Z9i Player: swimxy Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-11-16.20:51:38.ttyrec Time: (1763326298) Sun Nov 16 20:51:38 2025 [9i- [?1051l[?1052l[?1060l[?1061h[9is V)0[?7h[?25l[?1c[9i [9i" uWelcome, swimxy. You have a choice of lessons:a - Lesson 1: Movement and Exploration  b - Lesson 2: Monsters and Combatc - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities]9i]9i}]9iswimxy the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16]9i*EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered]9i#+##.##)####.####.....##..@..##.....########]9iThis lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.]9i/  --more--`9iԜ`9i`9i-`9in@  Found a quarterstaff.`9i`9ic _Found a staircase leading out of the dungeon.`9i[/+. #)# ##.##<.....#######`9i95`9i521.0 (1 _`9i:`9i<`9iGM+. #)# ###@###.<#.....#`9i@<2`9i`9ia9iXM+.a9i #@# ###.####.....##..<..# a9i}a9i<3a9ia9i' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.b9iCb9i&4b9i#b9i%# _b - a +0 quarterstaffc9ic9iEquip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected c9ia[!] equip|wield|wear[tab] equip|unequip k9i9/ b - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 9.1 XLs. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). k9i/"This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weaponl9idEquip which item?  - - Unarmed (current attack) Hand Weapons (go to first with )) l9i b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn) l9iߚ#l9i[?] describe selected [!] equip|wield|wearl9i+y[tab] equip|unequip q9ipq9iߗq9iswimxy the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#q9iiXL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....######## q9id6_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaffq9iͣq9i<~5 (0.5b) +0 quarterstaffq9i{q9i1, _b - a +0 quarterstaff (weapon)r9i;2r9i~5Inventory: 2/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)u9i3swimxy the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon)v9i̹ Inventory: 2/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)w9iʎ b - a +0 quarterstaff (weapon). A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 9.1 XLs. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. w9i Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon (u)nwield, (d)rop, (=)adjust, or (s)kill target.|9iH  _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon)  Adjust to which letter? (? for menu, Esc to quit)~9i[f ~9ii ~9in 6swimxy the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1~9iWo #@#Noise: ---------  Time: 4.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....######## ~9io b_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon)  ~9ip Adjust to which letter? (? for menu, Esc to quit)Okay, then.~9it 4~9iQx ~9i{z . _9i+ #.# ##.##.....#..<..##.....########9i\9i 25.5 (1 _9i9i9i| e.........#I##.##.#'I   training dummy (dormant)9i <69iL 9i ( _You open the door.9iM........I.. #.# ##.##...<..#.....# 9iII 79i9i  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.9id##...##.............I'. #.###.##.<.....#######9i9i*9i-8 _9iv9ij9iyz 8 ##### ##...####.....#......#........I.'. #.###.##.<.....9i| 9i| .=99i 9i W _The training dummy completely misses you.9i You hit the training dummy.  The training dummy is heavily damaged.9iy_6---10.8 (1.3)9iߟ9iA _The training dummy hits you with a +0 whip.9ih  You hit the training dummy.)swimxy the Covered#####Human##...##Health: 16/18 =====================---##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 12.1 (1.3)#.#b) +0 quarterstaff#'#Nothing quivered#.##.####.####.....##..<..##.....# _There is an open door here. _The training dummy completely misses you.You hit the training dummy.  The training dummy is heavily damaged. _The t9iOi raining dummy hits you with a +0 whip.  You hit the training dummy. _You destroy the training dummy!You have reached level 2!  --more--9i k22/24=4/42 4% 9iе 9iN   Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.:i :i :i :iW F _Unknown command.:i4:i}:iF _Unknown command.:i0^:i^;-30 _:i3d:ie:i%? 5M #####  ##...###+......##.....#:i? #...#.#'#.<.:iY -4 _You see here a +0 whip.:i:iDj3==5:i:i# _c - a +0 whip :i(Inventory: 3/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn):ic - a +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.At 100% training you would reach 12.0 in about 7.3 XLs. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.:i%DIt can be maximally enchanted to +9. You took it off a training dummy on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.+:iYB  Inventory: 3/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)  c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)-:iKb - a +0 quarterstaff (weapon). A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 8.1 XLs.At current training (3%) you reach 14.0 in the equivalent of 38.0 XLs. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon (u)nwield, (d)rop, (=)adjust, or (s)kill target.7:i: p Inventory: 3/52 slots 7:ii: Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)  c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)C:i>swimxy the CoveredHuman#####Health: 23/24 =======================-##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 15.1 (0.0)#.#b) +0 quarterstaff#.#Nothing quivered#'##.##.####.####.....##..<..#health and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _Unknown command. _Unknown command. _You see here a +0 whip. _c - a +0 whipC:i54C:i:+G:i\ #####  ##...###+.#.....##.@.###.##.'. #.###.##.6.1 (1G:i/^I:iM #####  ##...###+.#..@..###...####.###.##.#I:iL<7I:iI:i?K:i K:iz &8K:i&K:iq&M:i j4=9M:iM:iQ:ixg  ### ##...## ##.....#Q:ig +..@...#..#..###Q:ih 1.## #.# #.# #'# #Q:i;h p.# #.#Q:io Q:i^o '20Q:is Q:it R:iG ##### ##...## ##.....# +.@....# ##.....# ##...## ##.## R:iG #.#  #.# #'# #.#  #.#R:i<1R:iR:iR:i  ##### ##...## ##.....# +@.....# ##.....# ##...## R:idD ##.##  #.# #.# #'#  #.# R:i@ #.# R:i;<2R:iR:i%  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.R:i ######.r....'######r   rat (asleep)R:i RYou open the door.=R:i_ 3R:inR:iN _A rat comes into view.Y:iv:t ##### ##...###.....#.r....@......##.....#Y:i:0 ##...## ##.## #.# #.#  #'# Y:i=;{ #.#  #.#Y:i>Y:iD_.rrY:ilE0===4Y:i/JY:iPg _The rat squeaks loudly. _There is an open door here.\:i? ##### ##...###.....#+...r..@'......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#\:i\:ix>.r\:i.---5 \:i _\:i\:i\:i \:i :.r\:iw B---6\:i \:in ]:i5  You hit the rat.]:i:E†]:i=8=7.4 (1.3]:iP]:i/G _You kill the rat!^:i A ##### ##...## #.....# +.....@.'......# #.....# ##...## ##.##  #.#  #.#  #'#  #.#  #.#^:i J-80^:i% ^:i( p _You see here a rat corpse.`:i\l ##### ##...## #.....# +....@†.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#-9 _`:i2 ##### ##...## #.....# +...@.†.'......# #.....# ##...##  ##.##  #.#  #.# `:i2 #'#  #.#  #.#`:i8`:i>9 30`:i=`:ih?`:ii  ##### ##...## #.....# +..@..†.'......# #.....# ##...##  ##.##  #.#  #.#  #'# `:i s #.#  #.#`:i2 <1`:i `:i b:it `swimxy the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##########.....#XL:  2 Next:  8% Place: Dungeon:1+..@..†.'......#Noise: ---------  Time: 31.4 (0.0)##########.....#b) +0 quarterstaff##...##Nothing quivered##.###.##.##'##.##.# _There is an open door here.  You hit the rat. _You kill the rat! _You see here a rat corpse.  Press: ? - help, v - describe, . - travelThe floor.c:i1+@.c:iL 9..c:i2 .†  You hit the rat. _You kill the rat! _You see here a rat corpse.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a rat corpse.  The floor.f:i^h A rat corpse. A corpse. Useless and dead. f:i^Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.j:iQswimxy the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##########.....#XL:  2 Next:  8% Place: Dungeon:1j:i3+..@..†.'......#Noise: ---------  Time: 31.4 (0.0)##########.....#b) +0 quarterstaff##...##Nothing quivered##.###.##.##'##.#j:in#.#You hit the rat. _You kill the rat! _You see here a rat corpse.  j:iPress: ? - help, v - describe, . - travel, g - get itemItem here: a rat corpse.  j:iThe floor.j:i !swimxy the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##########.....#XL:  2 Next:  8% Place: Dungeon:1+..@..†.'......#Noise: ---------  Time: 31.4 (0.0)##########.....#b) +0 quarterstaff##...##Nothing quivered##.##j:i #.##.##'##.##.#You hit the rat. _You kill the rat! _You see here a rat corpse.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a rat corpse.  The floor.j:iВ j:iP j:iV . _k:i ##### ##...## #.....# +.@...†.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#k:ik:i22.4 (1 _k:ivk:ir ##### ##...## #.....# +@....†.'......# #.....# ##...##  ##.##  #.# k:iHs #.#  #'#  #.#  #.#k:i{k:i{&3k:iǀk:iցk:i Y##...r...#r.....'.....##r.#rrr 3 rats (asleep)k:i-   You open the door.  3 rats come into view.k:id k:i k:i ..rrr.rrr2 wandering)k:iM &==k:i 4k:iƧ k:i - _The rat squeaks loudly.:i Aswimxy the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================:i AC: 2Str: 16######EV: 10Int: 8#..##...##SH: 0Dex: 12.....###########.....#XL:  2 Next:  8% Place: Dungeon:1.rr...'@....†.'......#Noise: ==-------  Time: 34.4 (0.0)r....###########.....#b) +0 quarterstaff#..##...##:i Nothing quivered###.###.##.#rrr 3 rats (2 wandering):i4 `#'##.##.# _The floor.  You open the door.  :iW e3 rats come into view. _The rat squeaks loudly.  :iz aPress: ? - help, v - describe, . - travelThe floor.:iv F'@An open door.:i/&F.'  The floor.:i-..:i-..:iL 2r.  You open the door.  3 rats come into view. _The rat squeaks loudly.  Press: ? - help, v - describe, . - travelHere: a rat (wandering, hasn't noticed you):i =rr:iKm .rThe floor.:iil.rHere: a rat  The floor.:iyXrr(wandering, hasn't noticed you):im r.The floor.:i@ (swimxy the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16######EV: 10Int: 8#..##...##SH: 0Dex: 12.....###########.....#XL:  2 Next:  8% Place: Dungeon:1.rr...'@....†.'......#Noise: ==-------  Time: 34.4 (0.0)r....###########.....#b) +0 quarterstaff:iA /#..##...##Nothing quivered###.###.##.#rrr 3 rats (2 wandering)#'##.##.#You open the door.  3 rats come into view. _The rat squeaks loudly.  Press: ? - help, v - describe, . - travelThe floor.:iG :iI . _:i@ :i :i :i > _Unknown command.:i  ### ######... ##...###.....#.....##.rr...@.....†.'......##r....#.....##... ##...## ##. ##.###:i #.# #.#  #'#  #.#  #.# :i:i:i :inmr...rr :i4--5.4 (1:iy:i)  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you. _There is an open door here.:i`,:i:ir..rrrr1:i/==6:iu; _The rat squeaks loudly.:iF,:iF:i?M.rr.r.r:iM&7:iU; _The rat squeaks loudly.:i/B:i4.rr.r--8:i9:i/;:i -You hit the rat.:i j  The rat is heavily wounded.:i x.rr=-:i6 &9.7 (1.3:i :i Q _The rat closely misses you.:i76  You sock the rat!:i9:i(::i\::iC| . 2 ratsYou kill the rat!:iF`3-1241.0:iL:iN( _The rat bites you.:iD 7  You thump the rat!:iE :iK w.   rat:i5O lTrooper-62.3:iV :iX G _You kill the rat!:i5  You hit the rat.:iE†:iN1203.6:i:i\G _You kill the rat!:i; #### ##### ##...# ##...## #.....#.....# #.....@'.....†.'......# #.....#.....# ##...# ##...## ##.# ##.## #. #.## #.#  #'#  #.# :iA #.#:iB:i[4=-40:i' :i"p _You see here a rat corpse.:i+ #### ##### ##...## ##... #.....#..... #....@†'.....†.'...... #.....#.....:i- ##...## ##...  ##.# ##.##  #. #.# #. #.#. #'#. #.# :iA #.#:i:iG-5 _:iG:i :iC #####  ##...## ##... #.....#:iC #...@.†'.....†.' #.....# ##...## ##... ##.## ##.  #. #.# #. #.#  .. #'#  .. #.# :iCh #.# :iDL<6:iP:iQ:id########...##:i.. #.....######### #.....†'.....†.' #..@..########### ##...## ## ## ## #. #. #.# #.:i$  ... #' ... #. ... #.###.:i'<7:i,:i-:irFswimxy the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================######## AC: 2Str: 16##...####.. EV: 10Int: 8#.....###########... SH: 0Dex: 12#.....†'.....†.'.... XL:  2 Next: 20% Place: Dungeon:1#..@..###########... Noise: ---------  Time: 47.6 (0.0)##...####.. b) +0 quarterstaff##.####. Nothing quivered#.##.#.##....#' ...#. ...[4:i{G0m#. ###.  _You kill the rat!You hit the rat. _You kill the rat! _You see here a rat corpse.  Press: ? - help, v - describe, . - travelThe floor.:i1@.:i ?..:i ?..:i?..:i[#.A stone wall.:iQVswimxy the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================######## AC: 2Str: 16##...####.. EV: 10Int: 8#.....###########... SH: 0Dex: 12#.....†'.....†.'.... XL:  2 Next: 20% Place: Dungeon:1#..@..###########... Noise: ---------  Time: 47.6 (0.0)##...####.. b) +0 quarterstaff##.####. Nothing quivered#.##.#.##....#' ...#. [39;:izW49m...#. ###.  _You kill the rat!You hit the rat. _You kill the rat! _You see here a rat corpse.  Press: ? - help, v - describe, . - travelA stone wall.:iE[:i"]. _<iNwswimxy the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================######## AC: 2Str: 16##...####.. EV: 10Int: 8#.....###########... SH: 0Dex: 12#.....†'.....†.'.... XL:  2 Next: 20% Place: Dungeon:1#..@..###########... Noise: ---------  Time: 47.6 (0.0)##...####.. b) +0 quarterstaff##.####. Nothing quivered<iOL#.##.#.##....#' ...#. ...#. ###.  _You kill the rat! _You see here a rat corpse.  Press: ? - help, v - describe, . - travel _A stone wall.  Press: ? - help, v - describe, . - travelThe floor.<i^\ +@.<im9..<iR.#A rock wall.<id##You see here a rat corpse.  Press: ? - help, v - describe, . - travel _A stone wall.  Press: ? - help, . - travel<ihNYou can't see that place.  [a rock wall.]<i5##<i5##<i" 5##<i 5##<ij 5##<i 5##<id 5##<ip 5##<i 5##<i~ P#.the floor.]<i'5..<ie5..<i!7..<irk7..<iP#.a rock wall.]<iQ7##<i27##<i7##<iA7##<i7##<i7##<iP7##<i,7##<i 7##<i ##, v - describe, . - travelA rock wall.<inswimxy the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================######## AC: 2Str: 16##...####.. EV: 10<i2)Int: 8#.....###########... SH: 0Dex: 12#.....†'.....†.'.... XL:  2 Next: 20% Place: Dungeon:1#..@..###########... Noise: ---------  Time: 47.6 (0.0)##...####.. b) +0 quarterstaff##.####. Nothing quivered<i#.##.#.##....#'<i ...#. ...#. <i߹###.  _You see here a rat corpse.  <inPress: ? - help, v - describe, . - travel _A stone wall.  <i3\Press: ? - help, v - describe, . - travelA rock wall.<i<i<i. _<i) Level 1 of the Dungeon<(Press ? for help) ############...####...###.....###########.....##.....†'.....†.'......##..@..###########.....###...####...####.####.###.##.# #.# #.# ... #'# ... #.# ... #.# ###.####.....#<i #..<..##.....########    [?7l [?7h<i7G@.<i 5..<ic 5.#<i45##<i9|5##<i 5##<i5##<im 5##<i~5##<iq5##<iK5##<iX7##<i:r 7##<i6 7##<i7##<i7##<i7##<i7##<i[ 7##<i8 7.#<i7..<iz7@.<iu<iXswimxy the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================######## AC: 2Str: 16##...####.. EV: 10Int: 8#.....###########... SH: 0Dex: 12<i_#.....†'.....†.'.... XL:  2 Next: 20% Place: Dungeon:1#..@..###########... Noise: ---------  Time: 47.6 (0.0)##...####.. b) +0 quarterstaff##.####. Nothing quivered#.##.#.##....#' ...#. ...#. ###.  _You see here a rat corpse.  Press: ? - help, v - describe, . - travel _A stone wall.  Press: ? - help, v - describe, . - travel _A rock wall.<i<i<i<i<i<iP<i> _Unknown command.<i<iDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commands<i|C.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.<iExperience and Skills #: Browse character dumpF.Monsters <i9~: Macros helpG.<i]TItems &: Options help<iH.Spellcasting %: Table of aptitudesI.<iTargeting /: Lookup descriptionJ.Religion <iΓQ: FAQK.Mutations <iV: Version informationL.Licence, Contact, History <i!: Display diagnosticsM.<iMacros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.<ipList of Skills4.List of Keys and Commands<i5.Inscriptions6.Dungeon sprint modes<ih Movement: Item types and inventory management To move in a direction or to attack, hand weapons (wield) use the numpad (try Numlock off andmissiles (Quiver, fire, )/( cycle) on) or vi keys:armour (Wear and Take off) 7 8 9 y k uscrolls (read) \|/\|/potions (quaff) 4-5-6h-.-lrings (Put on and Remove) /|\ /|\amulets (Put on and Remove) 1 2 3 b j ntalismans (eVoke) wands (eVoke) Shift-Dir. runs into one directionbooks (Memorise, zap, Zap, [39;4<ii 9m< or > : ascend/descend the stairs pick up to add to spell library) o : autoexplore staves (wield) Rest:i : inventory (select item to view) . : wait a turn (also s, Del), : pick up item from ground (also g) 5 : rest and long wait; stops whend : drop itemHealth or Magic become full orD : drop the last item(s) you picked upsomething is detected. If Healthand Magic are already full, stops Additional important commandswhen 100 turns over (numpad-5)Ctrl-S: Save the game and exitCtrl-P: show previous messages Attacking monstersa : use an ability Walking into a monster will attack it % : show character overview<i  with the wielded weapon or barehanded. ^ : show religion overview<i?K<iq  X : show map of the whole level<i<iy <i9 <i><i7<i MTo move in a direction or to attack, hand weapons (wield)<iU <ig MMovement:Item types and inventory management<iB <i~<i <iL'<if<i_[  with the wielded weapon or barehanded. ^ : show religion overview<i} <i}q  X : show map of the whole level<iO<io<i<i <ij <iMTo move in a direction or to attack, hand weapons (wield)<i<iZl MMovement:Item types and inventory management<i. <iIY <i# <i<i+<i{<i4<i<iqswimxy the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================######## AC: 2Str: 16##...####.. EV: 10Int: 8#.....###########... SH: 0Dex: 12#.....†'.....†.'.... XL:  2 Next: 20% Place: Dungeon:1<id#..@..###########... Noise: ---------  Time: 47.6 (0.0)##...####.. b) +0 quarterstaff##.####. Nothing quivered#.##.#.##....#' ...#. ...#. ###.<i  _You see here a rat corpse.  Press: ? - help, v - describe, . - travel <in_A stone wall.  Press: ? - help, v - describe, . - travel <id_A rock wall. _Unknown command.<i<i<i<iϹ=iE=i!GDungeon Crawl Stone Soup 0.33.1-9-gc92837dd87  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character=i?ia9swimxy the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================######## AC: 2Str: 16##...####.. EV: 10Int: 8#.....###########... SH: 0Dex: 12#.....†'.....†.'.... XL:  2 Next: 20% Place: Dungeon:1#..@..###########... Noise: ---------  Time: 47.6 (0.0)##...####.. b) +0 quarterstaff##.####. Nothing quivered#.##.#.##....#' ...#. [40?i)<m...#. ###.  _You see here a rat corpse.  Press: ? - help, v - describe, . - travel _A stone wall.  Press: ? - help, v - describe, . - travel _A rock wall. _Unknown command.?i(a?ieD [?25h[?0c [?1051l[?1052l[?1060l[?1061l