$h% ڳ$h ڳ$ȟ ڳ$h ڳ$h/ ڳ$hd ,ڳ$h ڳ$h= ڳ$h ,ڳ$h4 ڳ$hR ڳ$hު ڳ$h ڳ$h- ڳ$h ڳ$h ,ڳ$h ڳ$hu ڳ$h` ڳ$h׹ ڳ$h ڳ$h~ ڳ$h ,ڳ$h ڳ$h ڳ$h ,ڳ$h ڳ$h ڳ$h ,ڳ$h! ڳ$h Xڳ$h ڳ$h ڳ$h ڳ$h ڳ$h] ڳ$hE ,ڳ$ha ڳ$he ڳ$h- ,ڳ$h ڳ$hn ڳ$h ,ڳ$h ڳ$h ڳ$h ,ڳ$h^ ڳ$h ,ڳ$hL ڳ$h ڳ$hM D.##.#.####......###.........##### .##.#.# #.........÷)..........# ....#<####......#.#..........### ................#.###.#.####.# .........#.........#....# #.# .........#.##.######....# #.# #........#.##......#....# #.# #ڳ$h #.##....#.#.##÷# #.# ...............@......>####.# 516.2 (17...######.#.....#.#..)......# ........#.#.#.###.####.######. # ##.#.#....÷.....)########...###.######.## #........##_..._##.....÷........# .........##~#'#≈##..##ڳ$h/ ##### #.÷...#.#####.###...... #.............######ڳ$hw ڳ$h ڳ$hp @ _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.ڳ$h ڳ$h' ڳ$h * _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!ڳ$h Iڳ$h% ڳ$hr& ڳ$h& $ _ڳ$h%* ڳ$hs+ ڳ$h- ,ڳ$h,. ڳ$h/ ڳ$h1 ,ڳ$h1 ڳ$hq3 ڳ$hu4 ڳ$h4 ڳ$h5 ڳ$h6 ڳ$h[8 Bڳ$h9 ڳ$h: ,ڳ$h\; ڳ$h? 8 _No target in view! ڳ$h? _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view!  Items here: )) [[ ÷.ڳ$h[A ڳ$hA  _ڳ$h=B ڳ$hC ڳ$hD ,ڳ$hE ڳ$h+I |  Things that are here:  a +0 mace; an orc skeletonڳ$hJ ڳ$haJ  _ڳ$hJ ڳ$hK ڳ$h)M ,ڳ$hM ڳ$hO ڳ$hQ ,ڳ$h)R ڳ$haV ڳ$hV ڳ$h8W ڳ$hX ڳ$hZ ڳ$h] ,ڳ$h_ ,ڳ$ha ,ڳ$hb ڳ$hg ڳ$hh ,ڳ$hi ڳ$hjk ڳ$hl ,ڳ$hFm ڳ$hn ڳ$h`p Bڳ$h ڳ$h' ڳ$h ,ڳ$h ڳ$hw ڳ$h} ,ڳ$hԧ ڳ$h ڳ$h ڳ$h3 ڳ$hy ڳ$h4 ڳ$h ڳ$h֫ ڳ$hW ڳ$h̭ ڳ$h ,ڳ$h ڳ$h% ڳ$h ,ڳ$h ڳ$h ڳ$h ڳ$h: ڳ$h\ ڳ$h' ڳ$h ڳ$hĴ ڳ$h ڳ$hn ڳ$hڵ ڳ$h ڳ$h ڳ$h ڳ$h ,ڳ$h[ ڳ$h Xڳ$h ڳ$hp ,ڳ$h ڳ$hŽ ڳ$h[ Bڳ$h ڳ$h$ ,ڳ$h ڳ$h ڳ$h' ڳ$h ڳ$h ,ڳ$hT ڳ$h ڳ$hf ڳ$h ڳ$h ڳ$h ڳ$h ڳ$h ڳ$h ڳ$h ,ڳ$hZ ڳ$h ڳ$hR ,ڳ$h ڳ$h_ y...........# #.#  #...........##########.#  ...................#  ##.#############  ÷)..........#  .#...######  .###.#.####.#....#  ..#....# #.#.##.#  ###....# #.#.##@#  ڳ$h 75.2 (59#....# #.#.##.#  #.#.##÷# #.#.##.#  ......>####.#..#.#  #.#..)......#..#.#  ####.######.##.######  .÷.....)..............#  ڳ$h, ...###.##.####.#  ÷ڳ$hX #.# #.#  ڳ$h ڳ$h ڳ$hF j _Key pressed, stopping explore.ڳ$h ڳ$h ڳ$h/ H _No target in view!ڳ$hw/ Iڳ$h6 ڳ$h7 ڳ$h: : _ڳ$h? ڳ$h@ ,ڳ$hQA ڳ$hI ڳ$hJ ,ڳ$h3K ڳ$hS ڳ$hS ,ڳ$hVT ڳ$h[ ڳ$h] ,ڳ$h^ ڳ$hd ڳ$hf ,ڳ$h\g ڳ$h{k ڳ$hum ڳ$hm ڳ$hn ڳ$hv ڳ$hex ,ڳ$hy ڳ$h ڳ$h/ `ڳ$h Bڳ$h: ..>####.#..#.# #.....#.#..)......#..#.# #.#.#.###.####.######.##.###### ڳ$h .#.#....÷.....)..............# ########...###.######.##.####.# ##_..._##.....÷........#.# #.# ##~#'#≈##..##......#####.# #.# ڳ$h x####.###...##............# #.# ...........##...@..####### #.# 88.2 (13..............#.###.# .............<..#ڳ$h0 #.# .............#.#..##.# ڳ$hV ..................##.#ڳ$h #########.###....# #.# ڳ$hT ##########........# #.# #........#.....##############.## .........#.....................#ڳ$hͰ ڳ$h ڳ$hD _Key pressed, stopping explore.ڳ$hK ڳ$h H _No target in view!ڳ$h Iڳ$h ڳ$h ڳ$h : _ڳ$h ڳ$h ڳ$hA ڳ$hL ڳ$h< ڳ$h ڳ$h ڳ$h0 ڳ$h ڳ$h ,ڳ$h ڳ$h ڳ$h ,ڳ$h] ڳ$hڳ$h,ڳ$hڳ$hڳ$h,ڳ$h8 ڳ$h ڳ$h ,ڳ$h ڳ$hڳ$h,ڳ$hڳ$h3ڳ$h,ڳ$hHڳ$haڳ$h@,ڳ$hڳ$h3ڳ$hV ,ڳ$h!ڳ$hg$ڳ$h%,ڳ$h&ڳ$h(ڳ$h),ڳ$hL*ڳ$h+ڳ$h,,ڳ$h-ڳ$h1ڳ$hM2,ڳ$h3ڳ$hO5ڳ$h6,ڳ$h7ڳ$h9ڳ$h};,ڳ$h_<ڳ$h8>ڳ$h@,ڳ$hAڳ$hzCڳ$hfE,ڳ$hG,ڳ$hH,ڳ$hHڳ$h"N##....#........#.....# ............#.............#...... ...###........#.##........#...... .......................##.#.#........................#....#.... ..#....................#....#.... .......##..............#....#.... .......##..............##.#......##.......@#...(....##.....609.2 (21##.#........##.#... .##.##...........#...######...######........######.# #...# #......).# #. #.## #...# #........######.ڳ$hN  #.##.....>......... ##........######.  #.##.. ڳ$hZOڳ$hSڳ$hYj _Key pressed, stopping explore.ڳ$hYڳ$h]ڳ$hy^g _Key pressed, stopping explore. _No target in view! ڳ$h^_Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!ڳ$hpIڳ$hetڳ$huڳ$hv$ _ڳ$hTxڳ$hxڳ$hy,ڳ$hzڳ$hx{ڳ$h6|,ڳ$h|ڳ$hs~ڳ$hBڳ$hڳ$h,ڳ$hQڳ$hBڳ$h9,ڳ$hڳ$hRڳ$h,ڳ$hڳ$hgڳ$hԖ,ڳ$h~ڳ$hڳ$h,ڳ$hڳ$hڳ$h@ڳ$h\ڳ$hڳ$hEڳ$h[,ڳ$hڳ$hڳ$h,ڳ$hMڳ$h\ڳ$h,ڳ$hڳ$hڳ$hƱ,ڳ$hڳ$hxڳ$h,ڳ$hڳ$hgڳ$h,ڳ$heڳ$hڳ$h:Bڳ$hXڳ$hBڳ$hTڳ$h|ڳ$h`,ڳ$hڳ$hڳ$hBڳ$hCڳ$hXڳ$hڳ$hp,ڳ$hjڳ$hڳ$hd,ڳ$hڳ$hXڳ$hNڳ$h,ڳ$hڳ$hxN###.#.....#....................#.######.####.....###........#.######....................... .......#.#########...........ڳ$h~.....#.........#.................#........##..... #####........#........##.........#..@.....##........#41.2 (32......#........##........#.....÷#........##.......##....#..........######...######....#.#####....# #...# # .......#.#...#.#.## #...# # ڳ$h`.......#.#.#.#.#.# #...# # ######.#.#.....#.# #...# # #.#.#.#...#.# #...# #ڳ$hڳ$hڳ$h%^ _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.ڳ$hV)ڳ$h+* _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!ڳ$h8I۳$h۳$h=۳$h$ _۳$h۳$h X۳$h۳$h۳$h۳$h۳$h۳$h۳$h۳$h۳$h۳$h ,۳$h"۳$h%۳$hm(۳$h(۳$h.)۳$h|+۳$h,,۳$h-۳$hO/۳$h-0,۳$h0۳$h2۳$h^3,۳$h3۳$h5۳$h6,۳$hK7۳$h9۳$hz:,۳$h;۳$h:@X۳$h@۳$hB,۳$hB۳$hD۳$hG,۳$hG۳$hEJ۳$hJ,۳$hK۳$hwQ۳$hU,۳$hzV۳$hX۳$hY,۳$hZ۳$he]۳$h^,۳$h_۳$ha۳$h c,۳$hc۳$he۳$hVh,۳$hi۳$hmX۳$h-o۳$h6p,۳$hq۳$hr۳$hs,۳$ht۳$hv۳$hv,۳$hw۳$hx۳$hz,۳$hz۳$h|۳$h\|۳$h|۳$h}۳$h8~۳$h`,۳$h۳$h۳$hw,۳$h۳$hׂ۳$h,۳$h%۳$h<۳$h,۳$h۳$hU۳$h,۳$h9۳$h۳$h,۳$h۳$h۳$h*,۳$h۳$h9۳$h,۳$h۳$h۳$hݎ,۳$hJ۳$h۳$h,۳$h4۳$h8۳$hϒ,۳$hH۳$h)۳$hF,۳$hŕ۳$h۳$h$,۳$h۳$h۳$ht,۳$h"۳$h۳$hӝ,۳$h۳$h۳$h,۳$hb۳$h3#.......# #.#.....# .....# #####.###  #.# #####.##################  .......†..#  ###############.##  ................@...#.#  ۳$h#.###.#######..####.#.#  #........ #.#  #####.#######..#### #.#  .<#............# #.#  ###.#..........# #.#   #.#########..# #.#   #............# #.#  ############.# #.#  ۳$h[4_No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view!  You pick up a book of Conjurations and begin reading...۳$h,83.2 (4۳$hū,4.2 (43۳$hP۳$h۲{ _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library.۳$hM۳$hh۳$hͶH _No target in view!۳$h?3۳$h۳$h۳$h۳$h _۳$h۳$h۳$h۳$hx۳$h#۳$h,۳$ht۳$h)۳$h&,۳$h۳$h۳$h,۳$hW۳$h۳$h,۳$h۳$hB ۳$hQ ,۳$h ۳$h ۳$h ۳$h ۳$h8۳$h۳$h۳$h۳$h۳$hA۳$h*,۳$h۳$h۳$h:,۳$h۳$hu۳$h,۳$hX۳$h۳$hu۳$h۳$h5۳$hQ۳$hd,۳$h۳$h5 ۳$hX!,۳$h!۳$h#۳$h$,۳$h$۳$h%۳$h&,۳$h'۳$h_(۳$h@)۳$hm)۳$h)۳$h*۳$h*,۳$h4+۳$h+۳$h5,,۳$h,۳$hKI...#...................#.# ###############.#######..######.#.........<#............# #.#########.#..........# #.# #.#########..# #.# #............# #.# ############.# #.# #.........######.# #@...............#706.2 (22 #.##############.# ### ### ۳$hIA۳$hL۳$hJR[ _Done exploring.۳$hR۳$hzT۳$hUH _No target in view!۳$hiI۳$hJ~.................0.0)۳$hL۳$hM۳$ht[ _Done exploring.۳$h҈۳$h۳$hH _No target in view!۳$h>۳$h?3۳$hT۳$hU۳$hX۳$h]No target in view! _Done exploring.No target in view!Done exploring.No target in view!Done exploring.۳$h^۳$ha`۳$h8a _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!۳$hvI۳$h84۳$hf;۳$h>No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.۳$h8?۳$h@۳$h@BDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!۳$hI۳$hS4۳$h۳$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.۳$h۳$h*۳$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!۳$h3۳$hq۳$hڰ4۳$hv۳$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.۳$hT۳$hn۳$htDone exploring.No target in view!Done exploring.No target in view!Done exploring.۳$hNo target in view!۳$hwI۳$h4۳$h ۳$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.۳$h۳$hɥ۳$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!۳$h7۳$ho83۳$hSc4۳$hd۳$hsNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!۳$hI۳$h)3۳$h!4۳$h%۳$h)No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.۳$hP*۳$hW-۳$hX/Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!۳$h*I۳$h۳$h۳$h۳$h`No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.۳$h۳$hkDone exploring.No target in view!Done exploring.No target in view!۳$h2Done exploring.No target in view!۳$h ۳$h۳$hU۳$h۳$h ,۳$hhNo target in view!Done exploring.No target in view!۳$hKDone exploring.No target in view!Done exploring.۳$hQ۳$h!۳$hl Done exploring.۳$h}No target in view!Done exploring.No target in view!Done exploring.No target in view!۳$hu I۳$hO 4۳$h% ۳$h% No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.۳$hɠ ۳$h ۳$hS Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!۳$h`8 3۳$hl9 ۳$ha 4۳$hCe ۳$hj No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.۳$hk ۳$h#n ۳$ho Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!ܳ$h[?25h[?0cNo target in view!Done exploring.No target in view!Done exploring.No target in view!  Search for what [Enter for "."]? ܳ$h [?25l[?1cܳ$h ܳ$hQ $ܳ$h A18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading upb - [D:3] a stone staircase leading down  c - [D:3] a trident  ܳ$h d - [D:3] 6 stones (4 further duplicates in 1 pile)  e - [D:3] a whip  f - [D:3] a stone staircase leading up  g - [D:3] a +0 club (1 further duplicate)  ܳ$h bh - [D:3] a bloodstained altar of Trog  i - [D:3] a snail-covered altar of Cheibriados  ܳ$h: Pj - [D:3] a +0 mace (1 further duplicate)  k - [D:3] a +0 chain mail  ܳ$hc ol - [D:3] a +0 leather armour  m - [D:3] a stone staircase leading down  n - [D:3] a ring mail  ܳ$h o - [D:3] a stone staircase leading up  p - [D:3] a +0 short sword  q - [D:3] a robe  r - [D:3] a stone staircase leading down޳$h  a - [D:3] a stone staircase leading up  o - [D:3] a stone staircase leading up޳$hh  o - [D:3] a stone staircase leading up  r - [D:3] a stone staircase leading down$h3>Level 3 of the Dungeon <<<>>>__(Press ? for help) ###### ############.# #################.### #............# #...................# #.##########.# #.###############.### #.##.# #.##.# #.# ######.### #.##.# ################ ########### #.# #........#####.#######.# #.........#....# #.........# #.# #...................##.# $h###.........#....# #.........# #.# #...................##.# #..>........#....# #.........# #.# #...................##.# #....##.#####....###.........###.#####...................##.# #.....#...................[..............................##.# ###.#...###.....####................÷.......##...........##########.# #.###..##.....####........(##.....................................# ###.####.##............#####.##.#.####......###.........############# #....# #.####..........# ##.##.#.# #.........÷)..........# #....# #...###.........# #.....#<####......#.#..........###### #....###...# #.........# #.................#.###.#.####.#....##....##....###.........####..........#.........#....# #.#.##.####.###......#.......................#.##.######....# #.#.##.##........##.#.........######........#.##......#....# #.#.##.##......####....####..################.##....#.#.##÷#$hq[40m #.#.##.##......# #.......................................>####.#..#.#$hgstairs the ShooterCoglinHealth: 47/47 ========================Magic: 6/6========================AC: 4Str: 17EV: 11Int: 8SH: 0Dex: 23XL:  6 Next: 89% Place: Dungeon:3Time: _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!  Search for what [Enter for "."]? . _$hX$h3$hC$h$h$h&$h$h3,$h$hH$hk,$h$hE$hS,$h$hX$h X$hX$h&X$h?$h@,$h2s`$h3}B$h<$h $h$hc,$hخ$h<$h,$h $h$h,$h$h$h2,$h$h$h,$h$h$hx,$h[$h}$h],$hM$h6$h? ,$h2 $ho$h?,$h$h $h#,$h(%$h,$h/,$h`0$h7$h :,$h<$h0C$hF,$hG$hLN$h4Q,$hiS$hX$h"[,$h\$hUb$hd,$he$hj$hl$hPm$hnn$hs$h)}B$h}$h^,$hl$h<  You see here a +0 whip.$h$h _$h$hi$h,$h_$hU$h,$hg$h$hզ,$hm$h$h,$h!$hֳ$h,$hZ$hϻ$h,$h$h$h,$h$h$h,$hB$hf$h,$h$hB$h$h$hX,$h8$h$h $h X$h& B$h $h $ho n$h! ,$hw" $hI)  ################ # #.........#....# # $h"* ###.........#....# # #..@........#....# # Noise: --------- 2779.2 (73.0) #....##.#####....### d) +0 sling {Udom}  a) +2 sling {Qiu}  #.....#............. Fire: d) +0 sling {Udom} ###.#...###.....#### $h* #.###..##.....#### ###.####.##.........  #....# #.####.......  $h+ h#....# #...###......  #....###...# #...... $h[0 $h2 c _There is a stone staircase leading down here.$h $hF $h $h5 $hw O80.2 (1.0) _$hz  ## .. .# # .# #..#.##.#4 #K...?@.# ....#.#### g #  g   hobgoblin (asleep) K   kobold (missile, asleep) $hl $h $h9 +9 (1.7$hH? $hqG _You climb downwards.  Found a scroll of butterflies. _There is a stone staircase leading up here.$hH ((((K)You shoot a sling bullet.$ho (The sling bullet hits the kobold but does no damage.  You shoot a sling bullet.$hCU  The sling bullet barely misses the kobold.$hD].K..?g.g===2.0 (1.1Rev $h!e$hgC _The hobgoblin shouts! You hear an angry hiss.$h} (((((You shoot a sling bullet.$hj@  The sling bullet completely misses the kobold.You shoot a sling bullet.$h$hY M.K..?55   shadow imp (wandering)  The sling bullet closely misses the kobold.A shadow imp comes into view.$h<((((($hrM$hTt..?@..g$hU_3.1Rev+ $h`$hi`  The sling bullet closely misses the kobold.  A shadow imp comes into view. _The kobold throws a stone. The stone closely misses you.The shadow imp shouts!  The sling bullet hits the kobold!$hm)(((5 $h ((You kill the kobold!$h6q,$h}v}.g..?5..$hy(4.2$h}$h ((((( _You shoot a sling bullet.  You shoot a sling bullet.$h!   The sling bullet closely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.$hU,$hY5)g.?.$h1l5.4 (1.2Rev* $hŘ$h~  (( _The hobgoblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.$h1  The hobgoblin is severely wounded.You shoot a sling bullet. The sling bullet hits the hobgoblin.$h5A. $h$hlJ.5..?$h59060$hq$h ((((( _You kill the hobgoblin!You shoot a sling bullet.$hO  The sling bullet closely misses the shadow imp.You shoot a sling bullet.$hX$h.)5.?7.5 (1.1$hc$h ((((( _The sling bullet closely misses the shadow imp.You shoot a sling bullet.$hm  The sling bullet closely misses the shadow imp.You shoot a sling bullet. The sling bullet hits the shadow imp.$h,$hY` M.).5?ll   iguana (wandering)You shoot a sling bullet.  The shadow imp is lightly wounded.$h(8.6$h$h(lThe sling bullet hits the shadow imp.  The shadow imp is lightly wounded. _An iguana comes into view.You shoot a sling bullet.  The iguana hisses angrily.ling bullet hits the shadow imp.$h  The shadow imp is lightly wounded.  You shoot a sling bullet. The sling bullet hits the shadow imp.$h,$hb.5l.$hE(9.7$h$h  _The shadow imp is heavily wounded.You shoot a sling bullet. The sling bullet hits the shadow imp.$hۧ  The shadow imp is almost dead.You shoot a sling bullet. The sling bullet hits the shadow imp.$h/? $h6  .lww   dart slug (wandering)You kill the shadow imp!$h28 1390.8$h= $hO ((((((( _A dart slug comes into view.You shoot a sling bullet.$hY  The sling bullet closely misses the iguana.You shoot a sling bullet.$hN ,$hR l.?....ww$h:S (1.9$h Y $h(e (( _The sling bullet barely misses the iguana.You shoot a sling bullet.$h  The sling bullet hits the iguana but does no damage.  You shoot a sling bullet. The sling bullet hits the iguana.$hTr ,$hJy y.l?w.$h7z -3.1 (1.2$hr $h ( _The iguana is moderately wounded.You shoot a sling bullet. The sling bullet hits the iguana.$h   You shoot a sling bullet. The sling bullet hits the iguana. _The iguana is moderately wounded.You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is heavily wounded.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.$h~ ,$hJ q.l.w$h (4.3$h֜ $h&  _The iguana is heavily wounded.You shoot a sling bullet. The sling bullet hits the iguana.$hI, (((((The iguana is severely wounded.You shoot a sling bullet.$h} o  The sling bullet barely misses the iguana.$h .)..l.w$h #5$h. 8--50$h[ $hs ((((( _The iguana bites you.  You shoot a sling bullet.$hKH  The sling bullet closely misses the iguana.You shoot a sling bullet.$h .)..lThe sling bullet closely misses the iguana.$h-6.4 (1.1$h$h87closely misses the iguana.  You shoot a sling bullet.  The sling bullet closely misses the iguana. _The iguana misses you.  The sling bullet hits the iguana but does no damage.$h&  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.$hˮ  The iguana is severely wounded.The iguana hisses menacingly.$h2@w.$h˵-7.6 (1.2$ho$h _The iguana bites you but does no damage.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.$hP  The iguana is severely wounded.You shoot a sling bullet. The sling bullet hits the iguana.$hNT] ?$h[$hG.w$h$hAstairs the ShooterCoglinHealth: 45/47 ======================--##Magic: 6/6========================..AC: 4$h^Str: 17.#EV: 11Int: 8# .#SH: 0Dex: 23#..#.##.#XL:  6 Next: 106% Place: Dungeon:4#.).w?@.#Noise: ===------  Time: 2798.7 (1.1)....#.####$hhd) +0 sling {Udom}  a) +2 sling {Qiu} . #Fire: d) +0 sling {Udom}Rev* w   dart slug$hBThe iguana hisses menacingly. _The iguana bites you but does no damage.  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  The iguana is severely wounded.$hfQYou shoot a sling bullet. The sling bullet hits the iguana.$h _You kill the iguana!You have reached level 7!$h/  --more--$h&k50/52=7/77 3% $h$h\  Your brain swirls with designs for a psychrogravic kinetoramjet. You just need _some more time...$h~ ( You shoot a sling bullet. The sling bullet hits the dart slug.$h   The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug!$hGC† $h:8?$h`1=9.8$h)$hhM _You kill the dart slug!$hI# $h# $h%( $hP* H _No target in view!$h $h$ $hO $h H _No target in view!$h $hp $h2 ^ _No target in view!$h $h $h $h H _No target in view!$hU4$hpU$hXH _No target in view!$hR4$hnX$hZC _No target in view!$h(4$h*$h -$h4$h_$h6$h4$h$h&$h.$hj$h'$h$hc4$hh$h=k$h4$hg$h$hQ _$hr$hQ$h$h62=$h$h-$h1 _HP restored.$h$h3?Rev+ $h<$hj  c - 2 scrolls of butterflies (gained 1)$h:$hc _You see here an iguana corpse.$huJ$he  You see here a dart slug corpse.$h$hA= _$h$h $h$h3:Rev $h$h$h$h$h$h'$h;$hb$h $h6$hn#.#..##.....##..#.# ##.....# ..#..#.# .#$hW#..#.# .# ###..#.##.# ##.#.).††<.# #..@..#.####---$h@\800.0) ##.####.#$hi #. #.#). ..#$h##. ..##. #..##. #..#$hP#. #..#$h $h I---10.8 (11$h9 $h>$h9 _Found a mace.$hZ$h$hk H _No target in view!$hz _$h| $h@ : _$h $h ,$h $h $h $h $h $h $h ,$ho $hP $h ,$h; $hQ $h4 $h^ $h} $h $h! ,$h $h $h ,$hڪ $h $hY $h~ $hJ $h $h $hH $h $hú $h׼ ,$h $h $h ,$h $h $h $h% $hD $h $h{ ,$h $h n$hv ,$hY $h $h  #.# #..####.###..##........#.#.####.##.#.# #.#.#  #.#.#  #.#.#  #@#.# ..<............K>...##.#######.... #.#..# #.## #.# K   kobold (missile, asleep) #?# #.#$h 26.8 (16  A kobold comes into view. It is wielding a +0 short sword.$h^ ,7.8 (17$h} $h _Found a stone staircase leading up and a stone staircase leading down.  You shoot a sling bullet. The sling bullet hits the kobold.$h (((()(($h (You kill the kobold!$h|q....)>.$h6 g===8.9 (1.1)Rev $hc$h/ _You shoot a sling bullet.$hJ$h#$h%$h(,$h*$hx2^#.......#.#####.# .#.# .#.#.. #.#.#....###.#.#####..<............)>...##@#######---90.... #.# ..# #.# #  #.#$h3!#[#$h;^---30.9 (2$h$h C _Found a leather armour.$hN $h|$h^ _No target in view!$h+$h$h$h# #.#### #.......###.#.#####..<............)>...##.#######.... #@# # #   #?$h#@   Edmund (asleep)#@#$h( 0  Edmund the Younger comes into view. He is wielding a +2 flail of draining.$h0z@@.$h3<==1.9 (1$h9$h` ((((( _Edmund shouts!  You shoot a sling bullet. The sling bullet hits Edmund.$h  Edmund is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.$hN$hT,..$hTr?.@[$hnUa=3.0 (1.1Rev $h[$hC]0 _Edmund is lightly wounded.$hSl   #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.#####  ..<......  )>...##.#  .... #@# ..# #.# # #.# #?# #.# #@# #[# #.#$h1   #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.#####  ..<......  )>...##.#  .... #@# ..# #.# # #.# #?# #.# #@# #[# #.#  ((((((( _Edmund is nearby!$h\  You shoot a sling bullet. The sling bullet closely misses Edmund.  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.$hZ$h%,..$h%4?@$h &..[$h&.$h&(4.1$h&7Rev+ $h-$h3    #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.#####  ..<......$h;31  )>...##.# $h\33 .... #@# $h~35..# #.# # #.# $h3S#?# #@# #.# $h3/#[# #.# $h48_Edmund is lightly wounded.$h   #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.#####  ..<......$h}`  )>...##.#  .... #@# ..# #.# # #.# #?# $hG#@# $h#.# #[# #.# $h$h5$h}$h#' $hlF(((((($h\( _Edmund is nearby!$hYff  You shoot a sling bullet. The sling bullet closely misses Edmund.$h$hZ..@.$h7.[.$h(5.2$h$hW _You shoot a sling bullet. The sling bullet closely misses Edmund.$hR   #.#.# $hE #.#.#  #.#.#  .. #.#.#  ....###.#.##### $hr ..<......  )>...##.#  .... #@#$h5 ..# #.# # #.#$h. #@# $h#.# $h %#.# #[#$h'6 #.#$ho   #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.#####  ..<......  )>...##.#  .... #@# ..# #.# # #.# #@# #.# #.# #[# #.# $h0$h$hF$h (( _Edmund is nearby!You shoot a sling bullet. The sling bullet hits Edmund!$h6  Edmund is lightly wounded.  You shoot a sling bullet. The sling bullet hits Edmund!$hZ $h .@?6.3Rev* $h; $h0 }    #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.#####  ..<......  )>...##.#  .... #@# ..# #.# # #@# #?# #.# #.# #[# #.# _Edmund is moderately wounded.$hg $hh  $hh $h i  $h.i  $hTi c#.#.# $hti  $hi c#.#.# $hi  $hi l#.#.# $hj  $h*j .. #.#.# $hLj  $hsj ....###.#.##### $hj  $hj B..<......$hk  $hl  $hFl d)>...##.#$hl % $hl  $h0m i.... #@#$hbm  $hm u..# #.#$hm  $h n j# #@#$hBn  $hn V#?#$hn  $hn N#.#$h&o  $hto P#.#$ho  $hp .#[#$hXp Q #.# $hEs $hQw $hw $h{ $h! K ($h^ #((((($h F( _Edmund is nearby!$h /You shoot a sling bullet.$h  The sling bullet completely misses Edmund.  You shoot a sling bullet. The sling bullet hits Edmund.$hX $h @.?..[$h .$hp (7.4$h $h n    #.#.#  $h |#.#.#  #.#.#  .. #.#.#  ....###.#.##### $h " ..<...... $h&  )>...##.#$h8   $hU ..... #@# $hf )..# #@#$hw  # #.#$h  $h #?#$h D #.# #.# #[# $h #.# $h e_Edmund is moderately wounded.$hDn   #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.#####  ..<......  )>...##.#  .... #@# ..# #@# $hE~# #.# #?# #.# #.# $hqE#[# #.# $hL$hEM$hS$h] _Edmund is nearby!You shoot a sling bullet. The sling bullet hits Edmund!$h(&  $hWEdmund is heavily wounded.You shoot a sling bullet. The sling bullet hits Edmund.$h)i  Edmund is heavily wounded.$hK*,80$h[1$h9     #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.#####  ..<...... $ht9 )>...##.#  .... #@# ..# #@# # #.# #?# #.#$h9? #.# #[# #.#$h9Z _Edmund misses you.$h1   #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.##### $hR ..<......  )>...##.#  .... #@#$hs ..# #@# $h{# #.# $h[#?# $hS#.# $hU#.# $h53#[# $hPV#.# $ho$hB$h$h  _Edmund is nearby!You shoot a sling bullet. The sling bullet hits Edmund.$hr  Edmund is severely wounded.You shoot a sling bullet. The sling bullet hits Edmund.$h  Edmund is severely wounded.Edmund clears his throat.$h5-9.5 (1.1$h $hD    #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.#####  ..<......$h  )>...##.#  .... #@# ..# #@# # #.# #?# $hO#.# #.# #[# #.#$h b _Edmund closely misses you.$hy   #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.#####  ..<......  )>...##.#  .... #@# ..# #@# # #.# #?# #.# #.# #[# #.# $h$hȻ  _Edmund is nearby!You shoot a sling bullet. The sling bullet hits Edmund!$hA  Edmund is almost dead.You shoot a sling bullet. The sling bullet hits Edmund.$he  Edmund is almost dead.$h)40.6$h$hY    #.#.#  #.#.#  #.#.#  .. #.#.# $hg ....###.#.#####  ..<......  )>...##.# $h3 .... #@# $hD..# #@# # #.#$h* #?# #.#$h9* #.# #[#$hXw #.# _Edmund closely misses you.$hun   #.#.#  #.#.#  #.#.#  .. #.#.#  ....###.#.#####  ..<......  )>...##.#  .... #@# ..# #@# $hv# #.# #?# #.# #.# #[# #.# $h|$hI}$h$h _Edmund is nearby!You shoot a sling bullet. The sling bullet hits Edmund!$hD)$h]) (((((((You kill Edmund!$h ).?..[.$h 311.7 _You shoot a sling bullet.  Your Ranged Weapons skill increases to level 7!$h$h~ _Your Stealth skill increases to level 1!$h7$h$hN.0.0$hf$h _Key pressed, stopping explore.$hB$hH _No target in view!$h4$h$h*$h+ r  ..#..###.#.#####<............)>...##.#######.... #.# # # #. #?$hq )....$h@ $h  <---2.7 (1 _$h $h(  Things that are here: _a +2 flail of draining; a +0 ring mail; the human corpse of Edmund$h( :---$h. $h 4 ^ _No target in view!$hx4 $h6 $h: $h&> $hA ; _$h^B $hE $hyE $h G $hO I..$hO y....###.#.#####<............)>...##.##.. #.# $hP ..# #)# #  $h@P D.[..#$hlP !###$h1W +4.7 (2$hW +5.7 (3$hW 7Rev+ $hG] $hf x _p - a scroll labelled CIVALEOLLAEC$hEg $hn $ht $ $ht :_No target in view!$h-u $hw $h ..0$hO $h $h j _Key pressed, stopping explore.$h $h $h ^ _No target in view!$h $h $h $h $h $h j _Key pressed, stopping explore.$h $h3 $h | _No target in view!$h $h $h $h $h{ _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h0 $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h5 $h $h $h $h $hK No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $h $h $h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h, $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hR $h $h% $h@) $h0 $h9 No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h: $h? $h D Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hGD $hE $hN <$hP $hY No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hY $h,\ $h` Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h;a $hb $hk <$hel $hvq No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hq $hv $hS{ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h{ $h0} $h( $h $h $hԑ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h9 $h> Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h@ $h $hX $hB $hj No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $h $hۿ $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h% <$h+ $h@ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h< Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h_ $h $h $h $hC No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $ha! $h]% Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h% $hi( $h - $h|- $hH zNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hIJ $hP No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hbT $hX Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hVX $h?Y $h_ $hdb $hRd $hm No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hem $hr $hBx Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hx $hcz $h <$h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hs $hϖ $hw Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $h $h} $h; $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hH $hU $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h J$h $h $h % _$h ,$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  You see here a +0 leather armour.Rev  _$hg c$hi ,$h( {..# #)#  # #.#  #.#  #.#  $h} 2#.#  #[# ###########.###................5............@.###...####$..##### .#$h .... ##.# $h 5   Grinder (wand, wandering) $h $hd ,52.7 (7$h +3.7 (8$h $h3 ((((((( _Grinder comes into view. She is carrying a wand of polymorph.You shoot a sling bullet.$h֮ M  The sling bullet closely misses Grinder.$hY3  You shoot a sling bullet. The sling bullet barely misses Grinder.  Grinder shouts! You hear a shout!$h: ....5..5)$hg: c===4.8 (1.1Rev $h*@ $hzG  ..# #)# # #.# #.# #.# #.# #[# ### $hG  ########.###.....  ..........5......  .......@.#  ##$..##### .#  ....$hG 1 ##. #$haH  _Grinder says, "Wait up."$h ..# #)# $hM# #.# #.# #.# #.#$h  #[# ###  $h.########.###.....  ..........5...... $hLL .......@.# $hg ##$..##### .# $h: .... $h?##. $h># $h$h$hs$hG$h ((( _Grinder is nearby!You shoot a sling bullet.$hu3 $h3h The sling bullet closely misses Grinder.  You shoot a sling bullet.$hM  The sling bullet closely misses Grinder.$hj... $h(5.9$hp$h; _Grinder blinks!$h$hf$h...[....0.0$h$h$hj _Key pressed, stopping explore.$hV$h $h^ _No target in view!$hQ$h>$h8$h$h%$hwj _Key pressed, stopping explore.$h$h$hFH _No target in view!$hJ$h$h $h$h0Q _$hʮ$hl ..# #)# # #.# #.# #.#$h #.# #[# ###.$h#.###.....5......###...##---6.9 (1.##$..##### .##.....##. #$h5   Grinder (wand)$h:---$h$h7 ((((((( _Grinder is nearby!$hbN  You shoot a sling bullet. The sling bullet barely misses Grinder.  You shoot a sling bullet. The sling bullet hits Grinder.$hE$hz...5...$hn===8.0 (1.1Rev+ $h$h  ..# #)#  # #.#  #.#  #.#  #.#  #[# ###  .########.###.....  ............5.....  .......@..#  .##$..##### .# $h1 #.... .##. $h #$hL _Grinder is lightly wounded.$hz ..# #)#  # #.#  #.#  #.#  #.#  #[# ###  .########.###.....  ............5.....  .......@..#  .##$..##### .#  #.... .##. # $h4$h$h׏ ((((((( _Grinder is nearby!You shoot a sling bullet.$h  The sling bullet closely misses Grinder.  You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.$hs$h$z...5...$h֜,90$h$h  ..# #)#  # #.#  #.#  $h#.#  #.#  #[# ###  .########.###.....  ...........5......  $hk.......@..#  .##$..##### .#  #.... .##. # _Grinder is lightly wounded.$hB6 ..# #)#  # #.#  #.#  $h)C#.#  #.#  #[# ###  $hWC.########.###.....  ...........5......  $hC+.......@..#  .##$..##### .#  #....$hCq .##. # $hC$hI$h?J$h'P$h^ ((( _Grinder is nearby!You shoot a sling bullet. The sling bullet hits Grinder.$h  Grinder is lightly wounded.  You shoot a sling bullet. The sling bullet hits Grinder.$hph ...  Grinder is moderately wounded.$h$m $h $h6 .60.1 (1.1$h $h   ..# #)#  # #.#  #.#  #.#  #.#  #[# ###  .########.###.....  ...........5......  .......@..#  .##$..##### .#  #.... .##. $h x# _Grinder zaps a wand. You easily resist.$hk  ..# #)#  # #.#  #.#  #.#  #.#  #[# ###  .########.###.....  ...........5...... $h;  .......@..#  .##$..##### .#  #.... .##. # $h' 4$h٤ $h ((((((( _Grinder is nearby!$h)4  You shoot a sling bullet. The sling bullet barely misses Grinder.  You shoot a sling bullet. The sling bullet hits Grinder.$h Y ...5.$h n..  Grinder is heavily wounded.$h/ g  Grinder gestures at you.$hxI }1.2Rev* $hN $hV   ..# #)#  # #.#  #.#  #.#  #.#  #[# ###  .########.###.....  ...........5......  .......@..#  .##$..##### .#  #.... .##. #$h4W V _You resist with some effort.$h ..# #)#  # #.#  #.#  #.#  #.#  $h#[# ###  .########.###.....  ...........5......  .......@..#  $h3.##$..##### .#  #.... $h_.##. # $h4$h$h ((( _Grinder is nearby!You shoot a sling bullet. The sling bullet hits Grinder.$hG ((((Grinder is heavily wounded.You shoot a sling bullet.$hr ...5...  The sling bullet closely misses Grinder.$h\>2.3$hc$hCk  ..# #)#  # #.#  #.#  #.#  #.#  $hpkp#[# ###  .########.###.....  ...........5...... $hk6 .......@..# $hk) .##$..##### .#  $hk,#.... .##. $hk #$hl $hJlE_Grinder zaps a wand. You easily resist.$h6 ..# #)#  # #.#  #.#  $h#.#  #.#  #[# ###  .########.###.....  ...........5......  $h>b.......@..#  $hk.##$..##### .#  #....$h6 .##.$h1 #$h $h9 $h $h $h$h ((( _Grinder is nearby!You shoot a sling bullet. The sling bullet hits Grinder!$h  Grinder is severely wounded.You shoot a sling bullet. The sling bullet hits Grinder.$h%$h-b5...$h-(3.4$h3$h6\ _Grinder is severely wounded.$hrP ..# #)#  # #.#  #.#  #.#  #.#  #[# ###  .########.###..... $hOQ  ..........5.......  .......@..#  .##$..##### .#  #.... .##. #$h ..# #)#  $h-# #.#  #.#  #.# $h #.#  #[# ###  .########.###.....  ..........5....... $hg .......@..#  $h .##$..##### .#  $h7#.... .##. # $h14$h $hyQ$h((You shoot a sling bullet. The sling bullet hits Grinder. $h)_Grinder is severely wounded. _Grinder is nearby!  You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.$h΄ (Grinder is severely wounded.$hZ .5.You shoot a sling bullet. The sling bullet barely misses Grinder.$ha8*$hg  Grinder gestures at you.$ho8@$ho$hpU48--40$hz$hf  ..# #)#  # #.#  #.#  #.#  #.#  #[# ###  .########.###.....  ..........5.......  .......@..#$h  .##$..##### .#  #.... .##. # _Pain shoots through your body!$hG  ..# #)#  # #.#  #.#  #.#  #.# $h  #[# ###  .########.###.....  ..........5.......  .......@..# $h 5 .##$..##### .#  #.... .##. #$h7 $ $h! 4$hO3  (( _Grinder is nearby!You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.$h  Grinder is severely wounded.You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.$hM< i  You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.  Grinder is severely wounded.  You shoot a sling bullet.  The sling bullet hits Grinder but does no damage.  Grinder is severely wounded.$hA X... $hB -5.5 (1.1$hI $hO The sling bullet hits Grinder but does no damage.  Grinder is severely wounded.  You shoot a sling bullet.  $h6P The sling bullet hits Grinder but does no damage.  Grinder is severely wounded. _Grinder blinks!$hP $hQ $hW 0.0.0$hX $h\ $h0d j _Key pressed, stopping explore.$hzd $hk $ho ^ _No target in view!$h'p $hp $hw $hz $hb{ $h˂ j _Key pressed, stopping explore.$h $h $he ^ _No target in view!$h $h$ $hߎ <$h $h _Key pressed, stopping explore.$hr $hy _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hȦ AKey pressed, stopping explore.No target in view!$h $h $h, <$h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $hy Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $h $h $h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $hm Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h: $he <$h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h] $h" $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $h <$h1 $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h` Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h ]No target in view!Key pressed, stopping explore.No target in view!$h $h? $h3 R$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h= $hv $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $h $h.$ $h % $h,* No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h* $h. $h2 ^Key pressed, stopping explore.No target in view!$h?3 Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hi4 $h: <$h= $hBD No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hH $hL Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hM $hFO $hmS $hV $h"[ $h^ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h^ $hb $hg Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hOg AKey pressed, stopping explore.No target in view!$hg $hvh $h o <$hs $h} No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hs} $hـ $h˅ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h( $h $hÍ $h $ha No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h :No target in view!$h $h <$h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $hF $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $h R$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $ha $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h- $h $hE $h $h $h% No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $hl $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hI _Key pressed, stopping explore.No target in view!$ho6 No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h? $hE No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hH $hL Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hCM $hN $hU $hV $h(Z $ha No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hb $hmf $htj Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hj _Key pressed, stopping explore.No target in view!$hk $h r <$hu $h} No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h2~ $hJ $h; Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hx  _9--$h\;5---8.5 (35   Grinder (wand)$h;:---$ho$h. (((( _Grinder is nearby!  You shoot a sling bullet. The sling bullet hits Grinder!$hg  Grinder is almost dead.You shoot a sling bullet. The sling bullet hits Grinder!/ $h "0....$h' 50/5379===9.5 (1 _You kill Grinder!$h.$h4 _Your Dodging skill increases to level 2!$h8$hp>&0$h>$hD$hP _Key pressed, stopping explore.$hX$h_ _No target in view!$h d<$hh$hrj _Key pressed, stopping explore.$h0s$hx$h~| _No target in view!$h$h$h4$h$hj _Key pressed, stopping explore.$hH$h$hrKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hͤ$h$hZ<$hZ$h^^No target in view!Key pressed, stopping explore.$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $hX$hmBKey pressed, stopping explore.$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $hi$h5R$h%No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h3$hD<$hgK$h\No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h]{No target in view!Key pressed, stopping explore.No target in view!$hSe$hf$hxh$hk$huNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h?{$hEKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$h$h$h$hؙNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h[$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hC$h$h`$h$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h2$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$h3<$hv nNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hE4$h$ht; _$h)!$h+ 1=Rev+ $h-$h7.V2=$h/$h(5B$h8PRev $h:$hb<,$hb>$hZFp---77.5 (8---$hL$hTNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! $h-UF_Key pressed, stopping explore.$hU$h[$hc4Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!$hmD0$hs$h|No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h|$h $hKey pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$hLj$h$h $h$h™ _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hc$h$h( _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$hN$h<$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hy$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hr$h|<$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h$hrKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hJ$hx$hi3= _$h$hF,$h$hM$h$he$hi$h $h# #.#stairs the Shooter#.#Coglin#.#Health: 53/53 ========================##.#Magic: 7/7========================#.$h5n#[# ###AC: 4Str: 17#..########.###.....EV: 11Int: 8.##............/.....SH: 0Dex: 23.............###...##$h""DXL:  7 Next: 79% Place: Dungeon:4##.##$@.##### .#Noise: ---------  Time: 2880.5 (3.0)#......#d) +0 sling {Udom}  a) +2 sling {Qiu} #.##....#Fire: d) +0 sling {Udom}# ##.#.##....#.....o   orc (missile, wandering)###...o#### _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view!  An orc comes into view. It is wielding a +0 hand axe of distortion.$h%/  --more--$h0_$hg$hVl; 1.5 (4 _$h7q$h (((((o)You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.$h  The orc is lightly wounded.  You shoot a sling bullet. The sling bullet hits the orc.$h|V$hap....o.$h2ba===2.5 (1Rev $hoj$hBt  # #.#  #.#  #.#  # #.#  #. #[# ###  #..########.##  .##............/.....  .............#  ##.##$@.##### .#  #......#  #.##....#  $ht'# ##.#.#  #....  #....o  ###....  ####  _The orc is heavily wounded.$h3 j # #.#  #.#  #.#  # #.#  #. #[# ###  #..########.##  .##............/.....  .............#  ##.##$@.##### .#  #......#  #.##....#  # ##.#.#  #.... #....o  ###.... $h 7#### $h>$h$h6$h+ _An orc is nearby!You shoot a sling bullet. The sling bullet hits the orc.$h/q(((()$h@ ((You kill the orc!$h?g....).$h1C]3Rev+ $hJ$h5M/ _You shoot a sling bullet.$hZ4$h\$h^$hka$ha:Rev $he$h&g$hvg$hj$hynN _You now have 177 gold pieces (gained 13).$h^r4$hs$hw$hy,$h{$h<~$h7$h$h:$hχ0$h$h$h ,$ha$hyj#..########.###.....#.##............/...................###...####.##...##### .##......# #.##....# # ##.#.######..  #...........  #...@)...... ---##......... ########## $h~$#..#.###..... #.##............/..... ..............###...## ##.##...##### .# #......# #.##....# .# ##.#.######.#....#....@.###.#$hڪ,90.5 (7$hG---1.5 (8$h$hu  Things that are here: _a +0 hand axe of distortion; 6 stones$h\$h$hH _No target in view!$h7 I$h'> $h@ $hA $ _$hE $hjF $h-J ,$hpK $hN $h Q ,$hR $h=U $h&Z B$h] $h_ ,$hha $hc $hh B$hIm $hq ,$h?u $hx $hG{ $h{ $h?} $h. $hŃ ,$h $hU $h@ ,$h* $h $h ,$h $hb B$h $hZ Q.... #.#  ..# #)#  # #.#  #.# # #.# #. #.#  #.. #[# #####.##..########.### #.##...........# ..............###...######.##...##### ...# #......# ...##.##....# ...## ##.#.######...##............##....).......####..........$hް ]903.5 (12.0)4.5 (13$h6 $h G _q - a wand of polymorph (6)$h $h& $hT H _No target in view!$h $hN $hH $h ,$h : _$hc $h ,$h; $h8 $h ,$hi $h $h! ,$hX# $h&& $hx, ,$hf. $h"0 $h1 ,$h2 $h4 $hI6 ,$h6 $h68 $h9 ,$h: $h > $h\? $h? $h? $hA $h>C ,$hC $hD $hF B$hH $hI $hI $h)J $hTK $h#M ,$hM $h^Q $hR ,$h;S $hT $hU ,$hV $h^Y X$hZ $h\ ,$h] $hc^ $h_ $h` $hY` $h@c $hk #.#.####.# #.#.# #.#. #.#.# .#.# ###.#.##### # ........... ####.# .##.########.# #..[.#  #.# #.# #@# 22.5 (18 $hDl  #)# #.# #.# .# #.# #.# #.# #.# #.##.# #.# #.##.# #.# #.##[# ######.###.# ###.###..........# $hvl Q.............#####$h $hq ,3.5 (19$h $h Y _Found a helmet.$h $h H _No target in view!$h $hL $h $h $h $hJ | _$hR $hP $h U#........# #.#.####.#$h .# #.#.# .# #.#.# g# #.#.# $h j.#.#.# .# $h. [#.#.##### .# $hK ........ ####.# #.########.# #..@.# $hi w#.# #.# #.#### $h k#)# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# g   hobgoblin (asleep) $h #.# #.# #.#[# ######.###.# #.###..........#$h 5.5 (2.0)6.5 (3 _A hobgoblin comes into view. _You see here a +0 helmet.  You shoot a sling bullet. The sling bullet hits the hobgoblin..(((($h (You kill the hobgoblin!$h >.....$h( j80===7.5 (1Rev $h $hU _You shoot a sling bullet.$h\X ,$hX !$h9` $h~f }#.###..# ........# ... .#.####.##.# .#.# #.# .#.# #.# .#.# #.# .#.# #.# #.##### #.# ........ ####@# ---9.5 (2 .########.# #..[.# .# #.# #.#### )# #.# #.# .# #.# #.# [# ######.###.#---$hi $hr j _Key pressed, stopping explore.$h:s $hx $h| H _No target in view!$h I$h $h : _$hޕ $h͗ $h $h $hs $h; $h& ,$h $h $h ,$hΤ $hM $h< ,$h $h $h ,$h $h $h ,$h" $h8 $h? ,$h $h $h B$ho $h ,$h $h $h $h. $h $h= $h ,$h $hH ,$h $h $h ,$ht $h $hX ,$h $h $h9 $h $h $hG $h ,$h $h; $h{ ,$h $h $hI,$h$h$h    #  )# #  .. #  .# $h P#  .# #  .# #  S# # ##############.# $h # #............@.# ####.###.########## .$hN ....# #.#  ###### #.#  $h Q #.#   #.#   S   ball python (constriction, asleep) #.#   ####.#  $h #.# #..[.#  $h 545.0)  A ball python comes into view.$h,5.5 (26$h'D (S  ) _Found a whip.  You shoot a sling bullet. The sling bullet hits the ball python.  The ball python hisses angrily.$hn (The ball python is moderately wounded.You shoot a sling bullet.$h2$h9L.S$h;g===6.6 (1.1)Rev $h~?$he _The sling bullet barely misses the ball python.$h&N)# #$h.. #.# #.# #.# #.# # $h########S# # #............@.# .###.########## $hJ.# #.# #.# #.# #.#$hZR #.#  ####.# #..[.#$h)# .. .# .# .# .#  ########S#  #............@.# .###.########## .# #.# #.# #.# #.# #.#  ####.#$hG #..[.#$h4$h $h _A ball python is nearby!You shoot a sling bullet. The sling bullet hits the ball python.$hY[.$hO (You kill the ball python!$hv&.$h_7.7Rev+ $h$hc _You shoot a sling bullet.$h$hR............0.0.###..# #......$h$hP$hj _Key pressed, stopping explore.$hZ$h$h3H _No target in view!$h]4$h$h$h$hmRev  _$h,$h$h2$hh!,$h"$h<$$h&,$h>'$h($h*7$h+$h-$hY/0$h0$h1$h3,$h4$h"7$h8$h-9$h9$hQD<  You see here a +0 whip.$h@F$hF _$hG$hpI$h4K,$hK$hM$hO,$h^P$hR$hvT,$hU$hRW$hYB$h[$hx],$hS^$h_$ha,$hb$hd$hf$hLf$hNg$hi$hj,$hxk$hql$hm,$h]n$hq$hx{ ##  $hy> ...#   ##j..####   $...j...#  $hy.# #@#  --- .. #.#  # ## #.# .# .. #.# .# .# #.# .# .# #.# jj 2 gnolls (asleep) .##.# #.# ††<.# #.# .#### .######.###$h 75.7 (18.0)  2 gnolls come into view.Found 10 gold pieces.  The gnoll shouts! x2; You hear a shout!$hf  A gnoll comes into view. It is wielding a +0 club. x2$h j.jjo....jjjjj 4 gnollso   orc (polearm)An orc comes into view. It is wielding a +0 trident.$hXK====6.7 (19$h$h((  A gnoll comes into view. It is wielding a +0 club. x2  An orc comes into view. It is wielding a +0 trident. _The gnoll shouts! The orc shouts!  You shoot a sling bullet.  The sling bullet completely misses the gnoll.  The sling bullet hits the gnoll!$h?ZThe sling bullet completely misses the gnoll.  The sling bullet hits the gnoll!  The gnoll is heavily wounded.los.$hT~  The gnoll is almost dead.$hh$h'$h;$h.j.$o..j.j$hF===-7.8 (1.1)Rev $h$h  ## ...# ##j.j#### $o..j.j.# #@# #.# ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# .### _You hear a shout!$h ## ...# ##j.j#### $o..j.j.# #@# #.#$hS ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# .$hpN-$h/$h% $h@_There are monsters nearby!$hPYou shoot a sling bullet. The sling bullet hits the gnoll.$h%G (The gnoll is moderately wounded.You shoot a sling bullet.$h9,$h$h$h~....ojjj.j$h,$h,80$h$h0W  $h## ...# ##...#### $.ojjj.j# #@# #.# ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# $h<~.### _The sling bullet barely misses the gnoll.$h  ## ...# ##...#### $.ojjj.j#$h u #@# #.# ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# .$h $h $h $hO _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.$hQ  The gnoll is moderately wounded.You shoot a sling bullet. The sling bullet hits the gnoll.$h ,$h m  The gnoll is severely wounded.$hZ .oj.j 3$h 749--$h6 V9Rev+ $h $hT d  ##$h p ...# ##...#### $..oj.jj# #@# #.# ## #.# .. #.# .# #.# .# #.# #.# $h ††<.# #.# .### _The gnoll hits you with a +0 whip.$h^b %$hb Q ## $hb ...# ##...#### $h)c N$..oj.jj# #@# #.#$hCc p ## #.#$h[c .. #.# .# #.#$hc p .# #.#$hc  #.# ††<.# #.# .$hTi $hi $hPq $hz ( _There are monsters nearby!You shoot a sling bullet.$h  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.$hW  .ojjjThe gnoll is almost dead.80$h $h _The gnoll barely misses you. The gnoll completely misses you.$h R ## $hJ ...# ##...#### $...ojjj# #@# #.# ## #.# .. #.# .# #.#$h˭ .# #.# #.# ††<.# #.# .### $hM ## ...# ##...#### $...ojjj#$hu #@# #.# ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# .$h\ $h $h.$h ( _There are monsters nearby!You shoot a sling bullet.$h  The sling bullet closely misses the gnoll.You shoot a sling bullet.$h$r  The sling bullet completely misses the gnoll.$h0*ejojjjj 4 gnolls$h*50--1Rev* $h}1$h9  ## ...# ##...#### $hH:$..jojjj# #@# #.# ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# .### _The gnoll barely misses you. The gnoll closely misses you.$h ## ...# ##...#### $..jojjj# #@#$h #.# ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# .$hB $h4$h.$h ( _There are monsters nearby!You shoot a sling bullet.$hJq  The sling bullet barely misses the gnoll.You shoot a sling bullet.$hL$h#A j$ht.ojjjThe sling bullet completely misses the gnoll.$h746--$hG2$h2$hL x  ## ...#$h ( ##..j#### $...ojjj# #@# #.# ## #.# .. #.# .# #.#$h _ .# #.# #.# ††<.# #.# $h .### _The gnoll closely misses you. The gnoll hits you with a +0 whip.$hPM ## ...# ##..j#### $...ojjj# #@# #.# ## #.# .. #.# .# #.# .# #.# #.# $h††<.# #.# .$h$h _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the gnoll!$hb5) 3$h3W (You kill the gnoll!$h$h|  You shoot a sling bullet. The gnoll closely misses you.$hI$hJ..j 2J   endoplasm$h523.9 (1.1$h$h8 $hM@ ## ...#$hx> ##.J.#### $h$...oj.j# #@# #.#$hT ## #.# .. #.# .# #.#$hV .# #.# #.# ††<.# #.#$hA .### _An endoplasm comes into view.$h ## ...# ##.J.#### $...oj.j#$hzw #@# #.# ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# .$h+4$h$hϧ ( _There are monsters nearby!You shoot a sling bullet.$h\  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.$hc  $h < The gnoll is lightly wounded.$h $h X.J.jj$hw ,40$h $h   ## ...# ##..J#### $...o.jj# #@# #.# ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# .### _The gnoll misses you.$h R ## ...# ##..J#### $...o.jj# #@# #.# ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# .$h# $hF _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the gnoll.$h k)   gnoll$h[  $h\ $h^ _(You kill the gnoll!$h $ho $h $h" jJo)j 2 gnolls$h #1$h% F----55$h $h' i  ## $h/( i...# ##..j#### $...Jo)j# #@# #.# ## #.# .. #.# .# #.#$hZ( 4 .# #.# #.# $h{( +††<.# #.# $h( q.### _You shoot a sling bullet. The gnoll hits you with a +0 whip.$h_ ## ...# ##..j#### $...Jo)j# #@# #.#$h~ ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# .$h $h*$hG$h$h' ( _There are monsters nearby!You shoot a sling bullet.$hK&  The sling bullet closely misses the gnoll.You shoot a sling bullet. The sling bullet hits the gnoll.$h  The gnoll is moderately wounded.The gnoll barely misses you.$h.j   gnoll$hrU0--6$h$h  ## ...# ##...#### $h$...Jo)j# #@# #.# ## #.# .. #.# .# #.# .# #.# #.# ††<.# #.# .### _The orc hits you from afar with a +0 trident.$hTZ# ## ...# ##...#### $...Jo)j# #@# #.# ## #.# .. #.#$hZ .# #.# .# #.# #.# ††<.# #.# .$hka$ha$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h>AKey pressed, stopping explore.No target in view!$h>$h@$hsE4$h\I$hTNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hT$hY$h^Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h_$hd$h+g$hrg$hnNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$ho$hs$h=wKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$hwzNo target in view!Key pressed, stopping explore.No target in view!$hx$h}4$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hV$h?$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h9No target in view!$h$hI$h$h$h$No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hg$hv^Key pressed, stopping explore.No target in view!$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h԰$h$h $h$h$h]No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h1Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h^Key pressed, stopping explore.No target in view!$h$h24$h $hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$h- ]No target in view!Key pressed, stopping explore.No target in view!$hX $hs $h4$h$h#No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $$h/$h3Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hN4$h6$hd>$hA$hdD$huLNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hL$hR$hWKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h@X$h Z$ha$h e$hg$h`pNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h q$h|y$hk~Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h~$hʀ$h|$hߌ$h$heNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hʗ$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$hݨ$h$h_$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hI$h$h|Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h]$hd$h$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h8$h$hCKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$h~4$h"$h<No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h $hzKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$h4$h?$hXNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hK#$h%Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h&$h&$hhGqNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h1J4$hlNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h}u$hƖNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$ha$hg$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hŧ3$h9$hs$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h^$h'$h!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hi$h$h$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hr$h$hNKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hP$hr$h4$h$h]No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$h&$h"'$h,$hn7No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h7$h=$hCKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hC$hD$hN$hR$hV$h_No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h `$hZf$hlKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hn$hy$hz$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h,$h$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$ho$hX$hq$hҜ$h$h;No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h4_No target in view!Key pressed, stopping explore.$h$h ^Key pressed, stopping explore.No target in view!$hRKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$h4$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h|$h$h4$h+$hyNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hM$he$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hk$h$h%4$h,,$h6No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hb7$h;$h]>Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h>$hJ@$hSG4$h+N$hNVNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hV$hZ$h*]Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h]$h^$hb4$hLf$hOkNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hk$h/o$hGtKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hv$hz4$h~$h>No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h8$hFKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h4$h֛$hۦNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hh$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h)$hm$h4$h7$hzNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hʻ$h-$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$h4$h1$h,No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hg$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hb$h.$h$h$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h:$h: Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $hf $h $h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $hn# Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h# $h\% $h, $hc1 $h2 $h8 No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h9 $hA $hC Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h1T 3$hU $hY : _$h\ $h] ,$h_ $ha a7=$hb $hh ,$hj $hl ,$hwn $hp $hq U8=$h4r $ht ,$h[v $hGy ,$hz $hL} $h} $h $hȁ $hz 9=oo   orc (wandering)$h ,45.3 (9$hE /6.3 (10.0)$h* $hV __An orc comes into view. It is wielding a +0 club.  You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc.$h e)(($h@ ((((You kill the orc!$h ...)))1====7.0)Rev  _You shoot a sling bullet.0 _Key pressed, stopping explore.$hM _No target in view!$hn R$h _Key pressed, stopping explore.$hM $h&! _No target in view!$h@% $h( $h3 $h9 j _Key pressed, stopping explore.$h: $h@ $hH & _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hP $hXT $hZ $h;d No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$he $hj $h>p Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hp $h1r $hx $h3| $h~ $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h< $h $h} $h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hq Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h1 $h+ <$h $h zNo target in view!Key pressed, stopping explore.No target in view!$h fKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h3 $hQ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hG 4$h $h $h: Q _$h7 :=$h $h $h /50$h $h 0$h $hz ,$hU $h a1=$h $hM ,$h $h ,$h8 $h ,$h $h 2=$hh a3=$hl $hO! $h;# B$hS M## ...# ##..)### $....))----61.3 (14.0)#.##.###.. .# ###.##.# _ Things that are here:  a +0 whip; a +0 whip---- _Key pressed, stopping explore. _No target in view!0.0).$hU $h<` _Key pressed, stopping explore.$h+e $hg H _No target in view!$ht 3$hv $h{ $h $h $ _$h $h _Key pressed, stopping explore. _No target in view! _ Things that are here:  a +0 club; a gnoll corpse$h $h֋  _$h $h }  Things that are here:  a +0 trident; an orc corpse$h $h "= $hW _$h $hș $h ,$hM $hա $hK ,$h $h $hī ,$h> $h $h ,$h $h ,$h $h N _You now have 187 gold pieces (gained 10).$h 3$hj $h $h' ,$h $h# 0#.####.# #.#.... ##.## ##..##...##.##.....#....# #.###..)#### $h .#.......)))##.#..######...##.###.##..........@..##.# #.#710.0)  ##..#.########.##.# #.#$hR  .....# .. .....# #.# #..#.# .# #.#### #.# #..#.# .# #.# #.#  ###..#.##.# #.# #.#  ##.#.).††<.# .# #.#  #.....#.#### .######.### $h { ##.####.# ..........#$h $h $h j _Key pressed, stopping explore.$hS $hL $h ^ _No target in view!$h $h $hj `......0.0)$h $h $h j _Key pressed, stopping explore.$h $h\ $h H _No target in view!$h& I$h^+ $h9/ $hb P _$hp $hr $h~z X$h?{ $h@} ,$h~ $h( $hW ,$h $h; $he ,$h" $hW $h ,$h $hj $h7 ,$h ,$h ,$h $h $hK ,$h $hl $hڨ $h $h $h $h, $h\ $hDZ $hU $h ,$h $h $hT ,$h $h $h$ $hX $h $hs $h ,$h $h $h ,$h $h ,$h9 $h k _g - 2 red potions (gained 1)$h 3$h $h $h B$h $hv ,$h $h $h& ,$hY $h $h ,$h $h $h- $hG $hz $h $h $h ,$h $h ,$hX $h $h $h $h $hc $hA  ########  $h H#..@...############# #.####.............. .. #######.####### #o #. .o #. $h ## #.# #..oo 2 orcs (asleep) #.# #.# ...# #.# ..........###.##$h $h 099.3 (28.0)$h o.o1 asleep)$h .100.3 (29$h- $h) (( _2 orcs come into view.You shoot a sling bullet. The sling bullet hits the orc.$h  The orc is heavily wounded.You shoot a sling bullet. The sling bullet hits the orc!$hA)o   orc ($hEV  You kill the orc!$h$..o.o$h(g===1.4 (1.1)Rev $h.$h01% _The orc shouts!$h9 ########  #..@...# #.####....... .) #######. #o #.#  .. #.#  ## #.# #..  #.# #.#  .# #.#  .. $h ########  #..@...# $h$#.####....... .) #######. #o #.#  .. #. ## #.# #..  #.#  .#  ..$h4$h$h ((( _An orc is nearby!You shoot a sling bullet. The sling bullet hits the orc.$h1  The orc is almost dead.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.$hO$h)..o. $hc20Rev+ $h$h6w  ########  #..@...# #.####....... .o #######. #. #.#  .. #.#  ## #.# #..  $h#.# #.#  .# #.#  .. _The orc is almost dead.$h] ########  #..@...# #.####....... .o #######. #. #.#  .. #. $h_f## #.# #..  #.#  .#  ..$h$e4$hi$hs((You shoot a sling bullet.  The sling bullet hits the orc but does no damage. _The orc is almost dead. _An orc is nearby!  You shoot a sling bullet.  The sling bullet hits the orc but does no damage.$h| ((The orc is severely wounded.You shoot a sling bullet.$h}m  The sling bullet closely misses the orc.$h.o.)3.5 (1.1$hH$hX $h ########  #..@...# #o####....... .) #######. $hU#. #.#  .. #.#  ## #.# #..  #.# #.#  .# #.#  .. _You hear a shout!$h,=$h, ########  #..@...# #o####....... .) #######. #. #.# $h#-Q .. #. $hI-## #.# #..  #.# $h- .#  ..$h3$h24$h$9$hB (( _An orc is nearby!$h&  $hYou shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet.  The sling bullet hits the orc but does no damage.$hG$hrJk  The orc is severely wounded.$h Qo.oo 2 orcs$hwQ$hQ`4.6Rev* $hW$h\s _An orc comes into view. It is wielding a +0 dagger.$hnQ $h~o########  #.o@...# #.####....... .) #######. #. #.#  .o #.#  ## #.# #..  #.# #.#  .# #.#  .. $h  ########  $hw o#.o@...# #.####....... .) #######. #. #.#  .o #. ## #.# #..  #.#  .# $h F ..$h $hk $hd $h (( _There are monsters nearby!You shoot a sling bullet.$h/  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.$h¬ o   orc$h. $h4 l.)o.$h9 4250$h> $hQE c $hE  ########  #.)@...# #.####....... .) #######. #o #.#  .. #.#  ## #.# #.. $h+F  #.# #.#  .# #.#  .. _You kill the orc!$hO G ########  #.)@...# #.####.......$h:  .) #######. #o #.#  .. #. ## #.# #..  #.#  .#  ..$h $h $h $hB (((( _An orc is nearby!You shoot a sling bullet.$hu  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.$h $hI !)$h Y.o.$h &6$h$hy   ########  #.)@...# #.####.......$h  .o #######. #. #.#  .. #.#  ## #.# #..  #.# #.#  .# #.# $h, | .. _The orc is severely wounded.$h=_ ########  #.)@...# $h`#.####....... .o #######. #. #.#  .. #. ## #.# #..  #.#  .#  $h`1..$hff$hg$hl$hw _An orc is nearby!You shoot a sling bullet. The sling bullet hits the orc!$hk|o(()$h> ((You kill the orc!$hpj)..)$hj-7.7 (1.1$h$hy _You shoot a sling bullet.$hW...0.0.........$hٛ>......$hƟ$hY$h:j _Key pressed, stopping explore.$h$hE$ẖ$ $h:_No target in view!$hB$h$hѺ$hY$h<$hrj _Key pressed, stopping explore.$h$hk$h3^ _No target in view!$h$h^$h0$h$h$hjj _Key pressed, stopping explore.$h$h($h: _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h]No target in view!Key pressed, stopping explore.No target in view!$h$h$h$h$h$h"No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h $h ^Key pressed, stopping explore.No target in view!$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hA$h>$h<$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h+ %Key pressed, stopping explore.$h_ $h]$$h'^Key pressed, stopping explore.No target in view!$hG(Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h($hh)$h.$h/$h@3$h9zNo target in view!Key pressed, stopping explore.No target in view!$hd:fKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$h:$h>$hsB^Key pressed, stopping explore.No target in view!$hBKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hC$hH$hJI$hXM$hTNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hUANo target in view!Key pressed, stopping explore.$hOU$hY$h[Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h\AKey pressed, stopping explore.No target in view!$hk$hk$ham$ho$hu # #.@....# #.####$hv .). #######. #.#s #.# ..... #.# ### #. #.# #.. s   scorpion (wandering).. #.# #.##$hKv. ...######.# #.#  .###.##$hX. _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!  A scorpion comes into view.---8.7 (1$hv$h5 _The scorpion moves out of view.  Things that are here: _a +0 flail; a +0 leather armour; an orc corpse$h:---$h$hם _No target in view!$hA$h< # #@)....# #.#### .).s #######. #.#.#. #.# .......# #.# ### #.# # #.# #.. s   scorpion ... #.# #.# #.....######.# #.# .###.#0$htAs$$h3+9.7 (1$h$hzn (((((($hɶR( _Found 7 gold pieces.  You shoot a sling bullet.$hHC  The sling bullet barely misses the scorpion.You shoot a sling bullet. The sling bullet hits the scorpion!$h s......  The scorpion is heavily wounded.The scorpion stings you.  You are poisoned.2======-===10.8 (1.1Pois Rev* $h$h?8 $hw ########  #@)....# $hLd#s####... .).$  #.#.#. #.#  .......# #.#  ### #.# # #.#  ... #.#  #..  _The scorpion poisons you! The scorpion closely misses you.$hh5$hh ########  #@)....# #s####... .).$  $hh#.#.#. #.#  .......#  ### #.# # #.#  $h3i{... #.#  #.. $hqN-$hu$h~9  $h5_A scorpion is nearby!You shoot a sling bullet. The sling bullet hits the scorpion.$h  The scorpion is severely wounded.You shoot a sling bullet. The sling bullet hits the scorpion.$h r†$h_  You kill the scorpion!$hӜ&  stairs the ShooterCoglinHealth: 48/53 =====================---$h]Magic: 7/7========================AC: 4Str: 17EV: 11Int: 8SH: 0Dex: 23########XL:  7 Next: 107% Place: Dungeon:4#@)....########### Noise: ===------  Time: 3111.9 (1.1)$h#†####............ d) +0 sling {Udom}  a) +2 sling {Qiu} .).$ #######.##### Fire: d) +0 sling {Udom}$h#.#.#.#.#Pois Rev* .......##.#### #.# ##.# #.. $h$...#.# #.# #.....######.# #.# ..........###.#$hQ  _The scorpion poisons you! The scorpion closely misses you. _A scorpion is nearby!$h|You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is severely wounded.$hYou shoot a sling bullet. The sling bullet hits the scorpion.  You kill the scorpion!$h9 -- $h_You feel very sick.You have reached level 8!$h9/  --more--$hԆ}54/60=8/898 3% $h4$h+P _You feel clever.$h 3 _You feel sick.1- _You feel sick.49-- _You feel sick.-Rev+  _You feel sick.8 _You feel sick.7=- _You feel sick.-$h 6Rev $h :  5=Rev  _You are no longer poisoned.$hS 6$h $h ;7$h $hQ! ,$h}" $h$ ,$h% $hC( $h( D8=$h* $h, ,$h- $h"0 ,$hp1 $h3 ,$h4 $h8 $h39 U9=$h: $h< ,$ho> $h,B ,$hG $hCI $hI L50=$hL $hlN ,$hO $hP ,$hJQ $hR $hR N1=$hNS $hBU ,$hW $h_ $h i 2$hk $hk K3=$hm $hYo ,$hp $ht ,$hVu $h#y k4=$hz $h $hU ,$h. w5=$hʍ ,$h $h B$hp $h U6=$h% $hX ,$h $h ,$h $h $h %7$h $h@ ,$h $h ,$h $h ,$h $hϱ $h4 K8=$h $h $hQ $h6 $h9 ,$h $hټ $h ?9=$hB $hq $hz $h $h $h $h $h $h $h2 $60$h] (=$hY ,$h $h $h& $hv %  $h ?You see here a scorpion corpse.$h $hq  _$h $hM ,$hU $h M _You now have 194 gold pieces (gained 7).$hb #########.)....###########$h ###†####............#.)...########.######.#@#.# #.# ---71.9 (60.0)..........# #.# $h H#####.#.#.# #.# #..........# #.# #.#$hL a### #.....######.# #.# .............###.##.....#####..##.....>..## #.....#. #.###..)$h $hh d=---2.9 (61$h $h Q _Found a stone staircase leading down.$h $h $h H _No target in view!$hg_$hi$hm: _$ho$hr$h-s$ht$hRw$hy$hy$h {$hx$h,$hd$h$h$hB$h$hQ$h$h5$h$hr$h6$hc$h$h$h$h9$h$h)$hs$h$h$h$hK$h~$h$h$hu$h$hӤ$h$h$h4$h$h$h,$h$hݫ$h,$h$hM$hb$h$h$h$h$hǵ$hE$hU$h$hظ$h$hٻ$hR$hX$h$hn$h,$h$h,$h$h,$h$hN _You now have 206 gold pieces (gained 12).$hb3$h$h0$h4$hw$h$hD$h,$h$h $hKX$hB$hB$hw$h$hM,$h$hJ$h$h$hs$h$h$h6$h|$h $h $h? $h $h $h $hG$h$h$h$h$h$h$h,$h$h$h$hN$h}$h$hp$h$h%$hT$h$hX$h)$h]$h$hY"l ################## $h"#................. .########## #  #.##  #.#$h"  #@#  227.9 (55  #.# $h#   #.#   $hE#T #.#  #.# #.# $hq## #.. $h#!$h#$hP&$h,j _Key pressed, stopping explore.$h#-$h/$h1H _No target in view!$h;B _$hrEX$hE$hF$h8G$hG$hH$h8J,$hJ$hAK$hL$heL$h(M$hN$h ,$hl? $hC No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _You now have 217 gold pieces (gained 11).$hE $hF $h0G $h'J $hL $h6M $hYN $hY ; #.#  #.#  #.#  #.# # #.# $hY v.. #.########.## #......†..... #..##......## #....@.....# --- ##.##?∩...##  #.##.....#  #.###..###  $hY #.# ?.. #.# .###  .#  ..$h]  #..#.########.##$hA^ #......†.......##......##........# ##.##@∩...## #.##.....# #..##.Rev #$h_ H..  $he ,44.9 (5$h/f G---5.9 (6$hYf $hwj $hs }  f - 3 scrolls labelled WUFAOTT TAHO (gained 1)$hs +6.9 (7$hx $h q _You see here a scarf of invisibility.$h( $hу $hh ^ _No target in view!$h $hZ $h1 $h $hh : _$h $h Welcome to Peus's Armour Shop! What would you like to do?  a -  45 gold a +0 cloak $hə  b -  110 gold a +1 hatc -  45 gold a +0 pair of gloves  $hޙ Nd -  40 gold a +0 ring mail  $h Me -  40 gold a +0 ring mail $h6  f -  280 gold a +4 ring mail of positive energyg -  9 gold a +0 robe  h -  9 gold a +0 robe $hG You have 217 gold pieces. [Esc] exit$hk ~[!] buy|examine items$h| [a-h] mark item for purchase $h I[/] sort (type)$h [A-H] put item on shopping list$haX $hY #.#stairs the Skirmisher  #.#Coglin  $h3a#.####Health: 60/60 ========================  #.#...Magic: 8/8========================  #.########.###AC: 4Str: 17  #......†......EV: 11Int: 9  #..##......##SH: 0Dex: 23  #..........#XL:  8 Next:  6% Place: Dungeon:4  ##.##[@...##Noise: ---------  Time: 3247.9 (1.0)  #.##.....#d) +0 sling {Udom}  a) +2 sling {Qiu}  #.###..###Fire: d) +0 sling {Udom}  #.# #?...  #.# #.####  #.#  #..  $hoa#..  _No target in view! _You now have 217 gold pieces (gained 11).  $haf - 3 scrolls labelled WUFAOTT TAHO (gained 1) _You see here a scarf of invisibility. _No target in view!  There is an entrance to Peus's Armour Shop here.$h}e$hi$h1l. _$hH3$hK$hbP$hS$hfW: _$hY$h\,$hY^$h}`$hb$hc$hd$hCjW...#######.###.....†.......##......##.........# $hjW##.##[∩...##  #.##.....#  #.###..###### #.# #@....... #.####### #.#  #.. #...#.# #. $hk .$hs,50.9 (3$h)t+1.9 (4$hx$h҃_You now have 217 gold pieces (gained 11).  f - 3 scrolls labelled WUFAOTT TAHO (gained 1) _$hYou see here a scarf of invisibility. _No target in view! _There is an entrance to Peus's Armour Shop here. _r - a scroll labelled XULUQO XENOIH$h`$hɇ$h* $hQB_No target in view!$h 3$h $hE $h1 $h : _$h^ $h .....†.......##......## .......# $h |#.##[∩...##  #.##.....#  #.###..###### #........$h@  #.####### #@#  #....w....######.w   dart slug (asleep)$hz y..  ...  $h V2.9 (13.9 (2$h $h$  (((w _A dart slug comes into view.You shoot a sling bullet. The sling bullet hits the dart slug.$h[  The dart slug is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the dart slug but does no damage.$h- $hQ7 ..w.===4.9 (1Rev $h9 $h< 7 _The dart slug is lightly wounded.$hLJ  †  #..##......##  #..........#  ##.##[∩...##  #.##.....#  #.###..######  #.# #..  #.# #.#  #@# #...w....  #..###### $hJ G .#.# # #. .. $hJ A ..  ... $hJ $h †  #..##......##  #..........#  ##.##[∩...##  #.##.....#  #.###..######  #.# #..  #.# #.# #@##...w.... #..###### .#.## #... .....$hA $h4$h$h (( _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug!$h?  The dart slug is almost dead.You shoot a sling bullet. The sling bullet hits the dart slug.$hEF†$h(..$h-6.0 (1.1$h&$h|M _You kill the dart slug!$h4$h$h$h$h}$h,$hB$h $h,$h$h$hA$h$h$h $h  #.##.....#   #.###..######   #.# #........  $h #.# #.#######   #.########  $h  #...†.....   # ##..#######  $h; #.##.#.#  #..@###.#---$h] #.##.# ..# $hz # .....#  $h ......   ..(..##  $hB ....J#$hJ   endoplasm (asleep)  ##.###$hR  .# $h3$h} 60.0 (4.0  An endoplasm comes into view.$ha#---$h$1.0 (5$h$$ht0 ((((J  $h1~ _Found 5 stones.  You shoot a sling bullet. The sling bullet hits the endoplasm.$h  The endoplasm is moderately wounded.You shoot a sling bullet. The sling bullet hits the endoplasm.$hA$h:B?...J.$hCc===2.1 (1.1Rev $hH$h@Ql      $hvQX#.#   #.#   #.########  $hQ7#...†.....  # ##.. $hQv #.##.#.#  #..@###.#  #.##.# ..# $hQ& # .....#  $hRZ......  ..(J.##  $hDRN.....#  ##.###  .# $heRt _The endoplasm is severely wounded.$hQ     #.#   #.#  #.######## #...†.....  # ##..  #.##.#.#  #..@###.#  #.##.# ..#  # .....# ...... ..(J.#.....# ##.###.#$h$hg$h$h ((((( _An endoplasm is nearby!You shoot a sling bullet.$h  The sling bullet completely misses the endoplasm.You shoot a sling bullet. The sling bullet hits the endoplasm!$hT)$h.....730Rev+ $hu$$h'c _You kill the endoplasm!$h'$h($h.U.....0$h+2$h14$h;$ $h;F_Key pressed, stopping explore.$hv<$hA$hF$ $hKF:_No target in view!$hpF$h$H$hP$h(U$huV$h\j _Key pressed, stopping explore.$hq]$ha$hcH _No target in view!$hy _$h}Rev $h,~$h_~$h~$h$hԂ$h $h$h$h$hÇ!$h@$h$hĊ0$hu$h$h܍,$h$h܏$h$hM$h.$h^$h,$h˙X$h$hR$hb,$h$hŝ$h,$h$h $h,$h$hh #.# #.####### #. #.########## #...†..... .###### $h_ # ##..####### ......)  #.##.#.## #######  #...###.###  #.##.#...## $h # #.....############### $h #...........@......$###--- $h٪ #..(..#############.#.. $h #.....# #.#  ###.###$h5 #.#$hAR #.# $h{e#.# #.# $hk#.#  #.#$hë .. #.#  $h#.# ....###.#  $h l..<...... $h%076.1 (13.0)$hxH---7.1 (14$hM$ho _s - a murky yellow potion$h}$hD$hd^ _No target in view!$h$hb$hl$hB$hP _$hB$hh$h1$h$h9,$ht,$h,$h$h.$hX,$h$h$h$h$h$h$hL,$h$h>,$h$hSN _You now have 234 gold pieces (gained 17).$h3$h:$hE$h$hC$h$$h$h2,$h$h$hB$hC,$h$h$h$h,$hj$h $hV .# #.# #..# .########.# #..# ...............# ###.###..# .#######.# #........# $h |.# #######.### #.#.####. ## ..........# #.#.# #.... ........#.# #.#.# #### ..#######.## #.#.#  $h #.@.# #.#.#  #.....###.#.#####  ......<............  ###..)>...##.#######$h #........##.# O......#####)#O   ogre (asleep) .....#### #.# $h3 ###..#.# ##.# #.#$h'91$h,2.1 (15$hT!$h'/m ((((($hv/.O   _An ogre comes into view. It is wielding a +0 giant spiked club.You shoot a sling bullet. The sling bullet hits the ogre!  The ogre shouts!$h  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre.$hB$h;Gi.....O$hHg===3.0)Rev $hN$hV #.# #..#  #.# #..# ........#  .#  $hbV^ .###  ...# #.#.#  #.# #.#.#  $hVb##.## #.#.#  #.@.# #.#.#  #.....#$hV.  ......<.... $hVo ###..)>...##.# #........##.#  .O.....#####)# $hW& .....#### #.#  $h/W;###.. #.#  # #.# $hKWg_The ogre is moderately wounded.$h#.# #..#  #.# #..# ........#  .#   .###  ...# #.#.#  #.# #.#.#  $h##.## #.#.#  #.@.# #.#.#  #.....#  ......<....  $h###..)>...##.# $h#........##.#  .O.....#####)#  $h.....#### #.#  ###.. #.# $h_ # #.# $h4$h6$hZ ( $h ;(((( $h _An ogre is nearby!You shoot a sling bullet. The sling bullet hits the ogre.$h9  The ogre is heavily wounded.You shoot a sling bullet.  The sling bullet hits the ogre but does no damage.$h $h ...O.4$h* 7Rev+ $hq $h" #.# #..#  #.# #..# ........#  .#  $h)# : .###  ...# #.#.#  $hK# $#.# #.#.#  $h{# b##.## #.#.#  #.@.# #.#.#  #.....#$h# .  ......<.... $h# O ###..)>...##.# #O.......##.# $h# % .......#####)#  $h# C.....#### #.#  ###.. #.#  $h$ }# #.# _The ogre is heavily wounded.$h ##.# #..#  #.# #..# ........#  .#   .###  ...# #.#.#  #.# #.#.#  ##.## #.#.#  #.@.# #.#.#  #.....#  ......<....  ###..)>...##.# #O.......##.#  .......#####)#  .....#### #.#  ###.. #.#  # #.# $h $h" L ($hm (( _An ogre is nearby!You shoot a sling bullet. The sling bullet hits the ogre.$h[ r  The ogre is severely wounded.$h]\ OYou shoot a sling bullet. The sling bullet hits the ogre!$h $h _..O.$hn &5$hk $h c #.# #..#  #.# #..# $h ........#  .#   .###  ...# #.#.#  #.# #.#.#  ##.## #.#.# $h  #.@.# #.#.#  #.....#  ......<....  ###O.)>...##.# #........##.#  .......#####)# $h H .....#### #.#  ###.. #.#  $h, y# #.# _The ogre is almost dead.$h#.# #..#  #.# #..# ........#  .#   .###  ...# #.#.#  #.# #.#.#  ##.## #.#.#  #.@.# #.#.#  #.....#  ......<....  ###O.)>...##.# #........##.#  .......#####)#  .....#### #.#  ###.. #.#  # #.# $hW4$h$h _An ogre is nearby!You shoot a sling bullet. The sling bullet hits the ogre!$h{(()$h7 ((((You kill the ogre!$h|^..).$h|..$h4m16Rev* $h$hc _You shoot a sling bullet.$h$hd..............0$h$hs$hj _Key pressed, stopping explore.$h $h$h $h۷:_No target in view!$hJ$h:$h3$hWRev+ _$h$h|,$hV$hrX$h$h,$h$h$h$h:Rev $h$hm$h$h$h$h  Things that are here:  a +0 giant spiked club; an ogre corpse$h)$hh _$h/$h$h,$h$h$h_7$h$h$h30$h$he$h,$h$h $h ,$he $h$h #.....# #######.### #.#  ###.### #..........# #.# #.# #........#.# #.# #.# #..#######.## #.# $h#.# #..# ##...## #. #.# #..#####.....###.# #######..........<...... hh......#####).)>...##.#####........##.#--- #...........#####)# #........#### #.# #######..#  #..# #..hh 2 jackals (asleep) #.[ #..########.# #.##...........$hm 308.1 (12.0)  2 jackals come into view.$h% hhhhwandering)The jackal barks!$hd&V==-9.1 (13$hn0$h9 (((((( _The jackal moves out of view. _A jackal comes into view.You shoot a sling bullet.$hYhh _A jackal comes into view.  You shoot a sling bullet.  The sling bullet closely misses the jackal.  You shoot a sling bullet.  The jackal barks! x2  The sling bullet hits the jackal.$h"H$hoPbh.h....$hQf=10.0 (0.9)Rev $hW$h`,      #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< h.h.....#####).)> #.@####. #.........) #........####  #######..#  #..#  #..#  #..# #[ $hai_The jackal is moderately wounded.$hv     #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< $hKh.h.....#####).)> #.@####. #.........) #........####  #######..#  #..#  #..#  #..# #[$h6,$h4$h$hR ((((( $hw_There are monsters nearby!You shoot a sling bullet.$hי  The sling bullet closely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal.$hZ$h.,$h9 $h(h..h..h 3 jackals$h)N1.0 (1.0Rev+ $h)$h3$h;      #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< hh..h...#####).)> #.@####. #.........) #........####  #######..#  #..#  #..#  #..# #[ _The jackal is heavily wounded.$hs     #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< hh..h...#####).)> $h#.@####. #.........) #........####  #######..#  #..#  #..#  #..# #[$h$$h$hT$h _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the jackal!$h<.(( 2$hwJ ($h$x<You kill the jackal!$h$ho,$h$ [  You shoot a sling bullet.$h Rh.hh..$h  .$h Lh 3 jackals (1 wandering)$hA $h$h[2$h$hw* $hU,$h, $h- $hH- $h- $h- #...$h- $h!. $hU.#.# #...$h. $h. $h/#.# #..#$hp1 $h1 $h2#.# #..# ##...## $h;2 $h2#.# #..#$h2.$h2 $h2#######..........<$h63 $h3}h.hh....#####).)> #.@####. #.........$h3C) #........####  #######..# $h4 $h"4#..# $hC4 $he4#..# $h4 $h4#..# #[$h4 $h4  $h 5K_A jackal comes into view.$h@5$h      #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< h.hh....#####).)> #.@####. #.........) $hH #........####  #######..#  #..#  #..#  #..# #[$h 4$h $h3 (((( _There are monsters nearby!You shoot a sling bullet.$hZz hThe sling bullet barely misses the jackal.You shoot a sling bullet.$h $h+ $hf $h $h P..hhh..$h] +9 (0.9$hn $h      #...  #.# #...  #.# #..# $h  #.# #..# ##...##  #.# #..#. #######..........< ..hhh...#####).)> #.@####.$h1 : #.........) #........#### $h_ 4 #######..#  #..# $h  #..#  #..# #[ _The sling bullet hits the jackal but does no damage.$hҨ      #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< $hs ..hhh...#####).)> #.@####. #.........) #........####  #######..#  #..#  #..#  $hǩ t#..# #[$h9 4$h $hy (( _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the jackal.$h.P &  $hP The jackal is moderately wounded.You shoot a sling bullet. The sling bullet hits the jackal!$hV g. 2$hW ,$h N.hh..$h 3.9 (1.0Rev* _You kill the jackal!$h( $hs i      #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< ...hh...#####).)> #.@####. #.........) #........####  #######..#  #..#  #..#  #..# #[ _Your Fighting skill increases to level 4!$hK     #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< ...hh...#####).)> #.@####.$hK^ #.........) #........####  #######..#  #..#  #..#  #..# #[$hR$hR$hX$hc ((( _There are monsters nearby!You shoot a sling bullet.$hN  The sling bullet barely misses the jackal.You shoot a sling bullet. The sling bullet hits the jackal.$huX$hryM..hh$h $hK#h@####. #.........)$h" #........####  $h44#######..#  #..#  $hT6#..#  #..# #[$hrF _The jackal is lightly wounded.$h,f     #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< .....h..#####).)> #h@####. #.........) #........####  #######..#  #..#  #..#  #..# #[$h-$he8$hIJ _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the jackal!$hJ.   jackal$h (You kill the jackal!$hU$h\K.h$hb(6.1$hi$hs      #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#.$hLt #######..........< ........#####).)> #h@####. #.........) #........####  #######..#  #..#  #..# $hte #..# #[ _You shoot a sling bullet.$hd     #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< ........#####).)> #h@####. #.........) #........####  #######..#  #..#  #..#  #..# #[$h$hB* ( _A jackal is nearby!You shoot a sling bullet.$hR  The sling bullet closely misses the jackal.You shoot a sling bullet.$h< hThe sling bullet hits the jackal but does no damage.70$hB$hK      #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< ........#####).)> #h@####. #.........) #........#### $hL #######..#  #..#  #..#  #..# #[ _The jackal closely misses you. x2$h%     #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#.$h #######..........< ........#####).)> #h@####. #.........) #........####  #######..# $h #..#  #..#  #..# #[$h$h$h6$h ( _A jackal is nearby!You shoot a sling bullet.$hw  The sling bullet closely misses the jackal.You shoot a sling bullet.$h6 hThe sling bullet closely misses the jackal.$h -8.0 (0.9$h# $h!      #...  #.# #...  $h-" #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< ........#####).)>$h_" P #h@####. #.........)$h" : #........####  #######..# $h"  #..#  $h" +#..#  #..# #[$h"  $h# F_The jackal bites you but does no damage.$hU d     #...  #.# #...  #.# #..#  #.# #..# ##...##  #.# #..#. #######..........< ........#####).)> #h@####. #.........) #........####  #######..#  #..#  #..#  #..# #[$h $hP  _A jackal is nearby!You shoot a sling bullet. The sling bullet hits the jackal.$h2g  The jackal is almost dead.You shoot a sling bullet. The sling bullet hits the jackal!$hj g†$h $hy 589.1 (1.1$h $hz ~ _You kill the jackal!$h $h Z.......0.0$hV .....$h $h  _Key pressed, stopping explore.$h% $h- _No target in view!$hC3 $h3 $h]: $h8B j _Key pressed, stopping explore.$hB $hI $hL $ $h M :_No target in view!$h,M $h N $hhV <$h$^ $hf j _Key pressed, stopping explore.$h$hG4$hN$hXNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hX$h`$hdKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$he$hZf$hm$hsq$h.y$h9No target in view!$h2Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hڃ$hz$hÎKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hNo target in view!$h/$hb$h4$h$h^No target in view!Key pressed, stopping explore.$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h$h,Key pressed, stopping explore.$h5No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hYNo target in view!$hI$h$h$hw$ _$h,$h,$h$h$h,$h*$hW$h,$hq$h$h$h$h$hC$hc  #..(..#   #. #.....# ####   #. ###.### #  g #.# #....   #.# #..   #.# #..#   #.# #..##   .########   #.@.............###   ######.#######†.###   #.# #   #.# #.....   #.# ######   #.# g   hobgoblin (asleep)   #[#   #.#  #.#$h V6.1 (57.1 (6$h $h((((g _No target in view!Key pressed, stopping explore. _No target in view! _A hobgoblin comes into view.  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!$h (The hobgoblin is lightly wounded.  You shoot a sling bullet.$h $h(^.g...$h)a===8.1 (1Rev $hU1$he:u  #..( #.   #.   $h:#. #.#  #g #.#  #. #.# #..#  #. #.#  #.####.### #.@....... ######.#######† $h;?#.#  #.#  #.#  $h7;Q#.#  #[#  #.#  $hi;#.# _The sling bullet barely misses the hobgoblin.$hG #..( #.   #.   #. #.#  #g #.#  #. #.# #..#  #. #.#  #.####.### #.@.......$h ######.#######†#.# #.# #.# #.# #[$hW$h$hH$h ((( _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.$ht (The hobgoblin is almost dead.You shoot a sling bullet.$h$h,.g..9Rev+ $h$h}  #..( #.   #.   #. #.#  #. #.#  $h#g #.# #..#  #. #.#  #.####.### #.@....... ######.#######† #.#  #.#  #.#  #.#  $hZ#[#  #.#  #.# _The sling bullet closely misses the hobgoblin.$h$h  #..( #.   #.   #. #.#  #. #.# $h[ - #g #.# #..#  #. #.#  #.####.### #.@....... ######.#######†$h x#.# #.# $h ~#.# #.# $hѩ P#[$hH !$ho $h $h $hi ((( _A hobgoblin is nearby!You shoot a sling bullet.$hU  The sling bullet closely misses the hobgoblin.You shoot a sling bullet. The sling bullet hits the hobgoblin.$hN[ )$h@ F†..$h '40$hI $h+ c _You kill the hobgoblin!$h $hS $h Y.....0.$h $h} _Key pressed, stopping explore.$hO $hO | _No target in view!$h9 $h <$h  $h& j _Key pressed, stopping explore.$h' $h;, $h^0 ^ _No target in view!$h0 $h1 $h8 $h; $h= $hlH _Key pressed, stopping explore.$hdK $h,R & _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hW $hZ $hR\ $h:e No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$he $hk $h1n Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hW| 4$h} $h $h6 $h % _$h( ,$h $h' $h $h $hk $h :Rev $h{ $h $h $hʏ $hY $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  You see here a hobgoblin corpse.$h $h _$hn $h $h ,$h $hW $h $h9 !$h $h6 $h $h $h $h $h8 $hl $h $h{ $h  #.# #.#######   #<# #.########   #.# #...†.....   #.###..#######   #.##.#.##   #...###.##   #.##.#...#   #.##.....#########  #@##........---$h^ 9.1 (9  #.##..(..###### #.##.....# #### #.####.### # #.# #.# #... #.# #.##..#  #†# #.##..#  #.# #.##..#  #.####.########... $hg $hj L---50.1 (10.0)$h $hc O _Found a stone staircase leading up.$h $h& $hC { _No target in view!$h $h $h $hN $ _$h ,$h ,$h $h $h B$h $hx ,$h $h" $h ,$h3 ,$hw ,$h $h $h ,$h $h $h ,$h $h $h $h  $h $h[ e  You see here a dart slug corpse.$h $h  _$h $h. $h B$hC $hB ,$hU $h$  #..##......##  #..........#  ##.##[∩...##  #.##.....# #.###..######  #.# #........  #.# #.#######  #<# #.#########.##.  #.# #...†..@....... .##$h% O62.1 (12 #.###..########.... ... #.##.#.## #  #...###.## #.##.#...# #.##.....############### #.##...................# #.##..(..#############.# #.##.....# ########.###$hg& $hT/ $h5 j _Key pressed, stopping explore.$h6 $h$< $ho  _No target in view!..†..0.0)....... _Key pressed, stopping explore. _No target in view!$h@  _Key pressed, stopping explore.$hߐ \ _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hؙ $h3 No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h 4$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hd $hn Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $h} $hZ $hp $hu No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h( $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h2 $h 4$h $h3 No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h  $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$ 4$h& $h/ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h5 $h9 Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h : ^Key pressed, stopping explore.No target in view!$h*; $hA 4$hG $hO No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hP $hvU $hX Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h2g I$hi $hIj $hj $ _$hn X$h:o $hp $hr ,$h|r $h$t $hu B$hw $hx ,$h`y $h | $hA} ,$h ~ $h $h B$h $hp ,$h $h $h ,$h $h $h ,$hL $h ,$h $h, $hn $h ,$hS $hD $h ,$h $h͔ $h $hٕ $h $h $hř ,$hS $h $h ,$hf $hJ $h ,$h $h' $hF ,$h $h $h٦ ,$h+ $hr $h B$h $h3 $h] $h $h  #....................# ########...#####.#.#.## ###............# #.#####.#..... #.# #....... #.# ####..... ### #.# #....>..#############.###.# #.##.#..#... .........@.##.# #.##.#..83.1 (21.0) $h ###.##########.#.#.#.# #.##.#..# †....................# #.##..... ....#####.###.#.#...# #.##..#.# ....# #. ##......# #.......# ...## #.# #.##.## ####..#.#  ...# ##.## #.# .# #..#.#  .#######...### #.# # ###..#.#  .........#...# ##.#.).†† $hy $hļ $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.$hI $hA $hy Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!$h $h- $hd .0.0).............$h $h $h No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hw $h $h Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h_$h$h: _$h/ $h ,$h $h$h ,$h#$h$hQ$hR$hT$hT$hU$hV$hkX$hX$hY$hZ$h[$hI\,$hi_$hia,$ha$hJc$hd$h/e$hle$hf$h!h$h|h$hh$hi$h,k,$hl$ham$hm,$hm$h4wo....#####.####.#.#...# #.##..#.# $hx....# #.# ##......# #....... ...## #.# ##.##.## ####..# ...# ##.## #.##.# #..#.# .#######...### #.##.# ###..#.# .........#...# #.##.# ##.#.).†† ########...#.# #.##.# .# #########.##.# #.##.# ##.#### ..†..........# #@##.######.####4020.0) .########........##......).... .## ##################.###..# #.###.# #.##.# ############## #.# #...............# ###.###. (..#############.# #.......# ########.### #.#.####.#$hqy$hH$h2  _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.$h$h$hV  _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!$h#_$hR$h: _$hq,$h!,$h$h,$h$hn$hUB$h$h,$h$h$h?,$h$h$hX$h$h$h[$h$hj$h,$hR$h $h,$h$h$h ,$h $h $h ,$h $h0$h",$h$h$h,$hO$h$h $h!,$h$$hF&B$h)$h*$h+$h+$h.$h30,$h0$h3$h5,$h@6$h"9$h:,$ho;$h?B$h@$h #.# #........ #.# #### ### #.# #....>..#  ##############.###.# #.##.#..#  #...............##.# #.##.#..# ##.##########.#.#.#.# #.##.#..## ....................# #.##...... ...#####.####.#.#...# #.##..#.#.# #.# ##..@...# #.......#28.1 (25.## #.# ##.##.## ####..#.# .$he:.# ##.## #.##.# #..#.# ######...### #.##.# ###..#.#.....#...# #.##.# ##.#.).††< #######...#.# #.##.# #.....#.## ########.##.# #.##.# ##.####.# .†..........###.##.######.####.# ########........##......)......#$h?$h&>No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.$hJ($h- Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!$h=I$hC$hE$hF$ _$hcJX$hPK$hjPX$hR$hT$h0U$hvV$hLX$hY$hFZ$h#[$h]$h._$hf_$h `$hSb$hc$hd$hd$hg$h9i,$hj$hl$hn,$hjo$h q$hr,$hWs$hv$hux,$hy$hu|$hO _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view!  You see here a +0 mace. _$hn$hIX$h>,$h$h $h  Things that are here:  a +0 short sword; 2 stones _$h:e  You see here an iguana skeleton.$h$h5 _$h7, .##.# #.##.#..# #.......)))# #.#.# #.##.#..######...##.###.# $hE....# #.##.............##.# #.# #...# #.##..#.########.##.# # ....# #.......##..........# #.## ####..#.##.#####.#### #.# ##.# #..#.# .# #.# #.# $h)##.# ###..#.##.# #.# #.# ##.# ##.#.)..÷@.# #.# #.# $h751.1 (23 ##.....#.#### #.##### ##.# ##.####.# #...........######.####.# #######.#) ##......)......# #...##.###..# ###.$hw  #.# #..##.  #.# #..##.  # #.# #..##. There is a stone staircase leading up here.$h`$hs$h#j _Key pressed, stopping explore.$h$h+$hH _No target in view!$hI$hK?$h B$h E: _$hQ$hJXX$hdZB$hw\$h^$h^$hM_$h1a$h c,$hc$he$hg,$hg$hi$hk,$hAl$h n$h1p,$hp$hs$hu,$h-{$h~$hـ,$ha$h$h,$hƌ$ht$h,$h$hw$h,$hh$h$hR,$h$h$h:,$h$hW$h#,$h$hd..# #.# .#.## #.# #..# #.# #.# .....######.# #.# ............###.## # .....#####..##...##.# .>..## #.....#....# .#..# #.###..)#### .#..# #......@)))# 67.1 (16 .#..######...##.###.# .............##.# #.# ..#.########.##.# #.# ....##..........# #.#[3$h"9;49m ..#.##.#####.#### #.# ..#.##.# #.# #.# ..#.##.# #.# #.# .)..÷<.# #.# #.#$h$h$h _Key pressed, stopping explore.$h$hH _No target in view!$h7I$h,$hs$h: _$h&  _Key pressed, stopping explore. _No target in view!  Things that are here:  a +0 club; a +0 club; an orc skeleton$h $h  _$h$hz$h8,$h$hn$hy,$h8$h$hw ,$h "$h($h,,$h-$h0$h2,$h4$h6$h9,$h-;$hM=$hB,$hD$h+S$hT,$hTU$hw] #### ################ ##................# ########.#######..# # #.# #..# # #.# #####..# ## #.# #......# # #.# #.###@## 70.######.# #.# #.# ###.###.# ####..##...##.### #.....#....## #.###..)##### #.......)))#######...##.###.#.........##.# #.#$h]$h!b$hhj _Key pressed, stopping explore.$hi$hxn$hpH _No target in view!$hD|I$h$hb$h: _$h;$hX,$h!$h$h,$hy$h $h,$h$h͠$h,$h$h$h,$hl$hR  Things that are here:  a +0 club; a +0 club; an orc skeleton$hW5 _$h$hm$hC$hwB$h$h$hK$h/$h$h,$h$h$h<,$h$$hE$h,$hM$h>$hy,$h$h$h,$h$h$h ,$h $h$h,$h!$h$h,$h$h0 $hH",$h>$$h'$h),$hh*$h31### #.# #....>..## #.....#..###.# #.##.#..# #.###..)...##.# #.##.#..# #.......#.#.#.# #.##.#..######...##.# .........# #.##.............##.# ##.#.#...# #.##..#.########.##.#  ##......# #.......##..........#  ##.##.## ####..#.##.#####.####  #.##.# #@.#.##.# #.#99.1 (22 $h4## #.##.# ###..#.##.# #.# .# #.##.# ##.#.)..÷<.# #.# .# #.##.# #.....#.#### #.#### #.##.# ##.####.##.....##.##.######.####.####### .....#)......# ########.###..# #.# #..#$h5$hl<$hG _Key pressed, stopping explore.$hWL$hNH _No target in view!$hb3$hb$ho$hhs$hs$ _$hx,$hy,$h|$h$h%,$h$ḣ$hP,$h$h$hU,$h$h$h$hS$hڗ$h$h',$h2$hX$hI$hO,$h$h$hk,$h$h$ho,$h$h$hŶ,$h˷$h$hD,$h$h$hB,$h $hW$hL,$h8$h$h,$hc$h$h,$hd$h2$h,$h$h7$h-,$hZ$h$h,$h$hP.......# ###.###..# ##########.# #........# #....... ######.### #.#.####.####.###.## $h.........# #.#.# #......# #.# #.# #.#.# ######## #.# .#######.## #.#.# #.# .# ##...## #.#.# #.# .#####.....###.#.######## #.# $hg.........<......@.......# ####.#510###).)>...##.########.# #..[.# ####........##.# #.# #.#### .........#####)# #.# #.#$hK.....#### #.# #.# #.# ####..# #.# #.# #.# $hp #..# #.# #.# #.#  #..# #.# #.# #.##..#[# ######.###.#$h$h$hj _Key pressed, stopping explore.$h"$h8 $hH H _No target in view!$h#I$hW-$hC0$h1$ _$h4$h5$h9,$h#?,$hPB,$hC$hUG$hSK,$hK$hP$hR$h S$hU$hX$h[`,$ha$h!e$h*h,$hi$hm$hp,$hs$h/w$h?z,$h0|$h~$h$h$hG$hA$h,$hL$hO$hʍ,$h$h$hZ$h$h˔$h$h$ho$h?$h$hH,$h$h$hɢ,$h$h)$h;#.#######÷.####........##.# .# #...........#####)# .# #........#### #.# #.# #######..# #.# #.# #..# #.# #[# #.#.# $h(#.# #.#[# ##### #.# #..###.... #.##@..........35.1 (16 #>..............###...# $h######.##...##### #...# .#......# #...# #.##....# #...#$h" # ##.#.######...#$hJ #............# #....)..$hr^.....# ###..........$hA$h%6.1 (17$h$hQ _Found a stone staircase leading down.$h$$h9$hH _No target in view!$hE3$hD$h $h: _$h#X$h#$h4%$hV&,$h'$h|,$h.,$h/$h01$h3B$h;$hB$hRD,$hD$hF$hXH,$hH$hI$hSK$hK,$h]P$hQ,$hR$h0T$hV,$hW$hY$hY,$h[$hya$hc,$hd$hf$hh,$hbh$hj$hmB$hoX$h`rR  There is a stone staircase leading down here.$ht$ht _$hv$hw$hx,$h-y$h̓ #.# #...........#####)#  #.# #........#### #.#  #.# #######..# #.#  #.# #..# #.#  #[# #..# #.#  #.######..# #[# ##  #.#########...#..########.###.  #...........#.##..........###########>.@...###55.1 (19 ######.##...##### #. #.#......# #. ##.##....# #. #####.#.######. #..........  #....).....  ###.  ######### $hɄ@[34m$h`$hj _Key pressed, stopping explore.$hё$hC$hmH _No target in view!$hP} _$h"$h,$ho,$h&,$h,$h\B$h8  Things that are here:  a +0 hand axe of distortion; 6 stones$hO$h _$h$h##...#..########.###..........# ...#.##...........##### ##>..............###...####  ######.##...##### #...#  #.#......# #...#  ##.##....# #...# $h #####.#.######...#  #............#  #....)@......# 67.1 (12###..........# ############ $h$h[$h#[ _Done exploring.$h#$h>'$h(H _No target in view!$hzo$hp$h/q$hu...........0.0) _Done exploring. _No target in view!$h73$h8$hJ$hy _Done exploring.$h$h _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h7$h$h$h$h$hQ $heNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$hODone exploring.No target in view!$h dDone exploring.No target in view!Done exploring.No target in view!$h3$h $hY4$h $hBNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h| 3$h~ $h $hˤ $h $hű No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h^ $h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hRL 3$hL $hk $h p ,$hcu No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hu $hx $hEz Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h4 3$h $hA 4$hF $h6O No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hP $hSY $hY\ Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h 3$h $h< 4$h $hZ No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h $h- $h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h $hZ $h̭ $h $h 4$h $h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h $h $hU 9Done exploring.No target in view!$h dDone exploring.No target in view!Done exploring.No target in view!$h 3$h $h $hk $hr $hQ 6No target in view!$hί }Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hF $hy $hC RDone exploring.No target in view!Done exploring.$h KNo target in view!Done exploring.No target in view!$hFI$h$l4$h~r$hvNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hlw$hZz$h{Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h$hG$h$h/$h/$h_4$h<<No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h=$h B$hkDone exploring.No target in view!Done exploring.No target in view!$h72Done exploring.No target in view!$h D[?25h[?0cNo target in view!Done exploring.$hO No target in view!Done exploring.No target in view!  Search for what [Enter for "."]? $h [?25l[?1c$h$h29 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] 6 stones (9 further duplicates in 3 piles)  b - [D:4] a +0 hand axe of distortionc - [D:4] a +0 leather armour (1 further duplicate)  d - [D:4] a +0 ring mail (1 further duplicate)  e - [D:4] a +2 flail of drainingf - [D:4] a stone staircase leading down  g - [D:4] a +0 helmet  h - [D:4] a +0 short sword (1 further duplicate)  $hhi - [D:4] a stone staircase leading down  j - [D:4] a stone staircase leading up  k - [D:4] a chain mail  l - [D:4] a +0 mace  m - [D:4] a +0 whip (2 further duplicates)  n - [D:4] a stone staircase leading up  o - [D:4] a stone staircase leading up  p - [D:4] Peus's Armour Shop  q - [D:4] a +0 cloak (45 gold)  r - [D:4] a +0 pair of gloves (45 gold)  s - [D:4] a +0 ring mail (40 gold) (1 further duplicate)  t - [D:4] a +0 robe (9 gold) (1 further duplicate)  u - [D:4] a +1 hat (110 gold)  v - [D:4] a +4 ring mail of positive energy (280 gold) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$h  c - [D:4] a +0 leather armour (1 further duplicate)  d - [D:4] a +0 ring mail (1 further duplicate)  e - [D:4] a +2 flail of draining  fstone staircase leading down $hڠ g - [D:4] a +0 helmet  h+0 short sword (1 further duplicate)  istone staircase leading down  jstone staircase leading up  kchain mail  l+0 mace  m - [D:4] a +0 whip (2 further duplicates)nstone staircase leading up  ostone staircase leading up  pPeus's Armour Shop  q+0 cloak (45 gold)  ra +0 pair of gloves (45 gold)  sring mail (40 gold) (1 further duplicate)  trobe (9 gold) (1 further duplicate)  u - [D:4] a +1 hat (110 gold)  v - [D:4] a +4 ring mail of positive energy (280 gold)  wscarf of invisibility  x - [D:4] a +0 club (2 further duplicates)28%$h   m - [D:4] a +0 whip (2 further duplicates)  n - [D:4] a stone staircase leading upy - [D:4] a +0 trident42$hsV  n - [D:4] a stone staircase leading up  o - [D:4] a stone staircase leading upz - [D:4] a stone staircase leading down57$hD  o - [D:4] a stone staircase leading up  p - [D:4] Peus's Armour ShopA - [D:4] a +0 dagger71$h  p - [D:4] Peus's Armour Shop  q - [D:4] a +0 cloak (45 gold)B - [D:4] a +0 war axe$h(985$hs   q - [D:4] a +0 cloak (45 gold)  r - [D:4] a +0 pair of gloves (45 gold)C - [D:4] a +0 flailbot$hL  r - [D:4] a +0 pair of gloves (45 gold)  s - [D:4] a +0 ring mail (40 gold) (1 further duplicate)$h9   s - [D:4] a +0 ring mail (40 gold) (1 further duplicate)  t - [D:4] a +0 robe (9 gold) (1 further duplicate)$h  t - [D:4] a +0 robe (9 gold) (1 further duplicate)  u - [D:4] a +1 hat (110 gold)$h6?  u - [D:4] a +1 hat (110 gold)  v - [D:4] a +4 ring mail of positive energy (280 gold) $hm  v - [D:4] a +4 ring mail of positive energy (280 gold)  w - [D:4] a scarf of invisibility $hf  w - [D:4] a scarf of invisibility  x - [D:4] a +0 club (2 further duplicates) $hxM  x - [D:4] a +0 club (2 further duplicates)  y - [D:4] a +0 trident $ht  y - [D:4] a +0 trident  z - [D:4] a stone staircase leading down $hh  z - [D:4] a stone staircase leading down  C - [D:4] a +0 flail$hLevel 4 of the Dungeon <<<>>>∩(Press ? for help)  #.####............## #.# #.###.##   #.##.#####.#.....######.# #.# #.#   #.##.# #..............###.###.#   #.# #.# ####.....#####..##...##.#   #.# ### #.# #....>..## #.....#....# $h  #.# ##############.###.# #.##.#..# #.###..)####   #.# #...............##.# #.##.#..# #.......)))#   #.########.##########.#.#.#.# #.##.#..######...##.###.#   #......†....................# #.##.............##.# #.#   #..##......#####.####.#.#...# #.##..#.########.##.# #.#   #..........# #.# ##......# #.......##..........# #.#   ##.##[∩...## #.# ##.##.## ####..#.##.#####.#### #.# $h  #.##.....# ##.## #.##.# #..#.##.# #.# #.#   #.###..#######...### #.##.# ###..#.##.# #.# #.# $h!H  #.# #..........#...# #.##.# ##.#.)..÷<.# #.# #.# $hw  #.# #.########...#.# #.##.# #.....#.#### #.######.###   #<# #.#########.##.# #.##.# ##.####.##..........# $h  #.# #...†..........###.##.######.####.#########.#)## $h3  #.###..########........##......)......##....#   #.##.#.## ##################.###..####.##   #...###.## #.# #..##.#   #.##.#...##.# #..##.#   #.##.....############### #.# #..##.#$h=q$hq$htstairs the SkirmisherCoglinHealth: 60/60 ========================Magic: 8/8========================AC: 4Str: 17EV: 11Int: 9SH: 0Dex: 23XL:  8 Next: 18% Place: Dungeon:4Time: $huZ_No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!  Search for what [Enter for "."]? .$hv4$h^w$h}$h$h; _$h$h&,$h$h|$h,$he$h$h,$h$h,$hh,$hE$h$h,$h$hߟ$hp,$hw$ht$hަ,$h>$hpX$h$h,$h|$h$h,$h$h$h,$h$hн$h},$h$h$h,$h$h$hq,$h$hOX$h`$h,$hg$hC$h),$h>$h$hC,$h$h$h,$h$h$h,$h$h$h,$h $hY$hB,$h$h?$h,$h$h$hE,$h{$h$h,$h $h $hP,$h~ $h $h $h $h$h]$h,$h$h$h.,$h=$h$h} ,$hZ!$h#$h%,$h|&$h)$h+,$h+$hU.$h0,$h2$h3$h 5,$h5$h07$h9,$h:$hI<$h>,$h?$hA$hC,$hD$hG$hI,$hI$h)L$h:N,$hP$hUX$h7W$hX,$hY$h[$hV],$h^$h_`$hlb,$hc$hUe$hhg,$hh$hj$hl,$hm$ho$hq,$hs$hH{& #.#  #.#  #.##############  #.##............  #.########.##########.  $h{#......÷..............  #..##......#####.####.  #..........# #.# ##  $h{5##.##@∩...## #.# # Noise: --------- 3614.1 (47.0)  $h|#.##.....# ##.##d) +0 sling {Udom}  a) +2 sling {Qiu} $h(| $h|8#.###..#######...### Fire: d) +0 sling {Udom}  #.# #..........#...#  #.# #.########...#.#  #<# #.#########.##.#   $h|U#.# #..............##   #.###..########......   #.##.#.## #######$h|E $he}$h$hg{ _You see here a scarf of invisibility.$h} $hi~ $h $h M _You can't go down here!$h$h15.1 (1.0)$h|$h\Q _t - a scarf of invisibility$h?$hGInventory: 20/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}  d - a +0 sling (offhand) {Udom} Armour (go to first with [)  k - the +0 leather armour of Skepticism (worn) {rElec Str+6}  l - a +0 pair of gloves of dexterity (worn)b - a +0 leather armour  t - a scarf of invisibility Wands (go to first with /)n - a wand of light (2)  q - a wand of polymorph (6) Scrolls (go to first with ?)c - 2 scrolls of butterflies  e - 2 scrolls labelled KOPPED GYBAN  f - 3 scrolls labelled WUFAOTT TAHO  i - a scroll labelled ZOGYM KESCH  j - 2 scrolls labelled WEHYLIY COEFITZ  m - a scroll labelled YSIASO TEDGHAC  o - a scroll labelled ASSIQE NESHRUFY  p - a scroll labelled CIVALEOLLAEC  r - a scroll labelled XULUQO XENOIH Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$h  t - a scarf of invisibility. A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. Base armour rating: 0 'Of invisibility': when activated, it grants its wearer temporary invisibility, but also drains their maximum health. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. $h @You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {+Inv} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.$h9 $h $hy  #.#stairs the Skirmisher  #.#Coglin  #.############## Health: 60/60 ========================  #.#$h #............ Magic: 8/8========================  #.########.##########. AC: 4Str: 17  #......÷.............. EV: 11Int: 9  #..##......#####.####. SH: 0Dex: 23  $h ]#..........# #.# ## XL:  8 Next: 18% Place: Dungeon:4  ##.##@∩...## #.# # Noise: ---------  Time: 3615.1 (0.0)  #.##.....# ##.##d) +0 sling {Udom}  a) +2 sling {Qiu}  #.###..#######...### Fire: d) +0 sling {Udom}  $h #.# #..........#...#  #.# #.########...#.#  #<# #.#########.##.#   #.# #..............##$hV O   #.###..########......   #.##.#.## #######  _Done exploring. $h ,_No target in view! _Search for what [Enter for "."]? . _You see here a scarf of invisibility. _You can't go down here! $h <_t - a scarf of invisibility$h5" $h" $h!( $h- No target in view! _Search for what [Enter for "."]? . _You see here a scarf of invisibility.can't go down here! _t - a scarf of invisibility  You start putting on your armour.$h. +6.1 (1$h2 $h7 $h8 +7.1 (2$h: $h= $h,> +8.1 (3$hA $h Level 4 of the Dungeon <<<>>>∩(Press ? for help) #.####............## #.# #.###.##  #.##.#####.#.....######.# #.# #.#  #.##.# #..............###.###.#  #.#$h #.# ####.....#####..##...##.#  #.#### #.# #....>..## #.....#....#  #.#$h ##############.###.# #.##.#..# #.###..)####  #.#$h #...............##.# #.##.#..# #.......)))#  #.########.##########.#.#.#.# #.##.#..######...##.###.#  $h #......÷....................# #.##.............##.# #.#  $h P#..##......#####.####.#.#...# #.##..#.########.##.# #.#  #..........# #.# ##......# #.......##..........# #.#  $hO ##.##@∩...## #.# ##.##.## ####..#.##.#####.#### #.#  $ho t#.##.....# ##.## #.##.#$h f#..#.##.# #.# #.#  $h #.###..#######...### #.##.# ###..#.##.# #.# #.#  $h #.# #..........#...# #.##.# ##.#.)..÷<.# #.# #.#  #.# #.########...#.# #.##.# #.....#.#### #.######.###  $h #<# #.#########.##.# #.##.# ##.####.##..........#  $h #.# #..............###.##.######.####.#########.#)##  $h #.###..########........##......)......##....#  #.##.#.## ##################.###..####.##  #...###.###.# #..##.#  #.##.#...##.# #..#$h #.#  $h #.##.....################.# #..##.#$h=@<$h%$hp&$h= #.#stairs the Skirmisher  #.#Coglin  #.############## Health: 60/60 ========================  #.##............ Magic: 8/8========================  #.########.##########. AC: 4Str: 17  #......÷.............. EV: 11Int: 9  #..##......#####.####. SH: 0$he>Dex: 23  #..........# #.# ## XL:  8 Next: 18% Place: Dungeon:4  ##.##@∩...## #.# # Noise: ---------  Time: 3620.1 (0.0)  #.##.....# ##.##d) +0 sling {Udom}  a) +2 sling {Qiu}  $h>#.###..#######...### Fire: d) +0 sling {Udom}  #.# #..........#...#  #.# #.########...#.#  $h?s#<# #.#########.##.#   #.# #..............##   #.###..########......$hB??   #.##.#.## #######  _You can't go down here! _t - a scarf of invisibilityYou start putting on your armour. $h?_You continue putting on your scarf of invisibility. x5  You finish putting on your scarf of invisibility. _You become transparent for a moment.$h@$htF$h9H$hlL| _$hL$hM$hQX$hR,$hR$h7T$hAU,$hU$h W$hW,$hvX$hY$hW[,$h[$h\$hL^$hr^$h^$h`e  #......÷........... $he #..##......#####.##  #..........# #.#   ##.##.∩...## #.# $hfm  #.##.....# ##.##  #.###..#######...#  #.# #..........#. $hJf  #.# #.########...  #@# #.#########.#8.1 (8$hf  #.# #.............  #.###..########...  #.##.#.## #### $hf #...###.## $h)g #.##.#...#  $h^g #.##.....#######  #.##........ $hg` #.##..(..##$hh$hl$hna _There is a stone staircase leading up here.$h!y $hy $h~ $h $h H9.1 (1 _$h1K ##..............#....## ##..............##.#........# ##........#...(....##.......# ##........#........##.#.....# ##.......##...........#.....# ##...######........######.###  #...# #......).# #.#  #...# #........######.######3  #...# #.....@................  #...# #........######.#######  #...# #................... ##################.##.###.### ....................#............ #########################.####### .....................<#.......... #######################.# #$hK $h]Q $h .30.6 (2.5$h $h } _You climb upwards. _There is a stone staircase leading down here.$ht$ht$h:v$h>0.0$h$h*E _Done exploring.$hI$h]#4$h#$h&E _Done exploring.$hN 1.6 (1 _$hB $hBb #......÷.....$h Cv  #..##......#####.## $heC #..........# #.# $hC ##.##.∩...## #.# $hD #.##.....# ##.## $hOEq #.###..#######...# $hE #.# #..........#.. $h(F% #.# #.########...4  #@# #.#########.##$hF $hF #.# #............. $hKGo #.###..######## $hG #.##.#.##  $hH #...###.## $hSH #.##.#...#  $hHr #.##.....######### $h I #.##...... #.##..(.$hrI$hJ$huQ$h-3.1 (2.5$h$hclimb upwards. _down here. _Done exploring. _Done exploring. _You climb down$h_wards. _There is a stone staircase leading up here.$hJ$hTLevel 4 of the Dungeon <<<>>>∩(Press ? for help) #.###############.###.# #.##.#..# #.###..)####  #.##...............##.# #.##.#..# #.......)))#  #.########.##########.#.#.#.# #.##.#..######...##.###.#  $hsTA#......÷....................# #.##.............##.# #.#  #..##......#####.####.#.#...# #.##..#.########.##.# #.#  #..........# #.# ##......# #.......##..........# #.#  ##.##.∩...## #.# ##.##.## ####..#.##.#####.#### #.#  #.##.....# ##.## #.##.#$hT-#..#.##.# #.# #.#  #.###..#######...### #.##.# ###..#.##.# #.# #.#  $h+U@#.# #..........#...# #.##.# ##.#.)..÷<.# #.# #.#  #.# #.########...#.# #.##.# #.....#.#### #.######.###  #@# #.#########.##.# #.##.# ##.####.##..........#  #.# #..............###.##.######.####.#########.#)##  #.###..########........##......)......##....#  #.##.#.## ##################.###..####.##  #...###.###.# #..#$haUh#.#  #.##.#...##.# #..##.#  $hU#.##.....################.# #..##.#  #.##...................# ###.###..# ##############.#  #.##..(..#############.# #........# #..............#  $hUI#.##.....# ########.### #.#.####.####.###.##########  #.####.### #..........# #.#.# #......# #.#  $hV#.# #.##........#.# #.#.# ######## #.#$h? #.###..#...### #.##.# ###..#.##.# #.# #. #.# #....#...# #.##.# ##.#.)..÷<.# #.# #. #.# #.########...#.# #.##.# #.....#.#### #.######.###$h #@# #.#########.##.# #.##.# ##.####.# #..........# #.# #..............###.##.######.####.# ########.#)## #.###..########........##......) ....# #.##.#.## ##################.###..# ###.##..###.###.# #..# #.#.#...#$hSq#.# #..# #.##.....############### #.# #..# #.##...................# ###.###..# ########..##..(..#######.# #........# #....#.....# ###### #.$hc###.###.#####.### $h..# #.#.# #......# #.# #.# $h6........#.# #.#.# ######## #.## #.# #..#######.## #.#.#$h†# #.# #..# ##...## #.#.#$h3 #.# #..#####.....###.#.##########.########..<..............# $hS..............#####).)>...##.########.# #..[.#$hz#####.#######÷.####........##.# #.# #.#### #.# #.$hn####)# # $h#.###$hn #.# #.#$h$hs #......÷........... stairs the Skirmisher #..##......#####.## Coglin $hD#..........# #.# Health: 60/60 ======================== ##.##.∩...## #.# Magic: 8/8======================== #.##.....# ##.## AC: 4Str: 17 $h#.###..#######...# EV: 11Int: 9 #.# #..........#.. SH: 0Dex: 23 #.# #.########...# XL:  8 Next: 18% Place: Dungeon:4 $h #@# #.#########.## Noise: ---------  Time: 3633.1 (0.0) $h7#.# #............. d) +0 sling {Udom}  a) +2 sling {Qiu}  $he#.###..########... Fire: d) +0 sling {Udom} $h#.##.#.## #### #...###.##$hW #.##.#...#$hS #.##.....#########$h  #.##.............. $h: #.##..(..#########  _You climb upwards. $hb_There is a stone staircase leading down here. _Done exploring. _Done exploring. $hn_You climb downwards. _There is a stone staircase leading up here.$h$h$hT$h,$h: _$h $h $h $h $h$hg,$hk$hq$h<$hf$h>$h$h#,$h$$hX($h),$h +$h.$h0,$h1$h4$h 7$h;7$h 8$h;$hP=,$hD>$hA$hC,$hD$hH$hJ,$hK$hRQ$h R,$hS$hV$hZX,$hXY$hD\$h],$h^$h%`$ha,$ha$hb$hc,$hc$hUe$h,f$haf$hf$hh$hi,$hk$h\l$hm,$hm$ho$hu$hSv$hv$h'w$hw$h&y$hz$h1z$hz$h|$h~B$hB$h$h$hz$h$h݈$h$h,$h$h-$hO,$h~$hN$h,$hŜ$h$hB$h$hR,$hԨ$hu$h,$hC$hxv.#############.# ## .# ########.### #.#.####.# ## #..........# #.#.# #.... #........#.# #.#.# ##### $h˸#..#######.## #.#.#  #..# ##...## #.#.#  #..#####.....###.#.######## #######..........<........... ........#####).(@...##.#.$ht65.1 (32.0) ######÷.####........##.# #.# #...........#####)# #.#$haV #........#### #. #. #######..#  #.# $h#..# #.# #.# #..# #.# #. #####..# #[# ######.# $h?########...#..########.###.......$hV$h$hc _There is a stone staircase leading down here.$h4$h~$h$h="86.1 (1.0) _$h-($h$         .########5  .......@#$hxj  #########         $hN $h$h`$h +8 (1.7$h $h _Done exploring. _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You climb downwards. _up$h $hW3$hW$hX$h [$h^P _$hE`$h{`$h`$hb$hZc$hc$hc$hfd$he$he$hOf$hg$hZi,$hi$hk$h4qO  #f  #.  #.  #.$h rm  #.  #.  ##.########  #..@.....<#  ########### f   sleepcap (dormant)$h9r"$hKu.71.8 (5.0$hy`.ff$hz+2.8 (6$h/$hs[ _A sleepcap comes into view.$hG]L #. #f #. #. #. #. ##.########  #..@.....<#  ########### $h  #. #f #. #. #. #. ##.########  #..@.....<#  ########### $hb $h $hX $h _ _A sleepcap is nearby!$hS (((((You shoot a sling bullet. The sling bullet hits the sleepcap.$h  The sleepcap is lightly damaged.  You shoot a sling bullet. The sling bullet hits the sleepcap.$h $h> d.f....$h c===3.9 (1.1Rev $h $hW 6 _The sleepcap is lightly damaged. $h (((( You shoot a sling bullet. The sling bullet hits the sleepcap. $hx  The sleepcap is moderately damaged.You shoot a sling bullet. The sling bullet hits the sleepcap. $hs $h^.f... $h"c40Rev+  $h $h  ((( _The sleepcap is heavily damaged.You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage. $hs  The sleepcap is heavily damaged.You shoot a sling bullet. The sling bullet hits the sleepcap. $h/ $htX.f.. $h &5 $h\ $h% (( _The sleepcap is severely damaged.You shoot a sling bullet. The sling bullet hits the sleepcap. $h  $hv\ The sleepcap is almost destroyed. $hUSYou shoot a sling bullet. The sling bullet hits the sleepcap. $h"3 $h4#. $h4/f. $h5&6 $h+9 $hhG _The sleepcap is almost destroyed.You shoot a sling bullet. The sling bullet hits the sleepcap. $h/JD.( $heJ! $h (You destroy the sleepcap! $hN,.. $h Qn217Rev*  $hyS $h/YE _You shoot a sling bullet. $hY $h\ $h'`^ _No target in view! $h` $hDb $hc  $h dB_No target in view! $h $h $h9^ _No target in view! $h{  $h[|  $h>  $hA H _No target in view! $h+A J $hYB H _No target in view! $h  $h1  $hH  $h! C _No target in view! $h 4 $h  $h  $h 4 $h  $hW  $h} 4 $h}  $h !$h _Rev+ !$hK,Rev !$h!$h         ###!$hd% #..@......@--- #. #.# #.#!$h #.# #.#!$h@   Eustachio (asleep) ##.########!$h #........<# ###########!$h&,86.9 (9!$hC'?---7.9 (1!$hk' 0.0)!$h\+!$h5U((((((@ __Eustachio the Magnificent comes into view. He is wielding a +0 falchion.  You shoot a sling bullet. The sling bullet hits Eustachio.  Eustachio shouts!!$h  Eustachio is lightly wounded.  You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.!$h=  Eustachio is lightly wounded.  Eustachio gestures wildly while chanting.!$hEB7.......!$hB'===!$hB8.0)!$hFF!$h;H' _Eustachio blinks!!$hZ !$h !$h !$h ,!$h !$h B!$hWE !$hI         # #..---9 #.#@ #.#  #.#  #.#!$hI  #.# @   Eustachio ##. #... !$hvJ :---!$hM !$hT ((((((( _Eustachio is nearby!You shoot a sling bullet.!$h p  The sling bullet closely misses Eustachio.  You shoot a sling bullet.!$hR !$h X .....@.===90!$hY !$h] ? _The sling bullet barely misses Eustachio.!$h,g s ############ !$hg  #...@.....@.  #.#########.  #.# #.# #.# #.#   <#   !$h  ############  #...@.....@.  #.#########.  #.# #.#  #.#  < !$h !$hY !$h!$h ((((((( _Eustachio is nearby!!$h0/You shoot a sling bullet.!$h  The sling bullet closely misses Eustachio.  You shoot a sling bullet. The sling bullet hits Eustachio.!$h# ...rr@br   river rat (summoned)b   bat (summoned, wandering)r   rat (summoned)!$h{3Eustachio is lightly wounded.!$h]1Rev+ !$h!$hP !$h ############  #...@...rr@b  #.#########. !$hV #.# #.# #.# #.# !$h=<  <#  !$haq _Eustachio casts a spell."$hn ############  #...@...rr@b  #.#########.  #.# #.#  #.#   <#   "$h_s"$hs"$hfx"$h9 _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!"$ho(((§)"$h((the rat.  You kill the rat!  The rat's corpse disappears in a puff of smoke!  You shoot a sling bullet.  The sling bullet closely misses the river rat.  The sling bullet hits Eustachio."$h?  Eustachio is lightly wounded.  Eustachio casts a spell.."$hì #...@rb..Eustachio blinks!"$h&2"$h>"$h)  ############  #...@...@rb.  #.#########.  #.# #.# #.# #.#   <#   _The river rat twitches its whiskers."$hR ############  #...@...@rb.  #.#########.  #.# #.#  #.#   <#  "$hT"$hZU"$hoZ"$hd ((( _There are monsters nearby!"$hePYou shoot a sling bullet. The sling bullet hits Eustachio!"$h  Eustachio is moderately wounded.You shoot a sling bullet. The sling bullet hits Eustachio."$htqE  Eustachio is heavily wounded...@r.3Rev* "$h5v"$hxz _Eustachio screams, "At last I'll have my revenge!""$hT"$h, ############  #...@..@r.b.  #.#########.  #.# #.# #.# #.#   "$h <#  "$h( "$h=Y ############  #...@..@r.b. "$h #.#########.  #.# #.#  #.#   <#  "$h "$h&!"$h$"$ha/(((  Eustachio is heavily wounded. _Eustachio screams, "At last I'll have my revenge!" _There are monsters nearby!  The sling bullet closely misses Eustachio.  The sling bullet hits the river rat."$h  The river rat is heavily wounded.You shoot a sling bullet. The sling bullet hits Eustachio."$h4"$hQ5"$h6"$h<#.@r.b..."$hW=-5.0 (1.1"$hB"$hK  ############  #...@.@r.b.. "$hL #.#########.  #.# #.# #.# #.#   <#  "$h;L` _Eustachio is heavily wounded."$hcL"$h  ############  #...@.@r.b..  #.#########.  #.# #.#  #.#   <#  "$h "$h "$hr "$h/ ((You shoot a sling bullet. The sling bullet hits Eustachio. "$hx _Eustachio is heavily wounded. _There are monsters nearby! but does no damage."$h-  The river rat is heavily wounded.You shoot a sling bullet. The sling bullet hits Eustachio."$h "$h "$h "$hi |@r.b.60"$h "$h $  ############  #...@@r.b...  #.#########. "$hO  #.# #.# #.# #.#   <#   _Eustachio is heavily wounded."$h¨  ############  #...@@r.b...  #.#########.  #.# #.#  #.#   <#  "$h 4"$h "$h v( You shoot a sling bullet. The sling bullet hits Eustachio. _Eustachio is heavily wounded. _There are monsters nearby!bar."$hE (((((((The sling bullet barely misse  The sling bullet hits the river rat.  The river rat is almost dead.The sling bullet closely misses the river rat."$hB "$hR r@rb...."$h V57--7"$h" "$h :  ############  #...@@rb....  #.#########.  #.# #.# #.# #.#   <#   _The sling bullet misses the bat. Eustachio hits you with a +0 falchion.#$hk( ############  #...@@rb....  #.#########.  #.# #.#  #.#   <#  #$h.#$h/#$h3#$h'> _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.#$h"((You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.  Eustachio is heavily wounded.  You shoot a sling bullet.  The sling bullet closely misses Eustachio.  The sling bullet barely misses the river rat.#$hL @rThe sling bullet hits the bat but does no damage.2----8#$hiQ#$hX  ############  #...@@rb....  #.#########.  #.# #.# #.# #.#   <#   _Eustachio hits you with a +0 falchion.#$h ############  #...@@rb....  #.#########.  #.# #.#  #.#   <#  #$h4#$h#$hD _Eustachio hits you with a +0 falchion. _There are monsters nearby!You shoot a sling bullet.  The sling bullet barely misses Eustachio.river rat!  You kill the river rat!#$hN (§b   bat (summoned)#$h,  The river rat's corpse disappears in a puff of smoke!You shoot a sling bullet. The sling bullet hits Eustachio.#$h#$hj @b.  Eustachio is severely wounded.Eustachio utters an oath, "I will die for my friends!"#$h.d3=-9 (0.9#$h#$h0$  ############  #...@@b.....  #.#########.  #.# #.# #.# #.#   <#   _Eustachio closely misses you.#$h ############  #...@@b.....  #.#########.  #.# #.#  #.#   < #$h#$hU#$hھ#$hJ. _Eustachio closely misses you. _There are monsters nearby!  The sling bullet closely misses Eustachio.  The sling bullet hits the bat.  You kill the bat!#$ha(§#$hM  The bat's corpse disappears in a puff of smoke!You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.#$h @.  Eustachio is severely wounded.#$h:-9.9 (1.0#$h#$h;  ############ #$h #...@@......  #.#########.  #.# #.# #.# #.#   <#  #$hk _Eustachio barely misses you.#$hro^ ############  #...@@......  #.#########.  #.# #.#  #.#  <#$hy #$hڂ _Eustachio is nearby!You shoot a sling bullet. The sling bullet hits Eustachio.#$h(  Eustachio is severely wounded.You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.#$h΍ m  Eustachio is severely wounded.#$hR (700#$h #$h  ############  #...@@......  #.#########. #$hs #.# #.# #.# #.#   <#   _Eustachio misses you.#$h+  ############  #...@@......  #.#########.  #.# #.#  #.#  < #$h*0 4#$h`4 #$h= _Eustachio is nearby!You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.#$h ((((((( _Eustachio misses you. _nearby!  You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.  Eustachio is severely wounded.You shoot a sling bullet.#$hG @......  The sling bullet closely misses Eustachio.#$hKH T1-1#$hL #$hQ  ############ #$h0R #...@@......  #.#########.  #.# #.# #.# #.#   <#  #$hXR U _Eustachio hits you with a +0 falchion.#$h  ############  #...@@......  #.#########.  #.# #.#  #.#  < #$h# #$hu #$h #$h _Eustachio is nearby!You shoot a sling bullet. The sling bullet hits Eustachio.#$h|`_Eustachio hits you with a +0 falchion. _Eustachio is nearby!You shoot a sling bullet. The sling bullet hits Eustachio.  Eustachio is severely wounded. #$h|W You shoot a sling bullet.  The sling bullet hits Eustachio but does no damage.#$hm  Eustachio is severely wounded.#$hyT2-2#$h#$hd H #$h v ############  #...@@...... #$h Y #.#########.  #.# #.# #.##$h O #.#   <# #$h c  _Eustachio completely misses you.#$hI $$h\% ############  #...@@...... $$h]n #.#########.  #.# #.#  #.#  < $$hc$$hqd$$hw$$h,  _Eustachio is nearby!You shoot a sling bullet. The sling bullet hits Eustachio.$$h (((((((Eustachio is almost dead.$$hI @5.....5   crimson imp (summoned)You shoot a sling bullet. The sling bullet misses Eustachio.$$h-4.0 (1.1$$h$$he _Eustachio mumbles some strange words.$$h ############  #...@@5..... $$h #.#########.  #.# #.# #.# #.#   <#   $$hJU ############  #...@@5.....  #.#########.  #.# #.#  #.#   < $$hGw(  You shoot a sling bullet. The sling bullet misses Eustachio. _Eustachio mumbles some strange words. _There are monsters nearby!  You shoot a sling bullet.  The sling bullet closely  The sling bullet hits the crimson imp!$$hV The sling bullet closely  The sling bullet hits the crimson imp!  The crimson imp is heavily wounded.bar.$$hps  The crimson imp is severely wounded.$$hs[5.@@§$$h%u,50$$hz$$hP $$h ############  #.5.@@§..... $$hF #.#########.  #.# #.#$$h>C #.# #.#  $$h[: <#   $$hyr_Eustachio barely misses you. The crimson imp blinks!$$hR3 ############  #.5.@@§.....  #.#########.  #.# #.#  #.#   <  ((((((( _There are monsters nearby!$$h  You shoot a sling bullet. The sling bullet misses Eustachio.  You shoot a sling bullet. The sling bullet hits Eustachio!  You kill Eustachio!$$h$$hL§$$h{Fz§.@)......$$hhM 3=386 _The crimson imp disappears in a puff of smoke!$$hR$$hW} _Your Armour skill increases to level 2!$$hYW$$h>X$$ht]..0$$hza$$ha$$hhj _Key pressed, stopping explore.$$hi$$hl$$hp^ _No target in view!$$hOq$$h-r$$hw$$hz4$$hj _Key pressed, stopping explore.$$hM$$h$$h^ _No target in view!$$hR$$hM$$h$$h$$h'$$h j _Key pressed, stopping explore.$$hV$$h$$h*aKey pressed, stopping explore.No target in view!$$hhKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h$$h}$$h=$$h$$h$$h˭zNo target in view!Key pressed, stopping explore.No target in view!$$hfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h$$hQ$$hҶKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h($$h)$$h$$hz$$h$$h\No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h$$h*Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h $$h$$h $$h}^No target in view!Key pressed, stopping explore.$$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h$$h<$$hUKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h$$h=$$h$$hE No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hp $$h $$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h $$h $$h $$h 4$$hQ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h $$hX $$h.$ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hl$ ]No target in view!Key pressed, stopping explore.No target in view!$$h$ $$h,& $$h&, $$hm, $$h0 $$h#8 No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$hl8 %Key pressed, stopping explore.$$h8 $$h< $$h@ ^Key pressed, stopping explore.No target in view!$$h@ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h]A $$h B $$hCG $$hG $$hK $$hoQ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hR $$hU $$h}Y Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$hY $$hZ $$h~_ $$h_ $$hsc $$hj No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hj $$hqn $$hr Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$hr $$hs $$hux $$hx $$h}| $$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h $$h $$hU Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h $No target in view!$$h $$hߍ $$h $$h $$h̗ $$hV No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hɣ $$h6 $$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h AKey pressed, stopping explore.No target in view!$$h $$hͫ $$hE $$h 4$$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h $$h $$hx BKey pressed, stopping explore.$$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h $$h $$h $$h $$hZ $$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h $$h| Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h $$h $$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h $$hD *Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h! $$h$ $$h1& $$h- No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h0. $$h1 $$hR6 Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h6 $$hh7 $$h< $$h@ 4$$hlH No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h@I $$hWL $$hO Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$hP AKey pressed, stopping explore.No target in view!$$hVP $$h0Q $$h-Z R$$hT No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$ḫ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$hr $$h޳ $$h $$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h^ 4$$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$hn $$h $$h_ <$$h $$h xNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h $$h PKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h $$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hp $$ha $$hi Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h $$h1$ $$h$ $$h' $$hi. No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h. $$h2 $$h6 Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h7 $$h8 $$h= $$h@ $$hA $$hH No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h8I $$h_M $$hU Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$hU $$hV $$h\ $$h<] $$h` $$hn No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hp Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$hRq IKey pressed, stopping explore.No target in view!$$hr $$hWr $$hv $$hfz 4$$hO No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h |Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hϻ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$hF $$h= No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h $$hL $$h $$h $$h g _$$h] $$h $$h V4=$$h $$h $$h :Rev+ $$h $$h{ ,$$hA $$h! $$hR $$h $$h $$h $$h ^5=Rev $$h $$hd ,$$h $$h $$h $$h $$hA l6=$$h $$h $$h$ !$$h $$h $$h $$h $$h $$h %7$$h $$h $$h $$hx $$h ,$$hR $$hr ,$$h $$h" $$h} D8=$$h $$h $$h $$hL $$h ,$$h $$h $$h U9=$$h $$h' $$h_ $$h $$h ,$$h. $$hB $$hv $$h E60=$$hl $$h ^No target in view!Key pressed, stopping explore.$$h lNo target in view!Key pressed, stopping explore. _No target in view! _HP restored.$$h] 3$$h* $$h d  Things that are here:  a +0 falchion; a +0 leather armour$$h{ $$h  _$$h $$h! $$h# ,$$h$ $$h& $$h( $$h`( 9=$$h>) $$h* $$h, $$h, $$h- $$h. $$h{/ $$h/ $$h0 $$h51 $$h2 ,$$hb3 $$h4 $$h5 $$h5 $$h.6 $$h7 $$h9 ,$$h-: $$h ; $$h< $$h1< $$h< $$h= $$h? ,$$h@ $$hm B$$hm $$hu @   $$hQu J ############# #....)......# #.#########.# #.###.# #.# #..#  #.# #@## ---41.0 (35.0)$$h}u 0 #.# #.#  ##.########.# #........<#.#$$hu  ###########.# #.# #.# #.#$$h"v :---$$hy $$hU j _Key pressed, stopping explore.$$hʁ $$h $$h ^ _No target in view!$$hf $$hC $$h V.).......$$h ...0.0)$$h $$h $$hb j _Key pressed, stopping explore.$$h̜ $$h< $$h ^ _No target in view!$$h; $$h $$hǩ $$h $$h0 $$h j _Key pressed, stopping explore.$$h $$hc $$h% _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h $$h< $$h< $$h ,$$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h} ANo target in view!Key pressed, stopping explore.$$h $$h~ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h 3$$h $$h $$h $$h0 No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h %Key pressed, stopping explore.$$h $$h $$hS Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h $$h $$hW $$h $$h $$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h $$h1 $$hi Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h ^Key pressed, stopping explore.No target in view!$$h( $$hQ $$h ,$$h- No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h$0 $$h2 Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h23 ^Key pressed, stopping explore.No target in view!$$h3 $$h7 $$hE8 $$h7< $$h?C No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hC ANo target in view!Key pressed, stopping explore.$$hC $$hBH $$h4L Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$hL $$hwP $$hS ,$$hfY No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hY $$h\\ $$h_ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h` ^Key pressed, stopping explore.No target in view!$$ha $$h $$h $$hO $$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h ANo target in view!Key pressed, stopping explore.$$hU $$h֓ $$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hV 9No target in view!$$h# $$h $$hT $$h $$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$hw $$hw $$h BKey pressed, stopping explore.$$h ]No target in view!Key pressed, stopping explore.No target in view!$$h ^Key pressed, stopping explore.No target in view!$$h $$h0 $$h| $$h $$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h $$h_ $$hc Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h AKey pressed, stopping explore.No target in view!$$h I$$h $$h $$hx P _$$h0 $$h[ $$h& $$h $$h ,$$h $$h $$h0 $$hW $$h $$hX $$h ,$$hC $$h $$h ,$$hq $$hl $$h $$h $$h $$h] $$hF B$$h $$h $$h $$ha $$hY#.##.###.########.##........<#.###.#  #.#  #.#  .#  .#   $$h50.0 (9 ...?... #########   $$hy   $$h%$$hq$$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.$$h$$h$$hBKey pressed, stopping explore.$$h9No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!$$h$$h$$hG....$$h.#....0$$h",$$h)]No target in view!Key pressed, stopping explore. $$h<*_No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$$h*$$h-$$h'1Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$$h_>3$$h>$$hA$$hNC$$hC$ _$$hF,$$h H$$hAH$$hH$$hbJ$$hK$$h$L$$hL$$h N$$hDP,$$hP$$hQ$$hcS,$$h!T$$hW,$$hCX$$h^Z _No target in view! _Key pressed, stopping explore.No target in view!$$hZKey pressed, stopping explore. _No target in view! _f - 5 scrolls labelled WUFAOTT TAHO (gained 2)$$h\3$$h\$$h^$$h_$$h%`$$hb`$$ha$$hb$$h,c$$hc$$hd$$h)f,$$hf$$hh$$hKi,$$hi$$hKk$$hl$$h"m,$$hm$$ho$$ho,$$hKq$$hr,$$hWs$$ht$$hv$$h:v$$hv$$hw$$hx$$hx$$h+y$$h9z$$ht{$$h{$$h2|$$h.}$$hO~$$hy~$$h$$h$$h,$$h$$hׂ$$h$$h߃$$h@$$hȅ$$h,$$hp$$hƈ$$h,$$h$$h$$h5$$ho$$hԍ$$h$$$hS$$h$$hG$$hv$$h$$hғ$$h*$$h$$hD,$$h$$h$$h$$h$$h#$$h$$h$$hݝ$$h]$$hן$$hh,$$hҡ$$h>$$hŤ,$$hX$$h$$h,$$hb$$h$$h!$$hT$$h$$h0$$h,$$h$$h̰$$hZ,$$h߲$$h$$h͵,$$h_$$h$$h$$h$$hH$$h|$$h$$hٻ$$hg$$h$$h,$$h$$hٿ$$hy,$$h$$hs$$h,$$hd$$hF$$h,$$h $$hx$$h,$$h$$hL% #############  #....)......  #.#########.  #.# ##.  #.##..  #.##.#  #.##.#  ##.########.#  #........<#.#92.0 (42.0)  ###########.##.#  #.##.#  #.##.################ #.##................# #.#################.#$$h #.#################.# #...................# ###################.#$$h$$h;$$hj _Key pressed, stopping explore.$$hg$$h$$hH _No target in view!$$hu$$hZP _$$h2$$h$$h $$hv$$h),$$hs$$h$$hB$$h$$h$$h$$h\$$h$$h$$$hR$$h$$h$$h ,$$h $$h $$h6 ..... .... #... # #.. #.#.. #.#.####..© #.......# ###########$$hX9.0 (7.0) #....)......#.#########.#.##.#.#.#.##.#.#.#.##.###.########.##.##........<#.##.$$h!$$h$$h-800.0 (8$$h$$hl#@ _Found a transporter.$$h#$$h'$$h+H _No target in view!%$hoU%$hTV%$hV%$hX%$hZ%$hi^P _%$h+_%$h`_%$h_%$ha%$hc%$hNd%$hd%$hf%$hh,%$hyi%$h@k%$hom,%$hRn%$hp%$hr,%$hr%$hVu%$h w%$h\w%$hw%$hy%$hz,%$h{%$h}%$h,%$h%$h%$h:%$h%$h0%$h%$h,%$h%$h%$hq%$h%$h%$hk%$h,%$h%$h%$h*,%$h9%$h%$h,%$hg%$h%$h,%$h%$h$%$h,%$hҪ%$hϭ%$h,%$h5%$hȷ%$hw,%$hE%$hm%$h,%$h^%$h%$h),%$h%$h%$hP  The shadow imp shouts!  Something shouts, "Quit, thou puking tip-merry simpleton!"%$h'%$h26 _You hear a shout!%$h3%$h%$h%$h,%$h%$h%$hj,%$h %$h\%$h%$h%$hR%$hL%$h ,%$h~ %$h %$hG,%$h%$hb%$hl,%$h8D%$h?9,%$h>X%$h>%$h@%$hYB,%$h?C%$hD%$hG%$hKG%$hG%$hI%$hK%$hK%$hwL%$hN%$hFP%$hP%$hQ%$hT,%$hYU%$h"XN _You now have 245 gold pieces (gained 11).%$h&Z3%$hZ%$h\%$h^%$hG^%$h^%$hA`%$h b,%$hb%$hc%$h"f%$hdf%$hf%$hh%$hi,%$hj%$hk%$hm,%$h/n%$ho%$hp,%$hp%$hr%$hr,%$h's%$ht%$hZv,%$hv%$hZ%$h%$hiX%$h%$hu,%$h%$h"%$hB,%$h%$h%$h%$hѥ%$h9%$hZ%$h! _. .. .. .. .##. ... o. .# #################.### ................@...# ###################.# %$h0 o   orc (wandering) %$h 67.0 (67.0)  An orc comes into view. It is wielding a +0 hand axe.%$h _.  Found a shimmering blue altar of Sif Muna.%$h,8.0 (68%$h%$hF _The orc moves out of view.%$h%$hm%$hH _No target in view!%$h%$hW%$h%$hKO ................0.0)%$h%$h%$hj _Key pressed, stopping explore.%$h!%$h^ _No target in view!%$hI%$hW%$hB..._. .. .... .. ...##. o... ... #.# .### .@..# .# #%$ho   orc (wandering)%$h)%$h%$hPR_o.%$h29.0 (1 _%$h:_%$h (((((((You shoot a sling bullet.%$ho o  The sling bullet closely misses the orc.You shoot a sling bullet. The sling bullet hits the orc.%$h%$hc...o.%$hD..%$h]===70Rev %$h$8_%$h [ _The orc is heavily wounded.%$h3 ..._. ..  .... ..  ...##.  o... ... #.########.### .......@..# #########.#  # %$h*%$hF ..._. ..  .... ..  ...##.  o... ... #.########.### .......@..# #########.#  #  %$hd$ %$h4_%$h%$h=8_%$h3 ((( _An orc is nearby!You shoot a sling bullet.  The sling bullet hits the orc but does no damage.%$hL (._(((The orc is moderately wounded.You shoot a sling bullet.%$hq%$hR.._..%$hxD.o..%$h3+9 (0.9%$h%$hu  ..._. ..  .... ..  ...##.  %$h.... o.. #.########.### .......@..# #########.# %$h+ # %$h % %$h[i_The sling bullet completely misses the orc.%$hy%$hzc ..._. ..  .... ..  ...##.  .... o.. #.########.### .......@..# #########.#  #   %$h\n_%$hB_((The orc is moderately wounded.You shoot a sling bullet. _The sling bullet completely misses the orc. _An orc is nearby!  The sling bullet hits the orc but does no damage.%$h  The orc is moderately wounded.You shoot a sling bullet. The sling bullet hits the orc!%$h A$ %$h ,..%$h* _1.8Rev+ %$h %$h G _You kill the orc!%$h %$h %$h %$h %$h %$h %$h0 ,%$h fRev %$h- S#..##... ..###..#... #........_. ...#...... ..#%$h z#.....##..##.........# #...$.....# #@# ---3.8 (2.0#######.### ...................# ##################.#.#%$h #%$h` :---%$hG %$h j _Key pressed, stopping explore.%$h5 %$h %$hb ^ _No target in view!%$h %$h %$hl 30..%$h %$h %$hU j _Key pressed, stopping explore.%$h %$h %$h ^ _No target in view!%$h) %$h %$h2 %$h %$hA %$h$" _ _Key pressed, stopping explore.%$h" %$h' 8_%$h, _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%$hw, ]No target in view!Key pressed, stopping explore.No target in view!%$h, %$hz- %$h3 %$h'4 %$hX8 %$h;@ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%$h@ %$hE %$hI Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!%$h %$h %$h %$h 0%$h2 %$h %$h ,%$h, %$h %$h ,%$h9 %$h W  There is a shimmering blue altar of Sif Muna here.%$h %$ho  _%$h %$h %$h ,%$h& %$hV %$hO ,%$h %$hm %$h[ ,%$h %$hr %$h ,%$h %$h %$h  #.  #.  #.  #.########%$hi  #.#....O.. #.#....... ###.........#...@.# #####.#####%$h  #.........# #.........##..##.....#..###..#......#..#O   ogre (asleep)%$h #......_.......#..#......#..#..####.....##..#..%$h( & %$hs {85.8 (12.0)  An ogre comes into view. It is wielding a +0 giant spiked club.%$h 9O.%$hR EO%$h 6===6.8 (13%$h( %$hc( ' %$h( |((((( _The ogre shouts!  You shoot a sling bullet.%$h  The sling bullet barely misses the ogre.You shoot a sling bullet.%$h[= %$hfD KO.....%$hE ]7.0)Rev %$h}J %$hS f  #. #. %$hS #. #.########  #.#..O....  #.#.......  ###.........  #...@.#%$hS I #####.#####  #.........#  %$hT D#.........#  #..##.....#..  %$h4T m.....#..#  _.......#  ..#..#..  %$hT ~. _The sling bullet completely misses the ogre.%$h N #. #. #. #.########  #.#..O....  #.#.......  ###.........  %$h +#...@.# #####.#####  #.........#  #.........#  #..##.....# .....#..#  _...... ..#..#.%$hH = .%$hR %$h %$h) %$h@ (( _An ogre is nearby!You shoot a sling bullet. The sling bullet hits the ogre.%$h  The ogre is moderately wounded.You shoot a sling bullet. The sling bullet hits the ogre!%$h -..%$h -8.7 (0.9%$h%$h2\ _The ogre is heavily wounded.%$h #. #. #. #.########  #.#..O....  #.#.......  ###.........  #...@.# #####.#####  #.........#  #.........#  #..##.....#..  .....#..#  %$hv_.......#  ..#..#..  . &$h;q&$hZt!&$h6u &$hu.#.&$h1v &$hvv.#.&$hw  #. #.########  #.#..O....  &$h y"#.#.......  ###.........  #...@.# #####.#####  #.........#  #.........#  #..##.....# .....#..# &$h3} _...... ..#..#. .&$h4&$h&$h (( _An ogre is nearby!You shoot a sling bullet. The sling bullet hits the ogre.&$h  The ogre is severely wounded.You shoot a sling bullet. The sling bullet hits the ogre.&$h&$hP.O.&$h^_9.6Rev+ &$h &$h^; &$hٱ] #. #. #. #.########  &$hl#.#.......  #.#.O.....  ###.........  #...@.# #####.#####  #.........#  #.........#  #..##.....#..  .....#..#  _.......#  &$h/..#..#..  .&$hs _The ogre is severely wounded.&$hFn #. #. #. #.########  #.#.......  #.#.O.....  ###.........  &$hLG#...@.# #####.#####  #.........#  #.........#  #..##.....# .....#..#  _......&$hG ..#..#. .&$hG &$hM&$h]N&$h;S&$hc]' &$h]( _An ogre is nearby!You shoot a sling bullet. The sling bullet hits the ogre.&$h= ((The ogre is almost dead.You shoot a sling bullet.&$hyg&$hp~..O90.6 (1.0&$hos&$h  #. #. #. #.########  #.#.......  #.#.......  ###..O......  #...@.# #####.#####  #.........#  #.........#  #..##.....#..  .....#..#  _.......#  ..#..#..  . _The sling bullet completely misses the ogre.&$h? #. #. #. #.########  #.#.......  #.#.......  ###..O......  #...@.# #####.#####  #.........#  #.........#  #..##.....# .....#..#  _...... ..#..#. .&$h8_&$hc&$h&$h& &$h&_An ogre is nearby!You shoot a sling bullet. The sling bullet hits the ogre!&$h*1)&$hI (&$hxI((You kill the ogre!&$hj7F..)&$h;/491&$h.<?Rev* &$hA9_&$hJy _You shoot a sling bullet.&$hO50..&$hyO..._..&$hHS&$hU&$h^ _ _Key pressed, stopping explore.&$h;_&$hd9_&$hj^ _No target in view!&$hwj&$hk&$hlr&$hr;_&$hwO_&$hj _Key pressed, stopping explore.&$h&$hd;_&$h+H _No target in view!&$h&$h&$h&$h&$h&$hRev+ _  You see here a +0 giant spiked club.&$h&&$hj _&$h&$h0&$h,&$h&$h&$h&$hM&$h\&$h&$hʭPRev &$hG&$h4&$h,&$h&$h&$hд&$h&$hw&$ha&$h&$h4&$hʹ&$h&$h&$h&!&$hP&$h]&$h&$hؿ&$hA&$hn&$h,&$hk&$h&$h,&$hD&$hC&$h,&$h6&$h=&$hY,&$h&$hf&$hW,&$hE&$h&$h;,&$h&$htK#. #. #. #.##############.#...........#&$h1#.#.....####..)..@.......#---907.6 (16.0)#.....##.....#########.#####..# #.........#..##.........#..##..##.....#..####..#......#..#&$h#......_.......#..#......#..#..#&$h:---&$h*9_&$hj _Key pressed, stopping explore.&$hf&$h9&$he _No target in view!&$hO&$h&$h)..@.....0.0)..##........&$h+,&$hB j _Key pressed, stopping explore.&$h &$h9 &$he { _No target in view!&$hR &$h  &$h &$h &$h# j _Key pressed, stopping explore.&$h$ &$hm) 9_&$h- W _Key pressed, stopping explore.&$h- No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!&$h>. &$hD/ &$h4 9_&$hS8 &$h9 &$hKA No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.&$hA ANo target in view!Key pressed, stopping explore.&$hA &$hF ;_&$h=K Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!&$hK &$hL &$h\R 9_&$hR &$hZW &$h^ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.&$h6_ ANo target in view!Key pressed, stopping explore.&$h_ &$hc &$hFh ^Key pressed, stopping explore.No target in view!&$hh Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!&$hh &$hi &$hTo &$ho &$hu ;_&$h@{ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.&$h{ &$h~ 9_&$h1 Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!&$h &$hX &$h ;_&$h[ &$h 9_&$h _ _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.&$h^ &$h &$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.&$hܛ 9No target in view!&$ht &$hI &$h ,&$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.&$hB &$h &$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!&$hk &$h &$hX ,&$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.&$h &$h ^Key pressed, stopping explore.No target in view!&$hQ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!&$h 9_&$h Q_&$hG /_ _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.&$h} Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!&$h ^Key pressed, stopping explore.No target in view!&$h &$hj &$h &$h &$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.&$h &$hF ;_&$h{ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!&$hP I&$h: &$hu &$h P _&$hh ,&$hF &$h &$h ,&$h &$h ^No target in view!Key pressed, stopping explore.&$h5 No target in view!Key pressed, stopping explore. _No target in view!  You see here a +0 giant spiked club.&$h &$hn  _&$hB &$h. &$hp &$h &$h &$h &$hp ,&$h &$hC" &$ha$ ,&$hN% &$hx( &$h* &$h* &$h+ &$h2 n&$h:: . #. #+####.###.##.........#.........# .........# &$h: H)........#  #@# 16.6 (9 #.#  #.#  &$h7; #.############# #.#...........# #.#...........# ###..)..........# #.....##.....#### #####.#####..#&$h C &$hrC /7.6 (10.0)&$hBI &$hQ ; _Found a dagger.&$h'R &$hW &$h,\ ^ _No target in view!&$h\ &$h] &$hJa &$hc &$hfh : _&$hCj &$hl ,&$hm &$hs ##≈  .  #. #+&$ht ####.###.##.#..#.......@..#9.6 (2.0).)........#########.##&$h3t  #.# #.# #.#############&$h]t  #.#....# #.#..........&$ht z.# ###..)..........#&$hku &$hPz &$h j _Key pressed, stopping explore.&$h &$h@ &$h_ H _No target in view!&$h I&$h) &$h &$hU $ _&$hf ,&$h  ... ...##.. ≈~~  ..  #. #+#####.###.##..#f...#............#...)........###########.## #.# f   sleepcap (dormant) #.# #.############# #.#..#20.6 (1.ff1.6 (2 ((((( _A sleepcap comes into view.You shoot a sling bullet. The sling bullet hits the sleepcap!&$h*U  The sleepcap is moderately damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.&$hR &$hL Gf.......&$hx a===2.6 (1Rev &$h &$h  &$h U_The sleepcap is moderately damaged.&$hd ) &$h ... ... ##.. ≈~~ .. #. #+# &$h ( ..####.###.##  &$h W..f....@....#  ............# &$h ) ............#  &$h4 $...)........#  &$hM <##########.##  #.# &$hf % #.# &$h} !&$h] A ... &$hΌ ... ##.. ≈~~ ..&$h  #. #+#  ..####.###.## &$hf  ..f....@....#  ............#  ............#  ...)........# &$h  ##########.## #.# &$hύ Q #.#&$h1 4&$hV &$h (((( _A sleepcap is nearby!You shoot a sling bullet. The sling bullet hits the sleepcap.&$h4  The sleepcap is heavily damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.&$h&$h5C.f...&$h&$h3&$hO!Rev+ &$h&$h&$h &$h$&$hr=_The sleepcap is severely damaged.&$h&$h ... ... ##.. ≈~~ .. #. #+#  ..####.###.##  ...f...@....#  ............#  ............#  ...)........#  ##########.##  #.#  #.# '$hC+6 ... ... ##.. ≈~~ .. #. #+# '$hp,= ..####.###.##  ...f...@....#  ............#  ............#  ...)........#  ##########.## #.#  #.#'$h2'$h2'$h6'$h@ ((( _A sleepcap is nearby!You shoot a sling bullet. The sling bullet hits the sleepcap.'$h  The sleepcap is severely damaged.You shoot a sling bullet. The sling bullet hits the sleepcap.'$hQ'$hTI.f..'$hV-4.5 (0.9'$hK\'$hc@  '$hcd=... ... ##.. '$hd$≈~~ ..'$he #. #+#  ..####.###.##  ....f..@....#  ............#  ............#  ...)........#  ##########.##  '$he#.#  #.#  _The sleepcap is almost destroyed.'$he'$hS ... ... ##.. ≈~~ .. #. #+#  ..####.###.##  ....f..@....#  ............#  ............#  ...)........#  ##########.## #.#  #.#'$h '$hQ'$hio((You shoot a sling bullet. The sling bullet hits the sleepcap. _The sleepcap is almost destroyed. _A sleepcap is nearby!  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.'$h  The sleepcap is almost destroyed.You shoot a sling bullet. The sling bullet hits the sleepcap!'$ho[.'$hy)(...'$h,_525.5 (1.0Rev* '$h-'$h1'$h6e _You destroy the sleepcap!'$hj7'$h8'$h)@20..'$hC'$h[F'$hOj _Key pressed, stopping explore.'$hO'$hXT'$h=Y^ _No target in view!'$hY'$hZ'$ha'$hb'$hg'$hq _Key pressed, stopping explore.'$h^t'$hwH _No target in view!'$hJ4'$h'$hq'$h'$hYWRev+ _'$h'$hb'$h'$h'$hȘ'$h'$h'$h'$h4'$h,'$h'$h'$h'$h:Rev '$h'$h'$hA  You enter the shallow water.'$h߭VWater Rev '$h®'$h%N _Moving in this stuff is going to be slow.'$h'$h?Rev '$h'$h`'$hI'$h!'$h'$hc'$h5'$h'$h'$h̿'$h,'$h'$h+'$h,'$h'$h7 _You open the door.'$h3'$hJ'$h@  There is an open door here.'$h'$hR _'$h'$h'$h,'$hv'$h #......##......#......#.....##'$hQ^>.. ...  #'#  #@# ---40.1 (14.6)#######'## '$h#........# #........##........#####...#####'$h54#≈≈≈~~~≈≈#####...### ##.###+# _You open the door.'$h{q _Found a stone staircase leading down.'$h$:---'$h'$hf^ _No target in view!'$h'$hg'$h'$h{M).#..'$h;#. ...##......##..+.....>...#$.....#0.0)'$h #.# ######'#'$hf#........#....#....~~~#...'$h'$h'$h+1.1 (1'$h'$hI _Found a short sword. _There is an open door here.'$h'$h'$hf$ '$hW_No target in view!'$h'$hG'$h"'$h#$ _'$h&,'$h)'$h)'$hA+'$h-'$h0,'$hK2'$hd4'$h6'$h7'$h7'$h9'$h=,'$h>'$h>B,'$hC'$hG$ '$hG*_You now have 271 gold pieces (gained 14).'$hiJ'$hJ'$hN,'$hQ,'$hmR'$hT'$hLU'$hU'$hU'$hW7 _You open the door.'$h/Y3'$hY'$ht\@  There is an open door here.'$h^'$h0_ _'$h,`'$hLb'$hc,'$h-d'$he'$hf,'$hg'$hg'$hi'$hi'$h"j'$hk'$h.609.0)#.##...#####....##......'$hr #... ###########'# #### #.# #######'#'$h #........  #........ '$h؈ #........  ####...####'$hE '$h&'$hۏ,1.1 (20'$h'$h _Found a war axe. _There is an open door here.'$h<'$hA'$h,^ _No target in view!'$h'$h'$h........'..0.0).....''$hh'$h0'$h%j _Key pressed, stopping explore.'$h'$h'$h^ _No target in view!'$h'$h'$h'$h'$h'$h]j _Key pressed, stopping explore.'$h'$h_'$h^ _No target in view!'$hZ'$h='$h4'$h"'$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.'$hANo target in view!Key pressed, stopping explore.'$h'$h'$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.'$h9No target in view!'$h@'$h?4'$hQ '$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.'$h'$h'$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!'$h'$h'$hN'$h%No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.'$h%ANo target in view!Key pressed, stopping explore.'$h&'$h*'$h,Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!'$hm?I'$h5A'$hC'$hG: _'$hH'$hK,'$hlL'$hxN'$hP'$h*Q'$hR'$hT'$hV'$h+W'$hbX'$hZ'$ho],'$h^'$h`'$hEc,'$hDf'$hg'$hi,'$h^n,'$hyo'$ho'$h!q'$hs'$hv'$hv'$hw'$h%y'$h{,'$h|'$h,'$h!'$h7zNo target in view!Key pressed, stopping explore.No target in view!'$hiKey pressed, stopping explore. _No target in view! _You now have 276 gold pieces (gained 5).'$h'$h'$h'$h'$h'$ha'$h'$hB'$h='$h'$h'$h!'$h'$hc'$h,'$h'$h,'$h'$h^'$h,'$hӞ'$h'$hd,'$h'$h'$h|##  '$hGE..>.##### #......# #@# #.)..# 79.1 (18.0) #.## #....# ...###..######....# '$h#.............#....##....####.###.#....##..........##.#....# #####.####..##.#....######..........''$hH##.##.##...#'$h'$h-80.1 (19'$h'$h%Q _Found a stone staircase leading down.'$h'$h'$h^ _No target in view!'$hF'$h'$hGo0.0)......'$hA..........'.'$h'$h2'$hj _Key pressed, stopping explore.'$hN'$hw'$hH _No target in view!'$h_'$h'$hP _'$h'$h'$hT'$h'$h'$h'$h'$h2'$h,'$hz'$h'$h ,'$h'$h* '$ho ,'$h '$h'$h,'$h'$hH'$h3,'$h'$h'$hY,'$h'$h'$h[,'$h'$h'$h7,'$h& '$h"R  There is a stone staircase leading down here.'$h$'$hD% _'$h!&'$h('$hA)'$h{)'$h)'$h+R  There is a stone staircase leading down here.'$h,'$h?- _'$h-'$h`.'$h;0,'$h0'$h=2'$h,4,'$h4'$h6'$h6'$h7'$h<7'$ha8'$h9,'$h`9'$hc:'$h!;,'$hp;'$h-<'$h >,'$h>'$h?'$hA,'$h"B'$h|C'$hUE,'$hE'$hF'$hG'$hG'$hYH'$hJ'$hK,'$hK'$hAM'$hN'$hN'$h#O'$h]P'$hQ'$h>R'$h}R'$hS'$h:U,'$hU'$hV'$hxX,'$hX'$hFZ'$h\'$hI\'$h\'$h]'$h_'$h_'$hE`'$hsb'$hhi     '$h\i###   #########.#   #.........#  ######.#  #..o........# #.#  #.#.#.#.###.# #.#  '$hm #.#.# #.#   . #.# #.#   ## #.# #.# o   orc (asleep)   ..# #.#  #########.#  #.......>.#####'$h1r240130.0)'$hr,1.1 (31'$hZw'$h(((o  No target in view! _There is a stone staircase leading down here. _There is a stone staircase leading down here. _An orc comes into view. It is wielding a +0 whip.  You shoot a sling bullet. The sling bullet hits the orc.  The orc shouts!'$h!  The orc is severely wounded.You shoot a sling bullet. The sling bullet hits the orc.'$h 2)'$h )...'$h Q===2.1 (1.0)Rev '$ho '$h '$h G _You kill the orc!'$h J'$h7 '$h" '$hx '$h X'$hg '$hо '$h '$h !'$h '$hk '$h 0'$hq '$h '$he ,'$h '$hl <  You see here a +0 whip.'$h '$h  _'$hv '$h '$hv '$h '$hZ '$h< '$hH ,'$h0 '$h '$hT '$h '$hD '$h6 '$h ,'$h '$h '$hR ,'$h '$h <  You see here a +0 whip.'$h 5 _'$h '$h '$h ,'$h< '$h '$h '$h '$h '$h '$hk '$h '$hu '$h '$h ,'$hK ,'$h '$h' '$h/ '$h '$h '$hX '$h '$h. '$h '$h '$h '$h ,'$h '$h4 } _f - 6 scrolls labelled WUFAOTT TAHO (gained 1)'$hi '$h '$h '$hK '$h6 '$h| '$h) '$h! '$h" '$h7# '$h# '$h% '$h& '$h' '$h' '$hB) '$hk+ ,'$hF, '$h. '$h/ '$h0 '$h0 '$h2 '$h4 '$h4 '$h5 '$h7 '$h: ,'$h ? '$hAF 8 #.###############.#  #.......#.........#  #.#####.#.#######.#  '$hF # #.#..)........# #.#  #.#.#.#.#.###.# #.#  #.#.###.#.# #.#  #.#.....#.# #.#'$hF   #.#######.# #.#  #..@..$...# #.#---40.1 (2'$h#G 8.0)  #################.#  #.......>.## '$hTG  #.######....  #.######..## '$hG  ..........#   ..#####...##'$hG    #.....  '$hG | #....# '$hH :---'$haM '$hT $ '$hT F_Key pressed, stopping explore.'$hBU '$hY '$h] ^ _No target in view!'$h] '$h^ '$h:d p.......#####.#..#..).....#.'$hd B.#....0.0)'$hi ,'$ho j _Key pressed, stopping explore.'$hJp '$hIt '$hv H _No target in view!'$h I'$h '$h '$h# : _'$h '$h '$h$ '$h '$h '$h '$hp '$h( '$hN '$h '$hq * _You now have 285 gold pieces (gained 9).'$hF B'$h '$h '$h( ,'$h '$hP ,'$h '$h7 '$h ,'$hM '$h '$h ,'$h '$h '$h  #.###############.#  #.......#...#  #.#####.#.#######.#  #.#..)........#<#.# '$h}  #.#.#.#.#.###.#.#.#  #.#.###.#.# #.#.#.#  #.#.....#.# #.#.#.#  #.#######.# #.#.#.#  #.........# #.@.#.# 59.1 (19.0)  #################.#  #.......>.#####  #.######......# '$h #.######..###.# #.) ..........# #.## #.. ..#####...###..######.. #.............# #....####.###.#..'$h '$he -60.1 (20'$hg '$h O _Found a stone staircase leading up.'$h '$h '$hb H _No target in view!'$h '$h '$h '$h '$h '$h : _'$h^ '$h '$h[ '$h '$h '$h ,'$hq '$h4 '$h ,'$h '$hW '$hw ,'$h '$hB '$hk '$h '$h '$h/# '$h% '$h& '$h& '$hz* '$h, ,'$h?. '$h0 '$h|2 '$h2 '$h4 '$h5 '$h8 ,'$h8 '$h: '$h< ,'$h= '$h? '$h@ '$hA ,'$hB '$hC ,'$hwD '$hE '$hDG '$hG '$hG '$hrI '$hK ,'$hK '$hL '$hgN ,'$h O '$h P '$hvQ ,'$hR '$hyS '$hT ,'$h|U '$hV '$h/X ,'$hX '$h$Z '$hq\ ,'$h\ '$h^ '$h` '$hP` '$h` '$hhb '$hc ,'$h>d '$he '$hg ,'$hWh '$hj '$h9l '$hl '$hEm '$h+o '$hq ,'$hr '$h+t '$hTv ,'$hw '$hx '$hz ,'$h{ '$h>} '$hk ,'$h' '$h+ '$hR ,'$h '$h '$hi '$h '$hD '$h '$h '$h '$h̎ '$h '$h ,'$h} '$h% '$hl '$h '$hy '$h؛ '$h n #...#.)..#'$hܣ 6 ..........# #.## #....# ..#####...###..######....# #.............#....# #....####.###.#....# '$hA #..........##.#....# #######.####..##.#....## ...S.##..###..........'. #.....@..###.##.##...##'$hp  ..........# #.##.##...##...........#.##.######'$h ##.......##.###.##.......# ...##.#'$h٤ #.......# ..##.# S   adder (asleep)#.......# #....#'$hP #.......# ### '$h -93.1 (33'$h ,4.1 (34'$hu '$h( (((S _An adder comes into view.You shoot a sling bullet.'$h~I  The sling bullet hits the adder but does no damage.  You shoot a sling bullet. The sling bullet hits the adder.'$h '$h Y..S..'$h> g===5.0 (0.9)Rev '$h '$h 3 _The adder is lightly wounded.'$h< ^ .###.# #.)..#  ...# #.##   ..##  #.....  #....#  #.....  #######.## .....##..## #..S..@..# ..........#   #...........#  ##.......##.#.##.#  #.......# ...##.#  #.......# ..##.#  #.......# #....#  #.......# ### '$h! .###.# #.)..#  ...# #.##   ..##  #.....  #....#  #.....  #######.## .....##..## #..S..@..# ..........#   #...........#  ##.......##.#.##.#  #.......# ... '$h#.......# ..##.#  #.......# #.. #.......#  '$hS4'$h'$hם (( _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder.'$h$  The adder is heavily wounded.You shoot a sling bullet. The sling bullet hits the adder.($hd($h&f($ho..S6.0 (1.0Rev+ ($hr($h*|S  .###.# #.)..# ($h| ...# #.##   ..##  #.....  #....#  #.....  #######.## .....##..## #....S@..#($h} ..........#   #...........#  ##.......##.#.##.#  #.......# ...##.#  #.......# ..##.#  ($hg}#.......# #....#  #.......# ###  _The adder is severely wounded.($h0 .###.# #.)..#  ($h...# #.##   ..##  #.....  #....#  #.....  #######.## .....##..## ($h 0#....S@..# ..........#   #...........# ($hX ##.......##.#.##.#  #.......# ... #.......# ..##.# ($h #.......# #.. #.......#  ($h(($h($h#($h3 _An adder is nearby!You shoot a sling bullet. The sling bullet hits the adder.($hx8C.($h (((((You kill the adder!($h/I*.....($h]x39 (0.9 _You shoot a sling bullet.($hk($hk($hfl($hUo($hgv'..........# #.## #....# ..#####...###..######....#  #.............#....# #....####.###.#....# #..........##.#....# #######.####..##.#....###.....##..###..........'..#........###.##.##...###...# #.##.##...# #.#.##.###### ###.#.##.# .# ...##.# ($how#.# ..##.##.# #....# B   bombardier beetle (asleep)#.# ####......B#($h1 0BBA bombardier beetle comes into view.($h5---7.9 (1($h($h (((((( _Found a scroll labelled CIVALEOLLAEC.  You shoot a sling bullet.($h`  The sling bullet hits the bombardier beetle but does no damage.  You shoot a sling bullet.  The sling bullet hits the bombardier beetle!($h.....B?===8.8 (0.9   #.##   ...#  #....  #....  #....  #######.## .....##..## #........# ........@.#   #...........#  ##.......##.#.##.#  #.......# ...##.#  #.......# ..##.#  #.......# #....#  #......B# ###  #......?# _The bombardier beetle is severely wounded.($h6[  #.##   ...#  #....  #....  #....  #######.## .....##..## #........# ........@.#   #...........#  ##.......##.#.##.#  #.......# ...##.#  #.......# ..# #.......# #....#  ($h\#......B# # #......?# ($hc4($hj($hNu ((((((( _A bombardier beetle is nearby!You shoot a sling bullet.($h4  The sling bullet barely misses the bombardier beetle.You shoot a sling bullet.($h/{.....B?($h9l9.8 (1.0Rev* ($h($h   #.##   ...#  #....  #....  #....  #######.## .....##..## #........# ........@.#   #...........#  ##.......##.#.##.#  #.......# ...##.#  #.......# ..##.#  #.......# #....#  ($h #......B# ###  #......?# _The sling bullet barely misses the bombardier beetle.($h( V  #.## ($hG*   ...#  #....  #....  #....  #######.## .....##..## #........# ........@.#  ($h3-  #...........#  ##.......##.#.##.#  #.......# ...##.#  #.......# ..# #.......# #....#  #......B# # #......?# ($h2 ($h)3 ($h&: ($hD (((((You shoot a sling bullet. _The sling bullet barely misses the bombardier beetle. _A bombardier beetle is nearby!  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.($h  The bombardier beetle is severely wounded.You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.($h$N ($hQV t....B.($hV (100($h] ($he   #.##   ...#  #....  #....  #....  ($h"f s#######.## .....##..## #........# ........@.#   #...........#  ##.......##.#.##.#  #.......# ...##.#  #.......# ..##.#  #......B# #....#  #.......# ###  ($huf #......?# _The bombardier beetle is severely wounded.($hm   #.##   ...#  #....  #....  #....  #######.## .....##..##($hR  #........# ........@.#   #...........#  ##.......##.#.##.#  #.......# ...##.#  #.......# ..# #......B# #....#  #.......# # #......?# ($hC ($h ($h ($h ! (((( _A bombardier beetle is nearby!You shoot a sling bullet.  The sling bullet hits the bombardier beetle.($h (((The bombardier beetle is almost dead.You shoot a sling bullet.($h  ($h" ...B..?($h# &1($h' ($hz. f   #.##   ...#($h\/ <  #....  #....  #....  #######.## .....##..## #........# ........@.#   #...........#  ##.......##.#.##.#  #.......# ...##.#  ($h/ %#......B# ..##.#  #.......# #....#  #.......# ###  #......?# _The sling bullet barely misses the bombardier beetle.($h2*  #.##   ...#  #....  #....  #....  #######.## .....##..## #........# ........@.#   #...........#  ##.......##.#.##.#  #.......# ...##.#  #......B# ..# #.......# #....#  #.......# # #......?# ($h4($h($hThe bombardier beetle is almost dead.You shoot a sling bullet. _The sling bullet barely misses the bombardier beetle. _A bombardier beetle is nearby!  The sling bullet hits the bombardier beetle!($hu(((.)$h ((((You kill the bombardier beetle!)$hɥ{......?)$hW 72 _You shoot a sling bullet.)$h)$h" _Your Ranged Weapons skill increases to level 9!)$h)$h)$h..0)$h)$h{)$hj _Key pressed, stopping explore.)$hj)$h)$h^ _No target in view!)$h)$h)$hy)$h)$h2)$hj _Key pressed, stopping explore.)$hr)$hT)$hH _No target in view!)$h4)$h)$h:)$h8)$h; _)$h)$h,)$h)$h)$hk,)$h)$h<)$hPRev+ )$h )$h )$h )$h)$hS)$h!)$h,)$h)$h)$h)$h)$ho)$hPRev )$hp)$hV"} _p - 2 scrolls labelled CIVALEOLLAEC (gained 1))$h/%J)$h%)$h ',)$h}')$h()$h))$h)!)$h#*)$h+)$h0,)$hn,)$h,)$h-)$h.)$h.)$h/)$h0)$h1,)$h1)$h[2)$h_3,)$h3)$h4)$h5,)$h6)$h7)$h7,)$hx8)$h9)$h;,)$hl;)$h(<)$h=,)$hl=)$hn>)$h>,)$hO?)$h@)$hA,)$h( _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!)$h4)$hۨ)$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$hج)$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!)$h33)$h4)$h)$h~No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$h)$hv)$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!)$h)$h,,)$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$hT)$h,)$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!)$h)$hv)$h)$h,)$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$h)$h)$h&Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$h9No target in view!)$h)$h4)$hH)$h#No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$hp$)$h2)$h7^Key pressed, stopping explore.No target in view!)$hn8Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!)$h9)$h>)$h ?)$hC)$hIINo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$hIANo target in view!Key pressed, stopping explore.)$hK)$hM)$hQKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$hQ9No target in view!)$h,R)$hV4)$h(Z)$hk`No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$h`)$h=c)$h6fKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!)$hf^Key pressed, stopping explore.No target in view!)$hg)$hk)$h5l)$ho)$hVuNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$hu)$hx)$h{Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$h |dNo target in view!Key pressed, stopping explore.No target in view!)$hE|)$h|)$h4)$h)$hԊNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$h8)$h)$h^Key pressed, stopping explore.No target in view!)$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!)$hS)$h̙,)$hJNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!)$hCKey pressed, stopping explore.)$h)$hs^Key pressed, stopping explore.No target in view!)$hˢKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!)$h )$hf)$hԧ)$hc,)$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$h_No target in view!Key pressed, stopping explore.)$h)$h^Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$hzNo target in view!Key pressed, stopping explore.No target in view!)$h)$h)$h)$hZ)$hzNo target in view!Key pressed, stopping explore.No target in view!)$hfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.)$hF)$h*)$hUKey pressed, stopping explore.No target in view!Key pressed, stopping explore.)$hzNo target in view!Key pressed, stopping explore.No target in view!)$h)$h)$h)$h)$hzNo target in view!Key pressed, stopping explore.No target in view!)$hfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.)$hI)$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! _)$hX)$hB)$h)$hB)$h   #.######......#  #.######..###.#  .........# #.##  .#####...###..# .# #... .# #....#### .# #... .########.####.. #####@.......##..###..49.8 (11.0) #.....####........###. #.####............###. #.# #.##...........#. #.# #.###.......##.#. #.# #.# #.......# ... #.# #.# #.......# .. #.# #.# )$h [40m#.......# #. #.# #.# #.......#)$h)3No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!0.0)..........)$h+No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.)$h3Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!)$h8I)$hT;)$h<)$hu?P _)$hu@,)$h@)$hB)$hD,)$h)$h?)$hD)$hhD)$hH)$hWMN _You now have 308 gold pieces (gained 11).)$h&P3)$hQ)$h8T)$hV,)$hW)$h8Y)$hZ,)$h[)$h])$h`,)$ha)$hOd)$hag,)$hh)$hi)$hnB)$hDp7 _You open the door.)$hct3)$hu)$hq{@  There is an open door here.)$h)$hr _)$h)$h}## ###....## #.....####...### #.....###......# ##.###+#  )$h y#.......#......####.###.##  #....##.#................#  #...[##..................#  ########.................#  )$hC ##.......)........#  ##'############.## #)$hr #@# #.# 93.8 (19.0) #)$h #.# #.# ######## #.. #.### )$hΊ........ ...# #.# .####### #..# #.# .#ßP#...)$h9ß#..# ###..)  .#P.#≈≈≈P#... #.....#)$h`  .#..#..~ .$#...#####.#  ©#©/+$.~#......)$hϋE )$h)$h)$hj _Key pressed, stopping explore.)$hl)$h)$hH _No target in view!)$hE3)$h')$hR)$hN #.....##.# ##.###+#.....#......##.##.##.#................[##........)$hC#######...... ##.......) # ##'############.# #.# #.# 0.0)#######.### ...........#.. .)$h#########ßP#... ~ß###..)P.#≈≈≈ #.P#........#..#..~ .#.$#### )$hoe©#©/+$.~ ..+)©#©.$#...... .#..#.)$hm)$h9+4.8 (1)$h-)$hj ) _Found a transporter.)$hI)$h;))$hH _No target in view!)$hu)$hrv)$hIx)$h|)$h)$h$ _)$hq)$h)$ht,)$h)$h%)$h#...[##............########.................#  ##.......)#  ##'############.##  )$h֝,#.# #.#  #.## #.# ###### ######..# #.#### ....... ........#.#... ####### #######.#.#...6.8 (2ßP#... ...#~ß#..# ###..).. #P.#≈≈≈ ≈≈≈#.P#... #.....## #..#..~ ~..#.$#.#####.## #©/+$.~ ~..+)©#©.$#...... )$h5#..#..~ P..#.$#...##....... o   orc priest (wandering) #P.#≈≈≈ ≈≈#.P#...##..##... 5   shadow imp (wandering) )$h|>#ßP#5.. o5#~ß#).#. ###..#.... ####### #......_..)$h!)$hU )o5o5Found a club.)$h?+7.8 (3)$hp)$h1 _ _The shadow imp shouts! You hear a shout!_ _No reachable target in view!)$hI)$h)$h)$h: _)$h)$hBd ##) ##'############.# #.# #.#  #.## #.# ####### ######..#### ....... ............#######..... #ßP##~ß#..#####..)P.#≈≈≈ ≈≈≈#.P#.@.##.....##8.8 (1..#..~ ~..#.$#...#)$hx##.## #©/+$.~ ~..+)©#©.$#..P....... #P.#≈≈≈ ≈≈#.P#...## #ßP#5.. o5#~ß#).#. ###..# ####### ######..#. #......_ ....... ........>.. ..#......#####.....##)$hA9.8 (2)$hq)$h ) _Found a stone staircase leading down.)$hV)_)$hgR _No reachable target in view!)$hI)$h)$h<)$h$ _)$h,,)$h))$hs,)$h)$h,)$h)$hxM _You now have 317 gold pieces (gained 9).)$h3)$h-)$hn)$hu,)$h)$h)$h1 ,)$h )$hc)$h,)$h)$h)$h,)$h!)$h#)$h&,)$h]')$h()$h$*)$hY*)$h+)$h.)$h/,)$h[1)$hB9)$h>,)$h?)$hCR  There is a stone staircase leading down here.)$hG)$hH _)$hqK)$hN)$hQ)$hU,)$h)W)$h8Z)$hS])$h@h,)$hi)$hq _The shadow imp shouts, "Flee, thou warped bat-fowling flirt-gill!")$hIv)$hv)$h+y)$h[)$h,)$h)$h<  You see here a +0 club.)$h)$h _)$hl)$h)$h,)$h[)$h)$h,)$h)$hN  There is a transporter landing site here.)$hʸ)$h)$h9 _)$hо)$h # ##'############.## # #.# #. # #.## #.# ######## #######..# #.### ........ .........# #.#.. .####### #######..#)$h? #.# .#ßP#... ..5#~ß#..#####..) .#P.#≈≈≈≈≈≈≈#.P#...# #.....# .#..#..~~~..#.$#@..# #####.2201.0) ©#©/+$.~♣~..+)©#©..# #...... )$hVS.#..#..~~P..#.$#...######## .#P.#≈≈≈≈≈≈≈#.P#...#......#..## .#ßP#5...5o5#~ß#).#..######.. .###############..#.#####......_ ..................>.......#....)$h55 3 shadow imps (1 wandering) ########################### #......)$h=)$hTN)_)$h )_ _Key pressed, stopping explore.)$hJ;))$hR _No reachable target in view!)$hK I)$h )$hE B)$h o _The shadow imp shouts, "Scamper away, thou feeble toot-wallowing vulture!")$h$ 3)$h( )$hM, _The shadow imp shouts, "Escape, thou tottering shard-borne barnacle!")$h1 3)$h3 )$h)7 )$h> ,)$hAA )$hK v _The shadow imp lashes its tail.)$h8P 3)$hS )$h_  #.......#......####. #....##.#................# #...[##..................# ########.................# )$h`  ##.......)........# # ##'############.## ##.#  #.# ##.##  #.# ################@.#  #.##5.8 (5.0) ..................#  #.###############..# #.#)$ha kßP#......5#~ß#..## ###..)P.#≈≈≈≈≈≈≈#.P#...# #.....#..#..~~~..#.$#...# #####.# 5   shadow imp ©#©/+$.~♣~..+)©#©..#  .#..#..~~P..#.$#...###. .#P.#≈≈≈≈≈≈≈#.P#...#......#..##)$h5b )$hj 9))$h/w j _Key pressed, stopping explore.)$hw )$h ;))$h R _No reachable target in view!)$hڐ 3)$h9 )$h  _  There is an open door here. _)$hO )$h2 B)$h B)$h )$h0 )$h] )$h )$h^ )$h` )$h ,)$h )$h )$h ,)$h )$h )$h )$hi )$h7 )$h )$hu ,)$h )$h1 X)$hk )$h ,)$h )$hT )$h )$hN )$h )$h_ )$h ,)$h )$h 7 _You open the door.)$h )$hc )$h" )$h )$h ,)$h )$h&  #........#  #........#  #........# # ####...##### # #######≈≈≈~~~≈≈# # #.....####...#### .###......# ##.###'# ...#......####.###.## .#............@...# 44.8 (19.0) ##......# ###.................# )$h'  ##.......)........#  ##'############.##  #.# #  #.## # #####..# ######......# #.....#)$h. )$h?6 j _Key pressed, stopping explore.)$h6 )$h|; )$hN= H _No target in view!)$hN I)$hR )$hT )$hoU $ _)$h`Y ,)$h][ ,)$hZ\ )$h_ )$ha ,)$h'b )$he )$h_ ,)$h, )$hߜ   You enter the shallow water.Water  _Moving in this stuff is going to be slow.)$hX )$h՞ &)$h" )$h. )$h1 0)$h )$h )$h ,)$h )$h )$hq ,)$h )$h )$hS ,)$h )$h @  There is an open door here.)$h )$hx  _)$h )$hb )$h ,)$h )$hԾ @  There is an open door here.)$h7 )$h  _)$h )$hU )$h #....... #......#  #...)..# ## #......# ... #......# ..#  #######......# ...# ####....##......##....# ........'.....>.@.....#)$h d58.4 (13.6##....##......##..$.#  ###########'## ..)# #.# ### #######'## #........# #........# #........# ####...#####)$h )$h ,9.4 (14)$h )$h Y _Found a dagger.)$h )$h H _No target in view!)$h I)$h )$h? #....... #......# #...)..# ######......# ...... #......# !h..# #......# ....# ....##......##....# '.....>..@....# ....##......##..$.# #'## ...)# #.# ######'###..# h   black bear (asleep)#...##........#####...#####)$hO 0.0)  A black bear comes into view.Found a grey potion.)$h .hh====60.4 (1)$h$ )$h- ( _The black bear growls angrily.  You shoot a sling bullet. The sling bullet hits the black bear.)$h (((The black bear is lightly wounded.  You shoot a sling bullet.)$h6 )$h? Y...h)$h@ ===-1.3 (0.9Rev )$hH )$h-J e _The sling bullet closely misses the black bear.)$hZ ,  #. #...)..# #######  #......# ......  #......# !...#  ......# ....# ......##h...# ....>..@....# ......##..$.#  ####'## ...)#  #.# #####       )$h/   #. #...)..# #######  #......# ......  #......# !...#  ......# ....# )$h ......##h...# ....>..@....# ......##..$.#  ####'## ...)#  #.# #####       )$h N-)$hh)$h _ (((( )$hs t_A black bear is nearby!You shoot a sling bullet.)$h  The sling bullet closely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear.)$hQ# ...hThe black bear is moderately wounded.The black bear bites you but does no damage.)$hk$\58-2.3 (1.0)$h-)$h/j _The black bear claws you. The black bear misses you.*$h=  #. #...)..# #######  #......# ......  #......# !...#  ......# ....# ......##h...# ....>..@....# ......##..$.#  ####'## ...)#  #.# #####  *$h}     *$hv  #. #...)..# #######  #......# ......  #......# !...#  ......# ....# ......##h...# ....>..@....# ......##..$.#  ####'## ...)#  #.# #####       *$h*$h*$h)*$hs_ (((( *$h>t_A black bear is nearby!You shoot a sling bullet.*$hQD  The sling bullet barely misses the black bear.You shoot a sling bullet. The sling bullet hits the black bear.*$hT ...hThe black bear is heavily wounded.*$hL]3Rev+ *$h*$h   #. #...)..# #######  #......# ......  #......# !...#  ......# ....# ......##h...# ....>..@....# ......##..$.#  ####'## ...)#  #.# ##### *$hx#       _The black bear barely misses you. x2; The black bear completely misses you.*$hT~v  #. #...)..# #######  #......# ......  *$h#......# !...#  ......# ....# ......##h...# ....>..@....# ......##..$.#  ####'## ...)#  #.# #####       *$h*$h*$h**$hQ  _A black bear is nearby!You shoot a sling bullet. The sling bullet hits the black bear.*$hY$  The black bear is severely wounded.You shoot a sling bullet. The sling bullet hits the black bear!*$h*C.*$h8.*$hط9/61-684Rev* *$h*$h@d _You kill the black bear!*$h*$h*$hL.0*$hD*$hj _Key pressed, stopping explore.*$h)*$h,*$h^ _No target in view!*$hl*$h*$h<*$h*$hj _Key pressed, stopping explore.*$h *$hF*$h<H _No target in view!*$h'4*$h **$h/WRev+ _*$h4*$h9S60*$h:*$h;*$h<*$h?,*$hB*$hD*$hDe1=Rev *$hF*$hcI*$h?L*$hL*$hR*$hXX*$h]B*$hg=*$hs _You now have 321 gold pieces (gained 4).*$ht*$h-zB*$hz*$hWB*$h,L#....... #......#  #...)..########## #......##.......#*$hʈ #......##@...# ---  #######......##....# ##....##......##....# ......'.....>.......# ##....##......##....############'###...)# *$h#.# #############'## #........#*$h4077.3 (13.0)*$hH---8.3 (14*$hř*$hIg _u - a grey potion*$h*$h+*$h^ _No target in view!*$h*$h*$hj _*$hn*$hq*$h{,*$hx*$hS#....... #......##...)..########## #......##.....@.# 83.3 (5.0)  #......##....##.# #......##....# .# ##......##....# .# .'.....>.......# .# .##......##....# .# #######'###...)# .# #.# ###### .# #######'##*$h*$hj _Key pressed, stopping explore.*$h*$hA*$h^ _No target in view!*$h*$h*$h:....0.*$h*$h *$hj _Key pressed, stopping explore.*$hd*$h*$h^ _No target in view!*$ho *$h+!*$h"(4*$hw-*$h5No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.*$hd6*$h;*$hk? _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!*$h?*$h@*$hwG*$hH*$hL*$hTNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.*$hU*$hY*$h-^Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!*$h^*$h_*$hf*$hi*$hk*$hrNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.*$hs*$hx*$hR|Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!*$h|*$hA}*$h4*$h]*$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.*$h*$hc*$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!*$h*$hP*$h24*$h*$hKNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.*$h?*$ha*$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!*$hI*$h*$hd*$h$ _*$h<X*$h*$h*$h,*$hd*$he*$hg,*$h*$h*$h,*$h@*$h!*$h>,*$hD*$h*$h,*$h*$h*$hz,*$hd*$h *$hq*$h*$h*$h*$hh#......##....##.# ##......##....##.# ##......##....##.# '.....>.......##.# ##......##....##.# ######'###...)##.# #.# #######.# ######'## #.# ........# #@# 92.3 (9 ........# #........# ........# #.#.###.## #...##### .?.... ≈~~~≈≈# ... .## *$h^#...#### #...<..###'# #.. .. ##.###.## ###### ........#*$hE3.3 (10.0)*$h *$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Found a stone staircase leading up.*$h*$h'{ _No target in view!*$h(*$h+*$hx4 #.. '.....>.... ##......##.# #####'###...)##.# .# *$h6 #.# #######.# 5># ######'## #.# .5 ........# ###.#.#..##..@.....##.###.# #...##### .?.... #.....###....55 2 lemures (asleep)# ........#*$h> 0.0)  2 lemures come into view.Found an escape hatch in the floor.*$h@,*$h~O{ 55.5555 3 lemuresThe lemure shouts! x2; You hear a shout!  A lemure comes into view.===4.3 (1*$hS*$he_ (( _You hear a shout!  You shoot a sling bullet. The sling bullet hits the lemure.*$h (((The lemure is lightly wounded.  You shoot a sling bullet.*$h2   The sling bullet closely misses the lemure.5.>5.5#...55 4 lemures5Rev  _A lemure comes into view.*$h d#.#>#.##.# # )##.# 5#  #.# #.# .>#  #.# 5.  ###.#5#..#  #..@..5..#  #.#.###.##  .?.... #.....### #...<. #..... ######*$h, #.#>#.##.# # )##.# 5#  #.# #.# .>#  #.# 5.  ###.#5#..#  #..@..5..#  #.#.###.##  .?.... #.....### #...<. #..... ######*$hH7 4*$h? *$hJ (( _There are monsters nearby!You shoot a sling bullet.*$h%  _A lemure comes into view. _There are monsters nearby!You shoot a sling bullet.  The sling bullet closely misses the lemure.  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.*$hU ,*$hU *$hNV *$hX C  The lemure is lightly wounded.*$ha EK.555.K   Pikel555 3 lemures*$hb &6*$hj *$hv  #.#>#.##.# # )##.# K#  #.# #.# .>#  #.# ..  ###.#5#..#  #..@55...#  #.#.###.##  .?.... #.....### #...<. #..... ###### _Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of freezing.*$hn#.#>#.##.# # )##.# K#  #.# #.# .>#  #.# ..  ###.#5#..#  #..@55...#  #.#.###.## *$h .?.... #.....### #...<. #..... ######*$hG4*$h*$h* _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the lemure.*$h  The lemure is lightly wounded.  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.*$hX9Y  The lemure is lightly wounded.+$h.55555 4 lemures+$h956--7.2 (0.9Rev+ +$h +$hj* _The lemure hits you.+$h3$#.#>#.##.# # )##.# .#  #.# #.# 5>#  #.# ..  ###.#5#..#  #..@55...#  #.#.###.##  .?.... #.....###+$h$i #...<. #..... ######+$h#.#>#.##.# # )##.# .#  #.# #.# 5>#  #.# ..  ###.#5#..#  #..@55...#  #.#.###.##  .?.... #.....### #...<. #..... ######+$h4+$h+$h ((((( _There are monsters nearby!You shoot a sling bullet.  The sling bullet closely misses the lemure.+$hl  The sling bullet completely misses the lemure.You shoot a sling bullet. The sling bullet hits the lemure.+$hu  The lemure is moderately wounded.+$hK555...K   Pikel5555 4 lemures3----8.2 (1.0+$hQ+$hGf #.#>#.##.# # )##.# .#  #.# #.# K>#  #.# 5.  ###.#5#..#  #..@55...#  #.#.###.##  .?.... #.....### #...<. #..... ###### _The lemure hits you.+$hj#.#>#.##.# # )##.# .# +$h߹ #.# #.# K>#  #.# 5.  ###.#5#..#  #..@55...#  #.#.###.## +$hN .?.... #.....### #...<. #..... ######+$hb+$h+$h5+$h++$h[ _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the lemure.+$hq  The lemure is moderately wounded.You shoot a sling bullet. The sling bullet hits the lemure!+$hB+$h+$hR+$hW.K.5 3+$h_4=-9+$h?Rev* +$h+$hJ #.#+$h>#.##.# # )##.# .#  #.# #.# .>#  #.# K.  ###.#.#..# +$h{  #..@55...#  #.#5###.##  .?.... #.....### #...<. #..... ######+$hq _The lemure is heavily wounded.+$h'#.#>#.##.# # )##.# .#  #.# +$h#.# .>#  #.# K.  ###.#.#..#  #..@55...#  #.#5###.## +$h; .?.... #.....### #...<.+$hԩ #..... ######+$h+$h%+$h+$h (( _There are monsters nearby!You shoot a sling bullet.+$hVV  The sling bullet closely misses the lemure.You shoot a sling bullet.+$h3o  The sling bullet barely misses the lemure.+$h1R.K5+$hp.+$h8Y47---300+$hK+$hI #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###.#K#..#  #..@55...# +$h% #.#5###.##  .?.... #.....### #...<. #..... ###### _The lemure hits you. x2+$h #.#>#.##.# # )##.# .#  +$h #.# #.# .>#  #.# ..  ###.#K#..#  #..@55...#  #.#5###.##  .?.... #.....### #...<. #..... ######+$h+ +$h +$h +$hG (( _There are monsters nearby!You shoot a sling bullet.+$h1  The sling bullet closely misses the lemure.You shoot a sling bullet.+$h p  The sling bullet closely misses the lemure.+$hU +$hX 5#.K5.+$hm -1.1 (0.9+$h +$h  #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#.#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #.....+$h ###### _The lemure closely misses you.+$hm 0#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#.#..#  #..@K5...# +$h9n p #.#5###.##  .?.... #.....### #...<. #..... ######+$hkv +$hv +$h~ +$hr _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the lemure.+$h ((The lemure is severely wounded.You shoot a sling bullet.+$hp  The sling bullet closely misses the lemure.+$hvY 55.5 4 lemuresThe lemure barely misses you. The lemure hits you but does no damage.  Pikel hits you with a +0 whip of freezing.+$hn39------2.0+$hi+$h3 #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..# +$hѶ #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ###### +$h0_Pikel freezes you.,$hm#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######,$h,$h,$h,$h- _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.,$h2  The lemure is severely wounded.You shoot a sling bullet. The sling bullet hits the lemure.,$hL  The lemure is severely wounded.The lemure hits you but does no damage. The lemure hits you.  Pikel hits you with a +0 whip of freezing.,$hMs0-------3.0 (1.0,$h9W,$h^ #.#>#.##.# # )##.# .#  ,$h^g#.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....###,$h_G #...<. #..... ######,$h;_; _Pikel freezes you.,$h#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..# ,$h #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######,$h?4,$h ,$hz _There are monsters nearby!,$hJ,$h,$h ^ _You are too injured to fight recklessly!,$h:#.#>#.##.# # )##.# .#  #.# #.# .># ,$h;Y #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<.,$hD;? #..... ######,$hp;,$h#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######,$h,$h,$h,$h(z _There are monsters nearby!,$h,$h ,$h #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# .. ,$hx ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ###### ,$h!F_You are too injured to fight recklessly!,$hb),$hB#.#>#.##.# # ,$h)##.# .#  ,$h#.# #.# .>#  #.# .. ,$h7 ###5#5#..#  #..@K5...# ,$h; #.#5###.##  .?....,$hy #.....### #...<. #..... ######,$h۾,$h+,$h,$hJz _There are monsters nearby!,$h,$h,$h#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# .. ,$hc ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######,$hK _There are monsters nearby!,$h?You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!,$h ),$hJ B#.#>#.##.# # ,$h )##.# .#  #.# #.# .>#  #.# .. ,$h  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<.,$h #..... ######,$hk ,$hɊ ,$h ,$h^ You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!,$h ,$h{ ,$h }#.#>#.##.# # )##.# .# ,$h\ ? #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.## ,$h V .?.... #.....### #...<. #.....,$hò x ###### _There are monsters nearby!,$h }You are too injured to fight recklessly!There are monsters nearby!,$h You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!,$hkM #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######,$h&S ,$hS ,$h[ ,$hg You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!,$hyh ,$hQo ,$hlw c#.#>#.##.# # ,$hw )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<.,$hx  #..... ###### _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!,$h #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# .. ,$h]  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<.,$h #..... ######,$h] 4,$h! ,$h/ You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!,$hA0 There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!,$h0 ,$h8 ,$hB #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ###### _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!,$h#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######,$hM,$h,$h,$h,$h@You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!,$hsThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!,$h&,$h,$h3#.#,$hC>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...# ,$h( #.#5###.##  .?.... #.....### #...<. #..... ######,$hTd _There are monsters nearby!,$h)You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!-$h5f#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# .. -$hf ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######-$h#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ###### _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!-$h`/V#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #.....-$hL0P ######-$h8-$hP9-$h[-$haYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!-$hh-$h o#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..# -$hro #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ###### _There are monsters nearby!You are too injured to fight recklessly!-$hoThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!-$h#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..# -$h #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######-$h>-$hK-$h-$hwYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!-$h$}You are too injured to fight recklessly!There are monsters nearby!-$h-$h%-$h+#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ###### _There are monsters nearby!-$h+)You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!-$h<#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....###-$h[ #...<. #..... ######-$hY4-$h-$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!-$h-$h-$hv#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...# -$h-C #.#5###.##  .?.... #.....### #...<. #..... ###### _There are monsters nearby!You are too injured to fight recklessly!-$hThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!-$h#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# .. -$h, ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######-$hq-$h^-$hY-$h8-$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!-$hThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!-$h@-$h̨-$hð#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# .. -$hm ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######-$hK _There are monsters nearby!You are too injured to fight recklessly!-$hl}There are monsters nearby!You are too injured to fight recklessly!-$h}There are monsters nearby!You are too injured to fight recklessly!-$hJ #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######-$h` J-$hc You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!-$hKd -$hk -$h)u #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ###### _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!-$h -#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?....-$h y #.....### #...<. #..... ######-$h -$h  -$h -$h, You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!-$h, }You are too injured to fight recklessly!There are monsters nearby!-$h, -$h 8 -$hG }#.#>#.##.# # )##.# .# -$hG  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######-$hG d _There are monsters nearby!-$hG You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!-$h H }There are monsters nearby!You are too injured to fight recklessly!-$h #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######-$h 4-$h -$hLYou are too injured to fight recklessly!-$hfThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!-$hc-$h53#.#-$hs>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..# -$h #..@K5...#  #.#5###.##  .?.... #.....### #...<. #.....-$h ###### _There are monsters nearby!You are too injured to fight recklessly!-$hThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!.$hc#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######.$hm.$hIn.$huw.$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$hD.$h<.$hh#.#>#.##.# # )##.# .#  .$h۠g#.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....###.$hG #...<. #..... ######.$hE _There are monsters nearby!You are too injured to fight recklessly!.$hk}There are monsters nearby!You are too injured to fight recklessly!.$h}There are monsters nearby!You are too injured to fight recklessly!.$h;#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<..$hW< #..... ######.$hB4.$haJ.$hTYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$hEU.$hA\.$h-b#.#>#.##.# # )##.# .#  #.# .$hb#.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #......$hbx ###### _There are monsters nearby!.$hc)You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!.$h{#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######.$hG4.$h: .$h~You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$h.$h.$h#v#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...# .$h}$= #.#5###.##  .?.... #.....### #...<. #..... ###### _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!.$h.$hR&#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.....$hy #.....### #...<. #..... ######.$h.$h%.$hH.$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$hW.$hK.$h%.$h1#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..# .$hc #..@K5...#  #.#5###.##  .?.... #.....###.$hS #...<. #..... ###### _.$h}There are monsters nearby!You are too injured to fight recklessly!.$hThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$h /You are too injured to fight recklessly!.$h[#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# .. .$h ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######.$hɐ4.$h.$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$h.$hC.$hԵ#.#>#.##.# # )##.# .#  #.# .$h=r#.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<..$hw #..... ###### _There are monsters nearby!.$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!.$h}There are monsters nearby!You are too injured to fight recklessly!.$hN #.#>#.##.# # )##.# .# .$hO  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######.$hU .$hV .$he .$hki You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$hj .$hr .$hj #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ###### _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!.$hl+ #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######.$hq. .$h9/ .$h8 .$hK You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$hP .$hX #.#>#.##.# # )##.# .#  #.# .$hDY ^#.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....###.$h|Y S #...<. #..... ###### _.$hY }There are monsters nearby!You are too injured to fight recklessly!.$hY There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$hY /You are too injured to fight recklessly!.$ha #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######.$h3 4.$hB .$h You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$hp .$h(( #.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ###### _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!.$h#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######.$h4.$h.$hsYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$h.$h.$h#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ###### _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!.$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!/$hSE'#.#>#.##.# # )##.# .#  #.# /$h8F#.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######/$hM/$hMN/$hS/$h [You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!/$hf[/$hb/$htJ#.#>#.#/$hu#.# # )##.# .#  #.# #.# .>#  #.# ..  ###5#5#..#  #..@K5...#  #.#5###.##  .?..../$huk #.....### #...<. #..... ###### _/$huThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!/$hv}You are too injured to fight recklessly!There are monsters nearby!/$hBv/You are too injured to fight recklessly!/$h!#.#>#.##.# # )##.# .#  #.# #.# .>#  #.# .. /$h ###5#5#..#  #..@K5...#  #.#5###.##  .?.... #.....### #...<. #..... ######/$h/$h/$h#/$h1You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!/$h[2/$h9/$h<~There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!/$hQ=#......##....##.# .##......##....##.# .'.....>.##.# .##......##....##.# #/$hRC#'###...)##.# .# #.# #######.# .>##'## #.# .. #.# ###5#5#..# #/$hcR.# #.@.K5...# #/$hR.# #.#5###.##/$hR#...##### .?.....≈~~~≈≈# #.....####/$hR#...#### #...<.  ##.###'# #...../$hS^#.###.## ###### .# .#/$h'S/$hDW/$hY  The lemure hits you. x2; Pikel attacks as he pursues you!  Pikel hits you with a +0 whip of freezing./$haNK5./$hbc20----------4/$hi/$hJs\ .#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<.   #..... ######/$hsE _Pikel freezes you./$h .#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<   #...../$hd P ######/$hO--/$h>/$h#z _There are monsters nearby!/$h$/$h*/$h3H .#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<.   #...../$hO4o ###### _You are too injured to fight recklessly!/$h^.#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<  /$h8 #..... ######/$h/$h/$h/$hz _There are monsters nearby!/$hs/$h .#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<.   #..... ###### _You are too injured to fight recklessly!/$h{.#>.#.# # )##.# .#  #.# .# .>#  #.# .. /$h ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<   #..... ######/$h/$h/$hΣ/$hz _There are monsters nearby!/$h/$hL/$h1.#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<.   #...../$h ###### _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!/$hX m.#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<   #..... ######/$h3b 4/$hl /$h0x You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!/$hy /$h .#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<.   #..... ###### _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!/$h m.#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<   #..... ######/$h$ 4/$h, /$h59 You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!/$h: /$haA /$hL .#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<.   #..... ###### _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!/$h .#>.#.# # )##.# .#  #.# .# .>#  #.# .. /$hT  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<   #..... ######/$h} /$h /$hN /$h /$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!/$h/$h/$h.#>.#.# # )##.# .#  #.# .# .>#  #.# .. /$h ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<.   #..... ######/$h _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!0$hSgm.#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<   #..... ######0$hyJ0$hiYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!0$hr0$hÌ0$hR#.#>.#.# # )##.# .#  #.# .# .>#  #.# ..  ###5#5#..# 0$hĕ #.@K5....#  #.#5###.##  .?.....  #.....####  #...<.   #..... ###### _There are monsters nearby!You are too injured to fight recklessly!0$hThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!0$h,(0$h--.#>.#.# # )##.# .#  #.# .# .>#  #.# .. 0$h- ###5#5#..#  #.@K5....#  #.#5###.##  .?.....  #.....####  #...<   #..... ######0$hX60$h60$h|=0$hHYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!0$hHThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!0$hfI0$hO0$h['#......##....##.# ..##......##....##.# ..'.....>.##.# ..##......##....##.# ##'###...)##.# .# #.# #.# .>#  #'## #.# .. 0$h[ #.# ###5#5#..#  #.# #@.K5....#  #.# #.#5###.###...##### .?.....≈~~~≈≈# #.....#####...#### #...<.# # ##.###'# #.....##.###.## ####### .# .# _0$h\wThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!0$ht^0$h_0$hi.5K55.0$h9j&50$hq0$htYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly! _The lemure attacks as it pursues you! The lemure misses you.1$h5z  You shoot a sling bullet.  The sling bullet hits the lemure but does no damage.1$hɾ  The lemure is severely wounded.You shoot a sling bullet. The sling bullet hits the lemure.1$hA,1$hA,1$hKK55.51$h_Lm1=---==9 (0.91$htS1$hvVZ _The lemure is almost dead.1$hM (((((((You shoot a sling bullet. The sling bullet barely misses Pikel.1$hj ~ _The lemure is almost dead.You shoot a sling bullet. The sling bullet barely misses Pikel.  The sling bullet closely misses the lemure. x2barely misses Pikel.  The sling bullet hits the lemure.  You kill the lemure!1$hq W 31$hI 1$h 1$h RK5.....1$h1 (6.81$h} 1$h 6 _That felt strangely unrewarding.1$h[  You shoot a sling bullet. The sling bullet hits Pikel.2$htM (Pikel is lightly wounded.  You shoot a sling bullet. The sling bullet barely misses Pikel.  The sling bullet hits the lemure.2$h]2$h   >  # )##.# .#  #.#  .>#  2$hGA #.# ..   ###5#.#..#   #@(5.....#   #.#.###.## 2$h .?.5...  #.....#### 2$h #...<.# #  #.....# #######The lemure is lightly wounded.2$h~H  >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@(5.....# 2$h@  #.#.###.##  .?.5...  #.....####  #...<.#  #.....# #######2$h4   >  # )##.# .#  #.#  .># 2$h  #.# ..   ###5#.#..#   #@(5.....#   #.#.###.##  .?.5...  #.....####  #...<.# #2$hr  #.....# #######2$hPikel hits you with a +0 whip of freezing.  * * * LOW HITPOINT WARNING * * *2$hX  >  # )##.# .#  #.# 2$hX .>#   #.# ..   ###5#.#..#   #@(5.....#   #.#.###.## 2$hb .?.5...  #.....####  #...<.# 2$h #.....# #######2$h K.5Pikel freezes you.2$hfQ17--7.8 (1.02$h2$heV _* * * LOW HITPOINT WARNING * * *2$h$> u  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.2$hm  Pikel is lightly wounded.  You shoot a sling bullet. The sling bullet hits Pikel.2$hPC8.7 (0.92$hPW2$h-[\ _Pikel is moderately wounded.3$h (You shoot a sling bullet. The sling bullet closely misses Pikel.  The sling bullet hits the lemure.3$hQK  The lemure is lightly wounded.  3$hOYou shoot a sling bullet.  The sling bullet hits Pikel but does no damage.3$hD  3$h5 >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..# 3$hg  #@(5.....#  3$h #.#.###.##  .?.5...  #.....#### 3$h  #...<.# #  #.....# #######3$h0 RPikel is moderately wounded.3$h1(  >  # )##.# .# 3$h #.#  .>#   #.# ..   ###5#.#..#   #@(5.....#   #.#.###.##  .?.5...  #.....#### 3$he #...<.#  #.....# #######3$hk   >  # 3$hp)##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@(5.....#   #.#.###.##  .?.5...  #.....####  #...<.# #  #.....# #######3$hPikel hits you with a +0 whip of freezing.  * * * LOW HITPOINT WARNING * * *3$hI  >  # )##.# .#  #.#  .>#   #.# ..  3$h ###5#.#..#   #@(5.....#   #.#.###.##  .?.5...  #.....####  #...<.#  #.....#3$hH #######3$h\7  Pikel freezes you.3$hvZK5.3$h,55---3$h&9.7 (1.03$h3$hV _* * * LOW HITPOINT WARNING * * *3$hmH (((((((You shoot a sling bullet. The sling bullet closely misses Pikel.3$h  The sling bullet closely misses the lemure.You shoot a sling bullet. The sling bullet closely misses Pikel.  The sling bullet hits the lemure.3$hZ K5.....  The lemure is heavily wounded.103$h`3$hdo _Pikel misses you. The lemure hits you but does no damage.4$hI  (You shoot a sling bullet. The sling bullet closely misses Pikel.  The sling bullet hits the lemure!4$h  The lemure is severely wounded.You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.4$hv#   >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@(5.....#   #5#.###.##  .?.....  #.....####  #...<.# #  #.....# #######Pikel is moderately wounded.4$h-  >  # )##.# .#  4$hD#.#  .>#   #.# ..   ###5#.#..#   #@(5.....#   #5#.###.##  .?..... 4$h #.....####  #...<.#  #.....# #######4$h'   >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@(5.....#   #5#.###.##  .?.....  #.....####  #...<.# #  #.....# #######Pikel hits you with a +0 whip of freezing.  * * * LOW HITPOINT WARNING * * *4$h  >  # )##.# .#  #.#  .>#  4$h #.# ..   ###5#.#..#   #@(5.....#   #5#.###.##  .?.....  #.....####  #...<.# 4$h9 #.....# #######4$hN KPikel freezes you.  * * * LOW HITPOINT WARNING * * *4$hFS2--14$h4$hS _The lemure barely misses you.5$hm[  You shoot a sling bullet. The sling bullet hits Pikel.5$hT]  Pikel is moderately wounded.5$hdeYou shoot a sling bullet.  The sling bullet hits Pikel but does no damage.5$hjk  Pikel is moderately wounded.5$hR3=25$h5$h _Pikel barely misses you. The lemure misses you.5$h u  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.5$h0  Pikel is moderately wounded.You shoot a sling bullet. The sling bullet hits Pikel.5$h k  Pikel is moderately wounded.5$h &35$h 5$h _Pikel barely misses you. The lemure closely misses you.6$h*[  You shoot a sling bullet. The sling bullet hits Pikel.6$hp3  Pikel is moderately wounded.You shoot a sling bullet. The sling bullet hits Pikel!6$h   >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@K5.....#   #5#.###.##  .?.....  #.....####  #...<.# #  #.....#6$h #######Pikel is heavily wounded.6$h  >  # )##.# .#  #.#  .>#  6$hQ #.# ..   ###5#.#..#   #@K5.....#   #5#.###.## 6$h .?.....  #.....####  #...<.#  #.....#6$hH #######6$h   >  # )##.# .#  #.#  .>#  6$hX #.# ..   ###5#.#..#   #@K5.....#   #5#.###.##  .?..... 6$h #.....####  #...<.# #  #.....# #######6$hPikel hits you with a +0 whip of freezing.  * * * LOW HITPOINT WARNING * * *6$h  >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@K5.....#   #5#.###.##  .?.....  #.....####  #...<.#  #.....# #######   >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@K5.....#   #5#.6$h###.##  .?.....  #.....####  #...<.# #  #.....# #######Pikel freezes you.  * * * LOW HITPOINT WARNING * * *6$hm  >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@K5.....#   #5#.###.##  .?.....  #.....####  #...<.#  #.....# #######  The lemure hits you.0--4.6 (0.9 _* * * LOW HITPOINT WARNING * * *6$hW: u  You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.6$h  Pikel is heavily wounded.You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.6$hK F  >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#  6$hK  #@K5.....#   #5#.###.##  .?.....  #.....####  #...<.# #  #.....# ####### 6$hK  The sling bullet hits Pikel but does no damage.  Pikel is heavily wounded.You shoot a sling bullet.  The sling bullet hits Pikel but does no damage.  6$hK |Pikel is heavily wounded.The lemure barely misses you.6$h   >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@K5.....#   #5#.###.##  .?.....  #.....#### 6$h " #...<.#  #.....# #######6$h(   >  # )##.# .#  #.#  .>#  6$h) #.# ..   ###5#.#..#   #@K5.....#   #5#.###.##  .?.....  #.....####  #...<.# #  #.....# #######Pikel hits you with a +0 whip of freezing.  * * * LOW HITPOINT WARNING * * *6$h  >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@K5.....#   #5#.###.##  .?.....  #.....####  #...<.#  #.....# #######6$h 6$h 7  Pikel freezes you.6$h ~4/61 ----5.6 (1.06$h6$hV _* * * LOW HITPOINT WARNING * * *8$h8$h~Inventory: 21/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}  d - a +0 sling (offhand) {Udom} Armour (go to first with [)  k - the +0 leather armour of Skepticism (worn) {rElec Str+6}  l - a +0 pair of gloves of dexterity (worn)  t - a scarf of invisibility (worn)b - a +0 leather armour Wands (go to first with /)n - a wand of light (2)  q - a wand of polymorph (6) Scrolls (go to first with ?)c - 2 scrolls of butterflies  e - 2 scrolls labelled KOPPED GYBAN  f - 6 scrolls labelled WUFAOTT TAHO  i - a scroll labelled ZOGYM KESCH  j - 2 scrolls labelled WEHYLIY COEFITZ  m - a scroll labelled YSIASO TEDGHAC  o - a scroll labelled ASSIQE NESHRUFY  p - 2 scrolls labelled CIVALEOLLAEC  r - a scroll labelled XULUQO XENOIH Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]8$h   k - the +0 leather armour of Skepticism (worn) {rElec Str+6}  l0 pair of gloves of dexterity (worn)  t - a scarf of invisibility (worn)  b - a +0 leather armour Wands (go to first with /)  n - a wand of light (2)  q - a wand of polymorph (6) Scrolls (go to first with ?) 8$h  c - 2 scrolls of butterflies  e - 2 scrolls labelled KOPPED GYBAN  f - 6 scrolls labelled WUFAOTT TAHO  i - a scroll labelled ZOGYM KESCH  j - 2 scrolls labelled WEHYLIY COEFITZ  m - a labelled YSIASO TEDGHAC  o - a labelled ASSIQE NESHRUFY  p - 2s labelled CIVALEOLLAEC  r - a labelled XULUQO XENOIH Potions (go to first with !)g - 2 red potionsh - an amethyst potions - a murky yellow potion  u - a grey potionbot8$hep 8$hJ/9$h9$hU9$h9$h9$hj 9$h- 9$h :$hwq:$h?:$hJ:$h<Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}  d - a +0 sling (offhand) {Udom} Armour (go to first with [)top;$h] g - 2 red potions  h - an amethyst potion50%;$h  s - a murky yellow potion75;$h  u - a grey potionbot;$h0 ;$h2v ;$h0> ;$hE<$h<$h}<$hg<$h>$h  g - 2 red potions. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.” >$ho -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.?$hL?$h?$h?$h####......##....##.#stairs the Skirmisher ..##......##....##.#Coglin ..'.....>.......##.#Health: 10/61 ===--------------------- ..##......##....##.# #Magic: 8/8?$hZ======================== ########'###...)##.# .#AC: 4Str: 17#.# #######.# .>#EV: 11Int: 9  ?$h}#######'###.# ..SH: 0?$hdDex: 23  #........# ###5#.#..#XL:  8 Next: 68% Place: Dungeon:5  ?$h#........# #@K5.....#?$hONoise: ===------  Time: 4315.6 (0.0)  #........# #5#.###.##?$hd) +0 sling {Udom}  a) +2 sling {Qiu} ###...##### .?.....Fire: d) +0 sling {Udom} ≈≈≈~~~≈≈# #.....####Rev* ###...#### #...<.# # ##.###'# #.....#K   Pikel ####.###.## #######555 3 lemures ..........# ..........#Pikel is heavily wounded.The lemure barely misses you.?$hPikel hits you with a +0 whip of freezing.  * * * LOW HITPOINT WARNING * * *Pikel freezes you. ?$h A_* * * LOW HITPOINT WARNING * * *?$h\  >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@K5.....#  ?$h #5#.###.##  .?.....  #.....####  #...<.# #  #.....# #######?$hbI  >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@K5.....#  ?$h #5#.###.##  .?.....  #.....####  #...<.#  #.....# #######?$hF  >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#  ?$hz; #@K5.....#   #5#.###.##  .?.....  #.....####  #...<.# #  #.....# #######Pikel hits you with a +0 whip of freezing.  ?$hϻ* * * LOW HITPOINT WARNING * * *freezes you. _It was a potion of curing. You feel better. The lemure hits you.  ?$h  >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@K5.....#   #5#.###.##  .?.....  #.....####  #...<.#  #.....# #######?$hy   >  # )##.# .#  #.#  .>#   #.# ..   ###5#.#..#   #@K5.....#   #5#.###.##  .?.....  #.....####  #...<.# #  #.....# #######Pikel hits you with a +0 whip of freezing.  * * * LOW HITPOINT WARNING * * *?$hj   >  # )##.# .#  #.#  .>#   #.# ..  ?$hk F ###5#.#..#   #@K5.....#   #5#.###.##  .?.....  #.....####  #...<.# ?$hl #.....# #######?$hsv 7  Pikel freezes you.?$hw y5/61 ----6.6 (1?$h ?$h V _* * * LOW HITPOINT WARNING * * *@$h  You shoot a sling bullet. The sling bullet hits Pikel.@$h  Pikel is severely wounded.You shoot a sling bullet. The sling bullet hits Pikel!@$h1$  Pikel is almost dead.The lemure hits you!  You die...@$h4 r-3/61 -----@$h /  --more--B$h9Inventory: 21/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}  d - a +0 sling (offhand) {Udom} Armour (go to first with [)  k - the +0 leather armour of Skepticism (worn) {rElec Str+6}  l - a +0 pair of gloves of dexterity (worn)  t - a scarf of invisibility (worn)b - a +0 leather armour Wands (go to first with /)n - a wand of light (2)  q - a wand of polymorph (6) Scrolls (go to first with ?)c - 2 scrolls of butterflies  e - 2 scrolls of teleportation {unknown}f - 6 scrolls of identify {unknown}  i - a scroll of amnesia {unknown}  j - 2 scrolls of noise {unknown}m - a scroll of brand weapon {unknown}  o - a scroll of vulnerability {unknown}  p - 2 scrolls of blinking {unknown}r - a scroll of revelation {unknown} Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]B$he  Armour [k - the +0 leather armour of Skepticism (worn) {rElec Str+6}  lpair of gloves of dexterity (worn)  t - a scarf of invisibility (worn)  b - a +0 leather armour Wands (go to first with /)  n - a wand of light (2)  q - a wand of polymorph (6) Scrolls?c - 2 scrolls of butterflies  e - 2 scrolls of teleportation {unknown}  f - 6 scrolls of identify {unknown}  i - a of amnesia {unknown}  j - 2 scrolls of noise {unknown}  m - a of brand weapon {unknown}  o - a scroll of vulnerability {unknown}  p - 2 scrolls of blinking {unknown}rrevelati Potions (go to first with !)g - a potion of curing  h - a potion of enlightenment {unknown}  s - a potion of lignification {unknown}75%B$h/  u - a potion of ambrosia {unknown}botB$hMC$hC$hFC$hC$hC$hD$h:D$hDD$hTE$hאE$hE$hDE$hE$hE$hph E$hy) E$h F$hv d - a +0 sling (offhand) {Udom} Armour (go to first with [)50%F$hA6Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Qiu}topF$h F$h,F$hF$hGoodbye, stairs.1395 stairs the Skirmisher (level 8, -3/61 HPs)Began as a Coglin Hunter on May 14, 2025.Slain by a lemure (8 damage)... led by Pikel... on level 5 of the Dungeon.The game lasted 00:03:20 (4284 turns). Best Crawlers -1.50220623 tswnMiFi-27 escaped with the Orb2.50006122 tswnTrFi-27 escaped with the Orb3.45897621 tswnReBr-27 escaped with the Orb4.44705861 tswnKoCK-27 escaped with the Orb5.37259644 spf3250 VSFi-27 escaped with the Orb6.24341751 oddsox OnSh-27 escaped with the Orb7.22149653 AutarchDCS ReIE-27 escaped with the Orb8.20268638 sewnkin DsEE-27 escaped with the Orb9.19411849 AutarchDCS HuCj-27 escaped with the Orb  10.19333122 tswnMiAl-27 escaped with the Orb  11.17601164 Shadowabla GrFi-27 escaped with the Orb  12.17136515 jboons GnWn-27 escaped with the Orb  13.15183596 tswnDESh-27 escaped with the OrbH$hE8H$hn;H$h=? [?25h[?0c [?1051l[?1052l[?1060l[?1061l