sh  Player: stinkchinker Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.23:57:39.ttyrec Time: (1760486259) Tue Oct 14 23:57:39 2025 th^ [?1051l[?1052l[?1060l[?1061hth_ V)0[?7h[?25l[?1cth&e thQg thp ~Welcome, stinkchinker. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demigod Conjurervh;vhvhstinkchinker the ConjurerDemigodHealth: 14/14 ========================Magic: 5/5========================AC: 2Str: 8EV: 11vhInt: 20SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedvhuCast: Magic DartZot (6000) vh##$ #.##.. .....######.###...#......... ......#..≈≈≈≈≈≈≈.!##vhP...≈≈...♣.≈≈..#..≈≈.......≈≈...≈≈..ß.@..♣vh.≈..♣.....ß..≈.. .....♣.....≈.vh.≈≈.... ....≈≈...≈≈..ß .♣.≈≈..vh#..≈≈♣. ..≈≈....#..≈≈≈ ≈≈ ....vh#..... .....#.vhqvhAWelcome, stinkchinker the Demigod Conjurer.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.vhvh6Press ? for a list of commands and other information.  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X4zh zhv$ .# .# .# #.# #  ..###.# ##### ##$...#.###...# #......... #.######@###...###  #................######.#..≈≈≈≈≈≈≈.!## #.......≈≈...♣.≈≈..## #.###..≈≈.......≈≈..##.# #.≈≈..ß.<..♣.≈≈.##.# #.≈..♣.....ß..≈..#.# #.zh% ;≈.....♣.....≈.#.#.# #.≈≈.........≈≈.(.zh- X3zh"3 zh (.# ## .# . .# #. .# .##.# #  ...###.# ##### ##$...#.###...# #.@....... #.######.###...###  #................######.#..≈≈≈≈≈≈≈.!##. #.......≈≈...♣.≈≈..###.###..≈≈.......≈≈..##.# #.≈≈..ß.<..♣.≈≈.##.# #.≈..♣.....ß..≈...zh w#.# #.≈.....♣.#.zh X2zh zh M##. #. .# #.##.#  #....###.# ##### ##@...#.###...# #......... zh ######.###...## #................######.#..≈≈≈≈≈≈≈.!##......♣zh^ X1zhz zh X0zh zht  .##.# ## #.# . #.# #. #.# #.##.# ##....###.# ##### ##....#.###...# #..@....... #.######.###...####................# #####.#..≈≈≈≈≈≈≈.!##.. zht #.......≈≈...♣.≈≈..####.###..≈≈.......##.# #.≈≈..ß.<..♣.##.# #.≈..♣.....ß..≈...#.# #.≈.....♣.....≈.#. _You now have 31 gold pieces.zhy Y49zhv} zh &.# #.# ## #.# . #.# #. #.# #.##.# # #....###.# ##### ##....#.###....# #..#.######.###...#zh| #................#  #####.#..≈.!##.  #.......≈≈...♣.≈≈..###.  #.###..≈≈.......≈≈..zh #  #.# #.≈≈..ß.<..♣.≈≈.#  #.# #.≈..♣.....ß..≈..zh 5. zh X8zh zhF #.# ## #.# . #.# #. #.# #.##.# ##....###.# ##### ##....#.###.#...# #...........##.######.###@..#### #................# #####.#..≈≈≈≈≈≈≈.!##...# zhdG #.......≈≈...♣.≈≈..###.# #.###..≈≈.......≈≈..# # #.# #.≈≈..ß.<..♣.≈≈.# #.# #.≈..♣.....ß..≈... #.# #.≈.....♣.....≈.#zhG  #.# #.≈≈.........≈≈.(.zhN X7zhS zh* ## #.# . #.# ###. #.# ..#.##.# .##....###.#  ##### ##....#.###.#...# #...........# #.######.###...#### #............@...# ####.#..≈≈≈≈≈≈≈.!##...# zh '.......≈≈...♣.≈≈..###.# .###..≈≈.......≈≈..# # .# #.≈≈..ß.<..♣# .# #.≈..♣.....ß..≈...B   giant cockroach (asleep) .# #.≈.....♣.....≈.# .# #.≈≈.........≈≈.(.B .# #..≈≈..ß..♣.≈≈....zh 0Magic Dartzh 053.0 (49.0)zh f4.0 (506zh zh b _A giant cockroach comes into view.{h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.2  -1   f + Spellcasting 1.7   2.8  -2           b - Unarmed Combat   0.0   1.2  -1   g + Conjurations 3.6   4.8  -1                   c - Armour   0.0   1.2  -1      d + Dodging1.{h! 7   2.4  -1      e + Stealth1.7   2.0   0                                                                    [3{h|" 9;49m          The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets|h&D a - Fighting |hs e  a - Fighting  f + Spellcasting |hj l f + Spellcasting  g + Conjurations }h(%f a - Fighting  g + Conjurations }hn  a - Fighting  b - Unarmed Combat }hn  b - Unarmed Combat  c - Armour }hR d  c - Armour  d + Dodging ~hOd g + Conjurations  d + Dodging ~h0 b f + Spellcasting  g + Conjurations hTargetTarget--  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsh}:[?25h[?0c0 h6  [?25l[?1c4.0 current training targets, if any.=] set aall targetsha-z] setselected targeth;:[?25h[?0c4.0 h [?25l[?1c5.0 =] set aall targetsh l f + Spellcasting  g + Conjurations h7a-z] setselected targethd :[?25h[?0c0 h" h [?25l[?1chH5.0 =] set aall targetsh g * Conjurations   3.6hk0 ~ f + Spellcasting  g * Conjurations hYk f + Spellcasting   e + Stealth hf g * Conjurations  e + Stealth h ~ f + Spellcasting  g * Conjurations h f * Spellcasting   1.7 g * Conjurations h@wv  b - Unarmed Combat  g * Conjurations hn  b - Unarmed Combat  c - Armour h d  c - Armour  d + Dodging h}a-z] setselected targeth :[?25h[?0c0 hY" h[?25l[?1c5.0 5.0 3.0  -1 =] set aall targetshkh  d + Dodging   e + Stealth hBa-z] setselected targeth:[?25h[?0c0 h - [?25l[?1ch' 3.0   0 =] set aall targetshҒhh]## #.#stinkchinker the Conjurer. #.# ##Demigod#. #.# ..Health: 14/14 ========================#.##.# .#Magic: 5/5========================#....###.#AC: 2Str: 8  ##### ##....#.###.#EV: 11Int: 20...# #...........#SH: 0Dex: 12h S#.######.###...####XL:  1 Next:  0% Place: Dungeon:1#............@...#Noise: ---------  Time: 54.0 (0.0) ####.#..≈≈≈≈≈≈≈.!##...#-) Nothing wielded .......≈≈...♣.≈≈..###.#Cast: Magic Dart .###..≈≈.......≈≈..# #Zot (5946) hwN.# #.≈≈..ß.<..♣.≈≈.# .# #.≈..♣.....ß..≈...B   giant cockroach (asleep) .# #.≈.....♣.....≈.#. .# #.≈≈.........≈≈.(.B hʥ.# #..≈≈..ß..♣.≈≈.... _Why would you want to do that? _Why would you want to do that? _Why would you want to do that? _b - 2 potions of magic (gained 1) _You now have 31 gold pieces. hM_A giant cockroach comes into view.hhhh"h hS hz h f _A giant cockroach is nearby!h~ .###. #.# ..#.##.# .##....######## ##....#.###.# ............. #.######.###...#### ...............# ####.#..≈≈≈≈≈≈≈.@##...# .......≈≈...♣.≈≈..###.# .###..≈≈.......≈≈..# # .# #.≈≈..ß.<..♣.≈≈.# .# #.≈..♣.....ß..≈... ....♣.....≈.#. .# #.≈≈.........≈≈.(.B .# #..≈≈..ß..♣.≈≈....## .####..≈≈♣....≈≈....#hɅhl5.0 (15 _hSh2 _You see here a fizzy green potion.h . #.# ## stinkchinker the Conjurer #. #.# .. Demigod #.##.# .# Health: 14/14 ======================== #....###.# Magic: 4/5===================-----  ##### ##....#.###.#  AC: 2Str: 8  ...# #...........#  EV: 11Int: 20  #.######.###...####  SH: 0Dex: 12  #................#  XL:  1 Next:  0% Place: Dungeon:1 ####.#..≈≈≈≈≈≈≈.@##...#  Noise: ---------  Time: 55.0 (0.0) ......hQ.≈≈...♣.≈≈.*###.#  -) Nothing wielded .###..≈≈.......≈≈.*# #  Cast: Magic Dart .# #.≈≈..ß.<..♣.≈≈*#  Zot (5945) .# #.≈..♣.....ß..≈.*. .# #.≈.....♣.....≈.#*  B   giant cockroach (asleep) .# #.≈≈.........≈≈.(.B .# #..≈≈..ß..♣.≈≈....## .####..≈≈♣....≈≈....# _A giant cockroach is nearby! _You see here a fizzy green potion.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)h\. #.# ##stinkchinker the Conjurer#. #.# ..Demigod#.##.# .#Health: 14/14 ========================#....###.#Magic: 4/5===================-----##### ##....#.###.#AC: 2Str: 8h]...# #...........#EV: 11Int: 20#.######.###...####SH: 0Dex: 12#................#XL:  1 Next:  0% Place: Dungeon:1 ####.#..≈≈≈≈≈≈≈.@##...#Noise: ---------  Time: 55.0 (0.0) .......≈≈...♣.≈≈.*###.#-) Nothing wielded .###..≈≈.......≈≈.*# #Cast: Magic Dart .# #.≈≈..ß.<..♣.≈≈*#Zot (5945) .# #.≈..♣.....ß..≈.*. .# #.≈.....♣.....≈.#*h]B   giant cockroach .# #.≈≈.........≈≈.(.B .# #..≈≈..ß..♣.≈≈....## h].####..≈≈♣....≈≈....# _A giant cockroach is nearby! _You see here a fizzy green potion.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionh!^bShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)hO _You see here a fizzy green potion.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a giant cockroach (asleep, 100% to hit)  The magic dart hits the giant cockroach but does no damage.h#$.h|%.....h =6.0 (1Magic Dart4hhuo _The giant cockroach waves its antennae.h3hhZh!hX3h-Magic DartBB   giant cockroachh:  . #.# ## #. #.# .. #.##.# .# #....###.#  ##### ##....#.###.#  ...# #...........#  ##.###...####  ...........# .@##...# 7...♣.≈≈..###.# .....≈≈..# #  <..♣.≈≈.#  ..ß..≈.B.  h...♣.....≈.#.  .....≈≈.(..  ..♣.≈≈....##  _You start resting.hϝ& . #.# ## #. #.# .. #.##.# .# #....###.#  ##### ##....#.###.#  ...# #...........#  ##.###...####  ...........# .@##...# ...♣.≈≈..###.# .....≈≈..# #  <..♣.≈≈.#  hǞ..ß..≈. ..♣.....≈.#.  .....≈≈.(.. ..♣.≈≈....##hO7-hͷhf _A giant cockroach is nearby!h . #.# ## stinkchinker the Conjurer #. #.# .. Demigod #.##.# .# Health: 14/14 ======================== #....###.# Magic: 3/5==============----------  ##### ##....#.###.#  AC: 2Str: 8  ...# #...........#  EV: 11Int: 20  #.######.###...####  SH: 0Dex: 12  #................#  XL:  1 Next:  0% Place: Dungeon:1 h####.#..≈≈≈≈≈≈≈.@##...#  Noise: ---------  Time: 57.0 (0.0) .......≈≈...♣.≈≈.*###.#  -) Nothing wielded .###..≈≈.......≈≈*.# #  Cast: Magic Dart .# #.≈≈..ß.<..♣.≈≈*#  Zot (5943) .# #.≈..♣.....ß..≈.B. .# #.≈.....♣.....≈.#.  B   giant cockroach .# #.≈≈.........≈≈.(.. h.# #..≈≈..ß..♣.≈≈....## .####..≈≈♣....≈≈....# _You start resting. _A giant cockroach is nearby!Aiming: Magic Dart (safe; 3% risk of failure)  hmPress: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (100% to hit)h. #.# ##h/stinkchinker the Conjurer#. #.# ..Demigod#.##.# .#Health: 14/14 ========================#....###.#Magic: 3/5h==============----------##### ##....#.###.#hYAC: 2Str: 8h...# #...........#EV: 11Int: 20h1#.######.###...####SH: 0hTpDex: 12#................#hu}XL:  1 Next:  0% Place: Dungeon:1 hj####.#..≈≈≈≈≈≈≈.@##...#h Noise: ---------  Time: 57.0 (0.0) .......≈≈...♣.≈≈.*###.#h8-) Nothing wielded h.###..≈≈.......≈≈*.# #Cast: Magic Dart h".# #.≈≈..ß.<..♣.≈≈*#Zot (5943) hEG.# #.≈..♣.....ß..≈.B. .# #.≈.....♣.....≈.#.hgYB   giant cockroach h2.# #.≈≈.........≈≈.(.. .# #..≈≈..ß..♣.≈≈....## h0.####..≈≈♣....≈≈....#hAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionh>Shift-Dir - straight lineAim: a giant cockroach (100% to hit)  The magic dart hits the giant cockroach.  The giant cockroach is heavily wounded.hVh\Z..B.h_t=8.0 (12 _hpfhXhh;  . #.# ## stinkchinker the Conjurer #. #.# .. Demigod #.##.# .# Health: 14/14 ======================== #....###.# Magic: 2/5=========---------------  ##### ##....#.###.#  AC: 2Str: 8  ...# #...........#  EV: 11Int: 20  #.######.###...####  SH: 0Dex: 12 h;  #................#  XL:  1 Next:  0% Place: Dungeon:1 ####.#..≈≈≈≈≈≈≈.@##...#  Noise: =--------  Time: 58.0 (0.0) .......≈≈...♣.≈≈.*###.#  -) Nothing wielded .###..≈≈.......≈≈*.# #  Cast: Magic Dart .# #.≈≈..ß.<..♣.≈≈B#  Zot (5942) .# #.≈..♣.....ß..≈... .# #.≈.....♣.....≈.#.  B   giant cockroach .# #.≈≈.........≈≈.(.. h(< ).# #..≈≈..ß..♣.≈≈....## .####..≈≈♣....≈≈....# The magic dart hits the giant cockroach. _The giant cockroach is heavily wounded.h< Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)hJ . #.# ##stinkchinker the Conjurer#. #.# ..Demigod#.##.# .#Health: 14/14 ========================#....###.#Magic: 2/5=========---------------hcK##### ##....#.###.#AC: 2Str: 8...# #...........#EV: 11Int: 20#.######.###...####SH: 0Dex: 12#................#XL:  1 Next:  0% Place: Dungeon:1 ####.#..≈≈≈≈≈≈≈.@##...#Noise: =--------  Time: 58.0 (0.0) .......≈≈...♣.≈≈.*###.#hK-) Nothing wielded .###..≈≈.......≈≈*.# #Cast: Magic Dart hKT.# #.≈≈..ß.<..♣.≈≈B#Zot (5942) .# #.≈..♣.....ß..≈... hL.# #.≈.....♣.....≈.#.B   giant cockroach h:Lb.# #.≈≈.........≈≈.(.. .# #..≈≈..ß..♣.≈≈....## .####..≈≈♣....≈≈....#hLAiming: Magic Dart (safe; 3% risk of failure)  h8M~Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)  The magic dart hits the giant cockroach.  The giant cockroach is severely wounded.hghT.B.hl9.0 (11 _hh hq  . #.# ## stinkchinker the Conjurerh  #. #.# .. Demigod #.##.# .# Health: 14/14 ========================h  #....###.#h  Magic: 1/5====-------------------- h6 ##### ##....#.###.#  AC: 2Str: 8 hZ  ...# #...........#  EV: 11Int: 20 h  #.######.###...####  SH: 0Dex: 12 h  #................#  XL:  1 Next:  0% Place: Dungeon:1 h ####.#..≈≈≈≈≈≈≈.@##...#  Noise: =--------  Time: 59.0 (0.0) h .......≈≈...♣.≈≈.*###.#  -) Nothing wielded h .###..≈≈.......≈≈B.# #  Cast: Magic Dart h2 .# #.≈≈..ß.<..♣.≈≈.#  Zot (5941) hZ .# #.≈..♣.....ß..≈... .# #.≈.....♣.....≈.#.  B   giant cockroach h .# #.≈≈.........≈≈.(.. .# #..≈≈..ß..♣.≈≈....## .####..≈≈♣....≈≈....# The magic dart hits the giant cockroach. _The giant cockroach is severely wounded.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh ~Aim: a giant cockroach (severely wounded, 100% to hit)h. #.# ##stinkchinker the Conjurer#. #.# ..Demigod#.##.# .#Health: 14/14 ========================#....###.#Magic: 1/5====--------------------##### ##....#.###.#AC: 2Str: 8...# #...........#EV: 11Int: 20#.######.###...####SH: 0Dex: 12#................#XL:  1 Next:  0% Place: Dungeon:1 ####.#..≈≈≈≈≈≈≈.@##...#Noise: =--------  Time: 59.0 (0.0) .......≈≈...♣.≈≈.*###.#-) Nothing wielded hu.###..≈≈.......≈≈B.# #Cast: Magic Dart .# #.≈≈..ß.<..♣.≈≈.#Zot (5941) .# #.≈..♣.....ß..≈... .# #.≈.....♣.....≈.#.B   giant cockroach .# #.≈≈.........≈≈.(.. .# #..≈≈..ß..♣.≈≈....## .####..≈≈♣....≈≈....#Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (severely wounded, 100% to hit)  The magic dart hits the giant cockroach but does no damage.  The giant cockroach is severely wounded.hhQhמ0B.h+ .hh%60.0 (1h#0 hT_hhh  . #.# ## stinkchinker the Conjurer #. #.# .. Demigod #.##.# .# Health: 14/14 ======================== #....###.# Magic: 0/5------------------------  ##### ##....#.###.#  AC: 2Str: 8  ...# #...........#  EV: 11Int: 20  #.######.###...####  SH: 0Dex: 12  #................#  XL:  1 Next:  0% Place: Dungeon:1 ####.#..≈≈≈≈≈≈≈.@##...#  Noise: =--------  Time: 60.0 (0.0) ..hB <.....≈≈...♣.≈≈B.###.#  -) Nothing wielded .###..≈≈.......≈≈..# #  Cast: Magic Dart .# #.≈≈..ß.<..♣.≈≈.#  Zot (5940) .# #.≈..♣.....ß..≈... .# #.≈.....♣.....≈.#.  B   giant cockroach .# #.≈≈.........≈≈.(.. .# #..≈≈..ß..♣.≈≈....## .####..≈≈♣....≈≈....# h The magic dart hits the giant cockroach but does no damage. _The giant cockroach is severely wounded.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionh Shift-Dir - straight lineAim: a giant cockroach (severely wounded, 100% to hit)h' . #.# ##stinkchinker the Conjurerhi( #. #.# ..Demigod#.##.# .#Health: 14/14 ========================#....###.#Magic: 0/5------------------------##### ##....#.###.#AC: 2Str: 8...# #...........#EV: 11Int: 20h( #.######.###...####SH: 0Dex: 12#................#XL:  1 Next:  0% Place: Dungeon:1 h( ####.#..≈≈≈≈≈≈≈.@##...#Noise: =--------  Time: 60.0 (0.0) .......≈≈...♣.≈≈B.###.#-) Nothing wielded h( .###..≈≈.......≈≈..# #Cast: Magic Dart .# #.≈≈..ß.<..♣.≈≈.#Zot (5940) h) B.# #.≈..♣.....ß..≈... .# #.≈.....♣.....≈.#.B   giant cockroach .# #.≈≈.........≈≈.(.. hH) 6.# #..≈≈..ß..♣.≈≈....## .####..≈≈♣....≈≈....#Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (severely wounded, 100% to hit)  h|) The magic dart hits the giant cockroach but does no damage.  The giant cockroach is severely wounded.h MPress: ? - help, Q - select actionShift-Dir - straight line  Aim: a giant cockroach (severely wounded, 100% to hit)  The magic dart hits the giant cockroach but does no damage.  The giant cockroach is severely wounded.  The giant cockroach bites you but does no damage.3--1.0 (1Magic Dart39h 4 _The giant cockroach bites you.hƄ   You hit the giant cockroach but do no damage.The giant cockroach is severely wounded.28h͊ h G _The giant cockroach bites you but does no damage.hF## . #.# ###. #.# ..hG-#.##.#  #....###.#  #####....#.###...# #...........#######.###...#### hCG #............@...# hrG####.#..≈≈≈≈≈≈≈.!##...#......≈≈...♣.≈≈B.###.###..≈≈.......≈≈..# #hG≈..ß.<..♣.≈≈.#♣.....ß..≈...hG{.....♣.....≈.#.h:H≈≈.........≈≈.(.. #..≈≈..ß..♣.≈≈....##hIhRB.-37hYhZhh ## . #.# ##. #.# ..#.##.#  #....###.#  ##### ##....#.###.#hqi...# #...........#######.###.@.####  #................# ####.#..≈≈≈≈≈≈≈.B##........≈≈...♣.≈≈..###.###..≈≈.......≈≈..# #≈..ß.<..♣.≈≈.# ♣.....ß..≈........♣.....≈.#.≈≈.........≈≈.(..hkhrNB!h`s4==-46hsh\zhY|h   ## . #.# ##. #.# ..##.#  #....###.#  #####....#.###...# #.....@.....#######.###...#####  #............B...# hX ####.#..≈≈≈≈≈≈≈.!##...# .......≈≈...♣.≈≈..###.##..≈≈.......≈≈..# #≈..ß.<..♣.≈≈.#♣.....ß..≈.......♣.....≈.#.h h :B.h `55h hq h .# #.# ## #.# . #.# ## #. #.# .. #.##.# .# #....###.# ##### ##....#.###.# ...# #.# #.######.###.B.##### #........##.#..≈.!##...# #.≈≈...♣.≈≈..###.# #.###..≈≈.......≈≈..# # #.# #.≈≈..ß.<..♣.≈≈.# #.# #.≈..♣.....ß..≈... #.# #.≈.....♣.....≈.#.h70 hk.=6h:4hehqG _The giant cockroach bites you but does no damage.h5%= .# #.# ## #.# . #.# ## #. #.# .. #.##.# .# #....###.# ##### ##....#.###.# ...# #.#h% #.######.###.B.##### #.......#  #####.#..≈.!##...#  #.≈≈...♣.≈≈..###.#  #.###..≈≈.......≈≈..# # h$& #.# #.≈≈..ß.<..♣.≈≈.#  #.# #.≈..♣.....ß..≈...  #.# #.≈.....♣.....≈.#.hj'h&.8B.h.j1====7Magic Darth/:3h`9h|; h;N_The giant cockroach barely misses you.h .# #.# ## #.# . #.# ## #. #.# .. #.##.# .# #....###.# ##### ##....#.###.# ...# #..@.B......# #.######.###...##### #................# #####.#..≈.!##...# #.≈≈...♣.≈≈..###.# #.###..≈≈.≈≈..# # #.# #.≈≈..ß.<..♣.≈≈.# #.# #.≈..♣.....ß..≈...  #.#פb9m #.≈.....♣.....≈.#.hd0B.h==-82hhh/ .# #.# ## #.# . #.# ## #. #.# .. #.##.# .# #....###.#h:0x ##### ##....#.###.# ...# #.@.B.# #.######.###...##### #................# #####.#..≈.!##...# #.≈≈...♣.≈≈..###.# #.###..≈≈.......≈≈..# # #.# #.≈≈h0I..ß.<..♣.≈≈.# #.# #.≈..♣.....ß..≈...  #.# #.≈.....♣.....≈.#.h2h:} B.  The giant cockroach attacks as it pursues you!h;R=91h;h0BhOEG _The giant cockroach bites you but does no damage.h/ #.### #.# . #.# ## #. #.# .. #.##.# .# #....###.###### ##....#.###.# ...# #..B........# #.######@###...##### #................# #####.#..≈≈≈≈≈≈≈.!##...# #.......≈≈...♣.≈≈..###.# #.###..≈≈.......≈≈..# # #.# #.≈≈..ß.<..♣.≈≈.#  #.# #.h [40m≈..♣.....ß..≈... #.# #.≈.....♣.....≈.#. #.# #.≈≈....≈.(..hQ 7B.hG i-700hB$ h+ h6\ #.#  stinkchinker the Conjurer ## #.#  Demigod . #.# ##  Health: 14/14 ======================== #. #.# ..  Magic: 0/5------------------------ #.##.# .#  AC: 2Str: 8 #....###.#  EV: 11Int: 20h ##### ##....#.###.#  SH: 0Dex: 12 ...# #.B.........#  XL:  1 Next:  0% Place: Dungeon:1 #.######@###...#####  Noise: ---------  Time: 70.0 (0.0) #................#  -) Nothing wielded  #####.#..≈≈≈≈≈≈≈.!##...#  Cast: Magic Dart hՠ5 #.......≈≈...♣.≈≈..###.#  Zot (5930)  #.###..≈≈.......≈≈..# #  #.# #.≈≈..ß.<..♣.≈≈.#  B   giant cockroach  #.# #.≈..♣.....ß..≈...  #.# #.≈.....♣.....≈.#.  #.# #.≈≈.........≈≈.(.. The giant cockroach attacks as it pursues you! _The giant cockroach bites you but does no damage.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)h D #.#  stinkchinker the Conjurer ## #.#  Demigod . #.# ##  Health: 14/14 ======================== #. #.# ..  Magic: 0/5------------------------ #.##.# .#  AC: 2Str: 8 #....###.#  EV: 11Int: 20 ##### ##....#.###.#  SH: 0Dex: 12h~< ...# #.B.........#  XL:  1 Next:  0% Place: Dungeon:1 #.######@###...#####  Noise: ---------  Time: 70.0 (0.0) #................#  -) Nothing wielded  #####.#..≈≈≈≈≈≈≈.!##...#  Cast: Magic Dart  #.......≈≈...♣.≈≈..###.#  Zot (5930)  #.###..≈≈.......≈≈..# # h #.# #.≈≈..ß.<..♣.≈≈.#  B   giant cockroach  #.# #.≈..♣.....ß..≈... h #.# #.≈.....♣.....≈.#.  #.# #.≈≈.........≈≈.(.. hAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionh1Shift-Dir - straight lineAim: a giant cockroach (heavily wounded, 100% to hit)  The magic dart hits the giant cockroach.  You kill the giant cockroach!h #.#  ## #.#  hs. #.# ##  #. #.# ..   .#    #####   ...# #.†    hT       h  #.#   #.#   #.#  h5a #.# (h͝h13=1.0 (1Magic Dart29 h_hhkhr;87h65hXhX4hQh/h:3hHhJhq1====2hhX1hhhB0hhZh-19hh0hh\W====8h>hUh:7hwhWX6hLhX5hhh:4hhhB3hhX2h hh|2=====1hhX0h hh C09hhhRB8hhhX=====7h9 h h :6h hX5hhqhB4hhPB3hhhMh:2hhX1hh#h$v3=====0h^ hS"h"<899h#h%B8h%h&h(X7h)h,hK,X=====6h/-h.h9/B5hn0hl2X4hr3h5X3h6h8h 9:2h9h;X1h<h|>h>:0h?hIAhAw4=====89hBhDX8h`Eh1GhxGB7h\HhIhPJB6hiKh M>=====hIM05h NhOX4hPhXRhRB3hkShPUX2h;VhWX1hYh[X0h7\h]Y79h_h@oh - _You start resting.hc~1121.0 (50.0)h25=====-2.0 (518hNh% _Magic restored.h~3hh## #.# . #.# ###. #.# .. #.##.# .# #....###.# ##### ##....#.###.#...# #.†.........# #.######.###...##### #........@.......# #####.#..≈≈≈≈≈≈≈.!##...##.......≈≈...♣.≈≈..###.# #.###..≈≈...... # #.# #.≈≈..ß.<..♣.≈≈.##.# #.≈..♣.....ß..≈...#.# #.≈.....♣.....≈.#h]@.#.# #.≈≈.........≈≈.(.#.# #..≈≈..ß..♣.≈≈....##hYX7hh## #.# . #.# ## #. #.# .. #.##.# .# #....###.# ##### ##....#.###.# ...# #.†.........# #.######.###...##### #.h.# #####.#..≈.!##...# #.≈≈...♣.≈≈..###.# #.###..≈≈.......≈≈..# # #.# #.≈≈..ß.<.#.# #.≈..♣.....ß..≈...#.# #.≈.....♣.....≈.#.#.# #.≈≈...... hX6h&%hH## #.# . #.# ## #. #.# .. #.##.# .# #....###.# ##### ##....#.###.# ...# #.†.........# h:#.######.###...##### #..#  #####.#..≈.!##...#  #.≈≈...♣.≈≈..###.#  #.###..≈≈.......≈≈..# # hp #.# #.≈.....♣.....≈.#.  #.# #.≈≈.........≈≈.(.. h/X5hh7. #.# ###. #.# .. #.##.# .# #....###.# ##### ##....#.###.#...# #.†.........# #.######.###...##### #................# #####.#..≈≈≈≈≈≈≈@!##...# #.......≈≈...♣.≈≈..###.# #.###..≈≈...... # #.# #.≈≈..ß.<..♣.≈≈.# #.# #.≈..♣.....ß..≈... #.# #.≈.....♣.....≈.# h#.# #.≈≈.........≈≈.(..# #.# #..≈≈..ß..♣.≈≈....## #.####..≈≈♣....≈≈....#hn=====4hGh5]. #.# ## #. #.# .. #.##.# .# #....###.#  ##### ##....#.###.# ...# #.†.........# #.######.###...##### #.........# .#..≈h].@##...# .≈≈...♣.≈≈..###.# .###..≈≈.......≈≈..# # .# #.≈≈..ß.<..♣.≈≈.# .# #.≈..♣.....ß..≈... .# #.≈.....♣.....≈.#.. hE^3.# #.≈≈.........≈≈.(..# .# #..≈≈.. hfX3hlh2he17.0)hZe8.0 (62h!hX _c - a fizzy green potionh G.....h hh B#. #.# .. #.##.# .# #....###.# ##### ##....#.###.#...# #.†.........# #.######.###...##### #................# ###.#..≈≈≈≈≈≈≈..##...# ......≈≈...♣.#.# ###..≈≈...... # # #.≈≈..ß.<..♣.≈≈.# # #.≈..♣.....ß..≈... # #.≈.....♣.....≈.# hi *# #.≈....≈≈.(..# # #..≈≈..ß..♣.≈≈....## ####..≈≈♣....≈≈....#...#..≈≈≈.≈≈≈.....#hUq X1hv hy #.##.# .# #....###.# #### ##....#.###.# ...# #.†.........#  #.######.###...#####  #................# ##.#..≈≈≈≈≈≈≈..##...# .....≈≈...♣.#.# ##..≈≈...... #  #.≈≈..ß.<..♣.≈≈.# hA H #.≈..♣.....ß..≈...  #.≈.....♣.....≈.#  #.≈....≈≈.(..#  #..≈≈..ß..♣.≈≈....####..≈≈♣....≈≈....# ...#..≈≈≈.≈≈≈.....# ##.#...........#.##h X0h hJ  ...### #### ##....#.###.# ....†........  #.######.###...####...............# ##.#..≈≈≈≈≈≈≈..##...# .....≈≈...♣.≈≈..### ##..≈≈.......≈≈..#  #.≈≈..ß.<..♣.≈≈@# hK $..♣.....ß..≈....#...♣.....≈.#..#≈.........≈≈.(..#.#......#.###.#.............#hR Y69hX h  #### ##....#.###.# ....†........  #.######.###...####...............# ##.#..≈≈≈≈≈≈≈..##...# .....≈≈...♣.≈≈..### ##..≈≈.......≈≈..# ###  #.≈≈..ß.<..♣.≈≈.##$..#..♣.....ß..≈@...#...♣.....≈.#≈.........≈≈.(.hJ .≈≈..ß..♣.≈≈....##.......##.............##hJ X8h hF#  ##....#.###.# # #.†.........# #.######.###...##### #....# .#..≈..##...# ≈≈...♣.≈≈..###.# ..≈≈.......≈≈..# ### hw# S#.≈≈..ß.<..♣.≈≈.##$..# #.≈..♣.....ß..≈.@..# h# T#.≈.....♣.....≈.#..# #.≈≈.........≈≈.(..# h# #..≈≈..ß..♣.≈≈....## ..≈≈♣....≈≈....h# ,##h$ #..≈≈≈.≈≈≈.....#.#.....#.## hB$ #.#.............# h + h]+ B7h1 h A ##....#.###.# # #.†.........# .######.###...##### ......### .#..≈..##...# ≈≈...♣.≈≈..###.# ..≈≈.......≈≈..# .### .≈≈..ß.<..♣.≈≈.##$..# .≈..♣.....ß..≈..@.# h .≈.....♣.....≈.#..# .≈≈.........≈≈.(..# ..≈≈..ß..♣.≈≈....## ..≈≈♣....≈≈.###..≈≈≈.≈≈≈.# .#.....#.## h >.#.. hd X6h h 1  ##....#.###.# # #.†.# ######.###...##### ......### h n#..≈..##...# h ≈≈...♣.≈≈..###.# h ≈≈.......≈≈..##.### h7 /≈≈..ß.<..♣.≈≈.##$..# ≈..♣.....ß..≈...@# hU ≈.....♣.....≈.#..# ≈≈.h ..≈≈.(..# ≈≈..ß..♣.≈≈....## h ..≈≈♣....≈≈....## #..≈≈≈.≈≈≈.h B....# #.h 4 h X5h h t IM #....###.# #....#.### # #.†......... ######.###...##### ...............## #..≈≈≈≈≈≈≈..##...≈≈...♣.≈≈..###.# .≈≈.......≈≈..##.##ht ≈..ß.<..♣.≈≈.##@..#♣.....ß..≈....#.#.....♣.....≈.#..# # ≈≈.........≈≈.(.. .≈≈..ß..♣.≈≈....##........h| X4hY h X3hˌ h   #....###.#  ##....#.###.#  #.†.# .###...##### .### ..≈..##...# ≈≈...♣.≈≈..###.# ≈≈.≈≈..##.### h> ..ß.<..♣.≈≈.##.@.# ..♣.....ß..≈....#.# .....♣.....≈.#..#.# .h .≈≈.(..#.# ≈≈..ß..♣.≈≈....##.#≈≈♣....≈≈....## .# ..≈≈≈.≈≈≈.....# .. ...#.## ## _You now have 40 gold pieces (gained 9).h X2h hta:#....#.###.##.†.........# ####.###...##### .............### ≈≈≈≈≈≈≈..##...# ≈≈...♣.#.# ≈......#.### hb..ß.<..♣.≈≈.##...# .♣.....ß..≈....#@# ..♣.....≈.#..#.# ....≈≈.(..#.# ß..♣.≈≈....##.# ♣....≈≈....##.#≈.≈≈≈.....# #..........#.## ###...###h8kX1hph .†........ ####.###...#### h .............#≈≈≈≈≈≈≈..##... ≈≈...♣.≈≈..###.ha'.......≈≈..##.### ..ß.<..♣.≈≈.##...♣.....ß..≈....#.h@...♣.....≈.#.......≈≈.( hV≈..ß..♣.≈≈....#≈♣....≈≈....# ..........#hh!hB0hh ####.###...#### ............. .≈≈≈≈≈≈≈..##... ≈≈...♣.≈≈..###.......≈≈..##.### ..ß.<..♣.≈≈.##...♣.....ß..≈....#....♣.....≈.#..h.....≈≈.( ≈..ß..♣.≈≈....#≈♣....≈≈....# .≈≈≈.≈≈≈.....# #.. #.........#hY59h hh ............. .≈≈≈≈≈≈≈..##... ≈≈...♣.≈≈..###.......≈≈..##.### ..ß.<..♣.≈≈.##...♣.....ß..≈....#....♣.....≈.#.......≈≈.( hi ≈..ß..♣.≈≈....#≈♣....≈≈....# .≈≈≈.≈≈≈.....# #...........#.## ###...# #.## ). .# ###########h.v041.0 (13.0)h{h}f2.0 (148hh6 hRhe_Found a hand axe.ho ....##......#...h h hg  ≈≈≈≈≈≈≈..##... ≈≈...♣.≈≈..###.......≈≈..##.### ..ß.<..♣.≈≈.##...♣.....ß..≈....#...♣.....≈.#.....≈≈.( ≈..ß..♣.≈≈....##.h` ♣.≈≈....##.# ≈≈....###.### ≈≈≈.....# #...## #.## ###..# # ##.## ## #).# # ##.# # #.###  h ?M#.@.# ###$.# ..... ###.## #hEX5hRh> ♣.≈≈....##.# ≈≈....###.### .....# #...## #.## ###..# # ##.## ## #).# # ##.# # #.###  #..@# ###$.# ...... .####.## .. ..###.##hZhB4hh9 .≈≈....###.### ≈≈.....# #...## ....#.## ###....# ##.#### #). #. #.### h####..## ###@.#.......##.####.##... ..##.#hhhB3hh h!h# #.# .#heu-65.0 (23hyhU|f6.0 (244hh ; _Found a stone staircase leading down.h@_ }............h_ .h_ h)d h _  #.###..## ###..##......####.##... #..# #### ##.# .# #.#..#...##.......##.####... .....#.#h_ .h X3h h( 3 #.### #.#  #...###.#..####..##.#..##.......#..##.####.##..#... #..#..# ### ##.#b.# #.#..# #.@..# #.# #.####..# ... ..... ### ..>###.# b   bat (asleep).h9) R##h/ 0Magic Darth6 17.0 (1.0)h8 e8.0 (22h:< hQ> V _A bat comes into view.h1s  #.### #.# stinkchinker the Conjurer #...###.#..#  Demigod ###..##.#..#  Health: 14/14 ======================== #.......#..#  Magic: 4/5hmsL===================----- #.####.##..#  AC: 2Str: 8 hs... #..#..#  EV: 11Int: 20hs ### ##.#b.#  SH: 0hs=Dex: 12 hs!#.#*.#  XL:  1 Next: 13% Place: Dungeon:1 h t#.@..#  Noise: ---------  Time: 168.0 (0.0) ht)#.......#  -) Nothing wielded #.####..#  Cast: Magic Dart ... .....  Zot (5832)  ### ..>#  ##.#  b   bat (asleep) .#  #  _Found a stone staircase leading down. ht=_A bat comes into view.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineht=Aim: a bat (asleep, 100% to hit)hN #.### #.#stinkchinker the Conjurer#...###.#..#Demigod###..##.#..#Health: 14/14 ========================#.......#..#Magic: 4/5===================-----#.####.##..#AC: 2Str: 8... #..#..#EV: 11Int: 20### ##.#b.#SH: 0Dex: 12#.#*.#XL:  1 Next: 13% Place: Dungeon:1#.@..#Noise: ---------  Time: 168.0 (0.0)#.......#-) Nothing wielded#.####..#Cast: Magic Dart... .....Zot (583hN 2) ###..>###.#b   bat.##Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  The bat is severely wounded.h h h d..b=9.0 (1h :1h< h'  Press: ? - help, Q - select action  Shift-Dir - straight line  h Aim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  The bat is severely wounded. _The bat misses you.hLY #.### #.# stinkchinker the Conjurer #...###.#..#  Demigod ###..##.#..#  Health: 14/14 ======================== #.......#..#  Magic: 3/5==============---------- #.####.##..#  AC: 2Str: 8 h... #..#..#  EV: 11Int: 20 ### ##.#..#  SH: 0Dex: 12 #.#..#  XL:  1 Next: 13% Place: Dungeon:1 hІ#.@*b#  Noise: =--------  Time: 169.0 (0.0) #.......#  -) Nothing wieldedh #.####..#  Cast: Magic Dart h7... .....  Zot (5831)  ### ..># h ##.#  b   bat .#  # The bat is severely wounded. _The bat misses you.Aiming: Magic Dart (safe; 3% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (severely wounded, 100% to hit)h #.### #.# stinkchinker the Conjurer #...###.#..#  Demigod ###..##.#..#  Health: 14/14 ======================== #.......#..#  Magic: 3/5==============---------- #.####.##..#  AC: 2Str: 8 ... #..#..#  EV: 11Int: 20 ### ##.#..#  SH: 0Dex: 12 #.#..#  XL:  1 Next: 13% Place: Dungeon:1 #.@.b#  Noise: =--------  o3mTime: 169.0 (0.0) #.......#  -) Nothing wielded #.####..#  Cast: Magic Dart ... .....  Zot (5831)  ### ..>#  ##.#  b   bat .#  # Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (severely wounded, 100% to hit)  The magic dart hits the bat.  You kill the bat! #.### #.#         ...   ###     #.@*†#   ;12H   ... .....  ###  ##.# .# # h&.hkV2070.0 (1Magic DarthA0 _hХhh} >..h h3 h ;29h 8h7 B7hm h X6hg h X5h> hy h ,4h he h X3h h] h :2h{ hC hv <4=====h :1h h h B0h# h h -19h/ hj hY h :8h h h (=====h 07h h hC ,6ha h h| X5h h X4h h X3h h  X2h! h X1h h hL t5=====0h! h~  # #...###.#..# ###..##.#..# #.......#..# #.####.##..#... #..#..#### ##.#..# #.#..####...†###..@....# #.####..#... .....### ..># ##.# .# # h3 Y09h h ! # #...###.#..# ###..##.#..# #.......#..# #.####.##..# ... #..#..# ### ##.#..# #.#..# ###...†## #.@.....# #.####..# ... .....h M ###. ..>##. ##.##. .### #h X8hN hsX# #...###.#..# ###..##.#..# #.#..# #.####.##..# ... #..#..# ### ##.#..# #.#..# ###...†## #@......# #.####..# .... ..... ###.## ..># #.# ##.# #.. .# ### #h)ZhuZ,7hZhX^h   ###........####.#... #..#..#### ##.#..# #.#.###...†##.......hY####..##..............#J###.####...># #.# ##.J   endoplasm (asleep)h7-Magic Darth093.0 (23.0)h{A=====-h_4.0 (246hnh  h$O_An endoplasm comes into view.hC 4 ###..##.#..#  stinkchinker the Conjurer #.......#..#  Demigod #.####.##..#  Health: 14/14 ======================== ... #..#..#  Magic: 4/5===================----- ### ##.#..#  AC: 2h^C Str: 8 #.#..#  EV: 11Int: 20 hC ###...†##  SH: 0Dex: 12 hC #.......#  XL:  1 Next: 20% Place: Dungeon:1 hC #@####..#  Noise: ---------  Time: 194.0 (0.0) hC #.***..........  -) Nothing wielded hC #J###.####...>#  Cast: Magic Dart hD #.# ##.#  Zot (5806)  h.D I#.. .#  hID ### #  J   endoplasm (asleep)hfD  hD _You kill the bat! _An endoplasm comes into view.hD Aiming: Magic Dart (safe; 3% risk of failure)  hD Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)h ###..##.#..#stinkchinker the Conjurer#.......#..#Demigod#.####.##..#Health: 14/14 ========================... #..#..#h Magic: 4/5===================-----### ##.#..#AC: 2Str: 8#.#..#EV: 11h Int: 20###...†##h QSH: 0Dex: 12h D#.......#h XL:  1 Next: 20% Place: Dungeon:1#@####..#h' Noise: ---------  Time: 194.0 (0.0)h; #.***..........-) Nothing wieldedh| .#J###.####...>#Cast: Magic Dart#.# ##.#h Zot (5806) #...#####h JJ   endoplasm  h Aiming: Magic Dart (safe; 3% risk of failure)  hM Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  The endoplasm is lightly wounded.hb^ Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.endoplasm is lightly wounded.  The endoplasm quivers.h;d 2J...hcu =5.0 (15 _h+: ###..##.#..#  stinkchinker the Conjurer #.......#..#  Demigod #.####.##..#  Health: 14/14 ======================== ... #..#..#  Magic: 3/5==============---------- ### ##.#..#  AC: 2Str: 8 #.#..#  EV: 11Int: 20 ###...†##  SH: 0Dex: 12 h#.......#  XL:  1 Next: 20% Place: Dungeon:1 #@####..#  Noise: =--------  Time: 195.0 (0.0) #.J**..........  -) Nothing wielded #.###.####...>#  Cast: Magic Dart #.# ##.#  Zot (5805)  #.. .#  ### #  J   endoplasmhdThe endoplasm is lightly wounded. h&:_The endoplasm quivers.hDAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionhanShift-Dir - straight lineAim: an endoplasm (lightly wounded, 100% to hit)hWv###..##.#..#stinkchinker the Conjurer#.......#..#Demigod#.####.##..#Health: 14/14 ========================... #..#..#Magic: 3/5==============----------### ##.#..#hXhAC: 2Str: 8#.#..#EV: 11Int: 20###...†##SH: 0Dex: 12#.......#XL:  1 Next: 20% Place: Dungeon:1hmX #@####..#Noise: =--------  Time: 195.0 (0.0)#.J**..........-) Nothing wielded#.###.####...>#Cast: Magic Dart#.# ##.#Zot (5805) #..hX9.#####hXJ   endoplasm  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (lightly wounded, 100% to hit)  h$YtThe magic dart hits the endoplasm.  The endoplasm is heavily wounded.hbh).J.hl6.0 (14 _hhh( ###..##.#..#  stinkchinker the Conjurer #.......#..#  Demigod #.####.##..#  Health: 14/14 ======================== ... #..#..#  Magic: 2/5=========--------------- ### ##.#..#  AC: 2Str: 8 h#)#.#..#  EV: 11Int: 20 ###...†##  SH: 0Dex: 12 #.......#  XL:  1 Next: 20% Place: Dungeon:1hH) #@####..#  Noise: =--------  Time: 196.0 (0.0)h) #..J*..........  -) Nothing wielded #.###.####...>#  Cast: Magic Dart #.# ##.#  Zot (5804)  #.. .# h) ### #  J   endoplasmh)h*>The magic dart hits the endoplasm. h+*=_The endoplasm is heavily wounded.hF*Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionh_* Shift-Dir - straight lineh*xAim: an endoplasm (heavily wounded, 100% to hit)h ###..##.#..#  stinkchinker the ConjurerhN #.......#..#  Demigod #.####.##..#  Health: 14/14 ========================hp ... #..#..#  Magic: 2/5h=========--------------- ### ##.#..#  AC: 2Str: 8h #.#..#  EV: 11Int: 20 h###...†##  SH: 0Dex: 12h  #.......#  XL:  1 Next: 20% Place: Dungeon:1h/ #@####..#  Noise: =--------  Time: 196.0 (0.0)hQ #..J...........  -) Nothing wieldedhs #.###.####...>#  Cast: Magic Darth #.# ##.#  Zot (5804) h #.. .#  ### #  J   endoplasmh Aiming: Magic Dart (safe; 3% risk of failure)  h7Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)  hV`The magic dart hits the endoplasm.  You kill the endoplasm!hC) hi3    h  h@...   hB###   h  h #  h)-   hGu #...* heb ># h #.# ##.#  h>#..  h6###  hhU(..h \337.0 (1Magic Dart3 _hbhdhT 21079987hX 63=====5h Z X4hmZ h[ X3h\ h] h] B2h^ hC` n=====1ha hd n0h|e he ;89hLf hg B8h h hEh hi X7hQj hk hk B6h@l hm hm ,5hm hQn ho h"p B4hp h.r hlr %4hr Q=====3h_s ht X2hVu hv X1h|w hx h1y B0hy hf{ o=====79h{ h%} hE} ,8hb} h} h 76h h B5hx h hȅ :4hM h h ,3hÇ hG h z ....- _You start resting.hs 1227.0 (30.0)h 5=====-8.0 (312h h % _Magic restored.h1h1h5h[ ......####.#... #..### ##.#..# #.#..####...†##.......######.#####....@.........###.####...># #.# ##.. h=hg,1hhhFn #.#..# #.####.##..#h ... #..#..# ### ##.#..# #.#..# ###...†## #.......#h #####.####..# #...@.. #.###.####...># #.# ##.# #.. .# #### #h h X0hhg0 #.#..# #.####.##..# ... #..#..# ### ##.#..# #.#..# ###...†## #.......# #####.####..# #..@... #.###.####...>## #.# ##.#hPg #.. .# #### #hmY69hcph #.#..# #.####.##..# ... #..#..# ### ##.#..# #.#..# ###...†## #.......# #####.####..# #.@.... #.###.####...># #. #.# ##.##. #.. .##. #### ##.##hn=====8hhT9 #.#..# #.####.##..# ... #..#..# ### ##.#..# #.#..# ###...†## #.# #####.####..# #@..... #.###.####...># #.# #.# ##.# #.# #.. .# #.h9# #### # #.. ###hK?hy?B7hBhN ####.#... #..### #####...†##.......#####.####..............###.####...># #.# ##.. ### h[X6hMh q ... #..### #####...†##.......#####.####..............###.####...># #.# ##.. ### h .  hX5hdhZq/### #####...†##.......#####.####..............###.####...># #.# ##.. ### .  hq3### hwX4hM|h###...†##.......#####.####..............###.####...># #.# ##.. ### hOP....... #######.hhB3hrh_Gr###...†##.......#####.####..............###.####...># #.# ##.. #####b ....... ####### b   bat (asleep)hO0Magic DarthX237.0 (9.0)h[i8.0 (10.0)2h^haV _A bat comes into view.h\ ###...†##  stinkchinker the Conjurer #.......#  Demigod #####.####..#  Health: 14/14 ======================== #..............  Magic: 4/5===================----- #.###.####...>#  AC: 2Str: 8 hLr#.# #.# ##.#  EV: 11Int: 20 #.# #.. .#  SH: 0Dex: 12 #.######b #  XL:  1 Next: 33% Place: Dungeon:1 hd#@******.  Noise: ---------  Time: 238.0 (0.0) ########.  -) Nothing wieldedhwp  Cast: Magic Dart hi Zot (5762)  h b   bat (asleep)h? _Magic restored. hz_A bat comes into view.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)hrK ###...†##  stinkchinker the Conjurer #.......#  Demigod #####.####..#  Health: 14/14 ======================== #..............  Magic: 4/5hKs===================----- #.###.####...>#  AC: 2Str: 8 #.# #.# ##.#  EV: 11Int: 20hns #.# #.. .#  SH: 0Dex: 12hs #.######b #  XL:  1 Next: 33% Place: Dungeon:1hs #@.......  Noise: ---------  Time: 238.0 (0.0)hs ########.  -) Nothing wieldedhsp  Cast: Magic Dart ht Zot (5762)   b   bat (asleep)h4t'hjtAiming: Magic Dart (safe; 3% risk of failure)  htPress: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  htTThe magic dart hits the bat.  You kill the bat!hdyX †## hyF   #####.hy'  hy+#.....hy,  hyP># hy hz#.# #.# ##.#  h&z#.# #.. .#  hFz† #  #@******. hzI   hzhA+......h40=9.0 (1Magic Dart1 _hhX hN (0598765432hI ..........- _You start resting.h_ ,48.0 (9h 5=====-9.0 (10.0)1h h % _Magic restored.hi3hjhe$###...†## #.# #####.####..# #... hL#.###.####...># #.# #.# ##.# #.# #.. .# #.######†# # hV#.#.#hh#X0h&h~[###...†## #.# #####.####..# #.. #.###.####...># #.# #.# ##.# #.# #.. .# #.######†#. # #.#.#hY49hhy###...†## #.# #####.####..# #. #.###.####...># #.# #.# ##.# #.# #.. .# #.######†#.# # #.##.#h"X8hho\###...†## #.# #####.####..# #. #.###.####...># #.# #.# ##.# #.# #.. .# #.######†#.# # #.# #.### han=====7h'dhl###...†## #.# #####.####..# #. #.###.####...># #.# #.# ##.# #.# #.. # .# #.######†#.# # #.# #.### #hX6hh&E###...†## #.# #####.####..# #. #.###.####...># #.# #.# ## ##.# #.# #.. .# .# #.######†#.# # #.# #.### .# .#.#h&.#.#.#h,X5h0h###...†## #.# #####.####..# #. #.###.####...># #.# #.#### ##.# #.# #....# # .# #.######†#.# # #.# #.### h#.# #.# #.##.##.#..#h0X4hShD###...†## #.......# #####.####..# #...... #.###.####...># #.# #.####.##.# #.# #....#.# .# #.######†#.# # #.# #.### #.# #.# #.##.#h{#.#..#h{X3hj h{l #.#..# ###...†##  #.......# #####.####..# #.............. #.###.####...># #.# #.####.##.# h m#.# #....#.# .# #.######†#@# ##..........# ########.####.# #.##.##.#hKmX#.#..#hrX2hVxhvb### # #.#..# ##...†## # #.......#.#####.####..#. .............#..>####.## #....#@# ..######†#.# #..........########.###.##hX1h.hJ ... #.### ##.# #.#..# ##...†## # #. #.......#.#...####.####..#...#..............##..>#####@## #....#.# ..######†#.# #..........########.####hcSX0hfYh#.####.##..# ... #..#..# ### ##.#..#  #.#..# ####...†## # #.#hֺZ #.......#.#...######.####..#...# #...............##.###.####.@.># #.# #.####.##.# #.# #....#.# .# #.######†#.# ##..........#########.### h3hVY39hPhY,#.......#..# #.####.##..# .#... #..#..# .#### ##.#..# .#  #.#..# .# # h,###...†##.# #.#  #.......#.#...######.####..#...# #...........@...##.###.####...>#.##.# #.####.##.# h%-_#.# #....#.# .# #.######†#.# .##..........# .#hV-########.### ..#.# ## hD5X8hs:h>;#.####.##..# .#... #..#..##.#  ### ##.#..##.# # # #.#..##.#.#.####...†##.#g#.# #.......#.#...# #####.####..#...# #...............# #.###.####...@#.# #.# #.####.##.# h%#.# #....#.##.# #.######†#.##.# #..........##.#########.####.. g   goblin (asleep) #.# ####.# h 0Magic Darth 62.0 (13  A goblin comes into view. It is wielding a +0 dagger.hŶ@.gghp===3.0 (147hɻh} _The goblin shouts! _There is a stone staircase leading down here.hCe #.####.##..# .# stinkchinker the Conjurer  ... #..#..##.# Demigod h ### ##.#..##.# # #  Health: 14/14 ======================== #.#..##.#.#.#  Magic: 4/5===================----- hψ<###...†##.#.#.#  AC: 2Str: 8 hAS#.......#.#g..#  EV: 11Int: 20  #####.####..#.*.#  SH: 0Dex: 12  #.............*.#  XL:  1 Next: 40% Place: Dungeon:1 hV #.###.####...@#.#  Noise: ===------  Time: 263.0 (0.0)  #.# #.####.##.# -) Nothing wielded  #.# #....#.##.#h Cast: Magic Dart  #.######†#.##.# Zot (5737) h #..........##.#  ########.####.. g   goblinhM #.# ### #.#h;B #.# _The goblin shouts! h_U_There is a stone staircase leading down here.  hQAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (100% to hit)h #.####.##..# .#stinkchinker the Conjurer... #..#..##.#Demigod### ##.#..##.# # #Health: 14/14 ========================h #.#..##.#.#.#Magic: 4/5===================-----###...†##.#.#.#AC: 2hMStr: 8#.......#.#g..#EV: 11Int: 20#####.####..#.*.#SH: 0Dex: 12ho #.............*.#XL:  1 Next: 40% Place: Dungeon:1h#.###.####...@#.#Noise: ===------  Time: 263.0 (0.0)h-#.# #.####.##.#-) Nothing wielded#.# #....#.##.#hCast: Magic Dart#.######†#.##.#h Zot (5737) #..........##.#h,s########.####..g   goblinh^#.# ####.##.#Aiming: Magic Dart (safe; 3% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight linehAim: a goblin, wielding a +0 dagger (100% to hit)  The magic dart hits the goblin.  The goblin is moderately wounded.h`hf3.g.hhu--4.0 (16 _h+lhmhԛu #.####.##..# .# stinkchinker the Conjurer  ... #..#..##.# Demigod  ### ##.#..##.# # #  Health: 14/14 ======================== #.#..##.#.#.#  Magic: 3/5==============---------- ###...†##.#.#.#  AC: 2Str: 8 #.......#.#...#  EV: 11Int: 20  #####.####..#.g.#  SH: 0Dex: 12 hT #.............*.#  XL:  1 Next: 40% Place: Dungeon:1  #.###.####...@#.#  Noise: =--------  Time: 264.0 (0.0)  #.# #.####.##.# -) Nothing wielded  #.# #....#.##.# Cast: Magic Dart  #.######†#.##.# Zot (5736)  #..........##.#  ########.####.. g   goblin #.# ### #.# #.#The magic dart hits the goblin. _The goblin is moderately wounded.Aiming: Magic Dart (safe; 3% risk of failure)  h Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)h #.####.##..# .#stinkchinker the Conjurer... #..#..##.#Demigod### ##.#..##.# # #Health: 14/14 ========================#.#..##.#.#.#Magic: 3/5==============----------###...†##.#.#.#AC: 2Str: 8#.......#.#...#EV: 11Int: 20#####.####..#.g.#SH: 0Dex: 12#.............*.#XL:  1 Next: 40% Place: Dungeon:1#.###.####...@#.#38HNoise: =--------  Time: 264.0 (0.0)#.# #.####.##.#-) Nothing wielded#.# #....#.##.#Cast: Magic Dart#.######†#.##.#Zot (5736) #..........##.#########.####..g   goblin#.# ####.##.#Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit)  The magic dart hits the goblin.  The goblin is heavily wounded.h`Dh K..g.h\Ll5.0 (15 _hQhSh  #.####.##..# .# stinkchinker the Conjurer  ... #..#..##.# Demigod  ### ##.#..##.# # #  Health: 14/14 ======================== #.#..##.#.#.#  Magic: 2/5=========--------------- ###...†##.#.#.#  AC: 2Str: 8 #.......#.#...#  EV: 11Int: 20  #####.####..#...#  SH: 0Dex: 12  #............g..#  h 7 XL:  1 Next: 40% Place: Dungeon:1  #.###.####...@#.#  Noise: =--------  Time: 265.0 (0.0)  #.# #.####.##.# -) Nothing wielded  #.# #....#.##.# Cast: Magic Dart  #.######†#.##.# Zot (5735)  #..........##.#  ########.####.. g   goblin #.# ### #.# #.#The magic dart hits the goblin. _The goblin is heavily wounded.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit)hg D #.####.##..# .# stinkchinker the Conjurer  ... #..#..##.# Demigod  ### ##.#..##.# # #  Health: 14/14 ======================== #.#..##.#.#.#  Magic: 2/5=========--------------- h ###...†##.#.#.#  AC: 2Str: 8 #.......#.#...#  EV: 11Int: 20  #####.####..#...#  SH: 0Dex: 12  #............g..#  XL:  1 Next: 40% Place: Dungeon:1  #.###.####...@#.#  Noise: =--------  Time: 265.0 (0.0)  #.# #.####.##.# -) Nothing wielded  #.# #....#.##.# Cast: Magic Dart  #.######†#.##.# Zot (5735)  #..........##.#  ########.#### 39;49m.. g   goblin #.# ### #.# #.#Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit)  The magic dart hits the goblin.  You kill the goblin!h   .#  ...   ###  # #          )..#  h U  #.#   #.# .##.#  †#.##.#  #.........   #.#  #.# #.#hlh)v66.0 (1Magic Dart4 _hzhU|hNjIh7X3hS2h:hy:1hvh;hpB0hhhAC29hhX8hٝhhB7hvhhiv3=====6hrhIX5hҦhX4hhhKB3h.h$h]Q=====2h#h X1hhݳX0hOhwY19h#hX8hhX7hhhB6hh`hv4=====5hhX4hhihB3hhڿX2hhn=====1hhh:0hhY09hqh]X8h-hX7hhX6hhh"B5hh( ..-............ _You start resting.h095.0 (29.0)h5=====-6.0 (304hh/% _Magic restored.h h h5 h& #.......#..# #.####.##..##.###... #..#..##.#.. ### ##.#..##.#.# #  #.#..##.#.#.# ###...†##.#.#.#  #.......#.#...######.####..#...# #............)@.# #.###.####...>#.##.# #.####.##.#.##.# #....#.##.#.##.######†#.##.#.##..........##.#.#########.####....h' #.# ###.# hi1 X3h7 h | #.####.##..##.### ... #..#..##.#.. ## ##.#..##.#.# # #.#..##.#.#.# ###...†##.#.#.# #.......#.#...#  #####.####..#...#  #............)..#  #.###.####...>#@#  h^ #.# #.####.##.#.#  #.# #....#.##.#.#  #.######†#.##.#.#  #..........##.#.#  h ########.####.... #.# ###.##.# .# h X2hu h ZM......#..#  #.####.### ... #..#..##.#.. ## ##.#.# # #.#..##.#.#.###...†##.#.#.  #.......#.#...#####.####..#.............).##.####...>#.####.##hY  #....#.######†#.##.#.##.#hX1hh|<M##..##......#..#  #.####.### ... #.. ## ##.#.#  #.#..##.#.#.###...†##.#.#.# #.......#.#...#####.####..#.............).##.####...>#.####.##.  h|#.# #....#.##.#.##.#hn=====0hXh_M...###..##......#..#  #.####.### ... #.. ## # # #.#..##.#.#.##...†##.#.# #.......#.#@..#####.####..#...###...........).#..>#.#.# #.####.##.#.#.#hc*...hTZ699h(h$ #...###.#..# ###..##.#..# . #.#..# ##$ #.####.##..##.###.. #..#..##.#.... ##.#..##.#.#.# #.#..##.#.#.# ###...†##.#.#.# #.#.#.@.# #####.####..#...### #.....)..# #.###.####...>#.# h$d#.# #.####.##.#.# #.# #....#.##.#.# #.######†#.##.#.# #.##.#.# h\3X8hv8h0 .### #.# ...###.#..# .##..##.#..# . .......#..# ###$####.##..##.###.. . #..#..##.#.... ##.#..##.#.#.#  #.#..##.#.#.# ###...†##.#.#@#  #.......#.#...# ###.####..#...### ............)..# h).###.####...>#.# .# #.####.##.#.# .# #....#.##.#.# .######†#.##.#.# ..........##.#.#hX7hh M ### #.#  ...## ##..## .#......#..# ###$#####.###... . #....# #.#..##...†##.#.#.  #.......#.#... h~ ####.####..#...### ............)..#....#hX6hhxM  ### #.#  ...# ##..## .h y......#..# ###$#####.####...##.# . #.#........## #.#..hHy##...†##.#.#.  #.......#.#... ####.####..#...###hyM..##.#hX5hhEM#.  ### #.#  # ...#. ##..## .......#..# ###$# ####.###...## . #.#..@.....###.#.######h= #.#..##.###...†##.#.#.#.......#.#...#hX4hhQ3  ### # #.. .. # #.# .# # #.# .# ### #.# .# ..###.#..# .# #..##.#..# .# .....#..# ###$# ####.##..##.###.@.##.# #..#..##.#........# hR##.#..##.#.#.###### #.#..##.#.#.# ###...†##.#.#.#  #.......#.#...# ###.####..#...### ...........)..# ###.####...>#.#hXX3h\hż<###  #.. ...  #.# #.#  #.# #.#  #.# #.# ###.#..# #.# ..##.#..# #.# #..# ###$# .##..##.###..@##.# #..#..##.#........# ##.#..##.#.#.###### #.#..##.#.#.#  ###...†##.#.#.#  #.#.#...#.####..#...### hX2hh'3M###.#....  ## #.# ### #. .....#..# ###@# ###.####...##.#........##.#.#######.#..##.#.#.#hb(A..#h/X1h3h9X0h=h   ####.#.....##.# ## .###.#..# ....###. ###.##..##.###..@##.#  #..#........###.###### .#.# ..# ##.####...>#.# hB?_You now have 71 gold pieces (gained 15).h Y89hlhg#.. ... #.# #.# #.# #.# # #.# #.# #.#..##.# .#..# #.# ..#..# ###.# # ##.##..##.###...##.#  #..#..##.#.....@..#  ##.#..##.#.#.###### .#..##.#.#.# ###...†##.#.#.# h#.......#.#...# #.####..#...### .........)..# #.####...>#.#.####.##.#.#hX8hhz|t #.. ...  #.# #.# .##.# #.# .#  #.# #.# .#.#..# #.# .# ##.#..# #.# .##..# ###.# .# .##..##.###...##.# h}#..#..##.#......@.# ##.#..##.#.#.######  #.#..##.#.#.# ...†##.#.#.# hX7h|h% hb#.. ... #.# #.##.# #.# #.##.# #.# #.##.# .#..# #.##.# h=`.#..# #.##.# #..# ###.##.# .##..##.###...##.# ..#..##.#.......@# .#..##.#.#.###### #.#..##.#.#.# ...†##.#.#.# hkh X6hh1YNM###.#..... # #. ..#..# ###.# .###...## .........#.#######.. #...†##.#.#.#h0aX5hfhK M###.###...... # #. ..#..# ### .###...## .........##### #.#..##.#.#.#h<X4hah 6M###.###...... # #. ..#..# ### .###...## ........ #.#..##.#.#.######hu<X3h?hTM###.###...... # #. ..#..# ### .###...## ..#..##.#........#hX2hh M####.###...... # #. ..#..# ### .##..##.###...##.#hX1h^hNtM#####.###...... # #. ..#..# ###.##.#h|yX0h"}hXM# # .#h###.#.###..#.....h #.#..#hV#.##.####hh>-79h]h$hQGM. # .#########.###......#.#.....###.# #.#..##.##.#..#hNX8h&Rh\### #.. #.# #.# #.#  #.#  # #.###### # #.#.###@.....# .. h#......#####.# .# ###.##.# .# #.##.# .# #.##.# .#..# #.##.##..# #.##.#..# ###.##.# ##..##.###...##.#hPX7hKho ### #.. #.# #.# #.# #.## #.###### ####.#.###......#.. #.....@#####.# #.# ###.##.# #.#h  #.##.# #.# #.##.# #.#..# #.##.# #.#..# #.##.#.#..# ###.##.##..##.###...##.# ..#..##.#........#h X6h h~  ### #.. #.# #.# #.# #.# # #.######  ### #.#.###......#  #.. #....@.#####.#  #.# ###.##.#  #.# #.##.#  #.# #.##.##.#..# #.##.##.#..# #.#ho 4#.#.#..# ###.##.# #.##..##.###...##.# #..#..##.#........#h X5hn h  ####. #..#. #.##. #.##. #.##. #.# #. #.###### ### #.#.###......# #.. #...@..#####.#h  #.# ###.##.# #.# #.##.# # #.# #.##.#h2 #.#..# #.##.# .##.#..# #.##.#h[ j.#..# ###.##.# #hs #.##..##.###...##.#  #..#..##.#........#ho h B4hq hMO  ### #.# #.. #.# #.# #.# #.# #.# #.# #.# #.## #.# #.###### ###hO  #.#.###......# #.. #..@...#####.# #.# ###.##.#hO  #.# #.##.# #hO -# #.#hO  #.##.# .###.#..# #.hO y##.# ..##.#..# #.h

 _Found a ring mail.h.###...........##...##.......hh1h%0 #.#.# ### #.#.# #.. #[#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #  #.#.# #.###### ### #@#.###......# ## #.. #......#####.# .# #.####.##.# .# #.# #.##.# .### #.#  #h"& .##.# ...###.#..# #.##.# ##..##.#..# #.##.# .......#..# ###.##.# .####.##..##.###...##.#h`-X0h2hKM ##..[    #.##### # ###.#.###..... #.......#####.####.# .# #.##.##.#hyY69hhM ##..[    #.##### # ###.#.###..... #.......#####.# .# #.####.##.#.##h.X8h hkM ##..[    #.##### # ###.#.###..... ## #..#......#####.#hrX7hvhvM. ##..[    #.##### # ####.#.###......#h'X6h9hIcM##. ##..  ##.#.# #.######hPhQB5hSVhB M##. ##.[#.#.# #.####You see here a +0 ring mail.h_4 _hh[+DM##. ##..[#.#.# #.##..hP1X3h5hpOM##. ##..[#.#.# #.##.#h˛X2hȠh) qM##. .###.. ##..#[#.# #.##.#h hE :1h hj nM## . .#######............. ###.#.# #..#.#hp X0hTv h M## .  .#######........###### #.#.# ####.#h Y59h# hF !.#.#!#.## .. .####.#.h!G #.#.#####.#.#># #.#..#.#.######.#.# #..hMG #[#.# #.##.#.# #.# hrG h=X C41.0 (12h[ f2.0 (138hOa hb 9 _Found an escape hatch in the floor.hV1......[..h1h 5h#.# #.# #!# #.## ... #.####.#..#.#.#####.#.#># #.#.. #.#.######.##[##.# hŝX7hLhSOM.!# ##.##...  #.##########........#.#####..#.#>##.#..#.#h_ X6hhJnZM. #!# #######.#######............... #@###########........#.#.#####..#.#>##.#hrX5hwh]M. #!# #######.#######.......@.......#######.#########..................#.#.#####..#.#.#.#hX4hsh>OM.>.. #!# #######@#######...............#######.#########...#..........##.#hJ16.0 (4.0)h_PhcTe7.0 (53h/Yh[; _Found a stone staircase leading down.h U.....h hm M###.>.. #@# #######.#######...............#######.##########........##..hq X2ht h{ h +8.0 (1h% e9.0 (21h q _d - a viscous golden potionh .hUh"hM###.>. #.# #######.#######...............#######.########>#hBX0hhoLM###.>. #.# #######.#######...............#.#hoPY49hShJM###.>.#.#Zot (5649) ...hX8hhM#####.>.hBS#.##..hjhB7h!h \M###############.......>..$.[..#.##.#h,53.0 (4hXhޖe4.0 (56hh?# _Found a robe.hr=.....hUshxhM###############.......@..$.[..#######.########.#...hX5hWh< #.>@.$.[.#.##.# #.# #.##.##.########.#  There is a stone staircase leading down here.hmBhBI4 _hFh*t#.>.@$.[.#.##.# #.# #.##.##.hޥ]##. hX3hh%#.>..@.[.#.##.# #.# hX2h^h X1h #hL #.>...@[.#.##.# #.# _You now have 79 gold pieces (gained 8).huX0hh#.>....@.#.##.# #.# hY39hQhSl #.>....[#hVT.##.# #.#  You see here a +0 robe.hY_8 _hahݼ#.>....[.#.##.# #.# h X7hhZ'#.>....[.#.##.# #.# h.X6h 3h #.>....[. #.##.# #.# h{X5hhJ        >....[. .# #.#  #.#  #.# hG #.#   #.#   .#      h!X4hAhaj        >....[. .#. #.#  #.#  #.#  #.#  #.#  .#    h:fX3h ihs{        >....[.# .#.# #.#  #.#  #.#  #.#  #.#  .#    hX2h h,/         >....[.#  .#.#  #.#  #.#  #.#  #.#  #.#  .#    h4X1h7h<         >....[.#  .#.#  #.#  #.#  #.#  #.#  #.#  .#    hȗX0hh         .>....[.#  #.#.#  #.#  #.#  #.#  #.#  #.#  #.#    hbY29h2h_         >....[.#  .#.#  .# # .#  .#  .#  .#  .#    hbh'cB8h`fh;         ....[.#  #.#  # .#  # ## #  #  #  #    hBX7hCh7 t         [.#  .#   ..#   .###   #.  #       6h  ################## ...[............. ################ #..#.###.  ######  h X5hF h      ################### ....[.............# #################.#  #.@.# # #.### # #.  # #. # #g ########. g   hobgoblin (asleep) .......#.  ########.  ....... hA 0Magic Darthn ~ 75.0 (21.0)  A hobgoblin comes into view.h tg.gh p===6.0 (224h ht + _The hobgoblin shouts!hI  stinkchinker the Conjurer hu Demigod  Health: 14/14 ======================== h Magic: 4/5===================----- h AC: 2Str: 8 ###################hs EV: 11Int: 20 h-....[.............# SH: 0Dex: 12 #################.# XL:  1 Next: 46% Place: Dungeon:1 hN}# #.@.#hn Noise: ===------  Time: 376.0 (0.0) # #*###h -) Nothing wielded # #*h Cast: Magic Dart # #gh Zot (5624) # #. ####### #.h g   hobgoblin ....... #. h####### #. .......A hobgoblin comes into view. _The hobgoblin shouts!  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)h^ h  stinkchinker the Conjurer  Demigod  Health: 14/14 ========================  Magic: 4/5===================-----  AC: 2h_ Str: 8 ################### EV: 11Int: 20 ....[.............# SH: 0Dex: 12 #################.#h)_  XL:  1 Next: 46% Place: Dungeon:1 # #.@.#hL_  Noise: ===------  Time: 376.0 (0.0) # #.###hm_  -) Nothing wielded # #.h_  Cast: Magic Dart # #g Zot (5624) # #. ####### #. g   hobgoblin h_ ....... #. ####### #. .......h` Press: ? - help, Q - select actionShift-Dir - straight linehd` Aim: a hobgoblin (100% to hit)  You miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen.he S he ....[.............#   #.@.#  #.###  #g h f #.  #.  #. h0f  #.  #. hg ---7.0 (13) Contam _hj hl h~    #################### >....[.............# .#################.# h|.# #...# .# #@### .# #g#  .# #.# .# #.# .####### #.# h........ #.# ####### #.# ........ ..# . hh=--82hhqV _The hobgoblin barely misses you.hg  stinkchinker the Conjurer  Demigod  Health: 14/14 ========================  Magic: 3/5==============---------- ####################  AC: 2Str: 8 >....[.............#  EV: 11hwInt: 20 .#################.#  SH: 0Dex: 12 .# #...#  XL:  1 Next: 46% Place: Dungeon:1 .# #@###  Noise: =--------  Time: 378.0 (0.0) .# #g# -) Nothing wielded h .# #.# Cast: Magic Dart .# #.#h Zot (5622) Contam .####### #.# ........ #.#h g   hobgoblin .####### #.# h........ ..# ........ _Nothing appears to happen. _The hobgoblin barely misses you.h?Aiming: Magic Dart (safe; 3% risk of failure)  hePress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)h}   stinkchinker the Conjurer  Demigod  Health: 14/14 ========================  Magic: 3/5==============---------- ####################  AC: 2Str: 8 >....[.............#  EV: 11Int: 20 .#################.#  SH: 0Dex: 12 .##...#  XL:  1 Next: 46% Place: Dungeon:1 .##@###  Noise: =--------  Time: 378.0 (0.0) .##g#  -) Nothing wielded .##.#  Cast: Magic Dart .##.h2 #  Zot (5622) Contam .########.# ........#.#  g   hobgoblin .########.# ..........# ........ Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.h h 0-------9.0 (11h) h 2  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.  h rThe hobgoblin is almost dead. _The hobgoblin hits you.h  stinkchinker the Conjurer  Demigod  Health: 10/14 =================------- h[ Magic: 2/5=========--------------- ####################  AC: 2Str: 8 >....[.............#  EV: 11Int: 20 .#################.#  SH: 0hE,Dex: 12 .# #...#  XL:  1 Next: 46% Place: Dungeon:1 .# #@###  Noise: =--------  Time: 379.0 (0.0) .# #g# -) Nothing wielded .# #.#h Cast: Magic Dart .# #.# Zot (5621) Contam .####### #.# ........ #.# g   hobgoblin h.####### #.# ........ ..# h........The hobgoblin is almost dead. _The hobgoblin hits you.  hAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionh" Shift-Dir - straight lineh6sAim: a hobgoblin (almost dead, 100% to hit)h  stinkchinker the Conjurer  Demigod  Health: 10/14 =================-------  Magic: 2/5h݁=========--------------- ####################  AC: 2Str: 8 h>....[.............#  EV: 11Int: 20 h.#################.#  SH: 0Dex: 12 .##...#  XL:  1 Next: 46% Place: Dungeon:1 .##@###h  Noise: =--------  Time: 379.0 (0.0) .##g#  -) Nothing wielded .##.#h  Cast: Magic Dart .##.#h  Zot (5621) Contam .########.#h'Y ........#.#hK  g   hobgoblin .#######hjY#.# ........hR..# ........h Aiming: Magic Dart (safe; 3% risk of failure)  h˃Press: ? - help, Q - select actionShift-Dir - straight lineh4Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin but does no damage.  The hobgoblin is almost dead.h6/14 -------80.0 (10h  h<zPress: ? - help, Q - select action  h#Shift-Dir - straight lineh   h)|Aim: a hobgoblin (almost dead, 100% to hit)  hh<The magic dart hits the hobgoblin but does no damage.  hPThe hobgoblin is almost dead. h"_The hobgoblin hits you.hN  stinkchinker the ConjurerhNj  Demigod h*O Health: 6/14==========-------------- hO Magic: 1/5====-------------------- ####################  AC: 2Str: 8 >....[.............#  EV: 11Int: 20 .#################.#  SH: 0Dex: 12 hP.# #...#  XL:  1 Next: 46% Place: Dungeon:1 .# #@###  Noise: =--------  Time: 380.0 (0.0) .# #g# -) Nothing wielded .# #.# Cast: Magic Dart .# #.# Zot (5620) Contam .####### #.# ........ #.# g   hobgoblin .####### #.# ........ ..# ........h9PThe hobgoblin is almost dead. _The hobgoblin hits you.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 100% to hit)h {  stinkchinker the Conjurer  Demigod  Health: 6/14==========--------------h |v  Magic: 1/5====-------------------- ####################  AC: 2Str: 8 >....[.............#  EV: 11Int: 20 .#################.#  SH: 0Dex: 12 .# #...#  XL:  1 Next: 46% Place: Dungeon:1 .# #@###  Noise: =--------  Time: 380.0 (0.0) .# #g# -) Nothing wielded .# #.# Cast: Magic Dart .# #.#h|* Zot (5620) Contam .####### #.# ........ #.# g   hobgoblin .####### #.# ........ ..# ........Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh}Aim: a hobgoblin (almost dead, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin!h >....[hʁ   #...#  #@### h #.#  #.#  #.# h0M #.#  #.#   #.#  hW ..#   hh9.hK 601.0 (1Magic Dart19 _hh h__Your Spellcasting skill increases to level 2!hy 7==8-h| & h} ?3.0 (2 _You start resting.h~ -h ?7) h h  hj =_Your magical contamination has completely faded away.hȐ3hh h^B6h5==4hhS8=2=====3hߗhuh:2h1hhVB0hԞhhj9========h109hhhڢB8h[hhB7hRhhƦB6hUh,hV?==5hhh6hR=10/14==hk:4hhX3hЪhah%3hQ=====2h2hZhB1hhĮh+V1===hG:0h}hhư<599h(hֲn=====8hDheh,7hhhh̶T=6h1hjh#2h޸N==5hYhhĺB4hXhh:3hChhB2h=h#hSB==4hsQ=====1hľhh׿hj3==0hZhahC89hh{hB8hhmhX=====7hh+_ _You start resting.h1413.0 (30.0)h%T4====h@_4.0 (316hh" _HP restored.h` 3hc hg B5h....[............. .#################.# #...#.### .######### .#####.. h S  _Magic restored.h X8h h*_  #################### >....[.............# .#################.# #....##.# ###### ........ ># h_ D hc hd B7hg h ? #################### >....[............. .################# #...##.# .###### ........ .####### ..  h X6h h0 F #################### >....[............. .################# #...##h0 k.# .###### ........ .h0 9####### .........h0 ( .##### h.1 D h8 n=====5h< h3  >....[............. .################# #...##.# .###### ........ .####### .h ........### .# #..  h X4h h  .################# #...##.# .###### ........ .####### ........ ........##.######### hV  .# #.#  h h B3h hc o  #...##.# .###### ........ .####### ###.##....... .......hd 5##.#########.. >#  .# #.#  h~h hh ,2hh hk h  #.# #...# #.# #.### #.# #.# #.# #.# #.# #.# #.# #.# .h=  #.# #.#####.###.# #..# ...##.##### #.#####..hc  #># #.. #.#####h  #.# #.. #.# #.# h W#.# #.# hY X1hs hI*   #.# #...#  #.# #.###  #.# #.#  #.# #.#  #.# #.# #.# ## #.# . .. #.#h* F #.#.###.# #.# .##.##### .#.#####.. # .#># .#.. .#.##### hM+ ".#.# #.. 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X1hB h{  #.# #.# #.# #.# #.# #.# #.# ##### #.# . ...# #.# #.#.###.#hמ 5 ###.........# #...##.##### #.#.#####@....#.# #.#># #.#####.#h  #.#.. ...# #.# #.#.###########.# hd @ #.#.# #..#  #[#.# #.#  #.#.# #.# h  #.#.# #.#  #.#.# #.#h h X0h h^ #######.####### #####............... ...########.###########.## ###............................##.#####.#####.....#.# ># #@######.......# ##.########## #........#.#.# #.######h Y49hh #######.####### #####............... ...#######.###########.## ###............................##.#####.#####.....#.# #>#####.######......@# ###########.# #........[#########.#.###......#8h9M h-y#.# #######.####### ####hO\............... ...# hc#######.###########.#####.................hwn...........##.#####hH#.#####.....#hZ#>#####@####hR......# hN#.###########.h........hB~#[#.# #.#########hMhh:7hh%#.# #.# #.# #.#  #.# #.# #######.####### ##### #.# ............... ...# #.# #######.###########.###.# ###.................# #............##.######.#.#####.@...#.# hl#.#>#####.#####.# #.#.......# #.# #.#.###########.# #.#.# #.........##[#.# #.######### h^#.#.# #.#hh bMagic Dartb   bat (wandering)h#-53.0 (17hN*y .  A bat comes into view.h-4.0 (18Magic Dart6hV3h4 h64*_The bat moves out of view.hB` K.....##..@...#..#####..# #...h` h~f h #.# #.####.# #.# #.# #.#  h) #.# #.#  #######.####### ##### #.#  ............... ...# #.#  #######.###########.###.# hQ ###......# #..........@.##.#####h #.#.#####.....#.# #.#>#####.#####.# #.#.......# #.# #.#.###########.#h #.#.# #.........##[#.# #.#h 8######## h7 X5h. h?. #.# #...# #.# #.####.# #.# #.# #.#  #.# #.# #######.####### ##### #.# ............... ...# #.# h. m#######.###########.###.# ###......# #............##.######.#.#####.....#.# #.#>#####.#####.# h. #.#.......# #.##.#.###########h. .##.#.# #.........##[#.# #.#h/ /######## h5 X4h=: h4 #.# #...#  #.# #.###  #.# #.#  #.# #.#  #.# hy #.#  .# ##### #.#   ...# #.#  .#.###.#  ###.h .#  #...##.##### h  #.#.#####.....#.#  #.#>#####.#####.# h  #.#.......# #.#  #.#.###########.#   #.#.# #.#   #[#.# #.#  h5  #.#.# #.#   h X3h hb #.# #...#  #.# #.###  #.# #.#  #.# #.#  #.# #.#  .# ##### #.#   ...# #.# h  .#.###.#  ###..#  #...##.#####  #.#.#####.....#.#  h #.#>#####.#####.#  h #.#.......# #.#  #.#.#####.# h8  #.#.# #..#  hZ #[#.# #.###  #.#.# #.#  h  X2hX hm`  ####.#################.#  #.# #...#  #.# #.### #.# #.#  #.# #.#   #.# #.#  ####.############# #.#  h` .................# #.#  ####.###########@###.#  ###.......#  #............##.##### #.#.#####.....#.#  h-a #.#>#####.#####.#  #.#.......# #.#  #.#.###########.# hPa  #.#.# #.........# hpa  #[#.# #.######### hg X1hj hD  .....>....[.............# #####.#################.#  #.# #...#  #.# #.###  #.# #.# h ( #.# #.#  #.# #.# #####.############# #.# h ................@.# #.# #####.###########.###.#h$   ###.................#  #............##.#####h P  #.#.#####.....#.#  #.#>#####.#####.#  #.#.......# #.#  #.#.###########.#  #.#.# #.........# h< X0h] hw? G.>....[.# #.#.#  #.# #...#  #.# #.###  #.# #.#  #.# #.#  #.#h? g #.# #.# #.# ..# #.# #.#.###.#h? w  ###.........#h@ 2  #h<@ ...##.#####  #.#.#####.....#.#hq@   #.#>#####.#####.#  #.#.# #.#h@ @  #.#.#.#hA   #.#.# #.# hdH hH ;39hM hy .>....[.# #.#.#  #.# #...#  #.# #.###  #.# #.#  #.#hح  #.#  #.# #.# #.# #.# h* ..# #.# #.hF 4#.###.#h\ 4  ###hm #.........#h~ 2  #h $...##.#####h  h P #.#.#####.....#.#h c #.#>#####.#####.# #.#h H.# #.#h<  #.#.hM #.# #.#.# #.#h X8h h   .>....[.#  #.#.# #.# #...# #.# #.### #.#h6  #.# #.# #.# #.# #.#  #.# #.#  ..# #.#  ha v#.#.###.# ###h t.........# #...##.##### h  #.#.#####.....#.#  #.#>#####.#####.#  #.#h h.# #.#  #.#.#.# h s #.#.# #.#h h h! zbb   bat (wandering)h4" :7h& h<-  >....[    #.# #...#  #.# #.###  h- #.# #.#  #.# #.#  #.# #.#  ############# #.#  h- s.b.....@....# #.#  ###########.###.#  h+. ... hS. ) .  hw. %.  h. +#.#>  h. 7 #.#   h. ; #.#.#  h.  >....[ hl}   #.# #...#  he#.# #.###  he#.# #.#  he#.# #.#  hg#.# #.#  he############# #.#  h.b.....@....# #.#  h#b###########.###.#  h...  .  . #.#>  h  h3G #.#.# h263.0 (9.0)hMagic DarthhhhD _A bat is nearby!hhߒ % .......>....[.............#  stinkchinker the Conjurer  #######.#################.#  Demigod #.# #...#  Health: 14/14 ======================== #.# #.###  Magic: 4/5===================----- #.# #.#  AC: 2Str: 8 #.# #.#  EV: 11Int: 20 #.# #.#  SH: 0h- >Dex: 12  #######.############# #.#  XL:  1 Next: 60% Place: Dungeon:1  .........b*****@....# #.#  Noise: ---------  Time: 463.0 (0.0) h 1 #######.###########.###.#  -) Nothing wielded ###.................#  Cast: Magic Dart h #............##.#####  Zot (5537)  #.#.#####.....#.#  #.#>#####.#####.#  b   bat (wandering) #.#.......# #.#  #.#.###########.#  #.#.# #.........# _The bat moves out of view. h? _A bat is nearby!Aiming: Magic Dart (safe; 3% risk of failure)  hu Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 100% to hit)h % .......>....[.............#  stinkchinker the Conjurer  #######.#################.#  Demigod h$ #.# #...#  Health: 14/14 ======================== #.# #.###  Magic: 4/5h ===================----- #.# #.#  AC: 2Str: 8 #.# #.#  EV: 11Int: 20 #.# #.#  SH: 0Dex: 12  #######.############# #.#  XL:  1 Next: 60% Place: Dungeon:1 h , .........b.....@....# #.#  Noise: ---------  Time: 463.0 (0.0) h+ 1 #######.###########.###.#  -) Nothing wielded ###.................#  Cast: Magic Dart hT #............##.#####  Zot (5537)  #.#.#####.....#.#  h #.#>#####.#####.#  b   bat (wandering) #.#.......# #.#  #.#.###########.#  h z#.#.# #.........# Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 100% to hit)  h4 TThe magic dart hits the bat.  You kill the bat!h  >....[    h' #.# #...#  #.# #.###  hF e#.# #.#  hk #.# #.#  #.# #.# h @  #.#  h y.***** #.#  h   h 6... h D . h(  .hG E #.#>hk 5  h  h P #.#.# hz +......h~ 6=4.0 (1Magic Dart6 _h h hh hGh]hR543h؍P2h{B1hhhkhB0hhY29h>h2X8h,hNhB7hޕh֛ ...-...... _You start resting.h/,73.0 (9h5=====-4.0 (10.0)6huhê% _Magic restored.hH h hw hp   .>....[.# #.#.# #.# #...# #.# #.### #.# #.# #.# #.# #.# #.# #.# #.# hp P.....# #.# #.#.###.# ###.# #.##.##### hq  #.#.#####.....#.#  #.#>#####.#####.# hEq  #.#.# #.#  #.#.hjq }#.#  #.#.# #.#hw X5h| h  .>....[.# #.#.# #.# #...# #.# #.### #.# #.# #.# #.# #.# #.# #.# #.# .....# #.# #.hF D#.###.# ###.# #.##.#####  #.#.#####.....#.#  #.#>#####.#####.#  #.#.# #.#  #.#.#.#  #.#.# #.#h hr B4h hD  .>....[.# #.#.# #.# #...# #.# #.### #.# #.# #.# #.#hD  #.# #.# #.# #.# .....# #.# #.hE d#.###.# ###h E B.# #.##.##### h4E < #.#.#####.....#.# hFE hWE P #.#>#####.#####.# hiE ) #.#h{E 2.# #.# hE - #.#.hE #.# hE o #.#.# #.#hJ h#K B3hN hխ  .>....[.# #.#.#hT 1 #.# #...# #.# #.### #.# #.# #.#h  #.# #.# #.# hӮ ?#.# #.# .....# #.# #.#.###.#h _ ###.# #h U.##.#####  #.#.#####.....#.# hd  #.#>#####.#####.#  #.#.# #.#  #.#.h `#.#  #.#.# #h .#hö h X=====2h~ h > .>....[.# #.#.# #.# #...# #.#ho s #.### #.# #.# #.# #.# #.# #.# #.h # #.# .....# #.#h _ #.#.###.#h w ###.# #.##.##### h @ #.#.#####.....#.# h& } #.#>#####.#####.#  #.#hY c.# #.#  #.#.h #.#  #.#.# #.#h X1hW" h  .>....[. #.#. #.# #... #.# #. #.# #.# #.# #.# #.# #.# #.# #.# .....# #.# #.#.###.# ###.# #.##.#####  #.#.#####.....#.#  #.#>#####.#####.#  #.#.# #.#  #.#.#.#  #.#.# #.#h h $0hR hNj h h  h O.>....[h!  hT )#.h #h K #.#h ) #h% K #.#hY * #.h K #.#h + #.#h K #.#hL + #.#h K #.#h * #.#h  h$ )#.h_ 5# #.#h  h E.....# #.#h  hO *#.h #.###.#h M ###.h .#hb C #...h .##.#####h D #.#h 6.#####.....#.#hT 9 #.h +#>#####.#####.#h 8 #.#h V.......# #.#hC . #.#hu .h #.# h h P #.#.# #hC .#ht hB h) hn %19h h}hg' .>....[ #######.# #.# # #.# #. #.# #. #.# #. #.# #. #.# #. .....# #. #.#.###. ###... #......##. #.#.#####.....#.# #.#>#####.#####.# #.#.......# #.# #.#.##.#  #.#.# #.#hmhnB8hGsh .>....[ #######.# #.# # #.# # #.# # #.# # #.#h ##.# #.....# ##.#.### ###... #............##. #.#.#####.....#.# #.#>#####.#####.# #.#.......# #.# #.#.##.#  #.#.# #.#hhZX7hh,7 .>....[ #. #.#  #.#  #.#  #.#  #.# #.h 8# .....# #.#. ###... #............##. #.#.#####.....#.# #.#>#####.#####.# #.#.......# #.# #.#.#.#  #.#.# #.#hS?X6hhud .>....[ #. #.# #.# #.# #.# #.##.#.....##.#.hk ###.. #............##. #.#.#####.....#.# #.#>#####.#####.#  #.#.# #.#  #.#.#.#  #.#.# #.# hlh m$5hmhXrh&N .>....[ #. #.# #.# #.# #.#h* #.##......#.#. ### #.##. #.#.#####.....#. #.#>#####.#####. #.#.# #. #.#.#.hn #.#.# #.h>X4hh6N .>....[ #. #.# #.# #.# #.#h7p #.##.J.#.# ### #.## #.#.#####.....# #.#>#####.##### J   endoplasm (asleep) # #.#.# # # #.#.# # #.#.# #h<0Magic Darth*?| 86.0 (12  An endoplasm comes into view.hB;.JJhCf7.0 (133hCGhH^ _The endoplasm quivers.h\ O .......>....[...... stinkchinker the Conjurer #######.########### Demigod #.#  Health: 14/14 ======================== #.#  Magic: 4/5===================----- #.#  AC: 2Str: 8 #.#  EV: 11h Int: 20 #.#  SH: 0Dex: 12 ############.########### XL:  1 Next: 66% Place: Dungeon:1 .J*****@................ Noise: ---------  Time: 487.0 (0.0) h) w############.########### -) Nothing wielded ###............ Cast: Magic Dart #............## Zot (5513) h  #.#.#####.....# #.#>#####.##### J   endoplasm ##.#.......# # ##.#.########### #h #.#.# #........An endoplasm comes into view. _The endoplasm quivers.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionhr \Shift-Dir - straight lineAim: an endoplasm (100% to hit)hgM .......>....[...... stinkchinker the Conjurer#######.########### Demigod#.#Health: 14/14 ========================#.#Magic: 4/5===================-----#.#AC: 2Str: 8#.#EV: 11Int: 20#.#SH: 0Dex: 12############.########### XL:  1 Next: 66% Place: Dungeon:1.J*****@................ Noise: ---------  Time: 487.0 (0.0)############.########### -) Nothing wielded###............ Cast: Magic Dart#............## Zot (5513) #.#.#####.....##.#>#####.##### J   endoplasm ##.#.......# # ##.#.########### ##.#.# N 4m#........Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.  The endoplasm is severely wounded.h h, h $.J....h[ h =h 8.0 (1hN #2 h _h h h .......>....[...... stinkchinker the Conjurer #######.########### Demigod #.#  Health: 14/14 ======================== #.#  Magic: 3/5==============---------- #.#  AC: 2Str: 8 #.#  EV: 11Int: 20 #.#  SH: 0Dex: 12 ############.########### XL:  1 Next: 66% Place: Dungeon:1 ..J****@................ Noise: =--------  Time: 488.0 (0.0) ############.########### -) Nothing wielded ###............ Cast: Magic Dart #............## Zot (5512)  #.#.#####.....# #.#>#####.#####49m J   endoplasm ##.#.......# # ##.#.########### ##.#.# #........The magic dart hits the endoplasm. _The endoplasm is severely wounded.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)hr E .......>....[...... stinkchinker the Conjurer #######.########### Demigod #.#  Health: 14/14 ======================== #.#  Magic: 3/5==============---------- #.#  AC: 2Str: 8 #.#  EV: 11h#####.##### J   endoplasm ##.#.......# # ##.#.########### ##.#.# #........Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 100% to hit)  The magic dart hits the endoplasm.  hTt 7You kill the endoplasm!hay  >....[ #.# hz  #.#  #.#  #.#  #.#  ...****...... #.#>  # hSz  #  ##.#.#  h h/ #.....h x809.0 (1Magic Dart1 hZ _hY h h0h2o09hhB8hZhH765434=====210499=====87h&65432h .............- _You start resting.h4#15089.0)h15=====-9.0 (201 _Magic restored.h$3hhz8y .>....[ #. #.# #.# #.# #.# #.#h9^#..#. ### #. #.#.#####..... #.#>#####. ## #.#hp9.# .# #.#. .# #.#.# #h>h?:0hCh< .>....[ #. #.# #.# #.# #.# #.##. #. ##. # ### # #. # #.#.##### #h& #.#>#####.# #.#.# ..# #.#. #.# #.#.# #hyY89hh2 .>....[ #. #.# #.# #.# #.# #.##. .#. .##. ##h+ ### #h #h/( # h` .#h0 #.#.##### h .#h~ ) #.#>#####. .### #.#.#.# #.#. .#.# #.#.# #h"X8h(h .>....[ #. #.# #.# #.# #.# #.##. #.#..#h/#.# #### # ..# #.#.##### #.# #.#>#####. #.### #.#ha.# #...# #.#. ..#.# #.#.# #hn=====7hh .>....[ #. #.# #.# #.# #.# #.##. ##.#..##.#hy! 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## #.# #.#  . #.# ## #.#  #. #.# .. #.#  #.##.# .# #.#....###.# #.################# ##....#.###.#.#................ h! #.†.........#.#.############### ###.###...#####.#.#....# ............###.@...##.# ≈≈≈≈≈...###.####+#### ≈...♣#.# #.........# h "t.......≈≈..##.#######.....# .ß.<..♣.≈≈.##.hh"t..# #.....# ♣.....ß..≈....#.# #.....#♣.....≈.#..#.# #.....# ........≈≈.(..#.# #.....# ..ß..♣.≈≈....##.# #######h-(X0h<-h]# #.# #.### #.# #.# . #.# ## #.# #. #.# .. #.# #.##.# .# #.#....###.# #.################ ##....#.###.#.#...............  #.†.........#.#.############## ####.###...#####@#.#....# .............###.....##.# .≈≈≈≈≈...###.####+#### ≈≈...♣#.# #.........# hݎ≈.......≈≈..##.#######.....# ..ß.<..♣.≈≈.##...# #.....# .♣.....ß..≈....#.# #.....#♣.....≈.#..#.# #.....#.......≈≈.(..#.# #.....#hY49hh9M  ## ## . ## .##.# h<z#....###.# #.#################....#.###.#.#...............  #.†.........#@#.############## ####.###...#####.#.#... .............###.....##.# .≈≈≈≈≈≈≈..##...###.####+### he≈≈...♣.≈≈..###.# #.........##hh:8h!h$nUM .. .g## ## . ## .##.# #....###.# #.#################....#.###.#@#...............  #.†.........#.#.############## ####.###...#####.#.#... .............###.....##.#Zot (5448) ...g   goblin (asleep)hn)##hu0Magic Darth{-52.0 (18h{f3.0 (197h^h ho_A goblin comes into view. It is wielding a +0 dagger.h@ .. stinkchinker the Conjurer .# .g# ## Demigod #.# #*# Health: 14/14 ========================  ## #.# #*# Magic: 4/5===================-----  . #.# ## #*# AC: 2Str: 8  #. #.# .. #*# EV: 11Int: 20  #.##.# .# #*# SH: 0Dex: 12  #....###.# #*################ XL:  1 Next: 80% Place: Dungeon:1  ##....#.###.#@#............... Noise: ---------  Time: 553.0 (0.0)  #.†.........#.#.############## -) 1A49mNothing wielded ####.###...#####.#.#....#  Cast: Magic Dart .............###.....##.#  Zot (5447) .≈≈≈≈≈≈≈..##...###.####+#### ≈≈...♣.≈≈..###.# #.........#  g   goblin (asleep) ≈.......≈≈..##.#######.....# ..ß.<..♣.≈≈.##...# #.....# .♣.....ß..≈....#.# #.....# _f - a scroll labelled OSORUS MINUTRO _A goblin comes into view. It is wielding a +0 dagger.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)h6|: h{| .. stinkchinker the Conjurer .# .g# ## Demigod h|#.# #.# Health: 14/14 ======================== h| ## #.# #.# Magic: 4/5h}===================-----  . #.# ## #.# AC: 2Str: 8  #. #.# .. #.# EV: 11h-}Int: 20  #.##.# .# #.# SH: 0Dex: 12 hT} #....###.# #.################ XL:  1 Next: 80% Place: Dungeon:1 hs} ##....#.###.#@#............... Noise: ---------  Time: 553.0 (0.0) h}J #.†.........#.#.############## -) Nothing wielded ####.###...#####.#.#....#  Cast: Magic Dart h}.............###.....##.#  Zot (5447) h}0.≈≈≈≈≈≈≈..##...###.####+#### ≈≈...♣.≈≈..###.# #.........#  g   goblin (asleep) ≈.......≈≈..##.#######.....# hb~..ß.<..♣.≈≈.##...# #.....# .♣.....ß..≈....#.# #.....# Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.  You kill the goblin!hP .# .)#  h#.# #*#  ## #.# #*#  . #.# ## #*# hK #. #.# .. #*#   .# #*#  hɆ #*   #.†....# ...##.# h . #.....< h- h0......6=4.0 (1Magic Dart6 _hOhhW[ 3h\ h^ ha 54hb h7d X3hd he he B2h(f hf B1hf h+g h#h X0hh hSi Y39hi h}j X8hj hk hk :7hvl hu -..#.#......... _You start resting.h0| ,63.0 (9h~ #5h8~ =====-4.0 (10.0)6h h> % _Magic restored.h4 h hh@uM## ..... .)## ## . ## .##.# #....###.# #@#################....#.###.#.#...............  #.†.........#.#.############## ####.###...#####.#.#... .............###.....##.#hyX5h,hwM##### ..... .)## ## . ## .##.# #....###.# #.#################....#.###.#.#...............  #.†.........#.#.############## ####.###...#####.#.#....#hHX4hhM##### ..... .)## ## . ## .##.# #....###.# #.#################....#.###.#.#...............#.†.........#.#.##############hmX3hvhuM#  .##### ..... .)## ## . ## .##.# #....###.# #.################ Zot (5433) ###h{n=====2h[hM###  ..##### ...... .)## ## . ## .#.##.# .# #.#Zot (5432) #..hfX1hVhJM######  ......###### ......... #$.)## ## . ## .#.##.# .# #.##.#h{PX0hzThڲM######  ......########### ................. #$.## ##h]j## . ###. #.# .. #.##.# hY29hwh$  Things that are here:h" #.# .  .# #$@)#  #.# ###.# ## #.# #.# . #.# ## #.#h# #. #.# .. #.# #.##.# .# #.# #....###.# #.# ##....#.###.#.# #.†.#.#.a +0 dagger; a goblin corpseh)h\*I8 _h50h##.# .  .# #@.)#  #.# ###.# ## #.# #.# . #.# ## #.#h<X #. #.# .. #.# #.##.# .# #.# #....###.# #. # ##....#.###.#.# # #.†.#.#.hCX7hhX6hԤh M######### ######### .......@......... .#######..)##### ###.## #.#. #.# ## #.# _You now have 93 gold pieces (gained 14).h X5hh`s.#.#.. .#..)##### #.# ###.# ## #.# #.# . #.# ## #.# #. #.# .. #.# #.##.# .# #.#h:t #....###.# #.# ##....#.###.#.#h]zX4h~h,#.##.#...#..)##### #.# ###.# ## #.# #.#  . #.# ## #.# #. #.# .. #.# #.##.# .# #.# #....###.# #.# ##....#.###.#.#hX3hhS #.#.#.#...#..)##### #.# ###.# ## #.# #.#  . #.# ## #.# #. #.# .. #.# #.##.# .# #.# #....###.# #.# ##....#.###.#.#hYX2h^hw#.. #.##.#.#..#...#..)###### #.# ###.# ## #.# #.#  . #.# ## #.# #. #.# .. #.# #.##.# .# #.# #....###.# #.# ##....#.###.#.#hX1hnh' ## .. #.##.#.#..#...#..)##### ###.# ###.# ## #.# #.#  . #.# ## #.# #. #.# .. #.# #.##.# .# #.# #....###.# #. h( ##### ##....#.###.#.#hR0X0h5hCb ### ... #.##.#.#...##...#..)##### ###.# ###.# ## #.# #.#  . #.# ## #.# #. #.# .. #.# #.##.# .# #.# #....###.# #. ##### ##....#.###.#.#hY19hch *###.#. ###. ... #.##.#.##...##...#..)##### ###.# ###.# ## #.# #.# . #.# ## #.#h #. #.# .. #.# #.##.# .# #.# #....###.# #. ##### ##....#.###.#.#hX8h8h6m ### #.. #.# ###.# ....# #.# ####.#. #..##...#..)##### ###.# ###.# ## #.# #.# . #.# ## #.#hm #. #.# .. #.# #.##.# .# #.# #....###.# #. ##### ##....#.###.#.#hsX7hwh*{ ### #.. #.### ###.#.#.... #.#.# ####.#. #..##...#..)#####. ###.# ###.# ## #.# #.# . #.# ## #.# #. #.# .. #.# #.##.# .# #.# #....###.# #. ##### ##....#.###.#.#hLh:6h`hA #### #..  #.### ###.#. #....  #.#.#########  ####@#.........###### #....................#....##...#######..)####...# ###.# ###.##. ## #.# #.# . #.# ## #.# #. #.# .. #.# #.##.# .# #.#  hBn#....###.# #.####hGX5huKh#### #.. #.######.#. #... #.#.#############.#.........##### #..@................#....##...#######..)###....# ###.# ###.# #. ## #.# #.# . #.# ## #.# #. #.# .. #.# #.##.# .# #.#ha #....###.# #.######## ##....#.###.#.#..ẖX4hhD #### #.. #.### ###.#. #.... #.#.### ####.#. #.@... #....##...#..)#....## ###.# ###.##.#. ## #.# #.#.>. . #.# ## #.### #. #.# .. #.# #.##.# .# #.#h #....###.# #. ##### ##....#.###.#.#hR -86.0 (22hT%h(f7.0 (233ha,h.; _Found a stone staircase leading down.h......................hhA& #### #.. #.### ###.#. #....h& #.#.### ####.#. #@. #....##...#..) #....######.# ###.# #.#.# ## #.# #.#h'a.>.. . #.# ## #.# ### #. #.# .. #.# #.##.# .# #.# #....###.# #.h$'v ##### ##....#.###.#.#h4.X2h.h ####.. ######.#. .... #.#############.#.........####.##........#...@##...#######..)##....######.# ###.#.# ## #.# ..>.. .###...# #.†.........#.# hGX1hhD #### #.. #.### ###.#. #.... #.#.## ####.#. #.##.. #..@.##...#..) #....######.# ###. #.#.# ## #.# #.h ..>.. . #.# ## #.# ### #. #.# .. #. #.##.# .# #. #....###.# #. ##### ##....#.###.#.h ...# #.†.#.h-X0hha   ####   #..  ## #.###  #. ###.#.  #. #....  #. #.#.#   #. ####.#.   #.##..   #.@..##...#..   #....######.# ###   #.#.#### #.# #   ..>.. . #.# ## #   ###### #. #.# .. #   #.##.# .# #   #....###.# #   ##### ##....#.###.#   ...# #.†.#hbY09hhh+8 .. #####. ###.#. .... #.#############.#.........##.......#.#....##...########...@######.# ####.####  ..>.. .######## #...  #.######.###...##### hh:8hh 9   #..   ### #.###   #.. ###.#.   #.# #....  hI9 #.# #.#.   #.#####.#.  # #.##.....h@! 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Demigod #*#.# #....  Health: 14/14 ======================== #*#.# #.#.###### Magic: 4/5===================----- #*#.#####.#....... AC: 2Str: 8 #*#.##............ EV: 11Int: 20 #*#....##...###### SH: 0Dex: 12 #*...######.#  XL:  1 Next: 86% Place: Dungeon:1 #######@#.#######.#  Noise: ---------  Time: 615.0 (0.0)hI #......>.......##.# ##  -) Nothing wielded ##.###########.##.# ..  Cast: Magic Dart #.# #.##.# .#  Zot (5385)  #.# #....###.#  #.####### ##....#.## r   quokka (asleep) #.......# #.†....... #######.######.###...## #................ _There is a stone staircase leading down here. _A quokka comes into view.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)h Y ### #.###stinkchinker the Conjurer  #r#.. ###.#.Demigod  #*#.# #....Health: 14/14 ========================  h= #*#.# #.#.###### Magic: 4/5===================-----  h #*#.#####.#....... AC: 2Str: 8  #*#.##............ EV: 11Int: 20  #*#....##...###### SH: 0Dex: 12 hΦ  #*...######.#XL:  1 Next: 86% Place: Dungeon:1 h   #######@#.#######.#Noise: ---------  Time: 615.0 (0.0) hJ   #......>.......##.# ## -) Nothing wielded   ##.###########.##.# .. Cast: Magic Dart  #.##.##.# .# Zot (5385) h - #.##....###.#  #.####### ##....#.## r   quokka  hЧ #.......# #.†.......  #######.######.###...##  h #................ _There is a stone staircase leading down here. _A quokka comes into view.h' Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehN 9Aim: a quokka (asleep, 100% to hit)hq* %A quokka comes into view.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a quokka (asleep, 100% to hit)  The magic dart hits the quokka but does no damage.h1 |..r....hW4 3=6.0 (1h4 A4 _h : h#< h ### #.###  stinkchinker the Conjurer #.#.. ###.#.  Demigod #.#.# #....  Health: 14/14 ======================== #r#.# #.#.###### Magic: 3/5==============---------- #*#.#####.#....... AC: 2Str: 8h #*#.##............ EV: 11Int: 20 h#*#....##...###### SH: 0h4=Dex: 12 h]#*...######.#  XL:  1 Next: 86% Place: Dungeon:1 h#######@#.#######.#  Noise: =--------  Time: 616.0 (0.0) h#......>.......##.# ##  -) Nothing wielded h##.###########.##.# ..  Cast: Magic Dart #.# #.##.# .#  Zot (5384) h; #.# #....###.#  h%#.####### ##....#.## r   quokka hMJ#.......# #.†....... #######.######.###...## hxa#................Aim: a quokka (asleep, 100% to hit) h_The magic dart hits the quokka but does no damage.  Aiming: Magic Dart (safe; 3% risk of failure)  hPress: ? - help, Q - select actionShift-Dir - straight lineh8Aim: a quokka (100% to hit)hs{ ### #.###stinkchinker the Conjurer  #.#.. ###.#.Demigod  #.#.# #....h{Health: 14/14 ========================  #r#.# #.#.###### Magic: 3/5==============----------  h9| #*#.#####.#....... AC: 2Str: 8  #*#.##............ EV: 11Int: 20  #*#....##...###### SH: 0Dex: 12  h_|f#*...######.#h|XL:  1 Next: 86% Place: Dungeon:1   #######@#.#######.#Noise: =--------  Time: 616.0 (0.0) h|  #......>.......##.# ## -) Nothing wielded h}!  ##.###########.##.# .. Cast: Magic Dart  #.#h>}#.##.# .# Zot (5384)  #.#hn}#....###.#  h}#.####### ##....#.## r   quokka  h}#.......# #.†.......  #######.######.###...##  h}a#................Aim: a quokka (asleep, 100% to hit) h}:_The magic dart hits the quokka but does no damage.  h~Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionh7~QShift-Dir - straight lineAim: a quokka (100% to hit)hz _The magic dart hits the quokka but does no damage.  Aiming: Magic Dart (safe; 3% risk of failure)  h1Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a quokka (100% to hit)  The magic dart hits the quokka but does no damage.hp.r...h] +7.0 (1h A3 _h hhgJ M ### #.###  stinkchinker the Conjurer #.#.. ###.#.  Demigod hJ }#.#.# #....  Health: 14/14 ======================== #.#.# #.#.###### Magic: 2/5=========--------------- #r#.#####.#....... AC: 2hJ LStr: 8 #*#.##............ EV: 11Int: 20 hJ #*#....##...###### SH: 0Dex: 12 #*...######.#  XL:  1 Next: 86% Place: Dungeon:1hK  #######@#.#######.#  Noise: =--------  Time: 617.0 (0.0) #......>.......##.# ##  -) Nothing wieldedhZK & ##.###########.##.# ..  Cast: Magic Dart #.# #.##.# .#  Zot (5383)  #.# #....###.#  #.####### ##....#.## r   quokka #.......# #.†.......hK  #######.######.###...## #................Aim: a quokka (100% to hit) _The magic dart hits the quokka but does no damage.  hK ;Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (100% to hit)h0 ### #.###stinkchinker the Conjurer  #.#.. ###.#.Demigod  #.#.# #....Health: 14/14 ======================== hD #.#.# #.#.###### Magic: 2/5=========---------------  #r#.#####.#....... AC: 2Str: 8  #*#.##............ EV: 11Int: 20  #*#....##...###### SH: 0Dex: 12  h#*...######.#XL:  1 Next: 86% Place: Dungeon:1 hܻ  #######@#.#######.#Noise: =--------  Time: 617.0 (0.0) h  #......>.......##.# ## -) Nothing wielded h+  ##.###########.##.# .. Cast: Magic Dart  hQ#.##.##.# .# Zot (5383)  hx8#.##....###.#  h#.####### ##....#.## r   quokka  h#.......# #.†.......  #######.######.###...## h$ #................h{Aim: a quokka (100% to hit) _The magic dart hits the quokka but does no damage.  h"Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionhAQShift-Dir - straight lineAim: a quokka (100% to hit)h=x _The magic dart hits the quokka but does no damage.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight lineh>  Aim: a quokka (100% to hit)  The magic dart hits the quokka but does no damage.hG.r..8.0 (12 _hJhLh4 +h/  ### #.###  stinkchinker the Conjurer #.#.. ###.#.  Demigod #.#.# #....  Health: 14/14 ======================== #.#.# #.#.###### Magic: 1/5====-------------------- #.#.#####.#....... AC: 2Str: 8 #r#.##............ EV: 11Int: 20 #*#....##...###### SH: 0Dex: 12 #*...######.#  XL:  1 Next: 86% Place: Dungeon:1 #######@#.#######.#  Noise: =--------  Time: 618.0 (0.0) #" 37m......>.......##.# ##  -) Nothing wielded ##.###########.##.# ..  Cast: Magic Dart #.# #.##.# .#  Zot (5382)  #.# #....###.#  #.####### ##....#.## r   quokka #.......# #.†....... #######.######.###...## #................Aim: a quokka (100% to hit) _The magic dart hits the quokka but does no damage.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (100% to hit)h..  ### #.###stinkchinker the Conjurer  #.#.. ###.#.Demigod  #.#.# #....Health: 14/14 ========================  #.#.# #.#.###### Magic: 1/5hm2 ====--------------------  #.#.#####.#....... AC: 2Str: 8  #r#.##............ EV: 11Int: 20  #*#....##...###### SH: 0Dex: 12  #*...######.#XL:  1 Next: 86% Place: Dungeon:1   #######@#.#######.#Noise: =--------  Time: 618.0 (0.0)   #......>.......##.# ## -) Nothing wielded   ##.###########.##.# .. Cast: Magic Dart  #.##.##.# .# Zot (5382)  h2 s #.##....###.#  #.####### ##....#.## r   quokka  #.......# #.†.......  #######.######.###...##  #................Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (100% to hit)  The magic dart hits the quokka.  The quokka is heavily wounded.h hM d.r.h8 l9.0 (11 _h ht) ### #.###  stinkchinker the Conjurer #.#.. ###.#.  Demigod #.#.# #....  Health: 14/14 ======================== hpu#.#.# #.#.###### Magic: 0/5------------------------ #.#.#####.#....... AC: 2Str: 8 #.#.##............ EV: 11Int: 20 #r#....##...###### SH: 0Dex: 12 hu#*...######.#  XL:  1 Next: 86% Place: Dungeon:1 #######@#.#######.#  Noise: =--------  Time: 619.0 (0.0)hu #......>.......##.# ##  -) Nothing wielded hvR##.###########.##.# ..  Cast: Magic Dart #.# #.##.# .#  Zot (5381)  #.# #....###.#  hIv#.####### ##....#.## r   quokka #.......# #.†.......hrvA #######.######.###...## #................hwThe magic dart hits the quokka. _The quokka is heavily wounded.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (heavily wounded, 100% to hit)h: ### #.###  stinkchinker the Conjurer #.#.. ###.#.  Demigod #.#.# #....  Health: 14/14 ======================== #.#.# #.#.###### Magic: 0/5------------------------ #.#.#####.#....... AC: 2Str: 8 #.#.##............ EV: 11Int: 20 h:#r#....##...###### SH: 0Dex: 12 #....######.#  XL:  1 Next: 86% Place: Dungeon:1 #######@#.#######.#  Noise: =--------  Time: 619.0 (0.0) #......>.......##.# ##  -) Nothing wielded ##.###########.##.# ..  Cast: Magic Dart #.# #.##.# .#  Zot (5381)  #.# #....###.#  #.####### ##....#.## r   quokkah:q #.......# #.†....... #######.######.###...## #................h,;Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (heavily wounded, 100% to hit)  The magic dart hits the quokka.  h];4You kill the quokka!h? ### #.###  #.#..   #.#.# #....  #.#.#    #† #*  . hH@  ##   ..  #.#  .#  #.#  #.   #. #.†     h&.hh ### #.###stinkchinker the Conjurer  #.#.. ###.#.Demigod  #.#.# #....Health: 14/14 ========================  #.#.# #.#.###### Magic: 0/5------------------------  #.#.#####.#....... AC: 2Str: 8  #.#.##............ EV: 11Int: 20  #†#....##...###### SH: 0Dex: 12  #....######.#XL:  1 Next: 100% Place: Dungeon:1   #######@#.#######.#h|Noise: =--------  Time: 620.0 (1.0)   #......>.......##.# ## -) Nothing wielded   ##.###########.##.# .. Cast: Magic Dart  #.#h#.##.# .# Zot (5380)  #.##....###.#  #.####### ##....#.##   #.......# #.†.......h!   #######.######.###...##   #................hu Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionhShift-Dir - straight lineAim: a quokka (heavily wounded, 100% to hit)  hZThe magic dart hits the quokka. _You kill the quokka!h7haPress: ? - help, Q - select actionh9Shift-Dir - straight line  h}Aim: a quokka (heavily wounded, 100% to hit)  hJThe magic dart hits the quokka. _You kill the quokka! h)W You have reached level 2!h  --more--hh<B20/2072 0% hChD4 _h 3h h h -79hw 87hE h h( :6h hH h B5h h h/ p1===4h `321h ===069h n8h h B7h h h B6h h h/ B5h h h- d2===4hU h h h. B3h h h> B2h h h8 :1h hH h V===0h h o59h X8h( h X7h h h0 B6h h!" 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 #.### ######...###.#..# ###..##.#......hA######.##..##.###.#......# #..#..#.###### ####.###.####...>#.#hKX4h2h  ..# ##.## #..### #).## #  #.### ######...###.#..# ###..#.......####.####.####.##..##.###.#.....@# #..hU..###### ######...†#.# #.####.##.#.#hX3hhބ.# ##.## #.. #.### #).# #.# .# ##.# #.#.# #.### #.## #...###.#..# ###..##.#..# #.......#..# h# #.####.####.##..##.### #....@.# #..#..##.# #.###### ##.#..##.#.# #.#..##.#.# ###...†##.#.# #.#.# #####.####..#...#  #.)..#  #.###.####...>#.#  #.# #.####.##.#.# hX2hshOj.# ##.## #.. .### #).# #.# .# ##.# #.#.# #.### #.## #...###.#..# ###..##.#..# #.......#..# h #.####.####.##..##. #...@..# #..#..##.# #.###### ##.#..##.#. #.#..##.#. ###...†##.#. #.#.# #####.####..#... #h.).. #.###.####...>#. #.# #.####.##.#.hn1hfa.# ##.## #...### #).# #.#.# ##.# #.#.# #.### #.## #...###.#..# ###..##.#..## #.......#..#h b #.####.####.##..##. #..@...# #..#..##.# #.###### ##.#..##.## #.#..##.# ###...†##.# #.#.# #####.####..# #.) #.###.####...># #.# #.####.##.#h\jX0hoh'.# ##.## #...### #).# #.#.# ##.# #.# #.# #.### #.## #...###.#..# ###..##.#..# ## #.......#..# #.####.####.##..##. #.@....# #..#..##. #.###### ##.#..##. #S #.#..##... ###...†##.### #.#. #####.####..#. S   ball python (constriction, asleep) #.) #.###.####...> #.# #.####.##.hW0Magic Darth.770.0 (84hg1.0 (8529hSh^ _A ball python comes into view.h ............# ##.## #..  stinkchinker the Conjurer ..........### #).# #.#  Demigod h L..........# ##.# #.#  Health: 20/20 ======================== #.........# #.### #.#  Magic: 6/7====================---- ########### #...###.#..#  AC: 2Str: 8 ###..##.#..#  EV: 11Int: 20 ## #.......#..#  SH: 0Dex: 12h  #.####.####.##..##. XL:  2 Next:  0% Place: Dungeon:1 h #.@....# #..#..##. Noise: ---------  Time: 771.0 (0.0) h #*###### ##.#..##. -) Nothing wielded h! #S #.#..##. Cast: Magic Dart hJ .. ###...†##. Zot (5229)  ### #.......#. hj #####.####..#. S   ball python (constriction, asleep) #............) h /#.###.####...> #.# #.####.##. h _You see here a quokka corpse. _A ball python comes into view.h Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh FAim: a ball python (asleep, 100% to hit)h.d............# ##.## #..  stinkchinker the Conjurer ..........### #).# #.#  Demigod ..........# ##.# #.#  Health: 20/20 ======================== #.........# #.### #.#  Magic: 6/7====================---- ########### #...###.#..#  AC: 2Str: 8 ###..##.#..#  EV: 11Int: 20 ## #.......#..#  SH: 0Dex: 12 #.####.####.##..##. XL:  2 Next:  0% Place: Dungeon:1 #.@....# #..#..##. Noise: ---------  Time: 771.0 (0.0) h<7#.###### ##.#..##. -) Nothing wielded h8#S #.#..##. Cast: Magic Dart .. ###...†##. Zot (5229)  ### #.......#. #####.####..#. S   ball python (constriction, asleep) #............) #.###.####...> #.# #.####.##.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The magic dart hits the ball python.  You kill the ball python!h4@ ##.## #..  #).# #.#  ##.# #.#  #.### #.#  #..  ###.  ## #..    #*  #.  .. † ###  h@B )  >  #.#  hB...h3=2.0 (1Magic Dart8 _h1h<h9k.............hhhthB7hDhX6hBhQX5hh n4hh ,3hKhih  hJ :2h h h B1h h h B0h hF" h" 97====h" ;19h>& h .# ##.## #...### #).# #.#.# ##.# #.# ##.# #.### #.#  # #...###.#..# ###..##.#..# ### #.#..# #.####.####.##..## #@.....# #..#..## #.###### ##.#..## #.# #.#..## ..# ###...†##ht o #### #.# #####.####..# #. #.###.####... #.# #.####.##h% X8h h  ### #).# # ## #.###  ##########..###.#..# ###..### #.......####.####.##..##......# #..###### ## .###...†###.......#.# #....#.## h h2 B7h h`   # ## #.###  ##########..###.#..# ###..### #.......####.####.##..##......# #..###### ## .......###...†..##.###......... #####.####..#............?#.######†#.## hh X6h'm h  ## #.###  ##########..###.#..# ###..### #.......####.####.##..##......# #..###### ######.##.# .......###...†##.###....... .. #####.####..# ............#..........## h m====5h5 h&: )#.# #.### #.# # # #...###.#..# # ###..##.#..# # ### #.#..# # #.####.####.##.. ### #......# #..#.. ... #.###### ##.#..#.##.#h:  #.#...# ###...†#..##.#### #. .. #####.####.. ..# #.? #.###.####. #.# #.####. #.# #....#. #.######†#.h: H #.hA X4hF h,  .###.# #.### #.# .# # #...###.#.. .# ###..##.#.. .# ### #.#.. .# #.####.####.##.. .# #### #......# #..#.. .. ... #.###### ##.#..#.##.# #.#...# ###...†#..##.#### # ... #####.#### ..### ##.? #.###.#####. #.# #.####.# #.# #....#. #.######†#. #.hO X3h h #.###.# #.### #.# #.# h, @# #...###.# #.# ###..##.# #.# ### #.# #.# #.####.####.## #.# ######......# #..# #.. ...##.###### ##.#h #.##.# #.#.# ###...#..##.#### #... ...# #####.####. ..#### # #.? #.###.#### #. #.# #.#### # #.# #....#h  #.######†# #h hm B2h! hT   ##########..###.#. ##..### #.......####.####.#######......# #... ...##.###### ## #######.##.# ..........###..###..##@####..........# #####.####..###.........##.Zot (5212) #.#########.# h h B1hY h0  #.#  ###..##.#  #.#h[ ### #.......#  #.# #.####.####.##  #.#h H######......# #..#  #.. ...##.###### ##.# h ########.##.# #.# ...........#h ###.###..##.#### #.hO .......@.# #####.####### #........##.? #.###.### #. #.# #. # #.# #.... #.######† #........ ######## h )#.h~ X0h hW e  #.# ###..##. #.# ### #. #.# #.####.####. #.#hW  ######......# #.. #.. ...##.###### ##. ########.##.# #.hX ) ...........# ####.###..##.#### #h hD h  #.#### #..... #.# #.####.#### #.#######......# # #.. ...##.###### # ########.##.# # ...........###.###..##.#### #. #.........# ##### ##### #..... #.##.?.# #.### #...# #.# #. #...) #.# #. #..##. #.#### #..# .# #..... #... # ###### #h6 >[39;49m.#.h> X7hʴ hB s .####.##########......# . ...##.##### ########.##.# # ...........##.###..##.###.........# ####..####....#.##.@.# ### #.. ).##.#####. .h X6h h1 h6 14.0)hl; e5.0 (35h@ h@B a _g - a scroll labelled UDDOMU KAILh"G..hEh\B#.# ######......# #.#.. ...##.###### # ########.##.# # ...........# ####.###..##.#### #..#.........# #####.##......#### #.....#.##...# #.###.# #..@# #.# #.##...).##.# #.#..##.##.######..# .# #......#... # #######h]#.#.#. .#.hdX4hijh` . ...##.###### ## #########.##.# #...........##.###..##.###..#.........# #####.##......###.......##...# ###.# #...### ).#.####### ....... #######..h\X3hPh:h#.. ...##.###### ##.#########.##.# #.#............# ###.#.###..##.#### #.#.........# #####.##......#### #.#.##...# #.###.##...### #.# #.##...@.# #.# #.#..##.# #.##..# .# #.#... .# ##.#. ..##. . ### #. # .. # # h>?X2h1Bhl  #.. ...##.###### ##.##########.##.# #.##............# ###.#.###..##.#### #.#.........# #####.##......#### #.#.##...# #.###.##...### #.# #.##...)@# #.# #.#..##.# #.######†#..##.# #.#...#.# #.#.#.... #.#. .### #.#. #... #.#.You see here a +0 whip.hͩ_1 _h"h  #########.##.# ...........###...###..##.###..........# #####.###......###........##...# ###.###h #...### )....#..#######†#..#.......#...########.... .. h?hB0h$h<...........###..###..##.###...........# #####.###......###........##...# ###.### #...### #...)....#..#######†........########....  .#####. ... .#.... hZ199hBha ###..##.###..........# #####.###....###........##...# ###.### #...### .)....#######†........########.......... #.#####..#.#. #l   frilled lizard (asleep)l#h?0Magic Darth -801.0 (6he2.0 (78hcha _A frilled lizard comes into view.ha? #.###..##.#### #.... stinkchinker the Conjurer #.........# #####.### Demigod #......#### #........ Health: 20/20 ======================== #.##...# #.###.### Magic: 6/7====================---- #...### #.# #.### AC: 2Str: 8 #...).# #.# #.... EV: 11Int: 20 #..##.# #.######† SH: 0Dex: 12 he@#..##.# #........ XL:  2 Next:  3% Place: Dungeon:1 #...#@# ########. Noise: ---------  Time: 802.0 (0.0) #.#.*........ #. -) Nothing wielded #.#*#####..#. #. Cast: Magic Dart #.#* # #. Zot (5198)  ..*#. *#h@#. l   frilled lizard (asleep) *... l# _You see here a +0 whip. _A frilled lizard comes into view.hATAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)h #.###..##.#### #.... stinkchinker the Conjurer #.........# #####.### Demigod #......#### #........ Health: 20/20 ======================== #.##...# #.###.### Magic: 6/7====================---- #...### #.# #.### AC: 2Str: 8 #...).# #.# #.... EV: 11Int: 20 #..##.# #.######† SH: 0Dex: 12 #..##.# #........ XL:  2 Next:  3% Place: Dungeon:1 h#...#@# ########. Noise: ---------  Time: 802.0 (0.0) #.#.......... #. -) Nothing wielded #.#.#####..#. #. Cast: Magic Dart #.#. # #. Zot (5198)  ...#. .##. l   frilled lizard (asleep) .... l#Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  You miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen.hH       #.##...#  #...### #.#  #...).# #.# h(  †         #.#. #  ...h+ .#l l. .# h3.0 (17) Contam hh{C  Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  You miscast Magic Dart.are very lightly contaminated with residual magic.  Nothing appears to happen. _The frilled lizard hisses angrily.h  #.###..##.#### #.... stinkchinker the Conjurer #.........# #####.### Demigod #......#### #........ Health: 20/20 ======================== #.##...# #.###.### Magic: 5/7=================------- #...### #.# #.### AC: 2Str: 8 #...).# #.# #.... EV: 11Int: 20 hc #..##.# #.######† SH: 0Dex: 12 #..##.# #........ XL:  2 Next:  3% Place: Dungeon:1 h) #...#@# ########. Noise: ---------  Time: 803.0 (0.0) #.#.*........ #. -) Nothing wielded #.#*#####..#. #. Cast: Magic Dart #.#* # #. Zot (5197) Contam  ..*#. *##. l   frilled lizard l... h` .#Nothing appears to happen. _The frilled lizard hisses angrily.  h Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh AAim: a frilled lizard (100% to hit)h>O#.###..##.#####.... stinkchinker the Conjurer#.........# #####.### Demigod#......#### #........ Health: 20/20 ========================#.##...##.###.### Magic: 5/7=================-------#...####.# #.### AC: 2Str: 8#...).##.# #.... EV: 11Int: 20#..##.##.######† SH: 0Dex: 12#..##.#ht?a#........ XL:  2 Next:  3% Place: Dungeon:1#...#@#########. Noise: ---------  Time: 803.0 (0.0)#.#.*........#. -) Nothing wielded#.#*#####..#.#. Cast: Magic Dart#.#*##. Zot (5197) Contam ..*#.*#h?#. l   frilled lizardl....#h?Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh?Aim: a frilled lizard (100% to hit)  The magic dart hits the frilled lizard.  The frilled lizard is heavily wounded.hhn....l.h߉t=4.0 (16 _hhhKs  #.###..##.#### #.... stinkchinker the Conjurer #.........# #####.### Demigod #......#### #........ Health: 20/20 ======================== #.##...# #.###.### Magic: 4/7=============----------- #...### #.# #.### AC: 2Str: 8 #...).# #.# #.... EV: 11Int: 20 #..##.# #.######† SH: 0Dex: 12 #..##.# #........ XL:  2 Next:  3% Place: Dungeon:1 #...#@# ########. Noise: =--------  Time: 804.0 (0.0) #.#.*........ #. -) Nothing wielded #.#*#####..#. #.s 7m Cast: Magic Dart #.#* # #. Zot (5196) Contam  ..*#. l##. l   frilled lizard .... .#The magic dart hits the frilled lizard. _The frilled lizard is heavily wounded.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 100% to hit)h  #.###..##.#### #.... stinkchinker the Conjurer #.........# #####.### Demigod #......#### #........ Health: 20/20 ======================== #.##...# #.###.### Magic: 4/7=============----------- #...### #.# #.### AC: 2Str: 8 #...).# #.# #.... EV: 11Int: 20 #..##.# #.######† SH: 0Dex: 12 #..##.# #........ XL:  2 Next:  3% Place: Dungeon:1 #...#@# ########. Noise: =--------  Time: 804.0 (0.0) #.#.......... #. -) Nothing wielded #.#.#####..#. #. Cast: Magic Darhk t #.#. # #. Zot (5196) Contam  ...#. l##. l   frilled lizard .... .#Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 100% to hit)  The magic dart hits the frilled lizard.  You kill the frilled lizard!       #.##...#  #...### #.#  #...).# #.#   †     #.#.*  #.#*  #.#* #  ..* .# R11H .. .# h#...### #.# #.####.##.#...).# #.# #....#.##.#..##.# #.######†#.##.#..##.# #.##.#...#.##.####.#.#...# #.# ##.#.#####..#.# #.# hzj#.#. #..# ##.# ... #..# #.# h>hs:2hۛhV#.# #####.####..#.#......#### #.).#.##...# #.###.####...>##...### #.# #.####.##.##...).# #.# #....#.##.##..##.# #.######†#.##.##..##.# #.##.##...#.##.####.#.#...# #.# ##.#.#####..#.# #.# ##.#. #..#.# #.# ... #..#.##.# .# #..#(#.. #..#...# #..#..######hP038.0 (29.0)hrhf9.0 (301hh- _Found 3 poisoned darts.h F.......h h$  #......#### #............)#.##...# #.###.####...># #...####.# #.####.##.#.#...).# #.# #....#.##.#.#..##.# #.######†#.##.#.#..##.# #..........##.#.#...#.###############.####...#.#..........# #.# ####.#.#####..#@# #.# #.#.#. #..#.# #.# ... #..#.# #.# # #..#(# #.# .. #..#.. ..#.# #..#.. ###### h X0h htP H ##...# ###.####...># #...### ##.)....#######†.........#.###############.####..#..........# #.# ########..#.   ...  .#(.. ...hP (#hNX Y59h] h   #...### ##.)....#######†.........#.###############.####..#..........# #.# ########..#.   ...  .#(.. ....# .  ######## hB B8h\ h h' )....#######†.........#.###############.####..#..........# #.# ########..#.   ...  .#.. ..........# ......  ############ h?/ X7h.4 h  #######†.........#.###############.####..#..........# #.# ########..#.   ...  .#(#######.. .........#   ############  You see here 3 poisoned darts.h h I6 _hC h .#..##.# #.######†#.##.#.##..##.# #.##.#.##...#.#########.####.#.#...# #.# ###.##.#.#####..#.# #.# #.##.#. #..#.# #.# ... #..#.# #.# h .# #..#(#.# .. #..#.# .# #..#.####hy X5hv hp #..##.# #.######†#.##.#.# #..##.# #.##.#.# #...#.########.####.... #.#...# #.# ###.# #.#.#####..#.# #.# #.# #.#. #..#.# #.# hp D... #..#.# #.# .# #..#(#.# .. #..#.#  .# #..#.####hx hy B4h~ hw ! #..##.# #.######†#.##.#.#  #..##.# #.##.#.#  #...#.#.####....  #.#...# #.# ###.#  #.#.#####..#.# #.# #.#  #.#. #..#.# #.#  ... #..#.# #.# .# #..#(#.#  h !.. #..#.# .# #..#.:####h} X3h hR #..##.# #.######†#.##.#.# #..##.# #.##.#.# #...#.#.####.... #.#...# #.# ###.# #.#.#####..#.# #.# #.# #.#. #..#.# #.# hR*... #..#.# #.#  .# #..#(#.# .. #..#.# # 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.# #.# ##.# #.#.##.# #.....#.# #.##.# #.###.#.# #....###.# #.#.# ###....#.###.#.#.h Y79h hA &  #  #......#  #.####.# .#..#.# ........# #.#.######### .#...##.... #...#..)##.# ###.# .# #.# .##.# #.....#.# .##.# #.###.#.# ....###.# #.#.#....#.###.#.#.8h% i#  #......#  #.####.# .#..#.# ........# .#.# .#...##.... ...#..)##h &.# ###.# .# #.# ##.# #.....#.# ##.# #.###.#.# .###.# #.#.# #....#.###.#.#.hd X7hj hT  # #......# #.####.# .#..#.# ......# #.# #...## ..... ..#h ..)## #.# ###.# # #.# #.# # #.# #.# # #.# #.....#.# h # #.# #.###.#.# # .h .###.# #.#.# ....#.###.#.#.h X6h h  ......# .####.# .#..#.# ......# .# ...## ....> .#..)##. .# ###.# #. .# hW #.# #. .# #.# #. .# #.....#.# #. .# #.###.#.# #. .###.# #.#.#. ...#.###.#.#.h h X5h h / .....# ####.# #..#.# .....# # .## ...>. #..)##.# # ###.# #.# # #.# #.# # #.# #.# # #.....#.# #.# h # #.###.#.# #.# ###.# #.#.#.# ..#.###.#.#.h X4h h 01126.0 (271.0)hn h h E _Done exploring.hD ................. ..hIhj,0.0)hnhSthvE _Done exploring.h # .# ..#.# #  #>...)#.# ###.# h#.#  #.# #.#  #.....#.# #.#  #.###.#.# #.# .# #.#.#.# .#.###.#.#.hhl7.0 (13 _h!h#hH # .# #.# #  #>...)#.####.# #.# #.# #.# #.....#.# #.# #.###.#.# #.# .# #.#.#.# #.###.#.#.hMhP`82h1UhVhB  # .# #.# #  #>...)#.####.# #.# #.# #.# .....#.# #.# .###.#.# #.# .# #.#.#.# .###.#.#.h hA `91h h hm5x # .# .# #  #>....[..)#.####.# hB6#.# #.# #.# #.# #.# ###.#.# #.# # #.#.#.# ###.#.#.h;<h>a300hLChxPhs9 # # # #  #>....[...)#.####.# #.# #.# #.# #.# #.# .#.# #.#  #.#.#.#.#.#.hy>hpAa169hEhFhS #>....[. #..)#.# ###.# #.# #.# h%#.# #.# #.# .#.# #.# #.#.#.# #.#.#.hhd`28hhRheG #>....[. ..)#.#.# #.#  #.# #.# #.# #.# .#.# #.# .#.#.# .#.#.hh`37h\hh h# #>....[. .)#.# #.# #.# #.# #.# #.# #.# #.# #.# #.#.# #.#.46h*hWd>....[. )#.# .# #.# .# #.# .# #.# .# #.# .#.# .#.h@^h_`55hch/eh&>....[. #.# # #.# # #.# # #.# # #.# #.# #.hh`64h+hhE>....[..# #.#  #.#   #.#  #.# .# .hh`73hhZh& p>....[..##.# #.# #.# #.# .##h!- h70 `82h5 h8 h/o >....[..##.# #.# #.##.#.##hs hv `91h;} h~ hl [>....[..##.# ##.# ##.# ##.# # #.# # .# # # # hr hv a400h4{ h| h....[..##.# #.#.# #.#.# #.#.# #.#.# #.#.## #.# #.h7hga159hh)c _There is a stone staircase leading down here.h>@...[..##.# #.#.# #.##.# #.##.# #.##.# #.##.## #.## #.#hhzg28 _hY hwh?d.@....[#. #.# # #.# #. #.# #. #.# #. #.# #.##.## #..# #.h~h`37hDh3c _There is a stone staircase leading down here.hh*hŻhEhKg46 _h@h## #####.. ..#r..##.# #...r##.# #..?..# 2 #@.$.#  #.##.# . ?<.. #..###..  rr 2 rats (asleep)#.# #. hH10856) h rrrrYou climb downwards.hk<====7 (1.7Magic Dart5h<hMChJ _The rat squeaks loudly. x2  Found three items. Found an escape hatch in the ceiling. _There is a stone staircase leading up here.h  stinkchinker the Conjurer  Demigod  Health: 20/20 ======================== ## ### Magic: 6/7====================---- ##.. ..# AC: 2Str: 8 r..##.# #  EV: 11Int: 20 ...r##.#  SH: 0Dex: 12 #.*?..#  XL:  2 Next:  6% Place: Dungeon:2 #@.$.#  Noise: ====-----  Time: 1144.7 (0.0) #.##.#h  -) Nothing wielded ..# Cast: Magic Dart ?<.. Zot (10855)  #..## #.. rr 2 rats #.# #.Found three items. Found an escape hatch in the ceiling. _There is a stone staircase leading up here.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (100% to hit)hxqI  stinkchinker the Conjurer  Demigod  Health: 20/20 ======================== ## ### Magic: 6/7====================---- ##.. ..# AC: 2Str: 8 r..##.# #  EV: 11Int: 20 hr...r##.#  SH: 0Dex: 12 #..?..#  XL:  2 Next:  6% Place: Dungeon:2 #@.$.#  Noise: ====-----  Time: 1144.7 (0.0) #.##.#  -) Nothing wielded ..# Cast: Magic Dart ?<.. Zot (10855)  #..## #.. rr 2 rats #.# #.has+Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (100% to hit)  You miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen.hsh { ## ### ##.. ..# .h{j #  ....##.#  #.r?..#      h{..# ?<..h{ #..## #..h |r   rat #.# h*|6#. hR~----5.7 (14) Contam _hhhj  stinkchinker the Conjurer  Demigod  Health: 20/20 ======================== ## ### Magic: 5/7=================------- ##.. ..# AC: 2Str: 8 ...##.# #  EV: 11Int: 20 ....##.#  SH: 0Dex: 12 #.r?..#  XL:  2 Next:  6% Place: Dungeon:2 #@.$.#  Noise: ---------  Time: 1145.7 (0.0) #.##.#  h6-) Nothing wielded ..# Cast: Magic Dart ?<.. Zot (10854) Contam  #..## #.. r   rat #.# #.You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (100% to hit)h7  stinkchinker the Conjurer  Demigod h Health: 20/20 ======================== ## ### Magic: 5/7=================------- ##.. ..# AC: 2h$4Str: 8 ...##.# #  EV: 11Int: 20 ....##.#  SH: 0Dex: 12 #.r?..#  XL:  2 Next:  6% Place: Dungeon:2hY2 #@.$.#  Noise: ---------  Time: 1145.7 (0.0) hU#.##.#  -) Nothing wielded ..# Cast: Magic Darth ?<.. Zot (10854) Contam h #..## #..h r   rat #.# h;D#.hc[Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (100% to hit)  The magic dart hits the rat.  h1You kill the rat!h-h$ ## ### ##.. ..#hFL  #  hh  #..?..# h  h#   h5..# h?<.. #..##h, #.. #.#h; #. h`r.r   rath|9=6.7 (13 _h7hh _Your Stealth skill increases to level 2!h   stinkchinker the Conjurer  Demigod  Health: 20/20 ======================== ## ### Magic: 4/7=============----------- ##.. ..# AC: 2h} 4Str: 8 ...##.# #  EV: 11Int: 20 r*..##.#  SH: 0Dex: 12 h 7#*.?..#  XL:  2 Next:  9% Place: Dungeon:2 hƄ #@.$.#  Noise: =--------  Time: 1146.7 (0.0) #.##.#  -) Nothing wieldedh  ..# Cast: Magic Darth f ?<..h p Zot (10853) Contam  #..## #.. r   rat #.# #. _You kill the rat! _Your Stealth skill increases to level 2!h Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linehG 5Aim: a rat (100% to hit)ht0  stinkchinker the Conjurer  Demigod  Health: 20/20 ======================== ## ### Magic: 4/7=============----------- ##.. ..# AC: 2Str: 8 ...##.# #  EV: 11Int: 20hH r...##.#  SH: 0Dex: 12 #..?..#  XL:  2 Next:  9% Place: Dungeon:2 #@.$.#  Noise: =--------  Time: 1146.7 (0.0)h #.##.#  -) Nothing wieldedh h'..# Cast: Magic Darth;f ?<..hZh Zot (10853) Contam  h#..## #.. r   rath hI#.# hD#.hAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionhUShift-Dir - straight lineAim: a rat (100% to hit)  h>TThe magic dart hits the rat.  You kill the rat!h  ## ### ##.. ..# hT- #  †*  #*.?..#  h    ..# ?<..h #..## #.. #.# hN6#. h#g+..hm127.7 (1Magic Dart2 _hshvh) h h hb 10h Y49hW h &-hz+ 51.7 (4  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a rat (100% to hit)  The magic dart hits the rat. _You kill the rat! _You start resting.h. a-8) h5 h8 K _Your magical contamination has completely faded away.hehhGhX7hKn6hhhu5====5hhFh:4h"hB3hUhhh2B2he hhm====1hhhB0hhh/C39hlhb"h"B8h$h(h()B7h'+h.h&/B6h0hc4h4k6===5hB6h4:h:B4h;hj?h?:3h?AhDhD:2hFhKhKO===1hMhQhQB0hSh|XhX;29hZh]h^B8h_hchcB7hehtihiB6h/khy_ _You start resting.hŊ073.7 (22.0)hd7====4.7 (235hhhJ% _Magic restored.hN M ## #####.. ..# .....##.# ##..†...###.@?.#...#<.$#.$ #.##.### ..# #?<..###.hV hX k5.7 (1.0)4h^ ha * _Found 8 gold pieces.hU V## #### ###.. ..# .....##.# # #..†...##.# #..@..# #...#<.$.# #.$ #.##.# ## ..# .# ?<.. ##..###.. h% h%* `63h1 h> hB e7.7 (22hF hI ` _h - a scroll labelled SASITIPSAMh;-## #######.. ..# .....##.# ###..†...##.#  #.....# h#...#<.@.# #.$ #.##.# ## ...# .#  #?<.. .# #..## #.#.. ##.##. hh(====8.7 (11hh h{e9.7 (20hhk? _You now have 109 gold pieces (gained 16).hqx2M ## ######.. ..# .....##.# ##..†...## #..#...#<..hy#.$ #.#### ...##?<.. .#..#.#.h080.7 (119hċhך H ## #### ###.. ..# .....##.# ## #..†...##.# #..@..# #...#<...# #.$ #.##.# ## ...# .#hb  #?<.. .# #..## #. #.. # #.#  #.h hM `18h h hR ## #### ###.. ..# .....##.# ## #..†...##.# #.@...#hi #...#<...# #.$ #.##.# ## ...# .# #?<.. .# #..## #. #.. # h #.#  #.h%h)`27h/hs1h# ## #####.. ..#.##.# ## #..†...##.# #@....# #...#<...# #.$.#.##.# ##....# .##h#$#?<.. .# #..## #. #.. # #.#  #.h-,h6hE## ########.. ..# ......##.# ## #..†...##.# #..##.....##..@#<...# #.$.#.##.# ##....# .#hE ##?<.. .# #..## #. #... # #.## #.# hNhyQ`45hVhXhv## ########.. ..# ......##.# ## #..†...##.# #..##.....# #...#<...# #.@.#.##.# ##....# .# ##?<....# #..####. #... # #.### #. .#h`54hh$he6.7 (23hh> _You now have 117 gold pieces (gained 8).h J## ########.. ..# ......##.# ## #..†...##.# #..##.....# .#<...# #...#.##.# ##.@..# .# ?<....# ..####..#... # #.####.##.##.#hh6e7.7 (12h)hzh~## ########.. ..#......##.# ## #..†...##.#..##.....# #...#<...#.##h~##....#..# ##@<....# #..####...^ # #### (h+%81 _Found 4 stones.9.7 (20hh p _f - 2 scrolls labelled OSORUS MINUTRO (gained 1)h@ ## #### ####.. ..# ......##.# ## #..†...##.# #..##.....# #...#<...# #...#.##.# ##....#..# ##.@....# #..####..##...^ # #.#### #.##.##.##(#hH hO g90.7 (109hU hY c _There is an escape hatch in the ceiling here.hkhhhhg18 _hhZ  #.#....####.#..#.  #.#.#####........  #.#.# #.#.#####  #.#.#####.#......  #.#.##...........h֌  #÷#....##...#####  #....######.#  #######.#.#######.#1 h. #.....@>.......##.# ###  ##.###########.##.# #.. #.# #.##.# #.# hSG#.# #....###.# hwB#.####### ###....#.#h@ #.......# #........h]  #######.######.###...#   #...............  #####.#..≈≈≈≈≈≈≈..## hhhg2.4 (1.77hh \ _A mysterious force pulls you upwards. The hatch slams shut behind you.h{s  #.#....####.#..#.# #.#.#####.# #.#.# #.#.# #.#.#####.#. #.#.##... #÷#....##...# #....######.#  #.#.#ht .#  #..##.# # ##.#.##.# #. #.# #.##.# #.# #.# #....###.#  #.# ###....#.# #.# #.hxt  #.######.###...# #. #####.#..≈..##.hz h f306h h c _There is a stone staircase leading down here.h%hPhhMh'g45 _hsh_[     ## .. #   #.# 2  #@#  ###           h`hLdhg5.1 (1.74hhP} _You climb downwards. _There is a stone staircase leading up here.h ## ..##..<###hp h' O603 hQ _h h hLT   ##### ......##..............<###hZ h] `72h` hnb haD  ##### .##............).# ###..<###hjh#m`81hqh,t# _Found a whip.hO 3h hC       ### .. ###. #. #.#.....). #.#####. #<# g ### g   hobgoblin (asleep)   h2P 0Magic Darth`W t 0  A hobgoblin comes into view.h[ O .  The hobgoblin shouts!h] ==9.1 (1Magic Dart0ha hd 6 _The hobgoblin moves out of view.h5.hh.      ##. #. ###. #.. #.#.....). #.#####...# #<# g.# ### . g   hobgoblin   h50Magic Darth1:&0h>?g.h@r--200.1 (1799hChgEh+h h@S stinkchinker the Conjurerhi h< Demigodh h Health: 20/20 ========================h h/J Magic: 6/7hVE====================----h} hG AC: 2hƧ-Str: 8h h########.  EV: 11h8.Int: 20h] h#........  SH: 0h.Dex: 12h" hy###........  XL:  2 Next: 12% Place: Dungeon:2h h۬ #..@*......  Noise: ---------  Time: 1200.1 (0.0)h h5#.#..**.)..  -) Nothing wieldedh{ h#.#####g..#  Cast: Magic Darth h4#<# ..#  Zot (10799) hk h:### . h  h^o g   hobgoblinhhί h h@1The hobgoblin shouts! h|(_The hobgoblin moves out of view.  hAiming: Magic Dart (safe; 3% risk of failure)  haPress: ? - help, Q - select actionh> Shift-Dir - straight lineh<Aim: a hobgoblin (100% to hit)hy stinkchinker the Conjurer Demigod hxHealth: 20/20 ======================== Magic: 6/7====================---- AC: 2Str: 8 h########.EV: 11Int: 20 #........SH: 0h!Dex: 12 ###........XL:  2 Next: 12% Place: Dungeon:2hE #..@*......Noise: ---------  Time: 1200.1 (0.0) hg#.#..**.)..hH-) Nothing wielded h#.#####g..#Cast: Magic Darth[ #<# ..#hKZot (10799)  h5###. h5og   hobgoblinhWhyYThe hobgoblin shouts! _The hobgoblin moves out of view.  h7Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (100% to hit)h w _moves out of view.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin but does no damage.h ~S..g.h"t=1.1 (18 _hDhhjj   stinkchinker the Conjurer hj  Demigod  Health: 20/20 ======================== hj  Magic: 5/7=================-------  AC: 2h k Str: 8 ########.  EV: 11h+k Int: 20 #........  SH: 0hMk =Dex: 12 hok ###........  XL:  2 Next: 12% Place: Dungeon:2 hk 1#..@*......  Noise: =--------  Time: 1201.1 (0.0) hk #.#..*g.)..  -) Nothing wielded hk #.#####...#  Cast: Magic Dart hk #<# ..#  Zot (10798)  hl ?### .  hTh3....h46.1 (1Magic Dart3 _hEhhhh$h[h<      h ##.  #.  ###.h,  #.@..†.....hH  #.#.....).)  #.#####...#hc  #<# †.#hb  ### .h   h hhh-72hhhe     ########.  #........ ###.h  #....†.....  #@#.....).)  #.#####...#  #<# †.#h  ### .     hhz-81hѠhth& Ih* h+ B0h. hO/ h/ #2h/ X===89h0 h3 h3 B8h4 h7 hi7 ,7h7 hQ8 h; B6h< h< h? h? &===h? 05h@ hrD X4hUE h H h^H B3hL ,hT bMagic Dartb   bat (wandering) hU Q_You start resting.h\ ,16.1 (8h^ e7.1 (92hc he V _A bat comes into view.h18########........###..........†.b.#.....).)h1####...#<# †# .  h:h;8.1 (1Magic Dart1hAhxCh ########........###......†.b#.....).)####...# †# .  h h &9h :0hD$ h' a _There is a stone staircase leading up here.h-h hh hj h/o ho |3====79hs ht ht B8hu hZx hx B7hy h_} X6hV~ h m====5hm h X4hL h h B3h h h- hL :2h# hl h ,1h hn h X0h h hѠ u4===69h hɤ h ,8h hx hg X7h h. hW :6h֬ h <===h2 05hc h X4h: h h* :3h h hѾ B2h h X1he hi X0h- h hU ;5====h ;59hF h h :8h h hG B7h! h h B6hs h =====h 05hc hc X4h h X3h hj h B2hT h X1h h 06===49h ho X8h9 h) hR B7h` h X6h h h @===5h hhhS,4hhrh h B3h h%hdB2h9hdh,1hhh;X0h4h$ h;_You start resting.h$&059.1 (40.0)h'h?'W7====60.1 (41h';39h/,ho/% _Magic restored.h ####### #..##........†.b........).)####..<†.####.hhk1.1 (1.0)8h;hTh  ####### #......##.........†..........).).#####..<†.####.hP h `27h" h  ####### #.##......†..........).).#####..<†.####.h hY `36h h h      ########.  #..  ###.  #.@..†.....  #.#.....).)  #.#####...# h #<# †.#  ###    hh>====45hh h      ##.  #.  ###.  #..@.†.....  #.#.....).)  #.#####...#  #<# †.#  ### .h_    h}h`54h hh' )     . #. #. ###.# #...@†. #.#.....).)# #.#####...#h( % #<# †.#  ### .. ##   h* h+ h3 bb   bat (wandering)h7 u6Magic Dart3h> h\? h!     . . #. #. ###.b# #....@......r #.#.....).)# #.#####...##  #<# .†.# h r ### .... .###.h r   quokka (wandering) #b   bat (wandering)  h h? hV h/ h{ .b...r.rbh `72hH h _A quokka comes into view. _You see here a hobgoblin corpse.h  stinkchinker the Conjurer  Demigod  Health: 20/20 ======================== .  Magic: 6/7====================---- ..  AC: 2hStr: 8 ########...  EV: 11Int: 20 #..........  SH: 0Dex: 12 ###........##  XL:  2 Next: 24% Place: Dungeon:2 hYa#....@*b...r.  Noise: ---------  Time: 1267.1 (0.0) h#.#.....).)##  -) Nothing wielded #.#####...##  Cast: Magic Dart h#<# .†.#  Zot (10732)  h ### ....  .###.  r   quokkahA #  b   bat hp_A quokka comes into view. _You see here a hobgoblin corpse.  hAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineh5Aim: a bat (100% to hit)ha stinkchinker the Conjurer Demigodhb Health: 20/20 ======================== .h=bMagic: 6/7====================---- ..hbAC: 2Str: 8 ########...EV: 11Int: 20 hb#..........SH: 0Dex: 12hbR ###........##hbXL:  2 Next: 24% Place: Dungeon:2 hc#....@*b...r.h6cNoise: ---------  Time: 1267.1 (0.0) hTc#.#.....).)##-) Nothing wieldedhscR #.#####...##hDf Cast: Magic Dart #<# .†.#Zot (10732)  ### .... .###.r   quokka #b   batAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (100% to hit)  The magic dart hits the bat.  The bat is moderately wounded.hhohZhbb....r.hgm=8.1 (11h"ha  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (100% to hit)  The magic dart hits the bat.  The bat is moderately wounded. h\_The bat closely misses you.h ;  stinkchinker the Conjurer  Demigod  Health: 20/20 ======================== .  Magic: 5/7=================------- ..  AC: 2Str: 8 ########...  EV: 11Int: 20 #..........  SH: 0Dex: 12 ###..b.....##  XL:  2 Next: 24% Place: Dungeon:2 #....@....r..  Noise: =--------  Time: 1268.1 (0.0) #.#.....).)##  -) Nothing wielded #.#####...#h;#  Cast: Magic Dart #<# .†.#  Zot (10731)  ### ....  .###.  r   quokka #  b   batThe bat is moderately wounded. _The bat closely misses you.Aiming: Magic Dart (safe; 3% risk of failure)  h;Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)hj  stinkchinker the Conjurer  Demigod  Health: 20/20 ======================== .  Magic: 5/7=================------- ..  AC: 2Str: 8 ########...  EV: 11Int: 20 #..........  SH: 0Dex: 12 ###..b.....##  XL:  2 Next: 24% Place: Dungeon:2 #....@....r..  Noise: =--------  Time: 1268.1 (0.0) #.#.....).)##  -) Nothing wielded #.#####...## m Cast: Magic Dart #<# .†.#  Zot (10731)  ### ....  .###.  r   quokka #  b   batAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)  The magic dart hits the bat.  You kill the bat!h. ..      ###...  h,/      #<# .†.#  ### ....hr_.###. hehfhna...r..hrt79.1 (10 _h}hh~ U  stinkchinker the Conjurer  Demigod  Health: 20/20 ======================== .  Magic: 4/7=============----------- h 2..  AC: 2Str: 8 ########...  EV: 11Int: 20 #..........  SH: 0Dex: 12 h ###........##  XL:  2 Next: 27% Place: Dungeon:2 #....@**r....  Noise: =--------  Time: 1269.1 (0.0) #.#.....).)##  -) Nothing wielded #.#####...##  Cast: Magic Darth>  #<# .†.#  Zot (10730)  ### ....  h T.###.  r   quokka # The magic dart hits the bat. _You kill the bat!Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionh XShift-Dir - straight lineAim: a quokka (100% to hit)h:"# stinkchinker the Conjurer Demigod Health: 20/20 ======================== .Magic: 4/7=============----------- ..AC: 2Str: 8 ########...EV: 11Int: 20 h0#!#..........SH: 0Dex: 12 ###........##XL:  2 Next: 27% Place: Dungeon:2 #....@**r....Noise: =--------  Time: 1269.1 (0.0) #.#.....).)##-) Nothing wielded #.#####...##Cast: Magic Dart #<# .†.#Zot (10730)  ### .... .###.r   quokka #Aiming: Magic Dart (safe; 3% risk of failure)  hu#*Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (100% to hit)  The magic dart hits the quokka.  The quokka is moderately wounded.h_hcZ.r.hfn70.1 (129 _hjhlhE  stinkchinker the Conjurer  Demigod h  Health: 20/20 ======================== .  Magic: 3/7==========-------------- ..  AC: 2Str: 8 hG########...  EV: 11Int: 20 #..........  SH: 0hDex: 12 ###........##  XL:  2 Next: 27% Place: Dungeon:2 #....@*r.....  Noise: =--------  Time: 1270.1 (0.0) #.#.....).)##  -) Nothing wielded #.#####...##  Cast: Magic Darth #<# .†.#  Zot (10729)  hկ### ....  .###.  r   quokkahJ # h*The magic dart hits the quokka. _The quokka is moderately wounded.Aiming: Magic Dart (safe; 3% risk of failure)  hWPress: ? - help, Q - select actionShift-Dir - straight linehvAim: a quokka (moderately wounded, 100% to hit)h!G   stinkchinker the Conjurer hG  Demigod  Health: 20/20 ======================== .  Magic: 3/7==========-------------- ..  AC: 2Str: 8 ########...  EV: 11Int: 20hG  #..........  SH: 0Dex: 12 hH >###........##  XL:  2 Next: 27% Place: Dungeon:2 #....@.r.....  Noise: =--------  Time: 1270.1 (0.0)hH  #.#.....).)##  -) Nothing wielded #.#####...##  Cast: Magic Dart #<# .†.#  Zot (10729)  ### ....  .###.  r   quokka # hH Aiming: Magic Dart (safe; 3% risk of failure)  h I ;Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (moderately wounded, 100% to hit)  The magic dart hits the quokka.  You kill the quokka!h0I hM ChM . hN ..        *†..... hO H     #<# .†.#  ### ....hR hS &.h< 331.1 (1Magic Dart8 _hf h hjhjhlhphnpB7hshthtB6hvhQzB5hzh{h~hB4hBhkhB3hhʇht4===2h܉hX1hh+hcB0hʓhhC19hnhQhN8 S-Magic DartS   ball python (constriction, wandering) _You start resting.h|,80.1 (9hů===-1.1 (10.0)8hxhh^ _A ball python comes into view.h N     .  ..  #..S  #.  ###.##  #...@†.†.....  #.#.....).)##  #.#####...##  #<# .†.#  ### ....h   .###.  #  h h@.SS   ball python (constriction, wandering)hk2.0)7h h hl_    .  ..  #...  #.S.  ###.##  #....@.†.....  #.#.....).)##  #.#####...##  #<# .†.#  ### .... .###.  #  .S36h ghfkv _You see here a hobgoblin corpse.h   stinkchinker the Conjurer  Demigod  Health: 20/20 ======================== .  Magic: 3/7==========-------------- ..  AC: 2Str: 8 ########...  EV: 11Int: 20 #..........  SH: 0Dex: 12 ###........##  XL:  2 Next: 33% Place: Dungeon:2 #....@*****S.  Noise: ---------  Time: 1283.1 (0.0) #.#.....).)##  -) Nothing wielded #.#####...##  h  Cast: Magic Dart #<# .†.#  Zot (10716)  ### ....  .###.  S   ball python (constriction, wandering) #  _A ball python comes into view. _You see here a hobgoblin corpse.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 100% to hit)hL   stinkchinker the Conjurer  Demigodhh3?:5h^@hJChvCB4hDhGhGB3hnIhUh - _You start resting.hb1316.1 (32.0)hg7====-7.1 (332hmh q% _Magic restored.h     .  ..  #...  #.  ###.##  #...@†.†...†.  #.#.....).)##h,  #.#####...##  #<# .†.#  ### ....  .###.  #  hhuk8.1 (1.0)1hh hO     .  ..  #...  #h^PC.  ###.##  #..@.†.†...†.  #.#.....).)##  #.#####...##hPR  #<# .†.#  ### ....  .###. hP6  #hP%  hWhY`90h_hahH     .  ..  ##...hAI  #.  ###.##  #.@..†.†...†.  #.#.....).)##hsI  #.#####...##  #<# .†.#hK  ### ....   .###.  hLN #  h4WhdZb2079h/ahBch2   . . ########...  #.......... #####h  #....†.†...†.  #@#.....).)##  #.#####...  #<# .†.  ### .... .###.h     hwh====18hwhh0 h ..########........###........##....†.†...†.#.....).)######...## <# .†.# ## .... ###.27h h hz..########........###..##....†.†...†.#.....).)######...##  .†.# ## .... ###. #  h#h*`36h!h$a _There is a stone staircase leading up here.h h h hQ hu g45 _h h f #.#....####.#..#.# h l#.#.#####........# hЈ #.#.# #.#.###### h #.#.#####.#....... h .#.##............ hf ÷#....##...###### h{ ...######. #######.#.#######.#h 1 #......@.......##.# #### ##.###########.##.# #... #.#h҉ 2#.##.# #.##h B #.##....###.#h  #.####### ###....#.## #.......# #.........h . h" = #######.######.###...##h3 N  hC I#................ hS K #####.#..≈≈≈≈≈≈≈..##.hc D h hΒ h g5.6 (2.54h h* } _You climb upwards. _There is a stone staircase leading down here.hh/hh&F _Unknown command.h uhw Spells (Memorise)TypeFailure Level  a - Searing RayConjuration4% 2b - Ensorcelled HibernationHexes/Ice24% 2  c - Fugue of the Fallen Necromancy43% 3  d - Fulminant PrismConjuration/Alchemy 56% 4  e - Iskenderun's Mystic Blast Conjuration/Translocation 56% 4  f - AnguishhwHexes/Necromancy 83% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithkh6mhtr #.#....####.#..#.# stinkchinker the Conjurer  #.#.#####........# Demigod  #.#.# #.#.###### Health: 20/20 ========================  #.#.#####.#....... Magic: 7/7========================  #.#.##............ AC: 2Str: 8  #÷#....##...###### EV: 11Int: 20  #....######.#SH: 0Dex: 12   #######.#.#######.#h#sXL:  2 Next: 36% Place: Dungeon:1   #......@.......##.# #### Noise: ---------  Time: 1325.6 (0.0)   ##.###########.##.# #... -) Nothing wielded  #.##.##.# #.## Cast: Magic Dart  #.##....###.# Zot (10674)  #.####### ###....#.##  #.......# #.........   #######.######.###...##hJs   #................   hks#####.#..≈≈≈≈≈≈≈..##.  _You start resting. hs^_Magic restored. _There is a stone staircase leading up here. hs_You climb upwards. _There is a stone staircase leading down here. _Unknown command.h|h~$h~Memorise Searing Ray, consuming 2 spell levels and leaving 2? Y - Yes h~' N - Noh^h #.#....####.#..#.# stinkchinker the Conjurer  #.#.#####........# Demigod  #.#.# #.#.###### Health: 20/20 ========================  #.#.#####.#....... Magic: 7/7========================  #.#.##............ AC: 2Str: 8  #÷#....##...###### EV: 11Int: 20  #....######.#SH: 0Dex: 12   #######.#.#######.#XL:  2 Next: 36% Place: Dungeon:1   #......@.......##.# ####s;49m Noise: ---------  Time: 1325.6 (0.0)   ##.###########.##.# #... -) Nothing wielded  #.##.##.# #.## Cast: Magic Dart  #.##....###.# Zot (10674)  #.####### ###....#.##  #.......# #.........   #######.######.###...##   #................   #####.#..≈≈≈≈≈≈≈..##.  _You start resting. _Magic restored. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Unknown command.hJl6.6 (13 _hht$h *e7.6 (22h,h>1h5e8.6 (31hR9h> _You start memorising the spell. You continue memorising. x2hChFh8Hc _You finish memorising. Spell assigned to 'b'.hhUhhhl9.6 (10 _h ha  .   ..   ########...   #..........  ##........##  ....†.†...†.  #.....).)#  #.#####...## 2  #@# .†.#   ### .... h8b^   .###.    #     h[bN hchkh}i31.1 (2.568h1h} _You climb downwards. _There is a stone staircase leading up here.hډ 3hP hV    ####### #....##........##...†.†...†......).)######...##<# .†.# ###... .###.#h h I7 _hO h`\ M   ####### #..........##........##...†.†...†......).)##.#####...##<# .†.# ###...  .###.he B6hf hhn h         ..  ########...   #..  ###........##  #.@..†.†...†.  #.#.....).) #.#####...# #<# .†.#  ### .... .###. h> 7#  h X5h hL>    . ..  h> ########...  #..........  ###.##  #....†.†...†. h>  #.#@....).)##  #.#####...##  #<# .†.# h> { ### ....  .###h? a #  hE X4hEI h    .  ..  #...  #.  ###.##  #....†.†...†.  #.#.@...).)## h  #.#####...##  #<# .†.#  ### ....    hӲ X3h h\-   .  ..  #...  #.  ###.##  #....†.†...†.  #.#..@..).)##  #.#####...##  #<# .†.#  ### ....  .###.    h!X2h(h `  .. $. .. #...! #. ###.##.ho[ #....†.†...†. #.#...@.).)##  #.#####...##  #<# .†.# h ### .....  #.###. .# # h#.. .. hRX1h՜h2  .. $. . #...!# #..  ###.##.# #....†.†...†..# #.#....@).)##  #.#####...##  #<# #.†.#  ### ......  ##.###..  h!X0hA h@,.....$..########...!#...........####.#....†.†...†.#.#.....).)## #####@..## <# #.†.# ## ....... ###.###... .# ##.#hV9Y59h9@h2   #.. .$  ...... ########...!#   #...#  ###........##.#  #....†.†...†..# #.#.....@.) #.#####...#h" #<# #.†.#  ### .......  ###.###... #.# ## ... h@... ..#hX8hh>'   ##### #.. .$  ...... ########...!#   #...#  ###........##.#  #....†.†.@.†..# #.#.....).)#### #.#####...# #<# #.†.#  ### ....... ###.###... #.# ##   hz... ...  You see here a +0 whip.hu!_7 _h(hj ####### ##.. #.$...... #...... ########...!#  #...#  ###.......@##.#  h#....†.†...†..#  #.#.....).)#### #.#####...# #<# #.†.# ### ....h... ###.###... h#.# ## hБX6hh#########..#.$....... #.......########...!#  #...# ###........##.# #....†.†...†..# #.#.....).)#####.#####...#he#<# #.†.#### .......###.###...#.# ##hX5h hm;##########..#.$.. #..........########..@!#  #...# ###........##.# #....†.†...†..# #.#.....).)#####.#####...##<# #.†.#### .......###.###...h{X4hh@###.h*U#.$.#.##...@# #....# ###.hLW.##.# hnH#....†.†...†..# #.#.....).)##ht###.#####...###<# #.†.#### ....... hghB3hhh046.1 (15.0)h f7.1 (162hhw[ _i - a metallic brown potionh ......#.....).#####.<h= h h E ########### ##. #.$. #..@........ ########....##.### #...........# ###........##.# #....†.†...†..# #.#.....).)#### #.#####..h -.## #<# #.†.#### .......h X1hm$ hM  ########### ##. #. #........... ########....##.### #...........# ###........##.# #....†.†...†..# #.#.....).)#### #.#####...## #<# #.†.#h X0h5 h Y49h h  #############.......... #.. #. ########....##.### #...........# ###........##.# #....†.†...†.hd ".##.#.....).)#####.#####...###<# #.†#### ....... _You now have 126 gold pieces (gained 9).h( X8h  hf{ # ##. #... #... h{ F##....##.###.#.....# ###.##.# #....†.†...†..##.#.....).)##h| ###.#####...###<# #.†.h| +# h hG B7hF ho ###.#...##...##....##.###.#.# ..###.##.# .##....†.†...†..#hR  ##.#.....).)#####.#####...###<# #.†.# hQ h B6h hZ u###.#...##...##....##.###..[#.hZ f.# "..  ###.##.# ##.#  #....†.†...†..# .#  #.#.....).)#### ##.#####...## hj 253.1 (6.0)h{s hw e4.1 (75h hf - _Found a leather armour.h> N......h hCr "#.##.#.##.#......##....##.###..[.#...##".. # ###..##.####.# #....†.†.. hu h SMagic DartS   adder (wandering)h; &0h e5.1 (14h h`  hע h6 5_An adder comes into view.ht hX7  stinkchinker the Conjurer  Demigod  Health: 20/20 ========================  Magic: 6/7====================----  AC: 2Str: 8 #############.  EV: 11Int: 20 ##.............  SH: 0Dex: 12 h 7#...........##.  XL:  2 Next: 36% Place: Dungeon:2 #......@******S  Noise: ---------  Time: 1355.1 (0.0)  ########....##.###..[.  -) Nothing wielded  #...........##".. #  Cast: Magic Dart ###........##.####.#  Zot (10644) #....†.†...†..# .# hp#.#.....).)#### #  S   adder (wandering) #.#####...## #<# #.†.# ### ....... _Found a leather armour. _An adder comes into view.hWAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehwShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 100% to hit)hstinkchinker the ConjurerDemigodHealth: 20/20 ========================Magic: 6/7====================----AC: 2Str: 8#############.EV: 11Int: 20##.............SH: 0Dex: 12#...........##.XL:  2 Next: 36% Place: Dungeon:2#......@******SNoise: ---------  Time: 1355.1 (0.0)he########....##.###..[.-) Nothing wielded#...........##".. #Cast: Magic Dart ###........##.####.#Zot (10644) #....†.†...†..# .# #.#.....).)#### #S   adder #.#####...## #<# #.†.# ### .......Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the adder but does no damage.  The adder hisses angrily.h/h6V.....S.h6t=6.1 (13 _ha?hW-j #. ##. #.##. #......S. h7.!##....##.###..[. #...##".. #  ###..##.####.#  #....†.†...†..# .#  #.#.....).)#### #  #.#####...##  #<# #.†.#  ### .h/hO0h;S.JJ   endoplasm (wandering)h#<h-72h7Gs _An endoplasm comes into view.h$5 #. ##. #.##. #.S.. ##....##.###J.[. #..##".. # ###.##.####.# #....†.†...†..# .# #.#.....).)#### #h5; #.#####...##  #<# #.†.#  ### .h 9hm9hCkJS..JhDz-81hZLh0O^ _The endoplasm quivers.h  #. ##. #.##. #.JS... ##....##.###..[. #.##".. # ###.##.####.# #....†.†...†..# .#h)  #.#.....).)#### # #.#####...## #<# #.†.#  ### .h h/ h h ASJ..h. `90h]hH h #############.............. S..##. #.J.....########..@.##.###..[. #...........##".. ######.####.#  #....†.†...†..# .# #.#.....).)#### # #.#####...## h #<# #.†. ### ....... ###.###...h}hhXJ.S.hb6039hh&hw`#############.............. J...##. #.S......########....##.###..[. #........@..##".. ######.####.#  #....†.†...†..# .# #.#.....).)#### # #.#####...## #<# #.†.J   endoplasm ### ....... ###.###... #.# ##h7yJ.S.S   adderhyJJ   endoplasmh{{`18h9hh 4#############.............. J....##. #......S.......########....##.###..[. #...........##".. ######.####.#  #....†.†...†..# .#h  #.#.....).)#### # #.#####...##  #<# #.†. ### .......J   endoplasm ###.###... #.# ## ...h h hǦ h` .SJ.S   adderJ   endoplasmh] `27hB h hGj    ##.   ##.   #.##.   #....SJ..  h' #....##.###..[.   #.##".. #   ###.##.####.#   #....†.†...†..# .#   #.#.....).)#### # h'  #.#####...##   #<# #.†.#   ### .......  hX ###.###...   #.# ##  hA ...h8hhhSJ.gg   hobgoblin (wandering)hn&3h:6hth\ _A hobgoblin comes into view.h    ###.   ##.   #..##.   #...SJ.   #....##.###..[.   #.##".. #   ###.##.####.#  hN  #....†.†...†..# .#   #.#.....).)#### #   #.#####...##   #<# #.†.#  ### .......   ###.###...   #g# ##   ...h'S..Jg.gh)i==45h;h=+ _The hobgoblin shouts!h_h    #####. hb ##...  #...##.  #..S.  #...J##.###..[.  #.##".. #  ###.##.####.#  #....†.†...†..# .#  #.#.....).)#### #  #.#####...##   #<# #.†.#  ### .......  ###g###...  #.# ##   ...hG| S.J.g.7====--54h(h}     #####  ##...  #....##  #.S  #..J.##.###..[  #h .##"..   ###.##.####.#  #....†.†...†..# .#  #.#.....).)#### #  #.#####...##  #<# #.†.#  ### .g.....  ###.###...  #.# ##   ...h b.J.Sgh7 .h+ {--63h h<# h9 F      ##  #....  #..  #.J..##.###..  #......S....##"..  ###.##.####.#  #....†.†...†..# .#  #.#.....).)#### #  #.#####...##   #<# #g†.#  ### .......  ###.###...  #.# ##   ...hu ..JSg.72h h!       ##  #.  #..  #....##.###  #.J...##"..  ###.@...S..##.####.#  #....†.†...†..# .#  #.#.....).)#### #  #.#####g..##   #<# #.†.#  ### .......  ###.###...  #.# ##   ....S.Jg.81h h      ##  #  #  #....##.###  #.##"..  ###@...S.J.##.####.#  #....†.†...†..# .#  #.#...g.).)#### #  #.#####...##  #<# #.†.#  ### .......  ###.###...  #.# ##   ...S..J.g.====90h o  ######### ........    # ########....##.##  #...........##".. ###..S..J..##.####.  #.@..g.†...†..# .  #.#.....).)####   #.#####...##   #<# #.†.  ### .......  ###.###...  #.# ##  ...   ...hb Bhlk g....S†.Jhl b7029hܧ h ######## .......    # ########....##.#  #...........##". ###.g##.####  #...S†.J...†..#   #@#.....).)####   #.#####...##   #<# #.†.  ### .......  ###.###...  #.# ##  ...   ...  ..#.g.†.†g   hobgoblin18hhRhF ##........########....##.#.......".###........##.####..g.†.†...†..# #.....).)#######...## <# #.†.# ## ....... ###.###... #.# ##SS   adder27h)hph=.########....##.#.......hW".###..##.####..g.†.†...†..# S#.....).)###.#####...##  #.†.# ## .......h; ###.###... #.# ##... ..#h h|,h0 gh).Sg   hobgoblin36hEww _There is a stone staircase leading up here.hht~Quiver which action? ([-] to clear) h[ a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onhY h  #........ stinkchinker the Conjurer h #........ Demigod ########....##.# Health: 20/20 ======================== h* hK #...........##". Magic: 7/7======================== hm r###........##.#### AC: 2h @Str: 8 h #.gg.†.†...†..#EV: 11h AInt: 20 h #.#.....).)####SH: 0h0 ADex: 12 hP M#S#####...##ho XL:  2 Next: 36% Place: Dungeon:2 h #@# #.†.#Noise: ---------  Time: 1373.1 (0.0)h  h ### .......-) Nothing wielded h ###.###...h OCast: Searing Ray h4 s#.# ##Zot (10626)  hV *... ...hy S   adder ..#h gg   hobgoblinh @ _The adder hisses angrily. h _An endoplasm comes into view. _The endoplasm quivers. h _A hobgoblin comes into view. _The hobgoblin shouts! _There is a stone staircase leading up here.h h h h=+hn h\#........ stinkchinker the Conjurerh haE#........ Demigodh hg########....##.# Health: 20/20 ========================h h[Z#...........##". Magic: 5/7hlE=================-------h hl<###........##.#### AC: 2Str: 8 #.gg.†.†...†..#  EV: 11hInt: 20 #.#.....).)####  SH: 0Dex: 12h #S#####...##  XL:  2 Next: 36% Place: Dungeon:2 #@# #.†.#  Noise: ---------  Time: 1373.1 (0.0)h>\ ### .......  -) Nothing wielded ###.###...  Cast: Searing Ray #.# ##  Zot (10626) h ...  ...  S   adder hc..#  g   hobgoblin _The hobgoblin shouts! _There is a stone staircase leading up here.  hpAiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh7Aim: an adder (63% to hit)hv[ *ShJ**hm.gAim: a hobgoblin (78% to hit)h0  #........ stinkchinker the Conjurer #........ Demigod ########....##.# Health: 20/20 ======================== #...........##". Magic: 5/7=================------- ###........##.#### AC: 2Str: 8 #.*g.†.†...†..#EV: 11Int: 20 #*#.....).)####SH: 0Dex: 12 #*#####...##XL:  2 Next: 36% Place: Dungeon:2 #@# #.†.#Noise: ---------  Time: 1373.1 (0.0) ### .......-) Nothing wielded ###.###...Cast: [h %mSearing Ray #.# ##Zot (10626)  ... ...S   adder ..#g   hobgoblinAiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (78% to hit)  You focus your ray upon the hobgoblin. The searing ray misses the adder.The searing ray misses the hobgoblin.hqY  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (78% to hit)  You focus your ray upon the hobgoblin. The searing ray misses the adder.The searing ray misses the hobgoblin.(Press . to maintain the ray.)hUg.gSh]==4.1 (1ontinue: Searing Ray5) Ray hah{R _The adder barely misses you.h6l  The searing ray hits the adder.  The adder is moderately wounded.The searing ray hits the hobgoblin.hrt*** h\  You kill the hobgoblin!h]N.J.†SJ   endoplasm4----4254+ h%h'K _The adder misses you.hc W ***h O The searing ray hits the adder!h E h  The adder is almost dead.h6_  ..JSThe adder barely misses you. The adder bites you.  You are poisoned.19=======--3-------63) Pois Ray++ hl B _The adder poisons you!hD  The searing ray hits the adder.hG  ***J   endoplasm  You kill the adder!The searing ray hits the endoplasm.h&  The endoplasm is severely wounded.You finish channelling your searing ray.hV0T.†Jh~6? 7----2-------817ast2 _You feel sick.h?hEh _Your Dodging skill increases to level 2! hKs \ #........ stinkchinker the Conjurer #........ Demigod ########....##.# Health: 17/20 ====================---- #...........##". Magic: 0/7------------------------ ###........##.#### AC: 2Str: 8 #....†.†...†..#  EV: 11Int: 20 #†#.....).)####  SH: 0Dex: 12 #J#####...##  XL:  2 Next: 81% Place: Dungeon:2 hu h#@# #.†.#  Noise: ==-------  Time: 1377.1 (0.0) ### .......  -) Nothing wielded ###.###...  Cast: Searing Ray #.# ##  Zot (10622) Pois  ...  ...  J   endoplasm ..#  _You feel sick. _Your Dodging skill increases to level 2!Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit) h+  #........ stinkchinker the Conjurer #........ Demigod ########....##.# Health: 17/20 ====================---- #...........##". Magic: 0/7------------------------ ###........##.#### AC: 2Str: 8 #....†.†...†..#  EV: 11Int: 20 #†#.....).)####  SH: 0Dex: 12 #J#####...##  XL:  2 Next: 81% Place: Dungeon:2 #@# #.†.#  Noise: ==-------  Time: 1377.1 (0.0) ### .......  -) Nothing wielded ###.###...  Cast: Searing Ray #.# ##  Zot (10622) Pois  ...  ...  h?  J   endoplasm ..# Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!  "  #*...†.†...†..#  #*).)####  #*  #@# #.†.#  ###     #.# ##    hc.†.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (severely wounded, 98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm!  You kill the endoplasm!  (Press . to maintain the ray.)6-48.1 (1ontinue: Searing Ray1Ray  _You feel sick. hU  hg!7- h # h*,`ast: Searing Ray  hI70--9.1 (10 h3X _You start resting. You stop channelling your searing ray. You feel sick. hI hN5-1914---8 h"i3----- hw: 81.1 (2 _You start resting. You feel sick. x3-2.1 (37)  hRq _You are no longer poisoned. hZxD4=1===654315======2 hh10 h hvC09 hi h.k==8 h[ h6=7 hٚ hv2===6 hu hܤ:5 h h+ hB4 h˫ h h7==3 h h===2 hn1 hvX0 hN, hkV=599 h h h8=87 hw h3====6 hV hX5 h h9==4 hO hX3 h h\W====2 h hr hX1 hm h _ _You start resting. h[1408.1 (26.0) h20===9.1 (270 hG hG" _HP restored. h6 3 hR  h#  h& Y89 hZ( X8 h.)  h- n7 h51 ==4===6 h4 X5 h5  hc8 X4 h9  h7A  hA B3 hB  hmF  hF V===2 hG  hL X1 h0M  hQ X0 hR  h0V  hqV C79 hUW  hZ X8 h[  h` n7 he u5====6 hPe  hpf  hj  hj B5 hl  hp X4 hq  hs X3 h6u  hw  h*x W====2 hy  hH|  h| B1 hJ}  h[ X0 h  h  h C69 h܊  h5 z876===6 h n5 h X4 ha  hܴ  h# B3 h  h>  h O===2 h  h  h B1 h}  h  h B0 h  h  h( ;59 hh  h X8 hS  h  h0 B7 h  h] _ _You start resting. h -42.1 (33 h 7====3.1 (346 h:  h % _Magic restored. hSWM# #........#######.# #.....##".##........##.####....†.†...†..†#.....).)########...##<# #.†.# ### ....... ###.###... #.# ## h_4.1 (1.0)5 hj hm hb6M ######### #........#######.# #...........##". hN##........##.####....÷.†...†.......).)####.#####...##<# #.†.# ### .......  ###.###... hQ h hz5 h$4 h9 h hd  h h h_You see here a hobgoblin corpse. h)M  ######### #........#######.# #....##".##........##.####...÷.†...†..†#..J..).)####.#####...##<# #.†.#  ### .......J   endoplasm (wandering)  An endoplasm comes into view.J.J6Searing Ray3 h  h^ _The endoplasm quivers. h  h  h  h  # ##. #. #. ########....##.# #..##". ###.##.####. #.@..÷.†...†..# . #†#.J...).)####  #.#####...##  #<# #.†.#  ### ###.###... J.====72hDhFQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray [*/%] inventory [&] all spells[!] focus mode: off|onh`hv stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 7/7======================== #......... AC: 2Str: 8hTw ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 hw###........##.####. XL:  2 Next: 84% Place: Dungeon:2 hwhwa#.@J.÷.†...†..# . Noise: ---------  Time: 1447.1 (0.0)hxa #†#.....).)####h)xM-) Nothing wielded h}2#.#####...##Cast: Magic Dart #<# #.†.#Zot (10552)  ### ....... ###.###...J   endoplasm #.# ## ... ... _HP restored. _You start resting. _Magic restored. _You see here a hobgoblin corpse.  An endoplasm comes into view. _The endoplasm quivers.hh h<  stinkchinker the Conjurer ######### DemigodhJ ##........ Health: 20/20 ======================== #......... Magic: 6/7====================---- #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 h###........##.####. XL:  2 Next: 84% Place: Dungeon:2 #.@J.÷.†...†..# . Noise: ---------  Time: 1447.1 (0.0) #†#.....).)####  -) Nothing wielded #.#####...##  Cast: Magic Dart hE#<# #.†.#  Zot (10552)  ### .......  ###.###...  J   endoplasmhte #.# ##  ...  ... An endoplasm comes into view. _The endoplasm quivers.Aiming: Magic Dart (safe; 3% risk of failure)  h)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (100% to hit)h stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 6/7====================---- #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 ###........##.####. XL:  2 Next: 84% Place: Dungeon:2 #.@J.÷.†...†..# . Noise: ---------  Time: 1447.1 (0.0) #†#.....).)####-) Nothing wielded #.#####...##Cast: Magic Dart[12;h"8H #<# #.†.#Zot (10552)  ### ....... ###.###...J   endoplasm #.# ## ... ...Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.  The endoplasm is heavily wounded.hh*m=8.1 (11hK'hj+  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm closely misses you.hw) 3  stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 5/7=================------- #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 hA* O###........##.####. XL:  2 Next: 84% Place: Dungeon:2 #.@J.÷.†...†..# . Noise: =--------  Time: 1448.1 (0.0) #†#.....).)####  -) Nothing wielded #.#####...##  Cast: Magic Dart #<# #.†.#  Zot (10551)  ### .......  ###.###...  J   endoplasm #.# ##  ...  ... h* The endoplasm is heavily wounded. _The endoplasm closely misses you.Aiming: Magic Dart (safe; 3% risk of failure)  h* dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)h)  stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 5/7=================------- #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 hn ###........##.####. XL:  2 Next: 84% Place: Dungeon:2 #.@J.÷.†...†..# . Noise: =--------  Time: 1448.1 (0.0) #†#.....).)####  -) Nothing wielded #.#####...##  Cast: Magic Dart #<# #.†.#  Zot (10551)  ### .......  ###.###...  J   endoplasm #.# ##  ...  ... Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)  The magic dart hits the endoplasm.  You kill the endoplasm!  h"  #.@.†..#  )####    #<# #.†.#  ###   #.#   hkhMmhw\.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (heavily wounded, 100% to hit)  The magic dart hits the endoplasm.  You kill the endoplasm!  A bat comes into view.h 909.1 (1Magic Dart0 _The bat moves out of view.hhhhho49hXhX8h̬hX7hܰh1X6h¶hh hX5hthb-Magic Dartb   bat (wandering)h5  ######## #......." ###...... #.@..÷.†...†..# 54.1 (5 #†#.....).)####  #.#####...##  #<# #.†.#  ###     #.# ##  ...  ... _You start resting.hv  ######## #......." ###...... #.@..÷.†...†..#  #†#.....).)####  #.#####...## h  #<# #.†.#  ###    #.#   -h h Z _A bat is nearby!hb   stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 4/7=============----------- #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 ###...***b.##.####. XL:  2 Next: 90% Place: Dungeon:2 #.@***.†...†..# . Noise: ---------  Time: 1454.1 (0.0) #†#.....).)####  -) Nothing wielded #.#####...##  Cast: Magic Dart[1h K #<# #.†.#  Zot (10545)  ### .......  ###.###...  b   bat (wandering) #.# ##  ...  ... _You start resting. _A bat is nearby!Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 100% to hit)h4 stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 4/7=============-----------h> #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 ###...***b.##.####. XL:  2 Next: 90% Place: Dungeon:2 #.@***.†...†..# . Noise: ---------  Time: 1454.1 (0.0) #†#.....).)####-) Nothing wielded #.#####...##Cast: Magic Dart #<# #.†.#Zot (10545)  ### ....... ###.###...b   bat #.# ## ... ... h2A-[18d_You start resting. _A bat is nearby!Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 100% to hit)h _A bat is nearby!  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the bat but does no damage.hh5......÷bhwt=5.1 (14 _hphxh  stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 3/7hڗ==========-------------- #......... AC: 2Str: 8 h˜########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 ###........##.####. XL:  2 Next: 90% Place: Dungeon:2 #.@***b†...†..# . Noise: =--------  Time: 1455.1 (0.0) #†#.....).)####  -) Nothing wielded #.#####...##  Cast: Magic Dart hj#<# #.†.#  Zot (10544)  ### .......  ###.###...  b   bat #.# ##  h>,...  ... h]Aim: a bat (wandering, hasn't noticed you, 100% to hit) _The magic dart hits the bat but does no damage.  h{Aiming: Magic Dart (safe; 3% risk of failure)  h"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)h78 stinkchinker the Conjurer ######### Demigod h8##........ Health: 20/20 ======================== #......... Magic: 3/7==========-------------- #......... AC: 2h8Str: 8 ########....##.## EV: 11Int: 20h8 #...........##".. SH: 0h9ADex: 12 h19###........##.####. XL:  2 Next: 90% Place: Dungeon:2 h9#.@***b†...†..# . Noise: =--------  Time: 1455.1 (0.0) #†#.....).)####h:-) Nothing wielded #.#####...##Cast: Magic Dart #<# #.†.#Zot (10544)  h3:g### ....... ###.###...hW:b   bat #.# ##hx: ... h:...h:Aiming: Magic Dart (safe; 3% risk of failure)  h:Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh:Aim: a bat (100% to hit)  The magic dart hits the bat.  The bat is moderately wounded.h;hսBh*b.÷.hl6.1 (13 _hNhhA  ######## #......." ###....... #.@b.÷.†...†..#  #†#.....).)####  #.#####...## h  #<# #.†.#  ###     #.# ##  ...  ... hܶ ######## #......." ###....... #.@b.÷.†...†..#  #†#.....).)####  #.#####...## hu} #<# #.†.#  ###    #.#   hK3hhNZ _A bat is nearby!hr8  stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 2/7======------------------ #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12h%y ###........##.####. XL:  2 Next: 90% Place: Dungeon:2 #.@b.÷.†...†..# . Noise: =--------  Time: 1456.1 (0.0) #†#.....).)####  -) Nothing wielded #.#####...##  Cast: Magic Dart #<# #.†.#  Zot (10543)  h0### .......  ###.###...  b   bat #.# ##  ...  ... _The bat is moderately wounded. h_A bat is nearby!Aiming: Magic Dart (safe; 3% risk of failure)  h`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)hJ  stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 2/7======------------------ #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 ###........##.####. XL:  2 Next: 90% Place: Dungeon:2 #.@b.÷.†...†..# . Noise: =--------  Time: 1456.1 (0.0) #†#.....).)####  -) Nothing wielded #.#####...##  Cast: Magic Dart #<h)K[34m# #.†.#  Zot (10543)  ### .......  ###.###...  b   bat #.# ##  ...  ... Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 100% to hit)  The magic dart hits the bat.  You kill the bat!hDS  "  #.@††..#  )####    #<# #.†.#  ###   #.#   hh3====37.1 (1Magic Dart2 _h-h0h7hJ8h8h<X1hB0h0EY39hFhIm====8h5LhNX7hOhiRX6h8ThVhdW:5hXh[X4h]h_hl$ -rMagic Dartr   rat (wandering) _You start resting.hX~65.1 (8-6.1 (93hh=V _A rat comes into view.h'   stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 2/7======------------------ #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 ###........##.####. XL:  2 Next: 93% Place: Dungeon:2 #.@***.†...†..# . Noise: ---------  Time: 1466.1 (0.0) #†#...***r)####  -) Nothing wielded #.#####...##  Cast: Magic Darth( $[12;14H #<# #.†.#  Zot (10533)  ### .......  ###.###...  r   rat (wandering) #.# ##  ...  ... _You start resting. _A rat comes into view.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 100% to hit)hBa ,  stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 2/7======------------------ #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 ###........##.####. XL:  2 Next: 93% Place: Dungeon:2 h@b b#.@†.÷.†...†..# . Noise: ---------  Time: 1466.1 (0.0) #†#.....)r)####  -) Nothing wielded #.#####...##  Cast: Magic Dart #<# #.†.#  Zot (10533)  ### .......  ###.###...  r   rat (wandering) #.# ##  ...  hb ... Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehb Aim: a rat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the rat.  You kill the rat!hj   "  #.@***.†...†..#  ***.)####   hk } #<# #.†.#  ###   #.#   h 4†.÷..).h3====6=7.1 (1Magic Dart2 _h h h3hOhl1h'B0hhY29hhhW====8hhFX7hRhX6hMhTX5hh&hpB4hhqX3hh[ht4===2hhhB1h/hX0hhY19h;hLl===8hMh0X7h?hX X6h h/ hv $5h hn4hhX3hh5====2hhlhB1hh X0h!h=$Y09hZ%h'm====8h(h +h7- ÷-bMagic Dartb   bat (wandering) _You start resting.hC091.1 (24.0)hnF-2.1 (257hPhSV _A bat comes into view.hQ   stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 4/7=============----------- #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 ###........##.####. XL:  2 Next: 96% Place: Dungeon:2 #.@**÷.÷...†..# . Noise: ---------  Time: 1492.1 (0.0) #†#..***).)####  -) Nothing wielded h#.#####.*b##  Cast: Magic Dart #<# #.†.#  Zot (10507)  ### .......  ###.###...  b   bat (wandering) #.# ##  hd...  ... _You start resting. ha_A bat comes into view.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 100% to hit)h  stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 4/7=============----------- #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 ###........##.####. XL:  2 Next: 96% Place: Dungeon:2 #.@†.÷.÷...†..# . Noise: ---------  Time: 1492.1 (0.0) #†#.....).)####  -) Nothing wielded h#.#####..b##  Cast: Magic Dart #<# #.†.#  Zot (10507)  ### .......  ###.###...  b   bat (wandering) #.# ##  ...  ... Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the bat.  You kill the bat!h  "  #.@**†..#  #†#..***).)####  *†##  #<# #.†.#  ###   #.#   hۓ7†.....hhD stinkchinker the Conjurer ######### Demigod ##........ Health: 20/20 ======================== #......... Magic: 4/7=============----------- #......... AC: 2Str: 8 ########....##.## EV: 11Int: 20 #...........##".. SH: 0Dex: 12 ###........##.####. XL:  2 Next: 100% Place: Dungeon:2 #.@†.÷.÷...†..# . Noise: =--------  Time: 1493.1 (1.0) #†#.....).)####-) Nothing wielded #.#####..†##hCast: Magic Dart #<# #.†.#Zot (10506)  ### ....... ###.###... #.# ## ... ...Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the bat. _You kill the bat!h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the bat. _You kill the bat!  You have reached level 3!hٵ/  --more--h  Your experience leads to a dramatic increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? hK6/265/943 0% hjhS _You feel clever. x4h Ih8 n5hx n4h hM t6===3hO h B2hS h)! hA# X1h# hd& X0hT' hC* h* B===499h* h+ h. h. :8h0 h2 B7h2 h3 h5 hB6 :6h7 h9 X5h: h= 7==4h= h@ hQ@ :3hA hC h:D :2hxE hNG hG B1hH hJ hJ U==0hK hYN Y89hgO hQ X8hR hT h U B7hV htX X6hfY h\ r8===5h|] h] h,` hv` :4hn 32===10ho hr Y79hs hu X8hv hy X7hz h| X6ha~ h h - _You start resting.hٗ 1523.1 (30.0)h 9===-4.1 (315h ; _Magic restored.hBeC  # ##. #. #. ##....##.# he#.##"..  ###.##.####.# #..@.÷.÷...†..# .# #†#.....).)#### #he #.#####..†##  #<# #.÷.# hf ### ....... h%fhohNtk5.1 (1.0)4h9{hjp _You see here a bat corpse.hd  # ##. #. hȁ#.. #....##.###. #.##".. h ###.##.####.#  #..†@÷.÷...÷..# .#  #†#.....).)#### # h #.#####..†##  #<# #.÷.#  ### ....... ###.###... hAh;hg63 _h^hhL  # ##. #...# #.. #....##.###. #.##"..  ###.##.####.#  #..†.@.÷...÷..# .#  #†#.....).)#### #  #.#####..†##  #<# #.÷.#  ### ....... ###.###... #.# ## hSh4Y`72h`hex _You see here a hobgoblin skeleton.hL   # ##... #...# #.. #....##.###..[ #.##".. h؋ 8 ###.##.####.#  #..†.÷@÷...÷..# .#  #†#.....).)#### #  #.#####..†##  #<# #.÷.#  ### ....... h* ### #.# ## ... h h ===81 _h h= h]   #####. ##... #...##. #.. #....##.###..[. #.##".. # ###.h ##.####.#  #..†.÷.@...÷..# .#  #†#.....).)#### #  #.#####..†##  #<# #.÷.#  ### .......hg ###.###... #.# #h 4# h: h> `90h h) u _You see here a quokka skeleton.ht!>  ###.  ##..  #..##.  #. h("_ #....##.###..[.  #.##".. #  ###.##.####.#  #..†.÷.÷@..÷..# .# h" #†#.....).)#### #  #.#####..†##  #<# #.÷.#  # #h # ... hl/h6i3069 _hh'  ##.  ##.  #.##.  #.......  #....##.###..[.  #..##".. #  ###.h(##.####.#  #..†.÷.÷.@.÷..# .#  #†#.....).)#### #  #.#####..†##  #<# #.÷.#  ###.###... #.# ## ... h 5h<`18hEhzHhGv #############.  ##.......  #...........##.  #.......  #....##.###..[.  #...##".. #  ###.##.####.#  #..†.÷.÷..@÷..# .#  #†#.....).)#### #  #.#####..†##  #<# #.÷.#  ### #....... ###.###...   hCQhX`27hbheh#############. ##...... #...........##. #..... #....##.###..[. #....##".. # ###.##.####.# #..†.÷.÷...@..# .# #†#.....).)#### # #.#####..†## #<# #.÷.# ### #.......###.###...#...h+. hh`36h _You see here a ball python skeleton.h;e######. ##..... #.....##. #..... ##....##.###..[. #.....##".. # ###.##.####.# #..†.÷.÷...÷@.# .# #†#.....).)#### # #.#####..†## #<# #.÷.# ### #.......###.# hfg45 _hqhrhK #######. ##...... #...........##. #...... ########....##.###..[. #...........##".. # ###.##.####.# #..†.÷.÷...÷.@# .# #†#.....).)#### # #.#####..†## #<# #.÷.# ### #.......## h h `54h hv! hM ##############............### #.............#######....##.###..[. ...##".. #h%##........##@####..†.÷.÷...÷..# .†#.....).)#### #.#####..†###<# #.÷.#..#h_hRSS   ball python (constriction, wandering)hQu6Magic Dart3h`t _A ball python comes into view.hN+ ##############............S......## #.............#######.###..[. #..........@##".. ###........##.####..†.÷.÷...÷..# .†#.....).)#### #.#####..†##<# #.÷.# ### #.......###.###...#.# ##hh4S.h`72hhh ( ##############............S.......## #.............#######.###..[. ...##".. ###........##.####..†.÷.÷...÷..# .†#.....).)#### #.#####..†##<# #.÷.#### #.......###.###...h9S.81h<h>hf- ##############....S## #...@.........h#######....##.###..[. ...##".. ###........##.####..†.÷.÷...÷..# .hqu†#.....).)#### #.#####..†##<# #.÷.#### #....h#...h# SS)The ball python hisses angrily.  The ball python barely misses you. The ball python grabs you.h5- 1 ===90) Constr hh_ _The ball python constricts you.hH (  stinkchinker the Conjurer  Demigod  Health: 25/26 =======================-  Magic: 8/9=====================---  AC: 2Str: 8 #############.  EV:  1 Int: 24 ##.............  SH: 0Dex: 12 h #..S........##.  XL:  3 Next:  0% Place: Dungeon:2 #...@..........  Noise: ===------  Time: 1539.1 (0.0) ########....##.###..[.  -) Nothing wielded #...........##".. #  Cast: Magic Dart h V ###........##.####.#  Zot (10460) Constr  #..†.÷.÷...÷..# .# hx s #†#.....).)#### #  S   ball python (constriction)  #.#####..†##  #<# #.÷.#  ### #.......The ball python barely misses you. The ball python grabs you. _The ball python constricts you.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh oShift-Dir - straight lineAim: a ball python (constricting you, 100% to hit)hDt/  stinkchinker the Conjurer  Demigod  Health: 25/26 =======================-  Magic: 8/9=====================---  AC: 2Str: 8 #############.  EV:  1 Int: 24 ##.............  SH: 0Dex: 12 #..S........##.  XL:  3 Next:  0% Place: Dungeon:2 hu]#...@..........  Noise: ===------  Time: 1539.1 (0.0) ########....##.###..[.  -) Nothing wielded #...........##".. #  Cast: Magic Dart  ###........##.####.#  Zot (10460) Constr  #..†.÷.÷...÷..# .#  #†#.....).)#### #  S   ball python (constriction)  #.#####..†##  #<# #.÷.# hRu ### #.......Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehuAim: a ball python (constricting you, 100% to hit)  The magic dart hits the ball python!  You kill the ball python!h~X     #..†    [.  ".. #    #..†.÷.÷...÷..#  h~ #†)####   †  #<#   ### h *hh211 1--40.1 (1Magic Dart59)  _h=hDAm _Your Conjurations skill increases to level 4!hhhDh9--h&0h6=-1.1 (18hhDU _You start resting. HP restored.h 3h he X7h h hd B6h h X5h h h^ T=4h h X3h! h X2hD h - _You start resting.h; +7.1 (6h 9===8.1 (71h hQ % _Magic restored.h:#. ##. #..†.##. #. ##....##.###..[. #.##".. # ###.##.####.# #..†.÷.÷...÷..# .##†#.....).)#### ##.#####..†###<# #.hHN÷.# hhie9.1 (10hh)hMf#. ##. #..†.##. #. ##....##.###..[. #..##".. #  ###.##.####.#  #..†.÷.÷...÷..# .#  #†#.....).)#### #  #.#####..†## hphFwb5049hh/#############.##............. #..†##. #...... ########....##@###..[. #...........##"..# # ###........##.####.# #..†.÷.÷...÷..# .# #†#.....).)#### # #.#####..†## #<# #.÷# ### #....... ###.###...h8h@<`18hLDhEh  #############.##.............#..†........##.#..............########....##.###..[..........# # ####.####.# ..†.÷.÷...÷..# . #h †#.....).)#### ##.# ##h h ~===27h h$ h' e3.1 (26h1 h+5 1 _j - an amulet of reflection hiM #############.##.............#..†........##. #..............##########..[.  ...##...# # ###........##.####. hm..†.÷.÷...÷..# .# #†#.....).)#### # h he4.1 (15 h h$xM ##############....†## #......@.......#######....##.###..[.  .....##...# ###........##.####.# #..†.÷.÷...÷..# .# h0 h 4`54 h: h= h{ 1.#.##.#..†.##.##.##....##.###..[.  #....##...# .#..##.####.# ..†.÷.÷...÷..# .# †#.....).)#### #  h~  h `63 h  h  h2#.#.##.. #..†.##.# #.# #....##.###..[. #....##...# ..##..##.####.# .# hv2†.÷.÷...÷..# .# #  h= hA`72 h J hL!h={#.#... ##... #..†.##.# #.# ....##.###..[...# .##...#...##.# .##.####.#...# †.÷.÷...÷..# .####!h{F# !h!h`81!h%!h<!h ## ... #... ##.... #..†.##.# #.# ....##.###..[...# ##...#...##.# ##.####.#...# .÷.÷...÷..# .##### !h'!h)`90!h/!hc "h"hzPut on which piece of jewellery? Jewellery (go to first with "=)  j - an amulet of reflection"hc[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip "h "hj "hi ystinkchinker the ConjurerDemigodHealth: 26/26 ========================##Magic: 9/9========================..."h VAC: 2Str: 8#############...EV: 11Int: 24##..............SH: 0"h Dex: 12#..†........##.#XL:  3 Next:  1% Place: Dungeon:2"hL #..........@...#Noise: ---------  Time: 1559.1 (0.0) ######....##.###..[...#-) Nothing wielded ..........##...#...##.#Cast: Magic Dart .......##.####.#...#Zot (10440) "hq ^.÷.÷...÷..# .##### ....).)#### # ###..†##"h {#.÷.##....... _You kill the ball python! "h H_Your Conjurations skill increases to level 4! "h _You start resting. HP restored. _You start resting. _Magic restored. "h _j - an amulet of reflection"h* "h[ "h "h f  You start putting on your amulet."h4 g60.1 (139"hD "hB "h1 e1.1 (28"h "h$ "h' e2.1 (37"h. "h6 "h: e3.1 (46"hYB "htK "h;P e4.1 (55"hV "h=Y 5 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you."h] "hd "hg X _j - an amulet of reflection (worn)#hB~####....[###.....##......#..†.##.# #.# #h+C....##.###..[...# ##...#...##.# ##.####.#...# # #hGR#hVe5.1 (14#hM_#hGb- _Found a leather armour.#hٮE#####....[.#####..... ##....... #..†.##.# #.# ....##.###..[...# ##...#...##.# ##.####.#...# # #hWZ#.÷.# #h #h`63#he#h#h3E  #######....[.#############..... ##............... ..†.##.# ....### ####....##.###..@...# ........##...#...####.#### # .÷...÷..# .##### ##.###...#hH #hT v72#htW W _You see here a +0 leather armour.$hi$hl Wear which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn) $hJlFloor Items ([,] to select) Armoura +0 leather armour[?] describe selected $hl[!] equip|wield|wear|put on[tab] equip|unequip $h` $hg $ht stinkchinker the ConjurerDemigod######Health: 26/26 ========================#....[.Magic: 9/9========================#############.....AC: 2Str: 8##...............EV: 11Int: 24#..†........##.#SH: 5$ht lDex: 12#..............###XL:  3 Next:  1% Place: Dungeon:2 ####....##.###..@...#Noise: ---------  Time: 1567.1 (0.0) ........##...#...##.#-) Nothing wielded .....##.####.#...# #Cast: Magic Dart .÷...÷..# .#####Zot (10432) ..).)#### # #..†## $ht H#.÷.# ....... ##.###... $ht _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  $hu {You feel a shielding aura gather around you. _j - an amulet of reflection (worn) $h+u `_Found a leather armour. _You see here a +0 leather armour.$h $h  _$hi $h $hΜ e8.1 (11$h $h $hس e9.1 (20$h $hF $hY g70.1 (329$h} $he $h e1.1 (48$hE $h` $h e2.1 (57$h $hm 0 _You start removing your armour. You continue removing your +0 robe. x5$h $h$hJ   You finish removing your +0 robe.  You start putting on your armour.$h e3.1 (66$h$h$h1!e4.1 (75$h($h*2$h5e5.1 (84$h?$hBI$h_Le6.1 (93$hS$h[$h)^i7.1 (10.0)2$hce$hSg 30 _You continue putting on your +0 leather armour. x5$hk$hv$hyc _You finish putting on your +0 leather armour.%h>IDrop what?11/52 slots (_ for help) Armour (select all with [)  k - a +0 leather armour (worn)a - a +0 robe Jewellery (select all with "=)  j - an amulet of reflection (worn) Scrolls (select all with ?)  e - a scroll labelled ZATAUTRUMPA  f - 2 scrolls labelled OSORUS MINUTRO  g - a scroll labelled UDDOMU KAIL  h - a scroll labelled SASITIPSAM Potions (select all with !)  b - 2 potions of magic  c - a fizzy green potion  d - a viscous golden potion  i - a metallic brown potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]&h(1 turn)  k - a +0 leather armour (worn)  a + a +0 robe[Enter] accept (1 chosen)&hT&hjnstinkchinker the ConjurerDemigod######Health: 26/26 ========================#....[.Magic: 9/9========================#############.....AC: 3Str: 8&hYkC##...............EV: 10Int: 24#..†........##.#SH: 5Dex: 12#..............###XL:  3 Next:  1% Place: Dungeon:2 &hk####....##.###..@...#Noise: ---------  Time: 1577.1 (0.0) ........##...#...##.#-) Nothing wielded .....##.####.#...# #Cast: Magic Dart .÷...÷..# .#####Zot (10422) &hl..).)#### # #..†## &h!lH#.÷.# ....... ##.###... &hBl_You see here a +0 leather armour. _You start removing your armour. You continue removing your +0 robe. x5  &hjlYou finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 &hlN_You finish putting on your +0 leather armour.&hqe8.1 (11&h0y&h|) _You drop a +0 robe.&h< ###### ##....[. #####..... ##....... #..†.##.# #.### ....##.###..[@..# &h H##...#...##.# ##.####.#...# # ÷...÷..# .##### ..†## .÷.# &h &h[ `90&h &h 'hqi/M ###### ##....[. #############.....#.........†##.#  #.............@### ###.###..[.....##...#...##. ....##.####.#...# .# ÷...÷..# .##### #'h|x8019'hl}'h/'h``M ####### ##....[.. #############......#.......#†........##@#  #..............### ###.###..[...#...##...#...##.# ....##.####.#...# .#'h<`18'h'h'h&M ####### ##....[.. #############......##............@..#†##.###  #..............## ###.###..[... .......##...#...##.#.##'hk'hv`27'hY'h'hv v####....[.#'hxv Q......#  ##.#  #..†.##.###  #.......### 'hv ....##.###..[...# ##...#...##.# 'hv P.†##'hR 'hΈ `36'h> 'h 'hT ###....[.  #......# ##.# #..†.##.### #.......### 'h ....##.###..[...# ##...#...##.###.####.#...'h # .#÷..# .##### # 'hڬ /†##'h 'hH `45'h/ 'h2 (hvDM ########## ##....[....  #############..@...##.......####†........##.###..........## (h#....##.###..[...#....###(h9(h`54(h2(h(h8M ########## ##.@..[....  #############......#####...............####†..##.### #..............#####..[.#.###(hH`63(hn#(hV###..@.[. ##......#........#### ..†.##.### .....### ....##.###..[.(hJ..###...#...##.###.####.#...# .# (h(h`72(h(h (h1y ###...@[.#......#####. .#### †.##.### ....(hy ### ##...#...##.# ##.####.#...# .# (hʆ v81(h: (h (h ###....@......%#......#####.##### †.##.### ##.###.##...#. (h+ (h `90(h (h y _Found an inkwell talisman. _You see here a +0 leather armour.)hvy####....[%..)hy#......#####.##### .##.### )hy..#####.###..[...# )hy)hI)hIi9009 _)h)h/)h####....[.@....%........#####.##### ##.### .### )hU)hN`18)h#)h}%)h.####....[..@...%........#####.###### ###.### )h/)h17)h9`27)h?)hmB)hɥ i#####....[...@..%........#####.##.#### ♣#.##.### #### # .###..[...# # )h )h `36)h )h )h6 ######.##....[....@.%........#####.##.#### .♣ #.##.### ♣♣#.### #. ###..[...# ##...##.# # )h )hv `45)h )h7 )hS ## #####.##....[.....@%........#####.##..†#### ♣.♣ #..###.### .♣♣ #.### ♣#...[...# ##.  .#...##.# ##  .#...# .# #  .##### # # 54*h3xF## ######.. ##....[........#......#####.##..†.*hx#### ♣.♣ #..###.### .♣♣ #.### .♣ #. #..[...# ♣.*hx&##. #...##.# ♣##. #...# .# #. ##### # #.*hP*h3`63*h6*hW _You see here an inkwell talisman.*hږ###################### ####......[......%....... ...... ###..#####@######## #..† ........#### ♣.♣ #..###.### .♣♣ #......###  # ##..[...# ♣. ## .#...##.# ♣ ## .#...# .#  # .##### # #  #  #*h*hF&7*hA2 _*h*h"+hjc ###################### ####..##....[......%....... .... #####......#####.######## #..† ........#### ♣@♣ ###.### ♣.♣ #....♣.♣ ##..[...# ♣. ## 81+ho+h3+h+hN+hX ###################### ####.....[......%....... ... ####..#####.######## # .........#### ♣♣.♣ #..##.### ♣ #.....### # ###..[...# ♣. ## ..#...##.# ♣. # #.#...# .# ♣.  .##### # ♣.  # ♣. .♣ +hk +h} `90+h +h +hߣ##################### ##....[......%....... ... #####..#####.######## # ..........#### ♣♣.♣ #+h)##.### ♣ #....### # .###..[...# ♣.♣+hp # ...#...##.# ♣.♣ +h@##.#...# .# ♣.♣  .##### # ♣.♣+h # ♣.♣ +hߤs.♣♣ ♣+h+hd600399+h'+h;,h3/ ##################### #####....[......%....... .... ,hq/#######......#####.######## # ..........#### ♣♣.♣ ##.### ♣♣.♣♣ #..,h/z.♣♣ ###..[...,h/d♣ ..#...##♣,h0% ## ♣  .##### # ♣.♣,h:v18,h@,h1B,h$ ##################### #####....[......%....... .... #######......#####.######## # ..........#### ♣♣.♣ ##.### ♣♣.♣ #..,hD.♣♣ ###..[...♣ ..#...##♣ ## ♣ ,h3 .##### # ♣.♣ # ,hR3♣,h`$,h*%&2,hL%:7,h),h:,,hg  #################### #####....[......%....... .... #######......#####.######## # ..........#### ♣♣.♣ ##.### ♣♣.♣ #...♣♣ ###..[...♣ ..#...##♣ ## ♣  .##### # ♣.♣,hHh  # ♣ .♣♣,hq ,hr `36,h#{ ,h} ,hƅ ##....[......%....... .... #######......#####.######## # ..........#### ♣♣.♣ ##.### ♣♣.♣ #...♣♣ ###..[...♣ ..#...##♣ ## ♣  .##### # ♣@♣ # ♣ .♣♣.♣ ♣,hR #♣,hq ,hא `45,h ,h ,hZ #######......#####.######## # ..........#### ♣♣.♣ ##.### ♣♣.♣ #...♣♣ ###..[...♣ ..#...##♣ ## ♣  .##### # ♣.♣ # ♣ ♣.♣♣♣.♣ ♣♣ ,hr `54,h ,h@ -h...........#### ♣♣.♣ ###.### ♣♣.♣♣ ....### ♣.♣ #.###..[...# ♣.♣ #...#...##.# ♣.♣ ###.#...# .# ♣.♣  .##### # ♣.♣ # ♣♣.♣ ♣@♣♣♣ ♣63-h-h-h  ##.### ♣ ....### ♣. ##.###..[...# ♣. ##...#...##.# ♣.♣ ####.#...# .# ♣.♣ .##### # ♣.♣ # # ♣♣.♣ ♣♣.♣♣♣ ♣♣.♣ . .♣ #.♣♣♣-h -h `72-h -h .hQ..### ♣.♣♣ #.###..[...# ♣.♣ ...#...##.# ♣.♣ #.#...# .# ♣.♣  .##### # ♣.♣  # ♣♣.♣  ♣♣.♣♣ ♣.♣♣ ♣♣@♣ .♣  .hN..♣  ♣.♣♣ ♣.♣.♣.♣..hv81.ho.h.h#.###..[... ..#...## ###  .#####  # ♣ ♣♣.♣♣.♣♣ ♣♣.♣ ♣@♣♣.♣.♣ .h;'♣.hk.h(!`90.h %.h'.h P ..#...## ###  .#####  # ♣ ♣♣.♣♣.♣♣ ♣.♣♣♣.♣♣.♣ .h .h- b1089.h] .h .h\###.#...# .# ♣.♣ # .##### # ♣.♣ # # ♣♣.♣ ♣♣.♣♣ ♣.♣♣ ♣♣.♣ . ♣♣.♣ # ♣..♣ ♣@♣♣ ♣. ♣.♣ ♣.. ♣.. .hBf♣♣..  ♣♣.h#.h%`18.hj).h+/h .#####  # ♣ ♣♣.♣/hD.♣♣ ♣.♣ .♣♣.♣ #♣..♣ /h#\♣.♣♣♣ ..♣... ♣♣.♣ .♣♣/h /h`27/h./h/h0  # ♣ ♣♣.♣.♣♣ ♣.♣ .♣♣.♣ #♣..♣ ♣.♣♣ ..♣...♣/h{I♣...♣♣/h/h`36/h/h/hmk   ♣♣.♣.♣♣ ♣.♣ .♣♣.♣ #♣. ♣.♣♣ ♣♣..♣..♣♣...♣ ♣♣.♣ /hRn `45/hDr /ht 0hb ♣.♣♣ ♣♣.♣ ♣♣.♣  ♣..♣  ♣.♣♣ ♣.♣ ♣.♣♣♣ ♣♣♣♣...♣....♣♣.@...♣♣♣...♣♣ ♣.♣  .♣ ♣ 0hh0hj`540hzn0h}q0h♣♣.♣ ♣♣.♣ ♣..♣ ♣.♣♣ 0h♣.♣ ♣♣♣.♣♣♣♣.♣♣♣♣...♣....♣ ♣.....♣ ♣♣.@.♣♣ ♣.♣  .♣ ♣♣ 0h0h`630h0h ♣♣.♣ ♣..♣ ♣.♣♣ ♣.♣ ♣♣♣.♣♣♣♣.♣♣♣♣...♣....♣ ♣.....♣ ♣♣...♣♣ ♣♣@♣  ♣.♣ 0h m♣♣♣ 0h 0h `720h 0hF 1h .♣.♣.♣ ♣♣♣♣♣♣.♣♣♣♣...♣....♣.....♣ ♣♣...♣ ♣♣♣.♣  ♣♣♣1ha !1h1h`811h1hq1h 0♣♣...♣♣ ♣ ♣♣ ♣.♣♣♣♣.♣♣♣...♣....♣♣.....♣♣...♣♣1h9! ♣♣♣.♣♣♣♣1hN% 1hF' `901h* 1hM, 1hE .♣♣...♣♣ ♣ ♣♣ ♣♣♣♣.♣♣♣....♣♣.....♣♣♣..@♣♣♣♣♣.♣1hSF _♣♣♣1h:L 1hN b20791hQ 1hoS 1hSR.♣♣♣..♣.♣♣ .♣ ♣♣ ♣♣♣♣.♣♣♣♣....♣♣...@.♣♣♣...♣♣1hR♣♣♣.♣♣♣♣1hW1hVX`181hZ1h[2h{`2h`b2h,g2h#i2h ♣.♣♣ stinkchinker the Conjurer ♣♣.♣ Demigod ♣♣.♣ Health: 26/26 ======================== ♣..♣ Magic: 9/9======================== ♣.♣♣ AC: 3Str: 8 ♣.♣ ♣♣  EV: 10Int: 24 ♣.♣♣♣♣.♣♣♣  SH: 5Dex: 12 ♣...♣....♣  XL:  3 Next:  1% Place: Dungeon:2 ♣...@.♣ Noise: ---------  Time: 1621.1 (0.0) ♣♣...♣♣ -) Nothing wielded ♣♣♣.♣ Cast: Magic Dart ♣.♣ Zot (10378)  ♣♣♣E4;33H         _You drop a +0 robe. _Found an inkwell talisman. _You see here a +0 leather armour. _You see here an inkwell talisman.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target2hr: B♣@2hD  A tree. A large tree. While in most places the dim light of the dungeon is not bright enough to sustain large plants, there are spots where, with the grace of Fedhas,trees as big as those on the surface can grow underground. It is susceptible to bolts of lightning and to sufficiently intense sources of fire. The resulting blaze can flare up, spreading to areas nearby and igniting other trees. _________________ 2hD “I like trees because they seem more resigned to the way they have to live than  other things do.”-Willa Cather, _O Pioneers!_. 1913.;hU  ♣.♣♣ stinkchinker the Conjurer ♣♣.♣ Demigod ♣♣.♣ Health: 26/26 ======================== ♣..♣ Magic: 9/9======================== ♣.♣♣ AC: 3Str: 8 ;h <♣.♣ ♣♣  EV: 10Int: 24 ♣.♣♣♣♣.♣♣♣  SH: 5Dex: 12 ♣...♣....♣  XL:  3 Next:  1% Place: Dungeon:2 ♣...@.♣ Noise: ---------  Time: 1621.1 (0.0) ♣♣...♣♣ -) Nothing wielded ♣♣♣.♣ Cast: Magic Dart ♣.♣ Zot (10378)  ♣♣♣         _You drop a +0 robe. _Found an inkwell talisman. _You see here a +0 leather armour. ;h _You see here an inkwell talisman.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target+ hh♣.♣♣ #.# ♣♣.♣ #.# ♣♣.♣ #(# ♣..♣  ♣.♣♣ >h♣.♣ ♣♣♣♣.♣♣♣♣.♣♣♣♣...♣....♣ ♣.....♣.@♣ ♣♣...♣♣♣>h+♣♣♣.♣ ♣..♣  ♣.♣ ♣♣.♣ >h9♣♣♣ ..>h&u ..♣♣.r>hc,..♣>h/>h`63>hT>h?h/R ♣.♣♣#.#  stinkchinker the Conjurer ♣♣.♣#.#  Demigod ♣♣.♣#(#  Health: 26/26 ======================== ♣..♣ Magic: 8/9=====================--- ♣.♣♣ AC: 3Str: 8 ♣.♣ ♣♣♣ EV: 10Int: 24 ?huRJ♣.♣♣♣♣.♣♣♣ SH: 5Dex: 12 ♣...♣....♣ XL:  3 Next:  1% Place: Dungeon:2 ♣.....♣.@♣?hR Noise: ---------  Time: 1626.1 (0.0) ?h S+♣♣...♣♣♣*.♣ -) Nothing wielded ♣♣♣.♣ ♣.*♣ Cast: Magic Dart ♣.♣ ♣♣*♣?h3Sa Zot (10373)  ?hWS\♣♣♣ .* ?hvS.*♣  r   rat (asleep) ?hS]♣.r  ?hS}..♣  _Okay, then. ?hS_A rat comes into view.Aiming: Magic Dart (safe; 3% risk of failure)  ?hT+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)?h} ♣.♣♣#.#  stinkchinker the Conjurer ♣♣.♣#.#  Demigod ♣♣.♣#(#  Health: 26/26 ======================== ♣..♣ Magic: 8/9=====================--- ♣.♣♣?h  AC: 3Str: 8 ♣.♣ ♣♣♣ EV: 10Int: 24 ♣.♣♣♣♣.♣♣♣ SH: 5Dex: 12 ♣...♣....♣ XL:  3 Next:  1% Place: Dungeon:2 ♣.....♣.@♣ Noise: ---------  Time: 1626.1 (0.0) ♣♣...♣♣♣..♣ -) Nothing wielded ♣♣♣.♣ ♣..♣ Cast: Magic Dart ♣.♣ ♣♣.♣ Zot (10373)  ♣♣♣ .. ..♣  r   rat (asleep) ♣.r [1?hNK ..♣ Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The magic dart hits the rat.  You kill the rat!?h ♣.♣♣#.#  ♣♣.♣#.# ?hٺ ♣♣.♣#(#  ♣..♣ ♣.♣♣ ♣.♣ ♣♣♣    ?h*.♣ ♣♣♣.♣ ♣.*♣ ?hM♣.♣ ♣♣*♣ ♣♣♣ .* .*♣ ?hs♣.† ..♣ ?hAA.....?hG\2=7.1 (1Magic Dart?hGA2 _?h*L?h_N@h(L10698765@h.h - _You start resting.@h3,34.1 (7@hc89===-5.1 (84@h:@h<% _Magic restored.@h1 ♣.(. ♣ ♣♣♣♣♣♣.♣♣♣..♣......♣..♣♣♣...♣♣♣@.♣ ♣♣♣.♣  ♣.♣ ♣♣.♣@h02]♣♣ ..♣..@h~7@h9e6.1 (13@hU>@h{@@hZ 4M@h ♣♣.♣ #(# ♣..♣  @h }♣.♣♣ ♣.♣ ♣♣♣@hٍ T♣.♣♣♣♣.♣♣♣@hn 3♣...♣....♣ ♣.....♣..♣♣♣...♣♣♣..♣ ♣.♣ ♣.@♣  ♣.♣ ♣♣.♣ ♣♣♣ ♣..  ♣..♣♣♣.†@h V♣..♣@hl v72@h @h/ @hê E .@h m ♣ ♣♣♣@h N♣♣♣.♣♣♣@h &..♣....@h Y..♣..♣♣@hN ♣...♣♣♣..♣ ♣♣♣.♣ @ht ♣.♣ ♣♣@♣♣♣ ♣..♣@h  ♣..♣♣.†.♣@h @hD `81@h @h` Ah ♣ ♣♣♣♣♣♣.♣♣♣..♣......♣..♣♣♣...♣♣♣..♣ ♣♣♣.♣ ♣ ♣.♣ ♣♣.♣♣♣♣ ♣@.♣ ♣♣.†♣ ..♣..AhAh~===90AhAh|♣.♣ ♣♣♣♣.♣♣♣♣.♣♣♣♣...♣....♣ ♣.....♣..♣♣♣...♣♣♣..♣ ♣.♣ ♣..♣  ♣.♣ ♣♣.♣♣♣♣♣ ♣..♣  ♣.@♣ ♣♣.†..♣ ♣♣.. ♣.♣..♣:4059 _Found a book of Cantrips.Ah  ♣♣♣.♣♣♣..♣......♣..♣♣♣...♣♣♣.. ♣♣♣.♣ ♣ ♣.♣ ♣♣.♣♣♣♣ ♣.. ♣..♣♣♣♣@†♣Ah # ♣..♣..♣ ♣.♣♣.♣♣Ah̅ Ah `18Ah AhǍ Bh(M ♣...♣....♣ ♣.....♣..♣♣♣...♣♣♣..♣ BhkMs♣.♣ ♣..♣  ♣.♣ ♣♣.♣♣♣♣ ♣..♣ BhM ♣..♣♣♣♣.†♣ BhM♣.@♣ ♣♣ BhMC.♣ ..BhM♣:BhN}.♣♣.♣BhBUBhtX`27Bh`BhI  ..♣..♣♣♣...♣♣♣.. ♣♣♣.♣ ♣ ♣.♣ ♣♣.♣♣♣♣ ♣.. ♣..♣♣♣♣.†♣ ♣..♣♣♣♣@.♣ ♣♣ .♣.♣.♣36BhBh ♣♣...♣♣♣..♣ ♣.♣ ♣..♣  ♣.♣ ♣♣.♣♣♣♣ ♣..♣  ♣..♣♣♣.†♣ ♣..♣♣♣..♣ ♣ .♣ ♣.. ♣♣:.♣♣.♣ ♣♣Bh Bh `45Bh Bh Ch(!  ♣♣♣.♣  ♣.♣ ♣♣.♣♣♣♣ ♣.. ♣..♣♣♣.† ♣..♣♣Ch)$♣♣.. ♣♣ ♣@♣....♣♣:....♣Ch+)X .♣♣÷..♣ChM)a♣.♣♣ChH5Ch8`54Ch=Ch?ChBsc ♣.♣ ♣♣.♣♣♣♣ ♣..♣  ♣..♣♣♣.†♣ ..♣♣♣..♣ ♣♣.♣♣♣.♣♣.♣...♣♣.@...♣♣♣:....♣.♣♣÷♣.♣ ♣.♣ ♣.♣ ♣.♣♣♣Ch{Ch`63ChChdChY  ♣♣ ♣.. ♣..♣♣♣.† ♣..♣♣ ♣Ch p♣..♣ .♣ ♣♣.♣♣♣. ♣.♣...♣....♣♣♣♣@....♣ ♣.♣♣÷..♣Ch m ♣ ♣ChG Ch `72ChC Ch_  You pick up a book of Cantrips and begin reading...8.1 (21ChT Ch d  You add the spells Poisonous Vapours, Kinetic Grapnel, Summon Small Mammal and Ch $_Apportation to your library.Kh1 Khъ _ Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 17% 1b - Kinetic GrapnelForgecraft17%1  c - Poisonous VapoursAlchemy/Air17%KhӋ 1  d - Summon Small MammalSummoning17%1  e - Ensorcelled HibernationHexes/Ice26% 2  f - Fugue of the FallenNecromancy45% 3  g - Fulminant PrismConjuration/Alchemy 58% 4  h - Iskenderun's Mystic Blast Conjuration/Translocation 58% 4  i - AnguishHexes/Necromancy 86% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitLhXLhcLhe♣♣♣ ♣..♣stinkchinker the Conjurer♣..♣♣Demigod♣♣.†♣LhHealth: 26/26 ========================♣..♣♣ ♣LhcMagic: 9/9========================Lh♣♣..♣ .♣AC: 3Lh,-Str: 8LhK♣♣.♣♣♣.♣EV: 10Lh{Int: 24♣.♣...♣SH: 5Dex: 12Lh[♣.....♣♣LhXL:  3 Next:  2% Place: Dungeon:2♣♣@....♣LhNoise: ---------  Time: 1648.1 (0.0)♣.♣♣÷..♣-) Nothing wieldedLh♣.♣ ♣.♣Cast: Magic DartLh ♣.♣ ♣Zot (10351) Lh1T.♣♣♣ LhPe_You start resting. _Magic restored. Lhl[_Found a book of Cantrips.  You pick up a book of Cantrips and begin reading...  LhqYou add the spells Poisonous Vapours, Kinetic Grapnel, Summon Small Mammal and _Apportation to your library.LhsLhMemorise Apportation, consuming 1 spell level and leaving 2? Y - Yes  N - NoLhHMhnMhe♣♣♣ ♣..♣stinkchinker the Conjurer♣..♣♣Demigod♣♣.†♣Mh^Health: 26/26 ========================♣..♣♣ ♣Magic: 9/9========================♣♣..♣ .♣AC: 3Str: 8Mh♣♣.♣♣♣.♣EV: 10Int: 24Mh♣.♣...♣SH: 5Dex: 12Mh̗♣.....♣♣XL:  3 Next:  2% Place: Dungeon:2Mh♣♣@....♣Noise: ---------  Time: 1648.1 (0.0)Mh♣.♣♣÷..♣-) Nothing wieldedMh5♣.♣ ♣.♣MhTCast: Magic Dart♣.♣ ♣Zot (10351) MhuT.♣♣♣ Mhe_You start resting. _Magic restored. Mh[_Found a book of Cantrips.  You pick up a book of Cantrips and begin reading...  MhqYou add the spells Poisonous Vapours, Kinetic Grapnel, Summon Small Mammal and _Apportation to your library.Mhe9.1 (10MhcMhMhg50.1 (249MhMhX _You start memorising the spell. You continue memorising.MhMhMh c _You finish memorising. Spell assigned to 'c'.Mh   ♣..♣♣♣.† ♣..♣♣ ♣♣..♣ .♣ ♣♣.♣♣♣ ♣.♣...♣♣.....♣♣♣♣..... ♣@♣♣÷..♣ ♣.♣ ♣.♣♣ Mh|1.1 (18 _MhMh |♣.† ♣..♣♣ ♣♣..♣ .♣ ♣♣.♣♣♣ ♣.♣...♣♣.....♣♣♣.....♣ ♣.♣♣÷..♣ ♣ .♣♣ .♣ ♣♣27Mh  ♣..♣♣ ♣♣..♣ .♣ ♣♣.♣♣♣.♣ ♣.♣...♣....♣♣♣..... ♣.♣♣÷..♣ ♣ ♣.♣♣ ..♣ ♣♣♣ Mhr Mhq `36Mhu Mh NhÊ ♣♣..♣ .♣ ♣♣.♣♣♣.♣ ♣.♣...♣ ♣.....♣♣ ♣♣.....♣ ♣.♣♣÷..♣ ♣.♣ ♣.♣♣.♣ ♣♣♣ ♣...♣♣♣♣Nh'Nh`45NhxNhNh ♣♣.♣♣♣.♣ ♣.♣...♣ ♣.....♣♣ ♣♣.....♣ ♣.♣♣÷..♣♣ ♣.♣ ♣.♣♣. ♣♣.♣ ♣♣.♣♣.♣♣ ♣..@♣ ♣♣♣Nhov54NhNh7Nhӫ  ♣♣.♣♣♣.♣ ♣.♣...♣ ♣.....♣♣ ♣♣.....♣Nh  ♣.♣♣÷..♣ ♣♣ ♣.♣ ♣.♣ ♣.♣ ♣♣.♣ ♣Nh*  ♣.♣♣.♣♣ ♣.@.♣♣Nh` h ♣♣♣♣♣Nhj NhS v63Nh Nh  ♣♣.♣♣♣.♣ ♣.♣...♣ ♣.....♣♣ ♣♣.....♣ ♣.♣♣÷..♣ ♣♣ ♣.♣ ♣.♣ ♣.♣♣♣♣.♣ ♣ ♣.♣♣.♣♣ ♣@..♣♣ ♣♣♣♣♣Nhʛ Nh `72Nh Nh Oh♣♣..♣ ♣♣.♣♣♣♣...♣ .....♣♣♣.....♣  ♣.♣♣÷.♣♣ ♣.♣ ♣.♣.♣♣♣♣.♣ ♣♣@♣♣.♣♣...♣♣♣♣♣♣♣Ohv81OhiOhOPhK ♣..♣♣ ♣.♣ .♣♣.♣♣♣.♣ ♣.♣... ♣♣... ♣.♣♣÷..♣ ♣♣♣ ♣.♣ ♣.♣♣♣.♣ ♣♣..♣.♣♣.♣♣♣$.♣♣...♣♣♣.♣ ♣♣♣♣♣Ph1M♣..♣.♣♣.♣PhRPhT`90Ph/YPhE\* _Found 6 gold pieces.Phxu  ♣♣..♣ .♣ ♣♣.♣♣♣.♣ ♣.♣...♣.♣ ♣.....♣♣.. ♣♣ ♣♣.....♣♣.♣.♣ ♣.♣♣÷..♣..r♣♣♣ ♣.♣ ♣.♣Phu U♣.♣.♣♣♣♣.♣ ♣♣.@♣.♣♣.♣♣ $.♣♣.. ♣.♣ ♣♣♣♣.. ♣.♣ ♣.r   quokka (asleep) ♣ Phv Phy Ph .rrPh w60Magic Dart39Ph Phψ  Ph K_A quokka comes into view.Qhj ♣♣..♣ .♣  stinkchinker the Conjurer ♣♣.♣♣♣.♣  Demigod ♣.♣...♣  Health: 26/26 ======================== .♣ ♣.....♣♣  Magic: 8/9=====================--- .. ♣♣ ♣♣.....♣  AC: 3Str: 8 ♣.♣.♣ ♣.♣♣÷..♣  EV: 10Int: 24 ...♣♣♣ ♣.♣ ♣.♣  SH: 5Dex: 12 ♣r♣.♣♣♣♣.♣ ♣  XL:  3 Next:  2% Place: Dungeon:2 ♣.@♣.♣♣.♣♣  Noise: ---------  Time: 1660.1 (0.0) ♣$.♣hOm_0;10;1m♣...♣♣  -) Nothing wielded ♣.♣ ♣♣♣♣♣  Cast: Magic Dart ♣.. Zot (10339)  ♣.♣ ♣. r   quokka ♣ _Found 6 gold pieces. _A quokka comes into view.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (100% to hit)Qh ♣♣..♣ .♣stinkchinker the Conjurer♣♣.♣♣♣.♣Demigod♣.♣...♣Health: 26/26 ========================.♣♣.....♣♣Magic: 8/9=====================---.. ♣♣ ♣♣.....♣AC: 3Str: 8♣.♣.♣ ♣.♣♣÷..♣EV: 10Int: 24...♣♣♣ ♣.♣ ♣.♣SH: 5Dex: 12♣r♣.♣♣♣♣.♣ ♣XL:  3 Next:  2% Place: Dungeon:2Qh¾ ,♣.@♣.♣♣.♣♣Noise: ---------  Time: 1660.1 (0.0)♣$.♣♣...♣♣-) Nothing wielded♣.♣ ♣♣♣♣♣Cast: Magic Dart♣..Zot (10339) ♣.♣♣.r   quokka♣Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (100% to hit)  Qh jThe magic dart hits the quokka.  The quokka is almost dead.Qh%E QhE m=1.1 (18QhJ QhK   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  QhL Aim: a quokka (100% to hit)  The magic dart hits the quokka.  The quokka is almost dead. _The quokka barely misses you.Rhl ♣♣..♣ .♣  stinkchinker the Conjurer ♣♣.♣♣♣.♣  Demigod ♣.♣...♣  Health: 26/26 ======================== .♣ ♣.....♣♣  Magic: 7/9==================------ .. ♣♣ ♣♣.....♣  AC: 3Str: 8 ♣.♣.♣ ♣.♣♣÷..♣  EV: 10Int: 24 ...♣♣♣ ♣.♣ ♣.♣  SH: 5Dex: 12 ♣r♣.♣♣♣♣.♣ ♣  XL:  3 Next:  2% Place: Dungeon:2RhS ♣.@♣.♣♣.♣♣  Noise: =--------  Time: 1661.1 (0.0) ♣$.♣♣...♣♣  -) Nothing wielded ♣.♣ ♣♣♣♣♣  Cast: Magic Dart ♣.. Zot (10338)  ♣.♣ ♣. r   quokka ♣RhThe quokka is almost dead. _The quokka barely misses you.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleRhShift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)Rh;b ♣♣..♣ .♣  stinkchinker the Conjurer ♣♣.♣♣♣.♣  Demigod ♣.♣...♣  Health: 26/26 ======================== .♣ ♣.....♣♣  Magic: 7/9==================------ .. ♣♣ ♣♣.....♣  AC: 3Str: 8 ♣.♣.♣ ♣.♣♣÷..♣  EV: 10Rh5Int: 24 ...♣♣♣ ♣.♣ ♣.♣  SH: 5Dex: 12 ♣r♣.♣♣♣♣.♣ ♣  XL:  3 Next:  2% Place: Dungeon:2 ♣.@♣.♣♣.♣♣  Noise: =--------  Time: 1661.1 (0.0) ♣$.♣♣...♣♣  -) Nothing wielded ♣.♣ ♣♣♣♣♣  Cast: Magic Dart ♣.. Zot (10338)  ♣.♣ ♣.Rh r   quokka ♣RhAiming: Magic Dart (safe; 3% risk of failure)  RhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (almost dead, 100% to hit)  The magic dart hits the quokka.  You kill the quokka!Rh ♣♣..♣ .♣   Rh`   .♣   Rh#b.. ♣♣   RhD♣.♣.♣ ♣.♣♣÷..♣  Rh ♣.♣ ♣.♣  ♣† ♣      ♣.♣ ♣♣♣♣♣  Rhٝ♣.. ♣.♣ ♣. Rh?♣ Rh)Rh/352.1 (1Rh/bMagic Dart7 _Rh5Rh7Rh Rh Rhk Rh Rh 654Rhz Rh X3Rh Rh Rh ,2Rh6 Rh Rh X1Rh Rh] Rh k8===0RhC Rh Y29Rh RhW X8Rh Rh Rh :7Rh Rh Rh- V===6Rhh Rh# RhV B5Rh Rh Rh B4Rh Rh X3Rh Rh Rh B2Rh| Rh@! h - _You start resting.Rh/ 775.0)9===-8.1 (161Rh0 Rh\4 % _Magic restored.ShXh ♣♣..♣ .♣ ♣♣.♣♣♣.♣ ♣.♣...♣ .♣ ♣.....♣♣ .. ♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷..♣ ...♣♣♣ ♣.♣ ♣.♣ ♣†♣.♣♣♣♣.♣ ♣ ♣@.♣.♣♣.♣♣ ♣$.♣♣...♣♣ ♣.♣♣♣♣♣♣♣ ♣.. ♣.♣♣  ♣.  ♣ShjSh1k9.0)0Sh Sh(Shb) ♣♣.♣♣♣.♣ ♣.♣...♣.♣ ♣.....♣♣ .. ♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷..♣ ...♣♣♣ ♣.♣ ♣.♣ ♣†♣.♣♣♣♣.♣ ♣♣♣..♣.♣♣.♣♣ ♣.. ♣.♣♣♣♣♣♣..♣ ♣♣♣ ♣. ♣ Shmb8019ShShShe1.1 (28ShCShB> _You now have 132 gold pieces (gained 6).Thx  ♣.♣...♣....♣♣ .. ♣♣♣..... ♣.♣.♣♣ ♣.♣♣÷..♣ ...♣♣♣ ♣.♣ ♣ ♣†♣.♣♣♣♣.♣ ♣♣..♣.♣♣.♣♣ ..♣♣...♣♣ ♣♣♣♣♣♣♣ ♣..♣ ♣.♣♣♣. ThF===2.1 (17ThEThTh5.♣....♣♣Th  .. ♣♣♣..... ♣.♣.♣♣ ♣.♣♣÷..♣Th8 ...♣♣♣ ♣.♣ ♣Th ♣†♣.♣♣♣♣.♣ ♣♣..♣.♣♣.♣♣ ..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣ ♣.@♣ ♣.♣♣. Thɼ4♣ ThTh&3Th:6ThDThKThW .♣ ♣.....♣♣ .. ♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷..♣ ...♣♣♣ ♣.♣ ♣.♣ ♣†♣.♣♣♣♣.♣ ♣ ♣♣..♣.♣♣.♣♣ ♣..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣ ♣@.♣ ♣.♣♣♣ ♣. ♣.J♣.J   endoplasm (asleep)♣..♣Th4Thu4Magic Dart5ThTh] _An endoplasm comes into view.ThӉ  .. ♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷..♣ ...♣♣♣ ♣.♣ ♣.♣Th l ♣†♣.♣♣♣♣.♣ ♣♣..♣.♣♣.♣♣  ♣..♣♣..Th! ♣.♣♣♣♣♣♣..♣ ThD =♣@♣♣♣ThX g ♣.♣ Thi : ♣.♣Th{ Y J♣♣ .Th ,♣.Th 6 .♣ .Th Th _J.JTh& `54Th Th] ^ _The endoplasm quivers.Uhl .. ♣♣ ♣♣.....♣  stinkchinker the Conjurer ♣.♣.♣♣ ♣.♣♣÷..♣ Demigod ...♣♣♣ ♣.♣ ♣.♣ Health: 26/26 ======================== ♣†♣.♣♣♣♣.♣ ♣ Magic: 8/9=====================--- ♣♣..♣.♣♣.♣♣  AC: 3Str: 8 ♣..♣♣...♣♣  EV: 10Int: 24 ♣♣.♣♣♣♣♣♣♣  SH: 5Dex: 12 ♣♣..♣  XL:  3 Next:  5% Place: Dungeon:2 ♣@♣♣♣  Noise: ---------  Time: 1685.1 (0.0) ♣*♣ -) h}9mNothing wielded ♣J♣ Cast: Magic Dart .♣♣ Zot (10314)  . ♣. J   endoplasm .♣ Uh&. _An endoplasm comes into view. UhFP_The endoplasm quivers.UhZAiming: Magic Dart (safe; 3% risk of failure)  Uh~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineUh=Aim: an endoplasm (100% to hit)Uh a.. ♣♣ ♣♣.....♣ stinkchinker the Conjurer♣.♣.♣♣ ♣.♣♣÷..♣ Demigod...♣♣♣ ♣.♣ ♣.♣ Health: 26/26 ========================♣†♣.♣♣♣♣.♣ ♣ Magic: 8/9=====================---♣♣..♣.♣♣.♣♣AC: 3Str: 8Uh4 ♣..♣♣...♣♣EV: 10Int: 24♣♣.♣♣♣♣♣♣♣SH: 5Dex: 12♣♣..♣XL:  3 Next:  5% Place: Dungeon:2♣@♣♣♣Noise: ---------  Time: 1685.1 (0.0)♣*♣-) Nothing wielded♣J♣Uh] Cast: Magic Dart.♣♣Zot (10314) .Uh ♣.J   endoplasm.♣Uh .  Uh Aiming: Magic Dart (safe; 3% risk of failure)  Uh )Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (100% to hit)  Uh ! tThe magic dart hits the endoplasm.  The endoplasm is heavily wounded.Uh Uhu .J.Uh t=6.1 (13 _Uh) Uh^ Vh( .. ♣♣ ♣♣.....♣  stinkchinker the Conjurer ♣.♣.♣♣ ♣.♣♣÷..♣ Demigod ...♣♣♣ ♣.♣ ♣.♣ Health: 26/26 ======================== ♣†♣.♣♣♣♣.♣ ♣ Magic: 7/9==================------ ♣♣..♣.♣♣.♣♣  AC: 3Str: 8 ♣..♣♣...♣♣  EV: 10Int: 24 ♣♣.♣♣♣♣♣♣♣  SH: 5Dex: 12 Vh♣♣..♣  XL:  3 Next:  5% Place: Dungeon:2 ♣@♣♣♣  Noise: =--------  Time: 1686.1 (0.0) ♣J♣ -) Nothing wielded ♣.♣ Cast: Magic Dart .♣♣ Zot (10313)  . ♣. J   endoplasm .♣Vh .The magic dart hits the endoplasm. _The endoplasm is heavily wounded.VhwAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVhxAim: an endoplasm (heavily wounded, 100% to hit)VhP.. ♣♣ ♣♣.....♣ stinkchinker the Conjurer♣.♣.♣♣ ♣.♣♣÷..♣ Demigod...♣♣♣ ♣.♣ ♣.♣ Health: 26/26 ========================VhP♣†♣.♣♣♣♣.♣ ♣ Magic: 7/9==================------♣♣..♣.♣♣.♣♣AC: 3Str: 8VhNQ{♣..♣♣...♣♣EV: 10Int: 24♣♣.♣♣♣♣♣♣♣SH: 5Dex: 12♣♣..♣XL:  3 Next:  5% Place: Dungeon:2♣@♣♣♣VhqQNoise: =--------  Time: 1686.1 (0.0)♣J♣VhQ-) Nothing wielded♣.♣Cast: Magic Dart.♣♣VhQzZot (10313) .♣.VhQmJ   endoplasm.♣VhQ.  Aiming: Magic Dart (safe; 3% risk of failure)  Vh$RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVhGRAim: an endoplasm (heavily wounded, 100% to hit)  The magic dart hits the endoplasm.  VhiRGThe endoplasm is almost dead.VhVh^7.1 (12VhVhD  Press: ? - help, Q - select action, ( or ) - cycleVhd9Shift-Dir - straight line  Vh|Aim: an endoplasm (heavily wounded, 100% to hit)  Vh,The magic dart hits the endoplasm.  VhyThe endoplasm is almost dead. _You block the endoplasm's attack.Wh .. ♣♣ ♣♣.....♣  stinkchinker the Conjurer ♣.♣.♣♣ ♣.♣♣÷..♣ Demigod ...♣♣♣ ♣.♣ ♣.♣ Health: 26/26 ======================== ♣†♣.♣♣♣♣.♣ ♣ Magic: 6/9================-------- ♣♣..♣.♣♣.♣♣  AC: 3Str: 8 ♣..♣♣...♣♣  EV: 10Int: 24 Wh♣♣.♣♣♣♣♣♣♣  SH: 5Dex: 12 ♣♣..♣  XL:  3 Next:  5% Place: Dungeon:2 ♣@♣♣♣  Noise: =--------  Time: 1687.1 (0.0) Wh9♣J♣ -) Nothing wielded ♣.♣ Cast: Magic DartWh .♣♣ Zot (10312)  Wh*. ♣. J   endoplasm WhOy.♣ .WhsvThe endoplasm is almost dead. _You block the endoplasm's attack.  WhOAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleWhShift-Dir - straight lineAim: an endoplasm (almost dead, 100% to hit)WhW: WhW.. ♣♣ ♣♣.....♣  stinkchinker the Conjurer ♣.♣.♣♣ ♣.♣♣÷..♣ Demigod WhW...♣♣♣ ♣.♣ ♣.♣ Health: 26/26 ========================WhW WhX♣†♣.♣♣♣♣.♣ ♣ Magic: 6/9================--------WhX ♣♣..♣.♣♣.♣♣  AC: 3Str: 8 ♣..♣♣...♣♣  EV: 10Int: 24 ♣♣.♣♣♣♣♣♣♣  SH: 5Dex: 12 ♣♣..♣  XL:  3 Next:  5% Place: Dungeon:2 WhXI♣@♣♣♣  Noise: =--------  Time: 1687.1 (0.0) ♣J♣WhX -) Nothing wielded ♣.♣WhY Cast: Magic Dart .♣♣ Zot (10312) WhCYJ . WhfY♣. J   endoplasm WhYn.♣ .WhYAiming: Magic Dart (safe; 3% risk of failure)  WhYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineWhYAim: an endoplasm (almost dead, 100% to hit)  The magic dart hits the endoplasm.  You kill the endoplasm!Wh^w .. ♣♣ Wh^=   ♣.♣♣÷Wh_ Wh _7 ♣.♣ Wh;_  WhW_  Wh_1    Wh_  ♣♣..♣ Wh0`D ♣@♣♣♣  ♣.♣ ♣.♣ .♣♣Wht`~ . ♣. .♣ Wh`. Wh'.Wh88.1 (1Magic Dart1 _WhWhWhTIWh-Wh009WhX8Wh76Wh#7==54WhX3WhBWh1Wh{P2WhFWhU==1WhWhWhB0WhWhWhD299Wh_WhWhB8Wh,Wh78===6Wh+WhmB5WhWh X4Wh Wh X3Wh Wh Wh1 V===2Wh WhYX1WhWh+WhKB0WhWhYY89WhWhOWhy:8WhWhwh - _You start resting.Wh#1711.1 (23.0)Wh&d9===-2.1 (24Wh&:7Wh3; _Magic restored.Wh&u %  ♣.♣.♣♣ ♣.♣♣÷..♣ ...♣♣♣ ♣.♣ ♣ ♣†♣.♣♣♣♣.♣ ♣♣..♣.♣♣.♣♣ ..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣ ♣♣..♣ .♣♣♣ .♣♣. >♣Wh{ Wh| k3.1 (1.0)6Wh Wh  Whf -_Found a stone staircase leading down.XhI  ...♣♣♣ ♣.♣ ♣ ♣†♣.♣♣♣♣.♣ ♣♣..♣.♣♣.♣♣ ..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣ ♣♣..♣ .♣♣ ♣.♣Xhǚ♣. ♣♣XhXh`45XhXhXhI ♣†♣.♣♣♣♣.♣ ♣..♣.♣♣.♣♣  ♣..♣♣..♣.♣♣♣♣♣♣..♣  ♣.♣♣♣ ♣.♣ ♣.♣♣@♣♣XhI\ ♣.♣ ♣.♣ .♣♣ .>♣ Xh.QXhVR`54XhUXhWXhʡ♣♣..♣.♣♣.♣..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣ Xh<♣♣..♣ .♣♣ ♣♣.♣♣.♣♣♣ ♣.♣.♣Xh.. ♣>♣♣♣ XhS===63XhXhٰXh  ..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣ ♣♣..♣ .♣♣♣ ♣♣.♣♣.♣♣ ♣@♣♣.♣♣.. Xh Q♣>♣Xh Xh `72XhG Xh Xh)Xh,♣.♣♣♣♣♣Xh^♣..♣ Xh*I ♣.♣♣♣Xhf ♣.♣ Xh8♣.♣Xh \ ♣.♣♣XhOY ♣.♣XhA♣♣.♣Xh♣Xh6.♣XhUY ♣>♣♣Xh* ♣ Xh XhRXh+Xht8Xh$1XhXhgXh!Yh; ♣♣..♣ .♣♣♣ ♣♣.♣♣ ♣♣.♣♣♣.♣♣♣.@♣ YhO<♣>♣♣♣ YhBYhnC`90YhYHYhJYh 3 ♣.♣♣♣ ♣.♣ ♣.♣ ♣.♣♣ ♣.♣♣.♣♣♣.♣♣Yhu H ♣..♣ ♣@♣♣ ♣♣♣Yh Yh0 b2079Yh Yh  c _There is a stone staircase leading down here.Zh&♣...♣♣♣ ♣.♣..♣♣ ♣.♣ ♣♣.♣♣♣.♣♣♣@.♣♣>♣♣♣♣♣ZhZh]g18 _ZhZh[h3[h[h<♣♣♣♣♣♣♣♣♣..♣ ♣.♣♣♣.♣ ♣♣.♣ ♣.♣♣.♣ ♣♣.♣ ♣♣@♣♣♣..♣ ♣>♣♣♣♣♣[h@X7[hC[hRn..♣♣...♣.♣♣♣♣♣♣♣♣♣..♣ ♣.♣♣♣.♣ ♣♣.♣ ♣.♣♣♣.♣  ♣♣.♣♣♣..♣ ♣>♣♣♣[hhX6[h'[h \M♣..♣.♣♣.♣♣ ♣..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣♣..♣♣♣ ♣.♣♣♣.♣♣ ♣@♣ ♣♣.♣♣.♣♣♣..♣>♣♣[hX5[h[hu`M ♣†♣.♣♣♣♣.♣..♣.♣♣.♣♣ ♣..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣♣..♣♣ ♣.♣♣♣.♣♣♣ ♣.♣ ♣♣.♣.♣♣♣..♣♣♣[hF|X4[hu[h[hw...♣♣♣ ♣.♣ ♣.♣[hKs†♣.♣♣♣♣.♣ ♣[hn♣♣..♣.♣♣[h..♣♣...[h4♣.♣♣♣♣♣♣♣[hg♣♣..♣ [hH♣.♣♣♣[h%B.♣ [hIQ♣♣@♣ [hnB♣.♣♣[hV♣.♣ [hD♣.♣ [h0♣♣.♣[h0/♣..[hU.♣[h}1♣>[hH♣♣♣[h[h.[h[h$3[h [h[hYM♣.♣.♣♣ ♣.♣♣÷.[hY*...♣♣♣ ♣.♣ ♣. ♣†♣.♣♣♣♣.♣ ♣♣..♣.♣♣.♣♣ ♣..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣[hY♣..♣♣ ♣♣.[hY♣.♣♣ ♣♣♣.♣♣[h^X2[ha[hQM.. ♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷....♣♣♣ ♣.♣ ♣. ♣†♣.♣♣♣♣.♣ ♣♣..♣.♣♣.♣♣ ♣..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣♣..♣[h¿♣♣ ♣.♣.♣♣♣.♣♣[h [h:1[h,[h,.♣ ♣.....♣♣ .. ♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷..♣ ...♣♣♣ ♣.♣ ♣.♣ †♣.♣♣♣♣.♣ ♣♣♣..♣.♣♣..♣♣...♣.♣♣♣♣♣♣♣♣♣@.♣ ♣.♣♣♣♣.♣ ♣♣.♣ ♣.♣[h-.♣♣.♣♣♣.♣♣..♣[hj5[h5B0[h;[hk ♣.♣...♣ .♣ ♣.....♣♣ .. ♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷..♣ ...♣♣♣ ♣.♣ ♣.♣ †♣.♣♣♣♣.♣ ♣♣♣..♣.♣♣..♣♣...♣@♣♣♣♣♣♣♣[h؛♣♣..♣ ♣.♣♣♣♣.♣ ♣♣.♣♣.♣.♣.[hs♣♣♣.♣[hY69[h[h ♣♣.♣♣♣.♣  ♣.♣...♣ .♣ ♣.....♣♣ .. ♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷..♣ ...♣♣♣ ♣.♣ ♣.♣ ♣†♣.♣♣♣♣.♣ ♣♣♣..♣.♣♣♣.@♣♣...♣.♣♣♣♣♣♣♣♣♣..♣ ♣.♣♣♣♣.♣ ♣.♣♣♣.♣[h[h/B8[h6[huM♣♣..♣ ♣♣.♣♣♣ ♣.♣...♣ .♣ .....♣.. ♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷....♣♣♣ ♣.♣ ♣. ♣†♣.♣♣♣♣.♣ ♣[hv♣♣@.♣.♣♣.♣♣ ♣..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣♣♣..♣.♣♣♣[h|X7[hx[h7TM..♣♣ ♣♣..♣ ♣♣.♣♣♣. ♣...♣ ..♣ .....♣[h.. ♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷.♣...♣♣♣ ♣.♣ ♣. ♣@♣.♣♣♣♣.♣ ♣♣♣..♣.♣♣.♣♣[hW ♣..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣♣♣..♣♣[hX6[h[hkK E M♣♣.†♣ ..♣♣ ♣♣..♣  ♣♣.♣♣♣. ♣...♣ ..♣ .....♣.. ♣♣ ♣♣.....♣ [hK ♣.♣.♣♣ ♣.♣♣÷.♣..@♣♣♣ ♣.♣ ♣.♣♣♣†♣.♣♣♣♣.♣ ♣♣..♣.♣♣.♣♣ ♣..♣♣...♣♣[hL [♣♣.♣♣♣♣♣♣♣..[h5L g♣You see here a quokka corpse.[hS [hJT I5 _[hfY [h > ♣♣.†♣ ♣..♣♣ ♣ ♣♣..♣ .♣. ♣♣.♣♣♣.♣♣. ♣.♣...♣ ..♣ ♣.....♣♣ .. ♣♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷..♣[h < ♣.@.♣♣♣ ♣.♣ ♣.♣ ♣♣♣†♣.♣♣♣♣.♣ ♣ ♣♣..♣.♣♣.♣♣ ♣..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣ ♣♣..♣ ♣.♣[h ♣♣  ♣.♣  ♣♣.♣[h X4[h [h& b ♣♣.†♣ ♣..♣♣ ♣# ♣♣..♣ .♣. ♣♣.♣♣♣.♣ ♣. ♣.♣...♣ ..♣♣ ♣.....♣♣ ..♣♣♣♣ ♣♣.....♣ ♣.♣.♣♣ ♣.♣♣÷..♣[h0'  ♣@..♣♣♣ ♣.♣ ♣.♣ ♣♣♣†♣.♣♣♣♣.♣ ♣ ♣♣..♣.♣♣.♣♣ ♣..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣ [hT' N ♣♣..♣ [hl'  ♣.♣♣♣  ♣.♣ [h' d ♣♣.♣[h. [h/ :3[hw4 [h: : ♣..♣♣[h| ♣.†♣  ♣..♣♣ ♣#.♣ .♣.♣.♣♣♣.♣[h S♣.  ♣.♣...[h ♣..♣♣ ♣♣...♣♣♣♣ ♣♣...[h o♣.♣♣ ♣.♣♣÷..♣[h ...♣♣♣ ♣.♣ ♣.♣♣♣†♣.♣♣♣♣.♣ ♣[hM  ♣♣..♣.♣♣.♣♣ ♣..♣♣...♣♣ ♣♣.♣♣♣♣♣♣♣ ♣♣..♣[h  ♣.♣♣♣ ♣.♣[h, [hw :2[h [h ♣♣♣ ♣.. ♣..♣♣♣.†♣ S  ♣..♣♣ ♣#.♣ .♣.♣.♣♣♣.♣ ♣.  ♣.♣...♣..♣♣♣ ♣♣..@♣♣♣...♣♣.♣.♣.♣♣ ♣.♣♣÷..♣♣♣♣...♣♣♣ ♣.♣ ♣.♣♣†♣.♣♣♣♣.♣ ♣♣..♣♣♣.♣♣ ♣..♣♣...♣♣S   adder (asleep) ♣♣.♣♣♣♣♣♣♣ ♣♣..♣ ♣.♣♣♣[h 0Magic Dart[hV 0376.0)[h f8.1 (171[h [h Y _An adder comes into view.\h : \h5 ♣♣♣ ♣..♣  stinkchinker the Conjurer ♣..♣♣  Demigod ♣♣.†♣  Health: 26/26 ======================== \h{ S ♣..♣♣ ♣  Magic: 8/9=====================--- \h *# ♣♣..♣ .♣  AC: 3Str: 8 \h ** ♣♣.♣♣♣.♣  EV: 10Int: 24 ♣* ♣.♣...♣  SH: 5Dex: 12 \h. %♣.*♣♣♣ ♣.....♣♣ XL:  3 Next:  8% Place: Dungeon:2 \h_ ♣.*@♣♣♣♣ ♣♣.....♣ Noise: ---------  Time: 1738.1 (0.0) ♣♣.♣.♣.♣♣ ♣.♣♣÷.. -) Nothing wielded \h ♣♣♣♣...♣♣♣ ♣.♣ ♣. Cast: Magic Dart \h ♣♣♣†♣.♣♣♣♣.♣  Zot (10261)  ♣♣..♣.♣♣.♣♣ \hӫ  ♣..♣♣...♣♣  S   adder (asleep) \h S♣♣.♣♣♣♣♣♣♣  ♣♣..♣  \h y♣.♣♣♣ _You see here a quokka corpse. \h= _An adder comes into view.Aiming: Magic Dart (safe; 3% risk of failure)  \hd Press: ? - help, Q - select action, ( or ) - cycle\h `Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)]h]3♣♣♣ ♣..♣stinkchinker the Conjurer♣..♣♣Demigod♣♣.†♣Health: 26/26 ========================S♣..♣♣ ♣ Magic: 8/9=====================---*#♣♣..♣ .♣ AC: 3Str: 8**♣♣.♣♣♣.♣ EV: 10Int: 24♣*]h♣.♣...♣ SH: 5Dex: 12♣.*♣♣♣♣.....♣♣ XL:  3 Next:  8% Place: Dungeon:2♣.*@♣♣♣♣ ♣♣.....♣ Noise: ---------  Time: 1738.1 (0.0)♣♣.♣.♣.♣♣ ♣.♣♣÷.. -) Nothing wielded♣♣♣♣...♣♣♣ ♣.♣ ♣. Cast: Magic Dart♣♣♣†♣.♣♣♣♣.♣Zot (10261) ♣♣..♣.♣♣.♣♣♣..♣♣...♣♣S   adder♣♣.♣♣♣♣♣♣♣]h,j♣♣..♣♣.♣♣♣Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is heavily wounded.]hCPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The magic dart hits the adder.  The adder is heavily wounded.  The adder hisses angrily.]hjD]hJj..S....]hMt=9.1 (10 _]hFS]hCU]h J ♣♣♣ ♣..♣  stinkchinker the Conjurer ♣..♣♣  Demigod ♣♣.†♣  Health: 26/26 ======================== . ♣..♣♣ ♣  Magic: 7/9==================------ .# ♣♣..♣ .♣  AC: 3Str: 8 S* ♣♣.♣♣♣.♣  EV: 10Int: 24 ]h ♣* ♣.♣...♣  SH: 5Dex: 12 ♣.*♣♣♣ ♣.....♣♣ XL:  3 Next:  8% Place: Dungeon:2 ♣.*@♣♣♣♣ ♣♣.....♣ Noise: =--------  Time: 1739.1 (0.0) ♣♣.♣.♣.♣♣ ♣.♣♣÷.. -) Nothing wielded ♣♣♣♣...♣♣♣ ♣.♣ ♣. Cast: Magic Dart]h  ' ♣♣♣†♣.♣♣♣♣.♣  Zot (10260)  ♣♣..♣.♣♣.♣♣ ]h4  ♣..♣♣...♣♣  S   adder ]h\ S♣♣.♣♣♣♣♣♣♣  ♣♣..♣  ]h ♣.♣♣♣ The adder is heavily wounded. _The adder hisses angrily.  ]h Aiming: Magic Dart (safe; 3% risk of failure)  ]h `Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)^hr71♣♣♣ ♣..♣stinkchinker the Conjurer♣..♣♣Demigod♣♣.†♣Health: 26/26 ========================.♣..♣♣ ♣ Magic: 7/9^h 8==================------.#♣♣..♣ .♣ AC: 3Str: 8S*♣♣.♣♣♣.♣ EV: 10Int: 24♣*♣.♣...♣ SH: 5Dex: 12♣.*♣♣♣♣.....♣♣ XL:  3 Next:  8% Place: Dungeon:2^h~8`♣.*@♣♣♣♣ ♣♣.....♣ Noise: =--------  Time: 1739.1 (0.0)♣♣.♣.♣.♣♣ ♣.♣♣÷.. -) Nothing wielded♣♣♣♣...♣♣♣ ♣.♣ ♣. Cast: Magic Dart^h8 ♣♣♣†♣.♣♣♣♣.♣Zot (10260) ♣♣..♣.♣♣.♣♣^h8♣..♣♣...♣♣S   adder♣♣.♣♣♣♣♣♣♣^h8O♣♣..♣♣.♣♣♣^h 9Aiming: Magic Dart (safe; 3% risk of failure)  ^h+9Press: ? - help, Q - select action, ( or ) - cycle^hG9Shift-Dir - straight lineAim: an adder (heavily wounded, 100% to hit)  ^hc9WThe magic dart hits the adder.  The adder is severely wounded.^h9^h-^hD`.S...^hn40.1 (159 _^h^hF^h@ t ♣♣♣ ♣..♣  stinkchinker the Conjurer ♣..♣♣  Demigod ♣♣.†♣  Health: 26/26 ======================== . ♣..♣♣ ♣  Magic: 6/9================-------- .# ♣♣..♣ .♣  AC: 3Str: 8 ^hA .S ♣♣.♣♣♣.♣  EV: 10Int: 24 ♣* ♣.♣...♣  SH: 5Dex: 12 ♣.*♣♣♣ ♣.....♣♣ XL:  3 Next:  8% Place: Dungeon:2 ♣.*@♣♣♣♣ ♣♣.....♣ Noise: =--------  Time: 1740.1 (0.0) ♣♣.♣.♣.♣♣ ♣.♣♣÷.. -) Nothing wielded ♣♣♣♣...♣♣♣ ♣.♣ ♣. Cast: Magic Dart ^hA ♣♣♣†♣.♣♣♣♣.♣  Zot (10259)  ♣♣..♣.♣♣.♣♣  ^h B ♣..♣♣...♣♣  S   adder ♣♣.♣♣♣♣♣♣♣  ^hB /♣♣..♣  ♣.♣♣♣ The magic dart hits the adder. _The adder is severely wounded.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^hC tAim: an adder (severely wounded, 100% to hit)^h5  ♣♣♣ ♣..♣  stinkchinker the Conjurer ♣..♣♣  Demigod ♣♣.†♣  Health: 26/26 ======================== ^hq6 W. ♣..♣♣ ♣  Magic: 6/9================-------- .# ♣♣..♣ .♣  AC: 3Str: 8 .S ♣♣.♣♣♣.♣  EV: 10Int: 24 ♣. ♣.♣...♣  SH: 5Dex: 12 ^h6 ♣..♣♣♣ ♣.....♣♣ XL:  3 Next:  8% Place: Dungeon:2 ♣..@♣♣♣♣ ♣♣.....♣ Noise: =--------  Time: 1740.1 (0.0) ♣♣.♣.♣.♣♣ ♣.♣♣÷.. -) Nothing wielded ^h"7 ♣♣♣♣...♣♣♣ ♣.♣ ♣. Cast: Magic Dart ♣♣♣†♣.♣♣♣♣.♣  Zot (10259)  ♣♣..♣.♣♣.♣♣ ^hL7  ♣..♣♣...♣♣  S   adder ^h7 s♣♣.♣♣♣♣♣♣♣  ♣♣..♣  ♣.♣♣♣ ^h7 Aiming: Magic Dart (safe; 3% risk of failure)  ^h7 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line^h7 Aim: an adder (severely wounded, 100% to hit)  The magic dart hits the adder.  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B7ah ) ah  †#.....).)#######.# .#####..÷##....<# ##.÷.##.## #...........##ahF  ###.###....## #####.######## ......# ahf ..ah 5####.ah A....ahď B########  #.#ah D ah ahɘ :6ahv ah  .#####..÷##....<# ##.÷.##.## #...........## ###.###....## #####.######## ......# ..####.....#####.#  #.. ah ah ,5ah ah ahcr  <# ##.÷.##.## #...........## ###.###....## #####.######## ......# ..####....... #....##...#. ####.# ..# ##  ##. ah`t aht B4ahx ah  ## #...........## ###.###....## #####.######## ......# ..#..#...?. ####....... #....##...#. ####.# ..#  ##  #. ah X3ah} ahD ahVF  ### #...........### #.# ###.###....## #.# #####.######## #.# #......# #.# ahF Z#......# ah%G '#.#ah[G  ahG r#......# !ahG /#.#ahH  ahJH ~#......# ##.ah{H '#.#aheI  ahI #......##...?.ß #####.#ahJ  ah0K 6#......ahfK Y! #.....#ahK  ahK #......##...#.K ####.#ahL  ah{L s#......# ..# ahL ?#.# ahL  ah^M s#......# ## ahM ?#.# ahM  ahM #ah N #ahcN "ahN  ahN #.## K   kobold (asleep)ah O  ahEO C#..#ahxO  ahO C##.#ahP  ah`P 7#..ah_ 0Magic Dartahg - 836.1 (71  A kobold comes into view. It is wielding a +0 short sword.Found a fizzy green potion and a viscous golden potion.ah/n |K.Kah+o Y==7.1 (722ahRo ahx ahG} ( _The kobold shouts!bh  ### #...........### #.# stinkchinker the ConjurerbhB r ###.###....## #.# Demigod #####.######## #.# Health: 26/26 ======================== bht #......# #.# Magic: 8/9=====================--- bh #......# #.# AC: 3Str: 8 bh #......# ! #.# EV: 10Int: 24 bh #......# ##... #.# SH: 5Dex: 12 bh H#......##...?.ß #####.# XL:  3 Next: 27% Place: Dungeon:2 bh0 L#......@*****K! #.....# Noise: ==-------  Time: 1837.1 (0.0) bhO #......##...#.. ####.## -) Nothing wielded bhn #......# ..# #.#  Cast: Magic Dart bh #......# ## #.#  Zot (10162)  ######## #.# bh  #.## K   kobold bh ,#..# ##.# #..bh= Found a fizzy green potion and a viscous golden potion. _The kobold shouts!  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclebh sShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (100% to hit)bhG### #...........### #.# stinkchinker the Conjurer###.###....###.# Demigod#####.#########.# Health: 26/26 ========================#......#bh]Gt#.# Magic: 8/9=====================---#......##.# AC: 3Str: 8bhG#......#!#.# EV: 10bhGInt: 24#......# ##...bhG#.# SH: 5Dex: 12bh`H#......##...?.ß #####.# XL:  3 Next: 27% Place: Dungeon:2#......@*****K! #.....# Noise: ==-------  Time: 1837.1 (0.0)#......##...#.. ####.## -) Nothing wielded#......# ..##.# Cast: Magic Dart#......# ##bhHH#.# Zot (10162) #########.##.## K   koboldbhHT#..###.##..bhIoAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linebhIAim: a kobold, wielding a +0 short sword (100% to hit)  The magic dart hits the kobold.  The kobold is moderately wounded.bhbhbh1....K.JJ   endoplasm (wandering)K   koboldbhm-8.1 (11bhbh  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (100% to hit)  The magic dart hits the kobold.  bhThe kobold is moderately wounded. _An endoplasm comes into view.choB ### #...........### #.# stinkchinker the Conjurer ###.###....## #.# Demigod ch9p[#####.######## #.# Health: 26/26 ======================== #......# #.# Magic: 7/9==================------ #......# #.# AC: 3Str: 8 #......# ! #.# EV: 10ch_p&Int: 24 #......# ##... #.# SH: 5Dex: 12chpH #......##...?.ß #####.# XL:  3 Next: 27% Place: Dungeon:2chpq #......@****K.! #.....# Noise: =--------  Time: 1838.1 (0.0) chp#......##...#.J ####.## -) Nothing wielded #......# ..# #.#  Cast: Magic DartchKq  #......# ## #.#  Zot (10161)  ######## #.#  #.## J   endoplasm (wandering) #..# K   koboldchnq  ##.# #..chqThe kobold is moderately wounded. _An endoplasm comes into view.chqWAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclechqShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)ch  ### #...........### #.# stinkchinker the Conjurer ###.###....## #.# Demigod #####.######## #.# Health: 26/26 ======================== #......# #.# Magic: 7/9==================------ #......# #.# AC: 3Str: 8 #......# ! #.# EV: 10Int: 24 #......# ##... #.# SH: 5Dex: 12 chQ #......##...?.ß #####.# XL:  3 Next: 27% Place: Dungeon:2 #......@....K.! #.....# Noise: =--------  Time: 1838.1 (0.0) #......##...#.J ####.## -) Nothing wielded #......# ..# #.#  Cast: Magic Dart #......# ## #.#  Zot (10161)  ######## #.#  #.## J   endoplasm (wandering) #..# K   kobold ##.# #..Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: ch  a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)  The magic dart hits the kobold.  You kill the kobold!ch  ### #...... #.  #.  #.  #.  #.chX $  ! #.  ##... #.  #####.ch  ****).! #..... ch ####.  ..# #.# ch x  ## #.# ch X  #. chf #. #..# ##. #..ch3 ch ....)J.Jch$ t99.1 (10 _chʫ chd dh<  ### #...........### #.   ###.###....## #.   #####.######## #.   #......# #.   #......# #.   #......# ! #.   #......# ##... #.  dhX- #......##...?.ß #####.   #.....@.....)J! #.....   #......##...#.. ####.   #......# ..# #.#  dh #......# ## #.#   ## #dhC.#   #.  dh #..   ##.   #.dhdhJ.-4059dhWdhdhz w  ### #.### #   ###.###....## #   #####.######## #   #......# #   #......# #   #......# ! #  dh-{  #......# ##... #  dh{  #......##...?.ß #####   #.J.! #   #......##...#.. ####.   #......# ..# #.  dh{  #......# ## #.   #dh|  #.   #.   #  dh=| r ##   #dh dh DJ)dht z-18dh% dhz dhB?   ### #.###   ###.###....##   #####.########   #......#   #......#  dh? T #......# !   #......# ##...   #......##...?.ß   #.J).! #  #......##...#.. #### dh@ y #......# ..# #  #......# ## #  #dh0@  #  #  # dhi@ I  dhB dh.I $J.dh%J `27dhP dhR eh* ### #...........###  stinkchinker the Conjurer ###.###....##  Demigod #####.########  Health: 26/26 ======================== eh!#......#  Magic: 6/9================-------- #......#  AC: 3Str: 8 #......# !  EV: 10Int: 24 #......# ##...  SH: 5Dex: 12 #......##...?.ß #### XL:  3 Next: 29% Place: Dungeon:2 #...@*****J.).! #... Noise: ---------  Time: 1842.1 (0.0) #......##...#.. #### -) Nothing wielded #......# ..# # Cast: Magic Dart #......# ## # Zot (10157)  eh######## # # J   endoplasm # #The magic dart hits the kobold. _You kill the kobold!Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (100% to hit)eh? ### #...........###stinkchinker the Conjurer  ###.###....##Demigod  #####.########Health: 26/26 ========================  #......#Magic: 6/9================--------  #......#AC: 3Str: 8  #......#!EV: 10Int: 24  #......# ##...SH: 5ehADex: 12  #......##...?.ß #### XL:  3 Next: 29% Place: Dungeon:2  #...@*****J.).! #... Noise: ---------  Time: 1842.1 (0.0)  #......##...#.. #### -) Nothing wielded  #......# ..## Cast: Magic Dart  #......# ### Zot (10157)  #########  # J   endoplasm  #  #  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (100% to hit)  The magic dart hits the endoplasm.  eh~A7The endoplasm is heavily wounded.eheh+....J.eht=3.1 (16 _eh3ehfh: ### #...........###  stinkchinker the Conjurer ###.###....##  Demigod #####.########  Health: 26/26 ======================== #......#  Magic: 5/9=============----------- #......#  AC: 3Str: 8 #......# !  EV: 10Int: 24 #......# ##...  SH: 5Dex: 12 #......##...?.ß #### XL:  3 Next: 29% Place: Dungeon:2 fh#...@****J..).! #... Noise: =--------  Time: 1843.1 (0.0) #......##...#.. #### -) Nothing wielded #......# ..# # Cast: Magic Dart #......# ## # Zot (10156)  ######## # # J   endoplasm # #fhThe magic dart hits the endoplasm. _The endoplasm is heavily wounded.Aiming: Magic Dart (safe; 3% risk of failure)  fhdPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)fh ### #...........###  stinkchinker the Conjurer ###.###....##  Demigod #####.########  Health: 26/26 ======================== #......#  Magic: 5/9=============----------- #......#  AC: 3Str: 8 #......# !  EV: 10Int: 24 #......# ##...  SH: 5Dex: 12 #......##...?.ß #### XL:  3 Next: 29% Place: Dungeon:2 #...@....J..).! #... Noise: =--------  Time: 1843.1 (0.0) #......##...#.. ####fhB -) Nothing wielded #......# ..# # Cast: Magic Dart #......# ## # Zot (10156)  ######## # # J   endoplasm # #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)  You miscast Magic Dart.  You are very lightly contaminated with residual magic.  Nothing appears to happen.fh6 ###            !  fh ##...  ?.ß  J...).!     ..#   ##   fhP-4.1 (15) Contam _fhfhfh2 | ### #...........###  stinkchinker the Conjurer ###.###....##  Demigod #####.########  Health: 26/26 ======================== #......#  Magic: 4/9==========-------------- #......#  AC: 3Str: 8 #......# !  EV: 10Int: 24 #......# ##...  SH: 5Dex: 12fh  #......##...?.ß #### XL:  3 Next: 29% Place: Dungeon:2 #...@***J...).! #... Noise: ---------  Time: 1844.1 (0.0) #......##...#.. #### -) Nothing wielded #......# ..# # Cast: Magic Dart #......# ## # Zot (10155) Contam  ######## # # J   endoplasmfh" $ # #fhW You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Magic Dart (safe; 3% risk of failure)  fh dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)gh; ### #...........###  stinkchinker the Conjurer ###.###....##  Demigod #####.########  Health: 26/26 ======================== #......#  Magic: 4/9==========-------------- #......#  AC: 3Str: 8 #......# !  EV: 10Int: 24 gh!=#......# ##...  SH: 5Dex: 12 #......##...?.ß #### XL:  3 Next: 29% Place: Dungeon:2 #...@...J...).! #... Noise: ---------  Time: 1844.1 (0.0) #......##...#.. #### -) Nothing wielded #......# ..# # Cast: Magic Dart #......# ## # Zot (10155) Contam  ######## # # J   endoplasm # #Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 100% to hit)  The magic dart hits the endoplasm.  You kill the endoplasm!ghC ###            !   ##...  ?.ß  #...@***....).!    ghD ..#   ##   gh)....ghi30=5.1 (1Magic Dart4 _gh:gh gh'ghghMgh;ghtB3ghX$5===21ghghӓB0ghAgh&-gh^f 50.1 (5 _You start resting.gh̫_-49) gha _Your magical contamination has completely faded away.ghn ### #.### # ###.###....## # #####.######## # #......# # #......# # #......# ! # #......# ##... # #......##...?.ß # #.).! #. #......##...#.. ####. #......# ..# #. #......# ## #. # #. hsoS40m#.  #.  ##  # gh%vghhz===1.1 (18gh ghāhh$ ### #.### #.   ###.###....## #.   #####.######## #.   #......# #.  hhK #......# #.   #......# ! #.   #......# ##... #.   #......##...?.ß #####.   #.hhx).! #.   hh#......##...#.. ####.#   #......# ..# #.#   hh#......# ## #.#   hh b# #.#   hh.F#.#   #.  hh\{ ##.   #.hhhh`27hh[hhhh3hhأhhhh65hhUhhzB4hhhhhhˮt6===3hhhhX2hhChhhh% gMagic Dartg   hobgoblin (wandering)  #. _You start resting.hh+7.1 (5hhe8.1 (61hh>hh\ _A hobgoblin comes into view.ih. ### #...........### #. stinkchinker the Conjurer ###.###....## #. Demigod #####.######## #. Health: 26/26 ======================== ihR#......# #. Magic: 5/9=============----------- #......# #. AC: 3Str: 8 #......# ! #. EV: 10Int: 24 ih #......# ##*g. #. SH: 5Dex: 12 iha#......##***?.ß #####. XL:  3 Next: 30% Place: Dungeon:2 #.....@**...).! #..... Noise: ---------  Time: 1858.1 (0.0)ih #......##...#.. ####.# -) Nothing wielded ih#......# ..# #.# Cast: Magic Dart #......# ## #.# Zot (10141)  ih6######## #.# #.# g   hobgoblin (wandering) ihb(#.. ##. #. ih_You start resting. _A hobgoblin comes into view.ihAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)ih- ### #...........### #. stinkchinker the Conjurer  ###.###....###. Demigod  #####.#########. Health: 26/26 ========================  #......##. Magic: 5/9=============-----------  #......##. AC: 3Str: 8  #......#!#. EV: 10Int: 24  ih/y#......# ##*g.#. SH: 5Dex: 12  #......##***?.ß #####. XL:  3 Next: 30% Place: Dungeon:2  #.....@**...).! #..... Noise: ---------  Time: 1858.1 (0.0)  #......##...#.. ####.# -) Nothing wielded  #......# ..##.# Cast: Magic Dart  #......# ###.# Zot (10141)  #########.#  #.# g   hobgoblin  #..  ##.  #.ihs/=Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded.ih1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded.  The hobgoblin shouts!ih[.....g..ihu==9.1 (10 _ihihih. ### #...........### #. stinkchinker the Conjurer ###.###....## #. Demigod #####.######## #. Health: 26/26 ======================== ihU#......# #. Magic: 4/9==========-------------- #......# #. AC: 3Str: 8 #......# ! #. EV: 10Int: 24ih #......# ##... #. SH: 5Dex: 12 ih#......##.**g.ß #####. XL:  3 Next: 30% Place: Dungeon:2 #.....@***..).! #..... Noise: ==-------  Time: 1859.1 (0.0)ih #......##...#.. ####.# -) Nothing wielded ih#......# ..# #.# Cast: Magic Dart ih#......# ## #.# Zot (10140)  ih3######## #.# #.# g   hobgoblinihP #.. ihk##. #.ihnThe hobgoblin is heavily wounded. _The hobgoblin shouts!  ihOAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleihQShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)jh ### #...........### #. stinkchinker the Conjurer  ###.###....###. Demigod  #####.#########. Health: 26/26 ========================  #......##. Magic: 4/9==========--------------  #......##. AC: 3jhiStr: 8  #......#!#. EV: 10Int: 24  #......# ##...#. SH: 5Dex: 12  #......##.**g.ß #####. XL:  3 Next: 30% Place: Dungeon:2  jhN#.....@***..).! #..... Noise: ==-------  Time: 1859.1 (0.0)  #......##...#.. ####.# -) Nothing wielded  #......# ..##.# Cast: Magic Dart  #......# ###.# Zot (10140)  ########jh#.#  #.# g   hobgoblin  #..  ##.  #.jhClAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin but does no damage.  The hobgoblin is heavily wounded.jhPjhnWf.g?...jhZv-60.1 (139 _jh`jhbjhn  ### #...........### #. stinkchinker the Conjurer ###.###....## #. Demigod #####.######## #. Health: 26/26 ======================== #......# #. Magic: 3/9========---------------- #......# #. AC: 3jhn Str: 8 #......# ! #. EV: 10Int: 24 #......# ##... #. SH: 5Dex: 12 jhn N#......##**g?.ß #####. XL:  3 Next: 30% Place: Dungeon:2 jho T#.....@**...).! #..... Noise: =--------  Time: 1860.1 (0.0) jho #......##...#.. ####.# -) Nothing wielded jh.o #......# ..# #.# Cast: Magic Dart jhBo #......# ## #.# Zot (10139) jhYo  jhmo 8######## #.# jho #.# g   hobgoblinjho  #..jho  ##.jho  #.jh&p {The magic dart hits the hobgoblin but does no damage. _The hobgoblin is heavily wounded.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)khM  ### #...........### #. stinkchinker the Conjurer  ###.###....###. Demigod  #####.#########. Health: 26/26 ========================  #......##. Magic: 3/9khuM========----------------  #......##. AC: 3Str: 8  #......#!#. EV: 10Int: 24  khM#......# ##...#. SH: 5Dex: 12  khMo#......##**g?.ß #####. XL:  3 Next: 30% Place: Dungeon:2  khN#.....@**...).! #..... Noise: =--------  Time: 1860.1 (0.0)  kh_NN#......##...#.. ####.# -) Nothing wielded  #......# ..##.# Cast: Magic Dart  #......# ##khN"#.# Zot (10139)  #########.#  #.# g   hobgoblin  khN$#..  ##.  khN#.Aiming: Magic Dart (safe; 3% risk of failure)  kh.OPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin but does no damage.  The hobgoblin is heavily wounded.khkhQ.g...khl1.1 (18 _khIkhkhT  ### #...........### #. stinkchinker the Conjurer ###.###....## #. Demigod #####.######## #. Health: 26/26 ======================== #......# #. Magic: 2/9kh =====------------------- #......# #. AC: 3Str: 8 #......# ! #. EV: 10Int: 24 #......# ##... #. SH: 5Dex: 12 kh r#......##*g.?.ß #####. XL:  3 Next: 30% Place: Dungeon:2 #.....@**...).! #..... Noise: =--------  Time: 1861.1 (0.0) #......##...#.. ####.# -) Nothing wielded #......# ..# #.# Cast: Magic Dart khĭ #......# ## #.# Zot (10138)  ######## #.# kh #.# g   hobgoblin #.. kh ##. #.kh' The magic dart hits the hobgoblin but does no damage. _The hobgoblin is heavily wounded.khï Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)khI ### #...........### #. stinkchinker the Conjurer ###.###....## #. Demigod #####.######## #. Health: 26/26 ======================== #......# #. Magic: 2/9=====------------------- #......# #. AC: 3khJStr: 8 #......# ! #. EV: 10Int: 24 #......# ##... #. SH: 5Dex: 12 #......##.g.?.ß #####. XL:  3 Next: 30% Place: Dungeon:2 #.....@.....).! #..... Noise: =--------  Time: 1861.1 (0.0)khJ #......##...#.. ####.# -) Nothing wielded khJk#......# ..# #.# Cast: Magic Dart #......# ## #.# Zot (10138) khJO ######## #.# khK#.# g   hobgoblin #..khlhA>C09lh>lh=@lhb@B8lhAlh_Bt6===7lhBlh'ClhSDlhyDB6lh.ElhSFX5lhSGlh=IX4lhJlhLl===3lhOlhQX2lhQlhSlhZSB1lh>TlhfUX0lhVlh|XZ099lh=YlhkZlhZs7==8lhi[lhI^n7lhcX6lhelhXglhg:5lh>ilhlk==4lhmlhNolhoB3lh4tn2lhtlh|10lh~lh#lhs8===89lhւlhX8lhglhX7lhTlhڏX6lhlhlhV===5lhlhlhB4lhlhX3lhlhOX2lh.lhvX1lhlhsh - _You start resting.lh1918.1 (56.0)lhUd9===-9.1 (57lh:0lhQlh% _Magic restored.mhh0mh\1 Spells (Memorise)TypeFailure Level  a - Kinetic Grapnelmh1Forgecraft17% 1b - Poisonous VapoursAlchemy/Air17%1  c - Summon Small MammalSummoning17%1  mh1ld - Ensorcelled HibernationHexes/Ice26% 2  mh 2/e - Fugue of the FallenNecromancymh(2Y45% 3  f - Fulminant PrismmhD2=Conjuration/Alchemy 58% 4 mha2z g - Iskenderun's Mystic Blast Conjuration/Translocation 58% 4  h - Anguishmh2>Hexes/Necromancy 86% 4 mh23 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitnh67 nhs= nhoI  ### #...........### #. stinkchinker the Conjurer  ###.###....###. Demigod  #####.#########. Health: 26/26 ========================  #......##. Magic: 9/9========================  #......##. AC: 3Str: 8  #......#!#. EV: 10Int: 24  #......# ##...#. SH: 5Dex: 12  nhK #......##.†.?.ß #####. XL:  3 Next: 33% Place: Dungeon:2  #.....@.....).! #..... Noise: ---------  Time: 1919.1 (0.0)  #......##...#.. ####.# -) Nothing wielded  #......# ..##.# Cast: Magic Dart  #......# ###.# Zot (10080)  #########.#  #.#   #..   ##.   #. Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin! _You start resting. _Magic restored.nhV P  Okay, then.nht\ nhc nhf . _phH  ph˶Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.phTphD@ Your spells (cast)TypeFailure Level  a + Magic DartConjuration3% 1  b - Searing RayConjurationphޙ#4% 2 c - ApportationTranslocation17%1 Select a spell to cast[!]/[I] toggle spell headersrh.# #.#$# #.### #..###.#♣sh2#....♣shsh`45shshP _Found 9 gold pieces. Found a stone staircase leading down.shCKW### #.### #.# ♣♣.###.###....##...# #.# ♣♣.#####.##.<.# #.# ♣.#......# ....# #.# ♣.♣shK#......# #...# #.# ♣.♣#......# ##.!..# #.# ♣.♣#......#####....# #.# ♣.#......##.†.?.ß.######.# ♣.#..!.##.....# ♣♣.#......##...#....####.## ♣#......##...##...# #.# #......###### ....# #.# # .shxLV..## sh/Ush\`54shtj _You see here a +0 short sword.shCM<# ##.÷.##....##..♣### #...........#### ....##..♣####.#########.<. ....# #. ##.!..#♣..#####....# ..##.†.@.ß.######.# ♣......).!.##.....# ♣♣...##...#....####.## ♣♣...##...# #......###### ....# #.###shNsh2g63 _shshsh!O7.1 (22shshshp _f - 3 scrolls labelled OSORUS MINUTRO (gained 1)shl### #.......### #.# ♣ ###.###....##...# #.# ♣♣.♣#####.#########.<.# #.# ♣..♣#......# ....# #.# ♣.♣♣sh)#......# ##...# #.# ♣.♣ #......# ##.!..# #.# ♣.♣#......#####....# #.# ♣...#......##.†...ß.######.# ♣.shv#...........)@!.##.....# ♣#......##...#....####.## ♣♣♣#......##...##...# #.# #......###### ....# #.# ♣######## #.> ..$# #.#sh#### #..# ##.#♣♣♣....♣sh{8.1 (11shth #.##### #.# ♣♣.♣ ###.###....##...# #.# ♣♣.♣ #####.###.<.# #.# ♣..♣ #......# #....# #.# ♣.♣♣ #......# ##...# #.# ♣.♣ #......# ##.!..# #.# ♣.♣#......#####....# #.# ♣...♣#......##.†...ß.######.# ♣.#.thW).@.##.....# ♣♣.#......##...#....####.## ♣♣♣.#......##...##...# #.# ♣.#......#######....# #.# ♣# # thth5`90thththg30.1 (269ththOd _c - 2 fizzy green potions (gained 1)thv)  #.##### #.# ♣♣.♣ ###.###....##...# #.# ♣♣.♣  #####.###.<.# #.# ♣..♣  #......# #....# #.# ♣.♣♣  #......# ##...# #.# ♣.♣ ♣#......# ##.!..# #.# ♣.♣th* #......#####....# #.# ♣...♣.#......##.†...ß.######.# ♣.#.)..@##.....# ♣♣...♣#......##...#....####.## ♣♣♣.♣#......##...##...# #.# ♣.♣#......#######....# #.# ♣ #th* ?# th2 th'8 e1.1 (18th> th0@ thϝ ZM#.÷.##....##.# .♣ # #...........#### ....##...#♣####.#########.<.#. #....#♣  ##...#  ##.!..#♣♣♣♣###....# ♣##.†...ß@######.# ♣..........)...##.....# ♣♣.....#....####.## ♣♣#...##...# .#......#######....# #.#♣♣♣th the `27th thm thSM####..÷♣.♣♣#.÷.##....##.# .♣ # #...........#### ....##..♣####.#########.<.#. #....#♣  ##...#  ##.!..#♣♣♣♣####...@# ♣thY##.†...ß.######.# ♣..........)...##.....# ♣♣...#....####.## ♣♣#......##...##...# #.#♣.♣#######thith`36th=thquhM.....).)##### ♣♣. #####..÷♣.♣♣#.÷.##....##.# .♣ # #...........#### ....##..♣####.#########.<.#. #....#uhe♣  ##.  ##.!@.#♣♣♣♣####....## ♣##.†...ß.######.# ♣..........)...##.....# ♣♣..#......##...#....####.## ♣♣♣.♣.uhk#.#..$#uhuh`45uh(uh<uh@†#.....).)#.# #.# ♣♣.♣ .#####..÷##....##.# #.# ♣♣.♣♣ <# ##.÷.##....##.# #.# ♣.♣♣ ## #.##### #.# ♣♣.♣ ###.###....##...# #.# ♣♣.♣ #####.###.<.# #.# ♣..♣ #......# #....# #.# ♣.♣♣ #......# ##...# #.# ♣.♣  #......# ##.@..# #.# ♣. #......#####....## #.# ♣...♣ #......##.†...ß.######.#uhm ♣ #.)...##.....# ♣♣... #......##...#....####.## ♣♣♣. #......##...##...# #.# ♣. #......#######....# #.#  # ##.>.# #.#  #..$# #.##uhuha`54uhuhuhe6.1 (23uhuhg _d - 2 viscous golden potions (gained 1)uhp #####..÷##....##.# #.# ♣♣.♣♣ # ##.÷.##....##.# #.# ♣.♣♣ # #...........##### #.# ♣♣.♣  ###.###....##...# #.# ♣♣.♣  #####.#########.<.# #.# ♣..♣  #......# #....# #.# ♣.♣♣  #......# ##...# #.# ♣.♣ ♣#......# ##....# #.# ♣.♣♣♣♣#......#####...@## #.# ♣...♣.#......##.†...ß.######.# ♣.....#.....)...##.....# h @0m♣♣...♣#......##...#....####.## ♣♣♣.♣#......##...##...# #.# ♣.♣#......#######....# #.# ♣♣♣######## ##.>.# #.# #..$# #.###### #..#7.1 (12uhƮ   ##.÷..♣♣ ...........#####♣.  ###.###....##...  ########.<.......# #....#♣##...#  ♣##....#♣♣####....##..♣.#.†...ß@#####......)...##.....# ♣♣...♣##...#....####.## ♣♣♣.##...# #.# #uh T########.#♣♣♣uh# uh! `81uhi uh> uh  ...........#####♣.  ###.###....##...  ########.<.#.......# #....#♣##...#  ♣##....#♣♣####....#..♣..†...ß.#####.uh&.....)..@##.....# ♣♣...♣##...#....####.## ♣♣♣...##...# #.# ######....#♣#....♣uhuh `90uh` uh vh   ###.###....##...########.<.#.......# #....♣##...#  ♣##.♣♣####....#..♣..†...ß.#####......)...##.....# ♣♣...♣##...#..@.####.## ♣♣♣#...##...# #.# ######....#♣Zot (10060) ###♣.♣♣vhvhb4059vhvh:vhD? ########.<.......# #....♣##...#  ♣##.♣♣####....#..♣..†...ß.#####......)...##.....# ♣♣...♣##...#....####.## ♣♣♣##.@.# #.# #####....#♣####### ##.> Zot (10059) ♣..♣♣♣vhٜvh`18vhvhvh#......# #....# #.# ♣.♣♣ #......# ##...# #.# ♣.♣ ♣♣ #......# ##....# #.# ♣.♣♣♣♣. #......#####....## #.# ♣...♣.. #......##.†...ß.######.# ♣.....♣ #.....)...##.....# ♣♣...♣♣ #......##...#....####.## ♣♣♣.♣ #......##...##...## #.# ♣.♣ #......#######..@.# #.# ♣♣♣ ######## ##.>.# #.#   #..$# #.###### #..#  ##.#♣♣♣hf;23H....♣###♣.♣ ♣..♣♣♣♣♣...♣♣♣♣ vh vh `27vhovhRvhY......# ##...# #.# ♣.♣ ♣♣♣ ......# ##....# #.# ♣.♣♣♣♣. ......#####....## #.# ♣...♣.. vh......##.†...ß.######.# ♣.....♣ .....)...##.....# ♣♣...♣♣ ......##...#....####.## ♣♣♣.♣ vhl......##...##...## #.# ♣.♣ ♣ ......#######....# #.# ♣♣♣ vh###### ##.>@# #.#   vh#..$# #.###### #..# vh[ ##.#♣♣♣....♣###♣.♣ ♣..♣♣♣♣♣...♣♣♣♣♣.♣.vhvh`36vhvhvh(  ##.♣♣♣.####....#..♣....†...ß.#####..♣.....)...##.....# ♣♣...♣♣♣##...#....####.## ♣♣♣.♣ ##...## #.# #####....♣♣ ####### ##.>  vh( ^#..##### #.. ##.#♣♣♣ #....♣♣♣♣...♣ vh/ vh3 `45vh: vh> vh}A e5.1 (24vhF vhkH > _You now have 141 gold pieces (gained 9).wh>wh8G  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.2  -1   f * Spellcasting   2.5   4.2  -2           b - Unarmed Combat   0.0   1.2  -1   g * Conjurations   4.0   5.9  -1       h - Translocations   0.0   1.2  -1      whȓ     c - Armour   0.0   1.2  -1      d + Dodging2.0   3.6  -1      e + Stealth2.2   3.0   0                  wh        wh        whC        whj        wha    wh        wh            wh    The relative cost of raising each skill is in cyan.  wh3The species aptitude is in white.  [?] HelpwhXG[=] set a skill target  wh|[/] auto|manual mode [*] useful|all skills [!] training|cost|targetshYhY%h+......# ##....# #.# ♣.♣♣♣♣.♣ stinkchinker the Conjurer ......#####....## #.# ♣...♣... Demigod ......##.†...ß.######.# ♣.....♣. Health: 26/26 ======================== ...........)...##.....# ♣♣...♣♣♣ Magic: 9/9h,======================== ......##...#....####.## ♣♣♣.♣ ♣ AC: 3Str: 8 ......##...##...## #.#♣.♣ ♣ EV: 10Int: 24 ......#######....# #.#h9,g♣♣♣SH: 5Dex: 12 h_,####### ##.>.# #.#XL:  3 Next: 33% Place: Dungeon:2#..@# #.##h,Noise: ---------  Time: 1945.1 (0.0)##### #..#-) Nothing wielded##.#♣♣♣Cast: Magic Dart#....♣Zot (10054) ###♣.♣♣♣..♣♣♣h-♣♣...♣♣♣♣ ♣♣.♣.♣.♣♣ ♣♣♣♣...♣  h!-|_Found 9 gold pieces. Found a stone staircase leading down. _You see here a +0 short sword. hA-_f - 3 scrolls labelled OSORUS MINUTRO (gained 1) _c - 2 fizzy green potions (gained 1) hc-_d - 2 viscous golden potions (gained 1) _You now have 141 gold pieces (gained 9).h.3h6h;h=hy 3hl h ' #......# ##...# #.# ♣.♣ ♣ #......# ##....# #.# ♣.♣♣♣♣ #......#####....## #.# ♣...♣. ###.†...ß.######.# ♣..... #...........)...##.....# ♣♣...♣ h Q#......##...#....####.## ♣♣♣.♣ #......##...##...## #.# ♣.♣ #......#######....# #.#♣♣♣ ######## ##.@.# #.h  #...# #.####### #..# #.#♣♣♣h  #....###♣.♣♣  ♣..♣♣♣ hC ?..♣♣.♣.♣h" X3h' hӊ   #......# #....# #.# ♣.♣♣  #......# ##...# #.# ♣.♣ ♣  #......# ##....# #.# ♣.♣♣♣♣  #......#####....## #.# ♣...♣.  ###.†...ß.######.# ♣.....  #...........)...##.....# ♣♣...♣ h  #......##...#....####.## ♣♣♣.♣  #......##...##...## #.# ♣.♣  #......#######.@..# #.#♣♣♣#########.>.# #. #...# #.####### #..# #.#♣♣♣ #....###♣.♣♣  ♣..♣♣♣ hƋ \..♣♣There is a stone staircase leading down here.h A2 h$ _h h 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It is wielding a +0 short sword. _You see here a fuming orange potion.h ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣  stinkchinker the Conjurer  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣  Demigod ♣♣..♣.♣♣.♣♣ ♣♣.♣  Health: 26/26 ======================== ♣..♣♣...♣♣ ♣.♣♣  Magic: 8/9=====================---  ♣♣.♣♣♣♣♣♣♣ ♣♣.♣  AC: 3Str: 8  ♣♣..♣ ♣.♣♣  EV: 10Int: 24  ♣.♣♣♣ ♣♣.♣ SH: 5Dex: 12 h ♣.♣ ♣.♣♣ XL:  3 Next: 33% Place: Dungeon:2  ♣♣.♣ ♣@♣ Noise: ---------  Time: 2057.1 (0.0) hu ♣.♣♣ ♣*♣♣ -) Nothing wielded  ♣.♣ **♣ Cast: Magic Dart  ♣♣.♣ .K♣♣ Zot (9942) ♣♣.♣♣ .b. ♣..♣ .:hI b   bat (asleep) ♣>♣♣ ÷ K   kobold (missile, wandering) ♣♣♣ _You see here a fuming orange potion.  Aiming: Magic Dart (safe; 3% risk of failure)  h{Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 100% to hit)hJe# ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣  stinkchinker the Conjurer  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣  Demigod ♣♣..♣.♣♣.♣♣ ♣♣.♣  Health: 26/26 ======================== ♣..♣♣...♣♣ ♣.♣♣  Magic: 8/9=====================---  ♣♣.♣♣♣♣♣♣♣ ♣♣.♣  AC: 3Str: 8  ♣♣..♣ ♣.♣♣  EV: 10Int: 24  ♣.♣♣♣ ♣♣.♣ SH: 5Dex: 12  ♣.♣ ♣.♣♣h-f XL:  3 Next: 33% Place: Dungeon:2  ♣♣.♣ ♣@♣ Noise: ---------  Time: 2057.1 (0.0)  ♣.♣♣ ♣.♣♣ -) Nothing wielded  ♣.♣ ..♣ Cast: Magic Dart  ♣♣.♣ .K♣♣ Zot (9942) ♣♣.♣♣ .b. ♣..♣ .:hg b   bat (asleep) ♣>♣♣ ÷ K   kobold (missile, wandering) ♣♣♣Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 100% to hit)  The magic dart hits the kobold.  You kill the kobold!hghq  .♣  ♣♣♣† ♣.♣   ♣♣.♣   ♣.♣♣   ♣♣.♣  ♣♣..♣ ♣.♣♣  ♣.♣♣♣ ♣♣.♣  ♣.♣ ♣.♣♣  ♣♣.♣ ♣@♣ hr: ♣.♣♣ ♣*♣♣  ♣.♣ **♣  ♣♣.♣ .$♣♣  .:>♣♣  hh hh!h6.b.g.g   hobgoblin (wandering)b   bath u5=8.1 (11hh  Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, 100% to hit)  hHThe magic dart hits the kobold.  You kill the kobold! _A hobgoblin comes into view.h ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣  stinkchinker the Conjurer  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣  Demigod ♣♣..♣.♣♣.♣♣ ♣♣.♣  Health: 26/26 ======================== ♣..♣♣...♣♣ ♣.♣♣  Magic: 7/9==================------  ♣♣.♣♣♣♣♣♣♣ ♣♣.♣  AC: 3Str: 8  ♣♣..♣ ♣.♣♣  EV: 10Int: 24  ♣.♣♣♣ ♣♣.♣ SH: 5Dex: 12  ♣.♣ ♣.♣♣ XL:  3 Next: 35% Place: Dungeon:2  ♣♣.♣ ♣@♣ Noise: =--------  Time: 2058.1 (0.0)  ♣.♣♣ ♅h *♣♣ -) Nothing wielded  ♣.♣ b*♣ Cast: Magic Dart  ♣♣.♣ .g♣♣ Zot (9941) ♣♣.♣♣ ... ♣..♣ .: g   hobgoblin (wandering) ♣>♣♣ ÷ b   bat ♣♣♣You kill the kobold! _A hobgoblin comes into view.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)hf ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣  stinkchinker the Conjurer  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣  Demigod ♣♣..♣.♣♣.♣♣ ♣♣.♣  Health: 26/26 ======================== ♣..♣♣...♣♣ ♣.♣♣  Magic: 7/9==================------  ♣♣.♣♣♣♣♣♣♣ ♣♣.♣  AC: 3Str: 8  ♣♣..♣ ♣.♣♣  EV: 10Int: 24  ♣.♣♣♣ ♣♣.♣ SH: 5Dex: 12  ♣.♣ ♣.♣♣ XL:  3 Next: 35% Place: Dungeon:2 h; ♣♣.♣ ♣@♣ Noise: =--------  Time: 2058.1 (0.0)  ♣.♣♣ ♣.♣♣ -) Nothing wielded  ♣.♣ b.♣ Cast: Magic Dart  ♣♣.♣ .g♣♣ Zot (9941) ♣♣.♣♣ ... ♣..♣ .: g   hobgoblin (wandering) ♣>♣♣ ÷ b   bat ♣♣♣hևAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (100% to hit)  The magic dart hits the bat!  You kill the bat!hT  .♣  ♣♣♣† ♣.♣   ♣♣.♣   ♣.♣♣   ♣♣.♣  ♣♣..♣ ♣.♣♣  ♣.♣♣♣ ♣♣.♣  ♣.♣ ♣.♣♣  ♣♣.♣ ♣@♣ h. ♣.♣♣ ♣*♣♣  ♣.♣ .*♣  ♣♣.♣ .g♣♣ ... .:>♣♣ h2 hAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (100% to hit)  The magic dart hits the bat!  You kill the bat!  The hobgoblin shouts!h.g.$ghv6==9.1 (10h?#h$' _You hear a shout!hS  ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣  stinkchinker the Conjurer  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣  Demigod hpT ♣♣..♣.♣♣.♣♣ ♣♣.♣  Health: 26/26 ======================== ♣..♣♣...♣♣ ♣.♣♣  Magic: 6/9================--------  ♣♣.♣♣♣♣♣♣♣ ♣♣.♣  AC: 3Str: 8 hT  ♣♣..♣ ♣.♣♣  EV: 10Int: 24  ♣.♣♣♣ ♣♣.♣ SH: 5Dex: 12  ♣.♣ ♣.♣♣ XL:  3 Next: 36% Place: Dungeon:2 hU  ♣♣.♣ ♣@♣ Noise: ===------  Time: 2059.1 (0.0)  ♣.♣♣ ♣*♣♣hEU  -) Nothing wielded  ♣.♣ g*♣ Cast: Magic Dart hV  ♣♣.♣ .$♣♣ Zot (9940) ♣♣.♣♣ ... ♣..♣ .: g   hobgoblin ♣>♣♣ ÷ ♣♣♣The hobgoblin shouts! _You hear a shout!  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehFV <Aim: a hobgoblin (100% to hit)h  ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣stinkchinker the Conjurer♣♣♣†♣.♣♣♣♣.♣ ♣.♣Demigod♣♣..♣.♣♣.♣♣ ♣♣.♣Health: 26/26 ========================♣..♣♣...♣♣ ♣.♣♣Magic: 6/9================--------♣♣.♣♣♣♣♣♣♣ ♣♣.♣AC: 3Str: 8♣♣..♣♣.♣♣EV: 10Int: 24♣.♣♣♣♣♣.♣SH: 5Dex: 12♣.♣♣.♣♣XL:  3 Next: 36% Place: Dungeon:2♣♣.♣♣@♣Noise: ===------  Time: 2059.1 (0.0)♣.♣♣♣*♣♣-) Nothing wieldedڻ h11;3H♣.♣g*♣Cast: Magic Dart  ♣♣.♣.$♣♣Zot (9940) ♣♣.♣♣ ... ♣..♣ .:g   hobgoblin ♣>♣♣ ÷ ♣♣♣Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is lightly wounded.h:hCQ..ghDw--60.1 (139 _h>KhMh ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣  stinkchinker the Conjurer  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣  Demigod ♣♣..♣.♣♣.♣♣ ♣♣.♣  Health: 26/26 ======================== ♣..♣♣...♣♣ ♣.♣♣  Magic: 5/9=============-----------  ♣♣.♣♣♣♣♣♣♣ ♣♣.♣  AC: 3Str: 8  ♣♣..♣ ♣.♣♣  EV: 10Int: 24  ♣.♣♣♣ ♣♣.♣ SH: 5Dex: 12 h* ♣.♣ ♣.♣♣ XL:  3 Next: 36% Place: Dungeon:2  ♣♣.♣ ♣@♣ Noise: =--------  Time: 2060.1 (0.0)  ♣.♣♣ ♣*♣♣ -) Nothing wielded  ♣.♣ .g♣ Cast: Magic Dart  ♣♣.♣ .$♣♣ Zot (9939) ♣♣.♣♣ ... ♣..♣ .:hj  g   hobgoblin ♣>♣♣ ÷ ♣♣♣The magic dart hits the hobgoblin. h_The hobgoblin is lightly wounded.  Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 100% to hit)h  ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣stinkchinker the Conjurer♣♣♣†♣.♣♣♣♣.♣ ♣.♣Demigod♣♣..♣.♣♣.♣♣ ♣♣.♣Health: 26/26 ========================♣..♣♣...♣♣ ♣.♣♣Magic: 5/9=============-----------♣♣.♣♣♣♣♣♣♣ ♣♣.♣AC: 3h Str: 8♣♣..♣♣.♣♣EV: 10Int: 24♣.♣♣♣♣♣.♣SH: 5Dex: 12♣.♣♣.♣♣XL:  3 Next: 36% Place: Dungeon:2♣♣.♣♣@♣Noise: =--------  Time: 2060.1 (0.0)♣.♣♣♣*♣♣h R-) Nothing wielded♣.♣.g♣Cast: Magic Dart  ♣♣.♣.$♣♣Zot (9939) h X♣♣.♣♣ ... ♣..♣ .:g   hobgoblin ♣>♣♣ ÷ ♣♣♣hR oAiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh Aim: a hobgoblin (lightly wounded, 100% to hit)  The magic dart hits the hobgoblin but does no damage.  The hobgoblin is lightly wounded.h֏ ,h g.gg   goblinh{ e1.1 (18h h *  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (lightly wounded, 100% to hit)  The magic dart hits the hobgoblin but does no damage.hobgoblin is lightly wounded. _A goblin comes into view. It is wielding a +0 club.h ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣  stinkchinker the Conjurer  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣  Demigod ♣♣..♣.♣♣.♣♣ ♣♣.♣  Health: 26/26 ======================== ♣..♣♣...♣♣ ♣.♣♣  Magic: 4/9==========--------------  ♣♣.♣♣♣♣♣♣♣ ♣♣.♣  AC: 3Str: 8  ♣♣..♣ ♣.♣♣  EV: 10Int: 24  ♣.♣♣♣ ♣♣.♣ SH: 5Dex: 12  ♣.♣ ♣.♣♣ XL:  3 Next: 36% Place: Dungeon:2  ♣♣.♣ ♣@♣ Noise: =--------  Time: 2061.1 (0.0)  ♣.♣♣h ♣g♣♣ -) Nothing wielded  ♣.♣ ..♣ Cast: Magic Dart  ♣♣.♣ .g♣♣ Zot (9938) ♣♣.♣♣ ... ♣..♣ .: g   hobgoblin ♣>♣♣ ÷ g   goblin ♣♣♣The hobgoblin is lightly wounded. _A goblin comes into view. It is wielding a +0 club.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 100% to hit)hHi ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣  stinkchinker the Conjurer  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣  Demigod ♣♣..♣.♣♣.♣♣ ♣♣.♣  Health: 26/26 ======================== ♣..♣♣...♣♣ ♣.♣♣  Magic: 4/9==========--------------  ♣♣.♣♣♣♣♣♣♣ ♣♣.♣  AC: 3Str: 8  ♣♣..♣ ♣.♣♣  EV: 10Int: 24  ♣.♣♣♣ ♣♣.♣hI SH: 5Dex: 12  ♣.♣ ♣.♣♣ XL:  3 Next: 36% Place: Dungeon:2  ♣♣.♣ ♣@♣ Noise: =--------  Time: 2061.1 (0.0)  ♣.♣♣ ♣g♣♣hwIC -) Nothing wielded  ♣.♣ ..♣ Cast: Magic Dart  ♣♣.♣ .g♣♣ Zot (9938) ♣♣.♣♣ ... ♣..♣ .:hI g   hobgoblin ♣>♣♣ ÷ g   goblin ♣♣♣Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehJAim: a hobgoblin (lightly wounded, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin!hjQ  .♣  ♣♣♣† ♣.♣   ♣♣.♣   ♣.♣♣   ♣♣.♣  ♣♣..♣ ♣.♣♣  ♣.♣♣♣ ♣♣.♣  ♣.♣ ♣.♣♣  ♣♣.♣ ♣@♣  ♣.♣♣ ♣†♣♣  ♣.♣ ..♣  ♣♣.♣ .g♣♣ ...hQ .:g>♣♣  hNh`Og$hit92.1 (17 _hoh h p ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣  stinkchinker the Conjurer  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣  Demigodhҋ J ♣♣..♣.♣♣.♣♣ ♣♣.♣  Health: 26/26 ======================== ♣..♣♣...♣♣ ♣.♣♣  Magic: 3/9========----------------  ♣♣.♣♣♣♣♣♣♣ ♣♣.♣  AC: 3Str: 8  ♣♣..♣ ♣.♣♣  EV: 10Int: 24  ♣.♣♣♣ ♣♣.♣ SH: 5hЌ oDex: 12  ♣.♣ ♣.♣♣ XL:  3 Next: 39% Place: Dungeon:2  ♣♣.♣ ♣@♣ Noise: =--------  Time: 2062.1 (0.0)  ♣.♣♣ ♣*♣♣ -) Nothing wielded  ♣.♣ g*♣ Cast: Magic Dart  ♣♣.♣ .$♣♣ Zot (9937) ♣♣.♣♣ ... ♣..♣ .: g   goblin h! :♣>♣♣ ÷ ♣♣♣The magic dart hits the hobgoblin. _You kill the hobgoblin!Aiming: Magic Dart (safe; 3% risk of failure)  hS :Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)h ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣stinkchinker the Conjurer♣♣♣†♣.♣♣♣♣.♣ ♣.♣Demigod♣♣..♣.♣♣.♣♣ ♣♣.♣Health: 26/26 ========================♣..♣♣...♣♣ ♣.♣♣Magic: 3/9========----------------♣♣.♣♣♣♣♣♣♣ ♣♣.♣AC: 3Str: 8♣♣..♣♣.♣♣EV: 10Int: 24♣.♣♣♣♣♣.♣SH: 5Dex: 12♣.♣♣.♣♣XL:  3 Next: 39% Place: Dungeon:2♣♣.♣♣@♣Noise: =--------  Time: 2062.1 (0.0)♣.♣♣♣*♣♣-) 40mNothing wielded♣.♣g*♣Cast: Magic Dart  ♣♣.♣.$♣♣Zot (9937) ♣♣.♣♣ ... ♣..♣ .:g   goblin ♣>♣♣ ÷ ♣♣♣Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin.  The goblin is moderately wounded.hdhnhTo†ho .ghEqhq$3.1 (1hq#6 hr_h}hs 0 ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣  stinkchinker the Conjurer  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣  Demigod ♣♣..♣.♣♣.♣♣ ♣♣.♣  Health: 26/26 ======================== ♣..♣♣...♣♣ ♣.♣♣  Magic: 2/9=====-------------------  ♣♣.♣♣♣♣♣♣♣ ♣♣.♣  AC: 3Str: 8 hY  ♣♣..♣ ♣.♣♣  EV: 10Int: 24  ♣.♣♣♣ ♣♣.♣ SH: 5Dex: 12  ♣.♣ ♣.♣♣ XL:  3 Next: 39% Place: Dungeon:2  ♣♣.♣ ♣@♣ Noise: =--------  Time: 2063.1 (0.0)  ♣.♣♣ ♣*♣♣ -) Nothing wielded  ♣.♣ .g♣ Cast: Magic Dart  ♣♣.♣ .$♣♣ Zot (9936) h ♣♣.♣♣ ... ♣..♣ .: g   goblin ♣>♣♣ ÷ h ♣♣♣The magic dart hits the goblin. _The goblin is moderately wounded.Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)h j ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣  stinkchinker the Conjurer  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣  Demigod ♣♣..♣.♣♣.♣♣ ♣♣.♣  Health: 26/26 ======================== h ♣..♣♣...♣♣ ♣.♣♣  Magic: 2/9=====-------------------  ♣♣.♣♣♣♣♣♣♣ ♣♣.♣  AC: 3Str: 8  ♣♣..♣ ♣.♣♣  EV: 10Int: 24  ♣.♣♣♣ ♣♣.♣ SH: 5Dex: 12  ♣.♣ ♣.♣♣ XL:  3 Next: 39% Place: Dungeon:2  ♣♣.♣ ♣@♣ Noise: =--------  Time: 2063.1 (0.0)  ♣.♣♣ ♣†♣♣ -) Nothing wielded  ♣.♣ .g♣ Cast: Magic Dart h  ♣♣.♣ .$♣♣ Zot (9936) ♣♣.♣♣ ... ♣..♣ .: g   goblin ♣>♣♣ ÷ h ♣♣♣Aiming: Magic Dart (safe; 3% risk of failure)  hK Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  The magic dart hits the goblin.  h~ 4You kill the goblin!h   .♣  ♣♣♣†hb H ♣.♣   ♣♣.♣   ♣.♣♣  h < ♣♣.♣  ♣♣..♣ ♣.♣♣  ♣.♣♣♣ ♣♣.♣  ♣.♣ ♣.♣♣  ♣♣.♣ ♣@♣  ♣.♣♣ ♣*♣♣ h2 w ♣.♣ .)♣  ♣♣.♣ .$♣♣ ... .:>♣♣  htF ;†h2L 414.1 (1Magic Dart5 _h1S hT hh%hhdhX4hh#3hW===3hhbX2h:hQh:1hh)hBhV:0hh"hLA===29hphXhh:8hFh% hT :7h hX6hhxX5hh4==4h<h!X3hwhhB2h%h h(!:1hP"h )==019h *h`,X8h-h/X7h1h2X6h4h6X5hq8h2;5===4hB=h?h?B3hPAhCX2hEhP_1===009hKUX8hVhYX7hZhT\h\B6h]he`6===5hahcX4hdhgX3hhhjX2h_khmhmV===1hnh~pX0hqhetZ899huh+xX8hyh{X7h}h%7==6hhrX5hhX4hhߋX3hBhhU==2hh X1hIh5X0hh&Y89hh+X8h|hhk8===7h hݧhB6hLhX5hhX4h.hl===3hܲhX2hQhKX1h͹h"X0hyhY79hLh ........- _You start resting.h 1120.1 (56.0)h\9===-1.1 (578h; _Magic restored.h^ 3he hp hu ,0.0)hz e2.1 (17h%{ hw~ Z _a - a fuming orange potionho3hyh  ♣♣♣†♣.♣♣♣♣.♣ ♣.♣ ♣♣..♣.♣♣.♣♣ ♣♣.♣ ♣..♣♣...♣♣ ♣.♣♣♣.♣♣♣♣♣♣♣ ♣♣..♣ ♣.♣♣ ♣.♣♣♣♣. ♣.♣  ♣.♣♣♣.♣♣.♣ ♣.♣♣♣ ♣.♣..)♣♣♣.♣ ♣..$♣♣h♣ ♣...  ♣..♣ ♣.:  ♣>♣♣ ♣÷  ♣♣ hX6h0hL!  ♣♣..♣.♣♣.♣♣ ♣♣.♣ ♣..♣♣...♣♣ ♣.♣♣♣.♣♣♣♣♣♣♣ ♣♣..♣ ♣.♣♣ ♣.♣♣♣♣. ♣.♣  ♣.♣♣♣.♣ ♣ ♣♣.♣hM( ♣.♣♣ ♣.♣♣†♣♣ ♣.♣..♣.♣ ♣..$♣♣♣ ♣...  ♣..♣ ♣.:  ♣>♣♣ ♣÷ ♣ ♣  hM@You see here a hobgoblin corpse.h-X_5 _h]hk  ♣♣..♣.♣♣.♣♣ ♣♣.♣ ♣..♣♣...♣♣ ♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣..♣ ♣.♣♣h ♣.♣♣♣ ♣♣.♣ ♣.♣ ♣.♣♣ ♣♣.♣ ♣♣ ♣♣.♣ ♣.♣♣ ♣.♣♣†♣♣ ♣.♣ ♣.@)♣♣ ♣♣.♣ ♣..$♣♣♣ ♣♣.♣♣ ♣.... ♣..♣ ♣.:.. ♣>♣♣ ♣÷... ♣♣♣ ♣♣÷%♣♣♣♣You see here a +0 club.h+4.1 (2hh===5.1 (34hh- _Found a quill talisman.hP.†)h?h hmo` ♣♣..♣.♣♣.♣♣ ♣♣.♣ ♣..♣♣...♣♣ ♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣..♣ ♣.♣♣ ♣.♣♣♣ ♣♣.♣ ♣.♣ ♣.♣♣ho  ♣♣.♣ ♣♣♣♣♣.♣ ♣.♣♣ ♣.♣♣†♣♣ ♣.♣ ♣@.)♣♣ ♣♣.♣ ♣..$♣♣♣ ♣♣.♣♣ ♣....♣hp  ♣..♣ ♣.:... ♣>♣♣ ♣÷...♣hq ♣♣♣ ♣♣÷%♣. ♣♣♣ ♣hn3h ..♣♣...♣♣ ♣.♣♣♣.♣♣♣♣♣♣♣ ♣♣.♣ ♣♣..♣ ♣.♣.♣♣♣♣.♣  .♣♣♣♣♣♣♣.♣ .♣.♣♣†♣ ♣♣♣..)♣♣ ♣♣..@♣♣♣ ♣♣.♣♣ ♣....♣ ..♣ ♣.:...>♣÷...♣♣hX2hDh1   You now have 155 gold pieces (gained 14).  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It is wielding a +0 flail.hz  ♣..♣ ♣♣.♣ #....# #.#  stinkchinker the Conjurer  ♣♣.♣♣ ♣♣.♣ #.#### #.#  Demigod  ♣..♣ ♣..♣ #..# Health: 26/26 ========================  ♣..♣♣ ♣.♣♣ ##.# Magic: 8/9=====================---  ♣♣.†♣ ♣.♣ #.# AC: 3Str: 8  ♣..♣♣ ♣.♣ #.# EV: 10Int: 24  ♣♣..♣ ♣.♣ #>#h]z  SH: 5Dex: 12  ♣♣.♣♣♣.♣ #.#h{ 9 XL:  3 Next: 41% Place: Dungeon:2 ♣.♣...♣ #@# Noise: ---------  Time: 2233.1 (0.0) ♣.....♣♣ #*# -) Nothing wielded ♣ ♣♣.....♣♣ #*# Cast: Magic Dart ♣♣ ♣.♣♣÷..♣ #*# Zot (9766) .♣♣♣ ♣.♣♣♣♣.♣ #*# †♣.♣♣♣♣.♣ ♣.♣ #*# j   gnoll (asleep) h{ ..♣.♣♣.♣♣ ♣♣.♣ #*# .♣♣...♣♣ ♣.♣♣ #j# ♣♣♣♣♣♣♣ ♣♣.♣ _There is an escape hatch in the floor here. _A gnoll comes into view. It is wielding a +0 flail.h} Aiming: Magic Dart (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (asleep, 100% to hit)h$ ♣..♣ ♣♣.♣ #....# #.#stinkchinker the Conjurer♣♣.♣♣ ♣♣.♣ #.#### #.#Demigod♣..♣ ♣..♣ #..#Health: 26/26 ========================♣..♣♣ ♣.♣♣ ##.#Magic: 8/9=====================---♣♣.†♣ ♣.♣ #.#AC: 3h(%Str: 8♣..♣♣ ♣.♣ #.#EV: 10Int: 24♣♣..♣ ♣.♣ #>#SH: 5Dex: 12♣♣.♣♣♣.♣ #.#XL:  3 Next: 41% Place: Dungeon:2♣.♣...♣ #@#Noise: ---------  Time: 2233.1 (0.0)♣.....♣♣ #*#h%h-) Nothing wielded ♣ ♣♣.....♣♣ #*#Cast: Magic Dart ♣♣ ♣.♣♣÷..♣ #*#Zot (9766) .♣♣♣ ♣.♣♣♣♣.♣ #*# h%0†♣.♣♣♣♣.♣ ♣.♣ #*#j   gnoll h&..♣.♣♣.♣♣ ♣♣.♣ #*# h&.♣♣...♣♣ ♣.♣♣ #j# h?&♣♣♣♣♣♣♣ ♣♣.♣Aiming: Magic Dart (safe; 3% risk of failure)  hf&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh&Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit)  The magic dart hits the gnoll.  The gnoll is moderately wounded.hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit)  The magic dart hits the gnoll.  The gnoll is moderately wounded.The gnoll shouts!hhm.....j  (wandering).jhu==4.1 (15 _hh| _A gnoll comes into view. It is wielding a +0 club.hVS♣..♣ ####.##..♣ ....♣♣.♣♣ ♣♣.♣ #.#### #.# ♣..♣ #....♣♣ ##.♣♣.†♣ ...♣.♣♣..♣ >♣♣.♣♣♣♣...♣  ♣.....♣♣ h0 ♣♣.....♣ ♣♣ ÷. .♣♣♣ ♣.♣♣♣ †♣.♣♣♣♣.♣ .♣.♣♣.♣♣ ♣♣.♣ #. .♣♣...♣♣ ♣.♣♣ #j#həh--5Magic Dart4h4h2 _The gnoll moves out of view.h2M..♣♣♣ #.. ♣..♣ ####.##..♣ ...♣♣.♣♣ ♣♣.♣ #.#### #.# ♣..♣ #...♣♣ #♣♣.†♣ ..♣.♣♣..♣ h:♣♣.♣♣♣♣...♣  ♣.....♣♣ ♣ ♣♣.....♣♣ #.##.#hh{--63hha _There is an escape hatch in the floor here.h̸ =M...♣ ♣♣.♣ ##..♣♣♣ #.. ♣..♣ ####.##..♣ #....♣♣.♣♣ ♣♣.♣ #.#### #.# ♣..♣ #...♣♣ #♣♣.†♣ ..♣♣♣..♣ >♣♣.♣♣♣♣...♣ ♣.....♣♣ #.##.#h 72 _h%4MhM%♣♣.♣ ...♣ ♣♣.♣ ##hp%F..♣♣♣ #.. ♣h%..♣ ####.##..♣ #....h%_♣♣.♣♣ ♣♣.♣ #.#### #.# ♣..♣ #...♣♣ #h%t♣♣.†♣ ..♣.h &C♣♣..♣ >hB&♣♣.♣♣♣♣.♣...♣ #.##.#h-hn/`81h4h5hPM♣♣ ####.## .♣♣.♣ h$...♣ ♣♣.♣ ##..♣♣♣ #.. ♣..♣ ####.##..♣ ...h ♣♣.♣♣ ♣♣.♣ #.#### #.# ♣..♣ #.h..♣♣ #♣♣.†♣ h=f..♣.♣♣..♣ h[~>♣♣.♣♣♣.♣ #.#hx*#.#hh`90hnhh>M ♣..♣ #....... ♣♣ ####.## .♣♣.♣ ...♣ ♣♣.♣ ##..♣♣♣ #.. ♣..♣ ####.##..♣ ...♣♣.♣♣ ♣♣.♣ #.#### #.#h ♣..♣ #...♣♣ #♣♣.†♣ ..♣.♣♣..♣ ♣.♣ #>##.#hhb4059h8h2h/9h|=h?h  ♣..♣ #.#♣ ♣.♣♣ ####.###.# ♣.♣♣♣ ♣.♣♣ #.# #.#.♣ ♣♣.♣ ##.# #.# .♣..♣♣ ♣.♣♣ #..# #.#♣..♣ ♣..♣ ####.## #.# h R♣ ♣..♣ ♣♣.♣ #....# #.# ♣ ♣♣.♣♣ ♣♣.♣ #.#### #.# ♣ ♣..♣ ♣..♣ #@.#h̿ \ ♣..♣♣ ♣.♣♣ ##.# ♣♣.†♣ ♣.♣ #.#h z ♣..♣♣ ♣.♣ #.# ♣♣..♣ ♣.♣ #># ♣♣.♣♣♣.♣ h2 )#.# ♣.♣...♣ #.# ♣.....♣♣ #.# hc ♣♣ ♣♣.....♣♣ #.#h h J18hA h hu hE M♣##.### ♣..♣ #.......♣♣ ####.## ♣.♣♣.♣h  ...♣ ♣♣.♣ ##.# .♣..♣♣♣ #..#♣..♣ ####.##..♣ h ...#♣♣.♣♣ ♣♣.♣ #@#### #.# ♣h  ♣..♣ #...♣♣ ##hI♣♣.†♣ h6♣..♣♣ ♣.♣ #.#.#hxh9===27hh<h'E3hEhHhKn6hMX5hNh^Magic Dartj   gnolljhd  ♣♣.♣   ♣..♣   ♣.♣♣   ♣.♣♣ #.# #.#  ♣♣.♣ ##.# #.#  ♣.♣♣ #..# #.#  ♣..♣ ####.## #.#  ♣..♣ ♣♣.♣ #....# #.#  ♣♣.♣♣ ♣♣.♣ #@#### #.# 4.1 (2 ♣..♣ ♣..♣ #..# h+el ♣..♣♣ ♣.♣♣ ##.#  ♣♣.†♣ ♣.♣ #.#  ♣..♣♣ ♣.♣ #.#  ♣♣..♣ ♣.♣ #>#  #.#  #j#  #.# _You start waiting.hl  ♣♣.♣   ♣..♣   ♣.♣♣   ♣.♣♣ #.# #.#  ♣♣.♣ ##.# #.#  ♣.♣♣ #..# #.#  ♣..♣ ####.## #.#  ♣..♣ ♣♣.♣ #....# #.#  ♣♣.♣♣ ♣♣.♣ #@#### #.#  ♣..♣ ♣..♣ #..#  ♣..♣♣ ♣.♣♣ ##.#  ♣♣.†♣ ♣.♣ #.# h5 ♣..♣♣ ♣.♣ #.#  ♣♣..♣ ♣.♣ #>#  #.#  #j#  hzhh \ _A gnoll is nearby!h2♣..♣ #........# ♣♣♣.♣♣ ####.###.# .♣♣♣ ♣.♣♣ #.# #.# ...♣ ♣♣.♣ ##.# #.# ♣..♣.♣♣ #..# #.# ♣♣..♣ ♣..♣ ####.## #.#  ♣..♣ ♣♣.♣ #....# #.#  ♣♣.♣♣ ♣♣.♣ #.#### #.#  ♣..♣ ♣..♣ #.@#  ♣..♣♣ ♣.♣♣ ##.# ♣♣.†♣ ♣.♣ #.# ..♣♣ ♣.♣ #.# ♣♣..♣ ♣.♣ h³#[33m#>#♣♣♣.♣ #.# .♣...♣ #j#♣.....♣♣ #.# ♣ ♣ #.#hh<j.hl5.1 (14 _hhh ♣♣♣♣ ####.### .♣♣♣ #.# ..♣.# ♣..♣♣ ♣.♣♣ #.♣...♣ ####.#  ♣.♣ #....# ♣.♣♣### ♣..♣ ♣..♣ #..# ♣ ♣.♣♣ ##♣.†h   ♣..♣♣♣..> ♣♣.♣♣j ♣.♣.......♣♣ ♣ ♣♣.....♣♣♣ ♣.♣♣÷..hh<j.hj~===63hfh%hFhQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation [*/%] inventory [&] all spells[!] focus mode: off|onh ♣♣♣.♣♣ ####.###.#stinkchinker the Conjurer .♣♣♣ ♣.♣♣#.# #.#Demigod ...♣ ♣♣.♣ ##.# #.#Health: 26/26 ======================== ♣..♣♣ ♣.♣♣ #..# #.#Magic: 9/9======================== ♣♣..♣ ♣..♣ ####.## #.#AC: 3Str: 8  ♣..♣ ♣♣.♣ #....# #.#EV: 10Int: 24  ♣♣.♣♣ ♣♣.♣ #.#### #.#SH: 5Dex: 12♣..♣ ♣..♣ #..#XL:  3 Next: 41% Place: Dungeon:2♣..♣♣ ♣.♣♣ ##@#h?Noise: ---------  Time: 2246.1 (0.0)♣♣.†♣ ♣.♣ #.#-) Nothing wielded♣..♣♣ ♣.♣ #.#Cast: Searing Ray♣♣..♣ ♣.♣ #j#Zot (9753) ♣♣.♣♣♣.♣ #.#♣.♣...♣ #.#j   gnoll♣.....♣♣ #.# ♣ ♣♣.....♣♣ #.# ♣♣ ♣.♣♣÷..♣ #.# _The gnoll shouts! _A gnoll comes into view. It is wielding a +0 club. _The gnoll moves out of view. _There is an escape hatch in the floor here. _You start waiting. _A gnoll is nearby!h"hhh/♣♣ ♣.♣♣ ####.###.#  stinkchinker the Conjurer .♣♣♣ ♣.♣♣ #.# #.#  Demigod ...♣ ♣♣.♣ ##.# #.#  Health: 26/26 ======================== ♣..♣♣ ♣.♣♣ #..# #.#  Magic: 7/9==================------ ♣♣..♣ ♣..♣ ####.## #.#  AC: 3Str: 8  ♣..♣ ♣♣.♣ #....# #.#  EV: 10Int: 24  ♣♣.♣♣ ♣♣.♣ #.#### #.#  SH: 5Dex: 12  ♣..♣ ♣..♣ #..# XL:  3 Next: 41% Place: Dungeon:2  ♣..♣♣ ♣.♣♣ ##@# Noise: ---------  Time: 2246.1 (0.0)  ♣♣.†♣ ♣.♣ #*# -) Nothing wielded  ♣..♣♣ ♣.♣ #h0S10;1m*# Cast: Searing Ray  ♣♣..♣ ♣.♣ #j# Zot (9753)  ♣♣.♣♣♣.♣ #.# ♣.♣...♣ #.# j   gnoll ♣.....♣♣ #.# ♣ ♣♣.....♣♣ #.# ♣♣ ♣.♣♣÷..♣ #.# _You start waiting. _A gnoll is nearby!Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 81% to hit)h,♣♣♣.♣♣ ####.###.#stinkchinker the Conjurer .♣♣♣ ♣.♣♣#.# #.#Demigod ...♣ ♣♣.♣ ##.# #.#Health: 26/26 ======================== ♣..♣♣ ♣.♣♣ #..# #.#h-Magic: 7/9==================------ ♣♣..♣ ♣..♣ ####.## #.#AC: 3Str: 8  ♣..♣ ♣♣.♣ #....# #.#EV: 10Int: 24  ♣♣.♣♣ ♣♣.♣ #.#### #.#SH: 5Dex: 12♣..♣ ♣..♣ #..#XL:  3 Next: 41% Place: Dungeon:2♣..♣♣ ♣.♣♣ ##@#h-Noise: ---------  Time: 2246.1 (0.0)♣♣.†♣ ♣.♣ #*#-) Nothing wielded♣..♣♣ ♣.♣ #*#Cast: Searing Ray♣♣..♣ ♣.♣ #*#h.vZot (9753) ♣♣.♣♣♣.♣ #*#♣.♣...♣ #.#j   gnoll♣.....♣♣ #.# ♣ ♣♣.....♣♣ #.# ♣♣ ♣.♣♣÷..♣ #.# _You start waiting. _A gnoll is nearby!Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (moderately wounded, 81% to hit)hG  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (moderately wounded, 81% to hit)  You focus your ray upon the gnoll. The searing ray misses the gnoll.(Press . to maintain the ray.)hx.j>.h==7.1 (1ontinue: Searing Ray2) Ray _hhhaH **** The searing ray hits the gnoll.h:&j.>.6---81+ hxh^ _The gnoll is severely wounded.h= **** The searing ray hits the gnoll.h! j.>.  The gnoll is almost dead.h"W1-----5h"G-----=9h"B0++ hi(h*9 _The gnoll hits you with a +0 flail.h\ hr\> The searing ray hits the gnoll!h`+*h`8***h{ ).>.  You kill the gnoll!hh!2=----4------650ast: Searing Ray49) hh9> _You finish channelling your searing ray.h#8hqh--j   gnoll (wandering)jh  ♣.♣♣   ♣.♣♣ #.# #.#  ♣♣.♣ ##.# #.#  ♣.♣♣ #..# #.# h9 ♣..♣ ####.## #.#  ♣..♣ ♣♣.♣ #....# #.#  ♣♣.♣♣ ♣♣.♣ #.#### #.#  ♣..♣ ♣..♣ #..#  ♣..♣♣ ♣.♣♣ ##@#1  ♣♣.†♣ ♣.♣ #)#  ♣..♣♣ ♣.♣ #.#  ♣♣..♣ ♣.♣ #>#  hQ #.# hg #.# h{ #.#h0  #j#hW ♣.♣♣÷..♣ #.# _You start resting.hh ; ♣.♣♣   ♣.♣♣ #.# #.#  ♣♣.♣ ##.# #.#  ♣.♣♣ #..# #.#  ♣..♣ ####.## #.#  ♣..♣ ♣♣.♣ #....# #.#  ♣♣.♣♣ ♣♣.♣ #.#### #.#  ♣..♣ ♣..♣ #..#  ♣..♣♣ ♣.♣♣ ##@#  ♣♣.†♣ ♣.♣ #)#  ♣..♣♣ ♣.♣ #.#  ♣♣..♣ ♣.♣ #>#   #.#  #.#h<![39;49m  #.#  #j# ♣.♣♣÷..♣ h5>8--hEh#I\ _A gnoll is nearby!h ( ♣..♣ #....... ♣♣ ####.## .♣♣.♣ ...♣ ♣♣.♣ ##..♣♣♣ #.. ♣..♣ ####.##..♣ ...♣♣.♣♣ ♣♣.♣ #.#### #.# ♣..♣ #...♣h H♣ ##.♣♣.†♣ )..♣.♣♣..♣ >♣♣.♣♣♣♣...♣  ♣.....♣♣ #. ♣♣.....♣♣ #jh h j   gnoll (wandering)j.h6 g27 _h h\ hh  ♣..♣ #.#♣ ♣.♣♣ ####.###.# h ♣.♣♣♣ ♣.♣♣ #.# #.#.♣ ♣♣.♣ ##.# #.# .♣..♣♣ ♣.♣♣ #..# #.#♣..♣ ♣..♣ ####.## #.# ♣ ♣..♣ ♣♣.♣ #....# #.# ♣ ♣♣.♣♣ ♣♣.♣ #.#### #.# ♣ ♣..♣ ♣..♣ #@.#h P ♣..♣♣ ♣.♣♣ ##.# ♣♣.†♣ ♣.♣ #)#h=  ♣..♣♣ ♣.♣ #.# ♣♣..♣ ♣.♣ #># ♣♣.♣♣♣.♣ #.#ho Y ♣.♣...♣ #.# ♣.....♣♣ #j# ♣♣ ♣♣.....♣♣ #.#h hP hð h jj 2 gnolls (1 polearm, 1 wandering)jThe gnoll shouts!hd i==36h h s _A gnoll comes into view. It is wielding a +0 spear.ht♣##.### ♣..♣ #.......♣♣ ####.## ♣.♣♣.♣ h...♣ ♣♣.♣ ##.# .♣..♣♣♣ #..#♣..♣ ####.##..♣ ...#♣♣.♣♣ ♣♣.♣ #@#### #.# ♣ ♣..♣ #...♣h ♣ ##.♣♣.†♣ )..♣.♣♣..♣ >   gnoll♣♣.♣♣♣.♣...♣ #jht ♣.....♣♣ #jhhNh"!j 2 gnolls (1 polearm, 1 wandering)jj.h"#3h"k==-----4h#:5h)h+h\  ♣.♣♣ #(#....♣##.### ♣..♣ #.......♣♣ hm\####.## ♣.♣♣.♣ #.# ....♣ ♣♣.♣ ##.# .♣..♣♣♣ #..♣h\..♣ ####.##..♣ ...#h\♣♣.♣♣ ♣♣.♣ #.#### #.# ♣h\ ♣..♣ #..#..♣h\♣ ##.♣♣.†♣ )h@^_..♣.   gnoll♣♣..♣ >♣♣.♣♣♣j♣...♣ #jh_hj.5===--54hڻ♣.♣♣ #(#....#.# ♣♣.♣ #.##.###.# ♣..♣ #.#  ♣.♣♣ ####.###.# hM.♣♣♣ ♣.♣♣ #.# #.# ♣ ♣♣.♣ ##.# #.# ♣..♣♣ ♣.♣♣ #..# #.# ..♣ ♣..♣ ####.## #.#  ♣..♣ ♣♣.♣ #.@..# #.#  ♣♣.♣♣ ♣♣.♣ #.#### #.#  ♣..♣ ♣..♣ #..# h<♣..♣♣ ♣.♣♣ ##.# ♣♣.†♣ ♣.♣ #)#hi♣..♣♣ ♣.♣ #.#♣♣..♣ ♣.♣ #j#♣♣.♣♣♣.♣ #.# h hphgJ63hhchh>vhvg♣.♣♣ #(#....#.# ♣♣.♣ #.##.###.# ♣..♣ #........# hw ♣.♣♣ ####.###.# hx"♣♣♣ ♣.♣♣ #.# #.# ♣ ♣♣.♣ ##.# #.# ..♣♣ ♣.♣♣ #..# #.# ..♣ ♣..♣ ####.## #.# ♣..♣ ♣♣.♣ #..@.# #.# ♣♣.♣♣ ♣♣.♣ #.#### #.#  ♣..♣ ♣..♣ #..#  ♣..♣♣ ♣.♣♣ ##.# h7h`72h-h hXu 3♣..♣ #.#..#.#.# .♣♣ #(#....#.# ♣♣.♣ #.##.###.#  ♣..♣ #........#  ♣.♣♣ ####.###.# ♣♣ ♣.♣♣ .# #.# hu O♣ ♣♣.♣ ##.# #.# .♣♣ ♣.♣♣ #..# #.# ..♣ ♣..♣ ####@## #.# ..♣ ♣♣.♣ #....# #.# ♣.♣♣ ♣♣.♣ #.#### #.# ♣..♣ ♣..♣ #..# hcv 9♣..♣♣ ♣.♣♣ ##.# ♣♣.†♣ ♣.♣ #)#  ♣..♣♣ ♣.♣ #.#  ♣♣..♣ ♣.♣ #j#hv d♣♣.♣♣♣.♣ #.#hr hq R4==h Y81h h h♣♣.♣ #.#..#.#.# ♣..♣ #.#..#.#.# .♣♣ #(#....#.# ♣♣.♣ #.##.###.# ♣..♣ #........#  hE[♣.♣♣ ####.###.# ♣ ♣.♣♣ .# #.# ♣ ♣♣.♣ ##.# #.# ♣♣ ♣.♣♣ #.@# #.# ♣ ♣..♣ ####.## #.# .♣ ♣♣.♣ #....# #.# h.♣♣ ♣♣.♣ #.#### #.# ..♣ ♣..♣ #..# ..♣♣ ♣.♣♣ ##.h# ♣.†♣ ♣.♣ #)# ♣..♣♣ ♣.♣ #.# ♣♣..♣ ♣.♣ #jh!#hhD===9hD:0h hhhXhܲhDhc xM ♣.♣ #.#..# ♣.♣♣ #(#....♣##.###.♣ #....... ####.##.♣  ♣♣.♣ ## ♣♣♣ #....♣ ####.## #.... .♣♣ ♣♣.♣ #.#### #.##hq x6039hu hv hHM♣#### #♣.♣ #.#..# ♣.♣♣ #(#....♣##.###.♣ #....... ####.##.♣  ♣♣.♣ ## ♣hv♣♣ #....♣ ####.## .♣ ♣♣.♣ #....# #.#hh`18hh hM.♣♣ #...^ ♣#### #♣#.♣ #.#..# ♣.♣♣ #(#....♣.♣ #.##.###.#.♣ #........# ####@##.♣  ♣♣.♣ ## ♣♣♣ #.. .♣ ♣..♣ ####.## #.##h6h5==27hhhM♣♣.♣ #..####..♣♣ #...^ ♣#### #♣#..#.#.♣ #.#..#.h ♣.♣♣ #(#....#.#♣##.###.♣ #...@....# ####.###.#.♣  ♣♣.♣ ## ♣♣ ♣.♣♣ #..# #.#.heh³`36hhdh 3h;h9hĽh*^6===5hD,hjj   gnollh  ♣♣.♣   ♣.♣♣ #...^ ##.#  ♣♣.♣ #.######.#  ♣.♣ #.#..#.#.#  h♣♣.♣ #.#..#.#.#  ♣..♣ #.#..#.#.#  ♣.♣♣ #(#....#.#  ♣♣.♣ #.##.###.#  ♣..♣ #...@....# 4h ♣.♣♣ ####.###.#  ♣.♣♣ #.# #.#  ♣♣.♣ ##.# #.# h] ♣.♣♣ #..# #.#  ♣..♣ ####j## #.#  ♣♣.♣ #....# #.#  ♣♣.♣ #.#### #.# hd ♣..♣ #..# _You start resting.hi ♣♣.♣   ♣.♣♣ #...^ ##.#  ♣♣.♣ #.######.#  ♣.♣ #.#..#.#.#  ♣♣.♣ #.#..#.#.#  ♣..♣ #.#..#.#.#  hj♣.♣♣ #(#....#.#  ♣♣.♣ #.##.###.#  ♣..♣ #...@....#  ♣.♣♣ ####.###.#  ♣.♣♣ #.# #.#  ♣♣.♣ ##.# #.#  ♣.♣♣ #..#  ♣..♣ ####j## #.#  ♣♣.♣ #....# h(k ♣♣.♣ #.####  ♣..♣ h?phuhw\ _A gnoll is nearby!h6 ♣♣.♣♣ ##.<....##♣♣.♣ #..####..♣♣ #...^ ♣##### .♣#.♣ #.#..#.# ♣.♣♣ #(#....#.#h ♣.♣ #.##@###.#.♣ #....... ####.###.#.♣  ♣♣.♣ ## ♣♣♣ #....♣ ####j## ...♣♣ ♣♣#### #.#hM h <j.h g54 _h h) h ..♣ ##....#..# ♣♣.♣♣ ##.<....##♣♣.♣ #..####..♣♣ #...^ ♣##### .#♣..♣ #.#..# ♣.♣♣ #(#.@..#♣.♣ #.##.###.#.♣ #........# ####.##.♣  ♣♣.♣ ##. ♣♣♣ #.j..♣ ####.## ...h <j.h 6==63h h hFNH...#.##..♣ ##....#..# ♣♣.♣♣ ##.<....##♣♣.♣ #..####..♣♣ #...^ ♣#### #♣.#.♣ #.#.@#.#hNV ♣.♣♣ #(#....♣##.###.♣ #....... ####.##.♣ #. ♣♣.♣ ##j ♣h)O♣♣ #....♣ ####.##hQhX<j.hZ`72h$`hbh##...#<.....#.##..♣ ##....#..# ♣♣.♣♣ ##.<....##♣♣.♣ #..####..♣♣ #...^ ♣#### ♣.♣ #.#..#.# ♣.♣♣ #(#....#♣##.###he .♣ #....... ####.##.♣ #jh ♣♣.♣ ## ♣♣♣ #..hhh===81h?hhzhE..##..##...#<.....#.##..♣ ##....#..# ♣♣.♣♣ ##.<....##hE♣♣.♣ #..####..♣♣ #...^ ♣#### ♣.♣ #.#..# ♣.♣♣ #(#....♣hE##.###.♣ #.......h$Fl ####.##hZF.♣ #j ♣♣.♣ ##hGh|M>j.hO`90h`Th(Vhdb~#...#< #...#.###....#.♣.♣♣ ##.<....### ♣♣.♣ #..####.. ♣.♣♣ #...^ ##♣.♣ #.#### ..#.♣.♣♣ #(#...htc♣♣.♣ #.##.##.......♣♣ ####j### ♣ #.# ♣.#♣ ♣.♣♣ #.h ehk<j.hl~=70Searing Ray29hlhrhIth^Y ♣..♣ ##...#<...#  stinkchinker the Conjurer  ♣..♣ #...#.##.#  Demigod  ♣..♣ ##....#..#  Health: 26/26 ========================  ♣♣.♣♣ ##.<....###  Magic: 4/9==========-------------- ♣♣.♣ #..####..#  AC: 3Str: 8 h♣.♣♣ #...^ ##.#  EV: 10Int: 24 ♣♣.♣ #.######.#  SH: 5Dex: 12 ♣.♣ #.#..#.#.#  XL:  3 Next: 61% Place: Dungeon:2 ♣♣.♣ #.#.@#.#.#  Noise: ---------  Time: 2270.1 (0.0) ♣..♣ #.#.*#.#.#  -) Nothing wielded ♣.♣♣ #(#.*..#.#  Cast: Searing Rayh1 ♣♣.♣ #.##*###.#  Zot (9729)  ♣..♣ #...j....# h2! ♣.♣♣ ####.###.#  j   gnoll ♣ ♣.♣♣ #.# #.# ♣ ♣♣.♣ ##.# #.# hæq♣♣ ♣.♣♣ #..# #.# _You start resting. _A gnoll is nearby!Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (81% to hit)h7  ♣..♣ ##...#<...#stinkchinker the Conjurer♣..♣ #...#.##.#Demigod♣..♣ ##....#..#Health: 26/26 ========================h Q♣♣.♣♣ ##.<....###Magic: 4/9==========--------------♣♣.♣ #..####..#AC: 3Str: 8♣.♣♣ #...^ ##.#EV: 10Int: 24h ♣♣.♣ #.######.#SH: 5Dex: 12♣.♣ #.#..#.#.#XL:  3 Next: 61% Place: Dungeon:2h ♣♣.♣ #.#.@#.#.#Noise: ---------  Time: 2270.1 (0.0)h: ♣..♣ #.#.*#.#.#-) Nothing wieldedhZ ♣.♣♣ #(#.*..#.#hy 8Cast: Searing Rayh ♣♣.♣ #.##*###.#Zot (9729) h ♣..♣ #...*....#♣.♣♣ ####.###.#hӢ pj   gnoll h ♣ ♣.♣♣#.# #.# h 5♣ ♣♣.♣ ##.# #.# ♣♣ ♣.♣♣ #..# #.#h MAiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (81% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is moderately wounded.h,) YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 club (81% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is moderately wounded.  (Press . to maintain the ray.)h0 f..j.h1 ==1.1 (1ontinue: Searing Ray8) Ray _h7 h9 hu X ***h5v =*The searing ray hits the gnoll.h hx h .j..j 2 gnolls (1 polearm, 1 wandering)jh1 3----27+ h h8 h ] _The gnoll is heavily wounded.h\ ****The searing ray hits the gnoll.h{,hS~j...j.hL--=-36++ hlh^ _The gnoll is severely wounded.hX D  The searing ray hits the gnoll.h ****j   gnoll (polearm,h  You kill the gnoll!You finish channelling your searing ray.h 6  The gnoll shouts!h 8 )h ...jjj 2 gnolls (polearms)h .jA gnoll comes into view. It is wielding a +1 halberd of freezing.h e2---82=4h۱ past: Searing Ray5) h h  hɾ _The gnoll shouts!hM: hL= Drink which item? Potions  a - a fuming orange potion  b - 2 potions of magic  c - 3 fizzy green potions  d - 2 viscous golden potions h= i - a metallic brown potion [!] read|quaff[?] describe selectedhhhX) ♣..♣ ##...#<...#stinkchinker the Conjurer♣..♣ #...#.##.#Demigod♣..♣ ##....#..#Health: 26/26 ========================♣♣.♣♣ ##.<....###Magic: 2/9=====-------------------♣♣.♣ #..####..#AC: 3Str: 8♣.♣♣ #...^ ##.#EV: 10Int: 24♣♣.♣ #.######.#SH: 5Dex: 12♣.♣ #.#..#.#.#XL:  3 Next: 82% Place: Dungeon:2♣♣.♣ #.#.@#.#.#Noise: ==-------  Time: 2274.1 (0.0)♣..♣ #.#.)#.#.#-) Nothing wielded♣.♣♣ #(#h)N[40m....#.#Cast: Searing Ray♣♣.♣ #.##.###.#Zot (9725) ♣..♣ #........#♣.♣♣ ####j###.#jj 2 gnolls (polearms) ♣ ♣.♣♣#.# #.# ♣ ♣♣.♣ ##j# #.# ♣♣ ♣.♣♣ #..# #.#The searing ray hits the gnoll.  You kill the gnoll!You finish channelling your searing ray.  The gnoll shouts!  A gnoll comes into view. It is wielding a +1 halberd of freezing. _The gnoll shouts!h0:  Okay, then.h01hU2h;7h9. _hR ♣..♣ ##...#<...# ♣..♣ #...#.##.# ♣..♣ ##....#..# ♣♣.♣♣ ##.<....### ♣♣.♣ #..####..# ♣.♣♣ #...^ ##.# ♣♣.♣ #.######.# ♣.♣ #.#..#.#.# ♣♣.♣ #.#@.#.#.# ♣..♣ #.#.)#.#.# ♣.♣♣ #(#....#.# ♣♣.♣ #.##.###.# ♣..♣ #........#hL| ♣.♣♣ ####j###.#♣ ♣.♣♣ #.# #.# .♣ ♣♣.♣ ##j# #.# .♣♣ ♣.♣♣ #..# #.#h,h.   gnoll (polearm)j.hl5.1 (14 _hh6hd ..##..##...#<.....#.##..♣ ##....#..# ♣♣.♣♣ ##.<....##hdd ♣♣.♣ #..####..♣♣ #...^ ♣#### ♣..♣ #.#.)#.hd  ♣.♣♣ #(#....#♣##.###.♣ #....... ####.## ♣hd .♣ #j ♣♣.♣ ##h,e hug h#h hv jj 2 gnolls (polearms)j.hRy --6Searing Ray3h h hm d ♣..♣ #..##.....#  stinkchinker the Conjurer ♣..♣ ##...#<...#  Demigod ♣..♣ #...#.##.#  Health: 26/26 ======================== ♣..♣ ##....#..#  Magic: 0/9------------------------ ♣♣.♣♣ ##.<....###  AC: 3Str: 8 ♣♣.♣ #..####..#  EV: 10Int: 24 ♣.♣♣ #...^ ##.#  SH: 5Dex: 12 ♣♣.♣ #.######.#  XL:  3 Next: 82% Place: Dungeon:2 h$o ♣.♣ #.#@.#.#.#  Noise: ---------  Time: 2276.1 (0.0) ♣♣.♣ #.#*.#.#.#  -) Nothing wielded ♣..♣ #.#*)#.#.#  Cast: Searing Ray ♣.♣♣ #(#.*..#.#  Zot (9723)  ♣♣.♣ #.##j###.#  ♣..♣ #........#  jj 2 gnolls (polearms) ♣.♣♣ ####j###.# ♣♣ ♣.♣♣ #.# #.# .♣ ♣♣.♣ ##.# #.# _The gnoll shouts! _Okay, then.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineho LAim: a gnoll, wielding a +0 spear (81% to hit)h}♣..♣ #..##.....#stinkchinker the Conjurer♣..♣ ##...#<...#Demigod♣..♣ #...#.##.#Health: 26/26 ========================♣..♣ ##....#..#Magic: 0/9------------------------♣♣.♣♣ ##.<....###AC: 3Str: 8♣♣.♣ #..####..#h…CEV: 10Int: 24♣.♣♣ #...^ ##.#SH: 5Dex: 12♣♣.♣ #.######.#XL:  3 Next: 82% Place: Dungeon:2♣.♣ #.#@.#.#.#Noise: ---------  Time: 2276.1 (0.0)♣♣.♣ #.#*.#.#.#-) Nothing wielded♣..♣ #.#*)#.#.#Cast: Searing Ray♣.♣♣ #(#.*..#.#Zot (9723) ♣♣.♣ #.##*###.#♣..♣ #........#jj 2 gnolls (polearms)♣.♣♣ ####j###.# hW♣♣ ♣.♣♣#.# #.# .♣ ♣♣.♣ ##.# #.#Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is heavily wounded.hM TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (81% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  The gnoll is heavily wounded.  (Press . to maintain the ray.)h h..j..   gnoll (polearm).==7.1 (1ontinue: Searing Ray2) Ray _hhhDrink which item? Potions  a - a fuming orange potion  b - 2 potions of magic  c - 3 fizzy green potions  d - 2 viscous golden potions  i - a metallic brown potion [!] read|quaff[?] describe selectedh'^ hd hdl H♣..♣ #..##.....#stinkchinker the Conjurer♣..♣ ##...#<...#Demigod♣..♣ #...#.##.#Health: 26/26 ========================♣..♣ ##....#..#Magic: 0/9------------------------♣♣.♣♣ ##.<....###AC: 3Str: 8♣♣.♣ #..####..#EV: 10Int: 24♣.♣♣ #...^ ##.#hl SH: 5Dex: 12♣♣.♣ #.######.#XL:  3 Next: 82% Place: Dungeon:2♣.♣ #.#@.#.#.#Noise: ==-------  Time: 2277.1 (0.0)♣♣.♣ #.#..#.#.#-) Nothing wielded♣..♣ #.#.)#.#.#Continue: Searing Rayh;m ♣.♣♣ #(#j...#.#Zot (9722) Ray ♣♣.♣ #.##.###.#♣..♣ #........#hbm j   gnoll (polearm)♣.♣♣ ####.###.# hm ♣♣ ♣.♣♣#.# #.# hm S.♣ ♣♣.♣ ##.# #.#Press: ? - help, Q - select action, ( or ) - cyclehm Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  h%n The gnoll is heavily wounded. _(Press . to maintain the ray.)hp ,hx j.jj 2 gnolls (polearms)hy 9========================--8.1 (1ast: Searing Ray1) h h[ ] _Magic courses through your body. You stop channelling your searing ray.hJ ♣..♣ #..##.....#  stinkchinker the Conjurer ♣..♣ ##...#<...#  Demigod ♣..♣ #...#.##.#  Health: 26/26 ======================== ♣..♣ ##....#..#  Magic: 7/9==================------ ♣♣.♣♣ ##.<....###  AC: 3Str: 8 h ♣♣.♣ #..####..#  EV: 10Int: 24 ♣.♣♣ #...^ ##.#  SH: 5Dex: 12 ♣♣.♣ #.######.#  XL:  3 Next: 82% Place: Dungeon:2 ♣.♣ #.#@.#.#.#  Noise: ---------  Time: 2278.1 (0.0) ♣♣.♣ #.#*.#.#.#  -) Nothing wieldedhJi ♣..♣ #.#j)#.#.#  Cast: Searing Ray ♣.♣♣ #(#....#.#  Zot (9721)  hs♣♣.♣ #.##j###.#  ♣..♣ #........#  jj 2 gnolls (polearms) h♣.♣♣ ####.###.# ♣♣ ♣.♣♣ #.# #.# .♣ ♣♣.♣ ##.# #.# h?_(Press . to maintain the ray.) _Magic courses through your body. You stop channelling your searing ray.  Aiming: Searing Ray (safe; 4% risk of failure)  htPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit)h Z j*hK E*#hW|.*#jAim: a gnoll, wielding a +1 halberd of freezing (81% to hit)h*  ♣..♣ #..##.....#  stinkchinker the Conjurer ♣..♣ ##...#<...#  Demigod ♣..♣ #...#.##.#  Health: 26/26 ======================== h+ ♣..♣ ##....#..#  Magic: 7/9==================------ ♣♣.♣♣ ##.<....###  AC: 3Str: 8 ♣♣.♣ #..####..#  EV: 10Int: 24 ♣.♣♣ #...^ ##.#  SH: 5Dex: 12 hT+ ♣♣.♣ #.######.#  XL:  3 Next: 82% Place: Dungeon:2 ♣.♣ #.#@.#.#.#  Noise: ---------  Time: 2278.1 (0.0) h+ ♣♣.♣ #.#..#.#.#  -) Nothing wielded h+ U♣..♣ #.#j)#.#.#  Cast: Searing Ray ♣.♣♣ #(#....#.#  Zot (9721) h+ ~ ♣♣.♣ #.##j###.#  h , ♣..♣ #........#  jj 2 gnolls (polearms) h., ♣.♣♣ ####.###.# ♣♣ ♣.♣♣ #.# #.# .♣ ♣♣.♣ ##.# #.# h_, Aiming: Searing Ray (safe; 4% risk of failure)  h, Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh, Aim: a gnoll, wielding a +1 halberd of freezing (81% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!h4 "   ♣..♣   ♣..♣ <...#  ♣..♣   ♣..♣   ♣♣.♣♣ ##.<  ♣♣.♣ h`5 X  ♣.♣♣ #...^ ##.#  ♣♣.♣   ♣.♣   ♣♣.♣ #.#*  ♣..♣ #.#*  h5 /♣.♣♣ #(#.*..#.#  ♣♣.♣ #.##*h5  ♣..♣ #........#j   gnoll (polearmh?6 ) ♣.♣♣ ####.#hs6 8 ♣♣ ♣.♣♣ #.# #.# .♣ ♣♣.♣ ##.# #.#  Shift-Dir - straight line  Aim: a gnoll, wielding a +1 halberd of freezing (81% to hit)  h6 You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!The searing ray hits the gnoll.  The gnoll is moderately wounded.hƼ u  (Press . to maintain the ray.)hL q.)j..h h& ♣..♣ #..##.....#stinkchinker the Conjurer♣..♣ ##...#<...#Demigod♣..♣ #...#.##.#Health: 26/26 ========================♣..♣ ##....#..#Magic: 7/9==================------♣♣.♣♣ ##.<....###AC: 3Str: 8♣♣.♣ #..####..#EV: 10Int: 24h ♣.♣♣ #...^ ##.#SH: 5Dex: 12♣♣.♣ #.######.#XL:  3 Next: 101% Place: Dungeon:2♣.♣ #.#@.#.#.#Noise: ==-------  Time: 2279.1 (1.0)♣♣.♣ #.#..#.#.#-) Nothing wielded♣..♣ #.#))#.#.#h Continue: Searing Ray♣.♣♣ #(#j...#.#Zot (9720) Ray ♣♣.♣ #.##.###.#♣..♣ #........#j   gnoll (polearm)♣.♣♣ ####.###.# ♣♣ ♣.♣♣hA 6#.# #.# .♣ ♣♣.♣ ##.# #.#Aim: a gnoll, wielding a +1 halberd of freezing (81% to hit)  h JYou focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!The searing ray hits the gnoll.  The gnoll is moderately wounded. _(Press . to maintain the ray.)h e  You have reached level 4!h /  --more--hGl33/3310--4 0% hP7gnoll (polearm)h7S4 _hp| ***The searing ray hits the gnoll.h :.j.6------8019+ hP ] _The gnoll is heavily wounded.huD  The searing ray hits the gnoll!hg\***h(U.).h15----12=-1Searing Ray8++ h_5h5I _You kill the gnoll!hz 3h h) Sast: Searing Ray h &0h, r-2.1 (17) h(  _You start resting. You stop channelling your searing ray.h'hl(h)*h,h&16==65hp2h4h4B4h6hY8X3h9h;hT<U==2h=hR@X1h=DhvFX0hGhIY09hJKhM7==8hNh&QX7h{%65==432108===6998h2h݆h!,7hEhhBhB6h"h.h}O===5hhX4hWhyhB3h%hhAB2h~h}h̞j9==1hhh:0h hSh;89hhDhB8hhh?==7hh'hhB6h5h͵h,5h hIh hV:4hph - _You start resting.h1315.1 (33.0)h`10/10===6.1 (34h:3hh%% _Magic restored.hb l #...#< #...#.###....#.♣.♣♣ ##.<....### ♣♣.♣ #..####.. ♣.♣♣ #...^ ##♣.♣ #.#### ..#.♣.))h6 ♣♣ #(#....♣♣.♣ #.##.####h .# .♣♣ ♣.♣♣ #..# #.#h( hv h k7.1 (1.0)2h h] h0:   #...#.###....#.♣.♣♣ ##.<....### ♣♣.♣ #..####.. ♣.♣♣ #...^ ##♣.♣ #.#### ..#.♣.h: ,)♣♣ #(#....#♣♣.♣ #.##.###.......h: .# ..♣ ♣..♣ ####.## #.#hD hD `81haN hU  hU % Things that are here: h V _a +1 halberd of freezing; a +0 spear; a gnoll corpseh ♣..♣ #...#.##.# ♣..♣ ##....#..# ♣♣.♣♣ ##.<....### ♣♣.♣ #..####..# ♣.♣♣ #...^ ##.# ♣♣.♣ #.######.# ♣.♣ #.#..#.#.# ♣♣.♣ #.#..#.#.# ♣..♣ #.#)@#.#.# ♣.♣♣ #(#....#.# ♣♣.♣ #.##.###.# ♣..♣ #........# ♣.♣♣ ####.###.# ♣.♣♣ # ♣ ♣♣.♣ ## ♣♣ ♣.♣♣ #. hK h g90 _h h  Things that are here: _a +0 club; a gnoll corpsehza3hefhChh7 ♣..♣ #...#.##.# ♣..♣ ##....#..# ♣♣.♣♣ ##.<....### ♣♣.♣ #..####..#h8 ♣.♣♣ #...^ ##.# ♣♣.♣ #.######.# ♣.♣ #.#..#.#.#h(8 ♣♣.♣ #.#..#.#.# ♣..♣ #.#@)#.#.#h8 ♣.♣♣ #(#....#.# ♣♣.♣ #.##.###.# ♣..♣ #........# ♣.♣♣ ####.###.#♣ ♣.♣♣ #.# #.# h8L.♣ ♣♣.♣ ##.# #.# .♣♣ ♣.♣♣ #..# #.# h8..♣ ♣..♣ ####.## #.#h@hBi===2079 ho_h} h  Things that are here: _a +1 halberd of freezing; a +0 spear; a gnoll corpsehLh0NhThVh<hEPick up what? 11/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 spear  b - a +1 halberd of freezing Carrion a gnoll corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]hY1  b + a +1 halberd of freezing[Enter] accept (1 chosen)ha ♣..♣ #...#.##.#stinkchinker the Conjurer♣..♣ ##....#..#Demigod♣♣.♣♣ ##.<....###Health: 33/33 ========================♣♣.♣ #..####..#Magic: 10/10 ========================♣.♣♣ #...^ ##.#AC: 3Str: 8♣♣.♣ #.######.#EV: 10Int: 24♣.♣ #.#..#.#.#SH: 5Dex: 12♣♣.♣ #.#..#.#.#XL:  4 Next: 12% Place: Dungeon:2♣..♣ #.#@)#.#.#Noise: ---------  Time: 2320.1 (0.0)♣.♣♣ #(#....#.#-) Nothing wielded♣♣.♣ #.##." )m###.#Cast: Searing Ray♣..♣ #........#Zot (9679) ♣.♣♣ ####.###.# ♣♣ ♣.♣♣#.# #.# .♣ ♣♣.♣ ##.# #.# .♣♣ ♣.♣♣ #..# #.# ..♣ ♣..♣ ####.## #.#Things that are here: _a +1 halberd of freezing; a +0 spear; a gnoll corpseThings that are here: _a +0 club; a gnoll corpseThings that are here: _a +1 halberd of freezing; a +0 spear; a gnoll corpse1.1 (18 _l - a +1 halberd of freezinghZ~♣..♣ #...#.##.# ♣..♣ ##....#..# ♣♣.♣♣ ##.<....### ♣♣.♣ #..####..# ♣.♣♣ #...^ ##.# ♣♣.♣ #.######.# ♣.♣ #.#..#.#.# ♣♣.♣ #.#..#.#.# ♣..♣ #.#)@#.#.# ♣.♣♣ #(#....#.# h#♣♣.♣ #.##.###.# ♣..♣ #........# ♣.♣♣ ####.###.# ♣.♣♣ # ♣ ♣♣.♣ ## ♣♣ ♣.♣♣ #. hh`27hhF  Things that are here: _a +0 club; a gnoll corpseh]m #....#.♣.♣♣ ##.<....### ♣♣.♣ #..####.. ♣.♣♣ #...^ ##♣.♣ #.#### ..#.♣#.))#.#h2^r♣♣ #(#.@..#♣♣.♣ #.##.##.......♣♣ ####.###.## .♣ ♣♣.♣ #....# #.#hehfg36 _hmh(nh ♣.♣♣ ##.<....###h? 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 h:     h &X0h)h.♣ #.# #.#  ♣.♣ #.# #.#  ♣♣.♣ #.# #.#  ♣.♣♣ #.## #.#  h^n.♣ #..#####.#  .♣♣ ##....##.#  .♣ ####.##.#  h;♣♣ ######.##.# ♣ #......  #.#####.#.   #......>#  #     h%  hY19hhj .♣ #.# #.#  ♣.♣ #.# #.#  .♣ #.# #.#  .♣♣ #.## #.#  .♣ #..#####.#  ♣♣ ##....##.#  ♣ ####.##.#   ######.##.#  #......  #.#####.#h).#  #......>#  #       h;X8hh^( .♣ #.# #.#  .♣ #.# #.#  .♣ #.# #.#  ♣♣ #.## #.#  ♣ #..#####.#   ##....##.#   ####.##.#   ######.##.# #...... #.#####.#h3_).##  #......>#  #       hchdB7hghIS ♣ #.# #.#  ♣ #.# #.#  ♣ #.# #.#   #.## #.#   #..#####.#   ##....##.#  ####.##.#  ######.##.# #......#  #.#####.#.###  h#......>#  #       hX6h h-   #.# #.#   #.# #.#   #.# #.#   #.## #.#  #..#####.#  ##....##.#  ####.##.#  ######.##.#  #......#  #.#####.#.###  #......>#  #       h 1 X5h4 h z #.# #.#  #.# #.#  #.# #.#  #.## #.#  #..#####.#  ##....##.#  ####.##.#  .##.#  ......#  .#####.#.###  ......># #         h̗ X4h h  .# #.#  .# #.#  .# #.#  .## #.#  ..#####.#  #....##.#  ####.##.#  .##.#  .#  #####.#.###  ># $#   .#  .#  .#  .#  .#   h X3h hW  # #.#  # #.#  # #.#  ## #.#  .#####.#  ....##.#  .##.#  .##.#  .#  .#hW ).###  ># #$#   #.#  #.#  #.#  h;X #.#  #.#   hh^ X2hb h # .####... ###.##.############ ................... ####.###########@### ....># #$# #####.1h( (# .####... ###.##.############ ...................# ####.###########.### ....># #@# #####.h, X0h. h5 Y09hP8 h0 e # .####... ###.##.############ ................... ####.###########.## ....># #.# ##### ... _You now have 182 gold pieces (gained 17).h X8hb h  .####... ###.##.############ ................... ####.###########.## ....># #.# ########  h X7h hc v ... ###.##.############ ................... ####.###########.## ....># #.# #####  hwg X6hk h* d ###.##.############ ................... ####.###########.## ....># #.# #####  hp X5hM h2 $ ############ ................... ####.###########.## ....># #.# ##### ...  h5 X4h{8 h"  ................... ####.###########.## ....># #.# ##### ...#####h~ X3hϜ h 9 ####.###########.## ....># #.# #####..........#hZ 4###########h X2hy h\ ....># #.# ############.###.......@..###########hahpaB1hfh;.># #.# # #.#  #.#  #.#  #.#  #.#  #.# .#.### ...# #     hJ   h>X0hxh<.># #.# # #.#  #.#  #.#  #.#  #.#  #.# #.#.### #...# #        599hQ #......># #.# # #.#  #.#  #.#  #.#  #.#  #.#  #.#.###  #...#  #        hUh"VB8hjYh*  #......># #.#  # #.# hL #.#  #.#  #.#  #.#  #.#  #.#.###  #...#  # h2       h7X7hfh^  #......># #.#  # #.#  #.#  #.#  #.#  #.#  #.#  #.h#.###  #...#  #    h    h (n6h #......># #.#  # #.#  #.#  #.# he( #.#  #.# # #.#  #.#.###  #...#  #        hąhB5hyhdo #......># #.#  # ## #.# .. #.# #! #.# #. #.# #. #.#  #. #.#  #.#.###  #...#  #        hmhB4hXh%Y ♣ #......># #.#  # ### #.#  ..# #.#  #!# #.#  #.# #.#  #.# #.#  #.# #.#  #.#.###  #...#  #        hs`h`B3heh)w ♣ #.#####.###########.### ♣ #......># ######### ##..! #.# #######.##...........#############h]X2h\h3 .....................♣ #.#####.###########.### ♣ #......># ######### ##..! #.# #######.##...........#############h:X1h7>h♣ ######.##.############ .....................♣ #.#####.###########.### ♣ #......># ######### ##..! #.# #######.##...........#############hX0hAh0 M♣.♣  ♣ ######.##.############ .....................♣ #.#####.###########.### ♣ #......># ############..! #.# #######.##h #...........#  huY89hhCtM♣ ##....##. ♣.♣ ht ♣ ######.##.############ .....................♣ #.#####.###########.### ♣ #......># ############htl#....... #.# ht#.#######.###  h{h1{,8hP{hhއh.411.1 (56hf2.1 (577h h;Q _m - a puce potionh Z.....##..##.................h4 ....h .................h h4& hڄ M♣.♣ #..###♣ ##... h ♣.♣  ♣ ######.##.############ .....................♣ #.#####.###########.### hG ♣ #......># #############......hf #b#####.#.# #.#  b   bat (asleep)h 0hT h ,0.0)h e3.1 (16hJ he V _A bat comes into view.hJ@          ># #.#  ############# #.#  #......@# #.#  #b#####.# #.#  hzK#.# #.#  #.# #.#  #.# #.#  #.#  #..  ###  hd          ># #.#  ############# #.#  #......@# #.#  h#b#####.# #.#  #.# #.#  #.# #.#  #.# #.#  h#.#  #..  h/>### hhhh#Z _A bat is nearby!he ♣♣.♣ #..#####.#  ♣.♣♣ ##....##.# ♣.♣ ####.##.# ♣.♣♣ ######.##.# ♣.♣ #.# †♣♣ #.#####.#.### ♣ #......># #.# ♣ ##### #.#  #.# #.#  #b#####.# #.# hfs #.# #.#  #.# #.#  #.# #.#  #.#######.###  #...#  ####  hwmh.og45 _h=thuh ♣♣.♣ #..#####.#  ♣.♣♣ ##....##.#  ♣♣.♣ ####.##.#  ♣.♣♣ ######.##.# ♣.♣ #.# ♣†♣♣ #.#####.#.### )♣♣ #......># #.# ♣ ##### #.# ♣ #.# #.# ♣ #b#####.# #.# ♣ #.# #.# ♣ #.# #.# ♣ #.# #.#  #.#.###  #..#  ###  hb.b5Searing Ray4hhFh hA Really attack while wielding nothing? Y - Yes hm ' N - Noh h+ m ♣♣.♣ #..#####.#h`+   stinkchinker the Conjurer♣.♣♣ ##....##.#  Demigod♣♣.♣ ####.##.#  Health: 33/33 ========================h+ ♣.♣♣ ######.##.#############   Magic: 10/10 ======================== ♣♣.♣ #.....................#   AC: 3h, 3Str: 8 ♣†♣♣ #.#####.###########.###   EV: 10Int: 24 )♣♣ #......>##.#   SH: 5Dex: 12 hI, ♣♣ ############# #.#   XL:  4 Next: 12% Place: Dungeon:2 ♣#...b@..# #.#   Noise: ---------  Time: 2415.1 (0.0) ♣hr, #.#####.# #.#   -) Nothing wielded ♣h, t#.# #.#   Cast: Searing Ray ♣#.# #.#   Zot (9584) ♣h, #.# #.#  #.#######.###   b   bat#...........#  h, =#############   h- _Found a stone staircase leading down. _You now have 182 gold pieces (gained 17). _m - a puce potion h_- _A bat comes into view. _A bat is nearby!Okay, then.h=. hd4 hk5 . _h!h"zQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation [*/%] inventory [&] all spellsh%#z[!] focus mode: off|onhڑhܜ& h♣♣.♣ #..#####.#  stinkchinker the Conjurerh♣.♣♣ ##....##.#  Demigod♣♣.♣ ####.##.#h;  Health: 33/33 ========================♣.♣♣ ######.##.#############   Magic: 10/10 ======================== ♣♣.♣ #.....................#   AC: 3Str: 8 ♣†♣♣ #.#####.###########.###   EV: 10Int: 24 )♣♣ #......>##.#   SH: 5hɴzDex: 12 ♣♣ ############# #.#   XL:  4 Next: 12% Place: Dungeon:2 ♣hT#...b@..# #.#   Noise: ---------  Time: 2415.1 (0.0) ♣#.#####.# #.#   -) Nothing wielded ♣h6#.# #.#   Cast: Searing Ray ♣hj#.# #.#   Zot (9584) ♣#.# #.#  #.#######.###   b   bath˵Z#...........#  #############   _Found a stone staircase leading down. _You now have 182 gold pieces (gained 17). _m - a puce potion _A bat comes into view. hR_A bat is nearby! _Okay, then.hhhhr ♣♣.♣ #..#####.# stinkchinker the Conjurer  ♣.♣♣ ##....##.# Demigod  ♣♣.♣ ####.##.# Health: 33/33 ========================  ♣.♣♣ ######.##.#############  Magic: 8/10===================----- ♣♣.♣ #.....................#  AC: 3Str: 8 ♣†♣♣ #.#####.###########.###  EV: 10Int: 24 )♣♣ #......># #.#  SH: 5Dex: 12 ♣♣ ############# #.#  XL:  4 Next: 12% Place: Dungeon:2 ♣ #...b@..# #.#  Noise: ---------  Time: 2415.1 (0.0) ♣ #.#####.# #.#  -) Nothing wielded ♣#.# #.#  Cast: Searing Ray ♣#.# #.# Ԃ/49m Zot (9584) ♣#.# #.#  #.#######.###  b   bat #...........#  #############  _A bat is nearby! _Okay, then.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (66% to hit)hMR ♣♣.♣ #..#####.# stinkchinker the Conjurer  ♣.♣♣ ##....##.# Demigod  ♣♣.♣ ####.##.# Health: 33/33 ========================  ♣.♣♣ ######.##.#############  Magic: 8/10===================----- ♣♣.♣ #.....................#  AC: 3Str: 8 ♣†♣♣ #.#####.###########.###  EV: 10Int: 24 )♣♣ #......># #.#  SH: 5Dex: 12 ♣♣ ############# #.#  XL:  4 Next: 12% Place: Dungeon:2 hN♣ #...b@..# #.#  Noise: ---------  Time: 2415.1 (0.0) ♣ #.#####.# #.#  -) Nothing wielded ♣#.# #.#  Cast: Searing Ray ♣#.# #.#  Zot (9584) ♣hU#.# #.#  #.#######.###  b   bat #...........#  ############# Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehOUShift-Dir - straight lineAim: a bat (66% to hit)  You focus your ray upon the bat. The searing ray hits the bat.  You kill the bat!h9[6 ♣♣.♣   ♣.♣♣   ♣♣.♣   ♣.♣♣    †♣♣  )♣♣ ># #.#  ##### #.#  #****@..# #.# h[ # #.# #.# #.# #.# #.# #.# #.#     h\       h??....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (66% to hit)  You focus your ray upon the bat. The searing ray hits the bat.  You kill the bat!  (Press . to maintain the ray.)h3==6.1 (1ontinue: Searing Ray3) Ray _hah)hu3hhSast: Searing Ray h&0hès--7.1 (12) hXho _You start resting. 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.♣♣##@..#<..♣...#.##..♣ ##....#..# ♣♣.♣♣ ##.<....## ♣♣♣.♣ #..####..#.h(#h2&_h`18h 8_hڨhM ###### ################.....# ..%...............##.### #.########..###..÷...##. ♣.#.@##.. .♣♣##...#<..♣...#.##..♣ ##....#..# ♣♣♣.♣♣ ##.<....####_.hh`27h8_hyhƵ h= &Mh h  hԶ ###### h h################.....# h. q..%...............##.### ha r#.########..###.@÷...## h ♣.h E..##..... hӷ .♣♣h [##...#<...h ♣hJ D...#.##. hn ♣h \♣..♣ ##....#..#h .hR #h _h, +.###h- hF `36h 8_hJ hE| :M ####### ################.....# ..%.............@.##.### #.########..###..÷...##. ♣...##.. .♣♣##...#<.. ♣♣♣..♣ #...#.##.#..##...hހ &_h `45hՇ h2 h ########.....#.%.##.#### ##.#..###..÷...##.#♣.♣ ♣..♣ #..##.....# ♣.♣♣ ♣..♣ ##...#<...# .♣♣he ♣..♣ #...#.##.# .♣ ♣..♣ ##....#..# .♣ ♣♣.♣♣ ##.<....### .♣ ♣♣.♣ #..####..# h_.♣ ♣.♣♣ #...^_##.#hh`54h̰&_h²h ( ########.....#.%.##.#####.#..###..÷...##.# hx ♣♣.♣ ♣..♣ #..##.....#♣.♣♣ ♣..♣ ##...#<...# ♣.♣♣ ♣..♣ #...#.##.# ♣.♣ ♣..♣ ##....#..# h♣.♣ ♣♣.♣♣ ##.<....### hϲ♣.♣ ♣♣.♣ #..####..# ♣.♣h ♣.♣♣ #...^_##.#h&_h`63h8_hhx6 ########.....#.%.##.#####.#..###..÷...##.# ♣♣.♣ ♣..♣ #..##.....#  ♣♣.♣♣ ♣..♣ ##...#<...# h 7] ♣.♣♣ ♣..♣ #...#.##.#  ♣.♣ ♣..♣ ##....#..#  ♣.♣ ♣♣.♣♣ ##.<...###  ♣.♣ ♣♣.♣ #..####..#  ♣.♣ ♣.♣♣ #...^_##.#hA=h>`72hB8_hChz+ ########.....#.%.##.#####.#..###..÷...##.# ht# ♣♣.♣ ♣..♣ #..##.....# ♣♣.♣♣ ♣..♣ ##...#<...# ♣.♣♣ ♣..♣ #...#.##.# ♣.♣h ♣..♣ ##....#..# ♣.♣h ♣♣.♣♣ ##.<....###h2T ♣.♣ ♣hIu♣.♣ #..####..# ♣.♣h^ ♣.♣♣ #...^_##.#h8_h&J81hʌh+hh Y ########.....# [......%.##.#### .#####.#..###..÷...##.# ## ♣♣.♣ ♣..♣ #..##.....# ♣♣.♣♣ ♣..♣ ##...#<...# ♣.♣♣ ♣..♣ #...#.##.# ♣.♣ ♣..♣ ##....#..# ♣.♣ ♣♣.♣♣ ##.<....### ♣.♣ ♣♣.♣ #..####..# ♣.♣ ♣.♣♣ #...^_##.#h 8_h `90hc h$ h]' ####### ######################.....# .[......%...............##.#### ..#####.########@.###..÷...##.# ### ♣♣.♣ ♣..♣ #..##.....#  ♣ ♣..♣ ##...#<...#  ♣..♣ #...#.##.# ♣. ♣..♣ ##....#..# ♣.♣ ♣♣.♣♣ ##.<....###  ♣.♣ ♣♣.♣ #..####..#  ♣.♣ ♣.♣♣ #...^_##.# ♣.♣h'  ♣♣.♣ #.######.# h3/ &_h1 L5049hI1 h6 h_9 h4h6Quiver which action? ([-] to clear)  a - Cast: Magic Dart h6d b - Cast: Searing Rayc - Cast: Apportation [*/%] inventory [&] all spells[!] focus mode: off|onh. h dstinkchinker the ConjurerDemigodHealth: 33/33 ========================Magic: 10/10 ========================AC: 3Str: 8#######EV: 10Int: 24 ######################.....#SH: 5Dex: 12 .[......%...............##.####XL:  4 Next: 13% Place: Dungeon:2 ..#####.########@.###..÷...##.#Noise: ---------  Time: 2550.1 (0.0) ### ♣♣.♣♣..♣ #..##.....#h> -) Nothing wielded♣♣.♣♣♣..♣ ##...#<...#Cast: Searing Ray♣.♣♣♣..♣ #...#.##.#Zot (9449) ♣.♣♣..♣ ##....#..#♣.♣♣♣.♣♣ ##.<....###h_  ♣.♣♣♣.♣ #..####..# ♣.♣hw ♣.♣♣ #...^_##.# ♣♣.♣h ♣♣.♣ #.######.#  _Found a faded altar of an unknown god. h _Done exploring. _There is a shaft here. _There is a faded altar of an unknown god here. h E_A being of your status worships no god. _There is a shaft here.h h hK hh Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 7% 1b - Kinetic GrapnelForgecraft16%hXz1  c - Poisonous VapoursAlchemy/Air16%1  d - Summon Small MammalSummoning16%hs1  e - Ensorcelled HibernationHexes/Ice24% 2  h2f - Fugue of the FallenNecromancy43% 3  g - SwiftnessAir43% 3  h - Fulminant PrismConjuration/Alchemy54% 4  i - Iskenderun's Mystic Blasth3Conjuration/Translocation 54% 4  j - AirstrikeAir85% 4  hZ[k - AnguishHexes/Necromancy85% 4 h~-4 spell levels left h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithhhstinkchinker the ConjurerDemigodHealth: 33/33 ========================Magic: 10/10 ========================AC: 3Str: 8#######EV: 10Int: 24 h&######################.....#SH: 5Dex: 12 .[......%...............##.####XL:  4 Next: 13% Place: Dungeon:2 ..#####.########@.###..÷...##.#hiXNoise: ---------  Time: 2550.1 (0.0) ### ♣♣.♣♣..♣ #..##.....#-) Nothing wieldedh♣♣.♣♣♣..♣ ##...#<...#h@Cast: Searing Ray♣.♣♣h♣..♣ #...#.##.#Zot (9449) ♣.♣h♣..♣ ##....#..#♣.♣♣♣.♣♣ ##.<....###h+ ♣.♣♣♣.♣ #..####..#hQ ♣.♣♣.♣♣ #...^_##.#htv ♣♣.♣♣♣.♣ #.######.#h  _Found a faded altar of an unknown god. _Done exploring. h_There is a shaft here. _There is a faded altar of an unknown god here. _A being of your status worships no god. h#_There is a shaft here.hFhMemorise Shock, consuming 1 spell level and leaving 3? Y - Yes  N - Noh hYhr6stinkchinker the ConjurerDemigodHealth: 33/33 ========================Magic: 10/10 ========================AC: 3Str: 8#######EV: 10Int: 24 ######################.....#SH: 5Dex: 12 .[......%...............##.####XL:  4 Next: 13% Place: Dungeon:2 ..#####.########@.###..÷...##.#Noise: ---------  Time: 2550.1 (0.0) h6### ♣♣.♣♣..♣ #..##.....#-) Nothing wielded♣♣.♣♣♣..♣ ##...#<...#Cast: Searing Ray♣.♣♣♣..♣ #...#.##.#Zot (9449) ♣.♣♣..♣ ##....#..#♣.♣♣♣.♣♣ ##.<....### ♣.♣♣♣.♣ #..####..#h77 ♣.♣♣.♣♣ #...^_##.# ♣♣.♣♣♣.♣ #.######.#h^7  _Found a faded altar of an unknown god. _Done exploring. h7_There is a shaft here. _There is a faded altar of an unknown god here. _A being of your status worships no god. _There is a shaft here.h9e1.1 (18h>hCh/He2.1 (27hIhfM _You start memorising the spell. You continue memorising.hOhShjUc _You finish memorising. Spell assigned to 'd'.h\h]EQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Rayc - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onhkihmstinkchinker the ConjurerDemigodHealth: 33/33 ========================Magic: 10/10 ========================AC: 3Str: 8#######EV: 10Int: 24 ######################.....#SH: 5Dex: 12 .[......%...............##.####XL:  4 Next: 13% Place: Dungeon:2 hn..#####.########@.###..÷...##.#Noise: ---------  Time: 2552.1 (0.0) ### ♣♣.♣♣..♣ #..##.....#-) Nothing wielded♣♣.♣♣hhn♣..♣ ##...#<...#Cast: Shock♣.♣♣♣..♣ #...#.##.#hnZot (9447) ♣.♣♣..♣ ##....#..#hn♣.♣♣♣.♣♣ ##.<....### ♣.♣hn♣♣.♣ #..####..# h#o♣.♣♣.♣♣ #...^_##.#hJo ♣♣.♣♣♣.♣ #.######.#  h~o_There is a shaft here. _There is a faded altar of an unknown god here. ho_A being of your status worships no god. _There is a shaft here. _You start memorising the spell. You continue memorising. hoD_You finish memorising. Spell assigned to 'd'.hvh6{8_h|h..  stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 9/10=====================---  AC: 3Str: 8 #######  EV: 10Int: 24 h.######################.....#  SH: 5Dex: 12 .[......%...............##.####  XL:  4 Next: 13% Place: Dungeon:2 ..#####.########@.###..÷...##.#  Noise: ---------  Time: 2552.1 (0.0) ### ♣♣.♣ ♣..♣ #..##.....#  -) Nothing wielded  ♣♣.♣♣ ♣..♣ ##...#<...#  Cast: Shock  ♣.♣♣ ♣..♣ #...#.##.#  Zot (9447)  ♣.♣ ♣..♣ ##....#..#  ♣.♣ ♣♣.♣♣ ##.<....###h@/'   ♣.♣ ♣♣.♣ #..####..#   ♣.♣ ♣.♣♣ #...^_##.#  h~/$ ♣♣.♣ ♣♣.♣ #.######.#  _You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'd'.  h/0Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh/6Shift-Dir - straight lineh ;@*h{C@♣.h84u@♣*♣h]♣*♣h ]♣*♣hӷrstinkchinker the ConjurerDemigodhO:Health: 33/33 ========================Magic: 9/10=====================---AC: 3Str: 8#######EV: 10Int: 24 ######################.....#SH: 5h Dex: 12 .[......%...............##.####XL:  4 Next: 13% Place: Dungeon:2 ..#####.########@.###..÷...##.#Noise: ---------  Time: 2552.1 (0.0) h### ♣♣.♣♣*.♣ #..##.....#h-) Nothing wielded♣♣.♣♣♣*.♣ ##...#<...#hBCast: Shock♣.♣♣♣*.♣ #...#.##.#hgOZot (9447) ♣.♣h$♣..♣ ##....#..#♣.♣♣♣.♣♣ ##.<....### h♣.♣♣♣.♣ #..####..# ♣.♣h♣.♣♣ #...^_##.# ♣♣.♣h c♣♣.♣ #.######.#  hF_You start memorising the spell. You continue memorising. _You finish memorising. Spell assigned to 'd'.  hl0Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh/Shift-Dir - straight lineh9D5...hJt=3.1 (16 _hNO8_hPh9 .  stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 8/10===================-----  AC: 3Str: 8 #######  EV: 10Int: 24 h|: ######################.....#  SH: 5Dex: 12 .[......%...............##.####  XL:  4 Next: 13% Place: Dungeon:2 ..#####.########@.###..÷...##.#  Noise: =--------  Time: 2553.1 (0.0) ### ♣♣.♣ ♣..♣ #..##.....#  -) Nothing wielded  ♣♣.♣♣ ♣..♣ ##...#<...#  Cast: Shock  ♣.♣♣ ♣..♣ #...#.##.#  Zot (9446)  ♣.♣ ♣..♣ ##....#..#  ♣.♣ ♣♣.♣♣ ##.<....###   ♣.♣ ♣♣.♣ #..####..#   ♣.♣ ♣.♣♣ #...^_##.#h:    ♣♣.♣ ♣♣.♣ #.######.# Press: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: Shock (safe; 7% risk of failure)  h; Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh;@*hPE**hjF /♣.h9]♣*♣h`]♣*♣hN ]♣.♣h ]♣.♣hs@♣.♣h3 O@♣*h 9.*h,A*♣hH{?♣♣h0 U*♣♣h stinkchinker the ConjurerDemigodHealth: 33/33 ========================Magic: 8/10===================-----AC: 3Str: 8#######EV: 10Int: 24 ######################.....#SH: 5Dex: 12 .[......%...............##.####XL:  4 Next: 13% Place: Dungeon:2 ..#####.########@.###..÷...##.#Noise: =--------  Time: 2553.1 (0.0) ### ♣♣.♣♣.*♣ #..##.....#-) Nothing wielded♣♣.♣♣h ♣.*♣ ##...#<...#Cast: Shock♣.♣♣♣..♣ #...#.##.#Zot (9446) ♣.♣♣..♣ ##....#..#♣.♣♣♣.♣♣ ##.<....### ♣.♣♣♣.♣ #..####..# ♣.♣♣.♣♣ #...^_##.# ♣♣.♣♣♣.♣ #.######.# Press: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: Shock (safe; 7% risk of failure)  h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehb ...hh l4.1 (15 _hl &_hn hu####### #####################.....# [......%...............##.#### .#####.########..###..÷...##.# ## ♣♣.♣ ♣.@♣ #..##.....#  ♣♣.♣♣ ♣..♣ ##...#<...# hzw♣.♣♣ ♣..♣ #...#.##.# ♣.♣ ♣..♣ ##....#..# ♣.♣ ♣♣.♣♣ ##.<....###♣.♣ ♣ #..####..#♣.♣ .♣♣ #...^_##.#♣♣.♣ ♣♣.♣ #.######.#  ♣♣.♣♣ .♣ #.#..#.#.#hh h-54h$hm&hY  ####### #####################..... [......%...............##.#### .#####.########..###..÷...##. ## ♣♣.♣ ♣..♣ #..##....  ♣♣.♣#...#<.♣♣  #...#.## #....#.♣.♣♣ ##.<....###♣.♣♣♣♣.♣ #.#..#.#.#h,_ ha z-63hqg h6i hr9 ####### #####################..... [......%...............##.#### .#####.########..###..÷...##. ## ♣♣.♣ ♣..♣ #..##....  ♣♣.♣#...#<.♣♣  #...#.## #....#.♣.♣♣ ##.<....###Zot (9443) _.h:..♣♣♣.♣♣..♣ #.#))#.#.#h>8_hD@`72hD&_hEhhޗhlh2hiB1h0h;hwhU9==39hhUh>hc,8hhhh :7hthPh~B6hhh%==h 05hmh8hdB4hߧhǨhB3hũhh!B2hhzh,1hhhAr_ _You start resting.h068.1 (11.0)hC10/10===9.1 (120hhk% _Magic restored.h   stinkchinker the Conjurer  Demigod #######  Health: 33/33 ======================== #####################.....#  Magic: 9/10=====================--- [......%...............##.####  AC: 3Str: 8 .#####.########..###..÷...##.#  EV: 10Int: 24 ## ♣♣.♣ ♣..♣ #..##.....#  SH: 5Dex: 12  ♣♣.♣♣ ♣..♣ ##...#<...#  XL:  4 Next: 13% Place: Dungeon:2  ♣.♣♣ ♣.@♣ #...#.##.#  Noise: ---------  Time: 2569.1 (0.0)  ♣.♣ ♣..♣ ##....#..#  -) Nothing wielded  ♣.♣ ♣♣.♣♣ ##.<....### h  Cast: Shock  ♣.♣ ♣♣.♣ #..####..#  Zot (9430)  ♣.♣ ♣.♣♣ #...^_##.#  ♣♣.♣ ♣♣.♣ #.######.#    ♣♣.♣♣ ♣.♣ #.#..#.#.#    ♣.♣♣ ♣♣.♣ #.#..#.#.#    ♣♣.♣ ♣..♣ #.#))#.#.#   _You start resting. _Magic restored.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh+;@*hW@.♣h Pstinkchinker the ConjurerDemigod#######Health: 33/33 ======================== #####################.....#Magic: 9/10=====================--- [......%...............##.####AC: 3Str: 8 .#####.########..###..÷...##.#EV: 10Int: 24 ## ♣♣.♣♣..♣ #..##.....#SH: 5Dex: 12♣♣.♣♣♣..♣ ##...#<...#XL:  4 Next: 13% Place: Dungeon:2♣.♣♣♣.@♣ #...#.##.#Noise: ---------  Time: 2569.1 (0.0)♣.♣♣..♣ ##....#..#-) Nothing wielded♣.♣♣♣.♣♣ ##.<....### Cast: Shock♣.♣hoP[40m♣♣.♣ #..####..# Zot (9430) ♣.♣♣.♣♣ #...^_##.#♣♣.♣♣♣.♣ #.######.#♣♣.♣♣♣.♣ #.#..#.#.#♣.♣♣♣♣.♣ #.#..#.#.#♣♣.♣♣..♣ #.#))#.#.# _You start resting. _Magic restored.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh =70.1 (129 _hhOV ####### #####################..... [......%...............##.#### .#####.########..###..÷...##. ## ♣♣.♣ ♣..♣ #..##....  ♣♣.♣#...#<.♣♣  #...#.## #....#.hWS♣.♣♣ ##.<....### ♣♣.♣ #..####.. ♣.♣♣ #...^_##♣♣♣♣.♣♣.♣♣ #(#....#.#h^hah-18hg&_h8ihƺIh,h765h<hhB4hhEX3hhq- _You start resting.hT6.1 (5_hL10/10===7.1 (62h&_h% _Magic restored.hu o ####### #####################..... [......%...............##.#### .#####.########..###..÷...##. ## ♣♣.♣ ♣..♣ #..##....  ♣♣.♣#...#<.♣♣ hu L #...#.## #....#.♣♣@♣♣ ##.<....### ♣♣.♣ #..####..hv 1 ♣.♣♣ #...^_##♣♣.♣ #.####♣..♣h(v T♣♣.♣ #.##.###.#h h e8.1 (11h hȈ h& #######  stinkchinker the Conjurer #####################.....#  Demigod htv[......%...............##.####  Health: 33/33 ======================== .#####.########..###..÷...##.#  Magic: 9/10=====================--- ## ♣♣.♣ ♣..♣ #..##.....#  AC: 3hStr: 8  ♣♣.♣♣ ♣..♣ ##...#<...#  EV: 10hɨInt: 24  ♣.♣♣ ♣..♣ #...#.##.#  SH: 5h,Dex: 12 h ♣.♣ ♣..♣ ##....#..#  XL:  4 Next: 13% Place: Dungeon:2 hL ♣.♣ ♣♣@♣♣ ##.<....###  Noise: ---------  Time: 2578.1 (0.0) hu ♣.♣ ♣♣.♣ #..####..#  -) Nothing wielded h] ♣.♣ ♣.♣♣ #...^_##.#  Cast: Shock  ♣♣.♣ ♣♣.♣ #.######.#  Zot (9421) hө ♣♣.♣♣ ♣.♣ #.#..#.#.#  ♣.♣♣ ♣♣.♣ #.#..#.#.# hl   ♣♣.♣ ♣..♣ #.#))#.#.# hZ   ♣♣.♣ ♣.♣♣ #(#....#.# hl   ♣..♣ ♣♣.♣ #.##.###.#   h_You start resting. _Magic restored.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehhU7@♣h #######stinkchinker the Conjurer #####################.....#Demigod [......%...............##.####Health: 33/33 ======================== h~ .#####.########..###..÷...##.#Magic: 9/10=====================--- ## ♣♣.♣♣..♣ #..##.....#AC: 3Str: 8♣♣.♣♣h ♣..♣ ##...#<...#EV: 10h Int: 24♣.♣♣♣..♣ #...#.##.#h ZSH: 5Dex: 12h {♣.♣♣..♣ ##....#..#h XL:  4 Next: 13% Place: Dungeon:2♣.♣h )♣♣@♣♣ ##.<....### Noise: ---------  Time: 2578.1 (0.0)♣.♣h ♣♣.♣ #..####..# -) Nothing wielded♣.♣♣.♣♣ #...^_##.# Cast: Shock♣♣.♣h ♣♣.♣ #.######.# Zot (9421) ♣♣.♣♣h l♣.♣ #.#..#.#.#♣.♣♣h1 o♣♣.♣ #.#..#.#.#♣♣.♣hb u♣..♣ #.#))#.#.#♣♣.♣h~ a♣.♣♣ #(#....#.#♣..♣h =♣♣.♣ #.##.###.# h f_You start resting. _Magic restored.  h cAiming: Shock (safe; 7% risk of failure)  h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh{ hi t=9.1 (10 _h} h hgM ###### #####################.....# [......%...............##.### h.#####.########..###..÷...## ## ♣♣...##..♣.♣♣##...#<..♣...#.##♣.@♣ ##....#..# ♣♣.♣♣ ##.<....##♣♣.♣ #..####. h .♣♣ #...^_♣♣.♣♣♣.♣ #.######.#hN-8019h7hhWM ###### #####################.....# h[......%...............##.### .#####.########..###..÷...## ## ♣♣...##..♣.♣♣h<##...#<..♣...#.##hq..♣ ##....#..# h♣♣.♣♣ ##.<....##h"♣♣.♣ #..####.♣.♣♣.♣♣ #...^_##.#hJ)♣♣hZhz-18hhhM ###### #####################.....# [......%...............##.### .#####.########..###..÷...## ## ♣♣...##..♣.♣♣##...#<..h♣...#.##..♣ ##....#..# ♣♣.♣♣ ##.<....##♣.♣♣♣.♣ #..####..#..h2!.♣hh[`27h hhhϋ EM h ###### #####################.....# [......%...............##.### .#####.########..###..÷...## ## ♣♣...##..♣.♣♣hY o##...#<..♣...#.##..♣ ##....#..# ♣.♣♣♣.♣♣ ##.<....###_hQ h! &3h; :6h͜ 8_ho h M ###### #####################.....# [......%...............##.### .#####.########.@###..÷...## ## ♣♣...##..♣.♣♣##...#<..♣...#.##♣.♣♣..♣ ##....#..#♣h h2 `45h &_h h M ###### #####################.....# [......%........@......##.### .#####.########..###..÷...## ## ♣♣...##..♣.♣♣##...#<..♣.♣♣♣..♣ #...#.##.#.h _h h hR hǙ 5h $4h* hs h hS ##.....# .[......%.##.#### ..#####.h#..###..÷...##.## ♣♣.♣ ♣..♣ #..##.....# ♣♣.♣♣ ♣..♣ ##...#<...#  ♣.♣♣h* ♣..♣ #...#.##.# ♣.♣ ♣..♣ ##....#..#h4 ♣.♣ ♣♣.♣♣ ##.<....### hު ♣.♣ ♣♣.♣ #..####..#  ♣.♣ ♣.♣♣ #...^_##.# hIh10/10===63h#&_hhb ##.....# ..[......%.##.####.#####.#..###..÷...##.## ♣♣.♣ ♣..♣ #..##.....# # ♣♣.♣♣ ♣..♣ ##...#<...# # ♣.♣♣ ♣..♣ #...#.##.# # ♣.♣ ♣..♣ ##....#..# # ♣.♣ ♣♣.♣♣ ##.<.... hscv# ♣.♣ ♣♣.♣ #..####.. # ♣.♣ ♣.♣♣ #...^_##.hjhn`72hst&_h9vh6 ##.....#.[......%.##.####.#####.#..###..÷...##.# .#### ♣♣.♣ ♣..♣ #..##.....# ## ♣♣.♣♣ ♣..♣ ##...#<...# ## ♣.♣♣ ♣..♣ #...#.##.# .# ♣.♣ ♣..♣ ##....#..# .# ♣.♣ ♣♣.♣♣ ##.<.... .# ♣.♣ ♣♣.♣ #..#### .# ♣.♣ ♣.♣♣ #...^_##h>hB`81hHHhIh"Q ##.....#.[......%.##..#####.#..###..÷...##. ..#### ♣♣.♣ ♣..♣ #..##.....hQ# ♣♣.♣♣ ♣..♣ ##...#<...# ♣.♣♣ ♣..♣ #...#.##. ..# ♣.♣ ♣..♣ ##....#.. #.# ♣.♣ ♣♣.♣♣ ##.<.... #.# ♣.♣ ♣♣.♣ #..#### #.# ♣.♣ ♣.♣♣ #...^_hXh ]`90h6bhchY` ##.....# #....[......%.##..#####.#..###..÷...##.#### ♣♣.♣ ♣..♣ #..## .### ♣♣.♣♣ ♣..♣ ##...#< .### ♣.♣♣ ♣..♣ #...#.##.# ♣.♣ ♣..♣ ##....# ##.# ♣.♣ ♣♣.♣♣ ##.<#.# ♣.♣ ♣♣.♣ #.. ##.# ♣.♣ ♣.♣♣ #...^_hD_h===9009h/z_ hhT #  #.....# ##....[......%.##. #......#####.#..###..÷...hV`.#### ♣♣.♣ ♣..♣ #..## #.### ♣♣.♣♣ ♣..♣ ##...#<.### ♣.♣♣ ♣..♣ #...#. 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C==8 (1.7Shockh* hR4 _The orc shouts!  Found 8 gold pieces. _There is a stone staircase leading up here.h=z  stinkchinker the Conjurer #....  Demigod . #... Health: 33/33 ======================== ob #... Magic: 9/10=====================--- .## #..hz AC: 3Str: 8 .. ...#w. EV: 10Int: 24 ##..#.#*#+#  SH: 5Dex: 12h<{l .......*..#.###  XL:  4 Next: 13% Place: Dungeon:3 #@.......  Noise: ==-------  Time: 2656.8 (0.0) ###......  -) Nothing wielded .....  Cast: Shockh~{ $...  Zot (15343)  ...  h{R..  w   dart slug (wandering) .  o   orch{  b   batFound 8 gold pieces. _There is a stone staircase leading up here.  h|JAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehG|zShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)h2istinkchinker the Conjurer#*...Demigod. #*..Health: 33/33 ========================ob #*..Magic: 9/10=====================---hd.## #*.AC: 3Str: 8.. ...#*.EV: 10Int: 24##..#.#*#+#SH: 5Dex: 12h?.......*..#.###XL:  4 Next: 13% Place: Dungeon:3#@.......Noise: ==-------  Time: 2656.8 (0.0)###......-) Nothing wielded.....Cast: Shock$...Zot (15343) .....w   dart slug.o   orcb   batAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug.  The dart slug is moderately wounded.h"h#,h!$h$h='h0)Mj... #..o. b..#w....j   gnoll (wandering)  o(wandering)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (wandering, hasn't noticed you, 100% to hit)  hS1The zap hits the dart slug.  The dart slug is moderately wounded.A gnoll comes into view. It is wielding a +0 whip.h]2m-7.8 (12h9h)@q _An orc comes into view. It is wielding a +0 club.hNM  stinkchinker the Conjurer #j...  Demigod . #... Health: 33/33 ======================== .. #... Magic: 8/10===================----- .## #.. AC: 3Str: 8 o. b..#w. EV: 10Int: 24 ##..#.#*#+#  SH: 5Dex: 12 .......*..#.###  XL:  4 Next: 13% Place: Dungeon:3 #@.......  hN Noise: =--------  Time: 2657.8 (0.0) ###......  -) Nothing wielded .....  Cast: Shock $...  Zot (15342)  ...  ..  j   gnoll (wandering) .  w   dart slug  o   orc (wandering)  b   batA gnoll comes into view. It is wielding a +0 whip. _An orc comes into view. It is wielding a +0 club.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)h V [ *wh 4**hG h J**h-j*Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 72% to hit)h4stinkchinker the Conjurer#*...Demigod. #*..Health: 33/33 ========================.. #*..Magic: 8/10h===================-----.## #*.AC: 3Str: 8o. b..#*.h87EV: 10Int: 24##..#.#*#+#SH: 5Dex: 12.......*..#.###XL:  4 Next: 13% Place: Dungeon:3h #@.......Noise: =--------  Time: 2657.8 (0.0)###......-) Nothing wielded.....Cast: Shock$...Zot (15342) .....hnjj   gnoll.w   dart slugho   orc (wandering)b   bath Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 72% to hit)  The zap hits the dart slug.  h)qThe dart slug is severely wounded.The zap hits the gnoll.  hDJThe gnoll is moderately wounded.hF  The gnoll shouts! The orc shouts!h$h\hhh' haA You hear a shout! You hear a bark!hhR(.j.j## #..o ...#.wb.jj 2 gnolls (1 polearm, 1 wandering)oh(!h)m=8.8 (11hy1h7u _A gnoll comes into view. It is wielding a +0 halberd.h N  stinkchinker the Conjurer #....  Demigod . #j.. Health: 33/33 ======================== .. #*.. Magic: 7/10================-------- j## #*. AC: 3Str: 8 .o ...#*. EV: 10Int: 24hF u ##..#.#w#+#  SH: 5Dex: 12 ......b*..#.###  XL:  4 Next: 13% Place: Dungeon:3 #@.......  Noise: ==-------  Time: 2658.8 (0.0) hs ###......  -) Nothing wielded .....  Cast: Shockh  $...  Zot (15341)  ... h b ..  jj 2 gnolls (1 polearm, 1 wandering) .  w   dart slug h  o   orc hG  b   batYou hear a shout! You hear a bark! _A gnoll comes into view. It is wielding a +0 halberd.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit)hB 5  stinkchinker the Conjurer #....  Demigod . #j.. Health: 33/33 ======================== .. #... Magic: 7/10================-------- j## #.. AC: 3Str: 8 .o ...#.. EV: 10Int: 24 ##..#.#w#+#  SH: 5Dex: 12hfC  ......b...#.###  XL:  4 Next: 13% Place: Dungeon:3 #@.......  Noise: ==-------  Time: 2658.8 (0.0) ###......  -) Nothing wielded .....  Cast: Shock $...  Zot (15341)  ...  ..  jj 2 gnolls (1 polearm, 1 wandering) .  w   dart slug  o   orchC l  b   batShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  hD 2Nothing appears to happen.  The gnoll shouts!hAD hD hwF sAim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit)  You miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen.  The gnoll shouts!  The bat closely misses you. x2hF hG h\H hqP  #....  . #... hP 3.. #j.. .## #.. o. j..#.. hU ##..#b#.#+#  o......w      .....  $...  ... .. j) .  oo 2 orcs=9.8 (10) Contam h[ hb u _An orc comes into view. It is wielding a +0 hand axe.hAhhh:.j.o .jhvo#..o....bo 3 orcsh`l---6039hʹhtk #......# ##...## #.# ♣.♣ ♣♣ #......# ##....# #.# ♣.♣♣♣♣. #......#####....## #.# ♣...♣.. #......##.÷...ß.######.# ♣.....♣ #...........)...##.....# ♣♣...♣♣ #......##...#....####.## ♣♣♣.♣ #......##...##...## #.#♣.♣ #......#######..w.# #.# ♣♣♣2 ######## ##.@.# #.# #...# #.####### #..###.#♣♣♣#....♣###♣.♣♣w   dart slughvl ♣..♣♣♣♣♣...♣♣♣♣♣♣.♣.♣.♣---hIrh+g2.3 (2.57hBh;} _You climb upwards. _There is a stone staircase leading down here. h hQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  h5c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|on h] h^#......# ##...## #.# ♣.♣ ♣♣ stinkchinker the Conjurer #......# ##....# #.# ♣.♣♣♣♣. Demigod  h,_#......#####....## #.# ♣...♣.. Health: 33/33 ======================== #......##.÷...ß.######.# ♣.....♣ Magic: 7/10================-------- #...........)...##.....# ♣♣...♣♣ AC: 3 h_Str: 8 #......##...#....####.## ♣♣♣.♣ EV: 10Int: 24 #......##...##...## #.#♣.♣ SH: 5Dex: 12 #......#######..w.# #.#♣♣♣ XL:  4 Next: 13% Place: Dungeon:2 ######## ##.@.# #.#Noise: ---------  Time: 2662.3 (0.0)#...# #.## h=`6-) Nothing wielded##### #..#Cast: Searing Ray##.#♣♣♣Zot (15337) Contam #....♣###♣.♣♣w   dart slug♣..♣♣♣♣♣...♣♣♣♣♣♣.♣.♣.♣Nothing appears to happen.  The gnoll shouts!  hi`The bat closely misses you. x2 _An orc comes into view. It is wielding a +0 hand axe. _You climb upwards. _There is a stone staircase leading down here. ha hhh h9j hun7#......# ##...## #.# ♣.♣ ♣♣ stinkchinker the Conjurer #......# ##....# #.# ♣.♣♣♣♣. Demigod #......#####....## #.# ♣...♣.. Health: 33/33 ======================== #......##.÷...ß.######.# ♣.....♣ Magic: 5/10============------------ #...........)...##.....# ♣♣...♣♣ AC: 3Str: 8 #......##...#....####.## ♣♣♣.♣  EV: 10Int: 24 #......##...##...## #.# ♣.♣  SH: 5Dex: 12  ho#......#######..w.# #.# ♣♣♣  XL:  4 Next: 13% Place: Dungeon:2 ######## ##.@.# #.#  Noise: ---------  Time: 2662.3 (0.0) #...# #.##  -) Nothing wielded ##### #..#  Cast: Searing Ray ##.#♣♣♣  Zot (15337) Contam  #....♣  ###♣.♣♣  w   dart slug ♣..♣♣♣  ♣♣...♣♣♣♣ ♣♣.♣.♣.♣  ho_You climb upwards. _There is a stone staircase leading down here.  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle hpShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit) h#......# ##...## #.# ♣.♣ ♣♣ stinkchinker the Conjurer #......# ##....# #.# ♣.♣♣♣♣. Demigod #......#####....## #.# ♣...♣.. Health: 33/33 ======================== #......##.÷...ß.######.# ♣.....♣ Magic: 5/10============------------ #...........)...##.....# ♣♣...♣♣ AC: 3Str: 8 #......##...#....####.## ♣♣♣.♣  EV: 10Int: 24 #......##...##...## #.# ♣.♣  SH: 5Dex: 12 #......#######..w.# #.# ♣♣♣  XL:  4 Next: 13% Place: Dungeon:2 ######## ##.@.# #.#  Noise: ---------  Time: 2662.3 (0.0) #...# #.##  -) N hothing wielded ##### #..#  Cast: Searing Ray ##.#♣♣♣  Zot (15337) Contam  #....♣  ###♣.♣♣  w   dart slug ♣..♣♣♣  ♣♣...♣♣♣♣ ♣♣.♣.♣.♣Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  h>You focus your ray upon the dart slug. The searing ray hits the dart slug.  You kill the dart slug! h3  #.# ♣.♣  ##....# #.# ###....## #.# ÷...ß. . * ♣♣♣.♣ *## #.# ♣.♣ *.# #.# ♣♣♣   #.#  #...# #.##  ##### #..#  h         h~9 ..†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a dart slug (severely wounded, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.  You kill the dart slug!  (Press . to maintain the ray.) h"> 7==3.3 (1ontinue: Searing Ray6Ray _ hB  hD  hu hԃ ha hSast: Searing Ray  hu&0 hy--4.3 (15 h hm  ha_You start resting. You stop channelling your searing ray. h h, hZ h h-s6==4 h h>9-- hUe 6.3 (2 _You start resting. h-G3)  h  h K _Your magical contamination has completely faded away. hu3 hHw hy hyB2 h}X1 h} h~ hk==0 h hY29 h h h-:8 h h hB7 h݉ hߊX6 h} h5 h\]7==5 h hʒ43 hO hĔ:2 hs h hFN==1 h# hX0 h hz h;19 h h h9B8 h h h)%8 hKO===7 h  h h:6 h h hӥB5 h h;X4 hY h hF===32109==09876==54 h'3 hB2 h_ h hB1 h h|_ _You start resting. hU098.3 (32.0) h10/10===9.3 (330 h h% _Magic restored. hg ha hݥ h h 3 h  h  h Z299 hU  h  hT  h B8 h  h  h  h B7 h$  h  h  h &=== h 06 h@  h C  You see here a +0 short sword. h*  h I5 _ h  h  ht  h B4 h  h%  h&  h.' :3 h(  h*  h+  h", B2 h,  hR0  h[1  h1 :1 h22  hf6  hZ8 X0 h9  h>  h?  h D Q89 h=E  hCG  h~G B8 hI  hM  hO  hO B7 hP  h{S  hU B6 hU  hPW  hP\  h{^ X5 hH_  hb  he  he :4 hOg  hk  hm X3 hXo  hev  hw  hw B2 hx  hz  h|  h| B1 h!~  h a  You see here a bat skeleton. hW  hޅ I0 _ h  h  Things that are here:  a +0 dagger; a +0 sling; a goblin skeleton hS  h J79 _ h  h  hN n8 hէ  h  h" B7 h,  h  hw  h B6 h  h  h  h) :5 h  h  h X4 h  h  h< 32 h  h  h X1 hr  h  ho X0 h  h  h  h C69 h  h  h  h4 B8 h  h  h X7 h7  hg  h  h B6 hL  h' <  You see here a +0 robe. h  h0 I5 _ h%  h  h X4 h  h  h  h B3 h  hH  h X2 h  h  h" X1 h  h , h B0 h-  h.  hn C59 h  h  h#  h1 X8 h  h  h B7 h  h]  h|  h  h B6 hw  h  h X5 h  h  hs  h B4 h(  h  h)  hE B3 h7  h  h X2 h[  h  h 1 h X0 h  h  h> Y49 h  h!  h" X8 h#  h%  h& B7 h&  h9'  h(  h)  h6* :6 h*  h,  h-  hF. :5 h.  h0  h=1 B4 h1  h2  h3  h4 X3 h4  h96  h[7 X2 h7  h_9  h> 10 h@  h-A  hZA C39 hB  h@C  hCD  h~D B8 hD  hLF  hTG  hG :7 hG  hH  hI  h-I B6 h]I  hJ  hpJ  hJ B5 hJ  hbK  hK  hK B4 h+L  hL  h5M  hZM B3 hM  hyO  hS 2  You see here a quokka skeleton. h*T I1 _ hT  h\   ##.#♣♣♣ ♣♣..♣ ♣.♣ #j #....♣ ♣♣.♣♣♣.♣ # ###♣.♣♣ ♣.♣...♣ #j ♣..♣♣♣ ♣.....♣♣ #. h#] ♣♣...♣♣♣♣ ♣♣.....♣♣ #. ♣♣.♣.♣.♣♣ ♣.♣♣÷..♣ #. ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣ #. h`] ♣♣♣÷♣.♣♣♣♣.♣ ♣.♣ #. ♣♣@.♣.♣♣.♣♣ ♣♣.♣ #.768.3 (69 h] ♣..♣♣...♣♣ ♣.♣♣ #. h^ 7♣♣.♣♣♣♣♣♣♣ ♣♣.♣ #.♣♣..♣ ♣.♣♣ ##♣.♣♣♣ ♣♣.♣ #♣.♣ ###♣♣.♣ ♣♣♣♣♣.♣ #..♣.♣♣ ♣.♣♣†♣♣ #.# h1^ ♣.♣ ♣♣♣..)♣♣ #.. h `  hte  hf h Ih}hhJB0h,hhC29hhch!hPB8hhhhB7h$hhh,B6h hyhnh:5hhhh:4h;hhh:3h5hhgh:2hhhh$B1hh=hhB0hhhY19hhZhh:,8hZhhh'X7hhI h- hY B6h hhX5hh~hhV:4hhhhB3hTh;hAhp:2hh!h"h#B1h$hB'h(X0h)hj-h\.h.C09h/hy1h2h2B8h3h5h;6h6:7h6h_8h(9X6h9h;ht<B5h<h<hT>h=?X4hu?h@hwAhAB3hBh2EhdFhF,2hFhGhJhjLhLB1hNhQhSh/T:0h4UhXhZhZD199h[h'an8hah dhdhe:7h_eh m65hmh!nX4hRnhohpn3h/rhwrX2hrhshthtB1hthRvhvhwB0hCwhxh$yhNyC89hyhzhr{X8h{h|h}h}:7h}hUhB6hh>hh2h[B5hhhhB4hhhhK:3hhhhIB2hVhh:X1hqhhUX0h,hShhĢY79hi8hݰh"hVB7hhhhB6h"hRh6h_,5hyhh$;  You see here 4 stones.hrhh4A4 _hh[h"hTB3hhuhB2h/h{h:hlhB1hhhX0hqhhh;69hhhX8hjhhFhyB7hhhHX6h hhh8B5hMhh h5B4hhlh X3h h hTX2hh%hh :1hahp~  Things that are here:  a +0 flail; a gnoll skeletonhhPI0 _h%hhY59h" h."P  There is an escape hatch in the floor here.h<#h#I8 _h$h`%h%h&B7hd&hO'h(h'(B6h(h)hV*B5h*h*h+h,h,B4h-h.h.h.B3h.h/h"0hP0:2h{0hJ1h1h1B1h2h2h73hZ3B0h3hJ4h4h4C49h=5h5hw6X8h6ht7h7h8B7h?8h8he9h9:6h9ha:h:h:B5hB;h<h;=X4h=hI>h>h>B3hL?h?h`@h@B2h@hG ♣.♣♣ ♣♣.♣ #.# #.# .♣♣ ♣.♣♣ #.## #.# ♣♣ ♣♣.♣ #..#####.# ♣.♣♣ ##....##.# ♣♣.♣ ####.##.# hwH♣.♣♣ ######.##.############# ♣♣♣♣.♣ #.....................# .♣♣†♣♣ #.#####.###########.### ..)♣♣ #......@# #.# 857.3 (8 )♣♣♣ ############# #.# .♣♣#.......# #.# ..♣ #.#####.# #.# .♣♣ #.# #.# #.# ♣.♣ #.# #.# #.# ♣♣♣hHT #.# #.# #.# #.# #.#######.### #.# #...........#hIhMhNc _There is a stone staircase leading down here.h^h* hhOhr8.3 (1.0)1 _hhZ     o ...   #.oo.   #####...... 3h8  #..@.......   #.......#..  #..........  #...#......  #.##....... h{.. ....... ooo 3 orcs (asleep) .## . ..##.  #. ....+ hChSoo2 asleep)h(g9.1 (1.80hR1haa} _You climb downwards. _There is a stone staircase leading up here.hhQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Rayc - Cast: Apportation  h^d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onhh stinkchinker the Conjurer Demigod h2 Health: 33/33 ======================== Magic: 10/10 ======================== ohAC: 3Str: 8 ...EV: 10Int: 24 #.oo.SH: 5Dex: 12 h #####......XL:  4 Next: 17% Place: Dungeon:3 #..@.......h.Noise: ---------  Time: 2859.1 (0.0) #.......#..-) Nothing wielded h#..........Cast: Shock #...#......h;Zot (15140)  #.##....... .. .......haooo 3 orcs (2 asleep) .## . ..##. h #. ....+Things that are here: _a +0 flail; a gnoll skeleton _There is an escape hatch in the floor here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.hhhhhuR  stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 9/10=====================--- o  AC: 3Str: 8 ...  EV: 10h7Int: 24 #*oo.  SH: 5Dex: 12 #####**....  XL:  4 Next: 17% Place: Dungeon:3 h#..@*......  Noise: ---------  Time: 2859.1 (0.0) #.......#..  -) Nothing wielded h#..........  Cast: Shock hA%#...#......  Zot (15140)  #.##....... hd .. .......  ooo 3 orcs (2 asleep) h.## . ..##.  #. ....+ h; _You climb downwards. hS_There is a stone staircase leading up here.  hJAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehwuShift-Dir - straight lineAim: an orc, wielding a +0 war axe (asleep, 100% to hit)h^ *ohs#.***h R#*...h5*oAim: an orc, wielding a +0 war axe (asleep, 100% to hit)h^ *oh* s#.***hTJR#*...h*oAim: an orc, wielding a +0 war axe (asleep, 100% to hit)h|.oo.****morningstar (asleep, 100% to hit)h o.******hcb...***h?.*h ...**#.*hEZ***..#.h'R***...hB*o**...  Aim: an orc, wielding a +0 war axe (asleep, 100% to hit)h@.oo.****morningstar (asleep, 100% to hit)hx **oo**...h6 ..o...  You can't see that place.h @  hJ 5  hN o******Aim: an orc, wielding a +0 hand axe (68% to hit)h o.**oh|o**.oAim: an orc, wielding a +0 hand axe (68% to hit)h stinkchinker the Conjurer hqDemigod Health: 33/33 ======================== Magic: 9/10=====================--- *AC: 3h lStr: 8 **.EV: 10Int: 24 #*oo.SH: 5Dex: 12 #####**....XL:  4 Next: 17% Place: Dungeon:3h2z #..@*......h]Noise: ---------  Time: 2859.1 (0.0) #.......#..h-) Nothing wielded #..........h2Cast: ShockhЙg #...#......h/Zot (15140) hn #.##.......h7= .. .......h^eooo 3 orcs (2 asleep) h.## . ..##.  #. ....+hAiming: Shock (safe; 7% risk of failure)  h:Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (68% to hit)  hbThe zap hits the orc.  The orc is severely wounded.hB*h4..o.oo...oowandering)hc7p==60.1 (139h<hd@a  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (68% to hit)  The zap hits the orc.  h@eThe orc is severely wounded. _You hear a shout!hcL   stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 8/10===================----- .  AC: 3Str: 8 .o.  EV: 10Int: 24 #*oo.  SH: 5Dex: 12 #####**....  XL:  4 Next: 17% Place: Dungeon:3 #..@*......  Noise: ==-------  Time: 2860.1 (0.0) #.......#..  -) Nothing wielded #..........  Cast: h-M Shock #...#......  Zot (15139)  #.##.......  .. .......  ooo 3 orcs (2 wandering) .## . ..##.  #. ....+ The orc is severely wounded. _You hear a shout!  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (severely wounded, 68% to hit)ho.oo.**** _You hear a shout!  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an orc, wielding a +0 morningstar (wandering, hasn't noticed you, 68% to  hit)hI  o*oo**...hand axe (severely wounded, 68% to hit)h   stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 8/10===================----- .  AC: 3Str: 8 .o.  EV: 10Int: 24 #.oo.  SH: 5Dex: 12 h- #####......  XL:  4 Next: 17% Place: Dungeon:3 #..@.......  Noise: ==-------  Time: 2860.1 (0.0) #.......#..  -) Nothing wielded #..........  Cast: Shock #...#......  Zot (15139)  #.##.......  .. .......  ooo 3 orcs (2 wandering) .## . ..##.  #. ....+ Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (severely wounded, 68% to hit)  The zap hits the orc.  The orc is severely wounded.h AThe orc shouts!  The zap hits the orc.hҒ 9. .**  #**o.  #####**....  #..@*        hb  ..  oo 2 orcs (1 .## .  #. hKhlAim: an orc, wielding a +0 hand axe (severely wounded, 68% to hit)  The zap hits the orc.  The orc is severely wounded.The orc shouts!zap hits the orc.  You kill the orc!hth%)......oo.oh-u9=1.1 (18h4h:6' _You hear a shout!hZ?   stinkchinker the Conjurer  Demigod  Health: 33/33 ========================[34m  Magic: 7/10================-------- .  AC: 3Str: 8 .).  EV: 10Int: 24 #....  SH: 5Dex: 12 #####.*oo..  XL:  4 Next: 19% Place: Dungeon:3 #..@**.....  Noise: ===------  Time: 2861.1 (0.0) #.......#..  -) Nothing wielded #..........  Cast: h=@ s[mShock #...#......  Zot (15138)  #.##.......  .. .......  oo 2 orcs .## . ..##.  #. ....+ You kill the orc! _You hear a shout!  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 war axe (severely wounded, 68% to hit)h#(Uoomorningstar (h  stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 7/10================-------- .  AC: 3Str: 8 .).  EV: 10Int: 24 #....  SH: 5Dex: 12 #####..oo..  XL:  4 Next: 19% Place: Dungeon:3 #..@.......  Noise: ===------  Time: 2861.1 (0.0) #.......#..  -) Nothing wielded #..........  Cast: Shock #[39h;49m...#......  Zot (15138)  #.##.......  .. .......  oo 2 orcs .## . ..##.  #. ....+ Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 morningstar (68% to hit)  The zap hits the orc.  You kill the orc!h. .).  #..**  h[****..  #..@**.....        hx ..  o   orch .## .  #.   h=Shift-Dir - straight line  Aim: an orc, wielding a +0 morningstar (68% to hit)  The zap hits the orc.  You kill the orc!  The orc is severely wounded.h,shzd...o...hـ1-22--2.1 (17 _hNhhb  stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 6/11=============----------- .  AC: 3Str: 8 .).  EV: 10Int: 24 #....  SH: 5Dex: 12 #####.*o...  XL:  4 Next: 22% Place: Dungeon:3 #..@**.....  Noise: =--------  Time: 2862.1 (0.0) #.......#..  -) Nothing wielded #..........  Cast: [40hmShock #...#......  Zot (15137)  #.##.......  .. .......  o   orc .## . ..##.  #. ....+ The zap hits the orc. _The orc is severely wounded.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 morningstar (severely wounded, 68% to hit)h 7 stinkchinker the Conjurer Demigod Health: 33/33 ========================h  Magic: 6/11=============----------- .AC: 3Str: 8 .).EV: 10Int: 24hj * #..**SH: 5Dex: 12 #####.***..XL:  4 Next: 22% Place: Dungeon:3 #..@**.....h 5Noise: =--------  Time: 2862.1 (0.0) #.......#..-) Nothing wieldedh  #..........Cast: Shock h #...#......Zot (15137)  h #.##....... .. .......h, lo   orc hW .## . ..##.  #. ....+The zap hits the orc. h~ _The orc is severely wounded.Aiming: Shock (safe; 7% risk of failure)  h rPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 morningstar (severely wounded, 68% to hit)h_The orc is severely wounded.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 morningstar (severely wounded, 68% to hit)  The zap misses the orc.h$v..o)...h(l3.1 (16 _h/h_1h  stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 5/11==========-------------- .  AC: 3Str: 8 .).  EV: 10Int: 24h  #....  SH: 5Dex: 12 #####*o)...  XL:  4 Next: 22% Place: Dungeon:3 #..@*......  Noise: =--------  Time: 2863.1 (0.0)h: #.......#..  -) Nothing wieldedhT #..........  Cast: Shockhk #...#......  Zot (15136) h} #.##....... h h.. .......  o   orc h.## . ..##.  #. ....+ Aim: an orc, wielding a +0 morningstar (severely wounded, 68% to hit) _The zap misses the orc.h}Aiming: Shock (safe; 7% risk of failure)  h3Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehIAim: an orc, wielding a +0 morningstar (severely wounded, 68% to hit)hҭ   stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 5/11h. J==========-------------- hͮ 9.  AC: 3Str: 8 .).  EV: 10Int: 24 #....  SH: 5Dex: 12 hT #####.o)...  XL:  4 Next: 22% Place: Dungeon:3 #..@.......  Noise: =--------  Time: 2863.1 (0.0) #.......#..  -) Nothing wielded #..........  Cast: Shockh 9 #...#......  Zot (15136)  #.##.......  hԯ .. .......  o   orc .## . ..##.  #. ....+ hI Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 morningstar (severely wounded, 68% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.h h /. .).  #o...  .)... h] Z #..@.o.....         ..  oo 2 orcsh .## .  #. hm -4.1 (15) Contam h h   Shift-Dir - straight line  Aim: an orc, wielding a +0 morningstar (severely wounded, 68% to hit)  You miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen. _An orc comes into view. It is wielding a +0 flail. h   stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 4/11========---------------- .  AC: 3Str: 8 .).  EV: 10Int: 24 #o...  SH: 5Dex: 12 #####..)...  XL:  4 Next: 22% Place: Dungeon:3 #..@*o.....  Noise: ---------  Time: 2864.1 (0.0) #.......#..  -) Nothing wielded #..........  Cast:  h [37mShock #...#......  Zot (15135) Contam  #.##.......  .. .......  oo 2 orcs .## . ..##.  #. ....+ Nothing appears to happen. _An orc comes into view. It is wielding a +0 flail.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 morningstar (severely wounded, 68% to hit) hW S o*!hb**o.!hXN#*o**!h#oo..  Aim: an orc, wielding a +0 flail (68% to hit)"hXD #oo**"h.  #...o..  You can't see that place."h u  **#hL.oAim: an orc, wielding a +0 morningstar (severely wounded, 68% to hit)#h) e *o#hN& ` ..  You can't see that place.$hu  **$h!U?**$hV #*o**%hs  stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 4/11========---------------- .  AC: 3Str: 8 .).  EV: 10Int: 24 #o...  SH: 5Dex: 12 #####..)...  XL:  4 Next: 22% Place: Dungeon:3 #..@.o.....  Noise: ---------  Time: 2864.1 (0.0) #.......#..  -) Nothing wielded #..........  Cast: [%hsu40mShock #...#......  Zot (15135) Contam  #.##.......  .. .......  oo 2 orcs .## . ..##.  #. ....+ Nothing appears to happen. _An orc comes into view. It is wielding a +0 flail.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou miscast Shock. Nothing appears to happen.%hy. .).  #.... %h5zh o)...  #..@o......         ..  %h| .## .  #. 5.1 (14 _%h%h&hK   stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 3/11======------------------ .  AC: 3Str: 8 .).  EV: 10Int: 24 #....  SH: 5Dex: 12 #####.o)...  XL:  4 Next: 22% Place: Dungeon:3 &h:L l#..@o......  Noise: ---------  Time: 2865.1 (0.0) #.......#..  -) Nothing wielded #..........  Cast: Shock &hL #...#......  Zot (15134) Contam  #.##.......  .. .......  oo 2 orcs .## . ..##.  &hL q#. ....+ &hL tShift-Dir - straight line _You miscast Shock. Nothing appears to happen.  &hL }Aiming: Shock (safe; 7% risk of failure)  &hM Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&h*M Aim: an orc, wielding a +0 morningstar (severely wounded, 68% to hit)'h2LS o*'h6*.'hj *oAim: an orc, wielding a +0 flail (68% to hit)'hm  stinkchinker the Conjurer  Demigod  Health: 33/33 ======================== 'h Magic: 3/11======------------------ .  AC: 3Str: 8 .).  EV: 10Int: 24 #....  SH: 5Dex: 12'h; #####.o)...  XL:  4 Next: 22% Place: Dungeon:3 'h=#..@o......  Noise: ---------  Time: 2865.1 (0.0) 'h#.......#..  -) Nothing wielded #..........  Cast: Shock #...#......  Zot (15134) Contam 'hF #.##.......  .. .......  oo 2 orcs .## . ..##.  #. ....+ 'hE}Aiming: Shock (safe; 7% risk of failure)  'hlPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line'hAim: an orc, wielding a +0 flail (68% to hit)  The zap hits the orc.  You kill the orc!'h`. .**  #**..  #####**)... 'hPc #..@*         ..  o   orc'h .## .  #. (hD(hEPress: ? - help, Q - select action, ( or ) - cycle(h-LShift-Dir - straight line  Aim: an orc, wielding a +0 flail (68% to hit)  The zap hits the orc.  You kill the orc!  The zap misses the orc.(hv^).....)o4=6.1 (13 _(hb(hc)h  stinkchinker the Conjurer  Demigod  Health: 33/33 ========================  Magic: 2/11====-------------------- .  AC: 3Str: 8 .).  EV: 10Int: 24 #....  SH: 5Dex: 12 #####..)...  XL:  4 Next: 24% Place: Dungeon:3 #..@*o.....  Noise: =--------  Time: 2866.1 (0.0) #.......#..  -) Nothing wielded #..........  Cast: [40)hUmShock #...#......  Zot (15133) Contam  #.##.......  .. .......  o   orc .## . ..##.  #. ....+ You kill the orc! _The zap misses the orc.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (68% to hit))hQN stinkchinker the Conjurer Demigod Health: 33/33 ======================== )hARMagic: 2/11====-------------------- .AC: 3Str: 8 .).EV: 10)hR/Int: 24 #....SH: 5Dex: 12 #####..)...)hRXL:  4 Next: 24% Place: Dungeon:3 )hR#..@*******Noise: =--------  Time: 2866.1 (0.0))hS #.......#..-) Nothing wielded)hk_The zap misses the orc.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an orc, wielding a +0 flail (68% to hit)  The zap misses the orc.)h)h& 5o......5   Grindero   orc)hF3==7.1 (12)h[)hX _Grinder comes into view.*h *hܓ *h` *h n  Grinder rolls her eyes.*h §o   orc*hS `81*h *hr  ♣.♣♣ ♣♣.♣ #.# #.# .♣♣ ♣.♣♣ #.## #.# ♣♣ ♣♣.♣ #..#####.#  ♣.♣♣ ##....##.#  ♣♣.♣ ####.##.#  ♣.♣♣ ######.##.############# ♣♣♣♣.♣ #.....................# .♣♣†♣♣ #.#####.###########.###2 *h 6..)♣♣ #.....o@# #.# )♣♣♣ ############# #.# .♣♣ #.......# #.# ..♣ #.#####.# #.# .♣♣ #.# #.# #.# ♣.♣ #.# #.# #.# *h@ ♣♣♣  #.# #.# #.# #.# #.#######.### *h #.# #...........# _Grinder blinks! The orc closely misses you.*hV :==*h *hk o-9.6 (2.50*h*h} _You climb upwards. _There is a stone staircase leading down here.+h +h3 Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|on,hR ,h1 $,h ♣.♣♣ ♣♣.♣ #.# #.#stinkchinker the Conjurer .♣♣ ♣.♣♣ #.## #.#Demigod ♣♣ ♣♣.♣ #..#####.#Health: 33/33 ========================♣.♣♣ ##....##.#Magic: 3/11======------------------♣♣.♣ ####.##.#AC: 3Str: 8♣.♣♣ ######.##.############# EV: 10Int: 24 ♣♣♣♣.♣ #.....................# SH: 5Dex: 12 .♣♣†♣♣ #.#####.###########.### XL:  4 Next: 24% Place: Dungeon:2 ..)♣♣ #.....,h 'o@##.#Noise: ---------  Time: 2869.6 (0.0) )♣♣♣ ############# #.#-) Nothing wielded .♣♣#.......# #.#Cast: Searing Ray ..♣#.#####.# #.#Zot (15130) Contam .♣♣#.# #.# #.# ♣.♣#.# #.# #.#o   orc ♣♣♣#.# #.# #.##.# #.#######.####.# #...........#The zap misses the orc. _Grinder comes into view.Grinder rolls her eyes. _Grinder blinks! The orc closely misses you. _You climb upwards. _There is a stone staircase leading down here.,h ,hd ,h1k $,hx ♣.♣♣ ♣♣.♣ #.# #.#  stinkchinker the Conjurer .♣♣ ♣.♣♣ #.## #.#  Demigod ♣♣ ♣♣.♣ #..#####.#  Health: 33/33 ========================  ♣.♣♣ ##....##.#  Magic: 1/11==----------------------  ♣♣.♣ ####.##.#  AC: 3Str: 8  ♣.♣♣ ######.##.#############  EV: 10Int: 24 ♣♣♣♣.♣ #.....................#  SH: 5Dex: 12 .♣♣†♣♣ #.#####.###########.###  XL:  4 Next: 24% Place: Dungeon:2 ..)♣♣ #.....o@# #.#  Noise: ---------  Time: 2869.6 (0.0) )♣♣♣ ############# #.#  -) Nothing wielded .♣♣ #.......,hy c# #.#  Cast: Searing Ray ..♣ #.#####.# #.#  Zot (15130) Contam .♣♣ #.# #.# #.# ♣.♣ #.# #.# #.#  o   orc ♣♣♣ #.# #.# #.#  #.# #.#######.###  #.# #...........# _You climb upwards. _There is a stone staircase leading down here.  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (79% to hit)-h)♣.♣♣ ♣♣.♣ #.# #.#  stinkchinker the Conjurer .♣♣ ♣.♣♣ #.## #.#  Demigod ♣♣ ♣♣.♣ #..#####.#  Health: 33/33 ========================  ♣.♣♣ ##....##.#  Magic: 1/11==----------------------  ♣♣.♣ ####.##.#  AC: 3Str: 8  ♣.♣♣ ######.##.#############  EV: 10Int: 24 -h♣♣♣♣.♣ #.....................#  SH: 5Dex: 12 .♣♣†♣♣ #.#####.###########.###  XL:  4 Next: 24% Place: Dungeon:2 ..)♣♣ #.....o@# #.#  Noise: ---------  Time: 2869.6 (0.0) )♣♣♣ ############# #.#  -) Nothing wielded .♣♣ #.......# #.#  Cast: Searing Ray ..♣ #.#####.# #.#  Zot (15130) Contam .♣♣ #.# #.# #.# ♣.♣ #.# #.# #.#  o   orc ♣♣♣ #.# #.# #.#  #.# #.#######.###  #.# #...........# Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (79% to hit)  -hRvYou focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!-h ♣♣.♣ #.# #.# -h= ♣.♣♣ #.## #.#  ♣♣.♣ #..#####.#  ♣.♣♣ ##....##.#  ♣♣.♣   ♣.♣♣    †♣♣ #.#-h )♣♣ #..****@# #.# -hnY)♣♣♣ ### #.#   #.#   #.#  #.# #.#  #.# #.#  #.# #.#  -hw#.#  #.# -h\...)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 flail (79% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  (Press . to maintain the ray.)-h}7==70.6 (1ontinue: Searing Ray29Ray _-hћ-h-hn ast: Searing Ray 0-h5 y--1.6 (18-hħ -h? o _You start resting. You stop channelling your searing ray..hg3.h6j.hrl.hv4765.hv.hxo2==4.hvz.hr3--.h  7.6 (6 _You start resting.2)  _Your magical contamination has completely faded away..h7 1==019873==6543==210094==8765[1;38.h9 H==4321.h|< X0.h= .h]@ 5==099.hEA .h=C X8.hC .hF X7.hG .hI X6.hO ==5.hZT 43.h>Y .hY B2.hZ .h] 6===1.hH_ .h_ B0.h7` .hb Y89.hZc .he X8.h@f .hg .hh V===7.hSi .hj X6.h\k .h #547==3210==7987.h X6.h0 .h n5.hБ .hP s8==4.h .h, X3.ha .hF X2.hș .h X1.h .h" k==0.h .hƞ Y69.h6 .h? 879==6543==2105910/11==8765==4.h .h .h :3.h .h; n2.hM X1.h .h X0.h .h _ _You start resting..h 1949.6 (72.0).h 1===50.6 (7349.h3 ; _Magic restored./hM♣.♣ ♣.♣♣ ♣♣.♣ #.# .♣♣ ♣.♣♣ #.## ♣♣ ♣♣.♣ #..#####.# ♣.♣♣ ##....##.♣.♣ ####.##.#  ♣.♣♣ ######.##.############ /h_R♣♣♣♣..................... .♣♣†♣♣ #.#####@###########.### ..)♣♣ #.....)># )♣♣♣ ############ .♣..... ..♣#.#####.# #.#/h/h;k1.6 (1.0)8/h/h/hQrM ♣.♣♣♣♣.♣ ♣.♣♣ ♣♣.♣ #.# .♣♣ ♣.♣♣ #.## ♣♣ ♣♣.♣ #..#####.# ♣.♣♣ ##....##.#♣.♣ ####.##.#  ♣.♣♣ ######.##.############ ♣♣♣♣.♣ #......@.............. .♣♣†♣♣ #.#####.###########.### ..)♣♣ #.....)># /h)♣♣♣ ############ .♣♣#.......# #.#/hv27/h/h/h♣.♣♣♣♣.♣ #.# #.# .♣ ♣.♣ #.# #.# .♣♣ ♣♣.♣ #.# #.# ♣♣ ♣.♣♣ #.## #.#  ♣♣.♣ #..#####.# ♣.♣♣ ##....##.# ♣♣.♣ ####.##.# ♣.♣♣ ######.##.# .♣ #.# ♣♣†♣♣ #.#####.#.### )♣♣ #.....)># #.# ♣♣♣ ############# #.# /h/h`36/h/hv/hX .♣♣♣♣.♣ #.# #.#  .♣ ♣.♣ #.# #.#  ♣♣ ♣♣.♣ #.# #.#   ♣.♣♣ #.## #.#   ♣♣.♣ #..#####.#  ♣.♣♣ ##....##.#  ♣♣.♣ ####.##.#  ♣.♣♣ ######.##.#  .♣ #.#  †♣♣ #.#####.#.###  /hZ -)♣♣ #.....)># #.#   ############# #.#   #.# #.#  ♣ #.#####.# #.#    #.# #.# #.#    ♣ #.# #.# #.#    #.# #.# #.#   /hb /h# /hW♣♣ ############# #.#  /ha/hd`54/hk/h'n0hWM....♣÷.♣♣ .♣ ♣ ♣♣.♣ #.# ♣ ♣.♣♣ #.## ♣.♣ #..### ♣.♣♣ ##...♣.♣   ♣.♣♣ ######.##.############♣..................... ♣†♣♣ #.#####.###########.### )♣♣ #.....)>##.#  # 0hJ`0hf`630h^h0hj0hjM♣♣ ....♣÷.♣♣ .♣ ♣ ♣♣.♣ #.# ♣ ♣.♣♣ #.## ♣.♣ #..### ♣.♣♣ ##...♣.♣  0h ♣.♣♣ ######.##.############♣..................... ♣†♣♣ #.#####.###########.###  ##0hR0h`720h0ht0hM♣...♣ ♣♣ ....♣÷.♣♣ .♣ ♣ ♣♣.♣ #.# ♣ ♣.♣♣ #.## ♣.♣ #..### ♣.♣♣ ##...♣.♣   ♣.♣♣ ######.##.############ ♣♣.♣ #.....................#  0h0h'`810hS 0h 0hIM♣♣ 0hC♣...♣ ♣♣ ....♣÷.♣♣ .♣ ♣ ♣♣.♣ #.# ♣ ♣.♣♣ #.## ♣.♣ #..### ♣.♣♣ ##...0ha♣♣.♣ ####.##.#  Zot (15041) 0ho0hH`900h 0h!0hU KM >♣♣ ♣...♣ ♣♣ ....♣÷.♣♣ .♣ ♣ ♣♣.♣ #.# ♣ ♣.♣♣ #.## ♣.♣ #..###0h!  ♣.♣♣ ##...♣♣.♣ ####.##.# 0hf 0h; b60390h@ 0h M. >♣♣ ♣...♣ ♣♣ ....♣0h޶ (÷.♣♣ .♣ ♣ ♣♣.♣ #.# ♣ ♣.♣♣ #.## ♣.♣ #..###♣.♣♣ ##....##.# ###0h# 0hl `180hj 0h 0h1 M ). >♣♣ ♣...♣ 0h 7♣♣ ....♣÷.♣♣ .♣ ♣ ♣♣.♣ #.# ♣ ♣.♣♣ #.## ♣♣.♣ #..#####.# ...0h/ 0h `270h 0h 0hJM♣ ##.  ). >♣♣ ♣...♣ ♣♣ ....♣÷.♣♣ .♣ ♣ ♣♣.♣ #.# ♣ ♣.♣♣ #.## #.# #.#0h0h`360h2"0h#1h>M.♣ #.♣ ##.  ). >♣♣ ♣...♣ 1h}♣♣ ....♣÷.♣♣ .♣ ♣♣ ♣♣.♣ #.# #.# #.#1hE1h@`451h01h1h7M♣.♣ #.####.♣ #.♣ ##.  ). >1hK♣♣ ♣...♣ ♣♣ ....♣÷.♣♣ .♣ ♣.♣ #.# #.# #.#1hĶ1h`541hj1h!1h |M...♣.♣ #.####1hG.♣ #.♣ ##.  ). >♣♣ ♣...♣ ♣♣ ....♣1h÷. .♣♣♣♣.♣ #.# #.# #.#1h1hR`631hp1h1hr \M..♣ ####.##...♣.♣ #.####.♣ #.♣ ##.  ). >♣♣ ♣...♣ ♣♣ ....♣ .♣♣÷..♣ #.# #.# #.#721h M♣♣ #....♣ ####.##...♣.♣ #.####.♣ #.♣ ##.  ). >♣♣ ♣...♣ 1hz ♣♣ .....♣♣ #.# #.# #.#1hr 1h `811hê 2h]M♣♣.♣ ##♣♣ #....♣ ####.##...♣.♣ #.####.♣ #.♣ ##.  ). >2hN♣♣ ♣...♣ ....♣♣ #.# #.# #.#2h"2hj#`902hs(2ha*4hl4hl4hl4hv4hwo294h|4h]~X84h~4h 4hX74hb4hQ4h]4hB64hH4hʓ4hQ4hB54hO4h-4h-X44h4h4h4hB34hѨ4h4h4hI:24h04h4h4h,B14hR4h!4hX04h4h@4h4h C194hA4h4h1X84hS4hw4hX74hZ4h4h4hNB64h4h44h&4hzB54h4h4h4h B44h4h4h4hB34h4h4h X24h, 4h4h4h B14h4hD4hY4hB04h44h!4h%o094hnF876544hK34hNX214hg04hKh[49994hk4h;mX84hxm4hox764hzX54h{z4hz4h>}4h~X44h4hQ4hrX34h?4hЇ4hX24hŊ4hk4hA4hB14hO4h4h4hLB04hf4h 4h4hۛ;894h4h4hX84hC4h4hX74hy4h4h#4hmB64h4h4hM4hB54h4hN4hѸ4hB44h!4h-4hX34h4h4h4hB24h4h!4hX14hw4h4h0n04h4hF4h;794hW4h4hX84h4hZ4hX74h4h4h4X64h84h64h4hJB54h54h*4hX44h 4h`4h4hB34h4h4h4hYB24h#4h$4ho4hB14hS4h 4h X04h 4hd4hY694hX4h.4hiB84h4h24h4hX74h|4h4hX64hC4h4hEX54h4hP4hHX44h4h!4h>#X34h#4hT%4h&4h'B24h(4h)4h)4h*B14hT*4h+4h`,X04h,4hH.4hL0Y594h04h14h3X84he34h;  ##.#♣♣♣ ♣♣..♣ ♣.♣ #> #....♣ ♣♣.♣♣♣.♣ #. ###♣.♣♣ ♣.♣...♣ #. ♣..♣♣♣ ♣.....♣♣ #. ♣♣...♣♣♣♣ ♣♣.....♣♣ #.4h8< ♣♣.♣.♣.♣♣ ♣.♣♣÷..♣ #. ♣♣♣♣...♣♣♣ ♣.♣♣♣♣.♣ #. ♣♣♣÷♣.♣♣♣♣.♣ ♣.♣ #. 4h<Q♣♣@.♣.♣♣.♣♣ ♣♣.♣ #.3041.6 (72.0) ♣..♣♣...♣♣ ♣.♣♣ #. ♣♣.♣♣♣♣♣♣♣ ♣♣.♣ #. ♣♣..♣ ♣.♣♣ ## 4h<♣.♣♣♣ ♣♣.♣ # ♣.♣ 4h=♣.♣♣ ### ♣♣.♣ ♣♣♣♣♣.♣ #.. 4h>=♣.♣♣ ♣.♣♣†♣♣ #.# 4hq=♣.♣ ♣♣♣..)♣♣ #..4hy?4hC4h|E5h> I5h 5h 765h 5hY X55hٜ 5h 5h 5hU B45hŸ 5h& 5h 5hE B35h 5hQ 5hQ 5h B25h: 5hs 5h X15hר 5h 5h3 X05hJ 5h 495ht n85h) 5h 5hU B75h 5hɲ 5hn 5h B65h 5h̻  ♣.♣♣♣ ♣♣.5h 3 ♣.♣ ♣.♣ ♣♣.♣ ♣♣♣♣♣.♣ ♣.♣♣ ♣.♣♣†♣♣ ♣.♣ ♣♣♣..)♣♣  ♣♣.♣ ♣♣..)♣♣♣  ♣♣.♣♣ ♣....♣♣  ♣..♣ ♣.....♣ 5h  ♣@♣♣ ♣÷...♣♣ 53.6 (1 ♣♣♣ ♣♣÷%♣.♣  ♣♣♣♣♣♣  5h 5hr 5h c _There is a stone staircase leading down here.6hD 6h8 6h 6h 6hf r4.0)5 _6h! 6h  ###...... #........ ..... .#.....# $... ......# ..... .....#...... ....#...... ......:.. #........ 3#@....... #........ #.##..... ..# ....### ..#.##You climb downwards.6h 6h] 6hO g5.3 (1.746h%W 6h&\ _Level annotation: GrinderFound a book of the Dragon. _There is a stone staircase leading up here.7hm w###...... #. ..... #.#.....# .$... #.......#...... #.......#...... ......#...... .......:.#.#<#.7hn #.##...# ..#### ...#...#...#...#.7h 7hS m603 _7hE 7h 8h%Ff###...... #........##.#.....#..$...##.#......##.#......#.......#......#..:...+8hF#.##<.##.##.##......#...# .##### ....#....#.8hGo....#.....#.8hL8hCWtoo   orc (wandering)8haZ`728ha8hd8h?###...... #..........o...# #.#.....#..$...# #.#......# #.#......# .#......# ..:...+ #.# #<.# #.# #.##......# ...#..#####.....##.....#.#.....#..$8hF......#.._  Found 11 gold pieces.8hM1.8hQ`818hW8h1[C _Found an ancient bone altar of Kikubaaqudgha.8h7###...... #........# 8h48"#.#.....#..$...# #.......#......# #.#......# .#......# .:...+ #.# #<.# #.# 8h8U#.##......# ...#.#####.....##.....#.#.....#..$.......#.._$8hE8hH`908hO8hS+ _Found 13 gold pieces.9h M<. ###..o..........#.....#..$..#9h ..#......#.........:...+.<.. #.### ...#..........#o   orc (wandering)......#..9h9hg.oo9h"k==60399h$9h&= _The orc shouts! You hear an angry hiss.9h]hM.o....bw..#.###<.o ###..........o.#.....#..$...#........#......#........@:...+9he^5S.#.<..#.##......#.oo 2 orcs (1 wandering)###S   ball python (constriction, wandering)#.....#..$.9hOgm  A ball python comes into view.9hk9hm9hx .o.o.So)9h{v1Searing Ray89h9hB% _The orc shouts!:h," :h1#<.......#>...###o.....##..............# #.#.....#.o$...# #.......#......# #.......#......# .......#......# .........:...+ .S#...@.....# #<.# #.# #.##......#...#:h....#####.....##### #.....#.... #.....#..$. ......#.._$:hB:h:h!.o.o.#SS   ball python (constriction):hi--27:h:h?; _Found a stone staircase leading down.;h  #<.#.>...###......# #........o.....# #.#.....#..$...# #.......#o.....# #.#......# .#......#.:...+ ..#S.# #<.# #.# #.##......# ...#... #####.....##### #.....#.... #;h.....#..$.  ......#.._$;h;h;hW;hF.o.o.S;hK{--36;h;h@;hWK.>...###......##..............# #.#.....#o.$...# #.......#......# #.#o.....# .......#......# ..........:...+ ..#.S.......# #<.# #.# #.##......#...#..........#####.....##### #.....#....   orc #.....#..$. ......#.._$ ;hO;hV.o.oo 2 orcs;h8X2-=45;hr_;hc0 _The ball python bites you.;hQ * .>...###......# #.......# #.#.....#..$...# #.......#o.....# #.......#......# .......#o.....# ..........:...+ ..#.S.# #.# #.# #.##......# ...#...;h  #####.....#### #.....#....   orc #.....#..$. ......#.._$;hs ;h ;h .o.oo 2 orcs;hv 1--54;h _The ball python bites you. The ball python barely misses you. _There is a stone staircase leading up here....###......#stinkchinker the Conjurer#..............#Demigod#.#.....#..$...#Health: 31/33 ======================--#.......#......#Magic: 11/11 =========================h H #.......#o.....#AC: 3Str: 8.......#......#EV: 10Int: 24.......o..:...+SH: 5Dex: 12..#.S.......#XL:  4 Next: 27% Place: Dungeon:3#@........#Noise: =--------  Time: 3065.3 (0.0)#.........#-) Nothing wielded#.##......#Cast: Searing Ray...#..........Zot (14934) #####.....######.....#....oo 2 orcs#.....#..$.S   ball python (constriction)......#.._$A ball python comes into view. =hlH [m_The orc shouts! _Found a stone staircase leading down. _The ball python bites you. _The ball python bites you. The ball python barely misses you. _There is a stone staircase leading up here.=hnI =hP =hR =hp C .>...###......#  stinkchinker the Conjurer #..............#  Demigod #.#.....#..$...#  Health: 31/33 ======================-- #.......#......#  Magic: 9/11===================----- #.......#o.....#  AC: 3Str: 8 .......#......#  EV: 10Int: 24 .......o..:...+  SH: 5Dex: 12 ..#.S.......#  XL:  4 Next: 27% Place: Dungeon:3 =hg #@........#  Noise: =--------  Time: 3065.3 (0.0) #.........#  -) Nothing wielded #.##......#  Cast: Searing Ray ...#..........  Zot (14934)  #####.....#####  #.....#....  oo 2 orcs #.....#..$.  S   ball python (constriction) ......#.._$  _The ball python bites you. The ball python barely misses you. _There is a stone staircase leading up here.  Aiming: Searing Ray (safe; 4% risk of failure)  =h )Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)>hu[ *S>hg.oAim: an orc, wielding a +0 short sword (79% to hit)>hq #*o>h) #*#*S>h? #o.#*.o.SAim: an orc, wielding a +0 club (79% to hit)?h!* .>...###......#  stinkchinker the Conjurer #..............#  Demigod #.#.....#..$...#  Health: 31/33 ======================-- #.......#......#  Magic: 9/11===================----- #.......#o.....#  AC: 3Str: 8 .......#......#  EV: 10Int: 24 .......o..:...+  SH: 5Dex: 12 ..#.S.......#  XL:  4 Next: 27% Place: Dungeon:3?h" #@........#  Noise: =--------  Time: 3065.3 (0.0) #.........#  -) Nothing wielded #.##......#  Cast: Searing Ray ...#..........  Zot (14934)  #####.....#####  #.....#....  oo 2 orcs #.....#..$.  S   ball python (constriction) ......#.._$ Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (79% to hit)  You focus your ray upon the orc. The searing ray hits the ball python.  You kill the ball python!?h+Shift-Dir - straight line  Aim: an orc, wielding a +0 club (79% to hit)  You focus your ray upon the orc. The searing ray hits the ball python.  You kill the ball python!  The searing ray hits the orc!orc!?hv3{  The searing ray hits the orc!  You kill the orc!?h9K .>  #..............#  #.#.....#..$...#  #.......#......#  ?h96*.....#  *.....#  *..:...+  ..#.*.......#  ....#  ....#  ....#  .......  ..# ?h9:#.....# #..$ $ ?hu  (Press . to maintain the ray.)?hh).)†h   jackal (wandering)?h33=6.3 (1ontinue: Searing Ray3) Ray ?h?hY _A jackal comes into view.Bh[ Bh Bh Bhl Bh Bh K..hBh$ 2=--7ast: Searing Ray 2) Bh, Bh 1  ♣.♣♣♣ ♣♣. ♣.♣ ♣.♣ ♣♣.♣ ♣♣♣♣♣.♣ ♣.♣♣ ♣.♣♣†♣♣ ♣.♣ ♣♣♣..)♣♣ ♣♣.♣ ♣♣..)♣♣♣ ♣♣.♣♣ ♣....♣♣ ♣..♣ ♣.....♣2♣@♣♣ ♣÷...♣♣♣♣♣ ♣♣÷%♣.♣ ♣♣♣♣♣♣ _You stop channelling your searing ray.=--Bh  Bh]Z g8.8 (2.51Bha Bhd } _You climb upwards. _There is a stone staircase leading down here.Ch8IChSChB0Ch̋Ch_ _You start resting.Ch -9.8 (1.0Ch]3=70.8 (229ChqChX" _HP restored.Ch@* 3Ch* Ch>, X8Ch, Ch0 710/11==6ChQ1 Ch1 T=5Ch92 Ch2 Ch2 B4Ch93 Ch3 Ch4 B3ChT4 Ch5 ChY5 %==Ch{5 02Ch5 Ch6 X1Ch@7 Ch7 Chb8 B0Ch8 Chp: Y19Ch< Ch7A _ _You start resting.ChD 080.8 (10.0)ChnE 1===1.8 (118Ch`H Ch]I % _Magic restored.Dh@Dh8ADhFDhKDhOk2.8 (1.0)7DhQDh' .>...###......# #..............# #.#.....#..$...# #.......#...o..# #.....h.#).....# .......#......# .......)..:...+ ..#.†.......# 3#@........# #.........# #.##......# ...#..........#####.....######.....#....o   orc (wandering)#.....#..$.h   h(mjackal (wandering)......#.._$You climb downwards.===Dh/Dh3Dhx4Dh{7h  Level annotation: GrinderDh8DhDh..ohh 2 jackals (wandering)Dhɖ}4.3 (2.5Searing Ray5DhEDhg _A jackal comes into view. _There is a stone staircase leading up here.Eh+Ehr-Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  EhK.d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onFh> Fh .>...###......#stinkchinker the Conjurer#...h..........#Demigod#.#.....#..$...#Health: 33/33 ========================#.......#......#Magic: 11/11 ========================#.......#).....#AC: 3Str: 8.......#...o..#EV: 10Int: 24.......h..:...+SH: 5Dex: 12..#.†.......#XL:  4 Next: 33% Place: Dungeon:3#@........#Fh |Noise: ---------  Time: 3084.3 (0.0)#.........#-) Nothing wielded#.##......#Cast: Shock...#..........Zot (14915) #####.....######.....#....o   orc (wandering)#.....#..$.hh 2 jackals (wandering)......#.._$ _You start resting. _Magic restored.  You climb downwards.  Level annotation: Grinder _A jackal comes into view. _There is a stone staircase leading up here.Fh, Fhz Fh Fh r .>...###......#  stinkchinker the Conjurer #...h..........#  Demigod #.#.....#..$...#  Health: 33/33 ======================== #.......#......#  Magic: 10/11 =====================--- #.......#).....#  AC: 3Str: 8 .......#...o..#  EV: 10Int: 24 .......h..:...+  SH: 5Dex: 12 Fh^ N..#.*.......#  XL:  4 Next: 33% Place: Dungeon:3 #@........#  Noise: ---------  Time: 3084.3 (0.0) #.........#  -) Nothing wielded #.##......#  Cast: Shock ...#..........  Zot (14915)  #####.....#####  #.....#....  o   orc (wandering) #.....#..$.  hh 2 jackals (wandering) ......#.._$  _A jackal comes into view. _There is a stone staircase leading up here.  Aiming: Shock (safe; 7% risk of failure)  Fh CPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit)GhXp h**Gh ?**Gh* .**†***HhS>***:**..Hh**.h*..).Hh.**h*Hho0 ..*o* _There is a stone staircase leading up here.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (wandering,hasn't noticed you, 68% to hit)Ih5^ *oIh6*..Ih[ _*.h..Ihb #.**hIh.#..hAim: a jackal (wandering, hasn't noticed you, 60% to hit)Jh8k .>...###......#  stinkchinker the Conjurer #...h..........#  Demigod #.#.....#..$...#  Health: 33/33 ======================== #.......#......#  Magic: 10/11 =====================--- #.......#).....#  AC: 3Str: 8 .......#...o..#  EV: 10Int: 24 .......h..:...+  SH: 5Dex: 12 ..#.†.......#  XL:  4 Next: 33% Place: Dungeon:3Jh92 #@........#  Noise: ---------  Time: 3084.3 (0.0) #.........#  -) Nothing wielded #.##......#  Cast: Shock ...#..........  Zot (14915)  #####.....#####  #.....#....  o   orc (wandering) #.....#..$.  hh 2 jackals (wandering) ......#.._$ Aim: a jackal (wandering, hasn't noticed you, 60% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The jackal barks!  The jackal barks! The orc shouts!Jh:Jh:JhD .>  #....  #.#.h      o...#  ) JhvE ..#.h            o $. hh $ JhE JhcG====5.3 (14) Contam JhG_JhMJhPLhjaLhbQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  Lhd5c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onMh.>...###......#stinkchinker the Conjurer#..............#Demigod#.#.h...#..$...#Health: 33/33 ========================#.......#......#Magic: 10/11 =====================---#.......#).....#AC: 3Str: 8.......#..o...#EV: 10Int: 24.......)..:...+SH: 5Dex: 12..#.h.......#XL:  4 Next: 33% Place: Dungeon:3#@........#Noise: ====-----  Time: 3085.3 (0.0)#.........#-) Nothing wieldedMh7#.##......#Cast: Searing Ray...#..........Zot (14914) Contam #####.....######.....#....o   orc#.....#..$.hh 2 jackals......#.._$Aim: a jackal (wandering, hasn't noticed you, 60% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  The jackal barks! _The jackal barks! The orc shouts!MhMhMhpMh}>  .>...###......#  stinkchinker the Conjurer #..............#  DemigodMhb?h #.#.h...#..$...#  Health: 33/33 ======================== #.......#......#  Magic: 8/11=================------- #.......#).....#  AC: 3Str: 8 Mh@@ .......#..o...#  EV: 10Int: 24 .......)..:...+  SH: 5Dex: 12 ..#.h.......#  XL:  4 Next: 33% Place: Dungeon:3 #@........#  Noise: ====-----  Time: 3085.3 (0.0) #.........#  -) Nothing wielded #.##......#  Cast: Searing Ray ...#..........  Zot (14914) Contam  Mh@#####.....#####  #.....#....  o   orc #.....#..$.  hh 2 jackals ......#.._$ The jackal barks! _The jackal barks! The orc shouts!  MhAAiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (74% to hit)MhI[ *hMhRM 9.*Mh R)**Mh[ ?**NhNh .>...###......#stinkchinker the Conjurer#..............#Demigod#.#.h...#..$...#Health: 33/33 ========================#.......#......#Magic: 10/11 =====================---#.......#).....#AC: 3Str: 8.......#..o...#EV: 10Int: 24.......)..:...+SH: 5Dex: 12..#.h.......#XL:  4 Next: 33% Place: Dungeon:3#@........#NhNoise: ====-----  Time: 3085.3 (0.0)#.........#-) Nothing wielded#.##......#Cast: Searing Ray...#..........Zot (14914) Contam #####.....######.....#....o   orc#.....#..$.hh 2 jackals......#.._$The jackal barks! _The jackal barks! The orc shouts!  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineNh::Okay, then.NhNhNh. _Nh Nh Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onPhPhmI.>...###......#stinkchinker the Conjurer#..............#Demigod#.#.h...#..$...#Health: 33/33 ========================#.......#......#Magic: 10/11 =====================---#.......#).....#AC: 3Str: 8.......#..o...#EV: 10Int: 24.......)..:...+PhSH: 5Dex: 12..#.h.......#XL:  4 Next: 33% Place: Dungeon:3#@........#Noise: ====-----  Time: 3085.3 (0.0)#.........#-) Nothing wielded#.##......#Cast: Shock...#..........Zot (14914) Contam #####.....######.....#....o   orc#.....#..$.hh 2 jackals......#.._$The jackal barks! _The jackal barks! The orc shouts!  Aiming: Searing Ray (safe; 4% risk of failure)  Ph["Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.PhtPhPhPhg .>...###......#  stinkchinker the Conjurer #..............#  Demigod #.#.h...#..$...#  Health: 33/33 ======================== #.......#......#  Magic: 9/11===================----- #.......#).....#  AC: 3Str: 8Phh .......#..o...#  EV: 10Int: 24 .......)..:...+  SH: 5Dex: 12 ..#.h.......#  XL:  4 Next: 33% Place: Dungeon:3 #@........#  Noise: ====-----  Time: 3085.3 (0.0) #.........#  -) Nothing wielded PhBk[#.##......#  Cast: Shock ...#..........  Zot (14914) Contam  #####.....#####  #.....#....  o   orc #.....#..$.  hh 2 jackals ......#.._$ Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (60% to hit)Ph,  .>...###......#  stinkchinker the Conjurer #..............#  Demigod #.#.h...#..$...#  Health: 33/33 ======================== #.......#......#  Magic: 9/11===================----- #.......#).....#  AC: 3Str: 8 .......#..o...#  EV: 10Int: 24 .......)..:...+  SH: 5Dex: 12 ..#.h.......#  XL:  4 Next: 33% Place: Dungeon:3 #@........#  Noise: ====Ph- u-----  Time: 3085.3 (0.0) #.........#  -) Nothing wielded #.##......#  Cast: Shock ...#..........  Zot (14914) Contam  #####.....#####  #.....#....  o   orc #.....#..$.  hh 2 jackals ......#.._$  _Okay, then.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (60% to hit)  You miscast Shock. Nothing appears to happen.Ph. ,Ph#9 r .>    #.#..    #...h  o....#             Ph$:     $.  $ Ph>< =---6.3 (13PhtE Ph-H 4 _You block the jackal's attack.Qh$  .>...###......#  stinkchinker the Conjurer #..............#  Demigod #.#.....#..$...#  Health: 33/33 ======================== #.......#......#  Magic: 8/11=================------- #...h...#).....#  AC: 3Str: 8 Qh ;.......#.o....#  EV: 10Int: 24 .......)..:...+  SH: 5Dex: 12 ..#.h.......#  XL:  4 Next: 33% Place: Dungeon:3 #@........#  Noise: =--------  Time: 3086.3 (0.0) #.........#  -) Nothing wielded #.##......#  Cast: ShockQh  ...#..........  Zot (14913) Contam  QhP 0#####.....#####  #.....#....  o   orcQh-  #.....#..$.  hh 2 jackals ......#.._$ You miscast Shock. Nothing appears to happen. _You block the jackal's attack.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (60% to hit)RhuW .>...###......#  stinkchinker the Conjurer #..............#  DemigodRh  #.#.....#..$...#  Health: 33/33 ======================== #.......#......#  Magic: 8/11=================------- #...h...#).....#  AC: 3Str: 8 .......#.o....#  EV: 10Rh@Int: 24 .......)..:...+  SH: 5Dex: 12 Rhv..#.h.......#  XL:  4 Next: 33% Place: Dungeon:3 RhQ#@........#  Noise: =--------  Time: 3086.3 (0.0) #.........#  -) Nothing wielded #.##......#  Cast: Shock ...#..........  Zot (14913) Contam  #####.....#####  #.....#....  o   orcRh #.....#..$.  hh 2 jackals ......#.._$ Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (60% to hit)  The zap hits the jackal.  You kill the jackal!Rh{w .>  *.#  *..#  *...#  *....#  *  *Rh  ..#.*       Rh?    RhJ  $. h   jackal Rhw?$ Rh_Rh`Rhj.......#).h..#..)o†Rhqt57.3 (12 _RhyRh|Sh(: Shz0i.>...###......#  stinkchinker the ConjurerSh1 Sh)2#..............#  DemigodSh2 Sh)3#.#.....#..$...#  Health: 33/33 ========================Shm4 Sh4#.......#......#  Magic: 7/11ShZ5O===============---------Sh8; Sh <#.......#).....#  AC: 3ShnIStr: 8 ....h..#......#  EV: 10Int: 24 ....*..)o.:...+  SH: 5Dex: 12 ..#*†.......#  XL:  4 Next: 35% Place: Dungeon:3 #@........#  Noise: =--------  Time: 3087.3 (0.0) #.........#  -) Nothing wielded #.##......#  Cast: Shock ...#..........  Zot (14912) Contam  #####.....#####  #.....#....  o   orc #.....#..$.  ShKh   jackal ......#.._$ The zap hits the jackal. _You kill the jackal!Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (60% to hit)ShU.>...###......#stinkchinker the Conjurer#..*...........#Demigod#.#*....#..$...#Health: 33/33 ========================#...*...#......#Magic: 7/11Sh===============---------#...*...#).....#AC: 3Str: 8....*..#......#EV: 10Int: 24....*..)o.:...+SH: 5Dex: 12..#*†.......#XL:  4 Next: 35% Place: Dungeon:3#@........#Noise: =--------  Time: 3087.3 (0.0)#.........#-) Nothing wielded#.##......#Cast: Shock...#..........Zot (14912) Contam #####.....#####Sh#.....#....o   orc#.....#..$.h   jackal......#.._$Aiming: Shock (safe; 7% risk of failure)  Sh'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineShbAim: a jackal (60% to hit)  The zap hits the jackal.  The jackal is severely wounded.ShGnSh,oSh v......h.)..†oSh yl8.3 (11 _ShShaTh7 .>...###......#  stinkchinker the Conjurer #..............#  Demigod #.#.....#..$...#  Health: 33/33 ======================== #.......#......#  Magic: 6/11=============----------- #.......#).....#  AC: 3ThStr: 8 .......#......#  EV: 10Int: 24 .....h.)..:...+  SH: 5Dex: 12 ..#*†o......#  XL:  4 Next: 35% Place: Dungeon:3 #@........#  Noise: =--------  Time: 3088.3 (0.0) #.........#  -) Nothing wielded #.##......#  Cast: Shock ...#..........  Zot (14911) Contam  #####.....#####  Th #.....#....  o   orc #.....#..$.  h   jackal ......#.._$ ThEThe zap hits the jackal. _The jackal is severely wounded.Aiming: Shock (safe; 7% risk of failure)  Thx`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (severely wounded, 60% to hit)Thi .>...###......#  stinkchinker the Conjurer #..............#  Demigod #.#.....#..$...#  Health: 33/33 ======================== #.......#......#  Magic: 6/11=============----------- #.......#).....#  AC: 3Str: 8 Th].......#......#  EV: 10Int: 24 .....h.)..:...+  SH: 5Dex: 12 ..#.†o......#  XL:  4 Next: 35% Place: Dungeon:3 #@........#  Noise: =--------  Time: 3088.3 (0.0) #.........#  -) Nothing wielded #.##......#  Cast: Shock ...#..........  Zot (14911) Contam  #####.....#####  #.....#....  o   orc #.....#..$.  h   jackalhԸ_K ......#.._$ Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (severely wounded, 60% to hit)  The zap hits the jackal.  You kill the jackal!Th .>  *  *  *  *  .....*  .....*  ..#*             $ $ ThHThuIThY)g........†.og   hobgoblin (wandering)Thd_m69.3 (10ThIgThk\ _A hobgoblin comes into view.Uh3UhUhUhG .ggUh/?The hobgoblin shouts!Uhu29---=9009UhUh Uh^ Uh Uh6L♣.♣♣♣ ♣♣.Uh Uhh♣.♣ ♣.♣UhU Uhs♣♣.♣ ♣♣♣♣♣.♣UhR Uh♣.♣♣ ♣.♣♣†♣♣UhE Uh♣.♣ ♣♣♣..)♣♣UhA Uh♣♣.♣ ♣♣..)♣♣♣Uh ♣♣.♣♣ ♣....♣♣Uhz ♣.o♣ ♣.....♣2Uh e♣@♣♣ ♣÷...♣♣♣♣♣ ♣♣÷%♣.♣ Uh♣♣♣♣♣♣  _The orc hits you with a +0 hand axe.Uh---UhmUhUhfUhg30Uhh --Uhi1.8 (2.5Uhpi$8UhiUhqUhu Uh|v Uhv_You climb upwards. Uh`wU_There is a stone staircase leading down here.VhxVh Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onWh♣.♣♣♣♣♣. stinkchinker the Conjurer♣.♣♣.♣ Demigod♣♣.♣ ♣♣♣♣♣.♣ Health: 30/33 =====================---♣.♣♣ ♣.♣♣†♣♣ Magic: 6/11=============-----------♣.♣ ♣♣♣..)♣♣ AC: 3Str: 8♣♣.♣ ♣♣..)♣♣♣EV: 10Int: 24♣♣.♣♣ ♣....♣♣SH: 5Dex: 12♣.o♣ ♣.....♣XL:  4 Next: 36% Place: Dungeon:2♣@♣♣ ♣÷...♣♣Noise: ---------  Wh,|Time: 3091.8 (0.0)♣♣♣ ♣♣÷%♣.♣-) Nothing wielded♣♣♣♣♣♣Cast: Searing RayZot (14908) Contam o   orc  You kill the jackal! _A hobgoblin comes into view.The hobgoblin shouts! _The orc hits you with a +0 hand axe. _You climb upwards. _There is a stone staircase leading down here.Wh ♣.♣♣♣ ♣♣. stinkchinker the Conjurer ♣.♣ ♣.♣ Demigod ♣♣.♣ ♣♣♣♣♣.♣ Health: 30/33 =====================--- ♣.♣♣ ♣.♣♣†♣♣ Magic: 4/11========---------------- ♣.♣ ♣♣♣..)♣♣  AC: 3Str: 8 ♣♣.♣ ♣♣..)♣♣♣  EV: 10Int: 24 ♣♣.♣♣ ♣....♣♣  SH: 5Dex: 12 ♣.o♣ ♣.....♣  XL:  4 Next: 36% Place: Dungeon:2 ♣@♣♣ ♣÷...♣♣  Noise: ---------  Time: 3091.8 (0.0) ♣♣♣ ♣♣÷%♣.♣  WhB-) Nothing wielded ♣♣♣♣♣♣  Cast: Searing Ray  Zot (14908) Contam   o   orc _There is a stone staircase leading down here.  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (79% to  hit)Wh ♣.♣♣♣♣♣. stinkchinker the Conjurer♣.♣♣.♣ Demigod♣♣.♣ ♣♣♣♣♣.♣ Health: 30/33 =====================---♣.♣♣ ♣.♣♣†♣♣ Magic: 4/11========----------------♣.♣ ♣♣♣..)♣♣ AC: 3Str: 8♣♣.♣ ♣♣..)♣♣♣EV: 10Int: 24♣♣.♣♣ ♣....♣♣SH: 5Dex: 12♣.*♣ ♣.....♣XL:  4 Next: 36% Place: Dungeon:2♣@♣♣ ♣÷...♣♣Noise: --------- h9 Q;49m Time: 3091.8 (0.0)♣♣♣ ♣♣÷%♣.♣-) Nothing wielded♣♣♣♣♣♣Cast: Searing RayZot (14908) Contam o   orc _There is a stone staircase leading down here.  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (79% to  hit)Wh Wh o WhA  Press: ? - help, Q - select action, ( or ) - cycleWh 9Shift-Dir - straight line  Wh rAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (79% to  Whi hit)  Wh jYou focus your ray upon the orc. The searing ray misses the orc.  Wh (PrWh Mess . to maintain the ray.)WhŦ 5====2.8 (1ontinue: Searing Ray7Ray Whu Wh Whܱ  Whi Wh޲ -_The orc closely misses you.WhA XhB  The searing ray hits the orc!XhgK* XhN] 8)Xha \4--8Xha o3Searing Ray6+ XhJg Xhi G _You kill the orc!Yh+Yh+Yh,Yh4Sast: Searing Ray Yh;&0Yh@1=--4.8 (15Yh=DYhFo _You start resting. You stop channelling your searing ray.YhYhHYhYhنn4Yh؋3--2YhR2==Yh*--YhB 8.8 (4 _You start resting.1) YhcYh"K _Your magical contamination has completely faded away.Yh 0Yh 5==899=8Yh Yh _ _You start resting.YhI -101.8 (3Yh 53=Yh9 ^2.8 (47Yh Yh\ " _HP restored.Zh6Zh!==54ZhZhZhT=3ZhZhZh9X2ZhOZht6===1ZhZhVZhB0ZhZh-Zh;89ZhZh ZhVB8ZhZhZh V===7ZhZhZhB6ZhNZh>ZhrB5ZhZhZhSB4ZhZhZh^B3ZhjZhZhjs7==2ZhZhZhB1ZhFZhMZhB0ZhGZhY79ZhZhZhHU==8ZhZh:Zh|B7ZhZhUB6ZhZh"Zh5ZhqB5ZhZh8==4ZhZhX3ZhZhZhB2ZhZhZh/B1ZhZhZh#U==0ZhZhY69ZhZhZh!B8ZhsZhZhB7ZhZhZhq9==6ZhoZhlZhB5ZhZZhWZhB4Zh'ZhKZhB3ZhZh.Zhh?==2ZhZhZh!Zh[B1ZhZhZhSB0ZhZhqY59ZhIZhZhZB8ZhZhAZhn10/11==7ZhCZhZhB6Zh Zh X5Zh Zh Zh[ B4Zh Zh(ZhU==3Zh!ZhX2ZhSZhX1Zh<ZhX0Zh Zh_ _You start resting.Zh 0497.0)ZhP!1===50.8 (4849Zh$Zh&% _Magic restored.[hY[hZ[h_[he[hAjk1.8 (1.0)8[hj[hN<  .>...###......# #....r.........# #.#.S...#..$...# [h<#.......#......# #.......#).....# .......#......# .......)..:...+ ..#g†.......# 3#@........# #.........# #.##......# ...#..........#####.....######.....#....[h=g   hobgoblin#.....#..$.S   ball python (constriction, wandering)......#.._$r   rat (wandering)You climb downwards.[hW>;===[h-B[h6Eh  Level annotation: Grinder[hG[h:Qar..S[h=3.3 (2.5Searing Ray6[h _You block the hobgoblin's attack. _There is a stone staircase leading up, spattered with blood here.[h   The rat squeaks loudly.[h, r.Srr[hw o=4.3 (1.05[h_ [h   ♣.♣♣♣ ♣♣. ♣.♣ ♣.♣ [h s♣♣.♣ ♣♣♣♣♣.♣ ♣.♣♣ ♣.♣♣†♣♣ ♣.♣ ♣♣♣..)♣♣ ♣♣.♣ ♣♣..)♣♣♣ ♣♣.♣♣ ♣....♣♣ ♣g[♣ ♣.....♣2♣@♣♣ ♣÷...♣♣[h s♣♣♣ ♣♣÷%♣.♣ ♣♣♣♣♣♣  _The hobgoblin closely misses you.[h [h+ [h? --5.8 (2.54 _You climb upwards. _There is a stone staircase leading down here.\h Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|on^hQ^h7_(♣.♣♣♣♣♣. stinkchinker the Conjurer♣.♣♣.♣ Demigod♣♣.♣ ♣♣♣♣♣.♣ Health: 33/33 ========================♣.♣♣ ♣.♣♣†♣♣ Magic: 11/11 ========================^h`♣.♣ ♣♣♣..)♣♣ AC: 3Str: 8♣♣.♣ ♣♣..)♣♣♣EV: 10Int: 24♣♣.♣♣ ♣....♣♣SH: 5Dex: 12♣g[♣ ♣.....♣XL:  4 Next: 38% Place: Dungeon:2♣@♣♣ ♣÷...♣♣Noise: ---------  Time: 3155.8 (0.0)♣♣♣ ♣♣÷%♣.♣-) Nothing wielded^hmaf♣♣♣♣♣♣Cast: ShockZot (14844) g   hobgoblin _You block the hobgoblin's attack. _There is a stone staircase leading up, spattered with blood here.  The rat squeaks loudly. _The hobgoblin closely misses you. _You climb upwards. _There is a stone staircase leading down here.^ha^hg^hvi^h: ^hud♣.♣♣♣ ♣♣. stinkchinker the Conjurer ♣.♣ ♣.♣ Demigod ♣♣.♣ ♣♣♣♣♣.♣ Health: 33/33 ======================== ♣.♣♣ ♣.♣♣†♣♣ Magic: 10/11 =====================--- ♣.♣ ♣♣♣..)♣♣  AC: 3Str: 8 ♣♣.♣ ♣♣..)♣♣♣  EV: 10Int: 24 ♣♣.♣♣ ♣....♣♣  SH: 5Dex: 12^hS ♣g[♣ ♣.....♣  XL:  4 Next: 38% Place: Dungeon:2 ♣@♣♣ ♣÷...♣♣  Noise: ---------  Time: 3155.8 (0.0) ♣♣♣ ♣♣÷%♣.♣  -) Nothing wielded ♣♣♣♣♣♣  Cast: Shock^hw@  Zot (14844)   g   hobgoblin _You climb upwards. ^h_There is a stone staircase leading down here.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)^hա ♣.♣♣♣♣♣. stinkchinker the Conjurer♣.♣♣.♣ Demigod♣♣.♣ ♣♣♣♣♣.♣ Health: 33/33 ========================♣.♣♣ ♣.♣♣†♣♣ Magic: 10/11 =====================---♣.♣ ♣♣♣..)♣♣ AC: 3Str: 8♣♣.♣ ♣♣..)♣♣♣EV: 10Int: 24♣♣.♣♣ ♣....♣♣SH: 5Dex: 12^h ♣*[♣ ♣.....♣XL:  4 Next: 38% Place: Dungeon:2♣@♣♣ ♣÷...♣♣Noise: ---------  Time: 3155.8 (0.0)♣♣♣ ♣♣÷%♣.♣-) Nothing wielded♣♣♣♣♣♣Cast: ShockZot (14844) g   hobgoblin _You climb upwards. _There is a stone staircase leading down here.  Aiming: Shock (safe; 7% risk of failure)  ^h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)^h, |g _There is a stone staircase leading down here.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (68% to hit)  The zap misses the hobgoblin.^h0 m=6.8 (13^h6 ^h9 W _The hobgoblin closely misses you._hB ♣.♣♣♣ ♣♣. stinkchinker the Conjurer ♣.♣ ♣.♣ Demigod ♣♣.♣ ♣♣♣♣♣.♣ Health: 33/33 ======================== ♣.♣♣ ♣.♣♣†♣♣ Magic: 9/11===================----- ♣.♣ ♣♣♣..)♣♣  AC: 3Str: 8 ♣♣.♣ ♣♣..)♣♣♣  EV: 10Int: 24 ♣♣.♣♣ ♣....♣♣  SH: 5Dex: 12 _hD|♣g[♣ ♣.....♣  XL:  4 Next: 38% Place: Dungeon:2 ♣@♣♣ ♣÷...♣♣  Noise: =--------  Time: 3156.8 (0.0) ♣♣♣ ♣♣÷%♣.♣  -) Nothing wielded ♣♣♣♣♣♣  Cast: Shock  Zot (14843)   g   hobgoblinThe zap misses the hobgoblin. _The hobgoblin closely misses you.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)_hʖ ♣.♣♣♣♣♣. stinkchinker the Conjurer♣.♣♣.♣ Demigod♣♣.♣ ♣♣♣♣♣.♣ Health: 33/33 ========================♣.♣♣ ♣.♣♣†♣♣ Magic: 9/11===================-----♣.♣ ♣♣♣..)♣♣ AC: 3Str: 8♣♣.♣ ♣♣..)♣♣♣EV: 10Int: 24♣♣.♣♣ ♣....♣♣SH: 5Dex: 12_h♣*[♣ ♣.....♣XL:  4 Next: 38% Place: Dungeon:2♣@♣♣ ♣÷...♣♣Noise: =--------  Time: 3156.8 (0.0)♣♣♣ ♣♣÷%♣.♣-) Nothing wielded♣♣♣♣♣♣Cast: ShockZot (14843) g   hobgoblinThe zap misses the hobgoblin. _The hobgoblin closely misses you.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)_h $Mg _The hobgoblin closely misses you.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (68% to hit)  The zap misses the hobgoblin._he&0---7.8 (12_ha,_hR/- _The hobgoblin hits you._h{ ♣.♣♣♣ ♣♣. stinkchinker the Conjurer ♣.♣ ♣.♣ Demigod ♣♣.♣ ♣♣♣♣♣.♣ Health: 30/33 =====================--- ♣.♣♣ ♣.♣♣†♣♣ Magic: 8/11=================------- ♣.♣ ♣♣♣..)♣♣  AC: 3Str: 8 ♣♣.♣ ♣♣..)♣♣♣  EV: 10Int: 24 ♣♣.♣♣ ♣....♣♣  SH: 5Dex: 12 _h|♣g[♣ ♣.....♣  XL:  4 Next: 38% Place: Dungeon:2 ♣@♣♣ ♣÷...♣♣  Noise: =--------  Time: 3157.8 (0.0) ♣♣♣ ♣♣÷%♣.♣  -) Nothing wielded ♣♣♣♣♣♣  Cast: Shock  Zot (14842)   g   hobgoblinThe zap misses the hobgoblin. _The hobgoblin hits you.  _h"}Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)`h♣.♣♣♣♣♣. stinkchinker the Conjurer♣.♣♣.♣ Demigod♣♣.♣ ♣♣♣♣♣.♣ Health: 30/33 =====================---♣.♣♣ ♣.♣♣†♣♣ Magic: 8/11=================-------♣.♣ ♣♣♣..)♣♣ AC: 3Str: 8♣♣.♣ ♣♣..)♣♣♣EV: 10Int: 24♣♣.♣♣ ♣....♣♣SH: 5Dex: 12♣*[♣ ♣.....♣XL:  4 Next: 38% Place: Dungeon:2♣@♣♣ ♣÷...♣♣Noise: =-------- [39`hΫ';49m Time: 3157.8 (0.0)♣♣♣ ♣♣÷%♣.♣-) Nothing wielded♣♣♣♣♣♣Cast: ShockZot (14842) g   hobgoblinAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.`hX3g1=8.8 (11`h9`hg;7 _You block the hobgoblin's attack.`h  ♣.♣♣♣ ♣♣. stinkchinker the Conjurer ♣.♣ ♣.♣ Demigod ♣♣.♣ ♣♣♣♣♣.♣ Health: 31/33 ======================-- ♣.♣♣ ♣.♣♣†♣♣ Magic: 7/11===============--------- ♣.♣ ♣♣♣..)♣♣  AC: 3Str: 8 ♣♣.♣ ♣♣..)♣♣♣  EV: 10Int: 24 ♣♣.♣♣ ♣....♣♣  SH: 5Dex: 12 ♣g[♣ ♣.....♣  XL:  4 Next: 38% Place: Dungeon:2 ♣@♣♣ ♣÷...♣♣  Noise: =--------  Time: 3158.8 (0.0) ♣[3`hd w2m♣♣ ♣♣÷%♣.♣  -) Nothing wielded ♣♣♣♣♣♣  Cast: Shock  Zot (14841)   g   hobgoblinThe hobgoblin is moderately wounded. _You block the hobgoblin's attack.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)`h 9♣.♣♣♣♣♣. stinkchinker the Conjurer♣.♣♣.♣ Demigod♣♣.♣ ♣♣♣♣♣.♣ Health: 31/33 ======================--♣.♣♣ ♣.♣♣†♣♣ Magic: 7/11===============---------`h ♣.♣ ♣♣♣..)♣♣ AC: 3Str: 8♣♣.♣ ♣♣..)♣♣♣EV: 10Int: 24♣♣.♣♣ ♣....♣♣SH: 5Dex: 12♣g[♣ ♣.....♣XL:  4 Next: 38% Place: Dungeon:2♣@♣♣ ♣÷...♣♣Noise: =--------  Time: 3158.8 (0.0)♣♣♣ ♣♣÷%♣.♣-) Nothing wielded♣♣♣♣♣♣`h 1Cast: ShockZot (14841) g   hobgoblinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)  `h pYou miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.`h 28--9.8 (10) Contam `h `hl - _The hobgoblin hits you.ahW ♣.♣♣♣ ♣♣. stinkchinker the Conjurer ♣.♣ ♣.♣ Demigod ♣♣.♣ ♣♣♣♣♣.♣ Health: 28/33 ====================---- ♣.♣♣ ♣.♣♣†♣♣ Magic: 6/11=============----------- ♣.♣ ♣♣♣..)♣♣  AC: 3Str: 8 ♣♣.♣ ♣♣..)♣♣♣  EV: 10Int: 24 ♣♣.♣♣ ♣....♣♣  SH: 5Dex: 12 ♣g[♣ ♣.....♣  XL:  4 Next: 38% Place: Dungeon:2 ♣@♣♣ ♣÷...♣♣  Noise: =--------  Time: 3159.8 (0.0) ♣hcV2m♣♣ ♣♣÷%♣.♣  -) Nothing wielded ♣♣♣♣♣♣  Cast: Shock  Zot (14840) Contam   g   hobgoblinNothing appears to happen. _The hobgoblin hits you.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)ah?♣.♣♣♣♣♣. stinkchinker the Conjurer♣.♣♣.♣ Demigod♣♣.♣ ♣♣♣♣♣.♣ Health: 28/33 ====================----♣.♣♣ ♣.♣♣†♣♣ Magic: 6/11=============-----------♣.♣ ♣♣♣..)♣♣ AC: 3Str: 8♣♣.♣ ♣♣..)♣♣♣EV: 10Int: 24♣♣.♣♣ ♣....♣♣SH: 5Dex: 12♣*[♣ ♣.....♣XL:  4 Next: 38% Place: Dungeon:2♣@♣♣ ♣÷...♣♣Noise: =-------- hT;49m Time: 3159.8 (0.0)♣♣♣ ♣♣÷%♣.♣-) Nothing wielded♣♣♣♣♣♣Cast: ShockZot (14840) Contam g   hobgoblinNothing appears to happen. _The hobgoblin hits you.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)ah$ g _The hobgoblin hits you.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (moderately wounded, 68% to hit)  The zap misses the hobgoblin.ah% g60.8 (139ah+ ah . 7 _You block the hobgoblin's attack.bh!BbhC Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onbhm bh֓ w♣.♣♣♣♣♣. stinkchinker the Conjurer♣.♣♣.♣ Demigod♣♣.♣ ♣♣♣♣♣.♣ Health: 28/33 ====================----♣.♣♣ ♣.♣♣†♣♣ Magic: 6/11=============-----------♣.♣ ♣♣♣..)♣♣ AC: 3Str: 8♣♣.♣ ♣♣..)♣♣♣EV: 10Int: 24♣♣.♣♣ ♣....♣♣SH: 5Dex: 12♣g[♣ ♣.....♣bh XL:  4 Next: 38% Place: Dungeon:2♣@♣♣ ♣÷...♣♣Noise: =--------  Time: 3160.8 (0.0)♣♣♣ ♣♣÷%♣.♣-) Nothing wielded♣♣♣♣♣♣Cast: Searing RayZot (14839) Contam g   hobgoblinAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)  The zap misses the hobgoblin. _You block the hobgoblin's attack.bh bh bh" ch~M ♣.♣♣♣ ♣♣. stinkchinker the Conjurer ♣.♣ ♣.♣ Demigod ♣♣.♣ ♣♣♣♣♣.♣ Health: 28/33 ====================---- ♣.♣♣ ♣.♣♣†♣♣ Magic: 4/11========---------------- ♣.♣ ♣♣♣..)♣♣  AC: 3Str: 8 ♣♣.♣ ♣♣..)♣♣♣  EV: 10Int: 24 ♣♣.♣♣ ♣....♣♣  SH: 5Dex: 12 ♣g[♣ ♣.....♣  XL:  4 Next: 38% Place: Dungeon:2 ♣@♣♣ ♣÷...♣♣  Noise: =--------  Time: 3160.8 (0.0) ♣♣♣ ♣♣÷%♣.♣ hHOm -) Nothing wielded ♣♣♣♣♣♣  Cast: Searing Ray  Zot (14839) Contam   g   hobgoblinThe zap misses the hobgoblin. _You block the hobgoblin's attack.  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 79% to hit)ch  ♣.♣♣♣ ♣♣. stinkchinker the Conjurer ♣.♣ ♣.♣ Demigod ♣♣.♣ ♣♣♣♣♣.♣ Health: 28/33 ====================---- ♣.♣♣ ♣.♣♣†♣♣ Magic: 4/11========---------------- ♣.♣ ♣♣♣..)♣♣  AC: 3Str: 8 ♣♣.♣ ♣♣..)♣♣♣  EV: 10Int: 24 ♣♣.♣♣ ♣....♣♣  SH: 5Dex: 12 ♣g[♣ ♣.....♣  XL:  4 Next: 38% Place: Dungeon:2 ♣@♣♣ ♣÷...♣♣  Noise: =--------  Time: 3160.8 (0.0) ♣♣♣ ♣♣÷%♣.♣  ch 5-) Nothing wielded ♣♣♣♣♣♣  Cast: Searing Ray  Zot (14839) Contam   g   hobgoblinAiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 79% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!  You kill the hobgoblin!ch} ♣.♣♣♣  ♣.♣  ♣♣.♣  ♣.♣♣ ♣.♣♣† ♣.♣ ♣♣♣..)♣♣  ♣♣.♣ ♣♣..)♣♣♣  ♣♣.♣♣  ch0R ♣*[♣   ♣@♣♣ ♣÷...♣♣  ♣♣♣ ♣♣÷%♣.♣    chf †(Press . to maintain the ray.)chN40=1.8 (1ontinue: Searing Ray8Ray _chchchT Ich*Z Sast: Searing Ray cha &0chse 9=--2.8 (17chi chl o _You start resting. You stop channelling your searing ray.dh3dhdhQ5==65dh9--dhe 5.8 (3 _You start resting.dh`G4) dhdhK _Your magical contamination has completely faded away.dhgQ30=3==2dh10dhdhdhdh1dh7=dh%29dhOdh dhdhdh$8dh_dhdhwdhBdh6dh"===dh$7dh dhydhdhdhA$6dhdhdhdhdh2dh-0==dh$5dhdhXdhdhdh$4dhdhjdh=dhEdh===dh53dhdh3 dh dh dh2 _You start resting.dhwdh#dh$77.8 (1dh% 2.0)dh-&dh&3dh&/==dhN'%8.8 (13dh'$1dh'dhr.dhE1 dh1dh`2_HP restored.dh$_ dh` dh` dh&b dhb B0dhFf 7==19dhf dhh X8dhi dhj dhTk T=7dhk dhbm X6dhn dhr U==5dhr dhas dht dht B4dh\u dhv dhv B3dh_w dhx dhx B2dhTy dhz dhz 98==dh{ :1dh | dhN} dh} B0dhk~ dh dhM C09dhP dh dhނ B8dh dh dh U==7dh dh dh B6dh dh dh B5dh{ dh dh׊ B4dhw dh dh B3dhy dh dh q9==2dh dhɐ dh\ :1dh" dh X0dho dh7 dh D799dh` dh dh U==8dh dh dh B7dh dhÛ dh B6dh dh dh B5dh dh 10/11==4dh dhա dh B3dh̢ dhǥ n2dh0 X1dh dh dh U==0dh dh^ Y89dh dh dh B8dh8 dh_ dh̯ :7dh dhu _ _You start resting.dhY .212.8 (34dh 1===3.8 (356dh dh % _Magic restored.eh ehR eh eh0 eh k4.8 (1.0)5eh eh  .>...###......# #..............# #.#.....#..$...# #.......#......# #.......#).....# .......#......# .......)..:...+ ehQ ..#.r.......# 3#@........# #.........# #.##......# ...#..........#####.....######.....#....r   rat#.....#..$.......#.._$You climb downwards.eh ;===eh( eh h  Level annotation: Grinderehk eh8 2-=6.3 (2.5Searing Ray3eh@ ehE _The rat bites you. The rat completely misses you. _There is a stone staircase leading up, spattered with blood here.fh Ifhz }7.3 (1.02fh" fh/,  ♣.♣♣♣ ♣♣. ♣.♣ ♣.♣ ♣♣.♣ ♣♣♣♣♣.♣ ♣.♣♣ ♣.♣♣†♣♣ ♣.♣ ♣♣♣..)♣♣ ♣♣.♣ ♣♣..)♣♣♣ ♣♣.♣♣ ♣....♣♣ ♣r[♣ ♣.....♣2♣@♣♣ ♣÷...♣♣♣♣♣ ♣♣÷%♣.♣ ♣♣♣♣♣♣  _The rat closely misses you.-fh7fh3=-8.8 (2.51fhfh0 _You climb upwards. _There is a stone staircase leading down, spattered with blood here.gh ♣.♣♣♣ ♣♣. stinkchinker the Conjurer ♣.♣ ♣.♣ Demigod ♣♣.♣ ♣♣♣♣♣.♣ Health: 33/33 ======================== ♣.♣♣ ♣.♣♣†♣♣ Magic: 9/11===================----- ♣.♣ ♣♣♣..)♣♣  AC: 3Str: 8 ghG♣♣.♣ ♣♣..)♣♣♣  EV: 10Int: 24 ♣♣.♣♣ ♣....♣♣  SH: 5Dex: 12 ♣r[♣ ♣.....♣  XL:  4 Next: 40% Place: Dungeon:2 ♣@♣♣ ♣÷...♣♣  Noise: ---------  Time: 3218.8 (0.0) ♣♣♣ ♣♣÷%♣.♣  -) Nothing wielded ♣♣♣♣♣♣  Cast: Searing Ray  Zot (14781)   r   rat _You climb upwards. gh{_There is a stone staircase leading down, spattered with blood here.  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (79% to hit)gh, ♣.♣♣♣♣♣. stinkchinker the Conjurer♣.♣♣.♣ Demigod♣♣.♣ ♣♣♣♣♣.♣ Health: 33/33 ========================♣.♣♣ ♣.♣♣†♣♣ Magic: 9/11===================-----♣.♣ ♣♣♣..)♣♣ AC: 3Str: 8♣♣.♣ ♣♣..)♣♣♣EV: 10Int: 24♣♣.♣♣ ♣....♣♣SH: 5Dex: 12♣*[♣ ♣.....♣XL:  4 Next: 40% Place: Dungeon:2♣@♣♣ ♣÷...♣♣Noise: --------- gh1 4 Time: 3218.8 (0.0)♣♣♣ ♣♣÷%♣.♣-) Nothing wielded♣♣♣♣♣♣Cast: Searing RayZot (14781) r   ratAiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (79% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  The rat is severely wounded.gh rPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (79% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  The rat is severely wounded.  (Press . to maintain the ray.)==9.8 (1ontinue: Searing Ray0) Ray gh gh Q _The rat closely misses you.hh ♣.♣♣♣  ♣.♣  ♣♣.♣  ♣.♣♣ ♣.♣♣† ♣.♣ ♣♣♣..)♣♣  ♣♣.♣ ♣♣..)♣♣♣  ♣♣.♣♣   hhP♣r[♣   ♣@♣♣ ♣÷...♣♣  ♣♣♣ ♣♣÷%♣.♣   hh ♣.♣♣♣  ♣.♣  hh ♣♣.♣  ♣.♣♣ ♣.♣♣† ♣.♣ ♣♣♣..)♣♣  ♣♣.♣ ♣♣..)♣♣♣  ♣♣.♣♣   ♣r[♣   ♣@♣♣ ♣÷...♣♣  ♣♣♣ ♣♣÷%♣.♣     hh3hh$hhMZ _A rat is nearby!ih;6B  The searing ray hits the rat.ih<K* ih:†ih8--120Searing Ray79+ ihihG _You kill the rat!ih)GIih5QSast: Searing Ray ihX&0ihBZs--1.8 (18) ih`ihzco _You start resting. You stop channelling your searing ray.ih 3ih ih X7ihc 6ihR s--5ih? iht X4ih) ih X3ih ih ih j9==2ih ih X1ih@ ih X0ihh ih o69ih! U==8ih ih\ ih8 X7ih ih X6ih ih X5ih ih =10/11ih N==4ih~ ih X3ih ihb X2ih ih^ X1ih ihs k==0ih ih Y59ihi ih X8ihs ihB ih :7ihW ih -- _You start resting.ih 042.8 (21.0)ih? 1===3.8 (226ih ; _Magic restored.jh&,jh-jh-jh/jhb0B5jh54jh 7X3jh7jhj9l===2jh3:jh;X1jh&=jh)>jh>B0jh?jh BjhCC49jhWDjhEX8jhCGjhV7654jh{Xn3jhqYX2jhZjh[X1jh\jh_^X0jh_jh`Y39jhajhbjhWcB8jhcjh)ejheB7jh...###......# #..............# #.#.....#..$...# #.......#......# #.......#).....# .......#......# .......)..:...+ ..#.÷.......# 3#@........# #.........# #.##......# ...#..........#####.....######.....#....#.....#..$.......#.._$You climb downwards.jh jh jh g6.3 (2.53jh jh _Level annotation: Grinder _There is a stone staircase leading up, spattered with blood here.khBM #<...>...###.....#............#.#.$#....#.......#).#.......#......#.........)..:...+..#@÷<kh1,.. #.##......# ...#..............kẖkh׵n7.3 (1.02 _khkhkh ~#<.# ..>...###......# #.......# #.#.....#..$...# #.#......# #.#).....# .#.#......# .)..:...+ ..#.@.# #<.# #.# #.##......# ...#.....#####.....##kh e####.....#....#.....#..$. kh khH `81kh kh  Things that are here: _a jackal skeleton; a ball python skeletonkhU#<.# ..>...###......# #..............# #.#.....#..$...# #.#......# khWH#.#).....# .#.#......# .)..:...+ ..#.÷# #<.# #.# kh%X#.##......# ...#....#####.....######.....#....#.....#..$. khX kh$gkhkg90 _khvkhylhg#<.# ..>...###......# #..............# lh#.#.....#..$...# #.......#......# #.#).....# .#.#......# .)..:...+ ..#.÷.# #<.# #.# #.##......# ...#...#####.....####lh##.....#....#. lh$lhb5049lhlhlh#<.# ..>...###......# #........# #.#.....#..$...# lh#.......#......# #.......#).....# .#.#......# .)..:...+ ..#.÷.# #<.# #.# #.##......# ...#####.....######.....#....#.....#..$. lh0 lhdlh`18lh/lhlh sM.o....bw..#.###  #<...>...###..........#.....#..$lh ....#. ..#)##......#.........).@:...+..#.÷<..#.##......#.####.....#..$.lh v27lh lh mhw.o....bw..#.### #<.mh2<# ..>...###......# #..# #.#.....#..$...# #.......#......# #.......#).....# .#.#......# .)..@...+ mh L..#.÷.# #<.# #.# ...#...#####.....##### mhDmh`36mhVmhdZ  You pick up a book of the Dragon and begin reading...mh<e4.3 (25mhmh[ ` _You add the spells Cause Fear, Fireball and Dragon's Call to your library.mh iM##.o#.#.#+# mh `.o....b...#.### #<...>...###..........#$....#. #.......#)#.......##.........)+..#.÷<#.........#.##.....#....mh {5.3 (14mh! mh nhM.o .j.#.. ##.o#.#.#'#'# .o....b...#.### #<...>...###..........#$. )#.......##.........)+..#.÷#<........#.####.....####nhinh`63nhnh>nh M .## #j.o .j.#......##.o#.#.#'#'# .o....b...#.### #<...>...###..........#$. )#.......##.........)+..#.÷.......#..#........nh9 nh `72nhE nh ohjM.. #... .## #...(.o ...#......##.o#.#.#'#'# .o........#.### #<...>...###..........#. )#.##.........)......+.##.##......#oh?oh}`81ohohS< _Found 6 poisoned darts.ohW e9.3 (20ohoh>> _You now have 190 gold pieces (gained 8).oh M .. #.... .## #...(.o ...#......##.o#.#.#'#'# .o........#.### #<...>...###.......#.........#. ).#.......#......##.........#oh oh oh oh bb   bat (wandering)oh g60.3 (139ohQ oh ph! #.... ........ #.... .## #...(.o ...#......##.o#.#.#'#'# .o........#.### #<...>...###..b....#.........#. #.......#)###ph".........)+..#.÷<ph$ph$ph%ph1G.bph4`18phj<ph>phs  #.... . #.......# .. #....... .## #...(... .o ...#...... ##..#.#.#'#'# .o.#.#### #<.# ..>...###.@....#phu  #....b.# #.#.....#......# #.......#......# #.......#).....# .#.......#......# .........)......+  ..#.÷.#  #<.#phv phw phPz ph2 Z...bbph v2Searing Ray7phR phh qh:  #.... stinkchinker the Conjurer . #.......#  Demigod .. #.......  Health: 33/33 ======================== .## #...(...  Magic: 9/11===================----- .o ...#...... AC: 3Str: 8 ##..#.#.#'#'# EV: 10Int: 24 .o........#.####  SH: 5Dex: 12 #<.......#  XL:  4 Next: 41% Place: Dungeon:3 ..>...###.@....#  Noise: ---------  Time: 3362.3 (0.0) #.......b*.....#  qh; -) Nothing wielded #.#.....#......#  Cast: Searing Ray #.......#......#  Zot (14637)  #.......#).....#  .#.......#......#  b   bat .........)......+  ..#.÷.......#  #<........# _Found 6 poisoned darts. _You now have 190 gold pieces (gained 8).  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (69% to hit)rhƍ #.... stinkchinker the Conjurer . #.......#  Demigod .. #.......  Health: 33/33 ======================== rh.## #...(...  Magic: 9/11===================----- .o ...#...... AC: 3Str: 8 ##..#.#.#'#'# EV: 10Int: 24 .o........#.####  SH: 5Dex: 12 #<.......#  XL:  4 Next: 41% Place: Dungeon:3 ..>...###.@....#  Noise: ---------  Time: 3362.3 (0.0) rhJ#.......b......#  -) Nothing wielded #.#.....#......#  Cast: Searing Ray #.......#......#  Zot (14637) rh, #.......#).....#  .#.......#......#  b   bat .........)......+  ..#.÷.......#  rh#<........# Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linerhAim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!rhY #.... . #.......#  .. #.......  .## #...(...  .o ..rhd ##..#. .o....#  #  ..>#  #.......**.....#  #.#...**#  #.....#  #.....# rh|.#.......#......# .........)......+ ..#.÷.......# #<rh(J†...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (69% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!  (Press . to maintain the ray.)rh/==3.3 (1ontinue: Searing Ray6) Ray _rh8rhC;rh3rhrhSast: Searing Ray rh>&0rh:s--4.3 (15) rhrho _You start resting. You stop channelling your searing ray.shA #.... . #.......# .. #.......# .## #...(... .o ...#...... ##..#.#.#'#'# .o........#.####shSC{ #<.# ..>...###@.....# #.†......# #.#.....#......# #.......#......# #.......#).....# .#.......#......# .........)......+...#.÷.#  #<.#shATshW{--54she`shWcsh sh> sh9 sh+ sh B3sh sh] sh B2sh sh\ X1sh sh X0sh7 sh* C29sh shC sh{ sh  u10/11==8sh sh X7sh sh ' X6sh( shY3 X5shr5 sh,: sh: U==4sh< shSB X3shfD sh]G X2shH shK shL B1shM shU _ _You start resting.sha 0783.0)sh{c 1===9.3 (140sho ; _Magic restored.sh gM #......  #.......#.. #.......# .## #...(....o ...#......##..#.#.#'#'# .o........#.### #<...>...###......†#....#.......#......#sh e.........#.÷.......#sh sh m80.0)19sh sh th3~ #........ . #.......# .. #.......#.## #...(... .. ...#...... ##..#.#.#'#'# ..#.#### #<.# ..>...###......# #.†......# #.#.....#......# #.......#......# #.......#).....# .#.......#......# .........)......+  ...#.÷.#th;th>`18thBthuEthv #.. . #.......# .. #.......# ..## #...(... .. ...#...... ##..#.#.#'#'# .#.#### #.# ..>...###......# #.†......# #.#.....#......# #.#......# #.#).....# .#.#......#thw .)......+  ...#.÷.#thLth`27th thHa _There is a stone staircase leading up here.th M.  #........ ... #.......# ..## #...(..... ...#......##..#.#.#'#'# .......@..#.###....#.#<.th< \..>...###........†..#.#.....#......##.......th" th& ===36 _th+ thL- th9M##..... .... ... #.......# ..## #...(...#.. ...#.......###..#.#@#'#'# ......#.###...#.#<.........>...####.......†......#.....#.th-C..........ththA`45thth9uhM ##. . .. #.... ..## #...(.. ...#@......#uhB##..#.#.#'#'### ..........#.###....#.#<.........>...###......#....#...#.........uh/uh`54uhuh(uh]M.!.### ## ##. . .. #.... ..## #@..(.. ...#.......##..#.#.#'#'### ......#.###....#.#<.......#..###........†....#.........63uh~k _Found 2 puce potions.uhR M....# .!.### ##.....# .##. . .. #@... ..## #...(.. ...#.......##..#.#.#'#'### ..........#.####.........72vhM....j.....# ..!.### ###.....# ......##. . .. #.... ..## #...(.. ...#.......##..#.#.#'#'###.j   gnoll (polearm, wandering).........j..jj 2 gnolls (1 polearm, wandering)81 _A gnoll comes into view. It is wielding a +0 flail.vh.j.#..j.....j.# ..!.### ### ..#.....###.. . .. #.... ..## #...(.. ...#.......##..#.#.#'#'### j 3 gnolls (1 polearm, wandering)......#.###..#.#<........>...###.j..j.jjjj 1 wandering)===9Searing Ray0vhS _The gnoll shouts! x2; You hear a shout!vhT...#...# j.. ..j ..j.### ###.....# ...##..#....... #.#. ..## #...(.. ...#....##..#.#.#'#'##vhU..........#.#####.#<.......>...###.....#.......†vh^vh2_vhM`vhh.j...jj)vhij-9009vhtqvh u' _The gnoll shouts!wh1  ... j ..j.### ###..j..# ...#.....##........ #.#. ..## #...(.. ...#....##..#.#.#'#'##..........#.####.jj 2 gnolls (1 polearm)........#.#.....#......#whwhwhv!j.jwh---18whwh4xh3 j ..!.### ###.j...# .....j..##...... #.#. ..## #@..(.. ...#....##..#.#.#'#'##..........#.####xhH4z#.#<.......>...###...#.......†....#.....#......xh8,xhC.j.jxhD{--27xhIxh0Kxh" xhS% Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onyh7yhi j....#stinkchinker the Conjurer..!.### ##Demigod#.....# ...Health: 33/33 ========================#.j...##...Magic: 11/11 ========================#..j.......AC: 3Str: 8#........EV: 10Int: 24. #.......#SH: 5Dex: 12.. #.......#XL:  4 Next: 41% Place: Dungeon:3..## #@..(...#Noise: ---------  Time: 3392.3 (0.0).. ...#.......#-) Nothing wielded##..#.#.#'#'###Cast: Searing Rayh8 m..........#.####Zot (14607) ....#.#<.......#..>...###......#jj 2 gnolls (1 polearm)#.......†......##.#.....#......##.......#......# _Magic restored. _There is a stone staircase leading up here. _Found 2 puce potions. _A gnoll comes into view. It is wielding a +0 flail. _The gnoll shouts! x2; You hear a shout! _The gnoll shouts!yh yh yh yh>  j....# stinkchinker the Conjurer ..!.### ##  Demigod #.....# ...  Health: 33/33 ======================== #.j...##...  Magic: 9/11===================-----yh  #..j.......  AC: 3Str: 8 #*.......  EV: 10Int: 24yh#!  . #*......#  SH: 5Dex: 12 .. #*......#  XL:  4 Next: 41% Place: Dungeon:3 yhN! %..## #@..(...#  Noise: ---------  Time: 3392.3 (0.0) yhu! x.. ...#.......#  -) Nothing wielded ##..#.#.#'#'###  Cast: Searing Rayyh!  ..........#.####  Zot (14607)  yh! x....#.#<.......#  yh! ..>...###......#  jj 2 gnolls (1 polearm) #.......†......#  #.#.....#......# yh" g #.......#......# _The gnoll shouts! x2; You hear a shout! yhG" _The gnoll shouts!  Aiming: Searing Ray (safe; 4% risk of failure)  yhv" :Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (82% to hit)zhj....#stinkchinker the Conjurer..!.### ##Demigod#.....# ...Health: 33/33 ========================#.j...##...Magic: 9/11===================-----#..*.......AC: 3Str: 8#*.......EV: 10Int: 24. #*......#zhSH: 5Dex: 12.. #*......#XL:  4 Next: 41% Place: Dungeon:3..## #@..(...#Noise: ---------  Time: 3392.3 (0.0).. ...#.......#zh-) Nothing wielded##..#.#.#'#'###Cast: Searing Ray..........#.####Zot (14607) ....#.#<.......#..>...###......#jj 2 gnolls (1 polearm)#.......†......##.#.....#......##.......#......#Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is moderately wounded.zh$J\Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is moderately wounded.  (Press . to maintain the ray.)zhJzhTLj...zhV==3.3 (1ontinue: Searing Ray6) Ray _zh\zh^{hh N****{h< {htL .j...8----45+ |h ****The searing ray hits the gnoll.|h։B|h6j..j..7------54++ |h |h] _The gnoll is heavily wounded.|h_L ****The searing ray hits the gnoll.|h  The gnoll is heavily wounded.|hw .j.j.|h 6----6ast3) |h! |h > _You finish channelling your searing ray.}h  j....# stinkchinker the Conjurer ..!.### ##  Demigod #.....# ...  Health: 33/33 ======================== #.....##...  Magic: 4/11========---------------- #.j........  AC: 3Str: 8 #........  EV: 10Int: 24 . #j......#  SH: 5Dex: 12 .. #*......#  XL:  4 Next: 41% Place: Dungeon:3 ..## #@..(...#  Noise: ---------  Time: 3396.3 (0.0) .. ...#.......#  -) Nothing wielded ##..#.#.#[40}h m'#'###  Cast: Searing Ray ..........#.####  Zot (14603)  ....#.#<.......#  ..>...###......#  jj 2 gnolls #.......†......#  #.#.....#......#  #.......#......# _You finish channelling your searing ray.  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (heavily wounded,  85% to hit)~hb[ *j~hJ**~hj.  Aim: a gnoll, wielding a +0 whip (82% to hit)~h  j....# stinkchinker the Conjurer ..!.### ##  Demigod #.....# ...  Health: 33/33 ======================== #.....##...  Magic: 4/11========---------------- #.j........  AC: 3Str: 8 #........  EV: 10Int: 24 . #j......#  SH: 5Dex: 12 .. #.......#  XL:  4 Next: 41% Place: Dungeon:3 ..## #@..(...#  Noise: ---------  Time: 3396.3 (0.0) .. ...#.......#  -) Nothing wielded ~hj ##..#.#.#'#'###  Cast: Searing Ray ..........#.####  Zot (14603)  ....#.#<.......#  ..>...###......#  jj 2 gnolls #.......†......#  #.#.....#......#  #.......#......# Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!~h1   ..!.### ##  #.....# ...  #.....##...  #.*........  #*.......  . #*......#  .. #*......#  ..## ..#  .. ..#  ###  ####   ..>...###......# j   gnoll †.... .....   Shift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!  The gnoll is heavily wounded.~h6  (Press . to maintain the ray.)~hD jj).j 2 gnolls (1 polearm)~hc 52==7.3 (1ontinue: Searing Ray2) Ray _~h ~h h ****The searing ray hits the gnoll.hBho  j..jj.j 3 gnolls (2 polearms, 1 wandering)  The gnoll is almost dead.h١3----81+ hh{s _A gnoll comes into view. It is wielding a +0 spear.hD  The searing ray hits the gnoll.h  You kill the gnoll!The searing ray hits the gnoll!h****j   gnoll (polearm,h2X  You kill the gnoll!hi<s...)).hC 2----76==9Searing Ray0++ _The gnoll shouts!hPhSm _Your Spellcasting skill increases to level 3!hBo*  ..!.### ###.....# ...#.. #).)#. #. ..## #...(.. ...#@...##..#.#.#'#'##..........#.#####.#<.........###........†....#.........#.......#).....#hrhu3==--400ast: Searing Ray 599) h\|h< _You stop channelling your searing ray.h7  #.....# ...#.. #).)#. #. ..## #...(.. ...#....##..#.#@#'#'###..........#.####h"8 ....#.#<.........>...###..........#...#..........#.......#......#h9 h#C rjj   gnoll (polearm)h&E {--18hK hN h !#h0 j........ #).......hf ^)......#.. #..... ..## #...(...#h .. ...#.......#h ##..#.#.#'#'###.......@..#.####h ]#.#<.......h .>...###......#.......†h W#.#.....#........#.h! L#.......#)..#.......#...h; 8)+h h R.jh `27ha h h|.. #j..)......#. #...... ..## #...(...#.. ...#.......##..#.#.#'#'##..........#.####....#.#@.........>...####.......†..#.....#..#....#)..........)......+ ...#.÷.#)j36hhea _There is a stone staircase leading up here.hhhhhQ)jh0==45 _h h* #......# ##...## #.# ♣.♣ ♣♣ #......# ##....# #.# ♣.♣♣♣♣. #......#####....## #.# ♣...♣.. #......##.÷...ß.######.# ♣.....♣ #...........)...##.....# ♣♣...♣♣ #......##...#....####.## ♣♣♣.♣ #......##...##...## #.# ♣.♣ #......#######....# #.# ♣♣♣2 ######## ##.@.# #.#  #...# #.##  ##### #..#  ##.#♣♣♣ #....♣ ###♣.♣♣ ♣..♣♣♣ ♣♣...♣♣♣♣  ♣♣.♣.♣.h)z♣ h7g5.8 (2.54hC>hA} _You climb upwards. _There is a stone staircase leading down here.h: 3h h< h$ 32h' 4==1h( X0hl) h&+ Y89h+ h- X8h%. h0 hM0 U==7h,1 hP s65435==21079==8765hQ 6===4hV 3h[V X2h#Z 1h [ h0[ @===0hN[ h\ h<_ Y69h&` ha X8hb h0d X7he h;g O7==hg :6hh hj X5hMk hl X4h n ho hp B3hp h#r h[r U==2h/s ht ht B1hu hv h+w B0hx hy hy C59hz hG| hn| B8hW} h~ h4 s8==7h h! h B6h+ h h B5h h h+ B4h ha h U==3h hɊ h B2h h; X1h h h B0h h* h` #9h} O==49h h˔ h B8h֕ hї h B7h h; hf B6h. h h ?==5hΟ h há h B4h h1 X3h h X2h~ %10/11==10h Y39h h_ X8h hy h U==7hu h hմ B6h h h B5h h h7 B4h hJ hp B3h0 h _ _You start resting.h 066.8 (61.0)h 1===7.8 (622h h % _Magic restored.hh, hT'h.hI3k8.8 (1.0)1hU5h}  #..........  #).......  . #[j.....#  .. #.......#  ..## #...(...#  .. ...#.......#  ##..#.#.#'#'###  ..........#.#### 3 ....#.#@.......#..>...###......##.......†......##.#.....#......# #.......#......##.......#).....# hCj   gnoll (polearm).#.......#......#.........)......+ ...#.÷.......#  You climb downwards.hF;===hS hU.jhkni70.3 (2.529hzhb _Level annotation: Grinder _There is a stone staircase leading up here.hfh~hQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Rayc - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onh h2 W#..........stinkchinker the Conjurer#).......Demigod. #[......#Health: 33/33 ========================.. #.j.....#Magic: 11/11 ========================..## #...(...#AC: 3Str: 8.. ...#.......#EV: 10Int: 24##..#.#.#'#'###SH: 5Dex: 12h N..........#.####XL:  4 Next: 76% Place: Dungeon:3....#.#@.......#Noise: ---------  Time: 3470.3 (0.0)..>...###......#-) Nothing wielded#.......†......#Cast: Shock#.#.....#......#Zot (14529) #.......#......##.......#).....#j   gnoll (polearm).#.......#......#.........)......+...#.÷.......# _There is a stone staircase leading down here. h/ _You start resting. _Magic restored.  You climb downwards. _Level annotation: Grinder hZ T_There is a stone staircase leading up here.h h) h\+ h2{ #..........  stinkchinker the Conjurer #).......  Demigod . #[......#  Health: 33/33 ======================== hO3,.. #.j.....#  Magic: 10/11 =====================--- h{3E..## #.*.(...#  AC: 3Str: 8 h4Z.. ...#.*.....#  EV: 10Int: 24 ##..#.#*#'#'###  SH: 5Dex: 12 h14".......*..#.####  XL:  4 Next: 76% Place: Dungeon:3 ....#.#@.......#  Noise: ---------  Time: 3470.3 (0.0)hV4 ..>...###......#  -) Nothing wieldedhz4 #.......†......#  Cast: Shockh4 #.#.....#......#  Zot (14529) h4[ #.......#......#  h4#.......#).....#  j   gnoll (polearm) h5E.#.......#......#  h:5C.........)......+  ...#.÷.......# hk5_Level annotation: Grinder _There is a stone staircase leading up here.  h5JAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleh5kShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (75% to hit)h#..........stinkchinker the Conjurer#).*.....Demigod. #[.*....#Health: 33/33 ========================.. #.*.....#Magic: 10/11 =====================---..## #.*.(...#AC: 3Str: 8.. ...#.*.....#EV: 10Int: 24h+:##..#.#*#'#'###SH: 5Dex: 12.......*..#.####XL:  4 Next: 76% Place: Dungeon:3....#.#@.......#Noise: ---------  Time: 3470.3 (0.0)..>...###......#-) Nothing wielded#.......†......#Cast: Shock#.#.....#......#Zot (14529) #.......#......##.......#).....#j   gnoll (polearm).#.......#......#.........)......+...#.÷.......#h[JAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclehkShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (75% to hit)  hhThe zap hits the gnoll.  The gnoll is moderately wounded.hM...j...hXYt=1.3 (18 _huh6h8Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  h28d - Cast: Shock [*/%] inventory [&] all spellsh8z[!] focus mode: off|onh h D#..........stinkchinker the Conjurer#).......Demigod. #[......#Health: 33/33 ========================.. #.......#Magic: 10/11 =====================---..## #.j.(...#AC: 3Str: 8.. ...#.......#EV: 10Int: 24h x##..#.#.#'#'###SH: 5Dex: 12..........#.####XL:  4 Next: 76% Place: Dungeon:3....#.#@.......#Noise: =--------  Time: 3471.3 (0.0)..>...###......#-) Nothing wieldedhY #.......†......#Cast: Searing Ray#.#.....#......#Zot (14528) #.......#......##.......#).....#h~ j   gnoll (polearm).#.......#......#.........)......+h ...#.÷.......#Aiming: Shock (safe; 6% risk of failure)  h 8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (75% to hit)  h hThe zap hits the gnoll. _The gnoll is moderately wounded.h h h hJ #..........  stinkchinker the Conjurer #).......  Demigod . #[......#  Health: 33/33 ======================== .. #.......#  Magic: 8/11=================------- ..## #.j.(...#  AC: 3Str: 8 .. ...#.*.....#  EV: 10Int: 24 ##..#.#*#'#'###  SH: 5Dex: 12 .......*..#.####  XL:  4 Next: 76% Place: Dungeon:3 ....#.#@.......#  Noise: =--------  Time: 3471.3 (0.0)hzK ..>...###......#  -) Nothing wielded #.......†......#  Cast: Searing Ray #.#.....#......#  Zot (14528)  #.......#......#  #.......#).....#  j   gnoll (polearm) .#.......#......#  .........)......+  ...#.÷.......# The zap hits the gnoll. _The gnoll is moderately wounded.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit)h #..........  stinkchinker the Conjurer #).......  Demigod . #[......#  Health: 33/33 ======================== .. #.......#  Magic: 8/11=================------- ..## #.j.(...#  AC: 3Str: 8 .. ...#.......#  EV: 10Int: 24 ##..#.#.#'#'###  SH: 5Dex: 12 ..........#.####  XL:  4 Next: 76% Place: Dungeon:3 ....#.#@.......#  Noise: =--------  Time: 3471.3 (0.0) ..>...###......# D639;49m -) Nothing wielded #.......†......#  Cast: Searing Ray #.#.....#......#  Zot (14528)  #.......#......#  #.......#).....#  j   gnoll (polearm) .#.......#......#  .........)......+  ...#.÷.......# Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!hev   #).......  . #[......#  .. #.......#  hx..## #.*.(...#  .. ...#.*  ##..#.#*  .......*..#.####  ...#  ..>...#  h?†......#  ...#  ... )..... . ) ...#.÷hA)...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!  You kill the gnoll!  (Press . to maintain the ray.)hE88=2.3 (1ontinue: Searing Ray7) Ray _hPhRhE hSF hI hX Sast: Searing Ray hl &0hp s--3.3 (16) hx hE| o _You start resting. You stop channelling your searing ray.h(mhmhoh-wX5hyzh{h|B4h~hh*B3h?hX2hhܑhQq9==1hhhB0hlhNhC19hİhh:8hhzhƾU==7hhhE:6hhX5hhNX4hjhF=10/11hN==3hhQX2h0hh B1hZhhSB0h2hhbV==09hhX8hxhX7hhr h B6h hX5hh9 -- _You start resting.h*094.3 (21.0)h,1===5.3 (224hK4h*7% _Magic restored.h rM###.... #)....... #[....... #.......# ..## #.).(...h b.. ...#.......##..#.#.#'#'### .......@..#.###....#.#<...>...###........†..#.#.....#......##.......h h= k6.3 (1.0)3hZ h hM ##...#......... #)........ #[...... #.......# ..## #.).(...#.. ...#.......###..#.#@#'#'### ......#.###...#.#<.........>...####.......†......#.....#...........hh`72hnhDh QM..!.### ## ###... #). #[.. #.... ..## #.).(.. ...#@......###..#.#.#'#'### hT ..........#.###....#.#<.........>...###......#....#...#.........h_h`81h hh9Mj....# ..!.### ## ###... #). #[.. #.... ..## #@).(.. ...#.......##..#.#.#'#'### ......#.###....#.#<.......#..###........†....#.........hh~===90hhhj....# ..!.### ##.....# .#.....##.#..#).. #[......# .. #.# ..## #.@.(...# .. ...#.# ##..#.#.#'#'### ..........#.#### ....#.#<...>...####.......†......##.#.....#......# hh d500499h(h  Things that are here: _a +0 spear; a gnoll corpseh j....# ..!.### ### #.....# .... #.....##.... #.. #). . #[......# .. #.# ..## #@).(...# .. ...#.# ##..#.#.#'#'### ..........#.#### ....#.#<......# ..>...###......# #.......†......# #.#.....#......#  #.#......#hdhg18 _hHhFR9M..j....# ..!.### ###.....# .###... #).. #[hR.. #@... ..## #.).(.. ...#.......##..#.#.#'#'### ..........#.####.........h^ha`27hCihkhWM...#.......# ..!.### ####.....# ......###...h #).. .. #.... ..## #.).(.. ...#.......##..#.#.#'#'###..........h[h`36hh+  Things that are here: hM_a +0 ring mail; a +0 whip; a +0 flailh3` M...#5......# ..!.### #### ..#.....##h` |#... .. #[.. #.... ..## #.).(.. ...#.......#5   Grinder (wandering)###.....hc hk K.5hm g45 _hu h|  Things that are here: _a +0 halberd; a gnoll corpseh.....>##....#......5......# ...!.### ### ...###..hH......#)...<... #[hyI.... #....h…...## #.).(.. ...#.......##..#.#.#'#'###h=......#.###..#.#<.hҊh͓K.5h@v5Searing Ray4hFh-a _Found an escape hatch in the ceiling. Found a stone staircase leading down.h . .>###.........5...# hb...!.### ### ...##... #.........#)..<....#[.. #.....## #.).(......#.......hHb   bat (wandering)##..#.#.#'#'###......#.###h hw h h%a5..bh`63h"h%V _A bat comes into view.h7......>####.......5 .b..!.### ### #.....# ....#..............#)h֡.<....#[# .... #.## #.).(....#....##..#.#.#'#'##..........#.#####.#<.......h#hˤhhȥh..bb   bath.`72hhh, q>###....#........... ....!.### ### #.....# ....b...##...............#h%- <.<....#[# ..... #....## #.).(......#....##..#.#.#'#'##..........#.#####.#<.......>...###hN. h]/ h5 h+5 !.bh06 h=81hY; h{> _The bat hits you but does no damage.  Things that are here: _a +0 halberd; a gnoll corpseh#........ ....!.### ### #.....# ....##..#.b...........#)<# .... #.## #.).(...#....##..#.#.#'#'##h..........#.#####.#<.......>...###.....#.......†hЬhf  The bat attacks as it pursues you! The bat barely misses you.h'.bh{`90hh3MThe bat attacks as it pursues you! The bat barely misses you. _hits you but does no damage.  Things that are here: _a +0 ring mail; a +0 whip; a +0 flailh( ... ....!.### ### #.....# ....#.....##...b..........#)<....#[# .... ## #.).(...#....##..#.#.#'#'##..........#.#####.#<.......>...###....#.......†.....#.....#h^ h h &.bh b1089h! hT 1 _You block the bat's attack.hѝ ....!.### ### #.....# .........##.........#)h.c<....#b# .... #.## #@).(...#....##..#.#.#'#'##..........#.####h`#.#<.......>...###...#.......†....h\#.....#......h,h4[bh-`18hyh: _The bat hits you but does no damage.h5h5 Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onh*........#stinkchinker the Conjurer....!.### ###Demigod#.....# ....Health: 33/33 ========================#.....##....Magic: 11/11 ========================#...........AC: 3Str: 8......#)........EV: 10Int: 24.<....#[......#SH: 5Dex: 12..... #.......#XL:  4 Next: 88% Place: Dungeon:3...## #@b.(...#Noise: =--------  Time: 3511.3 (0.0)......#.......#-) Nothing wielded##..#.#.#'#'###Cast: 37mShock..........#.####Zot (14488) ....#.#<.......#..>...###......#b   bat#.......†......##.#.....#......##.......#......#The bat attacks as it pursues you! The bat barely misses you. _The bat hits you but does no damage.  Things that are here: _a +0 ring mail; a +0 whip; a +0 flail _You block the bat's attack. _The bat hits you but does no damage.h ........# stinkchinker the Conjurer ....!.### ###  Demigod #.....# ....  Health: 33/33 ======================== #.....##....  Magic: 10/11 =====================--- #...........  AC: 3Str: 8 ......#)........  EV: 10Int: 24 .<....#[......#  SH: 5Dex: 12 ..... #.......#  XL:  4 Next: 88% Place: Dungeon:3 ...## #@b.(...#  Noise: =--------  Time: 3511.3hE (0.0) ......#.......#  -) Nothing wielded ##..#.#.#'#'###  Cast: Shock ..........#.####  Zot (14488)  ....#.#<.......#  ..>...###......#  b   bat #.......†......#  #.#.....#......#  #.......#......# _You block the bat's attack. _The bat hits you but does no damage.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)h.) ........# stinkchinker the Conjurer ....!.### ###  Demigod #.....# ....  Health: 33/33 ======================== #.....##....  Magic: 10/11 =====================--- #...........  AC: 3Str: 8 ......#)........  EV: 10Int: 24 .<....#[......#  SH: 5Dex: 12 ..... #.......#  XL:  4 Next: 88% Place: Dungeon:3 ...## #@b.(...#  Noise: =--------  Time: 3511.3 (0.0)_*40m ......#.......#  -) Nothing wielded ##..#.#.#'#'###  Cast: Shock ..........#.####  Zot (14488)  ....#.#<.......#  ..>...###......#  b   bat #.......†......#  #.#.....#......#  #.......#......# Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (57% to hit)  The zap hits the bat.  You kill the bat!h18   ###   ....        .<  .....   ...## #@******#         ..> †  ho).(...h92.3 (1Shock7 _hfhKh3hhRhX6hGhB5hWh|n4hX3hhX2hLh h B1hh h - _You start resting.h/+8.3 (6h81===-9.3 (70h?h% _Magic restored.hIM........# ....!.### ###.....# .## #........#)..<....#[.. #@...## #.).(......#.......##..#.#.#'#'### ..........#.####.........h}20.3 (179h4+h GM#h ..........# ....!.### ####.....# ......##hH ^ #........#)..<...... #....## #.).(......#.......##..#.#.#'#'###hq |..........h h `18h h` x  Things that are here: _a +0 ring mail; a +0 whip; a +0 flailh)*M.>##...#.........# ....!.### #### ..#.....## #......<....#[.. #....## #.).(......#.......####.....hh{g27 _hhE  Things that are here: _a +0 halberd; a gnoll corpseh^ LM. .....>##....#...........# ....!.### ### ...## #..h^ ?......#)...<....#[..... #.......## #.).(...#..##<.....hj hu ===36 _h} h hJM. .>###..........# ....!.### ### ...##... #.........#)..<....#[..... #.......###.#....#.#h h `45hűhh:! CM##. .>###........# ?.....!.### ### ##... #................#)...<....#[......#.##..#.#.#'#'###hG0 h7: `54hE hDI g _Found a scroll labelled OSORUS MINUTRO.hrBM ##.... ..>###........# ?.....!@### ###hjC...# ##. #................#)..............##.......#.......#hOhYY`63h5ehgh.. #....##...........>###.#...#.#.#.?.....@.### ###.##.....# ..... #.....##.... #h{..... ......#)........ .<....#[......# ......#.# ...##.#.).(...#  ......#.#h~h`72hDhhMe8.3 (21hh7] _m - 3 puce potions (gained 2)h . #.....##......h d.>###.#...#.#.##.?.### ###hӶ #....##.....# ...... #.....##..... #..... ......#)... .<....#[.# ......#.# ...##.#.).(.#  ......#.#h e9.3 (10h* h ha . #......##........>###.#...##.##.# #.?.### ### #....##.....# ....h .. #.....##....... #..........#)...... .<....#[..#. ......#...# ...##.#.).(..#  ......#.#hhcb3069hhqh. #.....#.##...........>####.#...# #.# #.# #.?.### ### #....##.....# ....#...... #.....##....#...... #...#.........#)........<....#[....#.........#......#.......##.#.).(...#  ......#.#h~h"`18h&h hB#..... #.....##.....##.....#..>###h* #.#...# #.# #.# #.?.### ### #....##.....# .... #......##.....##.... #......##..... #.........#).........<....#[......#hM....#.......#.##.#.).(...#  ......#.#hh`27h hh  #..... #.....# #.....##.....h^ .#. .>### #h D.#...# #.# #.# #.?h }.### ### #....##.....# .... #......##.....##....h   #......##.....  #hr ...#). ......<....#[......#...#.#h .##.#.).(...# h T ......#.#hN& hG6 `36hK; hU= hUbk #.....##.....## #.....##..... .#.. .>### #.#...# #.# #h`cf.# #..### ### #....##.....# .... #......##.....##.... #......##.  #...#). ......<....#[......# ...#.# .##.#.).(...#  ......#.#h nhy`45hWhhϕe5.3 (24hh:p _f - 4 scrolls labelled OSORUS MINUTRO (gained 1)h#.....##.....## #.....##..... .#........... .>#####...# ...# #.# ### ####..@.##.....# .... #......##.....##.... #......##........... #...#)h4 ......<....#[......#............#...##.#.).(...#$..#.......###..#.#.#'#'###h{6.3 (13h¾hh+ _Found 16 gold pieces.hx = #  .......  .>### ##... #....#. #...### ###....#....##.....# ....#..#.....#).......<....#[hy # #.####.##..#.#..........#.####h h9 `72h h hyB  .......  .>### ##...# #h!....#. #...#..$ #.........### ###...#....##.....# .... #..#.....#)h].......<....#[h"M# .....#.h@#..........#.#<.......#hh`81h;h+ _Found 19 gold pieces.h'  .>### ##...+ #..... #..$ #.........### ###..#....##.....# .... #....###.......hM...#).......<....#[# .....#.##.#.).(.#.###....#...>...###......#hh``90hhhbl  ##...+# #....##.$##.........### ###....#....##.....# .... #......###............#)....[# .....#.##.#.).($...#.......##.......†......#hxb4059h}hc _There is an escape hatch in the ceiling here.h, +# #..........# ..##....# ..$##.........### ### ....#....##.....# .... #......##.....##..... #......##..............#.........#).......<....#[#.#.###.#.).(...#$....#.......#..####.##..#.#.#'#'### #...........#.#### ##....#.#<.......# ..>...###......# #.......†......# h: #.#.....#......#18 _hv h ..##.# ..$##.### ###. ....#....##.....# ...... #......##.....##....... #......##..............#.........#).......<....#[#......#.#he!##.#.).(...#$....#.......#..####.##..#.#.#'#'###. #...........#.#### ##....#.#<.......# ..>...###......# h #.......†......#  #.#.....#......#  #.......#......# hnhhhTbb   bat (wandering)ho2Shock7hthrV _A bat comes into view.h ..$##.### ##h,.......#....##.....# ...... #......##.....##..:#......##........#.........#)......<....#[#......#.###.#.).(...#$h....#.......#..####.##..#.#.#'#'###h9z.. #....b......#.### h>##....#.#<....... ..>...###...... #.......†...... #.#.....#......  #.......#......h  #.#)..... hh7 h h hA.bb   bat (wandering)h0`36hJ#hh&1 _Found a book of the Hunter.h ..$##.........### ## stinkchinker the Conjurer .......#....##.....# ... Demigod .... #......##.....##... Health: 33/33 ======================== ....:#......##.......... Magic: 10/11 =====================--- .....#.........#)....... AC: 3Str: 8 ..........<....#[......# EV: 10Int: 24 ...............#.......# SH: 5Dex: 12 ............##.#.).(...# XL:  4 Next: 89% Place: Dungeon:3 ...$...@.......#.......# Noise: --------- 37m Time: 3543.3 (0.0) ....####*##..#.#.#'#'### -) Nothing wielded ... #.**........#.### Cast: Shock ##..b.#.#<....... Zot (14456)  ..>...###...... #.......†...... b   bat (wandering) #.#.....#...... #.......#...... #.......#)..... _A bat comes into view. _Found a book of the Hunter.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)h..$##.........### ## stinkchinker the Conjurer.......#....##.....# ... Demigod.... #......##.....##... Health: 33/33 ========================....:#......##.......... Magic: 10/11 =====================---.....#.........#)....... AC: 3Str: 8..........<....#[......# EV: 10Int: 24...............#.......# SH: 5Dex: 12............##.#.).(...# XL:  4 Next: 89% Place: Dungeon:3...$...@.......#.......# Noise: ---------  Time:|9;49m 3543.3 (0.0)....####*##..#.#.#'#'### -) Nothing wielded... #.**........#.### Cast: Shock##..*.#.#<....... Zot (14456) ..>**.###......#....*..†...... b   bat (wandering)#.#.....#......#.......#......#.......#)..... _A bat comes into view. _Found a book of the Hunter.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)hNGYFound a book of the Hunter.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap misses the bat.hGhHh-R+b..hZRG....bhUt=4.3 (15 _hl`hWs ..$##.........### ## stinkchinker the Conjurer .......#....##.....# ... Demigod .... #......##.....##... Health: 33/33 ======================== ....:#......##.......... Magic: 9/11===================----- .....#.........#)....... AC: 3Str: 8 ..........<....#[......# EV: 10Int: 24 ...............#.......# SH: 5Dex: 12 ............##.#.).(...# XL:  4 Next: 89% Place: Dungeon:3 ...$...@.......#.......# Noise: =--------sm  Time: 3544.3 (0.0) ....####b##..#.#.#'#'### -) Nothing wielded ... #**.........#.### Cast: Shock ##.*..#.#<....... Zot (14455)  ..>...###...... #.......†...... b   bat #.#.....#...... #.......#...... #.......#).....Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit) _The zap misses the bat.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh< ..$##.........### ## stinkchinker the Conjurer .......#....##.....# ... Demigod .... #......##.....##... Health: 33/33 ======================== ....:#......##.......... Magic: 9/11===================----- .....#.........#)....... AC: 3Str: 8 ..........<....#[......# EV: 10Int: 24 ...............#.......# SH: 5Dex: 12 ............##.#.).(...# XL:  4 Next: 89% Place: Dungeon:3 ...$...@.......#.......# Noise: =-------- hc Time: 3544.3 (0.0) ....####b##..#.#.#'#'### -) Nothing wielded ... #...........#.### Cast: Shock ##....#.#<....... Zot (14455)  ..>...###...... #.......†...... b   bat #.#.....#...... #.......#...... #.......#)..... _The zap misses the bat.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the bat.  You kill the bat!h ..$    ....  ) [h ).( * ... #** h$##.*..#.#< hH\†  hve   )h/ h7†...h\905.3 (1Shock4 _hٛhh@3hhThX3hYhB2hhh B1h6hhB0hh/Y49hahhn10/11==8hShX7hhEX6h hWhB5h;hk==4hn3hF21hX0hhh - _You start resting.h(0594.0)h51===-60.3 (1539h>h/A% _Magic restored.h ..$##.### ....#....##.....# #.....#......##.....###....:#......###.....#.#)#.<....#[.......#..##.#.).(....$.#..####†##..#.#.#'#'... #....#.. ##....#.#<h ..>...### #.......† #.#.....# #.......# #.#)h1.0)8h  ..$##.###  h߾ ..#....##.....#  #.....#......##.....## #....:#......## #.....#.#).#h %.<....#[.#.##.#.).(.$.#h V.####†##..#.#.#'#'.. #...#.... ##....#.#<... ..>...##### #.......† #.#.....# #.# #.#)h h `27h h hW~ ..$##.### ........#....##.....#  #.....#......##.....## #....:#......### #.....#.#).#.<....#[.#.##.#.).(.$.#h).####†##..#.#.#'#'.. #.#.[...... ##....#.#<.... ..>...####.... #.†..... #.#.....#...... #.#hG #.#)hh`36hh- _Found a leather armour.hH ..$##.### .#....##.....# #.....#......##..... #....:#......##.# #.....#.#).#.<....#[hAIi.#.##.#.).(..#.####†##..#.#.#'#.. #.#.[........ ##....#.#<.... ..>...####.......# #.†hI ........# #.#.....# .........# #.# #.#)hQhnY~===45h}`h jhoqe5.3 (24hwhz? _You now have 206 gold pieces (gained 16).h nM##. .h 3$##.........##........#.#.# :##...# #.........#)#<....#[...#....##.#.).(...........#....h ####†##..#.#.#'. #...........#hذ .[........ ##....#.#<.... .##h '.........#hּ h* e6.3 (13h# h hft 5M+# .##.... .$##.........##........#.ht _.#..# :#......##....# #.........#)#<....#[...#....ht x##.#.).(...........#....ht ####†##..#.#.#'......... #...........#.hu G .........h h `72ha hә hW!M #.#..#####+###..##.... ..$##.........##.........#....#....h!N# :#......##....# #.........#)...#<....#[...#....##.#.).(...........#............####†##..#.#.#'#####......hk-h:`81hhBhCh[qM...>## #.######+###.##. ..$##.........##.........#...hq!.#.....# :#......##...# #.........#)...#<....#[hqZ...#....##.#.).(hqK...................#....hr%..h!r0.........h~h`90hvhh#gM.#..  ...>##. #.######+#####. ..$##.........##...........#h^g.# :##...# hg#.........#)...#...<....#[hg'........#....hg................##.#.).(.hg`.[........ ##..hth~b7029hh'h/ .#. .>### h ~.. #.#...# ..#####+###.# .##.# .$##.### ..#....##.....# #.....#......##.....##....@#......##.hL F.# #.....#.#)....#..........<....#[............#......##.#.).(........#..####†##..#.#.#'#'.. #...hv #..[. ##....#.#<.h h$ `18h5 h6 Z  You pick up a book of the Hunter and begin reading...hO@ e2.3 (27hK hN _  You add the spells Sigil of Binding, Call Canine Familiar and Dimensional hDO !_Bullseye to your library.hs gM# ##......#..  ...>##. #.######+###ht ##. $##.........##...........# ## ##...# #.........#)..#....<....#[...................#......hZt  ..#........ #..h5} h e3.3 (16hy h h qM ## ##......#..  ...>##. #.######+#####. $##.........##........@..# ........## .....##...# #.........#)...#..........<....#[...... .............####h 45h#,M ## ##......#..  ...>##. #.######+#####. $##.........##...........#.... ........## ......##....# #.....#.........#)...... .................hh`54hBhhKv#.....##.....# # #.....##..... .#. .>### .. #.#...# ..#####+###.# .##.# .##.### .#....##.....# ...#.....#......##.....##.h#.....#......##..# #.....#..#)....#..........<....#[..............#...........##.#.).(..#.h&hu+`63h01h9h?e7.3 (22hDh|G? _You now have 225 gold pieces (gained 19).h  #.....##.....# # #.....##..... .#. .>### .. #.#...# ..#####+###.# .##.# .##.### .#....##.....# h t ..#.....#......##.....## #.....#......## .# #.....#..#) ...#..........<....#[ .............# ..........##.#.).( .#h h% e8.3 (11h hT h'F #.....##.....# # #.....##..... .#. .>### .. #.#...# ..#####+###.# .##.# h.##.### .#....##.....#.#.....#......##...... #.....#......## .# #.....#...#) ...#..........<....#[ .............# .........##.#.).(hH .#hchl(`90hZ0h2hjM ## ##......#..  ...>##.. #.######+#####.h: ##.........##........#..........#.# #.....#......##....... ............h>h&b8019h\hCheI w.. ..#.. ..#.###.#..#.#..$...#'hS hj^ `18h]f hGk d _You open the door. _Found 7 gold pieces.hyuM.. ...... ..# ... .... ..#...#....###.#.....##.........#.#...  ...$...>##.. #..##.#..#####@####. ##.........##........#....#.....#......##.....#. .............hg27 _hʼnhQ _There is an open door here.hHM ...  ...#. ..# ....# . ..#.....##....###.#.....##...........#.#........... h.......$..........>## #.@##.#..#####'##.........##. ..........##.........##...........#....##.....#.... .#..#..........hw%h2g36 _h0Qh M.....  ...# ...... ...# .... ..# ....# . ..#..####.#.....##.....#.#.. .......@..........>##...###..##.......#h #####'###........##.... ..........##.........###....... #.....#..#...#.....#....h hz `45hP h( hL e5.3 (24h h > _You now have 232 gold pieces (gained 7).hF#..................#........ ....#.....# ... ...#.....# .... ..#.....##.....# ....###.#.....##..... ......#.#. .>### h...###..##.#...# ..#####'###..# .........##....# ..........##...............#....##.....# ...#.....#......##.....#.# #.....#......##..# #.....#.#).h+hh<e6.3 (13hhshFx8#....... .....#....... .. ....#.....# ... ...#.....# .... ..#.....##.....# ....###.#.....##..... ......#.#. .>### ...###..##.#...# ..#####'###.# ...##..# ..........##................#....##.....# ....#.....#......##.....##.hy.# #.....#......##..# #.....#.#).h%h#`72h hh4#...... .....#....... .. ....#.....# ... ...#.....# .... ..#.....##.....# ....###.#.....##..... ......#.#. .>### ...###..##.#...# ..#####'###.# .##.# .##.### #.#....##.....# ....#.....#......##.....##..# #.....#......##..# #.....#.#).hh`81h}hNhq( d#...... .....#....... .. ....#.....# ... ...#.....# .... ..#.....##.....# ....###.#.....##..... ......#.#. .>### ...###..##.#...# ..#####'###.# .##.# .##.### #.#....##.....# ....#.....#......##.....##.h) .# #.....#......##..# #.....#.#).hW 90hƤ #....... .....#....... .. ....#.....# ... ...#.....# .hY .... ..#.....##.....# ....###.#.....##..... ......#.#. .>### ...###..##.#...# ..#####'###.# .##.# .##.h ### #.#....##.....# ....#.....#......##.....##..# #.....#......##..# #.....#.#).h h~ b9009h h, hl#....... .....#....... .. ....#.....# ##... ...#.....# ...... ..#.....##.....# ....###.#.....##..... ......#.#.5.>### ...###..##.#...# ..#####'###.h8mq# .##.# .##..#....##.....# .... 5   Grinder (wandering)...#.....#......##.....##....h^m.# #.....#......##....# #.....#.hm<#).hs4  Grinder shouts!hozD§h܉i==18hh% _Grinder blinks!has#..................#....... .....#.....# ..###.#.....# ......#.....##.....#....###.#.....##.....# ......#.#...........§#....>###...###..###...# hD..#####'#...# .........##.# .#### ###.....##.....# .......#.....#......##.....##.....# #.....#......##............# #.....#.........#)...#..........<....#[......#h%.hG#i--27h)h,h M#...... ... ... ...  . ..## . . .#####.###.#...#........>##.###..##.######'##.##. ..........##.........### ####.........#).hh{--36hh|hz M .....+# #...... ... ... ...  . ..## . .. .##.###.###.#...#........>##.###..##.#...#####'##.........##..........#......##....h h `45hٶ h h` .....+## #............. ... .....#....... ... .. ....#.....# ..### ... ...#.....# .....# .... ..#.....##.....# ....###.#.....##.....# ......#.#.# .>### ...###..##.#...# ..#####'###..# .##..# .##.### ### .#....##..# .... ...#.....#......##..##....  .# #.....#......ha##.55   Grinderhoho5Shock4hkhnhK?......  ......+## #...... ... ... ...  . ..## . ..... .#.....####5....#.#...........>##.###..##.#..#####'####..#h @##.........### ###........#....## ..##hBhH.55   Grinderh-L`63hRhUh9.. . ......+##. #...... ... ... ...  . ..## .  .####.....#.#.5.............>##.###..##.#...#####'##...###...###.........### ###........# hh;{7Shock2hhh...... .. ...... .. ......+##.#............. ... .....#......... ....#.....# ..### ... ...#.....# .....# .... ..#.....##.....# ....###.#...@.##.....# ......#.#......5.....# ............>### ...###..##.......#...# ..#####'###..........# .........##....#5   Grinder ..##...### ### ..#....##.....# ....L7m ...#.....#......##.....##....hh95.ha58Shockh:1hhhG  ...... .. ......+##..#............. ... .....#... ....#.....# ..###hWH | ... ...#.....# .....# .... ..#.....##.....# ....###.#.....##.....# ......#.#..@..5......# ..................>### ...###..###...# ..#####'###..........# .........##..# ..##hH .### ## ..#....##.....# ... ...#.....#......##.....## .# #.....#......##......hT h)X g  Grinder gestures at you.h hZ `90h O _You resist with significant effort.h|&@ ......+##..#............. ... .....#... ....#.....# ..###h& ... ...#.....# .....# .... ..#.....##.....# ....###.#.....##.....# ......#.#.....5......# ..........@.......>###h'p ...###..###...#h%' ..#####'###..........# .........##.# hH'w..##.### # ht'..#....##.....# .. ...#.....#......##.....##h' .# #.....#......##...... .# #.....#.........#)h)h0I.5h0d600399hx6h=h  ......+##.. #...... ... .....#....... ... .. ....#.....# ..###h@  ... ...#.....# .....# .... ..#.....##.....# ....###.#.....##.....# ......#.#.# hf .5....>### ...###..##h .#...# ..#####'###.# .##.# .##.### .#....##.....#  ...#.....#......##.....## .# #.....#......## .# #.....#.#)hhI`18hhh' ......+##.. #....... ... .....#....... ... .. ....#.....# ..### ... ...#.....# .....# .... ..#.....##.....# ....###.#.....##.....# ......#.#.# .5....>### ...###..##.#...# ..#####'###.# ...##..# ..........##......### ...........#....##.....#  ...#.....#......##.....## .# #.....#......##h(} .# #.....#.#)h*h245.h2`27h19h7;hi  ......+##.. #............. ... .....#....... ... .. ....#.....# ..### ... ...#.....# .....#h  .... ..#.....##.....# ....###.#.....##.....# ......#.#.# .5.....>### ...###..##.#...# ..#####'###..# .........##....# ..........##.........###h  ...........#....##.....# ...#.....#......##.....h  .# #.....#......## .# #.....#.#)hy h 45.hv `36h3 h h) / ......+##.. #....... .... .....#....... ...#.. ....#.....# ..####... ...#.....# .....#.. ..#.....##.....#.###.#.....##.....#.#.#.#hm* .5......>###.###..##.#...#S..#####'###...# .........##....# ..........##.h* ` ...........#....##.....h* ( ...#.....#......##..... S   ball python (constriction, wandering) .# #.....#......## .# #.....#.#)h/, h, h1 J5..hi2 `45h6 h7 h ......+##.....##...... ...... .....#. ... #... ....#.....# ..###.#... ...#.....# .....#.. ..#.....##.....#.###.#.....##.....#.#.#.#.5.>###.###..##.#...#...#####'###...#. ...##.# ....##. .....#....## ...#.....#......## .# #.....#......## .# #.....#.#)hs45.h&`54hhhO ......+##.. ...##.. ...h ..........#. .... #........#.....# ...#.... ...#.....# ...... ..#.....##.....h.###.#.....##......#.#.h٢.5.>.###..##h.#...#....#####'###.h#...........##.#..h>...##... ....#....##hd. ...#.....#......## .# #.....#......## .# #.....#.#)hhh**hX    ...##.  ...... ...  . #....  ..#....   .......  .......### .........#.#... .......*....5..> ......###..##.. #....#####'# #....# #...# .. h).# . . .#  .# )Grinder gestures at you.h8@hy  2  0 You suddenly lose the ability to move!hO/  --more--he 63) Para _hz  Grinder grins, showing sharp teeth.h8*hg  Grinder gestures at you.h4F    ...##.  ...... ...  . #....  ..#....   .......  .......### hF.........#.#... .......@....5..> ......###..##.. #....#####'# #....#hF #...# .. .#hGd . . .#  h>Gq.# )Pain shoots through your body!hH2-10  5 7.3 (22) hah _You can act again.hf  ......+##.. ...##..... . ..........#. .... #........#.....# ...#........#.....# h ^.. ..#.....##.###.#.....##.#.#.5.>.###..##.##....#####'### #...........## #.....##h> y.....#....##......#.....#......##ho .....# #.....#......## .# #.....#.#h h 45.h e8.3 (11h% h * _Grinder says, "Tell me all your secrets, or I'll kill you."h 8 ......+##.... ...##....... ......#. ..#........#.....# ...#........#.....# . ..#.....##.###.#.....##hR .#.#.5.>.###..##.#.##....#####'### #.....## #.....## .......#....##....#.....#......##h ..# #.....#......## .# #.....#.h h 45.h4 **h  h) a Grinder gestures at you.h @1--90h'h+4 _Pain shoots through your body!hs ......+##.......##....... ...#. .#..#.....# .#........#.....# ....#.....##.###.#.....##.#.#.5..###..##.# ..##....#####'### . #...........## . #......## . .........#....## . ........#.....#......## . ......###.....#......## . .# #.....#hߨh**hg  Grinder gestures at you.h8@hb1089hhIH _You shrug off the repeated attempt to disable you.h ......+##......##...#. .#.#.....# .#..#.....# ...#.....##.###.#.....##.#.#.5#.###..##.  ..##....#####'### ).. #...........## ..h #............## .. .........#.... .. ..#.....#...... .. ......###.....#...... .. .# #.....#h,h!65.h2=18hohh ......+##..##...#..#.#.....#.#.#.....# ...#.....###.###.#.....##h.#.#.5.#.###..## ..##....#####'### .)... #...........## §... #............##. ........#..... ........#.....#...... #.. ......###.....#....... .# #.....#h h `27hhphq  ......+##...##..#.#.#.....#.#.#.....#.#.....#.###.#......#.#.5.#.###..## ..##....#####'###  .).. #...........## .§.... #......## )... .. ..#. . ........#.....#  .#.. ......###.....# . .# #.....# hq hx 5..5   Grinderhy `36hҀ h h  ......+.##..#.#.#......#.#......#.....#.###.#......#.#.5.#.###..## ..##....#####'### .).h k.# #...........## #.§.... #.## .)..... ...#. ... ........#.....# ..#.. ... ......###.....#. .# #.....#h< h 65.h `45h hk _Grinder grins, showing sharp teeth.hK ......+..##...#.#.#.#.# ..##.###.#.#.#.5.#.###..## . #......##....#####'### .). #.....# #.##  #.§.. #..... #..## ..)... #..... ....#. #.... ........#.....#.#.... ......###.....#. .# #.....#h4NhV65.hWR3==hCWY54h _h_ah ............##... ..# .#.# ...#.# ....#########.#.......#.#5.....h U ....#..###..##. #......####'###.). ##...........###.§.. #..... #......## #..)... #..... .........# o...... #.............#.....#.#.. >............###.....#...... .# #.....# hq V#...... ...#.....h .563h I _Found an escape hatch in the floor. Grinder blinks!hh ..# ..h#.# ....#.# ....#.########.#........#.#....#..5h###..##. #....@.##....#####'###.). ##...........##h#.§.. #.....# #......# hB##..)... #.............. <o...... #......hg#.....#. .....#.. >............###.....#h.... ..). .# #.....# .hW#......#..... ...#......hВA ...hTh.572hh\ _Found a glowing short sword.h7  #.# ..........#.#. ..........#..#####.###.#..........#.#.......h8 ..#.........###..##. #.....5##....#####'##.). #...@.###...........#.§.. #.....# #.. ###..)... #........ .<o...... #.............#.....# ......#.. >......###.....#.... .).....# #.....##......#..........#..... #.....###..........  h9 1. hC hjF `81hSM hP h  .#.#... ..#..#####..###.#.........#.# .......... .......#.........###..#hđ . #.....5####'.). #.....###...........#.§.. #..@..# #. ####..)... #.......... ..<o...... #.......# .......#.. >...###......... .h ).....# #.....#......#..........#..... .####. h= . ## ## # . ..##. h h֗ hW d5.§h |=90h h % _Grinder blinks!h*7... .. ...########. .............#. ..... .......#5........### #......####'h+e.). #....§###..........#.§.. #.....###. #####..)... #.@.........<o...... ## #.......#.. >### #......).....# # #...#......#..........# #.####. .. ## ## ## . ..##... ....  ....+  h -h`5Q.5.h8b2079h=h?heX ...######## ..........# ......... .......####h:f- #...5..####.). #.....###.........#.§.. #.....########..)... #.......  #..<o...... ## hbf #.......#....>###  #......hf).....# #  #...#.....#..........#  #.####hf?.  .. ## #### . ..##... .... hfj. ....+.... .. hphs`18h###h #......).....# # #...#h)#..........# #.####.hP. .. ##. ##.h## . ..##... . .... #. ....+.... . .. S   ball python (constriction, wandering) hk#.... ..  .[hҦ%  hNHA ball python comes into view.h¬8*hg  Grinder gestures at you.ho h$ h V.S@h 1--27h h" 4 _Pain shoots through your body!h .............#...S....#...5..##....#..)....#.....### #.#.....### #####..)......#. #..<oh ;.#.# #.#.....### #.).....# # #...#.#.# #.##.###.. .. h@.##. ##. .## . ..##... .. .... hS   ball python (constriction, wandering)  #. ....+.... .. ..  #.... ...  .[h1hhU..S55   GrinderS   ball python (constriction, wandering)h2=-36h ha _There is an escape hatch in the floor here.hU  .....#...#......##.... #..)S...#...5.###.#.#.....### #####..)......#.. #..<o.#.# #.#...@>.### #.).....# # #...#.#.# #.##.###.. .. .##. ## .## ....##.... .. .... S   ball python (constriction, wandering) #. ....+..... ... .. .. #..... ....  .[h҇ F.Shk g45 _h h] h  ......#. .#......##....# #..)....#...5.###h9 #.#....S..#.....### #####..)......#... #..<).#. #.#..@.>h ,. #.).....#  #...#.#. #.##.###h  .. .##.. ## .## ....##.... ... .... h*  #. ....+..... .... .. . #..........  .[ha hl h( F.ShC, `54h!5 h7 h  ...#####>...........#........ .........#......## # #..)....#...5.### #.#.......#.....### #####..)....S.#... #..<).....@...#..... ##....>............# #..........).....# #...#...# #.##...###. .. ..........##.. ##....h  .## .....##.... .. #...+.......... .. ... #.......... .h he hc K.Sh `63h hz ; _Found a stone staircase leading down.hP ...##### .>. .h,].. .....# ..#......## # #..)....#...5.### #.#.#.....### #####..)......# #..<).# #.#...S>. #........)..... #...#..hG.# #.##...### ..#...##.. ## .###.....##.... ... .... h #. .....+.......... ..  ... #. h,hBS.>55   GrinderS   ball python (constriction)hV3====72hh5 _The ball python hisses angrily.hΑb  ...#####   .>   ..   ....#   .h3.#......##   # #..)....#...5.###   #.#.#.....###   #####..)......#  h[ #..<)...@..S..#  h #.#....>5   #........h!.)   #...#.....#   #.##...........###   ..#..........##.. ##   .###.....##.... ... .... hM  #. #.....+.......... .  hqo ... #.hhh@^S..5.hʡi--81hܩh\h   ...#####   .>  ...   ...#   ..#......##  hq  #+#..)....#...5.###   #.#.#.....###   #####..)......#  #..<)..@..S...#  #.#....5  h y  #....) hۄ C #...#............#   #.##...........###  h  ..#..........##.. ##  h' H  .###.....##.... ... ....   #. #.....+.hN ..... ..   ... #.hڈ h։ h" S...§S   ball python (constriction)hB {--90h h % _Grinder blinks!hjW  ...##### hk .>..  ....  ....#  ...#......##  #+#..)....#...5.###  #.#hLk.#.....###  #####..)......# hsk #..<).@..S....#  #hk.#....§  #hkN....) hk #...#............#  #.##h l`.....### ..#h0l..##.. ##  .###.....##.... ... hjlH  #. #.....+.......... ..   ... #.h*sh3S.h4b3069hFhZhG  ...#####  .>....  ......  .....#  .........#......  #+#..)....#...5.  #.#.#..... hG #####..)......#  #..<)@..S.....#  #.#....§  #....) hHG #...#......#  #.##.###  ...#..##.. ##  #.###.....##.... ... hNH%  #. #.....+..   ... #.hEJhKhwS2S..hT|=18h[h,^hm  ...#####  .>.......  ........ hHn& .......#  .........#......  #+#..)....#...5.  #.#.#.....  #####..)......# hn #..<@.S.#  #.#....§  #..) hnK #...#.#  #.##..###  ...#...##.. ##h,o  #.###.....##.... ...   #. #.....+..  hVoV ... #.hohqh){y S.  The ball python attacks as it pursues you!h|2-=27hh׆ h_The ball python bites you. The ball python closely misses you.Things that are here: _a +0 morningstar; an orc skeletonhr   ...#####  .>  .  ........#  .........# h  #+#..)....#...5.  #.#.#.....  #####..)......#  #..@)S.#  #hN .#....§  #.  #...#h} {.#  #.##.###h  ...#.##.. ##h   #.###.....##.... .h   #. #.....+..h .  h l ... #.h# h 0S.h o-36 _h hp  h [_There is a stone staircase leading up here.h c-h- h h=45h h| " h*} ♣.♣♣ ♣♣.♣ #.# #.# .♣♣ ♣.♣♣ #.## #.# ♣♣ ♣♣.♣ #..#####.#  ♣.♣♣ ##....##.# h\} l ♣♣.♣ ####.##.#  ♣.♣♣ ######.##.############# h} /♣♣♣♣.♣ #.....................# .♣♣†♣♣ #.#####S###########.### 2 ..)♣♣ #.....)@# #.# h!~ W)♣♣♣ ############# #.# .♣♣ #.......# #.# ..♣ hY~ #.#####.# #.# .♣♣ #.# #.# #.# h~ ♣.♣  #.# #.# #.# h~ O♣♣♣ #.# #.# #.# #.# #.#######.### #.# #..h~ # _You block the ball python's attack. The ball python barely misses you.h 7-h h 3=-5.8 (2.54h h } _You climb upwards. _There is a stone staircase leading down here.h* h+ Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  h\, 5c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onh!HhFV♣.♣♣ ♣♣.♣ #.# #.#stinkchinker the Conjurer .♣♣ ♣.♣♣ #.## #.#hVDemigod ♣♣ ♣♣.♣ #..#####.#Health: 33/33 ========================♣.♣♣ ##....##.#Magic: 11/11 ========================♣♣.♣ ####.##.#AC: 3Str: 8♣.♣♣ ######.##.############# EV: 10hWInt: 24 ♣♣♣♣.♣ #.....................# SH: 5Dex: 12 .♣♣†♣♣ #.#####S###########.### XL:  4 Next: 90% Place: Dungeon:2 ..)♣♣ #.....)@##.#Noise: ---------  Time: 3635.8 (0.0) )♣♣♣ ############# #.#hW -) Nothing wielded .♣♣#.......# #.#Cast: Searing Ray ..♣#.#####.# #.#h,XZot (14364) .♣♣#.# #.# #.# ♣.♣#.# #.# #.#S   ball python (constriction) ♣♣♣hnX1#.# #.# #.##.# #.#######.####.# #...........#Things that are here: _a +0 morningstar; an orc skeleton hX_There is a stone staircase leading up here. _You block the ball python's attack. The ball python barely misses you. _You climb upwards. _There is a stone staircase leading down here.hYh8`h5bh3♣.♣♣ ♣♣.♣ #.# #.#  stinkchinker the Conjurer .♣♣ ♣.♣♣ #.## #.#  Demigod ♣♣ ♣♣.♣ #..#####.#  Health: 33/33 ========================  ♣.♣♣ ##....##.#  Magic: 9/11===================-----  ♣♣.♣ ####.##.#  AC: 3Str: 8  ♣.♣♣ ######.##.#############  EV: 10Int: 24 ♣♣♣♣.♣ #.....................#  SH: 5Dex: 12 .♣♣†♣♣ #.#####S###########.###  XL:  4 Next: 90% Place: Dungeon:2 ..)♣♣ #.....)@# #.#  Noise: ---------  Time: 3635.8 (0.0) )♣♣♣ ############# #.#  -) Nothing wielded .♣♣ #...hb....# #.#  Cast: Searing Ray ..♣ #.#####.# #.#  Zot (14364) .♣♣ #.# #.# #.# ♣.♣ #.# #.# #.#  S   ball python (constriction) ♣♣♣ #.# #.# #.#  #.# #.#######.###  #.# #...........# _You climb upwards. _There is a stone staircase leading down here.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)h?E♣.♣♣ ♣♣.♣ #.# #.#  stinkchinker the Conjurer .♣♣ ♣.♣♣ #.## #.#  Demigod ♣♣ ♣♣.♣ #..#####.#  Health: 33/33 ========================  ♣.♣♣ ##....##.#  Magic: 9/11===================-----  ♣♣.♣ ####.##.#  AC: 3Str: 8  ♣.♣♣ ######.##.#############  EV: 10Int: 24 ♣♣♣♣.♣ #.....................#  SH: 5Dex: 12 .♣♣†♣♣ #.#####S###########.###  XL:  4 Next: 90% Place: Dungeon:2 h@..)♣♣ #.....)@# #.#  Noise: ---------  Time: 3635.8 (0.0) )♣♣♣ ############# #.#  -) Nothing wielded .♣♣ #.......# #.#  Cast: Searing Ray ..♣ #.#####.# #.#  Zot (14364) .♣♣ #.# #.# #.# ♣.♣ #.# #.# #.#  S   ball python (constriction) ♣♣♣ #.# #.# #.#  #.# #.#######.###  #.# #...........# Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.h[G/ ♣♣.♣ #.# #.#  ♣.♣♣ #.## #.#  ♣♣.♣ #..#####.#  ♣.♣♣ ##....##.#  ♣♣.♣   ♣.♣♣   * †♣♣ #.#####* )♣♣ #.. #.# )♣♣♣ ### #.#   #.#  hxH #.#  #.# #.#  #.# #.#  #.# #.#  #.#  #.# h?..  Shift-Dir - straight line  Aim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.  You kill the ball python!  (Press . to maintain the ray.)h@1==6.8 (1ontinue: Searing Ray3) Ray _h-h}h)3hȞhSast: Searing Ray hT&0hs--7.8 (12) hjho _You start resting. You stop channelling your searing ray.hkhheh6hB1hn0hGhY59hh87hh]hu10/11==6hhuhB5h hh0B4hhhB3hh/hsU==2huhX1hsh(B0hRhhZY49hhQ -- _You start resting.h 0503.0)hb 1===1.8 (148hh% _Magic restored.hn aM♣.♣ ♣.♣♣ ♣♣.♣ #.# .♣♣ ♣.♣♣ #.## ho ♣♣ ♣♣.♣ #..#####.# ♣.♣♣ ##....##.♣.♣ ####.##.#  ♣.♣♣ ######.##.############ ♣♣♣♣..................... .♣♣†♣♣ #.#####@###########.### ..)♣♣ #.....)># )♣♣♣ ############ .♣..... ..♣#.#####.# #.#hw hy k2.0)7h hŁ h} M ♣.♣♣♣♣.♣ ♣.♣♣ ♣♣.♣ #.# .♣♣ ♣.♣♣ #.## ♣♣ ♣♣.♣ #..#####.# ♣.♣♣ ##....##.#♣.♣ ####.##.# h' 5 ♣.♣♣ ######.##.############ ♣♣♣♣.♣ #......@.............. .♣♣†♣♣ #.#####.###########.### ..)♣♣ #.....)># )♣♣♣ ############ .♣♣#.......# #.#h 36h ♣.♣♣♣♣.♣ #.# #.#♣.♣ ♣.♣ #.# #.#♣.♣♣ ♣♣.♣ #.# #.# ..♣♣ ♣.♣♣ #.## #.#♣ ♣♣.♣ #..#####.# ♣.♣♣ ##....##.# ♣♣.♣ ####.##.# ♣.♣♣ ######.##.#♣.♣ #.# ♣.♣♣†♣♣ #.#####.#.### ♣..)♣♣ #.....)># #.# .)♣♣♣ ############# #.# ..♣♣ #.# #.# ...♣ #.#####.# #.# ..♣♣ #.# #.# #.# %♣.♣ h[34m#.# #.# #.# ♣♣♣♣ #.# #.# #.#45ho 3hP h h l===4h h h  X3h$ h$ h% X2h& h?+ h, h- B1h- h3 h-4 hg4 B0h/5 h: hT< h< C39hO@ h_B hvC hC B8hC hH hI hI B7hCJ hZO h3R n6hS hT hT B5hvU hW hX hX B4hY h] hp_ h_ B3ha h"f hig hg :2hh hk hl hl B1hm hq hr hr B0hxs h*w P  There is an escape hatch in the floor here.hw h,x J29 _h | h̀ h) h` B8h, hƊ  h x Things that are here:  a +0 flail; a gnoll skeletonh hW I7 _h, hœ h hД ,6h h h~ hT X5h hp h h :4hL h 3h h hA B2hJ h h; h B1h h hi h B0hu h h h C19h h& hZ h B8h h h h :7h h* hK X6hR h 5h h h B4hG h ;  You see here 4 stones.h h I3 _h h h h B2h h0 hh X1h h h* X0h h h h C09hy h7 h X8h h hS h :7h h h! h" B6h# h% h& h&' ,5hM' h' h , h$- hT- B4h. hy1 h2 h2 ,3h2 hq3 h6 h7 h7 ,2h7 hd8 h: hx< h< B1h<= h@ hEA hA B0hB hGD hE hE D299hSF hH hJ h B8h h &  h Things that are here:  a rat skeleton; a hobgoblin skeletonh h% +7 hQ _h hH) R ♣.♣♣♣♣♣. ♣.♣♣.♣ ♣♣.♣ ♣♣♣♣♣.♣ h) ♣.♣♣ ♣.♣♣†♣♣ ♣.♣ ♣♣♣..)♣♣ ♣♣.♣ ♣♣..)♣♣♣ ♣♣.♣♣ ♣....♣♣ ♣÷[♣ ♣.....♣ h)  ♣@♣♣ ♣÷...♣♣ 752.8 (98.0) h5* ♣♣♣ ♣♣÷%♣.♣  ♣♣♣♣♣♣ hj* 5 hF+ h/ h1 y _There is a stone staircase leading down, spattered with blood here.h3hhbh3.8 (1.0)6 _h ........ ..>...###......# #.......# #.......÷......# ........# #.#.....#......# ........# #.......#......# #.......#).....# .#.......#......# .........)......+ ...#.÷.......# 3#@........# #.........# #.##......# ...#..........#####.....######.....#....#.....#..$.ht......#.._$You climb downwards.h)hg5.3 (2.54hhv _Level annotation: Grinder _There is a stone staircase leading up, spattered with blood here.h{s ## #.......÷ .#.#.....#...... #.......#).#.......#.........)+ ...#.÷.# #<.##...#..........#####.....#####.##6.3 (1.03 _h? h hY h~ hT$S.# #.÷......# # #.#.....#......# # #.......#......# #.......#).....# h%.#.......#......# .........)......+ ...#.÷.# #<.# #.# #.##......# ...#.... #####.....##### #.....#....#.....#..$.......#.._$h]/h64`72h@9h(;h9TP# #.÷......# # #.#.....#......# # #.......#......# #.......#).....# hTs.#.......#......# .........)......+ ...#.÷.# #<.# #.# #.##......# hT3...#... #####.....##### #.....#....hU#.....#..$.......#.._$###.#..h/^ha`81h7hh jhc4# #.÷......# # #.#.....#......# # #.#......# #.#).....# .#.......#......# .........)......+ ...#.÷.h-dT# #<.# #.# #.##......# ...#.. #####.....##### #.....#...hcd.#....####.#.hnhr`90h?yh~{h# #.#.....#......# # #.......#......#  #.#).....# .#.#......# .........)......+  ...#.÷.......#  #<..# #..# #.### ...#....#####.....#####  #.....#.... #.....#..$......#.._#.####.#....h#. .#.$h h5b6039hh+ _Found 12 gold pieces.hw P# #.......#......#  #.#).....# .#.#......# ...)......+  ...#.÷.......#  #<..# #..# #.###..#...#.....#####.....###### #.....#.....#.....#..$#......#.._#.####.#....h #. .#.$# .###+##h v18h h{ + _Found 12 gold pieces.hEh# #.#......# #.#).....# .#.#......# .)......+ hE...#.÷.# #<.# #.h5F# #.##......#..#hWF6...#.hyF#####.....##.....#.....#hFU#.....#..$..##......#.._$.#hF#.####.#....$#hF#. ..#.$...#h G# #.###+#hOhYT`27h}^h`h   )...)+h} R ...#.÷.# #<.#..##.##..##...#......########### .....$#._$h S.##........hh`36hh/h  ...)+ ...#.÷.# #<.##..###..##...#......########### .....$#._$####.#....$....#...#h h `45hI h hM? { .)+ ...#.÷.# # #<..#..#.##..##...#......########### .....$#._$####.#....$#. ..#.$.....##.##.#.hF hwI `54hlO hiR h ...#.÷.# # #<....###..##...#......########### .....#$#._$####.#....$h#. ..#.$... .#.###+## #.#........# ....#...###.##.#.. .# ###hhy!`63h'h*h\  #<....###..##...#......########### .....#$._$#.####@#....$#. #...#.$... #.#.###+## #.#........#.#h;v72h'hh .###..##...#......#####.....####### #.....#.....##..$#......#.._$#.####.#....$ #..@#.$... #.#.###+## #.#........# ....#...#.#.#h h`81hhbh  ##..##...#......#####.....####### #.....#.....##.....#..$......#.._$####.#....$ #...#.$... #.#@###+### #.#........# ....#...# ###.##.#...#hh[!`90h%hv'hM..#.#  #.###..## ...#............#####.....###### #.....#...#.....#..$......#.._$.####.#....$. #..@#.$...## #.#.###+###hdE#.#........# ....#...####.##.#...#h%hGb7029huhhqhrhyh{h0F  ##..##...#......#####.....####### #.....#.....##.....#..$......#.._$####.#....$ #...#.$... #.#@###+### #.#........# ....#...# ###.##.#...#hLhN`18h|ThWhI B...#...... #####.....####### #.....#.....#.##.....#..$..#.#......#.._$.#.#.####.#....$#.#. #...#.$...#.# #.#.###+###. #.#.@.......#.....#...#####.##.#... #.# ####.##.##.##..h h `27h h h<...#. #####.....#.##.....#.....#.###.....#..$..#.#......#.._$.#.##.####.#....$#.##. #...#.$...#.# #.#.###+###.#.#.##.....#...#.#hi####.##.#...#h#.# ###.##.# ##.##.##..hhG`36hhhDO...#. #####.....#.# #.....#.....#.###.....#..$..#..##......#.._$.#.# #.####.#....$#.##. #...#.$...#.# #.#.###+###..##.#.# hO#.....#...#.# ####.##.#...# #.# .###.# #.# .# ##.# .##.# .##.. .#hXh9[`45h`hbh/ ...#. #####.....#######.# #.....#.....#.## ##.....#..$..#..# #......#.._$.#.# #.####.#....$#.##. #...#.$...#.h80 -# #.#.###+###..# #.#.# #.....#...#.# ####.##.#...# #.##.###.# #.##h0 #.##.##.##.##....#h7 h9 `54h> h A hoL#...'hUwhv}======63hh== _As you open the door, it creaks loudly!h T #.###..## ..........##########.#  ...#.##..$..#..#.....#.._$.#.# ####.#....$#.###hl. #...#.$...#....####@###..##.#.........##.....#...#####.##.#..#.##.###.#.##h.# .#####....#hh------72hhhQ _There is an open door here.hߞh=<------hçhh M..#.#  #.###..### ..........##########.#  ...#.##$..#..#.....#.._$.#.# ####.#....$#.###h ". #...#.$@..#....# #.#.###'###..#.#.#.........##.....#...#####.##.#...###.#hD h3 g81 _hȸ h h #.##.# #.##......#..#### ...#.# #####.....#.# #.....#.....#.## ##.....#..$..#..# #......#.._$.#.# #.####.#....$#.### #. #...#.@...#.... # #.#.###'###..#. #.#.## #.....#...#.# ####.##h{?[40m.#...# #.##.###.# #.##.# .# #.##.# #  #.##.#hh%`90hhhg80.3 (219h7h)? _You now have 244 gold pieces (gained 12).hM< ..##.#  #.###..### ..........##########.#  ...#.##$..#..#.....#.._$.#.# ####$#.###. #...#.....#...# #.#.###'###..#..#.........###.....#...#.#.##.##.# #hhe1.3 (18hhhiM...#.÷ < ..##.#  #.###..### ..........####hj######.#  ...#.##$..#..#.....#.@_$.#.# ####$#.###. #...#.....#...# #.#.###'###..#.hj#.#.........##.#.##.##.# .#hhshv`27h}hAhA M.........)+ ...#.÷< ..##.#  #.###..### ..........##########.#  ...#.##hB U$..#..#.....#.._$.#.## ####$#.###. #...#.....#...# #.#.###'###..#.#.##.###.#hZJ hZM `36hS hT h )......+ ...#.÷.# .# hQ #<.# .# #.##.# #.##......#..#### ...#.# #####.....#h .# #.....#.....#.## ##.....#..@..#..# h@ #......#.._$.#.## #.####.#....$#.### #. #...#.....#.... # #.#.###'###..#. ####.## h v45h h# hp% e5.3 (24h7* h, ? _You now have 255 gold pieces (gained 11).h)......+  ...#.÷.......##.# #<..##.# #.##.# #.##......#..#### ...#.# #####.....#.# #.....#.....#.## ##.....#...@.#..# #......#.._$.#.## #.####.#....$#.### #. #...#.....#.... # #.#.###'###..#.##.#.h}## ##. hhee6.3 (13hŠhhk#.÷.......##.# #<........##.# #..##.# #.###..####...#.......#  #####.....#######.#  #.....#.....#.###.....#.....#..# hl#......#.._$@#.## #.####.#....$#.####. #...#.....#.... # #.#.###'###..#.# #.#.........## #h[l#.....#...######.##.#.# #.##.###.##.##.# .#hothv`72h|h{~hr<f  #<...###..####...#.......  ########### .....#.###.._$.#.######.#....@#.### #...#....# #.#.###'###..#.# ........## ##.##.# .##.##.# #hDhvH`81hLhRhTe9.3 (20h[hA^? _You now have 267 gold pieces (gained 12).h+  #<.##.# #.##.# #.##......#..#### ...#.# #####.....ha #.# #.....#.....#.## ##.....#.....#..#h  #......#.._$.#.##h  #.####.#...@.#.###h  #. #...#.....#....#h E # #.#.###'###..#.# #.#h n.## # #h  .....#...#.# #h& ~###.##.#...#hs  #.##.###.# #.##.# .#  #.##.# #h h5 g90.3 (109h% h=( h҅)M...#.÷<#..#.#  #.###..### ..........##########.#  ##...#..#.....#.._ ####### . #...#.....#...# #.#.###'###..#.##.#.........## #h.K.#.##.hVh`18hhChte2.3 (27hhe? _You now have 280 gold pieces (gained 13).h/; #<hv0 .##.# #.##.# #.##......#..####..........######.....#######.# #.....#.....#.###.....#.....#..# h0.#.._..#.##h0 #.####.#..@..#.### #. #...#.....#....#h!1 # #.#.###'###..#.# #.#.........## #h1 #.....#...#.# ####.##.#...# #.##.###.# #.##.# .# #.##.# #hRE3.3 (16h~~ .##..####...#.......########### .....#.###.._..#.######.#.....#.### #.....# #.#.###'###..# #.#.........## #.....#...#.# .#.#h~#.# ##.##.#hڑ45h$ ##..####...#.......########### .....#.###hy.._..#.######.#.....#.### #.....#h6 #.#.###@###..#. #.#.........## h;#.....#...#.# h[###.##.#...##.#h-#....#hh`54hhQ _There is an open door here.hا  ...#.......########### .....#.###...._..#.##h' !####.#.....#.### #.....# #.#.###'###..#. ...@....## hF #.....#...#.# ###.##.#..hc g #.##.####.h I#..#h h$ g63 _hp h hI ...#.# #####.....#.# #.....#.....#.## ##.....#.....#..# #......#.._..#.## #.####.#.....#.### #. #...#.....#....# # #.#.###'###..#.# #.#.## #hI #.....#...#.# ####.##.#...# #.##.###.# #.##.# .# #.##.# # #.##.# #....#hKOh0R`72hWh$ ...#.# #####.....#.# #.....#.....#.## ##.....#.....#..#h #......#.._..#.## #.####.#.....#.### #. #...#.....#....# # #.#.###'###..#.# #.#.## # #.....#...#.# ####.##.#...#hm #.##.###.# #.##.# .# #.##.# #h #.##.# #....#hh`81hh+hf ...#.# #####.....#.# #.....#.....#.## ##.....#.....#..# #......#.._..#.## 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##.....#.....#..#hbP hQ `81hW hY hxC ..........................'.....................h4K hPM ======90hS hLV = _As you open the door, it creaks loudly!haV.#.#### #....#.#<.......#  ..>...###......#  #.÷......#  #.#.....#......#  #.#......#  #.#).....# .#.#......####.)......@..# ...#.÷.##.# #<..##.# #...##.# #.##......#..#### ...#.............# #####.....#######.# #.....#.....#.##  ##.....#.....#..#hh------6039hh(Q _There is an open door here.hQ#.#.#### ##....#.#<.# ..>...###......# # #.÷......# # #.#.....#......# # #.#......# #.#).....#  .#.#......####  .)'..# ...#.÷.##.#h #<.##.# #.##.# #.##......#..#### ...#.hWm......# #####.....#######.# #.....#.....#.##  ##.....#.....#..#hh------18 _h3h!h} #.#.####  ##....#.#<.# . ..>...###......# .# #.......÷......# .# #.#.....#......# .# #.#......# #.#).....# .#.#......#### .)....@.'..# ...#.÷h~Y.##.# #<.##.# #.##.# #.##......#..####  ...#......#  #####.....#######.# #.....#.....#.##  ##.....#.....#..#h%h`27hmhmu  #.#.#### . ##....#.#<.#. ..>...###......#.# #.......÷......#.# #.#.....#......#.# #.#......# #.#).....# .#.#......#### .)...@..'..# ...#.÷.##.# #<.##.# #.##.# #.##......#..#### ...#......# #####.....#######.# #.....#.....#.##  ##.....#.....#..#hY~ h( `36hU ht h2 N. #.#.#### .. ##....#.#<.#. ..>...###......#.# #.÷......#.# #.#.....#......#.# #h3 .#......# #.......#).....# .#.#......#### .)..@...'..# ...#.÷.##.# #<.##.# #.##.#  #.##......#..#### ...#......# #####.....#######.# h#4  #.....#.....#.##  ##.....#.....#..#h; h? `45hvC hE hնN. #.#.####. ##....#.#<.#. ..>...###......#.# #.÷......#.# #.#.....#......#.# #.......#......# #.......#).....# .#.#......#### .).@....'..# ...#.÷.##.# #<.##.#h| #.##.#  #.##......#..#### ...#......# #####.....#######.#  #.....#.....#.##  ##.....#.....#..#hh]`54hehh4. #.#.####. ##....#.#<.#. ..>...###......#.# #.......÷......#.# #.#.....#......#.# #.......#......# #.......#).....# .#.#......#### .)@.....'..# ...#.÷.##.#h5  #<.##.# #.##.#  #.##......#..#### ...#.....# #####.....###.# #.....#..#.##  ##.....#.....#..#hA>hB`63hJhMho. #.#.####. ##....#.#<.......#. ..>...###......#.# #.......÷......#.# #.#.....#......#.# #.......#......# #.......#).....# .#.#......#### ..'..#.#.÷.##.## #<.##.# #.##.#  #.##......#..#### ...#......# #####.....####.# #.....#...#.##  ##.....#.....#..#hSvhw`72h&~hJT _You see here a +0 short sword.hcP. #.#.####hd. ##....#.#<.......#. ..>...###......#.# #.÷......#.# #.#.....#......#.# #.#......# #hdR.#).....# .#.#......#### )......'..#.#.÷.##.#.#. #<.##.# #he@.##.# #.##......#..#### ...#.......# #####.....#####.# #.....#....#.##  ##.....#.....#..#h!phmug81 _hs}hh . #.#.####. ##....#.#<.#h . ..>...###......# #.# #.......÷......#.# #.#.....#......#.# #.#......# #.#).....# .#.#......#### .)......'..#.#.÷.##.#.#.. #<.##.##. #.##.## #.##.#..#### ...#..#  #####.....#.#  #.....#.....#.## h v ##.....#.....#..# h1 h `90h& h( h(. #.#.####. ##....#.#<.......#. ..>...###......# ##.# #.÷......#  .# #.#.....#......#.# #.#......# #.#).....#.#.#......####.)......'..#.#.÷.##.#.#...#<.##.#. #...#.##.# #...#.##..#..#####.....#..##.#####.....#.##. #.....#.....#. ##.....#.....#..hP5h;b7029hx@hChX. #.#.#### [. ##....#.#<.......#. ..>...###......##.# #.÷......# .# #.#.....#......#  .# #.#......# #.#).....#.#.#......####.)......'..#hE.#.÷.##.#.#...#<.##.#.. #...#...##.#. #...#.##......#.. #.....#... #.#####.....#. #. #.....#.....#. ##.....#.....#h18h!h<A. #.#.#### .[. ##....#.#<.......#. ..>...###......##.# #.÷......# .# #.#.....#......# .# #.#......#h=r. #.#).....#.#.#......####.)......'..#.#.÷.##.#.#...#<..##.#. #...#.........##.#.. #...#.##......#..## #.....#... #.#####.....# #. #.....#.....# ##.....#.....#hGh4K`27hdRhThn  . #.#.####  .[. ##....#.#<.......#  . ..>...###......#  ####.# #.......÷......#h̫  .# #.#.....#......# ...# #.#......#.. #.#).....#h .#.#......####.)......'..#h a.#.÷.##.#h. .#...#<........##.#..#...#.........##.#hK .. #...#.##......#..#.. #.....#hg #. #.#####.....#. #.# #.....#.....h K ##.....#.....h hF `36h/ h[ hW . #.#.#### .[. ##....#.#<.# .... ..>...###......#h ####.......# #.......÷......# ........# #.#.....#......# ...# #.#......#.. #.#).....#.#.#.......)......'..h%`.#.÷.##.h?.#...#<........##..#...#hS.##.hne..#...#.##......#..h.###...#.....# #...#.#####.....h #...#.# #.....# ##.....#hh!h&`45h=/h1hv . #.#.#### .[........ ##....#.#<.# .... ..>...###......# ####.......# #.÷......# ..# #.#.....#......# .###.#......#..#.#).....#.#.#.......)......'.#.÷.##.#...#<.###.#...#.##.#...#.##......#.###...#.....#. #...#.#####..... #...#.# #....hf.# ##.....#h`54hOh<ht . #.#.#### .[.. ##....#.#<.# ... ..>...###......#h۠R ####.......# #.......÷......# .# #.#.....#......# .###.......#......##.#.......#).....##h.#.#......#.)......'#.#.÷hM.#.#...#<.hy#.#...#.$h.#...#.##......#.###...#.....#h)H.. #...#.#####....... #...#.# #.....# ##.....#h%hN`63hh<* _Found 8 gold pieces.h+  . #.#. .[..##....#.#<. h .. ..>...###...... ####.# #.......÷...... .# #.#.....#...... .###.......#......h  #.#.......#)..... #.#h .#...... #.)...... #.#.÷.h<  #.#...#<.h]  ##.#...#.h  $.#...#.##.......###...#.....#h 2. #...#.#####...... #...#.# #.....# ##.....#h<% v72h ' h( hU0 . #.#. .[.##....#.#< .# ..>...### ####.# #.÷ .# #.#.....# .###.......# #.#.......#) #h.#.# #.) #.#.÷ #.#...#< ##.#...#h, $.#...#.## ....###...#.....#. #...#.#####......! #...#.# #.....# ##.....#h)%v81h+hW.T _Found a grey potion.h .[...##....#.#<..... ....# ..>...### ####.# #.......÷ .# #.#.....#..h.###.......# #.......#.......#) #.#.......# #..) ##.÷ ##...#< ##.#...# $.#...#.##....###...#........... #...#.#####! #...#.# #....... #### ##..... .h"h%`90h<+hU-h> ..# ..>...### ####.# #.......÷ ..# #.#.....#.........###.......# #.......#.......#) #.#.......#hb?" #..) ##.÷ ##...#< ##.#...# $.#...#.##.....###...#.....h?....... #...#.#####! #...#.# #.. #### ##.  #.####h>HhJb8019hOhQh  ####.# #.......÷ ........# #.#.....#........###.......# #.......#.#) #.#.# #..) ##.÷ #hd )#...#< ##.#...#.....$.#...#.##........###...#.....#.......# #...#.######!# #...#.# ##.......# #### ###h .# ######### #.### #. #.h+ h60 `18h9 h; h8 .# #.#.....#.......###.......# #.......#.#) #.......#.# #........)h9k #.#.÷. #.#...#<....####.#...#......$.#...#.##....###...#.....##.# #...#.##### #!# #...#.# # #.......# #### ## #h:%.#  ######### #.## #.  # #hBh L`27hWMhOh .# #.#.....# .........###.# #.......#.#h= #.......#.# #.....). #....#.÷hi.$ #........#...#<.####h.#...#h..#...#.##.###...#.....##.# #...#.##### #......!# #...#.# #hs #.# #### ## #.# #.. # #.#h#{ #. #hh`36h!h): _Found 18 gold pieces.he4.3 (25hJh[> _You now have 288 gold pieces (gained 8).hY, ..###.......#. #.......#.#)#.......#.#.#.........)... #.....#.÷....$. #........#...#<.......####.......#...#............#...#.##.###...#.....#..#### #...#.#####. #......!# #...#.# #.#.# #### ##.#.# #..######### #.##  #. # # #  # h}1 hf4 e5.3 (14h? h1@ hI E #.#.#)#.......#.#..#.........).... #............#.÷....$. #........#...#<.......####.......#...#..hI q................#...#.##.###...#.....#..#### #...#.#####. #......!# #...#.# #.hJ #.# #### ##.#.# #..h!J d######### #.### hDJ d#. #.# #.heJ J #.#.hU hX `63hb] h&_ hk .#........)...........#.÷.$.....#...#<....####............#####..#.###h0 ####  .# #### # #.############ hxh`72h"h'0h(2e8.3 (21he7h9Q _n - a grey potionhr .).....#.÷.$.......#...#<....####........##h¤###..#.### ####   #### #h{ #.########## hU#. #.h"hDhhae9.3 (10hFhhE #.) .... #......#.÷ ..$.. #........#...#< .....####.......#...# ......#...#.## .###...#.....# ###.# #...#.##### #.# #...#.# # #.# #### ## #.# # hG# #. #. # # # # # hhb9009hhhI ; #.) ..... #............#.÷ ..$.. #........#...#< .....####.......#...# ......#...#.## .###...#.....# ###.# #...#.##### #.# #...#.# # #.# #### ## #.# # # #. #.  # h͋ hÎ `18h h h  #.. #............#.÷.$.. #........#...#<.####.......#...#h: ......#...#. ..###...#.....# ###.# #...#.##### #.# #...#.# #h  #.# #### ## #.# # # #. #.  #hh!`27h.h/h(  #. #...#..$.. #..#...#<.####.......#...# ......#...#. ..###...#..... ###.# #...#. #.# #...#.# h  #.# ####  #.# # # # #  #h@h>`36h'hghbTk # .. #...# ....$..# #..#...# .......####.#...# .......#...# ...###...# ###hT.# #...#. #.# #...#.# #.# ####  #.#  hT<#  hT h-\hM^`45hmchehc # ........ #.... ....$..# #........#... .......####.#... ...hd.#... ...###...# ###.# #...#. #h:dQ.# #...#.#h[d #.# #### #.# #hkhm`54htph~uh֐-#..###........ #............$..# #.........####.........#..####...#.#####.......#########hhv`63hhh{hN Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft16% 1b - Poisonous VapoursAlchemy/Air16%1  c - Summon Small MammalSummoning16%1  d - Ensorcelled HibernationHexes/Iceh24% 2  e - Call Canine FamiliarSummoning43% 3  f - Fugue of the FallenNecromancy43% 3  g - Sigil of BindingHexes43% 3  h - SwiftnessAir43% 3  i - Fulminant PrismConjuration/Alchemy52% 4  j - Iskenderun's Mystic BlastConjuration/Translocation 52% 4  k - AirstrikeAir83% 4  l - AnguishHexes/Necromancyh*83% 4  m - Cause FearHexes83% 4  n - Dimensional BullseyeHexes/Translocation83% 4  o - FireballhWConjuration/Fire 86% 5  p - Dragon's CallSummoning100% 9 4 spell levels left h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith7#.......#.... stinkchinker the Conjurer..###.... #............ Demigod........ #............ Health: 33/33 ========================....$..# #........#... Magic: 11/11 ========================.......####.......#... AC: 3Str: 8.................#... EV: 10Int: 24..........###...#... SH: 5Dex: 12###.......# #...#.## XL:  4 Next: 91% Place: Dungeon:3#@......# #...#.# Noise: ---------  Time: 3896.3 (0.0)#.......# ####-) Nothing wieldh8ed#.......#Cast: Searing Ray#########Zot (14103) _You see here a +0 short sword. _Found 8 gold pieces. _Found a grey potion. _Found 18 gold pieces. _You now have 288 gold pieces (gained 8). _n - a grey potionhH?P  Okay, then.hrAhmQD _h_... #.....#...###.......... #...............$..# #...........####................hA`#..####...#.#####.......#########hhhjl7.3 (12 _hph0rhj *M.........## # #.....####......... #.........$..# #...####..........#.....#####...#.######.......#81hBn hp hM  #.# ......##. #h. #####.........h.hd$..# #...h ####hM.......h/#h@8.....###hP&##ha#...#.#hv#.......# ####h!h%`90h;,h.hM####......# #.# ......##. . #####.....#......hڙ,$..# #...####.........#.....####h## #.......# #...#.#hrh.d900099hh0hM......>####..........# #.# ......##.. .. ####.....#.....#.$@.# #.h~####.............##.....####.......# #...#.###########h՘h`18hh~h:C .# ..> #####.......# # #.....# #.# #...........###... #.....#.#h=... #.....#.#.###.....#.#.@..# #.#.####.#...#..###...#.####h.# #...#.## #.# #...#.# #.h.# #### #.#  #hh `27heh~he3.3 (26h#h%? _You now have 306 gold pieces (gained 18).h"  .# ..> #####.# #. #hP" .# #.#.. #.....###... #.....#.#hk" .. #.....#.#h" .###.....#.#gh" S.# #.#h" G#.####h" .##h" 1...#h" -#.###...#h" s#....####.# #...#.h# 4# #h># .# #...#. g   goblin (asleep) #.# ####hg# ~ #.#  #h,  A goblin comes into view. It is wielding a +0 club.h85 [.ggh9 n==4.3 (15ha? hB ( _The goblin shouts!hO .# ..#... #####.# #... #...# #.... #..###.. #.....#.#.. #.....#.#.###.....#.#.g.# #.#.#.####.# #.# #.###...#hwO #....####.# #...# ##### #.# #...# #...# #### #...#  #hlRhY .g...h{Zi--5Searing Ray4h[hahebh/[ .# .#..... #####.......# #... #.....# #.. #....###.. #.....#.#. #.....#.#@......###.....#.#.g.# #..#.####. #. #.###... #....####.# #... ##### #.# #... @   Sigmund (polearm, wandering)h( #.......# g   goblin #.....#  #h  Sigmund the Dreaded comes into view. He is wielding a +0 scythe.hh$.@.g@)hai==63h\h^% _Sigmund shouts!h.# ..#..... #####.......# #........ #.....# #........ #....###........ #.....#.#..h[ #.....#.#..@.....###.....#..#......g.# #.#..#.h####.##.##.###...#h®#....####.# #...###### #.# #...#h#.......# ##.......# hTv  Sigmund looks at you with fury.h ******Sigmund gestures at you while chanting.hChrK7......g.hL28----72hpPhS1 _The puff of flame hits you.ho .#..... ###### #....... #.....# #.#....... #...###........ #.....#.......#..hFp^ #.....#.#..@.....###.....#.................#.......g# #.hkp#..#......@...####. #.hp....hpN#.#.###...#.hpr#....##### #...#.h/q##### #.# #...#. #.# #### g   goblin#.......#########hTq*# h&uhK|hlH@..g@   Sigmund (polearm)g   goblinhi--81hh1h....... #.....# #.#....... #...........###.... #.....#.......#...@.... #.....#.#........###.....#..........#..# #.#..#....g.....####.hJ#. #.......@.......#.#.###...#.h>#....##### #...#.###### #.# #...#.# #.h# #####.# g   goblinhF######### h,hhp E.@.g@   Sigmund (polearm)g   goblinh{--90hhhĔ . #.# #.#........ #...........###........ #.....#.#........ #.....#.#.h ...@...###.....#...#..# #.#...#.h ####.#.#.....g.#.#.###...#.#....####.# #...#.#h ##### #.# #...#.# #.#hҕ s#.# h pg   goblin##hv h h =.@.g@   Sigmund (polearm)g   goblinh b1089h hɭ h. #.# #.#.. #...........###........ #.....#.#........ #.....#.#.hA....@..###.....#...#.#.# #.#...#..#.####.h~#...##......g.#...##.###...#.h#....####.# #...#.###### #.hͳ\# #...#.# h#.# g   goblinh 3#h\hChh=@..g@   Sigmund (polearm)g   goblinhh9=---18hMhOhs. #.# #.#.. #...........###.. #.....#.#......@. #.....#.#..###.....#....#.#..# #........#...#<..#.####.#...#.#.g.#...#.#.###...#.#....####.# #...#.###### #.# #...#.# #.# #### ##.# # g   goblin# ###hSuhvh|Y.@.ghZ|@   Sigmund (polearm)g   goblinh}`27hh}. #.# #.#.. #....###.. #.....#.#.. #.....#.#.......@###.....#......#......#.÷h..# #........#...#<...#.####.#...#.#.g.h:#...#.##.###...#.....##....####.# #...#.###### #.# #...#.# ##.# #### ##.# #. g   goblin# #.#.#hlh"hTA.@.g@   Sigmund (polearm)g   goblinh`36h h h( t. #.# #.#.....#. #.###.#. #.....#.......#.#. #.....#.......#.#.###.....#.......).@.......#......#.÷....# #........#...#<...#.####.#...#.#.g.#...#.##.###...#.....#.#....####.# #...#.#####.##### #.# #...#.# #.#.# #### ##.#.# #.. g   goblin# #.# #h. ,hR6 .@.g@   Sigmund (polearm)g   goblin45h < h1> h ?. #.# #.#.....#. . #.....###.#. . #.....#.......#.#) . #.....#.......#.#. .###.....#.....). .@......#....#.÷. ....# #........#...#<. ..#.####.#...#.#.g.#...#.##.#.###...#.....#.#....####.# #...#.#####.##### #.# #...#.# #.#.# #### ##.#.# #.g   goblin# #.###. # # #h( A.@.g@   Sigmund (polearm)g   goblinh $30h6 u=54h h4 h #.# #.#.....#. #...........###.#. #.....#.......#.#). #.....#.......#.#.###.....#..).#..#.÷.@...# #..#...#<. .#.####.#...#.#.g.#...#.##.#.###...#.....#.#....####.# #...#.#####.##### #.# #...#.# #.#.# #### ##.#.# h#.g   goblin# #.####. #.hqB# #.hh hA.@.g@   Sigmund (polearm)g   goblinh!J63hOhhh #.# #.#.....#. #...........###.#. #.....#.#.......#). #.....#.#.#.###.....#.).#.#.÷.h*H# #.#...#<. #.@..####.#...#. #.g.#...#.##. #.###...#.....#. #....####.# #...#.#####. ##### #.hX# #...#.# #.#.# #### ##.h#.# #.g   goblin#h0# #.####hX#. #.hC# #.#hFhh.@....g@   Sigmund (polearm)g   goblin72hN ###### #.......÷. #...........# #.#.....#. #...........###.#.. #.....#.#.#) #.....#.##.###.....#...).#....#.÷ ..# #..#...#< ..####.#...#.... .@....g.......#...#.# .........###...#.....#. ....####.# #...#.#####. #### #.......# #...#.# #.#.......# #### #g   goblinhO#.......# #......##########.#####. #...h1Z,hU\Jg.@....@   Sigmund (polearm)g   goblinh]`81hphj .....# ..>...###. #####.# #.......÷. #...........# #.#.....#. #...........###.#.. #.....#.#.#) #.....#.##.###.....#...).#....#.÷# #....@...#...#<####g#...#....@.....#...#.#....###...#.....#. ...####.# #...#.#####.....# ### #.......# #...#.# #.....# g   goblin#.......# #### ###.......# #......###########.#hN###.#hg..@@   Sigmund (polearm)h<%g   goblin1=90h+EhMOhV .[##....#.#<.. .....hnV # ..>...###. ###### #.......÷. #.....# #.#.....#. #...........###.#..hV  #.....#.#.#)hV #.....#.##.###.....#...)hW .#.....@......#.÷# #..g.....#...#<hgW #####...#....@..........#...#.#....###...#.....#....... ..####.hW c# #...#.#####.....## g   goblin ## #.# #...#.# #.....#.#.......# ##### ##.#.......# #......#.h;[ h)` hf $g..@@   Sigmund (polearm)g   goblinhkh b2079h:r ht hG... #...........#.####.[.##....#.#<.......#  ...........# ..>...###......# . ###### #.......÷......# . #.# #.#.....#......# . #...........###.#......# . #.....#.#.#).....# . #.....#.##......# .###.....#.......)'.#...g........#.÷## #..#...#<######...#.........#@.........#...#.##....###...#.....#........ g   goblin .####.# #...#.#####.....### # #.# 33m#...#.# #.....#.#.# ##### ##.h $g..@@   Sigmund (polearm)g   goblinh"`18h*ha-hDn hn h7x hz hcX. #.#.#### .[...##....#.#<.# ...# ..>...###......#  #####.......# #.......÷......#  #.# #.#.....#......#  #.###.......#......#  #.....#.#.......#).....# hc #.....#.#.#......# ###.....#....g.)......'.#.#.÷.## #.#...#<.#####.h&dz#...#.#@.#...#.##......#.###...#.....#.g   goblin h`dX####.......# #...#.#####.....####  #.......# #...#.# #.....#.hdx#.# ##### ##.....#.hwghiht.g.@@   Sigmund (polearm)g   goblinh(u`27h"hh E. #.#.#### .[.........##....#.#<.# ....# ..>...###......#  #####.......# #.÷......#  #..# #.#.....#......#  #.###.h#......#  #.....#.......#.#).....#  #.....#.#.#......#.....#.....g.)......'.#.#.÷.##.# #.#...#<.##.####.#...#.##.@.#...#.##......#.###...#.....#.g   goblin.......# #...#.#####.....######.# #...#.# #.....#.#.# ##### ##.....#.h hhiB.g@.@   Sigmund (polearm)g   goblinhp2==36h&hl)hH . #.#.####  .[.##....#.#<.#  ....# ..>...###......# #####.......# #.......÷......# #....# #.#.....#......# #...###.#......# #.....#.......#.#).....# #.....#.#.#......# #.....#......g.)......'..##.#.÷.##.## #.#...#<........##.#####@......#...#.##.#.#...#.##......#..####...#.....#.g   goblin.# #.h I[34m..#.#####.....#  #.# #...#.# #.....#.#.# ##### ##.....#..g.@@   Sigmund (polearm)g   goblin45h h. . #.#.#### .[.##....#.#<.......# .# ..>...###......# .# #.......÷......# .# #.#.....#......# ...###.#......# .....#.......#.h #).....# .....#.#.#......#### .....#.g.h )......'..# #.#.÷.##.# # #.#...#<........##.# ####.@.....#...#.........##.# ..#...#.##......#..####...#.....#.g   goblin #.# #...#.#####.....# #.# #...#.# #.....#.....# #.h v# ##### ##.....#.....#hP h h B.g@.@   Sigmund (polearm)g   goblinh `54hb h] hc #.#.#### [.##....#.#<.......# # ..>...###......# .# #.÷......# # #.#.....#......# ###.#......# hI #.......#.#).....# #.#.#......#### #.g..@...)......'..# #.#.÷.##.# # #...@....#...#<..##.# h{####.......#...#.........##.# ...#...#.##......#..####...#.....#....g   goblin .# #...#.#####.....#. h.# #...#.# #.....#.....#. .# ##### ##.....#.....#.hh!hW+.g.@@   Sigmund (polearm)g   goblinh,`63h;7h>9hE #.#.#### .##....#.#<.......# hF# ..>...###......# .# #.÷......# # #.#.....#......# ###.#......# #.#.#).....# #.#.#......#### #.hFg..@..)......'..# #.#.÷.##.# # #....@...#...#<.##.# hG####.......#...#...##.# ...#...#.##......#..####...#.....#...# g   goblin# #...#.#####.....#.## #...#.# #.....#.....#.## ##### ##.....#.....#.hJhKhVl#.ghl@.@   Sigmund (polearm)g   goblinhn3==72hxh...###......#Health: 33/33 ======================== ##.......# #.......÷......#Magic: 11/11 ======================== .........# #.#.....#......#AC: 3Str: 8 h2.........###.......#......#EV: 10Int: 24 ...#.......#.......#).....#SH: 5Dex: 12 h2...#.......#.......#......####XL:  4 Next: 91% Place: Dungeon:3 hX3...#..........g.@..)......'..#Noise: ---------  Time: 3927.3 (0.0) ...#.....@......#.÷.......##.#-) Nothing wielded .# #........#...#<........##.#h{3Cast: Searing Ray .####.......#...#.........##.#Zot (14072) h3............#...#.##......#..#### h3+......###...#.....#.............# @   Sigmund (polearm) h3......# #...#.#####.....#######.# g   goblin ......# #...#.# #.....#.....#.# h4......# ##### ##.....#.....#.. _The goblin shouts!  h24Sigmund the Dreaded comes into view. He is wielding a +0 scythe. _Sigmund shouts!  Sigmund looks at you with fury.hS4iSigmund gestures at you while chanting. _The puff of flame hits you.h5h>hyAh c<....... #...........#.####  stinkchinker the Conjurer .........##....#.#<.......#  Demigod .........# ..>...###......#  Health: 33/33 ======================== ##.......# #.......÷......#  Magic: 9/11hc===================----- .........# #.#.....#......#  AC: 3Str: 8 .........###.......#......#  EV: 10Int: 24 ...#.......#.......#).....#  SH: 5Dex: 12 ...#.......#.......#......####  XL:  4 Next: 91% Place: Dungeon:3 h$d...#..........g*@..)......'..#  Noise: ---------  Time: 3927.3 (0.0) ...#.....@......#.÷.......##.#  -) Nothing wielded .# #........#...#<........##.#  Cast: Searing Ray .####.......#...#.........##.#  Zot (14072) ............#...#.##......#..#### ......###...#.....#.............# @   Sigmund (polearm) ......# #...#.#####.....#######.# g   goblin hi......# #...#.# #.....#.....#.# ......# ##### ##.....#.....#..Sigmund gestures at you while chanting. _The puff of flame hits you.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (74% to hit)h....... #...........#.####  stinkchinker the Conjurer .........##....#.#<.......#  Demigod .........# ..>...###......#  Health: 33/33 ======================== ##.......# #.......÷......#  Magic: 9/11===================----- .........# #.#.....#......#  AC: 3Str: 8 .........###.......#......#  EV: 10hbInt: 24 ...#.......#.......#).....#  SH: 5Dex: 12 ...#.......#.......#......####  XL:  4 Next: 91% Place: Dungeon:3 ...#..........g.@..)......'..#  Noise: ---------  Time: 3927.3 (0.0) ...#.....@......#.÷.......##.#  -) Nothing wielded .# #........#...#<........##.#  Cast: Searing Ray .####.......#...#.........##.#  Zot (14072) h............#...#.##......#..#### ......###...#.....#.............# @   Sigmund (polearm) ......# #...#.#####.....#######.# g   goblin hԟ......# #...#.# #.....#.....#.# ......# ##### ##.....#.....#..Aiming: Searing Ray (safe; 3% risk of failure)  h 8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (74% to hit)  h?You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!hjS  #....#.#<.......#  ..>...###. h #.......÷  # # #).....# ..#... ...****@..).... .....  hΩ...... .... ...#.....#..... #...#.#####..... #...#.# #..... ##### hQ0CPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (74% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin!  (Press . to maintain the ray.)h<]..)..@hC2==8.3 (1ontinue: Searing Ray1) Ray _hMhNhH .##....#.#<.......# # ..>...###......# ## #.......÷......# ..# #.#.....#......# ###.......#......# #.#.#).....# #.......#.#......#####.hwI ..)....)......'..# #......@.....#@÷.......##.# # #........#...#<..##.# ###..#...#..##.# ..........#...#.###..#######...#.....#.......#hI \# #...#.#####.....#######.# # #...#.# #.....#.....#.##h2J t # ##### ##.....#.....#..# # #......#.._..#.## h2N h5W @.@   Sigmund (polearm)hZ --9ast: Searing Ray 0) h|c hf < _You stop channelling your searing ray.h  ..>...### ##.......÷..... .#.#.....#....##....#.......#..).#.......#.###.@..)....)'........#.÷.## # #...#@.###. ....##..#######..#............. #####.....#######. ..  #######.####.#.....#.## h;h}--3069h9 h^w _There is a stone staircase leading up, spattered with blood here.hhȉhhzhzg18 _h3hTF ♣.♣♣♣ ♣♣. ♣.♣ ♣.♣ ♣♣.♣ ♣♣♣♣♣.♣ ♣.♣♣ ♣.♣♣†♣♣ h♣.♣ ♣♣♣..)♣♣ ♣♣.♣ ♣♣..)♣♣♣ ♣♣.♣♣ ♣....♣♣ ♣÷[♣ ♣.....♣2h ♣@♣♣ ♣[40m÷...♣♣ ♣♣♣ ♣♣÷%♣.♣ ♣♣♣♣♣♣  hhhg2.8 (2.57hh _You climb upwards. _There is a stone staircase leading down, spattered with blood here.h3h6510/11==4321==05987 _You start resting.hB042.8 (10.0)hh01===h%I3.8 (116h7hh% _Magic restored.h+Ihhh,5h,h  Things that are here:  a +0 leather armour; a +0 hand axe; an orc skeletonhu4 _hhhB3hthDhh@===2hkhh>hhB1hh=huX0hhhhC49hhhhFB8hhhJhsB7h>h" hP hs ,6h hL hh_X5hh/hhB4hhhfhB3hhhh:B2hhhhB1h h$h}%h%B0hy&h*h*h*-39h*h%+h,hF-hZ-B8h-hJ1h*2hY2,7hx2h2h6hR7h7B6h%8h;h<h<,5h<h=h AhAhAB4hcBhrDh Eh3EB3hEhHhJh=J,2h\Jh&KhMhNhNB1hLOhPhQhQ:0hRhVh*WhWWC29hXh[h\h ],8h$]h]h}`hjaX7hahchdhdB6hafhMhh"ihGi,5h]ihjhlhnhGn,4h\nhphshuhu,3huhvhzh6|hl|,2h~|hhhhUB1hhhYhth,0hhhKhH198hėB7hϛ,hh,6h<h:hEh(hKB5hhܪhX4hhǰhih,3hhhhX2h\hBhhB1h,hhB0hchhhh;09h]hhuhB8hhhh,7hhIhhhB6hAhhhB5hRhh@X4hh$hh9,3hNhh8hUh,2hh9hhhB1hhhhA,0hghhhDhE3999hChkhyhB8h}hhX7hhhAhwB6hhh9hB5hp h hh:4hh4h1h_B3hhhhB2hWh h;#X1h$hq(h*h*:0h,hL/h0h0C89h\2hj6%  h6You see here 4 stones.h8h59I8 _h:h=h?X7h@h@Fh>HX6hIh8LhwNhN:5hOh ShTh^UB4hZVhAYhZh9[B3h\h_hahaB2hechLehfhfB1hhhjh(kh[k,0hzkhlhnhohoC79hphrhshtB8hthvh xh=xB7h$yhzh(|ha|:6h}h3h`hB5hhDž&  hXThings that are here:  a +0 flail; a gnoll skeletonh+h+4 hЇ_hhzhLX3hVhِP  There is an escape hatch in the floor here.h@hhĒA2 _hٓhՕhgX1h%h^hڜX0hhhyY69hhh hwB8hphh˩hB7hĪhh׬h:6hkhݮhhޯB5hthhƳhB4hh:hhEB3h hκhhB2hټhjhֿh&:1hhGhphB0hhhhY59hhohh5:8hhh/B7hhXhhkX6hTh, ♣.♣♣ ♣♣.♣ #.# #.#  .♣♣ ♣.♣♣ #.## #.#  ♣♣ ♣♣.♣ #..#####.# ♣.♣♣ ##....##.# ♣♣.♣ ####.##.# ♣.♣♣ ######.##.############# ♣♣♣♣.♣ #.....................# hJ.♣♣†♣♣ #.#####.###########.### ..)♣♣ #.....)@# #.#4000.0) )♣♣♣ ############# #.# .♣♣#.......# #.# h..♣#.#####.# #.# .♣♣#.# #.# #.# ♣.♣h#.# #.# #.# ♣♣♣#.# #.# #.##.# #.#######.###h,Q#.# #...........#hh#huc _There is a stone staircase leading down here.hdhfhEmhshwr4.0)5 _h~hgu  ...#####..  .>...............  .................  ..............#. h7h\ .........#.....  #+#..)....#...5.  #.#.......#..... h]h #####..)......#.....3 h|h #..@).........#..... hh #.......#....§...... hhO#................... hho#...#............#.. h/i#.##...........###.. ...#..........##.. ## hYi #.###.....##.... ... hti #. #.....+..........  ... #hi9.You climb downwards.h@khph$6.3 (2.53 _Level annotation: Grinder, Sigmund _There is a stone staircase leading up here.hJ ...#####. .>. .. ........#. .........#. h#+#..)....#...5.# #.#.#.....# #####..)......#. #..<@.hV#. #.h#....§. #.)h #...#.#. hY#.##.###. ...#.##.. ##. #.###.....##.... ... . #. #.....+... hhn7.3 (1.02 _h h  Things that are here: _a +0 morningstar; an orc skeletonh< R ...#####. .>........ ......... .......#. .........#......# #+#..)....#...5.# h7= g#.#.#.....# #####..)......#. #..<)#. h`= `#.#....§.h=  #..). #...#.h= #. #.##..###.h=  ...#...##.. ##.h=  #.###.....##.... ... . #. #.....+.. . huA hM @   Terence (wandering)@hQ `81h[ ha ~ _Terence the Veteran comes into view. He is wielding a +0 mace.h !.>.................. .....# ...#......##+#..)5.#.#....#####..)....<).....@..#....§.......)#......#...##.##...#.##.. ###.###.....##.... ... . #..@..+..........  #.....#...@.h `90h h hb/h/Quiver which action? ([-] to clear)  a - Cast: Magic Dart h0W b - Cast: Searing Rayc - Cast: Apportation  h60d - Cast: Shock [*/%] inventory [&] all spellshW0z[!] focus mode: off|onhb h#  .>................. stinkchinker the Conjurer  ................... Demigod  ..............#... Health: 33/33 ========================  .........#......# Magic: 11/11 ========================  #+#..)....#...5.## AC: 3Str: 8  #.#.......#.....## EV: 10Int: 24  #####..)......#....... SH: 5h $ ,Dex: 12  #..<).........#....... XL:  4 Next: 92% Place: Dungeon:3  #....@..#....§........ Noise: ---------  Time: 4049.3 (0.0)  #...................). -) Nothing wielded  h$ #...#............#.... Cast: Shock  #.##...........###.... Zot (13950)  ...#..........##.. ##.. h$   #.###...@.##.... ... .. @   Terence (wandering)   #. #.....+.......... .  #.....#..........  You climb downwards. _Level annotation: Grinder, Sigmund _There is a stone staircase leading up here.  h% Things that are here: _a +0 morningstar; an orc skeleton _Terence the Veteran comes into view. He is wielding a +0 mace.hB1 h9 h; h1  .>................. stinkchinker the Conjurer ................... Demigod ..............#... Health: 33/33 ======================== .........#......# Magic: 10/11 =====================--- h1 #+#..)....#...5.## AC: 3Str: 8 #.#.......#.....## EV: 10Int: 24h2  h42 #####..)......#....... SH: 5Dex: 12 hb3 #..<).........#....... XL:  4 Next: 92% Place: Dungeon:3 #....@..#....§........ Noise: ---------  Time: 4049.3 (0.0) #....*..............). -) Nothing wielded #...#*...........#.... Cast: Shock #.##..*........###.... Zot (13950)  ...#...*......##.. ##.. #.###...@.##.... ... .. @   Terence (wandering) #. #.....+.......... .h3 s #.....#.......... h3 z _Terence the Veteran comes into view. He is wielding a +0 mace.h3 Aiming: Shock (safe; 6% risk of failure)  h3 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh3 Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (wandering, hasn'tnoticed you, 75% to hit)h9 hȽ9.>................. stinkchinker the Conjurer  ................... Demigod  h..............#... Health: 33/33 ========================  h.........#......# Magic: 10/11 =====================---  #+#..)....#...5.## AC: 3h>Str: 8  #.#.......#.....## EV: 10Int: 24 hƾ- #####..)......#....... SH: 5Dex: 12  #..<).........#....... XL:  4 Next: 92% Place: Dungeon:3  #....@..#....§........ Noise: ---------  Time: 4049.3 (0.0)  h#....*..............). -) Nothing wielded  #...#*...........#.... Cast: Shock  #.##..*........###.... Zot (13950)  ...#...*......##.. ##..   #.###...*.##.... ... .. @   Terence ha  #. #....*+.......... .  #....*#..........  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (wandering, hasn'tnoticed you, 75% to hit)  The zap hits Terence but does no damage.  Terence shouts!hG h {...@....hx===50.3 (149 _h'hhB  .>................. stinkchinker the Conjurer ................... Demigod ..............#... Health: 33/33 ======================== .........#......# Magic: 9/11===================----- #+#..)....#...5.## AC: 3Str: 8 #.#.......#.....## EV: 10Int: 24 h 5#####..)......#....... SH: 5Dex: 12 #..<).........#....... XL:  4 Next: 92% Place: Dungeon:3 #....@..#....§........ Noise: ===------  Time: 4050.3 (0.0) #....*..............). -) Nothing wielded #...#*...........#.... Cast: Shock #.##.*.........###.... Zot (13949)  ...#..@.......##.. ##.. hc #.###.....##.... ... .. @   Terence #. #.....+.......... . h Q#.....#.......... The zap hits Terence but does no damage. _Terence shouts!  Aiming: Shock (safe; 6% risk of failure)  h TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (75% to hit)hz  .>................. stinkchinker the Conjurer  ................... Demigod  ..............#... Health: 33/33 ========================  .........#......# Magic: 9/11===================-----  #+#..)....#...5.## AC: 3hF{ Str: 8  #.#.......#.....## EV: 10Int: 24  #####..)......#....... SH: 5Dex: 12  #..<).........#....... XL:  4 Next: 92% Place: Dungeon:3  #....@..#....§........ Noise: ===------  Time: 4050.3 (0.0)  #....*..............). -) Nothing wielded  #...#*...........#.... Cast: Shock  #.##.*.........###.... Zot (13949)  ...#..*.......##.. ##..   #.###.h{ .*..##.... ... .. @   Terence   #. #..*..+.......... .  #..*..#..........  The zap hits Terence but does no damage. _Terence shouts!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (75% to hit)h \ _Terence shouts!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (75% to hit)  The zap hits Terence but does no damage.h).h.h@h.h].h.h .hhU--h1.3 (1h$8h.h; h5# h#h#O_Terence screams, "I want to be left alone!"h$h m  ...#####  .>....... ..... ............#..  .........#......  #+#..)....#...5.  #.#h> .#.....#  #####..)......#  #..<@.........#  ##....§......  #.......) hl  #...#...#  #.##.@h ...###.  ...#..........##.. ##hƓ 4  #.###.....##....   #. #.....+h+ N. #.....#..........h h7 @@.h ---27h hV  Things that are here: _a +0 morningstar; an orc skeletonhm   ...#####  .>  .  ........#hx  .........#  #+#..)....#...5.  #.#.#.....  #####..)......#  #..@).#  #.#....§  #.hԀJ  #...#@.#  #.##.###  ...#.##.. ##  #.###.....##.... h.  #. #.....+...   #.....#.hh͊@@.hʐ-36 _h:ha _There is a stone staircase leading up here.h:{ h| Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onhThc ...#####.. stinkchinker the Conjurer .>............... Demigod ................. Health: 33/33 ======================== ..............#. Magic: 9/11===================----- .........#..... AC: 3hdStr: 8 #+#..)....#...5. EV: 10Int: 24 #.#.......#..... SH: 5Dex: 12 #####..)......#..... XL:  4 Next: 92% Place: Dungeon:3 #..@).........#..... Noise: ---------  Time: 4053.3 (0.0) hd#.......#....§...... -) Nothing wielded #...@............... Cast: Searing Ray he2#...#............#.. Zot (13946)  #.##...........###.. h:e...#..........##.. ## @   Terence  #.###.....##.... ... hge #. #.....+.......... #.....#..........Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (75% to hit)  The zap hits Terence but does no damage. _Terence screams, "I want to be left alone!"Things that are here: het_a +0 morningstar; an orc skeleton _There is a stone staircase leading up here.h^ghrh?thw L ...#####.. stinkchinker the Conjurer .>............... Demigod ................. Health: 33/33 ======================== ..............#. Magic: 7/11===============--------- .........#..... AC: 3Str: 8 #+#..)....#...5. EV: 10Int: 24 #.#.......#..... SH: 5Dex: 12 h #####..)......#..... XL:  4 Next: 92% Place: Dungeon:3 #..@).........#..... Noise: ---------  Time: 4053.3 (0.0) #...*...#....§...... -) Nothing wielded #...@............... Cast: Searing Ray #...#............#.. Zot (13946)  #.##...........###.. ...#..........##.. ## @   Terence #.###.....##.... ...  #. #.....+..........  #.....#.......... _a +0 morningstar; an orc skeleton _There is a stone staircase leading up here.  Aiming: Searing Ray (safe; 3% risk of failure)  h TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit)h  ...#####.. stinkchinker the Conjurer .>............... Demigod ................. Health: 33/33 ======================== ..............#. Magic: 7/11===============--------- .........#..... AC: 3Str: 8 #+#..)....#...5. EV: 10Int: 24 #.#.......#..... SH: 5Dex: 12 #####..)......#..... XL:  4 Next: 92% Place: Dungeon:3 hZ #..@).........#..... Noise: ---------  Time: 4053.3 (0.0) #...*...#....§...... -) Nothing wielded #...*............... Cast: Searing Ray #...#*...........#.. Zot (13946)  #.##.*.........###.. ...#..........##.. ## @   Terence  #.###.....##.... ...  #. #.....+.......... #.....#..........Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action,  =0m( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit)  You focus your ray upon Terence. The searing ray hits Terence.  Terence is lightly wounded.h @Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit)  You focus your ray upon Terence. The sray hits Terence.  Terence is lightly wounded.  (Press . to maintain the ray.)hy P@....hc! ==4.3 (1ontinue: Searing Ray5) Ray _hv& h( h\ *** The searing ray hits Terence!h6a @..  Terence is heavily wounded.Terence screams, "I hate armataurs! They have no honour!"6--54+ h[dhg1 _You block Terence's attack.hK *** The searing ray hits Terence.h5 @..  Terence is severely wounded.h65-----63++ hChFP _Terence barely misses you.h *** The searing ray hits Terence.h @.. Terence is almost dead.You finish channelling your searing ray.ĥ 4-----7ast2) hى hV P _Terence barely misses you.h"P ...#####.. stinkchinker the Conjurer .>............... Demigod ................. Health: 33/33 ======================== ..............#. Magic: 2/11====-------------------- .........#..... AC: 3Str: 8 #+#..)....#...5. EV: 10Int: 24 #.#.......#..... SH: 5Dex: 12 #####..)......#..... XL:  4 Next: 92% Place: Dungeon:3 h#s#..@).........#..... Noise: ==-------  Time: 4057.3 (0.0) #..@....#....§...... -) Nothing wielded #................... Cast: Searing Ray #...#............#.. Zot (13942)  #.##...........###.. ...#..........##.. ## @   Terence #.###.....##.... ...  #. #.....+..........  #.....#.......... _Terence barely misses you.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineh#Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,82% to hit)hD ...#####.. stinkchinker the Conjurer .>............... Demigod ................. Health: 33/33 ======================== ..............#. Magic: 2/11====-------------------- .........#..... AC: 3Str: 8 #+#..)....#...5. EV: 10Int: 24 h{I#.#.......#..... SH: 5Dex: 12 #####..)......#..... XL:  4 Next: 92% Place: Dungeon:3 #..@).........#..... Noise: ==-------  Time: 4057.3 (0.0) #..@....#....§...... -) Nothing wielded #................... Cast: Searing Ray #...#............#.. Zot (13942)  h!#.##...........###.. ...#..........##.. ## @   Terence  #.###.....##.... ...  #. #.....+.......... hQ#.....#..........Shift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,ht82% to hit)  You miscast Searing Ray.  You are very lightly contaminated with residual magic.  Nothing appears to happen.hu3==-8.3 (11) Contam hhl}  Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,82% to hit)  You miscast Searing Ray.are very lightly contaminated with residual magic.  Nothing appears to happen. _Terence completely misses you.hLPhQ25------=90hXXh[6 _Terence hits you with a +0 mace!hY/  ...#####.. stinkchinker the Conjurer .>............... Demigod ................. Health: 25/33 ==================------ ..............#. Magic: 1/11==---------------------- .........#..... AC: 3Str: 8 #+#..)....#...5. EV: 10Int: 24 #.#.......#..... SH: 5Dex: 12 #####..)......#..... XL:  4 Next: 92% Place: Dungeon:3 #..@).........#..... Noise: ==-------  Time: 4059.3 (0.0) #..@....#....§...... -) Nothing wielded #................... Cast: Searing Ray #...# 3 om............#.. Zot (13940) Contam  #.##...........###.. ...#..........##.. ## @   Terence #.###.....##.... ...  #. #.....+..........  #.....#.......... _Terence hits you with a +0 mace!  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,82% to hit)hۑ F ...#####.. stinkchinker the Conjurer .>............... Demigod ................. Health: 25/33 ==================------ ..............#. Magic: 1/11==---------------------- .........#..... AC: 3Str: 8 #+#..)....#...5. EV: 10Int: 24 #.#.......#..... SH: 5Dex: 12 #####..)......#..... XL:  4 Next: 92% Place: Dungeon:3 h #..@).........#..... Noise: ==-------  Time: 4059.3 (0.0) #..@....#....§...... -) Nothing wielded #................... Cast: Searing Ray #...#............#.. Zot (13940) Contam  #.##...........###.. ...#..........##.. ## @   Terence #.###.....##.... ...  #. #.....+..........  #.....#.......... Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,82% to hit)  You focus your ray upon Terence. The searing ray hits Terence.  You kill Terence!h~ M .>   ...... #+#..). #.#.... ... ... #..*....#.. #..*....... #..*#...... ... ...#........  #.###.....##.... h#  #. #.....+ hp#)..  Shift-Dir - straight line  Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,82% to hit)  You focus your ray upon Terence. The searing ray hits Terence.  You kill Terence!  (Press . to maintain the ray.)h$h,( ...#####.. stinkchinker the Conjurer .>............... Demigod ................. Health: 25/33 ==================------ ..............#. Magic: 1/11==---------------------- .........#..... AC: 3h-Str: 8 #+#..)....#...5. EV: 10Int: 24 #.#.......#..... SH: 5Dex: 12 #####..)......#..... XL:  4 Next: 123% Place: Dungeon:3 h-#..@).........#..... Noise: ==-------  Time: 4060.3 (1.0) #..)....#....§...... -) Nothing wielded h.|#................... Continue: Searing Ray #...#............#.. Zot (13939) Contam Ray h.| #.##...........###.. ...#..........##.. ##  #.###.....##.... ...  #. #.....+..........h.] #.....#..........Shift-Dir - straight lineAim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded,82% to hit)  You focus your ray upon Terence. The searing ray hits Terence.  You kill Terence! h /g_(Press . to maintain the ray.)h/e  You have reached level 5!h8/  --more--hr @9/3825% h hج 4 _hޅ 3h h E--1h* uast: Searing Ray 8hb h  ♣.♣♣ ♣♣.♣ #.# #.# .♣♣ ♣.♣♣ #.## #.# ♣♣ ♣♣.♣ #..#####.#  ♣.♣♣ ##....##.#  ♣♣.♣ ####.##.#  ♣.♣♣ ######.##.############# ♣♣♣♣.♣ #.....................# .♣♣†♣♣ #.#####.###########.### 2 ..)♣♣ #.....)@# #.# )♣♣♣ ############# #.# .♣♣ #.......# #.# ..♣ #.#####.# #.#[39;hԩ >49m .♣♣ #.# #.# #.# ♣.♣  #.# #.# # ♣♣♣ #.# #.# #.# #.# #.#######.### #.# #..# _You stop channelling your searing ray.--he h% g2.8 (2.57h h } _You climb upwards. _There is a stone staircase leading down here.hՄ3hhChew306hhf 40 _You start resting.hG5) h#hK _Your magical contamination has completely faded away.h3hh؆hHo2==4h1=3hٌX2hhhB1hhؒU==0hhh"h2==29hhԖX8hQh!X7hha73hN==6hhhp3=5h@hX4hkh#X3hh;hU==2h$h 4=1hhbX0hҡh8hz4==19hwhX8hhbi5==h:7hhX6hhZk==5h1hX4hdhhбp6=3hhX2hh5==1hOh͸X0hƹhh-q7=09hhX8h!hhU==7hh_ _You start resting.h^0928.0)h8==3.8 (296hh" _HP restored.h2J546==3=2h610h 7h8m==899h9h;h=;B8h<h=h=:7h>h?h@B6h@hhG%7hjN==5hhhB4h hh?B3h hhB2hht h N==1h h h B0h hh;89hVh8==8hGhh:7h*h>h:6h8hh1B5hhR h %==h 04h[!h"h",3h#h#h %hI%,2h_%h7&h'X1h(hX*9==0h?+h,h;-C79h-.h/h!0B8h0h3n7h4h4h4N==6h5h;7hu7,5h7hM8h9h::4h:h;h*<B3h/=hN>h>n10/12==2h>h?h?B1hJ@h@h(AB0hAh;Bh`BC69hBh{ChCU==8hDhDhDB7hQEhFhBF:6hFhUGhzG71==hG:5h HhuIhI:4h_JhKhLB3h\LhhMhMB2hNhOhFP%==hiP01hQh7SX0hShUhUC59hVh0XhkX:8hXh&__ _You start resting.he.141.8 (48hJg#2hg\==2.8 (497hghlhn% _Magic restored.hIxhyhhKhk3.8 (1.0)6h5hq/  ...#####..  .>...............  ................. hq ..............#.  .........#.....  #+#..)....#...5.  #.#.......#..... h#r #####..)......#.....3hHr  #..@).........#..... hlr #..[....#....§...... hr#................... #...#............#.. hrt#.##...........###.. hr...#..........##.. ## hs #.###.....##.... ... h(s #. #.....+..........  #.....#hTs9.You climb downwards.ht:==h }hig5.3 (2.54hh _Level annotation: Grinder, Sigmund _There is a stone staircase leading up here.hk .>.............. ......... ...# ......#..... #+#..)....#...5.# #.#.......#.....# #####..)#. hC#..<).........#. #..[@...#....§.. #...................) #...## #.##..###. ...#..##.. ## #.###.....##.... ... . #. #.....+.......hn # #.....#h}hn6.3 (1.03 _hhhN  .>  ........  .......#  .........#  #+#..)....#...5.  #.#.#.....  #####..)......#  #..<).#  #..@....#....§  #.  #...#.#  #.##.###  ...#....##.. ##  #.###.....##.... .  #. #.....+...  # #.....#. hhh`72h6hm  Things that are here: _a +0 scale mail; a +0 macehN .>. ......... .......#. .........#. #+#..)....#...5.# h#.#.#.....# #####..)......#. #..<).#. #..[@...#....§. #.) #...#.#. #.##.###. ...#....##.. ##. #.###.....##.... ... . #. #.....+... # #.. hh[g81 _hBhmhGM ...#####>..............................# ........+#..)5 #.#.#hH=####..)<@.........#[....#....§.....)..#.. #.##...........###....#.#...#hThW`90h^hVc+  Things that are here: hci_a +0 morningstar; an orc skeletonhM  ...#####. .>........ ......... .......#. .........#......# #+#..)....#...5.# #.#.#.....# #####..)......#. #..<)#. hO %#..[....#....§. #..). #...#.#. #.##..###. ...#...##.. ##. #.###.....##.... ... . #. #.....+.. . hX ht\ i5049 _hh h;j hRM ... ...#####>..............................#... ........+#..)5 #.#.#######@.)<).........#[....#....§..hʙ...)  #...#............#..... # #. #.....+.... hh`18hݫhDh~FM . ... ...#####>..........................#... .........#......+#..)....#...5 #@#......#######..)#..<).........#hYG\#..[....#....§.  #...................).#.. ...###.....##...h]PhR`27h1Yh5[h )#...?.##....#.............>....................'h h `36h5 h> _You open the door. _Found a scroll labelled ACEOGOU AMEITE.h #...?.##..... #............#####h{ ...>............. ........... ...............# ..........#......##'#..)....#...5.#.#.......#....#####@.).......#..<)...h֟#..[....#....§.#.............)hbm#....h-.###.....##...   #. #.....+.......... . hhg45 _h h%hB #............##### ...>.............. .......... .........# ..........#......## hC#'#..)....#...5.## #.#.......#.....# #####..)#........ #..<).@.......#. #..[....#....>.. #...................) #...#.....#.... hC#.##.....###. ...#..hC^##.. ##...h4D #.###.....##.... ... ...hTD #. #.....+....... # #.....#.hrD hCMheQ`54h[hG]hA ...>..... ...... .....# .#......## #'#..)....#...5.###. #.#.......#.....###. #####..)#......... #..<).........#. #..[...@#....>.. #...................) #...#......#.... #.##....###.hB ...#..##.. ## #.###.....##........ . #. #.....+......... # #.....#....hMhQ`63hYh[hz s .   .......#   .........#......##   #'#..)....#...5.###.   #.#.......#.....###.   #####..)......#.........   #..<).........#. #..[....#....>..h  #.......@...........) #...##....   #.##..###.   ...#..##.. ##   #.###.....##........ hA K.... #. #.....+.... # #.....#..hk U.. ...... . h: hR `72h h h_ . ...............#. ..........#......##. #'#..)....#...5.###. #.#.......#.....###. #####..)......#. #..<).........#. #..[....#....>. #.). #...#.#. #.##.###. ...#.##.. ##. #.###.....##........ .... . #. #.....+.......... .. .  # #hK`D.....#.. .  ...... ..  . h;ihm`81hthvhF.......#....#......##.#'#..)....#...5.###.#.#.#.....###.#####..)......#...#..<).........#.#..[....#....>.##.).....##...#.hbG}#.#.##.###....#.##...##.#.###.....##........ .... .#. #.....+.......... .. .# #.....#.......... ....... .. .[.hQh:U`90h^h`hde.......#....#......##....##'#..)....#...5.###.#.#.#.....###.#####..)......#...#..<)...#.#..[....#....>.##.).....# #...#.#.#.##.###....#.##...##.h-#.###.....##......... .... .#. #.....+.......... .. .# #.....#.......... .......#.. .[..hh0b6039hhhm 5.......#.#...#......##....##'#..)....#.....###.#.#.#.....###.#####..)......#..#..<)..#.##..[....#....>.##.).....# ##...#.#.##.##.###....#.##...##.#.###.....##......... .... .h #. #.....+........... .. .# #.....#.................#........... .[..h h `18h h  h*.....#..#.#......##....##'#..)....#.....###.#.#.#.....###.#####..)......#..#..<).#.#.#..[....#....>.###.#.).....# #.#...#.#.#. h#.##.###....#.##...##.#.###.....##......... .... .#. #.....+........... .. .# #.....#........... . h......#........... .[.. hQ# hW'`27 h/ h)1 h ......#.#.#......##....##'#..)....#.....###.#.#.#.....###.#####..)......#.#..<).#.#.#..[....#....>.###.#.).....# #.#...#.#.#.#.##. hv###....  ...#.##...##. #.###.....##......... .... . #. #.....+........... .. . # #.....#........... .......#........... .[.. h h`36 h h h.B........#.........###....#......##....##'#..)....#.....###.#.#.......#.....###.#####..)......#.  #..<).#.#.#..[....#....>.###.#. hB).....# #.#...#.#.#.#.##.###.... ...#.##...##... .###.....##......... .... .  hB-. #.....+........... .. .  #.....#........... . hB......#........... .[.. hL h~P`45 hX hZ hy X................#.........###...........#......##....#####'#'#..)....#.....###.#.#.......#.....###. #####..)......#. #..<).#.#. #..[....#....>.###. #.).....# #. #...#.#.#. #.##.###...#.##...##... ###.....##......... .... .  #.....+.... hz  ... .#.....#... . .......#... .[.. hτ  hч `54 h"  h  h{ z......#.........###..#..........#......##....#####'##'#..)....#.....###..#.#.......#.....###...)......#. ..<).#.#. ..[....#....>.###. .).....# #.  h ...#.#.#. .##.###..#. h ##...##......##... ......#.....+... h  .....##.....#.. ..........#. h8 b ....[.. hz(  h%1 v63 h13  h ......#.........###..#.#......##....#####'##'#..)....#.....###..##.#.......#.....###...)......#.<).#.#.....# .[....#....>.###.....#).....# #.....##.#.#. ##.###.  hI#.##...##......##......... . #.....+...........#.# #.....#..... .. ......#........... .....[.. h  h$`72 hr, h. h' .....#.........###..##..#......##....#####'##'#..)....#.....###..##.#.#.....###.#..)......#. <).#.#.....#. [....#....>.###.....#.).....# #.....#. .#.#.#. #.###. .##...##. .....##......... . .....+...........#.# .....#........... . #........... .....[..81 h3 h....#.........###..##. .#......##....#####'###. #'#..)....#.....###.##. #.#.#.....###.# #..)......#.# ).#.#.....#. ....#....>.###.....#. hw.....# #.....#. #.#.#. ..###.##...##.##...........+...........#.##........... . ##........... .....[.#.# hӝ h=`90 hA hѬ _You see here a +2 short sword of protection. h hWield which item (- for none)?  - - Unarmed (current attack) Inventory Items  hHand Weapons (go to first with ))  l - a +1 halberd of freezing Floor Items ([,] to select) Hand Weapons a +2 short sword of protection[?] describe selected  h[!] equip|wield|wear|put on[tab] equip|unequip h@ hlG hO................................. stinkchinker the Conjurer ..............#.........###..##.. Demigod ..........#......##....#####'###. Health: 38/38 ======================== #'#..)....#.....###...........##. Magic: 12/12 ======================== #.#.......#.....###............## AC: 3Str: 8 #..)......#.....................# EV: 10 hPInt: 24 ).........#.............#.....#.. SH: 5Dex: 12 ....#....>............###.....#.. XL:  5 Next: 12% Place: Dungeon:3 ................@.....# #.....#.. Noise: ---------  Time: 4169.3 (0.0) #............#..........#........ -) Nothing wielded ...........###................... Cast: Searing Ray .........##...##................. Zot (13830) ....##........................... ....+...........#............####  ....#........... ............. #  ....#........... .....[.........# ...........#[ hP40m  _a +0 scale mail; a +0 mace  Things that are here: _a +0 morningstar; an orc skeleton _You open the door. _Found a scroll labelled ACEOGOU AMEITE. _You see here a +2 short sword of protection. haZ[  Your +2 short sword of protection hums with potential! hy]+8 (0.5 h][o) +2 short sword (protect) hb hdA _o - a +2 short sword of protection (weapon) h +.....#.........###..##  .#......##....#####'###  #'#..)....#.....###.##  #.#.#.....###. ##..)......#. <).#.#.....# [....#....>.###.....#.# #.....# .#.#.# #..###.##...##.##...........+...........#..#........... . .#........... .....[. . hn  h i70.8 (1.029 h  hi  h%   .....#.........###..## .#......##....#####' #'#..)....#.....###.. #.#.#.....###. h #..)......# .<).# hȮ .#.....# .[....#....>.###.....# h .# #.....# ..#.# h .# ## h? .### #.##...##  hw #.....##.......... #.....+...........#. #.....#...........  h . h .#........... .....[  h `18 h  h  h-  .....#.........###..  h-.#......##....#####' #'#..)....#.....###.. #.#.......#.....####..)......#.<).#.#..... ..[....#....>.###......# #......#.#.# .##.### .#.##...###.....##..........  #.....+...........#.  #.....#..... . h{..  ......#........... .....[  h: h;`27 h!D hG h|  .....#.........###.. ..........#......##....#####' #'#..)....#.....###. #.#.......#.....####..)......# #..<).#.# #..[....#....>.### #.# # #...#.#.# #.##.###. ..#.##...###.....##.... #.....+...#.. #.....#.. .. ......#. .....[  hڌ h֏`36 hL hI h  ...............#.........### ..........#......##....##### #'#..)....#.....### #.#.......#.....###  #####..)......#  #..<).#.#  #..[....#....>.###  #.# #  #...#.#.#  #.##.###...#.##...##.. .###.....##...... . #.....+....#.. #.....#... .. ......#... .....[ 45 hr  .......#.........### ...#......##.... #'#..)....#.....### #.#.......#.....### #####..)......# #..<).#.# #..[....#....>.### #.# # #...#.#.# #.##.###...  ...#.##...##.. #.###.....##...... #. #.....+...........# # #.....#...........  ......#........... .....[ 54 h hh9   .....#. .#......##.... #'#..)....#.....### #.#.#.....### #####..)......# #..<).#.# #..[....#....>.### #.# # #...#.#.# #.##.###... ...#.##...##  #.###.....##.......  #. #.....+...........#  h: ] # #.....#...........  ......#........... .....[  h.C  hG `63 hO  hQ  h >  ....#. h '. .#......##.... #'#..)....#.....### #.#.#.....### #####..)......#. #..<).#.# #..[....#....>.### #.# # #...#.#.# #.##.### ...#.##...## #.###.....##........  #. #.....+...........# h ] # #.....#...........  ......#........... .....[  h  h `72 h  h  h>  ......#. ...#......##.... #'#..)....#.....### #.#.#.....### #####..)......#. #..<)..#. #..[....#....> hw>. #.#  #...#.#. #.##.### ...#.##...## #.###.....##......... #. #.....+...........# h> # #.....#...........  ......#........... .....[ hh`81hhh  ......# ...#......##.... #'#..)....#.....### #.#.#.....### #####..)......#.. #..<)...#hQ #..[....#....>. #.# #...#.# #.##.### ...#.##...## #.###.....##...... #. #.....+...........#hh # #.....#...........  ......#..... .....[ hh͘`90hzhNhS  ......# ...#......## #'#..)....#.....###hM #.#.#.....### #####..)......#.. #..<).........# #..[....#....>. #. #...#.# #.##.### ...#.##...## #.###.....##...... #. #.....+...........# # #.....#...........  ......#..... ..... hYhgb8019hhh% K   h a ...............#   ..........#......##   #'#..)....#.....###   #.#.......#.....### h7   #####..)......#   #..<).........#   #..[....#....> h   #   #...#.#   #.##.### h   ...#.##...##   #.###.....##......   #. #.....+...........#.... h.   # #.....#..    ......#.. hu 4  h hS `18h5 h h0     ......#   ..........#......##  h  #'#..)....#.....###   #.#.......#.....###   #####..)......#  #..<).........# h = #..[....#....>  #  #...#.#  hO  #.##.###   ...#.##...##  h   #.###.....##.....  #. #.....+..#   # #.....#... hL   ......#...  h h `27h1 h h    .........#  ..........#......##  #'#..)....#.....###  #.#.......#.....###  #####..)......#  #..<).........#  #..[....#....>  #  #...#h#.#  #.##.###  ...#.##...##  #.###.....##  #. #.....+..#  # #.....#...   ......#....  h7hQ`36h"h$hF    ....#  ..h/GG.#......  #'#..)....#.....  #.#.#.....  #####..)......#  #..<).........# hgG, #..[....#....>  #  #...#hGJ.#  #.##.###  ...#.##...##  #.###.....##hG  #. #.....+...#hH  # #.....#....  h&H ......#.....  hShX`45h`hahM...>................#..........'#..) #.#.######..)....<).........#[.@..#....>....#.. #.##..###.. h ...#..........##...##...### #. #. . ......# hh`54h$h&h\o M#....#####...>.....................#..........'#..) #.#.######..)<)@........#ho [....#....>..........#..  #.##...........###..... hQp p###.. #.....#....h} h `63h hA h M?.##..... ...#............#####...>................................#..........'#..) #.#.##h #####@.)<).........#[....#....>..  #...#............#.....h #h L#. #.....+....h h J72h h hv" hJM.#...?.##..... ...#............#####...>........................................#.............'#..)... #@#......#######..)#..<).........##..[....#....>  #.....................#.. ...###.....##...h=h8h$1hvhקhh M#.# ..... .?.##..... ...#............######...>........#..................................#...#..........) #.#......######..).....<).........#  #..[....#....>........h.... ....#....#.........h90hQ _There is an open door here.hOM?#+#.# .?.##..... ....#####>#..#.......#...hH#.@........##'#..)... #.#......######..).....  #..<).........#.......#....h ...........##.......hKhb9009huhTd _Found a scroll labelled UDDOMU KAIL.hLM#.. ?#+# .#.# .?.##..... ....#####>.#.......#...####.......##'#..) #.#..##  #####..)......#......... hY.#......#....hh`18hQhh* jM  ## #.. .?#+# .#.# h [.?.##..... ....#####>........#...####......h .##'#..)  h o#.#.......#.....##hӆ -#.........h hf h `27h h hcM   ##. ..#.. ..?#+# ..#.# ..... .?.##..... ....#####>.hi.......#...####.......  ##'#..)....#.....##.....#....hhb`36h!+hQM   ##. ...#.. ....?#+# ....#.# ..... .?.##..... ....#####>........#...  ####..........#......#........hZh_`45hQhhjhGM   ## #.. ....?#+# .....#.# ..... .?@##..... ....#####>.  hG#.................#...#..).....hRhOU`54h_hbhL  #. #. #.  ##. ...  hO ##.. ....   #..?#+# .....   #...#.# .....   #...@.##..... h  #.#####  #...> hv #  #.#hU  ####.#...... h ##'#..)....#..... hg #.#.#..... hAa #####..)......#hh`63hWh,{7.8 (22h0hy3d _p - a scroll labelled ACEOGOU AMEITEh q   #...(  #...  #...  ##.. ...   ##... ....   #..?#+# .....   #...#.# .....   #..@..##.....   #.#####  #...>  #  #.#  ####.#  ##'#..)....#.....  #.#.#.....  #####..)......#hy e8.8 (11hq C _Found 3 poisoned darts.h h!>M#######h4"<(..hM# ..h#: #.... h.$1 ##... hv$/#... h$;?#+#h$3#.# h8%.hv%H##..... ...h%6.........#####h%$>h6& hp&h&F#...................h& h,' .#....hb'hs2h<5`90hk<h8>hRbM #######(..#..# #......##  ##........#.........+#.# ..##..... ............#####h͕ #...>.................. ...#'#..).hhd200799hhîhwe1.8 (28hhɺm _g - 2 scrolls labelled UDDOMU KAIL (gained 1)h2M ######(  ##  ####.@.......+##...#.# ..##..... ... #............#####... ....####......h<h?e2.8 (17hEh$GhG F    #h5H   #...(..#  hXH W#......#  hzH #......##. ##.hH u . ##. .hH  hH \#...#+##..... . #...#.# ..... .h I } #.....##..... .h+I Q #.....hMI )#####. hnI x#...>.. hI #...... #.......hI <#. ####.hI #.hQ hwT &3hT :6hZ hR\ h-f    #  #...(..#  #......#  #......##. ##. . ##. . #...#+##..... . #...#.# ..... . #.....##..... . #....#####. #...>. #.... #....#. ####.#......#hQ6hj9`45h?h@hXh$[h/`hahk '#.#..#....>............h hX `54h h< ( _You open the door.hEj    #  #...(..#  #......# # #......##. ##.. ##.. #...#'##....... #...#.# ....... #.....##...... . #............#####. #...>......... #............. #........#. ####.#......#hZh`63hz!h#h    #  #...(..#  #......# ## #......##.hi ##. ##. #...#'##. #...#.# .. #.....##........ #............#####. #...>........ h #............. #.................#. ####.#......##.hӍhw`72hhhɸ    #  #...(..#  #......# # #......##. h6m##. ##. #...#'##.#   #...#.##.#   h[#.....##. #............#####.  h~w #...>....h].   #........h¹I #........#.  hY ####.#......##.hhu`81hhh ##  #...(..#  hFt#......# ## #......##. ##. ##. #...#'##.#. #...#.##.#. #.....##.h7 #............#####. #...>..... #.........h #........#. ####.#......##.h5 v90h( h h-s ######## #...(..# #......# ##......##.##.###.#...#'##.#.#...#.##.#.#.....##.#............#####.hs #...>...#.......#.......#.####.#......##.h} h b1089hj hX h)%######## #...(..# #......####......##.##.###.#...#'##.#.#...#.##.#.hj*#.....##.#............#####.#...>...#.......#.......#.####.#......##....#hw3h6`18h=h#?h ;-######## #...(..# #......##.#......##.##.##.##.#...#'##.#.#...#.##.#.#.....##.#......#####.#...>.......#..#.....#.#####.#......##....#27he# #...(..# .#......##.#......##.##.##.##.#...#'##.#.#...#.##.#.#.....##.#......#####.##...>........#.........#......#.#####.#......##....#h hJ`36hbh5hK # .#...(..# .#......##.#......##.##.##.##.#...#'##.#.#...#.##.#.#.....##.#.#####.##...>........#.........#......#...#####.#......##....#h&T hW `45h] h_ h ## .##...(..# ..#......##..#......##..##.##.##.#...#'##.#.#...#.##.#.h#.....##.  #.#####.##...>.......##.........  #.......#..###.####.#......##....#hhCv54hQh4s## # ..##...(..# ...#......##..#......##..##.##. ##. #...#'##.#. #...#.##.#. #.....##. #.#####.hsG###. #...>.......#. #......... #........#.###. ####.#......##....#####'h5|h`63hh!hO###  # ...##...(..# ..#......##..#......##.. ##.##. #.# ...#'##.#.# ...#.##.#.# .....##.h# .#####.###.# ...>........#.# ......... ...#.###..#.#......##....#####'#hih< `72hi h h <#### # ...# #...(..# .. #......#.. #......##.g . #.##. .#.#'##.#.#.#.##.#.#.##.#.#####.###.#.>........#.#. g   hobgoblin (asleep).........#.###..##.#......##....#####'##h k  A hobgoblin comes into view.h wg.gh i==81h h + _The hobgoblin shouts!hST#####  #...# ...(..# #.# . ......#.hN# . ......##.g.# . .##.#. .#'##.#.#. .#.##.#.#.##.h+O#.#####.###.#. .hPo>.......#.#.hvJ...#.hĕS###..##. #.#......##....#####'#hhr.g--9Searing Ray0hɪhhx #####  #...##### (..# #.hx # .#.# .##.# .g..##.#. #'##.#.#. #.##.#.hx S#.##........#.#####.hx ###.#. >..#.#.hy n.....#.###..##. .h#y 4#......##....#####'###.h# h֋ H.gh }--2079h h; h~qf#####  #...##### (..# #.# ...... #.# ...... ##.# ......+##.g.#. '##.#.#. .##.#........#. .##..#.#####...###.#. ..#.#.....#.###..##.#......##....#####'###.hyhaz.=1hz:8h\h7 _You block the hobgoblin's attack.h1  You hit the hobgoblin.  Your weapon exudes an aura of protection.  The hobgoblin is almost dead.h610 27hLhҳ7 _You block the hobgoblin's attack.hshIQuiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  d - Cast: Shock h[*/%] inventory [&] all spells[!] focus mode: off|onh>hEstinkchinker the ConjurerDemigod#####Health: 38/38 ======================== ######...#####Magic: 12/12 ======================== .(..##.......# ...... AC: 10  Str: 8 ....##########.......# ...... EV: 10Int: 24 ....##...............# ......+ SH: 5Dex: 12 .....................##.......... XL:  5 Next: 12% Place: Dungeon:3 hFF................@g..........#.... Noise: =--------  Time: 4222.8 (0.0) '##................#........#.... o) +2 short sword (protect) .##................#........#.... Cast: Searing Ray .##.........................#.... Zot (13777) ........#####...........###.#.... hF..........................#.#.... g   hobgoblin ................................. .............#.........###..##... .........#......##....#####'###.. _The hobgoblin shouts! _You block the hobgoblin's attack.  hFYou hit the hobgoblin.  Your weapon exudes an aura of protection.  The hobgoblin is almost dead. _You block the hobgoblin's attack.h5HhNhxPht  You closely miss the hobgoblin.The hobgoblin is almost dead.hu e3.8 (16h| h 7 _You block the hobgoblin's attack.h4;  You hit the hobgoblin.hg†hP34Searing Rayh":5hBhM _You kill the hobgoblin!h #####  #...##### (..# #.# ...... #.# ...... ##.# ......+###..#. ##.#.#. ##.#........#. ##.h ........#.#####....###.#.......#.#........#.###..##.#......##....#####'###.h9 h h-54h h v _You see here a hobgoblin corpse.hU#####  #...##### ..# hZ#.# ...... #.# ...... ##.# ......+###.†#. #.#.#.....# #.#........#.....# #.........#.....######.....###.#.....#......#.#......#..###..##.#......##....#####'###.hhċ-63 _hhhz?#####  #...##### # #.# ...... . .#.# ...... . .##.# ......+##.##.hz†.#. .#.#.....# .#..#.....# ..........#.....######...........###.#.....#.......#.#........hz#.........###..##.#......##....#####'###.hh$`72hhFh* _Unknown command.h;#####  #...##### # #.# ...... . #.# ...... . ##.# .......+##.##. †.#. #.#.....# .#.#.....# .....#.....##.#####...........###.#.....##............#.#...............#.........###..##.#......##....#####'###.hRhuz 3 81 _hhhjj##### # #...##### .. #.# ...... .. .# ....... .. .# ..+##.. ##. †.#. .#.#.....# .h4..#.#.....# ......#.....##.#####...........###.#.....##.......#.#.......#.........###..##.##......##....#####'###.hhl`90hEhhM ##### #######...##### .....#.......# ......... .. .......# ... .. ..# ..hN +##.. ##. .†.#. .#.#.....# ....#.#.....# ......#.....##.#####...........###.#.....##.....#.#.....>#..###..##.#.#......##....#####'###.hO hY h5] b3069h@d hDf hA##### ###...######.#.......##. .. .......##. .. ..##.+##.. ##. .†.#. .#.#.....# ..#...#.#.....# ..#.....##. .#####.....###.#.....##.hA .#.#.....>##.###..##.#.#......##....#####'###.hLhS`18hYh\hy; ##### ##...######.#.##. .. .......##. .. ...##.+##.. ##. .†.#. ... #.#.....# ..##.#.....# ...#.....##. #####.###.#.....##...#.#.......>##.###..##.#. .#......##....#####'###.h,EhPJ`27hQhBTh1##### ##...######.##.##.# .. .##.+ .. ...##.+##.. ##. ... †.#. ... #.#.....# ..##.#.....# .....##.....##.....#.###.#.....##.....#..#.#.#......h2>##.###..##.#...# #......##....#####'###.#hi=hBA`36hGh Jh>##### # #...######.# #.##.# .. .##.+ .. ##.+##.. ##. ... †.#. ... #.#.....# ..### #.#.....# .....# #.....##.....# ...#.#.#.......>####.###..##.#...# h%DI......##....#####'###.#hJhO`45huVhXhu ###### # #...######.# #.##.# .. .##.+ .. ##.+##.. h ##. ... †.#. ... #.#.....# ..### #.#.....# .....# #.....##.....# ...#....#..###. h h `54h h hM#### ##############  # ### .#+##.. ....##....@........ ...†......... ... ....# ..###...# .................#.....##.....#.#....###..#h h `63hEhMhM#### ##############  # ### +##.. ....##...... ...†..h....... ... .....# ..## ........#........#.....# .....#................hht`72hʦhg ##### #  #...######.#  #.##.# .. .##.+ .. ##.+##.. ##. ... †.#. ... #.#.....#. ..### #.#.#..###.#....#.#.. hq hv `81h~ h: h  ##### # #...######.# #.##.# .. .##.+ .. ##.+##.. ##.... †.#.h] ... #.#.....#....### #..#.....# .....#.# .###.#..#.# h hv `90h h h* # ...######.# .##.# .. .##.+ .. ##.+##.. ##.... †.#. #.h* .#.....#....### #........#.....# .....#...#.....##.....###. h+ h5h:b4059hAhMhsY # ######.# ##.# .. ##.+ .. ##.ht+##.. ##. †.#. #..#.....#....### #........#.....# .....#....#.....##.....####.#.....##.....# huhf~hz`18hhhht#'#'#hh`27hh. _You open the large door.h%  ## ######.# ##.## .. ##.'# .. ##.##.. ##. †.#. #........#.....#....### #........#.....#......##.....##.....####.#.....##.....##.#............# h>- h-0 `36hh6 h;9 V _There is a large open door here. h& # ###############.........# # ....##.## ...#..##.'# ......##. hY''##......##........ †..........# .#..#.....#....####........#.....#......#  h'.#.....######.#.....##.....#.#.#............# h'...........>### h(;###..###...# hD0 hq5g45 _ h3= hL? hU}"  ##### #...# #### .##..## ...#.##. h}^'# ..##.'##.##. .#.##.#.....#....### #.#.....#......# #.....##.....# h~ ###.#.....##.....##.#............# h+~..........>###  h h_`54 h h hv########### #.........# ##### . hWw##.........###...#.##..'##.##.'##.##.#.# #.#.....#....### #. hzww#.....#......#  hw\#.....# hw>###.#..... hw#.#..... hw;......  h hi`63 h] h h" h# ##.# #####..##.........###...#.##...'##.##.'##.##.#.# .#.....#....### . h #.....#......# #....###.#.....###.#..............  h  h  `72 h  h  h :# ##.# #####. ##.###...#. ##...'##. ##.'##. ##.#.##.....#....###  ha v#.....#......# #.....##.....####.#..#.#.  h h`81 h  h !h # #.# #####......#.###...#......#.'##.#.'##.#.##.!hA##.....#....### #.....#......# #.....##.....####.#.....##.....##.#............#. !h<!h`90!h!hT ## .# #####......# .###...#......# .'##.# .!h 2'##.# .# #.##### #.....#....### #.....#......# #.....##.....####.#.....##.....##.#............#....>### !h6 !h!hb5049!hM!h!h_& # # #####......# ###...#......# '##.# '##.# # !h-`#.##### #.....#....### #.....#......# #.....##.....# ###.#.....##.....#!h]`#.#............#....>### !h` !hg!hvk`18!h2p!hr!h9 ########## ######## .........# #####......#.###...#......#.'##....#.'##.#....#######.#.....#....### .#.....#......#.#.....##.....# .###.#.....##.....# ...#.#............#.....>### ###..##.#...###'###..........#!h!h6`27!h!h"h& ########### ########.........# #####......# #.###...#......# #.'##....# #.'##.# #....#######.#.....#...@### .#.....#......#.#.....##.....####.#.....##.....#...#.#............#...>######..###...###'###..........# .......##.#"h`36"h"h"h_l ########### ######## #.........# #####......###...#......#.'##..........#'#...#.......# ......#.####...#....### ..######................. ........##.........### ###"h"h`45"hO"h"hL\  .........# #####......##...#.......'##.........'#............ ......#.....####"h\ ...#....### ..######.................>###......... .........#....##.....# ...."he "h*i `54"hm "h5p "h~  ##....'##.......'#........... ......#....####.#....### ..#####"h \..#.#...................>#####..###...#..#....##.... "h B.#.....#......##.....##...."h "hǰ `63"h "h #hK '##.....'#..... ......#.....####.#....### ..#####.#.....#..#.#..........>#####..###...# #####'###.........#.....#......##..... ##.....#......##...........#hS#h0W`72#ha]#h_#h= ... ......#.....#####....### #.........#####.#.....#.......### .###..###... #####'###..........# .............#............##......  #.....#.........#)........#h#h`81#hI#hc _There is a stone staircase leading down here.#h #hf #h #hJ #hm #h :#h ... ......#.....#####....### #.........#####.#.....##.........#...>#####..##.......#@..# #####'###. .........##....## ###...........#).... .#..........<....#[......##h"#h -#hr-9#h-#0 #h-_#h=7#h9$h-:.######.#.....#....### .#.....#......#.#.....##.....####.#.....##.....#...#.#............#....>######..###...###'###......@...# ........##.#..##.### ###..#....##.....# ....#.....#......##.....#$hSx#.... ###.....#......##........... #$hQ #.....#.........#)........ ..#..........<....#[......# ........#$h΃$.#$h$hb6039$h$h$h'.#.....#....### .#.....#......#.#.....##.....####.#.....##.....#...#.#............#.....>######..##.#...###'###..........#........##.#..##.### ###$h..#....##.....# ....#.....#......##.....##.... .###.....#......##........... .# #.....#.........#)..... $h...#..........<....#[#.$hȺ......#....###.#.)(...#$h$h`18$h$h$hw #.#.....#......#.#.....##.....####.#.....##.....#...#.#............#....>######..###...###'###..........#........##.#..##.### ###..#....##.....# ....$h5x #.....#......##.....##....###.....#......##........... ..# #.....#.........#)........ ....#..........<....#[......#.......#.......#.##.#.).(...#....#.......#$hR $h< `27$hZ $hي $hs  .######.....#............>######..###...#####'###.........#### ###.#...@##.....# ....#.....#......##.....####..... ...#)............ .........####†##..#.#.#'#'###$h} $h `36$h· $hu $h/4 ###............>#####..###...######'###....#..........#.##.........### ###...#....##.....# ....#.....#..###.. ...#)..#..........<....#[# ..#.#####÷##..#.# .......... #...........#.####$h>$h8@`45%h%h/%h7o .......>#####..###...#####'###..............##.........### ###...#....##.....# ....#.....#..###..%h&8 ...#)..#..........<....#[# ......#.#..... ..[.........##....#.#<.......#%hbB%hE`54%htO%hlQ%hI ...>#####..###...#####'###........##...#### ###..#....##.....# ....#.....#.....#####....... ...#)..#..........<....#[%h# ......#.##.#.).(##....#...........# ..>...###......#%h%h`63%h%h%hN 5###..###...###'###..........#........##..........#..##.........### ###....#....##.....# ....#.....#......##.....##....###.....#......##............# #.....#.........#).....#......#[#.......#.#%h ##.#.).(...#....#.......#####÷##..#.#.#'#'###.. #...........#.####[...##....#.#<.......#  ..# ..>...###......######.# #.......÷......#%h: %h? `72%h %h c _There is an escape hatch in the ceiling here.'hP'h3S'hX'h^'hcg81 _'hh'h:  ♣.♣♣ #(#....#.#   ♣♣.♣ #.##.###.#   ♣..♣ #........#   ♣.♣♣ ####.###.#  ♣.♣♣ #.# #.#  ♣♣.♣ ##.# #.#  ♣.♣♣ #..# #.#  ♣..♣ ####.## #.# 2  ♣♣.♣ #....# #@#  ♣♣.♣ #.#### #.#  ♣..♣ #..# #.'h";#  ♣.♣♣ ##.# #.#  ♣.♣ #)# #.# ♣ ♣.♣ #.# #.#   ♣ ♣.♣ #># #.#   ♣♣♣.♣ #.# #.#   ♣...♣ #.# #.#  'hO?'hg9.6 (1.80'hܕ'h\ _A mysterious force pulls you upwards. The hatch slams shut behind you.(h0a 3(hb (hk (h~q o29(hs (hv X8(hx (hL| (h8 X7(h< (hC (h (h9 B6(h (h (h X5(h (h (h X4(hj (h (h X3(h (h (h X2(h (h_ (h X1(h (hè (h (hש B0(h (hU (hI Y19(h# (h (h (h& B8(h (hҸ (h X7(hn (h۽ ;  You see here 4 stones.(h (h! I6 _(h (h  ♣..♣ #...#.##.#  ♣..♣ ##....#..#  ♣♣.♣♣ ##.<....###  ♣♣.♣ #..####..#  ♣.♣♣ #...^_##.# (h  ♣♣.♣ #.######.#  ♣.♣ #.#..#.#.#  ♣♣.♣ #.#..#.#.# (h  ♣..♣ #@#))#.#.# 83.6 (14.0) (hP ♣.♣♣ #(#....#.#  (h ♣♣.♣ #.##.###.#  ♣..♣ #........#(h  ♣♣ ♣.♣♣ ####.###.# (h .♣♣♣ ♣.♣♣ #.# #.# ...♣ ♣♣.♣ ##.# #.#(h ..♣♣ ♣.♣♣ #..# #.#♣(hF  ♣..♣ ####.## #.#(h (h (h *h 3*h *h *h n5*h *hH *h B4*h *h *h*h<B3*h*h~ *h *hw B2*h*h*hFB1*hx*h*h|*h*h:0*hO*h!*h~#*h#C09*h$*h'*hl(*h(*h(:8*hQ)*h|+*h,B7*h-*h-*hk0*h<1*h1B6*h2*hV4*hq5*h5B5*h;6*hl8*h9*h9B4*hb:*h3<*hJ=*h|=B3*h >*h#@*h9A*hbA,2*hA*hqB*hD*hDE*hkEB1*hE*hH*hH*hIB0*hI*hcK*hL*hL<699*hpM*hUO*h,P*hQPB8*hP*hR*hS*hSB7*hIT*hxV*hXX6*hX*hZ*h[*h\B5*h]*h^*h)`*h`B4*hLa*hc*heeB3*he*hf*hi*hjX2*hk*hm*hoo*hoB1*hp*hr*hsX0*ht*hv*hw*hwC89*hx*hJz*hz{*h{B8*he|*h}*h7*hB6*h*h/*h,*hRB5*h*h*hHX4*h*h͌*hG*hmB3*h*h*h*h,2*h*hh*hn*hH*hB1*hٖ*h*hJ*hiB0*h٘*h( ..♣ ♣♣.♣ #.##.###.# .♣♣ ♣..♣ #........# .♣ ♣♣♣ ♣.♣♣ ####.###.# .♣♣♣♣.♣♣♣ ♣.♣♣ #.# #.# ...♣....♣ ♣♣.♣ ##.# #.# *hޟX.....♣..♣♣ ♣.♣♣ #..# #.# ♣...♣♣♣..♣ ♣..♣ ####.## #.# ♣♣♣.♣ ♣..♣ ♣♣.♣ #....# #.#*h~V♣.♣ ♣♣.♣♣ ♣♣@♣ #.#### #.#319.6 (36♣♣♣ ♣..♣ ♣..♣ #..# #.#♣..♣♣ ♣.♣♣ ##.# #.#♣♣.÷♣ ♣.♣ #)# #.# ♣..♣♣ ♣.♣ #.# #.# *h♣♣..♣ ♣.♣ #># #.# ♣♣.♣♣♣.♣ #.# #.#*h"L ♣.♣...♣ #.# #.#♣ ♣.....♣♣ #.# #.#*h*h*h+hY I+h +h< +h -79+hM B+h +hC +hW :8+h? +h +h X7+h +h +h$ +hY :6+h" +h+ +h B5+h +h +hS +h +h& B4+h +hI +h +h B3+h +h +h" X2+h +h +h X1+h +hD  ♣♣♣ ♣..♣ ♣..♣ #..# #.# ♣..♣♣ ♣.♣♣ ##.# #.#+h % ♣♣.÷♣ ♣.♣ #)# #.# +h ♣..♣♣ ♣.♣ #.# +h ♣♣♣ ♣♣..♣ ♣.♣ #># #.#♣ ♣♣.♣♣♣.♣ #.# #.#+h  ♣♣ ♣.♣...♣ #.# #.#+h} ..♣♣♣ ♣.....♣♣ #.# #.# ♣♣...♣♣♣♣ ♣♣.@...♣♣ #.# #.#28.6 (9.0)  ♣♣.♣.♣.♣♣ ♣.♣♣÷..♣ #.# #.#♣♣♣♣...♣+h ♣♣♣♣.♣ #.# #.#♣♣♣÷♣.♣♣♣♣.♣ ♣.♣ #.# #.#♣♣..♣.♣♣.♣♣ ♣♣.♣ #.# #.#♣..♣♣...♣♣ ♣.♣♣ #.## #.# ♣♣.♣♣♣♣♣♣♣ ♣♣.♣ #..#####.#  +h1 I ♣♣..♣ ♣.♣♣ ##....##.#   ♣.♣♣♣ ♣♣.♣ ####.##.#+hd E +h[ +hw +h ,h*,hƐ,h,h`,h,h̙X0,h,h,hC-69,h`,h,h,h2,hSB8,hӟ,h,h,h>B7,h,h,h,hB6,h,h},h,hܩ,5,h,hª,h,hf,hB4,h^,h,hʱ,hB3,h,h,h߶,hB2,h,h,h,h߻,1,h,h,h,hi,h,0,h,h,hX,h,h3C59,h,h,h,h ,8,h,h,,hx,h,hB7,he,h,h,hB6,h5,h,h,h),5,h<,h,hn,hX4,h,hY,h,hB3,hv,ho2,h,h,h/B1,hs,h,hF,hwB0,h,hK ,hR ,h C49,h ,h,hO,h:8,hM,h,hR,htB7,hI,h,hn,hB6,hj,h,h,hB5,hs,hi!,h_",h":4,h",h$,h%,h%,3,h%,h&,h',hZ(,h{(,2,h(,h),hg+,h-,,hO,,1,hb,,h-,hq/,ht0,h0B0,h81,h2,h3,h3C39,h3,hU6,h7X8,hO8,h9,hM:,ho:B7,h:,h<,h=,h.=B6,h=,h@,hA,hA:5-hZ-h-hB4-h6-h-h-h X3-hv -hI-hB2-h-h;-hY-h-hB1-h-h*-hr -h B0-h^!-h"-h#-h#C29-h$-h&-h&-h':8-hl(-h*n7-hO+-h,-h-X6-hm.-h/-h0X5-h1-hX4;  You see here 4 stones.-h5-h76I4 _-h;3-h;-h<X2-hM>-hA-hA-h/BB1-h~C-hE-hGX0-hG-hI-hJ-hJ;19-hK-hrM-hWN-hN:8-hJO-hmP-h"Q-hHQB7-hS-hT-hU-hU:6-hfV-hV-hWX5-hYX-hRY-hY-h/Z:4-hZ-h[-hg\-h\B3-h\-h?^-h^X2-h$_-h(`-h`-haB1-hca-h8d~  Things that are here:  a +0 flail; a gnoll skeleton-he-hHeI0 _-he-hf-hj09  There is an escape hatch in the floor here.-hAk-hqkI8 _-hl-hCm-hn-h7nB7-hn-ho-h@p-hupB6-hp-hq-hr-hrB5-h s-hs-ht-htB4-h6u-h+v-hv-hvB3-h@w-hw-hex-hxB2-hx-hy-h2z-hXzB1-hz-h{-hx|-h|B0-h }-h}-h~-h,<599-h-hu-h#-hJB8-h-h-hD-hvB7-h-h-hx-hB6-h-h_-h-h7,5-h-h-h-hz-hԊB4-hn-hu-hG-hlB3-h-hώ-h-hOB2-h-h ♣.♣♣ ♣♣.♣ #.# #.# .♣♣ ♣.♣♣ #.## #.# ♣♣ ♣♣.♣ #..#####.# ♣.♣♣ ##....##.#  ♣♣.♣ ####.##.#  ♣.♣♣ ######.##.############# ♣♣♣.♣ #.....................# .♣♣†♣♣ #.#####.###########.### -h..)♣♣ #.....)@# #.# 407.6 (79.0) )♣♣♣ ############# #.# .♣♣ #.......# #.# ..♣ #.#####.# #.# .♣♣ #.# #.# ♣.♣ #.# #.# #.# ♣♣♣ #.# #.# #.# #.# #.#######.### -h[^#.# #...........#-h$-h-hAc _There is a stone staircase leading down here.-h-hi-h#-h,)-h,r8.6 (1.0)1 _-h.-h^u   #............#####..  #...>...............  #...................  #.................#.-h  ####..........#.....  ##'#..)....#.....  #.#.......#.....  #####..)......#.....3  #..@).........#..... -h( #..[....#....>...... -hCJ#................... -hWj#...#............#..-hj -h|-hj#.##...........###.. -hZ...#..........##...##-h. -hx  #.###.....##..........   #. #.....+...........-h)   # #.....#-h<..-hg_ You climb downwards.-h}-hq.h,i10.1 (2.589.h3.h6 _Level annotation: Grinder, Sigmund _There is a stone staircase leading up here..h c #...>..... #........... #...........# .hu M####..........#.....  ##'#..)....#.....# .#.......#.....# #####..)#. #..<).........#..h  #..[@...#....>.. .h #.............. #...#.hh # #.##..###. ...#..##...## #.###.....##........... #. #.....+..# # #.....#. ......#..h .h n1.1 (1.08 _.h .h! /hY_  #...  #........#  ####...#...  ##'#..)....#  #.#.......#..... #####..)......#.....  #..<)...#  #..[....#....>  #..@.........  #...##  #.##..### ...#....##...##  #.###.....##.........  #. #.....+..  # #.....#...  ....#. /hQf/hi`27/hq/hx/hp  ##  ####..#...  ##'#..)....#  #.#.......# #####..)......#  #..<)...#  #..[....#....>  #............  #.@.#.....#  #.#### ...#.##...#  #.###.....##.........  #. #.....+.  # #.....#   ......#   .#.. /hSv36/h/h/h E  #####...  ##'#..)....#  #.#.......# /h #####..)......#  #..<)...#  #..[....#....>  #............  #...#....#  #@##/hϮ t###  #...#..........##../h \  #.###.....##........  #. #.....+  # #.....#  ......# /hd  .#.  ./h1 /h `45/h[ /h /h  ##'#..)....#  #.#.......# #####..)......#  #..<)...# /he #..[....#....>  #............  #...#.  ###.###  #.@.###..  #.###.....##....  #. #.....+  #. #.....#  #. ......#  ## /hD.#  . /h /h/h`54/h(/h0h  ##'#..)....#  #.#.#  #####..)......# 0h4( #..<).#  #..[....#....>  #.....  #...#  ###.##.  #@..#.##  #.###.....##  #.# #.....+0h  #.# #.....#  #.. ......#  ###  .    0hO0h`630h60h0h9].  #.#...#####..)..<)....[....#....>................#.###.##.#...#.##.###.....##..... #.....+.#. . . 0h_0h_J720h`0he0hg0h #####..)..<)....[....#....>...............####.##.#...#.##.###.....##..... +.#. .### .0hq 0h `810hl 0h 0h ..<)...[....#....>...............####.##.#...#.##.####..... +.#.......#####...  .0h 0h( v900h*0 1h #..[....#....>.. #.............. #...# ###.##..## #...#..##.. #.###.....##...... #.# #.....+.. #.###.....#. #.@.......#. ######.... 1h.# . . .1hQ . 1hZ. .1hž1hb20791hZ1h1h #..[....#....>. #. #...#....# ###.##.....# #...#..........##. #.###.....##. #.# #.....+.1h #.###.....#. #.#. ######....# ...#. .. 1h(t. . .1hXx . .1h1h`181h1h1h #..[....#....>. #......... #...#....#. ###.##....###. #...#....##...# #.###.....##. #.# #.....+. #.###.....#. #.#. ######....#  ...#. .... ... . .. . . . . .271h1h1hby  #..[....#....>. #..... #...#.#. ###.##.###. #...#....##...#1hz Z #.###.....##. #.# #.....+. #.###.....#. #.#. ######....#  ...#.1hz G .... ..... ...... ##..... . ..... .1hz G .1h 1h `361h4 1h 1h9  #..[....#....>. 1h9 #..... #...#.#. ###.##.1h9 ....###. #...#....##...##.1h9  #.###.....##. #.# #.....+.1h": # #.###.....#.1he:   #.#.  ######....#  1h: h..$ .#. 1h: 9.... 1h: g..... #....1h: ]. ######.1h; L. ..1he; G .1hD 1h#H `451hM 1hP + _Found 10 gold pieces.2h 4 #.............. #...#............# ###.##...........###. #...#..........##...## #.###.....##........... #.# #.....+..# #.###.....#. .2hB #.........#. . ######.@..#  #..........$. .#..... #.... ... #... #.. ######.  .. .. .2hl2h`542hQ2h2h  #...## ###.##...........###. #...#..........##...## #.###.....##........... #.# #.....+..2hS # #.###.....#. . #.........#..... . ######....##.... 2hj #.....@....$.. .#..... #.2h r.. .......  #..2h $  2h :#..2h <  ######2h̰ U  #.2h߰ .2h '# 2h <#..2h [ #..2h' I ..#2h 2h J632h3 2h+ 2h 2h/ d #...#.#. ###.##...........###. #...#..........##...##. #.###.....##. #.# #.....+.#. #.###.....#........... . #...#..... . ######....##. #.$....#.....  #..  #..  #..  ######. #..# #.. #.. ..#.722h2h3hn #...#.#.   ###.##...........###.  3h0o #...#..........##...##.   #.###.....##...... #.# #.....+...........#.  3h[o #.###.....#........... .   #.#....3h~o .   ######....##.....S3hoD #.3ho$....#..... #   #.3hoY #   #.3hpY #   #.3h&ph #   ######.3hHp] #   #.3hjp#S   ball python (constriction, wandering)   3hp=#. 3hpP#. ..#.3hp 3hu,3h {l.SS)3h<`813hG3h 3h8'_The ball python hisses angrily.3h8 #...#.3h!#. ###.##...........###. 3hD#...#..........##...##. 3hd#.###.....##..... #.# #.....+.....3h-#. 3h#.###.....#.... . 3h`#..#... . 3h######....##......#. #.3h$.S..#..... # #.3h@Z #. #.3he #. #. #.3hj ######. #.3h[ #.###.3hJ #. 3hD#. ..#.3h3hm3h74S.3hv<9Searing Ray3h:03hC 3h 3h2#...#.#.###.##...........###.#...#..........##...##.#.###.....##.#.# #.....+..#.#.###.....#.. .#...#.. .....[######....##......# .#.$S...#..... ##. #.#. #.#. #.######. #.#.###.#.#...#.S.30694h n  You hit the ball python.  Your weapon exudes an aura of protection.4ho$4h10 =1Searing Ray84h4hO _You kill the ball python!4h#...#.#.###.##...........###.#...#..........##...##.#.###.....##.#.# #.....+.#.#.###.....#. .#.........#. .....[.######....##......# .#.....#..... ##. #.#. #.#.4hf. #.######. #.#.###.#.#...#.4h4hh-274h 4h 4h -3.1 (264h^ 4h ? _You now have 316 gold pieces (gained 10).5hdNM..#  #...#......#.##.##..###.........##...#####5hP. +####............#..... .....[######....## ...#..####..................... #...#.............5h\] 3 4.1 (155hf5h6M[....#....>#........#  #...#......#.##.##...........###.........##...#####. +####..........#..... .....[######....##5h7 .. .......#..###..#..................... #...#.............5hzA5h)E`545hL5hN5hM<).........#..[....#....>..#........#  #...#......#.##.##...........###....5h:.....##...#####. +####..........#..... .....[######....##.. ......#..5h####..................... #...... ..##.............5h5h`635h 5h5h  #..<).# #..[....#....>.... #..........# #...#......#5h > ###.##...........### #...#..........##...## #.###.....## #.# #.....+.# #.###.....#.  #.#. .....[ ######....##......#..  #..#.....  #....... # 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#.#.....#.# #.###.......#.# #.....#.#.......#).# #.....#.#.#.###.....#.)....).#.#.÷.###.#...#<.####.#...#..#...#.##.@h ....###...#.....#.####.# #...#.#####.....# #.......# #...#.# #.....#.#.# ##### ##.....#.@h @hn `54@h @h @h ###.#.#[..##....#.#<.# ..# ..>...###......# .# #####.# #.......÷......# .# #.# #.#.....#......# .# #.###.......#......# .# #.....#.#.......#).....# .# #.....#.#.#......# .###.....#.)....)......'#.#.÷.####.@hZ w#...#<.#####.#...#.#.#...#.##......####...#.....#. .####.# #...#.#####.....# #.......# #...#.# #.....#.#.# ##### ##.....#.@h @h `63@h~ @h Ah###.#.#### [...##....#.#<.#  ...# ..>...###......# # #####.......# #.......÷......# # #.# #.#.....#......# # #.###.......#......# # #.....#.#.......#).....# # #.....#.#.#......# ###.....#.)....)......'.#.#.÷.####.#...#<.#####.#...#.##...#.##......#.###...#.....#. ####.......# #...#AhX.#####.....# # #.......# #...#.# #.....#.#.# ##### ##.....#.AhAh`72AhiAh9BhZ####÷##..#.#.#'#'### .......###...........#.#### .[.........##....#.#<.......# . ...........# ..>...###......#  #####.......# #.......÷......#  #.....# #.#.....#......#  #...........###.#......#  #.....#.......#.#).....#  #.....#.......#@......#......### ##.....#.)....)'...#....#.÷.##.###..#...#<..##.#####...#.........#.....#...#.## ....###...#.....#.......... ###.# #...#.h$-0m#####.....######.# #...#.# #.....#.81Bh CM...........#.......####÷##..#.#.#'#'### .###...........#.### ...[#....#.#<. . ......>...#######......÷ #.#......##.)  Bh ......#.......#### ##.........)....)'...#............#.÷ .....###........#...#<........##..... ...#...#.####Bh Bh^ `90Bhp( Bh=* Bh"M##.#.).(...........#.......####÷##..#.#.#'#'### .###...........#.### ...[#....#.#<. . ......>...#######......÷ #.#......##.)  #.......#### ##Bhx?....)....)'. .......#............#.÷.......##.. ....###...#....BhBhT b9009BhBhpCh8iM...#..........##.#.).(...........#.......####÷##..#.#.#'#'### .ChL9M###...........#.### ...[#....#.#<. . ......>...#######......÷ #@#.....#......##.)  #.......#Ch9### ##.....#..........)....)......'.......#...#ChCChF`18ChNChOChoM#<....#[.Ch(p...#..........##.#.).(...........#.......####÷##..#.#.#'#'### .###...........#.### ...[#....#.#<. . ....#..>...#######......÷ #.#......###.......#.....#)  Chp#.....#.......#.......#......###. ...#...#...Chz{Ch`27ChChM# #.........#)..#..........<....#[..........#..........##.#.).(...........#.......####÷##..#.#.#'#'### .###...........#.### ...[..#.#<. . ....#.@>...#########.......÷ #.#.......###.......#.#.....#.......#.......#).....#. ....#...#<.Ch!Chk`36Ch  DhN# #.....#.#). #..........<....#[......# ...........#.# .......##.#.).(...# .........#.# ####÷##..#.#.#'#'### ###.....#.#### [.##....#.#<.#  .##..@...###......# #####.###.÷......# #.# #.#.....#......# #.###.......#......# #.....#.#.. #.....#.#.......#......# #.....#.hJ9m...)....)......'..##......#.÷.##.####.#...#<.##.#45 _There is a stone staircase leading down here.DhADhDhDhDh g54 _DhbEh  You climb downwards.  You hear the hiss of flowing sand.Eh /  --more--Eh  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!  EhUYou hear the sound of rushing water.Ehh/  --more--Gh@!   .....#   ......#   .......   .......##   ........#   Gh>........#   ........##  4 .......@.#   .###.....#   #.....#  Gh #.....#   #.....#   #.....#   o   orc (asleep) Gh1#...o.#   ......# GhTd   Gh]B9GhV ooThere is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!Gh:3==9 (1.8GhqGh>  _The orc shouts! You hear a shout! _There is a stone staircase leading up here.Hh.....#.#.##.#<.HhmS.### oo   orc priest (wandering).....o   orc wizard (wandering)..o.oooo 2 orcs (1 wandering)Hh  An orc wizard, an orc and an orc priest come into view.Hh,HhHh-' Hhpo..oo.Hhת   orcThe orc wizard is wielding a +1 dagger of venom.Hh,--6Hh1Y0Searing Ray3HhɲHh0 _The orc moves out of view.Ih Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onKhiKhP.....#  stinkchinker the Conjurer......#  Demigod.......  Health: 38/38 ========================.......##  Magic: 12/12 ========================........#  AC: 3Str: 8........#KhRW  EV: 10Int: 24........##  SH: 5Dex: 12.......<.#  XL:  5 Next: 13% Place: Dungeon:4.###...@.#  Noise: ---------  Time: 4496.9 (0.0)#.....#Kh~  o) +2 short sword (protect)#.....#  Cast: Searing RayKh#.....#  Zot (19503) #...o.# Kh#.....#  o   orc priest (wandering)Kh+......#  o   orc wizard (wandering)...oo..#Kh  o   orc portal rusts away! Kh@{_The orc shouts! You hear a shout! _There is a stone staircase leading up here.  KhaAn orc wizard, an orc and an orc priest come into view.The orc wizard is wielding a +1 dagger of venom. _The orc moves out of view.Kh$Kh*KhyKhe`K .....#Kh`* stinkchinker the Conjurer ......# Demigod ....... Health: 38/38 ======================== .......## Magic: 10/12 ====================---- Kh a........# AC: 3Str: 8 ........#Kh3at EV: 10Int: 24Khra2 ........## SH: 5Dex: 12 .......<.#Kha XL:  5 Next: 13% Place: Dungeon:4 Kha.###...@.# Noise: ---------  Time: 4496.9 (0.0) Kha#...*.# o) +2 short sword (protect)Kh b #...*.# Cast: Searing RayKh,b #...*.# Zot (19503) KhQb #...o.# Khwb#.....# o   orc priest (wandering) Khb......# o   orc wizard (wandering) Khb...oo..# o   orcKhbUThe orc wizard is wielding a +1 dagger of venom. Khc8_The orc moves out of view.  KhScAiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit)Lh%.....#  stinkchinker the Conjurer......#  Demigod.......  Health: 38/38 ========================.......##  Magic: 12/12 ========================........#  AC: 3Str: 8........#  EV: 10Int: 24........##  SH: 5Dex: 12.......<.#  XL:  5 Next: 13% Place: Dungeon:4.###...@.#  Noise: ---------  Time: 4496.9 (0.0)#.....#  o) +2 short sword (protect)#.....#  Cast: Searing Ray#.....#Lh:  Zot (19503) #...o.# #.....#  o   orc priest (wandering)......#  o   orc wizard (wandering)...oo..#  o   orc The orc wizard is wielding a +1 dagger of venom. _The orc moves out of view.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit) _The orc moves out of view.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 chain maiLhl (85% to hit)  Okay, then. _Lh  .....# stinkchinker the Conjurer ......# Demigod ....... Health: 38/38 ======================== .......## Magic: 10/12 ====================---- ........# AC: 3Str: 8 ........# EV: 10Int: 24 ........## SH: 5Dex: 12 .......<.# XL:  5 Next: 13% Place: Dungeon:4Lh  .###...@.# Noise: ---------  Time: 4496.9 (0.0) #...*.# o) +2 short sword (protect) #...*.# Cast: Searing Ray #...*.# Zot (19503)  #...o.#Lh  #.....# o   orc priest (wandering) ......# o   orc wizard (wandering) ...oo..# o   orcAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit) _Okay, then.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit)Lh-.....#  stinkchinker the Conjurer......#  Demigod.......  Health: 38/38 ========================.......##  Magic: 10/12 ====================----........#  AC: 3Str: 8........#  EV: 10Int: 24........##LhH.  SH: 5Dex: 12.......<.#  XL:  5 Next: 13% Place: Dungeon:4.###...@.#  Noise: ---------  Time: 4496.9 (0.0)#...*.#  o) +2 short sword (protect)#...*.#Lh.E  Cast: Searing Ray#...*.#  Zot (19503) #...*.# #.....#  o   orc priest (wandering)......#  o   orc wizard (wandering)...oo..#  o   orcLhx/Z Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is severely wounded.Lh/Lhɺ: an orc, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is severely wounded.(Press . to maintain the ray.)  The orc wizard shouts!  The orc priest shouts!LhLhȼLhLhLh..o.ooooLhY95o..5   ufetubus (wandering)oo 2 orcs (1 wandering)Lh-==7.9 (1ontinue: Searing Ray2) Ray Lh3Lh\ _An ufetubus comes into view.Mh# # ## .#....Mh]A.##.o#.... ...ooo   orc.5o....# MhMhQ 55   ufetubus (wandering).o   orcYou stop channelling your searing ray.Mho:*NhVd  The orc wizard points at you and mumbles some strange words.NhNh[Nh@o.o.NhJT 0 --8Nhast: Searing Ray1) Conf NhYNh _You are confused. _There is a stone staircase leading up here.Ph-ud--PhQyPhyPhzPhzPh{Ph|Phl5.oo.5o.55 2 ufetubi.o 2 orcs (1 wandering)Ph=i==90PhƌPhmp 7- _The ufetubus shouts!Phod  In your confused state, you trip and fall back down the stairs.PhPh$PhPh[PhPho.5o..oPh5o..oPhi500.9 (2499PhPh% _The orc shouts!Qh4Qh=5Qh<Qhj?,Qh@Qh@Qh.AQhAQhBQh{BQhIo5ooo...QhM8=--1.9 (18QhTQhV> 7-QhW=-- _HP restored.QhYd  In your confused state, you trip and fall back down the stairs.QhmZQhZQh[Qh[Qhc5oo5.o.QhNdW=2.9 (27QhudQhkQhnP _The orc barely misses you.Qh 3Qh Qh} QhU ' Qh 5.  The ufetubus misses you. The ufetubus completely misses you.Qh Qh XQh ro.o.Qh e3.9 (16Qhb Qh 6-- _The orc priest looks satisfied for a moment.Qhh  In your confused state, you trip and fall back down the stairs.Qh oo5oo..Qh' 1== 5 -4.9 (2Searing Ray5) Qh" Qh W _You feel less confused.Rh, Rh/ 7-Rh4 Rh9  The ufetubus hits you.  The ufetubus hits you but does no damage.  The ufetubus closely misses you. The ufetubus hits you.Rh5@ 5oo..  The orc hits you with a +0 hand axe. The ufetubus closely misses you. x2Rh E 25--------=5.9 (14RhI RhO a ..# #.....#.........#)........ ....#..........<....#[......# RhP ....................#.......# .................##.#.).(...# ....................#.......# .........####÷##..#.#.#'#'### RheP ..........###...........#.#### ..[.........##..5.#.#<.......# 3  ...........##.o@o..###......# RhP #####.......###5......÷......# #...........# #.#.....#......# #...........###.......#......# RhP 6#.....#.......#.......#).....# #.....#.......#.......#......#### RhQ #.....#..........)....)......'..# 55 2 ufetubi Rh)Q *......#............#.÷.......##.# o   orc RhKQ ....###........#...#<........##.# _The ufetubus slips past you! The ufetubus hits you. x2  RhnQ You climb upwards.RhcR W-------==Rh_ Rh` o-7.4 (2.52Rh Rh _Level annotation: Grinder, Sigmund _There is a stone staircase leading down here.Sh .......<....#[# ................#.........##.#.).(..........#....####÷##..#.#.#'#'##.###...........#.####[..##..5.#.#<.......  ..o>o..###. #######5@.....÷..... #.#.....###...#.......).####...)....)......'.. ...#.÷.#####...#<.#.Sh) Shv F .5The orc hits you but does no damage. The ufetubus attacks as it pursues you!  The ufetubus closely misses you. You block the ufetubus's attack.  The ufetubus hits you but does no damage. x2Sh' o=8.4 (1.01Sh ShR A _The orc priest hits you but does no damage.Th4H.......#.#........##.#.).(...#..........#.......#####÷##..#.#.#'#'###..###...........#.####[...##....#.#<.......# . .ThC5.##.o5o..###......######.###5......÷......#  #....# #@#.....#......#  #.###.......#......#  #.....#.......#.......#).....#  #.....#.#.......#......### ##.....#....)....)......'.. .......#......#.÷.##.###..#...#<.##..####.#...#..##......#...#.##......#..Th8,Th{:Th<  You block the ufetubus's attack. The ufetubus closely misses you.Th G.5.ooThH`90ThPThR] _The orc attacks as it pursues you! The orc hits you with a +0 hand axe.Uh Uh"Quiver which action? ([-] to clear)  a - Cast: Magic Dartb - Cast: Searing Ray  c - Cast: Apportation  Uh#d - Cast: Shock [*/%] inventory [&] all spells[!] focus mode: off|onVhVh.....................#.......#stinkchinker the Conjurer ..................##.#.).(...#Demigod .....................#.......#Health: 25/38 ===============--------- ..........####÷##..#.#.#'#'###Magic: 11/12 ======================-- ...........###...........#.####AC: 3Str: 8 ...[.........##....#.#<.......#EV: 10Int: 24 . ...........##..5...###......#SH: 5Dex: 12  #####.......###5oo....÷......#XL:  5 Next: 13% Place: Dungeon:3  #...........# #@#.....#..VhE....#Noise: =--------  Time: 4509.4 (0.0)  #...........###.......#......#o) +2 short sword (protect)#.....#.......#.......#).....#Cast: Searing Ray  #.....#.......#.......#......### Zot (19490) ##.....#..........)....)......'.. .......#............#.÷.......##. o   orc priest .....###........#...#<........##. 55 2 ufetubi .....####.......#...#.........##. o   orc ................#...#.##......#..The orc hits you but does no damage. The ufetubus attacks as it pursues you!  The ufetubus closely misses you. You block the ufetubus's attack.  The ufetubus hits you but does no damage. x2 _The orc priest hits you but does no damage.  You block the ufetubus's attack. The ufetubus closely misses you. _The orc attacks as it pursues you! The VhSorc hits you with a +0 hand axe.VhVh1 .....................#.......#  stinkchinker the Conjurer ..................##.#.).(...#  Demigod .....................#.......#  Health: 25/38 ===============--------- ..........####÷##..#.#.#'#'###  Magic: 9/12==================------ ...........###...........#.####  AC: 3Str: 8 ...[.........##....#.#<.......#  EV: 10Int: 24 . ...........##..5...###......#  SH: 5Dex: 12 Vh h #####.......###5oo....÷......#  XL:  5 Next: 13% Place: Dungeon:3  #...........# #@#.....#......#  Noise: =--------  Time: 4509.4 (0.0)  #...........###.......#......#  o) +2 short sword (protect)  #.....#.......#.......#).....#  Cast: Searing Ray  #.....#.......#.......#......### Zot (19490) ##.....#..........)....)......'.. .......#............#.÷.......##. o   orc priest .....###........#...#<........##. 55 2 ufetubi .....####.......#...#.........##. o   orc ................#...#.##......#.. _The orc attacks as it pursues you! The orc hits you with a +0 hand axe.  Aiming: Searing Ray (safe; 3% risk of failure)  VhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (severelywounded, 85% to hit)Vhv7 & Vh7 X5oufetubus (66% to hit)WhL.....................#.......#  stinkchinker the Conjurer ..................##.#.).(...#  Demigod .....................#.......#  Health: 25/38 ===============--------- ..........####÷##..#.#.#'#'###  Magic: 9/12==================------ ...........###...........#.####  AC: 3Str: 8 ...[.........##....#.#<.......#  EV: 10Int: 24 . ...........##..5...###......#  SH: 5Dex: 12  #####.......###5oo....÷......#  XL:  5 Next: 13% Place: Dungeon:3  #...........# #@#.....#......#  Noise: =--------  Time: 4509.4 (0.0)  #...........###.......#......#  o) +2 short sword (protect) hM40m #.....#.......#.......#).....#  Cast: Searing Ray  #.....#.......#.......#......### Zot (19490) ##.....#..........)....)......'.. .......#............#.÷.......##. o   orc priest .....###........#...#<........##. 55 2 ufetubi .....####.......#...#.........##. o   orc ................#...#.##......#..Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (66% to hit)  You focus your ray upon the ufetubus. The searing ray hits the orc.  You kill the orc! WhN,......##.#.).(...# ........#.. WhUN3#÷##..#.#.# *.... [WhNH*#.#<  *...###  *o....÷WhN:     ..#WhR  ..#)  ..#..).....#.÷..#...#<....#...#...Whb  Shift-Dir - straight line  Aim: an ufetubus (66% to hit)  You focus your ray upon the ufetubus. The searing ray hits the orc.  WhYou kill the orc!The searing ray misses the ufetubus.(Press . to maintain the ray.)WhWh&:..>Wh5.55 2 ufetubiWh#4Wh5=10.4 (1ontinue: Searing Ray89) Ray WhWhWh}M _You block the ufetubus's attack. The ufetubus hits you.Xh.....................#.......#  stinkchinker the Conjurer ..................##.#.).(...#  Demigod .....................#.......#  Health: 24/38 ===============--------- ..........####÷##..#.#.#'#'###  Magic: 7/12==============---------- ...........###...........#.####  AC: 3Str: 8 ...[.........##....#.#<.......#  EV: 10Int: 24 . ...........##..>...###......#  SH: 5Dex: 12  #####.......###55.....÷......#  XL:  5 Next: 15% Place: Dungeon:3  #...........# #@#.....#......#  Noise: ==-------  Time: 4510.4 (0.0)  #...........###.......#......#  o) +2 short sword (protect)  #.....Xhd#.......#.......#).....#  Continue: Searing Ray  #.....#.......#.......#......### Zot (19489) Ray ##.....#..........)....)......'.. .......#............#.÷.......##. 55 2 ufetubi .....###........#...#<........##. .....####.......#...#.........##. Xh(................#...#.##......#..Xhl(Press . to maintain the ray.) Xhb_You block the ufetubus's attack. The ufetubus hits you.  Restarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleXhZShift-Dir - straight lineAim: an ufetubus (66% to hit)Yh&.....................#.......#stinkchinker the Conjurer ..................##.#.).(...#Demigod .....................#.......#Health: 24/38 ===============--------- ..........####÷##..#.#.#'#'###Magic: 7/12==============---------- ...........###...........#.####AC: 3Str: 8 ...[.........##....#.#<.......#EV: 10Int: 24 . ...........##..>*..###......#SH: 5Dex: 12  #####.......###5*.....÷......#XL:  5 Next: 15% Place: Dungeon:3  #...........# #@#.Yh'....#......#Noise: ==-------  Time: 4510.4 (0.0)  #...........###.......#......#o) +2 short sword (protect)#.....#.......#.......#).....#Continue: Searing Ray  #.....#.......#.......#......### Zot (19489) Ray ##.....#..........)....)......'.. .......#............#.÷.......##. 55 2 ufetubi .....###........#...#<........##. .....####.......#...#.........##. ................#...#.##......#..Restarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (66% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus.  The ufetubus is severely wounded.Yh  You focus your ray upon the ufetubus. The searing ray hits the ufetubus.  The ufetubus is severely wounded.(Press . to maintain the ray.)  The ufetubus hits you but does no damage.  You block the ufetubus's attack. The ufetubus slips past you!  The ufetubus hits you.YhS` ..5.o5o   orc priest55 2 ufetubi  The ufetubus hits you but does no damage. x2Yh־19---1.4 (18YhYhYU _The ufetubus barely misses you.Zhv **The searing ray hits the ufetubus.Zhk  The ufetubus is severely wounded.You block the ufetubus's attack. The ufetubus closely misses you..5..55 2 ufetubi27+  _The ufetubus barely misses you. x3; The ufetubus closely misses you.[hHG  The searing ray hits the ufetubus![h**   ufetubus[hYl[  You kill the ufetubus![hs.oo   orc priest5   ufetubus[h15------6--836++ [h@c _You block the ufetubus's attack. The ufetubus hits you.[h .....................#.......#  stinkchinker the Conjurer ..................##.#.).(...#  Demigod .....................#.......#  Health: 15/38 =========--------------- ..........####÷##..#.#.#'#'###  Magic: 4/12========---------------- ...........###...........#.####  AC: 3Str: 8 ...[.........##....#.#<.......#  EV: 10Int: 24 . ...........##..>...###......#  SH: 5Dex: 12 [hw* #####.......###.o.....÷......#  XL:  5 Next: 18% Place: Dungeon:3  #...........# #@#.....#......#  Noise: ==-------  Time: 4513.4 (0.0)  #...........###5......#......#  o) +2 short sword (protect)  #.....#.......#.......#).....#  Continue: Searing Ray  #.....#.......#.......#......### Zot (19486) Ray++ ##.....#..........)....)......'.. .......#............#.÷.......##. o   orc priest [h=N.....###........#...#<........##. 5   ufetubus .....####.......#...#.........##. ................#...#.##......#..You kill the ufetubus! _You block the ufetubus's attack. The ufetubus hits you.  Restarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (66% to hit)\h f @5]h5@#]h6o@# _You block the ufetubus's attack. The ufetubus hits you.  Restarting spell: Searing Ray (safe; 3% risk of failure)  ]hPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour (79%]h to hit)]hs (.....................#.......#stinkchinker the Conjurer ..................##.#.).(...#Demigod .....................#.......#]h tHealth: 15/38 =========--------------- ..........####÷##..#.#.#'#'###Magic: 4/12========---------------- ...........###...........#.####AC: 3Str: 8 ...[.........##....#.#<.......#EV: 10Int: 24 ]h8 . ...........##..>*..###......#SH: 5Dex: 12  ]hk }#####.......###.*.....÷......#XL:  5 Next: 18% Place: Dungeon:3  #...........# #@#.....#......#]h ONoise: ==-------  Time: 4513.4 (0.0)  #...........###5......#......#o) +2 short sword (protect)]h #.....#.......#.......#).....#Continue: Searing Ray  ]h܉ #.....#.......#.......#......### Zot (19486) Ray++ ##.....#..........)....)......'.. ]h .......#............#.÷.......##. o   orc priest .....###........#...#<........##. 5   ufetubus ]h׊ .....####.......#...#.........##. ................#...#.##......#.. _You block the ufetubus's attack. The ufetubus hits you.  Restarting spell: Searing Ray (safe; 3% risk of failure)  ]h `Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour (79%to hit)]hr  .oYou focus your ray upon the orc priest. The searing ray misses the orc priest.(Press . to maintain the ray.)  The ufetubus barely misses you. The ufetubus completely misses you.]h!n4.4 (15 ]h,]h/ _The ufetubus barely misses you. x2; The orc priest barely misses you.^hf ** The searing ray hits the orc priest!^hQ .oThe orc priest is heavily wounded.The ufetubus hits you. You block the ufetubus's attack.^hA^h#^h$4-3--54+ ^hy.^h#1i _The orc priest looks braver for a moment._h ** The searing ray hits the orc priest._hK  ......##.#.).(...# ........#.. #÷##..#.#.# ......... [#....#.#< . ..>*..###  #.*.....÷   #@#  #5......#  #.......#)  #.......#...)....).....#.÷..#...#<....#...#...The orc priest is almost dead._h! ......##.#.).(...# ........#.. #÷##..#.#.# ......... [#....#.#<  ..>*..###  #.*.....÷   #@#  #5......#  #.......#)_h#  #.......#...)....).....#.÷..#...#<....#...#..._h{2|  ......##.#.).(...# ........#.. #÷##..#.#.# ......... [#....#.#< . ..>*..###  #.*.....÷   #@#_h3   #5......#  #.......#)  #.......#...)....).....#.÷..#...#<....#...#...The ufetubus hits you. You block the ufetubus's attack. The ufetubus hits you.  * * * LOW HITPOINT WARNING * * *The ufetubus barely misses you._h  ......##.#.).(...# ........#.. #÷##..#.#.# ......... [#....#.#<  ..>*..###  #.*.....÷   #@#  #5......#  _h #.......#)  #.......#...)....).....#.÷..#...#<....#...#..._h .oThe orc priest hits you with a +0 falchion._h 6/38 ------2----63++ _h _hk! V _* * * LOW HITPOINT WARNING * * *`hf .....................#.......#  stinkchinker the Conjurer ..................##.#.).(...#  Demigod .....................#.......#  Health: 6/38===--------------------- ..........####÷##..#.#.#'#'###  Magic: 0/12------------------------ ...........###...........#.####  AC: 3Str: 8 ...[.........##....#.#<.......#  EV: 10`hU Int: 24 . ...........##..>...###......#  SH: 5Dex: 12  #####.......###.o.....÷......#  XL:  5 Next: 18% Place: Dungeon:3  #...........# #@#.....#......#  Noise: ==-------  Time: 4516.4 (0.0)  #...........###5......#......#  o) +2 short sword (protect)  #.....#.......#.......#).....#  Continue: Searing Ray  #.....#.......#.......#......### Zot (19483) Ray++ ##.....#..........)....)......'.. .......#............#.÷.......##. o   orc priest .....###........#...#<........##. 5   ufetubus .....####.......#...#.........##. ................#...#.##......#.. _* * * LOW HITPOINT WARNING * * *`hѥ GRestarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 falchion and wearing a +0 leather armour  (almost dead, 79% to hit)ahBu.....................#.......#stinkchinker the Conjurer ..................##.#.).(...#Demigod .....................#.......#Health: 6/38===--------------------- ..........####÷##..#.#.#'#'###Magic: 0/12------------------------ ...........###...........#.####AC: 3Str: 8 ...[.........##....#.#<.......#EV: 10Int: 24 ahG. ...........##..>...###......#SH: 5Dex: 12  #####.......###.o.....÷......#XL:  5 Next: 18% Place: Dungeon:3  #...........# #@#.....#......#Noise: ==-------  Time: 4516.4 (0.0)  #...........###5......#......#o) +2 short sword (protect)#.....#.......#.......#).....#Continue: Searing Ray  #.....#.......#.......#......### Zot (19483) Ray++ ##.....#..........)....)......'.. .......#............#.÷.......##. o   orc priest .....###........#...#<........##. 5   ufetubus ah'.....####.......#...#.........##. ................#...#.##......#..You are very lightly contaminated with residual magic.  Nothing appears to happen.  You stop channelling your searing ray. The ufetubus misses you. x2  The orc priest invokes the aid of Beogh against you.Beogh smites you!  You die...ahK-6/38 ---ast: Searing RayahZ/  --more--bhbh%Inventory: 16/52 slots Hand Weapons (go to first with ))  o - a +2 short sword of protection (weapon)  l - a +1 halberd of freezing Armour (go to first with [)  k - a +0 leather armour (worn) Jewellery (go to first with "=)  j - an amulet of reflection (worn) Scrolls (go to first with ?)  e - a scroll of teleportation {unknown}bhMf - 4 scrolls of identify {unknown}  g - 2 scrolls of vulnerability {unknown}h - a scroll of enchant armour {unknown}  p - a scroll of noise {unknown} Potions (go to first with !)  a - a potion of mutation {unknown}  b - a potion of magic  c - 3 potions of heal wounds {unknown}  d - 2 potions of curing {unknown}  i - a potion of resistance {unknown}m - 3 potions of invisibility {unknown}  n - a potion of attraction {unknown}dho8dhdh4Goodbye, stinkchinker.191 stinkchinker the Conjurer (level 5, -6/38 HPs)Began as a Demigod Conjurer on Oct 14, 2025.Killed by divine providence... invoked by an orc priest(13 damage)... on level 3 of the Dungeon on Oct 15, 2025.The game lasted 00:12:26 (4510 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswndhMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswndh{KoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  12.27190555 planckenst GnEE-27 escaped with the Orbdh dh dh ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l