$hG Player: stairs Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-05-14.15:56:02.ttyrec Time: (1747238162) Wed May 14 15:56:02 2025 $hv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c$hc*stairs the ShooterCoglinHealth: 10/39 ======------------------Magic: 5/5========================AC: 4Str: 11EV: 11Int: 8SH: 0Dex: 20XL:  5 Next: 17% Place: Dungeon:2Noise: ---------  Time: 1633.2 (0.0)a) +2 sling {Gabriel d) +0 sling {GyeongjNothing quiveredPois Rev* #.######.# ###.# #.: #.# #... #.# #.... #.# ##### ..).. #.# ....# .(....##.# ###.# .....)s@.# # #.#$h. ...$..#### # #.# ##.## . ... .....[ .##.###s   scorpion .##.##.#..#Welcome back, stairs the Coglin Hunter.Game seed: 4213226938137643205 (custom seed)$h _Press ? for a list of commands and other information.$h2$hC8Inventory: 17/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Gabriela} $hu8 d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn) $h8 p - a +0 pair of gloves (worn) Wands (go to first with /)$h8o - a wand of flame (8) Scrolls (go to first with ?)c - a scroll of butterflies $h8k g - a scroll labelled SEUSUN BUQYT  k - 2 scrolls labelled SOQULI JOYROSOCU $hY9 n - a scroll labelled ZILIKEINEM  q - a scroll labelled RIFUM ANOV Potions (go to first with !)  e - a sapphire potion  f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - a lumpy orange potion  m - 3 grey potions$h> H  i - a blue potion$hF o - a wand of flame (8). $hA magical device which throws little puffs of flame. Damage: 2d5 Noise: Quiet You found it on level 3 of the Dungeon. $h ]Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand $h("_________________ $hF“[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.” $hcY -William Youatt, _Sheep: their breeds, management, and diseases; to which $his added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.$h` #.#####  stairs the Shooter #.# Coglin # # #.# Health: 10/39 ======------------------ # .: #.# Magic: 5/5======================== # ... #.# AC: 4Str: 11 # .... #.# EV: 11Int: 8 ##### ..).. #.# SH: 0Dex: 20 $h_{....# .(....##.# XL:  5 Next: 17% Place: Dungeon:2 ###.# .....)s@.# Noise: ---------  Time: 1633.2 (0.0) # #.# ...$..#### a) +2 sling {Gabriel d) +0 sling {Gyeongj # #.# ##.## Nothing quivered . ... Pois Rev* .....[ .##.### s   scorpion .##.#  #.#  ..#Welcome back, stairs the Coglin Hunter.Game seed: 4213226938137643205 (custom seed) _Press ? for a list of commands and other information.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 68% to hit)$h v s@#$hq7##$h*s@#Aim: a scorpion (heavily wounded, 68% to hit)$hR    #.#$h # #.# .: #.# ... #.# .... #.# ..).. #.# $hgM s@.# #.#  #.# ##.## ...[   #.#  ..#  The puff of flame hits the scorpion.$h$h-$h8p#.#####stairs the Shooter#.#Coglin ###.#Health: 10/39 ======------------------ #.: #.#Magic: 5/5======================== #... #.#AC: 4Str: 11 #.... #.#$hb9EV: 11Int: 8 ##### ..).. #.#SH: 0Dex: 20 ....# .(....##.#XL:  5 Next: 17% Place: Dungeon:2 ###.# .....)s@.#Noise: ---------  Time: 1633.2 (0.0) # #.# ...$..####a) +2 sling {Gabriel d) +0 sling {Gyeongj # #.# ##.##$h9iNothing quivered . ...Pois Rev* .....[ .##.###s   scorpion .##.##.#..#$h:hGame seed: 4213226938137643205 (custom seed) _Press ? for a list of commands and other information.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line$h>:Aim: a scorpion (heavily wounded, 68% to hit)  The puff of flame hits the scorpion.$h@   #.# # # #.# #$h@ .: #.# # ... #.# # .... #.#$hAn ..).. #.# .(....##.#$h6A .....)s@.# # #.# ...$..#### #$h]AG #.# ##.## . ...[#$hA9  #.#  ..#$hA$h)T   #.# # #.# .: #.# ... #.# .... #.# ..).. #.# .(....##.# .....)s@.# #.# ...$..#### #.# ##.## ...[  #.#  ..#$h#  The scorpion is severely wounded.* * * LOW HITPOINT WARNING * * *You feel very sick.$hj$|6/39 ---==4.2 (1$h+$hI.A _The scorpion stings you but does no damage. $h $h6Inventory: 17/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Gabriela}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  p - a +0 pair of gloves (worn) Wands (go to first with /)o - a wand of flame (7) Scrolls (go to first with ?)c - a scroll of butterflies  g - a scroll labelled SEUSUN BUQYT  k - 2 scrolls labelled SOQULI JOYROSOCU  n - a scroll labelled ZILIKEINEM  q - a scroll labelled RIFUM ANOV Potions (go to first with !)  e - a sapphire potion  f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - a lumpy orange potion  m - 3 grey potions $hc o - a wand of flame (7). A magical device which throws little puffs of flame. Damage: 2d5  $h dNoise: Quiet You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which $hFd is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe. $hi #.#####  stairs the Shooter #.# Coglin # # #.# Health: 6/39===--------------------- # .: #.# Magic: 5/5======================== # ... #.# AC: 4Str: 11 # .... #.# EV: 11Int: 8 ##### ..).. #.# SH: 0Dex: 20 ....# .(....##.# XL:  5 Next: 17% Place: Dungeon:2 ###.# .....)s@.# Noise: ==-------  $h Time: 1634.2 (0.0) # #.# ...$..#### a) +2 sling {Gabriel d) +0 sling {Gyeongj # #.# ##.## Nothing quivered . ... Pois Rev* .....[ .##.### s   scorpion .##.#  #.#  ..#* * * LOW HITPOINT WARNING * * *You feel very sick. _The scorpion stings you but does no damage.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, 68% to hit)!$h6You feel very sick. _The scorpion stings you but does no damage.  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, 68% to hit)  The puff of flame hits the scorpion!!$he   #.# # #.# .: #.#!$hU ... #.# .... #.# ..).. #.#  †@.# #.#  #.# ##.## ...[!$h~g  #.#  ..#!$hm!$h!$h?#.#####stairs the Shooter#.#Coglin ###.#Health: 6/39===--------------------- #.: #.#Magic: 5/5======================== #... #.#AC: 4!$hStr: 11 #.... #.#EV: 11Int: 8 ##### ..).. #.#SH: 0!$h-Dex: 20 ....# .(....##.#XL:  5 Next: 17% Place: Dungeon:2 !$h###.# .....)†@.#Noise: ==-------  Time: 1634.2 (0.0) !$h# #.# ...$..####a) +2 sling {Gabriel d) +0 sling {Gyeongj !$h # #.# ##.##Nothing quivered . ...Pois Rev* !$hK?.....[ .##.### !$hoM.##.##.#..#You feel very sick. !$h_The scorpion stings you but does no damage.  Aiming: Throw Flame!$hPress: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, 68% to hit)  The puff of flame hits the scorpion!!$h%   #.# # # #.# # .: #.# # ... #.# # .... #.# ..).. #.# .(....##.#!$ho& .....)†@.# # #.# ...$..#### # #.# ##.## . ...[#    #.#   ..# !$h   #.# # #.# .: #.# ... #.# .... #.# ..).. #.# .(....##.# .....)†@.# #.# ...$..#### #.# ##.## ...[!$h@g  #.#  ..#!$h  You kill the scorpion!* * * LOW HITPOINT WARNING * * *!$h! y4/40-725.2 (1!$h!$hYS _You feel very sick.#$h #$h 8-#$h #$h\ z _There is a lethal amount of poison in your body!$$h1$$h|6Inventory: 17/52 slots Hand Weapons (go to first with )) $$h6) a - a +2 sling (weapon) {Gabriela}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  p - a +0 pair of gloves (worn) $$h6Wands (go to first with /)o - a wand of flame (6) $$h6bScrolls (go to first with ?)$$hC7c - a scroll of butterflies  g - a scroll labelled SEUSUN BUQYT  k - 2 scrolls labelled SOQULI JOYROSOCU  n - a scroll labelled ZILIKEINEM  q - a scroll labelled RIFUM ANOV Potions (go to first with !)  e - a sapphire potion $$h7 f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - a lumpy orange potion  m - 3 grey potions%$h%$h@%$h%$hx%$h8 %$hA %$h]&$h&$hY($h D m - 3 grey potions. ($h An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ ($h o“Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect ($h! As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night, ($h>! l To help to take her from her borrow'd grave,  Being the time the potion's force should cease.” ($h[! -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.($h! )$h)$h8)$h#.#####stairs the Shooter#.#Coglin ###.#Health: 13/40 =======----------------- #.: #.#)$hqMagic: 5/5======================== #... #.#AC: 4Str: 11 #.... #.#EV: 11Int: 8 ##### ..).. #.#SH: 0Dex: 20 ....# .(....##.#XL:  5 Next: 72% Place: Dungeon:2 ###.# .....)†@.#Noise: ==-------  Time: 1635.2 (0.0) # #.# ...$..####a) +2 sling {Gabriel d) +0 sling {Gyeongj # #.# ##.##Nothing quivered . ...Rev* .....[ .##.### .##.##.#..#Aim: a scorpion (severely wounded, 68% to hit)  )$h)The puff of flame hits the scorpion!  You kill the scorpion!* * * LOW HITPOINT WARNING * * * _You feel very sick. _There is a lethal amount of poison in your body!)$h)$hMd--6.2 (1Rev+ )$h )$hF  The puff of flame hits the scorpion!  You kill the scorpion!  * * * LOW HITPOINT WARNING * * * _You feel very sick. _There is a lethal amount of poison in your body! _It was a potion of curing. You feel better.*$he*$hJ`4=*$h.*$hq*$h:Rev *$h*$h ,*$h *$h ,*$h*$h75*$hXF==*$hE*$h*$h!*$h$*$h*$h*$h*$h_*$hS6=*$h *$hd#*$h#*$h%*$hf*,*$hD.*$he4,*$h5*$h 9*$hG9T17=*$h:*$hT=*$h=*$h>?*$hB,*$hD*$hF*$hF*$hFH*$h>K*$huKK8=*$hLN*$hrP,*$hQ*$hqS*$hS*$hU*$hX*$hX*$hZ*$h+\S9=*$hZ\*$hu]*$hX_,*$h`*$hb,*$hd*$hjh,*$hj*$hmu20==*$h]o*$hp*$hp*$h$w*$hy91*$h4z(=*$h{*$h|*$h|*$h~*$h*$h.*$ht*$h,*$hz*$h^92*$h0=*$hj*$h,*$h*$h/,*$h#*$h*$hҏD3=*$h*$h,*$h *$h9,*$h*$h,*$h*$h*$h8S4=*$h'*$hF,*$h?*$h,*$hm*$h5==*$hL,*$hV*$h*$h!*$h*$h a6=*$h#*$h*$h*$h+*$h*$h*$h.*$h,*$h*$h*$hL7=*$hw*$hn,*$h*$h,*$h*$h8,*$hs*$hUK8=*$h*$h2*$hp,*$h*$h*$h*$h*$h0*$hfN29=*$h@*$h ,*$h*$h,*$h|*$h,*$h*$hG<30*$hE==*$hk*$hG *$hm *$h *$h ,*$h$*$h,*$h*$h-91*$hc2=*$hA*$h,*$h*$h,*$h*$h,*$h*$hp*$hK2=*$h*$hp!,*$h$#*$h/%,*$h'*$hY),*$h$**$h+k3=*$h,*$hO.*$ht.*$hU/*$h0*$h0*$h1*$h5,*$h6*$hA8*$h{8K4=*$h^9*$h<,*$h<*$h >,*$h?*$hA,*$hA*$hC*$hCh5==*$hE*$hWG*$hG*$hyH*$hI,*$hK*$hEMk6=*$hlQB*$hR*$hvV,*$hNW*$h,Y,*$hZ*$h[*$h[#7*$h[(=*$h\*$h\^*$h^*$ha*$hb*$h,c*$h_e*$hf*$hh*$hh*$hdj*$hj?8=*$hj*$h|k*$hl,*$hm*$ho*$ho*$h~p*$hNr*$hx--rr   rat (wandering)*$h~}1733.2 (97.0)*$h},4.2 (98*$h*$hՄV _A rat comes into view.+$h[ ((((r  You shoot a sling bullet.  The rat squeaks loudly.  The sling bullet hits the rat.+$hP&  +$hύThe rat is moderately wounded.You shoot a sling bullet. The sling bullet hits the rat.+$h~F†+$hHY†$..+$h<"#9+$h"\====5.4 (1.2)Rev +$h"+$hE*+$h,G _You kill the rat!+$h 4+$hg ^ _No target in view!+$hGi4+$hRq+$htH _No target in view!+$h1+$hn1+$hV8+$h<H _No target in view!,$h|4,$hf,$hGH _No target in view!,$hp _,$hM,$h40==,$h^d _HP restored.,$h,$h  Things that are here:  a scorpion corpse; an adder corpse,$h,$hj _,$he,$h<  You see here a +0 whip.,$h,$h _,$h,$h,$he=,$ha,,$h,$hN _You now have 140 gold pieces (gained 15).,$h3,$hi,$hf,$hP,,$h,$hD  You see here 2 silver javelins.,$h,$h{ _,$hs,$h,$h,$h,$hc,$hJ,$h],,$h ,,$h ,$h ,$h ,$hQ  #..# #..#### #(....> #####.##### #. #.....# #. #.##### ,$h#. #.# ####### #.########.# ......# #..@....##.#---####.# #.......##.#  #.# #.......##.# ,$hH#####.##### #...)...##.#)....# ##..(....##.# #####.,$h2c###.# #.......)†..#  #.# #.# #........####,$h_ #.# #.# #.###†#### ,$h #.. ...... #.#You pick up a book of Necromancy and begin reading...,$h050.4 (15.0),$hH---1.4 (16,$h,$h!p  You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your _library.,$hlx,$hx,$hz,$h~,$hȁ,,$h,$hr,$hg,$h,$hs,$hw,$h,$h!,$h,$h,$h,,$h ,$h,$h,,$h_,$he,$h,,$h,$h,$h..# #.# ..##.g #######.## ....#,$hױZ#.. .........# .#....#.###..# .##### #.# #..# ,$h.# #.# #..# .#,$h/  #.# #..## #.# #(...,$hX #@# #####.### .# ,$hvx #.# #.....# .# ,$h #.# #.##### #.# ,$ht #.# ######### #.########.# ,$hڲ........# #.......##.#g   goblin (asleep) ,$hb#######.# #.......##.#,$h #.# #.......##.# #######.##### #,$h5=...)...##.#,$h  7.4 (6.0)  A goblin comes into view. It is wielding a +0 club.,$hg+8.4 (7,$h,$h+ _Found 16 gold pieces.,$h 4,$hL ,$h ] _A goblin is nearby!,$h g#.#  #.g   #..   #.#   #.# #..#  #.# #..#  #.#  #.# #( #@#  #.#   #.#   #.# #.#  #.#  #...  #..  #.# #..  #...) -$h0u #.#  #.g   #..   #.#   #.# #..#  #.# #..#  #.#  #.# #( #@#  #.#   #.#   #.#  #.# #...  #.. #.# #.. #...)-$h {-$h^{-$h-$h] _A goblin is nearby!-$h 4-$hL -$h H _No target in view!-$hvs 4-$hx -$h{ H _No target in view!-$hmO 4-$hT -$hV H _No target in view!.$hR4.$hR.$hU.$hFY.$h]Q _.$h].$h-^.$h^.$hW`.$ha.$h1b!.$hb.$h]d.$he0.$hf.$hi.$h{j,.$hj.$hl.$hIn,.$hn.$hp.$hYr,.$h s.$h:{ _No target in view! _No target in view! _ You now have 156 gold pieces (gained 16).  Things that are here:.$h%|.$h_ _a +0 club; a goblin corpse.$h3.$h.$ht.$h,.$h.$hY.$hˍ,.$hݎ.$h.$hғ,.$h?.$h .$hz,.$h˛.$h.$hE.$ho.$h.$h.$h!,.$h'.$hy.$h##.# #.# #.# #.......# # .#.####.# #.# ####.##.# #....# #.# #.##.# # ##)..#### #.# #.##.# #  #...# #####.## #.##.# #  #...##........# #.##.# #  #...#...# #.^.< ..##.#  .$hñ#...#.# #.?.######.# ##.>.[.##.@......# ---74.6 (15.0)....### #...#####..# ......# ##.# #..# #.#....# #. #.)########## #...#....# # #............ ##.##.#.... #.###########.# .##### #..$hR# ##.# .#  #.#.# .# #.#.$h޹.$h9H---5.6 (16.$h _Found an escape hatch in the ceiling. _No target in view!.$h" .$h .$h .$hj .$h .$h P _.$hn ,.$hn .$h .$h7 B.$h ,.$h .$h/" _k - 4 scrolls labelled SOQULI JOYROSOCU (gained 2).$h$ 3.$h$ .$h?' .$h * ,.$h&. .$hU1 .$h[3 ,.$hX4 .$h;6 .$h_; X.$h*S .$h|U .$h@W ,.$h]X .$hZ .$h\ .$h1] .$h^ .$hr` .$hbb .$hb .$hc .$hh .$hi ,.$hj .$hl .$h&n ,.$hn .$ho .$hq ,.$hq .$hr .$ht ,.$hu .$hu .$h3w ,.$hw .$hz .$h| .$hc| .$h| .$h~ .$h .$h .$hk .$h .$h] ,.$h7 .$hn .$hφ ,.$h .$h .$h .$h؈ .$h .$hߊ %  .$h +There is an escape hatch in the floor here..$hۋ .$h"  _.$h} .$hb .$h B.$h .$hV ,.$h .$hY P  There is a stone staircase leading up here..$h .$hR  _.$h .$h .$h .$h .$hQ .$h2 .$h .$h .$h .$h .$h ,.$h: .$h .$hh ,.$h .$h .$hB ,.$h .$hث .$hG ,.$h .$hW .$h X.$h޳ .$h .$h .$hɶ .$h .$hp .$hƸ .$h9 .$h ,.$hZ .$h .$h< ,.$h .$h .$h ,.$h .$h   #....###.##.#.#.  #..##.#.###.#...  #..###.## #.##. .$h-  #..# ### #.##.  #..# #.##.  #..########.##.  # #..............#.$h   #.###.#####...##.###  #..@........#.##.###818.6 (43  ###########...##.... ##.<..>### ####.#.#.  .$hO ) ##.#  ##### #.##.###.#.#   #...# #.##.# #.#.#.$h    ###...####.##.###.#.# .$h   #..<....##.##........ .$h' .$hr .$h j _Key pressed, stopping explore..$h .$h .$h H _No target in view!.$h8  _.$h ,.$h .$h .$hY .$h .$hP ,.$h .$h .$h\ ,.$h .$hD .$h6 B.$hs .$hC ,.$hu .$hG .$h ,.$h= .$h .$h ,.$h .$h .$h .$h .$h[ .$h .$h ,.$hm .$h9 .$hT ,.$h .$h .$h .$h- .$h .$h. .$h .$h .$h: .$h .$h ,.$h .$h! .$h## B.$hP$ .$h$ .$h$ .$h;% .$h& .$h& ,.$hs) .$h) .$h* .$h>* .$h* .$hH, B.$ho5 X.$h7 X.$hF .$hML X.$hM ,.$hN .$h\ .$h^ ,.$h#c B.$hpd .$hPg .$hwg .$hh .$hqk .$ho ,.$huo .$h}r .$hz  #.####...###.########## #.# #............>...# #.# #............# ###.####.g####.####.#  #.........# #.# #.#  #.#.#####.# #.# #.#  ###.#.#####.# #.# #.# #.. #######.........#.####.# #.# .$h| #.........#.....@......# #.# #.#####.#...#####)..#### #.# #.# #.#.### #...#######.### #.# #.#.# #...##....... #.# #.#.# #...#...# #.^.< #.# #.#.## #...#.#.####...## g   goblin (wandering) ..# #..#.######.>.[.#......#... .######.###.##......#####.##...## .# #...## ##..........#...###.##.$h -52.6 (34.$h kg.3.6 (35.$h .$h2 ((((((( _A goblin comes into view. It is wielding a +0 dagger..$h:J  g  You shoot a sling bullet. The sling bullet misses the goblin.You shoot a sling bullet. The sling bullet hits the goblin..$h .$hx( h..g....===4.7 (1.1)Rev  _The goblin is severely wounded. #.# #...> #.# #... #  .# #.# #.#  .# #.# #.#  ###.#.#####.# #.# #.# .......#.####.# #.# #.........#.....@......# #.# #....#####)..#### #.# #.#  #...# #.# #.#.# #...# #.# #.#.# #...#...# #.^.< #.#  #...# ..# .>.[ ....## .#   .$h;  #.# #...> .$h 5#.# #... #  .# #.# #.#  .$h a.# #.# #.#  ###.#.#####.# #.# #.# .$h .......#.####.# #.# .........#.....@......# #.# ....#####)..#### #.# .#  #...# .# #.#.# #...#.# #.#.# #...#...# #.^.<.#  #...# ..# .>.[ ....## .#   (((( _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin..$h*  The goblin is almost dead.You shoot a sling bullet. The sling bullet hits the goblin..$h/C).$h=8.....$hl45.9 (1.2Rev+ .$h.$hJ _You kill the goblin!.$h.$h.$h.$hv.$hPRev .$h.$h  Things that are here:  a +0 dagger; a goblin skeleton.$hS.$h _.$hw.$h.$hX.$hQ,.$h.$h[.$h .$hN!.$h.$h.$h:0.$h.$hB  You see here a +0 scale mail..$h .$h  _.$h .$h.$hB.$hX.$h!.$h<$B.$h'.$h(,.$h9  You see here a +0 scale mail. _.$h>B/$hn/$hB/$h /$h: /$h /$h /$h /$h.# #.#.# #...##........ .# #.#.# #...#...###.^.<... .# #.#.## #...#.#.####...## .# #..#.######.>.[.#......#.... ######.###.##......#####.##...## # #...## ##..........#...###.## # #....###.##.#.#....#.### #.#  #..##.#.###.#...#....#####.#  #..###.## #.##@##.#........#---72.9 (17.0) #..# ### #.##.##.########## # #..# #.##.##.#  #..########.##.##.# #............/$h[37m..##.###.#####...##.####.# ..........#.##.####.# ###.....# ##.<..>######---/$h/$h$j _Key pressed, stopping explore./$h9%/$hF*/$h.$ /$h.W_No target in view!/$h0/$h6.##...#...#.[./$h:89...0.0) /$hP=/$hEj _Key pressed, stopping explore./$hE/$hM/$h~OYou see here a +0 scale mail. _Key pressed, stopping explore.No target in view!/$hOAKey pressed, stopping explore.No target in view!/$h'P/$hYQ/$hoX/$hX/$hl\/$hX^/$h1h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore./$hh/$hz; _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!/$hJ/$hzNo target in view!Key pressed, stopping explore.No target in view!/$hVKey pressed, stopping explore.No target in view!Key pressed, stopping explore./$h)Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!/$hy/$hݜ/$hi/$hqNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore./$hة/$h/$hRmKey pressed, stopping explore.No target in view!Key pressed, stopping explore./$hv]No target in view!Key pressed, stopping explore.No target in view!/$hI/$hx/$h~/$h^P _/$h,/$h/$ho/$h,/$h /$h/$h,/$h/$h/$h,/$h/$h/$h/$hE/$h/$h/$h./$h_/$h/$h./$h/$h/$h9/$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  There is an escape hatch in the floor here./$h/$hD _/$h/$h+/$h/$h5/$h/$h/$h/$h/$h/$h/$h/$h/$hG/$h/$hGB/$h#.###.#####...##.####.# #...........#.##.####.# /$h###########...##......#  ##.<..>######  ####.#.#.#############  #......#.#...........# /$h#' ##### #.##.###.#.########  #...# #.##.# #.#.# /$hV#...####.##.###@#.#########.####85.9 (13.0) ..<....##.##................).... /$h..............##.#.#########.###. .......##<###.##...../$h#.# #. ##...####.# #.####.### #.# #. /$h  #...# #.# ... #.# #.. ..  /$h ##.## #.# ###. #.# ......  /$h #.# #.. #.#.# #..##. /$hD#.# #.. .... #..##. /$hh/$h/$hC/$hj _Key pressed, stopping explore./$hy/$hr/$hH _No target in view!/$h, _/$hd/X/$h_0/$h1,/$h2/$h2/$h4/$h'4/$h4/$hK7/$h9B/$h#;/$h</$h</$hv=/$h5?/$hCX/$hC/$h:D/$h F/$h|F/$hG,/$hH/$h J/$hK,/$h~L/$hO/$h Q,/$hQ/$hS/$hT/$h6U/$hU/$huW/$hlY,/$hZ/$h^\/$h^^/$h^/$h_/$hWc/$h"e/$hne/$hf/$hYi/$hk,/$h m/$hq/$hs,/$hv/$hw/$hy,/$hr{/$h}/$h*h.###.#.#########.##### #...)...# ..........)....# ##..(....# ..##.#.#########.###.# #.......)† #.##.......# #.# #.# #........# #.####.###.# #.###.###.###†#### /$h... #.# #.#####......... # ###. #.# #............[..  #.#.# #######..##.####  .... #@.##.# #.#  #.. .....B...##.# #.# /$h2 .# #.##........# #.  #.###.### ## ### B   giant cockroach (asleep) /$hj/$h.903.9 (18/$hE,4.9 (19/$h/$hQ (B   _A giant cockroach comes into view.You shoot a sling bullet.  The sling bullet hits the giant cockroach./$h2 ((The giant cockroach is heavily wounded./$h3/You shoot a sling bullet./$hj/$h.B.===6.0 (1.1/$h8)Rev /$h(/$hm _The sling bullet completely misses the giant cockroach./$h_. #...)..)....# ##..(.#.###.# /$hdi)†....# #.# #.# .# #.###.###.###† #.# #.#####......... #.#  #.# #............[.. #.#  #.#.# #..# #.#  .... #@.##.# #.#  #.. ......B..##.# #.#  .# #.##........# #.  #.###.### /$hU ## ###/$h*vO. #...)..)....# ##..(.#.###.# )†/$hv....# #.# #.# .# #.###.###.###† #.# #.#####......... #.#  #.# #............[.. #.#  #.#.# #..# #.# /$hvs .... #@.##.# #.#  #.. ......B..##.# #.#  /$hx.# #.##........# #.  #.###.###  ## ### /$h4/$hg/$h ((( _A giant cockroach is nearby!You shoot a sling bullet./$h@  The sling bullet barely misses the giant cockroach.You shoot a sling bullet./$h B..  The sling bullet closely misses the giant cockroach.7.2 (1.2/$h/$hr_ . #...)..)....# ##..(/$h.#.###.# )†....# #.# #.# .# #.###.###.###† #.# #.#####......... #.#  #.# #............[.. #.# /$h$ #.#.# #..# #.# /$h .... #@.##.# #.#  #.. ......B..##.# #.#  .# #.##........# #. /$h9" #.###.### /$h\+ ## ###/$h|w _The giant cockroach barely misses you./$hOvO. #...)..)....# ##..(.#.###.# )†/$hvd....# #.# #.# .# #.###.###.###†/$hv #.# #.#####......... #.# /$hv #.# #............[.. #.#  #.#.# /$h)w<#..# #.#  .... #@.##.# #.# /$hlw{ #.. ......B..##.# #.#  .# #.##........# #. /$hw #.###.###  ## ###/$hw$ /$hτ4/$hڈ/$h ((( _A giant cockroach is nearby!You shoot a sling bullet./$h, _The giant cockroach barely misses you. _A giant cockroach is nearby!You shoot a sling bullet.  The sling bullet closely misses the giant cockroach.  You shoot a sling bullet.  The sling bullet hits the giant cockroach./$h5' /$h7.../$hEg58.4Rev+ /$h/$hS _You kill the giant cockroach!/$h~4/$h-/$h/$h,/$h/$hm?...............)....# ##..(.##.#.#########.###.# #.......)† #.##.......# #.# #..###.###.##.###.###†### /$hg... #.# #.#####......... #.# ###.............[  #.#.# #######..##.#### .... ..####  #.. .......---90.# #.##........#  #.###.#### # ### /$hh:---/$h/$h  /$h /$h _Key pressed, stopping explore. _No target in view!/$h /$h" L.0/$h]* /$h62 j _Key pressed, stopping explore./$h2 /$h9 /$h= ^ _No target in view!/$h#> /$h? /$h`G /$hG /$h>N /$hW _Key pressed, stopping explore./$h^ /$hjb _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!/$hb /$hc /$hk /$hAl /$hL| No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore./$hE /$hڈ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!/$h? IKey pressed, stopping explore.No target in view!/$ht /$hw /$h </$h /$h" No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore./$hI /$hҰ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!/$h5 /$h1 /$h </$h /$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore./$hn /$hC Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!/$h] /$hW /$h /$h /$hM zNo target in view!Key pressed, stopping explore.No target in view!/$h fKey pressed, stopping explore.No target in view!Key pressed, stopping explore./$h /$hj /$h" Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!/$hW Rev  _/$h] n/$hd n/$hi X/$hLq ##...####.# #.####.###.# #.###.  #...# #.# ...# #.# #.#####.....  ##.## #.# ###.##.# #...  #.# #.. #.#.#########..##.  #.# #.. #.......#####..##.  #.# ##. ##.#............##. #.###.#.####.##........ #.)!#.#.# #.##.###.### #.?.@.## ###### ###21.4 (12.0) /$hq \####..#  ##.#  ..#.#.#.#/$hj{ B2.4 (13/$h~ /$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Found a hand axe./$hϐ /$ht { _No target in view!/$h /$h ................0.0) /$h/ /$h~ _Key pressed, stopping explore./$hl  /$h2 B_No target in view!/$h I/$h3 /$h* /$h : _/$h /$hm  _k - 5 scrolls labelled SOQULI JOYROSOCU (gained 1) _l - 2 lumpy orange potions (gained 1)  You see here a +0 hand axe. _/$h B/$hb X/$h3 /$h1 ,/$h /$h\ /$h /$h+ /$h  /$h6 /$h ,/$h /$h /$h3 ,/$h# /$h[ /$h ,/$h /$h /$h ,/$h /$h /$h ,/$h /$h# /$h+% ,/$h)& /$h( /$hT* ,/$hO+ /$h- /$h. ,/$h/ /$h1 /$hc2 /$h2 /$hl3 /$h4 /$hl6 ,/$hM7 /$h8 /$h~< B/$h"= /$h? B/$hA B/$h9B /$h+E /$hVF ,/$h7G /$h-N  #.# #..## ##.#.#########..##.## #..# #.......#####..##.#.# ##.## ##.#.....##.# ##.###.#.####.##........# /$hO ##.).#.#.# #.##.###.#### ##.....## ###### ###  ####..# ##.# #@# 47.4 (25.0) #.# .# #.#..##$#### /$hO /$hzT /$h] _Key pressed, stopping explore./$hOe /$hg H _No target in view!/$h1 Q _/$h _You now have 169 gold pieces (gained 13)./$h /$hЯ `/$h! /$hP /$h( /$h ,/$hV /$hٻ /$h( ,/$h۽ /$hj B/$h /$h& /$h ,/$h /$h& /$hn ,/$h /$h X/$h /$h: ,/$hr /$hI /$h B/$h /$hQ B/$h /$h ,/$h< /$h /$hC ,/$h /$h /$h /$h5 /$h /$hG /$h /$h /$h /$h /$h ,/$h /$hP /$h. B/$h? /$hB B/$hQ  #.# ##.).#.#.# #.##.## #.# ## ######  #.# ####..# #.# ##.# #.####### #.# #.......# #.# #######.# #.##.#######.##...@.....#80.4 (33#########.# ### /$hT j _Key pressed, stopping explore./$hoT /$hX /$hZ H _No target in view!/$h'j I/$hm /$ho P _/$hr /$hr /$hs /$hLs /$hu /$hv /$hv /$h w /$hy /$hy /$h z /$hz /$h| /$h'~ ,/$h~ /$h /$h B/$hQ /$hш ,/$hs /$h͋ /$hb ,/$h /$hC /$h+ ,/$h0 /$h X/$hu /$hS /$h, /$h /$h2 ,/$h2 ,/$h8 /$h* /$ht ,/$h /$h8 /$h ,/$h /$h /$h ,/$hN /$h /$h1 ,/$h /$h /$h ,/$h /$h /$h /$h! /$h /$h /$hT ,/$h /$h /$hS ,/$h0 /$h /$hL ,/$h  /$h # #.#.# .# #....... ###.#.#########.##### #...)...# ...............)....# ##..(....## .##.#.#########.###.# #.......)†. .##.......# #.# #.# #........## .####.###.# #.###.###.###†#### ..###.# #.#####......... #.# ##.##.# #............[.. #.###.#.#########.@##.#### #.#2005.4 (25#.......#####..##.# #.###.#............##.# #.# ##.#.####.##........# #. ).#.#.# #.##.###.#### .....## ######/$hD  ### ###..###.##.#/$h+ /$hV _Key pressed, stopping explore./$h` /$h H _No target in view!/$h) I/$h/ /$ht2 /$h5 : _/$h6 /$h8 ,/$h: /$h< /$h> ,/$ho   You see here a +0 barding. _/$hq /$hs ,/$hDw /$hw /$hR{ ,/$h~ /$hu /$h /$h /$h /$h X/$h /$h ,/$h /$hX /$hؔ ,/$hѕ /$h /$h ,/$h /$h^ /$hŜ /$h /$hڝ /$h۞ /$hr B/$h /$h ,/$h /$h p######..##.####.##.# ..#####..##.# #.##.# ##.# #.##.# #.##........# #.##. #.##.###.#### #.# /$hr ###### ### #.# #.#  #.#  #@# 22.4 (17 #.#  #..  #..# .... ##### /$h۬ /$h /$h< _Key pressed, stopping explore./$h /$h H _No target in view!/$h _/$h /$h P _/$h ,/$h /$h /$hg ,/$hK /$h /$h ,/$h= /$h /$h ,/$h /$h /$h ,/$h /$h+ . .###.#### #.##.# ### ### #.##.#  #.##.#  #.##.#  #.##?/$h  #.##.####.##.........##..#..#.#######......######## /$h H You pick up a book of Debilitation and begin reading.../$h[ 88.4 (6.0)/$h $9.4 (7/$h/$h   You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library./$h /$h/$h)H _No target in view!/$h/$h/$h=/$h 3/$h$4/$h4$ _/$h8,/$h9/$h9/$h:/$hg</$h)>,/$h?/$h@/$hB,0$h@B0$h0$hV{ _q - 2 scrolls labelled RIFUM ANOV (gained 1)0$hu30$h0$h X0$h 0$h B0$hb0$hr,0$h0$h0$hz,0$h0$h 0$h0$h0$h0$h0$h0$h!0$h#X0$h$0$h&,0$hm&0$h'0$h(,0$h*)0$hl*0$h+,0$h6,0$hz/0$h3B0$hX30$h@5,0$hT60$h70$hU9,0$h):0$h;0$hb=,0$h\>0$h9@0$hA0$hB,0$hdžX0$hl ##..(....##.#  #.......)†..#  #........#### 0$h##.###†#### ....##.# [...##.# ###.##.##.##.# ###########.##.##.# #.....@.....#53.4 (24.0)0$h#.##.# #.######.##.# #.#0$h<#.##.# #.##.##.# #.#0$h-#.##.# #.##.##.# #.##.##.####.##.........#0$h0$h _Key pressed, stopping explore.0$hk0$h{H _No target in view!0$h _.(....##.# .....)†..# g# ......#### .#†#### .# ##.# .# ##.# .#.# .# ##.# ####.# ##.# #.....# ##.# #.#### ##.# #.# ##.# #.# ##.# #.# ##.# #.# g   goblin (asleep) ##.# #.# ##.####.# ........#6.4 (3.0)7.4 (40$h#,] ((((((g   _A goblin comes into view. It is wielding a +0 dagger.You shoot a sling bullet. The sling bullet hits the goblin.0$h (The goblin is moderately wounded.You shoot a sling bullet.0$hFL..g....===8.6 (1.2Rev 0$h`0$hwa _The sling bullet closely misses the goblin.0$hK()†..# .# .#†#### g# .# .# .# ###########.# #.........@.# #.###########0$h3 #.# #.# #.# #.# #.#0$h9()†..# .# .#†#### g# .# .# .# ###########.# #.........@.# #.########### #.# #.# #.#0$hF:p #.# #.#0$hA40$hJ0$hL ((((( _A goblin is nearby!0$h  You shoot a sling bullet. The sling bullet misses the goblin.You shoot a sling bullet.  The sling bullet hits the goblin but does no damage.0$hS0$hsYf.g...9.80$hZ7Rev+ 0$hub0$hh ()†..# .# .#†#### .# g# .# .# ###########.# #.........@.# #.########### #.# #.# #.#0$hKi #.# #.# _The goblin is moderately wounded.0$hV()†..# .# .#†#### .# g# .# .# ###########.# #.........@.# #.########### #.# #.# #.# #.# #.#0$h|40$h 0$h ((( _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin.0$h  The goblin is heavily wounded.You shoot a sling bullet. The sling bullet hits the goblin.0$hK.0$h38.g..0$h54.60.9 (1.10$h90$hp<_ _The goblin is severely wounded.0$hP()†..# .# .#†#### .# .# g# .# ###########.# #.........@.# #.########### #.# #.# #.# #.# #.#0$h `()†..# .# .#†#### .# .# g# .# ###########.# #.........@.# #.########### #.# #.# #.# #.# #.#0$hQ _A goblin is nearby!You shoot a sling bullet. The sling bullet hits the goblin!0$h k)((0$hz (You kill the goblin!0$h D)..0$h l2.1 (1.2Rev* 0$h 0$hA E _You shoot a sling bullet.0$h 0$h 0$h< ....0.0 _Key pressed, stopping explore. _No target in view!0$hA <0$hE 0$h^N j _Key pressed, stopping explore.0$hN 0$hST 0$hX ^ _No target in view!0$hrX 0$hY 0$ha 0$h)b 0$hhj 0$hr _Key pressed, stopping explore.0$hUw 0$h{ T _Key pressed, stopping explore.0$h{ No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!0$h:| 0$h/} 0$h <0$h 0$hG zNo target in view!Key pressed, stopping explore.No target in view!0$h fKey pressed, stopping explore.No target in view!Key pressed, stopping explore.0$h 0$h? 0$hj Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!0$h 0$h: 0$h 0$hޢ 0$hӨ 0$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!0$h 0$h 0$h 0$h 0$h/ 0$hY No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.0$h ANo target in view!Key pressed, stopping explore.0$h5 0$h" 0$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!0$h 0$hL 0$he 0$h 0$h 0$h % _0$hh ,0$h PRev+ 0$h 0$h 0$h 0$h_ 0$h% 0$h 0$hx ,0$h 0$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  You see here a +0 dagger.0$h 0$h _0$h 0$h 0$hf 0$h :Rev 0$h 0$hT 0$h  #.# #######.#  ##.# 0$hD .....##.# .....##.# .)...##.# 0$h (....##.##.####### ....)†..##..b....# .....#### #@# ---0$h #†#### #.# .# #.#.# #)#0$h .# #.#.# ###########.#0$h b   bat (asleep) #.# #...........#.# #.########### 0$h< S#.# #.#0$hM +8.1 (60$h G---9.1 (70$hy# 0$h- (((( _A bat comes into view.You shoot a sling bullet.0$h b  The sling bullet completely misses the bat.0$h NYou shoot a sling bullet. The sling bullet hits the bat.0$h] )0$h@ +†...0$hXD w6===70.2 (1.1Rev+ 0$hVL 0$hT _You kill the bat!0$h\ v0.0..)....0$hY] 0$hd 0$h[l j _Key pressed, stopping explore.0$hl 0$hr 0$hv ^ _No target in view!0$h"w 0$hw 0$hq <0$hq 0$h j _Key pressed, stopping explore.0$h 0$hݔ 0$h ^ _No target in view!0$h 0$h 0$h 0$hp 0$hf 0$hP r _Key pressed, stopping explore.0$h 0$hd 0$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!0$h} 0$hy 0$h& 0$h 0$h 0$hx No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.0$h 0$h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.0$h= No target in view!0$h J0$h8 0$h mRev  _0$h_ ,0$h 0$hp 0$h7 0$h 0$h 0$h 0$hr 0$h ,0$h 0$h 0$h0$hh0$h0$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! 0$h; You see here a bat corpse.0$h0$h _0$he0$h( 0$h,0$hO0$h80$h[,0$h_0$h0$h0$h0$h0$hS0$hS 0$h 0$h!0$hy#0$h#%0$hz%0$h&0$h(0$hZ*,0$h+0$h.0$h2B0$h40$h<9,0$h/:0$h;0$h<,0$h=0$h?0$hA,0$hEB0$hC0$h(E,0$hE0$hG0$hI,0$hI0$hJ0$hK,0$hL0$hvO,0$hP0$h[M _You now have 178 gold pieces (gained 9).0$h]0$h^0$h^0$hb0$hc0$h!d0$hd0$hh0$hj,0$hDk0$h#n0$hn,0$ho0$hr0$h*t,0$ht0$hy0$h{0$h|0$h|0$hR  There is a stone staircase leading down here.0$h0$hi _0$hE0$hU0$h,0$h0$h>X0$hҒ0$h,0$hϕ0$hҘ0$h,0$h0$ho0$h,0$hݞ0$hl0$hˢ0$h0$h£0$h 0$h,0$hR0$hG0$h,0$hݳ0$h0$h0$hS0$hϻ0$hq0$hc0$h0$h0$ha0$h)0$hd0$h0$h0$h,0$h0$h0$h,0$h0$hh#(....>.# #####.#####.# #.....# #.# 0$h[#.##### #.# #.##.# #.########.#########.#0$hV #.......##.##........# #.......##.##.######## #.......##@##.#---1140.0)0$h### #...)...##.##.# 0$h...# ##..(....##.##.####### ##.# #.......)†..##..†....#  #.# #........###########.# #0$h#.###.###†#### #.# ........##.# #.# 0$hC|....[...##.# #)# ##.####.##.#0$h}!#.#0$h$---0$h0$h0$hj _Key pressed, stopping explore.0$h0$h0$ho^ _No target in view!0$h0$h'0$h ....>.#####...........0$h .##.........##..0.0)....†.....0$h 0$h0$h)0$h3j _Key pressed, stopping explore.0$h0$h~&0$h*^ _No target in view!0$h3+0$he,0$hB540$h[?1$hj _Key pressed, stopping explore.1$hN1$h*L _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!1$hO,1$h1P _1$hn9* #####.#####.....# #### #######.########1$h :|......##.##.......#######.##.# ####)1.2 (1 ...# ##..(.###### ##.# #.......)†..##..†....# ##.# #.##.# ###########.#1$h(:1$hv:1$hA1$hK9No target in view!1$hKAKey pressed, stopping explore.No target in view!1$hLKey pressed, stopping explore. _No target in view! _Key pressed, stopping explore.1$hL1$hS1$h{XKey pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!1$hd1$he1$hg1$hq1$h t1$hw: _1$hx1$hm{,1$h|1$h1$h0,1$hӃ1$hqNo target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view!  You see here an adder skeleton.1$h1$h̍ _1$hQ1$h1$h,1$h1$h͘1$h,1$h1$hԠ1$h,1$hȤ1$h|a  You see here a rat skeleton.1$h1$h~ _1$h 1$h1$ha,1$hw1$h1$h,1$hE1$h_1$h,1$h1$h1$h1$h1$he1$h1$h,1$hl1$hf1$h-,1$h1$hD1$h,1$h1$hb1$h1$h1$h1$h1$h1$h1$h1$hV1$hy,1$h1$h1$h7B1$h%,####..##.# #.##.# ###########.# ......##.# #.##.# #...........# #........# #.##.# #.########### #.###.#### #.##.# #.# 1$hm/### ### #.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.# #.# 1$h###.#1$h.309.0) 1$h#.........#  #..#..#.######  1$h:#....... 1$h`######### 1$h31$h1$h1$hj _Key pressed, stopping explore.1$h1$h!1$hZH _No target in view!1$heI1$h1$h*!1$hz$P _1$h$1$h%1$h%1$hd'1$h),1$h*1$h ,1$h?-1$hi-1$h.1$hj/1$h[11$h11$h-21$h31$h51$h<51$h51$h~71$h81$h81$h91$hLv1$hNB1$hO1$hX, ##.#.#########..##.####.##.#  #.......#####..##.# #.##.#  ##.#............##.# #.##.# 1$h.Y##..##........# #.##.# # .).#.#.# #.##.###.#### #.##.# # #.....## ###### ### #.##.# # ####..##.##.# ###.# ♣♣♣♣♣## #.##.# ##.# ♣@♣...####.##.# #42.2 (12#.# ♣..♣..P...##.##.#####.# .+.♣♣♣♣PP....#........ #####.# )..# ♣♣♣.#..#..#.#### ......# ## ♣##.......# #####.##########1$hZY!###1$h/`1$he`,3.2 (131$h#e1$hl[ _Found a hammer. Found a runed translucent door.1$hm1$hMr1$hDtH _No target in view!1$h1$hǾ1$hV1$h1$h1$h: _1$h1$h!,1$h51$h1$hU7  Crazy Yiuf shouts!1$h/31$h81$h|.## ##.#............##.# #.##.# ##.###.#.####.##........# #.##.  ##.).#.#.# #.##.###.#### #.##.  ##.....## ###### ### #.##.  ####..##.##. 1$h!##.# ♣♣♣♣♣## #.##. #.# ### ♣♣♣.♣...####.##. .# #.# #÷..#♣..♣..P...##.##. 1$hz.# #.# #.j.+@♣♣♣♣PP....#.....6.2 (3.0) .#######.# #)..#♣♣ ♣♣♣.#..#..#. .........# ### ♣##.......####.######1$h ### j   Crazy Yiuf 1$hK!1$h1$hD1$h_ _Crazy Yiuf says, "Crazy? Crazy!? PORCUPINE!"1$h1$h1$hBR _No reachable target in view!1$ha1$h1$h1$hl7...01$hԥ1$h1$h _Could not explore, unopened runed door.1$h1$hR _No reachable target in view!1$hc31$hme1$h|41$ht~1$h[ _Could not explore, unopened runed door.1$h`1$h1R _No reachable target in view!1$h31$h1$h41$h%51$h:1$hC+ _No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$hZC1$hI1$hJCould not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$h31$h<1$h/41$hl1$hNo reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$h1$hl 1$hSCould not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$h31$hV1$h41$h1$hNo reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$h1$h_1$h6Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$hlzNo reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$h31$h/1$hA41$h1$h7No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$hu1$hϰCould not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$hK31$h*M1$h9]41$hd1$hk7No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$hq1$h6tCould not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$h]1$h1$hO1$hk,41$h|21$hB;No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$h;1$hA1$hDCould not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$hDTCould not explore, unopened runed door.No reachable target in view!1$hFI1$h41$h1$h 7No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$h 1$h Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$h2 31$h 1$h 1$he 1$h 1$h CNo reachable target in view!1$h Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$hQ 1$h 1$h Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$hb zNo reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$h)y 31$hDz 1$hB 41$ho 1$h? No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$h 1$h 1$hҤ Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$hM 1$h1N 1$h>O 1$hb 41$hg 1$hu No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$hu 1$h{ 1$h} Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$h 31$h, 1$hj- 41$h~3 1$h< 7No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$hC 1$hLH Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$h 31$hS 1$h 1$h 1$h 1$h 7No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$h 1$h1 Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$h 31$hd 1$h 41$h| 1$h No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.1$h 1$h~ 1$h Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$hs31$ht1$h41$h~1$hNo reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!1$hc.Could not explore, unopened runed door.1$h1$h$1$hyCould not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!2$h32$h2$h:42$h2$hh(No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.2$h(2$h=.2$hD9Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!2$hI2$h No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!3$h:[?25h[?0cNo reachable target in view!Could not explore, unopened runed door.No reachable target in view!Could not explore, unopened runed door.No reachable target in view!  Search for what [? for help]? 3$hZh [?25l[?1c3$h#r B19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a hammerb - [D:2] a +0 hand axe  c - [D:2] 2 silver javelins  d - [D:2] a +1 heavy macee - [D:2] a stone staircase leading up  f - [D:2] a +0 short sword (1 further duplicate)  g - [D:2] a +0 whip  h - [D:2] a stone staircase leading up  i - [D:2] an escape hatch in the floor  j - [D:2] a stone staircase leading up  k - [D:2] 8 stones  l - [D:2] a +0 dagger (2 further duplicates)  m - [D:2] a stone staircase leading down  n - [D:2] a +0 club  o - [D:2] a +0 scale mail  3$hr p - [D:2] a stone staircase leading down  q - [D:2] a shaft  r - [D:2] an escape hatch in the ceiling  s - [D:2] a stone staircase leading down5$hv  a - [D:2] a hammer  o - [D:2] a +0 scale mail5$hv  o - [D:2] a +0 scale mail  q - [D:2] a shaft5$h }  q - [D:2] a shaft  s - [D:2] a stone staircase leading down6$hY 6$h#.## ##.#............##.# #.##.# stairs the Shooter ##.###.#.####.##........# #.##.# Coglin##.).#.#.# #.##.###.#### #.##.# Health: 40/40 ========================##.....## ###### ### #.##.# Magic: 5/5========================####..##.##.# AC: 4Str: 11##.#♣♣♣♣♣## #.##.# EV: 11Int: 8 ## #.# ### ♣♣♣.♣...####.##.# SH: 0Dex: 20 .# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 .# #.# #.j.6$h+@♣♣♣♣PP....#..... Noise: ---------  Time: 2146.2 (0.0) .#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj .........# ###♣##.......# Nothing quivered ########.#############j   Crazy Yiuf _No reachable target in view! _Could not explore, unopened runed door. _No reachable target in view! _Could not explore, unopened runed door. _No reachable target in view!  Search for what [? for help]? .6$hC6$h. _6$h6$hvInventory: 17/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Gabriela}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  p - a +0 pair of gloves (worn) 6$hWands (go to first with /)o - a wand of flame (6) Scrolls (go to first with ?)c - a scroll of butterflies  g - a scroll labelled SEUSUN BUQYT  k - 5 scrolls labelled SOQULI JOYROSOCU  n - a scroll labelled ZILIKEINEM 6$h q - 2 scrolls labelled RIFUM ANOV Potions (go to first with !)  e - a sapphire potion 6$h,z f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion 6$hYY l - 2 lumpy orange potions  m - 2 potions of curing7$h7$h7$h97$hU 7$h :$hr k - 5 scrolls labelled SOQULI JOYROSOCU. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.:$h4Identify which item? (\ to view known items) Scrolls (select first with ?)  g - a scroll labelled SEUSUN BUQYT  n - a scroll labelled ZILIKEINEM  q - 2 scrolls labelled RIFUM ANOV Potions (select first with !)  e - a sapphire potion  f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - 2 lumpy orange potions [?] describe selected;$h ;$h $;$hG F#.## ##.#............##.# #.##.# stairs the Shooter ##.###.#.####.##........# #.##.# Coglin##.).#.#.# #.##.###.#### #.##.# Health: 40/40 ========================;$h ##.....## ###### ### #.##.# Magic: 5/5========================####..##.##.# AC: 4Str: 11;$h ##.#♣♣♣♣♣## #.##.# EV: 11Int: 8 ;$h 6## #.# ### ♣♣♣.♣...####.##.# SH: 0Dex: 20 ;$h [.# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 ;$h8 .# #.# #.j.+@♣♣♣♣PP....#..... Noise: ---------  Time: 2146.2 (0.0) .#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj .........# ###♣##.......# Nothing quivered ;$h` ########.#############j   Crazy Yiuf ;$h _No reachable target in view! _Could not explore, unopened runed door. _No reachable target in view! ;$h _Search for what [? for help]? .  As you read the scroll labelled SOQULI JOYROSOCU, it crumbles to dust.  It is a scroll of identify.;$hX ;$h ;$h f#.## ##.#............##.# #.##.# stairs the Shooter ##.###.#.####.##........# #.##.# Coglin;$h 1##.).#.#.# #.##.###.#### #.##.# Health: 40/40 ========================##.....## ###### ### #.##.# Magic: 5/5========================####..#;$hH #.##.# AC: 4Str: 11##.#♣♣♣♣♣## #.##.# EV: 11Int: 8 ## #.# ### ♣♣♣.♣...####.##.# SH: 0Dex: 20 ;$h !.# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 .# #.# #.j.+@♣♣♣♣PP....#..... Noise: ---------  Time: 2146.2 (0.0) .#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj .........# ###;$h ~♣##.......# Nothing quivered ########.#############j   Crazy Yiuf _No reachable target in view! _Could not explore, unopened runed door. _No reachable target in view! _Search for what [? for help]? .  As you read the scroll labelled SOQULI JOYROSOCU, it crumbles to dust.  It is a scroll of identify.;$hX ;$h% G.j;$h{ ;$h $7.2 (1;$h, ;$h9 UCould not explore, unopened runed door.No reachable target in view!Search for what [? for help]? .  As you read the scroll labelled SOQULI JOYROSOCU, it crumbles to dust.  It is a scroll of identify. _g - a scroll of acquirement<$h*<$h/Inventory: 17/52 slots Hand Weapons (go to first with )) <$h0 a - a +2 sling (weapon) {Gabriela}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  p - a +0 pair of gloves (worn) Wands (go to first with /)<$hY0o - a wand of flame (6) Scrolls (go to first with ?)c - a scroll of butterflies  g - a scroll of acquirementk - 4 scrolls of identify  n - a scroll labelled ZILIKEINEM  q - 2 scrolls labelled RIFUM ANOV <$h0lPotions (go to first with !)  e - a sapphire potion  f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - 2 lumpy orange potions  m - 2 potions of curing<$h k - 4 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. <$hIt is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.<$h$ =Identify which item? (\ to view known items) Scrolls (select first with ?)  n - a scroll labelled ZILIKEINEM  q - 2 scrolls labelled RIFUM ANOV <$h;% Potions (select first with !)  e - a sapphire potion  f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - 2 lumpy orange potions <$h% b[?] describe selected=$h=$hf#.## ##.#............##.# #.##.# stairs the Shooter ##.###.#.####.##........# #.##.# Coglin=$h[1##.).#.#.# #.##.###.#### #.##.# Health: 40/40 ========================##.....## ###### ### #.##.# Magic: 5/5========================####..#=$h6#.##.# AC: 4Str: 11##.#♣♣♣♣♣## #.##.# EV: 11Int: 8 ## #.# ### ♣♣♣.♣...####.##.# SH: 0Dex: 20 .# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 .# #.# #..j+@♣♣♣♣PP....#..... Noise: ---------  Time: 2147.2 (0.0) =$hk.#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj .........# ###♣##.......# Nothing quivered ########.##########=$h###j   Crazy Yiuf _Could not explore, unopened runed door. _No reachable target in view! =$h6_Search for what [? for help]? .  As you read the scroll labelled SOQULI JOYROSOCU, it crumbles to dust.  It is a scroll of identify. _g - a scroll of acquirement=$h=$h=$h1#.## ##.#............##.# #.##.# stairs the Shooter ##.###.#.####.##........# #.##.# Coglin##.).#.#.# #.##.###.#### #.##.# Health: 40/40 ========================##.....## ###### ### #.##.# Magic: 5/5========================####..##.##.# AC: 4Str: 11##.#♣♣♣♣♣## #.##.# EV: 11Int: 8 ## #.# ### ♣♣♣.♣...####.##.# SH: 0=$hDex: 20 .# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 .# #.# #..j+@♣♣♣♣PP....#..... Noise: ---------  Time: 2147.2 (0.0) .#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj .........# ###♣##.......# Nothing quivered ########.#############j   Crazy Yiuf _No reachable target in view! _Search for what [? for help]? .  =$hAs you read the scroll labelled SOQULI JOYROSOCU, it crumbles to dust.  It is a scroll of identify. _g - a scroll of acquirementAs you read the scroll of identify, it crumbles to dust.=$h=$hB+8.2 (1=$h=$hYSearch for what [? for help]? .  As you read the scroll labelled SOQULI JOYROSOCU, it crumbles to dust.  It is a scroll of identify. _g - a scroll of acquirement  As you read the scroll of identify, it crumbles to dust. _n - a scroll of fog=$hSInventory: 17/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Gabriela}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  p - a +0 pair of gloves (worn) Wands (go to first with /)o - a wand of flame (6) Scrolls (go to first with ?)c - a scroll of butterflies  g - a scroll of acquirementk - 3 scrolls of identify  n - a scroll of fog  q - 2 scrolls labelled RIFUM ANOV Potions (go to first with !)  e - a sapphire potion  f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - 2 lumpy orange potions  m - 2 potions of curing=$hK` ` k - 3 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. =$h>a S(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.=$hR dIdentify which item? (\ to view known items) Scrolls (select first with ?)  q - 2 scrolls labelled RIFUM ANOV Potions (select first with !) =$h  e - a sapphire potion  f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - 2 lumpy orange potions =$h R[?] describe selected=$h,(=$h2-#.## ##.#............##.# #.##.# stairs the Shooter =$h-##.###.#.####.##........# #.##.# Coglin=$h.##.).#.#.# #.##.###.#### #.##.# Health: 40/40 =========================$hd.##.....## ###### ### #.##.# Magic: 5/5=$h.2=========================$h?/ ####..#=$h/M#.##.# AC: 4=$h/-Str: 11=$h00##.#=$h0♣♣♣♣♣## #.##.# EV: 11=$h0+Int: 8 =$hp1 ## #.# ### ♣♣♣.♣...####.##.# SH: 0=$h:3,Dex: 20 =$h3[.# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 =$hj4E.# #.# #..j+@♣♣♣♣PP....#..... Noise: ---------  Time: 2148.2 (0.0) =$h4-.#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj =$h25>.........# ###=$h5Q♣##.......# Nothing quivered =$h5########.#=$h:6#########=$hr6 ###=$h6kj   Crazy Yiuf =$h&7_Search for what [? for help]? .  As you read the scroll labelled SOQULI JOYROSOCU, it crumbles to dust.  It is a scroll of identify. =$h09_g - a scroll of acquirementAs you read the scroll of identify, it crumbles to dust. _n - a scroll of fog=$h5;=$h;>$h>$h $>$h4#.## ##.#............##.# #.##.# stairs the Shooter >$h##.###.#.####.##........# #.##.# Coglin>$hJ##.).#.#.# #.##.###.#### #.##.# Health: 40/40 ========================>$h##.....## ###### ### #.##.# Magic: 5/5>$h2========================>$h* ####..#>$hbM#.##.# AC: 4>$h-Str: 11>$h##.#>$h♣♣♣♣♣## #.##.# EV: 11>$h+Int: 8 >$h ## #.# ### ♣♣♣.♣...####.##.# SH: 0>$h_,Dex: 20 >$h[.# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 >$h/E.# #.# #..j+@♣♣♣♣PP....#..... Noise: ---------  Time: 2148.2 (0.0) >$h-.#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj >$h >.........# ###>$h6Q♣##.......# Nothing quivered >$hZ########.#>$h#########>$h ###>$hlj   Crazy Yiuf>$hcAs you read the scroll labelled SOQULI JOYROSOCU, it crumbles to dust.  >$h*!It is a scroll of identify. >$h-_g - a scroll of acquirement>$hTAs you read the scroll of identify, it crumbles to dust. >$h\/_n - a scroll of fog>$hNAs you read the scroll of identify, it crumbles to dust.>$h'>$h(>$h($9.2 (1>$h>0>$h/5  >$h5It is a scroll of identify>$h6 . >$h>6,_g - a scroll of acquirement >$h6U As you read the scroll of identify, it crumbles to dust. >$h6G_n - a scroll of fog >$h7? As you read the scroll of identify, it crumbles to dust. >$h;7I_q - 2 scrolls of vulnerability>$h>$hInventory: 17/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Gabriela}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  p - a +0 pair of gloves (worn) Wands (go to first with /)o - a wand of flame (6) Scrolls (go to first with ?)>$hbc - a scroll of butterflies  g - a scroll of acquirementk - 2 scrolls of identify  n - a scroll of fog  q - 2 scrolls of vulnerability Potions (go to first with !)  e - a sapphire potion  f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - 2 lumpy orange potions  m - 2 potions of curing>$hV  k - 2 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.>$h yIdentify which item? (\ to view known items) Potions (select first with !)  e - a sapphire potion  f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - 2 lumpy orange potions [?] describe selected?$h l?$hs#.## ##.#............##.# #.##.# stairs the Shooter ##.###.#.####.##........# #.##.# Coglin##.).#.#.# #.##.###.#### #.##.# Health: 40/40 ========================##.....## ###### ### #.##.# Magic: 5/5========================####..##.##.# AC: 4Str: 11##.#♣♣♣♣♣## #.##.# EV: 11Int: 8 ## #.# ### ♣♣♣.♣...####.##.# SH: 0Dex: 20 .# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 .# #.# #..j+[?$ht30m@♣♣♣♣PP....#..... Noise: ---------  Time: 2149.2 (0.0) .#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj .........# ###♣##.......# Nothing quivered ########.#############j   Crazy YiufIt is a scroll of identify. _g - a scroll of acquirementAs you read the scroll of identify, it crumbles to dust. _n - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _q - 2 scrolls of vulnerability?$hry?$h}f#.## ##.#............##.# #.##.# stairs the Shooter ##.###.#.####.##........# #.##.# Coglin?$hw~"##.).#.#.# #.##.###.#### #.##.# Health: 40/40 ========================##.....## ###### ### #.##.# Magic: 5/5========================####..##.##.# AC: 4Str: 11##.#♣♣♣♣♣## #.##.# EV: 11Int: 8 ## #.# ### ♣♣♣.♣...####.##.# SH: 0Dex: 20 .# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 ?$h~1.# #.# #..j+@♣♣♣♣PP....#..... Noise: ---------  Time: 2149.2 (0.0) .#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj .........# ###♣##.......# Nothing quivered ########.#############j   Crazy Yiuf _g - a scroll of acquirementAs you read the scroll of identify, it crumbles to dust. _n - a scroll of fogAs you read the scroll of identify, it crumbles to dust. _q - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust.?$h?$hه,50.2 (1?$h?$h&y  As you read the scroll of identify, it crumbles to dust. _n - a scroll of fog  As you read the scroll of identify, it crumbles to dust. _q - 2 scrolls of vulnerability  As you read the scroll of identify, it crumbles to dust. _e - a potion of cancellation?$h0 ?$h [Inventory: 17/52 slots ?$hR Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Gabriela}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  p - a +0 pair of gloves (worn) ?$h 5Wands (go to first with /)o - a wand of flame (6) Scrolls (go to first with ?)c - a scroll of butterflies ?$h  g - a scroll of acquirementk - a scroll of identify  n - a scroll of fog  q - 2 scrolls of vulnerability Potions (go to first with !)e - a potion of cancellation  f - 2 metallic yellow potions  h - 2 bubbling silvery potions ?$h. R i - a blue potion  j - a green potion  l - 2 lumpy orange potions ?$hL 8 m - 2 potions of curing?$h" ?$h%k - a scroll of identify. ?$h<A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll ?$hP"_________________ ?$he“This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or ?$hzI proper use? What is the form or efficient cause? What is it for in ?$h} this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.” ?$hY -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning ?$hŎhimselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.@$heIdentify which item? (\ to view known items) Potions (select first with !)  f - 2 metallic yellow potions  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - 2 lumpy orange potions [?] describe selectedA$h0WA$h2_j#.## ##.#............##.# #.##.# stairs the Shooter ##.###.#.####.##........# #.##.# Coglin##.).#.#.# #.##.###.#### #.##.# Health: 40/40 ========================A$h_##.....## ###### ### #.##.# Magic: 5/5========================####..##.##.# AC: 4Str: 11##.#♣♣♣♣♣## #.##.# EV: 11Int: 8 A$h_6## #.# ### ♣♣♣.♣...####.##.# SH: 0Dex: 20 A$h'`.# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 .# #.# #..j+@♣♣♣♣PP....#..... Noise: ---------  Time: 2150.2 (0.0) A$hO`k.#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj .........# ###A$hr`~♣##.......# Nothing quivered ########.#############A$h`j   Crazy YiufAs you read the scroll of identify, it crumbles to dust. A$h`_n - a scroll of fogAs you read the scroll of identify, it crumbles to dust. A$h`_q - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _e - a potion of cancellationA$hbA$hjA$hq#.## ##.#............##.# #.##.# stairs the Shooter A$hgql##.###.#.####.##........# #.##.# Coglin##.).#.#.# #.##.###.#### #.##.# Health: 40/40 ========================##.....## ###### ### #.##.# Magic: 5/5A$hq========================####..##.##.# AC: 4Str: 11##.#♣♣♣♣♣## #.##.# EV: 11A$h@sInt: 8 ## #.# ### ♣♣♣.♣...####.##.# SH: 0Dex: 20 .# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 .# #.# #..j+@♣♣♣♣PP....#..... Noise: ---------  Time: 2150.2 (0.0) .#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj .........# ###♣##.......# Nothing quivered ########.#############j   Crazy Yiuf _n - a scroll of fogA$hot4As you read the scroll of identify, it crumbles to dust. _q - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _e - a potion of cancellation  As you read the scroll of identify, it crumbles to dust.A$hq}A$h}+1.2 (1A$hA$hw  As you read the scroll of identify, it crumbles to dust. _q - 2 scrolls of vulnerability  As you read the scroll of identify, it crumbles to dust. _e - a potion of cancellation  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of attractionA$h A$h Level 2 of the Dungeon <<<<>>>>^(Press ? for help) #...# #.##.# #.#.##.#A$h0 #.......##.##.# ###...####.##.###.#.#########.##### #...)...##.##.# A$h] #..<....##.##................)....# ##..(....##.##.####### A$h k#..............##.#.#########.###.# #.......)÷..##..†....# #.......##<###.##.......# #.# #.# #........###########.# A$h ###...####.###.####.###.# #.###.###.###÷#####.# A$h #...# #.##...###.# #.#####..........##.##.# ##.## #.#.###.##.# #............[...##.#A$h} p#)# #.# #..## ##.#.#########..##.####.##.##.# #.# #..# #.......#####..##.# #.##.# ###########.#A$h  A$h i#.# ##.## ##.#............##.# #.##.# #...........# #.# ##.###.#.####.##........# #.##.# #.###########A$h  A$h #.# ##.).#.#.# #.##.###.#### #.##.# #.# #.#A$h; ##.....## ###### ### #.##.# #.# A$hp N#.#####..##.##.# #.# A$h #.###.#A$h r♣♣♣♣♣## #.##.# #.# A$h C#.####### #.# ### ♣♣♣.♣...####.##.# #.# #.......# #.# #÷..#♣..♣..P...##.##.####.# A$h- #######.# #.# #..j+@♣♣♣♣PP....#.........# A$h_ #.#######.# #)..#♣♣ ♣♣♣.#..#..#.###### #.........# ### A$h 4♣##.......# #########.#A$h >######### ###B$hs#.# #..# ### #.##.##.########### #..# #.# #..# #.##.##.# #.# #..# #.# #..########.##.##.# #.# #..######B$h #.# #.....##.# #.# #(....>.# #.###.#####...##.####.# #.# .#####.# #...........#.##.####.# #.# #.....# #.############...##......# #.# #.##### #.# ##.<..>###### #.# #.#B$h #.# ####.#.#.#### #.########.#########.# ....#.#...........# #.......##.##........###### #.##.###.#.#########.# #.......##.##.########B$h-#...# #.##.# #.#.# #.# #.......##.##.####...####.##.###.#.#########.#..)...##.##.#B$hR#..<....##.##................)....# ##..(....##.##.########..............##.#.#########.###.# #.......)÷B$h|..##..†....##.......##<###.##.......# #.# #.# #........###########.#B$h###...####.###.####.###.# #.###.###.###÷### B$h#.##...# #.##...###.# #.#####..........##.# B$h #.#B$h##.## #.#.###.##.# #............[...##.# B$h/ #)#B$h#.# #..## ##.#.#########..##.####.##.# B$h #.#B$h)e#.## #.......#####..##.# #.##B$h=9.# ###########.#B$hR#.# ##.## ##.#............##.# #.##.# #...........#B$hg#.# ##.###.#.####.##........# #.##.# #.###########B$hڏ B$h #.## ##.#............##.# #.##.# stairs the Shooter ##.###.#.####.##........# #.##.# Coglin##.).#.#.# #.##.###.#### #.##.# Health: 40/40 ========================##.....## ###### ### #.##.# Magic: 5/5========================####..##.##.# AC: 4Str: 11B$h e##.#♣♣♣♣♣## #.##.# EV: 11Int: 8 ## #.# ### ♣♣♣.♣...####.##.# SH: 0Dex: 20 .# #.# #÷..#♣..♣..P...##.##.# XL:  5 Next: 76% Place: Dungeon:2 .# #.# #..j+@♣♣♣♣PP....#..... Noise: ---------  Time: 2151.2 (0.0) .#######.# #)..#♣♣ ♣♣♣.#..#..#.# a) +2 sling {Gabriel d) +0 sling {Gyeongj .........# ###♣##.......# Nothing quivered ########.#############j   Crazy YiufAs you read the scroll of identify, it crumbles to dust. B$hݜ )_q - 2 scrolls of vulnerabilityAs you read the scroll of identify, it crumbles to dust. _e - a potion of cancellation  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of attractionB$hM B$h* B$h B$h B$h B$h ,B$h B$h B$h B$h B$h֬ B$h B$hϭ B$hQ B$h" B$h ,B$hu B$h B$hF B$hx B$h˵ B$h} B$h\ B$h B$h׸ B$ho B$h2 B$hT B$h B$h B$h) ,B$h B$h B$h ,B$h% B$h B$h B$hR B$h B$h B$h B$h B$h B$h B$h B$hE B$h B$h B$h B$h B$h B$h B$h B$h B$hN B$hh B$hR B$hz B$h B$h B$h B$h` B$h B$h B$h B$h. B$h B$h< B$h B$h B$h B$h B$h B$h B$h= B$h BB$h B$h1 B$h_ ,B$h B$h B$hz ,B$h B$h B$h! ,B$h" B$ho$ B$hz% ,B$h& B$hs( B$h* B$h* B$h, B$h0  _q - 2 scrolls of vulnerability  As you read the scroll of identify, it crumbles to dust. _e - a potion of cancellation  As you read the scroll of identify, it crumbles to dust. B$h;1 _f - 2 potions of attraction  You see here a rat skeleton.B$h%4 B$hu7 K _B$h9 ,B$h9 B$h?< B$h> ,B$hZ@ B$hB <  You see here a +0 whip.B$hC B$hD  _B$hD B$hMG d  You see here an adder skeleton.B$hH B$hI  _B$hI B$hL B$h~O ,B$hP B$h0R B$hES ,B$hS B$hU B$hU B$hV B$hV B$hW B$hX ,B$hY B$hZ B$h:\ ,B$hz_ B$hM` B$hoa B$ha B$h8b B$h@c B$hfd ,B$he B$h4f B$hf B$hf B$h~g B$hh B$hEj ,B$h=k B$hl B$hm ,B$hn B$hWo B$hp ,B$hp B$hLq B$hr ,B$hs B$hEt B$h u B$hZu B$hu B$hsv B$h9w ,B$hw B$h0x B$hx B$hy B$hRy B$hy B$hz ,B$hE{ B$h| B$h} B$h)} B$h} B$h  #.# #.# ###########.## .............# ###########..#  #..# #..# #..###### B$h #(....@.#200.2 (49.0) #####.#####.# #.....# #.# #.##### #.##.# #.# B$h P#######.#########.# .....##.##........# .....##.##.######## .....##.##.#B$hj B$hu B$h c _There is a stone staircase leading down here.C$hC$hC$hz1.2 (1.0) _D$hYm #.##.......###.####..########.#  #.##.#####.......)............#  #.##.# #.###.#[##[.##.###..##  #....# #...........##......#  ####.# #.###..............=##.#####(# #...###.........##.......# #...# #..##.....########### #...# #..........#3 #@..# #........... D$hn#...###...#.....## #........###...<## #...###...#....... #............#.### #.#............###  #.#.......#......#  #.#####[..........  #............###.# D$h oD$hvD$h\-2.7 (2.5D$hD$hP} _You climb downwards. _There is a stone staircase leading up here.E$h(?Inventory: 16/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Gabriela}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  p - a +0 pair of gloves (worn) Wands (go to first with /)o - a wand of flame (6) Scrolls (go to first with ?)c - a scroll of butterflies  g - a scroll of acquirement  n - a scroll of fog  q - 2 scrolls of vulnerability Potions (go to first with !)e - a potion of cancellation  f - 2 potions of attraction  h - 2 bubbling silvery potions  i - a blue potion  j - a green potion  l - 2 lumpy orange potions  m - 2 potions of curingE$h-( E$h` F$h=F$h<0F$hF$hogg - a scroll of acquirement. A wonderful scroll which causes the creation of a valuable item, with the readerchoosing from a small selection. The items offered will often be a good match for the reader's skills; and if nothing recommends itself, the reader can alwayschoose a heap of gold. It is a very rare scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified good_item scroll _________________ He had stopped trying to think. He just repeated his litany over and over: “I aman animal, you see that. I don’t have the words, they didn’t teach me the words.I don’t know how to think, the bastards didn’t let me learn how to think. But ifyou really are... all-powerful... all-knowing... then you figure it out! Look into my heart. I know that everything you need is in there. It has to be. I never sold my soul to anyone! It’s mine, it’s human! You take from me what it isI want... it just can’t be that I would want something bad! Damn it all, I can’tthink of anything, except those words of his... ‘HAPPINESS FOR EVERYBODY, FREE, AND NO ONE WILL GO AWAY UNSATISFIED!’” (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.F$h iChoose an item to acquire.  a - a +1 pair of boots of rampaging  b - a manual of Alchemy  c - a spider talisman  d - 630 gold pieces (you have 178 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitK$hUK$hK]K$h}fL #.##.......###.####..########.# stairs the Shooter#.##.#####.......)............# Coglin#.##.# #.###.#[##[.##.###..## Health: 40/40 ========================#....# #...........##......# Magic: 5/5========================####.# #.###..............=# AC: 4Str: 11K$hf#.#####(# #...###.........# EV: 11Int: 8#.......# #...# #..##.....## SH: 0Dex: 20######### #...# #..........# XL:  5 Next: 76% Place: Dungeon:3#@..# #........... Noise: ---------  Time: 2202.7 (0.0)K$h[g6#...###...#.....## a) +2 sling {Gabriel d) +0 sling {Gyeongj#........###...<## Nothing quivered#...###...#.......#............#.####.#............### #.#.......#......# K$hg#.#####[.......... #............###.#  K$hg_You see here a rat skeleton. _You see here a +0 whip. _You see here an adder skeleton. K$hg_There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.K$hpK$hqK$hwK$hqyL$h4sB[?25h[?0c .#####(## EV: 11 Int: 8#.......# #.##.....## SH: 0 Dex: 20######### #..........# XL:  5 Next: 76% Place: Dungeon:3@..# #........... Noise: ---------  Time: 2202.7 (0.0)##..## a) +2 sling {Gabriel d) +0 sling {Gyeongj....###...<Nothing quivered..###...#..................#.###.....####.#.......#..... #.#####[..........  #............###.# Are you sure you want to abandon this character and quit the game? (Confirmwith "quit".) M$hM [?25l[?1cM$h3!quitM$h>:  --more--M$h9 M$h;; Inventory: 16/52 slots Hand Weapons (go to first with ))  a - a +2 sling (weapon) {Gabriela}  d - a +0 sling (offhand) {Gyeongja} Armour (go to first with [)  b - a +0 leather armour (worn)  p - a +0 pair of gloves (worn) Wands (go to first with /)o - a wand of flame (6) Scrolls (go to first with ?)c - a scroll of butterflies  g - a scroll of acquirement  n - a scroll of fog  q - 2 scrolls of vulnerability Potions (go to first with !)e - a potion of cancellation  f - 2 potions of attractionh - 2 potions of brilliance {unknown}  i - a potion of heal wounds {unknown}j - a potion of invisibility {unknown}  l - 2 potions of resistance {unknown}  m - 2 potions of curingN$ho N$ho ,N$hw N$h{ Goodbye, stairs.198 stairs the Shooter (level 5, 40/40 HPs)Began as a Coglin Hunter on May 14, 2025.Quit the game on level 3 of the Dungeon.N$h{ The game lasted 00:02:18 (2170 turns). Best Crawlers - Seeded 404. 207 arymHuCj-05 splashed by a jelly's acid (D:4) 405. 207 LuuDawg DEAl-05 slain by an iguana (D:4) N$h| 406. 207 LuuDawg FoFi-06 slain by a ribbon worm (Sewer) 407. 207 Selgeron DsMo-05 slain by an orc wizard (D:4) N$hv| 408. 205 JadedTempl MDFi-05 blasted by an orc wizard (D:5) 409. 204 stairs CoHu-05 blasted by Ijyb (D:3) 410. 203 corvidae DrCj-05 slain by Sigmund (D:3) 411. 198 stairs CoHu-05 quit the game (D:3) 412. 198 LuuDawg DsGl-05 slain by Sigmund (D:3) 413. 198 corvidae MiFi-05 blasted by Dowan (D:4) N$h| 414. 194 LuuDawg BaBe-05 blasted by an orc priest (D:3) 415. 194 Selgeron FoHu-06 slain by a gnoll (D:3) 416. 193 zadkiel123 DsCK-05 frozen to death by an endoplasm (D:4) N$h| 417. 192 JadedTempl OpSh-05 slain by an orc wizard (D:5) 418. 191 EtencDgSh-05 blasted by an orc wizard (D:3)N$hK [?25h[?0c [?1051l[?1052l[?1060l[?1061l