I$h  Player: stairs Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-05-14.15:18:33.ttyrec Time: (1747235913) Wed May 14 15:18:33 2025 K$hΣ [?1051l[?1052l[?1060l[?1061hK$hV)0[?7h[?25l[?1cK$hK$h9K$hRWelcome, stairs. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin HunterK$h K$h K$hs Welcome, stairs the Coglin. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter l - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistK$h {z - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Coglin HunterM$h$M$hM$h^Fstairs the ShooterCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 17XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 sling {Haoran} d) +0 sling {Arun} Fire: a) +2 sling {Haoran} M$h #### #.. #.ß M$h#.. #.# #.# #.# #@# #.# M$h!M#.# M$h@H#.# M$hY>#.. M$hpi#.ß #..M$h) ####M$h,M$hM$hYou whisper farewell to Haoran. Welcome, stairs the Coglin Hunter.It is said that the Orb of Zot exists deep within this dungeon.M$hM$hPress ? for a list of commands and other information.M$hM$h+[ _Found a staircase leading out of the dungeon.M$h3M$h M$hM$hM$hw _M$h¿M$h~,M$hM$h]M$h,M$hM$hM$hM$hS,M$hM$h M$hf,M$hM$hGM$h=,M$hM$hM$hM$hM$hM$hM$hM$hM$h-M$h]M$h9M$hM$hM$hM$hM$hM$h,M$hAM$hM$hM$hM$hM$h^M$h,M$hM$h M$h M$h M$h- ,M$h M$h M$h  . .# .# .# #. .###..> ##!.....  ##############...#  #.........##..17.0 (17.0) M$h  #.ß.#####....##  #...#≈≈S#.####  #.#.#≈≈≈#.#  #.#.#≈≈≈#.#  #.#.#####.# M$h S   electric eel  #<#.......#  #.#.#####.# M$h ; #.#.#≈≈≈#.#M$hw B8.0 (18M$hk# M$h, I _Found a stone staircase leading down.M$h, M$hy1 M$h3 J _No reachable target in view!N$h?3N$hdN$hN$h"N$h;&P _N$hs(,N$h(N$h)N$h0+,N$h%,N$h2....# .#.# $..# #.# ..# ..# #.#N$hI3u #.###..># ##@......###############...###...  N$hw3#.........##...####.ß.#####....####...#≈≈S#.#N$h3####.#.#≈≈≈#.#  #.#.#≈≈≈#.# N$h3C #<#......N$h3#.#N$h8221.0 (3.0)N$h)9+2.0 (4N$h<N$h=Ak _e - an emerald potionN$huAN$hCN$h EH _No target in view!N$h _N$h......g.g#.#.#?.....#(#.#......$ #.#.#.#.# ........# . #@# #.# #.###..># ##.......##############...###.........##...###ß.#####....###g   hobgoblin (asleep)..#≈≈S#.####g   goblin (asleep)≈≈≈.#.#≈≈≈#N$h 3.0 (1  A goblin and a hobgoblin come into view.Found 8 stones and a scroll labelled KOESOIC DERER.N$hN$h...g#gggN$h4==4.0 (2N$h N$hG ((((((( _The goblin shouts! The hobgoblin shouts!  You shoot a sling bullet.N$h  The sling bullet closely misses the hobgoblin.You shoot a sling bullet.N$hd,N$hsN$h+ ..#.g.g.B...B   giant cockroachg   hobgobling   goblin  The sling bullet barely misses the hobgoblin.N$hZ,a=5.3 (1.3Rev N$h3N$h6b _A giant cockroach comes into view.N$hFN$hFN$hJN$hyT (((( _There are monsters nearby!You shoot a sling bullet.N$hY  The sling bullet hits the hobgoblin but does no damage.  You shoot a sling bullet. The sling bullet hits the hobgoblin.N$h_o...g#g..B#.#.#..6.5 (1.2 _The hobgoblin is heavily wounded.N$h7 ......... #.#.#.#.# ?.......# #(#.#g#g# .....$..# #B#.#.#.# ........# .  #@# #.#  #.###..>#  ##..  ...###...  .###  ###      N$hC ......... #.#.#.#.# ?.......# #(#.#g#g# .....$..# #B#.#.#.# ........# .  #@# #.#  #.###..>#  ##..  ...###...  .###  ###      N$h4N$h N$h<3 _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.N$h 9.(((g   N$h ((((You kill the hobgoblin!N$hH  You shoot a sling bullet.N$hP.w...#.g.N$hQ.#.#.#.B....w   dart slugB   giant cockroachg   goblinN$hFUl27.8 (1.3Rev+ N$hA\N$hc<  ........w #.#.#.#.# ?.......# #(#.#.#.# .....$g.# #.#.#.#.# ...B....# . N$hFd #@# #.#  #.###..>#  ##..  ...###...  .###  ###      N$hdo _A dart slug comes into view.N$hN$hV N$h~ N$h4........wN$h N$h1#.#.#.#.#N$h{ N$h^?.......#N$h N$h5#(#.#.#.#N$hs N$h^.....$g.#N$h N$h3#.#.#.#.#N$h N$h...B....# . N$h N$hOn#@# #.# N$h N$h#.###..># N$h N$h=##..N$h N$h N$hX B...###... N$h N$h .###  ###      N$hh N$hn N$h N$h N$h  N$h= !N$hi !(N$h (N$h ( N$h H_There are monsters nearby!N$h /You shoot a sling bullet.N$h  N$hé  N$h ;The sling bullet barely misses the goblin.N$hY /You shoot a sling bullet.N$h-> I.w...B..g9.0 (1.2Rev* N$hgE N$hG ` _The sling bullet barely misses the goblin.N$hW | ......... #.#.#.#w# ?.......# #(#.#.#.# .....$..# #.#.#.#.# ....B..g# .  #@# #.#  #.###..>#  N$hX ##..  ...###...  .###  ###      N$h  ......... #.#.#.#w# ?.......# N$h @#(#.#.#.# .....$..# N$h e#.#.#.#.# ....B..g# .  N$hB ;#@# #.#  #.###..>#  ##..N$hh c  ...###...  N$h w.###  ###  N$h 2    N$h N$h N$hS N$h: _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the goblin.N$h_ C)N$h (((((You kill the goblin!You shoot a sling bullet.N$hB ,N$h N$h .w.....B)N$h 1330.2N$h@# N$h+ l  ......... #.#.#.#.# ?......w# #(#.#.#.# .....$..# #.#.#.#.# ......B)# .  #@# #.#  #.###..>#  ##..  ...###...  .###  ###       _The sling bullet hits the dart slug but does no damage.N$hq ......... #.#.#.#.# ?......w# #(#.#.#.# .....$..# #.#.#.#.# ......B)# .  #@# #.#  #.###..>#  ##..  ...###...  .###  ###      N$hJN$h ((((((( _There are monsters nearby!You shoot a sling bullet.O$h  The sling bullet closely misses the giant cockroach.You shoot a sling bullet.O$hܭ ......BThe sling bullet barely misses the giant cockroach.The giant cockroach barely misses you.O$h ````The dart slug launches a dart at you.O$h;X...)O$h<W5--1.4O$hCO$hKL  ......... #.#.#.#.# ?......w# #(#.#.#.# .....$..# #.#.#.#.# ......B)# .  #@# #.#  #.###..>#  ##..  ...###...  .###  ###       _The slug dart hits you.O$hq ......... #.#.#.#.# ?......w# #(#.#.#.# .....$..# #.#.#.#.# ......B)# .  #@# #.#  #.###..>#  ##..  ...###...  .###  ###      O$h2O$hO$h+O$h4  _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach.O$h  The giant cockroach is heavily wounded.You shoot a sling bullet.  The sling bullet hits the giant cockroach but does no damage.O$h.O$hv  The giant cockroach is heavily wounded.O$h e  A bat comes into view.O$hV O$hb.wb   bat (wandering)O$huW6==2.6O$hO$h(  ....b.... #.#.#.#.# ?.......# #(#.#.#w# .....$..# #.#.#.#.# ......B)# .  #@# #.#  #.###..>#  ##..  ...###...  .###  ###       _The giant cockroach closely misses you.O$h~ ....b.... #.#.#.#.# ?.......# #(#.#.#w# .....$..# #.#.#.#.# ......B)# .  #@# #.#  #.###..>#  ##..  ...###...  O$h.###  ###      O$h4O$h O$h b _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach but does no damage.O$he (((((((The giant cockroach is heavily wounded.You shoot a sling bullet.O$h,O$hO$h#x  The sling bullet barely misses the giant cockroach.O$h O$h........#.#..b.w.BO$h(3.8O$hO$hA  ......... #.#.#.#.# ?.......# #(#.#.#.# .....b.w# #.#.#.#.# ......B)# .  O$ho#@# #.#  #.###..>#  ##..  ...###...  .###  ###       _The giant cockroach closely misses you. The giant cockroach barely misses you.O$h ......... #.#.#.#.# ?.......# #(#.#.#.# .....b.w# #.#.#.#.# ......B)# .  #@# #.#  #.###..>#  O$hI##..  ...###...  .###  ###      O$h4O$hūO$h ((((((( _There are monsters nearby!You shoot a sling bullet.O$hXU &  The sling bullet closely misses the giant cockroach.You shoot a sling bullet.  The sling bullet hits the giant cockroach.b   batO$h O$hk O$h b  You kill the giant cockroach!O$h .....$.#b.45.1 (1.3O$h^ O$h |  ......... #.#.#.#.# ?.......# #(#.#.#.# .....$.w# #.#.#.#b# .......)# .  #@# #.#  #.###..>#  ##..  ...###...  .###  ###       _The bat closely misses you.O$he  ......... #.#.#.#.# ?.......# #(#.#.#.# .....$.w# O$h* #.#.#.#b# .......)# .  #@# #.#  #.###..>#  ##..  ...###...  .###  ###      O$h O$hK O$h4 O$hn _There are monsters nearby!You shoot a sling bullet. The sling bullet hits the bat.O$h| e.(O$h- ( You kill the bat!You shoot a sling bullet. The sling bullet hits the dart slug.O$h׷ .)The dart slug is moderately wounded.O$h˼ ``The dart slug launches a dart at you.O$hE H.)O$hH b3-----56.4O$hP O$hY h  ......... #.#.#.#.# ?.......# #(#.#.#.# .....$.w# #.#.#.#.# .......)# .  #@# #.#  #.###..>#  ##..O$h#  ##..  ...###...  .###  ###      O$hO$h)O$hO$h (( _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug.P$hT  The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug.P$hH.)P$h-7.6 (1.2P$hs _The dart slug is almost dead.P$h Z ......... #.#.#.#.# P$h% ?.......# #(#.#.#.# .....$.w# #.#.#.#.# .......)# .  #@# #.#  #.###..># P$hZ G ##..  ...###...  P$h| .###  P$h a###      P$hS ......... #.#.#.#.# ?.......# #(#.#.#.# .....$.w# #.#.#.#.# .......)# .  #@# #.#  P$h#.###..>#  ##..  ...###...  .###  ###      P$hs4P$hP$h _A dart slug is nearby!You shoot a sling bullet. The sling bullet hits the dart slug.P$hKm†((P$hgE (((((You kill the dart slug!P$h?....†.)P$hJ098.8P$hP$hpy _You shoot a sling bullet.P$h50.0..P$hgP$hhP$h j _Key pressed, stopping explore.P$hwP$hP$hd^ _No target in view!P$hP$hD P$h<P$hP$h4j _Key pressed, stopping explore.P$hP$hZ%P$h*^ _No target in view!P$h*P$h,P$hQ5P$h5P$h<P$hEj _Key pressed, stopping explore.P$hEP$hKP$hBQ _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hQP$hdSP$hZP$h^P$h`P$hiNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hiANo target in view!Key pressed, stopping explore.P$hXjP$h=pP$hwKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hwP$hׂ<P$hyP$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$h|P$hĘP$hf^Key pressed, stopping explore.No target in view!P$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hP$hP$hRP$hHP$hHNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hP$hmP$hzKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hAP$hIP$hP$hP$hpNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hP$hkP$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hP$hP$h%P$hP$hqP$hUNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hP$hP$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hP$hP$h <P$h)P$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$h^P$hP$h!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$h2#P$hp*P$h*P$h .P$h@3No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$h}3P$h8P$h;Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$h<P$h<P$h|D<P$hFP$hDNNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hNP$hSP$huXKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hXP$hKYP$h9`P$h`P$heP$h=rNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$h*tP$hyKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hzP$h{P$hqP$hMP$h6P$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hcP$hP$h'P$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hP$hP$hP$hP$hLP$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$h!P$h P$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hdP$hzNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$h<P$hP$h=No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$h P$hnKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hP$h3P$hlP$hP$h`P$h(No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$h)P$hA0P$h5Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$h?6P$h7P$hr=P$h=P$hXBP$hnKNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hKP$hQP$hVKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hVP$hXP$hG^P$h^P$hdP$hiNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hjP$hUoP$hltKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$htP$h*vP$h7~<P$hP$hىNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$htP$hP$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hP$hdP$hSP$hԞP$hP$hzNo target in view!Key pressed, stopping explore.No target in view!P$h,fKey pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hP$hڳP$h;Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$h~P$h?P$hS<P$h[P$h#No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hnP$hdP$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$h(AKey pressed, stopping explore.No target in view!P$hyP$hP$h<P$hP$hONo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hP$hP$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hMP$h P$hM<P$hTP$h!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$h+"P$hO)P$h .Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hv.P$h0P$h7P$h&;P$h=P$hKNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hj|Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hnNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hsP$huKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hc4P$h P$h; _P$h%4==---P$hP$h6P$hP$h5PRev+ P$hđP$ht,P$hP$hP$h4==P$hP$hx5=P$hzP$h:Rev P$hP$hZP$hP$hP$h,P$hMP$h{P$hȧB=P$hzP$hFb6==P$hP$hQNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _HP restored.P$hٵP$hPP$h9P$h~  Things that are here:  a +0 dagger; a goblin corpseP$hK _P$hP$h<>##.........##.#.#.#.#.............#.#.#.#.#.?.......##(#.#.#.# ......$@†# ---52.8 (14.0).#.#.#.#.# ........)# . ########.# #.# #.###..># ##.......# ##############...###... #.........##...### #.ß.#####....###P$h^---3.8 (15P$hP$hO _Found an escape hatch in the floor.P$hP$hP$hE{ _No target in view!P$hP$h\0.0)..P$hP$hP$hKj _Key pressed, stopping explore.P$hP$h P$h{ _No target in view!P$hSP$h4P$hP$h0$j _Key pressed, stopping explore.P$h$P$h)P$hw.^ _No target in view!P$h.P$h0P$h8P$h&9P$h8BP$h3K _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hKP$hQP$hWKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hXP$hYP$h\aP$h bP$h}iP$hfoNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hoP$huP$hxKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hyP$hyP$h~P$h~P$hIP$h(No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hP$hbP$h.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$htP$h;P$h+P$hP$h+P$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hP$htP$hNKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!P$hP$h-P$h4P$hNP$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$h[P$h{P$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.P$hCNo target in view!P$hIP$hP$hP$hA== _P$hBP$h\P$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _You now have 10 gold pieces.P$h3P$hsP$hP$h,P$hP$h P$h #### #..###...##.................>## .....##...?..#.#.#.#................#.#.#.#.#?.@.....#....#(#.#.#.##....†# .....#.#.#.#.#.#..........)# .g..#########.# #.#g   hobgoblin (asleep) ### #.###..>#P$h  ##.......# ##############...###...P$h' +7.8 (4P$h +8.8 (5P$h P$h& W (((P$h (((g   _A hobgoblin comes into view.You shoot a sling bullet. The sling bullet hits the hobgoblin.P$hE  The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin.P$hb F†P$h: \(.....P$h: P$hE stairs the Shooter#### #..###...Coglin....##.......Health: 16/16 ========================...........>## ..Magic: 1/1========================.............##..AC: 3Str: 11..?..#.#.#.#....EV: 11Int: 8................SH: 0Dex: 17.....#.#.#.#.#XL:  1 Next: 110% Place: Dungeon:1.....?.@.....#Noise: ===------  Time: 60.0 (1.2)P$h(G A.....#(#.#.#.#a) +2 sling {Haoran} d) +0 sling {Arun} .#..........†#Fire: a) +2 sling {Haoran} .....#.#.#.#.#Rev .#..........)# .†..#########.# #.#####.###..>###.......###############...###... _No target in view! _You now have 10 gold pieces. _A hobgoblin comes into view.You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.You shoot a sling bullet. The sling bullet hits the hobgoblin.P$hI _You kill the hobgoblin!You have reached level 2!P$h}R /  --more--Q$hov E22/222/22 4% Q$h Q$h 4 _Q$h JQ$h Q$h Q$h5   # #K.###...  .##..  .>## ..  .##..  .?..#.#.#.#....  .  .#.#.#.#.#  .?@......# Q$h + .#(#.#.#.#  #.#....†#  .#.#.#.#.#  #.#.)# .  .†..#.# #.#K   kobold (missile, wandering) Q$h # #.###..># Q$hB _  ##.......#   Q$hd 2#...###...Q$hg (0.0Q$h 5---1.0 (1Q$hQ$hE!g ((((((Q$h!( _A kobold comes into view. It is wielding a +0 whip.You shoot a sling bullet.Q$h7  The sling bullet barely misses the kobold.You shoot a sling bullet.Q$h: K......K)Q$hU;ZThe sling bullet closely misses the kobold.The kobold shouts!Q$h## ..  ..............##..  ...?..#.#.#.#....  .................  ......#.#.#.#.#  ......?@......#  ......#(#.#.#.#  #.#..........†#  ......#.#.#.#.#  #.#..........)# .  .†..#########.# #.#  #### #.###..>#     R$hR ##### #K.###...  .....##........  ............>## ..  ..............##..  ...?..#.#.#.#.... R$h .................  ......#.#.#.#.#  ......?@......#  ......#(#.#.#.#  #.#..........†#  ......#.#.#.#.#  #.#..........)# R$h{ .†..#########.# #.#  #### #.###..> R$hR$h>R$hR$hT ((((((( _A kobold is nearby!You shoot a sling bullet.R$h( R$hr The sling bullet barely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.R$h X K..R$hg c....  The kobold is severely wounded.R$h @((((((R$h R$h7 D......R$h— H--3.5 (1.2R$hf R$hO D _The kobold throws a stone. The stone hits you.R$h0  ##### #K.###...  .....##........  ............>## ..  ..............##..  ...?..#.#.#.#....  .................  ......#.#.#.#.#  ......?@......#  ......#(#.#.#.#  #.#..........†#  ......#.#.#.#.#  #.#..........)# .  .†..#########.# #.#  #### #.###..>#     R$hM v ##### #K.###...  .....##........  ............>## ..  ..............##..  ...?..#.#.#.#....  .................  ......#.#.#.#.#  ......?@......# R$h4N  ......#(#.#.#.#  #.#..........†#  ......#.#.#.#.#  #.#..........)#  .†..#########.# #.# R$hlN #### #.###..> R$h[ R$h \ R$hd R$hcn [ ((((R$hn ((( _A kobold is nearby!You shoot a sling bullet.R$h  The sling bullet closely misses the kobold.You shoot a sling bullet. The sling bullet hits the kobold.R$hD )R$h} R$h؆ r......r   quokka (wandering)  R$hS 4You kill the kobold!R$h t84.8 (1.3Rev* R$h[ R$hW  ##### #r.###...  .....##........  ............>## ..  ..............##..  R$h ...?..#.#.#.#....  .................  ......#.#.#.#.#  ......?@......#  ......#(#.#.#.#  #.#..........†#  ......#.#.#.#.# R$hɜ t #.#..........)# .  .†..#########.# #.#  #### #.###..>#  R$h s   _A quokka comes into view.R$h R$h?u ##### #r.###...  .....##........  ............>## ..  ..............##..  ...?..#.#.#.#....  .................  ......#.#.#.#.#  ......?@......#  ......#(#.#.#.# R$h@ #.#..........†#  ......#.#.#.#.#  #.#..........)#  .†..#########.# #.#  #### #.###..> R$hmIR$hIR$hRR$h^ ((((((r  R$hh_ _A quokka is nearby!You shoot a sling bullet. The sling bullet hits the quokka.R$h  The quokka is heavily wounded.You shoot a sling bullet. The sling bullet hits the quokka.R$hC)S$h09)..S$h9....S$hz>= 166.0 (1.2 S$h.?=_You kill the quokka!S$hHS$hkO$ S$hOa_Your Ranged Weapons skill increases to level 4!S$hOS$hzSS$h`N.0.0S$hnS$h#{$ S$h{F_Key pressed, stopping explore.S$h{S$hS$h[H _No target in view!S$hS$h^S$hS$hyS$hܥS$hʭS$hj _Key pressed, stopping explore.S$hS$heS$h S$h8X_No target in view!S$h^S$hJS$hS$h|S$hS$hj _Key pressed, stopping explore.S$hS$hS$hBaKey pressed, stopping explore.No target in view!S$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$hS$hqS$h S$hS$hS$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.S$hS$h$S$h,Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$h.S$h7S$hB;S$h@S$hMNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.S$hMS$hXS$h`Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$hs`S$hcS$ho<S$hxS$hGNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.S$hS$hS$hǕKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$hU_Key pressed, stopping explore.No target in view!S$hS$hݡS$hdS$h7S$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.S$h>S$h?S$hmKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$hS$h~S$h~S$hS$hS$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.S$h6S$hKS$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$h)S$hS$h0No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$h,JS$h3S$h7S$h-<S$hHHNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.S$hHANo target in view!Key pressed, stopping explore.S$h7IS$h0|Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$huNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.S$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$hC _S$hS$h;c2==S$hS$hS$hʯS$h:Rev+ S$h|S$h  # #).###...  #.....##.  .>## ..  .##..  S$hV.?..#.#.#.#....  .  .#.#.#.#.#  .@.......#--- .#(#.#.#.#  .#.#.†#  .#.#.#.#.#  S$h).#.#.)# .  .†..#.S$h# #.#  # #.###..>#  S$h޼ ##.#   #...###...S$h5+9.0 (3S$hH---70.0 (4S$hfS$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _f - a scroll labelled KOESOIC DERERS$hS$hS$h9H _No target in view!S$hJS$hS$hS$h; _S$hS$hyS$h;==S$h S$h S$h"PRev S$hS$h`! S$h?   .##   ########).###.S$h  ##.....##........  ##>## ..S$h"  #................##..  #..#.#.#.#....  #...................  #........#.#.#.#.#  #................#S$hM  #..#(#.#.#.#S$hs  #..#.#..........†#  ##.......#.#.#.#.#S$h #.#.#..........)#S$h  #..†..#########.# #. S$h +3.0 (3S$h!+4.0 (4S$hc'S$h/y _g - a scroll labelled LITWAM BUCWAWS$h0S$h6S$h9H _No target in view!S$h\4S$hS$hS$hS$hQ _S$h,S$h/S$hS$h7S$hS$hS$h0S$hS$hdS$h,S$h#S$h#  Items here: ( ) ††. _S$h'BS$h(S$h*S$h,,S$h-S$h70S$h1,S$h2S$hH6S$h8,S$h9S$h8=S$h?,S$hk@S$hlCS$hJ(S$h(K; #.#.#.#.#.g #.......... S$hVK#.#.#.#.#.. #..........  S$h|K#.#.#.#.#..  ### S$hK #...#.#.#.#..  S$hK#.#..@.......  #..######.... S$hK ##..## .  ##..#S$h Lt# ########).###...S$h)LW ##.....##........ S$hJLg   goblin (asleep) ##.............>## ..S$hlL8 #................##..S$hLx #........#.#.#.#....S$h3V 85.0 (11.0)  A goblin comes into view. It is wielding a +2 dagger of flaming.S$hY[g.gS$hZ4=6.0 (12S$haS$h:p (((((( _The goblin shouts!  You shoot a sling bullet. The sling bullet hits the goblin.S$h  The goblin is moderately wounded.You shoot a sling bullet. The sling bullet hits the goblin.S$hyS$h~R..g.....S$hf==7.3 (1.3)Rev S$hS$h؄^ _The goblin is heavily wounded.S$h# #.#.#.#.#..  #........g.  #.#.#.#.#..  #..........  #.#.#.#.#..  ###..........  #...#.#.#.#..  #.#..@.......  #..######....  S$hvl##..## .  ##..## )  .S$h_  .......>## ..  .  S$h3. S$h'# #.#.#.#.#..  #........g.  #.#.#.#.#..  #..........  #.#.#.#.#..  ###..........  S$h_$#...#.#.#.#..  #.#..@.......  #..######....  ##..## .  ##..## ) .  .......>##  . .S$h*4S$hQ1S$h<* #.#.#.#.#.#.g.#.#.#.#.#.#.#.#.#.#.#.###.#...#.#.#.#.#.#...#..######.##..## ..##..## . ##.....##.. ##..#.#. _A goblin is nearby!S$h>S$hB+.gS$h;C=---80 _S$hFS$hK~ #.#.#.#.#...  #...........  #.#.#.#.#g..  #...........  #.#.#.#.#...  ###...........  #...#.#.#.#...  #.#...@.......  #..######.....   ...   .  )    >## ..     S$hp@ #.#.#.#.#...  #...........  #.#.#.#.#g..  S$h/#...........  #.#.#.#.#...  ###...........  #...#.#.#.#...  #.#...@.......  #..######.....  S$h2G ...   .  S$h^=) S$hY  >##  S$h+   S$hS$h:---S$hVS$hA ((((((( _A goblin is nearby!You shoot a sling bullet.S$h8  The sling bullet barely misses the goblin.You shoot a sling bullet.S$h S$h= P...g...S$h n===9.6 (1.3Rev+ S$hq S$h a _The sling bullet closely misses the goblin.S$h#  #.#.#.#.#...  #...........  #.#.#.#.#...  S$h2$ #.......g...  #.#.#.#.#...  ###...........  #...#.#.#.#...  #.#...@....... S$hh$ Q #..######.....   ...  S$h$ * .  )S$h$ <    S$h$ :>## ..    S$h% & S$h - S$h T#.#.#.#.#...  #...........  #.#.#.#.#...  #.......g...  S$h (#.#.#.#.#...  ###...........  #...#.#.#.#...  #.#...@.......  #..######.....   ...   . S$h3 [ )  S$h\ T >##   S$h   S$hF S$h S$h S$hz _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin.S$h] t)(((S$hb ((((You kill the goblin!S$h( C...)S$h -...S$h 72090.8 (1.2S$h S$h E _You shoot a sling bullet.S$h^ S$h, S$h (0.0S$hG S$h: S$h  S$h S$ho F_Key pressed, stopping explore.S$hW S$h S$h( S$h+ ^ _No target in view!S$h+ S$hn- S$hh4 S$h7 S$h: S$hC j _Key pressed, stopping explore.S$hzD S$hmJ S$hO $ S$hO :_No target in view!S$hO S$hQ S$h\ <S$hb S$hl j _Key pressed, stopping explore.S$hl S$hr S$hw _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.S$htx {No target in view!Key pressed, stopping explore.No target in view!S$hz S$h S$hA S$h S$h: No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.S$h S$hd PKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$h S$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.S$h S$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$h AKey pressed, stopping explore.No target in view!S$h0 S$h S$h S$h S$h S$h % _S$h S$h S$h PRev S$h? S$h S$h ,S$ho S$h  .#### #########....# #..........#.##S$h: :#.#.#.#.#..... #...........###.#.#.#.#.....##.......)...S$h k#.#.#.#@#---###.........#...#.#.#.#....##.#............. #..######......#. ##..## #........ ##..## #........########).###........##.....##............S$h :.#  .#### #########....# #..........#.##S$h- 6#.#.#.#.#..... #...........##.[#.#.#.#.#.....###.......@. #.#.#.#.#S$hW ###..............#...#.#.#.#....#.##.#........S$h u#..######......#.###..## #. ##..## #.######).###S$hr3.8 (3---4.8 (4S$hS$hcB __Found a tower shield. S$hl_You see here a +2 dagger of flaming.S$hS$hVS$h| _No target in view!S$hBS$h&G0....S$h{'S$h.S$h7j _Key pressed, stopping explore.S$h8S$hEBS$h`L| _No target in view!S$hLS$hW<S$hbS$hmj _Key pressed, stopping explore.S$hnS$hwS$hN~| _No target in view!S$hS$hS$hS$hyS$hqNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.S$h՘S$hS$h9Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!S$hJS$h _S$hXS$htX#### ....### ....#  ...#### #########....# #..........#.########.#.#.#.#.#.............#...........##@[..### 100.8 (S$hA6.0)#.#.#.#.#.....###.# #.......)........... S$hU#.#.#.#.#......... . ###.......... #...#.#.#.#....#.#.. #.#................. #..######......#.#.. ##..## #..S$h"S$hS$hS$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.S$h(S$h@ S$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! S$hb_Key pressed, stopping explore.No target in view!S$h=IS$hDS$hg"S$h&: _S$h*No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view!  You see here a +0 tower shield.S$h-S$h- _S$h.S$hW1S$h2S$h*3S$h3S$h4S$h<7S$h8S$h9S$hj>S$h@S$hAS$h,BT$h%T$h]T$hT$hT$h'T$h}....###....# ...#### . T$hV#####....# # .. .......#.########... b.. #.#.#.............# .. ........##.[..#####.# T$h#.#.#.....###.###...# ....)...........@.# #.#.#.........#..## ...T$h.........# #.#.#....#.#.....#.# T$h...##...###......#.#..####..T$h#b   bat (asleep)  T$hI## #.. #.......... #..#T$ho"T$h]&6T$h+7.8 (7T$hz!T$h+- ((((b   _A bat comes into view.You shoot a sling bullet. The sling bullet hits the bat.T$h (((The bat is severely wounded.T$h:  You shoot a sling bullet. The sling bullet misses the bat.T$h<T$hk=T$h}?<  You hear an angry hiss.T$h@T$hKS...S..bS   ball python (constriction)===9.1 (1.3Rev T$hPT$h@R^ _A ball python comes into view.T$ha  ....#   .  # ..  ...  S. .[..#####.# T$hkbq.###.###.b.# )...........@.#.....#..##..........# #.#.....#.# .....##...# #.#..####..  ....## #.. # .... #.. T$hd  ....#   .  # ..  ...  S. .[..#####.# T$h .###.###.b.# )...........@.#.....#..##..........# #.#.....#.# .....##...##.#..####..  ....## #..  .... #..T$hT$hT$h,T$he _There are monsters nearby!T$hcNYou shoot a sling bullet. The sling bullet hits the bat.T$h!(.S   ball python (constriction)T$h ((You kill the bat!T$hsT$h'A....T$h+1510.4T$he+7Rev+ T$h1T$h c _You shoot a sling bullet..[.....0.0 _Key pressed, stopping explore. _No target in view!T$hkJT$hs<T$h_zT$h _Key pressed, stopping explore. _No target in view!T$h;T$h<T$hT$hj _Key pressed, stopping explore.T$hbT$hT$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!T$h%T$hT$hT$hT$hT$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.T$hT$h0T$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!T$h4T$h,T$hT$hT$hL% _T$h,T$hT$h### ...###  ....# #  ...####  ####....# # ......#.########... ...#.#.............# .. .......##.[..#####S# #.#.....###.###@..#---1.4 (1 ...)....####.#.#..## ..................# T$hn#.#....#.#.....#.# .......##...# S   ball python (constriction) ##......#.#..####..  #.## #..  #....#..T$h:---T$h%T$h$ _A ball python is nearby!  You shoot a sling bullet. The sling bullet hits the ball python.†(T$hi (You kill the ball python!T$h A†.T$h.?9===2.7 (1.3T$hT$hT/ _You shoot a sling bullet.T$hW `T$h T$h T$h,T$hDT$hvT$h*T$hcg  You see here a ball python corpse.T$hnT$hFRev  _T$hT$hT$hT$hT$hT$h T$hc'  $##T$h']###...S### ##.....#K# #####.........#.########....T$h'g---.#..T$h'h..##.[..#####†#T$h'_###.###...# T$h(d............###T$hC(#..## S   ball python (constriction, asleep) ..T$h[(......# K   kobold (asleep) T$hr(N....#.#.....#.# T$h(8..##...#T$hM/ 6.7 (4.0  A ball python and a kobold come into view.T$h%0T$hM7.SKSwandering)KT$h7U==-7.7 (5T$h=T$hH((((((S  ) _You see here a ball python corpse.  T$hGIyA ball python and a kobold come into view. _The kobold shouts! T$hI  The sling bullet barely misses the kobold.The sling bullet hits the ball python.T$h  The ball python is heavily wounded.You shoot a sling bullet. The sling bullet hits the kobold.T$h)T$hY ,T$h8_ d...S)..T$hc >33=9.0 (1.3T$hh T$h@r 8 T$hr  #  .. $#. ###....  ##.....#. T$hs  #####.....S). #....@..# ....#...### [..#####†###...#..####..##.....#...#.# T$hOs R_You kill the kobold!T$hB 0T$h  #  .. $#. T$h ###....  ##.....#.  #####.....S). T$h #....@..# ....#...### T$h/ ^[..#####†###...#..####..##T$hc .....T$hy T$h T$h" T$h T$h{ ' T$h ((((( _A ball python is nearby!You shoot a sling bullet.T$h٫  The sling bullet barely misses the ball python.You shoot a sling bullet. The sling bullet hits the ball python.T$h )T$h7 1.....T$h9 m720.2 (1.2Rev+ T$h? T$hAD e _You kill the ball python!T$hD T$hE T$hL L.0.0.†T$hL ..T$huP T$hkS T$h\ j _Key pressed, stopping explore.T$hg] T$hc T$hh $ T$hh :_No target in view!T$h i T$hj T$h r T$h}u T$hw T$h _Key pressed, stopping explore.T$h& T$hd H _No target in view!T$h `T$ho ; _T$h T$h T$h T$h8 T$hV T$h© T$h T$h :Rev T$h T$hq T$h ,T$h T$h۵ T$h ,T$h! T$h T$hڿ MT$hF T$hw T$h T$hW L _You now have 14 gold pieces (gained 4).T$h T$h T$h' T$hy T$h T$hB T$h" T$h T$h T$hD T$h0 T$h T$hi ,T$ho T$h T$h T$h T$h T$hK T$hn ,T$hm T$hI T$h| ,T$h T$hs T$hk T$h T$h T$h T$h T$h T$h T$h T$hs T$h T$h T$h T$h! T$hS T$h T$h T$hp ,T$hi T$h T$h #......# ..#..#.#.##...####........... ##.....#.#.##.. #......)....### .....####......# ### #...### ######.# #... #†## #.##....#  #.--- ### #......... # #.#......g# ..#.......# ####.......#.......g   goblin (asleep)T$hr ....... #..##.....  #..T$hi 039.2 (19.0)T$h #---T$h &40.2 (20T$h1$ T$h1 ((((((g   T$hv1 _A goblin comes into view. It is wielding a +0 dagger.You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!T$h  The goblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the goblin.T$h D)T$hR5......T$hfUp41===1.4 (1.2)Rev T$h[T$h`` _You kill the goblin!T$haT$hbT$hJj.......#......)...........T$hj 0.0T$h,nT$hpT$hyj _Key pressed, stopping explore.T$hyT$hT$hf _No target in view!T$h؅T$h,T$hOT$hT$hT$h _Key pressed, stopping explore.T$h$T$h^ _No target in view!T$hT$hT$hT$hrT$hrT$hj _Key pressed, stopping explore.T$h!T$hT$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!T$ha_Key pressed, stopping explore.No target in view!T$hT$hT$hXT$hT$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.T$hvT$h!T$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!T$hAKey pressed, stopping explore.No target in view!T$h#T$hT$hT$hLT$hT$h{No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.T$h T$hET$hWKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!T$h4T$hT$h#T$h&T$h); _T$hX*T$h-T$h4#......# .. #..#.#.##...  ####........... T$hw4##.....#.#.##.. ......)....### ####......# ##### ..### ######.####....# ## T$h4#.##....# # #...@# --- T$h4#.. #.#......).. ...#..T$h@5 #####.. ...b   bat (wandering) ... . T$hu5g..##.....b ..T$h;+2.4 (1T$hU<G---3.4 (2T$h8AU$hnC(((((U$hM ((No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _A bat comes into view.U$h b  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.U$hU$hU$h1U$h##L...b...U$h#7===4.6 (1.2U$h)U$h"4   ..    ) #####  ###....#  #.##....# # #...@# # #...........  #.#......)..  ...#.........  #####....b....  ..........  .......... . ..##.......  _The bat is severely wounded.U$h:  ..    ) #####  ###....#  #.##....# U$hT #...@# #...........  #.#......)..  ...#.........  #####....b.... ..........  .......... ..##.......U$h'4U$hdU$h] ((((((( _A bat is nearby!You shoot a sling bullet.U$hem  The sling bullet closely misses the bat.U$h,U$hU$hQ b.......  You shoot a sling bullet. The sling bullet barely misses the bat.U$h _5.8Rev+ U$hU$h   ..    )U$h<d #####  ###....#  #.##....# # #...@# # #...b.......  #.#......)..  ...#.........  #####.........  ..........  U$h.......... . ..##.......  _The bat completely misses you.U$hN  ..    ) #####  ###....#  #.##....#  #...@# #...b.......  #.#......)..  ...#......... U$h #####......... ..........  .......... ..##.......U$h U$hU$h;U$h (((((( _A bat is nearby!U$h/  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.U$h3)U$hL†.....U$hgo57.0Rev* U$h$ U$h9_You kill the bat!U$h4U$hdU$hKfRev+ U$hC,U$hU$haU$h$U$h9nU$h,U$hU$hU$hPRev U$hYU$h^U$h|,U$hQU$hU$h BU$h U$h),U$hjU$hSU$h~U$hU$hU$hU$h`0U$hfU$h!U$h",U$h_',U$hw),U$h*U$h-U$h.U$h.U$hh/U$h.1U$h3,U$h5U$h7U$h:,U$h$<U$hj>U$hE! #.##....########## #....##..........## #...†.............## #.#......).........#  ...#................#  #####................# U$hkFA..................# ..................# ..##......@......##--- #............####...##.###### ....# #.####. #..# ... J   endoplasm (asleep) #.# ..J. U$hF U$h{PS62.0 (15.0)---U$hQ%3.0 (16U$ha _An endoplasm comes into view.You shoot a sling bullet. The sling bullet hits the endoplasm.U$hc(((((.(.U$h' U$hc(You kill the endoplasm!U$hrP.......U$hup54===4.2 (1.2)Rev U$hzU$hWE _You shoot a sling bullet.U$hU$h;U$hT.....##.........U$ḧ..0.0U$hU$hGU$hj _Key pressed, stopping explore.U$hU$htU$h$ U$hڠB_No target in view!U$h>U$h7U$hU$h@U$hU$h÷j _Key pressed, stopping explore.U$h!U$hU$h^ _No target in view!U$hMU$hNU$hU$hpU$hU$hOj _Key pressed, stopping explore.U$hU$hU$hOp _Key pressed, stopping explore.No target in view!U$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!U$hU$h7U$hU$hGU$hU$hlNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.U$hANo target in view!Key pressed, stopping explore.U$hU$h0 U$h BKey pressed, stopping explore.U$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!U$hA U$h U$h U$h' U$h U$hU No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.U$h, U$hX# U$h& Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!U$hE' U$hf( U$h. U$h13 4U$h8 No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.U$h39 U$h< U$h!A Key pressed, stopping explore.No target in view!Key pressed, stopping explore.U$hfA ]No target in view!Key pressed, stopping explore.No target in view!U$hA U$hnB U$hF U$hF U$hJ U$hQ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.U$h#R U$h(e *Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!U$h:j U$h[n U$hs U$hH No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.U$h U$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!U$hW AKey pressed, stopping explore.No target in view!U$h 4U$h U$h U$hd U$hO Q _U$h ,U$hО U$h U$hE U$h !U$h U$hե U$h 0U$hq U$h6 U$hر  #...†.............## #.).........# ...#.....# #####.......# .....# U$hW ......# ..##.......## #............## ##.@.##.######---.###.# #####.# #..  #.. .... ..# #.#.# .....#K   kobold (asleep)#..#. .#.#U$h D...K..U$hn +8.2 (4U$h\ G---9.2 (5U$h U$h? __A kobold comes into view. It is wielding a +0 dagger.  You shoot a sling bullet. The sling bullet hits the kobold.U$h @((((U$h z(()U$heR (You kill the kobold!U$h p......)U$hS @8===70.5 (1.3U$h ,Rev U$h U$h E _You shoot a sling bullet.U$h U$h U$h B.....0.0U$h' U$h U$h j _Key pressed, stopping explore.U$h U$h U$h ^ _No target in view!U$hm U$h U$hZ U$h U$h U$h$ j _Key pressed, stopping explore.U$hF% U$hh* U$h, H _No target in view!U$h: 4U$h; U$h? U$hD Q _U$h~H U$hvJ U$hJ U$hK U$h N U$hP ,U$hR U$h~T U$hV 7U$h0X U$h] U$hG^ 0U$h_ U$hh  ..... .............. ..##.............# U$hh u#............## ######...##.###### ........###.## #######.###..##  ##.......#  #.@#.#.#.# ---5.5 (5 #........# U$h?i g#..#.#.#.#...).....####.#.#.#.##........# #######... ..U$hi U$hi 3---U$hn U$hv j _Key pressed, stopping explore.U$h2w U$h{ U$h p _Key pressed, stopping explore.No target in view!U$he Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!U$h U$h 8.....U$h 0U$hq ,U$hЏ ]No target in view!Key pressed, stopping explore. U$h$ _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.U$h U$he U$h Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!U$h: IU$h U$h U$hӯ P _U$h U$hV U$hֶ U$h U$h" ,U$hM U$h U$h ,U$h U$h U$h ,U$he U$h} U$hV U$h U$hB U$h U$h ,U$hv U$h U$hc BU$h] U$h ,U$h U$h U$h ,U$h U$h U$hB  ###  #..#.#.#.#  #..# ####..#.#.#.#  #.....).....#  #.###.#.#.#.# #...#........####.#######...# ..#..#  ##.#  .. #.. ##. S   ball python (constriction, asleep) #.S.U$h 0810.0)U$hS ,6.5 (11U$h0 U$h (((((S)( __U$h i_A ball python comes into view.  You shoot a sling bullet.U$hs  The sling bullet hits the ball python but does no damage.  You shoot a sling bullet. The sling bullet hits the ball python.U$h R.U$hU M.......U$hb D62===7.7 (1.2)U$h ,Rev U$hn U$h O _You kill the ball python!U$h. JU$h/1 U$h~3 U$hY6 ,U$hP7 U$hl9 ,U$ht: U$h< U$h> U$h? !U$h@ U$hoB U$hZD 0U$h_E U$hM U$h!O ####..#.#.#.# #.....).....# U$h_O #.###.#.#.#.# #...#........# ###.#######... ..## .. U$hO l#..#  ##.## . ---......#...... #.!... U$hO ..... ...bb   bat (asleep) ...U$hP .U$h Y .91.7 (4.0U$hY G---2.7 (5U$hBa U$hl 2 ((((((b   _A bat comes into view.You shoot a sling bullet. The sling bullet hits the bat.U$h7 (The bat is heavily wounded.U$hvBU$h.~h...b...===U$h<3.9 (1.2Rev U$hU$hR    U$h`#.....)  #.#  #...  ###.#  U$h#..## ..  ##..# ##.## #.@# ##........  ###......  #.b...  ..... U$h9J ....  ...  ... U$hx _You shoot a sling bullet. The sling bullet barely misses the bat.V$hk   #.....)  #.#  #...  ###.#  #..## ..  ##..# ##.## #.@# ##........  ###......  #.b...  ..... ....  ... ... V$hV$h ((((((( _A bat is nearby!V$h0~  You shoot a sling bullet. The sling bullet barely misses the bat.You shoot a sling bullet.V$h,V$hV$h b..!...  The sling bullet closely misses the bat.V$hsW1--5.1V$h7Rev+ V$h&V$h' _The bat hits you.V$hz   #.....)  #.#  #...  V$h"###.#  #..## ..  ##..# ##.## #.@# ##.b......  ###......  #.!...  .....  ....  ...  ... V$h   #.....)  #.#  #...  ###.#  #..## ..  ##..# ##.## V$h#.@# ##.b......  ###......  #.!...  ..... ....  ... ... V$hV$hV$hV$hM&The sling bullet closely misses the bat. _The bat hits you. _A bat is nearby!  You shoot a sling bullet.  V$h1The sling bullet hits the bat but does no damage.V$hT (((((((The bat is moderately wounded.V$hU/You shoot a sling bullet.V$hm  The sling bullet closely misses the bat.V$h:V$hO..b......V$hg6.3Rev* V$hV$hM   V$h  #.....)  #.#  #...  ###.# V$h@7 #..## ..  ##..#V$hf@ ##.## #.@#V$h_ ##...b....  ###...... V$h7 #.!...  ..... V$h8 ....  ...  V$h...  V$hX_The bat barely misses you.V$hڈz   #.....)  #.#  #...  ###.#  #..## ..  ##..# ##.## #.@# ##...b....  ###......  #.!...  ..... ....  ... ... V$h4V$h˖V$hL _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat.V$hJb((.V$h/. (((((You kill the bat!V$h.......67.5 _You shoot a sling bullet.V$hC.....0.0V$hjV$hV$hj _Key pressed, stopping explore.V$hDV$hV$h^ _No target in view!V$hV$hV$hV$hV$hV$hj _Key pressed, stopping explore.V$hV$h V$h%^ _No target in view!V$hV$h}V$h _Key pressed, stopping explore.V$h4 _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!V$h2"JV$h#V$h#52== V$h&5_V$h&V$h9)V$h)V$h *V$h<,V$h{3k#.....).....# #.###.#.#.#.# #...#........#####.#######....V$h3 #..## ....##..# ...g## .....#..##......##.@.......---#...V$h14 #.!....g   hobgoblin (asleep)..V$hk=9.5 (2---200.5 (3Rev+ V$hBV$hO((((((gNo target in view!Key pressed, stopping explore. V$hO_No target in view! _A hobgoblin comes into view.  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.V$h_  The hobgoblin shouts!  You shoot a sling bullet. The sling bullet hits the hobgoblin.V$hW V$h#_ ]g......V$h_ v===1.8 (1.3Rev* V$hm   )  #.#  #...#  ###.#..  #..## ....  ##..# ..g.  ##.## .....  #..##......  ##.@.......  ###.......  #.!....  ......  .....  .....  ....  ....  _The hobgoblin is moderately wounded.V$h ! V$h= n)  #.#  #...#  ###.#..  V$h #..## ....  ##..# ..g.  ##.## .....  #..##......  ##.@.......  ###.......  #.!....  ......  ..... .....  .... .... V$h! V$h V$h V$h e ((((((( V$hT s_A hobgoblin is nearby!You shoot a sling bullet.V$hw  The sling bullet barely misses the hobgoblin.You shoot a sling bullet.V$hC0 ,V$hg1 g........==3.0 (1.2V$h6 V$h=  )  #.#  #...# V$h> ' ###.#..  #..## ....  ##..# g...  ##.## .....  #..##......  ##.@.......  ###.......  #.!....  ......  .....  .....  ....  ....  _The sling bullet barely misses the hobgoblin.V$hv  )  #.#  #...#  ###.#..  #..## ....  ##..# g...  ##.## .....  #..##......  ##.@.......  ###.......  #.!.... V$h | ......  ..... .....  .... .... V$hP 4V$h V$h _A hobgoblin is nearby!You shoot a sling bullet. The sling bullet hits the hobgoblin.V$h t.(((V$h ((((You kill the hobgoblin!V$h l.......V$h 1754.2V$hV$hE _You shoot a sling bullet.V$h%V$hV$h^j..0.0V$h"j _Key pressed, stopping explore.V$h"V$h %V$h'^ _No target in view!V$h'V$hG(V$h/RV$h4j _Key pressed, stopping explore.V$he5V$h8V$h:^ _No target in view!V$h1;V$h;V$hA<W$hW$hj _Key pressed, stopping explore.W$hvW$h W$h  _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!W$hV W$h<W$hW$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.W$hTW$hW$h=Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!W$hW$hW$hG!W$h&"W$h%W$hl(No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.W$h(W$hv+W$h,Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!W$hr6W$h7W$h7W$h9W$h;W$h<% _W$hn>W$h?W$hxF#.###.#.#.#.## #...#........#######.#######......#..## ##.....##..# #......##.###........#..##...##.....###.@..---#.....#.!##....#.....b.............#...#######...b   bat (asleep)#....##...W$hM+5.2 (1W$hMG---6.2 (2W$h[QW$hDX(((((b   __A bat comes into view.  You shoot a sling bullet. The sling bullet hits the bat.W$hM W$h+!W$h@c((The bat is moderately wounded.W$ht..b....W$h0w0===7.5 (1.3W$h|W$h܂    ..####  ####......  #..## ##.......  ##..# #........ W$h/ ##.###........  #..##........  ##...........  ###.@.......  #....b#.!......  ##....#........  ...............  ......#........  #######........  #........  ##.......  _You shoot a sling bullet. The sling bullet misses the bat.W$h%.   ..####  ####......  #..## ##.......  ##..# #........  ##.###........  #..##........  ##...........  ###.@.......  #....b#.!......  ##....#........  ...............  ......#........ #######........  #........ ##....... W$hi-W$h-W$h3W$h.> ((((((( _A bat is nearby!W$h>/You shoot a sling bullet.W$h2m  The sling bullet closely misses the bat.W$hBW$hC  You shoot a sling bullet. The sling bullet misses the bat.W$hhDW$hKDb......W$hK-8.7 (1.2W$hSW$hQ[    ..####  ####......  #..## ##.......  ##..# #........  ##.###........  #..##........  ##...........  ###b@.......  #.....#.!......  ##....#........  ...............  ......#........  #######........  #........  ##.......  _The bat barely misses you.W$h:.   ..####  ####......  #..## ##.......  ##..# #........  ##.###........  #..##........  ##...........  ###b@.......  #.....#.!......  ##....#........  ...............  ......#........ #######........  #........ ##....... W$hW$hW$hW$h] ( _A bat is nearby!You shoot a sling bullet.W$hB  The sling bullet closely misses the bat.You shoot a sling bullet.W$hm  The sling bullet closely misses the bat.W$h'..bW$h (9.9W$h W$hd)"    ..####  ####......  #..## ##.......  ##..# #........  ##.###........  #..##........  W$h)F##...........  ###.@.......  #....b#.!......  ##....#........  ...............  ......#........  #######........  #........ W$h0* ##.......  _The bat barely misses you. x2W$h:  W$hB W$hW$h5..#### W$h( W$hq###W$h,#...... W$h  W$ha#..## ##.......  ##..# #........  ##.###........  #..##........  ##...........  ###.@.......  #....b#.!......  ##....#........  ...............  ......#........ #######........  #........ ##....... W$h4W$hW$h ((((((( _A bat is nearby!W$h/You shoot a sling bullet.W$h}  The sling bullet completely misses the bat.You shoot a sling bullet. The sling bullet hits the bat.W$h( W$h k  The bat is severely wounded.W$h [b.......W$hz )11.1W$h3 W$hy Y    W$h ..####  ####......  #..## ##.......  ##..# #........  ##.###........  W$h* #..##........  ##.b.........  ###.@.......  W$ha g#.....#.!......  ##....#........  ............... W$h m ......#........  #######........  #........  W$h ##.......  _The bat barely misses you. The bat hits you but does no damage.W$h    ..####  ####......  #..## ##.......  ##..# #........  ##.###........  W$he #..##........  ##.b.........  ###.@.......  #.....#.!......  ##....#........  ...............  ......#........ #######........  #........ ##....... W$h! 4W$h W$h/ (((( _A bat is nearby!W$hD  You shoot a sling bullet. The sling bullet misses the bat.You shoot a sling bullet.W$h"   The sling bullet closely misses the bat.W$h S....bW$hC -2.2 (1.1W$h W$h % W$h    ..####  ####......  #..## ##.......  ##..# #........ W$h1  ##.###........  #..##........  ##...........  ###.@....... W$h]  #.....#b!......  ##....#........  ...............  W$h ......#........  #######........  #........  ##....... W$h L _The bat hits you but does no damage.W$ht   ..####  ####......  #..## ##.......  ##..# #........  ##.###........  #..##........  W$hPu##...........  ###.@.......  #.....#b!......  ##....#........  ...............  ......#........ #######........  #........W$huA ##....... W$h[|4W$h)W$h _A bat is nearby!You shoot a sling bullet. The sling bullet hits the bat.W$hD.W$hE ((((((You kill the bat!X$hlTJ......X$hFX593.4 (1.2X$h[X$h_c _You shoot a sling bullet.X$hh`X$hd1..0.0X$hgX$h$iX$huoj _Key pressed, stopping explore.X$hoX$htX$hx^ _No target in view!X$hxX$hyX$hX$hX$hX$hj _Key pressed, stopping explore.X$hQX$h>X$hϖ| _No target in view!X$h;X$hBX$hơX$hX$hhj _Key pressed, stopping explore.X$hX$hګX$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$h`X$hy`#...#........#######.#######...... #..## ##..##..# #......###.......#..##.##....##...#.....##....#.................########. #.J   endoplasm (asleep)#J#X$hX$hf5---4.4 (1X$h X$hYNo target in view!Key pressed, stopping explore.No target in view! _An endoplasm comes into view.You see here a fizzy clear potion.  You shoot a sling bullet. The sling bullet hits the endoplasm!X$h((((((..X$hd (You kill the endoplasm!X$hF.......X$hE@87===5.6 (1.2X$hX$hE _You shoot a sling bullet.X$htX$hX$h0.0.0X$h X$h9 X$hf _Key pressed, stopping explore.X$h# _No target in view!X$hX)<X$hX/X$h]8 _Key pressed, stopping explore.X$h<X$hQA| _No target in view!X$hAX$hG<X$h,QX$h"Uj _Key pressed, stopping explore.X$hUX$h"\X$hM_ _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$h__Key pressed, stopping explore.No target in view!X$h7bX$hjhX$hlX$hnX$hvNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$hzX$h{Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$hX$hX$hЌX$hzNo target in view!Key pressed, stopping explore.No target in view!X$hfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.X$hGX$h9X$hX$hHKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$hpX$hX$hRX$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$hX$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$hxX$hX$h4X$hX$hX$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$hX$hX$hhKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$h_Key pressed, stopping explore.No target in view!X$hqX$hX$hX$hX$h ^No target in view!Key pressed, stopping explore.X$h} No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$h X$hX$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$h0X$hX$hX$hX$h0X$h#zNo target in view!Key pressed, stopping explore.No target in view!X$hi$Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$h(X$h-Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$h-X$h:/X$h3X$h3X$hq9X$hb?No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$h?X$h@EX$hzIKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$hIX$hJX$hwOX$hOX$hTX$h\zNo target in view!Key pressed, stopping explore.No target in view!X$h\fKey pressed, stopping explore.No target in view!Key pressed, stopping explore.X$h9]X$hWaX$h6e^Key pressed, stopping explore.No target in view!X$heKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$hfX$hkX$hnX$hoX$hxzNo target in view!Key pressed, stopping explore.No target in view!X$haxfKey pressed, stopping explore.No target in view!Key pressed, stopping explore.X$hxX$h}X$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.X$h{No target in view!Key pressed, stopping explore.No target in view!X$hX$hkX$hX$hX$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$hX$hX$hÜKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$h"X$hX$hX$hX$hX$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$hINo target in view!Key pressed, stopping explore.X$hX$hX$hpKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$hӹ:No target in view!X$hغX$hX$h'X$hX$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$hX$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$h]:No target in view!X$hX$h,X$hX$hRX$hONo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$hX$hPX$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$hX$h&X$hX$hX$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$h+ X$hX$h^Key pressed, stopping explore.No target in view!X$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$h6X$hX$h0X$h"X$h%X$hj6No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$h7{No target in view!Key pressed, stopping explore.No target in view!X$h8X$h>X$hBX$h|EX$hNNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.X$hOX$hSX$hVKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$hc4X$heX$hSmX$hgrX$hBv5---6.6 (1X$hxX$hԀNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! _h - a fizzy clear potionX$hUX$h:---X$hHX$h _No target in view!X$hҏX$h; _X$h BX$hmX$hșX$h #.###.#.#.#.##  #...#........######.#######......# #..## ##........ ##..# #......... ##.###.. #..##.. ##...... ###@...8.6 (2 #.....#......... ##....#.. .......... .......#..########.. #.. ##........##......#X$hcj _Key pressed, stopping explore.X$hX$hMX$h^ _No target in view!X$hPX$hFX$hԾ7.0.X$hX$hX$h _Key pressed, stopping explore.X$h#X$h^ _No target in view!X$h%X$hX$hX$hSX$hX$huNo target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$h%Key pressed, stopping explore.X$hX$hX$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!X$hR`X$hX$hRev+ _X$hX$hX$hX$heX$h&IRev  ####..# #...... ..##.###...... ..#..##...... #.##......... #.####....... #.....#...... ######....#......########.......................@...#......210.0)>.....############......##### #...... ##..... ##.... 9.6 (11X$h(X$hE2No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Found a stone staircase leading down.X$h%5H _No target in view!X$h`IX$h!ff _X$hgX$hjXX$hnXX$hoBX$hpX$h rX$hArX$hrX$hsX$h\u,X$hvX$hvwX$hx,X$hyX$h&zX$hB{,X$h{X$h~R  There is a stone staircase leading down here.X$h..># ..##.# ...# ..# #... #.##X$hY  #.### # #########..B.......SX$h>.....##########....## .  X$hXB   giant cockroach (asleep)S   ball python (constriction, asleep)X$h237.6 (8.0)X$ho+8.6 (9X$h3X$h4p ((((((BX$h _A ball python and a giant cockroach come into view.You shoot a sling bullet.X$hd'  The sling bullet hits the giant cockroach but does no damage.  You shoot a sling bullet.X$hX$hX$hX$hN.B...S....S)X$hc===9.9 (1.3Rev X$hմX$hS _The sling bullet hits the giant cockroach but does no damage.X$h66># ######## .B.#####........ ..S....@>.....# ....###########  .X$h*X$h Y^>#X$hY ######## .B.#####........ ..S....@>.....# ....###########  . X$hZ0 X$h_X$hL`X$hdX$h o ((((((( _There are monsters nearby!You shoot a sling bullet.X$h  The sling bullet barely misses the ball python.You shoot a sling bullet.X$hTr X$hr X$hs X$hy ]...BS...X$hz )41.2X$hz 7Rev+ X$h X$h6 e _The sling bullet barely misses the ball python.X$h V># ######## ...#####........ ..BS...@>.....# ....###########  .X$h /># ######## ...#####........ X$h ..BS...@>.....# ....###########  .  X$h-& X$h& X$h+ X$h4 "((((You shoot a sling bullet. _The sling bullet barely misses the ball python. _There are monsters nearby! X$hP5  You shoot a sling bullet.  The sling bullet barely misses the ball python.X$h  The sling bullet hits the giant cockroach but does no damage.  You shoot a sling bullet. The sling bullet hits the ball python! X$hB X$hF J.B...X$hK 6912.4 (1.2X$hP X$ha  ># ######## ...#####........ ...B...@>.....# ....###########  . _You kill the ball python!X$hW S># ######## ...#####........ ...B...@>.....# ....###########  .  X$h X$h _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach.X$h b†((( X$h< ((((You kill the giant cockroach!X$h4 R...†...X$hZ..>#..##.# stairs the Shooter ...#..#.. Coglin #...#.##. Health: 22/22 ========================#.### Magic: 2/2========================#.... AC: 3Str: 11######... EV: 11Int: 8X$h#########........ SH: 0Dex: 17...#####................ XL:  2 Next: 100% Place: Dungeon:1...†...@>.....########## Noise: ===------  Time: 243.7 (1.3)....###########a) +2 sling {Haoran} d) +0 sling {Arun} .Fire: a) +2 sling {Haoran} X$h/Rev* You shoot a sling bullet. The sling bullet hits the ball python! _You kill the ball python! _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet hits the giant cockroach.  You kill the giant cockroach!X$h _You shoot a sling bullet.  You have reached level 3!X$h/  --more--Y$h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? [$h 7/273/393 0%  You feel agile. x2[$h[$h]  Your brain swirls with designs for a preliminary resonator. You just need some _more time...[$h # CTRL[$h [$hm [$h >5.0[$hR [$h 2 _You shoot a sling bullet. x2[$h`[$h[$hB[$h6 PRev+ [$h [$h [$h ,[$h[$h[$h,[$h[$h  Things that are here:  a giant cockroach corpse; a ball python corpse[$h[$hN _[$h[$h[$h!#.###..># . #.......##.# ...###...#.# .####.# ###.# .# ####.# ####...#....# #########.....#####...#.....@†....>.....---l........######.......#........##.#......#.........l   frilled lizard (asleep)[$h".........##.......##.....[$h1.50.0 (5.0[$h;2#---[$hw2S1.0 (6Rev [$hF8[$h> _A frilled lizard comes into view.You shoot a sling bullet.  The sling bullet hits the frilled lizard.[$hD(((.((([$hu (You kill the frilled lizard!\$h4.......\$h@?2===2.3 (1.3\$h7Rev+ \$h\$h&/ _You shoot a sling bullet.\$h'J\$hs)\$hq+\$h+\$h.,\$h4...###...#.# .### ## \$hI5 .# ####### ...#....# #########..........#####...........\$h{5{#......†....>.....#####..########### .#---## \$h5B# . ..\$h5###g   hobgoblin (asleep) ##.....##\$h:6z ##..g## \$h<,30\$h<=G---4.3 (2\$h@\$h F _A hobgoblin comes into view.You shoot a sling bullet. The sling bullet hits the hobgoblin.\$hI2((\$hHJ(((..#(†\$h (You kill the hobgoblin!\$hUt......†\$hX?6===5.5 (1.2\$h_\$hcE _You shoot a sling bullet.\$hd\$he\$hk6..0.0\$ho\$hNq\$h _Key pressed, stopping explore.\$hH _No target in view!\$h `\$h\$hU _\$h\$h@:Rev \$h\$hx\$h}\$hמ\$h\$hȢ\$h\$h\$hsc\$h9\$hy\$h0\$hK\$h\\$h9,\$hC\$h.\$h,\$h\$h\$hp\$h\$he\$hxX\$h:\$h,\$h\$h6\$h,\$h\$hx\$h,\$hV\$h\$hQ\$h|\$h\$h\$h`,\$h\$h\$h,\$h\$hK\$h,\$hr\$hH\$h\$hO\$hU\$h\$hU\$h\$hB\$h\$hE,\$h,\$h\$h,\$h\$h4\$h,\$h\$h\$h\$h \$h\$h.\$hP........# ..#(#.#.#.# .. ..........†# # % ...#.#.#.#.# #.##. ..........)# #.#.. .#########.# #.#.# ##.###..>##### #.# #########...###.@.#.#---79.5 (24.0) .....##...### ###.#.# ####....### #.## #.# ≈≈S#.#### #..######.# \$h≈≈≈#.# #####...#....# ### ≈≈≈#.# ##............#####.. ####.# ####..#.#.#......†....>. .....# #.................###### ####.# #.###.#.#.#.......#\$h\$hI---80.5 (25\$h\$hN%F _Found a rimehorn talisman.\$h%\$h@+\$h,H _No target in view!\$h2\$hg3\$h4\$hE=\$h?\$hk@$ _\$hEB\$hJ~  There is a stone staircase leading down here.\$hL\$hL _\$hM\$hO\$hQ,\$hR\$h.T\$h V,\$hfW\$hY\$h[,\$h\\$hS_\$hYf##.........>###.. ##.. #.#.#.#.... ... ...#.#.#.#.# #... ..........# ####..g# \$hg..#(#.#.#.# #....# .........†# # #@# #.#.#.#.# #.##.# .........)# #.#..# #########.# #.#.## #.###..># ##.......## #.# g   goblin (asleep)####...###...# #.###...### ###.# #.#....### #.## #.#\$h}16.5 (6.0)\$h~+7.5 (7\$hن\$h_((((g  No target in view! _There is a stone staircase leading down here. _A goblin comes into view. It is wielding a +0 club. _You see here a rimehorn talisman.  You shoot a sling bullet. The sling bullet hits the goblin.  The goblin shouts!\$h#  The goblin is moderately wounded.You shoot a sling bullet. The sling bullet hits the goblin.\$h(1)\$h!0....\$hAk8===8.7 (1.2Rev \$h޷\$hlJ _You kill the goblin!\$h1 4\$h \$h6 \$h/ \$h \$h# \$h \$h ,\$h \$h" M\$h \$hU \$h> \$h \$hi \$h  \$hQ ,\$h \$h \$h \$hG \$hP \$hk \$h ,\$hq \$h <  You see here a +0 club.\$hH \$hW  _\$h \$h# \$hd& ,\$h * \$h<+ \$h, \$hV- \$h3. \$h90 \$h-2 \$h2 \$h&4 \$h@7 ,\$h$8 \$hv= M _You now have 29 gold pieces (gained 15).\$h> \$h> \$h? \$hBB \$hD ,\$hF \$hJ B\$hK \$hJM \$hUO ,\$h.P \$hQ \$hZ F...#.#..####.....## #....##. #.. #.#.......####### ##... ######\$h|Z #.....###... # ...... ##.. #...#.#.#... ..# ###### ##.. ###......#.# #.[.##\$hZ Y. #....#.#...##....## ...##.....##@..#\$hZ ?#---304.7 (16.0) # # ###......####### # ####..)#####\$h [ x#... # #....### \$h+[ #.## # # #%#### \$hJ[ m#... # #.##.####.\$hw[   # #.#..##.  \$h[ ,# #.#.###### >#..# \$hb \$hbc #---\$hc %5.7 (17\$hi \$hr ; _Found a helmet.\$hs \$hz \$h)| H _No target in view!\$h \$h \$hЧ \$h \$h \$h : _\$h \$h ,\$h \$h9 \$h ...##...# ..#.#..####.. ......## #.. #.#. ..##.. #.. #..... #...\$h 8####### ##...... ###### ......#.....###... ..# ........ .. #...#.#.#... ...# #######. ###......#.####.[.# ##. .\$h  #....#.#..##.. . ...##.....##...#.r# #..  # ###......### .##### \$h  ####..)###### ##..... \$h  #....#.### #%####\$h #...\$hK qr   rat (asleep) #.##.# ###.##.#..# ..#.#.## ####..\$h 17.7 (2.0)\$hH +8.7 (3\$h \$h0 % \$h _A rat comes into view.You shoot a sling bullet. The sling bullet hits the rat.\$h M((.\$h1 1\$hng (You kill the rat!\$h-...\$hl10===9.9 (1.2Rev \$h\\$h/ _You shoot a sling bullet.\$hOJ\$h\$hE,\$hd ,\$hS \$h \$hQ \$h\$hQ\$h!\$h\$h=\$hv0\$h3\$hX\$hV,\$hs\$hH \$h1\$h)5\$h5\$h6\$h6\$h=###.###...##....##..........####...†..#..##  #.#........# ...#.\$hH>a#.#.....#.# #####....##...## .# ##.#.#..####...#######.##............## #........#.#.....##. ....... #..@..#.....#---\$hw>18.9 (9.0......###########......# ###### \$h>y.......#.....###......#........ \$h>,#.. #...#.#.#...##...# ####### #.. ###......#.####.[.# ## \$h>.. #....#.#...##....## .. ...##.....##...#..# #. \$h)?# # ###......####.#####.  ####..)###### .# #..\$h?:---]$h]$h _Key pressed, stopping explore.]$ho]$hH _No target in view!]$h#I]$h(]$h*]$h-: _]$h.]$hu1,]$h12]$h 4]$h5]$h5]$h7]$h;]$h<,]$h=]$h?]$hA,]$hC]$hG]$hJ,]$hbK]$hM]$hO]$hP]$hP]$hR]$hU,]$h7V]$hX]$hY]$hZ]$hZ]$h[]$h],]$h^]$ha]$hc,]$hd]$hl]$hn,]$hp]$hr]$huu,]$hv]$hy]$h{,]$h|]$h~]$h,]$h-]$hf]$h,]$h?]$h]$h,]$h]$h^]$h]$hNJ]$h]$h]$h,]$h]$ht]$h]$h]$h]$h]$h̜,]$h]$h.]$h,]$h]$h]$h;,]$h]$hX]$h]$h ,]$h]$h ##.....##...............#....  ##.............>###...##...#.#  #................##..####.  #]$h`..#.#.#.#.....##....#.#  #.......................  #........#.#.#.#.###.#######  #................# #.#####..)#  #........#(#.#.#.# #.##....### ]$h #..#.#.......@...# #.##%#### 43.9 (25.0)  ##.......#.#.#.#.# #.##.#  #.#.#..........)# #.#..#  #..†..#########.# #.#.##  ###### #.###..>]$hJ# ##.......##  ##############...###...# #.........##...### ###.#]$h%d.ß.#####....### #.##]$h]$hZ]$hj _Key pressed, stopping explore.]$h]$h]$h$ ]$h:_No target in view!]$hI]$h]$hg]$hpP _]$h,]$h+]$h ]$h ,]$h]$h]$hpB]$h]$hq,]$h]$h]$h]$h]$h]$h ]$h",]$h"]$h`*X]$h,]$hA/,]$ha0]$h2]$h14,]$hn5]$hC8]$hD:,]$h;]$h>]$hkA]$hA]$hMC]$h5F]$hH]$hH]$hI]$hL]$hN,]$h]P]$hR]$huT]$hT]$hU]$hkX]$hZ,]$h[]$hV^]$hIa,]$hYe]$hmg]$hi,]$h:k]$hhm]$ho]$ho]$hq]$hr]$hs]$hs]$h=t]$hu]$hv]$hw]$hw]$hnx]$h(z]$h{]$h }]$hR}]$h~]$h]$h]$h0]$hr]$hD]$h]$h]$hڈ]$h&]$h]$h-]$h]$hM]$h]$h]$h]$h]$h ]$h,]$h]$hM]$hD]$h,]$h]$h]$h,]$h]$h.]$h,]$ho]$h]$h,]$h<]$h3  ##############...###...#   ###...### ###.#   #.ß.#####....### #.## ]$hҼ  #...#≈≈≈#.#### #..#   #.#.#≈≈≈#.# #####   #.#.#≈≈S#.# ##.....   #.#.#####.# ####..#.#.#.   #<#.......# #...........   #.#.#####@# #.###.#.#.#.]$h˽73.9 (30   #.#.#≈≈S#.# #.......   #.#.#≈≈≈#.# #.#.#.#.#.   #...#≈≈≈#.# #.........   #.ß.#####.. #######...  #.........# ###. SS 2 electric eels   ########### ##   #  ]$h%]$h]$hJj _Key pressed, stopping explore.]$h]$h]$h4 _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No reachable target in view!]$h3]$h]$h]$h=]$h: _]$hm]$hW]$h]$h]$h]$h]$h]$h]$h0]$h]$h]$h]$h]$h]$h4]$hh]$h]$hG]$h8]$hA]$h]$h]$h| ]$h ,]$h ]$h ]$h!,]$h]$h]$h]$hZ]$h]$h]$h*,]$h]$hm]$hg,]$h]$h]$h,]$h]$h]$h ]$h ,]$h#]$hN$]$h$]$h%]$h&]$h(]$hO(]$h(]$hi*]$h+]$h,]$h,]$h&.]$h/,]$h|0]$hu2]$h3,]$h4]$h6]$h78]$h:,]$h<]$h[>,]$h?]$h@]$hB]$h+C]$hD]$hE]$hG,]$hTH]$h\J]$haK,]$hK]$hj]$hxk,]$h'pn]$hCr]$hsB]$h5xX]$h|B]$h|]$h]$hw,]$hF]$h]$h,]$h!]$h...##...#.#.#...##...# #######. ..####......#.####.[.# ##. ]$hK..##....#.#...##....## #.. .....##.....##...#..# #.. #.#######......####.# #### #.#####..)###### ..### # ]$hh#.##....### #.... #.## #.##%#### ##..### #...# #.##.# ##@.# ###.##411.9 (38 #.#..# ###..## #..# ]$h+#.#.## ##...# ####. #..># #..### ..## ]$h'....## #.##..# ##...# #.# .##]$hq6  ###.# #.# #.##   #.## #.##...]$hQ   #..######.#######.. ]$h]$hj _Key pressed, stopping explore.]$h]$hx]$h H _No target in view!]$hI]$h]$h]$h.: _]$hA]$h..#.....###......#...........#...#.#.#...##...# #######.# .####......#.####.[.# ]$h^# .##....#.#...##....###..# ....##.....##...#..#  #. .#######......####.# ####..# .#####..)###### ..#### #.....) .##....###]$h'..J# #.###.# .##%###### #...#.. .##.#  ###.## .#..# ]$h #.. #..## .#.###...####..#># #..###..##.# ]$hO...## #.#..#.. J   endoplasm (asleep) #...# #.# #.##. ###.# #.# #.####.## #.#  #....]$hj 2.9 (1.0)  An endoplasm comes into view.]$h!]$h[J.J]$h+3.9 (2]$ht]$h ((( _The endoplasm quivers.You shoot a sling bullet.]$hr  The sling bullet hits the endoplasm but does no damage.  You shoot a sling bullet. The sling bullet hits the endoplasm.]$h,]$h0J...]$h}c===5.2 (1.3Rev ]$hh]$h] _The endoplasm is almost dead.]$hj.# [.# .## .# #.# ]$hZg) ..#### ) ##.J...# %#### ##@.###  ##..##  ###..##  ##...## ># #..###  #.## #.# #.#  #.## #.#]$h.# [.# .## .# #.# ) ..#### ]$h) ##.J...# %#### ##@.###  ##..##  ###..##  ##...## ># #..###  #.## #.# #.# ]$hY #.## #.#]$hJ]$hy% ]$h_An endoplasm is nearby!You shoot a sling bullet. The sling bullet hits the endoplasm.]$hO(.]$hH)]$hZ (You kill the endoplasm!]$h'..]$hg26.5Rev+ ]$h?]$hE _You shoot a sling bullet.]$h]$h>]$hzP0.0..]$hu]$hj _Key pressed, stopping explore.]$h]$h ]$hH _No target in view!]$h2J]$h ]$h ]$h#Q _]$h)fRev ]$h,]$hm.]$h.]$h/]$h2]$h:###########......# ######...##......###......#...........###. #...#.#.#...##...# #######.### ]$h4;##......#.####.[.# ##......#...##....## #..#.#.....##...#..# ...... #####......####.# ####..#.#. ]$h<###..)###### #..#### #.....)... ....### ##..@..# #.###.#.#--- %#####..###..# #...#..... ##..## ..# ###.#### ###..## S.# #..## # ## ##...## .#####..# #. # #..### ....##.###. S   ball python (constriction, asleep) #]$hp<# #.## # ..#..##. .# #.# #.##.... .# #.# #.####..]$h<!]$hbE+9.5 (3]$hEH---20.5 (4]$hK]$hO _A ball python comes into view.You shoot a sling bullet. The sling bullet hits the ball python.]$hRP(((.]$hMS9]$h ((You kill the ball python!]$h[9.....]$hR]?4===1.8 (1.3]$h3f]$hK| _You shoot a sling bullet...0.0..]$hw _Key pressed, stopping explore.]$h~]$h^ _No target in view!]$h]$hg]$hq<]$hJ]$hj _Key pressed, stopping explore.]$h]$h]$hZ^ _No target in view!]$h]$h/]$hJ]$h]$h]$hj _Key pressed, stopping explore.]$h]$h]$h  _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.]$hY]No target in view!Key pressed, stopping explore.No target in view!]$hJ]$hq]$h]$hU} _]$h]$hq]$h],]$h]$h6]$h)]$h|!]$h]$h ]$h]$hB]$h]$h]$h]$h]$h ]$h]$h]$h]$h]$h(]$h,]$h,]$h]$h[,]$h]$h]$h,]$h]$h]$hF,]$h]$h]$hB,]$h]$h]$ht]$h]$h]$h|]$hV]$h]$h]$h]$h]$hk]$h]$h]$h ,]$h]$hp]$h,]$h]$h ]$h]$h]$hw]$h=]$h,]$h ]$hJ ]$h ,]$h ]$hM ]$h# ]$hc ]$h ]$h> ]$h ,]$h ]$hZ ]$hI ,]$h" ]$h ]$h  #####..#..##.........  ##.##.............  ]$h #.####..........>  #.....#.........#  ######....#.......... ####.................... .......#.......... ..######.......... ### ..... ---44.8 (23.0) ]$hM ##........#  ##......##  ######## ]$h ]$h ]$h3 H---5.8 (24]$h, ]$h~' No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Found a stone staircase leading down.]$h' ]$hA+ ]$h- ^ _No target in view!]$h6. ]$h. ]$hY1 ]$h2 ]$ho6 | _]$h6 ]$hK8 ]$hu9 ]$h9 ]$hJ: ]$hk< ]$hK> ]$h> ]$h? ]$hFA ]$hC ,]$hD ]$hH ]$hJ ,]$hK ]$hO ]$hQ ,]$hvR ]$h_U ]$hV ,]$hNW ]$hZ ]$h] ,]$h~^ ]$hZb ]$hc ,]$hd ]$h$h ]$hlj ,]$hk ]$hn ]$hlp ,]$h%q ]$h s ]$h>t ,]$ht ]$hw ]$hz ,]$hm| ]$h' ]$h ]$h ]$hN ]$hq ]$hq ]$h ]$h ]$h ]$hۉ ,]$h ]$h ]$h ]$hF ]$hv ]$h ]$hi ,]$h ]$h ]$h B]$h  ...#.......# #####...]$h\ 7.....#.# ##.........# #####.##.............# ....#.#.....#.......## ..#.....# #............## #]$h A# ######...##.######...#...........###.## ...# #######@###..##6]$hͧ 0 ##.[.# ##. ....##]$h #..#.#.#. .#..##........# ]$h5 ###.#####..#.#.#.#]$hg #..#### #.....).....# ##.....## #.###.#.#.#.## ]$hӨ #..###..## #...#........##### ..## ##..#####.#######......##]$h ]$h ]$h- j _Key pressed, stopping explore.]$h ]$h ]$hV H _No target in view!]$h I]$h[ ]$h ]$hY $ _]$hs ,]$h ]$h ]$h ]$h{ ]$h ,]$h@ ]$h ]$h ,]$hF ]$h ]$h ,]$h ]$h ]$hD ,]$h4 ]$h ]$h! ]$hf ]$h9 ]$ho ]$h ,]$hM ]$hI ]$h ,]$h ]$h ]$h ,]$h* ]$hW B]$h ]$hC ]$h ,]$h ]$h ]$h ,]$hr ]$h" ]$h ,]$h ]$h ]$h ,]$h ]$h[ ]$h ,]$h ]$h ]$h ,]$ho ]$h ]$h ,]$h ]$h! ]$hw# ,]$hO$ ]$h& ]$h' ,]$h+ ]$h. ]$h/ ,]$h/ ]$h0 ]$h 2 ,]$h&3 ]$hr3 ]$h4 ,]$h5 ]$h5 ]$h7 ,]$h7 ]$h9 ]$h: ,]$h; ]$h; ]$h< ,]$h= ]$h> ]$h? ,]$h@ ]$hHD ]$hD ]$hE ]$hpE ]$hL  ##### #  #...#### .# ]$hL  #......# ..#  #..#.#.##...#  ####.....# ]$hL S##.....#.#@##.. 93.8 (28  #####......)....### ]$hM ###.......####......# ###### ....#...### ######.####....###÷### #.##....####### ]$hxM o###...# #....##........  ....### #...÷..........  #####.#......)..... ...# ##.....#............ ]$hM ]$hM ]$hS ]$hp] _Key pressed, stopping explore.]$h c ]$h0e H _No target in view!]$hx I]$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!^$h[^$hr\^$h\^$h#n^$hho^$hXs^$hzNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.^$h6{^$h ^$h\Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!^$hC&^$h'^$h'^$hpB4^$hI^$hSNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.^$hS^$hX^$hZDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!^$h^$h^$h^$h^$h^$hC^$h%No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.^$h/^$h1 Done exploring.^$h1}No target in view!Done exploring.No target in view!Done exploring.No target in view!^$h3^$he^$h~4^$h^$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!^$h7Done exploring.^$h^$hWDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!^$h_3^$h^$h#4^$h\^$hֹNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.^$h^$h^$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!^$h^^$h_^$ha^$hɀ4^$hF^$hQNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.^$h^$h^$h'Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!^$h|%3^$h8'^$h'A4^$hF^$hpNNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.^$heO^$h T^$hUDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!^$hSI^$h^$h(,^$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.^$h^$hRDone exploring.No target in view!Done exploring.^$hKNo target in view!Done exploring.No target in view!^$h^$h^$hf^$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.^$h^$ht9Done exploring.No target in view!^$hdDone exploring.No target in view!Done exploring.No target in view!^$h23^$h8^$hz4^$h^$hINo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.^$h^$hs^$hkDone exploring.No target in view!Done exploring.No target in view!^$h2Done exploring.No target in view!^$hpV I^$hy 4^$hl| ^$h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.^$hN ^$h ^$hҊ Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!_$h"][?25h[?0cNo target in view!Done exploring.No target in view!_$hpDone exploring.No target in view!  Search for what [? for help]? _$h [?25l[?1c_$hS 13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +2 dagger of flamingb - [D:1] a +0 tower shield  c - [D:1] 2 stones (8 further duplicates in 1 pile)  d - [D:1] a +0 whip  e - [D:1] an escape hatch in the floor  f - [D:1] a +0 club  g - [D:1] a helmet  h - [D:1] a +0 dagger (3 further duplicates)  i - [D:1] a rimehorn talisman  j - [D:1] a stone staircase leading down  k - [D:1] a stone staircase leading down  l - [D:1] a staircase leading out of the dungeon  m - [D:1] a stone staircase leading downb$hLevel 1 of the Dungeon<>>>>(Press ? for help)  #.......).............####...÷.............##   #.#.#.#.#.........#..########.#......).........#   ###......................# ##.....#................#   #...#.#.#.#....#.#.....#.#b$h9#..#####................#   #.#.................##...### #.####..................#   #..######......#.#..####...#######.##....................#   ##..## #..........## ##........#.#.....##.............##   ##..## #..........# ##.....#.....######............##   ########).###..........###########......########...##.######   ##.....##...............#.....###......#...........###.##   ##.............>###...##...#.#.#...##...###########.###..##   #................##..####......#.####.[.# ##.......#   #........#.#.#.#.....##....#.#...##....###..#.#.#.#   #.......................##.....##...#..##........# b$hZ  #........#.#.#.#.###.#######......####.#####..#.#.#.#   #................# #.#####..)###### #..#### #.....).....#   #........#(#.#.#.# #.##....### ##.....## #.###.#.#.#.##   #..#.#...........# #.##%######..###..## #...#........#####   ##.......#.#.#.#.# #.##.###..## ##..#####.#######......##  #.#.#..........)# #.#..####..## ##..# #..## ##........##  b$h#..÷..#########.# #.#.## ##...## ##.#####..# #..........#  ########.###..>##..####.....##.###..........#  ##.......## #.#######..#..##..........#b$h}b$hb$hֽstairs the ShooterCoglinHealth: 27/27 ========================Magic: 3/3b$hH"========================AC: 3Str: 11EV: 11Int: 8SH: 0Dex: 19XL:  3 Next: 14% Place: Dungeon:1Time: _No target in view! b$h_Done exploring. _No target in view! _Done exploring. _No target in view!  Search for what [? for help]? .b$h 4b$hb$hb$h b$hz; _b$hDb$hL,b$hb$hLb$h0,b$hb$hb$h,b$hb$h?b$h,b$hhb$hb$h,b$hb$hb$hb$hTb$hb$hb$h ,b$hb$ho b$h ,b$h b$hb$h,b$hb$h\Xb$hb$h,b$hb$hVb$h'6Rb$h-;Xb$h<b$h-Anb$hEXb$hF,b$hGb$hI,b$hIb$hJb$hK,b$hLb$hW.#.....#.##..#####........ ....##...### #.####.......... .#..####...#######.##............ ...## ##........#.#.....##...... ...# ##.....#.....######...... ...###########......########...## ...#.....###......#...........### ##...#.#.#...##...###########.### ###......#.####.@.###.... Noise: --------- 552.8 (25.0) #....#.#...##....###..#.# a) +2 sling {Haoran} d) +0 sling {Arun} ..##.....##...#..##..... Fire: a) +2 sling {Haoran} ######......####.#####..#.# ####..)###### #..####$h{X9;49m #.....).. #....### ##.....## #.###.#.#  #%######..###..## #...#....  #.###..## ##..#####.#####  ..####..## ##..# #..## # b$hKYb$hZO _You see here a +0 helmet.b$h* b$h 13.8 (1.0)b$h8 b$h % _i - a +0 helmetc$hc$hInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Haoran} c$h d - a +0 sling (offhand) {Arun} Armour (go to first with [)  b - a +0 leather armour (worn)i - a +0 helmet Scrolls (go to first with ?)c - a scroll of butterflies  f - a scroll labelled KOESOIC DERER  g - a scroll labelled LITWAM BUCWAW Potions (go to first with !)  e - an emerald potion  h - a fizzy clear potionc$h% i - a +0 helmet. A piece of metal headgear. Base armour rating: 1 c$h It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (3.0 -> 4.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.d$h d$h..#.....#.##..#####........ stairs the Shooter ....##...### #.####.......... Coglin .#..####...#######.##............ Health: 27/27 ======================== ...## ##........#.#.....##...... Magic: 3/3======================== ...# ##.....#.....######...... AC: 3d$hStr: 11 ...###########......########...## EV: 11Int: 8 ...#.....###......#...........### SH: 0Dex: 19 ##...#.#.#...##...###########.### XL:  3 Next: 14% Place: Dungeon:1 ###......#.####.@.###.... Noise: ---------  Time: 553.8 (0.0) #....#.#...##....###..#.# a) +2 sling {Haoran} d) +0 sling {Arun} ..##.....##...#..##..... Fire: a) +2 sling {Haoran} ######......####.#####..#.# ####..)###### #..#### #.....).. #....### ##.....## #.###.#.#d$hR  #%######..###..## #...#....  #.###..## ##..#####.#####  ..####..## ##..# #..## #  _No target in view! _Done exploring. _No target in view! _Search for what [? for help]? . _You see here a +0 helmet. _i - a +0 helmetd$hd$hd$hd$h7d$h+4.8 (1d$hd$hd$h+5.8 (2d$h3d$hd$hu+6.8 (3d$hVd$hd$h+7.8 (4d$hd$hd$h+8.8 (5d$hd$hM 4 _You start putting on your armour. You continue putting on your +0 helmet. x5d$hd$hd$h[ _You finish putting on your +0 helmet.e$h*[[?25h[?0c  Search for what [Enter for "."]? e$h [?25l[?1ce$hP e$hG 12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 clubb - [D:1] a +0 dagger (3 further duplicates)  c - [D:1] a +0 tower shield  d - [D:1] a rimehorn talisman  e$h e - [D:1] a stone staircase leading down  f - [D:1] a stone staircase leading down  g - [D:1] a +2 dagger of flamingh - [D:1] an escape hatch in the floor  i - [D:1] a stone staircase leading down  j - [D:1] 2 stones (8 further duplicates in 1 pile)  k - [D:1] a +0 whip  l - [D:1] a staircase leading out of the dungeong$hvy Level 1 of the Dungeon<>>>>(Press ? for help)  ##..## #..........## ##........#.#.....##.............##   ##..## #..........# ##.....#.....######............##   ########).###..........###########......########...##.######   ##.....##...............#.....###......#...........###.##   ##.............>###...##...#.#.#...##...###########.###..##   #................##..####......#.####.@.#g$hzi##.......#   #........#.#.#.#.....##....#.#...##....###..#.#.#.#   #.......................##.....##...#..##........#   #........#.#.#.#.###.#######......####.#####..#.#.#.#   #................# #.#####..)###### #..#### #.....).....#   #........#(#.#.#.# #.##....### ##.....## #.###.#.#.#.##   #..#.#...........# #.##%######..###..## #...#........#####   ##.......#.#.#.#.# #.##.###..## ##..#####.#######......##  #.#.#..........)# #.#..####..## ##..# #..## ##........## g$h| #..÷..#########.# #.#.## ##...## ##.#####..# #..........#  ########.###..>##..####.....##.###..........#  ##.......## #.#######..#..##..........#  ##############...###...# #.###.##.............#  #.........##...### ###.# #.##.####..........>#  #.ß.#####....### #.## #.##.....#.........##  #...#≈≈≈#.#####..######.#######....#..........#  #.#.#≈≈≈#.######...#....# #########....................#  #.#.#≈≈S#.###............#####.................#..........#g$h-C g$h8D g$hE Zstairs the ShooterCoglinHealth: 27/27 ========================Magic: 3/3========================AC: 4Str: 11EV: 11Int: 8SH: 0Dex: 19g$hF rXL:  3 Next: 14% Place: Dungeon:1Time: _Search for what [? for help]? . _You see here a +0 helmet. _i - a +0 helmet _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on your +0 helmet.  Search for what [Enter for "."]? .g$hG 4g$hH g$hP g$hS g$h X Q _g$hX Bg$h}[ g$hJ] g$h] g$h^ g$hC` g$hcb ,g$hb g$h{g Bg$h7h g$hVj g$hl ,g$h_n g$hp g$hr ,g$h t g$hv g$h@y ,g$hz g$hs| g$h~ ,g$h g$h g$hX ,g$h` g$h <  You see here a +0 club.g$h2 6 _g$h g$h g$h ,g$h@ g$h g$hD ,g$hί Xg$h .##...............#.....###...... ........>###...##...#.#.#...##... ..........##..####......#.####... ..#.#.#.#.....##....#.#...##....# .................##.....##...#..# ..#.#.#.#.###.#######......####.# ..........# #.#####..)###### #..# ..#(#.#.#.# #.##....### ##... ..........# #.##@######..## Noise: --------- 573.8 (15.0) ..#.#.#.#.# #.##.###..## a) +2 sling {Haoran} d) +0 sling {Arun} .........)# #.#..####..##Fire: a) +2 sling {Haoran} #########.# #.#.## ##...## ##.###..>##..#####.......## #.## ########...###...# $h m#.# ....##...### ###.# #.# ###....### #.## #.#g$h g$h W _You see here a rimehorn talisman.h$hh$hn14.0)h$hh$h- _j - a rimehorn talismanh$hzh$h"Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Haoran} h$h_# d - a +0 sling (offhand) {Arun} Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 helmet (worn) Scrolls (go to first with ?)c - a scroll of butterflies  f - a scroll labelled KOESOIC DERER  g - a scroll labelled LITWAM BUCWAW Potions (go to first with !)  e - an emerald potion  h - a fizzy clear potion h$h $Talismans (go to first with %)j - a rimehorn talismani$hJj - a rimehorn talisman. A crude ornament carved from the horn of a rare arctic beast - so cold to the touch that ice still clings to it. Transforms the user into a rime yak, a hardy ungulate that is highly resistant to cold and whose breath is so frigid that it freezes the walls around itself as it fights. Being so attuned to arctic temperatures also makes it easier for the user to cast Ice magic. i$h^@____________________________________________________________  Skill HP UC Base Dmg AC Frigid Wall Dmg ----------------------------------------------------------- Min 8 +15% +4 +62d5 Max 14 +15% +4+122d9 Cur 0 -77% +4 +0 2d1 Size: Large rF: x.. rC: ++. Melds: All Weapons and Armour Mutations Suppressed: Anatomy ____________________________________________________________ e(v)oke, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$h8$h$h D.##...............#.....###...... stairs the Shooter ........>###...##...#.#.#...##... Coglin ..........##..####......#.####... Health: 27/27 ======================== ..#.#.#.#.....##....#.#...##....# Magic: 3/3======================== .................##.....##...#..# AC: 4Str: 11 ..#.#.#.#.###.#######......####.# EV: 11Int: 8 ..........# #.#####..)###### #..# SH: 0$hDex: 19 ..#(#.#.#.# #.##....### ##... XL:  3 Next: 14% Place: Dungeon:1 ..........# #.##@######..## Noise: ---------  Time: 574.8 (0.0) ..#.#.#.#.# #.##.###..## a) +2 sling {Haoran} d) +0 sling {Arun} .........)# #.#..####..##Fire: a) +2 sling {Haoran} #########.# #.#.## ##...## ##.###..>##..#####.......## #.## ########...###...# #.# ....##...### ###.# #.# ###....### #.## #.# _You start putting on your armour. You continue putting on your +0 helmet. x5 _You finish putting on you$hr +0 helmet. _Search for what [Enter for "."]? . _You see here a +0 club. _You see here a rimehorn talisman. _j - a rimehorn talisman$h$hS+5.8 (1$h,$h 3 _You drop a rimehorn talisman.$hRb$hNmLevel 1 of the Dungeon<>>>>(Press ? for help) ##..## #..........## ##........#.#.....##.............##  $h9n8##..## #..........# ##.....#.....######............##  ########).###..........###########......########...##.######  ##.....##...............#.....###......#...........###.##   ##.............>###...##...#.#.#...##...###########.###..##   #................##..####......#.####...###.......#   #........#.#.#.#.....##....#.#...##....###..#.#.#.#   #.......................##.....##...#..##........#   #........#.#.#.#.###.#######......####.#####..#.#.#.#   #................# #.#####..)###### #..#### #.....).....#   #........#(#.#.#.# #.##....### ##.....## #.###.#.#.#.##   #..#.#...........# #.##@######..###..## #...#........##### $hn  ##.......#.#.#.#.# #.##.###..## ##..#####.#######......##  #.#.#..........)# #.#..####..## ##..# #..## ##........##  #..÷..#########.# #.#.## ##...## ##.#####..# #..........#  ########.###..>##..####.....##.###..........#  ##.......## #.#######..#..##..........#  ##############...###...# #.#$hho##.##.............#  #.........##...### ###.# #.##.####..........>#  #.ß.#####....### #.## #.##.....#.........##  #...#≈≈≈#.#####..######.#######....#..........#  #.#.#≈≈≈#.#$hp#####...#....# #########....................#  #.#.#≈≈S#.###............#####.................#..........#$h 2@>$hH$hdT.##...............#.....###...... stairs the Shooter ........>###...##...#.#.#...##... Coglin ..........##..####......#.####... Health: 27/27 ======================== ..#.#.#.#.....##....#.#...##....# Magic: 3/3======================== .................##.....##...#..# AC: 4Str: 11 ..#.#.#.#.###.#######......####.# EV: 11Int: 8 $hhe..........# #.#####..)###### #..# SH: 0Dex: 19 ..#(#.#.#.# #.##....### ##... XL:  3 Next: 14% Place: Dungeon:1 ..........# #.##@######..## Noise: ---------  Time: 575.8 (0.0) ..#.#.#.#.# #.##.###..## a) +2 sling {Haoran} d) +0 sling {Arun} .........)# #.#..####..##Fire: a) +2 sling {Haoran} #########.# #.#.## ##...## ##.###..>##..#####.......## #.## ########...###...# #.# ....##...### ###.# #.# ###....### #.## $heA[40m#.# _You finish putting on your +0 helmet. _Search for what [Enter for "."]? . _You see here a +0 club. _You see here a rimehorn talisman. _j - a rimehorn talisman _You drop a rimehorn talisman.$h^f$h6g$hWp$hfr$hwn$hqx$h(z$hS|,$hp}$h $h>$h$h$h..#.....##...##.#.#.#.###.#######......####.# #.#####..)###### #..#(#.#.#.# #.##....### ##..# #.##%#### #.#.#.#.#.# #.##.# ##..#)# #.#..# ###..## #########.# #.#.## ##...## ## #.###..@# #..### 9.8 (4 ##.......## #.## #########...###...#.# $h|.....##...### ###.# ####....### #.## #.# ≈≈≈#.#### #..######.# ≈≈≈#.# #####...#....# ###  ≈≈S#.# ##............#####.. #.# ####..#.#.#......†....>. $hU$hc _There is a stone staircase leading down here.$h$h$h[$hc$h&380.8 (1 _$hr$h; L ############# 2 #....@.....w.  #.#######.##.   w   ribbon worm (asleep) $h< $hPC Nww$h= -1.5 (1.7$hm $hԙ } _You climb downwards. _There is a stone staircase leading up here.$h0K #############  #....@.....w.  #.#######.##. $h #############  #....@.....w.  #.#######.##.   $h"$h$h$hb _A ribbon worm is nearby!$ha (((((((You shoot a sling bullet.$h  The sling bullet barely misses the ribbon worm.You shoot a sling bullet.$hg.....w.===2.7 (1.2Rev $hyl$hne _The sling bullet barely misses the ribbon worm.$h  (((((((You shoot a sling bullet.$h[P  The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.$hj$hV....w..$hXd3.8 (1.1Rev+ $h-$h (((( _The ribbon worm is lightly wounded.  You shoot a sling bullet. The sling bullet hits the ribbon worm.$hc (((The ribbon worm is lightly wounded.  You shoot a sling bullet.$hl...w...$h=-5.0 (1.2$h\$h ((( _The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.$h  The ribbon worm is moderately wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.$h $hS..w.$hg6.2Rev* $h$h (( _The ribbon worm is moderately wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.$h (((((The ribbon worm is severely wounded.You shoot a sling bullet.$h$h.w..... $h(7.4$h('$h3 ( _The sling bullet barely misses the ribbon worm.You shoot a sling bullet. The sling bullet hits the ribbon worm.$h  The ribbon worm is severely wounded.You shoot a sling bullet. The sling bullet hits the ribbon worm.$hWw.8.6 _The ribbon worm is almost dead.You shoot a sling bullet. The sling bullet hits the ribbon worm.. $h (((((((You kill the ribbon worm!$hy.......229.9 (1.3 _You shoot a sling bullet. _No target in view! _No target in view!$h|4$hu^ _No target in view!$hT$hE$h$hhH _No target in view!$hۡJ$hH _No target in view!$hVw$h|4$h/~C _No target in view!$hD7 Q$h $h $h $h $h $h $ht $h $h@ $h $h- $h $h $h 4$hh$h$h'Q _$h$hS$h$h $h####....<..---#.#######.##.###....##...# ##S#$hS   adder (asleep).#.#$hw.91.9 (2.0$h~---2.9 (3Rev+ $h.$h&#((((S __An adder comes into view.  You shoot a sling bullet.  The sling bullet hits the adder but does no damage.$h (The adder hisses angrily.  You shoot a sling bullet.$h/1,$hn4G..S$h5..===4.1 (1.2Rev* $h 9$hY;` _The sling bullet closely misses the adder.$h; ################  #....<..@.......  #.#######.##.###  ...  S##..  $hcu.# ##  .# .# .#$h ################  #....<..@.......  #.#######.##.###  ...  S##..  .# ## .# $hg.# .# $hY$h$h $h( ((( _An adder is nearby!You shoot a sling bullet.$h  The sling bullet completely misses the adder.You shoot a sling bullet.$h7 ...5.4 (1.3$h; v _The sling bullet closely misses the adder.$hE $h`F $hF $h(H $hL }##....<..#.#.##.#S... ##.##.. $hpM #.# ###.# S   adder#.##.#$h4O (0.0$hU CS.$huX 4--6.4 (1$hY $ha u ((((((( $hXb t_The adder closely misses you.You shoot a sling bullet.$h  The sling bullet closely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.$h  S......  The adder is lightly wounded.  The adder bites you.  You are poisoned.6======-==7.7 (1.3Pois Rev*   #################  #....<...@.......  #.#######S##.####  .... ##.##..  #.# ##  #.# #.# #.# _The adder poisons you!$h  #################  #....<...@.......  #.#######S##.####  .... ##.##..  #.#  #.# #.# #.# $h $h 8-$h $h" _An adder is nearby!You shoot a sling bullet.$h1  The sling bullet hits the adder but does no damage.  You shoot a sling bullet. The sling bullet hits the adder.$h/ B  The adder is lightly wounded.$h~0 \4--8.9 (1.2$h4 $h: 8 $h>;  #################  #....<...@.......  $h; #.#######S##.####  .... ##.##..  #.# ##  #.#$h<  #.# #.# _You feel sick. The adder misses you. The adder bites you but does no damage.$hX #################  #....<...@.......  #.#######S##.####  .... ##.##..  #.#  #.# $hJ#.# #.# $h$hZ9--$h:$h#You shoot a sling bullet. The sling bullet hits the adder.  The adder is lightly wounded. _You feel sick. The adder misses you. The adder bites you but does no damage. _An adder is nearby!  You shoot a sling bullet.  The sling bullet hits the adder$h!t  The adder is lightly wounded.  $h_":You shoot a sling bullet. The sling bullet hits the adder.$h  The adder is heavily wounded.3$hU====-600.1$hĮ$hF9 _You feel sick. The adder bites you.$hn #################  #....<...@.......  #.#######S##.####  .... ##.##..  #.# ##  #.# $hF#.# #.#$hV #################  #....<...@.......  #.#######S##.####  .... ##.##..  #.# $hW #.# #.# #.# $h]N-$hNe$hl ((((((( _An adder is nearby!You shoot a sling bullet.$h  The sling bullet barely misses the adder.You shoot a sling bullet. The sling bullet hits the adder.$hy S......  The adder is almost dead.$hzi19==----1.2 (1.1$h~$h` $h΄J #################  #....<...@.......  #.#######S##.####  .... ##.##..  #.# ##  #.# #.# #.#$h> _You feel sick. The adder barely misses you. The adder bites you.$h \ $h #################  #....<...@.......  #.#######S##.####  .... ##.##..  #.#  #.# #.#$h[ #.# $h$h;----$h"$h) ((((((( _An adder is nearby!$h  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder.$h)$h< .......  You kill the adder!$h@}8/28-472.5 (1.3$hD$hH: _You feel sick.$hEI8-$hI$hN0.0.0$h/O$hR$hXj _Key pressed, stopping explore.$hX$h[$h]_^ _No target in view!$h_$hDa$hEe$he$hi$h'pj _Key pressed, stopping explore.$hp$hs$hw$ $hxX_No target in view!$hx$h}$h~$h$h;j _Key pressed, stopping explore.$h҈$h$hJp _Key pressed, stopping explore.No target in view!$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$h$h,$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hfANo target in view!Key pressed, stopping explore.$h$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$h{No target in view!Key pressed, stopping explore.No target in view!$hR$hB$h,$h9No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$h{No target in view!Key pressed, stopping explore.No target in view!$h.$h$h$h$h*zNo target in view!Key pressed, stopping explore.No target in view!$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$hj$h$h>No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!  You feel sick.$h7-Rev* $h0 _You are no longer poisoned.$h98$hR=Rev+ $h $h',$h$hu,$h$ht,$h$h:$hx9==Rev $h$h,$h6$h1,$h$hWB$h$$ht20==$h$h{$h$hJ$hI$h$h,$h,$h$h$h9=$hT$h$h&K1=$h$hg,$h$hp,$h$h,$h&$h$hU2=$hT$h,$h`$h,$h$h$h$hd$h$h>a3=$h1,$h$hA,$h$h?,$h$hL$hh4==$h$hu,$h$h;$h$h$h.,$h$h $hA R5==$h $h $h ,$h_ $h$h$hi$h,$hZ$h 96$hqE==$h$h)$h$h$h,$h)$h,$h$h$h9=$hz$h$ha7=$h ,$h!$h=#$h#$h#$h%,$h1&$h'$h#(h8==$h($h*1 _HP restored.$h,$hL-$h-$h.$h0,$h0$h42$hx3,$h3$h5$h6$h69=$hM7$h8$h9$hU:$h:$h;$hs<$h<,$h_=$hp>B$h>$h?,$h?$hw@$hA$hMA$hxA$hB$hC,$hD$hTHB$hvK,$hL,$hL$hO$h/Q$hQ$hQ$h6S$hT$hT$hU$hbV$hW,$h%[,$h[,$h\$h di##################....<...........##.#######.##.#######...###...........$hnd #.:..#.##.##.##..... ##.##.# ####---63.5 (61.0) #....#..#.##.#$hdn##....#.#.##.#.#......##.##.#..#.####..#.#..#.# ###.##.#.#$hg#. #.#.#.$...---$hek$h{/ _Key pressed, stopping explore. _No target in view!$hR.......0.0).#..#..#.#......$h$hV _Key pressed, stopping explore.$hZ$h^ _No target in view!$h$h2$h$hh$h$hj _Key pressed, stopping explore.$h$hl$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$h$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$ht^Key pressed, stopping explore.No target in view!$hz$hh$h$ho$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hO$h|Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$he$h$h!$h $hfNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hCKey pressed, stopping explore.$h$h$Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hzNo target in view!Key pressed, stopping explore.No target in view!$h$h/%$hb($h+$h1zNo target in view!Key pressed, stopping explore.No target in view!$hJ2fKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$h2$h5$hz8Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h8^Key pressed, stopping explore.No target in view!$hb9$h=$h~=$h B$hD^No target in view!Key pressed, stopping explore.$hENo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hBJ$hMKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h^I$ha$hub$hb$ _$hlf$hh ################ #....<..........$hi! ##.#######.##.### ###...###..... #.@..#.##.##.##.... #.......#.##.# ### ..#.##.##....#.#.##.# #.#......##.# #.#..#.####.. #.#..#.# ## #.##.#.##. #.#.# _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  You pick up a book of Contraptions and begin reading...$hNoV4.5 (15.5 (2$h,y  You add the spells Alistair's Walking Alembic, Forge Monarch Bomb and Diamond _Sawblades to your library.$h _No target in view! _ _You now have 33 gold pieces (gained 4).$h#.......#.##.# #####....#..#.##.###....#.#.##.##.#......##.##.#..#.####.. #.#..#.# ## #.##.#.# .##.#.## .....# 76.5 (11.0)###.#.# # #.# ....# #.####..[#.###.#. $hѷB7.5 (12$h$h^] _Found a chain mail.$h$hUH _No target in view!$h3$h$hP$h$hE$ _$h,$h2 Z ##....#.#.##.#  #.#......##.# #.#..#.####.. #.#..#.# ## #.##.#.#  #.##.#.##  #.......# #..###.#.# #@.# #.#.........# #.# $h .######..[.  #.##... #.# .#.# #.# # #S   adder (asleep) #.# .S.$hY 18.0)$h  An adder comes into view.A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests!$h /  --more--$hJ ##.## .. #. $hK#.#####.## #.@......#K....#####.###......## ......# ...l... ....S## ....##K   kobold (missile, asleep) .....l   frilled lizard (asleep)You are yanked towards some nearby monsters!$hTO  Your surroundings suddenly seem different.$h,Z  A kobold, an adder and a frilled lizard come into view.$h1[$h\$hc K.l.S.$he\SK)lThe frilled lizard hisses angrily. The adder hisses angrily. The kobold shouts!The adder moves out of view.====9.5 (2$htj$h wy _You hear a shout!  You shoot a sling bullet. The sling bullet hits the kobold.$h |)l   frilled lizard$h% ((((((You kill the kobold!$hmH>  You shoot a sling bullet.$h9I$hI$hQ).....lS.$hT50===-80.8 (1.3Rev $hT$h&[$h\ $h\!_You hear a shout!$h2 ## .## .. #.$hv3 #.#####.##  #.@).....#  ..............#  ####.###.l....#  # ..S...#  .......  .....##  ....##  ..... $h ## .## .. #. #.#####.##  #.@).....#  $h..............#  ####.###.l....#  # ..S...#  ....... .....##  ....##  ..... $h7$h8-$h$h\P (($h((( _There are monsters nearby!You shoot a sling bullet.  The sling bullet completely misses the frilled lizard.$hb &  $hc The sling bullet misses the adder. You shoot a sling bullet.  The sling bullet closely misses the frilled lizard.$h $hn ,$h %  $ht JThe sling bullet closely misses the adder.$hB ZjlS....j   gnollS   adder$h, l   frilled lizard2.1Rev+ $h $h s _A gnoll comes into view. It is wielding a +0 flail.$h ## .## j. #. #.#####.##  #.@).....# $h8 ........l.....#  ####.###S.....#  # ......#  .......  .....##  ....##  ..... $hH= $hFI## .## j. #. #.#####.##  #.@).....#  $hI........l.....#  ####.###S.....#  # ......#  ....... .....##  ....##  ..... $hO$hpP$hT$h#d _There are monsters nearby!You shoot a sling bullet.  The sling bullet hits the frilled lizard.$hiF†$h (((((You kill the frilled lizard!$hs,$hy{.jS†.....$h~o23.4Rev* $h$$h/ _You shoot a sling bullet.$h9 $h\## .## .. #j #.#####.##  #.@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  ..... $h͒$h& ## .## .. #j #.#####.##  #.@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  $h|(..... $hF+$h+$hW1$h=8 ( _There are monsters nearby!$h  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder.$h@X  The adder is lightly wounded.$hXO  The adder closely misses you.A gnoll comes into view. It is wielding a +0 halberd.$hiSjSj 2 gnolls (1 polearm)$hS-4.6 (1.2$hY$h#a  ## .## .. #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _The adder closely misses you.$hz ## .## .. #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  $h..... $h$h2$h$h  ( _There are monsters nearby!You shoot a sling bullet.$h&  $hՑThe sling bullet barely misses the adder.You shoot a sling bullet.  The sling bullet hits the adder but does no damage.$h[  The adder is lightly wounded.  You hear a shout!$h= jSj 3 gnolls (2 polearms)The adder closely misses you.A gnoll comes into view. It is wielding a +0 spear.$h[1------5.8$h$$h-  ## .## j. #j #.#####.## $hx. #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _The gnoll hits you with a +0 flail! The gnoll misses you.$h < ## .## j. #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  $h # ......#  ....... .....##  ....##  ..... $h $h $h $h ( _There are monsters nearby!$h7a  You shoot a sling bullet. The sling bullet misses the adder.You shoot a sling bullet. The sling bullet hits the adder.$h l  The adder is heavily wounded.$h  .jSThe adder closely misses you. The gnoll misses you.The gnoll hits you from afar with a +0 halberd!$h U12--------------$h !7.0$h $ $h( E_The adder closely misses you.$h ` ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  ..... $h G ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h8 $h $h $hƵ z _There are monsters nearby!$h $h $h P  $h ## .## .j #j #.#####.##  #j@).....# $h  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  ..... $h P _You are too injured to fight recklessly!$hX ## .## $hY.j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $hd`4$hg$hq _There are monsters nearby!$h?x$hV  ## .## .j #j #.#####.##  #j@).....#  $hP.......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _You are too injured to fight recklessly!$h5 ## .## .j #j #.#####.##  #j@).....#  $h .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h4$hn$hA _There are monsters nearby!$h$h} ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$hTG ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h$h[$h$h]You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h$h$h_ ## .## $h.j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  $hl.....##  ....##  .....  _There are monsters nearby!$h)You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$hOo ## .##$h:p .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $hw$h8x$h~$hWLYou are too injured to fight recklessly!$hfThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$hȎ$h5K ## $hǓ.## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  ..... $hI _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$hm&* ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....## $h' ..... $h,+$h+$h/$h07You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h7$h;$h@_ ## .## $hBb.j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h[0 ## .## .j #j #.#####.##  #j@).....# $hp .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h$hH$h$h You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h$hH ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h G ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h 4$h $h3 You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h $h  ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _There are monsters nearby!$h )You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h:B G ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $hKH $h_I $hN $hW You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h[ $hWb K ## $hb .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......# $hac w .......  .....##  ....##  .....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$hc }There are monsters nearby!You are too injured to fight recklessly!$h6 G ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h $hQ $hf $h You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h $h _ ## .## $hc 9.j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _There are monsters nearby!$h% )You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h ## .##$h .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h. $hf$h"$h$hxYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$hYou are too injured to fight recklessly!There are monsters nearby!$h$hThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h}There are monsters nearby!You are too injured to fight recklessly!$hK ## $h.## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  $h5.......  .....##  ....##  ..... $hD8$hEx ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......$hF .....##  ....##  ..... $h M$hM$hR$hYYou are too injured to fight recklessly!There are monsters nearby!$hWZYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$hZ$hC`$hh_ ## .## $hi.j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....## $h+j .....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h1-$h ## .## .j #j #.#####.##  #j@).....#  .......S†.....# $ht ####.###......#  # ......#  ....... .....##  ....##  ..... $hG $h $h$hVYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h You are too injured to fight recklessly!There are monsters nearby!$hW#$h)K ## $hs*.## .j #j #.#####.##  #j@).....#  $h*.......S†.....#  ####.###......#  # ......#  .......  .....## $h+C ....##  .....  _$hL+There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h~+}There are monsters nearby!You are too injured to fight recklessly!$h/ ## .## $hCO.j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  $hU....##  ..... $h$h$hC$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$hBF ##$h~ .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  $h .....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h ## .##$h .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....## $hQ ..... $h$h$h$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$hThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$hV$hr$h._ ## .## $hDb.j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h8=' ## .## .j #j $h)> #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $hF$hF$h1M$hWFYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$hRXlThere are monsters nearby!$h^$h?f ## .## .j $h g#j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _$hgwThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h  ## .##$h  .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h $h $h $h FYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h` NThere are monsters nearby!$h? $h $h ( F ##$h( E .## .j #j #.#####.##  #j@).....#  .......S†.....#  $h( ####.###......#  # ......#  .......  .....##  ....##  $h1) .....  _There are monsters nearby!You are too injured to fight recklessly!$h) There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$hd 5 ## .## .j #j #.#####.##  #j@).....#  $h .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h9 $h $h $h You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h $h $h1  ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h 0 ## .## .j #j #.#####.##  #j@).....# $hȃ  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h: $h $h $h FYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$hܛ lThere are monsters nearby!$hɡ $h5 Z ## .##$h s .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......# $h \ .......  .....##  ....##  $h@ .....  _There are monsters nearby!You are too injured to fight recklessly!$hw There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h? ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  $h,A####.###......#  # ......#  ....... .....##  ....##  ..... $h=4$hL $hIYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h$h$h<" ## .## .j$h# #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  $h#.....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$ho ## $h~A.## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......$h .....##  ....##  ..... $h$h$h$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$hnYou are too injured to fight recklessly!There are monsters nearby!$h"$h9 $h+r## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......# $hpy # ......#  .......  .....##  ....## $ht .....  _There are monsters nearby!$h")You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h5G ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h/4$h֍$hYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h$h$h/!$h ## .## .j #j #.#####.##  #j@).....# $h" .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  $hu.....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$hGYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h@ ## .## .j #j #.#####.##  $hA#j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $hH$hI$heR$h`You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$ha$hg$ho_ ## .## $hFp.j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$hpYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$hI ## .## .j #j #.#####.##  $h8#j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h4$h]$hEYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h$h#$h (9 $h(## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _$h)wThere are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h ' ## .## .j #j $h #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... $h$ht$h$h&You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!$h$h$h ## .## .j #j $hg#.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  .......  .....##  ....##  .....  _There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h  ## .## .j #j #.#####.##  #j@).....#  .......S†.....#  ####.###......#  # ......#  ....... .....##  ....##  ..... You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!$h3 ##.##j #j ##.#####.#####.#j.).....# .......S@.....# ####.###......#  # .......#  ............#######....##  2 gnolls (1 polearm)#..... ####.##$h .j.jYou are too injured to fight recklessly!There are monsters nearby!You are too injured to fight recklessly!  The adder bites you but does no damage. The gnoll attacks as it pursues you!  The gnoll hits you from afar with a +0 halberd!  You die...$hi [-1------------------$h /  --more--$h5$hw9Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Haoran}  d - a +0 sling (offhand) {Arun} Armour (go to first with [)  b - a +0 leather armour (worn)  i - a +0 helmet (worn) $h:Scrolls (go to first with ?)c - a scroll of butterflies  f - a scroll of vulnerability {unknown}  g - a scroll of blinking {unknown} Potions (go to first with !)  e - a potion of lignification {unknown}  h - a potion of mutation {unknown}$h18$h$h`Goodbye, stairs.41 stairs the Shooter (level 3, -1/28 HPs)Began as a Coglin Hunter on May 14, 2025.Slain by a gnoll... wielding a +0 halberd(13 damage)... on level 2 of the Dungeon.The game lasted 00:01:07 (670 turns). Best Crawlers -1.50220623 tswnMiFi-27 escaped with the Orb2.50006122 tswnTrFi-27 escaped with the Orb3.45897621 tswnReBr-27 escaped with the Orb4.44705861 tswnKoCK-27 escaped with the Orb5.37259644 spf3250 VSFi-27 escaped with the Orb$h6.24341751 oddsox OnSh-27 escaped with the Orb7.22149653 AutarchDCS ReIE-27 escaped with the Orb8.20268638 sewnkin DsEE-27 escaped with the Orb9.19411849 AutarchDCS HuCj-27 escaped with the Orb  10.19333122 tswnMiAl-27 escaped with the Orb  11.17601164 Shadowabla GrFi-27 escaped with the Orb  12.17136515 jboons GnWn-27 escaped with the Orb$ha $h? [?25h[?0c [?1051l[?1052l[?1060l[?1061l