U:j  Player: target Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.19:36:53.ttyrec Time: (1782243413) Tue Jun 23 19:36:53 2026 W:jf [?1051l[?1052l[?1060l[?1061hW:jhV)0[?7h[?25l[?1cW:jrW:jWelcome, target. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elf q - Oniz - Felid i - Armataurr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Air ElementalistW:j1%W:j,W:j1Welcome, target the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard W:jE2b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - DelverW:ju2{t - Necromancer e - BrigandWarrior-mageW:j2`u - Forgewright Zealotm - WarperW:j2tv - Fire Elementalist f - Berserkern - HexslingerW:j2ww - Ice Elementalist g - Cinder Acolyteo - EnchanterW:j 3x - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistW:j-3hz - Alchemist Air Elementalists have learned the Shock spell. Their electrical magic can harm W:jJ3groups of foes, while their air spells assist in fighting or fleeing enemies. + - Recommended backgroundW:jo3@ * - Random background # - Recommended characterW:j3 ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Air ElementalistX:j/`X:jX:j<target the GustyDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: ShockX:j      ##### #.@.# #...# #...# #...# #.#.# #. .#  #. .# X:j #. .#    X:jX:jMWelcome, target the Deep Elf Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon.X:j X:j\Press ? for a list of commands and other information.X:j'eX:ji  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.4  -2   f + Spellcasting 3.0   2.4  +3           b - Unarmed Combat   0.0   1.4  -2   g + Conjurations 1.1   1.7  +1      h + Air Magic3.2   3.4  +1           c - Armour   0.0   1.4  -2  :jj7m    d + Dodging2.4   2.1  +2      e + Stealth2.4   1.8  +3                                                              X:jk            X:jwk    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  X:jk[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZ:j h * Air Magic   3.2[:jR [:j" [:jk' y  target the Gusty  Deep Elf  Health: 10/10 ========================  Magic: 6/6========================  AC: 2Str: 5  EV: 11Int: 19  SH: 0[:j' Dex: 15#####  XL:  1 Next:  0% Place: Dungeon:1#.@.#  Noise: ---------  Time: 0.0 (0.0)#...#  -) Nothing wielded[:j( $#...#  Cast: Shock#...# #.#.#[:j>(  #. .#  #. .# [:jk(  #. .#    [:j( Welcome, target the Deep Elf Air Elementalist.It is said that the Orb of Zot exists deep within this dungeon.[:j( Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.[:j", [:j0 [:je3 [:j5 \:jP I\:jR \:jUT \:jZ | _\:jzZ \:j s ##### #.<.##...##...##...##.#.##.#.##...##.@.##...##.#.##.#.##...##...##. .##. .#7.0 (78.0 (8 _c - a scroll labelled OTI ROOSITUOH]:jj]:j͊3]:ja]:jFX]:jB]:jx]:jæ]:j]:jc]:j,]:j]:j]:jv]:jB]:j]:j]:j]:j]:j]:jN]:j[,]:j]:j]:j,]:j]:j']:j iYou encounter a kobold. It is wielding a +0 short sword.]:jH #...#  #...#  #.#.#  #.#.#  #...#  #...#  #...# #.####### ###...# .......@###.....# .K#####.....##### ####.##### Shock#....#  #.####  #    K   kobold (asleep)      ]:j$027.0 (19.0)]:j*38.0 (20 _]:j 0]:j4^:jv #...#  target the Gusty #...#  Deep Elf #.#.#  Health: 10/10 ======================== #.#.#  Magic: 5/6====================---- #...#  AC: 2Str: 5 #...#  EV: 11Int: 19 #...#  SH: 0Dex: 15 #.####### ###...#  XL:  1 Next:  0% Place: Dungeon:1 ..*****@###.....#  Noise: ---------  Time: 28.0 (0.0) .K#####.....#####  -) Nothing wielded ####.#####  Cast: Shock #....# #.#### #^:jx[40m K   kobold (asleep) _c - a scroll labelled OTI ROOSITUOH _You encounter a kobold. It is wielding a +0 short sword.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)^:j^ #...#  target the Gusty ^:jE#...#  Deep Elf #.#.#  Health: 10/10 ======================== #.#.#  Magic: 5/6====================---- #...#  AC: 2Str: 5 #...#  EV: 11Int: 19 #...#  SH: 0Dex: 15 #.####### ###...#  XL:  1 Next:  0% Place: Dungeon:1 .......@###.....#  Noise: ---------  Time: 28.0 (0.0) .)#####.....#####  -) Nothing wielded ####.#####  Cast: Shock #....# #.#### # K   kobold (asleep)Aiming: Shock^:j,i (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold! #...#  #...#  #.#.#  #.#.#  #...#  #...#  #...#   ###...#  ..*****@###.....#  **      #         ^:j5H......)^:jJ8=9.0 (1Shock _:jzI:j!|:jv|:jn:jV:j:jd6====:j:jm4 _Magic restored.:j׈3:j:j4:j͌,:j/:j :j,:jp:jǑ:j˓R====:j_:jѕ:jo,:jݗ:j:jښ:j:j:j/:j:jM:j:jڠ:j^,:j:j:jg:j:j*:j]:jB........###.....# .)#####.....##### ####.#####  #....#  #.####  #.#  #.#   #.#   #@#  -423.0):j"#[......#  ##.#.####  # :jѺ:jCF-3.0 (14:j:j- _Found a leather armour.:j  ........###.....#  target the Gusty .)#####.....#####  Deep Elf ####.#####  Health: 10/10 ======================== #....#  Magic: 5/6====================---- #.####  AC: 2Str: 5 #.# EV: 11Int: 19 #.# SH: 0Dex: 15 #.# XL:  1 Next:  8% Place: Dungeon:1 #@# Noise: ---------  Time: 43.0 (0.0) #[......# -) Nothing wielded ##.#.#### Cast: Shock [3:j ;3m#         _Magic restored. _Found a leather armour.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:jV:jThat beam is likely to hit you. Continue anyway? Y - Yes  N - No:j:jܴ:j........###.....#target the Gusty.)#####.....#####Deep Elf####.#####Health: 10/10 ========================#....#Magic: 6/6========================#.####AC: 2Str: 5#.#EV: 11Int: 19#.#SH: 0Dex: 15#.#XL:  1 Next:  8% Place: Dungeon:1#@#Noise: ---------  Time: 43.0 (0.0)#[......#-) Nothing wielded:j##.#.####Cast: Shock# _Magic restored. _Found a leather armour.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.:j:j&:j7:jG. _:j:jI:ju:j:j_Found a leather armour.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then.  You encounter a bat.:j)#####.....#### ####.##### ....# .###.# ..... #.....b##[.....#.#.### # Shock b   bat (asleep):jg:j24.0 (1 _:j:j:j  .)#####.....#####  target the Gusty ####.#####  Deep Elf #....#  Health: 10/10 ======================== #.####  Magic: 5/6====================---- #.# AC: 2Str: 5 . #.# EV: 11Int: 19 ... #.# SH: 0Dex: 15 ....b##.#:j  XL:  1 Next:  8% Place: Dungeon:1 #[...**@# Noise: ---------  Time: 44.0 (0.0) ##.#.#### -) Nothing wielded # Cast: Shock  b   bat (asleep) _Okay, then. _You encounter a bat.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:jB =Aim: a bat (asleep, 100% to hit):jY .)#####.....#####target the Gusty####.#####Deep Elf#....#Health: 10/10 ========================#.####Magic: 5/6====================----#.#AC: 2Str: 5. #.#EV: 11Int: 19**. #.#SH: 0Dex: 15..***##.#XL:  1 Next:  8% Place: Dungeon:1:jY }#[...**@#Noise: ---------  Time: 44.0 (0.0)##.#.####-) Nothing wielded#Cast: Shockb   batAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is severely wounded.:j D.b.b:ju U.... :j :j+ `9/10 ---=5.0 (1:jF :j   Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is severely wounded. _The bat hits you.:j .)#####.....#####  target the Gusty ####.#####  Deep Elf #....#  Health: 9/10=====================--- #.####  Magic: 4/6================-------- #.# AC: 2Str: 5 . #.# EV: 11Int: 19 ... #.# SH: 0Dex: 15 .....##.# XL:  1 Next:  8% Place: Dungeon:1 #[....b@# Noise: =--------  Time: 45.0 (0.0) ##.#.####[10;:j'34H -) Nothing wielded # Cast: Shock  b   batThe bat is severely wounded. _The bat hits you.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit):jDu .)#####.....#####  target the Gusty ####.#####  Deep Elf #....#  Health: 9/10=====================--- #.####  Magic: 4/6================-------- #.# AC: 2Str: 5 . #.# EV: 11Int: 19 ... #.# SH: 0Dex: 15 .....##.# XL:  1 Next:  8% Place: Dungeon:1 #[.....@#:jv9 Noise: =--------  Time: 45.0 (0.0) ##.#.#### -) Nothing wielded # Cast: Shock  b   batAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (heavily wounded, 52% to hit)  The zap hits the bat.  You kill the bat!:j | .)        #.# . #.# ... #.#  :j|#******@#  # :j3[.....:jxm166.0 (1Shock _:j:j :j_73:j8:j9;,:jA10/10===:jD1 _HP restored.:jEP5====:jvF:jH:j6I:jMB:j5N:jgP:jP;===:jQ:jTR====:jwU:jMW:jWN6====:jX:jO[:j^  You encounter a kobold. It is wielding a +0 short sword.:j7iK .)#####.....##### ####.#####. #....#.. #.####... #.#..K #.#.. #.#.##.# #[....@.#- ##.#.#### #ShockK   kobold (asleep):jt,54.0 (8:jIxL-5.0 (9 _:j~:j:j  .)#####.....#####  target the Gusty ####.#####  Deep Elf . #....#  Health: 10/10 ======================== .. #.####  Magic: 5/6====================---- ... #.# AC: 2Str: 5 ...K #.# EV: 11Int: 19 ....* #.# SH: 0Dex: 15 .....*##.# XL:  1 Next: 16% Place: Dungeon:1 #[...*@.# Noise: ---------  Time:[:jn9 40m 55.0 (0.0) ##.#.#### -) Nothing wielded # Cast: Shock  K   kobold (asleep) _HP restored. _You encounter a kobold. It is wielding a +0 short sword.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit):j  .)#####.....#####  target the Gusty ####.#####  Deep Elf . #....#  Health: 10/10 ======================== .. #.####  Magic: 5/6====================---- ... #.# AC: 2Str: 5 ...) #.# EV: 11Int: 19 ..... #.# SH: 0Dex: 15 ......##.# XL:  1 Next: 16% Place: Dungeon:1 #[....@.# Noise: ---------  Time: 55.0 (0.0) ##.#[39;49:j [m.#### -) Nothing wielded # Cast: Shock  K   kobold (asleep)Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold! .)    .   *.   .*. #.# ..** #.# ....* #.# .....*##.# #[...*@.#  # :j } _...)...:j> u25=6.0 (1Shock _:j :j' :j!s6====:j:&,:j(> M:j(Press: ? - help, Q - select actionShift-Dir - straight line  You encounter a hobgoblin and a ball python.:j6 .)#####.....######.....$ ####.######....S. #....##...... #.#####...... #.##...).. #.##...... #.##......##.# #[...@..#- ##.#.#### #.Shock#.#.:j]77#gg   hobgoblin (asleep)#.S   ball python (constriction, asleep)..:j G,60.0 (4:j KE-1.0 (5:jQ:jU+ _Found 14 gold pieces.:jt .)#####.....#####  target the Gusty #.....$ ####.#####  Deep Elf #....S. #....#  Health: 10/10 ======================== #...... #.####  Magic: 5/6====================---- #...... #.#  AC: 2Str: 5 #...).. #.#  EV: 11Int: 19 #...... #.#  SH: 0Dex: 15 #......##.#  XL:  1 Next: 25% Place: Dungeon:1 #[...@..#  Noise: ---------  Time: 61.0 (0.0) ##[3:juW7m.#*####  -) Nothing wielded #* Cast: Shock #* #* #g g   hobgoblin (asleep) #. S   ball python (constriction, asleep) ..You encounter a hobgoblin and a ball python. _Found 14 gold pieces.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit):j.)#####.....#####target the Gusty#.....$ ####.#####Deep Elf#....S. #....#Health: 10/10 ========================#...... #.####Magic: 5/6====================----#...... #.#:jAC: 2Str: 5#...).. #.#EV: 11Int: 19#...... #.#SH: 0Dex: 15#......##.#XL:  1 Next: 25% Place: Dungeon:1#[...@..#Noise: ---------  Time: 61.0 (0.0)##.#*####-) Nothing wielded#*Cast: Shock#*#*#*g   hobgoblin#.S   ball python (constriction, asleep):j..  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.:jVOg.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin shouts!:jHX0...:j]<===2.0 (1 _:jj:j9m:j  .)#####.....#####  target the Gusty #.....$ ####.#####  Deep Elf #....S. #....#  Health: 10/10 ======================== #...... #.####  Magic: 4/6================-------- #...... #.#  AC: 2Str: 5 #...).. #.#  EV: 11Int: 19 #...... #.#  SH: 0Dex: 15 #......##.#  XL:  1 Next: 25% Place: Dungeon:1 #[...@..#  Noise: ===------  Time: 62.0 (0.0) :j ##.#*####  -) Nothing wielded #* Cast: Shock #* #g #. g   hobgoblin #. S   ball python (constriction, asleep) ..The hobgoblin is severely wounded. _The hobgoblin shouts!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit):jW .)#####.....#####target the Gusty#.....$ ####.#####Deep Elf#....S. #....#Health: 10/10 ========================#...... #.####Magic: 4/6================--------:j 4#...... #.#AC: 2Str: 5#...).. #.#EV: 11Int: 19#...... #.#SH: 0Dex: 15#......##.#XL:  1 Next: 25% Place: Dungeon:1#[...@..#Noise: ===------  Time: 62.0 (0.0)##.#*####-) Nothing wielded:j #*Cast: Shock#*#*#*g   hobgoblin#.S   ball python (constriction, asleep)..  The hobgoblin is severely wounded. _The hobgoblin shouts!  Aiming: Shock (safe; 6% risk of failure)  :j Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit):jl \g. _The hobgoblin shouts!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line: a hobgoblin (severely wounded, 68% to hit)  The zap misses the hobgoblin.:jt ....:jgz ;--3.0 (1 _:j| :j :j .)#####.....#####  target the Gusty #.....$ ####.#####  Deep Elf #....S. #....#  Health: 10/10 ======================== #...... #.####  Magic: 3/6============------------ #...... #.#  AC: 2Str: 5 #...).. #.#  EV: 11Int: 19 #...... #.#  SH: 0Dex: 15 #......##.#  XL:  1 Next: 25% Place: Dungeon:1 #[...@..#  Noise: =--------  Time: 63.0 (0.0):j ##.#*####  -) Nothing wielded #* Cast: Shock #g #. #. g   hobgoblin #. S   ball python (constriction, asleep) ..Aim: a hobgoblin (severely wounded, 68% to hit) _The zap misses the hobgoblin.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit):j .)#####.....#####  target the Gusty #.....$ ####.#####  Deep Elf #....S. #....#  Health: 10/10 ======================== #...... #.####  Magic: 3/6============------------ #...... #.#  AC: 2Str: 5 #...).. #.#  EV: 11Int: 19 #...... #.#  SH: 0Dex: 15 #......##.#  XL:  1 Next: 25% Place: Dungeon:1 #[...@..#  Noise: =--------  Time: 63.0 (0.0):jh ##.#.####  -) Nothing wielded #. Cast: Shock #† #. #. g   hobgoblin #. S   ball python (constriction, asleep) ..Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!:j .)        :jf    #.#   #.# :jw  #.#    :j  ##.#*####  #*:jz #* #* #*S   ball python (constriction, asleep) #.:j .. :jE`..†..:jP;414.0 (1 _:j0X:jWZ:jY  .)#####.....#####  target the Gusty #.....$ ####.#####  Deep Elf #....S. #....#  Health: 10/10 ======================== #....*. #.####  Magic: 2/6========---------------- #....*. #.#  AC: 2Str: 5 #...).* #.#  EV: 11Int: 19 #.....* #.#  SH: 0Dex: 15 #.....*##.#  XL:  1 Next: 41% Place: Dungeon:1 #[...@..# [:j o39;49m Noise: =--------  Time: 64.0 (0.0) ##.#.####  -) Nothing wielded #. Cast: Shock #† #. #. S   ball python (constriction, asleep) #. ..The zap hits the hobgoblin. _You kill the hobgoblin!Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit):js .)#####.....#####  target the Gusty #.....$ ####.#####  Deep Elf #....†. #....#  Health: 10/10 ======================== #...... #.####  Magic: 2/6========---------------- #...... #.#  AC: 2Str: 5 #...).. #.#  EV: 11Int: 19 #...... #.#  SH: 0Dex: 15 #......##.#  XL:  1 Next: 41% Place: Dungeon:1 #[...@..#  Noise: =--------  Time: 64.0 (0.0)[4:jEt0m ##.#.####  -) Nothing wielded #. Cast: Shock #† #. #. S   ball python (constriction, asleep) #. ..Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  :ju@You kill the ball python!:j}:j} .)  #...*.$   #....*.   #....*.   #....*. #.#  * #.# :j; * #.#  *##.#      #. #† #. #. #. :j.. :je.†.....:j*!m505.0 (1Shock _:j':jK):j O3====:j4 ,:j9 :j &====4====:jx ,:j" :j :jA :j :j :j  <====:j :j |5====:j7/ :j0 R====:j1 :j3 :jY3 N6====:j:H :jL :jM :jM <====:jO :jPQ :jS :jvS :jT :jLV :jW :jr n:js :jv :jwy ,:jq{ :j ,:j :j A _You now have 14 gold pieces.:jЈ 3:j :j :j; :j :j :j :j :j :j :j :j :j :j :jd :j :j :j> :j :j :j :j= :j :j ,:jH :j; :j :j9 :j! :j :j :jl :j :j :j :j :jL :j" :j :jT :jl :j :j :j :j :j :j> ,:j :j :j{ :j :jG :j 7 _You open the door.:j  ##### #.<.# #...# ## #...# ># #...# .# #.#.#:jE :.. ######.# #.#.#..####....#.# #...##........@.# #...#-104.0 (39.0)#........#.# #...##........#.##.#.##........#.##.#.##........#.##...##.....##.#.##...# #.....##.#.##...# ###...##.#.####### ###...#:jd  #..............###.....# :j :j F-5.0 (40:j :j 4 _Found a stone staircase leading down.:j* Q _There is an open door here.:j@3:jA:jD:jF:jK _:jM:jN:jN:jO:jVQ:j=S,:jT:jVR  There is a stone staircase leading down here.:jX:j|X _:jX:jJ[:jf\:j\:j]:j\_:j`,:j`:j^b:jc:jc:j+d:jvf:jf,:jWg:jfi:j:j:j-:jj#  ..  ...###################  ....................>#  ...........#########.#  .@...# ######.#  ##.........####....#.#  ##########........'.#  #........#.# #........#.# #........#.# #........#.# #.....##.#.# #.....##.#.#:j-22.0 (17:j2,3.0 (18:jj:jR _d - a brown potion:jsC 3:j`D :jG :j>I :j N X:jZN :j:O :jP :jR ,:jS :jV :jh  ##### #.... #....################# +...............6.0 (3.0) #.....#########...............# ######[..###.........####....#.. ##########........'. #........#  #........#  #........#  #........# :j:p :jz +7.0 (4:ja :j - _Found a leather armour.:jΙ :jf X:j B:jH :jq  You encounter a goblin. It is wielding a +0 club.:j #######....# #....############# +..................######............#......@..# ###...[..###.........####.:j # ##########.....Shock#...... #.......... #........... #..... g   goblin (asleep)....... #........g... #..... #.....:j6 '31:j 22.0 (5 _:j :jL :j   target the Gusty  Deep Elf  Health: 10/10 ======================== ######  Magic: 5/6====================---- #....#  AC: 2Str: 5 #....############# EV: 11Int: 19 +................. SH: 0Dex: 15 .######............##### XL:  1 Next: 50% Place: Dungeon:1 :jp #......@...........# ## Noise: ---------  Time: 132.0 (0.0) #...[.*###.........####. -) Nothing wielded #.....* ##########..... Cast: Shock #....*. #..... .....*. #..... ....*.. #..... g   goblin (asleep):j  ....*.. #..... ...g... #..... #..... _Found a leather armour. _You encounter a goblin. It is wielding a +0 club.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit):j jtarget the GustyDeep Elf:jr Health: 10/10 ========================######Magic: 5/6====================----#....#AC: 2Str: 5#....############# EV: 11:j Int: 19+................. SH: 0Dex: 15.######............##### XL:  1 Next: 50% Place: Dungeon:1#......@...........# ## Noise: ---------  Time: 132.0 (0.0):jB "#...[..###.........####. -) Nothing wielded#...... ##########..... Cast: Shock#......#............#............:jo #..... g   goblin (asleep).......#........g...:j #.....#..... _You encounter a goblin. It is wielding a +0 club.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  You miscast Shock. Nothing appears to happen.:j- aContam: 10% 3.0 (1 _:j :jZ :j   target the Gusty  Deep Elf  Health: 10/10 ======================== ######  Magic: 4/6================-------- #....#  AC: 2Str: 5:jy  #....############# EV: 11Int: 19 Contam: 10%  +................. SH: 0Dex: 15 .######............##### XL:  1 Next: 50% Place: Dungeon:1 #......@...........# ## Noise: ---------  Time: 133.0 (0.0) :j #...[.*###.........####. -) Nothing wielded #.....* ##########..... Cast: Shock :j #....*. #..... .....*. #..... ....*.. #..... g   goblin (asleep) ....*.. #..... ...g... #..... :j #.....Aim: a goblin, wielding a +0 club (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit):j= target the GustyDeep ElfHealth: 10/10 ========================######Magic: 4/6================--------#....#AC: 2Str: 5#....############# EV: 11Int: 19 Contam: 10% +................. SH: 0Dex: 15.######............##### XL:  1 Next: 50% Place: Dungeon:1#......@...........# ## Noise: ---------  Time: 133.0 (0.0)#...[..###.........####. -) Nothing wielded#...... ##########..... Cast: Shock#......#............#............#.....:jd>  g   goblin (asleep).......#........g...#.....#..... _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  You miscast Shock. Nothing appears to happen.:jA L24.0 (1 _:j=H :jJ :j  target the Gusty  Deep Elf  Health: 10/10 ======================== ######  Magic: 3/6============------------ #....#  AC: 2Str: 5 #....############# EV: 11Int: 19 Contam: 20%  +................. SH: 0Dex: 15 .######............##### XL:  1 Next: 50% Place: Dungeon:1 #......@...........# ## Noise: ---------  Time: 134.0 (0.0) #...[.*###.........####. -) Nothing wi:j:{elded #.....* ##########..... Cast: Shock #....*. #..... .....*. #..... ....*.. #..... g   goblin (asleep) ....*.. #..... ...g... #..... #.....Aim: a goblin, wielding a +0 club (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit):ja target the GustyDeep ElfHealth: 10/10 ========================######Magic: 3/6============------------#....#AC: 2Str: 5#....############# EV: 11Int: 19 Contam: 20% +................. SH: 0Dex: 15.######............##### XL:  1 Next: 50% Place: Dungeon:1#......@...........# ## Noise: ---------  Time: 134.0 (0.0)#...[.*###.........####. -) Nothing wielded#.....* ##########..... Cast: Shock#....*.#.....:jb .....*.#.........*..#..... g   goblin....*..#........*...#.....#.....Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded.:j g.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded.The goblin shouts!:j[ J......:j ;==5.0 (1 _:jE :jn :j  target the Gusty  Deep Elf  Health: 10/10 ======================== ######  Magic: 2/6========---------------- #....#  AC: 2Str: 5 #....############# EV: 11Int: 19 Contam: 20%  +................. SH: 0Dex: 15 .######............##### XL:  1 Next: 50% Place: Dungeon:1 #......@...........# ## Noise: ==-------  Time: 135.0 (0.0) #...[.*###.........####. -) [39;4:jL9mNothing wielded #.....* ##########..... Cast: Shock #....*. #..... ....*.. #..... ....*.. #..... g   goblin ...g... #..... ....... #..... #.....The goblin is moderately wounded. _The goblin shouts!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit):j  target the Gusty  Deep Elf  Health: 10/10 ======================== ######  Magic: 2/6========---------------- #....#  AC: 2Str: 5 #....############# EV: 11Int: 19 Contam: 20%  +................. SH: 0:jDex: 15 .######............##### XL:  1 Next: 50% Place: Dungeon:1 #......@...........# ## Noise: ==-------  Time: 135.0 (0.0) #...[..###.........####. -) Nothing wielded #...... ##########..... Cast: Shock #...... #..... ....... #..... ....... #..... g   goblin ...)... #..... ....... #..... #.....Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:jAim: a goblin, wielding a +0 club (moderately wounded, 60% to hit)  The zap hits the goblin.  You kill the goblin!:j      :jBs * *  #....*.  ....*..  ....*.. :j ...*...   ..*....  :jO  :jثQ.....).):jt8-6.0 (1Shock _:j:jV:j23:j,:j:jܠ3====:jq:j:j:jI:j}:j:j:j:jW====18:jL:ji;4:j3====6:j:jT:j74:j:jø:j$72:jO:j:j70:j:jn====8% :j:j?l5====6:j:jWM4:j:j21==== _Your magical contamination has completely faded away.:j:j]6====:jJ:j:j:jt:j:j :jr :j:jm:j,:j:j:j!:jt"<====:j#:jP):j):j*:jd+:j-7 _You open the door.:j/:jA0:jA1:jI6@  There is an open door here.:jH8:j9 _:jp::j>=:j>:j?:j@:jA:jCC:jC:jvD:jE:j*G:jG:jG:jI:j.K:jmK:jL:jM:jN:jO:j@P:jDX:j[,:j]:j`:jb:jc:j d:jg:j#j:jj:jk:j'n:j'p,:jdq:js:j2yB:jz:j},:j:j:jCn  You encounter a frilled lizard.:jxC#######....# ########....##..###......'......## #.##..######........ #.#..#....... #.#.#.#.##...[..###... #....@#.##......# ##-- ###.....##......#  .................# Shock............###.##.#####...)...#:ja]l. ... #.......# l   frilled lizard (asleep)# ##.. #.......# #.. .....#+###:j070.0 (34.0):jM-1.0 (35 _:j:j:j'  target the Gusty ######  Deep Elf #....#  Health: 10/10 ======================== ### ########....## Magic: 5/6====================---- ..###......'...... AC: 2Str: 5 ## #.##..######...... EV: 11Int: 19 .. #.#..#............ SH: 0Dex: 15 #.#.#.#.##...[..###... XL:  1 Next: 58% Place: Dungeon:1 #....@#.##......# #### Noise: ---------  Time: 171.0 (0.0) ###.*...##......#  -) Nothing wielded .:j<([m..**............#  Cast: Shock ...*..............#  ##*##.#####...)...#  l* ... #.......#  l   frilled lizard (asleep) # ##.. #.......#  #.. .....  #+### _There is an open door here. _You encounter a frilled lizard.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit):jBtarget the Gusty###### Deep Elf#....# Health: 10/10 ========================### ########....## Magic: 5/6====================----..###......'...... AC: 2Str: 5## #.##..######...... EV: 11Int: 19.. #.#..#............ SH: 0Dex: 15:js#.#.#.#.##...[..###... XL:  1 Next: 58% Place: Dungeon:1#....@#.##......# #### Noise: ---------  Time: 171.0 (0.0)###.*...##......#-) Nothing wielded...**............#Cast: Shock...*..............###*##.#####...)...#** ... #.......#l   frilled lizard# ##.. #.......##.......#+###Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizar:jYd.  The frilled lizard is heavily wounded.:ji:jnk.lPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  The frilled lizard is heavily wounded.The frilled lizard hisses angrily.:juA.....:jV:=2.0 (1 _:j:jV:j !  target the Gusty ######  Deep Elf #....#  Health: 10/10 ======================== ### ########....## Magic: 4/6================-------- ..###......'...... AC: 2Str: 5 ## #.##..######...... EV: 11Int: 19 .. #.#..#............ SH: 0Dex: 15 #.#.#.#.##...[..###... XL:  1 Next: 58% Place: Dungeon:1 :j ;#....@#.##......# #### Noise: =--------  Time: 172.0 (0.0) ###.*...##......#  -) Nothing wielded ...**............#  Cast: Shock ...*..............#  ##*##.#####...)...#  .l ... #.......#  l   frilled lizard # ##.. #.......#  :j #.. .....  #+### The frilled lizard is heavily wounded. _The frilled lizard hisses angrily.  :jh yAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 48% to hit):j&  target the Gusty ######  Deep Elf #....#  Health: 10/10 ======================== ### ########....## Magic: 4/6================-------- ..###......'...... AC: 2Str: 5 ## #.##..######...... EV: 11Int: 19 .. #.#..#............ SH: 0Dex: 15 #.#.#.#.##...[..###... XL:  1 Next: 58% Place: Dungeon:1 #....@#.##......# #### Noise: =--------  Time: 172.0 (0.0) ###.....##......#  -) Nothing wielded :j'F.................#  Cast: Shock ..................#  ##.##.#####...)...#  .. ... #.......#  l   frilled lizard # ##.. #.......#  #.. .....  #+### Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 48% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!:ju/     ###  .....' :j1;## #.##... .. #.#.... .##...[.. .  ###.*  ...**  ...* ##* ** ...  # ##..  #..  #+###:jHD.......:j m663.0 (1Shock _:j:j:j:jջ:jG:j8X:j:j:j+P5====:j:jJ,:jI:j====6====  You encounter a quokka.:jo##### #....### ########.... ..###......'....#####.##..###### #...#.#..#..... #.#.#.#.##...[..### #.....#.##......# ## ###@....##......# -.................#.r.......#Shock####.##.#####.)...# ......# #.......#:j~ .#.##..# #.......#r   quokka (asleep). #..# ....... #..# #+### :j084.0 (11.0):jl====-5.0 (12 _:j+:j :j ##### target the Gusty #.... Deep Elf ### ########.... Health: 10/10 ======================== ..###......'.... Magic: 5/6====================---- #####.##..######.... AC: 2Str: 5 #...#.#..#.......... EV: 11Int: 19 #.#.#.#.##...[..###. SH: 0Dex: 15 #.....#.##......# ## XL:  1 Next: 66% Place: Dungeon:1 ###@....##......#  Noise: ---------  Time: 185.0 (0.0) #.***.............#  -) Nothing wielded [39;4:je9m.r**................#  Cast: Shock ####.##.#####...)...#  ......# #.......#  .#.##..# #.......#  r   quokka (asleep) # . #..# .....  .. #..# #+###  _You kill the frilled lizard! _You encounter a quokka.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit):js##### target the Gusty#.... Deep Elf### ########.... Health: 10/10 ========================..###......'.... Magic: 5/6====================----#####.##..######.... AC: 2Str: 5#...#.#..#.......... EV: 11Int: 19#.#.#.#.##...[..###. SH: 0Dex: 15#.....#.##......# ## XL:  1 Next: 66% Place: Dungeon:1###@....##......#Noise: ---------  Time: 185.0 (0.0)#.***.............#-) Nothing wielded.***................#:jCast: Shock####.##.#####...)...#......# #.......#.#.##..# #.......#r   quokka# . #..# ....... #..# #+###Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  The quokka is moderately wounded.:jg .r.r:jfa...=6.0 (1 _:jy:jq:j  ##### target the Gusty #.... Deep Elf ### ########.... Health: 10/10 ======================== ..###......'.... Magic: 4/6================-------- #####.##..######.... AC: 2Str: 5 #...#.#..#.......... EV: 11:j Int: 19 #.#.#.#.##...[..###. SH: 0Dex: 15 #.....#.##......# ## XL:  1 Next: 66% Place: Dungeon:1 ###@....##......#  Noise: =--------  Time: 186.0 (0.0) #..**.............#  -) Nothing wielded ...r*...............#  Cast: Shock :j ####.##.#####...)...#  ......# #.......#  :jz .#.##..# #.......#  r   quokka # . #..# .....  .. #..# #+### The zap hits the quokka. _The quokka is moderately wounded.Aiming: Shock (safe; 6% risk of failure)  :j Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit):jn ##### target the Gusty#.... Deep Elf### ########.... Health: 10/10 ========================..###......'.... Magic: 4/6================--------#####.##..######.... AC: 2Str: 5#...#.#..#.......... EV: 11Int: 19#.#.#.#.##...[..###. SH: 0Dex: 15#.....#.##......# ## XL:  1 Next: 66% Place: Dungeon:1###@....##......#:joo cNoise: =--------  Time: 186.0 (0.0)#..**.............#-) Nothing wielded..***...............#Cast: Shock####.##.#####...)...#:j8p q......# #.......#.#.##..# #.......#r   quokka# . #..# ....... #..# #+###Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka.  The quokka is severely wounded.:j {.r....:j :j +7.0 (1 _:j7 :j :j?: :j##### target the Gusty #.... Deep Elf ### ########.... Health: 10/10 ======================== ..###......'.... Magic: 3/6============------------ #####.##..######.... AC: 2Str: 5 #...#.#..#.......... EV: 11Int: 19 #.#.#.#.##...[..###. SH: 0Dex: 15 #.....#.##......# ## XL:  1 Next: 66% Place: Dungeon:1 ###@....##......#  Noise: =--------  Time: 187.0 (0.0) #.***.............#  -) Nothing wielded ....:jRr...............#  Cast: Shock ####.##.#####...)...#  ......# #.......#  .#.##..# #.......#  r   quokka # . #..# .....  .. #..# #+### Aim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka. _The quokka is severely wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:j ##### target the Gusty #.... Deep Elf ### ########.... Health: 10/10 ======================== ..###......'.... Magic: 3/6============------------ #####.##..######.... AC: 2Str: 5 #...#.#..#.......... EV: 11Int: 19 #.#.#.#.##...[..###. SH: 0Dex: 15 #.....#.##......# ## XL:  1 Next: 66% Place: Dungeon:1 ###@....##......#  Noise: =--------  Time: 187.0 (0.0) #.................#  -) Nothing wielded [4:j0m....................#  Cast: Shock ####.##.#####...)...#  ......# #.......#  .#.##..# #.......#  r   quokka # . #..# .....  .. #..# #+###  _The quokka is severely wounded.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the quokka.  You kill the quokka! ###  [     #.***  ....*  )     # . #..#  .. #[40:j6Bm..#  :j[@....838.0 (1Shock _:jH:jJ:j2 :j 3:ji 4====:j ,:j5 :j" :j ,:jn ,:jG :jע :jk <====:jϭ X5====:j R====:jV :j :j N6====:j :j :j  #...### ######## ..###......'#####.##..###### #...#.#..#..... #.#.#.#.##...[..### #.....#.##......# ##.###.....##......# #...@.............#-2002.0)...:jL .######.##.#####...)...# ......# #.......##.##..# #.......## .. #..#  .. #..# #+###>.. ..:j| :jQ F-1.0 (13:j1 :j k MAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line _Found a stone staircase leading down.:j9:j3:j:j,:jX:j :j9:j:j<====:jj:j:j:j:j]:jݴ:ji:jĶ:jN:j>:j:j%:j:jE:j,:j":j :j,:jG:jt:jA,:jM:j9:j,:j:j#.#.#.#.#.##...[#.#.....#.##.#.###.....##.######............+...........#######.##.#####...). #.......# #..... #.#.##..# #..... #@..##..# .... #..###..# #+## .>.... ..  ###.####  #.# ### #.# #.. ###:j ,10:j ,2.0 (11:j:ji _e - a scroll labelled FUUVOI KADETIORYETZ:j:jc3:j:j:jQ:jX:j\:j:j,:j:j:j:jc:j:j:j/,:j:j:j:j:j;:j:j:j:j:j:j,:j :j :jI,:j:j:j:j:j!:j:j,:j@:j:j:j:j&:j[:j*:j:j:j?:j$ :j :j :jP :jD :j :j :j:j:jm:j:j:j:je:j#:j{:j:j,:j:j,:j~:j7:j,:j1:j# :j!,:j|":jD$:j9&:j&:j}':j ):j*,:j(,:jO/:j3  You encounter a kobold. It is wielding a +0 short sword and quivering stones.:j.  #.#  #.####.#  #......# #..##..# ..# # ####...# #..#...# #.#.#......# #.....@#...# #..........# :j#.............Shock#.....####.####..... ...#.#.#. ####K   kobold (missile, asleep)#.:...#.#K##:j)-35.0 (23:j=36.0 (24 _:jOE:jH:j2 #.#  target the Gusty #.####.#  Deep Elf #......#  Health: 10/10 ======================== #######..##..#  Magic: 5/6====================---- +........# #  AC: 2Str: 5 ######...#  EV: 11Int: 19 #..#...#  SH: 0:jDex: 15 #.#.#......#  XL:  1 Next: 83% Place: Dungeon:1 #.....@#...#  Noise: ---------  Time: 236.0 (0.0) #....*.....#  -) Nothing wielded #....*........  Cast: Shock #...*.####.###  :jª#...*. ...  #.#*#. ####  K   kobold (missile, asleep):j #.:*.. #.#K##:j! _You encounter a kobold. It is wielding a +0 short sword and quivering stones.:jSqAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  :j hit):j#.#target the Gusty#.####.#Deep Elf#......#Health: 10/10 ========================#######..##..#Magic: 5/6====================----+........# #AC: 2Str: 5######...#EV: 11Int: 19#..#...#SH: 0Dex: 15#.#.#......#XL:  1 Next: 83% Place: Dungeon:1#.....@#...#Noise: ---------  Time: 236.0 (0.0)#....*.....#-) Nothing wielded#....*........Cast: Shock#...*.####:j*[39;49m.####...*. ...#.#*#. ####K   kobold (missile)#.:*..#.#*##Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold but does no damage.  The kobold shouts!:j@.:j'.....:j4==7.0 (1:j%:j  Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  The zap hits the kobold but does no damage.kobold shouts! :jl]_throws a stone. The stone closely misses you.:jo #.#  target the Gusty #.####.#  Deep Elf #......#  Health: 10/10 ======================== #######..##..#  Magic: 4/6================-------- +........# #  AC: 2Str: 5 ######...#  EV: 11Int: 19 #..#...#  SH: 0Dex: 15 :j#.#.#......#  XL:  1 Next: 83% Place: Dungeon:1 #.....@#...#  Noise: ==-------  Time: 237.0 (0.0) #....*.....#  -) Nothing wielded #....*........  Cast: Shock #...*.####.###  #...*. ...  #.#*#. ####  K   kobold (missile) #.:*.. #.#K##The kobold shouts! _The kobold throws a stone. The stone closely misses you.Aiming: Shock:jM& (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (60% to hit):jâ#.#target the Gusty#.####.#Deep Elf#......#Health: 10/10 ========================#######..##..#Magic: 4/6================--------+........# #AC: 2Str: 5######...#EV: 11Int: 19#..#...#SH: 0Dex: 15#.#.#......#XL:  1 Next: 83% Place: Dungeon:1#.....@#...#Noise: ==-------  Time: 237.0 (0.0)#....*.....#-) Nothing wielded#....*........Cast: Shock#...*[4:j/0m.####.####...*. ...#.#*#. ####K   kobold (missile)#.:*..#.#*##Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (60% to hit)  The zap hits the kobold.  The kobold is moderately wounded.:jts......K:j4z^((((((:jL......:jg9/10 ----8.0 (1:j:j  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (60% to hit)  The zap hits the kobold.  The kobold is moderately wounded. _The kobold throws a stone. The stone hits you.:jR  #.#  target the Gusty #.####.#  Deep Elf #......#  Health: 9/10=====================--- :j #######..##..#  Magic: 3/6============------------ +........# #  AC: 2Str: 5 ######...#  EV: 11Int: 19 #..#...#  SH: 0Dex: 15 #.#.#......#  XL:  1 Next: 83% Place: Dungeon:1 #.....@#...#  Noise: =--------  Time: 238.0 (0.0) #....*.....#  -) Nothing wielded #....*........  Cast: Shock #...*.####:j $.###  #...*. ...  #.#*#. ####  K   kobold (missile) #.:*.. #.#K## _The kobold throws a stone. The stone hits you.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:j Aim: a kobold, wielding a +0 short sword and quivering stones (moderatelywounded, 60% to hit):jWX #.#target the Gusty#.####.#Deep Elf#......#Health: 9/10=====================---#######..##..#Magic: 3/6============------------+........# #:j\ AC: 2Str: 5######...#EV: 11Int: 19#..#...#SH: 0Dex: 15#.#.#......#XL:  1 Next: 83% Place: Dungeon:1#.....@#...#Noise: =--------  Time: 238.0 (0.0)#....*.....#-) Nothing wielded#....*........Cast: Shock#...*.####.####...*. ...#.#*#. ####K   kobold (missile)#.:*..#.#*##Press: ? - help, Q - select actionShift-Dir - straight li:j] 1neAim: a kobold, wielding a +0 short sword and quivering stones (moderatelywounded, 60% to hit)  The zap hits the kobold but does no damage.  The kobold is moderately wounded.:j s......K:je(((((((:jxe@......:j_10/10===9.0 (1:jЪ:j$f _The kobold throws a stone. The stone misses you.:j_Q #.#  target the Gusty #.####.#  Deep Elf #......#  Health: 10/10 ======================== #######..##..#  Magic: 2/6========---------------- +........# #  AC: 2Str: 5 ######...#  EV: 11:jl`Int: 19 #..#...#  SH: 0Dex: 15 #.#.#......#  XL:  1 Next: 83% Place: Dungeon:1 #.....@#...#  Noise: =--------  Time: 239.0 (0.0) #....*.....#  -) Nothing wielded #....*........  Cast: Shock #...*.####.###  :j`#...*. ...  #.#*#. ####  K   kobold (missile) #.:*.. #.#K##:ja` _The kobold throws a stone. The stone misses you.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:jTaAim: a kobold, wielding a +0 short sword and quivering stones (moderatelywounded, 60% to hit):j`` #.#  target the Gusty #.####.#  Deep Elf #......#  Health: 10/10 ======================== #######..##..#  Magic: 2/6========---------------- +........# #  AC: 2Str: 5 ######...#  EV: 11Int: 19 #..#...#  SH: 0Dex: 15 #.#.#......#  XL:  1 Next: 83% Place: Dungeon:1 #.....@#...#  Noise: =--------  Time: 239.0 (0.0) :jb#..........#  -) Nothing wielded #.............  Cast: Shock #.....####.###  #..... ...  #.#.#. ####  K   kobold (missile) #.:... #.#)##Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (moderatelywounded, 60% to hit)  The zap hits the kobold.  You kill the kobold!:jHg #.#  #.  #.    ...# #          #....*  #....*  #...* #...*.  :jhc#.#*#.  #.:* #.#* :j,4r:jd.....r   quokka.:j59140.0 (1:j:j  Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (moderatelywounded, 60% to hit)  The zap hits the kobold.  You kill the kobold! _You encounter a quokka.:js! #.#  target the Gusty #.####.#  Deep Elf :jmt&#......#  Health: 10/10 ======================== #######..##..#  Magic: 1/6====-------------------- +........# #  AC: 2Str: 5 ######...#  EV: 11:jtInt: 19 #..#...#  SH: 0Dex: 15 #.#.#......#  XL:  1 Next: 91% Place: Dungeon:1:j΃c #.....@#...#  Noise: =--------  Time: 240.0 (0.0) #....*.....#  -) Nothing wielded #....*........  Cast: Shock #...*.####.###  :j)G#...*. ...  #.#*#. ####  r   quokka #.:*.. #.#r##You kill the kobold! _You encounter a quokka.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (56% to hit):jQ #.#  target the Gusty #.####.#  Deep Elf #......#  Health: 10/10 ======================== #######..##..#  Magic: 1/6====-------------------- +........# #  AC: 2Str: 5 :j&S######...#  EV: 11Int: 19 #..#...#  SH: 0Dex: 15 #.#.#......#  XL:  1 Next: 91% Place: Dungeon:1 #.....@#...#  Noise: =--------  Time: 240.0 (0.0) #..........#  -) Nothing wielded #.............  Cast: Shock #.....####.###  #..... ...  #.#.#. ####  r   quokka #.:... #:jS.#)##Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (56% to hit)  The zap hits the quokka.  You kill the quokka!:jeY #.#  #. :jY #.    ...# #   :jcZ;       #....*  #....*  :jZ3#...* #...*.  #.#*#.  #.:* #.#* :j#k......):j?:jl#.#target the Gusty#.####.#Deep Elf#......#Health: 10/10 ========================#######..##..#Magic: 2/6========----------------+........# #AC: 2Str: 5######...#EV: 11Int: 19#..#...#SH: 0Dex: 15#.#.#......#XL:  1 Next: 108% Place: Dungeon:1#.....@#...#Noise: =--------  Time: 241.0 (1.0)#..........#-) Nothing wielded#.............Cast: Shock:jA#.....####.####..... ...#.#.#. #####.:...#.#)##Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (56% to hit)  :jSThe zap hits the quokka. _You kill the quokka!:jLPress: ? - help, Q - select action  :jShift-Dir - straight line  Aim: a quokka (56% to hit)  The zap hits the quokka. :j_You kill the quokka!  You have reached level 2!:j/  --more--:j5/152/8==--2 3% :ja:jD4 _:ja 3:jb :je :ji X:j@k :jm ,:jo :j-q :jq 8--:js :jt :ju U3===:jv :jx :jy :j^z :j4| ,:j} :j B:j :j ;===:jȅ :j 94:j 2===:j) :j :jt :j :j :j= :j :j :jy :jc :j :jӗ n5======:j :j :j :j+ :j :j :j6 :j :j :jɤ :jb g===:j :j e6===:j :j :j> :j :j :j. :jC :j :j :jA :j g7======:j :j2 ,:ji :j ,:j X:j/ :j ;===:j :j n _You start resting.Magic restored.:j ...........-:j 068.0 (27.0):j k8===-9.0 (28 _:j :j :jpD3:jE:j\I:j?L:jQB:jR,:jS:jU:jZX:j[:j\;===:j^:j_:ja,:jFb:jc:je:jde:j.f:jOw  #...#..#...#  #.#.#.....  #......#..   #........  :jx #.............   #.....####.###  ...........   #.#.#.########   #.@.....#   #.#)###.#   ....... .#   ...#.#......  #....#.########  ####    #   #.  :jxQYou pick up a book of Burglary and begin reading...:j275.0 (6.0):j+6.0 (7:j:j^ _You add the spells Ensorcelled Hibernation and Passwall to your library.:jI:j (:jZ7:j0R  You encounter a bat. #....#.#......  #....#.########  ######.#  #.######  #......#  ######.#  #.#  #.#  #@#  #..b....# #..######Shock #..# #..:jWA# ...#b   bat (asleep) ##.# .# :jY092.0 (16.0):j[33.0 (17 _:j_:ja:j-@ #....#.#...... target the Gusty #....#.########  Deep Elf ######.# Health: 15/15 ======================== #.###### Magic: 7/8=====================--- #......# AC: 2Str: 5 ######.# EV: 11Int: 19 #.# SH: 0Dex: 15 #.# XL:  2 Next:  3% Place: Dungeon:1 #@# Noise: ---------  Time: 293.0 (0.0) #.*b....#  -) Nothing wielded #..######  Cast: Shock:jA #..# #..# ...# b   bat (asleep) ##.# .# _You add the spells Ensorcelled Hibernation and Passwall to your library. _You encounter a bat.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit):j-#....#.#......target the Gusty#....#.########Deep Elf######.#Health: 15/15 ========================#.######Magic: 7/8=====================---#......#AC: 2Str: 5######.#EV: 11Int: 19#.#SH: 0Dex: 15#.#XL:  2 Next:  3% Place: Dungeon:1#@#Noise: ---------  Time: 293.0 (0.0)#..b....#-) Nothing wielded#..######Cast: Shock#..##..#...#b   bat (asleep)##.#.# :j?_You encounter a bat.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  You miscast Shock. Nothing appears to happen.:j6aContam: 10% 4.0 (1 _:j\:j:j  #....#.#...... target the Gusty #....#.########  Deep Elf ######.# Health: 15/15 ======================== #.###### Magic: 6/8==================------ #......# AC: 2Str: 5 ######.# EV: 11Int: 19 Contam: 10%  #.# SH: 0Dex: 15 #.# XL:  2 Next:  3% Place: Dungeon:1 #@# Noise: ---------  Time: 294.0 (0.0) #.*b....#  -) Nothing wielded #..######  Cast: [39;:j 49mShock #..# #..# ...# b   bat (asleep) ##.# .#Aim: a bat (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit):j  #....#.#...... target the Gusty #....#.########  Deep Elf ######.# Health: 15/15 ======================== #.###### Magic: 6/8==================------ #......# AC: 2Str: 5 ######.# EV: 11Int: 19 Contam: 10%  #.# SH: 0Dex: 15 #.# XL:  2 Next:  3% Place: Dungeon:1 #@#:j} d Noise: ---------  Time: 294.0 (0.0) #.......#  -) Nothing wielded #..######  Cast: Shock #..# #..# ...# b   bat (asleep) ##.# .#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  You kill the bat!:j  . .  .# #. #......# :j  #.# #.# #@# #.****..#    #..# #..# ...# ##.#:jR ; .# :j& ....:j* |26=5.0 (1Shock _:j. :j0 :j:jx!7======8% 8===6421:j7=== _Your magical contamination has completely faded away.:jy?`:jrF:jIi  You encounter a hobgoblin.:jQV ######.# :jRJ#.. #. #.. #.# #g. #.#####.# #.. #.......# #.. #..#######.. #..##..##..##..@...#-#.####.# # #.# Shock ..# ## :jRg   hobgoblin (asleep) :j^13138.0):jaM-4.0 (19 _:j:j:jw:jy Spells (Memorise)TypeFailure Level  a - Static Discharge:jz Conjuration/Air 9% 2  b - SwiftnessAir11% 3c - Ensorcelled HibernationHexes/Ice22%2  d - AirstrikeAir:jz34% 4  e - PasswallEarth41% 3 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j :j:j######.#target the Gusty#.. #.#Deep Elf#.. #.#Health: 15/15 ========================#g. #.#####.#Magic: 8/8========================#.. #.......#:j49AC: 2Str: 5#.. #..######EV: 12Int: 19#.. #..#SH: 0Dex: 15#..##..#XL:  2 Next:  6% Place: Dungeon:1#..@...#Noise: ---------  Time: 314.0 (0.0)#.####.#-) Nothing wielded# #.#Cast: Shock..###g   hobgoblin (asleep)Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _You kill the bat! _Your magical contamination has completely faded away. _You encounter a hobgoblin.:jP  Okay, then.:jR%:jt):j6,. _:j :jј:j:jϡ` _A hobgoblin is nearby!:j5 ######.#  target the Gusty #.. #.#  Deep Elf #.. #.#  Health: 15/15 ======================== #g. #.#####.#  Magic: 7/8=====================--- #*. #.......#  AC: 2Str: 5 #.* #..######  EV: 12Int: 19 #.* #..#  SH: 0Dex: 15 #.*##..#  XL:  2 Next:  6% Place: Dungeon:1 #..@...#  Noise: ---------  Time: 314.0 (:j60.0) #.####.#  -) Nothing wielded # #.#  Cast: Shock ..#  ##   g   hobgoblin (asleep) _Okay, then. _A hobgoblin is nearby!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit):jI######.#target the Gusty#.. #.#Deep Elf#*. #.#Health: 15/15 ========================#*. #.#####.#Magic: 7/8=====================---#*. #.......#AC: 2Str: 5#.* #..######EV: 12Int: 19:jJ#.* #..#SH: 0Dex: 15#.*##..#XL:  2 Next:  6% Place: Dungeon:1#..@...#Noise: ---------  Time: 314.0 (0.0)#.####.#-) Nothing wielded# #.#Cast: Shock..###g   hobgoblinAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is lightly wounded.:jY.gPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.hobgoblin is lightly wounded.shouts!:j7.....:j`<===5.0 (1 _:j:j,:j2 ######.#  target the Gusty #.. #.#  Deep Elf #.. #.#  Health: 15/15 ======================== #.. #.#####.#  Magic: 6/8==================------ #.g #.......#  AC: 2Str: 5 #.* #..######  EV: 12Int: 19 #.* #..#  SH: 0Dex: 15 #.*##..#  XL:  2 Next:  6% Place: Dungeon:1 #..@...#  Noise: ===------  Time: 315.0:j (0.0) #.####.#  -) Nothing wielded # #.#  Cast: Shock ..#  ##   g   hobgoblinThe hobgoblin is lightly wounded. _The hobgoblin shouts!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit):j{ ######.#  target the Gusty #.. #.#  Deep Elf #.. #.#  Health: 15/15 ======================== #.. #.#####.#  Magic: 6/8==================------ #.. #.......#  AC: 2Str: 5 #.. #..######  EV: 12Int: 19 :j|#.. #..#  SH: 0Dex: 15 #..##..#  XL:  2 Next:  6% Place: Dungeon:1 #..@...#  Noise: ===------  Time: 315.0 (0.0) #.####.#  -) Nothing wielded # #.#  Cast: Shock ..#  ##   g   hobgoblinAiming: Shock (safe; 5% risk of failure)  :j},Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!:jʁ   #*. #.#  #*. #.#  #*. #.  #.* #..  #.* #.  :j`j#.* #..#  #.*##..#      # #.#  ..# ## :j%:jD.......:jv13--6.0 (1Shock _:j:j$:j :j :j/ :jM ,:j 7======:ja :jN 98:j *===:j4 :j~ ,:j E===:j[ B:j :j6 :j :j :j2 :jc :j :j' :j^ :j ,:jO :j :j :j :j! :jP :j5 :j{ :j; :jI :j ,:j :j :j} ,:jP4   You encounter a hobgoblin.:j; 8#.#..........# #.#............. #.#.....####.### #.#............ #.#.#.#.######## #.#.......# ###.#.#)###.# ### ............# #.##### ....#.#...... #@....#--- ....#.######## #.###g# #####.# #.# Shock#.###### #.##......# #.#######.# #.#g   hobgoblin (asleep)#...#.# #.##..##.# #.##..##.#####.#:jDP 049.0 (33.0):jS N-50.0 (34 _:jZ :j] :j( #.#..........# target the Gusty  #.#............. Deep Elf  #.#.....####.### Health: 15/15 ========================  #.#............ Magic: 7/8=====================---  #.#.#.#.######## AC: 2Str: 5  #.#.......# EV: 12Int: 19 ###.#.#)###.# ### SH: 0Dex: 15 ............# #.#####  XL:  2 Next: 13% Place: Dungeon:1 ....#.#...... #@***.#  Noise: ---------  Time: 350.0 (0.0) ....#.######## #.###g#  -) Nothing wielded #####.# #.# Cast: Shock :j #.###### #.#  #......# #.#  ######.# #.# g   hobgoblin (asleep) #...#.# #.# #..##.# #.# #..##.#####.#The zap hits the hobgoblin. _You kill the hobgoblin! _You encounter a hobgoblin.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:jS+ #.#..........# target the Gusty  #.#............. Deep Elf  #.#.....####.### Health: 15/15 ========================  #.#............ Magic: 7/8=====================---  #.#.#.#.########:j- AC: 2Str: 5  #.#.......# EV: 12Int: 19 ###.#.#)###.# ### SH: 0Dex: 15 ............# #.#####  XL:  2 Next: 13% Place: Dungeon:1 ....#.#...... #@....#  Noise: ---------  Time: 350.0 (0.0) ....#.######## #.###†#  -) Nothing wielded #####.# #.# Cast: Shock  #.###### #.#  #......# #.#  ######.# #.#:j.y g   hobgoblin (asleep) #...#.# #.# #..##.# #.# #..##.#####.#Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin shouts!  The zap hits the hobgoblin.:jW4e        :j4   )###.# ###   #@***.#  #.###*# :j25s #.#     :jj5/    :j5!   :j5  :j67.:j. ...:jK†You kill the hobgoblin!:jw20===1.0 (1Shock _:j:j:j] #.#..........# target the Gusty  #.#............. Deep Elf  #.#.....####.### Health: 15/15 ========================  #.#............ Magic: 6/8==================------  #.#.#.#.######## AC: 2Str: 5  #.#.......# EV: 12Int: 19 ###.#.#)###.# ### SH: 0Dex: 15 ............# #.#####  XL:  2 Next: 20% Place: Dungeon:1 ....#.#...... #@....#  Noise: ===------  Time: 351.0 (0.0) ....#.######## #.###†#  -) Nothing wielded #####.# #.# Cast: Shock  #.###### #.#  #......# #:j'.#  ######.# #.#  #...#.# #.#  #..##.# #.#  #..##.#####.# The zap hits the hobgoblin. _You kill the hobgoblin!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:j:jW$ #.#..........#target the Gusty#.#.............Deep Elf#.#.....####.###Health: 15/15 ========================#.#............Magic: 7/8=====================---#.#.#.#.########AC: 2Str: 5#.#.......#EV: 12Int: 19 ###.#.#)###.# ###:j" SH: 0Dex: 15 ............# #.#####XL:  2 Next: 20% Place: Dungeon:1 ....#.#...... #@....#Noise: ===------  Time: 351.0 (0.0) ....#.######## #.###†#-) Nothing wielded #####.##.#Cast: Shock#.###### #.##......# #.#######.# #.#:j)#...#.# #.##..##.# #.##..##.#####.#The zap hits the hobgoblin. _You kill the hobgoblin!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:j:Okay, then.:j:j:j!. _:j!:j":j":j8$:j(| _:j *:j*l8======:j*:j],:j-,:jD.:j]/:j"0:jj0:j0:j1:j2:j2:j83:j54:j^5:j5;===:j6:jK7:jQ8,:j8:j; _You kill the hobgoblin!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then. :jN<A You see here a hobgoblin corpse.:j=:jP> _:j>:j?:j@:jQA,:jB:jsC:jC:jD:j[E:j$F,:jzF:jH:jH:j>I:jpI:jJ:jwK:jK:jAL:jM:jM:j7N:jN:jO:jlP:jP:jQ:jQ:jR:jU,:jo:jpB:ju:jmv,:jw:jx:j y:jJy:jz:j{:j|:j|:j}:j~:j:j:j:j:jځ:jj:jF:jR:j:j̄:j:j:jr:j:j؈:j5:j|:j:jn:j:j_:j_:j:jK:j:j:j:jL:j:js:j+:j :jB:j:jI:j,:j:jM:j:j&,:j:j:j:j:j:jD:j:j(:j:j:j:jA:j:j:j:jA:j:j:j0,:j:j,:j:j]:j/,:j:j :j,:j8:j:j:j:j':j:jc:j:j :jX:j:j:jQ,:j:jN:j:j.:j e  You see here a hobgoblin corpse.:j5 _:j:j:j,:j.:j2:j:jM:j:j:j,:jQ:j:j :jl :j :j$,:j(B:j\),:j):j,:j9-:j-:jL.:j91:j1:j%2:jn2:jo4:j6,:jo6:jD9:j9:j3::j|::j<:j=:jx>:j>:j@:jN,:j:j:j,:j::j( :j :j6 :j:jn:j,:j:j:j:jI:j:j:jh:j:j:j!:jh",:j3#:j &,:j&:j(,:j):j:*:j*:jm,:j-,:j4X:jDa:jHl:js:j$t,:jt:jyB:j|X:j}:j~:jY:jɃB:j5:j:jR:j:j݇:jԈ:j+:jt:j:j,:jm:jt:j:j :je:j:jB:j:j˓,:jR:j:j,:j:jН:jΟ,:jS:jݢ:jg:jѣ:j:jZ:jæ,:jB:jG:jM:j:jݩ:j:j;,:jí:j:jX:jİ:j :j{:jg:j,:j:jXi  You encounter a dart slug.:j5d..# ..... ..# #.### .w. .... .. ############ .. ...........# .# .#########.# .# .##.######.######.# ##.....##.##...@.# --- ###.###†##.##.#####  #.# #.#.....# Shock:j.#.# #.########.# #.##.# #.####### w   dart slug (asleep)#.# #.#.....##.# #.#.###.# ###.# #.#.#.#.#:j2470.0 (119.0):jP---1.0 (120 _:j:j:jjs ..# target the Gusty :j^t ..... ..#  Deep Elf #.### .w.  Health: 15/15 ======================== .... .* Magic: 7/8=====================--- ############ .* AC: 2Str: 5 ...........# *# EV: 12Int: 19 .#########.# *# SH: 0Dex: 15 :ju .##.######.######*# XL:  2 Next: 20% Place: Dungeon:1 .##.....##.##...@.# Noise: ---------  Time: 471.0 (0.0) ###.###†##.##.##### -) Nothing wielded  #.# #.#.....# Cast: Shock  #.# #.#######  #.# #.#  #.# #.####### w   dart slug (asleep)  #.# #.#.....# :ju  #.# #.#.###.# ###.# #.#.#.#.# _You see here a hobgoblin corpse. _You encounter a dart slug.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit):j- ..#target the Gusty .......#Deep Elf #.###.*.Health: 15/15 ======================== .....*Magic: 7/8=====================--- ############ .*AC: 2Str: 5 ...........# *#EV: 12Int: 19 .#########.# *#SH: 0Dex: 15 .##.######.######*#XL:  2 Next: 20% Place: Dungeon:1 .##.....##.##...@.#Noise: ---------  Time: 471.0 (0.0) ###.###†##.##.#####-) Nothing wielded#.# #.#.....#Cast: Shock#.#[3:jV w9;49m #.########.# #.##.# #.#######w   dart slug#.# #.#.....##.# #.#.###.# ###.# #.#.#.#.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.  The dart slug is severely wounded.:jE$ Ww.....:j' 1=2.0 (1 :jQ( _:je. :j0 :je..# target the Gusty ..... ..#  Deep Elf #.### .w.  Health: 15/15 ======================== .... .* Magic: 6/8==================------ ############ .* AC: 2Str: 5 ...........# *# EV: 12Int: 19 .#########.# *# SH: 0Dex: 15 .##.######.######*# XL:  2 Next: 20% Place: Dungeon:1 .##.....##.##...@.# Noise: =--------  Time: 472.0 (0.0) ###.###†##.##.##### [33:jem-) Nothing wielded  #.# #.#.....# Cast: Shock  #.# #.#######  #.# #.#  #.# #.####### w   dart slug  #.# #.#.....#  #.# #.#.###.# ###.# #.#.#.#.#The zap hits the dart slug. _The dart slug is severely wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit):j..#target the Gusty .......#Deep Elf #.###.*.Health: 15/15 ======================== .....*Magic: 6/8==================------ ############ .*AC: 2Str: 5 ...........# *#EV: 12Int: 19 .#########.# *#SH: 0Dex: 15 .##.######.######*#XL:  2 Next: 20% Place: Dungeon:1 .##.....##.##...@.#Noise: =--------  Time: 472.0 (0.0) ###.###†##.##.#####-) Nothing wielded#.# #.#.....#Cast: Shock#[:j44m.# #.########.# #.##.# #.#######w   dart slug#.# #.#.....##.# #.#.###.# ###.# #.#.#.#.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is almost dead.:jnG.w:jZ4.....:j23.0 (1 _:j}-:j..# target the Gusty ..... ..#  Deep Elf #.### ...  Health: 15/15 ======================== .... .w Magic: 5/8===============--------- ############ .* AC: 2Str: 5 ...........# *# EV: 12Int: 19 .#########.# *# SH: 0Dex: 15 .##.######.######*# XL:  2 Next: 20% Place: Dungeon:1 .##.....##.##...@.#:j^ Noise: =--------  Time: 473.0 (0.0) ###.###†##.##.##### -) Nothing wielded  #.# #.#.....# Cast: Shock  #.# #.#######  #.# #.#  #.# #.####### w   dart slug  #.# #.#.....#  #.# #.#.###.# ###.# #.#.#.#.#The zap hits the dart slug. _The dart slug is almost dead.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit):j..# target the Gusty ..... ..#  Deep Elf #.### ...  Health: 15/15 ======================== .... .. Magic: 5/8===============--------- ############ .. AC: 2Str: 5 ...........# .# EV: 12Int: 19 .#########.# .# SH: 0Dex: 15 .##.######.######.# XL:  2 Next: 20% Place: Dungeon:1 .##.....##.##...@.# Noise: =--------  Time: 473.0 (0.0) ###.###†##.##.##### -) Nothing wielded  #.# #.#.....# :jCast: Shock  #.# #.#######  #.# #.#  #.# #.####### w   dart slug  #.# #.#.....#  #.# #.#.###.# ###.# #.#.#.#.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.  You kill the dart slug!:j ..#  .*.  .* .*..........# *# ..# *# ..*#.....##.:j8.###†##.  #.# #.#.....#  #.# #.  #.# #.  #.# #.  #.# #.#.....  #.# #.#.###..# #.#.#.#.:j?.......:jm344.0 (1Shock _:jm:j<:j; :j= 3:j{> :j> :jPC 6===:j9D ,:jE :jF :jpF :jG :j*H :jH :jI :jAJ ;===:jJ :jO y7===:j(P ,:jP :jX{ g8=========:j # # .# # . .# . .. # ###.#. .# ....#. # ....### .... #.....####.# .### +!.......).#.. #...@.###-917.0):j^ ######## ####....# ..........# #.##.# #########.# #.# # ##.######.######.# ##.....##.##.....# ##.###†##.##.######.# #.#.....#  #.# #.#######:j :j" F-2.0 (18:j :j+ # _Found a whip.:ja~.# # target the Gusty .# # . Deep Elf .# . .. Health: 15/15 ======================== .# ###.#. Magic: 7/8=====================--- .# ....#. AC: 2Str: 5 .# ....#### EV: 12Int: 19 .... #.....####.#  SH: 0Dex: 15 .### +!.......).#  XL:  2 Next: 34% Place: Dungeon:1 ... #...@.###  Noise: ---------  Time: 492.0 (0.0) ########### ####:jh[47m....#  -) Nothing wielded ..........# #.##.#  Cast: Shock #########.# #.# # ##.######.######.# ##.....##.##.....#  ##.###†##.##.#####   #.# #.#.....#   #.# #.#######  _You kill the dart slug! _Found a whip.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:j:jThat beam is likely to hit you. Continue anyway? Y - Yes :jw' N - No:j(:j:j.# #target the Gusty .## .Deep Elf .#. ..Health: 15/15 ======================== .####.#.Magic: 8/8======================== .#....#.AC: 2Str: 5 .#....####EV: 12Int: 19 ....#.....####.#SH: 0Dex: 15 .###+!.......).#XL:  2 Next: 34% Place: Dungeon:1 ...#...@.###Noise: ---------  Time: 492.0 (0.0) ########### ####....#-) Nothing wielded ..........# #.##.#Cast: Shock #########.# #.# # ##.:j######.######.# ##.....##.##.....# ##.###†##.##.######.# #.#.....##.# #.####### _You kill the dart slug! _Found a whip.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.:jS:j:j. _:j3:j9:jv:j:j$ _:jmB:j:j:j :j :jg :j[ :j"A##..##..# ....# # #.#### #...# ##..?. #...# ........# ####.#.# #...##....#.# .. ...... #.....####.# ###.### +@.......).# ...... #.....##### ############## ####....# .#...........# #.##.# .###.# #.# # .#.##.######.######.# ...##.........# #####.###†##.##.##### #.# #.#.....#:j,++5.0 (3:j1I===6.0 (4:j?::j= _Found a whip.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _Okay, then. _f - a smoky coppery potion:jǐ:j:jG:j:jȘ:jJ,:j:j!:jЩ:j:j:j:j:j:j:jǸ:j:j:j:j:jt:ji:j:j,:j:j).# # #.###  ##  .. #.####.# ## .....# .. .. #..##..# #. ..# # #.######... ...# #####..@....... # ............... ...# #####.#.######..# #....#.#..# #......####..... ####.....####.# ##.### +.......).# ..... #.....##### ############# ####....#:jN-502.0 (6:j4+3.0 (7:j{ _h - a scroll labelled UKHOUGGINGUCUYX:j`3:jO:j9:jC:jX:j:j:j:jғ,:j:jI,:j:j:jpX:j:j:j:j):j1:j:j:j5:j0:j,:j:j:j+:j##..###..# #+### ..>........ .. ##.####.... #.  #.# ### #.  #.#### #.  # #.  ####.# ######.####.#  #.# ....[.......#  #.# #@# 13.0 (10.0) #.# #.#  #.####.# #.####  #......# #....# ######..##..# ####.....# # #.######...###...# #####.......... .#..#...# ................. .#......# #######.#.#######4.0 (11[11;:j<76H _Found a robe.:jL| 3:j} :jd :jˀ :j B:j6 :j :j :j :j ,:j :jQ :jF ,:j :j :j :j ,:j :j :jq :jc :j2 :j :j@ :j :j :j ,:j :j^ :j ,:j :j :j7 :j :jɱ :j :jݷ :jL :j :j :j :j' :j :jV :j :j :j| :j= :j :j' :j :j :j :j ,:j :j) ,:jq :j :j :j< :jr :j= :j :j[ :j :j :j :j[ :jc :j :jM ,:jx :jH :jE ,:j! :jO :j :j6 :j :j :jo :jD ,:j0 ,:j} ,:j* B:j :j& :j :j ,:j :j :j :j :j :j  You encounter a goblin. It is wielding a +0 dagger.:j0 ..# #...... ###...#######.#+### #..... ..........### ###... ......#.....# #... .####.#.#.#.#####... .####.#.#......#. #... :jA2 ......#.####.#.## ... #... #######.####.#..###..... #... #....[.......##.@......g #... #.######.######..####+## #... #.# #.... ...#[Shock ###.# #.#### #....# ...## ....# #....# ###..#  .. # ##..# ####.# #... # g   goblin (asleep) # # #.######... . # #####..... # :jC3 V# .................:jB< -43.0 (29:j= 34.0 (30 _:jF :jK :j\..# #...... ###...## target the Gusty ..#####.#+####..... Deep Elf ..........######... Health: 15/15 ======================== ......#.....##... Magic: 7/8=====================--- .####.#.#.#.#### #... AC: 2Str: 5 .####.#.#......# . #... EV: 12Int: 19 ......#.####.#.## ... #... SH: 0:j^Dex: 15 #######.####.#..###..... #... XL:  2 Next: 34% Place: Dungeon:1 #....[.......##.@******g #... Noise: ---------  Time: 544.0 (0.0) #.######.######..####+## #... -) Nothing wielded #.# #.... ...#[ Cast: Shock ###.# #.#### #....# ...## ....# #....# ###..# .. # ##..# ####.# #... # g   goblin (asleep) # # #.######... . # #####........... # # ................. _Found a robe. _You encounter a goblin. It is wielding a +0 dagger.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit):j ..# #...... ###...## target the Gusty ..#####.#+####..... Deep Elf ..........######... Health: 15/15 ======================== ......#.....##... Magic: 7/8=====================--- .####.#.#.#.#### #... AC: 2Str: 5 .####.#.#......# . #... EV: 12Int: 19 ......#.####.#.## ... #... SH: 0:jPDex: 15 #######.####.#..###..... #... XL:  2 Next: 34% Place: Dungeon:1 #....[.......##.@......) #... Noise: ---------  Time: 544.0 (0.0) #.######.######..####+## #... -) Nothing wielded #.# #.... ...#[ Cast: Shock ###.# #.#### #....# ...## ....# #....# ###..# .. # ##..# ####.# #... # g   goblin (asleep) # # #.######... . # #####........... # # ................. Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  :j;You kill the goblin!:j  ....###.#.....#.#.#. .#.#......# . .#. ... . [...:jF******* .  #.# #.... ...#[      ..   #...  #    :j< :jiB......):jt7=5.0 (1Shock _:j:j:j:j:j:jU8===:j,:j:jY:j,:j:jb:ju:j:jg:j:j:jb;===:jw:j?:j,:j:jt:j:j`:jy:j:j,:jY:jN:j:j:j#:j> M.....# #........#.# .)...# #........#.# .# #.....##.#.# ..# #.....##.#.# ..... ##########...##.#.####+### #.....# #.........### #.....# ###.....)#### .....# #.....# #......#### .#.#.#### #....@# #....†.##- .#......# #.....# #......##.# .####.#.## #.....# #......##.# .####.#..###.....# #...)..##.:jz>..##........)# #......##. #.######..####+### #......##. #.# #.......#[......# #.#### #....# ...##.#.#### #....# ###..# .. #.#.#  Press: ? - help, Q - select actionShift-Dir - straight line  You pick up a parchment of Petrify and begin reading...:ju#0572.0):j*F-8.0 (13:j1:j4@ _You add the spell Petrify to your library.:jm  ).## ############# .#+###.....# #............ ...##.....)####.. . .#.#.####†.##..........##.####.#.## #....###..).... ####.# #...#.#†#:j$ :j 19.0):j :jѝ :ju .## ############# .#+###.....# #............ ...##.....)####.. . .#.#.####†.##.........##.####.#.##.##).....##........).#.######.....#.#:j'60:j4:j :j  ############# .#+###.....# #............ ...##.....)####.. . .#.#.####†.##.........##.####.#.##.##).....##........). #.######..####+## ####...........# #.#:j%:j.&1:jj4:j26:jT  ############# .#+###.....# #............ ...##.....)####.. . .#.#.####†.##.........##.####.#.##.##).....##..... #.######..####+## #.... ...#[..... ..............#.#:j>n2 _You see here a +0 dagger.:ju:js&3:j:j% _b - a +0 dagger:j1 :jP4 vWield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 dagger[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j@ :jH :jP ...... ##########...##.#.#### target the Gusty .#+### #.....# #............ Deep Elf ...### #.....# ###.....)#### Health: 15/15 ======================== .....# #.....# #......#### Magic: 8/8======================== .#.#.#### #.....# #....†.##.. AC: 2Str: 5 .#......# #.....# #......##.# EV: 12:jtP {Int: 19 .####.#.## #.....# #......##.# SH: 0Dex: 15 .####.#..###.....# #...)..##.# XL:  2 Next: 37% Place: Dungeon:1 ......##........@# #......##.# Noise: ---------  Time: 563.0 (0.0) #.######..####+### #......##.# -) Nothing wielded #.# #....:jP ...#[......# Cast: Shock #.#### #....#...##.#.#### #....# ###..#:jP .. #.#.# ####.# #...#.#†##.######...:jP c..#.# ####...........# #.# ..............:jP >#.#The zap hits the goblin. :j Q y_You kill the goblin!You pick up a parchment of Petrify and begin reading... :j?Q _You add the spell Petrify to your library. _You see here a +0 dagger. _b - a +0 dagger:jY :j` x5 (0.5b) +0 dagger:jQg :ji . _b - a +0 dagger (weapon):j;:ja<:j =:jM?:jEX:jKy _You open the door.:jMx  You encounter a frilled lizard and a rat.:j\ #...... ##...##.#. ##.#+### #.....# #..### #.....# ###.....)#.....# #.....# #.......#### #.....# #....†.###......# #.....# #......#:jx]#.####.#.## #.....# #......# ##.####.#..###.....# #...)..# [.......##..# #......# ###.######..####'### #......#  #.# #.... #.r ...#[.....Shock :j]I #.#### #....##... ...##.#.  #....# ###..##.l.. .. #.#.# :j^ ####.# #........ #.#†# l   frilled lizard (asleep) #.######......... ..#.# r   rat (asleep)  #####....$... # #.# .. #.#:jX5.5 (2.06.5 (3:j:j* _Found 6 gold pieces.:j_ #...... ##########...##.#.## target the Gusty ##.#+### #.....# #.......... Deep Elf .....### #.....# ###.....)## Health: 15/15 ======================== .#.....# #.....# #......## Magic: 7/8=====================--- .#.#.#.#### #.....# #....†.## AC: 2Str: 5 .#.#......# #.....# #......## EV: 12Int: 19 .#.####.#.## #.....# #......## SH: 0Dex: 15 ##.####.#..###.....# #...)..## XL:  2 Next: 37% Place: Dungeon:1 [.......##......@..# #......## Noise: ---------  Time: 566.5 (0.0) ###.######..####*:j`[33m### #......## b) +0 dagger  #.# #.... #.r ...#[..... Cast: Shock  #.#### #....##... ...##.#.##  #....# ###..##.l.. .. #.#.#  ####.# #........ #.#†#  l   frilled lizard (asleep) #.######......... ..#.#  r   rat (asleep)  #####.............$... # #.# ................ #.# You encounter a frilled lizard and a rat. _Found 6 gold pieces.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit):j  #...... ##########...##.#.## target the Gusty ##.#+### #.....# #.......... Deep Elf .....### #.....# ###.....)## Health: 15/15 ======================== .#.....# #.....# #......## Magic: 7/8=====================--- .#.#.#.#### #.....# #....†.## AC: 2Str: 5 :j( .#.#......# #.....# #......## EV: 12Int: 19 .#.####.#.## #.....# #......## SH: 0Dex: 15 ##.####.#..###.....# #...)..## XL:  2 Next: 37% Place: Dungeon:1 [.......##......@..# #......## Noise: ---------  Time: 566.5 (0.0) :j ###.######..####'### #......## b) +0 dagger  #.# #.... #.† ...#[..... Cast: Shock  #.#### #....##... ...##.#.## :j B #....# ###..##.l.. .. #.#.#  ####.# #........ #.#†#  l   frilled lizard (asleep) :j[ *#.######......... ..#.#  r   rat (asleep)  #####.............$... # #.# :j ................ #.# Aiming: Shock (safe; 5% risk of failure)  :j Press: ? - help, Q - select actionShift-Dir - straight line:jא =Aim: a rat (asleep, 100% to hit)  :j UThe zap hits the rat.  You kill the rat!:j' )  :jn a    )  :j V  #....†  :j    #...) [ *###  #.# #.... #.* ...#[   :j *.   *. ..    *.. #.#†#  *..   *... #  :jP+ '†....$:j6 C41=7.5 (1 _:j> :j@ :j #...... ##########...##.#.## target the Gusty ##.#+### #.....# #.......... Deep Elf .....### #.....# ###.....)## Health: 15/15 ======================== .#.....# #.....# #......## Magic: 6/8==================------ .#.#.#.#### #.....# #....†.## AC: 2Str: 5 .#.#......# #.....# #......## EV: 12Int: 19 .#.####.#.## #.....# #......## SH: 0Dex: 15 ##.####.#..###.....# #...)..## XL:  2 Next: 41% Place: Dungeon:1 [.......##......@..# #......## Noise: =--------  Time: 567.5 (0.0) ###.######..####[0;10;1:j?m*### #......## b) +0 dagger  #.# #.... #*† ...#[..... Cast: Shock  #.#### #....##.*. ...##.#.##  #....# ###..##.l.. .. #.#.#  ####.# #........ #.#†#  l   frilled lizard (asleep) #.######......... ..#.#  #####.............$... # #.# ................ #.# The zap hits the rat. _You kill the rat!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit):j|"R #...... ##########...##.#.## target the Gusty ##.#+### #.....# #.......... Deep Elf .....### #.....# ###.....)## Health: 15/15 ======================== .#.....# #.....# #......## Magic: 6/8==================------ .#.#.#.#### #.....# #....†.## AC: 2Str: 5 .#.#......# #.....# #......## EV: 12Int: 19 .#.####.#.## #.....# #......## SH: 0:j"&Dex: 15 ##.####.#..###.....# #...)..## XL:  2 Next: 41% Place: Dungeon:1 [.......##......@..# #......## Noise: =--------  Time: 567.5 (0.0) ###.######..####'### #......## b) +0 dagger :j)#` #.# #.... #.† ...#[..... Cast: Shock  #.#### #....##... ...##.#.##  #....# ###..##.... .. #.#.# :ji# ####.# #........ #.#†#  l   frilled lizard (asleep) #.######......... ..#.#  #####.............$... # #.# ................ #.# :j:$Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!:jI.      )    #....†     #...) [ *###  #.# #.... #*† ...#[   *.   *.. ..    #....*... #.#† *...   *$... #  :j'......48.5 (1Shock _:j3:ju:j:j:jC7======8===  You encounter a ball python.##.#+###.....# #.......... .....##.....)## .#..... .#.#.####†......###.#.## #..##) [.......##........ ###.######..####@###-  #.# #.... #.†....S...#[.....#####..........##.#.##Shock...# ###...... ####.# #........... #.#† #.#####... ..#.S   ball pyth:jPE3on (constriction, asleep)#####.......$.... # ..............## ######.#.#######...:jP,75.5 (7:jUL-6.5 (8 _:je]:j`Q _There is an open door here.:j##.#+### #.....# #.......... target the Gusty .....### #.....# ###.....)## Deep Elf .#.....# #.....# #......## Health: 15/15 ======================== .#.#.#.#### #.....# #....†.## Magic: 7/8=====================--- .#.#......# #.....# #......## AC: 2Str: 5 .#.####.#.## #.....# #......## EV: 12Int: 19 ##.####.#..###.....# #...)..## SH: 0Dex: 15 :j: <[.......##.........# #......## XL:  2 Next: 44% Place: Dungeon:1 ###.######..####@### #......## Noise: ---------  Time: 576.5 (0.0)  #.# #.... #.*****S...#[..... b) +0 dagger  #.#### #....##..........##.#.## Cast: Shock  #....# ###..##......... #.#.#  ####.# #........... #.#†#  :j #.######........... ..#.#  S   ball python (constriction, asleep)  #####.............$.... # #.# ......................## #.# ######.#.####### ... _You encounter a ball python. _There is an open door here.  Aiming: Shock (safe; 5% risk of failure)  :j Press: ? - help, Q - select actionShift-Dir - straight line:j!FAim: a ball python (asleep, 100% to hit):ji##.#+### #.....# #.......... target the Gusty .....### #.....# ###.....)## Deep Elf .#.....# #.....# #......## Health: 15/15 ======================== .#.#.#.#### #.....# #....†.## Magic: 7/8=====================--- .#.#......# #.....# #......## AC: 2Str: 5 :jqj.#.####.#.## #.....# #......## EV: 12Int: 19 ##.####.#..###.....# #...)..## SH: 0Dex: 15 [.......##.........# #......## XL:  2 Next: 44% Place: Dungeon:1 ###.######..####@### #......## Noise: ---------  Time: 576.5 (0.0) :jj #.# #.... #.†........#[..... b) +0 dagger  #.#### #....##..........##.#.## Cast: Shock  #....# ###..##......... #.#.#  ####.# #........... #.#†#  :jnk#.######........... ..#.#  S   ball python (constriction, asleep)  #####.............$.... # #.# ......................## #.# ######.#.####### ... Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action:jkShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  :jkAYou kill the ball python!:js(    )    #....†     #...) [   #.# #.... #.******...#[   :jpt*        #.#†     # :jt=  :j5?†......:j-8=:jL*G7.5 (1Shock _:j-2:j03:j:j=% _You start resting.Magic restored.:j..-:j+9.5 (2:j"k8===-80.5 (3 _:j:jw:j8 &  :j vYou are a level 2 Deep Elf Air Elementalist.  You are 48% of the way to level 3. Play time: 00:02:09 (581 turns).:j, :j :jb  Zot will find you in 5419 turns if you stay in this branch and explore no new _floors.:j _Unknown command.:j!:jG":j#:j&:j(:j. _  You see here a rat corpse.:j(2K _:j3:jWF=== _You now have 20 gold pieces (gained 6).:jD\X:jc:jm###..####'########......##.#  #.... #.†........#[......# ### #....##..........##.#.#### .# ###..##..........##.#.# #.# #.............##.#†# #.######.............+..#.# ....................## #.# ..........##### #.# .# ... 9.5 (9 .. #. #...# ... #. ###.... ##.....####.# ####>#  +........).#  #....#....#  #.##.#[:janQ39;49m  #.# :j:jӆ090.5 (10.0):j:j; _Found a stone staircase leading down.:jn3:j:j:j:jB:j%:j:jF:j:jD,:j,:j":jG:j:j:j:j,:jx:jG:j.:jo:j̬:j :j̯,:j:jY:j,:jb:j:j׵:j:jڶ:j:jO:j:j:j:j:j:j:j:j6:j:j:j:j:j:j/:ju:jBi  You encounter a hobgoblin.:j# '########......##.# #.†........#[......# ..........##.#.#### #..........##.#.# ...........##.#÷# ...........+..#.# ...## #.# ########.#### ###.### ##...@..# #. #...###..##.# #. ###.....###.# # Shock:j .# #####># #.# ).# #.# #.# ## #.# ...g   hobgoblin (asleep) #+# ..# g.. :j#.603.5 (13:j+34.5 (14 _:jI1:j3:jK 3#'########......##.#  target the Gusty #.†........#[......#  Deep Elf #..........##.#.####  Health: 15/15 ======================== #..........##.#.# Magic: 7/8=====================--- ...........##.#÷# AC: 2Str: 5 ...........+..#.# EV: 12Int: 19 ...........## #.# SH: 0Dex: 15 :jS .......########.####  XL:  2 Next: 48% Place: Dungeon:1 #.####.### ##...@..#  Noise: ---------  Time: 604.5 (0.0) #. #...###..##*#.#  b) +0 dagger #. ###.....###*# #  Cast: Shock #.# #####># #*# ).# #.# #*# ## #.# *.. g   hobgoblin (asleep) #+# *.# g.. :j _Found a stone staircase leading down. _You encounter a hobgoblin.Aiming: Shock (safe; 5% risk of failure)  :j Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit):jvf#'########......##.#target the Gusty #.†........#[......#Deep Elf #..........##.#.####:jtHealth: 15/15 ======================== #..........##.#.#Magic: 7/8=====================--- ...........##.#÷#AC: 2Str: 5 ...........+..#.#EV: 12Int: 19 ...........## #.#SH: 0Dex: 15 .......########.####:jqXL:  2 Next: 48% Place: Dungeon:1 #.####.### ##...@..#Noise: ---------  Time: 604.5 (0.0) #. #...###..##*#.#b) +0 dagger #. ###.....###*# #Cast: Shock #.# #####># #*# ).##.# #*# ###.# *..g   hobgoblin#+# *.#*..  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is lightly wounded.:jg.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.hobgoblin is lightly wounded.shouts!:jr*h:j~@.....h   jackal (wandering).g   hobgoblin:j4==5.5 (1:jW:jW _You encounter a jackal.:j{ #'########......##.#  target the Gusty #.†........#[......#  Deep Elf #..........##.#.####  Health: 15/15 ======================== #..........##.#.# Magic: 6/8==================------ ...........##.#÷# AC: 2Str: 5 ...........+..#.# EV: 12Int: 19 ...........## #.# SH: 0Dex: 15 .......########.####  XL:  2 Next: 48% Place: Dungeon:1 #.####.### ##...@..#  Noise: ==-------  Time: 605.5 (0.0) #. #...###..##*#.#  [33:j[ mb) +0 dagger #. ###.....###*# #  Cast: Shock #.# #####># #*# ).# #.# #*# ## #.# .*. h   jackal (wandering) #+# .g# g   hobgoblin h..The hobgoblin shouts! _You encounter a jackal.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit):j]#'########......##.#target the Gusty #.†........#[......#Deep Elf #..........##.#.####Health: 15/15 ======================== #..........##.#.#Magic: 6/8==================------ ...........##.#÷#AC: 2Str: 5 ...........+..#.#EV: 12Int: 19 ...........## #.#SH: 0Dex: 15 .......########.####XL:  2 Next: 48% Place: Dungeon:1 #.####.### ##...@..#Noise: ==-------  Time: 605.5 (0.0) #. #...###..##*#.#b) +0 dagger #. ###.....###*#[:j^37m #Cast: Shock #.# #####># #*# ).##.# #*# ###.# .*.h   jackal (wandering)#+# .*#g   hobgoblinh*.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.:jh.hg.:j-....hh 2 jackals (1 wandering)-6.5 (1:j   Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (lightly wounded, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded. _You encounter a jackal.:j"#'########......##.#  target the Gusty #.†........#[......#  Deep Elf #..........##.#.####  Health: 15/15 ======================== #..........##.#.# Magic: 5/8===============--------- ...........##.#÷# AC: 2:jStr: 5 ...........+..#.# EV: 12Int: 19 ...........## #.# SH: 0Dex: 15 .......########.####  XL:  2 Next: 48% Place: Dungeon:1 #.####.### ##...@..#  Noise: =--------  Time: 606.5 (0.0) #. #...###..##*#.#  b) +0 dagger :j# #. ###.....###*# #  Cast: Shock #.# #####># #*# ).# #.# #*# ## #.# .g.:jjB hh 2 jackals (1 wandering) #+# h.# g   hobgoblin :j.h.The hobgoblin is moderately wounded. :j/_You encounter a jackal.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action:jShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit):j'#'########......##.#  target the Gusty #.†........#[......#  Deep Elf :j#..........##.#.####  Health: 15/15 ======================== #..........##.#.# Magic: 5/8===============--------- ...........##.#÷# AC: 2Str: 5 ...........+..#.# EV: 12Int: 19 ...........## #.# SH: 0:j$Dex: 15 .......########.####  XL:  2 Next: 48% Place: Dungeon:1 #.####.### ##...@..#  Noise: =--------  Time: 606.5 (0.0) #. #...###..##.#.#  b) +0 dagger :j#. ###.....###.# #  Cast: Shock #.# #####># #.# ).# #.# #.# ## #.# .†.:j = hh 2 jackals (1 wandering) #+# h.# g   hobgoblin:j^ .h.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line:jAim: a hobgoblin (moderately wounded, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!:jt †[ :j0  #.# :jZj.###   #...:jt*#.#  ###.....###*# #  #####># #* ).# #.# #*:jz #.# .*. #+# h* .*. :j[h.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (moderately wounded, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!  The zap misses the jackal.h.:jy hThe jackal barks!h.h†...hh 3 jackals (1 wandering):jג<55=7.5 (1:j:j9W _You encounter a jackal.:j.....# #......##.# ##'########......##.#  #.†.#[......# ##.##.#.#### ##.##.#.#.##.#÷#.+..#.#.....## #.# ........########@#### ##.####.### ##......#  #. #...###..##.#.#  #. ###.....###.# # ##.# #####># #.# .).# #.# #h# 2 jackals ### #.# .†h ##+# ..# #h..h.:j0h.:j:jj/--8:j:j :j*) .....# ##'########......##  #.†[......### ##.##.#÷+......## #@# ........########.#### ##.####.### ##......#...###..##.#.#  #. ###.....###.# # #######> .).##.# #h###.# .†.#+# ..#:j ih.h.:j:ja6===--9:j+:j.) .....# ##'########......##  #.†[......### ##.##.#÷+......## #.# ........########.### ##.####.### ##........###..##.#.  #. ###.....###h# # #######># #h .).##.###.# .†.:j)ih.h.:jmh:jE.:jѠ:js'10:jT:jt:jT###..) .....# #.... ##'########......##  #.†[......### ##.##+......## #.# ........########.### ##.####.### ##..h.....###..##.#.  #. ###.....###h# # #######> .).##.#h.h.:jV:jX&1:j`:j wx _You see here a hobgoblin skeleton.:jr†.##....#..###......) .....# #.... ##'########......##  #.†:j6[......### ####.#÷+......## #. ........########h### :j~K##.####.### ##........###..##h#.  #. ###.....###.# # #######>:j:j4h.:j7h.:j1h.:j:j:-2 _:j:j :jvK;.....# #....†.##....#  target the Gusty .....# #......##.####  Deep Elf  :j L.....# #......##.#  Health: 15/15 ======================== .....# #...)..##.#  Magic: 5/8===============--------- .....# #......##.#  AC: 2Str: 5 ##'########......##.#  EV: 12Int: 19  #.†........#[......#  SH: 0Dex: 15 ##..........##.#.####  XL:  2 Next: 55% Place: Dungeon:1 ##..........##.#@# Noise: ---------  Time: 612.5 (0.0) ............##.#*# b) +0 dagger ............+..#*# Cast: Shock ............## #h# ........########h#### :j^L ##.####.### ##......#  hh 2 jackals  #. #...###..##.#.#  #. ###.....###.# # ##.# #####># #.# _You encounter a jackal. _You see here a hobgoblin skeleton.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action :jLXShift-Dir - straight lineAim: a jackal (60% to hit) :jZR.....# #....†.##....#target the Gusty .....# #......##.####Deep Elf .....# #......##.#Health: 15/15 ======================== .....# #...)..##.#Magic: 5/8===============--------- .....# #......##.#AC: 2Str: 5 ##'########......##.#EV: 12Int: 19  #.†........#[......#SH: 0Dex: 15 ##..........##.#.#### :jSXL:  2 Next: 55% Place: Dungeon:1 ##..........##.#@#Noise: ---------  Time: 612.5 (0.0) ............##.#*#b) +0 dagger ............+..#*#Cast: Shock ............## #*# ........########*#### ##.####.### ##..*...#hh 2 jackals#. #...###..##.#.##. ###.....###.# # ##.# #####># #.# _You encounter a jackal. _You see here a hobgoblin skeleton.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (60% to hit) :j"h. _You see here a hobgoblin skeleton.  Aiming: Shock (safe; 5% risk of failure)  :jCPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (60% to hit)  The zap misses the jackal. x2 :j1h. :j16h. :j". :jil6====3.5 (1 _ :jd :jK :j .....# #....†.##....#  target the Gusty .....# #......##.####  Deep Elf .....# #......##.#  Health: 15/15 ======================== .....# #...)..##.#  Magic: 5/8===============--------- .....# #......##.#  AC: 2Str: 5 ##'########......##.#  EV: 12Int: 19  #.†........#[......#  SH: 0Dex: 15 ##..........##.#.####  XL:  2 Next: 55% Place: Dungeon:1 ##..........##.#@# Noise: =--------  Time: 613.5 (0.0) ............##.#h# b) +0 dagger :j ^ ............+..#.# Cast: Shock ............## #h# ........########.#### ##.####.### ##......#  hh 2 jackals  #. #...###..##.#.#  #. ###.....###.# # ##.# #####># #.#Aim: a jackal (60% to hit) _The zap misses the jackal. x2  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (60% to hit) :j .....# #....†.##....#  target the Gusty .....# #......##.####  Deep Elf .....# #......##.#  Health: 15/15 ======================== .....# #...)..##.#  Magic: 5/8===============--------- .....# #......##.#  AC: 2Str: 5 ##'########......##.#  EV: 12Int: 19  #.†........#[......#  SH: 0Dex: 15 ##..........##.#.####  XL:  2 Next: 55% Place: Dungeon:1 ##..........##.#@# :j  Noise: =--------  Time: 613.5 (0.0) ............##.#h# b) +0 dagger ............+..#.# Cast: Shock ............## #.# ........########.#### ##.####.### ##......#  hh 2 jackals  #. #...###..##.#.#  #. ###.....###.# # ##.# #####># #.#Shift-Dir - straight lineAim: a jackal (60% to hit)  The zap hits the jackal.  The jackal is severely wounded.The zap hits the jackal.  You kill the jackal! :j  #....†           #.†[  *#*# #*#*#### ##..*...#h   jackal  #.   #.   :j i #####>#  :j3 |h....  :jZ6 4624.5 (1 :jt=  :j@ W  Aim: a jackal (60% to hit)  The zap hits the jackal.  The jackal is severely wounded.The zap hits the jackal.  You kill the jackal! _The jackal misses you. :jz.....# #....†.##....#  target the Gusty .....# #......##.####  Deep Elf .....# #......##.#  Health: 15/15 ======================== .....# #...)..##.#  Magic: 4/8============------------ .....# #......##.#  AC: 2Str: 5 ##'########......##.#  EV: 12Int: 19  #.†........#[......#  SH: 0Dex: 15 ##..........##.#.####  XL:  2 Next: 62% Place: Dungeon:1 ##..........##.#@# :jr Noise: =--------  Time: 614.5 (0.0) ............##.#h# b) +0 dagger ............+..#.# Cast: Shock ............## #.# ........########.#### ##.####.### ##......#  h   jackal  #. #...###..##.#.#  #. ###.....###.# # ##.# #####># #.#You kill the jackal! _The jackal misses you.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line :jsAim: a jackal (heavily wounded, 60% to hit) :jF.....# #....†.##....#  target the Gusty .....# #......##.####  Deep Elf .....# #......##.#  Health: 15/15 ======================== .....# #...)..##.#  Magic: 4/8============------------ .....# #......##.#  AC: 2Str: 5 ##'########......##.#  EV: 12Int: 19  #.†........#[......#  SH: 0Dex: 15 ##..........##.#.####  XL:  2 Next: 62% Place: Dungeon:1 ##..........##.#@# :jH Noise: =--------  Time: 614.5 (0.0) ............##.#†# b) +0 dagger ............+..#.# Cast: Shock ............## #.# ........########.#### ##.####.### ##......#  h   jackal  #. #...###..##.#.#  #. ###.....###.# # ##.# #####># #.#Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (heavily wounded, 60% to hit)  The zap hits the jackal.  You kill the jackal! :jNZ #....†           #.†[   :jbN*#*# #*#*#### ##..*  #.   #.   :jNt #####>#  :j.h :j†....h   jackal (wandering) :j\:85.5 (1 _ :j :j :jC.....# #....†.##....#  target the Gusty .....# #......##.####  Deep Elf .....# #......##.#  Health: 15/15 ======================== .....# #...)..##.#  Magic: 3/8=========--------------- .....# #......##.#  AC: 2Str: 5 ##'########......##.#  EV: 12Int: 19  #.†........#[......#  SH: 0Dex: 15 ##..........##.#.####  XL:  2 Next: 68% Place: Dungeon:1 ##..........##.#@# Noise: =--------  Time: 615.5 (0.0) ............##.#*# [33 :jmb) +0 dagger ............+..#*# Cast: Shock ............## #*# ........########*#### ##.####.### ##...*..#  h   jackal (wandering)  #. #...###..##*#.#  #. ###.....###h# # ##.# #####># #.#The zap hits the jackal. _You kill the jackal!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line :jeWAim: a jackal (wandering, hasn't noticed you, 60% to hit) :j;K.....# #....†.##....#target the Gusty .....# #......##.####Deep Elf .....# #......##.#Health: 15/15 ======================== .....# #...)..##.#Magic: 3/8=========--------------- .....# #......##.#AC: 2Str: 5 ##'########......##.#EV: 12Int: 19  #.†........#[......#SH: 0 :jDex: 15 ##..........##.#.####XL:  2 Next: 68% Place: Dungeon:1 ##..........##.#@#Noise: =--------  Time: 615.5 (0.0) ............##.#*#b) +0 dagger ............+..#*#Cast: Shock ............## #*# ........########*#### ##.####.### ##...*..#h   jackal (wandering) :j#. #...###..##*#.##. ###.....###*# # ##.# #####># #.#The zap hits the jackal. _You kill the jackal!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit) :jif†.....h _You kill the jackal!  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (wandering, hasn't noticed you, 60% to hit)  The zap misses the jackal. :jl26.5 (1 _ :js :jt :j.....# #....†.##....#  target the Gusty .....# #......##.####  Deep Elf .....# #......##.#  Health: 15/15 ======================== .....# #...)..##.#  Magic: 2/8======------------------ .....# #......##.#  AC: 2Str: 5 ##'########......##.#  EV: 12Int: 19  #.†........#[......#  SH: 0Dex: 15 ##..........##.#.####  XL:  2 Next: 68% Place: Dungeon:1 ##..........##.#@# Noise: =--------  Time: 616.5 (0.0) ............##.#*# b)  :j[0;10;1m+0 dagger ............+..#*# Cast: Shock ............## #*# ........########*#### ##.####.### ##...*..#  h   jackal (wandering)  #. #...###..##*#.#  #. ###.....###h# # ##.# #####># #.#Aim: a jackal (wandering, hasn't noticed you, 60% to hit) _The zap misses the jackal.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit) :jx.....# #....†.##....#target the Gusty .....# #......##.####Deep Elf .....# #......##.#Health: 15/15 ======================== .....# #...)..##.#Magic: 2/8======------------------ .....# #......##.#AC: 2Str: 5 ##'########......##.#EV: 12 :jdInt: 19  #.†........#[......#SH: 0Dex: 15 ##..........##.#.####XL:  2 Next: 68% Place: Dungeon:1 ##..........##.#@#Noise: =--------  Time: 616.5 (0.0) ............##.#*#b) +0 dagger ............+..#*#Cast: Shock  :j............## #*# ........########*#### ##.####.### ##...*..#h   jackal (wandering) :js#. #...###..##*#.##. ###.....###*# # ##.# #####># #.# :juAim: a jackal (wandering, hasn't noticed you, 60% to hit) _The zap misses the jackal.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit) :j+bh. _The zap misses the jackal.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (wandering, hasn't noticed you, 60% to hit)  The zap misses the jackal. :j,6h. :j05R†.... :j727.5 (1 _ :j= :jl? :jS# .....# #....†.##....#  target the Gusty .....# #......##.####  Deep Elf .....# #......##.#  Health: 15/15 ======================== .....# #...)..##.#  Magic: 1/8===--------------------- .....# #......##.#  AC: 2Str: 5 ##'########......##.#  EV: 12Int: 19  #.†........#[......#  SH: 0Dex: 15 ##..........##.#.####  XL:  2 Next: 68% Place: Dungeon:1 ##..........##.#@# Noise: =--------  Time: 617.5 (0.0) ............##.#*# b)  :j$$ [0;10;1m+0 dagger ............+..#*# Cast: Shock ............## #*# ........########*#### ##.####.### ##..h...#  h   jackal (wandering)  #. #...###..##.#.#  #. ###.....###.# # ##.# #####># #.#Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit) _The zap misses the jackal. :j$ Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line :jjT ;.....# #....†.##....#  target the Gusty .....# #......##.####  Deep Elf  :jV .....# #......##.#  Health: 15/15 ======================== .....# #...)..##.#  Magic: 1/8===--------------------- .....# #......##.#  AC: 2Str: 5 ##'########......##.#  EV: 12Int: 19  #.†........#[......#  SH: 0Dex: 15 ##..........##.#.####  XL:  2 Next: 68% Place: Dungeon:1 ##..........##.#@# Noise: =--------  Time: 617.5 (0.0) ............##.#†# b) +0 dagger ............+..#.# Cast: Shock ............## #.# ........########[39; :jV c49m.#### ##.####.### ##......#  h   jackal (wandering)  #. #...###..##.#.#  #. ###.....###.# # ##.# #####># #.# _The zap misses the jackal.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the jackal.  You kill the jackal! :j=\  #....†           #.†[  *# :j\ %*# #*#*#### ##..*  #.   #.   #####>#  :j']  :j M†.... :j 2===758.5 (1Shock _ :j  :j* :jc :j :j :j(, :j|B :j :jV :j :j :j>3====== :j$ :jt&Q=== :j( :jD4======5=== :j=E :jG, :jH :jJ;6 :jKI====== :jK :jM :jM :jN :jkP :jP :jQ :jSS, :jcT :jEV :jV;=== :jW :jY :jZM7=== :jj[ :j}] :j] :j^ :j`, :jb :j;d, :j/e :jgn _You start resting.Magic restored. :jt&- :jJ044.5 (26.0) :j 8======-5.5 (27 _ :j :j:jY83:j=X:juCB:j,E,:jE:jHQ===:jI:jK,:jM:jO,:jnP:jVW _You start waiting.:j4`ShockS   ball python (constriction, wandering)S:je251.5 (6.0):jIm:j%s+2.5 (7:jz:j}\ _You encounter a ball python.:jH3.....# #....†.##....#  target the Gusty .....# #......##.####  Deep Elf .....# #......##.#  Health: 15/15 ======================== .....# #...)..##.#  Magic: 7/8=====================--- .....# #......##.#  AC: 2Str: 5 :jN##'########......##.#  EV: 12Int: 19  #.†........#[......#  SH: 0Dex: 15 ##..........##.#.####  XL:  2 Next: 75% Place: Dungeon:1 ##..........##.#@# Noise: ---------  Time: 652.5 (0.0) ............##.#*#:jPS b) +0 dagger ............+..#*# Cast: Shock ............## #*# ........########*#### ##.####.### ##...*..#  S   ball python (constriction, wandering)  #. #...###..##*#.#  #. ###.....###S# # ##.# #####># #.# _You start waiting. _You encounter a ball python.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 72% to hit):j.....# #....†.##....#  target the Gusty .....# #......##.####  Deep Elf .....# #......##.#  Health: 15/15 ======================== .....# #...)..##.#  Magic: 7/8=====================--- :j.....# #......##.#  AC: 2Str: 5 ##'########......##.#  EV: 12Int: 19  #.†........#[......#  SH: 0Dex: 15 ##..........##.#.####  XL:  2 Next: 75% Place: Dungeon:1 ##..........##.#@# Noise: ---------  Time: 652.5 (0.0) ............##.#†# b) +0 dagger ............+..#.# Cast: Shock ............## #.# ........########.#### ##.####.### ##......#  S   ball python (constriction, wandering)  #. #...###..##.#.#  #. ###.....###.# # ##.# #####># #.#Aiming: Shock[3:j6m (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 72% to hit)  The zap hits the ball python.  You kill the ball python!:jcZ #....†           #.†[  :j5*#*# #*#*#### ##...*  #. *  #. *#  #####># :j\†......:jt9=3.5 (1Shock _:j:j1:jk3:j :jŵ:jF:jB:j:ji,:j _You start resting.Magic restored.:jI&-:j@+6.5 (3:jj8===-7.5 (4 _:j$:j:jv  ..##.####.. ...)... ##'########....  #.†........#[..... ##..#.#.### ..+..#.## .# .).##.# #.#:j +8.5 (1:j1 :j[  Things that are here: _a jackal corpse; a hobgoblin skeleton:jV  .). ##'########....  #.†........#[..... ##..#.#.### ..†+.## ########.#####.# ####.# .†.:jR &9 _:jhA:jI' ). ##'#######  #.†........#[..... ##..#.#.### ..†+..#.## ########.#### :j"LW##.####.### ##.......##.#.###. ##+# ..#:jU:jkoD60:j===:jkB:j:jZ:j',:j:j:jB:j:j,:jC:j8B:jln:jM3:j15:j7B:jM::j;,:j=<:jY:jd:jhB:jmL _You now have 25 gold pieces (gained 5).:j_{%:j`  You encounter a frilled lizard.:j##.#†# ######### +..#.# ##.......# ...## #.# #......#.# #######.#### #..###.#.#  ##......# #........# .###..##.#.# #...#.#### ###.#.###...#.## ####># #.#..........#  #.# #.#####..@####  #.# .†. #.#....#  #+# ..# #.###....l.  Shock ... #..:jb[m .#####   ... .   #### .#  l   frilled lizard (asleep) #     :j085.5 (25.0):j36.5 (26 _:j:j...##.#†# #########  target the Gusty ...+..#.# ##.......#  Deep Elf ...## #.# #......#.#  Health: 15/15 ======================== #######.#### #..###.#.#  Magic: 7/8=====================--- ## ##......# #........#  AC: 2Str: 5 .###..##.#.# #...#.####  EV: 12Int: 19 .....###.#.###...#.##  SH: 0Dex: 15 ####># #.#..........#  XL:  2 Next: 79% Place: Dungeon:1  #.# #.#####..@####  [:j40mNoise: ---------  Time: 686.5 (0.0)  #.# .†. #.#.***#  b) +0 dagger  #+# ..# #.###..**l.  Cast: Shock ... #.. .#####  ... .  #### .#  l   frilled lizard (asleep) #  _You now have 25 gold pieces (gained 5). _You encounter a frilled lizard.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit):j...##.#†# #########  target the Gusty ...+..#.# ##.......#  Deep Elf ...## #.# #......#.#  Health: 15/15 ======================== #######.#### #..###.#.#  Magic: 7/8=====================--- ## ##......# #........#  AC: 2Str: 5 .###..##.#.# #...#.####  EV: 12Int: 19 .....###.#.###...#.##  SH: 0Dex: 15 ####># #.#..........#  XL:  2 Next: 79% Place: Dungeon:1  #.# #.#####..@####  Noise: :jƌ---------  Time: 686.5 (0.0)  #.# .†. #.#....#  b) +0 dagger  #+# ..# #.###......  Cast: Shock ... #.. .#####  ... .  #### .#  l   frilled lizard (asleep) # Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action:jShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!†#   ##.......#  #.# #......#.# .####   ##......# #........# .#   >#   #.#   #.# .†. #.#.***#  #+# ..# ***.  ... #..   ... .  #### .#  #        :j, [37m:jL)......:j$z82=7.5 (1Shock _:jj :j; 8===:j :j :j :j ,:j :j2 ===:j ,:jh n:j :j :j, B:j :j :j! :jR :j :j:j:j:jf:jH:j:j:jS:j):jW,:j6XX:jjn:j~:j5  You encounter a goblin. It is wielding a +0 dagger.###.### ##......# #........#  #...###..##.#.# #...#.####  ###.....###.#.###...#.##  #####># #.#..........#  #.###.#####...####  #.#..†. ..#.#....######  #+#...###.#.###........  ......?..#.....#####.#  .......@........# - g........######.#  ...........# #.# Shock ........##.# #.#........##.####.#........##[44:jm......# g   goblin (wandering)........################## g710.5 (23.0).:j:jCM-1.5 (24 _:j:j:j###.### ##......# #........#  target the Gusty  #...###..##.#.# #...#.####  Deep Elf  ###.....###.#.###...#.##  Health: 15/15 ========================  #####># #.#..........#  Magic: 7/8=====================--- #.###.#####...####  AC: 2Str: 5 #.#..†. ..#.#....######  EV: 12Int: 19 #+#...###.#.###........  SH: 0Dex: 15 ......?..#.....#####.#  XL:  2 Next: 82% Place: Dungeon:1 .g*****@........#  Noise: ---------  Time: 711.5 (0.0) .........######[:jm40m.#  b) +0 dagger ...........# #.#  Cast: Shock ........##.# #.#  ........##.####.#  ........##......#  g   goblin (wandering) ........#########  ######### _You kill the frilled lizard! _You encounter a goblin. It is wielding a +0 dagger.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 60% to hit):j5 ###.### ##......# #........#  target the Gusty  #...###..##.#.# #...#.####  Deep Elf  ###.....###.#.###...#.##  Health: 15/15 ========================  #####># #.#..........#  Magic: 7/8=====================--- #.###.#####...####  AC: 2Str: 5 #.#..†. ..#.#....######  EV: 12Int: 19 #+#...###.#.###........  SH: 0Dex: 15 ......?..#.....#####.#  XL:  2 Next: 82% Place: Dungeon:1 .$.....@........#  Noise: ---------  Time: 711.5 (0.0) .........######.# :j  b) +0 dagger ...........# #.#  Cast: Shock ........##.# #.#  ........##.####.#  ........##......#  g   goblin (wandering) ........#########  #########Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 60% to hit)The zap hits the goblin.  You kill the goblin!:j3          #####>#   .####  #.#..†. ..      *******.#  .#   #.#   #. . ......   :j :j B.$.....:jE 6=2.5 (1Shock _:jv :j(3:ja*:j,:j1-:js1:j2:j3:j6:j7:j7:j ::jj@y8===:j;U:jPm _h - 2 scrolls labelled UKHOUGGINGUCUYX (gained 1):j5g===:j:j7B:j :j:jB:jw!  You now have 34 gold pieces (gained 9).:jD _You see here a +0 dagger.:jqE:jF,:jI:jN:jO,:jQ:jo...####.# #####># #.#......... ......).# #.###.#####...## ...##### #.#..†....#.#... #....# ####+#...###.#.###. #.##.# #............#..... #.# .# #....)............. #.# . #............###### ..# #?.............# # ### #..##.# #- #...........##.#### #...........##..... #...........####### ############# 275.0)-8.5 (16:j(S _j - a yellow potion:j. :jJ0 :j1 :j?5 :j|7 :j< ,:jS #### #. ###.....###.#.###...#####.# #####># #.#............).# #.###.#####...# ....##### #.#..†....#.#. ##....# ####+#...###.#.###  #.##.#:jt  #............#  #.# .# #....)...... ##.# . #..#### ...# #....# #### #...##.#  #.##.### #.##.... #...........###################9.0)30.5 (2:j :j# c _k - a scroll labelled KERYZXU BOIFI:j :j :j :j :j :j ,:j :j :j :j/ :j :j :j :j :j :j* :jq :j :j 7 _You open the door.:ja :j :j :j @  There is an open door here.:j :j,  _:j :j :j :j :j :jv :j :j+ :j  :j R  There is a stone staircase leading down here.:jl :j  _:j :j :jp :j :j :j :j ,:j :j :j ,:j :j :jm :j :j :jS! :j# ,:jw$ :j& :j( ,:j7* :j,, :j- :j- :j. :j0 :j+2 :jj2 :j3 :jz5 :j6 :j6 :j7 :j9 :j; ,:j< :j B :jC ,:jD :jF :jH :jH :jI :jvK :jL :j M :jM :j)O :jP B:j$X :jX :jkY :jY :j\ :j%^ ,:j$_ :jIa :jb ,:jc :je :j8g :jqg :j8h :jAj :jk ,:jl :jOn :jo :j"p :jp :jr :j+t :jt :jGu :jv :jEx :jx :j`y :jz :j| :j^| :j| :ju~ :j :j :jQ :j& :jԅ  You open the door.  You encounter a ball python.:jÎ : #......# #....# ###..##........ ##..##..# ####.# ##...:j4 r# # #.######........... #...# #####................ #...# ....................... ....# #######.#.#######.####.## #...# #....#.# #.# #... :j ....# #......#### #.# ###..... ########.# ##.### #..S..'..).# ...... ############ Shock ############## ####....# # :j .#...........# #.##.# :jL .#.#########.# #.# .# # S   ball python (constriction, asleep) .#.##.######.######.# .# ...##.....##.##.....## #####.###†##.##.######:j 063.5 (33.0):j 34.5 (34 _:jf :j) :jSF #......# #....# ###..##........ target the Gusty ##..##..# ####.# ##........... Deep Elf ....# # #.######........... Health: 15/15 ======================== #...# #####.................. Magic: 7/8=====================--- #...# .......................## AC: 2Str: 5 ....# #######.#.#######.####.## EV: 12Int: 19 #...# #....#.# #.# #... SH: 0Dex: 15 ....# #......#### #.# ###. XL:  2 Next: 86% Place: Dungeon:1 ....... #####@....####.# ## Noise: ---------  Time: 764.5 (0.0) :jG`[40m###.### #..S***........).#  b) +0 dagger ...... #######.....######  Cast: Shock ############## ####....# # .#...........# #.##.# # .#.#########.# #.# .# # S   ball python (constriction, asleep) .#.##.######.######.# . # ...##.....##.##.....# # #####.###†##.##.##### #You open the door. _You encounter a ball python.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit):j #......# #....# ###..##........ target the Gusty ##..##..# ####.# ##........... Deep Elf ....# # #.######........... Health: 15/15 ======================== #...# #####.................. Magic: 7/8=====================--- #...# .......................## AC: 2Str: 5 ....# #######.#.#######.####.## EV: 12Int: 19 #...# #....#.# #.# #... SH: 0Dex: 15 ....# #......#### #.# ###. XL:  2 Next: 86% Place: Dungeon:1 :jՔ(....... #####@....####.# ## Noise: ---------  Time: 764.5 (0.0) ###.### #.....'........).#  b) +0 dagger ...... #######.....######  Cast: Shock ############## ####....# # .#...........# #.##.# # .#.#########.# #.# .# # S   ball python (constriction, asleep) .#.##.######.######.# . # ...##.....##.##.....# # #####.###†##.##.##### #Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python!:jY:jX :j :j&! ###..:j :j x ##. # ..:jw .... ........... :j(.  #.# #...  #.# :j   #.*****).#      :jM  #.# .#  .    †  :jm9 ....':jGFt9=5.5 (1Shock _:jK:jHM:j/ :j0 :j91 :j2 :j:3 :j]7 n:j7 M8===:j8 :jZ ,:jZ :j,[ :jj\ :jH_ :j` :ja :jb :jud :jf :j :j? :j@ :j#A :jA :jC :jHD :jD :j E :jF :j_G ,:jH :jjI :j&J :jhJ :jJ :jL :jL :jL :jiM :jN :jO :jO :j_P :j-V :jV :j2W :jW :j[Z :j [ :jt[ :j[ :j] :j^ :j_ :jN_ :ja :j>b :jb :jc :jd :je :j9f :jf :j*i :jj :jk :j?l :j4n :jFo :jo :jhp :jr :jLt ,:jhu :j:x :jy :jy :j'{ :j} :j :jV :j؁ :j^ :j :jB :j :j% :j :jK :j :jQ :j} ,:j :jW :jd ,:jr :j| :j :j :j :j :j ,:j& :j' :j* :j :j :j :j; ,:j :j :j ,:j :j :j ,:j :j :j :j` :j. :jh :j :j5 :j ,:j: ,:jI :j{ :j :j :j :j :j* :j\ :jT :j :j :j :j :j :jb :j :jG :j :j ,:j :j0 :j ,:j :j :j :jV :j :j :jw :j :j :j) :j ,:j :jJ :j :jj :j= :j :j5 :j} :j :jx :j :j :ja :jv" :jf$ :j$ :j% :j' :j\) :j) :j* :j, :j. :j/ :jA0 :jR2 :j)4 :jy4 :j<5 :j6 :j&8 :jg8 :jS9 :j; :j1< :jj< :jq= :j> :j:@ ,:jBA :jC :jD :jD :jE :jG :jI :j8I :jJ :jL :jhN ,:jO :jQ :jGS ,:jT :jU :jV :jW :jW :j"Y :jZ :j~Z :jZ :jB\ :jO] :j] :jj 4:jJk :jl ,:jcp n:jiq ,:jOr :jr :j!t :jit :j$u :jv :jw :jNw :jw :jx :jy :jy :j{z :jD| :j0} :jl} :j ~ :j> :jB :j :j :j2 :j :jI :j :jO :j! :jg :j :jχ :j :j' :j :j* :j( :j} :j :j+ :j B:j :jj :j :j( :j :j :j :j4 :jh :j :j6 :j :j@ :jT :j :j :jo :j ,:j9 :j :jȢ :j :j :j :j :j6 :j :j٧ :j :j :j :jh :j n  You encounter a frilled lizard.:j # #.# #...........##... #.# #...........##### # #.# ############# :j{ `# #.# # #.# # #.# # #.# #########  #.# #..l..... :j  #.# #@# #.# #.# #.# #.#Shock:j D #.##.:j % :j/ #...........# #############:jS l   frilled lizard (asleep) :ju :j 295735.0):j 386 _:j :j :j # #.# #...........##... target the Gusty #.# #...........##### Deep Elf # #.# #############  Health: 15/15 ======================== :jK # #.# Magic: 7/8=====================--- # #.# AC: 2Str: 5 # #.# EV: 12:jp Int: 19 # #.# #########  SH: 0Dex: 15 :j # #.# #.*l.....  XL:  2 Next: 89% Place: Dungeon:1 # #.# #@#:jӦ  Noise: ---------  Time: 958.5 (0.0) # #.# #.#:j  b) +0 dagger #.# #.# Cast: Shock :j> #.#########.# #...........# :jo ############# l   frilled lizard (asleep):j ] _There is a stone staircase leading down here. :j _You encounter a frilled lizard.Aiming: Shock (safe; 4% risk of failure)  :j Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j) HAim: a frilled lizard (asleep, 100% to hit):jƙ # #.# #...........##... target the Gusty #.# #...........##### Deep Elf # #.# #############  Health: 15/15 ======================== # #.# Magic: 7/8=====================--- # #.# AC: 2:j[ Str: 5 # #.# EV: 12Int: 19 # #.# #########  SH: 0Dex: 15 # #.# #..†.....  XL:  2 Next: 89% Place: Dungeon:1 # #.# #@#:j  Noise: ---------  Time: 958.5 (0.0) # #.# #.# b) +0 dagger #.# #.# Cast: Shock #.#########.# #...........# #############:j-  l   frilled lizard (asleep):jX JAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle:j Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!:jV - #.#  #.#  #.#   #.# #.# #.# #.#  :jϡ | #.# #.****...  #.# #@# #.# #.# #.# #.# #. :j H#......... :j  :j; :j%. @.†..:j5 u93=9.5 (1Shock _:j: :j< h _Your Stealth skill increases to level 3!:ju:j83:jo:j _:je ,:j c8===:j& :j :j{ :j :jF:j:j:j:jh:j:jw:j:jB:j#j  You see here a frilled lizard corpse.:js%:j?&B=== _:j&:jj(:j\):j):j*:j+:j-,:j-:j.:j/:j 0:j0:j1:j2:j2:j"3:jx4:jK5:j5:j5:j7:j:X:j;:j;,:j=:j=:j >:jj>:j?:j@,:jJA:j{B:jC,:j\D:jE:jcF:jF:jOG:j6H:jI:jBI:j=J:jNn:jPO:jO:j P:jQ:jQ:jDR:jR:jS:jT:jT:jfU:jbV:jCW:jW:j@X:jY:jcZ:jZ:j1[:jd\:j]:ja]:j]:j,`,:j`:ja:j=b:j c:jPc:jc:jWe,:jf,:j&g:jg:j+h:jh:jl:jnX:jns:jv:j"w:j%x:jx:j y:jy:jsz:j{:j{:j0|:j}:j*~:j~:j!:j:j:jG:j :jY:j:ja:jƄ:j:jȆ:j :jY:jC:jV:jݚ:j#:jN:j:jS:j:j:j :jW:j:j9:jM:j:j0:j|:j:j:j:j:j:ja:j:j':jK:j:j:jt:j:j:j:jX:jq:j:j:j{:j:jA:j:j:j:j:jL:j:j:jd:jz:j:j:j.:j:j7:j:j:j:j:j:j:j:jB,:j:j:je:jq:j:j:j:j,:j:j\:j:j:j:j :j :j :j :jL:j,:j}:ju$  Things that are here::jz  a jackal skeleton; a hobgoblin skeleton:j:jD _:j:j :j":j":jI$:j&:j.):j):j+:jZ\.....# ###.....)######## #.....# #......#####.##### .....# #....÷.##....# .....# #......##.#### #.....# #......##.# #.....# #...)..##.# ......# #......##.# :ja[##'########......##.# .##.†........#[.@....#-1026.5 (67.0) .##..........##.#.#### .##..........##.#.# .............##.#÷# ######### .............+..#.# ##.......# .............####.# #......#.#  :j[.........########.#### #..###.#.#  ###.####.### ##......# #........# #.# #...###..##.#.# #...#.#### :jrf8-:j[n:jzqE _Done exploring.:jR]3:jl_:jb~0.0)........:j:jb:jE _Done exploring.:j.....# ###.....)#####.....##### .....# #......#####.##### .....# #....÷.##....# .....# #......##.#### .....# #......##.# .....# #...)..##.# # #......##.# '##......##.# ##.†.#[..@...# ##.##.#.#### ##.:j###.#.# ##.#+..#####.# #......#.###.#### #..###.#.#.####.### ##......# #.#  #.# #...###..##.#.# #...#.####:jl:j[27.5 (1 _:j:jJ \  .##### ÷.##....# ..##.### )...##.# ##'#######:j #.#.†........#[......##.#@######.#.# ..#.#÷###########.  #.# ###.....###.#.###...#.##:jj :j &8:j< :j :jx ÷.##....# ..##.#### #...)#.... ##'########......##.#.†........#[......#.##.#.#### ..÷#########+..#.# ##........ ##.# #####># #.#..........#:jv:j;&9:jf:jʌ:j ..##.####.. ...)... ##'########.....†........#[......#.#.### ..#########:jS +..#.# ##.......###......#.# .).##.###.#####...####:j:j('30:j:j$  Things that are here::j>  Things that are here: _a jackal skeleton; a hobgoblin skeleton _Done exploring. _ Things that are here: _a jackal skeleton; a hobgoblin skeleton:j0Y  .). ##'########.....†........#[......#.#.### ..:j1÷#########+.##.......###......######## #..####.# ####:j51z#.#..÷....#.#....#### :j9:j >-1 _:jD:jcF:j ). ##'#######.†........#[......#.#.### ..÷#########+..#.# ##.......###......######## #..### ##.####.### ##......# #........##.#.###. #####'#...###.#.###...... :j&2:j:jd  . ##'#######.†........#[......#.#.### ..÷#########+..#.# ##.......###......######## #..### :jye [##.####.### ##......# #.......  #.# #...###..##.#.# #...#.###..###.# ##............#.....##### :jm :js &3:jy :j{ :j ###'########......##.# .##.†........#[......# .##..##.#.#### .##.##.#.# ...##.#÷# #########.+..#.#.......#.####.# #.#########.#### #..###.#.# :j j###.####.### ##.@....# #........#  #.# #...###..##.#.# #...#.#### #.# ###.....###.#.###...#.## ###.# #####># #.#..........# ..).# #.###.#####...##:j ## ##### #.#..÷....#.#....### .# :j* $####'#...###.#.###..... .# #............#.....#### .### #....)........#:j :jn &4:j :j5 :j{%..##.†........#[......# ..##..##.#.#### ..##.##.#.# #...##.#÷# ######## #.+..#.#:jޥ!........####.# #.########.#### #..###.#. ####.####.### ##......# #........  #.# #...###.@##.#.# #...#.## :jO# #.# ###.....###.#.###...#.## ####.# #####># #.#..........# :j=...).# #.###.#####...#### ######:j] #.#..÷....#.#....## ..# :j|X####'#...###.#.###.... #.#:j #............#.....### #.### #....):jt........# #...# #....:jݦ%######.#:j:j&5:j:jܽ:j^|w.##..##.#.#### #..##.##.#.# ##..:j|.##.#÷# ####### ##.+..#.#...... :j}N..####.# :j&}#########.#### #..###.# :jS}#####.####.### ##......# #...... :j} #.# #...###..##.#.# #...#.## :j}## #.# ###....@###.#.###...#. :j}.####.# #####># #.#..........# :j!~!....).# #.###.#####...#### .###### #.#..÷....#.#....# :j~...# ####'#...###.#.###... ##.# #............#.....##  ##.### #....)........#  #:j~-#...# #.....######.#  ##...# #...# #.# :j…:j&6:j:j:jQ , # #...÷#######+..#.# ##...... ..####.......#########.#### #..### #####.####.### ##......# #.......  #.# #...###..##.##.## #####.....###.#.## .####.# #####@# #.#.......... ....) #.###.#####...### .#####:j ..÷....#.#......... ##...##...........##.# #.# :jG :j &7:j" :j% S _a jackal skeleton; a hobgoblin skeleton _Done exploring. _ Things that are here: _a jackal skeleton; a hobgoblin skeleton _There is a stone staircase leading down here.:jK:j٥:jM:j:j%-8 _:jO:j&2:j:jvb #.##### #..@.# #...........  ....######.....  ... .### # # :j.40.0 (2.5:jk _You climb downwards. _There is a stone staircase leading up here.:jqI:j:jW:jFP _:jD  You encounter a kobold. It is wielding a +0 whip.:j>..#.....#...#....##.#####..###..<.#..######.....@...........######... ..#####Shock# .K# ..#.##K   kobold (asleep).#.#1.0 (1.0K.K====2.0 (2 _The kobold shouts!:j Q  target the Gusty ..#  Deep Elf ...  Health: 15/15 ======================== ..#  Magic: 7/8=====================--- . ..#  AC: 2Str: 5 .. ..#  EV: 12Int: 19 :j '#.#####..#  SH: 0Dex: 15 ##..<.#..#####  XL:  2 Next: 93% Place: Dungeon:2:j  #.....@.......  Noise: ====-----  Time: 1042.0 (0.0) ....######*......  b) +0 dagger ... K.#####  Cast: Shock # ..#  ..#  .##  K   kobold .# .#You encounter a kobold. It is wielding a +0 whip. _The kobold shouts!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (60% to hit):j target the Gusty..#Deep Elf...Health: 15/15 ========================..#Magic: 7/8=====================---...#AC: 2Str: 5....#EV: 12Int: 19#.#####..#SH: 0Dex: 15##..<.#..#####XL:  2 Next: 93% Place: Dungeon:2#.....@.......Noise: ====-----  Time: 1042.0 (0.0)....######*......b) +0 dagger...*.#####Cast: Shock#.*#**#.##K   kobold.#.#[4:j/ 0mAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (60% to hit)  The zap hits the kobold.  The kobold is severely wounded.:jVR8K.:jY+...:jm]g=---3.0 (1 _:jxb:jf:j` J  target the Gusty ..#  Deep Elf ...  Health: 15/15 ======================== ..#  Magic: 6/8==================------ . ..#  AC: 2Str: 5 .. ..#  EV: 12Int: 19 #.#####..#  SH: 0Dex: 15 :j \##..<.#..#####  XL:  2 Next: 93% Place: Dungeon:2 #.....@.......  Noise: =--------  Time: 1043.0 (0.0) :j ....######K......  b) +0 dagger :j(2... ..#####  Cast: Shock # ..#  ..# :jO .##  K   kobold:jrC .# :j.#The zap hits the kobold. _The kobold is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (severely wounded, 60% to hit):j)  target the Gusty ..#  Deep Elf :j...  Health: 15/15 ======================== ..#  Magic: 6/8==================------ . ..#  AC: 2Str: 5 .. ..#  EV: 12Int: 19 :j#.#####..#  SH: 0Dex: 15 :j֪=##..<.#..#####  XL:  2 Next: 93% Place: Dungeon:2 :j#.....@.......  Noise: =--------  Time: 1043.0 (0.0) :j....######)......  b) +0 dagger :jK... ..#####  Cast: Shock # ..#  :jy..#  .##  K   kobold :j>.# :jȫ.#Aiming: Shock (safe; 4% risk of failure)  :j tPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (severely wounded, 60% to hit)  :j5[The zap hits the kobold.  You kill the kobold!:jI ..#  ...  ..#  . ..#  .. ..#        *  ... .*#####  # .* :j*.# .## .# .# :j'C D)...:jN l64.0 (1Shock _:jT :jU :j:j:j:j:j#7===:j:j:j:j :jsB:j:j:j5:j:j;===:jG:ja:jF8===:j:j4 _Magic restored.:j:j:j:jJ:j|:j:j:jv$  Things that are here::j_  a +0 whip; a kobold corpse:j:j _:j:jY:j0:js;===:j :j :j,:ji:j8:j:j:jB:j:js:j:j:jI:j,:j:j!:j%,:j&:j2:j7,:jk9:jo>:j@:j A:jFC:jJE:jmH:jH:j J:jK:jvN,:jvO:jQ:jUB:jW:jhZf  You encounter an adder.:ji#. #.#### ....# ##  ...# ..  #..# S# #..# .# #..####.# ....####.....@=# -$.........###### ..#######..# Shock.. #..##.#####..###..<.#..###### S   adder (asleep)#..................######).......:j j/...#..######:jv065.0 (21.0):j|M-6.0 (22 _:j8:j:jV  target the Gusty #. Deep Elf #.#### Health: 15/15 ======================== ....# ## Magic: 7/8=====================--- ...# .. AC: 2Str: 5 #..# S# EV: 12Int: 19 #..# *# SH: 0Dex: 15  # #..####*# XL:  2 Next: 96% Place: Dungeon:2  ....####.....@=# Noise: ---------  Time: 1066.0 (0.0)  $.........###### b) +0 dagger  ..#######..# Cast: Sh:j(ock  .. #..#  #.#####..#  ##..<.#..###### S   adder (asleep)  #..............  ....######).......  ... #..###### _a +0 whip; a kobold corpse _You encounter an adder.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit):jvtarget the Gusty#.Deep Elf#.####Health: 15/15 ========================....# ##Magic: 7/8=====================---...# .*AC: 2Str: 5#..# *#EV: 12Int: 19#..# *#SH: 0Dex: 15##..####*#XL:  2 Next: 96% Place: Dungeon:2:j....####.....@=#Noise: ---------  Time: 1066.0 (0.0)$.........######b) +0 dagger..#######..#Cast: Shock.. #..##.#####..###..<.#..######S   adder#..................######)..........#..######Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle:jShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is lightly wounded.:j".SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The zap hits the adder.adder is lightly wounded.hisses angrily.:jGO.S:j  .:jQ;==7.0 (1 _:j:j:jE<  target the Gusty #. Deep Elf #.#### Health: 15/15 ======================== ....# ## Magic: 6/8==================------ ...# .. AC: 2Str: 5 #..# .# EV: 12Int: 19:j< #..# .# SH: 0Dex: 15  # #..####S# XL:  2 Next: 96% Place: Dungeon:2  ....####.....@=# Noise: ==-------  Time: 1067.0 (0.0)  $.........###### b) +0 dagger :j = ..#######..# Cast: Shock  .. #..#  #.#####..# :jA= ##..<.#..###### S   adder  #..............  ....######)....... :jy= ... #..######The zap hits the adder.  The adder is lightly wounded. _The adder hisses angrily.  :j=Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j~rntarget the Gusty#.Deep Elf#.####Health: 15/15 ========================....# ##Magic: 6/8==================------...# ..AC: 2Str: 5#..# .#EV: 12Int: 19#..# .#SH: 0Dex: 15#:jr#..####S#XL:  2 Next: 96% Place: Dungeon:2....####.....@=#Noise: ==-------  Time: 1067.0 (0.0)$.........######b) +0 dagger..#######..#:jssCast: Shock.. #..##.#####..###..<.#..######S   adder#..................######)..........#..######The adder is lightly wounded. :js_The adder hisses angrily.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jsCYou miscast Shock. Nothing appears to happen.:j&wbContam: 10% -8.0 (1:j|:j _hisses angrily.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You miscast Shock. Nothing appears to happen. _The adder misses you.:j(   target the Gusty #. Deep Elf #.#### Health: 15/15 ======================== ....# ## Magic: 5/8===============--------- ...# .. AC: 2Str: 5 #..# .# EV: 12Int: 19 Contam: 10%  #..# .# SH: 0Dex: 15 :j*  # #..####S# XL:  2 Next: 96% Place: Dungeon:2  ....####.....@=# Noise: =--------  Time: 1068.0 (0.0)  $.........###### b) +0 dagger  ..#######..# Cast: Shock  .. #..#  #.#####..#  ##..<.#..###### S   adder  #..............  ....######).......  ... #..######Shift-Dir - straight lineYou miscast Shock. Nothing appears to happen. _The adder misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j;L target the Gusty#.Deep Elf#.####Health: 15/15 ========================....# ##Magic: 5/8===============---------...# ..AC: 2Str: 5#..# .#EV: 12Int: 19 Contam: 10% #..# *#SH: 0Dex: 15##..####*#XL:  2 Next: 96% Place: Dungeon:2....####.....@=#:jL Noise: =--------  Time: 1068.0 (0.0)$.........######:jO :b) +0 dagger..#######..#Cast: Shock.. #..##.#####..###..<.#..######S   adder#..................######).......:jY 9...#..###### _The adder misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder.  The adder is heavily wounded.:jy .SThe zap misses the adder.:j Z4--9.0 (1:j :j * _The adder bites you.:j1  target the Gusty #. Deep Elf #.#### Health: 14/15 ======================-- ....# ## Magic: 4/8============------------ ...# .. AC: 2Str: 5 #..# .# EV: 12Int: 19 Contam: 10%  #..# .# SH: 0Dex: 15  # #..####S# XL:  2 Next: 96% Place: Dungeon:2  ....####.....@=# Noise: =--------  Time: 1069.0 (0.0)  $.........###### b) +0 dagger  ..#######..#[39;4:j29m Cast: Shock  .. #..#  #.#####..#  ##..<.#..###### S   adder  #..............  ....######).......  ... #..######The adder is heavily wounded.The zap misses the adder. _The adder bites you.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j"  target the Gusty #. Deep Elf #.#### Health: 14/15 ======================-- ....# ## Magic: 4/8============------------ ...# ..:j AC: 2Str: 5 #..# .# EV: 12Int: 19 Contam: 10%  #..# .# SH: 0Dex: 15  # #..####†# XL:  2 Next: 96% Place: Dungeon:2  ....####.....@=# Noise: =--------  Time: 1069.0 (0.0)  $.........###### b) +0 dagger  ..#######..# Cast: Shock :j .. #..#  #.#####..#  ##..<.#..###### S   adder :jHl #..............  ....######).......  ... #..###### :js_The adder bites you.  Aiming: Shock (safe; 4% risk of failure)  :j[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder.  You kill the adder!:j #.  ....# ## ...# .. #..# .# #..# *#  # *#    $  ..#  .. #.  .  ##..<.#.  ..  )  ... :jreQ.†:j{ltarget the Gusty#.Deep Elf#.####Health: 14/15 ======================--....# ##Magic: 4/8============------------...# ..AC: 2Str: 5#..# .#:jmEV: 12Int: 19 Contam: 10% #..# .#SH: 0Dex: 15##..####†#XL:  2 Next: 141% Place: Dungeon:2....####.....@=#Noise: =--------  Time: 1070.0 (1.0)$.........######b) +0 dagger..#######..#Cast: Shock.. #..##.#####..###..<.#..######:jm#..................######)..........#..###### _The adder bites you.  Aiming: Shock (safe; 4% risk of failure)  :j&nTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder. _You kill the adder!:jpVMAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the adder. _You kill the adder!  You have reached level 3!:j}/  --more--:j  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? :jt8/199--21321% :jp:j%S _You feel clever. x2:j#. #.#### ....# ### ...# #.. #..# #.# #..# #.# # #..####†# ....####......@# $...######  ..#######..# .. #.:j.##.#####..###..<.#.#....... :j%:jz*g5===-1 _:j>0:j-;:j@E-2.0 (2:jE:jrH3 _d - a ring of positive energy:j:j:j:jN _There are no items here.:j/5I:jy7:j;: _:j;<:j<L9==:j=:jPC _HP restored.6======8% :jdE:jE76:jqF:jyH:jH74:jI:jK:j%LT==2:jM:jO:j5PU===1:jP:j[Tn7==:jgU:jXZ _Your magical contamination has completely faded away.:jX:jY:js\,:j]:j_,:j`:jb:jcm8=====:jc:j?f:jf:jg:ji,:jtj:jl,:jn:j(p:jp;===:j?q:j|9===:j,:j:jt:j؄:j$:jʅ:jz:j:j';===:jx:j:j:jI:jʑ:j:j:j&:ju:j:j:j :j):jn:jkc  You encounter a rat.:j#. #.#### ....# ### ...# #.. #..# #.# #..# #.#..### #..####†# ......####.......# .P$....@....###### r#..# .. #..#Shock #.#####..# ##..<.#..######:jҶ #..............r   rat (asleep) ....######)....... ... #..###### # #..#:j0975.0):jX38.0 (26 _:j:j:jg #. target the Gusty #.####  Deep Elf ....# ###  Health: 19/19 ======================== ...# #..  Magic: 8/9=====================--- #..# #.#  AC: 2Str: 5 #..# #.#  EV: 12Int: 21 ..### #..####†#  SH: 0Dex: 15 ......####.......#  XL:  3 Next: 21% Place: Dungeon:2 .P$****@....######  Noise: ---------  Time: 1098.0 (0.0) r**#######..#  b) +0 dagger .. #..#  Cast: Shock #.#####..# :jR_ ##..<.#..######  #..............  r   rat (asleep) ....######).......  ... #..######  # #..# _Your magical contamination has completely faded away. _You encounter a rat.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit):j+ji #. target the Gusty #.####  Deep Elf ....# ###  Health: 19/19 ======================== ...# #..  Magic: 8/9=====================--- #..# #.#  AC: 2Str: 5 #..# #.#  EV: 12Int: 21 ..### #..####†#  SH: 0Dex: 15 ......####.......#  XL:  3 Next: 21% Place: Dungeon:2 :jk.P$....@....######  Noise: ---------  Time: 1098.0 (0.0) ...#######..#  b) +0 dagger .. #..#  Cast: Shock #.#####..#  ##..<.#..######  #..............  r   rat (asleep) ....######).......  ... #..######  # #..# Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  You kill the rat!:jo #.   ....# ###  :jq"...# #..  #..# #.#  #..# #.#  ..### †#  ..#  .P$****  ***  .. #..#   ##..<  ) ...  # :j........:j4 t3=9.0 (1Shock _:js :jF :jQ3:jS:jV:jzZ,:j[:j[:jb]:j$`:j`M9===:ja:jc:j'g,:jFp:j[s:jv:j'w:j]x:j|:jf  You encounter a quokka.:j #.###.####.#.. ....# ###.. #.# ...# #.... #.# #..# #.##. #.# #..# #.# #..###.# #..####†#..#......####.......#~...P$.@.......######-.?...#######..#⌠.~.... #..#ShockP... #.#####..#P.. ##..<.#..######.. #...:j"r   quokka (wandering) r ....######).......  ... #..######  # #..#:j,-104.0 (5:j-:ji-5.0 (6 _:jִ #.  target the Gusty ####.####  Deep Elf . #.. ....# ###  Health: 19/19 ======================== .. #.# ...# #..  Magic: 8/9=====================--- .. #.# #..# #.#  AC: 2Str: 5 #. #.# #..# #.#  EV: 12Int: 21 #..###.# #..####†#  SH: 0Dex: 15 ..#......####.......#  XL:  3 Next: 23% Place: Dungeon:2 ~...P$*@.......######  Noise: ---------  Time: 1105.0 (:jε0.0) ..?..*#######..#  b) +0 dagger ⌠.~.*.. #..#  Cast: Shock P..* #.#####..#  P.* ##..<.#..######  .* #..............  r   quokka (wandering) r ....######).......  ... #..######  # #..# _You kill the rat! _You encounter a quokka.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 60% to hit):j(#.target the Gusty####.####Deep Elf.#.. ....# ###Health: 19/19 ========================.. #.# ...# #..Magic: 8/9=====================---.. #.# #..# #.#AC: 2Str: 5#. #.# #..# #.#EV: 12:j Int: 21#..###.# #..####†#SH: 0Dex: 15..#......####.......#XL:  3 Next: 23% Place: Dungeon:2~...P$*@.......######Noise: ---------  Time: 1105.0 (0.0)..?..*#######..#b) +0 dagger⌠.~.*.. #..#Cast: ShockP..* #.#####..#P.* ##..<.#..######.* #..............r   quokka:j* ....######)..........#..########..#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 60% to hit)  The zap hits the quokka.  The quokka is lightly wounded.:j. Cr.:j E.....:j# :=6.0 (1 _:j, :j, :jߙ #.  target the Gusty ####.####  Deep Elf . #.. ....# ###  Health: 19/19 ======================== .. #.# ...# #..  Magic: 7/9==================------ .. #.# #..# #.#  AC: 2Str: 5 #. #.# #..# #.#  EV: 12Int: 21 #..###.# #..####†#  SH: 0Dex: 15 ..#......####.......#  XL:  3 Next: 23% Place: Dungeon:2 ~...P$*@.......######  Noise: =--------  Time:[39;:jU49m 1106.0 (0.0) ..?..*#######..#  b) +0 dagger ⌠.~.*.. #..#  Cast: Shock P..* #.#####..#  P.* ##..<.#..######  .r #..............  r   quokka . ....######).......  ... #..######  # #..# The zap hits the quokka. _The quokka is lightly wounded.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (lightly wounded, 60% to hit):j>#.target the Gusty####.####Deep Elf.#.. ....# ###Health: 19/19 ========================.. #.# ...# #..Magic: 7/9==================------.. #.# #..# #.#AC: 2Str: 5#. #.# #..# #.#EV: 12Int: 21#..###.# #..####†#SH: 0Dex: 15..#......####.......#XL:  3 Next: 23% Place: Dungeon:2~...P$*@.......######:j`xNoise: =--------  Time: 1106.0 (0.0)..?..*#######..#b) +0 dagger⌠.~.*.. #..#Cast: ShockP..* #.#####..#P.* ##..<.#..######** #..............r   quokka. ....######)..........#..########..#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (lightly wounded, 60% to hit)  The zap hits the quokka.  The quokka is moderately wounded.:jTCr.:j\@......:jGj27.0 (1 _:j:q:j>s:j9  #.  target the Gusty ####.####  Deep Elf . #.. ....# ###  Health: 19/19 ======================== .. #.# ...# #..  Magic: 6/9================-------- .. #.# #..# #.#  AC: 2Str: 5 #. #.# #..# #.#  EV: 12Int: 21 #..###.# #..####†#  SH: 0Dex: 15 ..#......####.......#  XL:  3 Next: 23% Place: Dungeon:2 ~...P$*@.......######  Noise: =--------  Time:[39;:jI 49m 1107.0 (0.0) ..?..*#######..#  b) +0 dagger ⌠.~.*.. #..#  Cast: Shock P..* #.#####..#  P.r ##..<.#..######  .. #..............  r   quokka . ....######).......  ... #..######  # #..# The zap hits the quokka. _The quokka is moderately wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (moderately wounded, 60% to hit):j  #.  target the Gusty ####.####  Deep Elf . #.. ....# ###  Health: 19/19 ======================== .. #.# ...# #..  Magic: 6/9================-------- .. #.# #..# #.#  AC: 2Str: 5 #. #.# #..# #.#  EV: 12Int: 21:j  #..###.# #..####†#  SH: 0Dex: 15 ..#......####.......#  XL:  3 Next: 23% Place: Dungeon:2 ~...P$.@.......######  Noise: =--------  Time: 1107.0 (0.0) ..?...#######..#  b) +0 dagger ⌠.~.... #..#  Cast: Shock P... #.#####..#  P.. ##..<.#..######  .. #..............  r   quokka . ....######)....... :j  ... #..######  # #..# Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j1 Aim: a quokka (moderately wounded, 60% to hit)  The zap hits the quokka.  You kill the quokka!:jp  #.    . #.. ....# ###  .. #.# ...# #..  .. #.# #..# #.#  #. #.# #..# #.#   †#    *  ..?..*  ⌠.~.*.. #..#  P..*  P** ##..< *.  . ) ...  # :jA :jB .:jHC .:jC .:jD .:jD ..:jD ...:jjP 368.0 (1:jP 9Shock _:j6W :j,Z h _Your Dodging skill increases to level 3!:j\:j]:j._:ja:jf: _:j%h:jh87==:jh:j^j:j(n:jn:jo:jr,:jct:jv:jv:j:j:j,:j:j:jB:jZ:jM _You now have 54 gold pieces (gained 10).:jγk  You encounter a ribbon worm.:j4..###.#####.##### #.. ....# ### .....# #.# ...# #.. ....# #.# #..# #.#:j}1 # #..# #.# #..# #.##..###.# #..####†##.#..#......####.......#.~.~...P..........######PP...?.@.#######..# -?.⌠.~....# #..#.P.P....##.#####..#ShockPP....###..<:j#..######.P.......#.................?....######)....... w   ribbon worm (asleep)w..#..... #..#######.###.#..# #..# #..#:jt0224.0):jb===-3.0 (15 :j _:j$:j6':jv .. ####.####  target the Gusty #.##### #.. ....# ### Deep Elf .....# #.# ...# #.. Health: 19/19 ======================== ....# #.# #..# #.# Magic: 8/9=====================--- :jrv# #..# #.# #..# #.# AC: 2Str: 5 #. #..###.# #..####†# EV: 12Int: 21 #.#..#......####.......# SH: 0Dex: 15:jv .~.~...P..........###### XL:  3 Next: 26% Place: Dungeon:2 PP...?.@.#######..#  Noise: ---------  Time: 1123.0 (0.0) :jv+.?.⌠.~*...# #..#  b) +0 dagger :j:w.P.P.*..##.#####..#  Cast: Shock P.PP*...###..<.#..######:j`w .P*......#.............. :jw.*...?....######)....... w   ribbon worm (asleep) w..#..... #..###### :jw#.###.#..# #..#  #..# :jw}_You now have 54 gold pieces (gained 10). _You encounter a ribbon worm.:j xAiming: Shock (safe; 4% risk of failure)  :jCxPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jhxFAim: a ribbon worm (asleep, 100% to hit):jEa..####.####target the Gusty#.##### #.. ....# ### Deep Elf.....# #.# ...# #.. Health: 19/19 ========================....# #.# #..# #.# Magic: 8/9:j3G=====================---# #..# #.# #..# #.# AC: 2Str: 5:jXH#. #..###.# #..####†# EV: 12Int: 21#.#..#......####.......# SH: 0:jHJDex: 15.~.~...P..........###### XL:  3 Next: 26% Place: Dungeon:2PP...?.@.#######..#Noise: ---------  Time: 1123.0 (0.0).?.⌠.~*...# #..#b) +0 dagger.P.P.*..##.#####..#:jLCast: ShockP.P**...###..<.#..######.P*......#...............*...?....######)....... w   ribbon worm*..#.....#..#######.###.#..# #..##..#Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the plant. The plant begins to die.  The plant is lightly damaged.  The zap hits the ribbon worm.  The ribbon worm is lightly wounded.:jpK.w:jGh..P...:j&:=4.0 (1 _:j':jSI .. ####.####  target the Gusty #.##### #.. ....# ### Deep Elf .....# #.# ...# #.. Health: 19/19 ======================== ....# #.# #..# #.# Magic: 7/9==================------ # #..# #.# #..# #.# AC: 2Str: 5 #. #..###.# #..####†# EV: 12Int: 21 #.#..#......####.......# SH: 0Dex: 15 .~.~...P..........###### XL:  3 Next: 26% Place: Dungeon:2 PP...?.@.#######..#  Noise: =-------- [39;:j+J49m Time: 1124.0 (0.0) .?.⌠.~*...# #..#  b) +0 dagger .P.P.*..##.#####..#  Cast: Shock P.PP*...###..<.#..###### .P.*.....#.............. ..*..?....######)....... w   ribbon worm .w.#..... #..###### #.###.#..# #..#  #..# The zap hits the ribbon worm. _The ribbon worm is lightly wounded.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyc:jJwleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit):j^..####.####target the Gusty#.##### #.. ....# ### Deep Elf.....# #.# ...# #.. Health: 19/19 ========================....# #.# #..# #.# Magic: 7/9==================------# #..# #.# #..# #.# AC: 2Str: 5#. #..###.# #..####†# EV: 12Int: 21#.#..#......####.......# SH: 0:jJ_Dex: 15.~.~...P..........###### XL:  3 Next: 26% Place: Dungeon:2PP...?.@.#######..#Noise: =--------  Time: 1124.0 (0.0).?.⌠.~*...# #..#b) +0 dagger.P.P.*..##.#####..#Cast: Shock:j_!P.PP*...###..<.#..######.P.*.....#................*..?....######)....... w   ribbon worm.*.#.....#..######:j_#.###.#..# #..##..#:j_}Aiming: Shock (safe; 4% risk of failure)  :j$`Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:ja`Aim: a ribbon worm (lightly wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.:j.w..... :jZ25.0 (1 _:j:j:j  .. ####.####  target the Gusty #.##### #.. ....# ### Deep Elf .....# #.# ...# #.. Health: 19/19 ======================== ....# #.# #..# #.# Magic: 6/9================-------- # #..# #.# #..# #.# AC: 2Str: 5:j 2 #. #..###.# #..####†# EV: 12Int: 21 #.#..#......####.......# SH: 0Dex: 15 .~.~...P..........###### XL:  3 Next: 26% Place: Dungeon:2 :j0 PP...?.@.#######..#  Noise: =--------  Time: 1125.0 (0.0) .?.⌠.~*...# #..#  b) +0 dagger .P.P.*..##.#####..#  Cast: Shock P.PP*...###..<.#..###### .P.*.....#..............:jr  ..w..?....######)....... w   ribbon worm ...#..... #..###### :j #.###.#..# #..#  #..# :j% The zap hits the ribbon worm. _The ribbon worm is moderately wounded.Aiming: Shock (safe; 4% risk of failure)  :jN ;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit):j6 |..####.####target the Gusty:j57 h#.##### #.. ....# ### Deep Elf.....# #.# ...# #.. Health: 19/19 ========================....# #.# #..# #.# Magic: 6/9================--------# #..# #.# #..# #.# AC: 2Str: 5:j8 #. #..###.# #..####†# EV: 12Int: 21#.#..#......####.......# SH: 0Dex: 15.~.~...P..........###### XL:  3 Next: 26% Place: Dungeon:2PP...?.@.#######..#Noise: =--------  Time: 1125.0 (0.0).?.⌠.~*...# #..#b) +0 dagger.P.P.*..##.#####..#Cast: ShockP.PP*...###..<.#..######.P.*.....#................*[4:j9 0m..?....######)....... w   ribbon worm.*.#.....#..#######.###.#..# #..##..#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 90% to hit)  :j9 tThe zap hits the ribbon worm.  The ribbon worm is moderately wounded.:j .:jt y....w.:jZ +6.0 (1:ji :j ,  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (lightly wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded. _A nearby plant withers and dies.:j42 .. ####.####  target the Gusty #.##### #.. ....# ### Deep Elf .....# #.# ...# #.. Health: 19/19 ======================== ....# #.# #..# #.# Magic: 5/9=============----------- # #..# #.# #..# #.# AC: 2Str: 5 #. #..###.# #..####†# EV: 12Int: 21 #.#..#......####.......# SH: 0Dex: 15 .~.~...P..........###### XL:  3 Next: 26% Place: Dungeon:2 PP...?.@.#######..#  Noise: =-------- [39;:j249m Time: 1126.0 (0.0) .?.⌠.~*...# #..#  b) +0 dagger .P.P.*..##.#####..#  Cast: Shock P.P.*...###..<.#..###### .P.*.....#.............. ..w..?....######)....... w   ribbon worm ...#..... #..###### #.###.#..# #..#  #..# The ribbon worm is moderately wounded. _A nearby plant withers and dies.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ):j3 - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit):j}..####.####target the Gusty#.##### #.. ....# ### Deep Elf.....# #.# ...# #.. Health: 19/19 ========================....# #.# #..# #.# Magic: 5/9=============-----------# #..# #.# #..# #.# AC: 2Str: 5#. #..###.# #..####†# EV: 12Int: 21#.#..#......####.......# SH: 0Dex: 15:j~.~.~...P..........###### XL:  3 Next: 26% Place: Dungeon:2PP...?.@.#######..#Noise: =--------  Time: 1126.0 (0.0).?.⌠.~*...# #..#b) +0 dagger.P.P.*..##.#####..#Cast: ShockP.P.*...###..<.#..######.P.*.....#................*..?....######)....... w   ribbon worm.*.#.....#..#######.###.#[:j40m..# #..##..#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.:j/;w.:j7<.....:jd6===7.0 (1 _:j:j:j  .. ####.####  target the Gusty #.##### #.. ....# ### Deep Elf .....# #.# ...# #.. Health: 19/19 ======================== :jس ....# #.# #..# #.# Magic: 5/9=============----------- # #..# #.# #..# #.# AC: 2Str: 5 #. #..###.# #..####†# EV: 12Int: 21 #.#..#......####.......# SH: 0Dex: 15 .~.~...P..........###### XL:  3 Next: 26% Place: Dungeon:2 PP...?.@.#######..#  Noise: =--------  Time: 1127.0 (0.0) .?.⌠.~*...# #..#  b) +0 dagger .P.P.*[:j 40m..##.#####..#  Cast: Shock P.P.*...###..<.#..###### .P.w.....#.............. .....?....######)....... w   ribbon worm ...#..... #..###### #.###.#..# #..#  #..# The zap hits the ribbon worm. _The ribbon worm is moderately wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit):jF..####.####target the Gusty#.##### #.. ....# ### Deep Elf.....# #.# ...# #.. Health: 19/19 ========================....# #.# #..# #.# Magic: 5/9=============-----------# #..# #.# #..# #.# AC: 2Str: 5#. #..###.# #..####†# EV: 12Int: 21#.#..#......####.......# SH: 0Dex: 15.~.~...P..........###### XL:  3 Next: 26% Place: D:jungeon:2PP...?.@.#######..#Noise: =--------  Time: 1127.0 (0.0).?.⌠.~*...# #..#b) +0 dagger.P.P.*..##.#####..#Cast: ShockP.P.*...###..<.#..######.P.*.....#................*..?....######)....... w   ribbon worm.*.#.....#..#######.###.#..# #..##..#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select a:jction, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.:jA...w.(catching breath).:jL ```Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.:jv...  6  8.0 (1Held  _You are caught in a web!:j! .. ####.####  target the Gusty #.##### #.. ....# ### Deep Elf .....# #.# ...# #.. Health: 19/19 ======================== ....# #.# #..# #.# Magic: 4/9==========-------------- # #..# #.# #..# #.# AC: 2Str: 5 #. #..###.# #..####†# EV:  6 Int: 21 #.#..#......####.......# SH: 0Dex: 15 .~.~...P..........###### XL:  3 Next: 26% Place: Dungeon:2 PP...?.@.#######..#  Noise: =[:js40m--------  Time: 1128.0 (0.0) .?.⌠.~*...# #..#  b) +0 dagger .P.P.*..##.#####..#  Cast: Shock P.P.*...###..<.#..###### Held  .P.w.....#.............. .....?....######)....... w   ribbon worm (catching breath) ...#..... #..###### #.###.#..# #..#  #..# The stream of webbing hits you but does no damage. _You are caught in a web!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or [0;1:jZ0;1m) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit):j..####.####target the Gusty#.##### #.. ....# ### Deep Elf.....# #.# ...# #.. Health: 19/19 ========================....# #.# #..# #.# Magic: 4/9==========--------------# #..# #.# #..# #.# AC: 2:j^Str: 5#. #..###.# #..####†# EV:  6 Int: 21#.#..#......####.......# SH: 0Dex: 15.~.~...P..........###### XL:  3 Next: 26% Place: Dungeon:2PP...?.@.#######..#Noise: =--------  Time: 1128.0 (0.0).?.⌠.~*...# #..#b) +0 dagger.P.P.*..##.#####..#Cast: Shock:jX?P.P.*...###..<.#..###### Held .P.*.....#................*..?....######)....... w   ribbon worm (catching breath).*.#.....#..#######.###.#..# #..##..#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.  :jsPThe ribbon worm is moderately wounded.:jU' ;w.:j1 p......9.0 (1 _:j.; :j_= :j:w.:j:j @12 -30:j:j  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin:j[e  Aim: a ribbon worm (moderately wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.You disentangle yourself.:j  #. .. ####.#### #.##### #.. ....# ### .....# #.# ...# #..  ....# #.# #..# #.# # #..# #.# #..# #.#  #. #..###.# #..####†# :j #.#..#......####.......# .~.~...P@.........######PP...?...#######..# .?.⌠.~....# #..# .P.P.w..##.#####..#P###..<.#..######.P.......#........ .....?....######)..........#..... #..#######.###.#..#:j0 :j< @-1:j :j # :j^ #. .. ####.#### #.##### #.. ....# ### .....# #.# ...# #..  ....# #.# #..# #.# # #..# #.# #..# #.#  #. #..###.# #..####†# #.#..#...@..####.......# .~.~...P..........######PP...?...#######..# .?.⌠.~....# #..#.P.P.w..##.#####..#P###..<.#..####:j_## .P.......#............?....######)..........#..... #..######w.:jVd;:j_hX5===2:jp:jr:j#. .. ####.#### #.##### #.. ....# ### .....# #.# ...# #.. ....# #.# #..# #.# # #..# #.# #..# #.# :jܸ#. #..###.# #..####†# #.#..#....@.####.# .~.~...P.###### PP...?...#..# .?..P.P....#P.P.....###..<.#..###### .P...........?.. :jW :jʺK.w:j9 :j&3:j:j:jȃ z#...####.#####.##### #.. ....# ###.....# #.# ...# #.. :jX # #.# #..# #.# # #..# #.# #..# #.# #. #..###.# #..####†# #.#..#......####.......# .~.~...P...@......###### :j PP...?...#######..# :j .?.⌠.~.w..# #..# .P.P....##.####:jń a#..#P.P.....###..<.#..######:j݄ 8.P.......#..............:j l.....?....######):j b...#..... #..######:j& ]#.###.#..# #..#:jȆ 3w:j3 .w   ribbon worm:j &4:j' :j :j#. .. ####.#### #.##### #.. ....# ### .....# #.# ...# #.. ....# #.# #..# #.# # #..# #.# #..# #.# #. #..###.# #..####†# :j#.#..#......####.# .~.~...P.###### PP...?..w#..# .?.⌠.~....# #..# .P.P. .P.#. :je:j&5:j:jt:j#. .. ####.#### #.##### #.. ....# ### .....# #.# ...# #.. ....# #.# #..# #.# # #..# #.# #..# #.# #. #..###.# #..####†# #.#..#......####.# .~.~...P.###### PP...?..w#..# .?.⌠.~....# #..# .P.#. :jH(catching breath):j ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.:jBT....:jH===  6  6Held :jO:jR. _You are caught in a web!:jF7w.:j:j96===:j<12 137:j :jG:j :j6)_You disentangle yourself.:jHH+#. .. ####.#### #.##### #.. ....# ### .....# #.# ...# #.. ....# #.# #..# #.# # #..# #.# #..# #.# :jH#. #..###.# #..####†# #.#..#......####.# .~.~...P.w.###### PP...?...#..# :jH.?.⌠.~....# #..# .P.P....##.#####..#  .P.:j I0#. :jII:j.KH.w:jXS:j_T&8:ji:j?#. .. ####.#### #.##### #.. ....# ### .....# #.# ...# #.. ....# #.# #..# #.# # #..# #.# #..# #.# #. #..###.# #..####†#  #.#..#......####.#  .~.~...P..w.######  PP...?...#..#  .?.⌠.~....# #..#  .P.P....##.#####..#  P.P.....###..<.#..######  .P.#..............[39;4:j 9m  .....?....######).......  ...#..... #..###### .w:j-R9:jΛ:jW#. .. ####.#### #.##### #.. ....# ### :j5u.....# #.# ...# #.. ....# #.# #..# #.# # #..# #.# #..# #.# #. #..###.# #..####†# #.#..#......####.# :j|.~.~...P...w....@.###### PP...?...#..# .?.⌠.~....# #..# :j.P.P....##.#####..# P.P.....###..<.# .P.#.............. .....?....######)....... ...#..... # :jz#:j[''40:j#+:j-:j  #.  .. ####.####  #.##### #.. ....# ### .....# #.# ...# #..  ....# #.# #..# #.#  # #..# #.# #..# #.#  #. #..###.# #..####†# #..#......####.@.....# ~.~...P...w......###### P...?...#######..# ?.⌠.~....# #..###.#####..####..<.#..###### P.......#........?....######):j[37m....... ..#..... #..######:jC.w:j:jqv7=====1:j:j:j^#. .. ####.#### #.##### #.. ....# ###  .....# #.# ...# #.. ....# #.# #..# #.# # #..# #.# #..# #.# #. #..###.# #..####†# #..#......####.# .~...P....w.....###### ...?...#:j/_..# .⌠.~....# #..# .P....##.#####..# P.....###..<.#..###### .#..............?....######)....... :j|`K.w:ji:jr&2:js:ju:jlm #.  ####.#### .##### #.. ....# ### .....# #.# ...# #..  ....# #.# #..# #.#  #..# #.# #..# #.# . #..###.# #..####†# ..#......####.# ~...P.....w....###### ?...#..# ⌠.~....# #..# P....##.#####..# .....###..<.#..###### #........?....######).:j r v .w:jv :j]{ &3:j :j :j #.  ####.#### ##### #.. ....# ### # #.# ...# #.. ....# #.# #..# #.#  #..# #.# #..# #.#  #..###.# #..####†# #......####.# ...P......w...###### ?...#..# .~....# #..# ###..<.#..###### :jҼ :jo &4:j :j :jV7#. ####.####  #.. ....# ### :j7w# #.# ...# #.. # #.# #..# #.# #..# #.# #..# #.# #..###.# #..####†# #......####.# P......w...###### :j8?...#######..# ###..<.#..###### :jn8:j9K.w:j?:jPFC==5:jJ:j%L:j  #.  ####.#### ### #.. ....# ### # #.# ...# #.. ..# #.# #..# #.# ..# #.# #..# #.# ..###.# #..####@# ....####.......# .P.......w..###### ...#######..#.# #..###.#####..# ###..<.#..###### ...#.......######).......:j ;w.:j :j V8===6:j. :j s _You see here an adder corpse.:jl #.  ####.#### ### #.. .###..  ###.# #..####†.....####w......:jP..........############..# .#####..####..<.#..#######.......:jH:j_7Shock _:j:j:jM #. #  ####.#### .## ### #.. .###...#.........  #.:j###.# #..####† ......####w......##:jK :j&8:j:j:j~M #.  #  ####.#### .## ### #.. .###...#........:j#.....  #.# ... ..###.# #..####†# .:j:jk%&9:j,:jч #.#####.####.## :ju(### #.. ....# ####...#. ..# #.# .......###..... ...####†# . ..###..<.#..######:j؎:jv9======50:jV:j:jM #.  #  ####.#### .## ### #.. .###...#........#.....  #.# ... ..###.# #..####†# .:j:j&1:j:j:j7^ #.#####.####.## ### #.. ....# ####...#. ..# #.# .......###..... ...####†# . ..###..<.#..######:j}_1w:jfw   ribbon worm:j=i32Shock:jo:jLp:j  target the Gusty  Deep Elf  Health: 19/19 ========================  Magic: 8/9=====================--- #. #  AC: 2Str: 5  ####.#### .##  EV: 12Int: 21 ### #.. ....# ####...#.  SH: 0Dex: 15 ..# #.# ...# #........  XL:  3 Next: 26% Place: Dungeon:2 ..# #.# #..# #@##.....  Noise: ---------  Time: 1152.0 (0.0) ..# #.# #..# #*# ...  b) +0 dagger :jgV..###.# #..####*# .  Cast: Shock ......####w....w.# .P..........###### ...#######..# w   ribbon worm ....# #..# ..##.#####..# ..###..<.#..###### _You are caught in a web! _You disentangle yourself. _You see here an adder corpse.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jtarget the GustyDeep ElfHealth: 19/19 ========================Magic: 8/9=====================---#.#AC: 2:jStr: 5####.####.##EV: 12:jHInt: 21 ### #.. ....# ####...#.SH: 0Dex: 15 ..# #.# ...# #........XL:  3 Next: 26% Place: Dungeon:2 ..# #.# #..# #@##.....:jNoise: ---------  Time: 1152.0 (0.0) ..# #.# #..# #*# ...b) +0 dagger ..###.# #..####*# .Cast: Shock ......####w....*.# :j.P..........###### ...#######..#w   ribbon worm ....# #..# :j@..##.#####..# ..###..<.#..######:jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j The zap hits the ribbon worm.  The ribbon worm is lightly wounded.  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.:ja:j7;w.:jM. :jj:=3.0 (1 _:jl:j:jPd   target the Gusty  Deep Elf  Health: 19/19 ========================  Magic: 7/9==================------ #. #  AC: 2Str: 5  ####.#### .##  EV: 12Int: 21 ### #.. ....# ####...#.  SH: 0Dex: 15 ..# #.# ...# #........  XL:  3 Next: 26% Place: Dungeon:2 ..# #.# #..# #@##.....  Noise: =--------  Time: 1153.0 (0.0) ..# #.# #..# #*# ...  b) +0 dagger ..###.# #..####w# .  Cast: Shock ......####w.....*#[40:jVe mm .P..........###### ...#######..# w   ribbon worm ....# #..# ..##.#####..# ..###..<.#..######The ribbon worm is lightly wounded.  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jjtarget the GustyDeep ElfHealth: 19/19 ========================Magic: 7/9==================------#.#AC: 2Str: 5####.####.##:jjgEV: 12Int: 21 ### #.. ....# ####...#.SH: 0Dex: 15 :j k..# #.# ...# #........XL:  3 Next: 26% Place: Dungeon:2 ..# #.# #..# #@##.....:jjk;Noise: =--------  Time: 1153.0 (0.0) ..# #.# #..# #*# ...b) +0 dagger ..###.# #..####*# .:jkCast: Shock ......####w.....*# .P..........###### ...#######..#:jlw   ribbon worm ....# #..# ..##.#####..# :j2l..###..<.#..######Press: ? - help, Q - select action, ( or ) - cycle:jl"Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is moderately wounded.The zap hits the ribbon worm.  The ribbon worm is heavily wounded.:j4Fw†:jn .:j24.0 (1 _:j:j3:j*i  target the Gusty  Deep Elf  Health: 19/19 ========================  Magic: 6/9================-------- #. #  AC: 2Str: 5  ####.#### .##  EV: 12Int: 21 ### #.. ....# ####...#.  SH: 0Dex: 15 ..# #.# ...# #........  XL:  3 Next: 26% Place: Dungeon:2 ..# #.# #..# #@##.....  Noise: =--------  Time: 1154.0 (0.0) :jv..# #.# #..# #w# ...  b) +0 dagger ..###.# #..####*# .  Cast: Shock ......####w.....*# .P..........###### ...#######..# w   ribbon worm :jY....# #..# ..##.#####..# ..###..<.#..######The ribbon worm is moderately wounded.The zap hits the ribbon worm. _The ribbon worm is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle:j7Shift-Dir - straight line:j` ntarget the GustyDeep ElfHealth: 19/19 ========================Magic: 6/9================--------#.#:j #AC: 2:j Str: 5####.####.##EV: 12Int: 21 ### #.. ....# ####...#.SH: 0Dex: 15 ..# #.# ...# #........XL:  3 Next: 26% Place: Dungeon:2 ..# #.# #..# #@##.....Noise: =--------  Time: 1154.0 (0.0) ..# #.# #..# #*# ...b) +0 dagger ..###.# #..####*# .Cast: Shock :j ......####w.....*# .P..........###### ...#######..#:j w   ribbon worm ....# #..# ..##.#####..# ..###..<.#..######:j 'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ribbon worm.  :j7 xThe ribbon worm is heavily wounded.The zap hits the ribbon worm.  :j NThe ribbon worm is severely wounded.:j Uw†.:j 25.0 (1 _:j :j :jLGh  target the Gusty  Deep Elf  Health: 19/19 ========================  Magic: 5/9=============----------- #. #  AC: 2Str: 5  ####.#### .##  EV: 12Int: 21 ### #.. ....# ####...#.  SH: 0Dex: 15 ..# #.# ...# #........  XL:  3 Next: 26% Place: Dungeon:2 :jI..# #.# #..# #@##.....  Noise: =--------  Time: 1155.0 (0.0) ..# #.# #..# #w# ...  b) +0 dagger ..###.# #..####*# .  Cast: Shock ......####w.....*# .P..........###### ...#######..# w   ribbon worm ....# #..# ..##.#####..# ..###..<.#..######:jR<The ribbon worm is heavily wounded.The zap hits the ribbon worm. _The ribbon worm is severely wounded.Aiming: Shock (safe; 4% risk of failure)  :jSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jjtarget the GustyDeep Elf:j.Health: 19/19 ========================Magic: 5/9=============-----------#.:j^y#AC: 2Str: 5####.####:jy.##EV: 12Int: 21 :j### #.. ....# ####...#.SH: 0Dex: 15 :j6f..# #.# ...# #........XL:  3 Next: 26% Place: Dungeon:2 ..# #.# #..# #@##.....Noise: =--------  Time: 1155.0 (0.0) ..# #.# #..# #*# ...b) +0 dagger :j...###.# #..####*# .Cast: Shock ......####w.....*# .P..........###### ...#######..#w   ribbon worm ....# #..# ..##.#####..# :jڑ..###..<.#..######Press: ? - help, Q - select action, ( or ) - cycle:jZShift-Dir - straight lineThe zap hits the ribbon worm.  :j!yThe ribbon worm is severely wounded.The zap hits the ribbon worm.  :jEIThe ribbon worm is almost dead.:jw†.(catching breath):j(%``Shift-Dir - straight line  The zap hits the ribbon worm.  The ribbon worm is severely wounded.The zap hits the ribbon worm.  The ribbon worm is almost dead.The ribbon worm expels a string of sticky webbing.:jF.@6.0 (1:j :joI_The stream of webbing misses you.:j2}   target the Gusty  Deep Elf  Health: 19/19 ========================  Magic: 4/9==========-------------- #. #  AC: 2Str: 5  ####.#### .##  EV: 12Int: 21 ### #.. ....# ####...#.  SH: 0Dex: 15 ..# #.# ...# #........  XL:  3 Next: 26% Place: Dungeon:2 ..# #.# #..# #@##.....  Noise: =--------  Time: 1156.0 (0.0) ..# #.# #..# #w# ...  b) +0 dagger ..###.# #..####*# .  Cast: Shock ......####w.....*:j # .P..........###### ...#######..# w   ribbon worm (catching breath) ....# #..# ..##.#####..# ..###..<.#..######The ribbon worm is almost dead.The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:ju   target the Gusty  Deep Elf  Health: 19/19 ========================  Magic: 4/9==========-------------- #. #  AC: 2Str: 5  ####.#### .##  EV: 12Int: 21 ### #.. ....# ####...#.  SH: 0Dex: 15 ..# #.# ...# #........  XL:  3 Next: 26% Place: Dungeon:2 ..# #.# #..# #@##.....  Noise: =--------  Time: 1156.0 (0.0) ..# #.# #..# #†# ...  b) +0 dagger ..###.# #..####†# .  Cast: Shock ......####w....:jQA..# .P..........###### ...#######..# w   ribbon worm (catching breath) ....# #..# ..##.#####..# ..###..<.#..######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is almost dead.The zap hits the ribbon worm.  You kill the ribbon worm!:j; #. #   .##  #.. ....# :j  #.# ...#   #.# #..#   #.# #..# #*# ...  :jS*# . *#:j. <:j!:jM††.:j<5===337.0 (1Shock _:j׮:j::jT %:jY 6=========:j z7==:j% n:j :j ,:j :j 8=====:j :j/ :jF :j :j :j :jh ;===:j :j I _You start resting.:j %Magic restored.:j &-:j 0747.0):j k9===-5.0 (18 _:jf :ju :j0 :j3 Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 dagger (weapon) Missiles (go to first with ()c - 3 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)d - a ring of positive energy:jc'd - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.:ja:jg:jntarget the GustyDeep ElfHealth: 19/19 ========================Magic: 9/9========================#.#AC: 2Str: 5####.####.##EV: 12Int: 21 ### #.. ....# ####...#.SH: 0Dex: 15 ..# #.# ...# #........XL:  3 Next: 33% Place: Dungeon:2 ..# #.# #..# #@##.....Noise: ---------  Time: 1175.0 (0.0) ..# #.# #..# #†# ...:jp-b) +0 dagger ..###.# #..####†# .Cast: Shock ......####w......# .P..........###### ...#######..# ....# #..# ..##.#####..# ..###..<.#..######The zap hits the ribbon worm.  The ribbon worm is almost dead.The zap hits the ribbon worm. _You kill the ribbon worm! _You start resting. _Magic restored.:jNv:jz+5 (0.5:j:jC: _d - a ring of positive energy (worn):jN3:jlO:jR:jPT:jT:jYn:jZ:j\:j>]:j<^:j`:ja:jb:jd:je:jYg,:jCh:ji:jRk:jk:j3l:jn:jpB:jkq:jr:jr:js:ju:jv:jv:jv:jx:jz,:jz:j~B:j:j؀:j:j:jQ:j-:jz:j؆:jM _You now have 64 gold pieces (gained 10).:jrJ ###########  >......@..# 88.5 (13.0) #########.####### #..........#  #. #.##.#####.# :j5###.#### ##.##.# ....# ####...#.# .# ...# #........# .# #..# #.##......# .# #..# #†###.......#:j:jb,9.5 (14:jr:j9 _Found an escape hatch in the floor.:j( :j/ :j71 :j1 :j1 :j{2 :ja3 :jX5 ,:j5 :j 7 :j'8 ,:j8 :j: :j@; ,:j< :j3B  There is an escape hatch in the floor here. _:jC :jD ,:jE :juF :jfG :jH :juH :jI :jK ,:j0L :jgM :jO :jO ,:jP :jR ,:jS :jW :jX :j7Y :jY :j[ :j] :jg] :j] :j_ :j` ,:j3a :j ,:j ,:j֏ :jU :j :j/ :jv :jΖ :j3 :j :j :j :jϛ :j7 :j X:jg B:j :j B:jn :j ,:j :jC ~ _c - 2 scrolls labelled OTI ROOSITUOH (gained 1):jA  #.##### #.......# .....# #.##....#....# #.####..#P # ####..# #.# #..#.~ #_#..#..###.# #..###PPP#.#..#......####.....#.~.~...P..........### #PP.......#######..#:j   #.?.⌠@~....# #..#219.5 (30 #.P.P....##.#####..##.P.P.....###..<.#..### #..P.......#........... ........?....######).... .##...#.....## #..### ##.###.#..# #..#:j  #. ##..# #..# #.##:j :j -20.5 (31:j& 8_:je) < _Found a faded altar of an unknown god.:j 3:jȫ :j :j  #.##### #.......# .....# #.##....#< ....# #.####..#.P ######..# #.# #..#.~ #_#..#..###.# #.. PPP#.#..#......####:j n #.~.~...P.. #PP.......#######..# #.?.@.~....# #..#0.0) #.P.P....##.#####..# #.P.P.....###..<.#.. #..P.# .?....######).##...#.....## #... ##.:j w##.#..# #..#  #. ##..# #..#  #.##:j A1.5 (1:j H _Found a stone staircase leading up.:j b _There is a fountain of sparkling water here.:j3:jf:je:j  You encounter a goblin. It is wielding a +0 dagger.:jս #.##### #.##g. .....# #.##....##<P ....# #.####..##.P. ######..# #.# #..# ..~.#_#..#..###.# #.. PPP#.#..#......#### #.~.~...P. #PP.......#..#:j29 #.?@⌠.~....# #..# #.P.P....##.#####..# #.P.P.....###..<.#..Shock #..P.# .?....######) ..##...#.....## #..# g   goblin (asleep)#.# ##.###.#..# #..#$. #. ##..# #..#  #.##:j&0:jZ+2.5 (1:j&_:j + _Found 12 gold pieces.:j~ #.##### #.......# target the Gusty #g. .....# #.##....# Deep Elf #<P ....# #.####..# Health: 19/19 ======================== #.P* ######..# #.# #..# Magic: 8/9=====================--- ..~*#_#..#..###.# #..# AC: 2Str: 5 PPP#.#..#......####... EV: 12Int: 21:jl #*~.~...P..........# SH: 0Dex: 15 #PP.......#######..# XL:  3 Next: 33% Place: Dungeon:2 #.?@⌠.~....# #..# Noise: ---------  Time: 1222.5 (0.0) #.P.P....##.#####..# b) +0 dagger #.P.P.....###..<.#..# Cast: Shock:j\ #..P.......#......... ........?....######).. :j..##...#.....## #..# g   goblin (asleep) #.# ##.###.#..# #..#:j $. #. ##..# #..# :j#.##You encounter a goblin. It is wielding a +0 dagger. _Found 12 gold pieces.  :j}Aiming: Shock (safe; 4% risk of failure)  :j8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jVAim: a goblin, wielding a +0 dagger (asleep, 100% to hit):jAJ #.##### #.......# target the Gusty #). .....# #.##....# Deep Elf :j#<P ....# #.####..# Health: 19/19 ======================== #.P. ######..# #.# #..# Magic: 8/9=====================--- ..~.#_#..#..###.# #..# AC: 2Str: 5 PPP#.#..#......####... EV: 12Int: 21 #.~.~...P..........# SH: 0:jwyDex: 15 #PP.......#######..# XL:  3 Next: 33% Place: Dungeon:2 #.?@⌠.~....# #..# Noise: ---------  Time: 1222.5 (0.0) #.P.P....##.#####..# b) +0 dagger #.P.P.....###..<.#..# Cast: Shock :j#..P.......#......... ........?....######).. ..##...#.....## #..# g   goblin (asleep):j #.# ##.###.#..# #..# :j $. #. ##..# #..# #.##:j)The zap hits the plant. The plant begins to die.  The plant is lightly damaged.  The zap hits the fungus. The fungus begins to die.  The fungus is lightly damaged.  The zap hits the goblin.  You kill the goblin!:j]    #*.   #<* ....#  #.P*  #.#  ..~*  :j PP* #* #P*   <:j c ) :j.   #.#  :j\   $. #. ##..#  :j m #.## :jϩM)P..P:j۪C.P:jt5=3.5 (1Shock _:j8_:jG:j3:jV:j:j,:j ,:j-:j[.:j.:j$.:j:j6M9===:j:j _A nearby fungus withers and dies. A nearby plant withers and dies. x2:j3:j:jvB:j _h - 3 scrolls labelled UKHOUGGINGUCUYX (gained 1):j :jt :j :j:jV:j.;===:ju:j:j]:j:jN!,:jD$:j$:j&:j+:jW,:j-:j{2 _h - 4 scrolls labelled UKHOUGGINGUCUYX (gained 1):j5:j6:jz7:j::j=,:j?:jB:jF,:jG:jJ:jxPi  You encounter a hobgoblin.:jwf..~.#_#..#..###.# #.. #gPP.#.#..#......####.. #. #.~.~...P.......... #.. #P........#######..#..P#...⌠.~....# #...P.#.P.P....##.###### #.P.P.....###..<.#..#..P#..P.......#........:j|x%.......@........######).-#...##...#.....## #..##.# ##.###.#..# #..Shock$. #.# ###..# # #.# .# #.# #.# .# #g   hobgoblin (asleep) ..# # #.#:jxM ###  :j0363.0):jM-7.5 (14 _:j:j:jm+   #gPP.#.#..#... #. #.~.~...P. #.. #P........ #..P#...⌠.~....#  .P.#.P.P....# # #.P.P.....###..< #..P#..P....... .......@.......) #...##...#.....##  ##.# ##.###.#..#  $. #.#   #.# .#  #.# .#  ..# #  ###  :j   #gPP.#.#..#... #. #.~.~...P. #.. #P........ #..P#...⌠.~....#  .P.#.P.P....# # #.P.P.....###..< #..P#..P....... .......@.......) #...##...#.....##  ##.# ##.###.#..#  $. #.#   #.# .#  #.#[3:j7m .#  ..# #  ### :j-:j!:j$` _A hobgoblin is nearby!:je ..~.#_#..#..###.# #.. target the Gusty #gPP.#.#..#......####.. Deep Elf #* #.~.~...P.......... Health: 19/19 ======================== #.* #P........#######.. Magic: 8/9=====================--- #..P#...⌠.~....# #.. AC: 2Str: 5 .P*#.P.P....##.#####.. EV: 12:jInt: 21 # #*P.P.....###..<.#.. SH: 0Dex: 15 #..P#.*P.......#........ XL:  3 Next: 35% Place: Dungeon:2 .......@........######). Noise: ---------  Time: 1237.5 (0.0) #...##...#.....## #.. b) +0 dagger:jP ##.# ##.###.#..# #.. Cast: Shock $. #.# ###..# #..:j# #.# .# #.# #.# .# #.# g   hobgoblin (asleep):jGN ..# # #.# :jv### ..# _You encounter a hobgoblin. :j_A hobgoblin is nearby!Aiming: Shock (safe; 4% risk of failure)  :jPress: ? - help, Q - select action, ( or ) - cycle:jcShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit):jwd +:j(e ..~.#_#..#..###.# #.. target the Gusty#*PP.#.#..#......####.. Deep Elf#* #.~.~...P.......... Health: 19/19 ========================#.* #P........#######.. Magic: 8/9=====================---:je #..*#...⌠.~....# #.. AC: 2Str: 5.P*#.P.P....##.#####.. EV: 12Int: 21:je # #*P.P.....###..<.#.. SH: 0Dex: 15#..P#.*P.......#........ XL:  3 Next: 35% Place: Dungeon:2:je .......@........######). Noise: ---------  Time: 1237.5 (0.0)#...##...#.....## #.. b) +0 dagger:jf ##.# ##.###.#..# #.. Cast: Shock$. #.# ###..# #..:jOf #.# .# #.##.# .# #.# g   hobgoblin..#:jf N# #.####..#Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the plant. The plant begins to die.  The plant is lightly damaged.  The zap hits the hobgoblin.  :jf KThe hobgoblin is heavily wounded.:j" n.gAim: a hobgoblin (asleep, 100% to hit)  The zap hits the plant. The plant begins to die.plant is lightly damaged.zap hits the hobgoblin.  The hobgoblin is heavily wounded.The hobgoblin shouts!:jW W.P...:j# ;==8.5 (1 _:j_B -_:jSX ..~.#_#..#..###.# #.. target the Gusty #.PP.#.#..#......####.. Deep Elf #g #.~.~...P.......... Health: 19/19 ======================== #.* #P........#######.. Magic: 7/9==================------ #..P#...⌠.~....# #.. AC: 2Str: 5 .P*#.P.P....##.#####.. EV: 12Int: 21 # #*P.P.....###..<.#.. SH: 0Dex: 15 #..P#:jX.*P.......#........ XL:  3 Next: 35% Place: Dungeon:2 .......@........######). Noise: ==-------  Time: 1238.5 (0.0) #...##...#.....## #.. b) +0 dagger ##.# ##.###.#..# #.. Cast: Shock $. #.# ###..# #.. #.# .# #.# #.# .# #.# g   hobgoblin ..# # #.# ### ..#The hobgoblin is heavily wounded. _The hobgoblin shouts!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [3:j;Ya7ma hobgoblin (heavily wounded, 71% to hit):j ..~.#_#..#..###.# #.. target the Gusty #.PP.#.#..#......####.. Deep Elf #. #.~.~...P.......... Health: 19/19 ======================== #.. #P........#######.. Magic: 7/9==================------ :j#..P#...⌠.~....# #.. AC: 2Str: 5 .P.#.P.P....##.#####.. EV: 12Int: 21 # #.P.P.....###..<.#.. SH: 0Dex: 15 #..P#..P.......#........ XL:  3 Next: 35% Place: Dungeon:2 :jAW.......@........######). Noise: ==-------  Time: 1238.5 (0.0) #...##...#.....## #.. b) +0 dagger ##.# ##.###.#..# #.. Cast: Shock $. #.# ###..# #.. #.# .# #.# #.# .# #.# g   hobgoblin :j..# # #.# ### ..#Shift-Dir - straight line:jAim: a hobgoblin (heavily wounded, 71% to hit)  The zap hits the plant.  The plant is lightly damaged.  :j`The zap hits the hobgoblin.  You kill the hobgoblin!:j^ ..~.#_  #*  #.*  #..*  .P* # #*< *:j )   ##.#   $. #.#   #.# .#  :j#.# .#  ..# #  :jS?### :j`Q..P..:j`.:jrrt9-9.5 (1Shock _:jy8_:j{:j :j :j. :j ,:jH :jT .:j :j :j۷ :j $ :j A_A nearby plant withers and dies.:jq M8===:js :jR B:j :jn :j :j :jX :j :j" Q===:j :j :j F9===:j :j :j :j :j :j :j :j\ :j :jR :j :j :j# :j= :j :j8 ;===:jT ,:j ,:j :j :j ,:jK :j :j ,:j# :j B:j M _You now have 76 gold pieces (gained 12).:j 3:j. :j :j :j :j :j :j :j :jl :j8" :j# :jQ$ :j$ :jt& :j8) ,:j) :jy+ :j- ,:jG. :j0 :j1 :j-2 :j2 :j3 :jz5 :j5 :j 6 :jL7 :j8 :jW9 :j9 :j: :j< :jr< :j< :j? :j@ :j"A :jA :jC :j:j:j ,:j} :j/ :j:j:j:j:jI:j:j:j:jf:j$,:j:j:jK:j:jg:j:j5:j:j!:j":j":j>#:j$:j%:j:&:j&:j(:j *:jm*:j*:jw,:j0.:j}.:j.:j0:j1:j1:j2:j5B:j[6:j\8:j9:j::j::j<:jy>,:j?:jrA:jDC,:jD:jF:j{I,:jJ:jM:jRB:jT:j'W:jrW:jX:j[:jc_:j_:j b:j\d:jvg:jg:jMi:jhk:j..............*######).......Cast: Shock :j...##...#....*## #..###### :j#.####.###.#*.# #..# :j..# #.# ###*.# #..#:jfr   rat (wandering) :j### #.# # .# #.##:j a#.# .# #.#..#:j'b# #.# _There is a shaft here. :jB0_You encounter a rat.:j]Aiming: Shock (safe; 4% risk of failure)  :j9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 71% to hit):jwr. _You encounter a rat.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (wandering, hasn't noticed you, 71% to hit)  The zap misses the rat.:j?s...r:j01=4.5 (1 :j _:j:j:j6#<...P#......# #.####..# #.##... target the Gusty :j6/#.P.P######..# #.# #..# #†###.. Deep Elf #..~.#_#..#..###.# #..####†# #.# Health: 19/19 ======================== #.PP.#.#..#......####.......# #.# Magic: 7/9==================------ #...#.~.~...P..........###### #.# AC: 2Str: 5 :j<7#...#P........#######..# #.. EV: 12Int: 21 #...#...⌠.~....## #..# ## SH: 0Dex: 15 #.P.#.P.P....##.#####..#  XL:  3 Next: 39% Place: Dungeon:2 #..#.P.P.....###@.<.#..######  Noise: =--------  Time: 1344.5 (0.0) :j7..P#..P.......#*.............  b) +0 dagger ..............*######).......  Cast: Shock ...##...#....r## #..###### #.####.###.#..# #..# :j7..# #.# ###..# #..#  r   rat ### #.# # .# #.##  #.# .# #.#  ..# # #.# Aim: a rat (wandering, hasn't noticed you, 71% to hit) :j^8_The zap misses the rat.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit):j1o;#<...P#......# #.####..# #.##... target the Gusty #.P.P######..# #.# #..# #†###.. Deep Elf :j*p#..~.#_#..#..###.# #..####†# #.# Health: 19/19 ======================== #.PP.#.#..#......####.......# #.# Magic: 7/9==================------ #...#.~.~...P..........###### #.# AC: 2Str: 5 #...#P........#######..##.. EV: 12Int: 21 #...#...⌠.~....## #..### SH: 0Dex: 15 #.P.#.P.P....##.#####..#:jpgXL:  3 Next: 39% Place: Dungeon:2 #..#.P.P.....###@.<.#..######Noise: =--------  Time: 1344.5 (0.0) ..P#..P.......#*.............b) +0 dagger :jp..............*######).......Cast: Shock ...##...#....*## #..###### #.####.###.#*.# #..# :jqF..# #.# ###*.# #..#r   rat ### #.# # .# #.###.# .# #.#..## #.#Aim: a rat (wandering, hasn't noticed you, 71% to hit) _The zap misses the rat.Aiming: Shock (safe; 4% risk of failure)  :jqPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit):jnr. _The zap misses the rat.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (71% to hit)  The zap misses the rat.:j:j@5....:j|25.5 (1 _:j :j :j #<...P#......# #.####..# #.##... target the Gusty #.P.P######..# #.# #..# #†###.. Deep Elf #..~.#_#..#..###.# #..####†# #.# Health: 19/19 ======================== #.PP.#.#..#......####.......# #.# Magic: 6/9================-------- #...#.~.~...P..........###### #.# AC: 2Str: 5 #...#P........#######..# #.. EV: 12Int: 21 #...#...⌠.~....## #..# ## SH: 0Dex: 15 #.P.#.P.P....##.#####..#  XL:  3 Next: 39% Place: Dungeon:2 #..#.P.P.....###@.<.#..######  Noise: =--------  Time: 1345.5 (0.0) ..P#..P.......#*............. :j e b) +0 dagger ..............r######).......  Cast: Shock ...##...#.....## #..###### #.####.###.#..# #..# ..# #.# ###..# #..#  r   rat ### #.# # .# #.##  #.# .# #.#  ..# # #.# Aim: a rat (71% to hit) _The zap misses the rat.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit):jh ;#<...P#......# #.####..# #.##... target the Gusty #.P.P######..# #.# #..# #†###.. Deep Elf :j!i L#..~.#_#..#..###.# #..####†# #.# Health: 19/19 ======================== #.PP.#.#..#......####.......# #.# Magic: 6/9================-------- #...#.~.~...P..........###### #.# AC: 2Str: 5 #...#P........#######..##.. EV: 12Int: 21 #...#...⌠.~....## #..### SH: 0:ji Dex: 15 #.P.#.P.P....##.#####..#XL:  3 Next: 39% Place: Dungeon:2 #..#.P.P.....###@.<.#..######Noise: =--------  Time: 1345.5 (0.0) ..P#..P.......#*.............b) +0 dagger ..............*######).......Cast: Shock :jGj ...##...#....*## #..###### #.####.###.#*.# #..# ..# #.# ###*.# #..#r   rat ### #.# # .# #.###.# .# #.#..## #.#:jj Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (71% to hit)  :jj dThe zap hits the rat.  The rat is moderately wounded.:j 9r.:j 4.....:j- )6.5 (1 :jq _:ja:j:j<...P#......# #.####..# #.##. .P.P######..# #.# #..# #†###. ..~.#_#..#..###.# #..####†# #.#. .PP.#.#..#......####.# #.#. ...#.~.~...P..###### #.#. ...#P........#######..# #. ...#...⌠.~....## #..# ## .P.#.P.P....##.#####..# ..#.P.P.....###.@<.#..###### .P#..P.#r. ...######). ##...#.....## #..###### .####.###.#..# #.# ###..# #..#  #.# # r.:j7==-7_:jm <...P#......# #.####..# #.##.... target the Gusty .P.P######..# #.# #..# #†###... Deep Elf ..~.#_#..#..###.# #..####†# #.#. Health: 19/19 ======================== .PP.#.#..#......####.......# #.#. Magic: 6/9================-------- ...#.~.~...P..........###### #.#. AC: 2Str: 5 ...#P........#######..# #... EV: 12Int: 21 ...#...⌠.~....## #..# ##  SH: 0Dex: 15 .P.#.P.P....##.#####..#  XL:  3 Next: 39% Place: Dungeon:2 :jJn 3..#.P.P.....###r@<.#..######  Noise: ---------  Time: 1347.5 (0.0) .P#..P.......#..............  b) +0 dagger ..............######).......  Cast: Shock ..##...#.....## #..###### .####.###.#..# #..# .# #.# ###..# #..#  r   rat ## #.# # .# #.## :jo  #.# .# #.#  ..# # #.# The zap hits the rat. _The rat is moderately wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 71% to hit):jAz:j{That beam is likely to hit you. Continue anyway? Y - Yes :jD|' N - No:j :j :j D<...P#......# #.####..# #.##.... target the Gusty .P.P######..# #.# #..# #†###... Deep Elf ..~.#_#..#..###.# #..####†# #.#. Health: 19/19 ======================== .PP.#.#..#......####.......# #.#. Magic: 7/9==================------ ...#.~.~...P..........###### #.#. AC: 2Str: 5 ...#P........#######..#:j `#... EV: 12Int: 21 ...#...⌠.~....## #..### SH: 0Dex: 15 .P.#.P.P....##.#####..#XL:  3 Next: 39% Place: Dungeon:2 ..#.P.P.....###r@<.#..######Noise: ---------  Time: 1347.5 (0.0) .P#..P.......#..............b) +0 dagger ..............######).......Cast: Shock ..##...#.....## #..###### .####.###.#..# #..# .# #.# ###..# #..#r   rat ## #.# # .# #.###.# .# #.#:jU ..## #.# _The rat is moderately wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 71% to hit)  Okay, then.:j :j :j, :j . _:jz...P#......# #.####..# #.##. P.P######..# #.# #..# #†###. .~.#_#..#..###.# #..####†# #.#. PP.#.#..#......####.# #.#.#.~.~...P.###### #.#.##P........#..# #.#...⌠.~....## #..# ## P.#.P.P....##.#####..# #.P.P.....###r.@.#..###### P#..P.#. ....######). ##...#.....## #..###### ####.###.#..# #..# # #.# ###..# #..# :j;.r:j :jg28.5 (1 _:jv 7_:ja _There is a stone staircase leading up here.:jɀ P#......# #.####..# #.##. .P######..# #.# #..# #†###. ~.#_#..#..###.# #..####†# #.#. P.#.#..#......####.# #.#..# .#.~.~...P.###### #.#.# .#P.#..# #.... #...⌠.~....## #..# ## .#.P.P....##.#####..# #.P.P.....###.r<@#..###### #..P.#. ######). ##...#.....## #..######.###.#..# #..#  #.# ###..# #..#  #.# # .# #.## .r9 _:j` :j^..P#......# #.####..# #.##...... target the Gusty .P######..# #.# #..# #†###..... Deep Elf ~.#_#..#..###.# #..####†# #.#... Health: 19/19 ======================== P.#.#..#......####.......# #.#..# Magic: 6/9================-------- .#.~.~...P..........###### #.#.## AC: 2Str: 5 .#P........#######..# #....  EV: 12Int: 21 .#...⌠.~....## #..# ##  SH: 0Dex: 15 .#.P.P....##.#####..#  XL:  3 Next: 39% Place: Dungeon:2 #.P.P.....###**r@#..######  Noise: ---------  Time: 1349.5 (0.0) #..P.......#..............  b) +0 dagger ............######).......  Cast: Shock ##...#.....## #:jQ4[39;49m..###### ###.###.#..# #..#  #.# ###..# #..#  r   rat  #.# # .# #.##  #.# .# #.#  ..# # #.# Aim: a rat (moderately wounded, 71% to hit) _Okay, then. _There is a stone staircase leading up here.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jJ..P#......# #.####..# #.##...... target the Gusty .P######..# #.# #..# #†###..... Deep Elf ~.#_#..#..###.# #..####†# #.#... Health: 19/19 ======================== P.#.#..#......####.......# #.#..# Magic: 6/9================-------- .#.~.~...P..........###### #.#.## AC: 2Str: 5 .#P........#######..# #....  EV: 12Int: 21 .#...⌠.~....## #..# ##  SH: 0Dex: 15 :j-p.#.P.P....##.#####..#  XL:  3 Next: 39% Place: Dungeon:2 #.P.P.....###..<@#..######  Noise: ---------  Time: 1349.5 (0.0) #..P.......#..............  b) +0 dagger ............######).......  Cast: Shock ##...#.....## #..###### ###.###.#..# #..#  #.# ###..# #..#  r   rat  #.# # .# #.##  #.# .# #.#  ..# # #.# _There is a stone staircase leading up here.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the rat.  :j8You kill the rat!:jt   #.# #..# #† †#    #....  #..# ##  ***       #.#  :jG  #.# # .#   #.# .#   ..# # :jr<..<:jC|v41=50.5 (1Shock _:j:jp:j 7==:j 8=====:j B:jJ :j :j| :jh ,:jj :j Q===:j :jO n _You start resting.Magic restored.:j &-:j /60.0):j k9===-1.5 (11 _:je :jR  :jB :jX :jB :jd :j :jyg=== :j/ :jX :jd :j :j :j0 :j :jH :ja :jE :j :jS :j/ :j :j :jm :j :jI :jȸ :j. :j :j :j :jc :jؼ :j  :ji :j :j :j :j :jC :j :j( :jv@#..P#..P.......#.............. ...............######)....... #...##...#.....## #..###### ##.####.###.#..# #..# ..# #.# ###..# #..# #### #.# ##.# #.##  :j.#.# #.# #.#  ..# #.#######.# ### #..@......# 74.5 (13 #####....##  <....  ..#. ##  :j  :j :jC,5.5 (14 :jW :j39 _Found a stone staircase leading up. :jt :j} :j~ :jd :ji :j :j :jCX :jX :j :j :j!P  There is a stone staircase leading up here. :j*J###.###.#..# #..# # #.# ###..# #..#  #.# ##.# #.##  #.# #.# #.#  ..# #.#######.#  ### #.........#  #####....##### #.<....... ##@..#.###9.5 (4.0) ##.## # .# .#...#..>#80.5 (5 :jշ :j; _Found a stone staircase leading down. :jj  :j k  :jk  :jq B :j_t B :jt  :j u  :j x  :jBz  :jz  :jG{  :j|  :j  :jK  :j"  :j  :j  :jT   You encounter an endoplasm. :j  #.........#  #####....##### #.<........ ##...#.### ##.##.#  #.# .#  ##.##.# #...#.# #.#.#@.# .......?.....##.##.#>#..#####Shock# ##...##...J .###...J   endoplasm (wandering)##..#.#.#. .. :j R6.5 (6J. :j  :jK 27.5 (7 _ :jr  :j(  :j   #####....###### #.<........#...#.###  ##.##.#  #.# ##.##...####.#.#..###.#.......@.....##.##.#>#..#### ##.J.#.#  :j' #.... #..##.#. ## :jM /J :j*' .J   endoplasm (wandering) :j1 +8.5 (1 :j7  :jP; _You see here a scroll labelled MEUSOYVUYWK. :jz   #.<........  .###  ##.##.# #.# .# :jB{ ##.##.# #...#.# ###.#.#..###.#  .......@.....#  #.##.#>#..#####  # ##...#.# :jl{H #...J .# ##... .# :j{1 ##..#.# .#. .. :j{: #.#. ## :j    #.<........  .###  ##.##.# #.# .# ##.##.# #...#.# ###.#.#..###.#  .......@.....#  #.##.#>#..#####  # ##...#.# #...J .# ##... .# ##..#.# .#. .. #.#. ##  :j  :j#  :j**  :j- a _An endoplasm is nearby! :jA #####....######  target the Gusty #.<........  Deep Elf ##...#.###  Health: 19/19 ======================== ##.##.# Magic: 8/9=====================--- #.# .# AC: 2Str: 5 ##.##.# EV: 12Int: 21 #...#.# SH: 0Dex: 15 ###.#.#..###.#  XL:  3 Next: 41% Place: Dungeon:2 :j .......@.....#  Noise: ---------  Time: 1388.5 (0.0) #.##.#>#*.#####  b) +0 dagger # ##..*#.# Cast: Shock #...J .# ##... .# ##..#.# J   endoplasm (wandering) .#. .. #.#. ## _You see here a scroll labelled MEUSOYVUYWK.  :j% _An endoplasm is nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit) :j-#####....######target the Gusty#.<........Deep Elf##...#.###Health: 19/19 ========================##.##.#Magic: 8/9=====================---#.# .# :j-AC: 2Str: 5##.##.#EV: 12Int: 21#...#.#SH: 0Dex: 15###.#.#..###.#XL:  3 Next: 41% Place: Dungeon:2 :j7........@.....#Noise: ---------  Time: 1388.5 (0.0)#.##.#>#*.#####b) +0 dagger :j`.# ##..*#.#Cast: Shock :j.K#...* .###.*. .###*.#.# :j.}J   endoplasm*#. ..#*#. ##Aiming: Shock (safe; 4% risk of failure)  :j!/GPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  :jF/CThe zap hits the endoplasm.  The endoplasm is lightly wounded. :j3J.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.endoplasm is lightly wounded.  The endoplasm quivers. :jB....... :j3=9.5 (1 :jP :j^ _The endoplasm jiggles. :j?a  #####....######  target the Gusty #.<........  Deep Elf ##...#.###  Health: 19/19 ======================== ##.##.# Magic: 7/9==================------ #.# .# AC: 2 :ja 6Str: 5 ##.##.# EV: 12Int: 21 #...#.# SH: 0Dex: 15 :ja ] ###.#.#..###.#  XL:  3 Next: 41% Place: Dungeon:2 :ja  :ja <......*@.....#  Noise: =--------  Time: 1389.5 (0.0) :j!b #.##.#*#..#####  b) +0 dagger :jvb # ##..J#.# Cast: Shock :jb #.... .# ##... .# :jb  ##..#.# J   endoplasm :jb } .#. .. :jhc #.#. ##The endoplasm is lightly wounded.  The endoplasm quivers. _The endoplasm jiggles.Aiming: Shock (safe; 4% risk of failure)  :jc Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j #####....######  target the Gusty #.<........  Deep Elf ##...#.###  Health: 19/19 ======================== ##.##.# Magic: 7/9:j #==================------ #.# .# AC: 2Str: 5 ##.##.# EV: 12Int: 21:jA  #...#.# SH: 0Dex: 15:j ###.#.#..###.#  XL:  3 Next: 41% Place: Dungeon:2 .......@.....#  Noise: =--------  Time: 1389.5 (0.0) #.##.#>#..#####  b) +0 dagger # ##...#.# Cast: Shock :j##.... .# ##... .# :jE##..#.# J   endoplasm:jf} .#. .. :j§#.#. ## _The endoplasm jiggles.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle:jShift-Dir - straight lineThe zap hits the endoplasm.  You kill the endoplasm!:j   #.<    :j #.# .#   :j4  *:j.,  :jLI* :jj # ##..*#.#:j[ #.... :jE ##... :jǭ :j; .#. .. :j^#.#.  :j@\.>.:j-Nm490.5 (1Shock _:jmS:jU:jxM### #.........# #####....######.<........##...#.#####.## #.# #.##:j݅| #...#.# ###.#.#@.###.# .......?......##.#>#..###### ##...#.#..:jf###.#. ##:jo:j.-1:j:j6:jl  #####....###### #.<........#...#.###  ##.##.#  #.# ##.##...####.#.#..###.#.......@.....##.##.#>#..#### ##...#.# ..###.#. ##:j"^8===-2:j':jD6:j>+3.5 (2:jC:jGF?  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the endoplasm. _You kill the endoplasm! _l - a scroll labelled MEUSOYVUYWK:jר3:j:j:j:jK;===:j:j:jM9===:j:jI:j,  You encounter a kobold. It is wielding a +0 short sword.:j( #.<........ ##...#.### #.##.# #.##.# ##.##.# #...#.# ###.#.#..###.#.............# #.##.#>#.@##### # ##...#.#  #......# Shock##...#.##:jBv.#.#.K.. K   kobold (asleep)#.#.####:j+7.5 (4:j28.5 (5 _:j:j!:jD #.<........  target the Gusty ##...#.###  Deep Elf ##.##.# Health: 19/19 ======================== #.##.# Magic: 8/9=====================--- ##.##.# AC: 2Str: 5 :j=:#...#.# EV: 12Int: 21 ###.#.#..###.#  SH: 0Dex: 15 :j.............#  XL:  3 Next: 44% Place: Dungeon:2 :j6#.##.#>#.@#####  Noise: ---------  Time: 1398.5 (0.0) # ##...#*# b) +0 dagger #.....*# Cast: Shock ##...#*# ##..#*#:jk .#.K.. K   kobold (asleep) :j#.#.### # _You kill the endoplasm! :j_l - a scroll labelled MEUSOYVUYWK _You encounter a kobold. It is wielding a +0 short sword.:jRAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle:j"7Shift-Dir - straight line:jd #.<........  target the Gusty ##...#.###  Deep Elf ##.##.# Health: 19/19 ======================== #.##.# Magic: 8/9=====================--- ##.##.# AC: 2Str: 5 #...#.# EV: 12Int: 21 ###.#.#..###.#  SH: 0Dex: 15 .............#  XL:  3 Next: 44% Place: Dungeon:2 #.##.#>#.@#####  :jbe[40mNoise: ---------  Time: 1398.5 (0.0) # ##...#.# b) +0 dagger #......# Cast: Shock ##...#.# ##..#.# .#.).. K   kobold (asleep) #.#.### #Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jeThe zap hits the kobold.  The kobold is severely wounded.The kobold shouts!  The zap hits the kobold.:jxn #.<            >  # *# *# * ##..#* .#.*  # :j= ....)You kill the kobold!:jJ v6===9.5 (1Shock _:jG:j::j6I:j6:j1:B:j::j;:j=:j >M9===:jD?:jA:jC,:jD:jCF:jG:jG:jH:jJ:jK,:jL:jM:j=O:jO:jO4===:jDP:j*R:jS:jS:jT:jU:j W:j4W:jW:jX:jY:j Z:j_Z:j:[:j|\,:j\:j^:j`:ja:jb:jme:jfB:jjh:j=j,:jj:jl:jhn:jn:jo:jq:jt,:jzn:jh:j,:jB:j?B##...#.### #.# ###.##.# ###.##.##.##.# #......#:jɜ##.##.# #.#.#####...#.# #.#.###.#.#..###.#..............#.#  #.##.#>#..#####.#  # ##...#.# #@# ---#......# :j(##...#.# ###..#.# .#.).. #.#.### .# ... ...:j14178.0):jH---8.5 (19:j:jc _m - a scroll labelled RUNWAU TENUPE:jW+ Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 6% 2b - SwiftnessAir8% 3  c - Ensorcelled HibernationHexes/Ice19%2  d - AirstrikeAir26% 4e - PasswallEarth36% 3  f - PetrifyAlchemy/Earth 77% 4 7 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:jy:j:j ##...#.### #.# #target the Gusty##.##.# ###.##.#Deep Elf#.##.# #......#Health: 19/19 ========================##.##.# #.#.####Magic: 9/9========================#...#.# #.#.#AC: 2:j܇^Str: 5###.#.#..###.#.#EV: 12Int: 21.............#.#SH: 0Dex: 15  :jQ#.##.#>#..#####.#XL:  3 Next: 46% Place: Dungeon:2  # ##...#.# #@#Noise: ---------  Time: 1418.5 (0.0)#......# #.#b) +0 dagger##...#.# #.#:j4Cast: Shock##..#.# #.#.#.).. #.##.#.### ...#......  The zap hits the kobold.  The kobold is severely wounded.The kobold shouts!  The zap hits the kobold. _You kill the kobold! _m - a scroll labelled RUNWAU TENUPE:j:jMemorise Swiftness, consuming 3 spell levels and leaving 4? Y - Yes  N - No:jf :j  ##...#.### #.# #target the Gusty:jσ ##.##.# ###.##.#Deep Elf#.##.# #......#:j Health: 19/19 ========================##.##.# #.#.####:j Magic: 9/9========================#...#.# #.#.#:jd AC: 2Str: 5###.#.#..###.#.#EV: 12:j Int: 21.............#.#SH: 0Dex: 15  #.##.#>#..#####.#XL:  3 Next: 46% Place: Dungeon:2  # ##...#.# #@#Noise: ---------  Time: 1418.5 (0.0)#......# #.#b) +0 dagger##...#.# #.#Cast: Shock:j f##..#.# #.#.#.).. #.##.#.### ...#......  The zap hits the kobold.  The kobold is severely wounded.The kobold shouts!  The zap hits the kobold. _You kill the kobold! _m - a scroll labelled RUNWAU TENUPE:j +9.5 (1:j) :j y _This spell is extremely dangerous to cast!:jk ,20.5 (2:j^ :j :j +1.5 (3:j :j{ :jG +2.5 (4:j :j _You start memorising the spell. You continue memorising. x3:jV  _You finish memorising. Spell assigned to 'b'.:j^I:jcP _:jcf,:jh:jh:ji:jj:j%m:jZm:j:j:jFX:j:j{:j :j &:ja,:j:j:j),:jX:j:jW:j:j:j:j:j>:j:jd:j,:jz:js:j:j:j:j:j:j:jx:j:j,:j:j:j}:j:j:j:j:jA:j:jx :j :j` :j:j:j,:j[:j:j:j@:j:j:j,:j:j:j/:jl:jz :j{":j#:j$:j\%:j"):j%.X:jR/:j/:jv0:j2:j4:jk4:j7:j8:jO::j::j <:j]<:j>:jQ>:j?:j@:jB,:j\C:jE:jF,:jG:jgI:jK:jK:jbL:jP:jR,:j)S:jU:jW,:jX:j[R  There is a stone staircase leading down here.:j]:j^ _:j"_:ja:j8c,:jad:j2f:jg,:jdh:ji:jk:jAk:jk:jm:jo,:jt,:j|v,:j7w:jy:j.{,:j;|:j)~:j2:jq:jD:js:jY,:j=:jA:j:jN:j,:j%:j,:j:jd:j~:j:jޕ:j:jØ:j:j:j.:j:j;,:jw:jB:j:j,:jڤ:j>:j:ja:j:jy:jk:j:j-:j:j:j::j:j:j:j:j@:jn:j:jٹ:je:jX:j:j  You encounter a kobold. It is wielding a +0 whip.:jw...#.............. ....######)....... ...## #..###### #..# #..# #..# #..# ##.# #.##  #.# #.# #####.##K#####.# #................#####....######.## #.<..........#Shock:j{.#.#####.# ###.##.# ###.##.# #.##.# #......#K   kobold (asleep) ##.##.# #.#.####:j`##...#.# #.#.#####.#.#..###.#.#:jt097.5 (75.0):j 38.5 (76 _:j:j:j&F ...#.............. target the Gusty ....######)....... Deep Elf ...## #..###### Health: 19/19 ======================== #..# #..# Magic: 8/9=====================--- #..# #..# AC: 2Str: 5 ##.# #.## EV: 12Int: 21  #.# #.# #####.##K  SH: 0Dex: 15  #.#######.# #.******.  XL:  3 Next: 46% Place: Dungeon:2  #.........# #@# Noise: ---------  Time: 1498.5 (0.0)  #####....######.## b) +0 dagger #.<..........# Cast: Shock ##...#.#####.[:jF H40m# #  ##.##.# ###.##.#  #.##.# #......#  K   kobold (asleep) ##.##.# #.#.####  ##...#.# #.#.#  ####.#.#..###.#.# _There is a stone staircase leading down here. _You encounter a kobold. It is wielding a +0 whip.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit):jr:...#.............. target the Gusty ....######)....... Deep Elf ...## #..###### Health: 19/19 ======================== #..# #..# Magic: 8/9=====================--- #..# #..# AC: 2Str: 5 ##.# #.## EV: 12Int: 21  #.# #.# #####.##)  SH: 0Dex: 15  #.#######.# #........  XL:  3 Next: 46% Place: Dungeon:2  #.........# #@# Noise: ---------  Time: 1498.5 (0.0)  #####....######.## b) +0 dagger #.<..........# Cast: Shock ##...#.#####.# #  ##.##.# ###:j;[m.##.#  #.##.# #......#  K   kobold (asleep) ##.##.# #.#.####  ##...#.# #.#.#  ####.#.#..###.#.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip (asleep, 100% to hit)  The zap hits the kobold.  :j];;You kill the kobold!:jA\)  #..# #..# #.##  #.# #.# *   #.******.   #@#  :jqB #.<..........# .  ##.##.#  #.##.#  ##.##.#  :jBz.#   .:j=)......:jt8=9.5 (1Shock _:j:jK:jD :j :j :ja X:j ,:jd ,:j :j :j F9===:j;! :j>% :jU' :j' :j) :j* :jH- :j- :j. :j0 :j2 :j3 :j3 :j5 :j7 :j8 ;===:j9 :j; :j= :j> :j? :jF@ :jB :jTB :jC :jE :jF :j3G :jG :jI :jK :jK :j6L :jM :jO :jO :jP :jmR :jT :jeT :j[U :jW :j7Y :j~Y :j Z :j[ :j0] :j] :j^ :j` :jb ,:jJg n:ji :jtk ,:jl :j/o :j~p :jp :jq :js :ju ,:jv :j>x :jy ,:jz :j| :jW~ :j~ :j@ :j̀ :jv :jĂ :j :j :jӅ :j :je :j :jވ :j" :j| :j :j֋ :j :j} :j :jЏ ,:jz :j :j :j :jF :j :j :j :jK :jn :jØ ,:jL :j' :j :jL :j :j :jA ,:j :j= :j> :j :j :jޥ :j- :j :j^ :j :jũ ,:jg :j~ :j5 ,:jƭ :j :jͰ ,:jy :j :j :ja :jC :j :jt ,:j ,:jV ,:j :j :ji :j :jP :j :j :j2 :j :j% :jQ :j :j :jB :j ,:j :j :jL ,:j2 :j :j) :jn :jm :j= :j :j :j :j :j ,:j~ :j :j :j :j :j :jD :j :jN :jI :j :j! :ji :jn X:j :jO ,:j :ju :j ,:jD :jv $  Things that are here::j _  a +0 whip; a kobold corpse:j :jW  _:jo :j :j ,:j :j :jw" ,:j"# :js% :j' ,:j( :j* :j7 :js8 :j9 :j{< :jC :jgC :j D :jF :jH :jH :jI :j%K :jM :j}M :jM :j}O :jP :jQ :jQ :j:S :jX :j_Z :j \ ,:j\ :j] :jB_ :j_ :ja :jAc :jd :jed :j9e :jf :jg :jh ,:ji :j7k :j|k :jk :jv X:jv :jw :jw :jx :j;z :jf{ :j{ :j{ :j} :jQ ,:j :j :j߃ ,:jP :j :j ,:j` :jB :jB ,:j :j :j5 ,:j :jx :jJ ,:j :j :jܠ :j, :j :j} :j :j` :jۦ :jR :jM :jª :jQ :j0 :j :jڮ :jx :j :j ,:j7 :j޶ :j ,:jS :j :j ,:j :j :jc ,:jU :j :j :j :j :j+ :j :jH :j :j :j :jl :j :j :jF :j :j} :j :j :jP :j :j :jc :j :j :j :j& :jg :j :j :j :jL :j :j :j4 B:j: :jn :j ,:j X:j7 :jt :j ,:j :j :j4 :j :jE :j :j :ja :j :j :j :j ,:jC   You encounter a jackal. #.# #...........# #######.# #####.####### ........#######.# ########........# #.######## #.# #.#  #########.#  h......@..#- ########### Shock  h   jackal (asleep) :j  h60304.0)  The jackal barks!:j :.h:j *h:j hh 2 jackals (1 wandering)==45:j :j! W _You encounter a jackal.:jB>8 #.# #...........# target the Gusty #######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ======================== ########........#  Magic: 8/9=====================--- #.########  AC: 2Str: 5 #.#  EV: 12Int: 21 #.#  SH: 0Dex: 15 #########.#  XL:  3 Next: 48% Place: Dungeon:2 :j>hh*****@..#  Noise: ==-------  Time: 1604.5 (0.0) ###########  b) +0 dagger  Cast: Shock  hh 2 jackals (1 wandering)The jackal barks! :j ?_You encounter a jackal.Aiming: Shock (safe; 4% risk of failure)  :j7?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j`?VAim: a jackal (wandering, hasn't noticed you, 64% to hit):j[ #.# #...........# target the Gusty #######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ======================== ########........#  Magic: 8/9=====================--- #.########  AC: 2Str: 5 #.#  EV: 12Int: 21 #.#  SH: 0Dex: 15 #########.#  XL:  3 Next: 48% Place: Dungeon:2 †h.....@..#  Noise: ==-------  Time: 1604.5 (0.0) ###########  b) +0 dagger  Cast: Shock  hh 2 jackals (1 wandering)Shift-Dir - straight :jg]lineAim: a jackal (wandering, hasn't noticed you, 64% to hit)  The zap hits the jackal.  The jackal is moderately wounded.The jackal barks!  The zap hits the jackal. #.# .....  #####. .#  .......#  #.  #.#  #.#    *******@..#     h   jackal :jt .hYou kill the jackal!:jX†.h....:jZ;515.5 (1 _:j:j:jJG #.# #...........# target the Gusty #######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ======================== ########........#  Magic: 7/9==================------ #.########  AC: 2Str: 5 #.#  EV: 12Int: 21 #.#  SH: 0Dex: 15 :j#########.#  XL:  3 Next: 51% Place: Dungeon:2 †.h****@..#  Noise: ==-------  Time: 1605.5 (0.0) ###########  b) +0 dagger  Cast: Shock  h   jackal:jLThe zap hits the jackal. _You kill the jackal!Aiming: Shock (safe; 4% risk of failure)  :j{Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:juAim: a jackal (moderately wounded, 64% to hit):j+ #.# #...........# target the Gusty#######.# #####.####### Deep Elf........#######.#Health: 19/19 ========================########........#Magic: 7/9==================------#.########AC: 2Str: 5#.#EV: 12Int: 21#.#SH: 0Dex: 15#########.#XL:  3 Next: 51% Place: Dungeon:2*******@..#:jNoise: ==-------  Time: 1605.5 (0.0)###########b) +0 dagger[0;10mCast: Shockh   jackalAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (moderately wounded, 64% to hit)  The zap hits the jackal.  The jackal is almost dead.:jŅ.hh†h.h:j..h 2 jackals (1 wandering):j3-6.5 (1:jZ  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (moderately wounded, 64% to hit)  The zap hits the jackal.  The jackal is almost dead. _You encounter a jackal.:j4 #.# #...........# target the Gusty #######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ======================== ########........#  Magic: 6/9================-------- #.########  AC: 2Str: 5 #.#  EV: 12Int: 21 #.#  SH: 0Dex: 15 #########.#  XL:  3 Next: 51% Place: Dungeon:2 †h..h**@..#  Noise: =--------  Time: 1606.5 (0.0) ###########  b) +0 dagger:j  Cast: Shock  hh 2 jackals (1 wandering)The jackal is almost dead. _You encounter a jackal.Aiming: Shock (safe; 4% risk of failure)  :jm[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 64% to hit):j #.# #...........# target the Gusty #######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ======================== :jq########........#  Magic: 6/9================-------- #.########  AC: 2Str: 5 #.#  EV: 12Int: 21 :j#.#  SH: 0Dex: 15 #########.#  XL:  3 Next: 51% Place: Dungeon:2:jQ †h..†..@..#  Noise: =--------  Time: 1606.5 (0.0) :j0###########  b) +0 dagger  Cast: Shock:j`  hh 2 jackals (1 wandering):j:jJAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle:jShift-Dir - straight lineAim: a jackal (almost dead, 64% to hit)  The zap hits the jackal.  :j3;You kill the jackal!:j #  #.# .....  #####. .#  :jG.......#  #.  #.#  #.#    :j.,*******@..#     h   jackal :jPL Shift-Dir - straight line  :joxAim: a jackal (almost dead, 64% to hit)  :jyThe zap hits the jackal.  You kill the jackal!The jackal is heavily wounded.:j:jtg .hThe jackal barks!:jve hYou hear a bark!:jV~.†..h 2 jackals:j‚;5=7.5 (1:je:jbW _You encounter a jackal.:j- 8 #.# #...........# target the Gusty #######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ======================== ########........#  Magic: 5/9=============----------- #.########  AC: 2Str: 5 #.#  EV: 12Int: 21 #.#  SH: 0Dex: 15 #########.#  XL:  3 Next: 55% Place: Dungeon:2 :jm h.h****@..#  Noise: ==-------  Time: 1607.5 (0.0) ###########  b) +0 dagger :j i Cast: Shock:j a  hh 2 jackals:jҵ :j @You hear a bark! :j _You encounter a jackal.Aiming: Shock (safe; 4% risk of failure)  :ja _Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (heavily wounded, 64% to hit):j '#.# #...........# target the Gusty#######.# #####.####### Deep Elf........#######.#Health: 19/19 ========================########........#Magic: 5/9=============-----------#.########AC: 2Str: 5#.#EV: 12Int: 21#.#SH: 0Dex: 15#########.#XL:  3 Next: 55% Place: Dungeon:2*******@..#Noise: ==-------  Time: 1607.5 (0.0):j}'###########b) +0 daggerCast: Shockhh 2 jackalsShift-Dir - straight lineAim: a jackal (heavily wounded, 64% to hit)  The zap hits the jackal.  :j'The jackal is severely wounded.The zap hits the jackal.  The jackal is moderately wounded.:jp†h.h:jͳ4†..:jsl6===-8.5 (1 _:j-:j:j/ U #.# #...........# target the Gusty #######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ======================== ########........#  Magic: 5/9=============----------- #.########  AC: 2Str: 5 #.#  EV: 12Int: 21 #.#  SH: 0Dex: 15 #########.#  XL:  3 Next: 55% Place: Dungeon:2 †h.h***@..#  Noise: =--------  Time: 1608.5 (0.0) ###########  b) +0 dagger  Cast: Shock:jm0 }  hh 2 jackalsThe zap hits the jackal. _The jackal is moderately wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j0 sAim: a jackal (severely wounded, 64% to hit):jcj #.# #...........# target the Gusty #######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ======================== ########........#  Magic: 5/9=============----------- #.########  AC: 2Str: 5 #.#  EV: 12Int: 21 #.#  SH: 0Dex: 15 #########.#  XL:  3 Next: 55% Place: Dungeon:2 ††.h†..@..#  Noise: =--------  Time: 1608.5 (0.0) ###########  b) +0 dagger  Cast: Shock :jd hh 2 jackalsShift-Dir - straight lineAim: a jackal (severely wounded, 64% to hit)  The zap hits the jackal.  The jackal is almost dead.The zap hits the jackal.  You kill the jackal!:jj #.# .....  #####. .#  .......#  #.  #.#  #.#    *******@..#     h   jackal :jp<.h:j-†h:j\††..†h.:j`:89.5 (1 _:j:jg:j; #.# #...........# target the Gusty #######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ======================== ########........#  Magic: 4/9==========-------------- #.########  AC: 2Str: 5 #.#  EV: 12Int: 21 #.#  SH: 0Dex: 15 #########.#  XL:  3 Next: 58% Place: Dungeon:2 ††..†h*@..#  Noise: =--------  Time: 1609.5 (0.0) ###########  b) +0 dagger  Cast: Shock  h   :j<`jackalThe zap hits the jackal. _You kill the jackal!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 64% to hit):jA #.# #...........# target the Gusty #######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ======================== ########........#  Magic: 4/9==========-------------- #.########  AC: 2Str: 5:ju #.#  EV: 12Int: 21 #.#  SH: 0Dex: 15 #########.#  XL:  3 Next: 58% Place: Dungeon:2 ††..†..@..#  Noise: =--------  Time: 1609.5 (0.0) :jZ###########  b) +0 dagger  Cast: Shock  h   jackalAiming: Shock (safe; 4% risk of failure)  :jzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (almost dead, 64% to hit)  The zap hits the jackal.  :j;You kill the jackal!:j^  #.# .....  #####. .#  :jB.......#  #.  #.#  #.#   :jw *******@..#  :j'  :j":jK:j0r:j†..†..r   quokka (wandering):j56210.5 (1:j:j-  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (almost dead, 64% to hit)  The zap hits the jackal.  You kill the jackal! _You encounter a quokka.:jw  #.# .....  #####. .#  .......#  #.:jw g  #.#  #.#  #########.# :j x  :j(x br†..†..@..#  :jx u########### :jn  #.# .....  #####. .#  .......#  #.  #.#  #.#  #########.#  r†..†..@..#  ###########   :j :j/ :j" :j$ ] _A quokka is nearby!:j= #.# #...........# target the Gusty :j=#######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ========================:j= ########........#  Magic: 3/9:j>========---------------- #.########  AC: 2Str: 5:jC> #.#  EV: 12Int: 21 :jf>#.#  SH: 0Dex: 15 :j>#########.#  XL:  3 Next: 62% Place: Dungeon:2 :j>r******@..#  Noise: =--------  Time: 1610.5 (0.0) ###########  b) +0 dagger:j>d  Cast: Shock:j?! :j+? r   quokka (wandering) :jJ?_You encounter a quokka. _A quokka is nearby!:j{?Aiming: Shock (safe; 3% risk of failure)  :j?CPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 60% to hit):je8B #.# #...........# target the Gusty #######.# #####.####### Deep Elf ........#######.#  Health: 19/19 ======================== ########........#  Magic: 3/9========---------------- #.########  AC: 2Str: 5 #.#  EV: 12Int: 21 #.#  SH: 0Dex: 15 #########.#  XL:  3 Next: 62% Place: Dungeon:2 :j8o††..†..@..#  Noise: =--------  Time: 1610.5 (0.0) ###########  b) +0 dagger  Cast: Shock  r   quokka (wandering)Aiming: Shock (safe; 3% risk of failure)  :j9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 60% to hit)  The zap hits the quokka.  You kill the quokka!:jL?; #.# .....  #####. .#  .......#  #.  #.#  #.#  :j@  *******@..#    :je††..†..:jl61.5 (1Shock _:jZ:jk MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Your Air Magic skill increases to level 4!:j :jk:j:jމB:j4==:j5:j:jF:j,:jG:j:j:==:jM:j:jO5===:j:j+,:j:j::jy:jF:jt:j:j9:j:jޟn6======:j/:jd:j,:j#:j;===:js:jf:jN7==:j\:jZ:j:j:j,:j:j̯,:j:j8=====:j:j:jٳ:jM:jX:j:j :jV,:jݷ:j:jR;===:j:jn _You start resting.Magic restored.:ja...................-:jl035.5 (24.0):jDk9===-6.5 (25 _:j:j:j::j:j:jn:j:j:jo:jg===:jR:j:j:j!:j,:j:jE,:j:j:jP:j:j:j:jl:j}:j:j:j.:jr:j:j:jQ:j:j ,:jl:j:j:j&:jC:jw:j:j:j:jw:j:j:jI:jA:j:j:j:j-:j:j:j:j3:j:j:j:j :j :j0 :jR :j :j :j :j  ,:j ,:jq :j :j :jc :j ,:j :j1 :jt :j :j% :jf :j :jv :j :j< :ji ,:j :j :j/ :j :j ,:j> :j ,:j' :jP :j :j :j3 ,:j :j ,:j7 :j& :jW :j :j :j :jh :jv :j :j :j! :j! :j@" :j# ,:j>$ :j^% ,:j% :j' B:j( :j) :js) :j* ,:j0+ :j, :jv, :j, :j$. :j. :j. :j0 ,:j0 :j1 ,:j]2 :j3 :j3 :j"4 :j4 :j15 :j26 :j6 :j6 :j#7 :jw8 ,:j8 :jg: ,:j: :j; :j< :j< :jy= :j= :jT> :jn? ,:j? :j@ :j@ :jA :jrB :jC :j}C :jD :jD :j~E :jF ,:jmG :jH ,:jH :j;J ,:jJ :jK ,:j'L :jBM :jM :jM :jN :j*O :jfO :jQ ,:jQ :jR :jR :jS :jsT ,:jU :j7V :jiV :jV :jW :jW :j^X :jY ,:jY :jZ :j[ :j[ :j\ ,:j] :j"^ :j|^ :j^ :j_ :j_ :j@` :ja ,:jb :jb :j5c :jc :j&e :jfe :je :jf :jg :jg :jh ,:jqi :jKj :jj :j-k :j'l :jzl :jl :j2n ,:jn :jo :jo :jp :jp ,:jq :jr ,:j1s :jt :jZt :jt :jv :jmv :jv :jw :jw :j;x :j#y :jJy :jy :j8{ :j{ ,:j| :j$} :j} :jt~ :j~ :j :j :j8 :j :j̇ W _You start waiting.:jb .735.5 (99:j -6.5 (100.0):jb :j # _Done waiting.::j ::j ::j ::j~ ::j_ ::j ::j ::j& B::j b  You see here a jackal corpse.::jP ::jG  _::j ::j ::j ::j ::j ::j ::j ::j+ ::j ::j b  You see here a jackal corpse.::j2 ::j  _::j@ ::jB  Things that are here:  a quokka corpse; a jackal corpse::j ::j! ::j!  _::j" ::jJ# ::j% ,::j% ::jR& ::j' ,::j( ::j ) ::j * ::j* ::j* ::j?, ::j- ,::j}. ::j / ::j0 ,::jh1 ::j3 ::j4 ::j.5 ::j 6 ::j~7 ::j9 ::j>9 ::jD: ::j; ::jW?  You encounter a goblin. It is wielding a +0 dagger.::j(N _ #. #.#.#.# #. #.#.#.. ........ #.#.#.# #########.#.#.# ##.#.#.###.#.#.##g#.###.#...#############::jN .......@.......††..†...............#########################Shockg   goblin (asleep)::jh^ 351.5 (15.0)::jg 32.5 (16 _::j~ ;:jv  #. target the Gusty #.#.#.# #######. Deep Elf #.#.#.. ........ Health: 19/19 ======================== #.#.#.# ######## Magic: 8/9=====================--- #.#.#.# # AC: 2Str: 5 #.#.#.# # EV: 12Int: 21 #.#.#.# # SH: 0Dex: 15 g#.###.#...############# XL:  3 Next: 66% Place: Dungeon:2 .******@.......††..†....[39;:j ;49m Noise: ---------  Time: 1752.5 (0.0) ...........############# b) +0 dagger ############  Cast: Shock  g   goblin (asleep) _a quokka corpse; a jackal corpse _You encounter a goblin. It is wielding a +0 dagger.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit);:j 9 #. target the Gusty #.#.#.# #######. Deep Elf #.#.#.. ........ Health: 19/19 ======================== #.#.#.# ######## Magic: 8/9=====================--- #.#.#.# # AC: 2Str: 5 #.#.#.# # EV: 12Int: 21 ;:j G#.#.#.# # SH: 0Dex: 15 )#.###.#...############# XL:  3 Next: 66% Place: Dungeon:2 .......@.......††..†.... Noise: ---------  Time: 1752.5 (0.0) ...........############# b) +0 dagger ############  Cast: Shock  g   goblin (asleep)Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  You kill the goblin!;:j\              * .******††..†... ;:j޽ D ;:j!J ;)......;:jV 10--7=3.5 (1Shock _;:j[ ;:j] <:ja<:jb<:jc<:j'e<:je<:jjX<:jk<:jalL9==<:jm<:joo,<:j`p<:jr,<:js<:ju,<:jhw<:j&10/10===== _Magic restored.<:j Y # #.#.#.# # #.#.#..  #.#.#.#  #.#.#.#  #.#.#.#  #.#.#.# #)#.###.#...).......††..†..-60.5 (7#..#<:jE-1.5 (8<:jl<:j&# _Found a mace.=:j̄3=:j=:j=:jv=:jB=:jJ=:j=:j=:j?=:j=:j=:jtarget the Gusty#. #.#.#.# #### Deep Elf#. #.#.#.. .... Health: 19/19 ========================#. #.#.#.# #### Magic: 10/10 ========================#. #.#.#.#AC: 2Str: 5#@ #.#.#.#EV: 12Int: 21#. #.#.#.#SH: 0Dex: 15#.#)#.###.#...######### XL:  3 Next: 67% Place: Dungeon:2=:j#.)...@...........††..† Noise: ---------  Time: 1763.5 (2.0)###...........######### b) +0 dagger#############Cast: Shock@   Sigmund (polearm, asleep)Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin. _You kill the goblin! _Magic restored. _Found a mace.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe.=:j /  --more--?:j?:j+Shock?:j &.@@)====4.5 (3  The zap hits the goblin. _You kill the goblin!Magic restored. _Found a mace.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe. _Sigmund shouts!?:j}?#. #.#.#.# ######. #.#.#.. .....#. #.#.#.# ######. #.#.#.# #. #.#.#.# # #@ #.#.#.# #.#)#.###.#...###########.)...............††..†.###....@......########## ############# .@?:j?:j]J----5.5 (1?:jՒ?:j?:jy #. #.#.#.# ##. #.#.#.. .#. #.#.#.# ##. #.#.#.# #. #.#.#.# # #. #.#.#.# #.#)#@###.#...##.).††..†.###.### ?:j$  Sigmund flickers, as though insubstantial.*?:j  Sigmund mumbles some strange words.Sigmund flickers and vanishes!?:jU{===-6Shock?:j  _Deactivating autopickup; reactivate with Ctrl-A.A:jqS  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A:jZA:j>The spell is extremely dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes A:j' N - NoB:j B:j1 #. #.#.#.# ###### target the Gusty#. #.#.#.. ...... Deep Elf#. #.#.#.# ###### Health: 19/19 ========================#. #.#.#.#B:jT Magic: 7/10================--------#. #.#.#.#AC: 2Str: 5# #. #.#.#.#EV: 12Int: 21#.#)#.###.#...########### SH: 0Dex: 15#.)...............††..†.. XL:  3 Next: 67% Place: Dungeon:2###.....@.....########### Noise: ===------  Time: 1766.5 (0.0)#############b) +0 daggerCast: ShockSigmund flickers, as though insubstantial.Sigmund mumbles some strange words.Sigmund flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Casting: Shock (safe; 3% risk of failure)  Confirm with . or EB:jK Fnter, or press ? or * to list all spells.B:j{ B:j ---------7.5 (1Swift B:j B:j( % _You feel quick.C:jM]#. #.#.#.# ########. #.#.#.. .......#. #.#.#.# ########. #.#.#.#  #. #.#.#.#  # #. #.#.#.# #.#)#.###.#...#############.)....††..†...###...........#########################C:jCC:jV---8.3 (0.8C:jC:j8C:jU#.#. #.#.#.# #.#. #.#.#.. .#. #.#.#.# ##. #.#.#.# ##. #.#.#.# ## #. #.#.#.# ##.#)#.###.#...##.).††..†.###.C:jҲ[## C:jC:j5------=-9.1C:jC:jRS _Something hits you.C:j:B #.##. #.#.#.# #.##. #.#.#.. .##. #.#.#.# #.#. #.#.#.# #.#. #.#.#.# #.# #. #.#.#.# #.#.#)#.###.#...#.C:j6C #.)..††..†.###.## C:jL C:jS o6==-----8 (0.7C:j{Z C:jN\ C:j 7#.# #. #.#.#.# #.# #. #.#.#.. .##. #.#.#.# #.C:jZ J#. #.#.#.# #.##. #.#.#.# #.## #. #.#.#.# #.##.#)#.###.#...#.##.)...††..†.....#C:j O###.## C:j C:j C:jf g8===-70.6 (0.8C:j C:j) D:jY> #.# ##. #.#.#.# #.# ##. #.#.#.. .##. #.#.#.# #.#. #.#.#.# #.##. #.#.#.# #.# # #. #.#.#.# #.# #.#)#.###.#...#.# #.)...††..†.....# ###.# # D:jHD:jN ***A magic dart appears from out of thin air!D:j?E{...D:j7/19 ------------=1.4D:jD:j . _The magic dart hits you!D:j1#.# #.#. #.#.#.# #.# ##. #.#.#.. .##. #.#.#.# #.#. #.#.#.# #.##. #.#.#.# #.# D:j^# #. #.#.#.# #.# #.#)#.###.#...#.# #.)......{..††..†.....# ###.# ## D:j$D:j:4-2.1 (0.7D:jD:jD:jk# #.# #.#. #.#.#.# #.# ##. #.#.#.. .##. #.#.#.# #.#. #.#.#.# D:j# #.##. #.#.#.# #.# # #. #.#.#.# #.#  #.#)#.###.#...#.#  D:j$ B#.)......{..††..†.....#  ###.# #D:j$ ## D:j( .D:jp+ D:j1 D-9 (0.8D:j47 D:j9 F:j #.# #.#. #.#.#.# #.# ##. #.#.#.. .F:j 2##. #.#.#.# #.#. #.#.#.# #.##. #.#.#.# #.# F:j <# #. #.#.#.# #.# #.#)#.###.#...#F:jA .# #.)...F:jw ††..†.....# ###.# #F:j ### F:jv F:jP }===3.6 (0.7G:jNN#.# #.#. #.#.#.# #.# ##. #.#.#.. .##. #.#.#.# #.#. #.#.#.# #.##. #.#.#.# #.#  # #. #.#.#.# G:j3O#.# .#)#.###.#...#.# .)...††..†.....# .#  ##### .G:jPG:jWG:j.\w8==----------4.4 (0.8G:jbG:jdG:j#.# #.#. #.#.#.# #.# #####.#. #.#.#.. .#.#. #.#.#.# #.#. #.#.#.# #.##. #.#.#.# #.# # #. #.#.#.# #.# #)#.###.#...#.# )..†..†.....# .# ##### ..G:jG:jy[9==5.1 (0.7G:jNG:j2 $  Things that are here:G:j v _a quokka corpse; a jackal corpseG:jK#.# #.#. #.#.#.# #.# #####.##. #.#.#.. .#.##. #.#.#.# #.##. #.#.#.# #.##. #.#.#.# #.#  #. #.#.#.# #.# )#.###.#...#.# .†@..†.....# .#  9 (0.8 _G:jUG:j;s _You see here a jackal corpse.G:j #.# #. #. #.#.#.# #.# #####.# #. #.#.#.. .#.# #. #.#.#.# #.# #. #.#.#.# #.# #. #.#.#.# #.# G:jo #. #.#.#.# #.# #.###.#...#.# ††@.†.....# #  G:j) G:je G:js 36.6 (0.7 _G:j G:j) G:j~#.# #. . #.#.#.# #.# #####.# . #.#.#.. .#.# . #.#.#.# #.# . #.#.#.# #.# . #.#.#.# #.# . #.#.#.# #.# .###.#...#.# ††.@†.....# #  G:jG:j G==7.4 (0.8G:j[H:jK #.# #.  #.#.#.# #.# #####.#  #.#.#.. .#.#  #.#.#.# #.#  #.#.#.# #.#H:jK  #.#.#.# #.#  #.#.#.# #.# ###.#...#.# ††..@.....# #  H:jH:jD==8.2H:j' _You see here a jackal corpse.H:j#.# #.#.#.#.# #.# #####.##.#.#.. .#.#  #.#.#.# #.#  #.#.#.# #.#  #.#.#.# #.#  #.#.#.# #.# .#...#.# ††..†@....# #  H:jH:jH:j9=10/10===9.0 _H:jSH:jH:jvR#.# #. #.#.#.# #.# #####.# #.#.#.. .#.# #.#.#.# #.# #.#.#.# #.# #.#.#.# #.# #.#.#.# #.# .#...#.# ††..†.@...# #  H:jr7 (0.7Swift { _You start to feel a little slower.H:j^ ?#.# #.# .#.#.# #.# #####.# .#.#.. .#.# .#.#.# #.H:j n# .#.#.# #.# .#.#.# #.# .#.#.# #.# .#...#.# {††..†..@..# #  H:jy .{H:j ,.{H:j.# (80.4H:jB) I:jɀl#.# #.# #.#.# #.# #####.# #.#.. .#######.# #.#.# #..# #.#.# #.# #.#.# #.# #.#.# #.# #...#.# {†..†...@.# #  I:jv.{I:j(y†1.2 (0.8I:j\) ########.# #.##...####.# #.# #...........# .#.# #######.# #####.####### .#.. ........#######.# I:j* .#.# ########........# .#.# #.######## .#.# #.# .#.# #.# #############@# ...†{..†.....# ...############### ####I:j1 I:jn6 Z====9 (0.7I:j^< I:jR> I:j.........###.##...##########.# #.##...####.## #.# #...........# #######.# ######. ........###############........####### .#.# #############I:j....†{..†..... ...############### ####I:jI:j(t10/19=2.7 (0.8I:jI:jܯJ:jZ|M####### #........J:j^.........###.##...##########.# #.##...####.## #.# #...........# #######.# ######. ........###############........####### .#.# ############# .......†{..†.....#Swift ####J:jJ:jR,3.4 (0.7J:jJ:jY M #..###.#.###.##...######### #.................###.##...###########...####.##J:jЄ  #.# #...........# #######.# #######. ........#######.########........####### .#.# J:j ...#############.#Swift J:j =4.1J:jP J:jץ J:j *#......#.)..####.##  #..###.#.###.##...##########..# #.#.# #..................# #.#.###.##...###########.# #.##...####.# #.# #...........# #.# #######.# #####.####### #.. ........#######.# #.# ########.@......# #.# #.######## #.# #.# #.# #.# #############.#...†{..†.....# ..############### ###J:j> J:j 9 (0.8-Swift  _You feel sluggish.K:j#......#.)..####.## #..###.#.###.##...##..# #.#.# #..# #.#.###.##...##.# #.##...####.## #.# #.# .# #######.# #####.# .. .#.# .# ##.# .# #.# .# #.# .# #.# #.#†{..†.....#### =6.4 (1.5K:jK:j&k#......#.)..####.## #..###.#.###.##...##..# #.#.# #..# #.#.###.##...##.# #.##...####.## #.# #.# # #######.# #####.#  .#.# # ##.# # #.# # #.# # #.#  K:jo]1=7.9K:jwK:jyK:j!#......#.)..####.## #..###.#.###.##...##..# #.#.# #..# #.#.###.##...##.# #.##...####.## #.# #.#  #######.# #####.#  .#.#  ##.#  #.#  #.#  #.#  K:jfK:j'9.4K:jK:j*K:jf- #......#.)..####.## ##..###.#.###.##...##..# #.#.# #..# #.#.###.##...##.# #.##...####.## #.# #.# #.# #####.# .#.# ##.# #.# #.# #.#  K:j5 K:j47 (90.9K:jB K:j^ L:j g#......#.)..####.## #.#..###.#.###.##...#.#..# #.#.# #..  .# #.#.###.##...##.# #.##...####.## #.# #...........# #.# #####.####### .#.# ##.# #.# #.# #.#  L:jyq3@L:j~@   Sigmund (polearm)2===2.4ShockL:j6L:j##.####..#.## #.# #.##......#.)..####.## #.# #..###.#.###.##...#######.# #######..# #.#.# #.............. .........# #.#.###.##...######### ########.# #.##...####.# #.# #...........#  #######.# #####.#######........#######@#  ########........# #@#########.#  #.# #########.# †{..†.....# ###########@.3.9L:jL:jL:j M #.###...#.# #.####..#.## #.# ....#.)..####.##  #..###.#.###.##...####### ########.# #.............. .........###.##...######### ########.# #.##...####.## #.# #...........########.# ######........###############.@......########.#L:j, 5.4ShockM:jX #.##......# #.# #. #.###...#.# #.# #. ##.####..#.## #. #. #......#.)..####.## #. #..###.#.###.##...#######.  #######..# #.#.# #..............  .........# #.#.###.##...################.# #.##...####.## #.# #...@.......# #######.# #####.####### ........#######.#########.@......# #.########  #.# #.# ##########.# .†{..†.....#M:jfM:ji3===6.9M:j8M:jrM:j M#...#..... #.###...#.# #.####..#.## #.# ....#.)..####.##  #..###.#.###.##...###############.# #.......................# #.#.###.##...################.# #.##@..####.## #.# #...........#######.# #####.#######........#######.#-Swift M:j*6 8.4 _You start to feel a little faster.N:j #.##.#>#..#####.# # #.###...#.# #.# # #.##......# #.# # #.###...#.# #.# # ##.####..#.## #. # #......#.)..####.## # #..###.#.###.##...####### #######..# #.#.# #............. .........# #.#@###.##...###############.# #.##...####.## N:jE#.# #...........# #######.# #####.####### ........#######.#########.@......# #.########  #.# #.#N:j@@   Sigmund (polearm)9.9ShockN:jN:j+y.............#>#..#####...#......# #.###...#.# #.####..#.## #.# ....#.)..####.##  #..###.#.###.##...############## #......................###.##...################...####.## #.# #...........#######.# #####.#######........#######@########.@......#######N:jи:@.N:j8@.N:jN:jw14==801.4N:j, _Sigmund is suddenly surrounded by pale green light.N:jT###.#.#..#####.............#>#..######...#.#...... #.###...#.# #.####..#.## #.# ....#.)..####.##  #..###.#@###.##...############## #......................###.##...################...####.## #.# #...@.......#######.# #####.#######........#######.#########.@......#######  You no longer feel sluggish.*N:j q   Sigmund casts a spell.N:j\ {==2.9Shock _Sigmund flickers and vanishes!N:j M ##...#.# ..###.#.#..#####............#.#>#..######...#.##......# #.###...#.# #.####..#.## #.# ....#@)..####.##  #..###.#.###.##...############## #......................# #.#.###.##...#######...#.--30N:j`. M ##.#### #.# ##...#.# ..###.#.#..#####............#.#>#..#####...#.#......# #.###...#.# #.####.@#.## #.# ......#.)..####.##  #..###.#.###.##...##############..# #.#.# #.............5==--4{O:jjRM ..... ##.##.#### #.# ##...#.# ..###.#.#..#####.............#>#..#####...#.##......# #.###..@#.# #.####..#.## #.# ......#.)..####.## #..###.#.###.##...#########{.O:jxO:jz&5O:jĎO:j3M###.## ..... ##.##.#### #.# ##...#.# ..###.#.#..#####.............#>#..#####...##...@..# #.###...#.# #.####..#.## #.# #......#.)..####.## ###.#.##.#..O:j;&6O:jZBO:jDO:j\..#.#####.##.# #.##.##.# ###.##.# #. #.##.# #......# #. ##.##.# #.#.#### # ##...#.# #.#.# #. ####.#.#..###.#.# # #.............#.#  #.##.#>#..#####.#  #.###.@.#.# #.#  #.##......# #.#  #.###...#.# #.#  ##.####..#.## #.#:j^!39;49m #......#.)..####.## #..###.#.###.##...###### #######..# #.#.# #............ .........# #.#.###.##...##############.# #.##...####.##O:jWl<7P:j M.<.........##...#.####.##.# ###.## #.##.# #...... ##.##.#### ##...#.# #..####.#.#..###.###..............#@#..######...#.#......##.###...#.# #.#..##. .. #.#.# P:jP:j4r6===8P:jP:jc _There is a stone staircase leading down here.P:jt JP:j/  ***A puff of flame appears from out of thin air!P:j \...{P:jy =9/19 P:j 9---------==P:jD 9P:j P:j$ ---------3 _The puff of flame hits you!  You climb downwards.P:j+/ S #.#...##. .. #. #.##  #.@# ............... ..###..###....#  #.# .... #. ... .. .[ .. . ... P:jx 7--11.4 (2.5P:j P:j p _Reactivating autopickup.Found a leather armour.P:j a _There is a stone staircase leading up here.Q:j 10/19=Q:j Q:j Q:jD Q:j Q:j O=Q:j Q:ja i1=Q:j Q:jy ,Q:j Q:j ,Q:j Q:jҡ ,Q:j Q:ji Q:jߤ _2===Q:j¥ Q:j Q:j Q:jE Q:jO ,Q:jF Q:j Q:j Q:j Q:jC Q:j _3===Q:j Q:jU Q:j Q:j} Q:j[ Q:j Q:j Q:j` Q:j Q:j Q:j Q:j 9=Q:j5 Q:j Q:j N14=Q:jP Q:j Q:jk Q:j] Q:j ,Q:j Q:jo ,Q:j\ Q:jZ Q:j j5==Q:j Q:j ,Q:j Q:jX ,Q:j Q:jQ Q:j Q:ju Q:j i6===Q:jd Q:j Q:j ,Q:j* Q:j ,Q:j Q:j ,Q:j Q:jN Q:j :==Q:j Q:j Q:j& D7=Q:j Q:j Q:j Q:j Q:j ,Q:j Q:j Q:j= Q:j/ Q:j. Q:j h8==Q:j$ Q:j ,Q:j Q:j3 ,Q:jC BQ:j Q:j I _You start resting.Q:j "HP restored.Q:j 9--Q:j 051.4 (40.0)Q:jI 9===2.4 (41 _Q:jk7 Q:j: R:ju==R:j R:j ,R:jnR:j*,R:jnR:j,R:jR:jHR:jR:jR:j5,R:jR:j R:j R:j!R:jx$,R:j%R:j(BR:jW),R:j*R:j*R:jF,,R:j,R:jq-R:j4R:j);R:j;R:j=R:j5@R:j}AR:j[CR:j1E,R:j)FR:jIBR:jL,R:j[MR:jO,R:jPR:jS,R:jdTR:jU,R:j*WR:jXR:jYR:jZR:j\R:j\R:j^R:j`,R:jdbR:j>dBR:jGf,R:jgR:jiR:jiR:jjR:jl,R:jnR:j pR:jVpR:jR:j&,R:jFR:jBR:j,R:jR:jm,R:j6R:j|,R:j'R:j"R:j,R:j,R:jUR:jhR:j×R:jHR:jyR:j,R:jR:jؤ,R:jR:jR:jkR:jR:jZR:j!R:jR:jR:jR:jR:j,R:jR:jR:j.R:jR:jBR:j߾BR:jR:jBR:jR,R:j3R:j,R:j8R:jNR:jR:jR:j,R:jR:jR:jvR:jR:jR,R:jR:j0,R:jR:jR:j R:jR:j,R:jGR:j,R:j>R:jBR:j,R:jrR:j,R:j&R:j,R:j,R:j,R:jR:j{R:jR:jR:j[R:j4R:jH ,R:j> R:j ,R:j R:j ,R:jR:j3,R:j{R:j,R:j*R:jYR:jR:jR:jR:jFR:jWR:jR:jR:jmR:j,R:jR:j!,R:j(R:j*R:j*R:j,R:j/,R:jV0R:j,3R:j3R:jz6,R:j7,R:j;,R:j;R:jg=R:j4>R:j?R:j@R:j"AR:jxBR:jCR:jCR:jpER:jG,R:jHR:jaNnR:jdPR:j^QR:jS,R:jTR:jV,R:jX,R:jYR:jN[R:j[R:jD\R:j]R:jc^R:j^R:jgW _You start waiting.R:js.951.4 (99R:jy-2.4 (100.0)R:j~R:jv# _Done waiting.R:j[f #.# #.## .... ##..# ...# #.. #.## #@<#..###..###....# #.#. .... #. . ... .. .. .[ ..> .. . .... ..[R:jlR:jq13.0)R:jvR:jU}O _Found a scale mail. Found a stone staircase leading down.T:jM. ##.##. ....##...#.## #.<# ...................###..###....#.. .... ..4T:j< sM## ... .. #..## #.##..... ....#..###...T:j= .## #.<# ................#..###.........> ..T:jBD T:j`L &5T:jQ T:jS U:jOM ..## .... .... #.# #....U:jO.## ##.##....... .....#..###...##.#..# #.###.<#.##.. .U:jUU:jJa&6U:jcU:jeU:j  M .## .. . #.# #....######.##....................#..##...##.#..#.#.#####. .U:jC7U:jM ..## .... ... #.# #.######.##.......@........##..##..########...##.#..#.#.U:jiU:jC8U:j[ M### .... .... #.# #.....######@##....................##..##..########.....#.#.##..#9V:j4M ..####........... #@# #.######.##.....................##..##..########.....V:j?@=60V:j1DV:j*FV:jM .####....... #.###....######.##....................##..##.V:j'V:j<*&1V:j/V:jG0V:jUV:j|V:jq###########........##........##........##........##.######........# #............# #.###........#.######.##.........#.....................##..##..##########.##.....###.#..#7.4 (6V:jce8.4 (7 _e - a +0 cloakW:jlW:jW:j˴W:j*W:j7W:jW:jW:j nW:jW:j,W:jW:j;W:jO,W:jW:j,W:jW:j7W:j_W:jZW:jW:jW:jW:jW:jFW:jW:jW:jW:jW:jpW:jW:j0W:jW:j,W:jW:j<BW:jW:jW:jW:jW:jcW:jW:jA,W:jW:jE ^ W:j&` You encounter an adder.W:j9 ##.........## ............###### .##########......# .#######.# .########.# ###.......# <##.......# .................# ###....###......@# . .............# . ............. Shock .. .[........... .. ....... ..[ .......##### S   adder (asleep) ....... ......S W:jgR087.4 (19.0)W:je38.4 (20 _W:jgW:jskX:j2##.........## target the Gusty ............###### Deep Elf .##########......# Health: 19/19 ======================== .# ######.# Magic: 9/10=====================--- .# #######.# AC: 2Str: 5 ## #.......# EV: 12Int: 21 <# #.......# SH: 0Dex: 15 .................# XL:  3 Next: 67% Place: Dungeon:3 ###....###......@# Noise: ---------  Time: 1988.4 (0.0) . ............*#X:ji b) +0 dagger . ...........*. Cast: Shock .. .[........*.. .. ........*.... ..[ ......*#####  S   adder (asleep) ......* ......S _e - a +0 cloak _You encounter an adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)X:j B##.........##target the Gusty ............######Deep Elf .##########......#Health: 19/19 ======================== .#######.#Magic: 9/10=====================--- X:j i.########.#AC: 2Str: 5 ###.......#EV: 12Int: 21 <##.......#SH: 0Dex: 15 .................#XL:  3 Next: 67% Place: Dungeon:3 ###....###......@#Noise: ---------  Time: 1988.4 (0.0) . ............*#b) +0 dagger . ...........*.Cast: Shock .. .[........*.. X:j .. ........*.... ..[......*#####S   adder......*......*Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.X:jQ \S.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.The adder hisses angrily.S.X:jY 7....X:jc :=9.4 (1 _X:jh X:jcp Y:j##.........## target the Gusty ............###### Deep Elf .##########......# Health: 19/19 ======================== .# ######.# Magic: 8/10===================----- .# #######.# AC: 2Str: 5 ## #.......# EV: 12Int: 21 <# #.......# SH: 0Dex: 15 .................# XL:  3 Next: 67% Place: Dungeon:3 ###....###......@# Noise: =--------  Time: 1989.4 (0.0) . ............*# b) +0 dagger :jE1d. ...........*. Cast: Shock .. .[.......*... .. ........*.... ..[ ......S#####  S   adder ....... .......The adder is heavily wounded. _The adder hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)Y:jȑ##.........##target the Gusty ............######Deep Elf .##########......#Health: 19/19 ======================== .#######.#Magic: 8/10===================----- .########.#AC: 2Str: 5 ###.......#EV: 12Int: 21 <##.......#SH: 0Dex: 15 .................#XL:  3 Next: 67% Place: Dungeon:3 ###....###......@#Noise: =--------  Time: 1989.4 (0.0) . ............*#b) +0 dagger . ...........*.Cast: Shock .. .[.......*... .. ..Y:j......*.... ..[......*#####S   adder.....*......*.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.  The adder is severely wounded.Y:j5zS.......Y:jn;390.4 (1 _Y:jBY:jDY:j ##.........## target the Gusty ............###### Deep Elf .##########......# Health: 19/19 ======================== .# ######.# Magic: 7/10================-------- .# #######.#Y:jb  AC: 2Str: 5 ## #.......# EV: 12Int: 21 <# #.......# SH: 0Dex: 15 .................#Y:j  XL:  3 Next: 67% Place: Dungeon:3 ###....###......@# Noise: =--------  Time: 1990.4 (0.0) . ............*# b) +0 dagger . ...........*. Cast: Shock .. .[.......*... .. ........S.... ..[ .......#####  S   adder ....... .......The zap hits the adder. _The adder is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)Y:j ##.........##target the Gusty ............######Deep Elf .##########......#Health: 19/19 ======================== .#######.#Magic: 7/10================-------- .########.#AC: 2Str: 5 ###.......#EV: 12Int: 21 <##.......#SH: 0Dex: 15 .................#XL:  3 Next: 67% Place: Dungeon:3 ###....###......@#Noise: =--------  Time: 1990.4 (0.0) . ............*#b) +0 dagger . ...........*.Cast: Shock .. .[.......*... .. ..Y:j3 ......*.... ..[......*#####S   adder.....*......*.  The zap hits the adder. _The adder is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)Y:jS. _The adder is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an adder (severely wounded, 53% to hit)  The zap misses the adder.Y:j.......1.4 (1 _Y:jәZ:j##.........## target the Gusty ............###### Deep Elf .##########......# Health: 19/19 ======================== .# ######.# Magic: 6/10==============---------- .# #######.# AC: 2Str: 5 ## #.......# EV: 12Int: 21 <# #.......# SH: 0Dex: 15 .................# XL:  3 Next: 67% Place: Dungeon:3 ###....###......@# Noise: =--------  Time: 1991.4 (0.0) . ............*# b) +0 dagger :j.1d. ...........*. Cast: Shock .. .[........S.. .. .........*... ..[ .......#####  S   adder ....... .......Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZ:jB |##.........## target the Gusty ............###### Deep Elf .##########......# Health: 19/19 ======================== .# ######.# Magic: 6/10Z:jpC ==============---------- .# #######.# AC: 2Str: 5 ## #.......# EV: 12Int: 21 <# #.......# SH: 0Dex: 15 .................# XL:  3 Next: 67% Place: Dungeon:3 ###....###......@# Noise: =--------  Time: 1991.4 (0.0) Z:j2H . .............# b) +0 dagger . ............. Cast: Shock .. .[........†.. .. ............. ..[ .......#####  S   adder ....... .......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder.  The adder is almost dead.The zap hits the adder.  You kill the adder!Z:jI ...##.........#  Z:jJ   <#  *# *. .[* *[ Z:jYJ 2   Z:j a..†.Z:j4 7==892.4 (1Shock _Z:j] Z:jM [:j5[:j[:j[:j9[:j[:jB[:jz[:j[:j[:j[:j P==[:j ,[:j O8===[:j [:j[:j[:j4[:j[:j?[:j[:j[:jR[:j8[:j[:j2m9=====[:ja[:jv,[:j%n[:j&,[:j*n _You start resting.Magic restored.[:j<q................-[:j_Q220042.0)[:j^10/10=====-5.4 (13 _[:j?f[:jxg[:j _[:jt X[:j [:jz [:j [:j' g===[:j [:jH [:j{ [:j1 .###....###.......# #. .............####  . ...............#  .. .[........†...#  .. .............#  ..[ ..##### .. . .12.4 (7.0) ####### #.# #.# #.# #.# #.# #>#[:jN5 [:j= +3.4 (8[:jE [:ju_ ; _Found a stone staircase leading down.\:j.\:j&\:ja  There is a stone staircase leading down here. _\:j,\:j%n\:j\:jB\:j\:jg B\:j[ \:jT\:j67.> .. .......# ... ..[ ........##### ........#  ........#  ........#  ##########.# ## #.# #...###.# #.@.#.# ###.#.# #.#.####.#>######.........##.........##.........##.........##.........#27.4 (14.0)8.4 (15\:jz. _f - a +4 ring of slaying]:jWF3]:jG]:j%M]:j_Rn]:jb]:jtf,]:j1nB]:j}]:j]:j #. . .......# ..#..... .[........†...#..>...... .............#.......[.. ........#####....... ........#......< ........##..... ........#...)#######.#...### #.#35.4 (7.0)###...###.# ###...#.# ###]:jb.#.# #.#.# ###.#>##### #.........# #.........# #.........#]:j]:j+6.4 (8]:jԮ]:jF9 _Found a stone staircase leading up.^:jok3^:jo^:jYr^:ju^:jԂB^:ja #.#.#### #.#.[..................# ..#.......[........†...# ..>.....................#.......[.............#####.............#......<...........##................#....)..@##########.#7.4 (1.....##......### #.#... ######...###.#.###...#.####.#.# #.#.# ###.#>#####  #.#  #.# 8.4 (2^:j( _Found a ring mail._:jZ3_:j_:jv_:jk  You encounter a ball python._:jl  #.#. .#.#.[.S..#.[.†... ..>. .[..#.<.#.#.#_:jT b.).@.##.#.##......### #.#.. ######...###.#Shock... ###...#.#... ###.#.#.. #.#.#S   ball python (constriction, asleep). ###.#> #. #._:j1&0_:jB29.4 (1 __:j?U_:j #.#. .............### target the Gusty ##.#.[.................. Deep Elf S..#.......[........†... Health: 19/19 ======================== .*>..................... Magic: 9/10=====================--- ...*...[.............#### AC: 2Str: 5 ...**...............#  EV: 12Int: 21 .....*..<...........#  SH: 0Dex: 15 ...#..*.............#  XL:  3 Next: 89% Place: Dungeon:3 [3_:jxu9;49m.....).@.##########.#  Noise: ---------  Time: 2039.4 (0.0) ......##......### #.#  b) +0 dagger ..... ######...###.#  Cast: Shock .... ###...#.#  ... ###.#.#  ..#.#.#  S   ball python (constriction, asleep) . ###.#>#### #......... #......... _Found a ring mail. _You encounter a ball python.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)`:j#.#. .............### target the Gusty##.#.[.................. Deep Elf*..#.......[........†... Health: 19/19 ========================.*>..................... Magic: 9/10=====================---...*...[.............#### AC: 2Str: 5...**...............#EV: 12Int: 21.....*..<...........#SH: 0Dex: 15...#..*.............#XL:  3 Next: 89% Place: Dungeon:3.....).@.##########.#Noise: ---------  Time: 2039.4 (0.0)`:j [10;10H......##......### #.#b) +0 dagger..... ######...###.#Cast: Shock....###...#.#...###.#.#..#.#.#S   ball python (constriction).###.#>#####.........#.........Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is heavily wounded.`:jG.S`:jkp.....=40.4 (1 _`:j `:j`:j0!  #.#. .............### target the Gusty ##.#.[.................. Deep Elf ...#.......[........†... Health: 19/19 ======================== .S>..................... Magic: 8/10===================----- ...*...[.............#### AC: 2Str: 5 `:j(# ...*................#  EV: 12Int: 21 ....**..<...........#  SH: 0Dex: 15 ...#..*.............#  XL:  3 Next: 89% Place: Dungeon:3 .....).@.##########.#  Noise: =--------  Time: 2040.4 (0.0) ......##......### #.#  b) +0 dagger ..... ######...###.#  Cast: Shock .... ###...#.#  ... ###.#.#  ..#.#.#  S   ball python (constriction) . ###.#>#### #......... #.........The zap hits the ball python. _The ball python is hea`:j?$ vily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 75% to hit)`:jGq #.#. .............### target the Gusty##.#.[.................. Deep Elf...#.......[........†... Health: 19/19 ========================**>..................... Magic: 8/10===================-----...*...[.............#### AC: 2Str: 5...*................#EV: 12Int: 21....**..<...........#SH: 0Dex: 15...#..*.............#XL:  3 Next: 89% Place: Dungeon:3.....).@.##########.#Noise: =--------  Time: 2040.4 (0.0)......[`:jr 40m##......### #.#b) +0 dagger..... ######...###.#Cast: Shock....###...#.#...###.#.#..#.#.#S   ball python (constriction).###.#>#####.........#.........The zap hits the ball python. _The ball python is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 75% to hit)`:j] 5.S _The ball python is heavily wounded.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (heavily wounded, 75% to hit)  The zap misses the ball python.>S`:j 7.......`:j$ 21.4 (1 _`:j;@ a:j; #.#. .............### target the Gusty ##.#.[.................. Deep Elf ...#.......[........†... Health: 19/19 ======================== ..>..................... Magic: 7/10================-------- ....S..[.............#### AC: 2Str: 5 ....*...............#  EV: 12Int: 21 .....*..<...........#  SH: 0Dex: 15 ...#..*.............#  XL:  3 Next: 89% Place: Dungeon:3 .....a:j ).@.##########.#  Noise: =--------  Time: 2041.4 (0.0) ......##......### #.#  b) +0 dagger ..... ######...###.#  Cast: Shock .... ###...#.#  ... ###.#.#  ..#.#.#  S   ball python (constriction) . ###.#>#### #......... #.........Aim: a ball python (heavily wounded, 75% to hit) _The zap misses the ball python.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 75% to hit)a:j93 #.#. .............### target the Gusty ##.#.[.................. Deep Elf ...#.......[........†... Health: 19/19 ======================== ..>..................... Magic: 7/10================-------- .......[.............#### AC: 2Str: 5 ....................#  EV: 12Int: 21 ........<...........#  SH: 0Dex: 15 ...#................#  XL:  3 Next: 89% Place: Dungeon:3 a:j;.....).@.##########.#  Noise: =--------  Time: 2041.4 (0.0) ......##......### #.#  b) +0 dagger ..... ######...###.#  Cast: Shock .... ###...#.#  ... ###.#.#  ..#.#.#  S   ball python (constriction) . ###.#>#### #......... #.........Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linea:jAim: a ball python (heavily wounded, 75% to hit)  The zap hits the ball python.  You kill the ball python!a:j  #.#.  .*† ..* ....* ....*  .....*  a:jz*     #.#  .....  a:j ....  ...  ..#.#.#  a:jd. ###.#>     a:jRkC.>a:jk-....a:j}m912.4 (1Shock _a:jka:ja:jxa:jgRead which item? Scrolls  c - 2 scrolls labelled OTI ROOSITUOH  e - a scroll labelled FUUVOI KADETIORYETZ  h - 4 scrolls labelled UKHOUGGINGUCUYX  k - a scroll labelled KERYZXU BOIFI  l - a scroll labelled MEUSOYVUYWK  m - a scroll labelled RUNWAU TENUPE [!] read|quaff[?] describe selectedd:j;#.#. .............### target the Gusty##.#.[.................. Deep Elf...#.......[........†... Health: 19/19 ========================..>..................... Magic: 7/10================--------.......[.............#### AC: 2Str: 5....................#EV: 12Int: 21........<...........#SH: 0Dex: 15...#................#XL:  3 Next: 91% Place: Dungeon:3.....).@.##########.#Noise: =--------  Time: 2042.4 (0.0)......##......### #.#b) +0 dd:j|>(agger..... ######...###.#Cast: Shock....###...#.#...###.#.#..#.#.#.###.#>#### #......... #......... Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (heavily wounded, 75% to hit)  The zap hits the ball python. _You kill the ball python!  As you read the scroll labelled UKHOUGGINGUCUYX, it crumbles to dust.  It is a scroll of identify.d:jM/  --more--e:jC4e:j18Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled OTI ROOSITUOH  e - a scroll labelled FUUVOI KADETIORYETZ  k - a scroll labelled KERYZXU BOIFI  l - a scroll labelled MEUSOYVUYWK  m - a scroll labelled RUNWAU TENUPE Potions (select first with !)  d - a brown potion  f - a smoky coppery potion  j - a yellow potione:j59][?] describe selectedg:jg?g:jHGg:jO#.#. .............### target the Gusty##.#.[.................. Deep Elf...#.......[........†... Health: 19/19 ========================g:jPO..>..................... Magic: 7/10================--------.......[.............#### AC: 2Str: 5....................#EV: 12Int: 21g:jnQ........<...........#SH: 0Dex: 15...#................#XL:  3 Next: 91% Place: Dungeon:3.....).@.##########.#Noise: =--------  Time: 2042.4 (0.0)......##......### #.#b) +0 dagger..... ######...###.#Cast: Shock....###...#.#...###.#.#..#.#.#.###.#>#### #......... #......... Shift-Dir - straight lineg:j1RBAim: a ball python (heavily wounded, 75% to hit)  The zap hits the ball python. _You kill the ball python!As you read the scroll labelled UKHOUGGINGUCUYX, it crumbles to dust.  It is a scroll of identify.g:jbg:j[qe8===-3.4 (1g:jg:j _d -> w - a potion of heal wounds; h -> i - 3 scrolls of identifyh:j{ h:j| ZRead which item? Scrolls  i - 3 scrolls of identify  c - 2 scrolls labelled OTI ROOSITUOH  e - a scroll labelled FUUVOI KADETIORYETZ  k - a scroll labelled KERYZXU BOIFI  l - a scroll labelled MEUSOYVUYWK  m - a scroll labelled RUNWAU TENUPE [!] read|quaff[?] describe selectedi:j i:j i:j #.#. .............### target the Gusty##.#.[.................. Deep Elf...#.......[........†... Health: 19/19 ========================..>..................... Magic: 8/10===================-----.......[.............#### AC: 2Str: 5....................#EV: 12Int: 21........<...........#SH: 0Dex: 15...#................#XL:  3 Next: 91% Place: Dungeon:3.....).@.##########.#Noise: ---------  Time: 2043.4 (0.0)......##......### #.#b) +0 dagger:j* m..... ######...###.#Cast: Shock....###...#.#...###.#.#..#.#.#.###.#>#### #......... #......... Aim: a ball python (heavily wounded, 75% to hit)  The zap hits the ball python. _You kill the ball python!As you read the scroll labelled UKHOUGGINGUCUYX, it crumbles to dust.  It is a scroll of identify. _d -> w - a potion of heal wounds; h -> i - 3 scrolls of identifyi:j i:j>) Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled OTI ROOSITUOH  e - a scroll labelled FUUVOI KADETIORYETZ  k - a scroll labelled KERYZXU BOIFI  l - a scroll labelled MEUSOYVUYWK  m - a scroll labelled RUNWAU TENUPE Potions (select first with !)  f - a smoky coppery potion  j - a yellow potion[?] describe selectedk:j~ k:j#.#. .............### target the Gusty##.#.[.................. Deep Elf...#.......[........†... Health: 19/19 ========================..>..................... Magic: 8/10===================-----k:j3.......[.............#### AC: 2Str: 5....................#EV: 12Int: 21........<...........#SH: 0Dex: 15...#................#XL:  3 Next: 91% Place: Dungeon:3.....).@.##########.#Noise: ---------  Time: 2043.4 (0.0)......##......### #.#b) +0 dagger..... ######...###.#Cast: Shock....###...#.#...###.#.#..#.#.#.###.#>#### #......... #......... k:jAim: a ball python (heavily wounded, 75% to hit)  The zap hits the ball python. _You kill the ball python!As you read the scroll labelled UKHOUGGINGUCUYX, it crumbles to dust.  It is a scroll of identify. _d -> w - a potion of heal wounds; h -> i - 3 scrolls of identifyk:jC]  As you read the scroll of identify, it crumbles to dust.k:jw4.4 (1 _c -> r - 2 scrolls of revelationl:jW kRead which item? Scrolls  i - 2 scrolls of identifyr - 2 scrolls of revelation  e - a scroll labelled FUUVOI KADETIORYETZ  k - a scroll labelled KERYZXU BOIFI  l - a scroll labelled MEUSOYVUYWK  m - a scroll labelled RUNWAU TENUPE [!] read|quaff[?] describe selectedo:jW o:jJ#.#. .............### target the Gusty##.#.[.................. Deep Elf...#.......[........†... Health: 19/19 ========================..>..................... Magic: 8/10===================-----.......[.............#### AC: 2Str: 5....................#EV: 12Int: 21........<...........#SH: 0Dex: 15...#................#XL:  3 Next: 91% Place: Dungeon:3.....).@.##########.#Noise: ---------  Time: 2044.4 (0.0)......##......### #.#b) +0 dagger:jm..... ######...###.#Cast: Shock....###...#.#...###.#.#..#.#.#.###.#>#### #......... #.........  _You kill the ball python!As you read the scroll labelled UKHOUGGINGUCUYX, it crumbles to dust.  It is a scroll of identify. _d -> w - a potion of heal wounds; h -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _c -> r - 2 scrolls of revelationo:j/Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled FUUVOI KADETIORYETZ  k - a scroll labelled KERYZXU BOIFI  l - a scroll labelled MEUSOYVUYWK  m - a scroll labelled RUNWAU TENUPE Potions (select first with !)  f - a smoky coppery potion  j - a yellow potion[?] describe selectedp:jk)p:jX+p:jr3#.#. .............### target the Gusty##.#.[.................. Deep Elf...#.......[........†... Health: 19/19 ========================p:j4J..>..................... Magic: 8/10===================-----.......[.............#### AC: 2Str: 5....................#EV: 12Int: 21........<...........#SH: 0Dex: 15...#................#XL:  3 Next: 91% Place: Dungeon:3.....).@.##########.#Noise: ---------  Time: 2044.4 (0.0)......##......### #.#b) +0 daggerp:j5..... ######...###.#Cast: Shock....###...#.#...###.#.#..#.#.#.###.#>#### #......... #.........  _You kill the ball python!As you read the scroll labelled UKHOUGGINGUCUYX, it crumbles to dust.  It is a scroll of identify. _d -> w - a potion of heal wounds; h -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _c -> r - 2 scrolls of revelationp:jP]  As you read the scroll of identify, it crumbles to dust.p:jtW+5.4 (1p:j^p:j` p:j=a)_e -> W - a scroll of brand weaponp:j ]Read which item? Scrolls  i - a scroll of identifyr - 2 scrolls of revelation  W - a scroll of brand weapon  k - a scroll labelled KERYZXU BOIFI  l - a scroll labelled MEUSOYVUYWK  m - a scroll labelled RUNWAU TENUPE [!] read|quaff[?] describe selectedp:jkp:jtp:j#.#. .............### target the Gusty##.#.[.................. Deep Elf...#.......[........†... Health: 19/19 ========================..>..................... Magic: 8/10===================-----.......[.............#### AC: 2Str: 5....................#EV: 12Int: 21........<...........#SH: 0Dex: 15...#................#XL:  3 Next: 91% Place: Dungeon:3.....).@.##########.#Noise: ---------  Time: 2045.4 (0.0)......##......### #.#b) +0 dagger:j.m..... ######...###.#Cast: Shock....###...#.#...###.#.#..#.#.#.###.#>#### #......... #......... It is a scroll of identify. _d -> w - a potion of heal wounds; h -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _c -> r - 2 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _e -> W - a scroll of brand weaponIdentify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled KERYZXU BOIFI  l - a scroll labelled MEUSOYVUYWK  m - a scroll labelled RUNWAU TENUPE Potions (select first with !)  f - a smoky coppery potion  j - a yellow potion[?] describe selectedq:jg#.#. .............### target the Gusty##.#.[.................. Deep Elf...#.......[........†... Health: 19/19 ========================..>..................... Magic: 8/10q:j%===================-----.......[.............#### AC: 2Str: 5....................#EV: 12Int: 21........<...........#SH: 0Dex: 15...#................#XL:  3 Next: 91% Place: Dungeon:3.....).@.##########.#Noise: ---------  Time: 2045.4 (0.0)......##......### #.#b) +0 dagger..... ######...###.#Cast: Shockq:j|....###...#.#...###.#.#..#.#.#.###.#>#### #......... q:j#......... It is a scroll of identify. _d -> w - a potion of heal wounds; h -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _c -> r - 2 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _e -> W - a scroll of brand weaponq:j;]  As you read the scroll of identify, it crumbles to dust.q:j?+6.4 (1q:jHq:jJX _k -> g - a scroll of fogr:j r:j ^Read which item? Scrolls  g - a scroll of fogr - 2 scrolls of revelation  W - a scroll of brand weapon  l - a scroll labelled MEUSOYVUYWK  m - a scroll labelled RUNWAU TENUPE r:j [!] read|quaff[?] describe selectedv:jkv:j!v:jZ#.#. .............### target the Gusty##.#.[.................. Deep Elf...#.......[........†... Health: 19/19 ========================..>..................... Magic: 8/10===================-----.......[.............#### AC: 2Str: 5....................#EV: 12Int: 21........<...........#SH: 0Dex: 15...#................#XL:  3 Next: 91% Place: Dungeon:3.....).@.##########.#Noise: ---------  Time: 2046.4 (0.0)......##......### #.#b) +0 dagger:jJm..... ######...###.#Cast: Shock....###...#.#...###.#.#..#.#.#.###.#>#### #......... #......... As you read the scroll of identify, it crumbles to dust. _c -> r - 2 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _e -> W - a scroll of brand weapon  As you read the scroll of identify, it crumbles to dust. _k -> g - a scroll of fog  Okay, then. _w:j3w:jw:jw:j$i9== _w:j),w:j/Bw:j0w:j84,w:j7w:j :w:j:o10/10=====w:j&?w:jNAw:j'[ #.#. .#.#.[.#.[.†.> .[..#..<.#.#.#<.....)@..##.#51.4 (5.##......### #.#.. ######...###.#..# ###...#.#w:j[B... ###.#.#.... #.#.#.... ###.#>..... # #w:jow:jt+2.4 (6w:jzw:j"|; _Found an escape hatch in the ceiling.x:jl3x:jox:j&.x:j #.#. ..###.#.[.#.[.†.>.[...#.........<.#.#.#.<.....@...##.#.##......### #.#.#######...###.#.## ###...#.#. ###.#.#. #.#.#.. ###.#>.. # #x:j&0x:j@x:j$3.4 (1x:j7x:jn _You see here a +3 sling.x:jk 3x:jv x:j4 x:jP x:j  x:j _===x:jƨ x:j x:j:   You encounter a bat.............# ...........<.....# ......#..........# ..<.....)...##########.# .........##......### #.# .........#######...###.# ........###### ###...#.# .............## ###.#.# #.......# #.#.# .......# ###.#>###.......# #........Shock........# #................# #................# #........ b   bat (asleep)......x:j M## #........#.b...## #.#########7.4 (4x:j H8.4 (5 _x:j z:jnA   ...........<  ......  ..<.....)  ........ #.#  ........  ........######   .............##   #........@....# #.#.#  ...............# ###.#> ...............#  ...............#  ...............#  ...............#  .............##  .....#.b...## z:j   ...........<  ......  ..<.....)  ........ #.#  ........  ........######   .............##   #........@....# #.#.#  ...............# ###.#> ...............#  ...............#  ...............#  ...............#  .............##  .....#.b...## z:jz:jz:jz:jZ _A bat is nearby!{:jr .......................#  target the Gusty ...........<...........#  Deep Elf ......#................#  Health: 19/19 ======================== ..<.....)...##########.#  Magic: 9/10=====================--- .........##......### #.#  AC: 2Str: 5 .........#######...###.#  EV: 12Int: 21 {:j9........###### ###...#.#  SH: 0Dex: 15 .............## ###.#.#  XL:  3 Next: 91% Place: Dungeon:3 #........@....# #.#.#  Noise: ---------  Time: 2058.4 (0.0) .........*.....# ###.#>### b) +0 dagger {:j~.........*.....# #........ Cast: Shock {:j.........*.....# #........ .........*.....# #........ .........*.....# #........ b   bat (asleep) ........*....## #........ .....#.b...## #........{:jU ######### _You encounter a bat. _A bat is nearby!{:jAiming: Shock (safe; 3% risk of failure)  {:j+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit){:j f .......................#  target the Gusty ...........<...........#  Deep Elf ......#................#  Health: 19/19 ======================== ..<.....)...##########.#  Magic: 9/10=====================--- .........##......### #.#  AC: 2{:jN Str: 5 .........#######...###.#  EV: 12Int: 21 ........###### ###...#.#  SH: 0Dex: 15 .............## ###.#.#  XL:  3 Next: 91% Place: Dungeon:3 #........@....# #.#.#  Noise: ---------  Time: 2058.4 (0.0) ...............# ###.#>### b) +0 dagger {:j ?...............# #........ Cast: Shock ...............# #........ ...............# #........ {:j ...............# #........ b   bat (asleep) .............## #........{:j  .....#.†...## #........ #########Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  You kill the bat!{:j    <    )  . #.#           #.#.#  * ###.#> *  *  *  *  *   *...##    {:jF I......†{:jb t2=9.4 (1Shock _{:jb |:jI|:j,|:j|:j|:j_g10/10===|:jp|:j|:j\|:j|:j! |:j|:j,|:j&|:j|:j,|:j|:j|:j|:jM;===|:j |:j:"|:jq$,|:j%|:j=(|:j$+,|:j9,|:j;%  |:j <pYou encounter a kobold. It is wielding a +0 whip and quivering stones.|:j*G ### ###. ##.............## #. #...............# ###. ###...............# #... K.................# #... ..................# #... ..................# #... ...........## #... ....:..@..#.†...## #...- ....############# # ...Shock  K   kobold (missile, asleep) |:jxR/60.0)|:jnVN-70.4 (11 _|:ja|:jje}:j #.............## ###. target the Gusty ##.............## #. Deep Elf #...............# ###. Health: 19/19 ======================== ###...............# #... Magic: 9/10=====================--- K.................# #... AC: 2Str: 5 .**...............# #... EV: 12Int: 21 ...**.............# #... SH: 0Dex: 15 .....**..........## #... XL:  3 Next: 92% Place: Dungeon:3 ....:..@..#.†...## #...}:j [m Noise: ---------  Time: 2070.4 (0.0) ....############# #### b) +0 dagger ... Cast: Shock  K   kobold (missile, asleep) _You kill the bat! _You encounter a kobold. It is wielding a +0 whip and quivering stones.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)}:jFe #.............## ###. target the Gusty ##.............## #. Deep Elf }:jI#...............# ###. Health: 19/19 ======================== ###...............# #... Magic: 9/10=====================--- ).................# #... AC: 2Str: 5 ..................# #... EV: 12Int: 21 ..................# #... SH: 0Dex: 15 .................## #... XL:  3 Next: 92% Place: Dungeon:3 ....:..@..#.†...## #... Noise: ---------  Time: 2070.4 (0.0) ....############# #### b) +0 dagger ... Cast: Shock}:jJ  K   kobold (missile, asleep)Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold!}:jl(         *  .**  ...**  .....**  †...##    ... }:jUC)......}:jt4=1.4 (1Shock _}:ji}:j~:jV~:jW~:jda~:jd~:jg~:jhQ10/10===~:ji~:jl~:j8p,~:j-r~:ju~:j{%  ~:j|]You encounter an orc. It is wielding a +0 hand axe.~:jL #..## ## ##.......## # #.......# ##.###........# #..)...# #...# #...# #...## #~:j..:@....#.†...## #-o.....############# #...Shock###o   orc (asleep)~:jY+5.4 (4~:j+~:j(b-6.4 (5 _~:j\d #.............## ## target the Gusty ##.............##  Deep Elf # #...............# ## Health: 19/19 ======================== #.###...............# #. Magic: 9/10=====================--- ..).................# #. AC: 2Str: 5 ....................# #. EV: 12Int: 21 ....................# #. SH: 0Dex: 15 ...................## #. XL:  3 Next: 94% Place: Dungeon:3 ~:j]....***@....#.†...## #. Noise: ---------  Time: 2076.4 (0.0) o***..############# ## b) +0 dagger .#... Cast: Shock ###  o   orc (asleep) _You kill the kobold! _You encounter an orc. It is wielding a +0 hand axe.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (asleep, 100% to hit):j #.............## ## target the Gusty##.............##Deep Elf# #...............# ## Health: 19/19 ========================#.###...............# #. Magic: 9/10=====================---..).................# #. AC: 2Str: 5....................# #. EV: 12Int: 21....................# #. SH: 0Dex: 15...................## #. XL:  3 Next: 94% Place: Dungeon:3....***@....#.†...## #. Noise: ---------  Time: 2076.4 (0.0):j+****..############# ## b) +0 dagger.#...Cast: Shock###o   orcAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (asleep, 100% to hit)  The zap hits the orc.  The orc is severely wounded.:j.o..:..:jب:=7.4 (1 _:jj:j%  #.............## ## target the Gusty ##.............##  Deep Elf # #...............# ## Health: 19/19 ======================== #.###...............# #. Magic: 8/10===================----- ..).................# #. AC: 2Str: 5 ....................# #. EV: 12Int: 21 ....................# #. SH: 0Dex: 15 ...................## #. XL:  3 Next: 94% Place: Dungeon:3 ....***@....#.†...## #. Noise: =--------  Time: 2077.4 (0.0) .o**..####:j a######### ## b) +0 dagger .#... Cast: Shock ###  o   orcThe zap hits the orc. _The orc is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (severely wounded, 71% to hit):j;T + #.............## ## target the Gusty ##.............##  Deep Elf # #...............# ## Health: 19/19 ======================== :j}V F#.###...............# #. Magic: 8/10===================----- ..).................# #. AC: 2Str: 5 ....................# #. EV: 12Int: 21 ....................# #. SH: 0Dex: 15 :jHh ...................## #. XL:  3 Next: 94% Place: Dungeon:3 ......:@....#.†...## #. Noise: =--------  Time: 2077.4 (0.0) .)....############# ## b) +0 dagger .#... Cast: Shock ###  o   orcAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (severely wounded, 71% to hit)  The zap hits the orc.  You kill the orc!     #             ....***†...##  :ji ****  .#... ### :jq n..:.)..:j l88.4 (1Shock _:j:j` :j #.## # ##.## #. #.# #.###.# #.).# #.# #.# #.## #.@.....#.†...## #.)....####### .#...# ####:jZ-9:j   You pick up a parchment of Cause Fear and begin reading...9==-80.4 (2:j$:j'C _You add the spell Cause Fear to your library.:j& :j2 :j: :j= N _There are no items here.:j:j:j}:j:jI0: _:j7B:j8,:j::jI10/10=====:j%K:jQOc  You encounter a rat.:jZQ #.##  # ##.## #. #.# #.###.# .).# .# .# .## ......#.†...## .)....####### r..#...##Shock# ####r   rat (asleep):jg+4.4 (4:jm25.4 (5 _:j4:jU #.............##  target the Gusty # ##.............##  Deep Elf :j#. #...............#  Health: 19/19 ======================== ###.###...............#  Magic: 9/10=====================--- ....).................#  AC: 2Str: 5 ......................#  EV: 12Int: 21 ......................#  SH: 0Dex: 15 .....................##  XL:  3 Next: 98% Place: Dungeon:3 .....**@......#.†...##  Noise: ---------  Time: 2085.4 (0.0) ..***...#############  b) +0 dagger r*.#...## Cast: Shock[3:j 4m # ####  r   rat (asleep) _There are no items here. _You encounter a rat.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit):jn^ #.............##  target the Gusty # ##.............##  Deep Elf #. #...............#  Health: 19/19 ======================== ###.###...............#  Magic: 9/10=====================--- ....).................#  AC: 2Str: 5 ......................#  EV: 12Int: 21 ......................#  SH: 0:jpDex: 15 .....................##  XL:  3 Next: 98% Place: Dungeon:3 .......@......#.†...##  Noise: ---------  Time: 2085.4 (0.0) ...)....#############  b) +0 dagger †..#...## Cast: Shock # ####  r   rat (asleep)Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  You kill the rat!:jWw   #   #.             .....**†...##  ..***:jx  ** #  :j&...).†.#.............##target the Gusty# ##.............## Deep Elf#. #...............# Health: 19/19 ========================###.###...............# Magic: 9/10=====================---....).................# AC: 2Str: 5......................# EV: 12Int: 21......................# SH: 0Dex: 15.....................## XL:  3 Next: 100% Place: Dungeon:3.......@......#.†...##Noise: =--------  Time: 2086.4 (1.0)...)....#############b) +0 dagger†..#[:j(om...##Cast: Shock# ####Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!  You have reached level 4!:jV1/  --more--:jAq24/241--24 0% :jf _You feel clever.:jP^ :j_ :j` :jm n:jt |10/11==:j}y B:joz :j:| ,:j} :j  _You start resting.Magic restored.:jk ..-:j ,92.4 (6:j 1=====-3.4 (7 _:jF :j :j:jLI Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 5% 2b - Ensorcelled HibernationHexes/Ice19%2  c - AirstrikeAir22% 4  d - PasswallEarth34% 3  e - Cause FearHexes75% 4  f - PetrifyAlchemy/Earth:j75% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j :j :j R#.............##target the Gusty# ##.............## Deep Elf#. #...............# Health: 24/24 ========================###.###...............# Magic: 11/11 ========================....).................# AC: 2Str: 5......................# EV: 12Int: 22:j ......................# SH: 0Dex: 15.....................## XL:  4 Next:  0% Place: Dungeon:3.......@......#.†...##Noise: ---------  Time: 2093.4 (0.0)...)....#############b) +0 dagger†..#...##Cast: Shock# ####:j} The zap hits the rat. _You kill the rat!You have reached level 4! _You feel clever. _You start resting. _Magic restored.:j Memorise Airstrike, consuming 4 spell levels and leaving 2? Y - Yes  N - No:j:j#.............##target the Gusty# ##.............## Deep Elf#. #...............# Health: 24/24 ========================###.###...............# Magic: 11/11 ========================....).................# AC: 2Str: 5......................# EV: 12Int: 22......................# SH: 0Dex: 15.....................## XL:  4 Next:  0% Place: Dungeon:3.......@......#.†...##:j'Noise: ---------  Time: 2093.4 (0.0)...)....#############b) +0 dagger†..#...##Cast: Shock# ####The zap hits the rat. _You kill the rat!You have reached level 4! _You feel clever. _You start resting. _Magic restored.:j+4.4 (1:j :j} _This spell is astonishingly dangerous to cast!:jn5.4 (26.4 (37.4 (4:j:jG:j+8.4 (5:j:j _You start memorising the spell. You continue memorising. x4:j:j:jdc _You finish memorising. Spell assigned to 'c'.:j :j 3:j# :j7 ># ##..## #. #..#####.###.#....)..#).....#.##.#.†)..@.###########0#†..#...## ## ### :jQ? :jI +9.4 (1:j8} @ _Found a short sword.:j3:j:j":j%k  You encounter a ribbon worm.:j06 # ##. #. #. ####.###.#....)..)..w...#.†...###....).@..###†..#...## ## #####Shockw   ribbon worm (asleep):jE&0:jK-100.4 (1:j(S:j`V* _Found 9 gold pieces.:j2 # ##.............# target the Gusty #. #............... Deep Elf ####.###............... Health: 24/24 ======================== ##....)................. Magic: 10/11 =====================--- .)...................... AC: 2Str: 5 :jb?........................ EV: 12Int: 22 w*.....................# SH: 0Dex: 15 ..***...........#.†...## XL:  4 Next:  0% Place: Dungeon:3 #....**@..#############  Noise: ---------  Time: 2100.4 (0.0) ##†..#...##  b) +0 dagger ## ##### Cast: Shock  w   ribbon worm (asleep)You encounter a ribbon worm. :jd_Found 9 gold pieces.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit):jp>]# ##.............# target the Gusty#. #............... Deep Elf####.###............... Health: 24/24 ========================##....)................. Magic: 10/11 =====================---.)...................... AC: 2Str: 5........................ EV: 12Int: 22**.....................# SH: 0Dex: 15:j?..***...........#.†...## XL:  4 Next:  0% Place: Dungeon:3#....**@..############# Noise: ---------  Time: 2100.4 (0.0)##†..#...##b) +0 dagger## #####Cast: Shockw   ribbon wormAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.:j>$w:jv...). :j:=1.4 (1 _:j:j:jϊ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jThe spell is astonishingly dangerous to miscast (22% risk of failure)! Continue anyway?  Y - Yes  N - No:jL:j s # ##.............# target the Gusty #. #............... Deep Elf ####.###............... Health: 24/24 ======================== ##....)................. Magic: 6/11=============----------- .)...................... AC: 2Str: 5 ***..................... EV: 12Int: 22 *w*....................# SH: 0Dex: 15 ***.............#.†...## XL:  4 Next:  0% Place: Dungeon:3 #....).@..#############  Noise: =--------  Time: 2101.4 (0.0):jvt[1K ##†..#...##  b) +0 dagger ## ##### Cast: Shock  w   ribbon worm _The ribbon worm is moderately wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (astonishingly dangerous; 22% risk of failure)  Press: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, empty space bonus: 8/8):jt# ##.............# target the Gusty#. #............... Deep Elf####.###............... Health: 24/24 ========================##....)................. Magic: 6/11=============-----------.)...................... AC: 2Str: 5........................ EV: 12Int: 22$*.....................# SH: 0Dex: 15................#.†...## XL:  4 Next:  0% Place: Dungeon:3#....).@..############# Noise: =--------  Time: 2101.4 (0.0):ju##†..#...##b) +0 dagger## #####Cast: Shockw   ribbon worm _The ribbon worm is moderately wounded.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (astonishingly dangerous; 22% risk of failure)  Press: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, empty space bonus: 8/8):jx}†  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (astonishingly dangerous; 22% risk of failure)  Press: ? - help, Dir - move target  Aim: a ribbon worm (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the ribbon worm!!:j& :j͑k4==2.4 (1Shock:je _You kill the ribbon worm!:j,%3:j(:j/X:j1:j-2:j5d7==:j7:j:,:j<:jy?:j?:jA:jD,:jUF:jH:jrIl8====:jK:j3N,:j+P:jsS,:jU:jW,:jY:jf\9====:j,^:j`:j`:jj:jn,:jp:j"t,:jNv:jx10/11====:jez:j|:j.}:j_~:j,:j:jC,:j$:j1n _You start resting.Magic restored.:ja0.---:j0208.0):j1=====---1.4 (19 _:j:j:j@B:jC:jD:j)U:jV:j[:j]:jo^:j_:jb:je:jf;===:jg:j3y-  You see here a ribbon worm corpse.:j>z _:ju}:jB:jHL _You now have 85 gold pieces (gained 9).:j8 ...... ..# ## #.# ## #.# #>...# ####.###......#####....)........ #..@..).............32.4 (11......###................#### #.†.............#...............##....)....#######†..#...###########:j,3.4 (12:j:j :j+_Found an escape hatch in the floor.:j+ B  Casting: Airstrike (astonishingly dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j`  Your spells (cast)TypeFailure Level  a - ShockConjuration/Air 3% 1 b - SwiftnessAir6%3  c + AirstrikeAir22% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit:j?:jG:jO...... target the Gusty...... Deep Elf....... Health: 24/24 ========================..# #...... Magic: 11/11 ========================##.# ##..... AC: 2Str: 5...#.# #...... EV: 12Int: 22>...# ####.###...... SH: 0Dex: 15......#####....)........ XL:  4 Next:  4% Place: Dungeon:3#..@..)............. Noise: ---------  Time: 2133.4 (0.0)......###............... b) +0 dagger.#### #.†............. Cast: Shock:jQ#...............##....)....#######†..#...########### _Magic restored. _You see here a ribbon worm corpse. _You now have 85 gold pieces (gained 9). _Found an escape hatch in the floor.  Casting: Airstrike (astonishingly dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j`X...... target the Gusty...... Deep Elf....... Health: 24/24 ========================..# #...... Magic: 11/11 ========================##.# ##..... AC: 2Str: 5...#.# #...... EV: 12Int: 22>...# ####.###...... SH: 0Dex: 15......#####....)........ XL:  4 Next:  4% Place: Dungeon:3:jzYu#..@..)............. Noise: ---------  Time: 2133.4 (0.0)......###............... b) +0 dagger.#### #.†............. Cast: Shock#...............##....)....#######†..#...########### _Magic restored. _You see here a ribbon worm corpse. _You now have 85 gold pieces (gained 9). _Found an escape hatch in the floor.  Casting: Airstrike (astonishingly dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j`P  Okay, then.:jf:jl:jzo. _:jv3:j0w:jz:j6P _:j:jM ##.. #( #..###. ###..$.. ..# #####...... #.# ##..?.... #.# #..>...#.. ####.###..#####....) #@....)4.4 (1..###..###### #.†.. #..... ##....).... ##†..#...## #########:jN:jH+5.4 (2:j:jJ _Found 3 large rocks.:j P 3:j;R :j0V :jh uM< #. #.#.. #(.  #..###... . ###..$..> ..# #.#####....... .##.# ##...?....#...##.# >...#.....####.###.......@#####....)0####.....)........###......###### #.†...........:j*q :j{ +6.4 (1:j :j ; _Found a stone staircase leading down.:jv:j#x:jx:j|:j:j-:jb:jn:j . ..  #.#  #..# #.  ##..# #(.  #..###...  ###..$..>....# ##.####....##.# ##$....#...##.# #8.4 (2.>...#.....####.###..........#####....):jO.....####.....)..........###.$...###### #.†......... ... #........... ..[....)....# ##†..#...## :j[:j+9.4 (3:j:j'2 _Found a robe.:j,40.4 (4:j:jc _c - a scroll labelled ZANUDO LIORID:j:j::j4[0 _You now have 95 gold pieces (gained 10).:jZn,:jvpB:jq:j>t:jHu:jkv:jV|  You encounter an adder.:j֕#.# ##..# #... ##..# #(... #..###..... ###.....>....# #.##.#####.........##.# #..$...........#...##.# #......>...###.###.####....)...####.....)..........###.....Shock$...###### #.†.. #...[.. ##....)S   adder (asleep)..S# ##†..#......# ######## :jo050.4 (10.0):j31.4 (11 _:jX:j:jq #.#  target the Gusty ##..# #...  Deep Elf ##..# #(...  Health: 24/24 ======================== #..###..... . Magic: 10/11 =====================--- # ###.....>....# # AC: 2Str: 5 .##.#####.........##.# # EV: 12Int: 22 ..$...........#...##.# # SH: 0Dex: 15 ......>...#.....####.### XL:  4 Next:  4% Place: Dungeon:3 .......@....#####....).. Noise: ---------  :jrTime: 2151.4 (0.0) ......*####.....)....... b) +0 dagger ......*.....###......... Cast: Shock ...$..*###### #.†....... .....*. #......... ....[*. ##....)... S   adder (asleep) .....S# ##†..#... .....# ######## _You now have 95 gold pieces (gained 10). _You encounter an adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit):jE1 W#.#target the Gusty##..# #...Deep Elf##..# #(...Health: 24/24 ========================#..###..... . Magic: 10/11 =====================---# ###.....>....# # AC: 2Str: 5.##.#####.........##.# # EV: 12Int: 22..$...........#...##.# # SH: 0Dex: 15:j2 ......>...#.....####.### XL:  4 Next:  4% Place: Dungeon:3.......@....#####....).. Noise: ---------  Time: 2151.4 (0.0)......*####.....)....... b) +0 dagger......*.....###......... Cast: Shock...$..*###### #.†............*.#.............[*.##....)... S   adder.....*###†..#.......*#########Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit):j2 B  The zap hits the adder.  The adder is lightly wounded.:j S.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The zap hits the adder.adder is lightly wounded.hisses angrily.:j E.......:jx :=2.4 (1 _:j4 :j :j1 #.#  target the Gusty ##..# #...  Deep Elf ##..# #(...  Health: 24/24 ======================== #..###..... . Magic: 9/11===================----- # ###.....>....# # AC: 2Str: 5 .##.#####.........##.# # EV: 12Int: 22 ..$...........#...##.# # SH: 0Dex: 15 ......>...#.....####.### XL:  4 Next:  4% Place: Dungeon:3 .......@....#####....).. Noise: =-------- :j3^ Time: 2152.4 (0.0) ......*####.....)....... b) +0 dagger ......*.....###......... Cast: Shock ...$..*###### #.†....... ......* #......... ....[.S ##....)... S   adder ......# ##†..#... .....# ########The zap hits the adder.  The adder is lightly wounded. _The adder hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jr#.#target the Gusty##..# #...Deep Elf##..# #(...Health: 24/24 ========================#..###..... . Magic: 9/11===================-----# ###.....>....# # AC: 2Str: 5.##.#####.........##.# # EV: 12Int: 22..$...........#...##.# # SH: 0Dex: 15......>...#.....####.### XL:  4 Next:  4% Place: Dungeon:3.......@....#####....).. Noise: [37:jsm=--------  Time: 2152.4 (0.0)......*####.....)....... b) +0 dagger......*.....###......... Cast: Shock...$..*###### #.†.............*#.............[.*##....)... S   adder......###†..#........######### _The adder hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the adder. The zap hits the adder.  The adder is severely wounded.:jrS.S.:j)..:j23.4 (1 _:j/:j4:j x #.#  target the Gusty ##..# #...  Deep Elf ##..# #(...  Health: 24/24 ======================== #..###..... . Magic: 8/11:j =================------- # ###.....>....# # AC: 2Str: 5 .##.#####.........##.# # EV: 12Int: 22 ..$...........#...##.# # SH: 0Dex: 15 ......>...#.....####.### XL:  4 Next:  4% Place: Dungeon:3 .......@....#####....).. Noise: =--------  Time: 2153.4 (0.0) :jD ......*####.....)....... b) +0 dagger ......*.....###......... Cast: Shock ...$..S###### #.†....... ....... #......... ....[.. ##....)... S   adder ......# ##†..#...:j  .....# ########The zap misses the adder. The zap hits the adder. :j _The adder is severely wounded.Aiming: Shock (safe; 3% risk of failure)  :j aPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit):j P #.#  target the Gusty ##..# #...  Deep Elf ##..# #(...  Health: 24/24 ======================== #..###..... . Magic: 8/11=================------- # ###.....>....# # AC: 2Str: 5 .##.#####.........##.# # EV: 12Int: 22 :jVQ..$...........#...##.# # SH: 0Dex: 15 ......>...#.....####.### XL:  4 Next:  4% Place: Dungeon:3 .......@....#####....).. Noise: =--------  Time: 2153.4 (0.0) .......####.....)....... b) +0 dagger ............###......... Cast: Shock ...$..†###### #.†....... ....... #......... ....[.. ##....)... S   adder ......# ##†..#... .....# ########Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, [0;1:jQX0;1m( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder!  You kill the adder!:j/Y #.#  ##..# #...  ##..# #(...    # >....# :j-Z     ) *) * * #.† .....*.  ....[*. ) .....*# ##† :jZ]....*# :j*..:jnS†....:jcm164.4 (1Shock _:jL :jF:jA3:je:j`9==:jB:jm,:jn:j:jP==:j:jP10/11==:j:j:j8 :j!:j$:j$:j%:j':j;(:jf):j.:j/k1=====:j11:j9X:jv<:jG:jS  You encounter an adder.:j# #. #..###....#. #.# ###.....>...##.##.#####.........###...$...........#...##.......>...#.....### #.............#####... #..####.....)...#............S.!†###### #.†.-....# #.[..# ##Shock.......## ##†..## ####....##S   adder (asleep)####.....673.0)===-:j8.4 (14 _:jN:jAR _You see here 15 gold pieces.:jھ  # #.  #. #.# ###.....> ##.##.#####.. #...$........ #.......>...# #.......... #........####.....) ...#........... :j HS.!....@..†###### #.† ...........#  ........[..#  ..........## ##† .........##  ........## #.....### #.....:jf) # #.  #. #.# ###.....> ##.##.#####.. #...$........ #.......>...# :j+V#.......... #........####.....) ...#........... S.!....@..†###### #.† ...........#  ........[..#  ..........## ##† .........##  ........## #.....### #..... :jX _An adder is nearby!:j1g # #. #..###.... target the Gusty #. #.# ###.....>... Deep Elf ##.##.#####.........## Health: 24/24 ======================== #...$...........#...## Magic: 10/11 =====================--- #.......>...#.....#### AC: 2Str: 5 #.............#####... EV: 12Int: 22 #........####.....)... SH: 0Dex: 15 ...#............###..... XL:  4 Next: 16% Place: Dungeon:3 S******@..†#:j=h@##### #.†... Noise: ---------  Time: 2168.4 (0.0) ...........# #..... b) +0 dagger ........[..# ##.... Cast: Shock ..........## ##†.. .........## #### ........## S   adder (asleep) #.....### #..... _You see here 15 gold pieces. _An adder is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit):jR# #.#..###.... target the Gusty#. #.# ###.....>... Deep Elf##.##.#####.........## Health: 24/24 ========================#...$...........#...## Magic: 10/11 =====================---#.......>...#.....#### AC: 2Str: 5#.............#####... EV: 12Int: 22#........####.....)... SH: 0Dex: 15...#............###..... XL:  4 Next: 16% Place: Dungeon:3*******@..†###### #.[0;10:jvTv;1m†... Noise: ---------  Time: 2168.4 (0.0)...........##..... b) +0 dagger........[..###.... Cast: Shock..........####†...........######........##S   adder#.....####.....  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder!  The adder is severely wounded.:j%.SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The zap hits the adder!  The adder is severely wounded.The adder hisses angrily.:jwC.S:j"....:j:=9.4 (1 _:j:j:j # #. #..###.... target the Gusty #. #.# ###.....>... Deep Elf ##.##.#####.........## Health: 24/24 ======================== #...$...........#...## Magic: 9/11===================----- #.......>...#.....#### AC: 2Str: 5 #.............#####... EV: 12Int: 22 #........####.....)... SH: 0:jDex: 15 ...#............###..... XL:  4 Next: 16% Place: Dungeon:3 ..S****@..†###### #.†... Noise: =--------  Time: 2169.4 (0.0) ...........# #..... b) +0 dagger ........[..# ##.... Cast: Shock ..........## ##†.. .........## #### ........## S   adder #.....### :j#.....The adder is severely wounded. _The adder hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit):jrAR# #.#..###.... target the Gusty#. #.# ###.....>... Deep Elf##.##.#####.........## Health: 24/24 ========================#...$...........#...## Magic: 9/11===================-----#.......>...#.....#### AC: 2Str: 5#.............#####... EV: 12Int: 22#........####.....)... SH: 0Dex: 15:jBn...#............###..... XL:  4 Next: 16% Place: Dungeon:3*******@..†###### #.†... Noise: =--------  Time: 2169.4 (0.0)...........##..... b) +0 dagger........[..###.... Cast: Shock..........####†...........######........##S   adder#.....####.....  The adder is severely wounded. _The adder hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit):j%!S _The adder hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an adder (severely wounded, 53% to hit)  The zap misses the adder.:jX..!S...:j7370.4 (1 _:j:j:j { # #. #..###.... target the Gusty #. #.# ###.....>... Deep Elf ##.##.#####.........## Health: 24/24 ======================== #...$...........#...## Magic: 8/11=================------- #.......>...#.....#### AC: 2Str: 5 #.............#####... EV: 12Int: 22 #........####.....)... SH: 0Dex: 15 ...#............###..... XL:  4 Next: 16% Place: Dungeon:3 :je d..!S***@..†###### #.†... Noise: =--------  Time: 2170.4 (0.0) ...........# #..... b) +0 dagger ........[..# ##.... Cast: Shock ..........## ##†.. .........## #### ........## S   adder #.....### #.....Aim: an adder (severely wounded, 53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit):ji s# #.#..###.... target the Gusty#. #.# ###.....>... Deep Elf##.##.#####.........## Health: 24/24 ========================#...$...........#...## Magic: 8/11=================-------#.......>...#.....#### AC: 2:jڮ Str: 5#.............#####... EV: 12Int: 22#........####.....)... SH: 0Dex: 15...#............###..... XL:  4 Next: 16% Place: Dungeon:3*******@..†###### #.†... Noise: =--------  Time: 2170.4 (0.0)...........##..... b) +0 dagger........[..###.... Cast: Shock..........####†...........######........##S   adder#.....####.....  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ([:j F0;10m or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.  The adder is almost dead.:j5 :j6 C.S:jS? x..!.S..:jEA 21.4 (1 _:jwI :jLK :j # #. #..###.... target the Gusty #. #.# ###.....>... Deep Elf ##.##.#####.........## Health: 24/24 ======================== #...$...........#...## Magic: 7/11===============--------- #.......>...#.....#### AC: 2Str: 5 #.............#####... EV: 12Int: 22 #........####.....)... SH: 0Dex: 15 ...#............###..... XL:  4 Next: 16% Place: Dungeon:3 ..!.S**@.:j .†###### #.†... Noise: =--------  Time: 2171.4 (0.0) ...........# #..... b) +0 dagger ........[..# ##.... Cast: Shock ..........## ##†.. .........## #### ........## S   adder #.....### #.....The zap hits the adder. _The adder is almost dead.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 53% to hit):j# #.#..###.... target the Gusty#. #.# ###.....>... Deep Elf##.##.#####.........## Health: 24/24 ========================#...$...........#...## Magic: 7/11===============---------#.......>...#.....#### AC: 2Str: 5#.............#####... EV: 12Int: 22#........####.....)... SH: 0Dex: 15...#............###..... XL:  4 Next: 16% Place: Dungeon:3*******@..†###### #.[0;10;:j1m†... Noise: =--------  Time: 2171.4 (0.0)...........##..... b) +0 dagger........[..###.... Cast: Shock..........####†...........######........##S   adder#.....####.....  The zap hits the adder. _The adder is almost dead.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 53% to hit):jt.S _The adder is almost dead.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (almost dead, 53% to hit)  The zap misses the adder..S:jK..!...:jc8==2.4 (1 _:j:j::jC # #. #..###.... target the Gusty #. #.# ###.....>... Deep Elf ##.##.#####.........## Health: 24/24 ======================== #...$...........#...## Magic: 7/11===============--------- #.......>...#.....#### AC: 2Str: 5 #.............#####... EV: 12Int: 22 #........####.....)... SH: 0Dex: 15:j ...#............###..... XL:  4 Next: 16% Place: Dungeon:3 ..!...S@..†###### #.†... Noise: =--------  Time: 2172.4 (0.0) ...........# #..... b) +0 dagger ........[..# ##.... Cast: Shock ..........## ##†.. .........## #### ........## S   adder #.....### :j#.....Aim: an adder (almost dead, 53% to hit) _The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 53% to hit):jA # #. #..###.... target the Gusty #. #.# ###.....>... Deep Elf ##.##.#####.........## Health: 24/24 ======================== #...$...........#...## Magic: 7/11===============--------- :j8C#.......>...#.....#### AC: 2Str: 5 #.............#####... EV: 12Int: 22 #........####.....)... SH: 0Dex: 15 ...#............###..... XL:  4 Next: 16% Place: Dungeon:3 ..!...†@..†###### #.†... Noise: =--------  Time: 2172.4 (0.0) ...........# #..... b) +0 dagger ........[..# ##.... Cast: Shock ..........## ##†.. :jD.........## #### ........## S   adder #.....### #.....Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.  You kill the adder!:jP~ # #.  #. #.# > ):j`QQ ******* #.†      ##†     :jQ :jx..!...†:j_m283.4 (1Shock _:jl:jL:j[ u:ja B:j d :jf :jmg N8==:jh :jk ,:jm :jo :jYp :j|q :jPs :js :j$u :j" 9====:j :j :j֋ :jێ :j] :jH :j 10/11====== _You start resting.Magic restored.:j C....-:jl 0885.0):jF k1===-9.4 (16 _:j :j:j:jc:j:jz:j:jN _You now have 110 gold pieces (gained 15).:j3:j:j:j@:j:jQ:j :jf:j;===:j®:jZ:j:jk:jd:j:j,:jL:j:j:j:jLN _You now have 121 gold pieces (gained 11).:j:j[:jt:j:jK:j:j:j\:j,:j:j:jJ:j:j:j:j,:j:j  #..#.# #..##  #.##.# ###.  ##.##.#####......  #...............  #.......>...#....  #.............###  ####........####.  ##...#............###  #...@...†...†###### #  #:jd.....# #  #..........[..# #  #.....##  ##..........##  ##........##  ##.....###  #.....#:j".201.4 (12:jW,2.4 (13:j :j#_ _d - a sedimented silvery potion:j 3:jX :j :j :j :j¢ ,:jM ,:j :j :jO :j :jC :j5 :j :jD :j :j/ :jt ,:j. :js :jĽ :jd :jf :j :j ,:j# :jF :jK ,:j& :j :j ,:j :j :j :j ,:j n:j :j ,:j :j+ :j' ,:j :j :j :jt :j :jo :j :j :j :jW :j :ja :jU :j  #. .# #. .# #.#.# #.#. #.$. #..#####.<  #.........  #.@# ##. 18.4 (16 #..# #..  ###..# ..  #...## #.# #.#.# ##..# #... ##.#.# ##..# #(...  #..#.# #..###.....  #.##.# :j ###.....>....  ##.##.#####.........##. :j :jl ,9.4 (17:j! :j$ 9 _Found a stone staircase leading up.:jI:j :jR:j:j:j,:j6:jfN _You now have 135 gold pieces (gained 14).:j:j  You encounter a hobgoblin. #.g  #$. #.. ##..##...##.#.# #.#.# #.# #.#  #.#. Shock #... #..#####.< #.........g   hobgoblin (asleep) #..#######  #..# #.. ###..# 25.4 (6.0):j%O6.4 (7 _:j  target the Gusty #.g Deep Elf #$* Health: 24/24 ========================:j ##.* Magic: 10/11 =====================--- ##.*# AC: 2Str: 5 #..*# EV: 12Int: 22 #.#*# SH: 0Dex: 15 #.#*# XL:  4 Next: 28% Place: Dungeon:3 #.#@# Noise: ---------  Time: 2226.4 (0.0) #.#.# b) +0 dagger :j#.#.# Cast: Shock #...# #..#####.<  #.........  g   hobgoblin (asleep) #..####### ##.  #..# #..  ###..# .. _You now have 135 gold pieces (gained 14). _You encounter a hobgoblin.Aiming: Shock (safe; 3% risk of failure)  :j0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit):jt+:jw0target the Gusty:jxF#.*:jyDeep Elf:jz:#$*:j{mHealth: 24/24 ========================:jv|G##.*:j}Magic: 10/11 =====================---:j{~H##.*#:j #AC: 2:j׀-Str: 5:jR#..*#:j#EV: 12:jc.Int: 22:jF#.#*#:j-#SH: 0:jC.Dex: 15:jF#.#*#:jXL:  4 Next: 28% Place: Dungeon:3:j]4#.#@#:jvNoise: ---------  Time: 2226.4 (0.0):j‰5#.#.#:jb) +0 dagger#.#.#Cast: Shock#...##..#####.<#.........g   hobgoblin#..####### ##.#..##..###..#..Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.:j9<.gPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  :j^Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.The hobgoblin shouts!:j@.......:j7";==7.4 (1 _:j&:jO(:jN  #.. #g. ##.. ##..# #...# #.#.# #.#.# #.#@# #.#.# #.#.# #...# #..#####.<  #..  #.. ##.  #..# #..   .. :jG  #.. #g. ##.. ##..# #...# #.#.# #.#.# #.#@# #.#.# :j d#.#.# #...# #..#####.< #..  #..  #..#   :j :j5 :j :j ` _A hobgoblin is nearby!:j   target the Gusty #.. Deep Elf #g. Health: 24/24 ======================== ##*. Magic: 9/11===================----- ##.*# AC: 2Str: 5 #..*# EV: 12Int: 22 #.#*# SH: 0Dex: 15 #.#*# XL:  4 Next: 28% Place: Dungeon:3 #.#@# Noise: ==-------  Time: 2227.4 (0.0) #.#.# b) +0 dagger:j [40m #.#.# Cast: Shock #...# #..#####.<  #.........  g   hobgoblin #..####### ##.  #..# #..  ###..# .. _The hobgoblin shouts! _A hobgoblin is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 71% to hit):jtarget the Gusty#*.Deep Elf#*.Health: 24/24 ========================##*.Magic: 9/11===================-----##.*#AC: 2Str: 5#..*#EV: 12Int: 22#.#*#SH: 0:jDex: 15#.#*#XL:  4 Next: 28% Place: Dungeon:3#.#@#Noise: ==-------  Time: 2227.4 (0.0)#.#.#b) +0 dagger#.#.#Cast: Shock#...##..#####.<#.........g   hobgoblin#..####### ##.#..##..###..#..Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 71% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.:jxM$g:j=7.....:jܭ:-8.4 (1 _:j :j:j   target the Gusty #.. Deep Elf #$. Health: 24/24 ======================== ##g. Magic: 8/11=================------- ##.*# AC: 2Str: 5 #..*# EV: 12Int: 22 #.#*# SH: 0Dex: 15 #.#*# XL:  4 Next: 28% Place: Dungeon:3 #.#@# Noise: =--------  Time: 2228.4 (0.0) #.#.# b) +0 dagger:j% [40m #.#.# Cast: Shock #...# #..#####.<  #.........  g   hobgoblin #..####### ##.  #..# #..  ###..# .. The zap hits the hobgoblin. _The hobgoblin is almost dead.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 71% to hit):j   target the Gusty #.. Deep Elf #$. Health: 24/24 ======================== ##†. Magic: 8/11=================------- ##..# AC: 2Str: 5 #...# EV: 12Int: 22 #.#.# SH: 0Dex: 15 #.#.# XL:  4 Next: 28% Place: Dungeon:3 #.#@# Noise: =--------  Time: 2228.4 (0.0) #.#.# b) +0 dagger #.#.#[:j 40m Cast: Shock #...# #..#####.<  #.........  g   hobgoblin #..####### ##.  #..# #..  ###..# .. Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 71% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!:j  #*. #*. ##*. ##.*# #..*# #.#*# #.#*# #.#@# #.#.# #.#.# #...# :j% <    #..#   :j4 .$†....:jސ m309.4 (1Shock _:j :j\ :j9==:jB:j10/11====1=====:j,:j:j-===:jU'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (almost dead, 71% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!  You see here a hobgoblin corpse. _:jWP _You now have 151 gold pieces (gained 16).:jR:jV:j5Z,:jG[:j\:j^,:jdX:j   You encounter a kobold. It is wielding a +0 dagger.#K........#.................. ......... ......... #........ ##........ #.@.......- #......... #.........Shock #......... #......... #.........K   kobold (asleep) #........###†.####### ##..##50.4 (21.0)-1.4 (22 _:j:j{  target the Gusty #K........  Deep Elf #*........  Health: 24/24 ======================== #*........  Magic: 10/11 =====================--- *........  AC: 2Str: 5 .*.......  EV: 12Int: 22 #*.......  SH: 0Dex: 15 ##*.......  XL:  4 Next: 30% Place: Dungeon:3 #.@.......  Noise: ---------  Time: 2251.4 (0.0) #......... [3:j7m b) +0 dagger #.........  Cast: Shock #.........  #.........  #.........  K   kobold (asleep) #........#  ##†.#######  ##..## _You now have 151 gold pieces (gained 16). _You encounter a kobold. It is wielding a +0 dagger.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit):jk  target the Gusty #)........  Deep Elf #.........  Health: 24/24 ======================== #.........  Magic: 10/11 =====================--- .........  AC: 2Str: 5 .........  EV: 12Int: 22 #........  SH: 0Dex: 15 ##........  XL:  4 Next: 30% Place: Dungeon:3 #.@.......  Noise: ---------  Time: 2251.4 (0.0) #.........  b) +0 dagger #..:j[40m.......  Cast: Shock #.........  #.........  #.........  K   kobold (asleep) #........#  ##†.#######  ##..##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold!:jr_ #*  #*  #*  *  .*  #*  ##*             ##..:j7{R)......:jt1=2.4 (1Shock _:j3:j:j :j :j :jd :j X:j :j y1===:j :j :jK :jb :j :j :j :j :j :j :j9! :jF" :j% :ji' :j' ;===:j) :j- :j/ :j/ :j0 :jb4 :j96 :j6 :j8 :j: :j< ,:j`> :j@ :jB :jqC :jD :jG :jI ,:jJ :jM :jP k  You encounter a ball python.:jb 3##........###).........# #..........# #..........# #..........# #..........# ##........## ##........## :jc g#........@.# -#............# ##..........##Shock#............##................ .#######...............S ....... S   ball python (constriction, asleep)#........#....... .##..####†.#######...... ##...##..## ##.#:j|x 0642.0):j( M-5.4 (13 _:j- :j :jT  #).........# #..........# #..........# #..........# #..........# ##........## ##........## #........@.# #............#  #..........#.....  #................  #................  #...............S  #........#.......  ##†.#######......  :j9  #).........# #..........# #..........# #..........# #..........# ##........## ##........## #........@.# :j#............#  #..........#.....  #................  #................  #...............S  #........#.......  ##†.#######......  :j:ję:j$:j0b _A ball python is nearby!:j  ##........## target the Gusty #).........# Deep Elf #..........# Health: 24/24 ======================== #..........# Magic: 10/11 =====================--- #..........# AC: 2Str: 5 #..........# EV: 12Int: 22 ##........## SH: 0Dex: 15 ##........## XL:  4 Next: 31% Place: Dungeon:3 #........@.# Noise: ---------  Time: 2265.4 (0.0) #.........[0;1:jJ 0;1m**.# # b) +0 dagger #..........#*.... # Cast: Shock #............**.. # #..............*. .###### #...............S ....... S   ball python (constriction, asleep) #........#....... .##..## ##†.#######...... ##... ##..####.# _You encounter a ball python. _A ball python is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit):j ] ##........## target the Gusty #).........# Deep Elf #..........# Health: 24/24 ======================== #..........#:j  Magic: 10/11 =====================--- #..........# AC: 2Str: 5 #..........# EV: 12Int: 22 ##........## SH: 0Dex: 15 ##........## XL:  4 Next: 31% Place: Dungeon:3 #........@.# Noise: ---------  Time: 2265.4 (0.0) #............# # b) +0 dagger #..........#..... # Cast: Shock #................ # #................ .###### #................ .......[:j( Y39;49m S   ball python (constriction, asleep) #........#....... .##..## ##†.#######...... ##... ##..####.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  :j eThe zap hits the ball python.  You kill the ball python!:j  #)        **.#  *....  **..  *.  *  :j   ##†    :j=*r:j\......r   rat (wandering):j;2=6.4 (1:j:j  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python! _You encounter a rat.:j1   #).........# #..........# #..........# #..........# #..........# ##........## ##........## #........@.# #............#  #..........#.....  #................  #................  #...............r  #........#.......  :j92K##†.#######......  :jn  #).........# #..........# #..........# #..........# #..........# ##........## ##........## :j!#........@.# #............#  #..........#.....  #................  #................  #...............r  #........#.......  ##†.#######......  :j:j:j:jhZ _A rat is nearby!:jJv  ##........## target the Gusty #).........# Deep Elf #..........# Health: 24/24 ======================== #..........# Magic: 9/11===================----- #..........# AC: 2Str: 5 #..........# EV: 12Int: 22 ##........## SH: 0Dex: 15 ##........## XL:  4 Next: 32% Place: Dungeon:3:jRx  #........@.# Noise: =--------  Time: 2266.4 (0.0) #.........**.# # b) +0 dagger #..........#*.... # Cast: Shock #............**.. # #..............*. .###### #...............r ....... r   rat (wandering) #........#....... .##..## ##†.#######...... ##... ##..####.# _You encounter a rat. _A rat is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wanderin:jy *g, hasn't noticed you, 71% to hit):j( ##........## target the Gusty #).........#:j<X Deep Elf #..........# Health: 24/24 ======================== #..........# Magic: 9/11===================----- #..........#:j> AC: 2Str: 5 #..........# EV: 12Int: 22 ##........## SH: 0Dex: 15 ##........## XL:  4 Next: 32% Place: Dungeon:3 #........@.# Noise: =--------  Time: 2266.4 (0.0) #............# # b) +0 dagger #..........#..... # Cast: Shock #................ # #................ .###### :j>a#................ ....... r   rat (wandering) #........#....... .##..## ##†.#######...... ##... ##..####.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jf?Aim: a rat (wandering, hasn't noticed you, 71% to hit)  The zap hits the rat.  You kill the rat!:jD! :jjEq #)        **.#  :jE}*....  **..  *.  *     :jF##†    :j9.......:jl37.4 (1Shock _:jP:jb:jPc:jd:j`e:jWg:jl10/11==:jl:jn,:jo:jq,:jWs:j,u:ju:jv:jEx:jx:==:jy:jc|n _You start resting.Magic restored.:ja........................-:j,73.4 (6:j׼j1===-4.4 (7 _:jn:j:j& :j/ :j2 ,:j5 :j6 :ja8 :j9 ;===:j: :j&> :jA ,:jB :j\F :jI j  You encounter an endoplasm.:jW #..........# #..##........## #..##........## #..#..........### #..#............##########..#..........#.....###......#.................### #.###..#.............######.##...#.....................#........#.##..##..### ##†.#######...###.....# Shock #..## $..###.#..# ...# #..##.#.## .#.# # .## #.<# J   endoplasm (asleep) .#.# ?................. .#.# .........[37:j mJ....###..###.. .#.# #.#. .:j +9.4 (5:j" 380.4 (6 _:j :j :jd+ #..........##.. target the Gusty  ##........###.. Deep Elf  ##........###.. Health: 24/24 ========================  #..........####.. Magic: 10/11 =====================---  #............##### #####.. AC: 2Str: 5  #..........#.....## #...... EV: 12Int: 22  #.................### #.###.. SH: 0Dex: 15  #...................######.##... XL:  4 Next: 33% Place: Dungeon:3  #..............@................ Noise: ---------  Time: 2280.4 (0.0) :j#- #........#.....*....##..##..#### b) +0 dagger ##†.#######.....*....###.....#  Cast: Shock #..## ........*.$..###.#..# ...# .........*..#..##.#.## .#.# .........*..# .## #.<#  J   endoplasm (asleep) .#.# ?.........*.............. .#.# .........J....###..###.. .#.##.#. . _Magic restored. _You encounter an endoplasm.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit):j  #..........##.. target the Gusty##........###.. Deep Elf##........###.. Health: 24/24 ========================#..........####.. Magic: 10/11 =====================---#............##########.. AC: 2Str: 5  #..........#.....###...... EV: 12Int: 22  #.................### #.###.. SH: 0Dex: 15  #...................######.##... XL:  4 Next: 33% Place: Dungeon:3  :ji #..............@................ Noise: ---------  Time: 2280.4 (0.0)  #........#.....*....##..##..#### b) +0 dagger ##†.#######.....*....###.....#Cast: Shock #..## ........*.$..###.#..# ...# .........*..#..##.#.## .#.# .........*..# .## #.<#J   endoplasm .#.# ?.........*.............. .#.# .........*....###..###.. .#.##.#. .Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or [0;10;1:j m) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.:ji .J.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.The endoplasm quivers.:j @......:j :=1.4 (1 _:j :j& :j  #..........##.. target the Gusty  ##........###.. Deep Elf  ##........###.. Health: 24/24 ========================  #..........####.. Magic: 9/11===================-----  #............##### #####.. AC: 2Str: 5  #..........#.....## #...... EV: 12Int: 22  #.................### #.###.. SH: 0Dex: 15  #...................######.##... XL:  4 Next: 33% Place: Dungeon:3  #..............@................ Noise: =--------  Time: 2281.4 (0.0)  #.......:j=u[39;49m.#......*...##..##..#### b) +0 dagger ##†.#######......*...###.....#  Cast: Shock #..## ........*.$..###.#..# ...# ..........*.#..##.#.## .#.# ..........*.# .## #.<#  J   endoplasm .#.# ?.........J.............. .#.# ..............###..###.. .#.##.#. .The endoplasm is moderately wounded. _The endoplasm quivers.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit):jH #..........##.. target the Gusty  ##........###.. Deep Elf  ##........###.. Health: 24/24 ========================  #..........####.. Magic: 9/11===================-----  #............##### #####.. AC: 2Str: 5  #..........#.....## #...... EV: 12Int: 22  #.................### #.###.. SH: 0:jBJDex: 15  #...................######.##... XL:  4 Next: 33% Place: Dungeon:3  #..............@................ Noise: =--------  Time: 2281.4 (0.0)  #........#..........##..##..#### b) +0 dagger ##†.#######..........###.....#  Cast: Shock #..## ..........$..###.#..# ...# ............#..##.#.## .#.# ............# .## #.<#  J   endoplasm .#.# ?........................ .#.# ..............###..###.. .#.##.#. .Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [40:jxKman endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!:jQ                 *†*:jR  * * *.# .## #.<#  ?*  * #.#.  :jO*KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!  You hear a shout!:j.....K   kobold (missile).:j352.4 (1:jI  You encounter a kobold. It is wielding a +0 dagger and quivering poisoned _darts.:j #..........##.. target the Gusty  ##........###.. Deep Elf  ##........###.. Health: 24/24 ========================  #..........####.. Magic: 8/11=================-------  #............##### #####.. AC: 2Str: 5  #..........#.....## #...... EV: 12Int: 22  #.................### #.###.. SH: 0Dex: 15  #...................######.##... XL:  4 Next: 35% Place: Dungeon:3  #..............@................ Noise: =--------  Time: 2282.4 (0.0)  #.......:j"[39;49m.#.....*....##..##..#### b) +0 dagger ##†.#######......*...###.....#  Cast: Shock :jI#..## ........*.$..###.#..# ...# ..........*.#..##.#.## .#.# ..........*.# .## #.<#  K   kobold (missile) .#.# ?..........*............. .#.# ..........K...###..###.. .#.##.#. .You encounter a kobold. It is wielding a +0 dagger and quivering poisoned _darts.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering poisoned darts (64% to hit):j #..........##.. target the Gusty  ##........###.. Deep Elf  ##........###.. Health: 24/24 ========================  #..........####.. Magic: 8/11=================------- :jj #............##### #####.. AC: 2Str: 5  #..........#.....## #...... EV: 12Int: 22  #.................### #.###.. SH: 0Dex: 15  #...................######.##... XL:  4 Next: 35% Place: Dungeon:3  #..............@................ Noise: =--------  Time: 2282.4 (0.0)  #........#..........##..##..#### b) +0 dagger ##†.#######..........###.....#  Cast: Shock #..## ..........$..###.#..# ...# ............#..##.#.## :j.#.# ............# .## #.<#  K   kobold (missile) .#.# ?........................ .#.# ..........)...###..###.. .#.##.#. .Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering poisoned darts (64% to hit)  The zap hits the kobold.  You kill the kobold!:jW       :j`          *†*  * *:jj' *.# .## #.<#  ?*  * #.#.  :j:js~f......):jl63.4 (1Shock _:js:j:jL:j:j,:jL9==:jB:jx:je,:j:ji  You encounter a dart slug.:j ......-Shockw   dart slug (wandering)w6.4 (3-7.4 (4 _:j:j:j  #..........##.. target the Gusty  ##........###.. Deep Elf  ##........###.. Health: 24/24 ========================  #..........####.. Magic: 8/11=================-------  #............##### #####.. AC: 2Str: 5  #..........#.....## #...... EV: 12Int: 22  #.................### #.###.. SH: 0Dex: 15  #...................######.##... XL:  4 Next: 36% Place: Dungeon:3  #..............@................ Noise: ---------  Time: 2287.4 (0.0)  #........#.....*....##..##..####:j< $ b) +0 dagger ##†.#######.....*....###.....#  Cast: Shock #..## .......*..$..###.#..# ...# ........*...#..##.#.## .#.# ........*...# .## #.<#  w   dart slug (wandering) .#.# ?.......*................ .#.# .......w..)...###..###.. .#.##.#. . _You kill the kobold! _You encounter a dart slug.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit):j*> #..........##.. target the Gusty##........###.. Deep Elf##........###.. Health: 24/24 ========================#..........####.. Magic: 8/11=================-------#............##########.. AC: 2Str: 5  #..........#.....###...... EV: 12Int: 22  #.................### #.###.. SH: 0Dex: 15  #...................######.##... XL:  4 Next: 36% Place: Dungeon:3  #..............@................ Noise: ---------  Time: 2287.4 (0.0)  :j]#........#.....*....##..##..#### b) +0 dagger ##†.#######.....*....###.....#Cast: Shock #..## .......*..$..###.#..# ...# ........*...#..##.#.## .#.# ........*...# .## #.<#w   dart slug .#.# ?.......*................ .#.# .......*..)...###..###.. .#.##.#. .Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug.  [0;10;:jG1mThe dart slug is moderately wounded.:jq......w:j'i9===8.4 (1 _:j:j:jO #..........##.. target the Gusty  ##........###.. Deep Elf  ##........###.. Health: 24/24 ========================  #..........####.. Magic: 8/11=================-------  #............##### #####.. AC: 2Str: 5  #..........#.....## #...... EV: 12Int: 22  #.................### #.###.. SH: 0Dex: 15  #...................######.##... XL:  4 Next: 36% Place: Dungeon:3  #..............@................ Noise: =--------  Time: 2288.4 (0.0)  #........#.....*....##.:j>.##..#### b) +0 dagger ##†.#######.....*....###.....#  Cast: Shock #..## .......*..$..###.#..# ...# ........*...#..##.#.## .#.# ........*...# .## #.<#  w   dart slug .#.# ?.......*................ .#.# .......w..)...###..###.. .#.##.#. .The zap hits the dart slug. _The dart slug is moderately wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit):j'T #..........##.. target the Gusty##........###.. Deep Elf##........###.. Health: 24/24 ========================#..........####.. Magic: 8/11=================-------#............##########.. AC: 2:j)Str: 5  #..........#.....###...... EV: 12Int: 22  #.................### #.###.. SH: 0Dex: 15  #...................######.##... XL:  4 Next: 36% Place: Dungeon:3  #..............@................ Noise: =--------  Time: 2288.4 (0.0)  #........#.....*....##..##..#### b) +0 dagger ##†.#######.....*....###.....#Cast: Shock #..## .......*..$..###.#..# ...# ........*...#..##.#.## .#.# ........*...# .##:j|*d[40m #.<#w   dart slug .#.# ?.......*................ .#.# .......*..)...###..###.. .#.##.#. .Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is severely wounded.:jZ8w.:j`>.....:jl29.4 (1 _:jʿ:jC:jGG #..........##.. target the Gusty  ##........###.. Deep Elf  ##........###.. Health: 24/24 ========================  #..........###:jX#.. Magic: 7/11===============---------  #............##### #####.. AC: 2Str: 5 :j #..........#.....## #...... EV: 12Int: 22  #.................### #.###.. SH: 0Dex: 15  #...................######.##... XL:  4 Next: 36% Place: Dungeon:3  #..............@................ Noise: =--------  Time: 2289.4 (0.0)  #........#.....*....##..##..#### b) +0 dagger ##†.#######.....*....###.....#  Cast: Shock #..## .......*..$..###.#..# ...# ........*...#..##.#.## .#.# ........*...# .## #.<#  w   dart slug :j|q[15d.#.# ?.......w................ .#.# ..........)...###..###.. .#.##.#. .The zap hits the dart slug. _The dart slug is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit):j@! #..........##.. target the Gusty  ##........###.. Deep Elf  ##........###.. Health: 24/24 ========================  #..........####.. Magic: 7/11===============---------  #............##### #####.. AC: 2Str: 5  #..........#.....## #...... EV: 12Int: 22  #.................### #.###.. SH: 0Dex: 15  #...................######.##... XL:  4 Next: 36% Place: Dungeon:3  #..............@................ Noise: =--------  Time: 2289.4 (0.0)  #........#..........##..##..#### [:j"40mb) +0 dagger ##†.#######..........###.....#  Cast: Shock #..## ..........$..###.#..# ...# ............#..##.#.## .#.# ............# .## #.<#  w   dart slug .#.# ?........................ .#.# ..........)...###..###.. .#.##.#. .Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.  You kill the dart slug!:j+                 *†*  * * :j--*...# .## #.<#  ?*  * #.#.  :jEJ.......:j!n4090.4 (1Shock _:j _Your Conjurations skill increases to level 2!:jv:j6w:jqx:jx _8==:jS:j:j:j{:j,:jU:9====10/11======:j{c1===:j:j:j,:j):j:jQ===:j:jN _You now have 165 gold pieces (gained 14).:j:j:j:j:j ..#.....###....... ........### #.###... ..........######.##.... ..................... .......#....##..##..####### .#######..........###.....# ## ...###.#..# # .#..##.#.## # # .## #.<# -310.4 (20.0) # ?................. # ..........)...###..###....# # ...# #.#. .... # ###.#.[...... # /#......#.......[ ####.< ..>.....)..........[... ###### ##...............[11;:jU /76H:j F-1.4 (21:j = _Found a hand axe.:j3:j:j:jw:jF,:jl# .......######..######.##..........#..........##..##..####### .######....###.....# ## ......###.# # ..#..##.#.##.##.#.<?................ )...###..###....# ....# #.#. .......##.............#.............<... :j- ..######.##..........###..##..####### .#########.....# ## ...###.# # .#..##.#.#.##.##.#.<?................ ###..###....# ....# #.#. .... ###.#.[...#....................<... .. #.....:j712.4 (1.0):jJ+3.4 (2:jX :j=D  c - 9 poisoned darts (gained 6):j,A4.4 (3:j4/ _You see here a +0 dagger.:jK  .........###..##..####### .#######.....# ## ...###.# # .#..##.#.##.##.#.<?................. )...###..###....#  #.#. .... ###.#.[.. /#......#.......[.....##............#.#..<.....)...### :js :j +5.4 (1:jt :j& :j:jx##########.....# :j## ...###.#..# # ...:j #..##.#.# # .##.##.#.<?:jk2................ )...###..###....# ....# #.#.  #.#.[...... #......#.......[###.< :j"...>... ......)....[......##.......<...##..# #...............##.... ##..# #(... .........###### :j+7.4 (2:j+8.4 (3:j:j0. _c - a wand of roots (11):j?A_:jC:jBH,:jJ:jM,:jO:jS:jsU:j V:jX:j\B:j]:j`:j.c,:je:jjB:j8k:j6n:jwp,:j(r:jt:jeu,:jv:j z:j`|,:j'~:j:jf:j:j:j:jƊ:j:j::j #.........### #...................#### #....................... #........#..........##.. ##†.#######..........### ##..## #...............## #...# #.............#..## #.#.# #.............##.## #.#.# #.@......... #.#.# #.^....)...## #.#.# #........#  #.#.# #....#.....###...# #.......#.#..#####.<....................)..... #..############....... #.:j(.# #......29.4 (11.0)30.4 (12 _e - a scroll labelled GAORCH WAPO:jz3:j;{:j+:j:jdn:j:j֐,:j8:j:j:j[:jZ:jc :j $,:j-,:jiA,:jHn:j>W:j_:js:j{:j B:j):j:jvX:j),:jH:j:j,:j:j:jB:j~X:j:j,:jR:j:jB,:j.:j:j,:jU:j:j+,:j:j} :jZL There is a stone staircase leading down here.:j:j _:j)X:j+:j=5,:jC8:jS::jme  You see here a +0 ring mail. _:j......######.#### ...............###### ......##..##..########### ......###.....# ######.# .......###.#..# #######.# .....#..##.#.## #. .....##.##.#.<#########.......# .................# ....)...###..###@...###.# 66.4 (36 ........# #.#..........# ........###.#.[........ :j-.....#......#.......[........†... ...........>........... ....)..........[......#### .....................# .................<...........# ............#.......#:jͧ:j:jE _Done exploring.:jǴ:j>:jc:j0.0).[.....>.....:j:j :jW?_Done exploring.:j4e ..........########..##..##########......#.....# ######.###.###..##.#.#......#.##.#.<#########...................)...###..###....###....# #.#...@.......####.#.[...#......#.......[†....#........... #.......<.....)...##########.#:jF|:j͋27.4 (1 _:j!:j:jx7M######.#### ...................#####..##..##########.....###... ..###.#..######..##.#.## #.##.##.#.<#########...................)...###..###@...###.  #.#..###...###.#.[....... .....#......#.......[........†.......#...........:j2<8:jV;:j<:j6 M### #.### ######.#### ...................#####..##..##########.....###... ..###.#..######..##.#.## #.##.##.#.<#########............@.......)...###..###....###  #.#..### ........###.#.[..................#..........<......:j& :j[ &9:jU :jf :j~.### #.###.#.######.##.##.######.##..##..#......#.###.....# ######.#.###.#..# #.#.#..##.#.## #.#.##.##.#.<:j)?#.#.#.)...###..###....###.#.# #.#.....###.#.[..#......#.......[.†.>.....)..........[........:jXl......# .<.#:j:j'70:jO:j% :jc.### #.###.#.######.##:j:.##.######.##..##..:j@=#......#.###.....#:jx ######.#.###.#..# #.#:j.#..##.#.## #.#.##.##.#.<#.#.#:j.)...###..###....###.#.# #.#....:j5U..###.#.[...:jO6.#......#.......[:jl{.†.>........:jP.).[.....:j. #.......:j:j^g.# .<.#:j*:j&1:j :j>:j:j:jX:j:j .### #.###.#.######.##.##....##..##..#.......###.....# ######..###.#..# #..#..##.#.## #..##.##.#.<#...)...###..###....###..# #.#.......###.#.[......#......#.......[.†..>.. .)..........[......#  ##....# .<.# :j <2:j :jM#.....## ...### #.### ######.#### ...................#####..##..##########.....###... ..###.#..#######..##.#.## ##.##.#.@#########...................)...###..###....### ...........# #.#..................... .....:j:j$&3:j :ja _There is a stone staircase leading up here.:ji :jw :j :jj :jU -4 _:j :j H 2  You climb upwards.:j :je  #.<##.# #. ##...#.#####.##.# #. ##.##.# ###.##.# #. #.##.# #......# #. ##.##.# #.#.#### # ##...#.# #.#.#  :j J####.#.#..###.#.# ## #.............#.#  #.##.#@#..#####.#  #.###...#.# #.#  :j b#.##..@...# #.#  #.###...#.# #.# :j ##.####..#.## #.# :j? >#......#.)..####.## @   Sigmund (polearm) :j #..###.#.###.##...######  #######..# #.#.# #...  # #.#.###.##...######:j` :5.9 (2.5Shock:ji :jj x _Level annotation: 1 runed translucent door, Crazy Yiuf, Sigmund:jXm c _There is a stone staircase leading down here.:jRJ:j`:jd *******Sigmund points at you and mumbles some strange words.:j/...:jC<..@.:j5=6.9 (1.0:jR:js 3 _The puff of flame misses you.:j#.....## #..# .......### #.###........# .........######.##.........## ............................##### .........##..##..##########..... .........###.....# ##### ..........###.#..# #######. ........#..##.#.## #....... ........##.##.#.@#########....... ................................. .......)...###..###....###....... ...........# #.#................. ...........###.#.[............... ........#......#.......[........† ..............>..................  .......)..........[....#  ##.....................# [:jK:jd-8.4 (2.5Shock:ji:j _You climb downwards. _There is a stone staircase leading up here.:j{ r.# #.#### .######.##..#.........######..##..##########......###.....# ######.##..# #######.##..##.#.## #.......###.##.#.<#########.#........@.........#)...###..###....####...# #.#...........####.#.[#......#.......[†.....>....)..........[## #............# ..<#:j :j N-9.4 (1.0 _:j1 :j? :jk### #.###.# ######.##.## ###### ##..##..#......# ###.....# ######.# ###.#..# #.# #..##.#.## #.# ##.##.#.<#.# # )...###..###....###.# # #.#.....####.#.[....#......#.......[.†.>.........).[......# ........ :jS80:jE:jd1### #.###.# ######.##.## ###### ##..##..#......# ###.....# ######.# ###.#..# #.# #..##.#.## #.# ##.##.#.<#.# # )...###..###....###.# # #.#....####.#.[..#......#.......[.†.>.....:jg)..........[.#....... :jk:j&1:jl:jR:j4 ..######.##.#..........########..##..##########......#.....# ######.###.###..##.#.#......#.##.#.<#########...................)...###..###@...###.....# #.#..........####.#.[...#..........<...... ............#................#:j;:jI&2:jQ:je:j  ..........########..##..##########......#.....# ######.###.###..##.#.#......#.##.#.<#########...................)...###..###....###....# #.#...@.......####.#.[...#......#.......[†....#........... #.......<.....)...##########.#3:j :j%W Z ##..##..##########......#.....# ######.###.###..##.#.#......#.##.#.<#########...................)...###..###....###....# #.#..........####.#.[...#......#.......[†......>........)...###### ...............##......### #.#:j2w :j& &4:j :j #.....# ######.###.###..##.#.#......#.##.#.<#########..................)...###..###....###.....# #.#..........####.#.[...#......#...@...[†......>...)....[####......##.. ...............#######...###.#:jj&5:j:jzT .###.###..##.#.#......#.##.#.<########..................)...###..###....###.....# #.#..........####.#.[...#......#.......[†......>...)....[####.. .......#### ..............###### ###...#.#6:jY #..##.#.#......#.##.#.<########..................)...###..###....###.....# #.#..........####.#.[...#......#.......[†......>...)....[####.. <..:j......# ...###.............## ###.#.#:j&7:jm:jޯ:j/#..##.#.## #.# ##.##.#.<###.# ....................# )...###..###....###.# # #.#.####.#.[.##......#.[.†...#>.#).[.## <.# #.....# .<.....)...####.### :j\<8:j_:j*c:j  #<########....................)...###..###....###.....# #.#..........#####.#.[...#......#.......[†......>...)....[####.. <#.....#.... #.# ##.............## #.#.#:j :j &9:j :j#  ..................)...###..###....###....# #.#..........#####.#.[...#......#.......[†......>...)....[####.. #.....<.....)...##########.... #.# #...............# ###.#>##### :j =90:j9 :jy a _There is a stone staircase leading up here.:j   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No:j|:jA:j.............................#target the Gusty ...)...###..###....###.......#Deep Elf .......# #.#.................#### Health: 24/24 ======================== .......###.#.[..................# Magic: 8/11=================------- ....#......#.......[........†...# AC: 2Str: 5 ..........>.....................# EV: 12Int: 22 ...)..........[.............##### SH: 0Dex: 15 ............................#XL:  4 Next: 40% Place: Dungeon:3 ................@...........#Noise: --------- :j) Time: 2390.4 (0.0) ...........#................#b) +0 dagger .......<.....)...##########.#Cast: Shock ..............##......### #.# ..............#######...###.# .............###### ###...#.# ..###.............## ###.#.# #.# ##.............## #.#.# #.# #...............# ###.#>#####  _The puff of flame misses you. _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading up here.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-------==1.4 (1Swift  _You feel quick.:jN:jf:ji:j9t:jD--2:j:p 2--You climb upwards.:j  ..#  ..# ..# #.# #.# #  #.###$##.####  #  ##  ####.#.# ### ... ###  #. #.#.#.# ## #. #.#.#.. .. #. #.#.#.# ## #. #.#.#.#:j2[9==3.9 (2.5:j :j _Level annotation: 1 runed translucent door, Crazy Yiuf, SigmundFound 14 gold pieces.:jc _There is a stone staircase leading down here.:jw{M#####.....  #.# # ###$##.#####......:j#####>.....#. ####.#.#####...###:j0:jL:j 34.6 (0.7 _:j:jF% DM)..##### ##[#......  #.# # #.###@##.####...........#####>.....#. ####.#.####.# #...# :j) :jI0 '5.3:j= :jKP _Found a chain mail.6.3 (1 _You now have 179 gold pieces (gained 14).:j-M.).. #. r##### ##[#......#.  #@# # #.###.##.#####............#####>.....#. ####.#.#####:j-r   rat (asleep) :j?:j?W==7.0 (0Shock:jdj _You encounter a rat.:jDq ... ..#).. #. r##### ###[#.....## .....##..<....  #.# # ###.##.####...........#####>.....#.####.#.###.# #...#### 8 (0.8 _Found an escape hatch in the ceiling.:j]#+# ... ...#)..# #. r###### ####[# #......## ....##..<....###.###.#  #.# # ###.##.####...........#####>.....#. ####.#.###.# #...####:jZ10/11==8.6:j:j:j  #+# target the Gusty  ... .. .# Deep Elf  #...# #. .# Health: 24/24 ========================  #)..# #. r# Magic: 9/11===================-----  ##### ####[#* AC: 2Str: 5 #.....* EV: 12Int: 22 ## ...*# SH: 0Dex: 15 ....##.*# XL:  4 Next: 40% Place: Dungeon:2 ..<....@# Noise: --------- [39;49:jR m Time: 2398.6 (0.0) ###.###.# b) +0 dagger #.# #  Cast: Shock #.###.##.####  Swift  #............  #####>.....#.  r   rat (asleep) ####.#.# ### .# # ... # ### _You encounter a rat. _Found an escape hatch in the ceiling.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit):j  #+# target the Gusty  ... .. .#:j  Deep Elf  #...# #. .# Health: 24/24 ========================  #)..# #. .#:j?  Magic: 9/11===================-----  ##### ####[#. AC: 2Str: 5 #...... EV: 12:j Int: 22 ## ....#:j  SH: 0Dex: 15 ....##..# XL:  4 Next: 40% Place: Dungeon:2 ..<....@#:j&  Noise: ---------  Time: 2398.6 (0.0) ###.###.#:jT h b) +0 dagger :j (#.# #  Cast: Shock #.###.##.####  Swift :j Z #............  :j #####>.....#.  r   rat (asleep) :j N####.#.# ### .# # ... :j? # ###Aiming: Shock (safe; 3% risk of failure)  :j Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:j YAim: a rat (asleep, 100% to hit)  The zap hits the rat.  :j 8You kill the rat!:j,  #+#  ... .. .#  #...# #. .#  #)..# #. *# :j & ##### * * ## ...*#:jb G *#   #.# #     :j     :j .# #   #  :j :j 6......:jQ s1=9.6 (1Shock _:j/ :j :jWY/M.###+## ... ..)..# #. .###### ####[#.# ##......##........##..<....###.###.# # #.# #Swift :je6-400.3 (0.7:jpm:j r:j2C M#..## .## #+## ... ..)..# #. ##### ####[#.# ##......###......##..<....###.###.# # #.# ####-1.1 (0.8:j0J :j :jKM #.######. .## .## #+## ... ..)..# #. ##### ####[# ##....@.###......##...##..<....###.###.###>.:j.;9:j:j I:j 10/11==:jR [Swift  _You start to feel a little slower.1=====:jq  _Magic restored.===:jr j-Swift :jn a _You feel sluggish.:j :j :j :j' :j ,:j :jM :jz X:j :jk :j ,:j :j: :jC :j :j :j :j ,:j :j :j :j# ,:j :j< :j :j :j" q _You start to feel a little faster.:jx$ 3:jI/ :j0 (:j+0 :j3 k _You no longer feel sluggish.:jW6 I:jj8 :j: ,:j; :jh= :j? ,:j#A :jDE B:j?F :jK B:jL :jU B  You see here a +0 chain mail.:jbX :j.c  _:j :j :j ,:j :jڹ B:jF :j# :j B:j; ,:j :jF :j :j! ,:j :j :j :j1 :j ,:j( :j8 :j B:j :j\: n  #..######## .# #   #..........# :jbP   ##.#########   #..# #. #.#   #.## #. #.#   #.# #. #.#   #.# #. #.#   #.########## #. #.#   #...@......># #. #.#68.8 (66.9)   ###########.#)#.###.#  #.)........  ###........  #########        9.8 (67 _Found a stone staircase leading down.:jKm 3:jm :j'q :jr :j0s :jLy ,:jy :j:z :j{ :j} :j :j :j :j/ :jЄ ,:j :j :j ,:jԋ :j :j :jݏ :j :jd :j ,:j :j :jٚ :j :j2 :j <  You see here a +0 mace.:jW :jŧ  _:j :j $  Things that are here::j c  a +0 dagger; a goblin skeleton:j :j  _:j# :jl :j9 :jy :j :j~ :j :j$ :j :j :jg :j :j :j :j :j :j* :j :j$ :j :jv :jK :j :jD :jX :j8 :jt X:j ,:j" :j :j :j :j :j :j ,:j, :j :j :j8 :j :j :j :jN :j :j :j :j_ :j :jU :j B:j ,:j B:jc :j :jT :j :j :j  :j( :j[ :j> B:j\ :j " ,:j" :j,( :j) :j`) :jr* :j / :j0 :j1 :j2 :jl4 :j6 ,:jh; ,:jA X:jcC ,:jD :jVF :jG :jPH :j{I :jJ :jL ,:jN :jP :jR :jR :jS :jvU :jW ,:jX :jOZ :j\ ,:j] :jm_ :jBa :jua :jCb :jd :je :jf :jf :jfh :jTn X:jXp :jp :j.r :js :j4v :jxv :jw :jx :jaz :jz :j5{ :j)| :j} :j} :jP~ :j :jF X:j ,:j8 :j :jB B:j :jT ,:ju :jR :j) :j :jw :jj :j :jG :j( :j B:j2 ,:j :j :j :j X:jd :j :jN :j :j :jy :j :j :j :js :j :j< :j\ :j{ :j :j :jE :j :ja :j :j :j3 :j :j :jo :j :j :j :ju ,:j@ ,:j  :jL ,:j :jd :j :j ,:j{ :j :j  :j :jY :j :j$ :j :j :jK :j :jK :j :j :jf :j :j~ :j ,:j :jg :j ,:j :j! :j' :je+ n:j, :j- :jr- :j. :j0 ,:jy0 :j2 :j3 :j4 :j4 :j5 :j7 :jd7 :j7 :j8 :j`: ,:j: :j < :j< :j4= :j= :jC :j%D :jtD :jD :jXF :jG ,:j)H :jI :jJ ,:j~K :jL :jhN :jN :jO :jP :jQ :j,R :jR :jHT :jQf :jk X:j2n ,:jo :jr :js :jt :j u :jv :j| ,:j ,:j ,:jp :j͇ :j :jY :jΌ :j :jf ,:j :js :j ,:ju :jM $  Things that are here::j" c  a +0 dagger; a goblin skeleton:j :jk  _:jġ :j :jӥ :j! :j :j :j :j :jL :jO :jd ,:j :j $  Things that are here::jD   Things that are here: _a +0 dagger; a goblin skeleton  Things that are here: _a +0 dagger; a goblin skeleton  Things that are here:  a +0 dagger; a goblin skeleton _:j :j1 B:j :jZ :j" B:j$ :jo& :j& :jS' :j3+ :j, :j3- :j- :j;1 :j2 ,:j23 :j6 :j7 :jm8 :j8 :j< :j;> ,:j6? :jQ :jV ,:jW :j#X :jX :j|\ :j+^ :j^ :jv_ :jc :jje :je :jf :jj :jk :jQl :jpm :jfp :jr ,:js :jBw :jy :jiy :jJz :j  _a +0 dagger; a goblin skeleton  Things that are here: _a +0 dagger; a goblin skeleton  Things that are here: _a +0 dagger; a goblin skeleton :j 7 You see here a +0 chain mail.:j} :jI  _:jd :jφ :j ,:j :j :j ,:j :j :jە :j- :jT :j# X:j :j :jZ :jP :j& :j :j :j :j! :jF :j :j :jQ :j> ,:j :jJ :jY :j :j :j :j :j޼ :jQ :j@ :j ,:j :jo :j :j :jA :j :j :jL :j :j :jV :j :jT :j' :j] :j :j :j :j_ :j :j :j :j ,:j :j :j :j :j :j :j :j :j :j} :j ,:j :j :j :j :j :j :jS ,:j :jf :jh :j :j3 :j~ :jT :j :j :j; :j ,:jr :j :j :j :jz :j :j ,:jl :j:jB:j:jT:j:j:j :jc,:j:j :j :j :j` :j :j :j :j :j:j&:jn:j:j:j:j':j]:j:j=:jv:j:j:j2,:j:j :j:j:j]:j:j:j:j+:j:j,:j :jK!:j|",:j":j%,:jW&:j&:j *X:j*:j+,:jG,:jU-:j.,:j.:j<0:je1:j1:j2:jd5;  There is a shaft here.:jM7:j7 _:j8:jD::j<,:jJ>:j>:j@,:j,A:j(C:jmE:jrG,:jI:jVUy  ##..## ##  #....# ########  #....# #.......  ##...# #.#####  ##^## ###.# ##  ##.# #...# #..:jV  #.## #.### #.  ##.# #.# #.  #@## ###.### #.648.8 (179.0)  #+# #.....####. ..j ###.....#..# :jW#...# ###.#.#.## #)..# #.#.#.# ##### ####[#.#.# j   Crazy Yiuf (wandering) ##......#.# ########......##.# #.........##..##.#:j[:jb:je:jH4:jK:jS:jLL  #....# #... ##..##  #....# ######### #....# #........ ##...# #.#### ##^## ###.# #### ##.# #...# #... .## #.### #.# ##@# #.# #.#  #.## ###.### #.#  #+# #.....####.#  ..j ###.....#..# #...# ###.#.#.# #)..# #.#.#.# ##### ####[#.#.#  ..#.# ########......##.#:j :jÈ 19.0):j :j :jM###.......#..# ########........##...# #.#####^## ###.# #####.# #...# #... #@#### #.####.# #.# #.## ###.###  #+# #.....####.#:j:j'50:j:jcQ:jLB :jP :j__ :j]k :jQ:j P #.############.#  ##...# #.### #....# #.... ##..##  #....# ########## :jɗ #....# #......... ##...# #.#### ##^## ###.# ##### ##@# #...# #.... #.## #.### #.### :j ##.# #.# #.#  #.## ###.### #.# #+# #.....####:j6 .# ..j ###.....#..#:jb #...# ###.#.#.# #)..# #.:j #.#.# ##### ####[#.#.#:jG :j; &1:j :jݯ :j\   #..............#   ###.############.#   ##...# #.##  #....# #...  ##..##   #....# #########  #....# #........ ...# #.## # ###.# ####  ##.# #...# #...  #.## #.### #.##  ##.# #.# #.#  #.## ###.### #.#  #+# #.....####.#  ..j ###.....#..#  #...# ###.#.#.##  #[:j] h39;49m)..# #.#.#.#:jYe :jj &2:jp :j9 L _There is a shaft here.:jVvM############## #............. ###.############.# #####....#...#..# #########........##.@.# #.#####^## ###.# ######.# #...# #...  #.## #.### #.##3 _:jOM############## #............. ###.############.# #####....#...#..# #########........##...# #.#####^## ###.# ####  ##.# #...# #...#4:jGQ:jLR:jy cM############## #............. ###.############.# ##...###....#...#..# ########........:j/ ##...# #.###  ##^## ###.# ####:jj :j3 &5:j :jk :jz# 9M############## #............. ###.############.# #...###.......##.@## ########........  ##...# #.#######6:j$ :j' :jM############## #............. ###.############.# ####..@.#...#..# #########  #....# #........:jB:j:j&7:j:j:j.M############## #............. ###.############.# ####.......#..##  #....# ########### 8:j?:j> m       ################   #..............#  ##@############.#  ##...# #.### #....# #.... ##..##  #....# ########## #....# #......... ##...# #.#### ##^## ###.# ##### ##.# #...# #....:jxD :jL <9:jM :j7 # # # # # # # ################ #  #.@............#  ##.############.#  ##...# #.### #....# #..... ##..## #####. #....# ########### #....# #.......... ##...# #.#### ##^## ###.# ######:j4'60:j:ja:j #) #< #.   #.   #.   #.   #.   # #.   #.# #.   ###.#.# ##.   ##...# #.###.   #....# #.   ##..## #####.   #....# #.   #....# #.   ##...# #.#   ##^## ###.# #:j:j&1:j:j:j #). #<. #.P #. #.P #. #. # #. #.# #.P ###.#.# ##. ##...# #.###..P #....# #. ##..## #####. #....# #.# #....# #.# ##...# #.# ##^## ###.# #2:jn #).#<.#.P.#..~#.P#.#.# #.#.# #.P.###.#.# ##..###...# :jDo #.###..P##....# #.##..## #####...##....# #.##....# #.# ##...# #.# ##^## ###.# #:jav :jz &3:jV :jA :j@z #).#<.#.P.P#..~.#.PP.#...##...## #...##.# #.P.####.#.# ##..#.##...# #.###..P#.#....# #.##..## #####...##....# #.##....# #.# ##...# #.# ##^## ###.# #:jn :jݏ &4:jE :jj#).#<...P#.P.P##..~.##.PP.##...#.#...#P# #...#.#.# #.P.#.###.#.# ##..#.P##...# #.###..P#.#....# #.##..## #####...##.#....# #.##....# #.# ###...# #.# ###^## ###.# #:jq:ju&5:j|:j~:j[#)....##<...P##.P.P##..~.#_#.PP.#.#...#.~#...#P.# #...#.#.# #.P.#.P###.#.# ##..#.P.##...# #.###..P#..P#....# #.##..## #####...##.#....# #.####.#....# #.# #.##...# #.# #.##^## ###.# #.:jc:j&6:j:j#)....#.#<...P#.#.P.P##..~.#_##.PP.#.##...#.~.#...#P.:jpM# #...#.#.# #.P.#.P.###.#.# ##..#.P.P##...# #.###..P#..P.#....# :j#.##..## #####...##.#....# #.####.#:jϢ5#....# #.:j# #.###...# #.# #.#:j##^## ###.# #.#:j:j&7:jµ:j(:jLH#)....#.#<...P#.#.P.P##..~.#_#.#.PP.#.#.#...#.~.~#...#P.# #...#...⌠#.# #.P.#.P.P###.#.# ##..#.P.P.##...# #.###..P#..P.#....# #.##..## #####...##...##....# #.####.###....# #.# #.###...# #.# #.###^## ###.# #.#:j<8:j:j`:j<#)....#.:jWZ#<...P#.#.P.P##..~.#_#.#.PP.#.#.#...#.~.~.#...#P.# #...#...⌠.#.# #.P.#.P.P.###.#.# ##..#.P.P.##...# #.###..P#..P.#....# #.##..## #####...##...#.#....# #.####.##....# #.# #.# # 9:jz'#)....#.#<...P#.#.P.P##..~.#_#..##.PP.#.#..##...#.~.~.#...#P.# #...#...⌠.~#.# #.P.#.P.P.###.#.# ##..#.P.P.##...# #.###..P#..P.#....# #.##..## #####...##...#.#....# #.####.###.#....# #.# #.# # 70:j|+:j81:j %#)....#.#<...P#.#.P.P######.#..~.#_#..#.#.PP.#.#..#.#...#.~.~.#...#P.# #...#...⌠.~.#.# #.P.#.P.P.###.#.# ##..#.P.P. ##...# #.###..P#..P. #....# #.. ##..## #####...##...#. #....# #.####.###.# #....# #.# #.# # ##...# #.# #.# # :j :ju C1:j&=#<...P#.#.P.P#######..~.#_#..#.#.PP.#.#..#.#...#.~.~...P#...#P....################ #...#...⌠.~#..............# #.P.#.P.P... ###.############@# ##..#.P.P.. #...# #.###..P#..P.. ....# :ji#............## #####...##...# ....# ###########.####.###.# ....# #...........# #.# ###. # #.########### #.#  ^## ###.# :jզ##.#  .# #...# #...........# # :j:j&2:j :j-:j:j% :j :jW :j@Q:jT  .P.P######.~.#_#..PP.#...#.~.~...PP.......################...⌠.~..............# #.P.#.P.P.. ###.############.# ##..#.P.P. #...# #@###..P#..P. .:j! .......... #..#####...##...###  #.## #.### #.########### # :j( :j, &3:j3 :j( .~.#_#..PP.#...#.~.~...PP.......################...⌠.~..............# #.P.#.P.P.. ###.############.# ##..#.P.P. #...# #.###..P#..P. ........... #..#####...##...# ....###########.####.###.# ##.# #.# #.## :j0:j4&4:jA:&_:jH:je#..~.#_#..#..##.PP.#.#..#.#...#.~.~...P.#...#P.##### #...#...⌠.~.#...# #.P.#.P.P....#.##.# ##..#.P.P.....# ...# #.###..P#..P.# #. ..## #####...##...#.# #.####.###.#.# #.# #.# ###. ...# #.# #.# ##. #^## ###.# #.# #. ##.# #...# #.# #. #.## #.### #.# #. #.# #.# #.# #5:j^ #..~.#_#..#..##.PP.#.#..#.#...#.~.~...P.#...#P.# #### #...#...⌠.~. #..# #.P.#.P.P....# #.##.# ##..#.P.P.....## #.###..P#..P.## #.## #####...##...#.....## #.####.###.#..## #.# #.# ###..## #.# #.# ##.# ^## ###.# #.# #.# #.# #...# #.# #.# :j2 .## #.### #.# #. .# #.# #.# #:jP :j &6:j :j :j#..~.#_#..#..###.# target the Gusty#.PP.#.#..#......# Deep Elf#...#.~.~...P..... Health: 24/24 ========================#...#P........#### Magic: 3/11======------------------ ############# #...#...⌠.~....## AC: 2Str: 5 ............# #.P.#.P.P....##.## EV: 12Int: 22 ###########.# ##..#.P.P.....###.. SH: 0Dex: 15:j?#.###..P#.*P.......#... XL:  4 Next: 41% Place: Dungeon:2#.....@.............### Noise: ===------  Time: 2680.8 (0.0)#####...##...#.....##b) +0 dagger###########.####.###.#..#Cast: Shock#...........# #.# ###..##.########### #.# ##.####.# ###########.# #.#@   Sigmund (polearm)#...# #...........# #.####:jPBC#.### #.########### #.....#.# #.######.Casting: Airstrike (astonishingly dangerous; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (astonishingly dangerous; 21% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded,  empty space bonus: 6/8):jR@ Aim  Press: ? - help, Dir - move target: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded,  empty space bonus: 6/8)  The open air twists around violently and strikes Sigmund!  Sigmund is severely wounded.:jX:*:jAv  Sigmund gestures at you while chanting.:js@1.8 (1ShockConf :j7:jQ _You are confused.:jI# :j# :jB- :j/ Y _You're too confused to cast spells.:j+ :j7. Unequip which item? Hand Weapons (go to first with ))  b - a +0 dagger (weapon) :j. @Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  d - a ring of positive energy (worn):j. [?] describe selected [!] unequip|take off|remove:j. |[tab] equip|unequip:jԐ:j-T#..~.#_#..#..###.# target the Gusty#.PP.#.#..#......# Deep Elf#...#.~.~...P..... Health: 24/24 ========================#...#P........#### Magic: 3/11======------------------ ############# #...#...⌠.~....## AC: 2Str: 5 ............# #.P.#.P.P....##.## EV: 12Int: 22 ###########.# ##..#.P.P.....###.. SH: 0Dex: 15#.###..P#.@P.......#... XL:  4 Next: 41% Place: Dungeon:2#.....@.............### Noise: ===:jU------  Time: 2681.8 (0.0)#####...##...#.....##b) +0 dagger###########.####.###.#..#Cast: Shock#...........# #.# ###..#Conf #.########### #.# ##.####.# ###########.# #.#@   Sigmund (polearm)#...# #...........# #.#####.### #.########### #.....#.# #.######.empty space bonus: 6/8)  The open air twists around violently and strikes Sigmund!  Sigmund is severely wounded.Sigmund gestures at you while chanting. _You are confused. _You're too confused to cast spells.  Okay, then.:jUsD _:j| 3:jM :jc Y _You're too confused to cast spells.:jYUnequip which item? Hand Weapons (go to first with ))  b - a +0 dagger (weapon) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  d - a ring of positive energy (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequip:jk :jX:j:j#..~.#_#..#..###.# target the Gusty#.PP.#.#..#......# Deep Elf#...#.~.~...P..... Health: 24/24 ========================#...#P........#### Magic: 3/11======------------------ ############# #...#...⌠.~....## AC: 2Str: 5 ............# #.P.#.P.P....##.## EV: 12Int: 22 ###########.# ##..#.P.P.....###.. SH: 0Dex: 15#.###..P#.@P.......#... XL:  4 Next: 41% Place: Dungeon:2#.....@.............### Noise: ===------:j[33m  Time: 2681.8 (0.0)#####...##...#.....##b) +0 dagger###########.####.###.#..#Cast: Shock#...........# #.# ###..#Conf #.########### #.# ##.####.# ###########.# #.#@   Sigmund (polearm)#...# #...........# #.#####.### #.########### #.....#.# #.######.Sigmund is severely wounded.Sigmund gestures at you while chanting. _You are confused. _You're too confused to cast spells. _Okay, then. _You're too confused to cast spells.:jЩm  Okay, then.:j:j. _:jU.@:jP:j'---:j2.8 (1 _:jE:j:j :jC **Sigmund points at you and mumbles some strange words.:jp'..:jq19-----4====-3:j]|:j}1 _The puff of flame hits you.:j?3:jYo _You're too confused to cast spells.:j  _Sorry, you're not good enough to have a special ability.:j  You are too confused! _:j@.--4 _:j1:jQ6PP.#......#.~.~...P.....P........#### #############...⌠.~....## ............# #.P.#.P.P....##.## ###########.# ##..#.P.P.#.. #.###..P#..P.......#.......@....########.@.##...#.....## ###########.####.###.#..# ...........# #.# ############ #####.# ########## ...# #..........###### #.##########.... #.#########.### :jQ9/24 ---------------==5:jvZ:j?]B _Sigmund hits you from afar with a +0 scythe!:j3  #.PP.#.#..#...... #...#.~.~...P #...#P........# #...#...⌠.~....##.# #.P.#.P.P....##.#.# ##..#.P.P.....### # #.###..P#..P.# # #.@. # #####@..##...#.....## # ###.####.###.#..# # #...# #.# ###..# # #.##### #.# ##.# # ###.# #.# #.# # #...# #.# #. # #.### #.# # #.# #.# ##### ###.###:j3 g[39;49m #.# #:j6 :j[< 7*:j\ Sigmund gestures wildly while chanting.Sigmund flickers and vanishes!:jȿ b{10/24=---------=6 _Deactivating autopickup; reactivate with Ctrl-A.:jk.:j:jWr5====---7:j7{:jq 2 _You bump into the rock wall.:j  You bump into the rock wall.  You feel less confused.8/24 --=--8 _Something hits you.:j #..~.#_#..#..### #.PP.#.#..#. #...#.~.~...P... #...#P.... ############### #...#...⌠.~... ..............# #.P.#.P.P.... .############.# ##..#.P.P## .# #.###..P#..P. .# #...@...............# ## #####..{##...#.....## .# ###########.####.###.#..# .# #...........# #.# ###..# .# #.### #.###.# ## ###.# ###########.# #.# .# #...# #...........# #.## ## #.### #.########### #... # [4:jT0m#.# #.####:j:j.-9:jd:jC:ji@ :jBA sRead which item? Scrolls :j|A  g - a scroll of fogr - 2 scrolls of revelation  W - a scroll of brand weapon  c - a scroll labelled ZANUDO LIORID :jB U e - a scroll labelled GAORCH WAPO  l - a scroll labelled MEUSOYVUYWK  m - a scroll labelled RUNWAU TENUPE [!] read|quaff|evoke[?] describe selected:j :jRr#..~.#_#..#..### target the Gusty#.PP.#.#..#..... Deep Elf#...#.~.~...P... Health: 8/24========----------------#...#P........## Magic: 5/11==========-------------- ############### #...#...⌠.~....# AC: 2Str: 5 ..............# #.P.#.P.P....##. EV: 12Int: 22 .############.# ##..#.P.P.....### SH: 0Dex: 15 .##.###..P#..P.......#. XL:  4 Next: 41% Place: Dungeon:2 .##...@...............# Noise: ---------  Time: 2689.8 (0.0) :j[40m#######..{##...#.....## b) +0 dagger .# ###########.####.###.#..# Cast: Shock .# #...........# #.# ###..# .# #.########### #.# ##.# ## ###.# ###########.# #.#  .# #...# #...........# #.##  ## #.### #.########### #...  # #.# #.##### Sigmund flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A. _You bump into the rock wall.  You bump into the rock wall.  You feel less confused. _Something hits you.:j {.:jP..#..#..#.P.#§.##.###§§P#..P#.§§@§§.....#####§{.##..§##.##:j 9=90.8 (1_ _As you read the scroll of fog, it dissolves into smoke.:j{. #..~.#_#..#.. #.PP.#.#..# #...#.~.~...P #...#P.# #...#...⌠.~.... #.# #.P.#.P.P....## #.#.# ##§.#.P.P..... ..# #.###§§P#..P.# ..# #§§@§§§. .## #####§{.##...#..... ..# ##§####.###.#..# ..# #.# #.# ###..# ..# #.# #.# ##.# ^## ###.# #.# #.# #.# #...# #.# #. .## #.### #.# # .# #.# #.# :j|0{:j8##§§6===1:j?&_:jB:j 8  #..~.#_#..#.. #.PP.#.#..# #...#.~.~...P #...#P.  #### #...#...⌠.~  #..# #.P.#.P.P.... ##.#.# ##§.#.P.P......# #§###§§P#..P..# #§@§§{§ ..## #####§§.##...#......# #§####.###.#...# #.# #.# ###...# #.# #.# ##. #^## ###.# #.# #. ##.# #...# #.# #. #.## #.### #.# # #.# #.# #.# {:j<  _  ####  ..# #.#  #§### #§@§{§:j= #####   #.#   #.# #^## ###.#   #...#   #.###   #.# #.#:j _  ####  ..# #.#  #§### #§@§{ #####   #.#   #.# ^## ###.#   #...#   #.###   #.# #.#:j<%b  Something hits you!:j,)X1--------==2:j08_:j63V _* * * LOW HITPOINT WARNING * * *:j5OX #.P.P######.. #..~.#_#..# #.PP.#.#..#. #...#.~.~...P #...#P.... ################ #...#...⌠.~..  #..............# #.P.#.P.P.... ###.############.# ##§.#.P.P #...# #@###§§P#..P..# #§§§{§§...... #..## #####§§.##...#...# ###########§####.###.#.# #...........# #.# # #...# #.## #.# ##^## ###.# ###########.# #  ##.# #...# #...........# #  #.## #.### #.########### { §Something hits you!You die...:j5s-8/24 ---------:j/  --more--:jsN?Gear: 6/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 dagger (weapon) Missiles (go to first with ()c - 9 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)e - a +0 cloak Jewellery (go to first with "=)  d - a ring of positive energy (worn)f - a +4 ring of slaying:j :jR,:j:j'Goodbye, target.96 target the Gusty (level 4, -8/24 HPs)Began as a Deep Elf Air Elementalist on June 23, 2026.Mangled by Sigmund... wielding a +0 scythe(9 damage)... on level 2 of the Dungeon.The game lasted 00:08:06 (2687 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  :jɍm11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb:jm:j:j!? [?25h[?0c [?1051l[?1052l[?1060l[?1061l