2i"`  Player: swimxy Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-11-16.20:24:13.ttyrec Time: (1763324653) Sun Nov 16 20:24:13 2025 2iHv[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c2i4N2igcuWelcome, swimxy. You have a choice of lessons:a - Lesson 1: Movement and Exploration  b - Lesson 2: Monsters and Combatc - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities2i|2i2iswimxy the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered2i#+##.##)####.####.....##..@..##.....########2iThis lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.2i/  --more--2i 2i 2it 2iyj  Found a quarterstaff. _Found a staircase leading out of the dungeon.2iH2i!42im2iQ42iK2i!2im92i":2i@2iF2i$ 32i+ 2i 0+. #)# ##.##<.....#######1.0 (1 _2i GM+. #)# ###@###.<#.....#2i @2.0 (22i% 2i rM+. #@# ###.####.....##..<..#2i A3.0 (32i 2iU ' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.2iC=42iC2i]D2i2i@Dungeon Crawl Stone Soup 0.33.1-9-gc92837dd87  Esc - Return to gameS - Save and exit  # - Generate and view character dump  2i~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character2i{Editing macros.  ~ - Create/edit macro from key 2iCArrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps2i-regular keymaps.regular keymap from keycycle mode: macros|default|menu|level|targeting|confirmation3i0Editing macros and keymaps To edit a current macro/keymap, select from the menu using the arrow keys or by hotkey. (Hotkeys that are used to navigate the menu can be selected by arrow keys). To create a new mapping by entering a key, use the [~] key or the corresponding menu item, and then enter the key. This allows you to create (and edit) mappings that use menu keys. Use the [!] key to switch to keymap editing mode (see below for more information on keymaps). Macros allow remapping keys that are sent to the game when inputting commands. This can be used to redefine a command key, or to define an unused key. They map a key to a sequence of keystrokes, and keystrokes do carry over into submenus. Example 1: mapping e to p would let the `e` key trigger the same command as the `p` key (which on the default settings is autofire). Example 2: mapping 1 to the sequence zaf would let the `1` key cast a spell that is on the letter `a` with default targeting. Example 3: mapping F1 to Q&a would let the F1 key quiver the spell that is on letter `a`. Keymaps are lower-level key substitutions that replace keys entirely with3iRe  a sequence of keystrokes. They are recommended for changing keys uniformly to3im3iz _  deal with alternative keyboard layouts. Keymaps are contextual, and the3i r  default/"regular" context is used anywhere that a non-specialised context is no[?7lt[?7h3i K  active. Macros take the result of keymaps as input.3i   3i _ g Example: In some European keyboard layouts, the § symbol replaces ~. Therefore,3i s  it could be useful to keymap § to ~ in both the regular and menu keymap context[?7ls[?7h3i8 e  so that the main menu and macro menu become a bit easier to access. (In other3iK =  layouts, this applies instead to ½.)3i>"  3iVe When used for mapping commands, keymaps can have unexpected side effects: e.g.3i   mapping 1 to zaf via keymap is not recommended, because this will3iFN  make it hard to type `1` when entering a skill target.3iԴ  3if8 Keycodes: Both macros and keymaps accept keycodes when describing the3i  action, in the form of \{n} to enter keycode n. (Use \\ to3iM  enter a backslash.) For example, use \{9} to enter the keycode for the3is  tab button. You can bind macros and keymaps by keycode by using ~~  at the macro edit menu.3i  3i~ Saving: Bindings edited at this menu are saved in a .macro file in your3i3ie  save directory. They will be overridden by settings in your options file. See3iDa 3iV)V  the `macro` command in options_guide.txt for more information.3i3i*   3i 3isb Keycodes for console and webtiles3i.  3i[_d Keycodes can be entered as numbers, or in some cases, human readable strings.3id  The following tables give both the numeric keycode, and the string; modified3iUHg  keys generally must be entered by number. When entering a keycode as part of a3iKd  macro action, it should be wrapped using the following syntax for keycode n:3i+G  \{n}. This should also be used when defining a keycode by number in your3iE _  rc file. Example: when defining a macro that triggers F1, you can write3i-d  "\{F1\}" or "\{-265}". For named keys as part of a macro definition, the \{}3iت'  may be omitted.3i'  3i] Positive numeric values are ASCII character codes. Negative values are3i c  crawl-internal keycodes for special keys. The sign is required for these to3iM 3ih e  be interpreted correctly. Keyboards vary quite a bit, and so not all of these3i3ie  bindings are available on all keyboards; cases where there is often variation3iP3i 9  are indicated specifically below.3i\   3i  3i NThe following is a quick-reference for some of the main keys you might want to3ia   bind.3i$  3i| 8: Backspace (and/or Delete, depending on keyboard) 3i=P  9: Tab 3i܈  13: Enter (and/or the Return key, depending on keyboard) 3iQ  27: Esc 3ir  3iX -233: Shift-Tab 3iyl  -222: Ctrl-Tab (on some keyboards) 3i5 3ij  -255: Delete (on some keyboards) 3i, 3iO F  -265: F1 -264: F2 -263: F3 -262: F4 -261: F5 3i`! 3iG  -260: F6 -259: F7 -258: F8 -257: F9 -256: F10 3iG  3id Keycodes up to F22 are defined, but may not work on all builds. (On webtiles, 3i 2  F11 and F12 are reserved.) 3iid  3ih Number pad and navigation keys: 3i_  3i) On many keyboards, numlock switches between the number keys and 3i ie  navigation keys. Modifiers for these keys may not work on all keyboards. When 3ig  modified number pad keys do work, Shift and Ctrl typically treats those keys as 3i  3i7 N  modified navigation keys regardless of numlock status. 3i  3i  3i'*' Navigation keys: 3i;{  3i  -245: PgDn -234: Shift-PgDn -223: Ctrl-PgDn 3i[  -246: PgUp -235: Shift-PgUp -224: Ctrl-PgUp 3i  -247: Clear -236: Shift-Clear -225: Ctrl-Clear 3iC 3i.D -248: End -237: Shift-End -226: Ctrl-End 3i  -249: Home -238: Shift-Home -227: Ctrl-Home 3i/  -250: Insert -239: Shift-Insert -228: Ctrl-Insert 3iC  -251: Right -240: Shift-Right -229: Ctrl-Right 3i7  -252: Left -241: Shift-Left -230: Ctrl-Left 3iS  -253: Down -242: Shift-Down -231: Ctrl-Down 3ih  -254: Up-243: Shift-Up-232: Ctrl-Up 3i-   3i& ' Number pad keys: 3i]   3iE  -1007: NP7 -1008: NP8 -1009: NP9 3ia  3ib  -1004: NP4 -1005: NP5 -1006: NP6 3i  -1001: NP1 -1002: NP2 -1003: NP3 3ibF  3i  3iXB 3i 3i& 3i 3i 3i@k 3i7 3i, 3iv 3i: 3i 3i  3i\tMNumber pad and navigation keys: 3i8 3iPEditing regular keymaps.  ~ - Create/edit regular keymap from key  3iPArrows/[enter] to select, [bksp] to clear selected, [?] for help [!] cycle mode: macros|default|menu|level|targeting|confirmationp3i! p3i.( swimxy the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 3.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. p3i( @_You see here a +0 quarterstaff.p3ig+  Dungeon Crawl Stone Soup 0.33.1-9-gc92837dd87  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterp3i0p3i$:swimxy the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 3.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.p3ip3ip3ir3i, CTRLs3i[?25h[?0c  s3iAre you sure you want to abandon this character and quit the game? (Confirmwith "quit".) t3i҈ [?25l[?1ct3it3i&D [?25h[?0c [?1051l[?1052l[?1060l[?1061l