?it0 Player: swimxy Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-11-16.21:19:39.ttyrec Time: (1763327990) Sun Nov 16 21:19:50 2025 ?ih [?1051l[?1052l[?1060l[?1061h?ii V)0[?7h[?25l[?1c?i>` ?i#f swimxy the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  2 Next: 20% Place: Dungeon:1Noise: ---------  Time: 47.6 (0.0)b) +0 quarterstaffNothing quivered?ij ##########...####..#.....###########...#.....†'.....†.'....#..@..###########...##...####..##.####.#.##.#.#?ij ,#....#' ...#. ...#. ###.?ij E ?iq ,?iLv ?in ?i ?i @iG ### ####...## #.....############...@.†'.....†.'..#.....###########..##..##..##.###.##.# #.##.# #.#... #'#@iGH ... #.#... #.#@iP A8.6 (1@iT @iMV @i########...##.. #.....######### #.....†'.....†.' #..@..########### ##...## ## ## ## #. #. #.# #. ... #' ... #. ... #. ###.9@i@i@iL ##########...####.......###########.†'.....†.'.#############.@.## ## ##.## @i? ## #.#  ######...@i|D @i@i'50@i@i@iz@iN _There is an open door here.  You hit the rat. _You kill the rat! _You see here a rat corpse.  Item here: a rat corpse.  You open the door.  3 rats come into view. _The rat squeaks loudly.  Rather than storm the room and get swarmed by monsters, you can also step back @ik_and wait (with [.]) for them to come to you.There is an open door here. _The rat squeaks loudly. _The rat squeaks loudly.  You hit the rat.  The rat is heavily wounded. _The rat closely misses you.You sock the rat!  You kill the rat! _The rat bites you.  You thump the rat! _You kill the rat!You hit the rat. @i!s_You kill the rat! _You see here a rat corpse.@iJT N You hit the training dummy _You destroy the training dummy!  You have reached level 2!  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes:strength, intelligence, and dexterity.You see here a +0 whip. _c - a +0 whip  Very good! You can heal by resting with [5]. This will make you rest until yourhealth is full, but will be interrupted by important events.You open the door. _A rat comes into view. _There is an open door here.  @iW cYou hit the rat. _You kill the rat! _You see here a rat corpse.  Item here: a rat corpse.  You open the door  3 rats come into view.The rat squeaks loudly.  Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.  There is an open door here.@io@i%@iswimxy the TrooperHumanHealth: 24/24 ========================######## Magic: 4/4========================##...####.. AC: 2Str: 16#.....###########... EV: 10Int: 8@i#.....†'.....†.'.... SH: 0Dex: 12#.....###########... XL:  2 Next: 20% Place: Dungeon:1##.@.####.. Noise: ---------  Time: 50.6 (0.0)##.##@i&4##. b) +0 quarterstaff#.##. Nothing quivered#.#@iMv#....#'...#.@i8 ...#. ########. #...  @i\@i@i@i3 @iE##########...####.......###########.†'.....†.'.#############...## ## ##@##  ## #.#  #.#...'......#####@i##.........< @i\A1.6 (1@i@iݏ@i##########...####.......###########.†'.....†.'.#.....#############...## ## ##.##  ## #@#  #.#...'......+.....+#########.........@i!......<. @i@i2@i@it@i0"I##########...####..#.....###########.#.....†'.....†.'.#.....############...## ## ##.##  ## #.#  #@##B..#.....#..k#'#...#.....#...#.#...+.....+...#@i"#+# ####### #+# ###. ......... .#... k   wyvern (asleep)# .. #< B   giant cockroach (asleep)######.######.@i",### @i)Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.@i*@i&+@i,@iZ3..Bk..kB@i3&3@i:@i=( _The wyvern hisses angrily.&@i7##...####..#.....###########......†'.....†.'......############...## ## ##.##  ## #.#  #######.########..B#..@..#k..#'...+.....++###########+###.............#....<######.######. ... ### &@i֪<4&@i`&@i.(@iQ ##...####.. swimxy the Trooper#.....###########... Human#.....†'.....†.'.... Health: 24/24 ========================#.....###########... Magic: 4/4========================##...####.. AC: 2Str: 16##.####. EV: 10Int: 8#.##. SH: 0Dex: 12#######.########. XL:  2 Next: 20% Place: Dungeon:1(@iR #..B#..@..#k..##' Noise: ---------  Time: 54.6 (0.0)#...#.....#...##. b) +0 quarterstaff#...+.....+...##. Nothing quivered#+###########+# ###.#.............# #...#.............# #..< k   wyvern#######.####### #... B   giant cockroach...####(@iR cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. (@iS r_The wyvern hisses angrily.  Press: ? - help, v - describe, . - travel(@i5S 'The floor.)@i[+@.)@isM9..)@ih T.#An iron grate.*@i #kwhile selecting them in examine mode) to find out which of these cages is safer to fight through. _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate)  The floor.+@id W A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 59% to hit with your +0 quarterstaff. It has about 63% to hit you. Attack Max Damage Bite 20 It can fly.1@iSR##...####.. swimxy the Trooper#.....###########... Human#.....†'.....†.'.... Health: 24/24 ========================#.....###########... Magic: 4/4========================##...####.. AC: 21@iT5Str: 16##.####. EV: 10Int: 8#.##. SH: 0Dex: 12#######.########. XL:  2 Next: 20% Place: Dungeon:1#..B#..@..#k..#1@iT#' Noise: ---------  Time: 54.6 (0.0)#...#.....#...##. b) +0 quarterstaff#...+.....+...#1@iT#. Nothing quivered#+###########+# ###.#.............# #...1@i&U#.............# #..< k   wyvern#######.####### #... B   giant cockroach1@iJU...####while selecting them in examine mode) to find out which of these cages is safer1@izUto fight through. _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travel1@iU\Here: a wyvern (fire blocked by an iron grate)  The floor.3@i[Bkgiant cockroach (fire blocked by an iron grate)4@i A giant cockroach. A big brown insect that makes a nasty hissing noise. Contrary to popular myth, it is in fact quite susceptible to mutagenic energies. Max HP: ~5 Will: none AC: + EV: ++  rF: ... rC: ... rPois: x rNeg: ... rElec: . 4@i*Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 59% to hit with your +0 quarterstaff. It has about 52% to hit you. Attack Max Damage Bite 27@i 4##...####.. swimxy the Trooper#.....###########... Human#.....†'.....†.'.... Health: 24/24 ========================#.....###########... Magic: 4/4========================##...####.. AC: 2Str: 16##.####. EV: 10Int: 8#.##. SH: 0Dex: 12#######.#######7@i] W#. XL:  2 Next: 20% Place: Dungeon:1#..B#..@..#k..##' Noise: ---------  Time: 54.6 (0.0)#...#.....#...#7@iÍ x#. b) +0 quarterstaff#...+.....+...##. Nothing quivered#+###########+# ###.#.............# #...#.............# #..< k   wyvern7@i W#######.####### #... B   giant cockroach...####while selecting them in examine mode) to find out which of these cages is safer7@i to fight through. _The wyvern hisses angrily.  Press: ? - help, v - describe, . - travel7@i? eHere: a giant cockroach (fire blocked by an iron grate)  The floor.8@ij##...####.. swimxy the Trooper#.....###########... Human8@i#.....†'.....†.'.... Health: 24/24 ========================#.....###########... Magic: 4/4========================##...####.. AC: 2Str: 16##.####. EV: 10Int: 8#.##. SH: 0Dex: 128@i-#######.########. XL:  2 Next: 20% Place: Dungeon:18@ia@#..B#..@..#k..##' Noise: ---------  Time: 54.6 (0.0)8@i#...#.....#...##. b) +0 quarterstaff8@i#...+.....+...##. Nothing quivered#+###########+# ###.8@i`#.............# #...8@i#.............# #..< k   wyvern#######.####### #... B   giant cockroach...8@iu####while selecting them in examine mode) to find out which of these cages is safer8@i>Oto fight through. _The wyvern hisses angrily.  8@i^Press: ? - help, v - describe, . - travelHere: a giant cockroach (fire blocked by an iron grate)  The floor.8@i8@i8@i. _9@iu  #.....######### #.....†'.....†.' #.....########### ##...## ## ##.# ##9@i̶  #.# ########.####### # #..B#.....#k..# #9@i%  #...#.@...#...# # #...+.....+...# # #+###########+# ###9@iO  #.............# #. #..# #9@iu  #######.####### #.. 9@i ... ### >.9@i 9@i 9@i T..Bk9@i 9@i] 9@iq $5.6 (19@i 9@i > _Found a stone staircase leading down.;@i #.....†'.....†.' #.....########### ##...## ## ##.# # #.# #######.####### ;@i8 #...#.....#...#  #..B#.....#k..#  #...+@....+...#  #+###########+# #;@iA #.............# #. #.# # #######.####### #;@i? ... ## >..;@i`  ...#;@iԑ;@i;@i<..;@iT&6;@i;@i<@ilu#..B'#B   giant cockroach<@iv<@ie|`.B7<@i<@iȄ( _You open the door.=@iC  You thump the giant cockroach!=@iDE†=@ig=9=8.9 (1.3=@ik=@i,= _You kill the giant cockroach!=@iR>@iU #.....†'.....†.' #.....# ##...##  ##.##  #.# #.# #...#.....#...# #...#.....#...# #...@.....+...# #+#+#  #.# #>@iRV# #.# # #.# # ... >@i~Vj >.. ...#>@i]A-9>@i^ 0>@i3c>@if  There is an open door here. _You see here a giant cockroach corpse.>@i  #.....†'.....†.' #..... ##...##  ##.## #.# #.# #...#.....#...# #...#.....#...# #..@†.....+...# #+#+#  #.#  #.# #.# .... >..# ...#>@i >@i H-60 _>@i >@i ?@i?< #.....†'.....†. #..... ##...## ##.## #.# #.# #...#.....#...# #...#.....#...#?@iQ #.@.†.....+...# #+#+# #.# #....# #.##### .... >..# ...#?@i ?@i 1?@i?@i?@i^-  #.....†'.....† #.....?@i-  ##...## ##.## #.# #.#?@i.  #...#.....#...# #...#.....#...# #@..†.....+...# #+#+# #..#?@i:.  #......# #######.?@iT. m###### ....?@il. O >..# ?@i. J ...#?@i4 ?@i4 &2?@i: ?@i; @@i[<'#.#.##@@i`<3@@iye@@ig( _You open the door.@@iK A #########...##  ##.##  #.# #######.#######...#.....#...†.....+###########+.............@@iQQ @@iQ &4@@iV @@iKY Q _There is an open door here.A@iPC #...##  ##.##  #.# #######.#######...#.....#...†.....+'###########+A@iC............######.######.A@i~IA@iJ-5 _A@ioNA@iOA@i6##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #...†.....+...# #'#+# #.# #.# #.# A@iA@i˘&6A@iA@iB@i##...## ##.## #.# #.# #...#.....#...# #...#.....#...# #...†.....+...# #'#+# #.# #.# #.# ....>..# B@i,<7B@iB@iŶB@i<##...## ###.## #.# #.# #...#.....#...# B@i<#...#.....#...# #...†.....+k..# #'#+# ##.# ##.B@i<U# ##B@i=I.# #B@i=6.... #B@i_=>..#...# k   wyvernB@i8F<8B@iMB@iOB@iu-##...## ###.## ##.# #.# #...#.....#...# #...#.....#...# #...†.....+k..# #'#+# ##.# #.#.# #.#B@i-.# #..... #>..#...# ##B@i6<9B@iQ<B@i>G@ir##...## ##.##.## ##.# ##.# ##...#.....#...# ##...#.....#...# #G@iK#...†.....+k..# ##'#+# ##.G@i%# #.#.# #.#.# #..... #>..#...# ####G@i=70G@iH@iF]##...## ##.##.## ##.#.# #.#.####### #.#...#.....#...# #'#...#.....#...# #.#...†.....+k..# H@ie#.#'#+# ###.#.# #.#.# #..<#.# #..... #.>..#.....# H@i!0######H@ip<1H@i^H@itJ@i$Z ##.##  ## #.#  #######.#######...#.....#...#'....†.....+k'###########+##...............<######.######. .... ###..>..##.....######## J@i%<2J@i,J@iv.J@i &  #.#  #######.#######...#.....#...'..†.....+k'###########+##...............J@ix U<#######@#######. #.....# ####..>..# #.....###### J@iK <3J@i= J@i  _Remember, you can rest up with [5].M@i#######.########...#.....#...#'#..#.#...†.....+k..##'###########+# ###.............#..#.............#<#######.#######.M@i #..@..# ###> .##### M@ix<4M@iM@iO@iT ...#.....#...'.........†.....+k.'###########+##....................<######.######. #.....# ### .##### O@iJ O@i &5O@ikO@i _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.P@iXl 4P@ir P@imy P@i} -6 _P@i P@ib   ######### ..### 2(.......#####P@iYd P@i)k P@iS -7.7 (1.8P@i P@i _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here.U@i?3# #.##..<@(......#.###.# U@i29U@i9*80 U@i9 _U@i>U@i?U@i*^ # #.##..<.@......##.###.## U@idU@i]e&9U@iaiU@i-m _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.Z@iZ@iy80Throw: 10 boomerangsZ@i[Z@iqI _d - 10 boomerangs[@i# #.##### #..<..@.....# #.###.# # [@iu#[@i$&1[@i*[@i#,[@if # #.##### #..<...@....# #.###.# # [@i [@in &2[@i [@ic \@ii## #.##### #..<....@...# #.###.# ## \@io\@i3p&3\@i4t\@iOu\@i& ### #.##### #..<.....@..# #.###.# ### #\@i+ \@i+ &4\@i0 \@i}2 ]@i|: ######### #.##### #..<......@.# #.###.# ######### .# .#..~~]@i:I   training dummy (missile, dormant)≈≈~I≈~ ]@i@<5]@iE]@iG  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].h@iZYou throw a boomerang. The boomerang hits the training dummy.h@iXb(((((~h@i:((h@iK....~≈h@i.Sh@iVXCovered627.0 (1.3h@i[h@i]M _You destroy the training dummy!k@ik@i!Inventory: 4/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [) k@i? a - a +0 robe (worn)m@i!dm@ijm@irdswimxy the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0m@irDex: 12#.......#####XL:  2 Next: 62% Place: Dungeon:2#..<......@.#Noise: ---------  Time: 87.0 (0.0)m@isq#.......###.#b) +0 quarterstaffm@i*s######### .#Throw: 10 boomerangs.#m@iIs&..~~m@isM≈≈~(≈~m@isYou can fire your boomerangs at a monster with [f]. To confirm them@is\auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].m@isYou throw a boomerang. The boomerang hits the training dummy. _You destroy the training dummy!m@itm@iIzm@izm@iVm@iq@i swimxy the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16q@i EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 62% Place: Dungeon:2#..<......@.#Noise: ---------  Time: 87.0 (0.0)#.......###.#q@i Qb) +0 quarterstaff######### .#Throw: 10 boomerangs.#..~~≈≈~(≈~ _closest monster with [shift-tab] or [p].You throw a boomerang. The boomerang hits the training dummy. _You destroy the training dummy!Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight liner@ix0@.r@i ;*.s@iR swimxy the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16s@i !EV: 10Int: 8#########SH: 0Dex: 12#.......#####s@iˊ XL:  2 Next: 62% Place: Dungeon:2#..<......@.#s@i Noise: ---------  Time: 87.0 (0.0)#.......###.#b) +0 quarterstaffs@i& ######### .#Throw: 10 boomerangs.#..s@iU `~~≈≈~(≈~s@i You throw a boomerang. The boomerang hits the training dummy. _You destroy the training dummy!Throw: 10 boomerangss@i Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.s@i` s@it s@i . _u@i u@i_The wyvern hisses angrily. _Found a stone staircase leading down. _You open the door.  You thump the giant cockroach! _You kill the giant cockroach!u@iThere is an open door here. _You see here a giant cockroach corpse. _You open the door. _There is an open door here. _Remember, you can rest up with [5]. u@iiz_Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.  You climb downwards. _Remember: You can reread old messages with [Ctrl-P].u@ibFound 10 boomerangs. _There is a stone staircase leading up here. u@i_Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.You see here 10 boomerangs. u@i_d - 10 boomerangsYou can fire your boomerangs at a monster with [f]. To confirm theu@iauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the u@i _closest monster with [shift-tab] or [p].You throw a boomerang. The boomerang hits the training dummy. u@iC@_You destroy the training dummy!v@iGCThe rat closely misses you.  You sock the rat!  You kill the rat! _The rat bites you.  You thump the rat! _You kill the rat!  You hit the rat. _You kill the rat! _You see here a rat corpsev@iC7.  Examine these monsters (by pressing [x] to enter examine mode, and then [+] to  cycle through nearby monsters) and compare their descriptions (by pressing [v]  while selecting them in examine mode) to find out which of these cages is saferto fight through. _The wyvern hisses angrily. v@iC_a stone stairv@iD4case leading down. _You open the door. v@i>DV You thump the giant cockroach! _You kill the giant cockroach! v@ilD There is an open door here. _You see here a giant cockroach corpse. _You open the door. _There is an open door here. v@iD_Remember, you can rest up with [5]. _Well done! After resting to full health continue to the next level with [>].}@id}@i}@iswimxy the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####}@iXL:  2 Next: 62% Place: Dungeon:2#..<......@.#Noise: ---------  Time: 87.0 (0.0)#.......###.#b) +0 quarterstaff######### .#Throw: 10 boomerangs.#..~~≈≈~}@iF(≈~You throw a boomerang. The boomerang hits the training dummy. _You destroy the training dummy!}@ioThrow: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight line _Okay, then.}@iֻ4}@ic}@id~@i##########.......######..<........# #.......###@# ######### #.#  #.# ...~~~~≈≈≈~≈(≈~.~≈≈≈~.~@i)~@i28.0 (1 _~@i~@i&~@i= #########.......#####<.............###########  ....~~~..~≈≈≈~.#.~≈(≈~.##.~≈≈≈~.#~@i~ :#..~~~..#~@iK ~@i &9~@i@i #########.......#####<.............########### #.....##..~~~..#####.....##@i#=90@i=@id@i8) #########.......#####<.............###########  ###.####..@..##..~~~..#~≈≈≈~###.###@i >@ig>&1@iC@i0D@i  #########.......#####<.............###########  ###.#####.....###..~@~..#~≈≈≈~(#.#@i A  You enter the shallow water.@i  ]2Water @i! @iY$ ? _Moving in this stuff is going to be slow.@i,Q3@iV@iYT _Why would you want to do that?@iow  # #.##### #..<........# #.###.# # #.# ###.### ##.....## #..@~~..#@iw  #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.#  #..~~~..#  ##.....## @iw  ###.### #.#@iJ @i @i ,3.6 (1.6 _@i\ @i @i+~ # #.##### #..<..# #.###.#@iv~ # #.# ###.### ##.....##@i~P #.@~~~..#@i~ #.~≈≈≈~.# #.~≈(≈~.#@i~f #.~≈≈≈~.# @i~L #..~~~..# @ip ##.....##  ###.###  #.#@i@i25.2@i"@iB@iGx #########.......#####<........#.....###.######### #. ###.#####.....##..~~~..≈≈≈~@ixM(≈.#@ìA  You enter the shallow water.@ia,60@i7Water @iІ@iE? _Moving in this stuff is going to be slow.@i. Y .......#####<........#.....###.########  ###.#####.....##..~~~..@i ~≈≈≈~(≈.~~~.#.....#.#@i. @i ,7.8 (1.6@i @i+ <.............###########  ###.#####.....##..~~~..~≈≈≈~@iۊ(≈.~~~.#.....#Water .@iY@iϒ'9.4@i@i@i]61#..<........#swimxy the Covered#.......###.#Human######### #.#Health: 24/24 ========================###.###Magic: 4/4========================##.....##AC: 2Str: 16#..~~~..#EV: 10Int: 8@i6#.~≈≈≈~.#SH: 0Dex: 12#.~≈(≈~.#XL:  2 Next: 62% Place: Dungeon:2#.@≈≈≈~.#@i6Noise: ---------  Time: 99.4 (0.0)#..~~~..#b) +0 quarterstaff@iE7R##.....##Throw: 10 boomerangs###.###Water #.#.#.# _Moving in this stuff is going to be slow. @ii7H_Why would you want to do that?  You enter the shallow water. @i7k_Moving in this stuff is going to be slow.  Press: ? - help, v - describe, . - travel@i70Some shallow water.@iX≈@deep@i e ≈(Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 10 stones.  The floor.@i); 10 stones. @iuA small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. Base damage: 2 Base attack delay: 1.1 @igThis projectile's minimum attack delay (0.7) is reached at skill level 8.Your skill: 0.0@iAt 100% training you would reach 8.0 in about 5.2 XLs.At current training (1%) you reach 8.0 in the equivalent of 35.3 XLs. @iTDamage rating: 2 (Base [2 + 0 (Thrw)] x 115% (Str) x 105% (Fight)). @i/It is always destroyed on impact. @i(EStash search prefixes: {throwable} {Throwing} {missile} @iJ9Menu/colouring prefixes: identified missile @il4(g)o to location.@i#..<........#swimxy the Covered#.......###.#Human######### #.#Health: 24/24 ========================###.###Magic: 4/4========================##.....##AC: 2@iStr: 16#..~~~..#EV: 10Int: 8#.~≈≈≈~.#SH: 0Dex: 12#.~≈(≈~.#@i$;XL:  2 Next: 62% Place: Dungeon:2#.@≈≈≈~.#Noise: ---------  Time: 99.4 (0.0)@iK#..~~~..#b) +0 quarterstaff##.....##Throw: 10 boomerangs@ir###.###Water #.#@i.#.# _Why would you want to do that?  You enter the shallow water. @iK_Moving in this stuff is going to be slow.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 10 stones.  The floor.@i] B#..<........#swimxy the Covered#.......###.#Human######### #.#@i^ Health: 24/24 ========================###.###Magic: 4/4========================@i<^ ##.....##AC: 2Str: 16#..~~~..#@io^ EV: 10Int: 8#.~≈≈≈~.#@i^ SH: 0Dex: 12#.~≈(≈~.#@i^ XL:  2 Next: 62% Place: Dungeon:2#.@≈≈≈~.#@i^ Noise: ---------  Time: 99.4 (0.0)#..~~~..#@i^_ b) +0 quarterstaff##.....##Throw: 10 boomerangs###.###Water #.#@i_ %.#.# @i_ _Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow.  @i_ Press: ? - help, v - describe, . - travel, g - get itemItem here: 10 stones.  The floor.@i` @ig @ii . _@ij#.......###.# ######### #.#  ###.#####.....#..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..@~~..# ##.....## #.###  #.# .#.###@i@ig6101.0 (1.6) _@i@i@i?A######### #.#  ###.#####.....#..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##..@..## #.###  #.# #.# #.#.#@iBJ##@iJ@idJ22.6@i P@iQ@iu   ###.#####.....##..~~~..~≈≈≈~(≈.~~~.##.....## ###@###  #.# @i҉ @i9 ,30@i7 @i  _Remember, you can rest up with [5].@ig ##.....##..~~~..~≈≈≈~(#.~≈≈≈~.##..~~~..###.....## ###.###  #@# .@i@i%&4@i@i@i..~~~..#.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.#..~~~..#.....# ###.###  #.# ..#.###5@i@i@i ~≈≈≈~.~≈(≈~.~≈≈≈~.~~~.#.....# ###.###  #.# #.#..# ### @i&@i^&&6@i*@i, _Remember that you can autoexplore using [o].@i;b@irb@if@iX #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.#  #.##.###..#...####@i;7@i@i. #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.#  #.##.#####.###..#...## ## @i3@iF4*8.6 (2@i7@i\y #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# ####.## #.@.## #...#### ###@i@9.6 (3@i@iVJ #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# ####.## #@..## #...#### ####@iA10.6 (4@i@if #..~~~..# ##.....## ###.# #.#  #.##.#### ####.##..)..###..#..@### ##### @in%@io$1.6 (5@i,s@it _Found a shortbow.@ihf 7 #..~~~..# ##.....## ###.### #.# #.# ##.### ####.##.)..###...## #.@.#### #####@il @il +2.6 (1@iq @is @i 7 #..~~~..# ##.....## ###.### #.# #.# ##.### ####.##.)..###...## #@..#### #####@i@i&3@ia@il@i!  #.~≈≈≈~.# #..~~~..#.....#####.### #.# #.# ##.######### ####.###....).@###...##########...#########@i( <4@i @i* @i_ #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.#.# ####.## #....)@.###...## #...#### #####@id@ie&5@iPi@ij@iWR   #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.##..# ####.## #....@..###...## #...#### ##### @iY @i?Z &6@iO^ @ib _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.@i<7@i'@ii _e - a +0 shortbow@i1 #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #...@...###...## #...#### #####@i<8@iE@i]@i"@i~8Inventory: 5/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip  e - a +0 shortbow Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [) @i? a - a +0 robe (worn)@i` @i f @i_j L#.~≈≈≈~.# swimxy the Covered#..~~~..# Human##.....## Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2@ij Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#...@...###...##Noise: ---------  Time: 118.6 (0.0)########...####@ik b) +0 quarterstaff#####Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. @i9k T_You see here a +0 shortbow. _e - a +0 shortbow@ifn @in @ir @ies @ih@i6jVEquip which item? @iZj - - Unarmed Hand Weapons (go to first with )) @iwjx b - a +0 quarterstaff (weapon)c - a +0 whip  e - a +0 shortbow @ijArmour (go to first with [)  a - a +0 robe (worn)@ij[?] describe selected [!] equip|wield|wear@i2ky[tab] equip|unequip @iA` @ia @ig #.~≈≈≈~.# swimxy the Covered#..~~~..# Human##.....## Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#...@...###...##Noise: ---------  Time: 118.6 (0.0)########...####b) +0 quarterstaff#####@ijg Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow. _e - a +0 shortbow@im >You unwield your +0 quarterstaff.@im 9.6 (1e) +0 shortbow Fire: e) +0 shortbow@iq @is ( _e - a +0 shortbow (weapon)@i׆@i=fInventory: 5/52 slots Hand Weapons (go to first with ))  e - a +0 shortbow (weapon)b - a +0 quarterstaff  c - a +0 whip Missiles (go to first with ()d - 10 boomerangs Armour (go to first with [)  a - a +0 robe (worn)@i e - a +0 shortbow (weapon). A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 7.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon. @i`Damage rating: 8 (Base 8 x 105% (Dex) x 105% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon @iZ(q)uiver, (u)nwield, (d)rop, (=)adjust, or (s)kill target.@i Inventory: 5/52 slots Hand Weapons (go to first with ))  e - a +0 shortbow (weapon)  b - a +0 quarterstaff  c - a +0 whip Missiles (go to first with ()  d - 10 boomerangs Armour (go to first with [)  a - a +0 robe (worn)@i;}  e - a +0 shortbow (weapon)  b - a +0 quarterstaff @i$ b - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  @i  Your skill: 0.1; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 7.6 XLs.  At current training (18%) you reach 14.0 in about 15.4 XLs.Current attack delay: 1.2. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.@iA@iG@iL#.~≈≈≈~.# swimxy the Covered#..~~~..# Human##.....## Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#...@...###...##Noise: ---------  Time: 119.6 (0.0)########...####b) +0 quarterstaff#####@i1MuThrow: 10 boomerangs _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow. _e - a +0 shortbow  You unwield your +0 quarterstaff. _e - a +0 shortbow (weapon)  You unwield your +0 shortbow.@iR@ilS,20.6 (1@iW@iY4 _b - a +0 quarterstaff (weapon)@i #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.##. ##.# #..# ####.## #..@....###...## #...#### #####@i@ia1@i @i@i } #.~≈≈≈~. #..~~~.. ##..... ###.### #.##. #.# #.# ##.# #..# ####.## #.@.....###...## @ik g#...#### #####@i^$ @i$ &2@i}( @i) @i$_ #.~≈≈≈~ #..~~~ ##..... ###.# #.# #. #.# #.## ##.# #..# ####.## #@......###...## #...#### #####@iLe@ie&3@iZi@ij@iY #.~≈(≈ #.~≈≈≈ #..~~~.... ###.# # #.#  #.#### ##.##.@######## ####.#####.......###...##########...#########@i\@i\&4@iD_@i;`@iR #.~≈( #.~# #..#. ##. ###. #. #. #.# #. #.### ##. #@.## ####. ###.......###...## ########...####  #####5@iT@iRd #.~≈≈ #.~ ≈ #.~≈ #. #..~#..@iS .#### #. #  #### #@ikS..######## ####.###.......###...#########...#########@ipY@iY@iY6@i]@iD_@i'? #..≈. #.~ ≈. #.~ ≈. # #. #.. .##@i?y# #.   ### #..######## ######.......###...########...########@iF@iqF&7@iK@iIM@iJEM#..≈≈~@iE..#. ##.#.### .## @iE ##.### ##..######## ####..@iE##@i0K§@iNK§@iL&8@iO@iQ@i b # ....## ## ≈...≈ #.§≈.~≈ #. ≈.. #. §.~ # #.#  #.###.# #.##  ###..######## ######.......###..########...#######9@i M########...###  ....#####≈...≈≈≈§≈.~≈Iw≈..≈§.~.. #.#####.# #.##w   worm (asleep)#I   training dummy (missile, dormant) @i .§I§I) @i '30@i @i h  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the @i _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].@i1 ######### swimxy the Covered ...### # Human ....#### ## Health: 24/24 ======================== §...≈≈≈ #. Magic: 4/4======================== §≈.~≈I #. AC: 2Str: 16 w§..≈ #. EV: 10Int: 8 §.~ #. SH: 0Dex: 12 #.# #. XL:  2 Next: 62% Place: Dungeon:2 #@# ## Noise: ---------  Time: 130.6 (0.0) #.## # b) +0 quarterstaff ##.# Throw: 10 boomerangs #.##  ##.###  ##..######## ### w   worm (asl@iueep) ###.......###.. I   training dummy (missile) ########...## ##### Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Hit: b) +0 quarterstaffPress: ? - help, Dir - move target@iJ( A######### swimxy the Covered...#### Human....###### Health: 24/24 ========================§...≈≈≈#. Magic: 4/4========================§≈.~≈I#. AC: 2Str: 16@i( w§..≈#. EV: 10Int: 8§.~#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 130.6 (0.0)#.### b) +0 quarterstaff##.#Throw: 10 boomerangs@i%* 8#.####.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)########...#######boomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Hit: b) +0 quarterstaffPress: ? - help, Dir - move targetOkay, then.@i^+ @iv3 @i5 . _@i @it&>Equip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip  e - a +0 shortbow Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip @i '@i`-@i[5######### swimxy the Covered...#### Human....###### Health: 24/24 ========================§...≈≈≈@iS6l#. Magic: 4/4========================§≈.~≈I#. AC: 2Str: 16w§..≈#. EV: 10Int: 8§.~#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 130.6 (0.0)#.### b) +0 quarterstaff##.#Throw: 10 boomerangs#.##@ik7##.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)########...#######boomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Hit: b) +0 quarterstaffPress: ? - help, Dir - move target _Okay, then.@i\A! ...###...#≈≈..≈≈≈§≈≈§You unwield your +0 quarterstaff.@iB1.6 (1e) +0 shortbow Fire: e) +0 shortbow@i @i 0 _e - a +0 shortbow (weapon)@i######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8*§~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 131.6 (0.0)#.### e) +0 shortbow@ij##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)########...####### _Okay, then.You unwield your +0 quarterstaff. _e - a +0 shortbow (weapon)  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit)Aio n######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4Ai ========================≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈§~#. SH: 0Dex: 12#.#Ai |#. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 131.6 (0.0)Ai #.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm (asleep)Aiφ ###.......###.. I   training dummy (missile)########...####### Ai |_Okay, then.You unwield your +0 quarterstaff. _e - a +0 shortbow (weapon)  Ai* Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit)Ai Aim Ai . _AiT Q######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈≈≈§~≈I#. AC: 2Ai Str: 16w≈..≈#. EV: 10Int: 8*§~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@#Ai A## Noise: ---------  Time: 131.6 (0.0)#.### e) +0 shortbow##.#AiF Fire: e) +0 shortbow#.####.###Aiz c##..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)Ai m########...#######Press: ? - help, Shift-Dir - straight line Ai̬ _Aim: worm (black smoke, asleep, 98% to hit)  Fire: e) +0 shortbowAiH +Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit)Ai######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================Ai)5≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈§~#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@#Ai## Noise: ---------  Time: 131.6 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.###Ai##..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)########...##Ai##### _Aim: worm (black smoke, asleep, 98% to hit)  Fire: e) +0 shortbowAiDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAitsAim: worm (black smoke, asleep, 98% to hit)  Okay, then.Ai[AiYAi3. _AiyR4AiSAicVK  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  AiVAim: worm (black smoke, asleep, 98% to hit) _Okay, then.Unknown command. Ai######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8*§~#. SH: 0Dex: 12#*# Aijl#. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 131.6 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm (asleep) Ai###.......###.. I   training dummy (missile)########...#######  Aic_Okay, then. _Unknown command.Fire: e) +0 shortbow Ai+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit) Ai######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4======================== AivJ≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈§~#. SH: 0Dex: 12 Aik#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 131.6 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow Ai#.####.#####..######## ### w   worm (asleep) AiL###.......###.. I   training dummy (missile)########...## AiH##### _Unknown command.Fire: e) +0 shortbow AiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line Ai]Aim: worm (black smoke, asleep, 98% to hit)  Okay, then. Ai Ai  Aig  Aih. _ AiB AilDInventory: 5/52 slots Hand Weapons (go to first with ))  AiEe e - a +0 shortbow (weapon)b - a +0 quarterstaff  c - a +0 whip Missiles (go to first with ()d - 10 boomerangs Armour (go to first with [)  Ai=E? a - a +0 robe (worn)AizzAiAiK######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================Ai#≈≈...≈≈≈#. Magic: 4/4========================≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈§~AiP@#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 131.6 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.###Ai##..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)########...##AiȆH##### _Unknown command.Fire: e) +0 shortbowAiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAi}Aim: worm (black smoke, asleep, 98% to hit) _Okay, then.AioAiAi{Ai3Ai/Ai1~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.AiI2B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon Ai}2:: Browse character notesE.Experience and Skills #: Browse character dumpAi2F.Monsters ~: Macros helpAi2G.Items &: Options helpAi2H.Spellcasting %: Table of aptitudesAi3I.Targeting /: Lookup descriptionAi3wJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History Ai3!: Display diagnosticsM.Macros, Options, Performance Home: This screenAi3N.Philosophy1.List of Character SpeciesAi!42.List of Character Backgrounds3.AiE4pList of Skills4.List of Keys and CommandsAih4M5.InscriptionsAi4M6.Dungeon sprint modesAic 4Movement: Item types and inventory management To move in a direction or to attack, hand weapons (wield) use the numpad (try Numlock off andAi missiles (Quiver, fire, )/( cycle) on) or vi keys:armour (Wear and Take off) 7 8 9 y k uscrolls (read) \|/\|/potions (quaff) 4-5-6Ai( h-.-lrings (Put on and Remove) /|\ /|\amulets (Put on and Remove)Aih  1 2 3 b j ntalismans (eVoke) wands (eVoke) Ai Shift-Dir. runs into one directionbooks (Memorise, zap, Zap, Ai < or > : ascend/descend the stairsAi pick up to add to spell library) o : autoexplore staves (wield) Ai Rest:i : inventory (select item to view) Ai9 J. : wait a turn (also s, Del), : pick up item from ground (also g) Ai 5 : rest and long wait; stops whend : drop itemHealth or Magic become full orD : drop the last item(s) you picked upsomething is detected. If Healthand Magic are already full, stops Additional important commandsAi when 100 turns over (numpad-5)Ctrl-S: Save the game and exitCtrl-P: show previoAi ?us messages Attacking monstersAi a : use an ability Walking into a monster will attack it % : show character overviewAiNAiVAi^######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈§~#. SH: 0Ai_PDex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 131.6 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)Ai_o########...####### _Unknown command.Fire: e) +0 shortbowAi`*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit) Ai`6_Okay, then.AifAigAiGmAiCo AisThrow: 10 boomerangs Ai Ai2^ Ai^UFire: e) +0 shortbow Aid Aig!Ai sThrow: 10 boomerangs!Ai !Ai "Ai sFire: e) +0 shortbow"Ai $AisThrow: 10 boomerangs$AiS $Ai $Aiq $Ai ]Fire: e) +0 shortbow$Ai{ *AiC<sThrow: 10 boomerangs*AiA*Ai D+Ai######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10+Ai8Int: 8*§~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 131.6 (0.0)#.##+Ai_# e) +0 shortbow##.#Throw: 10 boomerangs+Ai#.####.#####..######## ### w   worm (asleep)+Ai###.......###.. I   training dummy (missile)########...##+AiM8#####Shift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit) _Okay, then.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit),Ai######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================,Ai≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈§~#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 131.6 (0.0)#.### e) +0 shortbow##.#Throw: 10 boomerangs#.####.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)########...#######Shift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit) ,Ai<_Okay, then.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit),Ai,Ai,Ai\. _-Air"######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈-AiuL#. Magic: 4/4-Aiv========================≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10-AivInt: 8*§~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@#-Aiv## Noise: ---------  Time: 131.6 (0.0)#.##-Aiw|# e) +0 shortbow##.#-AifwqThrow: 10 boomerangs#.##-AiP##.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)########...#######Press: ? - help, Shift-Dir - straight line _Aim: worm (black smoke, asleep, 98% to hit)  Throw: 10 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit)/Aid"######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈/Ai@e#. Magic: 4/4========================≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈§~#. SH: 0Dex: 12#.#/Ai}e#. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 131.6 (0.0)#.##/Aie# e) +0 shortbow##.#Throw: 10 boomerangs#.####.###/Ai7f##..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)########...####### _Aim: worm (black smoke, asleep, 98% to hit)  Throw: 10 boomerangsPress: ? - help, Q - select action, ( or ) - cycle/AifShift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit)  Okay, then./Aig/Ain/Aip. _2Ai 2Ai$  You throw a boomerang. The boomerang hits the training dummy. _You destroy the training dummy!You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow.  Item here: 10 stones. _Remember, you can rest up with [5]. _Remember that you can autoexplore using [o]. _Found a shortbow. _Pick up this shortbow and wield it with [e].You see here a +0 shortbow. _e - a +0 shortbow  You unwield your +0 quarterstaff. _e - a +0 shortbow (weapon)  You unwield your +0 shortbow. _b - a +0 quarterstaff (weapon)  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].You unwield your +0 quarterstaff. _e - a +0 shortbow (weapon)2Ai _Remember, you can rest up with [5]. _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.  You climb downwards. _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here. _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.  You see here 10 boomerangs. _d - 10 boomerangs  You can fire your boomerangs at a monster with [f]. To confirm the  auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].  You throw a boomerang. The boomerang hits the training dummy. _You destroy the training dummy!  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow.  Item here: 10 stones. _Remember, you can rest up with [5]. _Remember that you can autoexplore using i T49m[o].Found a shortbow.;Ai;Ai;Ai######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈§~#. SH: 0;AiZDex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 131.6 (0.0)#.### e) +0 shortbow##.#;AiBTThrow: 10 boomerangs#.####.#####..######## ### w   worm (asleep);AiL###.......###.. I   training dummy (missile)########...####### _Aim: worm (black smoke, asleep, 98% to hit)  Throw: 10 boomerangs;Ai*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit) ;Ai6_Okay, then.;Aig;Ai;Ai;AiAAiЈ######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================AAiC≈≈≈§~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8*§~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 131.6 (0.0)#.##AAiv# e) +0 shortbow##.#Throw: 10 boomerangs#.##AAi##.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)AAiՉ]########...#######Shift-Dir - straight lineAAiAim: worm (black smoke, asleep, 98% to hit) _Okay, then.Fire: e) +0 shortbowAAiByPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit)CAiIw≈..*≈§*a training dummy, quivering stones (98% to hit)FAi"######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈FAi`?#. Magic: 4/4========================≈≈≈§~≈I#. AC: 2Str: 16w≈..(#. EV: 10Int: 8FAi≈§(#. SH: 0Dex: 12#(#FAi#. XL:  2 Next: 62% Place: Dungeon:2#@#FAi## Noise: ---------  Time: 131.6 (0.0)#.### e) +0 shortbowFAi ##.#Throw: 10 boomerangs#.##FAi,"##.###FAiPc##..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)FAit3########...#######FAiAim: worm (black smoke, asleep, 98% to hit) _Okay, then.Fire: e) +0 shortbowFAiPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  FAiYou shoot an arrow.FAip #...w≈..≈.~.w===3.0 (1.4FAi$ FAi7' o _Okay, then.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line  Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. _The arrow hits the training dummy but does no damage.KAi1 ######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈≈≈.~≈I#. AC: 2Str: 16w≈..*#. EV: 10Int: 8≈.*#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 133.0 (0.0)#.### e) +0 shortbow##.#Throw: 10 boomerangs#.####.#####..######## ### KAie2 w[40mw   worm###.......###.. I   training dummy (missile)########...#######Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. _The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)LAi e######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================LAi# ≈≈≈.~≈I#. AC: 2Str: 16w≈..(#. EV: 10Int: 8≈.(#. SH: 0Dex: 12#(#LAir m#. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 133.0 (0.0)#.### e) +0 shortbow##.#Throw: 10 boomerangsLAi M#.####.#####..######## ### w   worm###.......###.. I   training dummy (missile)########...#######You shoot an arrow. _The arrow hits the training dummy but does no damage.  LAi Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow.LAit \≈~.LAi -4.4 (1.4LAi LAiV f _The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. _The arrow hits the training dummy but does no damage.OAi}OAi_Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow.  Item here: 10 stones. _Remember, you can rest up with [5]. _Remember that you can autoexplore using [o]. _Found a shortbow. _Pick up this shortbow and wield it with [e].You see here a +0 shortbow. _e - a +0 shortbow  You unwield your +0 quarterstaff. _e - a +0 shortbow (weapon)  You unwield your +0 shortbow. _b - a +0 quarterstaff (weapon)  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the OAi_dummy which can fire at you. Again, confirm your choice with [f] or [Enter].You unwield your +0 quarterstaff. _e - a +0 shortbow (weapon)  You shoot an arrow. _The arrow hits the training dummy but does no damage.  You shoot an arrow.  The arrow hits the training dummy but does no damage.OAiCRemember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here. _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.10 boomerangs _d - 10 boomerangsYou can fire your boomerangs at a monster with [f]. To confirm the OAiB auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].  You throw a boomerang. The boomerang hits the training dummy. _You destroy the training dummy!  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow.  Item here: 10 stones. _Remember, you can rest up with [5]. _Remember that you can autoexplore using [o].Found a shortbow. OAi*_Pick up this shortbow and wield it with [e].  You see here a +0 shortbow. _e - a +0 shortbow  You unwield your +0 quarterstaff.UAi1 UAi& UAi e######### swimxy the Covered...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================UAi ≈≈≈.~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈.~#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 134.4 (0.0)#.### e) +0 shortbow##.#Throw: 10 boomerangs#.####.#####..######## ### w   worm###.......###.. I   training dummy (missile)########...####### UAi/ I_The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. _The arrow hits the training dummy but does no damage.UAi UAid UAi_ UAi! WAi.......#### ######## ...###  #....######≈≈...≈≈≈###≈≈≈.~≈I≈≈#WAix#§w≈..≈≈≈##§≈≈.~≈#..# #.####.#.####.### ##..######## ######.......###..WAi*########...##WAi"3§WAi"5---5.4 (1WAi(WAi)WAi9 <..... #.......#### ######## ...###  #....#### #...≈≈≈#≈≈≈.~≈I≈≈#w§..≈≈≈##§≈≈@~≈###≈#.###.# #.# #.####.#WAi .## ##.### ##..######## ######.......###..WAi( §§§≈w≈#§§#WAiڨ B---6WAi WAi) YAif.....#<..... #.......#### ######## ...###  #....#### #≈...≈≈≈#§§§~≈I≈≈##≈w≈@.≈≈≈#YAi:#§§≈§~≈#####≈#.###.###.# #.####.# .## ##.#####..######## ###YAiF'##..##.§§§≈#≈w§≈#YAi'&7YAi-YAi/ZAiQ#######.....#<..... #.......##### ########....###  ##....#### #§§§..≈≈≈##≈≈§@~≈I≈≈#§w§..≈≈≈###≈§≈§~≈#####≈#.###.###.# #.####.# .####.###ZAiF#§§§.§#§§≈@§≈w§.§#§≈≈.#ZAi&8ZAi`ZAiG[Ai h######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#§§§.§≈≈≈##[Ai #. XL:  2 Next: 62% Place: Dungeon:2#§§≈@**I≈≈##. Noise: ---------  Time: 138.4 (0.0)#≈w§.§≈≈≈###. e) +0 shortbow#§≈≈.~≈####. Throw: 10 boomerangs##≈#.####.###.####.### w   worm[Ai D##.#I   training dummy (missile)#.####.###Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. [Ai _The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)\Aih######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#§§§.§≈≈≈##\Ai #. XL:  2 Next: 62% Place: Dungeon:2#§§≈@§≈I≈≈##. Noise: ---------  Time: 138.4 (0.0)#≈w§.§≈≈≈###. e) +0 shortbow#§≈≈.~≈####. Throw: 10 boomerangs##≈#.####.###.####.### w   worm##.#I   training dummy (missile)#.####.###You shoot an arrow. \AiW_The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy!\Aifa(((\Ais##≈≈...≈§@~§§w≈§.≈§≈§##≈#.#.##.###..\Aiw@95===9.8 (1.4\Ai~\Ai _The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy! _You destroy the training dummy!^Ai&######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈≈...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§≈§@~§(≈≈##. Noise: ===------  Time: 139.8 (0.0)#§w*§.≈≈≈###. e) +0 shortbow#≈§≈§~≈####. Throw: 10 boomerangs##[31^AiŃum≈#.####.###.####.### w   worm##.##.####.###Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy! _You destroy the training dummy!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)^Aiw######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈≈...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§≈§@~§(≈≈##. Noise: ===------  Time: 139.8 (0.0)#§((§.≈≈≈###. e) +0 shortbow#(§≈§~≈####. Throw: 10 boomera^Aixngs##≈#.####.###.####.### w   worm##.##.####.###Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy! _You destroy the training dummy!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)^Ai≈w≈.≈§≈..#.##.###..^Ai.41.2 (1.4^Ai:^AitMYou shoot an arrow. The arrow hits the training dummy! _You destroy the training dummy!Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit) _You shoot an arrow. The arrow completely misses worm.`Ai######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈≈...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2`AiǐE#§≈§@~≈(≈≈##. Noise: ===------  Time: 141.2 (0.0)#§w*..≈≈≈###. e) +0 shortbow#≈§≈.~≈####. Throw: 10 boomerangs##≈#.####.###.####.### w   worm##.##.####.###Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit) _You shoot an arrow. The arrow completely misses worm.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line`Ai4Aim: worm (78% to hit)aAiE######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈≈...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§≈§@~≈(≈≈##. Noise: ===------  Time: 141.2 (0.0)#§w(..≈≈≈##aAiOG#. e) +0 shortbow#≈§≈.~≈####. Throw: 10 boomerangs##≈#.####.###.####.### w   worm##.##.####.###Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit) _You shoot an arrow. The arrow completely misses worm.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)aAi§§#§≈≈§§#aAi-2.6 (1.4aAigaAit  Aim: worm (78% to hit) _You shoot an arrow. The arrow completely misses worm.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit) _You shoot an arrow. The arrow hits worm but does no damage.bAis######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈§§..≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§≈≈@~≈(≈≈##. Noise: ===------  Time: 142.6 (0.0)#§w*§.≈≈≈###. e) +0 shortbow#≈§≈.~≈####. Throw: 10 boomerangsbAi~##≈#.####.###.####.### w   worm##.##.####.###Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit) _You shoot an arrow. The arrow hits worm but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, 78% to hit)bAi&######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈§§..≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§≈≈@~≈(≈≈##. Noise: ===------  Time: 142.6 (0.0)#§w(§.≈≈≈###. e) +0 shortbow#≈§≈.~≈####. Throw: 10 boomerangsbAi'##≈#.####.###.####.### w   worm##.##.####.###Aim: worm (78% to hit) _You shoot an arrow. The arrow hits worm but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, 78% to hit)  You shoot an arrow. The arrow hits worm!bAi.#§§§#§w§.#§§≈§##§bAiE-4.0 (1.4bAi۸bAi3X _Worm is heavily wounded.cAiB######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈§...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§§§@~≈(≈≈##. Noise: ===------  Time: 144.0 (0.0)#§w*..≈≈≈###. e) +0 shortbow#§§≈§~≈####. Throw: 10 boomerangs##§#.####.##cAi#.####.### w   worm##.##.####.###Aim: worm (black smoke, 78% to hit)  You shoot an arrow. The arrow hits worm! _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)dAi%######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================dAi'############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈§...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§§§@~≈(≈≈##. Noise: ===------  Time: 144.0 (0.0)#§w(..≈≈≈###. e) +0 shortbow#§§≈§~≈####. Throw: 10 boomerangs##§#.####.###.####.### w   wormdAis##.##.####.###You shoot an arrow. The arrow hits worm! _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.dAi:#≈≈≈#≈w≈.§#§≈≈.##dAi-5.4 (1.4dAim!dAi3$ _Worm is heavily wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is moderately wounded.eAiԛ######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================eAij#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈§...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈(≈≈##. Noise: ===------  Time: 145.4 (0.0)eAi6#≈w*.§≈≈≈###. e) +0 shortbow#§≈≈.~≈####. Throw: 10 boomerangs##§#.####.###.####.### w   worm##.##.####.###Aim: worm (moderately wounded, 78% to hit)  eAiUYou shoot an arrow. The arrow hits worm but does no damage. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit)eAis ######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈§...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2eAiL#≈≈≈@~≈(≈≈##. Noise: ===------  Time: 145.4 (0.0)#≈((.§≈≈≈###. e) +0 shortbow#(≈≈.~≈####. Throw: 10 boomerangs##§#.####.###.####.### w   worm##.##.####.###Aim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. eAi} _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit)eAif §§≈w≈..§≈§≈eAif -6.8 (1.4eAim eAi;o MYou shoot an arrow. The arrow hits worm but does no damage. _Worm is moderately wounded.Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit) _You shoot an arrow. The arrow completely misses worm.gAi! (You throw a boomerang.  The boomerang hits worm but does no damage.gAiJ ;≈gAi §..§≈≈≈ gAi 6--8.1 (1.3gAi gAi [ _Worm is moderately wounded.mAiZ>mAiAwInventory: 5/52 slots Hand Weapons (go to first with ))  e - a +0 shortbow (weapon)b - a +0 quarterstaff  c - a +0 whip Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [)  a - a +0 robe (worn)pAiQ pAiY pAi|` 5######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16..§.#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈§...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2pAifa z#≈≈≈@~≈(≈≈##. Noise: =--------  Time: 148.1 (0.0)#≈w≈..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs##≈#.####.###.####.### w   worm##.##.####.###Press: ? - help, Shift-Dir - straight linepAia NAim: worm (black smoke, moderately wounded, 78% to hit) _You shoot an arrow. The arrow completely misses worm.  You throw a boomerang.  The boomerang hits worm but does no damage. _Worm is moderately wounded.pAivh pAih pAin pAiq qAi######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16..§.#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈§...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈(≈≈##. Noise: =--------  Time: 148.1 (0.0)#≈w*..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs##qAi#.####.###.####.### w   worm##.##.####.###You throw a boomerang.  The boomerang hits worm but does no damage. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)sAi######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4sAi========================############## AC: 2Str: 16..§.#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈§...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#≈≈≈@~≈(≈≈#sAi#. Noise: =--------  Time: 148.1 (0.0)#≈w(..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs##≈#.####.###.####.##sAic# w   worm##.##.####.###sAiThe boomerang hits worm but does no damage. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight linesAilAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.sAi.##.§#§§§#§§≈sAiA6==9.5 (1.4sAisAiƭ _Worm is moderately wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.tAi######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##.§..###### SH: 0Dex: 12#§§§..≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§§≈@~≈(≈≈##. Noise: ===------  Time: 149.5 (0.0)#≈w*..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs##≈tAi#.####.###.####.### w   worm##.##.####.###Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)tAiA ######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....###tAi7 <# EV: 10Int: 8##.§..###### SH: 0Dex: 12#§§§..≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§§≈@~≈(≈≈##. Noise: ===------  Time: 149.5 (0.0)#≈w(..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs##≈#.####.tAi5 ###.####.### w   worm##.##.####.###You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.tAiTd \.§≈tAi,e .50.9 (1.4tAij tAim  _Worm is moderately wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is moderately wounded.uAi% ######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#§§§..≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2uAi~& \#§§§@~≈(≈≈##. Noise: ===------  Time: 150.9 (0.0)#≈w*..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs##≈#.####.###.####.##uAi' # w   worm##.##.####.###Aim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineuAiZ' rAim: worm (moderately wounded, 78% to hit)uAiC######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================#####uAi $######### AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#§§§..≈≈≈##uAiTF#. XL:  2 Next: 95% Place: Dungeon:2#§§§@~≈(≈≈##. Noise: ===------  Time: 150.9 (0.0)#≈w(..≈≈≈##uAi"#. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangsuAi##≈#.####.###.###uAi#.### w   worm##.#uAi#.####.###You shoot an arrow. The arrow hits worm but does no damage. uAiGd_Worm is moderately wounded.Fire: e) +0 shortbowuAiPress: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm!uAi_4uAi4m##≈≈.≈≈uAi5-2.3 (1.4uAi>vAi _Worm is moderately wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm! _Worm is severely wounded.wAi######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈≈...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§≈§@~≈(≈≈##. Noise: ===------  Time: 152.3 (0.0)#≈w*..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs##≈#.###Ai32H#.###.####.### w   worm##.##.####.###Aim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm! _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)wAiA######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....###wAiBo# EV: 10Int: 8##....###### SH: 0Dex: 12#≈≈...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§≈§@~≈(≈≈##. Noise: ===------  Time: 152.3 (0.0)#≈w(..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs##≈#.####.###.#wAiCd###.### w   worm##.##.####.###You shoot an arrow. The arrow hits worm! _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.wAiN≈ wAi-3.7 (1.4wAi0wAi _Worm is severely wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is almost dead.xAil######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12xAimN#≈≈...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#§≈§@~≈(≈≈##. Noise: ===------  Time: 153.7 (0.0)#≈w*..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs##≈#.####.###.###xAim#.### w   worm##.##.##xAin##.###Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. xAiBn]_Worm is almost dead.Fire: e) +0 shortbowxAinPress: ? - help, Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)|Aih######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈≈...≈≈≈##|AiΈ#. XL:  2 Next: 95% Place: Dungeon:2#§≈§@~≈(≈≈##. Noise: ===------  Time: 153.7 (0.0)#≈w(..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs##≈#.####.###.####.### w   worm##.#|Aid#.####.###You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.|Ai{}#≈≈5.1 (1.4|AiU|Aii _Worm is almost dead.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is almost dead.}AiC######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈≈...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#≈≈§@~≈(≈≈##. Noise: ===------  Time: 155.1 (0.0)#≈w*..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs##≈#.###[12}AiD;32H#.###.####.### w   worm##.##.####.###Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)}Aic ######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16}Ai ....#### EV: 10Int: 8##....###### SH: 0Dex: 12#≈≈...≈≈≈###. XL:  2 Next: 95% Place: Dungeon:2#≈≈§@~≈(≈≈##. Noise: ===------  Time: 155.1 (0.0)#≈w≈..≈≈≈###. e) +0 shortbow#≈≈≈.~≈####. Throw: 10 boomerangs}Ai ##≈#.####.###.####.### w   worm##.##.####.###You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm.}Ai a.(}Ai ]#§§§§#≈§##}Aio }Ai] ######### swimxy the Covered#.......# Human#..<..... Health: 24/24 ========================#.......# Magic: 4/4========================############## AC: 2Str: 16....#### EV: 10Int: 8##....###### SH: 0Dex: 12}Ai f#≈≈...≈≈≈###. XL:  2 Next: 108% Place: Dungeon:2#§≈§@~≈(≈≈##. Noise: ===------  Time: 156.5 (1.4)#≈§§§.≈≈≈###. e) +0 shortbow#≈§≈.~≈####. Throw: 10 boomerangs##≈#.####.###.####.##}Ai ###.##.####.###You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm.}Aid Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (almost dead, 78% to hit)  }Aiݚ You shoot an arrow. The arrow hits worm. _You kill worm!  You have reached level 3!}Ai /  --more--Ai5  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Ail L9/295/583 4% Ai Ai U _You feel stronger. x2AiFM#######.....#<.....Ai #.......###### ########.....###  #....#### ##≈≈.@.≈≈≈##§≈§.~≈(≈≈#≈§§§.≈≈≈###≈§≈.~≈####..Ai##§§#§§≈#§≈##Ai=---70 _AiAiu ####### #.. #..<.... #.........####### ########......###   ##.@..### # #§§...≈≈≈## # #§§≈.~≈(≈≈# # #§§§§.≈≈≈## # #≈§≈.~≈### ###≈#.### ###.# #.###..≈.≈≈###.---8AizAi<|Ai6p   # #..< ##..#  #......###Aiq  ##@...####  #§§...≈≈≈##  #§§≈.~≈(≈≈#  #§.≈..≈≈≈# #≈≈≈.~≈### ##≈#.### ###.# AiVq { #.##  ##.#Aiz ≈≈≈#≈.#≈≈##≈###Ai{ &9Ai Aḯ Ai ###### #.. #..< #.....#..####### #######...@..### #####....###Aic #§≈...≈≈≈## #≈≈≈.~≈(≈≈# #≈.≈..≈≈≈## #≈≈≈.~≈#####≈#.######.# #.##Ai8§AiG'60AiAiʦAi; Ai< swimxy the Covered (Human Fighter)Turns: 149, Time: 00:11:11 Health: 29/29AC:  2 Str: 18 XL: 3 Next: 4% Magic: 5/5AiA= EV: 10 Int:  8 God: Gold: 0SH:  0 Dex: 12 Spells: 2/2 levels left rFire . . .e - +0 shortbow rCold . . .[offhand occupied] rNeg . . .a - +0 robe rPois .(no helmet) Aio= rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....(no amulet) Ai= JStlth +(no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects Ai= BA: explore regenAi Aicswimxy the CoveredHumanHealth: 29/29 ========================###### Magic: 5/5========================#..... AC: 2Str: 18#..<.. EV: 10Ai?Int: 8#..... SH: 0Dex: 12#..############# XL:  3 Next:  4% Place: Dungeon:2#...@..###Noise: ---------  Time: 160.5 (0.0)#####....####e) +0 shortbow#§≈...≈≈≈##Throw: 10 boomerangsAi#≈§≈.~≈(≈≈##≈.≈..≈≈≈##Ai4<#≈≈≈.~≈#####≈#.######.##.##You shoot an arrow. The arrow hits worm. _You kill worm!Ai]iYou have reached level 3!Your experience leads to an increase in your attributes!AiIncrease (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2Ai`Ai0AiAi'   # #..<#. # #..#  #..@...### #####....#### #§≈...≈≈≈## #≈§≈.~≈(≈≈# #≈.≈..≈≈≈## #≈≈≈.~≈## ##≈#.### ###.#  #.## Ai)8§ Ai*+1.5 (1Ai 0AiV2 _Remember, you can rest up with [5].Ai L . #.. #..< #.# # #..Aih #  #.@....### #####....#### #§≈§..≈≈≈## #≈§≈.~≈(≈≈# #≈.≈..≈≈≈## #≈≈≈.~≈### ##≈#.###  ###.#  #.##Ai 9§Ai, &2Ai Aic Ait:.#. .. # .. #.. #.## # #..#  #@.....### #####.§..#### #§≈§..≈≈≈##  #≈§≈.~≈(≈≈#  #≈.≈..≈≈≈##  #≈≈≈.~≈###  ##≈#.###  ###.#  #.##Ai}R§.§Ai}&3AiQAiAi # ## ##. #..  #.###  #.#.@####### #####....§.### #####..§.## #§≈§..≈## #≈§≈.~≈(≈≈# #≈.≈..≈≈≈## #≈≈≈.~≈###≈#.######.Ai T.§.Ai &4Ai Ai% AiF... ###.. #.... ##...#  ..... # ... # #.### # #@.####### Ai> ###.....§### #####....####  #§≈§..≈≈≈##  #≈§≈.~≈(≈≈#  #≈.≈..≈≈≈##  #≈≈≈.~≈###  ##≈#.###  ###.#Ai8.Ai\ &5Ai AiAi*  . ♣... ... ♣.... ###.. ♣♣..... #.... ....... ##...#....... #.......... #.....# ###  ..####### ###......### #####....## #§≈§..≈## #≈§≈.~≈(≈≈# #≈.≈..≈≈≈## #≈≈≈.~≈###≈#.### Aik2 G§§§ Ai2 &6Ai58 Ai: _Find the exit! Remember that you can autoexplore using [o].Ai@}M### ..#...§ ♣ ... ♣##.. ♣♣......... #...#......§#............#..@..####.### ##..####### ###......######AiH8§Ai&7AiAitAiz3AiFAi  .... ## ###§§. ..#...§ .... ###...♣♣......#...........§##...#§##.....@......#####.....##########.### ###..####### ####......########....#####§≈§..≈≈≈###≈§≈.~≈(##≈.≈..≈≈≈§§8§§AiQM##.r  .... ## ###§§. ..##..§§. ♣ #.... ♣....##...♣♣....§.AiRe.....§ ##...#§.............###.....#########.####r   rat (asleep)AiYGA rat comes into view.Ai`.r§§§rAiJa4==9.5 (2AigN§§§AiOj% _The rat squeaks loudly.Ai- Ai e.r§§§§Ai 5--70.5 (1Ai$ 9§Ai% AisAiZxS§§§Ai yA--1Ai}Ai~Ai U##...  .... ## ###§§§ ..##..§§§ .... ♣......###...♣♣....§§.#......@....§ ##...#§..##............#.###.....#######.###.### #.##..####### #####......########....#####§≈§..≈≈≈##AiL Ai 2AiV B§§Ai6 AiUX##.. ##..r .... ## . ###§§§ ..#.. #..§§§ ♣..... #...r ♣...... ###...♣♣....§§. #.§§. ##...#......§..  #.....## # ###.....###### # ###.### # ##..# # rr 2 rats (1 wandering) AiY ###......###  #####....####  #§≈§..≈≈≈##Ai\Ai]Aidr.§.r§§Ai]e&3AijK§§Ai#mN _A rat comes into view.Aia§(((AiYou shoot an arrow. The arrow closely misses the rat.The rat squeaks loudly.Ai D.§§§§§.r§   rat6---===4.9 (1.4Ai^§§§Ai+ _The rat bites you. x2Ai]Dex: 12###..r♣♣....§§.XL:  3 Next:  6% Place: Dungeon:2#....@......§§.Noise: ===------  Time: 183.9 (0.0)##...#......§§.Ai]2e) +0 shortbow#............##Throw: 10 boomerangs###.....#########.###Ai^a##..#######r   rat###......########....#####§≈§..≈≈≈##You shoot an arrow. The arrow closely misses the rat. The rat bites you. _The rat barely misses you. _You shoot an arrow. The arrow barely misses the rat. The rat bites you. _You shoot an arrow. The arrow closely misses the rat. The rat bites you.  Ai^You shoot an arrow. The arrow barely misses the rat. _The rat bites you but does no damage. The rat bites you.Ai1h §§§You unwield your +0 shortbow.  b - a +0 quarterstaff (weapon)Ai)i--4.9 (1b) +0 quarterstaffAin\§§§§Aiqq; _The rat bites you but does no damage.Ai5  You hit the rat.Ai y§§†§Ai 21=8--6.2 (1.3Ai X§§§Ai G _You kill the rat!Ai`a§§AiT W§§§§Ai .§§-70Ai K§§Ai~ }§§-8.2 (2Ai P§§§Ai% X§§§§§§Ai *9.2 (3Ai$ K§§Ai+ R§§§Ai+ x2==90.2 (4AiB0 I§§Ai6 §§§§§1.2 (5Ai: ]§§§AiA u§§2.2 (6AiF B§§Ai8L §§§§§3.2 (7AiP x§§§§§§AiaV _.§§§§Ai W u3==4.2 (8Ai[ 8§AiW` ?§§Ai` *5.2 (9Aid p§§§§§Aifj y.§6.2 (10.0)Ai\n 8§Ai t |§§§7.2 (11Ai7x Q§§§Ai} 8§Ai ~ c4=8.2 (12Ai V§§§§§Ai" u.§9.2 (13Ai͊ A§§Aim e§200.2 (14Aiے C§§§AiD §§§§§1.2 (15Ai I§§§Ai A§§Ai Y5=2.2 (16Ai X§§§§§Ai l§§3.2 (17Aiz I§§§AiZ §§§§§§4.2 (18Ai p§§§§§Ai0 §.§§5.2 (19Ain J§§Ai ^§§§Ai G=6.2 (20Ai ?§§Ai b§§§§§Ai+ Y6=7.2 (21Ai §§§§§§§AiE §§§§§8.2 (22Ai8 W§§§Ai {§§§9.2 (23Ai7 Q§§§Ai H§.Ai ,10.2 (24Ai j§§§§Ai^ L§§§Ai v7==1.2 (25Ai e§§§§Ai §§§§§§2.2 (26Aif ^§§§Ai §.§3.2 (27Ai N§§§Ai J§§§Ai +4.2 (28Ai[ A§§Ai §§8==5.2 (29Ai O§§§§Aif R.§§Ai +6.2 (30Ai [§§§Ai c§§§§§§Aig +7.2 (31Ai # [§§§§Ai( b§.§§Aio( +8.2 (32Ai&+ b§§§§§Ai2 §§§9==9.2 (33Aij5 A§§Ai; k M ###.. ... ##.......##....#..  .§.§... ## ##§§§.. ..##..§§.. ♣... #....♣ ♣.....###..@♣♣.........#...#§§.#............## _HP restored.Ai §§§§20.2 (34Ai T§§§Ai $  Things that are here:Aif  M ##..### ###.. .... ##........###....#.....  #.§§§.....## ##§§§......##..§§...♣♣ #...@♣ ♣.....###..†♣♣...............§##...#......§§.....###a rat corpse; a rat corpseAia W§§§Ai1 21.2 (35 _Ai S§§§§§§Ail M ##  ##..### ###. ##........##....#.....  #.§§§.....## ##§§§......##..§§@..♣♣##....♣♣♣.....###..†♣♣Aim v#...........§§..#.##Ai\u c§2.2 (36Ai~{ a§§§§§Ai] ####..####.###.#.##....#.#.§§§.....## . ###§§§......#.. #..§§.@.♣♣..... ##....♣♣♣...... ###..†♣♣....§§. #......##...#......§§. ##............## # ###.....###### # ###.### # ##..# # Ai ]=3.2 (37Ai: 8§AivK  ###  ###..#### #.......#.###....#......# .§§§.....## . ###§§§.@....#.. #..§§...♣♣..... ##....♣♣♣...... ###..†♣♣....§§.#...........§§.##...#§§. ##............#.###.....#######.###.### #.AiS §§§§4.2 (38AiiX P§§§Ai AiU !AiT 0 #### Aiٿ 3 ###..#### Aia F#.......#. Ai ;......#.# Ai 6##....#......# AiN #.§§§..@..## . Ai b###§§§......#.. Ai4 #..§§§..♣♣...Ai k##....♣♣♣.......Ai y###..†♣♣....§.§.AiB ]#...........§§..Ai  Ai? )##...#Ai §...Ai~ G####............###AiT H#.###.....#######.Ai A§§Ai +5.2 (39Aiq U§§§Ai;9 eM ####  ###..####  ###.......#. ##........###....#@.....# #.##...##§§§......#.. #..§§§..♣♣.......AiH: |§..§....###AiA §§.§6.2 (40Ai3F V§§§AiO M ####  ###..####  ###.#. ##....@...#.###....#......#  #.§§§.....##...###§§§......#...§...#§...§§#....§...Ai +§§§Ai ^§§7.2 (41Ai Y§§.§Ai#z#######..#######.......#.##........#.# ##....#.@....# #.§§§.....##....###§§§......#...r#..§.§..♣♣....##....♣♣♣......Aig.###..†♣♣....§§§..r   rat (asleep)#...........§§...##...#......§...# #####......### #...Ai!v.§.§§Ai:",8.2 (42Ai'D§§Ai*V _A rat comes into view.Ai #### ###..#### ###.#. ##.#.# ##....#..@...# #.§§......##.###§§§......#...r.#..§.§..♣♣...... .##....♣♣♣.......###..†♣♣.....§§.. #...........§§...Ai~##...#......§...# ##.### #.AiAi.r§§.r..§AiY:==9.2 (1.0)Ai _§§§§Ai"- _The rat squeaks loudly.Ai<#### ####..#### .####.#.###.#.# ##....#...@..# #.§.##..r.###§§§......#.....#Ail#..§.§..♣♣........###....♣♣♣..........###..†♣♣.....§§..###...........§§...##...#........§.# ##.### #.AieAiAi§r.§§rr 2 rats (1 wandering)Ai|0--30Ai 7§AiV _A rat comes into view.AiH #### ## ###..#####.# ###.......#.# ##.#.# ##....#....@.# Ai #.§§......##.r.###§§§......#.....##..§.§..♣♣........###....♣♣♣.........r####..†♣♣.....§§..##.#....§§....##...#........§.### ##.### #.AiB Ai Ai r§...r.§Aio A--1Ai E§§§AiN AiT  The rat squeaks loudly.  You hit the rat.AiAi†..r.§§   rat§Ai@10===2.5 (1.3AiD:§AiG _You kill the rat!AiB#### ## #####..#####.# ..###.......#.# .###........#.# .#####....#.....†#....###.§§§.....##@......#AiB###§§§......#...r.####..§.§..♣♣........# ##....♣♣♣.....###..†♣♣.....§§..##..#...........§§.... ###...#........§.### #########............#### #.......###.....###### #..<AiEAiiNPr.§§Ai0O6---30AiVC§§Ai YAimAitVr.§§§AiuB---4Ai{F§§§Ai)~Ai) 5  You hit the rat.Aiq †§§Aif =2=5.8 (1.3AiS :§AiT G _You kill the rat!Ai^§§AiB§§Ai #### ## ### ###..#####.##.. ###.......#.##.# ##.#.#..### ##....#.....†#....## #.§§§.....##.@.....# ###§§§......#.....### #..§.§..♣♣........# ##....♣♣♣..###..†♣♣.....§#...........§§.... #Aiy!##...#.......§§.### ##............#### #.####.....###### #..<.Ai e§-60Ai$9§Aiu2  #### ## ### ###..#####.##..#.......#.##.# ....#.#..### ##....#.....†#@...## .§§§.....##.†.....#  ###§§§......#.....####..§.§..♣♣.  ##....♣♣♣..........#  ###..†♣♣.....§§..##..  #...........§§.... .##  ##...#§§.### # #########  #............#### #.......##You see here a rat corpse.Ai|d§§§§§Aij}K-7.8 (2 _AiI§§§AijM #### ## ### ###..#####.##.. ###.#.##.#  ##........#.#@.### #....#.....†#....## #.##.†.....###§§§......#.....###.......§§......§§.### #Ai+v§§8.8 (3Ai2AiR8 #### ## ### ###..#####.##.. ###.......#@##. ##........#.#..## ##....#.....†#....## #.§§§.....##.†.....# ###§§§......#...### #..§.§..♣♣........#AiSl ##....♣♣♣..........# ###..†♣♣.....§§..##.. #....§... .##AiZc§9.8 (4Ai_Aibc #### ### ### ###..#####@##..##.# ....#.#..### ##....#.....†#....##.§§§.....##.†.....#  ###§§§......#.....####..§.§..♣♣........#  ##....♣......#  ###..†♣♣....§§§..##..AiAie$40.8 (5AiAi>#!#### ### ######..#####.##..###.......#@##.#...####.....†#....## #.§§§.....##.†.....###§§§......#.....### #..§.§..♣♣........#  ##....♣♣♣..........# ###..†Ai#§§§..##.. #...........§§§... .##Ai2*@1.8 (6Aie/Ai#### ### ######..#####.##.. ###.......#.##.# ##........#.#@.####....#.....†#....##.§§§.....##.†.....#  ###§§§......#.....###  #..§.§..♣♣........#  ##....♣♣♣..........#Ai#N###..†♣♣....§§§..##..#...........§§§... .####...#.### # #########AiV§.§Ai*2.8 (7Ai9§Aid#### ### ### ###..#####.##.. ###.#.##.# ##.#.#.@###  ##....#.....†#....##  #.§§§.....##.†.....# ###§§§......# #..§.§..♣♣.. ##....♣♣♣.. ###..†♣♣....§§...##.. #....§§§... .## Ai@3.8 (8Ai3 9§Ai/i #### ### #### ###..#####.##..>####@# ....#.#..### ##....#.....†#....## .§§§.....##.†.....##§§§......#.....### ..§.§...#....♣......##..†♣♣....§§...##.. ...........§§§... .##Air:§Ai~s+4.8 (9Aifx:§Aiz6 _Found an exit from the tutorial.Aiҏ 'AiQ  #### ########  ###..#####.##@.>####.###.>.#....#.#..### #>#...#.....†#....#Ai # .§§§.....##.†.....# #§§§......#.....### .§.§.....# Ai ....♣......# #..†♣♣....§§...##..Ai2 Ai{ Ai Ai0 $5.8 (1Aii Ai 8 _Found two exits from the tutorial.Ai(#### ######## ###..#####.##.@># ###.Ai#.##.###.>.# .#.#..### ##># ....#.....†#....## §§§.....##.†.....# §§§......#.....### AiE§.§..♣♣........#♣♣♣..........# Aiz Ai &6AiAiAiF #### ########  ###..#####.##..@# .#.##.###.>.# .#.#..### ###># #.....†#....##.....##.......#. .§..♣♣... Ai_XP7  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.AiJAiAi6-8 _AiAioTutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item[Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monster[shift-tab], [p] fire quiver at closest monster[f+] target another monster Resting[.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...Ai Aiz? [?25h[?0c [?1051l[?1052l[?1060l[?1061l