$h- Player: stairs Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-05-14.20:36:28.ttyrec Time: (1747254988) Wed May 14 20:36:28 2025 $h/ [?1051l[?1052l[?1060l[?1061h$h0V)0[?7h[?25l[?1c$h-8[?25h[?0c$h=APlay a game with a custom seed for version 0.33.0-12-g7cc96d47fd. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 518925260927679603   [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!$hT!$h '$h+Welcome, stairs. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Kobold$hN,Bt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tengu$h,wy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy $h,Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough. + - Recommended species$h- * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help$h--. Tab - Gargoyle Fighter$h 1 c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.$h< $hJ------------------------------------------------------------------------ 1.LIST OF CHARACTER SPECIES ------------------------------------------------------------------------ Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and *Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of to what degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these categorizations definitely have a subjective element to them, and you shouldn't take them to be limiting! The order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species. Next to each species name, in parentheses, is the canonical abbreviation for the species. Note: Use 'A' to check for which particular peculiarities a species might$h$hrhave. Also, some species have special abilities which can beaccessed by the 'a' abilities menu. Some also have physicalcharacteristics which allow them to make extra attacks. $hNote: Humans are a useful reference point when considering other species:they have 0 for almost all aptitudes; have no special abilities,$h[weakness, or constraints against using certain types ofequipment; move normally; and gain experience and willpower at a$h"typical" rate. However, you will see that they are categorisedas an *Intermediate* species -- because they are decent, but notexcellent, at nearly everything, a Human may need to make use of$hYmall sorts of game mechanics depending on what they find in thedungeon, and know how to defend itself against any type of damageor attack it encounters.$h5   $h $h $h8Simple species ============== Species categorised as *Simple* work straightforwardly for players who have$h Wless experience with Crawl's game mechanics. While many do have quirks, these quirks tend to be passive traits that simplify gameplay, rather than challenges that a player has to consciously work around. While all of these species do have weaknesses of some kind, these weaknesses are simple to$hkc=understand, aren't fundamentally crippling to all members of the species, and are balanced by other strengths. In many cases the special properties of these species allow the player to set aside many aspects of the game while still developing a strong character. $h7/7Mountain Dwarves (MD)$h;j Mountain Dwarves are stout and hardy folk, adept at fighting with axes$h `  and blugeoning weapons, though lacking the dexterity to excel at other$hg forms of combat. Their reserves of magic are somewhat poor, though theystill make passable spellcasters, and their connection with the blood ofthe earth gives them a particular talent at fire and earth magics. Theirspell success is significantly less encumbered by armour than otherspecies.They are superlative artisans and smiths, employed in ancient times by$h even the gods themselves, and this spiritual history makes themexceptional at invoking divine aid. They can even use enchantment scrolls$h؎ $hRa to improve artefacts that would be beyond the understanding of any other$h2$h @ species. Minotaurs (Mi)$h % The Minotaurs are a species of hybrids, possessing Human bodies withbovine heads. They delve into the Dungeon because of their instinctivelove of twisting passageways.Minotaurs are extremely good at all forms of physical combat, but are$hK awful at using any type of magic. They can wear all armour except forsome headgear. When in close combat, Minotaurs are able to reflexivelyheadbutt those who dare attack them. Merfolk (Mf)$hD The Merfolk are a hybrid species of half-Human, half-fish that typicallylive in the oceans and rivers, seldom venturing toward land. However,Merfolk aren't as limited on land as some myths suggest; their tails will$hb  quickly reform into legs once they leave the water (and, likewise, their&$hb  legs will quickly reform into a tail should they ever enter water). They&$hծ  tend to be surprisingly nimble on land as well as in the water. Expertsat swimming, they need not fear drowning and move very quickly throughwater.The Merfolk have developed their martial arts strongly on thrusting and&$h9 a  grappling, since those are the most efficient ways to fight underwater.&$h`@b  They therefore prefer polearms and short swords above all other weapons,'$hL  though they can also use longer swords quite well.'$h '$hh As spellcasters, they tend to be quite good in specific areas. Their'$h! mystical relationship with water makes it easier for them to use alchemyand ice magic, which use water occasionally as a material component. The'$h) b  legendary water magic of the Merfolk was lost in ancient times, but some'$h0 '$h9a  of that affinity still remains. Most other magic seems foreign to them.($h  ($hD$hV % Gargoyles (Gr)D$hBc  A cross between ordinary stone gargoyles and living beings, Gargoyles areE$h+ _  hideous humanoids with an affinity to rock. They have low health, butE$h/ ]  large amounts of innate armour which increases further as they gainE$h.Z levels. They eventually gain the ability to fly. E$hE$hH E$h F$h Gargoyles' partially living form grants them immunity to poison, as wellas resistance to electricity, and protection from some effects ofF$hX necromancy. Their natural armour makes them strong melee fighters, andthey are naturally skilled with blunt weapons and in unarmed combat. TheyF$hx  can also be exceptional earth-based conjurers. Draconians (Dr)Draconians are Human-dragon hybrids: humanoid in form and approximatelyHuman-sized, with wings, tails and scaly skins. Draconians start out inF$hۙGan immature form with brown scales, but as they grow in power they takeF$hΩ on a variety of colours. This happens at an early stage in their career,and the colour is determined by chromosomes, not by behaviour.F$h   F$hƨ H$h Most types of Draconians have breath weapons or special resistances.Draconians cannot wear body armour and advance very slowly in levels, butare reasonably good at all skills other than missile weapons, and theyI$h;R develop natural physical defences that compensate for the lack of bodyarmour, without needing to train their Armour skill at all. Still, eachcolour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.I$hS They are good general-purpose spellcasters, and typically theirspellcasting aptitudes will adapt slightly when they gain a colour. I$hTW Draconian colours are detailed below, in the subsection titledI$hQP$hy   P$hz "Draconian types".P$hcw  Q$hRZ" Trolls (Tr)Q$hB Trolls are monstrous creatures with powerful claws. They have thick,knobbly skins of any colour from putrid green to mucky brown, which arecovered in patches of thick fur. Q$hO  They are incredibly strong, and regenerate rapidly from even the mostterrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing mostQ$hDO%forms of armour. Deep Elves (DE)Q$hhTThe Deep Elves are a species of Elves who long ago fled the overworld tolive in darkness underground. There, they developed their mental powers,evolving a natural gift for all forms of magic, and adapted physicallyto their new environment, becoming weaker and losing all colouration.Q$hj X$hS Welcome, stairs. Please select your species. SimpleIntermediate Advanced a - Mountain Dwarf j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - GargoyleX$hMm - Demonspawn v - Demigod e - Draconian n - Djinniw - Formicid f - Trollo - SprigganX$hq3x - Naga g - Deep Elfp - TenguX$hgy - Octopode h - Armataurq - Oniz - Felid i - GnollX$hr - Barachi A - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. X$h+ - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesX$hSpace - Pick background first ? - Help Tab - Gargoyle FighterY$h4@Welcome, stairs the Merfolk. Please select your background. Y$heL=WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gargoyle FighterZ$h( a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.]$h [ a - Fighter b - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might._$hj( a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets._$hKs O b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship._$h? c - Monk d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies. `$h d - Hunter e - Brigand Brigands carry poisoned darts and a small number of nasty curare darts.`$hi2 e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.`$hJ R f - Berserker g - Cinder Acolyte Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities.`$h [ g - Cinder Acolyte h - Chaos Knight haos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods.a$hd3 h - Chaos Knight Picks a random recommended species based on your current background choice. + - Recommended background a$h*" h - Chaos Knight Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background a$h ,H g - Cinder Acolyte h - Chaos Knight inder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities.a$ht f - Berserker g - Cinder Acolyte Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.b$h~b$hI  e - Brigand f - Berserker rigands carry poisoned darts and a small number of nasty curare darts. b$hwb$h d - Hunter e - Brigand Hunters carry a shortbow, light armour and a scroll of butterflies.b$hk; c - Monk d - Hunter Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.b$h r b - Gladiator c - Monk b$h Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.b$hS[ , a - Fighter b$h[ b - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of mightb$h[ ".e$hf( a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.i$h7 i$hg@ i$hUC Welcome, stairs the Merfolk Gladiator. You have a choice of weapons.a - rapier(+2 apt)  b - flail(-2 apt)i$hC (c - war axei$hC A(-2 apt)  d - trident i$hC %(+4 apt)  e - long sword i$h D =(+1 apt)f - quarterstaffi$h+D 0(-2 apt)  g - unarmed(+1 apt) i$hND z+ - Recommended random choice * - Random weapon % - List aptitudesi$hoD @Bksp - Return to character menu ? - HelpTab - flaili$hD k$h<(  b - flail(-2 apt)  c - war axe(-2 apt)l$h  c - war axe(-2 apt)  d - trident (+4 apt)o$h2o$hލo$hJ\Welcome, stairs. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolko$h l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguo$hy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helpo$h / Tab - Merfolk Gladiatoro$hߨ  b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.o$h0 a - Mountain Dwarf b - Minotaurountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.p$hg a - Mountain Dwarf b - Minotaurp$hinotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.p$h Z b - Minotaur c - Merfolk Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.q$hj /Welcome, stairs. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator  j - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help Tab - Merfolk Gladiatorr$hjF6 a - Fighter r$hFb - Gladiator Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might.r$h r$hW r$hi Welcome, stairs the Fighter. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Change background ? - Help Tab - Merfolk Gladiators$h9 c - Merfolk d - Gargoyle Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.s$hP D c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.t$h nWelcome, stairs the Merfolk Fighter. You have a choice of weapons.  a - rapier(+2 apt)b - flail(-2 apt)  c - war axe(-2 apt)  d - trident (+4 apt)  e - long sword(+1 apt)f - unarmed(+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Helpu$hs  a - rapier(+2 apt)  b - flail(-2 apt)u$h  b - flail(-2 apt)  c - war axe(-2 apt)u$h  c - war axe(-2 apt)  d - trident (+4 apt)w$hw$hG_w$h#k[?25l[?1c[?25h[?0cstairs the TrooperMerfolkHealth: 18/18 ========================Magic: 1/1========================AC: 6Str: 16EV: 7Int: 7SH: 4Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 tridentNothing quivered[?25l[?1c[?25h[?0cw$hmY♣♣...≈#w$hmP♣>...~#♣....≈##♣.P.~≈##...~~~#w$hn+..~~~.##<.~P~.##.~~P~@+#≈~PP~.#w$h+n#~PP~~.##≈PP~..##≈≈~~..#w$hQn#≈~~...##≈~...♣##~~...w$hs [?25l[?1cw$htt [?25h[?0cw$hvUWelcome, stairs the Merfolk Fighter.w$hw[?25l[?1c[?25h[?0cGame seed: 34510157866652446 (custom seed)w$hx [?25l[?1cw$hy [?25h[?0cw$hu{w$h [?25l[?1cw$hPress ? for a list of commands and other information.w$h8w$hz? _Found two stairs.x$h'GInventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Potions (go to first with !)d - 2 potions of mightx$hx$hl%x$h:+"stairs the Trooper♣♣...≈#Merfolk♣>...~#Health: 18/18 ========================♣....≈#Magic: 1/1========================#♣.P.~≈#AC: 6Str: 16#...~~~#EV: 7Int: 7+..~~~.#SH: 4Dex: 13x$h+8#<.~P~.#XL:  1 Next:  0% Place: Dungeon:1#.~~P~@+Noise: ---------  Time: 0.0 (0.0)#≈~PP~.#a) +0 trident#~PP~~.#Nothing quivered#≈PP~..##≈≈~~..##≈~~...##≈~...♣#x$h ,l#~~...  Welcome, stairs the Merfolk Fighter.x$h.,Game seed: 34510157866652446 (custom seed)Press ? for a list of commands and other information. _Found two stairs.x$h14x$h7x$hi9y$h y$hJ  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.2  31%  +1   j + Spellcasting   0.0    -1           b + Axes   0.8    -2  y$hZ    c + Polearms3.0   8%  +4       d + Staves   0.8    -2       e + Unarmed Combat   0.0    +1          y$h            f + Armour2.1  31%  -3       g + Dodging   0.0    +3      h + Shields3.0  30%   0       i + Stealth   0.0    +2                          y$h0!            y$hO        y$hThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets}$ho b + Maces & Flails   0.0p + Conjurations   0.0-2   c + Axes   0.8    -2   q + Hexes0.0 0   d + Polearms 3.0   8%  +4   r + Summonings0.0 0   e + Staves   0.8-2   s + Necromancy0.0-2  f + Unarmed Combat   0.0+1   t + Forgecraft0.0 0  g + Throwing0.0 0   u + Translocations   0.0-2         v + Alchemy0.0+3  h + Short Blades2   w + Fire Magic0.0-3[39;4}$h9m   i + Long Blades   0.0    +1   x + Ice Magic0.0+1  j + Ranged Weapons-2   y + Air Magic0.0-2  z + Earth Magic0.0-2   k + Armour 2.1  31%  -3  l + Dodging0.0+3   0 + Invocations0.0+1   m + Shields 3.0  30%   0   1 + Evocations0.0 0  n + Stealth0.0+2   2 + Shapeshifting   0.0+2  useful|all$h$hޞ$h8$hk/stairs the Trooper♣♣...≈#Merfolk♣>...~#$hHealth: 18/18 ========================♣....≈#Magic: 1/1========================#♣.P.~≈#AC: 6Str: 16#...~~~#$hҧ[EV: 7Int: 7+..~~~.#SH: 4Dex: 13#<.~P~.#$hXL:  1 Next:  0% Place: Dungeon:1#.~~P~@+Noise: ---------  Time: 0.0 (0.0)#≈~PP~.#a) +0 trident$h"`#~PP~~.#$hXNothing quivered#≈PP~..##≈≈~~..##≈~~...##≈~...♣##~~...  $h7Welcome, stairs the Merfolk Fighter.Game seed: 34510157866652446 (custom seed)Press ? for a list of commands and other information. _Found two stairs.$h$h$hr$h޴$hrg$h x#.#'.#......###.#$h$hVL======1.0 (1$h$hK _As you open the door, it creaks loudly!$ha$hZ$h $h?B_No target in view!$h$hH$hY$h\" _  There is an open door here. _$hs&$h['$hx'$h($h*$ho,$h,$ho-$hX4$h5$h6,$hY7$h8$h9$h9$h#:$h,;$h<$h<$h=$h?$hA,$h$hU$h,$h6$h$h$h $h $hw $hu $h $h: $h♣....≈#.# #♣.P.~≈#.# #.##.# ..# $hU#...~~~#.# #.##.# #..# +..~~~.#.# #.##.# ...#.$h $h#<.~P~.#.# #.##.#...... #.~~P~<'.###.##.#....#$h> #≈~PP~.#............ $h?#~PP~~.#.###.##.#.#..#. #≈PP~..#.......@....... $h!------$h#≈≈~~..#.###.##.###..## $h#≈~~...#.# #.##...  $h#≈~...♣#.# #.#####.# #~~... #.# #.# # $h+#.# #.#   #.# #.# $hM  #. ..#  $hwv   $h/4.0 (13.0)$h-K------5.0 (14$h$h    _e - a scroll labelled XASEODE METHO$h& $h"$h}$H _No target in view!$h;I$h̝$h!$hP _$hT$hz$h$h$h$hG$hɧ$h$h,$hP$h$h$hɬ$h5$h$h$hȮ$h$hЯ$h$h>$h۱$h^$h,$h$h8$h$hķ$h$h-,$hj$hܼ@ _You now have 8 gold pieces.$h3$h$h$hk$h$h($h$h[,$h$h$h$h$h $h$h$h'$h$h$h$hL$h$h$h$h$hi$hq$hS$h|$h$h$h$h7$h$h0$h,$h$h $h$hA$h$h$h,$h$h$h,$h$h_ #≈~~...#.# #.##...........  #≈~...♣#.# #.#####.#.####.  #~~... #.# #.# #.#.#  #.# #.# #.#.#  #.###.# #.#.#  $h#.....#####.#.#  #.........#.#.#  ..#####...##.#.#.#  .......@.....#.#.#  .................#  .##########..#.###  $h#.##.# #.##.# #.##.# .....# $h:#.#### $h<-38.0 (23$h,9.0 (24$h$hy _f - a scroll labelled QATEAW GOECIA$hI$ha$hH _No target in view!$h6$h3$h...............#.0.0)...$h^$h7j _Key pressed, stopping explore.$hȣ$h $h $h:_No target in view!$hI$h$h$hԹ$ _$h,$h$h$hj$h߿$h+$hZ$h$h/$hk$h$h$h$h!$hH$h$h'$h,$h$hF$h,$h5$hH$hP,$h$h$h/,$h$h$h$h3$h$h$h",$h$h:$h$h$he$hA #.# #.# #.#.#  # #.###.# #.#.#  #.##+#####.....#####.#.##........#.........#.#.##....#####...##.#.#.##...............#.#.#$hC###.................# #.##########..#.### #....@# #.##.# #####.# #.##.# #.# #.##.##.. .....#$h{#### #### $h051.0 (12.0)$h5,2.0 (13$hT$hx _g - a scroll labelled PAKHOI EPONE$h$h$hH _No target in view!$h _$hG$h,$h $h# $h B$h> $h $h" $hS $h $h $h $hO$h$h,$h$h$h;$ha$h$h,$h B$h$h4$h_$h$hs$h,$h-$h$h<$hb$h$h$h$h$h$h$hR,$h$h)$hz ,$h $h."$h#,$h7$$h7%$h&$h6&$hd&$h'$h'$h'$h ($h($h)$h*$h*$h0X$h1$h"3$hR3$h3$h5$h6$h?7$h7$h*9$h:,$h:$h<$h|=,$h>$h@$hAE#....#......#   ####.#.#.####   #.#.#..#   #.#.##.#   #.#..#.#  $hE  #.#..#.#   #.#....#  #.#..########  #.#..@.......  ...........S  #.#..........  $h F|#.#.#########  #####   S   ball python (constriction, asleep) $h4F$hEJ} 77.0 (25  A ball python comes into view.$hnNsS.S)$hN,8.0 (26$hR$hW\ #....#......#  ####.#.#.####  $h\#.#.#..#  #.#.##.#  #.#..#.#  #.#..#.#  $h\#.#....#  #.#..# #.#..$h ]yS. #... $h2]#.#. #.#.# $hW]8##### $h{]   $h]=_The ball python hisses angrily.$h^$h_$hc5S..$hrd#9.0 (1$hd.0)$h`h$hj$h$h$h7$hn #....#......#  ####.#.#.####  #.#.#..#  #.#.##.#  $h]#.#..#.#  #.#..#.#  #.#....#  #.#..# #.#....@.S. #. #.#. #.#.#$hj #####    $hgJ_A ball python is nearby!$hK$hK0S.$h%80 $h _$h$h$h             $hL#.#....#  #.#..##########  #.#....@S......  #..............  #.#............  #.#.###########  #####$hԤ            $h #.#....#  #.#..##########  #.#....@S......  #..............  #.#............  #.#.###########  #####$h=$h$h]$h$h _A ball python is nearby!You hit the ball python.$h\Q†$h$h-1=$h1.1 (1.1$h$hO _You kill the ball python!$h_$h$h$h>$hg  You see here a ball python corpse.$h$h _$h*$hn$h$h$h$h$h$h$h3$h$h|$h$h$h~$h,$hd$h$h$h$h $h$hg$h$h$hc$h$h$hC$h$hJX$h,$h$h# #.##.#  # #.##.# #.#  ######.##.# #.#  ...#......# #.#  $hx%##.#.#.#### #.#  #.#.#..# #.#  #.#.##.# #.#  #.#..#.# #.#  #.#..#.# #@#  -92.1 (11.0)  #.#....# #.#  #.#..##########.#  #.#.....†.......#  #...............#  #.#............##  #.#.############  $h\ #####$h1-$h$hj _Key pressed, stopping explore.$hV$h0$h{ _No target in view!$h<$hN ;0.0)..$h ].†.......$hZ$h4j _Key pressed, stopping explore.$h$h$hH _No target in view!$hJ_$h $h$P _$h$$h %$hJ%$h%$h&$h&$h&$h|'$h($h7($hi($h)$h*,$hK+$h+$hZ,$h,$h,$h7-$h-$h-$h-$h.$hV/$h)0$ha0$h1$h1$h1,$h2$hA3$hf3$h3$h4$h4$h4$h4$h5$h,6,$hj6$h6$hc7$h7$h7$h8$h{9,$h9$h:$h:,$h=;$h;$hg<,$h<$hU=$h#>,$hj>$h?$h?$h?$h?$h@$h%A,$hpA$htB$hB$h/C,$hC$h|D$hD$hD$hE$hHF$h}F$hF$hG$hWH,$hH$hI$hZJ,$hJ$hK$h/L$hUL$hL$h8M$hM$hN$h4N$hsO$hO$h(P$hbP$hP$hzR$hR,$hS$h_T,$hT$hU$hjV$hV$hV$hW$h*X$hLX$hX$h5Y$hY$hY$h Z$hZ$h[$h;[$hi[$h5\$h\$h\$h ]$h]$h^$hJ^$ho^$hW_$h_$h_$h `$h`$h:a$ha,$hPb$hb,$h+c$hc$h6d$hgd$hd$hUe$hf$hQf,$hg$hg,$hg$h@h$hh,$hi$hi$hi$hTj,$hj$hFk$hk,$hl$hl$h m$hlm$hn$ho$hp$h`p$hq$hr,$hr$hps$h1t$ht$ht$hu$hv$h@w$hsw$hx$hpy$hy$hy$hPz$hz$h{$h?{$h{$h|$h|$h|$h}$h~$h!~$hZ~$h~$ha,$h$hn$hʑv$h6$h$h $h$hՔ$hs$hZ$hJ$h<,$hƙ$h֚$h$hT$hl$h,$h-$hX,$h$hV$h$h$h;$hأ$hF$h\,$h$h$h7$hm$h$h$$hR,$h֬$h$hĮ$h$h$hg$h$hv,$h$hճ$h $hu$h$h$h$h$h$h$h $h^$h!$h,$h߻$h$h$hԽ$h$h$h$h$h$hQ$hB$h*D ###  ############.#  #.....@......# 170.1 (78.0) #.#######....#  #.####  #.#  #.#  #.#  #.#  #.# #.# $h _Key pressed, stopping explore.$h$hw _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! $hb_Key pressed, stopping explore.No target in view!$hu _$h-n$hj~$htB$h$hX,$h$h $h,$h$h$h',$hd$h^$h  #######.### #.#  ..........# #.#  #######.#.# #.#  $h #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.  #.#.# #.#  ..#@# #.#  #.# #.# #.# #.# ..# #.# ..# #.# h..# #.#######   h   jackal (asleep)##.# #.......#  ..# ######.##   #.# $h , $h-86.1 (16$huh.h$h,7.1 (17$h$h..........#######.# #.#....$h...#. .#h..######?##......l .#####.#$h l   frilled lizard (asleep)# #.# No target in view!Key pressed, stopping explore. $h/ _No target in view! _Key pressed, stopping explore. _No target in view! _A jackal comes into view.$h#p  A frilled lizard comes into view.$h#$hJ(h.l.l$h(#8$h(.0)$h,$h.g _Found a scroll labelled UXKAOTS SUGURR.$hO  #.#  #.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.# $h  #.#.# #.#  ..#.# #.#  #@# #.#  #.# #.#  .h# #.#  #..# #.#  ...#   l##.#   . ..#   # ..# #.#  #.# $h`   #.#  #.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.# $hya  #.#.# #.#  ..#.# #.#  #@# #.#  #.# #.#  .h# #.#  #..# #.#  ...#  $ha  l##.#   . ..# $ha  # ..# #.#  $ha -#.# $hJg 4$hk $hr z _There are monsters nearby!$h`t u  You reach to attack! You barely miss the jackal.$hz Rh.l$h}z h?=9.2 (1.1$hz $hӁ > _The jackal bites you but does no damage.$h"   #.#  #.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  $h} #.#.# #.#  ..#.# #.#  #@# #.#  #h# #.#  ..# #.#  $h #..# #.#  l..#   ?##.#   . ..#   # ..# #.#  #.# $hC%   #.#  #.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  ..#.# #.#  #@# #.#  #h# #.#  ..# #.#  #..# #.#  l..#   ?##.#   . ..# $h &  # ..# #.#  #.# $h) 4$h, $h1 _There are monsters nearby!You completely miss the jackal.$h6  l.  The jackal bites you but does no damage.$h7 .90.4 (1.2$h< $h%? T _The jackal closely misses you.$hhK   #.#  #.# #.#  #.#.# #.#  #.#.# #.#  $hK #.#.# #.#  #.#.# #.#  #.#.# #.#  ..#.# #.#  #@# #.#  $hK K#h# #.#  ..# #.# $hK Q #l.# #.#  ...#  $hK  ?##.#  $hL @ . ..#   # ..# #.# $hL ( #.# $hZ   #.#  #.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  ..#.# #.#  #@# #.#  #h# #.#  $h6 ..# #.#  #l.# #.#  ...#   ?##.#   . ..#   # ..# #.#  #.# $h 4$h $h _There are monsters nearby!You barely miss the jackal.$h Al.$h, -1.5 (1.1$h $h[   #.#  $hz#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  $h/]#.#.# #.#  #.#.# #.#  ..#.# #.#  $hUd#@# #.#  #h# #.#  $hy`.l# #.#  #..# #.#  ...# $hn  ?##.#   . ..#   # ..# #.#  $hR#.# _The jackal bites you but does no damage.$hY  #.#  #.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  $hvZ..#.# #.#  #@# #.#  #h# #.#  .l# #.#  #..# #.#  ...#   ?##.#   . ..#   # ..# #.#  #.# $hb4$hg$ht# bar __There are monsters nearby!  You hit the jackal.  The jackal is heavily wounded.  $hwu-2.7 (1.2$h{$hs   #.#  #.# #.# $h #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  ..#.# #.# $h?d #@# #.#  #h# #.# $hoo .l# #.#  #..# #.#  ...#  $h_ ?##.#   . ..#   # ..# #.# $h #.# $hT_The jackal misses you.$hx  #.#  #.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  ..#.# #.#  #@# #.#  #h# #.#  .l# #.#  #..# #.#  ...#   ?##.#   . ..#   # ..# #.#  #.# $h4$h!$h}* _There are monsters nearby!You hit the jackal.$h8+$h/l.l   frilled lizard$he2033.9$h5$hb7J _You kill the jackal!$hoA\  #.#  #.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  ..#.# #.#  #@# #.#  #l# #.#  ..# #.#  #..# #.#  ...#   ?##.#   . ..#   # ..# #.#  #.# $h  #.#  #.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  ..#.# #.#  #@# #.#  #l# #.#  ..# #.#  #..# #.#  ...#   ?##.#   . ..#   # ..# #.#  #.# $h$h$h$hL _A frilled lizard is nearby!You hit the frilled lizard.$h\f.$h045.1$h%$hrh _You kill the frilled lizard!$h$h$hh(0.0$hK"$h&$h1j _Key pressed, stopping explore.$h2$h8$h>{ _No target in view!$h?$hH4$hN$hX $h+Yd_Key pressed, stopping explore.$hY$hm _No target in view!$hiw4$hx$h  _Key pressed, stopping explore.$hs$h[ _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h^Key pressed, stopping explore.No target in view!$hM$hѕ4$h$h[No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hϰ]Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hz$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h4$hB$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h:$h?$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hQI$h$h$h: _$h'$hGe #.#...$h-............. #.#...#.#..-##..[.$h5d######l??##......#..##. #####.. # ..# #.# l   frilled lizard (asleep)  #.#   .# $h6.1 (1 _ A frilled lizard comes into view.  Found a ring mail and a scroll labelled VYM JEHOUHUEM.$h .The frilled lizard hisses angrily.$hvE-7.1 (2$hg _The frilled lizard moves out of view.$h$ha&$h*{ _No target in view!$h,$h}/$hN5v #.#.# #.# $h50... #.#.# #.# ... #.#.# #.# ..##.#.# #.# ....#.# #.#$h5  .....>#.# #.# $h5 #...#.# #.#  #...# #.# $h 6) ##@.# #.# #l[...# #.####### $h/6=....??##.# #.......# ...##. ..# ######.##$hT6 # ..# #.# ..#$h|6* #.# l   frilled lizard.#.# #.# .#$h6t #.# #.#$h9&0$h?N$l$hB+8.1 (1$hD$hwJf _Found 8 gold pieces. Found a stone staircase leading down.$hPH[l$hQ-9.3 (1.2$hV$hZ]  #.#.# #.#  ... #.#.# #.#  .... #.#.# #.#  ....##.#.# #.#  .......#.# #.#  $h].....>#.# #.#  #...#.# #.#  #...# #.#  ##@.# #.#  $h]R#$[l..#   ....??##.#  $h ^ ...##. ..#   .. # ..# #.#  ..# #.#  .#.# #.#  .# #.#  #.# $h/^v_You reach to attack! You barely miss the frilled lizard.$hvp #.#.# #.#  ... #.#.# #.#  .... #.#.# #.#  ....##.#.# #.#  .......#.# #.#  .....>#.# #.#  #...#.# #.#  #...# #.#  ##@.# #.#  #$[l..#   ....??##.#  $h[ ...##. ..#  .. # ..#  ..# #.#  .#.#  .#  #.#$h&4$h $h _A frilled lizard is nearby!You hit the frilled lizard.$h"2.$h&:5=200.5$h,$h/R _You kill the frilled lizard!$h<$h[=$h=?$hB$hE$hdI,$hI$hM,$hP$hUWA  You see here a +0 ring mail.$hZ$hZ _$hw\$hCfD...... #.#.# #.#......##.#.# #.#.........#.# #.#........>#.# #.# ...#...#.# #.# ...#...# #.#. #.##..# #.#....##$[...# #.#######......?@##.# #.......#-$hf.....##.#..# .##. #....# #.#.. .....# .#.. ...# #.#. ###.#.# #.# .# #$hg #.##.. .. #.#♣♣...≈#.#$hqgC #.#$hn-3.5 (3.0$hn!-$hn$4.5 (4$hu$hIz _h - a scroll labelled UXKAOTS SUGURR$h$h$h؊^ _No target in view!$h+$h$h!$h<$h _ ...... #.#.# #.# ......##.#.# #.# .........#.# #.# ........>#.# #.# ...#...#.# #.#. ...#...# #.#.. #.##..# #.#.##$[...# #..@.##.# #.#.....##.#..# ######... #....# #.#... .....# #.#... ...#.# #.#.. ###.#.# #.#$h$[m # .# # #.#  #.. .. #.#  ♣♣...≈#.# #.# 5.5 (16.5 (2 _i - a scroll labelled VYM JEHOUHUEM _No target in view! _ _You now have 16 gold pieces (gained 8).$h....... #.#....... #.#.......##.#..........#.#........>#.#...#...#.#...#...# ... #@##.# 9.5 (3.....##.[...# #.#####.........##.# #.......#.....##.#..# #####...... #....#..... .....#..... ...#.#.... ###.#.# ##+# .# # _Key pressed, stopping explore. _No target in view!$hI$h1$hP$hP _$h-B$h$h,$h$hL$hC,$h$h$h,$hh$h$h,$hO$h$h ,$h $h $h ,$hR $h $h$h$hp$h/$hh$h$h$h$h,$h$h$h ,$h$h$h,$hK$hs$h,$hF$ho$h$h$h $h!$h&. #.# ##################.### #....................# #...#######.#.# #..........#######.#.# #...............##.#.# #...............##.#.#$h' ##...#..........##.#.# #.. #@.........##.#.# #.................#.# ...................>#.# ................#...#.#.r.##.............#...#.. ............#.##..# r   quokka (asleep). ##..........##.[...# #..............##.# .#.....##.#..#$hm8N 24.5 (15.0)  A quokka comes into view.r.r5.5 (16$hAc ##################.### #....................# #.....##...#######.#.# #..........#######.#.# #...............##.#.#$hmAn #...............##.#.# ##...#..........##.#.# #...#....##.#.# #.........#.#.......>#.#r$hA.#...#.#..##...#...# $hA.#.##..####.[...## #$hA7.....##.# $hA#.....##.#..# ....... #.$hB{...# _The quokka twitches its whiskers.$hB$hHJr.$h*I16.0)$hM$hN$hQ9 #...........$h| #.....##...# #..........## #............ #............ ##...#.......$hD #...#....... #...@.......$hT ....r...............> $h86............... ....##......... $h;... .......... .. ##..........##.[ $h3# #......... ......#... $h# $he  #........... #.....##...# $hf #..........## #............ #............ ##...#....... #...#.......$hDf  #...@....... ....r...............> $hlf l............... ....##......... ... ..........$hf  .. ##..........##.[ # #.........$hf < ......#... $hf  $h n $h o $ht $h@ ~  #. #........... #.....##...#######.#. #..........$h <#.#. #.........##.#. #........##.#. ##...#..##.#.$h  #...#.##.#. #.#..r.>#..#...#..##.#...?.... .#.##.... ##.##.[...## #.##. ......#.....##.#.. . #.... _A quokka is nearby!$h $h7 Br.$h~ &7$h_ $h e _Found a scroll labelled TOCHE RUODOA.$hi  #...... #.....##...# #..........# #........... #........... ##...#...... #...#...... #.r@....... ...............> ............... .....##........ ?.... ......... .... ##..........##.[ ### #........ ......#..  $h7  #...... #.....##...# #..........# #........... #........... ##...#...... #...#......$h18 D #.r@....... ...............> ............... .....##........ ?.... ......... .... ##..........##.[ ### #........$hV8 @ ......#.. $hr8  $h@ 4$h H $h[ _A quokka is nearby!=8.8 (1.3$h\ $hAd  #...... #.....##...# #..........# #...........$hd  #........... ##...#...... #...#...... #.r@....... ...............$hd >> ............... .....##........$hd A ?.... ......... .... ##..........##.[ $h e 7### #........ ......#.. $h/e _You barely miss the quokka. The quokka closely misses you. x2$h ; #...... #.....##...# #..........# #........... #........... ##...#...... #...#...... #.r@....... ...............> ............... .....##........ ?.... ......... .... ##..........##.[ ### #........ ......#..  $hj4$h $h _A quokka is nearby!You hit the quokka.$hc†$h$h?"6730.0 (1.2$h($h+J _You kill the quokka!$hG43$h5$h9$h,<$hu<$h?$hH@$hB$h(C$hHD$h@G$h\L #.....##...##### #..........######## #...............###. #...............###.. ##...#....##$hL.... #...#...##.....###.†..........................@.#.-###$hL..#?...........#.#...##....#.[...###...#............$hL; ..........#.....##. l   frilled lizard (asleep). #.##. ..... $hSM.. .l ......  ...... $h2Q $htQz2.0 (2.0  A frilled lizard comes into view.$hXsll.$hXE-3.0 (3$hi^$hi ..#................$h\i.. ##...#....... #...#..###.†...........#.###.....$hi..#..?......#.....##..##.[$hi###...#........ ..........#.....## #.##l............  .. .. ...... ...$hiz .... ### _The frilled lizard hisses angrily.$hk$hr>l.$hs+4.0 (1$hgy$hZ #.. #...... #.. #........ $h#e#... ##...#... ..... #...#... .....###.†..... ...............$hNH ............... .#.....@# $hv?...?........... ........##.....[ $hJ...###...#..... .. ...l...... $hÀA. #.##.......  .. .. ......  $h,... ...   .... $h$h #.. #...... #.. #........ #... ##...#... ..... #...#...$hPP .....###.†..... ............... ............... .#.....@# ...?...........$h ........##.....[ ...###...#.....$hJ .. ...l...... $h. #.##.......  .. .. ...... $h*Q ... ...   .... $hy$h$h%$h #.......... ##...#........ ..$h###.†...................####..#$h+#...?...@.......#.....####.[###...#..$hV..... ...l......#.....##. #.##............. $h} .. .... ...... ..... ..$h... .... #####+# _A frilled lizard is nearby!$h$h.$h*:l.$h-5 _$h$h @ #..  #... #.....$h  #... ##...# ..... #...# .....###.†. ............... ............... .#......##.....$h S ...?...@....... ........##.....[$h8 O ...###.l.#..... .. .......... $h^ :. #.##...  .. ....  $h $ ... .....   $h F.... ...... ....  ##+# $h #..  #... #..... #... ##...# ..... #...# .....###.†. ............... ............... .#......##..... ...?...@....... ........##.....[ ...###.l.#..... .. .......... . #.##...  .. ....   ... .....   .... ...... ....  ##+#$hG4$h%$h _A frilled lizard is nearby!You reach to attack! You puncture the frilled lizard!$hN2.$hJ586.1 (1.1$h%$hsh _You kill the frilled lizard!$h3$h3>0.0$h$h=j _Key pressed, stopping explore.$h$h)$h$ $h:_No target in view!$h$h$h4$hD$hj _Key pressed, stopping explore.$h$hW$hH _No target in view!$h3$hI$hX$hMi #.. #. #.... #......#.... ##...#...$h2. #...#....###.†..............$h.#[.#......##..?..@.$h.#..##.##..###...#...$hU.. ..........#.....##.. #.##..... # .. ............  ... ............  .... ...... .... $h- ##+#$h$h-+7.1 (1$h$h 9 _Found a robe.$h $h$$h'^ _No target in view!$h($h )$h+$h,$h0: _$hW0$h3,$h4$h7$h_:,$h<$h D1 #.. #.## #....##.....###....###...#....# #...#....###.†$hcDF........#..[.#......##...@....#...##.....###...#..... ..........#....$hD...... #.##........#.#. .. ......#.#.... ....$hD.. ....... ...... ....  ##+#$hI,40.1 (3$h_J+1.1 (4$hlN$h*Tx _j - a scroll labelled TOCHE RUODOA$hcT$hW$h[^ _No target in view!$h[$h]$h|b$hd$hIhP _$hh$h!i$hj$hm$ho,$hp$hr$hs$hs$ht$hFv$hw,$h6x$hz$h{$h{$h|$h}$h4$h`$h$h$h;$hm$h$hC$hY$h$h?$h$hB$h .#...........##.........###...#.......# ..........#.....##.##..$hb ....#.#...... ....#.#.....# ...#......  .. #..#.......#.. ##+ #..@.......# 51.1 (10.0) ##.#......## ♣♣$hK ...#......... ♣> #?####... ♣ # ...#.....#.#♣.P.~ ........#.# #...~~$h  ..........# +..~~~  .......... #<.~P~$hz #.~~P~ $h$hN$h _Key pressed, stopping explore.$hF$h{ _No target in view!$hޮ$hF....$h80.....0.0)$h$h$hj _Key pressed, stopping explore.$hԿ$hi^ _No target in view!$hM _$h$h$h # ...........##.##.....#.#.........#.#.....#.#.....#.... .......#..#.......#.. .#..$.(#..........# .......##.#......## ♣♣#.....@..#......... ♣>3.1 (2#.#.#?####......... ♣ #. ...#.....#.#♣ #[ ........#.# #$ht .. ..........# +.... .......... #<...##...#≈$h>D #~P$hA4.1 (3$h$hQNo target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $hD_No target in view! _Found 8 stones and a scale mail.$h$h$$h $hKX_No target in view!$hr$h[ $h $h$h: _$h$h+,$h$h3....##.##...#.#.............#.#.....##.....#........#.......#..##.. #..$.(#..........# $ho ^.......##.## ♣ #........#.........  #.#.#@####. ♣ # #.# ...#.....#.#♣ #[# ........#.# # ..# ...# + ... $h B. #<## # .. #≈. # #≈$h*+6.1 (2$hB++7.1 (3$h{0$h+8x _k - a scroll labelled UNIRUC AFOIC$h8$h=$hb@H _No target in view!$h_$ha_$h`$h e$hmP _$hpB$hq$hs$hu,$hw$hz,$h'|$hM _You now have 35 gold pieces (gained 19).$h$h$$h$h$h,$h$h@$h$h׏$h$h$h~,$h$hƞ$h,$h$hR$h`$h$hĩ$h$hխ$h $h$h$h,$h͵$hf$h,$h$h$h$h$h$h$h?,$h$h$hTn ..... #.#.......# .#......###...#....(# ...................## .......##...#.... ...........#.#.#.### .........#.#.#.#.#$h #.#.....#.#...#[# ....#.#.#.....#.# .......$@........ .#..............# ........#####....... .......!# .......... #.#......#.#... ....# B   giant cockroach (asleep)...#.#... .....B. #.#.... $h $h072.1 (15.0)$hsrBB.$h,3.1 (16$h$hn .#......###...#....(#....................##.......##...#.................#.#.#.##. ..........#.#.#.#.# ... #.#.#.....#.#...#[#....#.#.#.....#.......# ....$........  #.....@...## .#####. !# .......... #.##.#...# ....#B.#.#.... ....... #.#..... #.#...... _A giant cockroach comes into view.B.4.0)[11;$h* 76H$hb ( .............. .........##.. ............ . ..........#  ... #.#.#.....#[#  ....#.#.#.....#  .......$.......  #.....@.......  .........#####.  ........!#   ..........   ...B#.#...# ....#  ....#.#.... .....  ... #.#.....  .. #.#...... $h! ( .............. .........##.. ............ . ..........#  ... #.#.#.....#[#  ....#.#.#.....#  .......$.......  #.....@.......  .........#####.  ........!#  $h$" ..........  ...B#.#...#  ....#.#.... .....  ... #.#..... $h"`.. #.#...... $h)$hE*$hU0$h: ..............#............##...#......... .............#.#.#.#.... ..........#.#.#.#.$hV:"....#.#.#.....#.#...#[#..#.#.#.....#.......#....$........#.....##..$h:#####. !# $h:.#...# #.#B#.#...# ....#$h:;..#.#..... ..... #.#......  #.#.......$h;. #. ....... _A giant cockroach is nearby!$h<$h=$hE>B...$hF$5 $h7F _$hLL$hDN$h[\ ............##. ... ........... $hk[.... .......... .....#.#.#.....[ .....#.#.#..... ........$...... ..#............ .......@..# $h[O ......B..!#   #..........# $h[W  .....#.#...# ....#  .....#.#..... .....  $h[H.... #.#......  ... #.#.......  $h\?... #. ....... $h ............##. ... ........... .... .......... .....#.#.#.....[ .....#.#.#..... ........$...... ..#............ .......@..#  ......B..!#   $h$O#..........#   .....#.#...#  .....#.#.....  .... #.#......  ... #.#....... ... #. ....... $hF4$h  $hs {  _A giant cockroach is nearby!$h You hit the giant cockroach.  The giant cockroach is moderately wounded.$h 5=6.3 (1.2$h $h   ............##. ... ........... .... .......... .....#.#.#.....[ .....#.#.#..... ........$...... ..#............ .......@..#  ......B..!#   #..........#   .....#.#...# ....#  .....#.#..... .....  .... #.#......  ... #.#.......  ... #. .......  _The giant cockroach bites you but does no damage.$hf  ............##. ... ........... .... .......... .....#.#.#.....[ .....#.#.#..... ........$...... ..#............ .......@..#  ......B..!#   #..........#   .....#.#...#  .....#.#.....  .... #.#......  ... #.#....... ... #. ....... $h!  _A giant cockroach is nearby!You hit the giant cockroach but do no damage.The giant cockroach is moderately wounded.$h -7.4 (1.1$h/ $hl G _The giant cockroach bites you but does no damage.$h \ ............##. ... ........... $h< .... .......... .....#.#.#.....[ .....#.#.#..... ........$...... ..#............ .......@..# $hl O ......B..!#   #..........# $h W  .....#.#...# ....#  .....#.#..... .....  $h f.... #.#......  ... #.#.......  ... #. ....... $h !$h4  ............##. ... ........... .... .......... $hv .....#.#.#.....[ .....#.#.#..... ........$...... ..#............ .......@..#  ......B..!#   #..........#   .....#.#...#  .....#.#.....  .... #.#......  ... #.#....... ... #. ....... $hy $h $he $hB _A giant cockroach is nearby!You hit the giant cockroach.$hǟ F†$h $hN N.....................# stairs the Trooper............##...#...... Merfolk... .............#.#.#.# Health: 18/18 ========================.... ..........#.#.#.#.# Magic: 1/1$h3 ========================.....#.#.#.....#.#...#[# AC: 6Str: 16.....#.#.#.....#.......# EV: 7Int: 7........$............... SH: 4Dex: 13..#...................## XL:  1 Next: 100% Place: Dungeon:1.......@..#####.......Noise: =--------  Time: 278.6 (1.2)......†..!# .......a) +0 trident#..........# #.#...Nothing quivered.....#.#...# ....#.....#.#..... ......... #.#......... #.#.......[16;1$h Y0H... #. ....... _A giant cockroach is nearby!You hit the giant cockroach but do no damage.The giant cockroach is moderately wounded. _The giant cockroach bites you but does no damage. _A giant cockroach is nearby!You hit the giant cockroach. _You kill the giant cockroach!You have reached level 2!$h* /  --more--$h- E24/242/22 0% $h) $h J _$hw $hS $h" $h $h P _$h@ $he $hE $h ,$h $h L _You now have 44 gold pieces (gained 9).$h 3$h $h $h< ,$h $h4 $hz ,$h $hM ....##...#.... .......#.#.#.###.... ....#.# $h .....#.#.#.....#.#...#[# ......#.#.#.....#.......# ................... ...#...................## $h  ..........#####....... ......†..@# ....... -#....# #.#... $h9 {.....#.#...# ....# .....#.#..... .....$hc .... #.#......... #.#.......$h ... #.. ##...###$h ".$hO! .84.6 (6.0$h" E-5.6 (7$ha& $h / p _l - a bubbling inky potion$hj/ $h|4 $hi8 ^ _No target in view!$h8 $h9 $h!= $h> $hLB P _$hC ,$hbD $hG $hI ,$hI $h,L $hM ,$hN $h,Q $hqX ;.....#.#.#.....#.#...#[# .....#.#.#.....#.......# ........................... .....#...................## ..........#####....... $hX ......†...##  #..........# ##.#... .....#.#...##.......# .....#.#...@......... 9.6 (4$h#Y .... #.#........... ... #.#........... ... #............# ####...###...$ ..... ....$hMY n ...... ........... (.$hj_ B90.6 (5$hd $hm Y _Found 7 stones.$h 4$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h%)Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h'4$hJ5No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h=7$h[;Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h;$h<$h.EJ$hNNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hV$hXHKey pressed, stopping explore.No target in view!$h^XKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hjI$hnf _$hu ......†...## .# #.#####.#.... .....#.#...##.......## .....#.#.......# .... #.#.............### . ... #.#...............##.. ... #............##. ####...###. .@.. ... $hav.(. ...... .####..$...... #.#.#.#.##.#..... ...#.#.#.# .#..... !..#.#.#.# .#.....  #. .# ####$h%~W9.9 (120.9 (2$h$h*No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _m - a scroll labelled TONUDELEAD$hʎ$h^ _No target in view!$h$h2$h9$hP _$hB$h) _You now have 71 gold pieces (gained 8).$hdB$hkF _d - 3 potions of might (gained 1)$h_$ht ... #.....##.... .....####...###......... .....#............ .................. .................(...... ...................... ...####....... ..##.#.####.#.#.#.##.#...#.#.#.# .#..33.9 (13.0)#.##.#.#....#.#.#.# .#.. #.###..#...#. .# # #. #.#### #. #.. #. #.## #. ### #. $hE _Key pressed, stopping explore. _No target in view!$h I$h$h: _$h'$h$hB$h.$hC,$h$h X$h!$hk#,$h$$hQ%$hA&,$h&$h/(,$h),$hM*$hK+,$h+$h-X$h0$hV1,$hT2$h6X$h:n$h;$h;$hU<$ht=$hc>,$h>$h_CB$hE,$hF,$hSG$hG$hIB$hJ$hL,$hL$hTX$h.U$h-V,$h*X,$hZB$h[$hE^B$h_$h=`,$ha$hpb$hc,$hHd$hh\ .#......##  ......  ......#  ####......  #............  #..........#.#.#  #..........#.#.# $h"i #................  #.@.....#........  #...............### ..........†...##  ##...#..........##  #........#.#...## $h_i) #........#.#.....   #........#.#.....   #........#.#.....  #........#.......$hiE $hnY57.9 (248.9 (25$hq$hv _n - a clear potion$hy$hzH _No target in view!$hE$h]F$hF$h`J$hL$hPP _$hWf  ... ... ..J..### ..... # .......####. $hW_ #..  ### ####..... #....... #..#.#.#$h.X #...#.#.# #.......$h\X #.......#............$hX #...............### #.....†$hY...## ###...#....#### J   endoplasm (asleep) $h?Yn#........#.#...##.. $hlY#........#.#.. #........#$hY!$h] 9.9 (1.0)  An endoplasm comes into view.$hib@.JJ$hb,60.9 (2$h4$h M ..g...# ... .....### ..... ..J....####.. #####.....$h.#.#.#....... #.......#.............J   endoplasmg   goblin (asleep)#........# _The endoplasm quivers.$hğ  A goblin comes into view. It is wielding a +0 club.$hڠ$hl.g.Jg$h4==1.9 (1$h$h( _The goblin shouts!$h .....# ...  .g...### .....  .......#. #J....... #........ ####........ #........... #...@......# #..........# #........... #.......#... #........... #...........†...##  ###...#..... #........#$hL  .....# ...  .g...### .....  .......#. #J....... #........$hNM  ####........ #........... #...@......# #..........# #........... #.......#... #...........$hM 3 #...........†...##  ###...#..... #........# $h:T 4$hY $hKc g ####### ..$hc ....# ... ..g...### ..... .......####J.. #####.....#.#.#$hc x.#............#####$hd #...........†...## ###...#..........###### _There are monsters nearby!$hOd $h|e $hDf $hk 2.g.J$htl ---2 $hl _$hpq $ht $hz  #######  .....# ...  .....### .....  .g.....#. $h{ d#........ #J....... ####........ #...@....... #..........# #..........# #........... #.......#... #........... #...........†...##  ###...#....$h"  #######  .....# ... $h @ .....### .....  .g.....#. #........ #J....... ####........ #...@....... #..........# #..........# #........... #.......#... #...........$hp #...........†...##  ###...#.... $h O--$h  $h z _There are monsters nearby!$h $hQ!  You reach to attack! You hit the endoplasm but do no damage.$h' 2.gJ$hU( S3-=$h( 4.2 (1.3$h- $h4  #######  .....# ...  .....### .....  $h75 .......#. #........ #g....... ####J....... #...@....... #..........# #..........# #........... $h5 #.......#... #........... #...........†...##  ###...#.... _The endoplasm hits you.$h  #######  .....# ...  .....### .....  .......#. #........$h f #g....... ####J....... #...@....... #..........# #..........# #........... #.......#... #........... #...........†...##  ###...#.... $h 4$h $hT PYou reach to attack! You hit the endoplasm but do no damage.endoplasm hits you. _ You hit the endoplasm.  The endoplasm is lightly wounded.  The endoplasm freezes you.$hm +.g$h g1---5.3 (1.1$h $h % _You are frozen.$h  #######  .....# ...  .....### .....  .......#. #........ #........ ####Jg......$h  #...@....... #..........# #..........# #........... #.......#... #........... #...........†...##  ###...#....$hzO #######  .....# ...  .....### .....  .......#. #........ #........ ####Jg...... #...@....... #..........# #..........# #........... #.......#... #........... #...........†...##  ###...#.... $hU4$hY$hDc _There are monsters nearby!You puncture the endoplasm!$hak .g   goblin  You kill the endoplasm!$hno2=-126.5 (1.2$hGr$hwN  #######  .....# ...  .....### .....  .......#. #........ #........ ####.g...... #...@....... #..........# #..........# #........... #.......#... #........... #...........†...##  ###...#.... _The goblin barely misses you.$hb  #######  .....# ...  .....### .....  .......#. #........ #........ ####.g...... #...@....... #..........# #..........# #........... #.......#...$hO H #........... #...........† ###...#.... $h4$h$h " _A goblin is nearby!You hit the goblin.$h(e)$hF*567.6 (1.1$h%/$h3` _You kill the goblin!$h 4$h4$h8>0.0$h=$hEj _Key pressed, stopping explore.$h`F$hZK$hN^ _No target in view!$h?O$hQ$hZ4$hm^$hYcj _Key pressed, stopping explore.$hc$hh$h=jH _No target in view!$hv3$hw$h\z$hz$ _$h~B$h$h$hځh3==$hY$h8,$hN$hӈ,$h%$h,$h4$hΏ~4==$h,$h$h,$h$hu$hd,$h3$h$h,$h$h$hxe=$h$h,$h%$h$h,$h$hi$h,$h$h$h$h.$h$h$hO,$h$h$h$h$hC$h$h[,$h $h5$hE,$h$h$h7, .# ..... .>..  ....# ....# .# .... ............. ...###....... .. ... ######## #.. #......# ##-86.6 (19.0) #......###.$hN.#.#. #........#......###...# ###....... #..............##...# ####.).....#. #............#.#.#.# #..........#.#.#.....#.#...$hd] #..........#.#.#.....#....$h$hQF-7.6 (20$h~$hQ _Found a stone staircase leading down.$h$h$h^ _No target in view!$hD$h$hM$hE4M.. #.##...... .>.........# ....# .#....... #......####(.... #......######.0.0) ....#....###........#.#..#........#......###...#............ .)........#.#.#...$h$h+8.6 (1$h$h ; _Found 5 stones.$h $h$h^ _No target in view!$hw$h$h$h}$hRP _$h,$h@ $h}"$h#,$h"%$hu'$h9),$hK*$h,$h.,$h/$h1$h3$h3$h4$h38$h:,$hR;$h<$h>,$h>$h?$h@,$hA$hC$h|E,$hwF$h!H$hI,$hJ$h L$h}N$hN$hO$hdQ$hDS,$hTT$hV$h\#... ######..#  $hU]..#  ..# .. .## ..# ####.....# ...# #.........## .S.# $h]J####......#....#.  ........  ..####.##..  ..# #  .# #.# .#$hm^ ........# .>.. ........## ....# .# S   ball python (constriction, asleep) .........# .............. ###......###.............. #(......................$h`14013.0)$hexS.S)$h]f,2.6 (14$h#l$hw #... ######..# ##..# ..#.# ## #..#.## .##..# ####.....# .....# #.##.S..# .####......#....#...$hx{#!..####.##...# # ..# #.# .#..# .>.. ..## ....# .#...# .###......###.#(..... _A ball python comes into view. _You see here a clear potion.$h^z$hpK.S$h=83.0) _$h$hR #... ######..# ##  ........# ..#  ........# ## #..#  .......## .##..#  ####.....# .....#  .........##....#  $h2]####......#S...#..  #!@.......  ####.##...   #   #.#   .>..   ....#     #($h, #... ######..# ##  ........# ..#  ........# ## #..#  .......## .##..#  ####.....# .....#  .........##....#  ####......#S...#..  #!@.......  ####.##...   #   #.#   .>..   ....#     #($h3$h,4$h9$hE _A ball python is nearby!You puncture the ball python!$hLg†$hrP>20=4.9 (1.3$h-V$hZe _You kill the ball python!$h[$h[$hh>0.0$hm$hq _Key pressed, stopping explore.$hu$hvwH _No target in view!$h  _$hB$hŎm _n - 2 clear potions (gained 1)$h3$h#$hh$hB$hh  There is a stone staircase leading down here.$hB$h _$hM$h7$h8$hr$h$h$h,$h$h$hI,$h$htl......#..## #..# ......##..##..##. .#.# #.. ##.....#......#....#.#### #....# .......##....##..........###....# ##......#†...#..##.#............# ......#......................... $h ......####.##................. ......# #.##.......# ........ ......####.##.#.@...##.#..[.#.- ......##....>................. ......##......##....##.#...... .......#......................### $h#......###....................# #(............................# #.........................#.# #######...................#.# $h W....# #...#.....#$h019.9 (15.0)$hLG-20.9 (16$h$hx _o - a scroll labelled DAOTI QI DIB$h$hl$h=^ _No target in view!$h$h$h$h$h#$ _$hX$h$hV$h~,$h$h$h,$h9$h$h$h$hM$h$hp,$h$hU$h,$h$h$hj ,$h $h $h' ,$h $hg$h,$hy$hj$h,$hZ$h$h,$h4$h$h,$h$h_$h,$hb$h=$h,$h$h$h,$h$h$hO,$h}$h$h!<$h5" ..#############  .......@......#  .#..h.#...###.#  $hn"#... ##..# #.#  #...#h.h #..###.######..##.. .##.....# ..$h"#.. ..#.....# hhh 3 jackals (asleep) .#..## #..#.....#  .......##..##..##...#.# #.. ####.....#$h"f#....#.##### #...$h&b 37.9 (17  3 jackals come into view.$h&$h'$h)($hM)$h. hh....hh 2 jackals  The jackal barks!$h(/6===8.9 (18$h[3$h=9I _The jackal moves out of view.$h9$h9$h:$htBh...h#hh 3 jackals---40.1 (1.2)$hRC$hHr  ..#############  ....h..@......#  .#...h#h..###.#  #... ##..# #.#  #...#... #..###.# #.. .##.....# $h_I.. ..#.....# ..## #..#.....#  ...#.# #.. .##### _You reach to attack! You barely miss the jackal.$h ..#############  ....h..@......#  .#...h#h..###.#  #... ##..# #.#  #...#... #..##.. .##..... ..#.....# $h ..## #..#.....  ...#.# .##### $hSP---$h$h _There are monsters nearby!You hit the jackal.$hw$hn  The jackal is severely wounded.$hF$hP.hh.$h\5=1.4 (1.3$h$hO  $h'..#############  .....hh@......#  .#....#h..###.#  #... ##..# #.# $hW) #...#... #..###.# $h~#.. .##.....# .. ..#.....# ..## #..#.....#  ...#.# #.. $hV.##### _The jackal bites you but does no damage. x2$hǛ S ..#############  .....hh@......#  .#....#h..###.#  #... ##..# #.#  $h #...#... #..##.. .##..... ..#.....# ..## #..#.....  ...#.# .##### $hq $hȡ $h3 $hW PM_The jackal bites you but does no damage. x2 _There are monsters nearby!  You closely miss the jackal.The jackal is severely wounded.$h [3-2.6 (1.2$h $h J _The jackal bites you. You block the jackal's attack.$hh  ..#############  .....hh@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..###.# #.. .##.....# .. ..#.....# ..## #..#.....#  ...#.# #.. .##### $h^  ..#############  .....hh@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..##.. .##..... ..#.....# ..## #..#.....  ...#.# .##### $hKc 4$hg $hq . You block the jackal's attack.  The jackal barely misses you. You block the jackal's attack.$hGr -3.7 (1.1$hw $h| T  ..#############  .....hh@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..###.# #.. .##.....# $h~ .. ..#.....# ..## #..#.....#  ...#.# #.. .##### _The jackal barely misses you.$h  ..#############  .....hh@......#  .#....#h..###.#  $hq .#... ##..# #.#  #...#... #..##.. .##..... ..#.....# ..## #..#.....  ...#.# .##### $h 4$h $h1 The jackal barely misses you. closely miss the jackal.completely misses you.  The jackal bites you but does no damage.$h (4.8$h$ $h(   ..#############  .....hh@......#  .#....#h..###.#  #... ##..# #.# $h)  #...#... #..###.# #.. .##.....# .. ..#.....# ..## #..#.....#  ...#.# #.. .##### _The jackal misses you.$hI ..#############  .....hh@......#  .#....#h..###.# $he3 #... ##..# #.#  #...#... #..##.. .##..... ..#.....# ..## #..#.....  ...#.# .##### $hMJ$h#M_The jackal misses you.losely misses you. The jackal bites you.  You block the jackal's attack.-6.0 (1.2  ..#############  .....hh@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..###.# #.. .##.....# .. ..#.....# ..## #..#.....#  ...#.# #.. .##### _The jackal bites you but does no damage.$h5 ..#############  $h5U.....hh@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..##.. .##..... ..#.....# ..## #..#.....  ...#.# .##### $hT<4$hA$hMThe jackal closely misses you. The jackal bites you.  You block the jackal's attack. _The jackal bites you but does no damage. _There are monsters nearby!  You miss the jackal. $hbNu The jackal is severely wounded.7.2$hR$hX  ..#############  .....hh@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..###.# #.. .##.....# .. ..#.....# ..## #..#.....# $hY ...#.# #.. .##### _You block the jackal's attack. The jackal barely misses you.$h{% ..#############  .....hh@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..##.. .##..... ..#.....# ..## #..#.....$h  ...#.# .##### $hC4$h$hH _There are monsters nearby!You puncture the jackal!$hE$h$h4 q . 2  You kill the jackal!$hO 598.3 (1.1$hi$h> _The jackal bites you but does no damage.$h)" ..#############  ......h@......# $h"' .#....#h..###.#  #... ##..# #.#  #...#... #..###.# #.. .##.....# .. ..#.....# ..## #..#.....#  ...#.# #.. .##### $ht ..#############  ......h@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..##.. .##..... ..#.....# ..## #..#.....  ...#.# .##### $h4$h$h! _There are monsters nearby!You puncture the jackal!$h †   jackal  You kill the jackal!$hd4=379.5 (1.2$h$h  ..#############  ......†@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..###.# #.. .##.....# .. ..#.....# ..## #..#.....#  ...#.# #.. .##### _The jackal bites you but does no damage.$hr ..#############  ......†@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..##.. .##..... ..#.....# ..## #..#.....  ...#.# .##### $hx$hy$h, _A jackal is nearby!You barely miss the jackal. You block the jackal's attack.50.6 (1.1$hL$hl  ..#############  ......†@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..###.# #.. .##.....# .. ..#.....# ..## #..#.....#  ...#.# #.. .##### _The jackal closely misses you.$h* ..#############  ......†@......#  .#....#h..###.#  $h*.#... ##..# #.#  #...#... #..##.. .##..... ..#.....# ..## #..#.....  ...#.# .##### $h04$h5$hf@ _A jackal is nearby!You closely miss the jackal. You block the jackal's attack.1.8 (1.2$hE$h^L  ..#############  ......†@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..###.# #.. .##.....# .. ..#.....# ..## #..#.....#  ...#.# #.. .##### _The jackal barely misses you.$h(  ..#############  ......†@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..##.. .##..... ..#.....# ..## #..#.....  ...#.# .##### $h $h $hx $h s _A jackal is nearby!$ho V3-3.0$h $h  ..#############  ......†@......#  $hP ~.#....#h..###.#  #... ##..# #.#  #...#... #..###.# #.. .##.....# .. ..#.....# ..## #..#.....#  ...#.# #.. .##### _You completely miss the jackal. The jackal bites you.$h1 b ..#############  ......†@......#  .#....#h..###.#  #... ##..# #.#  #...#... #..##.. .##...$hm t.. ..#.....# ..## #..#.....  ...#.# .##### $h 4$hl $h< _A jackal is nearby!You hit the jackal.$h h†$h" d4=454.1 (1.1$h $h ` _You kill the jackal!$hB $h $h 0.0†..........$h= $h $hE _Key pressed, stopping explore.$h $h ^ _No target in view!$h< $h $h J$h3 _Key pressed, stopping explore.$h] $h { _No target in view!$hV $hY 4$h $h3 _Key pressed, stopping explore.$h $h  _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h` 4$h0 $h1 No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h5 3$hq 4$hF $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h# Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hD$ $h$ $h' $h* ,$h. No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h/ ANo target in view!Key pressed, stopping explore.$hO/ $h2 $h5 Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hB 3$h?C $hE $hF $h@J : _$hM No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  You see here a jackal corpse.$hN $hSO  _$hO $hQ $hS ,$h=T $hU $hW O=$h?X $hAY $hEZ $hZ $hZ $hu] $h<_ ,$h_ $h)a $hvb ,$hGc $hd $h*f ,$hf $hi $h.j $hj $hj $h}l $hOm ,$hm $h/o $hDp ,$hp $h3t $ht ,$h u $hu $hXv ,$hv $h[w $hw ,$hx $hx $hy ,$h[y $hz $hk q    #####  ##...###########  [......@.........†......-$h 69.1 (15.0)  ##########..#....#†..###   ##..##....##..# #  #...#......#..### $h <  ######..##..##..##....   ........#..####..#....   ........#..## #..#....   ........##..##..##...# $h _  ####.....#......#....#$hX $hƈ G-70.1 (16$h $h a _Found a leather armour.$h $hԜ ^ _No target in view!$h $hҝ $h $hH $h P _$h& $h\ $h $h $h $h $h $h( $ht ,$hY $h $h{ ,$hR $hݴ $h/ $h` $h $h $h ,$h5 $h F  You see here a +0 leather armour.$h $hX  _$h $h $hu ,$h $h( ,$hu $hV L _You now have 74 gold pieces (gained 3).$h 3$h $h $hi $h $h $h $h ,$ha $h $h ,$h $hq $h ,$h $hB $h ,$hx $h ,$hL $h M _You now have 85 gold pieces (gained 11).$h 3$h $hb $h ,$h $h8 $h ,$hC $h> $hq $h $hL $h $h ,$hw $hI $h ,$hx $h $h4 ,$h $h $h $h7 ,$hE $h $h8 $h $h$ $h ,$hC $h $hc ,$h $h $h $h $h $hN $h ,$hj $hA $h ,$h $h  ##.############..#....#†..# #.# ##..##....##..#$h`  #.# #...#......#..# #.# ########..##..##..##..  #.# #.........#..####..#..  #.###.........#..## #..#..  #.............##..##..##..  ##.....#......#...  #.......@.....##....##$h 501.1 (31  #.......#†...#.. ........#........... $h 7........####.##.....  ........# #.##.  ........####.##.# $h  ........##....>.  ........##......##.. $h T .........#..........$h $h $h j _Key pressed, stopping explore.$h $h" $h& ^ _No target in view!$hr& $h' $h, ~.................0.0)$h"- $hf0 $h_6 _Key pressed, stopping explore.$h9 $h< ^ _No target in view!$h= 3$h3C 4$hC $hH j _Key pressed, stopping explore.$hH $hbK $hO _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hjO $hO $hR 4$hGV $hrY No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hY $h\ $h_ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h` $h^` $hd $hg $hg $hm No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hcn $hOp $hr Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hr $h4s $hv 4$h#z $hs} No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h} $h $hA Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h̓ 3$h 4$h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hG $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hK $h $h 4$h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h* $h8 $h\ Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $h $hɫ 4$h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $hѵ $h& Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h $hθ $h) 4$h- $hu No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hC ^Key pressed, stopping explore.No target in view!$h $h $he $h $h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $hw Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hb  _$h $hW X$h $h ,$hw $h4 $h ,$h $h $h,$h$h#$h$hg$h($hx$hB$h $h ,$h$ $h$h,$hO$h$ht,$h)No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  You see here a ball python corpse.$h5 _$h$h$hD$h$hX$hk$h$h$h%$h',$h ($h=*$h*$h+$hn+$h-$h.,$h /$h0$h1,$h2$h\4$h)5,$h5$hi8$hC9,$h9$h@;$h<,$h<$h(>$h>,$hh?$hCA$hXB,$hC$hD$hE,$hCF$hqH$hK,$hL$hN$hQB$hHR$hS$hHT$h/U$hW$hvX,$hY$hHZ$h0[$ha[$h[$h6]$h;^,$h^$h `$ha$hDb$h6c$h7e$hlX$h2n$hrn$ho$h+wX$hx$hz,$h{$h'}$h~,$h~$h$h,$h$h $h,$hR$h$h,$h$h͌$h,$h$hX$h/$hҗ,$h$h"$h,$h$h$h,$h$h$hs,$h$h&$hVX$h,$h$hp$h,$h$h$h,$h$hm$hG,$h$h3$h,$h$h $h,$hA$h7 _You open the door.$h3$h$h@  There is an open door here.$h$h _$hh$h$h,$hn$ho...###...#..............##.# #. $h'...##..........#.....##.#..# # ...##.##...........# .#.........................# .#.....#.......#...#.# $hd.....................###.#.# .#.......#..#####'##.....# # .........#..# ♣♣..~#...... $h.#......##..#♣♣.@.≈#.# . 57.1 (56.0) $h9.#..........#♣>...~#.# ##..........#♣....≈#.#  ...#.....#.#♣.P.~≈#.# #.##.#.# ........#.# #...~~~#.# #.##.#.# $hks..........# +..~~~.#.# #.##.#. .......... #<.~P~.#.# #.##.# #.~~P~<'.###.##.#.. #≈~PP~.#...$hS$hlj _Key pressed, stopping explore.$h$h $h^ _No target in view!$h$h$hq............'.0.0)$h~$hu$h _Key pressed, stopping explore.$h$hH _No target in view!$hI$h$h: _$hB$hJ$h$h@  There is an open door here.$h*"5 _$hX#$ht$$h%,$hP&$h'$hk(,$h )$h)$hh*,$h*$h,$h#-$hn-$h-$h.$hK/,$h/$hh0$h1,$h1$h4$h4,$h+5$h6$h6,$h6$h7$h>8,$h8$h:$h2;,$h;$h8<$h<,$h<$h=$h=,$h=>$h>$h4?,$h?$h@$h@,$hTA$hj$h/,$h$h $h,$h$hX$h,$h/$h $h},$h$h$h B$h: $hO ,$h $h) $hp,$h$h$h,$h$h$h,$hX$hn$h,n$h,$h$h1........# #.#  ..#...#.# #.#  $h$...###.#.# #.#  #'##.....#.##########.#  ..~#...............##.#  ..≈#.###.##.######.##.#  ..~#.# #.##.#....#.##.#  ≈#.# #.##.# #..#.#..#  .$hO~≈#.# #.##.#.#.@#.#.##  86.1 (29.0) ~~~#.# #.##.#.#..#.#.##  ~~.#.# #.##.#....#.#..#  P~.#.# #.##.#.........#  P~<'.###.##.#....#.#..##  P~.#.......#.#...#  $h9~~.#.###.##.#.#..#.#..##  ~..#...................#  ~..#.###.##.###..#######  $h;!$h0(6 _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _There is an open door here. _Key pressed, stopping explore.$h($h)H _No target in view!$h|7 _$h:X$h?$h?,$h?$h"A$hA,$hA$hBC$hC,$h8D$hjE$hE,$h_F$hG$hH,$htI$hK$h]M,$hM$hO$hO,$h=P$h^Q$hQ,$hCR$hFS$hS,$h'T$hU$hU,$h-V$h(W$hW,$hW$hY$h_[,$h[$h]$h1_,$h_$ha$h'c,$hc$h:f$hg,$hh$hVk$hm,$han$hp@  There is an open door here.$h"s5 _$ht$hv$hy$hPzJ 9 Water $h|$h  _No target in view! _There is an open door here. _Key pressed, stopping explore. _No target in view! _There is an open door here. _Your legs become a tail as you enter the water.$h$h$hυ$h;$hS,$h$hZ$hW,$h$h$h$h-$hǒ$h֓$h$hF$h$hC$h > 7 $ht$h$hƛ$hg0$hڜ$hK #≈~PP~.#........... #~PP~~.#.###.##.#.# #≈PP~..#........... #≈≈~~..#.###.##.### #≈~~...#.# #.##.... # . #≈~...♣#.# #.#####. ##.. #~~...♣#.# #.# #.$hš.. #~...♣♣#.# #.# #. .... # #~@.♣♣ #.###.# #. .... #.##+#####.....#####. .... #........#.........#. .... #....#####...##.#. .... #...............#. .... ###............... .... #.##########..#. .... # #.##. .... #####.# #.##.$h610.7 (24.6'...##...#....###....###..$h:c======1.7 (25$h$hpS _As you open the door, it creaks loudly!$hDZ$h$hH _No target in view!$h3$hn$h$h $h|$ _$h\  There is an open door here. _$hX$h$hA,$h$hB$hq,$h$h$h:,$h$h$h,$hU$h$ho,$h$h$h+,$h$h$h$h$hk$h$h ,$h $hw $h ,$h$h$h,,$h$h$h$h$h&$h9$hc,$h$h:!$h#,$h&$$h($h2*,$h*$hP,$hJ2.#.#.#.#.# ...#.....#.#♣.P.~≈#.# .#.#...#[#.........#.# #...~~~ .#.......#...........# +..~~~.#.# .....................#.#<.~P~.#. $h2d........##...........#.#.~~P~<'.# #.......#..............#≈~PP~.#.  .......#............###~PP~~.#.# ##.#.... ..............#≈PP~..#...## .......@....#.#≈≈~~..#.#------$h*3U28.7 (17.0...# .......######.#≈~~...#.#...####..... #.#≈~...♣#.#.....##..[.. #.#~~...♣#.#$h3##.......... #.#~...♣♣#.# #............... #.#~..♣♣ #.#...........[ #.##'#####............. #........#.$h3p(......... ####....####$hs<$h<D------9.7 (18$h C$hKC _Found a leather armour.$h/L$hKR$hGT $hT:_No target in view!$h4l$hl$hm$hp$h?s$hw: _$hix$h{,$h|$h*$hp,$h$h...#.......#...........# +..~~~. .................#.#<.~P~. ....##...#.#.~~P~< ####.#.....#≈~PP~. # .......#...###~PP~~. #####.#..$hJ\...#≈PP~ ##.###......#.#≈≈~~.. ..........##.......######.#≈~~.....####..@..# #.#≈~...♣.....##..[..# #.#~~...♣..........# #.#~...♣♣ .###...............# #.#~..♣♣....[# #.##'### .$h.... #........(...... ####....#...... #....... ###...$hY ...#<.~P##.~~P~< ####.......#...#≈~PP~. # .###~PP~ #####.#.....$h....#≈PP~........###......#.#≈≈~ .....######.#≈~~.###.....# #.#≈~...♣..~##...........♣ .###.......♣♣ .......##..... .#.#.#.##.#.....#.## $h232.7 (3.0)$h+3.7 (4$hѣ$h* _You see here an orb of guile.$h$hK$hּ^ _No target in view!$h($hF$h$h@$h^: _$h$h$h$h@$h$h$h$h4$hF  You see here a +0 leather armour.$h$h _$hp$h$h,$h0$h$hR,$h<$hr########.#≈~~...####.....# #.#≈~...♣ ......##..[..# #.#~~...♣ $h.......##..........# #.#~...♣♣ .###.......# #.#~..♣♣ .....[######.##'####..............##.....$h(................#####....#.......@......# #.....9.7 (6..##.....# ###....#.#.##.#..... #.....# #.## .#.#.#.# .#..... ####### #... .#.#.#.# .#..... #### .#...#. .###### ######$hX$hn$hj _Key pressed, stopping explore.$hD$h$hH _No target in view!$h4#I$hH'$h)$h,: _$h81$h3,$h7$h:$h,=,$h>$hA$h-C,$h'E$hG$hI$hIJ$hK$h=N$h-P,$h)R$hS$hjU$hU$hV$hZ$h[$h\$h\$h^$h_$h_$hd`$ha$hb$hb$hc$hfe$h lg.............##....(................###.....................# ####................##.....# $hl.####.#.#.#.##.#.....##.....# #.#.#.##.#.....######## #.#....#.#.#.##.#.....# #.###..#...#. #.####### #.# #.#### #@#49.7 (10.0)#.# #.. )$hl.# #.######.#### ### #$hlq.## $hs$h=s-50.7 (11$h[x$h; _Found a dagger.$h $h$hlH _No target in view!$hw3$h$h$h4$hz$ _$hcn$h$h$h $h $h $h ,$hU $hI $h8$h[$h$h $hB$hc$h,$hD$h.$h,$h$h$h$h$h;$h^$hr,$h$h$hj$h$h$h$ $h",$h"#$h$$h$,$h>%$h&$h&$h&$hH'$h($h($h)$hF. _n - 3 clear potions (gained 1)$h2/,$h/$h0$h1,$hu1$h-2$h2,$h3$h7$h7$h99$h:$h:$h1;$h<$h<,$h=$h=$h>,$hE?$h@$h@$h@$hA$hQC$hE,$h F$hR$hS,$hT$h [#.#.#.##.#.....######## #.#.#....#.#.#.##.#.....# #.#.###..#...#.##.####### #.#.# #.######.##.# #.#.# #...).......# #.#.# #.######.#### #.#.##### #.# $h[#.#.....######.#### #.#####.........@.#77.7 (27 ########.##.# #.##.# #.##.# #.##.# #....##.####$h[+###$h\$h+a$hg _Key pressed, stopping explore.$hl$hvpH _No target in view!$h|I$h$h$h: _$h$h&,$h$h'$h,$h$h&$hܠ$h$h$hF$h,$h$hA$h,$hX$hz$hP,$hi$hAX$hw$h[,$hb$h$h,$h$h$h$h,$h> $h $h,$h$h$h-,$hd$h$h8,$hn$hu%$h',$h5)$h*$h+,$h,$h0.$h?/,$h/$h`1$h2,$h?3$h4$h5$h6$h7$h:$h<,$h =$h>$hy@,$hsA$hWI$h^KB$hL$hM,$hN$hU......#.#.....#......... ........#.....#.................. ....#.#.......#..#.......#..##### $hU..###...#....(#..........#..# ♣♣. ..............##.#......##..#♣♣.. ...##...#........#..........#♣>.. ........#.#.#.####..........#♣... ......#.#.#.#.#.....#.....#.#♣.P.$hV-....#.#...#[#.@.......#.# #...~708.7 (31 #.....#.......#...........# +..~~ ..........................#.#<.~P .............##...........#.#.~~P .#####.......#..............#≈~PP .## #.......#............###~PP~  ..#####.#...................#≈PP~  ..##.......###............#.#≈≈~~  ............##.......######.#≈~~. $h|W$h]$h!e _Key pressed, stopping explore.$h{i$hjH _No target in view!$h{I$h }$h~: _$h,$hp,$h5$huX$h͉$h$h5$hK$h>$h=,$h$hȏ$h,$h6$hi$h/,$h$h$hz,$h $h1$hח$h$h$hK$h,$ho$h$h,$h$h$hȬ,$h-$hI$h,$hw$h~$hG,$h$h $hع,$hp$ha$h$h$h]$hB$h\$h$hM$h=$h`$h$h$hR$h^,$h+,$h,$h}$h$hc,$h$h$h,$hB$hw$hp,$ho$h$h$h$hU$h$hX$h/h$h4X$he5,$h]$hLzR ###.##.#.#....#.#.#.## #.##.#.###..#...#.## #.##.#.# #.######. $hzt#.##.#.# #...)..... #.##.#.# #.######.## #.##.#.##### #.#  #.##.#.....######.## ###.##.#####......... $h{F#....@.# ########.##58.7 (50 ######## #.## #.## $h{#.## #... #.## ### $h{$h$h[ _Done exploring.$hB$h$hH _No target in view!$hI$h-p........0.0)$h$h$hD _No target in view! _Key pressed, stopping explore. _No target in view! _Done exploring.No target in view!Done exploring.$h$h4$hH _No target in view!$h>I$h _No target in view! _Done exploring.No target in view!Done exploring.No target in view!Done exploring. _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h|I$h̲4$h$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$hv$hzDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hH $h4I $hI $he 4$hLj $hl No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hl $h7o $hp Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h $h $hC $h1 4$h5 $h; 6No target in view!$hB< }Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h< $hK@ $hB Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h $hC $h $h 4$h $h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h] $hy $he Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h 3$h! $hK J$h\ No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h/ $hH Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hk 3$h%l $h J$h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h $h˝ $hŸ RDone exploring.No target in view!Done exploring.$h KNo target in view!Done exploring.No target in view!$h7 3$h7 $h_ 4$h_ $hf No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hf $hj $hm Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h $h] $h $h@%$h%$h)$h-No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hf0$h1Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h$h$h/$h94$h$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h $h$h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h[3$h.\$hz4$h~$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h;$hȄDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h#$h $$h$$h>>(Press ? for help)$hm #........####...###...............# #.#~..♣♣ #.###.# #.#.# #.##........#.......................[######.##'#####.....#####.#.# #.##.....................................##........#.........#.#.# #.##....................(................#####....#####...##.#.#.# #.##.....................................# #...............#.#.# #.#$h ###........####................##.....# ###.................# #.##...##.#.####.#.#.#.##.#.....##.....# #.##########..#.### #.#$h #.............#.#.#.##.#.....######## #.....# #.##.# #.####.##.#.#....#.#.#.##.#.....######.# #.##.# #.##.##.#.###..#...#.##.########.######.##.# #.##.##.#.# #.######.##.##....#......# #.##.##.#.# #...).......#####.#.#.#### #.#$h #.##.#.# #.######.#####.#.#..##.##.##.#.##### #.##.#.##.#$hU y#.##.##.#.....######.#####.#..#.##.####.##.#####...........##.#..#.##.#$h #....@.# ########.##.##.#....##.##########.##.##.#..##########.##.##.##.#.....†.......##.##.##...............##....##.#............###.#####.#.####################$h####..####.##.......................>#.# #.##..# #.###$h .................#...#.# #.##..####.##.#.....##.#..[.###.....#...# #.##..$h5(##....>.$hKX............#.##..# #.#$h_#..$hs####....##.#$h ##....$h`##.[...# #.#######$h#....#.....$hɠK.###...#......##.# #.......#$h6#####......###....................##..........#.....##.#..# ######.##(................##.##..............#....# .........................#.#.........................# $h0e##########...................#.#.....#.............#...#.# $hL#......# #............#.....#......................###.#.# #......###........#.#.......#..#.......#..#####'##.....#.#########$h_#........#......###...#....(#..........#..# ♣♣..~#...............#$hP###.........................##.#......##..#♣♣...≈#.###.##.######.#$hġ#..............##...#........#..........#♣>...~#.# #.##.#....#.#####.)..........$hءX#.#.#.####..........#♣....≈#.# #.##.#.#..#.#.$hp#....................#.#.#.#.#.....#.....#.#♣.P.~≈#.# #.##.#.#..#.#.#$h#..........#.#.#.....#.#...#[#.........#.#.#...~~~#.# #.##.#.#..#.#.#$hLj#..........#.#.#.....#.......#...........#.+..~~~.#.# #.##.#....#.#$hk#........................................#.#<.~P~.#.# #.##.#$hh#.......#...................##...........#.#.~~P~<'.###.##.#....#.$hR#..###...............#####.......#..............#≈~PP~.#.............#.#.$hx..##...............## #.......#............###~PP~~.#.###.##.#.#..#.#..##$h֢$hiI $h*m ###.##.#.#....#.#.#.## stairs the Trooper#.##.#.###..#...#.## Merfolk#.##.#.# #.######.## Health: 24/24 ========================#.##.#.# #...)...... Magic: 2/2========================#.##.#.# #.######.## AC: 6Str: 16#.##.#.##### #.# EV: 7Int: 7#.##.#.....######.## SH: 4Dex: 13$hm ###.##.#####.......... XL:  2 Next: 45% Place: Dungeon:1#....@.# ########.## Noise: ---------  Time: 758.7 (0.0)#########.## a) +0 trident#.## Nothing quivered#.###...#.##### _No target in view! _Done exploring. $hFn _No target in view! _Done exploring. _No target in view! _Search for what [? for help]? .$hsn $ho $h $h : _$hc $h7 $h $h5 $hY $h $hk $h $h $h $h $h $h $h $h> $hc $h $h $h $h $h $h $h ,$h6 $h $h ,$h $h $h ,$h $h $h ,$hm $hH $h ,$hj $h[ $h ,$h` $h $h ,$hI $h $h ,$hB $hC $h ,$h $h $h_ $hx $h $hq $h $h $h $h $hU $h $h $h~ $h ,$he $h $h~ $h $h $h $h $h $h $h= $h ,$h $h" $h|$ ,$h=% $h* $hT+ $h+ $hl, $h0 $h2 ,$hy3 $hx7 $h8 $h$9 $h9 $h= $h ? $h;? $h@ $hC $hHE $hE $hbF $hI $h3K $hK $h9L $hO $h]Q ,$h_R $hU $hW $h;W $h9X $h`[ $h^] ,$h^ $h>a $hc $hMc $hAe $hig $hVh $hh $hsi $hk $hm ,$hn $hq $hs ,$ht $hv $h7~ ,$h~ $h$ $h $hÄ $h ,$h $hk $h $h7 $h $h $h $h $hr $hK 1..........##..##..##...#.# #. ######.....#......#....#.##### #. ...........##....##..........###. $h Q######......#÷...#..##.#... ..........#...................... #.........####.##................ #.........#$h f......#........ #.........#$hȖ W.....##.#..[.# #.........#$h ^...............800.7 (42.0) $h #.........##......##....##.#..... #..........#..................... #####......###...................$hL #(........................#.........................#.# $h ##########...................#.# #......# #............#.....#... #......###........#.#.......#..# $hz $h  $hџ U_There is a stone staircase leading down here.$h$hr$h$h$h81.7 (1.0) _$h $hD   #.   .#   .#   .#   .#   .#   ...#####.#  2 ...#   ##########      $hT >          $hO-2.5 (1.8$hxR$hT} _You climb downwards. _There is a stone staircase leading up here.$h-3$hm.$h0$h1$ho5P _$hY6$h6$h7$h/9$hT:$hz:$h:$h<$h}>,$h>$h?$hzA$hA$hB$hDC$hD,$hE$h?F$hG,$hH$hH$hI$hJ$h}J$hK$hL$hL$hM$hO$hP$hP$h1Q$h8R$hS,$hNT$hU$hyW,$hW$hSY$hZ$hZ$he[$h6]$h^$h(_$h_$h a$hb$hb$hc$hd$hvf,$hf$hg$h_i$hi$h0j$hk$hgm$hm$hm$ho$hQq,$hq$hs$ht$hu$hv$hiw$h|#.#  #.#  #.#  #.#  # #.#  $h|#.##.##.#### B.......#  ##@##.# ###  #...#.#####.## $h}8#..........#.# #...#.#####.##$hE}d#####.# #.##.# #.# B   giant cockroach (asleep)$ht}#.# #.##.# #.#...#####.#$hP022.5 (20.0)$hօ .  A giant cockroach comes into view.$hM,3.5 (21$h$h;< _The giant cockroach moves out of view.$hQo3$ho$hq$ho .. #.# #.# #.# #.# # #.# ##.##.##.####.......@....# .#.##B##.##.# ## #...#.#####.## #..........#.# #...#.#####.#######.# #.#B   giant cockroach #.# #.# #.# #.# #.# #.#0.0)B.4.5 (1$h|$h$hf% .. #.# #.# #.# #.# # #.# ##.##.##.####  ......B@....#  .#.##.##.##.# ###  # #...#  #.....  #...#.#  #####.# #.#  #.# #.#  #.# #.#  #.# #.# $h  .. #.# #.# #.# #.# # #.# ##.##.##.####  ......B@....#  .#.##.##.##.# ###  # #...#  #..... #...#.# #####.# #.#  #.#  #.#  #.# $h$hf _A giant cockroach is nearby!$h P .. #.# $hX #.# #.# #.# # #.# ##.##.##.####  ......B@....#  .#.##.##.##.# ###  # #...# $h < #.....  #...#.# $h  #####.# #.#  #.# #.#  #.# #.#  #.# #.# $h  .. #.# #.# #.# #.# # #.# $h ##.##.##.####  ......B@....#  .#.##.##.##.# ###  # #...#  #..... #...#.# #####.# #.#  $h #.#  #.#  $h 5#.# $hp $h $h3 $hL f _A giant cockroach is nearby!$hrk  You hit the giant cockroach but do no damage.=5.7 (1.2$ho $h| G _The giant cockroach bites you but does no damage.$hr  You hit the giant cockroach but do no damage.$h2(6.9$h#$h _You block the giant cockroach's attack. The giant cockroach closely misses you.$h5j  You closely miss the giant cockroach.$h-8.0 (1.1$hع$hG _The giant cockroach bites you but does no damage.$ha  You hit the giant cockroach.  The giant cockroach is heavily wounded.$h(9.1$h.$h_] _The giant cockroach closely misses you.$heM  You closely miss the giant cockroach.The giant cockroach is heavily wounded.The giant cockroach barely misses you.$h4N)30.2$hR$hUG _The giant cockroach bites you but does no damage.$hk.  You hit the giant cockroach but do no damage.The giant cockroach is heavily wounded.$h. -1.4 (1.2$h4 $h 7 = _You block the giant cockroach's attack.$h  You closely miss the giant cockroach.The giant cockroach is moderately wounded.2.6$h) $h J _The giant cockroach bites you but does no damage. x2$h  You closely miss the giant cockroach.The giant cockroach is moderately wounded.$hc $h !3.8$h $h ] _The giant cockroach closely misses you.$h  You hit the giant cockroach but do no damage.The giant cockroach is moderately wounded.The giant cockroach bites you but does no damage.$hB !5.0$hL $h \ _The giant cockroach barely misses you.$hV A  You hit the giant cockroach.$h] 1.$h#` 1546.2$hJe $hh S _You kill the giant cockroach!$h 4$h $h H _No target in view!$h3 4$h $hA H _No target in view!$hG4$h$hH _No target in view!$h4$h!$hT#H _No target in view!$h@$h$h!$hfH _No target in view!$ha4$h$hCC _No target in view!$h4$hN$hҊ$h}H$hH$hK$hN$h$h5$h$h6$hB3$hxB$hC$hE$hZE$ _$hHX$hYI$h K$hK,$hL$hBM$hRa........ ..........#.#.......#.##.....##.#$. ..##.# #. #.##.# ###.##.##.#### #...@........#- #.#.##.##.##.# ### #. #.#...#.#####.###. #.#.$hfR.........#.##. #.#...#.#####.###J #.#####.# #.# J   endoplasm (asleep).. #.# #.# #.#.. #.# #.# #.# #.# #.# #.#$hIU9.2 (3.0 _ An endoplasm comes into view.  Found a gold piece.$h5YBJ.J$hY!-$hY%40.2 (4$hs^$hedZ ........ .. ........#.# .......#.# #.....##.#$hdT $....##.# #.##.##.####.##.##.####$hdV #............#$hd #.#@##.##.##.# ###$hdg #.##.#...#.#####.#$hde #.##.#..........#.$h eb #J##.#...#.####$he #.##.#####.# #.$h1e ..##.# #.# #.#$hCe ..$hWel##.# #.# #.#$hje# ##$he##.# #.# #.# ...#####.# $hef_The endoplasm quivers.$hzg$h8lSJ.1.2 (1$hYq$h   ..  ........#.#  ....  #...  $.. $h  #.##.##.#  ###.##.##.####  #............#  #.#@#  $h @#.# #J# $h #.# #.#$h   $h ..##.# #.#  $h 3..##.# #.#  ####.# #.# $h !$h  ..  ........#.#  ....  #...  $..  #.##.##.#  ###.##.##.####  #............#  #.#@#  #.# #J# #.# #.#  ..##.# #.#  ..##.# #.#  ####.# #.# $h$h$h$hA _An endoplasm is nearby!You reach to attack! You puncture the endoplasm!$hj.$hE6622.5 (1.3$hc _You kill the endoplasm!$h_$h$h$hX$h$hɱ$hϳ$h$hg$h$h?,$h4$h$$h _You now have 86 gold pieces (gained 1). _You now have 93 gold pieces (gained 7).$hkX$hRB$h$haG #. #..##.# #.##...#.# #.#......# ##........#.... #.........#.#....####### ........#.#..?....@..#####.....##.57.5 (15.0)....#...............# #.###.######.##.##.##> #.# ###.##.# #.# #.......... #.# #.#.##.# ... #.#.##.#... #.. # #.##.#...#.. #.##.#...$hB8.5 (16$hf$hQ _Found a stone staircase leading down.$h$h $hb^ _No target in view!$h$h$h' _$h.# #. #..##. #.##...#.## #.#....####...## ##...........## #.......##.......####### ...........@.......#####....##.......#.............. #####.###.###.######.#... #># #.# ###.#..#.. #.# #.# ## #.g #.# #.# #.#.## g   goblin (asleep)#.# ... ... #.#.###. #.# #.. # #.## #.. #.##$h 3 62.5 (4.0)  A goblin comes into view. It is wielding a +0 dagger.$h\7bg.g$h75===3.5 (5$h<$h #.#. #..#.##...##.$hc####...####..........##.##.####### .......?.......#######.#.......... #####.###.###.######.##$h ... #># #.# ..#.g #......## #..#.## #.# ... ...$h #.# #.. # ..  # _The goblin shouts! You hear an angry hiss. $h_You see here a scroll labelled VONAEPT EMERY.$hf$h1 (g.$h3---4.5 (1 $h, _$h3$h/$hv( #. #.  #.  #.##  ####...##  ........##  ##.......#######  .......?....... ##.....@.# #####.### ..g #># #.#  ..#.. #.# #.#  ## #.. #.# #.#  #.# ... ...  #. #.# #.. #  .. #..  #..# $hy #. #.  #.  #.##  $h####...##  ........##  ##.......#######  .......?....... ##.....@.# #####.### ..g #># #.#  $hON..#.. #.# #.#  ## #.. #.# #.#  #.# ... ...  #. #.# #.. # $hrp .. #..  #..# $hýP---$h$hs _A goblin is nearby!$hv  You reach to attack! You closely miss the goblin.$hqAg.S$hS   ball python (constriction, wandering)$h-5.7 (1.2$ha$h^ _A ball python comes into view.$hB` #. #.  #.  $h#.##  ####...##  ........##  ##.......#######  .......?....... ##.....@.# $hQ#####g### ... #># #.#  $hOS.#.. #.# #.#  ## #.. #.# #.#  $h3#.# ... ...  #. #.# #.. # $h0 .. #..  #..# $h6$hw #. #.  #.  #.##  ####...##  ........##  ##.......####### $hsx .......?....... ##.....@.# #####g### ... #># #.#  S.#.. #.# #.#  ## #.. #.# #.# $hx #.# ... ...  $hx#. #.# #.. #  .. #.. $hx3 #..# $h~4$h$h _There are monsters nearby!You miss the goblin.$hƓD .SS$hJ)The ball python hisses angrily.$hQ%=$h~6.8 (1.1$h$h: $hf/_The goblin hits you but does no damage.$h)A #. #. $h\N #.  #.##  ####...## $hu  ........##  $h##.......#######  $h.......?....... $h+##.....@.# $hũL#####g### ... #># #.# $hک $hJ.S#.. #.# #.#  ## #.. #.# #.# $h #.# ... ... $h #. #.# #.. # $h& .. #.. $h:) #..# $h: #. #.  #.  #.##  ####...##  ........##  $hR;0##.......#######  .......?....... ##.....@.# #####g### ... #># #.#  .S#.. #.# #.#  ## #.. #.# #.#  $h;#.# ... ...  #. #.# #.. #  .. #..  #..# $hP@4$h D$h/K _There are monsters nearby!You hit the goblin.$hJL$hL$h>Q)S.S   ball python (constriction)$hS568.0 (1.2$hBW$h3[]  #. #.  $hr[#.  #.##  ####...##  ........##  ##.......#######  .......?....... $h[A##.....@.# #####)### $h[e.S. #># #.#  ..#.. #.# #.#  ## #.. #.# #.# $h[8 #.# ... ...  #. #.# #.. # $h \" .. #..  $h1\_#..# _You kill the goblin!$h #. #.  #.  #.##  ####...##  ........##  ##.......####### $hb5 .......?....... ##.....@.# #####)### .S. #># #.#  ..#.. #.# #.# $h ## #.. #.# #.#  $h8#.# ... ...  #. #.# #.. #  $hk.. #..  #..# $h4$h$h] _A ball python is nearby!You reach to attack! You puncture the ball python!$hh†$h>70-9.1 (1.1$h$hO _You kill the ball python!$h>#I$h$$h&$h&$ht)$h(.~M. #..#$h\.1 #$h. #.##  #.#####...## #..$h.## #.##.......####### ..........#####-$h.##.......#..............#####)###.###.###.†. #># #.# ###.##..$h.Y## ..$h^3-700$h3$h3$1.1 (2$h8$h?y _p - a scroll labelled VONAEPT EMERY$h@$hG _No target in view!$hkI$h J$hM'#.#. #.. #. #.##.. #.### #.#####...###..........## ###.......####### ..........##### ###......... #####)###.###.######.# .†.# #># #.# ###.$h@N..#..# #.# #.# #....## #..# #.# #.# #.#.# #.## ... ... #.#. #. #.# #.. # #. .. #.. #. #..# #.$hN 0  A malevolent force fills the Dungeon... and a teleportation trap spontaneously$hN(manifests!$hU/  --more--$hu^ ≈. $hyuM##≈. ♣# ####≈b. ..# ≈≈≈≈≈.. ..#  ...# ....... ♣..# ♣..# ...$hu#.♣......#.....# $hv♣ß♣....## ##.## #####  $hGv #. b   bat (asleep) #. #.### $hqv\#####...##  You are yanked towards a nearby monster!$hs~  Your surroundings suddenly seem different.$hhp≈bb$h+2.1 (1$h$h2l _A bat comes into view.$hr  You reach to attack! You barely miss the bat.$h$h'b.$hÓ5=3.3 (1.2$h9$h  #≈. ##≈. ♣#  ####≈≈. ..#  ≈≈≈≈≈.. ..#  $h....... ...#  .....b. ♣..#  .......♣..#  .......@.#$hFs .♣......#.....#  ♣ß♣....## ##.##  #####$hw9 #.  #.  #.### $hL _The bat hits you but does no damage.$hI #≈. ##≈. ♣#  ####≈≈. ..#  ≈≈≈≈≈.. ..#  ....... ...#  .....b. ♣..#  .......♣..#  .......@.# .♣......#.....#  $h♣ß♣....## ##.##  #####  #.  #. #.###$hT4$hG$hp _A bat is nearby!$hs  You reach to attack! You closely miss the bat.$hY $h C4.6 (1.3$h$h  #≈. ##≈. ♣#  ####≈≈. ..#  ≈≈≈≈≈.. ..#  $h(....... ...#  .....b. ♣..#  .......♣..#  .......@.# .♣......#.....#  $hV`♣ß♣....## ##.##  ##### #.  $hm#.  #.###  _The bat hits you but does no damage.$h߬ #≈. ##≈. ♣#  ####≈≈. ..#  ≈≈≈≈≈.. ..#  ....... ...# $hL .....b. ♣..#  .......♣..#  .......@.# .♣......#.....#  ♣ß♣....## ##.##  #####  #.  #. #.###$h94$h$hp _A bat is nearby!$h8$h(.b.$hk-5.8 (1.2$hq$h^  #≈. ##≈. ♣#  ####≈≈. ..#  $h6A≈≈≈≈≈.. ..#  ....... ...#  ....... ♣..#  .....b.♣..#  .......@.# .♣......#.....#  ♣ß♣....## ##.##  ##### #.  #.  #.###  _You reach to attack! You closely miss the bat. The bat barely misses you.$hak #≈. ##≈. ♣#  ####≈≈. ..#  ≈≈≈≈≈.. ..#  ....... ...#  ....... ♣..#  $ha.....b.♣..#  .......@.# .♣......#.....#  ♣ß♣....## ##.##  $h+b#####  #.  #.$hVb@ #.###$hf$hf$h{i$hmp _A bat is nearby!$h o{  You reach to attack! You hit the bat but do no damage.$ho$h7t,.b$ht-6.9 (1.1$h4x$hu _The bat hits you but does no damage. #≈. ##≈. ♣#  ####≈≈. ..#  ≈≈≈≈≈.. ..#  ....... ...#  ....... ♣..#  .......♣..#  .......@.# .♣......#.....#  ♣ß♣...b## ##.##  ##### #.  #.  #.### $hM #≈. ##≈. ♣#  ####≈≈. ..#  ≈≈≈≈≈.. ..#  ....... ...#  ....... ♣..#  .......♣..#  .......@.# .♣......#.....#  ♣ß♣...b## ##.##  #####  #.  #. #.###$h4$h7$h& _A bat is nearby!You reach to attack! You puncture the bat!$h",l†$hX.85-8.0$h$1$h2G _You kill the bat!$h $h )#≈.r...♣#≈....♣ß $h x ##≈.....♣# ####≈≈......# ≈≈≈≈≈.......# ....... ....# .......♣♣..# .......♣.@# -.........## .♣......#.....# ♣ß♣...†##.##.####### .#.# r   quokka (wandering)###.#. #.###80.0 (2.0.r1.0 (3$h $hq   .....♣ #≈r...♣ß  ##♣####≈≈.≈≈≈≈≈...$h ..........#♣♣@.#.....♣..##........## .♣......#.....♣ß♣...†##.##.#######$h .### _A quokka comes into view.$hw $hf p.rr$h +2.0 (1$h $h $h  #≈..... #≈.....♣ #≈....♣ß ##≈.r...♣#  ####≈≈......#  ≈≈≈≈≈.......#  ............#  ♣@.# ♣..## ...## .♣......#  ♣ß♣...†#  $hO r##### .# .# ## #.  #. $h! ` #≈..... #≈.....♣ #≈....♣ß ##≈.r...♣#  ####≈≈......#  ≈≈≈≈≈.......#  ............#  $hh ♣@.# ♣..## ...## .♣......# ♣ß♣...†# ##### .# .# ##  #.$h $h $h $h   ≈≈...... # #≈..... .# #≈.....♣. #≈....♣ß ##≈.r...♣# ####≈≈......#$hR  ≈≈≈≈≈.# ........@...# .......♣♣..#....$h .......♣..## . .........##$h .♣......#.....#♣ß♣...†##.##.####### .#$h֝ T .###$h n #. _A quokka is nearby!$h $h6 X.r$h $3 $h _$h $hj $hY  ≈≈...... #  #≈..... .#  #≈.....♣.  #≈....♣ß  ##≈.....♣#  $h= ####≈≈..r...#  ≈≈≈≈≈.......#  ........@...#  .......♣♣..#....  .......♣..## .  .........## .♣..  ♣ß♣...†  ##### .# .# ## #. $hO  ≈≈...... #  #≈..... .#  #≈.....♣.  #≈....♣ß  ##≈.....♣#  ####≈≈..r...#  ≈≈≈≈≈.......#  ........@...#  $hBP .......♣♣..#....  .......♣..## .  .........## .♣.. ♣ß♣...†  #####  .# ## $hT 4$hX $hF\ s _A quokka is nearby!$hb .rYou reach to attack! You closely miss the quokka.=4.2 (1.2$he $hog > _The quokka bites you but does no damage.$ht  ≈≈...... #  #≈..... .#  #≈.....♣.  #≈....♣ß $h)u  ##≈.....♣#  ####≈≈......#  ≈≈≈≈≈...r...#  ........@...#  .......♣♣..#....  $hu .......♣..## .  .........## .♣..  ♣ß♣...†  ##### .# .# ## #. $h3 i ≈≈...... #  #≈..... .#  #≈.....♣. $h  #≈....♣ß  ##≈.....♣#  ####≈≈......#  ≈≈≈≈≈...r...#  ........@...#  .......♣♣..#....  .......♣..## .  .........## .♣.. ♣ß♣...†  #####  .# ## $h4$h$hM  _A quokka is nearby!You barely miss the quokka.$h (5.4$hF&$h,   ≈≈...... #  #≈..... .#  #≈.....♣.  #≈....♣ß  ##≈.....♣#  ####≈≈......#  $h^-≈≈≈≈≈...r...#  ........@...#  .......♣♣..#....  .......♣..## .  $h-m.........## .♣..  ♣ß♣...†  $h-*##### .# .#$h-a ## #. _The quokka bites you but does no damage.$hC ≈≈...... #  #≈..... .#  #≈.....♣.  #≈....♣ß  ##≈.....♣#  ####≈≈......#  ≈≈≈≈≈...r...#  ........@...#  .......♣♣..#....  .......♣..## .  .........## .♣.. ♣ß♣...†  #####  .# ## $h4$h$hfJYou bar  $hќ(6.6$h$h   ≈≈...... #  #≈..... .#  #≈.....♣.  #≈....♣ß  ##≈.....♣#  ####≈≈......#  $hڨ≈≈≈≈≈...r...#  ........@...#  $hl.......♣♣..#....  .......♣..## .  .........## $hQ.♣..  ♣ß♣...†  ##### .# .# $hR## #. _You block the quokka's attack.$h(> ≈≈...... #  #≈..... .#  #≈.....♣.  #≈....♣ß  ##≈.....♣#  ####≈≈......#  ≈≈≈≈≈...r...#  ........@...#  $h>8.......♣♣..#....  .......♣..## .  .........## .♣.. ♣ß♣...†  $h/?#####  .# ## $h.D4$hJ$h|Tz _A quokka is nearby!$hTO3-7.8$hY$h] $h_a_You barely miss the quokka. The quokka bites you.$hm ≈≈...... #  #≈..... .#  #≈.....♣.  #≈....♣ß  $h_m##≈.....♣#  ####≈≈......#  ≈≈≈≈≈...r...#  $hmb........@...#  .......♣♣..#....  $hmQ.......♣..## .  .........## .♣..$hm>  ♣ß♣...† $hm  ##### .# $hnA.# ## #. $h ≈≈...... #  $h#≈..... .#  #≈.....♣.  #≈....♣ß  ##≈.....♣#  ####≈≈......#  ≈≈≈≈≈...r...#  ........@...#  .......♣♣..#....  .......♣..## .  .........## $h=.♣.. ♣ß♣...†  #####  $hgj.# ## $h$h$h' $h _A quokka is nearby!8.9 (1.1$hz&E  ≈≈...... #  #≈..... .#  #≈.....♣.  #≈....♣ß  ##≈.....♣#  ####≈≈......#  ≈≈≈≈≈...r...#  ........@...#  .......♣♣..#....  .......♣..## .  .........## .♣..  ♣ß♣...†  ##### .# .# ## #. _You barely miss the quokka. You block the quokka's attack.$h ≈≈...... #  #≈..... .#  #≈.....♣.  #≈....♣ß  ##≈.....♣#  ####≈≈......#  ≈≈≈≈≈...r...#  ........@...#  .......♣♣..#....  .......♣..## .  .........##$h|S .♣.. ♣ß♣...†  #####  .# ## $h$h$h$h _A quokka is nearby!You puncture the quokka!$h O†$hd:88390.0$hn$h*` _You kill the quokka!$hv$h$h(0.0$hv$h$hj _Key pressed, stopping explore.$h8$h$h7^ _No target in view!$hr$h$h J$hj _Key pressed, stopping explore.$h$hB$h{ _No target in view!$h($hJ$h# _Key pressed, stopping explore.$h&$hq* _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h*$hd+$hE0$h0$h4$hu;No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hU?$hxSKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!4=No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! _HP restored.$h|U,$hKV,$hV$hZn$h1]e=$hE_$hd#≈..... .##≈.....♣. #≈....♣ß ##≈.....♣# ####≈≈......# ≈≈≈≈≈...†...# #............#####.##.......♣♣..#.......##.......♣..##.@$.....w-.........###..#######.♣......#.....# ♣ß♣...†##.##.####### #.##.# .##.# w   dart slug (asleep) ###.# #.$h;e{.. #. #.###$hp w5.0 (5w  A dart slug comes into view.$hr& $hdrf``````The dart slug launches a dart at you.$h$.....0----=6.0 (6$h$h  #≈..... .# #≈.....♣. #≈....♣ß ##≈.....♣# ####≈≈......# ≈≈≈≈≈...†...# # ....#####.## .♣♣..#.......#.♣..##..@.....w..###..#.♣......#.....# ♣ß♣...†##.##.## .##.# ###... _The slug dart hits you.$h$h `````The dart slug launches a dart at you.$hU.....7.0 (1$h$h M   .# $hc #≈....♣ß ##≈.....♣#  .....# $h٩ .†...# #  ...#####.##  #.......###  #..@.....w.  #..########  $hO.....#  †##.##.##  ##### #.##.# $h)[.##.# ###.# #.  .. #.  $hP#.### $hz_The slug dart hits you but does no damage. _You see here 6 gold pieces.$h? p  .#  $hv@ #≈....♣ß ##≈.....♣#  .....#  .†...# #  ...#####.##  $h@ #.......###  #..@.....w.  #..########  .....#  $h@ †##.##.#  ##### #.##.$hA  .##.# ###.#  .. $hGA 4 #.###$hL 4$hN $hX  #≈..... .# #≈.....♣. #≈....♣ß ##≈.....♣#  ####≈≈......#  ≈≈≈≈≈...†...# ##  .....#####.##  .♣♣..#.###.  .♣..##..$@....w.  .###..#.♣......#.....#  ♣ß♣...†##.##.####### #.##.#.##.# ### _A dart slug is nearby!$h{a K-8 _$hmf $hk z  .#      $h(l ....#  †...# ##  ....#####.##  #.......###.  #..$@....w..  #..#########  $hOl H.....#  †##.##.##  ##### #.##.#$hl  .##.# ###.# #.  .. #.  #.### $h@   .#      $h a....#  †...# ##  ....#####.##  #.......###.  #..$@....w..  #..#########  .....#  †##.##  ##### # .##.# ###.#  ..  $h7 /#.###$h N-$hM $hd   #≈..... .# #≈.....♣. #≈....♣ß ##≈.....♣# ####≈≈......# ≈≈≈≈≈...†...# ## ....#####.## .♣♣..#.###. $h^ .♣..##..$.@...w. .###..# .♣......#.....# ♣ß♣...†##.##.####### #.##.#.##.# ###.# #. #.. #. ##.### # _A dart slug is nearby!$hm $hz 4w.$h h1=---9 _$h $h!   .#      †...# ##...#####.## #.......###.. #..$.@..w.... #..########## .....#†##.##.##  #####  .##.# $h^! q###.# #.  .. #.  #.### $h[   .#      †...# ##...#####.## #.......###.. #..$.@..w.... #..########## .....#†##.  #####  .##.# ###.# #.  .. #.  #.### $h 4$h $h  #≈..... .# #≈.....♣. $hZ #≈....♣ß ####≈.....♣# #.≈≈......# ....†...# .## #####.## ♣♣..#.###..#♣..##..$..@.w....#$h! M###..# ♣......#.....# ß♣...†##.##.## .##.# ###.# #. #... #. #.#.### #. _A dart slug is nearby!$h $h; 0w.$h /900 _$h $h   .#     ##   #. .†...# .##..#####.###.......###..# #..$..@w.....# #..########### †  #####  .##.# ###.# #.  .. #.  #.### $h$  .#     ##   #. .†...# .##..#####.###.......###..# #..$..@w.....# #..########### †  #####  .##.# $h@%###.# #.  .. #.  #.### $h+4$h0$hH;  _A dart slug is nearby!You hit the dart slug.$h;5=1.1 (1.1$h@$hCd _The dart slug is moderately wounded.$hS  .#     ##   #. .†...# .##..#####.###.......###..# #..$..@w.....# #..########### †  #####  .##.# ###.# #.  .. #.  #.### $h  .#     ##   #. .†...# .##..#####.###.......###..# #..$..@w.....# #..########### †  #####  .##.# ###.# #.  .. #.  #.### $h4$h^$h"u  _A dart slug is nearby!$h}zYou hit the dart slug.  The dart slug is almost dead.$h(2.2$h$h L   .#     ##   #. .†...# .##..#####.###.......###..# #..$..@w.....# #..########### †  #####  .##.# ###.# #.  .. #.  #.### _The dart slug barely misses you.$hܝ  .#     ##   #. .†...# .##..#####.##$h#.......###..# #..$..@w.....# #..########### †  #####  .##.# ###.# #.  .. #.  #.### $h$hZ$h$h>JM_The dart slug barely misses you. _A dart slug is nearby!  You hit the dart slug but do no damage.The dart slug is almost dead.$hR2==$h$&3.4 (1.2$hƼ$hx_   .#    $h ##   #. .†...# .##..#####.###.......###..# #..$..@w.....# #..########### † $h #####  .##.# ###.# #.  .. #.  #.### _The dart slug barely misses you.$hZ  .#     ##   #. .†...# .##..#####.###.......###..# #..$..@w.....# #..########### †  #####  .##.# ###.# #.  .. #.  #.### $ha4$hg$ht _A dart slug is nearby!You puncture the dart slug!$hzi.$h`{$h́ #≈..... .#stairs the Trooper#≈.....♣.Merfolk#≈....♣ß ##Health: 23/25 ======================--##≈.....♣# #.Magic: 2/2$ht======================== ###≈≈......# .AC: 6Str: 16 ≈≈≈≈...†...# .##EV: 8Int: 7 ...........#####.##SH: 4Dex: 13 ......♣♣..#.......###..#$hkXL:  2 Next: 100% Place: Dungeon:2 ......♣..##..$..@......#Noise: =--------  Time: 904.7 (1.3) ........###..###########a) +0 trident ♣......#.....#Nothing quivered ß♣...†##.##.####### #.##.#.##.####.# #.#. .. #.#. #.####.  $hʃS_A dart slug is nearby!You hit the dart slug but do no damage.The dart slug is almost dead. _The dart slug barely misses you. _A dart slug is nearby!You puncture the dart slug!$h _You kill the dart slug!You have reached level 3!$h /  --more--$h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? $hr7/30-3/383 0% $h$hU _You feel stronger. x2$hU 8= _$hx#9==30==$h|X$hO=$h $h! _You now have 99 gold pieces (gained 6).$hy≈.##$h. .#  ..  #≈....♣ß #r##  ##≈.....♣##.#. ###≈≈......# ... ≈≈≈≈...†...# #.## .....#####@## -♣♣..#.......###..# $h4m......♣..##............# ........###..########### ♣......#.....###r   rat (asleep)$hn)$hx 19.7 (15.0)  A rat comes into view.$h+g.rr$h7===20.7 (16$h$hа  ..  ≈≈......## #≈..... .# #≈.....♣.. # #≈....♣ß #.##.  ##≈.....♣##r#.# ####≈≈......##... ≈≈≈≈≈...†...# ......#####.## .♣♣..#.......###..#♣..##...........$h.# ...###..########### .♣......#.....# ♣ß♣...†##.##.########.##.# .##.# _The rat squeaks loudly.$h$h.r---1.0)$h 5 ..  .##   .#  . #   #.##.  #.#.##.r.#†...# #@####.## ..###..# $h .......# ######## †  #####  .##.#$hڒ E ..  .##   .#  . #   #.##.  #.#.##.r.#†...# #@####.## ..###..# ....#####†  #####  .##.#$h P---$h' $h _A rat is nearby!You hit the rat.$hѳ E†$h =2=2.8 (1.1$hS $h G _You kill the rat!$h _$h X$h #. .. #. ### ≈≈......##[ #.. #≈..... .#. #.. #≈.....♣... #.#$h  #≈....♣ß #.##.#  ##≈.....♣##.#.#  ####≈≈......##.@.#-30  ≈≈≈≈≈...†...####.  ......#####.##  .♣♣..#.......###..#  ♣..##............#  ...###..###########  .♣......#....$hJ N.#♣ß♣...†##.##.#######$h $#.##.#$h $h> E-4.8 (2$hl $h _Found a leather armour. _You see here a rat corpse.$h $hJ ^ _No target in view!$h $hg$hP _$h% ,$h8 ,$h $h4$h,$hZ$h$h,$hO$h$h,$h$h$h'!,$hB"$hH%$h',$h$h?,$h?$hA$hB,$hB$hD$hFB$h\J$h8L$hNB$hO,$hP$h`R$hS$hT$hT$hU$hW,$hIX$hY$h[,$h#\$h-^$h`,$ha$hb$hdd,$hWe$hg$h j,$hk$ho_  You see here a rat corpse.$hq$hLr _$hs$hR}..#♣. #.##.# #.# #.# .. #.# ####.####. ≈≈......##[# ##.........$h} #≈..... .#.# ##...#.####### #≈.....♣...###.###......... #≈....♣ß #.##.## ##.######. ##≈.....♣##@#.## ##.#484.0)  $hP~ ####≈≈......##.†.# #.# ≈≈≈≈≈...†...####.## ##.# ......#####.## ##.## .♣♣..#.###..# $h|~♣..##............# ...###.$h~.########### .♣......#.....#♣ß♣...†##.##.##$hV$h$hd _Key pressed, stopping explore.$h$hؚH _No target in view!$hI$h$h$h: _$hɴ$h,$hu$h$hP,$hf$h$h,$h"$hX$h,$hd$h$h,$hM$h$h,$h$h$h,$h&$he$hq$h$h]$h!$h,$h$h$hn,$ht$h$h,$h$h[$h,$h$h$h ,$h $hF $h1 ###########  . .........# $h ... ♣ß♣...#.######  .....♣...........#  .......@....##....62.8 (1 ..........♣..#.##.. ..........♣♣...##. ...............##.$h ).≈≈≈≈≈≈.......##.# ##$h .≈≈####≈≈......##[# ##.$hG $hp^.≈# ##≈.......#.# ##.. .≈ #≈.....♣...###.##$hl #≈....♣ß##.##.##$hB3.8 (15$h$$hW.^ _Found a short sword.$hw3$h6H _No target in view!$h/3$h-1$h5$h<##############h............##....♣ß♣...#.######.♣.#....##....#♣.♣..#.##..♣.♣♣...##.#....##.#$h=L.).≈≈≈≈≈≈.......##.# .≈≈####≈≈......##[# ## h   jackal (asleep).≈# ##≈.......#.# ##.≈ #≈.....♣...###. #≈....♣ß##.##.##$hHCw 0.0)  A jackal comes into view.$hE$h_E$hRN h.hhh 2 jackalsThe jackal barks! You hear a bark!$hN4==4.8 (1$hV$ha ############.h.h..........##....♣ß♣...#.#######......♣.#......##....#.♣.♣..#.##..$hlb[ ♣.♣♣...##.#....##.#.).≈≈≈≈≈≈.##.#.≈≈####≈≈......##[# .≈# ##≈.#.# ##.≈ #≈.....♣...###. #≈....♣ß##.##. _A jackal comes into view.$h'd$he$hf$hJlh...hhh 3 jackals (1 wandering)$hl/--5$hu$hwY _A jackal comes into view.$hw ###############  h...h.........#  ##h...♣ß♣...#.######  #......♣...........# $h _The jackal bites you but does no damage.$ha7 ################  )..h...........#  ##...h♣ß♣  #..h..@♣  #..............  ..♣..........♣.  ♣..........♣  ..............  ...).....  ....≈≈####≈≈......##[#  ....≈# ##≈...  ...≈ $h2 ################  )..h...........#  ##...h♣ß♣  #..h..@♣$h`  #..............  ..♣..........♣.  ♣..........♣ .............. ...).....  $hC....≈≈####≈≈......##[ ....≈# ##≈...  ...≈ $h34$hu$h z _There are monsters nearby!$h{ $h $hk.h..h$ho5-8.0 (1.2$h$h'  ################  )..............#  ##.h.h♣ß♣$h(L  #....h@♣  #..............  ..♣..........♣.  ♣..........♣  ..............  ...).....  ....≈≈####≈≈......##[#  ....≈# ##≈... $h) ...≈ _You barely miss the jackal. The jackal barely misses you.$h  ################  )..............#  ##.h.h♣ß♣  #....h@♣  #..............  ..♣..........♣.  ♣..........♣ .............. ...).....  ....≈≈####≈≈......##[ ....≈# ##≈...  ...≈ $h+N-$h$hz _There are monsters nearby!$hb  You closely miss the jackal.The jackal bites you but does no damage.$h$hFK.h$h-9.1 (1.1$hT$h  ################  )..............#  ##...h♣ß♣  #...hh@♣ $hg #..............  ..♣..........♣.  ♣..........♣  .............. $h ...).....$h:  ....≈≈####≈≈......##[#  $h....≈# ##≈...$h  $h...≈ _You block the jackal's attack. The jackal barely misses you.$h  ################  )..............#  ##...h♣ß♣  #...hh@♣  #..............  ..♣..........♣.  ♣..........♣ .............. ...).....  ....≈≈####≈≈......##[ ....≈# ##≈...  ...≈ $h _There are monsters nearby!You hit the jackal.  The jackal is almost dead.$h.h27---70.2$h $h++ _The jackal bites you.$h- ################  )..............#  ##...h♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣  ..............  ...).....  ....≈≈####≈≈......##[#  ....≈# ##≈...  ...≈ $h\a  ################  )..............#  ##...h♣ß♣$ha   #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣ ..............$h)b / ...).$hXb ....  ....≈≈####≈≈......##[$hb  ....≈# ##≈... $hc 7 ...≈ $hi $hj $h r $h5   You closely miss the jackal.  The jackal closely misses you. The jackal bites you.  The jackal bites you but does no damage. x2  You block the jackal's attack.6----1.3$h s  ################  )..............#  ##...h♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣  ..............  ...).....  ....≈≈####≈≈......##[#  ....≈# ##≈...  ...≈ _The jackal bites you but does no damage.$h 5  ################  )..............#  ##...h♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣ .............. ...).....  ....≈≈####≈≈......##[ ....≈# ##≈... $h5 7 ...≈ $h= $h= $hE $hd` _There are monsters nearby!You hit the jackal.$hy  † 2You kill the jackal!You block the jackal's attack.62.5 (1.2$h? d  ################  )..............#  ##...†♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣  ..............  ...).....  ....≈≈####≈≈......##[#  ....≈# ##≈...  ...≈ _The jackal bites you but does no damage. x2$h! ################  )..............#  ##...†♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣ .............. ...).....  ....≈≈####≈≈......##[ ....≈# ##≈...$h@  ...≈ $h4$h'$h<7x2  The jackal is moderately wounded.The jackal bites you but does no damage.  The jackal barely misses you.$h8[7=3.6 (1.1$h=$hE  ################  )..............#  ##...†♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣  ..............  ...).$h^F....  ....≈≈####≈≈......##[#  ....≈# ##≈...  ...≈ _The jackal bites you but does no damage.$ht3 ################  )..............#  ##...†♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣ .............. ...).....  ....≈≈####≈≈......##[$h9 ....≈# ##≈...  ...≈ $h 4$h _The jackal bites you but does no damage. _There are monsters nearby!You hit the jackal but do no damage.is lightly wounded.closely misses you. You block the jackal's attack.  The jackal closely misses you.4.8 (1.2$h$h  ################  )..............#  ##...†♣ß♣  #....h@♣$hr'  #.....h........  ..♣..........♣.  ♣..........♣  ..............  ...).....  ....≈≈####≈≈......##[#  ....≈# ##≈...  $hW...≈ _The jackal bites you but does no damage.$h&^ ################  )..............#  ##...†♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣ .............. ...).....  ....≈≈####≈≈......##[ ....≈# ##≈...  ...≈ $hNj4$hsp$hThe jackal closely misses you. _The jackal bites you but does no damage.closely miss the jackal.bar$hrV5-6.0$h$h  ################  )..............#  ##...†♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣  ..............  ...).....  ....≈≈####≈≈......##[#  ....≈# ##≈...$hR  ...≈ _The jackal bites you.$h' ################  )..............#  ##...†♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣ .............. $hP(...).....  ....≈≈####≈≈......##[ ....≈# ##≈...  ...≈ $h/$h0$h6$hEMThe jackal barely misses you. You block the jackal's attack..$hFV6-7.2$hqM$hOA _The jackal bites you but does no damage. x2$hbr ################  )..............#  ##...†♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣  ..............$hc  ...).....  ....≈≈####≈≈......##[#  ....≈# ##≈...  ...≈ $hQ ################  )..............#  ##...†♣ß♣  #....h@♣  #.....h........  ..♣..........♣.  ♣..........♣ .............. ...).$hYZ....  ....≈≈####≈≈......##[ ....≈# ##≈...  ...≈ $h4$h>$hb _There are monsters nearby!You puncture the jackal!$h7! †   jackalYou kill the jackal!The jackal bites you but does no damage.$hO$6108.3 (1.1$h,$h>O  ################  )..............#  ##...†♣ß♣  #....†@♣  #.....h........  ..♣..........♣.  ♣..........♣  ..............  ...).....  ....≈≈####≈≈......##[#  ....≈# ##≈...  ...≈ _You block the jackal's attack.$h ################  )..............#  ##...†♣ß♣  #....†@♣  #.....h........  ..♣..........♣.  ♣..........♣ .............. ...).....  $hmC....≈≈####≈≈......##[ ....≈# ##≈...  ...≈ $h4$hi$h   _A jackal is nearby!You hit the jackal.  The jackal is severely wounded.$h-9.5 (1.2$h[$h O  ################  )..............#  ##...†♣ß♣  #....†@♣  #.....h........  ..♣..........♣.  ♣..........♣  ..............  ...).....  ....≈≈####≈≈......##[#  ....≈# ##≈...  ...≈ _You block the jackal's attack.$h  ################  )..............#  ##...†♣ß♣  #....†@♣  #.....h........  ..♣..........♣.  ♣..........♣ .............. ...).....  ....≈≈####≈≈......##[ ....≈# ##≈...  ...≈ $h] 4$h< $h MYou hit the jackal.  The jackal is severely wounded.  You closely miss the jackal.80.6 (1.1$h $he  ################  )..............#  ##...†♣ß♣ $h ( #....†@♣  #.....h........  ..♣..........♣.  ♣..........♣  ..............  ...).....  ....≈≈####≈≈......##[# $hK  ....≈# ##≈...  ...≈ _The jackal barely misses you. The jackal completely misses you.$ha  ################  )..............#  ##...†♣ß♣  $hb a#....†@♣  #.....h........  ..♣..........♣.  ♣..........♣ .............. ...).....  ....≈≈####≈≈......##[ ....≈# ##≈...  ...≈ $h 7M_The jackal barely misses you. The jackal completely misses you. _A jackal is nearby!  You barely miss the jackal.The jackal is severely wounded.7=1.9 (1.3$h   ################  )..............#  ##...†♣ß♣  #....†@♣  #.....h........  ..♣..........♣.  ♣..........♣  ..............  ...).....  ....≈≈####≈≈......##[#  ....≈# ##≈...  ...≈ _The jackal barely misses you. You block the jackal's attack.$hB$  ################ $h$  )..............#  ##...†♣ß♣  #....†@♣  #.....h........  $h$ ..♣..........♣.  ♣..........♣ $hc% .............. ...).....  ....≈≈####≈≈......##[ $h% ....≈# ##≈...  ...≈ $h. 4$h6 $hXA _A jackal is nearby!You hit the jackal.$hJ j.$hM 543.0 (1.1$hsW $hZ _You kill the jackal!$h&b (0.0$hb $hi $hLs j _Key pressed, stopping explore.$hs $h~ $h` _No target in view!$h 4$h $h j _Key pressed, stopping explore.$hN $h $hF _No target in view!$hB $h $h $h _Key pressed, stopping explore.$h % _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hN $h J$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h $h Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h4$hP$hMNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h_No target in view!Key pressed, stopping explore.$h$hZKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$hzNo target in view!Key pressed, stopping explore.No target in view!$h#$h()4$h,$hR6No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h6$hq@$h@Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h{A$hB$hJ4$hyS$hfyqNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hٔGKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hc$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h8$haKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h+I$h: _$h:$h8==$ho,$h$h$hn$hX$hC9==$hn,$h$h3B$hO$h$h$hm$hi30==$h$h.$hT,$h$h$h($hx$h$h$hE,$hY$h $h O=$h1,$h,$hr$hB$h$hi($No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  You see here a +0 short sword. _$h*$h-,$h.$h7S ##...†♣ß♣...#.##### #.##....†.♣........... #.#..............##...  #...♣..........♣..#.##  ##..♣♣..........♣♣...##   #....................##   #.....).≈≈≈≈≈≈.......##  ......≈≈####≈≈......##  #♣....@≈## ##≈.......#-$h+8$1001.0 (18.0)   #ß♣....≈# #≈.....♣..   #≈# #≈....♣ß##  #.....!≈# ##≈.....♣##  #≈≈####≈≈......##  $h8 #.......≈≈≈≈≈≈...†...##   #....................##  $hE9 ##.$♣♣..........♣♣..#..   ..##..$h|98-$hA$h5 _Key pressed, stopping explore.$ha $h{ _No target in view!$h$h%D......).0.0) $hGQ _Key pressed, stopping explore.$h V$hL[{ _No target in view!$h`$hg4$hm$hu _Key pressed, stopping explore.$hix$ho~ _Key pressed, stopping exploreNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h0$hF4$ho$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h&$hT$hi$h$hPoNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h]Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h0 $h2No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$h!^Key pressed, stopping explore.No target in view!$hz3Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hCJ$hJ$hXNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hv]$hbKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hjc$hh$hsJ$h~No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hԆ$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hs$h $h\4$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h&^Key pressed, stopping explore.No target in view!$h$h)J$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$h]No target in view!Key pressed, stopping explore.No target in view!$h#$h$h4$h$hJNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h\$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$h$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hiKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h%I$h+| _$h2X$h5B$h,9,$h9$h> No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _l - 3 bubbling inky potions (gained 2)$hA3$hVB$hI ##..♣♣..........♣♣... ...........# ....).≈≈≈≈≈≈.......# #......≈≈####≈≈......  #♣.....≈## ##≈.......  #ß♣....≈# #≈.....♣.  #♣.....≈# #≈....♣ß  #......≈## ##≈.....♣$hXJ  #....@.≈≈####≈≈6.0 (5  #.......≈≈≈≈≈≈...†...#  #.................... $hJ ##.$♣♣..........♣♣..#.  ##. ♣..........♣..##.  ## .............###. $hJ .....♣......#....  ...♣ß♣...†##.##  ##### #.##$hNK$hP$hWj _Key pressed, stopping explore.$h2X$h]$hOb^ _No target in view!$hb$hd$hWhV....0$hs$hv _Key pressed, stopping explore.$h8{$h{ _No target in view!$hĀ$hF$h$h$hۙ _Key pressed, stopping explore.$h|$h. _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hb_$h: _$h|$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _You now have 111 gold pieces (gained 12).$hI$hs$hX$h,$h$h[,$h$hj$hX$h$h,$h$hf$h$hF$h ,$h2$h X$hh $h! ,$h $hVB$h$h   ##..♣....♣.  ##....  #####.....♣  #........♣ß♣...†#  #.######.####### #  #.# ...   #.# ###   #.#  #@#  #.#  #.#  #.#  #.# #.# #.# #.#   You pick up a Young Poisoner's Handbook and begin reading...$h022.0 (16.0)$hH ,3.0 (17$h($h.  You add the spells Poisonous Vapours, Mercury Arrow and Olgreb's Toxic Radiance_to your library.$h1H _No target in view!$hl$h$hb,$h: _$hKX$h˰$h>n$ha$h$h$h$h$hJ$hn$hTB$h$h\$h #.# #.# #.# #.# #.# #.#  #.#   #.#########.. #....@......#37.0 (14 ######......[  .###..#  .# #  ##8.0 (15$hs$h> _Found a ring mail.$h $h,$hyH _No target in view!$h0 3$h $h,$h$ _$h,$h{,$hGn$hp $hm',$hK($h*$h]/B$h<0$h1,$h1$ho2$h3,$h3$hm:$hd;$h#<$hq<$h>X$hI$hLX$hoPX$hP,$htQ$hwR$h_S$hS$hyT$hY$hZ$hA\$hw\$h^,$h `,$h`$hdX$he$h1g,$hg$h i$hn$hKo$h1p,$hp$hq$hu{# .###.......## # ............. # .##.......#. # .#####)###. # #..†.# #> # #.#####.#####..#..# #. # #...........# ## #..# #. #########....###.# #.## .. ..........######@# #. #.63.0 (2 ####......[......# .. ####.###..#####.## .....###..#####. #######.........# #..######.# #..# #. #..# #) #..#$hX4.0 (26$h*W _Found a whip.$hΏ$hԐH _No target in view!$h_$h.# #.# .... .# #.# ### .# #.# #####)### .# # #.# .†.# # .# #.#####.#####..#..# # .# #...........# ## #..# # .#########....###.# #.## ...........######.# #. # #####......[....@.# .. 0.0)#.###..#####.## ......###..#####.#######.........# #..######.# #..# #.# #..# #)[ #..# #<# $h6[37m #..#$hIA5.0 (1$h͡$h _Found a scale mail. Found a stone staircase leading up.$h$hH _No target in view!$hI$hI$h: _$h$h$h=$h$hY,$h,$hG$h<B$h$hfB$h$h$h,$h$hz<  You see here a +0 whip.$h$h _$h$hB  You see here a +0 scale mail.$h$h' _$h}$h $hJ There is a stone staircase leading up here.$h`K _$hL $h ,$h^ $hX$h$h,$h$hn$h, #..######.#.####..  #..# #.#......#  #..# #)[...#  #..# ##<#####  #..#####..#  ..## ########.#   #.#   #@#   #........# #.###....[. #.# #..... #. ..... # ..g.g   goblin (asleep) ... ..#  783.0)  A goblin comes into view. It is wielding a +0 dagger.Found a ring mail.$h74$h;g.g==9.0 (14$h@$h0TZ #..# #.#......# #..# #)[...# #..# ##<##### #..#####..# .........## ########.#  #.# #####.##...###..@.....##.###....[..#.# #.....#. .# g..S ....#S   adder (wandering)..##g   goblin.## _The goblin shouts!$h]_  An adder comes into view.$hgSg....S--80.0) $hpE _The adder hisses angrily.$hN #..#   #..# #)[...#  #..# ##<#####  #..# ..## #.# #.# ###  ##.##...##  #..@.....#  #.###....[..  #.# #...S..  #. .g....  # .....  ....#  ..##  $h4.## $h= x #..#   #..# #)[...#  #..# ##<##### $h o #..# ..## #.# #.# ###  $h#?##.##...##  #..@.....#  #.###....[..  #.# #...S..  #. .g.... # ..... ....#  ..##  .## $h+O--$h5$hTAV #..# #)[...# #..# ##<##### #..#####..# .........## ########.#  #.# ######.##...#........####.###@...[...#.# ##...S..##. .g...# ... .....#....## ...## #### _There are monsters nearby!$hD\g.S..$hHE-1 _$hI$hJ$hv #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@...[...  #.# ##g.S...#  #. .......  # .......  .....#.  ....##  ...##  #### $h[  #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@...[...  #.# ##g.S...#  #. .......  # ....... .....#. ....##  ...##  #### $h 4$h $hP z _There are monsters nearby!$h! =S.$h>" 5=2.2 (1.2$ha*  _You closely miss the goblin. The goblin hits you but does no damage.$h7=  #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@.S.[...  #.# ##g.....#  #. .......  # .......  .....#.  ....##  ...##  #### $hh  #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  $h #........###  #.###@.S.[...  #.# ##g.....#  #. .......  # ....... .....#. ....##  ...##  #### $h 4$h $hK _There are monsters nearby!You hit the goblin.$hu S.)  You kill the goblin!$h 563.3 (1.1$h9 $h   #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # .......  .....#.  ....##  ...##  ####  _The adder completely misses you.$hY  #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # ....... .....#. ....##  ...## #### $h $h $h $hK _An adder is nearby!4.4$h $h   #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # .......  .....#.  ....##  ...##  ####  _You miss the adder. The adder closely misses you.$h #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # ....... .....#. ....##  ...## #### $h$hL$h%$h2 $hu3_An adder is nearby!You closely miss the adder. You block the adder's attack.$h|4&5.6 (1.2$h:$hA= _The adder bites you but does no damage.$hR_ #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # .......  .....#.  ....##  ...##  #### $hp #..# #)[...#  #..# ##<#####    $h%#.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # ....... .....#. ....##  ...## #### $h4$h$hj  _An adder is nearby!You hit the adder.  The adder is lightly wounded.6.7 (1.1$h$h'  #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # .......  .....#.  ....##  ...##  ####  _The adder completely misses you.$h #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  $h#........###  #.###@S..[...  #.# ##).....#  #. .......  # ....... .....#. ....##  ...## #### $h$hB$h$h'M_The adder completely misses you. _An adder is nearby!  You closely miss the adder.The adder is lightly wounded.$h(7.8$h   #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # .......  .....#.  ....##  ...##  ####  _You block the adder's attack.$h #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # ....... .....#. ....##  ...## #### $h4$h$h$M_You block the adder's attack. _An adder is nearby!  You closely miss the adder.The adder is lightly wounded.$h-9.1 (1.3$h$h{  #..# #)[...#  #..# ##<##### $h   #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # .......  .....#.  ....##  ...##  #### $h;m _The adder bites you but does no damage. You block the adder's attack.$hCr #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  $h?s#.# ##).....#  #. .......  # ....... .....#. ....##  ...## #### $hOz4$h$h%LM_The adder bites you but does no damage. You block the adder's attack. _An adder is nearby!  You closely miss the adder.The adder is lightly wounded.$hW.90.2 (1.1$h$ht  #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # .......  .....#. $hU ....##  ...##  ####  _The adder bites you but does no damage. The adder closely misses you.$h\ S #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # ....... .....#. ....##  ...## #### M_The adder bites you but does no damage. The adder closely misses you. _An adder is nearby!  You closely miss the adder.The adder is lightly wounded.1.3$hb $hag )  #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  $h1h q#.###@S..[...  #.# ##).....#  #. .......  # .......  .....#.  ....##  ...##  ####  _You block the adder's attack.$h=  #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...## $h{  #........###  #.###@S..[...  #.# ##).....#  #. .......  # ....... .....#. ....##  ...## #### $h 4$h $h^ #M_You block the adder's attack. _An adder is nearby!  You barely miss the adder.The adder is lightly wounded.$h! -2.5 (1.2$h& $h-   #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # .......  .....#.  ....##  ...##  ####  _You block the adder's attack. The adder bites you but does no damage.$h  #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  $h #.###@S..[...  #.# ##).....#  #. .......  # ....... .....#. ....##  ...## #### $hy 4$h( $h M_You block the adder's attack. The adder bites you but does no damage. _An adder is nearby!  You hit the adder but do no damage.The adder is lightly wounded.3.8 (1.3$h $h = _The adder bites you but does no damage.$hM _ #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # .......  .....#.  ....##  ...##  #### $h #..# #)[...#  #..# ##<#####    #.# #.# ####  ##.##...##  #........###  #.###@S..[...  #.# ##).....#  #. .......  # ....... .....#. $h....##  ...## #### $h$h$h`$he _An adder is nearby!You puncture the adder!$hjG†$h Poker 43=5.0 (1.2 _You kill the adder!$h!$h _Your Polearms skill increases to level 4!$hu$h$h(0.0$hO$h$hj _Key pressed, stopping explore.$h$h$h ^ _No target in view!$h|$h$hw4$hi$hj _Key pressed, stopping explore.$hx$h$hY^ _No target in view!$h$h$h$hV$hK$$h:-j _Key pressed, stopping explore.$h-$hx3$h7Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h8$hz9$h@$hA$h$h No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hX$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.$hzNo target in view!Key pressed, stopping explore.No target in view!$hw$h!$h,%$h'$h0No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hg1$hp9$hL?Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h?$hA$h(I4$heO$h5XNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hX$h_$hbKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h  You see here a +0 dagger.$h$hT _$hB$h$h$h>$h$h($h$h$h$h $hN $h $h$hq$h,$hd$h;$h,$hO$h$h!,$h #$h4%$h5$h7,$ht7$hi? .........## ########. #.###### ##.##...## #........#### ##.###.†..[.... #.# ##).....## #.# #.......# #@## ##.......#--108.0 (13.0)$h-@ #.##.###......#.# #............## ................################## --$hE$hMj _Key pressed, stopping explore.$hM$hR$h]V^ _No target in view!$hV$h=W$h\.†)..0.0).###.......$hx]$h|e$hymj _Key pressed, stopping explore.$hm$hnr$hu^ _No target in view!$hJv$h4w$h<|$h|$h$h-j _Key pressed, stopping explore.$h$h$hy _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hߐ$h$h:$h$h$hBNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hzKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h3$h}$h$hM$h.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hk$h,Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hLI$h6$h~$hC$ _$h,$hv,$h$hT$hf,$h$h^$h,$h'$h$hW,$h$hM#..#####...........##########.#  #.###### ##.##...##  ##........####$hK7#.###.†..[.....## ##).....# 13.0 (5 #.## ##......##.###......#.##............## ...##$h$h^$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.$h$h$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.No target in view!$h(I$h*$h,$hA0P _$h1,$hB2$h3$h5,$h6$h?9$h<B$hC=$h?,$h@$hZB$h0C,$hC$hD$hvF,$hF$hI$h(J,$hJ$hL$hL$hOM$hM$hN$hO,$hxP$hQ$hzb$hҊ$hX$h,$h$h`X$h$h&B$hl$h$h$hm,$h?$h$hQB$h$h,$h$h$h,$h$h$h,$h$h$h,$h$h$h ,$h $hByNo target in view!Key pressed, stopping explore. _No target in view! $h_Key pressed, stopping explore. _No target in view!  There is a stone staircase leading up here.$h$h _$hT$hDB  You see here a +0 scale mail.$h$h1 _$hx$h8 $h,#.#####.##### ..#..# #.##...........# #. ## #..# #.# ########....###.##. . #.## ... .........######.#.. .. #. #.# ###......[......#.# ... .. ###.###..#####.##.# ...# ....###..#####.#..#.?b# ######.........#....# $hB-## #..######.#@####... .# #..# #.#......# .# #..# #)[...#### .# #..# ##<##### .#####..#####..# ..............## b   bat (asleep) .############.# .##.###### .###.##...##$h1x 75.0 (62.0)  A bat comes into view.$h2$h3$h=.bb6.0 (63$hD$hcJz _Found a scroll labelled PUX PABOVUT.$hK$hAL$hS%b.$hTg29-=7.2 (1.2) $hZ$h]v _You reach to attack! You closely miss the bat. The bat hits you.$hN      #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #..#.?.# #.b..#  $hJ#@# .# #..# #.#......# .# #..# #)[...#### .# #..# ##<##### ...# ..............## .##.# .# #   $h l&     #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #..#.?.# #.b..#  #@# .# #..# #.#......# .# #..# #)[...#### .# #..# ##<##### ... ..............## .##. .# # $hmu4$h~$hU[ _A bat is nearby!b.8.3 (1.1 _You miss the bat. The bat barely misses you.$hyS     #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #b.#.?.# #....#  #@# .# #..# #.#......# .# #..# #)[...#### .# #..# ##<##### ...# ..............## .##.# .# #   $h\H&     #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #b.#.?.# #....#  #@# .# #..# #.#......# .# #..# #)[...#### .# #..# ##<##### ... ..............## .##. .# # $hS4$hQZ$h_p _A bat is nearby!$hl&.b$hm(9.4$h_u$h      #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #..#.?.# #b...#  #@# .# #..# #.#......# .# #..# #)[...#### .# #..# ##<##### ...# ..............## .##.# .# #   _You reach to attack! You closely miss the bat. The bat barely misses you. x2$h &     #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #..#.?.# #b...#  #@# .# #..# #.#......# .# #..# #)[...#### .# #..# ##<##### ... ..............## .##. .# # $h+$ 4$h2  _A bat is nearby!$h: *..b$h; '80.6 (1.2$hD  _You closely miss the bat. You block the bat's attack.$hU 4     #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #..#.?.# #..b.#  #@# $hV .# #..# #.#......# .# #..# #)[...#### .# #..# ##<##### ...# ..............## .##.# .# #   $hc      #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #..#.?.# #..b.#  #@# $hO .# #..# #.#......# .# #..# #)[...#### .# #..# ##<##### ... ..............## .##. .# # $h~ 4$h $h _A bat is nearby!$hN $h W30=1.8$h $h       #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #..#.?.# #..b.#  #@# .# #..# #.#......# .# #..# #)[...#### $h^ A.# #..# ##<##### ...# ..............## .##.# .# #   _You reach to attack! You barely miss the bat. You block the bat's attack.$h &     #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #..#.?.# #..b.#  #@# .# #..# #.#......# .# #..# #)[...#### .# #..# ##<##### ... ..............## .##. .# # $hx 4$h $h p _A bat is nearby!$h ,$h Ub..2.9 (1.1$h $h4       #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #b.#.?.# #....#  #@# .# #..# #.#......# .# #..# #)[...#### .# #..# ##<##### ...# ..............## .##.# .# #   _You reach to attack! You closely miss the bat. The bat barely misses you.$hH9"     #. ## #..# #. . #.## .. .. #. [.# ... .. ##.# ...# #b.#.?.# #....#  #@# .# #..# #.#......# .# #..# #)[...#### $hH:.# #..# ##<##### ... ..............## .##. .# # $hF4$h'O$hv[ _A bat is nearby!You reach to attack! You puncture the bat!$hef3†$hgY=5-4.1 (1.2$hn$htz _You kill the bat!$hv$h~[-0.0 .. .[ .< .. ............. ..$h$h:$h _Key pressed, stopping explore.$h$hZ{ _No target in view!$h$h*4$hl$h1 _Key pressed, stopping explore.$h$hP{ _No target in view!$h4$h4$h\$h# _Key pressed, stopping explore.$h$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h-]No target in view!Key pressed, stopping explore.No target in view!$h3$h$h $h $h- $ _$h2$h$h,$h+$hC$h,$h+$h$h ,$h!$h(- #.# #####)###.## # #.# .†.# #>.#####.##### ..#..# #.# #.# #...# #. ##.#..# #.##....###.##. #...#.## ... ... .....######.#..##...##. #.# #...[......#.##....#..#....#####.##.#....# #..$hk.a#..#####.#†.#.@.# ##.........#....###  #..######.#.####...  #..# #.#......#  #..# #)[...####  #..# ##<### ##..#####..#.........## #########.#$h6V8.1 (49.1 (5$h5;$h]D No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _q - a scroll labelled PUX PABOVUT$h\E$hCK$hO^ _No target in view!$hP$hQ$h$X$hY$hg^: _$hjf#.# ##.......#....... #.# #####)###.###.# #.#  .†.# #># #.# .#####.##### ..#..# #.# #.# ...........# #. ##.#..# #.# #.# ###....###.##. $h"g.## ... ... ######.#.##. #.# #.. ....[......#.#..#.. ..#####.##.#..#..#90.1 (1#####.#†.#... #.........#....### #..######.#.####... #..# #.#......# #..# #)[...#### #..# ##<##### #..#####..# .........#$h+l$h?v$ $hvd_Key pressed, stopping explore.$hu}$h{ _No target in view!$h $h E0.$hБ$h^ _Key pressed, stopping explore.$h$h _No target in view!No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$hgJ$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hO$h-$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h<$h$h 4$hd$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$hA$h $h&Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h*'$h($h}R(No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h^g _$hYn,$hrB$hQu$hsw,$hLx$h3z$h)|,$h|$h$h,$h$$h$h,$h$he$hI,$h$hu$h",$hg$h$h[,$h!$h$h,$hL$h$h,$h$hP$h_,$h$h$hZ,$h$h$hc,$h5$h$h,$hO$hS$hX$h$h$h3$h. #.### #.# #.# #####...## ##.... #.# .........## #..... #.# ###.......####### .... #.# ................#####.. #.# ##.......#............ #.# #####)###.###.######. $h>#.# ####...÷.# #># #.# ###. #.##### ##.....#@.# #.# #.# #...206.1 (16.0) ......###..###.#..# #.# #.# #.#. ..###.##..##...#.## ... ... #.#. #####.#..##...##.# #.# #.. # #. $h{......#.##....#..##.. #. ####.##.#....##.###..# #.$h  ####.#†.#...## ...  .....#....### (#..$h  ####.#.####...## $htB7.1 (17$h$hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _Found 4 stones.$h($h$hS^ _No target in view!$h$h$h.......0.0).###..##......$hL$h$h.j _Key pressed, stopping explore.$h$h#$hH _No target in view!$h3$h$h$hc$h$ _$h$h$h&,$hU $h"$h\%,$hZ&$h3($h*,$h+$hR1$h7,$hi8$hJ;$h<,$hg=$hA$hnC$hC$hD$hK$hM$hbN$hN$hoQ$hT$hT$hU$hW$hY,$hb[$h ]$h_,$h`$hc$hDe,$h1f$hmh$hSk,$hl$hWo$hq,$hr$ht$hv,$hx$h:z$hk|,$h}$h>  You see here a +0 dagger.$hނ$h8 _$h[$h$h#,$hω$h|$h,$h$h$h,$h,$hQ$hx,$h$h$h,$h$hc$h,$h֩$hb$h,$h6$hr$hݯ,$h$hB$hn$h#≈≈......##.†.# #.# ≈≈...†...####.## ##.# .........#####.## ##.## ....♣♣..#.......###..# ....♣..##.....# ......###..########### .....#.....# ######### $h`x...†##.##.## #........ ### #.##.# #@#33.1 (26.0) .##.# #.# ###.# #.# #. # .. #.# #.## #.### #.  #.# ..#####...## ##..  #.# ...........###..  #.# .####.......####### . $h #.# ..................#####.$h$h$h7j _Key pressed, stopping explore.$h$h$hTH _No target in view!$h_$hn$hT$ _$hX$hR$h$h-,$h$h$h$h$ha$h$h$h#$hf$h$h*,$h$hZ$h}B$h$hy,$h$h $h ,$h3 $h $hO,$h$h$h,$h$h'$hy$h$h;$h$h,$hd$hn$h ,$h $h"$hg$,$h%$h&$hU(,$h)$h]+$h+,$hz,$h.$h|0,$h0$h'2$h3,$hP4$h6$ha8,$h8$h:$h;,$hE<$hm=$h?,$h~?$h@$hB,$hC$hIE$hF,$hmG$hH$hKJ,$hJ$hL$h1N,$hN$hTP$hQ,$h*R$hS$h U,$hU$hV$hJW,$hX$hY$h[,$h \$hV]$h`$h`$hxa$h5d$he,$h6f$hsg$hi,$hi$hj$hk,$hl$hm$h,o$ho$ho$hmq$hr,$hLt$hu$hv$hv$h[w$hx$hy$hIz$hz$h|$h}$h},$h$h,$h$h,$h,$h.## ##.## #.##..###...# ..###..# #.##.#.#.##.## #........##.### ######## ####.##.........  ##############.#.##.##.####  #.............###...# # $h= #.############.#.#..#  #.# ##.##..#  #.# #..##.#74.1 (41  #.# #.##...#.##.### #.#......# ##...## ##........#.. ......###.........#.# .......####### .........#.# .............#####.....##.# $h).......#...............##.# ####)###.###.######.##.##.#$h?$hr _Key pressed, stopping explore.$h>$h$h.H _No target in view!$h{_$h$h3$ _$h,$h,$hQ$h7$h=,$h$hJ$h,$h$h$h$hZ$h$hU$h$h,$h$h$h$h6$h$hK #........##.### ## ####.##......... #########.#.##.##.#### .........###...# ># #$h.#.#..# .#  ##.##..# .#  #.##..##.#  #.##...#.#  #.#....@.# 81.1 (7.0) $h# ##........#.. ## #.........#.# .########.........#.#.#####.....##.##...............##.# ##.###.######.##.#.#  #># #.# ###.##.##.####  #.# #.# #............#$h$hD$2.1 (8$hY$h3& _Found a stone staircase leading down. _No target in view!$h lI$hrf _$hwX$h }X$h}$h~,$h$hx  There is a stone staircase leading down here.$heK _$h$h,$h$h$h $h,$h$h$h$h$h$h,$h$h$h,$h$h$h,$h$h,$h $hy$hϰ,$hU$h$h׺$hȼ,$h$h;$hB$hI$hB$h####.#.......# #.#.##.##.######.# ...###...##># #.# ###.#.#..##.# #.# $hP ##.##..##.# #.##.##..##.# #.##.##...#.# #.##.#......######.###........#..[@..#  #.........#.###### #.........#.# .....##$h.#....##.######.##.##.# .# ###.##.##.#### .# #............# .# #.#.##.##.##.# ##$hb ####.##......##.#.##.##.######.#.###...##># #.##.#.#..##.# #.# ##.##..##.# #.# #.##..##.# #.# #.##...#.# #.# #.#......######.# ##.#..@...# #.#.#######.#.# ..#####.....##.# .##.# #.######.##.##.# #.# ###.##.##.#### #.# #.# #.# #.#.##.##.##.# ###$h8305.1 (23.0)$hJ%6.1 (24$h$h _You see here the +7 chain mail of the Eleven Violins {Harm rCorr Slay+2}.$hIH _No target in view!$hJ!_$h&P _$h^,X$h1n$h2,$h7n$h;X$h<$h[AB$hB$hHC,$hrD$hIX$hK$hNB$hTn$hU,$hV$h5X$h Y,$hqY$h6Z$h)[,$h\$h\$hna$h%e$hmf$hmj$h0k$hBlB$hOp$h q$h_r$hr$hs$ht$h%{.# #.# #.# #.#.##.##.##.# ### ... ... #.#.##.#...#.#####.## # #.# #.. #.#.##.#..........#.# #$h| #.. #.#.##.#...#.#####.## # ##.#.##.#####.# #.# ...........##.# #.# #.# ...........##.# #.# #.# ####.#.#.####.#####.# #.# # #.#...@........#####.# #.######.##........<.# #. .B ########## ## ##  B   giant cockroach (asleep) $h 31.1 (25  A giant cockroach comes into view.$hB(B2.1 (26$h{$h # #.# #.# #.#.##.##.##.# ###  ... ... #.#.##.#...#.#####.##  #.# #.. #.#.##.#.#.#  #.. #.#.##.#...#.#####.##  ###..###.#.##.#####.# #.# ....##.# #.# #.# ...##.# #.# #.# ####.#.#.####.#####.# #.# # #.#....#####.# #.######.##.<.# #. .B( ### ## .###.#.#.### _Found 7 stones.[$hՙ9;17H$hnB.3.1 (1.0) $h0$hH$hh? #.# #.#  ### # ... ... .#  #.# #.. .#  #.. .#  .# #.#  .# #.# #.#  .# #.# #.#  #.####.#####.# #.#  # #.#....@.......  #.######B##........<.#  #. ..( ###  ## .###  .# .# .# ##$h;_ #.# #.#  ###  ... ... .#  #.# #.. .#  #.. .#  .# #.#  .# #.# #.#  .# #.# #.#  $h #.####.#####.# #.#  # #.#....@.......  #.######B##........<.#  #. ..( ###  ## .### .# .# .# ## $h 4$hK $h _A giant cockroach is nearby!You closely miss the giant cockroach.The giant cockroach bites you but does no damage.$h 5=4.3 (1.2$h # S _You block the giant cockroach's attack.$ho8 ? #.# #.#  ### # ... ... .#  #.# #.. .#  #.. .#  .# #.#  .# #.# #.#  .# #.# #.#  #.####.#####.# #.#  # #.#....@.......  #.######B##........<.#  #. ..( ###  ## .###  .# .# .# ##$h  #.# #.#  ###  ... ... .#  #.# #.. .#  #.. .#  .# #.#  .# #.# #.#  .# #.# #.#  #.####.#####.# #.#  # #.#....@.......  #.######B##........<.#  #. ..( ###  ## .### .# .# .# ## $h 4$hW $hF _A giant cockroach is nearby!You puncture the giant cockroach!$h |†505.4 (1.1$h  _You kill the giant cockroach!$hL >0.0$h $hv j _Key pressed, stopping explore.$h $h ^ _No target in view!$h% I$h3( $h1  _$h9  You see here a giant cockroach corpse. _$h[; $h= ,$h> $hf@ $hE X$hNK ,$hL $hM $h]V $h[ X$hc\ ,$hi` X$ha $hb $h$d ,$hd $hi X$hSj $h l ,$hm $ho $hp ,$hu n$h"w $hx ,$hy $h{ $hL| ,$h| $h(~ $h ,$hI $hO $h| ,$h 8 #######.#  #.......#  #.####### ##.# .#.# ##.# ##.# # .###.##.# # .......@# - .##$h a#  $hG 520.0)-6.4 (21$h _r - a scroll labelled EFAOTIKOSE$h ^ _No target in view!$h 3$hC ..............0.0) $h $hR $hh _ _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore. _No target in view!$hV u$h P _$h\ M #######.##. #.......##< #.####### ####. #.# ..... #.# .###. #.# ..##. #.# ..# #.###.##.#.# #..#7.4 (1 # . ##$h $h9 A8.4 (2$h3 _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. $h e_No target in view! _Found a stone staircase leading up.$h< $h H _No target in view!$h_k  _$hUo B$hv $hy X$h&| $h} $h} $h~ $h $hq B$hb P  There is a stone staircase leading up here.$h $h  _$hj $h $h $h ...##.## ###..###.#.##.#####.# ..##..# ...........##.# #.# ###.(## ...........##.# #.# #...######.#.#.####.#####.#### #.#.#............# # #.#.######†##..... #.#.........(.#### #.########.#### #@# #.# #.########.##.##.......# ##<##.####### #### ########.##.# .... .........##.# ..## .###.###.##.# ...##.##.# ...##.###.##.#$h 069.4 (11.0)$hO -70.4 (12$h $h _s - a lumpy blue potion$h $hѶ H _No target in view!$hn" 3$h*# $h% $h,  _$h/4 $hk7 $h7 ,$h: ,$h; ,$h< $h> $hI $hK ,$hK $hO X$hT X$h~W $h` $h` $hd B$hTs $hVx X$h{ $h  .####.......#...............# #####)###.###.######.##.#  ####...÷.# #># #.# ###.##.# ## ##.....#..# #.# #.# #........ .###..###.#..###.###.## #.#.##.# .##..##...#.##........# #.#.##.# .#..##...##.####.###..# #.#.##.#. .#.##....#..# #.# #..# #.#.##.#. ##.#....##.## ##@###..###.#.##.##87.4 (17 #†.#...##..#>...............##.# #....###.(##[###............##.# #.####...## ######.#..####.## #......### #.#.#........ [...#### #[44$h m.#.######†## ######.#.........( #  #.########.## #  #.##.#8.4 (18$h $h e _Found a scale mail. Found a stone staircase leading down.$hs $he $h H _No target in view!$hC3$h$h$h$hj: _$h9X$hp$hqB$h$hB,$h`$hR  There is a stone staircase leading down here.$h5 _$h$hX$h,$h$h $hX$h,$h$h X$h$h7%B$h%&$h',$h($hm*$h,,$h1n$h2$h3,$ho4$hS5$h6,$hY7$h{8$h9,$h0:$h?n$h$h=n$h,$h@$h    There is a stone staircase leading up here. _$hE,$h$h$hB$h$h$hy######.#(. #.##.# #.# #.#  #.########.# ####$h$y#.##.......# ..###<##.####### ...#### ###########.##.# †..[.... ............##.# ).....## #...#.##.# 414.4 (26 .......# #.......# #.##.# .......# #[..###.###.##.# .....#.# ## #........# ....## . ########## ...## $h}4X5.4 (27$h>\ _Found a ring mail.$hB$hH _No target in view!$hN~.....<.....0.0) $hAO$hyW$hc _Key pressed, stopping explore.$hg$hiH _No target in view!$hI$hP _$h$hŠ$hT,$hێ$hn$h؛B$h$hB$h$hN,$h$h$hB$hX$h~$h,$h $h  You see here a +0 ring mail. _$h0,$h7$hB$h$h,$h$h%X$h$h X$h ,$hp,$h,$h$hR, #..# #)[...#### ##..# ##<######. ##..#####..#  #. ..........## #.#####.# #. #.#######. ##.##...## #< ##.################. ##.###.÷..[@................33.4 (18.0) #.## ##).....####...###.###. ######.# #.......# #.......# #.# ##.......# #[..###.###. ####.##.###......#.####.## #..... ####............##......# ###### ...............$h-########## ################$h7$h>j _Key pressed, stopping explore.$hN?$hCE$h+KH _No target in view!$h[3$h'\$hWiP _$hm$h;rB$ht$hx$hv|,$h=$h$h,$h׈$h$hܐ,$h$h2$hwB$hן$hL,$h,$hn,$h$h$hB$h $h,$h$h$h$h$h.$h,$h$h6$h,$h,$h ,$h$hW$hX$h,$h$$hE$h,$hX$h$ho$h ,$h,$hB$hB$hn ,$h,$h$h|$hB$h6$h,$h$hb$h$h]$h$hJ $h]",$h>#$h$$hY&,$hC'$h($h3$h4$h)6$h7,$h=9$h:$h<,$h<$h>$hK?,$h?$h~A$hB,$h2C$hD$hzE,$hE$h@G$h/H,$hH$hJ$hK,$hL$hM$hN,$h"O$hQ$hbS,$hS$h U$h V,$hW$hX$h5Y,$hY$hZ$h[,$h8\$ha$huhn$h$hX$h/.............###..########### .....♣......#.....# ########### ....♣ß♣...†##.##.## #......... ###.#########.##.# #.#########  #...........##.# #.# #.############.## #.# $hĞ"#.#####.........# #.# #...............# #.### #.#####.#####.@.#####...## 91.4 (5#.# #.# #............##  #.# #.# #..####.......#####  #.# #.# #.................  #.# #.# ##.####.......#  #.# #.# #?# #####)###.###  $hT #.# #.# #.####...÷.# #># #   #.#####.########.....#..# #.# # #...........###..###.#..###.### $h$hG$hj _Key pressed, stopping explore.$h$h$hH _No target in view!$hN3$h[$h$h$h$ _$h8,$h,$h$h $h $h $hK $h$h,$h$h/$h$h!$h$h,$hS$h%~ _e - 2 scrolls labelled XASEODE METHO (gained 1)$h%'3$h'$h+$h-,$hs.$h[0$h2,$h2$h5$h6,$hw7$h:$h;,$h<$h\?$h@,$hxA$h;D$hE,$h2F$h I$hKB$hZ$h[,$hq\$hF^$hs_,$h`$hc$ho≈## ##≈.......#.# ##...#.####### ≈# #≈.....♣...###.###......... ≈# #≈....♣ß##.##.## ##.###### ≈## ##≈.....♣##.#.## ##.# #. ≈≈####≈≈......##.†.# #.# #. .≈≈≈≈≈≈...÷...####.## ##.# #. ..............#####.## ##.## #. .........♣♣..#.......###..# #. .........♣..##..@.........# #.511.4 (20 ...........###..########### ## ...♣......#.....# ######## ..♣ß♣...†##.##.## #... #.#########.##.# #.########### #...........##.# #.# $hXpz[40m#.############.## #.# #.#####.........# #.# #.......# #.###$hu$h~j _Key pressed, stopping explore.$h $h$ht^ _No target in view!$h3$h>$ha0.0)......$hF<..$he$hj _Key pressed, stopping explore.$h0$h$he $hʽ:_No target in view!$h@I$h]$h$hP _$h),$h$h$hz,$hc$h$h$h~$hN$h$hg,$h&$ha  You see here a rat skeleton.$hC$h _$h$h$h,$h$h$h ,$h$h$h,$hv$h$hK,$h)4  You see here a +0 leather armour. _$h7$h;X$h<,$h=$h8?$h@,$hA$hC$hD,$hE$hF$hH,$hH$h%J$hIK,$haL$h/M$hN,$hdO$hP$hQ,$h2R$hT$h:U$hU$h#V$hW$hX,$h}Y$hZ$h[,$ho\$h]$hG_,$h`$h5a$hAb,$hb$hd$h?f,$hf$h@r$h+s$h3t,$hjw$hx,$h?y$h|$h},$ht~$hv$hv,$h?$hX$h.B$h$h,$hR$h$h,$h$h$h,$h!$h $hܞ,$h$hN$h$hb,$hѲ$h$h,$hN$ha  You see here a rat skeleton.$h$h _$h$h$h,$he$h=$h,$h$hm$h,$h:$h$h,$h$h=$hp,$h$h$h,$hH$h$h,$h$h`$h,$hw",$h`%,$hV&$h($h +,$hf,$h/$hJ2,$h3$h6$h8,$h9$hD<$h>,$h@$h.B$h4G,$hRI$hBK$hM,$hN$h{Rd  You see here a jackal skeleton.$hU5 _$hkV$hp6 ##################  #.).. 72.4 (61.0) #.###...÷♣ß♣...#.######  #.##....÷.♣........... #.#..............##....# #...♣..........♣..#.##.. ##..♣♣..........♣♣...##.#  #....................##.#  #.....).≈≈≈≈≈≈.......##.#  #≈≈####≈≈......##[# $h\r$h]{y _Done exploring.$h $h'H _No target in view!$hI$hY0.0)÷..............##...##..##[$h$hP$ha[ _Done exploring.$hA$h$h^ _No target in view!$h$h$h4$hC$hi![ _Done exploring.$h&"$hZ'$h* _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h1NI$hkk4$hr}No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h3$hJ$h4$hL$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hI$h4$h$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h23$h3$hUS4$hY$h&cNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hc$h{i$hBlDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h I$h$ 4$h*+ $hC3 6No target in view!$h3 Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h; $h= kDone exploring.No target in view!Done exploring.No target in view!$h&> 2Done exploring.No target in view!$h 3$h $h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hs $h* Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hǞ I$h $h $h $h~ No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h( $h $h) Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hj 3$h#l $hx 4$h $h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h $h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h' 3$h( $hE 4$hK $hU No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hcV $h[ $h_ Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h I$h 4$h $h No target in view!Done exploring.No target in view!Done exploring.$ht PNo target in view!Done exploring.$h# Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h> 3$h! $h 4$hC $hz No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hq $h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h 3$hb$hǧ4$h$hTNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h53$h/$h;4$h#>$hENo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h[F$hJK$hNDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h3$h$h4$h_$h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hc $h$h.Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h$h$h$h$hL$h]$hNo target in view!Done exploring.No target in view!Done exploring.$h2PNo target in view!Done exploring.$h $hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h_v3$hw$h$hҘ$h!$hƤ$hT$hB/No target in view!$hDone exploring.$hNo target in view!$hDone exploring.$hNo target in view!$hDone exploring.$h$h.$h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h' $h2)  Spells (Memorise)TypeFailure Level  a - Poisonous VapoursAlchemy/Air88% 1b - Mercury ArrowConjuration/Alchemy96% 2  c - Olgreb's Toxic Radiance Alchemy$h) 100% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$hv DescribMemorise|Describe$h Poisonous Vapours Transmutes a small amount of the air around a target into toxic vapours, poisoning anyone unfortunate enough to breathe them in. The quantity of air affected is small and it will not persist beyond the turn in which it is cast. It cannot affect those with any resistance to poison. Level: 1Schools: Alchemy/AirFail: 88%  Power: 0% Damage: 1d1 (max 1d4)  Range: 3  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.$ht Spells (Describe)TypeFailure Level  a - Poisonous VapoursAlchemy/Air88% 1  b - Mercury ArrowConjuration/Alchemy 96% 2  c - Olgreb's Toxic Radiance Alchemy100% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$ha $h7 $h%   stairs the Poker  Merfolk  Health: 30/30 ========================  Magic: 3/3========================  AC: 6Str: 18EV: 8Int: 7SH: 4Dex: 13##################XL:  3 Next: 50% Place: Dungeon:2#.)....@.........#Noise: ---------  Time: 1572.4 (0.0)#.###...÷♣ß♣...#.###### a) +0 trident#.##....÷.♣...........## Nothing quivered#.#..............##....##...♣..........♣..#.##..##..♣♣..........♣♣...##.# #$h& ....................##.# #.....).≈≈≈≈≈≈.......##.# #......≈≈####≈≈......##[#  _Done exploring. _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view!$h) No target in view!Done exploring.No target in view!Done exploring.No target in view!  Okay, then.$hU* $h- $h/ . _$h#$h&l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting$h'3.7  13%  +1   j + Spellcasting   0.0    -1           b + Axes   1.2    -2      c + Polearms4.0  39%  +4       d + Staves   1.2    -2       e + Unarmed Combat   0.0    +1          $h/)            f + Armour2.4  18%  -3      g + Dodging0.3  13%  +3      h + Shields3.2  15%   0      i + Stealth0.0   2%  +2                              [20$h)X                The percentage of incoming experience used to train each skill is in brown.  $h@*TSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets$h~=o b + Maces & Flails   0.0p + Conjurations   0.0-2   c + Axes   1.2    -2   q + Hexes0.0 0   d + Polearms 4.0  39%  +4   r + Summonings0.0 0   e + Staves   1.2-2   s + Necromancy0.0-2  f + Unarmed Combat   0.0+1   t + Forgecraft0.0$h@ 0  g + Throwing0.0 0   u + Translocations   0.0-2         v + Alchemy0.0+3   h + Short Blades   0.0    +2   w + Fire Magic0.0-3   i + Long Blades   0.0    +1   x + Ice Magic0.0+1   j + Ranged Weapons   0.0    -2   y + Air Magic0.0-2  z + Earth Magic0.0-2   k + Armour 2.4  18%  -3   l + Dodging 0.3  13%  +3   0 + Invocations0.0[39;$hA"49m+1   m + Shields 3.2  15%   0   1 + Evocations0.0 0   n + Stealth 0.0   2%  +2   2 + Shapeshifting   0.0+2  useful|all$hq12 v * Alchemy   0.0  20%40$hr&21$h& $h  stairs the Poker  Merfolk  Health: 30/30 ========================  Magic: 3/3========================  AC: 6Str: 18EV: 8Int: 7SH: 4Dex: 13##################XL:  3 Next: 50% Place: Dungeon:2#.)....@.........#Noise: ---------  Time: 1572.4 (0.0)#.###...÷♣ß♣...#.###### a) +0 trident$h#.##....÷.♣...........## Nothing quivered#.#..............##....##...♣..........♣..#.##..##..♣♣..........♣♣...##.# #....................##.# #.....).≈≈≈≈≈≈.......##.# #......≈≈####≈≈......##[#  _No target in view! _Done exploring. _No target in view! _Done exploring. _No target in view! _Okay, then.$h$h$h$h$hs3$hCt$h$h$hc$hКkDone exploring.No target in view!Done exploring.No target in view!$h?KOkay, then.Done exploring.$h3$h $h@$hV$h$hrE _Done exploring.$h 3$h $hB $h $h $h  $h 7_Done exploring.$h׺$hDLevel 2 of the Dungeon<<<>>>$h1(Press ? for help) ##################  #.)....@.........#  #.###...÷♣ß♣...#.######  #.##....÷.♣...........##  #.#..............##....##########  #...♣..........♣..#.##..........#  ##..♣♣..........♣♣...##.########.#  #....................##.##.# ###########  #.....).≈≈≈≈≈≈.......##.# ####.####.........#  $h#......≈≈####≈≈......##[# ##.........#######.#  #♣.....≈## ##≈.......#.# ##...#.######## #.#  $h#ß♣....≈# #≈.....♣...###.###.........# #.#  #♣.....≈# #≈....♣ß##.##.## ##.######.# #.#  #......≈## ##≈.....♣##.#.## ##.# #.# #.#  $h #......≈≈####≈≈......##.÷.# #.# #.# ##.##  #.......≈≈≈≈≈≈...÷...####.## ##.# #.####.#.####  #....................#####.## ##.## #.##..###...# $h ##..♣♣..........♣♣..#.......###..# #.##.#.#.##.#  ##..♣..........♣..##............# #........##.########  ##..............###..########### ####.##............#  #####.....♣......#.....# ##############.#.##.##.######.# $h~ #........♣ß♣...†##.##.## #.............###...##># #.#  #.######.#########.##.# #.############.#.#..##.# #.#$hep 9#......≈≈####≈≈......##.÷.# #.# #.# ##.###.......≈≈≈≈≈≈...÷...####.## ##.# #.####.#.#####....................#####.## ##.## #.##..###...###..♣♣..........♣♣..#.......###..# #.##.#.#.##.##..♣♣..##............# #........##.######## ##....###..########### ####.##............#$hq ###.....♣......#.....# ##############.#.##.##.######.#♣ß♣...†##.##.## #.............###...##># #.#######.#########.##.# #.############.#.#..##.# #.## #...........##.# #.# ##.##..##.# #.#.# #.############.## #.# #.##..##.# #.#.# #.#####.........# #.# #.##...#.# #.#.# #...............# #.### #.#......######.## #.#####.#####...#####...## ##........#..[...## #.# #.# #............## #.........#.####### #.# #.# #..####.......########.........#.## #.# #.# #...................#####.....##.#.# #.# #.# ##.####.......#...............##.##.# #.#$hr  #.# #.# #####)###.###.######.##.##.##.# #.# #.# #.####...÷.# #># #.# ###.##.##.####.# #.#####.########.....#..# #.# #.# #............## #...........###..###.#..###.###.## #.#.##.##.##.# ######.....##...#.##........# #.#.##.#...#.#####.##$h, $h8   stairs the Poker  Merfolk  Health: 30/30 ========================  Magic: 3/3======================== $h9 = AC: 6Str: 18EV: 8Int: 7SH: 4Dex: 13##################XL:  3 Next: 50% Place: Dungeon:2#.)....@.........#Noise: ---------  Time: 1572.4 (0.0)#.###...÷♣ß♣...#.###### a) +0 trident#.##....÷.♣...........## Nothing quivered#.#..............##....##...♣..........♣..#.##..##..♣♣..........♣♣...##.# #....................##.#$h:  #.....).≈≈≈≈≈≈.......##.# #......≈≈####≈≈......##[#  _Done exploring. _No target in view! _Okay, then. _Done exploring. _Done exploring. _Done exploring.$h&S $h [?25h[?0cNo target in view!Okay, then.Done exploring.  Search for what [Enter for "."]? $h7 [?25l[?1c$h H$h'J2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] j - a scroll labelled TOCHE RUODOA Results elsewhere ([,] to cycle) $hKp b - [D:2] the +7 chain mail of the Eleven Violins {Harm rCorr Slay+2}$hLevel 2 of the Dungeon<<<>>>(Press ? for help)  #....................#####.## ##.## #.##..###...#   ##..♣♣..........♣♣..#.......###..# #.##.#.#.##.#  ##..♣..........♣..##............# #........##.########  ##..............###..########### ####.##............#  #####.....♣......#.....# ##############.#.##.##.######.#  #........♣ß♣...†##.##.## #.............###...##># #.#  #.######.#########.##.# #.############.#.#..##.# #.#  #.# #...........##.# #.###.##..##.# #.#  #.# #.############.## #.##.##..##.# #.#  #.# #.#####.........# #.##.##...#.# #.#  #.# #...............# #.####.#......######.#  #.# #.#####.#####...#####...####........#..[...#  #.#[$h 40m #.# #.# #............###.........#.######  #.# #.# #.# #..####.......########.........#.#  #.# #.# #.# #...................#####.....##.#  #.# #.# #.# ##.####.......#...............##.#  #.# #.# #.# #.# #####)###.###.######.##.##.#  #.# #.# #.# #.####...÷.# #># #.# ###.##.##.####  #.# #.#####.########.....#..# #.# #.# #............#  #.# #...........###..###.#..###.###.## #.#.##.##.##.# ###  #.#########....###.##..##...#.##........# #.#.##.#...#.#####.##  #...........######.#..##...##.####.###..# #.#.##.#..........#.#  ######......[......#.##....#..# #.# #..# #.#.##.#...#.#####.##$h$hӾ$hstairs the PokerMerfolkHealth: 30/30 ========================Magic: 3/3========================AC: 6Str: 18EV: 8$hwkInt: 7SH: 4Dex: 13XL:  3 Next: 50% Place: Dungeon:2Time: _No target in view! _Okay, then. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? ch$h4$h$h$h; _$h$hd  You see here a jackal skeleton.$h$h _$h$h$h$h$h,$h$hB$hv,$h$hn$h,$h$ho"$h%,$hy&$h,$h.$hj/$hZ0$hd6$hx8$h8$h9$h?$hA,$hB$hGH$h K,$h L$hP$hR,$hS$h\X$hf[B$hv$hxa  You see here a rat skeleton.$hKz6 _$h~,$hƑ$h0$h,$hg$h$h,$h$hq$h{$h,$hء$h$h$h$h$h$h,$h4X$h$h,$h$h2$h-,$h$h$h$hQ,$h $h/$h$hr,$h$hn$h,$h$h$h,$hO$h$h,$h$h$h,$h $h3 $h ,$h $ht,$h2,$h7$h],$h$h$$h$h,$h$hu,$h,$h$h,$h0$h $h4",$h"$h#$h$$h %,$h&$h'$h',$h($hg),$h*$h,B$hb-$h-$h.$hK/,$h0$h?J$h%@$hA,$hA$hE$hjL$h9M$hN$h;Q$h ^$h=a$hld$h2e$hk,$hfm,$hn$hu####.##............# ####.#.##.##.######.# ....###...##># #.# ####.#.#..##.# #.###.##..##.# #.##.##..##.# #.#$h?v$#.##...#.# #.##.#......######.###........#..@...#Noise: --------- 1635.4 (63.0)#.........#.######a) +0 trident ####.........#.#Nothing quivered ..#####.....##.# ............##.# #.######.##.##.# #.# ###.##.##.#### #.# #............# #.## #.#.##.##.##.# ###$hv,$h]{$h} _You see here the +7 chain mail of the Eleven Violins {Harm rCorr Slay+2}.$h0$hi 06.4 (1.0) $h $h _t - the +7 chain mail of the Eleven Violins {Harm rCorr Slay+2}$h)$h/Inventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) $h0zArmour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  t - the +7 chain mail of the Eleven Violins {Harm rCorr Slay+2} Scrolls (go to first with ?)  e - 2 scrolls labelled XASEODE METHO  f - a scroll labelled QATEAW GOECIA  g - a scroll labelled PAKHOI EPONE  h - a scroll labelled UXKAOTS SUGURR  i - a scroll labelled VYM JEHOUHUEM  j - a scroll labelled TOCHE RUODOA  k - a scroll labelled UNIRUC AFOIC  m - a scroll labelled TONUDELEAD  o - a scroll labelled DAOTI QI DIB  p - a scroll labelled VONAEPT EMERY  q - a scroll labelled PUX PABOVUT  r - a scroll labelled EFAOTIKOSE $h1Potions (go to first with !)d - 3 potions of might  l - 3 bubbling inky potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$ht - the +7 chain mail of the Eleven Violins {Harm rCorr Slay+2}. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8 Encumbrance rating: 14 Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). $hIf you switch to wearing this armour: Your AC would increase by 9.2 (6.6 -> 15.8). Your EV would decrease by 1.8 (8.2 -> 6.4). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.$he$h$$hQ% ####.##............#stairs the Poker ####.#.##.##.######.#Merfolk ....###...##># #.#Health: 30/30 ======================== $h&####.#.#..##.# #.#Magic: 3/3========================##.##..##.# #.#AC: 6Str: 18#.##..##.# #.#EV: 8Int: 7#.##...#.# #.#SH: 4Dex: 13#.#......######.#XL:  3 Next: 50% Place: Dungeon:2##........#..@...#Noise: ---------  Time: 1636.4 (0.0)#.........#.######a) +0 trident ####.........#.#Nothing quivered ..#####.....##.# ............##.# #.######.##.##.# #.# ###.##.##.#### #.# #............# #.## #.#.##.##.##.# ### _Done exploring. _Search for what [Enter for "."]? ch $hY+_You see here a jackal skeleton. _You see here a rat skeleton. _You see here the +7 chain mail of the Eleven Violins {Harm rCorr Slay+2}. _t - the +7 chain mail of the Eleven Violins {Harm rCorr Slay+2}$hE,$h,$h70$h_6# _Search for what [Enter for "."]? ch _You see here a jackal skeleton.rat _the +7 chain mail of the Eleven Violins {Harm rCorr Slay+2}. _t - the +7 chain mail of the Eleven Violins {Harm rCorr Slay+2}  You start removing your armour.$h_7+7.4 (1$h:$h>$h?$8.4 (2$h[$hA9.4 (3$h$hB40.4 (4$h$hT$h+1.4 (5$h~$hg 010 _You continue removing your +0 scale mail. x5$h$h $h$  You finish removing your +0 scale mail.  You start putting on your armour.2.4 (6$h&$h)A3.4 (7$h+$h/$hA0+4.4 (8$h2$h5A5.4 (9$h7$h9$h[:-6.4 (10.0) $h;$h}= 15 6  You continue putting on the +7 chain mail of the Eleven Violins {Harm rCorr _Slay+2}. x5$h @$hA  You finish putting on the +7 chain mail of the Eleven Violins {Harm rCorr _Slay+2}.$h}F$h}PLevel 2 of the Dungeon<<<>>>(Press ? for help) #....................#####.## ##.## #.##..###...#  ##..♣♣..........♣♣..#.......###..# #.##.#.#.##.#  ##..♣..........♣..##............# #........##.########  ##..............###..########### ####.##............#  #####.....♣......#.....# ##############.#.##.##.######.#  #........♣ß♣...†##.##.## #.............###...##># #.#  #.######.#########.##.# #.############.#.#..##.# #.# $h0T #.# #...........##.# #.###.##..##.# #.#  #.# #.############.## #.##.##..##.# #.#  #.# #.#####.........# #.##.##...#.# #.#  #.# #...............# #.####.#......######.#  #.# #.#####.#####...#####...####........#..@...#  #.# #.# #.# #............###.........#.######  #.# #.# #.# #..####.......########.........#.#  #.# #.# #.# #...................#####.....##.#  #.# #.# #.# ##.####.......#...............##.#  #.# #.# #.# #.# #####)###.###.######.##.##.#  #.# #.# #.# #.####...÷.# #># #.# [$hTX34m###.##.##.####  #.# #.#####.########.....#..# #.# #.# #............#  #.# #...........###..###.#..###.###.## #.#.##.##.##.# ###  #.#########....###.##..##...#.##........# #.#.##.#...#.#####.##  #...........######.#..##...##.####.###..# #.#.##.#..........#.#  ######......[......#.##....#..# #.# #..# #.#.##.#...#.#####.##$hT @>@$h$h ####.##............#stairs the Poker ####.#.##.##.######.#Merfolk ....###...##># #.#Health: 30/30 ======================== ####.#.#..##.# #.#Magic: 3/3========================##.##..##.# #.#$h;AC: 15Str: 18#.##..##.# #.#EV: 6Int: 7#.##...#.# #.#SH: 4Dex: 13#.#......######.#XL:  3 Next: 50% Place: Dungeon:2##........#..@...#Noise: ---------  Time: 1646.4 (0.0)#.........#.######a) +0 trident ####.........#.#Nothing quivered ..#####.....##.# ............##.# #.######.##.##.# #.# ###.##.##.#### #.# #............# #.## #.#.##.##.##.# ###$hHYou finish removing your +0 scale mail.  You start putting on your armour.You continue putting on the +7 chain mail of the Eleven Violins {Harm rCorr _Slay+2}. x5  You finish putting on the +7 chain mail of the Eleven Violins {Harm rCorr _Slay+2}.$hl$h$hY$h$ _$hn$hA$h($h٬,$h$h׮$h8,$hX$h$hԴB$h$h%$h$h۷$h$h,$h$hߺ$h$h $hX$h$h$h,$hf$hB$h$h$h~$hE,$h$h$h,$h\$h1$hx,$h$h$hC,$h$h$h$h$h?$h$h$hL,$hL.# #.# #.# .# #.# ##.## # #.####.#.####  #.##..###...# # #.##.#.#.##.# # #........##.######## # ####.##............# ########.#.##.##.######.# ........###...##@# #.#63.4 (17.0) ########.#.#..##.# #.# ##.##..##.# #.# #.##..##.# #.# #.##...#.# #.# #.#......######.# ##........#......# # #..#.###### ########.........#.#[4$h*0m _There is a stone staircase leading down here.$hX$hY$hf]$hb$hc84.0) _$h&g$h #..# .. ... #.#  $hu#.#  #.# 3       #.# ..# ### $hi$h$h -5.1 (1.7$h# $h' } _You climb downwards. _There is a stone staircase leading up here.$h 3$h~ $h $h] $h9 $ _$h n$h $h <....###..##.###..###...##...)..#7.1 (2.0..#<##.##.####$h/ A8.1 (3$h9$h* _Found a short sword.$h;3$h$h8$h,$hX$h:$ha$h,$h$h#C  You see here a +0 short sword.$hs$h _$h$h$h,$h/$h$hV,$h$h@$h,$h $h! $h ,$hB $hl$h,$h$h/$hjB$h$h,$h$h$h$h<$h $h$hk ,$hv!$h~#$h%$h_%$h2&$h'$hw),$h*$hc,$h-$h.$he.$h&0$h1$h2$ho2$h4$h7###.. #.# #.# ##.###$hL8....#.... ....#..# #..# #####..####.# #..# #.......@...##..# #.###..###$.##..# ##.###..# ..##..###...##..# ..##...)..#.......$h8) .J###.###...##..## ##J   endoplasm (asleep)#.# ##.###..##.# .# #..##<# ..$h > 85.1 (17.0)  An endoplasm comes into view.$h!?aJ.J$h?,6.1 (18$hC$hF^ _The endoplasm quivers.$h, ##$h,% #.. #.# #.#   .... #....  .... #..#  #..# #####..####.#  #..# #.......@...#  #..# #.###..###$.#  #..# ##.###..# ..#  ...##..# .J#  #...).. ..#  ##. ##  #.#   #.# .# #..#  #<# ..$h ## #.. #.# #.#   .... #....  .... #..#  #..# #####..####.#  #..# #.......@...#  #..# #.###..###$.#  #..# ##.###..# ..#  ...##..# .J#  #...).. ..#  ##. ##  #.#   #.# .#   #<# $h4$hzw _An endoplasm is nearby!$h N## #.. #.# #.# ##.###  .... #....  .... #..# ##..# #####..####.#  $h #..# #........@..#  #..# #.###..###$.#  #..# ##.###..# ...#  #..###...##..# ...J#  #...)..#. .....#  ##.###...##..## ....## #.# ##.###..# ...###.# .# #..# ..## $h $h 'J.$hW /7.0) $h _$h} $h $hO-#.. #.# #.# ##.### ### ....#.... .. .... #..# .# #..# #####..####.# #..# #...........# #..# #.###..###@.# #..# ##.###..# #.. #..###...##..# ...J #...)..#............ ##.###...##..##.....##.# ##.###..###...##  #.# .# #..# #..##  #<# ..   $hsQf#.# ###$hW,J.$h=X&8$h:\$hJ^Q _You see here 8 gold pieces.$h  You hit the endoplasm.  The endoplasm is moderately wounded.The endoplasm freezes you.$hg26----=9.2 (1.1$h$hS% _You are frozen.$h: $h  You completely miss the endoplasm.The endoplasm is moderately wounded.90.3$h$h@ _The endoplasm hits you but does no damage.$h  You hit the endoplasm but do no damage.The endoplasm is moderately wounded.1.4$h$hl@ _The endoplasm hits you but does no damage.$h@  You puncture the endoplasm!$h.22.6 (1.2 _You kill the endoplasm!$h[4$h_$h/cH _No target in view!$hQ _No target in view!$h$h>$h$h&H _No target in view!$h $h $h" $hv H _No target in view!$h  _No target in view!$hI 4$hM $hO C _No target in view!$h 4$h $h $h޲ 3$hԳ $h $h _7=--- _$hh X$h# ,$h $h̾ ,$h $h $h h8==$h+ $h ,$h] $h ,$hK $h ,$h $h $hz h9==$h# $h ,$h $h, ,$h $h ,$h= $hC 30==$h $h N _HP restored.$h1 $hr M _You now have 119 gold pieces (gained 8).$hy I$h $h B$h} $h $h7 2=$h $h $h ,$hr $h> $hS ,$h $h$ $h( $h $h $hY $h $h $h_ n$h X$hj ,$h $h $hR ,$h $h $h ,$hJ $hV $h ,$h $h $h ,$h $hc X$h= $h B$hC $hm ,$h $h $hz ,$h $h $h ,$h  $h $hu# #.# ####....####.# ####.##.# #.#..# #.#  ### #.#  #.#  #.#  #.#  #@# -726.6 (34.0) #..#  #....  ##.##>< .# .# .# # .# .. $h' $h=( ?-7.6 (35$h!+ $h. \ _Found a stone staircase leading down and a stone staircase leading up.$h$h3$h$hд$hA$h(X$hH$h.,$h$h($h%,$h$hFB$h$hB$h$h7  There is a stone staircase leading down here. _$h$h2$hB$hSn$h #..########## #............ ##.##><######$h #.##..#  #.##..# ###.##..# #.......## #.#.#..#.#######.#...###@.......39.6 (12#.#. #<######.......#.# .##.#####.# $h$h0-40.6 (13$h$h $h$h5-_Found an escape hatch in the ceiling.$h2$h3$h$h $h $h h  There is an escape hatch in the ceiling here.$h5 _$h`$h$h ,$h$h$hX$h,$h$h@$h},$h$hv$h!,$h!$h#$h)V #.##..# ###.##..# #.......######.#.#..#.#######. .....#...###........$h* #..#.#..#<######.. #......#.## #.##.#####  #@#  #..w..#  #####.#  $h +jw   ribbon worm (asleep)$h1N7.6 (7.0)w$hz2Uw8.6 (8$hW7$h9^ _A ribbon worm comes into view.$hn    ###.##..#  #.......##  #####.#.#..  .....#...###.  #..#.#..#<  #......#.##  #.##.#####  #@# #..w..#  #####.# $hv   ###.##..#  #.......##  #####.#.#..  .....#...###.  #..#.#..#<  #......#.##  #.##.#####  #@# #..w..#  #####.#  $h4$h$hb _A ribbon worm is nearby!$h    ###.##..#  #.......##  #####.#.#..  .....#...###.  #..#.#..#<  #......#.##  #.##.#####  #@# #..w..#  #####.# $hz #   ###.##..#  #.......##  #####.#.#..  .....#...###.  #..#.#..#<  $hz S#......#.##  #.##.#####  #@# #..w..#  #####.#  $h 4$h $h b _A ribbon worm is nearby!$h 9  You reach to attack!$h[ <w.$h -9.8 (1.2$h $h  $h Q_You hit the ribbon worm but do no damage.$hUM*  You puncture the ribbon worm!  The ribbon worm is severely wounded.27---==50.9 (1.1$hP$hX0 _The ribbon worm bites you.$hB  You puncture the ribbon worm!$h[0. $h;960-2.0$h$hO _You kill the ribbon worm!$hO$h68-$h$h:H _No target in view!$h4$h'$hߺH _No target in view!$hv $hw $h{ $h,} H _No target in view!$h.@ $hXA $hD $hG H _No target in view!$h  _No target in view!$hh3 3$hm4 $hs5 $h9 8=-- _$h$: ,$h: $h'< ,$h< $h= $h> ~9==$h? $h@ $h@ $hVA ,$hA $hC ,$h5D $hD $hD i30==$hBE $hKJ $hJ $hK B$hN $h{U ###.##..# #.......## #####.#.#..#.#######......#...###........ #..#.#..#<######.. $hV #......#.## #.##.##### #.##### #...@.#-64.0 (12.0)#####.#  .# .#.#?.$hV ]<#.#$hj &=-5.0 (13 _No target in view! _Found a stone staircase leading up.$hl $h&n H _No target in view!$h _$h$h$h $h#..#.#..#<######..#......#.##  #.##.##### $hM #.#####  #.....#  #####.#  #.#  #.#  #@# r......?.......#.#####<###.####.##.#$h#.. r   rat (asleep)### $hby 9.0 (4.0)  A rat comes into view.$h .rr==70.0 (5$h$h  #......#.##  #.##.### #.##### #.....#$hD #####.# #.# #.#.#.#####.###>##..r....@?.......##.#####<###.### #.#  $h#.# #.. ### _The rat squeaks loudly.$h*$hv.r--1.0 (1$h$h $h-_Found a stone staircase leading down.$hlml    #.##### $hnC#.....# #####.# #.# #.# .#.#####.###>##  ...r...@?.......  ##.#####<###.###  #.# #.# #.. ###$ho*$h#    #.##### #.....# #####.# #.# #.#$h5 .#.#####.###>##  ...r...@?.......  ##.#####<###.###  #.# #.# #.. ### $h O--$h$h  #......#.## #.##.##### #.##### #.....# #####.# #.# #.##.#.#####.###>###...r..@.?$h.#.#####<###.### #.# #.# #.. ### _A rat is nearby!$h$h#">.r$h"$2 $h3# _$hg'$h)$h5           #.#  #.# $h69 #.#.#####.###>##  #....r.@.?.......  ###.#####<###.###  #.#  #.#  #..  ### $h           #.#  #.#  #.#.#####.###>##  #....r.@.?.......  ###.#####<###.###  #.#  #.# #.. ### $h$hp$h.$hQ _A rat is nearby!You reach to attack! You hit the rat.$h: .r$h The rat is moderately wounded.=3.1 (1.1$h$h; _The rat bites you but does no damage.$ht=   $hX        #.#  #.#  #.#.#####.###>##  #.....r@.?.......  ###.#####<###.###  #.#  #.#  #..  ### $h; $h  $h           #.#  #.#  #.#.#####.###>## $h ] #.....r@.?.......  ###.#####<###.###  #.#  #.# #.. ### $hP $hѝ $hբ $h _A rat is nearby!You hit the rat..$h 024.2$hN $h̿ ] _You kill the rat!$h $h $hB >0.0$h $hc j _Key pressed, stopping explore.$h $h $h ^ _No target in view!$h 3$h, $h $h $h j _Key pressed, stopping explore.$h $ht $h H _No target in view!$h I$h $h  $h $ _$h ,$h ,$hT $h #......#.## #.##.##### #.##### #.....# #####.# #.# #.# #.#.#####.###>### #........@....... -###.#####<###.### #.# #.##..###6.2 (2-7.2 (3$h! v _u - a scroll labelled MUMACZEUSK$hH# $h% $h( $ $h( W_No target in view!$h~) $h+ $h, $h1 _$h]3 $h4 ,$h5 $h5 $hX6 $h6 ,$ha7 $h8 ,$hy8 $h: R  There is a stone staircase leading down here.$hM< $h<  _$h[= $h> $hCA B$hE #.##.##### #.##### #.....# #####.# $h~F b.# ##########.# #........#.#.#####.###>########....................###.#####<###@#######84.2 (7 #.# #.# #.#$hF #.. ...### #.#.#.##.#$hHG $hI $hO j _Key pressed, stopping explore.$hpP $hR $hKT H _No target in view!$h d  _$hg $hLh $hVi $hi $hj $hk $hl ,$hm $hvn $ho ,$hp $hq $hr ,$hbs $h3u $hu ,$hv $hw $hx $hJy $hy $h{ $h; .#.###>####### .................... ##.#####<###.#######.# #.#.###.##### #.........#  #####.###.#  #.# #.#  #.# #@# 93.2 (9..[..... .......############# $h )$h -4.2 (10.0) $h $h C _Found a leather armour.$hO $h] $hڕ  $hF B_No target in view!$hn 3$h $h $h $h | _$h $h $h\ B$h $h ,$h8 $h% $h $h $h $h{ $h ,$h $h  F  You see here a +0 leather armour.$h $h  _$h $h8 $h $hQ $hh $hS $h $h? ,$h $h# F...............# $hd$ L##<###.########.#.#  #.# #.# #.#.#  #.###.##### #.#.##.........# #.#.######.###.# #.#%##.# #.# #.#.##.# #.####.#.##.###...[..@.#$h$ 803.2 (9.0)#..........### ############ $hx% U  $h+ C4.2 (10.0) $h0 $h8 N _Found an inkwell talisman.$h9 $hmE ^ _No target in view!$h 3$h $h $h $h $ _$h X$h $hT $h ,$h $h F  You see here an inkwell talisman.$h' $hQ  _$h $he $hH ,$hU $h $h ,$hw $h $h ,$h $h $hj $h ,$h9 $h1 #<######.. .## ..#...#...... ### ∩...........# ### ............ ..# #.......... $h +#.# ........ #.# #########..... #.# #............# #.###>####### #@# 12.2 (8.0) ...............#.# #<###.########.#.# #.# #.##.#.# #.###.##### #.#.# $h #.........# #.#.# #####.###.# #.#%##.# #.# #.#.#  #.# #.####.#.#$h A3.2 (9$hk $hF O _Found Lomukuov's Assorted Antiques.$h $h $h H _No target in view!$h 3$hب $hX $h $h] $ _$h ,$h} }.#.#######. .###........ .# #...# ..#<######..##.###....## $h3 h.#.## #..#...#......? ####∩..##### #.....J ...# #..........##.# #...#  #.# ##..@..#  #.# #............##$h #.###>#######..#.# ................#.##<###.########.#.#  #.# #.# #.#.#J   endoplasm (asleep)  #.###.##### #.#$h .##.........# #.#.######.###.# #.#%#$h8  4.2 (1  An endoplasm comes into view.Found a clear potion and a scroll labelled PAKHOI EPONE.$h J!J$hI +5.2 (2$hm $h"  # .#######.## .### ###........ .# #...# <######..##.###....###.$h #..#...#?  #∩### ### #..J!. ..# #. $h F#.# #.... #.# #########......# #............# #.###>#######..#.# ...............#.# $h v#<###.########.#.# #.# #.# #.#.# #.###.##### #.#.# #.........# #.#.# _The endoplasm quivers.$h $h &J.$hx +6.2 (1$h $h $h@ ## .###  .# #...# <..##.###....###  #..#...#......?  #∩...........###  #...........J.!.  #..........#  #......@..#  #########.....## $h B #............##>#######..#.#....#.# #<####.#.# #.# #.#.# #.#.# #.#.#$h}q## .###  .# #...# <..##.###....###  #..#...#......?  #∩...........###  #...........J.!.  #..........#  #......@..#  #########.....##  #............##>#######..#.#....#.#<####.#.# #.# #.#.# #.#.# $h4$hT$h # #.. .#######.## .### $hip##..........# ##...# <######..##.###....### .#..#...#?  #∩#### ## #..J.!.. .# #. .# #.... .# ######### .# #............####>#######..#.# $h $..............#.# <###.########.#.# .# #.# #.#.# .###.#### _An endoplasm is nearby!$h$h(.J$hl-7 _$h$hf $hR#...## .### ..# ##...# #<##.###....###  #..#...#......?  #∩...........####  #.............!..  #.......@.J#  #.........##  ###.....## .......##>#######..#.#....#.# <####.#.# #.# #.#.# #.#.#$hj...## .### ..# ##...# <##.###....###  #..#...#......?  #∩...........####  #.............!..  #.......@.J#  #.........##  ###.....## .......##$hhl>#######..#.....#.# <####.#. #.# #.#. $hr$hr$hcx$h _An endoplasm is nearby!You reach to attack! You puncture the endoplasm!$h1.$hU568.3 (1.1$hPc _You kill the endoplasm!$hcI$h:$hQ$h$h,$h,$h$h$h=B$h$h$hN$hv$hy$h$hR$h$h$hP$h$h $ $hI_n - 4 clear potions (gained 1)$h$h$h$h$h),$hg$hn$he### ##  .....  #..#.#  w.#... #####.## ...### ........# ##...# $h##..##.###....#####.#  #..#...#?....#  #∩.....#######.#  #....................#  #...##########  #.......# ########.....## w   ribbon worm (asleep) ............# >#######..#.#.........#.#$h.26.3 (8.0$h.ww7.3 (9 .... #### ###  .....##..#.# #.w#... ######.## #...### .........# ##...# #####..##.###...@#####.# #..#...#......?....#  #∩....#######.#.............# #..########## #.........## #########.....## #............## #>#######..#.# _A ribbon worm comes into view.(catching breath) ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.$h8....$h 3  0 8.3 (1Held $h$h& $h8 ### ..... ##..#.# #.w#... #...### ##...##...@#  $h?^#......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _You are caught in a web! _There is a web here.$h' ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$h>)$h)$hv/$h9: _A ribbon worm is nearby!$h=$h!FD  ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _You are caught in a web!$h ### ..... ##..#.# #.w#... #...### ##...##...@#  $h#......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$h$hw$h$h _A ribbon worm is nearby!$h$hN _You are caught in a web!$h*& ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....# $hM #∩...........#######.#  #.............  #..........##  #.........##.....##....## #>$h ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............$h  #..........## #.........##.....#....#>$h$h$h<$h _A ribbon worm is nearby!$h$h>0 ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$hBc  ### ..... ##..#.# #.w#... #...###$hkd  ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$hcv J$hwy oYou are caught in a web!A ribbon worm is nearby!$hRz You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$h^ $h l ### ..... ##..#.#$hdž  #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #>$h҇ D _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$h  ### ..... ##..#.# #.w#... #...###$hg  ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$h^$ 4$h* $h3 ?You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$hm4 4$h0: $h@ & ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....# $hA  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$h  ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$h 4$h< $h sYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$h  ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##$h _....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$hc ### ..... ##..#.# #.w#... #...### ##...##...@#  $h,#......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$h$h$h$hSsYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$hu$h0?A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$hv  ### ..... ##..#.# #.w#... #...### ##...##...@#  $h#......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #>$h ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.# $h  #.............  #..........## #.........##.....#....#>$h$h$h$hV'UYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$hw($h,$h2q ### ..... ##..#.# $hr3{#.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #>$h3D _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$h ### ..... $h##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#$h3e>$h4$h$hsYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$hZ$h9w ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #............. $h #..........##  #.........##.....##....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$hN ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$h4$hٳ$hsYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$h&$hE ### $h..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _A ribbon worm is nearby!You are caught in a web!$h*A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$hm7 ### ..... ##..#.# #.w#... #...### ##...#$hoK#...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$h _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$h& ### ..... ##..#.# #.w#...$h ( #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$h.4$h4$h=You are caught in a web!A ribbon worm is nearby!You are caught in a web!$h>A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$hC$huY0 ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$h  ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$h sYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$h " F ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$hd  ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$hܡ 4$h $h UYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$h $h $h i ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............$h   #..........##  #.........##.....##....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$h|  ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby! ### ..... ##..#.# #.w#... $h  #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$hu7 ### ..... ##..#.# #.w#... #...### ##...#$hK#...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$hy4$h $h)oYou are caught in a web!A ribbon worm is nearby!$h)You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$h"*$hP/$hr80 ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$h. ### ..... ##..#.# #.w#... #...### ##...##...@# $h #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$hœ4$hh$h?You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$hQ4$hT$h0 ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$hbK ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$hkM4$hmS$h]UYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$h^$hUd$hLg?A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$hwE ### $hy..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #>$hy ### ..... ##..#.# #.w#... #...### ##...##...@#  $h#......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$hB4$h$$h?sYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$heA$hJ+ ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _A ribbon worm is nearby!$h5KYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$h7 ### ..... ##..#.# #.w#... #...### ##...#$hBK#...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$h4$h$hYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby! ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$hh  ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #............. $hw #..........## #.........##.....#....#>$h4$h$h/UYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$h$h$h ### ..... ##..#.# #.w#...$h' #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........##  #.........##.....##$h;_....## #> _A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$hpa  ### ..... ##..#.# #.w#... #...### ##...##...@#  #......?....#  #∩...........#######.#  #.............  #..........## #.........##.....#....#>$h;h 4$hm $hv UYou are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!$hw $h| $h ?A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web!$h T.w$hB K 6  4 9$h $hܗ ##### ..... ##### ### ## ..... ##..#.# #$h c #..#... #######.## #w..### ..........# ##.@.# ######..##.###....#####.# # #..#...#......?....#  #∩....#######.#..........# #$hV Y..########## #.........##  #########.....##  #............## _You are caught in a web!A ribbon worm is nearby!You are caught in a web!A ribbon worm is nearby!You are caught in a web! _The web tears apart.$h 6(catching breath)$h ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.$h.- .. 3  0 30Held $hW4 $h> _You are caught in a web! _There is a web here. 6  4 1$hC $hRF * _The web tears apart.$hN' ###### ...... ###### ##### ### # ......# ##..#.###.# #..#......########.## #w.@### #..........# ###...# <######..##.###....#####.# ## #..#...#......?....# # #∩.....######$h(i#.# #..................# # #..........########## # #.........## # #########.....##$h)$h.D.w$h//&2$h3$h4$h   You hit the ribbon worm.  The ribbon worm is lightly wounded.=$h3.5 (1.2$h+$hC _The ribbon worm bites you but does no damage.$h (catching breath)  You hit the ribbon worm.  The ribbon worm is moderately wounded.$h `The ribbon worm expels a string of sticky webbing.$hM`@4.7$h$S$hUW _The stream of webbing misses you.$hg  You barely miss the ribbon worm.The ribbon worm is lightly wounded.$h-5.8 (1.1$h\$hC _The ribbon worm bites you but does no damage.$hX    You hit the ribbon worm.  The ribbon worm is moderately wounded.$h^Z -7.0 (1.2$h^ $h` C _The ribbon worm bites you but does no damage.$h :  $h, You puncture the ribbon worm!  The ribbon worm is severely wounded.27---=8.1 (1.1$hF _The ribbon worm bites you.$h@]  You barely miss the ribbon worm.The ribbon worm is severely wounded.-9.3 (1.2 _The ribbon worm closely misses you.$h  You puncture the ribbon worm!.75=40.4 (1.1 _You kill the ribbon worm!$h ###... <#######. .# ####.### .# ......# .# ##..#.###.# .## #..#......# #.#.## #.@.### ##.# ###...# $h(#<######..##.###....#####.# .## #..#...#......?....# ## #∩...........#######.# ## #..............# .# #..........#### .# #.........## .# #.....##$h$hLh8=----10$h$hW$h$hP$h$$h,$h B$h $h ,$h $h~9==$h$h@,$hc$h,$h$h,$h$h$h5i30==$h$h~$h,$h $hJ"$h#,$h#$h<%$h&,$h'$h)$h*+$h+9=$h,$h^/$h0,$h1$h4,$h5$h8} _g - 2 scrolls labelled PAKHOI EPONE (gained 1)$h:3$h:$h<$h+>,$h>$h@$hA,$h[B$hND$hE,$htF$hH$hJ,$hJ$hK$hM,$hO$hQ$hR,$hR$hS$hZT$hT,$hU$hV,$hV$hPX$hY$h1Z$hZ$h@\$h],$h^$hf`$ha,$hb$hb$hac$hc,$hfj$h*tWelcome to Lomukuov's Assorted Antiques! What would you like to do?  a -  59 gold a flail  b -  255 gold a shimmering glaivec -  51 gold a hand axe  d -  15 gold a lumpy clear potion  e -  15 gold a ruby potionf -  68 gold a ring mail  g -  17 gold a scroll labelled MUMACZEUSK  h -  17 gold a scroll labelled PAKHOI EPONE  i -  17 gold a scroll labelled PAKHOI EPONEj -  51 gold a shortbow You have 119 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list$h $hu  #.##..#####.###stairs the Poker#.##..##.. ......#Merfolk###.##..##.# ##..#.###.#Health: 30/30 ========================#.......## #.# #..#......#Magic: 3/3======================== ##.#.#..#.#######.## #...###AC: 15Str: 18 ...#...###..........#####...#EV: 6Int: 7 #..#.#..#<######..##.###....##### SH: 4Dex: 13 #......#.## #..#...#.......... XL:  3 Next: 75% Place: Dungeon:3 #.##.##### #@...........##### Noise: ---------  Time: 1868.4 (27.0)#.##### $hm  #................. a) +0 trident#.....# ##..........###### Nothing quivered#####.##.........###.# #########.....###.# #............## .#.#####.###>#######..#.# ......................#.# ##.#####<###.########.#.#The ribbon worm is severely wounded. _The ribbon worm closely misses you.You puncture the ribbon worm! _You kill the ribbon worm! _g - 2 scrolls labelled PAKHOI EPONE (gained 1)  There is an entrance to Lomukuov's Assorted Antiques here.$h $hQ . _$hϘ$h3$h$hZ$h$ _$h,$h*,$hG$hE$h¨$hl,$h#$h4$h$h,$h$h{,$h4$h$h$$h,$hh$h$h",$hn$h,$h$h8$hN$h$he$h$h=$h,$h$hT$h,$h$h]$h,$h$h$hk,$h$h$h?,$hO$hP,$h$h$h>,$hy$hC$h<$h,$h:$h@,$h$h=$h3,$h$h>$h,$h$hN$hL$h,$h$h,$h$h|$h,$hV$h1$h$h,$h$h,$h$h$h~,$h"$hW$h,$hg$h$h,$h$ht$h,$h]$h$h5,$h$h$h,$h$h$h,$h$h$h8 ,$h $h $h ,$h $h$h,$h$h$hL,$h$h$h,$h{$h$h2,$h$hb$hi,$h$h`!$h",$h#$h$$h&,$h&$h'$h+),$h)$h+$h+,$h,$h-$h.,$h/$hU0$hI1,$h1$h@3$hA4,$h4$h5$hH6,$h6$hm7$h8,$h8$hG:$hL;,$h<$h=$h>,$hq?$h@$hB,$hHC$hC$hE,$hF$hG$h!I,$hI$hJ$h L,$hL$hM$h!O$hO,$h\Q$hCSB$hT$hU,$hV$hW$hX,$hNY$hZ$h[,$hM\$h]$haB$hb$hc,$hd$h&f$hg,$hh$hhv#   f.#  ...  #.#  #.# ##.# # #.# .## # # ..# ##@#.# .## ####....# ## #....#### # #.##....# # ##.#.# #.#.# #..# f   sleepcap (dormant) #.#.. #.. #.#####. #.# #.$hw$930.4 (62$hG|.ff1.4 (63$h$h ###.#$h^3.f. ##  # #@# . ##.#.# .#####....# ###....### ##.##...# ##.#.# .#.#.#.. .#### _The ribbon worm closely misses you.  You puncture the ribbon worm! _You kill the ribbon worm! _g - 2 scrolls labelled PAKHOI EPONE (gained 1) _A sleepcap comes into view.$h$h; .$hVf2.4 (1.0) $h>$h>$hM& #### ..# ... #f# #.# ##.# #.# #@# #  ##.#.#  ####....#  #....#### # #.##....#  # ##.#.#  #.#.# #..#  #.#.. #..#   $h### ..# ... #f# #.##.# #.# #@# #  ##.#.#  ####....#  #....### #.##. # ##.#.#  #.#.#  #.#..  $h4$hV$hW  ####...f ##  # #.# $hĺ. ##.# .#####.... ##...### #.##...# ##.##.. _A sleepcap is nearby!$he$hF.f$h-3 _$hS$h$h #### ..# ... #.# #f# ##.# #@# #.# # $h ##.#.#  ####....#  #....#### # #.##....#  # ##.#.#  #.#.# #..#  #.#.. #..# $hok|### ..# ... #.# #f##.# #@# #.# # $hlW ##.#.#  ####... #....## #.##....#  # ## #.#.#  #.#.. $hss4$h+ _A sleepcap is nearby!You reach to attack! You hit the sleepcap.$h_.f $h:C4.5 (1.1$hz}  #### ..# ... #.# #.# ##f# #@# #.# #  ##.#.#  ####....#  #....#### # #.##....#  # ##.#.#  #.#.# #..#  #.#.. #..# _The sleepcap is moderately damaged.$h],### ..#$hD.5 ... #.# #.##f# #@# #.# #  ##.#.#  ####... #....## #.##....#  # ## #.#.#  #.#.. $h14$h5$hG} _A sleepcap is nearby!You hit the sleepcap.  The sleepcap is heavily damaged.=5.7 (1.2 _The sleepcap closely misses you.$hQQ #### ..# ... #.# #.# ##f# #@# #.# #  ##.#.#  ####....#  #....#### # #.##....#  # ##.#.#  #.#.# #..# $h~R4 #.#.. #..# $h### ..# ... #.# #.##f# #@# #.# #  ##.#.#  ####... #....## #.##....#  # ## #.#.#  #.#.. $h4$hM_The sleepcap closely misses you. _A sleepcap is nearby!  You hit the sleepcap but do no damage.The sleepcap is heavily damaged.6.9$hL$h?  #### ..# ... #.# #.# ##f# #@#$hy} #.# #  ##.#.#  ####....#  #....#### # #.##....#  # ##.#.#  #.#.# #..#  #.#.. #..# _The sleepcap completely misses you.$hC### ..# ... #.# #.##f# #@# #.# #  ##.#.#  ####... #....##$hA #.##....#  # ## #.#.#  #.#.. $h$h$hl$h9{M_The sleepcap completely misses you. _A sleepcap is nearby!  You hit the sleepcap but do no damage.The sleepcap is heavily damaged.8.0 (1.1$h$h޺  #### ..# ... #.# #.# ##f# #@# #.# #  ##.#.#  ####....#  #....#### #$h8 #.##....#  # ##.#.#  #.#.# #..#  #.#.. #..# _The sleepcap releases spores at you but does no damage.$hP r### ..# ... #.# #.##f# #@# #.# #  ##.#.#  ####... #....##$hR a #.##....#  # ## #.#.#  #.#.. $hX 4$h\ $hng  _A sleepcap is nearby!You puncture the sleepcap!  The sleepcap is almost destroyed.$hjh 5=9.2 (1.2$hpl $hs j  #### ..# ... #.# #.# ##f# #@# #.# #  ##.#.#  ####....#  #....#### # #.##....#  # ##.#.#  #.#.# #..#  #.#.. #..# _The sleepcap releases spores at you but does no damage. x2$h[ ### ..# ... #.# #.##f# #@# #.# #  ##.#.# $h  ####... #....## #.##....#  # ## #.#.#  #.#.. $h, $h $h $h _A sleepcap is nearby!You puncture the sleepcap!$h& 1.$h ) $hT. Estairs the PokerMerfolk ####Health: 30/30 ========================..#Magic: 3/3========================...AC: 15Str: 18#.#EV: 6$h/ Int: 7#.#SH: 4Dex: 13 ##.#XL:  3 Next: 154% Place: Dungeon:3 ###@#Noise: =--------  Time: 1940.3 (1.1) .###.# #a) +0 trident ..###.#.#Nothing quivered .######....# ###....#### ##.##....#$h/ # ##.#.##.#.# #..##.#.. #..#You puncture the sleepcap!  The sleepcap is almost destroyed. _The sleepcap releases spores at you but does no damage. x2 _A sleepcap is nearby!You puncture the sleepcap! _You destroy the sleepcap!$h0 - _The sleepcap releases spores at you but does no damage. x2 _A sleepcap is nearby! $h1 You puncture the sleepcap! _You destroy the sleepcap!Your Alchemy skill increases to level 1!You have reached level 4!$h: /  --more--$h D7/374/4431% $hJ _$h $h 3$h $hI : _$h~ n$h $h $h $h ,$hm $h $hG $hT ,$h $h $hE ,$h6 $hP $hF ,$h $hٰ $h: ,$h $h $ht ,$h? $h ,$h $h, } _k - 2 scrolls labelled UNIRUC AFOIC (gained 1)$h 3$h˺ $h $h ,$hY $h" $hY ,$h $h $h ,$h $ht $h7 ,$h $h $h ,$h^ $h ,$h $h N _You now have 131 gold pieces (gained 12).$h 3$hB $ht $h ,$hP $h $h ,$h $h $hv $h $h $h $h" ,$h $h $hR ,$h $h7 $h\ $h $h $hz $h ,$hM $h B$h) $h $h^ R    $h?   #  .#########  .........######## .#.#####.........## .#..............@.# -69.3 (29.0).....##########..#  .#..#.# #..#  .$h# O...#.### #..#  #.#.....#### #..#  ....#......# #..#    ...####.##.# #..#    ### #.# # #[.#   #.#   $ho $hF G-70.3 (30$h $h C _Found a pair of gloves.$he $h $h H _No target in view!$h$h 3$h;$h$hDP _$h$h,$h6 $h $hR $h^ $h $hv$h$h$h9$h$h$hK$h$h<$h]F  You see here a +0 pair of gloves.$h $h _$h$hM!$hP#,$h,%$h&$h($h+)$h)$h+$h<#.#.....#### #..# ....#......# #..# ...####.##.# #..# ### #.# # #[.# #.##..# #.# #..# #.# # #..# ##.#.# #..  ####....# #  #....#### #..  #.##....#....###  # ##.#.#g>..  #.#.#.#..#  #.#.. #..# g   goblin (asleep) #.#####..#   #.# #..#$h`=[37m  .# #..# $h\>' $h(?81.3 (11  A goblin comes into view. It is wielding a +0 club.Found an escape hatch in the floor.$h9Ecg.g$hCF6===2.3 (12$hAK$h3[ ...#......# #..# ###.##.# #..# #### #.# # #[.#  $h4\#.# #..#  #.# #..#  #.# # #..# #.#.#.####..# ####....#....#..#  #....#### #.@..#  #.##....#.g..####  # ##.#.#.>..   #.#.#.#..# #.#.. #..# #.#####..# $h\X #.# #..# #.# #..# #.# #..# _The goblin shouts!$h/^$hc$.g.$hd:---3.0) $hh$hj$h #..#  #..#  #.# # #[.#  #.# #..#  #.# #..#  #.# # #..# $h@ ##.#.#.####..#  #....#..#   #.@..#  #..g.####  # ##.#.#.>.. #.#.#.#..# #.#.. #..# #.#####..# #.# #..# #.# #..# #.# #..#$hL #..#  #..#  #.# # #[.#  #.# #..#  #.# #..#  #.# # #..#  $hM##.#.#.####..#  #....#..#   #.@..#  #..g.####  # ##.#.#.>.. #.#.#.#.. #.#.. #.. #.#####..# #.# #.. #.# #.. #.# $hYT$hJU3---$hY$hd _A goblin is nearby!You reach to attack! You hit the goblin.$hkD)$h'q524.5 (1.2$ht$hu4 _You kill the goblin!$h|v$h[3$hN$hH$h$hn$hw$h$h$h$h$hw,$ha$h$h:X$h $h$h5$h$hl$h$h$hs$hm$h$h$h$h$hk$hy$hں$hڼ,$h$h$hD,$h_$h$h $h$h$h$h,$h$h$h?$h$h;$h_$h~$h,$h.$h$hv$hV$h$h$h0$h$h5$h$h,$hx$h$h,$hT$hJ## #.# #.##.## #..# #...## #. #.#...# #..# .....## #.#.#.# #..# $h4......#  ##.#.#.####..# .....## ####....#....#..# #...## #....#######....# #..## #.##....#..).#### ..## #>#####.###.#.#.>..# ### #......@# #.#.#.#..#2004.5 (20.0) $h# ######### #.#...#..# ##.#####..# # #.# #..# # #.# #..# # #.# #..# $h# #.# #..# # #.#####..### ## #..........#$h\$h,5.5 (21$h$ho _Found a stone staircase leading down.$h$h} $hu_No target in view!$h$ht$hf$h$ _$hqn$h$h}$h,$h= $h $h ,$h $hj $h ,$h$hB$hU#..###..## #.# #.##.# ##..###...## #.# #.#. $h##..##.....## #.# #.#.#......# #.# ##.#.#.## ##..##.....## #.# ####....#... ##..###...## #.# #....####### ##..###..## #.# #.##....#..)......## #>#####.###.#.#.>.....### #@......# #.#.#.#.11.5 (6.0) $h ####.# ######### #.#...#.  #.# #.#####.  #.# #.# #.  #.# #.# #.  #.# #.# #.   #.# #.# #.$hZ   #.# #.#####.   #.## #....... $hh$h,$h!#j _Key pressed, stopping explore.$h#$h'$h)H _No target in view!$h:_$h<$h<: _$h@@R  There is a stone staircase leading down here.$h A5 _$hA$hB$hC,$h{D$hK$hL$hM$hN,$hO$hP,$hP$h&R$h@S$hS$h-T$hU$h}V$hV$hW$hX$hfY$hY$hjZ$h[$h\,$h]$hf_$hZ`$h`,$hc$hc,$hd$he$hf,$hh$hi$hkB$hyl$hwm,$hm$h p$hq,$h~q$hr$hXs$hs,$hNu$hu,$hv$hw$hx$hy$h z$hz$h{$h|$h|$h= $hX$h,$h-,$hӱX$h-$hc ####  .... #........ ##########.# ##.#.#.### #.....@....###..#.#... #.####.........$hm #.##...#.#.. ##.###########...#.... ... #...............#.#.#.. ... #..####.##.###.#.#....#. ..# #####..####.##....###....### $h*..# #...........######.#.##### ..# #.###..###..## ##.##$h1048.5 (37.0)$h,9.5 (38$h$h _v - a lumpy clear potion$h$h $h:_No target in view!$hQ_$hf _$h$h,$hD$h$h,$h3$h$h$h~,$h$h,$h}$h&$h,$h$h $h,$ha$h$h:$h,$h$hS$h%,$h$h$h$,$h$h$h$h$h}$h7$h,$h $h $h~ ,$h $h $h;,$hf$h$h,$h$h$ht,$h$h$h,$h$h,$h$h$h$hI,$h$hp$h ,$h8"$h#$hN$$hw%$h&$h'$hO($h)$hE*$h,,$h-$h.$h%0,$h0$h2$h3$hk4$h 5$h6$hh8$h8$hf9$h:$h<,$ha=$h7?$h@$hFA$hB$hC$hBE,$hF$hG$h8I$hI$hJ$hN$hO,$hP$hR$hS$hT$hHU$hV$hW,$hfX$h|Y$h^  You see here a +0 short sword.$hj`$h4a _$h5b$hc$hd$he$hqf$hg$h/i$hi$hlj$hk$hm$hm$h'n$hp$hr$h8s$hs$hu$hv$hw$hDx$h*z$h6|,$h}$h~$hb$hL$h$hO$h,$h$hG$hX,$h$hߊ$hË,$hY$hT$h),$h$h$h,$hL$h$hǓ$h,$hs$h $h,$h$h$h%,$h$h/,$h$h$h$hC,$h$h,$h($h$hܣ$ha,$h#$h,$h$hө$h,$h$hr$hd,$h$h$hy$h,$hC$h$h,$h$hN$h,$h%$h,$hĹ$h$hN$hֻ$hU$h$h½$h@,$h$h,$h1$hP$h,$h$hk$hD$h,$h$hM$h/$h$h$h$hh,$hG$hl$h,$hH$h,$hO$hB$hr,$h$hX$hy ############  #..........#  $h#.########.##  #.##.....#.##  #.##.###.#.# #  #.##.# #.#.#  #.##.###.#.# ##   #.##.......# #.   #.@........# #.122.5 (73   ..## #####.   $h#..# #.....   #..# #.###.    #..# ##.###.    #..###...##.   #...)..#....   ##.###...##.   #.# ##.###. $h$hq$hM$ $h<d_Key pressed, stopping explore.$hh$hH _No target in view!$h I$h _$h;$h$h$h$h7$h$h,$h$h$h,$hp $h"$h#$hO\  There is a stone staircase leading up here. _$hn_B$h`$h bB$hk`$hlB$hn,$hoB$hSq$hqB$hs$hs$h]t,$hu$hvB$hx$hy,$hdz$hj|$h,$h$h$h+ #.# #.## #.# #..#$h ####.# #... #....# ##. #.#### #. #.###. #.#.### ###. ..###..# #.... ...# #.#@# #####.#.#59.5 (37 $hk###.# #.##.....(.. .....#.. #. #. ######### #..#.# # . #..... #. #.##.#$hܗ # #.# #.. ### $h$h@-60.5 (38$hr$h4 _Found 9 stones.$h,1.5 (39$ht$hĺ _m - 2 scrolls labelled TONUDELEAD (gained 1)$h$hH _No target in view!$h _$h: _$hB$h,$h$h,$h$h@$h$h$hm$hV$hb$h$hl$h{$h$h$hw$h#$h$hk,$hj$hH$h,$h$h$h,$h$h$hv$h$h$hB$h$h$hD,$h] $h$ ,$h $h $h $h% ,$h $h ,$h $h $h ,$h $h $h $h ,$hW $h& $h ,$h $h $hS $h $h $hN $h $h! $h* $h $hN $h $hj $h& $h ,$h $h $hH ,$h $hW $h ,$h! $h" $h-# $h$ ,$h% ,$h3& $h' $h' $h( $hx( $h8) $h* $hy* ,$h+ $h, $h- $hn- $h. $hw/ $h/ $hZ0 $hU1 $h)2 $h2 $h2 $h3 $h4 $hQ5 ,$h6 $h+8 $h8 ,$h9 $h: $h ; ,$h^< $h= $h= ,$h> $h~? ,$h? $hcA $hA ,$hZB $hOC $hD $h|D ,$hF ,$hG ,$hH $haI $hI ,$hJ $hK $hK ,$hM $hO ,$h\P $hVQ $hR B$h!T $hT $hU ,$hV $hW $h*X ,$hY $hY $hIZ ,$h*[ $h[ $hX\ ,$hh] $h.^ $h^ $h_ $h_ $h{` $h` $hOa $ha $hb $hc ,$he $hf ,$h|g $hh $hZi ,$hj $hk $hl $hOm $hm $ho $h0p $hp ,$hr $hs $h t ,$hiu $h:v $hv $h#w $hx $hy $hz ,$hB{ $h{ $hK| $h| $h} $h~ $h ,$h $hZ $hځ ,$h $h $h ,$h $hB ,$h $h $h $hx $h $h $h4 $h% ,$h $h ,$h $h $hQ ,$h; $h $h ,$h $h~ $hן ,$h̠ $h) $hq $h $h $h٩ $h" ,$h $h $h $hQ $h_ $hP #.#### #.##..# #.## #.##..# #. .#.### ###.##..# # $hQ ###..# #.......## #. .#.#.############.#.#..#.#######. #.##.....(........#...###........ #.##############..#.#..#<######.. ..# #......#.## # ..# #@##.##### #∩.232.5 (71 ..# #.##.##### ..# #.##.....# ##. ..# #..#####.# # ..# ##########.# #.# ###### $h ..# .........#.# #.# #......  .## .#######.#.#####.###>#####  .##..................  .####.#####<###.##### $h $h[ $h j _Key pressed, stopping explore.$h $h $h H _No target in view!$hX I$h $hy $h $ _$hG X$h $h $h $hG ,$hS $h ,$h[ $h $ho ,$h $h $h ,$hQ $h# $h ,$h $hZ $hw ,$h $h $h} $h" ,$h $h $hr ,$hW $h ,$h $h $h ,$h* $h $h $ho ,$hG $h  $h ,$h $h~ $h# ,$h+ $h  B$h^"  ##.###.##.....(........#... #.###.##############..#.#..# #.....# #......$hz# L ####..# #.##.#### #..# #.##.#### #..# #.## #..# #..##### #..# ###########.# # #..# #@........#.# #48.5 (16 #.## #.#######.#.##### #.# #.# #........ #.# #.# ###.#####<$hN$  #.# #.# #.# #. #.######.#########.# #. #........##........# #. #.#########.######## ## #...........#$h& $h`  _Done exploring. _No target in view!.............#.0.0).#..$hXs _Done exploring. _No target in view!$ho $h;q 3$h $h ,$h; $hT _No target in view! _Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h7 $h $h_ _Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hCZ $h[ 3$h3n $ho $hu $hx ONo target in view!Done exploring.$hy No target in view!Done exploring.No target in view!Done exploring.$h} $h, Done exploring.$h }No target in view!Done exploring.No target in view!Done exploring.No target in view!$h $h, 3$h¥ 4$ho $h No target in view!Done exploring.No target in view!Done exploring.$hc PNo target in view!Done exploring.$hF $h RDone exploring.No target in view!Done exploring.$hҶ KNo target in view!Done exploring.No target in view!$hoO $hP 3$hc $hd $h3h $hn No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$ho $h3s $h0u 9Done exploring.No target in view!$hu dDone exploring.No target in view!Done exploring.No target in view!$hYI$h*4$h(0$hN4No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h 5$h7$hY9RDone exploring.No target in view!Done exploring.$h9KNo target in view!Done exploring.No target in view!$hI$h4$hU$hZNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h[3$h(]$ho4$ht$h"|No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h&}$h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h/3$h1$hLD4$hJ$hcONo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h0P$h2T$hUkDone exploring.No target in view!Done exploring.No target in view!$h0W2Done exploring.No target in view!$hV$h3$h 4$hU$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$h)*Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h3$hx$h4$h4$hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$h$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h?3$h$h/4$hk$hbNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$h$h$h5Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$hX3$h^Z$hk4$hp$h}wNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.$hwx$h|$hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!$h0I$h)?4$h>>>∩(Press ? for help) ##########   ############ #........#########  #..........##.####...........#########  #.########.###########.# ##.#.#.#####.........##  #.##.....#.##..........###..#.#................#  #.##.###.#.##.###########..........##########..#  #.##.# #.#.##.##...#.#..#.##..#  $h #.##.###.#.# ##.###########...#....#.####..#  #.##.......# #...............#.#.#.....#### #..#  #..........# #..####.##.###.#.#....#......# #..#  ########..## #####..####.##....###....####.##.# #..#  #..# #...........######.#.##### #.##.# #[.#  #..# #.###..###..## ##.###.##.## #..#  #..# ##.###..###...## #.##.#...# #..#  #..###...##..##.....## #.##.#.#.# #..#  #...)..#.............# #.###.#.#.####..#  ##.###...##..##.....## #.# ####....#....#..#  #.# ##.###..###...## #.# #....#######....#  #.# #.###..###..## #.# #.##....#..).####  #<# #..........## #>#####.###.#.#.>..#  #.# #####....####.......# #.#.#.#..#  #.#####.##########$hR y[m #.#...#..#  ###.##.##.#####..#$h"$h#$h$istairs the PokerMerfolk$h%lHealth: 37/37 ========================Magic: 4/4========================AC: 15Str: 18EV: 6Int: 7SH: 4Dex: 13XL:  4 Next: 32% Place: Dungeon:3Time: _No target in view! _Done exploring. _No target in view! _Done exploring. $h7&_No target in view!  Search for what [Enter for "ch", or ? for help]? gl$h'4$h'$h1$h2$h3% _$h8,$h :$h:,$h?$h@,$h B$hsF$hHB$hL$hM$hM,$hQ$hR$hSS,$hW$hOY,$hZ$h\$ha],$h^$h`$h~a$h b,$hef$hg$hsh,$hl$hn$hn,$hr$hs$ht,$hx$hty$hz,$h}$h}$h~~,$h$h$h,$hM$hn,$h*$h$h,$h$h1$h,$hA$h$h$h+$h$h$h,$h$hR  There is a stone staircase leading down here.$h-$h6 _$h$h,$hک$h$h$h,$hc$h,$h$h$h$h$h$h$h*$h$h$h$h,$h$h$h,,$h6$h$h,,$h$h$ho,$h{$h$h$h$h$h$h,$hr$h$hu,$hq$h$h$$h$h/$h$h,$h$h$h,$h$h*$hp,$h0$hd$h,$h$h$hO$hB$h$h,$h:$h&$h*,$h$h$h$hd $h $h"$h#$hx$,$h*X$hu+$h,,$h-$h/$h3,$h$4$hE5$h^6,$h6$h7$h8,$hB9$h#:$h;$h<$h<$hO>$h?$hJ@$h@$h$h]$h$h$h$h,$h$h $h ,$h $h$h,$h$hd$hN,$hq$h$h6,$hQ$h$h $hd!$h!$hS)X$h.&.#.#####.........## .#................# ......##########..# .#..#.##..# $h&0....#.####..# #.#.....#### #..# ....#......# #..# ...####.##.# #..# #### #.##.# #@.#  Noise: --------- 2311.5 (63.0)#.##.## #..#  a) +0 trident#.#...# #..#  Nothing quivered#.#.#.# #..# ##.#.#.####..# ####....#....#..#  #....#######....#$h0.  #.##....#..).####   ###.###.#.#.>..#  $ht1$hU6$h59W _You see here a +0 pair of gloves.$h+92.5 (1$h, .0) $h1$h2- _w - a +0 pair of gloves$h $hP Inventory: 23/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Armour (go to first with [)  c - a +0 buckler (worn)  t - the +7 chain mail of the Eleven Violins (worn) {Harm rCorr Slay+2}b - a +0 scale mail  w - a +0 pair of gloves Scrolls (go to first with ?) $h  e - 2 scrolls labelled XASEODE METHO  f - a scroll labelled QATEAW GOECIA  g - 2 scrolls labelled PAKHOI EPONE  h - a scroll labelled UXKAOTS SUGURR  i - a scroll labelled VYM JEHOUHUEM  j - a scroll labelled TOCHE RUODOA  k - 2 scrolls labelled UNIRUC AFOIC  m - 2 scrolls labelled TONUDELEAD  o - a scroll labelled DAOTI QI DIB  p - a scroll labelled VONAEPT EMERY  q - a scroll labelled PUX PABOVUT  r - a scroll labelled EFAOTIKOSE  u - a scroll labelled MUMACZEUSK Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$h w - a +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (15.9 -> 17.0). Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.$hu$h{$h.#.#####.........##  stairs the Poker .#................#  Merfolk ......##########..#  Health: 37/37 ======================== .#..#.##..#  Magic: 4/4======================== $h....#.####..#  AC: 15Str: 18 #.#.....#### #..#  EV: 6Int: 7 ....#......# #..#  SH: 4Dex: 13 ...####.##.# #..#  XL:  4 Next: 32% Place: Dungeon:3 #### #.##.# #@.#  Noise: ---------  Time: 2312.5 (0.0)#.##.## #..#  a) +0 trident#.#...# #..#  Nothing quivered#.#.#.# #..# ##.#.#.####..# ####....#....#..#  #....#######....# [39;49$hSm #.##....#..).####   ###.###.#.#.>..#   _Done exploring. _No target in view! _Search for what [Enter for "ch", or ? for help]? gl _There is a stone staircase leading down here. _You see here a +0 pair of gloves. _w - a +0 pair of gloves$h܆$h$h$h!tNo target in view! _Search for what [Enter for "ch", or ? for help]? gl _There is a stone staircase leading down here. _You see here a +0 pair of gloves. _w - a +0 pair of gloves  You start putting on your armour.$h+3.5 (1$h $hpW4.5 (2$hkA5.5 (3$hW6.5 (4$hk$hv$ho$7.5 (5$hV< $h}7 _You continue putting on your +0 pair of gloves. x5$h$hEc _You finish putting on your +0 pair of gloves.$hLevel 3 of the Dungeon <<<<>>>>∩(Press ? for help) ##########  #############........#########  #..........##.####...........#########  #.########.###########.# ##.#.#.#####.........##  #.##.....#.##..........###..#.#................#  #.##.###.#.##.###########..........##########..#  #.##.# #.#.##.##...#.#..#.##..#  #.##.###.#.# ##.###########...#....#.####..#  #.##.......# #...............#.#.#.....#### #..#  #..........# #..####.##.###.#.#....#......# #..#  ########..## #####..####.##....###....####.##.# #..#  #..# #...........######.#.##### #.##.# #@.#  #..# #.###..###..## ##.###.##.## #..#  #..# ##.###..###...## #.##.#...# #..#  #..###...##..##.....## #.##.#.#.# #..#  #...)..#.............# #.#[55$hbG##.#.#.####..#  ##.###...##..##.....## #.# ####....#....#..#  #.# ##.###..###...## #.# #....#######....#  #.# #.###..###..## #.# #.##....#..).####  #<# #..........## #>#####.###.#.#.>..#  #.# #####....####.......# #.#.#.#..#  #.#####.########## #.#...#..#  ###.##.##.#####..#$h=@>$hwL>>$h $h0.#.#####.........##  stairs the Poker .#................#  Merfolk ......##########..#  Health: 37/37 ======================== .#..#.##..#  Magic: 4/4======================== ....#.####..#$hU  AC: 17Str: 18 #.#.....#### #..#  EV: 6Int: 7 ....#......# #..#  SH: 4Dex: 13 ...####.##.# #..#  XL:  4 Next: 32% Place: Dungeon:3 #### #.##.# #@.#  Noise: ---------  Time: 2317.5 (0.0)#.##.## #..#  a) +0 trident#.#...# #..#  Nothing quivered#.#.#.# #..# ##.#.#.####..# ####....#....#..#  #....#######....#  #.##....#..).####[1$h6;33H   ###.###.#.#.>..#   _There is a stone staircase leading down here. _You see here a +0 pair of gloves. _w - a +0 pair of gloves  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.$h$hB$h;$ _$h}n$h&$h,$h$h$hB$h$hU$hj$hb,$h$h=$h,$h$h$h$h_$h$h$hS$hW$he$h$h.,$h $hZ P  There is an escape hatch in the floor here.$h $h  _$h $h $h( $h $h $h $h[ $h $h $h $hw ,$h. $h $h| ,$hT $h $h ,$h $hR $h. ,$h]' 4$hG( B$h* n$hE+ ,$h+ $hx, $h- ,$h. $h0 X$ho; $hw> $h? ........######.#.##### #.##.# ##..###..## ##.###.##.## $h}@ ##..###...## #.# #.#...# ##..##.....## #.# #.#.#.# ........# #.# ##.#.#.## ##..##.....## #.# ####....#... ##..###...## #....####### $hB ##..###..## #.# #.##....#..) ........## #@#####.###.#.#.>.43.5 (26.0) ##....### #.......# #.#.#.#.####.# ######### #.#...#.#.# #.#####.#.# #.# #. #.# #.# #. #.# #.# #. #.# #.# #.  #.# #.#####.$hC $hF $hH c _There is a stone staircase leading down here.$hO4$h~$hN4.5 (1.0) _$h.$hn #   #. #..##### #......#4$h #....@.# #......# #......# #....... .....##### ##.#.. #+### $h$hE$hX-5.3 (1.8$hZ$hc]} _You climb downwards. _There is a stone staircase leading up here.$h$hr3$h^$hf$h#$ _$hēn$h$h,$h$h*$h$hQ,$h$h$h$h$h"$h,$hb$h<,$hե$hN _You now have 150 gold pieces (gained 19).$hI$h$h$hG,$h$hT$h,$h$hȶ$h$h,$h_$h,$hA$h$ha,$h$h$h;,$h$h$h,$h$h$h$h$h$h$h$h$h$h$h$h $h$h$h,$h1$h[;  #......#$h#....<.##.##......##.##......#### #.##.........# #.# .....#####.# #.# #.#.. #.# #.# #+### #.# #.# #.# #@# #.#####.# #.......# ######### $hg You pick up the Codex of Terrestrial Ensorcelling and begin reading...$h766.3 (21.0)$h>%7.3 (22$h$hn  You add the spells Petrify, Yara's Violent Unravelling, Summon Mana Viper and _Permafrost Eruption to your library.$hz 3$h $h $h= $h͍ ,$h4 n$h ,$h $h $hO $h֖ ,$h$ $h $h ,$h $h B$hx $h $h 1#  #..  #..##### #########  #......# #.......)  #....<.# 73.3 (6.0)  #......#  #......#### ##.........# #. .....#####.# #.# #.#.. #.# #.# $h #+### #.# #.##.# #.##.#####.#$hk z4.3 (7 _Found a whip.$ht$hv$h5$hB$hZ<  You see here a +0 whip.$hֱ$h _$h$h$h$h$h1$hֹ$h,$hn$h $h$h\$h$h $hx$h\$h$h$h,$h($h$hd$h,$h6$h,$h$hD$h,$hx$h$h,$h$h?$hl,$h$h:$h,$h$h$h},$h0$hv$hv,$hD$h$h$hr,$h$h$hE,$h$hB$h $h,$h$h$h ,$h $h/ $hb ,$h $h $hL,$h$h$h,$h$hV$h,$h:$h$h>,$h$h$h,$hp$h$hw,$h$h$h,$hW $h!$h#,$h#$hz$$h%,$h&$hI'$h(,$h)$h*+$hC,$h,,$h.$h/$h0$hD1$hF3$h;$hD<$h=,$h=$h>$h A$hA$h#$ho$h,$h$h$h,$h$h $h $h $h? $h$h\,$h&$h$h,$h$h$hB$h$h,$h$h$h ,$h!$h/#$h%,$h%$h'$h(,$h)$h;*$h+,$h ,$hz-$h7/,$h}0$hs1$h2,$h3$h5$h6,$h$7$h8$h3:,$h:$h<$h[>,$h?$h@$h>B,$hB$h9D$hE$huF$hH,$hNX$hO,$hP$hUB$hPWN _You now have 168 gold pieces (gained 18).$hRY3$hhZ$hkb$hWc,$h,$h$h $h{,$h%$h3$h,$hC$hQ$hb$h,$h$h$h,$h$hv,$h$h$h,$h4$hB$h$hN$h,$hb$h,$h$h&$h$h$h$h$h$h#$h$hx$hJ$h,$h$h$hs$h$hr$h$h?$hg$h$hI,$h$h$h,$h-$h$hx,$h$h$h,$h1$h$h $hn ,$h $h ,$h $h$hk,$h$h7 _You open the door.$h$h1,$he@  There is an open door here.$h$h _$h*$h$h,$h$h!@  There is an open door here.$hv"$h #5 _$h#$h$$h'%,$h+&$h&,$h'$h(7 _You open the door.$hj+3$h,$h{0@  There is an open door here.$hI2$h2 _$h3$h5$hw;#......#### #.###.........# #.$h<<+.....#####.# #.##.#..# #.# #. +###+###'#### #.# #. #.......#..# #.# #. #.......#..# #.#####. +###+###'..+ #....... +.r.'@#..# ######## #...#.#..# $h<5#._ #.+##+ #. #.# + +.# ##+r   quokka (asleep) $hB505.3 (131.0)open the door. _There is an open door here. _You open the door. _There is an open door here.  You open the door.$hD.rr$h{E,62$hI8_$hK _A quokka comes into view. _Found a radiant altar of Vehumet.$h[ #...  ###...  +.....  ##.#..# #.#  '#### #.#  .#..# #.#  $hM.#..#  +###+###'..+  +..r'@#..#  #...#.#..#  #._ #.+##+  #. #.# + +.# ##+$hcz #...  ###...  +.....  ##.#..# #.#  '#### #.#  .#..# #.#  .#..#  +###+###'..+  +..r'@#..#  #...#.#..#  #._ #.+##+  #. #.# + +.# ##+ $h}$h~$hg_ _A quokka is nearby!$hu #...  ###...  +.....  ##.#..# #.# $h& '#### #.#  .#..# #.#  .#..#  +###+###'..+  +..r'@#..#  #...#.#..#  #._ #.+##+  #. #.# + +.# ##+$h\ #...  ###...  +.....  ##.#..# #.#  '#### #.#  .#..# #.#  .#..#  +###+###'..+  +..r'@#..#  #...#.#..#  #._ #.+##+  #. #.# + +.# ##+ $hz_X_$h2s _A quokka is nearby!$h& #...  ###...  +.....  ##.#..# #.# $h' '#### #.#  .#..# #.#  .#..#  +###+###'..+  +..r'@#..#  #...#.#..#  #._ #.+##+  #. #.# + +.# ##+$h  #...  ###...  $hU +.....  ##.#..# #.#  '#### #.#  .#..# #.#  .#..#  +###+###'..+  +..r'@#..#  #...#.#..#  #._ #.+##+  #. #.# + +.# ##+ $h 4$h 8_$h ] _A quokka is nearby!$hM  #...  ###...  +.....  ##.#..# #.# $hN  '#### #.#  .#..# #.#  .#..#  +###+###'..+  +..r'@#..#  #...#.#..#  #._ #.+##+  #. #.# + +.# ##+$h  #...  ###...  +.....  ##.#..# #.#  '#### #.#  .#..# #.#  .#..#  +###+###'..+  +..r'@#..#  #...#.#..#  #._ #.+##+  #. #.# + +.# ##+ _$h $hL  $h O_A quokka is nearby!$ht R  You reach to attack! You puncture the quokka!$h C.$h 847.4 (1.1) $hQ 8_$h J _You kill the quokka!$h8@$hA$hC8_$h{EH _No target in view!$h:_$h$h 8_$h H _No target in view!$h:_$hr$h8_$h~H _No target in view!$h> $ _  There is an open door here. _$hŋ n$h& 7 _You open the door.$hg 3$hw $h @  There is an open door here.$h $h 5 _$h $h $hR ,$h%  _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.$h 5 _$h $h ,$h $h̩ $h $hz ,$h $h߮ $h ,$h $h $h ,$h޳ $h ,$h4 $h $h ,$h; $h? $h\ $h ,$h7 $hB $h޼ ,$h $h $h $h $h0 $h $h $h B$h) $h ,$h $h PThere is an open door here. _You open the door$hX s. _There is an open door here. _You open the door. _There is an open door here.  $hc $h  _$h $h $h ,$h $h $hM You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.$ho x#.......#..#...##.# #.##.......#..##.###.#####.#+###+###'..+..# #.......#+...'.#..#..# #########$h < #...#.#..##.#  #._.#.'##'..#######  #...#.#..#........#  +...+.#..#..#####.# ##+###@..+.## .......#..###g......#..# ###+###+###  g   hobgoblin (asleep)$hf @33.4 (26.0) _There is an open $h door here. _You open the door. _There is an open door here. _You open the door.  A hobgoblin comes into view.$h _.gg$h 5==4.4 (27$h :_$h   #.#..##.###.#####. +###+###'..+..# #....... +...'.#..#..# #######$h  #...#.#..##.#  #._.#.'##'..####### #...#.#..#........# +...+.#..#..#####.#+###+###'..+.## #......@#..##.g.....#..# +###+###+### _The hobgoblin shouts! $h@ C_There is an open door here.$h $h c_.g$h\ A--5.4 (1.0) _$hx :_$h $h|   #  ##.#  #._.#.'##'.  ..#  #..#  +###+###'..+.##  #......@#..###  #..g....#..#  +###+###+### $h@N$he{g   #  ##.#  #._.#.'##'.  ..#  #..#  +###+###'..+.##  #......@#..###  #..g....#..#  +###+###+###  _--$h|$hYN  #.#..##.###.#####$h~_ +###+###'..+..# # +...'.#..#..#  #...#.#..##.# #._.#.'##'..# #...#.#..#.# +...+.#..#..#####.# +###+###'..+.## #.#..### #..g....#..# +###+###+### _A hobgoblin is nearby!$hĆ$h:g.$hY-6 _$hR:_$h$h5  $h   #.#  #._'.  .#  ..#  +###+###'..+.##  #...g.@.#..###  #.......#..#  +###+###+### $h2     #.#  #._'.  .#  ..#  +###+###'..+.##  #...g.@.#..###  #.......#..#  +###+###+###  $h~7V_$h;:_$hH _A hobgoblin is nearby!You reach to attack! You puncture the hobgoblin!$hNI_. $hhQ577.5 (1.1$hcU$hYc _You kill the hobgoblin!$hZ3$h6`Z_0.0$hd:_$h|gj _Key pressed, stopping explore.$hh$hk:_$h]qH _No target in view!$hbzI$h{$h _$h7 _You open the door.$h3$h$h@  There is an open door here.$ho$h _$hM$h$hSk #._.#.'##'..#######  #...#.#..#........# +...+.#..#..#####.# +###+###'..+.## #.......#..### #.......#..# $h_+###+###'###  #..#  #@## 41.5 (4#..∩.##.###########     $hE $h::_$h+2.5 (5$h{:_$h  _ _Found Ataixzatu's Armour Boutique.$h$hj:_$hV{ _No target in view!$h6$h:$h$h: _$hn$hհ,$h$h$hھWelcome to Ataixzatu's Armour Boutique! What would you like to do?  a -  84 gold a +0 chain mail  b -  259 gold a +2 cloak of poison resistance  c -  427 gold the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} $hf! d -  798 gold +1 ice dragon scales  e -  378 gold a +1 plate armour of poison resistancef -  12 gold a +0 robe  g -  12 gold a +0 robe  h - 1079 gold the +0 steam dragon scales "Vias" {rN+ Will+++ Str-3 Int+2} You have 168 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list$hw$h$h0u#...#.#..#........#stairs the Poker+...+.#..#..#####.#Merfolk+###+###'..+.##Health: 37/37 ========================#.......#..###Magic: 4/4========================#.......#..#AC: 17Str: 18+###+###'####EV: 6Int: 7#..##.#SH: 4Dex: 13.#.###.##..#XL:  4 Next: 37% Place: Dungeon:4#.........@.#Noise: ---------  Time: 2545.5 (3.0)#.###########a) +0 tridentNothing quivered         _No target in view! _You open the door. _There is an open door here. _Found Ataixzatu's Armour Boutique. _No target in view!  There is an entrance to Ataixzatu's Armour Boutique here.$h7$h&$h=. _$h I$h$h$h$ _$hn$h$h,$h,$h$h,$h$h$h,$h$h<$h,$h $h,$hz$hW$h,$h+$ha$hN,$h$h#$h:$h8,$hN$h,$h$hq$h $h  #...#.#..##.# #._.#.'##'..#### # #...#.#..#...... #. +...+.#..#..#### +. +###+###'..+.## #..#.......#..### [.#.......#..# #'###+###'#### #.@#..##..##.#58.5 (13.0) ##.#.###.##..##.........∩.##.############## _You open the door. _There is an open door here. _Found Ataixzatu's Armour Boutique. _No target in view! _There is an entrance to Ataixzatu's Armour Boutique here. _You open the door.$h9  $h $h _ $hj `_Found a ring mail.$h|# $h$ _$h=% $hr(  $h@) $h) :_No target in view!$h&$hr3$h'$h֑$h$ _$hV  There is an open door here.$h5 _$hi$hG$h,$h$h5$hB$h7 _You open the door.$h3$hݨ$h@  There is an open door here.$h$h` _$h$h$hF,$h$h$h$h,$h7 _You open the door.$h}$h$hz$h%  $h{There is an open door here.$h$h7 _$h$hg$h$h$hJ$h#n ###...... +.....$h ##.#..# ###+###+###'####.. #..#.......#..#... #..#.......#..##.# +..+###+###'..+..# #..#.+...'.#..#..# #@.#.#...#.#..##.# +##'.#._.#.'##'..##..#.#...#.#..#...#..#.+...+.#..#..#+..'###+###'..+.###..#.......#..####[.#.......#..# ###'###+###'#### $hM#..#..##..##.#$hHU69.5 (11#.'$h[_#.##.#$h$h[N======70.5 (12$h$hThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _As you open the door, it creaks loudly!$h$h1;_$hH _No target in view!$hM$h3$h[$hu$h: _$h  There is an open door here. _$h$h$h$hF$h,$hL$h}$h,$h$h,$h ##......... #....#.......h #..##....... #......... ###.#..... +....#.... ##.##...###+###+###'####.@#..#.......#..#.$h------ ##.#..#.......#..# #.+..+###+###'..+ #.#..#.+...'.#..#. #.#..#.#...#.#.#.'##'.#._.#.'##'. h   hound (asleep)#.#..#.#...#.#..#.#.#..#.+...+.#..#.#.+..'###+###'..+.$h{ 5.5 (5.0)  A hound comes into view.$h ._The hound barks!$hX==----6.5 (6$h,_ _ _The hound moves out of view.$h ;_$hP H _No target in view!$h3$h$h$h6M####...... ..####.h.# ............ ###....$h...... +.......... ##.#..#..@###+###+###'######..##.#..#.......#..###.+..+###+###'..+...#.h   hound'_#.#$h!$hJ&0$h$hk.h_$h;--7.5 (1 _$h;_$h7#.....#....# .#..####....###.#.. #....< #.# #.####...## #..........h###.....#.+.....##...@....... ##.#..#.#...###+###+###'#####..#..#.#..#..##.#..#.......#..###.+..+###+###'..+.#.#..#.+...'.#..#..#.#..#.#...#.#..###.'##'.#._.#.'##'.#.#..#.#...#.#..#.$hx$hi.h_$hA--8$h*;_$h$h #....# .....  #....##.....  #........... #....< #.........#  ####.........##  ...............  #....h......  #...@.......  #...###+###+ ##.. ##. #. $hjO#. #. #._$h} #....# .....  $h‰#....##.....  #........... #....< #.........#  ####.........##  ...............  #....h......  #...@.......  #...###+###+ ##.. ##. #. #. #. #._$h3:_$hm$h$h~  _ _A hound is nearby!$hYou hit the hound.  The hound is moderately wounded.=9.6 (1.1$hb%_$h$h _The hound barely misses you. The hound closely misses you.$hO #....# .....  #....##.....  #........... #....< $hX#.........#  ####.........##  ...............  #....h......  #...@.......  #...###+###+ ##.. ##. #. #. #. #._$h O #....# .....  $h,Q#....##.....  #........... #....< #.........#  ####.........##  ...............  #....h......  #...@.......  #...###+###+ ##.. ##. #. #. #. #._$hsT:_$hU$hW;_$h``M _ _The hound barely misses you. The hound closely misses you. _A hound is nearby!  You hit the hound.  The hound is severely wounded.$hKb]5--80.8 (1.2$hBd;_$hh2  #....# .....  #....##.....  #........... #....< #.........#  ####.........##  ...............  #....h......  #...@.......  #...###+###+ ##.. ##. #. #. #. #._ _The hound bites you. The hound bites you but does no damage.$h4 #....# .....  #....##.....  #........... #....< #.........#  ####.........##  ...............  #....h......  $h#...@.......  #...###+###+ ##.. ##. #. #. #. #._$h( :_$h: $h ;_$h$ M_ _The hound bites you. The hound bites you but does no damage. _A hound is nearby!  You closely miss the hound.The hound is severely wounded.$h) -1.9 (1.1$h ;_$h  #....# .....  #....##.....  #........... #....< #.........#  ####.........##  ...............  $h H#....h......  #...@.......  #...###+###+ ##.. ##. #. #. #. #._ _The hound barely misses you.$hm  #....# .....  #....##.....  #........... #....< #.........#  ####.........##  ...............  #....h......  #...@.......  $hد #...###+###+ ##.. ##. #. #. #. #._$h :_$h $h ;_$h cM $h g_ _The hound barely misses you. _A hound is nearby!  You hit the hound.  The hound is almost dead.6=-3.1 (1.2$h+ ;_$h p _The hound barely misses you. You block the hound's attack.$h  #....# .....  #....##.....  #........... #....< $h5 X#.........#  ####.........##  ...............  #....h......  #...@.......  #...###+###+ ##.. ##. #. #. #. #._$hi } #....# .....  #....##.....  #........... #....< #.........#  ####.........##  ...............  #....h......  #...@.......  #...###+###+ ##.. ##. #. #. #. #.__M_The hound barely misses you. You block the hound's attack. _A hound is nearby!  You hit the hound but do no damage.The hound is almost dead.4.2 (1.1$h ;_$hx   #....# .....  #....##.....  #........... #....< #.........#  ####.........##  ...............  #....h......  #...@.......  #...###+###+ ##.. ##. #. #. #. #._ _The hound bites you but does no damage. x2$h# #....# .....  #....##.....  #........... #....< #.........#  ####.........##  ...............  #....h......  #...@.......  #...###+###+ ##.. ##. #. #. #. #.__$h($h3 _A hound is nearby!You hit the hound.$hN?†_ $h A =905.3 _You kill the hound!$h)E;_$hO _Your Dodging skill increases to level 1!$hsVT0.0$hX[j _Key pressed, stopping explore.$hi\$h\^;_$hIa^ _No target in view!$hb$hb$h_ko_$hKq _Key pressed, stopping explore.$hnr$h~v^ _No target in view!$h(x3$h|;_$h}$h;_$hb _ _Key pressed, stopping explore.$hJ$h4$hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$h$h$;_$h$h;_$h _No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.$h$hRKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!$hŧ7=$h)No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view! _HP restored.$hȭ,$h$hl$h,$h߱$h\$h$h9=$hy$h$h=$h $h$h$hA,$h$h$h$h,$h$h,$hs$hp$h,$hl$hc$h:,$h $hA$hJ$h,$h X$h$h,$h$h$hg,$h"$h$h,$h$h$h,$h$ht$h,$hd$h$h$h$h$hY$h,$h$hJ$h!,$h$hF$h,$h$hn$hT # .> #. .. #########.##############. .........#......#.#......... .........#......#.##.############........##.#................#......#.##.######...#$hD~#....##......@.#.......+.....-608.3 (23.0)#....##......###..######...####....##......# #......###### ##............# #....<.# ##.........#### #......# # ####.........#### #......#### # ................###.........# # ####....†.......+.....#####.# ##............##.#..#...#.# #$h9\-9.3 (24$hb $hQ _Found a stone staircase leading down.$h$hT$h^ _No target in view!$h3$h#$h$h$ _$h n$h3"$h"B$h#$h$,$hX%$h&$h(,$h2*$h 0$h3,$hI4$h 7$hd8,$h"9$h:$h;$h<$hO=$hj?$hA,$h$h$hB,$h$h)B$h $h $h,$hC$hf,$hR$h| _q - 2 scrolls labelled PUX PABOVUT (gained 1)$h 3$h$hB$h _i - 2 scrolls labelled VYM JEHOUHUEM (gained 1)$hf$hB$hB$hM B$hj( _You open the door.#.  #.   #. #. #. ..####. .###  .......@..######## ###28.3 (19 .......##........### ... ....... #........... .# .....>. #.........# ....... ##.......## ####### #......^+  #....>..#  #.......#  ########.#########$h.B9.3 (20$h3$h 5 _Found a stone staircase leading down. _There is an open door here.$hD6$h7$h> _No target in view! _$hB$hdEX$hJ$hP$hR #.########## #.#........# #.#........# #.#......# #.#0.####.#...#### 35.3 (6.0)####.........'..######## #.........##........ #.........##......... #.......>.##......... #.........###.......############ #......^+ #....>..# #.......$hU$hV+6.3 (7$hY$h^A _Found 2 flux baubles.$h_$ha$hg _No target in view!$hi: _$hsmn$hxn$ho,$h@p$hq$hr,$h}s$ht$hv,$hv$hx$hsz,$h*|$h}$h~,$h~$h~$hY,$h$ht,$h$h%N _You now have 183 gold pieces (gained 15).$h3$h$hىA  You see here 2 flux baubles.$h̊$h5 _$h0$h3,$h$h[$hב,$h$h!$hY,$h$hU$h|,$h?$h $hz,$h$h$hK,$h$h$h,$hR$h$h,$h$hv$hB$hέ$hB$h<$h0,$h$h$h,$h$h$ho _You open the door.  There is an open door here. _$hcn$hX$hwX$htX$h#......##......#  #......#  .g....#  .....  ... ########'# #......#@# ##......#.##.......#.##.##'####.# ##### #.#.......# ....# #.#..######g   hobgoblin (asleep) ....# #.#..# ....# #.#..# ## ....####.#..# #. 77.3 (41.0)  You open the door..gg8.3 (42$h ###....##......##.g....#$hT #......####### .#......#........#. #.##'#### ##### #.#........#..######.#..# ....# #.# _A hobgoblin comes into view.$hv.g9.3 (1.0) $h$h_  ####....  #......#  #......#  #......#  #......#  #......#  #..g...#  #@# #.# #.# #.# #.# ..# ###   _There is an open door here.$h(L ####....  #......#  #......#  #......#  #......#  #......#  #..g...#  #@# #.# #.# #.# #.# ..# ###  $h$hN9  $hy_A hobgoblin is nearby!You hit the hobgoblin.  The hobgoblin is severely wounded.=80$h$h@ _The hobgoblin hits you but does no damage.$h& ####....  #......#  #......#  #......#  #......#  #......#  #..g...#  #@# #.# #.# #.# #.# ..# ###  $hQ? ####....  #......#  #......#  #......#  #......#  $h@&#......#  #..g...#  #@# #.# #.# #.# #.# ..# ###  $hF$hG$hK$hG[wM_The hobgoblin hits you but does no damage. _A hobgoblin is nearby!  You closely miss the hobgoblin.The hobgoblin is severely wounded.1$h\$hd  ####....  #......#  #......#  #......#  #......#  #......#  #..g...#  #@# #.# #.# $h f#.# #.# ..# ###   _The hobgoblin closely misses you.$hI ####....  #......#  #......#  #......# $h  #......#  #......#  #..g...#  #@# #.# #.# #.# #.# ..# ###  $h4$h$h _A hobgoblin is nearby!You hit the hobgoblin.$hg†$h5522.4 (1.1$hm$h" _You kill the hobgoblin!$hO((0.0$h-,$h2 _Key pressed, stopping explore.$h5$h7H _No target in view!$hCI$h2E$h=F$hG$ _$hK,$hM,$hM$h%O$hrP,$hWQ$hR$hS,$h?U$hU$h$W$h,$hZn$h;,$h$h$h$h$h$h~$h,$h0$h$h",$hw$hШ$h,$hP$hB$hF### ###.#########.#.##....#.........##.##.####.##.##.# #...######.##.# #........#####.##.# #@#......-708.4 (26.0) ####.....##.# #.#.##### #......####.# #"#.# #......# #.. ..# # #......# .......# . #......# ...+ #..†...# ..<.# ####'###$h$!$h\-9.4 (27$hѺ$hm _Found a stone staircase leading up.$h$hM^ _No target in view!$h3$h$h,$h$ _$h8,$hUU#.#########.#.##........#........#.#.####.#.#.##.# #...#####.##.# #........#####.#...... ####.....#.##### #......### 10.4 (1$heU.0)......# #..<...# # .# #......# .# #.....# #.......+†...# #.....<###'### #........ ...#.# #.#...... ...#.#$hx$h,+1.4 (2$hk$hs _Found a stone staircase leading up.2.4 (3$hb$hO _x - an amulet of magic regeneration$h $hn _No target in view!$h P _$hi $hTF .........#.###.####.#. #...#####.....##### ####.....#.##### #......####.####.#.#  #..<..@# 3.4 (1....# #.#...... ...#.#$h*$h _Key pressed, stopping explore.$hx^ _No target in view!$h$h$h` ..0$h $hY$$h'$ $h'F_Key pressed, stopping explore.$h'$h<*$h^+H _No target in view!$h9 _$h{<X$h<$hrA/No target in view! _Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view! _You open the door.$hG# #...#######.# #........#### #.#...... ####.....### #......####.####.#.# #......# #..<...# # ......# #......#  ##......###/####......@'.....#6.4 (3†...# #.....<.###.#.####'### #.. ...#.# #.#....... ...#.# #.#.......# $hIG...#.# #.# ### .#..# )# #####$hLA7.4 (4$hN$hS9 _Found a mace.$hT$hW$hZ^ _No target in view!$hZ$h[$hb`:...0$hd$he$hjj _Key pressed, stopping explore.$hj$h~m$hnH _No target in view!$hyI$h$h: _$hȎl  There is an open door here.$h _$hԒ,$hbB$ha$h,$hȗ$h6$hW,$h$h%#.##.####.#.# #.##.# #...##### .##.# #........ ##.# #.#...... .....##.# #.#.#### ...####.####.#.# $h)...# #..<...#.## ...# #......#...# ...# ##......###@### ...# #.......'.....# $hȢO...# #.....<.###.#.# '### #........ #.#.## #.#.......#.# # #.#.......#$hR.# .# #.......#.## #.......## .# $h6U #......)#.#$h322.4 (5$hC$3.4 (6$h9$hغF _y - a wand of charming (5)$h&$h$hH _No target in view!$h_$h$hP _$h,$h[$hC$h9$hZ$h$h$h$h)$h$h$hb$h$ho$h@  There is an open door here.$h9$h _$h$h$h$h!$h:$hs$h ,$h$hf$hG$hj$ha$h$hs$h$hA$h$h,$h$h'$h>,$h\$hu $h $h $h $hX$hG$hS$hu$hM$h$h7,$h$hU$h$h$h$h$hg,$h$h"$h'6 #......# #..<...#.### #......# #......#...# #......# ##......###.### #......# #.......'.....# #..†...# #.....<.###.#.#  ########'### #.........#.#.#  #......#.# #.#.......#.#.#  ##......#.# #.#.......#.#.#  #.......#.# #@#.......#.#.#  #.##'####.# #.#.......#.#..  #.#.......# #.#......)#.###  #.#..###### #.#.......#  #.#..# #.#.......#  #.#..# #[3$h69;49m.#.......######## J   endoplasm (asleep) ##.#..# #.#.......#....... ...#### #J#########.###### ...'..######## #########.#### 41.4 (18.0)  An endoplasm comes into view.JJ.2.4 (19$h7$h=c ....#...##......###.###.......'.....†...<.###.#########'##..........#.# #.#......#.#........#......##'###..#.#........)#.########.#  ####### #J.......#.# ...##........### .............# $h=f_The endoplasm quivers.$hX>$hAXJ.3.0) $hC$hD$h6      ##..   #..  #..†...# #.....<   #..$h`6   #.#   #.#   #.#   #@#   #.#)#.###   #.#$h6 i   #.#   #J#$h6 c #.# #.# #.#   $h      ##..  $h #..  #..†...# #.....<  $h s #..   #.#$hT    #.#   #.#   #@#$h    #.#)#.###   #.#   #.#   #J# #.# #.# #.# $h $h $h $h ###.###.......'.....†$h <.###.#########'##..........#.# #.##$h `.##'###.......)#.########$h= y.#  J######## #.$hS %....... ...###$hl M########.######'..############$h ##........###................. .######.#### $h I_An endoplasm is nearby!$h $h7 (J.$h -4 _$h $h s     #..  #..†...# #.....<$hY W   #..   #.#   #.#$h   #.#   #.#   #@#)#.###   #.# $h J  #J#  $h $ #.# #.#$h 4 #.# #.# #..$h! 2   $h|      #..  #..†...# #.....<   #..   #.#   #.#   #.#   #.#   #@#)#.###   #.#   #J#   #.# #.# #.# #.##.. $hw 4$h $h_ a _An endoplasm is nearby!$h $h (J.$hK -5.5 (1.1$h $hŞ X     $h l #..  #..†...# #.....<   #..   #.#$hը    #.#   #.#   #.#   #@#)#.###   #J#   #.#   #.# #.# #.# #.# #..   _You reach to attack! You completely miss the endoplasm.$h?5q     #..  #..†...# #.....<   #..   #.#   #.#   #.# $h57  #.#   #@#)#.###   #J# $h5e  #.# $h5  #.# #.#$h6 #.# #.##..$h*6 $h<4$hA$h _An endoplasm is nearby!You puncture the endoplasm!$h2.$h=5=6.7 (1.2$h$hM _You kill the endoplasm!$h+I$hV.$h/$h/$h2X$h3$h4$h 6,$h6$h7$h-9$h_9$h9$h:$hz<,$hc=$h@$hBf$hjX$hj$hj$hk$hZm$ho,$ho$hq$hts,$ht$h/v$hw,$hx$haz$hU|,$hX}$h$h,$h$h$h,$h$hj$h$hˆ$h$h~$h $h8$h"$h$h׏$h$h$h"$hÓ,$h$h$hݗ,$h$h$h,$h$hO$h{$h$h$h0$h|,$hߡ$hQ$h^,$h֤$h]$hN$h$h$h4$hx$h,$h8$h$h8$h$h$h,$h$he$h},$h$hQ$h,$h۶$h$h/,$h$h%$hG$hy$h$hC$h;,$h$h$h^,$h$h$h,$hN$h$h,$ho$h>$h$h$hg$h$h$h$hh$h$h$h$hX$h$h,$hl$h$h,$h5$hB$hP$h$h,$h$h$h,$hJ$h$h,$h$hI$hH$hq$h$hD$hS,$h$h$h$h$h-$h$hG$ha$h$hO$h$h$hH$hH$h,$h$h$h]$h$h$hY$h$h$hS$h$h_,$h$h<$h&,$hn$h$h$h$h?$h$h$h $h=$h>$h,$h$hI$h,$h$h>$hh$h$h"$hp$h,$h. $h $h $h $h $h] $h $h $h5$h$h$h$h$h $h $h4$h$hA$hJ,$h<$h$h$,$h$h$hh$h$h,$h $h!$h!$h"$h#$h %,$h%$h'$hp(,$h($h8*$h+$hI+$h{+$h,$hv-$h-$h.$h.$h/$h/$h30$h0$h1$h1$hB2$h3$hA4,$h5$h5$h6,$h8,$h=I.# #..<...#.### #.# #.#  .# #......#...# #.# #.#  .# ##......###.####.# #.#  .# #.......'.....##.# #.#  .# #.....<.###.#.##.# #.#  $hd= ## #.........#.#.##.# #.#   #.#.......#.#.##.# #.#   #.#.......#.#.##.# #.#   #.#.......#.#@#### #.#  $h=t-  #.#.......#.#..W...# #.#   #.#......)#.######## #.#   #.#.......# #.#  $h> #.#.......# #.#   #.#.......#####.###   W   phantom (dormant)  #.#.......#...............#   #.#########.###############  ## #.#########.####  $h?1830.7 (84.0)$hEW.W$hE!-$hF%1.7 (85$hJ$hTp _A phantom comes into view.$h_U8=2.9 (1.2) $htZ$hay  #..<...#.### #.# #.#  ..# #.# #.#  .####.# #.#  ..##.# #.#  <.###.#.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.# #.#  #@#### #.#  #.W....# #.#  #.)#.######## #.#  #. #.#  #. #.#  #..###  #...............#  #..  #..#### $hb_You closely miss the phantom. The phantom closely misses you.$h  #..<...#.### #.# #.#  ..# #.# #.#  .####.# #.#  ..##.# #.#  <.###.#.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.# #.#  #@#### #.#  #.W....# #.#  #.)#.######## #.#  #. #.#  #. #.$h#  #..###  #...............#  #..  #..#### $h$hM _A phantom is nearby!You hit the phantom but do no damage.$h-4.0 (1.1$h!$h&\  #..<...#.### #.# #.#  $h'^..# #.# #.#  .####.# #.#  ..##.# #.#  $h)'{<.###.#.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.# #.# $hS' #@#### #.#  #.W....# #.#  #.)#.######## #.#  #.$hv'c #.#  #. #.#  #..###  #.$h'Y..............#  #..  #..#### $h'F_The phantom hits you but does no damage.$h #..<...#.### #.# #.#  ..# #.# #.#  .####.# #.#  ..##.# #.#  <.###.#.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.# #.#  #@#### #.#  #.W....# #.#  #.)#.######## #.#  #. #.#  #. #.$hg#  #..###  #...............#  #..  #..#### $h4$h$h _A phantom is nearby!You barely miss the phantom.50$hp$hZ $h #..<...#.### #.# #.#  ..# #.# #.#  .####.# #.#  ..##.# #.#  <.###.#.##.# #.#  $h6#.##.# #.#  #.##.# #.# $hU #.##.# #.#  #@#### #.# $h, #.W....# #.#  #.$h"L)#.######## #.#  #. #.#  #.$hD> #.#  #..###  #.$hgA..............#  #..  #.$h^.#### _The phantom hits you but does no damage.$ht #..<...#.### #.# #.#  ..# #.# #.#  .####.# #.#  ..##.# #.#  <.###.#.##.# #.#  #.##.# #.# $hu #.##.# #.#  #.##.# #.#  #@#### #.#  #.W....# #.#  #.)#.######## #.#  #. #.#  #. #.#  #..###  #.$hu..............#  #..  #.$hv9.#### $h}4$h$h $hQn_A phantom is nearby!$hӐ-6.2 (1.2$h՗$h  #..<...#.### #.# #.#  ..# #.# #.#  .####.# #.#  ..##.# #.#  $hU<.###.#.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.# #.#  #@#### #.#  #.W....# #.#  #.$hŸ)#.######## #.#  #. #.#  #. #.#  #..###  #...............#  #..$h  #..#### _You miss the phantom. The phantom barely misses you.$h$h4  #..<...#.### #.# #.#  ..# #.# #.#  .####.# #.#  ..##.# #.#  <.###.#.##.# #.#  #.##.# #.#  $hU5[#.##.# #.#  #.##.# #.#  #@#### #.#  #.W....# #.#  #.)#.######## #.#  #. #.#  #. #.#  #..###  #...............#  #..  #..#### $h;4$hA$h AM_The phantom hits you but does no damage. _A phantom is nearby!  You miss the phantom.The phantom is almost destroyed.$h &--$h 9.5$ha $h  #..<...#.### #.# #.#  ..# #.# #.#  .####.# #.#  ..##.# #.# $hl <.###.#.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.# #.#  #@#### #.#  #.W....# #.#  #.$h d)#.######## #.#  #. #.#  #. #.# $h = #..###  #...............# $h * #..  #.$h ^.#### _The phantom hits you but does no damage.$hp $hEq . #..<...#.### #.# #.#  ..# #.# #.#  .####.# #.#  $hq ..##.# #.#  <.###.#.##.# #.#  #.##.# #.#  #.##.# #.#  #.##.# #.#  $hq ?#@#### #.#  #.W....# #.# $hr #.)#.######## #.# $h1r ! #.$hFr  #.#  #.$hcr  #.#  #.$hxr M.###  #.$hr X..............#  #.$hr .$hr w  #..#### $h$y $hky 9--$h~ $h _A phantom is nearby!You puncture the phantom!$hw j.$h $h g.# #..<...#.### #.# #.#   stairs the Poker $h$ .# #......#...# #.# #.#   Merfolk .# ##......###.####.# #.#   Health: 37/37 ======================== .# #.......'.....##.# #.#   Magic: 4/4======================== $h .# #.....<.###.#.##.# #.#   AC: 17Str: 18 ## #.........#.#.##.# #.#   EV: 6Int: 7#.#.......#.#.##.# #.#   SH: 4Dex: 13$hΜ F#.#.......#.#.##.# #.#   XL:  4 Next: 216% Place: Dungeon:4$h J#.#.......#.#@#### #.#   Noise: =--------  Time: 2840.6 (1.1)#.#.......#.#......# #.#   a) +0 trident$h4 #.#......)#.######## #.#   Nothing quivered#.#.......##.#  #.#.......#$hg =#.#  #.#.......#############.###   #.#.......#...............#  $h  #.#########.###############    $h o## #.#########.####   _The phantom hits you but does no damage. _A phantom is nearby!You puncture the phantom! _You destroy the phantom!$hS yYour Fighting skill increases to level 4!Your Polearms skill increases to level 5!$h  You puncture the phantom! _You destroy the phantom!Your Fighting skill increases to level 4! $hO  Your Polearms skill increases to level 5!Alchemy skill increases to level 2! have reached$h /  --more--%h)S42/425/597562% %hԿ%hh _You feel stronger.%h.%h%hP%hP _%h%h,%h%h%hP,%h%h%h,%h.%h7%h,%h`%h/%h,%h=%h0%h2#.######.# #.#  ###.#.# #.# #.#  ..<...#.### #.# #.#  ......#...# #.# #.#  ......###.####.# #.#  ......'.....##.# #.#  ....<.###.#.##.######.#  ........#.#.##.#.!.(#.#  #.......#.#.##.#@# #.#  -6.6 (6.0 #.......#.#.##.#.# #.#  %hE0#.......#.#.####.# #.#  #.......#.#......# #.#  #......)#.######## #.#  #.......# #.#  #.......# #.#  #.......#.###  #.......#...............#  %h[-7.6 (7%hF%hY _Found 4 stones.%h$%h<^ _No target in view!%h%h%hS%hD%hP _%h,%h%h# #.#........######.#  # #.#.######.# #.#  ####.#.# #.# #.#  .<...#.### #.# #.#  #...# #.# #.#  ###.####.# #.#  .'.....##.# #.#  <.###.#.##.######.#  .%h;B#.#.##.#.@.(#.#  .#.#.##.#.##.#.#  .#.#.##.#.# #.#  .#.#.####.# #.#  .#.#......# #.#  ......)#.######## #.#  .# #.#  .# #.#  .#############.###  %hu +9.6 (2%h ,50.6 (3%h%h _z - a ruby potion%h%h-^ _No target in view!%hj%h)%h %h*"%h &P _%h',%h'%h,;  You see here 4 stones.%ha.%hJ05 _%h_2%h3,%h4%h6%h[8%h8%hA9%h:%h<,%hq=%h?%h A,%hD,%hyE,%hdG%hH%hJ%hLJ%h#K%h8M%hN,%hQO%h[%h],%h_%hkf%hh%h i%h{n%h7t%hv,%hw%h~%h,%h%h%h,%h܉%h%h֑,%h͒%hɘ%h,%h%h%hS,%h%h%hҬ,%h%h%h%h%hO%h %h*%hf%h%hG%h,%h%hNX%h%h,%h6%hf%h,%hH%h7%hr,%hi%h;@  There is an open door here.%hK _%hX%h=%hV,%h%h%h[%h%h%hV %h,%h%hn%h[,%h%hC%h,%h%h#%hA%,%h%%h*%h,,%h,%h0%h1,%hI2%h5%h:7,%h7%hu;%h<,%hP=%ho@%hA,%hB%h@E%hFB%hFJ%hK%hK%h:L%h9O%hQB%hS%h U,%hU%hZB%h[%h^%h_,%hH`%hc%hQe,%he%hh%hi,%hi%hk%hl,%hl%h^n%ho,%ho%hr%ht,%hu%hyR  There is a stone staircase leading down here.%h${%h{ _%h|%h}%h~,%h~%h%hP,%h%h%h,%h>%hJ%hև,%h]%ha%h5,%h%h%h,%h׌%h-%h,%hV%h%h͑,%h %hX%h%hƔ%h%h%hk%h%hc%h %h5,%h%hҞ%h,%hB%hH%h%hB%h%h{%h%h%h%h%h,%hg%h%h,%h%h%h%h%h0%h%h,%h%hM%hA,%hI%h%h,%h3%h%h,%hL%h%hC,%h%h%h*,%h%h%h=,%hr%h%hn,%h%hR%h,%h%h%h,%h9%h%hT,%h%h%hY,%h%h%h,%h9%h%h,%hB%h%h,%hd%h%h,%h*%h8%hT%h%h%h%h,%hF%heX%ha%h,%h=%h%h%h%h%h%h,%hG%h%h ,%h%h%%hO,%h%h%h ,%h%h. %h ,%h %hY%h,%hQ%h%h,%h%h%hK,%h%h%h,%hc%h%hm,%h'%h %h{",%h(#%h$%h~&,%h'%h=)%h*%h=*%h*%hK+%h",,%h,%h..%hA/,%h/%h 1%h2,%hQ3%h$5%ha6,%h6%h:8%h9,%h9%h;%h<%h=%h/=%h=%h>,%h>%h@%hYA,%hA%hNC%hD,%h9E%hiF%hOG%hG%hH%hI%hJ%hJ%hoK%hL%hmM,%hM%hN%hO,%h;P%h[R%hUS,%hS%h&U%h8V%haV%hV%hW%hoY%hY%hY%hZ%h[%h\%hk\%h]%hc #.....#   #. #.....#   #> #.....# %h}cw  #.#######.....#   #.#...........#   #.##.#####....###   #. #............#  %hc #.#############.#   #.@.............# 969.6 (119.0)  #################  %h.d    %hCd. %hYdO %hgD70.6 (120%hj%hoQ _Found a stone staircase leading down.%h p%hs%hPu^ _No target in view!%hvu%hv%h)w%hx%h'|| _%h|%h}%h~%h%hG%h%hӁ,%hQ%h%h,%hS%h_%h,%h%h*%h0%h_%h%hR  There is a stone staircase leading down here.%h܎%h _%h%hQ%hΒ,%h1%h%h,%h%h(%h=%hr%hԙ%hݛ%hby  #........ o#.# #.####### .#.# #.#  %hס3..... #.#  .# #.#  .# #.###  #.#####.#.#.#  .......#.#.##### %h # #........ .# #.....### %h1#.# #.....# #.# #.....# %hR#># #.....# #.#######.....#%hڢEo   orc (missile, wandering) #.#...........# #.##.#####....### #.##............#%h o81.6 (11.0)o)%hAn orc comes into view. It is wielding a +0 hand axe and quivering poisoneddarts.The orc shouts!%h ((((((The orc throws a poisoned dart. The poisoned dart hits you!%h)Q5....%huQ..%hQD=====%h RF2.6 (12Pois %hV%hfgt   ########  #.# #.......  #o#.# #.######%hgv  #.#.# #.#  ..... #.#  #.#.# #.#   #.#.# #.###  #.#.#####.#.#.#   #@#.......#.#.####  #...# #....... %hh###.# #.....##  #.# #.....# %h*h #.# #.....#  #># #.....#%hPhr  #.#######.....#  #.#...........%hxhg#  #.##.#####....# %hhY_You are poisoned.%h!o%hs (((((You feel sick. The orc throws a poisoned dart. The poisoned dart hits you!%h>.....%h_0=====--3.0)%h#%h u  #.#  #o#.#  #.#.# #.#  ..... #.#  #.#.# #.#  #.#.# #.###  #.#  #@# #...#  ###.#  %h #.#   #.#   #>#       _You are more poisoned.%hR  #.#  #o#.#  #.#.# #.#  ..... #.#  #.#.# #.#  #.#.# #.###  #.#  #@# #...#  ###.#  #.#   #.#  #>#     --%h= >  .#######.# ......o######.#.#.....  #.####### #.......#.#.####...#..###.##..#># ######...........# _An orc is nearby!  You feel very sick.(((((((%h: l....@..%hL; ]38--4%h@ %hB { _The orc throws a poisoned dart. The poisoned dart closely misses you.%h& B ..#  #.#  #o#.#  #.#.# #.#  ..... #.#  #.#.# #.#  #.#.# #.###  #@#  #.#%h"  #...#  ###.#  #.#   #.#   #>#      %h%=  ..#  #.#  #o#.#  #.#.# #.#  ..... #.#  #.#.# #.#  #.#.# #.###  #@#  #.# #...#  ###.#  #.#  #.#   #>#   %h)> %h> @--%hAC %hL  . .#######.# #......o#.########.#.#.....  #.####### %hL #.......#.#.####.....###.####.># %h3M Y###### _An orc is nearby!%hVT %h Y (((You feel sick. The orc throws a poisoned dart. The poisoned dart hits you!%h* 2...%h 6========-=5Pois %h %h V _You are more poisoned.%h ... ..#  #.# #  #o#.#  ##.#.# #.#  ..... #.#  #.#.# #.#  %hv#@#.# #.###  #.#  #.# #...#  ###.#  #.#   #.#  %hF #>#    %h  ... ..#  #.# #  #o#.#  ##.#.# #.#  ..... #.#  #.#.# #.#  #@#.# #.###  #.#  #.# #...#  ###.#  #.#   #.#  #>#  - #. ..# #######.# ......# #o#.########.##.#%h [39;49m.#.####...........#  #.####### #.......#.#.####....####.># _An orc is nearby!.o3----6Pois %hݼW _You feel very sick. .#. ... ..#  #.# #  # #.#.#  ##.##o#.#.### #.#  #...........# #.#  #@#.# #.#  #.#.# #.###  #.#  #.# #...#  ###.#  #.#   #.#   #>#  %hyLU .#. ... ..#  #.# #  # #.#.#  ##.##o#.#.### #.#  #...........# #.#  #@#.# #.#  #.#.# #.###  #.#  #.# #...#  ###.#  #.#  #.#  #># %hqO%hOB----%hY%h,a _An orc is nearby!You reach to attack! You puncture the orc!%hf $  You kill the orc!%h\jc0-47.7 (1.1%hn%hw _You feel very sick.-%hz(0.0%h|%hR~%hфj _Key pressed, stopping explore.%h%h%hH _No target in view!%hJ%h"29- _You feel sick.7-- _You feel sick.6--%hĦ _You feel sick.- _You feel sick.5%hl%h _You feel sick.4-%h%h3 _You feel sick.%hT3-%h%h%  %hB=%h%h^j _You are no longer poisoned.%h%h%he,%h:%h,%h;%h"4%hJ%hS5=%hA%h^%h%h(%h,%h%h,%h%h%hlK6=%hKB%h%hI,%h%h%h%%h%h%hS7=%h%h%h7%h%h,%h%h0%hj%h%h8==%hE%h|%h%h%h0%h%h%hFK9=%h%hE%h%hd%h,%h%h,%hc%h%hN30=%hs%h%h%h{%h,%h]%h,%h=%hq%hW1=%hd%h%h%hI%h%h%h{%h%h@K2=%h%hB,%h%h,%h%hP,%h%h%hlU3=%h%h#%hR%hr%h%h%h%h,%h%h%hb K4=%h %h5==%h,%hc%h346=7=8=9=%hc5l40=%h5%h==1=%hnB%hBC~2==%hC%hiE%hF,%h&G%hH%hI,%hJ%hP  You now have 197 gold pieces (gained 14).  Things that are here:%hSD _a +0 hand axe; 2 poisoned darts%h~U%hU9=%hiV%hBX%hY,%hZ%h?\%h],%h^%hG`%hb,%hb%he%hlg,%hTh%h4j%hk%hk%hl%ho%hq,%h|r%ht%hav,%h`w%h$z%h{,%hK|%h0~%h,%h%h%h%hc%h%h%hc,%h%hЋ%h ,%h%h%h,%hҐ%h#%h%h%h(%h%h%h–%h%h!%hƘ%h%h:%h'%h,%h%h%h,%h%hդ%h%%hV%h(%h&%hͪ,%h%h%hB%hf #....#'#..## ############ #.##.#.#..####........... # #.#.#.....#.##########%h ##.##)#.#.###.#.#  #...........#.#.#  #####.#.#...#.#.#  #.#.###.#.#.###  #.#.#####.#.#.#  #.#..@....#.#.########3090.7 (1%ha03.0) #...#######........... ###.# #.....###### #.# #.....# #.# #.....# #># #.....%h$# #.###### #.#...... #.##.#####....###%hy%h7 _Key pressed, stopping explore. _No target in view!..#'#..#.#...#.#..............0.0)  _Key pressed, stopping explore. _No target in view!%h!$o _%h&%h,%h2%hZ6X%hD7%h8,%h9%h;%h<,%h=%h??%h@,%hA%hC%h8E,%hp,%hp%hq%hsB%hs%hyt,%hu,%hwB%h%h,%h,%hB%h%h6%hϕ,%hՖ%h%hߚ,%h%h%hn,%h%h@  There is an open door here.%hh%h _%h%h١%hâ,%h+%h%hW%h%hA%h0%hߪ,%hI%h%h,%h%hL%h,%hG%h,%hҰ,%h4%h%h,%h%hó%h%h%h%hNo target in view!Key pressed, stopping explore. _No target in view! _There is an open door here.  %h%h  _%hϸ%hX%hm%hƾ%h%h%h%h%h%hG%h%h,%h%h,%hR%h%hA,%h%hJ%hT,%h%h%h,%h%hx%h%h%hP%ht%h7%hc%h%h3 #....#  ### #....#  #.# ######....#  #.# #.........#  #.# #.........#%h| #)# #.........#  #.# #.......### #####'#####.......# #..........# 159.7 (69.0) ....####'######  ............####  ######..........%h #............##. #............##.######  #......########.##....  %h;;######## #.##....   #####.##....  _You open the door.%h6Z _Found a spear.%h%h%hH _No target in view!%h3%h%h%h%hO: _%hʧ%hة,%h%h%hp,%h(%hX%h%h,%h%h%h,%h%hA%h%,%ht%h7%h],%hD%h#%h|,%ho%h|%h,%h%h %h ,%hk %h%h%h"%hl%h%h!,%h!%h)%h+,%h,%h4%h6,%h7%h?%hMA,%h?B%hI%hK%hK%hL%h T%hU%h@U%hU%h^B%hZ_%hYf%hh,%heh%ho%hCq,%ht%h{@  There is an open door here.%h{%hL| _%h|%hS%h,%h%h%h,%hZ%h%h=,%h5%h%h',%h8%h5%h,%h %hJZ #....# ###  #....#   #....#   ############....#   #..........'....# %hD  #.#......###....#   #.#......# ######   #.#......#   #.## 86.7 (27%h2  ###........#   #....#'#..## ###########  #.##.#.#..####..........  #.##.#.#.....#.#########  ##.##)#.#.###.#.#  #...........#.#.#  #####.#.#...#.#.# #.#.###.#.#.###%h%h _Key pressed, stopping explore.%h _No target in view!......'...0.0)  _Key pressed, stopping explore. _No target in view!%h%h _Key pressed, stopping explore.%h ; _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!%h J%h;$No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%h)%h5GKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!%hHNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%hxJ%hQKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!%hiHNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%h}m%hrKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!%hgt%h{4%h*%hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%h-%hFKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!%h3%h%%h%hv%h: _%h%hS,%hk%hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  There is an open door here.%h%h _%h%h%h#%hq%hV%hp%h,%h%h'  #.#......###....#   #.#......# ######  #.#......#   #.#......#   ###........#   #....#'#..## ##########%hK^  #.##.#.#..####.........  #.##.#.#.....#.########  ##.##)#@#.###.#.#91.7 (5  #...#.#.#  #####.#.#...#.#.#   #.#.###.#.#.###%h  #.#.#####.#.#.#  #.#.......#.#.######  #...#######.........  ###.# #.....####  #.# #.....#%h%h%hj _Key pressed, stopping explore.%h %h%h= _No target in view!%h0t..'..0 _Key pressed, stopping explore. _No target in view! _Key pressed, stopping explore.%h7% _Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!%hMAJ%hD%hFINo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%h0VGKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!%hY%hY%hd%hfNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%hf%hpKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!%h r%hw4%h|%hNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%h%h%hۍKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!%h?%ht%h 4%h%h0No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%h%h%hcKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!%h%h%hM4%h%hۿNo target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%h%hKey pressed, stopping explore.No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore.%hLNo target in view!%hI%hLP _%h%hFB%h1%h%he,%h%hN%h,%h%h %ha ,%hg %hM%hT,%h3%h%h ,%h%h4%%hp&,%h'%hm1X%h5%h6,%he6%h=No target in view!Key pressed, stopping explore.No target in view!Key pressed, stopping explore. _No target in view!  There is a stone staircase leading down here.%h>%hv? _%h?%hE%hF,%hAG%hL%hM%h;M%hM%hR%hS,%h+T%hZ%hr[,%h\%h`%h6bB%hg%h h%hAh%hh%hOn%hBo,%hjp%hGu%hu%hu%hYv%hS{%h|,%hi|%h%hE,%hȂ%h/%hB%h #.# #.....# #. #.# #.....# #. #># #.....### #.#######.....## #.#...........# #.##.#####....###  #.##............#  #.#############.#  #.......@.......# 213.7 (22.0) #################  %h%h _Key pressed, stopping explore.%h7%hAH _No target in view!%h I%h,%ho: _%hX%h%h,%h6%h%hM,%h%h%h%hQ%h%hX%h%hd,%h%h%h,%hp%h%h,%h%h%h,%h^%hY%hT%h%hS%h%h%h%hS%h X%hZ%h,%h %h%h%h1%h%hS%h\%h%h%h$X%h:%%h&,%h'%h*%h +%h:+%h+%h/%h 0,%h0%h4%h55%ht5%h5%h8%ho9%h9%h!:%h<%h>%hC>%h>%hA%hC,%hC%hUF%hhG,%h@H%hJ%h+L,%hL%hO%h%h(@%he@%hA%hC%hVD,%hE%hF%hsH,%h?I%hJ%hL,%hKM%hN%hTP,%h!Q%hS%hT,%hU%hNW%hG\X%h\,%hQ]%h _%h`,%hya%hkc%hd,%hf%hg%hh,%hLi%h l%hl,%hQm%hn%hs%ht%hu,%hv%hx,%hy%h|N _You now have 214 gold pieces (gained 17).%h}3%h"~%ho%hU%h%h݀%hB%h1,%hކ,%h%h%h,%h%hX%hy,%hV%h}%h,%h%h6%h,%hc%h%h4,%h+%h%h@B%hǥ.############### ........#.......#  ..#####.#.#####.#  .%h## #.#.# #.#  ## #.#.# #.#   #.#.# #.#  #%h?? #.#.# #.#  # #.#.#####.#####.# %h| # #.#.......#  303.7 (2%h8.0) #......)..#  %hݦ# ###.#######  ### %h- %hd%h%hj _Key pressed, stopping explore.%h%h%h _No target in view!%h.................0.0).%hP%h3%hj _Key pressed, stopping explore.%hT%h%hH _No target in view!%h` I%h} %h %he P _%h B%h %h< ,%h) %h %hf ,%h} %h %h X%h ,%h %hs %hN ,%h %h[ %h- ,%h %h %h ,%h! %h3" %h# ,%h# %h$ %h% %h& %h' %h"( %h( ,%hZ) %h* %h+ ,%h2, %hR- %h9. ,%h. %h/ %hB0 %h0 %h1 %h2 %h3 ,%h4 %h5 %h6 ,%h/7 %h8 %h\9 ,%h9 %h7; %h; ,%h= %h[  #.# #.....#####.##   #.# #.##### #.#   #.# #.# #.#   #.# #.# #.#   #.# #.# #.#  #.###.#########.#   #.#.............#  ###.################  ....# #@..#  22.7 (19.0)%hq\ #### #.###   #.#  ######### ####.#  #.......# #....#  #.#####.# #.####  #.# #.# #.# %h\ #.# #.# #.# %h] #.# #.# #.# %h^] %ha %hjg [ _Done exploring.%hg %hk %hem H _No target in view!%h 3%h3 %h 30.0).%h= z..........%hh ,%h, ]No target in view!Key pressed, stopping explore. %h _No target in view! _Done exploring.No target in view!Done exploring.%h %h %h% H _No target in view!%hŢ 3%hU %h 4%h %h _No target in view! _Done exploring.No target in view!Done exploring.No target in view!Done exploring.%hU %h %h _Done exploring.No target in view!Done exploring.No target in view!%h! 2Done exploring.No target in view!%hm %h %h J%h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%hE %h; %h hDone exploring.No target in view!Done exploring.%h= hNo target in view!Done exploring.No target in view!%h %h %hK ,%h No target in view!Done exploring.No target in view!Done exploring.No target in view!%h Done exploring.%h %h\" %h$ Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%h %hK %h %hP 4%h %h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%hE %h %h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%h2 %h2 %h2 %hQ 4%hV %heh No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%h I%hJ%hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%h'%h4%hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%h%h%h4%hg %hz&4%h*%hE1No target in view!Done exploring.No target in view!Done exploring.%h12No target in view!Done exploring.%h1%h5%h7Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%h%h%%hm%h4%h%hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%hO%h{%haDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%h%h"3%h/4%h%hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%h %h#Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%h%h%hp4%hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%h%hg 6Done exploring.%h }No target in view!Done exploring.No target in view!Done exploring.No target in view!%h 3%h,J%h?No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%h I%h 4%h %h; No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%h %hw %h Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%hG8 I%hP %hQ %hU %h] No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%hY^ %hb %hf Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%h>g %hg %hÈ 4%h %h No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%h %h %hޜ Done exploring.No target in view!Done exploring.No target in view!%hV ODone exploring.No target in view!%hߝ %h 4%h %h[ No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%h %h %hs Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%hI%h4%h%h!No target in view!Done exploring.No target in view!Done exploring.No target in view!Key pressed, stopping explore.%h0"%h%%h'H _No target in view!%h64I%h 4%h%h[ _Done exploring.%hf%h%h"{ _No target in view!%h"%hA4%hrG%hcy _Done exploring.%hn~ _No target in view!%hU4%hP%h-No target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%h%h%hDone exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%h3%hi%ht4%h%hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%h%h{Done exploring.No target in view!Done exploring.No target in view!Done exploring.No target in view!%hNo target in view!Done exploring.No target in view!Done exploring.No target in view!Done exploring.%h4%ht%h|rInventory: 26/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Armour (go to first with [)  c - a +0 buckler (worn)  t - the +7 chain mail of the Eleven Violins (worn) {Harm rCorr Slay+2}  w - a +0 pair of gloves (worn)b - a +0 scale mail Jewellery (go to first with "=)x - an amulet of magic regeneration Wands (go to first with /)y - a wand of charming (5) Scrolls (go to first with ?)  e - 2 scrolls labelled XASEODE METHO  f - a scroll labelled QATEAW GOECIA  g - 2 scrolls labelled PAKHOI EPONE  h - a scroll labelled UXKAOTS SUGURR  i - 2 scrolls labelled VYM JEHOUHUEM  j - a scroll labelled TOCHE RUODOA  k - 2 scrolls labelled UNIRUC AFOIC  m - 2 scrolls labelled TONUDELEAD  o - a scroll labelled DAOTI QI DIB  p - a scroll labelled VONAEPT EMERY [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%h Armour [cbuckler (worn)  t - the +7 chain mail of the Eleven Violins (worn) {Harm rCorr Slay+2}  wpair of gloves (worn)  b - a +0 scale mail Jewellery (go to first with "=)  x - an amulet of magic regeneration Wands /)  y - a wand of charming (5) Scrolls?  e - 2 scrolls labelled XASEODE METHO %h f - a scroll labelled QATEAW GOECIA  gPAKHOI EPONEhUXKAOTS SUGURR  iVYM JEHOUHUEM  jTOCHE RUODOAkUNIRUC AFOICm - 2s labelled TONUDELEADo - a labelled DAOTI QI DIBp - a labelled VONAEPT EMERY  q - 2s labelled PUX PABOVUT  rEFAOTIKOSE20%%h f x - an amulet of magic regeneration  y - a wand of charming (5)  u - a scroll labelled MUMACZEUSK Potions (go to first with !)4%hz   y - a wand of charming (5)  e - 2 scrolls labelled XASEODE METHOd - 3 potions of might%hD{ 85%h l e - 2 scrolls labelled XASEODE METHO  h - a scroll labelled UXKAOTS SUGURR  l - 3 bubbling inky potions  n - 4 clear potions  s - a lumpy blue potion  v - a lumpy clear potion9%hE`   h - a scroll labelled UXKAOTS SUGURR  k - 2 scrolls labelled UNIRUC AFOIC  z - a ruby potionbot%hY  k - 2 scrolls labelled UNIRUC AFOIC  m - 2 scrolls labelled TONUDELEAD%h  m - 2 scrolls labelled TONUDELEAD  o - a scroll labelled DAOTI QI DIB%hH%h  k - 2 scrolls labelled UNIRUC AFOIC  o - a scroll labelled DAOTI QI DIB%h-@  j - a scroll labelled TOCHE RUODOA %haV k - 2 scrolls labelled UNIRUC AFOIC%h@@%h?P  e - 2 scrolls labelled XASEODE METHO. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.%h9 Identify which item? (\ to view known items) Scrolls (select first with ?)  f - a scroll labelled QATEAW GOECIA  g - 2 scrolls labelled PAKHOI EPONE  h - a scroll labelled UXKAOTS SUGURR  i - 2 scrolls labelled VYM JEHOUHUEM  j - a scroll labelled TOCHE RUODOA  k - 2 scrolls labelled UNIRUC AFOIC  m - 2 scrolls labelled TONUDELEAD  o - a scroll labelled DAOTI QI DIB  p - a scroll labelled VONAEPT EMERY  q - 2 scrolls labelled PUX PABOVUT  r - a scroll labelled EFAOTIKOSE  u - a scroll labelled MUMACZEUSK Potions (select first with !)  l - 3 bubbling inky potions  n - 4 clear potions  s - a lumpy blue potion  v - a lumpy clear potion  z - a ruby potion[?] describe selected%h>B  f - a scroll labelled QATEAW GOECIA  u - a scroll labelled MUMACZEUSK%hma #.# #.....#####.##   stairs the Poker#.# #.##### #.#   Merfolk#.# #.##.#   Health: 42/42 ========================#.# #.##.#   Magic: 5/5========================#.# #.##.#   AC: 17Str: 19#.###.#########.#   EV: 7Int: 7#.#.............#   SH: 4Dex: 13 ###.################   XL:  5 Next: 64% Place: Dungeon:4 ....##@..#   Noise: ---------  Time: 3322.7 (0.0) #####[33%h dm#.###   a) +0 trident#.#   Nothing quivered ######### ####.#  #.......# #....#  #.#####.# #.####    #.# #.# #.#   #.# #.# #.#   #.# #.# #.#   _Done exploring. _No target in view! _Done exploring. _No target in view!  As you read the scroll labelled XASEODE METHO, it crumbles to dust.  It is a scroll of identify.%hBi #.# #.....#####.##   stairs the Poker#.# #.##### #.#   Merfolk#.# #.##.#   Health: 42/42 ========================%hi#.# #.##.#   Magic: 5/5========================#.# #.##.#   AC: 17Str: 19#.###.#########.#   EV: 7Int: 7#.#.............#   SH: 4%hi8Dex: 13 ###.################   XL:  5 Next: 64% Place: Dungeon:4 ....#%hj#@..#   Noise: ---------  Time: 3322.7 (0.0) #####%h(jL#.###   a) +0 trident#.#   Nothing quivered %hIj######### ####.#  %hjj#.......# #....#  #.#####.# #.####    %hj#.# #.# #.#   %hj#.# #.# #.#   #.# #.# #.#%hjd   _Done exploring. %hj_No target in view! _Done exploring. _No target in view!  %hkeAs you read the scroll labelled XASEODE METHO, it crumbles to dust.  It is a scroll of identify.%hz%hnz$3.7 (1%hH~%hɀNo target in view!Done exploring.No target in view!  As you read the scroll labelled XASEODE METHO, it crumbles to dust.  It is a scroll of identify. _g - 2 scrolls of teleportation %h %h Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 trident (weapon)  %hArmour (go to first with [)  c - a +0 buckler (worn)  t - the +7 chain mail of the Eleven Violins (worn) {Harm rCorr Slay+2}  w - a +0 pair of gloves (worn)b - a +0 scale mail Jewellery (go to first with "=)x - an amulet of magic regeneration[?] describe selected [!] equip|wield|wear|put on %hy[tab] equip|unequip %h "%h2"%h{3"%h9 #.# #.....#####.##   stairs the Poker#.# #.##### #.#   Merfolk#.# #.#"%hj9#.#   Health: 42/42 ========================#.# #.##.#   Magic: 5/5========================"%h9s#.# #.##.#   AC: 17Str: 19#.###.#########.#   EV: 7"%h9Int: 7#.#.............#   SH: 4Dex: 13 "%h: ###.################   XL:  5 Next: 64% Place: Dungeon:4 ....#"%h?:#@..#   Noise: ---------  Time: 3323.7 (0.0) ######.###   a) +0 trident"%hb:/#.#   Nothing quivered ######### ####.#  "%h:#.......# #....#  #.#####.# #.####    "%h:#.# #.# #.#   #.# #.# #.#"%h,;   #.# #.# #.#   _No target in view! _Done exploring. _No target in view!  As you read the scroll labelled XASEODE METHO, it crumbles to dust.  It is a scroll of identify. _g - 2 scrolls of teleportation"%h@P  Okay, then."%h@"%hBID _"%h""%hInventory: 26/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Armour (go to first with [)  c - a +0 buckler (worn)  t - the +7 chain mail of the Eleven Violins (worn) {Harm rCorr Slay+2}  w - a +0 pair of gloves (worn)b - a +0 scale mail Jewellery (go to first with "=)x - an amulet of magic regeneration Wands (go to first with /)y - a wand of charming (5) Scrolls (go to first with ?)e - a scroll of identify  f - a scroll labelled QATEAW GOECIA  g - 2 scrolls of teleportation  h - a scroll labelled UXKAOTS SUGURR  i - 2 scrolls labelled VYM JEHOUHUEM  j - a scroll labelled TOCHE RUODOA  k - 2 scrolls labelled UNIRUC AFOIC  m - 2 scrolls labelled TONUDELEAD  o - a scroll labelled DAOTI QI DIB  p - a scroll labelled VONAEPT EMERY [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]"%hP e - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. "%h^Q Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ "%hQ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or "%h+R  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning"%hgR  himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe."%hR "%h"Identify which item? (\ to view known items) Scrolls (select first with ?)  f - a scroll labelled QATEAW GOECIA  h - a scroll labelled UXKAOTS SUGURR  i - 2 scrolls labelled VYM JEHOUHUEM  j - a scroll labelled TOCHE RUODOA  k - 2 scrolls labelled UNIRUC AFOIC  m - 2 scrolls labelled TONUDELEAD  o - a scroll labelled DAOTI QI DIB  p - a scroll labelled VONAEPT EMERY  q - 2 scrolls labelled PUX PABOVUT  r - a scroll labelled EFAOTIKOSE  u - a scroll labelled MUMACZEUSK Potions (select first with !)  l - 3 bubbling inky potions  n - 4 clear potions  s - a lumpy blue potion  v - a lumpy clear potion  z - a ruby potion[?] describe selected$%h$%h #.# #.....#####.##   stairs the Poker#.# #.##### #.#   Merfolk#.# #.##.#   Health: 42/42 ========================#.# #.##.#   Magic: 5/5========================#.# #.##.#   AC: 17Str: 19#.###.#########.#   EV: 7Int: 7#.#.............#   SH: 4Dex: 13 ###.################   XL:  5 Next: 64% Place: Dungeon:4 ....##@..#   Noise: ---------  Time: 3323.7 (0.0) #####[4$%h0m#.###   a) +0 trident#.#   Nothing quivered ######### ####.#  #.......# #....#  #.#####.# #.####    #.# #.# #.#   #.# #.# #.#   #.# #.# #.#   _Done exploring. _No target in view!  As you read the scroll labelled XASEODE METHO, it crumbles to dust.  It is a scroll of identify. _g - 2 scrolls of teleportation _Okay, then.$%hv$%hy #.# #.....#####.##   stairs the Poker$%h#.# #.##### #.#   Merfolk#.# #.##.#   Health: 42/42 ========================#.# #.#$%hc#.#   Magic: 5/5========================#.# #.##.#   AC: 17$%hStr: 19#.###.#########.#   EV: 7Int: 7#.#.............#   SH: 4Dex: 13 $%h^!###.################   XL:  5 Next: 64% Place: Dungeon:4 ....##@..#   Noise: ---------  Time: 3323.7 (0.0) #####$%h#.###   a) +0 trident#.#   Nothing quivered ######### ####.#  $%h#.......# #....#  #.#####.# #.####    #.# #.# #.#   #.# #.# #.#   #.# #.# #.#   $%hgQ_No target in view!  As you read the scroll labelled XASEODE METHO, it crumbles to dust.  It is a scroll of identify. _g - 2 scrolls of teleportation _Okay, then.As you read the scroll of identify, it crumbles to dust.$%h$%hi+4.7 (1$%h$%h^  As you read the scroll labelled XASEODE METHO, it crumbles to dust.  It is a scroll of identify. _g - 2 scrolls of teleportation _Okay, then.  As you read the scroll of identify, it crumbles to dust. _i - 2 scrolls of enchant weapon$%h3$%h/$%h<0$%h$%hE _Done exploring.$%h I$%h $%hw q _Done exploring.%%hI%%h4%%h[ _Done exploring.%%hg%%hVpLevel 4 of the Dungeon <<<>>>_∩(Press ? for help)#...........#.#.##....##......###..######...#############.######.#.#...#.#.#%%hp)#....##......# #......###### #.......).#.#######.#.###.#.#.####............# #....<.##.#######.#......##.#.#####.#.#.#%%hqx#.........#### #......##.# #.....#####.###.#.......#.#.############.........#### #......#### #.# #.##### #.##...#######...........................###.........# #.# #.##.####.# #.....##########....÷.......+.....#####.# #.# #.##.##.# #.....##............##.#..#...#.# #.# #.##.##.# #.....#%%hjq=#...###'###+###'####..##.# #.###.#########.##># #.....###..#..#.......#..#...##.# #.#.............##.#######.....###.#..#.......#..##.###.#####.#################.#...........##.+..+###+###'..+..# #.......##@..##.##.#####....####.#..#.+...'.#..#..# ##########.###%%hqQ#.##............##.#..#.#...#.#..##.##.##.#############.##.'##'.#._.#.'##'..############### ####.##...............##.#..#.#...#.#..#........#.......# #....##################%%hqs#.#..#.+...+.#..#..#####.#.#####.# #.#####.+..'###+###'..+.## #.#.# #.# #.####..#.......#..### #.#.# #.# #.#%%h r!#[.#.......#..##.#.# #.# #.####'###+###'#### #.#.# #.# #.#%%hAr#..#..##..##.# #.#.#####.#####.###.#.###.##..# #.#.............##%%h ############....##.......>.##.........##..# #.# #.# #..........'....##.........###.......####.# #.# #.##.#......###....############ #......^+....# #.# .##.#......# ###### #....>..###### #.# ##.#......# ########### #.......# #.# #.##.#......# #########.##############.#%%hNV #.####........# #.........##.#..............# #.##....#'#..## ############.........#.##.################.##.##.#.#..###...............#......#.#...................# ##.##.#.#.....#.##########.........#......#.##.######...#############.###.##)#.#.###.#.# #####....##......+.................##...........#.#.# %%hq#....##......###..######...#############.######.#.#...#.#.# #....##......# #......###### #.......).#.####.#.###.#.#.### #............# #....<.##.#######.#......##..#.#.# #.........#### #......# #.# #.....#####.###.#.#.############.........#### #......#### #.# #.##### #.##...%%h|...........................###.........# #.#  .####.# #.....##########....÷.......+.....#####.# #.# #.##.# #.....##............##.#..#...#.# #.#%%h #.##.# #.....##...###'###+###'####..##.# #.###.#########.##># #.....###..#..#.......#..#...##.# #.#.............##.#######.....###.#..#.......#..##.###.#####.#################.#...........##.+..+###+###'..+..# #.......# #@..#&%hQ &%h | #.# #.....#####.##   stairs the Poker#.# #.##### #.#   Merfolk#.# #.##.#   Health: 42/42 ========================#.# #.##.#   Magic: 5/5========================&%h0 g#.# #.##.#   AC: 17Str: 19#.###.#########.#   EV: 7Int: 7#.#.............#   SH: 4Dex: 13 ###.################   XL:  5 Next: 64% Place: Dungeon:4 ....#&%h e#@..#   Noise: ---------  Time: 3324.7 (0.0) ######.###   a) +0 trident#.#   Nothing quivered ######### ####.#  #.......# #....#  #.#####.# #.####    #.# #.# #.#&%h$ #   #.# #.# #.#   #.# #.# #.# &%h`   _Okay, then.As you read the scroll of identify, it crumbles to dust. _i - 2 scrolls of enchant weapon _Done exploring. &%h m_Done exploring. _Done exploring.&%h &%h &%h &%h &%hI : _&%h &%hS &%h{ &%h &%h] &%h' &%hQ &%h9 &%h7& &%h' &%h>' &%h' &%h- &%h. &%h. &%hb/ &%h5 &%hp6 &%h6 &%h7 &%h= &%h3> ,&%h> &%hD &%hdE &%hE &%hE &%hbL &%h M &%h9M &%hM &%hS &%hT &%hT &%h U &%h][ &%h\ ,&%h\ &%hc &%h2e ,&%h0f &%hl &%hn &%hwn &%h@o &%ht &%hu ,&%h v &%hmy &%h z ,&%h+{ &%h, &%h* ,&%h &%h &%hƓ ,&%h &%h7 &%hJ ,&%h[ &%h# &%h B&%hD  As you read the scroll of identify, it crumbles to dust. _i - 2 scrolls of enchant weapon _Done exploring. _ You see here a +0 dagger.&%h &%hh  _&%h$ &%he &%h ,&%h~ &%h &%hk ,&%h &%h &%h9 ,&%hA &%h: &%h ,&%hg &%h &%h ,&%hh &%h X&%h &%hB ,&%h &%h &%h ,&%h &%h &%h ,&%h &%hR &%h ,&%h8 &%h &%h ,&%h &%h &%h ,&%hO &%h &%h &%hq ,&%h> &%h &%h. &%hu &%h~ &%h ,&%h &%h &%h ,&%hj &%hw &%h! ,&%h" &%h& &%h~' ,&%h`( &%h+ &%h, ,&%h- &%hN2 @  There is an open door here.&%hT3 &%h3  _&%hk4 &%h7 &%hq8 &%h8 &%h9 &%h< &%h= ,&%hF> &%hB  &%h8B : There is an open door here.&%hC &%h.##.........##..# #.# .........###.......####.# #.# # #......^+....# #.#  &%h #....@..###### #.# 87.7 (63.0)### #.......# #.# .......########.##############.# .......#......#.#..............# .#......#.##.############## &%h3 d.......#......#.#................ .......#......#.##.######...##### ##....##........#.......+........  #....##......###..######...#####&%h׮ &%h  &%hH U_There is a stone staircase leading down here.'%h#'%h'%h'%h/ '%hA_You have 214 gold pieces.(%hG(%hH(%hUM(%h@Yd8.7 (1.0) _(%hx  #########  #.##........ (%h6 5 #....#  #..#.##@...#  #. #.# ...  # #.# # ... ...@   Eustachio (asleep) ...(%hv  ..... (%hl (%h> @@You climb downwards.(%hg L====9.4 (1.7(%hm (%h)v _Eustachio shouts! You hear a howl! You hear a shout! x2 _There is a stone staircase leading up here.+%h+%h+%h  An orc comes into view. It is wielding a +0 club.+%hy#M@.o   orc wizardooo   orc+%h#L----900+%h(+%h3z _An orc wizard comes into view. It is wielding a +0 dagger.,%hz,,%h|,%h"@.oo..----1,%h,%h+,%h4,%hN,,%h ,%h,%h,%h3soo..s   scorpionoo   orc priesto   orc wizard(…)=2,%hU-%hht ....####.#..##.#.......#. .........#####.#########. .........'..######## #.#########. .........##........###........... -%hϲU.........##.............######.## .......>.##.........##..# #.# .........###.......####.# #.# ########## #...@..^+....# #.#4-%h#....@..###### #.# -%h0######## #.......# #.# .......########.##############.# .......#......#.#..............# -%hY .......#......#.##.############## .......#......#.#................ .......#......#.##.######...##### -%h##....##........#.......+........  #....##......###..######...##### _Eustachio barely misses you.-%hx-%h-%h&#5-3.9 (2.5-%h(-%h*} _You climb upwards. _There is a stone staircase leading down here..%hlK=4.9 (1.0.%hq.%hsW _You barely miss Eustachio. Eustachio hits you but does no damage./%hzW brr   river rat (summoned)b   bat (summoned, wandering)You hit Eustachio but do no damage.6.0 (1.1/%h/%h|' _Eustachio gestures wildly while chanting./%h(/%h*h  You completely miss Eustachio. The bat hits you but does no damage./%h3..r@b)/%h4-7.2 (1.2/%hy:/%hmA _You block Eustachio's attack.  You hit Eustachio.  Eustachio is lightly wounded./%hA/%hC/%hP.r80/%hR/%h5U _The bat barely misses you. Eustachio barely misses you./%h+ z  You barely miss Eustachio.  Eustachio is lightly wounded./%h  b5.555   iron imp (summoned)5   crimson imp (summoned)r   river rat (summoned)(…)The bat hits you.  Eustachio mumbles some strange words.1-=9/%h /%h j _The river rat bites you but does no damage.  You hit Eustachio./%h3 /%h M_The river rat bites you but does no damage.  You hit Eustachio. but does no damage.  Eustachio growls, "To hell with you, honourless miscreant!"/%h \Eustachio hits you with a +0 rapier. You block the river rat's attack./%h ^..5@b/%hz j39---400/%h! /%h& _The crimson imp hits you but does no damage.  You puncture Eustachio!  Eustachio is heavily wounded./%h' /%hN' /%h*  The bat hits you but does no damage. You block Eustachio's attack.  The river rat closely misses you./%h1 o.55 /%h/2 5=1.3 (1.1/%h: /%hj@ The bat hits you but does no damage. You block Eustachio's attack.  The river rat closely misses you. _The crimson imp hits you but does no damage.  /%h@ iYou puncture Eustachio!  Eustachio is severely wounded./%h@ /%hCP _  The bat hits you but does no damage. The iron imp hits you.  Eustachio hits you but does no damage. The river rat barely misses you.5---20/%hSU /%hk _The crimson imp barely misses you.You puncture Eustachio!  You kill Eustachio!/%hq k  The bat disappears in a puff of smoke!/%hx q  The river rat disappears in a puff of smoke!/%h } s  The crimson imp disappears in a puff of smoke!/%h r  The shadow imp disappears in a puff of smoke!/%h /%h )§#..§§§§/%hk )/%h /%hx ....####.#..##.#.......#. stairs the Poker .........#####.#########. Merfolk /%hݖ .........'..######## #.#########. Health: 36/42 ====================---- .........##........###........... Magic: 5/5======================== .........##.............######.## AC: 17Str: 19 /%h1 .......>.##.........##..# #.# EV: 7Int: 7 /%hۗ 7.........###.......####.# #.# SH: 4Dex: 13 ########## #...)§.^+....# #.# XL:  5 Next: 195% Place: Dungeon:4#..§§@..###### #.# Noise: ==-------  Time: 3403.4 (1.1) ######## #...§§..#/%h #.# a) +0 trident .......########.##############.# Nothing quivered .......#......#.#..............# .......#......#.##.############## .......#......#.#................/%h   .......#......#.##.######...#####  ##....##........#.......+........ #....##......###..######...##### The bat disappears in a puff of smoke!/%h The river rat disappears in a puff of smoke!The crimson imp disappears in a puff of smoke!The shadow imp disappears in a puff of smoke! /%hԘ _The iron imp disappears in a puff of smoke!Your Polearms skill increases to level 6!/%hG fcrimson imp disappears in a puff of smoke!shadow imp disappears in a puff of smoke! _The ir  Your Polearms skill increases to level 6!  Your Alchemy skill increases to level 3!/%h 9 have reached/%h /  --more--1%hE41/486/6649% 1%h1%h J _1%h1%hl1%h$ 1%h:_No target in view!1%he1%h#1%h| _No target in view!1%hU1%h^ _No target in view!1%h*1%h1%h|H _No target in view!2%h '.# #.#..# #.#.#####.#..# #.#.......#.#### #.# #2%h .'..######## #.######### #.#####.......... #...##.....######.# #>...##..# #.# #.........###.......####.# #.# ########### #...@§.^+....# #.# #..§§§..###### #.# ######### #...§§..# #.#.########.#############2%h#.#.#......#.#...............#......#.##.#############.#......#.#............... ........#......#.##.######...#### ###....##........#.......+.......2%h§§.@.§.§>..§.##.##.##.##.#--40 _2%h2%h  _No target in view!No target in view! _ Things that are here: _a +0 rapier; a +0 leather armour5%h####.#..# #.#.#.....#### #.#########.'..######## #.#. .##........###........... .##.....######.## .>.##.##..# #.# ..#§..####.# #.# ######### #.§.).§^+....# #.#  #...§@..###### #.# ######## #.....§.# #.# .......########.##############.# #......#.#..............##......#.##.##############......#.#................#......#.##.######...##### ##....##........#.......+........  #....##......###..######...#####[39;495%h m5%h #§.§..§§....--5 _5%h5%h>y _There is a stone staircase leading down, spattered with blood here.6%hR###........#.§)§§2=6%h &6 _6%hh#6%h6%h #########  #.##........ 5 #6%h)....#  #..#s##....#  6%hM#. #.# ...  6%hr# #o# # ... 6%h...s   scorpion 6%h.o.l   iguana (wandering) 6%h 2..l..o   orc wizard o   orc6%h:=6%h! 6%h("3 You climb downwards.6%h"6%h$7%h o.oll..oopriesto   orc wizard(…)The scorpion stings you but does no damage.7%hu5=7.9 (2.57%h _The scorpion barely misses you. _There is a stone staircase leading up here.8%h% 8%h 8%h 8%hF 8%h 8%h 8%h ol...owizard8%h ro   orc8%h̘ -8.9 (1.08%h 8%hkp  ....####.#..##.#.......#. .........#####.#########. .........'..######## #.#########. .........##........###........... .........##.............######.## .......>.##.........##..# #.# .........###.......####.# #.# ########## #...[..^+....# #.#4#...s@..###### #.# ######## #.......# #.# .......########.##############.# .......#......#.#..............# .......#......#.##.############## .......#......#.#................ .......#......#.##.######...##### ##....##........#.......+........  #....##......###..######...##### _The scorpion barely misses you.8%ht 8%h >3-10.4 (2.58%h 8%h5 _You climb upwards. _There is a stone staircase leading down, spattered with blood here.9%h  You closely miss the scorpion.=1.5 (1.19%h9%h.A _The scorpion stings you but does no damage.9%h l  You hit the scorpion.  9%hz The scorpion is moderately wounded.The scorpion stings you but does no damage.9%h ,209%h 9%h7 6 _You block the scorpion's attack.9%h   You puncture the scorpion!  The scorpion is almost dead.4==3.6 (1.19%h 9%h % 9%h H_The scorpion stings you but does no damage.  You hit the scorpion.9%h q†9%h =76-40 _You kill the scorpion!9%h9%h _Your Armour skill increases to level 3!-9%h9%h|^ _No target in view!9%h9%h&"9%h#H _No target in view!9%h49%hj9%hH _No target in view!:%hU4:%hfZ:%hB\ :%h\:_No target in view!:%h4:%h:%hH _No target in view!:%h4:%h:%h #No target in view!:%hS4:%hX:%hb:%hb:%hi:%hr;:%hw:%h~:%h::%h:%h;:%h6:%h;:%h4:%h:%hͱ;%hg;%h!h;%hn;%hrr;%hr5-5 _;%h v;%h^ #########  #.##........ 5 #...@......#  #..#o##....#  #. #.# ...  # #.# # ... .oll   iguana ...o   orc wizard .....o   orc -;%hi:o.ol.. _ You climb downwards. ***The orc wizard points at you and mumbles some strange words.;%h ;%hS  The magic dart hits you.;%h*: ..l.oopriestjo   orc wizardj   gnoll (polearm, wandering)(…)The iguana hisses menacingly.A gnoll comes into view. It is wielding a +3 spear.;%hg|f38---=7.1 (2.5;%hS;%h3 _The orc hits you but does no damage. _There is a stone staircase leading up here.<%h jj)  You closely miss the orc.=8.0 (0.9<%hg$R _The gnoll shouts! You hear a shout! x2>%h[Dl.o..o   orc7-----9.0 (1.0 _You closely miss the orc. The orc hits you with a +0 club.  You puncture the orc! )o.  You kill the orc!*>%h/   The orc wizard casts a spell.The orc wizard flickers and vanishes!>%hv>%h>%h l.{jj   gnoll (polearm)  Deactivating autopickup; reactivate with Ctrl-A.7=9 (0.9>%hu>%h >%h *_You hear a shout! You hear a howl!?%h=  You puncture the iguana!?%hn  The iguana is severely wounded.?%hU?%h  An orc comes into view. It is wielding a +0 flail.?%h!.jo..o o   orc?%h \8=20.9 (1.0?%h<(?%h2> _The iguana bites you but does no damage.?%h =  You puncture the iguana!?%hy ?%h %  ?%h 4You kill the iguana!?%h †o.o   orc priestjjj 2 gnolls (1 polearm, 1 wandering)o   orc ?%h5 S=89-1?%h ?%h  ?%h d_A gnoll comes into view. It is wielding a +0 club.A%hA%h j.j)  The gnoll shouts!A%h9*A%h  The orc priest mumbles some strange prayers to Beogh against you.A%hSA%h`A%hA%h*^ j..hh   howler monkey (wandering)o   orc priestjj 2 gnolls (1 polearm)o   orcSomething writhes in agony!=2A%h0A%h3` _A howler monkey comes into view.C%hK XC%h  j.j ... .....C%hB +9=C%hd 3C%h C%hr . _The howler monkey howls!D%ho D%h D%hz t  You reach to attack! You barely miss the gnoll.D%h Mj.j.hD%h Th   howler monkey.....j 3 gnolls (1 polearm)  Something hits you but does no damage. The gnoll hits you but does no damage.D%h̷ /--4D%h D%h r _A gnoll comes into view. It is wielding a +0 whip.E%h =E%h_=E%h%I hoYou reach to attack! You barely miss the gnoll.E%hP|  You hear some strange, mumbled words.  A magic dart appears from out of thin air!E%hE%hP  The magic dart hits you but does no damage.E%hL0 {j.jj 4 gnolls (1 polearm)  A gnoll comes into view. It is wielding a +1 whip of electrocution.E%h?H--5.8 (0.9E%hiE%h3 _You block the gnoll's attack.F%hwF%hg  Something you can't see is in the way. You closely miss something.F%hTo.. 3F%h-6.8 (1.0F%hF%h _Something hits you but does no damage. The gnoll hits you but does no damage.G%h2^  Something you can't see is in the way. You hit something.G%hAG )Reactivating autopickup.You feel a bit more experienced.G%h'PG%h32---  The orc priest looks encouraged for a moment.The gnoll hits you from afar with a +3 spear! G%h The howler monkey hoots and howls with incredible vigour!  You hear a shout!  The orc priest shouts, "Surrender to Beogh and we'll let you live!"G%h(press Y on the ability menu to convert to Beogh)G%h/  --more--J%hJ%hb 90========7J%h4GBeogh _J%hJ%hCJ%h,Q  You reach to attack! You puncture the gnoll!J%h?  You kill the gnoll!The orc priest invokes the aid of Beogh against you.J%h .(catching breath) 2 gnolls  Beogh smites you!  The howler monkey hoots and howls with incredible vigour!J%hse17-----------48J%hJ%h' _You hear a shout!K%hK%hK%hK%hK%hK%hZK%hj)oo.K%hG--------9K%hK%h ....####.#..##.#.......#. .........#####.#########. .........'..######## #.#########. .........##........###........... .........##.............######.## .......>.##.........##..# #.# .........###.......####.# #.# ########## #...[..^+....# #.#4K%he#...†@..###### #.# ######## #.......# #.# .......########.##############.# .......#......#.#..............# .......#......#.##.############## .......#......#.#................ .......#......#.##.######...#####K%h ##....##........#.......+........ #....##......###..######...#####K%hV----------------K%h:K%h=' X8=31.3 (2.5K%h- K%h/  K%h/ _You climb upwards. _There is a stone staircase leading down, spattered with blood here.L%hX 3L%h$ L%hm L%h L%h? nL%h L%h L%h L%h1 S9=L%hNj L%hЌ L%h L%h L%h ,L%h' L%h L%h T20=L%h L%hɓ L%h L%h{ L%h$ ,L%hv L%h 1=L%h ,L%h L%hA ,L%hܠ L%ḥ i2=L%h` 3=L%h= 4=L%h BL%h L%h9 ,L%h L%h0 ,L%hf L%hd L%h K5=L%h L%h ,L%hG L%h ,L%h L%hP ,L%hm L%hr L%h S6=L%h L%h ,L%h L%h ,L%h L%hE a7=L%h^ L%h} ,L%h L%h ,L%h L%h ,L%h L%h L%h8 S8=L%h L%h ,L%h L%h ,L%h5 L%h L%h K9=L%hc L%h ,L%h L%h F30=L%h ,L%h L%h L%h K1=L%h L%h L%h L%h% L%h2 ,L%h/ L%h] ,L%hd L%h L%h S2=L%h L%h" L%h" L%h# L%h% ,L%h& L%h( L%h( L%h) L%h+ L%h+ K3=L%h, L%h/ ,L%h0 L%h1 ,L%h2 L%h4 L%h4 S4=L%h5 L%h7 ,L%h8 L%hM: L%hq: L%hl; L%h= ,L%h> L%h@ L%h@ X35=L%hA L%hC L%hC L%hE L%h G L%h8G L%hfH L%hwJ L%hJ K6=L%hK L%h=N ,L%hkO L%hLQ L%huQ L%hvR L%hNT L%hpT L%hnU L%hW L%hW N7=L%hX L%hZ L%h.[ L%hQ\ L%h^ ,L%h_ L%ha L%ha K8=L%hc L%hVf L%hzf L%hg L%hi ,L%hj L%hm ,L%hNo L%htq L%hq L%hq N9=L%hYs L%hu L%hu L%hv L%hx ,L%hy L%h{ L%h%| L%h| L%h~ L%h L%h? E40=L%hS L%h= ,L%hv L%hQ ,L%ht L%hQ L%h #1L%h 2=L%hщ L%h ,L%h L%h* ,L%hH L%h+ L%hU L%hb L%hp L%h L%hȕ D2=L%hn L%h ,L%h L%h L%h L%h L%h L%hV U3=L%he L%hA L%h L%h L%h ,L%h L%h ,L%h L%h L%h K4=L%h L%hDz L%h L%h L%h L%h L%h L%h L%h L%h N5=L%hS L%h 6=L%h BL%h k7=L%h$ L%h ,L%hG L%hV ,L%h L%h $ L%h ;_You start resting.L%h< 537.3 (106.0)8=8L%h 7L%hD 8 _HP restored.]%h]%h]%h]%haF9.0) ]%h]%hO  #########  #.##........ 5 #..j@).....#  #.j#[##....#  #. #o# ...  # #.# # o.. j.hh   howler monkey ...o   orc priest .....jjj 3 gnolls o   orc]%h :=]%h ]%hf ]%h ]%h ]%h` ]%h `  You climb downwards. The gnoll hits you but does no damage.]%h7 ]%h jj..#oojh...]%h 6=40.8 (2.5]%h( ]%h _You block the orc priest's attack. _There is a stone staircase leading up here.a%hza%ha%hNa%ha%ha%hca%hr.jh.ja%hG-1.8 (1.0a%ha%h ....####.#..##.#.......#. .........#####.#########. .........'..######## #.#########. .........##........###........... .........##.............######.## .......>.##.........##..# #.# .........###.......####.# #.# ########## #...[.j^+....# #.#4#...†@..###### #.# ######## #.....o.# #.# .......########.##############.# .......#......#.#..............# .......#......#.##.############## .......#......#.#................ o   orc priest .......#......#.##.######...##### j   gnoll ##....##......a%hu[40m..#.......+........  #....##......###..######...##### _You block the gnoll's attack.a%h)a%h95-3.3 (2.5a%hYAa%hD _You climb upwards. _There is a stone staircase leading down, spattered with blood here.a%h  You closely miss the orc priest.The orc priest hits you but does no damage.=4.3 (1.0a%h a%h 3 _You block the gnoll's attack.b%h"  You puncture the orc priest!  The orc priest is almost dead.The orc priest hits you but does no damage.=5.4 (1.1b%hʐb%h< _The gnoll hits you but does no damage.b%h>O<  You hit the orc priest.b%hX )j   gnoll  You kill the orc priest!b%hYb%h,b....####.#..##.#.......#. stairs the Poker .........#####.#########. Merfolk .........'..######## #.#########. Health: 42/48 =====================--- .........##........###........... Magic: 6/6======================== .........##.............######.## AC: 17b%hbStr: 19 .......>.##.........##..# #.# EV: 7Int: 7 .........###.......####.# #.# SH: 4Dex: 13 ########## #...[.j^+....# #.# XL:  6 Next: 108% Place: Dungeon:4#...†@..###### #.# Noise: =--------  Time: 3546.5 (1.1) ######## #.....).#b%hb#.# a) +0 trident .......########.##############.# Nothing quivered b%h#c.......#......#.#..............# .......#......#.##.############## b%hmca.......#......#.#................ j   gnoll .......#......#.##.######...##### ##....##........#.......+........b%hc`#....##......###..######...#####You puncture the orc priest!  b%hcThe orc priest is almost dead.The orc priest hits you but does no damage. b%h+d_The gnoll hits you but does no damage.  You hit the orc priest.  You kill the orc priest!b%hdx - _The gnoll hits you with a +0 club.  b%he@You have reached level 7!b%hk/  --more--c%h 7/54----7/77 4%  _c%h+   You hit the gnoll.  The gnoll is heavily wounded.8=70c%h3 c%hp5 3 _You block the gnoll's attack.c%h4K  You puncture the gnoll!)c%h,L .68c%hhP c%hR  c%h=R C_You kill the gnoll!c%h:c%hc%h"c%h#H _No target in view!d%h|4d%hqd%hH _No target in view!d%h d%h d%hI d%h& d%hT+ 5-9 _d%h/ d%hP  #########  #.##.j...... 5 #...@o.....#  #..#[##....#  #. #)# ...  d%h # #.# # h.. j..h   howler monkey ...jj 2 gnolls .....o   orc d%hu T=-d%ho d%h} d%h %  d%h 9You climb downwards. The orc hits you but does no damage.d%h Thj.d%hr >9=51.0 (2.5d%h/y d%h} 3 _You block the gnoll's attack. d%hQ} S_There is a stone staircase leading up here.f%h4f%hf%hf%h5f%hі h)j.  The orc barely misses you.f%h:582.0 (1.0f%h;f%hdQ ....####.#..##.#.......#. f%hds.........#####.#########. .........'..######## #.#########. .........##........###........... .........##.............######.## f%h!e.......>.##.........##..# #.# .........###.......####.# #.# ########## #...[.)^+....# #.#4f%hJe[#...o@..###### #.# ######## #...j.).# #.# f%hqe.......########.##############.# .......#......#.#..............# f%he.......#......#.##.############## .......#......#.#................ j   gnoll f%he.......#......#.##.######...##### o   orc f%he##....##........#.......+........  #....##......###..######...##### _The gnoll hits you with a +1 whip of electrocution.f%hff%hvf%hx5-3.5 (2.5f%hf%h _You climb upwards. _There is a stone staircase leading down, spattered with blood here.g%hU  You hit the gnoll but do no damage. The orc closely misses you.g%hU=9=4.6 (1.1g%h(^g%ha`< _The gnoll hits you but does no damage.g%h7\  You hit the gnoll.  The gnoll is lightly wounded.g%h>8(5.7g%h?g%hAw _The orc barely misses you. The gnoll hits you but does no damage.g%h  You hit the gnoll.  The gnoll is moderately wounded.The orc hits you but does no damage. The gnoll hits you but does no damage.g%hb28---------6g%h" 0g%h-g%h!Z _You are electrocuted!!  You puncture the gnoll!g%h+ )o   orc  You kill the gnoll!g%h69=7g%h{g%hf _The orc barely misses you.g%h.s7----------8.6 (0.9g%hg%h _You hit the orc but do no damage. The orc hits you with a +0 flail.g%hD 8-g%h g%ht _You are too injured to fight recklessly!g%h6g%h<'g%h)^ _You are too injured to fight recklessly!g%h!5 4g%hB g%hL t _You are too injured to fight recklessly!g%hMM g%hT g%hG_ t _You are too injured to fight recklessly!g%h_ g%hh g%hr t _You are too injured to fight recklessly!g%hs g%h%z g%hT| Y _You are too injured to fight recklessly!g%h 4g%h- g%h g%h g%h: g%hS g%h g%h g%hW h%hV 4h%hh%h;h%hO'h%h)h%hwh%hwh%hvh%hh%h)a4h%hgh%h+r;h%hxh%hXzh%hu4h%hvh%h}};h%h+h%hÆh%h4h%h9h%hh%h)+h%h ,h%hb,h%hU;h%hMNh%hAOh%hWh%ha[h%hFh%hh%h&h%hg)h%h Jh%h h%h 4h%h h%h) h%h\h%h\h%h\ch%hei%hQi%hp  You hit the orc.  The orc is lightly wounded.9.7 (1.1i%hNf _The orc barely misses you.j%h  You hit the orc.  The orc is heavily wounded.j%h -600j%hl j%h : _The orc hits you but does no damage.k%h5  You hit the orc.k%hDD)k%hv!k%hB81k%hk%hG _You kill the orc!l%h x.####.#..# #.#.#.#### #.# #.'..# #.# #.##.###. #.##...######. #.>.##.##..# #.# #.###l%hQ .####.# #.## #...[.)^+....# #.# #...@>..###### #.## #...).).# #.#.########.#####.#.#......#.#.#l%hq '.#......#.##..#......#.#.#......#.##.######...#....##........#.+l%h Y #....##......###..######...l%h D-2l%h l%h  Things that are here: _a +0 flail; a +0 scale mail; a scorpion corpsen%h 3n%hJ n%h,n%hen%h,n%hn%hn%h$99n%h n%h9,n%hp!n%h#,n%hZ&n%h(j30=n%hF*n%hP-,n%hr/n%h2,n%h3n%h6a1=n%h7n%h9,n%h;n%h<,n%hF2=n%hPG,n%hHn%hI,n%hWKn%hMn%hMn%hMD3=n%h/On%hP,n%hRn%h-T,n%hUn%hX,n%hZn%h\n%h\S4=n%h]n%hu_,n%h`n%hQb,n%hncn%hi95n%hi(=n%hjn%hl,n%hmn%hIo,n%h;pn%hrn%h2rn%hsn%htn%huS6=n%hvn%hHx,n%hyn%h{,n%hM}n%h7=n%hSn%hȉ,n%hn%hR,n%hzn%hn%hÏ98n%hCn%h,n%h1n%hA39=n%hmn%h,n%hJn%h,n%hn%hn40=n%hn%hѵn%hn%h2n%hpn%hn%hn%h,n%hn%hn%h&D1=n%htBn%hgn%h,n%hn%hik2=n%hn%h,n%hn%h,n%hn%h,n%h{n%hXa3=n%hn%h,n%hn%h,n%hbn%hik4=n%hn%h,n%h n%hh,n%hn%hL,n%hn%hn%hD5=n%hZn%h$,n%hn%h,n%hn%h n%h!U6=n%h2"n%h#,n%hM%n%h(,n%h)n%h-,n%hO1Q7n%ha2n%h4,n%h6n%hX9,n%hF;n%h.=a8=n%h>n%h;B,n%hHDn%hF,n%hKn%hO,n%h#Pn%h1Rk9=n%hWBn%h Yn%h[,n%h^n%h_b50=n%h.an%h>d,n%hWhn%hj,n%hhrn%hxn%hV}1n%h}2=n%hn%hօn%hn%hn%hn%hԋn%hAn%hn%hEn%h2n%hFn%hK2=n%hABn%h-n%h,n%hn%hgn%hҨU3=n%hen%hb,n%hGn%hV,n%hLn%h+,n%hn%h - _You start resting.n%hw1650.7 (88.0)n%hUZ4=1.7 (89n%hn%h5" _HP restored.o%hN %####.#..# #.#.#.#### #.#. .'..# #.#. .o%hgO ##.###.. .##...######.# .>.##.##..# #.# .###.o%hO ####.# #.#  #...[.)^+....# #.# #...)@..###### #.#  #...).).# #.# ########.#####o%hO .# #......#.#o%hP #......#.##.##......#.#.o%h$P |#......#.##.######...#....##........#.o%h7P B+.#....##......###..######...#o%hX 92.7 (1o%hY .0) o%hU` o%h}e y _There is a stone staircase leading down, spattered with blood here.p%hep%hffp%hlp%h up%hu-3 _p%hp%hM_b #########  #.##........ 5 #...@h.....#  #..#[##....#  #. #)# ...  # #.# # j.. ...h   howler monkey ...j   gnoll ..... =  You climb downwards.  The howler monkey hoots and howls with incredible vigour! j.(catching breath)You block the howler monkey's attack.p%hwO=========5.2 (2.5p%hdp%h0* _You hear a shout! x2 p%heS_There is a stone staircase leading up here.q%ha(# ##########.##..........<h.....##..#@##....##. #j# ...# #.# # ...⌠...⌠........>...q%h95 Found a staircase to the Ecumenical Temple.=--------6.2 (1.0q%hr:q%h= _You block the howler monkey's attack. The gnoll barely misses you.Things that are here: _a +0 robe; a +0 dagger; an iguana skeletonq%h\  You hit the gnoll.  The gnoll is lightly wounded.q%h.52-q%ho8--------7q%h4q%h^ _You block the howler monkey's attack. The gnoll hits you with a +0 whip.q%hU  You hit the gnoll but do no damage.The gnoll is lightly wounded.  The howler monkey hits you but does no damage.q%hן T3-8q%h q%h _The gnoll hits you but does no damage. The howler monkey barely misses you.q%h=  You barely miss the gnoll.The gnoll is lightly wounded.q%h&9q%h_ _The howler monkey closely misses you. You block the gnoll's attack.r%hܧ  You hit the gnoll.  The gnoll is moderately wounded.60.3 (1.1r%har%hb _You block the howler monkey's attack. The gnoll hits you but does no damage.r%h gThe gnoll is moderately wounded. _You block the howler monkey's attack. The gnoll hits you but does no damage.  You hit the gnoll.  The gnoll is moderately wounded.The howler monkey hits you but does no damage.  gnoll's attack.r%h V4=1.4r%hr r%h D _The howler monkey hits you but does no damage.s%hZX<  You puncture the gnoll!s%he )  You kill the gnoll!The howler monkey hoots and howls with incredible vigour!s%hCie12=========20s%hms%hap* _You hear a shout! x2s%h,# ##########.##........#...<h.....##..#[##....# #@# ... #.# # ... ......⌠...⌠...............>......#.........#.s%hЪs%h )hThe howler monkey attacks as it pursues you!s%hmV=--------3s%hqs%ha _The howler monkey hits you but does no damage.  Things that are here: _a +0 whip; a +3 spears%h2# #########.##..........<).....##h## #)# ...  ##.........# #.............##.#..⌠...⌠..#.##.........#......>........#.........#.#.##..⌠...⌠..#.#s%h4s%h]?L[hs%h@]---------4 _s%hFs%hIs%h # #########.##..........<).....##[##s%h   #h# ...##.##.##.## ##....@....# #....##..⌠...⌠..# #........s%hB .#......>........#.........#.###..⌠...⌠..#. ...........s%h s%hP L)hs%h \=-5s%h s%hk# #########.##..........<).....##[###. #)# #...##.##h##.## ##.#.........#.##....##..⌠...⌠..#s%h #.........# #......>......#..#.........#.###..⌠...⌠..#. ...........##.)..[....##s%hGs%hP.hs%hu\3-=6s%hs%hP _Found a robe and a long sword. The howler monkey hits you.t%hbG# #########.##..........<).....##..#[##..#. #)# .#...##.##.##.## ##.#....h....#.#...........#.#..⌠.@.⌠..#.# #.........# #......>......#..#.........###..⌠...⌠..#. ............. ###.)..[....### ##.##.##.##t%hct%hnP.ht%hpt%hq'-7t%h{t%h|u%h-ll  You hit the howler monkey.  The howler monkey is lightly wounded.u%hlc4==8.3 (0.9u%h;uu%h>| _The howler monkey barely misses you.You barely miss the howler monkey.The howler monkey is lightly wounded.u%ho W   phantomh   howler monkeyWThe howler monkey hits you but does no damage.9.3 (1.0u%hu%hN _A phantom comes into view.You puncture the howler monkey!  The howler monkey is almost dead.u%h W (catching breath).  The howler monkey hoots and howls with incredible vigour!u%hsP=========70.4 (1.1u%hu%hҹ* _You hear a shout! x5v%h  You hit the howler monkey.  The howler monkey is almost dead.v%h iW. v%h 3-=--------10v%h v%h- W _The howler monkey hits you. You block the howler monkey's attack.w%h.   You puncture the howler monkey!†W. 4=21--------2 _You kill the howler monkey! _Your Stealth skill increases to level 1!x%hŁ/#.##........ #...<).....# #..#[##....# #. #)# .#... ##.##.##.## # #.#.........#.# x%hN#......†......# #.#..⌠...⌠..#.#  #.....@...# #......>......#..#.........#.# .##..⌠...W..#.#............###.)..[....###x%h ##.##.####. #. ..x%hx%h<W⌠x%hQ5-3 _x%h*x%hy%hWS  You reach to attack! You puncture the phantom!y%hiW. y%h!6==4.5 (1.1y%h0y%h_ _The phantom is heavily damaged.z%h >  You puncture the phantom!z%h 2.z%h k 5/55=39z%h 50 _You destroy the phantom!Your Polearms skill increases to level 7!z%hD z%h h _Your Alchemy skill increases to level 4!{%h  #...<).....# #..#[##....# #. #)# .#.... ##.##.##.## ##.#.........#.# #......†......# #.#..⌠...⌠..#.# #.#.........#.##....# ..#.........#.# .##..⌠...⌠..#.# ..............####.)..[....### ##.##.#### #. #.# .. .. #.. ..#{%h {%h$ &--{%ha 6 _{%hJ {%hA i _There is a staircase to the Ecumenical Temple here.|%h5qO--|%hK~|%h7|%h-7 _|%hō|%h  ♣♣♣♣ ♣♣♣♣♣♣♣♣≈≈♣♣♣ ♣♣♣♣♣≈≈≈≈♣♣≈≈≈~~♣♣♣♣♣≈♣♣≈≈≈≈≈♣♣♣≈≈≈~~..♣♣≈~♣♣~~≈≈≈≈♣♣♣≈≈~~...~~≈≈~..~~≈≈≈≈♣♣Temple♣≈≈~..~@..≈~.....~~~≈≈♣♣♣~~~........._.....~~≈≈♣♣♣~§........~..~~....≈~~ ♣~..§.~♣.♣♣...~~~.~~... ♣♣.....♣♣♣♣.~..~~~._~~♣♣♣.~_..♣♣♣.._.~~~...~. ♣♣........~...~~...... ♣♣≈..~...~......~.~.... ♣≈≈~..♣.._......~...... You climb downwards. Welcome to the Ecumenical Temple! Found |%hdthree altars._|%h-8.3 (1.8|%h9_|%hr _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.%hu%h: _%h%h%hA%h%h%hƸ,%h%h%h,%h%hmH _Found a shadowy altar of Dithmenos.%h3%h>%hxR _Found an ancient bone altar of Kikubaaqudgha.%hT  Your legs become a tail as you enter the water.%h4 9 Water %h%h%h]E _Found a sacrificial altar of Ru.%h%hE0 7 %h%h _Found a white marble altar of Elyvilon.  There is a basalt altar of Yredelemnul here.%h3%hY%htG _Found a broken altar of Ashenzari.%h?3%hw%h.6 _Found two altars.%h3%h%hA♣≈≈~..~<..≈~.....~~~≈≈♣♣♣♣~...≈~≈ ♣~~~..§......_.....~~≈≈♣♣......~≈ %h}5♣♣~.........~..~~....≈~~♣♣.._~.~≈♣~..~.~♣.♣♣...~~~.~~.....♣....~≈%h*♣♣.....♣♣♣♣.~..~~~._~~♣.......~≈♣♣.~_..♣♣♣..§.~~~...~..~.~♣~.≈≈%h♣♣........~...~~.......~_.♣♣~~♣%h♣♣≈..~...~......~.~..§.....♣♣≈≈♣♣≈≈~..♣.._.....@~...%h9..87.9 (9.6  %h?♣≈≈~..♣......~._.§...._..~~.≈≈♣  %h~♣≈≈≈.............§~.♣...~~~~~♣♣  %h♣≈≈≈~...♣.♣..~♣♣~§..♣♣♣..~~.♣♣  ♣≈≈≈~._.♣♣..~.♣♣~§.....♣♣...♣ %h♣♣≈≈≈~...♣♣~._~..~......♣♣._.♣♣ %h)Z♣≈≈≈≈~~..♣♣♣.....~~♣♣._...~..~♣♣ ♣≈≈≈≈~~.♣♣.........♣.........~≈♣ %hMy♣≈≈≈≈~~~........._......~...♣.~♣♣%h%hr_§§_%h%hCI%h%h,%h%h _Found a glowing silver altar of Zin. _Found a shimmering blue altar of Sif Muna.%h_3%h%hP _Found a snail-covered altar of Cheibriados.%h!3%h"%h%E _Found an opulent altar of Gozag.%h*%hU*%h+%h.%hb1,%h{2%h6 _Found a sparkling altar of Nemelex Xobeh and a burning altar of Makhleb.  There is a hide-covered altar of Uskayaw here.%hc9%h9 _%h;%h=%h@%h$A%h B%hdIJ....~...~~.._.♣♣~~♣♣ ..~......~.~§.......♣♣≈≈♣ .._......~........~..≈≈♣♣ ......~._.~...._..~~.≈≈♣ ...........~.♣...~~~~~♣♣ .♣.♣..~♣♣~...♣♣♣..~~.♣♣ .♣♣..~.♣♣~......♣♣...♣ .♣♣~._~..~......♣♣._.♣♣ .♣♣♣.....§~♣♣._.@.~..~♣♣ 95.9 (8.0 ♣♣.........♣.........~≈♣ .......§._~...♣.~♣♣ ._.~..♣♣...~~...§_..♣.~~%h'J♣ ......♣♣.......♣...♣...~♣ ~.....♣~♣...._.♣..♣....~≈ ~....~...♣........♣....~≈♣♣ ....~..~~...♣......._.~≈≈≈♣ .....~~~~~~.....~♣~...~≈≈≈♣%hiJ%hOI__%h]Q%h0%h\1%h2%h9%h;%hV<%h@,%hCT  Your legs become a tail as you enter the water.%h%DJ 9 Water %hD%hHU _Found a glowing golden altar of the Shining One.%htJ%hJ0 7 %hK%hM%h6O0%hjP%hKR%hU,%hV%h@X%hY%hY%hWZ%hA^Y♣♣..~.♣♣♣♣...♣ %hy^V♣♣~._~..~......♣♣._.♣♣ ♣♣♣.....~~♣♣._...~..~♣♣ ♣♣.........♣.........~≈♣§._......~...♣.~♣♣ .%h^_.~..♣♣...~~...._..♣.~~♣ ......♣♣.....§.♣§..♣...~♣♣ ~.....♣~♣...._.♣..♣....~≈♣ %h^0~....~...♣..§...@.♣....~≈♣♣701.5 (5.6 ....~..~~...♣_.~≈≈≈♣~~~~~~%h^V♣~...~≈≈≈♣ _.~~~~~~~~~~..._.....~≈≈≈≈♣~≈~~~♣♣♣~~~~......~≈≈≈%h_3≈♣♣ .~≈≈~~♣♣ ♣♣♣~~~...~~~≈≈≈ ≈~≈♣♣♣♣ ♣♣♣~~~~~≈§≈≈≈♣♣ %hA_4≈≈♣♣ ♣♣♣♣♣≈≈≈≈≈♣♣ ≈♣♣♣♣♣≈≈♣♣%hx_%hc<__ %h;c1_%hd%hX k[?25h[?0c  Search for what [Enter for "gl", or ? for help]? %hѪ'[?25l[?1c22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [Temple] a glowing golden altar of the Shining One%hcb - [Temple] a shimmering blue altar of Sif Muna  c - [Temple] an opulent altar of Gozag  d - [Temple] a burning altar of Makhleb  e - [Temple] a hide-covered altar of Uskayaw  f - [Temple] a glowing silver altar of Zin  g - [Temple] a sparkling altar of Nemelex Xobeh  h - [Temple] a broken altar of Ashenzari  i - [Temple] a shadowy altar of Dithmenos  j - [Temple] an ornate altar of the Wu Jian Council  %hԫk - [Temple] a snail-covered altar of Cheibriados  l - [Temple] an ancient bone altar of Kikubaaqudgha  m - [Temple] a basalt altar of Yredelemnul  n - [Temple] an iron altar of Okawaru  o - [Temple] a sacrificial altar of Ru  p - [Temple] a shimmering altar of Xom  q - [Temple] a white marble altar of Elyvilon  r - [Temple] a bloodstained altar of Trog  %hs - [Temple] a hazy altar of Hepliaklqana  t - [Temple] a blossoming altar of Fedhas  u - [Temple] a staircase back to the Dungeon  v - [Temple] a stormy altar of Qazlal%h kThe Ecumenical Temple <_____________________ (Press ? for help) ♣♣........~...~~.......~_.♣♣~~♣♣  ♣♣≈..~...~......~.~§.......♣♣≈≈♣  ♣≈≈~..♣.._......~........~..≈≈♣♣  ♣≈≈~..♣......~._.§...._..~~.≈≈♣  %hJ ♣≈≈≈..............~.♣...~~~~~♣♣  ♣≈≈≈~...♣.♣..~♣♣~...♣♣♣..~~.♣♣  ♣≈≈≈~._.♣♣..~.♣♣~......♣♣...♣  ♣♣≈≈≈~...♣♣~._~..~......♣♣._.♣♣  ♣≈≈≈≈~~..♣♣♣.....~~♣♣._...~..~♣♣  %h) ♣≈≈≈≈~~.♣♣.........♣.........~≈♣  ♣≈≈≈≈~~~.......§._......~...♣.~♣♣  %h *♣≈≈~≈.~~._.~..♣♣...~~...._..♣.~~♣  ♣≈≈≈.~~~......♣♣.....§.♣§..♣...~♣♣  ♣≈≈~.~~~~.....♣~♣...._.♣..♣....~≈♣  ♣≈~...~~~....~...♣..§...@.♣....~≈♣♣  ♣♣~._.~~....~..~~...♣......._.~≈≈≈♣  ♣~..~~~.....~~~~~~.....~♣~...~≈≈≈♣  %h ♣~..~~._.~~~~~~~~~~..._.....~≈≈≈≈♣  ♣~~.~~...~≈~~~♣♣♣~~~~......~≈≈≈≈♣♣  ♣♣≈~~~..~≈≈~~♣♣ ♣♣♣~~~...~~~≈≈≈≈♣  %h j♣♣♣≈≈~≈~≈♣♣♣♣ ♣♣♣~~~~~≈§≈≈≈♣♣  ♣≈≈≈≈≈♣♣ ♣♣♣♣♣≈≈≈≈≈♣♣  ♣♣≈≈≈♣♣♣♣♣≈≈♣♣%hstairs the PokerMerfolkHealth: 55/55 ========================Magic: 7/7========================AC: 17Str: 19EV: 7Int: 7SH: 4Dex: 13XL:  7 Next: 39% Place: TempleTime: _Found an opulent altar of Gozag. _Found a sparkling altar of Nemelex Xobeh and a burning altar of Makhleb. _There is a hide-covered altar of Uskayaw here.  Your legs become a tail as you enter the water. _Found a glowing golden altar of the Shining One.  Search for what [Enter for "gl", or ? for help]? .%h`%h; _%h%hl%h,%h%h%h,%h%h.....~._.§...._..~~.≈≈♣ ..........~.♣...~~~~~♣♣ %hh♣.♣..~♣♣~...♣♣♣..~~.♣♣ ♣♣..~.♣♣~......♣♣...♣ ♣♣~._~..~......♣♣._.♣♣ %hJZ♣♣♣.....~~♣♣._...~..~♣♣ ♣.........♣.........~≈♣ ......§._......~...♣.~♣♣ %hd_.~..♣♣...~~....@..♣.~~♣Noise: --------- 3704.5 (3.0) .....♣♣.......♣...♣...~♣♣%hva) +0 trident .....♣~♣...._.♣.§♣....~≈♣Nothing quivered ....~...♣........♣....~≈♣♣ ...~..~~...♣......._.~≈≈≈♣ %h!....~~~~~~...§.~♣~...~≈≈≈♣ .~~~~~~~~~~..._.....~≈≈≈≈♣ .~≈~~~♣♣♣~~~~......~≈≈≈≈♣♣ ~≈≈~~♣♣ ♣♣♣~~~...§~~≈≈≈≈♣%h____%hh _There is a shimmering blue altar of Sif Muna here.%hO  You kneel at the altar of Sif Muna.%hK%/  --more--%hښ%hΝ[Sif Muna the Loreminder %hSif Muna the Loreminder is a contemplative but powerful deity, served by those who seek magical knowledge. Followers who triumph over their foes can call upon the Loreminder for magical power and the ability to cast spells beyond their %h#magical training. The devout are rewarded with a supply of spellbooks taken directly from Sif Muna's legendary library. Favour - Sif Muna is neutral towards you. %hIGranted powers:(Cost)You can call upon Sif Muna for magical energy.(Piety-)%hnYou can freely open your mind to new spells.(Piety--)You can call upon Sif Muna to cast any spell from your library. (Piety---)%h5Sif Muna will gift you books as you gain piety. %hĞ[!]: Overview|Powers|Wrath [J/Enter]: join religion%h%hv%hC %hH %hDP .....~._.§...._..~~.≈≈♣stairs the Poker ..........~.♣...~~~~~♣♣Merfolk ♣.♣..~♣♣~...♣♣♣..~~.♣♣Health: 55/55 ======================== ♣♣..~.♣♣~......♣♣...♣Magic: 7/7======================== ♣♣~._~..~......♣♣._.♣♣AC: 17Str: 19 ♣♣♣.....~~♣♣._...~..~♣♣EV: 7Int: 7 %hQ ♣.........♣.........~≈♣SH: 4Dex: 13 ......§._......~...♣.~♣♣XL:  7 Next: 39% Place: Temple _.~..♣♣...~~....@..♣.~~♣Noise: ---------  Time: 3704.5 (0.0) .....♣♣.......♣...♣...~♣♣a) +0 trident .....♣~♣...._.♣.§♣....~≈♣Nothing quivered ....~...♣........♣....~≈♣♣ ...~..~~...♣......._.~≈≈≈♣ ....~~~~~~...§.~♣~...~≈≈≈♣ .~~~~~~~~~~..._.....~≈≈≈≈♣ .~≈~~~♣♣♣~~~~......~≈≈≈≈♣♣ %hQ ~≈≈~~♣♣ ♣♣♣~~~...§~~≈≈≈≈♣ _There is a hide-covered altar of Uskayaw here.  Your legs become a tail as you enter the water. _Found a glowing golden altar of the Shining One. _Search for what [Enter for "gl", or ? for help]? . _There is a shimmering blue altar of Sif Muna here.  You kneel at the altar of Sif Muna.%h|V Z___%hV %h^[ p___§%h[] . _%h{ ___.♣.§_§Unknown command.%h|%hEb___%hY ___§ _Press < or > to pray at altars.  Unknown command.%h%hA____%hY __ _Press < or > to pray at altars.%h%h9_%hH _No target in view!%h% H [?25h[?0c [?1051l[?1052l[?1060l[?1061l