!É$hîm¢ Player: stairs Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-05-14.16:47:29.ttyrec Time: (1747241249) Wed May 14 16:47:29 2025 "É$h¢© [?1051l[?1052l[?1060l[?1061h"É$h*« V)0[?7h[?25l[?1c"É$h>¶ º[?25h[?0cPlay a game with a custom seed for version 0.33.0-12-g7cc96d47fd. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 4213226938137643205   [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!$É$hÀë$É$hºð$É$hôéWelcome, stairs. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human$É$h<ô°s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist $É$h\ô]d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinni$É$hxô4w - Formicid f - Trollo - Spriggan$É$h§ô"x - Naga g - Deep Elf$É$hÁô7p - Tenguy - Octopode h - Armataur$É$hÛôBq - Oniz - Felid i - Gnollr - Barachi$É$hòôA - Mummy $É$h õ¯Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. $É$h#õn+ - Recommended species * - Random species # - Recommended character$É$hDõ[ ! - Random character % - List aptitudesSpace - Pick background first $É$h^õ;? - Help Tab - Coglin Hunter&É$hj - Human s - Coglin Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average.'É$hß„Wj - Humans - Coglin Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames.'É$hš¨ 2s - Coglint - Vine Stalker Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite.(É$h ut - Vine Stalkeru - Poltergeist ormless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour.(É$h/Óu - Poltergeistv - Demigod Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic.(É$hú“(É$hYv - Demigodw - Formicid Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis.(É$hI-(É$h w - Formicidx - Naga Nagas are hybrids; human from the waist up, with a snake-like tail instead of legs. They move very slowly but are naturally resilient.(É$hN(É$hFÀ(É$h#˜ðx - Nagay - Octopode Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them(É$hĘ".(É$hOO(É$h@# êy - Octopodez - Felid Felids are many-lived sentient cats. They cannot use armour or weapons. (É$h‹î (É$h5z - FelidA - Mummy Compelled to walk by an ancient curse, Mummies have innate faith and are adept at Necromancy, but learn other skills very slowly. They cannot drink potions.)É$h¼ØA - Mummy Picks a random species.  * - Random species)É$h’r - Barachi Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away.)É$h0G * - Random species+É$hnr - Barachi A - Mummy Compelled to walk by an ancient curse, Mummies have innate faith and are adept at Necromancy, but learn other skills very slowly. They cannot drink potions.+É$hëoïz - FelidA - Mummy Felids are many-lived sentient cats. They cannot use armour or weapons. +É$h"å y - Octopode z - Felid Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them..É$h@6 (x - Nagay - Octopode Nagas are hybrids; human from the waist up, with a snake-like tail instead of legs. They move very slowly but are naturally resilient./É$hN|aw - Formicid x - Naga Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis./É$h  v - Demigodw - Formicid Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic./É$h˜F xu - Poltergeist v - Demigod Formless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour.5É$hU¶?t - Vine Stalker u - Poltergeistrail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite.5É$h]& hs - Coglint - Vine Stalker 5É$hœ& üCoglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames.<É$hÝ… j - Human s - Coglin Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average.=É$h-­Wj - Humans - Coglin Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames.=É$hŸÒ ds - Coglint - Vine Stalker =É$hÙÒ ÎFrail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite.AÉ$hhï@k - Kobold  t - Vine Stalker Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills.BÉ$hÀŒyk - Kobold l - Revenant Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.BÉ$hé1 l - Revenant m - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.BÉ$hÃë Tm - Demonspawn n - Djinni jinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires.BÉ$he¾ BÉ$hYƒ Bn - Djinni o - Spriggan Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters.BÉ$h§P BÉ$h3&"o - Spriggan p - Tengu Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.BÉ$h¨åCÉ$h{nUp - Tenguq - Oni Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions.CÉ$hs8CÉ$h{;q - Onir - Barachi Barachim are slow-moving, amphibious humanoids who can hop long distances. Theirextended range of vision also allows them to be seen from further away.CÉ$hiËCÉ$h¬ iq - Onir - Barachi Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions.DÉ$h€ø#p - Tenguq - Oni Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.DÉ$hþ· g - Deep Elf p - Tengu Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.DÉ$hÔ*  g - Deep Elf h - Armataur Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.DÉ$hÆb h - Armataur i - Gnoll Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once.EÉ$h¿a i - Gnoll Picks a random recommended background based on your current species choice. + - Recommended species EÉ$hÑ> D i - Gnoll Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species EÉ$hh  h - Armataur i - Gnoll Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.FÉ$hýP g - Deep Elf h - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.FÉ$h~ô f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health GÉ$h»ÖGÉ$h1ØGÉ$hàØ9  [?1051l[?1052l[?1060l[?1061l